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The Nexus
What happened to normal dragons and junk?


DM(James M) - Map - Portals and Planes 
Friday July 2nd, 2021 3:22:55 PM


The Wardens find themselves on a vast and almost featureless plain with normal sized grasses blowing in a wind with no source. A large 6’ tall pile of dirt extends away from the portal and is about 12 feet wide and 350’ long. Above and around you are hundreds of glowing blue portals hanging in the air or sitting upon the ground seemingly at random. As the Wardens stand looking at the plain and its vastness one of the portals miles away in the sky flashes and pings with a crystal-like clear chime. The portal at their back responds with a like chime. A moment later several creatures emerge from the floating portal in the distance and start to fly towards the Wardens portal. As they get closer it’s evident that these are more of the iron golems they battled most recently, and they are glowing as if freshly forged. It’s clear that you have to defeat these golems and close that other portal or more are sure to come...

Vamir, it appears has not stepped through yet.

DM: Elyngael gets 1 HP for her bravery.


(RD subbing) Atlas 
Friday July 2nd, 2021 4:57:53 PM

Atlas jumps in after Elyngeal.

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Friday July 2nd, 2021 5:43:35 PM

Cursing at the impetuousness of the young, Neshi casts a stone skin on himself and joins the others in the leap of faith.

Once there and as soon as he sees the incoming golems, Neshi starts casting stone skin spells, Atlas, Brawn, and Elyngael are the first recipients.

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Saturday July 3rd, 2021 10:02:33 AM

"Does anyone have a spare Enlarge Person spell? I was just thinking of bringing someone into this combat, but she won't benefit from Animal Growth. I'll get as many as possible with the Mass Bear's Endurance and Mass Cat's Grace once she's here, and I might back them up with Rex."
__________

Resistance

Trellus - MikeK - (AC32 T14 F28, CMD 31, HP 145/145) 
Saturday July 3rd, 2021 11:30:47 AM

Well, that one is for Gargul, and they'll spot me soon anyway....

Not far away, a figure in mitrhil full plate pushes up from his prone position in the grass, and trots over.
He carries a mithril shield, and wears a bastard sword, which he takes obvious care not to grab.
A dark red vestment covered in silver colored High Woldian symbols hangs over his armor.
Both shield and armor have an upright hammer centered upon them, and centered in the hammer on his chestplate is a WLA Badge (Guardian Rank).

Closing in on the group, he holds his right hand up in greeting, and calls out,
"Many Shadows! I don't suppose you dudes have the pick to get out of this place?"

With a glance over his shoulder at the approaching iron golems, he adds
"Or happen know the right pick to rip their threads?"

(RD subbing) Atlas 
Saturday July 3rd, 2021 12:49:15 PM

Atlas spots the Golems. "Great another shooting show for Elyngael." Then he spots the stranger. Seeing the WLA Badge, Atlas buffs his with his arm. "Hi,Elyngael here is our resident golem killer. We are the Wardens of the Tree of Parting. I'm Atlas. Who are you?"

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+28=38 ;
Saturday July 3rd, 2021 12:59:06 PM

James your map link doesn't really lead to what I think is a current map. You say the golem's emerge from a portal miles away so I'm assuming there's all kinds of time here.

At first Armand is stunned by the location and will try to determine what he knows about their location.
Knowledge Planes 38 (d20+28)

Then he spots the strange figure (Armand has High Woldian as one of his languages) and gives him the once over. Armand is wearing mithril breast plate and has a holy symbol of Gargul hanging around his neck. He is gripping an adamantine war hammer that is glowing (light spell). "Hail stranger. Not sure what you mean by the pick to get out of this place. We're not really sure where this place is. The gate behind us leads to the Sargrass Plains of the Wold. My name is Armand De'lafere, and as Atlas says we are the Warden of the Tree of Parting and I have a feeling we're still a mighty long way from home."


Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk 
Saturday July 3rd, 2021 7:51:12 PM

Vamir and Melzat pass through, and take a deep breath as they look around. Vamir looks over at Melzat and casts Magic Vestment on Melzat(+3 AC). Vamir draws his Rod of Quicken and prepares for battle.

Melzat: AC: 32 T: 16 F: 26 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Magic Vestments

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells


Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+4=5 ; d20+12=18 ; d20+36=42 ;
Sunday July 4th, 2021 2:15:31 AM

{Linguistics: 5. DC 5 Wisdom check to avoid drawing the wrong conclusion: 18}

'Osul tries to place the vernacular of their fellow Leaguer without luck, and offers at huge wispy hand and introduces hiself as, "'Osul".

He looks at the distance golems and again at the out of place mound. {Perception: 42}
"How much time do we have?
_______________

Resistance




Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Sunday July 4th, 2021 10:56:54 PM

"I'm getting tired of these guys. I wonder how they will be different this time. I mean really, how much time does it take to create these things you magic guys?" Elyngael will start heading toward them. At miles out, it's going to take a while to get in range, but she is not rushing.

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Monday July 5th, 2021 12:06:40 PM


Neshi takes a few moments after casting those spells to absolutely fix the area in front of their portal in his mind, He also also ties a bit of cloth to an iron spike and sets it in the ground two feet to the left of the opening they just appeared from.

As he sees the newcomer, the Liontaur steps forward with his friends.

"Ahh good to see another league member. I am Yurr’Neshi Reshka. Most people just call me Neshi. And your name good sir?"

Not really waiting for an answer, Neshi continues.

"As you can see we are about to have some unwanted guests, which in the recent past have been immune to most of our magic, but slowed by cold-based spells, heal very quickly, can both fly and burrow at good speeds and are susceptible to wounds from adamantine weapons, and cast fire and pack a mean punch."

Osul I am afraid I do not have that spell available. I will bring a couple of ice elementals into the fray this time.



Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Monday July 5th, 2021 12:12:18 PM


Neshi takes a few moments after casting those spells to absolutely fix the area in front of their portal in his mind, He also also ties a bit of cloth to an iron spike and sets it in the ground two feet to the left of the opening they just appeared from.

As he sees the newcomer, the Liontaur steps forward with his friends.

"Ahh good to see another league member. I am Yurr’Neshi Reshka. Most people just call me Neshi. And your name good sir?"

Not really waiting for an answer, Neshi continues.

"As you can see we are about to have some unwanted guests, which in the recent past have been immune to most of our magic, but slowed by cold-based spells, heal very quickly, can both fly and burrow at good speeds and are susceptible to wounds from adamantine weapons, and cast fire and pack a mean punch."

Osul I am afraid I do not have that spell available. I will bring a couple of ice elementals into the fray this time.
____________________________________________________
spells available:

1-8
2-7
3-7
4-3
5-7
6-7
7-5

current active:
spell resistance 18%
resist fire 30
mage armor
stone skin
Evasion


Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk 
Monday July 5th, 2021 6:55:46 PM

Vamir nods to the stranger, "Hello, and well met. I am Vamir, and this large tree is Melzat. Who did you say you were, and how did you get here?" Vamir will take the time and cast a few preatory spells, starting with Melzat. "Does anyonen else need resistance to energy, or perhaps a heros feast if the time permits?'

Melzat: AC: 32 T: 16 F: 26 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Magic Vestments (15 hours)
Resist energy Fire (150 mins)

Spells:
Cantrips - all
1 - 7/7
2 - 6/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Monday July 5th, 2021 7:06:35 PM

"I'm looking at them and thinking that closing their portal might not make for more than a short reprieve. We may have to go through and deal with the source.", states 'Osul.

Trellus - MikeK - (AC32 T14 F28, CMD 31, HP 145/145) 
Monday July 5th, 2021 10:24:54 PM

The man does his best to wade through the various responses.
As he answers, he continues looking over his shoulder at the approaching golems.

"I'm Trellus of...well...not of anywhere, I guess. Not anymore."

"Wait, you came from the Sargrass? It's still there? It was destroyed...I saw it...I was in...
I came from the Sargrass, and have been in one of these portals for...I don't know how long, actually. A good while, I think."

Trellus shakes his head to clear it.

"Its a long thread, and I'll weave what I can when we have time. These things coming...I can cast fire resistance...I don't have adamantine, and no cold based spells. But, your archer can hurt them? With what? Adamantine arrows?"


DM(James M) - Map - Portals and Planes 
Tuesday July 6th, 2021 9:07:28 AM

One by one the Warden's jumped into the portal and emerged right side up through the vertical portal in the Nexus. 

Neshi prepared to cast stone skin on Atlas, Brawn, and Elyngael. Meanwhile he marked the portal they arrived through as he spoke to the newcomer.

Osul Asked about an enlarge person spell. 

Trellus stood and revealed himself as he called out a greeting to the Warden's of the Tree. 

Atlas started to grouse about the golems and that Elyngael was going to steal the spotlight once more. He then noticed Trellus and greeted him.

Armand looked around in wonderment and then his eyes narrowed as he tried to determine their location.

Vamir and Melzat prepare for battle. 

Elyngael wisely relaxed in the knowledge that the golems wouldn't be here anytime soon. 

The weather here was beautiful, but there was no clear source of water in sight at all so any prolonged stay here would require some kind of magic to produce such. Still, Trellus claim to not know how long he'd been here resonated with Osul and Armand. As to the time it would take for the golems to arrive, likely hours. Aside from the Warden's and the portals arrayed upon it this place was featureless.

Armand Highlight to display spoiler: { Armand had read of this place. Some called it the Nexus of worlds, but in reality in terms of the cosmology of the Wold it was more a Nexus of places. Dragons and powerful undead were said to have used the place as a means to travel in the Wold. This pocket dimension has elements of Air and Earth, seemed unstable, and would required something to keep it open for any length of time. Dragon magic most likely in this case. Armand also noted that the sheen of the portals other than the two they'd seen in action was different. (DC 20 Arcana) The one behind them at ground level and the other miles distant in the air. To navigate the Nexus they'd need to simply cross the distance to the other portal, but he felt that there was a time limit. In fact he'd bet the only reason why Trellus was sitting here was that the portal was marked with the dirt from the Sargrass and this one was the only one different from the others. He'd likely not know which portal he used to get here. Armand realized that to linger here would mean eventual amnesia and ultimately a state of catatonia.

Opening a portal to summon creatures requires a 20% Arcane Spell Failure check due to the unfamiliarity of the pocket dimension.
}

Osul Highlight to display spoiler: {To Osul it's clear that the golems must have thrown the dirt from their excavation through the portal. As to the ones distant it would be hours before they arrived here unless the Warden's moved forth to meet them.}

Neshi Highlight to display spoiler: {Please add 1 Hero Point for marking the portal.}

KS: The Planes DC 20 Highlight to display spoiler: {Opening a portal to summon creatures requires a 20% Arcane Spell Failure check due to the unfamiliarity of the pocket dimension.}

DM: At present no spells have been cast that would expire before the golems arrive. You'll have time to cast those later once they get closer. It looks like at present this battle may go the same direction as the one before, so if you'd like to do something that requires some time, you have that.



Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+16=24 ;
Tuesday July 6th, 2021 5:43:06 PM

Armand rubs his chin. Knowledge Arcane 24 (d20+16) for Armand also noted that the sheen of the portals other than the two they'd seen in action was different.

"Well I've got good news and bad news. I think this place is the Nexus of worlds, but in reality in terms of the cosmology of the Wold it was more a Nexus of places. Dragons and powerful undead were said to have used the place as a means to travel in the Wold. This pocket dimension has elements of Air and Earth. It's possibly unstable, and would required something to keep it open for any length of time. Dragon magic most likely in this case. Also if you will note, the sheen is different from portal to portal. To navigate the Nexus we need to simply cross the distance to the other portal, but I think there is a time limit. The longer we linger here could mean eventual amnesia and ultimately a state of catatonia. Also since we're no longer on the plane to the Wold, opening a portal to summon creatures is going to be harder." per DM requires a 20% Arcane Spell Failure check due to the unfamiliarity of the pocket dimension.

Armand casts Heroes Feast. "We might as well get some sustenance and a little boost before combat." The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
}

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+16=30 ; d20+35=47 ; d20+25=36 ; d20+24=25 ;
Tuesday July 6th, 2021 7:47:15 PM

Owen looks about at the land of portals, fascinated. "This is amazing! I wonder where all of these portals go?" He carefully examines some of the nearest portals. Perception: 30. Knowledge (Arcana, Geography, The Planes): 47, 36, 25.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Tuesday July 6th, 2021 7:48:03 PM

"The first batch we needed adamantine to hurt them, well at least to hurt them more,. They were standard iron golems. The second batch didn't need adamantine but they were so hot they set part of the sargrass on fire just from passing through it. They were a different kind of iron golem. That's why I'm wondering which type this will be, or if it's a different kind of golem altogether." Elyngael says in answer to Trellus. She then goes with Brawn to the table that pops up from Armand's spell and clears a chair away so Brawn can sit next to the table as well. Brawn is a huge wolf and is her animal companion.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 139/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk 
Tuesday July 6th, 2021 8:48:43 PM

Vamir and Melzat sit and eat from the hero's feast. Vamir then goes Atlas, Brawn, and Elyngael and casts Resist Energy Fire on each of them. "Osul, I am sorry I don't have an enlarge person spell. That is a spell I am not capable of casting." Vamir looks around at the group, "does anyone need some natural armor enhancement?"

Melzat: AC: 32 T: 16 F: 26 Hps: 160/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat active spells:
Magic Vestments (15 hours)
Resist energy Fire (150 mins)
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear

Vamir Active Spells:
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Trellus - MikeK - (AC32 T14 F28, CMD 31, HP 145/145)  d20+5=7 ;
Tuesday July 6th, 2021 9:01:29 PM

[Know Planes check 7 - fail]

Trellus tucks into the Heroes Feast with gusto.
"Dudes, food. Truly shady. Thank you."

After getting his fill, he answers Vamir.
"I was gonna take a Barkskin potion, but if you've a spare spell, that'd be the night soil."

"Where is Tree of Parting, anyway?"

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+17=37 ;
Wednesday July 7th, 2021 7:35:37 AM

"Thank you Armand. Hours..."

"That's not a problem, Vamir. Thank you."

"Following on from my previous idea, should we be defending our goal, taking it to the golems, or getting past them and through their portal? Add to that last point, and how are we all getting to it?"

"Trellus, The Tree is on the northern continent..."
{Sense Motive: 37} "...south-east of The Culverwood. That is where we thought we were going ... a while back now, but we landed in the middle of The Sargrass and we've been fighting the good fight ever since."


DM(James M) - Map - Move along, no shade here to see  d100=21
Wednesday July 7th, 2021 9:45:05 AM

Armand explained the place and cast Heroes Feast

Owen looked around at the other portals.

Elyngael explained the recent encounters with the golem creatures to Trellus before sitting down to eat.

Vamir sat with Melzat and ate of the feast.

Trellus was super shady as he ate and asked of the tree of parting. Obviously a place of great shade.

Osul answered a variety of questions. 

Owen Highlight to display spoiler: {Of the three portals nearby that he examined he saw one that appeared to be on the open sea, another near a large rock that looked like an octopus, and lastly of a snowy peaked mountain. None of these portals looked usable. The second portal might have been in the Taur Isles while the last was definitely somewhere in the scab.}

The Tree Wardens and their new friend ate of the feast and enjoyed it's magical effects. Meanwhile the golems flew closer in their slow advance towards the heroes. An hour later when the heroes were wrapping up their meal they could tell that the golems were gaining altitude as they climbed higher into the endless sky. At the current rate they'd be upon the heroes in less than a hour, but unless they descended they'd be hundreds of feet in the air above the wardens. 

DM: Map placement not official until the next DM post.

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP125/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d8+8=9 ;
Wednesday July 7th, 2021 11:12:46 AM

Neshi partakes of the heroes feast and keeps an eye on the golems' progress.

So guys and gals, I have enough mage armor spells that I can cast for all of you should anyone want one they will last about 15 hours they will grant a bump to your protection (+4 Armor bonus).

spells available:

1-8
2-7
3-7
4-3
5-7
6-7
7-5

current active:
spell resistance 18%
resist fire 30
mage armor +4 armor
stone skin DR 10/ adamantine, 150
Evasion
Heroes feast : +1 attack & will, +4 poison & fear

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday July 7th, 2021 5:43:31 PM

As they eat Armand notes the Golems progress. "Well I have 2 air walk spells, one on Brawn and Elyngael can ride him into battle. As to the second spell, I guess, me. Since spells seem not to do so well on these things I can at least use the admantine hammer on them. Atlas still has his boots of flying. As to the rest of you I don't know. Suggestions?" Armand speaks around mouthfuls.

"Also I think we're going to have to go through the gate the golems used after we take care of them. Obviously Vurm was someone's underling and now it appears the upperling still has intentions to dominate the world. If those golems are not headed to this gate what gate do you think they are headed toward? I guess no matter what we need to stop them though."

OOC How high is the gate used by the golems?

Trellus - MikeK - (AC32 T14 F28, CMD 31, HP 145/145) 
Wednesday July 7th, 2021 6:34:48 PM

"I have boots of flying as well," Trellus volunteers.

He listens intently to the various discussions, trying to put together the direction.
But, after a while, he just asks,

"I'm not quite catching on to your final pattern, I'm afraid.
If the goal is to kill the golems, we should probably fly up to meet them.
If the goal is to keep them out of that Sargrass portal, it seems best to go through first ourselves, so the summoners can summon, or maybe even destroy the portal on that side.
If the goal is to kill whatever is sending the golems, we should probably start moving."

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 139/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk 
Wednesday July 7th, 2021 6:58:26 PM

Vamir smiles at Trellus, and touches his shoulder as he casts barkskin "There you go sir. You should see a significant increase in your ability to not be hit." (+5 natural armor) Vamir looks at Trellus, and points at the group, "we all have wind walk still active for multiple hours. Have you anyway to fly?"

Vamir taps Trellus, and then Melzat and casts stoneskin on each of them. "Anyone else for defensive spells?"

Melzat: AC: 32 T: 16 F: 26 Hps: 160/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat active spells:
Magic Vestments (15 hours)
Resist energy Fire (150 mins)
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Stoneskin

Vamir Active Spells:
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear

Spells:
Cantrips - all
1 - 7/7
2 - 1/7
3 - 7/7
4 - 5/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Wednesday July 7th, 2021 7:35:47 PM

"Brawn and I should be good, we don't plan to engage them in melee." She then turns to Trellus, "And that is the problem. We're kinda playing it by ear. As Armand said originally the plan was to route out the source of the golem production, but that was on the assumption it was back in the Sargrass somewhere. Now it appears it's through that gate way over there. But we can't just bypass the golems and let them circle around if they are heading for the Sargrass....not that we're the Sargrass's defenders."

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Thursday July 8th, 2021 8:35:45 AM

'Osul keeps one eye on the golems and what they are up to. Not being a military tactician, he shares... "They haven't demonstrated much self preservation, and having had some experience flying I'm wondering if they might just hurl themselves from their increasing height at us or the foot of the portal?"

"...and it wouldn't matter where in The Wold it opened up because all of it is at risk. I wish I knew their rules and the rules of this place, but even without that we stand up."


DM(James M) - Map - Great Heights 
Thursday July 8th, 2021 9:20:50 AM

Neshi offered a protection spell on any that wanted it.

Armand suggested that Vurm's boss might be behind that portal where the golems came from.

Trellus revealed that he too had boots of flying, then offers up a tactic to use against the golems.

Vamir cast barkskin on Trellus and offered windwalk and stoneskin to those that wanted it. 

Elyngael explained that they couldn't allow the golems to pass even though they didn't consider themselves the Sargrasses defenders. 

Osul watched the golems and suggested that the golems might just hurl themselves at the wardens or the portal.

During the meal the golems had made good time and with the wardens sitting upon the ground at the foot of the portal time passed quickly. Soon the golems were about a mile out, though still high in the air. 

Perception DC 15 Highlight to display spoiler: {You estimate they are about 3,000 feet up and will be overhead in about fifteen minutes.}

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+36=50 ;
Thursday July 8th, 2021 10:16:51 AM

{Perception: 50}
'Osul stands up, still looking at the golems and passes on his estimates: 3000' up and still 15 minutes out.
"Who cannot fly? I have three Air Walks to share. I want to wrap the portal in a Stone Wall. I don't want to advertise the fact, so I'll shroud it in Fog or Mist (which might have to wait a few minutes). The two Mass spells will have to wait, preferably until after the summoning, so at the last half minute or so."

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP125/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+11=31 ;
Thursday July 8th, 2021 2:28:17 PM

Neshi, looks around and shrugs when it seems there are no takers for the mage armor.

"As for flying, I will join Osul on the elemental side of things so flying shouldn't be a problem for me.

Well, I see our friends should be here in about 15 minutes. They seem to be about 3000 feet up.

I too will be summoning some friends to help us again though I will wait for the the last few minutes to do so."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d8=8 ;
Thursday July 8th, 2021 4:42:18 PM

Armand casts Air Walk on Brawn and himself. "Let's get moving, I can keep casting buff spells as we go up. Try to stay togetherish."

Once we get closer he will cast other spells at request depending on if we can see anything to give us clues about them.

[i]Spells in effect:
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes
Armand: Air Walk 150 minutes
Wind Walk (from Vamir, time left?)

Trellus - MikeK - (AC36 T14 F32, CMD 35, HP 145/145)  d20+12=29 ;
Thursday July 8th, 2021 7:16:50 PM

[Perception 29]

Trellus thanks Vamir for the Barkskin and Stoneskin spells, with an obviously habitual "Many Shadows"

At Armand's suggestion to get moving, he casts Air Walk and Prot from Energy (Fire) on himself.

The man has some short term spells that have to wait until he's closer.
He nods at Armand.
"Ready"

-------------

In Effect
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear (morale bonus)
Stoneskin: DR10/adamantine 150/150 hp
Barkskin: +5 nat armor bonus
Air Walk (130 minutes)
Prot vs Energy (Fire) (130 minutes. 120/120 hp)



Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 139/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk  d20+21=34 ;
Thursday July 8th, 2021 8:49:40 PM

Vamir casts flying Broom on himself as he draws his Broom from his haversack. "I can fly and cast on this. I will throw around heals, and what not. My spells are ineffective against these things."

Vamir glances up and shrugs his shoulders, "we should probably scatter a bit. At 3000 feet that would be a lot of damage."

Melzat: AC: 32 T: 16 F: 26 Hps: 160/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat active spells:
Magic Vestments (15 hours)
Resist energy Fire (150 mins)
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Stoneskin

Vamir Active Spells:
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Flying Broom
Spells:
Cantrips - all
1 - 7/7
2 - 1/7
3 - 7/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Thursday July 8th, 2021 9:45:15 PM

"Let's go. If someone has that cat's grace spell I won't say no to it. Any little thing to help the arrows along." Elyngael mounts Brawn and takes off with the others.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153 
Thursday July 8th, 2021 9:52:37 PM

Atlas speaks up after a period of quiet contemplation, "I'll take the air walk and any other protection spells you good folks are offering."

--------------------------------------------------------
ooc: Sorry for not being able to post while on vacation, it turned out that we had no service at the campground, so I was without internet for the week. My goodness, that was strange! Thank you for the subs while I was out!


Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP125/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Friday July 9th, 2021 8:02:49 AM

(OOC: Atlas - received a stone skin spell from Neshi. As did Brawn, & Elyngael. Anyone else need one?)

Neshi quickly casts elemental body III and becomes a large air elemental.

*********************
spells available:
******************
1-8
2-7
3-7
4-3
5-7
6-6
7-5

****************
current active:
****************
spell resistance 18%
resist fire 30
mage armor +4 armor
stone skin DR 10/ adamantine, 150
Evasion
Heroes feast : +1 attack & will, +4 poison & fear

*************************
Elemental abilities:
*********************
Immune to bleed Damage, critical hits, and sneak attacks while in Elemental form.
+2 size bonus to your Strength,
+4 size bonus to your Dexterity,
+4 natural armor bonus.
fly 60 feet (perfect),
Darkvision 60 feet,
Create a Whirlwind.

DM(James M) - Map - Raindrops, Irondrops, or Iron Drops? 
Friday July 9th, 2021 8:57:32 AM

The wardens choosing to fly upwards to meet the golems spend the next fourteen minutes flying almost directly up to meet the glowing iron creatures. As they draw closer they can see that these are indeed the same type of glowing golems they encountered on the Sargrass. Huge iron constructs with vestigial wings that defied any logic as to how they managed to work.

With a loud creaking noise akin to rusty grating metal rubbing against itself one of the golems turned to look down at the wardens and simply dropped out of the sky.

DM: I've updated the map, but running through every round to close the 3000' distance would be rather tedious, so if you are flying up to meet the golems state that in your post as well as your flying movement rate. If you are staying on the ground note your location on the map. Encounter range will start at 200'. Also please list any spells that have a short duration and might expire during the fight. Range increments for firing bows upward are halved, so a longbow incurs a -2 to hit for every 55' upwards. At the encounter range (200') there is a -4 to hit. Movement rate upwards is also halved. Also unless your flight device allows for running you cannot exceed the stated movement for your device. i.e. a Fly spell has a fixed movement rate, which is halved when flying upwards. Since everything falls at the same rate. 720' per round, if you choose to fall along with the golem you will be able to keep up with it. Pulling up out of that dive is a DC 30 flight check. For every 100' from the ground you choose to pull out of the fall the DC is reduced by 2. If you fail the flight check you hit the ground at terminal velocity.

You can safely move twice your movement downwards without making a flight check.

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP125/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d100=14 ;
Friday July 9th, 2021 12:44:40 PM


About 30 seconds before there could be any kind of contact between the party and golems, Neshi pauses to summon his friends (this action was posted a couple of post prior) and casts summon monster VII and hopefully three huge air elementals are soon flying nearby.

arcane spell failure roll 14

Neshi then flies within 150 feet and cast sleet storm above as much of the group as can be encompassed by the spell. Hoping to slow down as many of them as he can.

DM: By the spell failure roll if I'm reading it right, the spell failed.


Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d100=28 ;
Friday July 9th, 2021 8:13:07 PM

'Osul tries (28% vs 20% - yes!) to summon a Cloud Giant, who he asks to defend and barry the portal.
Osul casts Mass Cat's Grace and Mass Bear's Endurance on everyone nearby, before casting Bull's Strength on Cirlele and Control Wind (SR: No, Fort save) 600' radius (excluding 40' diameter calm eye around Cirlele and the portal) and 40' high - Tornado or Hurricane force updraft. Call it an emergency landing cushion.

Once that is in place he chases after the rest of the Wardens at a clip (120' flight (perfect), x4 run, and willing to try catching the edge of the updraft for a boost)

Armand (Robert D)AC 29 (25normal)/touch 11/flat 24 HP 142/142(112/112nrm) CMD 26(24norm) Character Sheet 
Saturday July 10th, 2021 8:50:18 AM

OOC: Armand will take a Stoneskin since he will be engaging. Before they encounter the beasts, he will cast the following spells for the maximum time benefit, not keeping track of time for anything that is in minutes because generally combat lasts far less than that. DM-I'm assuming the first/top map is vertical, but the golems are not shown on the horizontal map.

Armand is flying, moving at a combination of running and 1 move and casting, till he gets where he currently is.

Spells in effect
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes - Flight speed is base movement, so double move and run are allowed.
Atlas: Resist Energy fire 10

Armand: Air Walk - Flight speed is base movement, so double move and run are allowed.
Armand: Mass Cat's Grace +2 to AC
Armand: Mass Bear's Endurance +30HP
Armand: Stoneskin, DR10/admantine, 150/150
Armand: Shield of Faith +4AC in header
Armand: Resist Energy fire 10
Wind Walk (from Vamir, time left?


Spells remainingHighlight to display spoiler: {
0: light, detect magic, create water, read magic
1 : Bless, x, Protection from Evil, Remove Fear, Shield of Faith (wis bonus), Shield of faith (domain)
2 : Spiritual Weapon, Silence, x, x, Resist Energy (wis bonus), Bless weapon(domain)
3 : Dispel magic, Invisibility Purge, Magic Circle against evil, Protection from Energy, Protection from energy(wis bonus), Searing Light (domain)
4 : Holy Smite, Dismissal, Dimensional anchor, x, Holy Smite (domain), x (wis bonus)
5 : Command Greater, Spell Resistance, Break Enchantment, Flame Strike, Righteous Might (domain), True Seeing (wis bonus)
6 :Banishment, Blade Barrier, Heal, Undeath to death (domain), x(wis bonus)
7 : Destruction, Summon Monster VII, Holy Sword(domain)
8 Summon Monster VIII, holy aura (domain)
}



Trellus - MikeK - (AC40 T18 F36, CMD 39, HP 145/145) 
Saturday July 10th, 2021 7:07:51 PM

Like Armand, Trellus is using his Air Walk spell to run upwards toward the golems.

He keeps pace with Armand so as not to string out the team.

At around 300', he pauses long enough to cast a Shield of Faith spell on himself. And then keeps moving.

---------

In Effect
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear (morale bonus)
Stoneskin: DR10/adamantine 150/150 hp
Barkskin: +5 nat armor bonus
Air Walk (130 minutes) - Flight speed is base movement, so double move and run are allowed.
Prot vs Energy (Fire) (130 minutes. 120/120 hp)
Shield of Faith: +4 deflection bonus. Duration 13 minutes.


Elyngael (Lynnette D) AC: 28/17/24(26 T:15, FF:22normal), CMD 32 , HP 169/169 (139/139n)  d20+22=26 ; d8+16=20 ; d6=6 ; d8+16=19 ; d6=4 ;
Sunday July 11th, 2021 10:23:47 AM

Give the Stoneskin on Elyngael to Armand, she is not going to need it.

Brawn has a move of 40 so he and Elyngael will be slightly higher than Armand and Trellus. On the way up cast Barkskin on Armand.

Elyngael will target Golem 4; and shoot once with adamantine arrows, using Quarry: 1/day +2 on attacks, crits auto confirm, 4th favored Enemy: Constructs +4, Many shot - first ranged attack fires 2 arrows, Pinpoint targeting, standard action, single ranged attack, no armor or shield bonus on 1 attack (hits touch), Deadly Aim (current level -3 to hit, +6 damage).
-4 for uphill, -2 range, +2 cats grace, +4 favored enemy, -3 deadly aim

To hit: d20+22=26 (to touch ac) first arrow damage d8+16=20 electrical damage d6=6, second arrow damage d8+16=19 and electrical d6=4

Brawns Stats
AC 32/18/30 hp 137/137, CMD 27

spells
Brawn, Air walk, Stoneskin, mass cats grace, mass bears endurance.
Elyngael, mass cats grace, mass bears endurance

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  15d6=45 ;
Sunday July 11th, 2021 5:02:32 PM

When the golems are about 1000' away, Owen sends a Freezing Sphere hurtling their way. They must make a DC 23 reflex save or take 45 cold damage.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153 
Sunday July 11th, 2021 11:28:29 PM

Atlas looks up, then quickly down again as the golem drops below them faster than he can blink. Assuming someone is still on the ground to intercept it, he continues upward with Armand, confident that El's bow and the other's magic will take these things out before he can do anything useful. "Another walk in the park. Don't worry though, when some power magician comes around with an anti-magic sphere I'm your guy."

DM(James M) - Map - Round 1, Fight!  d20=11 ; d20=11 ; d20=13 ;
Monday July 12th, 2021 10:30:57 AM

Neshi raced upwards towards the golems and tried to summon some elementals then cast sleet storm. 

Osul summoned a cloud giant to protect the portal on the ground then followed the others into the sky.

Armand flew upwards towards the golems. 

Trellus flew towards the golems and then stopped to cast Shield of Faith

Elyngeal moved upwards and fired two arrows. 

Owen cast freezing sphere. 

Neshi's sleet storm blasted three of the golems and blinded them. Each tried to fly up and over the storm. All three managed to dodge most of the sleet and ice to gain altitude or dodge to the side. As the sleet and ice fell outside of it's area of effect however it melted quickly and turned into a localized rain cloud.
Below a cloud giant appeared out of thin air to stand in front of the portal. It nodded at Osul and started swinging it's enormous morning star as it waited for someone to approach the portal.

Elyngael's arrows struck true on the fourth golem. As the electricity arced over it the golem became white hot and jets of molten iron started to erupt from it's skin. 

The first three being hit by the sleet storm slowed somewhat as the magic behind what made them fly and what cooled them slowed them down while allowing them to stay aloft. Wings beat in slow motion but they didn't fall, it was all very strange. 

The one golem unaffected by the icy storm advanced on Elyngael as she fired arrows at it. Meanwhile the fifth golem plummeted toward the ground in a controlled fall. 

Perception DC 15 Highlight to display spoiler: {The falling golem seems intent on hitting someone on the ground and that's going to hurt.}

The last falling golem was hit squarely by Owens freezing sphere, but it did no damage. It did however appear to slow the golem's movements so that it's fall was no longer as controlled as it might have been otherwise.
________
gm1, slowed
gm2, slowed
gm3, slowed
gm4, Damage 49 hp, Molten eruption
gm5, falling. 

DM: Scale below 200' is approximate. That freezing sphere is 1000' up as Owen intended.

I have Owen, Vamir, and Melzat on the ground, everyone else is in the air.


Armand (Robert D)AC 34 (25normal)/touch 11/flat 24 HP 157/157(112/112nrm) CMD 26(24norm) Character Sheet 
Monday July 12th, 2021 2:11:35 PM

"Geez Elyngael, I don't know if your lightning is causing damage or healing them at this point."

Armand casts Rightous Might on himself and moves upward 30 feet.

Armand then yells downward. "YOU GUYS NEED TO GET FROM UNDER THAT GOLEM BEFORE HE HITS!!!!!!!!!"

Spells in effect
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes - Flight speed is base movement, so double move and run are allowed.
Atlas: Resist Energy fire 10

Armand: Air Walk - Flight speed is base movement, so double move and run are allowed.
Armand: Mass Cat's Grace +2 to AC
Armand: Mass Bear's Endurance +30HP
Armand: Stoneskin, DR10/admantine, 150/150
Armand: Shield of Faith +4AC in header
Armand: Resist Energy fire 10
armand from elyngael: Barkskin +4 ac
Rightous Might, 1/15 rounds, +4 Str, +4 end, -2 dex, +2 nat armor (net+1 ac), DR 10/evil
Wind Walk (from Vamir, time left?


Spells remainingHighlight to display spoiler: {
0: light, detect magic, create water, read magic
1 : Bless, x, Protection from Evil, Remove Fear, Shield of Faith (wis bonus), Shield of faith (domain)
2 : Spiritual Weapon, Silence, x, x, Resist Energy (wis bonus), Bless weapon(domain)
3 : Dispel magic, Invisibility Purge, Magic Circle against evil, Protection from Energy, Protection from energy(wis bonus), Searing Light (domain)
4 : Holy Smite, Dismissal, Dimensional anchor, x, Holy Smite (domain), x (wis bonus)
5 : Command Greater, Spell Resistance, Break Enchantment, Flame Strike, x (domain), True Seeing (wis bonus)
6 :Banishment, Blade Barrier, Heal, Undeath to death (domain), x(wis bonus)
7 : Destruction, Summon Monster VII, Holy Sword(domain)
8 Summon Monster VIII, holy aura (domain)
}

DM: To hear Armand's warning, make a DC 20 Perception check.


Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  15d6=53 ; d20+15=16 ;
Monday July 12th, 2021 7:20:34 PM

Seeing what looks to be a perhaps successful electrical attack by Elyngael, Neshi sends a bolt of lightning at G2 which then splits of and strikes G1 & G3.

Chain Lightning: G2 53 points damage, Reflex DC 26 for 26 points; G1&G3, 53 points damage, reflex DC 24 for 26 points

(Don't know why the d20 rolled.)

*****

spells available:

1-8
2-7
3-6
4-3
5-7
6-7
7-5

current active:
spell resistance 18%
resist fire 30
mage armor +4 armor
stone skin DR 10/ adamantine, 150
Evasion
Heroes feast : +1 attack & will, +4 poison & fear
Mass Cat's Grace +2 to AC
Mass Bear's Endurance +30HP

Trellus - MikeK - (AC40 T18 F36, CMD 39, HP 145/145) 
Monday July 12th, 2021 7:33:29 PM

Trellus moves "forward", continuing his climb up toward the golems.

"They bleed molten rock," he observes sourly. "Light."

--------
Double move upward at half speed - 30' move. I assume we're moving ourselves on the map?

In Effect
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear (morale bonus)
Stoneskin: DR10/adamantine 150/150 hp
Barkskin: +5 nat armor bonus
Air Walk (130 minutes) - Flight speed is base movement, so double move and run are allowed.
Prot vs Energy (Fire) (130 minutes. 120/120 hp)
Shield of Faith: +4 deflection bonus. Duration 13 minutes.


Elyngael (Lynnette D) AC: 28/17/24(26 T:15, FF:22normal), CMD 32 , HP 169/169 (139/139n)  d20+22=24 ; d8+16=21 ; d6=5 ; d8+16=24 ; d6=5 ;
Monday July 12th, 2021 7:56:16 PM

Elyngael will simply repeat her attack on Golem 4; and shoot once with adamantine arrows, using Quarry: 1/day +2 on attacks, crits auto confirm, 4th favored Enemy: Constructs +4, Many shot - first ranged attack fires 2 arrows, Pinpoint targeting, standard action, single ranged attack, no armor or shield bonus on 1 attack (hits touch), Deadly Aim (current level -3 to hit, +6 damage).
-4 for uphill, -2 range, +2 cats grace, +4 favored enemy, -3 deadly aim

To hit: d20+22=24 (to touch ac) first arrow damage d8+16=21 electrical damage d6=5, second arrow damage d8+16=24 and electrical d6=5

Brawns Stats
AC 32/18/30 hp 137/137, CMD 27

spells
Brawn, Air walk, Stoneskin, mass cats grace, mass bears endurance.
Elyngael, mass cats grace, mass bears endurance

Armand (Robert D)AC 34 (25normal)/touch 11/flat 24 HP 157/157(112/112nrm) CMD 26(24norm) Character Sheet 
Monday July 12th, 2021 8:21:04 PM

Oh, I forgot the double cost upward movement, I will use one of the charges from the boots of speed to compensate for my movement.

To Trellus, yes we are moving ourselves on the map.

Vamir (Wade) AC:27 T:17 FF: 22 CMD: 20 Hps: 136/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk  d4=3 ; d20+21=32 ;
Monday July 12th, 2021 8:21:36 PM

In the process of flying up Vamir will cast Stoneskin on Armand, and Barkskin on himself as a precaution. A bit furhter up the witch will cast spectral hand. Melzat and Vamir rise at the same rate. Vamir does his best to keep the 2 of them in the middle of the group to maximize his location for healing.

As Vamir closes to within 600 feet of the golems he casts transmute metal to wood, in the middle of golems 1, 3, 4, and 6. (No Save, SR 32)

Melzat: AC: 32 T: 16 F: 26 Hps: 160/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat active spells:
Magic Vestments (15 hours)
Resist energy Fire (150 mins)
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Stoneskin

Vamir Active Spells:
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Flying Broom
Barkskin
Wind Walk
OOC: Windwalk has a duration of 15 hours. It will last for awhile yet.
Spells:
Cantrips - all
1 - 7/7
2 - 0/7
3 - 7/7
4 - 3/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Vamir (Wade) AC:27 T:17 FF: 22 CMD: 20 Hps: 136/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk  d20+21=29 ;
Monday July 12th, 2021 8:31:41 PM

OOC: Iam not sure why my last post did not post until this evening. DM's do with it what you will. I am sorry for any inconvenience.

Vamir continue flying upwards, and away from the golems, as he casts polymorph any object on golem 1 as it passes him on the way to the ground. (Fortitude dependent on GM call, SR 29)

Melzat: AC: 32 T: 16 F: 26 Hps: 160/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat active spells:
Magic Vestments (15 hours)
Resist energy Fire (150 mins)
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Stoneskin

Vamir Active Spells:
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Flying Broom
Barkskin
Wind Walk

Spells:
Cantrips - all
1 - 7/7
2 - 0/7
3 - 7/7
4 - 3/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+15=16 ;
Monday July 12th, 2021 10:32:54 PM

Owen sees the incoming golem and casts Fly. He uses his Invisibility Field and zips sixty feet sideways in an effort to get out of the way.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153 
Monday July 12th, 2021 11:49:09 PM

Atlas shakes his head and chides Armand, "Jeeze, next time warn me when you're going to yell in my ear like that." He then continues alongside his stalwart friend.

DM(James M) - Map - Round 2, Die!  d20+28=42 ; 8d6=31 ; 4d6=17 ; d20+28=33 ; 2d10=19 ; 4d6=16 ;
Tuesday July 13th, 2021 9:21:43 AM

Neshi cast lightning bolt at the golems.

Armand continued upward and cast Righteous Might and then yells down in the hope that those below hear his warning.

Trellus continued to fly towards the golems.

Elyngeal fired two arrows. 

Owen attempts to dodge the incoming falling golem.

Vamir cast stoneskin as he ascended and once he came into range of the golems cast metal to wood, then as the one falls past him he tries to polymorph it. 

Atlas continues his ascent towards the golems. 

Neshi's lightning bolt cracked across the sky hitting the three golems. As the bolt passed through them each started glowing white hot with jets of molten iron seemingly coming out of their pores. 

Vamir successfully cast his stoneskin spell on Armand, then unsuccessfully cast polymorph on the falling golem. His metal to wood spell also failed. doing a little catch up here - DM

Elyngaels arrows once more struck true, but as the golem had turned white hot during her last attacks there was something different about it. 

Perception DC 15 Highlight to display spoiler: {The golem appears to be healing}

The first and third golems continued their movement toward the heroes with their tiny wings beating furiously to keep them aloft.

The second golem was flying well until it got above Armand, Atlas, and Trellus and then like the other golem before it...fell. Molten iron continued to jet from it as it tried to crash into the heroes on it's way down.

Armand, Atlas, and Trellus, DC 15 Reflex Save or take 17 hp fire damage from the molten iron.

Armand, Atlas, Trellus Highlight to display spoiler: {DC 20 Reflex Save, Trellus saves at +2. Failure: Take 31 hp damage and you are falling (Flight Check DC 15 to recover), Save take 15 hp and fall 720' (Flight Check DC 20 to recover). Continue falling 720' per round until recovery, DC 20 each round unless your magic flight prevents falling. }

The fourth golem had taken the brunt of Elyngaels attacks on the nose and it seemed determined to get some payback as it flew close and then threw a punch at her that stretched over the distance between them. The punch connected and left a burn on her cheek as well as a hefty looking bruise.

gm4 - Elyngael, Roll 33, Hit; Damage 19-10(DR)=9 hp + 16 hp fire. Total 25 hp to Elyngael.

Brawn (reflex Save DC15 or take 16 hp fire)

gm1, Molten eruption 
gm2, Molten eruption 
gm3, Molten eruption 
gm4, Damage 90 hp, Molten eruption
gm5, falling (Slowed)

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Tuesday July 13th, 2021 9:29:56 AM

'Osul gladly casts the Control Winds spell he didn't the time for earlier (and a good thing too), placing it immediatley beneath himself (so he would be standing on it if not flying). It may be too late to stop the first drop-golem, but here's hoping this catches the others off guard - being notoriously difficult to see. After this he moves up in support, and asks, "What have we learned about them so far?"
___________________
Control Winds (eyeless cylinder of massive updraft 40' tall (thick) and radius 600')
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Resistance


Armand (Robert D)AC 34 (25normal)/touch 11/flat 24 HP 142/157(112/112nrm) CMD 26(24norm) Character Sheet  d20+10=19 ; d20+18=38 ;
Tuesday July 13th, 2021 1:07:59 PM

OOC, not sure how a flying check is involved if I'm air walking-wind can affect us but otherwise I'm not flying, as long as feet are under me I should be standing and thus able to walk on air. I don't think I need to make a flight check but I'd say I'd have to make a move action to 'stand-up'. That would leave me another move action and if allowed I'd like to move up 15 feet. Please let me know.

I'm unclear of your map indications, if a person is falling shouldn't they be falling with the golem? As all objects fall at the same rate does the person have the ability to make melee attacks? If golem 2 fell then shouldn't it be 750 feet down with those that are falling?[/i]

First Reflex save 19 (d20+10) - assume 1/2 damage but have heat resistance so no damage.
Using a hero point pre roll for +8 on second reflex save
Second Reflex save 38 (d20+18) man I wasted that hero point

Spells in effect
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes - Flight speed is base movement, so double move and run are allowed.
Atlas: Resist Energy fire 10

Armand: Air Walk - Flight speed is base movement, so double move and run are allowed.
Armand: Mass Cat's Grace +2 to AC
Armand: Mass Bear's Endurance +30HP
Armand: Stoneskin, DR10/admantine, 150/150
Armand: Shield of Faith +4AC in header
Armand: Resist Energy fire 10
armand from elyngael: Barkskin +4 ac
Rightous Might, 1/15 rounds, +4 Str, +4 end, -2 dex, +2 nat armor (net+1 ac), DR 10/evil
Wind Walk (from Vamir, time left?


Spells remainingHighlight to display spoiler: {
0: light, detect magic, create water, read magic
1 : Bless, x, Protection from Evil, Remove Fear, Shield of Faith (wis bonus), Shield of faith (domain)
2 : Spiritual Weapon, Silence, x, x, Resist Energy (wis bonus), Bless weapon(domain)
3 : Dispel magic, Invisibility Purge, Magic Circle against evil, Protection from Energy, Protection from energy(wis bonus), Searing Light (domain)
4 : Holy Smite, Dismissal, Dimensional anchor, x, Holy Smite (domain), x (wis bonus)
5 : Command Greater, Spell Resistance, Break Enchantment, Flame Strike, x (domain), True Seeing (wis bonus)
6 :Banishment, Blade Barrier, Heal, Undeath to death (domain), x(wis bonus)
7 : Destruction, Summon Monster VII, Holy Sword(domain)
8 Summon Monster VIII, holy aura (domain)
}

DM: As I stated, some of you may not have to make a check if your mode of flying prevents you from falling. If you fail a save then you'd be knocked prone. As for falling, the golem did a half move then fell, I placed him on the map at that point just as reference. he would have fallen 370' in a half round. Anyone that wants to fall with him can if they'd like to fight in freefall.


Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  15d6=44 ;
Tuesday July 13th, 2021 5:53:18 PM


Neshi moves a bit closer to G1 & G3. He grins as he thinks about how molten metal might react to sudden freezing and casts cone of cold that encompasses both the golems. Damage 44 points; Reflex DC 25 for 22 points

spells available:

1-8
2-7
3-6
4-3
5-6
6-7
7-5

current active:
spell resistance 18%
resist fire 30
mage armor +4 armor
stone skin DR 10/ adamantine, 150
Evasion
Heroes feast : +1 attack & will, +4 poison & fear
Mass Cat's Grace +2 to AC
Mass Bear's Endurance +30HP

Elyngael (Lynnette D) AC: 28/17/24(26 T:15, FF:22normal), CMD 32 , HP 144/169 (139/139n)  d20+14=20 ; d20+22=23 ; d20+22=40 ; d8+16=23 ; d6=5 ; d20+17=22 ; d8+16=18 ; d6=1 ; d20+12=24 ; d8+16=19 ; d6=3 ; d20+21=25 ;
Tuesday July 13th, 2021 6:57:16 PM

Brawn reflex d20+14=20, evasion

Elyngael shakes her head at the ranging hit of the golems. "I see you guys are all weird like before." She will have Brawn take a 5 foot step back from the golem and then will unload on it.
Attacking on Golem 4; and shoot with adamantine arrows, Point blank shot +1, Rapid Shot, one additional ranged attack at -2, Quarry: 1/day +2 on attacks, crits auto confirm, 4th favored Enemy: Constructs +4, Many shot - first ranged attack fires 2 arrows, Deadly Aim (current level -3 to hit, +6 damage).
-2 for rapid shot, +2 cats grace, +4 favored enemy, -3 deadly aim, +1 point blank

first shot To hit: d20+22=23 1 misses
second shot to hit: d20+22=40 damage d8+16=23 and electrical d6=5
Third shot to hit: d20+17=22 (hit?) damage d8+16=18 and electrical d6=1
Forth shot to hit: d20+12=24 (hit?) damage d8+16=19 and electrical d6=3

Brawns Stats
AC 32/18/30 hp 137/137, CMD 27

spells
Brawn, Air walk, Stoneskin, mass cats grace, mass bears endurance.
Elyngael, Stoneskin, mass cats grace, mass bears endurance

forgot perception d20+21=25, how much does it seem to be healing?

Trellus - MikeK - (AC40 T18 F36, CMD 39, HP (158)145/145)  d20+14=25 ; d20+14=16 ;
Tuesday July 13th, 2021 7:39:37 PM

[Reflex saves 25 and 16]

Trellus keeps climbing toward one golem, when all of a sudden, another one comes crashing down into him. The man is knocked down, but fortunately avoids the molten iron the golem spurts out as it hurtles past.

Also, fortunately, he's air walking, not flying.

The fellow climbs up to a standing position, and casts another spell on himself (Divine Power).

----------
Stand up from prone. Cast spell.

In Effect
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear (morale bonus)
Stoneskin: DR10/adamantine 150/150 hp
Barkskin: +5 nat armor bonus
Air Walk (130 minutes) - Flight speed is base movement, so double move and run are allowed.
Prot vs Energy (Fire) (130 minutes. 120/120 hp)
Shield of Faith: +4 deflection bonus. Duration 13 minutes.
Divine Power: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Gain 13 temporary hit points Whenever you make a full-attack action, you can make an additional attack at your full base attack bonus. Round 1 of 13.




Vamir (Wade) AC:27 T:17 FF: 22 CMD: 20 Hps: 136/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk  d20+21=26 ;
Tuesday July 13th, 2021 8:17:02 PM

Vamir appears confused as he watches his comrades do battle with the golems. The elven witch shakes his head softly, and looks around, (perception DC 26) as he tries to think of away to perhaps close a few of the portals. Vamir says a quiet word under his breath, asking the crones for a littel wisdom, and knowledge as he and Melzat begin flying towards the closest portal they did not arrive through.

Melzat: AC: 32 T: 16 F: 26 Hps: 160/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat active spells:
Magic Vestments (15 hours)
Resist energy Fire (150 mins)
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Stoneskin

Vamir Active Spells:
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Flying Broom
Barkskin
Wind Walk

Spells:
Cantrips - all
1 - 7/7
2 - 0/7
3 - 7/7
4 - 3/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Tuesday July 13th, 2021 9:49:08 PM

Owen casts Stoneskin on himself and watches to see how the battle proceeds.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:131/153  d20+12=14 ; d20+12=20 ; d20+23=34 ; d8+10=12 ; d20+24=36 ; d4+8=12 ; d6=6 ; d20+19=24 ; d20+19=29 ; d4+8=9 ; d6=3 ; d20+14=16 ; d10+6=13 ;
Wednesday July 14th, 2021 12:13:31 AM

Atlas is burned and crushed by the falling golem, but he manages to move just enough to avoid the worst of it. However, he decides now is a good time to do something stupid and let's the creature knock him from the air. He starts falling with it, attacking it with everything he has while crashing towards the ground. His grin is priceless, but he has not yet realized that he's not sure how to recover his flight.

-------------------------------------------------------------------------
Resist Energy (fire) 10
Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.

First Reflex Save: 1d20+12=14 fail - take 17-10(resist energy-fire)=7 damage
Second Reflex Save: 1d20+12=20 passed, take 15hp damage and falling with the golem

Attack while falling:

Longsword: 1d20+23+1=34 (35, forgot the +1)
Damage: 1d8+10=12
Holy Damage: 2d6=n/a (neutral)

Shield Attack: 1d20+23+1=36
Damage: 1d4+8=12
Cold: 1d6=6

Longsword: 1d20+18+1=24
Damage: 1d8+10=n/a (miss)
Holy Damage: 2d6=n/a (neutral)

Shield Attack: 1d20+18+1=29
Damage: 1d4+8=9
Cold: 1d6=3

Longsword: 1d20+13+1=16
Damage: 1d8+10=n/a (miss)
Holy Damage: 2d6=n/a (neutral)

Two-Weapon Rend: 1d10+6=13




Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday July 14th, 2021 7:30:39 AM

'Osul moves over an up under the portal, then casts Quench at the three golems topside of the Wind Disc.

10d6 damage (maybe these guys are fire types?) and hopefully reducing the effects of the Molten Eruptions.

DM(James M) - Map - Round 3, Fall?  d20+5=7 ; d20+28=42 ; d20+28=43 ; 2d10=15 ; 2d10=14 ; d20+5=18 ; d20+5=10 ; d20+5=12 ; d20+28=41 ; d20+28=36 ; 2d10=16 ; 2d10=18 ; 4d6(2+4+5+4)=15
Wednesday July 14th, 2021 9:45:57 AM

Osul cast control winds in an effort to keep the golems from falling, then cast quench. 

Armand dodged the golem in an effort to avoid the molten iron spray of it's aura. DM: I feel like my miserable map and explanation caused you to burn a hero point. Please add that point back.

Neshi cast cone of cold on the golems. 

Trellus cast Divine Power

Elyngeal fired four arrows.

Vamir moves to try an close a portal. 

Owen cast stoneskin on himself.

Atlas fell with the golem as they bash each other during the fall. 

Neshi's cone of cold shot out from his fingertips and struck the lead golem heading towards him. It's effect was readily evident. First, the golem stopped glowing white and seemed to harden as it turned to a light gray color with fractures running through it. Second, the molten spray of it's aura stopped completely as did it's healing ability that Elyngael noticed with the fourth one. Lastly, though the wings still beat furiously the golem was moving slower than before. 

Elyngael fired the arrows, but only one of the four struck the golem and it seemed like it was still fluid enough to heal some of it's damage. DM: Fast Healing 7

A burst of water exploded around the wardens and the golems fighting above Osuls windy conjuration. It's effects were visible and immediate. Instantly a cloud of steam erupted from the two golems not already effected by Neshi's cone of cold and their aura's were dispelled. They still had that red glow as if molten however and seemed to have taken no damage from the water, though they were slowed somewhat.

The first golem must have felt it met it's match and just stopped flying and fell like the others, however when it hit the updraft Neshi placed beneath them it was bouyed up for the moment, or it's fall was slowed as it looked like it would continue falling but perhaps take a few seconds to fall through the windy area. 

The second golem that was falling with Atlas grinned and lashed out at the man and hit him twice. The strength of those blows could not be denied as Atlas felt them through the magic of his protective spell. 

Atlas Highlight to display spoiler: {Make a reflex save DC 15 or take 15 hp from fire}

The third golem flew towards Neshi. He was clearly a threat.

The fourth golem moved up to Elygeal and struck out at her again. Both of it's fists hit the elf. The stoneskin spell worked as it did before, but she still felt those heavy blows.

DM:
gm2 - Atlas, Roll 41, 36. Hit, hit. Damage 16-10(DR)=6 + 16 fire, 18-10(DR)=8 + 16 fire. Total 46 hp to Atlas
gm4 - Elyngael, Roll 42, 43, Hit, hit.; Damage 15-10(DR)=5 hp + 16 hp fire, 14-10(DR)=4 + 16 fire. Total 41 hp to Elyngael

Perception DC 20 Highlight to display spoiler: {AC 28, Water based and Cooling spells slow them, heating spells(electric and fire) and effects quicken them and activate their aura, spells that allow SR have no effect but may still cancel their aura and healing abilities.}

gm1, (Slowed)
gm2, Molten eruption, Falling 
gm3, (Slowed) 
gm4, Damage 111 hp
gm5, falling (Slowed)

DM: Owen is still showing as on the ground. I'm certain he's flying, so please move him to his new location.


Armand (Robert D)AC 34 (25normal)/touch 11/flat 24 HP 142/157(112/112nrm) CMD 26(24norm) Character Sheet  d20+17=31 ; d8+5=9 ;
Wednesday July 14th, 2021 5:34:30 PM

Armand moves and attacks Golem 4 from behind with his adamantine hammer.
To hit 31 (d20+17) damage 9 (d8+5)

"Yes, that's what I like!" As he successfully hits the golem.

So if Armand has DR10/adamantine from stoneskin, and DR10/evil from Righteous Might, does that mean he has DR10/adamantine and evil (weapon must be evil aligned?)

Spells in effect
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes - Flight speed is base movement, so double move and run are allowed.
Atlas: Resist Energy fire 10

Armand: Air Walk - Flight speed is base movement, so double move and run are allowed.
Armand: Mass Cat's Grace +2 to AC
Armand: Mass Bear's Endurance +30HP
Armand: Stoneskin, DR10/admantine, 150/150
Armand: Shield of Faith +4AC in header
Armand: Resist Energy fire 10
armand from elyngael: Barkskin +4 ac
Rightous Might, 4/15 rounds, +4 Str, +4 end, -2 dex, +2 nat armor (net+1 ac), DR 10/evil
Wind Walk (from Vamir, time left?


Spells remaining Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 : Bless, x, Protection from Evil, Remove Fear, Shield of Faith (wis bonus), Shield of faith (domain)
2 : Spiritual Weapon, Silence, x, x, Resist Energy (wis bonus), Bless weapon(domain)
3 : Dispel magic, Invisibility Purge, Magic Circle against evil, Protection from Energy, Protection from energy(wis bonus), Searing Light (domain)
4 : Holy Smite, Dismissal, Dimensional anchor, x, Holy Smite (domain), x (wis bonus)
5 : Command Greater, Spell Resistance, Break Enchantment, Flame Strike, x (domain), True Seeing (wis bonus)
6 :Banishment, Blade Barrier, Heal, Undeath to death (domain), x(wis bonus)
7 : Destruction, Summon Monster VII, Holy Sword(domain)
8 Summon Monster VIII, holy aura (domain)
}

DM: Near as I can tell since the two types of DR have the same numerical value you'd pick the best one for a given situation. So DR10/Adamantine and DR10/Evil means if an evil weapon hits you, you get 10 DR because it isn't adamantine, and if an adamantine weapon hits you you get Dr 10 because it isn't evil. A normal weapon would only get DR 10 and not 20 because the two don't stack. In the case of these golems you'd still only get a Damage Resistance of 10.

Trellus - MikeK - (AC38 T16 F34, CMD 37, HP (158)145/145)  d20+24=44 ; d10+20=25 ;
Wednesday July 14th, 2021 5:57:26 PM

Trellus gauges the distance to Golem 4. Close enough.

The man murmurs a quick prayer to Domi, and charges, drawing his bastard sword on the way up.

He reaches the golem in time to take a massive swing.

-----------
Swift Action to invoke War Domain Weapon Master ability - gain Power Attack Feat.
Charge while drawing weapon. (+2 atk, -2 AC)

Atk (Power Atk) hits AC 44 for 25 hp damage.

In Effect
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear (morale bonus)
Stoneskin: DR10/adamantine 150/150 hp
Barkskin: +5 nat armor bonus
Air Walk (130 minutes) - Flight speed is base movement, so double move and run are allowed.
Prot vs Energy (Fire) (130 minutes. 120/120 hp)
Shield of Faith: +4 deflection bonus. Duration 13 minutes.
Divine Power: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Gain 13 temporary hit points Whenever you make a full-attack action, you can make an additional attack at your full base attack bonus. Round 2 of 13.
Weapon Master - Power Attack Feat. Round 1 of 12


Vamir (Wade) AC:27 T:17 FF: 22 CMD: 20 Hps: 136/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk 
Wednesday July 14th, 2021 7:30:30 PM

Vamir stops at the closest portal, and places his hand up as though he were saying bye. Vamir feels a tugging from the portal, and reaches back to grab on of Melzat's branches. The witch takes a deep breath, and with a look over his shoulder steps though with Melzat to see if there is a way to close the portal.

Melzat: AC: 32 T: 16 F: 26 Hps: 160/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat active spells:
Magic Vestments (15 hours)
Resist energy Fire (150 mins)
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Stoneskin

Vamir Active Spells:
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Flying Broom
Barkskin
Wind Walk

Spells:
Cantrips - all
1 - 7/7
2 - 0/7
3 - 7/7
4 - 3/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Elyngael (Lynnette D) AC: 28/17/24(26 T:15, FF:22normal), CMD 32 , HP 103/169 (139/139n)  d20+15=21 ; d20+10=30 ; d20+10=20 ; 2d6+7=15 ; d6=1 ; d6=2 ; d20+22=33 ; d8+16=19 ; d8+16=20 ; d20+22=32 ; d8+16=17 ; d20+17=26 ; d8+16=24 ; d20+12=25 ; d8+16=22 ;
Wednesday July 14th, 2021 8:30:54 PM

Elyngael from the hit. She will have Brawn take a 5 foot step back from the golem.

Brawn is not pleased that his mistress has been hurt and will bite at the golem.
Bite 1 d20+15=21 I assume that's a mis
Bite 2 d20+10=30 potential crit, d20+10=20 not confirmed damage 2d6+7=15 fire damage d6=1, frost damage d6=2

Can Elyngael suppress the electrical damage of her bow? If so she will, but she figures she still does more damage with the bow than the impact of hasting them. Attacking on Golem 4; and shoot with adamantine arrows, Point blank shot +1, Rapid Shot, one additional ranged attack at -2, Quarry: 1/day +2 on attacks, crits auto confirm, 4th favored Enemy: Constructs +4, Many shot - first ranged attack fires 2 arrows, Deadly Aim (current level -3 to hit, +6 damage).
-2 for rapid shot, +2 cats grace, +4 favored enemy, -3 deadly aim, +1 point blank

first shot To hit: d20+22=33 first arrow damage d8+16=19 second arrow damage d8+16=20
second shot to hit: d20+22=32 damage d8+16=17
Third shot to hit: d20+17=26 (hit?) damage d8+16=24
Forth shot to hit: d20+12=25 (hit?) damage d8+16=22

If at any point 4 dies, she will shift her attack to 1, but -1 for no point blank, but do I get a plus for shooting from above?

Brawns Stats
AC 32/18/30 hp 137/137, CMD 27

spells
Brawn, Air walk, Stoneskin, mass cats grace, mass bears endurance.
Elyngael, Stoneskin, mass cats grace, mass bears endurance


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+16=20 ; d20+16=32 ;
Wednesday July 14th, 2021 10:58:00 PM

Owen spies out the effects of spells on these golems. He circles and looks for additional threats. Perception: 20, 32.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+11=29 ; 30d6=90 ; 5d6=19 ;
Thursday July 15th, 2021 5:43:13 AM


Trying something a bit different this time, Neshi targets G3's wings and casts a web spell hopefully entangling them together. Reflex DC 20. He then follows that up with a quickened Disintegrate spell ranged touch AC 29 90 points damage. Fort Save DC 25 for 19 points

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Thursday July 15th, 2021 6:46:59 AM

'Osul notices golem 1 slow considerably, and shouts, "Anything you have before it drops further, then anything that doesn't become randomly fatal debris in a tornado."

He helixes down, wondering if highly accelerated droplets of water might pit or rust the iron golem. He casts Create Water, and briefly beneath the golem appears a 2 foot diameter sphere of water - before it is taken by the wind.
________________
Create Water
Control Winds (eyeless cylinder of massive updraft 40' tall (thick) and radius 600')
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Resistance



DM(James M) - Map - Round 4, Ouch  d20+6=11 ; d20+28=42 ; 2d10=10 ; d20=4 ; d20+6=13 ; 20d6=77 ; d20+22=28 ; d20+17=35 ; d20+12=15 ; 4d8+18=38 ; 4d8+18=40 ;
Thursday July 15th, 2021 10:29:44 AM

Armand struck the golem a mighty blow with his hammer. 

Trellus called up the power of Domi and struck the golem with his bastard sword.

Osul calls out for the wardens to attack the golems before they drop through his wind zone.

Neshi cast web, but without anything to anchor it to it has no effect. He followed up with a Disintegrate spell. 

Elyngeal shot her arrows at the falling golem caught in Neshi's windstorm. 

Owen continued to circle and evaluate the golems as he watched them carefully.

Vamir looked at one of the portals and touched it.

Atlas continues his ascent towards the golems. 

Armand and then Trellus struck the fourth flying golem causing it to fracture and fall from the sky in several pieces. Molten hot bits would rain down on those below very soon.

Vamir moved up to one of the portals, but he was too far away to tell what exactly he did. A moment later he and Melzat were gone. A second later the portal vanished as well. 

Perception DC20 Highlight to display spoiler: {Vamir had a look of surprise on his face and his reaching back to Melzat looked like it was a reflex action to keep from being drawn in.}

Elyngael shot her arrows at the falling golem, but the wind that was partially bouying up the five thousand pound construct caused her arrows to miss as they were blown away. 

Neshi cast web and fragments of willowly substance flew about but didn't have the intended effect of binding the golems wings. A moment later Neshi's second spell lashed out and nearly caused the golem to burst into pieces. 

Osul casts create water into the wind and the updraft causes the water to burst upward in a reverse rain shower soaking everyone above the windy conjuration. 

The third golem suddenly found itself alone and like a few of the others decided that flight just wasn't the best option for it, so it fell...directly through Osul. As soon as it hit the zone of wind however it's fall slowed and it lashed out at Osul with it's stretchy limbs hitting the man once with it's molten stretchy arm. 

Osul Highlight to display spoiler: { Refex Save DC 15 to avoid 8d6 damage from being hit by the falling golem.}

Atlas and golem number two continued their fall as the golems molten aura spurted and flew out of the creature in all directions. The golem however saw the ground rapidly approaching and started to pull up. It's small wings however weren't up to the task as it continued to fall. 

Atlas Highlight to display spoiler: {Reflex Save DC 15 or take 4d6 damage. DC 12 Fly check to pull out of the fall. The next check will be DC 28.}

Atlas Perception DC 15, Others DC 30 Highlight to display spoiler: {You can tell the golem is not going to pull out and will hit the ground at full force for 20d6 damage. It's also aiming at the cloud giant on the ground.}

The fifth golem also decided it was time to pull up out of it's fall, but it was far too late. All it could do was try to hit something on the ground and it targeted the giant in front of the portal. It's aura touched upon the giant and then that five thousand pound mass smashed into the giant. The giant flew back as it tried to dodge but didn't make it out of the way as the golem plowed into it and then a few feet into the ground. As the golem lay prone the Cloud Giant struck at the golem with it's morning star and hit it twice. As the second blow came down upon the golem it fractured into tiny little pieces..dead.

DM: Pulling up out of the dive is a DC 30 flight check. For every 100' from the ground you choose to pull out of the fall the DC is reduced by 2. If you fail the flight check you hit the ground at terminal velocity. Present altitude is 900', so the DC to pull out is 12.

Armand - gm4, Roll 31, Hit. Damage 9 hp
Trellus - gm4, Roll 44, Hit. Damage 25 hp
Elyngael - gm1, Deflected by the wind, Miss. 
Neshi - gm3, Distintegrate DC25, Roll 11, Fail. Damage 90 hp
gm3 - Osul, Roll 42, Hit. Damage 10 + 16 fire. Total damage 26 (Not certain if Osul has stone skin, if so subtract 10 points from the damage)
gm5 - Cloud Giant, Smash DC 15 Reflex save, Roll 13, fail. 77 hp damage.
gm5 - falling damage 77 hp. 
Cloud Giant - gm5, Roll 28, 35, 15. Hit, hit, miss. Damage 78 hp. 

gm1, (Slowed)
gm2, Molten eruption, Falling 
gm3, 90 hp (Slowed) 
gm4, Dead
gm5, Dead


Armand (Robert D)AC 34 (25normal)/touch 11/flat 24 HP 142/157(112/112nrm) CMD 26(24norm) Character Sheet 
Thursday July 15th, 2021 5:35:37 PM

UM, how can Golem 4 hit Armand and Trellus if Armand and Trellus killed it in their round? err, or wait is that just restating what we already did in our turns?"

Armand will click his heels to activate his boots of speed and double move down. I'm going to assume that the wind thing acts as difficult terrain so movement speed is halved, and I would have run through it but I don't think you can run through difficult terrain. In any case he moves downward two moves and then the haste move from the boots.

Spells in effect
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes - Flight speed is base movement, so double move and run are allowed.
Atlas: Resist Energy fire 10

Armand: Air Walk - Flight speed is base movement, so double move and run are allowed.
Armand: Mass Cat's Grace +2 to AC
Armand: Mass Bear's Endurance +30HP
Armand: Stoneskin, DR10/admantine, 150/150
Armand: Shield of Faith +4AC in header
Armand: Resist Energy fire 10
armand from elyngael: Barkskin +4 ac
Rightous Might, 5/15 rounds, +4 Str, +4 end, -2 dex, +2 nat armor (net+1 ac), DR 10/evil
Wind Walk (from Vamir, time left?


Spells remaining Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 : Bless, x, Protection from Evil, Remove Fear, Shield of Faith (wis bonus), Shield of faith (domain)
2 : Spiritual Weapon, Silence, x, x, Resist Energy (wis bonus), Bless weapon(domain)
3 : Dispel magic, Invisibility Purge, Magic Circle against evil, Protection from Energy, Protection from energy(wis bonus), Searing Light (domain)
4 : Holy Smite, Dismissal, Dimensional anchor, x, Holy Smite (domain), x (wis bonus)
5 : Command Greater, Spell Resistance, Break Enchantment, Flame Strike, x (domain), True Seeing (wis bonus)
6 :Banishment, Blade Barrier, Heal, Undeath to death (domain), x(wis bonus)
7 : Destruction, Summon Monster VII, Holy Sword(domain)
8 Summon Monster VIII, holy aura (domain)
}

Trellus - MikeK - (AC38 T16 F34, CMD 37, HP (158)145/145) 
Thursday July 15th, 2021 6:03:05 PM

Trellus grins at the destruction of the golem.
The grin is short lived, as he realizes all the rest are headed toward the ground a lot faster than he can move.

"Light," he spits in irritation.

He runs downhill, only to be held up by the air pocket.

------
Run downhill, assumed to have to stop at updraft.

In Effect
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear (morale bonus)
Stoneskin: DR10/adamantine 150/150 hp
Barkskin: +5 nat armor bonus
Air Walk (130 minutes) - Flight speed is base movement, so double move and run are allowed.
Prot vs Energy (Fire) (130 minutes. 120/120 hp)
Shield of Faith: +4 deflection bonus. Duration 13 minutes.
Divine Power: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Gain 13 temporary hit points Whenever you make a full-attack action, you can make an additional attack at your full base attack bonus. Round 3 of 13.
Weapon Master - Power Attack Feat. Round 1 of 12


Elyngael (Lynnette D) AC: 28/17/24(26 T:15, FF:22normal), CMD 32 , HP 103/169 (139/139n)  d20+21=27 ;
Thursday July 15th, 2021 7:43:05 PM

Perception d20+21=27 "Hey what happened with Vamir? It looked like he got sucked into a portal and then the portal disappeared." Was that the portal we needed to get to?

Elyngael will have Brawn double move downward to get closer to the targets. "Osul is there any way to get rid of this updraft thing?"

Brawns Stats
AC 32/18/30 hp 137/137, CMD 27

spells
Brawn, Air walk, Stoneskin, mass cats grace, mass bears endurance.
Elyngael, Stoneskin, mass cats grace, mass bears endurance



Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Thursday July 15th, 2021 9:54:12 PM

Owen sees Vamir vanish. "Vamir!" he calls out, his eyes open wide. He tries to remember what that portal showed, and where it might have led to.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:100/168  d20+12=15 ; d20+12=31 ; d20+8=18 ;
Friday July 16th, 2021 12:12:31 AM

Atlas takes his beating and keeps on ticking, but even he can see that if he keeps at it he's going to likely die, so he disengages with the golem and activates his boots of flying by yelling "Fly". There's a moment of high drama as the little wings start flapping and nothing happens, but Atlas has grown skilled with these boots and is able to make the necessary adjustments to break his fall and maintain his altitude. He gives the golem a wave as he watches it plunge to the ground.

As a secondary thought he decides to yell to the others below, "He's not going to be able to stop, and that cloud giant is his likely landing spot, clear out!"

-------------------------------------------------------------------------
Resist Energy (fire) 10
Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.

First Reflex Save: 1d20+12=15 (passed)
Second Reflex Save (since I missed a post): 1d20+12=31 (passed)
Flight Check: 1d20+8=18 (successful)



DM(James M) - Map - Falling and Flight 
Friday July 16th, 2021 8:17:25 AM

DM: Ok, I've asked for clarification on the falling and flying bits. If I'm understanding it correctly you can travel in any direction, except up, at up to 4 times your fly speed (if you method of flight allows running). If that direction is down you do not need to make a fly check to pull up out of your dive. If you choose to fall you do so normally. RobC said 500' but terminal velocity is 720', but what he was getting at is that to stop a fall before that 500' mark is met requires a DC10 check, afterwards the check is automatic. Now, the biggest issue here is that I've been using my own set of table rulings to govern both you and the monsters, so I'd like for my rules to carry through for the remainder of this combat. (Call it a special property of the Pocket Realm.) Afterwards we can switch to the official interpretation.

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+13=32 ; d20+30=34 ;
Friday July 16th, 2021 10:06:01 AM

{Reflex: 32} 'Osul somehow is missed by the golem.

"As you wish! Now I think one of these would be a most useful arrest nearer the ground!", 'Osul cannot dispel the effect, but he can concentrate to reduce the effect to neglible. Golem 3 is too close not to do so defensively (Combat Casting) {34 vs 27}
________________________________

Cirlele gathers herself and looks skyward.

Cirlele — Highlight to display spoiler: {Cloud Giant — NG, Augmented, Huge humanoid(giant)
Senses: low light vision, scent, Perception: +17
AC: 32, Touch: 9, Flat-Footed: 21
HP: 154/232 (16d8+160)
Fort: +20, Ref: +8, Will: +10
Speed: 50' (x4)
Space: 15', Reach: 15'
Melee: oversized Morningstar +26/+21/+16 (4d6+24/20x2)
Str: 43 (+16), Dex: 17 (+3), Con: 31 (+10), Int: 12 (+1), Wis: 16 (+3), Cha: 12 (+1)
BAB: +12; CMB: +32; CMD: 43 (43 vs Trip)
Feats: Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Overrun, Intimidating Prowess, Iron Will, Power Attack
A huge Cloud Giant is 18 feet tall and weighs 2800 pounds.
Weaknesses: vulnerability to fire
Defensive Abilities: rock catching; Immune cold
Cat's Grace, Bull's Strength, Bear's Endurance
}


DM(James M) - Map - Round 5, It's not the fall that kills, it's the sudden stop at the end.  d20+28=40 ; 2d10=9 ; d20+28=40 ; 2d10=15 ;
Friday July 16th, 2021 10:59:11 AM

Armand activated his boots and headed down into the windy zone.

Trellus grinned and then in irritation also headed downward. 

Elyngeal asked about Vamir and then she and Brawn headed downward.

Owen called out to Vamir as he realized the portal Vamir just used is not the one they needed. 

Atlas halts his descent as he watched the golem continue it's fall. 

Osul reduced the effect of the wind.

As the heroes all started to descend, with the sole exception of Atlas who didn't need to hit the ground just yet, Osul eased the updraft. The net result was that the golems that were caught in the wind started to fall once more. Both decided that they'd rather fight as their tiny wings lifted them upward towards the heroes. 

The third golem extended it's fist on an elongated arm and smashed Osul as did the first golem to Elyngael. Both attacks rattled the heroes as the magic from the stoneskin spell absorbed most of the damage. The second golem beat its wings futilely but only managed to alter its course as it was apparently destined to meet its end smashing into the cloud giant as did its brother. 

DM: Cloud Giant DC 15 reflex save next round to avoid the falling golem. 

Neshi was hovering when he heard a popping noise and a portal appeared briefly and deposited a figure that promptly started to fall. Another popping noise and the portal was gone, but the figure continued falling. It was going to hurt when he hit the ground.

gm3 - Osul, Roll 40, Hit. Damage 15 + 16 fire. Total damage 31 (Not certain if Osul has stone skin, if so subtract 10 points from the damage)
gm1 - Elyngael, Roll 40, Hit, Damage 9-10(DR)=0 + 16 Fire. Total 16 hp. 

gm1, (Slowed)
gm2, Molten eruption, Falling 
gm3, 90 hp (Slowed) 
gm4, Dead
gm5, Dead

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+100/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+8=18 ;
Saturday July 17th, 2021 4:14:49 AM

...just DR/5 for being a Huge Air Elemental

'Osul (seeing limited options) turns into a whirlwind and then climbs 60' (half 120' speed for vertical).

_______________________
{Reflex: 18 vs 15}
Cirlele (HP: 154/232) checks but does not appear to need to strike the second golem to make landfall.

Armand (Robert D)AC 34 (25normal)/touch 11/flat 24 HP 142/157(112/112nrm) CMD 26(24norm) Character Sheet  d20+17=35 ; d8+5=12 ;
Saturday July 17th, 2021 9:51:27 AM

Armand closes on golem 1. "Take that!" He yells.

To hit 35 (d20+17). Damage 12 (d8+5) "Haha, I think I need to get this hammer beefed up though."

Spells in effect
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes - Flight speed is base movement, so double move and run are allowed.
Atlas: Resist Energy fire 10

Armand: Air Walk - Flight speed is base movement, so double move and run are allowed.
Armand: Mass Cat's Grace +2 to AC
Armand: Mass Bear's Endurance +30HP
Armand: Stoneskin, DR10/admantine, 150/150
Armand: Shield of Faith +4AC in header
Armand: Resist Energy fire 10
armand from elyngael: Barkskin +4 ac
Rightous Might, 6/15 rounds, +4 Str, +4 end, -2 dex, +2 nat armor (net+1 ac), DR 10/evil
Wind Walk (from Vamir, time left?


Spells remaining Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 : Bless, x, Protection from Evil, Remove Fear, Shield of Faith (wis bonus), Shield of faith (domain)
2 : Spiritual Weapon, Silence, x, x, Resist Energy (wis bonus), Bless weapon(domain)
3 : Dispel magic, Invisibility Purge, Magic Circle against evil, Protection from Energy, Protection from energy(wis bonus), Searing Light (domain)
4 : Holy Smite, Dismissal, Dimensional anchor, x, Holy Smite (domain), x (wis bonus)
5 : Command Greater, Spell Resistance, Break Enchantment, Flame Strike, x (domain), True Seeing (wis bonus)
6 :Banishment, Blade Barrier, Heal, Undeath to death (domain), x(wis bonus)
7 : Destruction, Summon Monster VII, Holy Sword(domain)
8 Summon Monster VIII, holy aura (domain)
}


Trellus - MikeK - (AC38 T16 F34, CMD 37, HP (158)145/145)  d20+24=30 ; d10+20=23 ;
Saturday July 17th, 2021 10:12:10 AM

Trellus sends a silent thanks to Domi when the golems stop. Running all the way back to the ground was gonna bite grass.

The warrior charges across the intervening space, and chops down on Golem 1.

--------
Swift Action to activate Weapon Master - Power Attack again.
Charge gm1
Hit AC 30 for 23 hp damage.

In Effect
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear (morale bonus)
Stoneskin: DR10/adamantine 150/150 hp
Barkskin: +5 nat armor bonus
Air Walk (130 minutes) - Flight speed is base movement, so double move and run are allowed.
Prot vs Energy (Fire) (130 minutes. 120/120 hp)
Shield of Faith: +4 deflection bonus. Duration 13 minutes.
Divine Power: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Gain 13 temporary hit points Whenever you make a full-attack action, you can make an additional attack at your full base attack bonus. Round 4 of 13.
Weapon Master - Power Attack Feat. Round 2 of 12


Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+13=19 ; d20+10=15 ; d20+10=12 ;
Saturday July 17th, 2021 3:13:57 PM


perception DC 13 to see who or what popped in nearby and is falling.

If it isn't an apparent enemy Neshi will swoop down and try to intercept and catch the new falling person (60ft perfect flying).


Elyngael (Lynnette D) AC: 28/17/24(26 T:15, FF:22normal), CMD 32 , HP 87/169 (139/139n)  d20+22=25 ; d20+22=23 ; d20+17=35 ; d8+16=19 ; d20+12=20 ;
Sunday July 18th, 2021 6:01:39 PM

"Ugh. If these guys keep hitting me I'm going to need some healing before too long."

Elyngael suppress the electrical damage of her bow and attacks Golem 1. Shooting with adamantine arrows, Point blank shot +1, Rapid Shot, one additional ranged attack at -2, 4th favored Enemy: Constructs +4, Many shot - first ranged attack fires 2 arrows, Deadly Aim (current level -3 to hit, +6 damage).
-2 for rapid shot, +2 cats grace, +4 favored enemy, -3 deadly aim, +1 point blank

first shot To hit: d20+22=25 I think I rolled that before and it misses
second shot to hit: d20+22=23 another miss
Third shot to hit: d20+17=35 damage d8+16=19
Forth shot to hit: d20+12=20 miss

If Brawn is guarding, can he have a readied action to try and interpose himself to take the hit on another golem fist attack?

Brawns Stats
AC 32/18/30 hp 137/137, CMD 27

spells
Brawn, Air walk, Stoneskin, mass cats grace, mass bears endurance.
Elyngael, Stoneskin, mass cats grace, mass bears endurance


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Sunday July 18th, 2021 9:01:52 PM

Owen backs away from the descending golems.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended)  d20=17 ; d20+35=49 ;
Sunday July 18th, 2021 9:37:05 PM

The figure falls without concern as you see an arm pull something from a pocket, The figure's rapid descent slows dramatically (Quicken Fly). The figure looks around (Perception DC 17) for a safe place to land. Finally, the figure attempts to identify where it is (Knowledge Planes DC 49).



DM(James M) - Map - Round 6, Wile-e-Golem  d20+28=34 ; 2d10=12 ; d20+28=32 ; 2d10=12 ; d4=4 ; d4=2 ; d20+28=36 ; 20d6=70 ; 4d6=11 ;
Monday July 19th, 2021 11:48:58 AM

Osul turned into a whirlwind and climbed upwards.

Armand flew forward and struck the golem a solid hit with his hammer.

Trellus attacked a golem and hit it. 

Neshi looked at the falling person and saw that he didn't seem to be a threat, so he swooped down to catch him. 

Elyngeal shot four arrows, two of which hit the golem.

Owen backed away from the falling golems.

Moridark casts fly and slows as he looks around for a clue as to his location.

The golems were moving slowly as they advanced upon the Wardens. The one that was still glowing it's orangey color stretched out it's arm as the others had and struck Elyngael. The other was grey and slow as it lashed out at Trellus twice and missed both times. 

On the ground, or very near it, Owen and the cloud giant guarded the portal. The falling golem aimed directly at the giant, but the canny titan stepped to the side at the last moment like a crafty bird avoiding an anvil. The golem plowed into the ground much like it's brother, but unlike the previous construct this one managed to keep itself together as it flared to life. As it did so the molten jets of iron shot out at the nearby giant. 

gm1 - Trellus, Roll 34, 36. Miss, miss. 
gm2 - Cloud Giant, Molten Aura, DC 15 reflex save, 11 fire hp if fail, 0 on save.
gm3 - Elyngael, Roll 32, Hit, Damage 12-10(DR)=2 + 16 Fire. Total damage 18 hp. 

gm1, 79 hp, (Slowed)
gm2, 70 hp, Molten eruption
gm3, 90 hp (Slowed) 
gm4, Dead
gm5, Dead

Moridark Highlight to display spoiler: {You are in a pocket dimension. From your height you can see the bounds of the circular plain beneath you as it drops off into darkness. Beyond the edge are the whispy strands of the twilight planes. All around you at varying distances are portals to other places. You can see that there are two that resonate with the same color, the others seem dull in comparison and you suspect that without special knowledge of those they will not function for anyone here. The two that do match up seem to have been paired together to prevent those arriving from one to use any but it's match. }

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+10=13 ; d20+9=29 ;
Monday July 19th, 2021 4:31:10 PM

Neshi swoops down and attempts to grab the falling entity? Roll? To hit or grapple?

To hit: 13
Grapple: 29 (natural 20)

Armand (Robert D)AC 34 (25normal)/touch 11/flat 24 HP 157/157(112/112nrm) CMD 26(24norm) Character Sheet  d6=5 ; d6=6 ; d6=5 ; d6=2 ; d6=6 ; d6=4 ; d6=6 ; d6=6 ;
Monday July 19th, 2021 5:38:20 PM

Armand pauses and opts to channel as Elyngael requested last round. She is just within his 30 foot range. He will exclude the two golems in range, not that they should heal being inanimate objects but one never knows.
Healing to Armand, Brawn, Trellus, and Elyngael. 40 points healed (8d6)

Spells in effect
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes - Flight speed is base movement, so double move and run are allowed.
Atlas: Resist Energy fire 10

Armand: Air Walk - Flight speed is base movement, so double move and run are allowed.
Armand: Mass Cat's Grace +2 to AC
Armand: Mass Bear's Endurance +30HP
Armand: Stoneskin, DR10/admantine, 150/150
Armand: Shield of Faith +4AC in header
Armand: Resist Energy fire 10
armand from elyngael: Barkskin +4 ac
Rightous Might, 7/15 rounds, +4 Str, +4 end, -2 dex, +2 nat armor (net+1 ac), DR 10/evil
Wind Walk (from Vamir, time left?


Spells remaining Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 : Bless, x, Protection from Evil, Remove Fear, Shield of Faith (wis bonus), Shield of faith (domain)
2 : Spiritual Weapon, Silence, x, x, Resist Energy (wis bonus), Bless weapon(domain)
3 : Dispel magic, Invisibility Purge, Magic Circle against evil, Protection from Energy, Protection from energy(wis bonus), Searing Light (domain)
4 : Holy Smite, Dismissal, Dimensional anchor, x, Holy Smite (domain), x (wis bonus)
5 : Command Greater, Spell Resistance, Break Enchantment, Flame Strike, x (domain), True Seeing (wis bonus)
6 :Banishment, Blade Barrier, Heal, Undeath to death (domain), x(wis bonus)
7 : Destruction, Summon Monster VII, Holy Sword(domain)
8 Summon Monster VIII, holy aura (domain)
}

Elyngael (Lynnette D) AC: 28/17/24(26 T:15, FF:22normal), CMD 32 , HP 127/169 (139/139n)  d20+15=25 ; 2d6+7=14 ; d6=4 ; d6=4 ; d20+10=19 ; d20+22=42 ; d20+22=23 ; d8+16=21 ; d8+16=21 ; d20+22=41 ; d20+22=42 ; 2d8+32=41 ; d20+17=27 ; d8+16=20 ; d20+12=20 ;
Monday July 19th, 2021 8:02:59 PM

"Thanks Armand."

Brawn immediately rips into golem 1.
Bite 1 d20+15=25 (hit?) damage 2d6+7=14, fire damage d6=4, frost damage d6=4
Bite 2 d20+10=19 pretty sure that's a miss

Elyngael suppress the electrical damage of her bow and attacks Golem 1 (if 1 dies she will shift to golem 3). Shooting with adamantine arrows, Point blank shot +1, Rapid Shot, one additional ranged attack at -2, 4th favored Enemy: Constructs +4, Many shot - first ranged attack fires 2 arrows, Deadly Aim (current level -3 to hit, +6 damage).
-2 for rapid shot, +2 cats grace, +4 favored enemy, -3 deadly aim, +1 point blank

first shot To hit: d20+22=42 (crit, d20+22=23 not confirmed) first arrow damage d8+16=21 second arrow damage d8+16=21
second shot to hit: d20+22=41 (crit d20+22=42 confirmed) damage 2d8+32=41
Third shot to hit: d20+17=27 damage d8+16=20
Forth shot to hit: d20+12=20 miss

Brawns Stats
AC 32/18/30 hp 137/137, CMD 27

spells
Brawn, Air walk, Stoneskin, mass cats grace, mass bears endurance.
Elyngael, Stoneskin, mass cats grace, mass bears endurance

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended)  d20=12 ;
Monday July 19th, 2021 8:39:04 PM

Moridark looks around to see if his phantom steed made the journey to this dimension with him (Perception DC 12) If so he will mount it, and move 200 feet towards the Cloud Giant, and a solitary figure near a portal. If not he will double move while flying towards the portal.

Trellus - MikeK - (AC40 T18 F36, CMD 39, HP (158)145/145)  d20+24=42 ; d10+20=25 ; d20+19=36 ; d10+20=22 ; d20+14=19 ; d10+20=22 ; d20+24=30 ; d10+20=29 ;
Monday July 19th, 2021 9:00:16 PM

Trellus takes advantage of his flanking position with Brawn, and launches a full attack on golem 1.

--------
Power Attack still in effect.
Full Attack, power attack on gm 1, flanking with Brawn.

1st Atk hits AC 42 for 25 hp damage.
2nd Atk hits AC 36 for 22 hp damage.
3rd Atk hits AC 19 for 22 hp damage.
Extra atk (from Divine Power) hits AC 30 for 29 hp damage

In Effect
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear (morale bonus)
Stoneskin: DR10/adamantine 150/150 hp
Barkskin: +5 nat armor bonus
Air Walk (130 minutes) - Flight speed is base movement, so double move and run are allowed.
Prot vs Energy (Fire) (130 minutes. 120/120 hp)
Shield of Faith: +4 deflection bonus. Duration 13 minutes.
Divine Power: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Gain 13 temporary hit points Whenever you make a full-attack action, you can make an additional attack at your full base attack bonus. Round 5 of 13.
Weapon Master - Power Attack Feat. Round 3 of 12


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Monday July 19th, 2021 11:18:24 PM

Seeing the golem landing nearby, Owen casts Invisibility on himself and moves even further away.

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+100/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+8=14 ; d20+26=32 ; 4d6+24=42 ; d20+26=30 ; 4d6+24=44 ; d20+21=32 ; 4d6+24=38 ; d20+16=19 ; 4d6+24=39 ;
Tuesday July 20th, 2021 7:22:49 AM

Cirlele: {Reflex: 14 - fail - 11 damage} HP: 143/232
With 15' space and 15' reach: potential AOO: AC32 for 42 damage (oversized Morningstar)
The Cloud Giant takes her defence of the Portal seriously, and continues to attack the golem at hand:
Attack 1 (+26): AC30 for 44 damage
Attack 2 (+21): AC32 for 38 damage
Attack 3 (+16): AC19 for 39 damage (probably not)

_________________________________________

'Osul moves around in a loop to be ready with healing if Elyngael takes much more damage.

DM(James M) - Map - Round 7, Fall to Escape 
Tuesday July 20th, 2021 8:50:50 AM

The furball that was the aerial dance happening three thousand feet in the air became a route as golems shattered and fell to the ground in tiny bits and chunks. Even the one that made it to the ground near the portal had been destroyed and the lone flying golem decided the portal was it's best bet as it fell from the sky. DM: Falling at 720' per round.

gm1, Dead
gm2, Dead
gm3, 90 hp (Slowed) 
gm4, Dead
gm5, Dead


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Tuesday July 20th, 2021 6:01:46 PM

Owen remains hidden.

Armand (Robert D)AC 34 (25normal)/touch 11/flat 24 HP 157/157(112/112nrm) CMD 26(24norm) Character Sheet 
Tuesday July 20th, 2021 6:13:23 PM

Armand looks down. "Atlas are you alive? Try to get that one falling near you." Then he looks around, "Whose that strange guy? Where's Vamir?"

Spells in effect
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes - Flight speed is base movement, so double move and run are allowed.
Atlas: Resist Energy fire 10

Armand: Air Walk - Flight speed is base movement, so double move and run are allowed.
Armand: Mass Cat's Grace +2 to AC
Armand: Mass Bear's Endurance +30HP
Armand: Stoneskin, DR10/admantine, 150/150
Armand: Shield of Faith +4AC in header
Armand: Resist Energy fire 10
armand from elyngael: Barkskin +4 ac
Rightous Might, 8/15 rounds, +4 Str, +4 end, -2 dex, +2 nat armor (net+1 ac), DR 10/evil
Wind Walk (from Vamir, time left?


Spells remaining Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 : Bless, x, Protection from Evil, Remove Fear, Shield of Faith (wis bonus), Shield of faith (domain)
2 : Spiritual Weapon, Silence, x, x, Resist Energy (wis bonus), Bless weapon(domain)
3 : Dispel magic, Invisibility Purge, Magic Circle against evil, Protection from Energy, Protection from energy(wis bonus), Searing Light (domain)
4 : Holy Smite, Dismissal, Dimensional anchor, x, Holy Smite (domain), x (wis bonus)
5 : Command Greater, Spell Resistance, Break Enchantment, Flame Strike, x (domain), True Seeing (wis bonus)
6 :Banishment, Blade Barrier, Heal, Undeath to death (domain), x(wis bonus)
7 : Destruction, Summon Monster VII, Holy Sword(domain)
8 Summon Monster VIII, holy aura (domain)
}

Trellus - MikeK - (AC40 T18 F36, CMD 39, HP (158)145/145) 
Tuesday July 20th, 2021 7:03:01 PM

Trellus can only shake his head in response to Armand.

"You mean besides me? And who's Vamir?"

Having nothing to do up here, the man runs downhill.

--------

In Effect
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear (morale bonus)
Stoneskin: DR10/adamantine 150/150 hp
Barkskin: +5 nat armor bonus
Air Walk (130 minutes) - Flight speed is base movement, so double move and run are allowed.
Prot vs Energy (Fire) (130 minutes. 120/120 hp)
Shield of Faith: +4 deflection bonus. Duration 13 minutes.
Divine Power: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Gain 13 temporary hit points Whenever you make a full-attack action, you can make an additional attack at your full base attack bonus. Round 6 of 13.
Weapon Master - Round 3 of 12


Elyngael (Lynnette D) AC: 28/17/24(26 T:15, FF:22normal), CMD 32 , HP 127/169 (139/139n)  d20+20=25 ; d8+16=18 ; d8+16=19 ;
Tuesday July 20th, 2021 7:58:53 PM

"Don't run from me!" Elyngael shouts at the golem. Then she sends 2 admantine arrows at it. Elyngael will shoot using: 4th favored Enemy: Constructs +4, Many shot - first ranged attack fires 2 arrows, Pinpoint targeting, standard action, single ranged attack, no armor or shield bonus on 1 attack (hits touch), Deadly Aim (current level -3 to hit, +6 damage). Suppressing the electrical damage.
-8 range, +2 cats grace, +4 favored enemy, -3 deadly aim

To hit: d20+20=25 (to touch ac) first arrow damage d8+16=18, second arrow damage d8+16=19

Brawns Stats
AC 32/18/30 hp 137/137, CMD 27

spells
Brawn, Air walk, Stoneskin, mass cats grace, mass bears endurance.
Elyngael, mass cats grace, mass bears endurance

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Tuesday July 20th, 2021 8:24:22 PM

Moridark continues flying down, and as he the human standing next to the portal disappears becomes nervous. The mage see's the archer rain fury down upon the remaining golem, and decides he doesn't want to be the next target and flies to the ground where he sits on his steed, and waits to be approached.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:100/168 
Wednesday July 21st, 2021 12:14:36 AM

Atlas looks about, a bit disoriented from the fall and all the spinning. He's sure that if he put his mind to it he could have fallen more gracefully, but it isn't something you get to practice that often. Once he gets his bearings, he takes a look around and is even more confused. To no one in particular, "Who's that guy? We have new people popping up everywhere lately."

Realizing that no one can hear him at this distance, he begins to fly back down to the ground while hoping that the golem that is falling will pass by him so he can take a swipe at it.

----------------------------------------------------
ooc: Sorry for the missed posts, been a rough week back at work.


New People, new tales


DM(James M) - Map - Aftermath in the Nexus of the Wold 
Wednesday July 21st, 2021 8:55:57 AM

Elyngaels arrow tracked the falling golem like a firework streaking across the sky. When it found it's target it hit either a crack in the creature, or it found a weak spot in its construction. Either way the golem burst into a shower of molten rocky bits that would soon find their way to the ground.

The Warden's and their two new companions had prevailed. Who were these people, where did they come from, and were they friendly?

gm1, Dead
gm2, Dead
gm3, Dead
gm4, Dead
gm5, Dead

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+100/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday July 21st, 2021 9:03:00 AM

"I've got nothing to do but dive after it, and nothing to if I catch it -- so that's what I'm doing."

'Osul dives. If he was a bird he would be in a stoop.
__________________________

Cirlele readies her attack on the last inbound golem.


Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:100/168 
Wednesday July 21st, 2021 5:11:44 PM

Atlas makes his way back down to the ground and searches out the new folks, "Hey, thanks for the help. You seem to know your way around a battle. I'm Atlas and we're the Wardens of the Tree of Parting. What brings you to these parts?"

Armand (Robert D)AC 34 (25normal)/touch 11/flat 24 HP 157/157(112/112nrm) CMD 26(24norm) Character Sheet  d6=1 ; d6=2 ; d6=3 ; d6=1 ; d6=1 ; d6=4 ; d6=1 ; d6=6 ; d6=6 ; d6=2 ; d6=4 ; d6=2 ;
Wednesday July 21st, 2021 5:20:51 PM

Armand gives a wave to Trellus. Then heals Elyngael again. Heal 28 points. He will head to the ground to see who this new stranger is.

Spells in effect - I'm assuming we are out of round/combat so I'm deleting the few with a short duration.
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes - Flight speed is base movement, so double move and run are allowed.
Atlas: Resist Energy fire 10

Armand: Air Walk - Flight speed is base movement, so double move and run are allowed.
Armand: Mass Cat's Grace +2 to AC
Armand: Mass Bear's Endurance +30HP
Armand: Stoneskin, DR10/admantine, 150/150
Armand: Shield of Faith +4AC in header
Armand: Resist Energy fire 10
armand from elyngael: Barkskin +4 ac
Wind Walk (from Vamir, time left?


Trellus - MikeK - (AC40 T18 F36, CMD 39, HP (158)145/145) 
Wednesday July 21st, 2021 6:03:07 PM

With the last golem littering the ground, Trellus stops running.
He does continue descending, until he's back down and among the Wardens and the newer new guy.

The human man wears mitrhil full plate, carries a mithril shield, and wears a bastard sword at his hip.
A dark red vestment covered in silver colored High Woldian symbols hangs over his armor.
Both shield and armor have an upright hammer centered upon them, and centered in the hammer on his chestplate is a WLA Badge (Guardian Rank).

He nods to Atlas.
"Many Shadows. I'm Trellus. I escaped the destruction of the Sargrass by jumping into a portal woven by a new god we, well, rescued from Rattledam. The other side of the portal was a cold void that I was in for, I don't know how long. Seems like a long time. Domi came to me there, and we had a long talk, and he rewove my pattern a bit, and then I popped in here just a little before you dudes did."

Elyngael (Lynnette D) AC: 28/17/24(26 T:15, FF:22normal), CMD 32 , HP 155/169 (139/139n) 
Wednesday July 21st, 2021 7:43:13 PM

Elyngael follows everyone down. She keeps a wary eye out for anything more popping through a portal.

Brawns Stats
AC 32/18/30 hp 137/137, CMD 27

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Wednesday July 21st, 2021 7:55:44 PM

Moridark carefully dismounts, making sure to show his empty, gloveless hands. "I am Moridark, a scholar, and teacher. I was taking a break from other endeavors and was doing a bit of light reading on the cosmos, and dimensions. I noticed a strange pattern in the writing, and as i began to sound out what I was seeing I popped in here. Where ever here is. I feel as though this is a pocket dimension, but I would need to do more research before I state that as fact."

Moridark is well spoken, and dressed in the colors of the latest fashion, albeit much bigger as he is seven foot tall, and has obvious tusks justting out from his lower jaw. The half-orc has no weapons that can be seen.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Wednesday July 21st, 2021 9:01:11 PM

Neshi settles himself down with the others listening to the newcomer and awaiting his turn to speak.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Wednesday July 21st, 2021 9:24:53 PM

Owen reappears and approaches the newcomers. "A fellow scholar! I met this group after falling into a river; I guess we stick our noses where they don't belong and wind up in unexpected places."

Owen is a human with black hair, cropped close in a military manner. He wears resplendent white robes.

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+100/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Thursday July 22nd, 2021 7:39:23 AM

'Osul lands near the portal, speaks common with Cirlele, casts a spell, and sends the giant on her to from whence.
He returns to the gathering, and in amongst the introductions checks who else might need healing.

"Well met." After some consideration, he speaks more broadly, and uncomfortably, "So, how do we stop the next lot coming through, or being made? Kindly get me out of this lifeless horror of a place sooner than later."

DM(James M) - Map - Nightfall 
Thursday July 22nd, 2021 4:17:52 PM

The warden's continued to get to know the newcomers and to formulate a plan even as the flat plane they were on rotated slowly until the light from the sun was almost gone. Far away in the night time sky they could see the wispy strands of substance blowing about in the ether as well as the liquid portals that floated above the ground in the distance just like bricks didn't.

Will you travel into the night towards the portal? Camp over night? or something else?

Armand (Robert D)AC 34 (25normal)/touch 11/flat 24 HP 157/157(112/112nrm) CMD 26(24norm) Character Sheet 
Thursday July 22nd, 2021 5:30:13 PM

Armand considers things, He is a human in mithril breast plate and wearing vestments of the cleric of Gargul. "Well Moridark, in addition to being an eye of Gargul, I am a member of the scholar's guild and hold the rank of professor sage of records. We all seem to be in the same place at least, which we've tentatively identified as the Nexus of worlds, but in reality in terms of the cosmology of the Wold it was more a Nexus of places. Dragons and powerful undead were said to have used the place as a means to travel in the Wold. This pocket dimension has elements of Air and Earth, seemed unstable, and would required something to keep it open for any length of time. Dragon magic most likely in this case."

"As for why we're here, long story short, we the Wardens of the Tree of Parting are here in pursuit of an entity that appears intent on conquering the Wold. He, she, or it appears to be sending creatures through from yonder portal." Armand points to the portal the golems came from. "I suggest we move as best we can to at least position ourselves under it before resting, as I'm not sure we have an easy way to mark it....and there appears to be a lot of these portal things in this place."

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:100/168 
Thursday July 22nd, 2021 5:36:09 PM

Atlas claps Armand on the back, "Armand's right, we should be going so that we do not lose the portal. We'll learn all about each other on the way, assuming you'll accompany us? I'll warn you though, we have a knack for dying...well, I do anyway. Careful it doesn't rub off on you." Atlas gives a beaming smile and prepares to set out as Armand suggested.

Trellus - MikeK - (AC40 T18 F36, CMD 39, HP (158)145/145) 
Thursday July 22nd, 2021 7:25:26 PM

Trellus nods as Armand and Atlas decide to head for a portal.

"Let's get weaving, then," he replies, and sets off with the group to wherever they're going.

"Is there a Rattledam in this new Sargrass?" he asks, after a bit of walking.

Elyngael (Lynnette D) AC: 28/17/24(26 T:15, FF:22normal), CMD 32 , HP 155/169 (139/139n) 
Thursday July 22nd, 2021 7:43:57 PM

Elyngeal eyes the half-orc hard. She seems on the verge of saying something but refrains. Then she answers Trellus. "I'm not sure. We've been to the Sargrass twice and I'm not sure where in the Sargrass we visited. I seem to remember some of the natives saying there was a Rattledam on our most recent visit."

Brawns Stats
AC 32/18/30 hp 137/137, CMD 27

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Thursday July 22nd, 2021 7:55:38 PM

Moridark takes the time to listen to each of the Wardens, and shakes each hand in turn. For such a large being the mage has a firm, yet gentle hand shake. "I have no desire to die, or even be wounded. However, if closing that portal will allow us to return to our homes I am more than happy to throw my lot in with you. Ican teleport a few of us in that direction, well about 5 of us but that would split us up unless one of you have that capability to move the rest of us." Moridark carefully reaches up and pets the weasel sleeping in the hood of his cloak.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Thursday July 22nd, 2021 8:47:35 PM

Neshi, the large elemental, speaks up. I can cast a teleport that will take the rest though I am unsure of how well the spell might work. My summoning spell somehow was resisted and went awry….

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Thursday July 22nd, 2021 10:01:03 PM

Owen agrees with the plan to proceed through the portal.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Friday July 23rd, 2021 7:00:11 AM

Neshi, the large elemental, speaks up. I can cast a teleport that will take the rest though I am unsure of how well the spell might work. My summoning spell somehow was resisted and went awry….

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+100/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Friday July 23rd, 2021 8:18:16 AM

"It's this place, 'Neshi.", speaks the other, huge air elemental, "Adjacent to but distinctly outside The Wold."
"If the other portal is up there, then what do you plan to land on?", he asks.

DM(James M) - Map - Night Trails 
Friday July 23rd, 2021 12:07:48 PM

The group hadn't been walking an hour when full darkness set in on the plane with the only remaining light coming from the whisps in the sky and those portals they happened to get close to. Meanwhile a constant breeze bent over the blades of knee high grass they walked through as the night cooled.

Getting to the portal was going to take a while....based on how long the golems took to arrive it would be near morning when they would be under the floating portal.

DM: Do you push through and travel through the night? Or stop?

WILL Save DC 20 Fail Highlight to display spoiler: {You've lost sight of the portal you were walking towards or you've forgotten which one it was. The realization is enough to make you stop and look for something that clue you in to finding it again, but all the signs that pointed to the portal before are gone or just can't remember what to look for. }

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+100/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+23=36 ;
Saturday July 24th, 2021 12:17:42 AM

{Will Save: 36}
'Osul pauses, and asks if anyone can still see the distant target portal in the dark, or if they will still recognise it in the morning?



Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+17=19 ;
Saturday July 24th, 2021 4:31:18 PM

Will save 19 (d20+17)

"Well poop. Which portal was it?" He looks around in bewilderment. "If anyone can spot it I believe 'Osul made his role then point it out to us and let's set up camp. Maybe we need two people on watch at a time, one to keep general lookout and one to keep an eye on the portal."

OOC How high up is the portal in the air?"

"I think once we get there we pretty much do what we did when fighting the golems. We've got enough flight capabilities among us to get everyone airborne in some fashion."

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139  d20+11=15 ;
Saturday July 24th, 2021 4:37:16 PM

Will save d20+11=15

"I don't like this place, it's very confusing and unnatural." Elyngael will go about setting up camp. She will have Brawn go on alert/guard mode.

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25



Trellus - MikeK - (AC32 T14 F28, CMD 31, HP (145/145)  d20+18=38 ;
Saturday July 24th, 2021 5:08:24 PM

Will 38.

Stopping seems like the plan.

Trellus drive a couple stakes into the ground, creating a line toward the portal.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Saturday July 24th, 2021 10:44:02 PM

Well I marked the one we entered from. So I am sure as long as the spell works I can return us to our return gate.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Sunday July 25th, 2021 10:44:36 AM

Well I marked the one we entered from. So I am sure as long as the spell works I can return us to our return gate.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+16=26 ; d20+25=37 ; d20+24=27 ;
Sunday July 25th, 2021 11:09:58 AM

Owen realizes that the group is lost. Using Neshi's guidance, he tries to figure out where the group should go. Knowledge (Geography, The Planes): 37, 27.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended)  d20+23=38 ; d20+35=46 ; d20+29=35 ; d20+29=35 ;
Sunday July 25th, 2021 12:09:51 PM

Moridark shakes his head as he realizes they have lost track of the correct portal (Will DC 38). Noridark suggests those who can fly act as beacons to determine which way to as they can leapfrog each other. As he flues ahead he analyzes where they might be and how to proceed. (Knowledge Planes DC 46 Knowledge Nature DC 35 Knowledge Arcana DC 35).

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+100/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+44=52 ;
Monday July 26th, 2021 7:17:30 PM

{Survival: 52 -- "You can use the Survival skill to avoid getting lost or avoid natural hazards and you make a Survival check whenever the situation calls for one."}

"If we cannot agree on the right portal in the returning light of the morning, then a couple of the fastest fliers who saw the original flash can make our way to our portal and reacquire our destination. Finding our point of origin shouldn't be difficult - not with that distinct, massive, long mound of earth at its entrance."

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139 
Monday July 26th, 2021 7:37:52 PM

Elyngael nods at 'Osul. "You are correct. Let's get rested and then head out whenever whatever is morning comes to this place....or at least when the lighting is better."

Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Monday July 26th, 2021 7:52:45 PM

"True we can always tell which portal we came from. Once we rest we should have enough means to correctly determine which portal to head towards."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Monday July 26th, 2021 8:02:35 PM

Moridark lands his phantom steed, "I cannot argue. Your logic is sound. However, I have a bit of a problem. I was staying in an inn, and well I didn't memoriza any of my sanctum spells. Do any of you have a... " the mage looks agast as he prepares to finish his statement, "room in their tent? I am woefully underprepred for long trips outside. Although, I can memorize a mansion for us tomorrow!" Moridark looks around sheepishly.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+16=33 ;
Monday July 26th, 2021 11:40:06 PM

Owen scans the nearby portals for insight. Perception: 33.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+11=14 ;
Tuesday July 27th, 2021 8:20:21 AM

Helping Owen out by taking him to their entry gate, Neshi looks toward where they saw the golems coming from and tries to locate the gate they saw. Perception 14

DM(James M) - Map - Portals everywhere 
Tuesday July 27th, 2021 2:12:48 PM

It didn't matter what they did or how experienced they were each person's memory of their destination slipped over night and the next morning it was a struggle to remember which portal was the one they needed. For those that forgot completely the two stakes Trellus drove into the ground provided some clue as to which one they needed. As it happened it was the only one in line with those markers as it hovered a few hundred feet in the air.

WILL Save DC 21 if you saved last time. On fail Highlight to display spoiler: {You've lost sight of the portal you were walking towards or you've forgotten which one it was. The realization is enough to make you stop and look for something that clue you in to finding it again, but all the signs that pointed to the portal before are gone or just can't remember what to look for. }

The journey the next day was uneventful as they made their way to the area under the portal. Once there they needed to decide what to do as darkness was falling again.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+16=19 ;
Tuesday July 27th, 2021 6:34:49 PM

Owen realizes that he has lost the portal the Wardens are trying to find.

Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Tuesday July 27th, 2021 7:54:14 PM

"Egads, Trellus, this is what happened to you. The longer we stay here the more we will forget what we are doing here. If that is the portal we must take then we must take it now. I can cast air walk and myself and Brawn again and we can get going." Armand will cast air walk as stated.



Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139 
Tuesday July 27th, 2021 8:13:06 PM

"Let's get out of this unnatural place." Elyngael will hop onto Brawn.

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended)  d20+23=27 ;
Tuesday July 27th, 2021 10:17:37 PM

Moridark wakes and studies his spell book changning a few of his daily spells as he flips through the pages. Moridark blinks and shakes his head (Will DC27) as he recalls the direction of the portal they needed. Moridark packs his bedroll, and casts Mage Armor, and Phantom Steed with using his rod of extend.

Spells
Cantrips
Detect Magic
Read Magic'
Prestidigitation
Dancing Lights
Acid Splash

1st Level
Mage Armor
Shield
Feather Fall x2
Protection from Chaos/Evil/Good/Law x2
Obscuring Mist

2nd Level
Resist Energy x2
Invis x3
Web x2

3rd Level
Magic Circle vs. Chaos/Evil/Good/Law
Fly x2
Haste
Sleet Storm x2
Phantom Steed

4th Level
Dimension Door x3
Summon Monster 4 x3
Black Tentacles

5th level
Teleport x2
Wall of Stone
Wall of Force x2
Summon Monster 5

6th Level
Form of the Drgon I
Summon Monster 6 x2

7th Level
Reverse Gravity
Summon MOnster 7
Mages Magnifcent Mansion

8th Level
Prismatic Wall
Maze



Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+100/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+23=32 ;
Wednesday July 28th, 2021 9:20:54 AM

{Will Save: 32}
Dawn - meditation.
Afterwards 'Osul shakes his head and adds, "A few hundred feet seems low. They didn't need to get as high as they did. I'm still keen to go with someone else flying back to our portal - get our bearings. Who wants to go?"

Hopefully he got a volunteer. He doesn't know much about golems, but he cannot help but think that the next fresh batch cannot be too far away.

Late in the day, he hopes to have shared some good news.

DM(James M) - Map - Portals everywhere 
Wednesday July 28th, 2021 10:55:05 AM

There was some consensus about flying up the 200' to the portal and using it as soon as possible, but Osul advocated for returning to the origin portal to regain their bearings. He wanted to make certain the portal above them was the correct one.

The weather here on this plain of planes was mild, but the distance back would take almost 8 hours of travel to get there..then there was the trip back. Meanwhile the pressure to forget where they were and what portal to take was unrelenting as they struggled to focus on where they should be going. Perhaps Osul was affected by the magic?

Trellus - MikeK - (AC32 T14 F28, CMD 31, HP (145/145)  d20+12=16 ;
Wednesday July 28th, 2021 11:11:32 AM

Will Save 22 Success (Bonus should be 18, not 12. Thus the 22.)

Trellus prays for his spells, casts his Magic Vestments, and listens to the talk around him.

He gives Osul a quizzical look.
"Dude, it took us two days to walk here, and now you want us to wait while you fly back and return? That's too sunbaked. That's the portal we've been aiming at (pointing to the one above their heads). Let's get weaving."

He casts Air Walk on himself, and when everyone is ready, walks through the portal.

Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday July 28th, 2021 5:21:25 PM

"Come on 'Osul, Trellus is right. Time is against us on this plane. Plus we can always come back through if that's the wrong portal." Armand air walks up and enters the portal after Trellus.

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+100/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday July 28th, 2021 6:16:08 PM

"I yield. I'm just having trouble reconciling the (slower) golems taking hours to get to us, versus the time it is taking us."

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139 
Wednesday July 28th, 2021 7:36:50 PM

"'Osul, it took us over a day to get here, the golem's got to us at the end of Armand's heroe's feast, and that took an hour. I don't think time works right in this place. Let's just go and be done with it." Elyngael leaps into Brawn's saddle and they travel upward and through the portal.

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Wednesday July 28th, 2021 8:21:36 PM

I agree with going through the portal. Not to mention if it is anywhere on our plane, we can teleport to wherever we need to go. If it is another pocket dimension then we can pop back in here and try again. " Moridark bruses some of dirt off of jis shirt, and pants, abesentmindly casting prestidigitation to clean the rest of his clothing. The half orc mounts his steed and flies up to the portal, and waits to enter after someone in armor.

Spells
Cantrips
Detect Magic
Read Magic'
Prestidigitation
Dancing Lights
Acid Splash

1st Level
Mage Armor
Shield
Feather Fall x2
Protection from Chaos/Evil/Good/Law x2
Obscuring Mist

2nd Level
Resist Energy x2
Invis x3
Web x2

3rd Level
Magic Circle vs. Chaos/Evil/Good/Law
Fly x2
Haste
Sleet Storm x2
Phantom Steed

4th Level
Dimension Door x3
Summon Monster 4 x3
Black Tentacles

5th level
Teleport x2
Wall of Stone
Wall of Force x2
Summon Monster 5

6th Level
Form of the Drgon I
Summon Monster 6 x2

7th Level
Reverse Gravity
Summon MOnster 7
Mages Magnifcent Mansion

8th Level
Prismatic Wall
Maze

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+13=32 ;
Thursday July 29th, 2021 8:06:39 AM

Neshi is right along next to Trellus leading the way to the correct "gate" (will DC 32) Probably having something to do with having marked their original gate and and marked the relationship between the two gates in his head.

Moridark, Trellus, I am Neshi. When I am not having to fly, so I take this elemental form I am a Liontaur elemental sorcerer. My preferred element is fire, however I am handy with them all.

The Bridge Portal


DM(James M) - Map - A Bridged  d10=1 d6=1 d4+2=6 d6=6
Thursday July 29th, 2021 8:35:57 AM

As each of the Warden's passed through the portal they came through and saw that they stood in another pocket dimension, amazed at sights that would be impossible in the Wold. Before you stretched a long stone bridge sixty feet wide with pylons every 30’ holding it up over a vast muddy swamp. The bridge was straight and went for as far as you could see -- miles and miles, surely -- before vanishing in the distant mist and fog that permeated the place. Rising above the mist in the distance you can see a large stone stronghold or citadel.

Perception DC 15 Highlight to display spoiler: { The stone bridge with no railings. Below the bridge is bubbling mud.}

Perception DC 20 Highlight to display spoiler: {You hear a clicking noise coming from the mist above. Peering upwards you detect the faint glint of steel from the muted light source that permeates this realm.}

KS: Planes DC 24 Highlight to display spoiler: {You have passed from one portion of the pocket realm to another. This part seems to have elements of Earth, water, and Air associated with it. Any spells with those elemental domains are cast at +1
CL.
}



Trellus - MikeK - (AC32 T14 F28, CMD 31, HP (145/145)  d20+12=18 ; d20+5=6 ;
Thursday July 29th, 2021 4:54:46 PM

Perception 18
Know Planes 6

"I'm guessing falling into the bubbling mud below would be sunbaked," Trellus opines.

With his Air Walk spell still in effect, he decides to use it as long as he can, remaining about 10' above the bridge.
"We head toward the castle?" he asks.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended)  d20=1 ; d20+35=43 ;
Thursday July 29th, 2021 7:23:35 PM

Moridark looks over the expanse in front of him but doesn't notice anything beyond the bridge and the castle in the distance. Moridark rubs his forehead as as he ponders where they might be, "It appears we have passed from one portion of the pocket realm to another. This part seems to have elements of Earth, water, and Air associated with it. If I am correct any spells with those elemental domains will be more powerful."

Moridark checks on Kradirom as he ascends on his steed to about 30 feet above the bridge.

Spells
Cantrips
Detect Magic
Read Magic'
Prestidigitation
Dancing Lights
Acid Splash

1st Level
Mage Armor
Shield
Feather Fall x2
Protection from Chaos/Evil/Good/Law x2
Obscuring Mist

2nd Level
Resist Energy x2
Invis x3
Web x2

3rd Level
Magic Circle vs. Chaos/Evil/Good/Law
Fly x2
Haste
Sleet Storm x2
Phantom Steed

4th Level
Dimension Door x3
Summon Monster 4 x3
Black Tentacles

5th level
Teleport x2
Wall of Stone
Wall of Force x2
Summon Monster 5

6th Level
Form of the Drgon I
Summon Monster 6 x2

7th Level
Reverse Gravity
Summon Monster 7
Mages Magnifcent Mansion

8th Level
Prismatic Wall
Maze

Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+7=26 ; d20+28=44 ;
Thursday July 29th, 2021 7:39:13 PM

Just me Wade but maybe just record your spells on your character sheet so they don't take up room or put spoiler around them.

Perception 26 (d20+7)
Knowledge planes 44 (d20+28)

"Well this is certainly different. Um, what's your name again?" He points at Moridark. "He's right this seems to be another weird pocket dimension, this one lacks into contact with fire...and the light above appears to be the color of steel. I don't know if our air walk spell will last long enough to cover the distance, unless distances vary here as well. Best make haste." Air walk lasts 150 minutes.

Armand will land on the stone bridge to test it, but stay in the center and be ready to step off it it starts to give way.

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139 
Thursday July 29th, 2021 8:02:10 PM

"Let's go." Elyngael will have Brawn 'walk' 5 feet over the center of the bridge. Is there any sign of winds here?

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+100/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+8=28 ; d20+36=52 ;
Friday July 30th, 2021 5:01:44 AM

{Knowledge(The Planes):28, Perception: 52}

'Osul moves along, offering a simple "Yes." in agreement. He slides off one side of the bridge to investigate the bubbling mud (gas?, heat?, gap between the bubbling mud and the bridge?, signs of life?). If there is room, he transits from this side to that side under the bridge and rejoins the party - otherwise he returns on the same side.

"How far does it look to the castle, and how far is it really?", he asks Trellus, and looks to engage Moridark above in the conversation also.

"Going!"
_________________________________
OOC: I wonder whichth castle this is?!


DM(James M) - Map - Clicking Angels, Surprise!  d20+20=26 ; d100=32 ; d20+19=33 ; d20+19=39 ; d20+19=26 ; d20+19=24 ; d20+19=20 ; d20+19=27 ; d20+28=30 ; 2d6+11=18 ; d6=5 ; d20+28=46 ; 2d6+11=19 ; d6=3 ; d20+28=38 ; 2d6+11=20 ; d6=3 ; d20+28=40 ; 2d6+11=16 ; d6=2 ; d20+28=43 ; 2d6+11=18 ; d6=4 ; d20+28=41 ; 2d6+11=16 ; d6=6 ;
Friday July 30th, 2021 12:15:07 PM

Elyngael held up a hand to test the movement of the air. There was none as the mist hung in the unmoving dank humid air as the smell of rotting vegetation wafted up to those on the bridge. Trellus chose to stay in the air, hovering some ten feet above the bridge even as Armand set foot on it to test it's construction. Osul slid out over the mud and transited under the bridge.

Osul - Highlight to display spoiler: {The underside of the bridge is constructed as you'd think one would be, but he does find that there are bodies floating in the mud or are just below the surface.}

Tick tick tick tick tick...

As soon as Osul was under the bridge a swarm of angels descended on the group falling next them as their wings billowed out at the last moment to stop their fall. Each angel was metallic looking as it moved with a clicking noise and swung a flaming greatsword.

DM: Everyone is surprised except Armand and Osul, Osul is under the bridge.
Clockwork Angel 1 - Elyngael, Roll 30, Hit. Damage 18 hp + 5 fire.
Clockwork Angel 2 - Neshi, Roll 46, Hit. Damage 19 hp + 3 fire.
Clockwork Angel 3 - Brawn, Roll 38, Hit. Damage 20 hp + 3 fire.
Clockwork Angel 4 - Armand, Roll 40, Hit. Damage 16 hp + 2 fire.
Clockwork Angel 5 - Moridark, Roll 43, Hit. Damage 18 hp + 4 fire.
Clockwork Angel 6 - Trellus, Roll 41, Hit. Damage 16 hp + 6 fire.

Armand can full attack, Osul has to move and attack provided he can move 60' this round. If Armand is using a reach weapon he gets an AoO as well.

If you could place yourself on the map it'll make things easier for you.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  15d6=61 ;
Saturday July 31st, 2021 5:01:22 PM


Unhappy at being attacked, though not taking much damage because of his stone skin and fire resistance. Neshi moves five feet away and lashes out with a spell chain lightning targeting his opponent #2 and then branching off to the others 1, 3, 4, 5,& 6. 61 points damage reflex DC 26 for #2, Reflex DC DC 24 for the others for 30 points if save


Armand (Robert D)AC 25 /touch 11/flat 24 HP 94/112 CMD 24 Character Sheet 
Sunday August 1st, 2021 4:44:01 PM

So Armand should have 2 full actions according to the email.

Seeing these creatures come out of nowhere the first thing Armand will do is activate Divine Presence blue circle (8th) 30ft aura grants allies Sanctuary spell DC = 10 + 1/2 level + wisdom mod: So they have a Will save of 23 to attack any of us in a 30 foot range, no spell resistance applies. And technically they need to make the will save before they can attack me since I was not surprised.

Not sure what the size of the creature is but Armand will take a 5 foot step to be out of range. Then he will cast Bless.

Active spells
Air Walk - Armand and Brawn
Sanctuary, everyone in 30 feet of Armand, creatures must make will save 23 to attack. 2/15 rounds
Bless - +1 to hit, +1 vs fear


Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139 
Sunday August 1st, 2021 4:49:30 PM

Elyngael feels Armand's spells wash over her and she hesitates to attack. She and Brawn will go full defense and attempt to gain a little space between her and the new golems.

What knowledge skill do we need to try and identify these things and know some weakness?

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 91/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility  d20+23=25 ; d20+29=36 ; d20+29=39 ; d20+29=30 ; d20+29=45 ; d20+35=39 ;
Sunday August 1st, 2021 8:11:08 PM

Robert I am sorry. I am not as proficient as I would like to be with all of the commands. I will not do it again. There was no intent to make my post on the page that long Again, Iam sorry.

Moridark shudders at the angel struck him. The mage drops down 5 feet (AA 24) on his steed to stay within the sanctuary spell. Moridark defensively casts Invisibility on himself (Concentration Check DC 25) and will then attempt to identify the creatures. (knowledge Arcana: 36, Knowledge Dungeoneering: 39, Knowledge Religion: 30, Knowledge Nature: 45, Knowledge Planes: 39)

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (123/145) 
Sunday August 1st, 2021 8:31:34 PM

Trellus grunts as he is struck.
"Light," he exclaims in surprise.

Stepping away from the angel, he waves his hand to cast a spell, and then takes a little longer to cast another.

---
5' step away from threat
Cast Quickened Shield of Faith
Cast Protection from Energy (fire)


DM(James M) - Map - Clicking Angels, Round 1  d20+6=8 ; d20+6=15 ; d20+6=13 ; d20+6=17 ; d20+6=8 ; d20+6=13 ; d20+17=20 ; d20+17=37 ; d20+17=27 ; d20+17=20 ; d20+17=19 ; d20+17=22 ; d20+28=43 ; d20+28=29 ; d20+28=39 ; d20+28=30 ; d20+28=44 ; d20+28=42 ; d20+23=29 ; d20+23=35 ; d20+23=33 ; d20+23=24 ; d20+23=41 ; d20+23=41 ; d20+18=28 ; d20+18=32 ; d20+18=25 ; d20+18=27 ; d20+18=28 ; d20+18=22 ; 2d6+11=20 ; 2d6+11=21 ; 2d6+11=20 ; 2d6+11=14 ; 2d6+11=17 ; 2d6+11=18 ; 2d6+11=17 ; 2d6+11=15 ; 2d6+11=22 ; 2d6+11=17 ; 2d6+11=15 ; 2d6+11=15 ; 2d6+11=18 ; 3d6=11 ; 3d6=8 ; 3d6=16 ; 3d6=11 ; 3d6=13 ; d6=4 ; 2d6=11 ; 2d6=4 ; 3d6=8 ; 2d6=6 ; d20+6=13 d20+6=12 d20+6=22 d20+6=20 d20+6=7
Monday August 2nd, 2021 11:54:25 AM

Armand cast Divine Presence as the angels appeared, took a step away from the one attacking him and then cast Bless.

Elyngael brought up her weapon defensively and tried to identify the creatures. 

Neshi cast chain lightning.

Moridark flew closer to the bridge and studied the creatures. 

Trellis cast Shield of Faith and Protection from Energy

Neshi's chain lightning lashed out at the second Angel catching it unaware and full in the chest. It seemed as if these creatures were especially susceptible to electrical damage. The lightning arced to the next Angel and then sliced through the remaining ones. The attack was a success, but it broke Armands Divine Presence effect on Neshi.

The Angels were undaunted by the massive electrical attack as they stepped toward those that had withdrawn and with their greatswords swiped furiously at the Warden's. Blade and fire slashed around cutting and burning each of the wardens. 

Knowledge Arcana DC 25 and Moridark Highlight to display spoiler: {These are clockwork angels and they are vulnerable to electrical attacks. They are also resistant to damage from non Adamantine weapons.}

DM: Armand does not take the 18 hp in the surprise round since the angel failed it's save. Please track and show damage to stoneskin in your posts if it's active on your PC. 

Angels are AC 29, DR 10/Adamantine

Neshi - Clockwork Angel 2, Reflex DC 26, Roll 20; Fail. Damage 92 hp(Vulnerable)
Neshi - Clockwork Angel 1, Reflex DC 24, Roll 37, Success! Damage 46 hp(Vulnerable)
Neshi - Clockwork Angel 3, Reflex DC 24, Roll 27, Success! Damage 46 hp(Vulnerable)
Neshi - Clockwork Angel 4, Reflex DC 24, Roll 20, Fail! Damage 92 hp(Vulnerable)
Neshi - Clockwork Angel 5, Reflex DC 24, Roll 19, Fail! Damage 92 hp(Vulnerable)
Neshi - Clockwork Angel 6, Reflex DC 24, Roll 22, Fail! Damage 92 hp(Vulnerable)

Clockwork Angel 1 - Elyngael, Save DC 23, Roll 13, Fail
Clockwork Angel 2 - Neshi, Roll 29, 35, 32 Miss. hit, miss. Damage 14 hp + 4 fire.
Clockwork Angel 3 - Brawn, Save DC 23, Roll 12, Fail.
Clockwork Angel 4 - Armand, Save DC 23, Roll 22, Fail.
Clockwork Angel 5 - Moridark, Save DC 23, Roll 20, Fail.
Clockwork Angel 6 - Trellus, Save DC 23, Roll 7, Fail.

Status:
CA 1, 46 hp
CA 2, 92 hp
CA 3, 46 hp
CA 4, 92 hp
CA 5, 92 hp
CA 6, 92 hp

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  15d6=60 ; 15d6=49 ;
Monday August 2nd, 2021 3:54:27 PM


Seeing the success of his spell, Neshi calls out, "Use electric based attacks if you have them," and again takes a 5 foot step away. Targeting C4 as the primary target he activates his gauntlets and sends out another chain lightning followed by a quickened chain lightning immediately after.

Chain lightning 1 - 60 points damage reflex DC 26 for #4, Reflex DC 24 for the others for 30 points if save.
Chain lightning 2 - 49 points damage reflex DC 26 for #24, Reflex DC 24 for the others for 25 points if save.


Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+16=27 ; d6=1 ; d6=6 ; d6=5 ; d6=4 ; d6=4 ; d6=5 ; d6=4 ; d6=4 ; d6=4 ;
Monday August 2nd, 2021 5:49:49 PM

"Okay I'm surprised that worked. Neshi they seem to be going for you. Guys if they are ignoring you now, then you have a bit to prepare, but the moment you attack them they are going to be swinging back at you."

Armand backs away a bit. Knowledge Arcane 27 (d20+16) "They appear to be clockwork golems, adamantine weapons and electricity are needed. Gargul why don't clerics have access to electrical based spells?"

Armand will then Channel to heal anyone hurt by the creatures. Everyone is healed 36 hit points (8d6)

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+100/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+15=26 ; 3d6=9 ; 3d6=10 ; 3d6=13 ; 3d6=6 ;
Monday August 2nd, 2021 6:22:08 PM

'Osul takes the hint and goes Lightning Lord (SR - Yes - 26, Reflex save vs 24 for half damage) on C1 (9 damage), C3 (10 damage), C4 (13 damage), and C6 (6 damage).

"I turn my back for a few seconds and your already making new friends!"



Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145)  d20+21=34 ; d10+8=16 ; d20+16=28 ; d20+11=20 ;
Monday August 2nd, 2021 7:18:46 PM

Trellus grins at the lightning effects from his new comrades, as well as the wave of healing from Armand. He does what he can to add to the damage.

Calling out to Domi, he quick draws his sword, and launches a full attack.

---------
Swift Action - Weapon Master to activate Quick Draw feat (4/12)
Quick Draw weapon.
Full attack on C6.
Atk 1 hits ac 34 for 16 hp damage.
Atk 2 misses (ac28)
Atk 3 misses (ac20)

In Effect
Shield of Faith
Protection v Energy (fire)



Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility  d3=3 ;
Monday August 2nd, 2021 7:47:55 PM

Moridark identifes the creatures, and calls out to the group, "These are clockwork angels.They are vulnerable to electrical attacks, and resistant to damage from weapons not made of admantine weapons."

Moridark moves to Y22 and begins casting while remaining invisible.

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139 
Monday August 2nd, 2021 7:59:04 PM

Elyngeal heals all her damage. Since the golems are packed in so close and they are ignoring her and Brawn right now, she opts to double move. "If they follow me then I can draw them away from you all. If they don't they shall fall to my arrows!"

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  15d6=56 ;
Monday August 2nd, 2021 8:09:36 PM

Recognizing that the clockwork angels are vulnerable to electricity, Owen casts Chain Lightning on C4, hitting each of the other angels with secondary bolts. They must make DC23 Reflex saves or take 56 electricity damage.

He then turns invisible and moves back towards the portal.

DM(James M) - Map - Clicking Angels, Done  d20+17=35 ; d20+17=34 ; d20+17=23 ; d20+17=23 ; d20+17=23 ; d20+17=23 ; d20+17=37 ; d20+17=23 ; d20+17=29 ; d20+17=23 ; d20+17=23 ; d20+17=23 ; d20+17=33 ; d20+17=21 ; d20+17=26 ; d20+17=26 ;
Tuesday August 3rd, 2021 9:43:39 AM

Neshi cast chain lightning twice more. 

Armand channeled healing energy to his friends. 

Osul came from under the bridge and lit up with electricity. 

Trellis full attacked one of the Angels and hit it once with his sword. 

Moridark started to cast a spell after he moved a way off. 

Elyngael healed her wounds and started to run in the hope that she could draw them away. 

Owen cast chain lightning as well.

Neshi's chain lightning lashed out once more...then again as those attacks dropped four of the angels in the process. Some hit the flagstones of the bridge, others fell into the mud below. After the smoke cleared only two remained. 

Osul lit up the bridge with crackling electricity and damaged the two remaining angels even as Trellus took a five foot step and attacked the third angel in the group hitting it once but his blade was turned away by the steel like skin of the creature. 

Elyngael moved off a distance, but none followed her as she'd hoped while Owen called forth his own chain lightning spell that finished off the last two angels. It was all over in 12 seconds and the Warden's had barely broken out into a sweat. 

DM: Not really sure what exactly Osul is doing, but the electrical damage was effective.

Angels are AC 29, DR 10/Adamantine

Chain Lightning #1
Neshi - Clockwork Angel 4, Reflex DC 26, Roll 35; Success!. Damage 45 hp(Vulnerable)
Neshi - Clockwork Angel 1, Reflex DC 24, Roll 23, Fail! Damage 90 hp(Vulnerable)
Neshi - Clockwork Angel 3, Reflex DC 24, Roll 23, Fail! Damage 90 hp(Vulnerable)
Neshi - Clockwork Angel 2, Reflex DC 24, Roll 23, Fail! Damage 90 hp(Vulnerable)
Neshi - Clockwork Angel 5, Reflex DC 24, Roll 23, Fail! Damage 90 hp(Vulnerable)
Neshi - Clockwork Angel 6, Reflex DC 24, Roll 23, Fail! Damage 90 hp(Vulnerable)

Chain Lightning #2
Neshi - Clockwork Angel 4, Reflex DC 26, Roll 37; Success!. Damage 37 hp(Vulnerable)
Neshi - Clockwork Angel 1, Reflex DC 24, Roll 23, Fail! Damage 74 hp(Vulnerable)
Neshi - Clockwork Angel 3, Reflex DC 24, Roll 29, Success!. Damage 37 hp(Vulnerable)
Neshi - Clockwork Angel 2, Reflex DC 24, Roll 23, Fail! Damage 74 hp(Vulnerable)
Neshi - Clockwork Angel 5, Reflex DC 24, Roll 23, Fail! Damage 74 hp(Vulnerable)
Neshi - Clockwork Angel 6, Reflex DC 24, Roll 23, Fail! Damage 74 hp(Vulnerable)

Osul - Clockwork Angel 3, Reflex DC 24, Roll 33, Success! Damage 7 hp(Vulnerable)
Osul - Clockwork Angel 4, Reflex DC 24, Roll 21, Fail! Damage 19 hp(Vulnerable)

Trellus - Clockwork Angel 3, Roll 34, Hit. Damage 16-10(DR)=6 Hp

Chain Lightning #3
Owen- Clockwork Angel 4, Reflex DC 23, Roll 26; Success!. Damage 44 hp(Vulnerable)
Owen- Clockwork Angel 3, Reflex DC 21, Roll 26; Success!. Damage 44 hp(Vulnerable)

Status:
CA 1, 46+90+74=210 hp - Dead
CA 2, 92+90+74=256 hp - Dead
CA 3, 46+90+37=173+7=180+6=186+44=230 hp - Dead
CA 4, 92+45+37=174+19=193+44=227 hp - Dead
CA 5, 92+90+74=256 hp - Dead
CA 6, 92+90+74=256 hp - Dead

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+100/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+36=44 ;
Tuesday August 3rd, 2021 10:28:00 AM

OOC: 'Osul is a Weather Druid, with access to the Weather Domain (instead of having an animal companion). They are listed on the Spells tab of the character sheet.

"Well, shall we continue?", he asks, face looking towards the citadel.
"And stay out of the water. I gather that is where previous visitors went to freshen up after their meeting with the welcome wagon."
He pauses for a moment and turns back to check over the fallen. {Perception: 44}

DM James: I see it now, thanks.

Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Tuesday August 3rd, 2021 5:26:33 PM

Armand casts Detect Magic and looks over the golem remains as well. "Yes we should go forward. At least we can be reasonably sure we're on the right track. I think we need to be very vigilent though. I suggest one person scan forward, one to each side of the bridge, one to the gate we came through and one to the sky overhead." After checking through the debris for anything useful he will assume his place in the party and be watchful to the right side of the bridge.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility  d20=19 ;
Tuesday August 3rd, 2021 7:33:28 PM

Moridark finishes casting, and just as the last clockwork dies three Lantern Archons pop into existence. "Well, I guess that was a wasted spell," the mage says jokingly. "It appears we have several of us who can fly, so I will fly off to the left of the bridge as we progress forward." Moridark and his steed fly off to the left, and remain invisible. Perception DC 19

OOC: The archons will form up in a triangle around the invisible Moridark for 22 rounds

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145)  d20+12=27 ;
Tuesday August 3rd, 2021 7:47:36 PM

Trellus looks around at the shattered golems.
"Shady," he declares, impressed at the destructive capabilities of these dudes.

The man proceeds forward, remaining 10' above the bridge while his spell is in effect, and walking along it when it expires.

He tries to keep a lookout for more attackers.
[Perception 27 to spot incoming threats.]

---
In Effect
Air Walk: 125 minutes
Prot Energy (fire): 130 minutes
Shield of Faith: 13 minutes


Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139  d20+21=37 ;
Tuesday August 3rd, 2021 8:39:54 PM

Elyngael notches an arrow and starts looking around while waiting on the others. Perception d20+21=37

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

DM(James M) - Map - Bridge, Midday  d100=6 ; d100=58 ; d100=66 ;
Wednesday August 4th, 2021 9:24:57 AM

Osul Did a visual search of the fallen constructs.

Armand suggested a marching order so as to keep a look out while they traveled along the bridge.

Moridark finished his summoning and agreed they should press on. He took a position over the mud on the left side of the bridge. 

Trellus was impressed with the Wardens and agreed to move forward as well.

Elyngael kept a sharp look out and moved along ready to fight.

Gears, sprockets, and springs littered the bridge as they rolled around on the flagstones and settled into the mortared joints in the blocks. Odd clicking noises continued as random bits of angel jumped about around them. Other than the noises from the destroyed constructs all was silent other than the occasional popping of a muddy bubble beneath the bridge. 

Otherwise the cloying mist obscured their vision beyond a few hundred feet as the bridge stretched out into the distance. Behind them the portal had faded as if it needed to recharge before allowing anyone to pass through it once more. 

Osul or Perception DC 20 (you can use your previous roll) Highlight to display spoiler: {The angels gears are exposed and in some instances still clicking as they spin down from their wound positions, but with no connections to the inner workings of them the movement is useless. Each angel has a greatsword in it's hand or nearby, but these look rusted and pitted from exposure to the elements. Interestingly they looked like the finest weapons available when the angels were using them in the battle. It's possible the magic that powers these creatures also enhanced their weapons. The sword hilts have some precious metals and small gems that would sell for a few hundred gold each, you guess.}

The bridge was level and flat which made travel along it easy enough, but the scenery never changed. Bridge, post, mist, bridge, post, mist over and over again. It was about midday when Elyngael noticed something glinting in the mud on her side of the bridge. 

Perception DC 22 Highlight to display spoiler: {Floating atop the mud with a dismembered skeletal hand gripped around it is a staff. One of the fingers has a plain silver ring on it that caught the light. Otherwise based on the staffs position in the mud it's quite buoyant.}

DM: XP to date: 63,600 ea.



Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14  d20+36=56 ; d20+44=63 ; 4d12=23 ;
Wednesday August 4th, 2021 10:43:01 AM

"There's several hundred gold in gems and metal in the hilts of their swords. If anyone is interested we could check what remains when (if) we leave this place. The blades themselves look old and untended."

'Osul keeps an eye and ear out for anything else in the upper reaches. {Perception: 56, Survival: 63}

If the mist is impacting his senses, he casts Control Weather seeking something a little less humid (over 10 minutes, expanding to a 3 mile radius, duration: 46 hours).

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+13=27 ;
Wednesday August 4th, 2021 10:51:35 AM

Catching a glint out of the corner of his eye as he walks next to Elyngael, Neshi looks over the edge and spies the skeleton a with the staff and ring.

"I'm sure its a trap but that staff and ring look like it might be somethin......"

Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+7=17 ;
Wednesday August 4th, 2021 5:34:30 PM

Armand nods to 'Osul. "Good catch. But I doubt we'll be coming back this way." He takes his adamantine hammer out and proceeds to sunder the blades leaving the hilts. These he will toss into the bag of holding.

Atlas at one time had a party bag of holding, I think that went to Kent when he volunteered as ADM? So the hilts would need to be added to the party treasure list.

"What did you say Neshi?" Perception check 17 (d20+7)

"I can't see anything in the muck." He turns to Moridark and Trellus. "Have anything up your sleeves for levitating something or fetching it at a distance? There used to be a party member that cast mage hand a lot..." He trails off.

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145) 
Wednesday August 4th, 2021 6:39:21 PM

As the group proceeds, Trellus' cast spells wear off.
The man descends down to the stone bridge, and continues on his way.

Neshi spots the staff, and Armand asks about mage hand.

Trellus shakes his head.
"Pretty much all offense and defense," he answers.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Wednesday August 4th, 2021 6:50:43 PM

Owen looks out at the skeletal hand at the other Warden's direction.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility 
Wednesday August 4th, 2021 7:38:20 PM

"I do not have mage hand memorized, however, Let me send my archons over to the spot, and if there is a trap perhaps they will set it off before we attempt to pull the ring, and staff out of the mud." With that Moridark converses with the archons in celestial and asks them to attempt to move the ring, and sword out of the mud and to the bridge.

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139  d20+21=29 ;
Wednesday August 4th, 2021 7:50:38 PM

Perception d20+21=29
Elyngael spots the staff and the attached hand and ring. She points it out. "Definitely some sort of trap." Since she is not inclined to trigger the trap she will continue to scan the heavens and the bridge area forward for anything sinister.

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Wednesday August 4th, 2021 8:05:17 PM


(OOC: hilts added to list)

DM(James M) - Map - Bridge, Midday  d10=6 ; d10=3 ; d20+20=22 ;
Thursday August 5th, 2021 11:47:51 AM

DM: Mark the hilts as 400 gp ea.

Osul kept watch and decided the mist was obscuring his vision, so he cast control weather.

Armand asked about some way to remotely fetch an object.

Moridark sent his archons to collect the staff and ring.

Trellus now walking, commented that he had no useful spells to aid in retrieving the staff.

Elyngael was certain it was a trap and said so while she kept an eye on the surrounding misty area.

Neshi agreed that he thought it was a trap, but admitted that the staff and ring might have value.

Owen watched the staff as the archons brought the items back.

As soon as the control weather spell was cast a 3 mile bubble of clear sky formed around the wardens. They could see the bridge continued on for as far as they could see, unchanging in it's appearance.

The archons swept down out of the sky and between the three of them collected the staff and hand so as to bring it back to Moridark. Meanwhile the mud continued it's bubbling as the noxious fumes from the marsh forced their way to the surface.

Owen was watching with his true vision and spotted nothing unusual.

Spellcraft DC 29 Highlight to display spoiler: {It is a +2 Staff of Impact. The ring is non magical with rectangular emeralds set all the way around it and worth 1,000 gp.}

Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday August 5th, 2021 5:14:07 PM

Armand eyes the items and turns to the wizardly types. "Either of you make anything of those?"

Then to the group in general. "I mean really, who makes a quasi-demi-plane and then puts the entrance so far from their home? It doesn't make sense. Are we missing something?" Armand trudges along the walkway.


Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145)  d20+16=20 ;
Thursday August 5th, 2021 6:50:40 PM

[Spellcraft 20: fail]

Trellus watches the archons recover the staff and ring, while shaking his head at Armands question.

"No idea. For either question, actually."

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139 
Thursday August 5th, 2021 7:39:10 PM

Elyngael shakes her head. "I just want to go home." She keeps on the lookout.

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility  d20+27=32 ;
Thursday August 5th, 2021 8:18:24 PM

Moridark looks over both the staff, and the ring the archons retrieved. "It appears the ring is not magical, but the staff is a staff of impact." The mage hands the items over to whomever has the bag of holding, and he and the archons take their position on the left again as they move forward.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+15=26 ;
Thursday August 5th, 2021 9:23:16 PM


Neshi takes a look at the ring and staff and shakes his head. The ring is non magical, The staff while magical I don't know. I would bow to the wisdom of our orcish friend here.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Thursday August 5th, 2021 9:57:14 PM

Owen says "Those emeralds are definitely worth something."

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14 
Friday August 6th, 2021 7:27:42 AM

"They are both nice, but I have no idea what the staff does.", 'Osul states, before returning to above-watch.

"I reckon, someone who enjoys a good walk. That or someone who enjoys watching others have a really bad walk."

DM(James M) - Map - Bridge, Evening  d10=9 ;
Friday August 6th, 2021 12:51:25 PM

DM: Moving things along unless you'd like to stop and talk a bit....

The rest of the day was mostly uneventful, the sky was clear (out to 3 miles) and nothing bothered them other than the smell of the swamp below them. Late afternoon when they stopped a moment to hydrate and take in their surroundings one of their number noticed a frog like creature a couple of miles distant. That it was visible from where they stood was a testament to it's size. It was easily the size of a dragon as it languished in the muddy swamp. You could faintly hear it croaking in the distance as well, but it made no move towards you. You suspected it didn't even see you moving along the bridge.

Another curiosity was that you encountered some wraith like beings that resembled people moving the opposite direction along the bridge. You could stand in front of them and they'd stop, but unless impeded in such a way they said or did nothing that would alarm the wardens. They were harmless. As evening approached you started to encounter them more frequently and quite possibly another reason the large frog beast wasn't alarmed by your presence on the bridge. It simply couldn't tell you apart from the ghosts.

Unless there is something specific you'd like to do you can set up camp and watches for the night.

Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+18=24 ; d20+28=36 ; d20+7=24 ; d20+7=20 ;
Saturday August 7th, 2021 2:54:38 PM

Are these wraith like beings in fact undead in some way, either souls on a journey or some such summoned creature? Is this part of the natural order of things in regard to those that died traveling toward Gargul?
Knowledge Religion 24 (d20+18)
Knowledge Planes 36 (d20+28)

Are the wraiths following the same path or walking randomly on the bridge and thus covering all parts? Is there a place to make camp and not have them pile up on our doorstep as it were?

Armand will take 2 watches as he has his ring of sustenance on.
Perception 24 (d20+7)
Perception 20 (d20+7)


Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139  d20+12=18 ; d20+11=28 ;
Sunday August 8th, 2021 2:32:59 PM

Elyngael looks at the giant frog. "Is that natural? Does anyone know what that thing might be?"
Knowledge nature d20+12=18. Knowledge Dungeuneering d20+11=28.

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145)  d20+10=17 ; d20+5=17 ;
Sunday August 8th, 2021 5:21:30 PM

Trellus looks at the colossal creature, and shrugs.
"I'd say a really big Bounder, if they have those anymore. As long as it stays way over there, and we stay way over here, its all shady."

The wraith like beings walking along his path prompt a bit more concern.
Trellus spends the rest of the journey studiously avoiding intersecting with any of these figures, while simultaneously trying to figure out what they are.

[Know Religion 17, Know Planes 17]

As the day ends, the man volunteers to take first watch.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+35=40 ; d20+24=32 ; d20+24=28 ;
Sunday August 8th, 2021 8:42:21 PM

Owen investigates the wraithlike creatures to see what they may be. Knowledge: (Arcana, Religion, The Planes): 40, 32, 28.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility  d20+29=49 ; d20+29=33 ; d20+29=46 ; d20+29=43 ; d20+35=54 ; d20+29=33 ; d20+29=30 ; d20+29=40 ; d20+29=38 ; d20+35=52 ;
Sunday August 8th, 2021 10:55:59 PM

Moridark continue his flight to the left of the party, and tells the archons good bye in celestial prior to their leaving. The mage attempts to identify the huge frog like creature (Nature: 49, Arcana: 33, Religion: 46, Dungeoneering: 43, Planes: 34) Moridark becomes curious about the wraiths, and tries to interact with them, saying hello in every language he knows, and then attempts to idenitfy them(Nature: 33, Arcana: 30 Religion: 29, Dungeoneering: 38, Planes: 52)

As night approaches the mage looks about, "I do not relish a night exposed and in the open as we are. Not to mention I could do with a decent meal, and bed to slppe in. If you don't mind I think I will prepare us a proper place to sleep." With that the mage casts Mage's Magnificent Mansion. As he does so he points to each of those in the party, and when done smiles, "Each of you will hve a room, and a full belly. Naught may harm us inside, and we can rest until morning safely. ' Moridark walks through the slightly shimmering portal, and waits for the others..

OOC: You conjure up an extradimensional dwelling that has a single entrance on the plane from which the spell was cast. The entry point looks like a faint shimmering in the air that is 4 feet wide and 8 feet high. Only those you designate may enter the mansion, and the portal is shut and made invisible behind you when you enter. You may open it again from your own side at will. Once observers have passed beyond the entrance, they are in a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.

You can create any floor plan you desire to the limit of the spell's effect. The place is furnished and contains sufficient foodstuffs to serve a nine-course banquet to a dozen people per caster level. A staff of near-transparent servants (as many as two per caster level), liveried and obedient, wait upon all who enter. The servants function as unseen servant spells except that they are visible and can go anywhere in the mansion.

Since the place can be entered only through its special portal, outside conditions do not affect the mansion, nor do conditions inside it pass to the plane beyond.

At this level the total space is 45 10 foot cubes, and it will last for 30 hours.


Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14  d20+36=54 ; d20+30=39 ; d20+8=11 ; d20+36=55 ;
Monday August 9th, 2021 7:46:11 AM

"I sure hope so.", 'Osul answers Elyngael. [b]"No shortage of stories of giant frogs."[b]
{Perception(Observe the Frog - taking plenty of time): 54, Nature (Assess the Frog): 39}

The Mansion is impressive, and he acknowledges Moridark's spellcraft. Part of him is more than happy in the treehouse, while another part doesn't much care where a hedgehog rests, so long as it isn't stepped on.

In the middle of the night he awakens from his hedghoggy slumber to find himself thinking thusly: Frog - leaping amphibian - air, earth and water - something that was mentioned - {Knowledge(The Planes): 11}

Come last watch he takes on Elemental form again. {Perception: 55}

DM(James M) - Map - Bridge, End  d10=8 ; d10=3 ; d10=4 ;
Monday August 9th, 2021 11:11:22 AM

Artmand watched the souls as they transited the bridge.

Elyngael tried to identify the frog like creature. 

Trellus isn't concerned about the frog, but looked on at the wraiths with more interest. 

Owen studied the wraiths as well. 

Moridark looked at the frog carefully and then added that he didn't like the idea of sleeping in the open, so he cast his mansion spell.

Osul looked at the frog as well. 

Armand and Moridark Highlight to display spoiler: {This pocket dimension is an odd place, but it looks like the souls on the bridge are lost. He suspects the souls have somehow become trapped here. It looks like that given enough time the souls will walk around an obstacle.}

Elyngael Highlight to display spoiler: {Whether it's the distance or her unfamiliarity with the creature she's unable to identify it.}

Trellus studied the wraithlike beings but was unable to determine their nature. 

Owen Highlight to display spoiler: {This pocket dimension is an odd place, but it looks like the souls on the bridge are lost. He suspects the souls have somehow become trapped here. It looks like that given enough time the souls will walk around an obstacle. Owen suspects that the magic that created this pocket realm is drawing in the souls as they travel to Gargul. If the pocket realm were to be dispelled these souls would continue their journey.}

Moridark and Osul Highlight to display spoiler: {The creature, even at this distance, is clearly a Mobogo.}

Inside the mansion nothing bothers the wardens and the souls on the bridge continue moving since they can't enter nor does it impede their movement. The next morning the souls are gone as it seemed it was just a group of them moving together. The wardens continued on in their bubble of clear sky for another day of travel and forty miles along the bridge before they arrived at the citadel.

The citadel itself was hundreds of feet tall with a set of gate doors 30' wide each. Both doors were standing open with a ten foot wide opening between them. Inside you can see seven portals arranged in a semi circle in the courtyard. Each of the portals flashes briefly with scenes from the other side, or so it seems. The walls of the interior of the courtyard are smooth and without a means of passing through them.

KS: Geography DC 30 Highlight to display spoiler: {One of the portals appears to lead somewhere into the Culverwood near the scab}



Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+7=27 ;
Monday August 9th, 2021 5:40:57 PM

I'm assuming the first part takes place before we sleep.
"It looks like the souls on the bridge are lost. I suspect the souls have somehow become trapped here. Lord Gargul cannot be pleased about this. It looks like that given enough time the souls will walk around an obstacle."

That morning Armand prays for his spell replacements and makes some adjustments. "I really need to invest in some incense so I can commune with Gargul. I'm sure he would be most vexed to know that souls are being sidetracked here."

Armand peeks in through the door way but does not cross the threshold. Perception 27 (d20+7).

How large is the courtyard? Is there evidence of more 'building' inside the citadel walls or are we looking at huge walls just surrounding this courtyard. Also, 40 miles in a day? Most of us are movement 30, that's 3 miles an hour or 24 miles in a day (see page 172) I do not want to be arriving here and having to make exhaustion checks.


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility 
Monday August 9th, 2021 7:40:12 PM

Moridark turns in just after dinner, and sleeps normally. The mage wakes, and studies his spells, and casts his normal morning spell with ihs spell of extend. As Armand explains the souls to the rest of the party Moridark nods his head in agreement. "Now what? Should we just enter?"

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139  d20+10=15 ; d20+25=36 ; d20+21=25 ;
Monday August 9th, 2021 7:41:36 PM

knowledge geography d20+10=15
Elyngael will keep on the alert during the time spent marching. When they get to the citadel she will check for any tracks of any kind at the entrance way. Survival d20+25=36.
She will look around carefully at the doorway and into the courtyard, but like Armand will not cross the threshold. Perception d20+21=25 "I don't like this at all."

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Monday August 9th, 2021 9:20:08 PM

Owen confers with Armand. "It seems like these shades would be released if this pocket dimension were destroyed."

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20=11 ; d20=14 ; d20+13=26 ;
Tuesday August 10th, 2021 9:09:36 AM

Neshi, more than a bit nerved by all the ghostly souls, watches the castle edifice closely looking for any movement above the ground. Perception 26

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14  d20+6=16 ;
Tuesday August 10th, 2021 9:26:19 AM

meditations, etc.
{Knowledge(Geography): 16}

'Osul listens as he just enters.



Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145) 
Tuesday August 10th, 2021 11:46:27 AM

In the morning, Trellus acquires his usual assortment of spells.

At the citadel, he waits quietly a few feet behind Armand and Elyngael.

DM(James M) - Map - Bridge, The Courtyard 
Tuesday August 10th, 2021 1:36:18 PM

Artmand peeked in through the gates.

Elyngael checked for tracks.

Neshi watched from above but saw nothing and no one other than the wardens.

Owen commented that the destruction of this pocket realm would free the souls. 

Moridark asked if they should just enter.

Osul looked into the portals and listened as he entered the courtyard.

Trellus waited behind the elven woman and the priest. 

Elyngael - Highlight to display spoiler: { found a few tracks that looked like bits of hardened iron that lead towards the leftmost portal. A few of the flag stones seemed to be cracked as if from heavy weight upon them as well. }

Osul - Highlight to display spoiler: { It was only a brief glimpse but you think you saw a sign post in one of the portals for an instant. There was a word etched upon it "Surrender". Though it was so quick he couldn't tell if that was the only word upon it. After a few moments he can see that the leftmost portal is where that image is appearing. He recalls that Castle Surrender is located near the Tree of Parting.}

Some creep into the courtyard, others hang back to watch, but regardless nothing happens as the portals continue to flash different scenes. At times you think you see the same scene in different ones, but it's too hard to tell as they flash by. Elyngael stooped at the gates and ran her fingers across the stones as if she found something, but hadn't yet told of what she was seeing. 

DM: Note the new map. Please place yourselves on it. 

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Tuesday August 10th, 2021 2:31:53 PM

Owen looks around the exterior of the mansion.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Tuesday August 10th, 2021 2:51:07 PM

Neshi moves to a spot kind of opposite from Owen, keeping watch for any sort of movement, He takes his time to cast stoneskin and then mage armor on himself.


Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+17=27 ; d20+28=30 ;
Tuesday August 10th, 2021 5:22:11 PM

Armand nods his head absently. "But how do you destroy a pocket dimension, Owen? That magic is way beyond what I could do. More like something a god needs to get involved in." He pauses and reflects. "Then again with there being so many portals here, and so many portals in the place we came from, one wonders if the souls are just migrating from someplace other than the Wold toward Lord Gargul's plane."

Armand stands in the doorway and starts to examine the architecture to try and get a grasp on who or what would have created this citadel.
Knowledge Engineering 27 (d20+17)
Knowledge Planes 30 (d20+28)

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14 
Tuesday August 10th, 2021 7:12:36 PM

"I saw (I thought I saw) a signpost "Surrender". I don't feel like surrendering, but isn't there a Castle Surrender somewhere around The Tree?"

He listens to find out more about destroying this place.

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139 
Tuesday August 10th, 2021 7:48:31 PM

Elyngael gets off Brawn and scrutinizes the stone floor. She finally ends up near the leftmost portal. "There's signs of something heavy coming from this portal and then exiting the doors. I think the golems came through from here."

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility  d20+29=34 ; d20+35=36 ; d20+27=43 ;
Tuesday August 10th, 2021 8:04:26 PM

Moridark flies to AV21 and examines the portals looking for a way to destroy them, or perhaps close them permanently (Arcana: 34, Planes: 36, Spellcraft: 43)

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+15=24 ; d20+10=27 ;
Wednesday August 11th, 2021 8:36:17 AM


Neshi takes a look at the portal that Elyngael has pointed out looking for any part of it that sticks out as being key to its construction (keystone or such) or seems to be overtly magical, in order to see how it might best be destroyed, if such a thing was even possible.

Knowledge arcana 27, knowledge planes 24

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145) 
Wednesday August 11th, 2021 10:38:52 AM

Trellus walks in behind the leading group, and considers Elyngael's discovery.

"If we can't destroy the portal, we have to go through and try to rip threads at the source, right?"

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Wednesday August 11th, 2021 6:47:32 PM

Owen confirms the location of Fort Surrender.

Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday August 11th, 2021 8:02:52 PM

To Trellus "yes." Armand wonders if just shutting the doors would do anything to ending the bubble plane.

DM(James M) - Map - Bridge, The Courtyard Part 2 
Thursday August 12th, 2021 11:11:00 AM

Owen looked around the exterior of the citadel.

Neshi cast a couple of spells and looked around the citadel as well and examined one of the portals. 

Artmand asked Owen about pocket dimensions and then examined the construction of the place. 

Osul mentioned that he saw a signpost in one of the portals. 

Elyngael found tracks and said as much to the others. 

Moridark examined the portals.

Trellus suggested they close the portal from the other side. 

Flying around the citadel it becomes immediately clear that whomever created this pocket realm never intended for anyone to circle the castle. As soon as any of the flying wardens get far enough away from the bridge the castle just ends. Stones vanish and there is no back. In fact looking from the back side of the castle they see nothing at all, not even the bridge and the free windows on the side of the structure they can see show a room with 7 portals and people that look identical to those in the courtyard. 

The people on the ground find that a close examination of the structure shows that as the blocks and structural supports get farther from the portals they flatten out as if painted upon a canvas. The texture and joints in the mortar are simply optical illusions created by masterful strokes of a brush. Unlike a canvas however the walls are impenetrable. This place is barely hanging on to it's reality and no telling what it will do to its inhabitants should it collapse upon its own magical weight. 

As for the portals, each was suspended by magic inches from the ground with no frame around it. No rotating steel structure, rock circle, or anything that might be able to be knocked down or broken. Just a simple glowing puddle of water on its side.

Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday August 12th, 2021 5:22:11 PM

"In for a penny, in for a pound. I say we go through yonder portal that Elygael has indicated as the possible source for the golems. Further I think we need to get through as quickly as possible. So we gather up and then take the plunge together." He walks further into the room. "I still think that simply closing those doors may somehow effect this whole place and send it back from where it came. But in any case that may be a chore for someone else."

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Thursday August 12th, 2021 6:01:56 PM

Neshi looks around Armand and the others. So do we want to do some buffing before we cross the threshold?

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14 
Thursday August 12th, 2021 7:14:21 PM

"Longer lasting buffs - yes. we don't want to walk through to find another long bridge."

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139 
Thursday August 12th, 2021 7:35:06 PM

Elyngeal shrugs at the suggestion of buffing. "With our luck it will be another trek to get where-ever. I say go through and assess. If we can't withstand a few seconds of whatever is on the other side then we're not the heroes we want to be."

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145) 
Thursday August 12th, 2021 7:55:44 PM

Trellus agrees.

"Yes, let's step through and check the pattern first."

The man goes through when everyone else does.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility 
Thursday August 12th, 2021 10:15:07 PM

Moridark agrees with the others, and pops through the portal.

DM(James M) - Map - Signposts 
Friday August 13th, 2021 8:33:25 AM

After some discussion they all agree to enter the portal indicated by Elyngael.

“The portal shimmers as you step through to find yourselves with the ruins of a castle that was once much like the one you came from a moment prior. The portal on this side flashes and fades from sight almost immediately after you arrive. You can feel the haunts in this place as your blood runs cold, but those that haunt this place are being deathly quiet in the presence of the Wardens.

You can see a game trail leading off to the south and what might be a road some fifty yards distant. On a pedestal before you in the darkened entryway is an evil looking green object that casts an eerie glow upon the ground around it. As you look it pulses with an evil strobing effect.”


Will Save DC 15, Fail - Highlight to display spoiler: {You are shaken.}

KS: Geography or KS: Local DC 20 Highlight to display spoiler: {You recognize the forest here as the northwestern Culverwood near the Creusa Sea. By the position of the sun you estimate you are about 150 miles from the Tree of Parting.}

Addendum:
Although the sky is clear here and the sun high the warden's had been travelling for 8 hours already. Do they push on or stop to rest?

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14  d20+23=30 ; d20+6=22 ; d20+50=67 ;
Friday August 13th, 2021 9:33:25 AM

{Will Save: 30, Knowledge(Geography): 22}
OOC: Everyone is, and the Will Save was to recognize it, or only those that failed are?


DM James: Only those that failed the save.

'Osul beams!
"We are nearly back at The Tree, give or take a hundred or two miles. This is The Wood - distances are subject to your personal perception and the will of The Wood!"
He grounds himself in his home. {Toros Taur's Try(Centaur), Survival(The Wood, incl. Forest Walking): 67 (and an additional +6 to keep from getting lost)}

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+13=22 ; d20+10=22 ; d20+15=21 ;
Saturday August 14th, 2021 6:30:43 AM

will save 30

Neshi looks around to see what he can see.

"So is that green glowing thing what we are supposed to take care of?"
Neshi cast a Detect magic on the stone.

Knowledge arcana DC 22
Spell craft DC 21

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14 
Saturday August 14th, 2021 7:13:14 AM

"It doesn't seem to be making our metal friends, but on principle - yes, 'Neshi!"

Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+9=11 ; d20+16=29 ; d20+10=23 ; d20+18=19 ;
Sunday August 15th, 2021 11:31:29 AM

Will save auto, starts at 17.
Knowledge Geography: 11 (d20+9)

Armand looks around. "Which wood are you talking about?" He looks around slightly puzzled. Then his eyes see the green glowing rock. He then casts Detect Magic and examines the rock from a distance of about 10 feet.

Knowledge Arcane 29 (d20+16)
Spellcraft 23 (d20+10)
Knowledge Religion 19 (d20+18)

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139  d20+11=26 ; d20+6=13 ; d20+10=11 ; d20+21=40 ;
Sunday August 15th, 2021 3:33:11 PM

Elyngael Will save d20+11=26
Brawn Will save d20+6=13
Knowledge Geography d20+10=11

"I've never been here before. Are you sure we're at least back on our proper plane?" While the others are looking at the strange stone she rubs Brawn as she checks out the surrounding area. Perception d20+21=40.

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility  d20+23=30 ; d20+27=38 ; d20+29=47 ; d20+35=42 ; d20+29=44 ; d20+29=31 ; d20+29=42 ;
Sunday August 15th, 2021 5:06:02 PM

Moridark shrugs off whatever effect tugging at his mind (will save DC 30). "Well this is rather interesting," the mage says eyeing the stone from what he hopes is a safe distance. Moridark casts detect magic and looks at the stone, and then attempts to decipher what it may be with his spellcraft (DC 38). The mage then mentally flips though his brain in an attempt to place where he may have seen such an object. (Arcana: 27, Planes: 42, Dungeoneering: 44, Nature: 31, Relgion: 42)

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145)  d20+18=22 ; d20+12=25 ;
Sunday August 15th, 2021 8:06:52 PM

Will 22 - save

"Yes, which is The Wood?" Trellus asks, echoing Armand.

The others investigate the woods or the green object, Trellus looks at the ground.
"Can anyone tell where the golems came from?" he asks.
[Perception 25]

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Sunday August 15th, 2021 8:54:39 PM

Owen helps Moridark investigate the stone.

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14  d20+36=48 ; d20+50=52 ;
Monday August 16th, 2021 11:30:01 AM

"The Wood? The Culverwood. The place The Tree of Parting departed. My childhood playground, my larder, home, teacher, mentor, and the source of my druidic power. We are walking within/about an Immortal Power."

'Osul joins in with Trellus, looking for any indication of the golems having passed this way.
{Perception: 48, Survival(Tracking): 52}

DM(James M) - Map - Pedestals and Portals 
Monday August 16th, 2021 11:37:47 AM

Osul didn't seem affected by the evil aura that suffused the area. He then exclaimed they were in the Wood. He also confirmed Neshi's question.

Neshi looked around and then cast detect magic.

Armand also wasn't alarmed or shaken by the aura and asked about the "Wood". He also cast Detect Magic and looked the device over.

Elyngael took a short walk around the area to see what she could see.

Moridark was also unaffected by the evil aura.

Owen helped Moridark examine the stone.

Trellus asked about the golems.

Neshi - Highlight to display spoiler: {The device on the pedestal is definitely what is holding the portal open. It seemed to also be recharging. You estimate it'll take 5 to 6 days to fully recharge. Touching it might not be a good idea.}

Armand and Moridark - Highlight to display spoiler: {The device on the pedestal is definitely what is holding the portal open. It seemed to also be recharging. You estimate it'll take 5 to 6 days to fully recharge. You suspect that the entire pocket dimension is being fueled by this device, Maybe not the nexus of portals, but certainly the bridge with the trapped souls. It was also looking like the order of the portals on the bridge were randomized, but this place is certainly the source of the magic holding the pocket realms together.}

Elyngael - Highlight to display spoiler: {The ruins mirrored the citadel on the bridge very closely however none of the walls were higher than twenty feet and some were crumbling in places. The inside of the place would be easily accessed. As she ranged out towards the south she saw that there was indeed a road of sorts with tracks showing recent activity. None of those tracks headed north toward the ruins however. In fact the only tracks she could find in that area between the road and the ruins were of small game. She could see further down the road that there was a signpost.}

Owen - Highlight to display spoiler: {He looked at the stone closely and spotted a hairline fracture running through the key gem in the construction. The device would shatter easily if thrown to the ground and effectively destroy it. He suspected that the aura he and the others felt is what had prevented anyone from coming near to interfere with it. He also saw a single foot print next to the objects location. }

Elyngael, Perception DC 25 Highlight to display spoiler: {From down the road you can make out the words written on the signpost and the direction the arrows point. Bywater Bay - 10 Miles - North, EvenOak - 5 Miles - East, Tharn - 140 Miles - South, Effacia - 70 Miles - West, Troll. }

The wood seems quiet and undisturbed here near the ruins and the evil object. No tracks or evidence of anything can been seen in the area.

The pedestal itself sat in an enclosed and crumbling area with what appeared to be the only part of the structure with a roof. Inside the darkened area where the pedestal sat was choked with cobwebs. Small, normal spiders lay starving in their webs as they looked for insects that would never appear and wander into their traps. The walls to either side of the pedestal looked unstable and the iron bound wooden door at the back was half blocked with rocky debris from what looked like part of the ceiling near it. The area beyond the door was hidden from above by weeds and underbrush, no telling what evil lurked within that dusty edifice.





Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Monday August 16th, 2021 5:32:42 PM

Armand finishes studying the crystal. "Well that thing fairly reeks of evil. I wish I had a consecrate spell just to annoy it. In any cast that crystal on the pedestal is definitely what is holding the portal open. It seemed to also be recharging. I think it'll take 5 to 6 days to fully recharge. In my opinion the entire pocket dimension is being fueled by this device, Maybe not the nexus of portals, but certainly the bridge with the trapped souls. It was also looking like the order of the portals on the bridge were randomized, but this place is certainly the source of the magic holding the pocket realms together. I'd like to destroy it somehow while it's in recharge mode. Anyone have any ideas?"

Armand pauses briefly. "I do have a shatter spell I can try on it. Then there's my adamantine hammer, or if we want to stay further back I'm sure Elyngael would be willing to shoot it with an adamantine arrow. I sort of doubt a dispel magic is going to work on it, maybe a greater dispel magic? Also I have Stone Shape, maybe we can seal it up. Those are just my thoughts."


Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Monday August 16th, 2021 6:10:01 PM

Neshi looks like he is about to speak when her hears what he learned being spoken so stays quiet not needing to add to the clamor, so-to-speak. When the question of destroying it comes up he perks up a bit more.

I have always found that extreme hot followed by extreme cold often does the trick. And Perhaps a disintegrate spell would do the trick as well.

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145)  d20+16=25 ;
Monday August 16th, 2021 6:44:09 PM

Trellus ponders the riddle of how to destroy an evil artifact [Spellcraft 25].

"Hallow, maybe? Though I like the hammer pick, too."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility 
Monday August 16th, 2021 7:35:59 PM

Moridark exhales, "The device on the pedestal is definitely what is holding the portal open, and it seems to be recharging. Based on some quick calculations it will take 5 to 6 days to fully recharge. If I had to guess the entire pocket dimension is being fueled by this device,. Perhaps not the nexus of portals, but certainly the bridge with the trapped souls. It also looks like the order of the portals on the bridge was randomized, but this place is certainly the source of the magic holding these pocket realms together."

Moridark looks around, at the others, "Idon't have a dispel magic available today to attempt to destroy this item."

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139  d20+21=40 ;
Monday August 16th, 2021 7:37:32 PM

Elyngael says, "Those ruins over there to the north sort of look like the citadel we left. There's no tracks of any kind around here except some small game. There's a road to the south. Perception d20+21=40. "There's a signpost on the road: north 10 miles, Bywater Bay; East 5 miles, EvenOak; 140 miles southi is Tharn; and 70 miles west is Effacia. Some one wrote Troll after that."

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+16=33 ;
Monday August 16th, 2021 10:54:26 PM

Owen says to the others, "Look closely: you can see a faint hairline fracture in the gem. I don't think we need to get too fancy with this. I'll bet if we threw it against a stone or something it would shatter."

Owen also takes time to inspect the footprint he spotted next to the pedestal. Perception: 33.

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14 
Tuesday August 17th, 2021 7:02:45 AM

'Osul is a little confused, but cannot put his finger on why.
He takes a flight to the signpost and looks carefully.

OOC: What happened to our regional map in which The Tree occupied a full hex to the north of the East-West Trading road?

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Tuesday August 17th, 2021 2:40:13 PM

Well I myself wouldn't recommend actually touching it, myself, but I do have a dispel available as well as a disintegrate. Shall I try the dispel first and then we take it from there?

DM(James M) - Map - Pedestals and Portals 
Tuesday August 17th, 2021 2:48:19 PM

Armand suggested using a shatter spell or his hammer.

Neshi discovered that he wasn't the only one to divine the nature of the stone upon the pedestal.

Trellus thought about how to destroy the artifact.

Moridark explained what he could tell about the device.

Elyngael reported on what she had seen.

Owen explained that he detected a fracture in the stone.

Osul flew off to the signpost.

Trellus - Highlight to display spoiler: {In most cases artifacts are very hard to destroy, but in this instance it seems the creator was working at the edge of his ability. The crack in the stone shows that the magic is tenuous at best. He thought that Owen might be right about how to break the device, but doing so might bring with it it's own set of problems.}

Osul - Highlight to display spoiler: { You emerge from the woods surrounding the ruins and see a small road that leads to a nearby crossroads. There a signpost shows direction and distance to local areas.

"Castle Surrender" 20 miles North
“Bywater Bay - 10 Miles” North
“EvenOak - 5 Miles.” East
“Tharn - 140 Miles” South
“Effacia - 70 Miles” West
“Troll - xx miles” - Southeast, but there is no road in that direction and the distance is obscured by wear and age of the sign

The signs for the castle and Troll are old and faded. It's likely Elyngael didn't get close enough to read them.

DM: The map here gets all wonky. I do have one but it's been changed a few times. I'll send it to you via email.

}

A few puffy clouds fly by overhead as distant birds sing their songs, or challenges, or squawks of indignation at the interruption in their day. Meanwhile the weary Wardens ponder over the plane shifting artifact in front of them.



Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Tuesday August 17th, 2021 5:30:19 PM

"Hmm. Well let's save the hammer for last. I'd rather destroy that thing from a distance or at least inactive it." Armand walks around the area for a bit to try and orient himself. He eyes the ruins. "Ruins. Typical place for something up to no good to lurk. Even though it's still early for making a camp we have been marching for a while in that other plane. Maybe we should encamp and contemplate things before we make any action. I'd sure like to know who created that thing. I'm not sure a scrying of any sort is going to work."

Armand chooses a place a ways off from the artifact, preferable where's there's already some trees. Then he activates his seed glove and has the tree and treehouse form.

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145) 
Tuesday August 17th, 2021 7:12:41 PM

Trellus moves off with Armand, agreeing to wait for morning and prepare better.
"Spiritual Weapon might work as well," he notes. "If all it needs is good whack."

The man starts in surprise at Armand's treehouse.

"Shady," he remarks, moving into the space and looking about.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility 
Tuesday August 17th, 2021 7:45:54 PM

Moridark starts for just a moment as Armand activates the treehouse, "That is interesting to say the least. You should let me know if this is something you can cast daily. I will let my mansion sit in my spell book and memorize something else that may be helpful." Moridark flies to the top of the tree, and then slowly descends looking at each level.

"I am all for destroying this thing now as I have a full complement of spells, but Iwill defer to those who have a bit more practical, rather than academic experience."

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139  d20+25=38 ;
Tuesday August 17th, 2021 7:48:09 PM

Elyngael decides to takes some time and hunt around the area for any fruits, berries, nuts and the like for something fresh to eat. Survival d20+25=38 (+5 if we are in forest terrain with that roll she would find enough for 14 people).

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Tuesday August 17th, 2021 8:27:18 PM

If everyone agrees, Owen throws the gem against a wall.

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14 
Wednesday August 18th, 2021 7:48:05 AM

'Osul zips back and resumes human form - ready with his quarterstaff, backing up Owen.

DM(James M) - Map - Smokey!  d20-1=14 ;
Wednesday August 18th, 2021 3:14:18 PM

Armand suggested camping.

Trellus suggests spiritual weapon.

Moridark observed the treehouse and suggested he might save resources by using that instead of his mansion.

Elyngael went hunting.

Owen threw the gem against the wall.

Neshi

Osul arrived just as Owen grabbed the stone.

Owen - Highlight to display spoiler: {The footprint on the ground wasn't special except that it looked to be from a sandal and not a boot or shoe.}

Owen grabbed the device and a coldness gripped his being as he tossed it against the ancient stone wall. As the gem shattered the entire area was obscured in impenetrable black sulfurous smoke that issued forth from the broken device.

--- HUNTING ---

Elyngael - Highlight to display spoiler: { Elyngeal traveled into the woods a small distance as she hunted. She was finding it exceptionally difficult and though she was successful in bagging a few birds it shouldn't be this hard. It shouldn't have happened and she could only assume that it did because she was moving and they weren't but she suddenly found herself surrounded by men with arrows pointed at her head.
"Here now missy. Just put the birds down an' yer weapons and we'll talk this through nice an' easy." said one that looked like the leader.

A second one piped up. "Yeah, and drop yer belt pouch too and whatever else yer got money in."

Elyngeal was out of earshot of the others and about a mile out from the ruins. Brawn was at the moment doing the flushing for her so he was hidden in the forest and just out of sight. She suspected these men hadn't seen him.

She can try to yell for help. Make a Con Check.
}

Elyngael Perception DC 20 Highlight to display spoiler: {You note that there are more than 10 of these bandits and they seem to be outfitted like sailors.}

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Wednesday August 18th, 2021 3:32:04 PM

As the smoke billows, Owen casts Fly and tries to fly above it.

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145) 
Wednesday August 18th, 2021 7:03:03 PM

Trellus backs away from the point of impact, trying to get clear of the smoke.

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139  d20+1=3 ; d20+27=45 ; d8+18=23 ; d6=1 ; d8+18=25 ; d6=4 ; d20+27=33 ; d8+18=25 ; d6=4 ; d20+22=30 ; d8+18=22 ; d8=7 ; d6=4 ; d20+17=22 ; d8+18=19 ; d6=3 ; d20+15=22 ; 2d6+7=11 ; d6=4 ; d6=1 ; d20+15=24 ;
Wednesday August 18th, 2021 7:44:32 PM

WELL it was not my intention to get that far from the group. AS I said I was only going to gather berries and such. If it was that far away you should have not gone. Lastly, I would think that since you had her in full hunting mode, then she would have been aware of her surroundings. As for yelling for help, make a CON check, WHAT'S THE TARGET NUMBER?
Con Check, 3.
Elyngael yells, "KILL THEM ALL BRAWN!"

She unloads into the bandits. Targeting the nearest and working outward if they die. Don't appear to be on the map anywhere.
Favored enemy human+6 hit and damage, Point Blank Shot+1, Rapid Shot, Many Shot, Improved Precise Shot, Deadly aim -3 to hit +6 damage.
First Shot d20+27=45 first arrow damage d8+18=23 electrical d6=1, second arrow d8+18=25 electrical d6=4
Second Shot d20+27=33 damage d8+18=25 electrical damage d6=4
Third shot d20+22= 30 damage d8+18=22 electrical damage d6=4 (still had it on d8 ignore that 7)
forth shot d20+17=22 damage d8+18=19 electrical damage d6=3

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25
Brawn lets out a HOWL and attacks the nearest bandit.
to hit d20+15=22 damage 2d6+7=11 frost damage d6=4 fire damage d6=1
CMB to trip d20+15=24

Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday August 18th, 2021 7:50:54 PM

Armand did not set up the Tree near the portal Armand chooses a place a ways off from the artifact, preferable where's there's already some trees.so I'm not sure where he would be on the map.

Armand replies to Moridark. "Basically I can do this whenever. It only takes 10 minutes for the tree to grow and 10 minutes for it to shrink back down. Your mansion thing might be a bit more secure though." Then he see's the cloud suddenly spurt up. "Oh my." Then he hears Brawn roar "That's Brawn's angry roar." He will click his heels activating his boots of speed and head toward brawn's location at full run.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Wednesday August 18th, 2021 8:04:21 PM

aw crap!!!

Neshi goes into full run movement toward Brawn's howl (base speed is 70).

'Osul (Graham) AC:11 (T:11, FF:10), CMD:23, ST:(F12/R8/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14  d20+36=55 ;
Wednesday August 18th, 2021 8:42:12 PM

'Osul casts Control WInds {SR: No, Fort Save vs 28} with the intention of the updraft carrying the cloud high to disperse, and removing the shroud over anything that might remain of or with the device. {Perception: 55}

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139 
Wednesday August 18th, 2021 9:01:09 PM

More specifically I shoot the leader first and if he goes down the one that wanted me to drop my pouch.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility 
Wednesday August 18th, 2021 10:56:36 PM

Moridark remIns on his steed and awaits the results of breaking the gem.

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