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A Touch of the Divine


The Farie Circle (DM Cayzle) 
Wednesday July 20th, 2022 6:02:19 PM


The Party still wonders how this is going to work ...

Grindar is open to trying anything.

That's good, maybe, because 'Osul's natural intuition, the result of his prayer and meditation, is this:

We Need To Perform A Ritual!

What's more, 'Osul's thought is that as a chaotic Power, the Culverwood does not have a set or specific ritual that it expects or demands. Rather, it requires that you perform a unique and original ritual, maybe a novel ritual never before performed in the Wold! One to which each of you must contribute a part!

'Osul sums it up: "We need to perform a new ritual. So just go ahead and do something ... ritualistic?"

What do you do to improvise your ritual? And will the Culverwood deem it novel and acceptable?

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP  d20=5 ;
Wednesday July 20th, 2022 7:00:07 PM

Grindar thinks long and hard as to what would be ritualistic, and than thinks, a dancing half-orc would definitely be something you only saw during rituals, so he tries to dance, but it looks more like he is having a seizure than anything resembling a dance. (perform 5)

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140) 
Wednesday July 20th, 2022 7:48:37 PM

Trellus considers. What would a Wood want?

The man decides to go with water.

He casts Create Water above the center of the fey circle. But only about a gallon, shaped in a vertical cylinder about an inch in diameter and as tall as the spell will allow.

The intent being a stream of water flowing down into the center of the fey circle.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+32=46 ;
Wednesday July 20th, 2022 9:28:21 PM

Moridark ponders the question of rituals (Knowledge Arcana 46) and watches Trellus’s attempt first.

The Farie Circle (DM Cayzle) 
Thursday July 21st, 2022 5:26:11 PM


The party's first attempt fails! Most people simply chose not to try, specifically, Moridark, 'Osul, Armand, Elyngael, and Yurr'Neshi. Though at least Moridark is thinking hard.

In fact, his deep thought suggests that adding a bit of arcana to the ritual would be a fine way to contribute, so long as everybody is contributing at the same time. But what bit of arcana? Maybe the intention is the magical part ...

... along with at least basic competency! *cough*Grindar*cough*

Yes, although Grindar's dance is at least an effort in the right direction, well, as the half-orc stumbles and trips over his own feet, it is hard to see how the Culverwood, or anyone, honestly, could be impressed.

Trellus's effort sparks a bit of encouragement, though. You hear the tinkling of fairie bells when he performs his ritual of water.

Try again?

RD subbing 'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, 
Thursday July 21st, 2022 5:38:36 PM

OOC DM - Actually I contend not trying. I posted for Osul yesterday and then you posted. I generally only have certain times of the day when I can post and you posted again before my 24 hours from my last post occurred.

'Osul says. "We must try again and be in concert. Try to put some form of arcane effort if you can. Though if you have no spells to cast I guess do the best you can."

'Osul will cast speak with plants and talk to the fairy ring trying to encourage it as to their good intentions.

[OOC: Cayzle Comments: Fair enough, You are right. Apologies! Plus, I have been no model of consistent posting myself!]

Armand (Robert D)AC 26n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Thursday July 21st, 2022 5:44:28 PM

Armand will cast Bless Water on his self filling canteen and pour the water into the center of the fairy circle.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Thursday July 21st, 2022 6:07:02 PM

Elyngael will cast Commune with Nature. She will try to express her and Brawn's wish to help the Culverwood.

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140) 
Thursday July 21st, 2022 7:23:27 PM

While encouraged by his first attempt, Trellus' face crinkles as he realizes he needs to come up with something else, and his spell list isn't that shady for this pick.

Armand went with water this time, so Trellus......

After some thought, he decides to go with food.
Plants eat too, right. Light, one of them just tried to eat him, after all.

The man pulls out some old trail rations, and lays them on the ground.
Then he casts Purify Food and Drink.

Then, he waits.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Friday July 22nd, 2022 7:00:20 AM

Moridark will cast summon monster 1 and have a dog appear in the center of the ring.

The Farie Circle (DM Cayzle) 
Saturday July 23rd, 2022 12:42:43 AM


'Osul, Armand, Elyngael, Trellus, and Moridark all make worthy attempts at a ritual. So much so that you have a feel of power building up. There are sparkles of rainbows. The trees sway with no breeze to push them. You hear the sound of a fife or pan pipes playing an unearthly tune.

But will the rest of the party join the ritual in progress? Grindar? Neshi?

[OOC: Feel free to make a post for an absent player. We'll see if at least Grindar posts ...]

RD subbing for: Neshi AC:(31)25 / T(26)20 / F(26)20; HP 151/151 
Saturday July 23rd, 2022 5:13:59 PM

Neshi will cast color spray into air making a sort of rainbow leading into the sky.

Armand (Robert D)AC 26n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Saturday July 23rd, 2022 5:14:36 PM

Armand watches as everyone does something.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Saturday July 23rd, 2022 5:33:11 PM

Brawn will stand on his hind legs and paw at the air.

The Farie Circle (DM Cayzle)  d20+20=31 ;
Saturday July 23rd, 2022 11:05:18 PM


With everybody participating in their own ritual, something magical happens. You hear a tinkling of bells, fireflies appear, and flower petals rain down.

If you make a perception check vs DC31, then Please Highlight to display spoiler: { You notice fairies and smiling fey poking their heads from behind trees to watch while the ritual is being performed. They seem amused.}

Let your DM be very clear. You do not go anywhere!

Everybody feels a slight sense of euphoria. The same trees are there, the same mushrooms, the same circle. This is the same place. BUT things have changed! All the manifestations of the ritual, the bells, the flower petals, etc, have ceased. Everything looks darker. You see shadows everywhere. Even though there is some dim light, you can’t tell where it is coming from, as you can’t see the sun.

Your euphoria turns to a feeling of queasiness. It quickly passes though. The forest is dim -- but it is not night. It is quiet but not silent. You hear a bug chirping. There is a slight breeze.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Sunday July 24th, 2022 11:12:20 AM

Moridark will cast summon monster 1 and have a dog appear in the center of the ring.

Armand (Robert D)AC 26n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+29=43 ;
Sunday July 24th, 2022 11:26:06 AM

No hope of making the perception target even if I rolled a 20

Armand looks around. "I'm not sure if that worked." He looks up and around. "Sure got dark for it being morning. I wonder if there's a lot of cloud cover right now. Maybe it will rain?

He wonders about the euphoria and slight dizziness he experienced. They've crossed plains before but this was somehow different.
Knowledge Planes: 43 (d20+29)

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140)  d20+16=18 ;
Sunday July 24th, 2022 1:18:04 PM

Perception 18

Trellus has been through more than his fair share of unexpected portals. He can't put a finger on it, but this feels off. He shakes his head slightly in disagreement with Armand.

"I don't know," he murmurs. "Is this really the same place?"

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+27=40 ;
Sunday July 24th, 2022 5:48:21 PM

Perception d20+27=40 (+4 if this still counts as forest favored terrain)
Elyngael whispers "There's some fairies hiding behind tree's watching us. Should we try to talk to them?"

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Sunday July 24th, 2022 7:05:19 PM

Moridark will cast summon monster 1 and have a dog appear in the center of the ring.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+19=21 ;
Sunday July 24th, 2022 11:55:59 PM

Moridark sends the summoned dog in and out of the ring. Th emage is so involved in the ritual he doesn't notice anything else.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP  d20+21=29 ;
Monday July 25th, 2022 12:06:12 PM

OoC... Sorry for not posting on Friday. The wife and I were asked to babysit our 5 year old grandson, at the last minute, and well, I was barely able to get my DM post in Taur up. He is the apple of my eye, but he is also a handful!

Perception 29 fail

Grindar doesn't notice anything, but realizes that something is different about where they are now. "This is indeed new, yet the same, how strange. Is this where we need to be I wonder?"

The Farie Circle (DM Cayzle)  d12=6
Monday July 25th, 2022 11:59:09 PM


Elyngael mentions that you saw fey folk peeking as you performed the ritual. And she is sure that she is still in her favored terrain. In a way, this is more foresty than any forest you have visited before, somehow. Now the fey are gone, but the ranger sees something else:

Those shadows mentioned in last DM post? The dark is trying to overrun the light. Weeds and vines move like snakes on the ground, entwining and trying to overrun the other. Bushes are trying to envelop smaller bushes. The branches of trees clash against each other. These are subtle conflicts, not battles -- But the forest seems to be in conflict with itself.

Armand, with a fine knowledge of the Planes, senses that this is not a mere planar transit. The Culverwood is a magical forest. You have gone ... deeper ... into it. You have not left it. You have not shifted planes. But you are more HERE than you were before. The Culverwood is a divinity. You have the sense that you have stepped into sacred ground.

Trellus is skeptical of the whole thing.

Moridark tries to summon a dog, but instead, a leprechaun appears! If Moridark wants the fey to hop in and out of the circle, he says, "Well, are ye sure? Why would ye want me to be doin' that?"

[OOC: Everybody please add 60,000 xp to your total.]

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17  d20+40=46 ;
Tuesday July 26th, 2022 9:37:41 AM

{Perception: 46}

"This is...", begins 'Osul, but words fail him. He steadies himself and drinks it in.

"Previously, I have warned that in walking in The Wood, we are walking amongst/with/in that which is the source of all my power. Here, doubly so. I would think this is the portal, and that we would need to find The Heart of Darkness or The Heart of Light." features for the Communing

Images from his dream flash through his mind, but here he tries to gauge and confirm if this is indeed the place.

"Nice ritual!"

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140) 
Tuesday July 26th, 2022 11:08:05 AM

"So, if we weave another ritual here, would we go even deeper?" Trellus asks. "Like, toward the heart?"

He glances at Elyngael when she comments about the fairies.

"Yeah, I think we should ask for directions."

The man doesn't address the fairies himself, deferring to Osul or Grindar or anybody else, really.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP 
Tuesday July 26th, 2022 12:10:29 PM

Grindar allows one with a better diplomacy modifier than 0 do the talking, though he agrees that trying to speak with the fairies is a good idea.

Armand (Robert D)AC 30 /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Tuesday July 26th, 2022 5:17:54 PM

"I take it we can't use this portal and just try to go deeper right? Because like that would be too easy." Armand takes his shield (+3 light, white dragon scale) off his back and readies it. He casts light on the surface of the shield."Where do you think we should go from here? I'll defer to someone that might be better suited language wise to speak with the fairies, but if you want I can try."

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Tuesday July 26th, 2022 5:41:09 PM

Elyngael says "I speak Sylvan, but I have no diplomacy skills. But the fey have gone. Now the forest seems to be battling itself. I spent my commune with nature spell in the ritual so I can't cast it again. I'm not sure what the next step is." She pats Brawn to keep him calm.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Tuesday July 26th, 2022 8:12:31 PM

The mage laughs, "Well if that seems a bit odd I am sorry. Perhaps you could give us a bit of guidance, and directions to where we are headed." Moridark turns to his friends, "I can speak the language, but diplomacy is not my strong suit either."

The Farie Circle (DM Cayzle) 
Tuesday July 26th, 2022 8:18:12 PM


The Fey folk who were peeking at you during the ritual are gone, but there is still a leprechaun that Moridark summoned instead of a dog.

"Yeah, ye daft giants, whattaya mean the fey are gone? What am I, chopped liver?!" the cheery but annoyed-looking short fellow says, loudly.

The magical creature speaks with an accent and with lingo you may not understand!

The Farie Circle (DM Cayzle) 
Tuesday July 26th, 2022 10:32:59 PM

[OOC: Posted after Moridark, but before I saw his post!]

The leprechaun laughs when Moridark asks for directions. "Well, my lad, I suppose that depends on whereabouts you want to go!"

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17  d20+6=12 ;
Wednesday July 27th, 2022 8:56:52 AM

"Fey, yes, but Chopped Liver here could have been summoned from anyelsewhere."

"We daft giants are the Tree Wardens. That is, The Wardens of The Tree Of Parting. We want to be where we can be the most use in returning The Wood to what it was before this turmoil.", he adds, keeping a wary eye on the slow battle going on around them. {Diplomacy: 12 ...sigh}

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP  d20+25=31 ;
Wednesday July 27th, 2022 12:24:10 PM

Grindar doesn't know what to say to the Leprechaun, so he says nothing. He keeps his eyes peeled for any trouble.

Perception 31

Armand (Robert D)AC 30 /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+13=30 ; d20+21=24 ;
Wednesday July 27th, 2022 5:36:24 PM

Linguistics 30 (d20+13)
Diplomacy 24 (d20+21)

Armand thinks he's got the speech pattern down. "Sure and ye'r right about tat. Yon giant," he points at 'Osul, "is powerful druid where we hie from. He's felt called by the wood here to set things to right. But as I'm sure ye see, 'tis not that we're from here. So we're trying to find out the lay of things and see where we can help to restore tings to what thay should be." He pauses. "Rest assured we have no interest in yor lucky charms or pot o' gold. We only want to help the Culverwood."

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+31=48 ;
Wednesday July 27th, 2022 5:59:58 PM

Elyngael scratches her head, not sure what to do. She will just stand by and keep an eye on the forest. Perception d20+31=48

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Wednesday July 27th, 2022 8:28:39 PM

Moridark realizes he is out of his league talking with the leprechaun and allows Armand to take point.

The Farie Circle (DM Cayzle) 
Wednesday July 27th, 2022 11:58:29 PM


The leprechaun laughs and explains that he is from the Wold's Cradle.

"The Cradle be close indeed to the Culverwood, especially deep in like we are here. But ye can go deeper still, of course." He looks to Moridark more than to anyone else, and Moridark senses a connection of summoner to sumonee.

But before the conversation goes much farther, Grindar and Elyngael see something. The area around the fey circle has areas of dark and light, vying with each other. From the darkest patch, six female shapes emerge, flying closer. Elyngael notices that they are misty, maybe incorporeal, and they look as if they were made of light and dark stormclouds, flickering with lightning.

Please roll one Knowledge Planes check ...

DC 30: Highlight to display spoiler: {These are Arcanotheigns, outsiders who often serve as servants or heralds to greater beings. The ones that look more stormy than cloudy usually serve evil purposes.}

DC 35: Highlight to display spoiler: {Arcanotheigns can attack with arcane blasts and spells, including cloudkill, lightning, and limited wishes.}

DC 40: Highlight to display spoiler: {Arcanotheigns are immune to poison, physical attacks from summoned creatures, and have energy resistance 30 to all energies. And spell resistance.}

DC 45: Highlight to display spoiler: {Arcanotheigns are incorporeal, AC27, and close to 200 hp.}

DC 50: Highlight to display spoiler: {Arcanotheigns have telepathy, SR31, Protection from both good and evil, and can channel energy of any kind.}

One sneaks up on Neshi and Plane Shifts him away out of the Culverwood entirely. [OOC: Kent is going walkabout, and this is his farewell. Thanks Kent, and hope to see you back when you can return!]

Actions?

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP 
Thursday July 28th, 2022 12:48:44 PM

Grindar has no idea what these incoming creatures are, but when one of them reaches for Neshi, he tries to dive after him, only to land on nothing as Neshi vanished. He stands up and says, "We have incoming, and we lost Neshi!"

Armand (Robert D)AC 30 /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+29=37 ; d20+19=37 ;
Thursday July 28th, 2022 5:46:22 PM

Knowledge Planes 37 (d20+29)

"Crickey! These are Arcanotheigns, outsiders who often serve as servants or heralds to greater beings. The ones that look more stormy than cloudy usually serve evil purposes. Arcanotheigns can attack with arcane blasts and spells, including cloudkill, lightning, and limited wishes."

OOC is there a map?Spell stuff has ranges and such.

Armand Presents his holy symbol and says "By the power of Gargul I command you to depart this plane." hoping for the +2 saving throw bonus by presenting an object the target either hates, fears, or otherwise opposes casts Banishment. SR 37 (d20+19). Will Save 22 (or 24 if the +2 counts). Banishes 2xlevel of creatures so 34hd of creatures.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17  d20+12=14 ;
Thursday July 28th, 2022 6:07:11 PM

'Osul is shocked to see 'Neshi taken from them, but still tries to add to the reserve of knowledge about the creatures. [i]{Knowledge(The Planes): 14 - Aid Another - Armand +2}]

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Thursday July 28th, 2022 6:17:29 PM

2nd Favored enemy (at level 5 = Outsider, evil)): +4 bluff, knowledge, perception, sense motive, survival checks, attack and damage.

Brawn stats
AC 31 /touch 17/flat 28 HP 130/120 CMD 27

Elyngael says "Those things don't look very corporeal and I don't have anything that is ghost touched." She draws her sun sword and readies her buckler.

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140)  d20+8=12 ; d20+26=32 ; d10+12=16 ;
Thursday July 28th, 2022 9:01:47 PM

[Know Planes - 12]

"Light!" Trellus barks in surprise, as Neshi vanishes.

A quick beat to listen to the others.

The blond man pulls his sword, and strikes.

--
Move to nearest Arcanotheign, and attack.
Ghost touch weapon hits ac32 for 16 hp damage.


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+38=50 ;
Thursday July 28th, 2022 9:07:17 PM

Moridark looks over the creatures, and turns to the others, "These are Arcanotheigns, outsiders who often serve as servants or heralds to greater beings. The ones that look more stormy than cloudy usually serve evil purposes. Arcanotheigns can attack with arcane blasts and spells, including cloudkill, lightning, and limited wishes. Arcanotheigns are immune to poison, physical attacks from summoned creatures, and have energy resistance 30 to all energies. They also have spell resistance. Arcanotheigns are incorporeal, have resonably decent armor ( AC27), and are hearty (about 200 hp.) Arcanotheigns have telepathy, can resist spells ( SR31), Protection from both good and evil, and can channel energy of any kind." The mage stops for a moment and whistles softly as he exhales. [b]"One or two of these maybe...six and we are lighter now with whatever that was spiriting Neshi off. I have a few teleports tht can be cast if necessary, and fly. Let's hope it doesnt come to that but stay close just in case!"

Moridark takes the time to cast Magic circle versus evil on himself, and centers himself within the party.

DM RobC - "We have incoming, and we lost Neshi!" - Map  d20+17=29 ; d20+17=32 ; d20+25=30 ; d20+25=42 ; d20+25=35 ; d20+25=42 ; d20+25=45 ; d20+25=41 ; 4d6=15 ; 4d6=13 ; 4d6=13 ; 4d6=8 ; 4d6=12 ;
Friday July 29th, 2022 4:14:28 AM

Neshi's sudden departure is very much a concern, but the party know the sorcerer has all sorts of tricks up his sleeve. If anyone can make their way back from another plane, it's him.

Grindar prepares for the incoming hostiles.

Most of the party recognise these abominations as Arcanotheigns - powerful outsiders with quite a few tricks up their metaphorical sleeves.

Armand presents his holy symbol and commands they leave this plane of existence. The arcanotheigns resist his spell and suffer not ill effects.

Elyngael decides this battle will be a sword and board fight. She stows her bow and draws her sunblade.

Trellus is ready for a fight. He steps up and hacks away with a ghost touch weapon.

Mordiark goes on the defensive and casts a Magic Circle vs Evil spell.

The enemy act...

They fly forwards to encircle the party and attack from range.

A1 and A2 throw pulsating balls of arcane power at Armand! (Hit TouchAC30, 42. Armand takes 28pts damage and must make 2 x DC26 Will Saves. Fail either=Confused for 10rounds.)

A3 reaches out and places a ghostly hand against Trellus' chest (Defensively cast Harm. Trellus to make a Will Save vs DC24. Pass=75pts damage. Fail=150pts (but can't drop you to less than 1HP))

A4 and A5 attack Grindar from range, throwing balls of crackling magic his way! (Hit TouchAC42, 45. Crit confirmed on 41. Grindar takes 33pts damage and must make 2 x DC26 Will Saves. Fail either=Confused for 10rounds.)

-------------------------
Map

IMPORTANT: If you cast a divine spell please roll a d100 as well. Just cos :)

Arcanotheigns
AR3: 16HP damage


Trellus - MikeK - (AC39 T18 F35, CMD 38, HP (65/140)  d20+20=24 ; d100=21 ; d20+26=28 ; d20+21=35 ; d20+16=20 ; d10+12=18 ; d10+12=17 ; d10+12=19 ;
Friday July 29th, 2022 4:57:53 PM

Trellus feels the effects of the spell, and is just able to overcome it.
[Will Save 24]
Still, that hurts.

He casts a quick defensive spell, and goes on the attack again.

--
Free - Cast Quickened Shield of Faith. d100 = 21
Swift - Use Wpn Master (Su) (1/12) to gain Staggering Critical Feat.

Full Attack on A3 with ghost touch weapon.
atk 1 hit ac 28 for 18 hp damage
atk 2 hit ac 35 for 17 hp damage
atk 3 hit ac 20 for 19 hp damage

In Effect
Shield of Faith: +4 deflection bonus to AC


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Friday July 29th, 2022 7:48:38 PM

Moridark realizes he is out of his league talking with the leprechaun and allows Armand to take point.

Armand (Robert D)AC 30 /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+18=25 ; d20+18=30 ; d20+19=30 ; d100=87 ; 9d6=38 ;
Friday July 29th, 2022 11:37:48 PM

Will Save #1 25, spend a hero point for +4, #2 30

Armand feels the brunt of their attack and beings to feel lightheaded but calls upon Gargul and manages to shake off the effect. AS two of them appear close Armand decides to Channel against evil outsiders (he took that feat long ago - Channelling is not a spell does any spell resistance count? SR 30 Is this considered a divine spell? d100=87). Will save 26, Damage 9d6 38.

He then grabs his rod of quicken and casts Magic Circle against evil.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Friday July 29th, 2022 11:40:31 PM

Elyngael beings swinging her sword above her head.

Brawn stats
AC 31 /touch 17/flat 28 HP 130/120 CMD 27

The Blade also has a special sunlight power. Once per day, the wielder can swing the Blade vigorously above his head while speaking a command word. The sun Blade then sheds a bright yellow radiance that acts like bright light and affects creatures susceptible to light as if it were natural sunlight. The radiance begins shining in a 10-foot radius around the sword wielder and extends outward at 5 feet per round for 10 rounds thereafter, to create a globe of light with a 60-foot radius. When the wielder stops swinging the sword, the radiance fades to a dim glow that persists for another minute before disappearing entirely.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17  d100=49 ;
Saturday July 30th, 2022 2:31:38 AM

'Osul winds down to human form and casts Foresight (49%)

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP  d3=1 ; d20+29=36 ; d20+24=27 ; d20+19=31 ; d20+14=23 ; d20+27=29 ; d20+22=40 ; d20+17=22 ; d8+10=11 ; d8+10=18 ; d8+10=11 ; d8+10=18 ; d10+13=19 ;
Saturday July 30th, 2022 10:39:08 AM

Grindar is overcome by confusion, and lashes out at Osul. He takes a 5 ft step and ends up hitting the druid 4 times for a total of 71 damage.

main-hand
1st hits AC 34 for 11 damage
2nd hits AC 25 (miss)
3rd hits AC 29 for 18 damage
4th hits AC 31 (miss)
off-hand
1st hits AC 29 for 11 damage
2nd hits AC 40 for 18 damage
3rd hits AC 22 (miss)
two-weapon rend 13 damage

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+43=56 ;
Sunday July 31st, 2022 7:17:56 PM

Moridark shudders for just a moment at the sudden onslaught before training kicks in. Moridark casts a quickened Glitterdust on A1 hoping to at least slow down the outsider (Will 21, No SR). The mage then turns toward A2 and casts Maze (No saving throw, SR 50) hoping to remove the creature from the fight at least temporarily. "My summoned creatures wont be ble to help in this fight Iam afraid."

DM RobC - "We have incoming, and we lost Neshi!" - Map  d20+19=30 ; d20+19=33 ; d20+19=28 ; d20+25=45 ; d20+25=44 ; d20+25=31 ; 4d6=13 ; 4d6=10 ; 4d6=14 ; d20+10=17 ; d20+25=35 ; d20+25=37 ; 4d6=18 ; 4d6=16 ; d20+25=30 ; d20+25=29 ; 4d6=13 ; 4d6=12 ; d20+25=44 ; d20+25=29 ; 4d6=13 ; 4d6=11 ;
Monday August 1st, 2022 4:11:53 AM

Trellus takes the hit and then buffs himself to protect from subsequent blows. He casts the Shield of Faith spell, but it just doesn't have the same 'kick' to it that it usually does. (The spell is only providing a +3 deflection bonus!). The cleric responds in kind by whacking the Arcanotheign with two good hits.

He doesn't have time to use his Weapon Master ability, though perhaps that's for the best!
Highlight to display spoiler: {Quickened Spells are swift, rather than free actions. Ethereal critters are immune to crits too, so you can keep the Wpn Master ability. Please also roll a d100 when you cast a divine spell to see if 'something' happens.}

Armand channels energy to harm the outsiders. His attack hurts two of the Arcanotheigns but perhaps not as hard as he'd hoped. He follows up with a quickened Magic Circle vs Evil to try and protect himself and his friends. He can feel a tingling in his fingertips as the spell is cast, and realizes that it has been widened somehow! (Armand's Magic Circle has a radius of 20ft rather than the usual 10ft!)

Elyngael raises her sword above her head and starts creating a bright light.

Osul reverts back down to size and casts a Foresight spell. His instincts tell him that staying close to the party could be a double-edged sword. That cloudkill spell could be nasty...

Grindar gets confused, and with a crazed look starts pummeling Osul!

Moridark tries to blind one of the Arcanotheigns, but it only gets sparkly. His Maze spell does the trick though, and one of the baddies blips away. Moridark knows that these creatures are incredibly intelligent so it might be back sooner that he'd like. The party should take advantage of this opportunity while they can.

Brawn, Cotton and the Leprechaun stand guard.

The enemy act...

A1 hurls two sparkling spheres of magical power at Mordiark! (Hit TouchAC45, crit confirmed on AC44. HitTouchAC31. Moridark takes 37pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)

A2 remains stuck in the maze

A3 takes a step back from Trellus to magically attack him from range (Hit TouchAC35, AC37. Trellus takes 34pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)

A4 doesn't want to get blipped away. It attacks Moridark! (Hit TouchAC30, AC29. Moridark takes 25pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)

A5 also sees Moridark as the biggest threat! (Hit TouchAC44, AC29. Moridark takes 24pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)

-------------------------
Map

IMPORTANT: If you cast a divine spell please roll a d100 as well. Just cos :)

Arcanotheigns - AC27
AR2: 19dmg. Mazed
AR3: 70dmg.


'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:36/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 
Monday August 1st, 2022 8:54:37 AM

'Osul gives voice to his inkling, warning the Warden's against the potential barage of Cloudkill spells.
He pauses to also ask if anyone recalls what weaknesses or flaw these opponents may have.

He withdraws to Z19

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 38/134 CMD: 28 Phantom Steed (Extended)  d20+17=36 ; d20+17=37 ; d20+17=33 ; d20+17=34 ; d20+17=23 ; d20+17=34 ; d20+17=19 ;
Monday August 1st, 2022 10:02:28 AM

Moridark's knees almost give out from the massive damage taken from teh three creatures but the mage manages to stand fast. The mage shrugs off the saves from A1 and A4. Moridark fails the first save from A5 but uses a hero point to reroll. The mage passes his first save, but fails the second. Moridark looks over the battle and shakes his heas. The mage casts haste on teh party, and then using his rod of quicken he casts fly on himself. Moridark will then fly 30 feet up du to Osul's warning.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 84/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP  d100=75 ; d8+9=16 ;
Monday August 1st, 2022 11:02:55 AM

Confusion rounds 8/10

This round Grindar stands in confusion swinging Cyrchwr Mawr randomly. in the process, he slices a gash in his leg, inflicting 16 damage on himself.

CDM Jerry [OOC post] 
Monday August 1st, 2022 2:31:33 PM

DMs check email and DMboard please.

Trellus - MikeK - (AC38 T17 F34, CMD 37, HP (67/140)  d20+19=26 ; d20+19=38 ; d20+27=38 ; d20+22=41 ; d20+26=41 ; d20+17=34 ; d20+21=39 ; d20+27=45 ; d20+31=50 ; d10+12=18 ; d10+12=17 ; d10+12=21 ; d10+12=15 ; d8=5 ; d8=7 ; d8=7 ; d8=4 ; d100=72 ;
Monday August 1st, 2022 5:00:17 PM

Fort Saves - 26 and 38 - save and save

Trellus is getting battered, but is still in the game.
Summoning extra resources, he spontaneously casts a healing spell on himself.

The warrior then steps in to engage A3 again.

----
Use hero point for extra action.
Spontaneously cast CCW on self over Holy Smite to heal 36 hp damage
D100 roll for divine spell = 72

5' move to engage A3
Full attack on A3 with ghost touch weapon
atk 1 hits ac 38 for 18 hp damage
atk 2 hits ac 41 for 17 hp damage
atk 3 hits ac 34 for 21 hp damage
haste atk hits ac 45 for 15 hp damage
--disregard extra d20 rolls. I excitedly rolled my crit threats before recalling they're immune--

In Effect
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Shield of Faith: +3 deflection bonus to AC


Armand (Robert D)AC 32 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d6=6 ; d6=5 ; d6=1 ; d6=3 ; d6=2 ; d6=1 ; d6=2 ; d6=4 ; d6=1 ; d6=5 ; d6=3 ; d6=3 ; d100=27 ; d20+15=23 ; d100=25 ;
Monday August 1st, 2022 5:52:38 PM

Armand smacks his head. "I'm an idiot." He shifts position. He channels to heal which should hit, Trellus, Grindar, Elyngael, Moridark, Brawn, and Cotton. Channel to heal (dang lot of 1's), heal 33 (9d6). (hmm, after thought does this count as divine? d100=25)

Reposition should also give Trellus and Grindar access to Magic Circle.

Then he uses his rod to quicken cast Break Enchantment (d100 = 27) on Grindar.Caster check = 23

on going
Magic Circle Against Evil (20 foot radius) +2 to AC, +2 on saves vs evil attacks/spells. ALSO another save vs enchanted/mind control with a +2 save.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Monday August 1st, 2022 6:36:41 PM

She realizes what Moridark said, "I guess sunlight isn't going to really hurt them much then. And they seem bent on attacking from range. Trellus is the only one with a ghost touch weapon I think so we need to aid him." She moves to just behind Trellus and casts Barkskin on Trellus. +5 to Trellus's AC.

Brawn stats
AC 31 /touch 17/flat 28 HP 130/120 CMD 27

DM RobC - "I'm an idiot" - Map  d8=4 ; d20+25=31 ; d20+25=31 ; 4d6=15 ; 4d6=19 ; d20+10=18 ; d20+25=42 ; d20+25=29 ; 4d6=13 ; 4d6=23 ; d20+25=33 ; d20+25=34 ; 4d6=18 ; 4d6=13 ; d20+25=28 ; d20+25=37 ; 4d6=15 ; 4d6=11 ;
Tuesday August 2nd, 2022 3:55:21 AM

Osul warns the group about the danger of being so closely gathered and then distances himself from Grindar. He doesn't recall any particular weaknesses these creatures have. In fact, they are very resilient to most magical forms of attack. Their only real weakness is against weapons and spells that can affect ethereal creatures.

Moridark doesn't want to take another hit like that. He hastens the party and then flies straight up.

Grindar cuts himself in the leg, but it's ok as he wasn't using it anyway.

Armand channels energy to heal a lot of the party. Like, a LOT. His channeling power isn't really the use of casting a divine spell, so he can be assured that it's effects will be consistent (no need to roll d100s)

He tries to break Grindar's enchantment but to no avail. The spell fizzles and isn't able to overcome the caster level of the confusion effect. The extra range of his Magic Circle spell encompasses practically the entire party though. (Gindar gets to make a DC26 Will Save again - with a +2 bonus - to suppress the confusion effect. Pass=Act freely while within 20ft of Armand!)

Trellus spontaneously (and defensively?) casts a cure spell on himself and then keeps up his attack. His ghost touch weapon is paying for itself right now and he continues to do damage with it!

Elyngael moves up behind Trellus to improve his armor a little. (Please roll a D100 when Elyngael casts a spell)

Moridark then 'blips' 5ft to the south east. If that's the worst thing that happens to him today he'll be fine.

The enemy act...

A1 hurls two arcane blasts into Elyngaels back! (Hit TouchAC31, 31. Elyngael takes 34pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)

A2 remains trapped in the maze (for now)

A3 backs up to keep attacking Trellus! (Hit TouchAC42, 39. Trellus takes 36pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)

A4 presses it's attack on the injured Moridark and launches arcane blasts his way! (Hit TouchAC30, AC29. Moridark takes 31pts damage and must make 2 x DC26 Fort Saves! Fail both = Affected by a Maze spell!)

A5 isn't going to let Osul escape! It hurls two balls of magical energy at him (Hit TouchAC30, AC29. Osul takes 26pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)

-------------------------
Map

IMPORTANT: If you cast a divine spell please roll a d100 as well. Just cos :)

Arcanotheigns - AC27
AR2: 19dmg. Mazed
AR3: 141dmg.


Armand (Robert D)AC 32 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d6=2 ; d6=3 ; d6=1 ; d6=5 ; d6=4 ; d6=2 ; d6=6 ; d6=1 ; d6=2 ; d6=5 ; d6=2 ;
Tuesday August 2nd, 2022 7:03:51 AM

Armand shakes his head. "Say my leprechaun I know you're probably not much for fighting but unless you can somehow contact others around here and ask for some help for us I'm afraid we're all going to die."

As there's not much he can do spell wise Armand will again channel to heal, excluding any of the bad guys that might wander into range.
Channel 29 points healed (9d6).

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 40/134 CMD: 28 Phantom Steed (Extended)  d20+17=35 ; d20+17=30 ;
Tuesday August 2nd, 2022 11:11:15 AM

Moridark takes another pounding from A4 but manages to make both saves. Moridark flies to R11 and casts Maze on A4. "Trellus I can make you bigger if you like, more damage but you would be easier to hit! Your choice." Moridark uses the last charge on his rod and casts invisibility on himself.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:10/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17  d20+17=30 ; d20+17=30 ; d100=66 ;
Tuesday August 2nd, 2022 11:23:31 AM

'Osul faces down the spells, but not the damage, so he recalls and casts Heal (66%), and tries to think of what else he might have in his arsenal.
__________
HP:107/107
Hasted(+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack in Full Round Attack), Foresight (+2 insight bonus to AC and on Reflex saves - 170 min) and...
Bonuses not factored into Header

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 84/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP  d20+12=18 ; d100=34 ;
Tuesday August 2nd, 2022 11:59:37 AM

Grindar's re-roll for confusion 18. (The die roller hates me!)

7/10

This round Grindar stands still and babbles incoherently. I'm pretty sure that he is drooling as well.



Trellus - MikeK - (AC43 T17 F39, CMD 42, HP (64/140)  d20+19=22 ; d20+21=28 ; d20+19=32 ; d20+27=31 ; d20+22=33 ; d20+17=22 ; d20+27=33 ; d10+12=14 ; d10+12=13 ; d10+12=21 ;
Tuesday August 2nd, 2022 6:02:27 PM

Trellus again overcomes the spell, but the damage is wearing.
Fort 22. Mgc Circle v Evil reroll 28. (If that isn't in play, than use hero point to add 4 and still save). Fort 32]

"Barkskin doesn't help," Trellus calls out. "They're using touch only attacks."

The warrior gamely pursues A3, and attacks.

----
5' move to engage A3
Full attack on A3 with ghost touch weapon
atk 1 hits ac 31 for 14 hp damage
atk 2 hits ac 33 for 13 hp damage
atk 3 misses (ac 22)
haste atk hits ac 33 for 21 hp damage

In Effect
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Shield of Faith: +3 deflection bonus to AC
--
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

Barkskin: +5 nat armor bonus to AC.


Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 154/188  d100=86 ; d20+18=31 ; d20+18=34 ; d20+29=40 ; d8+14=22 ; d8+14=20 ; d20+25=44 ; d20+22=35 ; d20+14=18 ; d8+14=19 ; d20+18=25 ; d20+10=29 ; d8+14=18 ; d20+29=39 ; d8+14=19 ;
Tuesday August 2nd, 2022 6:47:17 PM

Sorry I didn't think Barkskin was a divine spell. d100+86

Fortitude d20+18=31 and 34.

Elyngael drops her sword(swift) and pulls her bow(move) She then shoots #3. (Ethereal is half damage right?) Just because she will use her silver arrows.
Favored enemy (evil outsider) +4, Point Blank shot+1, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (assuming holy and electrical don't work so just physical damage)

first shot d20+29=40 hit, first arrow d8+14=22 for 11, second arrow d8+14=20 for 10.
second shot d20+25=44 hit, damage d8+14=19 for 9
third shot d20+18=25 miss
forth shot d20+10=29 damage d8+14=18 for 9
Haste shot d20+29=39 damage d8+14=19 for 9

Brawn stats
AC 31 /touch 17/flat 28 HP 130/120 CMD 27

In Effect
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
--
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.


DM RobC - "Say my leprechaun ... " - Map  d4=4 ; d20+10=17 ; d20+10=12 ; d8=5 ; d20+25=34 ; d20+25=32 ; 4d6=15 ; 4d6=13 ; d100=4 ; d100=53 ;
Wednesday August 3rd, 2022 4:22:32 AM

Armand tries to stabilize the health of the party. He's doing a fairly good job of it too. The damage of the arcanotheigns is comparable to his channeling power.

Moridark takes the hits, but sends another of the monsters off to a maze.

Osul heals himself, which is fortunate as he was getting pretty hurt there.

Grindar stands still land watches everything going on around him. A string of drool hangs from the side of his mouth and threatens to fall any moment now.

Trellus keeps up his toe-to-toe fight. He calls out the issue with the barkskin spell, but doesn't let it stop him from swinging away!

Elyngael's barkskin spell might not have done what she was hoping, but casting it didn't take as much effort as it normally does. (Elyngael retains the spell/slot!). She figures that even though her bow doesn't do as much damage as it normally does, it's still better than nothing. She's right. Even though she can only get 2 arrows away, it's enough to finish off the arcanotheign that Trellus had been so persistently attacking!

Moridark 'blips' 5ft south.

The enemy act...

A1 casts the Cloudkill spell that Osul was worried about! (Elyngael, Brawn, Armand, Gindar and Trellus to make DC23 Fort Saves. Pass=2pts Con damage. Fail=4pts Con damage. Necklace of Adapatation gives immunity. Leprechaun to make a DC23 Fort Save. Pass=4pts Con damage. Fail=Die).

The toxic fog is 20ft high and obscures all sight, including darkvision, beyond 5 feet.

A2 and A4 are stuck in their separate mazes but are getting closer to escaping.

A5 has a pretty good idea where Moridark is. It uses it's magical blasts again, though this time only one hits! (Hit TouchAC34 and 32. Miss chances:4, 53. Moridark takes 15pts damage.) It flies 5ft into the air to get a better view.

-------------------------
Map

IMPORTANT: If you cast a divine spell please roll a d100 as well. Just cos :)

Arcanotheigns - AC27
AR2: 19dmg. Mazed
AR4: Mazed


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Wednesday August 3rd, 2022 7:17:57 AM

Moridark realizes he is out of his league talking with the leprechaun and allows Armand to take point.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 84/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP  d100=93 ; d20+16=28 ; d20+26=42 ; d20+26=36 ; d20+21=31 ; d20+21=25 ; d20+16=26 ; d20+16=31 ; d20+11=16 ; d8+10=11 ; d8+10=11 ; d10+13=23 ;
Wednesday August 3rd, 2022 12:39:54 PM

Confusion 6/10 rounds
Cloud Kill save 28 only 2 con damage

Due to his confusion, instead of leaving the cloud kill area, Grindar takes a 5 ft step deeper in and attacks Armand.

Main hand
1st hits AC 42 for 11 damage
2nd hits AC 31 - miss
3rd hit AC 31 - miss
4th hits AC 16 - miss

off hand
1st hits AC 36 for 11 damage
2nd hits AC 25 - miss
3rd hits AC 26 - miss

two weapon rend 23 damage

Trellus - MikeK - (AC43 T17 F39, CMD 42, HP (83/140)  d20+19=39 ; 6d6=19 ;
Wednesday August 3rd, 2022 4:48:46 PM

Trellus fights off the most lethal effects of the Cloudkill spell, and then activates that handy tattoo to stave off the rest for now.
Fort Save 39. Activate Wardd's Blessing to not lose Con

The man channels healing energy into the group.
Elyngael, Brawn, Grindar, and Armand heal for 19 hp

Noting he's on the outer edge, Trellus steps out of the cloudkill, and circles to A5.

----
Free Action to activate Wardd's Blessing.
Channel positive energy 1/3
Move 60' (haste) to A5

In Effect
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Shield of Faith: +3 deflection bonus to AC

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

Barkskin: +5 nat armor bonus to AC.

Wardd's Blessing: rd 1/10. Delay -2 Con penalty from Cloudkill


Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 173/188  d20+18=25 ; d20+14=17 ; d20+28=37 ; d8+14=19 ; d8+14=15 ; d20+28=31 ; d8+14=20 ;
Wednesday August 3rd, 2022 6:09:13 PM

Elyngael fort save d20+18=25
Brawn Fort save d20+14=17

Elyngael uses her tatoo to fight off some the effects of the poison cloud. Activate Wardd's Blessing to not lose Con Brawn starts coughing as only a giant wolf can. She and Brawn head west to get out of the clouds effect.

She shoots at #1.
Favored enemy (evil outsider) +4, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage)

first shot d20+28=37 hit, first arrow d8+14=19 for 9, second arrow d8+14=15 for 7.
Haste shot d20+28=31 damage d8+14=20 for 10

Brawn stats
AC 31 /touch 17/flat 28 HP 106/106 (130/130) CMD 27
(-4 AC is going to be -2HP/level for 24hp total)

In effect
Wardd's Blessing to not lose Con

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.


Armand (Robert D)AC 32 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+19=21 ; d100=28 ;
Wednesday August 3rd, 2022 6:20:59 PM

Armand winces in pain as Grindar attacks him. Fortunately his necklace protects him from the poisonous cloud. He wonders why the Leprechaun didn't respond to him. He racks his brain as he moves away from Grindar. He decides to cast Spiritual Weapon at Arcanotheigns #1. SR 21 (I think that failed) d100=28.

Armand is frustrated again. He tells Elyngael. "We need to get closer to Trellus again. We're on the wrong side and I have a spell that needs to be cast when you are all closer to me."

In Effect
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:10/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17  d100=41 ;
Wednesday August 3rd, 2022 6:54:21 PM

'Osul casts Control Winds(41%), trying to push the Cloud north and away, without also pushing his comrades along with it.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 25/134 CMD: 28 Phantom Steed (Extended)  d20+5=8 ;
Wednesday August 3rd, 2022 7:39:18 PM

Moridark flies above the cloudkill to I 11 and draws a potion to drink next turn

DM RobC - "We need to get closer to Trellus again" - Map  d20+25=36 ; d20+25=36 ; 4d6=18 ; 4d6=9 ; d20+10=19 ; d20+10=19 ; d20+25=45 ; d20+25=34 ; d20+25=32 ; 4d6=13 ; 4d6=15 ; 4d6=11 ; d8=6 ;
Thursday August 4th, 2022 4:13:25 AM

Grindar isn't going to let Armand off the hook, and pursues after him.

Wardd's Blessing comes in handy for Elyngael and Trellus. Brawn coughs a little as the toxis fumes stick in his throat.

It's Trellus this time that channels healing energy to the closely gathered group. He circles around the cloud and advances on one of the arcanotheigns.

Elyngael steps out of the mist and plus one of the monsters 3 times. It's not a lot of damage by her normal extreme standard, but in this fight every bit counts.

Armand's necklace keeps the air nice and clear for the cleric. (Highlight to display spoiler: {The leprechaun is a summoned creature under Moridark's control. It's as foreign to this area as you are}). He casts a Spiritual Weapon spell, but it fails to beat the arcanotheign's impressive resistances.

Osul is easily able to control the winds in the area and blows the cloudkill far away from his friends.

Moridark flies a bit higher and retrieves a potion. He then blips southwest (Please roll the save for the leprechaun)

The enemy act...

A1 has Cotton pretty close to it, and targets the rapke! (Hit TouchAC36, 36. Cotton takes 27pts damage and must make 2 x DC26 Will Saves. Fail 1=Confused for 10rounds. Fail 2=insane!)

A2 and A4 each come very close to finding the exit from their respective mazes, but make wrong turns. Both remain mazed.

A5 takes a step back and fires two blasts as the approaching Trellus! (Hit TouchAC45. Crit confirmed AC34. Hit AC32. Trellus takes 39pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)

-------------------------
Map

IMPORTANT: If you cast a divine spell please roll a d100 as well. Just cos :)

Arcanotheigns - AC27 - SR31
AR2: 19dmg. Mazed
AR4: Mazed


'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:10/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17  d100=70 ;
Thursday August 4th, 2022 8:15:36 AM

'Osul takes 5' step towards Arcanotheign 5, and buries the end of his knarled darwood staff into the ground, taking the round to cast Changestaff from the Spellstaff slot in the staff (70%). On account of its origins, the treant-like form it takes has the appearance of a Timber Wight (though regular treant stats).
__________
Hasted(+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack in Full Round Attack), Foresight (+2 insight bonus to AC and on Reflex saves - 170 min), Control Winds, and Changestaff.
Bonuses not factored into Header.

OOC: I will not be making my Friday post until late in the weekend.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 72/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP  d100=98 ; d20+16=35 ; d20+16=17 ; d100=100 ; d20+26=29 ; d20+26=33 ; d20+21=23 ; d20+21=28 ; d20+16=30 ; d20+16=29 ; d20+11=17 ; d8+10=15 ; d8+10=17 ; d8+10=16 ; d8+10=11 ; d8+10=11 ; d10+13=22 ; d10+22=24 ; d20+22=25 ; d20+17=36 ; 2d6+16=25 ; d6=2 ; d6=4 ;
Thursday August 4th, 2022 11:58:52 AM

Cotton's save verses confusion: 35 - pass
Cotton's save verses insanity: 17 - fail

Grindar's confusion 5/10 rounds

Grindar, in his confusion, launches into a full round attack on Moridark

main hand
1st hits AC 29 for 17 damage
2nd hits AC 28 for 15 damage
3rd hits AC 30 for 17 damage
4th hits AC 17 - miss

off hand
1st hits AC 33 for 16 damage
2nd hits AC 23 for 11 damage
3rd hits AC 29 for 11 damage

two weapon rend 22 damage

Meanwhile, in her insanity, Cotton takes a 5 ft step and attacks Grindar.

1st hits AC 25 - miss
2nd hits AC 36 for 25 damage plus 2 flame and 4 shock

Trellus - MikeK - (AC43 T17 F39, CMD 42, HP (44/140)  d20+19=21 ; d20+19=35 ; d20+27=42 ; d20+22=31 ; d20+17=29 ; d20+27=33 ; d10+12=15 ; d10+12=21 ; d10+12=19 ; d10+12=20 ;
Thursday August 4th, 2022 4:28:34 PM

It's becoming a familiar dance. The beastie blasts him and steps back.
This time Trellus only makes one save, though.
[Fort 21 and 35. One fail]

Trusting that someone's healing is on the way, Trellus resumes his dance as well.

----
5' move to engage A5
Full attack on A5 with ghost touch weapon
atk 1 hits ac 42 for 15 hp damage
atk 2 hits ac 31 for 21 hp damage
atk 3 hits ac 29 for 19 hp damage
haste atk hits ac 33 for 20 hp damage

In Effect

1/10 Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds.

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Shield of Faith: +3 deflection bonus to AC
--
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

Barkskin: +5 nat armor bonus to AC.

Wardd's Blessing: rd 2/10. Delay -2 Con penalty from Cloudkill


Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 173/188  d20+29=41 ; d8+14=17 ; d8+14=15 ; d20+17=23 ;
Thursday August 4th, 2022 5:39:18 PM

Isn't Moridark flying, how is Grindar reaching him?

Elyngael moves (with haste) toward Trellus. Calling on Brawn to follow. She sets Brawn to guard against Grindar approaching with instructions to attack if necessary. (Brawn has reach and a trip chance on hits.)

She shoots at #5.
Favored enemy (evil outsider) +4, Improved Precise shot, Point Blank Shot +1, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage)

first shot d20+29=41 hit, first arrow d8+14=17 for 8, second arrow d8+14=15 for 7.

Brawn stats
AC 31 /touch 17/flat 28 HP 106/106 (130/130) CMD 27
(-4 AC is going to be -2HP/level for 24hp total)

Readied attack if Grindar comes within reach d20+17 (no +2 on Grindar)=23 which will miss.

In effect
Wardd's Blessing to not lose Con

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d100=68 ; d8=1 ; d8=2 ; d8=7 ; d100=93 ;
Thursday August 4th, 2022 6:10:44 PM

Armand moves (with haste effect added to distance). One in place he casts Holy Aura (d100=68) (20foot radius). A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.(see below)

He then uses his rod of quicken and burns a 6th level spell to cast Cure Moderate Wounds mass. (d100=93) Healing everyone in in a 30 foot radius for 26 hit points (2d8+17).

In Effect
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 25/134 CMD: 28 Phantom Steed (Extended)  3d8+5=23 ; 3d8+5=25 ;
Thursday August 4th, 2022 8:57:49 PM

Moridark drinks a potion of cure serious wounds and feels a bit better. (23 health restored). The mage feels (more or less) Grindar swinging at him but he is 30 feet in the air and invisible. Moridark flies directly above the cloud kill. Moridark takes a deep breath as he looks over the battle

DM RobC - "It's becoming a familiar dance." - Map  d4=2 ; d20+10=24 ; d20+25=41 ; d20+25=32 ; 4d6=11 ; 4d6=15 ; d8=2 ; d8=2 ; d20=8 ;
Friday August 5th, 2022 3:49:49 AM

Osul strikes his staff to the ground and it lowly transforms it into a timber wight, ready to do the druid's bidding.

Grindar tries to get to Mordiark but the wizard is too high and too invisible for him to do so. Instead he starts drooling from the other side of his mouth.

Cotton rushes to her master, and in her confusion attacks him! (Highlight to display spoiler: {Poor wording there on my part. When I said Fail 2, I meant Fail both - not fail the second one. Cotton is only confused for 10rnds and isn't insane})

Trellus knows the routine and gets back into it.

Elyngael sets Brawn to protect her in case Grindar gets any ideas in his confused state. She manages to get a few good shots away too

Armand moves himself closer to the main group and casts a couple of spells. First he casts a powerful protective spell over the party, and then follows it up with some healing across everyone (except for Moridark and Osul). He must have tapped into some unknown power, as the spell works better than he expected! (Armand's cure spell is maximised and cures 33pts!)

Moridark takes a moment to down a potion and heal himself as he looks over the battlefield.

Trellus and then Moridark each 'blip' NE from where they had been a moment ago.

The enemy act...

A2 finds it's way out of the maze!

A4 is still stuck though.

A5 keeps up the routine of moving and blasting Trellus from a few feet away (Hit TouchAC41, 32. Trellus takes 26pts damage and must make 2 x DC26 Fort Saves! Fail both = Affected by a Maze spell!) This time it has ascended another 5ft into the air!

A1 casts another Cloudkill spell (Elyngael, Brawn, Grindar, Cotton, and Trellus to make DC23 Fort Saves. Pass=1pts Con damage. Fail=2pts Con damage). The toxic fog is 20ft high and obscures all sight, including darkvision, beyond 5 feet.

-------------------------
Map

IMPORTANT: If you cast a divine spell please roll a d100 as well.

Arcanotheigns - AC27 - SR31
AR1: 26dmg.
AR2: 19dmg.
AR4: Mazed
AR5: 90dmg.


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 88(105)/116(133)HP Cotton AC 31+5/13/28+5 CMD 35 108(125)/109(126) HP  d100=33 ; d100=19 ; d20+18=28 ; d20+19=38 ;
Friday August 5th, 2022 12:13:54 PM

Grindar's fort save: 28 - pass
Cotton's fort save: 38 - pass

Grindar's confusion 4/10 rounds
Cotton's confusion 8/10 rounds

Grindar is overcome with an undeniable desire to quote lines from Monty python and the Holy Grail. Meanwhile, Cotton has a moment of clarity and instinctively knows she needs to get out of the cloudkill area. She gently grabs her master and drags him out with her.

Trellus - MikeK - (AC43 T17 F39, CMD 42, HP (44/140) 
Friday August 5th, 2022 4:50:49 PM

Question - Armand cast a spell granting SR25. Do I roll that to see if the spells are resisted, or did you already include as part of the attacks?

DM RobC: I'll roll the SR checks to beat Armand's SR. For last round: SR doesn't apply to Cloudkill, and Supernatural abilities also aren't subject to it, so it didn't come into play

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d100=38 ; d100=86 ;
Saturday August 6th, 2022 3:54:28 PM

Armand moves through the cloudkill area, fortunately immune to it, toward Trellus's last position. When he gets near enough he see's him and goes over and casts Heal on Trellus.

Heal (d100=38...from past indication that usually means the spell fails if it does, Armand will use a Hero Point to cast is other Heal spell). Second Heal (d100=68). Trellus should get 150 hp back and have all conditions removed.

In Effect
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

OOC everyone in 20 foot of Armand should get +6 on saving throws

DM Rob: Keep in mind that resistance bonuses don't stack, and that only the highest applies


Elyngael (Lynnette D) AC: currently 34 (28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 173/188  d20+20=33 ; d20+16=21 ; d20+29=44 ; d20+29=33 ; d8+14=22 ; d8+14=15 ;
Sunday August 7th, 2022 6:38:28 PM

Elyngael save d20+20=33 activates another pip off the tatoo to delay the damage
Brawn save d20+16=21

Elyngael orders Brawn away since he's pretty ineffectual and only taking damage. She then gets away from the cloud, but tries to stay in range of the feel good spells Armand has cast, and looks around, 1 and 5 are blocked by the sticking cloud and not visible so she will take her 1 shot at 2.

She shoots at #5.
Favored enemy (evil outsider) +4, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage), Haste +1

first shot d20+29=44 (ignore the 33, double clicked) hit, first arrow d8+14=22 for 11, second arrow d8+14=15 for 7.

Brawn
AC 31 /touch 17/flat 28 HP 94/94 (130/130) CMD 27
(-6 con is going to be -3HP/level for 36hp total)

.

In effect
Wardd's Blessing to not lose Conx2

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

HOLY AURA: +4 deflection bonus to AC and a +4.spell resistance 25 against evil spells and spells cast by evil creatures. protection from possession and mental influence.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:10/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17  d20+17=26 ; d20+17=31 ; 2d6+9=18 ;
Sunday August 7th, 2022 7:34:57 PM

...and the winds continue to blow and disperse the clouds to the north (for another 2hrs 49 minutes+, radius 680', up to 40' high - cannot draw on the map)

Cuaille(as Treant) slams twice at the Arcanotheign (AC26 - miss, AC31 for 18 damage) - Actually, he is a +1 weapon. If that translates then the first attack would also have hit.)

Having directed Cuaille, 'Osul gets out from under its feet, and looks again at the scene.
"I'm open to suggestions at this point!"


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28   12d8=44 ; d4=4 ;
Sunday August 7th, 2022 10:22:18 PM

Moridark rubs his head for a moment, his finger tips touching the jade circlet just above his ears. The mage smiles a bit and then casts shapechange, becoming a huge gold dragon. Moridark opens his maw and a burst of fire bursts from his mount at A2 for 42 points of fire damage (Reflex DC ??)

OOC: ?? unsure how this would be calculated Level 9 spell DC is 29
Breath weapon resets in 4 rounds

DM RobC - "I'm open to suggestions at this point!" - Map  d20+13=20 ; d8=2 ; d8=7 ; d20+25=40 ; d20+25=36 ; d20+25=29 ; d20+25=31 ; 4d6=12 ; 4d6=18 ; 4d6=14 ; 4d6=17 ; d20=4 ; d20+25=26 ; d20+25=30 ; 4d6=11 ;
Monday August 8th, 2022 3:31:40 AM

Grindar is blissfully unaware of what is going on right now and is quite happy to entertain himself. Cotton is lucid for a moment, but it's enough to know that her master is in trouble. She drags him out of the fog.

Armand heals Trellus without a problem. His casting works as intended. Being immune to the Cloudkill's vapors is really helping him right now.

Elynael sends Brawn away and then maneuvers to get a clear line of sight at the nearest arcanotheign. She plugs it with two arrows.

Trellus gets healed nicely but isn't quite sure what to do next. (Highlight to display spoiler: {Assuming you follow the same pattern, I'm going to assume 5ft step and full attack. If you take the same action this coming round, I'll let you make 2 full attacks: one for this round, one for next round. The party kinda need you!})

Osul controls the wind to blow the new cloudkill spell far away from the group. His treant slams once into its target and gives him a chance to get to a safer distance.

Moridark transforms into a huge gold dragon and sends a breath of fire towards the arcanotheign to the west. It doesn't seem particularly harmed though. Something doesn't add up, and he thinks back to the information he shared with the group earlier. (Highlight to display spoiler: {Had to look up the breath weapon DC, but found this: "The DC for any of these abilities equals your DC for the polymorph spell used to change you into that form.", so as a 9th level spell.})

Moridark and Trellus 'blip'

The enemy act...

A1 fires two arcane blasts at Cotton! (Hit Touch40,36. Cotton takes 30pts damage and must make 2 x DC26 Will Saves! Fail 1=Confused 10rnds. Fail both=Insane!)

A2 lines up the leprechaun, and it makes for an easy kill.

A4 gets even further lost in the maze

A5 keeps up the dance with Trellus. It uncharacteristically misses with one attack! ([i]Miss TouchAC26. Nat1. Hit TouchAC30. Trellus takes 11pts damage!
)

-------------------------
Map

IMPORTANT: If you cast a divine spell please roll a d100 as well. 01-25 = something not too good. 75-100 = something pretty good.

Arcanotheigns - AC27 - SR31
AR1: 26dmg.
AR2: 19dmg.
AR4: Mazed
AR5: 117dmg.


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 25/134 CMD: 28 Phantom Steed (Extended)  3d8+5=23 ; 3d8+5=25 ;
Monday August 8th, 2022 7:43:14 AM

Moridark drinks a potion of cure serious wounds and feels a bit better. (23 health restored). The mage feels (more or less) Grindar swinging at him but he is 30 feet in the air and invisible. Moridark flies directly above the cloud kill. Moridark takes a deep breath as he looks over the battle

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 88(105)/116(133)HP Cotton AC 31+5/13/28+5 CMD 35 108(125)/109(126) HP  d100=23 ; d100=32 ; d20+14=18 ; d20+14=18 ; d20+29=39 ; d8+14=20 ; d6=5 ; 2d6=10 ;
Monday August 8th, 2022 10:42:18 AM

Cotton is officially insane, and this round she stands there and she would do whatever the Rapke equivalent of babbling incoherently, but without a voice box, all she does is stand there confused.

Grindar has a moment of clarity, and he rushes over and attacks enemy #2 Hitting for 20 damage plus 5 fire and 10 holy

Grindar's confusion 3/10

Trellus - MikeK - (AC44 T18 F40, CMD 43, SR25, HP (129/140)  d20+23=24 ; d20+27=33 ; d20+22=42 ; d20+17=30 ; d20+27=45 ; d10+12=19 ; d10+12=20 ; d10+12=15 ; d10+12=15 ;
Monday August 8th, 2022 11:47:12 AM

Last Round,
Trellus activates his winged boots, takes a 5' step 'up', and misses with his attack (nat 1).

This round.

Trellus takes a 5' step 'up', and full attack on A5

----
5' move to engage A5
Full attack on A5 with ghost touch weapon
atk 1 hits ac 33 for 19 hp damage
atk 2 hits ac 42 for 20 hp damage
atk 3 hits ac 30 for 15 hp damage
haste atk hits ac 45 for 15 hp damage

In Effect

3/10 Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds.

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Shield of Faith: +3 deflection bonus to AC - overridden by Holy Aura
--
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

Barkskin: +5 nat armor bonus to AC.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).


Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d100=60 ;
Monday August 8th, 2022 5:31:54 PM

Armand is at a loss, he was going to cast a spell but then Trellus turns out to have winged boots. Instead he opts to move over to Grindar (move with haste is 60 feet so just in range). He then casts Greater Restoration on Grindar (d100=60).

Greater Restoration will restore all lost abilities but also eliminates Fatigue, exhaustion, insanity and confusion

In Effect
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 173/188  d20+28=38 ; d8+14=17 ; d8+14=21 ; d20+23=40 ; d8+14=21 ; d20+18=21 ; d20+13=27 ; d8+14=18 ; d20+28=29 ;
Monday August 8th, 2022 5:47:38 PM

With a moment of reprieve Elyngael fires at #5.
Favored enemy (evil outsider) +4, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage), Haste +1

first shot d20+28=38 hit, first arrow d8+14=17 for 8, second arrow d8+14=21 for 10.
second shot d20+23=40 hit, damage d8+14=21 for 10
third shot d20+18=21 miss
forth shot d20+13=27 hit, damage d8+14=18 for 9
Haste shot d20+28=29 technically a 1 so miss.

Brawn stays out of the action
Brawn
AC 31 /touch 17/flat 28 HP 94/94 (130/130) CMD 27
(-6 con is going to be -3HP/level for 36hp total)

In effect
Wardd's Blessing to not lose Conx2

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.



Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 93/134 CMD: 28 Phantom Steed (Extended)  d20+13=31 ; 2d8+5=16 ;
Monday August 8th, 2022 8:10:06 PM

Moridark roars and closes with the arcanotheign to the west and bites once (AC 31, 16 damage). The frightful presence also strickes the creature (DC 29)

Breath weapon resets in 3 rounds

DM RobC - "Grindar has a moment of clarity" - Map  d20+20=33 ; d20+17=25 ; d20+25=43 ; d20+25=26 ; 4d6=15 ; d8=1 ; d8=6 ; d20=9 ;
Tuesday August 9th, 2022 4:19:27 AM

Grindar acts normally! For the first time in a long time, the ranger's head is clear and he takes advantage of what might be a brief reprieve.

Cotton will need some tending to later.

Trellus presses his attack on the arcanotheign. His attacks are solid but it doesn't die.

Until Elyngael act. Once again, Trellus has chipped away at a target and Elyngael delivers the fatal blow. The arcanotheign fades away into nothingness. Elyngael's last two arrows make their mark on the arcanotheign that Grindar is facing.

Armand rushes to Grindar's aid and both ends the confusion effect and repairs the effects of the Cloudkill spells. Grindar is really back in action now!

Moridark swoops in to bite at the target to the west. He has superior reach so doesn't need to get too close to it. His bite hits nicely, but it doesn't get frightened by him.

Moridark and Trellus *blip*

The enemy act...

A1 attacks Osul! It sends two blasts of arcane energy his way, but fortunately one of them is way off target. (Hit Touch43. Miss TouchAC26. Nat1. Osul takes 15pts damage!)

A2 reaches out and touches Grindar's chest (Defensively cast Harm. Fort Save vs Holy Aura:33=Pass. SR check:25=Pass. Grindar to make a Will Save vs DC24. Pass=75pts damage. Fail=150pts (but can't drop you to less than 1HP)). It takes a step back from the half-orc.

A4 gets closer to escaping from the maze.

-------------------------
Map

IMPORTANT: If you cast a divine spell please roll a d100 as well. 01-25 = something not too good. 75-100 = something pretty good.

Arcanotheigns - AC27 - SR31
AR1: 26dmg.
AR2: 66dmg.
AR4: Mazed.


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 105/133HP Cotton AC 31+5/13/28+5 CMD 35 108(125)/109(126) HP  d20+28=38 ; d20+28=39 ; d20+23=33 ; d20+23=41 ; d20+18=27 ; d20+18=30 ; d20+13=19 ; d20+28=47 ; d8+11=18 ; d10=6 ; d8+11=17 ; d8+11=14 ; d8+11=12 ; d8+11=15 ; d8+11=13 ; d8+11=16 ; 2d6=3 ; 2d6=7 ; d6=1 ; d6=2 ; 2d6=4 ; d6=2 ; 2d6=8 ; d6=6 ; 2d6=8 ; d6=4 ; 2d6=7 ; d6=2 ; 2d6=3 ; d6=5 ; 2d6=6 ; d6=6 ; d100=12 ; d20+23=27 ; 2d6+16=19 ; d6=2 ; d6=6 ;
Tuesday August 9th, 2022 11:40:10 AM

Grindar takes a 5 ft step forward, and presses his attack.

Main hand
Haste hits AC 47 for 18 damage plus 3 holy and 1 fire
1st hits AC 38 for 17 damage plus 4 holy and 2 fire
2nd hits AC 33 for 14 damage plus 8 holy and 6 fire
3rd hits AC 27 for 12 damage plus 8 holy and 4 fire
4th misses

Off hand
1st hits AC 39 for 15 damage plus 7 holy and 2 fire
2nd hits AC 41 for 13 damage plus 3 holy and 5 fire
3rd hits AC 30 for 16 damage plus 6 holy and 6 fire

This round Cotton has a moment of clarity, and she hustles over to # 1 and attempts to bite it, hitting AC 27 for 19 damage plus 2 fire and 6 shock.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 1/133HP Cotton AC 31+5/13/28+5 CMD 35 108(125)/109(126) HP  d20+15=19 ;
Tuesday August 9th, 2022 11:43:44 AM

Forgot to roll for the harm spell. (failed)

Trellus - MikeK - (AC44 T18 F40, CMD 43, SR25, HP (129/140) 
Tuesday August 9th, 2022 12:34:44 PM

Trellus flies toward Grindar and Armand, touching down right in front of A2.

--
Full move to get to A2.

In Effect

4/10 Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds.

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Shield of Faith: +3 deflection bonus to AC - overridden by Holy Aura
--
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

Barkskin: +5 nat armor bonus to AC.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).


Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Tuesday August 9th, 2022 5:28:11 PM

Grindar your con damage is healed.

Armand doesn't have much he can do other than act as a band aid. He readies his dispel magic as a counter spell a cloud kill or other spell one of these creatures may cast in the next few seconds.

In Effect
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).


Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 173/188  d20+28=32 ; d8+14=15 ; d8+14=19 ; d20+23=28 ; d8+14=17 ; d20+18=26 ; d20+13=26 ; d20+28=48 ; d8+14=17 ;
Tuesday August 9th, 2022 5:33:13 PM

Elyngael opts to join the team against #2 and lets loose with a barrage.
Favored enemy (evil outsider) +4, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage), Haste +1

first shot d20+28=32 hit, first arrow d8+14=15 for 7, second arrow d8+14=19 for 9.
second shot d20+23=28 hit, damage d8+14=17 for 8
third shot d20+18=26 miss
forth shot d20+13=26 miss
Haste shot d20+28=28 (waste of a perfectly good crit) damage d8+14=17 for 8.

Brawn stays out of the action
Brawn
AC 31 /touch 17/flat 28 HP 94/94 (130/130) CMD 27
(-6 con is going to be -3HP/level for 36hp total)

In effect
Wardd's Blessing to not lose Conx2

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 93/134 CMD: 28 Phantom Steed (Extended)  d20+13=26 ; 2d8+5=13 ;
Tuesday August 9th, 2022 8:31:52 PM

Moridark closes again and bites at the creature and misses.

DM RobC - "Cotton has a moment of clarity" - Map  d20+25=45 ; d20+25=30 ; d20+25=31 ; 4d6=8 ; 4d6=14 ; 4d6=10 ; d20+25=32 ; d20+25=33 ; 4d6=11 ; 4d6=11 ; d20+10=30 ; d8=6 ; d8=5 ;
Wednesday August 10th, 2022 3:39:19 AM

Grindar gets to work and gives Cyrchwr Mawr a workout by landing a series of blows. Elyngael joins in and narrowly misses out on another kill. Moridark then swoops in for the final blow but misses on his attack.

Cotton realises there's a fight going on and rushes to attack one of the arcanotheigns

Armand is glad that he was able to heal Grindar's afflictions so quickly. That spell normally takes a bit longer to cast. For now he acts as healer and shield. His Magic Circle protecting people from those pesky confusion effects.

Trellus hustles across the battlefield to join the fun.

Osul is down for the count, but presumably stablizes. His treant stands watch over his body.

The party have worked out a good routine now. Focusing on these opponents one at a time is a good way to go.

Moridark and Trellus *blip*

The enemy act...

A1 takes a step back from Cotton and gives the rapke a very solid hit of arcane power. (Hit TouchAC45. Crit Confirmed TouchAC30. Hit TouchAC31. Cotton takes 32pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)

A2 knows the routine. It sends one attack at Grindar, and the other at Trellus. (Hit TouchAC32. Grindar takes 11pts damage! Hit TouchAC33. Trellus takes 11pts damage!)

A4 bursts free from it's maze!

-------------------------
Map

IMPORTANT: If you cast a divine spell please roll a d100 as well. 01-25 = something not too good. 75-100 = something pretty good.

Arcanotheigns - AC27 - SR31
AR1: 35dmg.
AR2: 188dmg.
AR4:


'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:-5/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17  d20+3=15 ;
Wednesday August 10th, 2022 7:53:02 AM

{Con Check (DC 10): 15-5=10 - Stable}
__________
Hasted (+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack in Full Round Attack),
Foresight (+2 insight bonus to AC and on Reflex saves - 170 min - still in effect),
Control Winds (which continue to blow north), and
Changestaff (treant-like creature formed from the staff).
Bonuses not factored into Header.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 -9/133HP Cotton AC 31+5/13/28+5 CMD 35 76(93)/109(126) HP  d100=46 ; d20+30=50 ; d20+30=48 ; 3d8+42=55 ; 2d6=7 ; d6=3 ; d20+20=27 ; d20+20=38 ;
Wednesday August 10th, 2022 11:03:46 AM


Grindar is torn, on the one hand, if it wasn't for his orcish blood, he would have fallen unconscious, and on the brink of death. Instead, he is staggered and on the brink of death. He knows he should withdraw, but his sense of honor keeps him on the battlefield. He rolls a nat 20 as he takes a 5 ft step forward (confirmed with a 48 roll) Cyrchwr Mawr inflicts 55 damage plus 7 holy and 3 fire

Cotton makes both her saves, as she silently babbles incoherently.

Trellus - MikeK - (AC44 T18 F40, CMD 43, SR25, HP (118/140)  d8=6 ; d8=8 ; d8=5 ; d8=7 ;
Wednesday August 10th, 2022 3:31:18 PM

Trellus can only shake his head as Grindar continues to attack. The blond man is reminded of another half-orc from his past....

He casts a spell, and lays a hand on Grindar.

Cast Cure Critical Wounds (over Restoration) healing Grindar for 39 hp.

Then he steps up to A2.

---
Cast Spell
5' step

In Effect

5/10 Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds.

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Shield of Faith: +3 deflection bonus to AC - overridden by Holy Aura
--
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

Barkskin: +5 nat armor bonus to AC.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 93/134 CMD: 28 Phantom Steed (Extended)  d20+13=26 ;
Wednesday August 10th, 2022 5:24:31 PM

Moridark closes and bites out at the creature misisng agian. The mage roars in frustration.

Breath weapon resets in 1 round

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d100=3 ;
Wednesday August 10th, 2022 5:28:51 PM

"Gadzooks, 'Osul is down." He moves over to 'Osul (5 feet short with haste, so can I spend a hero point for 5 feet of movement?). "He mutters, 'split up, it will be safer', this always happens when we split up to much."

When he reaches 'Osul he casts his last Heal spell. (d100=3...not sure how this is going to go or if being close to those Arcanotheigns are what causes the holy spell issue, and you can't spend more than 1 hero point a round.) If it works, 'Osul is healed 150, ability damage is fixed, etc. etc.

In Effect
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).


Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 173/188  d20+28=30 ; d8+14=18 ; d8+14=18 ;
Wednesday August 10th, 2022 5:38:07 PM

Elyngael doesn't like how close #4 popped up to her and decides that repositioning nearer Armand is best for now. She thinks the boys have #2 in hand so she will fire her one shot at #1.

Favored enemy (evil outsider) +4, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage), Haste +1
first shot d20+28=30 hit, first arrow d8+14=18 for 9, second arrow d8+14=18 for 9.

Brawn stays out of the action
Brawn
AC 31 /touch 17/flat 28 HP 94/94 (130/130) CMD 27
(-6 con is going to be -3HP/level for 36hp total)

In effect
Wardd's Blessing to not lose Conx2

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

DM RobC - "This always happens when we split up to much." - Map  d20+25=39 ; d20+25=32 ; 4d6=12 ; 4d6=12 ; d8=2 ; d8=1 ; d20+25=26 ; d20+25=38 ; 4d6=13 ;
Thursday August 11th, 2022 3:58:29 AM

What a difference a half-orc makes. The Arcanotheign is no match for Grindar. It's head is cleanly severed and sent flying off into the trees. If it had a head of course. It's ethereal so instead just dies.

Trellus gives Grindar a healing pat on the back. (Please roll d100 on your spells)

Osul stablises. Armand rushes over to help. His Heal spell doesn't go quite as planned. Instead of healing, a burst of pink flower petals flies from Armand's hand and rain down on Osul.

Moridark was on the verge of frustration but thankfully Grindar's brutal attack means the mage is spared any embarrassment.

Elyngael repositions herself to somewhere a little safer and changes targets, plugging her enemy twice.

The enemy act...

AR1 moves a little further away from Cotton and keeps attacking her (Hit TouchAC39,32. Cotton takes 24pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)

AR4 fires on the golden dragon (Miss TouchAC26. Nat1. Hit TouchAC38. Moridark takes 13pts damage!)

-------------------------
Map

IMPORTANT: If you cast a divine spell please roll a d100 as well. 01-25 = something not too good. 75-100 = something pretty good.

Arcanotheigns - AC27 - SR31
AR1: 53dmg.
AR4:


'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:-5/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 
Thursday August 11th, 2022 7:43:47 AM

*Flower petals?!? I'M NOT DEAD YET! Wait, I cannot move! So, no spells ... okay, how about Wildshape(Su) into a medium air elemental. maybe he can float! Partiularly on that breeze!*, he thinks.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 30/133HP Cotton AC 31+5/13/28+5 CMD 35 52(69)/109(126) HP  d100=3 ; d20+19=37 ; d20+19=29 ; d20+23=38 ; d20+18=23 ; 2d6+15=24 ; d6=2 ; d6=5 ; d20+30=42 ; d8+14=22 ; 2d6=6 ; d6=4 ;
Thursday August 11th, 2022 12:42:21 PM

Cotton makes both her saves, and has a moment of clarity. She takes a 5 ft step and tears into #1, hitting with her first bite, but missing the follow up. She inflicts 24 damage plus 2 flame and 5 shock

Grindar hustles down to #1 and brings Cyrchwr Mawr to bare. He hits AC 42 and inflicts 22 damage, plus 6 holy and 4 flame.

Trellus - MikeK - (AC44 T18 F40, CMD 43, SR25, HP (118/140)  d100=34 ;
Thursday August 11th, 2022 1:47:42 PM

d100 = 34 on that CCW from last round. Sorry about missing that.

The monster goes down, and Grindar is off chasing another.
Trellus takes up the pursuit.
"Dude! You should really stop weaving and get some more healing!" he calls out.

---
Full move (hasted) to A1.

In Effect

6/10 Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds.

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Shield of Faith: +3 deflection bonus to AC - overridden by Holy Aura
--
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

Barkskin: +5 nat armor bonus to AC.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).


Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 173/188  d20+28=29 ; d20+23=24 ; d20+18=38 ; d8+14=21 ; d20+13=21 ; d20+28=48 ; d8+14=17 ;
Thursday August 11th, 2022 5:31:04 PM

Elyngael continues to plug at #1.
Favored enemy (evil outsider) +4, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage), Haste +1

first shot d20+28=29 rolled a 1 so a miss.
second shot d20+23=24 miss
third shot d20+18=38 damage 1d8+14=21 for 10
forth shot d20+13=21 miss
Haste shot d20+28=48 damage d8+14=17 for 8.

Brawn stays out of the action
Brawn
AC 31 /touch 17/flat 28 HP 94/94 (130/130) CMD 27
(-6 con is going to be -3HP/level for 36hp total)

In effect
Wardd's Blessing to not lose Conx2

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).


Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d100=1 ; d100=42 ; d6=1 ; d6=3 ; d6=3 ; d6=2 ; d6=5 ; d6=3 ; d6=5 ; d6=2 ; d6=6 ; d6=5 ;
Thursday August 11th, 2022 5:41:23 PM

"What the frickety frak?" Armand says as the flowers pop out everywhere. He calls upon Gargul and burns his divination spell to cast Cure Serious wounds on 'Osul. (d100=1). When he see's that disastrous effect. He yells "Gargul help me." and spends a hero point to channel heal instead. (d100=42). Healing everyone in 30 feet 34 hp (9d6).

In Effect
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 93/134 CMD: 28 Phantom Steed (Extended)  d20+13=33 ; d20+13=17 ; 2d8+5=8 ;
Thursday August 11th, 2022 8:29:13 PM

Moridark flies south closing with the enemy and bites once (AC 33 bat 20 missing confirmation with a 17) for 8 points of damage.

DM RobC - "Gargul help me." - Map  d20+25=39 ; d20+25=41 ; 4d6=20 ; 4d6=15 ; d20+25=29 ; d20+25=35 ; 4d6=14 ; 4d6=17 ;
Friday August 12th, 2022 3:53:24 AM

Osul doesn't see the funny side to the flower petals. It's a little bit too much like a funeral, and the druid ain't dead yet!

The party have their tactics coordinated now. Focus on one enemy at a time and bring them down.

Grindar and Cotton coordinate their attacks on the hovering arcanotheign. Both land their attacks.

Elyngael plugs the same target and Moridark even gets a respectable bite in.

Trellus runs off in pursuit of Grindar. Honestly, half-orcs and battle!

Armand isn't having a great day. He tries to cast a cure spell on Osul, but instead of healing him the spell functions like a Create Water spell! It washes some of the flower petals away, but most just stick to Osul's now very wet clothes. Giving up on his spells, Armand relies on his channelling to heal those around him - Osul included.

The enemy act...

A1 backs up and fires separate attacks at Trellus and Grindar! (Hit TouchAC39. Trellus takes 20pts damage. Hit TouchAC41. Grindar takes 15pts damage. Trellus and Grindar must make DC26 Will Saves! Fail Confused for the next 10 rounds!)

A4 opens fire on Elyngael! (Hit TouchAC29,AC35. Elyngael takes 31pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)

-------------------------
Map

IMPORTANT: If you cast a divine spell please roll a d100 as well. 01-25 = something not too good. 75-100 = something pretty good.

Arcanotheigns - AC27 - SR31
AR1: 98dmg.
AR4:


Trellus - MikeK - (AC44 T18 F40, CMD 43, SR25, HP (98/140)  d20+27=40 ; d20+22=38 ; d20+17=31 ; d20+27=36 ; d3=2 ; d10+12=22 ; d10+12=19 ; d10+12=22 ; d10+12=15 ;
Friday August 12th, 2022 2:32:20 PM

Trellus chases, and strikes.

---
5' move to engage A1
Full attack on A1 with ghost touch weapon
atk 1 hits ac 40 for 22 hp damage
atk 2 hits ac 38 for 19 hp damage
atk 3 hits ac 31 for 22 hp damage
haste atk hits ac 36 for 15 hp damage

In Effect

7/10 Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds.

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Shield of Faith: +3 deflection bonus to AC - overridden by Holy Aura
--
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

Barkskin: +5 nat armor bonus to AC.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).


'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:29/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:2/17 
Saturday August 13th, 2022 3:16:28 AM

'Osul struggles to his feet and is genuinely thankful.

"How are we doing, so far?"

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d100=80 ; d8=2 ; d8=3 ; d8=6 ;
Saturday August 13th, 2022 9:55:14 AM

Armand tells 'Osul. "Not going to lie. We've been better. Then again we've been worse as well." Armand tries to cast another Cure Serious Wounds on 'Osul (buring his dismissal spell).
(d100=80). Cure Serious wounds 27 hp(3d8+15)

He then says to 'Osul "Maybe get your tree thing to occupy that other Arcanotheign before the last one in the maze comes back."

In Effect
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 152/188  d20+20=22 ; d20+20=34 ; d20+28=29 ; d20+23=28 ; d8+14=19 ; d20+18=19 ; d20+13=31 ; d8+14=15 ; d20+28=45 ; d8+14=21 ;
Sunday August 14th, 2022 10:39:55 AM

Fort save +4 from holy aura 20' from Armand. d20+20=22 d20+20=34.

Elyngael ignores number 4 and concentrates her fire on #1.
Favored enemy (evil outsider) +4, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage), Haste +1

first shot d20+28=29 rolled a 1 so a miss. (what are the odds of two turns in a row rolling a 1 on the first shot?)
second shot d20+23=28 damage 1d8+14=19 for 9
third shot d20+18=19 miss
forth shot d20+13=31 damage d8+14=15
Haste shot d20+28=45 damage d8+14=17 for 21.

Brawn stays out of the action
Brawn
AC 31 /touch 17/flat 28 HP 94/94 (130/130) CMD 27
(-6 con is going to be -3HP/level for 36hp total)

In effect
Wardd's Blessing to not lose Conx2

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).


RD subbing Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 15/133HP Cotton AC 31+5/13/28+5 CMD 35 52(69)/109(126) HP  d20+10=13 ; d20+28=37 ; d8+11=16 ; d20+28=34 ; d8+11=14 ; d20+23=34 ; d8+11=14 ; d20+18=35 ; d8+11=14 ; d20+28=35 ; d8+11=13 ; d20+23=27 ; d8+11=12 ; d20+18=27 ; d8+11=14 ; d100=20 ; d20+21=33 ; 2d6+16=26 ; d20+16=30 ; 2d6+15=21 ;
Sunday August 14th, 2022 8:36:55 PM

Will Save - Not in Range for Armand's spells. d20+10=13, I think Grindar will use his Wardds Blessing Tatoo pip to forestall the effects of confusion for 1 minute. (10 rounds)

Grindar takes a 5 ft step forward, attacks number 1. (let's see holy and fire damage aren't going to affect it, and I don't think his weapon is ghost touched so only 1/2 damage applies). He'll probably shout something like "If I'm going down I'm taking you with me."

Main hand
d20+28=47 Haste hits d8+11=16 so 8

d20+28=34 1st hits d8+11=14 so 7
d20+23=33 2nd hits d8+11= 14 so 7
d20+18=35 3rd hits d8+11= 14 for 7
4th misses

Off hand
d20+28=35 1st hits d8+11= 13 = 6
d20+23=27 2nd hits d8+11= 12 = 6
d20+18=27 3rd hits d8+11= 14 =7

Cotton's Confusion is 20 (d100) act's normal so I think Cotton should have reach.
Not sure what stats he's at, con drain should not affect to hit and his sheet list 21 and 16 so using those numbers.
d20+21=33 hits, 2d6+15=25 = 12 (rolled 2d6=16 so just minused one off)
d20+16=30 hits, 2d6+15=21 = 10


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 93/134 CMD: 28 Phantom Steed (Extended)  d20+13=17 ; d20+8=15 ;
Sunday August 14th, 2022 9:08:10 PM

Moridark flies five foot forward and bites once missing, and claws once missing again.

DM RobC - "We've been better. Then again we've been worse as well." - Map  d20+25=45 ; d20+25=27 ; d20+25=34 ; 4d6=15 ; 4d6=15 ; 4d6=21 ;
Monday August 15th, 2022 4:26:48 AM

The party swarm on the arcanotheign!

Trellus' ghost touch weapon delivers a ton of damage, yet it's Elyngael who once again delivers the final blow. That's 3 out of 4 that Trellus has worn down and Elyngael has finished off.

With the arcanotheign down, Grindar and Cotton have a chance to catch their breath. Moridark is also spared any embarrassment from potentially missing all of his attacks.

Osul - wet and covered in pink flower petals - asks for a status update.

Armand sums it up pretty well: could be better, could be worse. He gifts Osul another blast of healing, but even though the spell is cast properly, Armand can still feel it's power (Armand didn't expend a spell slot!)

The remaining arcanotheign knows who the real threat is here. It takes a step up into the air and fires two blasts at Trellus! The first one is particularly powerful. (Hit TouchAC45. Crit confirmed on AC27. Hit TouchAC34. Trellus takes 51pts damage and must make 2 x DC26 Will Saves. Fail 1=Confused for 10rounds. Fail 2=insane!) Highlight to display spoiler: {This is in addition to the DC26 Will Save from last round that needs to be rolled}

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 30/133HP Cotton AC 31+5/13/28+5 CMD 35 52(69)/109(126) HP  d100=42 ;
Monday August 15th, 2022 10:27:24 AM

This round Cotton silently babbles, and Grindar hustles forward. The Ranger knows he can't make it to #4, so he moves towards his friends.



Trellus - MikeK - (AC44 T18 F40, CMD 43, SR25, HP (47/140)  d20+20=30 ; d20+20=38 ; d20+20=29 ;
Monday August 15th, 2022 4:34:29 PM

Will save previous round: 30.
Will saves this round 38 and 29


"Light," Trellus grits through his teeth as an especially powerful blast envelopes him.
With a breath and a growl, he hustles around Cotton, and hastefully closes the gap on A4.

----
Full move to A4.

In Effect

8/10 Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds.

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Shield of Faith: +3 deflection bonus to AC - overridden by Holy Aura
--
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

Barkskin: +5 nat armor bonus to AC.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).


Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d100=10 ; d100=81 ; d6=5 ; d6=6 ; d6=5 ; d6=2 ; d6=6 ; d6=6 ; d6=3 ; d6=1 ; d6=2 ; d6=4 ;
Monday August 15th, 2022 5:38:58 PM

"By Gargul's breath." Armand mutters. He moves a bit putting Trellus in the 20' radius of his Holy Aura and then Channels to heal everyone (everyone good) in 30 feet of him.

Divine roll 10. Not even going to roll it.
At least he tries to channel energy to heal everyone. But he suddenly can't feel Gargul's presence. It's as if he was momentarily disjuncted.

Spending last hero point "Gargul aid me!" He calls again. (d100=81) Channel to heal again. Trellus, Elyngael, 'Osul, Grindar are healed 39hp (9d6)

In Effect
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 152/188  d20+28=46 ; d8+14=18 ; d8+14=21 ; d20+23=39 ; d8+14=16 ; d20+18=38 ; d8+14=22 ; d20+13=22 ; d20+28=38 ; d8+14=18 ;
Monday August 15th, 2022 5:48:52 PM

Elyngael feels a little numb. It seems like this fight keeps going on. "Times like this a bard when come in handy to boost our moral."

She targets #4.
Favored enemy (evil outsider) +4, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage), Haste +1

first shot d20+28=46 damage first arrow d8+14=18 for 9, second arrow d8+14=21 for 10.
second shot d20+23=39 damage d8+14=19 for 16 for 8
third shot d20+18=38 damage d8+14=22 for 11
forth shot d20+13=22 miss
Haste shot d20+28=38 damage d8+14=18 for 9
total=47

Brawn stays out of the action
Brawn
AC 31 /touch 17/flat 28 HP 94/94 (130/130) CMD 27
(-6 con is going to be -3HP/level for 36hp total)

In effect
Wardd's Blessing to not lose Conx2

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).



'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:29/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:2/17  2d6+13=17 ;
Monday August 15th, 2022 7:24:19 PM

'Osul points Cuaille towards the remaining Arcanotheign, and the treant attempts to overrun it.Trample(Ex) Damage: 17, Save DC 25

'Osul post to come.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 93/134 CMD: 28 Phantom Steed (Extended) 
Monday August 15th, 2022 7:31:19 PM

Moridark double moves to close with the last creature.

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:33, ST:(F17/R16/W28 + RNL), HP:58/107, Wildshape(XIX):7, L. Lord:17, S. Burst:14, Hero Pts:2/17 
Tuesday August 16th, 2022 3:39:53 AM

'Osul reverts to huge air elemental and moves to support.


DM RobC - "We've been better. Then again we've been worse as well." - Map  d20+14=15 ; d20+25=26 ; d20+25=30 ; 4d6=11 ;
Tuesday August 16th, 2022 4:03:17 AM

The treant rushes over while the the party move to get into fighting positions. The arcanotheign is unable to get out of the path of the treant as it rushes over, and takes some damage.

Grindar, Trellus, Osul and Moridark all approach.

Armand's healing channel surprises him by actually working! (Only divine spells are affected. Abilities are fine. You keep your hero point)

Elyngael is losing motivation. It's hard for the ranger to focus on her fire-repeat actions.

The enemy acts...

It opens fire on Trellus again, but in all the excitement misses him with one blast! The other is on target though. (Miss TouchAC26. Nat1. Hit TouchAC30. Trellus takes 11pts damage!)

You'd think being completely surrounded the party would be able to finish this last enemy off quickly.

-------------------------
Map

IMPORTANT: If you cast a divine spell please roll a d100 as well. 01-25 = something not too good. 75-100 = something pretty good.

Arcanotheigns - AC27 - SR31
AR4: 55


Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d6=3 ; d6=4 ; d6=6 ; d6=1 ; d6=3 ; d6=4 ; d6=5 ; d6=1 ; d6=2 ; d6=4 ; d6=1 ; d6=4 ;
Tuesday August 16th, 2022 6:37:01 AM

I don't think Moridark moved himself

There's not much Armand can do but try to keep everyone up and in the fight. He decides to go with another channel again.
Channel 35 HP to everyone (I think if Moridark did double move he's in range).

In Effect
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:33, ST:(F17/R16/W28 + RNL), HP:93/107, Wildshape(XIX):7, L. Lord:17, S. Burst:14, Hero Pts:2/17  d20+16=20 ; d20+17=34 ; 2d6+9=15 ;
Tuesday August 16th, 2022 9:06:49 AM

'Osul casts Storm Burst {Touch AC: 20 - no}

Cuaille tries again to connect with the Arcanotheign - this time with two slams [i]{AC 34 for 15 damage and AC
+17 (2d6+9/19–20)

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:33, ST:(F17/R16/W28 + RNL), HP:93/107, Wildshape(XIX):7, L. Lord:17, S. Burst:14, Hero Pts:2/17  d20+17=18 ;
Tuesday August 16th, 2022 9:07:37 AM

...and AC 18 (nat 1)

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 35 52(69)/109(126) HP  d100=41 ; d20+30=37 ; d8+14=17 ; d8=4 ; d8=4 ; 2d6=4 ; d6=5 ;
Tuesday August 16th, 2022 10:29:41 AM

Cotton continues to silently babble, as Grindar rushes forward in hopes of sinking Cyrchwr Mawr into this last enemy, while using improved vital strike. He hits AC 37 for 25 damage plus 4 holy and 5 flame.

Trellus - MikeK - (AC44 T18 F40, CMD 43, SR25, HP (110/140)  d20+27=37 ; d20+22=26 ; d20+17=30 ; d20+27=35 ; d10+12=21 ; d10+12=16 ; d10+12=20 ;
Tuesday August 16th, 2022 2:49:26 PM

With Armand healing faster than this treadle is doing damage, Trellus feels a lot better.

He gets to work, striking repeatedly with his blade.

---
Full attack on A4 with ghost touch weapon
atk 1 hits ac 37 for 21 hp damage
atk 2 misses (ac26)
atk 3 hits ac 30 for 16 hp damage
haste atk hits ac 35 for 20 hp damage

In Effect

9/10 Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds.

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Shield of Faith: +3 deflection bonus to AC - overridden by Holy Aura
--
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

Barkskin: +5 nat armor bonus to AC.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).


Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 152/188  d20+28=39 ; d8+14=20 ; d8+14=18 ; d20+23=33 ; d8+14=22 ; d20+18=23 ; d20+13=23 ; d20+28=48 ; d8+14=18 ;
Tuesday August 16th, 2022 5:41:40 PM

Elyngael calls out, "Is this the last one or is there another one still trapped in Moridark's spell? I've lost count."

She continues shooting #4.
Favored enemy (evil outsider) +4, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage), Haste +1

first shot d20+28=39 damage first arrow d8+14=20 for 10, second arrow d8+14=18 for 9.
second shot d20+23=33 damage d8+14=22 for 11
third shot d20+18=23 miss
forth shot d20+13=23 miss
Haste shot d20+28=48 damage d8+14=18 for 9
total=39

Brawn stays out of the action
Brawn
AC 31 /touch 17/flat 28 HP 94/94 (130/130) CMD 27
(-6 con is going to be -3HP/level for 36hp total)

In effect
Wardd's Blessing to not lose Conx2 I forgot to keep track of this, I think this is round 4 or 5

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 128/134 CMD: 28 Phantom Steed (Extended)  d20+13=18 ;
Tuesday August 16th, 2022 10:21:39 PM

OOC: Working on a tablet I am unable to move myself for some reason.

Moridark attempts to bite and misses again.

DM RobC - "Is this the last one or is there another one still trapped in Moridark's spell? I've lost count."  d20+25=31 ; d20+25=42 ; 4d6=16 ; 4d6=13 ;
Wednesday August 17th, 2022 3:55:47 AM

The party focus all firepower on the arcanotheign. It's built like a block of granite though and is resistant to a lot of damage. Elyngael will be pleased to know that this is the last of them.

After all of the attacks it is just about dead, when it sends two last burst of energy at Trellus. (Hit TouchAC31,42. Trellus takes 29pts damage)

After that last, desperate attempt it is no match for what comes next. The inevitable physical assaults of Trellus, Elyngael, Grindar and the treant, supported by Armand's healing, Osul wild magic, and Mordiark's gold dragon (that didn't have particularly great luck on it's attacks).

Things go quiet when the last arcanotheign falls. There are a lot of cuts and bloody wounds to heal, and many nasty effects were delayed thanks to the blessing tattoos. There is also the matter of Cotton. She's still insane!

-------------------
*** Congratulations! Everyone has now reached level 18!!!! ***

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:93/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+32=46 ; d20+41=58 ;
Wednesday August 17th, 2022 9:39:18 AM

"Weren't they heralds? What is following in their footsteps?"
He reverts to human form and reaches out to Cuaille, who promptly returns to being a gnarled darkwood staff.
"Who needs afflictions healed? I can rustle up a couple if needed."
He casts an eye about the party and the clearing. {Heal(assess):46, Perception:58}

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 35 52(69)/109(126) HP  d100=8 ;
Wednesday August 17th, 2022 11:05:35 AM

Cotton has a moment of clarity, and Grindar runs over to her. "Friend Armand, are you able to fix Cotton's mind? I fear, without your help, she will be permanently confused, as it seems she has been magically driven insane."

Trellus - MikeK - (AC44 T18 F40, CMD 43, SR25, HP (81/140) 
Wednesday August 17th, 2022 4:24:21 PM

"Heralds?!?" Trellus replies incredulously to Osul. "You mean something worse is coming?"

The blond man swivels his head about, seeking the next threat.

To Grindar, he replies, "A Heal spell should do it. Don't know about Armand, but I don't have that pick on the loom today. We might need to figure out how to contain Cotton until tomorrow."

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+15=23 ;
Wednesday August 17th, 2022 5:23:35 PM

Armand nods to Grindar. "I used all the Heal spells I prayed for earlier today, but I think I have it within me to summon up one more try."

Armand spends a hero point for recalling a spell and then casts Heal on Cotton.

"Now we need to assess things on ourselves and find out where the hurts are and what can be fixed." Armand looks everyone over everyone trying to see how bad it is. Heal check 23 (d20+15)

Armand is unscathed from battle, with no ability loss or hp loss. However, spells are medium and channels are low.

OOC DM- Armand will level up over the weekend. By the way since I'm no longer a DM I'll be removing the Seed Glove Legacy Item. Maybe it disappeared in transit.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+31=33 ;
Wednesday August 17th, 2022 5:59:12 PM

Healers, Brawn is down 4 con, Elyngael is down 2 con. I didn't tack on Armand's channel healing the last two times so HP wise Elyngael is okay.

"Why do you think those things were heralds? And heralds don't mean something more is coming, being a herald could also be someone bringing news." Elyngeal will look around the clearing to see if the ethereal creatures dropped anything useful. Perception d20+31=33 (assuming I still get the +4 for favored terrain).

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday August 17th, 2022 8:19:41 PM

Moridark lands and changes back to his normal form. The mage stretches, rubbing out the various bumps and scrapes on his body. Moridark looks around, ”that was interesting to say the least. If those were just heralds I would hate to see what is around the bend.”

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:93/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Thursday August 18th, 2022 6:25:05 AM

"Probably not in those numbers."

"We could recover and meditate. See if this is just a stop on the deepening trail.




Aftermath (DM Cayzle) 
Thursday August 18th, 2022 9:39:47 AM


Grindar is worried about Cotton.

Armand acts heroically to recall a Heal spell and use it to cure Cotton of her insanity.

'Osul suggests a rest. He perceives that some are still suffering from damage as well as the effects of the poison.

Trellus is concerned about what is coming next.

Is it time to stop and recover? Is it safe to do so?


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP 
Thursday August 18th, 2022 10:48:13 AM

"Thank you friend Armand! The way you weave healing magic is shady beyond words! Do you think it wise to weave some dreams? I could go for a sup and a nap."

Trellus - MikeK - (AC44 T18 F40, CMD 43, SR25, HP (140/140)  d8=3 ; d8=4 ; d8=3 ; d8=6 ; d8=3 ; d8=6 ; d8=6 ; d8=1 ; d8=4 ; d8=4 ; d8=6 ; d8=7 ; d8=1 ; d8=8 ; d8=5 ; d8=8 ; d8=3 ; d8=6 ; d8=7 ; d8=4 ; d8=1 ; d8=1 ; d8=3 ; d8=7 ; d8=3 ; d8=8 ; d8=8 ; d8=1 ; d8=7 ; d8=7 ; d8=5 ; d8=8 ;
Thursday August 18th, 2022 11:16:55 AM

"Let's save on further spells," Trellus declares.

He pulls a wand from his haversack.
"Healing wand," he notes. "I've had it forever. This seems like a good time to use it."

The man walks around, and gets his mates to decent levels of health.

He grins at Aramand. "I've got one for Neutralize Poison as well, if that ever is needed."

----
CSW wand:

Grindar - 15 + 20 + 19 = 54 hp healed
Moridark - 28 + 21 + 22 = 71 hp healed
Trellus - 18 + 28 + 25 = 71 hp healed

9 charges used.



Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 129/134 CMD: 28 Phantom Steed (Extended) 
Thursday August 18th, 2022 2:01:27 PM

Moridark smiles at Trellus, "Thank you. I feel much better." Moridark looks at the bodies of their fallen foes, "I can cast another mansion if necessary. I wonder if they have any information on them? "

OOC: I think my sheet is ready for review.

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Thursday August 18th, 2022 6:14:10 PM

OOC Armand is leveled up. No feats or anything with this level.

Armand nods distractedly and replies to Grindar "Think nothing of it. Glad to help and I don't fancy an insane rapke in our midst." He looks at his hands to discover that his seed glove is gone. "Well that's unfortunate. I wonder if it was part of the price of coming to this realm?"

"I think the poison has already done it's work on some of us. At least I don't think it will ..."
DM-the cloudkills effects are listed as a poison, but the poison has already taken effect, I don't think neutralize will change the fact that con stats have already taken the hit.

He looks over to Moridark. "It seems like we just rested. Unfortunately I can't fix some of our ills without changing some of the spells Gargul granted me."

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+16=22 ;
Thursday August 18th, 2022 7:50:36 PM

I haven't done Elyngael or Brawn yet.

Elyngael says, "I've looked around. I don't think they left anything behind. Not even bodies." She studies the forest to see what she can determine about that. Knowledge Nature d20+16=22

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Friday August 19th, 2022 8:45:52 AM

Moridark lands and changes back to his normal form. The mage stretches, rubbing out the various bumps and scrapes on his body. Moridark looks around, ”that was interesting to say the least. If those were just heralds I would hate to see what is around the bend.”

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:93/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Friday August 19th, 2022 8:50:11 PM

"Until now we've usually had recovery time, but that is a luxury we may not be able to afford this time. Like it or not, we are heroes, and it's about time I for one started to act like it. The hero doesn't arrived home to a well earned rest - they have problems to attend to first. Recuperate, and be ready to find where we are going. I know we aren't there - I haven't been torn to shreds by the plantlife yet."

"What about the leprechaun?"


__________
Foresight (+2 insight bonus to AC and on Reflex saves - 165 min - still in effect)
Control Winds (680 ft. radius cylinder 40 ft. high - 165 min - still in effect blowing clouds, etc. north)
Bonuses not factored into Header.


Aftermath (DM Cayzle) 
Friday August 19th, 2022 9:00:00 PM


Healing is expended, thanks to Trellus.

Grindar is glad to have the night to rest.

Moridark considers casting his Mansion ... but this deep into the Culverwood, will a dimensional spell be safe?

Armand notes that things are weird here. His glove is gone, time passes oddly, and yet the party needs a rest.

'Osul notes that the leprechaun left back to the Wold's cradle after ... a minute per caster level. He knew nothing of value about the Culverwood, but seemed willing enough to help you out while it was there.

Fortunately, the night passes peacefully. Nothing bothers the party until morning.

Elyngael is alert to the forest, and around dawn, hears a sound faintly. Maybe ... sobbing?

You have not had time to prep spells for the day, but you have had enough rest to do so. You have gained the normal benefit of natural healing.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+32=33 ;
Saturday August 20th, 2022 4:25:22 AM

'Osul offers 8 hours of long term care for up to six patients - The patient recovers hit points or ability score points (lost to ability damage) at twice the normal rate - before taking his rest for natural healing. {Heal: 33 vs DC15}
With a normal night's rest 'Osul recovers 1 hit point per character level, so 18 HP.
________
'Osul tries to meditate with The Wood with dawn.

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Sunday August 21st, 2022 9:46:59 AM

Armand notes the trouble he had casting spells and wonders if the connection between Gargul is more distant in this realm. Therefore he allows extra time in his early morning prayers for spells and general benediction of Gargul.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 
Sunday August 21st, 2022 10:47:33 AM

Level up completed on Elyngeal and Brawn.
with 'Osul's healing Elyngael is recovered on on Con, Brawn is still down 4 con (he was down 6).

Elyngael says, "I hear a sobbing in the woods somewhere. I'm not sure if it's from a humanoid or some animal though." Elyngeal will meditate to add another spell.

Brawn
AC 33 /touch 17/flat 28 HP 101/101 (125/125) CMD 27
(-4 con is going to be -2HP/hd-level (hd12) for 24hp total)


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+14=25 ;
Sunday August 21st, 2022 8:04:04 PM

Moridark sleeps soundly. The mage wakes and takes the time to prepare his spells. ”I may need to invest in some scrolls of maze when we get to civilization again. They came in pretty handy yesterday.”. Moridark peers around to see if he can also hear the crying ( Perception 25)

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP  d20+26=41 ;
Monday August 22nd, 2022 12:51:24 AM

(Perception 41)

At Elyngael's mention of the sobbing sound, Grindar does his best to pinpoint the source of the sound.

Aftermath (DM Cayzle) 
Monday August 22nd, 2022 12:39:14 PM


Elyngael reports that she hears sobbing a ways off.

Grindar focuses on the sound and is pretty sure he could lead people to the weeping.

Then Elyngael, 'Osul, Armand, and Moridark sit down to meditate on spells for the day.

You all still clearly hear the sound of a person in pain and frustration, but softly, seeing as the sound is coming from a ways off. The crying is not loud enough, at this distance, to interfere with your meditation and arcane study. After about a half hour the crying diminishes and then stops. Some time after that, you have completed your spell prep for the day.

Grindar only, if you would like to post your actions while the others are meditating on spells, that would be fine. Everyone else can post their actions after their spell prep, unless they would like to interrupt it in the middle.



Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP  d20+27=43 ; d20+26=31 ; d20+37=53 ;
Monday August 22nd, 2022 1:52:59 PM

Since Grindar didn’t cast any of his small allotment of spells, except commune with nature, and due to his overwhelming desire to protect the innocent, he and Cotton follow the weeping sound, while his friends are prepping for the day. As he approaches, while still out of sight and ear shot, he tells Cotton to stay as he sneaks forward to investigate.

Survival 43
Perception 31
Stealth 53

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+14=25 ;
Monday August 22nd, 2022 3:18:23 PM

Moridark sleeps soundly. The mage wakes and takes the time to prepare his spells. ”I may need to invest in some scrolls of maze when we get to civilization again. They came in pretty handy yesterday.”. Moridark peers around to see if he can also hear the crying ( Perception 25)

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176)  d100=60 ; d100=60 ; d20+16=23 ;
Monday August 22nd, 2022 4:28:17 PM

Trellus takes the time to meditate and recover spells.

He then casts Magic Vestment twice, once on his armor (d100 roll = 60) and once on his shield (d100 roll = 60..huh).

Once finished he looks around.

"And I guess we go after Grindar and Cotton now?" he asks.

Assuming the team is in agreement, he'll start off in the direction everyone last heard the crying.
[Perception 23]

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet  d4=3 ;
Monday August 22nd, 2022 5:39:13 PM

I'm going to assume that since the DM hasn't mentioned it and there's been some divine spells cast since Arcanotheigns were defeated, that the roll for divine spells was related to their presence.

Armand will go over to Brawn and cast Restoration (lesser). restoring 3 con.

"IE ya, will Grindar not learn. I guess we need to get after him. But I'll stay to the rear, since I'm going to be very noisy moving around here. Unless we all need to bunch up around 'Osul again?"

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197  d20+23=30 ; d20+27=40 ;
Monday August 22nd, 2022 5:45:15 PM

"Thanks Armand. Let's get after Grindar. Brawn, guard Armand." Elyngael will see if she can pick up Grindar's tracks.
Survival d20+23=30
Perception d20+27=40

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+14=25 ;
Monday August 22nd, 2022 9:20:27 PM

Moridark sleeps soundly. The mage wakes and takes the time to prepare his spells. ”I may need to invest in some scrolls of maze when we get to civilization again. They came in pretty handy yesterday.”. Moridark peers around to see if he can also hear the crying ( Perception 25)

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Monday August 22nd, 2022 9:25:13 PM

Moridark finishes preparing his spells and casts overland flight on himself. The mage waits until the group is ready and then follows above the group after Grindar

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+48=58 ; d20+41=59 ; d20+37=57 ; d20+40=54 ;
Tuesday August 23rd, 2022 9:06:07 AM

After his meditations, 'Osul heads out with those seeking Grindar and the weeping.

{ Survival: 58 + Forest Walking, Perception: 59, Knowledge(Nature): 57 + Forest Walking, Sense Motive: 54 }

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 
Tuesday August 23rd, 2022 5:33:17 PM

"I think he went this way....maybe it would be easier to track Cotton?" Elyngael says.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet  d20+33=47 ; d20+8=16 ; d20+29=42 ; d20+10=15 ;
Tuesday August 23rd, 2022 5:39:26 PM

Armand examines and tries to analyze his surroundings to determine what is different from this Culverwood and the last. He mutters slightly to himself composing what he knows in his mind so that he can record it better in his journal and not waste paper.
Profession Liberian 47 (d20+33)
Perception 16 (d20+8)
Knowledge Planes 42 (d20+29)
Knowledge Nature 15 (d20+10)

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP 
Tuesday August 23rd, 2022 6:55:09 PM

Even though Grindar is in one of his Favored Terrains, he is choosing to leave a trail so his friends can follow him.

Stuck in a Tree (DM Cayzle) 
Tuesday August 23rd, 2022 8:11:03 PM


Grindar puts the sound of a person in distress above other priorities, and serves as a model of heroism for his friends.

Grindar, please accept a hero point.

Grindar finds a surface drow glued with dark sap partially inside a tree. His head and left arm are free but the rest of him is stuck in the black tar oozing from the tree. It’s almost like the tree was trying to swallow him up.

The rest of the party arrive.

“I yield. I yield. Please don’t kill me.”

The man is obviously stuck but (in this state) doesn’t look like a threat. Trapped like this and with creatures around, you doubt he’d last a day.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP  d20=7 ; d20+9=18 ;
Wednesday August 24th, 2022 10:56:02 AM

Grindar sees the engulfed drow, and his first instinctively is to grab his free arm and pull with all his might. "I'm not going to kill you, I'm here to save you!"

Strength check 18

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet  d8=4 ;
Wednesday August 24th, 2022 10:58:32 AM

"Oh my we need to do something. I remember Neshi experimenting with that black stuff. Does anyone remember how best to get rid of it?"

He moves in and burns his bless spell to cast Cure Light Wounds on the Drow. (9 hp healed d8+5) "Don't worry we're not going to kill you, but getting you out of that may take some doing."


Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) 
Wednesday August 24th, 2022 11:39:03 AM

"We could try this pick," Trellus considers.

The man removes a ring from his finger, and places it on one on the drow's free hand.
Ring of Freedom of Movement

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday August 24th, 2022 2:29:49 PM

Moridark starts to open his mouth and say he can free the draw as Trellus places a ring on the drows finger. The mage waits to see what happens next.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197  d20+5=13 ;
Wednesday August 24th, 2022 2:48:03 PM

Elyngael grabs just below Grindar and helps pulls. She will let go though if she hears or feels the poor Drow's shoulder pop. Strength 13 aid another.

Stuck in a Tree (DM Cayzle)  d4=4 ; d4=3 ;
Wednesday August 24th, 2022 10:08:34 PM


The drow is happy to see you, but worried too. "Be careful," he says, "“If you fight the trees, they’ll fight back”

It does not look like pure muscle will work, but the free action is a clever addition, and you manage to haul the drow out without hurting the tree.

Once free, he casts a goodberry spell to get some food and create water to drink. He offers the leftover six berries to you, with his thanks.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+37=50 ; d20+48=60 ; d20+40=59 ;
Thursday August 25th, 2022 6:18:21 AM

'Osul considers this as a natural phenomenon {Knowledge(Nature): 50 + Forest Walking} or natural trap {Survival: 60 + Forest Walking}.
He is glad the drow is free, and also glad that Grindar and Elyngael didn't end up in a pile on the ground.
He smiles and asks what brings him here, and if there are any others in similar circumstances.
{Sense Motive: 59}


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP 
Thursday August 25th, 2022 11:48:09 AM

"My name is Grindar, Son of Grindor , and I am very glad we were able to get here in time to weave your rescue. How did you weave yourself into such a predicament?"

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) 
Thursday August 25th, 2022 2:24:07 PM

Trellus gets his ring back.

"Many shadows, I'm Trellus."

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet  d20+21=26 ;
Thursday August 25th, 2022 5:25:10 PM

"We thank you for your gift." Armand will eat the berry even though he has no need of its properties at the moment. "Can you tell us more about this place? We have just arrived here and are a little bit lost. I'll start off by introducing us. We are the Wardens of the Tree of Parting. We came to the Culverwood because or rumors of strange goings on and whispers of dark druids." He will then introduce each of the wardens in turn.
Diplomacy 26 (d20+21)

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197  d20+31=50 ;
Thursday August 25th, 2022 5:42:08 PM

Elyngael looks around at the trees. Perception d20+31=50 "How exactly do these tree's attack you? What should we be on the lookout for?"

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Thursday August 25th, 2022 8:20:09 PM

Moridark thanks the elf for the berry and tucks it away for later just in case

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Thursday August 25th, 2022 8:20:12 PM

Moridark thanks the elf for the berry and tucks it away for later just in case

Stuck in a Tree (DM Cayzle) 
Thursday August 25th, 2022 11:57:04 PM


[OOC: In regard to casting divine spells and other odd effects ... the Culverwood is not a being that follows rules all that consistently. Expect the unexpected. We have hinted at this with odd effects, dimensional clues, summons gone awry, etc.]

'Osul wonders if the sap is a natural phenomenon or a natural trap. Can't it be both? His intuition is that this is natural; also that he has never seen nor heard of the like.

He smiles and asks the drow what brings him here, and if there are any others in similar circumstances.

The drow says that he and his friends found a grove at the top level of the Culverwood, and that it led them deeper. He says that his friends are lost or dead.

Trellus and Grindar introduce themselves, and the drow replies in kind, and says his name is Tondle. He explains in more detail that his party sought to enter a magic clade, and then they got lost within.

Trellus gets his ring back.

Armand asks about this place. Tondle explains as best he can. “Did you notice things aren’t ‘normal’ around here? Something unnatural is happening. Is that why you’re here?”

He looks around at each of you. "It looks to me like you may be followers of the Culverwood. Are you? I came to learn more about the Culverwood and its mysteries. Do you know what’s happening here?”

"Our sage told it like this: The Culverwood is made of layers, sort of, and you can end up deeper. And these layers are not exactly planes and not exactly demiplanes and not exactly easy to navigate."

When Armand mentions dark druids, the fellow freezes up and looks around nervously.

"Now, we had a theory, but I'm not sure I know anything, really. Some information is very dangerous." But Armand's diplomacy gets him to open up a little. "We think maybe the Dark Druids are experimenting with controlling the upper levels of the Culver from their place in the mid-levels. Maybe they have some new knowledge of how to manipulate the magical forest and are trying to learn more. Only by experimenting can they learn how to manipulate it further. So the surface level is becoming more volatile. They can make it happen, but can’t control it yet."

Alert to immediate danger, Elyngael asks about the trees with the black sap. Tondle answers, "I am still wounded, and I was even more so, when I laid down to rest. It was while I slept that the tree tried to engulf me."

Moridark thanks the elf, and the surface drow bows in return.

He tells you that with the loss of all of his friends, he is eager to escape the Culverwood and head back up and out.

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) 
Friday August 26th, 2022 7:44:18 PM

Trellus frowns a bit as he tries to follow Tondle's statements.

"The rest of your group is gone?" he asks. "How did that happen?"

'Upper layers and middle layers' also is interesting.
"How many layers are there"

And finally,
"Do you know how to get up and down? Is it always through the rings? Do you know where the nearest ring is?"

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet  d20+16=27 ; d8=1 ; d8=8 ; d8=1 ; d8=2 ; d8=2 ;
Friday August 26th, 2022 9:06:51 PM

Armand tries to assess the Tondle to see if he needs more healing. Heal check 27 (d20+16). He will then burn a third level Protection from Energy and cast Cure Serious Wounds. 27 hp healed (3d8+15).

"Well I can say we're not to sure about how to move about these levels either. There's a fairy circle not far from here but getting it to activate can be ..... cumbersome."

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197  d20+31=32 ;
Friday August 26th, 2022 9:10:19 PM

"Is this then the middle level? Is this where those dark druids reside?" She continues to look around the trees to see if she can spot any of them moving, even if it's just the limbs. She will also look to see if other trees display the dark sap. Perception d20+31=32

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)

Stuck in a Tree (DM Cayzle) 
Friday August 26th, 2022 11:03:14 PM


"The trees attacked us," the surface drow tells Trellus, "and we got lost and separated."

"I don't know how many layers there are. Maybe there are more in some places and fewer in others. I don't know if there is a bottom. All I know is that we went darker to go deeper, and I intend to head for the light to go up."

Tondle is very grateful for the healing. "Bless you," he says to Armand. "I will try this fairie circle, if I can."

Elyngael asks about the dark druids. "Maybe?" he says. "But if you head darker, you will likely run into them?"

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Saturday August 27th, 2022 12:21:52 AM

"Tondle, are you aware if there is there a core... circle of druids and others working to protect the upper layer, or is it just us? And, tell anyone you meet on the way up that the Wardens of The Tree of Parting are down here."

'Osul awaits a reply before commencing a search for more fairie rings.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Sunday August 28th, 2022 8:51:08 AM

Moridark thanks the elf for the berry and tucks it away for later just in case

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Sunday August 28th, 2022 8:52:07 AM

Moridark listens to the conversation and casts detect magic on the sticky substance oozing from the trees.

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Sunday August 28th, 2022 9:28:15 AM

Seeing Moridark cast detect magic Armand decides on a different tactic. He casts Read Magic to see if there are any glyphs or sigals on the trees, rocks, whatever.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 
Sunday August 28th, 2022 1:29:35 PM

Since Elyngael didn't see anything to immediately worry about in the forest she will ask, "Should we escort him back to the fairy circle? I wouldn't want him to get lost or attacked by a tree again before he got there."

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Monday August 29th, 2022 12:21:59 AM

Moridark listens to the conversation and casts detect magic on the sticky substance oozing from the trees.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP 
Monday August 29th, 2022 1:45:58 AM

Grindar listens to the drow's words, but doesn't fully understand them. He realizes the he and his friends have traveled to a different "layer", but the whole thing has him very confused, and he remains quiet, hoping his friends have a better understanding than he does.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Monday August 29th, 2022 4:59:35 AM

"That sounds like a kind gesture, Elyngael. Good call!"

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) 
Monday August 29th, 2022 3:39:18 PM

"Shady idea," Trellus agrees with Elyngael.

He'll go with the group back to the faerie circle.

On the way, he asks the drow.
"Did you use the same picks on each circle to go deeper, or did you have to change to something new each time?"

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Monday August 29th, 2022 5:10:28 PM

Armand continues to look around for magical writing, but follows along with the group.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 
Monday August 29th, 2022 6:34:12 PM

Elyngael pushes Grindar on as they both work their way back to the fairy ring. "I think they're saying the Culverwood is like a book. More pages is deeper, it's still the same book but you've gotten further into it."

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP 
Monday August 29th, 2022 11:49:27 PM

"Thank you friend Elyngael, your explanation makes a little sense. Of course there are some things that I fear I will never fully understand."

Lighter and Darker Paths (DM Cayzle) 
Monday August 29th, 2022 11:50:44 PM

'Osul asks if Tondle knows of a circle of druids working on the upper layers to protect the forest. He does not!

Moridark senses that the sticky sap has transmutation magic in it.

Armand finds no glyphs or writing in the area.

Grindar listens and tries to understand.

Elyngael considers escorting the drow back to the fairie circle. "Since we did not use one to get here, I don't want to try one to get out, thanks," Tondle says. He adds that he does not know what you mean about the "shady picks."

"I'm not picking any shade. Shade leads deeper. I'm going to keep heading into the brighter and brighter areas."

He is happy to go off on his own. He worries that if you accompany him you will go lighter and shallower, but it sounds like you all need to go darker and deeper.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP 
Tuesday August 30th, 2022 11:04:33 AM

" I fear you misunderstand my friend's lingo." Grindar explains to Tondle, "To those from the Sargrass Plains, shade is a good thing, as it brings relief from the sun's heat, but I understand your reluctance to join us, as I fear we must travel into the darkness, to right whatever is wrong."

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) 
Tuesday August 30th, 2022 2:23:52 PM

Trellus rephrases.

"You did not use faerie circles to travel between levels? Then what method are you using?"

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Tuesday August 30th, 2022 5:20:23 PM

Armand considers Tondle's words considering how to go darker and deeper, or if it is needed since Tondle already feels the druids are already in this layer. The he does a double take, first Tondle said he was going to try to find the fairy ring, now he doesn't want to use one to get out. This is very peculiar. He casts Detect Magic with the pretense of examining the sap and tree but maneuvers around so that he can observe Tondle from the rear and not let on that he's looking him over.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Tuesday August 30th, 2022 6:41:45 PM

Moridark listens to the conversation and casts detect magic on the sticky substance oozing from the trees.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Tuesday August 30th, 2022 6:46:38 PM

Moridark is clearly confused. The mage let’s the group know about the sap but flies above as they escort the dew to the circle for his safety.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 
Tuesday August 30th, 2022 8:11:53 PM

Elyngael is not sure what to do so she waits to see what plan forms.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)


Lighter and Darker Paths (DM Cayzle) 
Tuesday August 30th, 2022 10:28:15 PM


Tondle explains that the fairie ring is towards the lighter area, so that's where he plans to go. He says that his group did not use the fairie circle. They just did their best to draw the attention of the Culverwood, and looked to move always into the darker areas, and that worked.

"Thank you for rescuing me. And if you do not mind, I will be on my way."

Any final words or actions before he heads off?

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+40=56 ;
Tuesday August 30th, 2022 11:29:24 PM

'Osul considers Tondle's words and actions. {Sense Motive: 56}
He is for letting Tondle leave.

Afterwards he shares any insight with the other Wardens. Getting the attention of The Wood shouldn't be too difficult, but knowing which part is a diferent matter.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP 
Wednesday August 31st, 2022 11:34:21 AM

Grindar has nothing more to say to Tondle, so he simply says farewell.

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176)  d20+16=20 ; d20+17=20 ;
Wednesday August 31st, 2022 3:34:36 PM

Trellus shrugs. If Tondle wants to go off on his own, that's his pick.
The blond man is fairly sure his packmates would have said something if the drow wasn't on the level.

Go darker, and get the Wood's attention

Trellus looks around for 'darker'.
[Perception 20
Survival 20]

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Wednesday August 31st, 2022 5:29:00 PM

Armand says, "Farewell Trondle. It's just over that way."

To 'Osul, "Well does darker and deeper mean metaphysical or actually deeper into the woods?"

Armand looks up to try and judge if there is actually sunlight coming in, some other light, whatever.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday August 31st, 2022 5:30:25 PM

Moridark is clearly confused. The mage let’s the group know about the sap but flies above as they escort the dew to the circle for his safety.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday August 31st, 2022 5:31:52 PM

Moridark waves goodbye to the drow and prepares to follow the group towards darkness.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 
Wednesday August 31st, 2022 6:21:24 PM

"I seem to remember fairy circles in my dreams though. It was like they were anchor points or something. But if deeper is the goal maybe all we have to do is keep walking away from the last fairy circle."

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)


Lighter and Darker Paths (DM Cayzle) 
Wednesday August 31st, 2022 11:46:52 PM


The group bids the surface drow farewell and looks around for a "darker" area within this level of the Culverwood. Trellus feels sure that he has found a darker patch. You travel onwards.

Marching order? Any other prep?

As you walk, you sense shadows forming behind you, where you cannot see. The trees become darker, and more of them ooze the dark sap you have seen. You do not get any sense of sunlight above. The lighting condition is dim (20% miss chance) unless you have some other light source.

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) 
Thursday September 1st, 2022 3:10:39 PM

Trellus points out a patch of woods.
"That looks 'darker' to me," he states.

Once Grindar or Elyngael or both decide to take point, Trellus will move about 20' behind.

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Thursday September 1st, 2022 5:04:09 PM

Armand puts on his googles of night. "I hope everyone can see okay. If you need a light spell cast on something let me know." He looks around. "This is all very strange to me."

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+41=44 ; d20+50=69 ; d20+50=64 ;
Thursday September 1st, 2022 5:12:52 PM

'Osul takes Trellus' direction, adopts a huge air elemental form, cats Toros' Taurs Try, calibrates his darkness senses, and moves to a close overwatch.

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18
Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Immune to Bleed, Critical Hits, and Sneak Attacks.

{Perception: 44, Survival: 69 + Forest Walking, apologies for repeat roll}


Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197  d20+31=50 ; d20+27=45 ; d20+35=46 ;
Thursday September 1st, 2022 5:44:43 PM

Elyngeal also puts on her googles of night. "Okay, lets see what's out there. Brawn, stay with Armand." She will move about 20 feet in front. Perception d20+31= 50, Stealth d20+27=45, Survival d20+35=46 (favored terrain forest still count? if not minus 4 to the rolls)

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)

OOC DM - I don't see any sort of check off on my character sheet. I'm not sure where to look though.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Thursday September 1st, 2022 8:01:16 PM

Moridark waves goodbye to the drow and prepares to follow the group towards darkness.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Thursday September 1st, 2022 8:06:26 PM

Moridark waves goodbye to the drow and prepares to follow the group towards darkness.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+12=21 ;
Thursday September 1st, 2022 8:07:59 PM

Moridark allows his dark vision to adjust and takes his place flying just above the middle of the party. The mage keeps an eye out from above (Perception 21)

Lighter and Darker Paths (DM Cayzle)  d20+13=20 ; d20+13=30 ;
Friday September 2nd, 2022 11:58:16 PM

You start your travel, seeking ever-darker paths and deepening pools of dim in the thick woods.

After about 50 minutes, you hear a rustling in the underbrush ahead, but you do not see anything. It sounds like a LOT of somethings! Maybe 40-60 feet ahead.

Using the perception checks posted, Moridark: Highlight to display spoiler: {you see an ugly blue halfling creeping up to the group from the east.}

'Osul and Elyngeal: Highlight to display spoiler: {you see an ugly blue halfling creeping up to the group from the east, and another from the west.}

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 
Saturday September 3rd, 2022 10:43:13 AM

Elyngael stops and makes a subtle hand motion for the others to come up. When they get to her she whispers, "There's some rustling in the underbrush ahead, but there's two blue skinned hafling looking things trying to sneak up on our left (?west) and right (?east) side."[/i]I don't think we had a direction of travel north/south just into the darkness.[/i]

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet  d20+22=24 ; d20+21=37 ; d20+29=45 ;
Saturday September 3rd, 2022 5:28:26 PM

Armand tries to search his brains for what he may know of blue skinned halflings....possibly evil in nature.
Knowledge Arcane 24 (d20+22)
Knowledge History 37 (d20+21)
Knowledge Planes 45 (d20+29)

Trellus - MikeK - (AC39 T18 F35, CMD 39, HP (176/176) 
Sunday September 4th, 2022 4:29:35 PM

"Rustling up front and sneaking on the flanks? Hmmm"

Trellus casts Shield of Faith on himself.

-----------

In Effect
Shield of Faith: +4 Deflection bonus to AC for 13 minutes.


'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Sunday September 4th, 2022 7:15:59 PM

'Osul agrees, but continues drifting forward.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Sunday September 4th, 2022 8:28:15 PM

Moridark calls softly down to the group, "there is a blue halfling approaching from the east. Ido not know what his intentions are." The mage casts invisibility on himself as a precaution, and drwas his rod of quicken.

Lighter and Darker Paths (DM Cayzle)  d20+5=11 ; d20+5=18 ;
Monday September 5th, 2022 10:22:42 PM


Elyngael and Moridark warn of the approaching small humanoids.

Armand thinks they sound fey.

Trellus thinks they should be prepared for defense.

'Osul moves a little forward -- and suspects the sounds ahead are not made by a humanoid. Too many feet!

The two small creatures seem to hear your whispers, if not your exact words, and that spooks them. They dash off, and the rustling sound ends soon too.

Do you chase them down, or do you prefer to keep going?

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP  d20+27=28 ; d20+38=39 ;
Tuesday September 6th, 2022 1:16:43 AM

Not seeing the halflings, Grindar is unsure which way to go. he looks for footprints. (Perception 28) and if he sees any, or someone points them out to him, he prepares to follow them (Survival 39)

"Shall we follow them?", Grindar asks

What the heck, two nat 1's in a row!

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Tuesday September 6th, 2022 6:43:48 AM

Armand shakes his head. "I don't relish the idea of following them. They know these woods. As it is the woods are not likely to be neutral toward us either. If they were friendly they would not have been trying to sneak up on us. And as my uncle used to say. 'It's a trap!'"

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+41=46 ; d20+50=55 ;
Tuesday September 6th, 2022 8:51:47 AM

Large Air Elemental 'Osul has a quick look around for the source of the many footfalls ahead, hoping to have something to contribute to the discussion.

{Perception: 46, Survival: 55 + Forest Walking}

When he gets back he lands and reverts to human form and shares.
______________________________________________________

Two 5s - someone elses turn.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Tuesday September 6th, 2022 9:28:56 AM

"we should continue on our way. Be vigilant but continue" Moridark continues flying above the party

Trellus - MikeK - (AC39 T18 F35, CMD 39, HP (176/176) 
Tuesday September 6th, 2022 2:21:32 PM

"What he said," Trellus opines, pointing toward Moridark.

The man continues following after Grindar and Elyngael.

-----------

In Effect
Shield of Faith: +4 Deflection bonus to AC for 13 minutes.


Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197  d20+31=44 ; d20+27=35 ; d20+35=36 ;
Tuesday September 6th, 2022 5:27:58 PM

"Next time I'll use hand signals." She steps out to her 20 foot lead again. Perception d20+31=44 , Stealth d20+27=35, Survival d20+35=36 (favored terrain forest still count? if not minus 4 to the rolls)

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)


Lighter and Darker Paths (DM Cayzle) 
Tuesday September 6th, 2022 11:25:03 PM


The group lets the blue fellows go, and a couple hours later, walking the dark paths, you are hailed by a group of six bald gnomes dressed in clothes made of leaves. They have red eyes.

"Hello travelers!" they say. "Under the Culverwood, we greet you!"

The biggest one (by a couple inches) steps up. "I am OverGrower, of the Leafbrother Clan. Will you sit and eat with us?" If you agree, they offer to share some fresh venison, but they are not offended if you make your own food. "It is good to eat under the leaves of the Culverwood!"

After lunch, they invite you to a game. Close your eyes, then open them at the whistle, and see who can find the hidden LeafBrother first. -- OOC: Highest Perception roll wins a prize.

Will you participate in lunch? Will you play the game? The prize is a special blessing, they say.

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+40=59 ; d20+41=55 ;
Wednesday September 7th, 2022 9:08:05 AM

Something about this seems amiss {Sense Motive: 59}, but the chat with the drow was brief and the blue halflings did the bolt - it must be time for chat and breaking of bread.
'Osul offers to play, but not if everyone else does - thinking that someone should be watching what is going on. Either way, {Perception: 55}

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Wednesday September 7th, 2022 10:15:38 AM

Grindar is happy to join in the meal and says to their hosts, "Thank you for your hospitality. Many Shadows to you and yours, it is indeed nice to dine in the shade of the trees."

Grindar refrains from joining in on the game, instead, he leans back against a tree and watches to see who will win, enjoying the down time.

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet  d20+21=34 ; d20+22=30 ;
Wednesday September 7th, 2022 5:11:38 PM

Armand shakes his head at the offer of food. He seems to recall old legends about sharing food with fey. He makes a signal to the others, "I thank you for the offer but I have plenty of my own food. I would hate to inconvenience you. As to your game of spotting one of your kind, I must decline. I am not the most eagle eyed of our bunch. But I'd be delighted to hear stories of your life here."
Diplomacy 34 (d20+21)

He does his best to try and determine the motivations of OverGrower.
Sense Motive 30 (d20+22)

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197  d20+31=36 ;
Wednesday September 7th, 2022 5:55:16 PM

Elyngael takes Armand's cue and declines the meal. "I will attempt your challenge." Perception d20+31=36. Elyngael will resist as best she can any spell casting. If offered a physical gift she will find something she can offer in return, maybe her small steel mirror.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)


Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176)  d20+16=26 ; d20+16=22 ; d20+17=27 ;
Wednesday September 7th, 2022 6:02:11 PM

If OverGrower appears to be what he says he is
[Sense Motive 26]
Trellus bows.

"Many Shadows, OverGrower of the Leafbrother Clan. I am Trellus, of the Wardens. I would be delighted to eat under the leaves of the Culverwood."

Trellus eats the venison, and also partakes in the game of hide and seek.
[Perception 22]

After the game, Trellus echos Armand request for stories of the Culverwood.
[Aid Another on Armand's Diplomacy - 27 - +2 to Armand's roll]

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+14=21 ;
Wednesday September 7th, 2022 6:28:34 PM

Moridark lands and bows deeply. The last night orc declines the offer to eat but does offer to play the game with the game even though he is not the most perceptive. (Perception 21)

Lighter and Darker Paths (DM Cayzle) 
Wednesday September 7th, 2022 11:49:00 PM


Several people get a hunch that these fey are wanting to play a trick on you! Some heroes choose not to eat any food offered. The fey tells marvelous stories, though, in which their heroism and generosity always save the day. There's the story of when OverGrower tricked a green dragon into giving away a dragon egg. The time when FernBiter stole an Ogre Magi's regeneration. And when Salmonberry saved a dryad of the Culver from a clan of lumberjacks.

They delight in the contest, and 'Osul wins!

'Osul 55
Elyngael 36
Trellus 22
Moridark 21

"Sir Adventurer, we can tell that you will do great deeds. Will you accept our blessing as your prize?"

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Thursday September 8th, 2022 7:16:19 AM

"'Osul, a Warden of The Tree of Parting, and Druid of The Culverwood, accepts your blessing."

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Thursday September 8th, 2022 7:42:33 AM

Moridark bows his head and humbly accepts their blessing

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Thursday September 8th, 2022 11:20:13 AM

Grindar watches as Osul receives his reward. He is ready to spring into action if things go side ways.

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) 
Thursday September 8th, 2022 3:37:08 PM

Trellus takes another bite of venison, making it a point to himself to not remember that the last time he got this involved with fey, well, he died.

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Thursday September 8th, 2022 5:27:07 PM

Armand senses that these fey are the kings of the making tall tales. He will ask OverGrower what ever happened to the dragon egg. And Fernbiter if he/she still has the regeneration that was stolen.


Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197  d20+31=36 ;
Thursday September 8th, 2022 6:02:30 PM

Elyngael is not sure what to make of these strange creatures. She keeps her eyes peeled for anything. Perception d20+31=36.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)


Lighter and Darker Paths (DM Cayzle) 
Thursday September 8th, 2022 10:15:32 PM


OverGrower chuckles at Moridark. "Only the winner gets the blessing!"

Five of them ready the blessing, a spell-like ability, to go off when OverGrower blesses 'Osul. All six bald gnomes use their power!

'Osul please only: Highlight to display spoiler: {Please make six saving throws vs Charm Person, Will DC13. If you fail a charm spell from one of these fey, please treat it as if it were one of your own party members, that is, as if they were one of your best friends. Your attitude towards those who you save against is your own to decide.}

Everyone else: Highlight to display spoiler: {You cannot use SPellcraft to tell what is going on because there are no components. But you can use Knowledge (Arcana) to "Identify a spell effect that is in place." So IF 'Osul is affected, then you can tell with a Knowledge Arcana check DC21 what is going on. Feel free to make that roll in your next post. You have to be trained in Know Arcana to try.}

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20=2 ; d20=15 ; d20=14 ; d20=2 ; d20=15 ; d20=2 ;
Friday September 9th, 2022 4:23:35 AM

"Thank you for the blessing, OverGrower of the Leafbrother Clan."
He pauses to look at them each in turn, before stating, "I see the meal is at an end, and that we should continue on our journey."
__________________
Blessed?
Other effects?




Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+32=39 ;
Friday September 9th, 2022 6:36:29 PM

Moridark blushes at his mistake. The meeting watches the blessing placed upon Osul (Arcana DC 39). Moridark then prepares to continue the trek.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197  d20+31=35 ;
Friday September 9th, 2022 8:37:48 PM

Elyngael isn't sure what to make of all this. She will start to study the forest they are in to see if there is anything strange or more trees leaking the strange black stuff. Perception d20+31=35

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)


Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet  d20+17=25 ; d20+21=38 ;
Friday September 9th, 2022 8:43:12 PM

Knowledge Arcane: 25. (d20+17)
In Sphinx he will say to 'Osul, "Well they cast something on you but I don't think it's a bless, it seems to connect you to them somehow."

Turning to the creatures. Diplomacy 38 (d20+21) "What can you tell us of some blue faced halflings? They tried to sneak up on us a bit ago. Also have you noticed anything strange going on with the trees?"

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Saturday September 10th, 2022 8:26:43 AM

'Osul replies to Armand (also in Sphinx), "I sensed many somethings woven about the blessing, but they washed over me - I resisted them. Not wanting to repeat a previous incident, I thought to return to our journey."

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176)  d20+11=18 ;
Saturday September 10th, 2022 9:46:59 AM

[Know Arcana 18 - fail]

Trellus half watches the blessing ritual, distracted by the taste of the venison.

As his packmates make to leave, he rises, thanks the fey, and prepares to move out.

Lighter and Darker Paths (DM Cayzle) 
Monday September 12th, 2022 12:50:30 AM


All of the small guys grim with very wide and toothy mouths. They declare, "We want to give you gifts!"

Each of you receive a cleverly woven bracelet made of three braids of rabbit fur.

They look at you expectantly, and one says, "Our tradition is that the gift givers should receive gifts too. Especially gems, if you have any!"

One responds to the question about the blue halflings. "There are many odd creatures in the Culverwood. These sound like some cousin fey of ours. Most are friends of the Magical Forest. Treat with them fairly, and odds are you will benefit. Betray them and doom may follow."

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Monday September 12th, 2022 10:17:15 AM

Grindar looks at the bracelet gift and shakes his head as he chuckles. "I suppose we must keep with tradition. Here is a fine opal. It is on the small size but look at the fire within!" As he says that, Grindar reaches into his sack and pulls out an opal worth 10 gp, and hands it to the gnomes.

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) 
Monday September 12th, 2022 3:16:10 PM

"I've got something you've never seen before," Trellus promises.

He reaches into his haversack and hands over a red t-shirt.
"Happy Early Yuletide!"

A dark red, size large T-shirt with the image of a shield on which is emblazoned a hammer and anvil. High Woldian symbols arc over the image exclaim "Courage!". When the lights are turned off, the white lettering and images glow in the dark.

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Monday September 12th, 2022 5:38:14 PM

Armand looks over the bracelet. "Well I'm afraid I don't have any gems. How about this?" He reaches in his pouch and fishes around and then brings out some chalk. (Piece of goblin chalk whose markings can only be seen by those with darkvision. 5 uses remain. (gift from ‘Osul Christmas 2015) "This is very special chalk. What you write with it will show up if you have the darkvision."

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 
Monday September 12th, 2022 6:08:34 PM

Elyngael thinks about what she could offer the fey. "I don't carry gems either. However, I have some nice shiny gold coins." She takes some coins out and offers it to them.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Monday September 12th, 2022 7:26:29 PM

Moridark smiles and reaches into a pocket and pulls out an emerald (about 10g) hands it over and smiles.

Lighter and Darker Paths (DM Cayzle)  d4=1 ; d4=1 ; d4=4 ;
Monday September 12th, 2022 10:27:04 PM


The fey bow down, glad to have their gifts. They wish you well and depart, giggling. The rustling you heard up ahead was never seen, and it too is gone.

You proceed onwards. After a few hours, you encounter 6 tiny fey, with tiny short swords, huge bat ears, and glowing orange eyes.

One steps up and says, "Who wants to sit still for an hour and then be cursed by us? For free?"

The others chime in. "Yeah, for free!" "It's a great deal!" We can do it!"

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Monday September 12th, 2022 11:42:29 PM

'Osul find a comparable gem to Moridark and shares it before they all left.

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Tuesday September 13th, 2022 1:49:27 PM

Grindar shakes his head in disbelief at the words of the newcomers. "I appreciate the offer, but I'm not a big fan of curses."

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) 
Tuesday September 13th, 2022 2:21:56 PM

Trellus frowns and considers. Perhaps he misheard.

"What would this curse do?" he asks.

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+37=43 ; d20+40=44 ;
Tuesday September 13th, 2022 5:22:00 PM

"Well, at least these guys are up front and honest about it, even if they aren't interested in introductions."
'Osul looks at their new friends and tries to understand them and where they are coming from.
{Knowledge (Nature-Fey): 43, Sense Motive: 44}

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet  d20+21=38 ;
Tuesday September 13th, 2022 5:37:41 PM

Armand cocks an eyebrow. Diplomacy 38 (d20+21). "I thank you for the offer but we don't have the time right now to sit for an hour. And we're not in the market for a curse, which I'm sure you would be quite good at casting. Perhaps there is something else around here that would allow you to curse it. Have you seen any strangers besides us in your fine woods?"

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 
Tuesday September 13th, 2022 6:12:46 PM

Elyngael wonders, "Is the common tongue not your native language?"

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Tuesday September 13th, 2022 9:31:21 PM

Moridark declines with a shakes of his head.

Lighter and Darker Paths (DM Cayzle) 
Tuesday September 13th, 2022 10:53:10 PM


Seeing that their offer is not going very well, the fey shrug and keep on walking.

Another couple hours, and the light dims. You have encountered several shady fey on your journey deeper, and you feel that you have walked a fair amount today.

Press on, or rest?

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Wednesday September 14th, 2022 12:20:22 PM

"Shall we rest for the night? These fey are wearing me out!"

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) 
Wednesday September 14th, 2022 3:26:11 PM

"Agreed," Trellus remarks. "Between the fey and the light, its getting hard to tell time."

"We should probably rest to be ready for these druids."

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Wednesday September 14th, 2022 4:39:56 PM

'Osul nods in agreement.
"Keep a good eye and ear open on watch. I'm not expecting much by way of rest here."

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Wednesday September 14th, 2022 5:11:47 PM

"Sounds like a good idea. Can Moridark get his secret mansion spell up?"

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 
Wednesday September 14th, 2022 6:28:09 PM

Elyngael shrugs. "One place is as good as another. But if we can't use the mansion I suggest we do double watches."

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)

Lighter and Darker Paths (DM Cayzle) 
Wednesday September 14th, 2022 6:39:39 PM


The party decides to rest. Is it with the mansion spell or not? What watches will you use?

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday September 14th, 2022 8:47:05 PM

Moridark stops with the others, "I can cast the mansion anywhere. It is a door on this side and I determine who can enter when the spell is cast. If we want to stand watch we have to either do it with the door open or step outside. " The mage casts the spell making sure there is space for all including companions, and a large bath.

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Thursday September 15th, 2022 11:43:04 AM

"Thank you friend Moridark. your accommodations are second to none, very shady indeed!"

As they are in the safety of Moridark's mansion, Grindar allows himself to let his guard down. He takes a nice bath, cleaning the filth of the day off himself. He also gives Cotton a good bath, and than rejoins his friends for dinner."[/b]

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Thursday September 15th, 2022 4:49:53 PM

"Thank you. I won't summon anything outside. Let's see what the night brings."

He settles in, takes a bath, realises that that would be more fun as an otter.

Eventually he dries, reverts to human form, dresses and returns to the common room.

"So, what have we learned about the three groups of fey we've met today?"


Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Thursday September 15th, 2022 5:30:02 PM

Armand goes into the mansion and sits and rests briefly. I think since we're inside this hidden place we can just do our normal watch inside the doorway. No need to go out of the mansion and watch."

He takes a quick bath and then rejoins the others. "I'm not sure what we've learned. There doesn't appear to be any sort of rhyme or reason to how they act. And the one's we've actually interacted with seem a bit off mentally."



Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 
Thursday September 15th, 2022 6:20:57 PM

Elyngael agrees with Armand. "Yeah I only thought we should do double watches if we didn't have your cool mansion to stay in Moridark." She shrugs her shoulders at 'Osul's question.

DM I'm assuming these were all types of fey we've never seen or heard of? Is there a knowledge roll the intelligent types can try?


Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176)  d20+16=33 ;
Thursday September 15th, 2022 6:58:38 PM

Trellus stretches once inside Moridark's mansion, tension quietly releasing from his form.

"Standard watch it is then," he agrees.

From the game page on Woldipedia, plus adding Grindar:
19:00 - 22:00 : Moridark, Trellus
22:00 - 01:00 : Neshi, Grindar
01:00 - 04:00 : Elyngal, Brawn
04:00 - 07:00 : Armand, 'Osul


He can only shrug at Osul's question.
"I've never met a fey who didn't have several threads missing from his loom," the man comments. "Can't say these are any different."

On watch, the warrior keeps an eye out.
[Perception 33]


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+32=43 ; d20+32=34 ; d20+32=45 ;
Thursday September 15th, 2022 7:36:39 PM

Moridark runs ponders his knowledge of nature, arcana, and planes (43,34, 45) as he attempts to answer any questions he can.

Lighter and Darker Paths (DM Cayzle) 
Thursday September 15th, 2022 11:58:57 PM


The Mansion is cast, but it is more like a Garden. Inside, the "walls" are dense stands of bamboo that you cannot force your way through. The greenery covers the ceiling. the baths are hot springs and cool pools. The furniture are soft giant toadstools, the tables are huge cut tree trunks and fallen logs. The beds are comfy piles of moss. The servants are all leprechauns! They are eager to serve, though they do tend to giggle and sometimes stop work for a drink or a dance.

The party members talk about the creatures you met here in the deeper, darker Culverwood. The fey you have encountered today are rarer ones, known for trickery and even cruelty sometimes. But that's how many fey are, especially dark fey, and you have been moving into the dark.

When you awaken, you do find that your shoelaces are all in tight knots, there are burrs in your clothes, and ... evidently mice have been in your gear, based on chew marks and little mouse droppings. The leprechauns are all gone, too. But otherwise, you spent a restful night.

Your plan for the day?

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Friday September 16th, 2022 7:59:21 PM

Meditate, checking for missing items, breakfast, dealing with what now lies beyond the door and proceeding deeper.

Lighter and Darker Paths (DM Cayzle) 
Friday September 16th, 2022 11:51:44 PM

Following 'Osul's lead, the party heads out of the garden-mansion.

Outside, you see signs that small and medium two-legged creatures danced a circle into the forest floor in the night. The leaves and twigs are all smushed down, and you find seven dead frogs equally spaced around the circumference of the circle. There is no sign of whoever those dancers were.

On the far side of the circle, shadows deepen into the darkest pitch black that you have yet encountered.

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Saturday September 17th, 2022 6:59:04 AM

'Osul asks how everyone is, before adopting the shape of a Huge Air Elemental

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet  d20+22=36 ; d20+17=30 ; d20+29=48 ; d20+21=37 ;
Saturday September 17th, 2022 9:04:15 AM

"I think we're all good at this point. I wonder if this is some new form of a fairy circle? I mean if we're moving further away from 'light' then would the signs of a fairy circle take on more dark or ominous aspects?"

Knowledge Religion 36 (d20+22)
Knowledge Arcane 30 (d20+17)
Knowledge Planes 48 (d20+29)
Knowledge History 37 (d20+21)

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Saturday September 17th, 2022 9:19:49 AM

Moridark prepares his spells, and casts overland flight on himself. Once everyone is outside the mage dismisses the mansion. Moridark notices the arrangement outside and ponders aloud, threat, or a warning?

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176)  d20+16=23 ;
Saturday September 17th, 2022 11:25:35 AM

Trellus relaces his boots, fixes his buckles, and mumbles to himself a lot.

After preparing his spells, he emerges from the mansion and looks around.

"Maybe they wove a new passageway for us," the man offers.
Indicating the darkness on the far side of the circle, he adds, "Guess we go that way."

The blond man waits for Elyngael and Grindar, and then follows the pair into the woods.
[Perception 23]

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197  d20+35=38 ; d20+31=49 ;
Saturday September 17th, 2022 7:33:39 PM

Elyngeal surveys the scene and whispers. "I think this an ill omen. Which is what we want right?" Elyngael will look at the tracks in the circle to try and determine what made them. She will have Brawn take a sniff so that if he scents something like them again he can give an alert. Survival to identify the tracks d20+35=38. Perception to look around for lurking things d20+31=49.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+27=36 ; d20+27=46 ;
Monday September 19th, 2022 3:26:46 AM

Grindar helps Elyngael search for and identify tracks (Survival 36) he keeps his eyes peeked for anything off. (Perception 46)

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Monday September 19th, 2022 4:05:37 AM

'Osul pitches in: Aid Another - Knowledge(The Planes): +2 For Armand.

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Monday September 19th, 2022 5:19:10 PM

Armand continues to ponder.

Lighter and Darker Paths (DM Cayzle) 
Monday September 19th, 2022 10:52:49 PM


Moridark feels sure that the deeper darkness past the fairy circle beckons the party on to an even deeper layer of the Culverwood. He casts a spell for flying.

His insight into this deeper darkness is in tune with Armand's intuition as well.

'Osul prepares by assuming his elemental form.

Trellus urges the party forward.

Elyngael and Brawn sense moss, mold, mushrooms, and ... darker scents.

Grindar finds no tracks per se. But the ground has been disturbed. By some mysterious force.

Past the circle, you make your way through the darkened area and get to what may be the heart of it. The roots thicken and rise; this is difficult terrain. The green plants are becoming rarer; black ones dominate. The canopy thickens and has no top -- it just goes on.

As the dark overruns the area. Itfs now considered total darkness -- not dim light any more. The plants slowly close in behind you, blocking the path you had followed. How do you navigate in the complete darkness?

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Tuesday September 20th, 2022 5:30:45 AM

Moridark glances around at the closing darkness and casts dancing lights. This is foreboding to say the least the mage murmurs

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d6=5 ;
Tuesday September 20th, 2022 9:58:03 AM

Darkness is no issue for the elemental.{Darkvision 60'}

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+33=45 ; d20+23=36 ;
Tuesday September 20th, 2022 12:32:16 PM

Grindar is a little concerned for his friends without darkvision, but is glad to see Moridark cast dancing lights for them. Assuming the others wish to continue, Grindar leads the way, staying just outside of the light, and doing his best to move silently, and keep his eyes peeled. (Stealth 45, Perception 36)

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) 
Tuesday September 20th, 2022 2:43:09 PM

Trellus pulls out his holy symbol.
The small hammer has Continual Light cast on it, and the man holds it aloft like a torch.

He continues moving forward, trusting in his darkvision enabled packmates to keep him on line.

Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Tuesday September 20th, 2022 5:20:45 PM

Armand pulls out his shield. "I don't think the glaive is the best weapon in here. Not much maneuver room." He adjusts his goggles of night and looks about. If they are not working then he will resort to casting light on his hammer.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 
Tuesday September 20th, 2022 6:31:46 PM

Elyngael uses her googles of night. She lets Grindar take the lead and she and Brawn cover the rear.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Lighter and Darker Paths (DM Cayzle) 
Tuesday September 20th, 2022 11:57:34 PM

Moridark casts dancing lights. The colored illuminations work as usual. This is a fine solution.

'Osul's darkvision also works well.

Grindar also has darkvision, so he's fine.

Armand's goggles of night, like natural darkvision, work fine.

Elyngael too.

But then Trellus takes out his Continual Light holy symbol. Immediately, the plants in the area, both on the ground as well as branches and vines in the trees, twist and move toward the bright white light, trying to cover it.

Everybody must make a reflex save against a DC20 entangle. Even if you save, this stacks with the normally difficult terrain, reducing you to quarter speed.

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+16=36 ; d20+17=22 ;
Wednesday September 21st, 2022 12:57:40 PM

Grindar's reflex 36
Cotton's reflex 22

Grindar and Cotton both make their saves but when he realizes what is happening, he says. "Friend Trellus, could you put that light source away, I fear it is attracting unwanted attention."

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176)  d20+16=23 ;
Wednesday September 21st, 2022 2:45:42 PM

[Refex 23. Ring Frdm Mvmt.]

"Yeah," Trellus responds with a chuckle. "I got that."

The man stows his holy symbol, dousing the light.

Which leaves the problem of stumbling around in the dimness.

Trellus sticks close to Armand and tries not to trip too often.

Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet  d20+11=21 ;
Wednesday September 21st, 2022 5:19:42 PM

there are the dancing lights moving about. They should provide some dim illumination.

reflex save 21 (d20+11)

Armand helps out Trellus. "We can tie off if that helps, that way you can keep direction. Or you could put a hand on my shoulder, or Brawn's shoulder."

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197  d20+19=36 ; d20+15=31 ;
Wednesday September 21st, 2022 5:55:10 PM

Elyngael reflex save d20+19=36
Brawn reflex save d20+15=31

Elyngael says "Brawn has a saddle. Trellus you could ride there if you want."

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
[i]Brawn doesn't have darkvision but I assume with scent he can at least stay right behind Elyngael, or Armand, since that would put him in front of Elyngeal and allow her to still 'watch the rear'.

Lighter and Darker Paths (DM Cayzle) 
Wednesday September 21st, 2022 6:42:08 PM


Without Trellus's magical white light, the plants calm down. Nonetheless, the terrain is tangled and difficult. And in the dark and dim, you have no longer any guidance as to the way to go. You cannot seek out a darker place ... this is it. But where will you head from here?

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+17=32 ;
Wednesday September 21st, 2022 8:58:39 PM

{Reflex 32 vs 20}
'Osul casts Foresight.
After gathering his thoughts he casts Speak with Plants and asks, "Who speaks for the Darkness?".
________
Active Spells: Foresight (180 mins), Speak with Plants (18 mins)

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+18=35 ;
Wednesday September 21st, 2022 11:00:05 PM

Moridark avoiding entanglement and continues to fly just above the party. The mage directs his dancing lights forward and. Ehind the party

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Thursday September 22nd, 2022 12:49:36 PM

Grindar waits for the plants to answer Osul.

Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Thursday September 22nd, 2022 5:23:41 PM

Armand whispers. "I'm at a loss at what to do. If 'Osul doesn't get an answer we may have to try some divination spells but I don't have any on tap. I could cast bless and see how the forest reacts to that."

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197  d20+31=48 ; d20+5=15 ;
Thursday September 22nd, 2022 5:35:11 PM

Elyngael shrugs. She does her best to stay alert looking around but in the darkness also trying to listen intently. Perception d20+31=48

Brawn will sniff the air and see if anything smells amiss. Perception d20+5=15
Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29



Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) 
Thursday September 22nd, 2022 6:32:45 PM

With the dancing lights providing just enough illumination, Trellus decides to walk on his own.

Now they've sought out and found the darkness and the man is at a loss.

He can only wait silently and see if Osul's question brings an answer.

Lighter and Darker Paths (DM Cayzle) 
Thursday September 22nd, 2022 10:24:29 PM


Most of the party pins their hopes on 'Osul's divination ... and they are rewarded.

The druid-air-elemental asks, using his speak with plants spell, this question: "Who speaks for the Darkness?" And they answer him!

'Osul only: Highlight to display spoiler: {The trees speak: "You seek the Druids of Darkness!" And they indicate the way to go!}

Now, how does 'Osul communicate with the party while in elemental form? Maybe he and another party member speak the elemental air tongue? Or will he give up a change of form to revert back and share what he learns?

Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Friday September 23rd, 2022 7:00:41 AM

OOC - I wouldn't think that changing shape limits language use unless that creature cannot talk in the first place because of vocal chord structure, i.e. a dog couldn't talk no matter what. The air elemental descriptions states: "This cloud-like creature has dark hollows reminiscent of eyes and a mouth, and a howling wind whips it into ominous shapes."

Armand speaks Common, Elven, Orc (linguist 1), Dwarven (linguist 2), Woldian Below (undercommon) (linguist 3), High Woldian (linguist 4), Giant (linguist 5), Goblin (linguist 6), Celestial (linguistic 7), Sphinx (linguistic 8)



Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Friday September 23rd, 2022 7:09:10 AM

Moridark waits for further information from Osul. The mage says little as the darkness has him a bit unnerved.

OOC: Moridark speaks most elemental languages.

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Friday September 23rd, 2022 8:15:31 AM

'Osul relates the advice of the plants in Auran, not that it matters because the plants can understand everything he says. He also asks the Wardens if they have onther questions for the plants.
He gets this back underway asking the plants what they can tell him about the Druids of Darkness, and if they (the plants) get to talk with many visitors...

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) 
Friday September 23rd, 2022 3:55:28 PM

Trellus has nothing else he wants to ask.

The man patiently waits for Osul to complete his communication.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197  d20+31=39 ;
Friday September 23rd, 2022 5:17:21 PM

"Maybe ask how many allies or helpers the dark druid has?" Otherwise Elyngeal has nothing to add and will follow along keeping her eyes and ears open. Perception d20+31=39

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Saturday September 24th, 2022 8:49:45 AM

"I like that, sure!"
"Plants, how many Druids of Darkness are there and how many allies and helpers do they have?"
"And how far this way are they?"


OOC: Seeking someone to Post on my behalf for the coming week. Weeklong camp for NSW Lone Scouts with poor if any reception.

Lighter and Darker Paths (DM Cayzle) 
Saturday September 24th, 2022 9:45:01 AM


[OOC: I do not think you can speak common in an elemental form. Moot since Moridark can translate.]

'Osul communicates that the plants identify your enemies as the "Druids of Darkness," and indicate the way to go.

Elyngeal asks 'Osul to ask the plants how many there are. "They are not as many as there are trees," the answer comes back. [OOC: Honestly, not sure that trees really have a concept for numbers. What would they count?] But you learn that some trees are their servants.

The plants further tell 'Osul that the Dark Druids have the goal of spreading the Dark further into the daylit Culverwood, that they are mutating trees to do this, and that they seek to control the Culverwood with their spread.

The trees add that this deep in, few visit. Mostly fey, and lately, mostly dark fey, drawn to the shadows.

As you begin to travel as directed by the trees, the terrain remains difficult, the trees thick ... but you see more are twisted, and ooze black sap. These (when talked to) are glad that the darkness is spreading -- also, that they resent the presence of large amounts of metal in the party!

Important Note! The Speak with Plants spell lasts only minutes, and you have the strong sense that the trip will take hours, maybe days. Once you can no longer commune with the trees, you will surely, eventually, get lost in the dark. What's your plan to avoid that?

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197  d20+31=33 ;
Sunday September 25th, 2022 4:28:48 PM

Elyngael is not sure about how to stay on track.

With favored terrain Forest, wouldn't survival work? It says DC 15 to keep from getting lost or avoid natural hazards, such as quicksand. If we use this shouldn't Grindar and I be able to keep a straight path and not circle back?

Survival d20+31=33

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Sunday September 25th, 2022 4:30:40 PM

Armand thinks, "You know, we could cast light on a tree and just walk away in a straight line. Once the light spell was extinguished we just cast another light spell and repeat."

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Sunday September 25th, 2022 5:08:52 PM

The mage relays answers and questions back qnd forth between the party ans Osul. "The only spell i may have that would help us is locate creature and 8t would be a stretch. Other than getting lost for a millenia I am at a loss."

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+27=44 ; d20+27=45 ;
Monday September 26th, 2022 3:01:52 AM

Survival check to stay on course: 44 ( Grindar also has favored terrain forest.) Also wouldn't woodland stride allow Osul, Elyngeal and Grindar to travel normally?

Grindar tries his best to keep his barrings as they move forward, keeping his eyes peeled while doing so (60 ft darkvision, Perception 45)

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) 
Monday September 26th, 2022 12:00:46 PM

Trellus has no additional ideas regarding a straight path. He relies on the skills of his packmates to see them through.

Vengeance of Root and Trunk Round 0 (DM Cayzle)  8d6=24 ; 3d6=5 ;
Monday September 26th, 2022 9:06:30 PM


Note that travelling in these woods is difficult terrain, so, half speed. Note that the darkness makes that even more difficult, even for those with darkvision or other aid, such as dancing lights, so you are all moving at quarter speed overland. If everybody had woodland stride, I'd make that half speed, but unless you want to split up the party (a bad idea), it seems moot to the DM.

It is practically impossible to find your way through the dark dark woods. The standard DC for not losing your way in woods with poor visibility is a 20. When something is "practically impossible," add 20 to the DC. Thus, to navigate, you need to be able to see and you need to roll a 40 on a survival check. Per the rules, you need to make this check every hour.

For your first hour of movement, Elyngael is out of her depth, but Grindar is able to guide you.

As you wend your way through, picking around roots and trunks, you realize that the warnings the trees gave about carrying metal were NOT in jest. The trees sway, creak, and groan. In one dark dell, the woods collapse upon those wearing metal armor (including mithril).

Anyone in metal armor (Trellus, Grindar, Armand, Elyngael, I think?) must save vs collapse. You are all buried, without save. The DC15 reflex saving throw is to determine if you take 24 damage or 12. These people are all completely buried -- treat as pinned, with no way to take physical actions other than speech.

All other characters and companions, not wearing metal armor, please make DC15 Reflex saves as well. If you save, you are not buried and you take no damage. If you fail this save, you take 5 damage and are completely buried, like the others.

If you are wondering if you have "metal armor" ... well, if a druid can wear it, you are OK. If a druid cannot wear it, then you are in trouble!

As if this were not enough, you see odd ghostly shapes forming from the broken trunks that fell on you. They look like misty shadowy tree spirits. And they do not look friendly, although they are taking at least a round to form.

Please give me your saves and your actions for the first round.

Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet  d20+11=29 ;
Tuesday September 27th, 2022 5:33:00 PM

Reflex save 29 (d20+11)

Armand suddenly finds himself buried by the wood. There's not much he can do as he's pinned. He invokes Divine Presence (8th) 30ft aura grants allies Sanctuary spell, to attack antagonist must make a will save DC = 10 + 1/2 level(9) + wisdom mod(6): ie Will Save 25 round 1 of 18.

Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet 
Tuesday September 27th, 2022 5:34:41 PM

OOC Anyone having the website suddenly change font and spacing on you?

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197  d20+19=32 ; d20+15=20 ; d20+18=31 ; d20+13=20 ; 2d6+8=14 ; d6=3 ; d6=6 ; 2d6+8=10 ; d6=5 ; d6=1 ;
Tuesday September 27th, 2022 5:49:38 PM

OOC I was having the website look weird like bigger font for the last couple of days, but today it is back to normal.
Also Brawn has leather barding so I think he's safe.


Elyngael reflex save d20+19=32
Brawn reflex save d20+15=20

Since Elyngael can't move and has no escape artist skill she will call Brawn over to have him start digging her out/destroying objects re the tree's pinning her. (not sure what the Tree's hardness will be, a strong wooden door is 5 with 20 hitpoints)

Brawn attacks
Bite: d20+18=31 damage 2d6+8=14 1d6 fire=3, 1d6 frost=6
Bite: d20+13=20 damage 2d6+8=10 1d6 fire=5, 1d6 frost=1

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

OOC DM Doesn't the pinned condition allow for escape artist check or combat maneuver checks? Maybe even a strength check to break bonds?

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (164/176)  d20+16=26 ; d20+21=30 ;
Tuesday September 27th, 2022 5:57:06 PM

Trellus stumbles through the wood, leaning on Armand more than once to be guided through.

All at once, trees fall upon him from all directions. Experience, and a nice cloak, help avoid serious damage. But, the man finds himself pinned at the bottom of the pile.
[Reflex 26]

"Light," he spits in irritation.

He tries pushing and/or squeezing himself free.
[CMB check 30. Also Ring of Freedom of Movement]



Vengeance of Root and Trunk Round 0 still (DM Cayzle) 
Tuesday September 27th, 2022 8:44:03 PM


[OOC: We're using the cave-ins and collapses hazard rules here. Per those rules, a completely buried character's only possible physical action is "A buried character can attempt to free himself with a DC 25 Strength check." I'm also allowing speech, verbal-only actions, and similar.]

You can start making strength checks to get out in Round 1 of the combat. I was going to mention that then, but we're currently in Round Zero.

Round Zero actions so far:

Armand activates his (hands-free) supernatural power, Divine Presence.

Elyngael calls to Brawn, who starts trying to drag trunks and branches off.

Trellus is trapped for the moment, at least.

Holding off for Grindar, 'Osul, and Moridark.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+18=35 ;
Tuesday September 27th, 2022 9:02:28 PM

Moridark dodges the crashing trees (Reflex 35). The mage notices the figures in the distance. If there is enough room the mage will cast a wall of force separating the party from the ghostly figures. If not Moridark will cast Summon Monater 4 to summon creatures who are capable of lifting the trees from his friends.

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+16=18 ; d20+17=33 ;
Tuesday September 27th, 2022 9:05:01 PM

Grindar Reflex 18
Cotton Reflex 33

As his master becomes buried alive Cotton joins Brawn in helping dig the buried ones out

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+9=11 ;
Tuesday September 27th, 2022 9:06:27 PM

Grondar tries to free himself, but fails.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Tuesday September 27th, 2022 9:23:04 PM

Assuming the wall of force is successfully cast to help protect the party Moridark will begin casting summon monster 4 to summon a wind elemental who maybe able to pick up the debris

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197  d20+8=11 ; d20+8=12 ; d20+5=19 ;
Wednesday September 28th, 2022 5:12:02 PM

OOC So should Brawn have made a strength check last round instead of trying to destroy the tree with damage?

Brawn strength check #1 d20+8=11 (last round)
Brawn strength check #2 d20+8= 12
Elyngeal will try to free herself d20+5=19

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet  d20+22=33 ;
Wednesday September 28th, 2022 5:17:10 PM

Armand only has an 18 strength so even if I roll a 20 he's not going to free himself.

Seeing the ghostly shapes worries Armand and he tries to identify them. Knowledge Religion 33 (d20+22)

He then enacts Ward against death (8th) 30ft aura protects against death for (rounds=lv) immune to death effects, energy drain, negative level drain. round 1 of 18

Divine Presence (8th) 30ft aura grants allies Sanctuary spell, to attack antagonist must make a will save DC = 10 + 1/2 level(9) + wisdom mod(6): ie Will Save 25 round 2 of 18.

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (164/176) 
Wednesday September 28th, 2022 6:36:03 PM

Trellus continues struggling against the collapsed trees.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday September 28th, 2022 6:48:24 PM

Assuming the wall of force is successfully cast to help protect the party Moridark will begin casting summon monster 4 to summon a wind elemental who maybe able to pick up the debris

Vengeance of Root and Trunk Round 0 still (DM Cayzle)  d20+11=31 ; d20+11=24 ; d8=7 ; d8=1 ; d20+11=24 ; d8=5 ; d20+11=20 ; d8=6 ; d20+11=18 ; d8=8 ; d20+8=25 ; d20+8=13 ; d20+8=25 ; d20+8=12 ; d8=3 ; d4=3 ;
Wednesday September 28th, 2022 9:29:39 PM


Note: the tree spirits are forming from the very tree trunks that crashed down on you. Thus, they are forming basically next to you!

===== =====

ROUND ZERO:

The ENEMY: Trees fall, and spirits start to rise from the fallen trunks.

Armand activates his (hands-free) supernatural power, Divine Presence. He thinks about creating a Ward Against Death, but that will have to wait for the next round.

Elyngael calls to Brawn, who starts trying to drag trunks and branches off.

Trellus is trapped for the moment, at least.

Grindar calls to Cotton for help.

'Osul fails to act.

Moridark casts summon monster 4 to call a helper to lift the trunks. The summons will arrive in Round 1.

===== =====

TOP OF ROUND ONE:

The ENEMY: There is one tree spirit for each character in metal armor. That's Trellus, Grindar, Armand, and Elyngael. Each of them is buried and prone, and cannot use their dex or dodge bonuses to AC. The spirits are incorporeal, so most armor (except ghost touch armor) and natural AC bonuses also do not apply.

The spirits look something like medium-size ghostly treants.

Trellus's spirit hits touch AC31, a crit threat! Follows up with a confirm vs touch AC24. That's 7 str damage, or 8 if the crit confirms.

Grindar's spirit hits touch AC24 for 5 str damage [NOT! see below]

Armand's spirit hits touch AC20 for 6 str damage

Elyngael's spirit hits touch AC18 for 8 str damage [NOT! see below]

BUT WAIT! What about Armand's Divine Presence? Well, the saves rolled by the spirits were 25, 13, 25, and 12. So in fact, Trellus and Armand are hit, but NOT Grindar and Elyngael! Note to G and E -- per Sanctuary, if you attack, you lose your protection.

A buried person can make verbal and mental only actions, and use a full round action to bust out, as a DC25 str check. They cannot shift mass to get out.

Each buried person has 2,000 lbs of trunks, branches, and wood holding them down. That mass has to be shifted before they are free. Starting in Round One, each round, a non-buried helper can shift half your max str carrying load from a buried person. For example, in Round One, Brawn, a large quadruped with Str26, has a max carrying capacity of 2760 lbs, and so can shift half that (1,380 lbs) in a round. Acting alone, it will take Brawn two rounds to free his mistress. Shifting mass is a full round action that requires no rolls.

Also as a note for Moridark looking ahead ... regardless of your intention, you in fact summon a huge fire elemental to help you. It will act as you desire, but it IS a fire elemental.

Actions for the bottom of Round One, please!

Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet 
Thursday September 29th, 2022 6:16:29 AM

Armand prepares to meet Gargul. He finds he's okay with that.

Ward against death (8th) 30ft aura protects against death for (rounds=lv) immune to death effects, energy drain, negative level drain. round 2 of 18

Divine Presence (8th) 30ft aura grants allies Sanctuary spell, to attack antagonist must make a will save DC = 10 + 1/2 level(9) + wisdom mod(6): ie Will Save 25 round 3 of 18.

Strength -6 (12 currently)

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (164/176)  d20+5=17 ;
Thursday September 29th, 2022 2:18:41 PM

Trellus feels the strength drain out of him.

In near panic, he invokes Domi, and tries to burst free.
But to no avail.

----------
Invoke domain ability Strength of Gods to add another 6 to STR (rd1/12)
Bust out attempt - 17

-8 STR




Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+9=14 ;
Thursday September 29th, 2022 4:01:54 PM

Grindar fails again to free himself, but if Brawn with his size and strength of 28 can remove half the debris in one round, Cotton with her size and strength of 33 should easily be able to tackle the rest.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197  d20+5=12 ; d20+8=9 ;
Thursday September 29th, 2022 5:17:22 PM

Elyngael will continue to help Brawn in shifting the debris. Str d20+5=12. Brawn will continue to dig and pull at the debris burying Elyngael. Str d20+8=9.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Thursday September 29th, 2022 8:29:51 PM

Moridark frowns as yet another of his spells are not cast correctly. The mage orders the fire elemental to stand next to a tree that has not fallen and draws himself up to his full height and bellows,"STOP THIS INSANITY OR BY DOMI'S BEARD THIS TREE AND EVERY OTHER I CAN SEE WILL BE TURNED TO ASH!" Moridark then begi starting Summon Monster 4 again.

Vengeance of Root and Trunk Round One (DM Cayzle)  d8=6 ; d20+11=21 d8=4 d20+11=16 d8=5
Friday September 30th, 2022 12:00:30 AM


BOTTOM OF ROUND ONE:

Armand, still buried, activates another domain power, cleverly choosing options that do not require the use of hands to trigger.

[OOC to Armand: I think you running a little ahead. In Round Zero you activated your first domain power. In Round One you activated your second. You can decide your action for Round Three in your next post.]

Buried Trellus strains to break free, but to no avail.

Guiding his animal pal, Grindar directs Brawn to remove half the piled wood covering him. Another round will do the job.

Similarly, Brawn helps Elyngael to get rid of half the wood covering her. Another round will get the job done.

A Fire Elemental appears, and Moridark threatens the trees with fire! [OOC: I assume you are just RPing here. If you want to really make your threats count, you would have to take at least a round and make an intimidate check.]

Then he calls another monster. Next round, a Nymph will appear.

===== ===== =====

TOP OF ROUND TWO

The ENEMY groans, like unto the sound of a log splitting under great pressure. But only two of the four attack.

Those two tree-spirits continue to attack the PCs who are wearing metal armor. The other two remain affected by the sanctuary effect.

Trellus's spirit hits touch AC21 for 4 str damage - BUT Armand's ward seems to have an effect, reducing damage to 2.

Armand's spirit hits touch AC16 for 5 str damage. That's 2 after the warding.

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+9=20 ;
Friday September 30th, 2022 12:53:57 PM

Grindar yet again fails to break free, but Cotton finishes the job she started, and Grindar is finally out of the debris. He looks around, and tries to decipher where his friends are. He sees that Brawn is digging, and can only assume he is working at getting Elyngeal out. He realizes that Trellus and Armand are both unaccounted for and tries to pinpoint their locations. He makes no hostile actions towards the tree spirits, but he does ask, "Does anyone know if these things are undead or not?

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (164/176)  6d6=21 ;
Friday September 30th, 2022 3:02:02 PM

Trellus groans as he's drained again.
He's now too weak to even attempt breaking free.

At Grindar's question, he decides to find out.

The warrior invokes Domi, channeling positive energy into the surrounding area.

-----
Channel for 21 hp. Will DC 16 halves.

Strength of Gods: add another 6 to STR (rd2/12)

-10 STR


Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet 
Friday September 30th, 2022 8:31:05 PM

1 - I was going to ask if the WARDD'S BLESSING (Fate Item tattoo) would work to delay the strength loss, but the write up seems to indicate a saving throw is involved and we're not getting those. If so then I was going to ask if we could retroactively use a pip for the first strength loss and use another pip for this strength loss.

2 - Armand made a knowledge religion roll of 33 on Wednesday to try and identify the spirit creatures to see if they were some form of undead, you never addressed that.

3 - Trellus, you can channel to heal or channel to harm undead, you can't do both at the same time.

...otherwise there's not much Armand can do right now.

Ward against death (8th) 30ft aura protects against death for (rounds=lv) immune to death effects, energy drain, negative level drain. round 2 of 18

Divine Presence (8th) 30ft aura grants allies Sanctuary spell, to attack antagonist must make a will save DC = 10 + 1/2 level(9) + wisdom mod(6): ie Will Save 25 round 3 of 18.

Strength -8 (10 currently) [i]Or see above about Wardd's blessing.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197 
Friday September 30th, 2022 8:34:21 PM

I'm confused by the whole top of round bottom of round. Where are we in actions? If it's been 2 rounds hasn't Brawn freed me? Is that this round or next round. If she's free she and Brawn will try to free Armand.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20-1=8 ;
Saturday October 1st, 2022 8:25:04 AM

A nymph appears much to Moridark`frustration. The mage shakes his head and orders the nymph to cast summon natures ally 4. Moridark bellows again, "Stop this madness or watch all of this burn!" (Intimidate 8) The fire elemental gets a little more fiery in preparation.



Vengeance of Root and Trunk Round Two really, with just info (DM Cayzle) 
Saturday October 1st, 2022 10:27:49 AM

Sorry for the confusion. It comes from the enemy acting first.

The battle started with a Round Zero ...
Top of R0: The trees crashed down
Bottom of R0: You all acted. Armand's Sanctuary ability came on. Moridark starts summoning the fire elemental. I did not allow attempts to unbury because the trees crashed down in this round.

Round One ...
Top of R1: The enemy attacked Trellus and Armand for Str damage.
Bottom of R1: You acted. Armand's Death Ward came on. Fire Elemental appears. Moridark starts summoning a nymph. Brawn and Cotton start digging their masters out.

Round Two ...
Top of R2: The enemy attacked Trellus and Armand for more Str damage.
Bottom of R2 -- still in progress: Brawn and Cotton will finish digging out Grindar and Elyngael, who will be able to act normally (though prone) if they delay* their action until after they are dug out. Trellus is thinking about channelling energy, but can repost a new action if desired (see below). Others are pondering what to do.

Other Topics:

To Trellus: Note that channeling energy requires that "a cleric must be able to present her holy symbol to use this ability." You would have to convince me that you can do that while buried ... I'm inclined to say no.

To Armand: Using a pip off your Ward's Blessing is a great idea. But yeah, it only works if there is a save involved, and the four people buried got no save. Also, it delays the onset of a condition, and strength damage, like hit point damage, is not a condition. Sorry.

To those wondering about the nature of these enemy beings. Are they undead? These spirits are to undead as plants are to humans. They are a unique thing created for this adventure, and they are similar to but not the same as undead. I allowed the Death Ward to halve the Str damage because that seems reasonable, but we're in uncharted, off the books terrain here, my friends. Hope that helps. I guess my advice would be ... try stuff, maybe it will work? Certainly they are hostile, for sure. And I am ruling that you can attack the attacking spirits without breaking the sanctuary ... but the sanctuary breaks if you attack the two who are not fighting. Does that sound reasonable? Kind of like Calm Emotions, I guess, seems to me.

So let's finish Round 2, with consideration for everything above. Post or repost your actions, change what you have already posted if you like, ask questions, make checks, have fun!

===== ===== =====
*Footnote: I say "delay" because in a face-to-face game you would delay your action until after your companion has acted. In the Wold, with minimal initiative (basically enemies and heroes taking turns as groups), the "delay" action is kind of meaningless, and I use it here to simply say that in your post for R2, you can just say, "After my animal pal digs me up, I stand from prone (move action) and cast a spell." Or whatever, but keep in mind that if you attack, the sanctuary breaks.

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Saturday October 1st, 2022 11:59:55 AM

Grindar yet again fails to break free, but Cotton finishes the job she started, and Grindar is finally out of the debris. He looks around, and tries to decipher where his friends are. He sees that Brawn is digging, and can only assume he is working at getting Elyngeal out. He realizes that Trellus and Armand are both unaccounted for and tries to pinpoint their locations. He makes no hostile actions towards the tree spirits, but he does ask, "Does anyone know if these things are undead or not?

Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet 
Sunday October 2nd, 2022 5:28:52 PM

Not much Armand can do right now so there's no need to change anything.

Ward against death (8th) 30ft aura protects against death for (rounds=lv) immune to death effects, energy drain, negative level drain. round 2 of 18

Divine Presence (8th) 30ft aura grants allies Sanctuary spell, to attack antagonist must make a will save DC = 10 + 1/2 level(9) + wisdom mod(6): ie Will Save 25 round 3 of 18.

Strength -8 (10 currently) [i]Or see above about Wardd's blessing.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197 
Sunday October 2nd, 2022 6:01:58 PM

Elyngael will wait until Brawn free's her then stand up and look around. Can she see where the others that are buried are? Are the things that are attacking looking like they are incorporeal?

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+17=36 ;
Monday October 3rd, 2022 12:32:52 AM

{Initial save: 36}
'Osul reverts from Elemental form, and states, [b]"If they were undead dryads (for want of a point of comparison) I'd think ghost touch cold iron would be useful. Who needs a hand getting out?
'Osul wildshapes into a Huge Earth Elemental, readying to dive in after any buried friends.
________
Active Spells: Foresight (180 mins), Speak with Plants (18 mins) - missed the passage of time - please confirm

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (164/176) 
Monday October 3rd, 2022 2:16:47 PM

Trellus struggles uselessly against the press of the trees.

----

Strength of Gods: add another 6 to STR (rd2/12)

-10 STR


Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet 
Tuesday October 4th, 2022 5:17:47 PM

Armand thinks it's very quiet.

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Tuesday October 4th, 2022 6:17:02 PM

'Osul earth glides underground and assists Trellus get topside.

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Tuesday October 4th, 2022 6:55:54 PM

If Grindar can locate either Armand or Trellus, he and Cotton will dig them out.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Tuesday October 4th, 2022 8:34:40 PM

Moridark instructs the nymph to help free his friends and waits to see the reaction 9f the spirits for the fire elemental

Huge Earth Elemental-'Osul (Graham) AC:29 (T:18, FF:29), CMD:34, ST:(F20/R13/W29 + RNL), HP:151/151, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+7=13 ;
Wednesday October 5th, 2022 7:19:48 AM

Strength Check (Aid Trellus): 13 (+2)
Light Carry Capacity: 612 lbs

Vengeance of Root and Trunk Round Two really, with just info (DM Cayzle)  d20+7=17 ; d20+11=29 ; d8=2 ;
Wednesday October 5th, 2022 8:17:09 AM

Round Zero ...
Top of R0: The trees crashed down
Bottom of R0: You all acted. Armand's Sanctuary ability came on. Moridark starts summoning the fire elemental. I did not allow attempts to unbury because the trees crashed down in this round.

Round One ...
Top of R1: The enemy attacked Trellus and Armand for Str damage.
Bottom of R1: You acted. Armand's Death Ward came on. Fire Elemental appears. Moridark starts summoning a nymph. Brawn and Cotton start digging their masters out.

Round Two ...
Top of R2: The enemy attacked Trellus and Armand for more Str damage.
Bottom of R2 --

Brawn and Cotton will finish digging out Grindar and Elyngael, who are still prone.

Cotton's action for the round was digging out Grindar. Grindar's action is to stand from prone, take a five ft step over, and start to dig out Armand. He is able to shift 350 lbs of the 2,000 lbs of trunks and wood off his friend as a move action.

Armand studies these spirits and deduces that they are similar to undead but not exactly. Tree ghosts are unique to the deepest parts of magical forests, maybe, and no one has dealt with their like before. All bets are off, he tells his friends. But Armand's continuing Sanctuary and Ward effects are clearly helping.

Brawn digs out Elyngael, and then she stands up from prone. She looks around, using her darkvision, or the two Dancing Lights cantrips that have been cast. It is easy to see everyone in the party. Armand and Trellus are still buried, but Grindar has started digging out Armand. Elyngael sees the four tree spirits; two continue to attack Trellus and Armand, two are flying around, stymied by the Sanctuary. They are ghostly, and incorporeal.

'Osul changes into his mortal form and makes suggestions on how to fight. Then he changes into a Huge Earth Elemental, readying to dive in after any buried friends. He moves over and plans to dig out Trellus next round. [OOC: Hours have passed; those spells have expired.]

Trellus struggles uselessly against the press of the trees.

Moridark instructs the nymph to help free his friends and then tries to intimidate the spirits. Your roll was poor to do so, and even if I gave you an arbitrary +10 with the fire elemental, it would not suffice. The spirits ignore Moridark and the fire elemental, focused as they are on those who dare bring worked metal into the Deep Culverwood.

The Dryad answers Moridark: "I am too weak to move trunks, and I can shape but a pound at a time. But let me try to reason with one of these spirits." She speaks to the one attacking Armand in the language of plants. It answers her, and she says, "If this one (pointing to Armand) agrees to get rid of his armor, this spirit will relent."

That ends Round Two.

Top of Round Three:

Two spirits are affected by the Sanctuary, and will remain so if Armand, Grindar, and Elyngael take no offensive actions. Everyone else can attack freely, in case that was not clear.

The spirit that had been attacking Armand awaits his answer, and does not attack this round.

The fourth spirit attacks Trellus. It hits touch AC29 for 1 point of Str damage.

Please post your actions for the bottom of Round Three.

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (164/176) 
Wednesday October 5th, 2022 2:16:49 PM

Still pinned, Trellus sends out a mental call for help.
{These treadles are ripping my threads, but good}

He's still stuck, and the spirit tapping him isn't helping.

-------
Strength of Gods: add another 6 to STR (rd3/12)

-11 STR


Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet 
Wednesday October 5th, 2022 5:13:18 PM

"Fine I'll remove my armor, but I can't do it while I'm pinned under this foliage."

Ward against death (8th) 30ft aura protects against death for (rounds=lv) immune to death effects, energy drain, negative level drain. round 3 of 18

Divine Presence (8th) 30ft aura grants allies Sanctuary spell, to attack antagonist must make a will save DC = 10 + 1/2 level(9) + wisdom mod(6): ie Will Save 25 round 4 of 18.

Strength -8 (10 currently)

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197 
Wednesday October 5th, 2022 5:41:38 PM

Elyngael follows the conversation. "I guess that means we are going to have to take off the armor? How many bags of holding do we have?" She prepares to draw her sun blade if any of the creatures come near her.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Wednesday October 5th, 2022 6:06:24 PM

Grindar and Cotton finish un covering Armand, and than starts working on Trellus. He considers removing his breastplate, but figures freeing his friends comes first.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday October 5th, 2022 8:28:28 PM

Moridark orders the fire elemental to hold, and nods his head towards the nymph in gratitude. The mage let’s everyone know what was said and waits to see what happens

Vengeance of Root and Trunk Round Two really, with just info (DM Cayzle) 
Wednesday October 5th, 2022 10:00:51 PM

Holding off for 'Osul. I'll try to post in the AM. I'll start the post though, and delete this later.

Huge Earth Elemental-'Osul (Graham) AC:29 (T:18, FF:29), CMD:34, ST:(F20/R13/W29 + RNL), HP:151/151, Wildshape(XX):Unlimited, Hero Pts:3/18 
Thursday October 6th, 2022 4:24:14 AM

Previous post stands:
Strength Check (Aid Trellus): 13 (+2) - though this can be directed to Grindar or Cotton as appropriate


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Thursday October 6th, 2022 5:19:44 AM

Moridark orders the fire elemental to hold, and nods his head towards the nymph in gratitude. The mage let’s everyone know what was said and waits to see what happens

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Thursday October 6th, 2022 10:26:02 AM

Grindar and Cotton start freeing Trellus.

Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet 
Thursday October 6th, 2022 5:11:35 PM

Armand waits and begins to have some buyers remorse over not getting that dragon scale armor made.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197 
Thursday October 6th, 2022 9:04:39 PM

Elyngael waits to see what the tree spirit will do as Brawn works on freeing Armand.

Vengeance of Root and Trunk Round Three (DM Cayzle) 
Thursday October 6th, 2022 11:33:53 PM

Round Zero ...
Top of R0: The trees crashed down
Bottom of R0: You all acted. Armand's Sanctuary ability came on. Moridark starts summoning the fire elemental. I did not allow attempts to unbury because the trees crashed down in this round.

Round One ...
Top of R1: The enemy attacked Trellus and Armand for Str damage.
Bottom of R1: You acted. Armand's Death Ward came on. Fire Elemental appears. Moridark starts summoning a nymph. Brawn and Cotton start digging their masters out.

Round Two ...
Top of R2: The enemy attacked Trellus and Armand for more Str damage.
Bottom of R2: Brawn and Cotton dig out Grindar and Elyngael. Grindar then starts to dig out Armand. 'Osul changes into an Earth Elemental. Moridark's new nymph pal convinces one spirit to pause.

Round Three ...
Top of R3: Two spirits are sanctuaried, another pauses, and the fourth taps Trellus for 1 Str damage.
Bottom of R3:

Grindar and Cotton finish freeing Armand. Next round they'll move on to Trellus.

Until then, Trellus is still stuck.

Armand agrees to remove his armor. He is free now. Does he remove his armor?

Elyngael is ready to fight if a spirit comes near.

Moridark waits to see what happens. His summoned friends hold, too.

'Osul acts to free Trellus. As a huge elemental, with Str 21, he moves 1,840 of 2,000 lbs. Trellus is almost free.

Elyngael cleverly realizes that the best way to "get rid of" metal suits of armor is to store them in extradimensional shapes.

Top of R4:

Two enemy spirits are held back the Sanctuary. Another is waiting to see Armand get rid of his armor. A fourth attacks Trellus, hitting touch AC27 for another 3 Str damage.

Now it is time for the party to act in the Bottom of Round Four.

Huge Earth Elemental-'Osul (Graham) AC:29 (T:18, FF:29), CMD:34, ST:(F20/R13/W29 + RNL), HP:151/151, Wildshape(XX):Unlimited, Hero Pts:3/18 
Friday October 7th, 2022 6:40:13 AM

'Osul continues digging.

"If I had thought there was a single reason to have learned Animal Shapes this morning then we would already be on our way."

"Would you stop doing that?!", 'Osul berates the only attacking Spirit.

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Friday October 7th, 2022 11:52:16 AM

Grindar and Cotton begin uncovering Trellus.

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (164/176) 
Friday October 7th, 2022 2:40:34 PM

Trellus can feel Osul making progress.
He tries squirming to avoid the sprit, but no luck.

-------
Strength of Gods: add another 6 to STR (rd4/12)

-14 STR


Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet 
Friday October 7th, 2022 5:02:29 PM

Armand stands. "This is going to take about a minute." He opens his bag of holding and starts taking off his armor.

Ward against death (8th) 30ft aura protects against death for (rounds=lv) immune to death effects, energy drain, negative level drain. round 4 of 18

Divine Presence (8th) 30ft aura grants allies Sanctuary spell, to attack antagonist must make a will save DC = 10 + 1/2 level(9) + wisdom mod(6): ie Will Save 25 round 5 of 18.

Strength -8 (10 currently)

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197 
Friday October 7th, 2022 5:04:26 PM

Elyngael sighs. She will start taking off her armor and putting it into the bag of holding.

Don't we have a party bag of holding too?"

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Vengeance of Root and Trunk Round Four (DM Cayzle)  d20+11=24 ; d6=6 ; d8=2 ;
Friday October 7th, 2022 11:23:40 PM

Round Zero ...
Top of R0: The trees crashed down
Bottom of R0: You all acted. Armand's Sanctuary ability came on. Moridark starts summoning the fire elemental. I did not allow attempts to unbury because the trees crashed down in this round.

Round One ...
Top of R1: The enemy attacked Trellus and Armand for Str damage.
Bottom of R1: You acted. Armand's Death Ward came on. Fire Elemental appears. Moridark starts summoning a nymph. Brawn and Cotton start digging their masters out.

Round Two ...
Top of R2: The enemy attacked Trellus and Armand for more Str damage.
Bottom of R2: Brawn and Cotton dig out Grindar and Elyngael. Grindar then starts to dig out Armand. 'Osul changes into an Earth Elemental. Moridark's new nymph pal convinces one spirit to pause.

Round Three ...
Top of R3: Two spirits are sanctuaried, another pauses, and the fourth taps Trellus for 1 Str damage.
Bottom of R3: Armand is free. Trellus is getting there.

Round Four ...
Top of R4: One enemy taps Trellus for another point of Str. The rest are stymied or waiting.

Bottom of R4

Grindar, Cotton, and 'Osul finish digging out Trellus. Now no one is buried.

Trellus tries to evade the attacks. I take that as full defense, without standing from prone.

Armand starts taking off his armor.

Elyngael sighs and also takes off her armor and putting it into the bag of holding.

Round Five:

Top of R5: One spirit continues to attack Trellus. He hits touch AC24 for 1 more str damage.

Actions for the bottom of R5?



Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Saturday October 8th, 2022 8:58:41 AM

Moridark orders the fire elemental to stand between Trellus and the spirit in an attempt to provide cover and asks the nymph to try and intercede on the partys behalf as they remove their armor

Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet  d20+21=36 ;
Saturday October 8th, 2022 9:22:33 AM

Armand fingers his holy symbol. "Look you spirits. All the attacking stops now or I call upon Gargul to show you what an afterlife is really all about. ALL living things that can die are under the purview of Gargul's judgement. Intercession on your behalf before Gargul can either go easy or hard."

Diplomacy 36 (d20+21) Armand tries to be nice about it

Ward against death (8th) 30ft aura protects against death for (rounds=lv) immune to death effects, energy drain, negative level drain. round 5 of 18

Divine Presence (8th) 30ft aura grants allies Sanctuary spell, to attack antagonist must make a will save DC = 10 + 1/2 level(9) + wisdom mod(6): ie Will Save 25 round 6 of 18.

Strength -8 (10 currently)

Huge Earth Elemental-'Osul (Graham) AC:29 (T:18, FF:29), CMD:34, ST:(F20/R13/W29 + RNL), HP:151/151, Wildshape(XX):Unlimited, Hero Pts:3/18 
Saturday October 8th, 2022 5:15:42 PM

'Osul tries to restore Trellus with a Heal.
He moves to interpose himself between Trellus and the spirit, hopefully aiding his defence, if not blocking the spirit entirely. Maybe even the Heal itself provides it pause for thought.


Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197 
Saturday October 8th, 2022 7:00:40 PM

Taking off armor is going to take 1 minute, as rounds are 6 seconds, we've barely started the process to remove the armor

Elyngael stops her initial effort to start removing her armor and instead steps closer to where Trellus is, hand on her sword. She tells Brawn to help dig out Trellus. (thought he was already out).

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29



Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Monday October 10th, 2022 11:43:44 AM

Realizing he may not have the strength to do so himself, Grindar bends down and starts removing Trellus's armor. while Cotton joins Elyngeal and Brawn on guard duty. Once his friends are safe, than he will worry about removing his own armor and his own safety.

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (164/176) 
Monday October 10th, 2022 2:00:24 PM

Just rp'ing. Per DM's previous posts, Trellus is still pinned, and therefore can't do anything.

Huge Earth Elemental-'Osul (Graham) AC:29 (T:18, FF:29), CMD:34, ST:(F20/R13/W29 + RNL), HP:151/151, Wildshape(XX):Unlimited, Hero Pts:3/18 
Monday October 10th, 2022 6:12:39 PM

OOC: from last DM post:
Grindar, Cotton, and 'Osul finish digging out Trellus. Now no one is buried.

OOC from Cayzle - Thank you for pointing this out. Very key.

Vengeance of Root and Trunk Round Five (DM Cayzle)  d20=12 ;
Monday October 10th, 2022 9:46:23 PM

Round Zero ...
Top of R0: The trees crashed down
Bottom of R0: You all acted. Armand's Sanctuary ability came on. Moridark starts summoning the fire elemental. I did not allow attempts to unbury because the trees crashed down in this round.

Round One ...
Top of R1: The enemy attacked Trellus and Armand for Str damage.
Bottom of R1: You acted. Armand's Death Ward came on. Fire Elemental appears. Moridark starts summoning a nymph. Brawn and Cotton start digging their masters out.

Round Two ...
Top of R2: The enemy attacked Trellus and Armand for more Str damage.
Bottom of R2: Brawn and Cotton dig out Grindar and Elyngael. Grindar then starts to dig out Armand. 'Osul changes into an Earth Elemental. Moridark's new nymph pal convinces one spirit to pause.

Round Three ...
Top of R3: Two spirits are sanctuaried, another pauses, and the fourth taps Trellus for 1 Str damage.
Bottom of R3: Armand is free. Trellus is getting there.

Round Four ...
Top of R4: One enemy taps Trellus for another point of Str. The rest are stymied or waiting.
Bottom of R4: Trellusis freed. Armand and Elyngael start taking off armor.

Round Five ...
Top of R5: One spirit hits Trellus for 1 more Str damage.

Bottom of R5:

Moridark orders the fire elemental to stand between Trellus and the spirit in an attempt to provide cover. It does so, using the Aid Another action to give Trellus a +2 AC bonus.

Moridark asks the nymph to try and intercede again on the party's behalf. She looks at the tree spirit sternly.

After that, she turns to you and says, "These spirits cannot move away from their fallen trunks. Why don't you just run away?

Armand uses diplomacy to try to reach a resolution.

'Osul tries to restore Trellus with a Heal. That immediately restores all his lost Strength!

He and the Fire Elemental try to interpose to provide cover, but it is hard for that to work when the incorporeal spirit can fly underground and then reach up to attack from underneath.

Elyngael starts to pause in removing her armor. The spirits immediately grow angry. The DM assumes she resumes doffing her armor since Trellus was dug out last round.

Grindar offers to help Trellus remove his armor.

Trellus can act, and can post two rounds of actions in his next turn.

Round Six ...

Top of R6: The lone attacking spirit seems disturbed by what it sees in the nymph's eyes, and pauses. Two more spirits are at bay, and the other is watching you remove your armor.

Bottom of Round 6 -- your turn!

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Tuesday October 11th, 2022 8:40:18 AM

'Osul winds back down to human form.
He resists the urge to join Moridark's conversation with the nymph.
He simply asks the spirits (in Sylvan) how they can be of assistance.

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (164/176) 
Tuesday October 11th, 2022 12:00:06 PM

Trellus feels various hands helping him out of the treefall, and is very happy indeed to be Healed.

He glares at the spirit and considers his options.
Everyone else is already doffing armor.
"Because," he answers the nymph with disgust. "It's dark, we can't weave far or fast, and the next group will just drop more trees on us."

Trellus also begins removing his armor.
"Light."

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Tuesday October 11th, 2022 12:26:05 PM

With Trellus removing his armor, Grindar finally removes his own, stuffing his breastplate into his handy haversack/

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Tuesday October 11th, 2022 4:34:27 PM

Moridark also assists in removing Trellus’s armor. The mage thanks the nymph for the momentary break in attacks.

Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet 
Tuesday October 11th, 2022 4:42:41 PM

Armand resumes removing his armor. "As Trellus said the terrain has been difficult for us to travel through and make any semblance of speed. Plus from the way this calamitous crepuscular forest has been we'd have likely run into another dead-fall before too long." He mutters.

Ward against death (8th) 30ft aura protects against death for (rounds=lv) immune to death effects, energy drain, negative level drain. round 6 of 18

Divine Presence (8th) 30ft aura grants allies Sanctuary spell, to attack antagonist must make a will save DC = 10 + 1/2 level(9) + wisdom mod(6): ie Will Save 25 round 7 of 18.

Strength -8 (10 currently)

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197 
Tuesday October 11th, 2022 5:32:46 PM

Elyngael will resume taking off her armor and putting it into a bag of holding.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

OOC DM - according to the Party Treasure list on the Tree of Parting Wiki, there's 2 party Bag's of Holding, type 1 and type 4 that were being carried by Neshi. What's the deposition of those bags with Neshi having left the group?

Vengeance of Root and Trunk Round Six and Over! (DM Cayzle) 
Tuesday October 11th, 2022 10:00:27 PM


OOC Note: Party treasure staying with the party is fine, so long as you divide the value and credit it against your WBL equally. Please do so if you have not.

The nymph tells Moridark, "You're welcome."

The armored heroes -- Grindar, Trellus, Armand, and Elyngael -- remove their armor, albeit with some reluctance here and there.

The spirits watch silently, not responding to anything else. When all the armors (and metal shields) are off and sent off plane via dimensional storage, the spirits fade away. The forest is dark and silent.

Moridark notices that while summons usually do away after a number of rounds, it has been a couple minutes and the fire elemental and the nymph are still present.

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+27=38 ;
Wednesday October 12th, 2022 11:23:21 AM

"I can't say I feel comfortable, in such hostile territory, with out my armor, but I'm not into having tree's dropped on me either." Grindar scans the area for more threats. (Perception 38)

Trellus - MikeK - (AC17 T14 F13, CMD 35, HP (176/176) 
Wednesday October 12th, 2022 2:40:10 PM

Trellus unhappily stuffs his his armor and shield away in his haversack.

"Will be well and truly happy when we're out of here," he complains.

"Which way?"

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+4=12 ;
Wednesday October 12th, 2022 5:07:39 PM

'Osul takes a beat, getting back onto the line they had been following. {Survival: 62, or 68 if The Wood is trying to misdirect us}
"This way."

Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet  d4=2 ; d4=1 ; d4=4 ;
Wednesday October 12th, 2022 5:26:14 PM

Armand shrugs. "I agree with you Trellus, definitely not a great place to be. Almost as bad as when we were lost on that misadventure traveling through the planes."

Armand will cast Restoration Lesser on himself three times, d4=2, 1, 4

Strength -1 (17 currently)

Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Character Sheet 
Wednesday October 12th, 2022 5:30:45 PM

forgot to adjust my no armor header...cept I still have my dragon scale shield.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197  d20+35=49 ;
Wednesday October 12th, 2022 5:37:38 PM

Elyngael will see if she can get away with keeping her mithrial buckler, after all it can't mass more metal than the swords various of us are still toting. She will take a bearing from 'Osul's lead to keep them on course. Survival d20+35=49

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Elyngael will assume responsibility for the bags of holding type IV and type 1, as she's still down WBL by about 90,000.

Elyngael (Lynnette D) AC: currently 24 T:17, FF:18, CMD 39, HP 185/197 
Wednesday October 12th, 2022 5:39:40 PM

Opps I guess I need to adjust AC as well.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday October 12th, 2022 8:18:20 PM

Moridark also assists in removing Trellus’s armor. The mage thanks the nymph for the momentary break in attacks.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday October 12th, 2022 8:21:08 PM

Moridark also assists in removing Trellus’s armor. The mage thanks the nymph for the momentary break in attacks.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+32=51 ; d20+38=43 ;
Wednesday October 12th, 2022 8:23:48 PM

Moridark looks at the nymph and elemental with curiosity wondering why they are still present ( Arcana 51 Planes 53). The mage then asks each one in their own language if they normally remain summoned for so long, and if they would like to return home.

Vengeance of Root and Trunk! (DM Cayzle) 
Wednesday October 12th, 2022 11:17:53 PM

As the Forest Pre-Primeval descends into silence, stillness, and darkness again, you may offer a sigh of relief at the break.

There is quite some grumbling about the armor, but the trees are happy about it, at least.

Dragonhide is fine, BTW. Druids wear it, when they can.

Elyngael tries to fudge her mithril buckler. She gets away with it ... for now.

Moridark speaks with his summons, and they say they will stick around for a little while (duration is one minute per level, more or less.) They are gone, though, before too long.

'Osul leads the party well, and soon up ahead you sense a clearing.

Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Character Sheet 
Thursday October 13th, 2022 5:20:58 PM

Armand whispers to the others. "It appears there's a clearing ahead. I don't think we can go any deeper and darker. So the question becomes is the dark druid up ahead or is this just a break in the forest? Do we prep spells? I don't have any spells of clairvoyance or such to see what's ahead."

Strength -1 (17 currently)

Elyngael (Lynnette D) AC: currently 24 T:17, FF:18, CMD 39, HP 185/197 
Thursday October 13th, 2022 10:04:04 PM

Elyngael whispers "I can try and go scout around if you want."

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Friday October 14th, 2022 5:58:04 AM

'Osul pauses to assay the dimensions and disposition of the clearing, such as he might.

Clearing in the Dark (DM Cayzle) 
Friday October 14th, 2022 8:00:12 AM


The clearing up ahead gives the heroes pause.

Some intuition suggests to Armand that the dark druid who has been the source of the trouble is indeed up ahead.

Elyngael bravely offers to scout ahead.

'Osul wishes to know more, but really, all you can see now is that the trees open up ahead, and you know that because when you look up, you see that the tree coverage ends ... and it has been a constant cover so far. You cannot actually see the clearing itself, only the gap in the coverage up ahead.

How big it is, what it contains, and other mysteries must be discerned. But your kindly DM has halted the party at the last safe point. Moving forward, to scout or to simply advance, may entail some risk.

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+27=46 ; d20+33=37 ;
Friday October 14th, 2022 2:41:09 PM

Grindar casts Barkskin on himself and than says. "Lady Elyngeal, allow me to join on you scouting foray." He than sneaks ahead, (stealth 37, (Boo) and has a look about (perception 46).

Trellus - MikeK - (AC17 T14 F13, CMD 35, HP (176/176) 
Friday October 14th, 2022 2:50:31 PM

I could have sworn I posted yesterday...hrm

Trellus, unarmored and quite literally in the dark, can only wait.

Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197  d20+27=35 ; d20+31=41 ;
Friday October 14th, 2022 8:58:15 PM

Elyngael will cast Barkskin on Trellus and herself. Stealth d20+27=35 (also Hide in plain sight: can use Stealth in favored terrain even if being observed.) Perception d20+31=41

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Character Sheet 
Friday October 14th, 2022 9:02:16 PM

"Trellus, I have shield of Faith I can cast on you as soon as they get back. Also I have 1 magic circle against evil I will cast on you. Is there any more things you think necessary? I can also cast light on something if you want, but I think we wait until the last minute for that because that would be like lighting a beacon."

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Sunday October 16th, 2022 6:04:33 PM

'Osul remains in human form, and opens his senses to those moving about him, and awaits some signal from Elyngael, Grindar and Cotton.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+14=17 ;
Monday October 17th, 2022 1:10:40 AM

OOC: I am not sure how I missed a post either. Sorry.

Moridark reaches out just as Trellus begins to slip away and casts invisibility on him. Moridark then waits his ears stretching out to hear an signs of battle (Perception 17)

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Monday October 17th, 2022 1:12:13 AM

The mage struggles internally as each second feels like hours. The mage mentally checks his spells for the day and wonders if he selected the correct ones.

Trellus - MikeK - (AC17 T14 F13, CMD 35, HP (176/176) 
Monday October 17th, 2022 5:07:52 PM

The invisible, barkskinned Trellus replies to Armand.

"I've a quickened Shield of Faith in the loom, so good there. "

The warrior waits.

OOC - What's the CL on the barkskin?

Clearing in the Dark (DM Cayzle)  d20+25=41 ;
Monday October 17th, 2022 11:29:15 PM


Grindar casts a buff and volunteers to sneak with Elyngael.

Trellus waits.

Elyngael buffs Trellus and herself. She sneaks forward as well.

Armand offers spells, including Light, to Trellus.

Human-shaped 'Osul waits to learn from the scouts.

Moridark makes Trellus invisible, and then listens.

Elyngael and Grindar creep forward. Alas, the keen eared enemy hears something, even with the range penalty..

The clearing is about 100 ft in diameter. You see 6 humans in a circle. around outside the circle, you see 6 shambling mounds and three treants. All six are focused on the darker spot at the center of the circle.

But several lift their heads, looking around. One says, "What's that?"

You are out of sight, but they have heard a sound, and they are scanning to see who is there.

Elyngael and Grindar are on the edge of the clearing, about 45 ft from the humans and 35 feet from the closest shambling mounds. The rest of the party is 120 ft away.

Actions?

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+41=45 ;
Tuesday October 18th, 2022 7:36:03 AM

'Osul (who isn't aware of the forward actions) listens intently for anything new, chaged, absent... {Perception: 45}

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+33=39 ;
Tuesday October 18th, 2022 12:50:44 PM

Grindar singles to Elyngeal that he is going to attempt to sneak back to the others to report.

Stealth: 39

Trellus - MikeK - (AC17 T14 F13, CMD 35, HP (176/176) 
Tuesday October 18th, 2022 2:25:32 PM

Trellus continues to wait, various spells and items at the ready.

Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197  d20+27=42 ;
Tuesday October 18th, 2022 5:22:55 PM

Trellus, book says rangers are caster level -3. So Barkskin is maxed +5 at level 12.

Elyngeal will freeze in place and become one with her surroundings. Stealth d20+27=42. (Hide in plain sight: can use Stealth in favored terrain even if being observed.) She wonders if Brawn will sense the danger she's in and alert the others.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

spells
Barkskin

Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Character Sheet 
Tuesday October 18th, 2022 6:08:48 PM

Armand whispers, "I wonder how long we should wait? You know I'm not going to trudge through the forest." He then casts Air Walk on himself.

OOC DM, the 5th level potion of anything, is that a level 5 spell or level 5 caster?

on going:
Air Walk

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Tuesday October 18th, 2022 10:51:18 PM

Moridark strains to listen for anything that would indicate his friends are in trouble. The mage then casts invisibility on himself.

Clearing in the Dark (DM Cayzle)  d20+25=26 ;
Tuesday October 18th, 2022 11:19:14 PM


Moridark and Armand cast spells. Trellus waits. 'Osul listens.

The alert dark druid rolls a nat 1 on the perception check! Elyngael's hiding in plain sight and Grindar's return to the party go completely unnoticed.

Elyngael can tell, however, that the druids are more alert than they were. The three treants start to patrol the edge of the clearing.

'Osul can hear them moving.

Grindar returns to the party and lets everybody know what is going on. And to be safe from detection, you all may want to back off some. Spellcasting now might be heard by the treants!

Your next move?

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+33=34 ; d20+33=37 ;
Wednesday October 19th, 2022 12:42:52 PM

Grindar reports back to his friends, warning them of the danger, and that their presence is known. He than sneaks back to Elyngael's position, as he is uncomfortable with leaving her alone. Before he leaves, he tells Cotton to stay with the rest of the party, and follow their lead.

Perception 34
Stealth 37

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) 
Wednesday October 19th, 2022 1:08:45 PM

Trellus listens to Grindar's report, but says nothing.

He does activate his Winged Boots, and draws a potion from his haversack.

-----
Activate Winged Boots
Retrieve potion of heroism.

In Effect
Barkskin: +5 Natural Armor. Duration 120 minutes
Invisibility
Fly: Duration 5 minutes



Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Character Sheet 
Wednesday October 19th, 2022 5:31:56 PM

Armand whispers, "Okay let's go. From what Grindar said they are 120 feet up that way. If Trellus and I are flying and I assume Moridark is flying on his horse, and 'Osul can fly. We should get there quicker."

OOC We should be able to get there in two turns of double moving. I'd rather fight out in the open than in the tree's. Or I think if we were hasted we might get there in 1 turn. I think I can run while air walking and fly speed is usually 60 for the spell.

Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197  d20+27=38 ; d20+31=32 ;
Wednesday October 19th, 2022 5:52:26 PM

Elyngeal continues her vigileance while waiting for the others. Stealth d20+27=38. (Hide in plain sight: can use Stealth in favored terrain even if being observed.) Perception d20+31=32. Can she tell what race the figures are to see if they fall into a favored enemy status?

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

spells
Barkskin


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday October 19th, 2022 7:07:50 PM

Moridark strains to listen for anything that would indicate his friends are in trouble. The mage then casts invisibility on himself.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday October 19th, 2022 7:11:59 PM

Moridark whispers,”I am flying and would prefer to cast haste on Elyngael as well it if you want it now I will cast it now.”. Once getting an answer the mage either will or will not cast haste before moving out.

Clearing in the Dark (DM Cayzle) 
Wednesday October 19th, 2022 8:19:37 PM

[OOC: Anything potions have a caster level of your character level. They can be of any wizard or cleric spell you like (from the Core Rules), chosen when you drink it, but keep in mind that the drinker is the target, so don't drink a potion of Fireball -- well, unless you are immune to fire and you are in the middle of a group of enemies, maybe?

A level 5 Anything Potion allows spells up to 5th level.]


Grindar reports back and then sneaks back to the druid circle. The druids are more alert! Are you sure?

Trellus gets ready to buff and fly.

Armand whispers a plan. He is wise to whisper. The druids are on higher alert now, and the treants are patrolling.

Elyngael does not have to make another stealth check to stay hid, seeing as she is just standing still in her favored terrain. Her keen eyes, despite the darkness suggest that the druids are mostly human, elf, and half-elf. Hard to tell. ALSO, Elyngael only, please Highlight to display spoiler: {You hear parts of a whispered conversation in Sylvan. They are debating whether to prepare for combat, or if that is foolish paranoia.}

Moridark consider casting Invisibility. Note, however, that it will be a DC22 Perception check for them to hear you, and surely they will. Are you sure?

As an example of the loudness of spellcasting, the dark druids themselves start casting spells, and you hear them! Please make a Perception check ...

If you beat a DC22, you hear the casting.

If you make a DC42, then you can make two spellcraft checks to identify the spells. If anyone does so, I'll reveal the results in the next post, or earlier.

Elyngael, you get a +12 on these checks since you are close by.

We're going round by round now, friends.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday October 19th, 2022 10:03:36 PM

Moridark whispers,”I am flying and would prefer to cast haste on Elyngael as well it if you want it now I will cast it now.”. Once getting an answer the mage either will or will not cast haste before moving out.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+41=45 ; d20+10=22 ;
Thursday October 20th, 2022 7:07:58 AM

'Osul was listening! {Perception: 45 (again), Spellcraft: 22}
He softly shares what he gleans before taking on the form of a Huge Air Elemental, and moving up and forward.

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+23=35 ;
Thursday October 20th, 2022 2:19:23 PM

Perception 35

Grindar hears the casting, but has no idea what they are casting. He decides to hang back, and move forward with his friends. He knows that they are about to give themselves away, and is ready to bring his Ax to bare if needed.

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176)  d20+16=17
Thursday October 20th, 2022 2:39:44 PM

Wanting to keep out of sight and hearing of the casting druids, Trellus says nothing.
He drinks his potion and starts flying forward.

He's so busy keeping quiet himself, that he doesn't notice any noise from in front of him.
[Perception 17]

-----
Drink Potion of Heroism
Fly toward druids 30'

In Effect
Barkskin: +5 Natural Armor. Duration 120 minutes
Invisibility
Fly: Duration 5 minutes
Heroism: +2 morale bonus on attack rolls, saves, and skill checks. Duration 10 minutes


Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Character Sheet  d20+8=19 ;
Thursday October 20th, 2022 5:31:05 PM

Armand signals to Moridark to wait on the spellcasting. He cocks his head listening. Perception 19 (d20+8). But then shakes his head. He takes to the air and moves forward twice (60 feet).

As a reminder Armand has googles of night.

Spells:
Air Walk.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Thursday October 20th, 2022 9:06:06 PM

Moridark flies just behind Armand staying close enough to not get lost even with his low light vision.

Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197  d20+31=48 ; d20+8=13 ; d20+8=22 ;
Thursday October 20th, 2022 9:15:04 PM

Elyngael stays hidden. Perception d20+31=48. Elyngael's languages are common, elven, sylvan, and orc. Spellcraft d20+8 (+10 if it is elven magic)=13 and d20+8 (or +10)=22.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Brawn will move forward on the ground. His speed is 50 but I think he's in difficult terrain so double move should still keep him nearish the others.

spells
Barkskin

Clearing in the Dark R1 (DM Cayzle)  d20+11=16 ; d20+12=23 ; d20+25=40 ;
Saturday October 22nd, 2022 1:27:55 PM


[OOC from last round: Moridark cast his invisibility. No prob.]

The decision is made, and the party moves to attack.

Please consult the map.

Everything is dark here. Can everybody confirm that they have darkvision? If not, how are they seeing? You have found that soft colored lights do not offend the forest.

If you can see in the dark and fly, you travel at half speed in the woods and normal speed in the clearing.
If you can see in the dark and have Woodland Stride, you travel at half speed in the woods and normal speed in the clearing.
(Flying with Woodland Stride does not stack!)

If you can't fly, cut that in half.
If you can't see, cut that in half -- and how are you fighting, moving, aiming, and so forth anyway?

Please state your current movement and vision in your next post, or I will assume you are walking blind. My understanding is that Elyngael, Armand, 'Osul, and Grindar have darkvision. What about Trellus and Moridark? What about Brawn and Cotton? Being blind in combat inflicts significant penalties.

Also please make sure you keep your hit points up to date, and put active effects at the bottom of your post.

=====

Let's start with Elyngael, because she is closest.

Last round, you listened to the spellcasting. You understand that there are three casters of one type, A, B, and C on the map; and three casters of another type, X, Y, and Z. You cannot tell what the ABCs are casting. You do understand that the XYZs are casting Air Walk.

First off this round, you hear your friends approaching from the south, the bottom of the map, making no attempt at stealth.

Make a stealth check if you move or act. If you roll a 16, no shambling mound notices you. If you roll a 23, then no treant nor shambling mound notices you. If you roll a 40, then no creature notices you. Creatures who do not notice you are flat-footed and lose their dex bonus to your attacks.

You may place yourself anywhere you like on the map and make a full round of actions, including a full round attack. This represents your closeness to the battlefiueld and superb stealth in your favored terrain. Please post your map coordinates using the column letters and row numbers on the map along with your move and active effects, including movement capability if any and your vision.

=====

Next up, Armand. You took a double move, so you start on the map. Place yourself anywhere in row 45. Please note your map coordinates for yourself in your post. You may post a full round of actions starting from that spot.

=====

Moridark, you also flew with a double move. Even if you are blind, I'll allow it assuming you had a hand from Armand. Place yourself next to Armand in row 45. If you are blind and Armand wishes to continue to be your guide, he must devote one hand to the task, and cannot use that hand for any other purpose in his post -- and you must stay next to him.

Please note your map coordinates for yourself in your post. You may post a full round of actions starting from that spot. Also note that if you are blind, you can cast area effect spells, spells requiring a touch attack (with a 50% miss chance and a perception check at -20 to locate your target by sound alone), and spells on yourself (and Armand if he is holding your hand). Otherwise, you need line of sight to cast most other spells.

=====

'Osul, last round you deduced that some druids out there cast Freedom of Movement. Then you wildshaped and took a move action forward.

(I'm assuming that initiating wildshape requires a standard action?)

(Also, how big are you, wildshaped, please?)

You start the round off the map. You need to use a move action to reach Row 45 -- pick your preferred arrival square. After that, you may act freely. Please be sure to post your final coordinates.

=====

Grindar, you have darkvision and Woodland Stride, so you are like Armand. You took a double move, which puts you on the map on Row 45. Pick your location, and then post your round of actions.

=====

Trellus, you are flying. If you have some way to see, you reach row 45 and may act. If you cannot see, you are at half speed, and it will take you another full round of flying to reach row 45.

=====

Brawn and Cotton: If these animal pals have darkvision or can fly, they will need another round to reach row 45. If they can both fly and have darkvision, then they can start the round in row 45. If they have neither darkvision nor flight, it will take them another three full rounds to reach the map edge.

=====

Your turn!

Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Character Sheet  d20+4=11 ;
Sunday October 23rd, 2022 8:47:14 AM

Position R45
Armand has goggles of night and is air walking 15 feet off the ground.


Armand can only see 60 feet ahead of him and can barely make out Treant 3 so he also knows the clearing is ahead. He can also hear Brawn behind him making quite the racket. "Stand by." He softly whispers.

He casts light on a gold coin and tosses it to the east. Throw range? Str check 11 (d20+4).

With his Rod of quicken ready he decides to then cast Protection from Energy-electrical, because he knows 'Osul being a druid often plays with lighting.

He will then move to P43.

[i]Spells Active
Air Walk.
Protection from Energy - Electrical 120/120.



Trellus - MikeK - (AC26 T18 F22, CMD 44, HP (176/176) 
Sunday October 23rd, 2022 1:47:25 PM

This seems like a good time to use that darkvision potion.

Trellus retrieves it from his haversack and slams it down.
He'll also cast his quickened Shield of Faith.

-----
Retrieve potion from Haversack and drink
Cast quickened Shield of Faith.

In Effect
Darkvision: Duration 3 hours
Barkskin: +5 Natural Armor. Duration 120 minutes
Invisibility
Fly: Duration 5 minutes
Heroism: +2 morale bonus on attack rolls, saves, and skill checks. Duration 10 minutes
Shield of Faith: +4 deflection bonus to AC. Duration 13 minutes


Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 
Sunday October 23rd, 2022 3:39:19 PM

Elyngael will be at H30.

She is not going to do anything this round because she is still waiting for everyone to get closer. She remembers Atlas always going off half cocked and charging in ahead of the party and inevitably the party would have to wind up saving him. So she does nothing.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Brawn has lowlight vision so is probably 3 rounds out. Unless Moridark still has the dancing lights going on.
Also if Armand's lighted coin goes off then with lowlight I'm assuming he will see that and head for it.

spells
Barkskin on Elyngael (and one cast on Trellus)

Moridark (Wade) AC: 25 T: 16 F: 21 R: 18 F: 18 W: 27 SR: 18 HPS: 134/134 CMD: 28   d20+29=35 ;
Sunday October 23rd, 2022 10:36:53 PM

Moridark follows Armand easily due to his natural darkvision. The mage stops at P45 15 feet above the ground and attempts to identify spells being cast ( Spellcraft DC: 35)

Sight: Darkvision
Location: P45

Active Spells:
Overland flight
Invisibility



Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Monday October 24th, 2022 7:17:16 AM

'Osul thinks Freedom of Movement would be a good spell to cast, and does so before moving 60' forward and 60' up (on the 45 degree incline)

Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Immune to Bleed, Critical Hits, and Sneak Attacks.
Location: might not be on the map yet, and 60' up
Active Spells: Freedom of Movement


Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+23=36 ; d20+27=41 ; d20+27=37 ; d20+22=31 ; d20+22=30 ; d20+17=35 ; d20+17=22 ; d20+12=15 ; d10+13=14 ; d8+10=12 ; d8+10=12 ; d8+10=12 ; d8+10=11 ; d8+10=12 ; d8+10=11 ; d8+10=18 ; d6=6 ; d6=6 ; d6=4 ; d6=3 ; d6=4 ; d6=5 ; d6=1 ; 2d6=8 ; 2d6=7 ; 2d6=9 ; 2d6=8 ; 2d6=7 ; 2d6=4 ; 2d6=5 ;
Monday October 24th, 2022 12:49:20 PM

OoC.. The map is set to view only***

Grindar will move to T45, and look about to assess the battlefield. (Perception 36) He holds his position with a readied attack assuming any enemy attacks him.

Primary 1 Hits AC 41 for 12 damage plus 6 fire and 8 holy

Offhand 1 Hits AC 37 for 12 damage plus 6 fire and 7 holy

Primary 2 Hits AC 31 for 12 damage plus 4 fire and 9 holy

Offhand 2 Hits AC 30 for 11 damage plus 3 fire and 8 holy

Primary 3 Hits AC 35 for 12 damage plus 4 fire and 7 holy

Offhand 3 Hits AC 22 for 11 damage plus 5 fire and 4 holy

Primary 4 Hits AC 15 for 18 damage plus 1 fire and 5 holy

Two Weapon Rend: 14 slashing damage

(Please add +4 for favored enemy to any attacks verses plants)

Cotton is in the same boat as Brawn, and will stick with her wolf buddy.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Monday October 24th, 2022 12:58:56 PM

Moridark flies just behind Armand staying close enough to not get lost even with his low light vision.

Clearing in the Dark R2 (Hero Actions) (DM Cayzle)  d3=3 ; d12=2 ;
Monday October 24th, 2022 10:55:51 PM


[OOC: Although I am not hiding the map, keep in mind that Darkvision is only 60 ft. Armand, please accept a hero point for both reminding me of that and playing it to your own detriment. That's the kind of thing that marks a player as a hero!]

[OOC: With all the flying around, please put your altitude in your post!]

Armand casts a light spell, that's a standard action, and tosses it. Tossing it will be a move action from now on, but for this round, your generous DM allows it as a free action. The forest erupts at the light, with branches and vines and leaves seeking to cover it. The illuminated area, a 20 ft radius, is like a DC20 Entangle spell. This will last for 1d2 rounds, after which the light will be completely covered.

Then Armand moves a few feet over and uses a quickened spell to protect himself from lightning.

Trellus takes out a potion of darkvision (move action) and drinks it (standard action). He casts a quickened shield of faith. He remains a move action south of Row 45. Please pick a column for your position.

Elyngael stays hidden at H30. Brawn stumbles forward and ends the round about two rounds travel south of Row 45.

Moridark ends the round at P45, staying invisible and flying. He listens to ID spells cast. OOC: I'll use your one check on all spells cast, but in future, please make several checks, which I'll use one for each spell the enemies cast.

Rolling randomly for location ... 'Osul appears 60 ft up at Z-AB in Row 45, well above the Entangled Light. He also casts a spell.

Grindar moves toward T45. As he moves, he sees a bright light, and then the foliage entangling the surrounding area. Grindar. Grindar, you can shoose to avoid the entangle if you like to head for a different spot. Just let me know.

Grindar readies an attack if attacked. Note: a readied attack can only be a standard attack, not a full attack. Cotton stays with Brawn.

Friends, your actions are complete. The in-progress map is here. Please hold off posting for me to do enemy actions, which I'll post first thing in the AM. Sorry, two wisdom teeth out today. Slowing me down!

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  3d8+14=23 ;
Tuesday October 25th, 2022 5:26:30 AM

Grndar would definitely avoid the entanglement, if he could, so he would go to R45, and since he can only ready a standard action, he would do a two handed attack using improved vital strike. Using the first roll from above and removing the penalty for two weapon fighting and he hits AC 43 for 23 slashing damage plus 6 fire and 8 holy.

Clearing in the Dark R2 (Enemy Actions) (DM Cayzle) 
Tuesday October 25th, 2022 11:12:18 AM


Thanks, Grindar, for the clarification! Map updated.

The Treants move forward, in a formation between yourselves and the dark druids at center of the clearing.

The Shambling Mounds shamble in response to quick commands.

One group of druids, X, Y, and Z, cast the same spell. Moridark: Highlight to display spoiler: {Greater Magic Weapon}

The other group does something, without words, and, to any who can sense over there, disappear.

Please do include perception checks each round, if you hope to sense a hidden foe within 60 feet.

Dark Druid Y calls out in common and Sylvan, "Who goes there, intruding on a holy ceremony of the Mighty Culverwood? Friend or Foe?"

And the Map

Post your actions now for Round Three.

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+29=42 ; 3d8+14=26 ; d6=3 ; d6=6 ; d6=3 ;
Tuesday October 25th, 2022 12:26:50 PM

Grindar moves to P41, placing himself in front of Armand, with hope to protect the cleric, as he assumes Armand will do the talking. He once again readies an attack action using vital strike. He hits AC 42 (46 if it's a plant) and causes 26 slashing damage (30 if it's a plant) plus 3 fire and 9 holy.

Trellus - MikeK - (AC26 T18 F22, CMD 44, HP (176/176) 
Tuesday October 25th, 2022 2:18:17 PM

Likewise, Trellus will let someone else talk.
The invisible warrior flies forward, starting to climb once he enters the clearing.

------
Double move to S40 - elevation 10'

In Effect
Darkvision: Duration 3 hours
Barkskin: +5 Natural Armor. Duration 120 minutes
Invisibility
Fly: Duration 5 minutes
Heroism: +2 morale bonus on attack rolls, saves, and skill checks. Duration 10 minutes
Shield of Faith: +4 deflection bonus to AC. Duration 13 minutes


Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 15ft high Character Sheet  d20+39=50 ;
Tuesday October 25th, 2022 5:31:44 PM

Armand will activate Touch of Glory and use it on himself (cleric level bonus on one charisma check). Diplomacy 50 (d20+39)
He then says, "As a duly designated representative of the Wold, I order you to cease any and all supernatural activity and return forthwith the Culverwood to its proper state. Your actions have caused an imbalance of dark and light."

He will move to Q41.

Meanwhile he hopes everyone is getting into position if this goes sideways, which is what he expects.

---
Spells Active
Air Walk (currently 15 feet up)
Protection from Energy - Electrical 120/120


Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197  d20+31=46 ;
Tuesday October 25th, 2022 5:59:15 PM

Elyngael stays put at H30 (since she is not moving or acting I assume she doesn't have to make a stealth check). She wonders if the tree's have some form of tremorsense. Hearing Armand she will wait to see what the party is up to. Breathing slowly and remaining calm. She tries to keep track of what she can see and hear. Perception d20+31=46

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Brawn has lowlight vision so is probably 3 rounds out. Unless Moridark still has the dancing lights going on.
Also if Armand's lighted coin goes off then with lowlight I'm assuming he will see that and head for it.

spells
Barkskin on Elyngael (and one cast on Trellus)
Googles of Night for darkvision 60'.

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+27=34 ;
Tuesday October 25th, 2022 6:53:10 PM

Forgot to roll for perception. Rolled a 34.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+16=32 ;
Tuesday October 25th, 2022 7:42:19 PM

Moridark flies to N40 climbing to a height of 20 feet (if the tree branches are lower 0lease adjust as necessary). The invisible mage calls out in common, "I am Moridark. If you are peaceful I mean you no harm. I am here investigating because of issues at home. If you are peaceful then why did you cast magic weapon, and half you group dissappear?" Moridark scans the area looking for those who disappeared (Perception DC: 32)

Sight: Darkvision
Location: N40

Active Spells:
Overland flight
Invisibility

Clearing in the Dark R3 (DM Cayzle) 
Tuesday October 25th, 2022 9:16:32 PM


Please keep in mind that unless you have something special, Darkvision grants 60 ft of sight.

Grindar moves to P41 to protect Armand and readies a swing.

Trellus makes a double move to S40.

Armand moves up next to Grindar and makes a stunning declaration.

Elyngael stays put.

Moridark, at N40, has a few questions.

'Osul holds back.

The dark druids are clearly surprised by Armand's excellent diplomacy.

Dark Druid Y, right on the edge of darkvision's 60 ft, calls out, "Okay, good point! We agree to step down! Come, my people, fall back!"

First he, and then all the treants, shamblers, and people start backing away to the north, and they move beyond your sight. Finally, after they move off north, only Elyngael can see a treant headed away.

No map needed, but let me know if you want one.

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+41=42 ;
Wednesday October 26th, 2022 6:12:54 AM

'Osul moves into the clearing (watching as he goes - Perception: 42) and finds a convenient (almost) landing point.
__
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Immune to Bleed, Critical Hits, and Sneak Attacks.
Location: might not be on the map yet, and 1" to 2" up
Active Spells: Freedom of Movement


Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+27=32 ;
Wednesday October 26th, 2022 11:21:00 AM

Perception 32

"Call me cynical, but that seemed to weave way to easy. I have this less than shady feeling, as though we have simply woven a trap around ourselves! If the dark druids are the thread in this cloth, than why would they simply walk away, like a bunch of whitehands? Sure you said some shady things friend Armand, but I'm still left uneasy."

Grindar looks around the clearing as he speaks, examining everything his orcish darkvision will illuminate.

Trellus - MikeK - (AC26 T18 F22, CMD 44, HP (176/176)  d20+16=28 ;
Wednesday October 26th, 2022 2:55:40 PM

"Yeah, but that was a truly waxed speech," Trellus' voice points out.
"Armand has got it."

The blond man will fly to the middle of the clearing and look around for some way to get 'deeper'.

[Perception 28]

--------------------
In Effect
Darkvision: Duration 3 hours
Barkskin: +5 Natural Armor. Duration 120 minutes
Invisibility
Fly: Duration 5 minutes
Heroism: +2 morale bonus on attack rolls, saves, and skill checks. Duration 10 minutes
Shield of Faith: +4 deflection bonus to AC. Duration 13 minutes


Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197  d20+31=44 ;
Wednesday October 26th, 2022 5:21:22 PM

Elyngael will call out, "Careful. There were 3 of their group that disappeared like when Moridark casts invisibility." She will then move around to the south edge of the clearing and wait on Brawn. She keeps looking around and listening. Perception d20+31=44

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Brawn has lowlight vision.

spells
Barkskin on Elyngael (and one cast on Trellus)
Googles of Night for darkvision 60'.

Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 5ft high Character Sheet 
Wednesday October 26th, 2022 5:32:29 PM

Armand is startled by the druids departure. "Well that was different. I'm not sure what to expect now." Hearing what Elyngael said Armand will drop down slightly and touch her on the head as he casts True Seeing on her.

---
Spells Active
Air Walk (currently 5 feet up)
Protection from Energy - Electrical 120/120
True Seeing on Elyngael.


Clearing in the Dark - Encounter Over (DM Cayzle) 
Wednesday October 26th, 2022 11:28:07 PM


Elyngael and 'Osul notice that the treants are stumbling as they move away -- at half speed. The logical deduction is that they are unable to see in the dark. The shamblers can, as can the druids, or so it seems, from what little you can sense peering into the darkness.

Trellus flies to the center of the clearing. It seemed to have been the source of all the darkness, but the supernatural dark is fading even as Trellus approaches.

No one attacks or give chase. You hear the treants stumbling around as they retreat north, rearguard to the Dark Druids.



Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Thursday October 27th, 2022 7:28:15 AM

Moridark watches as the group leaves,"Well said, Armand." The mage watches over as the others move into the clearing.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Thursday October 27th, 2022 7:30:11 AM

'Osul reverts to human form, dropping the inch or so to his feet. No longer able to see, he chooses to adopt the face and form of a half orc (A Thousand Faces), and calls out for Parlez in druidic.

He didn't come all this way not to speak with other druids of The Culverwood.
__
Half-orc: Darkvision 60', 30' move, etc.
Location: somewhere near the fading darkness
Active Spells: Freedom of Movement
Active Ability: A Thousand Faces (Su)


Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+27=44 ;
Thursday October 27th, 2022 12:08:22 PM

Grindar listens as Osul shouts out after the departing dark druids, in a language he is unfamiliar with. He waits to see what will come of this, prepared for just about anything at this point.

Perception 44

Trellus - MikeK - (AC26 T18 F22, CMD 44, HP (176/176) 
Thursday October 27th, 2022 2:44:52 PM

Trellus hovers invisibly, also waiting on Osul.

"Wasn't the whole point of coming here to stop those guys from darkening the Culverwood?" his voice asks.

--------
In Effect
Darkvision: Duration 3 hours
Barkskin: +5 Natural Armor. Duration 120 minutes
Invisibility
Fly: Duration 5 minutes
Heroism: +2 morale bonus on attack rolls, saves, and skill checks. Duration 10 minutes
Shield of Faith: +4 deflection bonus to AC. Duration 13 minutes


Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 5ft high Character Sheet  d20+39=40 ;
Thursday October 27th, 2022 5:24:17 PM

Armand uses Touch of Glory again on himself. Diplomacy 30 (d20+39).

He calls out, "Wait if you just leave without fixing the problem then we will have to fix it and we may swing the balance too far to the light side. That would create another problem in the long run. Maybe we need to work together."

Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 5ft high Character Sheet 
Thursday October 27th, 2022 5:24:32 PM

---
Spells Active
Air Walk (currently 5 feet up)
Protection from Energy - Electrical 120/120
True Seeing on Elyngael.

Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197  d20+31=37 ;
Thursday October 27th, 2022 5:55:40 PM

Elyngael will continue to look around and wait for Brawn to show up. Perception d20+31=37

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Brawn has lowlight vision.

spells
Barkskin on Elyngael (and one cast on Trellus)
Googles of Night for darkvision 60'.
True sight (thanks to Armand)

Clearing in the Dark - Encounter Over (DM Cayzle) 
Thursday October 27th, 2022 11:32:11 PM


Moridark compliments Armand on his diplomacy.

'Osul, in people shape, calls out for a parley in druidic.

Grindar waits and sees. So too, Elyngael.

Trellus waits too, and seems to suggest that the party should not look a gift victory in the mouth ... "Wasn't the whole point of coming here to stop those guys from darkening the Culverwood?"

Armand buffs himself and joins 'Osul in his diplomatic effort. "Maybe we need to work together."

From the middle of the clearing, one of the dark druids calls out, in common, "Who are you, and what is your purpose? Do you really seek to balance light and dark? If you want only one, then you are our enemy, but if you want both, as you say, maybe we can find common ground. But we do not wish to fight. We wish to open the way and bring light to this dark place, but only the colored light favored by the Mighty Culverwood, not the bright white light that one of you has already creating here, profaning this holy place."

"Did you know that it was wrong to bring white light here? If you knew that, why did you do it? If you did not, then I wonder if you are ignorant, maybe innocent and ignorant, but still too ignorant to help us."

Three (including the speaker) cast Holy Vestment. The other three ... maybe they are hiding? Maybe wildshaped? Maybe casting too? Your perceptions only tell you that there are very faint animal noises in the dark.

The treants stumble north a bit more. You are certain they cannot see in the darkness.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Friday October 28th, 2022 10:16:32 AM

Orc'Osul says, "Intriguing." as he honestly tries to make sense of the other druid.
__
Half-orc: Darkvision 60', 30' move, etc.
Location: somewhere near the fading darkness
Active Spells: Freedom of Movement
Active Ability: A Thousand Faces (Su)



Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Friday October 28th, 2022 11:13:03 AM

Since Armand got the conversation started, Grindar decides to chime in, "From my limited understanding, of the Culverwood, there are different layers, and the deeper you go, the darker it is. In the top layer, where we are from, there is abundant light, but something is amiss, and some of the essence of the lower layers is seeping into and corrupting it. We have seen first hand, and been attacked by blackened trees, that ooze the black sap. You know as well as we do that that is unnatural, and that would imply that the Culverwood is out of sorts. We came here ignorant of how the different layers worked, but with a urgency to investigate, and hopefully remedy the problem, before everything we hold dear is destroyed. It seems to me that you are experiencing something amiss down here, and seem bent on fixing the problem, so I suggest we work together to put the Culverwood back to right. On that account, have you any idea as to what maybe the cause of this situation?"

Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 5ft high Character Sheet 
Friday October 28th, 2022 3:41:43 PM

Armand nods, "Well said Grindar." Then he turns to address the druids, "The light spell I cast moments ago was meant to provide a distraction to allow our party to arrive in a united front. I confess to knowing little of your ways. I am a follower of Gargul so I am not well versed in the light and dark of things, but I am versed in the life and death of things."

Not sure if I need to keep rolling diplomacy at this point.

---
Spells Active
Air Walk (currently 5 feet up)
Protection from Energy - Electrical 120/120
True Seeing on Elyngael.

Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197  d20+31=41 ;
Friday October 28th, 2022 6:09:06 PM

Assuming by now that Brawn is with her.
Elyngael gets into the saddle on Brawn so that she can guide him with her knees (and the occasional command). She speaks up. "Well I profess ignorance. I'm just a ranger all this talk of light and dark and colored light versus regular light. Maybe you could explain to me what you mean by that?" Elyngael will also continue to look around but not limit to just scanning the ground, if some of us can fly some of them may be flying too. Perception d20+31=41 (does favored enemy perception checks stack with favored terrain? Human +6, evil outsider +4, magical beasts +2, constructs +4)

Clearing in the Dark - Encounter Over (DM Cayzle) 
Saturday October 29th, 2022 12:16:36 AM


'Osul uses a single word to encourage the dark druid.

Grindar spells it out clearly. Something is amiss, darkness is seeping up where it should not go. And "Have you any idea as to what maybe the cause of this situation?"

Armand thanks his friend and pleads ignorance regarding the bright light taboo. "I am not well versed in the light and dark of things."

Elyngael asks for an explanation.

The druid leader says, "I have answers for you. Let me tackle them one by one."

"I regret to admit that one of our brethren is a schismatic. He has invited Darkness into the Culverwood from some other plane, through the intercession of some powerful being, we think. Here in this clearing you see his handiwork." He motions to the big black round thing in the center of the clearing.

"We have infested our brother's work with light. Here let us show you."

You see the dark dome thing at the center. You see the votary clerics put their hands on the dome thing. Where they touch it, an opening is created and light spills out.

Know Nature DC15: Highlight to display spoiler: {There are fire beetles crawling around inside, and they shed a warm orange light that does not trigger the foliage.}

"Our buglight is a beacon in my own career. Now we have to consider how to finish our ritual."

You see that each of the openings in the dome features a vine growing over the lintel and into the warm glow emerging from the openings in the dome. The blind Treants move toward the light.

The druid explains to Elyngael that colored light, naturally colored, is best, because this deep, the Culverwood rebels at the feel of bright white daylight.

The druid bows. "I am Cyrus, and I am first among equals here. Let me ask you, will you consider helping us complete the ritual? Many foes may come to stop us, and we could use defenders."

'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+40=42 ; d20+37=48 ;
Saturday October 29th, 2022 6:11:50 AM

{ Sense Motive: 42, Knowledge(Nature): 48 }
"At the top, Cyrus, trees of The Wood are carrying and spreading black ichor. If you stand against that darkness then I or one am keen to assist."
"I am 'Osul of The Wood. I and my friends are The Warden's of The Tree of Parting. I will (in our time honored tradition) allow them to speak for themselves."

__
Half-orc: Darkvision 60', 30' move, etc.
Location: somewhere near the fading darkness
Active Spells: Freedom of Movement
Active Ability: A Thousand Faces (Su)


Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 5ft high Character Sheet  d20+22=30 ; d20+10=29 ; d20+22=36 ; d20+29=49 ;
Saturday October 29th, 2022 9:34:24 AM

Armand considers the Cyrus's words Sense Motive 30 (d20+22) Knowledge Nature 29 (d20+10)
"Intriguing. I am Armand and I will do what I can to aid in your work." He pauses as he thinks about who or what could have been involved in the darkness.

Knowledge Religion 36 (d20+22)
Knowledge Planes 49 (d20+29)

"I take it then you feel your schismatic brother is going to oppose your attempts to fix what was done? Do you know what sort of allies they have?"

---
Spells Active
Air Walk (currently 5 feet up)
Protection from Energy - Electrical 120/120
True Seeing on Elyngael.


Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197  d20+18=35 ;
Saturday October 29th, 2022 6:15:28 PM

Knowledge Nature d20+18=35
Elyngael looks at the fire beetles. "Well you're treant friends seem to be blind in the dark. Maybe they need some of that light as well. Or maybe some torches. How does the area around here feel about torch light? It's warm and glowy."

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Brawn has lowlight vision.

spells
Barkskin on Elyngael (and one cast on Trellus)
Googles of Night for darkvision 60'.
True sight (thanks to Armand)


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+27=37 ;
Sunday October 30th, 2022 8:33:33 PM

OOC: I have been unable to enter the game to post until this evening. I apologize for missing several posts.

Moridark lands softly as to not interrupt the conversation. The mage drops his invisibility and walks up behind the others. As the druids began to discuss light and dark the mage takes out his notebook and makes some notes. ( Knowledge Nature 37)

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+5=24 ;
Sunday October 30th, 2022 10:36:45 PM

Knowledge Nature: 24

"Using fire beetles, very shady idea, my name is Grindar, Son of Grindor, new member of the Tree Wardens, and former Culverwood Champion, as well as a sojourner of the Sargrass Plains. If my skills as a ranger can help, they are at your disposal!"

Trellus - MikeK - (AC26 T18 F22, CMD 44, HP (176/176) 
Monday October 31st, 2022 3:05:36 PM

Trellus stays where he is, silent and invisible.

--------
In Effect
Darkvision: Duration 3 hours
Barkskin: +5 Natural Armor. Duration 120 minutes
Invisibility
Fly: Duration 5 minutes
Heroism: +2 morale bonus on attack rolls, saves, and skill checks. Duration 10 minutes
Shield of Faith: +4 deflection bonus to AC. Duration 13 minutes



Clearing in the Dark - Parley Continues (DM Cayzle) 
Monday October 31st, 2022 10:31:48 PM

'Osul asks Cyrus about the black ichor. "After our ritual," he says, "There will, I believe, be no more spread of that, though there may need to be some clean up of what is already there."

Armand considers Cyrus's words. He has the intuition that the man is trying very hard to tell only the truth. He seems sensitive to the fact that you would detect any lies, and he is choosing his words carefully to make sure he does not say the wrong thing. Cyrus seems very aware that you could stop the ritual if it came to a fight, and he is frightened.

Armand recalls that the party has learned that there really are those who seek to darken the Culverwood. Heck, these could have been those guys. They are "dark druids" -- at least that's what the drow you met thought. But their treants can't see in the dark, and they seem to need shamblers to guide them, and they are using fire beetles here at the very heart of the darkness for illumination. Why is that?

If you get to observe the actual ritual, maybe you will learn more?

Armand asks about the schism and who will want to oppose them. Cyrus says, "We have many enemies, and it is impossible to say who may attack us. If you guard us during the ritual, though, surely we will be able to complete it in time?

Elyngael steps forward to the heart of darkness and peers through one of the openings. She sees the root growing into it. She sees the fire beetles illuminating it. And she sees the dark portal at the heart of it! It looks like a dimensional breech of some kind ... but to where?

Elyngael asks about lighting torches. Cyrus gasps and shakes his head. "Oh no! Please, no. Throughout the Culverwood, light and dark, shallow and deep, it is almost always foolish to light a fire. Fire burns wood. A torch is by definition burning wood. I beg you not to do so."

It does not even require a knowledge check to have heard that the Culverwood seldom tolerates flame.

Moridark joins the company and takes notes. Everything that Cyrus has said seems true. The Culverwood does dislike open fire. There are those who seek to darken the forest, and those who seek to stop them. Who these are, you do not know, but you will have to draw your own conclusions.

Cyrus looks alarmed when Grindar calls the bugs "shady" -- maybe he thinks you are accusing him of bing allied to the dark? But then Cyrus bucks up, thanks Grindar, and repeats his hope that you will stand guard so that they can complete their ritual and bring the Culverwood to the right balance of light and dark.

Trellus keeps watch.

Cyrus asks if you all have any other questions, and if you will protect them while they close this portal and perform their ceremony.

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Tuesday November 1st, 2022 12:44:45 PM

"I'll do my best to insure your safety." Grindar says as he takes up a defensive position with Cotton by his side.

Trellus - MikeK - (AC26 T18 F22, CMD 44, HP (176/176)  d20+16=27 ;
Tuesday November 1st, 2022 3:42:39 PM

Trellus is pretty sure some of these druids are still invisible.
Cyrus seems shady enough, but Trellus remains where he is.

Meanwhile, he scans the perimeter for these enemies the druid is talking about.
[Perception 27]

--------
[u]In Effect[/u
Darkvision: Duration 3 hours
Barkskin: +5 Natural Armor. Duration 120 minutes
Invisibility
Fly: Duration 5 minutes
Heroism: +2 morale bonus on attack rolls, saves, and skill checks. Duration 10 minutes
Shield of Faith: +4 deflection bonus to AC. Duration 13 minutes



'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Tuesday November 1st, 2022 4:55:20 PM

"If you need an extra person in the ritual, for any reason, let me know. Until then we will prepare, and I will hopefully get back in the air to observe."

Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 5ft high Character Sheet 
Tuesday November 1st, 2022 5:16:07 PM

"We shall do our best to provide a guard to you. Be advised though there may be momentary flashes of brightness from divine light, maybe a flash of holy fire, but it will all be fleeting and brief."

---
Spells Active
Air Walk (currently 5 feet up)
Protection from Energy - Electrical 120/120
True Seeing on Elyngael.



Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197  d20+31=32 ;
Tuesday November 1st, 2022 5:59:22 PM

Elyngael will stay mounted on Brawn and move off slightly. She doesn't want to be more than 10 feet away from the Wardens. She also will scan the perimeter of the forest (I don't think from the map if we are in the center the forest is much beyond the 60' of darkvision). Perception d20+31=32

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Brawn has lowlight vision.
Elyngael has Googles of Night for darkvision 60'.

spells
Barkskin on Elyngael (and one cast on Trellus)
True sight (thanks to Armand)


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Tuesday November 1st, 2022 7:32:51 PM

Moridark tucks his notebook away and flies about 7 feet above the wardens prepares to drop a haste to help the group as they guard the druids

Clearing in the Dark - Ritual Begins (DM Cayzle) 
Tuesday November 1st, 2022 10:32:34 PM


Nobody has any further questions for Cyrus.

Grindar, 'Osul, and Armand speak for the party, and assure Cyrus that the heroes will guard them well.

Trellus stays invisible and alert. He sees that there are three "druids" of one kind, including Cyrus, who are clerics, actually, dressed in wood armor. The other three seem to be true druids, for Trellus sees them appear in bat form, then change back into humanoid form. One, a female, winks at Trellus. Maybe they detected him with a bat's senses?

Trellus sees no sign of enemies.

Elyngael, on faithful Brawn, is also alert. She sees the six druids touch the dark dome at the center of the clearing, making six entrances. She sees that a root from the earth has grown through each of the six openings and into the dimensional portal within the dome. At first plenty of fire beetle light spills out, but as each druid enters the dome and each's shambler moves in front of the opening, it becomes much dimmer, as the shamblers block a log ot bug light from escaping.

Moridark flies above the group. He hears the ritual start, but it is mostly in Druidic and Sylvan. And it is quite muffled.

Please consult the map and post your character's coordinate position.

Ten minutes pass. Please all post your actions, if any, in those 10 minutes, and then conclude with a perception check. Feel free to make knowledge checks about the ritual, keeping in mind that distance and muffling penalize you.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday November 2nd, 2022 7:43:23 AM

Moridark tucks his notebook away and flies about 7 feet above the wardens prepares to drop a haste to help the group as they guard the druids

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+27=29 ; d20+29=47 ; 3d8+14=32 ; d6=2 ; d6=6 ; d6=2 ;
Wednesday November 2nd, 2022 12:48:55 PM

Grindar will take up guard duty at R8, with Cotton by his side at S8. He is prepared to attack anything that would attack the ritual, as he keeps his eyes peeled for any threats.

Perception 29

Readied attack hits AC 47 for 32 damage plus 2 fire and 8 holy

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176)  d20+16=21 ;
Wednesday November 2nd, 2022 3:55:59 PM

As Trellus' short term buffs wear off, he descends to ground level, becomes visible, and takes up a position sort of near Grindar.

--------
Move to N12.
Perception 21

In Effect
Darkvision: Duration 2.75 hours
Barkskin: +5 Natural Armor. Duration 105 minutes



Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday November 2nd, 2022 5:59:41 PM

Moridark stays in place and watches the ritual. The mage waits with patience. (Perception

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+14=18 ;
Wednesday November 2nd, 2022 6:00:10 PM

DC 18

'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+41=58 ;
Wednesday November 2nd, 2022 6:28:36 PM

Orc'Osul thinks being that far away from the Darkness when there are closer points beyond the clearing from which to strike, and says as much. He takes up position, ready to start buffing those in reach - once he senses or is alerted to the arrivals.
{Perception: 58}
__
Half-orc: Darkvision 60', 30' move, etc.
Location: R14
Active Spells: Freedom of Movement, Toros' Taurs Try,
Active Ability: A Thousand Faces (Su)


Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197  d20+31=45 ;
Wednesday November 2nd, 2022 8:12:07 PM

Since the Treants seem to have the south covered Elyngael will be at R13, riding Brawn (whose is size large so he would be R12,13 and S12,13.) She doesn't have an arrow notched but her bow is ready (she'll decide what to draw when something appears). She will cast protection from energy cold on herself and Brawn, and she will cast resist energy electrical on herself and Brawn. Perception d20+31=45

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Brawn has lowlight vision.
Elyngael has Googles of Night for darkvision 60'.

[/i]spells on
Barkskin on Elyngael (and one cast on Trellus)
True sight (thanks to Armand)
Protection from Energy Cold 120/120 (Brawn 120/120)
Resist Energy Electric 30 (Brawn 30)[/i]


Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 5ft high Character Sheet  d20+7=8 ;
Wednesday November 2nd, 2022 8:32:35 PM

OOC - Elyngael remove True Seeing, time expired

Armand will head to U12. While he wants to observe and record the great spell being woven, he knows his duty is to be on guard duty. He will cast Freedom of Movement on Trellus, Resist Energy electric on Trellus, Magic Circle against Evil on Elyngael, and Protection from Evil on Grindar, and Protection from Energy Electrical on Grindar, (all these spells are duration 10min/level)

Perception 8 (Goggles of Night)

---
Spells Active
SELF
Air Walk (currently 5 feet up)
Protection from Energy - Electrical 120/120
TRELLUS
Freedom of Movement on Trellus
Resist Energy - Electrical on Trellus, 30

GRINDAR
Protection from Evil - +2 to AC, +2 on saves against evil creatures; immune to attempts to posess or mind control
Protection from Energy electrical 120/120
ELYNGAEL
Magic Circle Against Evil - see protection from evil

Clearing in the Dark - Ritual Begins (DM Cayzle) 
Wednesday November 2nd, 2022 11:26:54 PM


Moridark watches the ritual. He has to crane his neck to see past the shamblers, He sees that the six thick roots are pulsing, with darkness.

Grindar sees this too, and notes that the pulses of darkness seem to be moving from the dimensional opening and then out into the roots and down into the earth.

Trellus stands by Grindar and is ready for action.

'Osul comments and wonders, seeing no danger outside the clearing; the dangerous ones are inside the clearing.

Elyngael buffs and looks for a weak sot in the defences, and covers the north.

Armand buffs his friends and stays alert.

OOC: Next Actions to be posted in the AM!

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) 
Thursday November 3rd, 2022 3:00:23 PM

Trellus looks around, not entirely comfortable with the thought of armorless combat.

"Light," he mutters to himself.

---------

In Effect
Darkvision: Duration 2.75 hours
Barkskin: +5 Natural Armor. Duration 105 minutes
Freedom of Movement. Duration 180 minutes
Resist Energy - Electrical (30). Duration 180 minutes


'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Thursday November 3rd, 2022 5:27:47 PM

"I've just realised that The Wood has provided me with a spell I've not cast before. I wish I'd twigged to it earlier. Who would like to be able to wear their metal armour?"

Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 5ft high Character Sheet 
Thursday November 3rd, 2022 5:40:22 PM

Armand blinks, he wonders if he missed something. "I'm okay without armor 'Osul. Hey Trellus, I still have Shield of Faith I can cast."

---
Spells Active
SELF
Air Walk (currently 5 feet up)
Protection from Energy - Electrical 120/120
TRELLUS
Freedom of Movement on Trellus
Resist Energy - Electrical on Trellus, 30
GRINDAR
Protection from Evil - +2 to AC, +2 on saves against evil creatures; immune to attempts to posess or mind control
Protection from Energy electrical 120/120
ELYNGAEL
Magic Circle Against Evil - see protection from evil

Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 
Thursday November 3rd, 2022 6:13:48 PM

"I'm not sure we have time to put on our armor. I can just see us all have suited up and something comes rolling in. We'd be flat footed and unprepared."

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Brawn has lowlight vision.
Elyngael has Googles of Night for darkvision 60'.

spells on
Barkskin on Elyngael (and one cast on Trellus)
Protection from Energy Cold 120/120 (Brawn 120/120)
Resist Energy Electric 30 (Brawn 30)
Magic Circle Against Evil +2 to AC, +2 on saves against evil creatures; immune to attempts to posess or mind control


Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Thursday November 3rd, 2022 6:52:18 PM

"If their is time, friend Osul, I could really use my armor."

Clearing in the Dark - Ritual Ends? (DM Cayzle) 
Thursday November 3rd, 2022 10:36:26 PM

The party considers taking the time to equip gear with some trick 'Osul has thought of. If you choose to try this, you have time. Minutes pass ...

At last, the ritual nears its conclusion, if the louder volume of voices and fluctuating light level from within the dome is indicative. How they got fire beetles to grow dimmer, then return to normal, then dim, in a flashing cycle, and in unison, well, it's a good trick, is all.

Suddenly, you hear a voice that does not come from mortal throat, if you are any judge. If you speak Sylvan, then please Highlight to display spoiler: {THE COMPACT IS SET! WITH THE MAGICAL FOREST AS MY WITNESS, I VOW TO OBEY THE GREAT CULVERWOOD AS A LOYAL AND FAITHFUL FRIEND AND SERVANT, AND IF I FAIL IN THIS, LET THE LIGHT OF THE SUN BURN ME AND ALL MY WORKS TO THE BITTER END!}

The light from the fire beetles dims further and does not get brighter again. The chanting voices dwindle. Surely the ritual is moments from completion.

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) 
Friday November 4th, 2022 1:52:25 PM

"I've got another," Trellus tells Armand.

The man isn't willing to risk getting caught midway through getting into his armor, especially if Grindar is doing so.

He waits, and watches, and listens.

Things are getting warped in the ritual.
"Light, I hope we didn't just get played," he mutters.

--------

In Effect
Darkvision: Duration 2.75 hours
Barkskin: +5 Natural Armor. Duration 105 minutes
Freedom of Movement. Duration 180 minutes
Resist Energy - Electrical (30). Duration 180 minutes


'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Friday November 4th, 2022 4:52:41 PM

"No, it does what I thought it does, but it is almost impossible to reverse. I'll save it for some metal clad opposition ... so not likely to be this confrontation."

'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Friday November 4th, 2022 5:02:05 PM

'Osul turns, being not unfamiliar with strange voices in The Wood. He doesn't assume everyone knows Sylvan, and provides a good but partially innacurate translation into common, in the knowledge that sometimes repeating the words of a powerful nether creature verbatim can get one into trouble.

Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197  d20+31=44 ;
Friday November 4th, 2022 6:07:13 PM

Elyngael will help with the translation. Can she tell where the voice is coming from? Perception d20+31=44
"Maybe someone should check to see if the druids are okay?" she says.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Brawn has lowlight vision.
Elyngael has Googles of Night for darkvision 60'.

spells on
Barkskin on Elyngael (and one cast on Trellus)
Protection from Energy Cold 120/120 (Brawn 120/120)
Resist Energy Electric 30 (Brawn 30)
Magic Circle Against Evil +2 to AC, +2 on saves against evil creatures; immune to attempts to posess or mind control

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Friday November 4th, 2022 7:39:21 PM

Moridark watches the ritual from his perch in the air The mage takes the time to cast Circle of Protection on himself, and as the voice booms out he twists a pearl and goes invisible.

Active Spells:
Overland flight
Magic circle vs Evil
Invisibility



Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 5ft high Character Sheet  d20+8=18 ;
Friday November 4th, 2022 8:47:00 PM

Armand will click his heels to activate his boots of speed and go to S19 to look into the dark sphere. He wants to see if the druids are still moving around or lying dead possibly. ?Perception 18 (d20+8).

Goggles of Night for darkvision 60'.

---
Spells Active
SELF
Air Walk (currently 5 feet up)
Protection from Energy - Electrical 120/120

TRELLUS
Freedom of Movement on Trellus
Resist Energy - Electrical on Trellus, 30
GRINDAR
Protection from Evil - +2 to AC, +2 on saves against evil creatures; immune to attempts to posess or mind control
Protection from Energy electrical 120/120
ELYNGAEL
Magic Circle Against Evil - see protection from evil


Clearing in the Dark - Ritual Ends! (DM Cayzle) 
Friday November 4th, 2022 10:20:59 PM


The plan to change metal armor to ... wood? is abandoned for now.

'Osul translates, explaining that some powerful creature is swearing fealty to the Culverwood itself.

The light from the fire beetles dims.

The party braces for action. Moridark casts an abjuration. Elyngael suggests someone scout out the dome.

The fire beetles go out! The entire area is now pitch black. Most / all of you have darkvision, so that's not too bad ...

Armand hastily air walks over to the dome. He sees that the druids have finished their ceremony. They are slapping each other in the back and grinning.

"Thank you! Thank you!" says Cyrus. "We've brought the Culverwood to the correct balance of light and dark! And we did so with the help of a powerful immortal, who has sworn to serve Mother Culverwood! Truly an amazing occaision!"

Armand also sees that the dimensional gate has closed, and the huge roots have burrowed into the earth. The beetles are dispersing, no longer glowing.

The shambling mounds lead the dark druids out of the clearing. The Treants make a slow kind of rearguard.

Trellus has a suspicion, however, that all is not right.

"Light, I hope we didn't just get played," he mutters.

And speaking of Light, there is none any more.

Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 10ft high Character Sheet 
Saturday November 5th, 2022 9:58:07 AM

Armand retreats (north S13) from the circle 30 feet and casts Blade Barrier around the druids before they leave the clearing. (circular 45' radius). "Wait a minute. Things don't quite seem right here. You got some 'splaining to do and it before you go. What you did seems more like you didn't restore to the Culverwood to what it was before, but instead fundamentally changed it."

Goggles of Night for darkvision 60'.

---
Spells Active
SELF
Air Walk (currently 10 feet up)
Protection from Energy - Electrical 120/120
Blade Barrier 18 minutes (15d6 to pass through, reflex 22 for 1/2 damage)

TRELLUS
Freedom of Movement on Trellus
Resist Energy - Electrical on Trellus, 30
GRINDAR
Protection from Evil - +2 to AC, +2 on saves against evil creatures; immune to attempts to posess or mind control
Protection from Energy electrical 120/120
ELYNGAEL
Magic Circle Against Evil - see protection from evil

Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 
Saturday November 5th, 2022 6:30:28 PM

OOC no direction on where the voice came from?
"I don't like not knowing how the 'other' side of the Culverwood is. Anyone able to cast detect lies?"

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Brawn has lowlight vision.
Elyngael has Googles of Night for darkvision 60'.

spells on
Barkskin on Elyngael (and one cast on Trellus)
Protection from Energy Cold 120/120 (Brawn 120/120)
Resist Energy Electric 30 (Brawn 30)
Magic Circle Against Evil +2 to AC, +2 on saves against evil creatures; immune to attempts to posess or mind control



Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Sunday November 6th, 2022 9:07:30 PM

Moridark has trouble reading body language but hears the statements of his friends. The mage flies over the group of druids ready to fight if necessary

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+27=31 ;
Monday November 7th, 2022 10:50:11 AM

Grindar doesn't know much of anything about the gods and immortal powers. He serves Pantheon because he believes justice to be the most important of virtues. That said, when Trellus mentions getting played, he begins to get a bad feeling about the whole situation. It may be nothing, but time will tell.

In the meanwhile, Grindar stays on the alert, scanning the area for any signs of trouble. (perception 31)

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) 
Monday November 7th, 2022 2:16:08 PM

"Uh, what powerful immortal would that be?" Trellus asks, "and how exactly will Mother Culverwood communicate with it?"


In Effect
Delay Poison. Duration 3 hours.
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move, extra atk on full attacks.
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
Swift: Resist Energy (Fire) (30).


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Monday November 7th, 2022 8:45:35 PM

Moridark has trouble reading body language but hears the statements of his friends. The mage flies over the group of druids ready to fight if necessary

Clearing in the Dark - Ritual Ends! (DM Cayzle) 
Monday November 7th, 2022 11:05:50 PM


Wanting answers, Armand casts Blade Barrier around the druids before they leave the clearing. "You didn't restore to the Culverwood to what it was before, but instead fundamentally changed it."

Elyngael is starting to get suspicious and calls for lie detection.

Moridark flies closer to the druids.

Grindar listens to Trellus and begins to get a bad feeling about the whole situation. He stays alert.

Trellus has questions too! "Uh, what powerful immortal would that be? And how exactly will Mother Culverwood communicate with it?"

There are some answers called back over a departing shoulder.

"We have brought the right balance of light and dark to the Culverwood! Just like I said earlier!"

"We do not meddle in the affairs of immortals, for they are subtle and quick to anger!"

Three change into dire bats and continue flying. The other three, who had cast Air Walking earlier, ascend to bypass the blade barrier and keep going. The treants and shamblers mill about within the barrier.

Moridark is flying about 30 ft behind the dire bats and 60 ft behind the airwalkers, at the northern edge of the clearing. Everyone else is now out of darkvision range, near-abouts the center of the clearing. (correct me if your sense of your own position does not match that.)

'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+40=41 ; d20+41=54 ;
Tuesday November 8th, 2022 6:52:35 AM

'Osul awaits an answer to the good questions already asked.
{Sense Motive: 41, Perception: 54}
__
Half-orc: Darkvision 60', 30' move, etc.
Location: R14
Active Spells: Freedom of Movement, Toros' Taurs Try,
Active Ability: A Thousand Faces (Su)


Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Tuesday November 8th, 2022 11:29:06 AM

"I guess the only way to learn whether or not we wove the right course is to return to our version of the Culverwood, and see if things have been put to right. I pray our actions were sound, and that the druids did what they said they did. We can always come back to this layer if things aren't as they ought to be."

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) 
Tuesday November 8th, 2022 4:02:20 PM

Trellus nods glumly in agreement with Grindar.

"Which leads to the next question," he responds.
"How do we get back?"

Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 10ft high Character Sheet 
Tuesday November 8th, 2022 5:46:59 PM

Armand says, "I have a Gate spell on tap I can get us back." He pauses and grits his teeth. "It is very frustrating to know what is the proper course of action when we really haven't had any sort of solid clue as to what is broken and what needs to be fixed. USUALLY we've had some course of action, either from helpful hints from the Culverwood itself or being able to question someone or something. Before we go back I'd like to see if 'Osul can talk to the trees here abouts, or commune with the Culverwood or something. Maybe see if some of the diseased trees look better. Alternatively we can go into the area that was the deeper darkness and check that out."

---
Spells Active
SELF
Air Walk (currently 10 feet up)
Protection from Energy - Electrical 120/120
Blade Barrier 18 minutes (15d6 to pass through, reflex 22 for 1/2 damage)

TRELLUS
Freedom of Movement on Trellus
Resist Energy - Electrical on Trellus, 30
GRINDAR
Protection from Evil - +2 to AC, +2 on saves against evil creatures; immune to attempts to posess or mind control
Protection from Energy electrical 120/120
ELYNGAEL
Magic Circle Against Evil - see protection from evil


Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 
Tuesday November 8th, 2022 8:07:35 PM

Elyngael says, "I could enter that dark area they were working on and use my sun blade."

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Brawn has lowlight vision.
Elyngael has Googles of Night for darkvision 60'.

spells on
Barkskin on Elyngael (and one cast on Trellus)
Protection from Energy Cold 120/120 (Brawn 120/120)
Resist Energy Electric 30 (Brawn 30)
Magic Circle Against Evil +2 to AC, +2 on saves against evil creatures; immune to attempts to posess or mind control

...The Blade also has a special sunlight power. Once per day, the wielder can swing the Blade vigorously above his head while speaking a command word. The sun Blade then sheds a bright yellow radiance that acts like bright light and affects creatures susceptible to light as if it were natural sunlight. The radiance begins shining in a 10-foot radius around the sword wielder and extends outward at 5 feet per round for 10 rounds thereafter, to create a globe of light with a 60-foot radius. When the wielder stops swinging the sword, the radiance fades to a dim glow that persists for another minute before disappearing entirely.


Clearing in the Dark - Ritual Ends! (DM Cayzle) 
Wednesday November 9th, 2022 12:04:28 AM


'Osul listens to what the druids say -- and don't say -- as they high-tail it out of the clearing and out of darkvision range. Clearly, they do not want to engage further on the target. And you are left to draw your own conclusion from their hasty departure.

Grindar suggsts returning to the Shallow Culverwood, the one that co-exists with the rest of the Wold, to see what is up. If the heroes have to return to set things to right, well, they can do then when they find out they need to.

Trellus agrees with Grindar. But ... "How do we get back?"

Armand suggests a Gate spell. He wisely points out that the party went into this adventure with too little information.

Elyngael, if desired, moves into the center of the clearing and tries to use the sunblade. The device activates, but it produces no light. Truly, this area, this level of the Deep Culverwood, has no light in it at all, and no effort of yours, short perhaps of a Wish or Miracle, produces any light in this place.

Do you wish to return to the Shallow Culverwood that everyone knows?

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday November 9th, 2022 8:54:29 AM

Moridark has trouble reading body language but hears the statements of his friends. The mage flies over the group of druids ready to fight if necessary

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Wednesday November 9th, 2022 11:58:33 AM

"Let's try your gate spell, friend Armand, if that doesn't weave us home, we can try returning to the fairy ring."

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) 
Wednesday November 9th, 2022 2:58:38 PM

Trellus heads over to Armand for the gate.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Wednesday November 9th, 2022 5:16:38 PM

"We do not meddle... You meddled plenty!"
Or at least, that is all I can write of what he really has to say.
"Who's for confronting an immortal power, if that isn't just another deception?"


Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 10ft high Character Sheet 
Wednesday November 9th, 2022 5:24:31 PM

Armand sighs. "Okay. Stand ready." Armand then casts Gate, picturing the edge of the Culverwood when the first entered...since nothing has been right or normal since they entered the Culverwood.

Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 
Wednesday November 9th, 2022 6:26:27 PM

Elyngael puts her sword away not understanding why it didn't work. "Let's go there's nothing we can do here. Make sure you make that gate big enough for Brawn to get through."

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday November 9th, 2022 7:03:21 PM

Moridark has trouble reading body language but hears the statements of his friends. The mage flies over the group of druids ready to fight if necessary

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday November 9th, 2022 7:06:30 PM

OOC: I am sorry for missing a few posts. I work 4 on and 4 off. My day starts at 4 am and I am usually in bed about 830 or 9.

Moridark watches the bats fly off and is tempted to follow when the party begins talking about using a gate spell. Moridark silently drops down and waits his turn to pass through

The Shallow Culverwood ... the Plot Thickens ... or Rather, DIMS! (DM Cayzle) 
Wednesday November 9th, 2022 10:47:44 PM

The powerful spell is cast, and it takes the party back to the upper Culverwood, the part that most people, certainly most non-natives, mean when they say "The Culverwood."

And after investigations, you find that the nasty black sap is gone. The signs of unhealth are repaired. But in addition, even at the height of the full noonday sun, the atmosphere is ... darker. The shadows, deeper. The light ... dark green where it had been dappled sunshine, full dark where it had been shadowed.

In game terms, every part of the forest, at least in sunny daytime, has the "dim" lighting condition, and everything has, in game terms, concealment. There are pockets of pitch dark, even in the day.

Things are definitely NOT as they were!

'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Thursday November 10th, 2022 8:22:14 AM

What time of day is it?

'Osul is shocked - wandering about in a daze.

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Thursday November 10th, 2022 12:31:53 PM

Grindar growls when he sees the changes to the Culverwood, "It seems we shouldn't have trusted those druids, but than again, maybe this is how the Culverwood prefers to be. I have commune with nature prepared, should I cast it in hopes of getting an answer?"

Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 10ft high Character Sheet 
Thursday November 10th, 2022 5:20:17 PM

Armand sits down and sighs. "Well I for one am at a loss. By all means Grindar, try your commune with nature spell. I don't have any sort of divination spells ready today. But at this point, with no clear direction or goal I'm for heading back to the Tree. At least the diseased aspects of the wood are gone."

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) 
Thursday November 10th, 2022 7:51:28 PM

"Well, if we're weaving back down there, I need to make a Catacombs run," Trellus declares.
"Darkvision goggles are a must have."

Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 
Thursday November 10th, 2022 7:59:56 PM

"I don't have commune with nature right now. I was all set to fight these dark druids that thief was talking about. But I just thought of something, aren't all druids supposed to be like neutral and in tune with nature. We never really knew what the thief did to get the punishment he got. Maybe it was deserved. Maybe the Culvewood has reverted to a more primordial state. It hasn't always been welcoming to humans. Anyone know any of the history of the Culverwood?" She scratches Brawn's chin.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Thursday November 10th, 2022 9:35:26 PM

Moridark shakes his head. The mage ponders all of his studies in an attempt to decipher what is going on

The Shallow Culverwood ... the Plot Thickens ... or Rather, DIMS! (DM Cayzle) 
Friday November 11th, 2022 12:20:36 AM


'Osul, dazed, wonders about the time of day. It is about noon ... and it may well have been that time has shifted a bit while you were traveling. Certainly, nearby Blackbird Forest is infamous for time skips, and the same is almost certain dealing with the Wold's Cradle ... maybe something like that has happened here. But if so, you have arrived after you left, not before. You know that's true because it is dimmer than it was.

Grindar realizes that the dark druids indeed sought to darken the Culverwood, and you all seem to have protected them while they did it.

The question is, according to Grindar, what does the Culverwood think of all this? A commune with nature spell would serve to learn about the Culverwood, but it seems mostly unlikely to reveal the motivations of the Immortal Power at the heart of the magical forest. A Commune spell might do the trick ...

If a commune with nature spell is attempted. what information is sought?

Armand, looking for a silver lining, is glad at least that the black sap is not leaking out all over the place any more. He sees no downside to trying the commune with nature. He is set to return to the Tree of Parting.

Trellus wisely declares that if the party is going to return to the Deeper, Darker Culverwood, then he has to buy Darkvision Goggles for sure!

Elyngael wonders about the nature of druids. She knows that in fact, Druids in the Wold can be any alignment -- OOC: That's a Wold House rule. But certainly, all druids have a respect and awe for Mother Wold and the ways of nature. She wonders if the Culverwood is not supposed to be dark, after all.

OOC: Anybody can feel free to make Knowledge checks any time.

Moridark is just confused. But certainly, it is clear now that the druids you met misled you. They said they wanted to bring the Culverwood to the right balance of light and dark -- which for them means mostly dark! That said, they seemed ill prepared for their own success, given that their treants could not see in the dark! Were they amateurs? It seems like that was a basic mistake.

They seemed ready to give up on their ritual when you arrived, likely fearing you. But you engaged them in a parley, and events just naturally transpaired.

Now, were they evil? Is this darkening a good thing or a bad thing? You suppose that's a good question to try to answer.

Meanwhile, one of you has suggested returning to the Tree. Another wants to go shopping. What do you do next?

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Friday November 11th, 2022 6:21:34 PM

Grindar isn't sure what kind of information he will gain, but he casts commune with nature anyway. He mainly hopes to decipher whether or not the forest has peace with the changes, or more accurately, the general state of the natural setting.

The Shallow Culverwood ... the Plot Thickens ... or Rather, DIMS! (DM Cayzle) 
Saturday November 12th, 2022 7:46:58 AM


Grindar casts his spell, and certainly SOME information comes his way:

(1) Animals ... he senses that at least some animals are magically adapting to less light, mostly with better vision or other senses.

(2) Plants ... he senses that leaves are getting darker, the better to absorb as much light as possible. There seems to be more mushrooms and fungi, too.

(3) These changes are really very minimal and subtle. You would not have picked up on them except for the spell. But the direction of change is clear ... slow adaptation. But he does not get a sense of whether the Culverwood Itself approves or disapproves.

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) 
Saturday November 12th, 2022 11:33:58 AM

Trellus sighs.

"I'm totally off the loom here, dudes. Does anybody know if we should try to stop what's happening, or everything's shady...pun intended."

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Saturday November 12th, 2022 12:02:26 PM

"My spell has informed me that the flora and fauna are magically adapting, and it will certainly be a healthy environment for them. However, I'm not sure whether the Culverwood itself approves of the changes. Does anyone have the ability to communicate with the Culverwood, or at the least communicate with some power who can?"

Elyngael (Lynnette D) AC: currently 28 T:17, FF:22, CMD 39, HP 185/197 
Saturday November 12th, 2022 3:42:26 PM

Elyngael takes out her bag of holding and returns everyone's armor. She puts her own armor back on as well. "Well my friends at this point I think I will be parting ways with you. I think it's time to return to my family and help with the guarding of the wagons." She gets on Brawn and they trot away.

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Saturday November 12th, 2022 6:17:02 PM

"Fare-thee-well friend Elyngael. Many shadows to you on your journey!"

Armand (Robert D)AC 26/ t 12/ f 24 HP 137/149n CMD 30 Air Walk 10ft high Character Sheet 
Sunday November 13th, 2022 2:47:58 PM

Armand dons his armor. He pauses in contemplation. "My friends I think I shall be leaving you as well. Much water has run under the bridge and most of the Wardens that I began my journey with have gone on to other things as well. Gargul keep you safe."

He casts Ethereal Jaunt and disappears.

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Sunday November 13th, 2022 3:59:17 PM

Grindar is about to respond to Armand, but he disappears before he has a chance. "Many shadows to you as well friend Armand!", he says to the blank space the cleric once stood. Turning to the rest of his friends he says, "This is a sad day. I pray they find what they seek, and who knows, maybe one day the great loom will weave them back to us."

CDM Jerry [OOC post] 
Sunday November 13th, 2022 10:27:17 PM

Hey players! We lost two players this weekend Lynnette and Robert. So I've sent you an email as we're down to two players who are not the 2nd PCs of DMs. Read, ponder, and reply to me. In fact, please reply that you've read it even if you want a couple of days to think.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Monday November 14th, 2022 4:27:29 AM

"Fare..."
He looks to Trellus, Grindar and Cotton.
"I need to see this righted. I cannot leave The Wood - not like this!"
"Any thoughts on the ritual?"




Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+32=37 ; d20+32=49 ; d20+32=44 ; d20+38=50 ;
Monday November 14th, 2022 11:12:00 AM

Moridark waves to Armand and Elyngael as they depart, a biting sadness in his heart written on his face. The orc throws is hood over his face as the tears stream quietly down his cheeks. Moridark chokes a bit and then turns to the others, "We should probably get back to the task at hand." The mage looks out into the forest and begins to note the changes and what they might mean, (Arcana 37, Nature 49, Planes 50, Religion 44)

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Monday November 14th, 2022 1:51:30 PM

"It seems to me that we would do well to somehow communicate with the Culverwood itself, or at least someone who can. If the Culverwood likes the change, who are we to try to undo it? On the hand, if the forest isn't keen on the current weave, we need to do whatever we can to make it right. I don't have it prepared, but we could head back to the Tree, get a good nights sleep, and than either you, friend Osul, I, or both of us can prepare Speak with Plants in the morning, and try to chat with Deeproot. He has a connection with the forest, mayhaps he may be able to let us know which strands we should weave next."

'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+41=47 ; d20+50=66 ; d20+25=36 ; d20+37=54 ;
Tuesday November 15th, 2022 8:52:39 AM

"Indeed."

"Or I can Speak with Animals right now, or Commune with Nature right now, or Speak with Plants right now (though that at some small cost). I can do all these things, but when it comes to communication, it has been long since my meditations were a two way communication, not counting the gifts The Wood bestows upon me. But, for a hour at dawn I will as ever be receptive to the will of The Wood, and I will have shared in my meditations what has happened this last day."

"Still, my warning dream has not yet come to pass -- I am physically whole and not torn assunder by the battling plants."

"In the morning I was figuring to find the location of the entmoot, if The Wood will permit it. It would be of significance to The Wood, and so a Find the Path so bestowed would have the best chance. We've not been there before. We just have the painting."


'Osul casts Commune with Nature, and will accept and share what The Wood provides him by way of information.

After the spell concludes and he shares, 'Osul takes a few moments to reassess their position.
{Perception: 47, Survival: 66+Forest Walking, Arcana: 36, Nature: 54+Forest Walking}

The Shallow Culverwood ... the Plot Thickens ... or Rather, DIMS! (DM Cayzle) 
Tuesday November 15th, 2022 11:00:05 AM


Elyngael and Armand ponder the situation and decide that the time is right to leave the party. Grindar, Trellus, 'Osul, and Moridark offer their farewells, sad to see their friends depart. But ever is it so in the lives of heroes, for karma weaves as it wills, and perhaps fate will bring your strands back together some day,

As for the dilemma facing the four who remain ...

Trellus is not sure what to make of the gloom, and asks his friends for advice.

Grindar suggests finding some way to contact the spirit of the Culverwood directly.

'Osul seems to ponder a parting as well for a moment, but then resolves that it is not yet time to go. Is he thinking about a return to the Dark, Deep Culverwood? "Any thoughts on the ritual?" he asks ... meaning the ritual you all used to go Deeper? Or the ritual used by the Dark Druids to dim the forest?

Moridark sets his razor-sharp mind to the issue at hand. He recalls the odd mention of some immortal power that has allied itself with the Culverwood ... a power of darkness? From where? It occurs to him [thanks to that Knowledge (Planes) check of 50!] that the Valleys of Twilight, ruled by Queen Maab, include factors of darkness, fey magic, nature, and things left over from other ages of the Wold ...

Grindar suggests communing with the tree spirit who has guided you in the past.

'Osul wishes to commune with the spirit of the Culverwood by direct means. Still, it is a rare thing that a god will communicate directly with a mortal, even with a major priest, without the intervention of major divination magic. But on a positive note, the druid considers the alternatives: "Still, my warning dream has not yet come to pass -- I am physically whole and not torn assunder by the battling plants."

The Druid also considers a Find the Path to locate those who might know better. He also ponders the lore of the forest, and he deduces that a change has been made to spread darkness, that it probably does not cover more than a small area of the Culverwood yet, and that it certainly seems likely to expand if it can.

Perhaps a battle between light and dark is the war of trees that he has seen in his vision?

[OOC: I gave the result of a general Commune with Nature last post.]

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Tuesday November 15th, 2022 1:53:39 PM

"I'm open to any suggestions, as I really don't know what to do next. Do we make a trip to the Valleys of Twilight, in hopes of seeking an audience with Queen Maab, and if so how do we get there? Are you able to cast Plane Shift friend Moridark? Or do we try to find the Entmoot? Or do we try to return to the deeper levels and find that pack of deceivers and force them to fix what they broke? Are there any options I'm missing?"

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) 
Tuesday November 15th, 2022 2:28:00 PM

Trellus makes a face. The entire situation reminds him of the city's monks from his childhood. They never gave a straight answer either.

"I guess Queen Maab sounds best," he opines.



Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Tuesday November 15th, 2022 8:54:42 PM

Moridark relays the information he gleaned from his studies to the others. "I cannot cast planeshift but I can teleport us wherever we may need to go. Although it does sound like Maab is the first solid clue we've had. "

'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Wednesday November 16th, 2022 6:37:25 AM

"Count me in! Queen Maab it is. We can always delve deeper here again."

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Wednesday November 16th, 2022 1:53:45 PM

"I'm all for going to see Maab, but how do we get from this plane to another? I'm not sure a normal teleport will do the job, but I'm no expert on such things."

The Shallow Culverwood ... the Plot Thickens ... or Rather, DIMS! (DM Cayzle) 
Wednesday November 16th, 2022 4:35:46 PM


You have discussed several options. Communicating somehow with the actual Culverwood. Talking with the great tree Deeproot. Seeking out the Entmoot. Visiting Queen Maab.

This last one seems like the best to you, but with Armand gone, who will cast the Gate spell you need? Other spells will do -- Plane Shift, Shadow Walk, etc. Have you a way?

Honestly, with only four of you remaining, have you thought about getting advice or assistance, some way or another, to help?

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Thursday November 17th, 2022 12:18:32 PM

"I just had an idea. As I've mentioned in the past, I used to roam the Culverwood with the pack from Freedom Point. Maybe we should go chat with them, and ask them for some assistance. With just the four of us, we could use the help, and besides, as they live here, in the Culverwood, they are certainly going to be impacted by this, and deserve a heads up."

'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Thursday November 17th, 2022 3:41:50 PM

"I can get us anywhere on Yrth with similar trees... such as the Druid Quarter in Plateau City. That will give us access to the headquarters of the WLA and well stocked shops and services."


Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) 
Thursday November 17th, 2022 4:23:47 PM

"I can cast Plane Shift, at least I will be able to tomorrow," Trellus notes.

"But, I'm with Grindar. Having a talk with a local adventuring group seems like a reasonable plan."

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Thursday November 17th, 2022 10:39:16 PM

Moridark shrugs , ”If it takes either of those then we have to rely on you. I can give it s a safe place to stay for the night with the mansion spell and we can be off at dawn.”

The Road to the Emerald Kingdom (DM Cayzle) 
Thursday November 17th, 2022 10:42:59 PM


Grindar recalls a group of heroes he was once part of, and since they too are based near the Culverwood, suggests paying them a visit. It would not be hard to teleport over ... or really, just walk. It's not more than a hundred miles away or so, and four or five days would get you there.

Grindar recalls that you will have to travel through Karri, the capital city of the Emerald Kingdom, so any shopping or training you would like to do can be handled there. That should satisfy 'Osul's needs.

Trellus can cast Plane Shift, but agrees that a visit to the Culverwood group would be a better path.

Moridark casts his Mansion spell for the night, and in the morning you are off.

A half a day's walk brings you to the southern edge of the Culverwood, and the road is before. Looking south, the way back home to the Tree of Parting is to the left. And the way to the Emerald Kingdom is to the right.

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) 
Friday November 18th, 2022 2:56:32 PM

Trellus indicates the road into the Culverwood, and waits for Grindar to lead the way.

The Road to the Emerald Kingdom (DM Cayzle) 
Friday November 18th, 2022 11:24:15 PM


The road leads you west, and as you travel, you see that the Culverwood, to your right as you walk, is indeed dimmer than it used to be. The shadows are deeper. The leaves are darker. Not everywhere, not uniformly, but it is a trend.

On the left, the rolling hills of Izen rise before you.

As you arrive at the border of the Emerald Kingdom, you pass a small fort, Fort Peace. Beyond that is the town of Waypoint, an important trading partner with the Tree of Parting. You cross a tall bridge and then travel north toward Karri, the Emerald City. It is evening when you are about a quarter of the way to Karri. It is easy to find an inn, and the innkeeper invites you to join in the fun in the Common Room.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Friday November 18th, 2022 11:30:28 PM

Moridark shrugs , ”If it takes either of those then we have to rely on you. I can give it s a safe place to stay for the night with the mansion spell and we can be off at dawn.”

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Friday November 18th, 2022 11:32:46 PM

Moridark pays for a room with as few words as he can politely get away with. The mage bids good night to his remaining friends and stays away from the festivities in the common room.

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:37, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 - Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Im 
Friday November 18th, 2022 11:46:24 PM

'Osul sees that Transport via Plants is not required, and settles in for a good night's rest, prior to last watch, and the end of that being his meditation. He recounts in his mind the actions of the previous day before seeking renewed gift (spells - to be adjusted).
Once they reach the road, and final directions are chosen and taken, 'Osul takes on overwatch in Huge Air Elemental Form (large size and 100' up).

He knew the road, but he recalls the party avoiding The Emerald Kingdom, for reasons he no longer recalls.

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:37, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 - Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Im 
Saturday November 19th, 2022 12:06:42 AM

...after returning Faelyn to family in Anti after finishing up in The House that Crazy Built (2016)

'Osul reverts to human form on the road as they near Fort Peace, and enjoys stretching his legs the rest of the way.
In so much as he can as the darkening of The Wood continues to weigh on his mind. It would have to be incredible fun to lift his mood, but he chances it.

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Monday November 21st, 2022 11:25:44 AM

Grindar is quick to join in the evening activates at the inn. Being this close to where he once called home, the ranger is actually a little excited. He understands the urgency of their trip, but at the same time, he looks forward to seeing some of his old friends.

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) 
Monday November 21st, 2022 12:13:39 PM

Trellus accompanies Grindar, curious to see more of the people of this land.

Once the group retires, he takes first watch,

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Monday November 21st, 2022 8:31:28 PM

Moridark pays for a room with as few words as he can politely get away with. The mage bids good night to his remaining friends and stays away from the festivities in the common room.

Welcome to Karri (DM Cayzle) 
Monday November 21st, 2022 11:41:37 PM


The morning sees you on the road again, and by midday you have reached Karri, the Emerald City. When Parnoth the Green Dragon conquered this land, he ruled from this city, enslaving all elves and encouraging other races to immigrate. But now the Tyrant is dead -- killed by true heroes of the Wold -- and the nation is ruled by a Council of the Wise.

This is a true city, and it's origins as an elvish realm are obvious, from the many trees to the delicate and tall elvish architecture.

Any shopping, crafting, training, and so forth is available here. A WLA branch, a door to the Catacombs, a tower of the Star Mages.

You find the town abuzz with news of Grindar's old friends from Freedom's Landing. Evidently they recently squashed the local Thieves' Guild and exposed some corruption on the ruling Council. They come into town every once in a while to buy supplies for their new town, to the west on the river.

"They were here just before winter" one merchant tells Grindar. "They were here buying supplies."

It is now getting close to spring.

Activities worth taking a little time in the city? Or heading out west to the frontier?

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:37, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 - Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Im 
Tuesday November 22nd, 2022 6:01:21 AM

last watch, dawn, meditate, breakfast, get sorted, go west
Keep an ear to the ground and a eye on the foliage.

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Tuesday November 22nd, 2022 12:16:39 PM

"I'm ready to head to Freedom's Landing right away, but if anyone needs to take care of any business, I have no problem sticking around a bit."

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) 
Tuesday November 22nd, 2022 2:11:12 PM

Trellus chuckles and shakes his head.

"This is all new to me, friend Grindar. Let us continue."

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Tuesday November 22nd, 2022 10:04:24 PM

Moridark looks over the city and feels the yearning for a good meal, bath , and comfortable bed. However, the mage quickly agrees with his friends that he T is time to press on.

Welcome to Karri (DM Cayzle) 
Wednesday November 23rd, 2022 6:22:53 AM


A good meal, a hot bath, and a soft bed. Those are not hard to find in Karri, and the team does not stay long for sightseeing.

In the morning, it is not hard to find a boat owner willing to sail you upriver. In fact, she recognizes Grindar.

"I know you," the sturdy barge-operator says. "You hung with the heroes upriver, didn't you?"

The half-elf woman looks Grindar up and down. And her eye turns to the rest of you. "Fellow adventurers, I take it? Well, you're all in good company. I was headed upriver anyway, and for the likes of you, the ride is free. Welcome aboard!"

The trip to Freedom's Landing is not long, and although the Emerald Kingdom is made of "Tamed Lands" -- that is, outside the domain of the Culverwood proper, nonetheless you sense, as you travel, that you are approaching the Culverwood you recently left. You leave behind cultivated farmlands and meadows, and there are more stands of trees and larger copses. Soon it is forest. Not yet the Culverwood, but close.

Moving upriver, to the west, you arrive at a small new dock on the southern bank. The river has narrowed here. The settlement, which was just a few longhouses and tents when Grindar left, has grown. There are five longhouses now, and a small villge of huts and a few more buildings has sprung up aroundabouts. There's a small cottage up in a tree. The huts seem sturdy, warm, and new -- probably made just in time to weather the winter just passed. There is a slender bridge spanning the river.

You dock and debark at Freedom's Landing. Really, it does not look like all that much. A new place, newly settled. And why are there orcs walking the streets? Grindar knows that the town was settled by former slaves and orc women from a tribe in the south, and those female orcs are villagers now.

And you see a group of what can only be adventurers too, but of course Grindar sees familiar faces.

OOC: Feel free to post here today if you like, and ALSO to post on the Culverwood Game Board after I make my DM Post there later on today, especially if your post contains anything that the Culverwood players should see. I will be posting summaries here as well for the record, but the action will take place there starting this evening.

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Wednesday November 23rd, 2022 8:16:36 PM

Grindar answers the half-elf, "I've been away for some time, but yes, I used to call Freedom's Landing home. We are on our way their to talk to my former friends. There is trouble in the Culverwood and we need their help, as you can see, there is but 4 of us, and thier numbers should help turn the tide."

Freedom's Landing (DM Cayzle) 
Wednesday November 23rd, 2022 9:46:03 PM

At this point, play continued on the Culverwood Game Page.

Freedom's Landing Recap (DM Cayzle) 
Thursday January 5th, 2023 10:27:38 AM


When our heroes met the group from Freedom's Landing, there were some suspicions at first. However, Trellus was friendly, and Grindar's history as a personal friend was key. But before much more than greetings could be exchanged, a dark enemy intruded. It was a force of dark druids and their plant creature minions. They had come, evidently, to disrupt this gathering and stop whatever coordination was intended.

A great battle ensued, and Grindar was slain! The dark druids were killed or driven off, their plants defeated. But the death of Grindar did cast a pall. Grieving, 'Osul, Trellus, and Moridark had little to say before embarking on the journey home. But they did communicate several key pieces of information:

- The Culverwood actually is comprised of several layers. It seems we are on the top layer, and as you go down, the layers get darker and darker.

- It seems that some of the denizens of the darkest layers wish to darken every layer, and there has been a struggle among the layers. One agent of change has been a number of black-sapped trees trying to kill normal trees and others.

- The Wardens learned, through commune with nature spells, how to travel between the layers.

- A group of druids and clerics of the Culverwood performed a ritual to darken the Culverwood.

At the conclusion of the battle in which Grindar fell, the remaining three Wardens set out for home.

===== ===== =====

This campaign is officially over. Feel free to make final posts. Thank you for a great game.

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) 
Thursday January 5th, 2023 1:14:42 PM

Discussion turn to heading back.

Trellus remains silent.
The man takes in the trees, the river, the whole of the Culverwood.

After several moments, he nods to himself and turns to 'Osul and Moridark.

"My friends, we've woven quite a pattern. You gave me a way out of that pocket plane, and saved my life on multiple occasions.
But, I think it is time to say goodbye. I'm going to try and return to the Sargrass and learn more about my old home."

He nods formally to both.
"Thank you. Many shadows to you both."

With that, the blond man turns and heads off down the road.

-----
OOC - A great run everybody! Thanks for letting me tag along the last year or so. MikeK

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:37, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 - Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Im 
Friday January 6th, 2023 6:18:14 PM

"Many Shadows, Trellus!"
"Farewell, Moridark!"

At The Tree, 'Osul sets his affairs here in order. After seeing and speaking with many residents (and explaining the circumstances as best he can to a few), and settling things with James, he gathers up his things, reverts to the shape of a Russet Hawk and after one last flight around The Tree, peels off north towards The Wood.

[i]Despite the early ending, I have greaty enjoyed the last 8 years playing in this game. My thanks to the various DMs and players who have been part of this journey!

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Friday January 6th, 2023 8:10:32 PM

Moridark briefly embraces Trellus and Osul. The mage says nothing as he fights back the tears. He quickly turns towards the tree and gives he’s a wave to the only home he has known before teleporting away.

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