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What happened to normal dragons and junk?


DM(James M) - Map - Portals and Planes 
Friday July 2nd, 2021 3:22:55 PM


The Wardens find themselves on a vast and almost featureless plain with normal sized grasses blowing in a wind with no source. A large 6’ tall pile of dirt extends away from the portal and is about 12 feet wide and 350’ long. Above and around you are hundreds of glowing blue portals hanging in the air or sitting upon the ground seemingly at random. As the Wardens stand looking at the plain and its vastness one of the portals miles away in the sky flashes and pings with a crystal-like clear chime. The portal at their back responds with a like chime. A moment later several creatures emerge from the floating portal in the distance and start to fly towards the Wardens portal. As they get closer it’s evident that these are more of the iron golems they battled most recently, and they are glowing as if freshly forged. It’s clear that you have to defeat these golems and close that other portal or more are sure to come...

Vamir, it appears has not stepped through yet.

DM: Elyngael gets 1 HP for her bravery.


(RD subbing) Atlas 
Friday July 2nd, 2021 4:57:53 PM

Atlas jumps in after Elyngeal.

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Friday July 2nd, 2021 5:43:35 PM

Cursing at the impetuousness of the young, Neshi casts a stone skin on himself and joins the others in the leap of faith.

Once there and as soon as he sees the incoming golems, Neshi starts casting stone skin spells, Atlas, Brawn, and Elyngael are the first recipients.

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Saturday July 3rd, 2021 10:02:33 AM

"Does anyone have a spare Enlarge Person spell? I was just thinking of bringing someone into this combat, but she won't benefit from Animal Growth. I'll get as many as possible with the Mass Bear's Endurance and Mass Cat's Grace once she's here, and I might back them up with Rex."
__________

Resistance

Trellus - MikeK - (AC32 T14 F28, CMD 31, HP 145/145) 
Saturday July 3rd, 2021 11:30:47 AM

Well, that one is for Gargul, and they'll spot me soon anyway....

Not far away, a figure in mitrhil full plate pushes up from his prone position in the grass, and trots over.
He carries a mithril shield, and wears a bastard sword, which he takes obvious care not to grab.
A dark red vestment covered in silver colored High Woldian symbols hangs over his armor.
Both shield and armor have an upright hammer centered upon them, and centered in the hammer on his chestplate is a WLA Badge (Guardian Rank).

Closing in on the group, he holds his right hand up in greeting, and calls out,
"Many Shadows! I don't suppose you dudes have the pick to get out of this place?"

With a glance over his shoulder at the approaching iron golems, he adds
"Or happen know the right pick to rip their threads?"

(RD subbing) Atlas 
Saturday July 3rd, 2021 12:49:15 PM

Atlas spots the Golems. "Great another shooting show for Elyngael." Then he spots the stranger. Seeing the WLA Badge, Atlas buffs his with his arm. "Hi,Elyngael here is our resident golem killer. We are the Wardens of the Tree of Parting. I'm Atlas. Who are you?"

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+28=38 ;
Saturday July 3rd, 2021 12:59:06 PM

James your map link doesn't really lead to what I think is a current map. You say the golem's emerge from a portal miles away so I'm assuming there's all kinds of time here.

At first Armand is stunned by the location and will try to determine what he knows about their location.
Knowledge Planes 38 (d20+28)

Then he spots the strange figure (Armand has High Woldian as one of his languages) and gives him the once over. Armand is wearing mithril breast plate and has a holy symbol of Gargul hanging around his neck. He is gripping an adamantine war hammer that is glowing (light spell). "Hail stranger. Not sure what you mean by the pick to get out of this place. We're not really sure where this place is. The gate behind us leads to the Sargrass Plains of the Wold. My name is Armand De'lafere, and as Atlas says we are the Warden of the Tree of Parting and I have a feeling we're still a mighty long way from home."


Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk 
Saturday July 3rd, 2021 7:51:12 PM

Vamir and Melzat pass through, and take a deep breath as they look around. Vamir looks over at Melzat and casts Magic Vestment on Melzat(+3 AC). Vamir draws his Rod of Quicken and prepares for battle.

Melzat: AC: 32 T: 16 F: 26 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Magic Vestments

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells


Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+4=5 ; d20+12=18 ; d20+36=42 ;
Sunday July 4th, 2021 2:15:31 AM

{Linguistics: 5. DC 5 Wisdom check to avoid drawing the wrong conclusion: 18}

'Osul tries to place the vernacular of their fellow Leaguer without luck, and offers at huge wispy hand and introduces hiself as, "'Osul".

He looks at the distance golems and again at the out of place mound. {Perception: 42}
"How much time do we have?
_______________

Resistance




Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Sunday July 4th, 2021 10:56:54 PM

"I'm getting tired of these guys. I wonder how they will be different this time. I mean really, how much time does it take to create these things you magic guys?" Elyngael will start heading toward them. At miles out, it's going to take a while to get in range, but she is not rushing.

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Monday July 5th, 2021 12:06:40 PM


Neshi takes a few moments after casting those spells to absolutely fix the area in front of their portal in his mind, He also also ties a bit of cloth to an iron spike and sets it in the ground two feet to the left of the opening they just appeared from.

As he sees the newcomer, the Liontaur steps forward with his friends.

"Ahh good to see another league member. I am Yurr’Neshi Reshka. Most people just call me Neshi. And your name good sir?"

Not really waiting for an answer, Neshi continues.

"As you can see we are about to have some unwanted guests, which in the recent past have been immune to most of our magic, but slowed by cold-based spells, heal very quickly, can both fly and burrow at good speeds and are susceptible to wounds from adamantine weapons, and cast fire and pack a mean punch."

Osul I am afraid I do not have that spell available. I will bring a couple of ice elementals into the fray this time.



Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Monday July 5th, 2021 12:12:18 PM


Neshi takes a few moments after casting those spells to absolutely fix the area in front of their portal in his mind, He also also ties a bit of cloth to an iron spike and sets it in the ground two feet to the left of the opening they just appeared from.

As he sees the newcomer, the Liontaur steps forward with his friends.

"Ahh good to see another league member. I am Yurr’Neshi Reshka. Most people just call me Neshi. And your name good sir?"

Not really waiting for an answer, Neshi continues.

"As you can see we are about to have some unwanted guests, which in the recent past have been immune to most of our magic, but slowed by cold-based spells, heal very quickly, can both fly and burrow at good speeds and are susceptible to wounds from adamantine weapons, and cast fire and pack a mean punch."

Osul I am afraid I do not have that spell available. I will bring a couple of ice elementals into the fray this time.
____________________________________________________
spells available:

1-8
2-7
3-7
4-3
5-7
6-7
7-5

current active:
spell resistance 18%
resist fire 30
mage armor
stone skin
Evasion


Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk 
Monday July 5th, 2021 6:55:46 PM

Vamir nods to the stranger, "Hello, and well met. I am Vamir, and this large tree is Melzat. Who did you say you were, and how did you get here?" Vamir will take the time and cast a few preatory spells, starting with Melzat. "Does anyonen else need resistance to energy, or perhaps a heros feast if the time permits?'

Melzat: AC: 32 T: 16 F: 26 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Magic Vestments (15 hours)
Resist energy Fire (150 mins)

Spells:
Cantrips - all
1 - 7/7
2 - 6/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Monday July 5th, 2021 7:06:35 PM

"I'm looking at them and thinking that closing their portal might not make for more than a short reprieve. We may have to go through and deal with the source.", states 'Osul.

Trellus - MikeK - (AC32 T14 F28, CMD 31, HP 145/145) 
Monday July 5th, 2021 10:24:54 PM

The man does his best to wade through the various responses.
As he answers, he continues looking over his shoulder at the approaching golems.

"I'm Trellus of...well...not of anywhere, I guess. Not anymore."

"Wait, you came from the Sargrass? It's still there? It was destroyed...I saw it...I was in...
I came from the Sargrass, and have been in one of these portals for...I don't know how long, actually. A good while, I think."

Trellus shakes his head to clear it.

"Its a long thread, and I'll weave what I can when we have time. These things coming...I can cast fire resistance...I don't have adamantine, and no cold based spells. But, your archer can hurt them? With what? Adamantine arrows?"


DM(James M) - Map - Portals and Planes 
Tuesday July 6th, 2021 9:07:28 AM

One by one the Warden's jumped into the portal and emerged right side up through the vertical portal in the Nexus. 

Neshi prepared to cast stone skin on Atlas, Brawn, and Elyngael. Meanwhile he marked the portal they arrived through as he spoke to the newcomer.

Osul Asked about an enlarge person spell. 

Trellus stood and revealed himself as he called out a greeting to the Warden's of the Tree. 

Atlas started to grouse about the golems and that Elyngael was going to steal the spotlight once more. He then noticed Trellus and greeted him.

Armand looked around in wonderment and then his eyes narrowed as he tried to determine their location.

Vamir and Melzat prepare for battle. 

Elyngael wisely relaxed in the knowledge that the golems wouldn't be here anytime soon. 

The weather here was beautiful, but there was no clear source of water in sight at all so any prolonged stay here would require some kind of magic to produce such. Still, Trellus claim to not know how long he'd been here resonated with Osul and Armand. As to the time it would take for the golems to arrive, likely hours. Aside from the Warden's and the portals arrayed upon it this place was featureless.

Armand Highlight to display spoiler: { Armand had read of this place. Some called it the Nexus of worlds, but in reality in terms of the cosmology of the Wold it was more a Nexus of places. Dragons and powerful undead were said to have used the place as a means to travel in the Wold. This pocket dimension has elements of Air and Earth, seemed unstable, and would required something to keep it open for any length of time. Dragon magic most likely in this case. Armand also noted that the sheen of the portals other than the two they'd seen in action was different. (DC 20 Arcana) The one behind them at ground level and the other miles distant in the air. To navigate the Nexus they'd need to simply cross the distance to the other portal, but he felt that there was a time limit. In fact he'd bet the only reason why Trellus was sitting here was that the portal was marked with the dirt from the Sargrass and this one was the only one different from the others. He'd likely not know which portal he used to get here. Armand realized that to linger here would mean eventual amnesia and ultimately a state of catatonia.

Opening a portal to summon creatures requires a 20% Arcane Spell Failure check due to the unfamiliarity of the pocket dimension.
}

Osul Highlight to display spoiler: {To Osul it's clear that the golems must have thrown the dirt from their excavation through the portal. As to the ones distant it would be hours before they arrived here unless the Warden's moved forth to meet them.}

Neshi Highlight to display spoiler: {Please add 1 Hero Point for marking the portal.}

KS: The Planes DC 20 Highlight to display spoiler: {Opening a portal to summon creatures requires a 20% Arcane Spell Failure check due to the unfamiliarity of the pocket dimension.}

DM: At present no spells have been cast that would expire before the golems arrive. You'll have time to cast those later once they get closer. It looks like at present this battle may go the same direction as the one before, so if you'd like to do something that requires some time, you have that.



Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+16=24 ;
Tuesday July 6th, 2021 5:43:06 PM

Armand rubs his chin. Knowledge Arcane 24 (d20+16) for Armand also noted that the sheen of the portals other than the two they'd seen in action was different.

"Well I've got good news and bad news. I think this place is the Nexus of worlds, but in reality in terms of the cosmology of the Wold it was more a Nexus of places. Dragons and powerful undead were said to have used the place as a means to travel in the Wold. This pocket dimension has elements of Air and Earth. It's possibly unstable, and would required something to keep it open for any length of time. Dragon magic most likely in this case. Also if you will note, the sheen is different from portal to portal. To navigate the Nexus we need to simply cross the distance to the other portal, but I think there is a time limit. The longer we linger here could mean eventual amnesia and ultimately a state of catatonia. Also since we're no longer on the plane to the Wold, opening a portal to summon creatures is going to be harder." per DM requires a 20% Arcane Spell Failure check due to the unfamiliarity of the pocket dimension.

Armand casts Heroes Feast. "We might as well get some sustenance and a little boost before combat." The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
}

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+16=30 ; d20+35=47 ; d20+25=36 ; d20+24=25 ;
Tuesday July 6th, 2021 7:47:15 PM

Owen looks about at the land of portals, fascinated. "This is amazing! I wonder where all of these portals go?" He carefully examines some of the nearest portals. Perception: 30. Knowledge (Arcana, Geography, The Planes): 47, 36, 25.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Tuesday July 6th, 2021 7:48:03 PM

"The first batch we needed adamantine to hurt them, well at least to hurt them more,. They were standard iron golems. The second batch didn't need adamantine but they were so hot they set part of the sargrass on fire just from passing through it. They were a different kind of iron golem. That's why I'm wondering which type this will be, or if it's a different kind of golem altogether." Elyngael says in answer to Trellus. She then goes with Brawn to the table that pops up from Armand's spell and clears a chair away so Brawn can sit next to the table as well. Brawn is a huge wolf and is her animal companion.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 139/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk 
Tuesday July 6th, 2021 8:48:43 PM

Vamir and Melzat sit and eat from the hero's feast. Vamir then goes Atlas, Brawn, and Elyngael and casts Resist Energy Fire on each of them. "Osul, I am sorry I don't have an enlarge person spell. That is a spell I am not capable of casting." Vamir looks around at the group, "does anyone need some natural armor enhancement?"

Melzat: AC: 32 T: 16 F: 26 Hps: 160/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat active spells:
Magic Vestments (15 hours)
Resist energy Fire (150 mins)
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear

Vamir Active Spells:
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Trellus - MikeK - (AC32 T14 F28, CMD 31, HP 145/145)  d20+5=7 ;
Tuesday July 6th, 2021 9:01:29 PM

[Know Planes check 7 - fail]

Trellus tucks into the Heroes Feast with gusto.
"Dudes, food. Truly shady. Thank you."

After getting his fill, he answers Vamir.
"I was gonna take a Barkskin potion, but if you've a spare spell, that'd be the night soil."

"Where is Tree of Parting, anyway?"

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+17=37 ;
Wednesday July 7th, 2021 7:35:37 AM

"Thank you Armand. Hours..."

"That's not a problem, Vamir. Thank you."

"Following on from my previous idea, should we be defending our goal, taking it to the golems, or getting past them and through their portal? Add to that last point, and how are we all getting to it?"

"Trellus, The Tree is on the northern continent..."
{Sense Motive: 37} "...south-east of The Culverwood. That is where we thought we were going ... a while back now, but we landed in the middle of The Sargrass and we've been fighting the good fight ever since."


DM(James M) - Map - Move along, no shade here to see  d100=21
Wednesday July 7th, 2021 9:45:05 AM

Armand explained the place and cast Heroes Feast

Owen looked around at the other portals.

Elyngael explained the recent encounters with the golem creatures to Trellus before sitting down to eat.

Vamir sat with Melzat and ate of the feast.

Trellus was super shady as he ate and asked of the tree of parting. Obviously a place of great shade.

Osul answered a variety of questions. 

Owen Highlight to display spoiler: {Of the three portals nearby that he examined he saw one that appeared to be on the open sea, another near a large rock that looked like an octopus, and lastly of a snowy peaked mountain. None of these portals looked usable. The second portal might have been in the Taur Isles while the last was definitely somewhere in the scab.}

The Tree Wardens and their new friend ate of the feast and enjoyed it's magical effects. Meanwhile the golems flew closer in their slow advance towards the heroes. An hour later when the heroes were wrapping up their meal they could tell that the golems were gaining altitude as they climbed higher into the endless sky. At the current rate they'd be upon the heroes in less than a hour, but unless they descended they'd be hundreds of feet in the air above the wardens. 

DM: Map placement not official until the next DM post.

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP125/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d8+8=9 ;
Wednesday July 7th, 2021 11:12:46 AM

Neshi partakes of the heroes feast and keeps an eye on the golems' progress.

So guys and gals, I have enough mage armor spells that I can cast for all of you should anyone want one they will last about 15 hours they will grant a bump to your protection (+4 Armor bonus).

spells available:

1-8
2-7
3-7
4-3
5-7
6-7
7-5

current active:
spell resistance 18%
resist fire 30
mage armor +4 armor
stone skin DR 10/ adamantine, 150
Evasion
Heroes feast : +1 attack & will, +4 poison & fear

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday July 7th, 2021 5:43:31 PM

As they eat Armand notes the Golems progress. "Well I have 2 air walk spells, one on Brawn and Elyngael can ride him into battle. As to the second spell, I guess, me. Since spells seem not to do so well on these things I can at least use the admantine hammer on them. Atlas still has his boots of flying. As to the rest of you I don't know. Suggestions?" Armand speaks around mouthfuls.

"Also I think we're going to have to go through the gate the golems used after we take care of them. Obviously Vurm was someone's underling and now it appears the upperling still has intentions to dominate the world. If those golems are not headed to this gate what gate do you think they are headed toward? I guess no matter what we need to stop them though."

OOC How high is the gate used by the golems?

Trellus - MikeK - (AC32 T14 F28, CMD 31, HP 145/145) 
Wednesday July 7th, 2021 6:34:48 PM

"I have boots of flying as well," Trellus volunteers.

He listens intently to the various discussions, trying to put together the direction.
But, after a while, he just asks,

"I'm not quite catching on to your final pattern, I'm afraid.
If the goal is to kill the golems, we should probably fly up to meet them.
If the goal is to keep them out of that Sargrass portal, it seems best to go through first ourselves, so the summoners can summon, or maybe even destroy the portal on that side.
If the goal is to kill whatever is sending the golems, we should probably start moving."

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 139/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk 
Wednesday July 7th, 2021 6:58:26 PM

Vamir smiles at Trellus, and touches his shoulder as he casts barkskin "There you go sir. You should see a significant increase in your ability to not be hit." (+5 natural armor) Vamir looks at Trellus, and points at the group, "we all have wind walk still active for multiple hours. Have you anyway to fly?"

Vamir taps Trellus, and then Melzat and casts stoneskin on each of them. "Anyone else for defensive spells?"

Melzat: AC: 32 T: 16 F: 26 Hps: 160/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat active spells:
Magic Vestments (15 hours)
Resist energy Fire (150 mins)
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Stoneskin

Vamir Active Spells:
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear

Spells:
Cantrips - all
1 - 7/7
2 - 1/7
3 - 7/7
4 - 5/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Wednesday July 7th, 2021 7:35:47 PM

"Brawn and I should be good, we don't plan to engage them in melee." She then turns to Trellus, "And that is the problem. We're kinda playing it by ear. As Armand said originally the plan was to route out the source of the golem production, but that was on the assumption it was back in the Sargrass somewhere. Now it appears it's through that gate way over there. But we can't just bypass the golems and let them circle around if they are heading for the Sargrass....not that we're the Sargrass's defenders."

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Thursday July 8th, 2021 8:35:45 AM

'Osul keeps one eye on the golems and what they are up to. Not being a military tactician, he shares... "They haven't demonstrated much self preservation, and having had some experience flying I'm wondering if they might just hurl themselves from their increasing height at us or the foot of the portal?"

"...and it wouldn't matter where in The Wold it opened up because all of it is at risk. I wish I knew their rules and the rules of this place, but even without that we stand up."


DM(James M) - Map - Great Heights 
Thursday July 8th, 2021 9:20:50 AM

Neshi offered a protection spell on any that wanted it.

Armand suggested that Vurm's boss might be behind that portal where the golems came from.

Trellus revealed that he too had boots of flying, then offers up a tactic to use against the golems.

Vamir cast barkskin on Trellus and offered windwalk and stoneskin to those that wanted it. 

Elyngael explained that they couldn't allow the golems to pass even though they didn't consider themselves the Sargrasses defenders. 

Osul watched the golems and suggested that the golems might just hurl themselves at the wardens or the portal.

During the meal the golems had made good time and with the wardens sitting upon the ground at the foot of the portal time passed quickly. Soon the golems were about a mile out, though still high in the air. 

Perception DC 15 Highlight to display spoiler: {You estimate they are about 3,000 feet up and will be overhead in about fifteen minutes.}

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+36=50 ;
Thursday July 8th, 2021 10:16:51 AM

{Perception: 50}
'Osul stands up, still looking at the golems and passes on his estimates: 3000' up and still 15 minutes out.
"Who cannot fly? I have three Air Walks to share. I want to wrap the portal in a Stone Wall. I don't want to advertise the fact, so I'll shroud it in Fog or Mist (which might have to wait a few minutes). The two Mass spells will have to wait, preferably until after the summoning, so at the last half minute or so."

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP125/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+11=31 ;
Thursday July 8th, 2021 2:28:17 PM

Neshi, looks around and shrugs when it seems there are no takers for the mage armor.

"As for flying, I will join Osul on the elemental side of things so flying shouldn't be a problem for me.

Well, I see our friends should be here in about 15 minutes. They seem to be about 3000 feet up.

I too will be summoning some friends to help us again though I will wait for the the last few minutes to do so."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d8=8 ;
Thursday July 8th, 2021 4:42:18 PM

Armand casts Air Walk on Brawn and himself. "Let's get moving, I can keep casting buff spells as we go up. Try to stay togetherish."

Once we get closer he will cast other spells at request depending on if we can see anything to give us clues about them.

[i]Spells in effect:
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes
Armand: Air Walk 150 minutes
Wind Walk (from Vamir, time left?)

Trellus - MikeK - (AC36 T14 F32, CMD 35, HP 145/145)  d20+12=29 ;
Thursday July 8th, 2021 7:16:50 PM

[Perception 29]

Trellus thanks Vamir for the Barkskin and Stoneskin spells, with an obviously habitual "Many Shadows"

At Armand's suggestion to get moving, he casts Air Walk and Prot from Energy (Fire) on himself.

The man has some short term spells that have to wait until he's closer.
He nods at Armand.
"Ready"

-------------

In Effect
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear (morale bonus)
Stoneskin: DR10/adamantine 150/150 hp
Barkskin: +5 nat armor bonus
Air Walk (130 minutes)
Prot vs Energy (Fire) (130 minutes. 120/120 hp)



Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 139/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk  d20+21=34 ;
Thursday July 8th, 2021 8:49:40 PM

Vamir casts flying Broom on himself as he draws his Broom from his haversack. "I can fly and cast on this. I will throw around heals, and what not. My spells are ineffective against these things."

Vamir glances up and shrugs his shoulders, "we should probably scatter a bit. At 3000 feet that would be a lot of damage."

Melzat: AC: 32 T: 16 F: 26 Hps: 160/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat active spells:
Magic Vestments (15 hours)
Resist energy Fire (150 mins)
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Stoneskin

Vamir Active Spells:
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Flying Broom
Spells:
Cantrips - all
1 - 7/7
2 - 1/7
3 - 7/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Thursday July 8th, 2021 9:45:15 PM

"Let's go. If someone has that cat's grace spell I won't say no to it. Any little thing to help the arrows along." Elyngael mounts Brawn and takes off with the others.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153 
Thursday July 8th, 2021 9:52:37 PM

Atlas speaks up after a period of quiet contemplation, "I'll take the air walk and any other protection spells you good folks are offering."

--------------------------------------------------------
ooc: Sorry for not being able to post while on vacation, it turned out that we had no service at the campground, so I was without internet for the week. My goodness, that was strange! Thank you for the subs while I was out!


Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP125/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Friday July 9th, 2021 8:02:49 AM

(OOC: Atlas - received a stone skin spell from Neshi. As did Brawn, & Elyngael. Anyone else need one?)

Neshi quickly casts elemental body III and becomes a large air elemental.

*********************
spells available:
******************
1-8
2-7
3-7
4-3
5-7
6-6
7-5

****************
current active:
****************
spell resistance 18%
resist fire 30
mage armor +4 armor
stone skin DR 10/ adamantine, 150
Evasion
Heroes feast : +1 attack & will, +4 poison & fear

*************************
Elemental abilities:
*********************
Immune to bleed Damage, critical hits, and sneak attacks while in Elemental form.
+2 size bonus to your Strength,
+4 size bonus to your Dexterity,
+4 natural armor bonus.
fly 60 feet (perfect),
Darkvision 60 feet,
Create a Whirlwind.

DM(James M) - Map - Raindrops, Irondrops, or Iron Drops? 
Friday July 9th, 2021 8:57:32 AM

The wardens choosing to fly upwards to meet the golems spend the next fourteen minutes flying almost directly up to meet the glowing iron creatures. As they draw closer they can see that these are indeed the same type of glowing golems they encountered on the Sargrass. Huge iron constructs with vestigial wings that defied any logic as to how they managed to work.

With a loud creaking noise akin to rusty grating metal rubbing against itself one of the golems turned to look down at the wardens and simply dropped out of the sky.

DM: I've updated the map, but running through every round to close the 3000' distance would be rather tedious, so if you are flying up to meet the golems state that in your post as well as your flying movement rate. If you are staying on the ground note your location on the map. Encounter range will start at 200'. Also please list any spells that have a short duration and might expire during the fight. Range increments for firing bows upward are halved, so a longbow incurs a -2 to hit for every 55' upwards. At the encounter range (200') there is a -4 to hit. Movement rate upwards is also halved. Also unless your flight device allows for running you cannot exceed the stated movement for your device. i.e. a Fly spell has a fixed movement rate, which is halved when flying upwards. Since everything falls at the same rate. 720' per round, if you choose to fall along with the golem you will be able to keep up with it. Pulling up out of that dive is a DC 30 flight check. For every 100' from the ground you choose to pull out of the fall the DC is reduced by 2. If you fail the flight check you hit the ground at terminal velocity.

You can safely move twice your movement downwards without making a flight check.

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP125/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d100=14 ;
Friday July 9th, 2021 12:44:40 PM


About 30 seconds before there could be any kind of contact between the party and golems, Neshi pauses to summon his friends (this action was posted a couple of post prior) and casts summon monster VII and hopefully three huge air elementals are soon flying nearby.

arcane spell failure roll 14

Neshi then flies within 150 feet and cast sleet storm above as much of the group as can be encompassed by the spell. Hoping to slow down as many of them as he can.

DM: By the spell failure roll if I'm reading it right, the spell failed.


Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d100=28 ;
Friday July 9th, 2021 8:13:07 PM

'Osul tries (28% vs 20% - yes!) to summon a Cloud Giant, who he asks to defend and barry the portal.
Osul casts Mass Cat's Grace and Mass Bear's Endurance on everyone nearby, before casting Bull's Strength on Cirlele and Control Wind (SR: No, Fort save) 600' radius (excluding 40' diameter calm eye around Cirlele and the portal) and 40' high - Tornado or Hurricane force updraft. Call it an emergency landing cushion.

Once that is in place he chases after the rest of the Wardens at a clip (120' flight (perfect), x4 run, and willing to try catching the edge of the updraft for a boost)

Armand (Robert D)AC 29 (25normal)/touch 11/flat 24 HP 142/142(112/112nrm) CMD 26(24norm) Character Sheet 
Saturday July 10th, 2021 8:50:18 AM

OOC: Armand will take a Stoneskin since he will be engaging. Before they encounter the beasts, he will cast the following spells for the maximum time benefit, not keeping track of time for anything that is in minutes because generally combat lasts far less than that. DM-I'm assuming the first/top map is vertical, but the golems are not shown on the horizontal map.

Armand is flying, moving at a combination of running and 1 move and casting, till he gets where he currently is.

Spells in effect
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes - Flight speed is base movement, so double move and run are allowed.
Atlas: Resist Energy fire 10

Armand: Air Walk - Flight speed is base movement, so double move and run are allowed.
Armand: Mass Cat's Grace +2 to AC
Armand: Mass Bear's Endurance +30HP
Armand: Stoneskin, DR10/admantine, 150/150
Armand: Shield of Faith +4AC in header
Armand: Resist Energy fire 10
Wind Walk (from Vamir, time left?


Spells remainingHighlight to display spoiler: {
0: light, detect magic, create water, read magic
1 : Bless, x, Protection from Evil, Remove Fear, Shield of Faith (wis bonus), Shield of faith (domain)
2 : Spiritual Weapon, Silence, x, x, Resist Energy (wis bonus), Bless weapon(domain)
3 : Dispel magic, Invisibility Purge, Magic Circle against evil, Protection from Energy, Protection from energy(wis bonus), Searing Light (domain)
4 : Holy Smite, Dismissal, Dimensional anchor, x, Holy Smite (domain), x (wis bonus)
5 : Command Greater, Spell Resistance, Break Enchantment, Flame Strike, Righteous Might (domain), True Seeing (wis bonus)
6 :Banishment, Blade Barrier, Heal, Undeath to death (domain), x(wis bonus)
7 : Destruction, Summon Monster VII, Holy Sword(domain)
8 Summon Monster VIII, holy aura (domain)
}



Trellus - MikeK - (AC40 T18 F36, CMD 39, HP 145/145) 
Saturday July 10th, 2021 7:07:51 PM

Like Armand, Trellus is using his Air Walk spell to run upwards toward the golems.

He keeps pace with Armand so as not to string out the team.

At around 300', he pauses long enough to cast a Shield of Faith spell on himself. And then keeps moving.

---------

In Effect
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear (morale bonus)
Stoneskin: DR10/adamantine 150/150 hp
Barkskin: +5 nat armor bonus
Air Walk (130 minutes) - Flight speed is base movement, so double move and run are allowed.
Prot vs Energy (Fire) (130 minutes. 120/120 hp)
Shield of Faith: +4 deflection bonus. Duration 13 minutes.


Elyngael (Lynnette D) AC: 28/17/24(26 T:15, FF:22normal), CMD 32 , HP 169/169 (139/139n)  d20+22=26 ; d8+16=20 ; d6=6 ; d8+16=19 ; d6=4 ;
Sunday July 11th, 2021 10:23:47 AM

Give the Stoneskin on Elyngael to Armand, she is not going to need it.

Brawn has a move of 40 so he and Elyngael will be slightly higher than Armand and Trellus. On the way up cast Barkskin on Armand.

Elyngael will target Golem 4; and shoot once with adamantine arrows, using Quarry: 1/day +2 on attacks, crits auto confirm, 4th favored Enemy: Constructs +4, Many shot - first ranged attack fires 2 arrows, Pinpoint targeting, standard action, single ranged attack, no armor or shield bonus on 1 attack (hits touch), Deadly Aim (current level -3 to hit, +6 damage).
-4 for uphill, -2 range, +2 cats grace, +4 favored enemy, -3 deadly aim

To hit: d20+22=26 (to touch ac) first arrow damage d8+16=20 electrical damage d6=6, second arrow damage d8+16=19 and electrical d6=4

Brawns Stats
AC 32/18/30 hp 137/137, CMD 27

spells
Brawn, Air walk, Stoneskin, mass cats grace, mass bears endurance.
Elyngael, mass cats grace, mass bears endurance

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  15d6=45 ;
Sunday July 11th, 2021 5:02:32 PM

When the golems are about 1000' away, Owen sends a Freezing Sphere hurtling their way. They must make a DC 23 reflex save or take 45 cold damage.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153 
Sunday July 11th, 2021 11:28:29 PM

Atlas looks up, then quickly down again as the golem drops below them faster than he can blink. Assuming someone is still on the ground to intercept it, he continues upward with Armand, confident that El's bow and the other's magic will take these things out before he can do anything useful. "Another walk in the park. Don't worry though, when some power magician comes around with an anti-magic sphere I'm your guy."

DM(James M) - Map - Round 1, Fight!  d20=11 ; d20=11 ; d20=13 ;
Monday July 12th, 2021 10:30:57 AM

Neshi raced upwards towards the golems and tried to summon some elementals then cast sleet storm. 

Osul summoned a cloud giant to protect the portal on the ground then followed the others into the sky.

Armand flew upwards towards the golems. 

Trellus flew towards the golems and then stopped to cast Shield of Faith

Elyngeal moved upwards and fired two arrows. 

Owen cast freezing sphere. 

Neshi's sleet storm blasted three of the golems and blinded them. Each tried to fly up and over the storm. All three managed to dodge most of the sleet and ice to gain altitude or dodge to the side. As the sleet and ice fell outside of it's area of effect however it melted quickly and turned into a localized rain cloud.
Below a cloud giant appeared out of thin air to stand in front of the portal. It nodded at Osul and started swinging it's enormous morning star as it waited for someone to approach the portal.

Elyngael's arrows struck true on the fourth golem. As the electricity arced over it the golem became white hot and jets of molten iron started to erupt from it's skin. 

The first three being hit by the sleet storm slowed somewhat as the magic behind what made them fly and what cooled them slowed them down while allowing them to stay aloft. Wings beat in slow motion but they didn't fall, it was all very strange. 

The one golem unaffected by the icy storm advanced on Elyngael as she fired arrows at it. Meanwhile the fifth golem plummeted toward the ground in a controlled fall. 

Perception DC 15 Highlight to display spoiler: {The falling golem seems intent on hitting someone on the ground and that's going to hurt.}

The last falling golem was hit squarely by Owens freezing sphere, but it did no damage. It did however appear to slow the golem's movements so that it's fall was no longer as controlled as it might have been otherwise.
________
gm1, slowed
gm2, slowed
gm3, slowed
gm4, Damage 49 hp, Molten eruption
gm5, falling. 

DM: Scale below 200' is approximate. That freezing sphere is 1000' up as Owen intended.

I have Owen, Vamir, and Melzat on the ground, everyone else is in the air.


Armand (Robert D)AC 34 (25normal)/touch 11/flat 24 HP 157/157(112/112nrm) CMD 26(24norm) Character Sheet 
Monday July 12th, 2021 2:11:35 PM

"Geez Elyngael, I don't know if your lightning is causing damage or healing them at this point."

Armand casts Rightous Might on himself and moves upward 30 feet.

Armand then yells downward. "YOU GUYS NEED TO GET FROM UNDER THAT GOLEM BEFORE HE HITS!!!!!!!!!"

Spells in effect
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes - Flight speed is base movement, so double move and run are allowed.
Atlas: Resist Energy fire 10

Armand: Air Walk - Flight speed is base movement, so double move and run are allowed.
Armand: Mass Cat's Grace +2 to AC
Armand: Mass Bear's Endurance +30HP
Armand: Stoneskin, DR10/admantine, 150/150
Armand: Shield of Faith +4AC in header
Armand: Resist Energy fire 10
armand from elyngael: Barkskin +4 ac
Rightous Might, 1/15 rounds, +4 Str, +4 end, -2 dex, +2 nat armor (net+1 ac), DR 10/evil
Wind Walk (from Vamir, time left?


Spells remainingHighlight to display spoiler: {
0: light, detect magic, create water, read magic
1 : Bless, x, Protection from Evil, Remove Fear, Shield of Faith (wis bonus), Shield of faith (domain)
2 : Spiritual Weapon, Silence, x, x, Resist Energy (wis bonus), Bless weapon(domain)
3 : Dispel magic, Invisibility Purge, Magic Circle against evil, Protection from Energy, Protection from energy(wis bonus), Searing Light (domain)
4 : Holy Smite, Dismissal, Dimensional anchor, x, Holy Smite (domain), x (wis bonus)
5 : Command Greater, Spell Resistance, Break Enchantment, Flame Strike, x (domain), True Seeing (wis bonus)
6 :Banishment, Blade Barrier, Heal, Undeath to death (domain), x(wis bonus)
7 : Destruction, Summon Monster VII, Holy Sword(domain)
8 Summon Monster VIII, holy aura (domain)
}

DM: To hear Armand's warning, make a DC 20 Perception check.


Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  15d6=53 ; d20+15=16 ;
Monday July 12th, 2021 7:20:34 PM

Seeing what looks to be a perhaps successful electrical attack by Elyngael, Neshi sends a bolt of lightning at G2 which then splits of and strikes G1 & G3.

Chain Lightning: G2 53 points damage, Reflex DC 26 for 26 points; G1&G3, 53 points damage, reflex DC 24 for 26 points

(Don't know why the d20 rolled.)

*****

spells available:

1-8
2-7
3-6
4-3
5-7
6-7
7-5

current active:
spell resistance 18%
resist fire 30
mage armor +4 armor
stone skin DR 10/ adamantine, 150
Evasion
Heroes feast : +1 attack & will, +4 poison & fear
Mass Cat's Grace +2 to AC
Mass Bear's Endurance +30HP

Trellus - MikeK - (AC40 T18 F36, CMD 39, HP 145/145) 
Monday July 12th, 2021 7:33:29 PM

Trellus moves "forward", continuing his climb up toward the golems.

"They bleed molten rock," he observes sourly. "Light."

--------
Double move upward at half speed - 30' move. I assume we're moving ourselves on the map?

In Effect
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear (morale bonus)
Stoneskin: DR10/adamantine 150/150 hp
Barkskin: +5 nat armor bonus
Air Walk (130 minutes) - Flight speed is base movement, so double move and run are allowed.
Prot vs Energy (Fire) (130 minutes. 120/120 hp)
Shield of Faith: +4 deflection bonus. Duration 13 minutes.


Elyngael (Lynnette D) AC: 28/17/24(26 T:15, FF:22normal), CMD 32 , HP 169/169 (139/139n)  d20+22=24 ; d8+16=21 ; d6=5 ; d8+16=24 ; d6=5 ;
Monday July 12th, 2021 7:56:16 PM

Elyngael will simply repeat her attack on Golem 4; and shoot once with adamantine arrows, using Quarry: 1/day +2 on attacks, crits auto confirm, 4th favored Enemy: Constructs +4, Many shot - first ranged attack fires 2 arrows, Pinpoint targeting, standard action, single ranged attack, no armor or shield bonus on 1 attack (hits touch), Deadly Aim (current level -3 to hit, +6 damage).
-4 for uphill, -2 range, +2 cats grace, +4 favored enemy, -3 deadly aim

To hit: d20+22=24 (to touch ac) first arrow damage d8+16=21 electrical damage d6=5, second arrow damage d8+16=24 and electrical d6=5

Brawns Stats
AC 32/18/30 hp 137/137, CMD 27

spells
Brawn, Air walk, Stoneskin, mass cats grace, mass bears endurance.
Elyngael, mass cats grace, mass bears endurance

Armand (Robert D)AC 34 (25normal)/touch 11/flat 24 HP 157/157(112/112nrm) CMD 26(24norm) Character Sheet 
Monday July 12th, 2021 8:21:04 PM

Oh, I forgot the double cost upward movement, I will use one of the charges from the boots of speed to compensate for my movement.

To Trellus, yes we are moving ourselves on the map.

Vamir (Wade) AC:27 T:17 FF: 22 CMD: 20 Hps: 136/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk  d4=3 ; d20+21=32 ;
Monday July 12th, 2021 8:21:36 PM

In the process of flying up Vamir will cast Stoneskin on Armand, and Barkskin on himself as a precaution. A bit furhter up the witch will cast spectral hand. Melzat and Vamir rise at the same rate. Vamir does his best to keep the 2 of them in the middle of the group to maximize his location for healing.

As Vamir closes to within 600 feet of the golems he casts transmute metal to wood, in the middle of golems 1, 3, 4, and 6. (No Save, SR 32)

Melzat: AC: 32 T: 16 F: 26 Hps: 160/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat active spells:
Magic Vestments (15 hours)
Resist energy Fire (150 mins)
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Stoneskin

Vamir Active Spells:
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Flying Broom
Barkskin
Wind Walk
OOC: Windwalk has a duration of 15 hours. It will last for awhile yet.
Spells:
Cantrips - all
1 - 7/7
2 - 0/7
3 - 7/7
4 - 3/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Vamir (Wade) AC:27 T:17 FF: 22 CMD: 20 Hps: 136/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk  d20+21=29 ;
Monday July 12th, 2021 8:31:41 PM

OOC: Iam not sure why my last post did not post until this evening. DM's do with it what you will. I am sorry for any inconvenience.

Vamir continue flying upwards, and away from the golems, as he casts polymorph any object on golem 1 as it passes him on the way to the ground. (Fortitude dependent on GM call, SR 29)

Melzat: AC: 32 T: 16 F: 26 Hps: 160/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat active spells:
Magic Vestments (15 hours)
Resist energy Fire (150 mins)
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Stoneskin

Vamir Active Spells:
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Flying Broom
Barkskin
Wind Walk

Spells:
Cantrips - all
1 - 7/7
2 - 0/7
3 - 7/7
4 - 3/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+15=16 ;
Monday July 12th, 2021 10:32:54 PM

Owen sees the incoming golem and casts Fly. He uses his Invisibility Field and zips sixty feet sideways in an effort to get out of the way.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153 
Monday July 12th, 2021 11:49:09 PM

Atlas shakes his head and chides Armand, "Jeeze, next time warn me when you're going to yell in my ear like that." He then continues alongside his stalwart friend.

DM(James M) - Map - Round 2, Die!  d20+28=42 ; 8d6=31 ; 4d6=17 ; d20+28=33 ; 2d10=19 ; 4d6=16 ;
Tuesday July 13th, 2021 9:21:43 AM

Neshi cast lightning bolt at the golems.

Armand continued upward and cast Righteous Might and then yells down in the hope that those below hear his warning.

Trellus continued to fly towards the golems.

Elyngeal fired two arrows. 

Owen attempts to dodge the incoming falling golem.

Vamir cast stoneskin as he ascended and once he came into range of the golems cast metal to wood, then as the one falls past him he tries to polymorph it. 

Atlas continues his ascent towards the golems. 

Neshi's lightning bolt cracked across the sky hitting the three golems. As the bolt passed through them each started glowing white hot with jets of molten iron seemingly coming out of their pores. 

Vamir successfully cast his stoneskin spell on Armand, then unsuccessfully cast polymorph on the falling golem. His metal to wood spell also failed. doing a little catch up here - DM

Elyngaels arrows once more struck true, but as the golem had turned white hot during her last attacks there was something different about it. 

Perception DC 15 Highlight to display spoiler: {The golem appears to be healing}

The first and third golems continued their movement toward the heroes with their tiny wings beating furiously to keep them aloft.

The second golem was flying well until it got above Armand, Atlas, and Trellus and then like the other golem before it...fell. Molten iron continued to jet from it as it tried to crash into the heroes on it's way down.

Armand, Atlas, and Trellus, DC 15 Reflex Save or take 17 hp fire damage from the molten iron.

Armand, Atlas, Trellus Highlight to display spoiler: {DC 20 Reflex Save, Trellus saves at +2. Failure: Take 31 hp damage and you are falling (Flight Check DC 15 to recover), Save take 15 hp and fall 720' (Flight Check DC 20 to recover). Continue falling 720' per round until recovery, DC 20 each round unless your magic flight prevents falling. }

The fourth golem had taken the brunt of Elyngaels attacks on the nose and it seemed determined to get some payback as it flew close and then threw a punch at her that stretched over the distance between them. The punch connected and left a burn on her cheek as well as a hefty looking bruise.

gm4 - Elyngael, Roll 33, Hit; Damage 19-10(DR)=9 hp + 16 hp fire. Total 25 hp to Elyngael.

Brawn (reflex Save DC15 or take 16 hp fire)

gm1, Molten eruption 
gm2, Molten eruption 
gm3, Molten eruption 
gm4, Damage 90 hp, Molten eruption
gm5, falling (Slowed)

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Tuesday July 13th, 2021 9:29:56 AM

'Osul gladly casts the Control Winds spell he didn't the time for earlier (and a good thing too), placing it immediatley beneath himself (so he would be standing on it if not flying). It may be too late to stop the first drop-golem, but here's hoping this catches the others off guard - being notoriously difficult to see. After this he moves up in support, and asks, "What have we learned about them so far?"
___________________
Control Winds (eyeless cylinder of massive updraft 40' tall (thick) and radius 600')
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Resistance


Armand (Robert D)AC 34 (25normal)/touch 11/flat 24 HP 142/157(112/112nrm) CMD 26(24norm) Character Sheet  d20+10=19 ; d20+18=38 ;
Tuesday July 13th, 2021 1:07:59 PM

OOC, not sure how a flying check is involved if I'm air walking-wind can affect us but otherwise I'm not flying, as long as feet are under me I should be standing and thus able to walk on air. I don't think I need to make a flight check but I'd say I'd have to make a move action to 'stand-up'. That would leave me another move action and if allowed I'd like to move up 15 feet. Please let me know.

I'm unclear of your map indications, if a person is falling shouldn't they be falling with the golem? As all objects fall at the same rate does the person have the ability to make melee attacks? If golem 2 fell then shouldn't it be 750 feet down with those that are falling?[/i]

First Reflex save 19 (d20+10) - assume 1/2 damage but have heat resistance so no damage.
Using a hero point pre roll for +8 on second reflex save
Second Reflex save 38 (d20+18) man I wasted that hero point

Spells in effect
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes - Flight speed is base movement, so double move and run are allowed.
Atlas: Resist Energy fire 10

Armand: Air Walk - Flight speed is base movement, so double move and run are allowed.
Armand: Mass Cat's Grace +2 to AC
Armand: Mass Bear's Endurance +30HP
Armand: Stoneskin, DR10/admantine, 150/150
Armand: Shield of Faith +4AC in header
Armand: Resist Energy fire 10
armand from elyngael: Barkskin +4 ac
Rightous Might, 1/15 rounds, +4 Str, +4 end, -2 dex, +2 nat armor (net+1 ac), DR 10/evil
Wind Walk (from Vamir, time left?


Spells remainingHighlight to display spoiler: {
0: light, detect magic, create water, read magic
1 : Bless, x, Protection from Evil, Remove Fear, Shield of Faith (wis bonus), Shield of faith (domain)
2 : Spiritual Weapon, Silence, x, x, Resist Energy (wis bonus), Bless weapon(domain)
3 : Dispel magic, Invisibility Purge, Magic Circle against evil, Protection from Energy, Protection from energy(wis bonus), Searing Light (domain)
4 : Holy Smite, Dismissal, Dimensional anchor, x, Holy Smite (domain), x (wis bonus)
5 : Command Greater, Spell Resistance, Break Enchantment, Flame Strike, x (domain), True Seeing (wis bonus)
6 :Banishment, Blade Barrier, Heal, Undeath to death (domain), x(wis bonus)
7 : Destruction, Summon Monster VII, Holy Sword(domain)
8 Summon Monster VIII, holy aura (domain)
}

DM: As I stated, some of you may not have to make a check if your mode of flying prevents you from falling. If you fail a save then you'd be knocked prone. As for falling, the golem did a half move then fell, I placed him on the map at that point just as reference. he would have fallen 370' in a half round. Anyone that wants to fall with him can if they'd like to fight in freefall.


Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  15d6=44 ;
Tuesday July 13th, 2021 5:53:18 PM


Neshi moves a bit closer to G1 & G3. He grins as he thinks about how molten metal might react to sudden freezing and casts cone of cold that encompasses both the golems. Damage 44 points; Reflex DC 25 for 22 points

spells available:

1-8
2-7
3-6
4-3
5-6
6-7
7-5

current active:
spell resistance 18%
resist fire 30
mage armor +4 armor
stone skin DR 10/ adamantine, 150
Evasion
Heroes feast : +1 attack & will, +4 poison & fear
Mass Cat's Grace +2 to AC
Mass Bear's Endurance +30HP

Elyngael (Lynnette D) AC: 28/17/24(26 T:15, FF:22normal), CMD 32 , HP 144/169 (139/139n)  d20+14=20 ; d20+22=23 ; d20+22=40 ; d8+16=23 ; d6=5 ; d20+17=22 ; d8+16=18 ; d6=1 ; d20+12=24 ; d8+16=19 ; d6=3 ; d20+21=25 ;
Tuesday July 13th, 2021 6:57:16 PM

Brawn reflex d20+14=20, evasion

Elyngael shakes her head at the ranging hit of the golems. "I see you guys are all weird like before." She will have Brawn take a 5 foot step back from the golem and then will unload on it.
Attacking on Golem 4; and shoot with adamantine arrows, Point blank shot +1, Rapid Shot, one additional ranged attack at -2, Quarry: 1/day +2 on attacks, crits auto confirm, 4th favored Enemy: Constructs +4, Many shot - first ranged attack fires 2 arrows, Deadly Aim (current level -3 to hit, +6 damage).
-2 for rapid shot, +2 cats grace, +4 favored enemy, -3 deadly aim, +1 point blank

first shot To hit: d20+22=23 1 misses
second shot to hit: d20+22=40 damage d8+16=23 and electrical d6=5
Third shot to hit: d20+17=22 (hit?) damage d8+16=18 and electrical d6=1
Forth shot to hit: d20+12=24 (hit?) damage d8+16=19 and electrical d6=3

Brawns Stats
AC 32/18/30 hp 137/137, CMD 27

spells
Brawn, Air walk, Stoneskin, mass cats grace, mass bears endurance.
Elyngael, Stoneskin, mass cats grace, mass bears endurance

forgot perception d20+21=25, how much does it seem to be healing?

Trellus - MikeK - (AC40 T18 F36, CMD 39, HP (158)145/145)  d20+14=25 ; d20+14=16 ;
Tuesday July 13th, 2021 7:39:37 PM

[Reflex saves 25 and 16]

Trellus keeps climbing toward one golem, when all of a sudden, another one comes crashing down into him. The man is knocked down, but fortunately avoids the molten iron the golem spurts out as it hurtles past.

Also, fortunately, he's air walking, not flying.

The fellow climbs up to a standing position, and casts another spell on himself (Divine Power).

----------
Stand up from prone. Cast spell.

In Effect
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear (morale bonus)
Stoneskin: DR10/adamantine 150/150 hp
Barkskin: +5 nat armor bonus
Air Walk (130 minutes) - Flight speed is base movement, so double move and run are allowed.
Prot vs Energy (Fire) (130 minutes. 120/120 hp)
Shield of Faith: +4 deflection bonus. Duration 13 minutes.
Divine Power: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Gain 13 temporary hit points Whenever you make a full-attack action, you can make an additional attack at your full base attack bonus. Round 1 of 13.




Vamir (Wade) AC:27 T:17 FF: 22 CMD: 20 Hps: 136/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk  d20+21=26 ;
Tuesday July 13th, 2021 8:17:02 PM

Vamir appears confused as he watches his comrades do battle with the golems. The elven witch shakes his head softly, and looks around, (perception DC 26) as he tries to think of away to perhaps close a few of the portals. Vamir says a quiet word under his breath, asking the crones for a littel wisdom, and knowledge as he and Melzat begin flying towards the closest portal they did not arrive through.

Melzat: AC: 32 T: 16 F: 26 Hps: 160/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat active spells:
Magic Vestments (15 hours)
Resist energy Fire (150 mins)
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Stoneskin

Vamir Active Spells:
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Flying Broom
Barkskin
Wind Walk

Spells:
Cantrips - all
1 - 7/7
2 - 0/7
3 - 7/7
4 - 3/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Tuesday July 13th, 2021 9:49:08 PM

Owen casts Stoneskin on himself and watches to see how the battle proceeds.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:131/153  d20+12=14 ; d20+12=20 ; d20+23=34 ; d8+10=12 ; d20+24=36 ; d4+8=12 ; d6=6 ; d20+19=24 ; d20+19=29 ; d4+8=9 ; d6=3 ; d20+14=16 ; d10+6=13 ;
Wednesday July 14th, 2021 12:13:31 AM

Atlas is burned and crushed by the falling golem, but he manages to move just enough to avoid the worst of it. However, he decides now is a good time to do something stupid and let's the creature knock him from the air. He starts falling with it, attacking it with everything he has while crashing towards the ground. His grin is priceless, but he has not yet realized that he's not sure how to recover his flight.

-------------------------------------------------------------------------
Resist Energy (fire) 10
Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.

First Reflex Save: 1d20+12=14 fail - take 17-10(resist energy-fire)=7 damage
Second Reflex Save: 1d20+12=20 passed, take 15hp damage and falling with the golem

Attack while falling:

Longsword: 1d20+23+1=34 (35, forgot the +1)
Damage: 1d8+10=12
Holy Damage: 2d6=n/a (neutral)

Shield Attack: 1d20+23+1=36
Damage: 1d4+8=12
Cold: 1d6=6

Longsword: 1d20+18+1=24
Damage: 1d8+10=n/a (miss)
Holy Damage: 2d6=n/a (neutral)

Shield Attack: 1d20+18+1=29
Damage: 1d4+8=9
Cold: 1d6=3

Longsword: 1d20+13+1=16
Damage: 1d8+10=n/a (miss)
Holy Damage: 2d6=n/a (neutral)

Two-Weapon Rend: 1d10+6=13




Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday July 14th, 2021 7:30:39 AM

'Osul moves over an up under the portal, then casts Quench at the three golems topside of the Wind Disc.

10d6 damage (maybe these guys are fire types?) and hopefully reducing the effects of the Molten Eruptions.

DM(James M) - Map - Round 3, Fall?  d20+5=7 ; d20+28=42 ; d20+28=43 ; 2d10=15 ; 2d10=14 ; d20+5=18 ; d20+5=10 ; d20+5=12 ; d20+28=41 ; d20+28=36 ; 2d10=16 ; 2d10=18 ; 4d6(2+4+5+4)=15
Wednesday July 14th, 2021 9:45:57 AM

Osul cast control winds in an effort to keep the golems from falling, then cast quench. 

Armand dodged the golem in an effort to avoid the molten iron spray of it's aura. DM: I feel like my miserable map and explanation caused you to burn a hero point. Please add that point back.

Neshi cast cone of cold on the golems. 

Trellus cast Divine Power

Elyngeal fired four arrows.

Vamir moves to try an close a portal. 

Owen cast stoneskin on himself.

Atlas fell with the golem as they bash each other during the fall. 

Neshi's cone of cold shot out from his fingertips and struck the lead golem heading towards him. It's effect was readily evident. First, the golem stopped glowing white and seemed to harden as it turned to a light gray color with fractures running through it. Second, the molten spray of it's aura stopped completely as did it's healing ability that Elyngael noticed with the fourth one. Lastly, though the wings still beat furiously the golem was moving slower than before. 

Elyngael fired the arrows, but only one of the four struck the golem and it seemed like it was still fluid enough to heal some of it's damage. DM: Fast Healing 7

A burst of water exploded around the wardens and the golems fighting above Osuls windy conjuration. It's effects were visible and immediate. Instantly a cloud of steam erupted from the two golems not already effected by Neshi's cone of cold and their aura's were dispelled. They still had that red glow as if molten however and seemed to have taken no damage from the water, though they were slowed somewhat.

The first golem must have felt it met it's match and just stopped flying and fell like the others, however when it hit the updraft Neshi placed beneath them it was bouyed up for the moment, or it's fall was slowed as it looked like it would continue falling but perhaps take a few seconds to fall through the windy area. 

The second golem that was falling with Atlas grinned and lashed out at the man and hit him twice. The strength of those blows could not be denied as Atlas felt them through the magic of his protective spell. 

Atlas Highlight to display spoiler: {Make a reflex save DC 15 or take 15 hp from fire}

The third golem flew towards Neshi. He was clearly a threat.

The fourth golem moved up to Elygeal and struck out at her again. Both of it's fists hit the elf. The stoneskin spell worked as it did before, but she still felt those heavy blows.

DM:
gm2 - Atlas, Roll 41, 36. Hit, hit. Damage 16-10(DR)=6 + 16 fire, 18-10(DR)=8 + 16 fire. Total 46 hp to Atlas
gm4 - Elyngael, Roll 42, 43, Hit, hit.; Damage 15-10(DR)=5 hp + 16 hp fire, 14-10(DR)=4 + 16 fire. Total 41 hp to Elyngael

Perception DC 20 Highlight to display spoiler: {AC 28, Water based and Cooling spells slow them, heating spells(electric and fire) and effects quicken them and activate their aura, spells that allow SR have no effect but may still cancel their aura and healing abilities.}

gm1, (Slowed)
gm2, Molten eruption, Falling 
gm3, (Slowed) 
gm4, Damage 111 hp
gm5, falling (Slowed)

DM: Owen is still showing as on the ground. I'm certain he's flying, so please move him to his new location.


Armand (Robert D)AC 34 (25normal)/touch 11/flat 24 HP 142/157(112/112nrm) CMD 26(24norm) Character Sheet  d20+17=31 ; d8+5=9 ;
Wednesday July 14th, 2021 5:34:30 PM

Armand moves and attacks Golem 4 from behind with his adamantine hammer.
To hit 31 (d20+17) damage 9 (d8+5)

"Yes, that's what I like!" As he successfully hits the golem.

So if Armand has DR10/adamantine from stoneskin, and DR10/evil from Righteous Might, does that mean he has DR10/adamantine and evil (weapon must be evil aligned?)

Spells in effect
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes - Flight speed is base movement, so double move and run are allowed.
Atlas: Resist Energy fire 10

Armand: Air Walk - Flight speed is base movement, so double move and run are allowed.
Armand: Mass Cat's Grace +2 to AC
Armand: Mass Bear's Endurance +30HP
Armand: Stoneskin, DR10/admantine, 150/150
Armand: Shield of Faith +4AC in header
Armand: Resist Energy fire 10
armand from elyngael: Barkskin +4 ac
Rightous Might, 4/15 rounds, +4 Str, +4 end, -2 dex, +2 nat armor (net+1 ac), DR 10/evil
Wind Walk (from Vamir, time left?


Spells remaining Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 : Bless, x, Protection from Evil, Remove Fear, Shield of Faith (wis bonus), Shield of faith (domain)
2 : Spiritual Weapon, Silence, x, x, Resist Energy (wis bonus), Bless weapon(domain)
3 : Dispel magic, Invisibility Purge, Magic Circle against evil, Protection from Energy, Protection from energy(wis bonus), Searing Light (domain)
4 : Holy Smite, Dismissal, Dimensional anchor, x, Holy Smite (domain), x (wis bonus)
5 : Command Greater, Spell Resistance, Break Enchantment, Flame Strike, x (domain), True Seeing (wis bonus)
6 :Banishment, Blade Barrier, Heal, Undeath to death (domain), x(wis bonus)
7 : Destruction, Summon Monster VII, Holy Sword(domain)
8 Summon Monster VIII, holy aura (domain)
}

DM: Near as I can tell since the two types of DR have the same numerical value you'd pick the best one for a given situation. So DR10/Adamantine and DR10/Evil means if an evil weapon hits you, you get 10 DR because it isn't adamantine, and if an adamantine weapon hits you you get Dr 10 because it isn't evil. A normal weapon would only get DR 10 and not 20 because the two don't stack. In the case of these golems you'd still only get a Damage Resistance of 10.

Trellus - MikeK - (AC38 T16 F34, CMD 37, HP (158)145/145)  d20+24=44 ; d10+20=25 ;
Wednesday July 14th, 2021 5:57:26 PM

Trellus gauges the distance to Golem 4. Close enough.

The man murmurs a quick prayer to Domi, and charges, drawing his bastard sword on the way up.

He reaches the golem in time to take a massive swing.

-----------
Swift Action to invoke War Domain Weapon Master ability - gain Power Attack Feat.
Charge while drawing weapon. (+2 atk, -2 AC)

Atk (Power Atk) hits AC 44 for 25 hp damage.

In Effect
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear (morale bonus)
Stoneskin: DR10/adamantine 150/150 hp
Barkskin: +5 nat armor bonus
Air Walk (130 minutes) - Flight speed is base movement, so double move and run are allowed.
Prot vs Energy (Fire) (130 minutes. 120/120 hp)
Shield of Faith: +4 deflection bonus. Duration 13 minutes.
Divine Power: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Gain 13 temporary hit points Whenever you make a full-attack action, you can make an additional attack at your full base attack bonus. Round 2 of 13.
Weapon Master - Power Attack Feat. Round 1 of 12


Vamir (Wade) AC:27 T:17 FF: 22 CMD: 20 Hps: 136/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk 
Wednesday July 14th, 2021 7:30:30 PM

Vamir stops at the closest portal, and places his hand up as though he were saying bye. Vamir feels a tugging from the portal, and reaches back to grab on of Melzat's branches. The witch takes a deep breath, and with a look over his shoulder steps though with Melzat to see if there is a way to close the portal.

Melzat: AC: 32 T: 16 F: 26 Hps: 160/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat active spells:
Magic Vestments (15 hours)
Resist energy Fire (150 mins)
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Stoneskin

Vamir Active Spells:
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Flying Broom
Barkskin
Wind Walk

Spells:
Cantrips - all
1 - 7/7
2 - 0/7
3 - 7/7
4 - 3/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Elyngael (Lynnette D) AC: 28/17/24(26 T:15, FF:22normal), CMD 32 , HP 103/169 (139/139n)  d20+15=21 ; d20+10=30 ; d20+10=20 ; 2d6+7=15 ; d6=1 ; d6=2 ; d20+22=33 ; d8+16=19 ; d8+16=20 ; d20+22=32 ; d8+16=17 ; d20+17=26 ; d8+16=24 ; d20+12=25 ; d8+16=22 ;
Wednesday July 14th, 2021 8:30:54 PM

Elyngael from the hit. She will have Brawn take a 5 foot step back from the golem.

Brawn is not pleased that his mistress has been hurt and will bite at the golem.
Bite 1 d20+15=21 I assume that's a mis
Bite 2 d20+10=30 potential crit, d20+10=20 not confirmed damage 2d6+7=15 fire damage d6=1, frost damage d6=2

Can Elyngael suppress the electrical damage of her bow? If so she will, but she figures she still does more damage with the bow than the impact of hasting them. Attacking on Golem 4; and shoot with adamantine arrows, Point blank shot +1, Rapid Shot, one additional ranged attack at -2, Quarry: 1/day +2 on attacks, crits auto confirm, 4th favored Enemy: Constructs +4, Many shot - first ranged attack fires 2 arrows, Deadly Aim (current level -3 to hit, +6 damage).
-2 for rapid shot, +2 cats grace, +4 favored enemy, -3 deadly aim, +1 point blank

first shot To hit: d20+22=33 first arrow damage d8+16=19 second arrow damage d8+16=20
second shot to hit: d20+22=32 damage d8+16=17
Third shot to hit: d20+17=26 (hit?) damage d8+16=24
Forth shot to hit: d20+12=25 (hit?) damage d8+16=22

If at any point 4 dies, she will shift her attack to 1, but -1 for no point blank, but do I get a plus for shooting from above?

Brawns Stats
AC 32/18/30 hp 137/137, CMD 27

spells
Brawn, Air walk, Stoneskin, mass cats grace, mass bears endurance.
Elyngael, Stoneskin, mass cats grace, mass bears endurance


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+16=20 ; d20+16=32 ;
Wednesday July 14th, 2021 10:58:00 PM

Owen spies out the effects of spells on these golems. He circles and looks for additional threats. Perception: 20, 32.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+11=29 ; 30d6=90 ; 5d6=19 ;
Thursday July 15th, 2021 5:43:13 AM


Trying something a bit different this time, Neshi targets G3's wings and casts a web spell hopefully entangling them together. Reflex DC 20. He then follows that up with a quickened Disintegrate spell ranged touch AC 29 90 points damage. Fort Save DC 25 for 19 points

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Thursday July 15th, 2021 6:46:59 AM

'Osul notices golem 1 slow considerably, and shouts, "Anything you have before it drops further, then anything that doesn't become randomly fatal debris in a tornado."

He helixes down, wondering if highly accelerated droplets of water might pit or rust the iron golem. He casts Create Water, and briefly beneath the golem appears a 2 foot diameter sphere of water - before it is taken by the wind.
________________
Create Water
Control Winds (eyeless cylinder of massive updraft 40' tall (thick) and radius 600')
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Resistance



DM(James M) - Map - Round 4, Ouch  d20+6=11 ; d20+28=42 ; 2d10=10 ; d20=4 ; d20+6=13 ; 20d6=77 ; d20+22=28 ; d20+17=35 ; d20+12=15 ; 4d8+18=38 ; 4d8+18=40 ;
Thursday July 15th, 2021 10:29:44 AM

Armand struck the golem a mighty blow with his hammer. 

Trellus called up the power of Domi and struck the golem with his bastard sword.

Osul calls out for the wardens to attack the golems before they drop through his wind zone.

Neshi cast web, but without anything to anchor it to it has no effect. He followed up with a Disintegrate spell. 

Elyngeal shot her arrows at the falling golem caught in Neshi's windstorm. 

Owen continued to circle and evaluate the golems as he watched them carefully.

Vamir looked at one of the portals and touched it.

Atlas continues his ascent towards the golems. 

Armand and then Trellus struck the fourth flying golem causing it to fracture and fall from the sky in several pieces. Molten hot bits would rain down on those below very soon.

Vamir moved up to one of the portals, but he was too far away to tell what exactly he did. A moment later he and Melzat were gone. A second later the portal vanished as well. 

Perception DC20 Highlight to display spoiler: {Vamir had a look of surprise on his face and his reaching back to Melzat looked like it was a reflex action to keep from being drawn in.}

Elyngael shot her arrows at the falling golem, but the wind that was partially bouying up the five thousand pound construct caused her arrows to miss as they were blown away. 

Neshi cast web and fragments of willowly substance flew about but didn't have the intended effect of binding the golems wings. A moment later Neshi's second spell lashed out and nearly caused the golem to burst into pieces. 

Osul casts create water into the wind and the updraft causes the water to burst upward in a reverse rain shower soaking everyone above the windy conjuration. 

The third golem suddenly found itself alone and like a few of the others decided that flight just wasn't the best option for it, so it fell...directly through Osul. As soon as it hit the zone of wind however it's fall slowed and it lashed out at Osul with it's stretchy limbs hitting the man once with it's molten stretchy arm. 

Osul Highlight to display spoiler: { Refex Save DC 15 to avoid 8d6 damage from being hit by the falling golem.}

Atlas and golem number two continued their fall as the golems molten aura spurted and flew out of the creature in all directions. The golem however saw the ground rapidly approaching and started to pull up. It's small wings however weren't up to the task as it continued to fall. 

Atlas Highlight to display spoiler: {Reflex Save DC 15 or take 4d6 damage. DC 12 Fly check to pull out of the fall. The next check will be DC 28.}

Atlas Perception DC 15, Others DC 30 Highlight to display spoiler: {You can tell the golem is not going to pull out and will hit the ground at full force for 20d6 damage. It's also aiming at the cloud giant on the ground.}

The fifth golem also decided it was time to pull up out of it's fall, but it was far too late. All it could do was try to hit something on the ground and it targeted the giant in front of the portal. It's aura touched upon the giant and then that five thousand pound mass smashed into the giant. The giant flew back as it tried to dodge but didn't make it out of the way as the golem plowed into it and then a few feet into the ground. As the golem lay prone the Cloud Giant struck at the golem with it's morning star and hit it twice. As the second blow came down upon the golem it fractured into tiny little pieces..dead.

DM: Pulling up out of the dive is a DC 30 flight check. For every 100' from the ground you choose to pull out of the fall the DC is reduced by 2. If you fail the flight check you hit the ground at terminal velocity. Present altitude is 900', so the DC to pull out is 12.

Armand - gm4, Roll 31, Hit. Damage 9 hp
Trellus - gm4, Roll 44, Hit. Damage 25 hp
Elyngael - gm1, Deflected by the wind, Miss. 
Neshi - gm3, Distintegrate DC25, Roll 11, Fail. Damage 90 hp
gm3 - Osul, Roll 42, Hit. Damage 10 + 16 fire. Total damage 26 (Not certain if Osul has stone skin, if so subtract 10 points from the damage)
gm5 - Cloud Giant, Smash DC 15 Reflex save, Roll 13, fail. 77 hp damage.
gm5 - falling damage 77 hp. 
Cloud Giant - gm5, Roll 28, 35, 15. Hit, hit, miss. Damage 78 hp. 

gm1, (Slowed)
gm2, Molten eruption, Falling 
gm3, 90 hp (Slowed) 
gm4, Dead
gm5, Dead


Armand (Robert D)AC 34 (25normal)/touch 11/flat 24 HP 142/157(112/112nrm) CMD 26(24norm) Character Sheet 
Thursday July 15th, 2021 5:35:37 PM

UM, how can Golem 4 hit Armand and Trellus if Armand and Trellus killed it in their round? err, or wait is that just restating what we already did in our turns?"

Armand will click his heels to activate his boots of speed and double move down. I'm going to assume that the wind thing acts as difficult terrain so movement speed is halved, and I would have run through it but I don't think you can run through difficult terrain. In any case he moves downward two moves and then the haste move from the boots.

Spells in effect
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes - Flight speed is base movement, so double move and run are allowed.
Atlas: Resist Energy fire 10

Armand: Air Walk - Flight speed is base movement, so double move and run are allowed.
Armand: Mass Cat's Grace +2 to AC
Armand: Mass Bear's Endurance +30HP
Armand: Stoneskin, DR10/admantine, 150/150
Armand: Shield of Faith +4AC in header
Armand: Resist Energy fire 10
armand from elyngael: Barkskin +4 ac
Rightous Might, 5/15 rounds, +4 Str, +4 end, -2 dex, +2 nat armor (net+1 ac), DR 10/evil
Wind Walk (from Vamir, time left?


Spells remaining Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 : Bless, x, Protection from Evil, Remove Fear, Shield of Faith (wis bonus), Shield of faith (domain)
2 : Spiritual Weapon, Silence, x, x, Resist Energy (wis bonus), Bless weapon(domain)
3 : Dispel magic, Invisibility Purge, Magic Circle against evil, Protection from Energy, Protection from energy(wis bonus), Searing Light (domain)
4 : Holy Smite, Dismissal, Dimensional anchor, x, Holy Smite (domain), x (wis bonus)
5 : Command Greater, Spell Resistance, Break Enchantment, Flame Strike, x (domain), True Seeing (wis bonus)
6 :Banishment, Blade Barrier, Heal, Undeath to death (domain), x(wis bonus)
7 : Destruction, Summon Monster VII, Holy Sword(domain)
8 Summon Monster VIII, holy aura (domain)
}

Trellus - MikeK - (AC38 T16 F34, CMD 37, HP (158)145/145) 
Thursday July 15th, 2021 6:03:05 PM

Trellus grins at the destruction of the golem.
The grin is short lived, as he realizes all the rest are headed toward the ground a lot faster than he can move.

"Light," he spits in irritation.

He runs downhill, only to be held up by the air pocket.

------
Run downhill, assumed to have to stop at updraft.

In Effect
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear (morale bonus)
Stoneskin: DR10/adamantine 150/150 hp
Barkskin: +5 nat armor bonus
Air Walk (130 minutes) - Flight speed is base movement, so double move and run are allowed.
Prot vs Energy (Fire) (130 minutes. 120/120 hp)
Shield of Faith: +4 deflection bonus. Duration 13 minutes.
Divine Power: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Gain 13 temporary hit points Whenever you make a full-attack action, you can make an additional attack at your full base attack bonus. Round 3 of 13.
Weapon Master - Power Attack Feat. Round 1 of 12


Elyngael (Lynnette D) AC: 28/17/24(26 T:15, FF:22normal), CMD 32 , HP 103/169 (139/139n)  d20+21=27 ;
Thursday July 15th, 2021 7:43:05 PM

Perception d20+21=27 "Hey what happened with Vamir? It looked like he got sucked into a portal and then the portal disappeared." Was that the portal we needed to get to?

Elyngael will have Brawn double move downward to get closer to the targets. "Osul is there any way to get rid of this updraft thing?"

Brawns Stats
AC 32/18/30 hp 137/137, CMD 27

spells
Brawn, Air walk, Stoneskin, mass cats grace, mass bears endurance.
Elyngael, Stoneskin, mass cats grace, mass bears endurance



Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Thursday July 15th, 2021 9:54:12 PM

Owen sees Vamir vanish. "Vamir!" he calls out, his eyes open wide. He tries to remember what that portal showed, and where it might have led to.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:100/168  d20+12=15 ; d20+12=31 ; d20+8=18 ;
Friday July 16th, 2021 12:12:31 AM

Atlas takes his beating and keeps on ticking, but even he can see that if he keeps at it he's going to likely die, so he disengages with the golem and activates his boots of flying by yelling "Fly". There's a moment of high drama as the little wings start flapping and nothing happens, but Atlas has grown skilled with these boots and is able to make the necessary adjustments to break his fall and maintain his altitude. He gives the golem a wave as he watches it plunge to the ground.

As a secondary thought he decides to yell to the others below, "He's not going to be able to stop, and that cloud giant is his likely landing spot, clear out!"

-------------------------------------------------------------------------
Resist Energy (fire) 10
Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.

First Reflex Save: 1d20+12=15 (passed)
Second Reflex Save (since I missed a post): 1d20+12=31 (passed)
Flight Check: 1d20+8=18 (successful)



DM(James M) - Map - Falling and Flight 
Friday July 16th, 2021 8:17:25 AM

DM: Ok, I've asked for clarification on the falling and flying bits. If I'm understanding it correctly you can travel in any direction, except up, at up to 4 times your fly speed (if you method of flight allows running). If that direction is down you do not need to make a fly check to pull up out of your dive. If you choose to fall you do so normally. RobC said 500' but terminal velocity is 720', but what he was getting at is that to stop a fall before that 500' mark is met requires a DC10 check, afterwards the check is automatic. Now, the biggest issue here is that I've been using my own set of table rulings to govern both you and the monsters, so I'd like for my rules to carry through for the remainder of this combat. (Call it a special property of the Pocket Realm.) Afterwards we can switch to the official interpretation.

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+13=32 ; d20+30=34 ;
Friday July 16th, 2021 10:06:01 AM

{Reflex: 32} 'Osul somehow is missed by the golem.

"As you wish! Now I think one of these would be a most useful arrest nearer the ground!", 'Osul cannot dispel the effect, but he can concentrate to reduce the effect to neglible. Golem 3 is too close not to do so defensively (Combat Casting) {34 vs 27}
________________________________

Cirlele gathers herself and looks skyward.

Cirlele — Highlight to display spoiler: {Cloud Giant — NG, Augmented, Huge humanoid(giant)
Senses: low light vision, scent, Perception: +17
AC: 32, Touch: 9, Flat-Footed: 21
HP: 154/232 (16d8+160)
Fort: +20, Ref: +8, Will: +10
Speed: 50' (x4)
Space: 15', Reach: 15'
Melee: oversized Morningstar +26/+21/+16 (4d6+24/20x2)
Str: 43 (+16), Dex: 17 (+3), Con: 31 (+10), Int: 12 (+1), Wis: 16 (+3), Cha: 12 (+1)
BAB: +12; CMB: +32; CMD: 43 (43 vs Trip)
Feats: Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Overrun, Intimidating Prowess, Iron Will, Power Attack
A huge Cloud Giant is 18 feet tall and weighs 2800 pounds.
Weaknesses: vulnerability to fire
Defensive Abilities: rock catching; Immune cold
Cat's Grace, Bull's Strength, Bear's Endurance
}


DM(James M) - Map - Round 5, It's not the fall that kills, it's the sudden stop at the end.  d20+28=40 ; 2d10=9 ; d20+28=40 ; 2d10=15 ;
Friday July 16th, 2021 10:59:11 AM

Armand activated his boots and headed down into the windy zone.

Trellus grinned and then in irritation also headed downward. 

Elyngeal asked about Vamir and then she and Brawn headed downward.

Owen called out to Vamir as he realized the portal Vamir just used is not the one they needed. 

Atlas halts his descent as he watched the golem continue it's fall. 

Osul reduced the effect of the wind.

As the heroes all started to descend, with the sole exception of Atlas who didn't need to hit the ground just yet, Osul eased the updraft. The net result was that the golems that were caught in the wind started to fall once more. Both decided that they'd rather fight as their tiny wings lifted them upward towards the heroes. 

The third golem extended it's fist on an elongated arm and smashed Osul as did the first golem to Elyngael. Both attacks rattled the heroes as the magic from the stoneskin spell absorbed most of the damage. The second golem beat its wings futilely but only managed to alter its course as it was apparently destined to meet its end smashing into the cloud giant as did its brother. 

DM: Cloud Giant DC 15 reflex save next round to avoid the falling golem. 

Neshi was hovering when he heard a popping noise and a portal appeared briefly and deposited a figure that promptly started to fall. Another popping noise and the portal was gone, but the figure continued falling. It was going to hurt when he hit the ground.

gm3 - Osul, Roll 40, Hit. Damage 15 + 16 fire. Total damage 31 (Not certain if Osul has stone skin, if so subtract 10 points from the damage)
gm1 - Elyngael, Roll 40, Hit, Damage 9-10(DR)=0 + 16 Fire. Total 16 hp. 

gm1, (Slowed)
gm2, Molten eruption, Falling 
gm3, 90 hp (Slowed) 
gm4, Dead
gm5, Dead

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+100/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+8=18 ;
Saturday July 17th, 2021 4:14:49 AM

...just DR/5 for being a Huge Air Elemental

'Osul (seeing limited options) turns into a whirlwind and then climbs 60' (half 120' speed for vertical).

_______________________
{Reflex: 18 vs 15}
Cirlele (HP: 154/232) checks but does not appear to need to strike the second golem to make landfall.

Armand (Robert D)AC 34 (25normal)/touch 11/flat 24 HP 142/157(112/112nrm) CMD 26(24norm) Character Sheet  d20+17=35 ; d8+5=12 ;
Saturday July 17th, 2021 9:51:27 AM

Armand closes on golem 1. "Take that!" He yells.

To hit 35 (d20+17). Damage 12 (d8+5) "Haha, I think I need to get this hammer beefed up though."

Spells in effect
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes - Flight speed is base movement, so double move and run are allowed.
Atlas: Resist Energy fire 10

Armand: Air Walk - Flight speed is base movement, so double move and run are allowed.
Armand: Mass Cat's Grace +2 to AC
Armand: Mass Bear's Endurance +30HP
Armand: Stoneskin, DR10/admantine, 150/150
Armand: Shield of Faith +4AC in header
Armand: Resist Energy fire 10
armand from elyngael: Barkskin +4 ac
Rightous Might, 6/15 rounds, +4 Str, +4 end, -2 dex, +2 nat armor (net+1 ac), DR 10/evil
Wind Walk (from Vamir, time left?


Spells remaining Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 : Bless, x, Protection from Evil, Remove Fear, Shield of Faith (wis bonus), Shield of faith (domain)
2 : Spiritual Weapon, Silence, x, x, Resist Energy (wis bonus), Bless weapon(domain)
3 : Dispel magic, Invisibility Purge, Magic Circle against evil, Protection from Energy, Protection from energy(wis bonus), Searing Light (domain)
4 : Holy Smite, Dismissal, Dimensional anchor, x, Holy Smite (domain), x (wis bonus)
5 : Command Greater, Spell Resistance, Break Enchantment, Flame Strike, x (domain), True Seeing (wis bonus)
6 :Banishment, Blade Barrier, Heal, Undeath to death (domain), x(wis bonus)
7 : Destruction, Summon Monster VII, Holy Sword(domain)
8 Summon Monster VIII, holy aura (domain)
}


Trellus - MikeK - (AC38 T16 F34, CMD 37, HP (158)145/145)  d20+24=30 ; d10+20=23 ;
Saturday July 17th, 2021 10:12:10 AM

Trellus sends a silent thanks to Domi when the golems stop. Running all the way back to the ground was gonna bite grass.

The warrior charges across the intervening space, and chops down on Golem 1.

--------
Swift Action to activate Weapon Master - Power Attack again.
Charge gm1
Hit AC 30 for 23 hp damage.

In Effect
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear (morale bonus)
Stoneskin: DR10/adamantine 150/150 hp
Barkskin: +5 nat armor bonus
Air Walk (130 minutes) - Flight speed is base movement, so double move and run are allowed.
Prot vs Energy (Fire) (130 minutes. 120/120 hp)
Shield of Faith: +4 deflection bonus. Duration 13 minutes.
Divine Power: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Gain 13 temporary hit points Whenever you make a full-attack action, you can make an additional attack at your full base attack bonus. Round 4 of 13.
Weapon Master - Power Attack Feat. Round 2 of 12


Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+13=19 ; d20+10=15 ; d20+10=12 ;
Saturday July 17th, 2021 3:13:57 PM


perception DC 13 to see who or what popped in nearby and is falling.

If it isn't an apparent enemy Neshi will swoop down and try to intercept and catch the new falling person (60ft perfect flying).


Elyngael (Lynnette D) AC: 28/17/24(26 T:15, FF:22normal), CMD 32 , HP 87/169 (139/139n)  d20+22=25 ; d20+22=23 ; d20+17=35 ; d8+16=19 ; d20+12=20 ;
Sunday July 18th, 2021 6:01:39 PM

"Ugh. If these guys keep hitting me I'm going to need some healing before too long."

Elyngael suppress the electrical damage of her bow and attacks Golem 1. Shooting with adamantine arrows, Point blank shot +1, Rapid Shot, one additional ranged attack at -2, 4th favored Enemy: Constructs +4, Many shot - first ranged attack fires 2 arrows, Deadly Aim (current level -3 to hit, +6 damage).
-2 for rapid shot, +2 cats grace, +4 favored enemy, -3 deadly aim, +1 point blank

first shot To hit: d20+22=25 I think I rolled that before and it misses
second shot to hit: d20+22=23 another miss
Third shot to hit: d20+17=35 damage d8+16=19
Forth shot to hit: d20+12=20 miss

If Brawn is guarding, can he have a readied action to try and interpose himself to take the hit on another golem fist attack?

Brawns Stats
AC 32/18/30 hp 137/137, CMD 27

spells
Brawn, Air walk, Stoneskin, mass cats grace, mass bears endurance.
Elyngael, Stoneskin, mass cats grace, mass bears endurance


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Sunday July 18th, 2021 9:01:52 PM

Owen backs away from the descending golems.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended)  d20=17 ; d20+35=49 ;
Sunday July 18th, 2021 9:37:05 PM

The figure falls without concern as you see an arm pull something from a pocket, The figure's rapid descent slows dramatically (Quicken Fly). The figure looks around (Perception DC 17) for a safe place to land. Finally, the figure attempts to identify where it is (Knowledge Planes DC 49).



DM(James M) - Map - Round 6, Wile-e-Golem  d20+28=34 ; 2d10=12 ; d20+28=32 ; 2d10=12 ; d4=4 ; d4=2 ; d20+28=36 ; 20d6=70 ; 4d6=11 ;
Monday July 19th, 2021 11:48:58 AM

Osul turned into a whirlwind and climbed upwards.

Armand flew forward and struck the golem a solid hit with his hammer.

Trellus attacked a golem and hit it. 

Neshi looked at the falling person and saw that he didn't seem to be a threat, so he swooped down to catch him. 

Elyngeal shot four arrows, two of which hit the golem.

Owen backed away from the falling golems.

Moridark casts fly and slows as he looks around for a clue as to his location.

The golems were moving slowly as they advanced upon the Wardens. The one that was still glowing it's orangey color stretched out it's arm as the others had and struck Elyngael. The other was grey and slow as it lashed out at Trellus twice and missed both times. 

On the ground, or very near it, Owen and the cloud giant guarded the portal. The falling golem aimed directly at the giant, but the canny titan stepped to the side at the last moment like a crafty bird avoiding an anvil. The golem plowed into the ground much like it's brother, but unlike the previous construct this one managed to keep itself together as it flared to life. As it did so the molten jets of iron shot out at the nearby giant. 

gm1 - Trellus, Roll 34, 36. Miss, miss. 
gm2 - Cloud Giant, Molten Aura, DC 15 reflex save, 11 fire hp if fail, 0 on save.
gm3 - Elyngael, Roll 32, Hit, Damage 12-10(DR)=2 + 16 Fire. Total damage 18 hp. 

gm1, 79 hp, (Slowed)
gm2, 70 hp, Molten eruption
gm3, 90 hp (Slowed) 
gm4, Dead
gm5, Dead

Moridark Highlight to display spoiler: {You are in a pocket dimension. From your height you can see the bounds of the circular plain beneath you as it drops off into darkness. Beyond the edge are the whispy strands of the twilight planes. All around you at varying distances are portals to other places. You can see that there are two that resonate with the same color, the others seem dull in comparison and you suspect that without special knowledge of those they will not function for anyone here. The two that do match up seem to have been paired together to prevent those arriving from one to use any but it's match. }

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+10=13 ; d20+9=29 ;
Monday July 19th, 2021 4:31:10 PM

Neshi swoops down and attempts to grab the falling entity? Roll? To hit or grapple?

To hit: 13
Grapple: 29 (natural 20)

Armand (Robert D)AC 34 (25normal)/touch 11/flat 24 HP 157/157(112/112nrm) CMD 26(24norm) Character Sheet  d6=5 ; d6=6 ; d6=5 ; d6=2 ; d6=6 ; d6=4 ; d6=6 ; d6=6 ;
Monday July 19th, 2021 5:38:20 PM

Armand pauses and opts to channel as Elyngael requested last round. She is just within his 30 foot range. He will exclude the two golems in range, not that they should heal being inanimate objects but one never knows.
Healing to Armand, Brawn, Trellus, and Elyngael. 40 points healed (8d6)

Spells in effect
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes - Flight speed is base movement, so double move and run are allowed.
Atlas: Resist Energy fire 10

Armand: Air Walk - Flight speed is base movement, so double move and run are allowed.
Armand: Mass Cat's Grace +2 to AC
Armand: Mass Bear's Endurance +30HP
Armand: Stoneskin, DR10/admantine, 150/150
Armand: Shield of Faith +4AC in header
Armand: Resist Energy fire 10
armand from elyngael: Barkskin +4 ac
Rightous Might, 7/15 rounds, +4 Str, +4 end, -2 dex, +2 nat armor (net+1 ac), DR 10/evil
Wind Walk (from Vamir, time left?


Spells remaining Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 : Bless, x, Protection from Evil, Remove Fear, Shield of Faith (wis bonus), Shield of faith (domain)
2 : Spiritual Weapon, Silence, x, x, Resist Energy (wis bonus), Bless weapon(domain)
3 : Dispel magic, Invisibility Purge, Magic Circle against evil, Protection from Energy, Protection from energy(wis bonus), Searing Light (domain)
4 : Holy Smite, Dismissal, Dimensional anchor, x, Holy Smite (domain), x (wis bonus)
5 : Command Greater, Spell Resistance, Break Enchantment, Flame Strike, x (domain), True Seeing (wis bonus)
6 :Banishment, Blade Barrier, Heal, Undeath to death (domain), x(wis bonus)
7 : Destruction, Summon Monster VII, Holy Sword(domain)
8 Summon Monster VIII, holy aura (domain)
}

Elyngael (Lynnette D) AC: 28/17/24(26 T:15, FF:22normal), CMD 32 , HP 127/169 (139/139n)  d20+15=25 ; 2d6+7=14 ; d6=4 ; d6=4 ; d20+10=19 ; d20+22=42 ; d20+22=23 ; d8+16=21 ; d8+16=21 ; d20+22=41 ; d20+22=42 ; 2d8+32=41 ; d20+17=27 ; d8+16=20 ; d20+12=20 ;
Monday July 19th, 2021 8:02:59 PM

"Thanks Armand."

Brawn immediately rips into golem 1.
Bite 1 d20+15=25 (hit?) damage 2d6+7=14, fire damage d6=4, frost damage d6=4
Bite 2 d20+10=19 pretty sure that's a miss

Elyngael suppress the electrical damage of her bow and attacks Golem 1 (if 1 dies she will shift to golem 3). Shooting with adamantine arrows, Point blank shot +1, Rapid Shot, one additional ranged attack at -2, 4th favored Enemy: Constructs +4, Many shot - first ranged attack fires 2 arrows, Deadly Aim (current level -3 to hit, +6 damage).
-2 for rapid shot, +2 cats grace, +4 favored enemy, -3 deadly aim, +1 point blank

first shot To hit: d20+22=42 (crit, d20+22=23 not confirmed) first arrow damage d8+16=21 second arrow damage d8+16=21
second shot to hit: d20+22=41 (crit d20+22=42 confirmed) damage 2d8+32=41
Third shot to hit: d20+17=27 damage d8+16=20
Forth shot to hit: d20+12=20 miss

Brawns Stats
AC 32/18/30 hp 137/137, CMD 27

spells
Brawn, Air walk, Stoneskin, mass cats grace, mass bears endurance.
Elyngael, Stoneskin, mass cats grace, mass bears endurance

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended)  d20=12 ;
Monday July 19th, 2021 8:39:04 PM

Moridark looks around to see if his phantom steed made the journey to this dimension with him (Perception DC 12) If so he will mount it, and move 200 feet towards the Cloud Giant, and a solitary figure near a portal. If not he will double move while flying towards the portal.

Trellus - MikeK - (AC40 T18 F36, CMD 39, HP (158)145/145)  d20+24=42 ; d10+20=25 ; d20+19=36 ; d10+20=22 ; d20+14=19 ; d10+20=22 ; d20+24=30 ; d10+20=29 ;
Monday July 19th, 2021 9:00:16 PM

Trellus takes advantage of his flanking position with Brawn, and launches a full attack on golem 1.

--------
Power Attack still in effect.
Full Attack, power attack on gm 1, flanking with Brawn.

1st Atk hits AC 42 for 25 hp damage.
2nd Atk hits AC 36 for 22 hp damage.
3rd Atk hits AC 19 for 22 hp damage.
Extra atk (from Divine Power) hits AC 30 for 29 hp damage

In Effect
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear (morale bonus)
Stoneskin: DR10/adamantine 150/150 hp
Barkskin: +5 nat armor bonus
Air Walk (130 minutes) - Flight speed is base movement, so double move and run are allowed.
Prot vs Energy (Fire) (130 minutes. 120/120 hp)
Shield of Faith: +4 deflection bonus. Duration 13 minutes.
Divine Power: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Gain 13 temporary hit points Whenever you make a full-attack action, you can make an additional attack at your full base attack bonus. Round 5 of 13.
Weapon Master - Power Attack Feat. Round 3 of 12


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Monday July 19th, 2021 11:18:24 PM

Seeing the golem landing nearby, Owen casts Invisibility on himself and moves even further away.

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+100/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+8=14 ; d20+26=32 ; 4d6+24=42 ; d20+26=30 ; 4d6+24=44 ; d20+21=32 ; 4d6+24=38 ; d20+16=19 ; 4d6+24=39 ;
Tuesday July 20th, 2021 7:22:49 AM

Cirlele: {Reflex: 14 - fail - 11 damage} HP: 143/232
With 15' space and 15' reach: potential AOO: AC32 for 42 damage (oversized Morningstar)
The Cloud Giant takes her defence of the Portal seriously, and continues to attack the golem at hand:
Attack 1 (+26): AC30 for 44 damage
Attack 2 (+21): AC32 for 38 damage
Attack 3 (+16): AC19 for 39 damage (probably not)

_________________________________________

'Osul moves around in a loop to be ready with healing if Elyngael takes much more damage.

DM(James M) - Map - Round 7, Fall to Escape 
Tuesday July 20th, 2021 8:50:50 AM

The furball that was the aerial dance happening three thousand feet in the air became a route as golems shattered and fell to the ground in tiny bits and chunks. Even the one that made it to the ground near the portal had been destroyed and the lone flying golem decided the portal was it's best bet as it fell from the sky. DM: Falling at 720' per round.

gm1, Dead
gm2, Dead
gm3, 90 hp (Slowed) 
gm4, Dead
gm5, Dead


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Tuesday July 20th, 2021 6:01:46 PM

Owen remains hidden.

Armand (Robert D)AC 34 (25normal)/touch 11/flat 24 HP 157/157(112/112nrm) CMD 26(24norm) Character Sheet 
Tuesday July 20th, 2021 6:13:23 PM

Armand looks down. "Atlas are you alive? Try to get that one falling near you." Then he looks around, "Whose that strange guy? Where's Vamir?"

Spells in effect
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes - Flight speed is base movement, so double move and run are allowed.
Atlas: Resist Energy fire 10

Armand: Air Walk - Flight speed is base movement, so double move and run are allowed.
Armand: Mass Cat's Grace +2 to AC
Armand: Mass Bear's Endurance +30HP
Armand: Stoneskin, DR10/admantine, 150/150
Armand: Shield of Faith +4AC in header
Armand: Resist Energy fire 10
armand from elyngael: Barkskin +4 ac
Rightous Might, 8/15 rounds, +4 Str, +4 end, -2 dex, +2 nat armor (net+1 ac), DR 10/evil
Wind Walk (from Vamir, time left?


Spells remaining Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 : Bless, x, Protection from Evil, Remove Fear, Shield of Faith (wis bonus), Shield of faith (domain)
2 : Spiritual Weapon, Silence, x, x, Resist Energy (wis bonus), Bless weapon(domain)
3 : Dispel magic, Invisibility Purge, Magic Circle against evil, Protection from Energy, Protection from energy(wis bonus), Searing Light (domain)
4 : Holy Smite, Dismissal, Dimensional anchor, x, Holy Smite (domain), x (wis bonus)
5 : Command Greater, Spell Resistance, Break Enchantment, Flame Strike, x (domain), True Seeing (wis bonus)
6 :Banishment, Blade Barrier, Heal, Undeath to death (domain), x(wis bonus)
7 : Destruction, Summon Monster VII, Holy Sword(domain)
8 Summon Monster VIII, holy aura (domain)
}

Trellus - MikeK - (AC40 T18 F36, CMD 39, HP (158)145/145) 
Tuesday July 20th, 2021 7:03:01 PM

Trellus can only shake his head in response to Armand.

"You mean besides me? And who's Vamir?"

Having nothing to do up here, the man runs downhill.

--------

In Effect
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear (morale bonus)
Stoneskin: DR10/adamantine 150/150 hp
Barkskin: +5 nat armor bonus
Air Walk (130 minutes) - Flight speed is base movement, so double move and run are allowed.
Prot vs Energy (Fire) (130 minutes. 120/120 hp)
Shield of Faith: +4 deflection bonus. Duration 13 minutes.
Divine Power: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Gain 13 temporary hit points Whenever you make a full-attack action, you can make an additional attack at your full base attack bonus. Round 6 of 13.
Weapon Master - Round 3 of 12


Elyngael (Lynnette D) AC: 28/17/24(26 T:15, FF:22normal), CMD 32 , HP 127/169 (139/139n)  d20+20=25 ; d8+16=18 ; d8+16=19 ;
Tuesday July 20th, 2021 7:58:53 PM

"Don't run from me!" Elyngael shouts at the golem. Then she sends 2 admantine arrows at it. Elyngael will shoot using: 4th favored Enemy: Constructs +4, Many shot - first ranged attack fires 2 arrows, Pinpoint targeting, standard action, single ranged attack, no armor or shield bonus on 1 attack (hits touch), Deadly Aim (current level -3 to hit, +6 damage). Suppressing the electrical damage.
-8 range, +2 cats grace, +4 favored enemy, -3 deadly aim

To hit: d20+20=25 (to touch ac) first arrow damage d8+16=18, second arrow damage d8+16=19

Brawns Stats
AC 32/18/30 hp 137/137, CMD 27

spells
Brawn, Air walk, Stoneskin, mass cats grace, mass bears endurance.
Elyngael, mass cats grace, mass bears endurance

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Tuesday July 20th, 2021 8:24:22 PM

Moridark continues flying down, and as he the human standing next to the portal disappears becomes nervous. The mage see's the archer rain fury down upon the remaining golem, and decides he doesn't want to be the next target and flies to the ground where he sits on his steed, and waits to be approached.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:100/168 
Wednesday July 21st, 2021 12:14:36 AM

Atlas looks about, a bit disoriented from the fall and all the spinning. He's sure that if he put his mind to it he could have fallen more gracefully, but it isn't something you get to practice that often. Once he gets his bearings, he takes a look around and is even more confused. To no one in particular, "Who's that guy? We have new people popping up everywhere lately."

Realizing that no one can hear him at this distance, he begins to fly back down to the ground while hoping that the golem that is falling will pass by him so he can take a swipe at it.

----------------------------------------------------
ooc: Sorry for the missed posts, been a rough week back at work.


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