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Remembrance
In Search of a Tree


Setting forth (DMJK) 
Friday July 7th, 2006 12:49:48 PM

The group heads out of the city without much fuss or fanfare and heads north across the Plateau. The journey to Hoomwix is quick and uneventful save for "hellos" from the occasional traveler.

Hoomwix itself is a fairly small town. There's not much farming on the top plateau, and Plateau City dominates trade. So, the only reason for the existence of the town is the old Teucri lift that lowers travelers down to the lower plateaus.

There's a small collection of buildings offering the typical services that travellers need, notably food and lodging for both man and horse.

It's early afternoon by the time you arrive in town, and it looks like the line for the lift formed just before breakfast. The lifts can hold quite a few travellers at one time, but there are only two. And a round trip on the lift takes some 30 minutes -- 15 minutes down and 15 minutes back up.

There's a booth near the lifts selling tickets down. They're 5 silver each. A helpful halfling siting in the booth advises that there are about 8 lift loads ahead of your group, so you have about a two hour wait.

A teenage boy offers to hold your place in line for 2 silver per hour and suggests that the Red Stallion would be a quality establishment to spend the intervening two hours.

Additionally, you notice an old, wizardly looking man sitting in a chair near the edge of the cliffs some 60 feet or so away from the lift loading area. He seems to be staring at the group in an attempt to get someone's attention, but he doesn't go to enough of an effort to wave his arms or call you over.

Draax 
Saturday July 8th, 2006 4:37:05 AM

Draax pays for his lift ticket and then gives the kid a silver piece to hold their place. "Hold our place until our turn and I will add a gold to that silver."

Seeing the old guy trying to get their attention, Draax decides to see what the guy wants. "I am going to see why this guy is showing so much interest in us."

When he gets to the old man he asks, "Do we know you or are you staring at us for another reason?"


Arien 
Sunday July 9th, 2006 2:32:44 AM

Arien also pays for his lift ticket, then seeing Draax approach the old man, Arien follows.

Monthor 
Sunday July 9th, 2006 9:56:26 AM

Monthor pays and then hangs back to see what happens between Draax and the old man.

Feng 
Monday July 10th, 2006 1:45:24 AM

Feng hands the boy the requested silver and starts for the inn. When the others are not so quick to follow he stops and looks back.

Phil (DMJK) 
Monday July 10th, 2006 9:35:35 AM

The old man stares at Draax for a second and says, "All you young adventurers are rude and impolite. Wasn't like that in my day. We would have said, 'Greetings sir, how might we be of assisstance to you this fine morning.' But with all of you, it's 'What daya want?' In any case, if you'd be so kind as to allow me the opportunity to introduce myself without slitting my throat, I'm Phil, enterprising wizard. For a paltry 4 gold each, I'll cast magic that'll let you fly to the bottom with no waiting in line... no horses though. Scares them something terrible."

Draax 
Monday July 10th, 2006 6:50:16 PM

Draax laughs and then bows to the old man, "My apologies, you are correct. I sometime forget my manners in this dangerous wold. I hope you do not take this next comment as being ill-mannered, but since if we agree to your proposal we will be putting our lives in your hands. How safe is it?"

Draax waits for the man to answer before saying,
"If everyone agrees I have no problem with it, but I do not want to fly down and then wait a few hours for the ones that take the lift to arrive."


Monthor 
Monday July 10th, 2006 9:26:24 PM

:: The dwarf walks up and joins the conversation. ::

" Or me could use me mammie's boots and fly down meself?"

Feng 
Tuesday July 11th, 2006 10:16:59 AM

"Its a long way down Monthor. Wouldn't want your boots to wear off in mid plummet." Feng says as he digs 4 gold out of his pouch.

Phil (DMJK) 
Tuesday July 11th, 2006 12:06:02 PM

"The fly spell should give you plenty of time to get to the bottom and then some, but if you fly around too long, the spell will wear off, and you'll fall. But, it's at least as safe as riding on those scary looking lifts. Anything that lets you fly to the bottom should work, so you can use his boots if you want... and if you're one of those dwarfs that hates spells and wizards, then do whatever makes you feel comfortable. I never go a day without casting all my memorized fly spells, so if any of you want to fly yourself down, that's fine by me. I've even seen a few yahoos jump off and hope they cast featherfall at the right time. It's a fine idea as long as you don't cast too early or as long as the speed of the fall doesn't scare the spell right out of you." Phil laughs and arcs his hand through the air in a manner suggestive of someone jumping off a cliff and falling. Then he claps his hands together in a way that ensures the word "splat" comes to mind.

"By the way, I'm a wealth of information. If you need to know something, ask old Phil. Before you ask me anythinig, just remember, Phil likes gold coins, and Phil likes cold ale. But, Phil hates goblins, liars, and cheats... not very fond of dragons either, especially blue ones."

Draax 
Tuesday July 11th, 2006 6:21:58 PM

Watching Feng pull out his gold, Draax decides to go for it too. He checks to ensure his Ring of Feather Fall is still on his finger, just in case. "Sure, I guess at least two of us are going to take you up on your offer. I will be back in few seconds; just want to let the young man know that he no longer needs to hold a spot for me."

Draax finds his placeholder and puts a gold piece in the lad's hands. "Thanks for holding the spot, but I no longer need it, but he is the gold I promised you anyway."

Returning to the old man, Draax produces the required 4 gold. He cannot think of anything to ask the old man, so he just gives Phil the 4 gold and waits for the spell. "OK, I guess I am ready when you are."


Tratain 
Tuesday July 11th, 2006 11:31:35 PM

Tratain walks over to the old man and listens to the conversation. Tratain describes the place the group is going to the old man and asks if he knows the place, how to get there, if there is anything of note in the area. Tratain will give him 20 gold for his answers.

Monthor 
Wednesday July 12th, 2006 7:45:29 AM

The dwarf waits for the others to talk to the old man and says nothing for now... except.

" Cold ale and dead goblins. Sounds like a good night out on the town to me. "



Arien 
Thursday July 13th, 2006 1:30:04 AM

Arien nods in understanding about the spells the mage proposes to cast for them, had Arien had enough spells memorized to cast them on the party that would have been an option he would have put forth. When the old man mentions being a wealth of information Arien asks, "Well Phil if you could tell us of any odd going ons here about or in the near area that you might have heard about I can make sure you'll have enough cold ale today to swim in."

Phil and... (DMJK) 
Thursday July 13th, 2006 12:05:18 PM

Phil stares hard at Monthor for a moment and then laughs, "I always like dwarves. Always funny when they don't mean to be."

As for your other questions, "There's certainly a waterfall, and there are trees around it. Whether or not one of them is the tree that you're looking for, I couldn't say. I might could tell you if I saw a picture, but unless it's unusual looking one tree looks pretty much like another to me. Now, if I knew what was special about the tree, I might could help more. Tree of life, magic wood, home of a bixie queen, that sort of thing. Those are the sorts of things I know about trees. As for where it is, you can't miss it. There's only one giant waterfall around here. I'm sure you can hear it. It's only about 100 yards past the lift." He points in the appropriate direction.

Then he turns to Arien and laughs, "I don't swim in ale, I like to drink a pint or two when I relax. I must look a sorry sight if you think I'm such a hopeless drunk. Plus, wizards shouldn't ever drink too much. Did you ever hear about Mad Mage Cwenlis? Ho boy, if you ever wanted a reason not to cast spells when you're drunk, he's a good example. Now for strange goings on, this is more of a "travel through" town. There's not anybody odd in town right now, but weird suspicious characters travel through all the time. There was a group of about 30 halflings that came through this morning. I thought THAT was pretty odd. They headed toward Plateau City four or five hours ago. While they were here, they made more noise than an ogre in a whore house, and I imagine they pilfered the pockets of everyone in town. As for things near the area that are odd, not much unusual up top, but the next plateau down is generally wild and dangerous. The Blackheart Preserve is right at the base of the plateau. The Gnowsy Vineyards are down there too, and it's generally pretty safe right around the base of the plateau, but as you head farther north, the preserve gets pretty wild. All manner of creatures in the preserve, but most of them aren't the treasure hording kind and probably wouldn't intrest you lot unless you just want to see what a giant centipede looks like or something. I think the most interesting place on the Second Plateau is the Dragonridge Hills. Always some bandit group hiding out there, and I know for a fact that a sapphire dragon lives somewhere in the northwestern part. I think his lair is in the Faces of Fate, but it could just as easily be in the Dragonridge. I wouldn't recommend fighting him. He's an accomplished sorceror, make that an accomplished dragon sorceror. But, he's worth talking to, and he sometimes gives his trinkets away to adventurers that he takes a liking too. His name is Patrark. He's also called the Patriarch."

While the old man is talking, Draax is telling his place holder that he won't be returning. As he's about to return, two horsemen ride up. Their clothes and mounts are exquisite. They clearly have money and may in fact be nobles. Rather than waiting at the rear of the line, they begin riding their horses to the front, threatening to trample the riffraff in their way. They wear swords but not armor, but most of the people in this line are peasants or farmers, and they scatter like flies to allow the horsemen to make their way to the front of the line.

DMJK 
Thursday July 13th, 2006 12:07:27 PM

ooc: You can find more about Patrark in the Platinum Dragon archives. http://www.woldiangames.com//archives/index.html?game=storm&start=923130719&end=925684319. He's in the sections before and after this one, but this is the one where they learned his name.

Monthor 
Thursday July 13th, 2006 1:44:04 PM

" Grrrr... bully boys. "

:: Monthor rushes to position himself in front of the two 'nobles'. The burly dwarf crosses his arms in front of his chest. ::

{ This be going to be fun me boys. }

ooc> Monthor will move to block their paths and try to block them. If they try to move aroud him, he will use his strenth and dexterity to grab the horses' rains, yank down, and stop them.


Draax 
Thursday July 13th, 2006 11:36:11 PM

Draax watches the two horsemen come riding in his direction. When he sees that they plan to keep riding no matter who is in their way; Draax locates the young placeholder and guides the young boy out of their path. Draax planned to move slow enough to just get out of the men's way by only inches to spare, to let the men know that getting out of the way was his choice and not by intimidation. All that planning when out the window when Draax sees Monthor step in front of the horses.

Seeing Monthor doing his Hercules impression, Draax takes the moment to make sure that all the peasants and farmers are out of the way before turning his attention back to the mighty Monthor and the horsemen.


Tratain 
Friday July 14th, 2006 7:28:51 AM

Tratain makes his way towords Monthor, he stands and watches what happens. He will let Monthor Make his point before stepping in to calm everyone down and avoid a larger confrontation.

Ruffian (DMJK) 
Friday July 14th, 2006 11:01:40 AM

The horsemen stop in front of Monthor, and the one on the right says, "Ruffian, please be so kind as to step out of the way. We don't have time for your foolish dwarven nonsense." The words are polite, but the man on the left has moved his hand to his sword handle.

Draax has his eyes to the crowd and is able to get most of the people in the general vicinity out of the way, but... Highlight to display spoiler: {the combined press of Monthor and horsemen has disrupted the line and the front has moved closer to the cliff edge. Things are fine for now, but if a melee breaks out and people panic to get out of the way of swinging swords, someone could potentiall go over the edge. And with the bulk of the crowd and the horses between himself and the edge, Draax couldn't really get there quickly without shoving through and taking the risk of pushing the crowd even closer to the edge.}

Phil stands to his feet but doesn't otherwise involve himself.

[Draax can read the spoiler automatically. Monthor can't read it as he is otherwise engaged. Everyone else can read it with a spot check dc15.]

Draax 
Friday July 14th, 2006 8:27:00 PM

Seeing the situation Draax calls to Monthor, "HEY MONTHOR! Let it go for now, we do not want any of the bystander to get hurt or pushed off the ledge by accident. If you have a problem with the gentleman, WE (emphasize the word we) can handle it at the bottom. Maybe these gentlemen have a legitimate reason for pushing their way to the front of the line without any consideration for those that came before them, other than being impolite. We should give them the benefit of the doubt."

Draax waits to see how this plays out. People that arrogant are usually that way for a reason and he does not want to get on the bad side of anyone in power for killing their friend or relative.


Feng 
Saturday July 15th, 2006 12:33:47 PM

Seeing the disturbance Feng turns and walks toward Monthor and the two nobles. There are way too many people around for a fight and if blood is drawn surely the watch will arrest them and let the nobles go.

Arien 
Saturday July 15th, 2006 9:17:15 PM

Arien watches the burgeoning confrontation for the moment without interfering. Should the quarrel at any moment actually look like it could lead to violence Arien will try to stop that by offering to pay for having Phil cast Fly on the pair and their mounts.

Tratain 
Monday July 17th, 2006 5:33:12 AM

Tratain says "Aye Monthor Let it go for now." He turns to the Nobles and says "You should be careful where you steer your horses, if you should hit one of the people here a surley Dwarf will be the least of your worries. Have a good day." Tratain walks back towords the old Magician

Monthor 
Monday July 17th, 2006 5:59:43 AM

The dwarf looks at the speaking noble but addresses the other one.

" Draw that sword human and me will stick it up where the sun don't shine. "

" And ye..."

:: Adressing the first man now. ::

" Ye touch one of these good people waiting in line and me will stick your HORSE where the sun don't shine. Ye get me? "



Monthor sup. 
Monday July 17th, 2006 6:01:10 AM

ooc> To move things along. If the 'nobles' don't over threaten Monthor with their response, he will move out of their way and step to where Tratain is.

Belated Guards (DMJK) 
Monday July 17th, 2006 11:17:58 AM

As the party moves into position, five town guards arrive belatedly on the scene. Judging by such things as posture and the way the equipment is worn, only one of them appears to be competent.

They form up alongside the horsemen, and the competent one asks, "Is there any trouble milord Duke?"

The horseman who had already been speaking responds, "I imagine this dwarf was just leaving, Captain Klee. I believe that large horses simply make him feel inadequate, but if he causes any further disruptions, feel free to stick him where the sun doesn't shine, in other words jail."

Then he looks to Monthor, "If you care for a proper duel rather than a street brawl Master Dwarf, feel free to visit my castle. Just inform the gatekeeper that you're the Ill-Mannered Dwarf of Hoomwix, and you'll be admitted promptly. Be certain to mention Hoomwix as there a variety of ill-mannered dwarves who have received similar invitations. I would be delighted to have you accept the invitation, and I hope you won't prove to be so cowardly as to refuse my hospitatlity like most of the others."

Then the two horsemen urge their mounts to continue and move to the front of the line. Everyone is quick to get out of their way.

The silent one winks at Monthor as they go.

Captain Klee addresses Monthor, "I hope I won't need to be issuing a warrant for your arrest, Master Dwarf."

Sensing the excitement is over, the crowd begins to settle back into line, and Phil sits back down. However, Monthor is pretty sure that he was just called a coward.

Monthor 
Monday July 17th, 2006 12:53:18 PM

[Previously]

Then he looks to Monthor, "If you care for a proper duel rather than a street brawl Master Dwarf, feel free to visit my castle. Just inform the gatekeeper that you're the Ill-Mannered Dwarf of Hoomwix, and you'll be admitted promptly. Be certain to mention Hoomwix as there a variety of ill-mannered dwarves who have received similar invitations. I would be delighted to have you accept the invitation, and I hope you won't prove to be so cowardly as to refuse my hospitatlity like most of the others."

[Monthor]

" Oh don't worry me lad, me will gladely accept your hospitality. Ye can bet on it. Me will see ye soon enough Dooky. Yes me will.. and by the by.. Me name is Monthor. Monthor of the Axe Head Clan. Monthor of the Windhorn Hamleteers."

The silent one winks at Monthor as they go.

[Monthor]

:: Monthor smiles back the warrior. Acknowledging that the man was doing his job protecting Dooky.

Captain Klee addresses Monthor, "I hope I won't need to be issuing a warrant for your arrest, Master Dwarf."

[Monthor]

" Nah. I'll visit Dooky and spank some manners in him later. By the way, where can me fine Dooky's castle? "



Draax 
Monday July 17th, 2006 11:39:32 PM

Draax relaxes when he sees that Monthor is not going to take on the Duke and the town guards. He frowns when the Duke offers Monthor the opportunity for a proper duel. Their lives would have been a lot easier if the Duke could have just let it be. When Monthor ask for directions to the Duke's castle, Draax just shakes his head, "I knew those horsemen were going to be trouble."

Tratain 
Monday July 17th, 2006 11:52:26 PM

Tratain watches the Horsemen go. Just because he was born a Duke doesn't give him the right to push these people around.

Joe - ADM Posting Report 
Monday July 17th, 2006 11:57:48 PM

Player - MTWRF
DM - xxoxx

Arien - oxoox
Draax - xxoxx
Tratain - oxoxx
Feng - xooox
Monthor - xxoxx

ADM reports will be posted on the boards now, Try and keep the posting up, we want to post at least 4 days a week, 5 would be awesome.

Information Broker (DMJK) 
Tuesday July 18th, 2006 11:31:25 AM

Captain Klee nods at Monthor, "Very well, try not to land yourself into too much trouble. Unfortunately, I'm not an information broker nor a guide, but I'm certain you can find someone who will provide you with whatever gossip you care to hear about Duke Kolo."

The next lift arrives, and the duke and his companion are the first ones on it.

As it descends, Phil gathers the group back around him. Anticipating the question, he tells what he knows of the Duke, "I see you've made the acquaintance of Duke Kolo of Hammerhold. You certainly know how to pick a fight, dwarf. The Kolos control the Hammerhold Road between the First and Second Plateaus. The Duke's castle is at the top on the Second Plateau, but the rest of the family's holdings are at the bottom on the First Plateau. His father still lives on the First Plateau, but he passed on his title about three years ago. Tired of politics he said. Keeping the road operational and occupying the fort at the top has earned the Kolos quite a few concessions from the crown, including the right to free passage on the plateau lifts. The Highlord Mayor has not seen fit to reverse the concessions, especially since Kolo had been one of King Claudia's good friends. Furthermore, Kolo was one of the few nobles who backed Sturtevent in the early days. Now, Kolo comes through town about once every two weeks. He's the financial backer of several firms in Plateau City, and he is presumably always heading into town to check on his business interests. The quiet fellow with him is Sir Gilan. He's a Knight of the Realm and in charge of the Hammerhold garrison. He generally accompanies Kolo. Apparently the two are friends, but I've never heard Gilan speak. Now then, if you do accept his challenge of a duel, I suggest that you cheat because I understand that Kolo is an accomplished swordsmand and Gilan is even better. Certainly the pair would've been no match for your entire group, but one-on-one is another matter entirely."



Monthor ooc> 
Tuesday July 18th, 2006 6:03:12 PM

DM,any word on the rp awards and hero points from the last module?

Feng 
Tuesday July 18th, 2006 6:10:03 PM

"Perhaps there is still time to use the flight spell to beat those two to the bottom. They could use a lesson in humility. Maybe I will get a chance to show them what a real steed looks like. If I thought it would do any good Monthor, I would remind you that this isn't our present course of action."

Arien 
Tuesday July 18th, 2006 7:46:31 PM

"I doubt a lesson in humility, though needed, is something that we could truly teach one of the nobility. I say we just forget what has happened, it is typical of nobility, humans especially. Our goal is the tree and I say we move with haste."

Monthor 
Tuesday July 18th, 2006 9:21:57 PM

Monthor listens to everyone with a wicked smile on his face.

" No girlies.... Dooky threw down the gauntlet. He insulted me people and he insulted me. He said that dwarves are cowards. He said that me was a coward. Monthor ain't no coward and no one insultes me people without getting knocked on their back side. Me plan on walking up to Dooky's castle, knocking on the door and challenging him to throw down."

:: Monthor pauses and clenches his fist. ::

" No Princess, this ain't 'our' current course of action but it has now become mine. Arien, the rest of ye boys can go on if ye wish. Me will meet back up with you after me be done. Me not planning on killing Dooky but me will show him what a dwarf can do when a dwarf be ticked off."

Draax 
Wednesday July 19th, 2006 1:23:00 AM

Draax listens as the wizard explains about the Duke. He is not surprised when he hears that Monthor is not going to let the incident go. He smiles as he considered that the group was bored and need something to do and accepting a duel from the Duke is something to do.

Tratain 
Wednesday July 19th, 2006 9:33:00 AM

Tratain shrugs and follows Monthor. There would be no talking him out of accepting the Duke challenge.

Flight (DMJK) 
Wednesday July 19th, 2006 11:20:41 AM

Assuming everyone is ready, Phil starts casting the fly spells once he's received his money.

He adds a bit of parting advice, "The waterfall is just over that way, and remember one last bit from old Phil, ticked off dwarves may be a force to be reckoned with, but it still pays to be cautious around spoiled nobles who have nothing better to do than practice swordplay for four hours a day."

DMJK 
Wednesday July 19th, 2006 11:43:04 AM

ooc: Cayzle didn't pass on any info about roleplay exp or hero points, I'll ask him about it.
Also, if you haven't emailed a character sheet to me yet, please do so. I don't want to blow anybody away in the first round of combat because you only had half as many hp as I thought.

Draax 
Wednesday July 19th, 2006 11:32:28 PM

Draax pays Phils, test the spell out by hovering a few steps, and then he flies to the bottom. At the bottom, he waits for the others to arrive.

Tratain 
Thursday July 20th, 2006 12:16:12 AM

Tratain pays Phil, then follows along to where the group decides to go next.

Arien 
Thursday July 20th, 2006 1:59:48 AM

Arien pays Phil and adds some gold for the information and then begins to fly towards the bottom.

Monthor 
Thursday July 20th, 2006 8:04:11 AM

To Phil:

" Well Phil me boy, between me new gear and my buddies' spells to boost me up me thinks me can take Dooky on. One way or they other, me and Dooky are going to throw down. May the better male win. "

Monthor clicks his heels twice and flies down on his own power using his winged boots.

Flight (DMJK) 
Thursday July 20th, 2006 11:02:28 AM

Draax sails out over the edge of the cliff and doesn't fall. It seems the spell works. The view of the cliff is amazing, but it hasn't really changed much.

Soon the rest of the party joins him in the air, and the trip to the bottom is quite fast. Indeed, you can all see that your flight is faster than the pace of the lift that's carrying the duke down the cliff face.

Feng 
Thursday July 20th, 2006 5:19:23 PM

"Perhaps if we hurry we can be down the road a bit before the Duke reaches the bottom. I'm sure he will be furious if we are simply traveling down the road as he heads for home."

Draax 
Friday July 21st, 2006 12:30:05 AM

Draax smiles at Feng's suggestion to get a safe distance away from the Duke. It would almost be worth it to see the Duke and Monthor go at it again.

"You are probably right Feng, for all we know he probably owns the road."

Arien 
Friday July 21st, 2006 2:56:02 AM

"I expect that you are right Feng, however I don't doubt that Monthor would also love the chance to rub it in the Duke's face that we arrived first. We do not know for sure how long these fly spells will last so I suggest that we head straight down then fly along the road until the spell wears off. We should be much closer to our goal by then."

Monthor 
Friday July 21st, 2006 6:51:53 AM

" You boys go on ahead. Me will catch up."

Monthor uses his boots to fly all the way down. He then finds himself a nice stump a little ways down the road and sits down waiting for Dooky and his pal to ride by. When he does see the Duke, he'll wave at him like a long lost friend.

DMJK 
Friday July 21st, 2006 11:08:37 AM

The waterfall that you came to investigate is between your present location and the road. Travel any distance down the road will take you farther away from the waterfall than you probably wish to go, unless you no longer wish to investigate.

Monthor bypasses the waterfall and takes up a spot along the road not too far from the lifts. The trees have been completely cleared for 10 yards on either side of the road, and there are absolutely no stumps or logs on which to sit.

The growth in the Blackheart Woods on the west side of the road is extremely dense and overgrown. The growth is more sparse on the east side, probably owing to the fact that there is a rather large vineyard just a bit farther to the east. No doubt you could see the vineyards on your flight down. The waterfall is also on the east side.

You also notice a rather long lift line at the bottom of the cliff, and Duke Kolo's lift is just reaching the bottom.

Draax 
Sunday July 23rd, 2006 4:39:02 PM

Draax heads towards to waterfall. When he reaches it, he will locate the tree and take a seat under it (if possible) while waiting for Monther to return.

Monthor 
Sunday July 23rd, 2006 7:31:34 PM

Monthor waits for Dooky and his friend to pass by.

ooc> Monthor will wave with much exhuberance towards Dooky and smile with a big dwavish grin.

Arien 
Sunday July 23rd, 2006 11:30:57 PM

Arien goes with Monthor, not out a desire to watch the inevitable, but to try to keep things as calm as possible.

Feng 
Monday July 24th, 2006 9:07:45 AM

The paladin summons his celestial war horse. Degg is a massive black warhorse with studded leather barding. Feng slides effortlessly into the saddle and turns the steed toward the end of the road in which they are headed. Instead of heading down that road Feng stays and keeps an eye on Monthor.

DMJK 
Monday July 24th, 2006 10:17:44 AM

Draax goes to the waterfall but is unable to locate the tree. In fact, this waterfall looks nothing like the one in the painting.

From their vantage point, Arien and Monthor are able to see the Duke leave the lift. He walks over to a guard and gives him some sort of brief message and a small leather pouch. The guard nods his head smartly as the duke mounts his horse and rides down the road.

His companion sees Monthor first and whispers something to the duke, but the duke doesn't seem aggravated to find the dwarf on the road. He stops his horse in the middle of the road and smiles at Monthor, "I'm glad to find you here. I was concerned that I had failed to give you directions to my estate. Just follow this road here to the north. At the first fork, head east. If you wish to fly or trample through grapevies, simply follow the Gnowsy vineyards. You can see our little fort from the northeast corner. I look forward to the pleasure of your company. Good afternoon."

With that, the pair makes ready to urge their mounts forward.

Monthor 
Monday July 24th, 2006 7:25:18 PM

ooc> Pre warning. I'll be away from the 28th to the 6th inclusive. I may be able to post once during that time mid week. Hey post bud, can you sub for me?

:: Monthor curtseys like a girl towards the duke and responds back. ::

" Don't worry Dooky. Monthor won't be far behind ye. "

Feng 
Tuesday July 25th, 2006 10:15:12 AM

The burly half orc sighed. They really didn't have time for this. The Duke may be an accomplished fighter but considering all they had been through it shouldn't be that big of a deal.

Farewell (DMJK) 
Tuesday July 25th, 2006 10:39:47 AM

The duke responds to Monthor, "Indeed." Then he spurs his horse forward and calls back with a pleasant, "Farewell."

Once the duke is out of sight, everyone hears a commotion and a cheer from the crowd waiting at the lower lift.

Draax is able to confirm that this is not the waterfall the group seeks, and while Monthor may wish to go to the duke's castle, it is out of the way if the waterfall is the group's destination. Of course, you don't really know what to expect at the waterfall except for a tree. The duke's fort might prove to be a more interesting destination.

Draax 
Tuesday July 25th, 2006 2:11:45 PM

Draax frowns as he realizes that this not the waterfall from the picture. "If we had something else to do, I would have said that this was a waste of time. It was nice to get out and do nothing for a change, but I would still like to find the waterfall with the tree."

Hearing the cheering at the lift, Draax goes back to investigate.

(OOC: I should be able to cover for your, just send me Monther's updated sheet.)


Monthor 
Wednesday July 26th, 2006 7:43:15 AM

Monthor rubs his hands together at the thought of a good brawl. He knows however that this is way to easy. Nobles, in his experience, don't tend to want to throw down and fight if they can get someone else to do it or if they think they have an advantage. He also wonders what Dooky's buisness with the guard was. Monthor signs and claps Arien on the back.

" Come friend. Let's go see what the locals are cheering about. "



First Impressions... (DMJK) 
Wednesday July 26th, 2006 10:33:32 AM

Draax and Monthor head back to see what all the fuss is about at the lift. One of the guards talks to the pair, "Yeah, it's always like this after Kolo rides the lift. Always pays for everyone in line when he gets off. Never does it when he gets on. Personally, I think he's scared the Teucri magic running the lifts will suddenly give out and drop the lift down the cliff, and that's his method of giving thanks."

Monthor 
Wednesday July 26th, 2006 10:38:01 AM

Monthor looks at Draax.

" So, Dooky doesn't mind throwing his weight around when he gets on but pays to ease his conscience when he gets off. Selfish Dooky. Very Selfish. Anywho, time start on me way to Dooky's. Me got some blue blood arse to kick. "



Draax 
Wednesday July 26th, 2006 10:37:21 PM

Draax openly laughs at Monthor's comments, "Yea, the Duke knows how to make an entrance and exit. If I would have known that I could have used the lift for free, I might have waited. I guess the waterfall is not going anywhere and if you are set on rumbling with the Duke, I might as well watch. Hopefully, the Duke will be hospitable to those that do not have a grudge with him."

Feng 
Thursday July 27th, 2006 9:42:28 AM

Feng rides along after the others. Something tells him that this is going to end badly, for somebody. The Duke seems to be challening adventureers for some time. No doubt that he has a few tricks in place to gaurentee his victory. Why else settle it at the compound rather than right in the street?

Tratain 
Thursday July 27th, 2006 10:04:12 AM

Tratain moves with the others, if the waterfall near them isn't the one they are looking for they will have to continue thier search after Monthor finishes with the Duke.

The road - DMJK 
Thursday July 27th, 2006 12:25:21 PM

When Monthor says he has some blood blood arse to kick the guard chuckles and says, "Good luck." The he turns back to his duties.

The road awaits, and whether choosing the duke or the waterfall, both destinations currently lie along the same road.

Assuming no other business, the sets off down the road. No one seems to be exerting themselves or rushing, but you all slowly notice that you're travelling very quickly down this road. The lifts disappear behind you faster than you would expect, and soon you come to a portion of the road with grapefields to the east and heavy woods to the west. The pace seems about the equivalent to what you would expect on horseback even though most of you are afoot.

Draax 
Friday July 28th, 2006 3:37:36 AM

When they come to the decision, Draax mentally marks the spot and then begins carefully walking through the grape field to the east.

Monthor 
Friday July 28th, 2006 7:42:47 AM

"Me going to Dooky's. So, who coming with me?"

ooc> And with that, I'm off until August 7th.
It may be nice to have Tratain come along with Monthor to fortify him with some spells before the dual. Monthor can reason that Dooky will likely have his own tricks but Monthor wisdom (or lack there of) doesn't care. He plans on walking up to the front door, knocking and calling out the duke. Of course, Monthor has no intentions of killing him. Any blows will be of the non killing type. Monthor's preference will be to fistycuff but he will use his axe if Dooky insists on weapons. Monthor also reasons that his buds' abilities to teleport them away will likely be usefull once he trounces the duke. I'll email Draxx my character sheet over the weekend. Have fun boys and try not to get Monthor killed while I'm away.

DMJK 
Friday July 28th, 2006 12:20:56 PM

About the time Draax steps off the path into the vineyard, the group hears a scream off into the woods on the west.

Arien (Mage Armor) 
Saturday July 29th, 2006 2:38:04 AM

Arien hearing the scream, and not being the type of wizard to sit back in the event of trouble, heads into the woods, trying to find the source of the scream.

Draax 
Monday July 31st, 2006 3:43:21 AM

Hearing the scream, Draax stops and turns around to make sure what he heard was a scream. Seeing Arien start heading toward the wood, Draax hurries to catch up with the wizard and joins him in seeing what the trouble is.

Monthor (Stan) 
Monday July 31st, 2006 3:46:43 AM

Monthor hesitates as he hears the scream, he would really like to get his hands on Dooky, but the snob can wait for a few minutes while he ensures no one innocent is being hurt. Monthor takes once longing look in the direction of Dooky's castle before going to investigate with the others. "Dooky can wait a few minute while we see what is going on."

Tratain 
Monday July 31st, 2006 7:30:23 AM

Tratain Follows the others when he hearst the scream, going ot invistigate whats going on.

A pit (DMJK) 
Monday July 31st, 2006 11:40:26 AM

Following the sound of the screams, the group finds a young lady in her late teens or early twenties in what looks to be a freshly dug pit. It's too perfectly circular, about 5 feet in diameter, and some 10 feet deep. The sides and floor of the pit are dirt, and the girl babbles something about falling in while chasing her dog that ran off the path.

You see no sign of a dog up above. (spot or listen checks if you wish to make them)

Draax  d20+7=22
Tuesday August 1st, 2006 12:28:09 AM

Draax tests the edge of the pit before leaning over to look at the girl. He says in a calm voice while pulling a rope out of his backpack, "Don't worry, we are here to help. Are you hurt, can you move?" Depending on the girl answer and the actions of the others, Draax will offer to pull her up by the rope is she is not hurt or if she is hurt he will let someone heal her before helping her out of the hole. (spot check 22)

Monthor (stan)  d20+2=5
Tuesday August 1st, 2006 12:36:09 AM

Seeing what the commotion is, Monthor tries not to let the disappointment show on his face. He rubs his hands together and moves toward the hole. "OK, lets get the lass out of there, Dooky is waiting."

Feng 
Tuesday August 1st, 2006 8:51:10 AM

Feng sits back atop of his mighty warhorse. While they are helping the girl out of the pit he takes the moment to feel for lurking evil.

ooc: detect evil.

Tratain 
Tuesday August 1st, 2006 5:03:10 PM

Tratain Helps Draax pull the woman out of the Pit.

Ambush (DMJK)  d20+3=6 5d4(2+2+4+4+1)=13
Wednesday August 2nd, 2006 10:56:09 AM

As the party gathers around the pit to help the lass out, a crossbow bolt sails over Draax's head and thumps into the base of a neaby tree.

Even as the bolt is quivering in the trunk, the girl casts a spell and a spurt of flames shoots up out of the pit. Draax, Tratain, and Monthor are all by the mouth of pit and feel the heat of the flames rush by them. (13 pts heat dmg, save DC15 for half).

The girl flies up out of the hole behind the flames and takes up a position some 10 feet above the pit.

Eight bandits step out into the clearing. Each is pointing a heavy crossbow at the group, but they are also clearly armed with other weapons. One on the north side of the clearing speaks, "It seems you've fallen into an ambush. If you toss all of your gold into the pit and for the safety of the road as fast as you can, you just might live to see tomorrow."

Feng [AC 23, HP 125/ 125] 
Wednesday August 2nd, 2006 1:41:07 PM

Feng slowly draws the great axe off his back as he sits atop his massive warhorse. "Gentlemen you really need to reconsider this life you have chosen for yourself. We have battled dragons and giants. Wizards of unspeakable power. We will not back down which doesn't speak well for you. You have one chance to lower your weapons and turn yourself in at the closest guard outpost."

CDM Jerry 
Wednesday August 2nd, 2006 3:03:18 PM

This game will shut down after Friday 11:59PM if the ADM does not place their posting report for last week on this board by then.

Email me if there is a problem. ;)

ADM Joe the Slacker 
Wednesday August 2nd, 2006 7:16:35 PM

Player - MTWRF
DM - xxxxx

Arien - oooox
Draax - oxxxx
Tratain - ooxox
Feng - xoxoo
Monthor - xxxxx

Sorry for slacking on this guys, have been busy but thats not really an excuse. Good posting from Monthor and Draax. The rest of us need to work on it, especially for combat.

Tratain AC 29 HP 106/113  d20+10=27 d20+4=12 d20+10=28
Wednesday August 2nd, 2006 7:28:19 PM

Tratain is able to Dodge out of the way of some of the spell (reflex 27) but is unable to tell what spell was cast at them.

Tratain Pulls out his Warhammer and Shield and if time while everyone is talking ready's an action to counterspell the girl if she attempts to cast another spell. (Useing counterspell to counter a Casted spell, Beats Caster Level 17 or Lower)

Tratain says "Throw your weapons in the Pit and do as My friend says, if you force us to fight you its not going to end well for you. We won't hold back and many of you will die before the rest realize you are no match for us."


Draax (hp 136/143, AC25)  d20+10=30 d20+7=20 d20+7=14
Wednesday August 2nd, 2006 9:41:14 PM

Draax jumps away from the fames and only takes some of the damage (wasted natural 20). He pulls his sword and readies his shield. He turns slowly in a circle mentally marking the location of each bandit (spot checks 20 and 14 if necessary).

Monthor (HP: 117/124, AC: 29) (stan)  d20+9=15 d20+5=18
Wednesday August 2nd, 2006 9:54:38 PM

Monthor side steps away from most of the flames and does not pay any attention to the minor burns he received (reflex save 15). He pulls his Dwarven War Axe +2 and stands ready for the bandits. He smiles, "I needed a little practice before taking on Dooky." After his last word is spoken, his axe burst into flames to add a little intimidation to his actions (intimidation check 18).

Arien (Mage Armor/ AC 21/ HP 60/60) 
Thursday August 3rd, 2006 12:23:22 AM

Arien readies an action to cast greater invisibility upon himself should the bandits press the attack.

Somebody's Funeral (DMJK)  [atk bandit #2, hit] d20+17=34 [dmg to Feng= 4] d8+1=4 [atk bandit #4, hit] d20+15=25 [dmg to Feng= 5] d8=5 [atk bandit #5, hit] d20+17=33 [dmg to Feng=5] d8=5 [atk bandit #7, hit] d20+16=25 [dmg to Feng=3] d8+1=3 [atk bandit #3] d20+17=29 [dmg to Feng=6] d8=6 [atk bandit #6, hit] d20+17=34 [dmg to Feng=3] d8+1=3 [atk bandit #8, miss] d8+16=19 [atk bandit #9, hit] d8+17=24 [dmg feng=5] d8+1=5
Thursday August 3rd, 2006 11:56:48 AM

The speaker (#3) doesn't seem daunted and mocks Feng, "Sounds like fun." Then he barks out an order to his men, "Burn 'em down!"

The flying woman casts a fireball, but Tratain manages to counter the spell.

Seeing the spell doesn't work, the speaker calls out new orders, "Horseman!"

Arien turns invisible as all eight bandits then fire their crossbows at Feng. Seven of the bolts strike the paladin (dmg=31, make 4 fort saves and post DCs).

At that point, bandits 2, 4, 5, & 7 begin to reload. Bandits 3, 6, 8, & 9. Drop their crossbows on the ground, draw weapons, and charge toward the party.

#3 closes with Feng.
#6 closes with Monthor.
#8 & #9 close with Draax.

3 & 8 wield longswords. 6 & 9 wield great swords. #3 is wearing chainmail. The others are wearing banded mail. [swapped 8&6 here to correct the wield types -jk]

combat map



Tratain AC 32 HP 134/141 [Extended Magic Vestment; Shield of Faith; Bears Endurence] 
Thursday August 3rd, 2006 1:23:04 PM

Seeing the Bandits attack Tratain casts Quickened Shield of Faith upon himself, and follows up with Mass Bears Endurence cast upon the whole Party. When he finishes Casting Tratain takes a 5 foot step towords Draax.

--------------------------------------------
Extended Magic Vestment - +4 AC to Shield; 32 Hours
Shield of Faith - +4 Deflection AC; 16 Minutes
Bears Endurence - +4 Con; 16 Minutes

--------------------------------------------
0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: Endure Elements; Shield of Faithx2; Divine Favor;Prot. From evilx2;Remove Fear(Sanctuary)
2nd Level: Delay Poisonx2; Endurencex2; Align Weapon; Resist Energy, Lesser Restoration (Spiritual Weapon)
3rd Level: Invisibility Purge;Magic Circle; Dispel Magic ;Magic Vestmentx3* ;(Protection from Energy)
4th Level: Freedom of Movement;Death Ward;Dimensional Anchorx2(Divine Power)
5th Level: Quickened Divine Favor; Righteous Might;True Seeing;Quickened Shield of Faith* (Flame Strike)
6th Level: Healx2; Mass Bears Endurence*; Greater Dispel Magic (Blade Barrier)
7th Level: Holy Wordx2; Summon Monster VII;(Power Word Blind)

Monthor (the real one with a library computer) (AC 29, +1 dodge AC, Mass Bears indurance, fly)  d20+27=29 d20+12=24 d10+12=18 d6=1
Thursday August 3rd, 2006 2:04:03 PM

Monthor clicks his heels, activates his winged boots and flies towards the flying mage for an attack.

" SURPRISE!!!!! "

If Monthor gets in range he attacks two handed with his axe.

Hits AC 29 for 22 (4 weapon, 12 strenght, 2 weapon sp. and 2 weapon bonus. I only counted the strenght in the above role. Ignore the D20+12 role) physical and 1 fire for 23 total damage.



Draax (hp 164/170, AC25, Bears Endurance)  d20+24=42 d20+24=38 d8+12=16 d6=3 d8+12=19 d8=2 d20+19=24 d8+12=18 d20+14=25 d8+12=19
Thursday August 3rd, 2006 4:59:24 PM

Draax attacks #8 and with is first swing (hit AC 42 critical for 35dmg & 2 sonic dmg, total 37 dmg, disreguard 1d6 roll) he is reward with a thundering sound coming for his thundersword (if still alive must make Fortitude save (DC 14) or be deafened permanently).

He swings at #8 again (hit AC 24 for 18 dmg).

Draax attack #8 again unless he is down or deafened, if either case Draax will attack #9 (hits AC 25 for 19 dmg).


Draax (hp 164/171 AC25, Bears Endurance) minor correction 
Thursday August 3rd, 2006 5:03:21 PM

OOC: Minor corrections to HP, that 1 point might come in handy.

Arien (Mage Armor, Greater Invisibility, Bear's Endurance, AC 21/ HP 88/88) 
Thursday August 3rd, 2006 6:42:02 PM

Arien takes advantage of his invisibility and starts casting Summon Monster VII, calling a huge fire elemental.

Feng [AC 23, HP 94/ 125]  d20+16=35 d20+16=34 d20+16=33 d20+16=22 d20+17=33 d20+12=13 d20+7=25 d12+20=26 2d6(5+3)=8 d12+20=28 2d6(2+6)=8
Friday August 4th, 2006 10:27:47 AM

Feng wishes it didn't have to come to this but then it always does. He gave them a chance and instead they wish to kill and murder. He brings his great axe down hard as his warhorse instinctively turns to give him the best angle.

ooc: fort saves: 35, 34, 33, 22
Power attack -5/ +10. Hit ac 33 for 26 (plus 8 if evil). Hit ac 25 for 28 (plus 8 if evil)

round 2 (DMJK)  [ft save] d20+14=25 [#2, hit] d20+17=34 [#4, miss] d20+15=22 [#5, hit] d20+17=23 [#7, miss] d20+16=20 [#2 dmg to Feng=8] d8+1=8 [#5 dmg to Feng=7] d8=7 [#3, atk 1, hit]d20+20=23 [#3, atk2, hit, threat]d20+15=35 [#3, atk2, crit, hit]d20+15=28 [#3, atk3, miss] d20+10=18 [#3 dmg1 to feng=11] d8+4=11 [#3 dmg2 to feng=11] d8+4=11 [#3 dmgC to feng=5] d8+4=5 [#6, hit]d20+24=39 [#6 dmg to feng=20]2d6(6+6)+8=20 [#8, hit]d20+19=27 [#8,hit] d20+14=31 [#8, miss]d20+9=11 [#8, dmg to Draax=6]d8+5=6 [#8, dmg to Draax=13]d8+5=13 [#9, atk1, threat, hit]d20+22=42 [#9, atk1, crit, hit]d20+22=33 [#9, atk2, miss]d20+17=22 [#9, atk3, hit]d20+12=27 [#9, dmg1 to draax=18]2d6(6+6)+6=18 [#9, dmgC to draax=17]2d6(5+6)+6=17 [#9, dmg2 to Draax=13]2d6(6+1)+6=13
Friday August 4th, 2006 12:16:02 PM

Tratain casts his spells and moves toward Draax.

Monthor activates his boots and flies up to the sorceress, but he can not also make an attack after activating his boots and moving this round.

Draax lays into bandit #8. He hits his adversary three times, but the bandit neither goes down nor appears deafened. He doesn't even look angry.

Feng feels slightly dizzy after being struck with the crossbow bolts. He suspects it is not due to loss of blood. The effects are not bad enough to interfere with any of his abilities, at least not yet. He then regretfully turns to engage the bandit leader. He makes two solid hits, and his adversary looks much the worse for wear but remains on his feet.

The girl casts a spell and a wall of iron appears directly above Monthor. Not anchored to anything but empty air, it immediately begins to fall. [STR DC40 to catch it, Ref DC20 to get out of the way.] When the wall drops, she starts flying straight upward.

The crossbow men fire again. Again, they target Feng, and four more bolts streak toward him. It seems that combat has rattled their accuracy, and only two of the bolts strike home. [15 dmg, 2 fort saves]

Feng notes that the leader seems less sure of himself now; he might even be on the verge of panic. Nevertheless, he's determined to dish out some damage of his own, and he attacks Feng with the fury of desparation. [2 hits, 26 dmg total]

Seeing Monthor fly up out of his reach, #6 turns and charges Feng with his greatsword raised up above his head. Using that big sowrd, he hits considerably harder than his leader. [20 dmg]

Feng stays on his feet, but if all the bandits keep targeting him, he'll need help soon.

#8 attacks Draax with his longsword. He's all business and doesn't seem to be either enjoying or regretting his actions. [2 hits, 19 dmg total]

#9 ignores Tratain's advance and also attacks Draax. He swings that greatsword with a fury and hits Draax with one critical blow that really hurts. [2 hits, 48dmg]

combat map

Monthor (the real one with a library computer) (AC 29, +1 dodge AC, Mass Bears indurance, fly)  d20+8=26 d20+22=30 d10=3 d6=1
Friday August 4th, 2006 1:59:10 PM

ooc I for one would ask for more details from our DM. Ex. How far up did Monthor get? How far is he from the magic user? Should he have had an AoO against the magic user? What distance seperates them now?
Please add a scale and North arrow to your maps. (Un)fortunately I had engrained during my geology degree and would get my knuckles hit if I forgot either.
BTW, we still need to know who got hero points and bonus XP from the last module.

BBTW, Thanks for the help Stan.

:: Monthor sees the wall coming his way and manages to avoid it (ref 26)."

" INCOMING! HEADS UP!!! " he cries to the others. He realizes that some of the girls are bad off but they will be worst off if the sorceress is able to lob spells at them.

( This is getting to be a habit. Meself against the magic users. )

He then continues to pursue her.
If he reaches her...

Power attacks two handed at -5 to hit, +10 to damage
hits AC 30 for 29 physical and 1 fire damage for 30.


Tratain AC 32 HP 134/141 [Extended Magic Vestment; Shield of Faith; Bears Endurence]  d20+21=28
Friday August 4th, 2006 4:54:19 PM

Tratain Moves up Behind Feng and Casts Heal on him defensively. (Concentration 28 Vs DC 21, Feng Heals 150)

Standing Next To Feng Tratain will Intercept an attack for him aswell.

--------------------------------------------
Extended Magic Vestment - +4 AC to Shield; 32 Hours
Shield of Faith - +4 Deflection AC; 16 Minutes
Bears Endurence - +4 Con; 16 Minutes

--------------------------------------------
0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: Endure Elements; Shield of Faithx2; Divine Favor;Prot. From evilx2;Remove Fear(Sanctuary)
2nd Level: Delay Poisonx2; Endurencex2; Align Weapon; Resist Energy, Lesser Restoration (Spiritual Weapon)
3rd Level: Invisibility Purge;Magic Circle; Dispel Magic ;Magic Vestmentx3* ;(Protection from Energy)
4th Level: Freedom of Movement;Death Ward;Dimensional Anchorx2(Divine Power)
5th Level: Quickened Divine Favor; Righteous Might;True Seeing;Quickened Shield of Faith* (Flame Strike)
6th Level: Healx2*; Mass Bears Endurence*; Greater Dispel Magic (Blade Barrier)
7th Level: Holy Wordx2; Summon Monster VII;(Power Word Blind)

Arien (Mage Armor, Greater Invisibility, Bear's Endurance, Haste AC 21/ HP 88/88)  d20+18=32 d20+18=34 d20+18=35 2d8(3+8)+4=15 2d8(3+6)=9 2d8(8+4)+4=16 2d8(4+7)=11 2d8(8+8)+4=20 2d8(7+5)=12
Friday August 4th, 2006 7:24:27 PM

As soon as the Fire Elemental roars to life Arien supplements it by casting Haste on the elemental and everyone else in the party that the spell can reach making sure that Feng was included in the spell.

The elemental then attacks the nearest bandit several times, slamming into the bandit. (Attack 1: AC 32, 15 damage plus 9 fire damage; Attack 2: AC 34, 16 damage plus 11 fire damage; Attack 3: AC 35, 20 damage plus 12 fire; 83 damage total, 3 ref save DC 22 or catch fire for 1d4 rounds)

Seeing the power of the elemental Arien then decides that Feng could best use his help and move down and to the right 30 feet for a better vantage point.

Draax (hp 97/171 AC25, Bears Endurance) minor correction  d20+24=26 d8+12=16 d20+19=28 d8+12=18 d20+14=18 d8+12=19
Saturday August 5th, 2006 5:53:05 AM

Although #9 made sure that Draax knews he was there, Draax continues to attack #8. (Hits AC 26 for 16 dmg, AC 28 for 18 dmg, and AC 18 for 19 dmg)

Feng [AC 23, HP 125/ 125] On Horseback  d20+16=35 d20+16=30 d20+17=30 d20+12=32 d20+12=17 d20+7=24 d12+20=28 d12+20=26 d12+20=24
Monday August 7th, 2006 10:06:36 AM

ooc: fort saves 35, 30

"I gave all of you a chance.," Feng says as he brings his axe up, "I told you that you had no idea what you were getting yourselves into." He adds as he brings his axe down hard into the leader. Before the massive weapon dips too low, Feng uses his great strength and quickly brings the axe into the soldier with the greatsword.

ooc: power attack -5/ +10
1st attack against leader: hit ac 30 for 28
2nd attack against #6: crit hit ac 32, non confirm, for 26
3rd attack against #6: hit ac 24 for 24


ooc answers (DMJK) 
Monday August 7th, 2006 10:48:37 AM

ooc I for one would ask for more details from our DM. Ex.
How far up did Monthor get? [20 ft above ground]
How far is he from the magic user? [He got right next to her, but she moved 30 feet higher last round. So, she is currently 30 feet above him. ie. she is 50 feet off the ground.]
Should he have had an AoO against the magic user? [yes]
What distance seperates them now? [see above.]
Please add a scale and North arrow to your maps. (Un)fortunately I had engrained during my geology degree and would get my knuckles hit if I forgot either. [Lucky for me I'm neither a geologist nor a geographer.]

BTW, we still need to know who got hero points and bonus XP from the last module. [Cayzle told me he'd send them out. Pester him in the LnB about it.]


Monthor sup.  d20+22=38 d10+26=36 d6=4 d6=5 d10+13=16 d10+26=31 d20+12=24 d6=1 d6=5 d10+26=29
Monday August 7th, 2006 11:29:10 AM

Occ: Thanks. Consider Monthor's attack in the previous post as the AoO.

Monthor power attacks at -5,+10 damage.
1st
Hits AC 38 for 36 physical and 4 fire.
2nd
Hits AC 16 for
5 fire and 31 physical
Hits AC 24 for 1 fire and 29 physical



Monthor 
Monday August 7th, 2006 11:37:18 AM

Dang. Me need to read better. Ignore the last two attacks.

:: Monthor follows the magic user and attacks. ::

Monthor power attacks at -5,+10 damage.
1st
Hits AC 38 for 36 physical and 4 fire.

" HEEEEERE CHICKEE CHICKEE CHICKEE!!! "


You didn't want it to be too easy (DMJK)  [3 reflex saves for #2, made, miss, made] d20+14=31 d20+14=16 d20+14=23 [#7 attk, hit] d20+16=30 [dmg to draax] d8+1=8 [#9 attk draax, hit]d20+22=39 [dmg to draax]2d6(1+6)+6=13 [#9 atk2, miss]d20+17=18 [#9 atk3, miss]d20+12=13
Monday August 7th, 2006 12:15:59 PM

Monthor doddges out of the way of the falling chunk of iron. He feels the wind of it as it falls past. It clangs to the ground with a tremendous thud. He believes it rings with the tone of D sharp when it hits the ground. It's heavy enough that it sinks 2.5 inches into the ground when it strikes. It partially covers the pit. All four corners of the wall are touching solid ground. Furthermore, the ground supports approximately 78% of the wall's surface area. As such, it appears stable enough to walk on without fear of falling into the pit.

Travelling at a speed of 10 feet per second, Monthor then chases the girl upward. Swinging his axe with a two-handed power shot, he strikes the 5'4" 96lb girl with a blow designed to fell a grizly bear. The axe rips through her grey cotton robes, slices skin, exposes muscle, and finally crunches through bone. As he slices the girl almost cleanly in two at waist level, Monthor guesses she must have been about 19 years old.

Bereft of their magic, both halves of her corpse plummet to earth. Her bottom half falls into the pit. The top half falls onto the iron wall where is lands with a sickening thud.

Monthor is now approximately 50 feet above the forest clearing. Above the tops of the trees, he can see the cliffs to the south and the road and vineyards to the east. Trees extend beyond the limits of his vision to the north and west.

Tratain takes up a position behind Feng, and heals the paladin. Feng looks much better.

Arien hastes the party as the fire elemental moves to attack bandit number 2. It lights the grass in the clearing on fire as it traverses the ground. The fire elemental's attacks ignite the bandit, and he falls to the ground writhing in flames.

Draax lays into bandit #8. He strikes three times and deals out a good bit of damage, but the bandit somehow manages to stay on his feet.

Feng brings down the vengeance of the gods upon the bandit leader who falls dead at his feet.

Seeing the carnage wrought by the party, bandidt #8 drops to his weapon and falls to his knees before Draax and begs, "Please, please don't kill me."

Bandit #4 turns and runs east as fast as he can go. He seems to be heading directly for the road.

Seeing #4 leave, #5 runs after him.

#7 gives a parting shot at Draax. The bolt strikes true [8 dmg]. Even before it strikes, the bandit is running west for the relative safety of the trees.

#9 sees his fellows runs and screams, "COWARDS!" as he attacks Draax. He strikes Draax once with his 2 hander. [13 dmg]

#6 hesitates for a moment and at the cry of cowards, he decides to run for it too. He breaks to the south.

When #6 hits the treeline, he screams. There is a roar that sounds something like a lion, noise of a brief struggle, then the shriek of... an eagle?

When the shriek sounds, two more high pitched skrieks answer. One is in the forest almost directly north of Draax. The other is to the west, very near where bandit 7 ran.

When the western one shrieks, bandit 7 screams. Again there is the roar of a lion and brief sounds of fighting.

You don't have long to wait to discover what made the sounds as a chimera leaps into the clearing on the northern side. With heads of lion, goat, and red dragon, the thing looks viscious. It cautiously surveys the party and stalks the edge of the clearing.

At this point, bandit #8 completely collapses to the ground to cry and bleed.

Bandit #9 looks nervously over his should and then glances back to Draax. He makes a quick decision and turns his back on the party to face this new joint threat.

combat map



Tratain AC 32 HP 134/141 [Extended Magic Vestment; Shield of Faith; Bears Endurence] 
Monday August 7th, 2006 11:02:11 PM

Tratain moves up towords to stand with him against the new threat.

OOC: Will Post the Posting report Tomorrow, its storming pretty bad right now here.

Draax (hp 90/171 AC25, Bears Endurance)  d20+24=26 d8+12=13 d8+1=6
Tuesday August 8th, 2006 2:46:20 AM

Seeing #8 surrender and then getting attacked by #9, Draax turns his attention to #9. With the chimera coming on the scene and #9 foolishly turning away from Draax to face it, Draax takes a step and puts himself behind #9, putting #9 between himself and the creature. Draax stops himself from taking advantage and doing some serious damage to #9, but he has no problem with using the bandit as a shield and reminding the bandit that Draax is not someone to dismiss lightly, even if a new threat appears. Draax takes out and swallows a potion of CLWs (6hp restored).

To #9 he says, "Isn't this a dilemma? Either, protect yourself against this creature and turn your back to someone who definitely wants to pay you back for the pain you inflicted on me or protect yourself against me and turn your back to the creature. Man! I would not want to be in your shoes."

Draax will only attack #9 as an AOT if the bandit tries to run. (AC 26 for 13 dmg).


Draax (OOC) 
Tuesday August 8th, 2006 7:17:56 AM

OOC: The AOT in "Draax will only attack #9 as an AOT if the bandit tries to run. (AC 26 for 13 dmg)."

should have been AoO.

Monthor(AC 29, +1 dodge AC, Mass Bears indurance, fly) 
Tuesday August 8th, 2006 7:21:51 AM

ooc> Thanks for the added details.

Monthor grips his battle axe tightly and flies towards the griffen and attacks.

" EXCELSIOR!!!!! "

ooc> Can Monthor make it to the visible griffen?

Feng [AC 23, HP 125/ 125] 
Tuesday August 8th, 2006 10:29:39 AM

If Feng considers the Chimera a threat it doesn't show. Yes they were ambushed and the bandits meant to end their lives. But they were professionals at facing life threatening situations. They didn't have the right to deal out deal so casually. He didn't intend to kill the bandit leader. His last attack was to injure him enough to make him retreat. Turning his attention to the warrior with the great sword was supposed to keep an attacker at bay and to try and not kill. It was unfortunate that the bandit leader died and Feng only had himself to blame. He misjudged their strength to a small degree. But what Monthor did was inescusable.

Ignoring the Chimera Feng dismounts and walks over to where the top half of the girl rests. Sighing Feng pulls out his bag of holding where he puts the top half remains into it.

Pythagoras (DMJK) 
Tuesday August 8th, 2006 10:50:40 AM

The chimera is approximately 40 feet from the pit that Monthor is flying over at a height of 50 feet. Due to his height, Monthor is 64 feet away from the chimera and unable to reach it in one round with his movement speed of 60.

A New Enemy (DMJK)  [breath dmg, fire] 6d6(6+4+2+4+4+3)=23 d4=1
Tuesday August 8th, 2006 11:18:46 AM

Monthor streaks toward the chimera with his axe in hand, but due to his starting height he is too far away.

Draax and Tratain turn to face the chimera.

Bandit #9 looks keeps glancing over his shoulder at Draax. He clrealy understands his dilemma, Draax hears him mutter, "Who's &%$@# idea was it to make a moster preserve?"

Bandit #8 begins dragging himself to the relative safety of the pit.

Feng ignores the threat and moves over to the girl.

For it's part, the chimera continues to crouch near the edge of the clearing. It's scaled, red dragon head tracks Monthor through the sky. Then the creature suddenly tucks in its leathery wings and breathes out a cone of fire at the approaching dwarf. (23 dmg, ref DC23)

The lion head stares at the group standing in the middle. It seems to be sizing up the opposition. The claws of the lion paws on the forelegs begin digging in the ground as it readies itself for action.

Somehow, the goat head looks the most ominous of the three. It's glowing yellow eyes sparkle with a wicked intelligence, and the blood red horns look like a product of a twisted nightmare. It surveys the carnage in the clearing and appears to be calculating the strength of its prey.

As it watches the party, everyone hears movement in the forest to the west and southwest. The noise soon gives way to two more chimeras entering the clearing. The western one has a green dragon head while the more southern one has the head of a black dragon. Worse, the green and black appear to be larger and more powerful than the first.

The thought almost seems sickening, but it almost seems that these chimeras are a family with the red as offspring and the black and green as parents.

[no time to change the map right now. character positions have changed slightly and the new chimeras are just inside the clearing at the arrows pointing toward 6&7.]


Posting Report for 
Tuesday August 8th, 2006 4:23:33 PM

Game #2 Windhorn Hamlet
For week of July 31,2006

Name MTWTF
DM JK XOOXX
Draax XXXXOS
Monthor XXXXX
Tartain XXXXX
Feng OXXOX
Ambush OOXOO
Arian OOXXX

Adm Ceil - Sorry Adm Joe, just doing your Job.

I posted Wednesday! -JK

Draax (hp 90/171 AC25, Bears Endurance) 
Tuesday August 8th, 2006 4:54:38 PM

With the addition of more chimeras, Draax take a moment to curse on the inside, but on the outside he still remains cool and calm. He continues to keep #9 between him and the first chimera while switching from his sword and shield to his bow.

He says to #9, "I guess today is your lucky day, if you consider being a possible snack for chimera lucky. For the time being the bigger threats are our three headed friends so you will not have to worry about me stabbing you in the back, for now. I do wonder; how can you guys be so stupid as to setup an ambush in a monster preserve?"

To his friends he shout, "It seems that this is a monster preserve. If we can get out without killing any of these creatures, it would probably save us some explaining to the authorities. Any ideas?"

Feng [AC 23, HP 125/ 125] 
Tuesday August 8th, 2006 6:07:13 PM

Feng secures the girl's remains and moves back to his warhorse. "I'm going to mount up and ride away from here. I suggest that everybody else run for it."

Arien (Mage Armor, Greater Invisibility, Bear's Endurance, Haste AC 21/ HP 88/88)  d20+18=20 2d8(4+8)+4=16 2d8(5+6)=11 d20+11=22 d20+11=23 d20+11=21
Tuesday August 8th, 2006 10:53:32 PM

"Well I got bad news for you guys, chimeras are somewhat intelligent, just enough for them to be very evil by our standards. Even if we just try to leave they will likely attack us. The only way we are going to get out of this short of outright flight, which will likely get at least one of us killed, is to fight them off." That said the invisible mage moves to engage the closer of the chimeras whilst the elemental does the same on the other side of the clearing.

The elemental charges the red-dragon chimera and attacks once. (AC 22 with the charge, forgot to include that in the pluses. 16 damage plus 11 fire damage if that hits.)

As the elemental attacks Arien picks his spot carefully and casts a scorching ray through the lesser rod of maxamize. (Touch ACs: 22, 23, 21; each ray does 24 damage for a total of 72 damage)

Tratain AC 32 HP 134/141 [Extended Magic Vestment; Shield of Faith; Bears Endurence] 
Wednesday August 9th, 2006 8:33:20 AM

Tratain Waits near Draax, if the Chimera's attack he will cast Divine power on Himself.

Monthor(AC 29 HP 127 (124/150), +1 dodge AC, Mass Bears indurance, fly  d20+9=10 d20+20=29 d10+26=34 d6=3 d6=1
Wednesday August 9th, 2006 9:42:21 AM

ooc> Okay, well, Monthor is in a flying charge towards the Chimera and it just fried him. How could he just pause now?

After being fried (Ref 10) Monthor continues his flight and attacks the chimera with his axe using a power attack.
AC 29 for 34 physical and 3 fire (37)

[power attack was at -5 to hit +10 damage]

DMJK  [dragon bite, miss] d20+17=23 [lion bite, miss]d20+15=21 [goat butt, hit] d20+15=29 [1st claw, hit] d20+15=29 [2nd claw, miss] d20+15=22 [butt dmg]2d6(6+2)+6=14 [claw dmg]d8+6=11 [acid dmg]8d6(6+1+3+1+2+5+2+5)=25 d4=1
Wednesday August 9th, 2006 5:11:57 PM

Draax informs the party that you are in the monster preserve. It's common knowledge that the entire Blackheart Woods is a monster preserve. Once Draax points it out, everyone realizes that you've heard it before. This entire plateau is infested with montrous creatures. Hunting monsters in the preserve is prohibited, but self-defense is acceptable.

Feeling a bit guilty about the bandit encounter, Feng begins to ride for the road, but something in his gut tells him that it would be unseemly to abandon his friends when they are faced with danger - even if he disagrees with some of their recent actions.

Arien's fire elemental moves to engage the red chimera (#1). It has no trouble hitting it's target, but it doesn't seem to hurt the monster terribly.

Arien casts scorching ray at the black chimera (#3). The beams hit and tendrils of smoke rise off the creature's hide where they struck. The angry, red burns that remain demonstrate that the spell clearly hurt the creature, but it doesn't seem to have come anywhere near killing it.

Monthor then finishes his flight and attacks the red chimera (1). He hits it hard, but it's tough and doesn't seem too terribly injured.

The red chimera (1) responds with an all out assault against the dwarf. It bites with dragon and lion heads, gores with the goat head, and even lashes out with its front claws. It's amazing that something so large and ungainly looking can react with such speed. Amazing and more than a bit fearsome too. Fortunately, Monthor's armor keeps the attacks from doing him serious harm. Still the goat horns pierce flesh and one claw rakes across the dwarf (25 dmg).

The black chimera responds to Arien's spell by breathing it's own noxious breath. It sprays a 5ft wide line of acid almost directly back along the path of the rays. The thing has keen senses, and even though Arien remains invisible, it seems to have a very good idea where he is. [25 acid dmg, ref DC23 (no dmg if you make save due to invis)]

It follows the acid by quickly rushing 15 feet forward toward Arien. The lion head seems to be sniffing the air. The goat is keeping an eye on the other party members.

The green headed chimera spreads its wings and leaps forward toward Draax. It lands close enough that Draax can smell mold in its fur, but not so close that it's in melee range. Still, it could easily land on top of him with another leap like that.

Tratain casts his spell as the creatures attack.

combat map

Draax (hp 90/171 AC25, Bears Endurance)  d20+18=24 d20+13=31 d20+8=10 d20+18=24 d8+3=4 d8+3=4 d8+3=6
Thursday August 10th, 2006 3:04:58 AM

Seeing the monster come so close to him, Draax uses his rapid shot ability to fire 4 arrows at the creature. He is disappoint at how weak the arrows seem when they hit the creature.

Hit AC 24 for 4dmg
Hit AC 31 for 4dmg
Hit AC 10 (pretty sure that is a miss)
Hit AC 24 for 6dmg

Monthor(AC 29 HP 102 (124/150), +1 dodge AC, Mass Bears indurance, fly  d20+24=34 d20+20=23 d20+15=16 d10+26=30 d6=3 d6=4 d10+26=29 d10+26=30
Thursday August 10th, 2006 9:54:43 AM

"We gonna have us some fun now!!! "

Monthor power hacks ( -5, +10)two handed at the beast with his war axe.

Hits AC 34 for 30 physical and 3 fire= 33
Hits AC 23 for 29 physical and 4 fire =33
Mises with a natural 1 third attack (ignore last d10 role).
Total = 66 damage.

DMJK 
Thursday August 10th, 2006 11:13:23 AM

[Since I posted late yesterday, I'll hold today's post to wait for some more player posts.]

Tratain AC 33 HP 150/141 [Extended Magic Vestment; Shield of Faith; Bears Endurence; Divine Power; Haste] 
Thursday August 10th, 2006 1:48:30 PM

Tratain Moves to stand Next to Draax, He will Intercept The first attack the Chimera Makes against his friend.

He calls out "Feng, Help Arien with the one chasing him!"

--------------------------------------------
Extended Magic Vestment - +4 AC to Shield; 32 Hours
Shield of Faith - +4 Deflection AC; 16 Minutes
Bears Endurence - +4 Con; 16 Minutes
Haste - 2 rounds of ?? (How long remains on the Haste Arien?)
Divine Power - +16 Temp Hps; BaB=Level; +6 Str

Feng [AC 23, HP 125/ 125] 
Thursday August 10th, 2006 5:39:57 PM

Feng pauses and gives serious consideration to just riding off. It was incredibly stupid to fight three Chimera, especially when two of them are protecting their young. Monthor was never the brightest dwarf but his foolishness suprised him this time. Sighing Feng turns his warhorse and charges C3. Perhaps he will be lucky and fall in battle. That would be a fitting price for his transgressions.

DMJK  [1dragon bite, hit]d20+17=30 [1lion bite,fumble]d20+15=16 [1goat, threat]d20+15=35 [1claw1,miss]d20+15=26 [1claw2,fumble]d20+15=16 [1 goat, crit, hit]d20+15=31 [1dragon bite dmg]2d8(4+6)+8=18 [1goat dmg]2d6(3+5)+6=14 [1goat crit dmg]2d6(5+5)+6=16 d20+20=25 [b9,hit]d20+22=40 [b9,dmg]2d6(4+1)+6=11 8d6(5+4+1+6+5+3+1+5)=30 d4=4
Friday August 11th, 2006 11:54:12 AM

Draax peppers chimera 2 with 3 arrows, but the beast barely even seems to notice. The lion growls low and keeps its eyes locked on Draax. The goat seems to be tracking bandit #9, and the dragon head is watching Tratain.

Monthor lays into chimera 1 with all the fury a dwarf can muster. The axe bites deep a couple of times, but the creature doesn't go down. It doesn't even wobble, but it does seem to sense its danger. The goat head bleats a scared cry. The dragon head on chimera 2 immediately swings over to check on #1.

Tratain moves to aid Draax and urges Feng into the fray.

Feng responds by urging his steed forward and charging at #3.

The fire elemental stays by Monthor but doesn't really help out. It sure does make the dwarf feel hot, and a sweat beads up on his brow.

Arien stays invisible somewhere, he's probably watching to make sure that Feng doesn't trample him with his horse.

Chimera 1 attacks Monthor again. It's pain seems to mute it fury. Lion bite and paws seems awkward and clumsy, but the dragon head bites the dwarf hard. That hurts bad enough, but then the goat horns pierce through his side. The horns really hurt. [48 dmg]

Chimera 2 flexes for a pounce, and Draax and Tratain brace for it. But, it spreads its wings and makes a gliding leap at Monthor instead. It swipes at the dwarf with a big paw when it lands, but it misses. With the two monsters flanking him, Monthor might be having second thoughts about how much fun he's about to have.

At this point, bandit #9 shows some courage and attacks chimera #2. He swings his greatsword at the beast as hard as he can manage and is rewarded with a solid hit. [dmg 11]

Even as its lion head keeps sniffing for Arien, Chimera #3's dragon head focuses on Feng and lets loose with another jet of acid. [acid dmg30, ref DC23 for half]

combat map

Tratain AC 33 HP 150/141 [Extended Magic Vestment; Shield of Faith; Bears Endurence; Divine Power; Haste]  d20+21=37 4d8(2+2+3+8)+16=31
Friday August 11th, 2006 12:21:24 PM

Tratain Moves up next to Monthor and Defensively Casts Cure Critical Wounds on the Dwarf. (Cast Defensively Success 37 Vs. DC 19; Monthor Heals 31)

--------------------------------------------
Extended Magic Vestment - +4 AC to Shield; 32 Hours
Shield of Faith - +4 Deflection AC; 16 Minutes
Bears Endurence - +4 Con; 16 Minutes
Haste - 2 rounds of ?? (How long remains on the Haste Arien?)
Divine Power - +16 Temp Hps; BaB=Level; +6 Str - 2 Rounds of 16

Arien (Mage Armor, Greater Invisibility, Bear's Endurance, Haste AC 21/ HP 88/88)  d20=19 d20+11=24 d20+11=18 d20+11=28 d20+18=21 d20+18=24 d20+18=30 2d8(4+3)+4=11 2d8(2+6)=8 2d8(8+1)+4=13 2d8(4+6)=10 2d8(2+1)+4=7 2d8(8+1)=9
Friday August 11th, 2006 6:42:45 PM

Arien moves back and to the side, away from the beast and then repeats his action, firing 3 maxamized rays at the Chimera (Touch ACs: 24, 18 and 28, 24 damage a ray, 72 damage total.)

Meanwhile the elemental keeps up its assault on the Chimera lashing out three times at the red dragon-headed beast. (AC 21, 24, 30; 11 damage +8 fire, 13 damage +10 fire, 7 damage +9 fire. 31 normal damage and 27 fire)

Draax (hp 90/171 AC25, Bears Endurance)  d20+19=31 d20+14=27 d20+9=25 d20+19=26 d8+4=9 d8+4=6 d8+4=12 d8+4=9
Sunday August 13th, 2006 2:02:25 AM

Thinking that one of the creatures was going to pounce on him, Draax was ready to drop his bow and reequip his sword and shield. He was surprised to see the thing go after Monthor. He guesses that the creatures are protecting their family and there territory, but now that the group is engaged with the creatures, he feels that he has no choice but to see it to the end.

Draax aims his bow at C2 and uses his rapid shot abilities to fire 4 more arrows at it. He hopes firing at point blank range will bring him better luck.

Hit AC 31 for 9dmg
Hit AC 27 for 6dmg
Hit AC 25 for 12dmg
Hit AC 26 for 9dmg


Feng [AC 22, HP 125/ 125 or 110/125]  d20+12=29 d20+22=37 d20+17=37 d20+17=32 d20+12=20 d12+10=15 2d6(3+2)=5 3d12(11+5+12)+30=58 2d6(1+3)=4
Monday August 14th, 2006 10:40:07 AM

ooc: reflex save 24. Does his ring of evasion function on horseback? I'm not sure on this because of the special nature of a paladin's mount.

Feng raises his great axe and brings it down hard upon the deadly creature. HIs powerful arms stopped the large axe quickly, bringing it back up again for another strike.

ooc: hit ac 37 for 15 normal and 5 holy. crit hit, ac 32 to confirm, for 58 normal and 4 holy. 3rd attack against ac 20 (probably misses)

Monthor(AC 29 HP 85 (124/150), +1 dodge AC, Mass Bears indurance, fly  d20+24=30 d20+20=36 d20+15=24 d10+26=27 d6=5 d10+26=34 d6=2 d10+26=35 d6=1
Monday August 14th, 2006 11:50:46 AM

Monthor hacks away again at the Chimera.
ooc>Two handed power attack at -5 (power attack).

Hits AC 30 for 27 physical and5 fire.
Hits AC 36 for 34 physical and 2 fire
Hits AC 24 for 35 physical and 1 fire
Total: 96 physical and 8 fire = 102 damage.

Cleaves if appropriate.





someone else? - DMJK  3d6(1+1+6)=8 [ch2, dragon, threat]d20+22=42 [c2, dragon, crit] d20+22=29 [ch2, lion, hit]d20+20=29 [ch2,goat,hit] d20+20=39 [ch2, claw1, hit]d20+20=30 [ch2, claw2, threat]d20+20=40 [ch2, claw2, crit]d20+20=29 [2 dragon dmg] 2d8(1+2)+12=15 [2 crit dmg] 2d8(2+8)+12=22 [2 lion dmg]2d6(1+4)+10=15 [2 goat dmg]2d6(4+3)+10=17 [2 claw1, dmg]d8+10=13 [2 claw2, dmg]d8+10=18 [2 claw2, crit]d8+10=11 [3, dg, hit] d20+22=33 [3,lion, hit] d20+20=27 [3 goat, hit]d20+20=34 [3 claw1, hit]d20+20=38 [3 claw2, hit]d20+20=29 2d8(1+4)+12=17 2d6(4+4)+10=18 2d6(5+4)+10=19 d8+10=13 d8+10=18 d8+40=43 d4+17=19 d20+35=46 d4+17=21 d20+20=38 d4+27=29 d20+20=40 d20+20=36 d4+22=26 d4+22=24 d20+20=39 d20+20=39 d20+17=20 d20+17=27
Monday August 14th, 2006 2:54:55 PM

Tratain heals Monthor while Arien blasts the third chimera with another set of rays. This time his accuracy isn't as precise, and one of the beams shoots off into the trees.

Draax peppers chimera 2 with arrows, and is pleased to see all of the arrows hit their mark.

The fire elemental throttles the first chimera even as Monthor lays into it with his axe. Monthor's second strike puts the beast down, and he cleaves the second chimera.

Reaching his adversary, Feng lays into the third chimera with a fury. He feels certain he strikes it solidly every time, but after his expenditure of energy, the paladin suddenly feels woozy. His chest feels cold. He imagines that the coldness spreads from the bolt wounds. He struggles to maintain consciousness. [1 fortitude save]

[if your dex bonus applies on horseback, then the ring of evasion works]

Seeing its offspring killed, the second chimera attacks Monthor with all the fury it can muster. The dragon head bites Monthor hard [27dmg], then the lion bites [15 dmg], and the goat gores [17 dmg]. Finally the sharp claws rake the dwarf [13 dmg, 29dmg] [total dmg to Monthor= 101].

The third chimera attacks Feng. Dragon bites (17dmg), lion bites (18 dmg), goat gores (19 dmg), right claw hits (13 dmg), left claw hits (18 dmg). [85 dmg total to Feng]

Seeing the damage wreaked by the chimeras, bandit #9 decides he's finally had enough. He turns and breaks for the western edge of the clearing.

He doesn't make 10 feet before 2 daggers stick in his back. He falls to the ground even as more daggers are flying through the air. Three more daggers strike chimera #2. One hits the dead center of each of its heads, and it collapses in a heap.

The source of the daggers seems to be a stranger clad in blue breaches and a white silk shirt who is standing on the edge of the clearing near where the party initially entered the clearing. He seems to wear no armor, and a longsword hangs at his side. The thrown daggers appear back in the man's hands as you look at him. Armed again with the knives, he looks to the third chimera.

It doesn't seem to like its odds and stretches its wings to fly for safety. It turns away from Feng and leaps to the northern sky. [aao from Feng]

The stranger calmly surveys the scene and after a moment, he speaks, "You fight chimeras with no fear, but you fought alongside a criminal known to me as Floki. This causes me to admire and yet distrust you. I also see the body of Erlend over here, and he most definitely did not die from wounds inflicted by a chimera. This allows me to suppose that you are not necessarily criminals yourselves, but I haven't exactly made up my mind on the matter. Afterall, criminals often kill their fellows. So, I need to ascertain exactly who you are. If you be heroes, I'll see to it that you're rewarded properly, but if you are part of Sigrid's band of cutthroats, you will not walk out of this clearing alive."

Free Hero Point Offer: DMJK 
Monday August 14th, 2006 3:04:30 PM

hero point offer: Post at least two real conversational posts in the LnB this week and get yourself a free hero point.

Monthor 
Monday August 14th, 2006 3:34:05 PM

And.... Monthor dies.
The end.



Joe 
Monday August 14th, 2006 5:08:40 PM

Damn, You really need to keep the ammount of HPs in your Post line Correct Yves, The healing spell and other actions I took were based on what I saw there. That Last Healing spell could have been a Full heal if you would have posted you true hps not left the 124 there.

Joe 
Monday August 14th, 2006 5:23:19 PM

Oh Nevermind, I was reading it wrong, I saw the 124/150 and thought that was you hitpoints bah.

Monthor/Yves 
Monday August 14th, 2006 6:54:08 PM

The 102 was the current hit points. The he dropped to 85 and was finished off by the 101 damage. The 124 was his full hits points. The 150 was with the Bear's endurance. Was the hits counting the +1 dodge bonus? Is it giant class (+4)? Can I use hero points? What were the odds that it would hit AC 29 (30 dodge) EVERY FREAKING TIME!

Arien (Mage Armor, Bear's Endurance, Haste AC 21/ HP 88/88) 
Monday August 14th, 2006 8:01:26 PM

Arien cancels his spell of invisibility after the beasts are driven off and the newcomer has his say. Arien responds, "Would a criminal willingly lost the advantage of invisibility against a potential enemy, also if you can take a look at the large half-orc fellow on the horse you will see that he is a Paladin, not many of them run with criminals."

Arien approaches the body of the fallen dwarven warrion and kneels beside him a moment and says, "Rest well my brave friend, you would have shown that duke a good fight."

He lives (probably) - DMJK 
Monday August 14th, 2006 8:42:35 PM

I used the AC listed in the line. Several of those last hits were right at AC29. If Monthor was at AC30 with the dodge, then some of the attacks missed. Size modifiers were included though.

[ch2, dragon, threat]d20+22=42 15dmg
[c2, dragon, crit] d20+22=29 22 dmg
[ch2, lion, hit]d20+20=29 15 dmg
[ch2,goat,hit] d20+20=39 17 dmg
[ch2, claw1, hit]d20+20=30 13dmg
[ch2, claw2, threat]d20+20=40 18 dmg
[ch2, claw2, crit]d20+20=29 11 dmg

So, the ones that hit AC29 make up 48 points of damage. If Monthor was at AC30, then he only took 53 dmg.


Tratain 
Monday August 14th, 2006 8:51:18 PM

Tratain turns towords the newcommer and says "We came out here because we heard someone call for help. When we got here we saw a woman in the Pit, but she attacked us and so did her comrades. When the battle turned against them they ran and the Chimera came."

ADM Joe 
Monday August 14th, 2006 8:55:49 PM

Game #2 Windhorn Hamlet
For week of Aug 11,2006

Name MTWTF
DM JK XXXOX
Draax XXXOX
Monthor XXXOX
Tratain XXXOX
Feng XXXOX
Arian OXOOX

Good Posting, only one missed day due to waiting on some of us slow posters.

Draax 
Monday August 14th, 2006 9:07:51 PM

Draax half listens to the stranger. If #8 is still hiding in the hole, Draax points to the bandit and says, "Talk to him." He walks over to Monthor body and seem more disappointed than sad, "I wonder; what payment the lord of death will ask of us this time?"

Monthor 
Monday August 14th, 2006 9:11:12 PM

ooc> so... is he alive? DM's discretion on the +1 dodge role I assume. I would ruin a perfectly good story line if the arse whooper got killed off before getting to Dooky. Let me know before I dust off the dark suit.

[DMJK - Since chimera #1 was dead when Monthor was attacked, I presume that he was dodging chimera #2 when it attacked him. Ergo alive, but perhaps feeling a bit less immortal.]

DMJK 
Tuesday August 15th, 2006 10:43:56 AM

Added a dm comment to Monthor's last post.

I'll clean up all the "Is Monthor dead?" posts soon, probably tomorrow.

Lord Arrak (DMJK) 
Tuesday August 15th, 2006 10:57:44 AM

The man looks over at Arien with a blink of surprise which is probably expected when an invivisble man is revealed, but the comment suggests otherwise, "I'm sorry. I didn't realize you were invisibile. As for the half-orc paladin, I hate to say it, but there isn't really a large sign above his head that says, "PALADIN." Granted that horse probably wouldn't let just anyone ride it."

He nods to Tratain, "That sounds like Sigrid's tactics of late. Of course, she's done much worse than that. The tales are horrible. The one that sickens me most is how she drowned her infant brother in a tub of water just to watch him him die and then burned her mother to ashes when she dared to suggest the girl had done something wrong... and that was only the beginning of her wickedness. I'm tracking her because..."

He reaches the edge of the pit and addresses the man inside, "You there! Where is Sigrid?"

The man in the pit points to the legs in the pit with him, "That demon dwarf chopped her in half. Here's part of her, and that devil orc put the other half of her in a bag for his dinner." He quickly starts to panic, "Please milord, I repent of my wrongdoings. Don't leave me in her to die."

The man says, "Live a bit longer, and we will return to a conversation about your plight. I have a few other matters to attend at present."

With that he turns and kneels by the dwarf. He lays a hand on his head and is quiet a moment, "I think that you've morned his passing a bit too quickly. Dwarves are notoriously hard to kill, especially this one it seems. Let your men tend his wounds and then we may continue our discourse. I'm satisfied for the moment about your intentions."

Monthor 
Tuesday August 15th, 2006 1:40:51 PM

Suddenly, the dwarve's eyes pop open...

" DIBS ON THE TREASURE!!!! What... where is it! Where's the beasty!"

:: Monthor, his face covered in crimsom, starts trashing about. ::



Monthor 
Tuesday August 15th, 2006 2:03:40 PM

ooc> Still nothing from Cayzle about our bonus XP and hero points? I did post on the L&B but didn't see any answer.

[he keeps saying he will do it soon. pester him some more. -jk]

Tratain 
Tuesday August 15th, 2006 7:23:25 PM

Tratain looks over at Monthor and says with a grin "looks like he just feinted."

Tratain asks the Stranger "Have you been hunting these bandits?"

Draax 
Tuesday August 15th, 2006 8:59:30 PM

Seeing that he was mistaken about Monthor's wounds, Draax turns his attention to the stranger and waits to hear the answer to Tratain's question.

Feng 
Wednesday August 16th, 2006 12:47:37 PM

"These bandits are most strange. They did not register as evil. Perhaps they are doing this out of necessity."

ooc: feng did a detect evil at the beginning of the battle.

Lord Arrak (DMJK) 
Wednesday August 16th, 2006 12:55:24 PM

Monthor feels like he was chewed up a dragon, but everyone seems to think he looks ok now.

With the situation calming down, the stranger bows politely to the group, "Forgive me for not having introduced myself earlier, but it didn't seem prudent at the time. I am Lord Arrak, and a complaint was recently brought to me about a group of bandits that had pillaged a farm near my estate. They took everything and left no witnesses. I try to protect the people that depend upon me, but I generally believe in allowing law enforcement officials to carry out their own investigation. However, the brutal way this group dispatched the family at the farm convinced me to track down the killers myself. So, I set out to find the culprits. I've since learned a great deal about this band that sickens me. Unfortunately, the clues initially led me in the wrong direction, and I only discovered yesterday that I had been looking much too far to the north."

"Now, if you have any more questions, I'll be happy to answer them, but I'm afraid I have little time remaining to me. There is a funeral later this afternoon that I would like to attend. I didn't believe that the pursuit of justice would allow me the opportunity to pay my respects, but your timely heroism will now make it possible if I hurry."

"I would like to reward you properly though, so I'd like to extend an invitation for you to visit my estate. It's off the beaten path but quite near Ravenspeak. If you head to that general locale, you'll no doubt find someone who would be capable of giving more precise directions."

DMJK 
Wednesday August 16th, 2006 1:09:07 PM

[range on detect evil is a 60ft cone. The layout of the bandits (with some of them behind Feng) prevented all of them from being in the area of effect. He could have made a better survey of the area, but combat began rather quickly. So, the bandit who spoke wasn't "evil," but there's room for some of the others to have been.]

Draax 
Wednesday August 16th, 2006 11:14:55 PM

Draax listens as Lord Arrak explains, "With your timely arrival, I would say that no reward is necessary, but I try to never turn down an offer of hospitality. I cannot speak for the rest of the group, but if I get the opportunity I will definitely visit your estate."

Draax waits and listens to any questions (if any) that his teammates may have for the man.


Arien 
Thursday August 17th, 2006 3:48:25 AM

Relieved that the dwarf lived after all Arien turns to Lord Arrak, "I believe that there is a waterfall nearby that we are looking for, if you could just point us in the right direction that is reward enough for me. If I have the chance I will accompany Draax here on his visit to your estate."

Tratain 
Thursday August 17th, 2006 10:38:55 AM

Tratain walks over and casts Heal on Monthor. He says "I would like to go visit his estate sometime. Perhapse after we find the Waterfall we are looking for and Monthor Visits the Duke. Is there anything you can tell us about the Man that is DUke in this area?"

Monthor 
Thursday August 17th, 2006 11:33:06 AM

:: The burley dwarf still appears dazed but pats Tratain on the arm in thanks for the healing. ::

" Don't be so quick to turn down rewards Draax. Me for one will gladely accept it. Especially if it involves eats and drinks. However, me do want to pay Dooky the visit me promised him. He needs his arse whooped and me be just the dwarf to do it. "



Waterfall and Duke (DMJK) 
Thursday August 17th, 2006 11:46:32 AM

"Why there's a waterfall less than half a mile that way." He points to the waterfall that you all just visited. "If you follow the safe road back to the lift to the upper plateau, you'll run right to it. If that's not the one you want, I could perhaps be of more assistance if I had a better notion of which waterfall in the world that you're looking for."

"As for dukes, you probably mean Kolo. His castle is nearest this place. Funny that you'd mention him, as it's his mother's funeral that I am rushing to attend. She was a dear woman, but her health had been exceedingly poor for some time. As for Kolo, his demeanor is often brusque, but he's the soul of generosity. For example, his position as an advisor to the High Lord Mayor requires frequent trips to Plateau City, and he must travel the lifts often. As a Lord Defender of the Realm, he's entitled to free passage, but he hates to ride for free when so many others are force to pay so dearly. Therefore, he always pays for everyone in line once he leaves the lift. I remark on that because it has always seemd odd to me that he pays after riding. He says it's because the thanks make him uncomfortable. He funds an orphange and some mission projects of the Temple of Alemi too.... hmm... what else? Well, he fought against the Dark Lord in the War of Ascension of course, and he's quite skilled with the lute. Is that a sufficient number of details about the man? I could probably think of more if you'd like to press, but I really must be getting along."

He makes a polite bow, "It was a pleasure meeting all of you, and I do hope that you will come to visit me."


Draax 
Thursday August 17th, 2006 3:40:34 PM

Before Lord Arrak leaves, Draax says, "Is the waterfall you mentioned the Brinkwater River that flows down the Upper Plateau? We are seeking a waterfall that has a large tree in front of it that we were lead to believe is in this area."


Feng 
Thursday August 17th, 2006 7:12:16 PM

Feng stands and listenes to the Duke, unsure about what to do...

Tratain 
Thursday August 17th, 2006 11:29:02 PM

Tratain waits silently now, waiting for the others to see where they are going.

Monthor 
Friday August 18th, 2006 7:52:56 AM

Monthor also waits for an answer from Lord Arrak.

DMJK 
Friday August 18th, 2006 3:15:25 PM

"Yes, the Hoomwix Falls of the Brinkwater River are nearby. There are no others particularly close. The Brinkwater is the only river on this plateau. It does flow down to the next plateau at Gooddiamond. Perhaps that is the one you seek. It's 25 miles or so down the road."

[If you recall, there were three possible locations for the waterfall, Hoomwix, Gooddiamond, and Golpherand (the three towns where the Brinkwater falls down a plateau).]

New Elenna map: http://www.woldiangames.com/maps/yrth/peninsula/newelenna/images/NewElenna1.jpg

Detail Map of Upper Plateaus: http://www.woldiangames.com/maps/yrth/peninsula/newelenna/images/NewElenna2.jpg

Draax 
Friday August 18th, 2006 10:37:37 PM

Draax thanks the man for answering the questions, "Thank you, hopefully when we finish our journey, we can take you up on your offer of hospitality."

When the man has departed, Draax says to the group, "It looks like we have a couple of other waterfalls to check out." Looks questionably at Monthor, "If Monthor is still set on visiting the duke, we should at least wait until the funeral is over. Whatever we do, we should get out of here before more creatures show up."

Arien 
Saturday August 19th, 2006 12:51:19 AM

Arien also thanks the man and looks to the others, "Well we have two more waterfalls to look for I agree with Draax and say we get moving."

Monthor 
Monday August 21st, 2006 10:23:05 AM

Me agree. Let's go to the closest fall first and then me can visit Dooky.

Feng 
Monday August 21st, 2006 1:24:04 PM

"We should not waste too much time with the Duke."

Monthor add on 
Monday August 21st, 2006 1:45:25 PM

" No one said any of ye needed to come with. This be a matter between me and Dooky. Me don't plan on killing him but he insulted me and me people and me be honor bound to whoop his arse. Ye, being a paladin and all, should know something about honor Princess. "



Tratain 
Monday August 21st, 2006 4:34:54 PM

Tratain says "Aye lets get back to the road and keep walking, we can decide as we go what we'll be doing. We're not in a rush to be anywhere at the moment."

(Not so) Old Friends - DMJK 
Monday August 21st, 2006 5:26:56 PM

The group discusses their options and returns to the road. Before they travel too far, they find two men with not familiar faces seated in the middle of the road.

They are none other than two of the bandits that ran from your recent encounter.

They note the party's approach but don't go out of their way to run, hide, attack, or defend. In fact, they appear not to have a care in the world.

Monthor- Previous to encountering the two bandits. 
Monday August 21st, 2006 7:02:04 PM

" Humm... just wondering... was there any treasure on the bandits that we killed? Really guys.. we killed a fairly powefull magic user and a bunch of her peons. There should have been some loot."

ADM Joe 
Tuesday August 22nd, 2006 11:08:44 AM

Game #2 Windhorn Hamlet
For week of Aug 18,2006

Name MTWTF
DM JK XXXXX
Draax XXXXX
Monthor XXXXX
Tratain XXXXX
Feng OXOXX
Arian XOXXX

Draax  d20+7=8
Tuesday August 22nd, 2006 2:03:03 PM

Draax slows as he comes close to the two bandits. He looks around for any sign of a trap (spot check natural 1) and if he does not see anything out of the ordinary, he will approach the two.

"You guys waiting here for a rematch? Didn't you guys get enough of beating the last time?"

Draax waits to see if they answer or spring another trap.

If they did not want to fight, Draax ask the others, "Should we turn the inn? Especially after what the did to Lord Arrak's people."


DMJK 
Tuesday August 22nd, 2006 4:46:15 PM

Draax doesn't see anything out of the ordinary as he approaches the two bandits. They remain sitting in the center of the road, but they do look slightly nervous. Rather than run or put up a fight, they scoot as close to the center of the road as possible.

In response to Draax's questions, the one on the left says, "Go on down the road. We'll stay right here."

The one on the right adds, "Yeah. We have plenty of food and no desire to go anywhere at all. Plus, I don't think you can't make us leave."

At that point, they both laugh.

Other than two seemingly dim-witted bandits, there is absolutely nothing out of place on the road or its surroundings.

[There was one masterwork two-handed sword in the dropped loot. Everything else was junk.]

Feng 
Wednesday August 23rd, 2006 9:57:48 AM

"My friends this is where we will have to part ways. I feel that the work we have been doing is important but there are other things that need to be done too. Perhaps the gods will smile upon us and we will meet again."

ooc: It's been fun but I need a little break from the wold. That and for some time I've felt that a paladin doesn't fit well. Maybe there will be an opportunity for me to return in the future.

Monthor- TIME OUT! 
Wednesday August 23rd, 2006 3:27:59 PM

ooc> Seeya Princess. We'll miss you.

However.... are we prepared to continue on with just 4 players? Should we pause until we can pick up a couple more? We'll be 3-4 short now from a full party. DM?

DMJK 
Wednesday August 23rd, 2006 4:14:18 PM

I'll get Jerry to recruit for the game, but in the meantime, we can continue.

Draax 
Wednesday August 23rd, 2006 10:44:21 PM

OOC: Seeya, it has been fun gaming with you.

Draax shakes Feng's hand, "It has been a honor traveling with you; maybe our paths will cross again."

Turning his attention back to the bandits, Draax laughs along with them. He replies to the two with laughter still on his voice. "I think one of us is mistaken and I guess we will soon find out which one it is. I would be inclined to let you two just sit here if Lord Arrak did not tell us about his farm and what your group did to the farmers. So you have 3 choices, you can surrender and be escorted to the local authorities, you can refuse and kill me and then here for as long as you like, or you can refuse and I kill you." Still with laughter on his voice, "I am not in a hurry so take a few seconds to make up your minds."

Draax lazily pulls his sword and readies his shield. Although he is ready to battle he has a very bored look on his face.



Arien 
Wednesday August 23rd, 2006 11:44:23 PM

"Fare thee well, Feng, may justice always guide your blade." Arien turns and surveys who is left, so many friends have left over the years and just these three others still remain. Arien wonders what the future will hold and whether friends long missing will return or if new ones will be met.

Returning his attention to the bandits Arien says, "Oh I don't think I can make you move, I know that I can make you move. Tell me how much do you like having fireballs being cast at you? Being struck by bolts of lightning? How about being frozen where you stand? I can offer all of these as a goad to get you moving. So what say you shall you be moved or will we have to offer some...encouragement?"

Monthor 
Thursday August 24th, 2006 9:22:24 AM

The dwarf crosses his arms across his massive chest and walks up next to Arien.

"... And me be Mr. Encouragement. "

He gives then a menacing growl to puncture his statement.


Tratain 
Thursday August 24th, 2006 1:11:12 PM

Tratain says "Farewell Feng, we will still be here when you decide to return, until then good journeys."

Tratain then watches what will happen between Draax and teh Bandits, if they fight Tratain will help Draax.

OOC: Its been fun Walter, comeback soon!

Feng 
Friday August 25th, 2006 11:48:33 AM

The paladin shakes everybodies hand, wishing them luck on their travels. He slides into the saddle of his warhorse and rides off.

ooc: Bye all. Things should be a bit easier now without a paladin getting in the way of with his hard stance of acceptable conduct.

Unmoving Bandits (DMJK) 
Monday August 28th, 2006 12:39:08 PM

As Feng makes his departure, the bandit on the left looks at at the party members, "Are you daft, or do you not know where you are? We're not moving and there's not a thing you can do about it."

The other one sticks his tongue out at the group and adds, "I think I smell sweaty dwarf."

DMJK 
Monday August 28th, 2006 12:47:59 PM

[I've put in the recruitment request, but I'd like also like to hear opinions on recruitment vs merging with another game.]

Monthor 
Monday August 28th, 2006 1:36:37 PM

:: Monthor pats the flat of his axe against his palm. ::

" Sweaty is it? That's what ye momma said to me last night as well me chum. Ye have her eyes by the way. Why don't ye come over here to say hi.... "

ooc> I'm for recruiting. We still have a decent group. We just need to balance it out a bit. We're good in the magic user/cleric department. We need a thief (if Renik's not coming back) and a few more tanks.


Tratain 
Monday August 28th, 2006 4:43:20 PM

Tratain says "Lets just leave them here, we'll send in the autorities later, while Moving them wouldn't be very troublesome though."

OOC:I'm for either Merging or Recruiting. Merging Temporarily with another game may be best as it can take a while to get us up to a fuller party, if we need to split off again later we could always do that.

Arien 
Monday August 28th, 2006 7:57:14 PM

"They aren't worth the bother thats true, I say we just go along and alert the authorities as you said Tratain." Arien looks at the bandits a moment then waits for the others to decide what they want to do.

Draax 
Monday August 28th, 2006 10:43:25 PM

Draax listens to the others and looks back at the two bandits. To the bandits he says, "Some people would say that I am daft and sometime I agree with them, but that has nothing to do with this situation. You are correct, we cannot make you leave the only choice that we have is whether we leave you alive or dead. I vote for dead."

To the group he says in a voice loud enough for the bandits to hear, "I would love to just leave them, but I would hate to find that they robbed or killed someone else before the authorities could get to them. I would settle for them agreeing to give up all their weapons until the authorities came. If they do not agree to that, I could not in good conscience just leave them here to cause havoc to some innocent that may cross their path."

OOC: I would not mind either, merging or recruiting is fine with me.


ADM Joe 
Monday August 28th, 2006 11:27:25 PM

Game #2 Windhorn Hamlet
For week of Aug 25,2006

Name MTWTF
DM JK XX
Draax XX
Monthor XX
Tratain OX
Feng OX
Arian OX

Fengs Leaving the Game got our posting thrown a little off Track, Only two posts that week. With only 4 of us I think we might want to Merge with another Game.

Brazen Bandits (DMJK) 
Tuesday August 29th, 2006 4:11:33 PM

The bandit on the left says, "Unless you've unlocked the ancient Teucri magic when nobody else can, then you can't move us, apprehend us, or harm us while we are on this road. So move along, I'm sick of your prattle."

The one on the right adds, "Do your worst you fleabitten chuckleheads!"

This earns him a response from his companion, "Chuckleheads?!? What kind of bloodthirsty bandit calls people chuckleheads?"

"I'm not bloodthirsty, just a bit hot."



Draax  d20+24=32 d8+12=18
Tuesday August 29th, 2006 6:53:57 PM

Draax smiles as the bandits explain themselves,
"Wow! Thanks, that is nice to know. Forgive me if I do not take your word and find out the truth for myself." Although Draax believes the bandits, he decides to test a theory. He raises his sword, but he does attack the bandits, he aims for their food and water.

If he cannot attack their supplies and there are no consequences, he shrugs his shoulder, sits down next to the bandits and begins helping himself to their food as if they were old friends.


Monthor 
Wednesday August 30th, 2006 9:21:22 AM

The dwarf waits to see what the others do. He readies an attack (axe, two handed, power attack -5, +10) if needed.

Tratain 
Wednesday August 30th, 2006 5:01:56 PM

Tratain says "Lets not waste our time here now, if they don't go turn themselves into the authorities right now so be it. They can't stay on this road forever. Arien and I have spells that Can deal with them and we don't need to be anywhere near them to set the spells upon them."

Tratain turns to the Bandits "Last chance you can go turn yourselves in right now. Like I told my friends, unless you plan to live on this road forever we can find you. You only get this one chance to turn yourselves in, I won't feel bad at all killing you if you leave this road and don't surrender. We can find you whereever you go."

Saferoad (DMJK) 
Wednesday August 30th, 2006 5:50:03 PM

Draax swings his sword at the bandits' supplies, but his sword stops suddenly as if he hit a brick wall. The hilts of the weapon burns in his hand, and he thinks better of trying a second time.

The bandits laugh, "Teucri safe roads! Nobody believes it til they try it. Hunt us later if you like, but we're staying here for now."

You've now experienced two effects of this Teucri road, speedy travel and its protective effect.

Dukes, lords, and trees await. Unless you'd rather wait the bandits out or try other methods of apprehending them.

Draax 
Wednesday August 30th, 2006 7:39:46 PM

Draax sheaths his sword and smiles at his friends, "That was interesting, learn something new everyday. I guess I wasted enough of you guys time, I am ready to go." As they head down the road, Draax waves bye to the bandits, "Having a nice stay on the road guys. Kill you later."

Monthor 
Wednesday August 30th, 2006 9:19:30 PM

Monthor follows Draax. However, he can't help to adding....

" Me be saying 'Hi' for ye to yer mom tonight."


Arien 
Thursday August 31st, 2006 1:36:02 AM

Arien simply walks away from the bandits, he feels no need to add what has already been said, the bandit's leader was dead, their friends devoured, and their options limited enough that Arien doubted that anything that could be done would be any worse that what was likely to happen to the pair anyway.

Monthor ooc> 
Thursday August 31st, 2006 7:38:45 AM

Any word from Cayzle re: our bonus XPs and her points yet? [that's a big NOPE. I'll pester him again. -jk]

Down the Road (DMJK) 
Thursday August 31st, 2006 5:07:42 PM

The party leaves the bandits and moves on down the ancient Teucri safe road. The afternoon is relatively pleasant, and the travel is fast.

Before long you arrive at a crossroads. One way lies Monthor's duke. Lord Arrak's estate and the mystery tree lie down the other path.

Tratain 
Thursday August 31st, 2006 11:21:16 PM

Tratain says "well I think that we should visit Lord Arraks and Looks for our Tree first, since the Duke had that funeral today. I think it would be very bad form of us to go drop in right now so Monthor can fight him."

Draax 
Friday September 1st, 2006 7:35:22 AM

Draax listens to Tain, "Sounds good to me. We will also know that the funeral is over when the Duke returns. Lets gives the Duke a couple of days of mourning before Monthor tries to teach him some manners. While we are there, we can pass on the information about the two lazy bandits."

Monthor 
Friday September 1st, 2006 7:36:50 AM

" Agreed. Me'll go see Dooky later."

Arien 
Friday September 1st, 2006 9:26:41 AM

"Well then, lets find this tree and see what we can discover about it and the one near our home." Arien strides off, eager to find this tree.

ADM Joe 
Monday September 4th, 2006 9:03:24 PM

Game #2 Windhorn Hamlet
For week of Sept 1st, 2006

Name MTWTF
DM JK xxxx
Draax xxxx
Monthor xxxx
Tratain xxox
Arian xoxx

4 Posts this week, are we on hold pending the outcome of Jerry Merge vs Recruite descision?

Another Invitation: DMJK 
Tuesday September 5th, 2006 9:24:13 AM

The party decides to visit Lord Arrak first and continues on down the road without following the path to Duke Kolo's.

A few hundred yards after this fork, the party encounters a man standing in the middle of the road. He's dressed in blue and yellow livery and looks to be some lord's servant. As the party approaches, he raises his right hand and calls out, "Good day, gentlemen." He bows low and then addresses Monthor, "Forgive me for asking what might seem a rude question, Master Dwarf, but would you happen to be the 'Ill-Mannered Dwarf of Hoomwix'? My master feared that you might not find the road to his estate, hidden as it is out past the vineyards. Consequently, he bid me wait here on the road so that I might accompany you to his estate to ensure that you will not miss out on his hospitality this evening."

Tratain 
Tuesday September 5th, 2006 9:47:48 AM

Tratain shrugs "We had heard that the Dukes Mother Died and the funeral was today, we were going to visit Lord Arrak first and come back in a few days to give the Duke some time to Mourn, but I guess not now. If he want's to see you that badly Monthor I guess we'd better go now."

Draax 
Tuesday September 5th, 2006 1:55:28 PM

Draax begins to laugh when he hears what the duke's servant has to say. "Wow! I guess the Duke is as eager to see you as you are to see him. At least he gave you a title, Sir Ill-Mannered Dwarf of Hoomwix; I wonder what the Coat-of-Arms for the estate will look like." When he stops laughing, Draax agrees with Tain.

"Lead the way Sir Ill-Mannered Dwarf of Hoomwix."


Monthor 
Tuesday September 5th, 2006 7:12:55 PM

:: Monthor gets a very serious look on his face and looks at Draax ::

" The Coar of Arms would be a one fingered salute over my foot up someone's arse. "

:: Since obviously Monthor couldn't keep a straight face after saying something so ridiculous, the "I'll mannared dwarf" breaks out in a very loud belly laugh. ::

" And me not from Hoomwix. Me from Dirt City. Darn humans can't get anything right. "

" Lead on me good man. It would be ill mannared for us to be late for tea and crumpets. "

:: Monthor follows the servant. Just to accentuate his last comments, Monthor walks along with his pinky pointing up and his nose up in the air. ::



DMJK 
Wednesday September 6th, 2006 10:45:32 AM

The man clearly has no idea what everyone is joking about, but he smiles and says, "Very well, gentlemen. If you would be so kind as to follow me."

He leads the group back to the fork in the road and heads east. The Gnowsy Vineyards lay off to your right (south). The road is another branch of the safe road, so travel is swift. There's also little chance that anyone could miss this road. There's nothing hidden about it.

After moving past the fork, the servant adds, "You mentioned visiting the Lord Arrak. It might please you to know that he is visiting Duke Kolo to pay his respects. I expect you will be able to visit him here."

The journey is quick, but evening is approaching by the time you reach the fort. You can't help but note that the structure is a working fortification, not merely the palace of some well to do lord. It sits on the edge of the plateau and is clearly meant to fight off invaders from down below. Nevertheless, a thick wall surrounds the keep.

Your guide calls out a greeting as you approach the gates, and they swing open on well oiled hinges. One of the guards calls out, "Is that an ill-mannered dwarf with you Bren?" The other guards near the gate laugh.

Looking about the fort, you notice about 20 soldiers involved in the various tasks necessary to the operation of the facility.

Your guide, who is apparently named Bren, leads you to the keep and escorts you inside where you are met by a seneschal. He bows and introduces himself as Murec at which point Bren turns you over and leaves.

Murec smiles, "We have had quarters prepared in anticipation of your arrival. I'm afraid His Grace will be dining at the Estate-Below-the-Wall, but you are welcome to dine with the officers in the Small Hall. I can show you to your rooms or straight to the meal as you wish. Also, should you be in want of anything while you are here, please let me know how I might be of service."

Draax 
Wednesday September 6th, 2006 2:24:08 PM

As they pass through the gate, Draax smiles at the guard's remarks. He leans over to Monthor and whispers, "You definitely have to make him pay for that remark."

When Brin leaves and the group is shown the hospitality of the estate, Draax says, "If I would have known that having a grievance with royalty would give us this type of treatment, I would have done it years ago myself."


Monthor 
Wednesday September 6th, 2006 7:32:57 PM

" Me thanks Mullet. Me would like some beers please. And lots of them.

" Hey Draax. Maybe me will kick his ars too after me done with Dooky. "

:: Monthor suddenly becomes somber. ::

" However, me thinks of offering Dooky a way out of the fight. If he be willing to shake me hand and have a drink with me then me'll let things go. Me hate to beat up anyone just after they're momma died. Mommas are special people. It's a shame to beat up someone that just lost his momma. "

Arien 
Thursday September 7th, 2006 12:42:10 AM

Arien rises an eyebrow at the guard's remark, apparently the confrontation from earlier had clearly made the rounds within the guardsmen. Shaking his head slightly with a bemused smile on his face, Arien follows Murec to their rooms when the Seneschal is ready to take them.

Tratain 
Thursday September 7th, 2006 7:32:04 AM

Tratain heads to the Dining hall and sits and eats a little. Afterwards he wanders about the Fort and looks for Men-at-Arms Training and sees if they will spar with him, so that he can gauge thier overall level of training. He also asks about the Duke and how skilled he is.

DMJK 
Thursday September 7th, 2006 4:05:51 PM

The group receives two rooms. They are clean if not incredibly comfortable. Each contains a pair of single beds with a footlocker. You gather the rooms are the type used by sergeants or lesser officers.

Tratain heads to the dining hall along with whoever accompanies him. It seems to be for the use of officers. The food is good and hearty, but there's little fancy about it. They make beer available for Monthor but not in sufficient quantity for him to enjoy it... or become too dangerous.

Tratain finds a number of people willing to talk with him in the dining hall and about the fort. It's not long before he finds a few who will spar with him.

Tratain feels that they are competent as soldiers. Clearly the post is military in nature, and discipline is required. Equipment is well maintained, and the men have trained well enough that Tratain doesn't envy anyone that would try to make an assault up the plateau.

The men discuss their duke freely. They seem as respectful of him as they would be of any lord who commanded them. Tratain hears a few grumbles and a few praises but nothing that would suggest either mutiny or sincere adoration. The same is not true for their captain who rode with Kolo. They seem to genuinely care for him, and they boast that he's as good a swordsman as Valdor the Dragonstone. They note that Kolo is quite skilled as well and regularly trains with the soldiers, very few of whom have ever defeated him in a sparring match.

Monthor 
Friday September 8th, 2006 12:07:39 PM

Monthor goes looking for more beer....

ooc> Nothing else really to add at this point.



Tratain 
Friday September 8th, 2006 5:32:59 PM

Tratain ask about the Captain with the soldiers he is sparing with, after he is done he sits around with the off duty ones and tells stories and listens to the soldiers stories until the Duke arrives or everyone gets Tired, whichever comes first.

Draax 
Friday September 8th, 2006 6:55:08 PM

Draax spends some time walking around the estate and then goes to observe Tain sparring with the duke's men. He wonders if the duke will take Monthor's offer of peace, Draax remembers when he mother died and he would have loved to have someone to hit to take his frustrations out on. Whether they fight or shake hands, as long as no one dies, Draax feels that the hospitality the group received is worth the detour from finding the tree.



Gilan - DMJK 
Monday September 11th, 2006 4:47:29 PM

Tratain tried to find out a bit about the Gilan, Kolo's Captain, as he exercises with the men. They're full of stories about Gilan's bravery during the War of Ascension. They have a variety of tales, but it seems the majority of them focus on his ability to achieve victory without costing too many of his own men.

As night approaches, Gilan arrives. Tratain and Draax notice that he is able to greet all of his men by name, but he is preoccupied with some duty. Once he finds Monthor, his task seems clear. He has a letter for the dwarf.

The letter appears to be written by Kolo's own hand, "I regret that I am unable to entertain you and your companions properly this evening. I am otherwise engaged at my family's estate on the lower plateau. I will return to Hammerhold in the morning. I would be most delighted if we could settle our dispute just after breakfast. Gilan, the bearer of this letter, shall be my second. He may negotiate the terms of our contest."

Once Monthor has read the letter, Gilan speaks, "I'd suggest that your contest judge the opponents' skill rather than their wealth. Consequently, consider banning all magic from the fight. Kolo undoubtedly has a better array of magic items at his disposal, so I expect accepting this suggestion lies in your best interest. What do you have in mind for weapons and armament? Personally, I'd suggest sticks so that maybe the two of you will knock some sense into each other."



Monthor 
Monday September 11th, 2006 8:47:00 PM

" No magic it is then. But me'd also say, no weapon!!!!! Me not looking to kill Dooky. Just to knock him down a peg or two.
Me would want to arm wrestle Dooky. No.... let's have a slap fight!!! We slap each other in the face until one of us cries uncle!!!
Maybe we should indian leg wrestle? Or thumb wrestle???!!!???

Enough jockularity.
Here's me offer. We go hand to hand. No weapons. No armour. His wizard check me out for magic. Me wizard checks him out. We meet in a marked off area in the training yard. We fight. Winner is the first one that gives up or can't get up to a 10 count. Oh, and me want that big silent swordsman to referee the match. Him me can trust. What says ye? "

Take your corners! (DMJK) 
Tuesday September 12th, 2006 5:26:32 PM

"I'm the big silent swordsman. I'm the duke's second, so I can't be the referee. Your other terms are acceptable."

Night falls. People sleep. Morning comes.

Hammerhold is all abuzz about the upcoming match. Draax overhears some betting talk. It seems the soldiers are wagering on the match and giving 2:1 odds that the duke will win.

Trumpets announce the duke's arrival at the fort in midmorning. A crowd begins gathering in the training yard as the match is set to begin. The men cheer the duke as he enters the training yard. His clothing looks much like what the Brothers of Domi wear when they wrestle their brethren. Indeed, Tratain notices that he wears the symbol of
Domi about his neck.

He takes his corner in the yard and looks about for Monthor. Captain Gilan stands with him.

The observant in the group notice that Lord Arrak has also arrived in Hammerhold to watch the match.



Tratain 
Tuesday September 12th, 2006 6:52:34 PM

Tratain Sits with the others to watch the match. He notices the Dukes symbol and cloths and says "Well at least the match should be interesting, though Monthor may be in a little trouble haveing chosen to fight unarmed. It looks like the Duke has trained with my fellow Brothers of Domi."

ADM Joe 
Tuesday September 12th, 2006 6:57:10 PM

Game #2 Windhorn Hamlet
For week of Sept 8th, 2006

Name MTWTF
DM JK OXXX-
Draax -XXX-
Monthor -XXX-
Tratain -XXX-
Arian -OXO-

Only 3 DM posts this week, ARien only posted once this week, need to work on that a bit.

Monthor (HP 124 
Tuesday September 12th, 2006 7:07:25 PM

The

Monthor (HP 124, AC 13 (14 with dodge)(18 with Mobility), Endurance 
Tuesday September 12th, 2006 7:19:36 PM

Monthor enters the yard wearing only his breaches. With his 1/2 ear missing and the scar running diagnally over his right eye, Monthor makes quite the ugly sight. Interestingly enough, it looks like Monthor found himself some more beer. The only thing that the dwarf brought along with him is a full tankard.

" Hiya Dooky!!!"
Monthor bellows from across the yard.

" Sorry about your mom. I'm sur she was a nice lady. Me'll try not to hurt ye to much. Loser buys the first round of beers after the frey... 'k? "

:: Monthor waves Arien over and indicates that he wants his friend to check the duke over for magic. ::

" Hey Gillian! Me won't rough up your boy to much. Just keep him honest 'k?"

:: Monthor limbers up in his corner while he waits for Arien to do the deed. ::

Draax 
Tuesday September 12th, 2006 11:33:25 PM

Draax goes around and bets up to a 1000 gold on Monthor. He heads to the match and stands in Monthor's corner. When he notices Lord Arrak, he nods his head is greeting to the lord and then turns his attention back to the match. He has a towel on his arm, but he guesses that he only job will be to hold Monthor's tankard.

DMJK 
Wednesday September 13th, 2006 5:53:30 PM

No mages detect any magic, at least not on Monthor or Kolo.

Kolo steps into the fighting circle and calls out to Monthor, "Alright, master dwarf. Are you ready for your lesson in manners? Mayhap, I can teach you a thing or two about insulting and harrassing people for no reason."

He readies himself and seems prepared to let Monthor make the first move.

--------------
Meanwhile, Draax rounds the yard looking to bet on Monthor. It seems 1000 gold is a bit much for this crowd. 25 gold seems a tremendous wager for most of the soldiers, and many of them have already placed bets with their fellows. However, after a number of bets, he manages to wager a total of 475 gold.

The Chaplain of Hammerhold finds Tratain before the match. He's a fellow priest of Domi. He nods to Tratain and says, "Greetings Brother. I'm Wengryn. Sorry that I wasn't able to greet you last night. I was at the Duke's estate for the funeral. Should be an interesting match... though I haven't really been able to figure out what it's all about."

A ragged looking soldier asks Arien, "How come wizards always wear dresses sweetie?"

Monthor ((HP 124, AC 13 (14 with dodge)(18 with Mobility), Endurance  d20+12=24 d3=3 d20+7=27 d20+7=23 d3=1 d3=3 d20-2=15 d3=3
Wednesday September 13th, 2006 7:15:42 PM

" Alright Dooky. Let's go. "

:: Monthor advances slowly and waits until he gets unto range before attacking. He paces a bit and tries to take Dooky's measure. He advances a bit more and then let's a flurry of punches go towards Dooky. ::

ooc> I'm making a number of assumptions here.
A. Dooky is letting him advance close enough that he lets Monthor take the first shot(s).
B. Monthor will get his full round attacks because Dooky is letting him advance towards him.

Power attack at -5

1st attack
Hits AC 24 for 12 (role 3, str bonus 4, power attack 5)damage

2nd attack
Crit threat for a natural 20.
Then Hits AC 23 for 22 damage (Damage X2 for the crit.)

3rd attack
Hits AC 15 for 12 damage.

(46 sub damage if all three attacks count and if they all hit. )

Draax 
Wednesday September 13th, 2006 9:22:36 PM

As the fight begins, Draax gets comfortable and watches the action.

Arien 
Thursday September 14th, 2006 1:59:21 AM

The elven warmage studies the soldier for a moment, trying to decide if the human was making a joke or trying to get Arien mad. Human humor being so odd Arien decides it must be a joke and responds in kind, "Well its simple, if the common folk," Arien looks at the soldier meaningfully, "ever realized just how majestic we wizards were there would be general despair. So to keep society functioning, we wizards wear 'dresses'."

Tratain 
Thursday September 14th, 2006 11:16:57 AM

Tratain says "Greetings Brother Wengryn, my Name is Tratain. This fight? Well we were on line at the lifts when the Duke came through, rather faster than he should have on his horse. He was scattering the people there in his haste, we didn't like that much. Monthor just happened to be faster than the rest of us and stood in his way. The Duke didn't take kindly to that, and instead of listening to what we had to say got Mad, and it went from there." Tratain Shrugs

"Well it does look like it will be a good match, does the Duke train with the followers of Domi here often?"

Kolo (DMJK) 
Thursday September 14th, 2006 4:31:53 PM

Kolo seems to let Monthor pound him with a fury, but then he sidesteps the last blow. He twists his head and cracks his neck and looks at Monthor.

"Is that all you have dwarf?"

He smiles as he adds, "You punch like an elf. I'd better let you have a few more free shots or else they won't let you be a dwarf anymore."

He stands there waiting.

Audience (DMJK) 
Thursday September 14th, 2006 4:46:13 PM

The soldiers glares at Arien for a moment and then he laughs. He turns back to watch the match, but Arien hears him say something about "girly elves."

Wengryn listens to Tratain, "The duke's version is a bit different. He was in a hurry to his mother's funeral and already running late because one of the orphanages he supports in Plateau City had a fire. He stopped to see that the children were safe and helped find a place for them to stay until their old lodging could be repaired. He was very close with his mother and aggravated that he might not arrive for the ceremony in time. As such, he rode to the front of the lift line, which is a right he holds as a Defender of the Plateaus, and your friend acosted him for reasons beyond the duke's comprehension. The rest as you say is history I suppose."

"As for the other question, he's a close follower of Domi."

Monthor ((HP 124, AC 13 (14 with dodge)(18 with Mobility)  d20+12=25 d3=2 d20+7=14 d3=2 d20-2=0
Thursday September 14th, 2006 10:06:27 PM

Monthor looks somewhat stunned. The duke took two of the best punches the dwarf could muster and he's still standing. Monthor pauses for a second... and then laughs.

" Good one Dooky! You trash talk like a Dirt City brawler and take a punch like a dwarf. If ye didn't endanger those people on the Plateau by your foolishness me might even offer you a draw... "

:: Monthor shrugs ::

" But since ya did almost hurt those people... "

:: Monthor swings again. ::

Power -5, +5

1st attack
AC 25
Damage 11

2nd attack
AC 14
Damage 11

3rd attack
Swings and a miss
AC0

ooc> Not that it matters, but with the power attack, can it lead to a negative bonus? Or would the third attack be -3,+3?

[I believe if the bonus is negative that you lose the attack, but I'd have to look it up to be sure. -jk]

Draax 
Thursday September 14th, 2006 10:17:11 PM

Draax watches the fight and then get irritated with himself for not bringing any food or drink. When he is sure that Monthor is turned away from him and concentrating on the fight, Draax takes a quick sip from Monthor's tankard.

Arien 
Friday September 15th, 2006 2:43:57 AM

Content to be left to his own devices Arien relaxes as he watches the developing brawl. Physical combat didn't interest the mage much but he felt beholdened to watch his friend's duel.

Tratain 
Friday September 15th, 2006 7:35:25 AM

Tratain shrugs at Wengryn's words, "I think that his mothers death troubles him alot. He sounds like a very good person from everything that we have heard, but I don't see any way we I can look at his actions and see him as anything other than someone who's just looking for a fight. Its too bad, everyone seems to hold him in high reguard, I don't think he see's our point at all. He could have really injured someone at the lifts."

Kolo (DMJK)  d20+15=21 d8=6 2d6(2+6)+2=10
Friday September 15th, 2006 5:17:12 PM

This time, Kolo blocks Monthor's first punch with a sweep from his forearm. He completely dodges the other two. He responds with a single punch aimed at the dwarf's nose. He hits harder than it looks like he would. "You move slow, dwarf." The crowd cheers for their liege.

He moves fluidly and provokes no attacks of opportunity. (hits AC21, dmg16)

Watching the way Kolo moves, Tratain has no doubt that the duke has studied unarmed combat with the monks of Domi. Wengryn continues his conversation, "I wasn't there, so I couldn't begin to guess who has the right of it. I suspect everyone overreacted."

Draax discovers Monthor's drink to be cool and refreshing.

As Arien's mind wanders from the fight, he notices Lord Arrak watching the crowd rather than the fight. There's something unusual about the man, but except for the fact that the detect magic spells at the beginning of the fight lit Arrak up like noonday sun, there doesn't seem to be much extraordinary about him.



Arien 
Saturday September 16th, 2006 1:03:31 AM

Arien notices the lord's behavior and wonders what the man's motive was. The fight itself didn't seem to be what was occupying his mind. Arien was tempted to cast detect magic again and study the man but erred on the side of caution lest the soldiers think Arien was trying to alter to outcome of the match. Instead Arien searches out the lord's mage should the mage be present and introduces himself.

Draax 
Saturday September 16th, 2006 2:49:17 PM

Draax gets into watches the fight and forgets that the drink he is holding is not his. He cringes as the duke gets in a solid hit. Draax begins to openly drink from the tankard as he shouts encouragement to the dwarf. "Stick and weave; stick and weave".

Monthor ((HP 108 AC 13 (14 with dodge)(18 with Mobility)  d20+17=29 d3=3 d20+13=33 d20+13=27 d3=1 d3=3 d20+7=12 d3=2 d20-2=2
Sunday September 17th, 2006 8:50:46 PM

Monthor shakes his head a bit after Dooky's hit. No way a human could have hit him that hard without some help.

Monthor decides to forgo the power attacks for this round and try the finess route.

1st attack hits AC 29 for 7 damage
2nd attack Critical threat (33) Hits AC 27 for 12 damage.
3rd attack hits AC 12 for 6

(Spot check to see if he notices that Draax is drinking his beer. 2)



Kolo (DMJK)  d20+15=25 d8+2=9 2d6(3+1)=4
Monday September 18th, 2006 10:38:10 AM

Kolo's forearm knocks Monthor's first blow to the side so that it doesn't connect, but nothing can stop the dwarf's second attack. However, the duke twists in such a way that it doesn't do critical damage, and he easily dances out of the way of the third strike.

Kolo smiles, "Much better. With a bit of practice, you would be quite phenomenal. I imagine that you are most fearsome with your axe."

Again, the duke only responds with a single fluid strike. This one hits Monthor in the solar plexus (AC25,dmg13).

Watching the fight, Draax realizes that Kolo isn't hitting as hard as Monthor, but he's striking with precision. He hits where he knows it will hurt and is sacrifing a multitude of attacks for a single accurate one.

Arien notes that Kolo didn't bring a mage with him. The duke either seems to have had faith that Monthor would abide by the rules, or he didn't care. As for the Lord Arrak, he sees Arien and smiles. Perhaps he's disinterested in the fight for reasons similar to Arien. However, he demonstrated in the clearing that he clearly has skill as a melee combatant.

Wengryn keeps up the commentary with Tratain, "The duke seems to be relaxing a bit. Perhaps he just needed to focus his mind on something besides his mother for a bit. Perchance, he might become friends with your group. He's not a bad man to know, but I suspect your dwarf friend might carry a grudge. Seems some dwarves can carry a grudge for a long time."

Monthor ((HP 95 AC 13 (14 with dodge)(18 with Mobility  d20+17=21 d20-2=17 d20+17=28 d20+17=24 d20+17=37
Monday September 18th, 2006 2:16:38 PM

Monthor's not to happy that so many of his punches are missing the target. He decides to change tactic again and tries to grab Dooky.

Grapple check 21 (ooc> Well, that sucks!)

But before he does that, he takes a quick look to see how his beer's doing (spot 17. Oh, why couldn't I role that before!)

ooc> Can I use a Hero points here to re role the grapple? If so, check 28. If that fails, he burns another hero point... 24... and his last one.... 37!!!!! Natural 20!!! Monthor's cool during the fight but his handler (ME!!!!) isn't so much. BTW, still waiting on the hero points and bonus XP from Cayzle.



Tratain  d20+11=13
Monday September 18th, 2006 3:53:13 PM

Tratain says "I was thinking the Duke needed to take his mind off things aswell. I don't think Monthor will hold a grudge, two of the things he likes most are Fighting and Drinking, as long as the Duke finds him some more ale after the fight since it looks like Draax is drinking his current Mug full."

Draax 
Monday September 18th, 2006 4:33:58 PM

Draax is surprised by Kolo's unarmed fighting skills; he wonders if the man was trained by monks. It is clear that the duke has had a lot more unarmed training that Monthor.

Draax looks inside the tankard and notices that most of the drink is gone; he could have sworn that it was almost full when Monthor gave it to him. He looks on the ground to make sure that he did not spill any. Not finding any wet spots on the ground Draax shrugs his shoulders and finishes off the rest just as he notices Monthor try to grab the duke.

DMJK 
Monday September 18th, 2006 5:31:14 PM

(bah, now I have to go read the Woldian grapple rules. We have special grapple rules in the wold if anybody didn't know: http://www.woldiangames.com/constabulary/special.htm. In any case, you can use the hero points, and I'll go pester Cayzle again.)

Monthor occ  d20+13=26
Monday September 18th, 2006 7:26:03 PM

Stupid rules :-)
Grapple check is base 13, +4 strength, -4 (just because the dumb rules say so.)
Grapple check 26.



Juliander  d20+15=29
Tuesday September 19th, 2006 1:18:57 AM

Attracted by the crowd of onlookers, Juliander wanders in that general direction, slipping through the crowd to get a better look at what they're all watching. The sight of a nobleman beating on a particularly ugly dwarf, who is making what appears to be an attempt to fight back is less then amusing to him however. Watching a bit longer, he ascertains that this is someone's silly idea of a duel. Juliander's gaze silently passes over the crowd to get a general idea of its constituency. Nearly 6 feet in height he should have a pretty good view of the general folk here. (OOC: Sense Motive DC 29)

Monthor occ> 
Tuesday September 19th, 2006 10:22:39 AM

Welcome new player.

ADM Joe 
Tuesday September 19th, 2006 12:12:35 PM

Game #2 Windhorn Hamlet
For week of Sept 15th, 2006

Name MTWTF
DM JK XXXXX
Draax OXXXX
Monthor XXXXX
Tratain OXXXO
Arian OOXXX

Arien 
Tuesday September 19th, 2006 9:22:03 PM

Noting Lord Arrak's similar disinterest in the bout Arien makes his way over towards the man and after introducing himself again, asks how his traveling went after they parted ways.

DMJK  d20+15=28 d8+2=6 2d6(4+6)=10
Wednesday September 20th, 2006 9:33:53 AM

Monthor can't get a good grip on his opponent, and Kolo dances back away from the dwarf and punches him again. (hits AC28, dmg 16)

Arrak has a kind greeting for Arien and claims, "It's a pleasure to meet you again. I do hope you're still planning to visit me with this sport is over... See that tall fellow over there? Do you know him? He's certainly not one of Hammerhold's soldiers, and he wasn't a funeral guest. I've been wondering what brings him to this fine," he gestures to the crowd, "assemblage."

Juliander studies the crowd, and with the knowledge that he's in Hammerhold, an out of the way military fort guarding one of the ascension points on New Elenna's Second Plateau, he's pretty certain that nearly everyone in this crowd is a soldier. They seem to be watching this fight for entertainment value. Only the combatants and those who have placed wagers seem to have a vested interest in who wins. He does make a note of a few people that look to be visitors like himself: the party members, Kolo's retinue, and Lord Arrak.

(Kolo's grapple DC (per Woldian house rules) is 28)

Monthor ((HP 79 AC 13 (14 with dodge)(18 with Mobility  d20+17=21 d3=1 d20+13=25 d3=2 d20+7=21 d3=3
Wednesday September 20th, 2006 11:44:49 AM

Monthor gets a little frustrated at his inability to grab the Dook. He would have loved to pin him down and dropped a few elbows on him. Since that didn't work, he decides to try to pound away at him again.

Attack 1
Ac 21 for 4

Attack 2
AC 25 for 6

Attack 3
AC 21 for 7

ooc> All likely missed. {Grrrr}

Juliander 
Wednesday September 20th, 2006 9:08:54 PM

Not interested in the sport of soldiers, Juliander quickly winds his way through the crowd toward those who appear to be just visiting.

Juliander is just over six feet tall and lanky in build. He has meticulously cared for short black hair, and jade green eyes that suggest elven heritage, though perhaps twice or even three times removed. He currently wears a plain traveling outfit of tan breeches, dark brown boots, and a moss green tunic. The only notable clothing apparent is a fine jade green cloak and gloves (matches his eyes), with silver trim that seem clean despite his otherwise road-worn appearance. A rapier hangs off his left hip, worn with apparent comfort, and a crossbow is lashed to the back of his pack and quiver.

Draax 
Thursday September 21st, 2006 12:09:44 AM

After watching the first couple of minutes of the fight, it is plan for Draax to see what the outcome will be unless Monthor lands a haymaker. Draax decides to concentrate on the duke's movement and it is easy to see that the duke is fast enough to strike multiply times, but the duke is throwing one precise punch and saving the rest of his speed to counter Monthor's attacks. Kolo has the dwarf's rhythm and if dwarf does not change up it will be a long day.

Looking at the empty tankard, Draax decides that he could at least have a full tankard waiting for the dwarf when the fight is over. Draax slips away for the fight and goes to look for someone that can show him where to full the tankard or full it for him.


Kolo (DMJK)  (atk1) d20+18=36 (atk2)d20+18=35 (atk3,threat)d20+13=33 (atk3,crit)d20+13=30 (atk4,miss)d20+8=12 (atk5)d20+3=20 (dmg1)d8+2=9 (dmg2)d8+2=5 (dmg3)d8+2=9 (crit3)d8+2=7 (dmg5)d8+2=5
Thursday September 21st, 2006 10:43:54 AM

Kolo shifts his stance slightly. He still blocks Monthor's blows, but like Draax, he seems to be growing impatient with the speed of the contest. He attacks Monthor with a flurry of kicks and punches rather than his previous single strike.

Monthor deflects at least one blow, but most find their mark. (44 dmg total)

In the midst of his assault, Kolo remarks, "You can't win dwarf. We can stop when you apologize for accosting me without cause."

-------------------

After receiving a few jokes about drinking too much ale right after breakfast, Draax is told that the nearest supply is in the kitchens. He'll have to leave the yard to find it.

Juliander approaches the rest of the group.

Draax 
Thursday September 21st, 2006 10:56:20 AM

Draax joins in the laughter and says with humor in his voice, "You would drink too if you loss as much money as I am about to, I need something to console me." He hesitates for a moment as he decides whether to see the end of the fight or get the liquid that the dwarf will surely need in a few moments. Deciding on the latter, Draax go to the kitchen to get the drink before going back to the contest.

Tratain 
Thursday September 21st, 2006 11:31:44 AM

Tratain says "Huh, the Duke is much better at Hand to hand combat than I thought he would be. I suspect Monthor would have fared better had he chosen to use weapons, with the Dukes Training with the Monks it seems like an unfair fight."

Arien 
Thursday September 21st, 2006 8:24:39 PM

Arien spends a time studying the person Lord Arrak indicated before replying, "He is not someone I am familiar with, no. I suspect however," Arien says noting the man's approaching of the others, "that we shall find more about our mysterious fellow soon."

Juliander  d20+26=46
Friday September 22nd, 2006 2:56:16 AM

Approaching Lord Arrak, Juliander bows deeply, "Greetings my lord, it is on a fair day that I greet thee, though I see the proceedings here are those born of hostility. My name is Juliander Phaelix, and I'm newly arrived to these parts, though they feel familiar all the same. A simple minstrel by trade, I travel where the wind blows, and find myself fortunate enough to have arrived amongst such august personages as yourselves. Might I inquire as to the incident that would give cause to such an occasion?" Juliander indicates the ongoing fisticuffs match. (OOC: Diplomacy check DC 46)

Monthor((HP 35 AC 13 (14 with dodge)(18 with Mobility) 
Friday September 22nd, 2006 11:34:44 AM

That last barrage of blows has really thrown off Monthor. While he is enjoying the frey he just can't seem to get why the Duke is getting so many shots in.

Kolo remarks, "You can't win dwarf. We can stop when you apologize for accosting me without cause."

" Without cause!!!" Monthor retorts loudly enough in his dwarven voice for all to hear.
" Your horses were pushing the people back towards the edge of the plateau. Me was concerned that yous was gonna cause someone to die. Yeah Dooky, yous had the right to go first. But you either didn't notice or didnt' care that yous was endangering some of the people there. What if someone had gone over the side and died Dooky? How would your money have fixed that? Me sorry that your momma died. She must have been a very nice lady. But your sadness make your forget to use the senses that me be sur she gave you. Maybe me was rude... but what' better? A rude dwarf or a dead citizen?"

:: Monthor throws his arms up in the air. ::

" Me not sorry for what me did since me and me boys thought that ye was going to cause someone to die. Me probably could have handled it a bit better. Me will apolagize for me 'rudeness' Dooky if ye take back what ye said about me people. Many a dwarf has laid their lives down for you humans. Take it back and then we can shake hands and have ourselves a few drinks in your mommas' memory. "

:: Monthor takes a defensive stance and readies himself for an attack from the Duke. ::

" Otherwise Dooky, ye can come at me. "



Bitter Words (DMJK) 
Friday September 22nd, 2006 2:15:29 PM

Kolo stops and stares at Monthor for a moment, "You put the people on the ledge in danger when you grabbed my horse. The press toward the ledge was caused when people backed away from us. That would never happened without your rash behavior. The danger on that ledge was caused by YOU! The horses might be large, but the people moved out of the way. It's not like I shouted at them to clear the way for their betters. Did you think I was going to trample over someone for no reason!? That's absurd. If you hadn't rushed in ready to fight, nothing would have happened at all except that I would have given some people a free ride since I made them wait for an extra lift." He starts to calm himself down, "I will appologize for calling dwarves unmannerly, but I think you should revise your opinion of dukes."

Draax is just to the door to go inside when the boxing turns into shouting.

As the episode unfolds, Wengryn remarks to Tratrain, "Kolo's just as good with light weapons: rapiers, daggers, and such. It's heavy weapons he doesn't have much expertise with."

Arrak eyes Juliander for a second and then laughs, "You certainly have a flowery way with words. I look forward to watching you converse with the dwarf. As for the incidents that bring us here today, I think it's the combination of a funeral and a pair of tempers."

Monthor 
Friday September 22nd, 2006 2:37:03 PM

:: The dwarf starts to bellow loudly. So loud in fact that he has to clutch his side in pain. The combination of the laughter and the Duke's strikes have apparently made them tender. ::

" DONE THEN!!!! "

:: Monthor brings both of his massive arms straight up and clasps his hands in the air. ::

" Dooky, me appolagies for me rude temper!
It honestly looked to me and me boys like someone was going to be hurt."

:: Monthor rubs his side a bit more... ::

Me like ye Dooky. Yah hit like a dwarf! "

:: Monthor extends his hand in friendship. ::

" Let's go get a drink! "



Arien 
Saturday September 23rd, 2006 8:45:58 PM

Arien chuckels along with Lord Arrak a moment before adding in, "Lord Arrak is quite correct, a funeral and a pair of tempers indeed." Arien holds out his hand in greeting, "I am Arien Silverbow, one of the companions of said dwarf, I am pleased to meet you Juliander Phaelix."

Draax 
Sunday September 24th, 2006 6:30:47 PM

Hearing the commotion, Draax realizes that the contest has come to an end. He shrugs his shoulders and heads back toward the contest to see what will happen next and to pay off his debts. He figures that most of the men that are not required to return to duty will be getting something to drink and he is sure the dwarf will be joining them.

Juliander 
Monday September 25th, 2006 6:07:02 PM

Juliander takes Arien's hand and firmly shakes, then turns his head toward the contest briefly, "It appears as though the tempers of the combatants are somewhat diminished. Perhaps whatever passes for good ale in these parts will bring this day's contest to an amicable close." Bowing, "Lord Arrak... Arien... I'd be honored if you'd let me buy the first round."

Monthor 
Wednesday September 27th, 2006 8:05:27 AM

ooc> What's the hold up?

invitation to lunch (DMJK) 
Wednesday September 27th, 2006 9:24:44 AM

"Well, since we all had the welfare of others in mind, I think you are all invited to stay for a bit. This is a fort rather than a lush estate, but you're welcome to the hospitality we can provide. I prefer not to keep drink during the day myself. I don't allow the men to do so, and I follow the same rules. However, the rules don't apply to visitors, and we can probably find something to answer your thirsts. I'd also be delighted if you'd all join me for lunch. I suspect it should be ready soon. I have a more private dining hall than the one that you ate in last night. It should provide us with a chance to get to know one another through friendlier conversation. Lord Arrak, you are welcome to stay as well, and let me thank you again for coming to my mother's funeral. Brother Wengryn, you're always welcome as well."

Hearing the invitations, Gilan send a runner ahead to the kitchens. He shadows the duke but doesn't intrude upon the conversation.

Kolo continues "Now, you all know a bit about me I imagine, so why don't you tell me about yourselves. What brings down from Plateau City? Work? Adventure? A quest? You don't look like you're all headed to the same family reunion."

Monthor 
Thursday September 28th, 2006 9:45:48 AM

" Family reunion? BWHAHAHAHAHA!!!!"

:: Monthor give the Duke a friendly pat on the back. ::

" Good one Dooky! "

:: The dwarf stands up on his toes and puts on some mocking airs. ::

" Why yes Dooky, this here be me sister Draax. We grow them tall and ugly in me clan. "

:: Monthor bellows in laughter again. ::

" We be what's left of the Windhorn Hamleteers Dooky. And me job is to make sur that the rest of the boys stay alive. "

Draax 
Thursday September 28th, 2006 3:39:13 PM


Draax frowns as he looks at Monthor, "Hey! I resent that remark about being tall."

He grins as he turns to address the duke. "We came down from our place in Plateau to solve a little mystery. A tree mystically appeared in a picture of one the waterfalls without the artist drawing it. We believe that the tree is some kind of message to us, so we decided to find the tree and see if it has anything to do with us. We had nothing else going on, so this is sort of a vacation."


Kolo (DMJK) 
Thursday September 28th, 2006 5:37:17 PM

"What's left of the Windorn Hamletters? I was under the impression that Windhorn Hamlet was still a thriving community. Has there been some trouble there?"

Arien 
Thursday September 28th, 2006 7:49:04 PM

Arien nods in agreement with Draax and then adds, "I know this is a bit off topic but I would like to introduce a new friend, Juliander. I believe he might be up for a bit of mystery solving." Arien looks at the man expectantly.

Draax 
Thursday September 28th, 2006 8:26:22 PM

Draax smiles as the duke takes Monthor statement literally, "Windorn Hamlet has been through it touch times in the past, but as far as I know it is still thriving. The Windorn Hamleteers is the name of our little adventuring group because at the time it was formed, the majority of the members lived in Windorn Hamlet. Although, that is not the case at the moment, we have yet to chance the name."

Monthor 
Thursday September 28th, 2006 9:05:07 PM

" How about 'Monthor's Angels'? That would be a really good name. "



Juliander 
Thursday September 28th, 2006 11:51:30 PM

The human snorts in genuine amusement, "Angels? that would imply divine origin for yourself master dwarf... and I can't say that... well... to put it delicately... um... you're somewhat less than divine... in appearance at any rate." Juliander's grin is apparent, even though he does his best to maintain a straight face. Turning to Arien, "What mystery? There is a mystery? I'm actually quite fond of puzzles myself... if you need assistance, I'd be happy to lend a hand. I don't seem to have any pressing engagements, outside of lunch that is."

Monthor 
Friday September 29th, 2006 7:54:22 AM

Monthor sizes up the new commer. Likely the only thing keeping him from giving him the back of his hand is the fact that he came with Arien.

" Gee, you sur talk pretty Julie."

:: Monthor puffs his chest out and attempts to looks menacing... ::

" Don't be using big words when talking to us dumb dwarves Julie.... Me may be ugly but me momma always called me HER angel.... "

:: Monthor pauses..... and then starts to bellow.... ::

" Relax human. Monthor's face may be ugly but me heart is pure. Me like to bash orcs and rude people but me like cuddly animals and dumb fragil humans... just ask Arien. "

" Draax! Where's me beer!"



Juliander 
Friday September 29th, 2006 9:00:37 AM

Laughing with Monthor, and not at him, "Actually Monthor, as dwarves go you're rather refreshing. And to be quite honest... when it comes to looks, you're what I've come to expect from such a unique race." Juliander smiles easily, and appears about as relaxed as your typical house cat.

Kolo (DMJK) 
Friday September 29th, 2006 4:41:37 PM

"It's an odd sort of name for an adventuring group especially if you don't live there, but do as you like. If you ever try picking a new name, You might pick something just a bit more catchy."

"So, tell me about this tree you're looking for. I don't profess to know much about trees, but if it's an unusual one near here perhaps I know it. Does it produce some rare wood that you need for a magic bow or perhaps it gives a rare fruit needed for some mysterious potion!"

The duke might be joking. You don't really know him well enough to say.

As the conversation continues, the duke has lunch prepared.

Arrak and Gilan converse quietly amongst themselves so that you can't hear what they're saying. They don't appear to be discussing anything sinister, but they're also both listening to the party's conversation.

Wengryn is here as well, but he looks a bit bored.

Draax 
Saturday September 30th, 2006 12:58:19 AM

Draax nods a greeting to Juliander, "We are not sure what the mystery is or if it is just our imagination, but you help is welcome. I do not know what to say about the tree except that a similar one just appeared out of nowhere on our property. The painter had no idea how the tree appeared in his painting and that was too much of a coincidence for us to just let it pass. We were trying to find the correct waterfall when the 'Ill-Mannered Dwarf of Hoomwix' confronted the duke."

Draax laughs opening at his last remark and then he hears Monthor remark about his beer. Many different lies go through his head before he decides to tell the truth. "Uh I got so into watching the fight that I kinda drank it."

Looking a little sheepish Draax offers Monthor the empty tankard. "I was going to rush to get you another, but the fight was over before I could and since the duke invited us to lunch I knew you could get something to drink here. But I do want to compliment you on your taste in beer, it was very good." He moves his chair away from Monthor when he says that last bit.

Monthor 
Saturday September 30th, 2006 7:02:23 AM

Monthor looks very angrily at Draax... and then shrugs. After all, how could her remain made at one of Monthor's Angels.

" Good was it? Draax me boy... me suggests that ye find a way to replenish this tankard soon... or me will have to give ye the king... or in this case, the duke... of all atomic wedgies. Savy me? "



Draax 
Sunday October 1st, 2006 8:52:31 PM

Draax looks at Monthor a little confused and then he narrows his eyes; he has no idea what the dwarf just said to him, but decides to play around with it. "Hey! I do not know what you may have heard, but I am not into any of that kinky dwarven stuff. You will have to play your ah-tum-mick wedggie games with some one else and maybe that person will give you a savy."

Draax sits there straining to keep a straight face.

Tratain 
Sunday October 1st, 2006 10:08:13 PM

Tratain listens to the Banter between Draax and Monthor and smiles. He hopes that Draax can find Monthor some Ale soon to smooth things over.

Monthor 
Monday October 2nd, 2006 8:12:03 AM

Monthor walks up close to Draax and looks up at the fighter. After all, dwarves ARE short by human standard.

" What me saying Draax old girl is if ye don't refill me mug me will pull your breeches up over your head and sovereign glue them to your forhead. "

:: The grin on Monthor's face is hard to figure out. Is the dwarf serious? Or is he playing with Draax? ::

" From what I'm told... that can be rather uncomfortable for males. "

Kolo (DMJK) 
Monday October 2nd, 2006 3:33:49 PM

Kolo listens to Draax explain about the tree and says, "Well that doesn't give me much to go on. I can't say that I know much about trees, but I concur that they shouldn't just appear out of nowhere. You mentioned a painting. Perhaps you still have it? Even so, there's only three waterfalls of significance in the plateaus, and you've already looked at one of them. They're all on the same river too, so you don't have many places to look."

--------------------------------

OOC: I'll be out of town for work Wed-Fri. I'll try to post in that time, but I don't know what kind of internet access I'll have. Our new players should be coming into the game very soon. I'll emphasize roleplay for a few more days until they're all ready to go, and then we'll jump headfirst into the adventuring.

Monthor 
Monday October 2nd, 2006 5:32:35 PM

ooc> Can we still go to the Catacombs?

Juliander 
Monday October 2nd, 2006 8:19:09 PM

"I'm not sure that I recall a waterfall being near here, though I know quite a few stories about waterfalls. Allow me the chance to think on such a quandry before saying further. Kolo, I don't suppose that you know of a waterfall in this general vicinity that we may not have seen yet."

OOC: How do I make a bardic knowledge check in the Wold, or will you make them for me as appropriate JK? I'm comfortable with you making them, if that is the case.

Draax 
Monday October 2nd, 2006 10:32:53 PM

Draax imagines Monthor grabbing Draax's breeches and jumping up to tack them on his forehead. The image is so laughable that Draax uses addressing the duke as a way to keep from laughing. "That what we learned, we decided to look at the waterfalls one at a time and hope the tree is at one of them. Unless Tratain brought the painting with him, I believe it is still hanging at our residence. We were on our way to the second falls when we ran into the bandits that robbed Lord Arrak's people. They tried to rob us too, but we were a little more than they could handle. Some beast came along while we were fighting them so it was a three way battle until Lord Arrak came and did in a few seconds what we had already spent a few minutes trying."

Looking towards Lord Arrak, "That reminds me, two of the bandits that ran away were on the road a little away from the spot where we first met you. We could not touch them because of the magic placed on the road. The leaders of the gang are dead, but if you ever wanted to get you hands on the remainder of the group, the road would be a good place to check."

Looking back at Monthor, Draax raises his hands up in surrender, "OK, I know how ugly you dwarves get when you do not have something to drink and looking at you at the moment emphasizes that fact." Draax takes the tankard back from Monthor and smiles as he turns to the others, "If you lords will excuse me for a moment, I want to personally refill the ill-mannered dwarf's tankard before he start licking his own sweat to get some alcohol." Draax heads to the kitchen and ask to have the tankard filled with beer and he also asks for a second tankard to be filled with beer.


Arien 
Tuesday October 3rd, 2006 1:17:12 AM

"I've heard," Arien says to no one in particular, "That the reason that dwarves consume so much ale is because if one of them were fully sober and were to by accident see his own reflection he would instantly keel over dead from fright." Arien glances slightly at Monthor as he finishes his statement, a small smile on the elven wizard's face.

Recap - DMJK 
Tuesday October 3rd, 2006 10:25:00 AM

Kolo answers Juliander, "There's a small stream or two that can create little waterfalls in the Dragonridge Hills, but the only big waterfalls are on the Brinkwater."

Hearing this, Aarak speaks up, "The Dragonridge is rocky. There aren't many big trees there like what they are looking for."

The only waterfalls of significance in New Elenna are the points where the Brinkwater River flows down the plateaus. This is common knowledge that anyone should know. Those who were present at the meeting with the painter should remember that he indicated the name of the waterfall was the Brinkwater Falls. The group has already examined the waterfall off the first plateau at Hoomwix. Next is the the fall of the second plateau at Gooddiamond, and last in the the fall of the third plateau at Troiemaret.

Juliander, Highlight to display spoiler: {If anyone thinks to mention the name, you will know that many people refer to the waterfall at Gooddiamond as Brinkwater Falls since it is the first waterfall downstream of the Brink which gives the river it's name. However, it is actually called Diamond Falls.}

The group is currently about six miles east of the river at Hammerhold on the eastern side of the second plateau.

http://www.woldiangames.com/maps/yrth/peninsula/newelenna/images/NewElenna2.jpg
http://www.woldiangames.com/maps/yrth/peninsula/newelenna/images/NewElenna1.jpg

[You can go to the catacombs any time, but the items won't be available until we come to a town or other area with merchants. Roll lore checks any time you wish, and I'll fill in details as appropriate.]

Monthor 
Tuesday October 3rd, 2006 3:32:15 PM

Draax
"We were on our way to the second falls when we ran into the bandits that robbed Lord Arrak's people. They tried to rob us too, but we were a little more than they could handle."

Monthor
" And a poor bunch they were. Even the magic using girley. Hardly worth bloodying me axe one. Oh well, at least they won't be bothering anyone else."

......

Draax
"The leaders of the gang are dead, but if you ever wanted to get you hands on the remainder of the group, the road would be a good place to check."

Monthor
" Indeeeeed. "

..........

Draax
""If you lords will excuse me for a moment, I want to personally refill the ill-mannered dwarf's tankard before he start licking his own sweat to get some alcohol."

Monthor

:: Mockingly... ::
" Would that really work?"

-----------------
Arien
"I've heard," Arien says to no one in particular, "That the reason that dwarves consume so much ale is because if one of them were fully sober and were to by accident see his own reflection he would instantly keel over dead from fright." Arien glances slightly at Monthor as he finishes his statement, a small smile on the elven wizard's face.

Monthor

:: The dwarf looks over at Arien in astonishment. Could the little mage have actually cracked a joke? ::

" No me friend. While we would keel over from fright it wouldn't be because of how we look. It would be from thirst. "

" Me? Ugly? Now me angels... me be the prettiest one here!!! It's ye frail ones that be ugly. Although.... you do get prettier the more me drink. "



ADM Joe 
Tuesday October 3rd, 2006 6:46:57 PM

Game #2 Windhorn Hamlet
For week of Sept 29th, 2006

Name MTWTF
DM JK OOXXX
Draax --XXX
Monthor --XXX
Tratain --OOX
Arian --OXO
Juliander --OXO

Off Posting for us, sorry for being late with the Report, RL was really hectic last week, things are better now. New People being added to the Game, Welcome and lets get this game going back to where we were in the past.

Tratain 
Tuesday October 3rd, 2006 6:47:56 PM

Tratain listens to what is said and replies, "Well after lunch or maybe tomorrow we can head to the Waterfall you all suggest, perhapse that one is the one we are looking for."

Draax 
Tuesday October 3rd, 2006 8:32:42 PM

Draax returns to the group with two tankards full of beer and places them both in front of Monthor. "The first one is to ease away some of the ugliness and the second one is for when the first one does not work"

Turning to Tratain Draax says, "Sounds like a good plan to me."


Draax 
Tuesday October 3rd, 2006 8:35:19 PM

Draax returns to the group with two tankards full of beer and places them both in front of Monthor. "The first one is to ease away some of the ugliness and the second one is for when the first one does not work"

Turning to Tratain Draax says, "Sounds like a good plan to me."


Juliander 
Tuesday October 3rd, 2006 10:49:23 PM

"Which of the three falls would you like to visit first? Did the artist of the painting mention the subject with which he was working? That might be helpful information."

Arien 
Tuesday October 3rd, 2006 11:03:07 PM

Arien chuckles a bit at Monthor's response and replies, "It figures that a dwarf would dehydrate that fast, what with the never keeping their mouth shut." Arien pretends to ponder a moment and then snaps his fingers as if he's had an idea, "I know, we can create our own army of dehydrated dwarves. We can carry them around in a bag that says In case of emergency pour in Ale and run! We could even call this army Monthor's Dehydrated Dwarven Death Squad."

Monthor ooc> 
Wednesday October 4th, 2006 7:49:46 AM

Due to a death in the family I'll be leaving tomorrow morning and returning Sunday or Monday.
Please carry on without Monthor until then.

Yves/Monthor

Arrak (DMJK) 
Wednesday October 4th, 2006 12:18:38 PM

A steward comes in and discusses something that is apparently of some import to Duke Kolo. They speak in whispered tones, and then Kolo excuses himself for a moment, "Something pressing has come up. Do stay and enjoy yourselves. I'll return shortly." He leaves, and Gilan follows him.

The departure shifts Lord Arrak's attention to the group. "So, I gather that you will be visiting Diamond Falls next? Given the hour, I fear you'll be hard pressed to make it before the lifts close at nightfall. The invitation to stay at my estate is still open should you wish to stay there tonight. It would only take you a few hours to reach the lifts from there in the morning."

(Sorry to hear that Yves.)

Juliander 
Wednesday October 4th, 2006 8:48:05 PM

"I don't see any need to rush off to the falls, though being a relative newcomer, I'm hesitant to speak for the group. What say you gentle folk? Sleep and off in the morning? or shall we chance it now and camp at Diamond Falls? Seems to me that Diamond Falls is also the falls more commonly referred to as Brinkwater Falls. Perhaps we'll have luck there in our endeavor."

OOC: Um JK, you may want to read your post for Arrak and edit as necessary. THX lol -jk

Draax 
Thursday October 5th, 2006 1:20:19 AM

Draax watches the duke leave and listens to the lord's offer. After Juliander has made his statement, Draax looks questionable at the rest of the group to see if they agree with Juliander's assessment. "Leaving tomorrow would probably be better and we did promise to visit Lord Arrak's estate. Like Juliander said, we are not in any rush, so I am for waiting until tomorrow. What about the rest of you?"

Arrak (DMJK) 
Thursday October 5th, 2006 10:28:53 AM

"What I meant was that we should leave today for my estate, which is near the Dragon Ridge. Then you would have an easy journey on the morrow to Good Diamond and your waterfall."

Juliander 
Thursday October 5th, 2006 8:42:58 PM

Silence among the rest of the group is Juliander's cue to jump in it seems, "Excellent, good Sir Draax and I are agreed, and since the rest of you are quiet, so it shall be," the fair man announces amicably. "Do lead on Lord Arrak."

Draax 
Thursday October 5th, 2006 10:47:00 PM

Draax rolls his eyes at Juliander type of speech. "Uh yea, what he just said."

Tratain 
Friday October 6th, 2006 11:16:48 AM

Tratain says "Aye, that would be best. I'd Like to visit Lord Arrak's and since its on the way to the falls we could stop there on the way."

Arien 
Saturday October 7th, 2006 2:45:01 PM

"I agree as well, and no offence to Duke Kolo but I think we should head out shortly" Arien looks at the other members to see if they agree.

Monthor - back in the saddle... 
Saturday October 7th, 2006 9:50:21 PM

Monthor approaches Arien...

" Before we go... could ye be kind enough to teleport me to the Catacombs. Me be looking to buy a cape of the Mountebank. It's dimension door ability should let me avoid more of the little problem me had with that cage the last time. "


Departure (DMJK) 
Tuesday October 10th, 2006 1:59:24 PM

Kolo returns as everyone is making plans for their departure. "So, you're leaving so soon? Very well, I've had some important matters to attend to myself. Feel free to visit any time you wish. We don't have many comforts here in Hammerhold, but we always welcome visitors."

He holds out his hand for Monthor, "Master Dwarf, the circumstances of our meeting were strained, but I believe we're kindred spirits... of a sort. I hope that you'll call on me if ever you have need. Mention to any of my men that you're the Ill-Mannered Dwarf of Hoomwix, and from this day forward you'll have their service." His smile indicates that he means the name as an honor rather than a further insult.

While Kolo speaks, Arrak has a few more silent words for Gilan. Then he rises, "As you saw yesterday, I travel light. I have no baggage except what is on my person and may leave when you are all ready."

Everything seems ready for departure, but if you wish to do anything before your departure, mention it now.

[let's hold off on the Catacombs visit. we'll get it soon enough. I'm thinking we can wrap up this tree and waterfall thing quickly and start off on a bigger module once the new players are ready.]

Draax 
Tuesday October 10th, 2006 10:52:45 PM

Draax smiles as the group get ready to depart, "Thanks you Duke Kolo for you hospitality. Although our little place in Plateau City could not live up to the kindness you bestowed on us, we would still like to extend you an open invitation if you find yourself in the area."

After saying his goodbyes, Draax is ready to leave.


Arien 
Wednesday October 11th, 2006 8:53:05 AM

Arien adds his thanks for the hospitality and adds as well that if Kolo needed any magical assistance in the future that Arien would be glad to help as best he could. Then Arien turns to the rest of the party and gives them an inquiring look to see if they are ready to leave.

Tratain 
Wednesday October 11th, 2006 11:03:28 AM

Tratain Nods to the other to show that he is ready to travel. "We should leave soon, so we do not have to spend alot of time traveling in the dark."

Monthor 
Wednesday October 11th, 2006 2:47:52 PM

He holds out his hand for Monthor, "Master Dwarf, the circumstances of our meeting were strained, but I believe we're kindred spirits... of a sort. I hope that you'll call on me if ever you have need. Mention to any of my men that you're the Ill-Mannered Dwarf of Hoomwix, and from this day forward you'll have their service." His smile indicates that he means the name as an honor rather than a further insult.

:: Monthor gladely accepts the Duke's hand and even forgoes his usual "squeezing until they cry" handshake ritual. ::

" You not a bad sort yourself Dooky. If ye ever need help yerself, ye can count on Monthor's Angels to come running. "



On the road (DMJK) 
Wednesday October 11th, 2006 5:51:28 PM

The party leaves Hammerhold and resumes its journey upon the safe road with Lord Arrak riding along.

Though he was rather quiet in Hammerhold, he now seems ready to talk with the group, "So gentlemen, tell me a little bit about yourselves. I know that Monthor is impatient, that you have little love for bandits, and that you are searching for a tree, but what else should I know about your merry band? I may have some extremely well paying work for you if I like what I hear."

Juliander 
Wednesday October 11th, 2006 10:45:54 PM

"I don't know that I'm officially apart of this merry little band yet sir, but I like what I've seen so far. I don't get the opportunity to speak with many dwarves, but I will say that Monthor is everything that Mom ever said about dwarves... and somewhat more." Juliander smiles, "As for myself, I'm a man of many talents... I prefer to think of myself as a gentleman adventurer, if such a thing were to exist, it would be me. Though it doesn't do to give up the well earned secrets of my trade, I'll say that I do well in a variety of situations, particularly when I have worthy allies, such as these." Juliander gestures to the rest of the group.

Draax 
Thursday October 12th, 2006 1:23:40 AM

Draax ponders Lord Arrak's request, "Hmm...I am not sure how to answer that. This group has changed a few members over the years and we have worked for various people in power or for people in need. Sometime for money and sometime because it was the right thing to do. Personally, I get a great feeling of satisfaction every time we stick it to the Son of Dread. The SoD and I have a continuous history; they like to try to take over or destroy the wold and my friends and I take get pleasure in stopping them. Recently we did our little part in the Fey King business.

There is nothing else that I can think to say except that we do work for money, but we will not do anything that we do not believe in."

Draax looks to the others to hear what they have to say.


Monthor 
Thursday October 12th, 2006 8:24:08 AM

" Ye need to know that Monthor's Angels are a tough bunch of drinker, lovers, protectors and when the need be there, fighters. Mainly, me job is to keep the other girls here alive. As long as your 'work' is relatively honest me be certain that we can handle it. "



CDM Jerry 
Thursday October 12th, 2006 1:03:03 PM

I see no report from Monday friends. I need the ADM to please make the report for this game and post it here. When it's posted, I need the ADM to email me saying it's done please.

:)

Tratain 
Thursday October 12th, 2006 11:34:12 PM

Tratain says "I've been Traveling with Draax and Arien here for a while, we met fighting a Dragon. Then we had that business with the Sons of Dread and then after that the Fey King thing."

ADM Joe 
Thursday October 12th, 2006 11:38:35 PM

Game #2 Windhorn Hamlet

Name MTWTF
DM JK XXXX-
Draax XXXX-
Monthor OXOX-
Tratain OXOX-
Arian XXOX-
Juliander XXXX-

Sorry for slacking again, missed my chance to post monday, and then it becomes hard for me to post again for a bit sometimes

DMJK 
Monday October 16th, 2006 1:19:26 PM

No worries, Joe. My posting last week was abyssmal. I try to do it at work, but sometimes it just doesn't fit. In any case, the new players are nearly on board, so let's ratchet it up a notch.

the gnomes - DMJK 
Monday October 16th, 2006 1:42:24 PM

Arrak leads the group down the Safe Road past Middleden, the stagnant water of the Brink, and Brinkwater. After Brinkwater, he takes the eastern fork of the safe road and follows it around Lake Wellogy. Before the road bends back to the west, he takes a side road that leads out into the Dragonridge Hills.

When the group is out of sight of the road, the party encounters a small band of gnomes. They greet Lord Arrak with a good deal of reverence and address him as if he were a priest, "Welcome home, Patriarch. We've heard the bandits received justice."

For his part, Arrak nods to the gnomes and turns back to the party, "These are my subjects. If you'd be so kind as to follow them, they'll take you to my home. I have one quick matter to attend to, and I'll meet you there."



Draax 
Monday October 16th, 2006 3:32:56 PM

Seeing the gnomes, Draax tries to keep the surprise from showing on his face, but he is pretty sure he failed. To Lord Arrak's instruction to follow the gnomes, Draax nods his head and follows without saying a word.

Monthor 
Monday October 16th, 2006 8:40:46 PM

" Gee, creatures shorter then me!?!
Okay Monthor's Angels, let's follow the lawn gnomes to Lordy's house. "



Tratian 
Tuesday October 17th, 2006 4:41:15 PM

Tratain is surprised to find that gnomes are Lord Arrak's subjects and work in his household but keeps the question to himself for now.

ADM Joe 
Tuesday October 17th, 2006 4:49:17 PM

Game #2 Windhorn Hamlet

Name MTWTF
DM JK -XX--
Draax -XX--
Monthor -XX--
Tratain -XX--
Arian -XO--
Juliander -OX--

We're Reving up for the new players now, shouldn't be long before we're back at full strength and off to adventuring. Everyone please make an effort to get our game back on track.

DMJK 
Tuesday October 17th, 2006 6:31:27 PM

Arrak leaves the group and heads back up the path toward town, and the little band of gnomes leads the group towards the hills. The gnomes talk to themselves on the journey, but the language they speak is unusual to say the least. It's certainly not gnomish - or dwarvish for that matter.

Every now and again, the one that spoke to Arrak turns back to the group and says, "This way. This way."

As they lead the party forward, it seems that you are getting farther from civilization. As you enter the Dragonridge Hills, the land becomes even more wild, and the road you follow turns into little more than a beaten track. There's no sign at all that you are approaching some lord's estate.

Draax 
Tuesday October 17th, 2006 10:22:44 PM

Draax becomes suspicious and a little nervous as the group is being lead into the middle of nowhere. The dagger he keeps up his sleeve comes easily into his hand and he begins to nonchalantly use it to pick his fingernails as they walk.

Juliander  d20+23=31 d20+22=38 d20+15=28
Tuesday October 17th, 2006 10:46:26 PM

As they're walking along, Juliander starts humming a tune, and then begins singing an elven traveling song, to mask the fact that he is actually casting comprehend languages. He really doesn't like the fact that he cannot understand the gnomes. All the while he attempts to get a bead on their intentions. (OOC: Perform DC 31, Bluff DC 38, Sense Motive DC 28.)

Arien 
Wednesday October 18th, 2006 1:11:37 AM

The elven mage follows the gnomes, but keeps his guard up. Arien trusts Arrak since he had no reason not to thus far but monsters frequently lurk in the wilds.

Monthor 
Wednesday October 18th, 2006 7:46:38 AM

Monthor follows along wondering if the gnomes are going to have some mead for him to drink.

:: Monthor says to no one in particular... ::
" Are we there yet? "

Tratain 
Wednesday October 18th, 2006 10:48:52 AM

Tratain follows the Gnomes, taking in the sites. He is not concerned that he can't understand the gnomes or that he doesn't see Lord Arrak's estate. Maybe its hidden somewhere closeby.

A Cave (DMJK) 
Wednesday October 18th, 2006 4:32:55 PM

Draax's dagger play doesn't seem to concern the gnomes in the slightest, and when Juliander casts his spell, he discovers that the gnomes are engaged in a rather mundane conversation about to best cook a particular mushroom dish. From listening, he gathers that whatever language they are using is their native tongue.

They lead the group up into the hills and eventually come to a cave. The lead gnome turns and says, "In here. It's dark. Do you need light?"

Monthor 
Wednesday October 18th, 2006 5:45:53 PM

" Are ye kidding me? Me be a dwarf after all! Then again, maybe the rest of me Angels do? "


Juliander 
Wednesday October 18th, 2006 8:49:52 PM

Juliander shrugs thinking to himself, Feh! Gnomes! He happily trudges along until they get to the cave. "Light would be nice."

Draax 
Wednesday October 18th, 2006 10:16:47 PM

Draax narrows his eyes when he sees the cave entrance. He wonders how in the world did the bandits find this place and how Lord Arrak expected them to be able to just stop by when they had the time.

He nods his head in agreement with Juliander,"Yea, a little light would not hurt."

Lord Arrak's "estate" (DMJK) 
Thursday October 19th, 2006 5:34:58 PM

One of the gnomes heads into the cave and returns a moment later with a lantern. He motions for everyone to follow him and heads into the cave.

The cave mouth is only about three feet across and seven feet high, and it would be easy to miss if you didn't know where it was. The interior of the cave is dry and dark. There's nothing unusual about the cave itself. It exhibits all the traits you've come to expect to find in a cave. The entry chamber is roughly 10 feet wide, 20 feet long, and has an 8 foot ceiling.

The gnomes lead the way to the back wall, which appears to feature a very solid wall. However, after quickly touching a series of points along the wall, a secret door opens up on silent hinges. The gnomes lead the way into a hallway that was clearly carved out of the rock, unless a cave naturally formed a long hallway at perfect right angles. Monthor doesn't think the construction looks dwarven, most likely gnomes built it.

After 30 feet or so, the gnomes come to a door. One lays a hand upon it and speaks a word in their odd tongue. The next door swings open, and light floods into the hallway. The light comes from a number of glowing orbs positioned around a large chamber filled with ornate rugs and lavish tapestries.

There are a number of plush looking leather chairs positioned about the room and a few lush, green potted plants as well. All together the effect is almost startling. If you didn't known for certain that you had just entered a cave, you wouldn't know that you weren't in some interior room of a lord's palace.

Four other doors open up onto the room, and after entering, all of the gnomes, save the one that has been speaking to you, head out the leftmost door. The remaining gnome gestures to the chairs, "Please have a seat. I'm sure the Patriarch will return with haste. Would you care for refreshments while you wait?"

Draax 
Thursday October 19th, 2006 6:40:21 PM

Draax makes sure the surprise that he feels from stepping into the room does not show on his face. He takes a sit when it is offered and nods his head at the mention of refreshments. "Refreshment would be nice, thanks."

Monthor 
Thursday October 19th, 2006 7:36:30 PM

Monthor lips his lips in anticipation before taking a seat.

" Beer oh gnomish ones. And lots of it. "



Juliander 
Thursday October 19th, 2006 9:29:54 PM

Surprised indeed to see the interior of the chamber, Juliander has a seat, "I'm with Monthor, a good strong ale would be divine."

Arien 
Thursday October 19th, 2006 10:44:08 PM

Arien is impressed by the chamber and takes a seat as well. When asked Arien replies, "Only water please, I prefer to keep my wits about me."

service (DMJK) 
Friday October 20th, 2006 4:58:55 PM

The gnome leaves a returns a few minutes later with the requested drinks. The beer is good and cool, but there's a faint taste of sulfur in the water.

After bringing the drinks, the gnome excuses himself. He closes the door when he leaves, and the group is left alone.

The minutes pass, and you can't help but wonder if you've just been trapped in some posh cell.

Arien 
Friday October 20th, 2006 7:48:23 PM

Arien sips the water for a moment then sets the drink down and moves to one wall to inspect the tapestries there.

Draax 
Saturday October 21st, 2006 3:35:48 PM

Draax's suspicious nature begins to surface, he does not believe that Arrak plans to do any harm to the group, but this reminds him of a tactic that his old employee Marcus might have used. The longer they wait the more dangerous the task the Patriarch will ask of them. Draax smiles as he thinks about the confidence it takes to follow someone you do not know blindly into a situation like this, or is it stupidity.

Having no idea about how long they might have to wait, Draax joins Arien in inspecting the tapestries.


Juliander 
Sunday October 22nd, 2006 4:46:25 AM

Juliander remains silent though relaxed. He is certain, for the moment anyway, that Arrak's motives are less then insidious.

Monthor 
Sunday October 22nd, 2006 12:57:46 PM

And Monthor... being Monthor... continues to drink.

Newcomers (DMJK) 
Monday October 23rd, 2006 5:56:06 PM

There's nothing special about the tapestries, but they do appear to be finely made.

After about 30 minutes, Arrak enters the chamber through the same door the party entered. He has two men with him. "I hope you've all found my home welcoming. I know it's a bit unusual. I must also beg you to excuse me for making you wait for me, but I met these two gentlemen nearby. They were most gracious to accept my invitation for dinner." He motions to the two who were following him, "I do hope that you all find each other's company to be pleasurable. Why don't you all take a moment to get aquainted, and then I'll tell you of my business proposition."

[This is the not so subtle new character entry. Still waiting on one sheet.]



Draax 
Tuesday October 24th, 2006 12:51:56 AM

Draax turns his attention to Lord Arrak and his guest. He goes back to his seat and takes a sip of his drink. Looking at the newcomers, Draax raises his hand in a gesture of greeting and says, "Nice to meet you; my name is Draax."

Lord Arrak's words finally register with Draax and he realizes that these two were brought here for the same reason as the group.

Jerry 
Tuesday October 24th, 2006 4:56:28 PM

I need David Taylor to check his emails please. We have a tap ready to go and need his help in getting it started. :)

delete once David gets this.

Email me JK if he's out of pocket for some reason that you know about.

Arrak (DMJK) 
Tuesday October 24th, 2006 5:45:59 PM

Arrak looks around the group, "Now don't everyone talk at once."

Draax 
Tuesday October 24th, 2006 7:20:14 PM

Seeing the newcomers, Draax puts his suspicious nature away as he begins to think that Arrak was not trying to play mental games with the group. He continues to sit as he waits for the newcomers and the others to make their introductions.

Monthor 
Tuesday October 24th, 2006 8:15:16 PM

Monthor hardly raises his eyes from the cup and waves a hardy "hello" to the new folks.

" Me be Monthor. And these girlies are Monthor's Angels. Have a seat and down a drink. "



Tratain 
Tuesday October 24th, 2006 9:37:09 PM

Tratain says "Greetings, My name is Tratain, a follower of Domi. It's nice to meet you."

ADM Joe 
Tuesday October 24th, 2006 9:42:04 PM

Game #2 Windhorn Hamlet

Name MTWTF
DM JK XXXXX
Draax XXXXX
Monthor XXXXX
Tratain XXOOO
Arian OXOXX
Juliander OXXXX

We're starting to pick up posting again, mine fell off towords the end of the week, I'll make a better effort to try and keep my posting regular and budget my time better.

Izen 
Tuesday October 24th, 2006 9:55:32 PM

The halfling that followed Lord Arrak into the room sat quietly and studied the others. He rolled a copper coin on the backs of his fingers with one hand, while his other hand scratched at the three-day growth of stubble on his face. His dark brown eyes revealed nothing--nor did the simple, sturdy brown clothes that he wore, or the brown pack he wore on his back. The rapier at his side and the javelin at his shoulder said enough for themselves, however.

At last, the halfling glanced at their host. "You said there was money involved," he said. The words came out low and had a breathy quality to them.

Juliander 
Tuesday October 24th, 2006 10:24:38 PM

Juliander stands, "I thought it best to allow those officially a part of the group to introduce themselves first, though I would say they don't seem to be particularly talkative for the moment. For myself, I've recently met these good folk, just as you do so now. My name is Juliander Phaelix."

Juliander is just over six feet tall and lanky in build. He has meticulously cared for short black hair, and jade green eyes that suggest elven heritage, though perhaps twice or even three times removed. He currently wears a plain traveling outfit of tan breeches, dark brown boots, and a moss green tunic. The only notable clothing apparent is a fine jade green cloak and gloves (matches his eyes), with silver trim that seem clean despite his otherwise road-worn appearance. A rapier hangs off his left hip, worn with apparent comfort, and a crossbow is lashed to the back of his pack and quiver, which currently rest beside the chair he was sitting in.


Monthor 
Wednesday October 25th, 2006 9:35:35 AM

ooc> Just to add a description of Monthor.

:: Monthor is ugly, even by dwarven standards, and sports a variety of scars and other assorted battle wounds over his face and body.
The red string tying his long beard denotes membership in the Dirt City Axe Head clan.
Monthor's obviously the group's "tank" being dresed in full plate armour. The large dwarven war axe to his side looks well used. A large ornated belt is around is ample belly and heavy leather gauntlets are on his massive dwarven hands.



Arrak (DMJK) 
Wednesday October 25th, 2006 7:05:58 PM

Arrak turns to address Izen, "Master Izen, I said nothing about money. I said you would find my offer worth your while. If money is your only concern, you may go." He nods to the door everyone came through.

To the rest of the group, he says, "This quiet fellow in the fancy cloak is Jova and claims to be a sorceror of some reknown."

"Now before I begin, tell me what you know already about the Sons of Dread. I don't wish to bore you with things you already know."

Jova Kon 
Thursday October 26th, 2006 12:38:19 AM

The very tall human, 6 and a half feet tall, rises from his squatting position when Arack points him out.

"Hello, hello, yes i am Jova KOn. Sorcerer, blah!! I said I could do magic tricks. You kow it is all relative. Depends on who you talk to and ehen you talk to them.

"Oh!! Case in point. Look at thois dwarf. Ugly by most standards, yep most figure him disgusting. Although those who have travelled the dwarven nations know, he is about normal. Another few years of development, then i would say he is ugly. But at the moment short stack, you are not." Hahaha, he bursts out with laughter at himself. Wiping the tears from his eyes, he continues.

"Shortstack. Thats funny. If you were a Fullstack, yes then the ugly moniker would fit. So did I hear you right your little group is called 'Shortstacks Angels'. Thats cute."He does smile a genuine smile.

Arien 
Thursday October 26th, 2006 1:31:33 AM

Arien turns when the newcomers and Arrak enter the room. Arien bows to the newcomers and says, "Greetings I am Arien Silverbow." The pale elven mage is dressed in sturdy adventuring gear with numerous pouches for various spell components. He has black hair kept in a tail except for two locks that hang down on either side of his face.

He moves with the inherint grace of the elves as he turns to Arrak and says, "I do not know about what these two or even some of the new members of our party know but we have, as a group, had very serious conflicts with the Sons in the past. I can assure you that I at least am familiar with the ways that they operate. Usually their plots are obscene and evil and need to be thwarted, but of course that is generally what happens with any group of foul minded fools."

Draax 
Thursday October 26th, 2006 2:17:06 AM

Draax sits straighter when he hears the words the Son of Dreads. He thinks for a moments because it has been so long since he dealt with them.

"The Son of Dreads are known to me although I am not exactly sure what type of cult they are. This group, although with some different members, have had a hand in foiling two of their plans. The first was when they were looking for the body of a mage named Mengor, they were going to use the body to blow up Windhorn and prevent continuation of the Renewal of the Sentinel ceremony. The second was some energy sapping machine that we preventing them from using and a couple of our members sacrificed themselves to destroy the machine.

Other than that, I know the will kill themselves instead of being captured and they believe that if they die their god will resurrect them, so they have no problem with dying for what they believe it. Everything that they are involved in usually has some very bad global consequences."

Unable to think of anything else, Draax continues to sit and wait.

Monthor 
Thursday October 26th, 2006 7:58:42 AM

Monthor looks at Jova with a smile....

" Kinda jovial aren't we Jova. Me thinks that we're going to get along just fine ye and me. Just fine indeed.... "

:: Monthor's smile turns into a wicked grin ::

{ Yes, me boy, we're going to have fun. }

" As far as these Sons of the Dead.... Me know nothing about them. "



Izen  d20+11=13 d2=2
Thursday October 26th, 2006 9:18:28 AM

Not meeting Lord Arrak's eyes, the halfling called Izen gazed casually at the copper coin that he continued to roll across his fingers. "I don't know," he said quietly. "My ... 'while' ... can be worth quite a bit."

He flipped the coin in the air, caught it, and checked the results. (Sleight of Hand 15-not 13- result tails.) With a thoughtful expression, he looked around the room at the others. Then, shifting in his seat and returning his gaze to the coin, he resumed rolling the coin on his fingers ... and waited.

Arrak (DMJK) 
Thursday October 26th, 2006 5:31:40 PM

"So two of you have met the Sons. Have you wondered whose sons they are? Have you heard of the father? Do you know anything of the Lord of Dread?"

[Juliander would know that the Sons of Dread are a mysterious group often associated with villainy, but he knows nothing specific (and he's never heard anything about their leader).]

Juliander 
Thursday October 26th, 2006 9:23:45 PM

Juliander shrugs, "Perhaps the more experienced among us do. I've only heard vague stories of treacherous villiany and the like."

Draax 
Friday October 27th, 2006 12:09:32 AM

Draax shakes his head, "No, I cannot say that I have heard of the Lord of Dread. With the word Dread at the end, I always thought it was just a name, like Sons of Freedom or Sons of Liberty."


Jova Kon 
Friday October 27th, 2006 2:31:50 AM

If for some reason the hawk on his shoulder went unseen, it becomes apparent now. The bird flutters wildly and launches into the air. It flies to the ceiling, bumps into it and begins screeching. It rebounds and hits a new spot each time the screeching getting louder and louder. Whe it finds it cannot escape, it flutters down to the ground, amist feathers, and excited loss of excrement.

The hawk prances wildly back and forth, muttering. Jova pipes up and begins the chatter with teh bird. It goes on for several moments. The small conversation ends with the bird falling exhaustedly at the feet of Monthor.

"Umm, forgot to introduce you to Z", Jova points out the obvious subject in question. "Z has a longer name, but in his tongu is means 'foul copulation', so I just call him Z. Anyway, he is a real smart bird. The elves taught him the language you heard, and I learned it as well. He is also learning comon, but he can only understand it a little, no speech.

"So anyway", Jova spreads his hands wide, "It seems he has heard about this Lord Dread. I cant quite get the gist of what he knows. Sounds like childrens tales to me. And sometimes he makes up stories. If he comes up with sopmething useful, i will pass it along."

Looking over to Monthor, "He does lke his head to be scratched.

Izen  d20+9=11
Friday October 27th, 2006 8:47:06 AM

The halfling with the copper coin shook his head silently. He adjusted two daggers on his waistband. As he watched and listened to the others, he pocketed the coin and fetched a piece of string out, on which he then began tying knots (Craft, trapmaking, 9). The knots were fairly crude--perhaps because his attention was divided.

He looked up occasionally at their host with a patient and expectant expression--for the moment.

Monthor 
Friday October 27th, 2006 2:12:48 PM

Monthor laughs a friendly laugh at Jova's comments.

" Me like birds and children and dumb animals.
Especially dumb animals. Just ask me friend Draax. "

" Me know nothing of the Lord of Dread. But he does sound like someone that needs some bashing. "



Arrak (DMJK) 
Friday October 27th, 2006 4:52:18 PM

Arrak frowns, "I had hoped you would know more. I confess that I know very little myself, but I will share a bit of what I know. The Lord of Dread, or simply the Dread as he is more commonly known, is a powerful lich. He gathers these sons to him in an attempt to boost his own power. In exchange for their service, he gives them the ability to work magics beyond their ability. As such, he attracts failed hedgewizards, no-talent sorcerers, and others who lack the intelligence or discipline to study magic. These are the types of men who swell the ranks of the Sons of Dread. In exchange, they do his work in the world."

"These Sons of Dread have caused great evil in the world, but I have heard little of them of late. This disturbs me more than I can say. I would know more of their intentions. In many respects, I am bound to this place, and I don't have the... freedom to investigate this matter myself. I would send you to the Dreadlands beyond the Culverwood to discover what you can and report that information back to me."

"If you are successful in this, I will sponsor you in your adventures, but I will require you to pass on other bits of information from time to time."



Draax 
Friday October 27th, 2006 6:28:30 PM

Draax watches the bird fly around the room, at first he thinks that it is drunk or blind, but after listening to Jova, he realizes that the thing was just looking to fly out of the room.

Draax addresses Monthor's comment, "Yes, I can vouch for Monthor liking dumb animals. He feels more comfortable with animals that has the same intelligence as him or smarter. Just watching the bird, I can see that it has far more intelligence than Monthor, so they should get along fine."

Draax was hoping that Arrak had more information about the activities of the Dread and its sons. He had always worked to stop their plans, not find out what they were up to. If everyone from the old group were here he would be more confident, but going in with 3 people that he does not know gives him some doubt.

Draax has to admit that he was curious about why the SoDs have not be heard from in a while. For him, not going is not an option, but he wishes that Arrak had more intell on what they will be facing.


Arien 
Friday October 27th, 2006 11:37:01 PM

"I have lost several friends to the Sons, I would gladly do this, and if we get the chance to bloody them a bit and get away safely, so much the better." Arien looks frankly outraged about how the Sons are able to 'cheat' their way to magic that they shouldn't be able to use.

The elven mage begins pacing back and forth in a tight arc the stops and says, "We had an arrangement prior to this with another employer. We had a means of communicating remotely with us should the need arise. Perhaps we can arrange something similar now so that we can relay information as we learn it. Also if we are going to go to a place with numerous 'wizards'," Arien says the last bit with heavy sarcasm, "We'll likely need to take steps to protect our identities so we aren't discovered."

Arien looks over at Draax and says, "Time seems to circle about perhaps its time for our old disguises to become useful once again?"

Izen 
Sunday October 29th, 2006 9:10:48 AM

"Find out what we can, and report back--that's it?" Izen repeated back. He pursed his lips and pondered. "And in return, you ... 'sponsor' us?"

He looked at his erstwhile employer. Quietly as before, he said evenly, "You'll admit that's a bit vague as an employment contract. What is this project worth to you?"

Monthor 
Monday October 30th, 2006 12:50:33 PM

:: Monthor pauses from his drinking long enough to listen to Arrak's proposal. Monthor likes to have people think he's dumb but the dwarf is actually fairly intelligent. His lack of wisdom and charisma sometimes gets him in trouble but he's certainly not think headed where it counts. ::

" Bottom line Arrak me bud, me goes where Draax, Tratain and Arien goes. If they choose to do this for ye, me will do me best to keep them alive. Me would know more about the "Dreadlands". What are we likely to encounter there? Sounds like undead territory to me.

Arrak (DMJK) 
Monday October 30th, 2006 5:53:12 PM

Arrak looks about the group as they speak. He looks as if he's about to speak on a couple of occassions, but he decides to address Monthor first, "The Dreadlands is the just the name of the headquarters of the Sons of Dread. It was a portion of the Culverwood until the Dread settled in it. The forest has slowly been dying since he came to it. I had hoped to find a druid to go with you to see how any being could destroy the magical forest. I'm afraid the Sons are somehow leaching its magic to strengthen the Dread. Perhaps you can discern how this is happening, but a druid would be of some help, I imagine."

He addresses Arien next, "Go in disguise if you wish." He smiles knowingly, "Concealing your identity can be useful for a variety of reasons. However, most disguises won't likely protect you in the Dreadlands. I suspect that they'd kill those who don't belong. So, if you disguise yourself, it should be as someone who belongs. As to a means of contacting me. I can provide something suitable that will allow the group to return to me, or at least to a nearby location. If the matter is important, I prefer to discuss it in person. If it isn't important, you don't need a magic mirror or some such to talk to me."

Finally he turns to Izen, "It's a simple matter to come by coin. You could murder people in their sleep and rob them of everything they own. You could become a pickpocket and snatch the purses of the wealthy as they walk by. You could steal innocent babes and sell them into slavery. You could flaunt your talent and perform in a travelling troupe, or you could pick up a hammer and learn to smith."

He pauses a moment, "There are a myriad of other possibilities. However, you don't seem to have taken to any of these paths to earn your coin. Instead, you've choosen the route of the adventurer. This profession leads to piles of coin, the adoration of fair maidens, and lasting fame in song. It can also lead to an early death."

"So what do I intend when I say that I'll sponsor you? I can provide you with the means to become adventurers of reknown. I once helped turn an amateurish band of adventurers known as the Three into the famed Storm Dragons. Now, members of that band are part of the legendary Platinum Dragons. They break bread with Valdor the Dragonstone and fight by his side. Their wealth is sufficient to make lords weep and kings envy. If you serve me in this and future tasks, I can similarly elevate you. I can provide with with contacts in the world, quests for adventure, and even the shiny magic items that can make you great."

He grows quiet for a moment, "But if that isn't to your liking, you're free to go." Once again, he nods to the door everyone used to enter this room.

Monthor 
Monday October 30th, 2006 7:19:09 PM

" Shiny magic items is it? Fine Arrak old sock. Ye talked me into it. The rest of you girls coming along too?
Come now? Monthor's Angels needs to start making a name for themselves! "



Draax 
Monday October 30th, 2006 9:37:05 PM

Draax thinks for a moment, "I also like the sound of wealth and magic items, I never really thought about fame. Like my friend Monthor, you can count me in too, on one condition and that is, (smiling) you do not refer to us now or in the future as Monthor's Angels."

Arien 
Monday October 30th, 2006 11:59:52 PM

Arien smiles a moment at Draax's comment before adding, "Perhaps one day, not so long ago by an elf's reconing, the thought of fame and fortune would have motivated me. Now I feel less entranced with these things and instead simply seek to thwart evil where evil may be found. I have lost too many friends to those of evil intent and too often they are not brought to task for the evil that they work. A chance to do so is all that I ask for. So yes I will go, perhaps I can disguise myself as one of the Sons and the rest or most as servants. We need to know more about the Sons though. Would you perchance know someone or somewhere we could gain this information?"

Juliander 
Tuesday October 31st, 2006 1:11:46 AM

Becoming quietly serious, "I know nothing of 'adventure' as you speak. However, I will do what is right. Tell me Arrak, what manner of creature that we might disguise ourselves, calls the Dreadlands home? Describe these denizens to me, that I may know them better. Please don't be lax with the details."

Izen  d2=1
Tuesday October 31st, 2006 9:13:26 AM

Izen listened carefully to Lord Arrak's words. If he registered the scorn and sarcasm in the Lord's words, he did not acknowledge it--nor did he rise to the bait of the repeated suggestion to leave.

He pocketed the string tied with loops and snares and retrieved the copper coin once more. He flipped it in the air and examined the results. (1, heads) then he addressed the lord.

"You seem to have powerful allies," the halfling acknowledged. "Present company included. These fine folk seem willing enough to trust you. And I ..." He trailed off and frowned, looking at the coin. "Maybe I'm a bit cautious about accepting employment. I want to make sure I know what I'm getting myself into. I ... wouldn't want to disappoint anyone."

He looked at the others, and then Arrak again. "But all right. I'll go with these others. Go find out what we can, and report back."

Still deadpanned, he added, "And maybe we'll find some babies to murder in their sleep on the way."

Monthor add on.... 
Tuesday October 31st, 2006 9:54:07 AM

Monthor looks at Izen with a " I'm not happy with you " look.

" Me trust friend Izen that ye gest about the babies. Me like humor like the next dwarf... "

:: The burley dwarf taps the head of his axe on his oversized gloved hand ::

" But touch a youngling and your head will soon be seperated from your shoulders. "

:: Monthor picks up his mug and takes a deep drink before looking away from Izen. ::

" No threats implied friend Izen... just a friendly warning. "

:: To punctuate the matter, Monthor squeezes the mug with all of his strenth and shatters it. ::

:: With a whipe of his hand, Monthor clears the mug pieces away from him. ::

" Sorry about the mess Arrak. "



Izen (illegal second) 
Tuesday October 31st, 2006 10:16:09 AM

The halfling's brows arched in genuine admiration at Monthor's show of strength. "All right--I'll be sure to check in with you before murdering any sleeping babies!"

He smiled--his first in this company--and then, with a swallow and a scratch of the head, returned his attention to his coin.

Monthor - additional, part 2 
Tuesday October 31st, 2006 10:28:09 AM

Monthor cracks a smile at Izen.

" You do that Izen and we'll be getting along just fine. Welcome to Monthor's Angels. "

" In fact, me thinks me will start calling ye 'Farrah'.... "

ooc> that last part's a joke. Happy Halloween folks.



Arrak (DMJK) 
Tuesday October 31st, 2006 6:57:34 PM

Arrak says, "There's no money to be had in killing babies." There's not the slightest bit of humor in his voice.

"Now to the other questions, I can point out the Dreadlands on the map, and most of the Sons of Dread are human. There are villages within the Dread's domain, at least none that I know about. There are some towns in nearby Culverwood. Parnoth the Green rules his Emerald kingdom nearby. I suspect he does not like that the Dread settled so close to him. Perhaps he would give you assistance, but he's not exactly a benevolent saint either. Speaking with him could prove perilous."

Jova Kon 
Tuesday October 31st, 2006 7:14:27 PM

"I will travel with the 'Angels if they wiull have me. He does not suppress the yawn that comes after.

Draax 
Tuesday October 31st, 2006 9:08:34 PM

Draax ignores the banter between Izen and Monthor, he looks at Jova Kon with an exasperate impression on his face, "You can travel with the angels if you want, but I have no idea who they are because for the last time, we are not, have never been, and will never be Monthor's Angels." He goes from looking like he is about to cry to a good open bellow of laughter. Looking at Monthor he says, "Will everyone stop encouraging him."

After getting the good laugh out of his system, Draax turns to Arrak and says, "The way the green treats his so-called subjects, I would rather have nothing to do with him if I could help it. Like Arien suggested, I would prefer going in some type of disguise because we can move around more freely and not bring them back to our door step when the task is completed."


Izen 
Tuesday October 31st, 2006 9:45:16 PM

Izen chuckled quietly to himself. "Maybe we should call ourselves the Dreadnoughts," he said quietly, not having actually intended to be heard by the others.

But Izen nodded at Draax's words. "Agreed that we should steer clear of Parnoth. Treating with dragons can be ... treacherous." He looked thoughtfully at Arrak.

"As to magic, perhaps something that could mask our coming and going would be helpful. Would you have something like that? Anything to assist us in accomplishing this mission would be ... helpful."

Juliander 
Wednesday November 1st, 2006 1:29:30 AM

"I'm fairly good at blending in, though I don't know that my abilities extend to others very well, in that regard. Either way, I'm comfortable with the idea that we could infiltrate such a place relatively undetected."

CDM Jerry 
Wednesday November 1st, 2006 10:56:53 AM

I need for the ADM of this game to please add the report for last week's posting. Thanks.

Please email me when this is done.

Monthor 
Wednesday November 1st, 2006 5:29:59 PM

ooc> Where the heck's Tratain anyway?

:: Monthor looks at Draax::

" Oh come on 'Sabrina', you know you love being called one of me Angels. "

:: To the others ::

" Which ever way we decide to go, me suggest we go pick up some gear first. Me not getting caught in one of those damn cubes again like last time without a way out. Also, me no good a this stealth stuff. Me make a lot of noise and me be big. "

" What dragon? Who said anything about a dragon? Is there a dragon for me to kill? "



Draax 
Wednesday November 1st, 2006 7:31:29 PM

Looking at Monthor, Draax smiles and says, "OK Bosley, lets try to stay focused on the task at hand, you can go play with your dragons later."

Jova 
Wednesday November 1st, 2006 8:26:20 PM

Surprise knit all over his facxe, he looks to Draax for help

"Did the little hairy fellow, monthor right? Did he say he was big and noisy? I find that well, umm, not believable. I can make him ten times his size if we ever really need noisy. Hmm, i do wonder though if we could handle him that large. Imagine how scary and ugly...." He shudders at the thought.

"Disguises? Not too many people know me, I will be fine the way I am. And isnt that the purpose to be seen, to gather information?"

Tratain 
Wednesday November 1st, 2006 8:52:13 PM

Tratain looks up in thought, Gather information about the Lord of Dread? Tratain says "Sounds like a worthy cause, though we're not calling ourselves Monthors Angels."

OOC: sorry I'll post the ADM report when I can, Work has been very hectic lately, I've got almost no free time bleh.

Izen  d20+5=14
Thursday November 2nd, 2006 9:43:23 PM

Seeing that their host was immersed deeply in thought, Izen examined some of the pastries that the gnomes had brought with the refreshments. (Profession Chef, 14) He bit off a corner of one and chewed appraisingly.

"Light and flaky," he murmured appreciatively between chews. "Not too oily."

He looked at the others, and, after a moment's hesitation, offered the plate. "You should try these."

He looked to their host. "Good quality. Who is your chef? I would like to give him my compliments."

Juliander 
Friday November 3rd, 2006 1:35:48 AM

"Seen yes... though it is always best to blend in with the locals whenever possible. It keeps them at ease, and off their guard. We'll be more likely to get the information that we require that way. That has been my experience at any rate." Juliander sits back in his chair, the tips of his fingers lightly touching in front of his face as he ruminates.

Arrak (DMJK) 
Friday November 3rd, 2006 9:18:16 AM

Arrak listens to the chatter, but raises his eyebrows when Monthor mentions slaying dragons, "Dragons are not so easy to slay my small friend, and except for Maab, Parnoth is the oldest and most powerful of us all."

He pauses a moment to let that sink in and says, "I think Izen is going to pop a vein in his temple if I don't give him something shiny very soon. So, if you'd be so good as to follow me."

He turns and heads to the door opposite from the ones the gnomes used to leave the chamber.

Izen 
Friday November 3rd, 2006 1:39:15 PM

Izen arched an eyebrow at their host's--and erstwhile employer's--disparaging remark, but said nothing. Placing the pastry he was eating down on an unused tray, he rose to follow Arrak to the door.

Draax 
Friday November 3rd, 2006 1:54:38 PM

Because of his previous experiences of using disguises, Draax agrees with Juliander statement about information gathering. He gets ready to add to the conversation but he stops to listen to Arrak's comments. Seeing Izen following Arrak, Draax gets up and walks behind Izen.

Jova 
Friday November 3rd, 2006 7:58:46 PM

Odd lot of characters he thinks to himself. He stands, brushes off his back side, and follows Draax. Motioning to Z to follow, the bird waddles behind him.

Arien 
Saturday November 4th, 2006 12:40:59 AM

Arien also follows Arrak, walking beside the spellcaster Jova. Arien says as they walk, "If we are to work together I suggest we coordinate our spells, as best we can. I specialize in the shaping and using of magical energies and do not use spells that involve necromancy or the beguilement or charming of others. What sort of spells do you use, Sorceror?"

Jova 
Saturday November 4th, 2006 1:54:26 AM

The voice beside him startles him at first. As he listens he is pleased. Pleased that he will be able to act with someone, tired of working aone.

"Ah yes. Well, it seems the ability that resides in me, would mostly be to transform things. Changing one thing to do another. Charming, a little knowledge there, of course it fits in with the changing of things. For the most part people don't pay attention. So I like to lead them one way, while doing something else. Oh, and I do have some practice with summoning. Z, the friendly hawk there, has travelled sith me for a long time, and is a great help. He understands the use of magic, and he is a fantastic showman."

Monthor 
Saturday November 4th, 2006 9:26:37 AM

The dwarf purks up at the mention of "something shiny".

" Let' go then me Angels. "

Juliander 
Monday November 6th, 2006 12:18:36 AM

Juliander takes up the rear of the group, thoughtfully observing the rest as he strides easily behind them.

Izen 
Monday November 6th, 2006 10:10:04 AM

As they walked, Izen nodded at Monthor's ribbon. He scratched at the three-day growth of stubble on his chin and eyed Monthor carefully.

"Axe Clan, isn't that?" he asked. "Dirt City House of Knives. I've done some work with them. Tough set of characters."

Tratain 
Tuesday November 7th, 2006 12:07:13 PM

Tratain walks along with the others, lost in his thoughts.

Arrak (DMJK) 
Tuesday November 7th, 2006 5:06:08 PM

Arrak leads the way down a hallway that seems to be descending some distance below the earth. As the group goes down, Arrak says casually, "You all do just realize that I said I'm a dragon, right?"

[sorry for the missed posts. work and such. I'll endeavor to do better.]

Juliander 
Tuesday November 7th, 2006 5:51:45 PM

Juliander remarks wryly, "Sure... isn't everybody these days? Its the latest fashion." The human snorts, "Though I don't doubt your claims, the frequency with which dragons seem to interject themselves into society, not to mention the political world, seems to be on the rise again. I don't say that as if it were a bad thing... merely an observation."

Monthor 
Tuesday November 7th, 2006 7:37:55 PM

Previously...

:: To Izan. ::

" The Axe Head clan is tough.. and me Dah be the toughest of them all. He be Warleader. Though, truth be told, me Mah can still kick his arse when the need be there. "

---------------
The dwarf seems stunned. He hadn't caught on that Arrak ment that he was a dragon (ooc> And neither did I for that matter).
Monthor's face turns red from the flow of adrenaline coursing through his body. Monthor's been seeking an oppertunity to battle a dragon. A dragon kill would bring glory to his clan and maybe, just maybe, make his father proud of him. Monthor however, not being as dumb as people think he is, remembers the dragon lore taught to him...

" And what color dragon might ye be Arrak? "





Izen 
Tuesday November 7th, 2006 10:03:52 PM

ooc: oh, what's really going to blow your mind is when you go back and read the DM post from Thursday July 13th, 2006 at 11:05:18 AM, and then reread Arrak's posts since then.

Izen nodded, as if this made all of the sense in the world. His reaction is extremely difficult, if not impossible, to read (Bluff, Skill Mastery, 25).

"I imagine that you haven't gone through all of this trouble just to eat us," the halfling observed. "Of course, if you have, then might I recommend that you wait for my older brother to come along. He is bigger and fatter than me, and would make a much better meal."

Under his breath, he added, "... or you could just eat the dwarf ...."

Monthor 
Tuesday November 7th, 2006 10:28:31 PM

Monthor laughs loudly at Izen's comment and pats the little dude on the back.

" Good one Izen... me sur would have more meat on me bones then you. "



Draax 
Tuesday November 7th, 2006 11:32:04 PM

At first Draax takes the Arrak's comments to mean he is something similar to the Platinum Dragons, but hearing the others comments Draax finally gets Arrak's true meaning. "Well that explains a lot. As long as your dragon name is not Parnoth, I do not have a problem; if it is Parnoth, I will have a hard time working for you on a continuous basis."

Jova 
Wednesday November 8th, 2006 3:49:28 AM

Dragon, ya right he thinks to himself. Looking over his shoulder he motions for Z to earch on his shoulder. In hushed tones, in a foreign language they discuss the validity of such a claim. Jova gives Z the order to keep his ees and ears open, if it were so, then maybe this man would demonstrate his shapechanging ability. Alas, they both agree that would be to good to be true.

Tratain 
Wednesday November 8th, 2006 4:41:06 PM

Tratain looks up startled a little, he says "Dragon, as in real Dragon? I had assumed that you ment you were affiliated with one of the adventuring party's that take those titles, your prowes in battle was great and you mentioned the Platnum Dragons, I didn't realize you ment it literally."

Tratain continues to follow Lord Arrak down the hallway listening to the others and thier questions. The gnomes seemed to hold him in high regard, so they should be safe the Protector thinks to himself.

Patrark (DMJK) 
Wednesday November 8th, 2006 6:38:42 PM

"The Platinum Dragons are associated with a number of real dragons. The dragon consortiuum consists of a number of real dragons. I am not a member of the consortium, but I am most assuredly a real dragon. My name is actually Patrark, but I find it inconvenient to use this name when posing as a human. I confess that I share Juliander's reservations about dragons interacting in the world of men. I do not involve myself in politics. This plateau is my home, and it has been for centuries. I don't mean to move because people encroach upon my territory. I also don't see the need to drive humans away. There's plenty of room for everyone. I do my part to provide order to this plateau, but I have no other ambitions. However, I do value information, especially about those who may come to threaten me. The Dread is such a threat."

"As to the question of what color I am, I think you would find that I am blue. However, I believe that you actually meant to ask what kind of dragon I am. We have our own name for it of course, but humans generally refer to my race as the saphire dragons."

[Kup figured out he was a dragon. :) ]

Jova 
Wednesday November 8th, 2006 11:24:32 PM

Spying Monthor in the procession, Jova asks.

"Monthor, can you tell us if this person speaks the truth. I figure a mighty warrior such as yourself would know a play dragon from a real one. What ya think?"

Draax 
Wednesday November 8th, 2006 11:47:54 PM

Draax continues to follow Arrak with the others; he does not know how he feels about the revelation of Arrak actually being a dragon. He shrugs his shoulders as he remembers that working for Marcus was no picnic.

Arien 
Thursday November 9th, 2006 2:07:14 AM

Arien remains reserved about the revealed fact that Arrak was, in fact, a dragon. He didn't mind working with dragons but he doubted that if they were to perish it would mean much to the dragon.

Izen  d20+5=23
Thursday November 9th, 2006 8:49:31 AM

"All right ... Patrark," Izen said measuredly. "I'm glad that you decided to be straight with us. Deception has its place--but not when offering a job."

He eyed the man-dragon carefully. (Sense Motive 23) "You have any other surprises for us? Anything else you not sharing?"

Monthor 
Thursday November 9th, 2006 9:29:32 AM

Monthor looks at Jova and responds::

" Saphire dragons are unknown to me but me do know that blue dragons are no friend to dwarves. Me daddy always said that he best predictor of futur behavior is past behavior. Patty's done nothing so far to threaten us and has actually been welcoming and a generous host. If Feng were here he could tell us if our new friend is evil or not. Me... cannot but me instincts tell me to trust him. "



Monthor- sense motive role  d20+4=18
Thursday November 9th, 2006 9:30:51 AM

Sense Patty's motive role = 18

Juliander  d20+15=35
Thursday November 9th, 2006 7:05:55 PM

Taking Patrark's words at face value would be foolish, though it would be even more foolish to call any dragon a liar to their face. Speaking with complete candor, "Assuming what you say is correct, I would be more then happy to assist you against this threat. Consider me your man good dragon." (OOC: Sense Motive DC 35)

Patrark (DMJK) 
Thursday November 9th, 2006 8:47:59 PM

Patrark stops before a door and turns. He eyes the group for a moment and then laughs, "Ha! You don't believe it's true. Well, that's why I brought you down here isn't it."

He swings open the door. It takes a moment for your eyes to adjust to the darkness beyond, but you feel the immensity of the room. You feel the air and the darkness and know that the room is vast. Then Patrark speaks a word in an unknown tongue, "zdaknaasdl," and the chamber slowly fills with light.

It's a large underground cavern but the thing that catches your eyes are the piles of precious treasure. Stacks and stacks of gold coins. Mountains of jewels. So much silver that it literally washes over the floor in a flood. Tapestries, works of art, and enough magic items to make a Catacombs salesman look on in wonder.

Patrark lets the group take in the room for a moment, and then he walks into the space of the room. He shifts as he moves and grows into the space. An immense dragon with scales of a deep, yet sparkling, blue fills the chamber, and the radiance and dragon fear that eminates from him leaves no doubt to anyone about whether or not he is really a dragon.

After another moment the dragon speaks with a fearsome booming voice, "I've told you the truth in all things save my name, and I think it should be obvious why I don't go parading my true identity around. I suppose before we go any further, I should ask if you mean to try to kill me and steal my treasures, but I should warn you that I would have never brought you down here if I wasn't certain that you couldn't."



Monthor 
Thursday November 9th, 2006 8:55:34 PM

Monthor crosses his massive arms across his chest.

" Well me Angels that be a dragon hoard all right. And that be a dragon."

" We're good Patty. No one's gonna try to harm ye. "



Draax 
Friday November 10th, 2006 12:20:30 AM

Draax chuckles at Patrark's remarks, "Even if we could kill you; you have not given us a reason to. Killing someone, even a dragon just for its treasure is not something that I will be a part of. Killing a dragon for other reasons and taking its treasure afterward is something that I would do. Looking at this treasure does taking away any qualms I had about whether you could pay us an amount that is equal to the risk we will take.

It does seem that the only dragons that I have met that I did not have a conflict with were the ones that I met in their human guise first."


Jova and Z 
Friday November 10th, 2006 1:45:37 AM

Z begins chattering at the first movement of change. Jova listens intently while he watches the transformation. Speaking in an odd tune, Jova speaks back to the bird. As if noone else exists in the room, the two walk up to the newly transformed figure. The conversation, as all can tell that is, continues with out pretense. Both of them, reach out to touch the dragon. Satisfied with what they see, they retreat to where the treasure lies. It is the magic items that atract the 2.

Placing his left arm across his chest, he cups it with his right hand. He scratches his heads, under the wide brimmed leather hat. Z goes silent and looks apraisingly over the goods.

Speaking to noone, and everyone, he says, "So, information on the sons of Dread? Dread himself as well i imagine. Hmmm, sounds to me to be a worthy task. "For he who recives much, much is required'. Now that we have witnessed this, we are stuck. Me and Z are in. Hopefully the other ankles will join as well."

Izen  d20+7=20
Friday November 10th, 2006 11:14:43 AM

Just for RP purposes, WILL save v. Dragon's fearful presence, 20 +1 or +2 racial? In any event, 21 or 22--decent, but against a dragon of these apparent HD???

Izen's eyes gazed around the room at the treasure hoard with calm appraisal, despite what should have been shock and awe (Bluff, skill mastery, 25). But all that panache quickly dissolved in the face of the awesome dragon's presence.

He took an involuntary step backward, and then another. Steadying himself against one of his companions, he quickly drew his hand back, as if burned. His eyes were wide and wild with shock and disbelief.

"I--I don't--I mean, you said--you said you were--but I never--I didn't--" the halfling stammered.

Quicker than an eye could blink, Izen's rapier was in one hand, and his javelin was in the other. (Quick Draw) He stepped forward and looked at the dragon, but then, almost as quickly, he knelt and laid the weapons at the dragon's feet. He unlimbered his backpack, as well, and laid that alongside the wepons.

"Your servant humbly offers his inadequate services in fealty to his lordship. His lordship is no doubt aware of his servant's abilities, and the manner in which he performs them. Although his lordship's servant is aware that his services are meager and inadequate, still, his lordship's servant humbly requests that his lordship accept his services and allow him to serve his lordship in the manner that his lordship sees fit."

He added in a low voice. "From the families and of the families, for the families that they might live."

It sounded like an oath.

Monthor 
Friday November 10th, 2006 12:02:05 PM

Monthor shakes his head in a "tisk, tisk, tisk" motion.

"Izen, duuuuude. Show some pride and get off your knees little brother. It's just Patty after all. "



Tratain 
Friday November 10th, 2006 4:41:37 PM

Tratain says "I agree with Draax, we just don't go around attacking anyone, it seems you have lived here on the Plataue peacefully for a long time, and will still be here long after we are gone. It is good that you wish to keep order here, so that people may live in peace. I for one have no intention of fighting you."

Arien 
Friday November 10th, 2006 5:53:25 PM

Arien rises an eyebrow, impressed at the display and the other's response to it and a little bemused as being refered to as one Monthor's Angels. Then Arien looks at the dragon and says, "Patrark I wish to ask you something, from my understanding dragons frequently view the other races as lesser than dragons and expendable. I have said that I will make this journey and will not break that but I would like to know what your view of us really is, would we be expendable fodder to you?"

Juliander 
Sunday November 12th, 2006 11:13:42 PM

Juliander steps forward, "Fascinating indeed that you would be so trusting as to lead a band of adventurers such as this down into your lair in order to provide them with proof of your existence. I for one, required no such proof, nor do I misplace aggression wantonly. I have the same concern as friend Arien here however, and would have you speak to the point. Keep in mind that I do recognize the need to deal with the Dread regardless, though I imagine our association might last a bit longer then this one investigatory foray. So it is pertinent nonetheless."

Jerry 
Tuesday November 14th, 2006 12:45:26 PM

I need the weekly report here please from yesterday for last week. Email me when done.



Patrark - DMJK 
Tuesday November 14th, 2006 6:55:45 PM

"I do love the varied reactions I get when I do that, but I don't transform before many people. It's no suprise that you've found dragons who assume human form to be easier to get along with than others. Posturing yourself as a human implies some sort of respect for the race. Personally, I prefer gnomes... I think it's their inquisitive nature, but humans, elves, dwarves, and so forth have their value as well. I could go on at length about my views of mankind, but suffice it to say I do not think you are fodder."

"In any case, it pleases me that you're willing to accept my proposal. I have but one magical item to give you at this time. No matter where you are in this world, it will recall all of you to a place on this plateau not too distant from my home. You may return instantly when you are either finished with your task or when you are in danger or simply need to communicate with me quickly. I prefer to always communicate in person. I set no faith in magical communication devices. They are too easily tampered with and subject to magical eavesdropping. On your return, I will outfit you with other items as your needs require. Once I give a gift it will be yours regardless of present or future service."

Gem dragons don't exude as much dragon fear as other types. They're more awe inspiring than fearsome.

[ack my last post didn't post.]

Izen  d20+13=17 d2=2
Tuesday November 14th, 2006 9:26:00 PM

Izen paused, his gaze still lowered. His new master had not accepted his proffered services ... but neither had he denied them, either.

Gathering his things and standing, Izen sheathed his weapons and shouldered his pack. The awe-struck expression had vanished. A studied slouch returned.

The halfling fished the copper coin from his pocket and spun it in the air. (Sleight of Hand 17, results tails)

"So, when do we start?"

Draax 
Tuesday November 14th, 2006 10:18:27 PM

Unable to think of any new to add to the conversation, Draax waits for the answer to Izen's question.

Tratain 
Wednesday November 15th, 2006 12:09:40 AM

Tratain waits for Patrark to finish explaining where the party is to go and to see what his response is to Izens question.

Jova 
Wednesday November 15th, 2006 12:27:51 AM

Jova still stands off to the side. He listens intently to the dragons simple reasoning. Tossing the idea over and over in his head, he finally shrugs his shoulders.

Juliander 
Wednesday November 15th, 2006 2:28:19 AM

"I'm honored to be of service... noble Patrark."

Monthor 
Wednesday November 15th, 2006 8:01:52 AM

" Give the magic thingy to Arien Patty. May as well have the magic user carry the magic item. Me and Arien need to teleport to the Plateau before we go for supplies. We'll need to do the quick trip and the night to rest and plan before we go. We'll appreciate any intelligence you have on the Dread and their lands as well. "

Patrark (DMJK) 
Wednesday November 15th, 2006 5:47:50 PM

"You may begin immediately. I can teleport to a location near the Culverwood to speed your journey. However, if you wish to go in disguise, you may prefer to travel overland. The overland trip offers the side benefit that it may bring you to your tree. My gnomes can provide you with maps of the region in case you need them."

He reaches a large claw into a nearby stack of treasure and pulls out a red cylinder about 1 inch in diameter and 8 inches long. The thing seems to small for the dragon to grip properly, but he still manages to hand it rather nimbly to Arien. He gives the mage instructions on its use, "This is the teleportation device. To ready it you need to say, 'Zfimfim.' Then pass it to each person in your group and have them say, 'Brinkwater.' The rod will then be ready to teleport everyone who grasped the rod to Brinkwater Lake when someone grasps the rod and says, 'Fizmzim.' You may ready the rod at any time, and it will be ready to function until someone says either the first or final command word while holding it. The device has a rather large range and will teleport anyone within several hundred yards who has touched it. Also, be prepared to get wet when you use the item. I've ensured that you won't teleport into a passing wagon or a wandering deer, but the landing can be a bit tricky."

One of the gnomes enters into the chamber carrying a few rolled up scrolls. Patrark explains, "These are the maps that I mentioned."

"Also, Master Izen, let us delay discussion of your oath until we know one another better. You might find that I am more demanding of vassals than you might currently expect."

Izen  d20+13=21 d2=1
Wednesday November 15th, 2006 10:26:27 PM

The halfling raised his eyebrows at Patrark's comments. He nodded curtly and adjusted his equipment, then looked expectantly at the others.

He flipped his coin. (Sleight of Hand 21, result heads)

Juliander 
Wednesday November 15th, 2006 11:14:10 PM

Juliander nods, "The overland trip is probably the wisest course of action. How far is the trip from here? Give or take?"

Draax 
Thursday November 16th, 2006 4:53:30 AM

Draax sits calmly, "I agree, I prefer the overland route too. I will also need to make a shopping trip before we depart."

Monthor 
Thursday November 16th, 2006 7:31:27 AM

ooc> I don't have anything to add. DM, can we make a Catacombs run before we go? Monthor already did the trip as you know and completed his trade. Also, Monthor earned a seal in the Black Tap. Does he have it now?

Jova 
Thursday November 16th, 2006 12:39:28 PM

Jova is standing in thought. Out of the blue, and to noone in particular he asks, "Who is in charge of the Ankles anyway. Sure they carry Monthors illustrious name, but he doesnt seem to be the leader. Just wondering, in case we have a future dec ision we dont al agree on. Overland is ok with us."

Arien 
Thursday November 16th, 2006 12:58:06 PM

Arien concentrates on Patrark's instructions and when Arien is confident that he has memorized the instructions he nods at the dragon and begins to stow the rod in his pack.

Monthor 
Thursday November 16th, 2006 1:28:57 PM

Monthor laughs at Jova's comment.

" Me don't think that there is a leader in the party at this time me friend. And Monthor's Angels is no dictatorship anyway. Usually we settle disagreements by arm wrestling. Yes, that's it, arm wrestling... We could always change that to a gnome tossing contest? "

" All kidding aside, we should settle on a group representative. Me not have the charaaaasma to be the talker. Anyone want the job? "


Tratain 
Thursday November 16th, 2006 4:33:13 PM

Tratain Sigh and says "We're not the Angles, we do need to choose a name for our merry band now, we used to just call ourselves the Hamleteer's, but most of us aren't from Windhorn hamlet anymore."

He continues "Most of our decisions are made by group concensus, we've never really had a leader to speak of, everyone has a voice here."

Kup ooc 
Thursday November 16th, 2006 4:41:48 PM

Ooc: Izen had proposed the "Dreadnoughts" as a name earlier, although he's not the type to repeat himself on such a thing. Don't have much else on which to base a name suggestion as yet!

Dave T 
Thursday November 16th, 2006 5:44:12 PM

Umm dont know if anyone noticed, but jova refers to the group as the 'ankles', not angels.

Patrark - dmjk 
Thursday November 16th, 2006 6:12:00 PM

"Call yourselves what you like. It makes no difference to me. I suspect the overland route will take you a week or so."

[see map: http://www.woldiangames.com/maps/yrth/peninsula/big_peninsula.htm. dreadlands are between Culverwood and izen]

Juliander 
Friday November 17th, 2006 12:53:15 AM

"Like Monthor said, I like the idea that we settle things by either consensus or majority vote... or some such method that doesn't put the decision making power in one person's hands. However, that said, I have plenty of skill at negotiations, both formal and casual. I'd be happy to be the face-man for the group." (OOC: To note... Juliander is a bard with a 24 Charisma and max ranks in Bluff, Diplomacy, and Sense Motive.)

Izen 
Friday November 17th, 2006 7:54:52 AM

"Well, what are we waiting for?" Izen growled. He nodded at the dragon. "My lord."

"Let's go."

Monthor 
Friday November 17th, 2006 8:14:52 AM

ooc> What about the Catacomb's trip?

DMJK 
Friday November 17th, 2006 5:54:20 PM

Patrark adds, "You should pick up some horses." No sooner has he said this than one of the gnomes brings in a document and hands it to Arien, "Take that slip to the stables in Wellogy, and they'll provide you with horses. Good luck on your journey."

Assuming there are no further questions for Patrark, the helping gnome leads the group out of the caves and back to the Dragonridge Hills. Night isn't too far away. The gnome points west and says, "Town is that way."

[stop in a town after leaving the dragon and you can pick up any catacombs purchases]

Arien 
Friday November 17th, 2006 6:47:04 PM

Arien looks over the document a moment before also stowing that along with the rod. Arien thanks the gnome and looks at the others, "Well we should be going, it wouldn't be wise to be caught out here at night."

Draax 
Friday November 17th, 2006 9:30:11 PM

Draax listens to everyone and adds a few comments before leaving. "Like Tain stated 'The Hamleteers' is no longer an option, for now I suggest we go with Izen's proposal of 'The Dreadnoughts' unless or until someone thinks of something better. It fits for the moment with our involvement with the Lord and Sons of Dread.

As far as a team spokesman goes, we can use Juliander's skills until we get to know each other well enough to know who should handle each situation. I have confidence in Arien on magical and Tain on religion matters. Some of you may have more experience in those areas than them, but as we get to know each other we will find out which areas we each have expertise in."

Draax gets up and departs with the others.

(OOC: I suggest we go with Dreadnoughts for now for game play purposes and make any other suggestions via email.)



Izen 
Saturday November 18th, 2006 11:24:22 PM

Izen looked taken aback for a moment at Draax's having taken his suggestion seriously, then shrugged. He followed the others to the door and toward the road to Wellogy.

Juliander 
Monday November 20th, 2006 1:47:51 AM

Realizing at times, that the most prudent thing to do is simply remain silent and follow along, Juliander does just that, accompanying the group to retrieve the horses.

DMJK 
Monday November 20th, 2006 6:19:09 PM

It's full dark by the time the group reaches Wellogy. There appear to be three inns in town. Two seem to be well lit, friendly establishments. One has a sign that features a blue fish, and the other has a sign featuring a red sword and something that looks like a pumpkin. The third is either seedy or cheap, if not both. It's hard to tell from the outside. It's sign features a large black pot.

Of course, continuing down the road is another option.

DMJK 
Monday November 20th, 2006 6:20:22 PM

[I won't be about Thursday or Friday this week due to Thanksgiving travelling. Any objection to a couple of days off for the holiday?]

Jova 
Monday November 20th, 2006 6:33:29 PM

Jova upon reaching the town goes directly to the stable. He wanted to inspect the animals they were to buy for the trip. It was an odd thing for him, but he did not seek out himan company. Much more seemed to be on his mind.

Izen  d2=2
Monday November 20th, 2006 10:23:14 PM

Izen stayed with the others and waited to see what their decision was regarding accommodations. His copper coin spun in the air (Sleight of Hand, skill mastery, 23, result tails).

ooc: no problem with me to take a break! Starting Wednesday I will be traveling until next Tuesday anyway!

Arien 
Monday November 20th, 2006 11:17:52 PM

Arien looks at Jova as he heads off with a mildly curious look and then with a shrug gestures to the inn featuring the blue fish and heads that way.

Draax 
Tuesday November 21st, 2006 2:18:44 AM

Draax decides to follow Arien into the inn and see about a horse after they are settled in.

OOC: no problem here, one less thing to worry about over the holiday.

Monthor 
Tuesday November 21st, 2006 8:31:27 AM

Monthor rubs his hands and licks his lips in anticipation of beer. (yummm...beer!!!!)

" NEW GUYS BUY THE DRINKS!!! "

Jogging more so then walking, Monthor follows Arien and Draax to the Inn.

ooc> This holiday must be an American thing?
Just kidding guys. Happy turkey weekend from the " brother from up over".



Tratain 
Tuesday November 21st, 2006 10:02:13 AM

Tratain follows the others to the inn.

DMJK 
Tuesday November 21st, 2006 4:47:08 PM

Everyone but Jova follows Arien into the Blue Fish. It's a typical inn and tavern with food and entertainment and rooms up above. The entertainment features a singer who plays his harp. He sings passably well, but his playing is amateurish. Nevertheless, people seem to be enjoying it. About 30 people are eating inside and watching the show. The tavern only has a few small tables, which are already taken. What is left are some long tables where small groups and individuals sit with whomever happens along.

The tavernkeeper comes out to greet Arien, "Dinner's 50 silver. You can have ham or roast goose." He eyes Monthor, "Drinks aren't included in the dinner price. And we have rooms too if you need them. Common sleeping room is 10 silver a head. Private room is 1 gold. Each private room has a bed that will sleep two. Course, there's space on the floor. Only have two privates left. Plenty of bunks in the common room."

Meanwhile Jova checks on the stable. He discovers that there's a stable boy who can put up horses for the night, but the stable master has already gone home and won't be back til the morning. The boy doesn't want any part of giving away horses for a slip of paper that he can't read.

Izen  d20+5=24 d20+4=22
Tuesday November 21st, 2006 8:45:23 PM

Izen waited for the others to express a preference as to the accommodations, but silently tipped his eyes upward to the others to indicate his preference for the private rooms, should they choose to stay at this inn (Bluff to send secret message, Skill Mastery, 25).

He sniffed the air appraisingly (Profession, Chef, 24! Appraise if necessary, 22!). He pursed his lips. "The food seems passable. I'd skip the ham, and try the roast goose instead. But it smells as if the chef is failing to rotate the spit evenly, and so I'd be sure to ask for the pieces nearer the fire." His eyes failed to acknowledge any surprise registered by his companions or the innkeeper.

He smiled at Monthor. "Sounds like you'll be paying for your own beverages--although I'll gladly pay for the first pint."

Draax 
Wednesday November 22nd, 2006 12:13:11 AM

Draax laughs at Monthor's comments about the drinks. At the inn, he listens to the tavernkeeper and if he interpreted Izen's signal correctly, Draax would also like the private rooms. Although Draax has no idea what Izen was talking about with the food, but he shows no reaction to the comment. Draax does not mind sleeping on the floor, so he has no objections to sharing a room. He speaks up to ensure that no newcomers to the inn get the rooms. "Thanks you good sir, we will take both of the private rooms for two nights maybe more. For dinner I will take the ham and an Ale."

Draax looks around and heads towards any large table that has enough open spaces to accommodate all of them. If no table has enough open spots, Draax will look for a group of open seats in the same area.


Juliander 
Wednesday November 22nd, 2006 2:05:38 AM

Putting a single platinum coin on the table, "I'll take the goose and your best ale." Holding his finger on the coin for a moment, Juliander's eye glints merrily, "Plus a round or two for the room." Looking about the inn, Juliander appraises their minstrel, as well as looks for a suitable evening companion, should one be present for the having. He then slaps the coin into the innkeeper's hand, and gives it a warm shake.

Monthor 
Thursday November 23rd, 2006 8:03:16 AM

ooc> Quicky on the fly.... been sick, sorry.

Monthor drinks and drinks some more. He tries to get everyone to sing old war songs and challenges the strongest looking patron to an arm wrestling contest. If things get rowdy he'll be more then willing to "take things outside". He still refers to the group as his "Angels" and ignores any attempts to correct him (especially from Draax). Monthor's fine with sleeping in a common room but with his snoring, the rest of the patrons may be better off chipping in and getting him a private room. Any unwanted "fanny pinching" on the serving wenches by patrons will be quickly delt with by a dwarven atomic wedgy and an expectation that the offender will apolagies to the offended.

Tratain 
Monday November 27th, 2006 10:30:15 AM

Tratain sits with the others and eats a little, he talks with whomever is sociable in the inn trying to get a sense for the town.

Jova 
Tuesday November 28th, 2006 3:29:46 AM

Jova leaves the stable and enters the establishment where the others had gone.

Jerry 
Tuesday November 28th, 2006 11:16:06 AM

I'm working hard on getting this going here. Be prepared. This game will probably be posting again tonight.

JK, either Matty/Marcin or I will begin posting hopefully today or tonight.

This is now my top priority.

Arien 
Tuesday November 28th, 2006 11:36:14 AM

Arien waves over Jova when he sees the spellcaster enter the Inn and having made his decision for the food relays the choices to Jova as well.

Izen 
Wednesday November 29th, 2006 11:25:54 AM

Izen scratched the stubble on his cheeks and sat with the others. He certainly was no stranger to strong drink, which he demonstrated by drinking heartily with Monthor. From the top of his mug, he watched the room but made no move to involve himself in trouble.

The Blue Fish


Strangers [DM Jerry] 
Wednesday November 29th, 2006 4:40:23 PM

What simply has to be an adventurer's group enters The Blue Fish.

As soon as they are recognized, patrons begin scurrying for the door.

This group stinks. Literally....of fish. The smell is so strong, it permeates not only your sense of smell, but your sight as you tear up immediately.

[Fortitude save of 10 or spend one post gagging and tossing chunks]

Their shields, well the part not covered by seaweed and worse things, shows a barbed trident embedded in the head of a sahuagin.

By looks alone, the group appears to have one mage or caster, three tanks, though one carries lighter weapons and a very intricate bow, a priest or paladin of Jancassis with full plate, a low life drunk, which might be a rogue, and a young Sea-elf on a golden chain being led by the mage.

"We're back!" says the mage with a crackling voice.

One of the tanks, infested with acne, spits in your general direction.

Tratain  d20+18=21 d20+1=7
Wednesday November 29th, 2006 5:01:58 PM

Tratain eyes the new group as the enter the inn, while their stench is strong it does not overpower the Protector.

Tratain stands up and moves over towords the Barkeep, taking all of his belongings with him, and sits at or near the bar. He motions for the Barkeep, and when he comes over Tratain orders a Drink and inquires about those who just entered, specifically about the Sea-Elf they have on the Chain.

Monthor  d20+10=17
Wednesday November 29th, 2006 9:22:43 PM

{ Oh, it on now!!! }

:: Monthor gets up from his stool. He had been enjoying his beer, but the fish smell has given his drink a bad tast.
[fort save 17]
And if there's one thing that dwarves hate, it's fish smelling beer. ::

:: Monthor, still holding his drink walks up to the acned tank and taps him on the arm to get his attention. Monthor looks the tank up and down... ::

ooc> Can I get more of a description on this (assumed) guy please. What race? Height? gear worn? Etc....

" That there wasn't too polite me friend. Spitting on the floor. Does ye have a problem with us? "



Izen  d20+7=12 d20+19=34
Wednesday November 29th, 2006 9:42:49 PM

Izen marked the entrance of the stinking adventurers with the slightest downward curve at the corners of his mouth (FORT save 12). He shifted his pack on his back, surreptitiously slipping a small iron ball from the left pouch to his hand. (Handy Haversack & Sleight of Hand to take Iron Bands of Binding into hand unnoticed: Sleight of Hand check, +4 for small object and +2 for baggy cloak, net roll 34!)

Nonchalantly seeming to return his attention to his drink, Izen kept an effortless yet keen eye on the newcomers' actions (Skill Mastery at Listen, 30! Skill Mastery at Spot, 27!).

Horvis  d20+14=33
Wednesday November 29th, 2006 10:19:53 PM

A very large, unkempt looking centaur looks up from the counter near the entrance where he had been standing. Horvis is getting accustomed to the problems of being back among civilized peoples, chief among them the difficulty in getting his large frame into buildings used by two-legs. So here he is, again, eating a late meal leaning against the front wall of the Blue Fish.

He eyes and smells the group as they approach, savouring the aroma of the sea upon them. It's been some time since he was down to the sea. Maybe he should go back there. But this group seems to be looking for trouble. And keeping one of their company on a chain. That really goes against everything that Horvis believes in.

When the fighter hawks a load of phlegm in his direction, Horvis moves his hoof out of the way. Territory-marking. Base animal behaviour, really. This might get interesting.



Juliander 
Thursday November 30th, 2006 2:19:10 AM

Not quick enough to dissuade Monthor from his trek across the room, Juliander simply sits still. He considers the challenge of keeping things civil in the bar a daunting prospect at the moment, and then decides it is time to speak... loudly, "INNKEEPER... get these fine adventurers a round of ale on me. I for one would very much like to hear the story behind their current state!"

Draax  d20+15=23
Thursday November 30th, 2006 9:20:21 AM

Draax covers his nose with his cloak and follows Tratain's example by moving with his gear to the bar. He is not surprised by Monthor's action, but wonders how the dwarf could stand it being so close to smell. He calmly waits to see what happens, but hopes whatever happens takes the group outside into some fresh air.

Arien  d20+9=14
Thursday November 30th, 2006 1:11:09 PM

Arien manages to block out the worst of the smell with a sleeve, covering the lower part of his face while never taking his eyes off the newcomers. As they pass by Arien catches a glimpse of the symbol on their shields and tries to remember is he'd seen it before.

Jova  d20+7=23
Thursday November 30th, 2006 1:18:13 PM

Jova had ordred his meal, given the choices by his newest comrades. The awful waft of sea air caught his nose, and he winced. Hopefully the smell would not ruin his meal. As the group of what could only ge called slavers came in, he tensed. One never knew what was in the hearts of such beings.

And then Monthor made his presence known. At that very moment he knew this was going to be a recurring theme with the feisty dwarf. Time to watch and learn.

Marked [DM Jerry] 
Friday December 1st, 2006 11:46:58 AM

Monthor moves toward the one looking like a fighter. His eyes clear for a moment and he sees before him another dwarf, standing about seven feet tall--muscles on his muscles. His sneer seems frozen on his blue face due to a scar that runs from the corner of his mouth up towards his ear.

He is covered in chainmail, but the style is very antiquated as is his doubled bladed axe. His eyes are slightly glazed over and he doesn't appear to be looking at anyone in particular.

Then Mondor touches him. [Will save of 21 please.] His touch is very cold. A feeling of electricity passes through to Mondor and there is a feeling of....magic.

Izen watches as Mondor's hand touches the large dwarf. Mondor's hand doesn't stop at the surface of the dwarf's chain mail. It goes THROUGH the mail about a blade's width!

Tratain's question to the barkeep goes unanswered as the keep ignores his order and quickly makes his way into the kitchen barring the door with a popping sound.

Likewise the barkeep ignores the other various requests of the party as he hastens into the kitchen.

Arien is very sure that he does not recognize the shield specifically. However, the import of the design is unmistakable.

The adventurer dressed as a mage, pulls a beautiful mithril ring to his face and stares into it. He whispers, "Contact has been made. They are marked. Yes master. Physical contact. Yes, initiated by them. Yes master. You honor us. Yes, we will report in full when we return. Thank you sir."

The voice is raspy and he speaks in a strange, possibly old dialect. He looks at Monthor over his slightly hooked nose, sniffs, and barks an order. "Mission accomplished."

He turns to Monthor. "Please pardon the behavior of my comrade here. He is uncivilized and knows not your ways. We mean no harm. Enjoy your evening."


Tratain  d20+11=16
Friday December 1st, 2006 1:15:55 PM

Tratain's bad feeling about the group is only reinforced watching the Barkeep run for the kitchen and bar the door. When the adventurer dressed like a mage barks his "Mission accomplished Order" Tratain activates his Bead of Karma surreptitiously if possible, waiting for one of his companions to draw the other party's attention if need be.

He turns to face the new comers and says "Exactly what mission was just accomplished, my name is Tratain by the way, who might You Be? Also, why is that Sea Elf on a chain? Is he a criminal? What has he done?"

-------------------------------------------
Rolled 16 for a listen Check

ALL SPELLS CAST AT CASTER LEVEL 16

Condensed List of Spells Memorized:
0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: Endure Elements; Shield of Faithx2; Divine Favor;Prot. From evilx2;Remove Fear(Sanctuary)
2nd Level: Delay Poison; Remove Paralysis; Align Weaponx2; Resist Energy, Lesser Restorationx2 (Spiritual Weapon)
3rd Level: Invisibility Purge;Magic Circle; Dispel Magic ;Magic Vestmentx3* ;(Protection from Energy)
4th Level: Freedom of Movement;Death Ward;Dimensional Anchorx2: Magic Weapon*(Divine Power)
5th Level: Quickened Divine Favor; Righteous Might;True Seeing;Quickened Shield of Faith (Spell Resistence)
6th Level: Healx2; Mass Bears Endurence; Greater Dispel Magic (Blade Barrier)



Izen  d20+15=33
Friday December 1st, 2006 1:48:32 PM

Izen pulled on his tankard as if all of this made all the sense in the world, and as if he were just another disinterested patron. (Bluff 33!) He sniffed quietly, scratched at his stubble, and peered idly at the scratches in the tabletop.

Behind it all, he maintained his quiet observations (Listen, Skill Mastery, 30!: Spot, Skill Mastery, 27!).

Ooc: DM, please feel free to consult the SRD section on rogue Special Abilities for a fuller description of Skill Mastery.

Monthor  d20+4=9 d20+4=23
Friday December 1st, 2006 7:29:09 PM

Monthor's jaw drops as he is taken aback from what just happened.
He didn't expect his hand to do what it just did and he certainly didn't expect to see a 7 foot tall dwarf.
Surpressing his immediate desire to bash all of these so called "adventurers" heads in, he tries to figure out the dwarve's actions [sense motive 9 ] [Will save 23]
He then turns towards the voice addressing him..

Mage: "Please pardon the behavior of my comrade here. He is uncivilized and knows not your ways. We mean no harm. Enjoy your evening."

:: Monthor steps away from the ghostly, frozenny, tall as a small tree, dwarf, plasters a huge smile on his face and makes his way towards the mage with an outstretched hand and a sur step. ::

" No harm done me friend. No harm done. Let's shake hands and me will be buying your boys a round of drinks. "



Horvis  d20+5=9 d20+7=17 d20+7=17 d20+11=30
Friday December 1st, 2006 9:33:33 PM

The centaur observes the unusual actions of the one dressed as a mage, then when the belligerent dwarf tries to clasp hands. But it's a mystery to Horvis, beyond his limited knowledge of the magic practiced by others. But he had no problem hearing the words spoken into the strange device.
Spellcraft = 9, Listen = 17, Spot = 17

Worrying that he might involved in whatever is beginning to occur, Horvis calls out some words in Centaur, "Vaash! Dramth!". He has the sneaking suspicion that things might get moving quickly soon and he doesn't want to become separated from his companion. A golden eagle flies down from a nearby tall pine and crouches on a leather pad on Horvis' barrel.
Handle Animal = 30

Horvis then settles his pack on his pack and ensures that his quarterstaff and other gear are within reach.

Spells
0 - DC 16 - Detect Magic(2), Guidance, Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Goodberry, Jump, Shillelagh, Speak with Animals(2)
2 - DC 18 - Barkskin, Bear's Endurance, Cat's Grace, Chill Metal, Owl's Wisdom, Soften Earth and Stone, Warp Wood
3 - DC 19 - Greater Magic Fang, Quench, Snare, Spike Growth, Water Breathing
4 - DC 20 - Air Walk, Control Water, Giant Vermin, Myrridan's Blackthorn, Spike Stones
5 - DC 21 - Animal Growth, Baleful Polymorph(2), Transmute Mud to Rock
6 - DC 22 - Mass Bear's Endurance, Move Earth, Repel Wood
7 - DC 23 - Wind Walk
* = cast

Draax 
Saturday December 2nd, 2006 12:46:34 AM

Still holding his cloak over his mouth, Draax hides his reaction to the mage's "Mission accomplished" statement by coughing into his cloak. Seeing that the others are already reacting, he waits to see what happens. "Wow! We just started and we already have fans."

Arien 
Saturday December 2nd, 2006 2:27:04 AM

Arien's eyes narrow as the mage speaks into the mithril ring. Arien stands up and grabs his pack, placing it on the table. He randomly shuffles through his belongings as if searching for something while keeping an eye on the other group, specifically the mage and the chained elf.

Juliander  d20+15=26 d20+15=30 d20+22=42
Sunday December 3rd, 2006 11:43:09 PM

Juliander is not reassured by the facade that Monthor puts forth, and Arien's actions cause some alarm to him. So much that he reaches down to his haversack and quickly releases the strap that secures his light crossbow. Holding the weapon under the table, Juliander loads it with deft, practiced ease, all the while smiling reassuringly, "Come now... we must drink." (OOC: Sense Motive on Monthor DC 26, Sense Motive on Arien DC 30. Bluff to hide the fact that he is loading a weapon DC 42.)

Picking a fight - DM Marcin 
Monday December 4th, 2006 4:41:44 AM

Tratain, standing near the bar next to Draax, feels his Bead of Karma stir and go warm. His questions hang in the air for a moment without being answered, and then the mage, an apparent leader of the group, answers with studied, cold politeness:

"Do forgive me if I exclaimed something in excitement. Our mission, good sir, is, I'm afraid, our private business, and so is our identity. As for the elf here, she is on chain due to her mental state, on which I shall not elaborate."

The elf doesn't seem to react to his words. There is certain glassy quality to her stare.

"Now we shall bid you a nice evening. Come, time to go."

Izen, pretending to be disinterested, glances over the strange adventuring group, Iron Bounds of Binding in his hand. [Izen Highlight to display spoiler: {Izen notices that part of the cloak worn by one of the tanks passes through the nearby chair. This lasts but a second, but Izen is sure his eyes didn't deceive him. He also notes that the full plate worn by the paladin/cleric(?) does not give off any metallic sounds when he moves.}]

The strange group is about to leave when Monthor walks up to the mage and offers his hand and drinks. This is met with a raised eyebrow, but the man absent-mindedly offers his hand in return.

Big mistake.

There is a sickening crunching sound as Monthor's fist closes over delicate fingers of the man. The mage screams in pain. Totally surprised by this sudden attack, he is unable to react as Monthor's other fist closes over his throat.

[Monthor Highlight to display spoiler: {Monthor is unable to discern the motives of the party. He did notice, hovever, that when his hand passed through dwarf's armor it felt as if he touched a cloak or some other cloth. It felt as if he was not wearing any armor at all.}]

Horvis, standing next to the entrance, calls his eagle and the bird obediently comes and rests on his shoulder.

Arien takes off his pack and prepares to retrieve it's contents if needed.

Juliander readies and loads his crossbow. The fact seems to go unnoticed by anyone.

[...]

Monthor's Crushing Hand - DM Marcin 
Monday December 4th, 2006 5:29:20 AM

"Hnnnh! Ghhhh!" - the mage gasps for air, tears of pain flowing down his face. With his good hand he tries to loosen Monthor's grasp on his throat, but his feeble strength is not enough to counter dwarf's muscules.

The rest of the adventurers just stand there for a few seconds, shaking off the shock. Then, one by one, they approach the pair and gather in tight circle around them. Even the elf is among them. Only the low-life rogue stays near the bar, pouring himself a mug of beer. Monthor can feel their breaths on his back. Not a pleasant sensation.

It is the apparent paladin/cleric of Jancassis that speaks first. His voice seems to be emotionless, but one can sense the man makes effort to control himself.

"My, my, what do we have here? Assault and bodily harm, so far? You are looking at three months in dungeon. Or maybe you should just kill one of us, so that paladins of Pantheon can drag you to the gallows and hang you in the name of the law?"

"Come on, Pinestick, that's not funny!" - snaps the elf on chain (now dragging loose on the floor). Her voice seems genuinely worried.

The huge dwarf takes a step forward, but the archer standing next to him stops him by putting hand on his shoulder. Then he tells Monthor matter-of-factly:

"You're drunk. Go sleep it off. Or are you taking this somewhere?"

The eyes of the mage start to bulge out.

[Horvis Highlight to display spoiler: {The name of Pinestick rings a bell. Horvis recalls a performance by a wandering troupe of actors called "The Sahuagin" in Floating City. They liked to support their act with illusionary magic.}]

[Situation (gathered from posts over previous rounds, please correct if needed):
- Monthor effectively has the mage pinned.
- the rest of the party (dwarf, warrior, archer, paladin, and elf) is gathered within 5 ft around him.
- the rogue is at the bar, having a mug of ale.
- Draax, Arien and Tratain are also at the bar, some 20-30 ft from the group around Monthor and 15 ft from the rogue.
- Juliander, Izen, and Jova are sitting at tables, 30 ft from the group around Monthor and 30 ft from the rogue. Juliander has a crossbow under his table. Izen has Iron Bounds in his hand.
- Horvis and his eagle are standing near the entrance to the inn, 20 ft from the group around Monthor and 35 ft from the rogue.]

[I still don't have character sheets for Tratain, Juliander and Izen.]

Tratain  d20+7=24 d20+3=4 d20+1=19
Monday December 4th, 2006 11:03:45 AM

Tratain stands up and walks closer to the the Group standing around Monthor. His shield is now on his arm and he carries his warhammer in his hand, though it rests at his side for the moment.

He says "Yes Pinestick, this is very serious now, I asked questions and I want answers. I think you just attacked us, or did something that will allow you or whoever you work for to attack us in the future. Did you think we would stand for that, just let you do what you want, say have a nice evening and walk away just to attack us at another time and place of your choosing? As I follow Domi as one his Protectors I'll give you a chance to explain what just happened, or we could carry on in the way of your God Pinestick, you have attacked us we will reciprocate. Which will it be?"

---------------------------------
24 Sense Motive to try and see what the other group is feeling
4 Diplomacy :)
19 Bluff but Tratain really isn't bluffing, he's willing to let them talk, but if they make a move on Monthor or any of the others he's more than willing to smite them.

Jova 
Monday December 4th, 2006 12:53:44 PM

Jova continued to play with his food. Not hungry, he did sip at the local ale he had be brought. The group was quite a formidable one. The sea elf intrigued him most. As sheslipped from her chains he had to smile. The ruse. The ruse was so much a part of his own life, he admired others when they used it properly. Although they did end it much to early.

The one at the bar worried him most. Protectors the others were, the loner at the bar was comfortsable being so. Jova watched him with the majority of his scan.

Monthor 
Monday December 4th, 2006 1:46:51 PM

Monthor tries to position himself so that the mage is between him and the most obvious threats.

" As me clerical friend stated... we feel threatened. And when we feels threatened we threaten back! Now, on me word, me will not harm your mage friend as long as no one makes a move towards us."

:: Monthor releases his grip on the mage's throat enough to allow breathing. ::

" Back off, keep yer hands away from yer weapons and all will be well.
All of ye make oath that no actions will be taken against us and me will spill no blood. Me may even convince me friend there to heal your mage. "

:: Monthor addresses the "paladin" directly... ::

" Know this Pinestick... me have died before for me friends and the gods have brought me back from the grey lands . Me do not fear death. And me will gladely die again to protect me Angels. If me dying means taking out your spell slinger and giving me boys a chance to finish the rest of you off... "

:: Monthor smiles .::

" Then me will die clutching yer magic user's torned throat in me hand. "

" Now... who are ye? What do you want with us?
Who do you work for?... now. "



Izen (AC 25, HP 82/82)  d20+16=25
Monday December 4th, 2006 2:20:38 PM

Izen stayed where he was but kept a careful watch on the scene, particularly on the "rogue" at the bar. He readied himself for trouble--if anyone made a hostile move toward any of his new companions, Izen would throw the Iron Bands of Binding at the rogue at the counter (readied ranged touch attack hits touch AC 25--only attack if hostile move toward PCs. Iron Bands of Binding immobilize Large or smaller creature unless target succeeds at DC 30 STR or Escape Artist check). If that happened, Izen would then duck under the table (5' move), draw his rapier (Quick Draw), and activate his Ring of Invisibility (move action).

But he waited, maintaining his cool and distantly disinterested observations for the present (Listen, Skill Mastery, 30! Spot--particularly focused on the rogue at the bar, then the other 'adventurers'--Skill Mastery, 27!). And, if no other action was required of him, he would silently activate his Boots of Flying while remaining seated.

Arien 
Monday December 4th, 2006 3:48:45 PM

Suspecting magical trickery, Arien casts detect magic and concentrates on the group of "adventurers".

Horvis - Barkskin  d20+16=25
Monday December 4th, 2006 9:05:58 PM

The centaur looks through the doorway of the inn to where this conflict is occurring. While he has tried to keep himself separate from such things, he as much as any other resident of the Wold. And the followers of Jancassis don't have the best of reputations.

Muttering and gesturing, the centaur casts a spell to toughen his skin in case battle is required. Then Horvis settles Aquila on his back then, holding his quarterstaff in front of him, he ducks and squeezes through the doorway. The centaur is now a very large and imposing threat within the inn - the top of his head is just below the beams supporting the ceiling and he is over 10 feet long. His hair, both the long queue on top and on his barrel are what is normally called chestnut, deepening on his legs until his fetlocks are nearly black. With the large quarterstaff held in front of him, exit through the front door of the inn is clearly blocked.

"Pinestick?," Horvis booms out.

"Aren't you a little far from Floating City? Didn't like what the Fae King brought there and decided to bring your trickery act here?"

The others get the impression that Horvis doesn't normally say this much. As he speaks, Horvis is concentrating on the group of what he thinks are players.
Will save 25, to disbelieve

Spells
0 - DC 16 - Detect Magic(2), Guidance, Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Goodberry, Jump, Shillelagh, Speak with Animals(2)
2 - DC 18 - Barkskin*, Bear's Endurance, Cat's Grace, Chill Metal, Owl's Wisdom, Soften Earth and Stone, Warp Wood
3 - DC 19 - Greater Magic Fang, Quench, Snare, Spike Growth, Water Breathing
4 - DC 20 - Air Walk, Control Water, Giant Vermin, Myrridan's Blackthorn, Spike Stones
5 - DC 21 - Animal Growth, Baleful Polymorph(2), Transmute Mud to Rock
6 - DC 22 - Mass Bear's Endurance, Move Earth, Repel Wood
7 - DC 23 - Wind Walk
* = cast


Draax 
Monday December 4th, 2006 11:31:41 PM

Draax moves a step away from the bar and casually takes his bow from his back, but instead of readying it, he uses it as something to lean on. ::He thinks:: *I wonder how fast I can pull an arrow and put it through the mage's eye.*

While waiting with the other to hear the mysterious group's answers to the questions, Draax turns his attention to the centaur in the doorway. "Now this should be interesting."

Juliander 
Tuesday December 5th, 2006 1:20:57 AM

Not liking the seemingly extreme presence of magic amongst the newly arrived group, Juliander decides to see if he can't bring it to a halt. A resonating note starts in the back of his throat as he reaches for magic of his own, and builds quickly into a crecendo, until it erupts with a furrious gesture from the one hand not holding the crossbow beneath the table. (OOC: Juliander cast an area dispel, via greater dispel magic, only on the adventurers that are not his friends. I'll let you make the checks. Juliander's caster level is 13.)

Confrontation - DM Marcin  [Dispel checks:] d20+13=27 d20+13=22 d20+13=26 d20+13=20 d20+13=24 d20+13=26 d20+13=32
Tuesday December 5th, 2006 5:46:23 AM

Tratain moves forward and, after explaining that he considers past actions an attack, demands answers [Tratain Highlight to display spoiler: {Tratain senses that the members of the group surrounding Monthor lack confidence and, with every second, are more and more nervous and afraid}].

Monthor loosens his grip on the throat of the mage and, after stating questions of his own, demands an oath. The mage opens his mouth and hungrily gasps for air.

Izen calmly watches the unfolding situation and, given that no hostilities break out immediately, activates his boots [BTW, isn't activating a Ring of Invisibility a standard action? Or is that a special ring?].

Arien openly casts a Detect Magic and aims it at the group [Arien Highlight to display spoiler: {The area of the spell washes over Tratain and Monthor - they stand too close to the rest of the group to cast it otherwise. Arien detects the presence of magic, and, a moment later, counts 64 magical auras. The strongest of them is overwhelming.}].

At this moment Horvis, a large centaur who, up to this point, stood patiently by the door, casts a spell on himself and enters the inn. His booming voice draws an immediate attention of the strangers. Seven faces turn to him, similar expression of shock on each one.

Draax steps away from the bar and readies his bow.

Juliander decides the time is right to treat the strangers to a dispelling effect. His power washes over the group gathered around Monthor (and Monthor as well, since he is standing in the middle of it). Tratain's Magic Vestment that has been active on Monthor's armor is removed.

Then the magic washes over strangers and the effect is truly wondrous.

[...]

The magic is gone - DM Marcin 
Tuesday December 5th, 2006 7:02:55 AM

The silhouettes of the adventurers waver for a moment like flames over a campfire, and then, in an instant, are gone, together with the foul, fishy smell.

In place of six seasoned warriors stands a group of six rather plain looking, nervous people: the giant dwarf becomes slightly less tall, bald human, the archer turns out to be an aging, fat fellow, the warrior becomes a lean youth. The sea elf turns into an unremarkable lass with freckles on her face. The mage currently grasped by Monthor becomes a blonde half elf, right now very red on his face. All of them wear common, if colorful clothes, the kind one most often sees on minstrels and bards, and neither seems to carry a weapon.

The rogue sitting at the bar sighs and, with a small gesture, dispels the illusion on himself. He turns out to be an elderly human wrapped in a brown cloak. He stands up and coughs.

"Excuse me, let's disarm this situation before it deteriorates any further. I assure you we mean you no harm and, in fact, are probably very incapable of hurting you. I am Great Anthone, and these people are 'The Sahuagin', my troupe of fellow thespians. I must say this is the first time a performance backfires on us this badly. Could you please let Orven go, mister dwarf? You seem to have a detrimental effect on his complexion."

He turns to Horvis: "Now, may I ask how in the name of Flower did you recognize us?"

Monthor 
Tuesday December 5th, 2006 8:08:15 AM

Monthor is still visibly annoyed.
The threats were bad.
The disception.. troubling.
But the fact that he can't even have a good brawl now really upsets him.
Monthor lets go of man's hand and brings him closer to him using the graps he has on his neck. Face to face, Monthor puts on his most menacing look and growls at the man....

" It not be nice to taunt a dwarf. Especially a mean, bad tempered, ill mannered killer like me! "

:: Monthor check's the half elf's hands to see if he ring he had been talking into was still there. If so, Monthor, not so gentily, takes it. ::

:: With a light shove, Monthor releases the 1/2 elf from his grip. ::

" Me strongly suggests that if any one of you is carrying weapons or items of magic that ye place them on the bar now. Cause after me count to 10, and yes Draax, me can count all the way to 10, after me count to 10 me will tear the arms off any of you carrying so much as a knitting needle. After me be sur that none of ye can accidentaly scracth us, ye will be buying us all....

:: Monthor points a thumb at the centaur by the entrance. ::

" including our new friend there.... drinks. Then, ye will answer all of our questions. Then, if we feel like it, we will answer yours.
Savy?"

" 1....2....3.... "




Izen 
Tuesday December 5th, 2006 9:45:40 AM

Izen sighed and his level of tension relaxed, but only slightly. There were still too many variables in the scenario--including this centaur who had now entered the fray. He kept his grip on the Iron Bands of Binding and watched as before.

Ooc: Shoot! You're right, DM, the Ring of Invisibility does require a standard action to activate! Rats, I hadn't counted on that! I may have to exchange for a Ring of Blinking at the next Catacombs visit.

Tratain 
Tuesday December 5th, 2006 1:05:43 PM

Tratain relaxes a little and says "I would very much like an explanation. I'd like to know who sent you here. Did they tell you who we were? It was very dangerous of you to do this, we could have killed you."

Horvis 
Tuesday December 5th, 2006 2:11:14 PM

The centaur looks across at the rogue. After considering Anthone's question for a moment, he flicks his tail as if chasing away a fly.

"Pinestick. Unusual name. Especially for a human."

With that, the centaur seems to feel that he has said enough. As Horvis speaks, the eagle peers over his shoulder to study both groups. The great bird seems uncomfortable being inside a building.

Horvis sets one end of his quarterstaff on the floor, resting the other end on his shoulder. As he shifts his weight, the floorboards creak and groan.

Draax 
Tuesday December 5th, 2006 2:39:02 PM

Draax is as surprised as the others in the room to find themselves facing actors. He remains silent until Monthor begins to count. "Sure you can, but can you count without using fingers or toes?" He waits with the others to see how long it will take the acting troupe to answer the questions.

Arien 
Tuesday December 5th, 2006 6:57:10 PM

Arien watches as the illusion fades without surprise, he had suspected something similar himself but had wanted to make sure before acting. Arien looks at the Great Anthone and says, "I see that you are quite skilled in illusionary magic sir. Please join us at our table, I have a proposition for you that may prove mutually beneficial for both our groups."

Spoils of battle (well, of sorts) - DM Marcin 
Wednesday December 6th, 2006 3:11:24 AM

Monthor takes the ring from the half-elf, who responds with a <yowl> since it's on his bad hand. Then he releases him. The actor immediately drops to his knees and starts coughing. "Too true." - he croaks. "I forgot your, <cough>, sense of humor is rivalred only by your, <wheeze>, wit and charm." [Monthor Highlight to display spoiler: {The ring seems to be silver. There are a few words in what looks like an elven script engraved on the inside.}]

The demand for weapons is met with obedience. Three plain looking daggers are placed on the table in front of the dwarf, as well as one theatrical dagger (the kind with moveable blade). The request of magic items meets with less cooperation. The actors hesitate, but Anthone sighs and says: "Come on people, hand them over."

"Father!" - protests the lass.

"Shh kid, might makes right in these parts. Besides, that's not the end of the world, it's not the first time we have been shaken down. We'll manage somehow."

The group produces a sack that, when opened, reveals five metal spheres, each shining with a light of different color. It feels a bit as if a rainbow appeared in the middle of the room and the interior of the simple inn suddenly takes on an otherworldly quality. The spheres are joined by three potion bottles.

Then comes a demand for drinks.

"Uh, it's a common misconception that acting is a profitable profession. I mean spiritually, sure, but... Uh, never mind."

"Pinestick?"
"Yes?"
"Here's the two silver I owe you."

The stash of loot in front of Monthor is increased by a small pile of copper, intermixed sparsely with silver.

Izen impassively watches on, the rusty iron ball of the Bounds still resting in his hand.

The inquiries of Tratain are answered by Anthone.

"I assure you nobody <sent us> to you, our meeting was purely coincidential. In fact, I am not sure who you are, though I admit I don't keep up with the news in the adventuring world anymore. You see, acting can put bread on your table in large cities, but in the countryside it's much less common to find a willing and interested audience, and I'm sure I don't have to tell you how much the bloody innkeepers charge per night these days. We have taken to, ah, other means of earning copper. Since adventuring companies are rather abundant in the area, when we spot one we sometimes enter their inn disguised as a group that is as intriguing as we can only think of. We mingle a bit - gives lads a good opportunity to practice their art, and then all but me leave. After this kind of show adventurers usually are all too eager to buy me drinks and press gold in my hand in order to learn more about us. I thought we were doing a fine show today - the elf on chain was a particularily nice idea - until Orven here went overboard."

"Hey, it's a well known line from Valdor in the Lands of Dread" - croaks the half-elf, still on his knees. "It's not my fault the battleaxe here doesn't know his classics."

"Well, yes. In the past it has never been too dangerous, you see. Sure, some take their gold back when they learn who we are, and sometimes some of us get a few bruises, but most just laugh it up. It's the first time we are being actually robbed as a result."

Pinestick looks at Horvis. "Yes, I think I remember you... About eight months ago, a show in a small town near the Float... You didn't like Anthony's impression on a wyvern, I have seen that on your face even though you said nothing.

Draax patiently watches the situation unfold. And then Arien invites Anthone to his table.

"What's that?" The actor looks at Arien and then at Monthor. "You are playing bad hero, good hero with us now?"

"I guess I can listen if you let the rest of my folks go. Orven's hand probably needs some attention."

Jova 
Wednesday December 6th, 2006 5:54:32 AM

Jovastands and makes his way over to the table, that had been proffered to Anthone. Ignoring the rest or the so-called troupe, Jova watches intently, as the man weaves his tale. Jova had done so himself many times, and he saw this man, was very good. First with the magic he had all up in arms. Now they are all eating out of his hand. Except the dwarf of course. But his self centered life left little time for subterfuge.

Jova sits down right beside the man called Anthone. He slips his dagger out, and places it to the side of the mans belly. "Sir," he smiles broadly as the man looks at him, feeling the blade close to his skin. "This dagger is of magic decent. Although pain would be natural, in its current position, slow death is imminent. So, as you continue with your tasle, please remember your life is in my hands. One other thing, place both hands in front of you on the table, and do not move them in any way. If you do, you will have one extra hole in your body, you dont have now. Nod if you understand. I know you, or your kind, so be cautious."

Monthor 
Wednesday December 6th, 2006 7:20:40 AM

Monthor breaks into a wide grin.

" Shaken down... funny. "

:: Monthor picks up the daggers and returns the real ones to their owner. After playing with the prop for a few seconds he returns that one as well. He then takes the magic items and hands them to Arien. ::

" Could you identify these for us Arien? And check our friend Anty there for any other magic items? "

:: He then takes the bag of coins and walks up to where Anthone is sitting with the others. Monthor takes a chair, places it backwards towards near the leader of the troup. And sits himself down. ::

[ Sound of coins dropping on the table. ]

:: Monthor looks at Jova and winks at him knowingly. ::

" There is no need for the blade Jova. See, me don't believe that Anty here is going to tell us the truth. That ring me took off the fake mage is magical. Me have no doubts about that. Arien... "

:: Looking at Antone ::

"our very powerfull mage... will soon tell us exactly what it is. And Tratain... our very powerfull cleric... will be able to use his powers to tell us if Anty and his bunch of ragamuffins are lying. If they are lying... well, me will be very unpleasant towards them. Very unpleasant. If they tell us the truth... me will be nice. "

:: Monthor gets up and places a hand on Anthon's shoulder. ::

" Regardless, we not be thieves. The coins and your daggers are yours. The magic items... we'll see. Me thinks that the ring will remain with us. It intringues me. We'll see about the rest. "



Izen 
Wednesday December 6th, 2006 8:17:13 AM

Izen hopped down from his chair and moved away from the table. Interrogation was not his thing. He slipped the Iron Bands of Binding back into his pack, grabbed his mug, and moved over to the bar. Slowly--his eyes on the thespians--he moved toward Horvis.

"Interesting little scene," the halfling commented when close to the centaur. He paused and sipped from his pint. "Thanks for the help."

His eyes slid sideways and upward, to meet the towering centaur's own. The corners of his mouth slid slowly upward to a knowing smile. "I understand that centaurs are fond of wine. Care for a glass? I'm buying."

CDM Jerry 
Wednesday December 6th, 2006 12:34:39 PM

I know we've kinda been in limbo lately, but I need the ADM of this game to start making the weekly reports. Who is our ADM? Someone email me and tell me please.

We do need a report from last week posted please. Even it if looks bad. We need to get in the habit again.

Get 'er Done!

Horvis - Barkskin 
Wednesday December 6th, 2006 2:03:25 PM

The centaur looks across at the human named Pinestick. Shrugging, Horvis seems to suggest that the human can't be expected to know what wyvern looks like.

"No matter. Study nature if you want to ape it."

When Izen suggests a glass of wine, a smile briefly moves across Horvis' face. He towards the halfling's table, moving as carefully as his size allows. He towers over the small fellow, then lowers himself to an awkward kneeling position that means he is no taller than a human or elf. Still, it allows him to more easily converse with Izen. The motion causes Aquila to open his wings to balance as Horvis heaves his bulk about.

"Thanks. I do like wine."

When the glass is provided, Horvis lifts it and mutters some words before taking a small sip.

"Well met. You do not know these actors?"

Active Effects
Barkskin - 130 minutes

Spells
0 - DC 16 - Detect Magic(2), Guidance, Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Goodberry, Jump, Shillelagh, Speak with Animals(2)
2 - DC 18 - Barkskin*, Bear's Endurance, Cat's Grace, Chill Metal, Owl's Wisdom, Soften Earth and Stone, Warp Wood
3 - DC 19 - Greater Magic Fang, Quench, Snare, Spike Growth, Water Breathing
4 - DC 20 - Air Walk, Control Water, Giant Vermin, Myrridan's Blackthorn, Spike Stones
5 - DC 21 - Animal Growth, Baleful Polymorph(2), Transmute Mud to Rock
6 - DC 22 - Mass Bear's Endurance, Move Earth, Repel Wood
7 - DC 23 - Wind Walk
* = cast


Izen (illegal second) 
Wednesday December 6th, 2006 4:25:58 PM

The halfling shook his head in response to the centaur's question. "Never saw them before. Cheers." He lifted his mug in toast, then drank.

He wiped his mouth thoughtfully. "You know ... we could use someone like you. You seem to have smarts as well as strength. We could use both right now--and I've a feeling that this is just a taste of what's ahead of us. You ... interested?"

Arien 
Wednesday December 6th, 2006 4:43:06 PM

The elven mage sighs and rolls his eyes in exasperation at the continued threats. Arien looks at Monthor a moment before saying, "What I'm about to discuss with our new friend there I don't want anyone else over hearing, could you make sure that no one accidentally over hears us? Tratain could you make sure that the fellow's hand is alright, I'm sure that he's not too bad off."

Arien waits until Anthone takes a seat at the table and then says, "First as a gesture of trust, here are your belongings that were taken from you," Arien hands the magical items to Anthone. The Arien lowers his voice and leans in close, "We are planning an expedition into some hostile lands here shortly and are looking to disguise ourselves. It seems you and your troupe are quite skilled in illusionary magic, I have some skill in that area myself by it is not my focus. I propose that the most skilled members of your troupe, or the entire troupe if you prefer accompany us and use their skill to disguise us all. In return we will make sure you are amply rewarded and of course we will protect you should the need arise. Any of your troupe that elects to stay behind we will make sure that they are able to stay here for as long as needs be. What say you?"

Juliander  d20+15=33 d20+26=29
Wednesday December 6th, 2006 8:45:54 PM

After hearing quite enough blather, "It seems as though your illusions have got Monthor all hot and bothered, though I don't know what the silly dwarf would want with your trinkets. I don't think your particular ruse was wisely executed on this group," Juliander gestures to his comrades dismissively. "We've a need for intelligence however, and would be very interested in any stories you may have heard about the surrounding area... or any other such travelers you might have seen of late." (OOC: Sense Motive DC 33, Diplomacy DC 29)

Horvis (Illegal Second) 
Wednesday December 6th, 2006 8:48:40 PM

Horvis nods his head at the halfling.

"I am seeking someone. A elf, called Tassarill. I learned that he was in the Dreadlands. My elders divined that I should come to this tavern. Not shortest path, but perhaps quick."

"What do you and your fellows do?"

Draax 
Wednesday December 6th, 2006 9:38:34 PM

As things begin to become clearer, Draax becomes more confused. He watches everyone and has no idea what is going on. Some members of the team are threatening the actors and some are offering a lifetime of friendship. ::He thinks:: *Wow! My only concern a few moments ago was whether to order the ham or the roast goose. Now we are interrogating actors or at least I think we are interrogating them. I am not sure what Arien is doing. Maybe it is the bad cop, good cop routine? I guess the rest of us will eventually be let in on what is going on.*

Draax decides to stop trying to keep up with the ever changing turns of this situation and just wait until things are decided. He leans on the bar and asks the bartender for another ale.


Izen (illegal third) 
Wednesday December 6th, 2006 10:45:03 PM

"The Dreadlands, you say? Hmmm. Perhaps we can be more use to each other than I realized. Our group is heading that way as well."

The halfling nodded knowingly at the centaur, then pointed at himself. "Name's Izen. What's yours?"

Tratain 
Thursday December 7th, 2006 12:13:13 AM

Tratain stands back and lets Arien and Monthor handle things for now.

Threats and gestures of goodwill - DM Marcin  [Jova's Intimidation check] d20+5=13 [DM roll] d20=19
Thursday December 7th, 2006 5:56:17 AM

Izen and Horvis converse by the bar. The pair is joined by Draax. The trio soon finds to their annoyance that no wine is on tap - maybe the barkeep didn't bother to bring a bottle from the cellar tonight? The innkeeper, having barricaded himself in the kitchen, is not here to serve drinks, so the adventurers have to help themselves. The ale is a bit stale and watered down. This definitely isn't the classiest inn they have ever seen.

Tratain stands alone and probably only Domi knows what passes through his head.

Jova sits next to Anthone and introduces him to his dagger. The man immediately tenses and does as he is told, placing his hands on the table and nodding. Two beads of sweat on his neck betray that he takes the situation very seriously. [This definitely calls for an Intimidation check, please roll your own skill checks! This time the result was 13.]

"I have told you all there is to it. What else do you want me to do?"

Monthor gives back weapons and coins to the actors. The shining globes are soon returned by Arien. The troupe packs their belongings in silence. Then the dwarf joins the group at the table. He is not sure if his words to Anthone fully register, though, Jova seems to have most of the man's attention.

Arien makes his proposal, but the man shakes his head. "Look" - he says - "We are peaceful people and lack skills that you assume we have. I have never studied magic, I have just some natural talent to my work. My illusions seldom last longer than a single play. Besides, I'm responsible for my folks and would not take them into dangerous lands."

Juliander observes the man, and then asks about news from the road [Juliander Highlight to display spoiler: {Sense Motive: the man is afraid for his life. Since he has been just promised an "imminent death" I can't see how a Diplomacy check could work here. Sorry.}].

"What? Uh, I don't think we have seen or heard anything interesting recently."

The rest of the troupe gathers and starts to leave, though the bald man has to forcibly drag the lass away, as she is pale on her face and mesmerized by Jova's dagger.

CDM Jerry 
Thursday December 7th, 2006 8:57:49 AM

Ok, this is the not quite so friendly as yesterday friendly reminder to the ADM that I need the report done for last week. Email me when done please.

Can you dare to imagine what I might do if the report is not done today? Yep, I know. You don't want to find out.

Horvis - Barkskin 
Thursday December 7th, 2006 10:57:37 AM

The centaur looks over at Izen and Draax with s sour look on his face. He holds the mug of ale away from his face as he speaks.

"Tastes like ape piss! Smells worse. Maybe one of you should fetch the barkeep back. I'd probably just scare him worse."

"I'm Horvis. This is Aquila. We've seen a lot of the Wold but haven't been in the Dreadlands lately. I'm not certain what dangers lurk there. Have you been there lately?"

Horvis is pointedly ignoring the discussion with the actors. None of them have bothered him and he has no argument with them.

Izen  d20+25=37
Thursday December 7th, 2006 11:07:52 AM

Izen noticed the theatrical troupe readying to leave, and his brow furrowed. "Excuse me, fellows," he said to Horvis and Draax. "There's something I need to attend to. Draax, this fine centaur here is traveling the same direction that we are. We ought to travel together--you should introduce him to the others. Excuse me."

With that, the halfling, who had already gone behind the bar in search of wine, ducked down, hiding himself from view of the common room (Hide 37!). It would take the keenest eye to locate him.

DM Highlight to display spoiler: { A moment later, no amount of looking would succeed--hidden from view, Izen activated his Cape of the Mountebank and used its Dimension Door capability to transport himself twenty feet outside the door of the inn ... and fifty feet up in the air! The Boots of Flying that he had previously activated kept him suspended in mid-air and prevented him from an ignominious fall. Ideally, his sudden appearance high up in a night-time sky, well above rooftops or the glow of streetlights, would also go unnoticed for the instant that he was visible. As soon as he could, he would activate his Ring of Invisibility.

He glanced around the area and listened for signs of trouble (Listen, Skill Mastery, 30! Spot, Skill Mastery, 27!). When the members of the acting troupe emerged from the inn, he would swoop down, silently, to listen to their conversation. (Move Silently, Skill Mastery, 33!)

Ooc: this spoiler form make sense to communicate stuff like this, that's truly out of the view of the others? Just let me know what format you'd like me to use.
}



Jova 
Thursday December 7th, 2006 2:56:16 PM

OOC-No intimidate roll was required. I fully inteneded on sticking him, still might.

"Anthone, forgive me if i do not trust one such as yourself, who, might I add, has voluntarily told us he often misleads people for money. As an actor you live of misleading people." Jova wiggles the daggr a bit, to remind the man it is still there. "Some of the group i travel with seem to now believe your tale. I am not one of them. Sir, I have some practice in the art of deception, so don't try and deceiver a deceiver. Understand?

"Now, no matter what question i ask, or anyone else, i can only believe the answer to be a lie. Therefore, the answers you give to these others had best sdatidgy their curiosity. No reason to die now is there?"

Juliander 
Thursday December 7th, 2006 8:40:49 PM

Frustrated at the hostility, Juliander takes a step back, proverbially speaking, from the situation, and remains silent, allowing those who've already begun down one particular path of questioning to continue. He is keenly interested to see if Monthor's scare tactics get the dwarf anywhere in this mess.

Monthor 
Thursday December 7th, 2006 9:34:00 PM

Monthor gets a little frustrated at the lack of continuaty between the party members. Monthor picks up the ring, pats Anthone on the back and asks him some more questions.

" Tell me about this ring.... and while your at it, tell me about those orbs too. "



Draax  d20+5=15
Friday December 8th, 2006 12:36:07 AM

Draax smiles at Horvis' assessment of the ale. He looks at Horvis with a surprised look on his face when Izen tell him of the centaur's destination. ::Shrugging his shoulders:: "Well met Horvis. My friends call me Draax, I have never been to the Dreadlands, but what I have heard has me surprised that you and your little friend was willing to travel there alone.

It is not just Izen and my call, but I think the others will be willing for us to travel together. When this thing with the actors has run its course, I will introduce the two of you and get their say on the matter. While we wait, we might as well see if this place has anything better to drink."

::Draax jumps over the counter and begins looking under the counter for any beverages that the barkeep keeps out of sight of the customers. (search 15) If he finds anything, he will leave a few silver in its place.::


Wrapping up the night? - DM Marcin 
Friday December 8th, 2006 2:50:40 AM

The party splits into two groups. Horvis, Draax and Juliander distance themselves from the group doing questioning. After a moment Draax finds a clay bottle that, when uncorked, starts to emanate a promising aroma of honey brew.

Jova makes his point. The actor manages "Understood" through his teeth.

[I have no doubt you will stick him if you have a mind to, the Intimidate roll is to see whether you scare him into being talkative or into freezing with fear.]

Monthor asks his questions.

"The lights we use when on stage." <gulp> "To set the ambience. The ring? Is it Orven's?" <wheeze> "Family heirloom, maybe. Never bothered to ask about it."

[Monthor Highlight to display spoiler: {Arien declared that he returns the magic items to the actors. Since he did not exclude potions these have been returned, too. Montor still has the ring in his hand, of course.}]

Izen disappears from view and is nowhere to be seen. [Izen Highlight to display spoiler: {The plan appears to work and Izen finds himself invisible flying outside before the actors exit the inn. The Wellogy is a small village and there are no street lights aside from the moon. There is not a living soul to be seen outside. When the actors exit the inn they gather together just twenty paces away from it. They sound badly frightened and desperate. There is some quiet, pointless chatter, mostly on the lines of <what now?> and <whose fault was that>. Some want to leave, but the girl insists on waiting for Anthone. Eventually they settle for waiting at some distance from the inn, where they remain standing like a small herd of scared rabbits. (Yes, the spoiler tag is perfect for this situation. You can also use the "Post Private to DMs option. If you continue checking on the actors make a Move Silently check).}]

Monthor 
Friday December 8th, 2006 7:57:30 AM

" Orven's ring? "

:: Monthor takes a seat next to Anthone. ::

" Relax. We're almost done. "

" Tell me everything ye know about this Orven fella. Has he been with ye long? "

" The piece about us being 'tagged' and Orven talking into his ring, was that part of your game? "

" You say that you have never studied magic.. just 'natural talents'? Me not know much if anything about magic. But them spells seemed pretty powerfull to me. Maybe ye can explain to me buddy Arien here what if was ye did. "

ooc> The rest of you want Monthor to just stop the questioning or to carry on a bit?
If you want me to stop, just tap Monthor on the shoulder and tell him to have a beer. Arien, can you check the ring please? That would speed things along. If there's nothing to it, Monthor'll drop the whole thing right now.
Juliander, feel free to jump back in on the questioning.
That ring bugs the heck out of me guys.
Marcin could just be trying to drive us crazy (short trip in my case) or this could be the hook for the next module.




Izen 
Friday December 8th, 2006 9:22:24 AM

DM Highlight to display spoiler: { ooc: Because Izen has taken Skill Mastery for Move Silently, he can choose to automatically 'Take 10' on the skill check any time, regardless of circumstances. When he does so, his skill check result is (Total skill ranks 23 + 10 =) 33, absent any other modifier, such as flying invisibly at night! Likewise, he has Skill Mastery for Listen and Spot, and so his check, absent other modifiers, for Listen is 30 and for Spot is 27. It's an odd little benefit of being a high-level rogue! (IDHTBIFOM, but see, I think, PHB 3.5 p.51--in the section on Rogue class Special Abilities. Izen's Skill Mastery skills are Move Silently, Listen, Spot, Disable Device, Open Lock, Search, and Tumble.)

BIC: Floating some twenty feet above the actors' heads, invisible and silent as a midnight zephyr, Izen waited patiently, watched ... and listened.
}

Horvis - Barkskin 
Friday December 8th, 2006 12:49:17 PM

The centaur looks up when Draax uncorks the small bottle of honey brew. His nostrils flare, scenting the unmistakeable smell of the liquid.

"That smells better. Probably not enough for use three ... where'd the little fellow go?"

Horvis looks back over his shoulder, mainly at Aquila. The eagle is preening and not paying to attention to Horvis' silent question.

"What's so dangerous about these Dreadlands? Travelling there is easy. Well, easy enough for Aquila and I. Most things we can outrun. Others we can stay away from. Some things insist on fighting though."

Horvis rolls his shoulders and looks at the people in the bar. He seems to be measuring them, guessing how well they would fare in the wilds.

When anyone looks at him, they now notice that there are four smalls stones hovering around his head. Those objects tend to draw attention away from the various objects that the centuar has woven into his braided queue.

"Still, we may be able to help one another if we travel together."

Draax 
Friday December 8th, 2006 6:13:15 PM

Draax smiles as he brings the clay bottle up to his nose; he puts a gold piece in the place where the bottle used to be.

Draax shrugs his shoulders at Horvis' question about Izen's whereabouts. "Your guess is as good as mine. More brew for us.

I do not know about the dangers in the Dreadland, I can only go on the reputation of the place. I guess most that enter are not as swift as you and your friend or they are not smart enough to avoid the things they cannot out run. Hopefully if we do travel together we will not slow you down."

Draax grabs a couple of clean glasses and fills them with the brew before handing one to the centaur.


Juliander 
Sunday December 10th, 2006 11:35:48 PM

As Juliander finally begins to see the direction of Monthor's questions, he understands why the dwarf is so apprehensive about these 'performers' though he admonishes himself silently that he didn't pick up on that as well.

Juliander's eyes narrow as he steps forward to assist Monthor, "Yes good sir. What precisely did you mean when you said tagged? A fair question that deserves a truthful answer. To be sure, I'll know if you're lying regardless."

An evening in the tavern - DM Marcin 
Monday December 11th, 2006 3:23:37 AM

Monthor and Jova continue to question Anthone.

"Orven? He has been with me from the start. More than twenty years, in fact. I do not know what he meant by <tagged> and <master>, but with the Emerald Kingdom and that bloody lizard just a few days of travel away I would guess he thought the words would fit the setting of the stage."

"Spells? I don't know how to explain. I just wish things be and it happens." [Anybody who has watched the performance of the group can make a Spellcraft check DC23: Highlight to display spoiler: {The man seems to be a sorcerer and appears to have used a watered down, bastardized version of the Veil spell. With time and practice he might some day learn to cast the normal variant. Right now, hovever, it is obvious that he doesn't yet have a full control of the magic he channels.}]

[Izen Highlight to display spoiler: {Not much changes outside. After a moment faces of villagers start to appear here and there, in the tiny windows of the huts and peeking cautiously from behind corners. Apparently curiosity has brought back people scared away from the inn just a moment ago. (No problem with Skill Mastery, but since you have an option to roll it normally I still have to ask you to make checks. Unless, of course, you want me to assume that you always Take10 on these skills?)}]

Horvis and Draax continue their conversation at the bar. After a moment the kitchen door is unbarred and, with a nervous smile on his face, the tavernkeeper enters the room. He is visibly relieved to find his locale undamaged and soon resumes his job.

"The goose is just about ready to be served, my lords, and there is, of course, the ham. Would your lordships care to stay the night at my humble inn? I think I can persuade some of my guests to vacate enough private rooms for all of you to sleep in. And that would be ten gold for lodgings, dinner, and breakfast tomorrow for all of you."

Horvis - Barkskin 
Monday December 11th, 2006 8:27:28 AM

The centaur turns his head when the innkeeper makes his offer of lodgings.

"Would that include me, good human? Or do you have rooms for such as me?"

In fact, Horvis really doesn't care how the innkeeper responds. The centaur has slept in far worse places than this inn and, unlike some of his new companions, he has numerous methods for ridding himself of the biting insects and other vermin that are sure to want to share his bed. The honey brew that this Draax fellow has found is actually quite good - made from good honey, fermented to having a slight tang. Horvis rolls a sip over his tongue, trying to identify all of the fruit and floral essences present in the beverage. His centaur tongue is limited in that regard but he doesn't think that his companions are quite ready for the alernative.

"Do you know if any of your companions have been to the Dreadlands? All I know are the rumors that I have heard," Horvis asks Draax.

"You should not slow me much, if at all. And sometimes a large group can scare off that which would attack a lone traveller. I am not averse to a fight, of course. How else would we learn and grow?"

Izen 
Monday December 11th, 2006 10:24:05 AM

DM Highlight to display spoiler: {Invisible, Izen floated silently above the actors' heads, waiting for their leader to rejoin them or for them to move off. His Winged Boots could keep him aloft for up to 15 minutes--if nothing changed after 10 minutes, Izen would find an out-of-the-way place to drift down to maintain his observations from the ground.

Listen, Skill Mastery, 30
Spot, Skill Mastery, 27
Move Silently, Skill Mastery, 33

Ooc: In many instances, I'll be taking 10 on the 'skill mastery' skills, because the take 10 results are pretty darn good! In those instances, as here and above, I'll put 'Skill Mastery' in the skill check line and simply post the result. That notation 'Skill Mastery' will be my signal that I'm taking 10. If I decide it's worth a roll on some check, however, I'll roll and post that (if it's helpful, I can add 'rolling' to the skill check line). Sound good?
}

Monthor 
Monday December 11th, 2006 9:27:54 PM

:: Monthor has had enough and decides that he is done with this human. ::

" Unless Jova has any more questions Anthone, ye may go. Me be keeping the ring as a reminder to yer troup not to mess with me kind in the future. Me be to forgiving sometimes. It's me kind nature ye see. Others... like Draax over there by the bar... not so much.

:: Monthor stands and goes to the bar for another drink. ::

Return to your people Anthone. And be thankfull that ye didn't lose more then your man's ring. "

" Tavernkeeper. Me be ready for me meal now. "



Tratain 
Monday December 11th, 2006 10:50:06 PM

Tratain echoes Monthors statements to the Actor "If you insist on takeing on the guise of adventurers in the future, i'd advise you to be more careful how you act, we came very close to killing you because we thought you threatened us. Keep that in mind in the future, many will strike back before you'll have any chance to stop them."

Posting Report 
Monday December 11th, 2006 10:57:10 PM

Posting Report for week ending Friday December 8th

M T W R F
DM X X X X X
Tratain X X X O O
Jova X O X X O
Monthor X X X X X
Izen X X X X X
Arien X X X O O
Horvis X X X X X
Draax X X X X X
Juliander X O X X X

Sorry about last week, I got really busy towords the end of the week, but still no excuse for me not posting it on Monday like I should have.

Draax 
Tuesday December 12th, 2006 12:29:31 AM

Horvis asks Draax: "Do you know if any of your companions have been to the Dreadlands? All I know are the rumors that I have heard,"

Draax responds to the centaur's question. "I do not think so, but to be honest with you, I do not know for sure. I have been with 3 of the group for a while now, but I just met the other members within the last week and do not know much about where they have been."

He nods his head in agreement with the centaur about the comments of traveling in a large group.

Draax smiles as the tavernkeeper shows his face again. "We will take the rooms. I apologize for the commotion caused by the actors looking to con people out of a few coins. It was all handled in a somewhat non-violent manner."


Jova 
Tuesday December 12th, 2006 1:19:12 AM

Looking towards the one they call Arien, he says, "I am a bit of an actor myself. I sympathize with Anthone here, and understand his ruse. If it gives him and his a free meal from time to time, then so be it."

Sticking the man just a bit harder, he says to Anthome, "But sir, dont start off so strong. Save tue strong illusion for more meaningful times. Start off small, and save the warrior illusion until you need it for escape maybe. I usually start off playing an innocent dancing girl, then move off to something more sinister, like that four legged creature at the door, if needed. Good luck to ye, learn man." He takes his knife from the mans ribs and goes to where the centaur is standing. He examines the eagle.

Night at the Blue Fish - DM Marcin 
Tuesday December 12th, 2006 7:12:57 AM

Monthor decides to let Anthone go. The actor picks himself up and limps out of the door, taking with him Tratain's warning and Jova's bit of advice.

The dinner is served for all. The meat is supplemented with a lot of bread and dried fruit (obviously the inn wasn't prepared to host such a large group this evening, especially one including a centaur), but the meal everyone can get is nourishing and not half bad. The ale could do with less water, though.

Half through the evening the party becomes aware of many pairs of eyes watching them through the windows and from the door. Curiosity brought back tavern patrons previously scared away by the prospect of a fight.

[Izen Highlight to display spoiler: {Anthone joins his troupe. There are exclamations of relief and the group, after a moment of deliberation, leaves in the direction of the cheapest of the three inns in Wellogy. (Re rules mastery: sounds good. M.)}]

Draax orders rooms for everyone and the innkeeper sends off his help to make arrangements. Horvis's questions are met with a baffled expression on the man's face. "Truth be told, m'lord, I don't know how yer kin lodges? Me was kinda thinking ye sleep standing up, like horseys do? But me can put together some matresses on the floor for ye. Mind ye, on the ground floor, m'lord. Me stairs remember me granddad."

Unless there is some unfinished business for tonight the party spends an uneventful night at the inn.

The morning is cloudy, but it seems the day will turn warm later on. The group is served a breakfast of fresh bread, cheese, milk, and some smoked beef. There is, of course, the ten gold bill to be picked up.

It looks like a good time to decide the route of the journey. The party has access to several maps presented to them by Arrak [in fact, to most maps of the Elennian Peninsula you can find in the Duncan's Travel Agency]. The heroes are right now in Wellogy. Their destination are the Dreadlands. There is no map of that accursed land, but the map of Cinnamon Valley points the way for those foolhardy enough to venture into the desolation of the Land of Dread [see NE part of the map].

[Thanks for the report, Joe!]

Horvis - Barkskin  d20+17=33
Tuesday December 12th, 2006 8:42:16 AM

The centaur looks down at the innkeeper and a smile flits across his face. Horvis responds to the man's offer with a sweeping gesture towards his hooves.

"A ground floor room would be best, good human. These hooves and legs are poorly suited for stairs, even if they would hold me. One or two mattresses, or even soem straw, would be fine."

As he speaks, Aquila hops up and down on the centaur's back. Horvis reaches over his shoulder to soothe the bird that has accompanied him for many years.

"And an old chair, or something else, for Aquila to roost on."

During the meal, Horvis will provide his opinions of a proposed route of travel. He has been through some wild area before, although he steered clear of the southern Culverwood and it's claimant. He points to the maps as he speaks, usually making an effort not to lose food as he does. Clearly, Horvis has spent more time in the wild than in polite company.

"We're here in Wellogy, on the shore of the lake on the Second Plateau. The roads here are all safe so we should probably stick to the river road until we reach the edge of the plateau."

"Once we descend, we'll make good time on the roads until we leave the First Plateau."

"Now, I'm not sure but I think that we should strike west until we reach Edenmoor. Then head north along the Peasblossom River, going by the east edge of the Culverwood. We've got a choice, then. If we walk or stay on land, we have to choose between the Red Hills or the Culverwood. The Red Hills are full of giants and other monsters, not to mention halflings. The Culverwood ... well, isn't the friendliest place to outsiders. Or you can get boats and go upstream on the river."

Horvis takes his hands and measures the map.

"Hmmm ... considering the road magic on the First Plateau, we might be further ahead to go to Windhorn Hamlet and then along Dragon Bay to t he New Traders Road across the Red Hills, south of Crescent Valley."

"Either way, the Peasblossom River would be our path across the top of the Culverwood."
Survival = 33

"What do you think of that?"

Izen 
Tuesday December 12th, 2006 9:34:14 AM

DM Highlight to display spoiler: { Satisfied that the acting troupe appeared no more outside the inn than inside, Izen found a discreet corner to land and reappear, and made his way back to the Blue Fish.}

A few minutes after Anthone left, Izen walked back in the front door of the inn, made his way back over to the others, and shared the meal and ale. Although he might have preferred switching inns following the evening's disturbance, he said nothing and accepted a bed in one of the private rooms without comment.

in the morning, Izen craned his head around the large centaur's barrel to see the locations that Horvis was indicating on the maps. He nodded his head. "Your proposals sound good to me. I've not traveled in those areas before."

Arien 
Tuesday December 12th, 2006 6:30:55 PM

Arien watches as Horvis plans a route for them to follow and after a moment of consideration says, "Its been some time since I've been back to Windhorn Hamlet, it is where our group originally hailed from. I for one would not mind stopping there on the way."

Jova 
Tuesday December 12th, 2006 7:19:35 PM

Jova simply watches, obseving what ths others in the party are doing. The centaur seemed to know alot of the lands, which was good.

He calls for Z his trusted hak, to come. Talking with the cetaur he introduces the two birds. It would be helpful to have so many eyes in the air scouting for them. Z was sure to be happy, more time to talk to his mastdr.

Tratain 
Wednesday December 13th, 2006 12:24:21 AM

Tratain sits with the others listening to thier conversation, he says "I sounds like our new friend has a route planned out already, It sounds good to me, I suggest we take his advice."

Juliander 
Wednesday December 13th, 2006 3:06:02 AM

While he is interested in viewing the maps and listening to the route being planned, Juliander is smart enough to leave such planning to the experts.

Draax 
Wednesday December 13th, 2006 3:27:25 AM

Draax nods his head in agreement as everyone gives their opinions of Horvis' traveling plan. "Sounds good to me."

Making plans - DM Marcin 
Wednesday December 13th, 2006 3:33:09 AM

Once the breakfast is cleaned from the table the maps are unrolled and Horvis takes initiative.

Two routes are suggested: one would take the party west to Edenmoor and then north along the shore of Peasblossom River. The other one would involve a visit in Windhorn Hamlet and a trek along Dragon Bay. Either way it would seem that the first leg of the journey would take the heroes along the Safe Road to Goodlamond and the second waterfall on Brinkwater.

The innkeeper stands in the door of the kitchen, politely waiting for the tab to be settled.

[Horvis Highlight to display spoiler: {Horvis recalls that travel through Culverwood is always unpredictable and sometimes dangerous. John, was there something specific you wanted to check for with Survival skill?}]

The party listens quietly to Horvis's plans. There seem to be no objections, at least not right now. The road beckons.

Monthor 
Wednesday December 13th, 2006 2:42:46 PM

Monthor listens to Horvis as the two travel options are described.

" Me can do without seeing the Hamlet again for a while. How about... Edenmoor... then along the shore of Peasblosssom River. That sounds good to me.

Monthor finishes off his third morning " beverage " and lets out a loud burp...

" Better out then in me always says."

:: Monthor takes the opertunity this morning to look over Orven's ring again. He passes it around to the other party members to see if they can can identify it. ::

" Arien, does this thing look magical to ye? "

ooc> Sorry about me posting yesterday. I was out for my Bday.



Izen  d2=2 d20+15=22
Wednesday December 13th, 2006 3:49:32 PM

Izen listened, fished out his copper coin, and flipped it in the air. (Result; tails.)

He nodded at Monthor. "Edenmoor."

He tilted his head toward the innkeep. "Someone should settle up for us." He looked at Juliander innocently but clearly (Bluff to send secret message, 22).

Arien  d20+26=28
Wednesday December 13th, 2006 4:48:42 PM

Arien takes the ring from Monthor and casts detect magic. Arien then concentrates on the ring should it prove magical, trying to discern the auras that might be about the ring.

(Spellcraft check: 28)

Juliander  d20+15=29
Wednesday December 13th, 2006 6:43:10 PM

Juliander's eyes narrow at Izen, though the bard steps up to the innkeeper, "I'll pay for this one guys. I expect we'll all get to take a turn." Hands over the required gold. (OOC: Sense Motive DC 29)

Izen (Kup ooc) 
Wednesday December 13th, 2006 8:44:32 PM

ooc: LOL! Izen's "hidden message" was for Juliander to pay because Juliander is the group's spokesperson, not because he was trying to stiff Juliander for the bill! Guess I need to work on my bluff!

Draax 
Wednesday December 13th, 2006 9:36:46 PM

"I am fine with either route. Lets go and get the horses that was promised to us and then be on our way."

Draax makes sure that he has all of his gear before heading toward the stables. Once at the stables he takes a look at the available horses.


Horvis  d20+7=17 d20+7=27 d20+17=32
Wednesday December 13th, 2006 10:09:03 PM

The route doesn't matter to the centaur, so he waits patiently while the others decide. And Horvis doesn't need to bother with the stable, either. Although he will check over the animals to ensure that they are well-suited for the coming journey.
Handle Animal = 17

Once they take to the road, Horvis will range ahead with Aquila flying above him. He allows the eagle to hunt if he chooses, realizing that Aquila will return when he is sated. Horvis easily outpaces the horses. As he does, he is alert for anything that strikes him as unusual or unnatural. What Horvis does if he does spot something depends on what the unusual thing is. He also keeps an eye on the weather even though, again, it's not really something that bothers him. His new companions, though, may not appreciate rain or snow.
Spot = 27, natural 20
Survival = 32 (for weather prediction, should be good for the next 4 days)


When he periodically returns to the others, he will listen and sometimes join the conversation that they are having.


The road to Goodlamond - DM Marcin 
Thursday December 14th, 2006 6:36:52 AM

Monthor passes around the ring taken from Orven. [Anybody who examines it and can read Elven Highlight to display spoiler: {A flowing line of Elven script runs around the inner side of the silver ring: "My thoughts and prayers go with you always. Love, mom.}]

Arien examines the item for magic. [Arien Highlight to display spoiler: {The ring does not radiate magic of any kind.}]

The tab is settled and then the party turns in Arrak's voucher for mounts. They are led to a small stable housing a group of horses and ponies. Horvis's competent examination reveals that the animals seem to have been adequately taken care of. Each party member who needs a mount can select either a light horse or a pony.

The heroes decide that, after descending to the First Plateau, they shall turn West to Edenmoor. This means that their first destination is Goodlamond.

Horvis looks at the sky and sniffs the air. His instincts tell him that the next four days in the Plateaus are going to be clear but a bit cold. The weather might be different in Culverwood, of course. And then the heroes depart Wellogy and are on their way once again.

The ancient Safe Road goes through Blackheart Wood straight like an arrow with Brinkwater gurgling and glittering alongside it all the time. Horvis scouts ahead and soon discovers that the Monster Preserve is full of unusual noises and sounds. Strange creaking sounds, as if trees groaning under heavy weight; unusual bird calls; faint echoes of roars of some mysterious beasts. No large creature appears anywhere within sight, though.

The travel aided by magic is fast and pleasant. It is well before noon that the party starts to feel first faint gusts of wind making it under the canopy of trees and hear a distant roar of a waterfall - a sure sign that the cliffs of the Second Plateau are drawing close. Moments later the heroes spot the towers of a small fort overlooking what is one of the few ascents to the Second Plateau. The town of Goodlamond rests under the cliffs on the First Plateau, right now hidden from view.

There, on the crossroads near the open gate to the fort, a large group of travellers, soldiers, and locals stands looking down the cliff. Remnants of a shattered wooden lift-like construction can be seen nearby. As the party nears the group the heroes start to pick up excited chatter.

Draax 
Thursday December 14th, 2006 6:49:57 PM

Draax picks a light horse from the stable. As they get near the group and hear the excitement in their voices, he hopes that the excitement comes from looking at a replacement lift. He gets off of his horse and then goes over to the cliff to looks down and see what the others are looking at.

Horvis 
Thursday December 14th, 2006 11:01:24 PM

The centaur is ranging ahead of the group when they come close to the escarpment's edge. The crowd is obviously gawking at something but Horvis cannot tell exactly what. There's some sort of construction, but he can't really tell what it is.

He will approach closer, trying to determine how the locals feel about centaurs before getting too close.

Arien 
Friday December 15th, 2006 12:24:36 AM

Arien rolls the ring across the table back to Monthor and says, "As far as I can tell, its not magical. Its possible that the whole thing was simply part of the show."

The following day Arien also picks a light mount and places himself somewhere near the middle of the group. As the party nears the group of people Arien dismounts and also approaches the edge to see what is of such interest.

Jova 
Friday December 15th, 2006 1:12:42 AM

ova picks a light horse from the proffered gifts. He choses one that looks speedy and nimble.

On the trail, he instructs Z to stay close to Aquila, to learn more of the eagle and its fourlegged master.

Upon reaching the crowd of people, he simply stands his horse to the side, to observe.

Trouble at Goodlamond - DM Marcin 
Friday December 15th, 2006 2:18:01 AM

The party approaches the crowd. Their arrival goes largely unnoticed - the people's attention is concentrated on what transpires below. The centaur though does get a few raised eyebrows - as usual.

Looking down the face of the cliff is not a pleasant experience, even if one does not suffer from fear of heights. There is something unsettling about a prospect of a drop more than one hundred feet long.

The small fort sits right on the edge of the cliff. The view of the First Plateau is spectacular; the town of Goodlamond can be seen below, its houses, barns and cottages looking from this height like little more than toys. The tower of the town hall stands as a testimony to the fact that even if a higher vantage point is readily available nearby some things are traditional and will be built anyway. The view of the settlement is partially obstructed by the watery mist coming from the nearby waterfall. One can't help but wonder how do these people sleep with its constant roar in the background. If the sun was in a different position on the sky there probably would be a rainbow.

Two wooden constructions - one larger, one smaller - have been erected here to allow ascent and descent between the plateaus. Both seemed to have been some kind of staircases, with the larger one possibly also serving as a frame for some kind of lift. Only the smaller one remains right now, however. The large one has collapsed in a huge pile of wooden planks and logs. The crowd about the party seems to be watching this pile. There is a similar gathering below, on the First Plateau, though they seem to keep a healthy distance away from the debris.

The reason for this becomes apparent once one takes a closer look at the wreckage. There are three large shapes slowly moving about among the logs. Dark green with an oily sheen, they resemble insects of some sort, although each is larger than a horse and seems to have only four limbs. Multiple pairs of powerful mandibles and antennae on their heads further attest to their claim to insect origin. Chitinous plates and carapaces protect their massive bodies, and each plate is covered with spikes. They move about on their hind legs, with their long fore limbs dragging on the ground. It feels a bit disturbing to see an insect-like creature that resembles a humanoid this much. One of them seems to be feeding on a carcass of a horse. The other two shift through the wreckage, moving away logs that must weigh more than three hundred pounds with no apparent effort at all.

The crowd about the heroes watches them with grim fascination. The spectacle below somehow brings to mind a dug-up anthill.

"...out of nowhere, burrowed straight out of the ground; didn't have no warning whatsoever..."
"...at least one more, but I think it has burrowed itself into the ground..."
"...the whole staircase went down like a bad scaffolding in a hurricane..."
"...the guards keep away, they lost two men to them already..."
"...nah, can't dump tar on them and light it, there might still be someone alive under the debris..."

Two people seem to stand a bit away from the rest of the crowd. One is an older, dark skinned woman wearing a chainmail and a helmet, who looks like an officer. The other one is a stocky dwarf dressed in plain clothes. The two seem to be engaged in a heated argument.

Izen  d20+17=36
Friday December 15th, 2006 8:30:07 AM

Ooc: rats! Missed a post! That's what comes from waiting for others to post first!

Izen dismounted his pony with visible relief--the pony's whinny and shake of its bridle made the halfling jump involuntarily at its side--and studied the creatures on the level below. He looked at the crowd, and the arguing woman and dwarf. Scratching his stubble with apparent disinterest, he casually placed himself where he could listen inobtrusively.

(Bluff to appear casually disinterested and not listening, 36!
Listen, Skill Mastery, 30!
Spot, Skill Mastery, 27!)

Horvis  d20+7=16 d20+12=31 d20+7=11 d20+7=23 d20+7=10
Friday December 15th, 2006 8:09:35 PM

The centaur waits for his new companions to catch up with him before he approaches the crowd. People - regardless of their race - aren't really his strong suit. But monsters, that's a different thing.

Once Izen has moved into place, Horvis will move to the cliff edge and look over.

"Let's take a look and see what these things are," says Horvis to his companions.
Spot = 16, Knowledge Nature = 31, Knowledge Arcana = 11, Knowledge Dungeoneering = 23, Knowledge Local = 10

Arien 
Friday December 15th, 2006 11:41:22 PM

Arien eyes the beasties a bit and wonders if a spell might drive them off for now, at least to find if there were any survivors in the rubble. Arien looks at the others and says, "Well I think that we should help these people, the situation looks tough but I think with some work we should be able to drive these things off. Perhaps by helping them they may have some information about yon waterfall. This one may be the waterfall that we are looking for."

Izen (illegal second) 
Saturday December 16th, 2006 10:23:08 PM

Izen looked for a moment at Arien like he was speaking gibberish, then shook his head with bemusement and went back to his detached, seemingly disinterested observations.

(Repeating above: Bluff to appear casually disinterested and not listening, 36!
Listen, Skill Mastery, 30!
Spot, Skill Mastery, 27!)


Draax 
Sunday December 17th, 2006 12:28:43 AM

Draax looks over at Arien, "I think we should help because stopping those things seems to be the only way that we will be able to use the lift. Before we do anything, I would like to know what those two ::points at the dark skinned woman and dwarf:: are arguing about."

Monthor 
Sunday December 17th, 2006 8:49:09 PM

Riding a pony is not one of Monthor's favorite things. As the constant whinning and complaining can attest. All the same, the ill mannered Dirt City dward makes due... and makes certain that everyone is as annoyed as he is but the time they are 1/2 way to their destination.

But I digress....

Monthor gladly dismounts and passes Draax on his way towards the arguing twosome...

" Must be the woman's fault. "

:: In dwarven ::
"What's all this talking about when there's some obvious killin that needs doing?!?!?!"



Pests from below - DM Marcin 
Monday December 18th, 2006 5:05:17 AM

The group pushes themselves through the crowd and takes stock of the situation below.

Arien notices that, if there are people trapped in the debris, any spellwork will indeed require a careful judgement of distances and areas of effect for spells.

Draax estimates the possiblilities of descending to the First Plateau. While the main elevator and stairway have been ruined there is still the smaller one, standing some few hundred feet away on the other side of the fort. The creatures below seem disinterested in it. The wooden construction faciliates a series of slopes that could probably be used to safely lead horses down to Goodlamond if one covered their eyes and was careful and patient enough. In fact, it would probably be possible for the party to ignore this whole trouble and continue on.

Horvis takes a closer look at the beasts below and something about them indeed strikes him as familiar. [Horvis Highlight to display spoiler: {Umber hulks. They don't look any tougher than your standard variety of the beast.}]

Izen finds a nice spot for eavesdropping. [Izen Highlight to display spoiler: {The woman is referred to as Captain Gardner, the dwarf as the Mayor. The dwarf is trying to persuade the soldier to lead her troops against the beasts. The captain coldly refuses based on her orders and the fact that she doesn't stand a chance against this kind of foe. She suggests just waiting it out.}]

Then Monthor cuts into their conversation. The pair looks surprised. It is the dwarf who regains his composure first.

[Dwarven:] Highlight to display spoiler: {"Hammers high, brother! Indeed, them humans are all talk but no steel behind their words. This one here is afraid to take on them beasties below. How about showing her how a real soldier should cope with this little problem we are having?"}

[Monthor Highlight to display spoiler: {The dwarf is dressed in human clothes. There are no braids on his beard and his dwarvish has a strange accent - unmistakeable signs that he has been raised outside of a proper dwarven community.}]

Izen  d2=1
Monday December 18th, 2006 12:48:17 PM

Izen listened both to the woman's conversation with the dwarf, as well as Monthor's (Dwarven is one of Izen's languages).

When the opportunity presented itself, he spoke with his companions where a private discussion could be held.

"The human soldier over there is apparently a captain of the guard, and refuses to attack the creatures based on her orders. What those orders are isn't clear, but it seems prudent to me. She's advising that the dwarf fellow, whom she addresses as mayor, wait the attack out."

"As for us, there's the other staircase there--but it would seem vulnerable if the creatures chose to attack. I could get down on my own, but that would involve leaving the pony behind." He did not elaborate on how he proposed his own descent, but grimaced in the direction of the mount as if leaving the animal behind were not, in the end, so unappealing.

"We could wait it out, or risk the stairs. There's no reason to engage the creatures." He flipped his coin. (Result: heads) "I say we wait it out. The creatures will soon move on."

Horvis 
Monday December 18th, 2006 1:21:42 PM

The centaur grins in anticipation as he speaks to his companions.

"Umber hulks. Tough fighters but intelligent. We might be able to communicate with them to see what they want. If someone speaks the right language, of course."

Horvis lifts his hooves in turn as he decides what to do. Then he still as he decides, he turns back to his companions.

"I can get myself and maybe some others down there quickly. If you want. And know how to hold on. Do you want to get down that way? Or take the other stairs?"

Spells
0 - DC 16 - Detect Magic, Detect Poison, Guidance(2), Read Magic, Toros' Taur's Try,
1 - DC 17 - Entangle(2), Jump, Longstrider, Shillelagh, Speak with Animals(2)
2 - DC 18 - Barkskin, Bull's Strength, Cat's Grace, Chill Metal, Owl's Wisdom, Soften Earth and Stone, Warp Wood
3 - DC 19 - Greater Magic Fang, Snare, Speak with Plants, Spike Growth, Water Breathing
4 - DC 20 - Air Walk, Control Water, Giant Vermin, Myrridan's Blackthorn, Spike Stones
5 - DC 21 - Animal Growth, Baleful Polymorph, transmute Mud to Rock, Transmute Rock to Mud
6 - DC 22 - Find the Path, Mass Bear's Endurance, Move Earth
7 - DC 23 - Animate Plants

Draax  d20-1=6
Monday December 18th, 2006 10:00:31 PM

To the group Draax says, "I would say let's wait also, but we do not know if anyone is trapped under debris. We also do not know what the guards' orders are and if there is any reasoning behind them. Let's find out what really happened here, but especially if there are people trapped in there. We need a few of you guys that have a way with people, to talk to this gathering to see what they know and the captain of the guard to see if she is willing to tell what her orders are and why. I am going to ask a few of the bystanders what they know, but people have never really opened up to me."

Draax goes to a group of people that are standing at the ledge looking down. To no one in particular he says, "Can anyone tell me what has happened here and did anyone get hurt or needs help? (Gather Information check 6)"


Monthor 
Monday December 18th, 2006 10:10:50 PM

Monthor switches to common as he continues to speak with the dwarf.

" Yeah brother, but this one wears armor and a weapon. And she looks like she knows how to use it. With all due respecy cousin me will want to here what she has to say... "

:: Monthor doesn't wait for an answer and turnes ::

" Hail warrior me be Monthor the Ill Mannered. Formally for the Hamleteers, currently of Monthor's Angels, and soon of... well we haven't decided on our new name yet. The things down there look to be needing of some killin'. By the looks of things, there may be some survivors down there with them in the debrits. If ye be needing for sword arms, me and me crew will pitch in. Me be wondering however why ye just don't get some archers up here to puncture the beasties? Or maybe some wizards to lobe some spells down there?"

Juliander 
Tuesday December 19th, 2006 1:25:36 AM

Juliander surveys the scene with a less then amused gaze. "I think Monthor is right. We need to exterminate the bugs." The man shudders.

OOC: Sorry for my absence. A big wind storm knocked us out of electricity until this evening.

Tratain 
Tuesday December 19th, 2006 1:40:22 AM

Tratain walks over with Monthor towords the Dwarf and the Woman. He says "Do you know if anyone is trapped down there still? Like my comrade says, If you need our blades we would be more than happy to help. I won't just walk on by while people could be in danger of being killed by those things."

Discussing options - DM Marcin 
Tuesday December 19th, 2006 5:14:01 AM

The group quietly exchanges information and examines possible courses of action.

Draax asks around a bit, but the people are mostly preoccupied with the unusual spectacle going on below. Most have arrived only after the disaster took place. The general consensus is that the "beetles" must have tunneled under the foundations of the lift and the resulting collapse must have driven them out of the ground. The staircase used to be quite busy, and most are in agreement that somebody could have been on it at the time. There have been casualties - some people initially rushed to the scene to pull out survivors, and the beasts mauled two of the would-be rescuers before the rest retreated. They even point to where the remains of the bodies rest. Nothing much is left there but an odd shoe, a bit of a cloak and stains of blood - the umber hulks have been hungry. A closer look reveals about ten human bodies still trapped within the wreckage, as well as two badly mangled and very dead horses. At this distance it's next to impossible to tell if the people are dead, incapaciated, stunned, trapped, or merely frozen with fear.

Tratain and Monthor approach the soldier and the dwarf.

"My boys, with all due respect to their enthusiasm, could barely take on an orc, much less such things." - says the woman. "Archers? The things burrow through ground like a knife through butter. Archers would fire off one volley and find themselves attacked from below a moment later. And we have no wizards."

"Bloody hells, so you are just going to stand by and do nothing!?" - yells the dwarf.

"Precisely, mayor." - answers the woman calmly. "I would send some horsemen to try to draw them away without a fight, but I'm afraid the things could go berserk and rampage through town."

"People have been killed! Some might still be in there, alive, waiting for their turn to be torn apart! These things need to be killed off before they decide to start a bloody colony! And you just want to stand by and watch!?"

"Mayor, unless I see a plan that has a chance of accomplishing anything aside from mounting casualties, this is exactly what I'm going to do. Don't take my calm for indifference. I have seen enough to know sometimes there is nothing you can do."

Tratain and Monthor offer aid.

"Now that's more like it!" - booms the dwarf. "People after my own heart that won't let deaths of good men go unpunished! You are a godsend and no two words about it! That vermin below needs to be exterminated! Do it, and the prayers of the fine folk of Goodlamond will go with you forever!"

"Now wait just one damn second, if you think you can send in a band of adventurers to stir up trouble and leave picking up pieces to me-"

"Stow it, Gardner. You have said your piece. Besides, your authority does not reach below. Go see about those orders you've been caring so much about."

Tratain  d20+3=18
Tuesday December 19th, 2006 4:50:59 PM

Tratain says "I'm sure my comrades and myself are more than a match for those beasts down there, they look tough, but thier far from the toughest adversaries we've ever faced. Also captain our little band here, well most of us anyways, used to work for the Plataue City government doing this and that, still do from time to time when they com calling. We can Handle This."

Tratain looks over the area to get a sense of the place that will become the battle field. He says "Is there still a safe way down to the bottom past those things? We'll need a place to prepare, we can do it up here if we have to and then travel down, or go down past the first and prepare there if you'll let us, any suggestions Captain?"

---------------------------------------
Diplomacy 18

Windhorn Posting Report 
Tuesday December 19th, 2006 4:57:17 PM

Posting Report for week ending Friday December 15th

M T W R F
DM X X X X X
Tratain X X O O O
Jova X X O X O
Monthor X O X O X
Izen X X X O X
Arien O X X X X
Horvis X X X X X
Draax X X X X X
Juliander O X X O O

3 Missed Posts, Bad ADM Joe. Keep up the good work everyone else. We're back on Track.

Izen 
Tuesday December 19th, 2006 5:34:51 PM

Izen looked at Tratain like he was crazy. His long, slow gaze said all that needed to be said about his feelings at being volunteered by others to exceed his mission parameters.

Crossing his arms and standing back, he waited to see what brilliant idea the "volunteers" came up with.

Jova  d100=82
Tuesday December 19th, 2006 8:07:43 PM

Jova moves his horse cose to the edge, looking dsown. With his link to Z, he can see the beasts for what they are. Moving back from the ledge, he calls for Z t return to his side.

The 2 chatter for a moment in some foreign bird squaking, common anguage. Then Z lands on the ground next to Jova.

Saying a few words, and motioning with his hands, he points at the bird.(ASF 10% beat with an 82)

Z begins to grow as the polymorph spell takes hold. Grow, grow, and grow some more. Then at a total of 9 fet tall, and weighing an enormous weight the new Z is a sight.

OOC- cast polymorph-Z is now a Roc.
total time is 13 minutes.

Draax 
Tuesday December 19th, 2006 9:19:07 PM

Draax shrugs his shoulder at his teammates' volunteer statements, "I guess it has been decided."

Draax goes over to the soldier and asks her a question, "If we can get those things away for that pile of rumble, can you and your men get in there and see if any of those people survived?" No matter what her response is, Draax moves over to the others.

"I heard that there might be another one lurking around somewhere, so we need to be careful about what is under us. I also like Horvis' talk-to-them suggestion, if that is possible. The sooner we can get them away from the bodies, the better chance of someone under there surviving."

Draax looks over at Jova and Z as the bird begins to change. "Impressive."


Horvis - Barkskin  d20+7=22
Tuesday December 19th, 2006 9:57:38 PM

The centaur watches his companion's bird change into a roc with a bemused expression on his face.

"Well, I think that I will not have to carry anyone. Maybe I should simply protect myself, instead."

Horvis casts Barkskin on himself, then stands ready to descend below the escarpment.

"How do you wish to do this? Go down and kill them all? Or try to talk to them? I think these things speak the tongue of earth elementals, if any of you can. I cannot, so it is up to you."

"I'll get myself down. I might need someone to help me prepare, though."

Active Spells
Barkskin - +5 natural armor, 130 minutes

Spells
0 - DC 16 - Detect Magic, Detect Poison, Guidance(2), Read Magic, Toros' Taur's Try,
1 - DC 17 - Entangle(2), Jump, Longstrider, Shillelagh, Speak with Animals(2)
2 - DC 18 - Barkskin*, Bull's Strength, Cat's Grace, Chill Metal, Owl's Wisdom, Soften Earth and Stone, Warp Wood
3 - DC 19 - Greater Magic Fang, Snare, Speak with Plants, Spike Growth, Water Breathing
4 - DC 20 - Air Walk, Control Water, Giant Vermin, Myrridan's Blackthorn, Spike Stones
5 - DC 21 - Animal Growth, Baleful Polymorph, transmute Mud to Rock, Transmute Rock to Mud
6 - DC 22 - Find the Path, Mass Bear's Endurance, Move Earth
7 - DC 23 - Animate Plants
* = cast


Monthor 
Tuesday December 19th, 2006 10:22:11 PM

" First, me not want to step on anyone's toes Captain, but if there be wounded ones down there, me and me boys can deal with the creatures. Have no fear of that. And you have me word that we will find out where they came from and make sur that that they don't come back.
Second, This IS a volunteer mission. Me, Draax, Tratain, Horvis, and apparently Z and his keeper J are on board as well. ARIEN! You in on this? How about the rest of ye?
Third, what's the rush with going down? Draax, lobe a few arrows down there to see how the creatures react to them. Tratain and Arien, don't ye have any spells we can use to fry those buggies without going down there? Z can probably drop some rocks on them and me can chuck down a boulder or two to soften them up. Yes, we need to be carefull for survivors, but we should be able to soften them up a bit without much risk to anyone else.
Fourth, what in Draax's mother bloomers name are them things anywho? Does anyone know? 'Cause if all they are is big and dumb me will fly down now and shop them down without as so much as a 'by yer leave'. "

Juliander 
Wednesday December 20th, 2006 1:45:52 AM

Juliander pulls and loads his light crossbow, "We could attempt to gun them down from up here... or I could dimension door a bunch of us down to fight them face to face Monthor. Which would you prefer. I'm happy either way."

Getting ready for a bug hunt - DM Marcin 
Wednesday December 20th, 2006 3:31:16 AM

Tratain looks down and examines what is soon to be a battlefield. Aside from three beasts he can now see that at least three of the people trapped by the logs show weak signs of being alive. [Each square is 5ft. Red dots are umber hulks. Grey dots represent survivors. The umber hulks slowly move about the wreckage. The party could approach from any side but the cliff face. Squares with logs in them would count for you as two for the purpose of movement. The umber hulks don't seem hindered by them at all, though.]

"You could get to the First Plateau by going down the Narrow Stairs" - the soldier points to the other, smaller staircase. "In fact, that's how the Mayor came here just a moment before. I'll have someone watch your horses if you like."

"Hmph. I sincerely pray to all the Powers that you know what you are doing. The hard part is not the killing itself, but saving whoever survived their attack. I know little of these beasts, but I've heard that they are cunning and have an evil twist. If you start pelting them with arrows and spells they might go against the closest living thing they can sense, either in rage or just to spite us."

The dwarf dusts his pants and says: "I'll have a few strong men standing by. When you manage to to draw them away from the wreckage I'll have them pull out survivors immediately. Let me go see to it, we should be ready in a few minutes. Just do me a favor - when you kill them try to leave their heads intact. I want to mount the bloody things on pikes and put them on top of the new staircase when we have it rebuilt!"

Jova consults with Z and considers using a Polymorph spell to change it to a Roc, but comes to a conclusion that this would greatly exceed the capacity of the spell [Dave, I see at least two problems with this maneuver: one, Roc is 18HD, and Polymorph has a built in limit of 15HD. Two, Polymorph is based on Alter Self and has all its limitations, including the one that you can't bump up the size of creature by more than one category. Hawks are tiny. Rocs are gargantuan].

[I'll start a timer since short-duration spells are in effect. Time elapsed: 0 min 0 rounds]

Jova 
Wednesday December 20th, 2006 5:19:46 AM

OOC_Yep read the Roc has 18 hd, figured Z would be a younger version with 15hd. In polymorph spell it says nothing about size differences. It notes all the other limitations, and bonuses.

[It's description says it functions like Alter Self, and then lists differences. It doesn't say the size limit restriction is lifted. As for polymorphing into younger versions of creatures I admit it is a very interesting idea. If you can get it approved on the Rules Center board it will be available for use in the future - M.]

Horvis - Barkskin, Greater Magic Fang 
Wednesday December 20th, 2006 10:18:36 AM

The centaur casts another preparatory spell before venturing over the cliff. His hooves seem to gleam a little more sharply than before, as if enhanced for battle. Horvis then squawks something at Aquila and the eagle takes to the air, climbing above the party until it can circle overhead.

"Don't be scared. I will carry two, maybe three, of you down below and then engage the monsters. If none of you speak Terran, that is."

Horvis concentrates for a moment and his form blurs. His hooves shift into claws, wings grow from his sides and his human torso shrinks into his body. Finally, a griffon stands where the centaur once did. All of Horvis' equipment is gone except for the stones circling his head and the strange items once braided into his hair. Those things now cling to the feathers on the griffon's head. The griffon then crouches to allow one or more of his companions to mount.

"Thith ith whath I can thooo," the bird beak lisps. "Whoo wantth thoo rithe thown wittth me?"

Wildshape
1/9 per day, 13 hours duration

Griffon - Size L; Walk 30, Fly 80 (Average); AC 23 (touch 12, flat 20); Attack - Bite; Full Attack - Bite, claw, claw; Special Attacks - Pounce, Rake; Specials - Darkvision, Scent
Includes current active spells & items

Active Spells
Barkskin - +5 natural armor, 130 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours

Spells
0 - DC 16 - Detect Magic, Detect Poison, Guidance(2), Read Magic, Toros' Taur's Try,
1 - DC 17 - Entangle(2), Jump, Longstrider, Shillelagh, Speak with Animals(2)
2 - DC 18 - Barkskin*, Bull's Strength, Cat's Grace, Chill Metal, Owl's Wisdom, Soften Earth and Stone, Warp Wood
3 - DC 19 - Greater Magic Fang*, Snare, Speak with Plants, Spike Growth, Water Breathing
4 - DC 20 - Air Walk, Control Water, Giant Vermin, Myrridan's Blackthorn, Spike Stones
5 - DC 21 - Animal Growth, Baleful Polymorph, transmute Mud to Rock, Transmute Rock to Mud
6 - DC 22 - Find the Path, Mass Bear's Endurance, Move Earth
7 - DC 23 - Animate Plants
* = cast



Izen  d20+25=34
Wednesday December 20th, 2006 11:31:35 AM

Izen's eyes widened in surprise at his companions' shape-changing ability. He shook his head at the Horvis-griffon's offer.

"No thanks. I can make my way down myself. I'll be down there if you need me, even if you don't see me--just hanging around."

He allowed the soldiers to take his pony. Finding his way to an out-of-sight place, he hid himself from sight (Hide 34!) before activating his Ring of Invisibility and his Winged Boots.

DM Highlight to display spoiler: { Using the Boots, Izen swooped up and over the cliff face, keeping a fair distance from the umber hulks until his companions were ready. Once they seemed ready to engage, he would close to within 30' of the head of one of Umber Hulk #1--call it square D7, approximately 45' up--and held position, his enchanted javelin and his rapier readied.)}

Winged Boots, charge 1/3: 5 minutes

Jova 
Wednesday December 20th, 2006 10:11:02 PM

OOC-The spell polymorph any object starts off refering to the same effect as the polymorph spell. But it does allow a pewbble to become human, a shrew to become a manticore. If you apply the same reasoning then the alter self parameter does not comply. 2] The druid wildshaping ability funtions exactly like polymorph. A druid at higher levels can wildshape into huge sizes. Again this condradicts the alter self reasoning. Since I am not a rules lawyer so be it.

Jova notices that his magic that he had used before was not working. Z is still just a hawk. He tells the bird maybe it could fly dwn there and get a scouting report.

[Hmm, the Polymorph any Object argument is a good point. Looks like another ambiguity in the rules. For now, let's assume Polymorph has no size restriction, but no younger variants of creatures until this is approved by PTB. I'll check with Powers That Be how they want this spell to work and let you know once they give an interpretation. You can take part in the discussion if you bring this up in the Rules Center - M.]

Monthor 
Wednesday December 20th, 2006 10:29:21 PM

Before Izen goes...

" Iz, want me cloak of the Mountbank? If you can get to one of the wounded ye can dimension door him back to safety... "

"Well, this has been going to the birds... birds, get it? Birds.... oh never mind...."

:: Monthor readies his axe and starts walking down towards the stairs. ::

"Me, Tratain and Horvis with a frontal assault, Izen has stealth attacks and rescue. Jova? You want long range support with Draax and Arien?
Let's get them away from the wreckage as much as possible to let the rescue team pull the injured away. If we can, let's get our bodies between the critters and the injured. Any objections or questions? "

" Good. Okay Angels, let's go get us some! "

ooc> This work for everyone?

Monthor - Ooops.. 
Wednesday December 20th, 2006 10:32:00 PM

" Julie, you on frontal or long range? I'd prefer ye try to help get the injured out and provide us with battle support as needed. But the injured come first."

ooc> Sorry about that.

Draax 
Thursday December 21st, 2006 1:04:17 AM

Draax rolls his eyes at Monthor, with a grin on his face he says, "I guess the rest of us can join Monthor and his fictional angels." Turning to the newly formed Horvis, Draax says, "I will take a ride."

Addressing everyone he says, "The ground is an ally to these things, so as long as we are on the ground we are fighting on their terms. Also, we need to be wary of their gaze attacks turning us against each others."


Assembling for the attack - DM Marcin 
Thursday December 21st, 2006 5:39:59 AM

Horvis shifts into a griffon and gives Draax a ride down to the first plateau [mind you, the griffon can't carry more than 300 lbs while flying, so Draax check your total weight].

Izen disappears and gods only know where he's gone to [Izen Highlight to display spoiler: {In position where you wanted to be. Watch the timer and flying time as it takes others several minutes to descend and prepare}].

Jova sends his hawk downward to take another look at the site. The bird reports that out of the three visible survivors only #3 looks aware and conscious, but he is trapped under a log. The other two are breathing, but out cold. Number one has her leg broken in a nasty way.

Monthor descends down the stairs. It takes him several minutes. The wooden construction creaks under combined weight of the dwarf and his armor, but he manages to get down safely.

[Situation:
1. Up on the cliff: Arien, Jova, Juliander, Tratain.
2. Down on the ground: Draax, Monthor.
3. Not visible: Izen.
4. Flying: Horvis, Z, Aquila.

The beasts seem unaware of your preparations. People on the ground and flyers can enter map from W, E, or S. Those still on the Second Plateau can appear at any square in row 1, but keep in mind that there is a 120 ft drop from the top of the cliff to the ground. Once anyone enters map I start counting time in rounds.]

[Map.Timer: 4 minutes 3 rounds]

Horvis - Barkskin, Greater Magic Fang (AC 21; HP 126/126) & Aquila (AC 20; HP 28/28)  Handle Animal d20+11=13 Bite d20+16=34 3d6(5+3+4)+6=18 d6=4 Claw 1 d20+16=30 d4+3=6 d6=5 Claw 2 d20+16=25 d4+3=7 d6=2 Rake 1 d20+16=33 d6+3=6 Rake 2 d20+16=32 d6+3=9
Thursday December 21st, 2006 8:57:29 AM

The griffon lands on the ground to allow Draax to dismount. Once his new companion is on the ground, Horvis lisps his intentions to Draax.

"I thall atthackth the backth one, clotheth to the clith. Withh Athuila."

Then Horvis takes to the air, squawking another command to Aquila that causes the eagle to circle away from the transformed druid.
Handle Animal = 13

After gaining a little height above the ground, enough to clear the obstructions from the collapsed stairs, Horvis charges at his intended target. He barrels into the umber hulk, lashing at him with all four claws and his beak.

Aquila circles tightly overhead, alert for signs of other creatures joining the fight.

Position
N6-O7

Actions
Free - Handle Animal (Seek)
Full - Charge (using Pounce exceptional attack, allowing full attack plus two rakes)

Bite - hit AC 34, 18 points (pierce/slash/bludgeon) + 4 points magical fire
Front Claw #1 - hit AC 30, 6 points (p/s) + 5 points magical frost
Front Claw #2 - hit AC 25, 7 points (p/s) + 2 points electricity
Rake #1 - hit AC 33, 6 points (p/s)
Rake #2 - hit AC 32, 9 points (p/s)

Wildshape
1/9 per day, 13 hours duration

Griffon - Size L; Walk 30, Fly 80 (Average); AC 23 (touch 12, flat 20); Attack - Bite; Full Attack - Bite, claw, claw; Special Attacks - Pounce, Rake; Specials - Darkvision, Scent
Includes current active spells & items

Active Spells
Barkskin - +5 natural armor, 126 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours

Spells
0 - DC 16 - Detect Magic, Detect Poison, Guidance(2), Read Magic, Toros' Taur's Try,
1 - DC 17 - Entangle(2), Jump, Longstrider, Shillelagh, Speak with Animals(2)
2 - DC 18 - Barkskin*, Bull's Strength, Cat's Grace, Chill Metal, Owl's Wisdom, Soften Earth and Stone, Warp Wood
3 - DC 19 - Greater Magic Fang*, Snare, Speak with Plants, Spike Growth, Water Breathing
4 - DC 20 - Air Walk, Control Water, Giant Vermin, Myrridan's Blackthorn, Spike Stones
5 - DC 21 - Animal Growth, Baleful Polymorph, transmute Mud to Rock, Transmute Rock to Mud
6 - DC 22 - Find the Path, Mass Bear's Endurance, Move Earth
7 - DC 23 - Animate Plants
* = cast


Arien - Fly (AC 17 HP: 60/60) 
Thursday December 21st, 2006 1:06:39 PM

Arien casts Fly upon himself and then flies down the cliff 50 feet and away from the cliff 10 to get closer to the combat but still out of range of the creatures.

Position
H3

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Burning Hands, Magic Missile x5, Protection from Evil
2nd Level: Rope Trick, Scorching Ray x4, Extended Shield, Extended Mage Armor
3rd Level: Displacement, Dispel Magic, *Fly, Haste, Lightning Bolt, Slow
4th Level: Dimension Door x3, Ice Storm, Invisibility: Greater, Solid Fog
5th Level: Cone of Cold x2, Teleport, Wall of Force x2
6th Level: Chain Lightning x2, Disintegrate x2, Veil
7th Level: Delayed Blast Fireball, Mordenkainen's Sword, Prismatic Spray, Summon Monster VII


Juliander 
Thursday December 21st, 2006 6:50:25 PM

Standing with his light crossbow ready, Juliander peers over the cliff, judging the distance between himself and potential targets before things start getting hectic. At the same time, he is looking for victims to be rescued.

Jova Kon  d100=29 d20+11=24 d20+17=24
Thursday December 21st, 2006 7:39:26 PM

Jova walks over to the edge, just above one of the beasts. Aiming his left hand, he incants a spell waving his right hand in odd fashion. The beast in question is at E7.

Cast Flesh to Ston on Beast E7
ASF-10%-29 is good
Hit AC24 1-230 ft,, DC21 Fort save, 24 to beat Spell Resistance

Spells
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--8-DC16--Shield +4AC-1 min lvl, Mage Armor +4AC-1hr lvl, True Strike +20 ATT, Expedious Retreat +30ftt
1 min level, Protection from Evil
2--7-DC17--Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, Darkvision 1hr level-60ft, Knock 1-230/130sqft
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Hold Person 1-230ft- 1round level- Will Save round-SRyes
4--7-DC19--Charm Monster 1day level-50ft-Will SaveSRyes, Grtr Invis 1 round level, Fear 30ft-Cone Shape
Burst-1 round level-Will Save-SRyes, Polymorph 1 min level
5--7-DC20--Summon Mon 5- 1 round level, Animal Growth 1-230ft-1 per 2 levels- 1 min level-+8str+4Con-
Double Size-+2AC-+4 Save Throws-DR 10/magic-Fort Save-SRyes, Telekinesis 1-900ft-
1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Bulls Str Mass 1min level-1 per level+4str-50ft(-1spell)




Monthor AC 30 (31 vs U2), HP 124/124  d20+20=28 d10+32=35 d6=4
Thursday December 21st, 2006 9:43:13 PM

Active Effects
Magic Vestment (+4)
Magic Weapon (+4)
Dodge bonus to U2
-------------------------

:: Monthor enters the frey (T3) then advances 30' (to O3) and power attacks the Umber Hulk (U2) with his axe. Monthor pays head to Draax's warning and tries to avoid the Hulk's gaze at all times.::

(Two handed power attack at -7 to hit, +14 damage. Total attack bonus +20, damage bonus +32)

Attack 1: Hits AC 28 for 35 physical and 4 fire damage/ total damage 39


Tratain AC 32 HP 113/113 (Magic Vestment, Shield of Faith) 
Thursday December 21st, 2006 11:44:10 PM

Tratain casts Shield of Faith upon himself and rushes down the steps after Monthor, hopeing he isn't too far behind the Dwarf when he engages the Beasts in Combat.

Draax (AC 25, HP 143/143 )  d20+21=39 d20+16=21 d8+2=7 d8+2=5
Friday December 22nd, 2006 12:08:06 AM

As soon as he dismounts from Horvis, Draax readies his bow, but does not activate its flaming ability because he is cautious about sending flaming arrows into the debris. He fires a couple of arrows at #3, more to get the thing's attention than to cause it any damage.

Attacks: Hit AC 39 for 7dmg, Hit AC 21 for 5 dmg.



Draax OOC 
Friday December 22nd, 2006 12:11:56 AM

(OOC: Draax's total weight including himself and his equipment is 297lbs.)

Izen (AC 25 +5 Combat Expertise, HP 82/82) (Invisible) 
Friday December 22nd, 2006 1:00:31 AM


Izen accepted Monthor's cloak with a shrug and a nod. "Makes sense."

Monthor's directions caused Izen to make a few changes. He took the cloak and donned it, carefully folding his own cloak and draping it over one arm, before disappearing.

DM Highlight to display spoiler: { Once in position near the umber hulks, Izen reactivated his boots as he saw the others approaching (counting that as an action within those 4 minutes). When the others launched their attack, Izen flew above and past Umber Hulk #1 to reach Survivor #1 (Fly movement of 60', double for descending, appears to be more than enough to move past the umber hulk without risk of provoking AoO). He touched the unconscious person and activated Monthor's cloak, instantaneously transporting the two of them back to the clifftop near the soldiers.}

The unconscious and prone body of the survivor appeared on the clifftop near the soldiers, and Izen's disembodied voice called from nearby, "Over here! This one needs help!"

Winged Boots: charge 2/3, 5 minutes remaining.

Ambushing umber hulks - DM Marcin  Save vs petrification: d20+8=22 Concealment on Monthor's attack d100=82
Friday December 22nd, 2006 7:45:00 AM

Horvis, in his griffon form, is the first one to reach the enemy. His diving charge places him right on target. The bug under him staggers as it is mauled by mulitple claw attacks. [Shouldn't secondary attacks be at -2 with respect to the primary? Am I missing something here?]

Arien appears flying over the battlefield a good distance above the ground.

Juliander calmly studies the situation, his crossbow in hand.

Jova appears on the cliff and attacks one of the bugs with powerful petrifying magic. There is a roar of pain as the spell fights the creature for control of its body. The bug barely manages to survive the attack.

Monthor charges one of the beasts while averting his eyes. This makes striking a blow somewhat difficult, but he manages to land a powerful slash [the target has concealment if you attack it while averting your eyes]. This, combined with the efforts of Horvis, is enough to bring down #2, who falls to the ground oozing green ichor from its fatal wounds.

Tratain tries to catch up with Monthor stopping briefly to cast a spell of his own.

Draax, standing off at distance, sinks two arrows into the neck of the closest of the enemies.

Izen is still nowhere to be seen, unlike the effects of his work: the woman with a broken leg vanishes from the battlefield and appears among the startled soldiers watching the battle from safe distance. There are shouts and some confusion, but then she is quickly taken care of.

[No AoOs or gaze attacks from the enemies so far because of surprise.]

[...]

There's more of them! - DM Marcin  Attack vs survivor #2: d20+11=20 2d4(1+2)+6=9 Attacks on Horvis: d20+11=30 2d4(3+4)+6=13 d20+9=11
Friday December 22nd, 2006 8:01:28 AM

The slumbering beasts wake up from their stupor. Their moves become quick and efficient. With an insect-like chatter #3 turns around and slides over to the griffon/Horvis, crushing wooden beams under itself as it goes. Without as much as a sidelong glance, with a single graceful swipe of its long arm it guts the man that has been trapped under the logs nearby. Then it turns its attention to Horvis, against whom it fares not so well [one attack hits AC30 for 13 damage].

The other bug (#1), alerted by its companion, turns around and approaches the griffon and the dwarf. Monthor can feel the gaze of its amber eyes fixed right on his face [Monthor is a subject of a focused gaze attack. As he is averting his eyes he has a 50% chance of avoiding it. If he doesn't, he needs to make a DC15 Will save or be Confused as per spell].

Then the ground starts to shake and TWO more beasts burst out of the grass like giant sharks from water! There are screams from the crowd watching the battle. The last remaining survivor screams out in fear, too, drawing the attention of the creatures to himself. It becomes obvious that unless something is done very very soon he is going to share the fate of #2.

[1. Juliander is off map and can appear on any square on top of the cliff.
2. Tratain and Draax are off map and can appear on any square on the E, W or S side.
3. Izen can place himself on any square on the W side if he spends his whole round moving.
4. Z and Aquila are flying overhead, off map.]

[At the beginning of their round Monthor and Horvis are in the area of effect of four gazes. Each forces a Will save DC15 vs Confusion as per spell at the beginning of their round. Standard gaze attack rules apply, see PHB. If they don't engage #4 and #5 this round they can keep their backs turned on them and avoid these two gaze attacks, having only the stares of #1 and #3 to worry about.]

[Polymorph is being discussed right now on the Lynn's Cafe board. If you want to use this spell or similar abilities in the future it might be worth following/taking part in.]

[Map. Timer 4 minutes 4 rounds.]

Izen (AC 25 +5 Combat Expertise, HP 82/82) (Invisible) 
Friday December 22nd, 2006 10:28:15 AM

DM Highlight to display spoiler: { The halfling Izen could feel the palpable tension of the battlefield below--but he had a problem! He needed to switch equipment!

Floating upward slightly to remove himself from the path of the soldiers attending to the unconscious survivor (5' step straight up), Izen doffed Monthor's cloak and stowed it in his magical haversack. Just as quickly, he donned his own version of the same cloak.

(Assuming that these two equipment changes are a move and a move. If not, feel free to move Izen as far as allowed back toward the battlefield.)

His invisible lips were drawn into a thin line as he tried to ignore the possible ramifications of his delay.
}

Winged Boots, charge 2/3: 4 minutes, 54 seconds remaining

Horvis - Barkskin, Greater Magic Fang (AC 23; HP 113/126) & Aquila (AC 20; HP 28/28)  d20+16=28 d20+16=21 d20+16=35 d20+16=35 d20+14=30 3d6(1+5+4)+6=16 d6=5 d20+14=23 d4+3=4 d6=4 d20+14=17 d4+3=7 d6=3
Friday December 22nd, 2006 1:03:26 PM

The griffon is not affected by the gaze of the two umber hulks ahead of, not when he turns to face the new arrivals.
Will saves = 28, 21, 35, 35

Horvis moves five feet to stand astride the fallen, helpless man in an attempt to shelter him from the umber hulks' attacks. His beak swings forward at umber hulk [#5], hitting the insectoid monster.

If time permits, Horvis then lashes out with both front claws.

Position
O5-P6

Actions
Free - 5' shift -OR- Move action to same position, if 5' shift not possible due to logs
Full - Full attack -OR- Standard - Attack

Bite - hit AC 30, 16 points (pierce/slash/bludgeon) + 5 points magical fire

Front Claw #1 - hit AC 23, 4 points (p/s) + 4 points magical frost
Front Claw #2 - hit AC 17, 7 points (p/s) + 3 points electricity

Wildshape
1/9 per day, 13 hours duration

Griffon - Size L; Walk 30, Fly 80 (Average); AC 23 (touch 12, flat 20); Attack - Bite; Full Attack - Bite, claw, claw; Special Attacks - Pounce, Rake; Specials - Darkvision, Scent
Includes current active spells & items

Active Spells
Barkskin - +5 natural armor, 126 minutes
Greater Magic Fang - +1 to all natural weapons, 12 hours, 56 minutes

Spells
0 - DC 16 - Detect Magic, Detect Poison, Guidance(2), Read Magic, Toros' Taur's Try,
1 - DC 17 - Entangle(2), Jump, Longstrider, Shillelagh, Speak with Animals(2)
2 - DC 18 - Barkskin*, Bull's Strength, Cat's Grace, Chill Metal, Owl's Wisdom, Soften Earth and Stone, Warp Wood
3 - DC 19 - Greater Magic Fang*, Snare, Speak with Plants, Spike Growth, Water Breathing
4 - DC 20 - Air Walk, Control Water, Giant Vermin, Myrridan's Blackthorn, Spike Stones
5 - DC 21 - Animal Growth, Baleful Polymorph, transmute Mud to Rock, Transmute Rock to Mud
6 - DC 22 - Find the Path, Mass Bear's Endurance, Move Earth
7 - DC 23 - Animate Plants
* = cast



Tratain AC 32 HP 113/113 (Magic Vestment, Shield of Faith)  15d6(4+6+6+3+6+2+2+2+3+6+5+2+4+4+4)=59
Friday December 22nd, 2006 5:10:00 PM

Tratain stops not far from the Umber Hulks and casts Blade Barrier, In a Ringed Wall with a radius just big enough for Horvis to fit around him and the last survivor.

--------------------------------------------
The Blade Barrier should be big enough for Horvis to fit in but not much bigger, with Horvis in the Center it should also hit Umber Hulks 4 and 5. 59 Damage Reflex save DC 22 to Negate.

Tratain is in Square T 10

Arien - Fly (AC 17 HP: 60/60)  14d6(3+3+6+6+1+4+6+2+2+5+3+2+4+6)=53
Friday December 22nd, 2006 11:03:40 PM

Arien casts Chain Lightning at the Umber Hulk nearest Horivis. The stream of electricity arcs off of the beast and strikes the two nearest it.

(Chain Lightning, 53 damage to Umber Hulk 5, Ref half DC 24; 26 damage to #4 and #3 ref half, DC 24)

Position
H3

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Burning Hands, Magic Missile x5, Protection from Evil
2nd Level: Rope Trick, Scorching Ray x4, Extended Shield, Extended Mage Armor
3rd Level: Displacement, Dispel Magic, *Fly, Haste, Lightning Bolt, Slow
4th Level: Dimension Door x3, Ice Storm, Invisibility: Greater, Solid Fog
5th Level: Cone of Cold x2, Teleport, Wall of Force x2
6th Level: *Chain Lightning x2, Disintegrate x2, Veil
7th Level: Delayed Blast Fireball, Mordenkainen's Sword, Prismatic Spray, Summon Monster VII

Draax (AC 25, HP 143/143 )  d20+21=25 d8+2=8 d6=3 d20+16=33 d8+2=10 d6=1 d20+11=14
Saturday December 23rd, 2006 1:33:46 AM

Draax takes a step and moves to T16; he activates the flaming ability of his bow before firing three arrows at #3.

Hit AC 25 for 8 dmg and 3 fire damage
Hit AC 33 for 10 dmg and 1 fire damage



Monthor AC 30 (31 vs U2), HP 124/124  d100=90 d20+8=24 d20+8=13 d20+8=25 d20+8=13 d100=34 d20+20=24 d10+32=42 d6=1
Saturday December 23rd, 2006 6:39:24 AM

" OH ORC POOP! "

:: Monthor can feel the gaze of its amber eyes fixed right on his face but is able to avoids U1's gaze attack (90%) ::

[ I'm counting Monthor's Dwarven +4 vs spell like effects. Couldn't find the gaze attack rule so please add other bonuses (for trying to avoid gaze???) as needed. A nice +2,+3 would be nice :-) ]
Please correct if needed)
Gaze 1 24
Gaze 2 13
Gaze 3 25
Gaze 4 13

Gaze effect %34 (babbles, does nothing)

Active Effects
Magic Vestment (+4)
Magic Weapon (+4)
Dodge bonus to U1

If the gazes don't work, Monthor advance to K3
and attacks U1

Monthor tries to avoid the Hulk's gaze at all times.::

(Two handed power attack at -7 to hit, +14 damage. Total attack bonus +20, damage bonus +32)

Attack 1: Hits AC 24 for 42 physical and 1 fire damage/ total damage 43



The battle is concluded - DM Marcin  Ref save vs Blade Barrier: d20+3=22 Ref save vs Chain Lightning: d20+3=22 Monthor avoiding gaze attacks: d100=95 d100=51 d100=23 Tripping Monthor: touch: d20+11=30 opposed: d20+6=17 ref save: d20+3=7 Miss chance on Monthor's attack d100=9
Monday December 25th, 2006 5:23:04 AM

Izen is somewhere out of sight. [Changing cloaks: I would say taking off a cloak = 1 move action, stowing it in haversack = 1 move action, getting out the other cloak = 1 move action, putting it on = 1 move action.]

Horvis steps over the last survivor and defiantly lashes out at the nearest beast, scoring a solid hit with a claw and a beak. A second later he realizes that an umber hulk aftertaste is going to haunt him for the rest of the day.

A second later a barrier of whirring blades arises all round him, slashing umber hulk #5 into two roughly equal parts. Vertically. [There was 5ft between Horvis and #4, so, since the wall was supposed to be close around Horvis, #4 was not affected. If he was Monthor would be affected by the spell, too. (Joe, I assume from the description of the spell that the width of the barrier is negligible, but that is open to other interpretations if you want it to function otherwise). BTW, shouldn't the difficulty of the save be 23?]

Arien sends down a bolt of lightning at the enemy nearest to Horvis, which is now #4. The bug lights up like a glowworm on a warm July night. The rest of its companions are just out of range of the secondary bolts. [Shouldn't the difficulty of the save be one higher here, too?]

Draax's arrows find their mark. Their target slows down a bit, but doesn't fall dead yet.

Monthor shakes off the effect of the gaze [if you are averting eyes you get a 50% chance to avoid all gazes, rolled separately for each. BTW, the dwarven bonus is +2 and it doesn't apply against supernatural abilities.] Then the dwarf charges #1. This puts him within reach of the long arms of the creature [AoO]. The bug reaches out and tries to trip the warrior, but is unable to contain his momentum and instead falls prone itself. The dwarf's axe, however, strikes only the ground next to the umber hulk's head [missed due to concealment].

With two of their number already gone, and the rest badly wounded, the beasts lose their will to fight. One by one, the remaining three umber hulks dive down and grind into the ground, leaving behind what looks like giant molehills [double move - no AoOs from party]. About a minute passes without them coming back and finally one can start to suspect that this was indeed a full retreat, not a tactical maneuver.

The crowd nearby starts to cheer and applaud and a group of men armed with shovels and picks starts to run towards the debris. Some of them carry litters. Soon the last survivor is carried away and the townsfolk begin the grim task of removing bodies from the piles of shattered planks of wood.

Once the spell effects die down the party (well, those of you who are standing on the battlefield, anyway) is approached by the mayor.

"Excellent work! I wish those buffons up in the fort were capable of such prowress and efficiency! Pity about the last man killed by them, but I suppose even Valdor himself couldn't have saved everyone. There will be funerals today, but it appears none of the local folk have been killed. Allow me to extend to you the full hospitality of Goodlamond!"

Draax 
Tuesday December 26th, 2006 6:01:05 AM

Draax smiles at the applauds, but keeps his bow out until all victims and/or survivors are moved out of the rumble. Once he is assured that everyone is safe, he puts his bow away and heads back up the lift to retrieve his horse.

Once he is back on the ground level, he remounts his horse and waits to see if the others want to take the mayor up on his offer of hospitality.


Monthor 
Tuesday December 26th, 2006 8:55:15 AM

Monthor kneels next to the last killed man.
A small tear runs down his cheek.
Yes, they managed to save a few but even the lost of one is a lost. And Monthor takes all loses personaly. These umber hulks have made a powerfull ennemie today. And they will soon learn to regret it. Monthor stands and turns towards the mayor....

" Why are ye rejoycing!!! This may not be over yet! What is to stop them from coming back?!?
Gardner was right! Had we planned this better, this poor man would still be alive! "

Monthor advances towards Gardner and walks up to her. On his way there he pats Tratain on the arm and nods to Horvis in recognition of their part in the battle on the field.

" Ye need to plan in case they come back Gardner. Me would offer me help if ye are good enough to take it? The rest of the lads are, as always, free to do as they wish. "



Izen  d20=7
Tuesday December 26th, 2006 9:28:26 AM

Izen floated down near the battlefield, found an out-of-sight location behind a tree (Hide 23 +40 for being invisible, net 70!), then reappeared before strolling out to join his companions.

"Thanks for the cloak," he said to Monthor as he extended the cape back to its owner. "Helped one of them."

He looked around at the battlefield and at the cheering people. He scowled and snorted with disgust. "Peasants. Pathetic weaklings." He shrugged off any congratulations with a snarl.

Tratain 
Wednesday December 27th, 2006 12:44:30 AM

Tratain surveys the battlefield. He is upset that one of the people he was trying to save died, but he had no way to prevent it, such a malicious act.

He asks the Captain "Have those Umberhulks ever come here before? I'd like to know what drew them here, so perhapse we can prevent them from attacking this place again."

He says to the Mayor "I'm not sure if my friend wish to stay, perhapse we could take you up on your offer on our way home? We have pressing matters that we need to attend too."

Cleaning up - DM Marcin 
Wednesday December 27th, 2006 10:12:52 AM

Monthor and Tratain head up to the fort, but find that it's commander is coming down the stairs herself. They meet at the base of the Lesser Stairs.

"Nice performance, given the circumstances." - her face is unreadable. "You probably saved a few lives today, but what this whole mess spells for the town in the long run nobody can tell for sure."

"Some of the beasts occasionally try to cross over from the Preserve to the First Plateau - that is one of the reasons why I keep my watch here - but that's the first time some actually burrowed under. I'll need to write a report on this and let wiser heads than mine ponder on it. On that note, exactly who are you? I believe you haven't given us the name of your group?"

"I have absolutely no idea what drove them here. Might be something going on in the Monster Preserve. Have you noticed how everything up there seems to be more vibrant and alive these days? Some of my men say that it's almost as if the whole forest was awakening. Pretty scary thought when you sit right on the edge of it. Not sure where you are heading, but something tells me there will be work here a'plenty in a short time. If you work for the City we might be seeing each other again soon."

"As for the plan, since you can't exactly drag the beasts from under the ground, there is little left but to remain vigilant. I'll have my men patrol Goodlamond at night for the next two weeks. If you could stay here for a week or two I'm sure everybody would feel much safer. I don't see how we could do anything more. Unless... some of your companions seem to be spellslingers of no small skill. There was enough magic being thrown around down here just a moment ago to lay low a whole regiment. I hear magic can see the future, maybe it could tell you if we should expect a return visit."

Nearby the Mayor is busy directing workers cleaning up the field. His booming voice can be probably heard even up on the walls of the fort. "That's trash, throw that out and burn it! We need new logs and new planks! Tear down the barn near the pond and bring it all here! Move it, move it, that's our lifeblood that's right now not going up and down these stairs! What? Uh, but of course. You are welcome to stay with us when you have more time. We don't forget those who did us kindness."

The rebuilding effort has already started. It seems that half of the town is working on it; not surprising given the amount of income that travellers bring to local inns. The head of the umber hulk that has been slain in the less messier way (by Horvis and Monthor) has been mounted on a pike as promised. It's dead amber eyes, now dim and harmless, look sadly at the horizon. Nearby wounded people are being tended to by local healers. Dead bodies, eleven in total, have been respectfully laid down near the cliffs and covered with cloth.

The crowd on the Second Plateau has slowly dispersed. The horses and ponies of the party have been led down the stairs by the soldiers. It's still an hour before noon. The sun choses this moment to appear from behind a small cloud and suddenly there is a rainbow over the waterfall.

Izen 
Wednesday December 27th, 2006 11:13:57 PM

The halfling looked back up to the cliff. With a clear look of misgiving, he said, "I suppose that someone should go back up and retrieve the mounts. After that--" he glanced meaningfully at his compatriots. "We should be moving on. We draw far too much attention to ourselves."

Draax 
Wednesday December 27th, 2006 11:37:52 PM

Draax takes his horse from the soldier and waits for the others to complete anything they are doing. "Yea, I agree with Izen; time to get going."

Arien 
Thursday December 28th, 2006 1:23:55 AM

"I say that we take a look at this waterfall before we go. That is the reason we left the city in the first place after all. Since we are nearby we might as well head there now." Arien flies a little in the direction of the waterfall, an inquisitive look on his face.

Juliander 
Thursday December 28th, 2006 3:21:18 AM

Feeling less then useful at the moment, Juliander takes his cue from Izen and retrieves the mounts, bringing them down to join the rest of the group.

The waterfall - DM Marcin 
Thursday December 28th, 2006 3:42:15 AM

The waterfall does not, unfortunately, look anything like the one on the painting. There is a small orchard of trees growing on the banks of its pool, but no particular tree stands out as special. After a moment of observation from his vantage point high above it Arien concludes that this is not the place the party has been trying to locate. Three is the charm then - what is left is the fall between Trojemaret and Golpherand.

Some voice the opinion that the party should waste no more time and move on. The day is still young and the group could still travel a long way today. The map shows that there are two roads to choose from now: West towards Edenmoor and North towards Windhorn Hamlet.

Izen 
Thursday December 28th, 2006 5:55:05 PM

"West road, right?" Izen looked at Horvis. He straightened his pack on his back and reflexively tied a slip knot in the pony's bridle as he waited.

Jova 
Thursday December 28th, 2006 9:02:49 PM

Jova walked down with the soldiers and the mounts. The village, if it could be called that, was uneventful. He follows the others, no desire to stay here.

Monthor 
Thursday December 28th, 2006 9:48:24 PM

Previously...

"On that note, exactly who are you? I believe you haven't given us the name of your group?"

Monthor:
" We were formally the Windhorn Hamleteers. We were also known briefly as Monthor's Angels. Now... we wish to be called the company of the Grey Knights. "

" I'll have my men patrol Goodlamond at night for the next two weeks. If you could stay here for a week or two I'm sure everybody would feel much safer. "

Monthor:
" Unfortunately, we are already on another mission. We cannot stay. "

"I hear magic can see the future, maybe it could tell you if we should expect a return visit."

Monthor:
" Tratain? "

Monthor:
" We need to get back to the rest of our company. Me thinks that you'll need to deal with that mayor of yours before he gets more people killed. Me don't like his style. A dwarf needs to have his hands bloody before he can lead. Me doubt that that one ever held an axe in his hand for more then cutting wood.
Good luck. "



Draax 
Friday December 29th, 2006 2:25:08 AM

"Yea Izen, I believe you are right about the west road. ::Looks over at Hovis for confirmation.::

"I guess that narrows down the available waterfalls left to investigate. The question is, do we want to check it out now since we are so close or wait until we return? Either option is OK with me."



On the road - DM Marcin 
Friday December 29th, 2006 3:39:39 AM

The party gives some final words of warning to the captain of the fort, mounts their horses, and then leaves Goodlamond behind.

The western road leads in the direction of Edenmoor and, very conveniently, near the third waterfall, so the Grey Knights won't have to make a detour to examine the place depicted on the painting. The old Saferoad is very busy - with the traffic up and down the Plateaus blocked at Goodlamond a lot of travellers had to turn back and seek ascent to the Second Plateau elsewhere. Even though the road is wide and generally well maintained it's impossible to take full advantage of the speed offered by the horses, at least not for the first twenty miles.

The sun reaches its zenith and then begins its slow descent to the horizon. The day is a bit chilly, just as predicted. The Brinkwater is a constant companion of your journey, always to your right. The lands around the road show some signs of cultivation, but it would be enough to enter the forest on the other bank of the river to find yourself in the wild. Game can be seen grazing peacefully on the edge of the woods.

By the late afternoon the party reaches the outskirts of Trojemaret. The settlement sits on the very edge of the cliffs of the First Plateau. The houses and cottages are huddled together in a chaotic fasihon, creating a small maze of zig-zagging passages and narrow alleys - not a town yet, but well on its way to becoming one. Columns of white smoke rise from many chimneys instantly bringing to mind the smell of freshly baked bread. The village peacefully goes about its business. The only unusual feature is a queue of travellers waiting for their turn to descend from the First Plateau to the Lands Beyond. It is, I'm afraid, more than half a mile long.

Arien 
Friday December 29th, 2006 5:54:33 AM

"Well I don't know about you but I vote that we stay the night here and resume the journey in the morning, I certainly don't feel like waiting in that." The elven mage indicates the long line with a nod of his head. "Also the last waterfall is here, perhaps we can find out some information regarding it, see if there has been some unusual activity and such in the past."

Arien knees the horse to a canter and heads into town looking for an inn and a stable.

Izen 
Friday December 29th, 2006 8:47:16 AM

Izen shook his head slightly. "What does a waterfall have to with our mission?" he asked, only partly rhetorically.

He eyed the descent. "Many of us made it down the previous cliff without a lift. Perhaps we could again."

Draax 
Friday December 29th, 2006 10:14:47 AM

Draax narrows his eyes at Izen until he remembers that Izen did not know about the oak tree. He smiles as he says, "The waterfall has nothing to do with our mission; it is a personal curiosity for a few of us. A few of us are part owners of an estate in Plateau City. We did a favor for Queen Maab and when we returned to our home we found an eighty-foot tall oak tree that magically appeared on our estate. Shortly after the discovery, a gnome appeared selling paintings and one of the paintings had a waterfall with an oak tree that was a twin to the one that appeared on our estate. The gnome did not remember painting the tree and did not know how it appeared in his painting. So we decided to see if we could find the waterfall with the tree and see if it was connected to us in some way. During our search and a couple of side trips, we became acquainted with Lord Arrak which led to us being here. We put the search for the tree on hold for now, but we still plan to find it."

To the comments about whether to stay or try to make it down without using the lifts, Draax says, "I am gamed for staying a night here, unless we can somehow get our horses down too."

Horvis 
Friday December 29th, 2006 9:31:29 PM

The centaur (for Horvis returned to this form for the journey) looks curiously at the long line of travellers ahead of them.

"This story of the oak tree and painting is interesting. Maybe we should seek out one more knowledgeable of the fey?"

As he listens to the debate about descending tonight or on the morrow, Horvis shrugs.

"As Izen said, it is no matter to me. I can descend quite easily on my own and take one of you with me when I do."

Apologies. I neglected to get a sub for the Christmas week, thinking that I had more time to do so.

Jova 
Friday December 29th, 2006 10:00:24 PM

Jova remains silent, but attentive. Not used to travelling with these people, he keeps to himsaelf.

Izen (illegal second) 
Saturday December 30th, 2006 11:56:31 PM

"Ah," Izen nodded at Draax's explanation. He shrugged, pursed his lips, and inclined his head toward the line to descend, as if to say, If you want to go chasing waterfalls, I won't stop you.

Tratain 
Sunday December 31st, 2006 1:18:59 PM

Tratain says "Arien is Probably Right in his suggestion we should spend the night here. Who knows what time we will actually get down the plataeu and find somewhere to stay the night on the bottom. I think I will go find out what's causing the backup though."

Finding an inn - DM Marcin 
Monday January 1st, 2007 3:53:40 AM

As the Grey Knights enter Trojemaret the village welcomes them with a bouquet of smells commonly associated with civilization. In this particular case the most prominent motives are pumpkins and potatoes with a hint of goat.

It's not hard to guess that Trojemaret makes most of its gold by catering to travellers. There are more than ten inns ranging from posh ("Plateau Palace") to downright seedy ("Ffarr's Room and Board"). There are stables too, of course. In fact, it seems one could trade in his horse in exchange for a beast from the stables of Golpherand. The same service is being offered for oxen, donkeys, and even carts. Kids tug at the coats of heroes offering to hold a place for them in the line.

The cliff of the First Plateau is by far the highest of the three. It would be the most difficult to scale were it not for the fact that here, between the two towns, its slope is much gentler than anywhere else. There is no single lifting contraption; instead Trojemaret and Golpherand are connected by several winding, zig-zagging paths, some of them hewn in the cliff face itself, some leading over wooden platforms and bridges. The travel through most involves going up or down many stairways. One of the paths seems to be wide enough to be used to move horses down to the Lands Beyond. This is the one that is most crowded. A part of the cliff face nearby has been reinforced with wooden logs creating a crude slope that is being used to haul cargo up and down the cliff. The overall impression one gets when looking down on this feat of engineering is that of a handful of threads hopelessly tangled up together. People are moving up and down the paths all the time. The backup seems to have been caused by the capacity of the horse path being exceeded.

The Brinkwater crashes down the cliff face not far to the right. Its waters start their journey down as rapids of a kind only to accelerate and end their descent in Golpherand as a magnificient waterfall.

The prices are a bit high, but it seems one can pay for the stables, queue holders, stay at inn, meals, and the going downward tariff with 5 gold per person - or up to 10 if one wants to stay in a finer inn.

[If the party agrees to spend the night in Trojemaret please decide what quality of accomodations you prefer and what each of you would like to do in the evening.]

Monthor 
Monday January 1st, 2007 9:17:35 PM

Monthor doesn't really care about the quality of the inn. As long as the beer is good and the food passable that's all that really manners. The dwarf's bruised back side could use a bit of comfort however ( DARN PONIES!!) and he suggests a middle of the road tavern. Too poor of a place and the flees may well eat them alive. Too rich, and they will all likely be kicked out. After all, Monthor isn't exactly know for his manners and quiet demeanor.

Izen  d2=1 d2=1 d2=2 d2=2 d2=2 d2=1 d2=1 d2=1 d2=2 d2=1 d2=1 d2=1 d2=1 d2=2 d2=1 d2=2 d2=1 d2=1 d2=1 d2=2
Monday January 1st, 2007 10:04:07 PM

Izen followed the wishes of the group, indifferent as to waterfalls, inns, and anything else that was not of their mission. It was fairly clear that was how he felt, as well, although the flipping coin was the same as ever. (Results above)

Tratain 
Monday January 1st, 2007 11:40:05 PM

Tratain agree's with Monthor and Follows the Dwarf to the inn he chooses.

Night in Trojemaret - DM Marcin 
Tuesday January 2nd, 2007 4:10:46 AM

The party spends an uneventful evening and a quiet night (well, relatively quiet - the gnome next door has been snoring like a dragon) [overall cost: 7 gp each]. Getting up early in the morning the Grey Knights find that their mounts have been already led down the slopes by the hired help. The queue for those not burdened by horses is much shorter and shortly after dawn the heroes find themselves standing in the long shadow of the cliffs of the First Plateau. The morning is brisk and cold; the breath of everyone can be seen in the air. Morning mist is slowly rising, lingering only near the pool of the waterfall. The voices coming from the people working on the cliffs are muffled by it to some degree, but it's not hard to guess that Golpherand and its sister Trojemaret seldom sleep in late.

Horvis 
Tuesday January 2nd, 2007 8:39:14 AM

The centaur rouses early, ready to meet a new day. After looking out at the frost on the grass, Horvis wraps a cloak around his human torso. The morning suggests that it will be warmer once the sun is up so he doesn't dress in anything more. Besides, more clothing would simply get in his way if he had to fight. Fortunately, Aquila seems to feel the same way about the day. For the eagle cool clear weather is a good time to hunt for rabbits or other small game.

The descent down the cliffs is a nice warmup for the day even though Horvis is forced to join the line of people leading animals down. Since Horvis tends to relate better to animals than many people, he doesn't mind over much. Once he arrives at the bottom of the cliff, he mvoes to find his companions.



Draax 
Tuesday January 2nd, 2007 12:13:24 PM

Draax gets up in the morning and gets a quick breakfast before getting in the line to head down. Once he is down and reunited with his horse, Draax looks towards the waterfall before turning his attention to his companions. "We will most likely return this way if we survive our current adventure, so it does not make any difference to me if we checkout this waterfall now or on our way back when we will have more time to concentrate of the mystery of the tree. If you guys want to us to at least look and see if this is the right waterfall; I have no objections."

Draax looks to the others for their decision, but looks mostly at the members formerly known as Hameleers.


Izen  d2=2
Tuesday January 2nd, 2007 2:36:57 PM

Izen flipped his coin once more (result:tails), then nodded in the direction of the waterfall. "Come on, let's get this mystery of yours solved and over with," the halfling said. "There's no sense continuing on our mission with half of the group distracted."

Jova 
Tuesday January 2nd, 2007 6:50:51 PM

Jova is preoccupied still. He follow the others around. Follows, ehen did he become a follower? Odd.

Juliander 
Tuesday January 2nd, 2007 8:59:20 PM

Silent up to this point, so as not to attempt to sway the established group one way or the other, Juliander is happy nonetheless that they have decided to proceed onward come morning. It is clear however, that the bard has an interest in the waterfall, as well as their current mission.

Monthor 
Tuesday January 2nd, 2007 11:04:38 PM

:: With a mug of beer in hand (likely taken without the inn owner's knowledge) Monthor offers up his 2 cents. ::

"Let's go to the falls then. Me need to have a pee anyway. The flowing water always inspires me. "

Tratain 
Tuesday January 2nd, 2007 11:15:58 PM

Tratain says "Aye, Lets follow the river to the waterfall. Its not that far out of the way, and we are here now anyways. Lets go take a look."

Windhorn Posting Report 
Tuesday January 2nd, 2007 11:20:48 PM

Posting Report for week ending Friday December 29th

M T W R F
DM O X X X X
Tratain O X O O X
Jova O O O X X
Monthor O X O X O
Izen O X X X X
Arien O O X O X
Horvis O O O O X
Draax O X X X X
Juliander O O X O O

Good Job from Marcin, Draax, and Izen on thier perfect posting over the holidays, the rest of us need to match that now that the holidays are over :)

Arien 
Wednesday January 3rd, 2007 3:24:21 AM

The elven mage looks at Monthor for a moment following the dwarf's comment about bodily functions and replies, "Might I suggest that you refrain from doing so near the waterfall? If this area has any link to Queen Mab I highly doubt she would appreciate dwarf urine in her water. I also doubt you'd want to spend the rest of your life as a cabbage should you anger her." Arien chuckles a bit at the last part and digging a bit of carrot out of his pack, gives his horse a snack.

The waterfall - DM Marcin 
Thursday January 4th, 2007 5:12:21 AM

The party recovers their horses and ponies and, once Horvis manages to get down (which takes him a bit longer than the rest, but doesn't have to involve using the horse trail, as he, not being so easily spooked as the horses, is quite capable of using the pedestrian path) goes to investigate the waterfall.

The roaring of the falling water grows louder and louder with every step. The air is filled with tiny droplets that cling to hair and beards and dampen clothes. The mist hangs densely over the small lake that has been hewn from raw stone by the weight of falling water. Its surface is emerald green with white foam, constantly rolling and boiling like a cauldron of an insane witch. For some reason a smell of marsh vegetation hangs in the air. This particular spot does not seem to be too frequently visited by people, probably due to the deafening roar of Brinkwater.

Those who previously took a closer look at the painting get a strange feeling - the spot seems both very much alike the one painted by the crazy gnome and, at the same time, quite unlike it.

And then the difference becomes manifest - a huge gaping hole in the ground where a massive tree must have stood not long ago. It is entirely gone, not a single broken branch or severed root has been left behind. The overgrowth nearby is fresh and unmoved, so it couldn't have been dragged away. Tiny blades of grass already started growning in the upturned earth.

It would seem that what the Grey Knights got in their couryard is the real thing.

At the edge of the pit is what looks like a small altar built out of a few stones [Druids or Knowledge:Religion DC10 Highlight to display spoiler: {A place of nature worship that hasn't been used by druids for a while. It seems that the villagers have taken to leaving small offerings of food at the spot.}].

A fox is sitting nearby on the edge of the pit, watching the approaching party without fear. It scratches itself in a very dog-like fashion and then yawns.

Izen 
Thursday January 4th, 2007 8:50:13 AM

Izen wiped the spray from his face and looked at the spot. "Why, it's a hole," he said, his voice dripping as much as he was.

Horvis  d20+17=22 d20+12=14 d20+7=8 d20+11=23
Thursday January 4th, 2007 10:03:17 AM

The centaur looks around as he and his companions approach the waterfall. He debates, for a moment anyway, shifting form to something more suited for this wet and slippery environment. Whatever the benefits of hooves, they aren't well suited for clambering on wet, moss-covered rocks. Horvis has learned that the more capable forms are sometimes frowned upon by people in settled areas.

When the group reaches the gaping hole, Horvis' attention is drawn to the altar. After looking at it for a moment, the centaur looks at the nearby ground to get an idea of who has been leaving offerings at this shrine to nature. Or coming for the food left here, besides that fox.
Survival = 22, Knowledge Nature = 14, Knowledge Local = 8 (natural 1) to spot and recognize tracks.

Which also tweaks his attention. Acting on a hunch, Horvis motions to his companions to keep back as he moves slowly towards the animal. Then he speaks to the fox in Druidic using the form reserved for addressing another of unknown power.
Wild Empathy = 23, to influence animals reaction. Treat as Diplomacy

"Hakk-hok blekk, brppp. Gabble-gabble blrpp?" For most of his companions, the sounds don't seem too much different from what Horvis sounds like when eating or digesting a meal. Some others might speak Druidic and they would understand him to have said: Highlight to display spoiler: {"Well met, sir fox. Do you understand me?"}

If there is no reaction to this, Horvis will cast Speak with Animals and repeat the above greeting and question. Then he will continue, "What can you tell me about this spot?"

Draax 
Thursday January 4th, 2007 12:17:25 PM

Draax walks over a looks at the hole, "Well, that explains where our tree came from, but it just adds more to the mystery." He shrugs his shoulders. "I guess it back to a lot of speculation about the tree, the painter, and if it actually was sent by the queen."

Before he can say anything else, Draax watches Horvis goes over to the fox and begin making sounds. Not knowing much about Horvis or centaurs, Draax wonders if centaurs eat foxes.

Juliander 
Thursday January 4th, 2007 8:10:43 PM

Though puzzled by the extreme lack of tree, Juliander remains silent. Nature is not his forte... or even his cup of tea as it were.

Monthor 
Thursday January 4th, 2007 9:26:13 PM

Monthor crosses his legs ( he does need to pee after all ) and waits to see what happens next.

Tratain 
Thursday January 4th, 2007 11:36:51 PM

Tratain examines the Hole where the Tree once stood. When Izen speaks Tratain ignores him, the Halflings chaotic and mercinary attitude is starting to rub the Protector the wrong way.

Tratain sits back and waits for the outcome of Horvis's attempt to speak with the Fox. He says to the others, "perhapse on the way back we should bring a sapling here and plant it where the big tree used to be, I have no idea how the tree could have been moved, but I think we should replace it when we have the time."

Arien 
Friday January 5th, 2007 12:40:14 AM

"I wonder if there isn't something special about the tree itself. Maybe if we have a chance to stop for a day or two, I could teleport at least some of us back to our house and take a look at the tree." Arien looks about as he talks trying to see if something catches his eye.

The fox - DM Marcin 
Friday January 5th, 2007 3:34:14 AM

The absence of the tree only adds more elements to the puzzle. The party looks around a bit, but no more relevant details are revealed. The tracks around the altar are mostly human. All come from the direction of the nearby village. There are several pawprints indicating that small animals have taken interest in the offerings left on this spot.

Horvis addresses the fox. The animal tilts its head and blinks. The centaur has to resort to his magic to get a reaction.

The fox stands up, opens his mouth and starts to cough. For a moment it looks as if it was desperately trying to throw up. What comes out instead are badly misarticulated words of the Common speech.

"Was tree. Big. Old. Alive. Was good. Feed bones. Kill fear. Safe. Fox rest. Deer rest. Bird rest."

"Come old. Take tree. Is not."

"Come dark. Hunt tree. Find not."

"Food?"

Monthor 
Friday January 5th, 2007 7:30:38 AM

:: Monthor excuses himself and goes to find a nice secluded place to do what dwarves that have to cross their legs do. ::

Horvis - Speak with Animals  d20+11=24
Friday January 5th, 2007 12:45:22 PM

The centaur looks over at the fox then pats his haversack. Horvis is searching for something suitable for a fox, maybe some dried meat.

"I suppose that I could find something for you in here."

After finding a portion of a trail ration, Horvis will kneel and extend a hand to the fox. If it won't come, the scrap will get tossed to the animal.

"Did you see the 'old' that took the tree? Or did you mean something else?"

"My companions say they they know where the tree is now. They would be interested in who took it."

As the fox eats, Horvis will try to get it to elaborate on it's earlier statement. He is particularly interested in whether the fox fed the tree bones, or if the fox simply found bones there. The mention of the tree being a safe place to rest is also interesting.
Wild Empathy = 24

OOC - Is the fox actually speaking Common so that everyone can understand it, or is it only Horvis that can understand it?

[The fox is actually speaking Common and everyone can understand it - M.]

Izen  d20+8=26 d20+9=23 d20+1=6
Friday January 5th, 2007 1:06:14 PM

Izen watched the centaur and fox converse for a few moments, then moved across the slippery rocks (Balance check 26!) effortlessly until he found a comfortable perch near the pool's edge. He reached into his backpack and pulled out a fishhook, a flexible stick, and some twine. He quickly and nimbly assembled a workable fishing pole from the lot. (Craft-Trapmaking, to create fishing rod from hook, line, and trapmaking materials, 23!)

Placing a bit of jerky on the hook for bait, he cast the line into the water, held the pole, and slowly drew the line back to shore.

(Fishing check--don't know what skill applies, so using a WIS check--6. Not very good!)

Draax 
Friday January 5th, 2007 6:45:12 PM

Realizing that the centaur and the fox are communicating, Draax becomes fascinated by the exchange and continues to watch the two.

He looks over at Tain as he hears the protector's suggestion of planting a sapling in the hole. "Actually that sounds like a good idea. I wonder if we could grow one from the tree at our place."

He thinks a moment about Arien's suggestion, "If we get a chance to stop for a day or two, that might not be a bad idea. We only had a short time to look at the tree before we left, I wonder if anything about it changed since we have been gone."

Draax turns his attention by to Horvis and the fox to see if the centaur is making any progress.


Arien 
Saturday January 6th, 2007 8:01:49 PM

Arien waits at the edge of the pool as the centaur and the fox talk. For a moment Arien considers diving into the pool for a good swim but sits down on a nearby rock instead to wait.

Juliander 
Sunday January 7th, 2007 11:49:10 PM

Seeing that Horvis is speaking with the fox, Juliander waits patiently for the outcome of the odd conversation.

Fox news - DM Marcin 
Monday January 8th, 2007 7:34:43 AM

"Old. Old mans. Forest old." - the fox has visible difficulty communicating complex concepts with its limited vocabulary. "Tree good. Feed bones. Feed flesh. Make good."

The animal snatches the morsel offered to it and, distracted by something, turns around and vanishes in the overgrowth.

The party is left none too wiser. It appears that whatever mystery the tree holds it won't be discovered at this time.

The morning is still very very young. The birds only start to wake up. The waterfall drowns out most background sounds, including the occasional snort of a horse and splashing of Izen's sinker.

Horvis - Speak with Animals  d20+12=24
Monday January 8th, 2007 11:32:40 AM

The centaur turns to his companions and rumbles a comment.

"Well. That was enlightening."

Those looking closely will notice that Horvis' mouth is in a tight grin. Then the shifter shrugs and moves to leave.

"Interesting, at least. Right? How often do you get a fox speaking in the human tongue? It could have talked to me in it's own tongue but chose not too. Did you want to stay and investigate this mystery or continue with your journey?"

Horvis will follow along with whatever his companions have suggested. But he is trying to remember, as best he can, the unusual nature of this encounter for he is certain that this is somehow connected to the changes in the Wold that occurred during his wandering.
Knowledge Nature = 24

Draax 
Monday January 8th, 2007 1:48:13 PM

Draax looks and listens as Horvis finishes the conversation with the fox. "I say let's continue on for now. The sooner we find out what the dreads are up to, the sooner we can continue this busy with the tree." ::Draax looks directly at Izen.:: "Since the tree is only of interest to a few of us, let's lets continue the mission and the journey that has brought all of us together."

Draax waits to hear what the others have to say.


Izen 
Monday January 8th, 2007 2:01:21 PM

Izen nodded his agreement to the notion of continuing on. Whether he recognized any sarcasm in Draax's comment was not clear from his usual, distant expression.

He scratched at his facial stubble and made his way back to his pony. There, at least, his distaste for the animal was apparent.

Juliander 
Monday January 8th, 2007 8:04:27 PM

Disappointed that they have to put off the tree investigation, but recognizing the need to move on with the more pressing concern, Juliander shoulder's his pack, and silently stands, ready to press on.

Monthor 
Monday January 8th, 2007 10:29:12 PM

The illmanered dwarf comes back from his constitutional and joins the others...

" What did me miss? "

:: Monthor's ready to go too. ::



Welcome to Edenmoor - DM Marcin 
Tuesday January 9th, 2007 7:53:45 AM

And so the journey continues.

The old Saferoad goes on and on, winding its way through the fields and meadows of the country that is sometimes called the Lands Below. The sleepy village of Vandiset passes by, and then the party moves by the high walls of Idol City, its towers glistening coldly in the sun. The heroes pass by many a man and beast on the road, most of them peasants and their beasts of burden. The sun slowly moves on the sky; the Saferoad seems to somehow dilute the passage of time, as if it stood outside of its influence. After a while a nagging feeling of deja vu comes, growing stronger with every passing tree and hill. And then there comes the shore of the Lotiphagi Ocean and an opportunity to let its waves wash over weary feet. The shore accompanies the Knights for a while, as the Saferoad picks its way alongside it. The day winds to an end and an uneventful night is spent camping in a small grove of trees. The morning of the next day finds the group on the move once again, until the heroes finally reach the ferry at the mouth of Peasblossom. The emerald green waters of the river mix with lead waves of the ocean. Turning North the group advances along the shore of the river. Shortly after noon the party reaches the outskirts of the town of Edenmoor.

The settlement sits mostly on the eastern side of the river. Thatched cottages make up most of the houses, but there are several inns that have been erected from more sturdy materials, all of them built with defense in mind. The party passes a patrol of mounted guards, armes as if for war and alert. There is a stockade surrounding the main part of the settlement and several watchtowers keeping guard over the area. This is a frontier town, a town sitting right on the verge of Red Hills. A dozen or so of ogre skulls mounted on pikes alongside the trail allows one to guess that this is not a very friendly neighborhood.

There are no more Saferoads leading in the direction where the Knights decided to go. This is where the rough part of the journey begins...

Draax 
Tuesday January 9th, 2007 4:24:19 PM

Seeing that the group is going to start traveling into very dangerous territory; Draax pulls up and raises his hand as he bids the others to stop also. "I suggest we ride in a marching order that best suites our little band. I am only familiar with half of this party, so my only suggestion is to have Arien ride in the middle with two people that are used to melee combat flanking him. I am as good with my bow as I am with my sword, so I can ride in the front, back, or at the sides.

Let's hear everyone's preferences and suggestions of where they would serve best and/or of a suggested marching order."

Draax waits to what the group decides.


Izen 
Tuesday January 9th, 2007 8:58:16 PM

The halfling sniffed and scratched at his stubble. "Shouldn't we ask in the village about boats heading upriver?" He inclined his head in the direction past the ogre skulls.

Juliander 
Tuesday January 9th, 2007 10:06:07 PM

"I am far more proficient in ranged combat then in a hand to hand fight, so I do mind taking up the rear. Perhaps we should employ one of the local inns for a night's rest before proceeding further?"

Monthor 
Tuesday January 9th, 2007 10:46:50 PM

" Me got point. Izen, why don't ye go find out about a boat if ye want to. Good idea by der way. Let's find some guards and ask them about this area. Like what do we need to be looking out for. "



Tratain 
Tuesday January 9th, 2007 10:59:59 PM

Tratain Nods "A Boat would certainly be a good idea if any are heading in our direction, it could save us a great deal of time. Juliander also has a point, it would probably be best to rest here tonight and go out refreshed, its not safe beyond these roads."

Posting Report 
Tuesday January 9th, 2007 11:05:08 PM

Posting Report for week ending Friday January 5th

M T W R F
DM X X O X X
Tratain X X - X O
Jova O X - O O
Monthor X O - X X
Izen X X - X X
Arien O X - X X
Horvis O X - X X
Draax O X - X X
Juliander O X - X X

Entering Edenmoor - DM Marcin 
Wednesday January 10th, 2007 4:06:53 AM

As the group nears the outermost cottages the intensity of the characteristic smell of gutted fish reveals that Peasblossom provides Edenmoor not only with food, but also with its primary export good. There are lots of small boats tied to piers running along the shore, but hardly any could comfortably accomodate a centaur, let alone a mounted party of eight. The only one that seems to be capable of this feat is used as a ferry to carry travellers between shores of the river and doesn't seem like it could move upstream with any reasonable speed.

The locals shoot an occasional glance in the direction of the party, but the arrival of the Knights doesn't stir up much interest. This is, after all, a crossroads of two busy merchant trails.

There are several inns available, none of them too crowded at this time or too posh. Other notable buildings that catch the attention of the party is a small temple dedicated to the Wold Gods and a trading outpost of the Catacombs, as well as some walled-off residences, probably belonging to the wealthiest memebers of the community.

[Asking about: Gather Info rolls, please. Specify what questions exactly you would like to have answered.]

Horvis 
Wednesday January 10th, 2007 10:16:06 AM

Teh centaur looks at his companions before tossing his tail about.

"Hmm, looks like we'll have problems finding boats. If you want to keep your horses, that is. Don't worry about finding space for me, though. I can change into something smaller."

Before they enter town, Horvis wants to make arrangements to meet.

"I have some shopping to do before we enter the wilds. Where should I meet you? Or are some of you also coming to the Catacombs? Someone else should ask about conditions and dangers upriver, too. I'm not the best with people."

Horvis then pauses for a moment.

"Maybe we should find a place to stay before scatter across town."

Izen  d20=18
Wednesday January 10th, 2007 11:18:52 AM

Izen nodded at Monthor and Horvis. "I'll go ask down by the docks. I'll come find you at one of the inns or in the store."

The halfling made his way down to the docks to ask around. Were there any boats going upriver that could accommodate seven or eight passengers, no cargo? And, assuming that there were--would there be a place upriver to purchase new mounts?

Surely, the halfling reasoned, in a trading outpost and fishing village, there would be someone willing to make a profit on such a trip.

Gather Information, untrained, 18.

Draax 
Wednesday January 10th, 2007 12:53:50 PM

Draax agree with the others, "Sounds good to me, let's find an inn closest to the docks while we wait for Izen, Horvis and anyone else that has something they need to take care of." Draax waits for confirmation from the others before heading towards an inn.

Juliander  d20+7=20
Wednesday January 10th, 2007 7:52:52 PM

"Meet us there Horvis," Juliander points out a homey looking inn, and heads that direction, with the intention of scouting out accomodations for the group, and asking a question or two of his own. (OOC: Juliander is interested in finding out if any groups similar to theirs have been in town of late and where they have gotten off to. He is also interested in knowning more about the flora and fauna surrounding the area, both natural and otherwise. Gather Information DC 20)

Tratain 
Wednesday January 10th, 2007 8:50:38 PM

Tratain walks with the others towords the Inn Juliander has pointed too. After Getting something to eat and his needed rest he wanders about town observing the readyness of the guards and the towns fortifications. If there is a Temple of Domi in the town he stops in to greet the Priests there.

Monthor  d20+1=2 d20+1=12
Wednesday January 10th, 2007 10:15:18 PM

Monthor, being the thirsty ill-manered dwarf that he is, follows Tratain and the others to the inn and orders a round of drinks (of course, he drinks them all himself. You didn't think he'd share did you? )

After a few brewskies, Monthor tries, unsuccessfully so ( matural 1) to ask some of the locals about the local skuttlebutt, then he tries to engage some of the local guardsmen into conversation. He tells them what general direction the party will be going in and asks what dangers they should be looking out for (GI role 12).

Arien 
Wednesday January 10th, 2007 11:02:25 PM

Arien follows to the inn and asks if they have baths, if so the elven mage will soak for a good while before ordering a light dinner.

Exploring Edenmoor - DM Marcin 
Thursday January 11th, 2007 5:34:34 AM

The party quickly finds a decent inn, the Silver Trout. The horses and ponies are stabled, meal is ordered, and those who value personal hygiene can even take a bath. The cost of the lodgings and meal comes down to 2 gp per person. Now that the group is sure they won't have to look for each other all over the town they can wander off to take care of their business.

The Catacombs outpost is here for those who wish to make any transactions. It seems that this is the last chance to do so for a long while. [If you purchase something let me know you are taking a Catacombs parcel with you. Its contents will be available once you complete the transaction.]

As Tratain strolls over to the town's temple he takes a closer look at the guards. The men go about their business in a no-nonsense kind of way. While they wouldn't be a match to a seasoned adventurer they do look tougher than your average town halberd holder. Some in fact carry themselves in a manner suggesting a mercenary past. The temple itself is a small and rather dusty building, dedicated collectively to all of the Wold Gods, with each one having a separate altar. The largest belongs to Flower. The resident priest is a small, elder fellow, who, once he recognizes Tratain's status and his standing with his god immediately gets very impressed and shy.

Juliander is told that there are usually several groups of adventurers passing through Edenmoor each week, but most of them consist of hero wannabees and are usually not heard about ever again. No groups of renown have passed through the town in the previous two weeks. Practically all of those who leave do so by one of the Saferoads. The questions about inhabitants of the nearby lands are usually answered with a curse directed at the beasts of the Red Hills. Right now the city has problems with several tribes of ogres who settled to the North and simply don't understand such concepts as private property. There are goblins and trolls further North, too. The Red Hills in general have a reputation of a harsh and unforgiving land, and many a monster calls it home. Wyverns are occasionally seen from the watchtowers of Edenmoor, and rangers tell tales of all kinds of predators and vermin. The Culverwood is another story. There aren't many who can offer a reliable account of the flora and fauna there, because hardly anyone has the courage to venture that far North. The locals believe that the wood itself is a sentient being, resenting intrusions and defending itself with a host of creatures and strange magic. Most of what is told sounds like typical folk stories, with men getting lost in the wood only to find that a hundred years have passed when they finally get back to their homes.

Monthor gets the same information from those patrons who feel crazy enough to talk to a dwarf while he's drinking. General message is that of "when you enter Culverwood you're as good as gone". The conversation later turns to dryads and nymphs who supposedly make the forest their home.

Izen finds that practically no fisherman ever goes as far North as to reach the border of Culverwood. The forest is treated by the locals with respect and mostly left alone. There would be no place to get new mounts between here and the Cinnamon Valley.

Eventually someone says: "Well, there is one fellow crazy enough to go into the Haunted Wood. His name is Jhae, the Godless Jhae. Trouble is, he's been in a fight and right now he's locked up in jail."

Izen 
Thursday January 11th, 2007 9:10:22 AM

Izen found the others at the Silver Trout and reported his findings. "No one sails the river north to the Culverwood. They consider it too dangerous. If we wished to take advantage of the river, rather than travel by path through the Wood, we would need to purchase a keelboat, either from a fisherman or from the store. Either way, it's not inexpensive--probably 3,000 gold. Otherwise, it's overland through the Culverwood from here." He looked at Horvis curiously.

"Maybe we should find this Jhae and talk with him."

Horvis 
Thursday January 11th, 2007 11:16:27 AM

The centaur waits patiently at the Catacombs as he purchases armor. After some time, he returns to the street and makes his way to the Silver Trout. He isn't much interested in Edenmoor, or any other city. He's been in cities before and studied the few varieties of living beings to be found there. As he walks, he summons Aquila to perch on his pack, not wanting the bird to get in trouble with the humanoid inhabitants of Edenmoor for catching and eating one of the small animals that they keep as companions.

Horvis ducks to enter the common room of the Silver Trout and carefully makes his way to the table where Izen is sitting. Fortunately, none of the patrons are so drunk as to fall beneath his hooves. Standing beside the table, Horvis gestures for a pot of ale.

"Doesn't matter to me, either way. Hills and giantkin might be interesting. River might be interesting. Culverwood might be very interesting."


Draax 
Thursday January 11th, 2007 4:34:57 PM

Draax sits down with the others, "I do not know enough about the land to have a desired means of travel, but as long as we are able to take the horse, I am for whatever is decided. Like Izen suggested, it might be a good idea to talk to this Jhae character before we decide."

Tratain 
Thursday January 11th, 2007 9:16:56 PM

Tratain sits with the others and listens to the suggestions. He says "I agree, talking with Jhae might yield so usefull information at the worste, possibly a guide at best. It sounds like the boat really isn't an option. If we bought one we'd probably only use it this once. Lets just talk with Jhae and see what we can learn, and head out by horse after."

Monthor 
Thursday January 11th, 2007 9:26:18 PM

Monthor sits next to Draax and takes the opertunity to have another drink or three.

" Won't be so easy to talk to Jhae if he's in jail. We'll need to find out what he's in for. If it's something petty, we should clear up his debts or pay his fine. Then, he owes us. "

" Let's split up again. Half go look for a boat and half go look for Jhae. Me going on the Jhae team. Who's with me? "



Juliander 
Thursday January 11th, 2007 9:49:16 PM

"I'll accompany you to find the godless Jhae, Monthor. Perhaps a tale or two from his experiences might enlighten us."

Boats and dungeons - DM Marcin 
Friday January 12th, 2007 4:17:44 AM

Those who go to inspect the docks and look for a large boat soon find that Edenmoor does not even have an anchorage for such a large ship as a keelboat. With Maduow being the only other large settlement that is reachable by the navigable part of Peasblossom there simply isn't that much river traffic going on. Besides, the fishermen are quick to mention that there are rapids not far to the North that a 20 meter ship couldn't hope to navigate. The best vessels the party could hope to acquire here would be large rowboats, capable of holding about four humans each.

The quarters of the town watch are easy to be found: a square, ugly building complex, surrounded by thick walls and hosting a small round keep inside. Those who go in search of the guide are directed to the acting captain of the guard residing in that keep. The middle aged man is a foreigner, something that can be easily told by the golden shade of his skin and his strange accent.

"Godless Jhae? Aye, I had him locked up. Don't like him one bit, never did. A troublemaker, and cunning one at that. Up to no good all the time. Has a nasty habit of picking fights with drunks and then crippling them for good. This time he shattered the knee of our blacksmith; the man will be walking with a limp for the rest of his life. Self defense, he claims, but I've seen Jhae's work before and know he's got a nasty tongue and picks the fights himself. Enough's enough; I've planted him in the dungeon. If he keeps at it that's where he'll be spending most of his life. If you Lords have business with him I'll show you to his cell."

The prison block under the keep is not very large. The characteristic smell of unwashed bodies fills the low, damp, and dark passageway the heroes are led through. There are cells to both sides, all with a tiny window. Through iron bars one can see that about one third of them is occupied. Finally the guard points out one of the prisoners.

"Here's your man, Lords."

On a bench by the wall of the small cell sits a small, frail looking human. He must be very old, in his eighties maybe; with a slight hunch, poxy marks on his face, completely bald head, and a toothless grin he looks harmless and quite incapable of walking away from a fight of any kind, much less crippling a man in his prime. As the party approaches he eyes the heroes with a calm stare. There is something in his features that suggests a distant elven heritage. Mischevious fires start to dance in his eyes - or maybe it's just the reflection of the torchlight.

Draax 
Friday January 12th, 2007 12:09:07 PM

As the group looks at the prisoner, Draax moves over to Tain and whispers in his ear. "Do you think that your healing magic might be able to help the blacksmith if we need to use it as a bargaining tool to get what we want from Jhae?" No matter what Tain's answer, Draax will let one of the more charismatic members speak to man behind the bars.

Arien 
Friday January 12th, 2007 12:38:52 PM

"There might be a spell that can help us cross through the Culverwood much faster," Arien says as an idea occurs to him. "There is a spell known as Shadow Walk, I do not know the spell but I can cast it if we can purchase scrolls of the spell from the Catacombs. The spell creates a path along the edge of the Material Plane and the Plane of Shadow. On the path travel is much faster, we could in eight hours travel four hundred miles. When the spell ends we would be scattered a bit which could potentially cause an issue but not one that I think we can't overcome. If anyone is interested in this option I can head to the Catacombs to see if they have any scrolls of the spell in stock."

CDM Jerry 
Friday January 12th, 2007 2:16:44 PM

Dave T. (madjack):

Check your emails daily please.

Horvis 
Friday January 12th, 2007 9:02:04 PM

The centaur ears perk up when he hears Arien's suggestion.

"I can also cast a spell that would allow us to travel very quickly, quicker than that even. But I could bring four people with me, not all of us."

The centaur does not want to bother descending the stairs into the dungeon of the jail. Nor does he want to bother with turning into a form that is more able. So he waits on the street, outside the Watch's quarters.

Tratain  d20+7=20 d20+1=13 d20+1=11 d20+1=13 d20+7=13 d20+7=12 d20+7=8
Saturday January 13th, 2007 9:02:37 PM

Tratain tells Draax "I should be able repare any damage he has done to the blacksmith's knee, its a very powerfull healing, but I can do it, If we are here tomorrow morning I think I will do it regardless if it will help this man out or not."

He says to everyone present, "Lets hear what he has to say, and then I intend to ask around town about him. The Captain says this Man has crippled people before, and I have no reason to doubt him. If, when I talk to the rest of the guard and some townsfolk after hearing what this man has to say I find that this behavior is indeed common for him, I will not be a party to helping him in any way, nor will I travel with him."

When the guard lets the group speak to Jhae Tratain says "My companions and I are going to be traveling to the North, possibly through the Culverwood, we have been told that you may be able to provide us with information regarding what we may expect there. It is possible that we could help you out, speak with the captain and see if we can help repair the damage you have done in the fight that got you thrown in here, but I would know about what happened in the fight you were in before deciding on any aid we give to you. The Captain has told us that you crippled the Blacksmith, and that he is not the first person you have done that to, is this True?"

After listening to what Jhae has to say Tratain will head out around town and ask the guards, the blacksmith and other inhabitants about Jhae.
If what Tratain learns confirms that this man just likes to fight and hurt people for fun Tratain will not help him. If the stories are not true or there is some reason behind his actions and there is a possibility of rehabilitating him Tratain will help then.

---------------------------------------------
Sense Motive Check for listening to Jhae's Story - 20
Gather Information Checks to find about about Him in town - 13, 11, 13
Sense Motive for those Gather Information Checks 13, 12, 8

Izen 
Saturday January 13th, 2007 10:11:03 PM

Izen sized up the old man. A sly smile crept to the corners of his mouth, and he nodded silently to himself.

He remained silent ... for the time being.

Monthor 
Sunday January 14th, 2007 10:22:32 PM

"Gee Weez... me went from being 'illmanered' to being a 'Lord'. Must be me lucky day, right boys?"

:: Monthor leans up against a wall and waits for the others to interogate Jhae. ::


The Godless - DM Marcin 
Monday January 15th, 2007 6:05:56 AM

The party considers using travel magic to cross the vastness of Culverwood. That would certainly simplify the next leg of the journey a lot. What needs to be taken into consideration, however, is that counting mounts, familiars, and animal companions, the number of beings in the group approaches twenty.

Tratain's remark about healing the blacksmith brings out a huge smile on the face of the guard. "Bless you, m'Lord! I can have the man report to you tomorrow morning if you like. That would be a noble gesture for sure, as he'd never be able to afford such healing himself!"

Back in the dungeon, Jhae answers the questions:

"What's that, sonny? You're going into Culver? Written up your will already, have you? You think maybe <we are young, we are strong, we can take on anything these woods can throw at us>? Well think again. You know nothing of the Haunted Wood, sonny, if you ask me what to expect from it."

"The Culver is unpredictable. To some men sweet and caring, to others indifferent and cold, and yet others it leads to an unmarked grave. Pretty much like the dear wife of our jailer here."

"That's it, it's bread and water for you only this week."

Jhae ignores him. "There is no rhytm or reason to it, either. For me, one time it was a stroll through sunny glades and meadows, and another time I had barely made it out with my life. Only one thing is sure: the greater you are, the more ripples you make in the Wood. A simple hunter might get away with prowling its outskirts every day. But you kids, pushing into the Forest with your flashy swords and spells and magic... Oooh, the Culver is going to push back good."

"Still, some things can be predicted. You are going up the Peasblossom, right? At this time of the year that's the realm of the Star Queen. You run into fae folk in there, you take nothing from them, hear? No food, no drink, no shelter, no advice, nothing."

"As for me, I'm bad to the bone." - the old man cackles. "True, I have crippled many a man in this town. Serves them right, all of them. Each one struck the first blow. In my days kids knew to respect their elders. Good thing old Jhae's still around to serve some poetic justice, eh?"

Monthor: "Gee Weez... me went from being 'illmanered' to being a 'Lord'. Must be me lucky day, right boys?"

"Don't be surprised, junior. Around these parts the two more often than not go together."

Tratain does not sense any obvious lies in the words of the prisoner. Later, after questioning the citizens of Edenmoor a bit about him, he learns that he appeared in the town for the first time about six years ago. He would stay for a few months and then be gone for half a year or so. The man has an opinion of a nasty troublemaker who often will go out of his way just to spite someone. He has no friends or relatives anyone would know of. Regarding his fights, his victims were usually rough-around-the-edges bully types, as well as quite a few adventurers. Most claim that it was Jhae's caustic tongue that started trouble every time. The nickname of "Godless" stuck to him as he was never shy to express his disdain for all divines.

Izen 
Monday January 15th, 2007 2:29:07 PM

Izen nodded at Jhae's words. "Get yourself out of here, old man," he said quietly. "This is no place for someone ... like you."

He waited to discuss with the others until they were back in the Silver Trout.

"Which way?"

Juliander 
Monday January 15th, 2007 7:46:45 PM

Speaking to his friends, but to be heard plain as day, "He offers nothing of use, and his crimes are plain. I say we are likely done here, unless Jhae can prove his value in some other manner."

Horvis 
Monday January 15th, 2007 9:21:07 PM

The centaur continues to loiter outside the Watch's quarters. Towns and cities depress Horvis, with how a few forms of life far outnumber all others. Woods or meadows, the sea or the jungle, all are more interesting to Horvis.

Draax 
Monday January 15th, 2007 9:40:57 PM

Draax agrees with Juliander, "The advice about the fairies might come in handy, but everything else was nice to know information. I do not think he will be able to help us unless he is willing to guide us or have a map. I doubt that either of those are the case and I am not sure that I would want him with us if he was willing." Draax listens to what the others have to say.

Tratain 
Monday January 15th, 2007 10:01:10 PM

Tratain says "Lets leave in the Morning through the Culverwood, we've had some dealing with the Fey before. They also shouldn't be outright hostile like the clans of Ogres and Orcs and other Creatures that live in the Red hills."

In the Morning Tratain will Cast Regenerate on the Blacksmith, with a little admonishment for getting in brawls, And then head out with the others.

Arien 
Tuesday January 16th, 2007 1:31:19 AM

"Perhaps not violently hostile, no. That said I'd be far more cautious with the fey than I would be with an Ogre or an Orc, they won't try to trick you; just bash in your head and take what you have. I'd almost rather that we skirted their domain if possible."

Preparing to leave - DM Marcin 
Tuesday January 16th, 2007 3:51:21 AM

Morning comes and Tratain fixes the blacksmith's knee. The man, thoroughly grateful and praising him to high heavens, leaves in tears of joy.

Not surprisingly, less than an hour later a crowd of more than a hundred people is gathered under party's windows.

"Help me, in the name of Domi! I can barely walk and have a family to feed!"
"My baby's been sick for two years now!"
"Please, have mercy! I lost my arm and have to beg for food!"

A hundred faces, all of them hopeful, all of them desperate; a hundred voices, most crying out the name of Domi.

The Knights get ready to depart. The mounts are taken out from stables and saddled, the provisions packed up, the tabs settled.

[The party decided to cross the Culverwood by land while going along the shore of Peasblossom, is that correct? Which bank would you prefer, eastern or western? If you are making a transaction in the Catacombs please post that you are taking a parcel along with you.]

Horvis 
Tuesday January 16th, 2007 2:58:20 PM

The centaur joins with his companions at the Silver Trout. When Horvis hears of their plans to travel through the Culverwood, he shrugs. As he mentioned before, either route would be new ground for the druid and allow him to see new creatures. The stories of the fey concern him a little, but not over much.

The crowd of people outside the inn is more bothersome than a threat. Unfortunately, Horvis has not prepared any healing spells so eh cannot give the crowd what they want. From the looks of it, Tratain would be busy for weeks if he tried to heal everyone here.


Izen 
Tuesday January 16th, 2007 3:45:49 PM

Izen sniffed with disdain at those begging for aid. "Peasants," he muttered quietly. He was visibly relieved to be past them.

"So, along the river, then?" he asked of the others.

Arien 
Tuesday January 16th, 2007 6:11:59 PM

Arien shakes his head sadly at the cries for aid but knowing that they can't help everyone Arien readies to leave and suggests that the follow the Eastern shore for no particular reason.

Draax 
Tuesday January 16th, 2007 7:57:27 PM

Draax looks at Tain's new fan club standing outside of their inn. He feels bad that so many people's hope were raised only to be let down, but he is sure that every small town in the area is bringing people hoping to get any illness healed. He gets on his horse and heads out with the others.

Monthor 
Tuesday January 16th, 2007 9:00:02 PM

Monthor stands next to Arien and Tratain observing the masses pleading for help. He's seen this kind of thing before. A cleric shows up to a poor town and the locals come beging for healing. It saddens him to see this and he wonders why none of the clerical orders haven't set up shop down here.

Knowing the answer before he even asks... Monthor wonders out loud...
" Could we stay a few days? Between Tratain and Horvis, we could help some of these people. "

" The Eastern shore works for me. "



Juliander 
Wednesday January 17th, 2007 1:32:25 AM

Juliander remains silent, as they move through town in preparation to leave. He follows whichever path the knights choose to travel.

Borders of Culverwood - DM Marcin 
Wednesday January 17th, 2007 7:38:49 AM

The general consensus seems to be that the party should leave. And so, on a grey morning, the Knights pack up and leave the town of Edenmoor heading off along the eastern bank of Peasblossom in the northernly direction.

The countryside is farmland at first, though most buildings are grouped together and have at least some basic defensive qualities. The cultivated stretches of land soon end, however, and the party finds itself travelling through what can be described as an overgrown steppe. The land is quiet and somehow a feeling of sadness and deep, longing sorrow hangs in the air. So much blood has sunk into the earth here that the very hills have become grim and dark.

The Peasblossom is the only patch of vivid color within eyesight, its emerald waters flowing tirelessly down to the ocean. The horses constantly slow down by themselves and need to be giddied up.

At noon the Knights can already see a thin black line at the horizon. It widens with every hour, until late in the afternoon it finally reveals itself to be the borders of the Culverwood.

The trees stand dark, silent, and motionless, like ranks of some ancient army frozen just before battle. The air here smells different - a strange fresh aroma hangs in the air, resembling that of pine sap. The sun glistens on the leaves of the trees.

[Travelling into Culverwood: I'll need a marching order, any spells in effect on the party while it travels, any special precautions taken while moving, position of familiars/animal companions/etc, and any other relevant details.]

Izen 
Wednesday January 17th, 2007 8:54:39 PM

"I can ride 'point,'" Izen offered. "Although the woods are not my specialty."

Izen retained his usual, deceptively casual habits of observing his surroundings as they went (Listen, Skill Mastery, 30; Spot, Skill Mastery, 27).

Monthor 
Wednesday January 17th, 2007 10:01:20 PM

Active effect
- Magical vestment (+4) from Tratain.
- Magical Weapon (+4) from Tratain.

===================

" Me next behind Izen then. "



Juliander 
Thursday January 18th, 2007 1:12:19 AM

Juliander takes up a post at the rear of the party. Silently wary of his surroundings, he carries his crossbow ready and loaded in his hands.

Arien (Mage Armor) 
Thursday January 18th, 2007 1:25:05 AM

Arien takes a moment to cast Mage Armor upon himself then finds a spot towards the middle of the party.

The Culverwood - DM Marcin 
Thursday January 18th, 2007 5:08:36 AM

The trees of Culver are huge. Ten men holding hands would not be enough to surround some of them. The forest is still and full of shadows. It's easy to get a feeling that one is walking in a giant temple.

The party follows a game trail along the Peasblossom. The ground is generally firm, but every now and then there is a stream joining the river. It usually takes a better part of an hour to cross one of these and quite a few of the Knights are forced to ride with their boots completely soaked through.

Initially the only animals that can be seen are small spiders waiting in their webs high among the branches of the trees. Later, though, the party starts to notice birds: sparrows, magpies, robins, and many other.

Every now and then a large bird of paradise, glittering with all the colors of the rainbow can be seen perched high on a tree, watching the Knights impassively with its dark, beady eyes, it's ridiculously long tail hanging like a cloak of an emperor.

A few hours later the party gets the feeling that there are actually only two birds that watch their progress: one with a green and red head, the other with a blue one speckled with dots of yellow.

Night comes and the party makes camp. Sleep overtakes everyone quickly. Those standing watch can hear, when they strain their ears, a sad, haunting tune being played on pipes just on the verge of their hearing.

The morning comes and pours green light into the forest. The journey resumes.

Soon after departing the campsite the trail the party has been following leads them to two mighty trees. A huge boulder rests between them, placed horizontally on their branches, forming a giant gate. The birds of paradise are here, waiting for the Knights, one sitting on a low branch of each tree.

As the group comes closer to the spot a mouth of stone forms on the boulder and speaks out a verse in some strange tongue. The voice is feminine and pleasant to hear; the words it says sound almost like music. Somehow, as they echo in the ears of the Knights, they become a phrase in the language native to those who hear them:

"Culverwood has always been
The domain of blessed Star Queen.
Pay her toll to pass this way:
Memories of your next day."


Draax  d20+7=15
Thursday January 18th, 2007 7:19:41 AM

Draax will ride flanking Arien. He looks at and listens to the magical mouth on the boulder before scanning the local area for signs of the ones that he knows are watching them (spot check 15). While he continues to scan their surrounding, he speaks to the rock. "And what is the price of passage?"

Izen 
Thursday January 18th, 2007 9:33:09 AM

"'Memories of your next day,'" Izen echoed. He squinted at the stone. "And so we are to forget what happens to us the rest of the day, until this time tomorrow? Eh." He scratched at his stubble, then shrugged. "I suppose I trust myself enough. All right, I'll pay the price--I hope that price includes safe passage through the borders of the Queen's realm."

Horvis - Greater Magic Fang, Longstrider  d20+11=27
Thursday January 18th, 2007 10:26:28 AM

Please accept my apologies - I intended to post last night from home and couldn't connect.

As the group prepares to leave Edenmoor following the Peasblossom River, the centaur makes ready to travel. He intends to send a letter of complaint to the Catacombs management over the tardy service he didn't receive while in Edenmoor. He is still waiting for a delivery from the magical shop.

"I will fly overhead to keep watch on our trail, both ahead and behind." While some members of the party worry about a flying centaur hovering overhead, Horvis shifts into the form of a giant eagle. Once settled in his new form, the shifter casts some spells. His talons and beak gleam brightly after the first spell but the second spell seems to have little effect on the great bird.

"Would you like to be able to move without leaving a trail? I can do that if you like."
Pass without Trace offered to companions, good for 13 PC's, companions, mounts, etc.. If you want it, include in next post.

Horvis takes to the air to fly over the party, watching for threats both airborne and on the ground. Aquila is flying somewhere close by, both hunting for food and scouting. When the party comes to the fey gate, Horvis will spiral down to land near them in order to hear the words. As he does so, he scans the surrounding area for threats.
Spot = 27, including giant eagle's +4 racial bonus

Horvis had hoped to learn more about the fey creatures of the Culverwood but if that is the price of safe passage, he is willing to pay. The fey may simply confound the party or they may place dangers in their path if the party attempts to travel without paying the toll.


Monthor 
Thursday January 18th, 2007 11:35:23 AM

:: Monthor shakes his head and sighs deeply. ::

" Are ye all daft? We are to take nothing from the feys. Remember what the old man said?
'No food, no drink, no shelter, no advice, nothing.' We can make our own way without their help. If danger there be, then danger we face, and danger we defeat. "



Juliander 
Thursday January 18th, 2007 8:56:05 PM

"Dear Monthor... we do not plan to take anything... but leave something. The price of passage, if reasonable, should be paid out of respect. Here birds... what is the price you speak of?"

The Toll - DM Marcin 
Friday January 19th, 2007 3:21:38 AM

[Previously:]

Seen from above, the Culverwood is just a sea of deep green. The presence of such a splendid cover allows most smaller birds to spend their entire lives below the canopy of the trees. This, in turn, has forced the predators below, too, so Horvis and Aquila are quite alone up there. There is, of course, the potential risk of losing the rest of the party, too.

[Now:]

The group does not spot any hidden onlookers. The only prominent beings around are the two birds of paradise. Both are sitting calmly on the branches. There is nothing unusual in their behavior, but something in their eyes just hints at someone watching the Knights through them.

The party asks about the toll. There is a short pause, and then the stone mouth recites in the same manner as before:

"Memories of their next day
Is the toll that mortals pay.
All must pass through gate to seal
Your agreement to the deal."


Monthor 
Friday January 19th, 2007 7:58:36 AM

" Me still say that taking anything from the faes, even in trade for safe passage, be dangerous. Plus, If we learn anything during this "next day" that's crucial to our mission, we won't get to remember it. Memory is a previous thing and me be concern that even a day's worth is to high and dangerous a price to pay.... Hey, that rhymed!!"



Horvis 
Friday January 19th, 2007 9:30:00 AM

The giant eagle settles his wings and cocks his head while listening to his companions. Horvis voice is recognizable but lisps from his beak.

"I don'th threally know whath thath Jhae fellow thold you. Gifts from the fae often twist in the hand. But the fae do keep bargains that they make though sometimes the price is greater than suspected."

"I will follow the group's decision. Without knowing what will occur in the next day, we do not know the true price of this toll. Perhaps someone can negotiate with whoever speaks through these birds?"

Arien (Mage Armor) 
Friday January 19th, 2007 10:40:25 AM

"I'm hesitant to pay this toll, our memories are what make us who we are and to trade them away we lessen ourselves. It may take us deeper into the wood but I would suggest simply going around the domain of the Star Queen if we can." Arien eyes the stone mouth and the birds warily.

Izen 
Friday January 19th, 2007 2:24:02 PM

Izen pursed his lips and crossed his arms, waiting the group's decision. His expression clearly said, we're damned either way, so make your choice.

Draax 
Friday January 19th, 2007 5:49:13 PM

Draax sighs, "I do not like this either. It is too cryptic and could mean what we are guessing it means or it could mean something else. Agreeing to any term without an explanation is not something I want to do. It says what we have to pay, but not how we will be required to pay it. It could be asking us to give up our memories or to tell them about everything that happens. They can take them by magic or my some physical means. If it is possible to go around, I vote we go around."


Juliander 
Sunday January 21st, 2007 7:31:35 PM

"There may be a way... assuming that we happen upon some critical information, that we can remind ourselves. However, we'll never have that opportunity if we don't go. I for one, am willing to take the risk."

Tratain 
Sunday January 21st, 2007 11:02:28 PM

Tratain says "If we have to make this deal to pass though the forest, then the solution will be quite simple. If we're going to lose our next days memories, we just sit somewhere for the day and do nothing, that way theres no chance that we learn something we might need later and then have those memories taken away. I for one will accept, how about the rest of you?"

The gate - DM Marcin 
Monday January 22nd, 2007 4:06:42 AM

The cryptic words and an offer of a deal that the party does not fully understand stops the progress of the Knights. While most wish to bypass the realm of the Star Queen some are quite willing to agree to the offer and risk the passage.

The birds look on impassively. Some kind of decision needs to be made if the group is to continue on its way.

[Feel free to mulitpost if needed to make a decision.]

Horvis 
Monday January 22nd, 2007 11:34:31 AM

The centaur stands by while his companions discuss the price of passage.

"What do we know of the extent of the domain of the Star Queen? If we chose to detour around, how much extra distance must we travel? I suspect that we would need to leave the Culverwood and travel through the Red Hills."

Horvis abstains from any vote, allowing his companions to decide.

Draax 
Monday January 22nd, 2007 12:01:17 PM

Draax says. "I have no problem with giving up a day's memory. The problem I have is that we are only guessing at what we will be required to give up or how it will be taken. It might only mean that we will not remember anything that happens while we are in their land. The whole point is that we do not know what it means. Truthfully, I do not believe anything harmful will happen to us, but I do not like agreeing to blind contracts. I will go along with the consensuses of the group, but I vote to go around no matter how long it takes us."

Monthor 
Monday January 22nd, 2007 12:03:09 PM

" Me stand by my previous vote. We take nothing from the faye. Even if we have to give something first in return. If we have to travel further then so be it. "

Izen 
Monday January 22nd, 2007 1:40:49 PM

Izen shrugged. "Fine," he commented, then adjusted his pack on his shoulders. "Let's go. It's a long ride to the Red Hills."

He looked back at birds and gate for a moment, and, with a knowing half-smile, tipped his head slightly in a salute before wheeling his mount around.

Juliander 
Monday January 22nd, 2007 8:21:24 PM

"Whatever happened to heroic deeds done... and outwitting your opponent... and all of that good stuff? I still say we take the fey at their word and stick it to them in the end. However, if the whole of the group is against me, I'll not be foolish enough to go it alone."

Jova Kon 
Tuesday January 23rd, 2007 3:11:09 AM

OOC- I apologize to the group, the telephone line has been down in my area due to the cold weather. Hopefully they are fixed now.

Jova speaks from the rear of the group. "Since we are in no real rush to get where we are going, lets go around. Cryptic messages never seem to work out for the best, for the adventurer. And as Monthor says, dont take anything from the fey. So we wont get any loot for our troubles, if they come, in there."

Going around - DM Marcin 
Tuesday January 23rd, 2007 7:22:14 AM

With most of the party either abstaining or voting for a detour, Juliander is the only one willing to go on, but remarks that he is willing to accept the decision of the rest of the Knights.

A detour, then.

Some mention the Red Hills. If the party is to head in that direction the first leg of the journey will be easy to plot - just head East until the group exits Culverwood. But then the Knights will have to traverse the territories of the Goblin Lords.

[Right now the party is halfway between the southern edge of Culver and the settlement known as Troll. The group will need a new plan of travel. Glad to see you back, Dave!]

Horvis - Greater Magic Fang, Longstrider 
Tuesday January 23rd, 2007 10:10:38 AM

Nodding to the group's decision, the shifter rasps out a comment after a moment's thought. "Would it not be better to return and take the road to the north coast, rather than trying the Red Hills? It does not matter to me, since a mile by air is the same in any direction, but it may to you."

After that, the giant eagle takes to the air and circles until he is once more flying over the party. Aquila joins Horvis to scout around the party as they head towards the edge of the Culverwood.



Izen 
Tuesday January 23rd, 2007 10:19:27 AM

Izen allowed one of the more knowledgeable members of the group lead him and his mount eastward, while he maintained his usual vigil (Listen, skill mastery, 30; Spot, skill mastery, 27). His fingers knotted and unknotted a piece of twine as they went.

"Who knows about the Red Hills?" He asked.

Arien (Mage Armor) 
Tuesday January 23rd, 2007 3:23:48 PM

"I'd rather not have to go the long way if at all possible, perhaps we can get more information on this deal that way we can make a more informed decision."

Arien looks at the birds and speaks directly to them, testing to see if something is truly watching through them. "As I'm sure you have heard most of us are reluctant to make this deal. Perhaps with more information we might be more inclined to accept such a bargain. I ask, how are these memories to be collected? Will we keep our memories as well or will we forget about the days worth of memories you wish? What will be done with the memories once they have been collected?"

Arien glances back at the others, hoping for an answer to his questions.

Draax 
Tuesday January 23rd, 2007 6:39:06 PM

Draax begins to turn his horse around when Arien begins to talk to the birds. He stop in mid turn and turn his attention to the birds; wondering if anyone is going to answer or at least make their intentions more clear. He figured since they can actually see that the group is not willing to play by their initial rules, maybe they will be willing to refine them.

Jova Kon 
Tuesday January 23rd, 2007 8:05:22 PM

"As Our test, i think we can gather more intel amongst the Goblin hordes, than with the fey. Seems to me a short cut is no choice at all. Jova moves his horse to leave.

Juliander 
Tuesday January 23rd, 2007 10:02:22 PM

Frustrated at the apparent caution of the rest of the group, which is spoiling his sense of adventure, Juliander remains silent while Arien converses further with the birds.

Monthor 
Tuesday January 23rd, 2007 10:18:35 PM

" Me vote for goblins too. They're less filling AND they taste great. "

" At least with the goblins it's gonna be a straight up fight. Me don't trust faes. They're worst then elves. "

One more question - DM Marcin 
Wednesday January 24th, 2007 4:16:37 AM

The answer to Arien's question comes from the stone mouth on the boulder.

"This deal's purpose: to defend
Those who abide in this land.
You shan't go to lands of Dread
With Queen's secrets in your head.
Pass through here today you may,
But remember not next day.
It's the gates that watch your mind
And keep memories behind."


[Looks like there are still divided opinions on what to do next.]

Horvis - Greater Magic Fang, Longstrider 
Wednesday January 24th, 2007 9:02:18 AM

The giant eagle circles overhead when he sees that his companions haven't left. Fortunately, it's a nice day for flying so Horvis doesn't mind lingering.

OOC - Horivs has no way of hearing what the Magic Mouth said, so he is simply waiting for his companions.

Izen 
Wednesday January 24th, 2007 10:01:19 AM

Izen continued on with the others toward the Red Hills. He nodded and smiled at Monthor's words. "Perhaps we can trust ourselves enough to forget a day, but I agree that there's a risk of fey mischief whose significance we might realize later, at an inopportune time. Doesn't seem secure."

"Goblins, giants, and ogres, then."

CampaignDM Jerry 
Wednesday January 24th, 2007 10:21:42 AM

I need the ADM to post the report from last week please. Email me when this is done. I will be checking this off my to do list.

Tratain 
Wednesday January 24th, 2007 4:56:21 PM

Tratain listens to Ariens question and the answer it gives. He says "we have had dealings with the Fey Queen Maab in the past, it doesn't sound like the fey here mean us any harm. I'd like to know how they know that we are heading into the Lands of the Dread though. It really sounds like they are offering us safe passage through thier lands, but we won't remember what happens there. Its probably safer that way also, if we don't know they passageways through the Fey lands there's no way we could relate that information to the Dread if things go Poorly."

Tratain finishes talking to his companions and the birds watching "As long as they promise to only take the memories we have of the Fey lands as we travel through the woods tomorrow I have no problem with that and say we take them up on the offer. Thats how I feel, but will stick with what the group decides."

ADM Joe 
Wednesday January 24th, 2007 5:02:23 PM

Posting Report for week ending Friday January 19th

M T W R F
DM X X X X X
Tratain X O O O X
Jova O O O O O
Monthor O X X X X
Izen X X X X X
Arien X X X O X
Horvis X X O X X
Draax X X O X X
Juliander X X X X X

Sorry for being late again. No posts from Jova all week, my posting wasn't great either. Everyone else did really well, keep it up.

Arien (Mage Armor) 
Wednesday January 24th, 2007 7:28:10 PM

"Should we return from the lands of Dread safely and pass this way again might we have our memories returned to us?" Arien looks at the others and says, "It sounds like they are more interested in protecting their lands from the Son's of Dread rather than just taking our memories, if so I would not mind paying the price as it would save us quite a bit of time."

Monthor 
Wednesday January 24th, 2007 8:53:37 PM

" No. "

" But as usual, Me'll go with the majority. "



Draax 
Wednesday January 24th, 2007 10:28:46 PM

Draax is surprised that they actually answered Arien; he does not know if that is a good or bad thing. "Hmm, it goes against my better judgment, but since they somewhat explained the reasoning behind this mind wipe. I doubt if a lost day will really hurt me much. I just wonder what it will do to you guys that have spells in you head? Ok, if you guys are willing to taking the shorter route through their land, I guess I will too. The only good thing about of this is that no one will probably remember enough to say I told you so."

Juliander 
Thursday January 25th, 2007 12:58:20 AM

Juliander's mood immediately brightens at this renewed interest. However, not wanting to jinx his chances to see the fey lands, he remains silent, allowing the more experienced members of the group to make up their minds.

Indecision, part II - DM Marcin 
Thursday January 25th, 2007 4:57:01 AM

Once again the stone mouth speaks:

"Future, past - both have been seen
By the mystic sight of Queen.
Dragon that is known to us
Left his pawprints in your past.
Future is a thousand gates
Yet there his enemy waits.
Memories are lost for good
Offers to the sentient Wood."


[Folks, may I suggest that over weekend you work out some kind of decision making process? I can't take you either way right now without overriding the will of part of the group.]

Jova 
Thursday January 25th, 2007 6:05:42 AM

"I figure they know more than they say. I do not wish to enter. I joined you as a group decision and there fore will abide by the decision of the majority. One more question all should ask of themselves, what arethese creatures getting for our passage? Why do they even give the offer? Seems to me they could rob us blind of our possessions, and we wont remeber a thing. Worse yet, since we would agree to this, we would have no recourse.

"I vote no."

Monthor 
Thursday January 25th, 2007 8:26:37 AM

" And again, no. Let's take our chances with the goblins. "

ooc> Really guys. A week to make a decision? What are we? Civil servants? Oh wait, I am one.....



Izen 
Thursday January 25th, 2007 9:03:55 AM

"I agree with Monthor," the halfling added. "Even though I trust myself, I don't like not knowing what happened. I ... have some experience with that. It's not good." The halfling frowned and rubbed the engraved initials on the side of his pack, but did not elaborate.

"I say we go around."

Draax 
Thursday January 25th, 2007 12:19:28 PM

Draax looks at the others, "Well I guess that decides it. I think letting someone take from your mind is not something you should let happen because you were willing to go along with everyone else. If everyone does not agree to go in, then we have to go around. Everyone needs to be willing to take the risk and obviously that is not the case here." Draax turns his horse around and begin heading in the direction to take the other route. "OK, no need to stand here arguing anymore, lets go around before we burn what daylight is left."

Horvis - Greater Magic Fang, Longstrider 
Thursday January 25th, 2007 3:43:52 PM

The giant eagle continues to circle over his companions. Horvis is beginning to wonder whether he needs to fly down to inquire about the delay.

Juliander 
Thursday January 25th, 2007 8:27:52 PM

"Around it is... I suggest we be off then, and disallow further temptation through the faerie portal."

Into the Red Hills - DM Marcin 
Friday January 26th, 2007 3:40:25 AM

Not willing to agree to the demands of the fae, the Knights decide to take another route and move North through the Red Hills. The party turns East.

The Culverwood is a maze of trees, all of them looking just the same. Without Peasblossom to outline the trail even the adept trackers in the party soon find that they have to stay focused all the time in order not to get lost. Fortunately, Horvis is able to see a reference point - a distant line of brownish gray on the horizon - the Red Hills.

The trees of Culver grow progressively shorter and smaller, a sure sign that the party is nearing the border of the magic wood. Soon the Knights can spy patches of open sky among the canopy of the trees.

It is still an hour before the sunset when the group exits the eastern border of the woods. A vast, open steppe spreads itself before the Knights, its grasses grey and half-dead. The somber, sad mood the party has experienced before comes back and seems to affect even the horses, as the animals slow down by themselves.

There are no trails in this land; no landmarks to be seen, no columns of smoke to point way to welcoming hearths. This is a desolated land and its inhabitants - the giant and goblin kin - had their characters influenced by the unforgiving and cruel soil they tread.

Now that the original route of travel has been scrapped the party needs to plot a new one.

[The map of Red Hills. The party is around the letter "d" in the word "Culverwood".]

Monthor 
Friday January 26th, 2007 8:01:25 AM

" Well me boyo's, me suggests that we stick to the tree line and head north. "

ooc> Walking the "red line" seperating the forest and the hills.

" At least until we get... here. "

:: Monthor points at the "m" in East Pleablossom. ::

" We can then reassess our route from there.
Anyone know anything about this "Ogre" on the map? "

" We'll have to be carefull for goblins. If we're lucky, we may even find some to play with. "

Horvis - Greater Magic Fang, Longstrider  d20+11=21
Friday January 26th, 2007 2:21:11 PM

The giant eagle circles and then flies off to the east. Once Horvis recognizes that his companions may need help navigating, he will try to maintain a steady eastward course. As the party nears the edge of the Culverwood, he flies higher in order to see a wider field. The stories of giants, ogres and goblins living in the hills are foremost in his mind. If he sees anything threatening, Horvis will descend to inform his companions.
Spot = 21



Arien (Mage Armor) 
Saturday January 27th, 2007 3:59:37 AM

"I'd prefer to actually make it through with no altercations but I doubt that will happen, and where you find one goblin there is always a hundred more to take his spot anyway." Arien glances about as they ride, taking in the sights of the Culverwood.

Tratain 
Saturday January 27th, 2007 4:37:19 PM

Tratain follows the others, he says "Arien, can you cast your Veil Spell on us, that should allow us to travel through these lands without too much trouble."

Izen 
Saturday January 27th, 2007 9:17:20 PM

"Right," Izen agreed. "Didn't someone say something about 'passing without a trace' a day or so ago?"

Monthor not so legal add on.... 
Sunday January 28th, 2007 7:26:33 AM

" But... but... but.... what's wrong with killing goblins? It's not like they can hurt us much."



Draax 
Monday January 29th, 2007 5:36:41 AM

Draax nods his head in agreement to the other's idea, "I am willing to go with whatever idea you magic types come up with that would help us avoid and unnecessary conflicts."

Following the tree line - DM Marcin 
Monday January 29th, 2007 5:40:08 AM

The party turns North and starts to traverse the steppe hidden in the shadows of the frontier of Culverwood.

The journey is monotonous and soon many get the feeling it has been going on for ages. Trees to the left, endless emptiness to the horizon to the right - it feels a bit like walking on a shore of a gray ocean. All Horvis can see from his height are remnants of old camps and an occasional yellow skull.

Night comes and a full moon rises on the sky. Small creatures of the steppe leave their lairs and scurry about spooking horses every now and then, but nothing more can be heard or seen aside from thousands of crickets. Traversing on the verge of wood and hill the party seems to manage to pass unnoticed by both.

The second day of travel is a twin of the first. It is hard to judge the distances, but in the evening the sharp eyes of Horvis can eventually spot, far in front of the party, a thin brown line of the road traversing the steppe in the westernly direction. He also notices multiple columns of black smoke rising into the air from where the road enters Culverwood.

Horvis - Greater Magic Fang, Longstrider  d20+15=17
Monday January 29th, 2007 8:11:23 AM

The giant eagle circles down to the ground to inform his companions of what he has seen. Horvis will provide an estimate of how long he thinks it will take the party to reach the road but his estimate is probably off the mark.
Survival = 17

Horivs lisps at his companions, "Do you wish me to scout ahead and determine what is going on?"

If his companions agree that this is a good plan, the giant eagle springs into the air and flies steadily northwards. Once night comes, Horvis will shift into the form of a giant owl to better scout silently around the fires, then return to where his companions wait.

Can't access SRD right now to get flight speeds and racial modifiers to skills, will roll them tonight - JohnP

Izen 
Monday January 29th, 2007 6:03:26 PM

Izen clucked his tongue at Horvis's suggestion. "You know best," he said amiably. "But there's no telling what's up ahead there. Might be best to keep your distance until we can deal with it as a group. Whatever it is might even be tougher than you are."

He smiled, as if to suggest such a thing were inconceivable.

Jova kon 
Monday January 29th, 2007 6:27:34 PM

As Horvis lands to report the first time, Jova takes the oppurtunity to dismount and stretch his legs. He does several stretching moves as well, to limber his back. He shows the others, if they are interested. After Horvis's report, Jova speaks.

"I have one issue, before you go off scouting again. All of us are used to fighting alone. Some of us know the fighting styles of others. When we last fought the beasts in the valley, I for one, had no idea what to expect from any one. Even back at the Stone head, when asked to what decision do we chose, none of us knew anything of each others ewaponse.

"I am sure with time we will work as a team, know each others strengths and weaknesses. I also know we dont want to spend time talking this tiff out. So i would like to propose something.

"Maybe we could pair up. Have someone to look after, and them to look after you. It diesnt really matter who is with who, we can always switch partners after any battle. Even if we wemt 3, 3, 2. It would allow better offense, and noone would be left by themselves unprotected. Think on it. As we ride, we can figure things out."



Horvis (Addendum)  d20+12=21 d20+11=28
Monday January 29th, 2007 8:39:57 PM

Overland Movement - about 8 mph for eagle, 7 mph for an owl when moving equivalent to walking. Double that for Hustle

Spot = 28

As an Owl:
Move Silent = 21



Monthor 
Monday January 29th, 2007 10:33:10 PM


" Goody, goody, goody!!!... Maybe we have some goblins to go play with?

All Kidding aside, while it's likely that the smoke is coming from camp fires, it may be that someone's in trouble. Me like Jova's idea. Of you non- fighter types can be with me. "

:: Monthor kicks his pony to a gallop. ::

" Come on girls, lets go. "



Tratain 
Tuesday January 30th, 2007 12:05:07 AM

Tratain says "I like Jova's Idea also, Its probably best we match people who have the same fighting styles."

Tratain continues "I think Horvis should go check out whats causing that and return to us, we can start heading that way, but we shouldn't get to close until we know what we are facing."

Draax 
Tuesday January 30th, 2007 12:08:27 AM

Draax gives his horse a little feed while they discuss what's ahead. "Both, the scouting and the teams within the team suggestions sound good to me."

He gets back on his horse shaking his head as he watches the blood-thirsty dwarf ride off.


Jova Kon-Second post 
Tuesday January 30th, 2007 3:09:46 AM

Jova is reassured as the others appreciate his idea. Then the raucus dwarf is off to battle, no surprise there.

"Any volunteers for that one?" He points over his shoulder at the dwarf, hanging on for dear life as the pony gallops off.

Scouting run - DM Marcin 
Tuesday January 30th, 2007 4:43:05 AM

The best estimate the party can make is that if they continue to ride through the night they will reach the road a few hours before dawn. Monthor expresses a desire to carry on, but no one else seems to be equally eager to investigate.

Horvis flies off to take a closer look at what lies ahead. It gets dark while he is gone, and it takes him several hours to get back to the group and report what he's seen.

A small, walled settlement sits on the road at the verge of Culverwood. Horvis didn't have much time to take a closer look at it, but it seemed to him that it could have been built on the ruins of an old fort, the old walls and ruined towers being incorporated into the defensive structures of the hamlet. Either way, these walls are being put to a test right now, for a large force has launched an attack on it.

Horvis counts about forty large sized humanoids scurrying about the farms outside the walls. Most are about 10 ft high, are dressed in furs, and carry huge clubs. The rough and savage features of their dark brown faces leave little doubt that these are giantkin of some sort. The night eyes of the owl spy some two-headed ones among them, as well as an occasional troll and ogre.

The attack seems to be more a raid than an assault, for the marauders are mostly busy looting the farmland and gathering whatever livestock they can put their hands on. Many of the homesteads have been set aflame - the source of pillars of black smoke the party has seen. The giants seldom approach the walls themselves, and are content only to throw an occasional boulder at them. Whenever one of them ventures too close the the fort it responds with a hail of arrows, bolts, and magic fire. The defenders standing on the walls are a varied bunch, some human sized, some smaller, with a sizeable share of giant sized creatures among them, too.

It is now two hours before midninght.

Izen 
Tuesday January 30th, 2007 8:31:24 AM

Izen nodded at Horvis's report. "Good," he said. "If we camp here, we're likely to go unnoticed, and we can slip by the battlefield tomorrow unchallenged. There's less chance of roving marauders bothering us if the local thugs already have their prey. All the better for us to get to the Dreadlands faster."

Monthor 
Tuesday January 30th, 2007 9:59:08 AM

Monthor looks at Izen and 'sighs.

" Camp? What do you mean 'camp'?
There's a battle going on down there and we have the man power up here to make a difference. Me say we counter attack them from the rear and allow the defenders in the fort to make a 'sorti'and whipe out the lot of them! Arien and anyone else with long range fire power is first wave. Tratain, meself, Horvis and whoever else wants in on the one on one are second wave on a frontal attack. We concentrate on the biggest targets first. Me and me flaming axe get dibs on the Trolls. Are ye with me or are ye gonna let me go at them alone? "



Horvis  d20+12=26
Tuesday January 30th, 2007 11:03:33 AM

The giant owl reports what he saw to his companions.As much as he can, he will identify what types of giantkin he saw in the raiding party and in the hamlet.
Knowledge Nature = 26

"Fighting these monsters would be interesting. But it is the middle of the night and those of us who cast spells may not be ready for combat."

The owl preens a loose feather on his breast before continuing to speak.

"If we do not interfer, we should be careful on tomorrow's travels. The raiding party maybe from close by. If they are willing to attack a hamlet, they would probably consider a party such as ours to be easy pickings."

Then, the owl looks around at his companions.

"If we go, would it not be better to infiltrate the enemy and strike from within? I can assume the form of some of the giants that I saw."

"I would hate to see the short bearded one fight these things by himself."

Arien (Mage Armor) 
Tuesday January 30th, 2007 3:38:29 PM

"I would like to help the settlement if possible however I don't know if we can make that much of a difference against forty various types of giants." Arien rubs on shoulder absently where he had been hit by a giant previously.

"Still I would like to help if at all possible, we know what Izen feels best, what does everyone else think?"

Juliander 
Tuesday January 30th, 2007 9:01:55 PM

"I say we help out the settlement as best we can. Perhaps we can lure a sizeable force away from the settlement to deal with ourselves... divide and conquer, so to speak."

Jova  d100=27
Wednesday January 31st, 2007 12:11:11 AM

Jova dismounts and pulls from his jacket a slender iron rod of about 1 foot in length. He begins to chant a few words, and motions very slowly with his arms outstretched.

"This speell I am casting is for a faster horse. One which will help me in battle. I suggest we attack the beasts in 2 groups, as Juliander suggests. Maybe run a decoy at them, to draw them out. I can summon other beasts to help in the fight as well. This spell will take about ten minutes, I can raise another, if someone else would like the faster mount."

ASF10% 27 good
Cast Phantom Steed w/extend rod 26 hour duration

Draax 
Wednesday January 31st, 2007 1:23:46 AM

Listening as some of the others talks about their desire to help the defenders; Draax is neutral about the situation. He has no idea if the defenders deserve the group's help or even want it. Although he does not agree with the group decision to help; he also does not disagree with it either, so he remains silent and listens to what the others have to say.

To camp, or not to camp? - DM Marcin 
Wednesday January 31st, 2007 2:10:28 AM

The party is, once again, of divided opinions on what to do next. Some wish to ride off to challenge the small army of giants. Others would see it more fitting to cautiously move on. For now the party is at the border of Culverwood, some three hours of overland travel South from the settlement of Ogre [map of Red Hills]. It is two hours to midnight and the Wold, illuminated only by the moon, is full of shadows.

Looking at the maps the Knights should be aware that the crossing of Culverwood has been only postponed, not avoided entirely. Once past the battlefield the party will have to negotiate the enchanted wood in order to get to the Western Scab [the Lands of Dread are past the NW corner of the map of Red Hills].

[Horvis Highlight to display spoiler: {Horvis noticed that most of the giants were of the hill variety, with occasional ettins, ogres, and trolls. Most carried themselves with the confidence of seasoned warriors.}]

Horvis  d20+11=13
Wednesday January 31st, 2007 8:49:07 AM

The giant owl listens to his companions as they debate going to help the settlement.

"Sounds like most of you wish to help. They were mainly hill giants with some ettins, trolls and ogres mixed in. I will stay close as we approach to scout for trouble. Do you agree that I should infiltrate the giants before the rest of you attack?

Horvis will remain in the form of a giant owl to lead his companions through the dark hills towards the settlement. He will remain close enough that he is within sight while scouting for giant patrols. Unfortunately, he is distracted.
Spot = 13

The shifter leads his companions to a spot that he deems close enough to the battle to spy upon the giants without being spotted. Once there, he turns to Izen and the others.

"Does anyone spot spellcasters among the giants? Or leaders of some kind?"

If the party agrees to his plan of infiltration, Horvis shifts to his natural form to remove his scimitar from his scabbard. After placing the sword on the ground, he shifts into the form of an ettin and picks up the sword.


Izen 
Wednesday January 31st, 2007 8:56:48 AM

The halfling looked at those advocating attack. His expression was passive and professional."How does attacking these creatures serve our mission? Does it get us closer to the Dreadlands? Does it help us conceal our presence or our approach? What does this accomplish? I'm curious as to your thinking."

He gestured at the deep black of the sky. "And how does attacking at night fit into your plans? Most of us need light to see anyway--that may not be the case of your adversaries."

Monthor 
Wednesday January 31st, 2007 10:49:51 AM

Monthor approches Izen and places a gentle hand on the halfling's shoulder

" Our point little buddy.. is that they are giants. We are not. And that fort is being attacked. If one defender dies because we didn't do anything then we be responsible for it. If ye want to stay back and watch. So be it. Me, me be tasting some giant blood this night. Giants kind see no differently at night then the rest of ye do. Those fires will provide us all the light we will need.

Now, There's two ways of doing this."

:: Monthor holds up a finger. ::

" One, we use stealth. The hand to hand groups spit up in two's, dimension door or otherwise make our way over to the most suitable spots and start hacking. We hit, kill, run, hit, kill, run... "

:: Monthor holds up a second finger. ::

" Two, we cause a lot of noise and draw them to us. We then pelt them with spells and arrows before engaging hand to hand. Arien is our main spell dude. And should be able to cause some significant damage from afar... right? Tell me ye got some fireballs or lightning bolts or other such spells memorized? Tratain's got his blade barriers. Either way, we take out the rock throwers first. Then we don't have to worry about rock showers catching us by surprise."

Monthor pauses...

" Horvis, can ye get to the fort? Maybe we can consult with their leader and coordinate our attack with them. If we can attack from here, and the defenders make a sorti and help us out, we can catch them in a pincer. They should also know if there be any mages with the giant party. If they tell us to go to the 9 Hells then so be it. We move on. If they want our help then we skin us some giants. Agreed? "


Juliander 
Wednesday January 31st, 2007 8:07:34 PM

In complete agreement with Monthor on how giants are to be handled, Juliander readys and loads his crossbow. Speaking directly to Monthor, "Ready to hunt giant when you are big guy."

Horvis - 2nd Illegal Post 
Wednesday January 31st, 2007 8:41:44 PM

The giant owl looks over at Monthor when he asks about getting into the fort.

"Of course I can. I simply shift into something less noticeable and fly in."

"Did you want me to do that?"

Monthor 
Wednesday January 31st, 2007 8:58:20 PM

" Make it so Horvis. "



Tratain 
Wednesday January 31st, 2007 10:37:55 PM

Tratain agree's with Monthor and says "I like that Idea Horvis, fly in and see whats going on. If you judge its a conflict we should join in let us know, if its just one bandit Tribe Raiding another we should just leave. If you think we should get involved ask what the defenders would like us to do."

He says to the others "I have some spells I can cast on us to enhance us a little and summon some allies to our aid. When we get close enough I need enough time to cast them before we start the fight. When we get close enough we need to hunker down while we prepare and go in when ready"

ADM Joe 
Wednesday January 31st, 2007 10:43:06 PM

Posting Report for week ending Friday January 26th

M T W R F
DM X X X X X
Tratain O O X O X
Jova X X O X O
Monthor X X X X X
Izen X X X X O
Arien O X X O X
Horvis X X X X X
Draax X X X X X
Juliander X X X X O

Draax 
Wednesday January 31st, 2007 11:08:32 PM

Draax half listens to everything until they mention Horvis flying inside and making sure that the defender are worthy of the group's attention. Draax head lefts at and he smiles at Tratain's words. "Finally; someone is actually talking sense. I hate to say it, but I actually agree with Izen. But if Horvis comes back with news that we should help the ones behind the wall then I am gamed."

Arien (Mage Armor) 
Thursday February 1st, 2007 3:10:36 AM

Arien looks at Monthor for a moment before saying, "Trust me Monthor, the spells I have prepared will work just fine if we do indeed wind up fighting these giants. I suggest that we actually start moving now since its still fairly far away and then Horvis can meet us on the way there with some updated information."

Monthor illegal 3rd 
Thursday February 1st, 2007 7:55:01 AM

"What Arien says works for me. Let's move down. And should we find a straggling ogre or two on the way... "

:: Monthor shrugs ::

" What happens, happens. "



Horvis - Illegal 3rd  d20+14=26 d20+10=21 d20+2=14 d20+5=16 d20+10=17
Thursday February 1st, 2007 8:14:58 AM

Once the party reaches the location near the fighting, Horvis changes back into a centaur to store his Ioun stones. Then he shifts into the form of a bat and flies into the walled settlement. After circling away from the combat, since it wouldn't do to be hit by an errant arrow or spell, the shifter will find a good eave or building to hide on so that he can listen to the defenders. Per the instructions of his companions, Horvis will try to determine whether the inhabitants of the settlement are good or evil. He will do that listening to which Gods they call upon and the nature of the spells being cast. Then he will look for a commander of the defenders.

Hide = 26, Listen = 21, Move Silent = 14, Spellcraft = 16, Spot = 17

Relevant Skills, Etc. as a Bat
Fly 40 ft.
Hide +14 (includes +12 due to size)
Listen +10 (includes +4 racial bonus)
Move Silent +2
Spellcraft +5
Spot +10 (includes +4 racial bonus)


Approaching the battlefield - DM Marcin 
Thursday February 1st, 2007 8:39:31 AM

The party moves out and Horvis flies away to do some more recon work.

With every passing hour the glow of the fires grows brighter. Some two hours after the departure the nostrils of the horses open when gust of wind brings the smell of smoke.

The top of the ruined tower of the fort appears over the line of the trees. The party slows down, not sure if some lookout isn't watching them, but the march progresses unhindered and no giant patrols are discovered wandering about. Maybe the attackers didn't want to split their forces, or maybe simply their tacticals are lacking.

Soon after that the party arrives at the scene and can take in the whole situation.

The moon is full and the visibility is good. The dark contour of the fort stands defiant against the sky, its defenders black shadows on its walls. Four bonfires are all that remains of the farmsteads around it. The giants seem to be wrapping up their attack. Their force is right now divided into three groups, with two smaller sorting through the debris of nearby farms and one larger, near the road, guarding a herd of captured livestock which consists of eight cows, several sows, and a two horses.

Horvis' flying during the time of party's approach allowed him to identify probable leader of the group - a huge monster of a giant, dressed in crude ring mail and wearing a horned helmet. The commander is right now staying with the largest group. Horvis didn't see anyone who would look even remotely like a spellcaster.

The Kinghts themselves, dismounted, are right now at what they believe is the least safe distance that still allows them to pass unseen.

The moon is full and that, combined with the fires, makes the visibility pretty good [no Spot penalties for those with low-light vision]. Flocks of crows have already gathered on the trees of Culverwood. Two dark birds circle in the sky high over the group.

Then Horvis, as a bat, flies off to take a closer look at the defenders, leaving the rest of the Knights to watch the unfolding situation and argue on what to do next.

[Horvis Highlight to display spoiler: {The defenders are a mixed bunch of humans, half-orcs, half-giants, and ogres, with an occasional member of other race thrown in for good measure. Right now what they shout are mostly profanities directed at the looters. None bear any religious symbols Horvis can see. Judging by what they shout they will do to any giant caught, they are a pretty mean bunch. The apparent leader of the group is a particularily well-musculed ogre.}]

[Regarding multiposting: in general I don't mind if you make one or two extra second posts during the week, especially if it helps to make decisions. HOWEVER, if you do, please try to put all actions of your character in one post, leaving the other one for conversation. Also, please try to restrict yourself to one post per day when time is measured in combat rounds. Everything else should go by e-mail.]

Izen 
Thursday February 1st, 2007 12:43:20 PM

Izen shook his head as he gazed upon the scene. "Typical peasants, letting the strong have their way with them." His face twisted in disgust.

He pointed out the two birds circling overhead. "Don't think our presence here goes unnoticed. We're being watched--by the Fey, or someone else."

He sighed and straightened his equipment. "If we're going to do this, might as well do it right. I work best when invisible or when working with someone else to flank an opponent. Can anyone here cast an invisibility spell that stays in effect when attacking? I could use something like that. We could also stand to use a simple Message spell to allow us to communicate when separated or operating covertly. One way or the other, you might not see much of me out there."

He looked at the others, then pointed out the giant leader. "Head of the snake. Cut it off, the snake dies. I can move in invisibly while others target some artillery and the ground troops close in with infantry. Sound good?"

Once the group had agreed on a plan, Izen would find a dark spot and vanish (Activate Ring of Invisibility: DM--Highlight to display spoiler: {If someone else casts Greater Invisibility on Izen, then he will activate his Boots of Flying instead}).

Horvis  d20+2=16
Thursday February 1st, 2007 3:20:41 PM

The bat has listened enough to know that he won't learn much more simply from eavesdropping. Despite his instincts, Horivs will follow the instructions of his companions and make contact with one of the settlement defenders.

To do that, he drops from the building eave where he is hiding and flutters into a dark corner of the waleld settlement. For lack of a better model, Horvis shifts into a rather generic halfling dressed in green leather armor but bearing no weapons.

Horvis then jogs in what he wants to be a confident, natural manner to the ogre leader of the settlement. WHen he is close, but not too close, he will hail the ogre.

"Hello! I was flying over and saw the fight. Who are you fighting?"
Bluff = 16

Horvis' next actions depend on how the ogre and his guards react. Hopefully, Horvis will continue with an offer of aid from his companions. If, unfortunately, he is attached the shifter will try to evade as quickly as possible.


Juliander 
Thursday February 1st, 2007 7:50:51 PM

Juliander is somewhat dismayed at their apparent lateness to the conflict, hoping that they might rectify the situation quickly, should the giants prove to be of the evil variety indeed.

Monthor 
Thursday February 1st, 2007 10:14:41 PM

Monthor sits back and waits for Horvis to come back.

Monthor - oops 
Thursday February 1st, 2007 10:18:30 PM

" Go ahead Izen. Take my cap of the Mountbank if you need a quick getaway. "



Tratain 
Thursday February 1st, 2007 10:34:13 PM

Tratain waits with the others and Puts on his Goggles of Night.

He says quietly "When Horvis returns and says we should engage the enemy I'll begin preparing, everyone sit tight and remain quiet until we get a signal from him."

Draax 
Friday February 2nd, 2007 2:29:05 AM

Draax moves a little away from the others and ties his horse to a tree; he put down a little feed to keep it occupied. As soon as he gets back to the group, he readies his bow and arrows. While waiting for Horvis, Draax reminisces about his last dealing with giants and how easy they are to hit with arrows.

Striking up a conversation - DM Marcin  d20=8
Friday February 2nd, 2007 4:31:44 AM

The party watches the giants continue with their activities. Judging by the orderly fashion in which the looting is being done this group has seen a lot of practice. One could even easily call them professionals at marauding. Various preparations among the Knights start to take place and the horses, their empathic sensibility apparently awakened by their stay in Culverwood, start to grow nervous predicting the possibility of bloodshed [note that the horses you took from Wellogy are not combat trained].

Horvis is gone. [John, feel free to post over the weekend if you can - I can reply every day. Hopefully we can be done with your recon work and have you back with the party by Monday.]

[Horvis Highlight to display spoiler: {"WHAT!" - the ogre is not too pleased to see an uninvited guest in his fort. "Flown in, have you? Gutbark!!! Hellsdamnyou, go slap your flunkies on the western wall out of sleep'fore I lop your head off!!! Malhor! I want the whole damn fort combed RIGHT NOW!"

"Now, little one" - the ogre's eyes narrow as he focuses his stare at Horvis and signals his two bodyguards to stand at Horvis' sides - "you better talk fast and talk sense. Who are you, who do you work for, and what are you doing in my fort!?" [Diplomacy check, please. Given the situation he is in the ogre is suspicious=unfriendly]
}]

Izen 
Friday February 2nd, 2007 10:01:19 AM

Izen shook his head at Monthor's offer. "Not necessary," he said. "A spell of Greater Invisibility and a Message spell might be nice, but if not, I'll make do."

If one of the group's spellcasters can cast Message and Greater Invisibility on Izen, he would wait for it. Otherwise, he would slip off into the darkness.

Horvis (DM Only)  d20+3=4 d20+5=14
Friday February 2nd, 2007 9:25:37 PM

For DM Marcin only:
Highlight to display spoiler: {The halfling nods and smiles at the ogre leader of the defenders. Without having planned this, Horvis figures that the truth will have to do. Or, the essential elements of the truth. Unfortunately, Horvis isn't the best one for this type of thing.

"My companions and I were travelling and ... ahhh ... saw the fires. I flew up to see who was fighting who. Seems like you need our help. My companions will move against your attackers and retrieve the loot for you."

Diplomacy = 4, natural 1
Sense Motive (untrained) = 14
}


Arien (Mage Armor) 
Saturday February 3rd, 2007 3:17:02 AM

Arien keeps an eye out to make sure that they don't get stumbled upon by any of the giants. As he waits for Horvis to return he mulls over possible strategies they might use if they should go to fight these giants. "I have the veil spell prepared, I could if we needed to make us appear as another group of giants, perhaps the mere appearance of a group of giants to fight them might scare off these raiders."

Horvis' expedition, part 2 - DM Marcin  d20-1=5
Saturday February 3rd, 2007 7:31:25 AM

[Horvis Highlight to display spoiler: {[Dipl.4 result: Unfriendly => Hostile]"Oh yeah!!?" - bellows the ogre - "Who, you and the tooth fairy? Pull the other one, it's got bells on! Get'im!"

The hands of the two ogres on both sides of Horvis reach out for the halfling. [Make a Dex check. If you get 5 or more you get to act before the ogre guards.]
}]

Horvis - DM Only  d20+1=2
Saturday February 3rd, 2007 11:21:30 AM

DM Only

Highlight to display spoiler: {Horvis tries to escape the grasp of the two ogres but this frail little halfling body isn't up to the task.
Dex check = 2, natural 1

"Hey! Let go of me before I hurt you! It's the truth, you big oafs!"
}

Jova Kon 
Saturday February 3rd, 2007 8:09:53 PM

"Izen, I can cast that spell, it will allow you about 1 1/2 minutes free reign. Also I can give everyone extra strngth if you desire[Bulls str mass]. But let us wait."

Jova is very comfortable on his Phantom Steed. He had called forth the beast many times, and cherished each. The horse was like the wind, it's so called hooves never made landfall.

"So Izen expresses the need to go in alone. Anyone want to group together? I have the ability, on this steed to cover alot of territory. I could act as a messenger to each group or something like that." Z appears out of the night sky, and lands on his shoulder.

"Z reports Horvis made comtact without problem. He is talking to the settlement now." Jova removes his metal rod, from his pack incase Izen needs the spell.

Izen to Jova Kon 
Saturday February 3rd, 2007 11:38:29 PM

"So short a time? I hadn't realized." The halfling frowned in thought. "And do you cast it from that rod? Hm. Perhaps I should borrow the rod, then, and cast it myself when needed."

Jova kon--2nd bonus post 
Sunday February 4th, 2007 2:13:20 AM

"This rod will double the duration of the spell. The spell i will cast allows you to attack while invisible. I have another rod that allows one to be simply invisible for a time without attacking. Understand?" He smiles at the man.

Horvis' expedition, part 3 - DM Marcin 
Sunday February 4th, 2007 7:55:48 AM

[Horvis Highlight to display spoiler: {[Normally I would play out the attempt to capture Horvis by the grapple rules, but given his abilities to change shape I think I might get away with moving the action forward a bit without you feeling your character is unfairly penalized.]

Looks like around these parts an offer of unconditional and free help is something as common as a troll loremaster. The locals have proven to be unreceptive to Horvis' inquires. The halfling-Horvis is grabbed, patted down, and, once his hands and feet are tied up, thrown into a small cottage.

The inside is dark and smells of rotten cabbage and potatoes. There is no one else inside. There is no window and a guard stands by the door, but a wide chimney of a bread stove in the corner opens into the night sky and an unhindered route of return to the party.
}]

Horvis 
Sunday February 4th, 2007 11:00:37 AM

Dm Only

Highlight to display spoiler: {Grumbling to himself about the ingratitude of the locals, Horvis changes shape back to the bat. Once free of the bonds, he flutters out the chimney and seeks out his companions. Should be easy to do, what with the fireworks that are about to start.

Up in the night air, Horvis flies to his companions and shifts back to centaur form.
}



Izen to Jova Kon 
Sunday February 4th, 2007 12:13:59 PM

"Ah," Izen nodded in comprehension. "No need for the rod, then. And it may not make sense for you to cast the spell upon me, either--it wouldn't last long enough past the trip from here to there."

"Can anyone here cast a Message spell?" Izen repeated. "Or have some other way to communicate at a distance without being overheard?"

Juliander 
Sunday February 4th, 2007 2:51:59 PM

Snapping out of his brief reverie, "Indeed Izen. A message spell is a great idea." Juliander moves among the group, a light airy tune on his lips as he touches each of them briefly, allowing the message spell to take hold.

Horvis 
Sunday February 4th, 2007 3:30:32 PM

A small bat flaps back to where his companions await and lands upon the ground. Once he is certain that he has enough space, Horvis changes back to centaur form.

"The locals aren't very friendly. Or I said something. I'm not the best one to deal with people."

Horvis stretches and twists his human torso, making sure that all of his gear is in place. Then he releases the ioun stones to circle his head.

"The leader is an ogre. Surly, too. No spellcasters that I could see."


Izen 
Sunday February 4th, 2007 4:31:42 PM

Izen arched an eyebrow at Horvis's news.

"An ogre?" he repeated. "And not very friendly, either. Hm."

He shot a quick look at Monthor and some of the others. "Horvis, some here thought it necessary to get involved in all of this because the attackers were giant-kin. But if the defenders are giant-kin, too--and not very friendly, at that ...."

"Well, it gets a little harder to see how this fits into our mission, doesn't it?" Izen's smug expression would surely merit a slap in even the most genteel settings.

The halfling adjusted his equipment and sat down, waiting to see what the group would decide next.

Draax 
Sunday February 4th, 2007 4:55:45 PM

Draax listens to Horvis, "This does not really help us enough to get a sense of the defenders, I am not sure if I would have not given you a similar welcome if I you came uninvited and I did not know you. I wish the leader would have at least taken time to talk to you. He could have found out what you came to offer and you could have gotten a better idea of who the defenders are."

Looking over at Izen, Draax says, "This has nothing to do with our mission. If I was sure that the people behind the walls and owners of the small farms were good or innocent, I would be yelling for us to help them also. I...we just do not know."

Looking at everyone, "If you guys still want to attack the giants, you can count me in, but I say no matter what we do or no matter what the outcome, we avoid the fort. We have no idea if they want our help or will welcome us after we are done. So if you guys want stop rampaging giants from burning farms I am all for it, but lets do it with no delusions about helping those behind those walls."


Monthor 
Sunday February 4th, 2007 9:14:14 PM

:: The dwarf rubs his hands together. ::

" A giant is a giant is a giant. Let's take the raiders out. "



What to do with the giants? - DM Marcin 
Monday February 5th, 2007 10:12:12 AM

Juliander targets all party members with a Message spell. [Note that, unlike the Telepathic Bond, the Message does not bind every affected person with everyone else - it just allows communication between the caster and targets. So, as long as there is enough time, the party can converse freely with Juliander acting as a relay between them. Should we start counting time by rounds, you wouldn't know what others whispered until Juliander had a chance to repeat it.]

The razing and pillaging that has been taking place on the farmland ahead of the party has wound down. The giants have gathered together and the whole band gets ready to depart and haul their loot away in the easternly direction.

The fires are dying down. The pillars of smoke have been taken away by the wind. It will be dawn soon.

To the west looms the dark line of Culverwood.

Juliander  d20+18=30 d8+3=9 2d6(6+1)=7
Monday February 5th, 2007 8:03:16 PM

"What will it be? Slay the giants... or proceed into yonder Culverwood. I'm game, either way, I'm sure that danger awaits." Thinking about it a moment longer, it is clear that Juliander is quickly growing impatient with the current decision making process, "Well enough then." Peering down at the departing giants, Juliander pulls his crossbow into sighting position, and quickly launches a bolt at the posterior of the nearest giant. (OOC: Feel free to apply whatever range modifiers are necessary. Otherwise, Juliander hit AC 30 for 16 damage, assuming the target is evil. 9 damage otherwise.)

Jova 
Monday February 5th, 2007 8:40:36 PM

Jova sits his horse watching as the Giants gather to leave. He relaxes. Although the dwarf wanted battle, it would be near impossible for the little man to run them down. They were grouping as well, no battle today.

Twang

The unmistakable sound of a bowstring, crossbow. Jova tenses and looks towards where the Giants are congregating, hoping the missle falls short.

Monthor 
Monday February 5th, 2007 9:00:31 PM

A quick look of surprise crosses Monthor's face as both hands go up to his face. He then shakes his head a few times. Did Julie really just shoot a giant in the arse to start a frey?

Monthor then chuckles loudly.

" Julie, I love you..... a frey it is then!!!"



Izen (AC 30, HP 82/82, DR 5/magic, Invisible 50% miss chance) 
Monday February 5th, 2007 9:55:14 PM

If anyone wanted to see Izen's reaction to Juliander's rash action, they would be disappointed.

He had vanished.

Combat Expertise +5 to AC

DM Highlight to display spoiler: { Activate Ring of Invisibility, Activate Winged Boots, Quick Draw javelin, Move 5' straight upward.}

Tratain 
Monday February 5th, 2007 10:10:51 PM

Tratain waits to see if the Bolt Juliander shoots hits the giants and draws thier attention. If it does Tratain will Begin Casting Summon Monster VII calling an Earth Elemental.

Horvis 
Monday February 5th, 2007 10:36:29 PM

The centaur looks with surprise at Juliander after he fires a bow at the retreating giants. If his giants want a fight, Horvis is still rankled from his treatment by the ogres.

"If it's a fight that you want, I should get into something more fearsome."

With that, Horvis turns into a dire bear and prepares to meet any charge from the giants.

Arien (Mage Armor) 
Monday February 5th, 2007 11:50:54 PM

Arien is stunned a moment when Juliander fires the crossbow and then shrugs and waits to see if the Giant's attention is drawn.

Draax 
Tuesday February 6th, 2007 1:04:07 AM

Draax narrows his eyes at Juliander and stares at the man as if he was trying to look through him. "Are you sure you are not a dwarf. I thought we only had one bloody-thirsty member among us. I guess I have to adjust my assessment."

Turning away to hide the smile on his face, Draax readies his bow and activates its flaming ability.


Charge of the heavy brigade - DM Marcin 
Tuesday February 6th, 2007 9:54:31 AM

With a loud "twhack" the bolt from Juliander's crossbow lands in a giant's arse.

It has to be said to their credit that the giants react to that sudden attack quite quickly. They must have been on the watch, being so close to the fort; they might have thought perhaps that it was a lucky shot from there, but at that moment the looming presence of Horvis as a dire bear and fire from Draax's flaming sword betray the party's presence.

Tratain conjures an earth elemental.

Izen vanishes from sight. [Note that activating a magic item is a standard action, so it's not possible to activate two regular issue magic items in one turn. Also, you can use Combat Expertise only in a round in which you are making melee attacks.]

Some 400 feet separates the group of giants from the party. From this excellent viewpoint the Knights can witness the whole tribe as it rises its greatclubs, shouts a battlecry like one man, and charges the group. Even from this distance one can already hear the shaking of the ground under their heavy boots.

[Party can take the 1st round of actions. Giants are at the distance of 400 ft.]

[Party can take the 2nd round of actions. Giants are at the distance of 280 ft.]

[Party can take the 3rd round of actions. Giants are at the distance of 160 ft.]

A guttural battlecry rises from the throats of the giants! [If you know Giant Highlight to display spoiler: {"Murderers! Fiends! The chief will be avenged!"}]

[Party can take the 4th round of actions: everyone needs to pick the square on the map where he would like to begin the fourth round - pick between rows 25 and 35, inclusive. Then take your 4th round.]

[Note that there are many more giants coming your way, what you see on the map is less than half of them. 1 denotes a giant, 2 an ogre, 3 a troll.]

[Your horses can be either with you or off the map. If you decide to keep your on the map start making appropriate handling checks - they are not combat trained.]

[IMPORTANT: Everyone needs to post AC and HP of himself and all familiars/companions/summoned creatures. Also, post what your character holds in each hand, and a list of all active magical effects.]

[Time elapsed: 4 rounds.]

Tratain AC 33; DR 15/Evil; HP 185/169; (Extended Magic Vestment; Shield of Faith; Divine Power; Divine Favor; Rightous Might; Bear's Endurance;Summon Monster VII  15d6(6+2+2+1+4+2+2+3+3+6+1+1+2+2+3)=40
Tuesday February 6th, 2007 1:21:04 PM

As the Bolt hits the Giant and the whole pack of them begins to charge, Tratains first thought is. Boy, Thats alot of Giants Then, the parctical side of him takes over and he begins casting spells to prepare for the battle.

Tratain Begins By Casting Mass Bear's Endurence on the Party including all familiars and summoned creatures.(1st Round). Tratain then Casts Divine Power on Himself and quickly follows with (Quickened) Shield of Faith.(2nd Round). He then Casts Rightous Might and Grows Large like the Giants himself.(3rd Round) Finally as the giants Near Tratain casts Blade Barrier as a wall to block some of the Giants from approaching for the moment. (Across Row 7, 320 Feet Long. The center of the wall at Column T. Any Giants attempting to Pass through the Barrier take 40 Damage Reflex DC 22 For Half)

Tratain then holds his Ground with his Elemental(Bob) On his Left, waiting for the Giants to get in range. (Tratain now has 10 Foot Reach, The Elemental has 15 Foot Reach)

(Tratain's Position: S+T-25+26; Bob's Position P+Q+R-25+26+27; Tratains Horse is Off Map)

------------------------------------------------
Mass Bears Endurence - 16 Minutes (+4 Enhancement to Con)
Shield of Faith - 16 Minutes (+4 Deflection AC)
Magic Vestment - 32 Hours
Summon Monster VII - 4 of 16 Round (BoB:AC=18 HP=184 DR5/-)
Divine Power - 3 of 16 Rounds (BAB=14, +6 Enhancement to Str, +16 Temp HP)
Rightous Might - 2 of 16 Rounds (Large Size, +8 Size Bonus to Str, +4 Size Bonus to Con, DR 15/Evil, +4 Natural AC Bonus)
Divine Favor - 1 of 10 Rounds (+5 Luck Bonus to Attack and Damage Rolls)

Attack Bonus-14(Bab) +10(Str) +1(Magic) +1(Focus) +5(Luck) -1(Size)=30 Damage= 2d6+16 +2d6 Vs Evil

------------------------------------------------
ALL SPELLS CAST AT CASTER LEVEL 16

Condensed List of Spells Memorized:
0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: Endure Elements; Shield of Faithx2; Divine Favor;Prot. From evilx2;Remove Fear(Sanctuary)
2nd Level: Delay Poison; Remove Paralysis; Align Weaponx2; Resist Energy, Lesser Restorationx2 (Spiritual Weapon)
3rd Level: Invisibility Purge;Magic Circle; Dispel Magic ;Magic Vestmentx3*** ;(Protection from Energy)
4th Level: Freedom of Movement;Death Ward;Dimensional Anchorx2: Magic Weapon*(Divine Power*)
5th Level: Quickened Divine Favor*; Righteous Might*;True Seeing;Quickened Shield of Faith* (Spell Resistence)
6th Level: Healx2; Mass Bears Endurence*; Greater Dispel Magic (Blade Barrier*)
7th Level: Holy Word; Summon Monster VIIx2*;(Power Word Blind)

Joe 
Tuesday February 6th, 2007 1:23:17 PM

Gah, and I didn't post my Quickened Divine Favor as part of the 4th round! Bah, And I reread the post like 6 times and still didn't catch those heh.

Monthor AC 29, HP 137/137 
Tuesday February 6th, 2007 3:14:54 PM

AC= 29 (plate mail +3, +5 ring of protection, amulet of natural armor +2, +1 Dex bonus)
Then please add,
Magic Vestment (+4) from Tratain
Regular Dodge bonus +1 to closest oponent
+4 dodge bonus vs giant size creatures

Mass Bear's endurance ( HP becomes 137 from 124)

Magic Weapon (+4), from Tratain to flaming war axe +2
--------------------------------------------

Position: Y27. Monthor's pony is off the grid.

Round 1
" Julie, me could kiss you. "

('sniff)

" Me all choked up. What a beautyfull sight... "

Round 2,3,4

Monthor grippes his flaming war axe with both hands and readies an attack against the first oponent that comes within reach. Monthor, knowing how giants fight, also watches for flying rocks.



HORVIS (AC 36, HP 165/126, DR 10/Magic) -- Animal Growth, Barkskin, Mass Bear's Strength, Mass Bull's Endurance, Mass Cat's Grace & AQUILA (AC 22, HP 55/35, DR/10 Magic) -- Animal Growth, Mass Bear's Strength, Mass Bull's Enduran 
Tuesday February 6th, 2007 9:42:13 PM

When the dire bear sees that the giants are moving to attack, he begins to further prepare himself for battle. Horvis casts Barkskin to further harden his already tough hide, then casts Mass Cat's Grace to quicken himself and his companions. Then, after quickly conferring with his companions, he casts Animal Growth on himself, Aquila and up to four other animals that wish to share in the spell.

Now that Horvis is larger than any of the giants and well protected from their weapons, he wavers between charging in and further preparations. Preparation wins out, and Horvis casts Mass Bull's Strength on the party. Now, now, he is ready to tear up some giants.

Position
Horvis - U+V+W-25+26+27
Aquila - 120' above Horvis

Combat Information
Attack Bonus = +9 (BAB) +16 (STR) --2 (size) = +23
Attack = Claw +23 (2d6+16)
Full Attack = 2 Claws +23 (2d6+16) and Bite +23 (3d8+16)
AC = 36 (touch 10, flat 34)
Size = Huge (15')
Reach = 10'
Held Items = None

Active Spells (Effect) (Targets)
Animal Growth (+1 Size category, +8 size bonus to STR, +4 size bonus to CON, -2 size penalty to DEX, DR 10/magic, +4 resistance bonus to saves) (Horvis, Aquila, and 4 other animals), 129 rounds
Barkskin (+5 natural armor bonus) (Horvis), 139.7 minutes
Mass Bull's Strength (+4 Enhancement bonus to STR) (Party, familiars and companions, summoned creatures), 130 rounds
Mass Cat's Grace (+4 enhancement bonus to DEX) (Party, familiars and companions, summoned creatures), 128 rounds

Active Magical Effects on Horvis (Source)
Animal Growth (Horvis)
Barkskin (Horvis)
Mass Bear's Endurance (Tratain)
Mass Bull's Strength (Horvis)
Mass Cat's Grace (Horvis)

Spells
0 -- DC 16 -- Detect Magic, Guidance, Mending, Purify Food and Drink, Read Magic, Toros' Taur's Try
1 -- DC 17 -- Entangle, Entangle, Goodberry, Jump, Longstrider*, Shillelagh, Speak with Animals
2 -- DC 18 -- Barkskin*, Heat Metal, Owl's Wisdom, Soften Earth and Stone, Soften Earth and Stone, Spider Climb, Warp Wood
3 -- DC 19 -- Greater Magic Fang*, Quench, Snare, Speak with Plants, Spike Growth
4 -- DC 20 -- Air Walk, Giant Vermin, Myrridan's Blackthorn, Rusting Grasp, Spike Stones
5 -- DC 21 -- Animal Growth*, Baleful Polymorph, Commune with Nature, Transmute Mud to Rock
6 -- DC 22 -- Mass Bear's Endurance, Mass Bull's Strength*, Mass Cat's Grace*
7 -- DC 23 -- Wind Walk
* = cast


Arien (HP: 88/60, AC 19 Mage Armor, Mass Bear's Endurance, Mass Bull's Strength, Mass Cat's Grace)Elemental1 AC 18 HP 152/152; Elemental2 AC 18 HP 152/152 
Tuesday February 6th, 2007 10:50:39 PM

Arien, following Tratain's example, summons a huge Earth Elemental, then takes a moment to recall the spell from his Pearl of Power and summons a second. Afterwards, Arien, remembering another dwarf friend that fell to a party of giants casts displacement on Monthor and then retreats back saying,

"Try to stay together I'm going to cast Haste soon and I will need people to be close for it to be as effective as possible."

Meanwhile the two huge Earth Elementals move to opposite sides of Monthor and ready an attack should any creatures come within their reach.

Active Spells:
Summon Monster VII - 3/15 rounds
Summon Monster VII - 1/15 rounds
Displacement(Monthor) - 0/15 rounds

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Burning Hands, Magic Missile x5, Protection from Evil
2nd Level: Rope Trick, Scorching Ray x4, Extended Shield, Extended Mage Armor
3rd Level: Displacement*, Dispel Magic, Fly, Haste, Lightning Bolt, Slow
4th Level: Dimension Door x3, Ice Storm, Invisibility: Greater, Solid Fog
5th Level: Cone of Cold x2, Teleport, Wall of Force x2
6th Level: Chain Lightning x2, Disintegrate x2, Veil
7th Level: Delayed Blast Fireball, Mordenkainen's Sword, Prismatic Spray, Summon Monster VII*


Izen (AC 27, HP 108/82, DR 5/magic, Invisible 50% miss chance)--Mass Bull's STR, Mass Bear's END 
Tuesday February 6th, 2007 11:22:49 PM

ooc: oops. Still learning this PC and all the variables. Promise I'll get this right soon!

Round 1: Izen turned invisible. DM Highlight to display spoiler: { He moved 30' perpendicularly eastward to the line between the group and the giants--for ease of reference, let's call it c40--and drew his javelin.

Round 2: Izen activated his Winged Boots and ascended 30' straight up.

Round 3: Izen ascended another 30' (net 60' above battlefield) and withdrew a Shield of Faith +2 potion from his pack.

Round 4: Izen drank the Shield of Faith +2 potion. He drew his rapier.

Location: map coordinate c40 +60' vertical
Right hand: Magic javelin
Left hand: Magic rapier

Active effects:
Message (Juliander)
Mass Bull's STR (Horvis)
Mass Bear's END (Tratain)
Mass Cat's Grace (Horvis)
Winged Boots, 56 rounds remaining
Shield of Faith, 9 rounds remaining
}

Post edited by Kup to reflect correct AC. Izen's mithril chain shirt has a max DEX AC bonus of +6, meaning that he gains no AC benefit from Cat's Grace because he already has +6 DEX from magical means and ability scores.

Draax AC32; HP: 161/161 (Mass Bear's Strength/, Mass Bull's Endurance, Mass Cat's Grace)  d20+21=40 d8+2=3 d6=2 d20+16=28 d8+2=7 d6=5 d20+11=27 d8+2=8 d6=2 d20+21=22
Tuesday February 6th, 2007 11:44:07 PM

Seeing the amount of giants charging towards them, Draax says "Holy.." but stops himself because he does not want to offend any of the gods.

He pulls four arrows from his quiver and sticks three of them into the ground. He then takes his shield and lodges it into the ground and stands his sword against it. Draax takes one slow long roll of his neck to loosen the muscles before places the arrows still in his hand on the drawstring of his bow and pulling the string back as he takes aim.

When the giant S19 is within 100ft, Draax fires off 4 arrows in rapid succession, then drops his bow and readies his sword and shield.

His first shot is a near perfect shot AC40 but does not do any meaningful damage (3dmg 2 fire dmg. 5 total).

Second shot hits AC 28 for 7 dmg and 5 fire dmg, 12 total.

Third shot hits AC 27 for 8 dmg and 2 fire dmg, 10 total.

His fourth and last shot fumbles (nature 1)

-----------------------------------------------------------
Position: R28

AC= 32; +5 Mithral Shirt , +4 Heavy Mithral shield, +1 Helm and +6 for dex (+1 added to dex bonus from Mass Cat's Grace )


Juliander (AC 24, HP 99, Mass Bear's Endurance, See Invisible, Mislead, Inspire Courage)  d20+16=26 d20+16=35 d20+13=29 d8+3=7 d8+3=4 d8+3=10 2d6(6+6)=12 2d6(3+3)=6 2d6(4+2)=6
Tuesday February 6th, 2007 11:53:39 PM

Juliander follows up on the same target with three more shots, his hands are a blur as he rapid reloads his crossbow again and again. Seeing that he has successfully garnered their attention, he casts see invisibility on himself, just in case they have any tricks that he isn't aware of, and follows up with mislead, before moving away from his illusory self under the influence of greater invisibility. Lastly, just as the giants grow close he begins to sing a song of battle and victory, urging Monthor to the attack. (OOC: Hit ACs 26, 35, and 29 for 19, 10, and 16 hit points damage respectively. Moving to a position behind the blade barrier, while his illusory self remains standing in its previous position. Inspire Courage to all in the group for +2 morale bonus to hit and damage, and +2 on saves against fear and charm as well. Position T 28.)

Jova Kon 92/76 HP AC 23 [Mass Con, Str, Inspire Courage,  d4+1=4 d100=35 d100=25 d100=62
Wednesday February 7th, 2007 3:34:45 AM

The roar of the giants is all the answer Jova needs. The bolt had hit. He sees the others spreading out, preparing for battle. With his rod of Extending, he begins to encanty a summoning spell. As the hippogriffs arrive he notices others summoning as well.

[Rd1 Sum Mon 5. Summon 1d4+1 lvl 3 = 4 Hippogriffs. for 26 rounds]

As his summons come to the battle field, he casts polymorph spells on 2 of the summoned creatures. 2 pyrohydras begin to form. As they form they also double in size, along with the other 2 hippogriffs. Someone else must have cast animal growth. Very good, one less spell he did not need to use.

[Rd2 cast polymorph 2 times]

He then replaces his rod of extending, just hanging onto his invisibility wand.

[Rd3 secure rod in holding bag]

Jova tells Z to take flight, just as he taps himself with the wand of invisibility vanishing from view.

[Use wand of Invisibility.}

Positions Right flank of Horvis
Jova on steed z29
Pyrohydra 1[PH1] Z A B27
PH2 C D E27
Hip1 A28
Hip2 D28

Stats
Ph 12 head, Breath weapon 1d4 rds, 153 hp, AC 22, 20ft speed, 12 bites +21[2d8+10], Space/Reach 15/10-Animal Growth-

Hip 31 hp, AC 15, 100ft speed fly, claw +10[1d4+8], Space/Reach 10/5

Phan Steed AC 18, 20hp, 240ft Speed, Rider weight +130, Use Water Walk

ASF10%
Spells
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--8-DC16--Shield +4AC-1 min lvl, Mage Armor +4AC-1hr lvl, True Strike +20 ATT, Expedious Retreat +30ftt
1 min level, Protection from Evil
2--7-DC17--Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, Darkvision 1hr level-60ft, Knock 1-230/130sqft
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Hold Person 1-230ft- 1round level- Will Save round-SRyes
4--7-DC19--Charm Monster 1day level-50ft-Will SaveSRyes, Grtr Invis 1 round level, Fear 30ft-Cone Shape
Burst-1 round level-Will Save-SRyes, Polymorph 1 min level
5--7-DC20--Summon Mon 5- 1 round level, Animal Growth 1-230ft-1 per 2 levels- 1 min level-+8str+4Con-
Double Size-+2AC-+4 Save Throws-DR 10/magic-Fort Save-SRyes, Telekinesis 1-900ft-
1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Bulls Str Mass 1min level-1 per level+4str-50ft

Total used= 2/7 lvl 4
1/7 lvl 5



Fighting the giants - DM Marcin  Ref saves vs blade barrier: d20+5=13 d20+5=24 d20+5=24 d20+5=11 d20+5=25 d20+5=10 d20+5=12 d20+5=22 Claw swipe d20+17=23
Wednesday February 7th, 2007 6:17:22 AM

Tratain evokes his blade barrier at a strategically appropriate moment. Several of the giants can't stop the momentum of their charge and plow right through it. The rest [those currently off the map, about 20 of them] deviate from their path to go around it from both sides [and will be able to enter the map next round, unless somehow further delayed].

Draax and Juliander hit the closest of the giants (who is really a troll) with several missiles. Green ichor sprays into the air.

Jova summons four hippogriffs, and then attempts to Polymorph two of them into pyrohydras [which needs to take two rounds, you can't cast two spells in one round unless one is quickened]. The spell fails and is wasted [pyrohydras have more HD than hippogriffs; Jova can keep the second Polymorph for later]. Jova finishes by making Z invisible.

Others entrench the party with various spells.

A horn is blown close by. Three clear notes fill the night air. The charging phalanx of the giants splits smartly into two parts. Instead of ramming blindly into the waiting line of Knights they wheel off to left and right, splitting into two roughly equal groups concentrated loosely at both ends of Tratain's barrier. One can't help but be amazed to find this level of cohesion and discipline among a giant tribe.

Could it be that somebody out there understands the durations of summoning spells?...

The giants seem to be gathering some 200 ft to the left and right of the party, but for now the closest of them are still 140 ft from the group (and off the map).

The only exception is the troll wounded by Draax and Juliander who, blinded by pain and fury, crashes blindly right into the party's defenses [Tratain's elemental can take AoO against him]. His claw merely scratches Tratain's armor [missed].

[Map.Time elapsed: 5 rounds]

HORVIS (AC 36, HP 165/126, DR 10/Magic) -- Animal Growth, Barkskin, Inspire Courage, Mass Bear's Strength, Mass Bull's Endurance, Mass Cat's Grace & AQUILA (AC 22, HP 55/35, DR/10 Magic) -- Animal Growth, Mass Bear's Strength, Mass Bul  d20+7=12 d20+7=13 d20+23=35
Wednesday February 7th, 2007 2:02:28 PM

The dire bear attempts to locate where the horn calls originated, thinking that the giants' cohesion and dicipline could be disrupted if their leader was eliminated. But bear senses are not adequate to the task, so Horvis cannot direct his companions.
Spot = 12, Listen = 13

Instead, Horvis chooses to slow down the giants on his right. He concentrates to avoid any distraction from the troll and casts Spike Growth under their feet.
Concentration (defensive casting) = 35
OOC - Spell range is 230', so the group off-map to the right should be within range. The spell creates 13 20'x20' squares with traps, so concentrate on front of giants. Any squares not needed to trap area with giants, use to create a line extending south from Blade Barrier in columns k-n.


Actions
Free - Spot roll
Standard - cast Spike Growth, 1d4 for every 5' of movement, DC 20 Reflex or movement rate halved

Position
Horvis - U+V+W-25+26+27
Aquila - 120' above Horvis

Combat Information
Attack Bonus = +9 (BAB) +16 (STR) --2 (size) = +23
Attack = Claw +23 (2d6+16)
Full Attack = 2 Claws +23 (2d6+16) and Bite +23 (3d8+16)
AC = 36 (touch 10, flat 34)
Size = Huge (15')
Reach = 10'
Held Items = None

Active Spells (Effect) (Targets)
Animal Growth (+1 Size category, +8 size bonus to STR, +4 size bonus to CON, -2 size penalty to DEX, DR 10/magic, +4 resistance bonus to saves) (Horvis, Aquila, and 4 other animals), 128 rounds
Barkskin (+5 natural armor bonus) (Horvis), 139.6 minutes
Mass Bull's Strength (+4 Enhancement bonus to STR) (Party, familiars and companions, summoned creatures), 129 rounds
Mass Cat's Grace (+4 enhancement bonus to DEX) (Party, familiars and companions, summoned creatures), 127 rounds
Spike Growth - 13 hours

Active Magical Effects on Horvis (Source)
Animal Growth (Horvis)
Barkskin (Horvis)
Inspire Courage
Mass Bear's Endurance (Tratain)
Mass Bull's Strength (Horvis)
Mass Cat's Grace (Horvis)

Spells
0 -- DC 16 -- Detect Magic, Guidance, Mending, Purify Food and Drink, Read Magic, Toros' Taur's Try
1 -- DC 17 -- Entangle, Entangle, Goodberry, Jump, Longstrider*, Shillelagh, Speak with Animals
2 -- DC 18 -- Barkskin*, Heat Metal, Owl's Wisdom, Soften Earth and Stone, Soften Earth and Stone, Spider Climb, Warp Wood
3 -- DC 19 -- Greater Magic Fang*, Quench, Snare, Speak with Plants, Spike Growth*
4 -- DC 20 -- Air Walk, Giant Vermin, Myrridan's Blackthorn, Rusting Grasp, Spike Stones
5 -- DC 21 -- Animal Growth*, Baleful Polymorph, Commune with Nature, Transmute Mud to Rock
6 -- DC 22 -- Mass Bear's Endurance, Mass Bull's Strength*, Mass Cat's Grace*
7 -- DC 23 -- Wind Walk
* = cast


Tratain AC 33; DR 15/Evil; HP 185/169; (Extended Magic Vestment; Shield of Faith; Divine Power; Divine Favor; Rightous Might; Bear's Endurance;Summon Monster VII  d20+22=39 2d10(2+5)+12=19 d20+22=35 d20+22=23 2d10(10+8)+12=30 d20+30=36 d20+25=29 d20+20=30 2d6(2+5)+16=23 2d6(3+6)+16=25 2d6(5+6)+16=27 2d6(4+4)=8 2d6(4+6)=10 2d6(2+3)=5 d20+11=20 d20+11=16
Wednesday February 7th, 2007 5:04:52 PM

As the Troll Comes Crashing into the Party Bob reaches out with one of his massive arms and swats at the Troll (Bob Hits AC 39 for 19 Damage)

Bob Continues His attacks against the Troll, Making one Good attack but one Off Balanced attack. (Hits AC 35 For 30 Damage, Second attack misses Nat 1)

If the Troll is still Standing after Bob's attacks Tratain attacks it with his Warhammer also three times or until it falls. (Tratain hits AC 36 for 23 Physical Damage 8 Holy, AC 29 for 25 Physical Damage 10 Holy and AC 30 for 27 Physical 5 Holy).

Tratain calls out to his Friends "Light the Troll on Fire quickly! So it can't heal itself. Lets head for the Group on the Left, They're Split up, and We need to find out who is directing them. They are too well organized, we need to kill thier leader and scatter them or this is going to go badly."

As he is talking Tratain is scaning the Giants for the Horn used to Signal the Giants (Spot 20, Listen 16)

(Tratain's Position: S+T-25+26; Bob's Position P+Q+R-25+26+27; Tratains Horse is Off Map)

------------------------------------------------
Mass Bull's Strength (+4 Enhancement to Str)
Mass Cat's Grace (+4 Enhancement to Dex)
Mass Bears Endurence - 16 Minutes (+4 Enhancement to Con)
Shield of Faith - 16 Minutes (+4 Deflection AC)
Magic Vestment - 32 Hours
Summon Monster VII - 4 of 16 Round (BoB:AC=20 HP=184 DR5/-)
Divine Power - 3 of 16 Rounds (BAB=14, +6 Enhancement to Str, +16 Temp HP)
Rightous Might - 2 of 16 Rounds (Large Size, +8 Size Bonus to Str, +4 Size Bonus to Con, DR 15/Evil, +4 Natural AC Bonus)
Divine Favor - 1 of 10 Rounds (+5 Luck Bonus to Attack and Damage Rolls)

Attack Bonus-14(Bab) +10(Str) +1(Magic) +1(Focus) +5(Luck) -1(Size)=30 Damage= 2d6+16 +2d6 Vs Evil

------------------------------------------------
ALL SPELLS CAST AT CASTER LEVEL 16

Condensed List of Spells Memorized:
0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: Endure Elements; Shield of Faithx2; Divine Favor;Prot. From evilx2;Remove Fear(Sanctuary)
2nd Level: Delay Poison; Remove Paralysis; Align Weaponx2; Resist Energy, Lesser Restorationx2 (Spiritual Weapon)
3rd Level: Invisibility Purge;Magic Circle; Dispel Magic ;Magic Vestmentx3*** ;(Protection from Energy)
4th Level: Freedom of Movement;Death Ward;Dimensional Anchorx2: Magic Weapon*(Divine Power*)
5th Level: Quickened Divine Favor*; Righteous Might*;True Seeing;Quickened Shield of Faith* (Spell Resistence)
6th Level: Healx2; Mass Bears Endurence*; Greater Dispel Magic (Blade Barrier*)
7th Level: Holy Word; Summon Monster VIIx2*;(Power Word Blind)



Jova Kon 92/76 HP AC 23 [Mass Con, Str, Inspire Courage 
Wednesday February 7th, 2007 7:22:46 PM

Jova loses sight of Z immediately. He must have touched the bird and not himself. Therefore he taps himself with the wand disappearing from view.

Dave T 
Wednesday February 7th, 2007 8:18:31 PM

Marcin,
Sorry again this game just has too many rules. I reread the polymorph spell, and it is stupid. Absolutely stupid. Absolutely no real use in my book.

You were right, ignore my ramblings.

Oh and on map my hippogriffs should have been summoned on abcd squares. Didnt notice lower case letters til just now.

Sorry again, I am just not a rules lawyer type player.

That's OK, it's a high level game, so things are complex. I make mistakes, you make mistakes, so we'll take things slowly. The location of hippogriffs can be easily fixed as the next round will be more strategic in scope. M.

Juliander (AC 24, HP 99, Mass Bear's Endurance, See Invisible, Mislead, Inspire Courage) 
Wednesday February 7th, 2007 8:29:01 PM

Waiting to see what the giants do next, Juliander maintains his song, hoping that it will be adequate support for his friends while he attempts to anticipate the giants' next move.

Izen (AC 27, HP 108/82, DR 5/magic, Invisible 50% miss chance)--Mass Bull's STR, Mass Bear's END 
Wednesday February 7th, 2007 8:44:35 PM

ooc: sorry to say DM that the map is not particularly legible or useful.

[Ok, I'll skip the bells and whistles and keep the maps as simple as possible. M.]

DM and Juliander, who can see invisible if he cares to Highlight to display spoiler: { Izen decided to try to locate the giant chieftain, whom he had noticed previously. If he could tell which group contained the leader--Spot 27 with Skill Mastery--then he would fly in that direction. Otherwise, he would fly 120' toward the group toward the right.

Location: map coordinate c40 +120' east or west, depending, and +60' vertical
Right hand: Magic javelin
Left hand: Magic rapier

Active effects:
Message (Juliander)
Mass Bull's STR (Horvis)
Mass Bear's END (Tratain)
Mass Cat's Grace (Horvis)
Winged Boots, 55 rounds remaining
Shield of Faith, 8 rounds remaining
}

Monthor AC 29, HP 137/137  d20+23=43 d20+23=29 d6=5 d10+32=37 d10+32=35 d10+32=36
Wednesday February 7th, 2007 10:03:55 PM

AC= 29 (plate mail +3, +5 ring of protection, amulet of natural armor +2, +1 Dex bonus)
Then please add,
Magic Vestment (+4) from Tratain
Regular Dodge bonus +1 to closest oponent
+4 dodge bonus vs giant size creatures

Mass Bear's endurance ( HP becomes 137 from 124)

Magic Weapon (+4), from Tratain to flaming war axe +2

Mass Bull's Strength (+4 Enhancement bonus to STR) 130 rounds

Mass Cat's Grace (+4 enhancement bonus to DEX) 128 rounds

Displacement - 0/15 rounds

-----------------------------------
ooc> Is the grid 5' or 10'?

Monthor hears Tratain and obeys.
The dwarven killing machine advances towards the troll (U23) and power attacks two handed with his axe (-7 to hit, +14 damage).

Critical threat (43), Hits AC 29 for 5 fire and 118 physical damage.



Draax AC32; HP: 161/161 (Mass Bear's Strength/, Mass Bull's Endurance, Mass Cat's Grace) 
Thursday February 8th, 2007 2:54:27 AM

Somewhat disappointed when the oncoming giants deviate from their initial charge, Draax bends down and picks up his bow. In a casual manner he watches Monthor dispatch the troll. He turns in the direction of the giant that Tratain indicated, but waits for Arien to cast the haste spell before making any move.

Arien (HP: 88/60, AC 19 Mage Armor, Mass Bear's Endurance, Mass Bull's Strength, Mass Cat's Grace, Inspire Courage)Elemental1 AC 18 HP 152/152; Elemental2 AC 18 HP 152/152 
Thursday February 8th, 2007 4:43:43 AM

Frustrated by the giants' actions Arien casts Haste, trying to get as many people in it as possible to help the party be able to catch up with the pesky giants. The 2 huge earth elementals the sink into the earth as they head towards the right group of giants.

(OOC: Having problems with the map being small but I'll center the spell on Horvis. I should be able to catch most of the group that way.)

Active Spells:
Summon Monster VII - 4/15 rounds
Summon Monster VII - 2/15 rounds
Displacement(Monthor) - 1/15 rounds
Haste - 0/15 rounds

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Burning Hands, Magic Missile x5, Protection from Evil
2nd Level: Rope Trick, Scorching Ray x4, Extended Shield, Extended Mage Armor
3rd Level: Displacement*, Dispel Magic, Fly, Haste*, Lightning Bolt, Slow
4th Level: Dimension Door x3, Ice Storm, Invisibility: Greater, Solid Fog
5th Level: Cone of Cold x2, Teleport, Wall of Force x2
6th Level: Chain Lightning x2, Disintegrate x2, Veil
7th Level: Delayed Blast Fireball, Mordenkainen's Sword, Prismatic Spray, Summon Monster VII*

A standoff - DM Marcin  Ref saves vs Spikes: d20+6=16 d20+5=14 d20+5=17 d20+5=17 d20+5=10 d20+5=16 d20+5=16 d20+5=15 d20+5=22 d20+5=9 d20+5=9 d20+5=20 d20+5=23 d20+5=21 d20+5=22 d20+5=14 d20+5=12 d20+4=7 d20+5=16 d20+5=19 Spike damage 4d4(1+3+1+3)=8 4d4(2+2+3+2)=9 4d4(2+1+1+4)=8 4d4(4+2+3+1)=10 4d4(4+1+2+4)=11 4d4(3+4+1+1)=9 4d4(2+1+4+3)=10 4d4(1+1+1+3)=6 4d4(3+1+4+3)=11 4d4(3+1+3+4)=11 4d4(4+2+4+3)=13 4d4(4+3+4+4)=15 4d4(1+2+2+3)=8 4d4(4+3+4+3)=14 4d4(1+3+3+4)=11 4d4(1+1+2+3)=7 4d4(4+1+2+3)=10 4d4(4+1+3+1)=9 4d4(1+3+2+2)=8 4d4(2+1+3+3)=9 4d4(4+1+1+4)=10
Thursday February 8th, 2007 5:28:35 AM

[Sorry for the quality of the previous map. The hosting site did some kind of compression on it that I didn't spot until today. Also, I made mistake last round; Jova targeted himself with invisibility, not Z. He could have spent the last round casting other spell, so Dave adjust your actions for last round if you like.]

All that look for the hornblower can see the leader of the giants, his head in horned helmet standing out from the crowd, in the group to the right.

Combined attacks of the party pulverize the troll into a fine pulp. Even without fire to finish him off, it looks like it would take him a better part of the day to pick himself up. It's hard to regenerate when you have to fumble around for your head.

Horvis launches a spell at the group of giants to the right. The magic is powerful enough to encompass all of them. This seems to take them by surprise, and the group to the right is thrown into chaos as the sudden attack leaves most of them with crippled feet.

Arien finishes off the activities of the party with a Haste magic. This can affect all members of the party except for Izen, who is too far away [7 party members + 3 elementals + 4 hippogriffs]. Two of his elementals vanish from sight as they approach the unaware enemy [total distance covered would be 160 ft while running, am I right?].

The left group of the giants seems to be sticking to their commander's order, which was probably to wait the spells out. They lotier, watching the unfolding situation.

The right group, suddenly attacked from below, starts to pick their way through the affected area. Not able to see how far it extends they leave bloody trails as they stumble here and there until the hurting stops [I'll assume each one had to pass through 4 squares of spikes to arrive at an area free of them].

[Map, aerial overview. Hopefully this time more legible. Izen Highlight to display spoiler: {Izen is 80 ft away from the group of giants to the right and 120 ft away from the party.}]

[Those who can cover the distance to the right group of giants with a move/charge (elementals, Izen?) can assume their move takes them to any square on the tactical map of the right group up to column O (elementals) or column Z (Izen). As strange as it sounds, it seems Arien's elementals would be affected by the Spikes as well if travelling above ground.]

[L indicates the leader. OG is ogre, T trolls. Numbers is damage already done to them.]

[Time elapsed: 6 rounds.]

Tratain AC 34; DR 15/Evil; HP 185/169; (Extended Magic Vestment; Shield of Faith; Divine Power; Divine Favor; Rightous Might; Bear's Endurance;Summon Monster VII; Haste) 
Thursday February 8th, 2007 6:50:52 PM

Tratain takes in the battle, seeing as the Giants on the Left are staying put, and the Leader is with the Giants on the Right, Tratain Moves as Far as he can (Full Round Action to Run, 120 Feet) Towords the Leader of the Giants Trying to Avoid Horvis's Spell if Possible. Tratain also Order Bob to Go underground Towords the Giants Leader as well.

As he moves he tells his Companions, "We need to take out thier leadership as soon as possible. The Longer this Battle goes on the Harder it will be for us, there's just too many of them fighting as a cohesive unit."

Juliander (AC 24, HP 99, Mass Bear's Endurance, See Invisible, Mislead, Haste, Inspire Courage)  d20+19=38 d20+19=21 d20+19=24 d20+19=29 d20+16=27 d8+5=8 d8+5=6 d8+5=12 d8+5=10 d8+5=9 2d6(5+1)=6 2d6(1+4)=5 2d6(2+4)=6 2d6(4+5)=9
Thursday February 8th, 2007 8:01:03 PM

Juliander keeps singing, even as he keeps his eyes out for their invisible rogue. Noting the position of the giant's leader, Juliander opens fire on the creature, taking advantage of haste and rapid shot to get in some extra shots. (OOC: First shot is a crit threat [crit if AC 17 hits] his last three shots hit ACs 20, 25, and 23 for 20 [14 if not crit], 17, 16, and 18 hit points damage respectively.)

Monthor AC 29, HP 137/137 
Thursday February 8th, 2007 9:18:31 PM

AC= 29 (plate mail +3, +5 ring of protection, amulet of natural armor +2, +1 Dex bonus)
Then please add,
Magic Vestment (+4) from Tratain
Regular Dodge bonus +1 to closest oponent
+4 dodge bonus vs giant size creatures

Mass Bear's endurance ( HP becomes 137 from 124)

Magic Weapon (+4), from Tratain to flaming war axe +2

Mass Bull's Strength (+4 Enhancement bonus to STR) 124 rounds

Mass Cat's Grace (+4 enhancement bonus to DEX) 122 rounds

Displacement - 6/15 rounds

Hast 6/15 ( add one attack/round, +1 to hit, +1 dodge bonus to AC, +1 Ref save)

_____________________________________

Monthor braces himself near Arien and covers the party's left flank. Monthor's main role at this point is to cover Arien and make certain that the party doesn't get caught from behind.



HORVIS (AC 37, HP 165/126, DR 10/Magic) -- Animal Growth, Barkskin, Inspire Courage, Mass Bear's Strength, Mass Bull's Endurance, Mass Cat's Grace & AQUILA (AC 22, HP 55/35, DR/10 Magic) -- Animal Growth, Haste, Inspire Courage, Mass Bear&  d20+39=42
Thursday February 8th, 2007 9:26:49 PM

Seeing his companion take off towards the leader of the giants, Horvis follows in his wake. The deceptively slow gait of a huge bear quickly closes the distance. When Horvis gets close to where he laid down the line of spikes, he jumps up and over the area. Fortunately, with the great strength of this form and the Haste spell, he easily clears a distance of 40 feet.
Jump = 42

Instead of moving his entire distance, he pulls up beside Tratain and prepares to receive a charge from the giants.

Actions
Double Move (including Jump)

Position
Horvis - ?
Aquila - 120' above Horvis

Combat Information
Attack Bonus = +9 (BAB) +16 (STR) +1 Haste -2 (size) = +24
Attack = Claw +24 (2d6+16)
Full Attack = 2 Claws +24 (2d6+16) and 2 Bites +24 (3d8+16)
AC = 37 (touch 10, flat 34)
Size = Huge (15')
Reach = 10'
Held Items = None

Active Spells (Effect) (Targets)
Animal Growth (+1 Size category, +8 size bonus to STR, +4 size bonus to CON, -2 size penalty to DEX, DR 10/magic, +4 resistance bonus to saves) (Horvis, Aquila, and 4 other animals), 127 rounds
Barkskin (+5 natural armor bonus) (Horvis), 139.5 minutes
Mass Bull's Strength (+4 Enhancement bonus to STR) (Party, familiars and companions, summoned creatures), 128 rounds
Mass Cat's Grace (+4 enhancement bonus to DEX) (Party, familiars and companions, summoned creatures), 126 rounds
Spike Growth - 13 hours

Active Magical Effects on Horvis (Source)
Animal Growth (Horvis)
Barkskin (Horvis)
Haste (Arien)
Inspire Courage
Mass Bear's Endurance (Tratain)
Mass Bull's Strength (Horvis)
Mass Cat's Grace (Horvis)

Spells
0 -- DC 16 -- Detect Magic, Guidance, Mending, Purify Food and Drink, Read Magic, Toros' Taur's Try
1 -- DC 17 -- Entangle, Entangle, Goodberry, Jump, Longstrider*, Shillelagh, Speak with Animals
2 -- DC 18 -- Barkskin*, Heat Metal, Owl's Wisdom, Soften Earth and Stone, Soften Earth and Stone, Spider Climb, Warp Wood
3 -- DC 19 -- Greater Magic Fang*, Quench, Snare, Speak with Plants, Spike Growth*
4 -- DC 20 -- Air Walk, Giant Vermin, Myrridan's Blackthorn, Rusting Grasp, Spike Stones
5 -- DC 21 -- Animal Growth*, Baleful Polymorph, Commune with Nature, Transmute Mud to Rock
6 -- DC 22 -- Mass Bear's Endurance, Mass Bull's Strength*, Mass Cat's Grace*
7 -- DC 23 -- Wind Walk
* = cast


Draax AC33; HP: 161/161 (Mass Bear's Strength/, Mass Bull's Endurance, Mass Cat's Grace, Haste, Inspire Courage)  d20+22=34 d20+22=41 d20+22=37 d20+17=19 d20+11=17 d8+4=10 d6=6 d8+4=10 d6=6 d8+4=8 d6=4 d8+4=11 d6=3 d8+4=6 d6=5
Thursday February 8th, 2007 9:46:09 PM

Locating the giant's leader, Draax takes a step forward and compensates for the addition range while using haste and rapid shot to send five arrows flying towards the leader.

1st hit AC 34 for 10 dmg and 6 fire dmg 16 total
2nd hit AC 41 for 10 dmg and 6 fire dmg 16 total
3rd hit AC 37 for 8 dmg and 4 fire dmg 12 total
4th hit AC 19 for 11 dmg and 3 fire dmg 14 total
5th hit AC 17 for 6 dmg and 5 fire dmg 11 total.


Izen (AC 27, HP 108/82, DR 5/magic, Invisible 50% miss chance)--Mass Bull's STR, Mass Bear's END 
Thursday February 8th, 2007 10:24:59 PM

DM and Juliander, Highlight to display spoiler: { With the aid of his Winged Boots, Izen closed the distance between him and the giant chieftain (Fly 80' forward, 30' down at x2 speed, net double move to W15). He was directly above the chieftain, close enough to strike with deadly accuracy ... and waited.

"I'm in position," Izen whispered to Juliander through the Message link.

Active effects:
Message (Juliander)
Mass Bull's STR (Horvis)
Mass Bear's END (Tratain)
Mass Cat's Grace (Horvis)
Winged Boots, 54 rounds remaining
Shield of Faith, 7 rounds remaining
}

Jova Kon 92/76 HP AC 23 [Mass Con, Str, Inspire Courage, Invisible 28/30rds 
Friday February 9th, 2007 3:29:28 AM

As the party heads off to the right, Jovais pleased to see that the hippogriffs go in that direction as well. The leader, find the leader.

Jova follows Tratain and Bob to their new position, just behind them. There he waits.

ASF10%
Spells
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--8-DC16--Shield +4AC-1 min lvl, Mage Armor +4AC-1hr lvl, True Strike +20 ATT, Expedious Retreat +30ftt
1 min level, Protection from Evil
2--7-DC17--Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, Darkvision 1hr level-60ft, Knock 1-230/130sqft
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Hold Person 1-230ft- 1round level- Will Save round-SRyes
4--7-DC19--Charm Monster 1day level-50ft-Will SaveSRyes, Grtr Invis 1 round level, Fear 30ft-Cone Shape
Burst-1 round level-Will Save-SRyes, Polymorph 1 min level
5--7-DC20--Summon Mon 5- 1 round level, Animal Growth 1-230ft-1 per 2 levels- 1 min level-+8str+4Con-
Double Size-+2AC-+4 Save Throws-DR 10/magic-Fort Save-SRyes, Telekinesis 1-900ft-
1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Bulls Str Mass 1min level-1 per level+4str-50ft

Total used= 2/7 lvl 4
1/7 lvl 5

Hip 31 hp, AC 15, 100ft speed fly, claw +10[1d4+8], Space/Reach 10/5 20/26 rds



Broken - DM Marcin 
Friday February 9th, 2007 5:09:56 AM

The combined fire from Juliander and Draax is enough to kill the leader of the giants. His massive body falls like a chopped down tree. His battle horn shatters under the weight of his dead chest.

His clansmed cry out in dismay. Attacked by strange magic, with their leader slain and elementals and barriers of blades blocking the way to their enemies, they lose their fighting spirit before such an obviously overpowering force and scatter all around like a flock of sheep. Most of them limp away at half speed, their feet still hurt from the Spikes.

The left group remains cohesive for a moment longer, but, devoid of leadership and shaken by how easily were their brethren routed, they too start to fall back to the North, trying to break off. These still keep some semblance of order, but one can easily guess that it wouldn't take much to turn their escape into a rout.

[Folks, initially I thought you were biting off more than you can chew, but, to my big surprise, I have been proven wrong. With the amount of magic protections you have erected and allies you have summoned there is almost no way for any of the giants to hurt you.

You can continue the slaughter for as long as you can sustain a speed greater than 30 ft, but I don't feel there is a need to play that out round by round. If you wish to pursue the giants just post for how many rounds and what is your damage potential for a single attack in one round. Otherwise the giant tribe is broken and the battle is effectively over.]

HORVIS (AC 37, HP 165/126, DR 10/Magic) -- Animal Growth, Barkskin, Inspire Courage, Mass Bear's Strength, Mass Bull's Endurance, Mass Cat's Grace & AQUILA (AC 22, HP 55/35, DR/10 Magic) -- Animal Growth, Haste, Inspire Courage, Mass Bear& 
Friday February 9th, 2007 7:43:29 AM

The huge dire bear wants to add some tokens to his Totem Bag, so he pursues the fleeing giantkin. Since Horvis easily outpaces the fleeing giants, he can pick off stragglers that have been previously wounded by his spell.

(OOC - Horvis will pursue until he has killed an ogre, hill giant and troll. An ettin, too, if there is one in the crippled group. Combat Info is below.)

Combat Information
Attack Bonus = +9 (BAB) +16 (STR) +1 Haste -2 (size) = +24
Attack = Claw +24 (2d6+16) + Flaming Burst (1d6 Fire, or 1d10 on a critical)
Full Attack = 2 Claws +24 (2d6+16) and 2 Bites +24 (3d8+16), each with a Bursting Tear (12d6/1d10 on critical)
AC = 37 (touch 10, flat 34)
Size = Huge (15')
Reach = 10'
Held Items = None

Active Spells (Effect) (Targets)
Animal Growth (+1 Size category, +8 size bonus to STR, +4 size bonus to CON, -2 size penalty to DEX, DR 10/magic, +4 resistance bonus to saves) (Horvis, Aquila, and 4 other animals), 127 rounds
Barkskin (+5 natural armor bonus) (Horvis), 139.5 minutes
Mass Bull's Strength (+4 Enhancement bonus to STR) (Party, familiars and companions, summoned creatures), 128 rounds
Mass Cat's Grace (+4 enhancement bonus to DEX) (Party, familiars and companions, summoned creatures), 126 rounds
Spike Growth - 13 hours

Active Magical Effects on Horvis (Source)
Animal Growth (Horvis)
Barkskin (Horvis)
Haste (Arien)
Inspire Courage
Mass Bear's Endurance (Tratain)
Mass Bull's Strength (Horvis)
Mass Cat's Grace (Horvis)

Spells
0 -- DC 16 -- Detect Magic, Guidance, Mending, Purify Food and Drink, Read Magic, Toros' Taur's Try
1 -- DC 17 -- Entangle, Entangle, Goodberry, Jump, Longstrider*, Shillelagh, Speak with Animals
2 -- DC 18 -- Barkskin*, Heat Metal, Owl's Wisdom, Soften Earth and Stone, Soften Earth and Stone, Spider Climb, Warp Wood
3 -- DC 19 -- Greater Magic Fang*, Quench, Snare, Speak with Plants, Spike Growth*
4 -- DC 20 -- Air Walk, Giant Vermin, Myrridan's Blackthorn, Rusting Grasp, Spike Stones
5 -- DC 21 -- Animal Growth*, Baleful Polymorph, Commune with Nature, Transmute Mud to Rock
6 -- DC 22 -- Mass Bear's Endurance, Mass Bull's Strength*, Mass Cat's Grace*
7 -- DC 23 -- Wind Walk
* = cast



Monthor 
Friday February 9th, 2007 8:09:59 AM

Monthor looks at the fleeing giants and stomps his foot on the ground.

" Well that's just PATHETIC!!! What a bunch of pansies! Run back home to your mothers you loooooosers!!!!! "

:: Monthor then sits down, crosses his arms across his chest and pouts. ::

ooc> Someone check the chief's body for loot please.



Izen 
Friday February 9th, 2007 10:38:40 AM

DM and Juliander Highlight to display spoiler: { The giant leader slain and his forces dispersed, Izen returned to the group and landed before reappearing.}

The halfling reappeared at Monthor's side. "We were fortunate that they weren't better organized, or equipped. That could have become dangerous if they had been stronger than they appeared."

He shot a glance toward Juliander. "We were lucky."

Monthor - illegal 2nd. 
Friday February 9th, 2007 10:53:18 AM

Monthor stands back and looks at Izen.

" Bull. They were lucky that they decided to break and run. Me is neither foolish or blood hungry Izen. This party could have easily taken those giants on and won. They had nothing better then hill giants and a few Ettins. No problem. It's a moot point. They turned and ran. The Grey Knights won.



Draax 
Friday February 9th, 2007 2:08:11 PM

Seeing the giants break, Draax casually goes over to retrieve his horse. He rubs the bridge of the horse's nose while listening to the others and watching Horvis wreak havoc among the stragglers. "For the Grey Knights first real battle together, I think that went quite well. Can we go now?"

Arien 
Friday February 9th, 2007 4:27:51 PM

Arien's eyebrows raise in surprise as the giants scatter and sends the Earth Elementals to harry them but to not actually cause any damamge; just to make sure that the giants kept running. Turning to the others Arien says, "Well I think perhaps the fort defenders may be more inclined to speak with us now. Should we approach and see what they have to say?"

Jova Kon  d100=41 d20+10=21
Friday February 9th, 2007 9:20:47 PM

Interesting turn of events. He reappears of his own volition, and motions the hippogriffs to chase the giant kin. Word of the disaster was sure to spread.

Moving his steed to where the leader lie, he dismopunts. He begins to search the giant for any items that might be worth while. To help the process he casts Detect Magic.

Having seperated the items of importance, and the giants weapon, Jova kneels and casts a spell to turn the giant to stone.[ASF 10, 41 good] The giants body turns to stone there on the ground. Gathering the items, he places them in his bag of holding. The giants main weapon he takes out a scroll of shrink item, and casts it in the weapon. Once it is small enough he places it in the bag as well.

"Stone giant now. I figure we have marked our first battle of the The Grey Knights. I am sure Monthors granchildren will want to see where the Giant slayer did battle.."

Search 21

Searching the giant leader - DM Marcin [extra post] 
Saturday February 10th, 2007 2:38:20 AM

The search of the body of the giant reveals:

- one greatclub, giant sized,
- one crude dagger, giant made,
- one set of ring mail, giant sized,
- one horned helmet, no longer magical but still retaining the tiniest traces of a transmutation aura,
- two crude clay vials, both radiating a faint conjuration aura,
- a human sized holy symbol depicting crossed swords, wrapped in a clean white scarf,
- a total of 113 gold pieces in assorted coinage, crude jewelry, and bars of silver,
- an unfinished wooden ducky.

Juliander 
Saturday February 10th, 2007 4:00:07 PM

Juliander dismisses his mislead spell (and the invisibility that goes along with it), smiling broadly at Izen, "Pshaw good fellow. Look at how yonder dwarf displays his disdain for the giants' apparent lack of courage. I have no doubt..." Juliander makes his way over to Monthor's seated form, "That this mighty warrior could not have taken the entire force himself, should we have chosen to stand back and watch the show." Looking to Monthor, "Despair not Monthor. I am certain that you will have plenty of opportunity to face mightier foes than these in combat before the week is out." Juliander's smile is genuine as he puts out a hand to help the dwarf warrior back up. "I'll be happy to provoke those fights as well... at your behest of course."

Izen 
Saturday February 10th, 2007 11:57:39 PM

Izen strolled over to where other members of the group were sorting through the giant leader's belongings and took a look.

The holy symbol caught his eye. If the others weren't nearby, he relayed its description to Juliander via Message link. "Odd to see a human-sized religious symbol on a giant. And crossed swords--I don't recognize that icon. Do you, or maybe Tratain or the others?"

Dawn - DM Marcin 
Monday February 12th, 2007 3:33:19 AM

The giants disperse in all directions. The stragglers are pursued by summoned creatures and Horvis, who can easily hunt down and kill the three kinds of giants whose blood he desires.

The sun rises its head to the east and for a moment the Red Hills, bathed in its light, are indeed red. But shortly after dawn the Wold takes on its usual mantle of colors.

All that remains of the battle now is a lot of trampled shrubs and grass, a few dead giants, and a large stone statue staring with empty, grey globes into the sky. Soon the Red Hills will swallow the bones of the fallen. The statue will endure longer, perhaps, marking the site of one of the countless battles that took place in the region.

To the North the fires of the farms have become nothing more but smoldering embers. The defenders of the fort emerged in large groups from behind their walls and are starting to gather the livestock that has been abandoned by the raiders.

[Examining the religious symbol: if you make a Knowledge(Religion) check DC10 click here.]

Horvis  d20+2=19
Monday February 12th, 2007 1:58:56 PM

The dire baear returns to his companions after giving up the chase, shaking his head.

"No honour in killing those that are too afraid to fight. Still, I have learned something of them."

Takign a moment to confirm that no one is too close, Horvis concentrates and flows back into his normal form. He trots over to examine the now petrified body of the giant leader and what was removed. When he sees the holy symbol, the centaurs makes a gesture of reverence.

"Huh! This is a symbol of Domi! Did the giant have it in his sack, or was he wearing it?," Horvis queries. "It makes a difference, doesn't it?"

Th centaur rubs his chin while absently tappign the ground with a rear hoof. "Any of you able to determine good from evil? Or tell when someone isn't telling the truth?"


Draax 
Monday February 12th, 2007 5:52:16 PM

Draax sits upon his horse waiting for the others. At Arien's suggestion of approaching the fort, Draax says, "I would rather not, but I guess it could not hurt." He is intrigued when Horvis identified the symbol as Domi. "Since he had it wrapped, he probably was not wearing it. I wonder how it came into his possession."

Noticing the defenders coming out to see to their livestock, Draax watches the farmers for any negative reactions to the knights.


Juliander  d20+15=28
Monday February 12th, 2007 9:52:36 PM

Passing along the information to the others, he replies, "It is odd, though it might be loot from the fallen. I don't pretend to know a great deal about religion however... beyond the more popular stories that is." (OOC: I made a DC 28 bardic knowledge check, though I don't know that it is even applicable in this situation. I'll leave it up to you to decide.)

Izen 
Monday February 12th, 2007 10:15:19 PM

The halfling frowned. "Probably loot, one would think," he suggested. "It didn't fit him. Then again, if he were carrying it so carefully wrapped, it might have been precious to him."

Izen shot a dark look toward Juliander, then another toward Monthor. "Yes, Horvis, it might be useful to try to sort out who was good and who was evil in this scenario ... now that we've killed the fellow. Maybe we can figure out which god to consecrate his statue to."

The morning after - DM Marcin 
Tuesday February 13th, 2007 4:47:14 AM

The defenders of the fort are not too eager to investigate the battlefield. Probably something to do with all that magic firepower that was brought to bear here just a moment ago. In fact, those outside the walls right now are not farmers, but men at arms. They seem to be in a great big hurry to take the livestock into the fort. These are the Red Hills, after all - mistrust and betrayal are a par for course here.

The horses and ponies are huddled together, asleep after the forced march of the last night.

The day is cold - yet another reminder that winter will be coming and that the party is entering the northern lands.

The holy symbol is definitely not giant made and in fact it would be not possible for the giant to wear it - the chain is too short. It is made of silver, though the metal is tarnished. Juliander's examination allows him to guess that it is at least two hundred years old. The fine detail that went into the depiction of the swords allows one to guess that it was crafted by a militant race.

Draax 
Tuesday February 13th, 2007 1:10:10 PM

"Do we want to find a spot to make camp and rest for awhile? I know the fight was not very taxing, but we can give the horses a chance to rest."

Draax waits to see what the others prefer.

Monthor 
Tuesday February 13th, 2007 2:09:03 PM

:: Monthor warms up his hands using the heat emminating from his flaming axe. ::

"Me'd say we move on a bit before making camp. Me not trust those ones in the fort. Let's move on a mile or two and then we can stop to camp.
We'll want to carefull though. Those left over giants may find some guts and try to attack us as we rest. Me'd hate to be woken up with a boulder on me chest. "



Izen 
Tuesday February 13th, 2007 9:10:45 PM

If no one else claimed it, Izen offered to carry the crossed swords symbol. It still intrigued him.

He followed the others as they moved on without further comment.

Horvis 
Tuesday February 13th, 2007 9:26:33 PM

The centaur nods when Draax suggests a rest, then more vigourously when Monthor suggests moving.

"Aye, lets camp some distance away. The people in the settlement didn't really like me. Nor I, them. But we spellcasters do need to recover our energies."

Horvis will volunteer to scout out a good rest location.

Juliander 
Tuesday February 13th, 2007 9:37:23 PM

"I agree... let us be off a ways before settling in for a rest." Juliander prepares to move on with the rest of the group.

Tratain 
Tuesday February 13th, 2007 11:13:27 PM

Tratain moves with the others off to camp. He gets his rest that he needs and then stands watch until everyone is ready to head out.

ADM Joe 
Tuesday February 13th, 2007 11:26:04 PM

Posting Report for week ending Friday Feb 9th

M T W R F
DM X X X X X
Tratain X X X X O
Jova X X X X X
Monthor X X X X X
Izen X X X X X
Arien X X X O X
Horvis X X X X X
Draax X X X X X
Juliander X X X X O

Very Good week last week, we want to keep this up.

Jova 
Wednesday February 14th, 2007 1:50:28 AM

Jovafalls in step with everyone else.

Looking for a campsite - DM Marcin 
Wednesday February 14th, 2007 4:17:34 AM

Horvis goes off in search of a suitable place to make camp.

The fort is surrounded by small fields. Trying to reap any kind of harvest from the ashen ground of the Red Hills seems to be a heroic effort - the sad patches of vegetables (potatoes and cabbage, mostly) look sick and drying up.

The party could camp in the open, being clearly visible by all but being able to likewise see everyone who would approach.

Another option is to go a bit into Culverwood and find a secluded spot to break camp there.

Interestingly enough, Horvis spots a strangely twisted tree that would be passed by without second thought by almost everyone else - but to him it's a signpost indicating that a druid grove is nearby, not further away than an hour into Culverwood.

Horvis  d20=15 d20+17=34
Wednesday February 14th, 2007 8:34:46 AM

The centaur halts under the twisted tree, waiting for his companions to catch up. Horvis gestures towards the tree then points to the west, towards the Culverwood.

"This indicates that there is a druid grove that way. Not too far, either. About an hour's foot travel into the Wood."

Horvis pauses before continuing to speak to his companions. "I can't guarantee our erception. But it should be a safe place to camp. And we might learn something about this settlement and the giants."

"Do you want to go?"

If his companions agree, Horvis will lead them to the druid grove by following the markers.
Survival = 34

(OOC - Is there a knowledge check to determine the Circle or anything about the druid circle? d20 roll = 15)


Izen 
Wednesday February 14th, 2007 9:10:54 AM

"Druids, eh?" Izen scratched at his stubble. "Can't be any worse than the rest of the neighbors. Why not."

Monthor 
Wednesday February 14th, 2007 9:32:56 AM

" Druids?.... Hey, they may have beer! "

:: Monthor kicks his pony to a gallop and rides in the Druid's general direction. ::



Arien (Mage Armor) 
Wednesday February 14th, 2007 12:14:50 PM

Arien considers a moment and then nods his agreement. Guiding his horse, Arien pulls up near Horvis and says, "Perhaps we should keep an eye on our compulsive dwarven friend just in case."

Draax 
Wednesday February 14th, 2007 2:07:20 PM

Draax nods his head in agreement with the others. Looking at Horvis, Draax says, "It would probably be best if we follow your lead when we get to the grove." Watching the dwarf as he gallops in the direction of the grove. "Like Arien suggested, you might want to catch up with the dwarf before someone mistakes his beer lust for an hostile act."

Jova Kon 
Thursday February 15th, 2007 2:58:13 AM

Jova sits his horse and allows all to go before him. As they pass he watches the backtrail for any onlookers. As the last of his party pass, he lowers himself from the steed.

The trees to where they travel seem to hide them from sight. Kneeling he grabs one hand full of dirt, inspects it, and throws it down forceibly. He is chanting now. Walking around the entrance to the Culverwood he comtinues the ritual. Continuing to chant, he remounts and backs the horse onto the trail his companions took. With great hand and arm gestures he finishes his personal oration. Calmly he watxhes the affected area, waiting..... Satisfied at last, he turns his steed into the woods.

The Crossroads - DM Marcin 
Thursday February 15th, 2007 3:26:41 AM

While there are ways to indicate what kind of druids abide at the place the markers are leading to, this one doesn't say a thing aside from pointing way to the grove itself.

The party soon realizes that it would be very hard to find the way to the grove without Horvis. The terrain Culverwood is growing on in this part of the Wold is rough and broken, with multiple small, overgrown canyons, steep hills, and an occasional bog. The markers guide the party along a winding path, forcing them often to change direction and pass through thick, torny bushes. The overgrowth gives way and allows passage, but it's not hard to imagine that a druid could seal off his home in times of need.

With party forced to lead their tired mounts it takes a bit longer than an hour to reach their destination. The foliage parts and the party enters a small clearing surrounded by massive oaks.

There is a cave mouth right in front of the Knights with two standing stones to its left and right resembling massive columns. A small stream trickles lazily out of a clear pond of water. A dizzying mixture of flowery aromas hangs in the air - almost every herb known by the party seems to grow somewhere in this place, and one wouldn't have to look long to find one the party has never seen before. A row of seven small mounds of stones can be seen running along the treeline - obviously a burial site. The first mound in the row appears ancient with its rocks crumbling and totally overgrown. Later graves get progressively younger. There is a slender, silver-leaved tree growning out of each one except for the newest one. The newest is instead crowned with a thorny bush. Neatly composed into the stones of that grave and serving as a centerpiece of a kind is a dwarven hammer.

The party has some time to look around and wonder if the druids are away before there is a cough from the side. Looking that way the Kinghts see somebody who was not there just a moment before.

It's a small, red haired gnome, clearly in the second half of his life. A strange green cloak is wrapped around his body, rustling in the wind as leaves would. A pair of large, blue eyes peers out from under his hood taking in the party.

"Autumn's blessings with you, strangers." - the gnome's voice is soft and warm - "Welcome to the Crossroads. I am Fox, resident keeper of the grounds. I have been watching you and know that there is one of our kind with you, therefore you are welcome here."

"May I know who are you and where are your travels taking you?"

Horvis 
Thursday February 15th, 2007 11:15:56 AM

The centaur mvoes from where he stands and makes agesture of greeting to the gnome who calls himself Fox. After doing so, Horvis speaks in Druidic to the Keeper of the grove.

Highlight to display spoiler: {"I am Horvis. Originally from the Taur Isles, lately given to wandering."}

Horvis then switches back to Common for the benefit of his companions.

"My companions can introduce themselves. We come from Plateau City and are venturing to a place beyond the north edge of the Culverwood. I believe the spot is called the Dreadlands."

"Is it permitted for us to camp here? What conditions do you place on our doing so?"

After speaking, Horvis will wait patiently for Fox's reply. As he does so, he will look at the graves and their markers in an attempt to determine their significance.

Izen  d20+15=18
Thursday February 15th, 2007 2:24:57 PM

Izen nodded his head at the gnome. "Greetings," he said in a reasonable tone, palms facing outward in a gesture of openness.

"Tell me," he continued. "You ever visit the waterfalls of the plateaus? You remind me of someone we met there."

Izen smiled at Fox, and then at the others, in a message designed to be at least partially concealed to the gnome (Bluff to send hidden message, 18):

Coincidence?

Tratain 
Thursday February 15th, 2007 9:22:03 PM

Tratain introduces himself to the gnome and then decides to listen to rest of the conversation as it unfolds.

Monthor 
Thursday February 15th, 2007 10:33:10 PM

" Me be Monthor of the Axe Head Clan. Now of the Grey Knights. Formaly of Monthor's Angels and the Windhorn Hamleteers. You got beer? "

Jova 
Friday February 16th, 2007 2:37:58 AM

The little man had welcomed them to stay. Jova knew druids, some anyway. Although he knew he would be welcome, the fact his mount was otherworldly, well was frowned upon. Dismounting, he adjusts his long coat, so the folds are less cospicuos. He takes off his hat, runs his fingers through his hair, then replaces it, hiding his features moe than usual. He then leads his mount to a spot away from thegroup.

Z appears from the sky. When the bid lands, Jova explains the red haired stranger is a Druid. The bird loves the nature loving peoples, and goes immediately over to the group. Z perches on a limb near the red haired one. Meanwhile, Jova sits on the ground, enjoying the time to relax.

Resting at Crossroads - DM Marcin 
Friday February 16th, 2007 2:54:12 AM

The gnome druid acknowledges Horvis' greeting with a bow.

"You want to travel to the central Scab, then? The furthest the Crossroads can take you is to the grove of Peryhann. He's been living on the border of the Dreadlands for years now. Has some personal grievances against people from there, I think. There are no circles or groves in the Dreadlands themselves."

"You can camp here for as long as you like. The Crossroads is a neutral ground - leave them as you found them and don't draw steel or invoke fire while you are here are the only rules I have ever had need for. Those who come here usually have need of my assistance, so it's very seldom that I have to forcibly remove somebody from here. I would offer you my hospitality, only I don't stock up on food. I usually eat what I can find."

Horvis recalls that it's a fairly common practice to bury previous grove keepers in a fashion similar to the in which the older graves are arranged. The newest one is probably a grave of someone from outside of the druidic order.

"Waterfalls? I can't say I've ever been there. My duties here leave me no time to wander, and I wouldn't leave the Crossroads without protection unless under most dire of circumstances."

A coincidence, then.

"Beer? What would I make beer out of, pinecones? You won't find any beer here, sorry."

Jova's mount doesn't draw a comment from the druid. Perhaps he is used to strange sights. Jova senses that Z feels at home here. In fact, all of the animals that accompany the party seem more content and relaxed.

Draax 
Friday February 16th, 2007 3:29:10 AM

Seeing the reaction of the animals, Draax does not bother to tie his horse. "I am Draax, it is nice to meet you and thanks for letting us stay here for a short time."

Draax pulls out his blanket and looks for a comfortable spot on the ground to rest.

Arien (Mage Armor) 
Friday February 16th, 2007 4:07:59 AM

Arien also lets his mount wander free, after removing the saddle and harness of course. Content to eat a simple meal of dried fruit and nuts that he brought with him the mage finds a spot near a rock or a tree to lean against and sits down crosslegged, spellbook in lap.

Horvis 
Friday February 16th, 2007 7:32:05 AM

The centaur calls Aquila down so that Fox can meet his companion also. Horvis settles the eagle on his torso, then makes the introductions.

"Fox, this is Aquila. He has accompanied me for some time. Is it permitted for him to hunt? For that matter, are there restrictions placed on my hunting? Or would you prefer that I not do so, because I can probably go a day without food."

As he waits for the gnome to respond, Horvis decides to try to get some more information about the Crossroads.

"We ran into a band of giant-kin attacking a settlement a short distance away. Is there anything that you can tell us about the settlement or the giants of the Red Hills?"

Regardless of how the keeper of the Crossroads responds, Horvis will ask the gnome to clarify an earlier statement.

"You mention that the Crossroads can take us to the grove of Peryhan, on the edge of the Dreadlands. Than you say that this place is the Crossroads. I haven't travelled much in these parts before, so is there a network of Crossroads or does it allow travel some other way?"

Izen 
Friday February 16th, 2007 9:50:59 AM

Izen nodded at Horvis's question about the potential for travel. It sounded as if the druid groves were connected somehow--could save them a lot of effort.

He found a comfortable spot and stretched out. Take your rest when you can was clearly an important rule for the halfling.

Monthor 
Friday February 16th, 2007 9:25:23 PM

" No beer? "

:: Monthor sulks... ::

:: Monthor points at the grave with the war hammer centerpiece. ::

" Who's the dwarf? "

Arien (Mage Armor) 
Saturday February 17th, 2007 12:49:31 AM

"You know Monthor, seeing you sober for a change might actually be a pleasant experience." Arien tells the sulky dwarf with a smile. "We have some nice fresh water for you right here and I won't even make you bathe." The mage struggles to hold back a chuckle as he waits for Monthor's response.

Tratain 
Sunday February 18th, 2007 10:47:43 PM

Tratain takes his que from Izen and finds a comforatble spot and sits down to listen to the conversation.

The nature of Crossroads - DM Marcin 
Monday February 19th, 2007 5:38:25 AM

"I'd rather you didn't hunt here, if it's the same with you. I frequently get visitors and some of them come as animals. There could be... misunderstandings. Besides, I have grown to use some of the animals living around here as my eyes and ears. Predator and prey and all that, but good help has been recently hard to come by and it's always a dreadful shame to see an useful ally that still had a lot of potential in him end up prematurely as somebody's meal."

"Settlement? You would be referring to either the Fort of Ogre or the Trader's Corner in Culverwood. The fort is right now occupied by a mixed bunch of roughs, ruffians, rogues, small-time bandits and their like forced to work together and do some agriculture. The Hills have their special way of forcing cooperation on people. Around these parts it's often that, or perish. The Trader's Corner is a seasonal settlement. In winter it's just an empty clearing. In autumn it's a small city of wagons and tents. When you go there you never really know whom you might come across."

"You came here but you don't know about the Crossroads?" - the druid rises his eyebrows in surprise. "Well, well. You are lucky, then. This place sits atop three ley lines, hence the name. It is a powerful nexus of travel magic. There used to be a lot of fighting for this site long ago, until us druids stepped in and took charge of it. Nowadays we make its power available to members of our order and these who are capable of finding it. You have to study it for years to understand its workings, but once you have achieved this knowledge it repays by greatly amplifying your own powers over time and distance. Come nightfall I can take you from here to any druidic grove within several hundred miles. Voluntary donations for the service are, of course, accepted."

Horvis: "Is there anything that you can tell us about the giants of the Red Hills?"
Monthor: "Who's the dwarf?"


"Was, was. Thorn Steelforger was his name and he was a friend. These two questions are connected; I can tell you a bit about both the giants and Thorn if you have a mood for a long tale."

It is now early morning and the party haven't had any rest last night.

[...]

The tale of Thorn Steelforger and the giants - DM Marcin 
Monday February 19th, 2007 5:43:54 AM

[Long: for those who want to listen to the druid.]

Fox sits down on a small stump.

"Thorn Steelforger was a dwarf and an active member of the clergy of Domi. We met many years ago, when I was young, inexperienced, and freshly earned myself the right to serve and protect the Crossroads. He had his youth behind him even then. He would come to use the Crossroads every few months, and he always stayed a few days. We talked. He opened my eyes to a lot of what was going on in the Wold around me and of which I was previously unaware. He always had a special place in his heart for the Red Hills, caring about this desolation and people who lived in it. I think he was from the Scab, though he never wanted to share tales of his youth."

"Time and again I would ask for his help in dealing with local problems. This he was always very good at, everyone he talked to would listen. I hope some of his wisdom rubbed off on me. We became friends over the years."

"The region was never too friendly and inviting for visitors, but Thorn never gave up on it. There are a lot of elements to this puzzle, you see. Savage monsters and abominations push from the Scab into the Red Hills. There are several tribes of giants inhabiting old ruins in the northern part of the land, ogres, goblins and trolls to the South, bandits living in various fortified camps along the roads, and gods know what else. Thorn saw it as his duty to gently nudge somebody every now and then in order to preserve the delicate balance of power and keep the Hills safe for those who wanted or had to travel through it - a goal that was close to my own philosophy, as you can probably guess."

"This task grew more complicated with every passing year. The main problem were the giants, who constantly grew in power. Thorn was brought up in the Scab; he understood better than most what damage the giants could pose unchecked. I think he witnessed some of their raids with his own eyes. We considered introducing some other power into the equation, but that would only lead, as he explained to me, to an inevitable and bloody confrontation. Another way of stabilizing the region had to be found."

"Things became that much more urgent three years ago, when a new giant chief came into power. His name was Khar-ghur, and he was vile, cruel, merciless and power hungry even by giant standards. It is then when we understood that something had to be done or the Crescent Valley and settlements along the northern border of the Plateaus would be soon endangered. We considered killing the giant, but that would only postpone the need to solve the growing giant problem, not permamently get us rid of it. Besides, all his evil aside, Khar-ghur proved very efficient at keeping the dangers of the Scab at bay. In his time hardly any monster managed to rampage through the Red Hills. Those that tried to ended up as trophies on the walls of Khar-ghur's hall."

"I started to see my friend more often than ever. He would come and go several times in a month. He was planning something, that I could see. He was spying on the bandits and the giants, as well as visiting the hamlets to the East. Finally, when the situation was already very dangerous, he let me in on his plan."

"A long time ago, during his travels in the South, Thorn came across a magnificient helmet of opposite alignment. This item he recently recovered from its safekeeping place and intended to sneak it into the posession of the giant leader. A very dangerous plan, he was first to admit, but back then we were running out of time. Thorn intended to let himself be captured by the giants and then either trade the helmet for his freedom, or, if it came to worst, wait in the giant's dungeon until their leader has a change of heart."

The gnome sighs. "We both knew that the risks were very high. What we didn't know was that just a few days before Thorn set out Khar-ghur's younger brother was slain at hands of the dwarves of Scab. When the cleric was captured the chieftain had him immediately executed."

"Domi smiled on Thorn's labor, though, and his plan worked. The chieftain took the magnificient helmet as his trophy and started wearing it. Not long after he had a change of heart."

"I like to think that Khar-ghur died that day and somebody new was born. You probably know how these helms work - all his malice, greed, hatred, loathing to non-giants, evil, was turned into a pure heart, full of compassion and good intentions."

"We knew the chief was smart, otherwise we wouldn't even bothered with carrying out this plan. But none of us really anticipated the level of diplomatic savvy this giant is rising to nowadays. He became a noble leader of savage people, who care nothing for others and are prone to violence. They did respect strength and martial prowress, though, and on that he started to build, first introducing among them a simple warrior code, and then refining it with every month until it became a code of honor of a sort. Strength is only as good as the enemies it chooses to test itself against, he would say. And so the giants stopped robbing people along the roads. They still exact a very steep toll, as those who pass this way sometimes complain, but this is much better then ending up with a club in your skull and losing your life."

"Khar-ghur was quite successful in gradually changing their ways of life. Nowadays they accept among them anyone who can prove he is a match in strength to a giant warrior, and so some ogres and even trolls have joined him, and giants socializing with other species is something you almost never see. Thorn would have been proud, I think."

"The chief forced his will on all the giant clans in the region. They all answer to him right now and he forbade them to raid and pillage. He's been training his own tribe in sophisticated ways of organized combat - something to do with his shift away from the chaotic part of his nature - so he has a force to back his orders with, a force with signifficant advantage of training, strategy, and morale over other clans."

"Now the best part: I learned all of this from Khar-ghur himself! He came to me secretly and alone six weeks after Thorn's death, bringing his body for burial. I was heartbroken to see my friend dead, but I have already guessed that this was what must have happened. Besides, Thorn was already very old, even by dwarven standards. We durids understand better than most that everything must die; we see the life as the process of dying. Thorn died in the service of his god and left a huge legacy behind him. I think he was glad to end this way."

"We buried him here, in the grove." - the gnome points to the newest of mounds - "I don't care what other druids might say. I feel honored that my trees now draw their strength from his bones. Me and the giant talked all night. I told him about Thorn and our plan, and he told me about his first attempts to change his people. Whenever he asked for it, I tried to help him with advice."

"He is a regular here now, coming for a night of talking every two months." - Fox smiles - "I explained to him a lot about the Wold and other races' perception of his people. Slowly, little by little, a dream was born in his head, a dream about what the giants of Scab could become. I think Thorn outdid himself on his last quest."

"Recently he asked me what he could do to repair his reputation with the folk of Crescent Valley. I advised him that he should take things slowly, maybe start with winning back some of the livestock they lost to bandits and returning it. With time they might grow to tolerate him, though his past will always trail behind him like a shadow."

"The most surprising thing is" - the gnome has flickers of light in his eyes - "that with every visit he asks me about Domi more and more. I have already told him all I know, but his curiosity is still unsatisfied. Gods and their workings are a mystery to me, but this could be the beginning of something grand. Recently I have given him Thorn's holy symbol... I think my old friend would have liked that. I firmly believe that one day Domi will see it fit to put one of his clerics on Khar-ghur's path, and this will be a day auspicious to all indeed."

Horvis 
Monday February 19th, 2007 11:22:04 AM

The centaur acknowledges the gnome's request that no hunting occur near the crossroads. It doesn't matter much to Horvis, but he will try to convince Aquila not to hunt in the area. The news about the Crossroads is probably welcome to all of the party.

However, the news about the giant Khar-ghur - for that was surely who they had encountered - is sobering. Horvis doesn't immediately respond while he waits for his companions to digest the news. He tries to find a quiet way of discussing the news with his companions.


Izen  d20+15=30 d20+15=30
Monday February 19th, 2007 11:53:05 AM

Izen appeared relaxed and half-asleep through Fox's story. His expression betrayed no reaction as Fox described the giant leader, his helm, and the giant's interest in Domi (Bluff, 30).

With nonchalance, he rolled over as Fox's story concluded and smiled and shrugged to his companions. The message in the movement was clear to his companions, but hidden to the gnome druid (Bluff to send hidden message, 30!):

We need to tell him the truth.

But Izen waited for his companions to draw their conclusions.

Draax 
Monday February 19th, 2007 6:02:36 PM

Draax lies on his blanket with his eyes closed, but it is easy to see that he is still awake and listening to the story. He does not feel bad about his actions in killing the giant leader because he did not initial the fight and they were in a kill or be killed situation. Draax does realize that as a group, the Grey Knight will have to take responsibility for the death of the giant leader and what that death will mean for the this region.

Juliander 
Monday February 19th, 2007 6:29:04 PM

Juliander takes in the story, memorizing every detail. Slowly however, it dawns on the human bard that he may have made a grevious error. Distraught with the news regarding the giant, and suspecting that the leader they slew...he slew... is the very same individual Juliander rises, "Nothing can excuse the actions we have taken.. I have taken.. of late. Though I know not the final repercussions of these, I submit to whatever justice would be placed upon myself, and accept responsibility for the death of this giant leader, whom we encountered a short while back. I mistook his band for a group of raiders, and attacked them."

Arien (Mage Armor) 
Monday February 19th, 2007 7:12:52 PM

Arien closes his eyes a moment when the nature of the giant leader they slew becomes apparent. After Juliander speaks Arien looks to Tratain and says, "Do you think there is any chance that we could petition Gargul to return to fallen giant to life? Also if we did would be revert to being the evil creature he was or would he remain as he was at the end?"

Izen (illegal second) 
Monday February 19th, 2007 8:28:38 PM

The halfling sniffed sardonically and half-smiled at Juliander offering himself up for "justice," but said nothing. He stood, brought forth the wrapped holy symbol of Domi, and presented to the gnome with a sad, knowing nod.

Monthor 
Monday February 19th, 2007 9:52:09 PM

{ Before Arien's post }

Once Monthor realizes what they have done, a wave of sorrow flouds though him. The might dwarven warrions crumbles to his knees in front of Thorn Steelforger's grave. Tears flow down his cheek. He can't help but feel that his thirst for blood has led to this tragedy.
But how was he to know? They were giants. And they were attacking an outpost. It seemed the logical thing to do. But now to hear that the Knights' actions have destroyed what this holy dwarf gave his life up for. To know that they may have destroyed the one hope this region had for peace.... it breaks his heart.

" Me have a better idea Julie. Let's go back... let's go back and raze that keep to the ground. Let's kill all of the bandits and finish what Khar began. We'll kill them all and return to the Valley what belongs to them! "

:: Monthor lowers his head and places a hand on Thorn's war hammer. ::

" Me be sorry brother. So sorry."



Tratain 
Monday February 19th, 2007 10:08:32 PM

Tratain says "Show Fox the rest of his belongings, we need to make sure that it was indeed the same giant that was killed. If it was, the least we can do is petition Gargul to return him to the Living, though I do not know if he will remain as he was before he was killed or if the curse will be gone. Perhapse we can aquire another helm and fashion it to look like his, and get him to put it on if need be."

Tratain continues "I don't think more violence will help here Monthor, rash descision lead us to the point, going and destroying a Fort isn't going to help. Perhapse, if we can restore him to how he was we can help him make a noble jesture again. I need to think."

Jova Kon 
Tuesday February 20th, 2007 3:54:41 AM

Jova listened intently. As soon as the helemt was described, Jova understood. Now there was real reasoning behind the battlefield tactics. It was an odd feelingthat came over him. But it faded quickly, after all the Giant had chosen to fight first, ask questions later.

Jova was contemplating what he, or the group should do. Then Juliander jumped up and spouted out the declaration. That man needed to be silenced. Again without thought he had endangered the whole groups lives.

Jova scanned the woods, watching for the impending attack. The druid could no more stand for this betrayal, than he could to burn a tree. And yet nothing happened. Tratain had called for the items, so Jova walked over to the druid. Taking out the items one by one, he placed them at the feet of the druid. Everything except for the shrunken giant club.

"These items were taken from the chieftain that we sew. Some of my friends have suggested that we might be able to raise him. They forget I turned the giant into a stone stature on the field of battle. I do not have the ability to undo it. The only good is his body willl not return to the ground, or decay."

Heartbroken - DM Marcin 
Tuesday February 20th, 2007 6:12:05 AM

The little gnome does not understand what the group is trying to tell him at first. Then a horrible realization dawns. One can actually see it on his face - first it goes ghastly pale, then a grimace of anguish appears on it, finally, when the giant's belongings are spread before him, two small tears roll down his cheeks.

"Yes, this is the helm... And Thorn's holy symbol... What have you done..."

He gets a brief description of the incident from the party - at least as much as the Knights are willing to tell.

He closes his eyes and starts to sob quietly, his whole body shaking.

"No! No more killing!" - he manages. "There are women and children in the fort, families of those bandits, would you kill them too, or leave them prey to everyone who- <sob>"

"Raise him? And how will you raise his dream? The giants have seen him fall, be defeated so easily! How will you make them believe in him and his way again!"

It takes him some time to regain composure.

"I am a druid, I do not pass judgement." - he eventually says in a dead tone of voice. "I cannot look into your hearts and see if you did what you truly thought was right. If fate or whatever gods you believe in ever judge you for this, so be it. I will not. Come evening I will take you through the Crossroads to wherever you wish. It is a duty I am sworn to. Until that time leave me to my grief."

He turns around and starts to walk away into the forest: a small, broken man.

"Please, leave Thorn's holy symbol on his grave."

The party has about ten hours until dusk. How would you like to spend it?

[I would say that the alignment reversal from cursed items persists even after death.]

Horvis 
Tuesday February 20th, 2007 1:22:38 PM

The centaur watches as Fox retreats into the woods to reflect on his loss. Then Horvis looks around at his companions.

"Do we wish to somehow try to remedy this? Or consider it to be chance's will, that Khar-ghur should die on that field?"

Horvis waits a moment before continuing. When he does, he shrugs first.

"Me, I think that we've done enough. As Fox said, what's done is done. If you want to try to raise him, I will help. Right now, we should rest before we travel through the Crossroads."

Horvis will find a soft patch of turf to kneel upon, resting and recovering from the night's efforts. If the death of the giant bothers him, there is no obvious sign of it.


Juliander 
Tuesday February 20th, 2007 9:04:39 PM

Looking to the other members of the group, "I would beg that we consider raising the giant. Martyrdom has been a powerful motivator, and if we can demonstrate the noble giant's will as the right, through the power of Gargul's blessing then I think his leadership can be more than salvaged. What say you?"

Izen  d20+13=20
Tuesday February 20th, 2007 9:43:49 PM

Izen arched an eyebrow at Juliander's plea, then made himself comfortable again. He fished his copper coin out of his pocket and twirled it across the backs of his knuckles (Sleight of Hand, 20).

"First you want to kill him, now you want to kiss him," he observed. "Bargain with Gargul himself for an enchanted giant?" The halfling sniffed dismissively. "Figure I'll have enough bargaining coming with the Eye without taking on more. No thanks."

Izen stretched out and closed his eyes. Those who had come to know the halfling might suspect that he was still listening, though--he always seemed to be listening.

Tratain 
Tuesday February 20th, 2007 10:07:34 PM

Tratain moves over and sits next to Thorn's Grave, the events of the past day clearly distressing the Protector.

He says to the others "I want to resurect him, and I intend to help him with his vision, perhapse instead of shattering that vision I can help him make it real."

Tratain stares at Thorn's Grave and says very quietly mostly to himself "It seems we've made a mess of things here Sword Brother, I'll do my best to try and make it right again. I just have to figure out how." He then leans his chin on his hands a begins trying to think about what he can do to help restore the giant.

ADM Joe 
Tuesday February 20th, 2007 10:17:42 PM

Posting Report for week ending Friday Feb 16th

M T W R F
DM X X X X X
Tratain O X O X X
Jova O X X X O
Monthor O X X X X
Izen X X X X X
Arien O O X O X
Horvis X X X X X
Draax X X X O X
Juliander X X O O X

Draax 
Tuesday February 20th, 2007 10:29:35 PM

Draax listens to the druid's grief and then listens to the group's suggestion of raising the giants. He opens his eyes and looks at his party members. "I do feel guilty of my part in the chief's death, but not enough to petition to have him raised. I have petitioned to have a few acquaintances raised in the past and each one of them were like brothers to me and my wanting to have them raised was a selfish act on my part because I wanted them by my side. I did not know the giant and feel nothing emotional toward him except regret for the misunderstanding that led to his death.

The guy that we could not save from the umberhulk was just as unfortunate as the giant and our actions may have resulted in his death too. He probably deserved to live as much as the giant if not more so.

Anyway, I will let everyone make their own mind up on this subject, but I will not be petitioning for the giant to be raised."

Draax rolls over to a gets a few hours of sleep before they are escorted out of the grove.


Monthor 
Tuesday February 20th, 2007 10:45:34 PM

"Me with Julie and Tratain."


Jova 
Wednesday February 21st, 2007 4:47:24 AM

"I think it best if we all rest and contiplate what has happened and what is to happen in the future. So, get rest, we will talk later."

Before Jova finds a spot to lie down for a few hours, he finds each of the horses and unsaddles those that havdent been. Taking a brush from his bag he also gives each a brush down. In this grove hey should recover from most of their simpler ailments.

Finding a smaller tree he lies down next to it. With a jesture he dismisses his mount, and it fades back to the shadowrealm of where it was summoned. As he sat there and pondered what was to happen, he was ableto fall asleep.

Evening at Crossroads - DM Marcin 
Wednesday February 21st, 2007 6:10:16 AM

Time passes slowly as the sun marches through the sky. The day is warm for the season; golden glow delicately caresses faces of those who did not hide in the shadow of the trees. A golden leaf drifts slowly to the ground.

Noon comes and goes. The horses and ponies munch lazily at the grass. Scarcely anything can be heard but the rustle of the wind among branches of the mighty oaks and gentle snoring of those who are asleep.

The shadows lenghten and the sun sets. The moon rises - still almost full, but waning. Fox appears at the same time as the first stars on the black sky.

"If you want to use the Crossroads" - comes his voice from where he waits, near the cave - "now is the proper time. Shall I take you to Peryhann's grove?"

[Arcane spellcasters can get 8 hours of sleep and replenish their spells. Divine spellcasters can also do so provided that their praying time is during daylight.]

Izen  d20+15=33
Wednesday February 21st, 2007 11:01:13 AM

Izen rolled to his feet and adjusted his equipment. His eyes darted to Juliander, then the gnome, before saying carefully, "I can't speak for everyone, but, yes, that makes sense to me. I'm sure we appreciate it, and will be glad to make a significant contribution of money or service of some kind to the grove in payment."

He smiled, and nodded at the gnome. "You know, I must say that I appreciate your willingness to help us, despite our foul-up. A lot of people would be upset with us--attacking strangers recklessly, killing a force for good in the region, destroying all that you and your friend had worked for." He inclined his head to indicate the grave of the fallen dwarf. "A lot of people. And now you're still willing to take us to the next grove, no problem, just like anyone else? That's awfully understanding of you."

What Izen was telling his companions, particularly Juliander, of course, was this: (Bluff to send hidden message, 33!)

Check this guy out. I don't trust him. What do you make of his motives?

Juliander  d20+15=32
Wednesday February 21st, 2007 8:21:24 PM

Juliander listens carefully to Izen, discouraged by the halfling's willingness to simply move on, but then he picks up on his intent, turning toward Fox, "Indeed... your understanding seems to be without bounds." (OOC: Sense Motive DC 32 toward Fox)

Horvis 
Wednesday February 21st, 2007 8:55:12 PM

The centaur stands waiting with his companions. Horvis doesn't really understand Izen's concern ... the only thing, really, that Fox could do is deliver them to the wrong location. And, for Horvis, that simply means more opportunity to learn more of the Wold. Still, it is usually wise to be cautious when dealing with people.

Monthor 
Wednesday February 21st, 2007 9:46:30 PM

The dwarf moves silently ( Monthor? Silent? )
towards his pony and waves off the discussion.

" We've done enough damage here. Me chane me mind. Let's go on to the grove. "


Arien 
Wednesday February 21st, 2007 11:13:36 PM

"I do feel that we should at least make the attempt to raise the fellow considering what we have done. However perhaps now would not be the best time to do so. Of course there are other alternatives, we can attempt to finish what he was doing by stopping the giants though it would be the work of a lifetime." Arien shrugs in indecision as he looks at the others.

Draax 
Wednesday February 21st, 2007 11:31:19 PM

Draax rolls off his blanket and does an inventory check before readying his horse and gear. He has no idea what Izen is doing, but he wonders why the man is rehashing yesterday's evens and putting an even worst spin to it. Is the man trying to make the druid angry? He looks at the druid for any reaction before confirming his readiness to leave.

"I am ready to go."


Jova Kon  d100=6 d100=48
Thursday February 22nd, 2007 2:13:12 AM

As the others wake and go about preparing to leave the grove, Jova decides now is as good a time as any to speak his mind.

"I have travelled many places in the Wold. Seen many lifestyles. One common theme is life must one day result in death.

"Our graciuos host, Fox takes this a few steps further. Look around you. This grove is his to take care of. He is its warden. No matter what he does, how hard he tries, life here still passes on, death is as sure as life.

"With his old companion the late dwarf, they tried to cultivate the population in these parts as well. A very noble idea, and a good one. As strong as Khar-gur was, or could have been, is ow lost. Something stronger killed him. Fox recognizes this as a fact of nature. Even though he is upset, he knows that the strongest survive. Therefore he looks to the future, to find his new 'Khar-ghur'.

"It is the Druidic way. An understanding of life that few possess. Our friend Horvis comes with the same lifestyle. If we wouldnt have killed the giant, someone else would have. At least now, Fox has the oppurtunityto find a quality replacement. Maybe a better, stronger one.

Jova stops and nods his head in revererance to the druid Fox.

"One last comment. We are a group. We shall be judged as such. We are all individuals with different pasts, and strengths. As we ride to our next destination, I would challenge all to rethink if they want to be part of the 'group'" At the last word he emphasizes it as though a quotation.

"Acts such as Julianders lack of discipline, put the whole group at risk. Risk you all ask, and I say yes. In this situation the attack resulted in an unproked attack on a Good aligned creature. Hence we have done an evil act. Are we any better than the evil people we fight? I understand we do not like to talk over decisions, which is fine. But until this is resolved, if any of you attack anything, you had best have good reason. Or if anyone disappears with out reason. I guess until we build trust in one another, we shall be ineffective as a whole." Jova walks abit to the side where he withdsraws his rod of extending and begins to summon his steed. He is within hearing range, if there is to be a discussion.

ASF spell failure on first casting of 6
48 works. Spell will take me 20 minutes to perform. Lets say i casted the spell before my longwinded speech. So i have used 2 3rd level spell slots today.

Questioning the Druid - DM Marcin 
Thursday February 22nd, 2007 5:55:26 AM

While the opinions on how (or whether) the incident should be amended by party differ, most seem to agree that any such action will have to wait.

Izen: "A lot of people would be upset with us-attacking strangers recklessly, killing a force for good in the region, destroying all that you and your friend had worked for. And now you're still willing to take us to the next grove, no problem, just like anyone else? That's awfully understanding of you."

The gnome shakes with every sentence, as if iron nails were driven straight into his heart. Tears appear in his eyes again, but this time he wipes them out angrily with the back of his hand.

"It is the purpose of the Crossroads to serve everyone who comes here. It is my purpose. It is a duty I am sworn to. At times like these fill your heart with sorrow, it will not leave any room for hate. Thorn taught me that. I will not desecrate his grave and his memory by acting contrary to everything he believed in."

"You are free to leave either as you came or through the Crossroads, but you will need to leave tonight. Your presence is causing me too much grief. I will not accept anything in return from you."

Those concentrating on the words of the gnome do not detect any deception or hostile intent.

Izen 
Thursday February 22nd, 2007 9:25:40 AM

Izen nodded at the gnome's expression of sincere grief. He stepped forward and gently laid a hand on the gnome's shoulder in a gesture of comfort.

"I am truly sorry for your loss, and for our role in it," he said gently. "And sorry, too, to bring you more pain by its memory. I promise you, when our mission is done, I will return and do my utmost to make it right. This I swear, on my honor, and on the honor of the Families." The halfling sounded serious in his oath-taking.

"I'm ready to pass to the next grove now."

Horvis  d20+5=12
Thursday February 22nd, 2007 2:02:12 PM

The centaur moves forward with Izen towards the gnome. After the rogue finishes speaking, Horvis will extend a hand in a gesture of farewell.

"I pledge this also, if our actions have disrupted the natural order of things here, I will return to set things back on their path. For, as you and I both know, nature abhors a vacuum and some other power will replace Khar-ghur. Perhaps the one that rises in his place will be better or, more likely, not."

"I will return with Izen. But now I am ready to experience the magic of the Crossroads."

Horvis will then move to where Fox indicates, preparing to travel with his companions. He will study what Fox does to transport them in order to determine if it is some magic that he can perform.
Spellcraft = 12


Monthor 
Thursday February 22nd, 2007 2:56:16 PM

" What the other two said. Me'll be back with them too. "



Draax 
Thursday February 22nd, 2007 3:19:57 PM

Seeing that most of the party is ready to go, Draax keeps his mouth shut and guides his horse over to the others. He then waits for the druid to lead them.

Jova 
Thursday February 22nd, 2007 7:19:05 PM

Jova nods his head in assent and leaps onto his horse. He moves it over near Horvis, waiting on Fox to do his thing.

Tratain 
Thursday February 22nd, 2007 11:35:01 PM

Tratain moves over near the group, he looks a little sullen but is clearly still thinking about something.

He says to Fox "I promise I will try and help make amends in anyway that I can. Thorne and your Giant Friend had a vision for these lands, I will figure out a way to help set that vision back on the path to reality."

Arien 
Friday February 23rd, 2007 4:15:35 AM

Arien gathers his belongings and stows them in his pack. Then walking over and taking the reins of his horse, Arien returns to the group. Looking at Tratain the mage says, "I too would like to do something about the situation. We are responsible for what is to come, no matter how reasonable our actions may have been."

The grove of Peryhann - DM Marcin 
Friday February 23rd, 2007 6:46:04 AM

The druid nods and rises a short, black branch from some exotic tree. This he lights up like a torch. The flame is small, flickering, and blue, but the smoke emanating from it is dense and starts to gather around the party like a cloud of vapor. It has a pleasant, sandalwood aroma, and feels more like a mist than campfire smoke. The horses and ponies do not seem to be startled by it.

Fox takes a few steps towards the cave.

"Follow."

The inside of the cavern turns out to be a long, winding passage, now completely filled with smoke. The blue light of Fox's torch can be barely made out in front of the party. The Knights feel the walls and ceiling around them, but strangely there are no echoes, as if the group was treading on a soft carpet of old leaves.

The druid starts to chant - old, strange words without melody to them, just rhytm.

[Spellcraft DC30 to understand something about this magic. You can add your Druid and/or nature related PrC levels to the check. Highlight to display spoiler: {This is a site-related Conjuration effect, powered by Fox's Tree Stride spell, but amlified by ambient magic auras of the Crossroads. It would take several months of study at the site to learn how to channel such magic effectively.}]

It is hard to figure out how long this walk lasts - it could have been anywhere between a few minutes and an hour. The feeling of being surrounded by stone slowly fades, until the party finds itself in a forset again.

But how different this forest is from Culverwood!

The trees are small, dark, and twisted, and somehow seem sick and dying. Water starts to slouch under hooves of the horses. The Knights are riding in complete silence; no insects or night birds dare to break it. The light of the moon has a greenish hue. A dark shilouette of a bat crosses its face every now and then.

Fox's torch has burnt out. The gnome leads the party on in silence, until the group arrives at the feet of a tall willow. It's bark is dark brown and seems much healthier than that of the surrounding, lesser trees. Wind plays among its leaves, which are black with a hint of silver.

There, before the tree, Fox bows with reverence and says something in the strange language of Druids.

[If you know Druidic Highlight to display spoiler: {"Ancient Father Peryhann, Fox, the keeper of Crossroads, bids you greetings. I have brought travellers seeking to pass through your lands."}]

There is no answer. The party stands for a moment looking around, but all that can be seen are the surrounding black trees. Soon it can be noticed that Fox is gone, snatched back by the magic of his site.

It is only after a long while that one can see two huge, dark green eyes open in the bark of the tree. They are as big as bowls and stare at the party without blinking.

The willow is quietly watching the Knights, patience and calm of ages in its eyes.

Horvis  d20+12=25 d20+17=33 d20+18=35
Friday February 23rd, 2007 9:03:17 AM

The centaur watches intently as Fox begind the preparations to travel. Then, after a sudden realization, Horvis calls Aquial to him. He suspects that this will transport them beyond where Aquila can easily fly, so he wants to bring his companion along. With the eagle perched on his back, Horvis tries to identify what type of tree Fox has pulled the branch from. Sometimes having knowledge of these things is worthwhile.
Knowledge Nature = 25, Survival = 33

His intent study is fruitful, for Horvis understands how the magic works. But it's beyond his capability now. In future, who knows but it may be worth studying. Quietly, in a whispering voice, Horvis tells his companions what Fox is doing.

"He's using a Tree Stride spell, but the magic of this place is modifying. It would take me months to learn how to do it properly."

Walking through the tunnel is an unusual experience for the shifter. Really, he should be in a different form since his head nearly scrapes the ceiling in places. But the transition to the other forest is even more interesting. Horvis hasn't been here before, he sure of that. He would remember a place so sickly and, if he ever met Peryhann before, he would know it.

Horvis studies the grove's protector before speaking. He would like to know what kind of creature Peryhann might be, or if he is one of those strnage druids who devote themselves closely to plants. Clearly, from Fox's words and manner, Peryhann is a powerful being. After consdieration, he speaks in Druidic to the protector.

Druidic - Highlight to display spoiler: {Ancient One, I am Horvis. My companions and I wish to cross these lands to reach the lands of Dread. May we do so?"}



Juliander 
Friday February 23rd, 2007 9:39:32 AM

Juliander is stunned by the effects of Fox's magic. He stands dazed and confused for a moment, as his eyes focus to take in the scene of their current circumstances.

Izen  d20+15=22
Friday February 23rd, 2007 3:44:22 PM

Izen's expression did not betray a reaction to the extraordinary process they were witnessing (Bluff 22), nor did he react visibly to the willow's anthropomorphism. He hung back, waiting for Horvis to make introductions, and studied the surroundings (Spot, Skill Mastery, 27; Listen, Skill Mastery, 30).

Draax 
Friday February 23rd, 2007 7:03:12 PM

Draax follows the druid and stays calm on the outside; on the inside he has the nervousness of someone that is trying something for the first time and do not know what to expect. The nervousness escalates when the druid says a few unintelligible words and then vanishes a few seconds later. The appearance of the big eyes does not make him feel any more secure, but he feels a lot better when Horvis begins to talk in the same unintelligible language that the druid was speaking in.

As Horvis attempt to communication with the ancient tree, Draax waits to see what happens.


Arien 
Saturday February 24th, 2007 2:18:05 AM

Arien listens to Horvis' explanation of the magic and so does not attempt to study it himself. When they arrive a pained expression flickers across Arien's face as he surveys the woods.

Arien keeps an eye on the surroundings as Horvis addresses the tree.

Peryhann [extra post to help move things along] - DM Marcin 
Saturday February 24th, 2007 4:21:23 AM

[The branch was from a particularily oily variety of sandalwood. It doesn't grow around Plateau City.]

[Knowledge:Nature DC15 to figure out what kind of creature is the willow. Highlight to display spoiler: {*** A treant. ***}]

The eyes of the willow focus on Horvis and it answers in its strange language again. Its voice has a wooden quality to it. The words are slow to come out and overdrawn, and there is a creaking of wood in their background, like a ship laboring on a rough sea or a windmill at work.

[Druidic: Highlight to display spoiler: {Greetings Horvis, master of many shapes. Welcome to the graveyard of my trees.}]

Then it turns its eyes on the rest of the party and adds in Common.

"The fact that you ask for permission to pass is enough for me to grant it. Those who associate with the Defilers don't bother to stop by. I would caution you not to go there, though. Death is the ruler of these lands and undead guard the way."

[Next week my posts Mon, Tue and Wed will be about 5 h later than usual.]

Monthor 
Sunday February 25th, 2007 8:38:26 PM

Still recovering from this most recent tragedy, Monthor follows the others and remains quiet.

Izen 
Sunday February 25th, 2007 9:40:57 PM

"Many thanks," Izen said politely to the speaking tree. "Tell us, please, if you would--what is the nature of the land into which we are traveling? What are the inhabitants like? You mention the undead--are all the inhabitants like that?"

Draax 
Sunday February 25th, 2007 9:46:49 PM

Draax eyes widen when the treant speaks of the undead, but he remains silent as the group waits for Horvis to take the lead.

Tratain 
Sunday February 25th, 2007 10:57:42 PM

Tratain waits and Listens to the answers the Treant Gives to the questions asked.

Horvis  d20+12=15 d20+3=23
Monday February 26th, 2007 8:56:03 AM

The centaur hasn't seen such a creature before but he does have a dim recollection from his training. A treant, an animate tree, but Horvis doesn't recall much more than that. Still, it's another interesting creature of the Wold. When the creature speaks, Horvis will reply in Druidic.

Highlight to display spoiler: {"Thank you, Ancient Peryhann. I am honoured to be in your grove."}

Horvis continues in Common for the benefit of his companions.

"We have no choice but to go into the Lands of Dread, despite the threats there. We hope to be equal to the threat."

"You mention the Defilers. Are they the ones that caused the death of your trees? What can you tell them of us, since knowledge is often the best weapon?"
Diplomacy = 23, natural 20


Some answers - DM Marcin 
Monday February 26th, 2007 10:43:08 AM

The willow closes its eyes for a moment and then opens them again. There is some sort of movement and the tree appears to have, for lack of a better word, settled. Branches twist ever so gently. The overall impression is that of hands being folded.

"The Lands of Dread are what Wold will become when the sun burns out and death claims all. This used to be part of Culverwood, old and green, but long ago Great Evil came and settled in its midst. I know not its true nature, but I can feel its presence, even now, even from here, sitting like a spider in the middle of its web... It feeds on life - nay, it gorges itself on it, slowly poisoning the land with death and unlife. I imagine the land around its abode is as dead as stone - the trees that used to grow there are dead husks and black shadows, and no longer call to me. But I have never gone that far into the Lands of Dread."

"Outer reaches of this realm are lands of strife, where vibrant life tries to oppose the death slowly being seeped into the soil. The closer to the source, the harder the fight. What you see here" - the tree points with one of its branches around in a slow, fluid motion - "is a fight that has been lost. All that is left here are dying trees, and me to mourn their passing. The Lands of Dread are like a poisoned wound in the middle of Culverwood. The center already dead, and the flesh around it festering."

The willow goes silent for a while. It might not be comfortable talking for this long, or maybe it contemplates what to say next.

"There are no animals there, no birds, no clean water... No normal settlements I know of, no roads, no paths - save one. No sane person voluntarily makes his home there. Only undead roam the land, restless, vile spirits mourning their souls consumed by the Evil long ago."

"Such is the nature of the lands you want to travel into."

"The Defilers are servants of the Great Evil, or maybe parasites feeding off its malice, I no longer know which. They are drawn to this region like flies to a fresh carrion - mages, hedge wizards, twisted sorcerers, servants of dark gods, and their ilk. No month passes here without me witnessing some power-hungry wizard or corrupted druid enter the desolation and never come back. Most die. Some are consumed by the Evil. Others survive, and these group together and build their dark towers in the swamps. There are many such groups, sometimes working together, sometimes warring. I know not what dark business they conduct, but I can smell the stench of their malice even here."

The tree blinks.

"Forgive my ramblings, solitude affects even my kind. You asked questions. Let me answer them."

"The only live beings who settle in the Lands of Dread that I know of are whom I call the Defilers: powerful mages and their servants. I suspect they have all sworn oath of loyalty to the Great Evil and serve its needs."

"There are countless swarms of undead wandering the land, victims of the Great Evil from all the ages of its existence. Most of them are of the spectral kind and of lesser power, but there are thousands of them. It is best not to draw their attention unless you want to be constantly pestered by them."

"It is not the Defilers who have slain my trees, but their hidden master. Yet the Great Evil seems to have been dormant for years, and it is its servants who now cause most harm in the lands of the living."

"I can't tell you much more about them, for each group is different. They are wary, always on the lookout for trouble. They are crafty, masters of guile, stealth, ambush, and a blade in the back. They are ruthless. They are cruel. They are paranoid. They are powerful."

"What is your business in the Lands of Dread? If you travel to Windbourne Hills you would be much better off taking a roundabound way."

Jova 
Monday February 26th, 2007 6:38:17 PM

Jova listens intently to the ancient tree. Madness is what he heard. And they were going to enter into such world. Looking at each of his companions in turn, he decided that the situation could be worse.

"Horvis, ask him if there is anyone, or anything that we can trust? Ask if there is anything we can do for him, while there." He can feel the intensity of Z on his shoulder.

"I have travelled much in the Wold, but I have to admit I have always skirted the Dreadlands. I will be needing direction, on fighting and dealing with the undead." He directs this to the rest of the group.

Juliander 
Monday February 26th, 2007 8:18:32 PM

Looking to the willow, "We're here to investigate the activities of the Sons of Dread good tree. Any advice or direction you might give would be of great value to us."

Horvis 
Monday February 26th, 2007 11:00:02 PM

The centaur listens intently as Peryhann relates the story of his dying forest. He has heard of such things before but now may have a chance to witness them himself.

"As my companion says, we are tasked with investigating the Sons of Dread who reside within the Dreadlands. Is there any chance that those you call Defilers may be the Sons of Dread? What you describe sounds like what we have heard of the Sons of Dread."

Horvis looks around at the dying forest, wondering what exactly might have caused this. It is the sort of thing that should be put right.

"Is there anything that we can do for you? Perhaps to help this area recover? Or do you know of any other group that strives for nature and good in the area?"


izen 
Monday February 26th, 2007 11:10:25 PM

Izen nodded and listened, keen to learn what more he could. He glanced at Tratain; the chosen protector of Domi would be an important ally in the travel ahead of them.

Draax 
Tuesday February 27th, 2007 12:16:24 AM

Draax listens as the tree speaks and then the questions asked by his teammates. He is not too happy about hearing that the group will have to deal with Defilers as well as the SoDs.

Monthor 
Tuesday February 27th, 2007 7:45:24 AM

Monthor keeps listening and behaving himself.



Even more answers - DM Marcin 
Tuesday February 27th, 2007 12:32:08 PM

"I do not think you will encounter anyone or anything in these lands that will be trustworthy. If you enter, you will have to rely totally on your own. I know of no other groups of honorable alignment whom you might ally with."

"Sons of Dread? Hmmm. Yes, it might be possible that those whom I named the Defilers gave themselves that title. I do not sense any other noteworthy power in there, so we might be talking about the same people."

<Sigh> "There is nothing either I or you can do for the forest. A wound won't heal until the gangrene festers in it. And challenging the Great Evil itself is, I fear, a feat beyond the strength of the whole Dragon Consortium combined."

"Advice, hmm? Let me think..."

"As I said before, there are no roads. But there is one trail." - the tree points to the East - "Young, corrupt magelings have beaten this path in the swamp. Every few weeks a small group of two or three goes that way. I have never seen them come back."

"I came to think that this is how the Defilers get new members. If that is true then the road might be protected from undead. Maybe you could explore it and see what's on the other end."

"One more suggestion - leave your mounts in my care. If they drink the dark waters of the Dreadlands they will most likely perish."

Monthor 
Tuesday February 27th, 2007 1:08:59 PM

" Maybe it be time for a more covert approche. If we were to dress like these magelings and keep to the roads we may be able to avoid trouble.... yes, me said "avoid" trouble. "

...
..
.

" Sounds like we're going to have to keep our clerical types healthy. Tratain, ye feel up to the task of taking out these undeads for us? Are our weapons going to be able to harm them? Have we figured out yet what kind of undead we be talking about? "

.....
..
.

" It will be me pleasure to leave me mount behind. Me never liked riding on the back of these hell beasts anyway. "



Horvis  d20+11=18 d20+7=20 d20+17=35
Tuesday February 27th, 2007 1:41:01 PM

The centaur nods in acknowledgement before speaking.

"Thank you, Ancient One. Your caution about our mounts, should we also leave our companions here? And ourselves, should we consume only food and drink that we carry or create magically?"

While waiting for a response from the treant, Horvis looks to the east where Peryhann had indicated a trail might exist. Of course, since he knows something of predators, he is doubtful. He turns and speaks quietly to his companions.

"Some spiders and other creatures make very interesting traps for their prey. Or, like some people do to catch fish in shallow water. They building cunning webs or nets that steer smaller creatures in, much as this path seems to be an easy path into the Dreadlands. Perhaps it truly is a safe path, or it might lead directly to what consumes this continuing stream of evil people."

Horvis pauses for a moment to gauge his companions' reactions before continuing.

"Of course, Monthor there will think that beating on the front door with his axe is the best strategy. Am I not correct?"

Once the discussion ends, Horvis will bid farewell to Peryhann and prepare to lead his companions to the east. If Peryhann didn't recommend leaving Aquila, Horvis will call the eagle to him and then direct it to seek creatures around the party. From what Peryhann said, he and his companions can assume anything moving in the swamp to be hostile.

Once he and his companions are ready, Horvis will lead the way east until the track is in sight. As he goes, Horvis will look for signs of others moving through the swamp.
Handle Animals = 18, Spot = 20, Survival = 35


Draax 
Tuesday February 27th, 2007 1:58:41 PM

Draax continues to listen to the tree and feels a little concerned about traveling across the unknown land without horses; even if he knows it is for the best.

He snaps his head sharply and looks in the dwarf's direction. He begins to narrow his eyes wondering if the dwarf was somehow switched while they were traveling to this place. He has dealt with doppelgangers before and knows how easily they can replace someone. Draax makes a vow to himself to keep an eye on dwarf for any other out of character comments. The uncharacteristic comment from the dwarf does bring up a question from Draax. "Are the magelings dressed in any particular fashion or symbols and is there any specific time of the day when they walk the trail?"


Monthor 
Tuesday February 27th, 2007 2:33:09 PM

Horvis
"Of course, Monthor there will think that beating on the front door with his axe is the best strategy. Am I not correct?"

Monthor
" Isn't it? "

...
Draxx
The uncharacteristic comment from the dwarf does bring up a question from Draax. "Are the magelings dressed in any particular fashion or symbols and is there any specific time of the day when they walk the trail?"

Monthor
" Right, that way, we can jump them and bash them over the head to take their clothes.... right Draax? "



Arien 
Tuesday February 27th, 2007 4:03:45 PM

Arien considers a moment as the others discuss courses of action. After a few moments of throught the mage speaks up, "Draax, do you remember when we worked with Marcus? It almost seems that things have come back full circle. The Sons were up to something then and we disguised ourselves with alter-egos and snuck into their stronghold, it seems to me that something similar would be fitting now."

Arien pauses a moment before continuing, "I have a spell that will disguise us as whatver I choose." Arien is speaking mostly to the newer members of the party since they might not have had experience with the spell before. "I could disguise us as a band of evil looking adventurers which could help us infilitrate these lands. Of course any wary spellcaster will discover the illusion and may try to counter it. Which of course would be bad for our health. I would almost suggest a double layer of disguise, now many do not have the means to disguise themselves right now so it may be beneficial if we were to teleport back to a location with an outpost of the Catacombs so that we could prepare ourselves fully."

Juliander 
Tuesday February 27th, 2007 8:34:02 PM

Looking to Arien, "I have some illusory magic, but it is very temporary. How long does the dweomer that you speak of last? It may be our best option."

Tratain 
Tuesday February 27th, 2007 9:13:07 PM

Tratain says "I Don't think its a good idea for us to Try and Infiltrate that deeply into thier stronghold. We Have several members who could sneak around thier stronghold and discover what we need. We can disguise ourselves with Ariens Veil spell as something really small so we can avoid detection from long range. Once we get Close I bet Horvis and Izen can sneak around and find information."

He continues "I really dislike the Idea of us walking into that place even in disguise when we have no idea how many enemies there may be in there, it may be impossible to fight our way out if we get detected. Theres also probably no way I could go undtected for long in an encampment of the Sons of Dread, Being a cleric of Domi I put off an Aura that will scream who I am to anyone who knows what it is they are senseing."

"We also need to be careful not to wake whatever it is that sleeps there. The treant said he wasn't sure if the entire consortium could defeat it if it awoke, thats not something I think we want to be responsible for. It would be best if the Dread never knew we were in thier lands at all, we need to take a slower Pace. Scout out our obsticles and find the best way to overcome them without being seen if possible. Then let Horvis and Izen at least search for what they can find out without all of us trying to sneak into one of thier camps, I'll bet they could learn more in a few days sneaking around listening that we could in Months trying to gain thier trust as new initiates."

Izen 
Tuesday February 27th, 2007 11:19:23 PM

Izen nodded at Tratain's words. "Our mission was to investigate and bring back word of what we found--not to confront the Sons of Dread." He looked meaningfully around the group.

"There are many means of concealment, and we would be wise to consider all of them. We must not only hide our purpose and our appearance, but also our auras, and even our very life forces." He retrieved a potion from a pouch in his ever-present backpack--indeed, the item seemed to be sitting right on top of the pack, as if he had expected to need it, or as if it had come to his hand-- "I have a few potions that could hide me from undead creatures, but they are ... rudimentary at best. Someone with divinely granted powers could do far better."

The halfling looked at Tratain and Horvis. "Your presence here is both our greatest risk, and our greatest resource. We need whatever powers you can grant to hide our presence here. As for the rest of us--" he looked around once more-- "It's our job not to be noticed."

Jova 
Wednesday February 28th, 2007 12:32:18 AM

Listening to the others talk and plan he is silent for some time.

"Can I make a suggestion? Since we are here to gather information, why should we ponder going to the heart of the land. What if we just made a wide berth, skirting the land on its fringes. That way maybe we find supply routes, or other important secrets. Ifeel Tratain is correct, we are not strong enopugh to rouse the true enemy. Our talents would be served scouting."

The Trail - DM Marcin 
Wednesday February 28th, 2007 8:12:49 AM

The tree answers some final queries.

"Shadows. Wraiths. Some spectres. A ghost of an evil mage every now and then."

"Yes, you are definitely better off not eating or drinking anything you find in this land. As for your animal companions, it is your decision if you take them or not. I imagine it will depend on the tightness of the bond between you."

The willow gathers the mounts left in his care. One of the ponies starts to nibble on his leaves and he gently brushes it off. [I believe the general consensus was to leave the mounts behind. Please let me know if you prefer to take yours along instead.]

"There was no special pattern I would be able to discern between the times of travel and the attire of the ones who take the trail. Maybe the knowledge of the existence of the path is something that identifies them as petitioners?"

"You probably can expect to travel along the trail for a day or two before coming across the first group of the Defilers."

"The Great Evil itself is many days of travel deeper into the center of the desolation. If you start to feel the very Wold itself nibbling at your life force you will know you have gone too far."

The group gathers to depart. The tree watches the Knights calmly, and finally bids them farewell.

"Be careful and Light guide you."

[...]

The Lands of Dread


Entering the Lands of Dread - DM Marcin 
Wednesday February 28th, 2007 8:23:44 AM

It takes an hour of walking to reach the trail Peryhann was talking about, and during this hour the group experiences for the first time a bit of what the Dreadlands have in store for travellers. For now it is a lot of mud and water in the boots.

The trail itself is not a beaten path - too few travel it to leave an easily discernible way. Careful reading of the tracks is needed not to lose it, but its presence can be seen every now and then in a line of stones allowing a crossing of a stream or a tree log dragged to span a pit.

Horvis notices that somebody travelled this way not longer than a day ago. Two pairs of human-made boots have left their imprints in the mud here and there.

It is an hour to midnight. The sky is pitch black and the moon is shining green. The dark forest stands silent before the group.

[I will need your marching order. If you have any magic effects/class features/feats active that are related to perception/detection please list them in your next post. Starting tomorrow I resume posting at my usual time.]

CDM Jerry 
Wednesday February 28th, 2007 10:22:28 AM

Joe, please post the report for last week and send me a copy in email. Thanks.

Izen 
Wednesday February 28th, 2007 8:52:10 PM

"I couls scout ahead out of sight," Izen offered. "With a Message spell, I could stay in contact with the group. But we should camp and wait until morning to press on--no sense in giving an advantage to creatures that see better in the dark than we do."

He looked to the others--"we need to think this through before pressing on."

When marching:
Ring of Invisibility active
Spot, skill mastery, 27
Listen, skill mastery, 30

Horvis  d20+11=20 d20+17=18 d20+7=27
Wednesday February 28th, 2007 9:20:01 PM

The centaur tried to tell Aquila about the dangers of eating things from this swamp. Horvis is not too certain how well he did, but he's never known Aquila to be overly fond of carrion.
Handle Animal = 20

As the party trudges through the swamp, Horvis peers miserably at the mud sucking at his hooves. This is one of the reasons that he chose to follow the path of the shifter. There are so many forms better suited to travel through this mess. As he walks, Horvis looks for sign of animals in the swamp. If he has to impersonate something, it's best if he takes the form of something native to the swamp.
Survival = 18, natural 1
Spot = 27, natural 20


Once they reach the trail, he listens to Izen.

"I'd agree. Find a dry place to camp, make sure all the casters are prepared for this."

Horvis then gestures to the swamp. "Would you rather have me scouting on foot, or flying overhead. I could see further from overhead, but if nothing else is flying I'll be announcing our presence to everyone."

Perception / Detection
Depending on form chosen, may have significant bonuses to Spot or other skills. Also might have Track feat or darkvision.
Depending

Monthor 
Wednesday February 28th, 2007 10:21:08 PM

Monthor stays in the middle of the marching order, close to Arien.

-----------

" Stay grounded Horvis. Better not to announce ourselves anymore then we have to. "



Tratain 
Wednesday February 28th, 2007 11:02:49 PM

Tratain will walk a little ahead of Arien and Monthor Wearing his Goggles of Night when it is dark out so that he can see.

He says "Try and find a secluded spot where we can rest up for teh night, we want to try and avoid any contact with the Sons of Dread if we can."

Tratain will get the two hours of Rest that he needs and then stand watch for the rest of the time the group is camped.

ADM Joe 
Wednesday February 28th, 2007 11:07:28 PM

Posting Report for week ending Friday Feb 23rd

M T W R F
DM X X X X X
Tratain X X O X X
Jova X X X X O
Monthor X X X X X
Izen X X X X X
Arien X O X X X
Horvis X X X X X
Draax X X X X X
Juliander X X X O X

Arien 
Wednesday February 28th, 2007 11:39:26 PM

"Agreed, let us find a portion of the path that might be less traveled. I have a rope trick spell memorized so that we can rest easily." Arien begins to look around for such a spot.

Draax  d20+7=22 d20+3=4
Wednesday February 28th, 2007 11:42:04 PM

Draax listens to the others and although he hopes that they will not need to come in direct contact with the Dreads, he knows that group might have to get close to get the information they need.

"I agree that it is best to not be seen, but if we have to spend any length of time out here, we might not have that option. Hopefully we can get a good lay of the land and find a secure pocket that we can hide in. If we do have to get close for a short period of time to get the information that we need, Arien's infiltration idea might be our only option."

As they stop to make camp, Draax listens to the comments of the others. At Horvis' suggestion of flying above the group, Draax says, "Before you do that, lets make sure that there are actually birds in this area. If there are no birds around here, your flying will alert anyone that notices that something is out of place. If there are birds around here, you will need to change into one of the types of birds that are in this area.

As for a marching order, I am not good at picking up trails or noticing tracks so being up front is not for me unless it is to support someone who has some sense of nature. I can cover any other place in the order."

Draax will rest for the first two hours and then spend the rest of time on watch with Tratain.

Perception / Detection
Draax only has spot/listening skills and low-light vision.

(22 spot check and natural 1 listen check, if needed)

Juliander 
Thursday March 1st, 2007 12:56:24 AM

Juliander stays toward the rear of the group, and keeps a weather eye out for trouble. To Arien, "Aye... a rope trick spell would be just the thing."

Jova -Darkvision 13 hours-  d20=20
Thursday March 1st, 2007 2:40:48 AM

Jova gets down off his summoned mount. With a wave of his hand he dismisses the beast, it returns to where it was summoned from. With a practiced gesture, his hand flutters, and he casts darkvision upon himself.

"I will take first watch then. I will wake you Tratain in a couple of hours, then i shall rest. I plan on summoning my mount once again. I will be riding around the group, about 50 feet away at all times. To the casual observer, we will look like a slaver party.

"I can also summom one other. Juliander you seem good in the saddle, would you like one? If not speak up and I will get you one.

"The ancient one said we can trust noone, so be thinking what sort of signals we can give each other, if our information gathering turns to battle, in a blink of the eye."

Camping - DM Marcin 
Thursday March 1st, 2007 3:01:46 AM

Horvis is reasonably certain he managed to convey to Aquila the idea that it's not healthy to eat things found in the swamp.

The swamp seems to be devoid of animal life. The party passes under some crow nests, but these have been abandoned. With the coming of the sickness the animals moved away. Only the plants were forced to stay and endure.

Urged by their spellcasters the party finds a secluded spot and makes camp. Arien's Rope Trick can provide a dry and comfortable resting place for everybody if the party leaves the rope dangling in the air. If the rope is to be pulled up somebody needs to stay outside. The birds will probably have to stay on trees, too [eight creatures per Rope Trick, or seven if the rope is pulled up].

[Let me know if somebody wishes to stay outside and if such person wants to sleep or keep awake.]

The forest is dark and silent. The odor of swamp hangs heavy in the air. It is quite cold and everyone can see their breath. It will probably be time to break out winter clothing soon. One can't help but wonder what the morning will be like in this tormented land.

Monthor 
Thursday March 1st, 2007 10:02:19 AM

Jova
" The ancient one said we can trust noone, so be thinking what sort of signals we can give each other, if our information gathering turns to battle, in a blink of the eye."

Monthor
With a sly grin, Monthor replis....
" How about me axe splitting someone's skull? Is that clear enough? "
....
..
.
" How's this or a marching order then... two side to side ::

Horvis and Izen on recon doing their thing.
Me and Julie at point, then Draax and Arien
Tratain and Jova riding around with the horses."



Horvis  d20+7=13
Thursday March 1st, 2007 12:44:33 PM

The centaur listens to Arien's suggestion to provide a magical shelter before shrugging.

"I'd rather stay outside, if you please. Someone should keep watch over the luggage, if nothing else. Me, I'm not going to put my Haversack into your shelter."
Knowledge Arcana = 13, about extra-dimensional spaces

"I'll stay out here to keep the birds company, too. Don't worry about me, I'll change into something that doesn't feel the cold too much. The question is, should I change into something that can hide? Or something that looks evil and tough enough to scare things?"

Depending on what his companions suggest, Horvis will change into either a treant or a troll.

"Hmmm, Monthor's suggestion makes sense. I can be in front, in some form. If you want to pose as slavers, I can be a big dog like such people use to track slaves. Or as something big, like a giant or ettin that might be leadign the slavers."

Horvis prepares to stand guard for the night, waiting for a response from his companions.

Izen  d20+25=32
Thursday March 1st, 2007 2:33:46 PM

"Good idea about the haversack," Izen agreed. For the first time that anyone could recall, Izen took off his ever-present pack, and handed it to the centaur for safekeeping before entering the extra-dimensional space. He quickly retrieved a sling, bullets, and several potions (Highlight to display spoiler: {Oil of Magic Stone, Potion of Shield of Faith, and Potion of Darkvision}) from the pouches before surrendering it. "But let me know when you want to rotate watches, Horvis. I'm glad to take a turn." He would don the pack as soon as he descended for his turn on watch.

As the group discussed the foray into the Dreadlands, the halfling made several following comments. In fact, it was the most that any in the group had heard him speak up to this point. When discussing the matters, the halfling's tone was crisp, factual, and professional--almost military:

"The marching order Monthor proposed sounds fine to me."

"Tratain: If you have the ability to cast a spell to Hide the group from Undead, it would seem wise to cast it. I'm guessing that, with your advanced relationship with Domi, you could probably hide all of our life forces for several hours at a time."

"Horvis: It would also be worthwhile to consider casting a spell that allows us to Pass Without Trace, or the like, if that is possible."

He sniffed and eyed the night sky. "Getting colder. If it turns truly cold, I have a potion or two to Endure Elements, but that, too, might be a worthwhile spell to cast on those who might be susceptible to the elements."

"When we're marching, I think it best for all of us to avoid being seen in our real forms. I can hide myself easily enough, but for the others, what about an illusion of some kind? Some way to disguise the appearance of those who are visible? Jova Kon, Arien? What do you think?"

"If some of us are not visible, a simple Message spell is usually helpful for communication with one central member of the group. Juliander: You supplied that when we fought the giants. Perhaps you could again? Or, does someone else know a better communication spell?"

"Horvis: I agree that hiding your true form is best when standing watch. The question is, what form would attract less attention? Until we know more about the inhabitants of this land, I don't think we know the answer to that question--a problem for our march as well as standing guard. For me, while on watch, I would prefer invisibility and a shield against detection by undead. I can supply the former, if someone else can supply the latter--I'd rather not use up my potions of Hide from Undead unless needed."

When on watch:
Spot, skill mastery, 27
Listen, skill mastery, 30
Ring of Invisibility active
Potion of Hide from Undead, unless a party member can cast it
Hide--if applicable--32

Tratain 
Thursday March 1st, 2007 10:46:31 PM

Tratain says "Good Idea's Izen. I can hide us from Undead for about 2 and a Half Hours at a time, I can extend that three times using my Magic Rod. I will ask Domi for the spell 3 times, that should keep us hidden for about 15 hours out of the Day, that should be plenty."

He continues "Magic to protect us from the elements would be usefull as well, along with the Ability to Hide us From undead I can make myself and One other immune to the Cold, everyone who can Cast it should cast it on themselves and one person who Can't do it for themselves that way we aren't taxing on spellcaster for it."

-----------------------------------------------
ALL SPELLS CAST AT CASTER LEVEL 16

Condensed List of Spells Memorized:
0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: Endure Elementsx2; Shield of Faith;Hide From Undeadx3 ;Prot. From evil;(Sanctuary)
2nd Level: Delay Poison; Remove Paralysis; Align Weapon; Resist Energy, Lesser Restorationx3 (Spiritual Weapon)
3rd Level: Invisibility Purge;Magic Circle; Remove Disease ;Magic Vestmentx3*** ;(Protection from Energy)
4th Level: Freedom of Movement;Death Wardx2;Dimensional Anchor: Magic Weapon*(Divine Power)
5th Level: Disrupting Weapon; Righteous Might;True Seeing;Quickened Shield of Faith (Spell Resistence)
6th Level: Healx2; Mass Bears Endurence; Greater Dispel Magic (Blade Barrier)
7th Level: Holy Word; Summon Monster VII;Undeath to Death(Power Word Blind)

Draax 
Friday March 2nd, 2007 12:19:55 AM

Draax nods his head in agreement at the mention of using the rope trick. Feeling the bite of the weather, he agrees with using a endure element spell. "How many endure element spells do we have? I have a few arcane scrolls with the spell on them that one of you that can use arcane scrolls can cast it from.

I agree with Jova that it might be a good idea to have a word or signal that will let everyone know that something is not right without letting anyone else within ear shot in on it. I have no idea what that should be, but I do think it is worth having something."

Jova -Darkvision 13 hours 
Friday March 2nd, 2007 12:25:39 AM

After dismissing hismount, Jova moves closer to the mage Arien.

"I dont have any disguise spells, that last long term, few minutes here and there. So i will be fine the way I am, work better that way. I will rest for a time in this rope trick thing, if Horvis will watch my bag as well. After a couple of hours i will exit, and help Horvis with the watch."

Before handing Horvis hisbag, he removes his well crafted staff, which felt good in his hands once again. Very good.

Juliander 
Friday March 2nd, 2007 12:52:24 AM

"Horvis... I would be in your debt if would you be so kind as to keep an eye on my haversack as well? I'm not sure how the magic of the pack will interact with Arien's spell." Juliander intends to spend an evening's rest in the rope trick area, and take a watch if needed. "If you need me to take a watch, I'll be happy to do so."

The grey morning - DM Marcin 
Friday March 2nd, 2007 6:40:38 AM

The group wisely decides to remove their nondimensional containers before entering the Rope Trick. [Good call. Checking if you will remember to do this was the reason why I had to do camping as a separate post.]

The night passes uneventfully. Daylight comes eventually, but the sun is not visible, as the whole sky is clad in dark grey clouds, moving about pregnant with rain and lightning.

The new day did nothing to the boquet of swamp's odors, though - something everyone is painfully aware of the moment they emerge from the Rope Trick space.

And so the cautious journey begins, with Izen and Horvis in the lead and the rest of the Kinghts tagging along.

The trail leads straight through the marsh deeper and deeper into the desolated land. With every step the trees grow more twisted and strange, slowly changing colors to those of greys and purples, their shapes growing more bizzare with every passing hour. After noon, which was punctuated only by the sky turning the lightest shade of grey for the day, the party starts to get an impression that it is walking through some strange, alien land.

The journey is taxing on endurance of everyone. A distraction comes several hours later, when Izen stops the group and listens intently.

There seem to be voices coming from afar, a bit to the side of the trail. The words can't be distinguished at this distance, but it sounds like a loud argument.The speakers sound human.

Monthor 
Friday March 2nd, 2007 9:25:32 AM

Monthor rubs his hands together and a small drop of saliva trickles down the side of his mouth.... but then he stops and a large frown forms on his oh so ugly face.

Monthor then whispers...

{ Me bet ye all want to be stealthfull and sneaky don't ye? Fine. Send the stealth sqad in to see what's going on.}

Izen  d20+17=36 d20+20=22 d20+23=35
Friday March 2nd, 2007 12:45:57 PM

Izen reappeared long enough to smirk and nod at Monthor's comment.

"Juliander or someone--a Message spell so that I can relay what I find out. Tratain--a Hide from Undead spell, if you haven't already covered us all. And someone--" he pointed to his sodden boots-- "A Prestidigitation spell to dry my clothes. Can't be very stealthy if I'm dripping."

Assuming that the group agreed to this course of action, and once the preparations were done, Izen vanished again.

DM and anyone who can see invisibility Highlight to display spoiler: { Izen activated his Winged Boots and took to the air, flying silently in the direction of the voices, until he could see and hear what was happening. He carried with him his iron Bands of Binding in one hand. (He had returned his other items to the haversack after exiting the Rope Trick.}

Spot--rolled this time--36!
Listen--rolled this time--22
Move Silently--rolled this time--35!
Ring of Invisibility active
Winged Boots, 5 minutes, 2/3 charges for day remaining

Horvis  d20+17=26 d20+7=27 d20+7=23 d20+3=4 d20+3=22
Friday March 2nd, 2007 1:42:15 PM

The shifter hunkers down on the trail, looking for a dry spot to sit. Horvis is in the shape of a riding or hunting dog, so he scratches himself while looking up at his companions.

"If you're casting Message, you might as well do me, too. Let us know if Izen sends something back. Want me to sniff out who or what might be there?"

After waiting for a response from the others, Horvis moves ahead while sniffing the ground and air. Unlike a real dog, however, he is studying the trail for tracks. Izen's scent is carried on the wind as the invisible rogue flies about. And Horvis is paying attention to the cover between himself and the voices. He will approach to scent range (30 ft to 60 ft) unless there is nothing to conceal him. If need be, he will creep ahead in the sater and undergrowth. Unfortunately, he serves mainly as a distraction to cover Izen's approach.

Rolls & Stats
Survival = 26, 30 with Scent
Spot = 27 (natural 20)
Listen = 23
Move Silent = 4, natural 1
Hide = 22

Wildshape = 1 of 9/day

Riding Dog - Medium Animal
Move = 40 ft.
Scent ability

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider, Pass without Trace, Speak with Animals(2)
2 - DC 18 - Barkskin(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants, Control Water, Giant Vermin, Myrridan's Blackthorn, Rusting Grasp
5 - DC 21 - Animal Growth(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path, Mass Bear's Endurance, Mass Cat's Grace
7 - DC 23 - Windwalk



Draax 
Friday March 2nd, 2007 5:40:56 PM

Draax waits quietly for Izen, Horvis and anyone else that goes to investigate to return.

Juliander (message, see invisibility) 
Friday March 2nd, 2007 7:54:44 PM

Juliander casts message, targeting everyone in the group, and then casts see invisibility so that he can keep tabs on Izen, purely for his own safety.

Jova 
Sunday March 4th, 2007 12:31:24 AM

After leaving the rope trick, Jova summoned his steed once again. Straightening his pack, he mounts and flllows the group. He rides back a few hundred yards every once in a while to make sure they are not followed.

When izen tells them of the upcoming people, Jova braces himself for a battle.

"Horvis before you run off come here." Jova pulls his wand of invisibilty from his coat. Leaning down he touchs the wolf, and the wolf disappears. "That should last about 3 minutes. Enough time to run up there, look around, and get back to tell us the lay of what is happening."

"By the way, I have used the word 'Jarka' in the past for quick actions with Z. If that works for everyone, uliander can relay the word to Izen through the message spell he cast.

"Monthor, i have a spell that will increase your foot speed. Actually double it. Would you like to try it?"

Monthor 
Sunday March 4th, 2007 11:50:21 AM

" Make it so Mr. Jova. "

Tratain 
Sunday March 4th, 2007 10:09:40 PM

Tratain says quietly "The Hide from Undead spell should be active still. The rest of us will wait a little ways away until you check it it out Izen. We want to avoid contact if possible, maybe we can follow who's up ahead to one of the Dread bases."

Voices - DM Marcin 
Monday March 5th, 2007 9:23:01 AM

The group stops briefly to prepare for possible trouble. Izen and Horvis depart to investigate, each travelling the swamp in his own unique way. The contact through Message spell is soon lost, as it turns out the speakers are at least half a mile away.

It takes the scouts about ten minutes to assess the situation and make it back to give report. Here is what is relayed back courtesy of Juliander's magic:

Two travellers are standing on a small patch of dry grass in the swamp. Both are human. The first one is a tall, young, pale blonde, dressed in a worn leather jacket and carrying a small crossbow and a quarterstaff. A large backpack, tall, cowskin boots, and practically his entire person is cowered with mud - some already dried up, some fresh. The second one is a shorter, stocky fellow, copper skinned and dark haired. This one wears a cloak that used to be black before it has been subjected to the perils of marsh travel. No obvious weapons are visible on his person, but judging by his muscular posture he might not need them too often. A traveler's bag has been slung on his back.

The pair seems to be engaged in a heated argument that is about to turn into a row, and possibly a brawl - right now they are facing each other; the tall one has grabbed the blackcloak's collar, the stocky one has one hand on his opposer's shoulder, the other one on his belt. At the moment they do not seem to pay too much attention to the surroundings.

Their converation has turned into a shouting match. Both are now yelling (in Common) at the same time:

"Some shortcut that was, graverobber! If only I stuck to my-"
"You'd be dead, you cretin! You couldn't find-"
"Shut up! Shut your trap, you pathetic hack of a-"
"Mongrel!"
"Corpse sniffer!"

On it goes.

Horvis's smell brings in an unpleasant stench of unwashed travellers. [Horvis Highlight to display spoiler: {The scents Horvis can sense are a mix of adreanline, fear, excitement, and aggression. The aggression is taking more and more prominent place with every moment.}]

The Knights are approximately half a mile away from these two. Izen and Horvis can assume they are anywhere between the strangers and the party.

Izen 
Monday March 5th, 2007 1:43:21 PM

DM Highlight to display spoiler: { Izen floats in the air as long as he reasonably feels his boots and ring will hold out. He then quickly returns to the group while there is enough time to move away unseen.}

After a short time, Izen reappears near the group and quickly reports what he saw ahead.

"In my opinion, I see no reason not to let these two fools fight it out for themselves."

Juliander 
Monday March 5th, 2007 6:16:34 PM

Attempting to get a good read on the situation, Juliander mentions off hand, "It could be a ruse to make us believe that they are ready to fight one another, and when we approach to discover the matter, they... and their hidden compatriots... ambush us. We should proceed all the same... but I would advise that we err on the side of caution."

Monthor 
Monday March 5th, 2007 7:24:56 PM

" Yes, yes, yes... let's go and see what the orc butt smellers are fighting about. "



Draax 
Monday March 5th, 2007 8:40:17 PM

Draax listens to the reports and suggestions about the arguing individuals. He adds his own suggestion to approaching the men.

"I kinda agree with Izen about letting them settle their dispute on their own, if that is what it is. It we are going to approach them, I hope it is for a better reason that to stop them from fighting. Do we want information from them or directions? Do we want to find out who they are because they are in our way? I do think we should at least find out who they are, but just being here does not speak much for them having any goodness in their hearts. If we approach them as a group, they might attack because they feel threaten. Showing any concern for them will let them know that we are out of place.

I think a couple of us should approach them to see what they do. If it is a trap; we could spring a trap on their trap. If it is not a trap, they might not feel as threatened if they believe that they are not completely out numbered. I think two to four of us should approach them and make just enough noise so they know we are coming to see what they do. If someone could keep an eye on them to see how they react as the group gets closer, might also give us a clue to their intentions."

Horvis 
Monday March 5th, 2007 9:03:27 PM

The shifter trots up to his companions, hard on the heels of Izen.

"I concur with Izen. Let them fight, and then we can avoid the victor. Or take advantage of what injuries he takes. I smelt no others about and, from what I judged, they were not acting."

After delivering his report, Horvis sits on the path and scratches at his neck with his hind leg. Since he is with his companions, he resists the urge to perform more personal hygiene. All the while, he is listening to his companions speak.

"If you want to bait a trap, I can either be part of the bait. Or I can be an observer. Either way, I can help snatch them up."



Jova  d100=53
Monday March 5th, 2007 11:48:53 PM

Jova hears monthors agreement as he watches the path ahead.

"Ok sir monthor this spell will help you move a bit faster for about 13 minutes. Try it out, if you like it, i can cast it sevral times aday when necessary.

Casting the spell he leans off the horse to touch Monthor.

--Cast expedious retrea 13 minutes, +30 ft movement

Approaching - DM Marcin 
Tuesday March 6th, 2007 4:16:13 AM

Since the shouting duo is way ahead of the group, the Knights, guided by Izen and Horvis, find it easy to advance unseen along the trail until the clearing is about two hundred feet away, off the path. Any closer than that and there would be a chance that the group would be noticed.

By the time the Knights arrive at this spot the shouting has stopped.

[If the group is to investigate please let me know who approaches openly (and in what form) and who accompanies them covertly (and what are the means of staying unseen). It seems also possible to bypass the strangers and continue along the trail without being noticed.]

Izen 
Tuesday March 6th, 2007 8:48:46 AM

Izen sighs quietly and mumbles, "I recall what happened last time we stuck our noses into something other than our mission."

When the group approaches and is ready to send a party forward, Izen says, "I'll be going in covertly. Jova, if you please, one of those spells might help me as well."

After decisions are made and some move in to confront the strangers, Izen waits a few moments, then takes a few steps off to the side and promptly blinks out of sight.

DM Highlight to display spoiler: { After a few minutes to allow the group to get close to the strangers, he activates his ring of invisibility, then activates his winged boots, and flies (hopefully more quickly due to Jova's spell) to the scene. He moves as quietly as possible [skill mastery, 33] and positions himself behind one of the strangers, about 15 feet away.}

Horvis  d20+17=27 d20+7=24 d20+7=16 d20+3=8 d20+3=11
Tuesday March 6th, 2007 10:36:14 AM

The shifter remains in the form of a riding dog. It's boring, but Horvis figures that he can approach without causing too much alarm. After Izen departs, Horvis will move off along the trail trying to determine what he can with his eyes and nose.

Rolls & Stats
Survival = 27, 31 with Scent
Spot = 24
Listen = 16
Move Silent = 8
Hide = 11

Wildshape = 1 of 9/day

Riding Dog - Medium Animal
Move = 40 ft.
Scent ability

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider, Pass without Trace, Speak with Animals(2)
2 - DC 18 - Barkskin(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants, Control Water, Giant Vermin, Myrridan's Blackthorn, Rusting Grasp
5 - DC 21 - Animal Growth(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path, Mass Bear's Endurance, Mass Cat's Grace
7 - DC 23 - Windwalk


Tratain 
Tuesday March 6th, 2007 10:58:08 AM

Tratain says quietly "Everyone but Izen and Horvis stay here and Hidden. You two go check on them, I'd like to follow them at a distance, they might know where they are going and can lead us to our objective. Rushing in there and Fighting them doesn't gain us anything."

ADM Joe 
Tuesday March 6th, 2007 11:03:07 AM

Posting Report for week ending Friday March 2nd

M T W R F
DM X X X X X
Tratain O X X X X
Jova X X X X X
Monthor X X X X X
Izen X X X X X
Arien O X X O O
Horvis X X X X X
Draax X X X X X
Juliander X X X X X

CDM Jerry 
Tuesday March 6th, 2007 11:49:37 AM

Thanks Joe :)

Arien 
Tuesday March 6th, 2007 12:33:23 PM

"Agreed, and do not forget I still have the Veil spell available for casting, though I would want to back away a bit to cast it without alerting anyone."

Juliander 
Tuesday March 6th, 2007 8:41:15 PM

"I'll stay put, but if it comes to words... I'd like to be involved. Keep in touch via the message spell."

Draax 
Tuesday March 6th, 2007 8:52:41 PM

Draax shrugs his shoulders at Tratain's suggestion to follow the two. He whispers as his ducks down and settles in to wait. "OK, lets see where they lead."

Jova 
Wednesday March 7th, 2007 1:35:27 AM

Jova sits astride his mount watching and waiting with the others. Oddly hefeels calm, no immediate threats he assumes.

The fools have fought it out - DM Marcin 
Wednesday March 7th, 2007 4:33:50 AM

The group stays put. Horvis moves away to scout along the trail. Izen departs to check on the strangers.

Horvis covers a bit of distance - half a mile maybe - but doesn't discover anything alarming or suspicious. The trail is as hard to find as it has been for the whole day. The only notable discovery is that the relatively fresh prints of two pairs of boots the party has been running into every now and then are no longer there.

Here is what Izen relays back through the Message spell:

The muscular, dark skinned man is standing over a prone body of his blonde companion. Izen has little doubt that the tall man is dead - judging by the unnatural angle his head rests at his neck has been snapped. The other man, hovever, does not look like he is mourning. He's already gone over the dead body emptying the pockets and removing the leather jacket. Now he is busy with the backpack; he's turned it upside down and is now rummaging through the contents that have fallen out, keeping some, throwing the rest into the dark waters of the swamp. A spine of a leather-bound book can be seen vanishing in the marsh together with several small pouches and a change of underwear. Five black candles soon join them with a <splat> <splat> <splat> <splat> <splat>.

"Ah ha ha ha! Talk back to me, would you? Would you? Cast spells at me, would you? How did it work out for you, huh!? Comfortable there, my little friend? Dry enough? Hah! Where's your sass now, you dirty vermin? Just you wait, I'm not done with you yet, oh no."

The man stands up and fumbles in his own bag for a moment. His hand emerges holding a small, black stone. This he forces into the dead man's mouth. Then he places his fingers, spread like claws of a bird of prey, on the blonde's scalp and utters a strange phrase. Some kind of magic energy is released and Izen can feel an icy cold shiver run up his spine.

The corpse stirs, starts to shake uncontrollably, and finally rises to it's feet. It's movements have become sluggish and slow.

The black clad man points a finger at the murky water.

"Go to the bottom of that pool! Stay put and do not emerge no matter what!"

The corpse starts to obediently shuffle away.

"Good riddance! Have a nice eternity, filth! MUA HA HA HA HA - AH HA!"

The stranger returns to sorting through the belongings of the tall man.

Horvis  d20+17=21 d20+7=19 d20+7=27 d20-1=12 d20+3=11
Wednesday March 7th, 2007 10:56:23 AM

The shifter sits as he listens to what Izen relates over the Message spell. When the rogue finishes his report, Horvis looks up at his companions.

"Hmmm. Do you want me to search the water after he leaves? If you think these things might be valuable?"

"Or do you want to act now, while he is distracted? I'd be shifting into the form of a scrag, so I could approach underwater."

While he sits and waits, Horvis casts Longstrider and Greater Magic Fang upon himself. Depending on his companions response, he will either remain in the form of a dog or shift into a troll.

If he remains a dog, Horvis will remain on the trail but move closer to where he judges the man is looting the body.

If his companions agree with the suggestion to attempt an ambush, Horvis will shift into a scrag and slip into the water. He will approach the man underwater, poking his eyes and head above water to keep his bearings as he swims through the swamp. If he can't remain underwater, he will crawl or slide through the reeds until he can get back into the water.

Rolls & Stats
Survival = 21, 25 with Scent
Spot = 19
Listen = 27 (natural 20)
Hide = 12 (if a scrag, 16 if a riding dog)
Move Silent = 11

Wildshape = 1 of 9/day (or 2)

Riding Dog - Medium Animal
Move = 50 ft. (Longstrider)
Scent ability

Scrag - Large Giant
Move = 30 ft. (Longstrider) or Swim 40 ft.
Scent

Active Effects
Greater Magic Fang - all natural weapons are +1 magic, 13 hours
Longstrider - +10 walk speed, 13 hours

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals(2)
2 - DC 18 - Barkskin(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang*(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants, Control Water, Giant Vermin, Myrridan's Blackthorn, Rusting Grasp
5 - DC 21 - Animal Growth(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path, Mass Bear's Endurance, Mass Cat's Grace
7 - DC 23 - Windwalk
* = cast


Izen [ac 25; hp 82]  d20+10=21
Wednesday March 7th, 2007 1:18:21 PM

Still floating and invisible behind the stranger, Izen sends another message to Juliander, "He might be useful for information. If anyone disagrees, speak up now. Otherwise, I'm going to attempt to catch him alive. Relay to Horvis what I'm doing, and tell him to be ready to pounce if needed."

DM Highlight to display spoiler: { Izen waits 60 seconds for any reply asking him to stand down. During that time, he slowly, quietly [move silently, skill focus, 33] removes his iron bands of binding. If after 60 seconds no one has asked him to stand down or alter course, he throws the bands at the stranger.

Ranged touch attack = 21. I'm assuming the stranger is also denied his dex bonus to ac due to my invisibility? DC 30 strength or escape artist check to escape.

If Izen throws the bands, and they successfully bind the stranger, Izen says out loud, "He's down!" then flies forward, draws his rapier and levels it at the man's throat.
}

Draax 
Wednesday March 7th, 2007 3:28:54 PM

Although he is disgusted by the stranger's actions, Draax is a little relieved that the stranger's true colors were revealed before the group made contact.
To Horvis he says, "Yea, I think it is worth taking a look at the items that are now in the water. We will never know what information we can get from them if we do not look."

He agrees with Izen's actions, but only knowing Izen for a short time, Draax wonders if the roguish character is up to the challenge alone.
Unless someone disagrees with Izen's plan and tells the rogue to stop, Draax will begin moving towards the stranger in case Izen is unable to capture him.


Juliander 
Wednesday March 7th, 2007 3:41:17 PM

Juliander relays the message to the group standing with him, though his disdain for the murder is obvious. He replies back via the message spell, "It is also my understanding that the dead can be a wealth of information, if a cleric has the correct spell that is."

Tratain 
Wednesday March 7th, 2007 8:07:23 PM

Tratain says "We should just let him go, and check whats left afterwards. I have no doubt we can kill or capture him but we don't want to do anything that will draw attention to us. We can't Drag him around here with us while we're trying to infiltrate these lands, we'll have to teleport him to Lord Arraks or somewhere else to face justice."

Monthor 
Wednesday March 7th, 2007 8:19:40 PM

" Izen... Me with ya. Grab him!"

Arien 
Wednesday March 7th, 2007 10:02:32 PM

"I say let him go for now, we can keep an eye on him if need be. I would however like to see what is in that water."

Deciding the course of action - DM Marcin  d20+5=18 d20+5=18
Thursday March 8th, 2007 3:52:05 AM

Tratain and Arien advise Izen against acting immediately. This gives the party time to quietly discuss their options.

Horvis, in a form of a dog, moves closer to the man and can actually see him through the dark trees.

The stranger is finishing sorting through the belongings of the dead fellow and stuffing select items into his bag.

Jova  d20=3 d20+14=30
Thursday March 8th, 2007 4:04:31 AM

"No need to go looking for trouble isay. Let him go, lets deal with the dead guy if we can. Maybe someday we will cross thisevile doers path once again. Jova says this whilescanning the swamp for dangers.

Jova spot 3
Z spot 30


Izen 
Thursday March 8th, 2007 7:10:46 AM

"That works for me," says Izen. "All I'm concerned with is getting information. If you can get it from the corpse, that's even easier."

Izen floats quietly behind the man and keeps an eye on him.

Monthor 
Thursday March 8th, 2007 8:34:15 AM

" Izen, why not follow him for a while to see where he's going? "



Izen 
Thursday March 8th, 2007 8:51:05 AM

Izen relays another message through Juliander: "I only have a few more minutes of invisibility today. If I followed him, it would barely be out of eyesight of the group."

Monthor 
Thursday March 8th, 2007 10:47:07 AM

" Well forget about it then and let him go. "



Draax 
Thursday March 8th, 2007 7:31:15 PM

Since Izen is not going to confront the stranger, Draax stays where he is and waits for the man to leave so the group can go and investigate the items he left behind.

Tratain 
Thursday March 8th, 2007 9:17:47 PM

Tratain waits with the others for the man to leave then after he is gone for a while goes with the others to check out what was left behind.

Horvis - Longstrider, Greater Magic Fang  d20+17=22 d20+7=26 d20+7=21 d20-1=15 d20+3=18 d20+2=10
Thursday March 8th, 2007 9:27:46 PM

The shifter remains in the form of a riding dog, crouching down in the sickly undergrowth and watching the man. Horvis has heard the cautions from his companions, so he doesn't move to block the man when he moves. Instead, he simply waits until the man has left. Only then does he move forward, shifting into the form of a scrag when he reaches the scene of the fight.

Once Horvis is settled into the form of an aquatic troll, he slides into the water where the objects were thrown. He knows that there is an undead thing down in the water but isn't too concerned about that.

Once he is in the water, Horvis submerges and starts searching for the items that were tossed into the water. Since he doesn't need to surface for air, he will keep searching until he has found the book and candles, plus whatever else he can find.

Rolls & Stats
Survival = 22, 26 with Scent
Spot = 26
Listen = 21
Hide = 15 (if a scrag, 19 if a riding dog)
Move Silent = 18
Search (untrained) = 10

Wildshape = 1 of 9/day (or 2)

Riding Dog - Medium Animal
Move = 50 ft. (Longstrider)
Scent ability

Scrag - Large Giant
Move = 30 ft. (Longstrider) or Swim 40 ft.
Scent

Active Effects
Greater Magic Fang - all natural weapons are +1 magic, 13 hours
Longstrider - +10 walk speed, 13 hours

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals(2)
2 - DC 18 - Barkskin(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang*(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants, Control Water, Giant Vermin, Myrridan's Blackthorn, Rusting Grasp
5 - DC 21 - Animal Growth(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path, Mass Bear's Endurance, Mass Cat's Grace
7 - DC 23 - Windwalk
* = cast


Juliander 
Thursday March 8th, 2007 11:28:22 PM

Other than to relay messages, Juliander remains silent throughout the proceedings, not sure what the right course of action should be in such a situation. He looks to the elder members of the group for direction in this case.

Searching the pond - DM Marcin 
Friday March 9th, 2007 5:50:48 AM

The cackling stranger is soon done with his task. Tossing away the empty backpack he straightens up, dusts off his pants, wrings out his cloak, and sets off in the general direction the trail is leading in. He has visible difficulty finding it, though, and the party has good reasons to suspect he will be off the track soon.

Those watching the swamp see no signs of any imminent danger.

The search of the clearing reveals the following finds:
- a leather backpack,
- a spellbook, ruined by water,
- a spell component pouch,
- five black candles,
- a change of silk underwear,
- inkwell and two quills,
- a bedroll and a blanket,
- an empty scrollcase,
- flint and steel,
- one non-aggressive zombie.

None of the items strike the eye as something special or unusual. The stranger must have taken everything of value.

The pages of the spellbook are almost completely smeared. All that can be figured out is that it probably didn't contain spells of level higer than four.

Horvis - Greater Magic Fang, Longstrider  d20+5=13
Friday March 9th, 2007 11:39:15 AM

The scrag emerges from the water with the last of the items in its hands and a strand of pondweed hanging between its eyes. Horvis tosses his head to get the offending bit of vegetation of the way, then dumps the sodden bedroll and blanket on the ground.

"That's it. Can't find anything else, 'cept the dead thing. Want me to fetch it up here so you can examine what killed it? The first time. If we run into that man again, it might be good to determine what kind of magics or weapons he uses."

Horvis squats down in the mud to look evenly at his companions. As he sits there, Horvis shakes his head and tilts it to one side before gently scraping at one ear with a clawed finger. His hand moves towards his mouth before he stops himself and flings whatever he found into the water.

"Sorry. It's sometimes hard to keep the body's impulses under control. Want me to fetch the zombie? Or just put it out of its misery?"

"Or, ah ... can some of you interrogate undead? Before Monthor chops it to bits?"
Spellcraft = 13

Rolls & Stats

Wildshape = 2 of 9/day

Scrag - Large Giant
Move = 30 ft. (Longstrider) or Swim 40 ft.
Scent

Active Effects
Greater Magic Fang - all natural weapons are +1 magic, 13 hours
Longstrider - +10 walk speed, 13 hours

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals(2)
2 - DC 18 - Barkskin(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang*(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants, Control Water, Giant Vermin, Myrridan's Blackthorn, Rusting Grasp
5 - DC 21 - Animal Growth(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path, Mass Bear's Endurance, Mass Cat's Grace
7 - DC 23 - Windwalk
* = cast

Arien 
Friday March 9th, 2007 6:09:39 PM

"There are spells that allows one to converse with the dead, however I believe that they must actually be dead and not undead, perhaps by simply removing whatever that man put in its mouth we can remove the unlife from the creature."

Monthor 
Friday March 9th, 2007 10:25:40 PM

" Well, that's easy enough.... "

And with that, Monthor reaches in the undead's mouth and pulls the stone out.



Draax 
Saturday March 10th, 2007 3:14:04 AM

Draax stays on guard while some of the others take care of investigating the contents and the zombie.

Izen 
Saturday March 10th, 2007 3:25:50 AM

Izen looks the scrag over. "That is one ugly thing you're wearing, friend. No offense, of course..."

At the mention of the undead, he shrugs. "Is there any problem ending its current life? Let Monthor kill it. He'll have his fun, and we can question it without issue."

Tratain 
Saturday March 10th, 2007 10:54:36 AM

Tratain says "We need to put that soul to rest. He was probably an evil man but he still must not be denied his passage to Gargul's Realm."

"I do not have the speak with dead spell memorized Today. I can try and cast it tomorrow, but I'm not sure it will function even after we send the soul on its way to Gargul but I can try. If the spell succeeds we will have 8 questions we can ask the Body."

Tratain (2nd) 
Saturday March 10th, 2007 10:58:23 AM

"Oh and Monthor, if we want to use this spell don't damage the body to badly. It needs to be able to speak plus it would be quite rude of us. I also intend to give the man a decent burial after we finish questioning him, its only proper."

Monthor 
Saturday March 10th, 2007 11:39:02 AM

Whatever ye say Tratain.

Juliander 
Monday March 12th, 2007 12:26:38 AM

Juliander's complexion pales at the sight of the undead creature, and the human bard appears to be fighting his gag reflex when Monthor reaches into the creature's mouth. "Questioning the dead..mmphmm.... is not a... mmmph... bad idea... excuse me." Juliander moves quickly to a nearby tree and retches as quietly as he may... which is to say that he isn't quiet at all.

Of Gargul and undead - DM Marcin 
Monday March 12th, 2007 5:35:53 AM

It is not hard to pull the zombie out of the water. It struggles as it tries to obey the command of its creator and resubmerge, but it is easily restrained.

The man does not actually look that bad yet - he hasn't been dead for longer than half an hour after all.

[Those wishing to examine his body please make a Heal check DC15: Highlight to display spoiler: {His neck has been broken.}]

Monthor fumbles in the mouth of the corpse and pulls out a small object that turns out to be a stone a bit resembling onyx - only it looks burned out. It doesn't end the unlife of the stranger, though - whatever purpose this item had it has been served and the existence of the body is now self-sufficient.

[Spellcraft DC23: Highlight to display spoiler: {The zombie has been created with Animate Dead}]

[I'd say you could use Speak with Dead on a body that used to be undead but is one no longer.]

Jova  d20+2=11 d20+14=21
Monday March 12th, 2007 12:39:39 PM

Jova sits his horse. Odd set of events this group puts into motion. Only watching the group out of the corner of his eye, he and Z scan the horizon for anything out of place. This was like old times. He and Z had spent many hours scanning the upcoming terrain before entering. It felt, normal.

Jova spot 11
Z spot 21

Horvis - Greater Magic Fang, Longstrider  d20+7=26 d20+16=18 d6+8=11 d20+16=21 d6+8=13 2d6(3+6)+10=19 d20+17=21 d20+7=27 d20+7=18 d20-1=1 d20+2=22
Monday March 12th, 2007 3:33:10 PM

The scrag holds the zombie with both hands, shaking it slightly after Monthor has removed the stone from the thing's mouth. The zombie's head wobbles wildly as Horvis moves the thing.

"See that? See how it wobbles? Broken neck, I'd guess. Takes a powerful man to do that, if he did it without magic. So want to talk to it?"

If his companions actually want to talk to the zombie, Horvis will toss it to the ground and then pin it before slamming both fists into its belly. The impact of both fists and the tearing leaves the zombie's abdomen a shattered ruin.
First attack - hits AC 18, 11 damage
Second attack - hits AC 21, 13 damage
Rend - 19 damage


"It should still be able to talk. Maybe not well, but it should be able to say something."

After any interrogation takes place, Horvis will strike out following the trail of the survivor.

Rolls & Stats
Heal = 26
Survival = 21 (25 with Scent)
Spot = 27 (natural 20)
Listen = 18
Hide = 1
Move Silent = 22 (natural 20)

Wildshape = 2 of 9/day

Scrag - Large Giant
Move = 30 ft. (Longstrider) or Swim 40 ft.
Scent

Active Effects
Greater Magic Fang - all natural weapons are +1 magic, 13 hours
Longstrider - +10 walk speed, 13 hours

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals(2)
2 - DC 18 - Barkskin(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang*(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants, Control Water, Giant Vermin, Myrridan's Blackthorn, Rusting Grasp
5 - DC 21 - Animal Growth(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path, Mass Bear's Endurance, Mass Cat's Grace
7 - DC 23 - Windwalk
* = cast


Juliander 
Monday March 12th, 2007 8:15:34 PM

Juliander pulls it together long enough to turn and watch the zombie's head wobble. He then promptly returns to his perch next to a tree, and completes the emptying of his stomach upon the ground.

Izen 
Monday March 12th, 2007 8:49:37 PM

Izen stands off to the side, idly watching the goings-on while playing a small coin along his fingers.

Tratain 
Monday March 12th, 2007 9:31:53 PM

Tratain says "If we want to question him we'll have to wait until tomorrow. If we want to keep moving lets just bury him quickly and go on."

OOC:No one answered my E-mail about the speak with dead so i assume lack of interest in doing it?

Monthor 
Monday March 12th, 2007 9:53:26 PM

" Let's camp then and question him in the morning. "


Draax 
Tuesday March 13th, 2007 3:02:15 AM

Draax watches the trail to ensure that no one comes towards the party unnoticed.

Camping - DM Marcin 
Tuesday March 13th, 2007 6:01:44 AM

The only movement Z can spot is the stranger, slowly making his way in the general direction the trail leads to. Already he had to backtrack twice.

The zombie is quickly deprived of the force animating it. All that is left is a badly mangled body.

[If the party is to camp I'll need the order of watches and a list of any special precautions taken.]

Monthor 
Tuesday March 13th, 2007 8:49:57 AM

" Since we have a ready made information source here, why not take advantage of it? We can use Arien's rope trick to camp like we did last time. Me'll take first watch. We can likely use some alarm spells or long lasting protection from evil blessings if they be available. Can any of ye spellcasters put up a wall or somesuch barrier to fortify our camp site? "



Jova 
Tuesday March 13th, 2007 10:50:53 AM

"Camp it is. I have never questioned a dead anything. But we were sent to gather information. I have no way of warning spell. Both Z and Aquila are outside the rope trick though, so they are as good as anything."

Horvis - Greater Magic Fang, Longstrider  d20+7=22 d20+7=18
Tuesday March 13th, 2007 1:14:43 PM

The scrag sits down on a hummock, waiting for his companions to determine where they will camp. Horvis will also stay outside, keeping watch over the luggage and the animals. He will remain in scrag-form for as long as possible. Once he has to change back to his original form, he re-casts Greater Magic Fang and settles in for a wet uncomfortable night.

Horvis keeps watch with Monthor at the start of the night, mainly to keep the dwarf from playing with the remanins of the zombie. When Monthor expresses a desire for magical protections, Horvis will cast two Spike Growth spells to ring the camp with traps, covering everything except the open water and the path.

"Make sure that you tell the others about this. If they need privacy, tell them to not stray too far from the trail."

When dawn comes, the shifter will meditate and regain his spells for the day.

Rolls & Stats
Spot = 22
Listen = 18

Wildshape = 2 of 9/day

Scrag - Large Giant
Move = 20 ft. or Swim 40 ft.
Scent

Active Effects
Greater Magic Fang - all natural weapons are +1 magic, 13 hours
Spike Growth - 1d4 piercing for every 5 ft of movement, Reflex save DC 19 to avoid half-movement

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals(2)
2 - DC 18 - Barkskin(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang**(2), Spike Growth**(2), Water Breathing
4 - DC 20 - Command Plants, Control Water, Giant Vermin, Myrridan's Blackthorn, Rusting Grasp
5 - DC 21 - Animal Growth(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path, Mass Bear's Endurance, Mass Cat's Grace
7 - DC 23 - Windwalk
* = cast



Izen 
Tuesday March 13th, 2007 2:42:14 PM

Izen heads off to sleep with the rest of the group. He takes middle shift if he is needed.

[ooc: subbing for Kup. I don't know how you guys handle watches with the rope trick, so Izen will take whatever one he usually does, or none if he doesn't usually do so]

Arien 
Tuesday March 13th, 2007 3:26:52 PM

Arien casts the rope trick and steps away from the rope to allow others access. Before climbing himself Arien takes a look around at the landscape and then with a sad shake of his head climbs into the spell.

Draax 
Tuesday March 13th, 2007 4:33:05 PM

Draax climbs up the rope to get a little sleep. "I will take the last watch."

Juliander 
Tuesday March 13th, 2007 8:26:44 PM

Juliander takes the first watch, building a small fire; small enough to conceal from the outlying area. He spends some amount of time staring off into the darkness, and an equal amount of time gazing into the flame. The entire time however, the bard quietly sings to himself. He spends the night outside of the rope trick however.

Tratain 
Tuesday March 13th, 2007 10:40:06 PM

Tratain rests with the Others, and in the Morning Casts Speak with Dead on the Body and asks.
"What is Your Name?"
"Who was the Man that you fought with Yesterday?"
"What do you know of the plans of the Sons of Dread?"
"What are the locations of any Encampments of the Sons of Dread you know of?"
"Who was it that you were going to Meet?"
"What is the Dread?"

OOC: Does anyone else Have anything they would like to know? We have two More questions right now that we can ask, If I use my Prayer Bead we have 4 More. Post any questions you want asked.

Jova 
Wednesday March 14th, 2007 12:21:07 AM

OOC-Sounds good to me Tratain. No need to use the bead methinks

Draax 
Wednesday March 14th, 2007 4:46:08 AM

Draax says, "They were taking a shortcut, so along with who they were going to meet, I would also like to know where they were headed."

Questions - DM Marcin  d20+7=19
Wednesday March 14th, 2007 7:18:44 AM

The party settles for the night.

Not for a single moment the sun can be seen on the sky. A thick layer of dark clouds covers it all day - and yet, when night comes, the green moon somehow manages to stand out through them...

It is cold, it is damp, it smells bad - and, oddly enough, there is a feeling of not belonging that everyone started to experience some time ago - tiny sparks of life lost in the sea of slow decay.

Those who sleep dream about wandering through a forest in a cold, grey fog.

At midnight those standing watch notice pale flickers of white light moving about the swamp here and there, always very far, on the very verge of sight, and always winking out merely a second after being spotted. But night passes without incidents.

Day comes. As Draax stands silently watching the shadows disperse he feels something brush against his hand.

The first snowflake.

In the morning the questioning can begin. Tratain concentrates and the spell is cast.

The body is shaken by a violent spasm, as the holy might of Domi starts to battle the inherent wickedness of the person...

[Will Save 19]

...and Tratain's strength prevails - barely!

"What is your name?"

The voice comes out raspy and wooden. The jaw of the corpse opens and everybody can see the black tongue move in its mouth.

"Hhhhngh... Vee... Vinnimare."

"Who was the man that you fought with yesterday?"

"Shh... Shaur. Wor...shipper... Mar...teaus."

As that last name is spoken out a gust of wind briefly passes over the party. It gets a tiny bit colder and it seems as if the word was carried away...

"What do you know of the plans of the Sons of Dread?"

"No...thing..."

"What are the locations of any encampments of the Sons of Dread you know of?"

"Proving... grounds... not far... along the trail... we... aughh... lost... trail... not far... day or... less..."

"Who was it that you were going to meet?"

"True... Sons... we were... invited... to join... nghhh... would pass... tests... learn... grow... gain power..."

"What is the Dread?"

"Master... of... Sons... his power... rivals..."

...

"Gods..."

"Where were you headed?"

"Proving... grounds. Testing... grounds... Many... invited... some... die... Gain power... learn... work... serve... Then be... accepted..."

Izen 
Wednesday March 14th, 2007 11:11:26 AM

Ooc by Kup: I'm back! Matt, thanks so much for your terrific sub posts! One question for the DMs: does a Ring of Invisibility have a daily time or usage limit? I wasn't aware of any.

Izen frowned as the questioning of the departed continued. "We should ask how many people there are at these testing grounds, and why the Sons of Dread are gathering new recruits," he suggested.

Horvis - Greater Magic Fang, Longstrider 
Wednesday March 14th, 2007 1:22:31 PM

the centaur listens as the corpse responds to Tratain's compulsion. Horvis nods when Izen suggests askign about numbers and reasons. Although, if the participants are all like the corpse and his former companion, the numbers may not matter very much after some "testing" time. The fact that the Proving Grounds are supposed to be less than a day away provokes some thought.

"This place they were going is close. Did you want me to change into a flying creature and see what I can see?"

While waiting for a response, Horvis rubs his chin and then speaks before Tratain asks more questions of the corpse. He studies what remains of the features of the corpse, too. Impersonating this man might be interesting in the coming days.

"Do you think that this thing would know anything about who else was attending? Would it be possible for me to sneak in wearing the form of a monster normally evil?"

Rolls & Stats
Wildshape = 0 of 9/day

Active Effects
Greater Magic Fang - all natural weapons are +1 magic, 13 hours
Longstrider - +10 ft movement enhancement, 13 hours

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals(2)
2 - DC 18 - Barkskin(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang*(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants, Control Water, Giant Vermin, Myrridan's Blackthorn, Rusting Grasp
5 - DC 21 - Animal Growth(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path, Mass Bear's Endurance, Mass Cat's Grace
7 - DC 23 - Windwalk
* = cast


Monthor 
Wednesday March 14th, 2007 9:18:39 PM

" What? We can't just go in and kill them all?!? Fine then!!! Let's do the stealth thing again. "

Draax 
Wednesday March 14th, 2007 9:56:24 PM

Draax listens to the answers from the dead and starts rubbing his chin as he begins to think. "Now I kinda wish we would have taken out the other guy or at least held him up and search him for anything related to this testing ground. If they were all invited I wonder if there is something that must be carried or a password that would get us by if we get noticed. Knowing what to expect would open a few more options for us."

ADM Joe 
Wednesday March 14th, 2007 10:25:37 PM

Posting Report for week ending Friday March 9th

M T W R F
DM X X X X X
Tratain O X X X X
Jova X X O X O
Monthor X O X X X
Izen X X X X X
Arien O X X O X
Horvis X X X X X
Draax X X X X X
Juliander X X X X X

Tratain 
Wednesday March 14th, 2007 10:36:18 PM

Tratain listens to the answers given by the Man and asks his last question.
"What is the Name of the Person that invited you to the Proving Grounds?"

After the response Tratain attempts to find an out of the way place to bury the man and say a prayer to speed the mans soul to Gargul. Even though he was evil he may have done some good at the end here.

He says to Horvis "Take a look around before you take flight, this seems to be a mostly dead land. If you want to take a look from the sky make sure you copy one of the Birds that we can see from here. If there are no other Birds around you would stand out, and an alert guard would notice something that doesn't fit."

Tratain address the group "It seems the encampment is close. Horvis and Izen should probably scout ahead for us. I am still against anyone trying to Overtly enter this compound. Not all of us would be able to go, theres no way anyone there will mistake me for anything but one of Domi's faithful. Also as bad as the Son's of Dread are what type's of tests are they likely to put those who enter through, how long before you will be forced to do reveal yourselves or so something unforgivable? Lets just watch the camp from a distance, let Horvis and Izen so what they can. We can then try and follow the True Son's of Dread when they leave this encampment and head to their main camps."

Jova  d100=72
Wednesday March 14th, 2007 11:41:57 PM

Jova walks while listening to the others. Tratain especially seems to see things the way they are.

"Well we have definately learned one thing. Marteuw," he turns and spits to the ground. "Marteus seems to be leading the Dread. Even if he is not the leader, seeems those who follow, or wish to follow believe this.

"We also learn that there is a 'proving ground' near here. Tratain, and others of you know what a proving ground is. In plateu City, I witnessed the gathering of those wishing to become Hands, Protectors, and various other speciaql envoys of their Gods. In this case, that means several very dangerous people, or monsters vying for their Gods approval.

"We all have auras of goodness. Any of us get to close, and a evil preist, maybe even a sorcerer will notice. Any type of entry is foolhardy at best. In fact, once we get discovered, we may become one of the 'tests'.

"Remeber, this is by invitation. We have no idea of the numbers or strength of what we would face. One good thing, by the looks of this trail, not many have used it for entrance. I purpose we make a wide circle around these proving grounds. Try and find a path or road more readily travelled. Set up ambushes where we can have the upper hand.

"One thing is for certain, this just became extremely dangerous. Word of caution to my friend Monthor. In battle you are very good. Against a highly trained wizard you may never get close enough to strike him. And there in lies our problem. Black sorcery, Priests of Disease, ugliness my friends ugliness." Jove then walks to the side and does his daily summoning to bring forth his mount.

72 Beats ASF Spell cast, Phantom Steed for 26 hours. Used rod of extending.

Arien 
Thursday March 15th, 2007 2:04:02 AM

"I say we scout this testing grounds, I have a feeling that the testing will be quite harsh and we may have another chance to question the dead there and gain more information. Personally I would rather wipe the camp out but I have a feeling that would just make this job more difficult."

The last question - DM Marcin 
Thursday March 15th, 2007 7:04:17 AM

"What is the name of the person that invited you to the proving grounds?"

"Hhhh... Alhan... dra..."

[...]

Some time later the Knights are standing over a shallow grave of the would-be initiate. While the questioning did not reveal the situation in its entirety, the group now seems to know enough for a plan to start to form.

No one has seen any birds flying over the swamp - just empty nests of crows. In fact, any living creature seems to stand out.

The day is still young. In other, more bright parts of the word the sun must have just risen.

[Just making sure - everyone is keeping track of provisions and supply of fresh water, right?]

[The Ring of Invisibility makes wearer invisible at will, so there is no limit on the duration.]

Izen 
Thursday March 15th, 2007 8:47:52 AM

" I am still against anyone trying to Overtly enter this compound. Not all of us would be able to go, theres no way anyone there will mistake me for anything but one of Domi's faithful."

"I could get in," Izen said matter-of-factly. On the perimeter of the group, the halfling leaned casually against a blasted tree, rolling his coin across the backs of his knuckles. He flipped the coin up in the air and caught it before pocketing the copper and glancing up at the others.

"I could get in. Go in invisibly, scout the encampment, collect intelligence, return and report. Do not engage the enemy." He rattled the proposal off crisply and professionally.

He paused, awaiting a response.

"It's what we were sent here to do."

Juliander 
Thursday March 15th, 2007 9:23:15 AM

"While I understand your reservations Tratain, to be sure my skills at overt infiltration are my greatest asset to this group. To be sure... I am a skilled spy, particularly when allowed to interact socially with the subject, so to speak. That said however, if you overrule the idea... I'll accept that. I'm not about to put the entire group at risk, just to satisfy my ego. Keep in mind however... that if Izen goes in invisibly, then I should as well. I'm perfectly capable of pulling that off as well."

Mothor 
Thursday March 15th, 2007 10:45:22 AM

" Oh let Julie and Izen go guys! Best case scenario, we have to attack the camp to save their arses. Win/win as far as me be concerned.
Just remember guys that "invisible" doesn't mean "undetectable". They could well have means of detecting your thoughts or even smell you out. And the gods know, Julie's smell is detectable!"



Horvis - Greater Magic Fang, Longstrider 
Thursday March 15th, 2007 2:52:42 PM

The centaur shifts his weight from side to side after listening to the corpse's last words.

"Sneaking in is probably the best way. But we should be close enough to assist the scouts if they get into trouble. If you're going in disguised, Juliander, did you want me to join you in the form of an animal?"

If Juliander thinks that is best, Horvis will shift into an appropriate form - horse, wolf, snake - and accompany the bard.

"If you want to sneak an item in, give it to me and I'll shift while carrying it."

Rolls & Stats
Wildshape = 0 of 9/day

Active Effects
Greater Magic Fang - all natural weapons are +1 magic, 13 hours
Longstrider - +10 ft movement enhancement, 13 hours

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals(2)
2 - DC 18 - Barkskin(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang*(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants, Control Water, Giant Vermin, Myrridan's Blackthorn, Rusting Grasp
5 - DC 21 - Animal Growth(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path, Mass Bear's Endurance, Mass Cat's Grace
7 - DC 23 - Windwalk
* = cast



Draax 
Thursday March 15th, 2007 5:56:58 PM

"I agree with Arien scouting the grounds should be our first move. Sooner or later we are going to have to come in contact with them if we wish to gain the information that we came here for. It might take someone to get close enough to at least find out where that information might be kept.

I would be caustous with the invisibility; remember that there are wizards on the ground and probably a few familiars, either one might have the ability to see invisible.

That being said, I think the three of you should take a closer look, especially with Horvis playing the role as a familiar. Lets remember that the two we had here were lost, so if you wonder close to the ground and are discovered; just pretend that you were headed in that direction and got lost. Getting you back out might be a problem.

If you do go; leave any holy items behind with the group."

Having given his suggestion, Draax waits to hear what the decision will be.

Tratain 
Thursday March 15th, 2007 9:20:10 PM

Tratain says "Lets head down the road and take a look at this camp. We can make a decision then. Just remember if your going to go in I'd bet that anything we can do with Magic then can undo with Magic of their own. I can't stress enough how much of a bad idea I think it is that anyone walks into that camp. We have no idea how many people are there, but I can guarantee anyone associated with the Sons of Dread will gladly kill anyone of us for advancement. We don't know if they have a password, a token you need to present to them or something else. I can't stop anyone from from going if you want to, but I advise we observe first, let Izen scout at night covertly and then if we need to send someone in."

Jova 
Thursday March 15th, 2007 11:33:07 PM

Jova mounts. Whispering to Z the only thing that might be heard, "Fools".

First impressions - DM Marcin 
Friday March 16th, 2007 8:50:25 AM

There is nothing more to be learned at this site, and the group, following Tratain's suggestion, continues down the trail.

The journey is long and taxing, not only physically, but also psychically, as the monotony of the surroundings quickly starts to wear at the mind. A distraction - any kind of distraction - starts to become highly desirable.

The forest slowly changes. The trees become taller and blacker, standing branchless and petrified by some kind of slow poison like rows after rows of columns. The terrain is no longer flatlands and becomes rolling hills, which is a blessing, since now the trail sticks to dry land.

And then, a few hours before dark, there's a thin line of smoke rising above the forest in front of the party.

As the Knights reach the top of the next hill a view opens before them:

A small clearing in the forest surrounded by hills from all sides. One of the hills has been cloven in half, revealing a face of bone-white stone.

A small group of rickety huts and buildings erected from wood and clay leans against it, huddled together around a larger stone structure that one could easily mistake for a small temple, were it not completely devoid of windows and ornamentation of any kind. The stone building is about as large as a sizeable barn; the rest is nothing more than cottages and sheds.

Amazing as it might sound, somebody is actually having a try at agriculture in this desolated land. Two small fields have been plowed in the ground near the cottages. These are barren; nothing suggests that they have ever yielded harvest.

The smoke is rising from one of the huts. One can count about ten human-sized figures slowly moving about the site, six of them tending to the fields. From this distance they look like peasants.

The whole picture is strangely devoid of color and life; was this a village encountered in other lands one would think of words like "plague-ridden", "squalid", and "dying out".

The group observes the site from the distance of some four hundred feet, safely hidden among the shadows of the forest.

[Front view]

Izen 
Friday March 16th, 2007 2:34:22 PM

Izen stepped back from his vantage point to the village and let the others have a look. When they were done, he suggested the following.

"I'll fly in invisibly and take a closer look, then report back on what I see. Then we can make decisions about who, and how, to approach."

"It'll be dark soon," Izen observed. "Bet that place changes when the lights go out. We may also want to camp discreetly, maintain surveillance, and wait for dawn to approach. That way spellcasters can prepare protective spells."

Assuming that the group approved of his reconnaissance mission, Izen waited for a Message spell to be cast and any other protective spells the group's casters might wish to bestow, then winked out of sight and flew forward.

Invisible Highlight to display spoiler: { Izen flew up at treetop height toward the village, angling his flight so that he would intersect the village perimeter obliquely. His movements were careful and silent (Move Silently, Skill Mastery, 33!).

He flew around the village's perimeter first, observing both inhabitants and structures, and taking care to give a wide berth to the stone building and stone face in the hillside. Once his perimeter review was done, he would find a spot from outside the limits of the village buildings to observe the stone building's doorway, trying to get a sense of its interior. (Spot, Skill Mastery, 27; Search, Skill Mastery, 30!; Listen, Skill Mastery, 30!)

Before moving, still airborne, within the village perimeter, Izen studied the village for signs of magical or mechanical traps or means of defense (Trapfinding, class feat, based on Search, Skill Mastery, DC 30!). If he were satisfied that he could move forward without risking detection, Izen flew carefully forward, examining the stone structure in particular (same skills as above, same totals due to Skill Mastery).
}

Finally, and assuming all of that worked without difficulty, Izen would return to the group, appear, and report.

Draax 
Friday March 16th, 2007 7:21:54 PM

Draax nods his head at Izen's plan, "Sounds good to me. I am sure the people here have to eat something, but this farm still looks out of place. Has anyone seen any sign of the guy that was a head of us on the trail?"

Draax listens to what everyone else has to say before looking for a suitable campsite.


Monthor 
Friday March 16th, 2007 7:32:01 PM

" Make it so Mr. Izen."

Horvis - Greater Magic Fang 
Friday March 16th, 2007 10:48:02 PM

The centaur listens to Izen's plan and nods in approval. Before the rogue leaves, Horvis will cast a Barkskin to protect the man. Then he replaces his own Greater Magic Fang in case something bad happens.

"I can change to something with darkvision to keep watch. That might be best, not having a fire tonight. Depending on what that place looks like once the sun goes down."

Rolls & Stats
Wildshape = 0 of 9/day

Active Effects
Barkskin (Izen)- +5 natural armor bonus, 130 minutes
Greater Magic Fang - all natural weapons are +1 magic, 13 hours

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals(2)
2 - DC 18 - Barkskin*(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang**(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants, Control Water, Giant Vermin, Myrridan's Blackthorn, Rusting Grasp
5 - DC 21 - Animal Growth(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path, Mass Bear's Endurance, Mass Cat's Grace
7 - DC 23 - Windwalk
* = cast



Tratain 
Saturday March 17th, 2007 6:29:43 PM

Tratain says "I wouldn't approach while flying. Any reasonably competent mage will be able to see invisible things all the time. Stick close to the ground and trust your own skills in hiding over being magically invisible. I'm not saying don't use your ring to become invisible, just use it as added security."

Jova 
Sunday March 18th, 2007 1:40:03 PM

Jova stays mounted. Z seems apprehensive. It seems Izen, and mayb others are off to explore.

"Tratain, when it gets dark, i would like to send Z on a reconassance mission. It would help us greatly to know what is on the other side of that building. Maybe there is a supply route, maybe an escape route. Do i have your permission to send him out?"

OOC__Hehe, you sound like the leader to me.

Izen (illegal second)  d20+25=26
Sunday March 18th, 2007 9:17:38 PM

Assuming it's permitted to use Tratain's advice, Izen will use the trees and any other natural cover while invisible for as long as possible--not that it helped! Hide check nat 1 (this is why the Skill Mastery feat exists)!, net 26.

Juliander 
Monday March 19th, 2007 12:34:36 AM

Juliander smiles, bowing low to Tratain, "I would not presume to enter using a disguise... until I knew precisely what was in season for the Sons of Dread this time of year. My methods are not so brash." Juliander quickly casts see invisibility as Izen sets off. Then follows up with clairvoyance, with the invisible sensor placed directly above the stone temple, high enough to give him a good vantage of the entire village. Once cast, Juliander proceeds to scope out the scene from the safety of where he stands, next to Monthor.

Recon - DM Marcin 
Monday March 19th, 2007 10:17:51 AM

Various means are employed to gain additional information.

Izen flies around the perimeter of the village while Z checks the land behind the stone structure.

Aside from the single trail that brought the party to this site there are no roads, no paths, no trails leading off from the village. It looks like a secluded spot, cut off from the rest of the Wold. There are no signs of sentient activity away from the clearing. There seem to be no other buildings aside from these already spotted by the party.

Izen notices that the tiny hamlet is surrounded by a sparse ring arranged from old, moss covered stones. There are maybe twelve of them, each about as large as a head of a bull, and each has several runes carved into its surface. The runes are dark and dead, but Izen suspects it's a ward of some sort that is still active. It is soon found out that the stones do not react to Izen's presence in any way whatsoever.

[Spellcraft DC30 to identify the purpose of the ring; the observer would have to be close to the stones or otherwise able to observe them in detail. Highlight to display spoiler: {A permament ward against undead. Nonstandard necromantic magic has been used to create it.}]

Aside from the ring of stones no other traps, sigils, wards, or defensive measures are found.

See Invisible does not reveal any magically hidden surprises. There are no invisible or ehtereal beings within range of sight aside from Izen.

Izen enters the village. Juliander joins in the observation through Clairvoyance.

The people moving about the settlement are mostly humans, with an occasional half-elf and gnome thrown in for a good measure. After several minutes of observation the scouts conclude that the rickety huts are inhabited by at most twenty souls. All these beings are dressed in nothing more but rags; their bodies show signs of severe malnutrition and various diseases. Looking through the tiny windows of the huts Izen can verify that seven of them are resting on makeshift beds, all seriously ill. The rest is busy with various activities typical for peasants and farmers: working on fields, repairing tools and clothes, spinning, cooking something foul in a small cauldron, tending to the sick, washing, drawing water from a well behind one of the sheds, and so on. All are grim and all look exhausted; there are men and women, but no children. It is very rare that any of them speaks, and when they do exchange remarks it is about their work. They pronounce Common with different accents, suggesting some of them might be from far parts of the Wold.

The conditions inside the cottages are squalid; the overall feel of the place starts to drift towards <a labor camp>.

Fifteen minutes after Izen departed the door to the stone structure is opened and two men emerge from the inside. Both are humans and look like mercenaries, wearing chainmail and longswords at their belts. There are no symbols or coats of arms on their equipment that would allow to identify their allegiance. Both appear quite healthy and, unlike the villagers, well fed. Their equipment seems to be of excellent quality. The pair is carrying a black cauldron full of white, pasty gruel. This they put down in the middle of the village. The peasants gather around and share the meager meal. There is just enough paste for each person to get a small cup. Two women take the food for the sick. The guards, leaving the cauldron behind, go back into the structure and bar the door, but not before Izen has a chance to take a good look inside.

Inside there is a dark hallway leading into the hill. The stone building is but an antechamber for some kind of underground complex; its interior looks like a guard post with beds, tables, and chests all around. Several more men are inside; the interior is illuminated by some kind of gems hanging from the ceiling.

The examination of the exterior of the stone structure reveals that it has been erected from large blocks of white stone, probably quarried locally as it looks very much like the stone making up the face of the small cliff. The masonry looks pretty decent to Izen. As there are no windows it's not possible to peer inside. There are distant, muffled voices coming from behind the doors, but exact words cannot be made out.

There is still no trace of the dark clad man that the Knights have met in the swamp. It's hard to guess whether he made it to here before the group or is still lost in the wild.

Izen 
Monday March 19th, 2007 11:26:48 AM

After completing his scouting mission, Izen returned to the group, appeared, and reported his findings (as DM post above).

"Labor camp on the exterior," he concluded. "Primary target is the large underground installation. Not likely to be much more to see out here. I could get in and reconnoiter--I don't know about the rest of you, though."

Usually the halfling's assessments were detached and clinical. Something about this labor camp, though, clearly bothered him. It was evident just in the subtlest of ways--a tightening of the jaw, a narrowing of the eyes--that he didn't bother, or was too preoccupied, to hide.

Horvis - Greater Magic Fang  d20+5=15 d20+14=27 d20+10=23 d20+10=20
Monday March 19th, 2007 12:25:34 PM

The centaur listens as Izen reports his findings. Horvis shrugs as the labor camp is mentioned, then looks around at his companions.

"Sounds more like slaves, to me. Or food. Or sacrifices. Who knows what the people inside the hill use them for? We'd only find out if we stayed and watched for a while."

After Izen mentions investigating the interior of the building, Horvis makes a suggestion.

"It worked before, and this time I don't have to worry about talking. I'll turn myself into a bat once it gets full dark and fly into the village, then up to the building. Maybe over and around the hill to see what I can learn."

With that, Horvis reaches up to snag his ioun stones and places them in a pouch. He mvoes away from his companions, especially Monthor and his clumsy boots, before shifting into the form of a bat. In a high twittery voice, he speaks to his companions.

"Can someone make sure that I can talk to you? I'll fly around for a while, then come close to report back."

Horvis takes to the air, flying close to the ground and suppressing the urge to snap at any flying insects. He will one of the runestones but can't figure out what the markings mean.
Spellcraft = 15

Then he flies into the village, landing on the roof of one building and trying to listen to any conversation from the occupants. Unless the discussion is particularly interesting or relevant, he will then take to the air and fly towards the hill. Instead of going directly to what sounds like a guardhouse, Horvis will climb into the air and fly above the hill. Perhaps something is interesting on the other side? Or maybe there's an airshaft blocked by a screen that he can fit through?

After seeing that, Horvis will fly back to the guardpost and land on the wall above a window. Hopefully these guards are like most - loud and rowdy - and will provide him with some information.

Rolls & Stats
Wildshape = 0 of 9/day

Bat - Diminutive Animal
Walk 5 ft, Fly 40 ft (good)
Blindsense, Low-light vision

Spellcraft = 15
Hide = 27 (0 ranks, +2 DEX, +12 size)
Listen = 23 (1 rank, +5 WIS, +4 racial)
Spot = 20 (1 rank, +5 WIS, +4 racial)

Active Effects
Barkskin (Izen)- +5 natural armor bonus, 130 minutes
Greater Magic Fang - all natural weapons are +1 magic, 13 hours

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals(2)
2 - DC 18 - Barkskin*(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang**(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants, Control Water, Giant Vermin, Myrridan's Blackthorn, Rusting Grasp
5 - DC 21 - Animal Growth(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path, Mass Bear's Endurance, Mass Cat's Grace
7 - DC 23 - Windwalk
* = cast

Monthor 
Monday March 19th, 2007 2:32:00 PM

Monthor listens intently to the reports. He pays particular attention to the observations that the males and females workers may be slaves. As Izen and Horvis talk, Monthor keeps a close eye on Draax, Arien and Tratain. They will know what the dwarven warrior is thinking. Oh yes, they will....
They may even notice that Monthor's knuckles are getting whiter and whiter squeezing the handle of his war axe. Monthor remains calm... no sense in getting all worked up at this point. Not when there may be some killin' to do soon.

Izen (illegal second) 
Monday March 19th, 2007 5:41:33 PM

Izen glanced at Monthor's whitening knuckles (Spot, Skill Mastery, 27), and that told him enough. He decided to speak frankly (ooc--in the interests of keeping things moving!).

"Look, I'm sure many of us are appalled at the sight of slavery and forced labor," Izen began carefully. "Here's the thing: whatever we were sent to investigate is likely inside that dungeon, and if we kick the door in to get inside, we're liable to compromise our mission. If Lord Patrark had believed that we were capable of taking on this threat by ourselves, he would have given us orders to seek and destroy. But he didn't. This is a reconaissance mission, not an assault team. Our mission is to scout and return with usable intelligence, not to engage the enemy."

He looked around the group appraisingly. "Now, if we can accomplish our mission and free the slaves, so much the better. But first, we ought to focus on the tunnel complex." He glanced at Monthor. "All right?"

"Now, what capabilities do we have to get inside undetected as a group? Monthor's got his cape. With some reliable coordinates, an invisibility spell, and a message spell, he could be inside and ready to act. I feel confident that I could slip past the guards undetected. Horvis--well, he can do his bat thing, or something similar."

"What about the rest of you? Jova Kon and Juliander can both cast invisibility spells, I know. Could you cover everyone? What about getting through the door without alerting the guards? Does anyone have something to help with that? Even a fascination or sleep effect might work, if it lasted long enough and left no trace. Or--if we disposed of the guards without raising an alarm--would there be a way to make it appear as if nothing had happened? An illusion or disguise spell, perhaps?"

Izen brought his eyes back to Monthor. "Once we've seen what's inside, if we decide it's safe to do so, then, maybe, we can hack our way back out. Kick-the-door-out, as it were."

"We can always use the Rope Trick to camp here if people need to refresh spells. And that would give Horvis his chance to scout."

Monthor (2nd) 
Monday March 19th, 2007 7:06:29 PM

Izen brought his eyes back to Monthor. "Once we've seen what's inside, if we decide it's safe to do so, then, maybe, we can hack our way back out. Kick-the-door-out, as it were."

Monthor looks at Izen and smiles. Not a regular smile. He smiles the smile that says he's got a itch to kill something....

"Works for me Iz. Me know we can't free every slave in the world. No problem. No problem at all."

Monthor 3rd (sorry) 
Monday March 19th, 2007 7:07:43 PM

" Couldn't Arien just teleport us inside? "

Juliander 
Monday March 19th, 2007 8:28:31 PM

"I can't make everyone invisible. However I can dimension door myself plus four others into extremely close proximity of the door. Say... right outside." The bard smiles, "I think that should do the trick... and then in we go."

Izen (3d) 
Monday March 19th, 2007 11:07:59 PM

Izen considered what Monthor and Juliander had said thus far. He scratched at his stubble thoughtfully.

"I'm no caster, but from what I understand, teleportation is a little risky. Dimension door--like your cloak, Monthor--might be better for a short hop like this."

"Juliander, if we followed my suggestion, we'd all go inside, invisibly, by way of the dimension door. You'd just need a 'spotter' inside to relay the directions. A message spell, or something more powerful, like a divination spell of some kind, cast on the spotter might work. I'm glad to volunteer to be the spotter, or someone else could be."

"Of course, once we go in that way, it'd be helpful if we had the same option for getting out. Not absolutely necessary, but helpful."

Jova 
Tuesday March 20th, 2007 1:56:35 AM

Jovawaits impatiently as Z returns. Through the link he had seen what the hawk had seen, or not seen which was more important.

Jova reports to the group that Z had seen no other path, or road.

"This means that the occupants are using a teleport spell, like you are explaining, or they are using a teleport device such as thde tree in Mr Fox's druidic garden. Either way, i would say that we have no way of knowing how many of whatever is in there."

Z begins to go wild, squakong in his low tones as the 'labor camp' is described. Jova does the best he can to settle the bird down.

"I know, I know, wait, I will explain to them." He kreeps saying to the bird. Then he spits several times, nearly gagging. Turning to the group as they are preparing for their assault.

"First off, this is no 'labor camp'. This is a 'proving ground'. Those poor wretches down there are proving their worth to their God Marteus. I guided a merchant wagon near Cresent Valley a few years back. I met a Priest of Marteus, his name was Nirtti. He told of such a place. Those wretches are 'proving their worth to Marteus. If they survive their sicknesses, then they will be exalted to serve Marteus.

"Slaves? Look around you what do these slaves do? Nothing but live. They are all disciples of Marteus and should be executed immediately. Our Dragon partner would thank us for such. But the information most valuable lies with n the temple.

I agree we need to go in, but Izen said the door had been barred once the guards went back in. How do you expect to unbar the door? Even if you teleport in, do you know what you will face inside? You are brave, but your plan is destined to fail.

"The best thing to do would be to wait until morning. Summon a few allies to take kare of the sick ones, by take kare of I mean kill. When the guards open the door for morning gruul, we attack and gain entrance. Stealth and secrecy wont work in this situation."

Draax 
Tuesday March 20th, 2007 2:44:41 AM

It is easy for Draax to guess Monthor's feelings because Draax was having the same thoughts. He listens as a few of them begin to talk about a plan. Everything sounds good until Javo shares his knowledge of the followers of Marteus.

"I hate Marteus followers as much as the next man, but unfortunately I cannot bring myself to killing them in cold blood while they are unarmed and helpless. I have no problem with causing their deaths, but it has to be for a better reason. Now taking down the guards is something I am more than willing to do.

I would say that we should kidnap and replace a few of the farmers, but the possibility of being infected is too great.

If Izen has the skills? I think he should check out the inside and lets us know if it is worth us doing anything. If it is we can go in invisible and then take care of business, but if this place does not have what we need, taking out this place will let them know we are in the area."

Draax waits to hear what the decision will be.

Bat flight - DM Marcin 
Tuesday March 20th, 2007 6:19:32 AM

While the group discusses their options Horvis flies away as a bat to take a closer look at the village.

Bits of conversation he can overhear:

"...really cold. Gave the last blanket to old man Smithson. Better ask wizards to take him in next."

"Not really see how anything will grow here. We'll be living on this gruel thing forever. Say what you will, it burns my stomach every time I eat it."

"...Poor girl has really lost it. The slavers did to her..."

"Where's the new man? Tell him I'll need his bucket in a moment."

"Think Salhar will go next? I've been here two months, longer than him. My family probably thinks I'm dead..."

"Would... cry... but no longer have... strength."

There are no air shafts or chimneys opening on the hill. The area has been already scouted out by Z and Horvis confirms his observation that there is nothing there that catches the eye.

As mentioned before, there are no windows in the stone structure, so looking in is not an option.

Horvis - Greater Magic Fang  d20+14=15 d20+10=30 d20+10=21
Tuesday March 20th, 2007 9:04:28 PM

Having exhausted the possibilities of the hill for now, the bat wings back to the village to listen to the conversations between the folk there. Something about the words he heard didn't agree with what Horvis expected.

After landing on the eave of one of the huts, the bat settles in to listen to the conversation. After listening until he is either bored or certain of what they are discussing, he will flit between buildings in an attempt to identify how many people are within each building.

Finally, he will return to his companions. After landing away from anyone's boots, Horvis will shift back to centaur.

"This is what I heard and saw. Not much. Should I cast Find the Path and determine how to get inside?"

Rolls & Stats
Wildshape = 1 of 9/day

Bat - Diminutive Animal
Walk 5 ft, Fly 40 ft (good)
Blindsense, Low-light vision

Hide = 15 (natural 1)
Listen = 30 (natural 20)
Spot = 21

Active Effects
Barkskin (Izen)- +5 natural armor bonus, 130 minutes
Greater Magic Fang - all natural weapons are +1 magic, 13 hours

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals(2)
2 - DC 18 - Barkskin*(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang**(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants, Control Water, Giant Vermin, Myrridan's Blackthorn, Rusting Grasp
5 - DC 21 - Animal Growth(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path, Mass Bear's Endurance, Mass Cat's Grace
7 - DC 23 - Windwalk
* = cast


Monthor 
Tuesday March 20th, 2007 9:10:31 PM

Sounds good Horvis. Cast away.

Izen  d20+25=28 d20+21=38 d20+25=34
Tuesday March 20th, 2007 10:20:57 PM

"Agreed. Then I propose that we camp in the Rope Trick, keep watch, and make final decisions in the morning on how to proceed."

If the party decides to camp:
When on watch:
Spot as needed, Skill Mastery 27
Listen as needed, Skill Mastery 30
Hide, 28

If the party decides to try to infiltrate the next time the door opens, some possible skill checks:
(Invisible, but not flying unless in the morning)
Move Silently, Skill Mastery 33
Tumble, Skill Mastery 31
Spot, Skill Mastery 27
Listen, Skill Mastery 30
Escape Artist, 38!
Hide, 34

Juliander 
Tuesday March 20th, 2007 10:36:40 PM

"Here is an interesting idea... perhaps we wait until it gets dark, and then sneak through the village under cover of night to infiltrate as a group? We still have plenty of resources available, so I don't see the point of resting before going in."

Tratain 
Wednesday March 21st, 2007 12:20:49 AM

Tratain says "When we rest tomorrow that will give us another day to watch what they are doing. It will also give us a chance to prepare spells that will give us a better picture of what is going on."

Draax 
Wednesday March 21st, 2007 1:16:45 AM

"Sounds good to me."

Jova 
Wednesday March 21st, 2007 4:19:41 AM

Jova shruggs his shoulders and walks a ways away. There he can be seen talking to, and calming own the bird he calls friend.

Another night in the swamp - DM Marcin 
Wednesday March 21st, 2007 9:08:19 AM

Horvis hangs around in the hamlet a bit longer.

There isn't really that much talking going on. Most of it is labor related. Some phrases are cryptic.

"How much longer do I have to wait? My daughter was supposed to get married three weeks ago..."

"Patience, no one I know has been here longer than three months."

"One more month! <groan> My arthitis is killing me already."

"Yeah, it's Cursed Swamp for you. Zarthmoor has harsh climate. Still, nobody ever mentioned it's so cold..."

"I'm worried about my family. Gods alone know if the slavers didn't take them, too."

Inside one of the huts a woman kneels by her bed quietly praying to Alemi.

Horvis counts nineteen people in total. Seven of them seem bedridden. Most seem to suffer from anemia, scurvy, arthitis, and other ailments common to people working overstrength in a hostile envirnoment. Their complexion is an unhealthy shade of brown with just a hint of green. A slight smell suggesting troubles with digestive system hangs around each of them.

Most of the Knights vote to spend another night watching the encampment. The Rope Trick serves the party well yet again.

Come nightfall the activity in the village ceases. The peasants return to their cottages and fall on their beds, instantly asleep. There are no lights. No guards emerge from the stone building to patrol the site.

The night passes quietly. Around midnight the watches spot pale white lights moving among the trees.

The lights slowly drift among the trees, winking out and reappearing. More appear with every minute and all converge on the hamlet, until it is surrounded by a sparkling ring of white flames.

The lights grow brighter and take on shape, each turning into a spectral humanoid shilouette. The spectres slowly move around the outskirts of the village, as if dancing, but do not approach the buildings. There must be hundreds of them.

This quiet vigil lasts about an hour. Then, all of a sudden, all of them wink out like candles blown out by the wind.

The morning is very cold. A thin sheet of ice has covered puddles of water. When it gets brighter the Knights, who are finishing their morning meal, can spot the black-cloaked stranger entering the village from the other side of the forest. The peasants do not pay him much heed. He approaches the stone structure and bangs on door. Shortly after he is admitted in.

CDM Jerry 
Wednesday March 21st, 2007 10:43:51 AM

I need the report submitted from the last week's posting please. Submit it here and email me a copy please today so I don't have to bug ya further friends. :)

Arien 
Wednesday March 21st, 2007 2:20:06 PM

"I believe that we have waited long enough at this point, if we stay here chances are that we are going to get discovered at some point. So I say that we either move today and do something or that we continue and try to find another settlement where we can find more information."

Izen  d20+25=27 d20+21=40 d20+25=33
Wednesday March 21st, 2007 2:52:32 PM

In the morning, Izen was all business. "Getting inside the stone structure. I propose that we get as many of our squad inside without revealing ourselves as possible, using as many routes as we can conceive."

"I will go in invisibly, when they open the door next."

"Juliander proposed bluffing his way in. Now that we've seen how it's done, it looks feasible. He can walk up to the door, use the information that the dead man from the swamp gave us, and try to get in. Horvis can go in disguised as Juliander's familiar. If there is anyone else who feels confident enough in their bluffing skills to try it--" Izen arched an eyebrow at Jova Kon "They're welcome to try. No more than one or two others, though, I think, based on what we've seen."

"That leaves rest outside at present," Izen admitted. "Tratain, you said yourself that you were concerned that your aura might give you away, and I agree that's a risk we might not want to take until we're ready to reveal ourselves. But you, Monthor, Arien, and Draax can remain outside until we relay a signal for you to come in. Maybe a divination spell like scrying or clairvoyance cast on one of the scouts would be useful that way. In the meantime, those of you on the outside can investigate those will-o-the-wisps we saw last night, or the stone face and stone markers around the village, or interrogate one of the villagers."

"What do you all think?"

There was much to discuss, but IF the group was ready to proceed as indicated, then Izen would, after accepting any magical enhancements the group decided to bestow on him, do the following (in the interests of conserving posting time):

(All of this depending on group consensus as to approach)

--Vanish and move invisibly to a position near the door to the stone structure (Move Silently, Skill Mastery 33; Hide while invisible, 27). --Wait either for Juliander et al. to knock or for the guards to open the door for gruel-time.
--Sneak in behind the guards, using his Winged Boots as needed (Tumble, Skill Mastery, 31; Escape Artist, 40!; Move Silently, Skill Mastery 33).
--Find someplace inobtrusive inside to make his first observations (Hide while invisible, 33; Listen, Skill Mastery, 30; Spot, Skill Mastery, 27) and check for magical or mundane traps inside the building's entrance (Trapfinding Search, Skill Mastery, 30).
--Proceed accordingly from there. Listen, Spot, and Search as above. If he were in trouble or finished seeing what there was to see, Izen would activate his Winged Boots (if not already activated) and use his Cape of the Mountebank to Dimension Door straight up and out of the structure 500' before returning to the group, reappearing, and reporting.

Monthor 
Wednesday March 21st, 2007 2:56:28 PM

" Look fellas. This is the way me see things.
One, we want in.
Two, getting in is easy. We can teleport some way or another inside the doorway. Or we can knock on the door and ask nicely to be let in. Or we can trick our way in. Worst case, me can just bash the door in. It doesn't look THAT sturdy.
Three, we'll be found out inside soon enough. No way a group this size can walk around without being found. Me not exactly built for stealth ye know. We may as well just plan for a fight and take them out as they come at us.

Here's what me proposes... one of use puts on a black cloak and walks up to the door. The rest of us follows either polymorphed into something else or invisible. The cloaked guy, let's call him " Izen", knocks at the door. Either the door will open to let him in. Win. Or the door will open so that the guards can kill him. Win. Or they taunt him from the other side of the door. Win, 'cause then me will dimension door meself in and bash them. Subsequently... big word Monthor... that one hurt a bit... subsequently, me then opens the door for the rest of ye. And we're in.

Let's vote friends. Yeah or nay to me plan. 'Cause me be getting thirsty just sitting around here doing nothing. And when me gets thirsty, me gets cranky. And when me gets cranky, me gets to smashing stuff. Ye know, doors and stuff.... Me votes 'yeah'."

ooc> It's a dungeon crawl folks. Let's just go in an start crawling already. It's morning. We're all fresh so let's get going. We know we don't want to kill the workers unless they give us reason to. We know that the guards are "slavers" of some sort and none of us will mind cleaving them up if they give us a reason to. I'm all for sneaking around, really, I am... but how are you going to get an armored dwarf to move anywhere "quietly" for any lenth of time? You can't. So let's just get in.

Monthor 
Wednesday March 21st, 2007 2:57:44 PM

ooc> DAMN YOU IZEN!!! Either plan works for me.

Draax 
Wednesday March 21st, 2007 5:20:09 PM

Draax listens to Izen and Monthor both come up with plans at the same time. "I am OK with both, but I favor Izen's plan."

Juliander 
Wednesday March 21st, 2007 8:44:12 PM

"Either plan works for me." Juliander is clearly ready to go.

Horvis - Greater Magic Fang, Longstrider 
Wednesday March 21st, 2007 10:27:07 PM

The centaur looks around at his companions as they prepare to go to the building.

"I'll go as a familiar. I'd prefer to be a flying creature, ideally a bat, but I can be whatever you're comfortable with. Once inside, if we get alone, I'll cast Find the Path on someone to figure out how to get where we want to go."

"By the way, are there any items that you want me to take in with me? I can shift back to this form to retrieve them."

Unless Juliander has a preference, Horvis will shift into the form of a bat. Once he's in that shape, the shifter will flutter over to Juliander and land on his shoulder. Squeeking quietly, he will whisper to the bard, "I'll try not to tickle, you try not squeezing me." Then he will crawl under the bard's cloak to hide from the sun.

Rolls & Stats
Wildshape = 1 of 9/day

Bat - Diminutive Animal
Walk 5 ft, Fly 40 ft (good)
Blindsense, Low-light vision

Active Effects
Greater Magic Fang - all natural weapons are +1 magic, 13 hours
Longstrider - +10 movement, 13 hours

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals(2)
2 - DC 18 - Barkskin(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang*(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants, Control Water, Giant Vermin, Myrridan's Blackthorn, Rusting Grasp
5 - DC 21 - Animal Growth(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path, Mass Bear's Endurance, Mass Cat's Grace
7 - DC 23 - Windwalk
* = cast

Jova 
Thursday March 22nd, 2007 1:30:22 AM

SAfter watching horvis do his thing and hide in julianders clothes, jova scans the area looking for Aquila. Aquila still with us?

Scratching his neck, he says, "Okay. Let me se if this works. Izen gets invisible. I will attempt entrance with Z on my shoulder. I would like to change Monthor into a warhorse using a polymorph spell. That way when i knock on the door, I can create a diversion. Argue about allowing the horse in. I

"I will give Arien my wand of invis, he can tap Tratain, Draax, Juliander and himself with it. The effect lasts about 3 minutes, so Airen may need to use it more than one time. While the guards are distracted with me and Monthor the horse, everyone should be able to get in. Monthor will have the ability to end the spell at any time, in case bloodshed is needed. What you think Monthor, ever want to be a horse?

"If the guards still give me troubles i can always turn Monthor into a hawk, like Z there. The more i think about it, the more I think it ill work."

OOC So everyonre knows I have +21 to bluff. If Yves wants to be something something else, other animal, or whatnot, just say. Horse would be believable though.

Monthor 
Thursday March 22nd, 2007 7:34:39 AM

Works for me.


Tratain 
Thursday March 22nd, 2007 10:24:28 AM

Tratain says "I'd like to give Izen the chance to try and scout alone before anyone else heads in but it looks like I've been outvoted. I'll go along with whatever the plan is."

Entry - DM Marcin  Spot checks to notice invisible Izen d20=15 d20=13 d20=10 d20=20 d20=18 Listen checks to hear invisible Izen d20=4 d20=20 d20=10 d20=4 d20=13
Thursday March 22nd, 2007 11:21:05 AM

A plan is agreed upon. The party will approach in two groups.

The first one is Izen (invisible and sneaky), Jova with Z on his shoulder, Juliander with Horvis playing his familiar, and Monthor as a horse [note that it is Jova, not Monthor, who can dismiss Polymorph, and it is a standard action]. Juliander and Jova will try to bluff their way inside, while Izen sneaks in to look ahead.

The second group, following behind the first, consists of Arien, Draax, and Tratain, all invisible and waiting for trouble [please mark off three charges from the wand].

Spells are cast, magic items handed over, and the Knights set off.

The appearance of a horse and two persons does not get an immediate reaction from whoever resides in the stone structure.

The group approaches at a steady pace. Several of the peasants briefly look up, but then just sigh and return to their work.

So far, so good.

The stone building draws nearer and nearer.

Just a few more steps...

.

.

.

The stone door is within reach.

<Bang> <bang> <bang>

There are muffled voices coming from within and the sound of shuffling feet.

The door is being unbarred and slowly heaves open. A sound of stone scraping on stone accompanies its movement.

Izen, Jova and Juliander are looking into a face of a guard, who blinks from sunlight and looks rather surprised.

"Who in blazes?..."

Silver tongued members of the group spin their tale. Meanwhile Izen sneaks inside and takes a good look around the interior.

It is as large as the inside of a sizeable barn. The structure has been erected from stone blocks in a competent if simple fashion. Strangely enough, the designers did not include windows or even arrowslits - an unusual choce for a guardhouse - for a guardhouse it most certainly is. The room is signifficantly more warm than the outside. The air is fresh. The interior is illuminated by two white glowing crystals hanging high under the ceiling (which is about 12 ft high). A dark corridor leads down into the hill. There are several beds standing by the walls, weapon racks on the southern wall - holding mostly polearms and bows, several tables and small chairs, and, most importantly, five guards. All are human, all are tall and muscular, and all are wearing chainmail and longswords at their belts. Two have been playing dice at one of the tables and the rest was busy with god knows what - but now the attention of all five has turned to Juliander and Jova.

"Sarge, were we expecting someone?..."

Izen makes his own observations. Highlight to display spoiler: {Izen is in H10. He notices that there is some kind of proximity triggered spell effect filling the hall in row 5 and above. Make sure you only use the means of communication that are available to Izen - not sure if anybody bothered to cast a Message spell.}

Juliander and Jova take their best shot at playing a pair of prospective initiates.

It seems to be working. The guard, still uncertain, motions them in. The rest stands up scratching their heads.

And then-

"Shh! Did you hear that?" - that's #2.

"Over there!" - #4 points to the western part of the room. "Something's there!"

"Intruders! Alarm! ALARM!"

[Natural 20 on a Listen or Spot check is always a success...]

[Starting now we are counting time in rounds. The party can take one round of actions. Horvis is with Juliander. Monthor is a horse. Those not on map can appear anywhere in the 20th row and then take a standard action.]

[Please list in your next post your AC, HPs total, and all active spell effects. I'm in travel tomorrow. My Friday post will be about 8 hours later than usual.]

[Time elapsed: 1 round]

Jova--Second 
Thursday March 22nd, 2007 11:31:22 AM

"Send Izen now, it make take an hour to get the plan allset up any way. That would give me a chance to morph Monthor as a practice, so when we do it for real, he is not shocked."

Sorry Dave, didn't see your post until mine was done. Go ahead and post again. M.

Jova 
Thursday March 22nd, 2007 3:10:58 PM

At the alarm, Jova hesitates for a split second. Seems Monthor would want to be around for this. With a wave of his hand, Jova cancels the effects of the polymorph spell. This will allow his smaller friend to do what he does best. It would be interesting what the other members of the party do.

Monthor 
Thursday March 22nd, 2007 3:17:05 PM

ooc> So, is Monthor stunned this round or can he attack something?

I don't recall anything about being stunned after Polymorph in the current rules. Monthor can act. M.

Jova 
Thursday March 22nd, 2007 5:42:37 PM

OOC Why would you be stunned? With me dispelling the spell, you have full action. At least that iswhy i posted so early in the day to give you your move/attack.

Dave is right. M.

Monthor ( AC 31, HP 129)  d20+20=30 d6=4 d10+30=36
Thursday March 22nd, 2007 8:31:49 PM

The horse is gone and an ugly angry dwarf with a big arse axe is IN THE HOUUUUUUUSE!!!!!!

Monthor charges past his compadres and engages with one of the guards (L14).

---------------------
Monthor charges ( +2 to attack role, -2 to AC )
Power attacks -7 to hit, +14 damage)
Attacks 2 handed (strength damage +12)

Active effects, Magic Vestment +4
Magic Weapon +4 (both from
Tratain)
Dodge bonus (+1) to guard 3
Monthor's AC is 30 vs G3, 29 vs
everybody else
To Hit +20

Monthor hits AC 33 for 39 (I counted the bonuses wrong before I roled. He's +23 to hit and the total damage bonus is 33) physical and 4 fire damage = 43 damage to guard 3.



Juliander (AC 24, HP 73)  d20+16=32 d20+16=27 d20+11=29 d8+3=8 d8+3=10 d8+3=6 2d6(4+3)=7 2d6(5+5)=10 2d6(4+6)=10
Thursday March 22nd, 2007 9:37:57 PM

Spitting a curse out under his breath, Juliander takes a step back from the guard, and brings the light crossbow he had been gripping under his cloak up directly between them. The human's hands become a blur as he reloads the weapon multiple times, unloading on the guard. (OOC: Rapid Shot/Rapid Reload to hit AC 32, 27, and 29 for 15, 20, and 17 hit points damage respectively [assuming he is evil]. Total damage is 52 hps. If not evil damage would be 24 hps.)

Horvis (AC 23; HP 74/74) - Greater Magic Fang, Longstrider  d20+9=20 d20+10=20 d20+10=20
Thursday March 22nd, 2007 10:28:16 PM

The bat heaves itself out from under Juliander's cloak until it appears on his shoulder. He squeaks some words to Juliander, "Going inside, gonna get past them to keep them from summoning help."

Horvis then launches himself into the air, twisting and tumbling as he flies into the building and up near the ceiling. He is squeaking and twittering as he goes, trying to determine if there is any other invisible creatures in the area besides Izen.

Position
If guards flat-footed (and unable to make AoO) = K11 (and 10 ft over floor)
If guards not flat-footed = M15 (and 10 ft over floor)

Rolls & Stats
Tumble = 20 (enough for half movement past Guard 1)
Listen = 20
Spot = 20

Actions
Move Equivalent = get out from under cloak
Move = either regular or half-speed and tumbling, depending on ability of guards to make AoO

Wildshape = 1 of 9/day

Bat - Diminutive Animal
Walk 5 ft, Fly 40 ft (good)
Blindsense, Low-light vision
AC 23 (10 + 2 DEX + 4 Size + 2 armor + 5 enhancement)
STR 1, DEX 15, CON 10

Active Effects
Greater Magic Fang - all natural weapons are +1 magic, 13 hours
Longstrider - +10 movement, 13 hours

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals(2)
2 - DC 18 - Barkskin*(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang*(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants, Control Water, Giant Vermin, Myrridan's Blackthorn, Rusting Grasp
5 - DC 21 - Animal Growth(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path, Mass Bear's Endurance, Mass Cat's Grace
7 - DC 23 - Windwalk
* = cast

Draax 
Thursday March 22nd, 2007 10:55:33 PM

When the alarm is sounded, Draax readies his sword and shield. He takes a moment to scan the area and make sure that no danger is coming from the outside before he charges to the door to help the others.

Izen (AC 25, HP 82/82)  d20+18=23 d4=3 d6=4 7d6(5+1+6+2+4+3+5)=26 d20+12=14 d4+2=5
Thursday March 22nd, 2007 11:26:36 PM

Izen silently cursed his luck. Still invisible (at H10), he drew and hurled his javelin at the guard farthest into the room in one fluid motion (Quick Draw, attack guard #2 at K9, hits flatfooted AC 23 because attacking while invisible, damage 5 + 4 shock + 26 sneak attack = 37 HP damage).

Now visible, he shrugged and smirked at Monthor. "It was a boring conversation anyway," he commented, before drawing a dagger and sending it hurtling toward guard #5 at N10 (Quick Draw, hits AC 14, damage if applicable 5).

"No one go down that hallway--it's magically trapped," he told the others as he drew his rapier (Quick Draw). "And finish these guards--" pointing at #4 and #5--"Before more trouble arrives!"

Tratain AC 28 HP 113 
Friday March 23rd, 2007 12:51:11 AM

Tratain moves up to the side of the door ready to help his comrades as they need it.

Arien AC 21 HP 60 (Mage Armor) 
Friday March 23rd, 2007 1:48:18 AM

Cursing the luck Arien moves to the opposite side of the door as Tratain and keeps an eye out for any approaching hostiles.

Jova {76 HP 23 AC} 
Friday March 23rd, 2007 2:07:18 AM

Jova watches as his friends enter the battle

Spells
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--8-DC16--Shield +4AC-1 min lvl, Mage Armor +4AC-1hr lvl, True Strike +20 ATT, Expedious Retreat +30ftt
1 min level, Protection from Evil
2--7-DC17--Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, Darkvision 1hr level-60ft, Knock 1-230/130sqft
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Hold Person 1-230ft- 1round level- Will Save round-SRyes
4--7-DC19--Charm Monster 1day level-50ft-Will SaveSRyes, Grtr Invis 1 round level, Fear 30ft-Cone Shape
Burst-1 round level-Will Save-SRyes, Polymorph 1 min level**
5--7-DC20--Summon Mon 5- 1 round level, Animal Growth 1-230ft-1 per 2 levels- 1 min level-+8str+4Con-
Double Size-+2AC-+4 Save Throws-DR 10/magic-Fort Save-SRyes, Telekinesis 1-900ft-
1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Bulls Str Mass 1min level-1 per level+4str-50ft

**Already cast


Like a thunder we are - DM Marcin 
Friday March 23rd, 2007 6:19:43 AM

Jova dismisses the magic shielding Monthor and the dwarf is returned to his natural form.

Monthor springs immediately to action, nimbly bypassing the guard at the door and using the momentum of his charge to smash into the one that's been called "sarge". His axe almost chops the man's arm off - without so much as a scream he drops to his knees, no longer conscious, and starts bleeding to death.

Juliander's crossbow launches three bolts in rapid succession at point blank range. All strike true and the volley is enough to deprive the man of his life. He leans against the doorframe and slowly slides to the floor, dead before his body completes the fall.

Horvis, still as a bat, rises to the air and verifies that there are no invisible beings he can see aside from Izen.

Izen abruptly reappears, sending his javelin at the nearest guard. The weapon hits a vulnerable spot - the guard gurgles and spits out blood, but remains on his feet. The dagger launched by Izen is deflected by the guard's chain.

There is a sound of running and Juliander and Jova sense that the rest of the party has arrived to their help, though they still remain invisible.

[...]

Guards! - DM Marcin  Morale checks for guards d20-3=-2 d20-3=6 d20-3=9
Friday March 23rd, 2007 6:40:07 AM

Overwhelmed by the sudden assault, with their commander gone and half of their number out of fight, the guards have no stomach to mount a suicidal defense.

One of those sitting by the table rises on shaky legs and throws his hands up. "Mercy! Don't kill me, I give up!" His buddy remains sitting, his face ashen, visibly frozen with fear.

The wounded guard about-turns and starts running away down the corridor dragging Izen's javelin behind him, screaming with pain. The end of the weapon plays a staccato tune on the flagstones. The nature of the guardian magic is revealed as soon as the guard enters its area - a loud sound of handbell rings out through the complex [Spellcraft DC21: Highlight to display spoiler: {Alarm spell}].

[No map needed this round. Two of the guards are at party's mercy. The fleeing guard is right now 70 ft from the party and it looks like he will vanish in darkness next round.]

[Everybody can take one round of actions to stop the fleeing guard. After that he will pass a bend in the passage and vanish from sight.]

[Decisions again: how to handle the guards? Should the party advance down the corridor? If so, in what formation and with what spells active? There are no immediate threats left in this area and the party can spend more time here than one round. If you decide to explore in the old-fashioned way of walking down the corridor I'll need a marching order and a list of precautions taken.]

[Round 2]

Izen (AC 25, HP 82/82)  d20+18=30 d4=2 d6=5 7d6(4+6+1+4+5+4+5)=29
Friday March 23rd, 2007 8:12:00 AM

The clatter of the dragging javelin stopped as it returned to Izen's hand (ooc--it's a returning weapon--comes back to Izen's position at the start of his next action).

Izen moved to the hallway and sent it back.

Attack fleeing guard, hits AC 30.
If he's truly "running" per DM post, then he's deprived of his DEX bonus and damage is 4 + 5 cold + 29 sneak attack, total 38.



Monthor ( AC 31, HP 129)  d20+28=44
Friday March 23rd, 2007 9:01:05 AM

Monthor looks at the two shaking guards.

" The two of ye! Get your faces down on the floor now or ye will taste me axe! "

:: To punctuate his statement, Monthor coupe de grasses the bleeding sargent. ::

--------------------------------------------
Hits AC 44. I'm not even bothering to role damage.

" Are we making a stand here boys! They know we're here now. Better to stay here and deal with whoever's gonna come. At least here we have an exit back outside if we need to make a run. Let's throw some stuff in the doorway to slow them down. ( ooc Let's block off 7J and 7Lm, leaving a corridor in 7K for the footmen to engage the ennemies). Bowmen and missile dudes, ready yeself as our first line! Shoot whoever comes down the hall.
Someone bind Mutt and Jeff over there and search them. "

:: After finishing off the sargent, Monthor searches him. ::

" Anything on those tables? "

:: If Monthor still has time, he helps out with blocking the hall way (as explained in the ooc part). ::

ooc> It just seems to Monthor as this room is a highly defensible spot. Let them come down the hall and get peppered by missile fire and spells. If we go forward now, we're more vulnerable. The only thing that worries me about remaining here is spell attacks. BTW, if "someone" decides to slit the guards' throats... well Monthor won't object to much.



Horvis (AC 23; HP 74/74) - Greater Magic Fang, Longstrider  d20+5=23 d20+10=25 d20+10=17
Friday March 23rd, 2007 10:48:18 PM

The bat looks down the corridor at the fleeing guard. Or maybe at the crumpled body of the guard. Either way, Horvis flies down the corridor despite Izen's warning of a trap. From what he can tell, the guard has set off the Alarm spell already.

Keeping up near the ceiling, Horvis flies a total of 80 feet down the corridor. He goes over the guard, trusting that he won't be attacked. From here, he should be able to spot any approaching forces and either retreat or hold them off.

Position
Somewhere down the corridor, past the fleeing guard.

Rolls & Stats
Spellcraft = 23
Listen = 25
Spot = 17

Actions
Double Move - fly 80 feet

Wildshape = 1 of 9/day

Bat - Diminutive Animal
Walk 5 ft, Fly 40 ft (good)
Blindsense, Low-light vision
AC 23 (10 + 2 DEX + 4 Size + 2 armor + 5 enhancement)
STR 1, DEX 15, CON 10

Active Effects
Greater Magic Fang - all natural weapons are +1 magic, 13 hours
Longstrider - +10 movement, 13 hours

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals(2)
2 - DC 18 - Barkskin*(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang*(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants, Control Water, Giant Vermin, Myrridan's Blackthorn, Rusting Grasp
5 - DC 21 - Animal Growth(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path, Mass Bear's Endurance, Mass Cat's Grace
7 - DC 23 - Windwalk
* = cast

Juliander  d20+18=33 d8+3=8 2d6(3+2)=5
Friday March 23rd, 2007 11:04:07 PM

Juliander fires of a shot at the fleeing guard, growling, "Coward." Turning to Monthor, "We should push forward. Allowing them to come to us only gives them the opportunity to prepare their defense." Looking to Tratain, "The less prepared they are for us, the better... wouldn't you say?" (OOC: Hit AC 33 for 13 hps damage)

Draax 
Saturday March 24th, 2007 1:11:34 AM

Draax moves into the room, he lets the others decide if they are going to make a stand or continue on.

He moves to the downed guards and begin to remove their clothes. He makes sure that he identifies all items worn especially any badges or symbols on the guards.

Jova {76 HP 23 AC}  d20+10=21
Saturday March 24th, 2007 4:06:31 AM

Jova is silent. Following Draax he also helps to search the guards. Being the oppurtunist he tries to judge the value/worth of the guards armor, and weapons and such. He does finsd some rope and ties the two living guards up. Jova places torn cloth in their mouths to silence them as well. He ies the cloth in the mouth as well.

Search 21

Arien AC 21 HP 60 (Mage Armor) 
Saturday March 24th, 2007 12:00:56 PM

Making sure to stay invisible the mage enters into the guard room and stands by, trying to not make any undue noise. When these guards were questioned by others he wanted them to get as much misinformation as possible. Arien stands to the side of the corridor waiting for the next move.

Monthor 
Saturday March 24th, 2007 7:32:44 PM

" Julie, their defences ARE prepared. That's why there's an alarm. They would expect us to run ahead down a long corridor right into their main forces. The last thing they would expect would be for us to hold up here. If you want to move on. Fine. You have point. "

" WILL SOMEONE QUESTION THOSE TWO BEFORE I LOB THEIR HEADS OFF... PLEASE!!! "



Jova {76 HP 23 AC}  d20+21=32
Sunday March 25th, 2007 12:34:33 AM

Jova sits down at the head of one of the prone guards. Removing the gag he grabs the guards nose and gives it a smart tug.

"Have your attention now do I? Ok, what is this place?

"Who is in charge?

"Is this complex all one floor, or how many floors are there?

How many other people are here?

"Answer my questions or i will start cutting off your fingers, then toes, then well you can imagine."

Bluff 32

Dave please roll Intimidate. M.

A brief moment of silence - DM Marcin  Guard vs Jova's Intimidate d20+5=16
Monday March 26th, 2007 4:00:28 AM

Izen's returning javelin and Juliander's crossbow bolt finish off the last guard before he has a chance to reach safety.

Monthor cuts off the sargeant's head. His two subordinates promptly obey the command and flatten themselves on the ground. They are quickly tied up and gagged.

The party busies itself with re-furnishing the guardhouse. The hallway gets partially blocked, as per Monthor's idea. Then the room, the prisoners, and the bodies are searched.

There is a lot of worthless junk here, including worn clothes, combs, razors, clay cups, bottles of foul beer, playing cards, and other items one commonly finds around thugs and mercenaries. There are, also, several items that seem to be of value:

- two glowing crystals at the ceiling,
- five chainmails, four longswords and a shortsword, four light crossbows and about fifty bolts; all these seem to be at least masterwork,
- three spears and a halberd, normal,
- 54 gp in small coinage, mostly silver and copper,
- three small metal vials in the pouch of the late sargeant,
- two bottles of fine wine in one of the chests by the wall,
- a small silver statue of a scantily clad woman in another chest.

The guards do not wear any symbols that would betray their allegiance. One of those killed, though, has tattoos on his chest that resemble some kind of religious symbol [Knowledge:Religion DC10: Highlight to display spoiler: {Unholy symbol of Ga'al.}].

Jova tries to question one of the guards, but all he gets as an answer are wheezes and strange yelpy noises. The man is shaking as if in a fever and Jova is not even sure if his questions registered.

Horvis flies a bit deeper down the corridor getting past the magic warning device without setting it off. The passage seems to lead straight on, sloping slightly downwards [anyone Knowledge:stonemasonry DC15 or Spellcraft DC23: Highlight to display spoiler: {The main passage has not been mined out; it seems more like a work of magic similar to Stone Shape.}]. There are doors to the left and right, most of them now open, leading to chambers of various sizes that look like servant's wing - various storehouses, sleeping rooms, a kitchen with a tiny fire elemental forced to work as a smokeless stove, a workshop, a small smithy, again powered by a bound fire elemental, a dark room with nondescript black altar in the middle that looks like a small temple, a larder... There are people in these rooms here and there - a cook hiding behind a cupboard in the kitchen, a smith still hammering on the anvil, probably short of hearing, a fat, bald man surrounded by an odor of alcohol snoring loudly on one of the beds somewhere. This part of the complex is maybe 200 ft long. The air here is hot and full of various smells, not all of them unpleasant. Further along the passage changes into stairs leading down. A faint noise as if of shutting doors comes from that direction. Strangely enough, about a minute after the party has entered the guardhouse a faint sound of a handbell coming from the depths of the complex can be heard twice.

[How long would you like to wait in the guardhouse? I can consider "until something happens" a viable answer.]

[Time passed 2.2 minutes]

Izen (AC 25, HP 82/82), Invisible 
Monday March 26th, 2007 11:56:49 AM

Izen sheathed his rapier and javelin.

"I'll take a look at that hallway and make sure any more alarms or the like are disabled. I'll let you all know when we can move forward, if we want to. If we're staying here, I can spread caltrops in the hallway--just let me know."

With that, the halfling walked forward and vanished (reactivate Ring of Invisibility), then set to studying and dismantling the magical Alarm and any other traps.

--Trapfinding, Search skill mastery, 30
--Disable Device, skill mastery, 32
--Spot, skill mastery, 27
--Listen, skill mastery, 30



Monthor ( AC 31, HP 129)  d20+2=19
Monday March 26th, 2007 12:10:12 PM

:: Monthor points to the ceiling. ::

" Somebody want to shoot those crystals out? The bad guys maybe able to see or hear us using them..."

" Any of you magic types wanna check these vials out? "

occ> If no one steps up, Monthor pockets the vials.

:: Monthor then watches the shaking guard... ::

" Tratain... what's the chance that these orc lovers are gonna get all of us infected? "

( Stonecunning, 19)
" That passage way wasn't dug... that's magic that did that. "

" What now?.... Do we charge down looking for trouble or stay here and wait for it? "



Horvis (AC 23; HP 74/74) - Greater Magic Fang, Longstrider 
Monday March 26th, 2007 2:08:18 PM

The bat returns from exploring the tunnel and attached rooms. As Horvis passes Izen, he twitters a greeting to let the rogue know that he is coming. Once he arrives back in the guardroom, Horvis looks for a place to perch while he speaks with his companions. Once he has landed, he will describe what he saw farther down the tunnel.

"I vote for going ahead. What we came to see is probably down there and we'll need to go ahead anyway. And it means that we're setting the schedule, such as it is, rather than the other defenders of this place."

If his companions agree, he will lift off and head back down the tunnel to scout ahead of their advance. He will lead them all to the top of the stairs after, of course, Izen has completed his work.

Wildshape = 1 of 9/day

Bat - Diminutive Animal
Walk 5 ft, Fly 40 ft (good)
Blindsense, Low-light vision
AC 23 (10 + 2 DEX + 4 Size + 2 armor + 5 enhancement)
STR 1, DEX 15, CON 10

Active Effects
Greater Magic Fang - all natural weapons are +1 magic, 13 hours
Longstrider - +10 movement, 13 hours

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals(2)
2 - DC 18 - Barkskin(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang*(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants, Control Water, Giant Vermin, Myrridan's Blackthorn, Rusting Grasp
5 - DC 21 - Animal Growth(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path, Mass Bear's Endurance, Mass Cat's Grace
7 - DC 23 - Windwalk
* = cast

Monthor 
Monday March 26th, 2007 2:58:48 PM

" Me be okay with going. It's not tactilly sound. But me be okay with it. "



Jova {76 HP 23 AC} 
Monday March 26th, 2007 5:58:04 PM

Not having a missile weapom, Jova hopes Juliander or Draax will shoot out the crystals. He was having a hard time getting up and leaving the sick guards. Surely they could tell him something.

After searching the bodies he decides there is litttle worth there.so he grabs the coin, and the figurine. Had to be worth something to someone he thought.

Z lands on his shoulder once again as they prepare to explore.

"So Monthor how was your rime as a fourlegged creature?"

Draax 
Monday March 26th, 2007 6:00:53 PM

Draax stops anyone from destroying the ceiling crystals. "Wait; do not destroy the crystal yet. They might be used for spying or they could just have light spells on them or they could explode if destroyed. Can anyone cast detect magic and tell me what type magic is on the crystals."

Depending on what is found out about the crystals and how they are mounted into the ceiling; Draax will move a desk or chair under the crystal and use a dagger to remove them from their housing.

"I am OK with continuing also."


Juliander 
Monday March 26th, 2007 7:27:52 PM

"I could cast detect magic, however I'm not particularly adept at deciphering particular auras. However..." turning to Arien, "If you'll have a gaze at the crystals... I'll be happy to shoot them out should you determine it is okay to do so."

Tratain AC 32 HP 141/141 (Magic Vestment;Shield of Faith; Endurence) 
Tuesday March 27th, 2007 12:15:43 AM

Tratain casts Shield of Faith and then casts Mass Bears Endurence on the Party.

He says "Lets Head on Down before they can prepare too much, we want to gain information while we are here, we can't let them take everything important."

Tratain looks at the two guards with the Symbols of Ga'al and says "Theres nothing I can do for them here, when we leave we can take them to a temple of Alemi or Domi and the clerics there may be able to break the hold Ga'al has over them."

Arien AC 21 HP 60 (Mage Armor)  d20+26=28 d20+26=34 d20+26=41 d20+26=37 d20+26=27
Tuesday March 27th, 2007 2:25:05 AM

Arien casts Detect Magic as asked and examines the room for any magical auras, concentrating on them should he find any.

(5 spellcraft checks for any magical auras: 28, 34, 41, 37 and an auto-failure in that order)

Downstairs - DM Marcin  Arien's extra Spellcraft checks d20+26=40 d20+26=35
Tuesday March 27th, 2007 4:11:14 AM

Arien scans the area for magic. Aside from multiple strong emanations he gets from the equipment of the Knights he also picks up resonance from local magic.

The pair of crystals, safely removed from their ceiling anchoring, emanates a faint evocation magic.

One of the longswords radiates a faint evocation aura.

Two out of three vials radiate a faint conjuration aura. The third has a faint aura, too, but Arien fails to pick up its school of magic.

There is an Alarm spell blocking the passage into the complex.

As the warning magic does not rely on any kind of mechanical parts Izen has no skill to remove it unless he has a way to dispel it [The description of the Disable Device skill specifies a list of spells that can be deactivated using it. I would add to this list any spell that leaves some kind of physical trace like a circle or a glyph, but Alarm doesn't, so my interpretation of the rules would be that can't be physically removed].

The sounds of handbells come from the depths of the complex every now and then anyway, so-

<ring ring ring>

The party advances deeper.

The Knights march through the servant's quarters. Their progress is not opposed by anyone. It seems that all lairs of Sons of Dread share a common athmosphere - a dark, foreboding feeling as if of being quietly watched.

Suddenly a waft of strange, yet familiar aquatic smell passes over the party. A dragon turtle!?-

- Just a pot of turtle soup that has been left by someone on the stove in the kitchen.

The party reaches the stairs spotted earlier by Horvis. One by one the Knights descend deeper into the hill. The stairway ends and the corridor continues onward. There is light coming from ahead of the group. One can actually already see the middle of the next room-

There is a huge statue of a warrior standing there, glistening in the light as if cast of metal. It is over seven feet tall and depicts a knight in full plate, but there are no weapons on his body. The body's proportions are distorted; his legs are thicker than those of a human, and his arms end with massive fists that resemble heavy hammers.

The statue stands motionless, but electric energy arcs over its surface, and two pale white lights flicker in it's eyes.

Two humans and a gnome, all dressed in black cloaks, jump around the statue, tracing intricate runes on the surface of the iron man. They seem to be in a great hurry. With every move of their fingers the electric charge builds up. Absolutely no sound accompanies their frantic activities.

The passage continues onward, but is blocked by a dark porticullus.

[Spot DC25 Highlight to display spoiler: {There is another porticullus that is right now raised and hard to see. It hangs over the border of J16-17 and K16-17.}]

[Izen Highlight to display spoiler: {There is another Alarm set up around J-K 16-17}]

[We count the time in rounds again. Each member of the party can start his round in J20 or K20. It is also possible to shoot/cast spells and remain off map if you prefer.]

[Map. Time elapsed 5.1 minutes.]

Izen (AC 25, HP 82/82)  d20+16=34
Tuesday March 27th, 2007 1:38:06 PM

(Spot, skill mastery 27, as above)

Still invisible as he neared the chamber with the massive creature resembling an iron golem, Izen reached into his haversack. The magic of the pack reacted to his thoughts, and the Iron Bands of Binding appeared in his hand. He threw the Bands at the large creature.

(Feel free to place Izen off of the map or wherever it makes the most sense for him to have a clear line of effect to the creature--just not J16-K17!)

Ranged touch attack, target deprived of DEX bonus (if any) because of invisibility, hits touch AC 34.

Iron Bands of Binding immobilize the target, of Large size or smaller. Target must succeed at a STR or Escape Artist check DC 30 to break or escape the Bands.


Now visible, Izen shouted to his companions, "There's another porticullis up there!" He pointed to the border of J16-17 and K16-17. "And there's another Alarm set up below it!"

He drew his rapier (Quick Draw) and readied for trouble.

Monthor ( AC 31, HP 129) 
Tuesday March 27th, 2007 9:41:02 PM

Monthor roars a blood curdling war cry, grips his war axe with both hands and runs at full speed straight ahead towards the black cloaked people (K11 from K20).

---------------------
Active effects, Magic Vestment +4
Magic Weapon +4 (both from
Tratain)
Dodge bonus (+1) to 3



Horvis (AC 17; HP 126/126) - Greater Magic Fang, Longstrider  d20+10=26
Tuesday March 27th, 2007 9:45:07 PM

The bat notices the portcullis before Izen shouts, but the mention of the Alarm spell is useful information. He flies onward, past the portcullis and into the room.

After making a full move, Horvis shifts back into his natural form. He isn't bearing any weapons but his hooves and fists might be enough to keep the black-clad people from working on the golem.

Rolls and Stats
Spot = 26

Wildshape = 1 of 9/day

NOTE: AC and HP's changed due to form change

Actions
Move - 40 ft to J12
Standard - Shape change (triggers no AoO)

Position
J11-K12
(reaches J12 with 40' movement, then shifts into large size)

Active Effects
Greater Magic Fang - all natural weapons are +1 magic, 13 hours
Longstrider - +10 movement, 13 hours

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals(2)
2 - DC 18 - Barkskin(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang*(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants, Control Water, Giant Vermin, Myrridan's Blackthorn, Rusting Grasp
5 - DC 21 - Animal Growth(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path, Mass Bear's Endurance, Mass Cat's Grace
7 - DC 23 - Windwalk
* = cast

Monthor sup..  d20+5=18
Tuesday March 27th, 2007 9:48:36 PM

Intimidate role = 18

Jova {76 HP 23 AC}  d100=57
Tuesday March 27th, 2007 11:43:00 PM

Jova sees the people running around the statue. As predicted, the fighter amongst them roars hois battle cry and is off to battle. Jova quickly moves his hands, hoping his spell will reach over the head and onto the enemy before the short one can arrive.

ASF 10%
57 is good, can cast spell
Cast Glitterdust on #3 10ft radius
Will save DC17/13 round duration

Spells"
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--8-DC16--Shield +4AC-1 min lvl, Mage Armor +4AC-1hr lvl, True Strike +20 ATT, Expedious Retreat +30ftt
1 min level, Protection from Evil
2--7-DC17--*Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, Darkvision 1hr level-60ft, Knock 1-230/130sqft
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Hold Person 1-230ft- 1round level- Will Save round-SRyes
4--7-DC19--Charm Monster 1day level-50ft-Will SaveSRyes, Grtr Invis 1 round level, Fear 30ft-Cone Shape
Burst-1 round level-Will Save-SRyes, *Polymorph 1 min level
5--7-DC20--Summon Mon 5- 1 round level, Animal Growth 1-230ft-1 per 2 levels- 1 min level-+8str+4Con-
Double Size-+2AC-+4 Save Throws-DR 10/magic-Fort Save-SRyes, Telekinesis 1-900ft-
1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Bulls Str Mass 1min level-1 per level+4str-50ft

*Spells Cast



Juliander (AC 24; HP73) 
Wednesday March 28th, 2007 12:39:23 AM

Seeing that they could be in for quite a fight, Juliander takes a moment to allow the sound to build from within him, surrounding his very being before releasing the song of inspiration to aid his friends. It begins slowly as a low dirge might, and then crashes into a rythmic chant, set to the beat of Monthor's attack. (OOC: Begin to inspire courage. Starting next round all allies will receive a +2 bonus to hit and damage, as well as on saves against charm and fear.)

Charge! - DM Marcin 
Wednesday March 28th, 2007 3:24:08 AM

Izen throws his bonds of binding at the large iron statue.

With a bloodcurdling scream Monthor charges the group in the room! The sound of a handbell rings out as another Alarm is set off.

Horvis follows suit, shifting back to his normal form in the middle of the room, slightly off the spot he would like to choose since Monthor is already there.

Jova launches a spell of his own at the group in the center of the room.

Juliander's voice rises above the din of battle in an inspiring song!

The bonds of binding pass right through the metal statue, as if there wasn't anything there. Similarily, Jova's spell does not find any targets in it's area of effect to highlight...

[...]

A Trap! - DM Marcin  Fireball damage 6d6(6+1+1+1+4+5)=18 6d6(2+2+3+6+6+1)=20 Acid Arrow to hit d20+3=11 Acid Arrow damage 2d4(1+2)=3
Wednesday March 28th, 2007 3:34:19 AM

The image of the statue and three people working on it waver and fade out as the illusion, no longer maintained by its creators, disperses. Now at least it is explained why no sound accompanied their activities...

There is a sudden rattling sound and a second portcullis slams down, cutting off the room with Horvis and Monthor inside it!

The chamber that has been just blocked off is about 15ft high and illuminated by some crystals at the ceiling. There are two ways to exit it at ground level, both now blocked off by metal bars. There are also eight balconies, four on each side of the room, each at the height of ten feet above the floor.

Men stand up and appear in five out of eight balconies - black, shadowy shiluettes. The only one recognizable is the stranger from the swamp. And it is him who opens up a magic barrage that is unleashed.

[Spellcraft DC17 to identify the spell cast by him: Highlight to display spoiler: {Silence}]

[Horvis and Monthor Highlight to display spoiler: {All sounds are suddenly drowned out around you and you stand in complete silence. Note that this means that you can't shout anything to the rest of the party, though you can post to them that they see your lips moving but there is no sound. Also note that magic items that require command word to activate won't work while you are silenced.}]

Two sparkling embers race from the balconies into the middle of the room and soundlessly explode into fiery infernos [both Monthor and Horvis are hit by two Fireballs. First one is 18 fire damage, Ref DC16 for half, the second is 20 fire damage, Ref DC17 for half].

Horvis notices a splash of acid heading his way, but it's too late to dodge it [3 damage from Acid Arrow, it will last for one more turn, John please keep track of it].

Monthor feels some force tugging at his mind [please make a Will save DC15. If you fail Highlight to display spoiler: {Monthor is under effect of a Hideous Laughter spell for 4 rounds}].

The attackers drop down to the ground, vanishing from sight [explanation: they used move actions to stand up, standard actions to cast spells, and free actions to drop prone. This way they are not visible when it is party's turn. I marked their positions on the map with five Xs. The black clad stranger is in E7].

[The bonds of binding have landed in J7.]

[Members of the party not on the map can start their action in J20 or K20, or remain off map, though in the latter case only Monthor and Horvis are in sight.]

[Map. Time elapsed 5.2 minutes.]

Horvis (AC 17; HP 117/126) - Greater Magic Fang, Longstrider, Mass Bear's Endurance  d20+5=24 d20+4=24 d20+4=20 d20+9=29 d20+9=28 2d8(7+7)+2=16 d20=19 d20=10 d4+7=11 d6=4 2d8(6+5)+2=13
Wednesday March 28th, 2007 9:19:05 AM

The centaur blinks in astonishment as the images vanish and the torrent of spells are unleashed. He recognizes the first spell as it is cast, then ducks and covers from the two fireballs.
Spellcraft = 24
Reflex save = 24 (natural 20)
Reflex save = 20


The blob of acid is annoying, too. But not enough to keep him from fighting back. He shouts to Monthor, hoping that the dwarf is able to understand his intent.

Spot DC 15 to read lips: Highlight to display spoiler: {Follow me and climb!}

Horvis runs to the corner in front of the dark stranger, drawing his scimitar as he moves. He wants to both take the fight to these mages and get cover from at least some of the opponents.

As he moved towards the corner, Horvis was evaluating whether he could attack the prone opponent on the balcony. If he can, the scimitar will swing up and over at the black-clad stranger.
Attack hits AC 29+2(31) (threat, natural 20), confirmation AC 28+2(30) - 16+4(20) damage

If he cannot attack the mage, Horvis will drop his scimitar on the ground and shift into the form of an hill giant. He is now more than 10 feet tall and can reach the stranger. More importantly, Monthor might be able to climb ...

If he is outside the area of silence, Horvis will shout back to his companions.

OOC - I could not really tell about the height of the balconies but it sounded like there was a lip or railing that provides cover. If this is the case, Horvis probably can't reach. For all intents and purposes, Horvis is the same height as a medium character so he probably can't reach that high. But, if the DM feels that he can, I rolled attack and damage.

Otherwise, Horvis will be in the shape of an hill giant which is 10 1/2 feet tall. In which case, I've also rolled an AoO vs. the stranger because Horvis threatens him but none of the others.


Stats

Wildshape = 1 (or 2) of 9/day

Hill Giant - Large Giant
Walk 40 ft
Low-light vision
AC 24 (10 - 1 DEX - 1 Size + 2 armor + 5 enhancement + 9 natural)
STR 25, DEX 8, CON 19
10 ft. reach

Actions
Move - 25 ft to J12
Free - Draw scimitar
Standard - Depends (see above)
Option A (attack) - hit AC 31 (threat), confirm AC 30, 20 damage
Option B (shift) - free action to drop scimitar, standard to shift (healing 13 hps)

Attack of Opportunity:
Hill giant - hits AC 37, 13 damage (bludgeoning) + 4 fire
Centaur with scimitar - hits AC 30 (threat), confirmed AC 21, 17 damage

Position
F7-G8

Active Effects
Greater Magic Fang - all natural weapons are +1 magic, 13 hours
Longstrider - +10 movement, 13 hours
Mass Bear's Endurance - +4 CON

Acid Arrow - 1 turn remaining

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals(2)
2 - DC 18 - Barkskin(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang*(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants, Control Water, Giant Vermin, Myrridan's Blackthorn, Rusting Grasp
5 - DC 21 - Animal Growth(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path, Mass Bear's Endurance, Mass Cat's Grace
7 - DC 23 - Windwalk
* = cast

ed. JohnP - to reflect Mass Bear's Endurance and Inspire Courage

CDM Jerry 
Wednesday March 28th, 2007 9:20:53 AM

Ok, friends. I need the report for last week and this week. We have a problem here. Let's get it solved please. I'm emailing Joe and Marcin in a sec about this. ;) Post the report and send it to me in an email please.

Tratain AC 32 HP 141/141 (Magic Vestment;Shield of Faith; Endurence)  d20+22=31 d8+9=11
Wednesday March 28th, 2007 10:30:43 AM

Tratain Moves to J 17, quickly casts Divine Favor (Quickened) on himself and then swings at the portcullis attempting to bash a hole in it.

Adamantite Warhammer Hits AC 31 for 11 Damage

ADM Joe 
Wednesday March 28th, 2007 10:43:13 AM

Posting Report for week ending Friday March 23rd

M T W R F
DM X X X X X
Tratain O X X X O
Jova X X X X X
Monthor X X X X X
Izen X X X X X
Arien O O X X X
Horvis X X X X X
Draax X X X X X
Juliander X X X X X

Izen (AC 25, HP 108/82)  d20+15=19 d20+17=26 d4=2 d6=5 7d6(5+2+4+1+3+2+4)=21
Wednesday March 28th, 2007 10:45:37 AM

Ooc: the map is a little hard to read from this device, so please be generous interpreting my intent!

Izen reacted swiftly to the springing of the trap. Grabbing the corner of his cloak, he swung it up and around his body--and vanished in a puff of smoke!

(Activate Cape of the Mountebank)

In the same instant, Izen reappeared in another puff behind the dark-clad stranger on the balcony (Dimension Door to D7), his rapier in hand. Capitalizing on the element of surprise, the halfling feinted with his rapier toward the spellcaster's prone form.

(Improved Feint, feints as move action, DC 19 v. BAB + Sense Motive or lose DEX bonus.)

AoO contingencies: IF the stranger attempts to stand from prone, he will provoke an AoO from Izen. Rolling it here: hits AC 28. IF Horvis is flanking, hits AC 30. IF feint succeeds, hits those AC's without DEX bonus. (And is there a bonus for attacking prone? I forget, but because the AoO occurs before the target stands, any such bonus would apply.)

IF AoO hits, base damage 4 + 5 cold +2 morale bonus = 11. IF Horvis flanking OR feint succeeds, sneak attack damage 21, total damage 32.

AoO values edited by Kup to reflect morale bonuses. HPs edited to reflect Mass Bear's Endurance cast by Tratain last round.

Draax (AC31, HP 143)  d20+6=10
Wednesday March 28th, 2007 3:29:26 PM

Seeing the others trapped, Draax moves near Tratain and starts assisting him (str check 10) with the portcullis. He knows that everyone in the room has the means to escape, but seeing that they are choosing to fight instead of escape Draax will try to get in.

(OOC: Sorry for the missed post)

Monthor ( AC 31, HP 129/142 Mass Bear's Endurance)  d20+9=26 d20+9=13 d20+6=7 d20=9 d20=13 d20+1=3
Wednesday March 28th, 2007 7:42:32 PM

Active effects, Magic Vestment +4
Magic Weapon +4 (both from
Tratain)
Dodge bonus (+1) to 3
Mass Bear's Endurance

ooc> Not knowing the height of the balconies is a major hinderence here.
----------------------------

Monthor tries to say " WELL, ORC DROPPINGS!!!! " but no sound comes out of his mouth. So much for using either his cape or his boots.

Monthor manages to avoid the full effect of the first fire ball (Ref check 26) but not the second (Ref check 13, 29 total damage.)

Monthor feels the tug on his brain... the spell begins to take effect but Monthor uses some of heroism earned while travelling with the knights and shakes it off ( burns a Hero Point and takes 10 for Ref. check of 16)

Monthor can't tell what Horvis is saying ( spot 9) but hopefully is intelligent enough to figure out what his partner wants him to do. Monthor runs up to Horvis.

ooc> This is where I have to start guessing a bit.

If Horvis can't reach the balcony, Monthor indicates to him that he wants him to help him get up to the balcony by either boosting him up or thowing him up if he's strong enough. Otherwise, Monthor's attempt to climb is pretty poor (3, unassisted).



Monthor ooc> 
Wednesday March 28th, 2007 7:43:48 PM

The D20 of 13 is the intelligent check to see if Monthor can figure out what Horvis wants him to do. Sorry.

Juliander (AC 24; HP73)  d20+13=29
Wednesday March 28th, 2007 8:25:14 PM

Without another thought, Juliander drops his bard-song and begins casting to dispel the silence in the room. (OOC: Cast targeted greater dispel, focused only on the silence effect. DC 29 effectively dispels up to 18th caster level)

Arien AC 21 HP 60 (Mage Armor) 
Thursday March 29th, 2007 3:37:09 AM

Saving his spells for now, Arien advances towards the portcullis. Standing behind Tratain, Arien keeps an eye out behind them to see if anyone is coming from that direction.

Jova {76 HP 23 AC}  d20+10=24
Thursday March 29th, 2007 6:28:19 AM

Jova watches as the fighters try and smash down the door. His first impression is to polymorph into some big strong giant. That way he could lift the gate. Arien is calming waiting, saving himself. Jova takes heart.

Looking to the walls, and the floor, he begins searching for any type of a lever that may open the gate from this side. Logic says it should be possible.

Search 24
Spells"
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--8-DC16--Shield +4AC-1 min lvl, Mage Armor +4AC-1hr lvl, True Strike +20 ATT, Expedious Retreat +30ftt
1 min level, Protection from Evil
2--7-DC17--*Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, Darkvision 1hr level-60ft, Knock 1-230/130sqft
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Hold Person 1-230ft- 1round level- Will Save round-SRyes
4--7-DC19--Charm Monster 1day level-50ft-Will SaveSRyes, Grtr Invis 1 round level, Fear 30ft-Cone Shape
Burst-1 round level-Will Save-SRyes, *Polymorph 1 min level
5--7-DC20--Summon Mon 5- 1 round level, Animal Growth 1-230ft-1 per 2 levels- 1 min level-+8str+4Con-
Double Size-+2AC-+4 Save Throws-DR 10/magic-Fort Save-SRyes, Telekinesis 1-900ft-
1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Bulls Str Mass 1min level-1 per level+4str-50ft

*Spells Cast


The Knights fight back - DM Marcin  Reaction to Izen's feint d20+7=15
Thursday March 29th, 2007 9:27:59 AM

[Regarding the height of the balconies: they all are 10 ft from the floor. See the third paragraph of my yesterday's post. The "railings" are made of solid stone, so somebody laying behind them is not visible from the main room.]

Horvis runs towards the balcony occupied by the man in black. Realizing it's beyond reach of a human of normal height he drops his scimitar and polymorphs into a giant. Much better. Should the man appear in the balcony again he will be within reach of Horvis's fists. Horvis notices that he is no longer within the area of the Silence spell.

Izen disappears with a <poof> and materializes directly behind the stranger from the swamp. The man is crouching on the floor and has his back turned on Izen!

Tratain activates his magic and, closing the distance to the gate barring the way, smashes it with his warhammer. Dark iron gives way to adamantite without much resistance. Two more such blows and the way will be open.

Draax is nearby to assist and break off a loose bar of iron.

Monthor runs up to Horvis. He too realizes he has exited the area of the Silence spell. The dwarf is unable to make his way to the balconies himself, though.

[I might be not up to date on Hero Points rules. Do they allow you to Take10 on saves now?]

[One of the options here would be for Horvis to pick up Monthor and put him at one of the balconies - which would be a full round action for Horvis.]

Juliander aims at the center of the Silence spell. With a loud <pop> the effect is dispelled.

Arien follows behind Tratain. A quick look over his shoulder confirms that there is nobody closing on the party from behind.

Jova starts searching the walls for a hidden swich. He can't find one where he currently stands. It might take some time to search the whole corridor by himself [a single round of searching allows one to cover an area of 5ft x 5ft. If you want to continue searching please specify which square you want to look at in the next round].

[Kup would it help if I was sending you maps in jpg format by e-mail?]

[...]

Defenders respond - DM Marcin  Dark stranger casting on defensive: d20+11=26 Touch attack vs Izen d20+7=22 Fireball damage 6d6(4+5+6+2+2+1)=20 6d6(4+1+6+5+5+4)=25 8d6(6+5+5+3+3+6+5+1)=34
Thursday March 29th, 2007 9:35:55 AM

The man in black stands up and suffers a nasty wound from Izen's rapier. The feint has paid off [AoO from Izen, but not from Horvis - the railing acts as a low wall and provides cover from Horvis.] Turning around with a foul curse the dark adept eyes Izen up and down, searching his mind for sufficiently sinister magic to pay back the pain. Then he begins his incantation. Suddenly his hand darts out and touches Izen's shoulder. A wave of numbness passes over Izen's body [Izen needs to make a Will save DC17. If he fails he suffers Bestow Curse: -6 to Con].

The other mages standing on balconies continue to pepper Horvis and Monthor with their spells. Two fireballs erupt once again amidst the pair [Horvis and Monthor take 20 fire damage, Ref DC16 for half, and then 25 fire damage, Ref DC17 for half]. Monthor feels he is being subjected to the same magic once more [Will save DC15 or suffer from Hideous Laughter for 4 rounds]. One of the enemy mages no longer has an opponent in sight and does not cast.

There is a sound of running feet and one more opponent appears on one of the balconies [P16]. This one wears a chainmail and looks like one of the guards. Reaching to his chest he detaches a small bead from a necklace he is wearing. He throws this tiny sphere at Horvis and Monthor. Upon reaching its destination it explodes into an infernally hot wall of flames, worse even than the fireballs [Horvis and Monthor take 34 fire damage, Ref DC14 for half].

After carrying out their attacks the foes crouch down and once again disappear from view.

[I had trouble posting on time today. I will delay my tomorrow's post until everybody had a chance to respond.]

[Map. Time elapsed 5.3 minutes.]

Horvis (AC 17; HP 73/126) - Greater Magic Fang, Longstrider, Mass Bear's Endurance  2d4(4+4)=8 d20+3=12 d20+3=20 d20+3=19 d20=13
Thursday March 29th, 2007 10:52:06 AM

The hill giant recoils from the fireballs that are being tossed his way. And from the acid that is still burning his hide.

Acid Arrow damage = 8
First Reflex save = 12, 20 damage
Second Reflex save = 20, 12 damage
Third Reflex save = 19, 17 damage


Horvis stoops and picks up Monthor but, instead of placing him on a balcony, he tosses the dwarf at the caster on the balcony directly across the room. As he launches his companion, Horvis shouts tohim, "Get 'em, Monthor!"

His aim is true and Monthor lands prone behind the caster.

Stats
Wildshape = 2 of 9/day

Hill Giant - Large Giant
Walk 40 ft
Low-light vision
AC 24 (10 - 1 DEX - 1 Size + 2 armor + 5 enhancement + 9 natural)
STR 25, DEX 8, CON 19
10 ft. reach

Actions
Move - pick up Monthor
Standard - throw Monthor at square Q7, -8 from range increments, hit AC 13

Position
F7-G8

Active Effects
Greater Magic Fang - all natural weapons are +1 magic, 13 hours
Longstrider - +10 movement, 13 hours
Mass Bear's Endurance - +4 CON

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals(2)
2 - DC 18 - Barkskin(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang*(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants, Control Water, Giant Vermin, Myrridan's Blackthorn, Rusting Grasp
5 - DC 21 - Animal Growth(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path, Mass Bear's Endurance, Mass Cat's Grace
7 - DC 23 - Windwalk
* = cast

OOC - did any of the casters take damage from the fireballs, or were they aimed in such a way to only affect Monthor and myself? And Monthor gets tossed even if he's laughing, since it gets him out of the fireballs.

Fireballs were centered around J-K 8-9, so no damage to casters. M.

Izen (AC 30, HP 69/82)  d20+7=9 d20+14=25 d4=2 d6=3 7d6(6+1+2+2+4+1+6)=22 d20+9=12 d20+16=20 d4=3 d6=6 7d6(6+4+1+5+5+6+5)=32
Thursday March 29th, 2007 11:16:26 AM

Ooc: as to map clarity--the X's were very faint--true when viewed from a big screen, too. Making markings like that darker would be helpful. Things were fairly clear this round. Thanks!

(WILL save 9--HP's adjusted for lowered CON.) Izen's body shuddered under the lifeforce-sapping powers of the spellcaster's curse.

Teeth gritted and eyes narrowed, he raised his rapier in a sarcastic salute.

"Snicker-snack," he growled. The rapier darted and dipped, seeking vital spots.

Full attack--
--Adding +2 for flanking position with Horvis (sneak attack damge will apply)
--Adding +2 morale bonus from Inspire Courage (not in die rolls-forgot!)
--Subtracting -5 for Combat Expertise:

Attack #1 hits AC 27. Damage base 4 +3 cold +22 sneak attack +2 courage = 31 HP

Attack #2 hits AC 12. Won't roll damage!

AoO, if stranger tries to cast again and fails on cast defensively or otherwise necessary--hits AC 20 (with courage), damage base 5 +6 cold +32 sneak attack +2 courage = 45 HP.

DM Marcin 
Thursday March 29th, 2007 11:20:50 AM

[One bit of info I forgot to add that might be important: the iron gate has 14 damage points remaining and hardness 10. Adamantite bypasses the hardness, of course. M.]

Monthor ( AC 31, HP 126 of 155  d20+11=28 d20+11=20 d20+6=12 d20+11=21
Thursday March 29th, 2007 12:01:26 PM

Active effects, Magic Vestment +4
Magic Weapon +4 (both from
Tratain)
Dodge bonus (+1)
Mass Bear's Endurance

===========================

[censored by CDM Jerry. This was innapropriate.]

Monthor gets his neck hair sinzed off but the fire balls.

( Ref check 28 and 20 for 18 damage)

The fighter starts to snicker... and the laughter becomes louder and louder until eventually Monthor is bent over in uncontrollable laughter.

A wave of flame washes over him ( Save 21 for 17 damage).

-------------------

Total damage taken = 35
Current HP 91



CDM Jerry 
Thursday March 29th, 2007 12:04:55 PM

Thanks for the report Joe. Remember when you're late to send me a copy via email please. Note that I made one "edit" of inappropriate material above.

Monthor to Jerry. 
Thursday March 29th, 2007 12:17:08 PM

Me bad.
Make that
" YOU ORC LOVERS!!!! "


Arien AC 21 HP 60 (Mage Armor, Fly) 
Thursday March 29th, 2007 12:39:50 PM

Watching as Tratain bashes the gate Arien casts Fly upon himself and giving the others a nod gets ready to join the fray.

0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Burning Hands, Magic Missile x5, Protection from Evil
2nd Level: Rope Trick, Scorching Ray x4, Extended Shield, Extended Mage Armor*
3rd Level: Displacement, Dispel Magic, Fly, Haste*, Lightning Bolt, Slow
4th Level: Dimension Door x3, Ice Storm, Invisibility: Greater, Solid Fog
5th Level: Cone of Cold x2, Teleport, Wall of Force x2
6th Level: Chain Lightning x2, Disintegrate x2, Veil
7th Level: Delayed Blast Fireball, Mordenkainen's Sword, Prismatic Spray, Summon Monster VII


Jova {76 HP 23 AC}  d100=4
Thursday March 29th, 2007 1:09:16 PM

Jova decides it would be best if his companions were stronger, the gate may come down quicker. Moving his arms he casts Mass Bulls Strength. His chain shirt catches under his regular shirt, and the motion is disrupted. He curses his luck, deciding he needs to cast again. He moves around making sure the chainmail has no more kinks.

ASF 10% 4 fails
Spells"
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--8-DC16--Shield +4AC-1 min lvl, Mage Armor +4AC-1hr lvl, True Strike +20 ATT, Expedious Retreat +30ftt
1 min level, Protection from Evil
2--7-DC17--*Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, Darkvision 1hr level-60ft, Knock 1-230/130sqft
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Hold Person 1-230ft- 1round level- Will Save round-SRyes
4--7-DC19--Charm Monster 1day level-50ft-Will SaveSRyes, Grtr Invis 1 round level, Fear 30ft-Cone Shape
Burst-1 round level-Will Save-SRyes, *Polymorph 1 min level
5--7-DC20--Summon Mon 5- 1 round level, Animal Growth 1-230ft-1 per 2 levels- 1 min level-+8str+4Con-
Double Size-+2AC-+4 Save Throws-DR 10/magic-Fort Save-SRyes, Telekinesis 1-900ft-
1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, *Bulls Str Mass 1min level-1 per level+4str-50ft

*Spells Cast


Draax ( AC 31, HP 143/171 Mass Bear's Endurance)  d20+10=28 d20+10=17
Thursday March 29th, 2007 11:16:30 PM

As soon as the way is clear, Draax run towards the balcony at F16 and jumps up to catch the ledge before pulling himself up and then duck down as he gets his bearings. (jump check 28; climb check 17)

Tratain AC 32 HP 141/141 (Magic Vestment;Shield of Faith; Endurence)  d20+22=30 d8+9=10 d20+17=22 d20+9=19 d8+9=13
Friday March 30th, 2007 12:26:17 AM

Tratain swings at the Game again twice more, hopefully opening a hole in it that the party can squeeze through.

(Hit for 10 damage and 13 damage, adamantite weapons)

Juliander (AC 24; HP73) 
Friday March 30th, 2007 12:40:49 AM

Juliander steps up behind Arien, "If you two are ready to get into this... the dimension door is ready." Assuming a positive response, Juliander casts dimension door, placing the three of them into the far right hand corner of the room from where they are standing.

Here comes the cavalry - DM Marcin 
Friday March 30th, 2007 8:08:36 AM

Horvis picks up Monthor and sends him via a beautiful ballistic curve to one of the eastern balconies. His aim is true and he can hear a godalmighty <clang> as the dwarf's plate impacts with the flagstones.

Izen calmly delivers a fatal blow. The dark cleric dies at the point of his rapier, uttering a foul curse with his last breath.

Monthor can see expression of total surprise on the face of his hidden foe as he passes over him. Unfortunately, he succumbs to the hideous magic used on him and is unable to even stand up [Monthor will lose three more rounds until the spell wears off, Yves please keep track of it].

Arien gives himself the ability to fly.

Jova, having the same kind of luck as Monthor, loses a spell.

Tratain swings his hammer two more times and manages to break the gate out of its housing. The remaining metal bars crash to the floor - the way into and out of the room is now open!

Draax is the first one to take advantage of it. In the best swashbuckling tradition he takes a running jump and pulls himself up, swinging over the railing and landing safely on his feet on the balcony.

Juliander uses magic to take Arien and Tratain closer to where Monthor has landed [if Arien or Tratain prefer to stay where they were they simply need to say they resist the spell. In this case they begin the next round on the square they occupied prior to Dimension Door. Please make this decision before reading on].

[What was the duration on these invisibility spells? 3 minutes? Everyone is now visible I take it?]

[...]

Festival of fireballs - DM Marcin  Fireball damage: 6d6(1+3+6+3+5+5)=23 6d6(3+2+4+6+6+4)=25 6d6(1+2+4+5+1+4)=17 Targeting Blindness for #2 d2=2
Friday March 30th, 2007 8:35:10 AM

With so many more targets present the fireslingers get to their work with renewed enthusiasm. #1, a lean, mean looking man, stands up and launches a fireball at the trio of people newly arrived through Dimension Door. #3 ignores Monthor and follows his colleague's example with the same spell. Their efforts are joined by the chainmail wearing guard, #5, who rips off another bead from his chest and hurls it down at the party [Juliander, as well as Tratain and Arien, if they choose to be transported by Juliander's spell, all take 23 fire damage, Ref DC16 for half, then 25 fire damage, Ref DC17 for half, and then 17 fire damage, Ref DC13 for half].

The remaining two mages support their comrades with lesser, but not less irritating spells. Both launch similar attacks, #2 at Julinader, #4 at Horvis [Juliander and Horvis need to make a Fort save DC15. If they fail they are affected by Blindness].

Now that their attack is complete, the enemies crouch down again and vanish from sight.

[Map. The layout of this part of the complex is by now pretty obvious, so I'll stop blacking it out. Note that those prone on the balconies can't be seen from the floor of the central room. The floor in rows 2 and 3 slopes upwards in the direction L-Q and I-D, but not enough to affect movement.

Time elapsed 5.4 minutes.]

[Corrections] - DM Marcin 
Friday March 30th, 2007 8:53:31 AM

[I messed up big time last round. Once Monthor run up to Horvis he was no longer in range of #4's Hideous Laughter, couldn't have been affected by it, and could have acted last round.

Monthor can take a full round of actions to make up for last round. If he manages to kill off #3 (AC15, 31hp) then this round's 25 points fireball does not happen.

Then he can take this round's actions like everyone else.

Sorry, complex battle, a lot of things to keep track of. Will try harder. M.]

Izen (AC 30, HP 69/82) Invisible  d20+15=32 d20+18=36 d20+18=20 d4=2 d4=3 d6=1 d6=1 7d6(2+1+3+2+4+5+2)=19
Friday March 30th, 2007 3:57:07 PM

As his rapier thrust home, Izen leaned in close to the stranger's dimming eyes. "Say hello to Vinnimare for us," the halfling whispered through gritted teeth.

Looking up, Izen nodded at Horvis and tilted his head in the direction of the next balcony, to indicate that Horvis should move there from his current location so as to flank the spellcaster there (Bluff check to send hidden message, 32!). The gesture was subtle enough to be indecipherable to all but the most observant foe, even if one were watching.

Twisting his Ring of Invisibility and murmuring its command word once more, Izen vanished from view.

DM Highlight to display spoiler: { Izen moved to D10, positioning himself behind the next assailant much as he had the behind the dark-clad stranger.

AoO, if new opponent attempts to stand, cast a spell, etc.:
-- +2 for morale bonus
-- Opponent deprived of DEX bonus because Izen invisible
-- -4 to AC because prone (treated as +4 to attack below)
-- IF Horvis moves to flanking position, add +2 to attack below
-- -5 to attack for Combat Expertise

-Attack hits AC 36-a critical threat on this 'keen' rapier!
-Critical hit confirmation roll hits AC 20--but with no DEX bonus, that's a possibility!
-Damage: base 4 +1 cold +19 sneak attack +2 morale bonus = 26 normal. If critical, add 5 base +1 cold = 32 HP.
}

Juliander (AC 24; HP 42/73)  d20+13=23 d20+13=30 d20+13=16
Friday March 30th, 2007 5:38:33 PM

Dodging fireballs as best he can, Juliander follows by casting greater invisbility on himself, and then dashes away from the corner of the room to [14O]. He draws out a wand of magic missile as he moves, looking around for targets to present themselves. (OOC: Made three reflex saves DCs 23, 30, and 16 respectively)

Monthor ( AC 31, HP 91 of 155  d20+18=36 d10+29=34 d6=4 d20+22=35 d10+29=36 d6=2
Friday March 30th, 2007 8:06:51 PM

Active effects, Magic Vestment +4
Magic Weapon +4 (both from
Tratain)
Dodge bonus (+1)
Mass Bear's Endurance

================================
Last Time.

" SURPRISE!!!!! "

Monthor tees off two handed against the magic user.

===============================

Power attacks -10

Hits AC 36 for 34 physical and 4 fire for 38 damage.

=====================

With one mighty swing from his war axe Monthor slices the head off the magic user. With a satisfied grin, he activates his cape of the Mountbank and Dimension Doors across the room (to Q16).

================================

This Time

" SURPRISE!!! "

=================================

Defender prone adds +4 to attack roles.
Power attack -10

============================

Monthor swings two handed with his war axe at the proned ennemie.

============================

Hits AC 35 for 36 physical and 2 fire damage for 38 damage.



Draax ( AC 31, HP 143/171 Mass Bear's Endurance)  d20+24=40 d8+12=19 2d6(6+5)=11
Friday March 30th, 2007 9:30:06 PM

Draax bring the SoD guard's armor to his mind and using his hat of disguise, he changes his facial appearance to be completely human and his armor to look exactly like the SoD guard's. In a non-threatening manner, he moves to D13 and brings his Holy Adamantine Longsword down on the prone mage. (Hit AC 40 for 19 dmg and 11 holy dmg (if mage is evil) for total of 30 dmg)

Horvis (AC 17; HP 73/126) - Greater Magic Fang, Longstrider, Mass Bear's Endurance  d20+18=34 d4+7=9 d6=6 d20+18=33 d4+7=10 d6=2
Friday March 30th, 2007 11:09:38 PM

The hill giant understands what Izen intended, so Horvis moves underneath the next balcony. Horvis knows that the mage will try to either stand up and cast another spell, or try to get away. So he readies an attack against the mage when he does that.

Stats
Wildshape = 2 of 9/day

Hill Giant - Large Giant
Walk 40 ft
Low-light vision
AC 24 (10 - 1 DEX - 1 Size + 2 armor + 5 enhancement + 9 natural)
STR 25, DEX 8, CON 19
10 ft. reach

Actions
Move - 10 ft to F9-G10
Standard - Ready Attack, hit AC 34, 9 bludgeoning, 6 fire

Attack of Opportunity - hit AC 33, 10 bludgeoning, 2 fire

Position
F9-G10

Active Effects
Greater Magic Fang - all natural weapons are +1 magic, 13 hours
Longstrider - +10 movement, 13 hours
Mass Bear's Endurance - +4 CON

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals(2)
2 - DC 18 - Barkskin(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang*(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants, Control Water, Giant Vermin, Myrridan's Blackthorn, Rusting Grasp
5 - DC 21 - Animal Growth(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path, Mass Bear's Endurance, Mass Cat's Grace
7 - DC 23 - Windwalk
* = cast



DM Marcin 
Saturday March 31st, 2007 7:54:38 AM

[What about those saves vs Blindness? Horvis? Juliander?]

Jova {76 HP 23 AC  d100=7
Saturday March 31st, 2007 9:59:56 AM

Jova goes to spin a spell from the nether, when his arm again snags on loose chain. Blasted amor. One day soo he was going to give it up.

ASF 10% 7 doesnt work. [2 failures 2 turns,grr]

Bummer sorry guys looks like I am dead weight.
Spells
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--8-DC16--Shield +4AC-1 min lvl, Mage Armor +4AC-1hr lvl, True Strike +20 ATT, Expedious Retreat +30ftt
1 min level, Protection from Evil
2--7-DC17--*Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, Darkvision 1hr level-60ft, Knock 1-230/130sqft
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Hold Person 1-230ft- 1round level- Will Save round-SRyes
4--7-DC19--Charm Monster 1day level-50ft-Will SaveSRyes, Grtr Invis 1 round level, Fear 30ft-Cone Shape
Burst-1 round level-Will Save-SRyes, *Polymorph 1 min level
5--7-DC20--Summon Mon 5- 1 round level, Animal Growth 1-230ft-1 per 2 levels- 1 min level-+8str+4Con-
Double Size-+2AC-+4 Save Throws-DR 10/magic-Fort Save-SRyes, Telekinesis 1-900ft-
1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, *Bulls Str Mass 1min level-1 per level+4str-50ft

*Spells Cast



Horvis - 2nd Illegal  d20+14=25
Saturday March 31st, 2007 9:04:20 PM

For the forgotten Fort save vs. Blindness

Fort = 25, success

Arien AC 21 HP 29/60 (Mage Armor, Fly)  d20+14=29 d20+14=30 d20+14=22
Sunday April 1st, 2007 10:43:19 PM

Arien manages to avoid a good portion of the damage from the trifecta of fireballs. Deciding they needed to cut down on the number of enemies that could hit them at one time Arien takes to the air. Flying up the unoccupied balcony Arien casts Solid Fog behind the two in an attempt to disable them while the other guards were taken care of.

((OOC: Ended in space R10 and the Solid Fog is centered in the Q-R, 14-15 point.))

0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Burning Hands, Magic Missile x5, Protection from Evil
2nd Level: Rope Trick, Scorching Ray x4, Extended Shield, Extended Mage Armor*
3rd Level: Displacement, Dispel Magic, Fly*, Haste, Lightning Bolt, Slow
4th Level: Dimension Door x3, Ice Storm, Invisibility: Greater, Solid Fog*
5th Level: Cone of Cold x2, Teleport, Wall of Force x2
6th Level: Chain Lightning x2, Disintegrate x2, Veil
7th Level: Delayed Blast Fireball, Mordenkainen's Sword, Prismatic Spray, Summon Monster VII

Tratain AC 32 HP 130/141 (Magic Vestment;Shield of Faith; Endurence; Divine Favor)  3d8(4+7+5)+16=32
Sunday April 1st, 2007 11:02:58 PM

Tratain still disoriented from the Dimensional Hop to the other side of the room only manages to partially dodge two of the three fireballs.

Tratain takes in the battlefield and moves to K7 and casts Mass Cure Serious Wounds , Targeting Arien. (Spell Hits Arien, Tratain, Juliander, and Monthor. They heal 32 Points.)

We were only warming up! - DM Marcin 
Monday April 2nd, 2007 8:19:12 AM

Izen withdraws the point of his blade from the liver of his opponent and vanishes from sight.

So does Juliander, courtesy of his own spell [Chris, Juliander still owes me a Fort save DC15 vs Blindness from the last round!].

Monthor stands up and decapitates the cowardly spell-slinging foe! Next he uses the magic of his cloak to position himself towering over his next victim for a repeat performance. [Ok, there were a bit too many actions here for two rounds. Attacking is a standard action. Using the cloak is a standard action. You can't fit two standard actions in one round. Besides, using the cloak ends your turn as per description of the Dimension Door.]

Draax nonchalantly changes his appearance to match that of a complex guard and approaches the nearest enemy [same problem as above - activating the hat is a standard action. You can't do that and attack in one round].

Horvis, working hand in hand with Izen, moves up to the neighboring balcony and prepares for the foe to show up.

Jova is burning off bad karma as he loses another spell.

Arien flies up to the corridor behind the balconies and obscures the sight for his enemies with a Solid Fog.

Tratain takes in the battlefield, moves up to the second gate, and provides much needed healing [unfortunately, by the time Tratain acts, his friends are no longer grouped together. It looks like he has an option to heal either himself and Horvis, or Monthor, Arien, and Juliander. Joe please make your choice before reading on].

[...]

The resistance is crushed - DM Marcin  Fireball damage: 6d6(4+4+3+6+1+6)=24 Saves vs fireball: #4 and #5 d20+2=16 d20+1=19
Monday April 2nd, 2007 8:36:01 AM

Unaware of the Knights waiting for his move, the mage #1 stands up and dies at hands of Izen and Horvis [note that extra cold damage from a frost weapon does not multiply on critical hits].

The spellcaster #2 looks back, surprised and confused. "Get back to your post and fight!" - he shouts at Draax, standing up. Draax's longsword ends his life. He dies with a stupid expression of surprise on his face [I'm treating the attack rolled for Draax this round as his AoO].

The guard #5 looks back, sees Monthor towering above him, and doesn't bother to stand up. Instead, a gleam of desperation in his eyes, he rips another bead from his necklace and tosses it, this time directly under Monthor's feet. A river of flames fills out the balcony, good part of the corridor behind it, and overflows into the main room, stopping inches before Juliander's face [Monthor, as well as both remaining enemies, take 24 fire damage, Ref save DC14 for half. Note that he now operates within Solid Fog and all attacks have a miss chance].

The mage #4 is out of sight. The Knights can only suspect what kind of nefarious plan he is cooking up.

[Map. Time elapsed: 5.5 minutes.]

Izen (AC 25, HP 69/82), Cursed, Bear's END 
Monday April 2nd, 2007 10:11:31 AM

Lacking a target or a clear means to obtain one, Izen reverted to stereotype and searched the body of the mage at his feet. (Search, skill mastery, 30.)

Ooc: a reminder that I will be out of computer contact until Wednesday evening, meaning that I will miss the Tuesday posting cycle. Glad to have Matt C sub in. Before leaving this area, Izen will pick up the Iron Bands of Binding now at (I believe) J7.

Monthor ( AC 31, HP 79 of 155)  d20+9=25 d20+20=26 d20+15=34 d20+15=27 d20+32=35 d20+32=46 d20+32=43 d6=1 d20+11=30 d20+11=26 d20+32=41 d20+32=33 d20+32=46 d6=5
Monday April 2nd, 2007 8:04:33 PM

Active effects, Magic Vestment +4
Magic Weapon +4 (both from
Tratain)
Dodge bonus (+1)
Mass Bear's Endurance

-----------------------------

" YOU SON OF A.... "
{ WHOOOOOSH!!!!)
The fire ball explodes giving Monthor one heck of a hot foot.

( Ref save 25 for 12 points of damage).

Monthor reciprocates with several two handed power axe thrusts to the fire bomber's chest.

================

Power attack -8 to attach role +16 damage

1st attack
A natural one!!!!!

2nd attack
Crit check ( AC 34 then AC 27 for the threat role ).
Damage 124 physical and 1 fire for 125 damage.

3rd attack
Doubtfull that I need this but...
Crit check ( AC 30 then AC 26)

Damage 120 points physical and 5 fire for 125 damage.

Total damage 224 points!!!!!

ooc> What a freaking waste of roles!


Monthor occ 
Monday April 2nd, 2007 8:06:58 PM

Make that 250 points of damage.
Not that it really matters.

Juliander (AC 24; HP 42/73)  d20+6=15 d20+23=35 5d4(2+4+2+4+3)+5=20
Monday April 2nd, 2007 8:17:35 PM

(OOC: Sorry... I missed that. Juliander makes the DC 15 Fort save... barely)

Stepping out from underneath the fog (J14), Juliander waits until an attacker dares show their face, and then through sheer force of will, activates the wand in his hand, fire a volley of magic missiles in their direction.

(OOC: Made Use Magic Device check DC 35, wand does 20 hps damage)



Horvis (AC 22; HP 73/126) - Barkskin, Greater Magic Fang, Longstrider, Mass Bear's Endurance  d20+18=26 d4+7=8 d6=2
Monday April 2nd, 2007 11:05:43 PM

The hill giant moves away from the balcony, towards the opposite side of the room. Horvis moves close to the balcony occupied by the now-hidden opponent who hasn't fallen to Monthor's axe.

Once there, he casts a protective magic on himself. And he's ready to attack should the mage attempt to escape by him.

Stats
Wildshape = 2 of 9/day

Hill Giant - Large Giant
Walk 40 ft
Low-light vision
AC 24 (10 - 1 DEX - 1 Size + 2 armor + 5 enhancement + 9 natural)
STR 25, DEX 8, CON 19
10 ft. reach

Actions
Move - 50 ft to F9-G10
Standard - Cast Barkskin

Attack of Opportunity - hit AC 26, 8 bludgeoning, 2 fire

Position
M12-N13

Active Effects
Barkskin - +5 natural armor bonus, 130 minutes
Greater Magic Fang - all natural weapons are +1 magic, 13 hours
Longstrider - +10 movement, 13 hours
Mass Bear's Endurance - +4 CON

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals(2)
2 - DC 18 - Barkskin*(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang*(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants, Control Water, Giant Vermin, Myrridan's Blackthorn, Rusting Grasp
5 - DC 21 - Animal Growth(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path, Mass Bear's Endurance, Mass Cat's Grace
7 - DC 23 - Windwalk
* = cast

Tratain AC 32 HP 98/141 (Magic Vestment;Shield of Faith; Endurence; Divine Favor)  d20+22=41 d20+22=32 d8+9=11 d8+9=13 d8+9=13 d20+17=36 d20+17=28 d20+12=15 d8+9=16 d8+9=15 d8+9=11 d8+9=15
Monday April 2nd, 2007 11:48:14 PM

Tratain chooses to Hit Arien Monthor and Juliander with the spell.

Tratain winds up with his Warhammer and swings at the gate baring the party's path. If he manages to make a way through Tratain moves up as far as he can.

(Can the Gate be Crit?)First attack hits for 11 Damage (37 if Critable) Second attack hits for 15 (42 if Critable) Third attack hits for 15


Jova {76 HP 23 AC] 
Monday April 2nd, 2007 11:48:14 PM

Jova walks 15 feet straight ahead. At this point he can see the whole battlefield. The attempts at casting spells with his broken armor has him unsettled, to say the least.

Draax ( AC 25, HP 143/171 Mass Bear's Endurance) 
Monday April 2nd, 2007 11:50:36 PM

Seeing the mage sink at his feet, Draax deactivates the magic of his hat and returns to his normal appearance. Not knowing the current situation, he switches to his bow and looks out from the balcony; not seeing any immediate threats, he stands ready in case an enemy comes into his view.

The area is secured - DM Marcin  Miss chance on Monthor's attacks: d100=40 d100=61
Tuesday April 3rd, 2007 3:36:23 AM

Izen quickly goes through the pockets of the fallen mage. He finds a pouch with 56 gold coins, a gold ring with some strange black stone, a very fine silver necklace, and a tube with four scrolls.

Despite the fog obscuring the sight Monthor smears the unfortunate guard on the floor. So much for that chainmail he was wearing...

Juliander waits for the last of the enemies to show up, but he doesn't dare, so there is no opportunity to spend a charge on his wand.

Horvis moves in closer to the fog-filled area and protects himself with more magic.

Tratain breaks through the second gate with ease [no crits on objects, though]. He advances a bit deeper into the complex and feels a waft of fresh air smelling of lavender and flowers brush against his face.

Jova enters the room.

Draax readies his bow.

A clinking sound as if of a glass bottle rolling on the floor comes from the bank of fog, followed by running footsteps going down the corridor - the last of the enemies must be running away, but he can't be seen!

[Stopping the invisible fleeing mage:

1. In order to locate him, you should either be able to see invisible, or make a Spot or Listen check DC20. If you meet either of these conditions you can pinpoint the exact square he's in.

2. If you know which square he's in, you can take two rounds of actions against him. Assume he's 30 ft away from you during both rounds. Note that if you located him through Spot or Listen, you still have a 50% miss chance.

3. After two rounds, if still alive, the mage manages to get away.]

[Gentlemen, the area is secure. The party has broken through the first line of defences. The way into the heart of the complex is now open. You can now take more time than one round if you wish. There is only one obvious way to continue deeper into the complex - north through the second gate.]

[Time elapsed: 5.6 minutes.]

Monthor (HP 111 of 155) 
Tuesday April 3rd, 2007 7:53:02 AM

Active effects, Magic Vestment +4
Magic Weapon +4 (both from
Tratain)
Dodge bonus (+1)
Mass Bear's Endurance (Tratain)

++++++++++++++++++++++++++++++++++++++++++

:: The dwarven killing machine raises his hands triumphantly. ::

" AXE HEADDDDDD!!!! "

:: Monthor searches what's left of the guard and the general area and picks up anything that looks valuable or magical, including (especially) the necklace. ::



Jova {76 HP 23 AC]  d20=17 d20=15
Tuesday April 3rd, 2007 12:06:35 PM

Jova looks around himself and the balcony. He spots nothing, he ses nothing. Well except his friiends in various states of battle.

Deciding quickly, he runs across the open area to where Tratain had been knocking down the iron gate.

"Tratain, come back. I have a wand of Cure moderate wounds, but I am afraid it may not work for me. Let me give it to you, and you can heal those who need it. Sav your spells for battle. Sound ok?"

Jova produces the wand, and hands it over.

"Be sure to search the bodies, may find some interesting things." He says this outloud to those who have killed the enemy.

Izen 
Tuesday April 3rd, 2007 2:16:22 PM

Izen goes around and searches the bodies that are left.

At the mention of healing, he looks up. "I could probably use a bit of that. That mage hit me with something. No idea what he did, but I definitely feel weak."

Juliander 
Tuesday April 3rd, 2007 9:15:16 PM

Looking about, "We should move quickly, unless the escaping enemy alert the entire complex to our presence before we get to them first."

ADM Joe 
Tuesday April 3rd, 2007 11:06:12 PM

Posting Report for week ending Friday March 30th

M T W R F
DM X X X X X
Tratain X O X X X
Jova X X X X X
Monthor X X X X X
Izen X X X X X
Arien X O X X X
Horvis X X X X X
Draax X O X X X
Juliander X X X X X

Tratain AC 32 HP 98/141 (Magic Vestment;Shield of Faith; Endurence; Divine Favor)  d20+11=12 d20+11=31 d20+11=12 d20+11=12 d100=1 d20+24=27 d8+9=16
Tuesday April 3rd, 2007 11:09:44 PM

Tratain is able to Locate the Fleeing enemy only Once and charges at him in an attempt to strike him. (Hit AC 27 for 16 Damage, Miss chance Roll = 1)

Afterwards he returns and takes the wand from Jova and begins healing everyone with it.

(OOC: Please Post how many HPs you are down so that I can expend the correct ammount of charges please)

Horvis (AC 22; HP 73/126) - Barkskin, Greater Magic Fang, Longstrider, Mass Bear's Endurance  d20+6=24 d20+20=24 d100=33 d20+16=35 d20+16=33 d20+7=26 d4+7=9
Tuesday April 3rd, 2007 11:45:38 PM

Horvis detects the swirling passage of the enemy mage and charges towards the fleeing opponent. His first inclination is to smash, but a flicker of sense remains behind the thick bone of his forehead.

Instead of flattening the mage, Horvis reaches out to grab him. His hand grips the invisible mage and holds on tight.

Spot = 24
Touch Attack = 24
Miss % = 33
Grapple check = +16 (9 BAB + 7 STR + 4 Large - 4 non proficient)
Grapple result = 35


After grabbing the invisible opponent, Horvis simply decides to hold on tight. He's already seen that these opponents cast some nasty magics. But unless the mage has some specially prepared spells, there's not much that he can do.

Grapple check = 33 (invisible miss chance doesn't apply)
Opponent pinned


"Hey guys! Here's the mage, I'm sitting on him and holding my thumb on his windpipe. Anyone want to ask him something?"

Stats
Wildshape = 2 of 9/day

Hill Giant - Large Giant
Walk 40 ft
Low-light vision
AC 24 (10 - 1 DEX - 1 Size + 2 armor + 5 enhancement + 9 natural)
STR 25, DEX 8, CON 19
10 ft. reach

Actions - 1st round
Free - Spot
Move - to within grappling range
Standard - Grapple

Actions - 2nd round
Pin attempt successful
Hold second attack - attack if the mage tries to cast an offensive spell, doing lethal damage

2nd Attack - grapple check 26, 9 damage

Active Effects
Barkskin - +5 natural armor bonus, 130 minutes
Greater Magic Fang - all natural weapons are +1 magic, 13 hours
Longstrider - +10 movement, 13 hours
Mass Bear's Endurance - +4 CON

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals(2)
2 - DC 18 - Barkskin*(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang*(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants, Control Water, Giant Vermin, Myrridan's Blackthorn, Rusting Grasp
5 - DC 21 - Animal Growth(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path, Mass Bear's Endurance, Mass Cat's Grace
7 - DC 23 - Windwalk
* = cast


Draax 
Wednesday April 4th, 2007 12:13:22 AM

Draax goes to help secure the mage while Horvis has the guy at his mercy. He stuffs a rag in the mages mouth and ties the hands behind the back. After he believes the mage is secure, he will search him and then remove the rag so anyone that wants to can ask questions.


Arien 
Wednesday April 4th, 2007 3:45:46 AM

As Draax goes to remove the gag from the captive Arien warns him, "There are spells that can he could possibly use to escape that only need be spoken be prepared in case he has one memorized."

A prisoner is taken - DM Marcin 
Wednesday April 4th, 2007 5:44:57 AM

Horvis manages to catch the fleeing mage and, with the help from Draax, bind him and drag him back into the room for questioning. The invisibility spell he was under soon wears off. He turns out to be a young half-elf dressed in luxurious, black silk tunic, with a black woolen cloak thrown over his shoulders. After testing the bonds once or twice he no longer struggles, content to eye the party with hatred. Whether he has magic means of escaping or not is at the moment unknown.

[Sense Motive DC20 Highlight to display spoiler: {There is something unnatural about his behavior, as if he was in some kind of trance.}]

Searching the bodies and the prisoner yields some interesting finds:
- a total of 243 gold in small change,
- masterwork longsword,
- a necklace of fireballs type IV, three strongest beads expended,
- seven glass vials with potions,
- a total of 6 scrolls,
- two masterfully forged iron rings,
- a silver necklace,
- three wands, two made of soft, black wood, the third one of silvery metal,
- two masterwork daggers,
- a golden headband,
- a mummified human hand,
- four spell component pouches.

[Rolling % chance to miss and such - please pick whichever you prefer as success - high or low numbers - and be consistent. Just mention with every such roll if the attack was successful or not. When I roll I assume low numbers mean the event occured. So, if it's a 50% miss chance, rolls of 1-50 mean a miss. If it's a 20% hit chance, rolls of 1-20 mean a hit.]

[Time elapsed: 8.6 minutes.]

Jova {102/76 HP 19 AC][Mage Armor 13 hours, Ms End,] Z 38/hp 28 AC  d20=10
Wednesday April 4th, 2007 6:22:50 AM

Jova begins removing his hat, clok and shirt. Watching the prisoner as he does so, he tries to sense his motive. Nothing. Jova then removes the chainshirt, and places it in his bag. Redressing, he feels free from entrapment. His demaner itself improves.

Calling Z to his side he casts mage armor on himself, the bird also feels the magic armor.

Going over to the magic items, he casts Detect Magic, hoping to get some idea of what the items mean.

"I cast detect magic on these items, but know little of the properties. Mayb Arien and Tratain may know more. I would be interested in one of the wands if it is arcane in nature."

Cast Detect magic
Spells
0--5/6-DC15--Resist +1 Save Throw, *Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield +4AC-1 min lvl, *Mage Armor +4AC-1hr lvl, True Strike +20 ATT, Expedious Retreat +30ftt
1 min level, Protection from Evil
2--5/7-DC17--**Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, Darkvision 1hr level-60ft, Knock 1-230/130sqft
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Hold Person 1-230ft- 1round level- Will Save round-SRyes
4--6/7-DC19--Charm Monster 1day level-50ft-Will SaveSRyes, Grtr Invis 1 round level, Fear 30ft-Cone Shape
Burst-1 round level-Will Save-SRyes, *Polymorph 1 min level
5--7-DC20--Summon Mon 5- 1 round level, Animal Growth 1-230ft-1 per 2 levels- 1 min level-+8str+4Con-
Double Size-+2AC-+4 Save Throws-DR 10/magic-Fort Save-SRyes, Telekinesis 1-900ft-
1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Bulls Str Mass 1min level-1 per level+4str-50ft

*Spells Cast



Izen [HP 30/43] 
Wednesday April 4th, 2007 2:20:29 PM

"Tratain," Izen says, "I could use a bit of healing, but more importantly, if you could remove whatever that scum put on me to weaken me so much, I'd appreciate it."

[ooc: Marcin, I believe I calculated the HP change correctly for Izen, but I don't have access to any books right now to verify. I'll verify once I get home late tonight and edit if necessary]

Monthor (HP 111 of 155)  d20+4=12 d20+8=13 d20+5=7
Wednesday April 4th, 2007 7:46:29 PM

Active effects, Magic Vestment +4
Magic Weapon +4 (both from
Tratain)
Dodge bonus (+1)
Mass Bear's Endurance (Tratain)

========================================

Sense Motive (12)
Jump check (13)
Intimidate (7)

Monthor jumps down from the balcony and joins the others.
He tries to look as intimidating as possible to the bound mage.

" What are we gonna do with this one? Ye want me to take care of him? "



Horvis (AC 22; HP 86/126) - Barkskin, Greater Magic Fang, Longstrider, Mass Bear's Endurance  d20+6=13 d20+6=17
Wednesday April 4th, 2007 9:15:53 PM

The hill giant cannot sense what the mage is thinking.
Sense Motive (untrained) = 13

Wanting to relieve some of his wounds, Horvis shifts back into his normal form. Then he moves close to the prisoner, leaning over him. Perhaps he might be induced to talk.
Intimidate = 17 (including +4 from Large size)

Stats
Wildshape = 2 of 9/day

Active Effects
Barkskin - +5 natural armor bonus, 130 minutes
Greater Magic Fang - all natural weapons are +1 magic, 13 hours
Longstrider - +10 movement, 13 hours
Mass Bear's Endurance - +4 CON

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals(2)
2 - DC 18 - Barkskin*(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang*(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants, Control Water, Giant Vermin, Myrridan's Blackthorn, Rusting Grasp
5 - DC 21 - Animal Growth(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path, Mass Bear's Endurance, Mass Cat's Grace
7 - DC 23 - Windwalk
* = cast

Juliander (AC 24; HP 42/73) 
Wednesday April 4th, 2007 9:52:44 PM

Juliander smiles at the bound mage amicably, and then moves to a position behind him, out of sight. "Perhaps he'll choose to be helpful?" Juliander casts charm monster on the wizard. (OOC: DC is 20)

Draax  d20=18
Wednesday April 4th, 2007 11:14:23 PM

Before the spell is cast on the mage, Draax removes the mage's cloak and shoes/boots. If he can strip the mage bare without untying him, he will. Draax is somewhat suspicious about the captive's behavior, but since he has never met the man before, he has no idea if it is unusual (sense motive 18).

As Juliander cast his spell, Draax stands behind the mage in a casual manner with his sword unsheathed, ready to stick into the mage if he believes the man is going to try anything.


Arien 
Thursday April 5th, 2007 1:23:51 AM

As the others prepare to question the captive Mage, Arien keeps an eye out on the way they came, the metal gate would at least slow someone down from the other side.

The prisoner talks - DM Marcin  Check vs Intimidate: d20+5=14 Save vs Charm Monster: d20+10=18
Thursday April 5th, 2007 4:37:48 AM

The prisoner is stripped of his clothing and closely guarded.

The combined efforts by the party manage to drain away the half-elf's confidence. The widening of his eyes betrays first seeds of fear rapidly taking root.

Situation changes somewhat when Juliander's Charm Monster takes hold. The mage relaxes just a bit.

"Why did you come here?" - he asks Juliander, his voice trembling with emotions. "Everybody thought you were foes, and look what happened. Why did you barge in like that? The Masters thought you were intruders."

"Never mind the other apprentices, they will be reanimated, but the trap room will take ages to repair, and we are expecting a possible attack by an adventuring party in a few weeks!"

"Come now, we must go and tell the Masters that you are friends. Let no more resources be needlesly wasted by this misunderstanding."

Detect Magic yields the following information:
- necklace of fireballs: moderate aura,
- potions: all faint aura,
- scrolls: all faint aura,
- rings: both faint aura,
- silver necklace: moderate aura,
- wands: all faint aura,
- headband: moderate aura,
- mummified human hand: faint aura.

Arien watches the passages leading into the room. There is no activity there right now.

[If you have Int of at least 12 you can make an Int check DC20: Highlight to display spoiler: {A tiny, almost totally transparent eye just appeared among the crystal lamps on the ceiling. It turns slowly here and there, until it finally focuses on the party.}]

[Time elapsed: 10 minutes.]

Izen (AC 25, HP 69)--Cursed, Bear's End  d20+4=16
Thursday April 5th, 2007 10:11:08 AM

Izen stood by. The halfling appeared unusually fatigued to his comrades.

INT check 16--failed!
(Does Spot, skill mastery, 27 do any good?
Or Listen, skill mastery, 30?)

I'm afraid not in this case. M.

He shuffled over to Tratain. "Look, I'll turn invisible and keep watch ... But ...." The halfling breathed heavily. "Do you have anything to lift a curse? That rat stranger put a curse on me that--" he wheezed-- "Is making it harder to do much of anything without feeling tired."

After any care the cleric or the others could deliver, Izen vanished and moved to cover the hallway that led farther into the complex, stopping to pick up his Bands of Binding along the way and inspecting them for damage.

Arien  d20+7=24
Thursday April 5th, 2007 1:58:35 PM

As Arien keeps a watch out the feeling of being watched washes over him and he stiffens slightly. Then without moving his head the mage scans the room quickly, catching something in the ceiling. Focusing on one of the lamps Arien says quietly, "We're being scryed upon, I suggest we leave this room quickly, maybe have our friend there raise the other gate so we can continue on and let him fill us in on the way."

The other gate has been destroyed by Tratain. M.

Monthor (HP 111 of 129/155) AC 31 
Thursday April 5th, 2007 2:41:04 PM

Active effects, Magic Vestment +4
Magic Weapon +4 (both from
Tratain)
Dodge bonus (+1)
Mass Bear's Endurance (Tratain)

ooc> Is the mass bear's still in effect?
====================

:: Monthor taps on Tratain's shoulder and requests some healing.

" Let's move out then folks. I'll take the rear. "



Juliander (AC 24; HP 42/73) 
Thursday April 5th, 2007 4:26:45 PM

Juliander smiles congenially, "Indeed... we should go and speak with the masters, so they know better." Turning to Tratain, "What say you oh fearless leader? Shall we untie our friend here and go speak with the masters." Juliander is careful that the wizard not see him wink mischieviously.

Draax  d20+1=16
Thursday April 5th, 2007 5:27:23 PM

Draax pats down the mage's clothes and boots to make sure he did not missed anything and since they are not magical, he returns them to the mage. He continues to keep his sword unsheathed as he stays need the mage, but does not make any hostile moves or threats towards the friendly prisoner.

Having no idea if the scrying can hear what the group is saying, Draax has his back to the direction that Arien was looking when he told the group of the possible scrying. "Since it is obvious that they know we are here, maybe our friend here can tell where the next trap would be set as we go see the master. That way we can avoid making the mistake of killing more of our new friends."


Horvis (AC 22; HP 99/126) - Barkskin, Greater Magic Fang, Longstrider, Mass Bear's Endurance  d20+12=32
Thursday April 5th, 2007 10:39:25 PM

The centaur pulls some stones from his pouch and sets them to circling about his head. After doing that, he casts a spell on his staff and moves to pick up his fallen shortsword.

"Ready to go. Maybe I should be less ... conspicuous."

Horvis shifts into the shape of a human, trying to look like the dark clad stranger that is now bleeding somewhere close by. He manages an incredibly good similarity, nearly identical in fact.

"Lead on."

Stats
Wildshape = 3 of 9/day

Rolls
Disguise = 32 (natural 20, counting +10 from wildshaping)

Active Effects
Barkskin - +5 natural armor bonus, 120 minutes
Greater Magic Fang - all natural weapons are +1 magic, 12 hours, 50 minutes
Longstrider - +10 movement, 12 hours, 50 minutes
Mass Bear's Endurance - +4 CON
Myrridan's Blackthorn - enchants quarterstaff to +3, damage 3d6, 13 hours

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals(2)
2 - DC 18 - Barkskin*(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang*(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants, Control Water, Giant Vermin, Myrridan's Blackthorn*, Rusting Grasp
5 - DC 21 - Animal Growth(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path, Mass Bear's Endurance, Mass Cat's Grace
7 - DC 23 - Windwalk
* = cast


Tratain AC 32 HP 98/141 (Magic Vestment;Shield of Faith; Endurence; Divine Favor)  2d8(3+5)+3=11 2d8(5+6)+3=14 2d8(5+8)+3=16 2d8(5+5)+3=13 2d8(1+5)+3=9 2d8(3+1)+3=7 d8=6 d8=1 d8=3 2d8(6+6)+3=15 2d8(6+5)+3=14
Thursday April 5th, 2007 11:50:30 PM

Tratain Takes the Wand and begins healing everyone. He says to Izen, "I'm afraid I have no way to lift a curse until tomorrow."

(Horvis Heals 25; Juliander Heals 29; Monthor Heals 25; Tratain Heals 29)Expended 8 Charges.

If I missed you roll 2d8+3 and post it.



Jova {102/76 HP 19 AC][Mage Armor 13 hours, Ms End,, Darkvision 13 hours] Z 38/hp 28 AC  d20+2=6 d20=7
Friday April 6th, 2007 3:18:53 AM

Jova helps to gather the items and place them in the bags of olding each of them carry. He hears Airen say they are being watched, neither he nor Z can see the source. Calling Z to his shoulder once again he casts Darkvision. The lights could go out any moment.

"Very Well, i am ready."

Jova {102/76 HP 19 AC][Mage Armor 13 hours, Ms End,, Darkvision 13 hours] Z 38/hp 28 AC 
Friday April 6th, 2007 3:22:07 AM

oops, forgot spell list

Spells
0--5/6-DC15--Resist +1 Save Throw, *Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield +4AC-1 min lvl, *Mage Armor +4AC-1hr lvl, True Strike +20 ATT, Expedious Retreat +30ftt
1 min level, Protection from Evil
2--4/7-DC17--**Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, *Darkvision 1hr level-60ft, Knock 1-230/130sqft
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Hold Person 1-230ft- 1round level- Will Save round-SRyes
4--6/7-DC19--Charm Monster 1day level-50ft-Will SaveSRyes, Grtr Invis 1 round level, Fear 30ft-Cone Shape
Burst-1 round level-Will Save-SRyes, *Polymorph 1 min level
5--7-DC20--Summon Mon 5- 1 round level, Animal Growth 1-230ft-1 per 2 levels- 1 min level-+8str+4Con-
Double Size-+2AC-+4 Save Throws-DR 10/magic-Fort Save-SRyes, Telekinesis 1-900ft-
1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Bulls Str Mass 1min level-1 per level+4str-50ft

*Spells Cast



Moving on - DM Marcin 
Friday April 6th, 2007 3:23:06 AM

Tratain provides healing to all those who are still wounded.

Izen turns invisible and picks up his bonds of binding. He is relieved to notice that they haven't been damaged.

Horvis takes on the appearance of the dark cleric.

Arien warns the party that the group is being watched.

Jova activates Darkvision.

The charmed wizard trots along, visibly pleased in his belief that the group is going to talk to the Masters.

"Next trap? There's just the living quarters, altar, library, Master's chambers, treasury, and labolatories down there. Nobody has ever broken through the guard room before. I think everybody else is in the main hall, waiting to see how our battle has turned out. The Masters have ordered us to activate a lot of emergency scrolls. They won't be pleased, these were meant to be used only in case the complex was in danger."

[Does the party wish to advance into the complex until confronted with resistance once again? If so, then I will need some kind of marching order and a list of precautions taken.]

[Time elapsed: 11 minutes.]

Jova {102/76 HP 19 AC][Mage Armor 13 hours, Ms End,, Darkvision 13 hours] Z 38/hp 28 AC 
Friday April 6th, 2007 11:22:14 AM

Jova waits for the others to prepare. Then he remebers something. Pulling forth his magical rod, he calls Monthor over to him

"Lets cast that expedious retreat on you again. This time it should last close to 30 minutes."

"As before i think i should be in the rearguard."

If Monthor agrees Jova casts the spell. Monthor this will add 30 ft to your movement for 26 minutes.

Spells
0--5/6-DC15--Resist +1 Save Throw, *Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--6/8-DC16--Shield +4AC-1 min lvl, *Mage Armor +4AC-1hr lvl, True Strike +20 ATT, *Expedious Retreat +30ftt
1 min level, Protection from Evil
2--4/7-DC17--**Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, *Darkvision 1hr level-60ft, Knock 1-230/130sqft
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Hold Person 1-230ft- 1round level- Will Save round-SRyes
4--6/7-DC19--Charm Monster 1day level-50ft-Will SaveSRyes, Grtr Invis 1 round level, Fear 30ft-Cone Shape
Burst-1 round level-Will Save-SRyes, *Polymorph 1 min level
5--7-DC20--Summon Mon 5- 1 round level, Animal Growth 1-230ft-1 per 2 levels- 1 min level-+8str+4Con-
Double Size-+2AC-+4 Save Throws-DR 10/magic-Fort Save-SRyes, Telekinesis 1-900ft-
1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Bulls Str Mass 1min level-1 per level+4str-50ft

*Spells Cast


Izen (AC 25, HP 69) Invisible, Cursed, Bear's END 
Friday April 6th, 2007 11:52:55 AM

Izen scouted ahead of the group as they advanced deeper into the complex, hoping that his invisibility and skills at moving silently would work to better effect this time. Izen drew a potion from his bag and kept it at the ready (Potion of Heroism).

--Activate Winged Boots (first time this day), duration 5 minutes, 2/3 daily charges remaining
--Move silently (move rate with flying 30' at 1/2 speed), skill mastery, 33
--Spot, skill mastery, 27
--Listen, skill mastery, 30
--Trapfinding, Search skill mastery, 30
--Invisible, 50% miss chance
--Note that Izen's maximum HPs will remain at 69 for the remaining duration of Tratain's Mass Bear's Endurance spell, after which they would drop to 43! If the Bear's Endurance expires and isn't renewed, Izen will drink his Potion of Heroism, which will grant some temporary HPs, in addition to other benefits.

Please also note that I will again be unable to access computers from Sunday night until Tuesday evening. Matt C, please feel free to sub in for Izen again during that time--thanks!

Monthor 
Friday April 6th, 2007 11:53:30 AM



"Treasury?..... we should do the treasury. And the Masters' quarters. That first, then the treasury. We're doing the treasury right? And is there a kitchen? "

Monthor slaps Jova on the back and gleefuly accepts his spell offer.

Juliander (AC 24; HP 42/73) 
Friday April 6th, 2007 7:15:52 PM

"I think that it would be more polite to speak with the Masters before we tour the rest of their beautiful home. Wouldn't you say so Monthor?" Juliander looks somewhat disapprovingly with regards to the treasure remark.

Monthor 
Friday April 6th, 2007 8:02:52 PM

Bu why of course Julie. Let's pay the "Masters" a "visit".

Horvis (AC 22; HP 124/126) - Barkskin, Greater Magic Fang, Longstrider, Mass Bear's Endurance 
Friday April 6th, 2007 9:24:32 PM

Horvis strides along with his companions, listening to Monthor and Juluiander joke about the coming encounter. So far, it has been interesting but Horvis hasn't gained any new forms.

"Are we still being watched? Maybe someone should deal with that, because I can't."

Once the party moves out of the room, and the scrying has been dealt with, Horvis will cast some spells. Before Tratain's spell expires, he will cast Mass Bear's Endurance and Mass Cat's Grace.

Then, looking down at the dwarf, Horvis will offer and cast Barkskin for whoever wants it.

"So, mage. How many Masters are there again? And how many apprentices stayed behind?"

Stats
Wildshape = 3 of 9/day

Active Effects
Barkskin (self) - +5 natural armor bonus, 119 minutes
Barkskin (whoever) - +5 natural armor, 130 minutes
Greater Magic Fang - all natural weapons are +1 magic, 12 hours, 49 minutes
Longstrider - +10 movement, 12 hours, 49 minutes
Mass Bear's Endurance - +4 CON, 13 minutes
Mass Cat's Grace - +4 DEX, 13 minutes
Myrridan's Blackthorn - enchants quarterstaff to +3, damage 3d6, 12 hours, 59 minutes

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals(2)
2 - DC 18 - Barkskin*(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang*(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants, Control Water, Giant Vermin, Myrridan's Blackthorn*, Rusting Grasp
5 - DC 21 - Animal Growth(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path, Mass Bear's Endurance*, Mass Cat's Grace*
7 - DC 23 - Windwalk
* = cast



Draax ( AC 31, HP 171 Mass Bear's Endurance) 
Friday April 6th, 2007 10:55:54 PM

Draax moves the friendly mage close to the front of the marching order, just behind whoever is coming up behind Izen. He keeps the mage close to the front of the group to point out anything out of the ordinary. Draax walks close behind and to the left of the mage with his sword unsheathed, but he continues to show no hostility towards the prisoner.

Draax lets the mage answer Horvis' question before speaking to the prisoner. "The master still might not know that we all are friends, so you should let us know if you see anything that could mean that we are walking into trouble. It was unfortunately that those others had to die. We would not want that to happen again, would we?"

Arien AC 21 HP 88/88 (Mage Armor, Fly, Mass Bear's Endurance) 
Sunday April 8th, 2007 2:45:41 PM

Arien walks along with the others, keeping an eye out and ready to return to the air at a moments notice.

Fly 45/140

0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Burning Hands, Magic Missile x5, Protection from Evil
2nd Level: Rope Trick, Scorching Ray x4, Extended Shield, Extended Mage Armor*
3rd Level: Displacement, Dispel Magic, Fly*, Haste, Lightning Bolt, Slow
4th Level: Dimension Door x3, Ice Storm, Invisibility: Greater, Solid Fog*
5th Level: Cone of Cold x2, Teleport, Wall of Force x2
6th Level: Chain Lightning x2, Disintegrate x2, Veil
7th Level: Delayed Blast Fireball, Mordenkainen's Sword, Prismatic Spray, Summon Monster VII

Tratain AC 32 HP 127/141 (Magic Vestment;Shield of Faith; Endurence; Divine Favor) 
Sunday April 8th, 2007 10:30:17 PM

Tratain says "Before we move on I have some questions for our new friend. Are there anymore illusions or traps ahead? We wouldn't want to get caught in them by accident. Also how many Masters and apprentaces are left? and what scrolls and other defenses were activated?"

After Having his questions answered and the group sets out Tratain will cast True Seeing on himself and follow along with the others.

Approaching - DM Marcin 
Monday April 9th, 2007 4:52:15 AM

Various spells are activated. The captive mage is happy to answer questions.

"Kitchen? But of course. But you must have walked past it. It's in the servant's wing." - he points to the corridor the party came from.

"Just two Masters left in the complex right now. The rest is away on business. Five apprentices left, me included. And, of course, I imagine both shield guardians must have been activated by now. As far as the defences go, we apprentices make do with the kind of scrolls we are able to use, like Mage Armor, Shield, Protection from Arrows and such. The Masters? If I am any judge they are by now guarded by every defensible magic known to mankind. Invisibilities, illusions, they know all the tricks in the book."

"There are no more traps down there, nobody expects intruders to strike so deep into the complex. The Masters are sure to re-evaluate that belief after your little display at the trap room, though. There are just two Alarms along the way, but I know the command phrase to them and we will pass without ruckus."

True to his word the mage deactivates the Alarm spells as the party progresses down the hall.

The interiors of this part of the complex are completely different from what the Knights have seen so far. The party passes by studies, living rooms, dining halls, magic workshops and labolatories. The decoration in every single chamber is luxurious, bordering even on decadent. The walls have been laid out with white marble. Soft magic lights illuminate every room. Exotic birds sing in golden cages. Soft sofas are lined against the walls. The floors are covered with lush carpets. Carefully pruned trees decorate corners of the rooms growing out of large copper bowls. Gold, silver, and precious gems glitter everywhere one looks. There is a draft in the corridor. The air is fresh, clean, and smells slightly of incense. Everything is quiet and there is not a single person in sight, though meals abandoned on the plates, books strewn on the floor and spilled wine betray that the Sons of Dread have been taken by surprise.

The mage points to the front of the corridor. "The main hall is there, just down those stairs. I imagine everybody is waiting there."

[Time elapsed: 13 minutes.]

Monthor 
Monday April 9th, 2007 8:21:05 AM

Active effects, Magic Vestment +4
Magic Weapon +4 (both from
Tratain)
Dodge bonus (+1)
Mass Bear's Endurance (Tratain)

========================================

"Shield Guardians? What be those? If they were to mistaken us for ennemies and try to hurt us, how would we best defend ourselves?"

" Who's got the master work longsword? Pass it up to me PLEASE. Who's got the necklace of fireball? "

" Little wizard dude... say the place was being attacked... not that it is of course, what would the defences in the main hall look like? Where would everyone be positioned?

" Somebody give our little wizard buddy somthing to draw with.... could ye draw us a sketch of the hall? "

What does the hall look like? Are there other doors leading out of the hall and if there is, where are they and where do they lead to?



Juliander 
Monday April 9th, 2007 8:07:57 PM

Juliander looks aghast at Monthor, "Actually friend." Juliander addresses the wizard, "If you'd simply be so kind as to point out the master of the house... you know... the main person in charge... so that we might address them with the appropriate respect, that should suffice. Don't you think my good dwarf?"

Horvis (AC 22; HP 124/126) - Barkskin, Greater Magic Fang, Longstrider, Mass Bear's Endurance 
Monday April 9th, 2007 9:43:28 PM

The shifter wearing the form of the dark stranger waits in the corridor with his companions. From what their new friend says, the masters and four other apprentices wait down below. And, when Horvis and his companions took on the first batch of apprentices, they got pretty badly scorched.

Horvis looks back and forth, hoping that the charmed apprentice cand draw the room for them.

"How do you want to do this? Send in some summoned creatures to soak up the first onslaught of spells? Or try to overwhelm the mages?"

OOC - Please see e-mail for tactics discussion.

Stats
Wildshape = 3 of 9/day

Active Effects
Barkskin (self) - +5 natural armor bonus, 117 minutes
Barkskin (whoever) - +5 natural armor, 128 minutes
Greater Magic Fang - all natural weapons are +1 magic, 12 hours, 47 minutes
Longstrider - +10 movement, 12 hours, 47 minutes
Mass Bear's Endurance - +4 CON, 11 minutes
Mass Cat's Grace - +4 DEX, 11 minutes
Myrridan's Blackthorn - enchants quarterstaff to +3, damage 3d6, 12 hours, 57 minutes

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals(2)
2 - DC 18 - Barkskin*(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang*(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants, Control Water, Giant Vermin, Myrridan's Blackthorn*, Rusting Grasp
5 - DC 21 - Animal Growth(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path, Mass Bear's Endurance*, Mass Cat's Grace*
7 - DC 23 - Windwalk
* = cast


Tratain AC 32 HP 127/141 (Magic Vestment;Shield of Faith; Endurence; Divine Favor; True Seeing) 
Monday April 9th, 2007 10:56:01 PM

Tratain stops at the top of the stairs and calls for everyone to wait. He also ask the mage "Who was the adventureing group that you were expecting, and why did you think that they were going to come here?"

Tratain continues "If they are right down the hall, I have several spells to cast on myself, Then Monthor and I can lead the charge in. I can see through thier illusions and I will cast a spell that makes invisibility useless. Everyone else can follow us in, but be careful, Monthor and I should be able to take thier first attacks, but we need to end this quickly. No one is to enter thier last room until everyone is ready."



Jova {102/76 HP 23 AC][Mage Armor 13 hours, Ms End,, Darkvision, Shield] Z 38/hp 32 AC 
Monday April 9th, 2007 11:22:19 PM

Being ot of that armor sure has helped him casting his spells. He would need to fid the elf that sold him that junk. As Tratain explains things, Jova cast shield on himself and Z. He goes through his mind, the spells he has left for battle.

Spells
0--5/6-DC15--Resist +1 Save Throw, *Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--5/8-DC16--*Shield +4AC-1 min lvl, *Mage Armor +4AC-1hr lvl, True Strike +20 ATT, *Expedious Retreat +30ftt
1 min level, Protection from Evil
2--4/7-DC17--**Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, *Darkvision 1hr level-60ft, Knock 1-230/130sqft
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Hold Person 1-230ft- 1round level- Will Save round-SRyes
4--6/7-DC19--Charm Monster 1day level-50ft-Will SaveSRyes, Grtr Invis 1 round level, Fear 30ft-Cone Shape
Burst-1 round level-Will Save-SRyes, *Polymorph 1 min level
5--7-DC20--Summon Mon 5- 1 round level, Animal Growth 1-230ft-1 per 2 levels- 1 min level-+8str+4Con-
Double Size-+2AC-+4 Save Throws-DR 10/magic-Fort Save-SRyes, Telekinesis 1-900ft-
1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Bulls Str Mass 1min level-1 per level+4str-50ft

*Spells Cast



Draax ( AC 31, HP 171, Mass Bear's Endurance) 
Tuesday April 10th, 2007 12:22:52 AM

Draax goes through the loot and hands Monthor the longsword he requested. As the others begin to make plans, Draax guides the prisoner a little away from the others so he cannot hear any talk of attacking the masters. He wonders just how strong the charm spell is and much longer will it last.

If no one has any paper, Draax gives the prisoner some chalk and lets him draw anything he remembers on the floor or walls.

Not knowing if they will have to slay their new friend in the coming battle, Draax asks the guy one last question while he has the chance. "Do you have any idea what the Lord and Sons of Dreads are planning? Maybe if we knew what the lord has planned for all of us, we can convince the masters that we really are friends."

Draax does not expect the mage to know the plans, but it would be a waste not to ask while he is so willing to cooperate.



More questions - DM Marcin  Monthor's Charisma check: d20-1=9
Tuesday April 10th, 2007 2:42:58 AM

"Shield guardians? They are a brand of golems designed to protect spellcasters. They are fairly commonplace. I'm surprised you haven't heard about them before."

"The best way to react to an attack would be to give up and immediately explain the misunderstanding. We don't want any more casualties, do we? The Masters are powerful and not to be trifled with."

"Where would everyone be positioned? I don't know, as I mentioned before it's not as if we made plans for this. The Masters are, most likely, improvising. Why do you ask about that?"

"Sketch the room? Tell you how it looks like? Come on, it's only fifty steps from here, let's go and you can take a look for yourselves. Sheesh, with all these questions one could think you are fixing to loot the place. The Masters do not appreciate us divulging such details to uninitiated anyway. You better talk to them directly, I might get in trouble if I run my mouth too much." [Monthor failed his Charisma check]

"That adventuring group? Well, I probably shouldn't talk about that, but I suppose there is no harm in it... There is talk among us initiates that some time ago one of the Circles received a report that one of our enemies sent a group of powerful adventurers to snoop around the domain of our Lord. They were last reported travelling overland so it will be a few weeks before they get here - right now they are most likely stuck somewhere in Scab - but all our southern outposts have received a letter of warning. I haven't read it, of course, and I don't really know any more details; the Masters must know more. You can ask them if you are interested in helping us out with this problem."

Draax leads the man away while the plan of attack is being prepared.

[Joe, does Tratain have the material component needed to cast True Seeing? I don't see it on his character sheet?]

[Who carries the Necklace of Fireballs?]

[Time elapsed: 16 minutes.]

Arien AC 21 HP 88/88 (Mage Armor, Shield, Fly, Mass Bear's Endurance) 
Tuesday April 10th, 2007 3:51:26 AM

Arien pauses a moment and casts a protective spell on himself and says, "We should move quickly, take a few moments to prepare ourselves and then move. Monthor I have a protective spell for you that will make it harder for you to be hit, would you like me to cast it now?"

Fly 95/140
Shield 0/280

0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Burning Hands, Magic Missile x5, Protection from Evil
2nd Level: Rope Trick, Scorching Ray x4, Extended Shield*, Extended Mage Armor*
3rd Level: Displacement, Dispel Magic, Fly*, Haste, Lightning Bolt, Slow
4th Level: Dimension Door x3, Ice Storm, Invisibility: Greater, Solid Fog*
5th Level: Cone of Cold x2, Teleport, Wall of Force x2
6th Level: Chain Lightning x2, Disintegrate x2, Veil
7th Level: Delayed Blast Fireball, Mordenkainen's Sword, Prismatic Spray, Summon Monster VII

Monthor 
Tuesday April 10th, 2007 7:34:33 AM

Make it so Arien.
Monthor walks up to Arien and whispers in his ear, making sur that the charmed mage can't hear him.

{ Got any of those Dimension Door spells left?
I'll stay close to you. Once we spot where the magic users are in the room, Dimension Door me behind them. Me'll take care of the rest. }

Jova {102/76 HP 23 AC][Mage Armor 13 hours, Ms End,, Darkvision, Shield] Z 38/hp 32 AC  d20+21=34
Tuesday April 10th, 2007 6:03:23 PM

With a look of worry and concern, Jova walks over to the new found friend.

"Sir, strange happenings, no? I ask you if you could describe what the Masters will look like. You know, special colored robes, bodyguards, or anything that will tell us their rank. Far be it for me, and my friends to disrespect the Masters out of ignorance."

To the rest of the group he hopes they pick up the significance of the question, Masters appearance.

"Also when we meet them are we to bow our heads, or kneel?"

Bluff check 34
Spells
0--5/6-DC15--Resist +1 Save Throw, *Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--5/8-DC16--*Shield +4AC-1 min lvl, *Mage Armor +4AC-1hr lvl, True Strike +20 ATT, *Expedious Retreat +30ftt
1 min level, Protection from Evil
2--4/7-DC17--**Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, *Darkvision 1hr level-60ft, Knock 1-230/130sqft
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Hold Person 1-230ft- 1round level- Will Save round-SRyes
4--6/7-DC19--Charm Monster 1day level-50ft-Will SaveSRyes, Grtr Invis 1 round level, Fear 30ft-Cone Shape
Burst-1 round level-Will Save-SRyes, *Polymorph 1 min level
5--7-DC20--Summon Mon 5- 1 round level, Animal Growth 1-230ft-1 per 2 levels- 1 min level-+8str+4Con-
Double Size-+2AC-+4 Save Throws-DR 10/magic-Fort Save-SRyes, Telekinesis 1-900ft-
1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Bulls Str Mass 1min level-1 per level+4str-50ft

*Spells Cast



Juliander (AC 24; HP 42/73) 
Tuesday April 10th, 2007 6:31:29 PM

Unsure of where he might fit into the upcoming conflict, Juliander hangs back with his new friend, and chats idly with him, making small talk about the weather and general magical concepts, while the others are preparing.

Izen (AC 29, HP 69) Mass Bear's END, Barkskin, Invisible 
Tuesday April 10th, 2007 9:24:23 PM

Izen continued to move stealthily, silently, and invisibly near the front of the group.

(Accepted Horvis's Mass Bear's END and Barkskin!--Barkskin +5 stacks with Izen's Amulet of Natural Armor for a net +4.)

Horvis (AC 22; HP 124/126) - Barkskin, Greater Magic Fang, Longstrider, Mass Bear's Endurance  d20+7=20
Tuesday April 10th, 2007 9:56:59 PM

Horvis hangs back with the others, trying to decide how to approach the room.

"I favour summoning some assistants, if need be. Perhaps one or two air elementals to disrupt their casting, then a bunch of other creatures to keep them busy."

"What do you know about shield guardians, Arien? I don't enough to help us."
Knowledge Arcana = 20, vs. DC 25

Stats
Wildshape = 3 of 9/day

Active Effects
Barkskin (self) - +5 natural armor bonus, 117 minutes
Barkskin (whoever) - +5 natural armor, 128 minutes
Greater Magic Fang - all natural weapons are +1 magic, 12 hours, 47 minutes
Longstrider - +10 movement, 12 hours, 47 minutes
Mass Bear's Endurance - +4 CON, 11 minutes
Mass Cat's Grace - +4 DEX, 11 minutes
Myrridan's Blackthorn - enchants quarterstaff to +3, damage 3d6, 12 hours, 57 minutes

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals(2)
2 - DC 18 - Barkskin*(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang*(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants, Control Water, Giant Vermin, Myrridan's Blackthorn*, Rusting Grasp
5 - DC 21 - Animal Growth(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path, Mass Bear's Endurance*, Mass Cat's Grace*
7 - DC 23 - Windwalk
* = cast


Draax ( AC 31, HP 171, Mass Bear's Endurance) 
Tuesday April 10th, 2007 10:16:33 PM

As Juliander takes care of the charmed mage, Draax moves back towards the front of the party. He pulls the necklace of fireballs out of the stack of loot and holds it out to be claimed by one of the party. "Who is going to use this?" He hands the necklace to anyone that claims it.

As he waits for the decision to move on, Draax half listens to Javo's conversation with the mage.


Tratain  2d8(4+6)+3=13 2d8(4+1)+3=8 d8=5 2d8(4+3)+3=10 2d8(8+1)+3=12 d8=6
Tuesday April 10th, 2007 10:50:40 PM

Tratain says "Lets summon some Animals Horvis, and Cast your growth spell on them. The elementals will be to large to fit in this complex. I'm going to cast a spell on myself that will negate all invisibility in a rather large range around myself and go in with the Animals. I think the invisibility will help them more than us in this instance. We need to take out the masters as soon as we can. I have three or four spells to cast before we go in. Give me a moment to cast them on myself and to heal up everyone."

(Tratain Heals Jova for 25; and Juliander for 27)

Jova-OOC 
Tuesday April 10th, 2007 11:36:33 PM

I have never worked with 'temporary' hit points. If Tratain casts thisspell, do i then gain the hp?? It will be hard to calculate if the spell ends, and my hp drop below 0.

Temporary hit points are granted by spells like Aid and False Life. Bear's Endurance grants you more honest and true hit points, just as if you were wearing an amulet that gives +4 Con. What carries over when the spell is over is the damage. That is, if you now have 102 hit points and are damaged for 40, then at the spell's end you will have 76 hit points and be damaged for 40. If your wounds are too severe when the spell ends you will die. M.

The final countdown - DM Marcin 
Wednesday April 11th, 2007 3:17:43 AM

"Well, Master Ogin wears a nice blue silk tunic when at ease. He's a copper-skinned human. Master Leie dresses for battle in black plate, on account of him being of priestly persuasion and an adept of Necromantic Arts. We initiates usually bow when addressing them. I haven't really seen them talking with outsiders yet, we don't get many visitors here. Kneeling might be a good idea. Tell you what, why don't you let me go in first and explain the situation to everybody?"

[To simplify things maybe you should just list the spells you want to have active and allies summoned when you push on? Once you have discussed tactics and everybody posts that he is ready to progress I'll move the game to the main hall.]

[Please check the passage of time and see if your active spells have not expired.]

[Draax carries the Necklace of Fireballs.]

[Time elapsed: 17 minutes.]

Juliander (AC 24; HP 42/73) 
Wednesday April 11th, 2007 6:25:59 PM

Juliander smiles, "I tend to do what seems appropriate at the time. However I think I might entertain the masters with a song. My skills are nearly legendary." Juliander glances sideways at his friends.

Monthor 
Wednesday April 11th, 2007 6:38:17 PM

" Let's role. "

Horvis (AC 22; HP 139/126) - Barkskin, Greater Magic Fang, Longstrider, Mass Bear's Endurance, Speak with Animals  d4+1=5 d4+1=4 8d8(4+2+4+4+7+2+5+8)+40=76 8d8(3+3+3+7+7+3+2+7)+40=75 8d8(5+1+1+3+8+2+2+6)+40=68 8d8(1+4+4+3+3+8+5+1)+40=69 8d8(3+3+2+4+3+6+2+7)+40=70 6d8(6+2+5+4+4+6)+30=57 6d8(8+5+7+2+4+2)+30=58 6d8(4+4+3+4+4+1)+30=50 6d8(2+7+2+5+4+4)+30=54
Wednesday April 11th, 2007 9:28:51 PM

Horvis shifts back into his normal shape and removes his quarterstaff, leaning it against the wall. As he does so, the thorns retract. Then he shifts into the form a troll, very similar to one killed by the fort.

After picking up his quarterstaff again, Horvis casts a spell on himself. Then he begins summoning creatures, first several dire lions and then almost as many tigers. Then he casts Animal Growth on the creatures.

Horvis instructs the newly enlarged creatures to attack the blue clad mage and the humanoid in black armor.

"Ready to go!"

Stats
Wildshape = 4 of 9/day

Troll (Large Giant)
40 foot move
10 foot reach
Scent, Darkvision 90 ft
2 claw attacks, 1 bite, Rend special attack

5 Enlarged Dire Lions (Huge Animal)
HD: 8d8+40 (76, 75, 68, 69, 70 hps)
Spd: 40 feet
AC: 15, touch 10, flat 14
BAB: +6
Atttack: Claw +16 melee (1d8+11)
Full attack: 2 claws +16 melee (1d8+11) and bite +10 melee (2d6+5)
Space/Reach: 15 ft / 10 ft
Special Attacks: Improved Grab, Pounce, Rake 1d8+5
Special Qualities: Lowlight vision, scent, DR 10/magic
Saves: Fort +15, Refl +11, Will +11

4 Enlarged Tigers (Huge Animal)
HD: 6d8+30 (57, 58, 50, 54 hps)
Spd: 40 feet
AC: 14, touch 9, flat 13
BAB: +4
Atttack: Claw +13 melee (2d6+10)
Full attack: 2 claws +13 melee (2d6+10) and bite +10 melee (3d6+5)
Space/Reach: 15 ft / 10 ft
Special Attacks: Improved Grab, Pounce, Rake 2d6+5
Special Qualities: Lowlight vision, scent, DR 10/magic
Saves: Fort +14, Refl +10, Will +7

Active Effects
Animal Growth - 13 minutes
Barkskin (self) - +5 natural armor bonus, 116 minutes
Barkskin (whoever) - +5 natural armor, 127 minutes
Greater Magic Fang - all natural weapons are +1 magic, 12 hours, 46 minutes
Longstrider - +10 movement, 12 hours, 46 minutes
Mass Bear's Endurance - +4 CON, 10 minutes
Mass Cat's Grace - +4 DEX, 10 minutes
Myrridan's Blackthorn - enchants quarterstaff to +3, damage 3d6, 12 hours, 56 minutes
Speak with Animals - 13 minutes
Summon Monster VII - 5 dire lions, 11 rounds
Summon Monster VI - 4 tigers, 12 rounds

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals*(2)
2 - DC 18 - Barkskin*(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang*(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants, Control Water, Giant Vermin, Myrridan's Blackthorn*, Rusting Grasp
5 - DC 21 - Animal Growth*(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path*, Mass Bear's Endurance*, Mass Cat's Grace*
7 - DC 23 - Windwalk*
* = cast


Izen (AC 29, HP 69) Invis, Bear's End, Barkskin 
Wednesday April 11th, 2007 10:48:30 PM

Izen pulled his Bag of Tricks from his Haversack. "Ready," came his disembodied voice. He shifted to a new position in case they were still being watched. Just before entering the main chamber, Izen would reactivate his Boots of Flying (2 of 3 uses today).

Tratain AC 33 HP 139/141 SR 32 (Magic Vestment;Shield of Faith; Endurence; Divine Favor; Invisibility Purge)  2d8(2+6)+3=11
Thursday April 12th, 2007 12:19:28 AM

Tratain taps himself once more with the healing wand. He then activates his Bead of Karma, and then Casts Shield of Faith, Invisibility Purge, and the Spell Resistance on himself and head off with the others.

Jova {102/76 HP 23 AC][Mage Armor 13 hours, Ms End,, Darkvision, Shield] Z 38/hp 32 AC 
Thursday April 12th, 2007 1:14:08 AM

Jova watches as mighty druid calls forth the cats. His own summons would be far iferior so he does not cast that spell. Jova does lean his staff against the wall as well. Casting a spell of polumorph upon himself, he and Z change shapes.

Z takes on the appearance of a large brown wolf. As he breathes, the cold can be felt. He is a Winter Wolf. Jova on the other hand has now adopted the orm a young woman, or that is what it appears to be. With his cloak over his eyes, the smallest figure now speaks like a young girl.

"Do not look at me, or into my eys friends. The powers granted by the fey can be devstating."

The two had now switched roles. The wolf was the protector of the girl, or so it seemed. Picking up her staff she says, "We are ready as well.

[Will post morphed changes next time]

Spells
0--5/6-DC15--Resist +1 Save Throw, *Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--5/8-DC16--*Shield +4AC-1 min lvl, *Mage Armor +4AC-1hr lvl, True Strike +20 ATT, *Expedious Retreat +30ftt
1 min level, Protection from Evil
2--4/7-DC17--**Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, *Darkvision 1hr level-60ft, Knock 1-230/130sqft
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Hold Person 1-230ft- 1round level- Will Save round-SRyes
4--5/7-DC19--Charm Monster 1day level-50ft-Will SaveSRyes, Grtr Invis 1 round level, Fear 30ft-Cone Shape
Burst-1 round level-Will Save-SRyes, **Polymorph 1 min level
5--7-DC20--Summon Mon 5- 1 round level, Animal Growth 1-230ft-1 per 2 levels- 1 min level-+8str+4Con-
Double Size-+2AC-+4 Save Throws-DR 10/magic-Fort Save-SRyes, Telekinesis 1-900ft-
1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Bulls Str Mass 1min level-1 per level+4str-50ft

*Spells Cast


Draax ( AC 32, HP 171, Mass Bear's Endurance; Mass Cat's Grace) 
Thursday April 12th, 2007 1:35:50 AM

Draax watches the summoning and the transformations. He waits for preparations to be completed and the summoned creatures to move in before heading in with the others.

Arien AC 25 HP 88/88 (Mage Armor, Shield, Fly, Mass Bear's Endurance, Veil) 
Thursday April 12th, 2007 2:57:00 AM

Arien casts displacement on Monthor then, seeing the animals being summoned Arien decides to take advantage of the situation and casts Veil. Standing as near as he can to the cats and the party Arien tells the others his plan and then casts the spell and switches the appearance of the cats to those of the party and the party to those of the cats being summoned. The trick wouldn't last for too long but it might help throw their opponents off. Finally Arien casts Haste, he leaves the two arcane casters out of the spell but targets the rest of the party and as many of the tigers and then lions as possible.

Spellcasting done Arien nods to the others and asks, "Ready?"

Active Spell Effects
Fly 108/140
Shield 13/280
Veil 14 hours
Displacement 2/14
Haste 0/14

0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Burning Hands, Magic Missile x5, Protection from Evil
2nd Level: Rope Trick, Scorching Ray x4, Extended Shield*, Extended Mage Armor*
3rd Level: Displacement*, Dispel Magic, Fly*, Haste*, Lightning Bolt, Slow
4th Level: Dimension Door x3, Ice Storm, Invisibility: Greater, Solid Fog*
5th Level: Cone of Cold x2, Teleport, Wall of Force x2
6th Level: Chain Lightning x2, Disintegrate x2, Veil*
7th Level: Delayed Blast Fireball, Mordenkainen's Sword, Prismatic Spray, Summon Monster VII

The main hall - DM Marcin 
Thursday April 12th, 2007 3:00:01 AM

Horvis summons multiple animals in order to assist in the attack. The corridor suddenly gets very crowded and smelly [John, you summoned it, you take care of it. Please give me exact locations of every beast in the next post, along with their space occupied and reach].

Izen prepares his bag of tricks.

Tratain activates several powerful spells.

Jova polymorphs his companion into a Winter Wolf and himself into a Nymph [at least that's my guess? You didn't say what it was!].

[Dave, I start feeling bad for picking on you so much about Polymorph, but if it is really a nymph then the only quality Jova would inherit from this form would be Wild Empathy. Polymorph doesn't grant supernatural or spell-like abilities of the new form.]

Arien does a quick switch of the appearances between animals and the party, and then launches Haste magic.

The Knights descend down the stairs leaving a very surpised charmed mage behind.

***

The corridor opens up into a large, roughly circular hall. Its ceiling is high, about 15 feet from the marble tiles of the floor. Four more corridors lead away from the room into other parts of the complex. There is a stone fountain right in the middle of the room, crystal clear water bubbling merrily from jugs held by funny little statues of pixies and nixies. Exotic plants in metal vases line up the walls. The room is basking in soft, white light - there are crystal candeliers hanging from the ceiling, each decorated with multiple magic lights. The air is fresh like on the top of a mountain and gentle breeze blows right into the faces of the Knights. The wind comes from a tiny shard of blue sky that can be seen high above the fountain - a small link to the elemental plane of air, no doubt, a marvel of magical engineering, and a source of fresh air in the complex.

The floor is strewn with used up scrolls, empty potion bottles, and an occasional burned-out wand.

Two massive, humanoid statues made out of dark metal stand still in the corners of the room [1 and 2]. Both would resemble giants in plate armor were it not for their tiny heads, narrow arms, and huge fists. The outlines of both shift and change, blurred and hard to see.

A humanoid form floats silently in the air [3]. It resembles a skeleton clad in black cloak, but it wears a golden circlet on its head and holds a black baton in its bony fingers. Red flames dance in its empty eye sockets. Six exact duplicates of the being surround it, and each and every one of them is blurred just like the golems.

Floating gently next to the other golem is a man wearing a dark full plate [4]. His face is hidden by the helmet he is wearing, but his gauntleted hand also holds a rod of some kind. He too benefits from some kind of eye-deceiving magic [the note on map should have read 20%, not 15%].

A small group of four people are quickly moving about on the far side of the room. They consist of an older, gray-haired, black clad elf [5], a stocky red-haired dwarf [6], and two humans dressed in chainmails [7 and 8]. The elder is holding a dark dagger, the dwarf a wand, the humans have longswords strapped to their belts. The humans are restraining a young girl [grey 1]. It looks very much as if the older man was getting ready to perform some kind of vile sacrifice.

There are four more people in the hall [A, B, C, and D]. All are clinging to the ceiling like spiders, all are dressed in dark tunics and cloaks, and all are surrounded by multiple copies of themselves. Just like the two flying shilouettes, they too seem to blur in the light cast by the crystals.

[Each and every member of the party and summoned beast can begin their turn in J20 or K20. It is also possible to stay off map if you prefer, but then you can't target spells beyond columns I to L. 3,4, and A through D are reachable with a melee attack only if you have a reach of at least 10 ft, a height of at least 10 ft, or if you can fly or jump up at least 8 feet. Please list in your post your AC, current HPs, and all active spell effects.]

[Map. Time elapsed: 18 minutes.]

Juliander (AC 24; HP 68/99) Mass Bear's Endurance, Inspire Greatness [Monthor & Draax] 
Thursday April 12th, 2007 9:26:39 AM

Remaining outside the room, Juliander begins a song of greatness, extolling the virtues of first Monthor and Draax, ensuring they are fully cognizant of their own internal greatness in the battle to come.

(OOC: Inspire greatness, targeting Monthor and Draax. They each get 2 bonus HD [d10] plus Con modifier worth of temporary hit points. I'll let you each roll them yourself. They also get a +2 competence bonus on attack rolls and a +1 competence bonus on Fortitude saving throws.)

Tratain AC 34 HP 139/141 SR 32 (Magic Vestment;Shield of Faith; Endurence; Divine Favor; Invisibility Purge; Spell Resistance; Haste)  15d6(6+4+5+5+1+3+5+5+4+4+1+5+1+3+2)=54 d20+17=20
Thursday April 12th, 2007 10:02:16 AM

Tratain Moves to Square H13 and then casts Blade Barrier going up column Q.

He says "There are more here than we were told about, its possible that some of them are not real. Area attack the ones on our left if possible."

(Reflex DC 23 For the Blade Barrier or Take 54 Points of Damage.)


Monthor HP 176, AC 32 ( see below)  d10=10 d10=8
Thursday April 12th, 2007 9:47:23 PM

- Inspire Greatness (Julie) 2 bonus HD [d10
roled 18)] plus Con modifier (total 26)
worth of temporary hit points, +2
competence bonus on attack rolls and a +1
competence bonus on Fortitude saving throws.
- Displacement (Arien) - 50% miss chance
- Haste (Jova)
Adds one attack to full attack round
+1 attack roles
+1 AC
+1 Reflex roles
Movements +30 feet (base move 50, flying
60)
- Magic Vestment +4
Magic Weapon +4 (both from
Tratain)
- Dodge bonus (+1 against one foe)
- Mass Bear's Endurance, adds 26 HP (Tratain)
- Veiled ( Arien)
- Fly ( Monthor's winged boots, 5 minutes)

Total AC 32, 33 against one foe, 50% chance
that attack against Monthor will miss.
Attack roles with bonuses 31/31/26/22

Position J20

-------------------------------------------

Monthor says the command word and activates his winged boots ( 5 minutes of flight time ) He then takes flight and rises straight up to the ceiling.


Izen (AC 29, HP 69/69-Cursed) Flying, Invis, Bear's End, Barkskin  d100=77
Thursday April 12th, 2007 10:04:45 PM

Izen remained invisible and outside the room, waiting for the others to cast their area effect spells before entering. (Airborne +8' at J20.)

He tossed a small fuzzy ball into the room (Activate Bag of Tricks, Tan, ball at I15).

The ball hit the ground and became a heavy warhorse, which whinnied and pawed the ground.

Izen, meanwhile, remained invisible and fetched out his Bands of Binding.

Edit by Kup because Monthor's simultaneous post put him in the same position as Izen! Izen will be at K20 instead, +10 feet up.

Jova {102/76 HP 23 AC][Mage Armor 13 hours, Ms End,, Darkvision, Shield] Z 38/hp 32 AC  d20+11=22 d100=76 26d6(5+2+1+1+3+3+3+6+5+5+6+4+6+3+5+6+3+6+2+6+5+1+1+4+6+2)=100 5d6(2+4+5+1+4)=16 d20+17=23
Thursday April 12th, 2007 10:34:06 PM

Jova follows the animals into the main hall. Much larger than he expected. Looking aroun excitedly, seems all the foes are in some way flying. He finds his target, one of the masters, so he thinks.[Jova I18]

Z follows by his side and moves over to his left. He takes a Defensivestance. [Z H18]

Bringing his staff to bear, he ims it at the skelton, red-eyed horror across the oom. Intoning the word written on the staff he activates its magic. A 6 inch rodlike shaped object, flourescent green, emerges from the staff and shoots across the room.

#3-D5- Hit AC 22 Range touch [Disenigrate]
20% miss 76
Damage 100 Fort Save 21/ If make save 16 point damage
Beat Spell Resistance 23

Nymph
Blinding Beauty- All humanoids within 30 feet if they look into eyes make Fort DC 18 or perma blind.

Spells
0--5/6-DC15--Resist +1 Save Throw, *Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--5/8-DC16--*Shield +4AC-1 min lvl, *Mage Armor +4AC-1hr lvl, True Strike +20 ATT, *Expedious Retreat +30ftt
1 min level, Protection from Evil
2--4/7-DC17--**Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, *Darkvision 1hr level-60ft, Knock 1-230/130sqft
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Hold Person 1-230ft- 1round level- Will Save round-SRyes
4--5/7-DC19--Charm Monster 1day level-50ft-Will SaveSRyes, Grtr Invis 1 round level, Fear 30ft-Cone Shape
Burst-1 round level-Will Save-SRyes, **Polymorph 1 min level
5--7-DC20--Summon Mon 5- 1 round level, Animal Growth 1-230ft-1 per 2 levels- 1 min level-+8str+4Con-
Double Size-+2AC-+4 Save Throws-DR 10/magic-Fort Save-SRyes, Telekinesis 1-900ft-
1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Bulls Str Mass 1min level-1 per level+4str-50ft

*Spells Cast



Horvis (AC 23; HP 139/126) - Barkskin, Greater Magic Fang, Haste, Longstrider, Mass Bear's Endurance, Speak with Animals 
Thursday April 12th, 2007 10:35:52 PM

Having been cautioned by Tratain, the troll restrains his cats from the hunt. And he's been told about the flyers, so Horvis begins summoning some flying creatures.

Two of the dire lions move into the room after Monthor and everyone else has done so.

Horvis Actions
Standard - Begin casting of Summon Monster IV
Position - off map

Dire Lion 1 (76 hps) Actions
Move - to squares H16 : J18 (15 foot space)

Dire Lion 2 (75 hps) Actions
Move - to squares K16 : M18 (15 foot space)

Stats
Wildshape = 4 of 9/day

Troll (Large Giant)
40 foot move (70 ft with Haste)
10 foot reach
Scent, Darkvision 90 ft
2 claw attacks, 1 bite, Rend special attack

5 Enlarged Dire Lions (Huge Animal)
HD: 8d8+40 (76, 75, 68, 69, 70 hps)
Spd: 40 feet (70 with Haste)
AC: 15, touch 10, flat 14
BAB: +6
Atttack: Claw +16 melee (1d8+11)
Full attack: 2 claws +16 melee (1d8+11) and bite +10 melee (2d6+5)
Space/Reach: 15 ft / 10 ft
Special Attacks: Improved Grab, Pounce, Rake 1d8+5
Special Qualities: Lowlight vision, scent, DR 10/magic
Saves: Fort +15, Refl +11, Will +11

4 Enlarged Tigers (Huge Animal)
HD: 6d8+30 (57, 58, 50, 54 hps)
Spd: 40 feet
AC: 14, touch 9, flat 13
BAB: +4
Atttack: Claw +13 melee (2d6+10)
Full attack: 2 claws +13 melee (2d6+10) and bite +10 melee (3d6+5)
Space/Reach: 15 ft / 10 ft
Special Attacks: Improved Grab, Pounce, Rake 2d6+5
Special Qualities: Lowlight vision, scent, DR 10/magic
Saves: Fort +14, Refl +10, Will +7

Active Effects
Animal Growth - 13 minutes
Barkskin (self) - +5 natural armor bonus, 116 minutes
Barkskin (whoever) - +5 natural armor, 127 minutes
Greater Magic Fang - all natural weapons are +1 magic, 12 hours, 46 minutes
Longstrider - +10 movement, 12 hours, 46 minutes
Mass Bear's Endurance - +4 CON, 10 minutes
Mass Cat's Grace - +4 DEX, 10 minutes
Myrridan's Blackthorn - enchants quarterstaff to +3, damage 3d6, 12 hours, 56 minutes
Speak with Animals - 13 minutes
Summon Monster VII - 5 dire lions, 10 rounds
Summon Monster VI - 4 tigers, 11 rounds

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals*(2)
2 - DC 18 - Barkskin*(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang*(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants*, Control Water, Giant Vermin, Myrridan's Blackthorn*, Rusting Grasp
5 - DC 21 - Animal Growth*(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path*, Mass Bear's Endurance*, Mass Cat's Grace*
7 - DC 23 - Windwalk*
* = cast

OOC - Marcin, the room is going to get awfully crowded after 9 huge creatures, Horvis and however many dire bats appear next round show up.

And whose fault is that? :) M.

Draax ( AC 27, HP 194, Mass Bear's Endurance; Mass Cat's Grace; Haste; Inspire greatness)  d10=5 d10=10 d20+23=39 d20+23=35 d8+2=3 d8+2=3 d6=5 d6=1
Thursday April 12th, 2007 11:22:03 PM

Draax delays (until the end of the round), waiting for the magic users to cast their spells and the summoned creatures to move into the room. He moves to L18 and fires off a couple of arrows at #5. (hit AC39 for 3dmg and 6 fire dmg; hit AC35 for 3 dmg and 1 fire dmg).

He waits to see the results of the group's initial charge before seeing where he is needed.

Arien AC 25 HP 88/88 (Mage Armor, Shield, Fly, Mass Bear's Endurance, Veil)  15d6(6+6+4+4+6+3+1+2+3+1+6+6+1+3+3)=55
Friday April 13th, 2007 1:23:18 AM

Arien flies into the room and seeing the situation at the other end of the room Arien finds a good position (M8) and casts Chain Lightning at the red headed dward(6).

(Chain Lightning, 55 damage, ref DC 24 half, enemies 2, 4, 5, 7, and 8 take 27 damage ref dc 24 for half)

Position: M8 , 10 feet in the air.

Active Spell Effects
Fly 119/150
Shield 24/300
Veil 15 hours
Displacement 3/15
Haste 1/15
Mage Armor ?/30 hours

0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Burning Hands, Magic Missile x5, Protection from Evil
2nd Level: Rope Trick, Scorching Ray x4, Extended Shield*, Extended Mage Armor*
3rd Level: Displacement*, Dispel Magic, Fly*, Haste*, Lightning Bolt, Slow
4th Level: Dimension Door x3, Ice Storm, Invisibility: Greater, Solid Fog*
5th Level: Cone of Cold x2, Teleport, Wall of Force x2
6th Level: Chain Lightning x2*, Disintegrate x2, Veil*
7th Level: Delayed Blast Fireball, Mordenkainen's Sword, Prismatic Spray, Summon Monster VII

((OOC: Realized I wasn't including the Ioun Stone in my spell durations so that has been fixed.))

The attack commences - DM Marcin  Tratain's check to overcome #4 spell resistance: d20+18=38 #4 save vs Blade Barrier: d20+6=15 Mirror Image check vs Jova's Disintegrate: d8=1 SR check of #4 vs Arien's Chain Lightning: d20+15=25 #4 Ref save vs Chain Lightning: d20+6=19 #2 Ref save vs Chain Lightning: d20+7=9
Friday April 13th, 2007 8:21:04 AM

Juliander rises his voice in an epic battle song.

Tratain moves into the room and cuts off several opponents with a barrier of blades. Two potted plants are instantly cut into shreds. The armored, flying foe is caught right in the middle of it. Tratain feels that his magic is being resisted, but is able to plow through enemy protections. The foe suffers full effects of the spell, but his wounds do not seem as grave as one would expect. The golem next to him shakes violently, though, even though it was not in the area affected by the blades. [Joe, I recall a woldian ruling that CL increases do not stack, that would mean Tratain has CL18. I'll check with people who know.]

Monthor takes to the air, hovering just at the entrance to the room.

Izen positions himself under the ceiling right next to Monthor. His bag of tricks produces a heavy warhorse. As Izen readies his bonds of binding he notices that he is no longer invisible! Tratain's spell has stripped everyone in the room from any kind of invisibility!

Jova enters the room. Z, in lupine form, remains by his side, efortlessly crushing one of the plants. Jova rises his staff and launches a disintegrating ray at the skeletal figure. Despite there being six duplicates of the thing, the ray strikes the true foe! Jova feels same sensation as Tratain, and, just like Tratain, is able to overcome his target's spell resistance - barely! In the very moment the ray touches the foe there is a flash of white light from the rod he is holding, and the energy of the spell cast by Jova is sucked into it leaving the mage unharmed. [Anybody watching this can make Will save DC18: Highlight to display spoiler: {This opponent is using illusions to obscure his true appearance.}]

Horvis begins summoning more allies while sending two of his big cats into the hall. One of them has difficulty bypassing warhorse and Z and does not end up exactly where Horvis wanted it to.

Draax moves into the room. Horvis's dire lion is obstructing his line of sight, but still he manages to put two arrows right in the middle of #5's chest.

Arien flies deep into the room and directs his attack at the same group of foes. Arien feels spell resistance to the secondary bolt hitting #4, but manages to overcome it. The golem #2 is affected twice, by his own secondary bolt and by part of the energy that was deflected to him from #4.

[...]

Enemy counters - DM Marcin  Fireballs damage: 6d6(4+6+5+6+5+2)=28 6d6(5+6+1+2+3+3)=20 6d6(6+6+3+5+6+1)=27 6d6(2+6+3+4+6+5)=26 Cone of Cold damage: 10d6(6+5+4+1+1+2+5+4+3+3)=34
Friday April 13th, 2007 9:03:03 AM

The group of five people on the far side of the room [5,6,7,8, and grey 1] wavers and fades out. The illusion has served its purpose and its caster has abandoned it.

The four mages clinging to the ceiling launch a frantic volley of fire spells at the group of people who have just barged into the room. Arien's Veil seems to have worked as they visibly take effort to encompass both dire lions in the area of the spells. Unfortunately the Knights are clumped together and the enemies manage to include quite a few of them in the area of blast, too.

[The following people/creatures are hit by four fireballs each: Tratain, Jova, Draax, Z, both dire lions, warhorse (Monthor and Izen are, for their own good, too high to be reached by the flames, but they can feel the heat on their faces). Fireball damage is 28, 20, 27, 26, and Ref saves for half are respectively DC20, DC19, DC20, DC19.]

[For every fireball save Draax fails the necklace of fireballs he's carrying needs to make one save, too. It's save bonus is +7. If it fails even once all remaining beads will detonate. Should that happen people affected will be Draax, Jova, Z, Monthor, Izen, warhorse, and right dire lion. If that happens Stan will need to roll the damage - the remaining beads are 4d6+4d6+2d6+2d6+2d6+2d6. Ref save for half on each one is DC13.]

The skeletal foe narrows his eyes, floats quickly right into the middle of the room, and rises his rod, unleashing a torrent of ice-cold air like a winter blizzard. The cone of cold flash-freezes the water in the fountain as well as all those who have remained on the southern side of the hall.

[Those affected by the Cone of Cold: Tratain, Jova, Draax, Monthor, Izen, Z, both dire lions, warhorse. Damage is 34, Ref save DC23 for half.]

The guardian accompanying him moves right next to his master and, obeying some unheard command, rises its right hand. A dark rune has been inscribed on its palm. The rune glows purple for a second, and then a writhing mass of Black Tentacles erupts amidst the party, trying to catch several of the Knights!

[Darker area on the map is affected by tentacles. Tratain, Jova, Draax, Z, both dire lions, the warhorse, and anyone else who would want to enter that area later on needs to make a grapple check vs DC28. Failure means you are grappled by the tentacles. If you succeed you can move through the tentacles at half speed. It is possible to fly between the ceiling and tentacles unattacked by them.]

The armored enemy withdraws to use Tratain's Blade Barrier as a protection, and watches the party carefully, especially Arien, as if waiting for something. His hand is formed in an arcane gesture [he readied an action]. The golem standing by his side remains motionless.

[Map. Time elapsed: 18.1 minutes.]

Jova {2/76 HP 23 AC][Mage Armor 13 hours, Ms End,, Darkvision, Shield] Z 38/hp 32 AC  d20+9=19 d20+9=20 d20+9=22 d20+9=29 d20+8=10 d20+8=16 d20+8=23 d20+8=27 d20+9=29 d20+9=13 d20+9=24 d20+9=14 d20+9=15 d20+9=22 d20+9=16
Friday April 13th, 2007 2:00:08 PM

Jova Reflex Saves 19, 20, 22, 29
Fierball Damage 28, 10, 13, 13 Total 64

Z Reflex saves 10, 16, 23, 27
Z damage 28, 20, 13, 13 Total 74 Dead

Jova Reflex Save For Necklace fireballs.
29, 13, 24, 14, 15, 22 All save 1/2 totaldamage

Save vs Cone cold 16, Damage 34

[[If one of the fireballs from the necklace explodes I die.]]

Jova watches as his bolt of green energy is absorbed by the images. Shock seems to over come him as he sees the attacker move in. What had he gotten himself into?

Then the hellfire begins. Fire everywhere burning, bursting, flames everywhere no where to go. He then hears the shriek of Z. Looking ove he sees the wolf melt, the bird form return, and then be incinerated by the flames. His own injuries so massive he begins to lose consiousness. He slumps to the floor.

Despair floods him. Z his best friend, companion of so many years. The bird had learned to speak. They had lived off others, travelled, and now it would come to an end. The exhausting heat burns his throat as he breaths

One last look sat the world....



The Dire Bats (AC 20) - Holding Until After Tratain Posts  d4+1=3 4d8(7+7+5+8)+12=39 4d8(2+5+6+1)+12=26 4d8(5+2+8+1)+12=28 d20+5=9 d6=2 d20+7=27 d20+7=21 d8+4=9 d8+4=5 d100=65 d6=6 d20+7=21 d100=92 d4=3 d8+4=7
Friday April 13th, 2007 10:53:02 PM

Horvis completes his summoning spell after Tratain has cast his Holy Word and three dire bats appear in the room just below ceiling level. Each immediately makes a flying charge at an opponent.

Dire Bat 1 - 39 hps
Appears in J6 : K7 and immediately attacks #3

Attack - AC 9, misses
Hits image 2 (maybe)

Dire Bat 2 - 26 hps
Appears in J9 : K10 and immediately attacks #3

Attack - hits AC 27 (threat), confirmed AC 21 (includes +2 flanking bonus)
Miss = 65 (>20%)
Image #6

Damage - 9 hps, 14 if critical

Dire Bat 3 (28 hps)
Appears in I11 : J12 and charges to attack A

Position - D11 : E12
Attack: AC 21 (includes +2 from charging)
Miss = 92 (>20%)
Image 3
Damage = 7

3 Dire Bats (Large Animal)
HD: 4d8+12 (39, 26, 28 hps)
Spd: 20 feet, Fly 40 ft (good)
AC: 20, touch 15, flat 14
BAB: +3
Atttack: Bite +5 melee (1d8+4)
Full attack: Bite +5 melee (1d8+4)
Space/Reach: 10 ft / 5 ft
Special Attacks: --
Special Qualities: Blindsense 40 ft.
Saves: Fort +7, Refl +10, Will +6

NOTE - Based on reach, dire bats are 10 ft wide, not tall. So the other summoned critters will have no problem remaining on the floor beneath them.

The Dire Lions (AC 16) - Haste - Holding Until After Tratain Posts and everyone else has moved  d20+12=20 d20+12=16 d20+12=26 d20+12=32 d20+12=18 d20+12=15 d20+12=32 d20+12=24 d20+12=29
Friday April 13th, 2007 11:09:11 PM

Two of the dire lions are subject to the spells being cast in the room. The others are anxious to enter and help with the fight but they hold back until after the Holy Word spell has been cast.

Dire Lion 1 (dead)
This dire lion is hit by four fireballs, a cone of cold and then might be caught by some tentacles. It takes full damage from only the second fireball but is then extinguished by the cone of cold.

Dire Lion 2 (dead)
This dire lion is subject to the same spells and is also extinguished by the Cone of Cold.

Dire Lion 3 (68 hps)
This dire lion was outside the room, waiting to enter. It pushes slowly through the area affected by the Black Tentacles and into the room. Then it skirts the frozen pool and moves behind the skeletal figure.

Action - Double Move at 70 ft
Position = K5 : M7

Dire Lion 4 (69 hps)
This dire lion was outside the room, waiting to enter. It pushes slowly through the area affected by the Black Tentacles and into the room.

It heads to the left, to threaten one of the flying mages.

Action - Double Move at 70 ft
Position = D14 : F16

Dire Lion 5 (70 hps)
This dire lion was outside the room, waiting to enter. It pushes slowly through the area affected by the Black Tentacles and into the room.

It moves to the far end of the room, to threaten the black clad master. It moves close enough to the golem to allow it an attack, if it chose.

Action - Double Move at 70 ft
Position = N3 : P5

3 Enlarged Dire Lions (Huge Animal)
HD: 8d8+40 (x, x, 68, 69, 70 hps)
Spd: 40 feet (70 with Haste)
AC: 15, touch 10, flat 14 (16, 11, 14 from Haste)
BAB: +6
Atttack: Claw +16 melee (1d8+11) (atk +17 from Haste)
Full attack: 2 claws +16 melee (1d8+11) and bite +10 melee (2d6+5) (+17 and +11 from Haste)
Space/Reach: 15 ft / 10 ft
Special Attacks: Improved Grab, Pounce, Rake 1d8+5
Special Qualities: Lowlight vision, scent, DR 10/magic
Saves: Fort +15, Refl +11, Will +11

Grapple DC = 10 + 11 STR + 8 Huge + 6 BAB = +35

The Dire Tigers (AC 15) - Haste - Holding Until After Tratain Posts and everyone else has moved 
Friday April 13th, 2007 11:14:52 PM

The four dire tigers are also eager to enter the fray. They also move slowly through the area covered by the Black Tentacles to enter the room.

Tiger 1 (57 hps)
This big cat moves through the area of the tentacles and to the northwest, ending underneath A.

Action - Double move @ 70 ft
Position - B9 : D11

Tiger 2 (58 hps)
This cat moves to the northeast, to threaten C and D.

Action - Double move @ 70 ft
Position - N9 : P11

Tiger 3 (50 hps)
This cat follows #2, to threaten the same casters.

Action - Double move @ 70 ft
Position - N12 : P14

Tiger 4 (54 hps)
The final cat moves through the tentacle area and directly towards the skeletal figure. It finishes nearly below the figure, allowing the golem to attack if it chose.

Action - Double move @ 70 ft
Balance = 11
Position - G9 : I11

4 Enlarged Tigers (Huge Animal)
HD: 6d8+30 (57, 58, 50, 54 hps)
Spd: 40 feet (70 with Haste)
AC: 14, touch 9, flat 13 (15, 10, 13 with Haste)
BAB: +4
Atttack: Claw +13 melee (2d6+10) (atk +14 with Haste)
Full attack: 2 claws +13 melee (2d6+10) and bite +10 melee (3d6+5) (atks +14, +11 with Haste)
Space/Reach: 15 ft / 10 ft
Special Attacks: Improved Grab, Pounce, Rake 2d6+5
Special Qualities: Lowlight vision, scent, DR 10/magic
Saves: Fort +14, Refl +10, Will +7

Grapple Defence = 10 + 10 STR + 8 Huge + 4 BAB = +32
Grapple Attack = +22

Note - All big cats will automatically use Improved Grab if they hit with an AoO

Draax ( AC 27, HP 109/194, Mass Bear's Endurance; Mass Cat's Grace; Haste; Inspire greatness)  d20+15=26 d20+15=25 d20+15=33 d20+15=16 d20+7=11 4d6(6+5+4+2)=17 4d6(1+1+5+5)=12 2d6(5+5)=10 2d6(3+2)=5 2d6(4+5)=9 2d6(3+3)=6 d20+15=32 d20+15=28 d20+15=17 d20+15=28 d20+15=31 d20+15=22 d20+15=19 d20+24=29 d20+15=31
Saturday April 14th, 2007 12:58:16 AM

Draax is not surprised to see the illusion disappear, but as he pulls his attention from the damsel in distress, he sees a lot of fire coming his way. After being burned, having to avoid tentacles just adds to his frustration.

Draax moves through the tentacles to O17.

Save 26, 25, 33, 16 failed, use hero point to reroll 31; save from cold 19 failed; grapple check 29 passed;

Damage to Draax is 14, 10, 14, 13 = 51 total from fireballs; 34 dmg Draax takes a cone for total of 85 dmg.

(OOC: I want to use a hero point to reroll my last save for the fireball DC 31 which would be a pass and the necklace did not go off. I am not sure if I can use the point since I already rolled the save for the necklace which failed and the necklace damage.)

(If unable to use the hero point then the save for necklace 11 failed, damages from necklace 17(9 for half), 12(6), 10(5), 5(3), 9(5), 6(3)Damage and Draax takes a total of 129 dmg.)



[DM Marcin] 
Saturday April 14th, 2007 6:30:09 AM

[OK on Stan's re-roll. Actually, this situation is exactly what hero points are for.]

Monthor 176 HP /AC 32  d20+10=14 d20+26=36 d10+29=36 d6=1
Saturday April 14th, 2007 7:49:42 AM

- Inspire Greatness (Julie) 2 bonus HD [d10
roled 18)] plus Con modifier (total 26)
worth of temporary hit points, +2
competence bonus on attack rolls and a +1
competence bonus on Fortitude saving throws.
- Displacement (Arien) - 50% miss chance
- Haste (Jova)
Adds one attack to full attack round
+1 attack roles
+1 AC
+1 Reflex roles
Movements +30 feet (base move 50, flying
60)
- Magic Vestment +4
Magic Weapon +4 (both from
Tratain)
- Dodge bonus (+1 against one foe)
- Mass Bear's Endurance, adds 26 HP (Tratain)
- Veiled ( Arien)
- Fly ( Monthor's winged boots, 5 minutes)

Total AC 32, 33 against one foe, 50% chance
that attack against Monthor will miss.
Attack roles with bonuses 31/31/26/22

Position K8

========================

Monthor feels the full effect of the cold (34 damage Save 14). Seeing his friend Z dying throws Monthor in a fit of furry. Monthor delays himself until the party's magic users have made their attacks. The Dwarven killing machine then takes adventage of the Hast spell to place himself between one of the master mages (K8) and Arien. Using his waraxe two handed he strikes....

ooc> Now, this gets a bit tricky. Monthor wants to attack the magic user's amulet. According to the Player's (p. 135) this is possible. If it's not, then Monthor will just make a regular attack. The way Monthor is now positioned, the mage is between the golem and Monthor and Monthor is between the mage and Arien.

=========

Power attack -5 to hit, +10 damage.
Hits AC 36 for 36 physical and 1 fire damage (37 total)

Jova {2/76 HP 23 AC][Mage Armor 13 hours, Ms End,, Darkvision, Shield] Z 11/38/hp 32 AC--Addendum  d20+3=5 d20+3=16 d20+3=11 7d6(1+4+5+1+5+1+1)=18
Sunday April 15th, 2007 7:43:11 AM

Jova wakens to see Z is still still alive, but caught by the same tentacles that have hi, Strugggle as he might he cannot free himself from the beast that holds him. Drawing his dagger he strikes out at the tentacle. e activates the spell inside the dagger trying to gain some strength.

Z Grapple 5
Jova grapple 11
Hit AC 16 [Quickdraw-Attack]
Damage 18, Activate Vampiric Touch, gain 18 hp

Horvis (AC 37; HP 139/126) - Barkskin, Greater Magic Fang, Haste, Longstrider, Mass Bear's Endurance, Speak with Animals  d20+30=49 d20+4=15 d20+19=38 d6=3 d100=23 3d6(3+3+6)+13=25
Sunday April 15th, 2007 4:08:46 PM

The troll takes a running start to enter the room, leaping over the Black Tentacles and landing on the frozen surface of the pool. Horvis manages to keep his balance as he slides into a position where he can strike at the skeletal figure.
Jump = 49 (counting 5 ranks, +2 synergy, +7 STR, and +16 from a speed of 70 ft)
Balance = 15


Holding his enchanted quarterstaff in both hands, the troll swings and connects with (hopefully) the skeletal figure. Or, it disperses one of the images.

Horvis Actions
Move - 65 feet (including Jump)
Standard - Attack, hitting AC 38, image 3, miss 23 (>20%), 25 damage (magic, bludgeon & pierce)

Position
J19 : K11

Stats
Wildshape = 4 of 9/day

Troll (Large Giant)
40 foot move (70 ft with Haste)
10 foot reach
Scent, Darkvision 90 ft
2 claw attacks, 1 bite, Rend special attack

Active Effects
Animal Growth - 13 minutes
Barkskin (self) - +5 natural armor bonus, 116 minutes
Barkskin (whoever) - +5 natural armor, 127 minutes
Greater Magic Fang - all natural weapons are +1 magic, 12 hours, 46 minutes
Longstrider - +10 movement, 12 hours, 46 minutes
Mass Bear's Endurance - +4 CON, 10 minutes
Mass Cat's Grace - +4 DEX, 10 minutes
Myrridan's Blackthorn - enchants quarterstaff to +3, damage 3d6, 12 hours, 56 minutes
Speak with Animals - 13 minutes
Summon Monster VII - 5 dire lions, 9 rounds
Summon Monster VI - 4 tigers, 10 rounds
Summon Monster IV - 3 dire bats, 13 rounds

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals*(2)
2 - DC 18 - Barkskin*(2), Heat Metal, Soften Earth and Stone(2), Spider Climb, Tree Shape
3 - DC 19 - Greater Magic Fang*(2), Spike Growth(2), Water Breathing
4 - DC 20 - Command Plants*, Control Water, Giant Vermin, Myrridan's Blackthorn*, Rusting Grasp
5 - DC 21 - Animal Growth*(2), Baleful Polymorph(2)
6 - DC 22 - Find the Path*, Mass Bear's Endurance*, Mass Cat's Grace*
7 - DC 23 - Windwalk*
* = cast

Izen (AC 29, HP 69/69-Cursed) Flying, Bear's End, Barkskin  4d8(8+4+5+4)+12=33 d20+5=16 d20+5=14 d20+5=23 d20+5=20 d20+15=16 d20+15=34 d20+7=23 d20+16=18 d100=49
Sunday April 15th, 2007 6:53:12 PM

(HP for Warhorse = 33. REF saves for warhorse on fireballs: 16, 14, 23, 20. Academic exercise, really--flame-broiled warhorse!)

The warhorse that Izen had summoned from his Bag of Tricks vanished in a firestorm of enchanted fireballs. Whether the creature suffered at all in such extreme and immediate conditions was, at best, a question for Gargul and philosophers; it was quickly despatched.

(Izen's REF check against Cone of Cold: nat 1, 16! Aw, nuts; burning a Hero Point to reroll--34! Much better!)

A moment later, the evil mage's conic mass of ice shards and freezing cold enveloped the entrance to the room. At the last instant, Izen recalled his training and twisted and spun in space, dodging the spell's ill effects with almost supernatural agility. (Improved Evasion feat, Izen takes no damage!)

(Will save on wizard subject to Izen's attack: 23, success!) "Jova!" the halfling called. "That one's using illusions to disguise his true appearance--he's got to be hurt from your spell! Jova! Jova?" Then Izen looked down at the charred, entangled, embattled sorceror, and gritted his teeth.

His comrades were locked in a mortal battle. He felt useless. In frustration, he drifted forward (5' step to K19, still at ceiling height to avoid Tentacles) and threw his Bands of Binding at the armored mage across the room.

--Ranged touch attack on #4 --mage gets +4 for cover from Blade Barrier.
--Hits TOUCH AC 18 (nuts!). Blur check 49, >20%, success.
--IF successful, Iron Bands of Binding immobilize opponent; STR check of 30 break or Escape Artist 30 escapes.

DM: I'm also confused about the current status of the "mirror images" and the Blur effects. Are they still there? I thought someone made them vanish at the same time as Izen was made visible--no?

Izen stowed his Bag of Tricks (move action) and drew his rapier (Quick Draw feat, free action). There would be knife work to do here, soon enough.

Tratain AC 34 HP 139/141 SR 32 (Magic Vestment;Shield of Faith; Endurence; Invisibility Purge; Spell Resistance; Haste)  d20+21=27
Sunday April 15th, 2007 11:49:57 PM

Tratain is able to fend off the Giant Tentacles attempting to grapple him. (Tratain's Opposed Grapple Check is 35)

The Protector attempts to move into the fountain to square J11 or J12. If those spots are unreachable he moves to Square K13 and Casts Hold Word defensively if need be. (OOC: I sent an e-mail asking about this on saturday but got no response Marcin, Tratain is looking for a spot that can catch the most people as he can in the Holy Word.)

Arien AC 25 HP 88/88 (Mage Armor, Shield, Fly, Mass Bear's Endurance, Veil)  15d6(4+3+2+3+5+3+3+6+4+1+5+6+3+2+3)=53 d20+17=36
Monday April 16th, 2007 12:18:09 AM

Seeing the enemies on the right behind the Blade Barrier Arien decides to try to get rid of them before they can become more of a nuisance. Retreating back 10 feet Arien targets the closest of the enemies on the other side of the Blade Barrier and casts a Chain Lightning at him (C)

(Chain Lightning, 53 damage, ref DC 24 half, enemies 2, 4 and D take 26 damage ref dc 24 for half, Spell Resistance check for 2 is a 36)

Active Spell Effects
Fly 120/150
Shield 25/300
Veil 15 hours
Displacement 4/15
Haste 2/15
Mage Armor ?/30 hours

0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Burning Hands, Magic Missile x5, Protection from Evil
2nd Level: Rope Trick, Scorching Ray x4, Extended Shield*, Extended Mage Armor*
3rd Level: Displacement*, Dispel Magic, Fly*, Haste*, Lightning Bolt, Slow
4th Level: Dimension Door x3, Ice Storm, Invisibility: Greater, Solid Fog*
5th Level: Cone of Cold x2, Teleport, Wall of Force x2
6th Level: Chain Lightning x2**, Disintegrate x2, Veil*
7th Level: Delayed Blast Fireball, Mordenkainen's Sword, Prismatic Spray, Summon Monster VII

Tipping the scales - DM Marcin  Holy Word vs #3 SR 1d20+20=39 #4 Ref save vs Chain Lightning: d20+6=25 #2 save vs Chain Lightning: d20+7=19
Monday April 16th, 2007 5:54:05 AM

Jova tries to regain some health by draining it from the tentacles. Unfortunately their magic nature makes them immune to any kind of damage [as per spell description].

Izen advances a bit and throws his metal sphere at the armored enemy. Despite the distance, illusions, and Blade Barrier the item hits its intended target, but having been already used once today it does not activate for a second time. [Regarding Blur: Tratain's Invisibility Purge affects only invisibilities of all kinds, not other illusionary magic.]

Tratain leaves the tentacled field, steps into the fountain, and casts invokes Holy Word. [Joe, I have answered you on Sunday. Please check if your spam blocker does not intercept my mail. BTW, word came from PTB: bonuses to CL stack. You are effectively CL20.]

The effects are spectacular. All four fire casters drop dead from the ceiling like ripe apples. The golem next to the fountain crumbles to rubble. The mage it was protecting resists Tratain's power for briefest of moments before sharing in the fate of his underlings. His dead body continues to float in the air.

Arien follows that display with another lightning discharge [since C is already dead I assume full damage is now aimed at #4]. The man manages to partially avoid the effects of the spell. The golem guarding him, hovever, is electrocutted and falls to the ground like a huge statue shattering the marble tiles.

Horvis, Monthor, and the animals charge into the room, but the army of one known as Tratain has already destroyed all the enemies they intended to go after.

[...]

And so it ends - DM Marcin  Tentacles grappling Jova: d20+18=31 d6+4=6
Monday April 16th, 2007 6:23:16 AM

The tentacles twist around Jova's neck, strangling the life out of him [Jova takes 6 damage].

The armored man, now all alone, throws a foul curse.

"Thank whatever pathetic gods you serve that you caught us while most of us were away. Savour your victory while you have a chance. We'll meet again real soon."

Having said that he disappears in a puff of smoke [Spellcraft DC24: Highlight to display spoiler: {He used a Dimension Door cast by a magic item}].

And so it ends, mere ten seconds after it started.

Jova is still grappled by the tentacles, but with other party members now free to assist him he can be saved. The room is full of summoned animals, smoke, smell of burnt wood and leather, and dead bodies. Used up scrolls burn on the floor. Animals growl and snarl. Bats circle, looking for a place to land. Electric arcs still dance on the fallen golem. Adrenaline still courses through the veins. But the pulse starts to slow down to a normal pace.

The room has been creatively redecorated by all the magic used in it. Those sensitive to arcane powers can still feel the tingling of all those auras overlapping, merging, and interacting.

Gust of fresh wind from the vortex helps to clear the head.

It seems the Masters have been defeated and the Knights have conquered the complex.

[Jova can be pulled out of the tentacles alive assuming somebody heals him first so that he does not perish next round.]

[There are no immediate threats to the party left in the complex right now. What now, Knights?]

Jova {-4/76 HP 23 AC][Mage Armor , Ms End,, Darkvision, Shield] Z 11/38/hp 32 AC 
Monday April 16th, 2007 1:56:56 PM

Last ditcth try to live fails. Jova sees Z out of the corner of his eye, he wishes the bird well. As the tentacle wraps around his throat he says the word to end the polymorph spell. Z was now a birdx, he was back to normal.

All blackness. New sensation.

Monthor 142 HP /AC 32 
Monday April 16th, 2007 3:26:55 PM

Monthor makes haste (literally) to help Jova and does what he can to free him from the tentacle.

Once this is all said and done. Monthor sheds a tear for the bird, scolds Tratain for not leaving any foes for him to bash [ooc> Dang it Joe! Next time leave at least ONE for Monthor will ya!] and then starts looting the magic users for... well, loot.

" Didn't someone mention a treasury somewhere around here? And the master mages' rooms? And a kitchen? Let's visit all of them!"

" And what happened to the little mage we had charmed? He's not going to start lobbing fireballs at us is he? "

" We should scare off the help and burn down anything we can't carry back with us. No sense leaving anything for the ennemies. "

" What was it we were suppose to do for the dragon again? "

==================

- Inspire Greatness (Julie) 2 bonus HD [d10
roled 18)] plus Con modifier (total 26)
worth of temporary hit points, +2
competence bonus on attack rolls and a +1
competence bonus on Fortitude saving throws.
- Displacement (Arien) - 50% miss chance
- Haste (Jova)
Adds one attack to full attack round
+1 attack roles
+1 AC
+1 Reflex roles
Movements +30 feet (base move 50, flying
60)
- Magic Vestment +4
Magic Weapon +4 (both from
Tratain)
- Dodge bonus (+1 against one foe)
- Mass Bear's Endurance, adds 26 HP (Tratain)
- Veiled ( Arien)
- Fly ( Monthor's winged boots, 5 minutes)

Total AC 32, 33 against one foe, 50% chance
that attack against Monthor will miss.
Attack roles with bonuses 31/31/26/22

Izen (Cursed) 
Monday April 16th, 2007 5:52:19 PM

"Find out what the Sons were up to," the halfling answered Monthor drily. "Scout and reconnoiter. Report back." He gestured to indicate the charred and blackened room, and similarly charred and blackened corpses.

"Oops."

Izen literally hovered near Monthor and Jova long enough to ensure that someone freed and healed the sorceror back to consciousness. (If not, Izen would retrieve from his haversack and hand to Monthor as many of his potions of Cure Light Wounds as were necessary to stabilize and revive Jova.)

Once that was attended to, and the Blade Barrier was dismissed, Izen would retrieve his Bands of Binding, silently shaking his head at himself, and replace them in his sack, before searching the bodies of the deceaased mages, including the one in midair. (Search, skill mastery, 30.)

"We should use another of those spells to speak with the dead on one of these," he suggested. "Then fan out, search the place, and question anyone who's still around."

Juliander  2d8(5+4)+3=12 2d8(2+3)+3=8 2d8(7+1)+3=11
Monday April 16th, 2007 8:02:50 PM

Ceasing his song of greatness, Juliander moves quickly into the room, a wand in his grasp. "Save your potions. The use of this wand is likely more economical at this point." Continuing over to Jova, Juliander taps him three times. He then steps back to survey Jova, and see what it will take to bring him further into the light of health. (OOC: Used 3 charges off a wand of cure moderate wounds for a total of 31 hit points healing.)

Horvis (AC 37; HP 139/126) - Barkskin, Greater Magic Fang, Haste, Longstrider, Mass Bear's Endurance, Speak with Animals 
Monday April 16th, 2007 9:12:27 PM

The troll looks about from where he is standing at the carnage wrought by Tratain's spell. Shrugging, Horvis commands the animals to move out of the way but he isn't dismissing them just yet. In fact, he commands the three bats to explore the hallways that are not blocked by the Blade Barrier.

Seeing that Izen is searching bodies, Horvis moves about gathering up bodies and pulling down the flying corpse. He speaks to the rogue as he does so, "Thought it would be tougher, really. Wonder if we're still waiting for the other horseshoe to drop?"



Tratain  2d20(8+3)+20=31
Monday April 16th, 2007 9:34:53 PM

Tratain casts a Mass Cure Moderate wounds Centered on Jova to keep the Mage from dieing. (Jova and those within 30 feet of him heal 31 points.)

Tratain will dismiss his blade barrier spell and tend to the others as needed. He will also help check the rooms that are unexplored and gathering items from the defeated enemies. Tratain will cast detect Magic to help sort out what is magic in nature and what is mundane.

Tratain says "If we want to question the Master we can Try tomorrow, we'll need some good questions for him though. Don't forget we have one live one upstairs, we should bring him back to Lord Arrack and let him question him."

Jova {58/76 HP 23 AC][Mage Armor , Ms End,, Darkvision, Shield] Z 38/38/hp 32 AC 
Monday April 16th, 2007 10:38:36 PM

Jova's head is spinning. Feeling rushed back into his limbs. The power of magic flows. He feels a small pecking on his head. Opening his eyes he sees Z on top of him looking down.

"Tratain said something and all the bad guys fell. He and Juliander healed you. You are among the living once again." Z was concise if nothing else when he wanted to be.

Leaning up on his elbows, looking at the carnage, he smiles. "Well lads, did I draw their attention good enough? Hahaha." He collapsed back on his back.

Draax 
Tuesday April 17th, 2007 1:38:20 AM

Draax is surprised that it ended so quickly. He is happy to see that the healing is helping the recovery of Jova and his pet. Draax listens to what everyone has to say before going back to the other end of the hallway leading into this room to make sure that the way is clear for when the group decides to leave.

Searching the complex - DM Marcin 
Tuesday April 17th, 2007 6:52:45 AM

Both Jova and Z are pulled out of the tentacles. The rubbery appendages exist for about a minute more and then vanish without a trace.

The complex is quiet. Everything is still.

The party sets to explore the subterranean dwelling. As we mentioned before, it divides into servant's wing and halls of the Sons.

The charmed mage has made himself scarce - the spell must have been broken when the party started summoning allies and went off to fight his Masters. The guards left tied up in the entrance hall are gone, too, either freed by him or having managed to slip out of their bonds by themselves.

A quick peek through the gate to the outside reveals that the life in the small hamlet is going on as normal.

The servant's quarters do not hold much of interest to the party. The items and furniture in there are strictly utilitarian in nature, there are no valuables, and the only magic present are the lights and the fire elementals bound in the kitchen and the forge. The party does manage to acquire two prisoners, though - a very scared old halfling cook who has been hiding in a cupboard in the kichen, and a muscular human smith who has been working in his forge all that time and seems a bit simple and slow when it comes to understanding what's going on.

The quarters of the Sons, on the other hand, are dripping with all kinds of valuables, magical trinkets, books, and assorted luxury items. As the Knights explore the site they stroll through multiple workrooms, a small library, a dark temple with an altar-like contraption that has a very evil look to it, living quarters, a dining hall, storage rooms, and, finally, a small dungeon that right now has just one occupant. A slender elf, deep in slumber, is laying locked in one of the rooms. A small alchemical workshop has been assembled in his cell.

Speaking of alchemy, the main alchemical lab of the complex is of particular interest. It seems extremely well equipped and smelling of rare herbs. Some kind of process has been definitely going on here on a large scale [Craft:Alchemy DC20: Highlight to display spoiler: {An ingested poison of some kind has been manufactured here on a large scale.}].

There is a treasury - a small room protected by iron doors that quickly fall under the dwarven battle-axe and adamantite warhammer. Inside the party stumbles on a small fortune in gold, gems, and bars of electrum. There are three books in here that look like accounting ledgers detailing the daily expenditures and operations of the complex. The entries are written using a lot of abbreviations and strange symbols, and it looks like it would take a better half of a month to work out what they are saying.

The party finds many magic items; there is a half-empty crate of supplies that the mages must have used to prepare for the battle, with about a third of its contents (potions, wands, scrolls) still intact. In about every living room the party visits the Knights manage to find several potions and scrolls. Among all the books in the complex the Knights managed to spot four spellbooks. Every now and then Detect Magic points to a cloak, a wand, or other item of interest that is quickly picked up and stowed for future use. The bodies of the dead mages are stripped of quite a few magic items, too.

The most important find, however, is discovered in the most luxurious of studies. An ebony desk holds four thick books bound in black leather that look like journals or logs of some kind. One can guess that each is filled with dated entries, but, unfortunately, they are written in some kind of strange symbolic code. All four books radiate magic. There is also a small pile of letters written in the same strange alphabet. The owner of the study must have been in the process of deciphering the most recent letter, for its translation into Common is found on the desk right under it!

"To Ogin:

Source in P.C. informs enemy group making way to your location. Traveling overland, expected arrival two to three weeks. Take any and all necessary measures to neutralize threat. Have dispatched The Circle in case of failure. The Circle will relocate to P.C. and deal with targets upon return. Be warned: in case of failure, The Circle will be dispatched to your location after neutralizing targets."


There is more in the original letter, but the translation has not been finished.

The exploration of the complex has taken the party two and a half of an hour.

[...]

The loot - DM Marcin 
Tuesday April 17th, 2007 7:19:49 AM

Magic items from all over the complex:
- a rod, strong Abjuration,
- four spellbooks, out of which three seem to contain spells up to 3rd level and one spells up to 5th level,
- four rings: two faint Conjuration, one moderate Evocation, one faint Abjuration,
- two brooches, both faint Abjuration,
- one hat, faint Illusion,
- one googles, faint Divination,
- two headbands, both moderate Transmutation,
- one pearl, strong Transmutation,
- one necklace easily identifed by its appearance as a complete Necklace of Fireballs type IV,
- one periapt, faint Conjuration,
- one amulet, faint Transmutation,
- three cloaks, faint Abjuration,
- one cloak, moderate Conjuration.

Potions:
- 2 faint Enchantment,
- 6 strong Transmutation,
- 11 faint Conjuration.

Scrolls:
- two faint Abjuration,
- five moderate Abjuration,
- three faint Transmutation,
- one moderate Divination.

Wands:
- one faint Conjuration,
- two faint Abjuration,
- two faint Illusion.

- From the treasury: three chests neatly filled with sacks of coins, one chest of bars of electrum, one small chest with precious gems [Appraise DC15 Highlight to display spoiler: {Seems to be worth over 40,000 gp.}].

- From all over the complex: seven sacks full of various valuables and trinkets, including statues, silk tapestries, silver cutlery, golden jevelry with precious stones, miscancellous luxuries, exotic spices, books, perfumes, crystal lamps, ornamental goblets, and such [Appraise DC20 Highlight to display spoiler: {Seems to be worth more than 40,000 gold}].

Izen 
Tuesday April 17th, 2007 9:18:00 AM

As they explored the complex and found the translated letter, Izen nodded at Horvis and pointed at the mention of "the Circle."

"The other horseshoe," he commented.

Izen suggested letting the servants go, once they swore an oath to serve no evil master again. He brought forth his manacles and chains (Lock, superior (DC 40 Open Lock), Manacles, masterwork (DC 35 Escape/28 STR)).

"I suggest we take the elf prisoner and the corpses of the mages with us back to Lord Petrarch's plateau for questioning. I don't like the look of all those chemicals, but I imagine the elf might be able to help explain it. And take the ledgers, books, and letters--especially that one about the 'source.'" He frowned. "There's a rat in our dragon's affairs."

"And now, when we're done gathering everything, might I suggest that we use that device Lord Petrarch gave us to return to him? I don't think waiting around for 'the Circle' to arrive was in our mission parameters."

Izen offered to store some of the loot in his haversack. He had mundane, but ever-handy regular sacks for transporting goods, too.

ADM Joe 
Tuesday April 17th, 2007 12:04:58 PM

Posting Report for week ending Friday April 13th

M T W R F
DM X X X X X
Tratain X X X X X
Jova X X X X X
Monthor X X X X X
Izen O X X X X
Arien O X X X X
Horvis X X X X X
Draax X X X X X
Juliander X X X X O

Monthor 
Tuesday April 17th, 2007 7:38:05 PM

A slender elf, deep in slumber, is laying locked in one of the rooms. A small alchemical workshop has been assembled in his cell.

=================
:: Monthor the mighty flexes his even mightier muscles and frees the elf. ::

" Don't be affraid skinny one. The Grey Knights are here to free ye. "

=========================================

Speaking of alchemy, the main alchemical lab of the complex is of particular interest. It seems extremely well equipped and smelling of rare herbs. Some kind of process has been definitely going on here on a large scale

==================

Monthor starts to destroy the equipment.
" Let's take some of these herbs and torch the rest. We leave nothing behind for the evil ones to use. "

=====================

Izen suggested letting the servants go, once they swore an oath to serve no evil master again

================

" Me say we take them with us. They may have information. Let the dragon deal with them as he sees fit. "

=================

:: Monthor assists the others in hawling and storing the loot. ::
==========================

:: Monthor takes some torches and starts settin whatever he can on fire. The mighty warrior is determined not to leave anything behind that may be of use to those that do evil. Once done he joins the others and agrees that it is time to go report back to the dragon. ::

Juliander  2d8(1+3)+3=7 2d8(6+6)+3=15
Tuesday April 17th, 2007 8:20:33 PM

Juliander taps Jova twice more with the wand before putting it away. "That should do nicely for clearing any possible scars as well."

Looking about at the treasure they've discovered, concern creases Juliander's brow, "I wonder what they planned to do with all this. Despite the vast amount of resources available to them, it seemed almost too easy."

Horvis 
Tuesday April 17th, 2007 9:19:50 PM

The troll dismisses the summoned creatures with a wave.

When Monthor moves to free the slumbering mage, Horvis holds out a clawed.

"Wait, friend. Let some of us examine the elf for magics. And maybe evil, too. Then we can wake him and ask about the alchemy."

Horvis will cast a Detect Magic to examine the elf in order to determine if magic is involved with the heavy slumber.

As for that alchemy stuff, Horvis waits to see if any of them can tell anything.

"I don't know much about alchemy, so it's beyond me. Still, this doesn't seem like the type of people to be brewing Antitoxin or the like. Let's take one of those empty potion vials and collect a sample. Can anyone cast Mage Hand? I don't really want to touch it bare handed."

Horvis offers his Haversack and his strong back for the carrying, too.

Tratain 
Tuesday April 17th, 2007 11:36:54 PM

Tratain will store what is needed in his Haversack. He says "Lets take the elf back outside. We need to bring him to Lord Arrack. We should also send the people living up top home or bring them with us to Plataue City. We can't just leave them here. It looks to me as though the Sons of Dread were experimenting on them. Perhapse we can examine them more closely when we are away from here. How many people exactly would the transportation device given to us transport at a time?"

Jova {76/76 HP 23 AC]  d20+10=12 d20+10=14
Wednesday April 18th, 2007 2:55:34 AM

"Thank you Juliander for healing me. That was as close to death as I have ever been. Thanks goes out to everyone, thank you."

As the searching and looting goes, Jova does his best to help out. Maybe it was the after effects of the near death, but he just cant get in to it wholeheartedly.

Upon finding the elf in his cell, Jova agrees with Horvis. Best to try and be safe. Upon the declaration of "The Grey Knights" from Monthor, Jova winks at Tratain.

Upon finding the magic books. We really should not try to read them, there are probably spells on them so others dont read. I am sure, Parnath will enjoy the challenge."

"Have we searched everywhere? Izen have you done all you are able. The reason I ask. I find it odd there is no visible track of entrance to this place. I am sure they use some sort of teleportation device. By the sounds of that letter, more will be here soon. If there is such a thing, and we destroy it, that would anger our foe. Most of the items we take can be replaced."

Search 12, retry 14.

OOC I need a higher dice roller please!!!!

Arien 
Wednesday April 18th, 2007 3:23:25 AM

While the others gather and store the loot Arien walks a circutous route about the area to see if his elven senses detect any secret doors.

Finishing Touches - DM Marcin 
Wednesday April 18th, 2007 6:47:26 AM

The elf is not under effect of any magic, but his body is visibly suffering from some kind of toxine. He does not check as evil. Woken up, he initially has trouble understanding what is going on. Once he realizes his situation sparks of life light up in his eyes.

"Thank all the gods for your appearance! I am called Nightingale. I used to be a druid in southern Culverwood. Two months ago I have been attacked and kidnapped, and somehow ended up here. I don't even know where <here> is. My captors have been forcing me to brew various potions for themselves, mostly of the kind that only druids are capable of making. They have kept me poisoned, I think, in order to keep me from escaping. If you could take me somewhere from where I can make my way back to Culverwood I would be greatly in your debt!"

The cook and the smith are afraid of the party, but the prospect of leaving the site fills them with even greater dread.

"Masters" - they plead - "we are just lowly servants, not amouting to anything. There are undead all around here. If we go into the forest we will not survive till next sunrise."

The people living in the huts outside are apathetic and not very eager to talk. Learning their stories takes a lot of patience. Eventually the Knights figure out that each of them has been kidnapped in different parts of the Wold. Most of them have been poor farmers or other people with little signifficance who wouldn't be missed much by anyone but their families. They all believe they have been kidnapped by slavers, who in turn have been defeated by <wizards> living in the underground school. They have been told that they are now in the Cursed Swamp of Zarthmoor. The Sons told them they are working on returning each of them to his home. Indeed, every now and then one of them would be taken away. The dried up traces of blood on the altar suggest what happened to these unfortunate souls. All peasants seem to be suffering from some kind of poisoning, not unlike the one afflicting the elf.

A sample of the liquid from the alchemical lab is taken. The lab is then trashed. Monthor walks around destroying what he can put his torch to. Arien accompanies him, but does not find any secret passageways. No kind of teleportation device is discovered.

The plan discussed is to use the item given to the party by Arrak to get back to the domain of the dragon.

[Is there anything else the party would like to do here?]

[Whom would you like to take back with you?]

Monthor 
Wednesday April 18th, 2007 7:46:11 AM

ooc> If possible, I say we take 'em all back.

:: Monthor addresses the party, including Nightingale the druid. ::

" We can't leave them here to fend for themselves. The cursed Sons will be returning soon and likely they will take their frustration out on the skinny ones outside. Me say we either find a way to transport them all or we do it the long way and hike them out of here. We get them out of here and then we help them get back to their homes. "



Juliander 
Wednesday April 18th, 2007 2:51:27 PM

Juliander speaks up as well, "I'm gonna have to agree with Monthor on this one too. We should take them all back with us. It won't due to leave them in this hostile land to fend for themselves."

Draax 
Wednesday April 18th, 2007 7:07:05 PM

"If we are going to take them all back, we cannot just take them all back to our benefactor without his permission. If we are going to take them, we need to take them to someplace safe without exposing our benefactor in the process. Maybe once we get them safe the druid can find a way to help them get their lives back."

Izen 
Wednesday April 18th, 2007 7:25:34 PM

The halfling shrugged. "Fine. Dead, alive, bound and gagged, makes no difference to me, as long as they don't jeopardize the mission," he commented.

Assuming all the loot had been collected, he shouldered his pack and announced, "I'm ready to go."

Jova 
Wednesday April 18th, 2007 7:48:59 PM

Jova scratches his head while thinking this one out. If they were to free these people the only way was to take them with the Knights. No way would they make it out safely by themselves.

"I'm thinking if we walk them out of here, chances are we run into the 'circle'. It would be difficult to protect them in combat. To backtrack the way we came, there is no assurance those who helped before would be willing to do so again. Many of these people are sick.

"I really have no good answer."

Horvis 
Wednesday April 18th, 2007 9:16:23 PM

The centaur looks at his companions.

"Let's get outside and collect our companions. Take the people with us, this isn't a fit place for them to live even if it weren't for the undead."

Horvis hoists his pack and sets it upon his back, then turns back.

"Do you want to destroy this place? I can soften the soil around the tunnels and summon some earth elementals to change things around. Should I do that?"

Unless anyone objects, Horvis will set to destroying the complex.

Monthor 
Wednesday April 18th, 2007 10:03:54 PM

:: Monthor grins at Horvis' suggestion. ::

" And here me was just setting the place on fire.... Make it so Mr. Horvis. Let's teach these evil monkeys not to mess with MONTHOR'S ANGELS!!!!! Sorry, me mean... THE GREY KNIGHTS!!!!! "



Tratain 
Thursday April 19th, 2007 12:19:28 AM

Tratain says "I think its a good idea to destroy the complex Horvis, that way if they decide to try and use it again they'll have to put a lot of work into it."

He continues "Nightingale we would appreciate it if you returned with us and spoke with our benefactor regarding anything you might know about the dread, and once we get you looked at we can speed you on your way back to the Culverwood. We plan to take everyone here with us away from this place."

Tratain continues "Arien pass around the teleportation device that Arrak gave us, and have all of the villagers say the command word to link them to it, also I think Arrak said something about us probably landing in the River so tell them to be prepared to get wet and help anyone who needs it."

When the Party reaches Arrak's Tratain will ask him if he can accomadate the people for a day or two so that he can examine them. And asks Lord Arrak if he can summon any Clerics of Alemi to come take a look at the people aswell to see if they can determine anything about how the people were poisoned and what it is doing to them. When the people have been examined Tratain will cast enough Hero's Feasts using his bead of Karma to feed all of them and hopefully cure what is wrong with them.

OOC: How much would it cost Tratain to give each of the people enough money to pay for travel expenses back to thier homes?

Getting ready to leave - DM Marcin 
Thursday April 19th, 2007 2:34:53 AM

None of the twenty freed prisoners is right now in condition to travel by himself. In fact, seven can't even walk and need to be carried. Even so, the prospect of getting out of this cursed marsh has given them new energy, something Tratain is sure they will be paying for with exhaustion at the end of the day. Even now it seems they haven't fully understood the extent to which they have been lied to by the Sons.

Horvis sets about destroying the complex [John, exactly what resources you have left to spend on this task? What spells can you use, what is their area of effect, how many elementals can you summon and for how long?].

The loot has been collected. All the people have been gathered together on the courtyard and each of them has touched the rod given to party by Arrak.

Just say the word.

Monthor 
Thursday April 19th, 2007 8:13:57 AM

" The Word is given. Let's go show the dragon lord his prize. "



Izen 
Thursday April 19th, 2007 10:29:03 AM

"Agreed," responded the halfling called Izen. He activated his Winged Boots for the last time this day just prior to using the teleportation rod; he hated getting wet.

Jova 
Thursday April 19th, 2007 2:15:26 PM

Jova has Z touch the rod just in case. Then the bird perches on his shoulder. Jova manuevers near the sick people to help them swim if need be, when they reach the destination.

Arien 
Thursday April 19th, 2007 3:40:54 PM

Before hand Arien spends a good portion of time studying the area so that he could teleport back if need be. Then Arien moves near to the former prisoners, ready to help out, and passes the device to the nearest person, explaining how it worked.

Tratain 
Thursday April 19th, 2007 9:07:04 PM

Tratain Positions himself to help those that need it when the group teleports. He waits for Arien to activate the Rod and will then help everyone towords Lord Arrak's Place.

Juliander 
Thursday April 19th, 2007 9:37:24 PM

Juliander stands by, touching the rod in turn, and ready to return with the rest of the group. He keeps a sharp eye on the 'former prisoners,' for their safety, as well as for possible 'moles' in the group.

Horvis  4d3(3+3+1+2)=9
Thursday April 19th, 2007 9:42:19 PM

The centaur follows everyone out of the underground complex, examining the structure of the tunnel as he does so. He casts both Soften Earth and Stone spells that he has memorized, mainly targetting the tunnel since collapsing that will block access to much of the complex.

Then he spends his remaining spells summoning earth elementals, instructing them to move through the softened earth and displace the dressed stones that support the tunnel.

OOC - Two casts of Soften Earth and Stone affects a total of 26 x 10 foot squares. It can only soften the surround earth of a manufactured structure, but the elementals can complete the work.

Total earth elementals summoned - 3 large, 3 medium, 13 small.


After all of this is completed, Horvis will help move the sick and injured to where they will teleport from, and then after they arrive.

Spells
0 - DC 16 - Detect Magic, Purify Food and Water(2), Read Magic, Toros' Taur's Try(2)
1 - DC 17 - Entangle(2), Jump, Longstrider*, Pass without Trace, Speak with Animals*(2)
2 - DC 18 - Barkskin**(2), Heat Metal*, Soften Earth and Stone**(2), Spider Climb*, Tree Shape*
3 - DC 19 - Greater Magic Fang**(2), Spike Growth**(2), Water Breathing*
4 - DC 20 - Command Plants*, Control Water*, Giant Vermin*, Myrridan's Blackthorn*, Rusting Grasp*
5 - DC 21 - Animal Growth**(2), Baleful Polymorph**(2)
6 - DC 22 - Find the Path*, Mass Bear's Endurance*, Mass Cat's Grace*
7 - DC 23 - Windwalk*
* = cast

Tratain 
Thursday April 19th, 2007 11:22:56 PM

Tratain can also cast a Huge Earth elemental to help with the demolition of the structure.

Jova 
Friday April 20th, 2007 12:07:33 AM

Jova can watch the spectacal from s short distance.

Draax 
Friday April 20th, 2007 1:31:25 AM

Draax moves away from the destruction and helps organize the people.

Off we go - DM Marcin 
Friday April 20th, 2007 2:57:51 AM

While the Knights can't collapse the whole complex, they make sure restoring it to an usable state will be a real pain.

Arien studies the surroundings in case the party needs to teleport here in the future.

The dragon rod is passed along and everybody touches it. Then Arien activates the device.

There is an immediate pulling sensation, as if everyone has been grabbed by some unseen force and hurled into the air. The surroundings fade out and the party finds itself in a light grey space criss-crossed by white cloudy tubes far in the distance. There is an impression of incredible speed as the whole group of thirty-some people speed through the air like a handful of pebbles thrown by a child. There are shouts of terrifed peasants. The rod in Ariens hand catches fire and starts to melt. Maybe it wasn't designed to carry that many beings.

The whole flight lasts maybe a minute. A pool of mixing colors appears on the horizon and the next second whole group plows into it like a stone into a lake! There is a second of darkness-

[continued Monday by Matty]

Jova OOC 
Friday April 20th, 2007 1:27:58 PM

Darkness????? Wait til monday???!!!!

Evil M EVil, evil, evil. If ever I.......

Have agood weekend friends.


Horvis 
Friday April 20th, 2007 10:03:06 PM

The centaur doesn't know what to make of the flight. Give him Aquila and wings and open sky any day, but this ...



Trouble on the Home Front


A Bumpy Arrival (DM Matt) 
Monday April 23rd, 2007 9:03:51 AM

-and you suddenly feel a sharp jolt as you land unceremoniously on hard-packed earth. Grunts and exclamations of surprise are heard all around you as the refugees pour onto the ground.

Everyone is quite soaked. It seems that colorful pool was, in fact, an actual body of water after all. Oddly, though, the water has retained its multi-colored nature, and everyone has drops of red, green, and blue falling from their clothes. Fortunately, the water does not seem to be making stains.

Looking around, you see a familiar sight about 50 feet away - the mouth of a cave that you recognize as Arrak's lair.

--------------------------------------------
Hi all. Very excited to be DMing for this crew. I hope this module is fun for everyone. Feel free to email me anytime with questions, comments, etc. -Matt

Horvis [sub Marcin] 
Monday April 23rd, 2007 9:23:23 AM

Horvis shakes off the after-effects of the magic journey. Now that the lands of danger are left behind his withdrawn and tight-lipped manner has returned. He moves about the group helping to carry those who are not in condition to walk by themselves.

Izen 
Monday April 23rd, 2007 1:19:09 PM

Izen hung suspended in midair, his enchanted boots preventing him from hitting the ground with as much force as some of the others. The expression of distaste on his face told all anyone needed to know about his feelings on getting wet, though.

Lowering himself to the ground, Izen suggested, "Cut the others loose and let them go. Then let's take the elf to see the boss."

Jova 
Monday April 23rd, 2007 3:28:57 PM

Standing from the pool of rainbow colors, Jova gawks. Weird, just weird. It seemed Z had done as Izen, and hadnt gotten wet.

Crawliong out of the soup, he assists the others.

Arien 
Monday April 23rd, 2007 4:43:29 PM

Moments before hitting the water Arien manages to Wild Shape himself into a octupus. Once in the rainbow pool Arien swims towards the edge then, after pulling himself out onto dry ground resumes his normal shape.

Standing on the shore Arien motions to the cave and asks, "Shall we?"

Draax 
Monday April 23rd, 2007 5:16:28 PM

Draax moves out of the water and uses a towel to wipe some of the wetness from his cloak and armor. Looking over at the refugees. "Let's get refugees comfortable before we talk to Lord Arrak. He might want to help them in some way before we send them on their way. I agree with Izen; only the elf should be allowed to accompany us into Arrak's domain without his permission."

Monthor 
Monday April 23rd, 2007 6:02:15 PM

A very wet Monthor gets himself out of the water and onto some dry land.

" Well, there's me bath for this month. So, me pretties, are we off to see the wizard?... Me mean dragon.... Hey! Is that a yellow bricked road leading to the cave?

Juliander  d20+21=41
Monday April 23rd, 2007 8:00:23 PM

Juliander lands with a grunt, and pops up from the ground in a show of acrobatic grace. He glances over at Monthor with a smirk on his face, "Hardly counts as a bath good dwarf... unless you see bubbles. I don't see any bubbles." Juliander continues to shake himself off, and then assists with getting the refugees settled before proceeding toward Lord Arrak's domain.

Monthor sup... 
Monday April 23rd, 2007 8:19:29 PM

ooc> Can't resist....

:: Monthor walks back into the water, gets an intense look on his face... and bubbles come up out of the water from behind him. Monthor grins and walks back on dry land. ::

" There are ye bubbles Julie. Happy now? "

Tratain 
Monday April 23rd, 2007 10:21:14 PM

Tratain Helps any of the Refugee's out of the River that need it, and then says "I'll stay here with the refugee's and tend to them, the rest of you should go see Lord Arrak and see what he has to say."

Arrak's Lair 
Tuesday April 24th, 2007 9:36:35 AM

After the group picks itself up and gets it bearings, you are able to settle the refugees into a moderately comfortable spot for them to await your return. Tratain stays with the group to help where he can.

The rest of you, and the elf, make your way into the cave mouth. You find yourself walking down a long, wide corridor. After a few moments, it opens into a finely appointed sitting room.

The room is exquisitely decorated, with tapestries and gold-framed paintings on the walls, pedestals holding seemingly ancient pieces of artwork, and soft, overly cushioned couches with golden scrollwork along their arms. Flanking a doorway on the far wall stand a pair of gnomes with trays in their hands.

As you enter, the gnomes usher you to the couches, and offer warm, damp towels and goblets of wine.

A few moments later, you hear a voice exclaim, "Welcome back, my valiant friends! It appears you've brought me another visitor as well, hmm?"

Looking up, you see a tall, handsome human standing in the doorway, wearing silk robes of white and gold.

Monthor 
Tuesday April 24th, 2007 9:46:25 AM

Monthor the now wet dwarven killing machine drags himself in the lair with the others. Seeminly unimpressed with Arrak's current appearance, Monthor addresses him quite casually.

" ... we got this one and and a bunch of sick refugees outside Arry. You got anyone around here that can provide them with a meal and a warm bed? "



Draax 
Tuesday April 24th, 2007 2:24:53 PM

He looks up at Lord Arrak, "This fellow, I believe he is a druid, calls himself Nightingale. We found him in a cage in a SoD structure. We figured we would bring him and the group of refugees we freed from the SoDs here. We thought you might have some questions for him and maybe them before we try to get them back to their homes and/or families. Speaking of helping the refugees get back to their lives. Can you help with that? I am not sure of your contacts and resources, but it is a whole lot more extent than what we have."

Izen 
Tuesday April 24th, 2007 2:28:57 PM

Izen sat down on a cushion and fished out his copper coin, idly flipping it in the air.

"Got something that'll remove a curse?" he asked casually.

Jova 
Tuesday April 24th, 2007 4:10:51 PM

Jova takes some food that the gnomes offer. Arrak welcomes them and Jova nods his head in assent. Feeling more at ease this time in the cave, Jova does more looking around. Admires the tapestries nd other art.

"Yes, Izen, the little fellow was cursed. Is there anything you can do? I would like to watch, maybe learn, so I can help if it ever happens again.

"Also, as the elf here will probably explain, they are researching poison. We have made them our enemies now. So we will need to know how they use this poison. You know, inhale, touch, or through an injury. So all help in that manne would be appreciated.

"Oh, here we are asking, asking, asking. How are you doing by the way? Your complexion looks great."

Juliander 
Tuesday April 24th, 2007 9:14:08 PM

Juliander looks rather pleasantly upon the sitting room, considering their current state, and greets Lord Arrak warmly, "It is indeed good to be back my lord. We do indeed bring a great many visitors upon our return. It seems as though we met with success in our endeavor however." Despite the multicolored wetness that inflicts them all, the bard still manages to make that look good... on him at any rate.

Tratain  d20+16=25
Tuesday April 24th, 2007 11:01:25 PM

Tratain helps the refugee's where he can, he attempts to learn anything about what is ailing them that he can. (25 Heal Check)

Horvis [sub Marcin] 
Wednesday April 25th, 2007 3:36:25 AM

Horvis rises an eyebrow surprised by the level of intimacy there seems to be between the dragon and the group. He stays in the background and is silent, but nods respectfully when the dragon's eyes pass over him.

DM Jerry 
Wednesday April 25th, 2007 8:54:59 AM

I need the posting report submitted and emailed to me please. Today. Next week. Every week. Nuff said.

Arrak's Lair (continued) 
Wednesday April 25th, 2007 9:59:54 AM

At Monthor’s comment, one of the gnomes gasps and looks at Arrak. The transformed dragon makes a small motion with his hand, alleviating the gnome’s dismay.

“It seems we have much to discuss. A curse, you say? Let me see about that.†Walking over to Izen, Arrak places his hands on the halfling’s shoulders and mumbles a few words. Stepping back, he looks Izen up and down and says, “There. That should take care of that little issue.†[cast remove curse]

“Now, about these refugees. You did well bringing them out of that forsaken place. You are correct, I do have the means to bring them safely to their homelands. Leave them here when you go, and I will see to their safety, once I ensure they will not remember where ‘here’ is. Do not bring them inside the cavern, though. Maya!†he says to one of the gnomes standing nearby. “See that those outside are brought food and refreshment.

“And this one,†Arrak continues, looking at Nightingale. “So you’ve been poisoning people, hmm?†Nightingale looks up, seemingly terrified. “N-no sir! Well, yes s-s-sir, but n-not of my own w-w-will. Th-they capture me, and f-f-forced m-me to make the poison! I did n-not want to!â€

“Calm down elf, and answer their question. How is the poison used?†says Arrak.

“Th-they have to eat it, lord. It is put into the f-f-food f-for the prisoners,†replies Nightingale, lowering his face.

“Hmmm . . . this one will need to be questioned further. Leave him with me, and I will see what information he may have.

“But on to more happy topics. You say you met with success on your mission? Tell me what you’ve found.â€

-------------------------------------------------------------------
Meanwhile, outside, Tratain busies himself with checking over the refugees. After examining a few of them, he realizes there is a problem. He cannot tell exactly what the poison was that the refugees ingested, but he can see they are getting worse. In the time since the refugees were taken from the swamp, each of them appears to be suffering more ill effects by the minute. Without a remedy of some sort, it looks as if these people will not last much longer. You estimate a day or less.

After a short time, 4 gnomes come out from the cave entrance, carrying bread, cheese, and skins of water, and proceed to pass them among the refugees. One of the gnomes turns to Tratain. "I am Maya, sir. If there is anything you need, please simply ask."


ADM Joe 
Wednesday April 25th, 2007 10:53:24 AM

Posting Report for week ending Friday April 20th

M T W R F
DM X X X X DM Transition
Tratain X X X X NA
Jova X X X X NA
Monthor X X X X NA
Izen X X X X NA
Arien O X O X NA
Horvis X X X X NA
Draax X O X X NA
Juliander X X X X NA

Sorry for being late again

Draax 
Wednesday April 25th, 2007 7:44:38 PM

Draax pulls out all the magical coded journals and the coded letters and place them on the table. He also hands the partial coded message, making sure that the letter it was being coded from is with it.

"Here are some coded magical journals we stole from their place and a partially translated letter. If you cannot magically translate the text, you should be able to use the partially translated message to figure out the code. From the translated letter, I would guess that P.C. is Plateau City, but that is just speculation."

Draax waits for the others to add their comments.


Juliander 
Wednesday April 25th, 2007 7:58:57 PM

"I can only hope that the journals will answer your questions more sufficiently then we can. However, for our part, we found the Sons lair and routed them out of it." Juliander speaks in rather sober tones.

Horvis 
Wednesday April 25th, 2007 9:29:30 PM

The centaur watches as the transformed dragon questions his companions. Horvis could, if he chose, provide some answers but he has never met Arrak before. After Juliander and Draax speak, the shifter does so.

"We reached the stronghold of the Sons of Dread inside the Dreadlands, meeting and being assisted by some of the guardians of the portals. Once we scouted the stronghold, we entered and defeated those inside. One escaped, though."

"The journals mention the coming of the Circle, whoever they are. Do you know anything of them?"

Monthor 
Wednesday April 25th, 2007 10:23:43 PM

" Oh, and we torched the place too. "

Jova 
Wednesday April 25th, 2007 10:31:11 PM

"Oh," Jova seems to break out of some sort of trance.

"Yes Lord Arrak, Horvis reminds me, we came across a druid named Foxx. He helped use the druid traveling system. I really don't know much about it, just went along. Maybe you could thank him as well.

"Yes, and one glich. We killed a giant. Seems this giant was some leader placed in charge by Foxx, and some dwarf, Stonethrower, or something like that. Anyway they had given him a helm that changed him from evil to good. We came across the scene of what seemed a siege of a fort. The giant leader seen us, and ordered his giants to attack us. We killed the leader.

"After finding out what we had done, we all felt ashamed. Tratain especially so. I have no idea if you and your network can solve that issue, or if it is of any import. But for the good we accomplished, mistakes were made."

Tratain 
Wednesday April 25th, 2007 11:16:29 PM

Tratain says to the gnome "Do you have any clerics available? There is something wrong with these people, they have gotten much worse since we got here."

Arien 
Thursday April 26th, 2007 3:00:16 AM

Arien does not have much to add beyond what has been said and so waits to see Arrak's response.

Arrak's Lair (continued) 
Thursday April 26th, 2007 10:34:03 AM

Arrak listens to the group give their descriptions of their journey. He smiles brightly. “Routed them? Burned it down? Wonderful, just wonderful!†he exclaims. “I am not one to seek violence as the answer to all problems, but some beings, like these Dread scum, deserve no better reward for their actions than what you provided.

“That is a strange tale you tell about the giant. To be quite honest, the trials and tribulations of a single fort, or a single giant clan, are of little interest to me. I must expend my resources on things of larger import. But, if you truly feel guilty, I will gladly provide what resources I might spare should you ever decide to make things right.â€

As Draax lays out the various coded documents and journals, Arrak appears overjoyed. “This, now! This is even better than I had ever expected! Ahh, I nearly cannot wait to examine these. I expect they will provide much in the way of useful information. I cannot begin to thank you, friends, for the service you have â€"†he stops speaking and looks at Horvis as if something just registered in his mind.

“Did you say the Circle? If the Circle is involved, you are all in some danger. Let me see the entry you speak of.â€

Arrak reviews the uncoded entry, then looks up at the group again. “Yes, I believe P.C. does refer to Plateau City. And the Circle. They are a group of ruthless assassins. I have heard of them on a few occasions. Very expensive, very talented. It is rumored they have never failed a mission. If this ‘adventuring group’ noted here is you . . . well, I fear you may be their next target.

“The question remains, though: how did anyone learn of your mission in order to retain the Circle’s services?â€

----------------------------------------------
Outside, the gnome looks over the refugees with a none-to-comfortable look on her face. “Sick? Is it . . . catching?†she asks as she takes a step back. “Let me inform the master, he will know what to do more than I.†With that, she runs quickly back into the cave.


CDM Jerry Cursenasty 
Thursday April 26th, 2007 12:00:11 PM

Thanks ADM Joe. Be sure to email that it is done when it's late please.

And don't be late again, or ::ahem:: nasty curses may begin hitting this game. ;)

Try me!

Juliander 
Thursday April 26th, 2007 8:28:15 PM

Juliander looks dumbfounded, and for once silences rules his tongue, when he learns that he is to be the target of some "never yet unsuccessful" band of assassins.

Horvis 
Thursday April 26th, 2007 9:40:39 PM

The centaur looks around at his companions when Arrak asks about how the Sons of Dread may have learned of their coming.

"Did we mention our destination to anyone? When we passed through the city and were looking for a guide, maybe? Or ... do you suppose it was one of the druids?"

Monthor 
Thursday April 26th, 2007 10:07:48 PM

" These Circle orc lovers will come after us will they?... Maybe we should be going after them first then? "

Izen 
Thursday April 26th, 2007 10:31:59 PM

ooc: Rats! Missed a post!

Izen shrugged and sighed as the dragon's spell removed the curse that had plagued him.

"Thanks," he commented. Then, he added casually, scratching at his stubble, "It's a cinch you've got a snitch in your operation ... my Lord."

Draax 
Friday April 27th, 2007 1:33:41 AM

Draax looks at Lord Arrak and says, "It would probably depend on when they learned about us and if they have any idea about our association with you. The two to three weeks expectance timeline could give us a clue at the time the letter was written, but I do not know how much time the traveling by the druid's tree saved us, so I cannot calculate a timeframe. It was obvious that we arrived before they expected us. Anyway, they already know that he failed to stop us, so I guess this assassination group will be after us soon if they are not already.

I agree with Monthor about taking it to them. If we have or can get any information on them, lets do it. Why should we be the only ones looking over our shoulders?"


Arien 
Friday April 27th, 2007 1:48:51 AM

"Well I would suggest a little caution, we hardly know anything about these assassins. I say that barring any further requests from Lord Arrak," Arien bows slightly in Arrak's direction. "That we return to our property in Plateau City and do our research there as to the manner of this band."

Jova 
Friday April 27th, 2007 5:07:14 AM

Jova looks at izen as he proposesa spy in the Dragons network. here were actually many ways enemies could know of them. The group of travelling minstrels who played the trick on them for instance.

"Could be powerful scrying as well. Especially if more than the Sons are after us."

Arrak's Lair (continued) 
Friday April 27th, 2007 10:23:44 AM

Arrak looks at Izen and nods his head. "It very well could be, my boy. We do not know."

Turning, he looks at the remaining gnome. "Bring Silvi to me," he says.

Just then, the female gnome who had left to see to the refugees returns, huffing and puffing. "Lord, the big man outside says the poor folk are getting sicker. Whatever will we be doin' about them?"

Arrak's face turns dark, and he rounds on Nightingale. "Speak quickly, druid, or the dwarf," he points at Monthor, "will be asked to assist your tongue with his axe. What do these people need to survive?"

Nightingale almost faints as he glances between Arrak and Monthor, and stammers, "A-a-a-antidote, Lord! Th-they gave th-th-them antidote daily to k-k-keep the p-poison at bay! Th-the prisoners need their dose!"

Arrak considers this for a moment, then says, "Maya, take this elf to the laboratory. No, don't worry, he's too terrified to hurt you," he adds as the gnome named Maya beings to shake. "He is going to see about making some of this antidote until I can properly see about those men and women. Go." He pushes Nightingale roughly towards the doorway and turns back to the group.

"I believe you are right, it is time for your departure. I will have your reward brought out. But, if you will wait a moment for Silvi, she may know a bit more about your . . . situation. She ever keeps her ears to the ground, so to speak."

After a moment, a few gnomes enter with heavy chests. Opening them, the gnomes show you bars of silver and electrum. You wonder how the gnomes knew the moment they were expected.

As the chests are closed, you notice another gnome leaning against the wall by the doorway. She is a bit tall for a gnome, lean and muscular as well, with long, dark hair and nearly black eyes. A pair of hand crossbows hangs from her hips, and a belt of small daggers is set diagonally across her chest.

"Ahh, Silvi my dear," Arrak says. "It seems my friends are now targets of an assassination. Come, sit and tell them what you can of the Circle. You remember them, yes?"

The Gnome moves toward one of the couches. She has a slow, graceful movement seemingly incongruous with her short stature.

"And Silvi, one other thing. We need to know how the Sons of Dread learned of the mission, in order to alert the Circle. Could we have a spy in our midst?"

Silvi lounges on one of the couches. Looking around at the group, she says, "My Lord has probably told you as much as I know. But, I do know one who can tell you more. In Plateau City, there is a dwarf named Heidgolm. He is a drunk and a brute, but I know from past . . . encounters . . . that he is familiar with the leader of the Circle, a man named Drellus. Beyond that, I cannot help.

"Now, Lord, as for a spy, this is an interesting coincidence. Both Argen and Len are missing right now. I know you sent Len to procure some alchemical mixtures for you, but he is days overdue. There is no explanation for Argen's absence. As you can see from my attire, I was just setting out to look for them. Is either, or both, a spy? I cannot say. But an interesting coincidence, as I noted."

As she finishes, she winks at Izen, then looks back at Arrak awaiting another question.

Jova 
Saturday April 28th, 2007 12:57:31 AM

Jova expresses his gratitude to the Lod Arrak for the grand treasure. He listens intently to the young woman, and her talk. She had the look of a smuggler type. Seemed answers were to be found in Plateu City.

Horvis 
Saturday April 28th, 2007 10:19:41 PM

The centaur looks back and forth between the treasure and the transformed dragon. Really, Horvis wasn't expecting this degree of remuneration.

Horvis looks over at the tall gnome. He clears his throat and asks Silvi some direct question.

"How many are in the Circle? And what skills or abilities might they bring against us?"

Arien 
Sunday April 29th, 2007 6:16:28 AM

"Well considering that we are likely returning to Plateau City, we'll be sure to look him up." Arien responds while mentally filing away the dwarf's name.

Draax 
Sunday April 29th, 2007 6:21:07 AM

Draax waits for Silvi to answer the other questions before asking a few of his own. "How close is this Drellus character to the leader of the Circle? Can we approach him openly or do we need to confront him in private? Do you have any idea how cooperative he will be with us; will he give the information freely, do we need to bribe, should we let him and Monthor drink each other under the table, or should we beat the information out of him? And where can we find this fellow?"

Monthor 
Sunday April 29th, 2007 9:32:42 AM

Monthor hopes that the dragon will be offering them something to drink before the go... but otherwise remains silent at this time.



Tratain 
Sunday April 29th, 2007 11:45:21 PM

Tratain continues to tend to the refugees until they seem to start getting better.

Juliander  d20+15=29
Monday April 30th, 2007 12:15:34 AM

Juliander attempts to get a feel for whether or not Silvi is speaking the truth, but is otherwise silent, taking in all of the information regarding the dwarf Heidgolm, and his connection to the man named Drellus. (OOC: Sense Motive DC 29)

Draax/Stan 
Monday April 30th, 2007 12:50:15 AM

(OOC: Draax meant to ask Silvi about Heidgolm, not Drellus)



Arrak's Lair (continued)  d20=7
Monday April 30th, 2007 9:51:26 AM

With a nod from Arrak, Silvi clears her throat and answers some of the questions.

Looking to Horvis, she says, “How many? Drellus is rumored to have many employees, though he doesn’t use them all in one strike. In fact, it’s likely they aren’t all in Plateau City. He maintains a fairly large network, and has some agents in every major city. As to how many he might send against you lot?†She looks each person up and down. “Quite a few, unless I miss my guess. He’s not so dumb that he wouldn’t size you up right and good beforehand.â€

To Draax, she says, “Heidgolm? He and Drellus used to work together, I’ve heard. But when Drellus started doing murder for hire, Heidgolm walked away. He's a decent dwarf, and didn't care for what Drellus was doing. I’d be careful talking to him. You always have to deal with Heidi delicately. And don’t call him Heidi to his face, he hates that. Though it’s well you mention drinking and fighting. Those are two things that seem to go hand in hand with old Heidi. Good luck to ya if you think you’ll get around that with him. You'll most likely find him in Shanty Town. He tends to drink there . . . alot.â€

Juliander studies Silvi closely, and gets the feeling she is being honest in her answers, if not entirely forthcoming. She doesn’t strike you as the kind of person who is forthcoming with anyone, except maybe Arrak.

After the questions are answered, Arrak clears his throat. “Thank you, Silvi. Now, you had probably be on your way if you’re to locate our missing friends. Oh, and Silvi? If either of them turns out to be . . . less than loyal . . . I want him back here alive. I will want information, and so will my friends here. None of that business like in Dirt City this time, understood?â€

Silvi hesitates a moment, then nods her head with a sigh, and leaves the room.

Turning back to all of you, Arrak says, “Well then. You have your remuneration, and you apparently have your work cut out for you. I assure you, if one of my helpers is at fault here, he won’t escape my justice, or yours.

“If there is nothing else then? I will care for the refugees, and deal with the druid. And as soon as I know anything of these Dread communications, I will share it with you as well. If you would like any sort of refreshment or rest before leaving, you are my honored guests. Otherwise, I bid you farewell, and hope I will see you again soon.â€

------------------------------------------------
Meanwhile, Tratain does what he can to care for the refugees. He succeeds in making them a bit more comfortable, and it looks like some of the color has returned to their faces, at least temporarily. The female gnome comes back outside, and after a slight bow, says, “My Lord has ordered that awful elf to make some sort of antidote. He thinks these people will be just fine, and he will provide some more permanent healing to them soon enough.â€


Izen 
Monday April 30th, 2007 9:51:40 AM

Izen smiled and inclined his head respectfully in response to Silva's wink--an acknowledgment of a professional peer.

"My Lord," Izen addressed the dragon. "It seems to me that if we go seeking these missing servants of yours, we're just as likely to find this Circle as any other way. Is it your will that we accompany Silva, or may we serve your pleasure in some other way?"

Arrak's Lair (addendum) 
Monday April 30th, 2007 9:57:05 AM

sorry, posted at the same time as Izen

Looking to Izen, Arrak responds, "No, Silvi tends to work alone. With all due respect to each of you, I'm not positive you could even keep up with her. She'll make herself known, if she thinks it's necessary.

"I would suggest you begin by dealing with the immediate threat. After that, it may be that Silvi has found the traitor, or you may find the information you need while doing so.

"If you do locate the traitor, and it is one of my people, bring him to me, and I will compensate you handsomely."

Izen (Second) 
Monday April 30th, 2007 10:01:08 AM

Ooc: first post overlapped with DM's!

Izen frowned as he listened to the dragon's words. The coin he had been playing along the backs of his knuckles stopped abruptly.

"But--my Lord surely has another assignment for us ...." he said, almost suggestively, perhaps even hopefully. Suddenly the cocksure, swaggering rogue seemed little better than a nervous puppy about to be assigned to its crate.

He stood stiffly as the others readied to leave and bowed to their host, before exiting with the others. His expression was blank, and a little pale, as he looked out over the mounatin ridges outside the dragon's lair.

Edit by Kup: LOL! We've got to stop doing that! Okay, Izen gets it--go to Plateau City, find Heidi. Sounds like fun.

Juliander 
Monday April 30th, 2007 8:24:07 PM

Looking toward Monthor, "Pffft... drinking and fighting huh?... Looks like you get to talk to him Monty." Juliander's grin is quite evident as he plays games with the dwarf's name and then skips out of the room to make preparations for the hike to and through Plateau City.

Monthor 
Monday April 30th, 2007 8:45:33 PM

" Sounds right to me Julie.... wait, did you just call me 'Monty'?..... FINALY! Someone with a sense of humor!!!! "

"BWA HA HA HA HA!!!!!... 'Snort' "

" Yer right Julies, me and old Heidi are gonna have us some fun! Hey Arry, about a couple ales for the road? "

ooc> BTW fellow Grey Knight-ians, the Catacombs transaction has been completed.

Horvis 
Monday April 30th, 2007 9:41:23 PM

The centaur shoulders his packs and helps with toting the chest. There are times when being built like a large plowhorse is worthwhile. Besides, Horvis has learned some new forms lately and can always shift into another form if he gets bored.

Still, from the sounds of things, the Knights will be heading to Plateau City. Not exactly Horvis' favorite place, but he can make do there.

"So, when do we get on the road?"

Draax 
Monday April 30th, 2007 10:32:36 PM

Draax nods his head to Silvi as a gesture of thanks for her explanation. To the Knights he says, "I will need to check up on our estate while we are in town and see if the family that is taking care of the place needs anything. You guys that are new to the group are welcome to make it your home for as long as you are in the Knights. If you are interested, each of you can pick out a room when we get there. Horvis, you can have a room too if you are willing to transform into a two legged humanoid when inside the house. Or we can have part of the stable modified into living quarters if that is to your liking."

Tratain 
Monday April 30th, 2007 10:54:46 PM

Tratain Meets up with the others and catches up on the conversation. He asks Lord Arrak "Have you heard of anyone by the name of Allhandra? Or something to that effect? We found out from what looked to be a wizard that that is the name of the person that recruited them and sent them to the Son's of Dread."

Tratain continues "If we are all done here, lets head back. We can start out walking today, and tomorrow I can Cast Windwalk on us to speed our travel back Home."

ADM Joe 
Monday April 30th, 2007 10:58:25 PM

Posting Report for week ending Friday April 27th

M T W R F
DM X X X X X
Tratain X X X O X
Jova X X X X X
Monthor X X X X X
Izen X X O X X
Arien X O X X X
Horvis X X X X X
Draax X X X X X
Juliander X X X X X

ADM Joe 
Monday April 30th, 2007 10:58:55 PM

Oops, forgot to change the date and can't edit it heh.

Jova 
Tuesday May 1st, 2007 1:15:05 AM

As the others begin their departure, Jova holds back a little. When he can catch Arraks eye, he motions he wants to talk in secret.

If the Dragon decides to talk to Jova he will ask about the teleportation device. How it was made. He tells the Dragon he gts his spells through the use of the mind and not the use of spellbooks. He asks if there is any way the Dragon can impart the knowledge to him.

Arrak's Lair (continued) 
Tuesday May 1st, 2007 8:39:21 AM

At Monthor's request, Arrak snaps his fingers and the remaining gnome runs off, appearing a few moments later with a tray, laden with mugs. The Gnome walks to each person and offers them a drink before they leave.

"Allhandra? That name . . . I cannot place it, though I'm sure I've heard it before. I must think on this as well."

Looking to Izen, Arrak replies, "Worry not, my friend. I will indeed have further work for you as soon as I can decipher the messages and journal entries of the Dread. But, it seems best to dispose of the current threat in any case. I can't imagine you'd want to raid another enclave of the Dread while a team of assassins was threatening your back."

As the group begins to depart, Jova holds back a moment, and Arrak walks quietly to his side.

Arrak smiles at the comment, and says, "Alas, if I was able to impart the knowledge, I would do so. It is a very complicated and limited magic, and one almost beyond my own capabilities to understand. It creates a form of teleportation keyed to a specific location, though more than that even I cannot fully explain it.

I do, however, have another small trinket I could give you, now that you bring the subject up. A small charm, shaped like a dragon and wrought of gold. Rub it's eye, and it will allow you a few moments of communication with me, no matter where either of us are. Only I and the speaker will see or hear anything, though others will hear you talking of course, as if to no one. It should have two uses left in it. Unfortunately, I was forced to expend one of those uses to learn its function and key it to myself. I'll have it fetched for you."

Arrak walks over to his gnome retainer and whispers something to him. The gnome runs off again. As the group is walking out of the cavern, the gnome comes puffing up behind them, and with a bow, hands something shiny to Jova. It appears to be a small dragon, posing from the side and made entirely of gold except for it's eye, which is a bright emerald. It is attached to a leather thong long enough to hang from someone's neck.

--------------------------------------------
OOC:
1. If everyone could get me revised character sheets in the next few days, I'd appreciate it. I want to get them to Kent before I forget about it entirely.

2. Can you discuss your probably route of travel and let me know? Email is fine, or you can post multiple times to discuss, whatever you like.

Monthor 
Tuesday May 1st, 2007 9:54:34 AM

ooc> Couldn't Arien just teleport(s) us back to our house?

Juliander 
Tuesday May 1st, 2007 8:55:40 PM

Juliander takes the drink from the gnome, thanking him, and finishes it in one draw. He then replaces the mug back to the tray, and has that ready, expecting to leave soon, look on his face.

Horvis 
Tuesday May 1st, 2007 9:25:53 PM

The centaur is ready to travel but he's not entirely sure where he is. Horvis joined with the Knights after they received their commission from Arrak, and he hasn't been to the dragon's lair before.



Izen 
Tuesday May 1st, 2007 9:27:30 PM

As the dragon lord spoke comfortingly, Izen's momentary lapse of composure was replaced by his usual, sardonic demeanor once more. Still, he acknowledged Arrak respectfully and inclined his head.

"To Plateau City, then, and to defeat the Circle," he agreed, and bowed. "My lord."

He awaited the others--how, precisely, they intended to get to Plateau City from the dragon's lair was something for the others to determine.

Draax 
Wednesday May 2nd, 2007 12:30:09 AM

Once they are outside of the lair, Draax says, "If Arien can, I would prefer that he teleport us directly to our home. That way we can enter the city without being seen. If he cannot do the teleport today, we can retrace our steps as we walk and let him can do the teleport tomorrow or if someone wants to stop somewhere before PC, we can let Tratain cast Windwalk."

Draax waits to hear which mode of transport it will be.


Jova 
Wednesday May 2nd, 2007 12:59:50 AM

Jova tucks the proffered necklace into his pack. Then he is silent. Had he the choice, he would stay and learn whast he could from the dragon.

Silently hefollows the others.

Monthor 
Wednesday May 2nd, 2007 8:22:41 AM

Monthor drains his last drink and nods at Draax's suggestion.

" Works for me. "

Start of the Journey 
Wednesday May 2nd, 2007 8:37:41 AM

The group takes its leave from Arrak and heads outside, discussing options for traveling to Plateau City.

As you exit the cave, you see a number of gnomes tending to the refugees, and a few are walking through the motley group with large bottles of a greenish liquid, pausing for each person to take a long swig.

As the group discusses plans, there is talk of teleporting, and a few mentions of traveling overland.

-------------------------------------
For anyone who isn't sure where you currently are, Arrak's lair is on the Second Plateau, in the Monster Preserve/Blackheart Woods. Draw a line from Wellogy (northwest) and Hoomwix (southeast), and you are about midway along that line, a bit south of the Brink. Middleden is nearby to your east.

http://www.woldiangames.com/maps/yrth/peninsula/newelenna/images/NewElenna2.jpg

Juliander 
Wednesday May 2nd, 2007 6:45:01 PM

"Your reasoning is sound Draax... I concur. If we can teleport, we should do so."

Horvis 
Wednesday May 2nd, 2007 9:27:53 PM

The centaur resigns himself to teleporting. It wouldn't take too long, really, to get to a nearby road. And Horvis remembers how travel on the roads was enhanced.

"Either way, I'm ready to travel. Teleporting would get us to Plateau City earlier, and that might throw off the plans of the Circle."

Draax 
Wednesday May 2nd, 2007 11:21:35 PM

While waiting to see how the group will be traveling, Draax watches the gnomes give the greenish liquid to the refugees.

Arien 
Thursday May 3rd, 2007 1:15:17 AM

"Well give me some time to memorize the spell enough times to make sure that we can all make it in one day, including the mounts. But yes I'd be willing to teleport us back. In fact incase we need to return here some time I am going to study the area should no one object." Arien waits a moment to see if anyone does object then finds a likely spot and starts studying the area.

((OOC: There are some issues going on with my ISP right now, I hope to have them resolved by tommorow but I can't garauntee that.))

Izen 
Thursday May 3rd, 2007 1:33:00 AM

The halfling made use of the time that the wizard was using to study and prepare to create simple snares for small game (Take 20 on Trapmaking). Could come in useful if the group fancied some fresh grilled food for the evening.

Jova 
Thursday May 3rd, 2007 2:11:28 AM

Jova does as Arien does. He is 'wonting' for the teleport spell. Maybe if he thought about it enough, it would come to him. His magic worked that eay, most times.

"Knights, it may be good to take a little time to plan our tactics. I see 3 ways of approaching our dilemna.
1] Honesty. We search out the dwarf and ask for information.
2]Pretend. We pretend to want to hire the Circle for a job.
3]Infiltrate. We tell the dwarf we want to joing the Circle.

"I am sure we can think of other scenarios. I would like to all be of like mind before we encounter the dwarf though."

Walking over to Tratain, "Lord Arrak gave me this. You should take it, I have a tendency to get hurt. He said if you rub the dragons eye, you will be able to talk to him no matter where you or he is at. Only one use remaining though."

-2 uses remaining. I had meant there were originally 3, and Arrak used 1. I just reread my post and noticed how unclear that was, sorry. -M

Monthor 
Thursday May 3rd, 2007 8:13:39 AM

To Arien

" Take your time Ari. Me'll go get us some more beer. "

To Jova

" A like mind we need but don't forget that Heidi's a dwarf. He drinks, he fights, and once his word is given it's his bond. Me says, let me deal with him. Me'll chat him up. Out drink him, out fight him and then he'll tell what we need to know. "



Planning 
Thursday May 3rd, 2007 9:35:00 AM

The group lounges outside of Arrak's cavern, in the clearing. Off in the distance, you can hear birds chirping in the woods. Shadows are just starting to fall across the area. It isn't getting too late yet, but with the trees surrounding you, even mid-afternoon can start to look like evening.

The gnomes have finished providing for the refugees, all of whom look much better now. Tratain can see that they no longer have that soon-to-be-dead appearance, although none look like fit specimens yet.

Maya, the female gnome who had attended Arrak, stops by with a few of her assistants. "I see you all aren't leaving just yet then? If you would like any refreshment, we would be happy to provide it. Beer, you say?" she says to Monthor. At a snap of her fingers, one of the gnomes runs off into the cave, only to appear a few minutes later with another tray full of mugs.

Once everyone has received any food or beverage they request, the gnomes step off to a reasonable distance to give you sufficient privacy.

Juliander 
Thursday May 3rd, 2007 8:40:42 PM

"I agree with Monthor in how we should interact with the dwarf... however, once we have whatever information he is willing to give.. I'd much prefer the infiltrate route when dealing with the Circle proper."

Tratain 
Thursday May 3rd, 2007 9:43:37 PM

Tratain accepts the Dragon Statue with a thanks and puts it in his haversack.

He says "Lets ask Arrak to put us up of the night and then we can teleport home tomorrow, that way we'll be rested and safe. Then we let Monthor Deal with the dwarf and find out what we need to know."

Draax 
Thursday May 3rd, 2007 9:44:51 PM

"Sounds like a plan to me."

Horvis 
Thursday May 3rd, 2007 10:06:05 PM

The centaur watches and listens to the discussion among his companions. When talk turns to infiltration, Horvis speaks up.

"When it comes time to infiltrate, I'm reasonably skilled at such things. If nothing else, I can carry all sorts of gear and equipment into a guarded place for you."

"Now, though, could you tell me what I need to know about them? I might be able to pull off an impersonation if I have a general idea of who I'm supposed to be."

Izen 
Thursday May 3rd, 2007 10:07:47 PM

Izen sighed and started walking back toward the dragon's lair. It appeared that they were going nowhere.

Jova 
Friday May 4th, 2007 3:16:07 AM

"I do feel that Monthor is more than well equipped to handle the business with Heidi. One thing I think should be considered. Again I am looking at this from the point of view, what would I do if I were a member of the 'Circle'

"On that note, I figure i would have someone warching Heidi. It could be an actual member, or a snitch. And maybe there is noone watching, but I would err on side of caution. Besides Izen, who has the ability to watch others? We may find out more about the Circle by watching those around Heidi.

"What I propose, is 2-3 groups of us enter this tavern. All act seperately. I for one have the ability to gab, storytell, get peoples attention. I can create a diversion, before, during, or after Monthors brawl. If the Circle is watching, I'd assume the watcher would leave to snitch on us near or at that time.

"Again, I have acted both ways before. Z and I have made a few gold coins with the bluff. We have also caught spies."

Planning (continued) 
Friday May 4th, 2007 9:59:15 AM

The day marches on as the group continues to plan. The sounds of songbirds slowly fall off as evening approaches, and you see gnomes scurrying about, trying to set up some sort of makeshift camp for the refugees.

If anyone inquires, there is room for the group to sleep inside, and the gnomes will put everyone up comfortably and provide food and drink as requested.

Arrak does little more than to stop by for a quick greeting, explaining that he is already deeply immersed in deciphering the dreadscript, and that he may soon have more work for you in that area.

You have plenty of time to rest and plan as you see fit.

------------------------------------
Everyone take today, and the weekend, if desired, to discuss where you'll be traveling/teleporting to, etc. I won't be posting again until Monday, but I'm available via email.

Horvis 
Friday May 4th, 2007 10:26:33 PM

The centaur smiles when Jova mentions spying or surveillance.

"I can sometimes get very close by taking the form of something that they wouldn't notice. Of course, that means getting enough information to know whether I should disguise myself as a cat or a mouse."

"I say head directly to Plateau City. Maybe we can upset the Circle's plans if we arrive early."

Arien 
Saturday May 5th, 2007 2:10:26 AM

"I agree, we caught the Sons' of guard because we moved faster than they were ready for. I believe if we maintain that momentum we'll be able to catch our enemies off guard and in a situation more to our choosing than what they might choose for us." Arien comments after he finishes studying the area and turns to memorizing spells. "When I'm done just let me know where we should go, though my vote goes for our property in the city."

Draax 
Saturday May 5th, 2007 7:15:11 PM

"I agree, lets stop at our property first."

Monthor 
Sunday May 6th, 2007 8:47:00 AM

Monthor drinks more beer.....

" Property first, the Catacombs to sell the loot and buy new stuff. Plus, me be itching to get a couple tatoos done up. "



Juliander 
Sunday May 6th, 2007 12:03:20 PM

Juliander nods in general agreement with the plans to go to "the property" first. He is otherwise quiet for the moment.

Tratain 
Sunday May 6th, 2007 10:39:37 PM

Tratain says "sounds like a plan"

A Short Trip  d100=16
Monday May 7th, 2007 9:11:12 AM

Arien studies the area around Arrak's lair, then memorizes his spells for the day. While he does so, the rest discuss destinations and settle on the recently-purchased house in Plateau City as a suitable place.

When all is prepared, you gather together. At first, there is quite a bit of confusion as the group maneuvers into the proper position. Finally, all is prepared, and Arien begins the chant.

After a few seconds, the world around you begings to shimmer and bend, then suddenly, everything goes black. Just as suddenly, the world reappears around you, and you find yourselfs in the entryway of the Plateau City property.

Oddly, though, things don't seem just right. As you look around, the fog of traveling clears and you notice something quite disturbing: the entire place has been ransacked.

Books, papers, and various other odds and ends lie scattered around the floor. Wall hangings have been removed in places, and some of the furniture is ripped open, the stuffing pulled out.

------------------------------------
Note: I think there are some issues with teleporting 8 people, one of whom is large. It's probably pushing the limits of the spell description to allow it, but looking at your max loads and such, I figured that if a few people were carried by others, you'd be fine.

I prefer moving the story along rather than forcing multiple teleports, but I just wanted to note it for future reference.

Izen 
Monday May 7th, 2007 10:54:40 AM

Quick as thought, Izen's rapier sprang to his hand as he spun around to regard the ransacked headquarters.

"Nice place you've got here," he commented, eyes narrowed. "Who's your decorator?"

Spot, Skill Mastery, 27
Listen, Skill Mastery, 30

Monthor 
Monday May 7th, 2007 12:45:46 PM

" DANG!!!! Search the grounds. We had people living here!!! "

And Monthor does.



Jova 
Monday May 7th, 2007 5:58:23 PM

Arriving at the location was a new experience for him. Jova could see that things were not right though. Noone left their home in such disarray.

"And so it begins. The Circle, or assassins are now on the trail. Keep your eyes and ears open for anything out of the ordinary."

Tratain 
Monday May 7th, 2007 9:51:24 PM

Tratain casts Detect Magic and Invisiblility Purge and then walks the grounds with the others looking for the family that was taking care of the house or anyone else that might be in the house.

ADM Joe 
Monday May 7th, 2007 9:58:06 PM

Posting Report for week ending Friday May 4th

M T W R F
DM X X X X X
Tratain X O O X X
Jova X X X X O
Monthor X X X O X
Izen X X X X O
Arien O O X O X
Horvis X X X X X
Draax X X X X X
Juliander X X X X X

Horvis  d20+15=34 d20+7=22
Monday May 7th, 2007 9:58:24 PM

The centaur looks at his surroundings when they arrive, and then listens to what his companions have to say.

"Hold up! Let me sniff around to get what scents might be left!"

With that, Horvis shifts into the form of a dire rat and starts scurrying about the room, following Monthor and trying to stay out of the dwarf's way. As he goes, Horvis tries to pick up the scent of who (or what) damaged this place.
Survival = 34, to identify scent
Spot = 22


Wildshape = 1/9



Horvis - OOC 
Monday May 7th, 2007 10:42:37 PM

I will probably need someone to sub for me later this week.

I will be gone Wednesday and Thursday nights, possibly without internet access.

I can sub for Horvis on Wed and Thu. Marcin.

Draax 
Monday May 7th, 2007 11:56:19 PM

Seeing the state of the estate, Draax first thought is about the family taking care of the property and his second thought is if the people responsible are still around. He moves with the others, keeping watch as Horvis sniffs around the place.

"Someone is definitely going to die for this. If the assassins are responsible for this, I will have to see how they feel when I return the favor."


Juliander 
Tuesday May 8th, 2007 1:32:58 AM

Readying his crossbow and loading a bolt, Juliander quietly assists with the search, looking for possible victims or offenders.

Searching the House 
Tuesday May 8th, 2007 8:49:44 AM

Upon arriving, the group sees the state of their house and immediately goes into a defensive mode, a tribute to their training and experience.

Horvis transforms into a large rat and begins scurrying through the manor, sniffing at every corner. Some rooms have an overwhelming scent of soot and ash, most likely due to the fact that a few pieces of furniture were burned. But, Horvis also detects a number of lingering smells. He notices at least 4, and possibly 5 distinct scents through the house.

He darts to and fro, until he comes to an upstairs hallway. One of the doors is closed, but he can clearly detect two of the scents he smelled before, coming from behind the door. He can also hear an occasional light thump coming from the room.

Tratain casts a few spells, then begins his search of the house. The others follow him, weapons drawn and spells ready to fire at provocation. Tratain does not notice anything invisible, though he does see a thin, leatherbound book on a table, glowing with a magical aura.

As Tratain searches the upstairs, he, too, hears the noises and sees Horvis inspecting the single closed door.

Anyone who has been to this house before should make an intelligence check. DC22 Highlight to display spoiler: {You are fairly sure that the book Tratain noticed wasn’t in the house before}


Arien  d20+7=17
Tuesday May 8th, 2007 8:33:16 PM

Distracted by the damage to the property, Arien does not see anything other than the obvious out of the ordinary. Worried for the woman that they had retained to clean the place Arien sets off in search for her and her family as well.

Monthor  d20+1=6 d20+1=9 d20=2 d20=1
Tuesday May 8th, 2007 8:33:57 PM

Draax

"Someone is definitely going to die for this. If the assassins are responsible for this, I will have to see how they feel when I return the favor."

Monthor

" Only if ye get to them before me. 'Cause there won't be enough left for ye after me be done with them . "

Int check 6
Search 9
Listen 2
Spot 1

Monthor continues his search of the grounds.


Izen 
Tuesday May 8th, 2007 9:02:33 PM

Satisfied after a few moments that the house was not, at present, under attack, Izen sheathed his weapon. He followed the others in their search of the house, not knowing what was or wasn't already there.

"Whoever it was, they had no concerns about arousing the wrath of this group."

Tratain 
Tuesday May 8th, 2007 9:54:53 PM

Tratain takes note of the Book and plans to return to it after he says "That book there is radiating Magic, is it yours Arien? If not then no one touch it, we need to examine it and determine if it is dangerous."

Tratain moves to the Door and asks Izen to examine it before opening it. Ready to defend himself if there are enemies behind it.

Horvis 
Tuesday May 8th, 2007 10:18:58 PM

The dire rat approaches the door quietly, close to Izen and Tratain. Horvis doesn't bother shifting into a more combat worthy form.

Once the door is forced, Horvis will move in as quickly as he can.

Wildshape = 1/9



Jova  d20+14=24 d20+10=15
Wednesday May 9th, 2007 12:46:41 AM

As the others all enter the house, Jova stays outside. With that knowing look, he nods to Z A small movement and the bird lifts into the air. The bird had done survellance and recon enough times to know what to do. The bird will make several circles around the house, looking for anything out of the ordinary. He will fly 50 ft out, then in increments of 100ft.[Z Spot 24]

Jova inspects the doorway. He searches both sides of the entrance for any type of alarm Knowing that the hidden object could be magic, he also casts detect magic. After he takes note of anything suspicious, Jova walks acrossthe street. He searches the opposite building outer walls for any sign of soeone that had been waiting, or watching the house. Jova walks around the block of the house, searching for any sign of someone watching.

Jova has lesrnedthe art of patience. He takes his time, noting anything that seems out of place. The link with Z will also allow him to stop his search if the bird finds anything.

Search 15



Draax 
Wednesday May 9th, 2007 1:59:34 AM

Draax nods his head at Monthor's comments, "OK, you got yourself a race."

He listens to what Tratain has to say about the book and Draax makes sure he stays away from it. When the group comes to the door, Tratain's words to Izen is the only thing that stops Draax from bursting through the door and into the room. He takes a couple of breaths, realizing that he needs to keep his head. Draax raises his sword and shield as he gets ready to charge into the room at the first sign of an enemy.


Searching the House 
Wednesday May 9th, 2007 12:19:33 PM

Arien and Monthor continue wandering the grounds, searching for anything out of the ordinary, and especially looking for the woman who was hired to care for the property.

Izen, relaxing a bit after assuring himself there is no immediate danger, follows with the group, taking in the house for the first time.

Tratain gives warning about the magic book, then considers the closed door. He asks whether Izen can check it before it is opened. Horvis disdains a more combat-friendly form, possibly feeling a bit too safe given the present situation.

Jova walks the outside grounds after sending Z into the air. Jova’s search turns up nothing of interest. Through his link with Z, he learns that the outside of the house looks immaculate, as if nothing had ever happened. It would seem the destruction was limited to the interior.

Draax readies himself for a brawl, as most of the group stand outside the closed door, making decisions as to their course of action.


Izen 
Wednesday May 9th, 2007 2:13:44 PM

Izen shrugged at Tratain's request. "It's your house," he commented. "Anything there that shouldn't be there? Traps, spells, glyphs?"

As a courtesy, Izen looked the door over (Trapfinding, Search skill mastery, 30!; Disable Device, skill mastery 32!; Open Lock, skill mastery 33!) and opened the door.

Monthor 
Wednesday May 9th, 2007 10:26:50 PM

The grumpy dwarf goes back to the house and looks for the others.

" Arien... Me be going back in. "

Tratain 
Wednesday May 9th, 2007 10:53:19 PM

Tratain looks inside the doorway after it is opened ready for trouble if there is any.

Horvis [sub Marcin] 
Thursday May 10th, 2007 2:14:27 AM

Horvis waits for the door to open. Not having been in the house before he does not know if the scents he senses belong to the staff or foes.

Jova 
Thursday May 10th, 2007 2:19:29 AM

Jova instructs Z to find a perch across from the houses entrance. There the bird can see anything coming or going. Jova places himself by the door, leaning on the house. While examining his nails, he stands in vigilance.

Draax 
Thursday May 10th, 2007 3:11:14 AM

Draax hopes to find the family inside the room, but he is ready to attack or defend against anyone found in the room.

Behind the Door 
Thursday May 10th, 2007 12:13:52 PM

Izen sets to examining the closed door. He does, in fact, locate a quite nasty looking trap. It looks as if anyone who opened the door would have set off a small explosion. From what Izen can tell, it wouldn't have been enough to kill anyone, but it surely would have hurt.

With almost no trouble at all, he is able to disable the trap and unlock the door. By this time, the remainder of the group has arrived, and all stand poised and ready to leap into action.

Izen throws the door open, and as soon as he does so, you hear a muffled scream. Looking in, you can see a man and woman lying on the floor, their hands and feet bound behind them, and scarves stuffed into their mouths. The man is staring at the door with a terrified look on his face, and the woman looks to have fainted.

There doesn't appear to be anything else of note in the room, aside from the furniture and odds and ends that have been tossed about the room, as elsewhere in the house.

Izen 
Thursday May 10th, 2007 5:20:51 PM

Izen placed the dismantled bomb parts in his haversack for later, closer examination, then gestured to the tied civilians.

"Friends of yours?" he asked the others.

Draax 
Thursday May 10th, 2007 6:08:15 PM

Seeing the two people in the room, Draax has a small debate inside his head to figure out if he is more relieved or disappointed that there is no one to kill inside the room. It takes a short time for him to realize that he is disappointed not to find someone to take out his frustrations on. He takes a close look at the two to see if he recognizes them. To the nervous looking man Draax says, "Relax, we own this place."

Arien 
Friday May 11th, 2007 12:25:03 AM

While Draax reasures the man Arien sweeps into the room and immediately begins removing the woman's bonds, then if no one has likewise helped the man Arien assists him as well.

Juliander 
Friday May 11th, 2007 12:26:09 AM

Juliander moves in to the room to check on the health of the bound man and woman, unbinding them even as he does so. "Does anyone know these two?"

OOC: Sorry for the absence folks. Business took me out of town, where I thought I'd have full internet access. I was sadly mistaken.

Jova 
Friday May 11th, 2007 1:15:05 AM

Jova makes himself comfortable on the porch. He will stay there in case an assault was coming. He figured they would all be safe, but precaution was neccessary.

Horvis [sub Marcin] 
Friday May 11th, 2007 6:52:46 AM

Horvis circles the room, trying to solve the puzzle that are the criss-crossed smells in this place and figure out what exactly might have happened here.

Monthor 
Friday May 11th, 2007 8:06:33 AM

Monthor stays at the bottom of the stairs and keeps watch.

Behind the Door continued 
Friday May 11th, 2007 8:54:07 AM

The group fans out into the room, a few keeping wary for any more traps, and Draax, Juliander and Arien kneeling to tend to the man and woman.

Once Arien has the scarf out of the woman's mouth and her bonds cut, she shakily brushes the hair out of her face, and those who have been here before finally recognize her as Hmargret, the woman hired to care for the property.

"OH! Thank you sirs! I thought we'd lay there f'rever! Those awful p-p-people!" she stammers, as she breaks down in tears.

The man, unknown to any of you, leans over to her once his bonds are cut, and quietly comforts her. "Thank you, masters," he says quietly. "I did what I could, but they were too strong. I . . . I don't know what I would have done if Hmargret had died."

Jova and Monthor take up positions to watch for more trouble, Monthor down on the first floor, Jova on the porch. Neither sees or hears anything out of the ordinary.

Horvis methodically moves through the room, trying to get a handle on the various scents he has encountered so far. Clearly, two of the scents from around the house came from these two people. Horvis can only detect two of the remaining three scents in this room, and both faintly. It may be because those two only remained briefly in here, or it may be due to the overwhelming smell of the two prisoners, who have likely been lying in their own filth, sweat and tears for a few days.

Izen 
Friday May 11th, 2007 2:31:22 PM

Izen stood back from the spectacle as the housekeeper was unbound. Pretending to examine the wall coverings, he kept his distance.

"Peasants," he sniffed, quietly.

Monthor 
Friday May 11th, 2007 5:26:31 PM

Monthor stays where he is until the others call for him.



Draax 
Friday May 11th, 2007 6:33:42 PM

Draax puts his weapon away and addresses the man since he seems to be the more calm of the two. "Calms yourselves, lets get you cleared up with something to eat and then you can tell us what happened, but before you do. Can you tell us where the rest of Hmargret's family is?"

Jova 
Friday May 11th, 2007 11:04:57 PM

After standing at the porch for a few, Jova decides it time to find out what goes on indoors. Pushing the door open, he looks around the room. Messy. Then he sees the maddened dwarf.

"Monthor!!" He whispers as loudly as he can, hoping it still is a whisper.

If/when the dwarf looks at him he will raise his thumb pointing upwards. A definate question in his eyes. Then he will point the thumb down, same questioning glance. He hopes the dwarf knows the universal sign for good means up, bad means down.

After the answer is given, Jova points over his shoulder then points his thumb up again. Everything is ok outside.

Juliander 
Saturday May 12th, 2007 11:46:25 AM

Speaking to everyone, and noone in particular, "Do we have the means nearby to allow these two to bathe?" Then speaking to the two, "Are you injured at all? Do you have wounds that required tending?" Juliander seems only interested in the well being of two recovered prisoners at the moment.

Arien 
Saturday May 12th, 2007 12:33:07 PM

Arien stands and then offers his hand to Hmargret to help her stand and if the fellow needs help as well does likewise for him. Arien looks at the others and says, "I have a feeling about what happened here but I think discussions should wait for a bit until our two friends here are refreshed and have had a chance to eat."

Horvis 
Sunday May 13th, 2007 9:42:32 PM

The dire rat keeps sniffing around the room, trying to get enough of the scent of the two unknowns. Horvis wants to remember the scent when he meets them again.

Actually, Horvis was about to say something but decided against it. He's never met these two people before and, considering what they've been through, may not take very well to a dire rat speaking to them. Better to let one of the others introduce him.

Monthor 
Sunday May 13th, 2007 10:35:49 PM

Monthor gives Jova the " Thumbs Up" .

The story unfolds 
Monday May 14th, 2007 10:21:36 AM

Hmargret takes Arien’s hand and stands up, a bit wobbily. The man politely declines the offer, and stands on his own, with a slight glare at Izen’s back.

As Juliander asks about pain or injury, both shake their heads. “Nothing a bit o’ rest won’t fix, sir,†Hmargret says. “Just a little headache is all.†Looking to Draax, she replies, “My family? I expect they’re out in town with Hnancy. No reason for them to suspect what happened here. Why, we’ve only been stuck like that since late last night.†Suddenly, realization dawns on her face. “You don’t think something happened - ?†With that, she begins crying again and buries her face in the man’s chest.

“It’s okay, honey, I’m sure they’re just fine,†says the man. With a small bow, or at least as much as he can manage with Hmargret clinging to him, he says, “My name is Pater. I’m her . . . friend? Well, you know . . . . I came to help her clean last night, hoping I could get her away a bit early for some time alone . . . . Bah! You don’t care about that, do you sirs?

“I will be fine, but if that offer of food still holds, I’d say Hmargret could do with a bit. While she eats, I can tell you the little I know, though whether it will help, I cannot say.â€

Unless there are more immediate questions or comments, the group leads the two victims downstairs. It’s not difficult to clear some space at a table for everyone to sit, though if anyone goes to the kitchens, they encounter their first dilemma: most of the food has been tossed around all over the place. A good majority of it lays on the floor, dirty and trampled. One would be hard pressed to find enough to feed these two even a meager meal.

While this is going on, Pater sighs and looks around. “Well, where to start then?â€


Juliander 
Monday May 14th, 2007 7:49:16 PM

Seeing the state of the kitchen and its contents, Juliander removes his haversack from his back and opening it, calls for food. Turning to the two at the table, "It isn't fancy, but it is food nonetheless." Juliander pulls trail rations... jerky, dried fruit, and crusty bread from his pack, and provides it along with his waterskin.

Monthor 
Monday May 14th, 2007 8:11:51 PM

Monthor remains outside on garde.

Monthor 
Monday May 14th, 2007 8:12:25 PM

The dwarf yells out to the others inside...

" Can somebody bring me a beer?????? PLEASE!!!!!!"

Horvis 
Monday May 14th, 2007 9:15:26 PM

The dire rat keeps sniffing around, looking for signs of the intruders. Horvis follows everyone to the kitchens and finds that the urge to start gnawing on the spoiled food is too great, so he shifts back to centaur form.

"I am Horvis, Shifter. I recently joined my companions here. How did the intruders enter the building?"

Draax 
Monday May 14th, 2007 10:02:06 PM

Draax nods his head as a greeting to the man when the man gives his name. To Hmargret he says, "Since your family was away at the time of the burglary, I am sure they are fine."

Once the group is in the kitchen, Draax clears out a spot for the man and the woman. As he listens to the man’s story, Draax pertains like he does not hear Monthor's yell for beer.


Arien 
Monday May 14th, 2007 10:37:16 PM

"Are we certain that anything was actually stolen? This mess may just be a cover for more traps left behind." As he speaks Arien unhooks a waterskin and places it next to the rations that Juliander has provided.

Jova 
Monday May 14th, 2007 10:47:25 PM

Jova continues to bide his time on the porch. He can hear the voices from isnide well enough. Since others had lived there it would be best if they searched their possessions. Jova metally thought on the prospect of having a magic mansion. He had come across an old codger who had a moving magic mansion. Jovahad always wanted one from that day on.

Izen 
Monday May 14th, 2007 11:27:57 PM

Izen located an unspoilt cask of beer and poured two draughts. Taking them to the porch, he offered one to Monthor, then lifted his own tankard in salute.

"Cheers."

Tratain 
Monday May 14th, 2007 11:42:23 PM

Tratain says "Lets clean this place up and then head off to find that dwarf."

ADM Joe 
Monday May 14th, 2007 11:48:25 PM

Posting Report for week ending Friday May 11th

M T W R F
DM X X X X X
Tratain X X X O O
Jova X X X X X
Monthor X X X X X
Izen X X X X X
Arien O X O X X
Horvis X X X X X
Draax X X X X X
Juliander X O O X X

Monthor 
Tuesday May 15th, 2007 7:37:35 AM

ooc> Don't forget about the book "guys in the house".


The story unfolds (continued) 
Tuesday May 15th, 2007 10:06:23 AM

While Draax clears some space, Juliander finds some trail rations in his pack and provides what meal he can for Hmargret and Pater, both of whom appear very thankful for the food, despite Pater’s prior refusal.

Izen searches the kitchens for beer. After a few minutes, he finally comes up with a bit of it, and brings some out to Monthor. Now Izen, Monthor and Jova seem to be watching outside. They see nothing aside from the regular sights of the area around the property, and the outside of the house appears for the most part unmolested by whoever trashed the inner rooms.

Horvis shifts from a dire rat to a centaur. Hmargret screams, trail rations go flying into the air, and she again grabs Pater and buries her face in his chest. Pater, too, looks a bit flabbergasted, with a look that says he cannot decide which is more confusing, a transforming rat or a centaur in the house. After a moment, he composes himself, calms Hmargret, and sets into his tale.

“As I mentioned, Hmargret and I were just straightening the place late last evening. Not much to be done, sirs, as you hadn’t been here in awhile. But there we were. Hmargret heard some sort of noise off in another room â€" we was right there in the kitchen then â€" and she goes off to check it out. She thought it might be a rat or something, so she grabbed a broom and â€" oh, begging your pardon sir!†he says with a terrified look at Horvis.

“Ahem…erm…yes, well, so Hmargret went to check it out â€" I hadn’t even heard anything, myself â€" then I did hear a noise. A great thump, then a sound like a sack of potatoes being dropped on the floor â€" don’t hit me like that, woman, I’m just tryin’ to be descriptive! I runs out of the kitchen, and I see Hmargret just layin’ there, with a big, ugly man standing over her. Well, I knew he looked tough, but I had to do something. Except, well just then, somethin’ thumped me in the back o’ the head too, and down I go.â€

Hmargret, apparently regaining her composure, chimes in. “Do something? This lout stood there gawking like a fool ‘til that little fellow bopped him one on his fat head! But as to your question, sir,†she says, looking at Horvis, “I don’t know how they got in. We didn’t have a chance to look around the house, so you good sirs probably know more than we do about that.â€

When Arien inserts his question, Hmargret looks thoughtful for a moment. “I hadn’t thought about that, sir. Now, those beasts tied us up and left us layin’ right over there†â€" she points vaguely in the direction of the next room â€" “while they proceeded to tear this place apart. Then they dragged us upstairs and left us in that room. I didn’t put two and two together, but even then, after a few hours of ransackin’, they wasn’t carrying anything with them. Maybe they did take something, I don’t know . . . .

“The big one did say a few thing at the end. He looks at me and says, ‘Tell them we’re watching. Tell them the time comes soon.’ Now I have no clue what that means, but that’s what he says to me.â€

Tratain suggests cleaning up and moving on, and Hmargret chimes in again. “Now, good sir, you all pay me to take care of this house, and take care of it I’m going to do. Don’t you worry about this here mess, Pater and I will have it gone in no time, isn’t that right Pater?†Looking up, he replies, “Yes, sirs, it’s the least I could do after you saved us. Why, we’d have starved to death if you hadn’t come when you did!â€

Ignoring any further protests, Hmargret gets up and begins tidying up the house.


Juliander 
Tuesday May 15th, 2007 8:54:31 PM

"You may want to examine that book Master Arien." Juliander points toward the book that Tratain found earlier. He then turns back to the couple, "Can you describe your assailants? That might help us track them down."

Draax 
Tuesday May 15th, 2007 9:11:37 PM

Draax listens to the Hmargret and her friend as they explain what they know. He avoids showing the smile that wants to display on his face when Hmargret begins scolding the man. When the explanations are completed and all the questions are answered, Draax nods his head towards the couple.

"Thanks for the explanations and I apologize for any hardship the two of you went through. Thanks for cleaning the place, but if it is too much for you please let us know. We have a few things to take care of, but once that is done, I am more than willing to help straightening the place out, so do not think that you have to take care of it all yourselves. Also, if while cleaning the place you notice that anything is missing or something new has been added besides that book, please let us know."

Once Hmargret and Pater are away from the group Draax says, "I agree, we need to find out what is up with that book."


Horvis 
Tuesday May 15th, 2007 9:44:26 PM

The centaur looks down at the floor after seeing Hmargaret's alarm. Hopefully this place is solidly built, but Horvis isn't taking any chances as he shifts into the form of a human. Something about being a one ton centaur on the second floor of a building, not to mention the stairs.

Directing his question to his companions, "Have you determined if anything is missing? Or was all of this simply to inconvenience you?"

OOC - Is anyone else getting all of the spurious characters in Matty's DM posts? I'm having a tough time reading the posts because of them.

Matt OOC 
Wednesday May 16th, 2007 7:22:09 AM

Re: those weird ascii characters. I am bringing it up in LnB if anyone wants to comment.

Monthor 
Wednesday May 16th, 2007 8:03:43 AM

Monthor remains outside and drinks his beer.


Izen 
Wednesday May 16th, 2007 8:30:17 AM

Izen leaned against the house--or sat on the porch, with his feet up on the railing--or squatted on the stoop, in front of the cobbles--just what does the front of this house llok like, anyway?--and drank his beer with Monthor.

"Going to be trouble catching these assassins, if they already know we're coming," Izen observed to the dwarf.

The story unfolds (continued) 
Wednesday May 16th, 2007 8:30:45 AM

Responding to Juliander, Pater says, "Well, sir, not in the best way. The two little guys were fairly well hooded, we barely got a look at them. But the big man? Certainly was an ugly one, that beast." Pater looks around at the group, then points to Tratain. "'Bout as tall as you, good sir. Short, dark hair, and a long scar down the right side of his face. And those eyes. I'll never forget those dark, angry eyes." Pater shudders as he finishes the description.

Pater jumps again when Horvis transforms, then shakes his head and mutters to himself.

The conversation turns to the book, which is still laying on the other table. As noted before, Tratain saw that it radiated magic, and he can recall from having viewed it that it was a faint abjuration aura.

-------------------------------------
I think I figured out the ascii characters. Sorry for the inconvenience all.

Is everyone doing okay? It seems like some people really haven't been posting.

DaveT-OOC 
Wednesday May 16th, 2007 3:06:03 PM

Hey kids,
We are in Plateau city now, come to the catacombs so I can get all the orders filled and Mattuy ccan get our updated chars before we run into trouble.

Cho and Tori are waiting to serve. Joe your first.

Juliander  d20+15=22
Wednesday May 16th, 2007 9:19:03 PM

Juliander moves over to the book and without touching the tome, looks for any identifying marks. Staring at it intently, he attempts to recall any stories he might have heard regarding magic books of the sort. (OOC: Made a DC 22 bardic knowledge check)

Horvis 
Wednesday May 16th, 2007 10:10:15 PM

The shifter in the form of a human looks about the room, trying to memorize what he is hearing about the attackers.

"While we're waiting, is anyone else interested in going to the Catacombs?"

Tratain 
Wednesday May 16th, 2007 10:48:06 PM

Tratain says "Izen, can you check to see if that book is magically trapped? I'll cast read Magic and check it out also. If we can't find any Traps on it I will pick it up and examine it."

Once Izen Checks out the Book Tratain will have everyone stand back and then activate his bead of Karma, cast Spell Resistance on Himself and pick up the book and examine it.

Draax 
Thursday May 17th, 2007 4:05:11 AM

While the magic users and trap finders check the book, Draax join those that are outside. He checks on the stables and the mystery tree.

Monthor 
Thursday May 17th, 2007 7:32:48 AM

" Catacombs sound good. Me also have a tatoo or two me wants to get done. "

And Monthor has another beer.



Izen  d20+20=22
Thursday May 17th, 2007 9:18:06 AM

"Thin walls on this place," Izen commented. He put down his tankard on the swing/table/garden gnome out on the porch--where he and Monthor had been, while the others were upstairs, talking to Pater and Hmargret--and went back inside.

He made his way upstairs to Tratain. "Glad to have a look, Tratain. What book?" Once the magic book was pointed out to him, Izen examine the book more carefully.

Trapfinding, Search-based. Rolling for the heck of it--only a 22! (Skill Mastery would have been 30! Ha!)

A Mysterious Author? 
Thursday May 17th, 2007 2:17:58 PM

Sifting through the various bits and pieces of knowledge in his head, Juliander cannot recall any specific piece of information pertaining to books such as this plain, black, leatherbound volume. He does recall, though, that abjuration magic is most commonly understood to be protective magic, though such categorization can mean a multitude of things.

Horvis and Monthor suggest a trip to the catacombs, realizing this may be the most opportune time to do some shopping, in case the Circle has more plans for the group in the near future.

Apparently utilizing his superior listening skills, Izen reenters the house and heads upstairs. He sets to examining the book, and after a thorough check, determines that it is not trapped, magically or otherwise.

Tratain then directs everyone to stand back [can't stand back too far, the room isn't that large. Everyone can get 10-12 feet away if they choose], and examines the mysterious book.

[post unfinished]

Tratain, before I can finish the post, I need to know what "examine the book" entails. Are you simply turning it over in your hand, opening it, reading text (if any), tearing pages out, etc.? I'll finish the post today if you let me know via here or email

A Mysterious Author? (conclusion of above post)  d20+14=25
Thursday May 17th, 2007 8:14:06 PM

After Izen completes his investigation, Tratain directs everyone to stand back, then picks up the mysterious book.

He turns it over in his hands a few times, examining it. He can see that it is a relatively simple tome, bound in dark leather, not bearing any title or other marks on the outside.

Opening the book, Tratain begins flipping through the pages. Oddly, many of them are blank. Finally, he reaches a page with writing on it. The text appears to be a short poem. It reads:

"Hello friend,
We'll see you quite soon;
But in the meantime enjoy
My explosive rune."

As Tratain finishes reading, the book suddenly explodes in his hands. A bluish-green ball of pure energy erupts around Tratain. Luckily, he directed everyone else to stand back, and the explosion's radius is just short of hitting the onlookers.

At the sight, Hmargret faints dead away. To Pater's credit, the sound of her fall does indeed closely resemble the noise made by a falling sack of potatoes.

As the explosion fades, Tratain is standing over what is left of the table, a few charred pages in his hands, and a surprised look on his face, although he appears completely unharmed (though his eyebrows seem a bit thinner than before).

Most of the floor, walls and ceiling are darkened, and there is a large, gaping hole in the wall directly in front of Tratain. The last remnants of the book crumble in his fingers as you look on.

---------------------------------
caster level check = 25. Good thinking casting SR.

Juliander 
Thursday May 17th, 2007 8:21:26 PM

Surprised initially, Juliander is happy to see that Tratain is relatively unharmed. A smirk plays across the bard's face, "It doesn't appear as though you're flammable friend. Though perhaps the sender of the message is..." Looking over to Arien, "Ya think?" Glancing around the room, "Perhaps it is time to begin looking for the large ugly gentleman with the scar? If you don't mind, I'd be happy to spend an evening gathering intelligence. Though I have no formal training as such, folks tend to open up to me after a few rounds and a few songs." Turning to Monthor, "You up for a drink or two, dwarf?"

Horvis 
Thursday May 17th, 2007 10:07:14 PM

The shifter wearing the form of a human wipes some smudges of soot from his face, then shakes his head to dislodge a scrap of paper.

"Well. They seem to have expected us. I guess this means that we should get ready for them, in turn."

Horvis looks around at his companions. "I guess that we shouldn't go to the Catacombs individually. Who can show me where the closest outlet is?"

Arien 
Thursday May 17th, 2007 11:24:51 PM

Arien quirks an eyebrow at the nearly scorched Tratain and says absently to Juliander, "Indeed." Arien looks to the others and says, "I'll stay here and help put things to right again then visit the catacombs tomorrow. I have a sudden desire to place some wards about our lodgings here."

Draax 
Friday May 18th, 2007 1:03:43 AM

Draax rushes back into the house and sees the damage caused by the book. He is relieved to see that no one is hurt, but he is still irritated at the damage the assassins are causing to their home.

"The wards are a great idea Arien. It is obvious that they are trying to bait us and the worst part about it is that it is working. They either want us to come looking for them or they believe that they can make us paranoid. If they spent any time investigating us they know the latter will not work, so I am guessing that they are sending us an invitation. They probably have some information placed out there waiting for us to find it. I think that the dwarf is our best bet, but I think some of us should openly look for information about them so that they will know that we have taken the bait and to keep their eyes away from the dwarf."


Monthor 
Friday May 18th, 2007 6:51:14 AM

To Julie:

" Just don't call me 'yer trusty sidekick' and we'll be okay. A drink or 20 sounds fine to me. "

Monthor cracks his knuckles.

" Me have this sudden desire to break something.... or someone anyway. "



Izen 
Friday May 18th, 2007 11:10:04 AM

From his vantage near the wall, Izen waved away curling wisps of smoke and picked his way through the charred debris toward Tratain at the center of the room. He gazed up at the Protector's soot-filled, but apparently unharmed, face.

"Nice," the halfling commented.

He turned to the others. "Draax makes some good points." He ticked off points on his fingers. "This group knows who we are; knows where we live; knows that we're after them; and has enough audacity to announce their knowledge through this meaningless attack. We, on the other hand, know nothing of our opponents, their whereabouts, their strengths or weaknesses, or their operational capabilities. If we wade out to gather information blindly, we're at a comparative disadvantage. We need to reconsider our approach."

Izen frowned. "I don't want to dictate tactics, but it seems to me that we need to change the dynamic. First, this house is unsecured. I agree with Arien that we either need to secure this as a base, or abandon it in favor of a better base of operations. Personally, I favor removing our footprint from the City entirely until this matter is concluded. Magically, i suppose we could use teleportation or extradimensional spaces to accomplish that; otherwise, i suggest we just leave town."

"Second, we will need to stay together as a fighting force to maximize our strengths. Monthor, Juliander, there's no point in separating to gather intelligence, because we're already marked by our opponents, and separating only dilutes our strength. If we can't accomplish it as a group, i don't think it's worth it. Projection of strength in the theater should be our priority."

"And so that brings me to third: this attack cannot go unanswered. I agree with Monthor: we need to go find this Heidi ... and make a statement."

The halfling flexed his fingers.

Monthor 
Friday May 18th, 2007 11:46:06 AM

" Fine... just stay out of me way when me start swinging. "

Jova 
Friday May 18th, 2007 1:51:07 PM

Jova pokes his head in the doorway enough to hear what is transpiring. Through the link with Z he has to calm the bird several times. 'Amateurs', was the only word describing Z'z complaints.

Jova listened carefully, taking note of the others reactions. They had all just defeated a stong enemy, and looked invincible. It would take patience to remind them, constantly the danger of an assassin. This was their forte, and they were the best of the best. Stumbling on them seemed extremely unprobable.

Discussion and Planning 
Friday May 18th, 2007 3:30:34 PM

As the dust settles in the room, the group immediately begins discussing options. Most seem to push for added protections on the house, though there is also the suggestion of establishing a new base of operations.

There are multiple mentions of locating Heidgolm the dwarf and obtaining more information.

Tratain is oddly quiet, possibly a bit stunned from the recent blast.

While ideas and being tossed about, Pater succeeds in helping Hmargret to her feet. She moves groggily, takes one look at the damage to the room, and sighs. "Let's just start downstairs, dear," she mumbles to Pater as she walks slowly from the room. Pater follows, and the group is free to make their plans in private.

Izen  d20+16=22
Sunday May 20th, 2007 6:24:35 PM

Izen jerked a thumb at the retreating forms of Pater and Hmargret, sending a clear, but hidden, signal to the others:

Are they trustworthy?

Bluff to send hidden message: 22

Juliander 
Sunday May 20th, 2007 9:02:14 PM

"Regardless of who is involved, we should try and find something out. If we plan to do this as a group, then lets do this." Juliander motions to the door.

Horvis 
Sunday May 20th, 2007 11:01:04 PM

The shifter in human form nods in agreement with Juliander.

"And, while we're at it, let's go to the Catacombs together, too. From what we've seen, going somewhere alone isn't a particularly good idea."

Horvis will accompany Juliander and whoever else is leaving the house. The shifter had never really spent much time in Plateau City, so he relies on his companions for directions and guidance. Of course, if he ever got separated or in trouble, Horvis could always shift into something else to make his escape.

Draax 
Monday May 21st, 2007 4:42:30 AM

Draax approaches Hmargret, "You should go and stay at the inn tonight while we search the house for any other unexpected surprises. There is no need for you to take any risk staying here until we are sure the place is secured."

He hands Hmargret 5 gold, "Go pamper yourself, relax, and try to relieve some of the stress. I do not think we will find any other surprises, but there is no need to take any chances, especially since you have a family to take care of. Check in with us tomorrow to make sure that it is safe to return."

Once the two of them are gone, Draax says to the others. "I do not know for sure but Hmargret is probably trustworthy; she does have a family that can be used against her. So I would prefer to not put her in a situation where she would have to make a decision between us and her family. I have never seen Pater before today and if I was working for assassins trying to kill us, I would be Pater. It is the perfect cover; get in close with the caretaker and you know when the targets get home and when they leave. Or he could be exactly what he seems to be."

"I don't have much recon skill, which is why I favor not everyone staying together out in the open. I think a few people should do the recon and information gathering while the others should be in disguises as they back the recon team up."

Monthor 
Monday May 21st, 2007 6:57:11 AM

"Catacombs first boys."

"Me won't be using "stealth". Send me in the tavern and me will deal with Heidi in me usual way. Loud and proud. Let the assassins come. Me'll take them on. Unless of course Tratain wants to hog all of the fun again!
Me plan is simple. Me will chat Heidi up, then out drink him, then outfight him. Then me'll take him out of the tavern and we can bring him back here. Then Iz, Draax and whoever else wants in on the fun can have their way with him.... or we can just wing it and see what happens. But let's talk about it on the way there. Me be thirsty again. "



Tratain 
Monday May 21st, 2007 7:07:31 AM

Tratain says "I agree with Izen, whatever we do we need to do together. If we seperate from each other there is the chance we get attacked one at a time. Lets head to the Catacombs first, the off to find this Dwarf together."

Izen 
Monday May 21st, 2007 8:50:38 AM

"I'm ready to go," the halfling said. He fell in behind Tratain.

Off to the Catacombs 
Monday May 21st, 2007 5:22:45 PM

After discussing plans, the group leaves as a whole to visit the Catacombs. Once finished, everyone is sporting some new equipment, and a few people are rubbing sore arms where tattoos have been applied.

Now, it seems the group is prepared to pay a visit to Heidgolm the Dwarf.

--------------------------------------------
ooc: everything you bought at the catacombs is now available for use, but I still need updated character sheets from almost everyone.

Also, someone specify how you go about finding Heidgolm, where you'll be looking, how you try to find him, etc.

Juliander 
Monday May 21st, 2007 8:24:02 PM

"Sure... if I was a betting man... I'd start looking for surly dwarf warriors in the local taverns." Juliander nudges Monthor, and prepares to duck quickly.

Monthor 
Monday May 21st, 2007 8:40:59 PM

Monthor looks at Julie like he doesn't quite understand if his new friend ment to make a joke or not...

" Well, of course that's where you'd find a dwarven warrior. Where else would he be? A flower shop? "

ooc> Didn't the dragon tell us where he'd be?



Izen 
Monday May 21st, 2007 9:37:26 PM

Izen followed along, ruminating about assassins and their tactics.

ooc: Sorry for the short notice, gang, but I will be unable to post on Wednesday and Thursday. Anyone willing to sub?

[I can take care of it. Marcin]

Jova 
Monday May 21st, 2007 11:50:15 PM

The talk goes on about how to proceed. Jova stands back and listens. Not having been in this city before, he didnt feel like venturing off alone. Not with the proverbial bulleye on his back.

Monthor was sure enough going to get them into trouble anyway, so he watches.

Draax 
Tuesday May 22nd, 2007 2:55:40 AM

"The lady that works for the dragon said that we will most likely find the dwarf in Shanty Town. I guess we can start with the taverns in that area. Since he is a dwarf we should start at the lowest quality drinking places and then work our way up."

Tratain 
Tuesday May 22nd, 2007 7:45:11 AM

Tratain says "Yeah, lets go start looking in shanty town, we'll check all the taverns there. When we find him Monthor can negotiate with him for us so to speak."

OOC: Posting report will be up later, didn't have time last night and I'm late for work right now heh.

Monthor 
Tuesday May 22nd, 2007 7:51:39 AM

'Negotiate'.... your funny cleric. 'Negotiate'. Gee that's really funny. Try ' Me punch him in the face and see what comes of it.'



Into Shantytown 
Tuesday May 22nd, 2007 2:48:29 PM

The group decides to head for Shanty Town. Aside from the fact that you are being hunted by a team of assassins, it's a fairly nice walk. The day is clear and bright, and the air is warm.

You approach Clangden's Gate, at the west end of Shanty Town and begin to push your way through the milling throng of people moving to and fro through the gate.

Izen Highlight to display spoiler: { You feel something lightly brush one of your pockets. Make a spot check. If you beat DC30, read the second spoiler.}

Izen second Highlight to display spoiler: { Looking around, you don't actually see anyone out of the ordinary, but about 20 feet behind you, it appears as if people are being pushed to the side by some unseen force. In fact, something unseen is moving away from you, judging by the progression of people seemingly shoved out of the way.}

It looks as if it will take about 10-15 minutes to make your way through the Gate and into Shantytown through this crowd.

-------------------------------------
Please give me specific actions and appropriate checks once you enter the area, so I know what you're doing and how you're searching.

Everything okay with Horvis and Arien? haven't heard from them in a few days.

Monthor  d20+1=3
Tuesday May 22nd, 2007 7:44:37 PM

The dwarf feels like he's back home. Having grown up in Dirt City, Monthor is well familiar with places like Shanty Town and feels most comfortable here. Monthor takes the lead of the group as he makes his way through the crowds. He knows enough to keep one hand on his axe and the other on his gold. Monthor knows, and shares with the other party members, that a dwarf like Heidi is going to be well enough known by the locals that with the right question asked of the right local it shouldn't take to long to find out where the dwarf chooses to spend his leizure time.

ooc> Monthor doesn't seem to have good luck as his gather information role is a rotten 3.

Monthor decides to throw some money around and promises 5 gold pieces to the most likely street urchen if he can find out where Heidi is.



Juliander  d20+22=36 d20+7=22
Tuesday May 22nd, 2007 9:49:14 PM

Prior to making his way to shantytown with the group, Juliander changes clothing after pulling a meager peasant's outfit from his haversack. Oddly, the bard still manages to hide his mithral shirt under the modest, overly large drab tunic and breeches. He then unkempts himself, rubbing a liberal amount of dirt across his arms and face, to make it look as though he may have had an honest day's work digging ditches.

Once in shantytown, Juliander affects a local dialect, speaking with the good folks nearby, "I'm lookin' for me honest day's pay, if'n ya know what I mean, but I've been workin' for a salty dwarf... what looks like he's seen a fight or two. Names Heida... er somethin' like that... its hard ta pronouce them names. Have you seen him around?"

(OOC: Disguise Check DC 36. Gather Information DC 22)

Horvis  d20+17=20
Tuesday May 22nd, 2007 9:53:28 PM

The centaur returns from the Catacombs with some new tattoos scarring his hide and a wooden shield on his arm. When he learns that the group is going to travel into Shantytown, and he learns something about that place, he decides that concealing some of his ability is worthwhile. With his companions' permission, Horvis will shift into the form a large dog and pace along with them.

This is definitely not Horvis' strong suit but he will keep his nose to the ground, in a sense, to learn what he can.
Survival = 20

OOC - Apologies. Yesterday was a public holiday in Canada and we moved our tabletop session to last night, too. Anyway, I thought it was Sunday and forgot to post.

ADM Joe 
Tuesday May 22nd, 2007 10:14:25 PM

Posting Report for week ending Friday May 18th

M T W R F
DM X X X X X
Tratain X O X O X
Jova X O O X O
Monthor X X X X X
Izen X X X X X
Arien X O O X O
Horvis X X X X X
Draax X X X X X
Juliander X X X X X

Arien 
Wednesday May 23rd, 2007 12:35:17 AM

Arien, not being entirely familiar or comfortable with the surroundings, sticks with Monthor as the dwarf seems much more at ease in the area.

Draax 
Wednesday May 23rd, 2007 12:36:27 AM

Draax tags along with the others, he lets those that are better at it do the talking and information gathering. Taking Monthor's warning to heart, Draax puts his money bag in his Bill's Stylish Pants O' Plenty.

Whenever they enter a tavern, Draax will order a drink, but will only sip from the glass, most likely not finishing the drink before they more on to the next place.


Jova  d20+14=15
Wednesday May 23rd, 2007 1:41:57 AM

Jova sends Z up high, telling the bird to land on a building opposite the tavern they end up entering. There the bird can watch for and warn of anyone acting suspiciously.

As Horvis changes into dog form, Jova walks near him. When traffic is bunched together he talks to the dog.

"Horvis, could you take the form of a snake? If you can I could carry you around my neck. If/when we find the dwarf, we can pull our own ruse to take attention from others. I could be a terrific snake charmer.."

Otherwise, Jova watches the streets. He pays close attention to shop names, and locations. One never knew when said info would come in handy.

Z spot for danger natural 1 bleh!!
Will roll for bluff check next post if Horvis agrees.

Izen [sub Marcin]  d20+17=21
Wednesday May 23rd, 2007 4:07:06 AM

[Monthor] 'Me punch him in the face and see what comes of it.'

"Really? So, what do you people do when it comes to courtship? No, wait. I don't want to know."

Suddenly Izen tenses. "Someone just tried to dig in my pocket." He looks around, and is immediately put on alert by not seeing the offender [Spot 21]. Izen vanishes from sight [activating Ring of Invisibility] and flies up into the air [using Winged Boots]. Then he starts to circle the location, looking for the offender or anything else out of place.

Tratain 
Wednesday May 23rd, 2007 10:51:08 AM

With Izen warning Tratain says "Lets find this dwarf as fast as we can, when we get there we need to take a private room. Everyone search through thier gear and make sure nothing is missing and nothing has been added to our belongings, I still remember that fight we had on the beach a while ago."

At the Shanty Town Gates 
Wednesday May 23rd, 2007 1:30:48 PM

Monthor strolls through the area, looking quite at home in the rougher section of town. As his warnings foretold, the people in the area are clearly not of the richer variety. Juliander actually fits in best of all, as most people look like they've just finished up a hard day's work themselves.

Beggars abound, asking for change by shaking battered tin cups in your faces. Urchins run and play in the streets, and the shadowy alleys emit strange, unwelcoming curses and yells.

Monthor offers a nearby urchin 5 gold pieces to find the dwarf, but before he can even get the description or name out, another 12 children have surrounded Monthor, all begging for gold, and pushing each other to get closer to the dwarf. They make such a racket, it almost drowns out the other noises on the street.

Juliander has more success. He blends in to the crowd perfectly, and people seem to take to him as they would any other fellow laborer. "Heidgolm?" One man replies to him. "Now why in tha name o' Domi would someone wanna work for that drunken sot?" As soon as he speaks, he realizes what he said and looks around quickly. Talking a bit quieter, he continues, "Sorry. Ne'er know who's listenin, and that dwarf has beat on half the peoples here. Not that he's bad or nuthin', just loves a good fight he does.

"Anyways, ya'll can find him at the Rock & Hard Place. It's a tavern, oth'r side o' Shanty Town. I think Heidgolm is part owner or somethin', he never leaves it."

Tratain is prepared to finish their business as quickly as possible, and Arien doesn't seem any more comfortable with this district.

Jova and Horvis walk together, discussing the possibilities of a pretend snake-charmer show.

Suddenly, Izen says, "Someone just tried to dig in my pocket." In another instant, Izen disappears from the street, causing quite a few surprised looks and shocked comments from passersby.

Izen Highlight to display spoiler: {As you fly into the air and look around, you can now easily see a commotion behind the group. Something seems to be moving along through the crowd, though you can't actually see it. You can only tell because people appear to be pushed out of the way in a relatively straight line starting from where you were just standing. From the looks of it, the "thing" is about 75 feet from where you were standing.

As you are looking, you also feel a small, odd bulge in your pocket. Something is there that wasn't a moment ago.
}

Monthor 
Wednesday May 23rd, 2007 7:05:59 PM

Monthor pulls 13 gold pieces from his coin purse. He shakes them in his hand without showing the urchins what they are.

" You want them my kiddies, you'll have to work for them. No free gift here. Line up. Line up me says. We'll have no pushing and shoving here! Line up or no gifts from uncle Monthor! "

If the kids comply, Monthor will share the wealth and give them each one gold piece.

" Now, Heidgolm, me be looking for Heidgolm the dwarf. Who can take me to him? "

Monthor, of course, knows that these kids are thieves by necesity so he keeps a very close hand on his gear and coins.

Juliander 
Wednesday May 23rd, 2007 9:02:49 PM

The crafty bard appears before the dwarf amidst the children, "I can take ye to him good sir... for your coin of course." Juliander gives Monthor a wink and a smile, before leading him and the rest of the group off to the Rock & Hard place.

Horvis  d20+9=29
Wednesday May 23rd, 2007 9:50:20 PM

The riding dog looks up at Jova when he mentions changing into a snake. In response, Horvis tries to stand on his rear legs and walk like a human, followed by several other tricks. He does surprisingly well, enough so that he attracts some attention.
Tumble = 29, natural 20

Horvis isn't entirely certain that this is what Jova intended, but he doesn't want to disclose any of his abilities where their hidden opponents may be watching.


Izen [sub Marcin] 
Thursday May 24th, 2007 3:11:12 AM

[DM Highlight to display spoiler: {Interesting. Izen follows the invisible thing, eager to see what it becomes when its invisibility runs out. The bulge in his pocket is unnerving - another trap of some kind? Izen does not really have the time or mood to put his hand in there just now, but on the off chance that it is a Scarab of Death he needs to get rid of it very soon. So, while passing over one of the roofs, he slices his pocket open with his dagger and lets the thing fall out, casting one glance over it before moving on to follow the person who has planted it on him.}]

Draax 
Thursday May 24th, 2007 3:42:41 AM

Draax follows the others to the Rock & Hard Place.

Shanty Town  d20=20 d20=14
Thursday May 24th, 2007 9:55:46 AM

Monthor pulls a fistful of coin from his pocket and attempts to organize the urchins. After a moment, they quit pushing and shoving and form some semblance of a line. Monthor hands out the coins and tells them who he is looking for. Five of the children squeal with delight and run off without another word. Four more stare at Monthor with confused looks on their faces.

The remaining four children all begin shouting at once. "I know where he is, master!" "No, he doesn't! He's an idiot, let me show you!" "Go suck a pig's foot, Geord, I'm showin' him!" The shouting devolves into a wrestling match as the children all try to shout directions at once. At least one thing is clear, they each shout the name of the same tavern, the Rock & Hard Place, though each urchin seems to know the shortest route.

Just then, Juliander appears at Monthor's side and calmly offers to show him the way, pretending to be a stranger looking for some coin. Draax joins the pair and they decide to set off for the tavern.

Meanwhile, a small crowd has gathered a few paces away. A cute little dog is doing tricks for the onlookers, all of whom have assume Jova is the dog's owner. The dog walks on its hind legs, rolls over, and even does a few flips. All the while, the people toss coins to Jova and clap, yelling for more tricks. Jova collects 20 silver pieces and 14 coppers.

As the show dies down and the people begin to disperse, those who remain in the area notice that Izen is no longer around.

Izen Highlight to display spoiler: {Flying through the air, you follow your target. From the path of people seemingly pushed to the side by thin air, it looks as if the "thing" is heading for a nearby tavern. The sign over the door reads "The Rusty Rudder." Your suspicion is confirmed when a man exits the tavern, only to be knocked aside. The door begins to swing shut, then seems to open of its own accord again before finally closing completely.

As you watch, you slice a hole in your pocket, and out floats a small envelope with some sort of wax seal on it. The envelope floats down and lands on the roof over which you are hovering.
}

Horvis 
Thursday May 24th, 2007 10:02:10 PM

The cute dog puts his nose up in the air, sniffing to detect the scent of Izen. It might just be the way their opponents work, to snatch a member of the group right off the street. But Horvis knows that Izen is a sneaky type, so he might just be nearby and not want to be exposed. So the shifter is simply smelling to determine if Izen is nearby.

Continuing to play the role of a trained animal, Horvis sits beside Jova as his companion picks up the coin. If Jova moves to follow the others, Horvis will trot along. To continue the illusion, he will either prance or bounce into the air and bark excitedly.

Juliander  d20+26=35
Thursday May 24th, 2007 10:33:50 PM

Juliander leads the group to the Rock & Hard Place, asking for directions as necessary. (OOC: DC 35 diplomacy for directions)

Arien 
Friday May 25th, 2007 12:22:44 AM

Arien follows Juliander and Monthor, determined to find this dwarf and get answers about the party's newest foe.

Jova 
Friday May 25th, 2007 12:40:02 AM

Jova is surprised as Horvis picks right up on the bluff. Snake, dog, monkey, didnt matter seemed peple liked animal tricks.

When Horvis sniffs the air, Jova moves his head tyo the side, looking into the distance. No idea what Horvis is doing, but to make this work they needed to play off one another. Since Jova is so tall he can see the party members begin a straight forward route. Seems like they are being led somewhere.

He jears Horvis barking excitedly behind him, so he raises his right hand from time to time. Then to his left. He hopes Horvis changes following styles each time. With any luck, word will spread. Heidi and Monthor may fight, but the show will be Horvis and Jova.

Draax 
Friday May 25th, 2007 2:42:34 AM

Draax stays with Monthor's group as they head toward the tavern.

Tratain 
Friday May 25th, 2007 7:03:47 AM

Tratain walks with the group heading towords the Tavern, keeping an eye out for anything out of the ordinary.

Monthor 
Friday May 25th, 2007 9:08:36 AM

... and Monthor follows Julie.

Invitation from a Dragon


An Echoing Sound of Thunder [DM Jerry] 
Friday May 25th, 2007 9:28:52 AM

FLASH!

KABOOM!

With a bright flash of light and an echoing sound of thunder, two adventurers appear in front of our walking heroes.

One is dressed in emerald green from head to toe, a glowing sword at her side. Her bright hair waves in the wind and her cloak billows.

She is K'nara, leader of the Emerald Dragons!

The other is dressed in silver--platinum, if you will--with accents in gold. He stands tall and very muscular for a half-elf. The dragonstone glows on his chest, and his sword, "The Drqagonslayer", hangs off his hip. His confident smile lets you know that he's not being agressive.

He is Valdor, leader of the Platinum Dragons and the Dragonstone of the Dragon Consortium.

------------

[OOC, K'nara and Valdor will speak for themselves when they post today. Feel free to react as you wish. ;)]

Valdor 
Friday May 25th, 2007 11:20:28 AM

Valdor smiles at the gathered heroes and says,"My friends, I am Valdor of the Platinum Dragons. This is K'Nara, whom I'm sure some of you have either met or seen. She is the leader of the Dragon Consortium's newest members, the Emerald Dragons."

He steps back and motions for K'Nara to proceed.

Monthor 
Friday May 25th, 2007 11:26:50 AM

{ Hey Julie.... should me bash these two? }

K'Nara, an Emerald Dragon 
Friday May 25th, 2007 1:22:28 PM

(OOC: sorry for the delay--would've posted earlier, but I'm a bit under the weather.)

The tall human woman bows to Valdor.

"Thanks for the introduction, Valdor." she says, then turns canny hazel eyes to the group. "We two are here because the Dragon Consortium has become aware that your group has exhibited amazing potential to do great things in the Wold. Quite frankly, we like what we see. So we're inviting you all...to breakfast at the Emerald Dragons' Tower at Maryn, where we'd love to make you an offer. We'll provide the transportation to breakfast in the morning." She looks around, smiling, holding out her left hand, upon the palm of which is tattooed the colorful figure of a rearing unicorn.

"So...see you in the morning...yes..?"

Monthor 
Friday May 25th, 2007 2:54:30 PM

{ No bashing me guess... }

" If there be beer. Monthor Angels..... me means the GREY KNIGHTS will be there. Right boys?!? "

ooc> We stopped being the Hamletteers a while back did we not?

[Jerry: Yeah, but it hasn't taken totally because you wanted to keep the same icon on the games page. :)]

Tratain 
Friday May 25th, 2007 5:46:57 PM

Tratain's hand drops to the War Hammer hanging at his belt at the flash and sound of thunder but relaxes when its not the Circle who appear.

Tratain smiles at Monthor's attitude and response and says to K'nara "I believe I can speak for everyone when I say it would be our Honor to come and visit your tower tomorrow. We will be staying at our Properties in town here. Shall we meet whoever you will be sending to transport us there? , I can give you directions if you need them. Just be sure that whoever comes doesn't teleport right into the house, it may lead to unpleasantness. We're having a bit of a disagreement with a group of assassins called the Circle, they think they can just break into our house and tie up our housekeeper. We were going to teach them that they were in error."

Jova 
Friday May 25th, 2007 11:21:25 PM

Jova is shocked at the sudden appearance. The strangers were strange indeed. He remebered the troup of actors whpo changed theur appearances as well. Careful, he reminded hisself.

"Horvis beware, guard."

It is at that time as he takes inventory on the knights, where was Izen? This could be the attack they had been waiting for. Tratain walks right up and starts talking to them. Jova's mind reels.

OOC] Ok I understand we bbe moving the story. But with several highlevel assassins on our trail is there any way we can verify these are not of the circle? Not that i dont trust matt, but.......hehe.

Draax 
Friday May 25th, 2007 11:37:58 PM

Draax jumps a few steps back when Valdor and K'nara appear. After listening to them, he realizes that it might be a trap, but since he has met Valdor before and has heard of the Emerald Dragons, he does not think it is in the group's best interest to refuse.

He nods his head in agreement to the group accepting the invitation.


Valdor 
Saturday May 26th, 2007 1:26:04 AM

Seeing some are hesitant, Valdor smiles and says,"Some of you know me, some do not. Your...means of travel, will arrive at first light. Trust me when I say that you will know when it is time to go."

He is grinning knowingly. For those who haven't met him, he stands a few inches over six feet and weighs well over two hundred pounds, although there doesn't appear to be an ounce of fat on him. He wears a mithril breatplate with the letter 'V' etched in gold on his shoulderguard on his left arm. There is also a figure of a gold dragon etched in gold on his chest. When he moves, the gold dragon appears to be moving as well, sometimes flying, sometimes walking, but always in movement. He has a mithril shield as well, with the gold dragon on it.

He carries three long swords and has two baldrics of daggers over his chest and back. When he moves, it might make you think about assassins, but there's no doubt that had he been an assassin, there would be a lot of bodies on the ground already. All of his weapons are obviously magical and of exquisite workmanship. However, one sword has a jeweled hilt and the scabbard has a red tint to it. Any who have heard of him know he was once called the dragonslayer and that sword has helped him earn that name many times over.

(Hopefully, that will rest Jova's mind about the possibility of him being an assassin)

Horvis 
Saturday May 26th, 2007 10:18:16 PM

The dancing dog notices the arrival of the two strangers and how the others in the party react. When Jova motions, Horvis will stop jumping and stand facing the pair. Given a chance, he will try to get their scent and determine if they are wholly human and half-elf, or perhaps something else.

Horvis doesn't move from his guard position, even when the others in the party seem to accept the tall half-elf's words at face value. Horvis has spent too much time in the wilds to fully understand what has transpired, and staying in the form of an animal seems like a safer thing to do.

Jova 
Sunday May 27th, 2007 5:45:59 PM

Both Tratain, and Draax seem to trust these strangers. Even if it is a ruse, the circle has been found. They would need to go home and wait til the morrow. Somehow he presumed Monthor would not appreciate that, so...

"Friends, lets duck in here at this tavern and have a few drinks before we go home, what do you say?"

Tratain 
Monday May 28th, 2007 12:04:59 AM

Tratain says "Thats fine with me Jova, lets get a drink or two and collect everyone then head back to the house. We know where the Dwarf likes to drink so we can come back and find him after our meeting tomorrow."

Out of the Sun [DM Jerry] 
Monday May 28th, 2007 2:33:43 AM

Once the questions are ended, Valdor and K'nara depart with a show of fireworks! For an instant the explosions form a shape of a dragon, then they are gone.

The rest of the day is spent in curiosity and the normal activities of the day.

-----------

Early the next morning, a shout goes up from the streets!

There is much yelling and screaming outside.

Once you take a look, either out the window or going outside, you see a golden shape circling overhead. As it moves out of the sun, you see what the excitement is about.

A GOLD DRAGON!!!

It circles as if to ascertain that this is indeed the spot it was looking for. Once satisfied, it hovers for a bit looking intently at those below.

Then, having made up its mind, it buffets its wings and descends to the street to land.

Seeming to enjoy itself immensely, it lounges there watching and waiting.

Once it spots one of the group, it grins.

::GRIN::

Then it lowers a wing and extends a leg.

Tratain 
Monday May 28th, 2007 3:34:03 PM

Tratain looks out the window when the commotion starts in the streets. Seeing the Dragon Tratain is a little awed that one would come pick up the party, He calls to the Group "I think our transportation is here."

Tratain then gathers his belongings and heads out to meet the Dragon. He introduces himself to the Dragon before taking the offered ride.

Arien 
Monday May 28th, 2007 4:07:36 PM

Arien's eyes widen at the sight of the dragon and he lets out a low whistle. Arien follows Tratain out to the dragon and also introduces himself.

Draax 
Monday May 28th, 2007 5:57:11 PM

Hearing the commotion outside, Draax gathers his gear as he guesses correctly that their ride has arrived. When he gets outside and sees the dragon he stares at it in awe for a few seconds before going towards the creature's wing. "Now this is impressive. I expected a golden chariot, a floating cloud or something like flying horses, but I never expected to be honored by a live gold dragon."

Monthor 
Monday May 28th, 2007 7:17:36 PM

Monthor eventually gets outside takes one look at the dragon, stretches and yawns....

" Me bets ye that they don't serve drinks on that ship..... HOWYADOING Dragee!!! "

Monthor then walks up to the dragon and follows the others.

Jova 
Monday May 28th, 2007 7:45:21 PM

Jovais visibly agitated as the link with Z seems to be hurtful. Jova exits the house, seeing the sun, nearly falls over. Drinking with Monthor had not been a pleasant experience. And now the constant noise in his head from Z

Upon seeing the dragon, Jova assumes it is aferaffects of the alcohol. Telling Z to stay and watch the house, he follows the others to the shup, whicxh oddly looks like a dragon, of all thgings.

Horvis 
Monday May 28th, 2007 9:54:09 PM

The brown and black dog capers beside Jova as the mage exits the apartments. Horvis decided against drinking with Monthor, especially since he decided to stay in his assumed form. Even though he had to change back overnight, Horvis has attempted to adopt the same form.

Fortunately, the gold dragon's leg serves as a good step for the dog. Even though canine paws are not well suited for this, Horvis doubts that any other claws would work either. And hooves certainly wouldn't. So he finds a comfortable place to rest, not minding if one of his companions holds onto him. His disguise might be broken by the calm behaviour for Horvis is an experienced flyer.

ADM Joe 
Monday May 28th, 2007 10:51:22 PM

Posting Report for week ending Friday May 25th

M T W R F
DM X X X X X
Tratain X X O X X
Jova X X O X X
Monthor X X X X X
Izen X X X O O
Arien O X O X O
Horvis O X X X X
Draax X X X X X
Juliander X X X X O

Juliander 
Monday May 28th, 2007 11:42:46 PM

Juliander follows the rest of the group out to meet the dragon. Standing before the magnificent creature, he bows as low as he can possibly go without falling over, "Juliander Phaelix... at your service." He then humbly takes his place along side his relatively new friends.

Izen 
Tuesday May 29th, 2007 8:25:20 AM

Kup ooc: I'm back! Marcin, thanks for posting for Izen. DM, I'm assuming that Izen "saw" and "heard" all of this while invisibly circling.

-Yes, we'll ahve to assume that you didn't go very far, and that the spectacle of the visitors teleporting in drew your attention. MC

IC: Izen took note of the pub to which he had tracked the invisible form, picked up the fallen envelope, and then landed and reappeared to join the others.

Going to follow on the Dragon board.

All Aboard [DM Jerry] 
Wednesday May 30th, 2007 8:16:46 AM

The dragon looks and smells each of you. It causes your clothes to billow. Amazing.

Then it lowers a wing and a front leg...

...and grins.

Izen 
Wednesday May 30th, 2007 8:56:33 AM

Izen's eyes widened involuntarily at the sight of the massive beast. Gingerly, he climbed onto the creature's back, shaking his head in disbelief.

Jova 
Wednesday May 30th, 2007 1:14:49 PM

Jova follows his friends as they climb on the beast. Jova thought it odd, this offer to ride. Maybe one of the others was talking to it, like he and Z talked. No matter.

Monthor 
Wednesday May 30th, 2007 8:18:04 PM

The dwarf smiles a toothy grin as he climbs on board the dragon.

" Momma's gonna love this story... her baby dwarf flying on a gold dragon. She be bragging about this one to the aunts for years.... "



Draax 
Wednesday May 30th, 2007 9:09:20 PM

Draax climbs on the dragon and makes himself comfortable.

Horvis 
Wednesday May 30th, 2007 10:19:19 PM

The brown and black dog scrambles onto the back of the dragon, nimbly jumping from the ground to a leg and then onto the broad back of the beast. Once there, Horvis will find a place to rest. His companions may find flying to be interesting, but Horvis has been flying for many years.

Arien 
Wednesday May 30th, 2007 11:56:03 PM

Arien climbs aboard the dragon as well, and makng himself as comfortable as one can mentally braces himself for the flight to come.

Tratain 
Thursday May 31st, 2007 12:36:22 AM

Tratain steps up onto the Dragon with the others.

The Flight [DM Jerry] 
Thursday May 31st, 2007 9:08:34 AM

Once everyone is aboard, the dragon roars...

::ROARRRRRR::

...as a warning and leaps into the air. Its powerful wings beat and you rise at an alarming rate. Soon, the land below is a panarama of splotches and geometric figures.

As you travel across The Red Hills, you can spot little blips that must be ogres or giants. Eventually you cross the Peaseblossom where you see some large trade rafts manned by halflings...if that's what they are. Too small to be sure.

Across the river, you fly over Culverwood, just barely skirting the trees. It must be amazing to travel like this at will and not be concerned in the least about any dangers of the road.

Eventually, you spot a tower sticking out above the trees in a more cultivated part of the forest.

The dragon circles it once and roars his arrival. He descends and lands in front of the tower. You can see many adventurers out front. Some wave to welcome you.

The dragon lowers his wing again and extends his leg. Then he turns his head towards you and again....::grins::

-------------

Ok, folks, from this point on until we're done, you'll be posting on the Emerald Dragons's Board. Feel free to go post there now. ;)

Stan / Draax 
Thursday May 31st, 2007 11:17:00 PM

I do not have permission to post on the Emerald Dragons's Board.

Jova--OOC 
Monday June 4th, 2007 6:29:25 PM

So are we posting here or the ED board. everything is helter skelter, hehe.

DM Jerry 
Tuesday June 5th, 2007 10:49:03 AM

We're posting on the Emerald board. If you still don't have access, email me. I'll call it in personally. :)

Jova-OOC 
Tuesday June 5th, 2007 3:24:56 PM

Jerry. You said in one of your posts in the ED board to take the discussion back to your regular boards. You also said stay here in ED Board and discuss. Seemed ambiguous where to post. So i covered my 6

Monthor 
Wednesday June 13th, 2007 6:17:35 PM

ooc> AND.... we're back.

"Well me lads... sounds like the big boys are sending us on quite the trip. If the goal be that we end up with a castle... then me suggestes that we get some additional funds together by selling the group's house and property. We can use the proceeds ( that's a BIG word for Monthor ) to fund the quest. Me'd also suggest that we pool together what's left of our personal financial resources ( again with the BIG words) into a group found. Finally, we assess each other's strenths and weaknesses and spend the funds to compensate for them. We need to think ahead and consider what may be coming our way and be ready for it. Me be the last dwarf to want to share his gold but me sees this as an investment to make even MORE GOLD.

ooc> And 100 000 split 8 ways isn't that much considering what we have to do with it.

Horvis 
Wednesday June 13th, 2007 9:18:40 PM

The centaur nods at Monthor as the dwarf starts making plans.

There are several things that Horvis would like to add, in terms of personal protection. Perhaps the journey into Fae Skimr would allow him to harvest a dragonhide large enough to have crafted into armor that would fit him?


Izen 
Wednesday June 13th, 2007 9:33:53 PM

"I hadn't spent any funds from the Sons of Dread trip. Add that to the pool," the halfling known colloquially as Izen offered.

"I'll sell my Bands of Binding and a Ring of Protection, buy a Ring of blinking, and add in the extra proceeds, too."

Draax 
Thursday June 14th, 2007 1:21:19 AM

Draax looks shockingly at Monthor at the suggestion of selling the property. "Let us wait until we have a castle before we think about sell the property. Even if we do get castle it is a nice summer place and until we find out the meaning of that tree, I think we should hold onto the place. And more important, that is where I keep my horse."

Izen (second) 
Thursday June 14th, 2007 10:41:22 AM

"It's already a bit of a fixer-upper, Draax," izen observed, pointing out the damage from the attack of the Circle of assassins. "Not exactly the most secure location for high-profile Dragon-initiates."

SteveH 
Thursday June 14th, 2007 11:47:14 AM

(OOC:Not sure who the group's leader is, but your group got a gift from Valdor in his last post on the Emerald board. He presented it to Tratain because he knows him the best, but the leader should decide who carries it)

Jova 
Thursday June 14th, 2007 12:35:04 PM

Introspective at themoment.

Horvis 
Thursday June 14th, 2007 9:38:49 PM

The centaur listens to the conversation before rooting through his packs. Horvis returns with his Haversack, and hauls out the pouch that he keeps his coin in.

"I have nearly 14,000 gold that I can contribute. Besides the recommended magics, perhaps we could purchase a wand of Stoneskin?"

Draax 
Thursday June 14th, 2007 10:52:42 PM

Draax smiles at Izen's remarks, "Fixing it back up is not a problem, you should have seen the place when we first brought it. Once we have another place established, I will not have problem giving up this place. Until we get rich, I believe we should keep this place."

"I will throw in 5,000 gold to the group fund."

Onrad [DM Jerry] 
Friday June 15th, 2007 4:25:00 AM

Onrad pops in for a second. "As for how to get to Fae skiemir. I forgot to give you your cryptic clue. See we don't ever speak out loud of where the entrance is exactly. So I'm writing this down. Consider it part of the test?"

Grinning he scribbles something on a piece of paper.

It reads:

Find out about the Valley of Humiliation.

Monthor 
Friday June 15th, 2007 8:08:22 AM

Monthor takes a stick and starts doing the math by writing in the dirt....

" So, 100 000 from the Dragons, 5 000 from Draax, 14 000 from Horvis, 5 000 from the great and benevalent Monthor....Izen? How much are ye kicking in? Arien? Did you say you had coins to throw in too? Anyone else? "

"Total... carry the 5... add the 2... 124 000 so far. "



Monthor to SteveH 
Friday June 15th, 2007 8:09:56 AM

ooc> No issues here with Tratain carrying the scroll. No leaders in this group, just a bunch of civil servants taking forever to make decisions. :-)


Tratain 
Friday June 15th, 2007 4:36:23 PM

Tratain thanks Valdor for the Scrolls and says "I really hope we won't need to use these, but we'll be glad to have them just in case."

Tratain takes the piece of paper from Onrad and reads it, he says "I didn't know the entrance to the place we are going was there, Draax, Arien, Monthor and myself traveled through this place once before when the Fey king was causing troubles, on our way to see Queen Maab. There is more than one portal there then?"

OOC: Tratain has 6,000 gold at least that he will contribute, plus little used Items I can sell depending on what we decide to finally buy.

Arien 
Sunday June 17th, 2007 8:13:38 PM

Arien does a bit of considering before answering Monthor's question. "I can donate 40,000 gold pieces to the party pool. I would like to spend at least a week reviewing and adding spells to my spellbook though, which means a lot of time at the Star Mages guild."

Draax 
Sunday June 17th, 2007 9:55:44 PM

"Yea I remember the trip to see Queen Maab. It was not one of the most pleasant trips, but at least this time we will know the way and have some idea what to expect."

DM Matt 
Monday June 18th, 2007 9:03:19 AM

OOC: I believe we will be ready to start on the module tomorrow, unless anything changes. Of course, if there are other things anyone wants to do or take care of first, please say so.

Jova 
Monday June 18th, 2007 3:07:01 PM

Jova is really concerned at all the money they are talking about spending. Would the monsters really be that bad??? He had never come across anyhting too dangerous, nothing he couldnt run from. Time would twll.

Tratain 
Monday June 18th, 2007 6:28:17 PM

Tratain spends a week prepareing for the Trip, buying items from the catacombs and readying various other items. (I will send an OOC e-mail with what I do Matt if anything)

When the group is ready Tratain suggests going to speak with Lord Arrack first to see if he has anything to add about the Sons of Dread or the groups current mission.

OOC:I've sent an e-mail detailing things I suggest we buy for the Trip but so far very few respondents positive or negative, we need to make this purchase very soon and its a large ammount of money. If In a day or two I still get no feedback I'll just buy what I've listed.

Juliander 
Monday June 18th, 2007 7:55:25 PM

Juliander hauls a sack of coin out of his haversack, "Here ya go Monthor. Add thirty-thousand gold coins to the kitty from me. I'll need it not."

Monthor 
Monday June 18th, 2007 8:05:57 PM

"Carry the 6 and 30..., add Jova's 5 000, take the root value and multiply the whole thing by 12.... and the answer is.......

4!!!!!!

:-)

Wait! 205 000 gps!!!

Tratain, add some stuff to the list!! "

Tratain 
Monday June 18th, 2007 8:52:28 PM

Tratain whistles at the Funds in the War chest. He says "Someone's going to have to help me carry all this coin to the Catacombs"

(OOC: During the downtime we have Tratain would like to check out any reference Materials he can find regarding Fae Skymir anywhere in Plataue City. Any Information on its location. Also any information on what types of Creatures live there, any stories about the place as it was in the past and is now. Also, once there can you teleport home or is the Portal the only way in and out. Tratain will also Ask lord Arrack about these things when we go see him.)

I'll check on what info you can find. As for visiting Arrak, don't forget you also have the communication device to talk to him - M

Horvis 
Monday June 18th, 2007 8:52:59 PM

The centaur listens to the discussion about resources. He really should give the others some idea of what he has available.

Draax 
Monday June 18th, 2007 11:25:48 PM

Draax listens as the group discusses needed items and available funds. At Tratain's request for someone to help carry the War chest funds, Draax raises his hand, "Sure, I will help you carry the funds. Anyway, with the assassins still out there, we should not travel alone."

Arien 
Monday June 18th, 2007 11:50:04 PM

Arien spends the next week studying at the Star Mages guild and adding spells to his spellbook, stopping by the party's property just to rest.

Izen 
Tuesday June 19th, 2007 1:04:44 PM

"I still have to contribute, too," Izen pointed out. "I just can't remember how much my share was from our encounter with the Sons of Dread. I ... er ... never was very good at sums."

"I'd like to sell my Bands of Binding and Ring of Protection in favor of a Ring of Blinking, and possibly upgrade armor. The group is welcome to the rest."

DM Matt 
Tuesday June 19th, 2007 3:57:28 PM

OOC: are we ready, or is there still anything to take care of before we begin?

If ready, let me know what your intended course of travel is.



Tratain 
Wednesday June 20th, 2007 7:27:49 AM

After finishing shopping at the Catacombs and finding out what he can in his research Tratain is ready to Travel. He will cast Windwalk on the group and Head for Lord Arrak's to find out what they can.

OOC:I think we're ready, I'm in the catacombs now buying our items, it shouldn't take too much longer to finish and we should be set.

Izen 
Wednesday June 20th, 2007 9:04:32 AM

Izen hustled along with Tratain to the shop (ooc: got to get my purchases done, too--been stalling on getting my act together and now time's up! I should be all squared away by tomorrow's post).

A Trip to Arrak 
Wednesday June 20th, 2007 10:08:25 AM

ooc: keep going with the cats stuff while we do this, no worries.

After some days of preparation, everyone feels as ready as they can be for their new ordeal. The first stop, it is decided, is Lord Arrak's lair.

Tratain works his divine magics, and the group rises into the air, appearing almost cloudlike and insubstantial. Another moment, and you are speeding off toward Arrak at high speed.

After a short time, you come within site of the cavern you now know fairly well.

Setting down and looking around, things appear a bit different. The refugees you brought are gone. After a moment, one of the halflings you recall from your last visit comes out of the cave and bows. "If you please, follow me."

She leads you into the cave, and to the same sitting room in which you last met Arrak. After being offered a light snack and some refreshing drinks (including a mug of ale for Monthor), you look up to see Arrak enter the room.

"Ahh, my friends! To what do I owe the pleasure? My . . . sources . . . tell me you should be well on your way to Fae Skiemir by now." At the mention of the ancient elven city, one of the halflings gasps quietly before clapping a hand over her mouth.

DM Matt addendum 
Wednesday June 20th, 2007 3:54:50 PM

OOC: almost forgot, I need fully updated character sheets from everyone, including any changes from this weeks catacombs shopping. Even if you've sent me yours recently, and haven't done any shopping, please just send it again.

I have to get them all soon, as Jerry and I have a few things to deal with yet for this module and need the CS to do so.

Joe OOC 
Wednesday June 20th, 2007 5:09:20 PM

That including the items we're in the process of buying right now? We just need to finish the transaction in the catacombs and pass the stuff out and we're all set.

Yes, as up to date as possible. After the current cats transactions is perfect. -M

Juliander 
Wednesday June 20th, 2007 8:00:34 PM

Juliander spends his time in contemplation of the task before them. Humming a soulful elven dirge all the while, he prepares himself for the trials ahead. When they come upon Arrak, "Indeed fine sir, we are on our way... so to speak." Juliander smiles benignly.

Horvis 
Wednesday June 20th, 2007 9:37:35 PM

The centaur enjoys the leisurely flight to Arrak's cavern. Normally he would fly himself but Horvis won't reject a free ride.

After being taken inside, Horvis waits with the others until Arrack enters. When the dragon tells them that they should already be going, Horvis looks.

"Arrak, sir. What can you tell us of Fae Skiemir before we depart?"

Draax 
Wednesday June 20th, 2007 10:19:40 PM

Draax takes a sit and eats some of the knacks while he listens to Arrak's answer to Horvis' question.

Tratain 
Thursday June 21st, 2007 12:18:05 AM

Tratain sits and eats some snacks while the group meets with Arrak. Tratain asks him if he has learned anything yet from the information the group has brought him. And after that He asks about Fae Skeimir. (Questions I asked were posted above, I as the same questions to Arrak. Did I learn anyhting in the City)

Monthor 
Thursday June 21st, 2007 6:03:55 AM

" 'Sup Arry! "



Izen 
Thursday June 21st, 2007 8:08:34 AM

Izen bowed deeply to the dragon. "My lord," he said solemnly. "So .... Your lordship ... approves of our joining the Consortium?"

Lord Arrak 
Thursday June 21st, 2007 4:55:14 PM

"First," Arrak says, "Let me address our prior business. I have not yet learned much more on the Sons of Dread, though I am busily, and enjoyably, poring over the documents you brought me.

"Though I must pass on many thanks from those refugees. All have been returned to their families, if they had any, or sent where they felt most comfortable otherwise, and to the man, each claims he owes you all his life."

Arrak pauses to take a glass of wine, then settles into a wide armchair. "Now . . . Fae Skiemir. I must say, with all due respect, I am surprised the Consortium would send you there so early in your careers. It is . . . perilous, to say the least. I certainly would think twice myself before venturing there alone."

Pausing, he looks at Izen. "Why, of course I approve! I think it is a wonderful achievement, and offered to an entirely deserving band of brothers. But you don't need my approval. I am but one dragon, and not technically of the consortium proper."

Returning to his story, Arrak continues, "The city was once a beautiful achievement of elven magic and architecture. Sadly, it was destroyed at the end of the second age, as a result of a divisive and violent war between a number of elven factions.

"After its destruction, the drow were driven underground, the elven nation as a whole was weakened horribly, and they have never recovered to achieve their past state of glory.

"Fae Skiemir was, in so many words, the epitome of magic in its day. Laden with riches and arcanum beyond your imagination. Magic controlled everything there: weather, day and night, the very length of the elves' lives. It was used to prevent sickness, feed the hungry, and protect them from attack. So, one can imagine the sort of effect on the Wold if such a place were, for all intents and purposes, destroyed?

"When the city fell, most of the elves there were destroyed. The riches and wonders of Fae Skiemir remained, along with the remnants of the greatest elven magics in the Wold. Over time, this attracted the greedy, the malicious, and the evil beings in the world.

"Through the centuries, Fae Skiemir became populated with all sorts of beings who ventured there to gain wealth, power, knowledge, and more. But they did not fully understand what it was they were doing. You see, the magic of Fae Skiemir became . . . warped . . . after the city's fall. Most, if not all, of those beings who sought riches for greed or selfish purposes found themselves stuck in the city, unable to leave.

"It seems some sort of curse had been born over the ages. Now, this is where my information - and, most of the information available these days - becomes a bit unreliable. No one quite understands how the magic is keeping these things in the city. No one knows exactly what is doing it either. What seems clear is that these powerful, greedy, evil beings are now tied to the city in some way.

"This dynamic has developed over time, and now, at any given time, one can find a number of what I would call 'powerbrokers' in Fae Skiemir. These would be the toughest, meanest, smartest of those creatures who inhabit the city. They all have their minions, and of course there are countless evil beings scattered throughout the ruins.

"But these 'powerbrokers,' as I refer to them, control significant portions of the city, and have comandeered vast troves of the wealth that once graced the halls and towers of Fae Skiemir. Luckily, they spend their time vying for power over each other, instead of working together and focusing on finding a way out of the city for good. That, in itself, has probably done much to save the outside world from the evils within the ruins."

Looking around, Arrak sighs. "That, I fear, is all I know about Fae Skiemir, and more than you are likely to find in most libraries. I hope the information provides somewhat useful, though I would caution you again to think long and hard before making this trip. Someone, or some few, will surely die before you are through." He frowns into his cup, the drains the last sip as he finishes his story.

Draax 
Thursday June 21st, 2007 6:52:12 PM

Draax sits quietly as he listens to Arrak, "Thank you. That is much more than we knew five minutes ago. I am sure it will come in handy."

Jova 
Thursday June 21st, 2007 8:48:03 PM

Jova is incognito. Barely there. A foul mood has enteted his brain, and he cant shake it.

OOC-Very sick in real life.

Horvis 
Thursday June 21st, 2007 9:16:00 PM

The centaur kneels towards Arrak, thanking the dragon for what information he is able to share.

"Thank you, sir. My companions and I will need every scrap of information that we can acquire before going to such a place."

Horvis cannot help but wonder if the warped magic of Fae Skiemir is a trap for people just like his companions. At least, if pressed, they might be able to play one faction off against another. Just like running through a pack of lions when fleeing from a pack of hyenas, hopefully some of the pursuers get distracted.

Juliander  d20+15=34
Thursday June 21st, 2007 11:52:56 PM

Listening to the stories of Lord Arrak, Juliander does his best to recall any additional stories he may have heard regarding that legendary city.

(OOC: Bardic Knowledge check DC 34)

Arien 
Friday June 22nd, 2007 2:02:17 AM

Arien bows to Arrak and thanks him for the information as well. The elven mage was in a pensive mood and had been since they were given their destination. It would almost be a homecoming of sorts.

Tratain 
Friday June 22nd, 2007 7:33:49 AM

Tratain thanks Lord Arrak for the information he has imparted. He says "Do you have anything you can tell us regarding the location to the entrence to where we are going? We know basically where it is, but nothing specific. Or anything about what guards it right now? I have been told that the guardians change periodically and was wondering if you knew what was guarding it now so we could come up with a way to get past it if it won't let us through."

Izen 
Friday June 22nd, 2007 2:32:51 PM

Izen listened attentively to Arrak's description of the city, then nodded and signaled his thanks with a hand-over-fist salute. There was something about the halfling that seemed different recently, almost ... vibrant.

Monthor 
Saturday June 23rd, 2007 10:35:21 AM

Monthor leans on his axe and waits. This talking stuff is left best to others.

Meeting with Arrak (continued) 
Monday June 25th, 2007 9:53:24 AM

Arrak smiles and listens to the various comments. To Tratain, he says, "I must confess, I have not actively studied Fae Skiemir in some time. I know it can be entered through the Valley of Humiliations, but beyond that, I fear I cannot help you.

"You must also understand, I have to be careful of what I say to you. Of course, it isn't that I would ever withhold aid from you, but I do know that the Consortium wishes you to deal with this issue alone with no outside aid. For your own good, I would not risk breaching that rule inadvertently."

In the meantime, Juliander wracks his brain to come up with any additional information about Fae Skiemir.

He recalls a bit of story he heard once regarding the magical curse upon the city. Something about seeking treasure for the wrong purposes, and that the seeker was compelled to remain in the city. It is hard to remember the source of the information, or the entire tale.

Juliander also recalls something about the monsters inhabiting the city. He read something once about their being able to "smell" or "sense" large amounts of gold or magic, and that they were drawn to it when they caught the scent.

He of course remembered bits and pieces of Arrak's tale from other sources, but these are the only additional pieces of information he can recall.

Tratain 
Monday June 25th, 2007 3:46:53 PM

Tratain says "Aye, We understand Lord Arrak. I just thought I'd ask anyways. Any information we can get will be usefull."

OOC: Bought Item Distribution:
Heres What we bought, I tried to split up the Buffing wands as evenly as possible. Let me know if you'd like to switch something or you can't cast something. No one responded to my e-mail so posting it here to make sure everyone see's this.

Portable Hole - 20,000 - Currently Tratain
Wand of Protection from Evil (3rd Level) - 2,250 (Arcane) Jova
Wand of Restoration - 26,000 (Divine) - Tratain
Wand of Stoneskin - 33,500 (Arcane) Arien
Wand of Death Ward - 21,000 (Divine) Horvis
Wand of Resist Energy (11th Level) - 16,500 (Divine) Tratain
Wand of Align Weapon - 4,500 (Divine) Tratain
Wand of Magic Missile (9th Level) - 6,750 (Arcane) Arien
Wand of Cure Serious Wounds - 11,250 (Divine) Tratain
Wand of Invisibility - 4,500 (Arcane) - Juliander
1 Stone Salve - 4,000 - Tratain
Fly Potion x10 - 7,500 - 2 Tratain, 2 Jova, 2 Juliander, 2 Draax, 1 Arien,
1 Horvis
Stone to Flesh Scroll x3 - 4,950 (Arcane) Arien
Scroll of Dimension Door x10 - 7,000 (Arcane) 2 Arien, 4 Jova, 4 Juliander
Scroll of Greater Dispel Magic (15th Level) x5 - 11,250 (2x Divine; 3x
Arcane) 2 - Tratain; 1 Arien, 2 Jova
Scroll of Neutralize Poison x5 - 1,875 (Divine) - 2 Tratain, 3 Horvis
Scroll of Mass Heal x3 - 11,465 (Divine) - Tratain
2x Small Statuettes Worth 1,500 Each - 3,000 (Material Component for Refuge
spell) - 1 Tratain; 1 Izen
7000gp in diamond dust. - To be Split (Currently Tratain Holding)
Wand of Obscuring Mist, 750gp - Tratain


Draax 
Monday June 25th, 2007 8:12:06 PM

Draax helps himself to an extra helping of refreshments before letting the other know that he is ready to depart.

Horvis 
Monday June 25th, 2007 10:19:22 PM

The centaur listens to what both Arrak and Juliander have to say about Fae Skiemir. The trip sounds interesting, either way. But also potentially deadly.

When Tratain distributes the items, Horvis looks at the items allocated to him.

"Sorry to say, but I can't use either the wand or the scrolls. I can't cast either Neutralize Poison, or Death Ward and I can't use items that do."

"As for the Fly potion, better give it to someone else. I can fly in many of the forms that I can take."

Izen 
Monday June 25th, 2007 11:11:56 PM

The halfling continued to listen (ooc: as Kup continued to get hammered in RL by work and family commitments! A CS and a finalize CC trip to come RSN).

Juliander 
Monday June 25th, 2007 11:40:04 PM

"From what I can remember about stories that I've heard regarding Fae Skiemir, is that the creatures there can smell large concentrations of gold or magic. So... it is safe to say that we'll stick out like a sore thumb. Also, we have to be careful about the 'whys' of what we're doing. I believe that a man searching for treasure in Fae Skiemir, for the sake of being rich, was cursed to remain there for all time." The bard sits with a less-than-pleased look on his face about their impending journey, though he is determined to see it through nonetheless.

Meeting with Arrak (continued) 
Tuesday June 26th, 2007 10:02:50 AM

After a bit more smalltalk, Arrak stands and sighs. "I'm sorry to say I must depart you now. You have a long and arduous road ahead, one that I do not envy.

"Once I have deciphered the correspondence you brought me from the Dread, I will certainly be in touch. Of course, you should pay a visit anytime you like, or use the charm I gave you to communicate.

"Don't use it on this trip, though. Again, the whole 'providing help' thing. I don't want an innocent conversation to be misconstrued.

"Tell me, before you leave, how do you plan to get to your destination?"

Tratain 
Tuesday June 26th, 2007 5:06:53 PM

Tratain says "Thank you for the information that you provided us Lord Arrak. I think we will just continue on to the village we stayed at last time we traveled to the valley. Spend the night there and enter the valley early the next morning."

ADM Joe 
Tuesday June 26th, 2007 5:12:38 PM

Posting Report for week ending Friday June 22nd

M T W R F
DM NA X X O
Tratain NA X X O
Jova NA O X O
Monthor NA X X O
Izen NA X X O
Arien NA O X O
Horvis NA X X O
Draax NA X X O
Juliander NA X X O

OOC: Tratain will then Carry that wand and those scrolls aswell, I wasn't aware until I went looking that the Shifter couldn't use any of those.

Juliander 
Tuesday June 26th, 2007 8:38:46 PM

Overhearing Horvis, "Tratain, if you like I'll be happy to use the scrolls and wand. I have a knack for making magic items obey me, even if they aren't spells that I can normally cast. It is usually a matter of the proper application of the will." Juliander smiles.

Draax 
Tuesday June 26th, 2007 9:15:12 PM

Draax listens to Tratain's suggested route to travel. "That sounds like a good plan."

Horvis 
Tuesday June 26th, 2007 9:24:54 PM

The centaur also agrees with Tratain's plan of travel.

"I have not been there before, so I shall follow your lead. Can you relate any of the landmarks in case I am separated somehow?"

Horvis waits in case his companions tell him something of the route to the Valley.


Jova Kon 
Tuesday June 26th, 2007 10:50:23 PM

The tall human sorcerer listens closely to the discussion as always. He agrees with what is said, and takes the items proffered him.

"During the trip we should formulate some sort of battle plan. One where we know where each other will be. All this magic will do no good if it cant reach those in need."

Izen 
Wednesday June 27th, 2007 7:21:06 AM

The halfling, too, appeared in agreement, although tense. "We need reinforcements," he muttered.

Monthor 
Wednesday June 27th, 2007 7:56:13 AM

" Agreed with the travel plan. And me vote for Tratain for war captain. We'll need someone to bark orders during a frey and since he already has the looks of a dog.... just kidding cleric.... "

" Tratain, are ye still gonna be casting magic vestments and magic weapon blessings on us in the morn as before? "



Leaving Arrak's Lair 
Wednesday June 27th, 2007 9:13:55 AM

"All very good plans," Arrak says with a nod. "I will leave you now to your adventures. Please stay here to formulate your plans if you wish." He stands, gives a low bow, then leaves the room. Two of the halflings are standing by the door, poised to fulfill any requests.

As the group converses for a few minutes, Arrak suddenly reappears. "Ahem...it seems there is a new development at hand. I just spoke to our mutual friend Onrad, who gave me this message for you." He hands a slip of paper to Tratain.

The paper says, "We are sending another to join on your quest. We will send this one to meet you along the way. Please give Arrak a password that can be communicated so that you will know our mutual friend when the time comes."

"It seems you will be getting more help," Arrak comments. "If you would like to give me some sort of code word to pass along to Onrad, I will be happy to do so. That way, you will know this newcomer for a friend."

----------------------------------------------
Tratain's research:

Tratain's research back in Plateau City yielded the following information, along with what is above.

There is a magical gateway on a cliff at the end of the Valley of Humiliation. It requires some sort of key to use, though the key changes every so often. One must employ the proper divination magic to determine the current key.


Monthor 
Wednesday June 27th, 2007 12:24:39 PM

" How about.... SNAGLEPUSS!!! "



Juliander 
Wednesday June 27th, 2007 8:28:56 PM

Juliander remains quiet regarding battle plans, since he is perfectly happy with Monthor's suggestion of Tratain as war captain. When Tratain shares his information regarding the gate, "I'm capable of casting legend lore, given the proper components and foci, which I do not have at the moment. However, I'm not sure that is the proper spell. Perhaps something of a divine nature might be more in order."

Horvis 
Wednesday June 27th, 2007 9:29:25 PM

The centaur cocks his head and scrapes at the ground with one front hoof. He listens to what Tratain reported from his research and Juliander's response.

"I can cast divination magic like this, too. If we have the possible keys, my spell would tell me the correct one to use for opening the door."



Jova Kon 
Wednesday June 27th, 2007 11:16:36 PM

Jova listens to the Dragon with reverence. Seems their would be no direct way in. It would be good to go through a portal then.

Draax 
Thursday June 28th, 2007 12:07:14 AM

Draax listens as the other discuss various magical ways of determining the key. He keeps quiet because he is barely able to follow the conversation.

The Password 
Thursday June 28th, 2007 9:23:57 PM

Arrak frowns and grimaces slightly at Monthor. "Yes . . . well . . . That being the only suggestion . . ." Arrak sighs. "Snagglepuss it is . . . ."

Looking somewhat put out, he says, "That bit you just recalled about the gateway. I do remember something about the keys. You can determine what the given key may be at a certain time, but I seem to remember having to be in close proximity to the gateway when using the magic. I am unsure as to how accurate this is, though.

"In any case," he says with a slight bow, "I bid you farewell again, and good luck on your journey."

He strides out of the room, mumbling something about "indignity . . . telling Onrad . . . password . . . ." and you are again left alone to determine your course of action.

-------------------------------------------
OOC: I'm going to refrain from posting to give you all time to decide your course and manner of travel. As soon as that's done, I'll pick up and we can be off.

Draax 
Friday June 29th, 2007 12:24:11 AM

Once Arrak leaves Draax turns to the others. "If possible, let's use the wind walking spell or some other means of flying for the first part of the trip. If we take horses, we will have to leave them behind at some point. Flying will also make it harder to following our trail. What do you guys think?"

Arien 
Friday June 29th, 2007 1:48:52 AM

Arien ponders a moment over the various spells they might be able to use for travel before he speaks, "I agree with Draax that the Wind Walk spell would work best in this situation."

Izen 
Friday June 29th, 2007 8:28:51 AM

"Yes, let's Wind Walk again."

Juliander 
Friday June 29th, 2007 9:10:52 AM

"I'm indifferent as to how we get there. Wind-walking is just as good as any mode of transportation... well, likely better." The bard smiles.

Monthor 
Friday June 29th, 2007 12:05:46 PM

" Works for me. As long as me don't have to ride on home four legged hell beast me be fine."

Tratain 
Friday June 29th, 2007 4:31:01 PM

Tratain says "We have many more hours left on the Windwalk spell I cast this morning, let continue on to the town, I believe it was called Edenmore and spend the night there. I think I recall being told not to be in the Valley and night under any circumstances."

Horvis 
Friday June 29th, 2007 10:30:10 PM

The centaur nods in acknowledgement with the proposed travel plan.

"I can help with the next spell, or fly by myself if that is needed. Of course, I don't know the way so someone will have to serve as the guide."

Arien 
Saturday June 30th, 2007 2:48:09 AM

"Well then, the faster we start the sooner we get there, shall we go?"

Walking on Wind 
Saturday June 30th, 2007 3:20:45 PM

After the meeting ends, you leave the cavern and head out into the bright, clear daylight. With no further ado, at Tratain's command each of you becomes somewhat insubstantial and almost see-through, as your bodies float into the air once again. Tratain points to the west, and a breeze begins moving you in that direction.

After a few seconds, the breeze turns into a strong wind, propelling you overland at an incredible rate. Flying low, you coast over the treetops, and the world looks like a blur of green and brown as you cross the monster preserve.

Streaking over a clearing, you see a group of drow below, their hair suddenly blowing in their faces from the wind, looking up in wonder at what must appear to be ghosts floating by overhead. They are soon out of sight, and the edge of the plateau comes into view.

Arcing over the edge, the wind suddenly takes you downward at high speed, and just before you plummet into the earth, it levels you out and keeps you speeding westward.

After a short time, you fly over what must be the Peaseblossom River, and slow almost to a stop while the group gets its bearings. THe Culverwood looks to be a bit north of you, so you turn south and follow the river, a bit more slowly now so as not to overshoot your intended destination.

Another fifteen minutes go by, and you see a small town come into view. Coming closer, some of you recognize it as Edenmoor. Tratain sets you down a mile or so outside, assuming it might be a bit less disconcerting for the townsfolk if you didn't gust into town in cloud form.

Setting down, your bodies take on their normal composition and color. You are off to the side of a well-worn road, and ahead of you lies Edenmoor. A few people are on the road, either walking or riding horse-drawn carts into our away from town. A family is passing nearby, the father leading a horse laden with goods, a mother trying to contain two small children who are pointing at you and shouting with excitement. After a moment, the mother gets the children under control, and thefamily moves on toward the town.

Tratain 
Sunday July 1st, 2007 9:49:16 PM

Tratain says "Lets head into town and find an Inn to stay at, hopefully the person that is meeting us can find us. We will head down into the valley in the morning. We were told that we would need Divination spells when we get there to find out what opens the portal. Horvis perhapse a find the path spells would do it. Anyone have any other Ideas what spells we could use to determine what we need?"

Draax 
Monday July 2nd, 2007 2:36:23 AM

Draax nods his head, "Sound good. Hopefully he or she will contact us soon. I doubt if he/she will have a hard time finding us. I am sure that they told the person to find the group with the ugliest dwarf around."

Monthor 
Monday July 2nd, 2007 7:16:45 AM

" Did someone say... 'INN'?!?!?!? "



Juliander 
Monday July 2nd, 2007 10:46:12 AM

Juliander smiles at Monthor, "Would you prefer an OUT?" The bard can appreciate Monthor's enthusiasm for the taproom, since he spend most of his developmental years performing in them.

Into Edenmoor 
Monday July 2nd, 2007 4:46:23 PM

Once you regain balance and get your feet properly under you, everyone moves to the road and heads into town.

It's a short walk, and the day is still warm and bright. There is a short wait at the town wall, as the numerous travelers all attempt to funnel into Edenmoor at once, but with a few guards trying to keep order and move people along, you are inside in only a few minutes.

There is talk of finding a good inn. As you walk down the street, looking for a suitable location, street vendors and merchants crowd around. Recognizing wealth when they see it, they push you to buy anything and everything they can offer. One woman is hawking meat pies to your left, while a man following on your right swears he has a magic rod that always points the way to treasure.

You are able to inquire as to suitable inns, and you receive multiple suggestions to pay a visit to the Golden Swan. Heading in the direction told to you, the Swan's sign comes into view about a hundred paces ahead.

As you walk toward the inn, you notice one of the townsfolk that stands out quite a bit from the rest. A large liontaur seems to have taken an interest in your group, and is following you down the street. He does not look away when you glance back at him, and in fact, it seems he is hurrying to catch up to you.

--------------------------------------------
OOC: Stephen, you're free to start posting as of now.

Liontaur 
Monday July 2nd, 2007 8:33:48 PM

A stout and muscular liontaur gracefully bounds a last few strides to stand before the group about 15 feet away. His thick coat has long black stripes across his shoulders, barrel, and haunches and are startling against his white fur. Large mutton chops and stiff white hair frame his blunt bronzed face and almond shaped black eyes. On his human torso, he wears a brightly colored felt tunic of blue shot through with yellow, black, white, and red geometric designs around the cuffs, collar, and hem.

He is obviously a warrior: sword scabbard and javelin case across his broad back, more sheaths about his waist, and there is a jingling of armor beneath the blue tunic.

"You are warriors." The easy baritone is a statement, not a question. "As you are the only ones through here in a week that fit that description, I think you must be the Grey Knights that Onrad told me about."

He stands still and confident, the white striped tail slowly lashing back and forth. It looks like your turn to talk.

Draax 
Monday July 2nd, 2007 9:04:15 PM

Draax looks the lion creature up and down. "You recognized us from the description of the dwarf, right? Anyway, if you know Onrad, he should have gave you a word to say that identifies you as the one he sent."

Draax listens to the comments of the others and waits for the liontaur to say the password.

Monthor 
Monday July 2nd, 2007 10:11:55 PM

"Why yes Draax, we handsome, intelligent, well dressed and wise looking dwarves are indeed rare in these parts. "

[BURPPPPPP!!!! ]

" Oh, and don't forget, 'well manored' . "

" 'Sup Lion-O. "



Izen 
Monday July 2nd, 2007 11:56:58 PM

The halfling arched an eyebrow at Monthor's "liono," but said nothing. He studied the liontaur with interest.

ooc: DM, I know, I'm still delinquent a CS, and now I'm falling behind on posts, too. RL is serious biting right now. Hopefully some free time over the 4th.

DM OOC 
Tuesday July 3rd, 2007 1:42:20 PM

By the way, please feel free to post extra in the interest of conversation with the mysterious liontaur.

Lumi-Juova 
Tuesday July 3rd, 2007 5:23:14 PM

The bronzed face gives a tight-lipped smile at the elf, dwarf, and halfling and the other more mute members with them. "And since you know there IS a word, you are perhaps the people I seek."

"I am Lumi-Juova, in the common tongue called Snow-Stripe. I am no snagglepuss, not long in the tooth nor a mewling babe. I bring my skill as a wilder hunter to the Harmaa Ritari in support of our mutual goals." The announcement is made with a confident posture that announces his skill as much as his words.

His black striped white tail lashes his sides. "Perhaps further conversation as to what those goals are and about our mutual acquaintances should be done more privately?"

He looks to Draax with a flick of an ear.

Draax 
Tuesday July 3rd, 2007 5:50:21 PM

"Great..uh...Lumi-Juova" Draax tries to pronounce the name correctly. "We were just on our way to an inn." He briefly looks for approving nods from the others before extending an invitation to the lion man. "Please join us." Draax points to the Golden Swan sign. Mumbling under his breath he says. "I hope the inn has accommodations for centaurs and liontaurs."

Monthor 
Tuesday July 3rd, 2007 8:26:45 PM

" New guy pays for the beer!!!! "

And with that, Monthor trots along to the Inn like a child going to a toy store.

" Hey Lion-O... you arm wrestle????? For money???? "



Juliander 
Tuesday July 3rd, 2007 8:36:43 PM

As they continue to proceed toward the Golden Swan, Juliander, who was initially entranced by the appearance of the liontaur smiles eagerly and draws even with the creature, "Well met good sir. My name is Juliander Phaelix and, not unlike yourself, only recently have I found myself in the company of the Knights."

Human, Juliander is nearly six feet tall and lanky in build. He has meticulously cared for short black hair, and jade green eyes that suggest elven heritage, though perhaps twice or even three times removed. He currently wears a plain traveling outfit of tan breeches, dark brown boots, and a moss green tunic. The only notable clothing apparent is a fine jade green cloak and gloves (matches his eyes), with silver trim that seem clean despite his otherwise road-worn appearance. A rapier hangs off his left hip, worn with apparent comfort, and a crossbow is lashed to the back of his pack and quiver.


Horvis 
Tuesday July 3rd, 2007 9:33:58 PM

The centaur looks at the liontaur with concern and trepidation. While relations between their peoples were generally neutral, Horvis still feels that primal instinctive concern when meeting an obligate carnivore. Still, he knew the password so this should be the companion mentioned by the dragon.

"I am Horvis, originally of Centaur Isle. I wandered for some time before I joined with these people."

"We try to keep Monthor on an even keel. Please do not encourage him."

The centaur is tall and heavily built, even for one of the equine persuasion. Certainly more of a draft horse than a show pony. Still, Horvis' tanned skin flows into a dark chestnut coat that darkens to black in his tail and hooves. Horvis is clad in what seems to be a modified version of leather horse barding, although the visible portions seem to be more finely made than most.

"You are welcome, Lumi-Juova."

Jova Kon 
Tuesday July 3rd, 2007 9:54:38 PM

Standing at the rear of the group, his normal position, Jova notices the strange liontaur right off. Indeed this was surely the one that was fortold of. Z, Jov'a hawk familiar is flying above, Jova mentally sigmnals the newcomer.

Jova is tall, about 6 and a half feet to be exact. His towering frame is broken up by differing colors of browms. Longcoat, hat, vest shirt, pants, moccasins, all different browns. His face is bronzed by the sun, but intelligent and clever looking.

Jova tips his hat at the liontaur and says, "Jova Kon."



Lumi-Juova 
Wednesday July 4th, 2007 10:44:42 AM

Keeping to the center of the street, Lumi walks with suppressed power towards the Golden Swan. He nods and smiles his closed smile to each of the Grey Knights that introduce themselves.

To Monthor; "I never drink beer, small one, and I will also decline a contest of arms." He pauses a moment, then smiles a little wider. "I don't think Lion-o is the correct word. Properly, I do not think there are any lions in the Ice Vien."

To Juliander; "Then we will learn of these Ritari together."

To Horvis; "Ah, Monthor, I hadn't known the small ones name. And in Plateau City I studied a large map that had the Tauric Isles on it. Is this Centaur Isle one of those?"

Lumi give a return nod and small smile to Jova, but seems as hesitant as the tall human in striking up further conversation.

Once at the Inn, Lumi is content to follow the Knights to a private area to discuss further information. He orders a huge flaggon of fruit juice, and waits with the patience of the hunter he is.

Draax 
Wednesday July 4th, 2007 9:11:19 PM

Once inside the inn, Draax inquires about available rooms for the group and some food to eat.

Juliander 
Thursday July 5th, 2007 10:09:57 AM

With a look of interested confusion on his face, "Ritari? I'm not familiar with this term Lumi-Juova. What does it mean?"

Juliander seconds Draax's request for food and lodging, ordering a pint of ale as well.

The Golden Swan 
Thursday July 5th, 2007 10:46:47 AM

The inn is reached quickly, especially with Monthor capering ahead and vigorously pointing to the door.

As the party enters, you see a half-full common room, mostly men sitting over their mugs and keeping to themselves. THe innkeeper, busy polishing a pewter mug behind the bar, smiles excitedly - and greedily? - as he sees nine newcomers enter the tavern-room. His smile quickly fades when he notices two of them are quite enormous.

Walking up to you, he says, "Welcome . . . um, yes, welcome good sirs! I . . . we . . . could I get you some drinks? Something to eat?" Eying the two taurs, he says quietly, "Begging your eternal pardon, masters, but would you be planning to spend the night? I do not . . . er, that is, we may have to make some . . . special accomodations for a few of you."

Yammering like a fool, he leads you to a private room with a long table and a few shelves of old, dusty books. Leaving you there, he runs for the kitchens, and a few minutes later, servants return with pitchers of beer, wine and fruit juice, and plates of fruits, bread and cheese, and various spiced meats.

The servants set the meal and leave, and you notice the door can be locked on the inside, so as not to be bothered by the innkeeper or his employees.

Lumi-Jouva 
Thursday July 5th, 2007 4:29:02 PM

"A word from my native tongue, Juliander", explains Lumi. "Ritari means knight, and Harmaa is my word for 'Grey'. If this group is going to truely display the power and compassion of true knights, whatever thier color, I will be well-pleased to be part of this company."

The large tiger-striped wemic squeezes his 9 foot length into the room with his confident smile intact, if only barely. "Meat!", Lumi calls deeply to the innkeeper. "And a fruit juice in the largest container you have! As for accomodations", he smiles his closed-lip smile, I will do nicely in your courtyard or the nearby village green." He scratches a hind foot on the floor, "I don't think I would like these hard floors."

Following his newly introduced companions into the room, Lumi will find a corner to curl up in with a haunch and his bowl. His elongated canines flash as he rips into the meat. He pours a libation on the floor before drinking noisily.

His ears twitch to catch the voice of Draax, waiting for when he will begin the meeting.

Jova Kon 
Thursday July 5th, 2007 7:35:41 PM

Jova follows the others into the inn, entering last of course. He sends a mental image to the hawk to sand guard, and warn if anything odd approaches. He moves in close to the new member, trying to get used to his smell. Bad or good, it is his way.

Alongside the lionatuar he watches the beast carefully. Only having ever met one other of this race it was invigorating. And the oddly colored animal, stripes of all things. If Lumi catches him observing, he will just smile and continue.

Arien 
Thursday July 5th, 2007 8:10:12 PM

Arien browses the books while the group is waiting for food and picking one out at random, begins to leaf through it. When the food arrives Arien pours himself a glass of wine and asks if anyone else would like some. Then the elven mage dishes himself some fruit and takes a seat, absently eating an appple and browsing the book while waiting for the meeting to start.

Draax 
Thursday July 5th, 2007 8:16:49 PM

Draax smiles at the innkeeper. "Yes sir, we will be staying two days and can you make those special accommodations for my friends." He knows the group will probably leave this town in the morning, but decides not to convey that information to the innkeeper.

Once they are in the private room he waits until all the food and drinks are served and then ask the innkeeper to not disturb them until they exit the room.

Turning his attention to Lumi-Jouva, Draax says, "I am sorry that I did not introduce myself before now. I do not know how much was passed onto you by Onrad, so I suggest that those of us that have not already introduced ourselves do so now. Then you can fill us in on how much Onrad has conveyed to you and we can fill you in with the rest."

"I am Draax, as you can see I am a half-elf. Our current group name is the Grey Knight, but a few of us (points to Monthor, Arien, and Tratian) were known as the Windhorn Hamleteers before we were put together with Javo, Horvis, Juliander, and Izen."

Draax stands about 5'9", wearing chainmail, a bow and quiver full of arrows, and swords; all in excellent condition.


Lumi-Juova 
Thursday July 5th, 2007 9:24:46 PM

While eating, Lumi keeps an eye on Jova and Arien, sniffing and feeling the air about all the Grey Knights.

Noisily chewing the meat, Lumi swallows the current chunk he was working on. "No apologies necessary, Draxx." The wemic savors the name as he once was tasting the meat. "When the hunt is on, the less noise the better. And perhaps there are those who hunt you?" He shakes his head, his stiff white hair flexing at the motion.

"I have little to tell you. Until recently, I thought I was the last of my kind, hunting the frozen tundra of the Ice Vien, keeping the sparse villages safe from aberrrations and other magical beasts. A dream quest brought me to Omrad and the Golden Dragons. They told me I had the potential to be more than a local guardian, to become a guardian for all the good creatures of the Wold." The black eyes are wide with remembered wonder. "I spent a month in that fabulous Plateau City, learning more about the Wold outside of the Ice Vien. And then, Omrad called me to him again. He told me that I had potential, but could not be a part of the Dragon Consortium yet. That there were others that were also learning about what it was to be a Dragon. And that he would send me to meet with a group called the Grey Knights."

Like a cat stalking to a mouse, Lumi becomes more stiff, as if obsessed in the thought of a hunt. "There I will to learn how to work in a group, and the Harmaa Ritari in turn, would benefit from my skills as a hunterrr and warriorrr." At the end, Lumi is panting in a low growl, his teeth show and his black eyes glint a disturbing red. Yet with a shake of his head, the feralness seems to come under control, and the confident Lumi shines once more from his face.

"So, I am here to learn and to protect. Where we go, it matters not to me."

Monthor 
Thursday July 5th, 2007 9:51:17 PM

As they enter the Inn Monthor yells out...
" BEER!!! AND LOTS OF IT!!! "

After he gets handed is first of many drinks..
Monthor whispers to the servants...

{ The lion guy is paying... }

After they sit and Draax introduces him to Lumi...

" 'Sup newfriendwiththeweirdpreferencesindrinks. Welcome again to the Knights."

Horvis 
Thursday July 5th, 2007 10:16:05 PM

The centaur selects a variety of foods - fruits, vegetables and breads, mainly - before moving to stand in the corner. Despite everything, he will probably need to spend his night outside with the new liontaur. Horvis looks over as Lumi-Juova tears into another piece of meat. The shifter can't really say anything, since he has eaten his share of flesh when in the form of a predator, but he has always found that attitude follows form. When in his native form, he still experiences some of the instinctive reactions of his centaur forefathers.

Otherwise, Horvis patiently waits for the meeting to begin.

Tratain 
Thursday July 5th, 2007 11:23:53 PM

Tratain sits with the others eating he says "Lumi, can you tell us what kind of skills you posses so that we would know how best to work you into our battle plans. The rest of us have traveled together long enough so that we know what the others are most likely to do. I would like to know where to fit you into our battle plans."

OOC:please delete the first post I made. I didn't read carefully enough a few posts back :) [Deleted - Marcin]

Discussion over Dinner 
Friday July 6th, 2007 9:50:00 AM

The innkeeper bows to Draax and says, "Yes good sirs, two night indeed. As for those accommodations . . . . There are two choices: my men here could refurbish this and another room on the ground floor for temporary sleeping quarters, or I could have the courtyard blocked off if you much prefer. 'Course, all the rooms have windows looking into the courtyard . . . patrons might get a bit nervous . . . . But whatever you request, masters!" he finishes while nervously glancing at the two taurs.

The room is cleared of servants, and the door locked. Arien peruses the shelf of books and picks one, blowing the dust off the wooden cover. The Adventures of Marros Moonshadow. Grabbing a snack, he sits down and skims the pages, which are filled with the ridiculous and fantastical pseudo-adventures of an elven thief from Dirt City who spent his days tricking women out of the jewelry, and his nights gambling the spoils away.

Monthor busies himself filling his belly with ale, apparently leaving little room for actual food. Jova and Horvis eat quietly and observe the newcomer, the former quite open about his curiousity, the latter a bit pensive as he watches Lumi-Juova rip through a haunch of beef.

The liontaur explains how he arrived in Edenmoor to join with the Knights, although it becomes clearer and clearer he doesn't exactly know what he is getting himself in to as far as the current mission is concerned.

After introductions are done, Tratain begins discussing battle tactics in earnest.

Draax 
Friday July 6th, 2007 2:45:54 PM

Draax answers the innkeeper, "The two ground floor rooms will be fine. We do not want to cause any discomfort to you or your customers."

Draax bites on some fruit as he listens to the others and continues to look over their new comrade. Onrad's blessing is enough to welcome the lion-man into the team without any serious challenge, but Draax wonders if Lumi knows what he is getting himself into by associating himself with the Knights. Draax decides to clue the liontaur in on some of the things to expect with the Knights.

"Onrad's recommendation is good enough to welcome you to travel with us and even join us as a member if that is your wish. But both of those choices will put you in a lot of danger. First, let's get the group's hierarchy out of the way; the group does not have a leader and everyone's opinions are welcome. If someone has an idea and no one has a better idea then we go with it. In battle situations or other situations that we need to move as a group, Tratain is the leader and we take our clues from him. Do not hesitate to offer any talent that you have that might help in a situation.

Second, many things that we come across can only be damaged by magical or special types of weapons. I hope you have some weapons or spells of that nature that will help keep you and us alive.

And the last thing is to never get caught up in the dwarf's battle frenzy. He would start a fight with a dragon if it looked at him the wrong way or he thought he could get a drink out of it."

Draax watches the lion-man for any non-verbal feedback to what was said and waits to hear what he has to say.


Lumi-Juova 
Friday July 6th, 2007 4:56:46 PM

The liontaur listens intently to Draax and Tratain, his ear flicks occasionally but his black eyes never waver. He gracefully bows to the cleric from the waist. "I understand. We are as a pride without an alpha male, a family together. Yet the Cleric of Tomi is the war-leader, and I will follow his instructions on the hunt. I will not promise to follow always", he cautions, "for I sometimes have the Punainen-Silma come over me, and all I want is the blood of my enemies on my sword."

He reaches around his shoulder and slowly pulls a hand-and-half sword from its sheath, placing it upon the table. As he brings it out, the bastard sword glows as if a Light spell is upon it. "Perhaps this is magical enough? It is a sharp blade and keen, and in the morning, I can demonstrate my fighting prowess."

"But where are you bound and travel? If you seek a trail, I am versed in reading the signs, and I can travel very quietly while seeking the Ritari's prey."



Monthor 
Friday July 6th, 2007 7:37:18 PM

[Draax]

And the last thing is to never get caught up in the dwarf's battle frenzy. He would start a fight with a dragon if it looked at him the wrong way or he thought he could get a drink out of it."

[Monthor]

{ BUUUURP!!! }

" True.... very true indeed.... How big of a dragon????... "

:: Shrugs his shoulders. ::

" Not that it would matter...
Me've died for me boys before Lion-O [ooc> A Thundercats reference for those that didn't get it. ] and me would gladly do it again. They be more then me friends. They be family. And now, you be me family as well. Ye watch me boys' back with yer big arsed sword and me will watch yours with me big arsed axe. Agreed?

So ye know, Me be kind to little furry animals, young ones of all good species, and 1/2 wits... that's you Draax... but me HATES { emphasized by crushing his ale mug in his hand } BULLIES!! Ye not a bully are ye Lion-O?



Draax 
Friday July 6th, 2007 10:39:24 PM

Draax smiles at the soon to be drunken dwarf. "How many times do I have to tell you, I am a half-elf."

Draax looks at the big sword that Lumi placed on the table and nods his head. "Yea that will do fine."

"We are going to a place that if we survive, we will have proven our commitment to the Consortium or at least I hope it will. I hesitate to say the name is the place while we are in town. I doubt if it would do any harm, but you never know.

We will have the opportunity to rid the wold of a little evil and the chance to pocket some coins. We already know the path for the first part of our journey, but the second half will rely on more of a magical nature or at least that is what I get from the discussions. I do know that it is not a place that we cannot simply walk, ride, or fly to.

I am sure you path finding skills will come in handy, especially during the second part of our journey and at our destination."



Jova Kon 
Saturday July 7th, 2007 3:12:41 AM

Jova listens, smiles often. Draax had never talked this much, it was nice to hear. Monthor, was vintage Monthor. The others reserved as always. He knew it was not untrust, it was more regular personalities.

So Lumi was a fighter type like monthor. Hopefully he proved to be in between Monthor and Horvis as far as get to the fight attitude. This was definately going to be interesting.

Arien 
Saturday July 7th, 2007 4:09:59 AM

Arien closes the book and slides it forward until it rests roughly a foot in front of him on the table. The mage absently rests his head on one hand and regards the book a moment before looking at Lumi-Juova. "I apologize for not introducing myself earlier, I am somewhat distracted by our destination. It will be...interesting to see what has become of my people's ancient city."

Arien places a hand on his chest and continues, "I am Arien Silverbow and as you might have guessed by my garb I am a wizard. I specialize in particular with the shaping and manipulation of energy. As for a demonstration of your martial prowess, unless you feel that you need to do so I do not think that that would be necessary. You would not be here if Onrad did not think you worthy and that endorsement is all that you need as far as I am concerned."

Juliander 
Saturday July 7th, 2007 6:27:39 PM

Juliander remains quiet and withdrawn throughout the evening. Considering their current destination, it may be possible that the bard is in over his head, though he wouldn't miss experiencing this journey for anything. Assuming they make it, the story would be worth the telling and retelling.

OOC: I'm out for the next two weeks, though I've arranged for Adam/Arien to post on my behalf. He has an updated copy of Juliander's character sheet.

Izen 
Sunday July 8th, 2007 10:32:39 PM

The halfling, unusually quiet even for him, listened on.

ooc: a thousand apologies for my absence! Crazy week. Back again, now. DM Matt, hope to put together an updated CS tomorrow.

Tratain 
Sunday July 8th, 2007 11:30:24 PM

Tratain sits back and listens to the conversation. He says "Well, once everyone has had thier fill we should get some rest. We leave early tomorrow. When we are outside of Town Lumi-Jouva we will tell you where we are bound for, its not a place to speak of outloud where we can be easily overheard."

Lumi-Juova 
Monday July 9th, 2007 1:12:54 PM

In the Tavern at Night
To Monthor, Lumi tries to emulate the nonchalance of Draax. "To watch your back is a reason I was sent, Monthor", agrees the white liontaur, "and after a few times of saving each other's lives, we might indeed become family." Lumi ignores the dwarf's other remark.

He flicks an occasional ear at the allusions, but no definite information on where the Grey Knights are bound for, but then shrugs. "Tomorrow is soon enough for tomorrow's problems", he says philisophically. Though his ears do perk at Arien's reference to 'his people's' ancient city.

Lumi's black eyes look warily back at Arien and give him a slow nod in recognition of his introduction. "If we are war-comrades, it would be good for the cleric of Tomi to know my fighting style and use that in deciding future plans. I think a demonstration will be necessary."

Lumi resheaths his sword, and returns to filling his stomachs. The accomodations of the innkeeper are adequate, though Lumi does take time at night to pad around the building to the midden heap and relieve himself before sleeping. These townsmen seem to worry overmuch about the location of waste products...

Setting Out 
Monday July 9th, 2007 2:26:23 PM

After dinner and discussions, everyone retires to their own sleeping quarters. The night passes uneventfully, and early the next morning, you are served a large breakfast before leaving the inn.

Once paid up, you leave the inn and head for the gate. By the time you reach the edge of town, the road is already filling with peddlers and farmers going in and out of Edenmoor about their daily business.

The guards give a nod as you pass through the gate, and once you are outside, you are presented with a choice - where do you go?

Horvis 
Monday July 9th, 2007 9:34:48 PM

The centaur is still not clear about the intended path. Horvis turns to his companions and asks, "Which path do we take?"

Once that is decided, he will inquire whether his companions wish him to fly overhead to scout their path. If so, Horvis will take the form of a giant eagle and take wing.

Jova Kon 
Monday July 9th, 2007 9:50:37 PM

Upon waking and getting ready tyo go, Jova casts a spell. I takes afew moments fot the phantom like horse to appear. Jova notes the beast is changing forms again. This variety is larger, like a work horse. His last generation of summons were fleet of foot. This one however di not look so. Also there were beginnings of what looked like fangs, and of all things, a beard. Odd. The full transformation took several weeks, but the finished product alwasy alowed for more capabilities.

Lumi-Juova  d20+6=22 d20+11=22 d20+18=29 d20+13=31 d20+8=11 d20+17=28 d20+14=24 d20+13=23 d20+13=21 2d8(8+3)+5=16 2d8(5+1)+5=11 2d8(3+1)+5=9 d8+4=10 d8+4=12 d6=2 d6=6 d4+3=6 d4+3=5 d20+13=16 2d8(7+4)+5=16
Monday July 9th, 2007 10:34:38 PM

Walking out of town with his new companions, Lumi smiles in anticipation as the farmers arrive through the gate. Finding a herder, the liontaur courteously purchases a medium sized animal (pig, goat, sheep, etc) then takes it outside the walls. Being as gentle as he can, Lumi draws his puukko-knife and slits the beast's throat. "Perhaps there is an orphanage in town that would welcome meat for thier stew pot?", he asks.

Moving quickly (Profession:22), Lumi hangs the carcass upsidedown to remove any blood and ties the hind feet to the branch of a nearby tree (Use Rope:22). Finally, the liontaur turns his back and paces off away from the target of this morning's demonstration.

Lumi pauses an even hundred feet away from the carcass hanging in the tree, his bastard sword held easily in his right hand and a dull-gray axe in his left, and then...

(one round of action follows)
The black striped liontaur bursts from cover, moving so fast he looks like a white streak across the grass. Arriving at the carcass, his weapons rise up and a feral shout breaks from Lumi's throat, "Haaka Paale!".

The sword viciously cuts up, then across, and back down once more. The handaxe chops left, then backhanded, miniature lightning crackling across the metal head. Two white paws flex as claws reach and tear.

Attack AC Damage
Sword1: 29 16
Sword2: 31 CRIT 11
Crit: 16 16
Sword3: 11 9
Axe1: 28 10+2 shock
Axe2: 24 12+6 shock
Claw1: 23 6
Claw2: 21 5
(94 points of damage)

In a bare six seconds it is all over, with irreparable damage smashing into the target, the carcass abruptly ceases to be anything but bits of meat and bone scattered over the grass and liontaur.

Lumi looks back at his new companions and licks up a stray hunk of meat from his face. "And that is what I am able to do for the Harmaa Ritari."

The liontaur cleans up and donates the meat chunks. Then, he lifts an arm, and a snowy owl silently glides out of the nearby trees. Settling on his shoulder, Lumi gives the owl a gobbet of flesh before once more turning to the Grey Knights.

"Now, where is the road to travel?"


Izen 
Monday July 9th, 2007 11:21:51 PM

Izen watched the liontaur's display with crossed arms and round eyes.

"No sheep is safe," he commented on the display, then smiled and shrugged.

Draax 
Tuesday July 10th, 2007 1:32:36 AM

Draax pays the innkeeper for two nights and tells the man to hold the room for them until the next day, but if they have not returned by then he should not hold the rooms any longer. Draxx knows that unless something goes terribly wrong, the group will not be returning to the town anytime soon, but a little misdirection, even one as simple as this might turned a few eye away from them.

Inwardly, Draax applauds the lion-man's quickness in being able to filter out the unimportant comments of the dwarf. It took Draax weeks to build up that type of mental control.

Draax takes a sit as his watches Lumi prepare for his demonstration. He smiles at the display when Lumi is finished, "Nicely done."

"I suggest we head toward the valley and try to get pass our first big obstacle. Hopefully it is not giant mounds again. A little scouting from above like Horvis suggested would probably let us know the quickest path to take."

Looking at Jova's phantom horse, Draax says, "I guess we can travel the rest of the way on foot."



Monthor 
Tuesday July 10th, 2007 8:55:54 AM

" Good against the dead is one thing... good against the living..... "

Monthor follows the others.

ooc> Is Tratain casting magic weapon/armor spells on party members in the morning?

A Stunning Display 
Tuesday July 10th, 2007 4:43:51 PM

Just outside the gates, Lumi decides to put on a show of prowess. Seeing the odd events unfolding, a few peasants stop to watch.

Gasps and shouts abound as the liontaur lunges forward and, in the blink of an eye, completely obliterates the goat carcass. Children scream, men stand with mouths agape, and women make a variety of warding gestures over their chests and faces before pulling their kin inside the walls.

Once the event is finished and the crowd dispersed, the group heads north on the road toward the valley of humiliation, with Horvis gliding through the air ahead of them to scout.

Traveling through the day, passers-by become fewer and fewer, and the road more and more nonexistent. In fact, you haven't passed another soul in at least 2 hours now, and the road is a distant memory to the ground under your feet.

Horvis Highlight to display spoiler: {Flying ahead to scout, you haven't seen much of interest for hours. You haven't encountered another person in at least as long. You see signs of animals here and there, but even that seems less than likely for the lightly-treed grasslands around you.

Then, up ahead, you spot a lone shape walking in the direction of the group and Edenmoor. Flying closer, it resolves into a humanoid, very short, and carrying a large pack. It looks to be a male, and he isn't moving overly quickly, or furtively, simply walking through the grass towards town. At the current pace, the group should pass within a few hundred yards of him in the next half hour.
}

Horvis 
Tuesday July 10th, 2007 9:58:32 PM

The giant eagle spirals slowly downward until he is just over his companions. Since Horvis believes that he might have been seen, he stoops as if diving upon a small, helpless sheep or goat but once he is close to the ground he pulls up and gently lands on the path. Once his companions get close, he speaks to them in his lisping eagle voice.

"Oneth thraveller. Shorth like dwarfth. Meeth in halfth thour. Noth thiding or thneaking."

After his companions discuss this, Horvis will suggest that he return to the air and circle ahead so that he is behind the other traveller. The giant eagle leaps back into the air and begins to fly, keeping low enough to the ground that he is unlikely to be seen by the other traveller until he is behind the short one.

Lumi-Juova  d20+14=26
Tuesday July 10th, 2007 10:25:47 PM

In the morning walk, Lumi remains quiet and introspective. he had intended to demonstrate to his companions that he was a valuable asset, but the way the townsfolk looked at him... The liontaur hunches his shoulders and keeps lost in his own thoughts.

Eventually, the beautiful day outdoors brings him to think of things beyond his own thoughts. Lumi scans the skies and watches the clouds, and reports to Tratain on the weather for the next couple of days (Survival: 26 predict weather DC 15 + 1 day per 5 over)

On the news from Horvis, the white liontaur looks to Tratain on what should be done.

Draax 
Tuesday July 10th, 2007 10:59:08 PM

Draax listen to the eagle speak and he hopes that he translated the words correctly. He begins to discuss the situation with the others. "He must be very skilled and confident to travel this far out by him or herself. Hopefully he has nothing to do with us, but on the safe side we should not be so close to each other that a single hostile spell could get all of us. Whatever we are going to do, let's do it before the stranger comes into our line of sight."

Izen 
Wednesday July 11th, 2007 12:17:25 AM

"If he causes trouble, just sic the wemic on him," Izen commented, scratching at his seemingly perpetual stubble. But the halfling seemed prepared to follow whatever plan the group suggested.

Tratain 
Wednesday July 11th, 2007 12:46:00 AM

Tratain says "Lets keep going towords the Valley. We need to camp outside it if we get there too late. Be cautious of who approaches but not overly so, not many travel this way. Those that do usually have some measure of Power, but we don't know his intentions so lets be Civil unless this person proves to be a danger."

ADM Joe 
Wednesday July 11th, 2007 12:54:48 AM

Posting Report for week ending Friday July 6th

M T W R F
DM X - - X X
Tratain O - - X X
Jova X - - X X
Monthor X - - X X
Izen X - - O X
Arien O - - X X
Horvis X - - X O
Draax X - - X X
Juliander X - - O X
Lumi X - - X X

Welcome to the Game Lumi :)

Jova 
Wednesday July 11th, 2007 2:32:14 AM

Jova moves steadily behind the group. Lumi had skills in fighting, no doubt about that. Time would tell how the lone hunter worked in concert with others.

Several times an hour, Jova rides back a mile or so to make sure noone is following. The superior speed of his summoned steed allows for much ground able to cover, in short times. When Horvis reports, Jova hangs back even more, hoping to fail any rear flank attack.

Monthor 
Wednesday July 11th, 2007 7:40:57 AM

[Tratain]
...but we don't know his intentions so lets be Civil unless this person proves to be a danger."

[Monthor]

" Is that last remark directed at moi???? "

:: Monthor follows along. ::



A Short & Stubby Stranger 
Wednesday July 11th, 2007 3:59:35 PM

Moving along somewhat cautiously, the group continues for another 20 minutes or so, when a small form comes into view ahead. Still a few hundred yards away, it looks to be a dwarf, or possibly a gnome, by the height. It is carrying a heavy backpack, and ambling through the grass.

In a few minutes, the person (which you can now see is a male) looks up and sees you for the first time, giving a small start. Quickly composing himself, he strides forward. When he reaches you, he motions with his free arm and says, "Make way, Make way! No fair hogging the whole road. Make way!"

Draax 
Wednesday July 11th, 2007 4:51:13 PM

Although the man seems surprised to see the Knights, Draax has been around too many good actors to let his guard down. The kid in him almost makes him get into the arrogant man's way, but starting a fight over something as petty as not taking a step to the side is not something he would be proud of.

Draax takes a small step to the side, just enough to let the stranger pass. He does keep he eyes on the stranger, looking for any hostile movement towards the group.


Lumi-Juova 
Wednesday July 11th, 2007 5:38:52 PM

"Civil?" The liontaur looks at his companions and then at himself. "Must be talking of you and me." confirms Lumi to Monthor with a small smile. Then the black eyes slide michieveously over Izen. "Or maybe the Cleric of Tomi is speaking of a sharp-witted halfling?"

Still, there may be trouble ahead, so Lumi pauses at the side of the road to relieve himself before continuing on. On the arrival of the dwarf, Lumi ranges out 30 feet into the grass to the left to get some running room, and he unsheathes his handaxe, keeping the weapon hidden between his body and the stranger.

Studying the signs of the encounter, Lumi watches his travelling companions reactions, especially any sign from Tratain.

Arien 
Wednesday July 11th, 2007 8:35:24 PM

The elven mage steps a bit off to the side but not off the road. Ever wary Arien keeps an eye out on the surroundings in case this was a distraction.

Juliander 
Wednesday July 11th, 2007 8:37:39 PM

With an easy smile Juliander holds up a hand to catch the fellow's attention and calls out, "How are the roads up ahead anything that we should be on the watch for?"

Monthor 
Wednesday July 11th, 2007 8:38:37 PM

The dwarf moves off to one side to let the traveler by.

" Good day good sir, sur is a hot day. Could we interest ye in sharing our mid morning meal?

Horvis 
Wednesday July 11th, 2007 8:46:50 PM

The eagle is flying overhead, observing the drama below. Horvis doesn't really see why the dwarf (or gnome) needs the entire road to himself, but it doesn't matter to him either. The sky is free to all ... although that thought does make Horvis look over his shoulder to see if something bigger and meaner is after him.

Jova 
Wednesday July 11th, 2007 9:49:02 PM

Mounted and able to see quite a ways, Jova stays a hundred feet or so back from the others. He does take up th whole road.

Izen 
Wednesday July 11th, 2007 10:02:29 PM

Izen acknowledged the liontaur's comment with a nod and a smile, but said nothing. Like the others, he made room for the passing stranger.

(Spot, skill mastery, 27)

Tratain 
Wednesday July 11th, 2007 11:05:45 PM

Tratain takes a couple steps out of the strangers way. When Monthor asks him to share a Meal Tratain says "I didn't think we would see anyone else out this way, what brings you here good Sir?"

The Stranger 
Thursday July 12th, 2007 12:44:18 PM

As the little man gets close enough, you see that he is not a dwarf at all. In fact, aside from the height, or lack thereof, he looks to be human, albeit the shortest human most of you have ever seen.

Seeing the "bigger folk" moving for him, he puffs out his chest proudly and begins walking again, only to stop with a sigh as questions about.

"Road?" he says to Juliander. "No roads 'round these parts, sonny. So I guess you'd say the road ahead is . . . the same as here? heh, heh... On the watch? Heck, I'd be on the watch to avoid yonder valley if I were you. People as haven't much experience with it shouldn't be wandering 'round near the Valley of Humiliations."

At Monthor's suggestion, the little man smiles, and you notice he is already drawing various items from his pack. It looks like a wheel of cheese and some bread wrapped in green leaves.

"Some lunch sounds just fine," he says as he sits down right where he is.

"Troughton Burk ith the name," the man says with a mouthful of cheese. "And what bringth me here - ack!" he splutters, spitting out the cheese.

"Rotten, vile stuff. What brings me here," he points to Tratain, "is research, of course. I am the famous researcher. Yes, that's right, I'm that Troughton Burk. Surely you've heard of me."

He looks at you expectantly.

Lumi-Juova  d20+14=20 d20+14=27
Thursday July 12th, 2007 5:22:32 PM

While the others make the stranger comfortable, Lumi makes a circuit of thier impromptu luncheon (Survival:20). He looks for tracks and spoor of anything that might be a threat to the others.

He gets back just in time to see the short human spit out a bit of cheese and comment on how famous he is. "Until a few months ago, I barely knew of Plateau City let alone some scholar who makes little squiggles on parchment." The black-and-white liontaur yawns hugely to show his lack of interest, then moves off a little ways to keep an eye on the grass and sky (Spot:27).

Horvis  d20+11=27
Thursday July 12th, 2007 9:04:36 PM

The giant eagle catches an updraft, possibly from the hot air being spouted by the small human, and spirals upwards. While his companions speak to the fellow traveller, Horvis keeps an eye out for other things on the plain.
Spot = 27


Jova 
Friday July 13th, 2007 1:50:48 AM

The hawk lands on his shoulder and begins squaking at once. A very heated discussion ensues. Then abruptly the hawk takes flight again. Patiently Jova sits his mount, watcing the proceedings.

Arien 
Friday July 13th, 2007 5:27:33 AM

Arien gives the man an amused glance before opening his pack and removing some fruit and water. Arien eats a light meal while watching the others speak with the human.

Juliander  d20+22=32 d20+15=27
Friday July 13th, 2007 5:32:38 AM

Raising his eyebrows in a (hopefully) suitable expression of surprise Juliander exclaims, "Well apart from my Wemic friend here I'm sure we've all heard of you, or at least we should have. I for one am quite glad meet someone of your importance!" While he is speaking the bard is furiously thinking to see if he knew any stories of Troughton Burk.

Then appealing to the short man's vanity Juliander asks, "If you don't mind me asking what are you researching these days?"

(Bluff 32, Bardic Knowledge 27)

Monthor 
Friday July 13th, 2007 7:53:53 AM

"Not the FAMOUS Troughton Burk!?! " Monthor says with his most honest air of interest.
" We sur be lucky to have run into yous then. "

Unpacking some rations, Monthor offers Throughton some crackers to have with the cheese.

" To bad we dont' have some wine to go with the cheese... "

Izen 
Friday July 13th, 2007 10:47:55 AM

Izen sniffed and smiled. The others had this blowhard well in hand. He watched the surroundings idly.

(Spot, skill mastery, 27)

Lunch 
Friday July 13th, 2007 3:07:23 PM

Lumi surveys the area, and finds nothing except tracks of the wildlife that would be expected in the region, though not even much of that.

Watching the sky, he sees nothing except a few errant clouds. Aside from Horvis, not even a bird marrs the view.

Horvis, with an even better vantage from up in the air, can confirm the same: not a living creature as far as he can see.

Juliander wracks his brain, but cannot recall a single mention of a man by this name.

"Wine?" Troughton says. "I've got just the thing!" He rummages through his immense pack, leaning into it so far his feet leave the ground, and comes up with a bottle of dark red wine. "Finely aged, I do say."

He passes the bottle around for anyone who wants a sip. He pushes his sleeves up to the elbow, revealing numerous tattoos, glowing lightly. "Now, what kind of research do I do? Well..." he says, warming to his subject, "I am an expert in all things extraplanar. Indiginous flora and fauna of the inner and outer planes, travel between the worlds, you know the sort of thing.

"Right now, I'm just on my way back to Edenmoor for a rest. I've been in yonder valley studying a variety of subjects for over a week now."

Eyeing each of you up and down, he asks, "Now, what exactly are all of you doing out here?" His eyes go wide, and he puts an arm over his pack. "You're not robbers, trying to get me drunk and take my precious things, are ye?"

Draax 
Friday July 13th, 2007 4:20:24 PM

Draax declines drinking the wine and drinks out of his water skin. He gives a little chuckle at the notion of the group being robbers.

"No we are not robbers. You can say that we are interested in some of the same things that you are. Not that we are researchers like yourself, but we are adventures and interested in seeing and learning about new things. At the moment our interest is in extraplanar things like portals, traveling between worlds, and other planes. It must be fate that we barely get started and we run into the foremost expert on the subject or maybe it is divine intervention."

Draax sits down next to the man and begins chewing on some of his own rations.

"I know you are a busy man and probably not used to talking to such a small audience, but a little of your knowledge could prevent us novices from running from one end of the valley to the other without actually knowing what to look for. I do not know what the others are interested in, but I would really like to know about the portals located in the valley. There are portals in the valley or are they just myths?"

Draax continues to sit and eat as he waits to hear if the man has anything valuable to say.



Lumi-Juova  d20+14=21
Friday July 13th, 2007 6:47:33 PM

Despite himself, the large liontaur edges closer to the group in order to hear what is being said (Listen: 14). Leaning closer and trying to be nonchalant about the whole matter, Lumi is very interested in the web of words that Juliander and Draax are spinning.

Yes, very interested indeed. Lumi puts away his axe and moves to sit his haunches closer to the group. His ears cock back to catch the faintest sounds.

Horvis 
Friday July 13th, 2007 10:17:10 PM

The giant eagle continues to spiral overhead. Horvis knows that he isn't good at diplomacy ... witness what happened when he tried to talk to the combatants in the giant fight ... so he lets his companions speak.

Arien 
Sunday July 15th, 2007 2:35:26 AM

Arien finishes his light repast and puts the gear away. Turning back to the group the elven mage waits for Troughton to continue.

Juliander 
Sunday July 15th, 2007 2:38:31 AM

With a smile Juliander waves away the wine and says, "A bit early for me actually. As Draax here has said though, we are quite interested in any portals in yon valley. If you could describe what they look like or what we might need to look for to locate one it would be a great help."

Tratain 
Monday July 16th, 2007 7:37:47 AM

Tratain says "as my friends have said, you have nothing to fear from us. Any information you have to share about the Valley would interest us. If you could tell us about these Portals, where they go, how to use them, and what lives there would help us greatly."

Lunch (continued) 
Monday July 16th, 2007 10:02:13 AM

Troughton relaxes again at the assurance that he will not be robbed, but eyes Draax, Juliander, and Tratain questioningly at the mention of portals.

"Hmm . . . I see . . . . Only one portal I know of that a bunch of self-proclaimed adventurers would be aiming for. HA! Might as well be out with it, you're lookin' for gold! Trying to be sneaky 'round old Troughton . . . . HA!

"Well, in case you haven't heard, alot of greedy adventurers have gone to that land, but they never make it back. They get stuck, and so will you, mark me well. Greed doesn't pay!" he says, waggling a finger at you.

"Or, well, I guess it does pay, in a purely financial sense . . . it being greed and all . . . but certainly not in a metaphysical or spiritual sense! No sir! But then agai . . . ack! no matter. Where was I?

"Right. I know just where you're trying to go. Now the Valley itself poses no real threat to ones such as you. But that city . . ." He points at Arien. "I'd think at least your ancestors would have passed down enough lore to keep you away from there, no? Hmmph.

"Well, if you're all durn fool enough to be set on this course, I guess I could see my way to helping you along. For an appropriate remuneration, of course. We'll discuss that on the way."

Standing up, he fits his pack over his shoulders and stumps off the way he came from. "Let's be going, then," he calls over his shoulder. "Time is money! . . . actually, no, time is time and money is money . . . then again . . . hmm, another interesting one..." he mumbles to himself, as he pulls out a large notebook and scribbles a few lines down. "Have to spend some time on those later."

Lumi-Juova  d20+14=23 d20+14=24 d20+14=24
Monday July 16th, 2007 6:30:41 PM

The white ears fall a little as the small man sees through his companions insinuations. Too bad! But at least the man has agreed to show us the way, he thinks. Still, it would be good to keep an eye on him. "Things aren't always what they seem, Lumi", the big taur says to himself, "at least that's what auntie always said..."

Lumi trails off into thoughts of his own. Not wanting to infect his companions, he ranges a hundred feet or so ahead of the main group, providing additional advanced warning to the circling Horvis. (Survival: 23, Spot: 24 LIsten:24)

Occasionally, he checks on the snowy white owl clinging to his white furred back. The animal seems to be content to sleep the day away.

Draax 
Monday July 16th, 2007 7:47:09 PM

Draax shrugs his shoulders as he gets off of the ground, the feeling out approach that he was trying to achieve would have probably taken too long anyway. He gets an unease feeling about how eager the little man is to help the group until the man mentions a fee for his services.

Draax waits until they are comfortably into the walk before he asks a question. "I have no idea how many portals are out there and where they lead, just so that we do not walk to the end of the valley and discover that you have a different portal in mind. What is the destination of the portal that you believe we wish to use?"

If the little man answers correctly, it will also notify the lion-man of their destination.

Horvis  d20+11=31
Monday July 16th, 2007 9:13:50 PM

The giant eagle tips over to settle on a new course and then settles out. After he saw his companions start moving, Horvis idles along overhead. Now that they are moving at the speed of the short one, who seems to be guiding them, Horvis can easily keep pace. He keeps his keen eyes scanning the route ahead and around his companions.
Spot = 31 (natural 20)

Monthor 
Tuesday July 17th, 2007 7:28:39 AM

" Life is like a bowl of cherries.... Sometimes it's good... sometimes it's the pits... and all of the time Draax's feet smell. "

And he follows the others.

Tratain 
Tuesday July 17th, 2007 11:39:45 PM

Tratain says "Well, if you know where we're headed you know how Dangerous it will be. While your guidance would be appreciated I would not like to endanger you for our quest. Any advice you can give us I would appreciate, but unless you are capable of defending yourself at least as well as all of us I will object to you stepping through the portal with us if that is your intent. I would be obliged to defend you as you would be our comrade in arms, but if you are not strong enough to defend yourself you will surly die if you go with us."

Into the Valley 
Wednesday July 18th, 2007 9:55:01 AM

The group walks and talks with Troughton, heading in a generally northerly direction through the tall grasses.

Horvis and Lumi keep a sharp eye out while the group travels. Horvis' eyes seem to pick out every blade of grass, every dying shrub. What he does not see is another living creature as far as his eyesight will stretch.

Similarly, Lumi notices a sharp decline in the tracks and trails of common grassland animals that he had seen since leaving town. Aside from this group, it would seem like these grasses hadn't been disturbed in a long time.

Troughton chuckles at Draax. "Why, my boy, we are going to the end of the valley. That is, if it's Fae Skiemir where you plan to be buried. Ha!" he chuckles, as if he had made a hilarious joke. "Don't think ol' Troughton is so slow-witted he doesn't know where a bunch of over-equipped adventure-seekers are going. I've seen your type before, though I've never seen any come out again. Such a shame for the Wold to lose such quality specimens."

Troughton raises an eyebrow at Monthor. "That's very insightful my friend." Pulling out his book, he scribbles a few words and puts it back, then glances at Draax's feet before inching a few feet to the left.

"Dangerous?" he says to Tratain. "Of course it's dangerous! I have no intention of going in there. My area of expertise is with the gateways, not the adventures. Plus, I want to get back to Edenmoor at some point. Of course, if you actually survive, I expect a full acount! I can just see my new book now: Exploits in the Ancient Land of the Elves, by Troughton Burke. HA!"

He continues to ramble as you walk. "You know, the Army of Aisildur was defeated not far from here about 500 years ago. You should come here during the First Full Moon, you can actually see the spirits relive the battles! A wondrous sight! Of course, I'm sure you've seen my book on the subject, hmm?"

As you continue on, you begin getting a somewhat queasy feeling in the pits of your stomachs. Not a sickness, exactly, but more of an uneasy, almost anxious, panicky weight.

As Lumi plods through the grass, he notices a distinct change in color, almost a paling, as if the grass were becoming a bit weaker. Horvis, above, can see that the effect continues for some distance ahead.

Draax 
Wednesday July 18th, 2007 4:38:28 PM

Draax half smiles at Monthor's comment, turning to Troughton he says, "The dwarf is only half right, only one of my feet smell. I shoved it up the rear of the dwarf and I was never able to get the smell to go away."

As he begins to feel uneasiness in his stomach, Draax looks around and see the same uneasiness on the face other the others. "Did we just step in some diseased area or was the food at the inn laced with something that does not sit to well in my stomach?"


Lumi-Juova 
Wednesday July 18th, 2007 6:56:51 PM

Faced with the sickened land, the white liontaur pulls in closer to the others. He also keeps patting his sword over his shoulder in a comforting gesture...

"The sage mentioned an ancient battle with Alisidur in these parts", he comments while still looking around. "Perhaps the land did not like all the blood."

His other thoughts of their destination and the other traveller the bronzed face and black eyes keep to themselves, but Lumi's tail swishes restlessly.

Horvis 
Wednesday July 18th, 2007 9:33:34 PM

The giant eagle keeps watch overhead. Hopefully he will have a chance to join his companions before they reach the portal.

Arien 
Thursday July 19th, 2007 1:18:54 AM

"Would if I could," Arien murmurs to himself after the little human's tirade. As they continue on the elven mage becomes more and more withdrawn, the thought of his people's ancient land heavy in his mind.

Juliander 
Thursday July 19th, 2007 1:21:34 AM

"After we have returned from Fae Skiemir you can have all the details you want of the place. We can sit and talk of the city until you are sick of hearing tales and are ready for your book. Of course," Juliander says with a sly smile, "All with appropriate remuneration of course."

Izen 
Thursday July 19th, 2007 2:48:35 PM

The halfling continued to walk silently with the group (ooc--as his player continues to get his routine back together--should be back on track now).

Through the Valley 
Thursday July 19th, 2007 4:48:31 PM

"Ahh, wonderful!" Troughton says to Juliander. "If, of course, you get back," he frowns.

As you travel into the valley, the uneasy, almost-sick feeling persists. Troughton, however, seems unperturbed, though he rubs his belly now and then.

He is content to walk along, rambling on about a variety of things: the battles that took place in the valley, the reason some trees are colored the way they are, how there are, in fact, no less than three different species of grass around your feet, and so on.

As you walk, the wide grassland gives way to a narrower prairie between the hills and mountains. Horvis and Lumi continue to search, and find no signs of life other than the pale grass and every so often, a weak, dying bush or tree.

After a few hours more, you see what looks to be the end of the valley in sight. Ahead, almost too small to see (except for Horvis' enhanced eagle eyes) looks like a large set of stones, though it is too difficult to make out exactly what shape they are in.

---------------------------------------------
ooc: guys, I am away tomorrow. I should be able to do tomorrow's post on Saturday, but I'll be traveling all day for work tomorrow and I know I won't get time to post. Apologies ahead of time.

Lumi-Juova  d20+14=15 d20+14=18
Thursday July 19th, 2007 6:16:06 PM

The hefty liontaur does not like the lay of the land about him. This sick feeling is not at all how a normal area should feel, and Lumi's senses are affected by the environment (Listen: nat 1, Spot: 18)

To make himself feel better, Lumi pulls out his bastard sword and keeps it in his hand. Occasionally, he looks at Troughton suspiciously, as if he expects him to start laying into the Harmaa Ritari.

Jova 
Thursday July 19th, 2007 9:10:19 PM

Jova constantly watches the backtrail foir any followers. None to be seen. As the sick feeling of the land about him sinks in, he feels there will be no followers.

The mention of the groups destination didnt seem to register on the liontaurs face. The Ice Vein people probably had no idea of the city. He himself had heard tales, well one tale, only once. Merchants loved moneyt, but was taboo of the worst kind to speak of Fae Skerrin.

If Tratain dids not breech the subject with Lumi, Jova would tell the liontaur what they were doing before stepping through the portal. If the liontaur chose to not go, Troughton would have a reliable travelling companion.

Horvis  d20+11=27 d20+5=22
Thursday July 19th, 2007 10:37:25 PM

The giant eagle soars overhead, gliding on the thermals rising from the prairie below. Once Horvis spots the distant stones, he tips from side to side several times before gliding ahead to land near the stones. He looks around the area, trying to determine what he can of the presumed portal.
Spot = 27
Spellcraft = 22




Lumi-Juova 
Friday July 20th, 2007 7:39:21 PM

The wemic's ear flicks again at the mention of the fabled Fae Skimmier or whatever they call it, he thinks to himself. Whatever may meet them thier, at least it would be somthing he could fight, and not this slow sickening in the grass...

Draax 
Friday July 20th, 2007 11:43:08 PM

Draax continues to walk with the others and hopes the uneasy feeling will leave them soon or at least not be with them once they get to their destination.

Arien 
Saturday July 21st, 2007 2:54:34 AM

Arien grimaces as he observes the state of the vegetation in the area and wonders uneasily how much worse it will be after they step through the portal.

Juliander 
Saturday July 21st, 2007 2:57:28 AM

The human bard chuckles and replies to Troughton, "Its almost a guarantee that we'll return, if I were a betting man I'd stake all my money on us."

Lumi-Juova 
Saturday July 21st, 2007 9:32:10 AM

The wemic laughs out loud despite himself. That Juliander sure has a way with words. "If we lost that bet," calls Lumi's pleasant baritone, "the last thing I'd be worrying about is money!"

Still chuckling, his spirits rising, Lumi more confidently faces the way ahead.

Horivs - OOC 
Saturday July 21st, 2007 10:27:49 PM

I need someone to sub for Horvis for the coming week. Any takers?

Tratain 
Sunday July 22nd, 2007 10:45:40 AM

Tratain says "Up there is probably where we need to go. I know there are guardians in this Valley. I'm surprised we haven't seen one yet. Be careful as we approach the portal. Everyone keep a lookout."

Monthor 
Sunday July 22nd, 2007 3:39:30 PM

Hey, them rocks are almost as big as the ones in Draax's head.....

and Monthor follows the others.

Jova 
Monday July 23rd, 2007 11:37:40 AM

Jova rides on in silence. Diseased land, Sons of Dread, Marteus. An awful pattern was emergin in his lfe.

To the Portal 
Monday July 23rd, 2007 2:24:26 PM

The grass begins to thin as you continue on. Horvis, flying overhead, can now see that it disappears altogether ahead.

Soon enough, the party leaves the last of the grass behind, and finds itself trudging through dry, dusty grey dirt. The valley begins to narrow as you approach the end.

Horvis can see from his vantage that towards the end of the valley, there is a sudden drop on both sides and at the end, where the ground takes a sudden plunge well over 100 feet. He warns the party not to stray too close to the cliffs.

Now that you are closer, you can see that the stone construction is indeed some sort of doorway. Made of three enormous stones, two upright and one laid sideways over their top, you find yourself wondering what sort of beast was used to lift and arrange such obviously heavy rocks.

Troughton, seemingly unperturbed by the queasy feeling shared by the others, stumps along, talking all the while.

". . . and you see how the grass doesn't grow here anymore. Hasn't been a blade of grass in this part of the valley since the army of Aisildur was defeated in the second invasion, nigh on 500 years ago now.

"Guardians?" he says to Tratain. "Well, true enough, some things in the valley are guarded by nasty little surprises. But this here portal . . . not much need for a guardian, is there? Exactly what on the other side needs to be guarded? HA! No, no, anyone who is dumb enough can enter this doorway here, as long as they pay the price."

Looking around at each of you, he continues, "which leads me to the point I made earlier: I can help you get in, for the proper remuneration.

"Now, it takes some time to figure out what the current key is for the portal. Once I get that important tidbit, it's up to you to figure out how to get ahold of the key and get it here before the portal resets with a new key altogether. HA! Quite a few would-be adventurers have given up after a few such failures!"

Walking over to a spot near the portal, Troughton plops down on the ground and stretches his extremely short legs. "Here's how it works: something valuable needs to be put in the gateway before you can pass through. That something changes all the time. Usually stays the same for a couple of days, max, before the gateway decides it wants something different entirely.

"It's fairly impossible to bring the key with you the first time, short of being able to predict the future, so you've got to come up with a way to find out what it is, go and get it, and get back in time to use it.

"Now I'm your ticker for the first part, but the second and third are up to you. And, not to be rude, but since my value goes down significantly after I've imparted the information on the key, I'd prefer to have my own payment settled beforehand."

Troughton leans back, using his pack as a cushion, and pulls out some dried meat to munch on while watching the portal.

The portal itself appears to be nothing more than three large rocks. You can see through to the other side easily enough. You can see runes and scripts along the side and top, in a few different languages.

Monthor recognizes the sides as written in dwarven, and Arien can see the top is Elven, although a rather ancient dialect. The engravings on the stone are not words, exactly, but appear to be some sort of magical runes.

Spellcraft DC 30 Highlight to display spoiler: { the runes are not of any type you've seen since you began your adventures. They appear to have been made to power spells similar to those in existence today, although they seem to do so in an odd way. It's almost as if the makers didn't use the same magical language used in this day and age. In any event, the runes are essentially worthless now (except for scholarly study), and do not seem to be connected to any magical power any longer.}

Draax 
Tuesday July 24th, 2007 12:18:50 AM

Draax follows Troughton's example and takes a sit on the ground. He will let those that have knowledge in magic handle the rest of the discussion. He takes out his sword and places it on his chest as he leans back and closes his eyes.

Juliander 
Tuesday July 24th, 2007 9:25:35 AM

"Well good sir, it is nearly impossible for us to determine what appropriate payment might be without further information on what the wise Troughton Burk might find of value. Please do enlighten us." The bard smiles as he opens up negotiations with the gnome.

Monthor 
Tuesday July 24th, 2007 10:34:27 AM

Monthor reads out loud the sides written in Dwarven.

( Ooc> I'll be away from Thursday night to next Thursday night, possibly Friday night. Draax will cover. C.S. will be sent tonight.)

Lumi-Juova  d20+14=28 d20+14=21 d20+14=28
Tuesday July 24th, 2007 1:23:26 PM

Lumi stalks the stone door, carefully looking around to see if there are any clues in recent visitors. A glance over the cliffs is worth seeing if there are any of these guardians that the human spoke about. (Spot:28, Listen:21, Survival:Tracking:28)

Coming back to where the Harmaa Ritari are gathering amongst the sickly grass, Lumi reports on the little he sees. Cocking an eye to the small human, the black striped wemic gives voice to his speculations.

"I think this talk of Guardians for the way points to this Troughton. Only a special sacrifice will open the door. Only Troughton knows what the sacrifice is. Unless we have magical means, there is no way to validate the story or coerce the information." Lumi smiles his closed-mouth smile and is careful to not show any teeth or claws. "And it doesn't appear that he is worried about being surrounded by nine very dangerous people. Which means you have the tiger by the tail, Master Troughton. Name your price, and we will have to pay it."

Negotiations 
Tuesday July 24th, 2007 1:51:36 PM

"Well!" Troughton exclaims at the liontaur. "I wasn't worried before! I thought you were kind folk . . . but now I'm getting quite a bit more nervous, thank you!"

He moves around to the other side of his pack, attempting to look nonchalant, but staring at Lumi in obvious fear. Sitting with his pack between himself and Lumi - he apparently thinks it might provide some bit of protection - he continues in a far more nervous voice.

"You all seemed to think I'm something or someone I'm not, when I just came to help you! I didn't have to walk back all this way after just walking out! Fine . . . well then . . . what I need right now - what I am always in need of - is a grant. It's much more costly than you'd think being a researcher. I need capital to keep me supplied so I can do my work without taking on questionable projects.

"Right now, for instance, I'm working on a book about the migratory patterns of ogres indigenous to Izen and the Red Hills region. You can imagine how costly that can get.

"So let me think . . . I could conceivably finish the work in about a year . . . multipled by 7 . . . add extra for summer . . ." he continues mumbling for a few moments, deep in thought and counting through his fingers a few times. "I'd say five hundred gold should do it!" he says with a smile to Juliander.

"And for that, I'll learn what your key is, help you use it, and be here when you get back. Of course, that's five hundred gold plus the rights to your story inside, no less."

Meanwhile, Monthor studies the dwarven runes on the portal, but finds that without any magical training, he can do no more than tell that they are, in fact, dwarven.

Draax 
Tuesday July 24th, 2007 3:35:03 PM

Draax opens an eye and looks over at Troughton and Juliander. He would normally let Juliander handle the negotiations, but if 500 is all the little man wants, Draax has a hard time keeping his mouth shut. He speaks up, not realizing that he just cut Juliander off.

"If you do everything you say you will do, then 5 hundred is a fair price, it is a little higher than I was thinking, but still a very fair price. I think we can meet that price if you can do what you say you can do. We will give you half up front and the other half before we pass through the door. If we return, I will even double it.

When/if we make it back, my story is yours, I will not speak for the others, they can tell you their stories or not, it is up to them. I do have one stipulation for you, my soon to be good friend Troughton. I require that while we are gone, until we return and until we tell you our story, you cannot tell anyone where we have gone or even that you have met us. I do not want to return to find a town of people standing in front of me with their hands out."

Draax opens the other eye and looks directly at Troughton, "OK, you help us get through the portal and keep your mouth shut about our business until we return and tell you our story. We agree to pay you 1500 gold; 250 before we search for the key, 250 after we find the key and get ready to go through the portal, and 1000 when we return. Are we in agreement?"


Tratain 
Tuesday July 24th, 2007 4:54:32 PM

Tratain thinks hard for a moment and then says "We will give you the ammount of gold that Draax has offered. But I have a few stipulations. We want to see this story before you publish it. Also, while we will tell you everything that has happened to us inside, I would like the names and places changed. I would rather have the book represented as a fictional tale, rather than a true accounting of our trip through here. This place is very dangerous, I do not want young adventurers who may not be prepared to read this and think it would be a grand idea to travel here, they will probably get killed. While the events in the book may be true, I would like it represented as fiction. It may help the book sell better also, plus my friends and I do quite a bit of other adventuring. If you are a talented writer perhapse we could tell you some of our other tales for you to write about to fund your research."

Jova 
Tuesday July 24th, 2007 5:34:06 PM

Jova rides up to the group. Listening to the negotiations of the dwarf sounds ok to him. This new liontaur though, is a bit scary.

Dismounting, he walks a little ways away from the others. He peers down the cliff face as though he has found something. "Luni, can you join me for a moment."

If the liontaur comes over, Jova explains what they are going to do. What Fae skerrin is, and what they plan on getting out of the adventure. Throwing caution to the wind, he also explains the offer of the admission to the Consortium. All of this, of course, out of earshot of the dwarf.

Lumi-Juova 
Tuesday July 24th, 2007 8:45:48 PM

The large liontaur's ears prick up and he backs off a pace when it seems that Troughton is intimidated by his words and manner. That is in fact rather startling to Lumi, and he's not quite sure of what to make of it!

It is with a sigh of relief that the tiger-striped wemic moves away from Troughton and with Jova. As they get alone together, Lumi seems to stiffen up again, as if he is on his guard about something. He listens to Jova, his black eyes giving away nothing.

"I have also been invited to join the Consortium", he tells the tall man, "and which is why Omrad sent me to meet you and the other Ritari. As to the home of the elves and what is there, I suppose that this Verash the Sage will be able to tell us more, yes?"

He glances back at the man who seemed so frightened of Lumi, and lowers his voice still more to Jova. "I didn't mean to scare the man. But wandering alone out here, it seems safer to assume not everything is as it seems."

Monthor 
Tuesday July 24th, 2007 8:58:12 PM

Monthor gives Draax the evil eye. Really, offering so much more coin then asked will only awaken suspecion in the little researcher. But what can you do? What's offered is offered.

" Just make sur ye spell me name right. M-O-N-T-H-O-R. "



Juliander 
Wednesday July 25th, 2007 9:47:47 AM

Seeing that the negotiations with Troughton have taken on a life of their own, Juliander crosses his arms casually and relaxes to watch as the other Gray Knights open up bidding on the gnome's "grant." Curious that they would pay the gnome to fictionalize something that the bard will likely do in song for free, sans the fictionalization. However, since Juliander isn't one to spend a person's money for them, he remains quiet, though his eyes narrow in amusement.

Negotiations Complete! 
Wednesday July 25th, 2007 1:20:41 PM

Troughton visibly straightens at the mention of additional money. "Too kind! That's what you are! Why, that much gold could fund my research for years! I accept."

In reply to Draax, he says, "Worry not about my telling tales out of turn. In fact, I propose to wait here for you anyway. Reentry can be . . . tricky . . . sometimes. There might be something I can do to help, who knows? Then again, as someone pointed out, it can be dangerous here. I don't suppose anyone would be willing to stay behind and provide a guard for me?"

Looking to Tratain, Troughton's grin sags. "Fiction? Hmm . . . I've never done fiction . . . . Well, the knowledge is what I want the most. If it must be fictional, so be it. You have my word on that." He bows deeply to Tratain, almost falling forward on his short, stumpy legs.

Jova and Lumi walk off to talk in quiet whispers together, out of earshot of the group.

Troughton nods to Monthor, then scribbles something in his notebook. "Fiction though, master Monthor. I am sworn to fiction, it seems."

With that, Troughton goes back to rummaging through his pack. After a few moments, he emerges with a pair of dark wooden sticks with small runes carved on them, a pewter bowl, and some incense.

"Now, here is how this works. It's going to take me the better part of a day, if not until tomorrow, figuring out what you'll need to pass through the gate. What you all need to do is figure out how you plan to obtain whatever material or particular thing the gate wants. The key changes every few days, but it's always something very expensive. By the time I determine what the key is, we may have days, or we may have hours, before it changes. Then we have to start all over again.

"I need to get to work. Please, give me sufficient peace and quiet that I can concentrate. Planar travel isn't simple, you know!"

With that, Troughton walks over to the gate and sits down cross-legged in front of it, about a foot from the entranceway. He keeps the items from his pack next to him on the ground. It almost looks like he is meditating.

Izen 
Wednesday July 25th, 2007 1:23:11 PM

Izen, standing off to the side quietly, listens to Troughton's negotiations while absent-mindedly rolling a coin between his fingers.

When Troughton requests that someone stay behind as a bodyguard, he sighs and flips the coin. It lands in his hand, and he looks down at it. Shoulders sagging ever so slightly, Izen steps forward and says, "I'll stay behind with him. He may need some protection out here while he waits for the group to return.

CDM Jerry 
Wednesday July 25th, 2007 2:07:41 PM

Hey friends. I need the report for last week posted. Email it to me too please so I can cross it off my list. ;)

ooc SteveK 
Wednesday July 25th, 2007 3:14:48 PM

I'm going on vacation 30 July to 10 August. Is there someone who would like to keep Lumi sniffing around and looking for something to hunt? :)

stephen.knotts@us.army.mil

Tratain 
Thursday July 26th, 2007 12:22:17 AM

Tratain steps back and waits for Troughton to work his spells and hopes that the group will be able to aquire whatever is necessary to open the portal.

OOC Posting report will be done tomorrow on my day off :) So strapped for time right now.

Arien  d20+27=38
Thursday July 26th, 2007 12:28:16 AM

The elven mage studies the portal and the runes around it. After the negotiations are complete with Troughton, Arien relays what he discovered relating to the runes.

Jova 
Thursday July 26th, 2007 6:32:03 AM

Jova continues chatting with Lumi.

"Although your demonstration sir, was, shall we say impressive, it did not allow for 'how' you prefer to fight. If you could tell me it would bode well. Tratain, Arien and Draax are all solid fighters. They use their heads as much as their weapons. Hard to read Juliander. Monthor is, well Monthor. A dwarf on a quest to kill everything, you will see hom jump to battle. Izen is sneaky, does alot out of sight. Horvis advances quickly as well, he has the ability to assume many forms. I am still figuring where i should be.

"So, if all else we could team up and help one another. If our styles can compliment, and not confuse.

"The stranger seems to be starting whatever needs to be done. You are rtight not to trust anyone. This group has a circle of assassins after it now. Spns of Dread as well. A careful eye, will keep you, and hopefully us alive."

Monthor 
Thursday July 26th, 2007 8:51:24 AM

" Can we go now?... "

ooc> And with that I'm off for a week. Let's try not to get Monthor killed AGAIN please :-)



Draax 
Thursday July 26th, 2007 11:19:59 AM

Draax sits on the ground again and waits with the others while Troughton does his thing.

Waiting for the Portal 
Thursday July 26th, 2007 4:49:45 PM

As the day continues, the party waits around the portal. Some conversations pop up, and some are content to sit back and relax.

Troughton continues to sit in front of the portal, mumbling incoherently every so often.

After a few hours, he reaches out and grabs his incense. Setting it up in front of him, he lights it, then picks up the two engraved rods and holds them out in front of himself.

He stays in this position for nearly an hour before relaxing momentarily, then lights more incense and resumes his trance-like state.

Evening begins to set it, with no appearance of a halt by the short scholar. As the sky darkens, it looks like the group will be spending at least part of the night while Troughton continues his odd work.

Lumi-Juova 
Thursday July 26th, 2007 5:46:45 PM

The large liontaur carefully considers Jova's words before replying in his pleasant baritone. "I am surprised, Jova, for I had thought I demonstrated most of my talents outside the village." His eyes cloud over for a moment when remembering the fear in the villagers' eyes. "I am a hunter and tracker. I prefer to sneak up on my prey and then quickly strike, hard and fast. Those few times I have worked with a group, I have tended to be the center of the enemies' attention. This has allowed my companions to use missle weapons, flanking attacks, or (and he pauses slightly) or spells to weaken the foe."

"I am surprised that you say Arien is a warrior." the white Lumi continues, "I had thought from his attire that he works in magic. As do you?" The last is said questioningly and again with a tenseness out of character with the confident wemic.

Juliander 
Thursday July 26th, 2007 7:23:33 PM

Juliander bows low to the liontaur, "I am what I am... that is to say that I do not limit myself to a single word description whenever possible." The human smiles, "It is safe to say that I possess a collection of useful skills and abilities that are social, martial, and magical in nature."

Draax 
Thursday July 26th, 2007 7:35:01 PM

Draax raises an eyebrow when he see that it is beginning to get dark. He looks over at the little man and wonders if the man did not con them out of 250 gold pieces. He sighs as he realizes that all he can do is wait until the man finishes whatever he is doing. Draax decides to gets up and begins setting up camp.

Monthor 
Thursday July 26th, 2007 7:37:34 PM

Seeing that they will be staying the night in this spot, Monthor gets ready for a long night. "OK ladies, who will be joining me on first watch?"

Lumi-Juova  d20+14=22
Thursday July 26th, 2007 11:10:02 PM

Seeing the gathering dark, Lumi will pitch in to help, as well as to see how this group does it. Bringing a medium-sized felt tent out of his backpack, the liontaur sets up the willowy frame until it looks like a sage colored hummock. questing about, Lumi will help gether firewood as well as lighting a small and safe cooking fire. (Survival:22)

"Don't ask me to cook", he tells the others, "I have been known to burn water!"

Jova 
Friday July 27th, 2007 1:38:23 AM

Looking to lumi, a bit of surprise, then mirth. "Lumi, as you will soon learn, 'warrior' is more of an attitude, than a title. Arien weaves magic, it is true, but has the warrior spirit. This is not a hunting party. Well for you to recognize it as so. "

Jova wanders about, talking to hmself, or communicating with Z one never knew.

Arien 
Friday July 27th, 2007 3:19:40 AM

Arien smiles as it grows dark and watches his companions get ready for the night. "I have found that while the ground does make for an interesting resting place, lately I have been experiencing a growing desire for something more that hummocks, rocks and roots. So if you don't mind I believe that I shall retire someplace a bit more...restful."

The elven mage withdraws a trio of spell foci and after contemplating them a moment casts a spell. After Arien finishes the spell a faint shimmering appears in front of the mage that the party, and Troughton should he take a moment to observe, can see. Arien pockets the spell foci and with a smile says, "You are free to join me if you like, unless of course you have a special attachment to sleeping on the ground."

That said the elven mage steps through the shimmering portal and vanishes into the spell. Should any of the others follow Arien into the portal they will find a large room beyond with silken curtains cordoning off rooms for the individual party members, each designed with the owner's race in mind.

Large pillows make beads for the two Tauric companions. For the others, large four-poster beads that somehow are just the perfect hardness with large pillows and carpets layering the floor. The center of the room is dominated by a large table, overflowing with food and drink of every type imaginable. A second table, smaller has a dozen chairs or cushions for the party members to rest on. Servants stand at the ready to fetch whatever their guests might wish to partake of.

Key to the Portal 
Friday July 27th, 2007 3:33:02 PM

Anyone not sleeping in the magical room Highlight to display spoiler: { Troughton works through most of the night. Or, more aptly, he sits meditatively, ocassionally waving a wand or lighting incense, through most of the night.

In the early hours of the morning, before the sun has even hit the horizon, he suddenly stands up and announces, "I got your answer! Though you're not going to like it, I think."
}

Looking around, Troughton sees that not all of the group is present. "Hhmmph! I'm not going through this twice. Let's wait until everyone is here."

Once morning comes and anyone inside the portal has emerged, Troughton clears his throat and addresses the group. "As I said, I found the key, but you're not going to like this.

"The gate has specified that it wants some enchanted gold bars. 10,000 gold pieces worth, to be precise. The enchantment doesn't much matter, as long as the bars emanate some sort of magic for the gate to gobble up. What you do is, you put the bars - or whatever the key happens to be - right there inside the portal," he points to the stone structure. "The gate will take care of the rest from there."

Looking around, Troughton's face appears a bit apologetic. "I don't know who carries 10,000 coin worth of gold bars on them. Now everyone's going to blame old Troughton if you can't get through the gate, right?

"How . . . how will you get the key in time? As I said, there could be a day, there could be three days, but it will change soon enough, and the gate will want something altogether different."

Lumi-Juova 
Friday July 27th, 2007 5:04:03 PM

Setting up his tent, Lumi is startled at the magical mansion Arien has set up. Cautious about the door, he lets several of the others to go through before he does himself. Impressed with the being, the tiger-striped white liontaur is willing to grab some food, but then apologizes to Arien before going back outside.

"Looks great, but I'll stand guard over the little man." A little hurriedly, the liontaur moves back outside and takes a deep, appreciative breath.

Through the night, Lumi will stand guard or if someone else comes out, will rest half in, half out of his felt tent. He sends the owl that has been with him to go out and hunt some fresh food for itself.

In the morning, the large liontaur is completely without ideas to find 10,000gp in enchanted gold bars. Upending a small leather purse into one hand, he laughs at the sky. "I can provide 37 gold pieces to the pile. Now we only need nine thousand and a bit more!"

Monthor 
Monday July 30th, 2007 2:29:16 AM

Monthor takes the first watch and then he takes Arien up on his invitation.

Draax 
Monday July 30th, 2007 2:42:25 AM

Draax takes the second watch and tries to think of ways to get the enchanted gold bars.

He waits until they are away from Troughton before he begins discussing the gold bars. "I guess we could melt the gold down ourselves and make it into gold bars. Arien could cast an enchantment on them and we are good to go. The wizard's lab back at the estate should have something that can heat the gold until it melts or at least I hope it does. A teleport spell could take one or more of us there and then back. If we could do that it should not take more than a day."

Draax waits to hear what the others think of his idea and if anyone has a better idea.

Jova 
Monday July 30th, 2007 2:52:06 PM

Jova had taken the offer and stayed in the mirage. This was good. They could always use such a place to rest, if only for the protection that it gave.

In the morning, he calls Z to his side. With his rod of extending he casts his usual spells. Mage armor, shield, and the steed. All to last until the next day.

"I agree with Draax. The only other option would be to contact Lord Arrak, maybe he has the gold bsrs."

Lumi-Juova 
Monday July 30th, 2007 2:53:51 PM

The night had passed without event. The others looked as if they were going to leave, so Lumi packs up his tent, and moves off with the,. He had no idea where they could come up with more gold, or the enchantment.

Draax 
Monday July 30th, 2007 3:40:46 PM

Draax nods his head at Jova's suggestion. "Good call Jova, I did not think about him. He probably have a few lying around."

Plans for the Gold 
Monday July 30th, 2007 4:40:52 PM

The group moves off a bit and discusses the turn of events. Troughton sits patiently by the portal, reading a book and mumbling to himself while he makes notes on the pages.

Various ideas for coming up with the gold bars are tossed around, but no consensus reached yet.

Horvis 
Monday July 30th, 2007 9:51:05 PM

The eagle wakes from his slumber where he had been perched. When Horvis is informed of the need for a large amount of gold, he offers some suggestions like the others.

"I put all my cash with yours, so I have nothing to add. If we had the cash, surely one of you could teleport back to Plateau City and purchase the gold from a merchant or jeweler? Does one of have a spell to temporarily put a glamer on items? Failing that, isn't there a shop in Plateau City where you can buy enchantments along with items?"

Tratain  d20+7=14
Monday July 30th, 2007 10:44:31 PM

Tratain glances at Troughton when he tells them what they will need for the gate and attempts to determine if he is being truthful or not.(Sense Motive 14)

If tratain thinks that he is being Truthful Tratain says "I can use our statuette to contact Lord Arrack and see if he can give us any idea's on where to find that much enchanted gold Bars. If he doesn't know We can teleport back to Plataue City and go to the catacombs and see if they can provide us with what we need."

Tratain 
Monday July 30th, 2007 10:47:11 PM

Tratain will also pull out the Scroll Give to the group by Queen Maab with the Never Fading spells of Find Portal and Open Portal and attempt to use it and see if it has an effect.

Adm Joe 
Monday July 30th, 2007 10:51:45 PM

Posting Report for week ending Friday July 6th

M T W R F
DM X X X X X
Tratain O X X O O
Jova O X X X X
Monthor X X X X X
Izen O O X O O
Arien O O X X O
Horvis O O O O O
Draax X X X X X
Juliander X X O X O
Lumi X X O X X

Juliander 
Tuesday July 31st, 2007 1:10:02 AM

Juliander shrugged, "I also included the majority of my monetary wealth in that last Catacombs transaction, though if we're all completely strapped I suppose that we could sell a few items in order to get the money."

Plans for the Gold (continued) 
Tuesday July 31st, 2007 12:20:21 PM

Tratain eyes Troughton warily, but he senses that the little man is indeed being truthful, though Troughton seems quite nervous at having delivered the bad news.

Troughton breaks into the discussion and says, "The enchantment part isn't really your issue." He points to Arien. "He can do whatever you need. See, the gate doesn't care what the magic is, it just wants the magic. You'll find that's true most everywhere in Fae Skiemir. Heck, give the gold some magical protective quality . . . make it shine with artificial light . . . do anything to it you like. It's easy enough. The hard part is finding the gold.

"I hope you're not mad at me. I told you people go crazy trying to get into this place. By the time someone gets ahold of the key, it's already changed to something else entirely and they have to start all over!"

Discussion centers around shopping in plateau city or contacting Arrak. At the mention of teleporting, Troughton nods vigorously. "That's probably your only bet to make it in time," he says.

----------------------------
OOC: I don't know what Queen Maab's scroll is supposed to do. Can anyone point me to something in the archives? Sorry, it was well before my time in the Wold, I think.

If someone can make me better informed, I'll figure out what, if anything, it can do for you.

Draax/Stan 
Tuesday July 31st, 2007 5:09:28 PM

OOC: The following refers to the scroll:

http://www.woldiangames.com//archives/index.html?game=windhorn&start=1123819279&end=1124772152

The Scroll of Guidance (DM Cayzle)
Friday August 19th, 2005 6:57:04 AM
This is the Thursday DM Post.

The initial investigation of the scroll is fruitful -- any divine caster can use it. There are two spells on the scroll:

Find Portal -- a second level divination that locates the nearest gate into or out of a valley in Maab's realm.

Open Portal -- a fourth level transmutation that opens a portal in close range.

However, these spells can only be cast from the scroll -- they cannot be prepared in your head.

The party takes a break from the intensity of meeting a Power and enjoys a few jokes. The relief is welcome especially given that the party's trials are not over.


Monthor 
Tuesday July 31st, 2007 5:13:19 PM

Monthor turns toward Troughton.

"Oh no little buddy, we are not mad at you. We just need to figure out what we need to do to make it happen. So do not worry about it, just remember that the dwarf is always the hero."

Draax 
Tuesday July 31st, 2007 5:22:02 PM

Draax eats a small breakfast and puts aways his sleeping gear. He forgot all about the scroll until Tratain mentioned it, but has no idea whether it would help in the current situation. He waits to hear what the group decides to do.

Horvis 
Tuesday July 31st, 2007 9:28:55 PM

The giant eagle waits with increasing impatience while the others debate.

"I can sell one or two of my items to raise the cash, if you like. I don't always use all of my Tears anyway."

Juliander 
Tuesday July 31st, 2007 10:26:08 PM

Horvis's suggestion spurs further ideas for Juliander, "I can also assist with raising the money by selling items as well. I have a wand that I almost never use. It shoots magic missiles... five at a time... and has actually never seen use, so it is fully charged."

Jova 
Wednesday August 1st, 2007 2:07:32 AM

Jova moves over to Lui and introduces his familiar Z to the wemic. He also introduces Z to Lumis owl, and vice versus. The animals with the group need to know one another asmuch as the people.

While people are giving up items to find the gold for the entrance fee, Jova contemplates the issue.

"Out of curiosity, what happens if we just ask the gate again? Maybe it will have changed by now, and we have the desired key. Interesting."

Lumi-Juova 
Wednesday August 1st, 2007 2:08:56 AM

The hunter yearns for the hunt. All this debate is not suitable for him. He accepts the friendliness of Jova nad his bird.

At the Gate 
Wednesday August 1st, 2007 12:54:14 PM

Tratain withdraws a scroll and begins to read from it. The air around the portal seems to darken every so slightly, and a chill breeze wafts through. The stones in the gate shudder, then fall silent, the air returning to normal. The gate stands as it did before, a mere window to the grass on its other side.

"Huh . . ." says Troughton after a pause. "Never seen anything even get that close without using an actual key . . . ." He shrugs, and pulls his notebook out to make a few scribbles, eyeing the scroll all the while.

"Dwarf . . . equals . . . hero," he mumbles as he writes another line.

Others in the group offer to sell various unused items to raise the money, then Jova raises a question.

"Well," says Troughton, again warming to his subject. "We can, of course, seek the key as often as you like. Or, that is, until I need to get some new supplies," he adds, shaking his bag for effect. "We will indeed learn the new key once it is chosen, though I fear you won't be in any better a spot.

"You see, just like the elven city itself, the portal craves two things: gold, and magic. You can bet your last button every single key will involve both of those things, and quite alot of the first.

"Why, I'd say you're getting off light, what with only needing some gold bars. I've heard tell of one sad bunch who needed to get an enchanted gold necklace hidden away somewhere in the monster preserve. By the time they found it and got back, the gate wanted a golden magic staff! HA!" he trails off in laughter for a few moments.

"Yes, well . . . whatever you'd like me to do, I can do. Seek the key again? Whatever you like."

About one hour has passed since you woke and got the news from Troughton.

Juliander 
Wednesday August 1st, 2007 6:28:54 PM

Juliander watches with hope, and is disappointed at the failure of the scroll. "Looks like we'll have to do this the hard way. If we have teleport spells ready, we should get moving on this."

Arien 
Wednesday August 1st, 2007 7:04:34 PM

"I sure wish we knew this before we spent all that money." Arien says sourly looking at the portal. Arien shrugs and returns through his spell portal for a bite of something to eat.

Draax 
Wednesday August 1st, 2007 10:25:19 PM

Draax looks at the results of the spell from the scroll and shrugs his shoulders. "I guess we have to do one of the other options."

Unable to teleport or talk to Arrak, Draax takes a sit and hopes the group will have better luck with the other options.

Monthor 
Wednesday August 1st, 2007 10:34:03 PM

Monthor says a couple of curse words when the scroll is unsuccessful. He takes a few breaths and turns toward the group. "OK, I guess Arrak is the next option. Someone contact him and see if he has any bars he can spare. Tell him we will pay him back when we get back."

Lumi-Juova [SteveK] 
Wednesday August 1st, 2007 11:08:59 PM

Lumi is in complete agreement with Draax. Wtih the limited options, it looks like the spellcasters will have to make the arrangements to get the gold.

"I think this Arrak person sounds like the best option." It is a throw-away kind of comment, but the white wemic hopes that action is taken to avoid what Troughton said COULD happen.

Tratain 
Thursday August 2nd, 2007 12:22:25 AM

Tratain says "Hrmm I think the fastest way would be for me to recall back to our house in the City, Visit the catacombs and then Recall back here, it shouldn't take too long"

Decisions 
Thursday August 2nd, 2007 5:02:15 PM

The group is dejected at the scroll's failure to open the gate. Discussion ensures, and there seem to be two choices prevailing: either talk to Arrak, or return quickly to Plateau City.

Troughton sits quietly and watches the goings-on, occasionally writing a few notes in his book.

----------------------------------
OOC: if possible, choose one of the options by tomorrow so I can start you down whichever road you choose. I want to get you into some action before too long.

Jova 
Thursday August 2nd, 2007 6:58:22 PM

Since Tratain was the designated leader, and he picks recalling, Jova nods in affirmation.

"Get to it then."

Horvis 
Thursday August 2nd, 2007 9:18:06 PM

The giant eagle moves closer to his companions since it seems that they will be travelling soon.

"I can sell my items, if need be. Or someone else can do it."

Lumi-Juova [SteveK]  d20+14=23 d20+14=32 d20+14=29
Thursday August 2nd, 2007 9:48:21 PM

"Right!" exclaims Lumi, tail lashing at the knowledge a decision has been made. "The cleric of Tomi returns to the City to gather the gold."

"If you need, I will stay here and prrrotect Troughton until Tratain's return."

If, however, the cleric suggests that the group stick together, Lumi is willing to follow orders.

(Spot:23, Listen:32, Survival:29)

Monthor 
Friday August 3rd, 2007 12:00:52 AM

"Me stay and guard the little guy also."

Juliander 
Friday August 3rd, 2007 12:03:20 AM

Juliander stands aside, waiting patiently as Tratain makes a decision. He is ready to support the group either way.

Draax 
Friday August 3rd, 2007 12:03:50 AM

Draax positions his gear to make it comfortable for him to relax on, "No need for everyone to go, so I will stay here too."

Arien 
Friday August 3rd, 2007 3:45:50 AM

"I can keep us comfortable here while we wait for whomever goes to fetch the gold, so I will stay here as well."

Tratain 
Friday August 3rd, 2007 7:32:46 AM

Tratain says "Ok, Jova, Juliander and Horvis can come with me to the City to buy the Gold. The rest of you stay here, we'll be back soon."

Tratain gathers up the three people he mentioned and casts Word of Recall bringing the 4 back to the partys house in Plataue City.

OOC: Could we handle the Transaction through e-Mails, it'll be alot faster than waiting on the actual catacombs I think

Back Home 
Friday August 3rd, 2007 2:32:58 PM

OOC: absolutely, we'll keep moving Monday assuming the bars were obtained and deal with the rest via email.

As part of the group settles in to await the travelers, Tratain, Jova, Juliander and Horvis stand together as Tratain speaks the word to send them back to Plateau City. Suddenly, in a brilliant flash of light, the four disappear from sight.

"Whoa!" yelps Troughton excitedly. Settling back down, he fishes around in his oversized pack, and pulls out another bottle of wine, uncorking it and offering it around before taking a swig himself.

It is still mid-morning, and the day is clear and bright. But, with the queasy feeling that won't seem to go away, and the sickly coloration of what little grass is nearby, it's hard to feel comfortable or happy waiting around the gate.

----------------------------------
Meanwhile, in Plateau City -

The four travelers appear instantly in the common room of the Plateau City house. You hear a woman scream, then breath a sigh of relief.

"All the commotion 'round here lately, I've been rather more jumpy than usual, masters. "Scuse a old woman," says Hmargret as she walks by with a broom in hand.

The house is still a bit disheveled, though it looks far more orderly than it did at your last visit. Hmargret must have been working hard the last few days to clean it up.

Moving quickly, the group heads for the Catacombs and makes the transaction, coming away with a large chest full of gold bars, which is even heavier than one would expect.

By early afternoon, you are ready to begin your journey back to the portal.

Draax 
Monday August 6th, 2007 1:26:51 AM

Draax continues to sit in a comfortable position, but although he looks calm on the outside, he is very wary and keeps his eyes moving as he scans the area.

Lumi-Juova [SteveK]  d20=14
Monday August 6th, 2007 10:54:28 AM

Lumi spends the day circling the camp looking for any sign, taking his time (taking 20) since time is all he has. (Survival: 34)

He spends the rest of the day trying to ward off the sick feeling in the center of his stomach by speaking with the Harmaa Ritari, telling them of the dangers and people of the Ice Vien (isolated villages of hunters) and introducing the ones left to guard the camp to his companion, the owl Tarhapollo. In most of the stories, the Sne Kempje (frozen dead) and the mighty mountain of Burfells figures prominently, recounting feats of heroism for Lumi and past companions.

Since the owl doesn't seem to bring any food for himself back from his hunting trips, Lumi lets some carefully preserved meats soak in a briny water before feeding tidbits to the snowy owl.

sense motive DC 14 vs Lumi's Bluff Highlight to display spoiler: {In all his conversations, the white liontaur avoids any mention of family or other liontaurs in the Ice Vien. }

Horvis 
Monday August 6th, 2007 2:38:15 PM

The shifter changed back into his original form for the trip to and from Plateau City. If nothing else, someone needs to be there to carry the gold back.

If necessary, Horvis will sell two of his Tear's to cover the cost of the gold and enchantment.

Tratain 
Monday August 6th, 2007 4:58:36 PM

Tratain walks with those who came with him to the catacombs and purchases the Gold bars. He tells the store clerk that he needs an enchantment put on all of the bars such as continual flame and how much that will cost. Once done with the purchase Tratain will cast Windwalk on the group so that they may fly back to the portal quickly.

DM OOC 
Monday August 6th, 2007 5:03:30 PM

Hey guys,

Not many posts since Friday's, and nothing on how the travelers are getting back, so I'm going to wait until tomorrow to post the new turn (I'll try to check back tonight to see if anything new is posted).

Juliander 
Monday August 6th, 2007 8:01:23 PM

Assisting as best he can with the transactions at hand, Juliander is otherwise silent during the trip. He is clearly anxious to get back to the portal, so they may continue their journey. When Tratain casts wind walk to transport them back, the bard nods his agreement with the spell selection.

Back to the Gate 
Monday August 6th, 2007 8:14:02 PM

[must have posted right after Tratain]

Once the bars are purchased, the group gets together and divides the gold bars between them, with Horvis unfortunately taking the majority of the load.

Casting wind walk once more, Tratain causes the four travelers to float into the air, appearing to be near-insubstantial misty clouds. You experience much the same sensations as before, streaking across the hills and fields until the valley comes into view again.

This time, knowing exactly where you are going, it is a relatively quick trip getting back to the group, taking only a few hours.

Those waiting at the gate experience a quickening in the wind, followed by your four comrades setting down nearby, laden with shining gold bars.

Troughton springs to his feet. Not allowing the four even a chance to rest, he exclaims, "Finally! Get the bars over to the gate. Stack them just inside the columns. Hurry! Are they enchanted yet? Arien, can you cast a spell on them to be sure?" He certainly appears quite giddy with excitement, and a bit nervous.

"Everyone prepare. You'll only have a moment when the gate opens, and the gods only know what will be on the other side. You're staying to protect me, right?" he says to Izen as an afterthought.

Izen nods, a sad look on his face, then rushes to help unladen the travelers and stack the bars inside the gate.

Jova 
Tuesday August 7th, 2007 2:01:31 AM

Jova had left the phantom ghostly steed with Z to watch over as he had returned to the city with Tratain.

Upon returning, he leaps on the horse and moves to the gate, as instructed by Troughton. Z rests on his shoulder.

Draax 
Tuesday August 7th, 2007 2:38:01 AM

Draax readies his sword and shield as he gets ready to go through the portal. If the portal opens, he will activates his Endure Element tattoo just before he jumps through. If nothing is waiting for them on the other side of the portal, Draax will move out of the way of the members behind him and stay on guard until everyone is through.

Lumi-Juova  d20+14=20 d20+14=30
Tuesday August 7th, 2007 10:00:41 AM

As the wind whips the grasses, Lumi is up and alert, both pleased and a bit apprehensive about the quick return of Tratain and the others. If he had shown any hesitancy of their arrival, the large Lumi is quick to help carry the gold bars to the columns and stack them up where Troughton has indicated.

Lumi takes a moment to move over to the small halfling that is staying in the sickly fields. "Izen", he says in his pleasant baritone, "It is always easier to go forth and seek danger than wait at the hearthfire. And yet without those defenders, the hunters would have nowhere to return. You are a brave Ritari to stay behind." A quick nod, and Lumi-Juova turns to the gate.

Emulating Draax, the tiger-striped wemic ensures his pack is strapped tightly to his broad back, and the rest of his euqipment is battle-ready. Unsheathing his hand-and-a-half sword and the dull gray axe, Lumi flanks Draax to the left.

Giving an eye to Monthor, the wemic explains his reasons. "I will follow Draax and immediately go left to protect his one flank. He will need another warrior to move to the right."

He then flicks an ear towards Tratain to ensure himself that the BattleLeader agrees.
(Spot:20, Listen:30)

Monthor 
Tuesday August 7th, 2007 12:00:49 PM

Monthor moves to Draax's right...
".. That would be me... "


Portal to Fae Skiemir 
Tuesday August 7th, 2007 6:24:36 PM

The enchanted gold bars are stacked carefully inside the portal [ooc: I missed where Tratain requested they be enchanted when purchased]. Given the amount of gold, the stack is quite high, well over Troughton's head. THe short man whistles as he looks over the finished product, but quickly jumps back as a light humming comes from the pillars.

As you watch, the two side pillars begin vibrating slightly, then moreso after a few more moments. The humming becomes louder and louder, then turns into a loud, high-pitched scream, as if the wind were whipping past your ears at a trememdous speed. The air around you begins to shimmer and sparkle.

Suddenly, a tiny ball of light explodes above the gold, as if the very sun had blown up, but been contained within some sort of cage. The ball is so bright you are forced to avert your eyes until it dims, and once you can look back, the gold is gone, replaced by the slowly turning, shining ball. The screeching sound gets louder, and the ball begins to shake.

In a fraction of a second, the ball increases to the size of the portal itself, and seems to explode outward from the opening, nearly enveloping Draax, Lumi and Monthor, before suddenly imploding on itself and ballooning out of the other side.

After a few reverberations and rebounds, the light settles inside the gate, and fades to the intensity of a bright, shadeless day. The screeching dies to a hum, then disappears completely.

You can see glimpses of branches and leaves through the light, which are definitely not present on the other side of the stone pillars. THe glimpses are fleeting, as if the light were opaque in places, and shifting its composition every so often.

. . . here a leaf blows in an unfelt wind . . . there a branch sags as if a bird had landed on it out of sight . . . here the sound of twigs snapping . . . there the trill of a small squirrel running by unseen . . .

"By all the gods, it actually worked . . . ." breaths Troughton. Pulling himself together, he says, "I mean . . . of course! You see! Troughton Burke never fails when he sets himself to task! HA!"

Becoming more somber, he continues, "I guess this is where we part. I hope a few of you return to give me your tale." With a very inept salute, he says, "Good luck, sirs. You'll need it. . . . Now you've got about five minutes before this thing closes and we start all over. Get to it!"

OOC: do whatever you want to do within five minutes, and give me an order of who enters the gate first, second, etc. The gate is wide enough to go 2 by 2, except for Horvis and Lumi, who are a bit too wide.

Juliander 
Tuesday August 7th, 2007 8:48:00 PM

Juliander's eyes widen as the gate opens, the magical display causing him to blink and twitch as it expands and contracts. Once the gate has settled however, he remembers that they have business just past, so drawing his crossbow and loading it he announces, "I'll take up the rear guard. Lets get moving on friends."

Lumi-Juova (AC 26, 30 vs AOO, HP 124/124)  d20+14=27 d20+14=34
Tuesday August 7th, 2007 8:54:26 PM

The great liontaur will blink away the sparkles from his eyes, and then give a stutter step, catching himself leaping towards the gate. Bringing a bit of self-control on himself, Lumi casts endure elements, then waits until Draax enters the gated area.

Then the white wemic leaps after the knight, stepping immediately to the left and moving on 15 more feet (50 foot movement) to allow the other Ritari to follow. He scans the area around thier entrance intently, looking for any dangers to his companions. (Listen:27, Spot: nat 20!)

The white owl, Tarhapollo, keeps tight hold of the pillion on the liontaur's back, fluffing his feathers against the sudden movement.

Horvis 
Tuesday August 7th, 2007 10:05:05 PM

The centaur follows the liontaur through the gate. Years of wandering have lead Horvis to be somewhat cautious, so keeping Lumi-Juova in front of him and probably between danger and himself, is the smartest option.

Horvis doesn't shift, not knowing what the portal might do if he were in another shape.

Draax 
Tuesday August 7th, 2007 10:31:23 PM

As soon as the portal opens, Draax is the first one through. He has his sword and shield raised; ready to defend himself and those behind him. Once on the other side, if there is room and nothing hostile in the area, Draax will move 15 feet forward and stay in a full defensive manner until everyone comes through.

Jova 
Wednesday August 8th, 2007 3:52:56 AM

Jova waits while the warriors go first. Then Horvis. Juliander wants rear guard, so Jova spurs his horse into motion following the centaur. He goes through the portal, veering to the right as they come out, roughly 30 feet. There he is prepared to cast a spell if need be.

CDM Jerry 
Wednesday August 8th, 2007 7:10:45 AM

Ok, CDM not so happy here. 2nd week in a row friends with no report. No post from Tratain since Monday. You ok Joe? Email me the report please and let me know if I can help.

Dragon games need to set the example folks. Let's get in the habit please.

Arien 
Wednesday August 8th, 2007 10:21:06 AM

Arien watches solemnly as the portal opens, there would be no turning back at this point. Arien takes a quick moment to mentally catalog all his gear, then deciding that he was as ready as he was going to get, follows Draax through the portal. On the other side of the portal Arien crouches slightly, spidering sideways and watches for activity as the others come through the portal.

Tratain 
Wednesday August 8th, 2007 12:57:41 PM

When the portal opens Tratain says "Monthor and Draax go through first, I'll follow then everyone else. I'm not sure if there will be trouble as soon as we pass through the gate but be prepared for it."

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