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Return to the Sargrass Plains
Well, that didn't go as expected.


DM Jeremy Battle Map 
Friday November 20th, 2020 5:13:32 AM

OOC... There is an entrance to the Catacombs in the Palace, if anyone wishes to buy or sell anything. All purchases will be available immediately.

The feast is pleasurable for everyone, and everyone gets the opportunity to get to know the dignitaries fairly well. Nadea, the nereid, seems to find talking to Osul to be most pleasant. DC 10 Sense Motive check Highlight to display spoiler: { She is obviously attracted to the druid, and isn't very good at hiding it.} At Eberyon's request the Wardens stick around for a few days to get a chance enjoy the Wold's Cradle, even though Elyngael was ready to go home during the feast. After the short sabbatical the Wardens feel refreshed, and are all beginning to feel the desire to head home.

After saying a few words to Brightcrown, who just woke up after a brief 4 day hibernation, and bidding both her and Eberyon goodbye, Armand pulls out the sick that Longbranch had given the Wardens, and breaks the stick, over his knee, which produces a loud snap. Instantly, a multi-colored vortex appears, on the ground. It looks just like the one that brought everyone, but Atlas, to the Cradle in the first place. Entering the vortex, the Wardens are treated to the same kind of extreme slide ride as before. Like before, the ride lasts a few minutes, and then dumps them out in a different location.

Once exiting the vortex, you immediately realize something went wrong. While you were expecting to be returned to the Tree of Parting, or at least the edge of the Culverwood, where you opened the original vortex, instead you find yourself standing in grass over 20ft tall. Everyone, but perhaps Vamir, instantly realize that the vortex has taken them back to the Sargrass Plains!

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Friday November 20th, 2020 8:26:51 AM

Neshi sits back down with his companions and has another plate or two. finally full, for what seems the first time in years, Neshi leans back and listens to the conversations around him.


Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Friday November 20th, 2020 8:30:07 AM


Picking himself off the ground, Neshi brushes himself off and looks around.

"Aww, Domi's left Nostril!" I didn't much care for this place the last time we were here. I wonder why we were hijacked here?

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Friday November 20th, 2020 9:17:38 AM

{Sense Motive: d20+15} - 'Osul appreciates the attention, but here and now it cannot go anywhere, and like he has already said (in different words) to Brightcrown, he expects to be coming back. A conversation is had with Nadea, and her sister needs her.

When the time comes, he leaves through the vortex with the Wardens. On the other side, faced with grass as high as an elephant's eye, he gets his bearings, shifts into air elemental form, and gets a view from above it.

{Headed for the Catacombs}



Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Friday November 20th, 2020 12:52:33 PM

Atlas grumbles under his breath about the landing, but not so much about the location. "I'm guessing that this isn't an accident, even if it wasn't our intent. Someone or something needs us." Looking to the sky he calls to 'Osul, "What do you see up there Mr. Windy?"

Also headed to the Catacombs

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+7=12 ;
Friday November 20th, 2020 2:59:23 PM

OOC, I expect with the several days you gave us that everyone would now be at full hit points.

"Well this is unexpected." Armand looks around but doesn't see much beyond the grass.
Perception 12 (d20+7)

OOC are we in a clearing or just landed in the midst of the grass and looking at each other through the stalks?

DM Jeremy Battle Map 
Friday November 20th, 2020 8:41:18 PM

The Vortex created an area where the grasses are all matted down, so you are in a small clearing.

'Osul (Graham) AC:12 (T:12, FF:11), CMD:24, Saves:(F:10/R:6/W:20 + RNL), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:15/15, Storm Burst:14/14  d20+36=42 ;
Saturday November 21st, 2020 7:30:44 AM

OOC: Sorry, 'Osul should actually take a look around while he's up here. He hopes there is something nearby.

{Perception: 42}




Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 118/139  d20+21=36 ; d20+25=32 ;
Saturday November 21st, 2020 2:50:05 PM

While happy to have Atlas back, Elyngael is not pleased to be thrust into this terrain again. "I think we need to be on the alert, we don't want those rapke things to come charging through again." She tells Brawn to be on the alert while she checks the area. Perception d20+21=36 and Survival d20+25=32

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+22=42 ; d20+20=35 ;
Sunday November 22nd, 2020 7:12:26 PM

"Where in the name of the Crones are we? Elyngael, what is a rapke?" Vamir looks around, Melzat, be ready for anything! Vamir does his best to look for danger. (Perception 42, Survival 35)

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly   d20+16=24 ; d20+24=40 ;
Sunday November 22nd, 2020 11:56:53 PM

Owen casts Fly and follows 'Osul into the air. He looks about for any landmarks (Perception: 24) in an effort to place the Wardens' general location in the Sargrass Plains. Knowledge (Geography): 40.

DM Jeremy Battle Map 
Monday November 23rd, 2020 5:59:30 AM

OOC... You should be at full HP, Eberyon would never allow his guests to be allowed to leave still nursing any injuries, and I doubt Armand would either.

No one seems pleased that they have found themselves in the Sargrass Plains verses the comfort of a warm fire at home, Though Atlas, in true Atlas form, seems indifferent to the location, and figures there must be a reason for the detour. Neshi wonders why they are in their current location, while everyone does their best to remain alert to danger. Osul wild-shapes into an air elemental and takes to the sky, as Owen casts fly, on himself, and joins the druid on the re-con mission. The two airborne heroes look around, and as to be expected, the grasses stretch as far as the eye can see, leaving no landmarks, or none that they would recall from their last visit anyway. The two are just about to give up on their search, when a soft gust of desert like wind picks up. The gust isn't big enough to cause them any flight issues, but it does cause the grasses to sway ever so slightly, just enough to reveal the outline of a settlement, of sorts, that can now be seen off in the distance and towards the north. The two are able to estimate that, on foot, the trip to the will take well over a day and a half, due to the difficult terrain, though Osul figures he could do it much quicker, and surmises that Elyngael could do like wise (woodland stride). By air, the two figure the group would arrive just before dark, and of course, by teleportation, they would be there much quicker yet.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Monday November 23rd, 2020 2:56:45 PM

Atlas walks over to El and gives her a light elbow in the side "Rapke would be an unwelcome sight right now, let's hope they didn't see our portal open up." He looks about waiting for Brawn to come back, "
Did you keep everyone in line while I was away? Did you have to sick Brawn on anyone?"
He winks at her so she knows he's just playing while passing the time.

'Osul (Graham) AC:12 (T:12, FF:11), CMD:24, Saves:(F:10/R:6/W:20 + RNL), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:15/15, Storm Burst:14/14 
Monday November 23rd, 2020 4:09:45 PM

'Osul gives Owen a thumbs-up and then drops back to the clearing and reverts to human form.

"There is a settlement a day and a half (maybe two) to the north, and I should be able to get nearly half of us a lot closer. If someone else can move the rest of us then that would be excellent. That said, I cannot see why we ended up here, or at least here and so far away from anything. If this was The Wood, I'd say we were needed here for a reason. Following that line of reasoning, maybe there is something much closer that we should be seeking? Also, did I hear someone say they were tucking the stones from Adlevar's chest away for safe keeping? I wouldn't mind testing one."

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Monday November 23rd, 2020 4:13:49 PM

Neshi waits for the others to return from their scouting to then see what needs to happen.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Monday November 23rd, 2020 6:02:26 PM

If 'Osul means the ioun stones, I think they all went on the treasure list as unclaimed. Kent did you update that since you are our ADM?

Armand looks over at 'Osul, I don't currently have a way of transporting large masses over long distances. There is a spell called Wind Walk, that would allow 5 of us to sort of turn into air masses and travel really quickly, but I don't have it on tap right now."[/b] Armand shrugs. "I guess for now we walk. Should we chop some of this grass as we go so we can at least make a pretense of being able to see each other?"

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Monday November 23rd, 2020 9:03:20 PM

(OOC: yes updated. Here is the link. https://docs.google.com/spreadsheets/d/15fgyaWY5hitZ1MZ_gf5zu1K2-xDyJ475yaxANB5Zlg4/edit?usp=sharing)

Neshi responds to Osul, If you can get me a view of where we are going I can take the others via a teleport spell I believe. I can bring brawn myself and three or four others.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday November 23rd, 2020 10:14:19 PM

Vamir looks at the others, "I can cast wind walk on all of us, including Brawn, and Melzat. If we allow a wind to move us we can zip along at about 60 miles an hour or so. It would use most of my highest level spells but it may speed things along."

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 118/139 
Monday November 23rd, 2020 10:28:32 PM

Elyngael rubs her side and looks at Atlas, "You know I didn't have as many bruises while you were gone, and Brawn was a better conversationalist!" Elyngael darts away into the tall grass before Atlas can respond.

DM Jeremy Battle Map 
Tuesday November 24th, 2020 6:04:20 AM

Atlas agrees a rapke wouldn't be much fun, but in hind sight, you're much more powerful then you were before, so maybe a rapke wouldn't be the end of the world? The fighter asks Elyngeal if she has kept everyone in line since his departure, and she answers by teasing the big human, then taking advantage of her woodland stride to stay out of his reach. Osul returns to share what he and Owen discovered, and the discussion on how to get there begins. The druid wonders if they should head to the settlement, or hang out for a bit. His reasoning is that the vortex brought them here for a reason, so why would that reason be so far from the drop off point? Neshi offers to teleport half of the crew, if Osul can give him a view of the settlement, and Osul says he can get the other half there via plants. Armand mentions the wind walk spell, but admits he didn't prepare it, and suggests hoofing it. Vamir offers to cast wind walk on everyone, but claims doing so would deplete his high level spells.

A huge sized air elemental should have no problem giving a large sized wemic a piggy-back ride, if Osul wishes to take Neshi up on his offer, but of course, the choice is yours as how you wish to proceed, assuming you choose to proceed.

'Osul (Graham) AC:12 (T:12, FF:11), CMD:24, Saves:(F:10/R:6/W:20 + RNL), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:15/15, Storm Burst:14/14  d20+36=53 ; d20+44=50 ;
Tuesday November 24th, 2020 7:26:46 AM

"So, ten minutes looking for what brought us here, and if we don't find anything I'll happily cast Air Walk on 'Neshi, and while he's getting his bearings to the settlement, I'll track down the Ioun stone. I'm not feeling quite right, and hopefully that will fill the gap."

{Perception: 53, Survival(Tracking, etc.): 50 + Forest Walking (a forest of grass?)}

OOC: 'Osul hasn't sensed the new Caster Level kick in.


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly 
Tuesday November 24th, 2020 5:23:04 PM

Owen agrees that Wind Walk may be the party's best bet.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+9=17 ;
Tuesday November 24th, 2020 6:01:30 PM

Your new caster level should have kicked in. Jeremy said we spent a couple more days with Eberyon before vortexing here, so we should have been able to rest and have new spell levels. Also Lynnette already got a perception and survival in the 30's and there was no mention so I'm assuming there's nothing here.

"Well that sounds like a good idea. Though I think Elyngael already looked around here while you were up scouting and she hasn't said much. Maybe we should look more in the magical or mundane fields." Armand will cast Detect Magic and then look around.

He will also try to use Knowledge Nature 17 (d20+9) to see if there is anything wrong with the grass in their area.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Tuesday November 24th, 2020 8:34:42 PM

Vamir looks around, "I am going to cast windwalk on Melzat and I. Anyone else interested?" Vamir waits a moment for any takers before casting and ascending.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 118/139  d20+25=45 ;
Tuesday November 24th, 2020 10:26:34 PM

Elyngael returns from a short excursion into the tall grass. "I did a tracking check while I was deep in the grass (Survival d20+25=45). Does anyone have a guess about how big this settlement is? Before all go racing in, why don't we travel closer towards it, then our 2 flying Wardens can go in for a closer look. Or I can go overland with one of them, track and he can return with details."

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Tuesday November 24th, 2020 10:42:20 PM

Well, not going to teleport then? I will do whatever the rest of you decide I just thought it might be quicker.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Wednesday November 25th, 2020 1:17:33 AM

True to his nature, Atlas just wants to jump in and see what happens, "I'm all for speeding up this trip Vamir and Neshi, so count me in on whatever you decide. I think we might be overthinking our search for something here. The sooner we get somewhere inhabited the sooner we are likely to get to the bottom of this diversion."

DM Jeremy Battle Map 
Wednesday November 25th, 2020 6:02:32 AM

Graham, like Robert said, Osul has had multiple good nights of rest, so all level 15 abilities, including spells, should be up and running. Of course you can role-play however you wish, but I want you to be able to take full advantage of your new level, if you so desire

Osul and Elyngael take the time to do a thorough search of the area and find nothing out of the ordinary. Armand examines the grasses themselves, and finds nothing out of the ordinary, well, other then the fact that you have 20-30ft tall grass growing in a place that never rains. Armand tries a magical search, and other than the multitude of magical bits the Wardens have on their persons, the spell doesn't reveal anything either. Elyngael asks about the size of the settlement, and even though they can't be sure due to the distance, Owen and Osul are pretty sure the place is pretty small. Elyngael also recommends that the group travel closer, and then send out some air re-con. Atlas is all for an expedited trip, but doesn't seem to mind what mode of transportation is used. He believes the answers for the detour may be found at the settlement. Vamir is ready to cast wind walk, as Neshi wonders, out loud, why they don't just teleport, as Osul has offered to cast airwalk, on the wemic, so he can get a view of the settlement.

What mode of transportation will our intrepid heroes use, will they wind walk, teleport, or use some other method all together? Tune in tomorrow to find out! Same grass time, same grass message board.

'Osul (Graham) AC:12 (T:12, FF:11), CMD:24, Saves:(F:10/R:6/W:20 + RNL), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:15/15, Storm Burst:14/14 
Wednesday November 25th, 2020 9:03:56 AM

'Osul has all his level 15 abilities, but his new feat carries a -1 caster level penalty here (and in many other places), so rather than getting an Ioun stone for the bonus caster, he's seeking an Ioun stone to counter the penalty. It is relevant now as it might impact the number of people he can transport through the grass.

'Osul apologises to everyone, though at that moment he is speaking to Elyngael as they return from the search. "Thank you. I'm sorry that didn't turn anything up, but it's better than treking the better part of two days, only to be sent back here by the locals - whoever they may be. And since the episode at the party with Bryan, I'd rather get or provide a second opinion."

He asks Neshi if he has seen the settlement.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Wednesday November 25th, 2020 9:29:00 AM

Having taken the time available while the search of the immediate area went on Neshi changed into a small air elemental and elevated above to get a good view of the settlement so as to make the teleport a safe and smooth trip. When he is comfortable with what he ahas seen he comes bck to ground with his compatriots..

When Osul asks him about having seen the settlement, Neshi responds in the affirmative and awaits a descision.


Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday November 25th, 2020 5:21:46 PM

Armand says, "Well if we don't have two teleport or two wind walks, but have one of each, may I suggest we temporarily split the party. Have a group with reasonably good stealth go ahead to scout the village and the grasses around the village, before the rest get there. Then the second group gets wind walked and arrives an hour later or so. Also I believe," Armand goes into scholar mode, "that wind walk has no mass limit but only quantity limits while teleport has quantity and mass tied together for limits. So Brawn might be better suited in the wind walk group, but Elyngael would be better in the teleport group."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Wednesday November 25th, 2020 6:29:44 PM

"That sounds like a reasonable idea." She looks over to Atlas, "I don't think you're too stealthy so you better go with Brawn." She laughs at Atlas.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Wednesday November 25th, 2020 10:09:11 PM

"I will stay and cast windwalk on all of us who are not quite so stealthy. I have enough castings to get everyone who stays behind including Brawn, and Melzat. I can also heal, so perhaps Armand another who heals should go with the stealthy group if possible."

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 4
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

OOC: I am finally home. I have updated my character sheet, and I am in the catacombs now.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly 
Wednesday November 25th, 2020 10:09:31 PM

Owen jokingly stands up for Atlas: "Hey, I firmly believe that Atlas can be stealthy if he wants to. He's just never wanted to as long as I've known him!"

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Thursday November 26th, 2020 12:32:32 AM

Atlas harrumphs at the jokes thrown his way, "I'm perfectly fine enjoying the sights as we take the scenic route. You funny folks will miss out on that." At which point he sticks out his tongue at El and Owen.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly 
Thursday November 26th, 2020 11:09:56 AM

Owen grins at Atlas' response. "I could Invisibility on you, if you'd like to take the sneaky route."

DM Jeremy Battle Map 
Thursday November 26th, 2020 11:34:55 AM

Osul apologizes for the wait, but figures that it is better to be safe then sorry. The druid asks Neshi if ha has gotten a look at the settlement, to which the wemic gives the affirmative, after having a look see in air elemental form. Armand isn't sure if everyone can teleport, and recommends splitting the party, and having those who have stealth capabilities use windwalk, and catch up with those who went ahead via teleportation. Elyngael is fine with Armand's idea, and cracks a joke at Atlas' expense. Vamir is ready to cast wind walk on the slower travelers. Owen jumps in on Elyngael's joke. Atlas takes the ribbing in true Atlas fashion, even giving a retort of sorts. Owen offers invisibility to the big fighter if he wishes to take the stealth approach.

The formation of a plan is on its way, and nearing completion, the only thing left is to make a decision and engage. What will be the result? Inquiring minds want to know.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Thursday November 26th, 2020 9:04:40 PM

Vamir looks around at the others, "et me know when you want windwalk cast. Melzat and I are ready to go now."

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 4
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Thursday November 26th, 2020 9:36:03 PM

"I'm ready. Let's get going."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday November 26th, 2020 9:37:17 PM

Armand moves over to Vamir. "I await your convenience."

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Friday November 27th, 2020 2:45:50 AM

Atlas moves to stand next to Armand in preparation for Vamir's spell. He knows how much Armand loves to hear him prattle on, so he give's him a whiny complaint to test his mood for the day, "Did you hear them? I think it is best to let them think they are funny. Keeps their spirits up, right?"

DM Jeremy Battle Map 
Friday November 27th, 2020 5:49:20 AM

OCC...Since yesterday was a holiday, here in the states, and, as a result, we missed a few posts, I don't want to plow ahead until everyone has had a chance to chime in. Lets wait until Monday before anyone starts casting travel spells, in case someone who missed yesterday has something important to say.

Vamir, Elyngael, Armand, Atlas, and with them, Melzat and Brawn are ready to roll, they only await to hear from Neshi, Osul, and Owen for final preparation. In the mean while our heroes have a chance to double check their gear, and Osul, as well as anyone else who wishes to, has a chance to attune to one of the Ioun Stones from the party treasure. The temperature is surprisingly mild, for the Sargrass Plains anyway, hovering right around 80 degrees Fahrenheit.

'Osul (Graham) AC:12 (T:12, FF:11), CMD:24, Saves:(F:10/R:6/W:20 + RNL), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:15/15, Storm Burst:14/14 
Friday November 27th, 2020 6:07:02 AM

"Enjoy the scenic route, and we'll see you there! Please keep an eye out for any long depressions in the grass, and what might be making them?"

Once they are underway, 'Osul pitches in on the prepration for Teleportation or Transport via Plants.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Friday November 27th, 2020 8:41:54 AM


Neshi looks around and sees the groups taking form, Armand, Atlas, Vamir, Brawn and Melzat; and Elyngael, Osul, Owen and himself.

My though is to put us just around a corner of the first builing I saw. We should be out of sight, bar something unforseeable.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly 
Friday November 27th, 2020 9:19:52 AM

Owen attunes to one of the pale green ioun stones.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Saturday November 28th, 2020 5:16:45 PM

Armand nods, signalling his readiness.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Saturday November 28th, 2020 6:51:49 PM

Elyngael signals she is ready.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Sunday November 29th, 2020 1:19:32 AM

Atlas is a bit fidgety as he waits for things to get under way. "Think they will have an entrance to the Catacombs in that village? I stopped before we traveled, but I forgot to bring my gold with me."

'Osul (Graham) AC:12 (T:12, FF:11), CMD:24, Saves:(F:10/R:6/W:20 + RNL), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:15/15, Storm Burst:14/14 
Sunday November 29th, 2020 9:19:37 AM

"Sorry Atlas, I don't think that is Skyhook, and I'm unsure where another entrance might be around the Plains."

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Sunday November 29th, 2020 9:07:37 PM

Vamir smiles at the conversation, and reaches out for any advice from the crones as this is their backyard, My patron, do you know why we might be here. This is more than a bit distant from our intended destination.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 4
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM Jeremy Battle Map 
Monday November 30th, 2020 5:37:52 AM

As everyone makes final preparations and singles their readiness, Atlas wonders if this place might have an entrance to the catacombs, to which Osul answered that he didn't think so.

Vamir takes the time to connect to his matrons. At first he doesn't hear anything, but after a moment or two, he hears the sound of lip smacking. The sound starts out faint, and slowly gets louder. The sound is rather unnerving, but doesn't seem to come from a source of malice. Soon not only Vamir, but one by one everyone in the party begin to hear the lip smacking sound. Finally the lip-smacking sound ends and is replaced by a voice that says, rather harshly, "Why ask us, (lip smack) as if we know all (lip smack)?" Then the same voice says in a more dulcet tone, "Even we have our limitations (lip smack) after all." The harsh tone returns to say, "You are here, (lip smack) because you are meant to be here (lip smack)!", and then again the dulcet tone returns to say, "We know not what task it is that brought you here, (lip smack) or what task it is that you need to fulfill, (lip smack) but we do know that whatever the reason (lip smack) it stems from the gods themselves, (lip smack) and we aren't always privy to their thoughts (lip smack)" The dulcet voice adds, "You will find that the Sargrass Plains aren't the same as you knew them, (lip smack) they are much older then they were when you were here last. (lip smack) The Sargrass that you left the Wold to visit, (lip smack) aged before it returned, (lip smack) but we won't say more to that, (lip smack) as we don't know why such a thing has happened. (lip smack) It is enough that it did, (lip smack) and one should leave it at that. (lip smack)"

Before anyone can say or ask anything, the lip smacking sound returns, and slowly fades away. Vamir knows that the Wardens have just heard the voice of Lady Wisdom, one of the five crone. Everyone else can make a DC 25 knowledge religion to determine if they have the same knowledge.

Everyone is set to travel, all that is left is to cast the appropriate spells.

'Osul (Graham) AC:12 (T:12, FF:11), CMD:24, Saves:(F:10/R:6/W:20 + RNL), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:15/15, Storm Burst:14/14  d20+3=11 ;
Monday November 30th, 2020 6:30:55 AM

'Osul doesn't grok it himself. {Aid another is not permitted in this instance?}

He bids the flyers a safe trip before regrouping with Elyngael, Owen and 'Neshi for the teleportation.


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Monday November 30th, 2020 7:56:32 AM

Neshi is a bit freaked out by the mysterious voice and has no clue as too who or what was speaking.

As the voice fades off he gives himself a shake and statrs gathering himself for the teleportation spell. Once everyone is gathered and ready he casts it.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+18=31 ;
Monday November 30th, 2020 5:44:29 PM

Knowledge Religion 31 (d20+18).
"Huh." Armand grunts. "Well that is certainly interesting and even curious as a patronal power makes itself heard to everyone. So from what she said things might be a bit harder, the ranke may have evolved, along with other creepy crawlies. I suppose being locked away in Maab's protectorate all kinds of things could be in limbo or juxtaposed in time." He smiles and gives Atlas a nudge in the ribs. "Hey there may even be legends of what we did the last time we were here."

He readies himself for the spells to be cast on them all. "Those of us taking the scenic route should keep our eyes out for any oddities or any sails on the horizons from the ships that used to sail on the grass."

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Monday November 30th, 2020 5:48:23 PM

Atlas smirks, "Well, that was interesting. It reminds me of when I was a kid and my father would scold me for being lazy. Well, at least we're getting noticed by those that control the Wold. Oh, and they believe we're smart enough to figure this stuff out, so best to take the positives and move on."

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday November 30th, 2020 7:52:29 PM

Vamir shakes his head, and chuckles to himself, "well they answered the question at least which is honestly more than I expected. OK, those waiting on the Vamir Express please gather around. I have more than enough castings to get us all airborne and headed in the right direction." When all are gathered Vamir casts and begins ascending, and the floating towards the town.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 4
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

WIND WALK

Targets you and one touched creature per three levels

Duration 1 hour/level (D); see text

Saving Throw no and Will negates (harmless); Spell Resistance no and yes (harmless)

You alter the substance of your body to a cloudlike vapor (as the gaseous form spell) and move through the air, possibly at great speed. You can take other creatures with you, each of which acts independently.

Normally, a wind walker flies at a speed of 10 feet with perfect maneuverability. If desired by the subject, a magical wind wafts a wind walker along at up to 600 feet per round (60 mph) with poor maneuverability. Wind walkers are not invisible but rather appear misty and translucent. If fully clothed in white, they are 80% likely to be mistaken for clouds, fog, vapors, or the like.

A wind walker can regain its physical form as desired and later resume the cloud form. Each change to and from vaporous form takes 5 rounds, which counts toward the duration of the spell (as does any time spent in physical form). As noted above, you can dismiss the spell, and you can even dismiss it for individual wind walkers and not others.

For the last minute of the spell's duration, a wind walker in cloud form automatically descends 60 feet per round (for a total of 600 feet), though it may descend faster if it wishes. This descent serves as a warning that the spell is about to end.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly  d20+17=19 ;
Monday November 30th, 2020 8:35:54 PM

Owen marvels to hear the voice of Lady Wisdom.

He responds to Armand: "We're a good deal more powerful than we were last time we traveled here. I don't fancy the chance of ships against us, but we'll keep our eyes peeled." Perception: 19

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Monday November 30th, 2020 10:09:57 PM

"If we wait any longer to leave, we'll hear a bed time story! Let's get to the settlement" Elyngael is tired of waiting especially since they are all going to the same place.

DM Jeremy Battle Map  d20+5=8 ; d20+5=21 ;
Tuesday December 1st, 2020 6:08:51 AM

The voice of Lady Wisdom is disturbing to some and comforting to others, and the knowledge of an older Sargrass brings up some interesting thoughts. the two parties are ready to go, and Vamir and Neshi cast their respective spells to make the travel easy.

Neshi choose to teleport to a point just before the settlement, and Owen, Osul, Neshi, and Elyngael instantly find themselves surrounded by grasses, and only able to see each other by looking around the blades. The 4 heroes head north, with Elyngael and Osul being able to walk without any complications, as Neshi and Owen fight their way through the difficult terrain. As it is her norm, I assume Elyngael is in the lead, as the group of 4 reaches the edge of a clearing. Anyone who wishes to remain unseen must make a DC 21 stealth check. Looking through the grasses, the 4 heroes see that what they thought was a settlement, is in fact a small encampment of sorts comprised of some 20+ wigwams made of woven grass, surrounded by a 20ft wall that resembles a wattle wall, which is also made from woven grass.

For anyone who doesn't know what a wattle wall looks like, here's an example https://docs.google.com/document/d/1eDREOwYeZGYkS3IkMoGhp5Gaqll5PvtwhPhP2uCxlw4/edit?usp=sharing

Standing guard at the gate are two humans dressed in an odd armor that is made of hundreds of squares of some greenish iridescent material that resembles scale mail but looks decidedly different. They are holding weapons that resemble swords, only they are made of woven grass with what looks like shark teeth set along the edge to act as a cutting edge. A DC 17 knowledge nature informs you that they are in fact bulette teeth. They are also holding shields made from a large piece of the same greenish iridescent material.

The swords and armor, which is lameller armor, something your PCs have never seen, as it isn't found anywhere in the Wold, outside this people group, who are found only in the new Sargrass Plains, look something like this, only made from the before mentioned materials. https://docs.google.com/document/d/1o7FwGZKA1cXCLAmJ0JvJPp0AfALuAyAJPm4dQA7CI0A/edit?usp=sharing

Those traveling in a more gaseous manner find the trip to be very uneventful.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Tuesday December 1st, 2020 8:48:59 AM

Muttering to himself about next time keeping a better image of where he wants to teleport to, Neshi moves with the others until it is apparent they are nearing the edge of the clearing.

" I am going to vanish for a bit so I am less visible but I will still be here.

Invisibility

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Tuesday December 1st, 2020 12:05:38 PM

Atlas takes in the scene as they travel, getting a bit anxious about what trouble the others might find themselves in before they get there. Or maybe he's worried they'll eat all the food before he arrives? Either way, his belly is unsettled as he goes through all the scenarios that could play out while he's traveling.

'Osul (Graham) AC:12 (T:12, FF:11), CMD:24, Saves:(F:10/R:6/W:20 + RNL), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:15/15, Storm Burst:14/14  d20+36=46 ;
Tuesday December 1st, 2020 5:20:40 PM

'Osul tries to spot a suitable animal, the likes of which to wildshape into, afterwhich he will observe for behaviour if he is not already familiar with it. A bird to wander out of the grass, then take flight to roost on the high wattle is his first hope.
{Perception:46}

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+7=23 ;
Tuesday December 1st, 2020 5:23:53 PM

Armand keeps his eyes scanning the horizon. Perception 23 (d20+7)

Alas there is nothing of interest to see. However, he seems to hear a grumbling sound in the distance, he scans the sky and sees no clouds. Hearing it again he recognizes Atlas's stomach grumbling. He smiles, "Atlas are you okay?" the words whip out of his mouth with the speed at which they are traveling. "I hope the others manage to stay out of trouble till we get there." He mutters.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly  d20+24=44 ;
Tuesday December 1st, 2020 6:57:31 PM

Owen casts Invisibility on himself as the group nears the settlement. Stealth: 44 (Natural 20!). He inspects the settlement carefully.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk  d20+23=27 ;
Tuesday December 1st, 2020 7:26:50 PM

Vamir soars into the air, making sure Melzat doesn't panic as they begin speeding towards the village. Vamir makes sure to take advantage of the height to look for trails, and paths in and out and dangers around their landing site. (Perception 27) Depending on how long it takes to arrive near the rest of the group Vamir will descend and return to normal when on the ground

OOC: those of us with windwalk have it for 15 hours

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+20=28 ; d20+25=38 ;
Tuesday December 1st, 2020 9:34:13 PM

Elyngael moves quickly and quietly towards the settlement. Stealth d20+20=28
She watches as Owen goes invisible and sees Neshi become a bird. She tracks Owen and any other moving things through the grass. Survival d20+25=38.

DM Jeremy Battle Map 
Wednesday December 2nd, 2020 5:42:28 AM

Neshi and Owen decide invisibility is the key to non-detection, as Elyngael uses raw skill. Osul looks for a native bird to transform into, and the whole time the Wardens have been here, he has only seen one breed of bird. The bird he has seen has the body shape of a swallow, but the thing is the size of a crow, and it has no eyes. DC 30 knowledge nature (Any of the advanced team can make this check, and I will allow the aid another action) Highlight to display spoiler: {It's a prairie swallow, sometimes called a blind swallow. Even though it has no eyes, it uses its other senses, as well as a type of sonar similar to bats, to navigate, hunt for insects, and avoid predators. It is considered exceptionally tasty, and, when roasted, a delicacy here in the Sargrass, making it potentially dangerous to take this form. It is also, to the best of your knowledge, the only bird native to the Sargrass Plains.} Besides the bird, he has seen several small rodents similar to what he is used to, most notably something that very closely resembles a kangaroo rat, and in fact is a kangaroo rat.

Our windy walkers find themselves moving at a faster clip than expected, as a strong breeze seems to be blowing them due north, directly in the direction of the encampment. they should arrive in 4 rounds.

With his friend traveling undetected, does Osul turn himself into the blind bird, choose a different animal, or choose a different mode of non-detection all together? Tune in next time to find out.

'Osul (Graham) AC:12 (T:12, FF:11), CMD:24, Saves:(F:10/R:6/W:20 + RNL), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:15/15, Storm Burst:14/14  d20+34=36 ; d20+14=29 ;
Wednesday December 2nd, 2020 8:33:39 AM

It is far to good an opportunity to pass up - prarie swallow. Ahead he thinks it might perceive things like the dire bat does (having had that experience on a few occasions), but accepts the experience as it unfolds. {Perception: 36, Fly(assuming Average manoeuvrability and Tiny size): 29}. For now, up on the wall and looking around.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,   d20+13=21 ; d20+2=12 ;
Wednesday December 2nd, 2020 10:21:37 AM


Moving to the left of Owen about thirty feet apart Neshi begins to slowly move forward and starts to inspect the settlement from a different side/angle. Neshi is so concerned over getting through the grass that he hardly even notices the settlement in front of him. Perception DC 21 (natural 1)(OOC: I don't believe I have made a single perception roll in this game ever) Stealth DC 12

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday December 2nd, 2020 5:30:42 PM

Armand speeds on his way wondering about nothing but just being in the moment.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Wednesday December 2nd, 2020 7:20:11 PM

Vamir enjoys the flight and waits.

OOC: those of us with windwalk have it for 15 hours

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+20=23 ; d20+21=35 ;
Wednesday December 2nd, 2020 8:14:37 PM

Elyngael is still moving stealthily and finds a spot to settle down and do some observing of the village and the guards. OOC Not sure if I need to roll stealth again. Stealth d20+20=23. What can she see and hear? Perception d20+21=35

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly  d20+24=40 ;
Wednesday December 2nd, 2020 8:57:37 PM

Owen is delighted to recognize a prairie swallow in the wild. He stays quiet, though, to maintain his stealth.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Wednesday December 2nd, 2020 11:08:15 PM

Being his first time wind walking, Atlas wonders aloud, "Can anyone hear me? We seem to be catching up to this place fairly quickly. Will you un-wind us or is that something I have to do on my own? I think I should have asked these questions before we started. Am I just talking to the air or can someone actually hear me? Or am I just thinking right now and not really talking since I don't have an actual physical voice box? Ugh, all this thinking is ruining the scenery."

DM Jeremy Battle Map  d20+19=26 ; d8+3=7 ; 8d6=29 ; d6=6 ; d20+20=37 ; d8=6 ;
Thursday December 3rd, 2020 6:20:54 AM

Osul, Neshi, and Elyngael don't seem to know much about prairie swallows, other then they have no eyes. Owen is able to identify the bird, along with some pertinent information, but, to maintain his cover, he doesn't share it. (I am going off the original stealth checks, so further checks are unneeded.) In the form of a prairie swallow, Osul finds he has enhanced senses, as well as a very limited sonar, that he surmises is used for hunting flying insects, and navigation. The enhanced senses add +10 to any perception check that doesn't require sight. BTW, yes they are tiny sized.

Osul, Neshi and Elyngael all hear the guards talking about random things, but one subject seems to continually come up, and that revolves around some strange attacks the encampment has been facing lately, whether or not the beetle caprice harvest was worth it, and whether or not they should break camp and find somewhere else to hunt the beetles, or maybe they might find a herd of bulettes. When prairie swallow Osul lands on the wall, the two guards look at each other, with a smile, as one of the guards says, "I wonder if Dharwyn sees that" and no sooner than those words were spoken, two arrow fly out of seemingly nowhere, coming from inside the encampment, and heading straight for the druid turned bird, hitting AC 26 for 16 damage. The guards see the arrows, and one chuckles as he says, "That answers that question! Looks like Dharwyn is having prairie swallow for dinner, lucky bastard!" After the shot is fired, Osul can make a DC 47 perception check Highlight to display spoiler: {You see a half-elf holding a bow hiding in the shadows behind a wigwam.}

The wind walkers will arrive in 3 rounds

OOC... Yesterday I said, in the knowledge nature spoiler: It is considered exceptionally tasty, and, when roasted a delicacy here in the Sargrass, making it potentially dangerous to take this form. Not sure why Owen didn't try to stop Osul from using that form, or no one else decided to try to make the check, but it makes for an interesting episode.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+36=39 ;
Thursday December 3rd, 2020 7:49:54 AM

{Perception: 39 (49 if the +10 bonus applies - I won't assume and read the spoiler until that is confirmed)}

That hurts, though I suspect the second arrow wasn't neccesary to kill a prarie swallow. He doesn't know where the archer fired from specifically, but falling off and beyond the wall, gliding to the ground, maybe into cover (move action).
Rather then lay waste to the settlement and rick harming his friends, he tries to bulk up - casting Enlarge Animal on himself.

Small Prarie-Swallow/'Osul[/link] [i](Graham) AC:15 (T:12, FF:13), CMD:27, ST:(F13/R8/W21 + RNL), HP:110/126

DM Jeremy Battle Map 
Thursday December 3rd, 2020 10:03:39 AM

The +10 applies to the roll

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14 
Thursday December 3rd, 2020 3:57:25 PM

Thank you Jeremy. I won't back track the post, except to note that he did see the archer.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday December 3rd, 2020 5:21:03 PM

"Hey do you guys think the others will stay out of trouble until we get there?"

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Thursday December 3rd, 2020 6:33:45 PM

(OOC: Dharwyn ... LOL)

Neshi grimaces as he sees the arrows strike the Osulbird (now I feel like i'm in peter pan) and begins to slowly move toward the entry from around the side of the two guards.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Thursday December 3rd, 2020 7:42:49 PM

Vamir senses, rather than hears Atlas's concern. Vamir flys in front of Atlas waving his translucent arms to get Atlas's attention. Vamir places his hand in front of his mouth opening and closing it like a mouth while shaking his head no. The witch then points at Atlas points at Atlas's head, and then points down wall floating towards the ground. Vamir then points at his head and motions upwards and floats slightly up.

OOC: those of us with windwalk have it for 15 hours

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Thursday December 3rd, 2020 9:05:12 PM

Elyngael stays silent with some effort as she sees Osul get shot and fall. She lets out a sigh of relief as she notices the same Osul-bird enlarge. The others should be here soon, she thinks, and readies her bow for whatever happens next.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly 
Thursday December 3rd, 2020 10:33:42 PM

Owen flies a little closer enough to be in range should anything further happen.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Friday December 4th, 2020 1:14:41 AM

Atlas has a dumb look on his face as a wispy Vamir, he thinks, tries to tell him that his hair is sticking up, but if he flies up and down instead then it will sit back down to normal. He cannot help but wonder why his hair is important to Vamir, but then again, maybe Vamir thinks it is important to him and is just being a good friend. He shrugs and tries flying up and down while they make their way to the village.

It doesn't take long before he starts to feel a bit nauseated. "Sorry Vamir, I know you said not to talk, but this flying up and down is starting to upset my belly. I'll let my hair be for now. Thanks for the concern though!"

DM Jeremy Battle Map  d20+5=7 ; d20+5=11 ;
Friday December 4th, 2020 6:15:00 AM

As Osul casts enlarge animal on himself, the advanced group hear one of the guards say, "Hey Dharwyn quit showing off! Seriously two arrows at once against a... What the heck!!!" The guards are now on guard, and everyone except Osul, who is now on the other side of the wall, and as such has complete cover from Dharwyn, will have to make a stealth check again. (DC 21 Remember, invisibility gives a +40 if immobile, and +20 if moving)

Neshi, Owen, and Elyngael try to remain unseen, as they creep closer. They watch a half-elf with a bow in hand, rush out of the gate. When the archer sees that the prairie swallow, AKA Osul, has grown and isn't dead, he frowns, but instead of firing upon the bird, he touches a ring on his finger and disappears from sight. DC 65 perception check Highlight to display spoiler: { You spy movement in the grasses as Dharwyn is investigating the area.} Osul only needs to make a DC 45 check in his current form, but he is kinda busy at the moment.

The guards rush over to the now halfling sized prairie swallow, and with sword and shields at the ready, while flanking him, one of them says, "If you're a prairie swallow, then I'm a rapke, reveal, and identify yourself!"

***************************************

Meanwhile Armand wonders if the advanced team is doing OK, and Vamir tries to share some advice with Atlas, but of course the fighter has no idea what the witch is trying to pantomime. Arrival 2 rounds.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+36=43 ; d20+33=42 ;
Saturday December 5th, 2020 1:53:31 AM

{Perception: 43 vs 45, but that's 53 vs 45 with the +10 bonus}

After a little consideration, 'Osul reverts to human form, and says, "I enjoy experiencing the Wold through the senses of its creatures - like the prairie swallow. I also like helping good people where I can. I heard you talking about attacks on the camp, just now. I'd like to know more, and I can soon enough have other similarly-minded beings here, but there is a wrong to be righted. I'm willing to dismiss the attack as mistaken identity, but Dharwyn saw me out here, and instead of facing up to what he had done, he turned invisible and fled for the grass. And before you ask, yes, the swallow could still see him." This is interspersed with wincing and other indications of pain as he tends to the removal of the arrows (grass-made again?) and their wounds. {Heal (w/ Healer's Kit): 42}

OOC: I see the weapons and armor, but what sort of threat do the guards pose? And, oh for the days when shapeshifting was regenerative! (AD&D?)


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,   d20+22=38 ;
Saturday December 5th, 2020 3:03:07 PM

Stealth check DC 38

Neshi keeps moving until he is slight to the side and behind one of the guards.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Sunday December 6th, 2020 1:59:49 PM

Armand wonders how their speed would compare to that of a swallow carrying a coconut.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+11=31 ;
Sunday December 6th, 2020 4:47:38 PM

Elyngael steps out with her bow ready, "It would be wise to answer my friend while you still can. I have an arrow aimed at your heart and he may turn into something much more fierce than a bird"
Intimidate d20+11= {dice roll error my computer glitched}
(d20) + 11 = 20 + 11 = 31

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Sunday December 6th, 2020 8:00:52 PM

Atlas makes a "oooh" sound when he looks up and sees that their destination is almost upon them. "That was quicker than expected. Vamir, how's my hair now?" Atlas winks, then realizes that Vamir probably cannot see that with the mist form upon him. "Just so you know, I winked after that. A good wink should never go wasted, but I fear you probably didn't see it, so I'm letting you know."

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Sunday December 6th, 2020 8:29:06 PM

Vamir chuckles loudly and know that at their speed it will just be carried away.

OOC: It will take 5 rounds to fully form when we arrive

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM Jeremy Battle Map  d20+5=7 ; d20+5=13 ; d20+21=29 ; d20+10=13 ; d20+10=15 ; d20+50=69 ; d20+5=22 ; d20+5=18 ; d20+21=29 ;
Monday December 7th, 2020 6:19:22 AM

OOC...A spell that has a duration can be dismissed by it's caster as a standard action, so if Vamir wished to end the wind walk spell early, he could, though I recommend being on terra firma first. ;) BTW the wind walkers will arrive at the very end of this round, but won't be able to act until next round, other then land if that is their desire

Osul reverts to human form, and gives a brief explanation for his actions, he questions Dharwyn's integrity to which one of the guards quickly replies, "Dharwyn was and is doing his job, as we are doing ours. Seeing something off, with you he went to scout for more possible threats, leaving you to us. Don't you dare question his heroics, his actions have saved our people from more than one enemy. Osul and those close at hand can tell that the guards are willing to fight to the death for their community, and that though they would be no match for the Wardens present, they aren't your average run of the mill guards either. when Osul mentions the attacks and his willingness to help, a look of uncertainty crosses their faces.

Neshi creeps withing striking distance of the guards, and seems to go undetected. Elyngael reveals herself and takes aim at the guards, as she gives warning. Both the guards seem a bit shaken by her words and actions. As Elyngael makes her move, she hears a masculine voice say, "If you let fly, she-elf, that will be your undoing!". Though she can tell approximately where the voice came from, she sees no one, and she is wise and experienced enough to no that anybody with Dharwyn's obvious experience, isn't going to be in that location anymore anyway. She can attempt a DC 69 perception check to overcome his stealth roll.

The advanced party can make a DC 15 perception check to notice their friends impending arrival.

*******************************************************************************

Meanwhile, the wind walkers are getting close enough to recognize the settlement as an encampment comprised of 20 or so wigwams, surrounded by a wattle fence. They can also see the commotion going on at the gate. Armand is certain that his current air speed velocity greatly exceeds that of a swallow, both African and European, though he wonders if carrying a coconut would affect their speed. Atlas feels the need to let Vamir know he was winking, and Vamir can't help but laugh.

As the wind walkers get closer, they can hear the guards shout out, "What the heck are those!"

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+36=53 ; d20+17=21 ;
Monday December 7th, 2020 9:45:18 AM

{Perception: 53, Sense Motive: 21}

'Osul lets talk of Dharwyn slide for now, because:
a) The guards with the swords think highly of him, and, more importantly,
b) He called Elyngael "she-elf". 'Nough said.

"My guards, raise the alarm if you must, but I thought you would have done that when I said, "...and I can soon enough have other similarly-minded beings here...". Still, nice day for a chat. A trouble shared is a trouble halved."

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,   d20+22=25 ;
Monday December 7th, 2020 12:29:42 PM

Neshi, replies to the invisible Dharwyn,

"Just as fair warning Dharwyn, the moment you fire upon her, you and you compatriots will no longer exist in this Wold."

Neshi then becomes a small air elemental and moves to near the settlement entrance only 35 ft up in the air stealth DC 36 (forget the +11 stealth for small air elementals.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Monday December 7th, 2020 3:24:27 PM

Atlas focuses on the settlement, looking ahead to see what is happening. When he hears the guards shout he looks around to see what he is talking about, clueless that it might be them.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+7=10 ;
Monday December 7th, 2020 5:44:02 PM

When the village comes in sight Armand begins to make a rapid descent. He looks around to figure out what's what, but with the wind speed and the whole slightly incorporeal state, he really can't determine much. (Perception 10, d20+7)

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk  d20+23=29 ;
Monday December 7th, 2020 7:31:14 PM

Vamir continues to look over the village and for the best spot to land. (Perception 29)

OOC: Each person can choose to dismiss Windwalk on themselves instantly. It will be dismissed for that person only..

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Monday December 7th, 2020 9:52:04 PM

"These guards are perfectly safe. I can control the release of my arrows male-being. I also have the nerve to show myself and be identified which is more than I can say for you." Elyngael stands perfectly still, keeps her bow drawn, and speaks conversationally to the voice.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly  d20+24=26 ;
Monday December 7th, 2020 10:27:35 PM

Owen, still invisible, flies past the guards and into the center of camp. Stealth: 26. He then says, loudly, "The wind walkers are with us, don't worry. And Elyngael, I understand when people have the wisdom to remain unseen...

DM Jeremy Battle Map 
Tuesday December 8th, 2020 6:07:54 AM

Osul notices the wind walkers arriving well before the guard's did, and continues to try to talk his way out of the mess they are in. He is beginning to believe that Dharwyn isn't a bad guy, just very protective of his people. Neshi lets it be known that as Elyngael is protecting Osul, he is protecting her. Elyngael assures Dharwyn that there is no danger, unless one of the guards does something stupid, and calls him out for not being willing to reveal himself. Owen reports the arrival of the wind walkers and reminds Elyngael of the wisdom of remaining unseen, as he himself is invisible. Dharwyn doesn't take Elyngael's bait, and says, "Your friend speaks wisdom, only a fool gives up their advantage without need." Again you hear the voice, but you are certain that Dharwyn isn't in that location anymore.

At this moment two things happen almost simultaneously. First, the Wind Walkers land in the clearing in front of the encampment, where the stand-off has been taking place, and second an alarm bell begins ringing at the far end of the encampment. "By the gods, now what! I have no more time to deal with you fools! If you are here to help, as you say, you may have a chance to prove it now!" Dharwyn shouts out, as the half-elf becomes visible. Turning to the guards he says, "Leave him we are under attack!" The archer then takes off running full speed into the camp. The two guards look at each other, and then look at the Wardens, then back at each other, before one of them says, "What he said!" as they turn and run into the encampment following Dharwyn.



'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+44=53 ; d20+36=53 ; d20+30=39 ;
Tuesday December 8th, 2020 8:39:36 AM

'Osul starts moving around the outside of the settlement towards the sounds of skirmish. He is absolutely convinced they are here to help, but he is far from knowing whom. Aside from checking what's ahead, he frequently checks to see if the other Wardens are following.

{Survival: 53+Forest Walking, Perception: 53, Knowledge(Nature): 39+Forest Walking}



Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Tuesday December 8th, 2020 2:32:53 PM

Atlas tries to get a word in, but all the commotion prevents him. As the guards start running he looks at the others, "I'm not sure what was happening here, but it looks a lot like the trouble you would have all blamed me for in the past. I think we need to consider that I'm not the source in the future. Just don't want anyone missing that point right now." Then with a look towards where the guards were running, "Shall we?"

And with that he yells "Fly" and takes off on his winged boots to catch up with the guards.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Tuesday December 8th, 2020 5:55:22 PM

Vamir softly lands, and dismisses windwalk instantly. Melzat lands a moment behind the wirch and does the same. They both take off after the rest of the foks trying to figure out what the heck is going on.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Tuesday December 8th, 2020 6:15:07 PM

OOC Say your battle map in no way represents what is happening here, it's from the battle with the treant lord. Some of us have pretty long range spells you know.

Armand lands and dismisses the wind walk spell for himself and Brawn. "Hello..." commotion ensues, "Gadzooks we've arrived just in time to be of assistance." He clicks his heals activating his boots of speed and runs past the guards into the compound towards the commotion.OCC Armand will stop at least 60 feet from whatever appears to be attacking the village.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Tuesday December 8th, 2020 10:19:40 PM

Elyngael hesitates only a second then follows the half-elf. She pauses as she sees that Armand and Brawn have arrived before them."Armand you are indeed a welcome sight! Brawn come - let's see if we can figure out who the enemy is here,"

DM Jeremy Battle Map 
Wednesday December 9th, 2020 6:22:56 AM

Hearing the commotion, and Dharwyn's words, the Wardens run off following the archer and the two guards, though Osul decides to stay outside the wall. When they arrive, they can see that the inhabatints have set up two lines of defense, a shield wall, and a row of archers lead by Dharwyn, who you see flash in and out of visability, and his arrows seem to be doing far more damage than his fellow archers. They are fending off a group of 8 large sized hulking humionoids shaped beast who are hairless with grey and crimson skin. the creatures also have tiny bat-like wings protruding out their backs, wings that would never be able to lift such a beast. DC 23 knowledge Arcana Highlight to display spoiler: {They are red reavers }

With the shield wall protecting the archers, and holding the creatures at bay, the archers seem more than capable of withstanding, and overcoming this foe, in fact the tide quickly turns in the inhabitants favor, but that is when all heck breaks loose. Unbeknownst to the inhabitants, 6 more of these creatures have circled around, and right before your eyes burst through the wall in hopes of attacking the lightly armored archers flank. You can tell that Dharwyn and the archers are clueless to the new threat.

The map is now up.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Wednesday December 9th, 2020 8:00:41 AM

Neshi stays with Osul outside the wall and in the air, hoping that they can bring a little suprise to the party.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,   15d6=52 ; 15d6=55 ;
Wednesday December 9th, 2020 8:15:37 AM


Still invisible for the moment and up in the air, Neshi circles around behind the new beasts and hopefully catching them flatfooted, and targeting #3 as his primary target, quickly casts chain lightening, and following it up with a send one.

Damage: 52 points & 55 pts; #3: reflex DC 26 for 1/2 damage; All Others: DC 24 for 1/2 damage.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154  d20+25=26 ;
Wednesday December 9th, 2020 3:37:42 PM

Atlas flies down in-between two of the beasts. He does his best to find a spot that will allow the others to attack with their area of effect spells without hitting him. As he lands he brings his sword down on one of the creatures, but his attempt to smite it results in a pathetic miss.

--------------------------------------------------------
Attack #5 w/ Longsword: 1d20+25=26 (1 - automatic miss...welcome back Atlas!)


Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+16=22 ; 15d6=45 ;
Wednesday December 9th, 2020 5:16:31 PM

knowledge Arcane 22 (d20+16)

"What the heck are those things?" Armand clicks his heals and prepositions....And then he casts Fire Storm I'm not going to clutter the map, it's instantaneous and I get two 10foot cubes/level, so I can shape it. Essentially I'm shaping it to run through all 6 of these guys.

A Roaring wall of flames burst forth (and doesn't harm any of the natural vegetation).
Damage 45 (15d6) Reflex save 24 for 1/2 damage, if they fail the Reflex save they catch fire and take 4d6 damage until extinguished (extinguishing is a full round action and requires a Reflex 20 save).

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+14=18 ;
Wednesday December 9th, 2020 5:26:34 PM

{Knowledge Arcana: 18}

... don't destroy the settlement ... don't summon something that will destroy the settlement ...


'Osul is happy the whatchamacallits didn't see him in their rush to enter the settlement. He walks to a good position (to BA35) and casts Creeping Doom (Fortitude Save (partial) vs 29, SR:No)

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+25=43 ; d8+8=16 ; d6=4 ; d8+8=11 ; d6=3 ; d20=12 ; d8+8=9 ; d6=1 ; d20+15=30 ; d8+8=12 ; d6=6 ;
Wednesday December 9th, 2020 6:26:39 PM

Brawn's Stats: AC 30/16t/28f, CMD25, HP 107/107, F14 R11 W6

knowledge arcane means they are magical beasts, favored enemy +2

Elyngael calls out, "Brawn Guard" and Brawn steps up to be able to reach anything that gets too near her. She then decides to shoot creature 6, to make sure it doesn't try to get flank Atlas. Not sure how difficult it will be to shoot them, she sticks to the basics for her first attack: Precise Shot, Improved Precise Shot, Many Shot (and favored enemy).
Shot 1 d20+25=43, if hit, damage arrow 1, d8+8=16, electrical d6=4, arrow 2, d8+8=11, electrical d6=3
Shot 2 d20 (rolled a 12, hit roll as I was aiming at the arrow to make it +20, so if you add)+20= 32 damage, d8+8=9, electrical d6=1,
Shot 3 d20+15=30 damage, d8+8=12, electrical d6=6,



Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Wednesday December 9th, 2020 6:30:55 PM

Vamir comes to a stop and stares at the beasts for just moment before reaching out and touching Melzat, Be safe my friend. Melzat moves to AM 36, and melzat follows to AM 37.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM Jeremy Battle Map  d20+8=24 ; d20+8=19 ; d20+8=16 ; d20+8=17 ; d20+8=19 ; d20+8=28 ; d20+8=16 ; d20+8=16 ; d20+8=27 ; d20+8=16 ; d20+8=10 ; d20+8=25 ; d20+8=25 ; d20+8=15 ; d20+8=23 ; d20+8=11 ; d20+8=17 ; d20+8=14 ; d20+16=31 ; d20+16=34 ; d20+16=19 ; d20+16=34 ; d20+16=35 ; d20+16=35 ; d4=1 ; d6=6 ; 4d6=15 ; 4d6=12 ; 4d6=10 ; 4d6=14 ; 4d6=16 ; 4d6=18 ;
Thursday December 10th, 2020 6:30:52 AM

Neshi fire off a couple of chain lightnings. 2, 5, and 6 each made one of their saves for half, while the rest took full damage.

Atlas runs forward to attack one of the creatures, but nearly misses cutting off his own leg, as he stumbles on a stone.

Armand casts Fire Storm, and only #1 makes his save for half

Osul casts Creeping Doom on 3, 4, 5, and 6. 3 is the only one who failed his save verses the poison, and took 1 dex damage, and they all took biting damage (I rolled them for you this round, but don't forget to roll the 1d4 dex damage for the poison and 4d6 for biting damage of each of the swarms)

Though she isn't able to identify the beasts, Elyngael is able to discern that they are magical beasts, which is to her favor, as she lets fly on number 6 hitting with all her arrows.

Melzat and Vamir move into position. (Because of Melzat's size, I couldn't put Vamir where you requested, so I put him as close as possible to your desired coordinates)

*********************************************************************

The creatures all turn and face their unexpected enemy, and each of them lets out a devastating roar. Everyone must make 6 DC21 will saves. (the effects don't stack, their are just 6 chances to fail.) If you fail, those within 30 feet of the creatures (Atlas, Osul, Vamir, Melzat, and Brawn) are panicked and must drop what is in their hands and run as fast as they can. Everyone else is just shaken. The fear effect lasts 3 rounds

AC 29/7/29 CMD 34 (36 verse bullrush)
1) HP 127/256
2) HP 133/256
3) HP 94/256 -1 dex
4) HP 90/256
5) HP 115/256
6) HP 53/256

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+21=37 ; d20+21=26 ; d20+21=40 ; d20+21=27 ; d20+21=36 ; d20+21=25 ; 4d6=10 ; d4=4 ; 4d6=14 ; d4=2 ; 4d6=12 ; d4=2 ; 4d6=17 ; d4=4 ; 4d6=14 ; d4=1 ;
Thursday December 10th, 2020 10:15:46 AM

{Will Saves: 37, 26, 40, 27, 36, 25}

"What are they?", he asks as he holds his ground, and manoevres the Creeping Doom (4d6 damage, distraction (DC 13 - Spellcasting or concentrating on spells within the area of a swarm requires a caster level check (DC 27). Using skills that involve patience and concentration requires a DC 20 Will save.), d4 Dex damage).
They crawl over Thing1(10 damage, -4 Dex), Thing2(14 damage, -2 Dex), Thing3(12 damage, -2 Dex), Thing5(17 damage, -4 Dex), Thing6(14 damage, -1 Dex).



Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly  d20+16=29 ; d20+16=28 ; d20+16=23 ; d20+16=35 ; d20+16=27 ; d20+16=23 ;
Thursday December 10th, 2020 11:20:23 AM

Owen powers through the jarring roars of the red reavers. He activates his Invisibility field and flies upward, then catches reavers 3,4,5, and 6 in a Prismatic Spray (DC24).

____________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Identify, Feather Fall, and Silent Image.
2: See Invisibility, Spider Climb, Darkvision, and Invisibility.
3: Protection from Energy, Fly, Fly, Haste, Dispel Magic, Flame Arrow, and Displacement.
4: Stoneskin, Stone Shape, Stone Shape, Crushing Despair, Scrying, Greater Invisibility, and Greater Invisibility.
5: Cone of Cold, Cone of Cold, Telepathic Bond, and Heightened Major Image.
6: Greater Dispel Magic, Freezing Sphere, Mass Bear's Endurance, Chain Lightning, True Seeing, and Heightened Phantasmal Killer.
7: Prismatic Spray, Prismatic Spray, Mass Hold Person, and Project Image.
8: Heightened Feeblemind.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
1/8 daily Invisibility Field rounds used.
}

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,   d20+13=19 ; d20+13=26 ; d20+13=16 ; d20+13=21 ; d20+13=27 ; d20+13=18 ; 15d6+13=65 ;
Thursday December 10th, 2020 12:39:49 PM

Up in the air and more than 30 feet away, Neshi is able to shake off some of the feear that begins to run through him, but he is a bit shaken, and glad he is not on the ground with the others.

Moving a bit further up in the air (now about 60 ft) and a bit further away, Neshi drops a flamestrike* on top of #s 3, 4, 5, & 6. 65 points*, Reflex DC 24 for 32 points damage.

(* all fire damage - no divine aspect of the spell.)

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153  d20+16=31 ; d20+16=33 ; d20+16=29 ; d20+16=26 ; d20+16=28 ; d20+16=30 ; d20+23=24 ; d20+23=42 ; d4+8=12 ; d6=5 ; d20+18=31 ; d8+10=16 ; d20+18=29 ; d4+8=12 ; d6=4 ; d20+13=23 ; d10+6=14 ;
Thursday December 10th, 2020 1:40:59 PM

Atlas grunts in frustration, but gets into his stance and prepares to attack. Then a sound comes from these creatures that shakes him to the core. However, his training prevails, allowing him to tune it out and unleash on one of the beasts, hitting with 3 of his 5 attacks and drawing plenty of blood in the process.

----------------------------------------------------------
Will Save: 1d20+12+4=31
Will Save: 1d20+12+4=33
Will Save: 1d20+12+4=29
Will Save: 1d20+12+4=26
Will Save: 1d20+12+4=38
Will Save: 1d20+12+4=30

Attack #5 Longsword: 1d20+23=24 (another 1 and complete failure)
Damage: 1d8+10=n/a
Hold Damage: n/a Neutral Creature

Attack #5 Shield: 1d20+23=42
Damage: 1d4+8=12
Cold Damage: 1d6=5

Attack #5 Longsword: 1d20+18=31
Damage: 1d8+10=16
Hold Damage: n/a Neutral Creature

Attack #5 Shield: 1d20+18=29
Damage: 1d4+8=12
Cold Damage: 1d6=4

Attack #5 Longsword: 1d20+13=23 miss
Damage: 1d8+10=n/a
Hold Damage: n/a Neutral Creature

Two-Weapon Rend: 1d10+6=14

Total Damage: 63




Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+17=21 ; d20+17=35 ; d20+17=23 ; d20+17=35 ; d20+17=24 ; d20+17=22 ; 4d6=11 ; 15d6=50 ;
Thursday December 10th, 2020 5:58:46 PM

Will save 21, 35, 23, 35, 24, 22 (d20+17) made them all as an idle question would break enchantment end the panic?

#2, #3, #4, #5, #6 are on fire from the last spell because they did not make their save and did not do the full round action to extinguish with a reflex 20. They take 11 points fire damage (4d6 and continue to burn).

Seeing that the others are giving the upper end some lovin' Armand cast Flame Strike and hits #1 and #2,
Damage 50 (15d6) Reflex save 21 for 1/2 damage.

spells left Highlight to display spoiler: {
1 Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 Dispel magic, Invisibility Purge, Stone Shape, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4 Holy Smite, Dismissal, Neutralize Poison, Air Walk, Holy Smite (domain), Restoration (wis bonus)
5 X, Flame Strike, Break Enchantment, Command Greater, Righteous Might (domain), True Seeing (wis bonus)
6 Dispel Magic Greater, Blade Barrier, Heal, Undeath to death (domain), Heroes Feast (wis bonus)
7 Summon Monster VII, Destruction, Holy Sword(domain)
8 X, holy aura (domain)
}

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+6=9 ; d20+11=19 ; d20+23=42 ; d20+23=28 ; d8+8=9 ; d6=6 ; d8+8=16 ; d6=4 ; d20+18=36 ; d8+8=16 ; d6=2 ; d20+13=15 ;
Thursday December 10th, 2020 8:21:22 PM

Will saves for Brawn, d20+6=9, he fails and runs away (it says random, so I guess you need to move him)
Will saves for Elyngael, d20+11=19 she fails so she is shaken? -2

Brawn's Stats: AC 30/16t/28f, CMD25, HP 107/107, F14 R11 W6

Elyngael is startled by the howl and even more so when Brawn runs away. She attacks #6 if the spells didn't kill it or switches to #5 if 6 is down.Precise Shot, Improved Precise Shot, Many Shot (and favored enemy).
Shot 1 d20+23=42 (that's a crit, I didn't realize I crited last time as well, rolling to confirm d20+23=28 not confirmed) damage arrow 1, d8+8=9, electrical d6=6, arrow 2, d8+8=16, electrical d6=4
Shot 2 d20+18= 36 damage, d8+8=16, electrical d6=2,
Shot 3 d20+13=15 miss


Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk  d20+14=22 ; d20+14=16 ; d20+14=26 ; d20+14=34 ; d20+14=29 ; d20+14=34 ; d20+5=21 ; d20+5=9 ; d20+5=16 ; d20+5=9 ; d20+5=11 ; d20+19=39 ; d20+19=31 ; 6d8+9=29 ; d6=4 ; d6=4 ;
Thursday December 10th, 2020 9:47:01 PM

Vamir begins to step up as the creatures roar causing Vamir to turn and run in the direction he just moved from. (Failed the second roar) Melzat hears the roars but doesn't react (Plants have immunity to all mind-affecting effects including charms, compulsions, morale effects, patterns, and phantasms rolled in case I am wrong). Melzat moves to Ak 35 and bites #2 (AC 39 nat 20, 31 to confirm. 29 damage 4 shock 4 frost total 37)

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM Jeremy Battle Map  d20+25=41 ; d20+25=44 ; d20+25=43 ; d20+25=26 ; d20+24=43 ; d20+24=44 ; d8+9=12 ; d8+9=16 ; d8+9=17 ; 2d4+9=15 ; 2d4+9=17 ; d8+13=14 ;
Friday December 11th, 2020 6:04:21 AM

Osul's creeping death swarms are a bit more effective this time, as only #2 and #6 manage to avoid any dex damage, though they still takes the biting damage.

Owen casts pismatic spray, on 3, 4, 5, an 6. 3 is hit by an orange spray but only takes half the acid damage, 4 gets hit by two sprays red and indigo, and he fails them both. He takes the full fire damage and is permanently under a confusion spell due to insanity. the insanity causes him to hit himself for 16 damage. 5 gets hit by a blue spray, but shakes off the flesh to stone affect. 6 gets hit by the orange spray and takes the full acid damage, which is enough to drop him.

Neshi drops a flame strike on 3, 4, and 5. All three take the full blast, which is enough to drop 3 and 4.

Atlas slices and bashes #5 which drops the beast.

Armand's lingering fire does its thing, as he casts flame strike. 1 saves for half, but 2 takes the full blast

With 3-6 dead Elyngeal doesn't have a target, as the wigwams are in the way (I tried to see if making a 5ft step would give you an angle, but I couldn't find one, and I can't move a player's marker beyond that without permission from the player)

Vamir succumbs to the fear and makes tracks in the opposite direction. Melzat, being immune to fear, since it's a mind effect, moves forward and attacks 2, biting a chunk out of the creature.

***************************************************************************************

The two creatures both turn their attention to the closest enemy, which in this case is Melzat. 1 makes a 5ft step and then attacks with 2 claws and a bite, and 2 also attacks with 2 calws and a bite. 1 hits with both his claws which triggers rend damage, and he hits with the bite. 2 misses with one of his claws, but hits with the other, as well as it's bite. Melzat takes a total of 91 damage

AC 29/7/29 CMD 34 (36 verse bullrush)
1) HP 92/256 -4 dex AC27
2) HP 21/256

OOC...Not sure what happened to all my save rolls, they seem to have disappeared. I'm not sure if that has ever happened to me before. BTW, I would rule that break enchantment would not work against the roar attack, as it a natural ability of these creatures and not anything magical.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly  15d6=43 ;
Friday December 11th, 2020 2:42:17 PM

Seeing the party's enemies largely destroyed, Owen flies higher to see if the rest of the defenders need any aid. He readies a Freezing Sphere in case he sees an opening that would hit most of the reavers and leave the defenders unscathed. (If he finds the opening, it would deal 43 cold damage, with a DC23 Reflex save for half damage.)

______

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Identify, Feather Fall, and Silent Image.
2: See Invisibility, Spider Climb, Darkvision, and Invisibility.
3: Protection from Energy, Fly, Fly, Haste, Dispel Magic, Flame Arrow, and Displacement.
4: Stoneskin, Stone Shape, Stone Shape, Crushing Despair, Scrying, Greater Invisibility, and Greater Invisibility.
5: Cone of Cold, Cone of Cold, Telepathic Bond, and Heightened Major Image.
6: Greater Dispel Magic, Freezing Sphere, Mass Bear's Endurance, Chain Lightning, True Seeing, and Heightened Phantasmal Killer.
7: Prismatic Spray, Prismatic Spray, Mass Hold Person, and Project Image.
8: Heightened Feeblemind.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
0/8 daily Invisibility Field rounds used.
}

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153  d20+25=31 ; d8+10=12 ;
Friday December 11th, 2020 8:08:02 PM

Atlas leaps in the air with his winged boots and lands between Melzat and the two remaining beasts. He attacks the one that appears to be most damaged

-----------------------------------------------------------
Attack #2 w/ longsword: 1d20+25=31
Damage: 1d8+10=12
Holy Damage: n/a (not evil creatures)


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Saturday December 12th, 2020 11:07:16 AM


Flying a bit closer to the front Neshi casts a reverse gravity spell on the area containing the eight other opponents.

Reverse gravity

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+12=28 ; 5d8=16 ;
Saturday December 12th, 2020 10:35:08 PM

Armand shifts forward and left trying to see around the huts. He really wants to get to the front village where the other creatures are attacking, but knows that they need to take care of this situation first.

He casts Searing Light and creature #2.
Range Touch, 28 (d20+12) Damage 16

spells left Highlight to display spoiler: {
1 Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 Dispel magic, Invisibility Purge, Stone Shape, X, Searing Light(wis bonus), Searing Light (domain)
4 Holy Smite, Dismissal, Neutralize Poison, Air Walk, Holy Smite (domain), Restoration (wis bonus)
5 X, Flame Strike, Break Enchantment, Command Greater, Righteous Might (domain), True Seeing (wis bonus)
6 Dispel Magic Greater, Blade Barrier, Heal, Undeath to death (domain), Heroes Feast (wis bonus)
7 Summon Monster VII, Destruction, Holy Sword(domain)
8 X, holy aura (domain)
}

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  4d6=17 ; d4=2 ; 4d6=21 ; d4=1 ;
Saturday December 12th, 2020 11:17:43 PM

'Osul moves inside the wall and casts Mass Bear's Endurance (+4 Con) which should reach 60' to the Creeping Doom, Malzat, Atlas, Owen, Elyngael and Neshi (subject to altitudes).

The Creeping Doom continues to crawl over Thing1(17 damage, -2 Dex), and Thing2(21 damage, -1 Dex).

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+20=23 ;
Sunday December 13th, 2020 4:51:17 PM

Elyngael is still shaken this is round 2.

Elyngael moves forward and shoots #1. Using Improved Precise shot (no cover), many shot (2 arrows), pinpoint targeting (no armor or shield bonus), and deadly aim (-3 to hit +6 damage).

Shooting, d20+20=23 miss.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Sunday December 13th, 2020 7:47:14 PM

Vamir continue running as Melzat withdraws carefully from the combat.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM Jeremy Battle Map  d20+16=23 ; d20+25=33 ; d20+25=29 ; d20+25=40 ; 2d4+9=15 ;
Monday December 14th, 2020 5:58:30 AM

Owen and Neshi move to get better view of the other battle, and see that the natives, especially the archers are just finishing of the last of them. They can easily see that the fight is all but over, so they can save their spell. (Sorry, never thought to erase them as they fall. They were added to the map to help visualize the scene, and I completely forgot about them)

Atlas flies forward and cuts a chunk out of #2

Osul gives everyone a con boost, as his creepy crawlies do their thing, which is more then enough to drop #2, and lower #1's dex and HP some more.

Armand casts searing light and knocks some more of #1's life down. (I know you said #2, but I can't see Armand firing at a fallen enemy, when a living one is right before his eyes.)

Elyngael tries to finish off #1 but can't seem to hit the mark.

Vamir is still overcome by the fear attack, and Melzat wisely withdraws after the massive series of attacks he received last round.

***********************************************************************

Being too stupid to realize its demise is at hand, the final creature lashes out at Atlas with its 2 claws and a bite. Both claws are deflected of the fighter's armor, but the bite is able to find a fleshy spot, which inflicts 15 damage.

AC 29/7/29 CMD 34 (36 verse bullrush)
1) HP 59/256 -6 dex AC26

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Monday December 14th, 2020 8:08:51 AM

Neshi seeing that things are well in hand at the front holds his spell and instead head out to try and slow down/catch/stop Vamir.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  4d6=11 ; d4=4 ; 3d6=8 ; d20+15=31 ;
Monday December 14th, 2020 8:16:13 AM

The Creeping Doom continues to crawl over Thing1 (11 damage, -4 Dex).

'Osul goes Lightning Lord on Thing 1 (SR:31, Damage: 8 - Reflex save vs 28 for half)

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d6=3 ; d6=6 ; d6=2 ; d6=4 ; d6=1 ; d6=3 ; d6=2 ; d6=1 ; d6=4 ; d6=4 ;
Monday December 14th, 2020 6:14:34 PM

Armand moves forward a bit and then channels some of Gargul's healing energies to restore Melzat and Atlas. He makes sure to exclude creature #1.

healed 28 hit points damage (8d6, ignoring the 1's).


Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Monday December 14th, 2020 7:58:19 PM

Vamir continues running away as Melzat nurses his wounds.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+20=34 ; d8+8=12 ; d6=6 ; d8+14=22 ; d6=6 ; d20+15=20 ; d20+10=18 ;
Monday December 14th, 2020 8:48:04 PM

Elyngael is still shaken this is round 2.

Dissatisfied with her last attempt to kill the strange creature Elyngael strives to do better. Shooting #1. Using Improved Precise shot (no cover), many shot (2 arrows), and deadly aim (-3 to hit +6 damage).

Shot 1 d20+20=34, damage arrow 1, d8+8(forgot+6more)=18, electrical d6=6, arrow 2, d8+14=22, electrical d6=6
Shot 2 d20+15= 20 miss
Shot 3 d20+10=18 miss

She is somewhat satisfied that at least 2 arrows hit (52 total damage).

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly  d20+17=36 ;
Monday December 14th, 2020 8:57:09 PM

From the air, Owen scouts around to see if there are any more enemies lurking in the nearby grass. Perception: 36.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153  d20+23=36 ; d8+10=18 ; d20+23=26 ; d20+18=37 ; d20+18=32 ; d8+10=12 ; d8+10=17 ; d20+18=27 ; d20+13=23 ;
Tuesday December 15th, 2020 12:10:09 AM

Atlas turns to attack the final beast standing. He almost feels bad for the thing, knowing that it isn't evil. "O'sul, you're rubbing off on me, stop it." To shake the feeling he puts it out of its misery.

-----------------------------------------------------------------------------------
Attack #5 Longsword: 1d20+23=36
Damage: 1d8+10=18
Hold Damage: n/a Neutral Creature

Attack #5 Shield: 1d20+23=26 (miss)
Damage: 1d4+8=n/a
Cold Damage: 1d6=n/a

Attack #5 Longsword: 1d20+18=37 (19 for longsword is potential crit...32, crit confirmed)
Damage: 1d8+10+1d8+10=12+17=29
Hold Damage: n/a Neutral Creature

Attack #5 Shield: 1d20+18=27
Damage: 1d4+8=n/a
Cold Damage: 1d6=n/a

Attack #5 Longsword: 1d20+13=23 miss
Damage: 1d8+10=n/a
Hold Damage: n/a Neutral Creature

Two-Weapon Rend: 1d10+6=n/a (did not hit with both sword and shield)

Total Damage: 47


DM Jeremy Battle Map  d20+16=36 ;
Tuesday December 15th, 2020 6:02:41 AM

Neshi holds his spell and tries to catch up with Vamir,

Osul's swarm keeps doing what it does, though the creature is able to make it's poison save.

Armand channels energy hooking Melzat and Atlas up with some of Gargul's healing juice.

Vamir can't help but keep running (this should be the last rounds), as Melzat nurses his wounds.

Frustrated with last round's proceedings, Elyngael lets fly again, and manages to drop the beastie.

Owen checks for more enemies, but doesn't see any, and is pretty sure this is the lot of them.

Atlas is begrudgingly prepared to make the killing blow, but the creature falls, by Elyngael's arrows, at his feet.

************************************************************************************

That's when crazy begins. The creature stops mid fall, suspended in midair. Looking around you see the natives have finished off the last of their enemies, which now that you have a closer look can make a second attempt to identify them, (DC 23 knowledge arcana)Highlight to display spoiler: { they are red reavers} and they start running towards your position, but they also freeze mid stride. Closer inspection, and you notice that even the grasses, that have been swaying in the breeze, have frozen mid sway. Then everything starts to swirl a colorful mixture of red, green silver and gold, and in an instant you are no longer in the Sargrass Plains, but in a place you've all been before. You find yourselves on a familiar snowy path surrounded by evergreen trees. It is nighttime here, but the path is illuminated by everburning torches placed at equal intervals to offer a pleasant walking experience, and even though the ground is snow covered, you don't find yourselves cold in anyway, in fact you find it a pleasant exchange for the heat of the plains. The path leads north.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+14=28 ; d20+44=64 ; d20+36=55 ;
Tuesday December 15th, 2020 7:34:05 AM

{Knowledge(Arcana): 28}

"Red reavers? I couldn't tell you much else, but I swear that is going to come back to bite me."

As he tries to get his bearings {Survival: 64+Forest Walking, Perception: 55}, he absentmindedly adds, "What was that, Atlas?"

Snow...?

DM Jeremy Battle Map 
Tuesday December 15th, 2020 10:05:53 AM

Correction, everyone but Osul has been here before. I forgot Graham hadn’t returned yet, last time you were here.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Tuesday December 15th, 2020 12:22:10 PM

Atlas looks around, then blurts out, "Come on! It is one thing to have us land somewhere else, but to pick us up in the middle of something is a completely different game. And that is not mentioning how cold it is!" With a little frustration he reaches into his bag of holding for his gloves.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+16=26 ;
Tuesday December 15th, 2020 5:59:34 PM

Armand quickly looks around everywhere trying to see if everyone was transported since the party was pretty scattered by that fearful roar from the creatures.

Knowledge Arcane 26 (d20+16). "Of course that's what they were. But they are generally only hostile when defending their territory I thought?" He again looks to see if everyone is here. "Does anyone need healing?"

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly 
Tuesday December 15th, 2020 7:29:57 PM

Owen lands next to the others. "I have to say, I prefer teleporting myself to being suddenly transported elsewhere."

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk  4d12+15=37 ;
Tuesday December 15th, 2020 7:42:19 PM

Vamir lands, his legs still pumping, as he tumbles over. The young witch looks up at the others, the embarrassment tinging his face, "I am so sorry. I couldn't control myself. I have ran from trouble in years." Vamir stands up and walks over to check on Melzat who is still injured. The elf casts cure critical wounds healing Melzat for 37 hps. Vamir looks around, "Weren't we here last year?"

Melzat stats AC: 31 T: 15 F: 23 Hit points: 124/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Tuesday December 15th, 2020 7:59:13 PM

Neshi is just about to catch up with Vamir when he finds himself shivering in the cold air...

"Hey, This is a bit familiar..."

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14 
Wednesday December 16th, 2020 1:47:04 AM

'Osul raises his hand, responding to Armand's question.

DM Jeremy Battle Map 
Wednesday December 16th, 2020 6:09:56 AM

A few of the Wardens are able to identify the red reavers, and Armand correctly mentions that they are normally only aggressive when protecting their territory, They are also able to identify them as a desert creature, which may or may not mean they are out of their element in the Sargrass. As for the current location, a few grumble a bit about the fact that they were teleported against their will again, and some prepare for the cold, but like I already mentioned, even though it is wintery landscape, you don't feel any coldness at all, in fact, whether by some magic, or just the natural essence of the place, you find the temps very comfortable. A few begin to recognize the place, remembering that at about this time last year, you found yourselves here, pulled out of fire mountain. You are currently standing on a path illuminated by everburning torches leading north. behind you is nothing but evergreen forest and darkness.

You travel north, as, other than risk getting all scraped up by the thick evergreens, that is really your only option, Well I suppose you could just stay where you are, but I've never known the Wardens to sit on their laurels. In less then 10 min of walking, you begin to see a warm glow ahead, and few minutes later, you turn a corner in the path, and there stands a ginormous table heavily laden with all imaginable delicacies, both sweet and savory, as well as flagons of various wines, and tapped kegs of ale. The area is illuminated by hundreds of candles, and standing at the head of the table is what appears to be an elderly human, though he seems to have the vigor of one a fraction of his apparent age. The man is wearing a red coat, trimmed with white fur, that goes down to his ankles. On his head he is wearing what appears to be a wreath made of holly. The man is smoking a long stem pipe, filled with an aromatic tobacco, and the smoke he blows out hangs in the air above his head making all sorts of magical shapes. Tin soldiers marching, a dragon soaring, a ship sailing, to name a few. Everyone but Osul immediately recognizes him as Nicholas, and even Osul realizes your not in the Wold anymore.

Nicholas sees you arrive, puts down his pipe, and says "Welcome Wardens of the Tree! Welcome to this yuletide feast! The rest of the guests should be arriving soon." Sure enough people you recognize begin walking into the clearing. Isabel and Simon are first, with Wiz-Bang riding on Simon's shoulder, followed by Warden's past, as well as dear friends from the Tree. Finally a few people arrive that most wouldn't recognize, but individual Wardens recognize them as people from their past, and in some cases, people who have gone to Gargul, for their eternal rest.

OOC... instead of going through everyone’s backstory sheets, I left the past loved ones generic, so you can RP it as you wish.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Wednesday December 16th, 2020 2:38:43 PM

Once Atlas' hands warm up and he takes in the beauty of the place his spirits rise. He is very grateful for seeing his friends from the Tree, it has been so long. He gives Wiz-Bang a big hug, doing his best not to crush the little guy, then makes his way around to the others.

At some point he gets a strange feeling though, one he hasn't experienced before...loneliness? His friends are his family now, and most people from his past he would like to leave them there rather than meet them here. However, it sure would be nice to have someone like Owen does. Is it time for him to find someone? That sounds crazy, but this feeling..."Where's the mead?" he bellows and laughs as he tries to shake it off.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday December 16th, 2020 8:08:39 PM

The spirit of Armand's father comes up to him and smiles. "You have done well son. I'm proud that you found your way out of being a collector of trash. In my time I tried to be an adventurer but found the road difficult to travel. I was ashamed at my weakness and chose a role to hide from myself. But you are better than I, so I will tell you what you have always longed for. Our family name is De'lafere." His father's spirit then fades away.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Wednesday December 16th, 2020 8:14:31 PM

Elyngael is re-leaved when Brawn comes running up. She checks him over to make sure he is okay. "Atlas don't get drunk, eat some food." She tosses some choice bits to Brawn.

At the table she is surprised to see her parents. She runs over and greets them and they start talking about caravans and routes.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Wednesday December 16th, 2020 8:39:25 PM

Neshi looks around and smiles as Nicholas grets them and he sees their family and friends past and present, in attendance.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Wednesday December 16th, 2020 9:27:55 PM

Vamir walks in to the clearing. The elf sees 5 forms 3 familiar, and 2 unknown all standing together, as if waiting on him.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 124/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14 
Thursday December 17th, 2020 4:00:14 AM

'Osul looks around - gauging from the table at least that there is no rush.

He mingles (again), keeping an eye out for more manifestations of various orders.

DM Jeremy Battle Map 
Thursday December 17th, 2020 7:55:02 AM

Atlas begins to have a desire for matrimonial bliss, but washes the feeling away with some mead.

The ghost of Armand's father arrives, and tells him how proud he is, of the cleric, he even tells hArmand his surname. Even though the ghost is welcome to stay for the festivities, he fades away, and returns to his rest.

Elyngael is glad Brawn is alright and then sees he parents, whom she chats with for some time.

The arrival of the loved ones brings a smile to Neshi's face.

Vamir sees 5 individuals waiting for him. 3 he is familiar with 2 not so much. [i]Sorry, I'm blanking on who those 5 people are. I look forward to meeting them as well.[/b]

Osul decides he can let his guard down a bit, and begins mingling with the guests.

***************************************************************************************

As the festivities begin to jump into high gear, Nicolas makes an announcement. "It's been another year, and Yule is here again. Eat! Drink! Be Merry! Time matters not here. All that matters is your enjoyment, and celebration. So let us raise a glass to the Wardens of the Tree, may they be ever prepared to defeat the evil of the Wold, and protect it!" The guests all shout, "Hear! Hear!", and the party begins in earnest. the food and drink is splendid, rivaling the feast at Eberyon's Palace, and whenever a plate is emptied, creatures that resemble elves the size of halflings come, out of the forest, and replenish it.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Thursday December 17th, 2020 8:49:57 AM


As Neshi stands looking around, the specter of and very slender human with fiery red hair comes out of the crowd and walks toward the large wemic. He is wearing a robe with a stylized Oak tree covered with acorns and at the center of the trunk is Eberyon symbol.

As he separates himself from the crowd, It is quite obvious that this is someone important to Neshi as he visibly emotional and rushes forwrd to greet the elderly man.

"Scorchis Vox, Father" I didn't think I would ever get to see you again, until we met on the other side."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Thursday December 17th, 2020 9:59:25 PM

Elyngael continues to chat with her parents.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday December 17th, 2020 10:00:33 PM

Armand is a bit at a loss after his father's revelation. He looks around. "Say Atlas, you're our resident expert. I think I need a good stiff drink. What do you recommend?"

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Thursday December 17th, 2020 10:04:22 PM

Vamir stumbles towards the group of 5 waiting on him. It is evident to all the young elf is unsure how to react to seeing the group of elves and humans. With tears flowing from his eyes Vamir addresses them all "Father, mother, father, mother, father. I could never imagine a moment like this happening. To see all of you at once is overwhelming. I never dreamed a moment like this could exist." Vamir hugs each of them crying as he does so.

OOC:
Aiwin (elf) is Vamir's birth father
Solana (elf) is Vamir's birth mother
Brucelk (human) is Vamir's adopted father
Illi (human) is Vamir's adopted mother
Gornin is Vamir's mentor and adopted father
Melzat stats AC: 31 T: 15 F: 23 Hit points: 124/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly 
Thursday December 17th, 2020 11:42:35 PM

Owen picks up Simon and whirls him around in a circle. "Simon! Isabel! How wonderful to find you here! And look who else is back: Atlas!"

Simon is delighted to see Atlas, but a little hesitant around the fighter he hasn't seen in a while.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Friday December 18th, 2020 12:12:14 AM

Atlas is happier than he has been in a long time. After Owen sets Simon down he can sense his hesitation, so he bends down to whisper something in his ear, then scoops him up and puts him on his shoulders. He gives a wink to Isabel, a quiet, "Thank you Owen", and then begins the ride. "So Simon, I hear there are beasts that can only be seen if you are tall enough. I'm a smidge too short, but with you up there I'm sure we can find them. They float high in the air, are beautiful, and if you see one they will grant you a wish. Keep your eyes peeled as we take a tour of this wonderful place."

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Friday December 18th, 2020 12:22:30 AM

As Atlas passes Armand he suggests a festive drink, "Armand, I'm not sure if you can handle what I would drink, but I'm sure a Salted Caramel White Aisildurian would fit the bill. Otherwise I would love the scent of some mulled wine. Whatever you get, grab two. I'll be back after Simon and I finish our fun."

After he gets a few paces away he turns back to Armand, "Make that three, I'm thirsty." And with a good belly laugh he and Simon continue on their way.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14 
Friday December 18th, 2020 4:19:18 AM

Mingles well, mingles well...

DM Jeremy Battle Map 
Friday December 18th, 2020 5:55:27 AM

Neshi and Vamir have meetings with lost loved ones and I'll be honest, your soft hearted DM (or is that minded?) felt a bit touched. Elyngael continues to enjoy her time with her parents, as Osul continues to mingle. Owen enjoys some quality time with his family, But Armand feels he needs a drink after his encounter with his fathers ghost. The cleric turns to their resident expert on alcohol consumption, Atlas for advice. Atlas gives some ideas, and gives Simon a shoulder ride around the table. Nicholas can't help but give a good "Ho, ho, ho!" at the sight of the child riding on the large humans shoulders. He reaches into a pocket hidden inside his coat and pulls out a sword and shield sized just for Simon, hands them to the lad and says "Merry Yuletide, young man, when he gets back home, you'll have to ask Atlas to teach you how to use these."

OOC... Please feel free to post as you will, during the slowdown. I'll be checking in "hopefully" daily to see if any DM responses are needed, though I probably won't be posting unless promoted to. Of course during the slowdown posting is completely optional, so don't feel as though you are under any obligation. When we resume in full force January 4th, James will be jumping into the DMs chair, and I'm looking forward to seeing his style of DMing.
I hope you all have a very happy holidays!!!!

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly 
Sunday December 20th, 2020 9:39:16 PM

Isabel's eyes get a little wide when Nicholas hands Simon a sword, but she eventually relaxes, see that all the Wardens are there to keep him safe.

The Harvesters


DM(James M) - Map - Surrounded! 
Sunday January 3rd, 2021 11:34:45 AM

Just as the celebration started, so too did it end as loved ones and friends backed away from the table and into a fog that closed in at the edges of the area. Even as the fog encompassed each of you a feeling of warmth and wellbeing infused your body. Weightlessness....white light... and slowly the feeling of gravity returned as you found yourself upon the battlefield once more as you watched yourselves move in slow motion as time rewound and retook the exact positions you had days ago.

There you were frozen in that instant of victory as the events you witnessed replay in reverse order until everything comes to a complete stop. Like a taunt bow string that once released vibrates so too did time for an instant as it changed course to once more move in the direction most were familiar with.....forward.

Those creatures that were defeated fell to the ground to crash through the grasses to land with a rebounding thump as their life's blood seeped out onto the plain. In silence you remain frozen in the moment as the natives start to move before your eyes. It is as if you were never gone as a loud cracking explosion fills your ears as you break through the barrier of time between yourselves and those already here. With a stumble each of you find yourselves once more on the plains of the Sargrass.

The wardens had helped the nomads, but they also demonstrated how dangerous they were. After all this small group of adventurers did by themselves what all their warriors struggled to do. The nomads stand around with weapons drawn as they circle the wardens as if they expect round two of the battle. As they do so they exchange looks with each other.

Sense Motive DC 15 Highlight to display spoiler: {It's clear that the junior members of the nomads are afraid of the wardens, but the senior members seem to be a little harder to read. }

Sense Motive DC 30 Highlight to display spoiler: { Dharwyn and the unit commanders of the nomads seem impressed but still wary of the wardens as they hold their weapons loosely in their hands.}

Dharwyn turned away from the wardens as he appeared uninterested in them at present and with a motion he directed a few of the nomads to scout the perimeter. As he walked away the remaining nomads closed in around the wardens with weapons drawn and bows ready...


'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+17=30 ;
Sunday January 3rd, 2021 8:15:02 PM

Welcome James!
{Sense Motive: 30}


'Osul leans on his staff. Apparently they wouldn't have needed our assistance if 80% of them hadn't valiantly hidden themselves away. Also, they don't appear at all phased for having moved past, into or through some of the four swarms of insects {Creeping Doom - now round 5/15 - were on the original map (three near 'Osul and one near Atlas)}. This seems odd behaviour for the newly appeared nomads (not that 'Osul can see half of them), and 'Osul suspects most of them are illusory - aside from Dharwyn, the archers he saw defending the camp, and the guards he has already interacted with. If he was utterly paranoid he would recall that while he was rushed by the guards with weapons drawn, he wasn't touched by them - much like these now - until they rushed away to deal with the attack. So, maybe this is all just Dharwyn - who would be a what exactly?

He looks at the nomadic forces, grins and says, "Well, that was interesting - where were you all?", and looks to gauge the various responses, how distinct individuals are, etc..

OOC: I'm unclear of the mechanism to check/disbelieve.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Monday January 4th, 2021 7:20:35 AM

(ooc: Welcome James!!)

Up in the air, Neshi (the air elemental) looks down at the situation and rises to about 120 feet.

DM(James M) - Map - Surrounded!  d20=17 ;
Monday January 4th, 2021 2:20:01 PM

As perception of the surrounding environment solidified the wardens noticed that the compound was much larger than they had anticipated and the fighting force the nomads mustered up on short notice was only a fraction of their true potential. Each smaller structure within the nomads clearing would accommodate up to 4 people and the structure at the center upwards of 30. 

Int DC 15 Highlight to display spoiler: {About 400 people could live here based on the estimates above and since you haven't seen that many yet it's likely more are hiding.}

Additionally what at first appeared to be infantry now seemed like a mix of women, children, and men. They were all armed, but as a fighting force they'd likely not be very effective. As they watched the wardens carefully you could see several of them whispering to each other. 

Meanwhile the actual warriors in the group didn't waste any time as they formed a loose circle around the wardens. 

Whether any heard Osul's question wasn't apparent as each of the wardens found themselves with at least 4 bows pointed at them. Neshi being the one that avoided that since he was out of the warriors line of sight as his body swirled high above the crowd below. It soon became clear that Neshi was thought to be a wizard's spell effect.

"Lower your weapons!" One of the men ordered the wardens. "and dismiss that storm over us as well or we kill your wizard." he said as several bowmen changed targets to point at Owen. 

Perception DC 15, Neshi DC 27 Highlight to display spoiler: {A couple of men in the back with ornate headgear chant and wave their arms as they cast Bless upon their warriors. Another commands the wardens to Drop their weapons.}

Perception DC 21, Neshi DC 33 Highlight to display spoiler: {"You see that mum, he was bleedin' for a sec, now he's all healed.", another said "What of those clouds of bugs? They just vanished. I feel the gods are at work here." }

Armand and Altas DC 19 Will Save Highlight to display spoiler: {You drop your weapons and cannot pick them or anything up this round. Check each round DC 19 to shake off this spell.}

DM James: There are going to be random penalties to Perception due to distance, but Neshi is the one exception due to altitude since there is a +12 to the DC for the 120' distance in the air. Also, the map only includes about a quarter of the inside of the compound.

Last, I typically post early morning before noon EST if that information is helpful. Today is an exception and I'll allow back posting if you haven't posted before this DM post. 

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,   d20+13=29 ; d20+13=23 ;
Monday January 4th, 2021 3:31:43 PM


Seeing the two in headgear Perception DC 29doing their things, Neshi quickly casts invisibility on himself, making it appear as if the storm has been cancelled and then makes his way toward the rear of the two in headgear. Move 100 feet

(ooc: Please move me on the map as I am not sure which ones are the ones wearing the ornate headgear.)

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly  d20+7=15 ; d20+17=25 ; d20+17=35 ;
Monday January 4th, 2021 5:54:13 PM

Owen does a rough count of the buildings and figures there are more people in the encampment than the Wardens see here. He takes note of people in ornate headgear as well. Looking up, he sees Neshi disappear, and is glad that he won't immediately be shot full of arrows.

Owen raises his hands in the classic gesture of surrender, but readies himself to Teleport to the other end of camp should the archers fire upon him.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+21=31 ; d20+2=18 ; d20+7=21 ; d20+17=32 ; d20+18=21 ;
Monday January 4th, 2021 5:57:45 PM

Sense Motive 31 (d20+21)
Int 18 (d20+2) Though I also think that a knowledge engineering check would do to judge the number of people from the buildings.
Perception 21 (d20+7)
Will Save 32 (d20+17)

Armand cocks his eyebrow at all the bows aimed at them. "Really this hardly seems necessary, we have been sent here by the gods to aid in whatever the problem is."
Diplomacy 21 (d20+18).

He feels the command spell wash over him and turns to address the casters. "Just give me a minute, all this is going quite quickly." He slowly shoves his glaive into the efficient quiver.

"Now please allow me to introduce us. We are the Wardens of the Tree of Parting, and this is not our first sojourn to your fair lands. We came some time back when all seemed lost, and aided in returning the Sargrass to the Wold. We know not exactly why we have been sent here we were traveling from Lord Eberon's" Armand is deliberately name dropping here to try and impress the yokels "home back to ours and somehow we were diverted here. What seems to be the trouble here? I believe the creatures that attacked you are more at home in the desert so obviously they are out of place."

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153  d20+1=9 ; d20+14=25 ; d20+14=18 ; d20+12=23 ; d20+7=9 ;
Monday January 4th, 2021 6:16:15 PM

Atlas grows visibly frustrated and speaks up for the Warden's to hear, "For heaven's sake, Wardens, calm down. Based on our actions when they speak to us, I wouldn't trust a hair on our heads either. Now unless you want me to do the talking, and I will mind you, one of you level headed folks better speak up quickly and get this straightened out. I do not want to kill 200 innocent people today in self defense."

At that moment he feels a tug on his mind, most likely from those magicky folks in the back, but he shrugs it off. However, he still gently places his sword and shield at his feet as a sign of peace and puts his hands on his hips while grumbling to himself, "When did we all get so prickly?"

---------------------------------------------------------------
Int DC 15: 1d20+1=9 (fail)
Perception DC15: 1d20+14=25 (pass)
Perception DC21: 1d20+14=18 (fail)
Will Save DC19: 1d20+12=23 (pass)
Sense Motive DC 15/30: 1d20+7=9 (fail)




Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk  d20+19=38 ; d20+8=21 ; d20+23=28 ; d20+29=36 ;
Monday January 4th, 2021 7:56:07 PM

Vamir walks towards the nomad infantry blocking he aand Brawn from reaching Owen. "Excuse me, but you seem to be blocking my way. Come on Brawn, lets join Owen." If the nomads allow Vamir will wait for them to open a path, if not the witch will weave in between them, and join Owen arriving as the threat towards Owen is announced, "I would rather you not harm my friend. I have become fond of him, and honestly have come to count him as a friend. Any threats toward him, are threats towards me. Iam sure my patrons, The Crones, would not appreciate my loss." Melzat would you see if you could join Owen and I over here. There are some folks pointing arrows towards us, and they seem to be a bit unsure of what they wish to do. Thank you The witch notices the warriors holding their weapons in a manner sugessting they feel more than comfortable protecting themselves, and their village. (Sense Motive 38)

Melzat shuffles past the nomads, "Excuse me, Ineed to be over there." Melzat points towards Owen. Melzat moves to AR 22, and stands by Owen to offer some protection.

Can Vamir hear the chanting, and spells being cast? If so Spellcraft DC 36 to identify the spell, and then announce to the others Bless, and Command have been cast on the nomads, and the Wardens respectively.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 4
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=29 ; d20+21=41 ;
Monday January 4th, 2021 8:09:58 PM

Elyngael lowers her bow and looks around. Perception d20+21=29 and d20+21=41. Having heard the exchange she says, "If you need healing Armand can assist you. He has a lot of healing powers." She sees the men in the ornate head gear but ignores them as they don't seem to be casting anything towards her. When she spots Brawn she starts moving toward him. "Excuse me, excuse me, let me through." She will rejoin Brawn.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+1=3 ; d20+36=43 ; d20+36=51 ; d20+36=41 ;
Tuesday January 5th, 2021 6:30:41 AM

Third time's a charm - hopefully.

{Int:3(fail), Perception:43(pass), Perception:51(pass)}


Everything 'Osul had to offer has already been shared, so he nods in agreement, and as the wardens are gathering, he does likewise. Unable to see Dharwyn (never both around and visible when sought) or the remains of the red reavers, now he thinks of it ... Dharwyn ... "Dharwyn and the unit commanders seemed impressed, initially!" He looks for the commanders near where the order was given to lower weapons. {Perception:41}

DM(James M) - Map - Surrounded! 
Tuesday January 5th, 2021 9:55:07 AM

Neshi casts invisibility on himself and moves near the two shaman. (DM James: See Map)

Owen gives the universal sign of surrender.

Armand puts his weapon away and tries to talk some sense into the gathered peoples.

Atlas places his weapon at his feet.

Vamir tries to move but the nomads close ranks and don't allow him to do so.

Melzat tries to move as well, but is stopped.

Elyngael lowers her weapon and also tries to move but is blocked.

Osul remarks that Dharwyn seemed impressed at least.

Twitchy bow fingers relaxed as Armand tried to talk some sense into everyone and calm those present and though Atlas' comments worried some it seemed they also assure others. A moment later the ranks of the nomads opened and allowed the wardens to gather together as the two men in headdresses stepped forward. Before they could act however a heavily muscled, white-haired half-orc appears in the group, apparently out of thin air, (He teleported in) and begins walking towards the Wardens. The half-orc isn’t equipped like the villagers, instead he is wearing a mithril breastplate, a holy symbol that appears to be composed of all the Woldian god’s symbols mixed into one, and has a large sized adamantine dwarven war ax strapped to his back, and yet the villagers seem to know him and show signs of great respect, even though he is obviously an outsider himself. As the half-orc gets closer, you see that his hair color is due to age, and not necessarily something he was born with, as he is clearly much older than his muscular frame would indicate. The half-orc tells the inhabitants to put away their weapons, telling them that the Wardens are obviously adventurers, and based on their actions versus the red reavers, heroic ones. The half-orc looks over the Wardens and adds that he believes, based on their attire, that they are from the northern continent. Finally he introduces himself as Brangorn, Pantheon Devotee (A cleric who reveres all the Woldian gods). Brangorn offers to take the Wardens to the council of three in the circle of judgement, and on the way, he says:

“The harvesters are a good people, or at least this community is, however, they are a bit on edge, as threats they have never had to deal with have seemingly popped up out of nowhere lately. For example, these creatures that you helped defeat, are something I have never seen here in the plains before, and I have been here for quite some time. As you can see I’m not a harvester, but these people have adopted me as an honorary member, even though I come and go, traveling the Sargrass Plains as the gods lead. In fact, I wasn’t planning on coming here today, but I was communing with the gods, not ten minutes ago, and felt a prompting to come, so I teleported here, just in time to see you finishing off the last of this new threat. I don’t believe you are here by chance, but you were sent here as the ones that can bring peace back to this part of the plains, well perhaps there will never be true peace, this is the Sargrass Plains after all, and there will always be something that wants to eat you, or kill you just for the fun of it, but at least a sense of normalcy.

The words of Brangorn seemed to calm those present and all could see everyone visibly relax. Dharwyn who had never vanished from sight turned and caught the eye of those that could see him and shrugged as if to say, oh well, you are on your own. He then moved beyond the wall of grass with two men. A moment later a chant arose near him as the grasses along the perimeter rewove by their own accord to once more form a barrier to what lay outside the compound.

Brangorn waves a hand ahead of him as he indicates the Wardens should move to the large tent at the center of camp.

Spellcraft DC 19 Highlight to display spoiler: {The spell they employed is unknown to you, but it seems similar to a wall of stone in it's implementation. }

DM James: I think it's reasonable that you can sub a KS check for an Int roll if the skill is appropriate. It does mean you have to know what you are checking against however, so for Int checks lets say looking at the result is OK if the intent is to see if you have an appropriate KS skill to check against.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Tuesday January 5th, 2021 10:50:32 AM

Atlas breathes a sigh of relief, picks up his gear, and follows along. To Armand, "Thank you. I think that as a group we need to work on our manners a little." Not waiting to see if Armand takes the bait, he pretends to hear someone call his name and falls back to chat with Owen as they walk.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Tuesday January 5th, 2021 1:50:07 PM

Neshi follows along, still invisible and still in the air.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Tuesday January 5th, 2021 5:36:28 PM

Armand ignores Atlas, while silently thinking 'All the peace talkers were apparently in the second group.' He walks beside Brangorn, "So things have been more unsettled than normal? What can you tell us about where you are taking us and to whom we will be speaking?"

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22  d20+28=46 ;
Tuesday January 5th, 2021 7:05:31 PM

Owen tries to chat amiably with Atlas as the group walks together, but he's really quite distracted: he just saw a regional variant of the Wall of Stone spell. Spellcraft: 46. How exciting! He begins pondering ways to mimic it.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk  d20+29=43 ; d20+23=32 ; d20+21=23 ;
Tuesday January 5th, 2021 7:58:48 PM

Vamir breathes a sigh of relief when finally reunited with the rest of the Wardens. The witch is still a bit on edge after being forcibly separated from Melzat, and his friends. Vamir keeps an eye on the shaman who cast command on his friends (Perception DC32). Vamir continues with the party, making sure to look over the various tracks on the ground in an attempt to identify creatures entering and exiting the village.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 4
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Tuesday January 5th, 2021 8:06:48 PM

Elyngael checks over Brawn to make sure he is uninjured. She is a little unsettled by the way things have gone so far. First with the attack on 'Osul and then with the cries of those strange creatures driving Brawn from her side.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+6=15 ;
Tuesday January 5th, 2021 9:29:12 PM

{Spellcraft:15(fail)}

"So the guards were saying.", adds 'Osul, as he moves along, keeping an eye out for any others' injuries.

DM(James M) - Map - Circle of Judgement! 
Wednesday January 6th, 2021 9:28:42 AM

Atlas thanked Armand and said that perhaps they should all work on their manners.

Neshi swooped along invisibly.

Armand questioned Brangorn.

Owen tried to speak with Atlas but just.can't.take.his.eyes.off the two wizards repairing the grass wall.

Vamir seemed a bit squirrelly as he tried to watch everything around him.
Vamir Highlight to display spoiler: {The ground inside the compound appears to be made of living woven grass fronds. As such it's almost impossible to pick out tracks. The ground is just too spongy. Still however he can pick out bits here and there that indicate travel across the surface by medium size creatures. }

Elyngael checked Brawn to make certain he was uninjured.

Osul added to the conversation.

"You are being taken to stand in the Circle of Judgement before the Council of Three." Brangorn replied to Armand. "They will decide on your fate."

Brangorn leads the Wardens to the entrance of a wigwam. This wigwam is substantially bigger than the rest, as you could easily fit 6 or 7 of the other wigwams into this one. Based on the size, it’s easy to surmise that this wigwam doubles as a great hall.

Along the way the Wardens noticed grass mats set out in a clear section with beetle carapaces laid out upon them in varying stages of dismantlement. A few workers looked up from their tasks as the wardens passed by. They were in the process of forming the shells into objects of indeterminate use.

KS: Engineering DC 15 Highlight to display spoiler: {The items look like the beginning of crude tools, weapons, and armor. You look around and see that many of the warriors here are wearing similar items in a more finished state. }

In another section you see a slug like animal being roasted above a fire, but the wind was blowing in the wrong direction for you to smell it. The woman that tended to the beast brushed it with some kind of golden liquid as it turned on a steel spit.

KS: Nature DC 12 Highlight to display spoiler: {They are roasting a Prarie Pig.}

The guards opened the door for Brangorn, and didn’t give the Wardens a second thought. It’s almost as if they had the idea that a friend of Brangorn was a friend of theirs. As your eyes adjusted to the dim light of the interior of the wigwam, you saw 9 humans, 3 elderly male, and 3 elderly female and 3 armored warriors sitting in a circle in groups of 3. At the center of the circle was a grass mat with a red diagram inscribed upon the grass.

KS: Religion/Arcana DC 20 Highlight to display spoiler: {The diagram has little significance to you. It is likely a representation of some kind of totem. You can confirm however it is not magical or intended to capture anyone. }

Brangorn steps forward and says, “Honored Elders of the council of three, allow me to introduce to you the Tree Wardens from the northern continent. They are here, I believe, by the will of the gods, and I also believe they are the ones to return the plains to a sense of normalcy”.

As he spoke nomads filed in to line the walls of the wigwam to watch the proceedings. Most of these seemed to be middle aged members of the Harvesters. Workers and warriors alike. Even a few mothers that held children to their breast.

Each group of three had a single person at it's head. The first was a man of such advanced years that his eyes had glazed over and were almost completely white. To either side of him and behind were two slightly younger men whispering quietly in his ears as they described the wardens to him. The second group, that of women were set up the same way with a grey haired woman in the fore position and two younger women behind them. The elderly old woman seemed inattentive and distracted. The last group of warriors were alert and confident. The wardens recognized the fore person as he that commanded the warriors at the wall.

The lead warrior stands and commands. "Enter the circle and be judged!"

Once everyone was gathered in the circle the eldest woman stood and reached out for one of the others behind her to help her stand. "As it was in the beginning, is now, and ever shall be, there is an order to the way. The eldest sit in judgement and determine the path of the younger. The wisdom of age combined with the ability of youth from our aids guide us in these decisions while our hunters preside over the circle to maintain order."

Once the old woman finished her say she walked the perimeter of the circle with her two companions following behind her. Though she refused any help from the two afterwards she did produce a cane to help her walk as she stopped at intervals around the circle to peer at the Wardens.

Quick as a whip she smacked Atlas on the back of the head with her cane and said "I see nothing special about them. Why would they succeed where our warriors have failed. Send them away!" she spat out vehemently. As the cane impacted the man's head it stung, but caused no damage other than the possible humiliation at being struck in such a manner.

Perception DC 23 Highlight to display spoiler: {Several people in the audience smiled at the old woman's antics.}

The three warriors stood almost immediately but one of the younger women held out her hand and yelled. "Kroika, be at ease!" she said as she addressed the hunter as the old woman took up a standing position to the Warden's right.

The old man was helped to his feet and he too walked around the circle with the aid of his lessers as he was clearly blind. When he came opposite to the position of the old woman he sniffed loudly. "They smell bad!" he announced. "They should be banned."

Sense Motive DC 34 Highlight to display spoiler: {You notice that Brangorn is barely keeping it under control. It seems like the council of 3 are making sport of the heroes.}

Brangorn steps forward and with a huge smile upon his face asks. Honored elders. Perhaps we should ask them a few questions before deciding they are useless and in need of a bath."

The old man spat upon the mat and the old woman grumbled her ascent.

"Have you come to steal our children?" she demanded.

"Have you come to take our women?" grouched the old man.

Perception DC 15 Highlight to display spoiler: {The line of questioning appears to be confusing the audience. It seems they expected something else from the proceedings.}

Perception DC 25 Highlight to display spoiler: {The younger woman behind the eldest Whispered in the old woman's ear. "Enough Mother."}

Silence reigned for several awkward moments as they waited on an answer before all in the circle started to laugh. The old woman embraced Atlas and rubbed the back of his head as she whispered in his ear. "My daughter is an old maid, but she would make you a good wife if you so chose."

She pushed Atlas back to arms length and said. "I am Araneida. Leader of the Red Shell Harvesters. Welcome to our home heroes of the Tree of Parting. These are our leaders. That blind fool is Oswell and his two sons, Orwell, and Otwell. These are my daughters Araness and Aranisha. Araness is unmarried and desires a husband."

Araness was easily in her fifty's and threw her mother a look that scared even the mighty Armand. Besides she was easily twice the age of any of the Wardens.

Araneida ignored everyone as she grabbed Atlas' hand and pulled him over to the mat where she was seated before. "Help an old woman. Would you?" she said as she lowered herself to a seated position and pulled him down to sit next to her.

Moments later trays of food arrived as the conversation started in earnest as questions about the Warden's origins and how they came to be here came from all sides.

DM James: No need to go into any detail about how you are here. I don't think we need to rehash the mission from god aspect of this adventure. :) It is time for you to ask questions however.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Wednesday January 6th, 2021 10:30:09 AM


Neshi follows along and enters the wigwam just before the door is closed. Moving up toward the cieling, Neshi moves to an area away from the fire and any smoke, but close enough to hear and watch. Quickly he casts a hold potal spell on the door and then settles in to watch and listen. As Atlas is assaulted by the old lady he prepares to cast but holds his hand for a moment in order to see what happens.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22  d20+24=28 ; d20+24=38 ; d20+35=41 ; d20+17=31 ; d20+17=24 ; d20+17=36 ;
Wednesday January 6th, 2021 1:32:05 PM

Owen observes the goings-on around the party with interest. Knowledge (Engineering, Nature, Arcana): 28, 38, 41.

He's rather surprised by the antics of the Circle of Judgement, but just shakes his head and waits for Armand to represent the party. He grins, inwardly, at Atlas' predicament and watches to see how the fighter will respond to it.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153  d20+5=14 ; d20+14=26 ; d20+7=14 ; d20+14=18 ; d20+14=25 ;
Wednesday January 6th, 2021 3:46:06 PM

Atlas flinches as the cane strikes the back of his head, reaching up to grab at the spot where he was hit. He barks out a laugh, but manages to get it under control so as not to provoke them. However, he cannot help himself, when he makes contact with the old woman he winks at her.

His stance is confident as he looks around at the rest. He's always confident when he has his sword and shield readily available.

----------------------------------------------------
Engineering DC15: 1d20+5=14 (fail)
Perception DC23: 1d20+14= 26 (pass)
Sense Motive DC34: 1d20+7=14 (fail)
Perception DC15: 1d20+14=18 (pass)
Perception DC25: 1d20+14=25 (pass)


Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+17=18 ; d20+9=27 ; d20+18=32 ; d20+7=16 ; d20+21=23 ; d20+18=22 ;
Wednesday January 6th, 2021 5:19:41 PM

Knowledge engineering 18 (d20+17)
Armand notes the work and comments, "Fine craftsmanship and utilization of the available materials."

Knowledge nature 27 (d20+9) He sees the roasting praire pig and wonders what it would taste like.

Knowledge religion 32 (d20+18) Armand does the proper genuflect to the totem on the grass mat.

Once commanded Armand enters the circle of 'judgement'. He watches the proceedings carefully. Perception 16 (d20+7)
Sense Motive 23 (d20+21)

Armand gets a sense that things could be muddled as the council seems at odds with itself. He tries to get a sense if they should seat themselves or remain standing since food is being brought in. "Thank you for agreeing to speak with us. We have only recently arrived in the Sargrass and as such we are quite at a loss for what is right and what is wrong. Perhaps it would be best to consider us pilgrims wishing to learn more of your ways. I will say that everyone seems to be a little tense. I take it things in your environment are far from being normal. Could you explain to us any troubles you have been having lately?"
Diplomacy 22 (d20+18)man the die went cold.



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=41 ;
Wednesday January 6th, 2021 5:51:00 PM

Elyngael tries to keep an eye on things. Perception d20+21=40. Clearly some of the people gathered around the hall are as confused as she is. "Armand is right, while we have been sent here by the gods, they did not give us any indication as to what needs to be done."

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+30=32 ; d20+14=33 ; d20+36=55 ; d20+17=32 ; d20+6=23 ; d20+36=43 ; d20+36=53 ;
Wednesday January 6th, 2021 7:28:10 PM

{Knowledge(Engineering):32(failed - no check),{Knowledge(Nature):32(+ForestWalking)(passed), Knowledge(Arcana):33(passed), Perception:55(passed), Sense Motive:32(failed by 1AA), Perception:43(passed)}

'Osul wonders how many the prarie pig is supposed to feed.
Unless directed to, he respectfully avoids standing on the grass mat. All too soon they are and he does.
'Osul is more interested in spotting those that don't find amusement in the old woman's antics. This life doesn't look easy, and a little light relief goes a long way.
The old man's comment about being banned for smelling bad caused a chuckle - mostly because if someone smelled bad they would get washed. He tries to recall seeing a water course or source [i]{Knowledge(Geography):23}
, or what they may have been told about water on their last visit to the Sargrass.

'Osul is ready to describe The Tree (starting with trees if necesary, then treants if they are interested) and their role as The Wardens. Otherwise, he remains alert, soaking it all in {Perception:53}.

"Nicely put, Armand."



Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk  d20+22=24 ; d20+23=41 ; d20+19=30 ;
Wednesday January 6th, 2021 8:06:06 PM

Nature DC 24, Perception DC 41, Sense Motive DC 30

Vamir stiffens as the Warden their fate is to be decided. The witch has quite frankly had enough of disrespect for the Wardens, but more importantly for his friends. Melzat, and the seething Vamir watch the old lady, and then man insult, and berate the Wardens. Vamir's disdain for the proceedings visible on his face, and he does little to attempt to hide it.

When the farce of a ceremony is done Vamir and Melzat walk to the door, blatantly refusing to be a part of the meal, "You do not get to insult me, or my friends and then feed me. I would rather eat grass, and drink muddy water than break bread with you right now," the elf mutters as he walks away, not caring who may have heard him.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 4
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM(James M) - Map - Circle of Judgement! 
Thursday January 7th, 2021 9:37:37 AM

Neshi held position overhead and locked the door to the outside with his spell. 

Owen looked surprised at the council's antics.  

Atlas plays along and shows that he is a good sport. 

Armand as the group's mouthpiece attempts to start a dialog.  

Elyngael confirmed Armand's statement that they were on a mission from god. 

Osul agrees with Armand as well. 
 
Vamir felt insulted and said as much as he moved to leave the structure. 

Vamir walked over to the door and grabbed it and tried to pull it open, but it did not move. What everyone else saw was him go over to the door and fumble with it a bit. As it wasn't the kind of door that could lock it just appeared as if he either didn't know how a door worked or just hadn't gripped it well. 

Sense Motive DC 15 Highlight to display spoiler: {Almost everyone in the room seemed embarrassed and regretted the ploy that had so irritated Vamir, but his fumbled attempt at opening the door was almost too much for them as they suppressed laughs and grins.}

Araneida spoke up. "We meant no offence. Brangorn assured us that all of you would appreciate the jest. I see now that he was wrong." she said as her cane came out again and swiped at the large half-orc's legs. 

"Please accept our apologies and join us. We are really in need of your assistance."


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153  d20+7=15 ; d20+4=17 ;
Thursday January 7th, 2021 10:06:50 AM

Atlas steps over to Vamir as he fumbles with the door and puts his arm around him and whispers in his ear, "They are just trying to bring humor to a situation that needed it, no harm is done friend. Let's step outside together to get some fresh air, then get back and take them up on their hospitality. We have good work to do here, we just had to pay the price of humility to get to it."

He then turns back to the people in the tent, "Have your laugh, but we have a card up our sleeve. His name is Neshi and if you can find him before he finds you then I'll give you a gold coin." He laughs, then then kicks the door trying to open it for Vamir and him to step outside.

---------------------------------------------------------------------
Sense Motive DC15: 1d20+7=15
Strength Check for Kicking the Door: 1d20+4=17



DM James: The door resisted his attempt at opening it.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Thursday January 7th, 2021 10:16:57 AM

When Atlas stood up he was polite to the old lady and her daughter and he plays along for fun, but his friends can see that he has no intention to court this woman. From past experience they know that he would never stand up, but rather sit there for hours telling her stories if he was interested.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+17=20 ; d20+18=21 ;
Thursday January 7th, 2021 6:20:05 PM

Sense Motive 20 (d20+17)

Armand crosses his arms as and gives a look of school-teacher disapproval to the room. "Really if this is how you treat guest..." He leaves the rest unspoken. Seeing Atlas attempting to leave and failing Armand shakes his head. "I think we're all getting off on the wrong foot." He gives Brangorn the eye. "Such as it is we do wish to help you, but we will not be held or coerced. While the gods or some god did divert us here, we are not without means of departing if we so wish." He opens his arms to encompass the people in the room. "You appear to be a hard working and prosperous people, though perhaps overly cautious in hospitality. Again I say, please share with us what your problem is and we will see if we can help."
Diplomacy 21 (d20+18)

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Thursday January 7th, 2021 6:25:30 PM


Seeing that perhaps things are settling down a bit Neshi relaxes a bit and decends to about 5 feet over the councils's heads and several feet behind them.


'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+17=20 ;
Thursday January 7th, 2021 7:21:17 PM

{Sense Motive:20vs15}

'Osul remains silent - he can wait until after they finally find out about the problem requiring their assistance.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=26 ;
Thursday January 7th, 2021 7:28:26 PM

Elyngael tries to figure out how the food was coming into the room if the doors can't be opened. Perception d20+21=26. She springs up to sit on Brawn and sternly address the council. "Are you keeping us prisoners? Why can't my friends leave? A breath of fresh air might be just the thing needed!"

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk  d20+19=26 ;
Thursday January 7th, 2021 7:49:43 PM

Sense Motive 26

Vamir stands at the door with Atlas's arm around him, the frustration of the moment and the supressed laughter from the villagers causing the young elf's face to turn red, and his body to tremble in frustration, and perhaps a bit of rage. Melzat swells up, and steps in front of Vamir as he feels his companions emotions. Vamir takes a moment to count to 10 in several languages, as he lays his hand gently on Melzat. "It is ok my friend. Calm down, and thank you. Atlas, would you see if you can at least open the door so I might step outside for a bit of fresh air before I sit with you and the others, a moment of privacy would help me greatly."

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 4
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22 
Thursday January 7th, 2021 8:37:23 PM

Owen frowns to see Vamir in such distress and embarrassment. He says to the elders of the tribe, "This is a strange hospitality that you've offered us: drawn bows for greeting, jokes at our expense, and the exit barred to the guests..."

DM(James M) - Map - Circle of Judgement! 
Friday January 8th, 2021 9:53:11 AM

Neshi moved closer to the ground. 

Owen berated the nomads for their behavior   

Atlas suggested patience and mentioned Neshi was about. He was also polite to Araneida's daughter but showed little interest. The daughter didn't notice.  

Armand reprimanded the nomads for locking the door and asked what was wrong in the area.

Elyngael looked for another entrance but no food had yet arrived. She asked if they are prisoners.

Osul bided his time and observed the proceedings.  
 
Vamir calmed perceptibly, he just wanted to get outside.

Araneida motioned to one of her men to check the door. He tried the door and turned back and shook his head. Araneida cast a look at the warriors on the council and they too started to move. Before long they had the door disassembled. Standing outside were nomads with trays of food waiting to get inside. Everyone seemed confused about the state of the door. 

"I don't know what to say Wardens, Araneida said. "Though our problems have generally taken a more physical form, this is the first time something like this has occurred. Please take the time you need and we'll continue the discussion in a short while. We shouldn't delay too long however as another attack might be forthcoming soon. In the meanwhile we'll investigate the cause of the door sticking." 


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Friday January 8th, 2021 3:06:55 PM

Moving to float just behind and above Araneida, Neshi becomes visible as a small air elemental.

"You need not look very far as I am the cause of your door being locked. I didn't want anyone else coming in and getting hurt if there was going to be a more serious confrontation."

"Allow me to Introduce myself. I am the missing member of this illustrious group of adventurers. My name is Yurr'Neshi Reshka. I will withhold my decision on whether it is a pleasure to meet you all, unitl i have a chance to make that decision. I would hate to do anything rash."

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+36=54 ; d20+17=37 ;
Saturday January 9th, 2021 5:20:01 AM

'Osul remains patiently waiting (with his patiently waiting smile), though now he wishes he had tried to spot the invisible 'Neshi himself.

So, he continues observing and trying to tie loose threads together amongst those assembled - particularly the reaction of those present to 'Neshi's (re)appearance.

{Perception:54, Sense Motive:37}

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Saturday January 9th, 2021 8:52:14 PM

Atlas jumps when Neshi shows up. "Did you happen to hear what I told them? Just having fun mind you. I knew you would appear at some point, just maybe not this soon."

He walks with Vamir a bit chatting, then waves the others over. "Do we need time? I'm thinking that we should get right to it before anyone dies due to our delays."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Sunday January 10th, 2021 4:13:33 PM

Armand is getting a little vexed, two times he has asked them for information on what's going on. There must be some reason they have been diverted to this place. He turns his back on the council and goes over to Vamir and Atlas, while trying to gather the other Wardens with his eyes.

"This is getting us nowhere." He says quietly. "They do not seem to be willing to talk about what the problem is. Perhaps we should go talk to that elf that remained outside repairing the wall? Or maybe some of us should. I'm loath to split the party but these people seem more like they are obstructing help." He pointedly keeps his back to the council.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Sunday January 10th, 2021 4:18:26 PM

Elyngael goes over with Atlas, Armand, and Vamir. "I could go find him. Whatever you want, but I agree we should not split the party too much. Especially since that lady mentioned that another attack could come at any time."

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22 
Sunday January 10th, 2021 4:53:31 PM

Owen quirks an eyebrow as the strangers disassemble the door. He watches on and waits for the conversation to continue.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Sunday January 10th, 2021 8:01:25 PM

Vamir walks outside for a few seconds and takes a few deep breathes. "Thank you Atlas, well really everyone. I have never been one for jokes at others expense, nor bullying. This drop off in the middle of no where is strange to say the least. I am ready to return inside and attempt to figure out what is going on, but Melzat and I will stay here and wait on Elyngael to find the elf so we can assist her if necessary."

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 4
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM(James M) - Map - Circle of Judgement! 
Monday January 11th, 2021 8:39:22 AM

More than one annoyed look was directed at Neshi. It was apparent they blamed him somewhat for Vamir's distress and the disruption to the talks.

"Apologies Armand," Araneida said as she overheard the man talking to his fellow wardens. "It seems you were not the only ones to be the focus of jesting this day."

Araneida laid a gentle hand on Vamir's arm and looked him in the eye. "Take the time you need but I see no reason to delay giving you the information you requested. No matter where we camp for the last several months strange creatures have been arriving at our gates with malcontent. These, as Brangorn has probably already told you, are creatures unfamiliar to us on the plains. At first the attacks came about once every other week, and if it wasn’t for the fact that they were foreign creatures, we wouldn’t have thought much about it, such is life in the plains, but with the unique attackers we took note. The attacks became more and more common, until now we are dealing with an attack almost every other day. We haven’t lost many warriors, thank the gods, but I know not how much longer we can hold out, especially now that they managed to breach our walls. A few weeks ago we decided to send a small band of warriors out to track the enemy, as all the attacks seem to have come from the same direction. We have heard nothing from those warriors, and we assume they were killed."

"Think it over and if you wish to help, and I pray you will, assuming you have a tracker among you, you should have no problem finding the path. Please investigate the problem and if you can deal with it yourselves very good, otherwise return and we will see what we can accomplish."

"As for tonight, please stay with us we have a couple empty wigwams that haven't been packed up as yet since their owners did not survive the last few attacks. Get a good night's sleep, to recover your strength, and may the gods be with you in the morning!” with that she motioned to Dharwyn and he offered to direct them to their sleeping quarters.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14 
Monday January 11th, 2021 9:47:33 AM

'Osul finally speaks up.
"Araneida, before this Circle of Judgement breaks, and you have us led away by my assailant, I seek judgement on him also!"
He carefully opens his vestment and exposes two arrow wounds on his torso to The Three.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Monday January 11th, 2021 1:40:15 PM

Neshi looks Araneida directly back in her eyes.

"I can assure you There was nothing jesting about my actions. I entered invisible and locked the door in order to protect my companions. I showed myself as things started calming down a bit but wanted you to be aware that any physical attack on them would have had dire results for you and tour council."
yThat said I agree with my friends that if you want our help that perhaps you need to get to the point and let us know how we can help you.

====
As she tells the group about the invaders, Neshi gets a more serious look to him as he listens, and a few questions come to mind. When she is finished withe her narrative, Neshi asks them.

"So, what have you seen in the way of tactics from them?
Do they have any other abilities that you have noticed?
Do they appear to have any spell casters among them?
Do their attacks seem to have any forthought or planning to them?
Do they appear to have a goal, such as capturing or do they just seem to want to kill?"

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Monday January 11th, 2021 4:11:30 PM

Vamir nods at Araneida in acknowledgement, and turns to his companions. "A full night of sleep couldn't hurt at this point. The Gods, or whomever have sent us here the least we could do is look into whatever is causing these attacks. Thank you for your offer of a place to sleep. The former residents of these wigwams didn't die in there did they?"

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 4
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d6=4 ; d6=3 ; d6=3 ; d6=1 ; d6=4 ; d6=3 ; d6=1 ; d6=4 ; d6=4 ; d6=1 ; d6=2 ;
Monday January 11th, 2021 5:43:05 PM

Armand taps his chin while pondering what Araneida said. "Of course we will assist an honest request for needed help." He is about to continue when 'Osul rips open his shirt.

"Those appear to be deadly scratches 'Osul. Allow me." Armand channels to heal and excludes no one.
Everyone is healed 27 (8d6, not counting the two 1's rolled).

He then continues talking to Araneida. "That these creatures keep coming at your home makes me wonder how they are finding it. Is there something or someone new to your encampment. Maybe some item that was picked up as a souvenir or some such? Perhaps you would allow us to walk around camp, and do some detecting of magical aura's before we set out after the tracks in the morning."

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22 
Monday January 11th, 2021 7:41:50 PM

Owen nods in affirmation as the other Wardens agree to help the camp with their monster troubles.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Monday January 11th, 2021 8:36:42 PM

Elyngael also nods. "I think Armand has a good idea. If you want to do a magical search Brawn and I can do a more mundane search of their village. Maybe there is something in the village that is attracting the monsters. If the monsters are all foreign to the Sargrass then maybe we need to find something in the camp that is foreign as well."

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Monday January 11th, 2021 11:53:54 PM

Atlas listens and when 'Osul pulls open his shirt he isn't sure if the druid is being serious or jesting, so he looks around to see how the others act. As the healing washes over him he notices that those wounds on 'Osul heal and absent mindedly says, "Oh, you were being serious!"

However, trying not to upset the balance any more than needed, he tries to think quickly on his feet and just says what comes across his mind, "Sounds like we have an open portal that needs to be closed. These beasts today didn't seem all that evil, so I'm guessing there isn't a mad mage on the other side trying to bring destruction to the Wold. To that end, let's go close it so these good people can get on with their lives. After sleep and breakfast of course."

DM(James M) - Map - Circle of Judgement! 
Tuesday January 12th, 2021 11:48:02 AM

Osul asked for Dharwyn to be judged as he produced evidence of the archers attack upon his person.

Neshi took an adversarial position against the council and the harvesters and though he asked questions he was ignored.

Vamir agreed that a night of rest might help.

Armand healed those in the wigwam and amid some gasps of relief from those in the area that did sustain injuries he asked about new things discovered recently.

Owen agreed to help the harvesters

Elyngael agreed with Armand and asked if a mundane search of the area might be in order.

Atlas diplomatically suggested that a portal might have opened nearby and unleashed these creatures.

Araneida looked to Dharwyn and her warriors for confirmation about the attack and they all shrugged and Dharwyn added. "I shot a bird earlier today, but not this man."

The old woman looked at Vamir for a response before she turned to the others and assured them that the wigwams belonged to warriors that fell in battle or have not returned. They are merely vacant for the moment and available should the Warden's want cover from the nightly rains in the region.

Afterwards if Vamir wanted the council to convene in a hearing he could stay and air is concerns. Otherwise the wardens were able to leave and conduct any searches they wanted.

Elyngael moved about the camp and it's surroundings.

Elyngael Perception DC 30 Highlight to display spoiler: {Hidden very well in the grasses of the plains she found scat some distance from the encampment, however there were no signs of tracks in the area of the substance.}

Detect Magic Highlight to display spoiler: { - A sweep of the compound and the surrounding area reveals nothing out of the ordinary. Aside from some items carried by the nomads, the grass wall, and a few lingering minor spells there is nothing in range of the camp to shed any light on the creatures that attacked it. }



Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Tuesday January 12th, 2021 1:46:22 PM

As the group moves out to do any investigations, Neshi still has a bad taste in his mouth.

"I find it interesting that they want our help yet won't answer our questions. But apparently they are like children who can't take a scolding and accept the consequences for their own actions. They are quite lucky I didn't send them all to meet Gargul, the moment they slapped Atlas."



Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22 
Tuesday January 12th, 2021 5:39:17 PM

Owen is glad for a chance to rest, and looks forward to the journey tomorrow.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Tuesday January 12th, 2021 5:45:15 PM

Armand thanks the council and will depart to investigate the camp. "Neshi, I think Gargul has more than enough creatures to process without your needless adding to the list. No what these people may need is a geas spell or two. But again that is not our call to make, we are not their judge and jury. Let's be about our business and see what's what. Oh and I for one won't be using their wigwams when we have a perfectly good tree fort ready to go." He taps his gloved hands together to remind them of his magical tree and tree house.

Armand will then cast Detect Magic and wander around the village. After much snooping around. "Confound it, there doesn't seem to be anything out of the ordinary here. I guess we'd best get some rest. I'm for setting our normal watch as well. And from the tree we'll have a little height advantage."

OOC, there appears to be a clearance around the central wigwam on the map, I need a 20 foot square to activate the tree house. So that's where I will erect it unless you say otherwise.

SEED GLOVE (legacy item for Armand in Tree of Parting - short version): On command, a seed appears in the palm of this glove. When planted, a tree grows, exactly like a Tree Feather Token. The tree can only be grown if there is 60 ft of open space into which it can grow, and if there is 20 ft of solid surface beneath it in which to root. Over the course of the next ten minutes, a treehouse grows organically in the branches of the tree, 15 ft up, which acts like a Secure Shelter. A rope ladder falls down from the treehouse: It is a DC5 climb check to ascend the ladder as a full round action (faster if you have a climb speed). The ladder can be pulled up into the house. Several hammocks also appear in the tree, outside the shelter.


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=38 ; d20+12=16 ;
Tuesday January 12th, 2021 8:13:11 PM

OOC what happened to the bodies of the monsters?

Elyngael will look around to see if anything seems out of place. Perception d20+21=28. So she finds hidden poop? Is this significant in some way to either the village or the monsters? Knowledge Nature d20+12=16. And there's no tracks at all? How did the earlier scouting party try to track the earlier monsters if there's no tracks? Elyngael will take Brawn and go to where the monsters attack and see if their bodies are still around. Then she will have him take their scent.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk  d20+23=37 ; d20+21=29 ; d20+21=32 ; d20+21=40 ; d20+21=26 ; d20+21=31 ; d20+21=25 ; d20+21=36 ;
Tuesday January 12th, 2021 8:18:15 PM

Vamir declines to stay with the Council and assists with the search of the village (Perception DC 37, Survival DC 29 Please ignore the additional rolls I was not paying attention to my tablet and was pressing the button by mistake)

Upon completion of the search Vamir will stay in the tree if it is available.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 4
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14 
Wednesday January 13th, 2021 1:50:23 AM

'Osul barely nods in response to Atlas' question, and doesn't respond to Dharwyn's words at all. He addressed Araneida, and awaiting her questions or decision.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Wednesday January 13th, 2021 9:37:34 AM

Atlas takes the rest of the day to look around the camp, then is happy to get a good night of sleep before the next journey begins.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,   d20+15=16 ;
Wednesday January 13th, 2021 12:21:36 PM


Neshi smiles and nods as Armand reminds them of the tree fort. In his serching of the area, if her comes across any of the beast's bodies, he takes a very close look at it searching throung his Planar knowledge for anything.

Knowledge Planes 16 (Nat 1,Once again I am not sure Neshi has ever cme close to passing a skill roll. This has to be about 8 natural 1s)

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Wednesday January 13th, 2021 4:11:48 PM

At the mention of a tree fort Atlas perks up, "What's the mention of a tree fort? I thought you already told me all the important stuff that happened while I was away." He gives them a look like he is expecting an answer, but inside he's dying to see what this thing is.

DM(James M) - Map - Circle of Judgement! 
Wednesday January 13th, 2021 4:32:21 PM

Neshi grouses a bit about the harvesters and compares them to children and studies the remains of the monsters.

Owen is ready to rest. 

Armand searches the area with detect magic. Then he finds an open area. As it turns out the one next to the main wigwam is being used for carapace preparation, but another is available on the south end of the compound. There he plants the treehouse seed.

Elyngael finds animal scat hidden near the camp. 

Vamir aids in searching the village.

Osul Waits for Araneida's response.

Altas searches with the others. 

Osul Highlight to display spoiler: {Araneida looked from Dharwyn to Osul and then to another of the hunters nearby. "What do you know of this?" Araneida asked.

"Unless Dharwyn shot him while we were fighting the monsters, I didn't witness that. We could ask Lyell and Paley, they were on duty when Dharwyn was there."

"You have anything you'd like to add Osul?"
}

Neshi Highlight to display spoiler: {re: Skill rolls. Fortunately there is no automatic fail on a skill roll. Amazingly enough the Red Reavers are native to the prime material plane. }

Neshi - KS: Arcana DC 26 Highlight to display spoiler: {The creatures are magical in nature and likely the result of some supernatural rites. Otherwise red reavers possesses the curious habit of bonding, although red reavers typically become the stalwart guardians of places or particular things. Red reavers imprint themselves with a unique natural structure, such as unusual outcroppings of rocks, pristine waterfalls, or even elaborately grown, solitary trees. In more unusual cases, though, the brutes might find a discarded piece of art, a statue in a ruined temple, or even an ornate monument or road post to fixate on.

Upon finding a location or beautiful work, a reaver usually stays in close proximity to the site. A red reaver guards its bonded site from a distance, content to simply check in from time to time and stare in wonderment. When its favored site is approached by other creatures, though, a red reaver rushes in to guard its charge, roaring at the first whiff of danger.

If a red reaver’s bonded site is ever moved or destroyed, the brawler flies into a vengeful rage, wrecking whatever it comes across and slaying everyone it believes responsible—typically the first living creatures it encounters after finding its charge damaged. After its spat of mournful revenge is complete, the reaver collapses and blubbers for days on end. It takes 1d4 days before a red reaver who has lost its bonded site spontaneously brightens and wanders off to find a new locale to adopt.
}
Elygael Highlight to display spoiler: {The scat has flecks of varying color specks in it, almost rainbow hued, but she has not seen anything like it before.}

When the treehouse went up it produced quite a few onlookers and questions from the nomads. 

"Is that the tree of parting?"
"Is that a tree?"  
"What are those green flat things?"  
"That's really big. I could make a much sturdier wall with that stuff."  
"Where can we get one of those?"  
"Do they come in different sizes?"

Otherwise the evening and night progress without incident and the wardens all wake the next morning. 


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Wednesday January 13th, 2021 5:34:40 PM

OOC, so there's no trail to follow? You didn't reply to that question, but from your post it would seem there is not.

Also I asked about the bodies of the reavers and if Brawn could take a scent from them to try and track them that way.


Elyngael will help Brawn up into the tree house and then sit in the cabin and sulk. "I'm not sure how we're going to find where those creatures came from because there doesn't seem to be a trail."

DM James: Following the reavers by scent should be possible. Note that time may have an affect on the DC to do so. There was no sign of any tracks around the scat it’s as if someone dropped it there from a great height.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday January 13th, 2021 5:38:38 PM

Armand deals with the villagers, "No, it's not the Tree of Parting, it's just a magical tree. It's pretty standard as far as tree's go. You can get one by dedicating yourself to a life of perilous adventure, and being lucky, or knowing a really powerful magic user and having a lot of coin, or moving north where's there's lots of trees."

Armand will retire to the tree house and contemplate how they are going to fulfill this mission. "Well we could try scrying, but we really don't know what we're looking for. We could hang-around a couple of days and see if anything attacks again and then try and see where they came from."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk  d20+19=39 ; d20+21=22 ; d20+23=37 ;
Wednesday January 13th, 2021 7:50:26 PM

Vamir climbs the tree to find a spot to sleep for a few hours while Melzat sinks his roots into the ground at the base of the tree. Vamir sleeps his customary two hours and spends some time in quiet mediation. After posting his turn on watch the young elf takes the time to draw woldsblood for his spells and then conduct his basic and intermediate rituals. Feeling the power surge through him Vamir sends a quiet thank you to the Crones and prepares for the day.

When the others wake, and begin to move about for the day the witch waits for discussion to begin.

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 4
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22 
Wednesday January 13th, 2021 9:11:25 PM

Owen is quietly delighted by all the reactions from onlookers. He uses his illusions to show them different varieties of tree and helps explain about the different parts.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Thursday January 14th, 2021 12:12:34 AM

Atlas wakes up early and refreshed. He goes about his morning routine, including performing his forms at the base of the tree. When he is done he's sweaty, but feels great! "Alright, let's have a better day today, what do you say?" His cheerful attitude is something new since he has returned and it doesn't seem to be going away any time soon.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14 
Thursday January 14th, 2021 6:34:39 AM

"It was before the attack, or so we found out from the alarm, Dharwyn childishly taunting us to help, before he went running into the settlement - like he hadn't already heard us say that's why we were here - like the guards hadn't heard me say exactly the same thing to them as well. When Dharwyn casually said he had shot a bird earlier, he was trying very hard to give the impression that he hadn't done so in the minute or two before the attack."

We negotiate getting the two guards in, and not escorted in by people who are already present to reduce the chance of their words not being their own.
'Osul waits on Araneida to open the questions. When they meander off topic he brings them back around. From what they were talking about just befor the bird landed on the fence, to who they wondered had seen the bird, to who they knew has shot the bird with two arrows (and just how many people here could pull off that feat, and how many of the were half-elves that lurked in the shadows of wigwams), to what they saw when they chased the fallen bird (and if it had two arrows in it), what the larger bird became (and if he still had two arrows in him), and if they had noticed Dharwyn see me at any point.

"He wanted me dead. We helped you fight off the red reavers. You brought us to this the Circle of Judgement. I seek justice. He no one has the right to kill anyone just because of the way they look!"

If there is still any doubts, from his vestments he retrieves and holds the two unwashed arrows aloft.

...after proceedings, but before 'Osul gets to find out the results...

'Osul joins the discussion of trees in general. In fact he already had something like that in mind, prior to Araneida finally starting to talk about their problems.

He takes to his meditations with the coming of dawn.

"That would be nice, Atlas... a nice goal. Let's go out and meet what the day has in store."

OOC: Can we get an idea of the geography? The red reavers approached from the far side of the settlement, so not covered in the Sargrass?


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,   d20+13=18 ; d20+13=19 ;
Thursday January 14th, 2021 8:18:43 AM

Neshi retreats to the tree to share what little he has found out from his observations of the creatures.

Ok, so these Red Reavers are native to our plane of existance. From what we have been told they are not native to the area so someone sent them here. Given that sonic attack they used they are likely magical creatures, though not neceesarily. As they were sent here they are likely a bit out of sorts, confused and angry.




Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,   d20+13=18 ; d20+13=19 ;
Thursday January 14th, 2021 8:18:43 AM

Neshi retreats to the tree to share what little he has found out from his observations of the creatures.

Ok, so these Red Reavers are native to our plane of existance. From what we have been told they are not native to the area so someone sent them here. Given that sonic attack they used they are likely magical creatures, though not neceesarily. As they were sent here they are likely a bit out of sorts, confused and angry.




DM(James M) - Map - Circle of Judgement! 
Thursday January 14th, 2021 9:26:57 AM

Osul Highlight to display spoiler: {"You say you were a bird when Dharwyn shot you? Did you give him any indication that you were anything more than just a bird. Umm, what kind of bird...?"[b] she asked.

[b]"A prarie bird m'aam."
Dharwyn replied.

"I see." Araneida said solemly. "So the form you chose is of the type we hunt daily here. I can assure you the hunters get quite excited about them...they are quite tasty. I gather you didn't know how attractive a target you made yourself? Dharwyn, do you regret attacking Osul?"

"Yes m'aam. If I had known it wasnt' a simple bird, I might have made a different choice, b ut I think I wouldn't since all manner of monsters have been attacking us and I assumed this was another of them."

"Quite right. Araneida replied. "Osul, it is regretful you sustained an injury, but given the circumstances I can't see how they would have played out any other way. Dharwyn, you are dismissed.

"M'aam. Dharwyn said as he backed out the opening where the door had been.

A few moments later it was just the council of three and Osul. "Is there anything else you'd like to say?" she added. "Otherwise I think we can say that there is no fault or blame with any of the parties involved. Each person was simply doing their job."

}

The warden's gather at the tree the next morning as they prepare to track down the monsters that attacked the Harvesters. Everyone was refreshed and ready to go. The tree however was still attracting some attention from the nomads as they took turns feeling the bark on the trunk and talking about it.

The reavers had wings and likely were flying so to track them through the air will be difficult, however they did have a unique odor that Brawn could follow. After some discussion the wardens also concluded that the reavers might not be able to fly for long periods so they might find spots in the grass where they settled. One thing is certain, the reavers aren't known for wandering very far afield. Whereever they came from would be close.

Tracking (Scent) DC 24



Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday January 14th, 2021 5:27:21 PM

Early in the pre-dawn hours Armand will pray to Gargul to grant him the spells he needs for the day's tasks. Once morning has come and everyone has gotten up and out of the tree, Armand will collapse it back into acorn format and store it in his glove.

Speaking to the party, "I guess it looks like those things flew here. We may need some aerial reconnaissance to see if anything interesting is in the distance since the grass here is so tall. Too bad we don't have one of those grass sailing boats right now."

He will then address Araneida if she is around. "We're off to see what we can find out. I wish there was some way you could signal us in case anything attacks you before we find the cause."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Thursday January 14th, 2021 5:51:28 PM

OOC Brawn's Survival is 4, does the scent give a +2 advantage?. Can he take 20 because that's the only way he'll be able to follow it.

Elyngael is ready and prompts Brawn to lead the way. "This may be slow going." she warns everyone.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22 
Thursday January 14th, 2021 7:22:04 PM

Owen readies himself for the journey.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Thursday January 14th, 2021 7:55:34 PM

Atlas finds 'Osul, "Sorry 'Osul, I didn't realize how you were feeling. I did not mean to make jest when you were hurt."

After trying to smooth things over with 'Osul, Atlas prepares for their journey, saying, "I don't know about the rest of you, but I'm ready to get out of here." When finished he looks over his friends and and says, "OK, who's leading the way, El?"

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, Rose's Temperature 
Thursday January 14th, 2021 10:36:17 PM

Vamir barely hides his excitment at leaving the village. The elf can't help but feel something is off about these villagers, and he would rather be off as quick as he can. Just prior to leaving Vamir takes the time to cast Flying Broom, and Rose's Temperature Control on himself. Melzat stay close and be careful. You got yourself good and hurt in the last fight. Idon't want to lose you. Vamir looks at his companions, "We are ready when you are.'

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 7/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:96/96, Wildshape(XVII):8/8, Lightning Lord:15/15, Storm Burst:14/14 
Friday January 15th, 2021 7:12:34 AM

"No hard feelings, Atlas. It wasn't what I had hoped, but I'll call it my atonement. For the trees."

'Osul is just as keen to leave. After some distance he asks if he should go on overwatch, or walk up front trying to catch a clue.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Friday January 15th, 2021 8:37:27 AM

Neshi settles back into his normal form as they discuss plans of where to go and goes through his personal checklist As Armand mentions wanting some sort of signal Neshi speaks up.

It won't be very good if we get to far away but a smoke stick set into a tube to send the smoke upward might do for any attack that might occur while we are close enough to do any good.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Saturday January 16th, 2021 11:01:00 AM

"I do have wind walk available today, so I can cast that on several of us."

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22 
Sunday January 17th, 2021 3:00:39 PM

Owen checks over his equipment for flaw or defect in advance of the journey. Satisfied, he looks to follow Elyngael's lead.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:96/96, Wildshape(XVII):8/8, Lightning Lord:15/15, Storm Burst:14/14 
Sunday January 17th, 2021 5:12:46 PM

"Armand, I have my own if you need to spread those around. I think I'll go with...", as 'Osul wildshapes into a Deinonychus.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Monday January 18th, 2021 5:04:00 PM

Atlas looks about and listens, then speaks up, "Seems like we don't have a lot to go on. Will wind walking work if we're dependent upon Brawn's nose? I would prefer not to split us up again."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Monday January 18th, 2021 5:15:06 PM

Elyngael encourages Brawn to take his time and scent the path.

OOC still assuming he can take 20 to follow the scent.

Deinonych'Osul (Graham) AC:13 (T:11, FF:12), CMD:24, ST:(F11/R7/W21 + RNL), HP:96/96, Wildshape(XVII):7, L.Lord:15, S.Burst:14  d20+36=43 ; d20+44=58 ;
Monday January 18th, 2021 7:22:19 PM

Deinonychosul sniffs the ground and the air {Scent, Perception:43, Survival(Tracking-Scent):58+Forest Walking}. If successful, he encourages Brawn, and then takes up a pointer-like pose.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Monday January 18th, 2021 9:04:32 PM

"I agree Atlas, we seem to get into more trouble whenever the party is split. As long as someone," he glances at Vamir, "can act as aerial reconnaissance then it will be harder for something to spring out at us in this tall grass."

DM Jeremy 
Tuesday January 19th, 2021 5:45:13 AM

OCC... Sorry Guys I didn't realize James went on a walk-a-bout, thanks for bringing that to my attention Robert. I've been trying, and will continue to try to reach him to find out if everything is OK in his end of the world, but, I haven't heard back from him.

Yes taking 10 or taking 20 can be done with a survival check, as long as you have plenty of time, which you have.


Before the Wardens head out of the encampment, Brangorn meets them at the north gate (Where the battle with the red reavers took place) and offers up a prayer for your protection, and he also apologizes for the way things went the previous day before at the council. "Though a goodly sort, Harvesters have a tendency to act a bit childish at times, well I should say they appear childish to outsiders. In reality, they are devoted, and honorable, though you have to get past their exteriors to realize that at times. Good luck on your mission, and may the gods be with you."

When you are away from the encampment, Osul has little problem following the scent on the ground, and with his help, Brawn is able to assist. Armand offers wind walking, and it seems as though as long as everyone can stay together, the crew seems OK with that. (Please let me know if you are wind walking, walking on the ground, or using some other form of transportation.)

The path of the reavers is like a zig-zaging poke-a-dot pattern, that seems to head relativity strait north. every now and then the two noses come upon the faint scents of something other than the red reavers, that seem to be coming from the same place of origin, as the reavers. Due to the faintness of the scent, it would be hard, if not impossible to identify the sources, but you are able to determine that the odd scents are from a variety of creatures, and it is easy to surmise that they are from the previous attackers on the Harvesters. The odd thing is, there are no tracks left by who ever left the scents. DC 15 knowledge geography Highlight to display spoiler: { the grasses grow so fast in the Sargrass Plains, that it quickly covers the visible tracks}

The first day out passes without incident, but about noon the next day, you begin to smell the smell of rotting flesh, and after traveling a short distance you come upon the bodies of of 8 Harvester warriors, bloated and rotten. You instantly realize that this is the ill-fated scouting troupe that was sent from the encampment. Among the dead is an odd looking creature that a DC 23 knowledge nature check revels as a Highlight to display spoiler: {Elasmotherium, or better known as a wooly rhinoceros. which you know comes from cold climates, and is in no way native to this grassy desert.}

Deinonych'Osul (Graham) AC:13 (T:11, FF:12), CMD:24, ST:(F11/R7/W21 + RNL), HP:96/96, Wildshape(XVII):7, L.Lord:15, S.Burst:14  d20+6=14 ; d20+30=32 ;
Tuesday January 19th, 2021 7:37:05 AM

{ Knowledge(Geography):14, Knowledge(Nature):32 }

He smells and observes the scene. He makes a noise. When agreement is not forthcoming he reverts to his usual form and says, "We should collect, clean and return what we can. The woolly rhino - wouldn't have stood a chance in the heat. Any other thoughts?"


DM(James M) - Map - On the trail 
Tuesday January 19th, 2021 8:06:30 AM

DM James: Apologies. Took a road trip and my new phone decided that was the time to stop working. Should be back to normal now. I'll edit this post to include more this morning.

The sun was just starting to climb into the sky above the tall grasses such that the shadows cast by them were short. The wind, sun, and waving grass created a strobing effect to those on the ground as they looked about in the efforts to clean the area of the harvesters equipment, presumably to return it to their families.

Flying - Highlight to display spoiler: {As you'd seen before the flattened areas continue in a general northward direction, but they are difficult to pick out since the sun has climbed overhead. As such you can see another a few hundred yards distant.}

KS: Religion DC 15 Highlight to display spoiler: {The Harvesters being a nomadic people value survival and the land above ancestry, as such they strip their dead and weave them into the Sargrass to fertilize and restore the grass they've damaged during their time in the plains. Their possessions are then redistributed among the Harvesters based on the relationship to the dead. Spouses would get those things dear to both, with sons and daughters getting the items needed for survival such as tools and weapons. In the absence of spouses and children, siblings would be next on the list.}

Map: Shows pending positions of all. Not official until the next DM post. Move yourselves as appropriate.


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Tuesday January 19th, 2021 12:05:24 PM

Atlas takes a moment to mourn those that lost their lives, then he asks, "Anyone know the harvester customs? Do they do burials, burn the bodies, or something else?"

DM James: See the Religion entry in the daily post.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,   d20+13=32 ;
Tuesday January 19th, 2021 2:21:42 PM


Looking around, Perception DC 32 for whatever might have been left behind or anything that will help them on their way, Neshi replies to Atlsa. Well, Im not sure, but I know I don't want to start a burial pyre here in the middle of the grasslands....

DM James: Highlight to display spoiler: {Each hunter is equipped with a carapace bow with gut string, carapace short sword, hide armor and boots, a leather like pack and provisions for three days. The leader of the group has an ornate feathered headpiece woven into his hair.}

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, Rose's Temperature  d20+22=23 ; d20+20=32 ; d20+5=25 ;
Tuesday January 19th, 2021 3:35:46 PM

Vamir nods at Armands suggestion, "I will try and do better than the first time Itried this with the Wardens" he says with a wry smile as he kicks off on his flying broom to give them some advance warning, and perhaps a little tactical advantage.

Vamir soars overhead keeping the party in view as he attempts to blend in with the surroundings (Stealth DC 32) Melzat does his best to quietly wind his way through the tall grass (Stealth DC 25 Go big guy!!)

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 7/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+18=29 ;
Tuesday January 19th, 2021 5:36:43 PM

Armand wonders about the zig-zag pattern of the Red Reavers flight. He asks the group, "Do you think there is any sort of significance to how they Red Reavers are flying?"

Knowledge Religion 29 (20+18)
Seeing the bodies Armand bows his head and prays to Gargul for the departed souls. He turns to Atlas. "The Harvesters being a nomadic people probably value survival and the land above ancestry. We should strip their dead and weave them into the Sargrass to fertilize and restore the grass they've damaged during their time in the plains. We will need to gather and deliver their possessions so that we can return them to the Harvesters for redistributed when we return."

Thus Armand will begin removing their possessions and then working to inter them into the sargrass. "This may take a while guys." Then he looks at Elyngael. "Say that rino-thing could not have flown, is there a trail from it we could follow?"

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+12=16 ; d20+21=32 ; d20+25=29 ;
Tuesday January 19th, 2021 5:43:47 PM

Knowledge Nature d20+12=16.

Elyngael shakes her head at the mess. She is not sure what that creature is so really has no ideas to add to what 'Osul said. She nods at Armands idea. "I will see if there is any kind of sign of passage from the monster." Perception d20+21=32, Survival (tracking) d20+25=29/

Deinonych'Osul (Graham) AC:13 (T:11, FF:12), CMD:24, ST:(F11/R7/W21 + RNL), HP:96/96, Wildshape(XVII):7, L.Lord:15, S.Burst:14  d20+36=54 ;
Tuesday January 19th, 2021 8:56:16 PM

"Armand, It might have been a deliberate attempt to throw off anyone follow after them - placing the next landing point off the same line as the previous two. It might also be that they had some trouble getting their bearings. And, like I said - collect, clean, and return what we can."

Once the items are stowed, he asks Vamir if from above he has spotted the likely landing place prior to this one, and listens for anything else going on - trying to place Elyngael and anyone else who is out in the grass trying to follow the path the rhino took to get here. {Perception:54}



Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22 
Tuesday January 19th, 2021 9:46:02 PM

Owen takes to the air and scouts out the path ahead.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Wednesday January 20th, 2021 8:27:33 AM

Just about to suggest that they gather the weapons and materials from the harvesters to be returned, Neshi gives a hand with packing the gear and laying the harvesters down for the grass to take them.


DM(James M) - Map - On the trail 
Wednesday January 20th, 2021 9:58:37 AM

Atlas asks about the Harvesters burial rites. 

Neshi advises against burning them. 

Vamir takes to the air to get a better vantage point.

Armand asks about the red reavers flight pattern and relates what he knows of the Harvesters burial rites. He asks Elyngael to look for tracks.

Elyngael looks over the carnage and agrees to look for tracks. 

Osul suggested that the monster attack was a means of preventing the reavers from being followed. 

Owen took flight and scouted ahead.

Elyngael - Highlight to display spoiler: {Even though the grass here grows fast and obscures tracks quickly, Elyngael managed to find some bent stalks of grass and was able to discover a few things about the wooly monsters. First, there were more than the one that lay dead here, she couldn't tell how many due to the condition of the trail. Second that they came from the north, the direction the Wardens were headed in at present.}

Owen - Highlight to display spoiler: {The sun was high overhead and the waving grass a solid barrier to any sight. Unlike the previous day when the sun was low there were no shadows on the plain to indicate low spots in the grass where the reavers might have landed, but he was able to find one spot not too far distant to the north. It would take just a few moments to reach that location.}

As two of the wardens took to the air the others set about preparing the dead for their final rest. At Armands instruction they started the process of weaving the stalks of grass around the bodies until a tight cocoon was formed about them. it took about an hour for each of the bodies, but between the four Wardens working at it they finished by midafternoon. By then the sun had passed overhead and was heading for the horizon. 

DM James: It takes about 4 hours to get the bodies "buried". If everyone helps it would only be 3 hours. 



Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Wednesday January 20th, 2021 3:25:14 PM

Atlas helps with the burial and prepares to head out again. "Plenty of light left to make some more ground today. Someone just point me in the right direction."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, Rose's Temperature  d20+20=38 ; d20+23=43 ;
Wednesday January 20th, 2021 3:54:59 PM

Vamir and Melzat assist with the burial and retrieval of items from the villagers, and reavers. Once that is complete the witch soars back into the air to help keep an eye from above. (Stealth DC 38 Perception DC 43)

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 7/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Wednesday January 20th, 2021 4:56:24 PM

Once all the harvesters are prepared and settled, Neshi once again turns his mind toward the task at hand.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+9=13 ;
Wednesday January 20th, 2021 5:35:44 PM

Once bead are buried Armand turns his mind to the remains of the wooly rhinos. He wonders if they are tasty, Knowledge Nature 13 (d20+9).

"Well I guess we'll just leave the rhinos were they fell. If there is any sort of lessening of the grass where their trail is let's try to stay close to that as it heads north. That way those of us not flying won't totally be surprised by something springing out from the grasses. We can use these fallen warriors supplies to supplement our own rations. I don't figure those items need to be returned."

So saying Armand is ready to move on.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Wednesday January 20th, 2021 6:09:20 PM

Brawn stats AC: 30/T16 /F28 Hit points: 107/107 (10hd) CMD: 25

Elyngael points out that there is some sort of trail left by the woolly rhinos. She does not help with the burial. Instead she reluctantly puts her bow away since the grass is going to make shooting effectively difficult. Then she unsheathes the bastard sword (Sun Blade) and gives it a few one handed swings. She and Brawn will stand watch, listening for anything approaching. Perception

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=38 ; d20+4=10 ;
Wednesday January 20th, 2021 6:10:18 PM

Perception d20+21=38 and Brawn's Perception d20+4=10

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22 
Wednesday January 20th, 2021 8:48:35 PM

After scouting from the air, Owen helps with the burial.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:23, ST:(F11/R7/W21 + RNL), HP:96/96, Wildshape(XVII):6/8, L. Lord:15, S. Burst:14 
Thursday January 21st, 2021 7:20:33 AM

Despite the seriousness of it all, 'Osul finds the grassweaving relaxing... even meditative.

It might be a little ghoulish, but he serious considers why the lack of predation. this team left the village... how many days ago, again? He looks again at the huge corpse of the elasmotherium, and wonders if something might be sheltering in the cool(ing) belly of the beast. He prods at it with the business end of the gnarled darkwood quarterstaff - not that it has really been swung in anger since being separated from it's previous owner.

Once they're done, nothing expoldes out of the wooley rhino's corpse, and they move out, he remains in human form.

DM(James M) - Map - On the trail 
Thursday January 21st, 2021 10:58:17 AM

Once the task of burying the dead was accomplished the Wardens continued their journey north with two of their number in the air. The going was slow as it had been since they arrived in the Sargrass but as the sun shifted towards evening, so too did the shadows and those in the air were able to spot an area far head that indicated a larger clearing than those the reavers had made.

On the Ground - Perception DC 30 Highlight to display spoiler: {You can feel a slight vibration from the ground.}

In the Air - Perception DC 20 Highlight to display spoiler: {Something is moving towards those on the ground, several somethings, and the grass is waving as whatever it is moves quickly on the ground}

In the Air - Perception DC 30Highlight to display spoiler: {You spot at least 5 of those wooly creatures barreling through the grass. They will be upon those on the ground in a couple of rounds. They are 240' feet out and moving through the grass as if it wasn't there as they charge towards the grounded Wardens.}

DM James: Stealth while flying isn't going to be possible unless extra measures are taken, however the height of the grasses would give anyone on the ground or in the air partial concealment from each other. The shadows cast by the grass and the grass itself provides 20% concealment to anything 10'-30' away. More than 30' the grass provides 50% concealment.

Map: Shows approximate location of PC's. Not official until next DM post. Move your PC or post your location, (i.e. Osul moves to AA21)

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153  d20+14=34 ;
Thursday January 21st, 2021 7:34:01 PM

As Atlas walks he feels a slight vibration in the ground, "Seems like we might have company soon. Anyone else feel that?" He pulls his sword and shield as he waits to see what happens next.

--------------------------------------------------------
Perception: 1d20+14=34


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,   d20+13=29 ;
Thursday January 21st, 2021 7:34:54 PM

Neshi is moving along keeping an eye on things where he can on the ground, but isn't finding much of anything to see. Perception DC 29

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+7=19 ;
Thursday January 21st, 2021 7:54:37 PM

OOC, are we currently in a clearing? It appears that way on the map/
Perception 19 (d20+7)

Armand's head pops up as he was lost in thought. "What? Atlas you think something is headed our way? Should we clear an area of this grass?" He pauses and then exclaims. "Better plan.

Armand casts Air Walk on Elyngael and then begins cutting down the grass around him with his glaive. If there is time he will also cast Shield of Faith on himself.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=33 ;
Thursday January 21st, 2021 8:05:15 PM

Elyngael takes to the air, and walks up 40 feet to see what's going on. Perception d20+21=33. "Hey there's a bunch of those woolly rhinos headed this way! She immediately puts her sword away and takes out her bow.

OOC, in the air, what kind of range is she going to have with the bow?

DM James: IF you made the perception check you see them, but they still get concealment.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, Rose's Temperature  d20+23=36 ;
Thursday January 21st, 2021 9:15:03 PM

Vamir sees the animals charging towards his friends, "Melzat please let the everyone know 5 of those wooly rinos are headed stright for them and they should be there in about 15 seconds." Melzat relays the information to the group and moves to AG 55. Vamir continues to circle the area to provide updates.

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 7/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:23, ST:(F11/R7/W21 + RNL), HP:96/96, Wildshape(XVII):6/8, L. Lord:15, S. Burst:14  d20+36=41 ;
Friday January 22nd, 2021 6:59:27 AM

{Perception:41}

"That's not much time. We don't know if they are after all of us, some of us, or just passing through at speed. Let's work that out.", he adds with a grin. "Who is left that cannot get into the air?" He would be keen to see one of the larger members (Melzat or Neshi... ah!). "Neshi, can you Teleport most of us a distance behind them as they approach?"

He casts Air Walk on Melzat, as a thank you.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Friday January 22nd, 2021 8:17:04 AM

As long as I can see where we are to go I can take about 5 human sized people with me as well.

DM(James M) - Map - On the trail 
Friday January 22nd, 2021 8:45:56 AM

Round 1

Atlas warns the others and pulls out his sword and shield as the vibrations get stronger. 

Neshi looked ahead but hadn't much luck as he peered through the grass. 

Armand cast Air Walk on Elyngael.

Elyngael stepped into the air and moved forward to get a better look as she put her sword away.

Melzat relates what he is told to the group on the ground and moves to the head of the formation.

Vamir maintains his position in the air. 

Osul asks if Neshi can teleport them someplace after he cast Air Walk on Melzat

Round 2

Elyngael drew her bow

Armand started to cut the grass in a circle around him. 

Neshi considers teleporting up to 5 of them. 

DM James: You can try to teleport to someplace you've been already, but you are unfamiliar with the area ahead of you.

The vibrations became the thunderous sound of stampeding rhinos as they tore through the grasslands to appear just a few feet in front of the Wardens as they stomped everything in their path flat. 

Perception - DC 20 to get an action before they overrun you if you haven't already located them from the previous check. Highlight to display spoiler: { These ten foot tall twenty foot long wooly rhinos are tearing through the grass as if it didn't exist. }

DM:
Giant Woolly Rhino AC 23, Concealment 20%
Map: See updated positions on monsters.


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Friday January 22nd, 2021 10:52:24 AM

Atlas moves forward and braces himself. "I don't want to kill wild beasts for no reason. If we can just let them pass then let's do so, otherwise put them out of their misery quickly. There is no sport in killing needlessly. However, if they make it to the encampment then they will make good food, unlike out here in the middle of nowhere."

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Friday January 22nd, 2021 1:47:52 PM


Everyone move to the right now!!

As Neshi yells this he casts an ice wall 150 ft long 10 feet high and 15 inches thick as far ahead of the beasts as possible.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:23, ST:(F11/R7/W21 + RNL), HP:96/96, Wildshape(XVII):6/8, L. Lord:15, S. Burst:14  d20+36=37 ;
Friday January 22nd, 2021 8:23:37 PM

{Perception:37}

'Osul is in total agreement with Atlas, and then the icewall appears. Time for a new plan that makes use of it.

He asks Melzat to lift him up so he can see over the icewall (and reminds him that he can walk theough the air now) From here he casts Animate Plants (7th) {as Entangle - no SR or Save} on the far side of the wall. He then digs deep {spending 1 Hero point for an extra standard action} and casts Plant Growth {150' radius semicircle, diameter running along the ice wall - no SR or Save} over the Animate Plants on the other side of the wall. {DC for Strength or Escape Artist Check is 32, Speed drops to 5 feet, or 10 feet for Large or larger creatures and the terrain is difficult}.

"They'll break out of it eventually, unless they choose to contemplate their circumstances for 15 hours. I'd like to try to talk them down or calm them, unless we want to just get out of here, and leave them to their charging through the grass? Given the way they are acting as a herd, the first free might stay to assist the others until they are all free."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+7=9 ;
Saturday January 23rd, 2021 10:53:20 AM

Perception 9 (d20+7)

Armand is taken by surprise how quickly things are moving. He was contemplating throwing up a blade barrier but with the sudden appearance of the wall of ice and 'Osul's plant spells, he hesitates. "Well that was rather quick. If we can avoid attacking them maybe that's for the better. I'm not sure how fast we can move through the grass around them."

OOC since Armand failed his perception I'm assuming he can't move or cast spells this round.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Saturday January 23rd, 2021 3:09:44 PM

Auto make Perception.

Elyngael shifts to the right but does not fire her arrows right now as there may not be a fight. She maintains her 40 foot height and will call out to the others on the other side of the wall of ice concerning what happens with the rhinos.

PS 6th level combat feat - Improved Precise Shot: No cover or concealment for targets.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, Rose's Temperature  d20+23=36 ;
Sunday January 24th, 2021 9:00:44 PM

Vamir sees the animals charging towards his friends, "Melzat please let the everyone know 5 of those wooly rinos are headed stright for them and they should be there in about 15 seconds." Melzat relays the information to the group and moves to AG 55. Vamir continues to circle the area to provide updates.

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 7/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, Rose's Temperature 
Sunday January 24th, 2021 9:04:40 PM

Addendum: Melzat will lift Osul up as high as he can windwalking as necessary.

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 7/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM(James M) - Map - Round 3  8d6+24=58 ; d6+15=20 ; 8d6+24=43 ; 8d6+24=56 ; d20+21=37 ; 8d6+24=54 ; d6+15=17 ; 3d6+18=26 ; d20+21=34 ; d6+15=19 ; 8d6+24=53 ;
Monday January 25th, 2021 11:28:11 AM

Atlas expresses a desire to avoid killing the animals

Neshi casts Wall of Ice in front of the charging animals

Osul gets Melzat to lift him up so he can see over the wall.

Armand is taken aback by the swift movement of the animals.

Elyngael hovers in the air and waits. 

Vamir continues his flight. 

DM James: Only one standard action was available. Osul was able to get into the air, but not cast his spell until after the beasts struck the wall. 

Atlas and Armand were the only two Wardens on the ground, the others were flying in one way or another and hopefully out of reach of the rampaging animals. The charging animals were fast, but Osul was a split second too late.

The first of the creatures burst through the wall but in so doing was damaged by the cold of the wall as it passed through to the other side. It's momentum was also stopped as it thrashed about in the general direction of Atlas. Still the second one behind it rushed through the opening and struck Armand and it continued as it rushed past with Armand impaled upon it's horn. 

The third one struck the wall and nearly broke through but the wall held and kept it on the other side. A moment later the fourth behind it smashed through the wall and opened it up for both of them. It attempted to run Atlas through but the warrior easily stepped to one side to avoid the charging beast. 

The fifth and last beast struck the wall full force and ran right through it as it shook off the cold the wall inflicted upon it. 

Given the new location of the beasts I'm guessing Osul might choose to use his spell differently or use another spell entirely. 

DM: 
Elasmotherium #1 - Wall, hit, Damage 58  
Wall - Elasmotherium #1, Damage 20 hp cold
Wall - Elasmotherium #2, Damage 17 hp cold
Elasmotherium #2 - Armand; Roll 37, hit; Damage 54 (Grabbed/Impaled)
Elasmotherium #3 - Wall, hit, 43 hp Damage 
Elasmotherium #4 - Wall, hit, Damage 56 hp.  
Wall - Elasmotherium #4, Damage 17 hp cold  
Elasmotherium #5 -  Wall, hit, Damage 53
Wall - Elasmotherium #5, Damage 19 hp cold  

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+15=18 ; d20+10=25 ; 2d6+7=11 ; d6=5 ; d6=1 ; d20+13=29 ; d20+18=20 ; d20+18=37 ; d20+18=30 ; 2d8+24=29 ; d6=1 ; d20+13=19 ; d20+8=19 ;
Monday January 25th, 2021 6:02:45 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107

Elyngael wants to call out to Brawn to help Armand buts see's that he is too close to his own opponent to do that.

Brawn attacks WR4
Bite 1 d20+15=18, miss
Bite 2 d20+10=25, hit damage 2d6+7=11, fire d6=5, cold d6=1 Trip chance CMB d20+13=29

Elyngael unloads on WR2, using Rapid Shot, Improved Precise shot, Many Shot, and Deadly Aim (-3 to hit, +6 damage).
First shot d20+18=20 miss
Second Shot d20+18=37 potential crit confirmed on a 30. Damage 2d8+24=29, electrical d6=1
Third shot d20+13=19 miss
Forth shot d20+8=19 miss.



Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d6=6 ; d6=4 ; d6=2 ; d6=3 ; d6=5 ; d6=1 ; d6=4 ; d6=6 ; d6=3 ;
Monday January 25th, 2021 6:18:01 PM

Hmm, so breaking through the ice wall doesn't count as an action? I mean I can see using the trample attack but that would continue as a trample attack on the other side. Switching to the gore attack is like a different action. Seems odd, but I'm not DMing this game.

Armand realizes that there's no way he's going to be able to free himself from this horn. So I have the grappled condition but technically my arms are free, I'm assuming there's some leeway here. He quickly reasons that as he's getting jostled around most spells are going to be hard to cast, as he then coughs up some blood splattering the rhinos head.

He opts to do the only thing he can and summons the healing power of Gargul, excluding WR2,4,5.
Channel, healing himself 33 (8d6, ignore the 1)

DM James: The one that broke through the wall isn’t the one that attacked him, that one came through the gap the other created.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, Rose's Temperature 
Monday January 25th, 2021 7:50:59 PM

Vamir sees Armand in a bad way and casts Charm Monster on the Wooly Rino that has him impaled. (DC 20 Will)

Melzat looks at Osul, "Where do you want me to set you so I might join the fight?" Melzat will set Osul down at that spot and move towards teh rino that has Armand.

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 7/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22  15d6=44 ;
Monday January 25th, 2021 8:38:38 PM

Owen rises higher in the air and casts Freezing Sphere on WR1 and WR3. They must make a DC23 Reflex save or take 44 cold damage.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental 
Monday January 25th, 2021 9:30:52 PM

flying down to reach Armand (100ft fly perfect) Neshi grabs hold of him and casts dimension door taking them both to AS39. where Neshi sets him down.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153  d20+19=20 ;
Tuesday January 26th, 2021 12:36:24 AM

ooc: Can Atlas tell if the herd is just running through and impaled Armand out of instinct or are they all going to turn around and attack us? Just trying to get a feel for the situation so I know if Atlas should attack or not.

Atlas, unsure if the animals mean them harm or if they are just passing through and lashing out due to instinct, decides to hold off on attacking. He yells "Fly" and jumps into the air with his winged boots. He will assist Armand if he tries to break free of the grapple, also attempting to lift him in the air if he does get free so that he does not get trampled. (Aid Another, +2) As he reaches down to help he says, "Hey there, now that you're not bleeding as bad, maybe we can get you free?"

----------------------------------------------------
Aid Another (Break Grapple): 1d20+19(CMB)=20


Huge Air Elemental - 'Osul (Graham) AC:16 (T:14, FF:12), CMD:28, ST:(F11/R10/W21 + RNL), HP:96/96, Wildshape(XVII):5, L.Lord:15, S.Burst:14  d20+36=47 ;
Tuesday January 26th, 2021 12:59:44 AM

"Thank you Melzat, this will do. I need to see what is driving them, and if I cannot see it then I ned to ask them." He wildshapes into a Huge Air Elemental.
Darkvision 60', Fly 120' (Perfect), DR 5/-, and Immune to Bleed, Critical Hits, and Sneak Attacks.
He sees Neshi get to Armand, and when they both disappear he heads 120' back up (at whatever altitude Melzat lets him off) along the path they trampled, looking for signs of what might be pursuing them, {Perception:47}



DM(James M) - Map - Round 3  d20+8=24 ; d20+7=20 ; d20+7=27 ; d20+21=34 ; d20+21=28 ; d20+21=31 ; d20+21=24 ; d20+21=41 ; d20+21=22 ; d20+21=30 ; d20+21=35 ; 2d6+15=21 ; 2d6+15=20 ;
Tuesday January 26th, 2021 10:57:14 AM

Brawn attacked WR4 and tried to trip it.

Elyngael attacked WR2

Armand healed himself while being impaled on the horn, though the horn was pushed out by the magic he was still trapped upon its nose. 

Vamir cast Charm Monster on WR2

Owen cast Freezing Sphere on WR1 and WR3

Neshi tries to grab Armand and Dimension Door away

Atlas took to the air (Provoking AoO from WR3 and WR4) and tried to help Armand. 

Osul rises into the air to see what might be driving the creatures. 

Brawn was tough as he bit at the huge creature and tried to trip it up, but it was just too massive for him to succeed. Still he was able to hurt it and it bled from multiple wounds as a result. 

Elyngael fired her bow and while only one of the arrows hit it's target the effect was massive as the arrow buried itself deep into a sensitive part of the rhino's hide. 

Vamir cast his spell but the creature was just too focused on it's anger and the spell failed. 

Owen had somewhat better luck as his freezing sphere exploded and damaged two of the creatures though they seemed to shake it off easily. 

Neshi flew down out of the sky and tried to dimension door Armand away from the fight.

Neshi and Atlas Highlight to display spoiler: {Neshi roll to Hit AC 9 touch to succeed, add +2 for help from Atlas.}

Atlas took to the air but the rhino's were watchful of the act and lashed out at him. In a flurry of horn, hooves, and body slams Atlas rose up above it all unscathed. Highlight to display spoiler: {The one that could have hit would have if it had flanking.LOL!}

Atlas arrived to help Armand and as he did so the beast lashed out at him as it thrashed about.

Osul flies up to get a better look ahead. Highlight to display spoiler: {Osul can see that the flattened grasses are already starting to straighten after the rhino's passing. Beyond two hundred feet or so he can't see anything that might have spooked them.}

One of the beasts lashed out at Brawn and hit him. The other lashed out at Atlas who was proving to be quite the slippery opponent. A third rushed forward to strike out at Atlas, but he was out of reach as it danced about and thrust it's head upward. Lastly another rushed forward to strike out at Brawn and it too struck the companion.

DM:
Vamir - WR2 (Charm Monster), Save Roll 24, Success!
Owen - WR1 (Freezing Sphere), Save Roll 20, Fail; Damage 44 hp
Owen - WR3 (Freezing Sphere), Save Roll 27, Success! Damage 22 hp
WR3(AoO) - Atlas, Roll 34, Miss.
WR4(AoO) - Atlas, Roll 28+2(flanking)=30, Miss.
WR1(AoO) - Atlas, Roll 31+2(flanking)=33, Miss. 
WR2(AoO) - Atlas, Roll 24, Miss.
WR4 - Brawn, Roll 41(threat), Damage 21 hp
WR2 - Atlas, Roll 30, Miss.
WR3 - Brawn, Roll 35, Hit; Damage 20 hp

Damage Count
WR1 - 20+44
WR2 - 17+29+1
WR3 - 22
WR4 - 17+11+5+1
WR5 - 19

Don't forget to update your hp totals on the subject line.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental  d20+12=13 ; d20+12=20 ; d20+10=13 ;
Tuesday January 26th, 2021 2:20:13 PM

Touch AC 12 to grab Armand.

Form their place at AS 39, Neshi looks to see that only Brawn seems to be on the ground and in real danger.

As Neshi he prepares he calls out "Elygael im going in for brawn if you can let him know not to eat me, it would be appreciated!!" As he finishe speaking he once again takes off to get hold of Brawn and guide him through the dimension door that Neshi creates as he grabs hold of him, returning him to right next to Armand. Touch AC 13

DM James: You don't need to hit Touch AC on an ally. With Armand because he was in the clutches of the creature you had to hit it's Touch AC to grab onto him.

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  15d6=58 ;
Tuesday January 26th, 2021 5:29:08 PM

I'm not sure if Armand is in the air with Neshi&Atlas, through the dimension door, or still balanced on the rhinos nose. So I'm not sure where to move him.

Seeing himself free of the horn and ungrappled Armand decides this is the time for some powerful mana. He casts Fire Storm. (turned the area affected red). The raging flames do not harm natural vegetation, ground cover, or any plant creatures in the area that you wish to exclude from damage.I'm excluding all vegetation, and the only creature on the ground is Brawn and the and since it goes in 2 10' cubes per level I believe I can shape it somewhat.
Damage 58 (15d6), Reflex save 24 for half. IF they fail their save they catch fire and will take 4d6 fire damage until they do a full-round action to put themselves out.

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (4): Flame Strike, Flame Strike, Break Enchantment, Command Greater, Righteous Might (domain), True Seeing (wis bonus)
6 (3):Dispel Magic Greater, Blade Barrier, Heal, Undeath to death (domain), Wind Walk (wis bonus)
7 (2): Summon Monster VII, Destruction, Holy Sword(domain)
8 (1) x, holy aura (domain)
}



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+15=35 ; d20+15=33 ; d20+15=31 ; 4d6+14=29 ; d6=6 ; d6=2 ; d20+13=27 ; d20+10=13 ; d20+18=35 ; d8+12=15 ; d6=1 ; d8+12=17 ; d6=2 ; d20+18=25 ; d8+12=20 ; d6=4 ; d20+13=17 ; d20+8=23 ; d8+12=19 ; d6=2 ;
Tuesday January 26th, 2021 6:24:58 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 66/107

Elyngael wants to call out to Brawn be ready for Neshi. Brawn takes a 5 foot step to the left and continues to attack WR4.

Bite 1 d20+15=35, potential crit confirmed on 33 (ignore the 31 roll I started typing and it rolled again): damage 4d6+14=29, fire d6=6, cold d6=2, trip chance CMB d20+13=27
Bite 2 d20+10=13: Miss

Elyngael changes the target to WR4, since Brawn is being double teamed. She is using Rapid Shot, Improved Precise shot, Many Shot, and Deadly Aim (-3 to hit, +6 damage).
First shot d20+18=35: Damage arrow 1 d8+12=15 and electrical d6=1, and second arrow d8+12=17 and electrical d6=2
Second Shot d20+18=25: Damage 1d8+12=20, electrical d6=4
Third shot d20+13=17 miss
Forth shot d20+8=23: Damage 1d8+12=19, electrical d6=2.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Tuesday January 26th, 2021 7:40:36 PM

Atlas flies up another 15 feet to avoid any trouble with the flames or jumping beasts. To Armand he says, "Well, you have certainly started the meal for the folks we just left. Half cooked and almost dead, that should reduce any fatalities and make for a great dinner!"

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, Rose's Temperature  d20+19=24 ; 2d6+9=20 ; d6=2 ; d6=4 ; d3=1 ; d20+19=21 ; 2d6+9=13 ; d6=5 ; d6=2 ; d20+19=24 ; 3d8+9=15 ; d6=6 ; d6=1 ;
Tuesday January 26th, 2021 7:52:59 PM

Vamir touches down directly behind Melzat at AG39 using his friend as a giant shield. The witch casts poison using Melzat to deliver the touch attack.

Melzat walks down to AG40 and and bellows at WR1. The large tree begins slamming the huge beast twice (AC 24 for 20 regular damage, 2 shock, 4 frost. Also Touch AC 24 to deliver Poison for 1 con damage DC 20 Fortitude. AC 21 for 13 regular damage, 5 shock, and 2 frost. Melzat bellows in frustration feeling as though his slams are not potent enough and bites at the beast (AC 24 for 15 regular damage, 6 shock, and 1 frost)

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22  5d4+5=14 ;
Tuesday January 26th, 2021 11:11:25 PM

Owen rises slightly higher and casts Magic Missile on WR1, dealing 14 force damage.

Huge Air Elemental - 'Osul (Graham) AC:16 (T:14, FF:12), CMD:28, ST:(F11/R10/W21 + RNL), HP:96/96, Wildshape(XVII):5, L.Lord:15, S.Burst:14 
Wednesday January 27th, 2021 5:51:35 AM

'Osul flies back {to AK48} and casts an eye over the situation, amongst the smell of burning hair, checks who is in what shape.

DM(James M) - Map - Victory and some more dislocation...  d20+7=20 ; d20+7=16 ; d20+7=19 ; d20+7=12 ; d20+7=13 ; 4d6=15 ; 4d6=19 ; 4d6=13 ; 4d6=18 ;
Wednesday January 27th, 2021 9:41:24 AM

DM: Since we are dealing with animals.....

Armand has successfully been taken through the dimension door, but he wasn't finished with those rhinos as he brought down a firestorm upon them. The fire washed over them and caught them all on fire. As a result they bolted as they tried to get as far from the fire as possible. Before long the charging rhinos were out of sight as they ran through the tall grass.

Those in the air saw the rhino's eventually drop from their injuries as the fire continued to consume them...

After defeating the Elasmotheriums a thick smoky haze encompassed the area, and a male manfri walked out of the haze. As the manfri stepped out of the haze, all the Wardens, except Vamir recognized him as Mahyawu, who they met last time they were in the plains. Mahyawu asked them to follow him, then turned around and walked back into the smoke. As the Wardens followed, at first they didn’t see anything, as the smoke was too thick, but then, a moment or two later, the haze cleared and the Wardens found themselves in a manfri village. Mahyawu lead them to what appeared to be a council fire, where they saw a wemic? No, on closer look it’s a sphinx, and not only that but one they sort of recognize. Though he is clearly older than they remembered, this was Cheops, whom they met last time they were in the Sargrass Plains.



Huge Air Elemental - 'Osul (Graham) AC:16 (T:14, FF:12), CMD:28, ST:(F11/R10/W21 + RNL), HP:96/96, Wildshape(XVII):5, L.Lord:15, S.Burst:14 
Wednesday January 27th, 2021 3:54:54 PM

'Osul casts Quench on the fallen elasmotheria... no, they're gone.

He returns to the ground, reverts to human form, and offers greetings.

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Wednesday January 27th, 2021 5:24:21 PM

Armand is stunned and somewhat suspicious. It was his understandings that the Sargrass they were in previously was different somehow than the one they are in now. And yet here is Mahyawu again. He resolves to stay non-committal and silent. Choosing to watch everything carefully.

Perception (can I take 20?) it would be a +7 for skill.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=41 ;
Wednesday January 27th, 2021 6:10:56 PM

Elyngael comes down to Brawn and walks with him through the smoke. Elyngael asks "What's going on here? She looks around to see what else is around the council fire. Perception d20+21=41.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, Rose's Temperature 
Wednesday January 27th, 2021 7:42:37 PM

OOC: Please excuse the additional post from last night. Iam not sure what happened.

Vamir shakes his head, trying to understand what just happened. Melzat, please stay close. Iam not sure what is going on here. 'Where are we? What is going on? Who are these people?' Vamir whispers to Armand.

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental 
Wednesday January 27th, 2021 8:26:49 PM


Neshi shakes his head at the loss of animal life but understands. And then just as he is getting situated Mahyawu shows up and leads them off again....


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Wednesday January 27th, 2021 11:29:12 PM

Atlas, leaves the animals behind, shutting down any thought or emotion to the situation. "We're all alive and mostly well, so let's make it count."

However, before he can go anywhere he is surprised by the site of Mahyawu and then even more so at the sight of the Sphinx. "Time always was different here, but it saddens me to see that you have aged so much. However, a deal is a deal, and if I remember correctly, you have something to teach us as part of our last deal."

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22 
Thursday January 28th, 2021 1:01:23 AM

Owen is surprised and delighted to see Mahyawu and Cheops. He greets them warmly and corrects Atlas: "Ah, but Atlas! First we must tell him of our travels and adventures!"

DM(James M) - Map - Victory and some more dislocation... 
Thursday January 28th, 2021 9:34:15 AM

Osul landed and offered his greetings. 

Armand was silent and kept a sharp eye out.

Elyngael follows along and asks what's going on.

Vamir asks Armand about the situation.

Neshi follows Mahyawu with the others

Owen greets his old friends warmly and suggests they catch up on each others lives.

Mahyawu looks grim and tells the Wardens to take a seat, and then says, “We have much to discuss, and little time, the enemy grows stronger by the day!” He then motions to Cheops, who says:

“It has been many decades since we last met, though to you it has only been a few years. The Sargrass Plains that returned to the Wold is much older than the one you visited, while it was still in the other dimension. Which explains why I have greyed a bit since we last conversed. Of course our friend Mahyawu here is as ageless as ever. That said it is clear that your return is the work of the gods, as there is a new threat to the plains that we hope you have the strength to challenge, and conquer."

"Since you are following the trail, left by the monsters, towards the source, it is clear that you already are aware of something being amiss, but what you don’t know is the source. Some new evil has been dragging creatures from other parts of the Wold, or maybe places outside of the Wold, we aren’t exactly certain, nor are we certain, what is doing the dragging, but we do know where the source of the problem currently is, and we believe that their goal is to terrorize the inhabitants of the plains, so that when they choose to reveal themselves, they will strike such terror that they will easily conquer the plains, and who knows where else after the Sargrass Plains have bent the knee to them.”

Mahyawu then suggested you spend the night in the manfri village, and offered to transport you to the source of the evil, making sure to keep a good distance away, so everyone can approach it safely. Cheops says he will be gone when the Wardens awake, but will see them again at the Harvester’s Village.



Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Thursday January 28th, 2021 5:31:20 PM

Armand tries to sum of for Vamir as explaining would take take too long. "A while back there was a huge problem that affected the whole Wold. We were only some of the adventurers sent by the gods to try and fix things, fight an evil personage trying to revive a dead god, and in doing so bring the Sargrass back from a plain of limbo. Oh, and in the end a new god was born."

Turning to Mahyawu, "Do you suspect a single agency or something more complex? What sort of things have you noticed going amiss? You wouldn't by chance have access to one of those boats that float along the Sargrass would you, maybe a raft even. It's difficult going, walking through these overtall grasses." He says the last with a bit of humor.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Thursday January 28th, 2021 6:23:06 PM

Elyngael says, "All I need to know is are there monsters that have been doing this terrorizing that require something special in the way of arms to kill them?" She then turns to Cheops, "It's good to see you again Cheops. Do you want to hear of our travels since last we met? Could we hear of yours as it seems you've had more time pass than we have."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, Rose's Temperature 
Thursday January 28th, 2021 6:32:48 PM

Vamir shakes his head again not clearly understanding what the heck is going on. As a result the young witch and Melzat listen intently, but say little.

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22 
Thursday January 28th, 2021 9:14:05 PM

Owen responds to Mahyawu: "We would be glad to spend the night here, and will accept any guidance you can provide us on this new threat to the Sargrass."

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental 
Friday January 29th, 2021 7:54:34 AM


Neshi listens and begins to wonder if the gods are playing with them again. shaking his head he continues his pondering as the discussions continue. At least we should get to where we are going more quickly.

'Osul (Graham) AC:9 (T:11, FF:8), CMD:23, ST:(F11/R7/W21 + RNL), HP:96/96, Wildshape(XVII):5, L. Lord:15, S. Burst:14  4d12=21 ;
Friday January 29th, 2021 8:35:28 AM

He admits his own surprise at Cheops mentioning meeting up after at the Harvester's village.

After ensuring Armand and Brawn are healed, 'Osul joins in the conversation - mostly as an audience.

Later he asks what he can do to help around the village. Later still, looking up at the stars, he casts Control Weather in preparation for the next day.
{Clear, dry, 3 mile radius, 2 x 4d12=42 hours duration}

He wakes as every day with the pre-dawn, and performs his meditations, before gathering with all the Wardens. {spells to be updated over the weekend}

DM(James M) - Map - Victory and some more dislocation... 
Friday January 29th, 2021 9:05:52 AM

Armand explains to Vamir the circumstances of the last meeting with Mahyawu and asks Mahyawu about the evil in the Sargrass.

Elyngael asked about special weaponry to fight the evil and then asked Cheops for tales of his time in the Sargrass these past years. 

Vamir listen to the discourse, but remain silent. 

Owen excepts the offer of shelter and any information they can provide. 

Neshi is relieved that the journey to find the evil is nearing an end.

Osul is surprised at Cheops knowledge of the Harvesters and he heals the injured. He also asks what he can do to help the village. 

DM James: Please reset your HP totals to Max. 

Mahyawu responds to Armand. "My friend. It is a powerful evil and our scrying shows that a madness is involved with whatever seeks to dominate the Sargrass. As for travelling craft, we have none to offer you, but will be able to get you very close to the source in the morning. So there should be no need for such."

To Elyngael Mahyawu answered. "The evil resists our attempts to discover it's true form or identity. All we've been able to discern is that it's an old evil and been corrupted or driven insane. It is crafty however as it's attempts to remain hidden have been very effective. Still, we know exactly where it's summoning has happened. We hope that you will find it there."

Mahyawu finds Osul moments after the weather magic is used. "Thank you my friend. Good weather will aid our hunters and workers."

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+20=27 ; d20+16=21 ; d20+18=37 ; d20+28=30 ;
Friday January 29th, 2021 8:32:14 PM

"So someone or something that is evil and possibly insane?" Armand ponders a bit. "Could it be that baron that was involved with the god Marteaus? If I recall, we avoided a direct confrontation with him and back then he was rumored to have an army at his beck and call."

Armand tries to thinks what else could possibly control a variety of different creatures and have the ability to transport them from other areas of the Wold, indeed from possibly other dimensions.
Knowledge History 27 (d20+20)
Knowledge Arcane 21 (d20+21)
Knowledge Religion 37 (d20+37)
Knowledge Planes 30 (d20+28)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:23, ST:(F11/R7/W21 + RNL), HP:96/96, Wildshape(XVII):8, L. Lord:15, S. Burst:14 
Saturday January 30th, 2021 5:33:24 AM

"One good turn deserves another. Thank you Mahyawu."

He wakes as every day with the pre-dawn, and performs his meditations, before gathering with all the Wardens. {spells updated}

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Saturday January 30th, 2021 3:39:19 PM

Having nothing else to do, Elyngael will practice using her sword with Atlas in the morning.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental 
Saturday January 30th, 2021 6:47:57 PM

Neshi frowns as Armand mentions the Baron and Marteus. And then starts thinking about new ways to use the spells he has, in order to break any patterns that he may have gotten himself into.


Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, Rose's Temperature 
Sunday January 31st, 2021 8:20:32 PM

Vamir nods at the information, "I am assuming there has been nothing found to use to identify the creature, or being? If there has been I may be able to help locate the exact location of this being." If there is nothing to help with the casting Vamir will encourage Melzat to drop his roots in the soil, and attempt to relax before the next battle begins.

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22 
Sunday January 31st, 2021 11:22:26 PM

As the evening wears on, Owen speaks with Cheops: "Can we share tales of our adventures with you in exchange for knowledge of your language, as we once agreed?"

DM Jeremy 
Monday February 1st, 2021 7:28:18 AM

Mahyawu answers Armand, ”It has been many centuries since we have heard from the Baron and his men, and for that everyone on the plains breath a sigh of relief. They were thrown down, and the Baron himself was destroyed. Without a leader, his men, those that survived anyway, wandered the plains and eventually interspersed with some of the others such as the survivors of Rattledam as well as the farmers, and they became the Harvesters. As you have met, the Harvesters are made up of several nomadic groups that wander the plains looking to harvest things of value. They are a goodly sort and very industrious, in their way, nothing like the Baron’s men of old.”

To Vamir, the Manfi answers, ”Sadly no, though we have been able to pinpoint the location that the strange invaders seem to be originating from, we have not been able to decern its identity. I will bring you Wardens to said location in the same manner I brought you to this village, but before I do, let us breakfast together, and if their are anymore questions, now is the time to ask.

Mahyawu concentrates and begins to cast a spell, moments later a large feast is before you, and it is clear he just cast Heroes Feast. (Mahyawu is a level 18 caster)

Cheops answers Owen, ”I will with great pleasure hear your tales, and studiously fulfilled my end of the bargain, but I fear now isn’t the time, though if you meet me at the Harvesters encampment, after this threat has been neutralized, we will have all the time we need to share with one another.”

Heroes Feast
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Monday February 1st, 2021 9:29:47 AM

Atlas rubs his belly, very content after the meal, but also ready to deal with this problem. He stands up, stretches, and bids farewell to Mahyawu and Cheops. "Tales it is, on our return. Thank you for your hospitality and for your help as we try to solve this issue. Until next time." Atlas gives a little bow, almost trips over his sword, and turns to leave with the group.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Monday February 1st, 2021 5:18:25 PM

Armand is amazed at Manfi's words. He nods wisely at what Manfi has said, but silently contemplates how Manfi has remained living if centuries have passed. He resolves that it must be that in some way Manfi is tied to the land, or that he is some instrument of higher powers.

Before going to sleep that night, Armand makes sure that everyone is healed up. In the morning he prays to Gargul, hoping his god has granted him the best spells for the day.

Armand nods to Atlas. "I too am ready to depart."

Hero's Feast: 8 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Monday February 1st, 2021 7:29:08 PM

Elyngael makes sure she and Brawn get a good helping of the Hero's Feast. She is up and ready to go when it's time to depart. "Atlas you keep eating like that and you'll be tripping over more than your sword when you bend over."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, Rose's Temperature  d20+19=34 ; d20+21=22 ; d20+23=25 ; d20+23=26 ;
Monday February 1st, 2021 8:33:23 PM

Vamir wakes early and prepares for the day. The witch sucessfully to draw Woldsblood into the the Wold (Reflex 34) and then complete his Ritual of Warding (Survival DC 22 pass) and his Ritual of Spiritual Healing (Healing DC 25 fail please ignore the second due to fat fingers). Vamir joins the others for breakfast a bit dejected knowing he failed casting his ritual.

Vamir thanks Mahyuma for the feast, and prepares to leave with the others.

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 8 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental 
Monday February 1st, 2021 10:03:09 PM


Neshi more than puts away his fair share of food from the heroes feast and turns to the bed soon after, only to wake bright eyed and bushy tailed in the morning.


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22  d8+9=16 ;
Monday February 1st, 2021 11:36:01 PM

Owen enjoys the feast and looks forward to learning more from Cheops after further adventures tomorrow.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:24, ST:(F11/R7/W22 + RNL), HP:16+96/96, Wildshape(XVII):8, L. Lord:15, S. Burst:14  d8=7 ;
Tuesday February 2nd, 2021 2:09:30 AM

'Osul warmly thanks Mahyawu again, shoulders his backpack, readies his staff and prepares to be whisped away.

Control Weather (30 hours) - Calm and dry
Hero's Feast: 16 temp hit points, +1 to hit, +1 Will, +4 vs fear


Down the rabbit hole


DM Jeremy Battle Map 
Tuesday February 2nd, 2021 6:36:12 AM

OOC.. There seems to be some confusion as to how the temp HP works with heroes ' feast, though some of you figured it out. Roll a d8 and then add half the casters level which in this case is 18 so you add 9. Companions, both furry and leafy can partake in the feast. Also, I misunderstood where James left off, the heroes' feast happens in the morning before departure.

After the Heroes Feast, Mahyawu leads the Wardens to the edge of the Manfri village, then makes some swirling gestures with his hands. As he makes the gestures, the same odd smoke you saw him walk out of, and that you walked into, leading to the Manfri village, begins to appear. Mahyawu instructs you to enter the smoky haze, and says, "May the gods protect you, and give you success!"

After entering the haze, like before, you can't see anything, for a moment or two, then the smoke begins to clear and you find yourselves back in the tall grass. A quick look about, and you can vaguely see what appears to be a clearing ahead. Upon closer examination, you see that the ground in the clearing is covered by grass that is only one foot tall. The short grass has a slightly different color than the tall grasses surrounding it. In the center of the clearing, is a large hole in the ground, that resembles a giant gopher hole. Standing at the opening of the hole are two large sized, vaguely humanoid Iron Statue like things with what appear to be wings on their backs. The Statue like things aren't moving, but they can be identified by a DC 23 knowledge arcana Highlight to display spoiler: { they are Iron Golems, however, Iron Golems normally don't have wings.}

'Osul (Graham) AC:11 (T:11, FF:10), CMD:24, ST:(F11/R7/W22 + RNL), HP:16+96/96, Wildshape(XVII):8, L. Lord:15, S. Burst:14  d20+14=22 ; d20+30=32 ;
Tuesday February 2nd, 2021 8:17:03 AM

'Osul looks at the statues hoping for the spark of recognition, but it doesn't come. He gives a shrug of ignorance. {Knowledge(Arcana):22}
He looks instead at the short grass, hoping to recognise its type - steelgrass, glassgrass, etc.{Knowledge(Nature):32}

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153  d8=5 ;
Tuesday February 2nd, 2021 1:42:46 PM

Atlas looks about and fixes on the statues, "Now those look like a worthy opponent. I wonder how long ago they lived, or if they are just the imagination of the artist. Either way, they are impressive." Atlas walks towards the statues, transfixed by them.

-------------------------------------------
Temp HP: 1d8+9(18/2)=14


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental  d8=2 ; d20+9=11 ;
Tuesday February 2nd, 2021 2:06:57 PM


Neshi has a bad feeling about the two statues, though he has no clue as to what they may be KA 11 (once again the dice are killing me), however knowing the groups history wiith such things he expects they will become active as soon as they approach as if they were some sort of guardian.

"Atlas, Be careful. You know our luck....." As he speaks to Atlas he toucheshimon the shoulder casting a stone stin spell on the doughty fighter. Stoneskin 150 minutes, DR/10/adamantine, 150 pts

Heroes Feast: 11 temp. HP, +1 hit, +1 will, +4 fear.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+16=20 ; d8=1
Tuesday February 2nd, 2021 5:35:37 PM

Aid another Knowledge Arcane 20 (d20+16), "'Osul I think those are some form of golem, iron maybe, but they don't appear typical."

Armand pulls out his adamantine hammer. "I'm assuming they are some form of guard and we need to go down the hole. Anyone have thoughts on some kicking spell to take these guys down a peg or two?"

Hero's Feast: +9 temp hit points, +1 to hit, +1 Will, +4 vs fear.


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d8=2 ; d20+27=35 ; d8+10=17 ; d6=2 ; d20+22=34 ; d8+10=12 ; d6=5 ;
Tuesday February 2nd, 2021 8:23:43 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear. Can I just do 1 temp hit point roll for both of us?

With Armand helping 'Osul Elyngeal knows what to do. 4th favored Enemy: Constructs +4 : bluff, knowledge, perception, sense motive, survival checks, attack and damage. She goes for her adamantine arrows and fires 1 at each thing. She is erring on the side of prudence at this point, as she wants to make sure she hits.

First shot d20+27=35, normal damage d8+10=17 and electrical damage d6=2
Second shot d20+22=34 normal damage d8+10=12 and electrical damage d6=5

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22 
Tuesday February 2nd, 2021 8:42:41 PM

"Iron golems.... they don't usually have wings, though." Owen casts Fly and takes to the air.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, Rose's Temperature  d8=6 ;
Tuesday February 2nd, 2021 8:54:04 PM

Vamir looks at the others, "I have no clue what those are. Melzat, come here for a second please." Vamir reaches out and casts Magic Vestmenats on the large tree. Vamir draws his Rod Of Quicken and moves to AB24 with Melzat in front of him at AB 23.

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 14 temp hit points, +1 to hit, +1 Will, +4 vs fear.

DM Jeremy Battle Map  2d6=3 ; 2d6=11 ;
Wednesday February 3rd, 2021 6:18:59 AM

Osul isn't quite able to identify the statues, but is able to aid another, or be aided in deciphering what they are. He also fails to be able to pin point the identity of the grass (DC 40) and concludes it must be an exceptionally rare species of grass.

Atlas finds the statues visually stimulating.

Though Neshi fails to identify the statues, he reminds the other Wardens about their track record, and casts stoneskin on Atlas

Armand concludes that the statues are probably a golem of sorts, and based on their appearance, he figures they may be an atypical form and maybe an iron golem. He readies himself to do battle with constructs and asks if anyone has any cool spells available.

Elyngael decides to reach out and touch the two constructs with some adamantine arrows, hitting her targets with ease. Though the arrows bite deep, she doesn't notice the golems taking any damage from the shock.

Owen correctly identifies the golems as Iron Golems, and he confirms that the wings aren't normal. He then takes to the sky.

Vamir casts Magic Vestments on Melzat, then the two move forward. Once they step into the short grass, Vamir takes 3 acid damage, and Melzat takes 11 acid damage, (no save) and they realize the acid came from the grass itself.

************************************************************************************

Seeing Vamir and Melzat, the two Iron Golems go into action. Number 1 takes to the air, on it's iron wings, and travels 10 ft, towards Vamir and Melzat, and number 2 walks 10 ft towards the witch and his familiar. The golems seem to be moving in slow motion.

AC 28/3/28 CMD 39
golem 1 112/129 HP
golem 2 117/129 HP

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental  d20+9=18 ;
Wednesday February 3rd, 2021 7:22:57 AM


Once being reminded what they are Neshi racks his brain, as he moves forward a bit to the edge of the clearing, for what he has heard/knows about iron golems. Knowledge arcana dc 18 focussing on there strengths, weaknesses, and combat abilities. he also takes the time to cast his mage armor spell on himslef.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday February 3rd, 2021 6:10:07 PM

Armand casts Righteous Might on himself. He then steps forward slightly just up to the acid grass. "Be careful everyone, I'm not sure what exactly these things can do.

Hero's Feast: +9 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Righteous might 1/15 rounds (size large, +4 strength & Con, -2 Dex, +2 Natural Armor, DR10/evil)


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+25=36 ; d8+10=18 ; d8+10=12 ; d20+25=32 ; d8+10=18 ; d20+20=35 ; d8+10=16 ; d20+15=20 ;
Wednesday February 3rd, 2021 7:37:08 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Elyngael orders Brawn to stay back. The wolf reluctantly backs away. She takes a 5 foot step back then draws more adamantine arrows, first shot to golem 1 (in the air) and the rest at #2. Rapid shot, many shot, favored enemy constructs +4.

First shot d20+25=36, arrow 1, normal damage d8+10=18 and electrical you said does not damage, but it does slow them, arrow 2, normal damage d8+10=12 and more electrical but I don't think slowing stacks.
Second shot d20+25=32 normal damage d8+10=18 and electrical
Third shot d20+20=35 normal damage d8+10=16 and electrical
Forth shot d20+15=20 miss.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 126/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, Rose's Temperature  d20+15=24 ; d20+10=14 ;
Wednesday February 3rd, 2021 8:25:28 PM

Vamir and Melzat flinch as the acid eats at their skin, and immediately stop moving in the acid grass. Both back out to AB 25, and AB 26 with Melzat maintaining the front position. Vamir uses his Rod of Quickening to summon a spectral hand, and promptly casts lore keeper on it. Vamir send the hand out to the glosest golem and attempts to touch it to learn about the golem. (Touch AC24 and Touch A14 if either land)

Melzat stats AC: 34 T: 18 F: 26 Hit points: 139/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 14 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Lore Keeper (Sp): You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier. (DC 38)

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Wednesday February 3rd, 2021 9:25:54 PM

Owen uses his Invisibility field to disappear, flies over to Atlas, and casts Stoneskin on him.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:24, ST:(F11/R7/W22 + RNL), HP:16+96/96, Wildshape(XVII):8, L. Lord:15, S. Burst:14 
Thursday February 4th, 2021 4:55:42 AM

... flying golems ... acid grass ...

'Osul starts casting a spell....

DM Jeremy Battle Map  2d6=6 ; 2d6=4 ;
Thursday February 4th, 2021 6:16:20 AM

Neshi armors up magically, but fails to obtain any intel about the golems beyond what has already been ascertained, however, everyone can make a DC 20 perception check. Highlight to display spoiler: { when Elyngael's shock arrows hit them. they seemed to slow down, almost as if under the affects of a slow spell.}

Armand decides to go big or go home, and warns his friends about the unknown properties of the golems.

Elyngael warns Brawn to stay off the grass, and then lets fly. Oh and you are right, slow doesn't stack.

Vamir and Melzat wisely remove themselves from the grass that they had the misfortune of identifying as Acid Grass, but not before Vamir takes another 6 acid damage, and Melzat takes another 4 acid damage. Vamir's spectral hand relays some intel about the golems. 1st) With the exception of rust attacks and rust spells, which work normally, they are immune to any spell or spell like ability, that has spell resistance, as well as acid. 2nd) Electricity causes them to be under the same effect as a slow spell for 3 rounds. 3rd) Fire removes the slow effect, and heals them. 4th) They have DR that can only be overcome by adamantine. 5th) They have a poison cloud breath weapon.

Owen disappears and is about to cast stoneskin on Atlas, but realizes Neshi already did last round.

After a quick analysis of the situation, Osul begins casting.

*************************************************************************************

The golems each let out a metallic sounding roar of frustration, as they continue to slowly advance.

AC 28/3/28 CMD 39
golem 1 82/129 HP
golem 2 83/129 HP

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental  10d6=32 ; 10d6=27 ;
Thursday February 4th, 2021 7:34:37 AM


Seeing the effects of Elyngael's arrows, Neshi sends for a lightning bolt followed by a second quickend lightning bolt at golem #1.

Lightning bolt 1: 32 points damage, reflex DC24 for 16 points

Lightning bolt 2: 27 points damage, reflex DC 24 for 13 points damage

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153  d20+25=36 ; d8+10=11 ; 2d6=5 ;
Thursday February 4th, 2021 10:10:42 AM


"Thanks Neshi, this will help!" With that, Atlas begins to move, but then is stuck by an idea.

"These things seem to be really slow, can we divide and conquer without taking much risk, beyond me of course, I can be bait. Maybe lead that flying one on a wild goose chase while the rest of you pummel this one with spells while constantly moving back?" With that Atlas moves to antagonize the one closest to them. He yells "Fly" and leaps into the air and towards the golem, performing a Spring attack and moving away after.

-------------------------------------------------------------
Stoneskin 150 minutes, DR/10/adamantine, 150 pts

Longsword Spring Attack, no AOO: 1d20+25=36
Damage: 1d8+10=11
Holy Damage (if evil): 2d6=5


Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F),   d20+23=31 ;
Thursday February 4th, 2021 7:19:57 PM

Vamir relays the information about the golems to the rest of the party. Realizing he has no sppells to help in this case the witch stands near Melzat who waits to attack the first golem to close with him.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.
Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 14 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+7=25 ; d20+14=31 ; d8+3=7 ;
Thursday February 4th, 2021 7:45:16 PM

Perception 25 (d20+7)

"Atlas, most of our spells are going to be useless against these things." Armand shakes his head, thinking to himself, 'Did not think this all the way through.' He quickly casts Resist Energy - acid.

Then he digs deep (using hero point to attack) steps forward and using his adamantine hammer, takes a swing at #2.
To hit 31 (d20+14) damage 7 (d8+3)

"Anyone have a resist energy or something that can help Atlas against this grass?"

Hero's Feast: +9 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Righteous might 2/15 rounds (size large, +4 strength & Con(30hp), -2 Dex, +2 Natural Armor, DR10/evil)
Resist Energy - acid (30) 150 minutes


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+25=35 ; d8+10=14 ; d8+10=16 ; d20+25=35 ; d8+10=14 ; d20+20=29 ; d8+10=18 ; d20+15=32 ; d8+10=17 ;
Thursday February 4th, 2021 8:35:47 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Elyngael calls out "I don't think the lightning bolts are actually damaging them, but it keeps them slowed. Nobody shoot fire at them!" She takes another 5 foot step to try and spread out the group in case of that poison breath attack. She then draws more adamantine arrows, firing all at golem 1. Rapid shot, many shot, favored enemy constructs +4.

First shot d20+25=35, arrow 1, normal damage d8+10=14 arrow 2, normal damage d8+10=16.
Second shot d20+25=35 normal damage d8+10=14 and electrical
Third shot d20+20=29 normal damage d8+10=18
Forth shot d20+15=32 normal damage d8+10=17

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday February 4th, 2021 9:26:14 PM

oh wait I forgot, because of my Righteous might spell I would have +2 more to hit and +2 more damage.

DM Jeremy Battle Map  2d6+5=11 ; d20+28=33 ; 2d10+16=29 ;
Friday February 5th, 2021 6:07:17 AM

Neshi sends two lightning bolts at golem 1, and though the creature would have been slowed by the blast, if it wasn't already slowed, by Elyngael's shock arrows, it doesn't seem to take any damage.

Atlas thanks Neshi for the stoneskin, and then takes to the air to attack golem 2. He quickly realizes that the Holy ability on his sword has no effect, and concludes that the creature isn't evil. He also offers a plan to defeat the golems.

Vamir relays the 411 that he obtained last round, and realizes his spells won't work.

Armand points out the flaw in Atlas's plan, namely the magic immunity, then protects himself from the acid grass. He steps forward, and brings his hammer down on golem 2 hitting it squarely, and asks if anyone can give Atlas some protection from acid (Not only does your hammer do an additional +2 to hit and damage, it also does 2d6 damage, instead of 1d8. I rolled the new damage dice for you and Armand did a total of 11 damage, instead of the 9 you thought he did.)

Elyngael reminds Neshi that the lighting only slows the golems, it doesn't do any damage. she repositions herself, and then lets fly with her bow at golem 1.

*****************************************************************************

Golem 2 slowly pulls back and slams Armand once. The cleric is certain that normally it could slam twice if not for the slow effect caused by the electricity. Armand takes 29 bludgeoning damage. (Don't forget to take into consideration the DR given by Righteous Might)

Golem 1 continues it's slow motion advance.

AC 28/3/28 CMD 39
golem 1 4/129 HP
golem 2 60/129 HP

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153  d20+25=35 ; d8+10=16 ;
Saturday February 6th, 2021 2:06:51 AM

Atlas shakes his head, "Armand, there's got to be something other than you and your hammer running up to this thing, I mean, seriously." As Atlas chides Armand he tries to get the thing to pay attention to him instead. "Attack me you stupid chunk of wasted metal."

This time Atlas moves in and stays in, delivering a blow with his sword again.

------------------------------------------------------------
Stoneskin 150 minutes, DR/10/adamantine, 150 pts

Longsword Spring Attack, no AOO: 1d20+25=35
Damage: 1d8+10=16
Holy Damage (if evil): 2d6=n/a (not evil)


Armand (Robert D)AC 25/touch 11/flat 24 HP 102/112 CMD 24 Character Sheet  d20+16=22 ; d20+11=22 ; d20+6=10 ;
Saturday February 6th, 2021 1:03:17 PM

"Atlas since you're flying around maybe you should go whack on the flying golem. It looks fairly wobbly."

Armand swings at golem #2.
To hit 22 (d20+16) miss
To hit 22 (d20+11) miss
to hit 10 (d20+6) miss

"Great googly moogily, how is this thing so hard to hit!" Armand is frustrated by his inability to land a solid blow.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Righteous might 3/15 rounds (size large, +4 strength & Con(30hp), -2 Dex, +2 Natural Armor, DR10/evil)
Resist Energy - acid (30) 150 minutes


Wait forgot the +1 for hero's feast, nope would not have helped.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental 
Saturday February 6th, 2021 1:47:35 PM

moving to flank #2 Neshi reaches into his haversack and throws an alchemist's fire in order break on the backs of the golems legs. Then using a qickened spell touches armand an casts stone skin on him. DR 10 adamnantine 150 points 15 minutes..

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+25=28 ; d8+10=15 ; d8+10=11 ; d20+25=29 ; d8+10=16 ; d20+20=26 ; d20+15=25 ;
Saturday February 6th, 2021 5:47:01 PM

Elyngael yeBrawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Elyngael yells, "NESHI, Fire heals them!!!!!!!!!" She decides she needs to intervene with golem number 2. Using more adamantine arrows she shoots at golem 2. Rapid shot, many shot, favored enemy constructs +4.

First shot d20+25=28, arrow 1, normal damage d8+10=15 arrow 2, normal damage d8+10=11.
Second shot d20+25=29 normal damage d8+10=16
Third shot d20+20=26 miss
Forth shot d20+15=25 miss

Three arrows also did the electrical damage again so hopefully that restores the slow.

DM Jeremy Battle Map  2d6=10 ; d6=6 ; d4=1 ;
Monday February 8th, 2021 5:53:41 AM

Atlas scolds Armand for engaging an enemy in melee, and then turns around and does the same thing, trying to get the golem to see him as the bigger threat.

Armand suggests Atlas go finish off the wobbly golem number 1, and then fails to land a blow on number 2.

Neshi moves forward to flank number 2 (Is Neshi in the air or on the ground?) If Neshi is on the ground, he takes 10 acid damage from the acid grass (no save). He trows a flask of alchemist fire at the golem.

Elyngael cries out as she sees Neshi using fire on the golem, knowing fire heals it, but what she didn't know is the fire has to be of a magical order to have the benefits. (Kent asked me about this in e-mail, and after re-reading the stat block, which is a little vague, several times, I ruled that only magical fire has the desired effect. Well desired for the golems anyway.) In her concern that the golem may have been speed back up, she changes targets, and unloads on golem 2.

*************************************************

Between Atlas's assault, Neshi's alchemist fire, and especially Elyngael's arrow barrage, golem 2 falls in a noisy metallic clang. Number 1 mover forward another 10 feet then releases it's 10 foot cone breath weapon. Neshi is the only one caught in the gaseous cone of poison, and must make a DC 19 fort save, or take 1 con damage.

AC 28/3/28 CMD 39
golem 1 4/129 HP
golem 2 dead

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153  d8+9=13 ; d20+26=31 ; d8+10=14 ;
Monday February 8th, 2021 1:59:23 PM

Atlas grunts at Armand and heads over to the second golem, flying between it and Neshi. Upon arrival he takes a swing with his longsword.

---------------------------------------------------------------------
Hero's Feast: (1d8+9) = +13 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Stoneskin 150 minutes, DR/10/adamantine, 150 pts

Holy Longsword: 1d20+25+1(Heroe's Feast)=31
Holy Damage: n/a
Damage: 1d8+10=14





Armand (Robert D)AC 25/touch 11/flat 24 HP 102/112 CMD 24 Character Sheet  d20+16=17 ;
Monday February 8th, 2021 5:46:38 PM

Armand clicks his heels, activating his boots and hastily gets around Neshi to take a swing at the golem. I'm not sure how high up he is but I'm hoping I can get a swing at some lower portion.

He then swings his hammer at it.
to hit 17 (d20+16).
Unfortunately he skids in the short grass and his swing comes close to hitting himself in the head.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Righteous might 4/15 rounds (size large, +4 strength & Con(30hp), -2 Dex, +2 Natural Armor, DR10/evil)
Resist Energy - acid (30) 150 minutes


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+27=47 ; d20+27=41 ; 2d8+20=30 ;
Monday February 8th, 2021 6:22:19 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Elyngael just shakes her head at the boy's attempts to attack the golem. It looks pretty weak in her eyes so she opts to fire one adamantine arrow at it.

First Shot d20+27=47, crit, 41 confirms. I had to look up construct traits, doesn't say anything about immune to crits damage 2d8+20=30.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F),  
Monday February 8th, 2021 7:35:08 PM

Vamir sees the fire and casts create water causing 30 gallons 9f water to hopefully smother the flames.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.
Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 14 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F),  
Monday February 8th, 2021 7:48:07 PM

OOC: I am sorry my post from yesterday did not post until this morning. This post will be today's post.

Vamir watches the others mow down the constructs and begins to wonder what is in the hole.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.
Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 14 temp hit points, +1 to hit, +1 Will, +4 vs fear.

subbing for 'Osul (Graham) AC:11 (T:11, FF:10), CMD:24, ST:(F11/R7/W22 + RNL), HP:16+96/96, Wildshape(XVII):8, L. Lord:15, S. Burst:14  
Monday February 8th, 2021 8:28:12 PM

Lost in thought 'Osul is unable to complete his casting. He is astounded by Elyngael's shooting abilities. "Seems like this fight is over all to thanks to Elyngael."

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental  d20+13=28 ; 2d6=8 ; 3d6=15 ;
Monday February 8th, 2021 8:29:47 PM


Neshi takes the acid damage in stride and ignores the cloud of gas pouring down on him fort DC 28 and quickly moves off to the side and casts an ice storm to come down on top of the golem.

8 points cold damage (probably ignored)
15 points bludgeoning damage.


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible  d20+17=31 ;
Monday February 8th, 2021 9:04:03 PM

Owen is glad to see Elyngael tearing up these constructs. Maintaining his Invisibility Field, he flies to a high enough vantage that he can look down the hole that the golems were guarding. Perception: 31.

DM Jeremy Battle Map  2d6=7 ;
Tuesday February 9th, 2021 6:12:39 AM

Atlas flies over and smacks the remaining golem.

Armand runs over and does likewise. (it was only ten feet off the ground)

Elyngael fires a single arrow at the remaining golem.

Vamir puts out the flames created by the alchemist fire, before it can spread, and wonders what's down the hole, as he admires his friends skill at dispatching the golems.

Osul praises Elyngael for her massive contribution to the fight.

Neshi prepares to drop an Ice storm on the remaining golem, but realizes it is already dead. (Save your spell slot)

Owen flies over to inspect the hole.

**************************************************************

The remaining golem falls into a heap of iron with a resounding metallic clang, as it is overcome by the assault of the Wardens. Everyone can see that, as mentioned before, the hole looks like a giant gopher mound, meaning there is a ring of loose dirt surrounding the hole. the dirt ring is about 30ft wide, and equally deep, requiring a DC 15 climb check, to climb the loose dirt. From his vantage point, Owen can see that the hole is 30ft in diameter, and goes straight down. The wizard is incapable of seeing the bottom of the hole, due to its depth. He currently can't see anything that may be a threat.

Unless mitigated via flight or acid protection, everyone takes 2d6 acid damage, from the acid grass, traversing to the giant gopher mound. (I'll let you roll your own damage, assuming you're taking any) Once you make it to the gopher mound, you are safe from any further acid damage, though you may trip and fall prone risking humiliation, if you fail your check. Once on the top of the gopher mound all grounded Wardens see what Owen is currently seeing.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental 
Tuesday February 9th, 2021 5:11:36 PM

"Nice Job Ely !!"

"Maybe we need to invest in a couple of adamantine weapons soon? Or perhaps we just need to keep a couple in the bag."

Well there is no need to keep taking damage when I don't need to. And Neshi quickly becomes a small air elemental and flies up to the dirt area.


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental 
Tuesday February 9th, 2021 5:11:36 PM

"Nice Job Ely !!"

"Maybe we need to invest in a couple of adamantine weapons soon? Or perhaps we just need to keep a couple in the bag."

Well there is no need to keep taking damage when I don't need to. And Neshi quickly becomes a small air elemental and flies up to the dirt area.


Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Tuesday February 9th, 2021 6:28:17 PM

Armand nods at Neshi's words. "Yeah we don't need to become the one trick pony in combat. Sometimes you need to diversify." He grins at Atlas and winks.

He then goes into his bag and whips out some scrolls. He casts a scroll of 3rd level Protection from Energy CL5 on Brawn and Melzat. He attunes the energy to acid. (this provides 60 points of absorption).

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Righteous might 6/15 rounds (size large, +4 strength & Con(30hp), -2 Dex, +2 Natural Armor, DR10/evil)
Resist Energy - acid (30) 150 minutes



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Tuesday February 9th, 2021 6:40:58 PM

"Thanks Armand." She hops on Brawn and rides over and gets at least the arrowheads out of the golems. "Glad I brought you guys along, or this would have taken sooooo much longer." When she's done with that she will go over, pull on her googles of night, and look down the hole.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Tuesday February 9th, 2021 7:41:06 PM

Owen calls out to the others, "It's too dark to see anything down there, I'm going to cast Darkvision. If I get ambushed, I'll try to yell." He casts Darkvision on himself and flies slowly downward until he can see the bottom of the hole.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom  2d6=7 ;
Tuesday February 9th, 2021 7:42:28 PM

"Thank you Armand," Melzat entones after the spell is cast on him. Melzat strides across the acid grass (7 points of damage all absorbed) as Vamir casts flying broom and flys over the opening landing near the others.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Tuesday February 9th, 2021 7:51:45 PM

Atlas flies over and gives El a brotherly shove, "Don't let it go to your head...but that was awesome." He winks, laughs, and as the others are getting to the hole he flies straight down to get a sneak peek.

He sees Owen following and once it gets too dark for him to see he grabs onto Owen and keeps going, "If I let go make sure to grab me before my boots run out, otherwise it will be a long fall."

DM Jeremy Battle Map  4d4=8 ;
Wednesday February 10th, 2021 6:16:54 AM

Neshi praises Elyngael, and ponders the wisdom of owning a adamantine weapon or two. He decides flight it better than acid damage, and turns himself into an air elemental.

Armand agrees with Neshi that diversification is the key to success, then using a couple of scrolls casts acid protection on Melzat and Brawn.

Elyngael thanks Armand then jumps on Brawn's back and rides out to search for arrows. She is able to find 8 that are undamaged and ready for service. She pulls on her goggles of night to check out the hole.

Owen informs everyone that due to the darkness, he can't see, so he casts darkvision on himself, and begins to slowly descend.

Melzat thanks Armand, then walks to the opening of the hole, as Vamir takes a spin on his broom. flying to the opening.

Atlas praises Elyngael, but warns her against getting a big head. He joins Owen going down the gopher hole, and asks Owen to give him a hand if his boots run out of steam.

************************************************

From the top of the gopher mound, everyone can see about 80 or so feet down, before the shadows converge to blackness, so Elyngael's goggles aren't doing much yet.

DC 20 knowledge nature or survival Highlight to display spoiler: { You can tell that this burrow, for burrow it is, was dug a few months ago, and based on the stories from the Harvesters, you can surmise that it must have been dug shortly before the attacks began.}

DC 15 perception Highlight to display spoiler: { You see claw marks in the dirt}

If you made the perception check, DC 15 knowledge nature check Highlight to display spoiler: { You can tell that the creature who dug this burrow was at least gargantuan in size, and that they used their claws, to dig, like a badger would.}

As Owen and Atlas descend, Atlas quickly finds himself in pitch blackness, though Owens darkvision functions perfectly, and he eventually can see the bottom. In all, he guesstimates that the hole goes straight down for about 120 ft. At the bottom of the hole, there is a tunnel that continues to go down but on a gradual angle.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153  d20+14=26 ; d20+1=8 ; d20+1=19 ;
Wednesday February 10th, 2021 9:46:56 AM

Atlas asks Owen, "Can you leave me here with a handy light spell while you grab the others? Otherwise, do you mind lighting this torch for me, I cannot see a thing."

---------------------------------------------------------------------------
perception: 1d20+14=26 (pass)
Knowledge Nature: 1d20+1=8 (fail)

Other Knowledge Nature: 1d20+1=19 (fail)


Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+9=27 ; d20+7=14 ;
Wednesday February 10th, 2021 5:19:51 PM

Armand examines the mound of dirt around the hole and the edges leading inward. Knowledge Nature 27 (d20+9). "Well this appears to be a borrow. And several months old to boot. Isn't that about the time when the harvesters started having troubles?"

Perception 14 (d20+7). "I wonder how far down it goes?" Armand is not able to see anything significant, and cannot see down to where Atlas and Owen are located.

OOC I'm going to assume the Righteous Might spell is going to wear off before anything else happens.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental  d20+10=13 ; d20+13=14 ;
Wednesday February 10th, 2021 7:29:32 PM

(LOL the skill rolling dice are not my friends)

Neshi looks down at the hole and sees that it is indeed a hole with a lot of dirt piled around.

"Huh, I wonder how this got like this?" Do you think this is where the reavers came from?"

He watches as Atlas and Owen head down and wait for their return.



Sub - Posting for Osul - Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele  d20+30=34 ; d20+36=45 ; d20+30=44 ;
Wednesday February 10th, 2021 7:36:11 PM

Osul flies up along with the others and looks down upon the whole.

As he looks down on it he hears Neshi's comments and shakes his head.

"Neshi, Cant' you tell that this burrow, for a burrow it is, was dug a few months ago. So, based on the stories from the Harvesters, we can surmise that it must have been dug shortly before the attacks began.In fact you should be able to see the claw marks there and there and even over there. Not only that but, You can tell that the creature who dug this burrow was at least gargantuan in size, and that they used their claws, to dig, like a badger would. Though that would be a really big badger."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=34 ; d20+12=23 ;
Wednesday February 10th, 2021 7:44:17 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael rides Brawn up to the mound of dirt and then hops off. She looks down into the hole. Perception d20+21=34. Knowledge Nature d20+12=23. "It's deep, I can't see the bottom. 'Osul's right there's a lot of claw marks around the sides, some kind of burrowing creature. I'm not sure Brawn can get down there unless he can fly or some has feather fall. Getting back out may be a problem as well. Anyone have any idea what could have made this, and do you think whatever did was doing the summoning of the reavers, or that it too could be a summoned creature?"

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom  d20+22=38 ; d20+23=24 ; d20+22=26 ;
Wednesday February 10th, 2021 10:18:42 PM

Vamir nods in agreement with Osul as he explains what he sees. "I am going to have a problem with getting Melzat down there. Ican fly but Melzat can't. Vamir looks over the edge and shakes his head.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible  d20+24=44 ; d20+17=30 ; d20+24=36 ; d20+17=21 ;
Wednesday February 10th, 2021 11:54:19 PM

Knowledge (Nature): 44; Perception: 30; Knowledge (Nature) 36.

Owen chuckles to himself at Atlas' request. "I don't have Light prepared... and I didn't pack a flint and tinder. Unless you want me to light your torch with a Fireball we may just have to call the others down to us... Let's keep quiet, though; something really big with claws made this tunnel."

Owen uses his Metamagic Rod of Silence to cast a Silent Image above the entrance to the hole. Floating letters spell out [i]"It's a 120 foot drop, but it seems safe for the moment. Atlas and I will cover your descent, but try to stay quiet."[/b]

Owen keeps an eye out down the sloping tunnel. Perception: 21.

DM Jeremy Battle Map 
Thursday February 11th, 2021 6:23:35 AM

Atlas asks Owen for a light source, then asks the wizard to go get the others.

Armand recognizes the hole to be the opening of a burrow, and puts two and two together concerning the age of the burrow with the time frame of the attacks. (Righteous Might, a fairly short-lived spell, will probably have expired by the time anything happens)

Neshi is able to recognize dirt, and holes in the ground, and he wonders if this is where the reavers came from.

Osul comes along and easily identifies the burrow, pointing out the claw marks used in the digging, and gives his DM an awesome future monster Idea, that being a gargantuan badger.

Elyngael also correctly and easily identifies the burrow and all it's left behind evidence. She wonders if whatever dug the burrow may be the source of the reavers, or was it summoned as well. She wonders how Brawn is going to get down the deep hole, and then back out.

Vamir agrees with Osul and Elyngael's assessment of the burrow, but wonders how Melzat is going to get down the hole.

Owen informs Atlas that he isn't capable of giving the fighter a light source, but sends up some intel via magical letters. He informs Atlas that yelling up to the others may not be wise due to the size of the creature that dug the burrow. He doesn't see anything coming up the slope.

*********************************************************************

With the knowledge of the holes depth, (120 ft) one can determine the difficulty in climbing down. A DC 25 climb check is required to make the descent safely. A DC 10 Knowledge dungeneering Highlight to display spoiler: { if ropes are used the climb becomes much easier, only DC 5.} Of course there are other ways other than climbing to make the descent.

Sub - Posting for Osul - Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Thursday February 11th, 2021 8:22:45 AM

Well I can get him and few others down without a problem as long as I fly down and see what the landing zone is like. But are we waiting for the others to return or are we going down now?

About then Owen's mesage pops out. Ok let me fly down and then I will come back up and teleport Melzat and Brawn down there with along with one other of you. Osul can fly down of course as can Vamir, so that leaves either Armand and Elyngael to come with me.

Vanmir can you carry or take one with you?

Once it is decided who is doing what, Neshi flies down to see the bottom, he hands Atlas one of his permanent light spell copper coins and flies back up to get his passengers.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Thursday February 11th, 2021 1:43:34 PM

Atlas sighs at Owen's response and begins twiddling his thumbs. Well, he thinks he is twiddling his thumbs, but being in the dark like this causes him to wonder if he is doing it right. That's when Neshi shows up and gives him the coin, "Thank you good sir" He then gives a frown to Owen for not being able to help, but half way though he ruins it by laughing.

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+9=24 ;
Thursday February 11th, 2021 5:51:40 PM

Knowledge Dungeneering 24 (d20+9)
Armand looks down the hole. "Well I have 50 foot of rope. If some more people do that could help with the decent. I'd had to have Neshi use his teleport spell at this stage. I mean if we can get some more footage, the climb down should be a lot easier."

Sub - Posting for Osul - Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Thursday February 11th, 2021 6:00:32 PM

OOps previous post was for Neshi. If Graham hasnt posted by 9 pm I will do a post for Osul unless someone beats me too it.


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+11=12 ;
Thursday February 11th, 2021 7:33:12 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Knowledge Dungeoneering d20+11=12.
"I have 50 foot of rope as well." Elyngael looks around the sides of the hole to see if there is anywhere that could be used as an anchor point.
"Anyone have any ideas about the acid grass? Is is magical, cursed, some weird natural thing, or something brought in from another plane?"

Sub - Posting for Osul - Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Thursday February 11th, 2021 8:35:21 PM

Osul looks around at Armand and Elyngael.

Hey I can cast air walk on either one of you and that should get you down without any problem.

So who's game?

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Thursday February 11th, 2021 9:17:34 PM

Owen laughs along with Atlas. "You couldn't stand not seeing my venerable visage, could you?" He continues to keep an eye out down the tunnel.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom 
Thursday February 11th, 2021 9:38:02 PM

Vamir turns to Neshi, "No I can't take anyone on my broom. Ireally need to talk to my patron about a spell that would allow me to do so. I can cast Windwalk if I need to if you want to save your teleport." Vamir peers down the tunnel again and casts dancing lights about 90 feet down the hole.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

DM Jeremy Battle Map 
Friday February 12th, 2021 6:13:34 AM

Neshi flies down to get his bearings, hands Atlas a light, and then flies back up, ready to transport Brawn, Melzat and one other down to the bottom.

Atlas attempts to twiddle his thumb, but in the darkness, it seems he is doing it all wrong. Instead of his thumbs spinning around each other, in opposite rotations, they are just going up in down in staggered unison.

Armand realizes with some more rope the climb would be quite easy, well for everyone but Brawn, I mean hands are kinda necessary after all. He has 50 ft of rope.

Elyngael also has 50 ft of rope, making 100 ft, She looks about for an anchor point, and finds some thick root masses, at the top of the hole that she is sure will hold even Melzat and Neshi, though not at the same time. She wonders about the origins of the Acid Grass. Knowledge Nature 40 Highlight to display spoiler: { Acid Grass is an exceptionally rare species of grass that is found naturally in the Sargrass Plains. Though, in theory, it can be found anywhere in the Sargrass Plains, it will usually grow in a place that acid has watered the soil.} (anyone can attempt this knowledge check.)

Osul offers to cast air walk on whoever Neshi can't take with him.

Owen teases Atlas and laughs.

Vamir explains that his broom is only big enough for him, though he offers to cast wind walk on the crew, so Neshi can save his spell slot.

**************************************************

How will our remaining heroes make it to the bottom of the hole? Will somebody else offer up some rope? Will they all fly down via wind walk, or other means? Or will they use flight, teleportation, and air walk? Tune in Monday to find out.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom 
Friday February 12th, 2021 10:32:18 AM

Vamire reaches into his pack and hands over his fifty foot of rope. "Here is a bit more rope." Vamir waits at the top for Melzat to descend prior to flying down.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Friday February 12th, 2021 12:00:00 PM

Atlas, seeing an opportunity that is rare for him since El joined, decides to wander down the tunnel while the group is working their way down. Sneak isn't the exact word, but he does seem to be trying to do it in a way that the others won't notice that every minute or so he ends up a little further away.

Sub - Posting for Osul - Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Saturday February 13th, 2021 10:40:12 AM

Neshi returns and teleports down with brawn, melzat and whoever else decides not to climb down or wind walk the arrives moments later back at the bottom with the others.

______

Osul flies down and joins the rest of the crew as well.


Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+10=23 ; d20+2=20 ;
Sunday February 14th, 2021 8:54:26 AM

Armand grabs the rope from Vamir. He quickly does the math in his head and is pretty sure that either he or Elyngael would not be able to be teleported because of spell limitations. (spellcraft 23, d20+10).

He ties together the three sections of rope and secures it. Ten he carefully descends. Climb 20 (d20+2)

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+12=13 ;
Sunday February 14th, 2021 5:50:11 PM

Elyngael climbs down the rope. Climb d20+12=13. "Does someone that flies want to go to the top and release the rope? We may need it again."

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible  d20+24=43 ;
Sunday February 14th, 2021 9:01:58 PM

Knowledge (Nature): 43.

Owen watches Atlas slowly meander down the tunnel. He shakes his head, smiling.

DM Jeremy Battle Map 
Monday February 15th, 2021 6:06:56 AM

Vamir offers up the remaining rope needed, and then Melzat climbs down, as Vamir flyies down.

Atlas decides not to wait for Elyngael to do the scouting, and after about 20ft of travel he must make a DC 30 reflex save, or be grappled by a web trap. The web strands are so fine, that they are almost invisible in the dim light provided by Neshi's coin. If Atlas gains the grappled condition, he can make a DC 25 combat maneuver, or escape artist check to free himself.

Neshi teleports Brawn, and who ever else wishes to skip the climb to the bottom.

Armand secures the ropes, and climbs down.

Elyngael climbs down the rope and then asks if a flyer could go retrieve the rope, in case it's needed later.

Owen just watches Atlas and shakes his head. With his darkvision, he can see the fighter react to the web trap.

************************************************************

With everyone at the bottom, it would be hard to miss Atlas' reaction to the web trap, whether he avoids it or tries to break free from it, as a result the DC for the reflex save drops to 20, however the DC to break the grapple remains the same. How do our intrepid heroes wish to proceed.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153  d20+13=18 ; d20+19=24 ;
Monday February 15th, 2021 12:05:36 PM

Atlas walks straight into the webs and grunts out loud. He then tries to disengage them, but is unable to. He barks a laugh at the folly of it, then almost breaks into a fit of the giggles as he tries a few things, like letting himself fall to see if the webs keep him up. The entire scene is quite comedic and he hopes the others can enjoy it as much as he is. "Whatever you do, don't burn them away. I am not old enough to sport the bald look just yet."

----------------------------------------------------
Reflex Save: 1d20+13=18 (fail)
Break the Grapple: 1d20+19=24 (fail)



Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom  d20+23=34 ; d20+21=38 ;
Monday February 15th, 2021 1:27:08 PM

Vamir remains at the top and when everyone is down he unties the rope and flies to the bottom. the witch hands each member their rope back and carefully coils his own placing it back in his haversack. Vamir sends his dancing lights ahead to where Atlas is webbed. Melzat be careful. That may not be the only trap around here." Vamir takes the time to look around carefully for traps, and signs others have been here recently. (Perception 34, Survival 38)

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

OOC: Due to the weather here is Texas Ihave been moved to a 12 hour nights at work. If Imiss a post Iam sorry. I will do my best to make sure it doesn't happen.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Monday February 15th, 2021 4:10:12 PM

Owen chuckles at Atlas' antics. He moves up behind Atlas (but not as far as the webs) to provide cover for him while he gets untangled.

HAE-'Osul (Graham) AC:16 (T:14, FF:12), CMD:29, ST:(F11/R10/W22 + RNL), HP:16+96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+36=41 ; d20+44=59 ;
Monday February 15th, 2021 5:23:36 PM

'Osul is confident Atlas can break out of the web, but to expedite matters he reaches him and casts Freedom of Movement.

He takes one last look at the sky before seeing what else he can see here in the underground. {Perception: 41, Survival: 59}

-------------------------------------
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast: 16 temp hit points, +1 to hit, +1 Will, +4 vs fear[/i]

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=28 ;
Monday February 15th, 2021 6:08:00 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael sees Atlas's struggles and bursts out laughing. "Good job Atlas, but remember the point is not to get caught in the trap, just to find it." She shakes her head in mirth. And using her googles of night, looks down the tunnel past Atlas. Perception d20+21=28

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Monday February 15th, 2021 7:40:36 PM

Armand gathers up the rope and puts it in his bag of holding. "I hope that giant web isn't an indication that there's giant spiders around." He takes out his glaive and casts light on the blade.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive


Sub - Posting for Osul - Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele  d20+13=14 ;
Monday February 15th, 2021 9:28:40 PM

Neshi looks around at the area they are in and tries to figure out just how large the space is. height, width, all dirt, rock frloor, sides etc.

(DC 14 LOL voluntary perception roll Nat 1)

DM Jeremy Battle Map 
Tuesday February 16th, 2021 6:46:08 AM

After struggling a bit, Atlas finds himself suspended in midair by the webs. He can attempt to break free again, (DC 25) and anyone who passes a reflex save (DC 20) can attempt an aid another maneuver. The fighter asks that no flames be used in his freeing. The webs have DR 10/magic, a hardness of 15, with 20 HP, are immune to bludgeoning damage, and only take half damage from piercing weapons, assuming someone wishes to cut the fighter out.

Vamir unties the ropes, and hands each owner their ropes back. he warns Melzat of the trap, and possible presence of other traps in the area. The witch sends some dancing lights down to help further illuminate the web trap, and looks for more possible traps. He doesn't see anymore traps in the immediate area, but the burrow seems to take an abrupt left not far past the trap. His low-light vision shows no sign of recent traffic, of course that doesn't mean much in a world filled with flying creatures, and teleportation.

Owen finds Atlas's predicament funny, but gives the fighter cover, as he tries to free himself.

Osul casts "Freedom of Movement" on Atlas, and the fighter falls 6 inches to the ground, as he is instantaneously freed from the webs. Osul sees the same thing Vamir sees.

Elyngael also laughs at Atlas's expense, and then offers some wisdom about scouting. She sees what Vamir and Osul sees.

Armand puts his rope away and casts light on his glaive, further adding to the illumination of the burrow. He hopes the webs aren't an indication of spiders.

Neshi takes the time to get the lay of the land. The walls floor and ceiling are all dirt, with an occasional rock, though nothing bigger than a basketball, exposed during the excavation of the burrow. The burrow is roughly a round tube, and averages between 30 and 35 feet in diameter.

***************************************************************

With all the added illumination, and the closer scrutiny, it is clear that the webs span the whole diameter of the burrow. You are also able to ascertain that the webs extend for about 10 ft, and you estimate it will take about 5 min to hack a path through it. How do our intrepid heroes wish to proceed?

Sub - Posting for Osul - Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Tuesday February 16th, 2021 8:03:39 AM

shall we get Atlas out and then burn these away or are we asking for gsseous fumes?



Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Tuesday February 16th, 2021 11:19:19 AM

Atlas laughs as he is suspended, then looks about as he abruptly drops to the ground. "Thanks 'Osul, that could have gotten embarrassing at some point." He then turns to El, but he lacks the right words to properly spar with her, so he just walks up and surprises her with a big bear hug, "I am grateful for you and your amazing skills, but I will never stop wanting to go first to ensure you or the others don't get hurt. It is just who I am. He then drops her and pushes her away with a smirk, "Now stop being so emotional and lead us on, but I suggest we burn those webs first."

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Tuesday February 16th, 2021 12:42:40 PM

(OOC. Sorry the post above is neshi also I forgot to edit the header.)

If everyone is good with burnng them, Neshi will use a burning hands spell to set them alight.

Huge Air Elemental - 'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:16+96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Tuesday February 16th, 2021 5:10:16 PM

'Osul watches the burning of the webs, and remains vigilant for anyone/thing that might approach. Feeling uneasy, he casts the Resistance orizon.{Perception: 46 (taking 10)}

—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks

Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance +1


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Tuesday February 16th, 2021 6:01:34 PM

Owen looks on as the web trap burns.

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Tuesday February 16th, 2021 6:07:28 PM

"It seems a waste to use a spell to get rid of these webs. I have some flint and steel to start a fire. Say Vamir if you want to fly up and hack off some of the normal sargrass grass we could make an impromtu torch and then burn the webs that way."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Tuesday February 16th, 2021 6:26:16 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael quickly checks her pack. "I have flint and steel too but no torches or oil. Well I guess I know what I'm going to need to add to a shopping list."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom 
Wednesday February 17th, 2021 2:33:05 AM

Vamir takes Armand's suggestion and flys back to the top where he uses his sickle to cut several large bundles of sargrass. The witch flys back and gives them to the cleric.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

DM Jeremy Battle Map 
Wednesday February 17th, 2021 5:58:04 AM

Neshi asks if they should get Atlas out and then burn the webs away. He wonders about fumes, but is ready to cast burning hands if the consensus is to burn the webs.

As he's freed from the webs, Atlas learns to appreciate Elyngael's skills, but explains that the reason he likes taking point, even if he isn't as skilled as his elven friend, is to keep his friends from getting hurt. He's all in on web burning, and suggests Elyngael does what she does best, namely take point.

Osul waits for the webs to be burned away, as he remains vigilant. luckily nothing decides to make an appearance at the moment.

Owen also waits for the webs to burn.

Armand suggest a more mundane means to burn away the webs, saving Neshi a spell slot.

Elyngael realizes there are a few things she would like to add to her travelling kit. She agrees with Armand's idea.

Vamir flies to the surface and retrieves the bundles of grass Armand requested.

**************************************************

With the make shift torches Armand and Elyngael are able to light, the party makes quick work of the webs. The grass torches don't last very long, being made of dried grass, but they do release a pleasant aroma, that smells like a cross between lavender and cedar, which is a good thing, because the webs smell something awful as the burn. With the webs removed, the path is clear. A short way after the former location of the web trap, maybe 20 ft or so, the burrow takes an abrupt left. how do our heroes wish to proceed, and what is your preferred marching order? The one listed on the game Wiki doesn't include Melzat, so an updated marching order may be in order.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Wednesday February 17th, 2021 10:59:05 AM

Atlas follows El, a little ways back as not to ruin her stealth. He is ready to rush in and take the brunt of any attacks, or as Armand would say, "Get himself killed." He keeps the light coin out at all times so that he can see.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible  d20+17=24 ;
Wednesday February 17th, 2021 12:49:35 PM

Owen stays in the middle of the party, keeping a wary eye out. Perception: 24.

Huge Air Elemental - 'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:16+96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday February 17th, 2021 5:17:41 PM

'Osul drifts over the tail of the party, keeping a watchful eye open {Perception: 46 (taking 10)}, confident he can quickly catch up with Elyngael if the need arises.
—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks

Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance +1


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele  d20+13=33 ;
Wednesday February 17th, 2021 6:03:36 PM

Neshi the small air elemental moves along near the ceiling to the left of the group near the front and keeps an eye out from the raised perspective.

Perception DC 30 (natural 20) (feast or famine I guess)

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+17=27 ; d20+9=11 ;
Wednesday February 17th, 2021 6:26:23 PM

Does this count as inside or outside marching order? How wide can we be, or more aptly since this is a tunnel how many can walk reasonably well along the floor? And several of us are flying now. Armand is generally in the middle.

so ground is probably,
Elyngael
Atlas
Armand and Owen

In the air is
'Osul
Neshi
Vamir

Hmm, maybe Brawn should guard the rear, or Melzat or both, that would put a good buffer there.

Armand has his glaive out and lit. He's trusting to others to spot anything because he's generally not that good at seeing things coming. He does concentrate on the the sturdiness of the tunnel and estimates if it's libel to come down if a nasty fight breaks out.
Knowledge Engineering 27 (d20+17)
Knowledge Dungeoneering 11 (d20+9)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+20=26 ; d20+21=38 ; d20+25=33 ;
Wednesday February 17th, 2021 8:32:05 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngeal will have Brawn guard the rear. Then she will take point, about 40 feet or so out in front and do some scouting.
Stealth d20+20=26
Perception d20+21=38
Survival to identify any tracks d20+25=38

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival DID NOT ADD THAT IN.
Camouflage: hide in favored terrain even when no concealment Not sure how that applies

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Wednesday February 17th, 2021 9:45:45 PM

header update

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom  d20+21=33 ;
Thursday February 18th, 2021 5:46:44 AM

Vamir flies as quietly as he can above the party keeping an eye out for danger. (Perception 33)

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

DM Jeremy Battle Map 
Thursday February 18th, 2021 6:00:15 AM

Since the burrow is cylindrical in shape, (think a large culvert) walking in single file is by far the most comfortable way to walk, otherwise, you are walking with one leg on a higher ground level than the other. That said the burrow averages between 30 and 35 ft in diameter, so you could, in theory, walk 3 abreast but the two outside characters would be dealing with difficult terrain. Of course with flight, the sloping walls and floor are of little consequence.

With Elyngael leading the way, the party moves forward. not far after the left hand turn, you come upon a fork in the road, or should I say burrow. There are no conceivable differences between the two paths before you, which one do you wish to take?

BTW, have we decided where Melzat will be marching? Wade do you wish him to take rear guard with Brawn?

Huge Air Elemental - 'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:16+96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+36=37 ; d20+44=61 ;
Thursday February 18th, 2021 6:34:24 AM

*When offered the choice of two seemingly equal options, seek a third.* he thinks to himself, as he begins to meticulously search the ceiling and walls, without impinging on the forward examination of the forking burrow.
{Perception:37, and hopefully Survival(Tracking):61}
—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks

Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance +1


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Thursday February 18th, 2021 11:58:33 AM

Atlas looks about and declares, "When in doubt, right is always right." He even manages to deliver it with a straight face.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+23=34 ; d20+27=29 ; d20+4=13 ;
Thursday February 18th, 2021 5:32:16 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

"Don't be hasty Atlas, lets see if anything can be discovered first." She then starts to study both passages to see if there's any indication of a trail, turned over rocks from someone stepping awkwardly, if one trail shows more signs of dust, she even has Brawn come up and scent down both tunnels to see if any animal scents are stronger one way or the other.
Perception d20+23=34 looking around
Survival to identify any tracks d20+27=29 looking for tracks
Brawn Perception Scent d20+4=13

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival
Camouflage: hide in favored terrain even when no concealment

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Thursday February 18th, 2021 6:11:20 PM

Armand shakes his head. "Atlas have you not heard the phrase haste makes waste. As to always choosing right, left has always been the sinister hand in heraldry. One of these passages must be more used, we just have to figure it out."

Armand casts Detect Magic and looks down both branches from top to bottom.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive



Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=33 ;
Thursday February 18th, 2021 9:49:30 PM


Neshi keeps an ear and an eye out for anything approaching. Perception dc 33 (nat 20 again)

Active:
Heros feast: +1 to hit, +1 Will, +4 vs fear.
Mage Armor
Stone skin
spell resistance 18
fire resistance 2

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Thursday February 18th, 2021 11:55:21 PM

Owen chimes in "I'm with Atlas on this one. Unless we can find any clues, let's make a decisive move."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom 
Friday February 19th, 2021 4:32:36 AM

Vamir shrugs his shoulders, "A few moments won't kill us to make a more informed decision. "

Melzat will take his place at the rear.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

DM Jeremy Battle Map 
Friday February 19th, 2021 6:21:10 AM

Osul looks for a different option, then the 2 provided, but apart from earth gliding, burrowing, or digging your own tunnel, there don't seem to be any. Both passages seem to be practically identical, of course, there are slight variances due to the nature of the burrows construction, but on the whole they are basically the same.

With a straight face, Atlas cracks a joke, and suggests going right.

Elyngael tells Atlas to slow down a bit, and takes the time to examine the two tunnels. Like Osul, she finds the two to be practically identical. Oddly their don't seem to be any tracks anywhere, other than the occasional claw mark left from the digging of the burrow. It's as if the Wardens are the first to walk down this path. Of course, that doesn't mean other means of transportation haven't been used to navigate the burrow. When asked to sniff out the two options, Brawn indicates that he finds scents in both paths. Of course without a magical means to communicate, the information he gives is pretty limited, but he does seem to indicate that both have been used.

Armand doubles down on Elyngael's desire to seek the answer first, before picking a path, after dropping a few adages of his own. He casts detect magic, and an extremely faint aura pings, as though it was off in the distance and it was barely within the spells 60ft range. the odd thing is it seems to be coming from straight ahead, but of course the burrow doesn't go straight ahead, he goes left or right.

Neshi finally seems to have found his groove when it comes to making skill checks, sadly he wasn't able to take advantage of it, as the coast, as they say, is clear. I suppose one could consider that a good thing, under the circumstances.

Owen thinks just making a choice is a good thing, unless something indicates an appropriate course of action.

Vamir believes making an educated choice is wise, and the delay won't harm anyone. He has Melzat join Brawn as rear guard.

****************************************************************

What is our intrepid heroes next course of action going to be? the only really usable intel they have been able to glean, thus far, is the odd magical aura Armand was able to detect. Brawn may know more, but without a speak with animals spell, or some other means to communicate with a wolf, it is impossible to know for sure.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Friday February 19th, 2021 1:48:18 PM

Atlas taps his foot at the entrance to the right path, a slight smirk on his face as the others come up with little info during their investigation.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+23=27 ; d20+27=35 ; d20+22=33 ;
Saturday February 20th, 2021 2:59:44 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael regrets having not thought of using one her spell abilities to memorize Speak with Animals. [b}"Good boy Brawn."[/b] She says in Elven since he is intelligent enough to understand one language. "If we're going into danger I'm sure you'll warn us." Still speaking in Elven. Then she turns to the group and says in Common, "Okay, I'm on point." and she takes lead down the right hand tunnel.
Perception d20+23=27 looking around
Survival to identify any tracks d20+27=35 looking for tracks
Stealth d20+22=33

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival
Camouflage: hide in favored terrain even when no concealment


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Saturday February 20th, 2021 3:03:39 PM


Neshi heads off down the right tunnel in the air behind and to the left of Elyngael.

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Saturday February 20th, 2021 6:47:14 PM

Armand waves Atlas ahead and then follows down the tunnel.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive


Huge Air Elemental - 'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:16+96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+36=45 ; d20+14=16 ; d20+30=47 ; d20+46=59 ;
Sunday February 21st, 2021 4:33:41 AM

'Osul casts Toros' Taurs Try, and follows on above and behind, trying to get a better idea of what carved out the burrow, assuming it was natural - particularly if it was something akin to a Purple Worm.
{Perception: 45, Knowl (Arcana): 16, Knowl (Nature): 47, Survival: 59}
—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks

Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks


Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom 
Sunday February 21st, 2021 9:17:48 PM

Vamir flies towards the right path, and sends his dancing lights 50 feet down to provide some additional light.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Sunday February 21st, 2021 10:31:51 PM

Owen moves down the right-hand path with Atlas.

DM Jeremy Battle Map 
Monday February 22nd, 2021 10:57:47 AM

Atlas is almost pleased that no real intel was forthcoming, and doubles down on going right.

Elyngael praises Brawn and wishes she would have prepared "Speak with Animals". She takes point and heads down the right tunnel.

Neshi follows Elyngael.

Armand waves Atlas on, and then follows.

Osul follows the rest, and tries a little better to determine what dug the burrow. He is sure that it wasn't a purple worm that dug the burrow, but even though the druid is pretty well educated, when it comes to these things, the digger of the burrow is a mystery to him, however, it does sort of resemble a burrow dug by a large lizard, such as a monitor lizard, though on a much larger scale, obviously.

With his dancing lights leading the way, Vamir and Melzat follows Elyngael.

Owen also follows.

**********************************************************

As the party moves down the right hand tunnel, the burrow turns right, then makes four lefts, and another right. As you travel you don't see any sign of previous occupants, until you reach the final right hand turn. then you see the footprints of a five humanoids, possibly human or elf, a liontaur, a wolf and something that resembles treant tracks.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Monday February 22nd, 2021 12:23:25 PM

Atlas sees the tracks and steps up next to them, then steps back, comparing his footprint with one similar. He has a hunch that they are going to be an exact match.

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+9=22 ; d20+17=18 ; d20+9=16 ;
Monday February 22nd, 2021 6:04:18 PM

OOC, how long was each section of tunnel, we should have been able to count steps. What sort of dimensions are we looking at for the center area...assuming Atlas is right.

Armand looks at the tracks, looks at Atlas and waits for the expert's opinion. He scratches his chin and realizes he has not shaved in a few days.
To try and determine some sort of map...
? Knowledge Dungeoneering 22 (d20+9)
? Knowledge Engineering 18 (d20+17)
? Knowledge Geography 16 (d20+9)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+27=46 ;
Monday February 22nd, 2021 6:09:50 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael shakes her head and sighs. Then she checks the tracks to see if she can make a better determination.

Survival to identify tracks d20+27=46

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival
Camouflage: hide in favored terrain even when no concealment

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Monday February 22nd, 2021 10:08:32 PM

Neshi flying above tries to keep a sight on a point ahead of them at all times. stopping as the tracks are found he waits


Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom 
Monday February 22nd, 2021 11:05:51 PM

Vamir chuckles a bit. "Someone, or something as a sense of humor."

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Huge Air Elemental - 'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:16+96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+46=62 ; d20+36=41 ;
Tuesday February 23rd, 2021 3:22:15 AM

'Osul nods. Probably their own. Seems very unlikely that there would be another party down here (and not have heard them) with so similar a ground complement, and that seems more likely than sprouting doppelgangers. Without getting to far away he drifts 100' back down the burrow following where these new-found tracks originate, and trying to determine that this is the path they followed.
{Survival(Know which direction is True North), Survival(Tracking):62, Perception(Recognize surroundings):41}

—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks

Control Weather (30 hours) -- Calm and dry (above ground)
Hero's Feast -- 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance -- +1 to all saves
Toros' Taurs Try -- Centaur: +2 on Survival checks

DM Jeremy Battle Map 
Tuesday February 23rd, 2021 6:08:05 AM

OOC... I forgot to mention in yesterday's post that you have come to a fork in the tunnel, and the tracks you see seem to be coming from one tunnel, and heading down the other tunnel.

Atlas attempts to size up his foot with some of the humanoid footprints, and finds that one of the sets is a perfect match.

Armand does some mental mathematics, and unless his calculations are off, you went straight for about 15ft or so, took a right, walked another 30ft or so, took a left, walked 20ft or so, took another left and traveled approximately 70ft, took another left and traveled about 20ft, took another left and walked around 30ft, then took a right and walked around 15ft.

Elyngael sighs as she begins to see what happened. Upon closer examination of the tracks, the skilled tracker is convinced that these are their footprints, and that they just went in a somewhat rectangular pattern.

Neshi waits to see what the tracks have to say.

Vamir lets out a chuckle as he realizes what happened.

Osul tries to backtrack on the tracks a bit to test his hypothesis, and quickly finds the remains of the burned out web trap, and, further on, the entrance shaft. he realizes that they originally traveled south after descending the shaft, and then headed east. After the fork, they headed east then south, then east, then north, then west, then south, and then finally west.

*******************************************************

With the astute observations of the various members, the Wardens realize they are back where they started, and that the burrow just went in a big rectangle. How do our intrepid heroes wish to proceed from here?

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153  d20+5=23 ;
Tuesday February 23rd, 2021 10:47:29 AM

Atlas harrumphs, "That is stupid. There is no way that all that stuff was up top and there is nothing down here other than a strange circular tunnel. We are missing something." He then takes a few minutes to look around the tunnel to see if he can learn anything about it that might help.

--------------------------------------------
Knowledge Dungeoneering: 1d20+5=23


Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Tuesday February 23rd, 2021 5:29:28 PM

Armand nods absently. "You know when we first hit this fork I cast detect magic to see if anything about either fork would give us a clue. But it was the central wall between the forks that detected magically. I don't think I thought about it much at that time. But the simple fact is, detect magic does not allow you to see through things."

Armand casts True Seeing. "Now lets see what's here. If there's nothing readily apparent we can walk the circuit again and see if anything is different this time."
You confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extra-dimensional spaces). The range of true seeing conferred is 120 feet.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive
True Seeing - 15 minutes



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Tuesday February 23rd, 2021 5:56:21 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

"Well I was checking for things on the floor, tracks, traps, and the like. That we walked all the way around and didn't trigger anything makes me think that the floor is clear of traps or secret doors. Maybe we need to start checking the walls for secret doors and maybe the ceiling too. We are down pretty far, maybe we're in their basement and everything is built underground but above us."

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival
Camouflage: hide in favored terrain even when no concealment

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Tuesday February 23rd, 2021 6:31:06 PM

Owen offers to the group: "I could cast True Seeing."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom  d20+23=37 ;
Tuesday February 23rd, 2021 7:32:48 PM

Vamir looks around carefully, "Secret doors, or an illusion perhaps. Another option might be a tunnel down the middle of the path we just took. " Vamir begins examing the wall in front of them. (Perception DC37)

Melzat stands guard just in case.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

'Osul (Graham) AC:11 (T:11, FF:10), CMD:24, ST:(F12/R8/W23 + RNL), HP:16+96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday February 24th, 2021 5:36:47 AM

'Osul drifts to the burrow floor and reverts to human form."I didn't see much to note around the ceiling and walls, but I'm happy to try walking straight into the junction wall once Armand and possibly Owen are done with the magical looking."

—————
Control Weather (30 hours) -- Calm and dry (above ground)
Hero's Feast -- 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance -- +1 to all saves
Toros' Taurs Try -- Centaur: +2 on Survival checks


DM Jeremy Battle Map 
Wednesday February 24th, 2021 6:08:45 AM

Though Atlas doesn't find anything, his experience has taught him that underground passageways often have hidden passages, and that there are a plethora of means to hide them.

Armand recalls his casting of detect magic, and decides to cast true seeing to see if there is anything to be seen. At the fork in the tunnel he doesn't find anything, but as he walks the circuit again, halfway around the rectangle, he finds an illusionary wall hiding another passage. The hidden passage is almost directly across (due east) of the fork in the tunnel.

Elyngael feels switching gears and checking the walls and ceilings are a good idea. As she gets to the place Armand finds the illusionary wall, she can make a DC 15 will save to disbelieve the illusion, since she would be interacting with it.

Owen offers to cast true seeing as well.

Vamir knows that not all hidden passages are hidden by secret doors, some are hidden by illusions. He doesn't find anything directly in front of him, (at the fork) but assuming he follows the others in the second go around, due to the outcome of his perception check, he would have interacted with the illusionary wall, and can make an DC 15 will save to disbelieve it.

Osul doesn't recall seeing anything in his first circuit, but is willing to attempt to walk through a wall, after true seeing has been deployed.

*****************************************

Assuming Armand points out the location of the illusionary wall, everyone who hasn't already can attempt the DC 15 will save to disbelieve it. Even if you fail the save, you can always choose to trust your friends, and risk walking into a wall. Since Armand can see through the illusion, the limited illumination offered by his light spell shows that the tunnel goes straight for the 40 or so feet he can see.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:24, ST:(F12/R8/W23 + RNL), HP:16+96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+23=28 ;
Wednesday February 24th, 2021 7:12:52 AM

{Will Save: 28 vs 15}

'Osul chuckles, before remarking, "Thank you - I was just going to earth glide through..."

—————
Control Weather (30 hours) -- Calm and dry (above ground)
Hero's Feast -- 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance -- +1 to all saves
Toros' Taurs Try -- Centaur: +2 on Survival checks


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=30 ;
Wednesday February 24th, 2021 7:20:57 AM


Moving along with the others, Neshi gets to the point and can't believe he didn't see this the first time through.

"Apparently I need to stop daydreaming," he mumbles to himself as he prepares to go through the illusion with the others.

Stopping for a moment, he whispers to his companions.

"I know it is hidden by illusion, but what is the likelihood that there is another mechanism of some sort protecting this passage?"

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153  d20+12=19 ;
Wednesday February 24th, 2021 1:46:25 PM

Atlas ponders out loud, "Hmm, magically hidden passages. That doesn't bode well for what we are going to run into. Clearly this is more than a misguided portal letting in animals from other places."

Trusting his friend's observation, he forces himself to look beyond the illusion and makes it disappear for himself. He then follows El through, ready for anything.

------------------------------------------------------------------------
Will Save: 1d20+12=19


Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Wednesday February 24th, 2021 5:19:38 PM

"Owen I'd say keep your True Sight spell in reserve for now. We may need it again when mine runs out."

Not seeing anything immediately, Armand starts walking the path again, scanning as he goes. "Okay folks, there is indeed an illusionary wall here. There is branch here that goes 60 feet and then turns right." He leads the others through the illusionary wall but stops on the other side to let the marching order resume.

"Indeed Atlas I always presumed there was a someone behind the mess and not a something. Something would have been too easy and would not have been cause for us to be diverted here from our journey home. The gods work in mysterious ways but they generally point us at things that the ordinary people can't seem to handle on their own."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive
True Seeing - 15 minutes DM please let me know when this expires.



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+11=14 ; d20+6=9 ; d20+12=20 ; d20+23=35 ; d20+27=41 ; d20+22=25 ;
Wednesday February 24th, 2021 6:09:42 PM

Elyngael Will save d20+11=14
Brawn Will save d20+6+9
Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael doesn't see anything but tunnel wall. But when Armand walks through it she grits her teeth and takes hold of Brawn. "We can do this boy, Armand did it." Handle Animal d20+12=20. Elyngeal and Brawn make it through and then take their positions in line. "Someone keep an eye on the walls and ceiling, I'll continue to check the floor."

Perception d20+23=35 checking the floor for traps or prints
Survival to identify any tracks d20+27=41 looking and identifying any tracks
Stealth d20+22=25

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival
Camouflage: hide in favored terrain even when no concealment


Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom  d20+14=29 ;
Wednesday February 24th, 2021 7:43:50 PM

Vamir looks at the wall and can hardly believe he didn't see it. "Ifeel a bit foolish. Perhaps I should just keep detect magic up as we are walking, that might help." Vamir coaxes Melzat through the wall and then sends his dancing lights 50 feet down the hall.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Wednesday February 24th, 2021 8:58:23 PM

Owen holds off on casting his spell, choosing to follow the others down the new passage.

DM Jeremy Battle Map 
Thursday February 25th, 2021 6:07:27 AM

Osul was about to earthglide, but walking through an illusionary wall works too.

Neshi wonders whether or not the most nefarious thing about this hidden passage is the illusion. Would your friendly neighborhood DM do something that evil? Answer, maybe.

The presence of illusionary magic leads Atlas to believe that there is someone behind all this, verses just a something.

Armand points out the illusion, and suggests Owen keep his true seeing spell on deck, just in case it is needed later. He shares his agreement with Atlas on his belief of the source of the troubles.

Even though she doesn't see anything but wall, Elyngael walks where she saw Armand go, and convinces Brawn to follow as well. The wolf sniffs the illusionary wall, acts as though he is going to walk through, then takes a step back. Finally, after much coaxing from Elyngael, the large canine passes through.

Vamir sends his dancing lights ahead, and then he and Melzat pass through the illusionary wall.

Owen decides to take Armand's advice, and just walks through the illusion.

**********************************************

After everyone is on the other side of the illusionary wall, the party regroups and then moves forward. They come to the right hand turn, round the corner, and spot a pit filled with some green looking slimy goo. directly above the goo pit is a vertical shaft that seems to go strait up, about 20ft, before it levels off and heads east. The goo has a nasty smell to it, though luckily the smell isn't overpowering.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Thursday February 25th, 2021 3:02:26 PM

Atlas leans over the goo pit and looks up the shaft, "This looks like fun. El, come here, I'll fly you up real quick to scout it out." Atlas prepares to use his winged boots to bring El up the shaft.

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+16=19 ; d20+9=20 ; d20+9=11 ; d20+28=41 ;
Thursday February 25th, 2021 5:32:57 PM

How deep is the pit, in relation to the goo, is it 10 feet and then goo, or half a foot and then goo? Does the slimey goo look animate, as in is it alive, a green slime, or just a bubbling mass of toxic waste?

Armand looks at the green slime and tries to asses it. He casts detect magic and looks at the goo and around the area. True Seeing still up?
Knowledge Arcane 19 (d20+16)
Knowledge Dungeoneering 20 (d20+9)
Knowledge Nature 11 (d20+9)
Knowledge Planes 41 (d20+28)

"Atlas I think we need to figure out a way to get everyone up there. I don't think you can carry Brawn or Melzat."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive
True Seeing - 15 minutes DM please let me know when this expires.
Detect Magic


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+23=24 ;
Thursday February 25th, 2021 6:19:41 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

"Armand's right, we need to have a way to get Brawn and Melzat up there. We need to think this through, where did those woolly rhino's come from? How did they get up to ground level? Why haven't I run across anything's tracks that has attacked the Hunter village? She will search the walls for secret passages or ladders, etc. Elyngael will be very careful around the pit of goo.
Perception d20+23=24

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival
Camouflage: hide in favored terrain even when no concealment

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom  d20+21=40 ; d20+23=29 ;
Thursday February 25th, 2021 7:33:24 PM

Vamir carefully keeps an eye out for tracks, and danger (Survival DC 40, Perception DC 29). As they approach the pit of goo Vamir casts detect magic and sends his dancing lights forward to illuminate teh area. "I can fly up there, but you are correct Melzat will need assistance. There really needs to be a spell to help with these types of situations. Maybe a broom that can hold a with and their familiar?"

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible  d20+24=40 ;
Thursday February 25th, 2021 8:13:07 PM

Owen examines the green goo to see if he can identify it. Knowledge (Nature): 40.

DM Jeremy Battle Map 
Friday February 26th, 2021 6:02:28 AM

There is about a 6 inch drop before you would hit the goo. As far as how deep the pit is, it is impossible to say based only on visual observation, because the goo is opaque. The goo is a stationary pool, and if it wasn't for the sickly green color, odor, and slimy appearance, it probably wouldn't even ping on your radar as a possible threat.

Atlas offers to fly Elyngael to the top, for scouting purposes.

Armand casts detect magic on the goo, and no auras are detected. His true seeing, while active, doesn't revel anything either. He searches his brain trying to identify the goo, and though he is pretty sure it is a naturally occurring substance he can't seem to pinpoint what it is. (To low of a knowledge nature roll) The cleric reminds Atlas that they still need to figure out how to get Brawn and Melzat up the 20 ft shaft, Which for Melzat wouldn't be too difficult, as he has the means to grip things, such as rope.

Elyngael agrees with Armand about getting the two companions up the shaft, and wonders why she hasn't found tracks from any of the, for lack of a better way to describe it, summoned creatures. She recognizes that it is very possible that the "summoner" can fly, hence no tracks from him/her/it, but unless the creatures are being "summoned" outside, that wouldn't explain why they haven't left any tracks, as such she surmises that the transplanted creatures must be being conjured outside. She gives the area the once over, and doesn't find anything other than what has already been identified.

Like Elyngael, Vamir is incapable of finding any tracks or any other "whatevers". He wishes he could carry Melzat on his broom, as he moves his dancing lights into a better position.

Owen looks at the goo and immediately recognizes it as a form of acid that clings to whatever it touches. He realizes, that unless it is washed off, the acid will keep corroding whatever it touches, due to its clinging nature.

***************************************
Assuming of course that Owen shares his knowledge with his friends, everyone should be aware of the goo's true nature. How do our intrepid heroes wish to tackle this new obstacle?

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Friday February 26th, 2021 7:43:25 AM

I can take Melzat and brawn with me. We can easily go through a dimension door to the corridor up there, but perhaps we should either go first or wait until everyone is up and move out of the way so we can have some room.


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Friday February 26th, 2021 9:54:51 AM

Owen tells the others about the goo. "You don't want this stuff on you. It will stick to you and keep corroding whatever it touches. We should fly or spider climb or dimension door, anything that won't risk us falling in."

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Friday February 26th, 2021 9:39:25 PM

"Well if you note the tunnel here is getting unusually rocky. I could cast stone shape and form some stairs out of the wall to get to the next level. But perhaps the dimension door spell would be best. Whatever the majority thinks is the best." He continues, "Atlas maybe you and Elyngael should fly up there and take a look."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive
True Seeing - 15 minutes DM please let me know when this expires.
Detect Magic



Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Saturday February 27th, 2021 8:21:26 PM

I can take only one other with me as well through the dimension door, because of the size of Melzat and Brawn.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:24, ST:(F12/R8/W23 + RNL), HP:16+96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Sunday February 28th, 2021 4:41:27 PM

"I still have a couple of Air Walks to share. If they can be on one or both of Melzat and Brawn, how does that leave the Dimension Door, 'Neshi?"

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+23=30 ;
Sunday February 28th, 2021 7:08:04 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael will try to make a suggestion."Well have Atlas fly me up, slowly and carefully, and then Neshi can cast dimension door for himself, Melzat, Brawn, and Armand. Atlas and I fly up, I think everyone else has fly." She waits for Atlas and then when they come over the top she will use her goggles of night to see what there is to see. Perception d20+23=30

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Sunday February 28th, 2021 7:32:37 PM


Neshi replies quickly. "I can dimension door a total of 5, unless i take brawn and Melzat, they both count as two."



Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom 
Sunday February 28th, 2021 8:06:49 PM

Vamir shakes his head at the immense power of his friends. "Thank you Neshi. Melzat, Neshi is going to pop you up top. Stay with Brawn until we all get up there. I will follow last after everyone."

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Monday March 1st, 2021 12:31:13 AM

Atlas, happy to continue moving forward, scoops up El and brings her up the shaft to the next level. Still has his penny with light on it, so he uses that to see well enough that he can set El down gently. "Let me know if you need me to cover this light for you to use those fancy googles of yours. Otherwise I'm happy to keep seeing. Either way, we should move a bit further in so that Neshi's door doesn't cut us in half or something."

DM(James M) - Map - Badgers and Burrows  d20+19=23 ; d20+19=28 ;
Monday March 1st, 2021 9:05:45 AM

The smell of freshly turned dirt is strong here as the Wardens use a combination of varying magics to make their way safely onto the level above them. Like the burrow below the walls arch up and over with the deep roots and rocks of the Sargrass seemingly holding it all together.

Those able can see that the giant passageway goes for about 120' before it is swallowed in darkness.

Perception DC 33 Highlight to display spoiler: {You can feel the earth quaking gently beneath your feet.}

DM: Mark off the appropriate spells used to get to the corridor above. DD, Stone shape, Fly, etc and place yourself on the map using the appropriate letters for your PC. This map is mostly to scale, but note that only the 10' section in the middle allows full movement. The dark brown section is difficult terrain. If you are unable to edit the map, state where your PC is. (i.e. Atlas moves to U24)



Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153  d20+14=25 ;
Monday March 1st, 2021 4:19:42 PM

Atlas moves forward, staying a bit behind El as not to interfere with her work.

[i]-------------------------------------------
Perception: 1d20+14=25 (fail)

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+7=11 ;
Monday March 1st, 2021 5:15:18 PM

Armand will cast Stone Shape to make a crude 25 step stone staircase up to the next level. The spell says 10 cubic foot plus 1 cubic foot a level, so I'm envisioning 25 1x1x1 stone 'step's pulling themselves out from the wall and leading upward. positioning myself at V24.

Armand looks around with his True Sight and Detect Magic, trying to determine if this tunnel is made by the same creature as the one below or if anything is magically active around. Do we need a perception check for the thing floating near the ceiling?
Perception 11 (d20+7)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive
True Seeing - 15 minutes DM please let me know when this expires.
Detect Magic


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+23=35 ; d20+27=47 ; d20+22=39 ;
Monday March 1st, 2021 6:02:49 PM

Does this tunnel slope at all or is it level? Also I assume that Atlas flew Elyngael up here, and therefore Atlas has 5 minutes of flight time per the rules on his boots.

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael starts her task of looking around and tracking.

Perception d20+23=35 checking the floor for traps or prints
Survival to identify any tracks d20+27=47 looking and identifying any tracks
Stealth d20+22=39

"Hey the floor is trembling. Something may be coming...hopefully this whole tunnel isn't going to tip and send us back to the acid."

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival
Camouflage: hide in favored terrain even when no concealment

Putting Elyngael at AG24 and Brawn right behind Armand at T/U 24/26

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Monday March 1st, 2021 6:04:06 PM

Oh I assume Brawn got dimension doored up by Neshi, or he could take the stairs Armand made.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=25 ;
Monday March 1st, 2021 6:14:32 PM



Neshi, Brawn and Melzat use the interdimensional door and are quickly up top. Neshi immediately moves upward toward the ceiling and starts watching (perception 25).


Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom  d20+23=43 ;
Monday March 1st, 2021 7:00:38 PM

Vamir flies up last and takes a good look around (Perception 43, nat 20) and flies above the rest extending his dancing lights 30 feet down the tunnel.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid


Large Air Elemental-'Osul (Graham) AC:16 (T:12, FF:13), CMD:27, ST:(F12/R10/W23 + RNL), HP:16+96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Tuesday March 2nd, 2021 5:11:19 AM

'Osul resumes Air Elemental form (large) and takes up position above Brawn.
{Perception: not in contact with the ground}

—————
Control Weather (30 hours) -- Calm and dry (above ground)
Hero's Feast -- 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance -- +1 to all saves
Toros' Taurs Try -- Centaur: +2 on Survival checks


DM(James M) - Map - Badgers and Burrows 
Tuesday March 2nd, 2021 8:46:08 AM

Atlas moved forward, but kept behind Elyngael.
Armand used his magic to create a spiral staircase to the upper level.
Elyngael checked to make certain Brawn was with them in the tunnel. She also mentioned that she felt the ground vibrating.
Neshi opened up a dimension door and transported the three of them into the tunnel above where Neshi flies up towards the ceiling. 
Vamir flies up into the tunnel above and looks around as he sends his dancing lights further down the tunnel.
Osul transforms into an air elemental and flies above Brawn. 

Armand gathered up rocks and stone and with the aid of his magic fashioned a staircase to the passageway above. Once there Armand looked at the tunnel to see if it appeared to be made by the same creature. Based on the marks on the walls and the cuts and scratches upon the rock he felt certain that whatever made the tunnels below also made this one. 

Vamir unfortunately didn't notice the vibrations in the ground, but he was perceptive none the less and spotted something on the ceiling that glinted in the light of his magic. 

Elyngael could see that the passageway ended up ahead as she looked for tracks in the tilled earth. Elyngael Highlight to display spoiler: {The tunnel does not slope. As for tracks she only sees the gouges and scrapes from whatever lizard they are following.}


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Tuesday March 2nd, 2021 10:14:52 AM

Atlas shrugs his shoulders, "I don't feel it, but I'm guessing that vibrations are a bad sign. Careful ahead El, I've got your back."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom 
Tuesday March 2nd, 2021 4:39:56 PM

Vamir suits carefully at the shiny spot on the ceiling, "There is something up here shining on the ceiling.. U am not sure what it is." Vamir sends his dancing lights towards it and flies a bit forward to attempt to identify it.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+7=13 ;
Tuesday March 2nd, 2021 5:32:40 PM

Armand advances to AB24, with his True Sight still going he should be able to see the end of the tunnel as True Sight negates normal and magical darkness, and illusion, and some other things. He looks up at the floating thing in the ceiling as he passes by it but he's more concerned with making sure there is no illusionary walls prohibiting their movement.
Perception 13 (d20+7)

"Maybe I should take my time instead of trying to rubberneck around and cover everything."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive
True Seeing - 15 minutes DM please let me know when this expires.
Detect Magic


PS I put Melzat and Vamir on the map, since Wade is not saying where they are but saying that he's up there moving dancing lights at the shinning thing.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=30 ;
Tuesday March 2nd, 2021 6:12:21 PM


Neshi keeps an eye out from above looking forward to where elyngael indicates and trying to keep an eye on Vamir as well.

Percepton DC 30

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+23=40 ; d20+4=11 ;
Tuesday March 2nd, 2021 6:24:58 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael advances until she can see the back wall of the tunnel (goggles of night) (AK24). She checks to see if the floor is still trembling. "This tunnel dead ends. Since Brawn knows he's on rear guard he will advance to stay behind Armand.(Z/AA 24/25)

Perception d20+23=40 checking the floor for traps, secret doors, and if the floor is still trembling.

Brawn sniffs around d20+4=11, He should growl if he scents a familiar enemy type they've encountered before. Can animals sense tremors easier? I know animals will often sense an earthquake before humans do.

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival
Camouflage: hide in favored terrain even when no concealment

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible  d20+17=27 ;
Tuesday March 2nd, 2021 7:50:20 PM

While the others examine the path ahead, Owen watches the rear. He peers back down the staircase. Perception: 27.

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:16+96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+36=39 ;
Wednesday March 3rd, 2021 7:05:20 AM

...okay, 'Osul can make "Huge" work.

'Osul spends the round jockeying for position, but end up moving a lot and ending up pretty much where he started.
He also looks at the shiny in the ceiling. {Perception:39}

—————[i]
Control Weather (30 hours) -- Calm and dry (above ground)
Hero's Feast -- 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance -- +1 to all saves
Toros' Taurs Try -- Centaur: +2 on Survival checks

Darkvision 60', Fly 120' (Perfect), DR 5/-, and Immune to Bleed, Critical Hits, and Sneak Attacks.


DM(James M) - Map - Badgers and Burrows 
Wednesday March 3rd, 2021 9:43:31 AM

Atlas admits that he doesn't feel the vibrations. 
Vamir flies over to the shiny spot in the ceiling to look more closely at it as he announces to those below what he has found. (DM: Moved to AM24)
Armand moves up and looks around to see the confines of the tunnel and checks for illusions.
Neshi watches and keeps an eye on Elyngael and Vamir as they move forward. 
Elyngael moves forward until she can see the end of the tunnel. She tells everyone that the tunnel ends up ahead. Brawn stays in the rear. She kneels to check the floor.
Owen wisely watches the rear as he looks down the staircase.
Osul transformed into a huge elemental and moved forward with Vamir to look at the thing in the ceiling. (DM: Move to AJ22)

Vamir and Osul move up to look at the thing in the ceiling. What they see is a large rock with airy pockets in it. Across the face of it is a stripe of rainbow flecks that look like the rock scraped them from something. 

Vamir and Osul KS: Dungeoneering DC 15 Highlight to display spoiler: {This is a piece of adamantium. From the size of it you can tell it might be large enough when crafted to make a greatsword or light armor. value 5,000gp. You will have to be careful removing it from the ceiling, but it is possible. With some careful digging you think you can remove it with about 50 minutes of careful work.}

Vamir and Osul KS: Nature DC 38 Highlight to display spoiler: {The flecks seem to be from a horn or claw scraping across the hard rock.}

Armand moved forward with an eye on the creatures floating overhead. His vision allows him to see the true forms of Neshi and Osul in the light of the dancing orbs. He cannot feel any vibrations in the ground. Armand Highlight to display spoiler: {Whatever Vamir and Osul has found there is a magic aura about it. Armand concentrates and picks up some abjuration magic.}

Yurr'Neshi stayed where he was and watched. All was quiet. 

Elyngael knelt and checked the floor of the tunnel but found nothing unusual. She did notice that the vibrations had stopped then started again. Brawn doesn't appear to have any tremorsense, but he's nervous all the same and starting to whine a bit. 

DM: Note, in order to view the object in the ceiling Osul and Vamir had to move. I've updated the positions on the map. 



Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:16+96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+30=44 ;
Wednesday March 3rd, 2021 5:27:29 PM

{Knowledge(Nature): 44}

OOC: I have to admit that I thought we were taking about the cocoon/elemental thing. 'Osul has 120' move, and would avoid blocking Elyngael's view if possible


'Osul stares intently, wracking his brain - then light dawns. He utters a whispy, "Gouging and scraping of claw or horn - maybe both. What was that back there?" he asks, having had to pass within feet of it getting here.


Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+10=18 ;
Wednesday March 3rd, 2021 5:28:19 PM

OOC - DM, True sight negates magical and mundane darkness for 120 feet. I don't need a light source to see until the spell wears off.

Armand stares at the shiny thing in the ceiling. "Hey, guys that shiny thing in the ceiling is putting off a magical aura. I think it's the abjuration school. And there doesn't appear to be any illusionary walls up here so we either missed a secret door downstairs or up here."

He will then concentrate on the shiny object to try and see if he can determine more about what the properties of the spell involved could be.
Spellcraft 18 (d20+10)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive
True Seeing - 15 minutes DM please let me know when this expires.
Detect Magic



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+23=30 ;
Wednesday March 3rd, 2021 6:12:40 PM

DM- I'm confused. I thought the shiny thing near the ceiling was that thing at Y22, because in your map key you have it listed right next to 'near the ceiling' on your side of the key. Now there's "oo" as the shiny thing. What is Y22?

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael moves over to AK27 to examine the side of the tunnel wall.
Perception d20+23=30 checking wall for secret doors.

Brawn will keep an eye on things in toward the rear.

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival
Camouflage: hide in favored terrain even when no concealment.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=26 ;
Wednesday March 3rd, 2021 8:24:02 PM

Neshi moves forward keeping an eye out for anything out of the ordinary. Perception 26

"So do we examine this further of do we follow our burrower?"

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Wednesday March 3rd, 2021 11:02:59 PM

Atlas leans on his sword, point down into the ground. "I wonder how much it will be worth if we can pry it out and sell it." You can tell from the tone that he's just killing time while he waits for the magical folks to figure it out.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom  d20+22=36 ; d20+23=31 ;
Thursday March 4th, 2021 3:53:14 AM

Vamir has no clue what he is looking at, and casts see invisibility on himself. "I am not sure what we are looking at here to be honest." Vamir hangs back and takes a careful look around (Perception DC 31)

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 6/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

DM(James M) - Map - What Pit?  10d6=33 ; 10d6=32 ;
Thursday March 4th, 2021 1:51:11 PM

DM Notes: Unless you guys know different, Air Elementals are transparent so they won't block vision. As for the object at Y22, I think that's a PC icon, Neshi perhaps? Lets not use icons on the map from now on unless everyone knows what it's supposed to be. As for light sources, even with True Seeing you wouldn't be able to see reflected "light" without a light source.

Osul reveals that the rainbow marks on the rock came from a horn or claw.
Armand announces that the object in the ceiling has a magic aura. Abjuration he thinks.
Elyngael climbs the wall of the tunnel as much as she can to get from under Osul and started to examine the wall. Brawn is keeping watch at the rear.
Neshi keeps a sharp eye out as he asks about their course of action.
Atlas considers recovering the rock and try to sell it and mentions that to the others.
Vamir casts invisibility on himself even as he admits that he doesn't know what the rock and it's shiny bits are. 
Owen watches the rear.

Armand - Highlight to display spoiler: {You correctly identify the spell as an Alarm spell.}

It wasn't but a second after Atlas made his comment about selling the rock when the entire ceiling above Osul, Vamir, and Elygael collapsed upon them. A split second later the floor gave way as the ceiling and floor plummeted downwards with a large rock accompanying the falling debris. 

Osul, Vamir, and Elyngael, 33 Hp Damage, Reflex Save DC 30 for half - Fail Highlight to display spoiler: {You are pulled into the pit by falling debris and are covered in dirt and rocks taking another 32 hp as they batter you.} If you make the reflex save move yourself outside the pit area. Elyngael and Osul get a +2 Circumstance bonus to the Reflex save from their perception checks.

Osul - Highlight to display spoiler: {That was a really outstanding Nature Check. Osul seems to think that the flecks might be draconic in origin.}

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:0+47/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+13=23 ; d20+36=38 ; d20+46=47 ; d20+31=50 ;
Thursday March 4th, 2021 5:06:21 PM

"Although all air elementals of a similar size have identical statistics, the exact appearance of an air elemental can vary wildly between individuals. One might be an animated vortex of wind and smoke, while another might be a smoky bird-like creature with glowing eyes and wind for wings."

{Reflex Save:23 vs 30 - 33+32damage}


'Osul gingerly, carefully gets to his flight, looking to see who or what else might be down here in the pit. He mutters several things about dragons, as he checks for further danger and then casts an eye over the injuries of anyone in the pit. If anyone else is seriously wounded he will cast Heal on the most serious.

{Perception:38 , Survival:47, Heal(assess/triage):50}

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+7=24 ;
Thursday March 4th, 2021 5:31:02 PM

Armand moves forward but stays clear of the edge of the pit, unsure if the ground is stable. He looks up at the shaft and down into the hole. "Is everyone okay?" he calls out, then mutters, That's a stupid question.
Perception 24 (d20+7)

"Atlas you should still have flying activated on your boots, fly down there and see if anyone is seriously injured and could be moved up to me to be able to heal them."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive
True Seeing - 15 minutes DM please let me know when this expires.
Detect Magic


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 84/139  d20+24=29 ;
Thursday March 4th, 2021 5:59:48 PM

Elyngael will take a hero point for +8 to her reflex save.
Reflex save d20+24=29.

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael drags herself out of the debris muttering things not meant to be heard.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+19=38 ; d20+23=29 ;
Thursday March 4th, 2021 10:37:59 PM

Vamir manages to fly away from most of the damage (Reflex DC 38) and then immediately Flys back towards the hole and begins to look for what caused the cave in (Perception DC 29)

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger

Spells
Cantrips - all
1 - 6/7
2 - 6/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3



Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22 
Thursday March 4th, 2021 11:52:50 PM

Hearing the commotion, Owen returns to the others and examines the situation to see if a casting of Stone Shape will help extricate the others.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Friday March 5th, 2021 1:03:17 AM

Atlas reacts immediately when Armand speaks, flying down to pick up those that are hurt and bring them back up to Armand. He starts with El, pulling the rocks off her and flying her back up. "You're getting my nice armor bloody, please do be more careful next time." He says it with a smile however, then gently sets her down by Armand.

As he passes Vamir he nods, then he turns around to get 'Osul if he didn't manage to make it out already by himself.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Friday March 5th, 2021 8:33:08 AM

Neshi moves forward so that he is above the pit and gets ready to lend a hand if needed to get any one out.


DM(James M) - Map - Clouds?  2d6=9 ; d20+11=29
Friday March 5th, 2021 9:34:49 AM

Osul was caught in the debris of the collapsing ceiling and thrown down into the pit that opened up when the rock from above impacted the ground. 
Armand moved as close to the edge of the pit carefully so as not to fall in and calls out to those that got caught in the landslide and suggests that Atlas might be able to fly down to them.
Elyngael too was caught in the falling debris, but seemed unharmed enough to use language befitting a sailor. 
Vamir flew back a few feet avoiding most of the debris, but was still pummeled hard by a few rocks on the periphery as he looks upward into the darkness above. 
Owen goes to examine the situation and see if his spells might help. 
Atlas flew down into the hole to look for those caught in the trap. 
Neshi flew forward and peered down into the pit to see if he could offer any aid.

A cloud of dirt and dust erupted from the pit floor to obscure everything at its bottom. Osul and Elyngael both were covered in rocks, dirt, and debris, but not enough to pin them. Osul saw the stone that came through the ceiling laying next to him in the pit. It was at least fifteen feet in diameter and almost perfectly round. The rock they were examining at the time lay next to it. Elyngael and Osul saw that the rainbow colored flecks on one side of it were still visible in the dim reflected light of the orbs dancing about in the tunnel above. 

Elyngael - INT Check DC 15 Highlight to display spoiler: {The color of the flecks remind her of the scat she saw outside the harvester camp.}

Up above those in the tunnel struggled to see down into the pit through all the dirt and dust that clouded the bottom of the pit as they called down to those below. 

Vamir saw a white cottony cloud start to form near the entrance hole in the ceiling, within moments the foggy cloud had surrounded him and Neshi. 

Neshi and Vamir - Highlight to display spoiler: { 9 Damage(Cold) - No Save, and are at half movement until they exit the cloud}

Elyngael Highlight to display spoiler: {That smaller rock the two were examining in the ceiling is a piece of adamantine and worth about 5K gp}

DM: Don't forget to update your position on the map or to post the coordinate you want your PC to occupy. The DM hates to make assumptions about your movement. 

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:0+47/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+36=54 ;
Friday March 5th, 2021 7:05:22 PM

'Osul looks as he flexes the fingers on his left hand. As an elemental there is nothing there, but as a human there is a non-magical crystalline ring in the shape of a dragon that changes colors - a Yuletide gift, and a reminder that he really should get that armor sorted - not that it would have helped in this situation.

"Alive, both!", 'Osul calls upwards like the howling wind through a canyon. He looks for any flaws or developing flaws in either stone, but particularly the large sphere [i]{Perception:54}[i]. He points it out to Atlas if he arrived/arrives. Otherwise he calls, "Oh, and Dragon claw and horn marks on the shiny thing!"

Back in whispy tones, he asks Elyngael, "Baby dragon's first hoard? I want to investigate, but I'm keen to get us back up to the rest of the Wardens. Maybe we can discuss it with all of us", he adds, pointing at the 15' sphere. If she agrees to leave (and hasn't already left with Atlas), he flies them up.

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Saturday March 6th, 2021 4:41:00 PM

Is that cloud magical? Armand had detect magic up with the True Sight.

"I don't like the looks of that cloud/fog. Hurry up." He calls down into the pit. He then calls out in a loud voice directed upward. "Look we're here to see what's been causing trouble for the humans on the surface. We are perfectly willing to work out a peaceful solution!

If the cloud descends to where it would block the pit and there's still party members down there he will have Dispel Magic ready to cast on the cloud.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive
True Seeing - 15 minutes DM please let me know when this expires.
Detect Magic


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Saturday March 6th, 2021 4:41:57 PM

Neshi moves out oh the cloud continuing in the direction he was going, moving to AO29 (cant access the map to move myself) chivering a bit. and muttering to himself.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 84/139  d20+1=19 ;
Saturday March 6th, 2021 6:44:05 PM

Intelligence Check d20+1=19

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael tells Atlas "Get me out of here." To 'Osul she says, "I think we may need your spells before Atlas's or my weapons. Some of the flecks on these rocks reminds of the poop I found on the trail. I hope we're not in a toilet. We may want to collect that adamantine when this is over."

Brawn will stay put. I would position myself out of the pit but I guess I'm waiting on Atlas.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Sunday March 7th, 2021 12:35:02 AM

Atlas follows the command and lifts Elyngael out of the pit, quick as the wind.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   3d6+15=25 ; d20+23=27 ;
Sunday March 7th, 2021 9:29:33 PM

Vamir shudders as the freezing cloud decends upon him, and quickly flies backward to AN 27. "I do not know where this cloud comes from but it is colder than a wights heart" Vamir casts cure serious wounds on himself, taking care of all of his wounds. Vamir looks around carefully (Perception DC27) looking for both the seen and unseen (See Invisibility)

Melzat sensing Vamir's pain moves forward to Z30.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22  d20+17=25 ;
Sunday March 7th, 2021 11:02:30 PM

Owen looks out across the gap, making sure no enemies come out while the party is distracted. Perception: 25.

DM(James M) - Map - 6 - In the Tunnels 
Monday March 8th, 2021 8:41:53 AM

Osul called up to those above that they were alright and then discussed with Elyngael what they have found in the pit. 
Armand looked at the cloud that suddenly formed above the pit and called down into the pit that he didn't like the look of it. He then addresses an unseen being in the tunnels.
Neshi flew forward slowly. The fog was like thick syrup that impeded his movement. Once he was out Neshi was once more free to move as quickly as before. He hovered in the air and tried to shake off the cold. 
Elyngael called up to Atlas and requested a lift out of the pit. She states that the rainbow colors reminded her of the scat she found on the trail and that the rock those flecks were on was made of adamantine.
Atlas arrived at the bottom of the pit and lifted Elyngael up as he proceeded to carry her out. 
Vamir comments on the chill of the cloud and moves out of it before healing his wounds then he looks around for enemies.
Owen kept watch.

Osul nearly filled the pit with his elemental wind form as he watched Atlas arrive to wisk Elyngael away. Half a minute later the two were clear of the pit. (DM: Go ahead and mark your location on the map. - Atlas, Elyngael, Osul)

Armand examined the cloud with his vision and saw it was indeed magical in nature. There was no answer to Armand's call. Highlight to display spoiler: {10 minutes remaining on spell. There is also some residual magic coming from the bottom of the pit inside the cloud of dust there.}

Vamir cast his gaze around but saw nothing to indicate where the caster of that cloud might be.

Owen had climbed the wall of the tunnel a bit so he could see above those walking along the bottom as he watched out for anything that might come out of the pit or shaft above. 

Meanwhile the cloud of freezing fog hovered in the air. Neither did it rise or sink as ice crystals formed on anything it touched.  

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d6=4 ; d6=6 ; d6=5 ; d6=6 ; d6=1 ; d6=3 ; d6=4 ; d6=2 ; d6=6 ;
Monday March 8th, 2021 5:46:49 PM

"Hmm, that cold cloud is magical in nature and there's some lingering magic below in debris cloud of that pit you all fell into. I'm not that good at identifying what spells might be used though, Owen or Neshi?"

When 'Osul rises in range Armand will channel to heal up everyone within 30 feet.
Everyone is healed 36 hp damage. (8d6)

"You know we need to start thinking outside of the box. Any one have something that they can summon that would be able to dig a side tunnel up an and around that ceiling hole? I know we can summon earth elementals, but they don't tend to leave a tunnel we could follow." Armand looks around for ideas.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 130 minutes
Light - on glaive
True Seeing - 10 minutes DM please let me know when this expires.
Detect Magic


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+15=23 ;
Monday March 8th, 2021 6:55:04 PM

Hearing Armand call out about identifying the magic used, Neshi takes a gander at the cloud and debris field Spell craft DC 23

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Monday March 8th, 2021 7:01:47 PM

Vamir shudders as the freezing cloud decends upon him, and quickly flies backward to AN 27. "I do not know where this cloud comes from but it is colder than a wights heart" Vamir casts cure serious wounds on himself, taking care of all of his wounds. Vamir looks around carefully (Perception DC27) looking for both the seen and unseen (See Invisibility)

Melzat sensing Vamir's pain moves forward to Z30.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Monday March 8th, 2021 7:06:48 PM

"I can turn into a burrowing creature but Iam not sure that would allow the party to follow me. If it will I will be glad to do so and start digging a tunnel to where ever you would like." Vamir looks around at the group.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22  d20+15=33 ;
Monday March 8th, 2021 7:45:46 PM

"Let's try this..." Owen casts Dispel Magic on the cloud (Targeted dispel; dispel check: 33).

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 120/139 
Monday March 8th, 2021 8:32:58 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

On the map again.

Elyngael asks Vamir, "What type of burrowing creature? Can Melzat do any digging with his roots?"
She dusts herself off and checks her weapons out of habit. She's not sure what's best but still has her bow out for now.

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:83/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Tuesday March 9th, 2021 7:30:18 AM

No apparent flaws in the sphere - cool. Maybe the cold fog is supposed to induce the fracturing of the sphere. I'm not expecting it to waft all the way down there now.

'Osul hums a simple, repetitive tune as he follows Atlas and Elyngael back up to the landing.

DM(James M) - Map - 8 - In the Tunnels 
Tuesday March 9th, 2021 8:45:34 AM

Armand remarked on the magical nature of the cloud and the lingering magic at the bottom of the pit. As Osul, Elygael, and Atlas came within range he channeled energy to heal everyone around him. 
Neshi looked down into the cloud of dust settling in the bottom of the pit but was unable to see the bottom or any of the objects there. It would likely take a few minutes without an air elemental in the pit before that dust cloud settled. 
Vamir offered to become a burrowing creature but thought it unlikely anyone would be able to follow him. 
Owen cast dispel magic at the cloud.
Elyngael asked about the types of burrowing creatures Vamir might choose and if Melzat might be able to burrow. After checking her equipment all is well and mostly dust free if not soiled from being buried in dirt. 
Osul returned to the top of the pit shaft after examining the sphere. 

Owen's incantation created a nullifying effect on the freezing cloud that hung in the air and even as his spell ended the cloud started to dissipate as a harmless fine mist descended upon the ground around them. With the cloud gone those able could see the shaft above and could briefly see that was over 120' high as it vanished into the dark underground. 

Osul and Neshi's windy natures are also starting to pick up debris from the loose soil around them and thus hampering vision. As they get closer to the shaft visibility is decreased to 60' for everyone. 

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Tuesday March 9th, 2021 3:24:00 PM

Atlas moves to the other side of the pit and waits for the others to voice their opinions on how to proceed. "I'm happy to go wherever however, but my boots don't have much time left on this use, so I might need a boost if we're going up. Need to save the last use for emergency only."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Tuesday March 9th, 2021 5:28:03 PM

Armand cast Create Water (as a downpour) over the area of the pit, (30 gallons may be more like a single sheet of wet) in order to settle the debris and clear visibility. (If necessary he can do it a couple of times.)

"Be nice if we could carve a ladder or something into the wall. I can cast Air Walk once, so maybe on Brawn and then he at least can carry us up one at time." He looks over to Melzat. "I'm not sure how to go about getting Melzat up the shaft. I assume we need to go up. It would be unlikely that there's a secret passage in the bottom of the pit trap."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 130 minutes
Light - on glaive
True Seeing - 10 minutes DM please let me know when this expires


Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+22=29 ;
Tuesday March 9th, 2021 7:47:30 PM

Vamir turns to Elyngael, "Ican turn into a mole, gopher, armadillo, badger just large sized. Most of them have a decent burrow speed. My only question would be can the party follow me? Melzat is not a burrower at all." Vamir ponders for a moment (Knowledge Nature DC 29). "Armand Ican cast windwalk on many of us who can't fly and they can ascend and descend slowly to get to whereever we need to go."

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 120/139 
Tuesday March 9th, 2021 9:53:11 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael has Brawn move up. "We certainly need to do something."

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=23 ;
Wednesday March 10th, 2021 7:03:39 AM


Neshi takes out another light coin and moves a down the corridor a bit further to see what he can see.

perception 23

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:83/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Wednesday March 10th, 2021 7:04:33 AM

'Osul gets 5' above the deck to reduce the flying debris.

"I can bring a Purple Worm to the party. Nice wide digging space, but I'm not so sure about steering it though."

—————
Control Weather (30 hours) -- Calm and dry (above ground)
Hero's Feast -- 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance -- +1 to all saves
Toros' Taurs Try -- Centaur: +2 on Survival checks

Darkvision 60', Fly 120' (Perfect), DR 5/-, and Immune to Bleed, Critical Hits, and Sneak Attacks.


DM(James M) - Map - 10 - In the Tunnels  d20+8=13 ;
Wednesday March 10th, 2021 9:08:23 AM

Atlas carefully moves along the edge of the pit to the other side. 
Armand cast create water twice to clear the air of the dust and dirt created by the falling debris in a brief downpour in the area of the pit. Everyone on the far side of the pit was wet, but the dust was gone. He commented on a means to climb the shaft. 
Vamir listed the animals he could change into but questioned whether any could follow him. 
Elyngael directs Brawn to move up. 
Neshi move to the end of the tunnel and held up his light to peer at the wall in front of him. Aside from claw marks that ended here he saw nothing to indicate a secret passage or opening there.
Osul offers to bring in a purple worm, but doubts he could direct its course. 

Vamir Highlight to display spoiler: {If by large size, you mean like a horse, then you should be able to leave behind a hole large enough for a medium sized creature to move through. Especially since the roots of the grass seem to be holding the ground firmly enough to not collapse. Also, while the water has settled the dust here, Vamir suspects that continued air currents as they proceed will cause more dusty conditions further along in the tunnels.}

With the dust settled the Wardens were once more able to see up into the shaft. There at the top Armand saw something.

Armand Highlight to display spoiler: { There appears to be a platform of sorts at the top of the shaft on the east side that hangs out into the shaft. }



Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Wednesday March 10th, 2021 11:53:18 AM

Vamir stops for a moment, "I should be able to leave behind a hole large enough for most of us to move through. However, Melzat, and Brawn would still have issues. The roots of the grass seem to be holding the ground firmly enough to not collapse. Also, while Armand has settled the dust here, I believe the air currents will cause dusty conditions further along in the tunnels. If a tunnel is needed i will turn myself into a large badger and begin tunneling in the direction needed."

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid


Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday March 10th, 2021 5:26:00 PM

"I like the idea of using wind walk. It may have it's drawbacks, but let's go ahead and use that. Then those of us not already flying can get up and down these tunnels. There looks to be a platform at the top of the shaft. Probably where that rock thing came from."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 130 minutes
Light - on glaive
True Seeing - 10 minutes DM please let me know when this expires


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Wednesday March 10th, 2021 8:37:03 PM

Atlas happily joins the windwalk party, "Ready and willing, let's check it out. Let there be wind!"

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=15 ; d20+13=23 ;
Wednesday March 10th, 2021 8:37:05 PM

Neshi hears Armand's comment.

Why dont I fly up there and tie off a rope on something and then you all can use the rope to aid the climb?

That said Neshi starts making his way upward looking carefully as he goes to make sure he doesn't trigger anything on his way up.

Perception 15 & 23

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22 
Wednesday March 10th, 2021 8:59:18 PM

Owen agrees with Neshi. "A rope would make things easier for everyone. We'll have to get back out at some point, too."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 120/139 
Wednesday March 10th, 2021 9:28:02 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael shakes her head at Neshi's suggestion. "Brawn has no hands he can't climb up a rope. Also there may not be anything to tie the rope to."

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:83/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Thursday March 11th, 2021 8:03:07 AM

'Osul crosses the pit and casts Air Walk on Brawn. He will follow this up wth Melzat.
Timers set for 2.5 hours.

DM(James M) - Map - 12 - In the Tunnels 
Thursday March 11th, 2021 8:42:37 AM

Atlas also liked the wind walk idea. 
Armand endorsed windwalk. 
Vamir talked about burrowing. 
Neshi suggested getting a rope at the top might be better.
Owen agreed that a rope had its benefits.
Elyngael reminds everyone that Brawn can't climb a rope.
Osul cast airwalk on Brawn and Melzat 

Neshi started to float upwards into the shaft. As he did so he noticed the claw marks on the sides as similar to those they'd seen below. When he got close to the top he saw a cylinder shaped rock with a stone platform laid across it and hanging a little out over the shaft itself. If he had an extra 20' of rope he'd be able to tie it around that platform, but they'd have to watch the weight they put on it. No more than one person at a time or it would pull the platform down on them.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Thursday March 11th, 2021 3:55:35 PM

Atlas shrugs, "I have more rope, we can tie them together. Probably less disorienting this way anyway. I'll go first and test it out to make sure it can hold everyone."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday March 11th, 2021 5:32:44 PM

"Wait a minute Atlas. Just fly up there while fly still lasts on your boots. To my way of thinking worrying about getting out is unnecessary as this is go one of three ways. One whatever is at the end kills us all. Two whatever is at the end we kill. Three whatever is at the end can be negotiated with. If it's 1 then getting out doesn't matter. If it's two or three then we will likely be able to rest and recover spells. And as another option of last resort....I still have Longbranch's branch he gave us that when we break it, it opens a vortex passage back to home."

With that said, as 'Osul has cast Air Walk on Brawn and Melzat, Armand will cast Air Walk on himself. "Okay, let's go."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 130 minutes
Light - on glaive
True Seeing - 10 minutes DM please let me know when this expires
Air Walk 150 minutes


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 120/139 
Thursday March 11th, 2021 5:52:38 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 (Brawn still has his) temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn-Protection from Energy acid. (this provides 60 points of absorption).
On Brawn-Air Walk.

Elyngael gets on Brawn (still has the exotic saddle, I just don't ride him when we are in scout mode). She gets him moving to go up the shaft.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Thursday March 11th, 2021 7:43:19 PM

Vamir takes the time to cast wind walk on those who want it. "You can dismiss it when you want instantly, however, if you want to keep it it will take 30 seconds for you to return to your normal form. The spell will last 15 hours and can be cast on up to 5 creatures" Melzat begins walking upwards towards teh ledge using windwalk. Vamir will kick off on his broom last.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Melzat Resist energy Acid
Melzat Air Walk (2.5 hours)


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Thursday March 11th, 2021 8:09:22 PM

neshi gets up to the platform and hearing the conversation below moves away from the edge and sets up as a sentry watching the exit so to speak.

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:83/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+36=48 ;
Friday March 12th, 2021 5:52:58 AM

'Osul shepherds the team up as the back marker, keeping an eye out for anything interesting or unusual.
{Perception: 48}
—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks

Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=16 ;
Friday March 12th, 2021 8:57:02 PM

Neshi continues to keep a look out as his friends make their way up the shaft.
perception 16

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Sunday March 14th, 2021 4:26:02 PM

Armand goes cautiously up the shaft.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 120/139 
Sunday March 14th, 2021 4:33:07 PM

Elyngael and Brawn move up the shaft and Elyngael using her goggles of night to look around for the next route.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Sunday March 14th, 2021 9:15:08 PM

Vamir waits until everyone is up and then flys up last. As the witch evens with shelf he sends his dancing lights ahead.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Melzat Resist energy Acid
Melzat Air Walk (2.5 hours)

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22 
Sunday March 14th, 2021 9:42:18 PM

Owen moves up the shaft with the others.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Sunday March 14th, 2021 10:29:39 PM

Atlas blinks and somehow ends up with everyone else, unsure if it was his boots (that he thought had expired), the fun rope climb (that was so simple he didn't even feel it with his massive muscular frame), or a spell one of the others cast on him (they are quite handy in that way). No matter how it happened, he's ready to take on whatever might be waiting for them.

DM(James M) - Map - 15 - In the Tunnels 
Monday March 15th, 2021 8:48:32 AM

DM: Sorry about Friday's post. I thought I had it covered. If you guys would like to double up this week on one just let me know in an email. Note that there is a new map with Ortho and Cross section. Please place your PCs on the Ortho and if you'd like to remain flying put your altitude on the cross section map.
 
Atlas Offered to climb the rope first.
Armand suggested they all fly to the top of the shaft.
Elyngael mounted Brawn so as to ride him while he airwalked. 
Vamir cast his spells and followed everyone up last.
Neshi flew up and watched at the top of the shaft.
Osul also took up the rear.
Owen moved up the shaft.

At the top of the shaft they saw a rough rock cylinder with a stone platform balanced upon it. Recent scrapes upon the platform revealed that this was likely the resting place of the rock before it came through the ceiling upon them. There was no mechanism here that would have triggered the fall however and given the position of the cylinder and platform the latter would likely have fallen as well unless something prevented it. 

As for the tunnel, it continued along for as far as they could see as it turned to the left. At the bend in the tunnel it was smoky or hazy. (See map) 

Perception DC 15 Highlight to display spoiler: {There are two distinct footprints at the edge of the platform. Big ones, clawed and splayed out as you would expect from a 30' tall reptile. There are more of those rainbow flecks on the edges of the platform where claws might have gripped it.}

Armand - Highlight to display spoiler: {There is abjuration magic on the stone platform and residual transmutation magic on the platform structure.}

DM Jeremy  
Monday March 15th, 2021 10:55:36 AM

OOC...Sorry guys, I dropped the ball. DM James asked me to cover for him on Friday, but it completely slipped my mind. The wife and I are in the process of moving from south central Minnesota to west central Wisconsin, and, as a result, my brain has been more then a little frazzled, as of late. Add the moving stress, and the stress of starting a new job, and, well, I'm a bit of a basket case at the moment.

DM James 
Monday March 15th, 2021 1:38:43 PM

OOC: No worries Jeremy. You do a great job, better than me on my best day. You are allowed a slip here and there.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=21 ;
Monday March 15th, 2021 1:44:48 PM

As Neshi moves forward a bit to let the others up, he keeps his eyes open and sees the prints of the beast Perception DC 21

Ok same big tracks and rainbow sparkles...


Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+10=17 ; d20+10=27 ; d20+16=24 ; d20+16=34 ;
Monday March 15th, 2021 5:40:34 PM

Armand looks things over. "Hmm, there's magic afoot here. Owen what do you make of this? There's abjuration magic on the stone platform and residual transmutation magic on the platform structure."

Spellcraft 17 and 27 one for each spell (d20+10)
Hmm, can I use Knowledge Arcane instead of Spellcraft? Page 101of the core books indicates that knowledge Arcane can be used with target 20+spell level.
Knowledge checks, 24 and 34 (d20+16)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 130 minutes
Light - on glaive
True Seeing - 10 minutes DM please let me know when this expires
Air Walk 150 minutes
Detect Magic


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 120/139  d20+21=40 ; d20+12=27 ;
Monday March 15th, 2021 6:36:35 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael is riding Brawn and they are 5 foot above the ground, at least Brawn is since she's on top she's al little higher. Perception d20+21=40. She points at the tracks. [b]"Look there are footprints at the edge of the platform. Big ones, clawed and splayed out as you would expect from a 30' tall reptile. There are more of those rainbow flecks on the edges of the platform where claws might have gripped it. Knowledge Nature to identify the reptile. d20+12=27

Why is it knowledge arcane to identify if it's a dragon? In any case if she fails to identify the creature she will still point out the tracks to everyone else in case it's a different knowledge check to identify the creature.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+23=33 ; d20+22=26 ; d20+21=34 ;
Monday March 15th, 2021 8:35:35 PM

Vamir notices the flecks, and rubs his chin. The witch casts detect magic, and ascends until his head is just under the ceiling of the tunnel. Vamir scratches his head as he ponders the type of creature that would make these types of marks (Knowledge Nature DC26, Survival DC 34).

Melzat glides forward to AA 56 and begins the process of dropping out of wind walk.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Melzat Resist energy Acid
Melzat Air Walk (2.5 hours)

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22  d20+17=26 ; d20+24=35 ; d20+35=39 ;
Monday March 15th, 2021 9:36:16 PM

Owen sees the footprints and tries to identify the creature by the flecks that it leaves behind. Knowledge (Nature, Arcana): 35, 39.

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:83/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+36=43 ; d20+46=61 ;
Tuesday March 16th, 2021 6:06:15 AM

{Perception:43}

"The main rock was very round, like an orange, and 15' across - I'm still not convinced it wasn't an egg of some sort. Unless there is a depression in the slab, I cannot see how it wouldn't have been easier to have just rolled it into the drop."

{Survival(Tracking):61}
—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks

Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
—————
Arcana (ancient mysteries, magic traditions, arcane symbols, constructs, dragons, magical beasts)


DM(James M) - Map - 17 - In the Tunnels  d20+17=37 ;
Tuesday March 16th, 2021 9:16:14 AM

Neshi flew ahead and looked out for danger. 
Armand remarked about the magic he detected. 
Elyngael hovered over the tunnel floor with Brawn. 
Vamir pondered the marks and cast Detect Magic. 
Owen looks at the tracks as well and tries to identify the creature.
Osul commented about the rock he'd seen in the pit.

Neshi - Highlight to display spoiler: {The cloudy bits ahead smell a bit like smoke.}

Armand - Highlight to display spoiler: {The aura's shift and Armand recognizes the spell on the platform as an Alarm spell. The residual magic on the platform structure is stoneshape.Also he detects that the smoke at the end of the tunnel is magic in nature or has a magic source.}

Elyngael and Vamir- Highlight to display spoiler: {Yep, KS: Arcana to identify a dragon. What's crazy is that two of the same creatures with different CRs have different chances of being identified..sooo, this is an incredibly large reptile. Elyngael and Vamir know of no naturally occurring reptiles of this size.}

Owen - Highlight to display spoiler: { looked the tracks and the marks as the realization of what they faced hit him. What they were dealing with was a huge multicolored dragon, one of the most deadly of its kind and known for cunning and intelligence. It was probably watching them right now...through that smoke. Owen saw the tell tale flashes of light in the smoke that might be a breath weapon starting up. (You get a standard action before it fires, use it wisely).}

The wardens moved into the upper tunnel being watchful. Most were still hovering above the ground except for Melzat that stood on the end of the stone platform and Atlas who hovered in the shaft at the rear. 

DM: So, KS Arcana - As I read it you can use it to identify an active spell that is sitting on something. So a symbol or trap spell, but not a Fireball as it's being cast. If you'd like to get a ruling from the rules board I'll go with whatever is decided there. 

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Tuesday March 16th, 2021 3:27:54 PM

Atlas gives his traditional encouragement to move on, "Time is wasting, let's get moving. There's nothing ahead that we haven't dealt with before."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+33=34 ;
Tuesday March 16th, 2021 5:41:54 PM

I don't know who moved Armand, he was back at the platform studying it and that is where I originally placed it. He would never be in front of the party leads (Elyngael or Atlas). So I moved him back there.

"Hmm. An alarm spell was/is on that platform and someone used stone shape here as well. So we're looking at something that can cast some pretty powerful magics. That fog cloud thing ahead is magical in nature as well. So someone apparently intelligent...."

Armand ponders and activates Touch of Glory ((6/d) grant touched creature cleric level bonus on charisma based skill check).
Diplomacy 34 (d20+33)
He calls out. "Look we're here to find out what you have against the nomadic humans that live above ground. I'm sure there's been some sort of misunderstanding."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 130 minutes
Light - on glaive
True Seeing - 10 minutes DM please let me know when this expires
Air Walk 150 minutes
Detect Magic


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 120/139 
Tuesday March 16th, 2021 6:17:18 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael thinks there's someone in the fog bank ahead, because it's a pretty unnatural place for fog to be. She calls out, "You should listen to Armand. We can work in peace or we can work the other way. We're not so scary that you should need to hide yourself.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Tuesday March 16th, 2021 6:51:02 PM

Elyngael it kind of smells like smoke. I am staring to wonder if we are dealing with some sort of large Drake or even a dragon.....


Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d4=2 ;
Tuesday March 16th, 2021 7:29:07 PM

Vamir hears the party and begins to prepare accordingly. Vamir casts spectral hand, and draws his Rod of Quicken.

Melzat moves forward 40 feet in Windwalk and continues to drop out of it. 2/5 rounds.

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Melzat Resist energy Acid
Melzat Air Walk (2.5 hours)

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:83/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+14=23 ;
Tuesday March 16th, 2021 11:44:55 PM

Osul drifts forward, not confident that he's picked the type, and so how best to prepare. Multihued doesn't sound right.
Knowledge(Arcana):23}

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Wednesday March 17th, 2021 8:44:37 AM

Tuesday post continued...

Neshi takes a moment to use one of his blood line spells and casts Protection from energy - cold upon himself.

DM(James M) - Map - 19 - In the Tunnels  16d10=74 ;
Wednesday March 17th, 2021 8:54:39 AM

Atlas spurs the wardens on with his advice to not tarry. 
Armand attempted to negotiate with an unseen something in the tunnels. 
Elyngael tried to reinforce Armands words with her own.
Neshi added that the cloud thing ahead smelled like smoke and he suspected something draconic lay ahead of them.
Vamir readied himself as Melzat moved forward. 
Osul moved forward and searched his memory a bit more. 

Armand - Highlight to display spoiler: { DM: Character moves. Hehe. I did that. I didn't see him on the map at all so I placed him where I knew you'd notice. }

Armand tried to talk to whatever was up ahead but before he had a chance to breathe after his utterance a bolt of crackling electricity shot out of the smoke and through the darkness directly at him. It went over Atlas' head and barely missed Brawn and Elyngael. Armand was going to be dead center, he was doomed. Fortunately for the priest the bolt of lightning dissipated before it reached him. Osul however wasn't so lucky as he was caught in it's path.

Osul - Highlight to display spoiler: {Reflex Save DC 27 for Half; Damage 74 hp.}

A moment later there was a maniacal cackling as something heavy moved along ahead of them somewhere.

Off in the tunnels to the left you heard. "I DON'T NEED SMALL PEOPLE TO HELP ME TAKE OVER THE WORLD. Haha..HAHA...hahahahahahaha!"

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+11=14 ;
Wednesday March 17th, 2021 10:30:48 AM

{Reflex:14 - ouch}

'Osul casts Heal, and leaves the retorts to the other wardens.


Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday March 17th, 2021 5:27:23 PM

Are we in rounds?

"So it is indeed a dragon, and from the multicolored scales we've been finding I'm wondering if it has multiple breath weapons as well. I'm not sure how's best to prepare." Armand moves forward and casts Resist Energy electrical on himself.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 130 minutes
Light - on glaive
True Seeing - 10 minutes DM please let me know when this expires
Air Walk 150 minutes
Detect Magic
Resist Energy - electrical (30) 150 minutes



Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139 
Wednesday March 17th, 2021 5:58:18 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 150 minutes

"So we want to stay together but stay apart from each other to minimize fire breath damage." Elyngael edges forward slightly and casts barkskin on herself. "Can anyone get rid of this cloud in front of us?"

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22 
Wednesday March 17th, 2021 8:32:17 PM

Owen calls out to the others. "Yes, it's a multicolored dragon. We should be worried."

He activates his Invisibility field and moves to AE11, then casts Haste on the party.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Wednesday March 17th, 2021 10:15:27 PM

Atlas ducks, then checks his hair before running over to check on 'Osul. "Maybe I was a bit hasty?"

After checking on 'Osul, and realizing the others are more equipped to help, he grumbles to himself, "A dragon? Ugh, I knew I should have made it to the Catacombs before we left. This gold isn't going to do me any good against a dragon."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Thursday March 18th, 2021 12:18:30 AM

Vamir’s eyes widen at the bolt of electricity and he let's out a gasp as he sees it strike Osul square. Vamir grimaces and follows the others down the tunnel for the full extent of his movement.

Melzat moves to stay with the group. Dropping out of windwalk 3/6.

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Melzat Resist energy Acid
Melzat Air Walk (2.5 hours)

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Thursday March 18th, 2021 7:15:29 AM


Shocked by the suddeness of the attack, Nesi is kind of glad to be up and away.

As Elygael mentions the cloud, Neshi moves within about 4 feet of it and lets loose with a "Gust of wind" spell, hoping that will dissapate it.

DM(James M) - Map - 21 - In the Tunnels 
Thursday March 18th, 2021 7:51:29 AM

The attempt to dissipate the cloud worked, but like before when there was excess wind in the tunnel it kicked up a cloud of dust that rolled out and away in all directions. The effect was to limit vision to sixty feet.

Although the tunnel dead ended here there was a turn to their left that went as far as they could see.

Perception DC20 Highlight to display spoiler: {Where the tunnel dead ends you can see a spot of cloudy darkness in the wall of the tunnel. }

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+16=17 ;
Thursday March 18th, 2021 5:39:29 PM

"A multi colored dragon? I'm not sure I've ever heard of such. Let me think for a minute." Armand tries to think if he's heard of anything or has an idea as to weakness as he moves forward a bit.
Knowledge Arcane 17 (d20+16)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 100/150 rounds
Light - on glaive
True Seeing - 126/150 rounds
Air Walk 1450/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1499/1500 rounds



Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+23=39 ;
Thursday March 18th, 2021 6:24:32 PM

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1499/1500 rounds
Barksking on Brawn +5 AC, 1500 rounds

Elyngael casts barkskin on Brawn and moves forward slightly so she can look a bit down the bend in the tunnel. Perception d20+23=39

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+23=24 ;
Thursday March 18th, 2021 7:57:42 PM

Vamir moves within 60 feet of the dark spot and cast True Seeing on himself.

Melzat moves to stay with the group. Dropping out of windwalk 4/6.

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Melzat Resist energy Acid
Melzat Air Walk (2.5 hours)

OOC: Iwill be honest I do not understand the map. Feel free to place Melzat and Vamir where ever you feel most appropriate.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Haste 
Thursday March 18th, 2021 11:48:53 PM

OoC: Everyone, I cast Haste last round, make sure you take that into account!

Maintaining his Invisibility Field, Owen moves to Atlas and casts Displacement on him.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Thursday March 18th, 2021 11:59:27 PM

Atlas squints into the darkness, "Nope, don't see a thing. Not sure what I think about a rainbow dragon. Part of me things it should be a pet for a little girl, while the other part wonders how many breath weapons it has that can kill us. This should be interesting."

-----------------------------------------------------------------
Haste: (14 of 15 rounds left) A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.



Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Friday March 19th, 2021 7:48:19 AM

"Help... yeah!"
We push on... we seem to be diminishing in number.
—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks

Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (14 rounds) - +1 bonus on attack rolls, +1 dodge bonus to AC and Reflex saves.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=21 ;
Friday March 19th, 2021 8:29:12 AM

Neshi thinks about the posibility of a multichromatic dragon, but comes up with nothing. Seeing that the cloud is gone once the debris settles down.

So, are moving onwards?

Yurr'Neshi(Kent) ADM Subbing for DM POST AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Friday March 19th, 2021 8:48:17 AM

So two options face our intrepid adventurers.

Once the dsut settles the group moves forward about 120 feet and finds there is a decision to be made. There is a passage to the left that seems to be the direction from which the voice came out of, that tunnel seems to go on straight for goodly distance, so that the party can't see whaere or if it turns or ends.

And then there is the partially obscurred area still in front of the group that appears to go on for about 90 feet more where there seems to be a wall. The good elven eyes of the party can see what may be a 3 foot in diameter, dark filled, rough hole (tunnel) going into the wall leading to who knows where?



Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+21=29 ; d20+23=33 ;
Saturday March 20th, 2021 7:33:24 PM

Vamir scours the area in front of the 3 foot hole for signs of passage. (Survival DC 29, Perception DC 33).

Melzat moves to stay with the Vamir. Dropping out of windwalk 5/6.

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Melzat Resist energy Acid
Melzat Air Walk (2.5 hours)

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Sunday March 21st, 2021 11:55:16 AM

Atlas throws his hands up, "I would like to head towards that voice and end this thing, but I'm guessing that one of these other ways will allow us to come at it from a direction it is not expecting. Especially if this is it's lair. It's going to have every advantage."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Sunday March 21st, 2021 12:54:39 PM

"Agree Atlas, but it could also be a trap of some sort. The question is could the dragon have fit down the other hole, and can we, especially our larger party members."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 100/150 rounds
Light - on glaive
True Seeing - 126/150 rounds
Air Walk 1450/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1499/1500 rounds
Haste 14 rounds




Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+27=42 ;
Sunday March 21st, 2021 5:13:48 PM

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1499/1500 rounds
Barksking on Brawn +5 AC, 1500 rounds
Haste on both.

"But does it have room to turn around in these tunnels? If it's too big we might be able to catch it and have it at a disadvantage." Elyngael will check for tracks to determine which way the dragon went and how big it might be. Survival d20+27=42

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Haste 
Sunday March 21st, 2021 6:54:21 PM

Owen feels his heart pounding with the threat of a dragon.

Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Monday March 22nd, 2021 5:34:40 AM

'Osul takes a moment for introspection.
—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks

Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (14 rounds) - +1 bonus on attack rolls, +1 dodge bonus to AC and Reflex saves.


DM(James M) - Map - 23 - In the Tunnels 
Monday March 22nd, 2021 11:20:20 AM

Vamir searched the ground in front of the hole in the tunnel wall for signs of passage. Melzat stayed near him.
Atlas expressed his frustration. 
Armand thought the small hole might be a trap.
Elyngael questioned if the dragon might be able to turn around in the tunnels. 
Owen was getting excited about the thought of encountering a dragon. 
Osul sat back in thought. 

Vamir - Highlight to display spoiler: {Vamir searched the ground and the hole for a bit and saw no evidence that anything moved through the small 3' diameter tunnel at the end of the 30' diameter tunnel. He did see some crystalized fragments that appeared to be melted dirt. Possibly from an electrical charge passing near the surface of the tunnel. The small tunnel itself had a cloud of freezing air inside it that he recognized from before. He didn't stick his hand completely inside, but knew his hand would freeze if he did.}

With dust continuing to circulate in the tunnel complex visibility was a problem. It seemed that the burst of air had pushed the dusty cloud of debris tens if not hundreds of feet along in all directions. 

Meanwhile the sounds of the large creature moving about in the tunnels faded until they were once again isolated here in the silent darkness.

DM Notes about the map: Since we have so many flying people I felt it necessary to show altitude on the map. That actually saved most of you with that lightning bolt since it had to be fired in 3D space. The Top Down is a traditional map showing your location and the altitude view shows how far off the floor you are.

Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+23=40 ;
Monday March 22nd, 2021 5:22:07 PM

I guess my 47 track score (survival) reveals nothing since you seem to indicate that nothing is revealed other than my wondering how big it was?

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1498/1500 rounds
Barksking on Brawn +5 AC, 1499/1500 rounds
Haste on both.

"Let's go." Elyngael and Brawn turn the corner and continue down the tunnel. Checking for tracks and anything suspicious. (Goggles of night 60feet). Perception d20+23=40

DM James: Yes, the tracks are everywhere and all are recent. Was there anything specific she was looking for?

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+7=17 ;
Monday March 22nd, 2021 7:43:39 PM

Armand rounds the corner and realizes that he has to not move his full movement lest he become front man. He stays on the alert.
Perception 17 (d20+7)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 99/150 rounds
Light - on glaive
True Seeing - 125/150 rounds
Air Walk 1449/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1300/1500 rounds
Haste 13 rounds


Yurr'Neshi(Kent) ADM Subbing for DM POST AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Monday March 22nd, 2021 8:52:04 PM

well depending on how thinck the wall with the hole in it is, I can get us through it fairly quickly as it seems to be all natural rock, unless we want to go down the long dark passage.....


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Monday March 22nd, 2021 11:17:06 PM

Atlas follows El, but looks back to address Neshi, "Let's save it until we have a better understanding of what's going on. For all we know, we might need that spell to escape."

Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+36=48 ;
Tuesday March 23rd, 2021 8:18:27 AM

'Osul takes up position above and behind Elyngael and Brawn, and looks ahead into the dark - like that's where he lives. He immediately shares with the team anything he discovers.
{Perception: 48}
—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (13 rounds) - +1 bonus on attack rolls, 1 additional attack at highest attack bonus, +1 dodge bonus to AC and Reflex saves.


DM(James M) - Map - 25 - Ambush Anticipation 
Tuesday March 23rd, 2021 8:58:10 AM

Elyngael continued to examine the tracks left by the dragon.
Armand pulled up short so as to not be in the front rank.
Neshi commented that he felt he could get them through the 3' diameter hole though he wasn't aware how deep or long that small tunnel was.
Atlas followed Elyngael and spoke to Neshi about saving his spell. 
Osul moved up behind Elyngael and Brawn.  

Elyngael - Highlight to display spoiler: {Apologies if I seem to have ignored you. The tracks in these tunnels are all very fresh and everywhere. You can also tell the dragon remained stationary at several points along the tunnel. The most recent tracks are leading away from the party and the platform where the rock was dropped. }

The tunnels remained quiet as the group made its way further down them. Osul peered down the tunnel as well and remarked that he could see where the tunnel turned again, this time to the right, but it was further ahead in the dust cloud that was everywhere. He remarked that the dust seemed to be thinner at the top of the tunnel. 

Armand - Highlight to display spoiler: {Armands true seeing detected the remnants of magic about 30' into the side tunnel, though whatever effect it delivered was undetectable due to the weakness of the spell.}

Though they may have all wanted something different, the dragon seemed content to let them move along undisturbed for the moment. Though none of them said it out loud they all knew it was likely just setting them up for the next ambush.

From up ahead somewhere..."YOU REALLY SHOULD TURN BACK. ONLY DEATH AWAITS WHERE YOU DARE TO TREAD. MY VICTORY IS INEVITABLE AND YOUR DEMISE FORETOLD IN THE PROPHESIES. EVEN IF YOU MANAGE TO ESCAPE MY TRAP MY ALLIES WILL COME FOR YOU AS I'VE MARKED YOU FOR DEATH. haha.hehe..hahahahahahahahaha!" it ended with a maniacal laugh.

WILL save DC 15 - Highlight to display spoiler: {The voice is an illusion placed into your mind.}

Yurr'Neshi(Kent) ADM Subbing for DM POST AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele  d20+13=18 ;
Tuesday March 23rd, 2021 2:03:36 PM


Neshi shakes his head a moment as the voice rings through it.

"Whatever it is, is planting its voice in our heads. It is some sort of magic."

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Tuesday March 23rd, 2021 3:37:59 PM

Atlas yells back, "WE ARE IN THE PROPHESIES? I ALWAYS WANTED TO BE FAMOUS. DO WE DIE A GOOD DEATH?"

He turns and looks back to the group, "Seriously, we're in a prophesy. That is pretty awesome."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+17=31 ;
Tuesday March 23rd, 2021 5:35:44 PM

Will save 31 (d20+17). So if I succeed in the roll I don't hear the message or I get that the message is an illusion/fake?

"This is going nowhere fast. If we had a direction I'd be tempted to summon a bulette to cut a side passage, but I don't know how far away dinglebut is."

Armand will move forward and again cast create water to dissipate the debris.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 98/150 rounds
Light - on glaive
True Seeing - 124/150 rounds
Air Walk 1448/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1299/1500 rounds
Haste 12 rounds



Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+11=20 ; d20+6=20 ; d20+23=35 ;
Tuesday March 23rd, 2021 6:03:30 PM

Re tracks, she was trying to determine the size of the dragon.

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1498/1500 rounds
Barksking on Brawn +5 AC, 1499/1500 rounds
Haste on both.

Elyngael's Will save d20+11=20
Brawn's will save d20+6=20

Elyngael continues on, she doesn't like the idea of everyone being clumped at the top and elects to stay in her lower position. Her goggles of night should protect here and Brawn can just close his eyes and let her guide him. She will remain alert. Perception d20+23=35

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Haste  d20+16=34 ;
Tuesday March 23rd, 2021 7:18:18 PM

Owen, as an illusionist, immediately recognizes the false voice. "It's an illusion, ignore it."

Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+23=36 ;
Wednesday March 24th, 2021 2:08:59 AM

{Will Save:36 vs 15}

"The good thing about a voice in your head is not knowing where the owner is. Good for them, at least. Also, not knowing how long ago it was set up, or whether or not they are still alive."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+14=24 ;
Wednesday March 24th, 2021 7:03:30 AM

Vamir relays the information he gleaned about the hole and is about to suggest bypassing it when he hears the voice in his head (Will save 24).

Melzat moves to stay with the Vamir, and drops out of windwalk.

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Melzat Resist energy Acid
Melzat Air Walk (2.5 hours)

DM(James M) - Map - 26 - Ambush Anticipation 
Wednesday March 24th, 2021 9:18:14 AM

Neshi remarked that the voice was magic.
Atlas marveled that they were mentioned in prophesies. 
Armand cast create water again and it worked in the immediate area,
Elyngael continued to examine the tracks left by the dragon and moved closer to the ground.
Owen identified the voice as an illusion. 
Osul made a comment about voices in your head. He seemed to have some experience with them.
Vamir relates all he knows about the hole as Melzat touches down near him. 

Armand's spell worked to clear the area near them but the dust cloud had traveled too far and vision was still obscured outside the area of his spell. 

Elyngael - Highlight to display spoiler: {The dragon appears to be really really big. About the size of a sailing ship. About 50-60' long she'd guess. }

With the dust cloud somewhat clear they could see that the tunnel turned to the right and continued along for a bit before the particles in the air obscured vision too much to see. Osul thought he might be able to see above the debris cloud if he concentrated enough. The tracks here did look fresher than those they'd seen in the tunnels below.

DM Note: The map has changed to move you along. Make certain you place your PC on the map or let us know the coordinate where your PC is.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday March 24th, 2021 5:22:21 PM

Armand continues forward (1 move with haste). "Some of you guys are falling behind. Remember we are hasted."

Armand again cast create water to dissipate the debris.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 97/150 rounds
Light - on glaive
True Seeing - 124/150 rounds
Air Walk 1447/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1298/1500 rounds
Haste 11 rounds



Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+23=25 ;
Wednesday March 24th, 2021 6:06:12 PM

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1497/1500 rounds
Barksking on Brawn +5 AC, 1498/1500 rounds
Haste on both.

Elyngael and Brawn move up. "I think this dragon may be 50 or 60 feet long." She still is on the alert and has an arrow at the ready. Perception d20+23=25

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Haste 
Wednesday March 24th, 2021 6:06:59 PM

Owen moves forward with the others.

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Wednesday March 24th, 2021 8:31:19 PM


Staying near the ceiling Neshi moves up toward the front to protect those up there.

Hearing Elyngael's comment, Neshi mutters a mild curse. "Domi's hairy nostril, that's a big dragon for underground."

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Wednesday March 24th, 2021 11:45:57 PM

Atlas whistles long and slow, "That's a nice sized dragon. This might not be as quick as I had hoped." Then under his breath, "It would be nice to be in the prophecies."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+23=27 ; d20+21=34 ;
Thursday March 25th, 2021 3:20:36 AM

Vamir continues flying near thr ceiling with Melzat below him. The witch and his companion trail the party watching for signs of danger. (Perception DC 27 Survival DC 34)

Melzat moves to stay under Vamir,

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Melzat Resist energy Acid
Melzat Air Walk (2.5 hours)

Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+36=46 ;
Thursday March 25th, 2021 8:37:13 AM

'Osul closes (still not taking full advantage of the haste speed) and faces the wall of cloud.
"All I'm seeing is cloud."

He peers into the mist.[i]{Perception:46}
—————
Huge Air Elemental: Darkvision 60', Fly 150' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (12 rounds) - +30' speed, +1 bonus on attack rolls, 1 additional attack at highest attack bonus, +1 dodge bonus to AC and Reflex saves.

DM(James M) - Map - 28 - Ambush Anticipation 
Thursday March 25th, 2021 9:31:18 AM

Armand moved quickly forward and cast Create Water
Elyngael stayed vigilant as she moved forward with weapons at ready. 
Owen moved up with the others.
Neshi commented about the dragons size. 
Atlas remarked about the dragons size and whistled.
Vamir and Melzat took up the rear as they followed the rest of the Wardens.
Osul looked into the dust cloud and saw that the tunnel turned back to the right. 

Armand cast his create water spell once more and cleared the area of dust, yet the tunnel ahead was still cloudy with the debris that moved along in the enclosed space. Osul however was able to see from his vantage point as were some of the others since the cloud did seem to be thinning. Of the dragon they saw nothing as they moved along. 

DM: Moving the party along, positions not official until the next DM post. 

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday March 25th, 2021 5:43:08 PM

I assume we're skipping forward 2 rounds from your counter indicator.

I really don't see what there is to do other than keep advancing. Armand will use one of his protection from energy caster level 5 scrolls. "Oh, being in prophecies isn't that great Atlas, half the time they aren't really prophecies just the rantings of some poor delusional soul." Armand will make no effort to be quiet in what he says.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 95/150 rounds
Light - on glaive
True Seeing - 122/150 rounds
Air Walk 1445/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1296/1500 rounds
Protection from Energy-fire 60 hit points 49/50 rounds
Haste 9 rounds



Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+23=31 ;
Thursday March 25th, 2021 6:10:38 PM

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1495/1500 rounds
Barksking on Brawn +5 AC, 1496/1500 rounds
Haste on both.

Elyngael and Brawn move up. Keep moving forward. She still is on the alert and has an arrow at the ready. Perception d20+23=31

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Thursday March 25th, 2021 8:29:49 PM


well, Armand, Atlas, you want I should umm, how should I say it? Prepare the way???

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Haste 
Thursday March 25th, 2021 9:30:24 PM

Owen keeps moving forward with the others.

Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Friday March 26th, 2021 6:55:42 AM

'Osul moves along the wall, towards the cloud.

DM(James M) - Map - 30 - Ambush Anticipation 
Friday March 26th, 2021 9:05:23 AM

The dust was starting to settle and as the wardens approached the next turn in the tunnel they saw to the right the other half of the smaller hole they'd seen from the other side. This side looked like it had been dug out to leave a small tunnel large enough for the dragon's head. The deep footprints to either side of that tunnel indicated that the creature had leaned forward to look through the narrow passageway.

The intersection was unusual as well due to the rime of frost on everything. They recognized it from the cold cloud in the shaft leading up to this level and decided that a cold cloud must have been here until very recently.

Further along in the tunnels they could see that another shaft opened up, this one lead down.

DM: Time is variable between posts as I'm estimating travel, actions, and searching.

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Sunday March 28th, 2021 7:46:26 AM

well that was a bit of a let down. I just knew he was going to be opposite that hole. Well I guess we just keep going and wait for the beast to pop out from somewhere.

May I suggest we be a little closer so as he doesn't cut some of us off fromm the others somehow?

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Haste 
Sunday March 28th, 2021 12:07:02 PM

Owen tosses a stone down the tunnel to see if anything is lurking there invisibly. (Yes, he knows he can cast See Invisibility.)

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Sunday March 28th, 2021 12:57:48 PM

Armand shakes his head, "How trite. You would think an entity that has been spoken of in prophesies would have more originality as well as pugnacity."

Armand will use 2 scrolls in the time shift, both resist energy 2nd level. One on Atlas and one on Brawn, for cold resistance. 120 round duration, resist cold 10.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 93/150 rounds
Light - on glaive
True Seeing - 120/150 rounds
Air Walk 1443/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1294/1500 rounds
Protection from Energy-fire 60 hit points 47/50 rounds
Haste 7 rounds


Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 112/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, protection from c 
Sunday March 28th, 2021 2:33:50 PM

updating header

Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+23=28 ;
Sunday March 28th, 2021 3:57:26 PM

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1495/1500 rounds
Barksking on Brawn +5 AC, 1496/1500 rounds
Haste on both.
On Brawn Resist Energy - cold 10, 119/120 rounds

"Atlas you should be up front here and listen to the big words Armand is using." Elyngael continues to stay on the alert and ready. Perception d20+23=28

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+21=34 ; d20+23=30 ;
Sunday March 28th, 2021 9:57:01 PM

Vamir shakes his head, and remembering how much damage Melzat took from the reavers the witch shudders just a little. Vamir uses his meta magic rod to cast resist energy cold on Melzat for 150 minutes (30 points at level 11) and the follows that up with Magic Vestments before moving up and maintaining the rear guard.

Vamir keeps a look out for danger (Survival DC 34, Perception DC 30)

Melzat moves to stay under Vamir.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)


Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Sunday March 28th, 2021 11:11:03 PM

'Osul moves along the wall, around the corner, and opposite Armand.
He looks where the cold cloud was, and considers what it might have been doing there, before turning his attention forward.
—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (10 rounds) - +1 bonus on attack rolls, 1 additional attack at highest attack bonus, +1 dodge bonus to AC and Reflex saves.


DM(James M) - Map - 31 - Ambush Anticipation 
Monday March 29th, 2021 9:59:34 AM

Neshi stated that he expected the dragon to be on the other side of the hole. 
Owen tossed a stone down the tunnel.
Armand used two of his scrolls.
Elyngael called back to atlas who hadn't moved from the rear of the group.
Vamir remembered the fight with the reavers and cast resist energy on Melzat.
Osul examined the area where the cold cloud had been. 

Osul, Elyngael, Brawn, and Armand moved up while the others hung back in the tunnel As Osul passed the frosted area he saw the familiar rime left by a cold cloud and decided it must be a special property of the dragon. 

As they approach the shaft the distinctive smell of smoke reaches their noses as they realize that smoke is billowing up from the shaft ahead. Fortunately the smoke is not spreading as it might be difficult to breath inside that cloud of noxious mess.  

Perception DC 18 (Elyngael) - Highlight to display spoiler: {Elyngael can hear something large move in the shaft as faint echos of something at the bottom of the shaft reach her ears.}



Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Monday March 29th, 2021 10:40:39 AM

Atlas picks up his pace and catches up to Armand and 'Osul. "So what do you think, another hour, or are we going to be doing this for another week. I mean, this dragon could have dug this out for miles just for fun. It seems crazy enough."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Monday March 29th, 2021 5:41:27 PM

Armand uses one of the Protection from Energy 5th level scrolls he has. Quietly he says half in thought, "Hmm, we have a dragon, that keeps loosing its scales, has a cold arua, but apparently a lightning breath weapon. Does anyone know if this is natural for a specific dragon type or could this be some form of undead dragon?

and DM what we would roll for that, knowledge arcane for dragon, or knowledge religion for undead or are both required?

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 92/150 rounds
Light - on glaive
True Seeing - 119/150 rounds
Air Walk 1442/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1293/1500 rounds
Protection from Energy-fire 60 hit points 46/50 rounds
Haste 6 rounds
Protection from Energy - cold (60) 50/50 rounds


Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 112/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, protection from c 
Monday March 29th, 2021 7:38:59 PM

Catching up so as not to be left behind Neshi starts thinking about wht he might do if and when they come upon their reptillian foe.

So, can we try just once not to go charging in before the spell casters do a bit of softening up?

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Monday March 29th, 2021 8:13:11 PM

Vamir continues to keep up the rearguard. Hearing the conversation about dragons shakes his head, "If it were a natural beast Imight have some insight, but it is not, and so I do not." Vamir does begin picking up the various scales dropped by the beast just in case.

Melzat moves to stay under Vamir.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)

Will these scales work for the Eye of newt, toe of Frog spell?"

Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139 
Monday March 29th, 2021 8:22:38 PM

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1494/1500 rounds
Barksking on Brawn +5 AC, 1495/1500 rounds
Haste on both.
On Brawn Resist Energy - cold 10, 118/120 rounds

Elyngael holds up her hand in a close fist. She points to her ears and then points down the hole. She makes another motion with her hand as if something raising up while again pointing to her ear with the other hand.

Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Tuesday March 30th, 2021 4:04:10 AM

"What if the cold cloud was keeping it at bay - susceptible to the cold? Doesn't explain the tipping of the rock..."
He catches the signals from Elyngael. "Not long Atlas, though maybe not the dragon? Maybe its pet." He looks back at the rune. "Maybe something cold to keep it's pet from wandering around or getting out?"
—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (9 rounds) - +1 bonus on attack rolls, 1 additional attack at highest attack bonus, +1 dodge bonus to AC and Reflex saves.


DM(James M) - Map - 33 - Ambush Anticipation  4d6(1+2+5+1)+18=27 d6=5 d6=3 d20+28=44 16d10(9+7+6+9+3+5+2+7+10+5+6+1+7+4+2+5)=88
Tuesday March 30th, 2021 8:54:39 AM

Atlas complained about the dragon and it's delaying tactics. 
Armand speculated that the dragon that used cold and had lightning breath might be undead. He also casts Protection from energy.
Neshi moved forward a bit to catch up to the others. He also suggested allowing the casters to soften up the dragon with spells first.
Vamir tried to talk to the others from the back as he yelled through the tunnel. He found no scales. 
Elyngael stopped everyone that could see her as she made hand signals to those behind her. 
Osul mused about the dragons tactics, whether it might have a pet, and the frosty rime on the ground at the intersection that was even now thawing rapidly.

Armand - Highlight to display spoiler: {The Wold has silly rules about dragons, but if it were undead and a dragon I'd allow either check to suss out the details. It should be noted that you haven't found any scales, just bits of glitter.}

Elyngael - Highlight to display spoiler: {You hear what sounds like the clearing of a throat...}

"NOW NOW NOW." said the obviously illusory voice from just ahead in the rising smoke. "WHY WOULD I BE DEAD? HOW CAN A RULER ENJOY A GOOD SUBJECT MEAL IF HE HAS NO BUDS WITH WHICH TO TASTE THEM? I DO HOPE THOUGH ONE OF YOU BROUGHT SALT. HUMAN CAN BE SO...BLAND.SNIFF....SNIFF. ELF...THEY CAN BE A LITTLE ON THE SWEET SIDE SO AT LEAST YOU BROUGHT DESSERT." 

Just as the last echoes of that voice died down they could hear the ripping sound of fire as it blasted down the tunnel...from behind them.

Neshi - Highlight to display spoiler: {Neshi hears a wooshing noise and the dragon is right next to him and almost pushing him into the wall. Reflex save DC 27 to act in the surprise round or take 27 hp crush damage. As close as Neshi is he can see that this dragon is multicolored and it's scales are like a rainbow of colors ranging from red to voilet.}

Perception DC 44 to act in the surprise round.

Osul, Neshi, Atlas, and Armand take 3 hp cold damage from an aura. (Subtract any resistance you might have.)

Osul, Atlas, Armand - Highlight to display spoiler: {Reflex Save DC 27 for half, fail; Damage 88 hp, fire.}



Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+36=54 ; d20+12=22 ; 10d6=33 ;
Tuesday March 30th, 2021 10:47:47 AM

{Perception:54, Reflex:22}

'Osul casts Quench at the Dragon(ST:No, SR:No, 33 damage to creatures with the fire subtype within the area) and on himself and anyone else who was burned.
—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (8 rounds) - +1 bonus on attack rolls, 1 additional attack at highest attack bonus, +1 dodge bonus to AC and Reflex saves.


DM Note: The breathweapon is a supernatural ability and cannot be dispeled or countered. Damage from the BW stands at 88, or Save for Half DC27. The spell does damage the Dragon however.

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 112/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, protection from c  d20+17=20 ; d20+17=31 ;
Tuesday March 30th, 2021 3:43:26 PM

Neshi, somehow sensing the dragon's swift approach begins to move away and the down draft from the dragon begins to move him towrd the was Reflex 20 Adjusting his motion to compensate (hero point for reroll) he manages to avoid being crushed and moves out of the way. He immediately casts rock to mud on the rock above the dragon (2 cubic feet / level) and as the mud settles in a five foot deep area around the dragon immedialtely Quicken casts mud to rock encasing the lower five feet of the dragon in rock.

(If the dragon is elevated the collaps of the cieling should drop him to the ground with the same end result.)

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+10=30 ;
Tuesday March 30th, 2021 5:23:24 PM

OOC, idle question did the dragon teleport in, 'cuase True Sight would have seen invisible.? And then REALLY a 44 to act in a surprise round? I don't think even Elyngael can hit that on a 20.

I'm not even bothering to roll perception because there's not a chance to make it.
Reflex save 30, (d20+10)

Somehow Armand manages to roll around the worst of the flames, and does.....nothing because he's surprised.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 91/150 rounds
Light - on glaive
True Seeing - 118/150 rounds
Air Walk 1441/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1292/1500 rounds
Protection from Energy-fire 44/60 hit points 45/50 rounds
Haste 6 rounds
Protection from Energy - cold (60) 49/50 rounds


Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:5/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Tuesday March 30th, 2021 6:06:42 PM

OOC: Corrected HP

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 83/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+19=37 ; d20+14=26 ; d20+23=30 ; d20=3 ;
Tuesday March 30th, 2021 7:25:59 PM

Vamir and Melzat attempt to move out of the way of the dragon's breath. The witch managing to avoid the worst of the damage (Reflex 37 for 44 damage) while Melzat is not quite so lucky as his roots seem to trip him up (Reflex 26 for 88 Damage). Neither of the two can manage to do anything else this round.

Melzat: AC: 29 T: 16 F: 23 Hps: 62/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)

Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+23=26 ;
Tuesday March 30th, 2021 9:02:34 PM

Perception d20+23=26. Can't do anything.

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1493/1500 rounds
Barksking on Brawn +5 AC, 1494/1500 rounds
Haste on both.
On Brawn Resist Energy - cold 10, 117/120 rounds

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 123/153  d20+13=24 ;
Wednesday March 31st, 2021 12:11:11 AM

Atlas turns in surprise, but instead of trying to dodge the fire, he gives the dragon an angry snarl and crouches down behind his shield. At the last second he dips his head behind the shield, knowing it will hurt, but managing to avoid much of the damage.

As the fire fades, he stands and says, "It's about time."

-------------------------------------------------------
Perception...yeah right :-)
Reflex Save: 1d20+13=24+4(Hero Point)=28 (pass)


DM(James M) - Map - 34 - Ambush Anticipation  8d6=26 ; d20+12=26 ;
Wednesday March 31st, 2021 8:51:49 AM

Osul cast quench which seemed to twist the dragons inside about a bit as it grimaced in pain. 
Neshi heroically dodged to the side as he rolled about in order to avoid arms legs and stomping feet as the dragon found it's purchase in the tunnel. 
Armand threw himself to the ground and avoided the worst of the firey breath. 
Vamir down the other end of the tunnel completely avoided the dragon's breath. DM: According to the map Melzat at Vamir are no where near the dragon, so no damage to Melzat. 
Elyngael was surprised by the dragons sudden appearance behind her.  
Atlas looks totally badass as he endures the brunt of the dragons breath from behind his shield. 

Atlas crouched behind his shield as waves of blue-red flame parted around it. Singed hairs and burnt skin weren't in the cards for the tough warrior as he stood in the aftermath of the flame and declared he was ready to fight at last.

Neshi cast his spell and with his hair flying about as if blown from a strong wind he raised his hands and brought down a ceiling of mud upon the dragon. Even as the mud settled around the dragons feet he transformed that mud into stone. DM: The dragon takes 26hp from the falling mud. The dragon was wiley though and beat its wings down and lifted itself out of the hardening mud before it could be trapped. 

Everyone was ready to fight, but the dragon had other thoughts as it intoned some ancient words and vanished a moment later. 

Spellcraft DC 19 Highlight to display spoiler: { Dimension Door spell}

A few seconds later the illusory voice returned. "I LOVE PLAYING WITH MY FOOD AND I SEE MY REAL OPPONENT FOR THE FIRST TIME. NEXT WE MEET...ATLAS...I'M CERTAIN YOU'LL BE AS TASTY AS YOU LOOK."



Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:5/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Wednesday March 31st, 2021 10:12:37 AM

'Osul sits down and asks, "Is there anything still making its way up the smoky shaft?"
—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (7 rounds) - +1 bonus on attack rolls, 1 additional attack at highest attack bonus, +1 dodge bonus to AC and Reflex saves.


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 123/153 
Wednesday March 31st, 2021 12:02:05 PM

Atlas growls in frustration, then lifts his shield up into the air, shaking it with vigor, and yells, "I'm going to turn your skin into armor and feed the poor with your meat, and your teeth will make great bookends in our library. Just you freaking wait you coward!"

He takes a moment to compose himself, then looks to Neshi, "Hey, that was awesome, even if it didn't trap him, the idea was creative!"

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+18=19 ;
Wednesday March 31st, 2021 5:38:13 PM

Armand was just getting ready and then the dragon dissappeared. "Really? Didn't your parents ever teach you, that you really shouldn't play with your food? You would think that someone all hep on ruling the world would be in the market for some able henchmen to handle the daily drudgery tasks. And here you are wasting a possible recruitment opportunity along with waisting your chance for a meal. I'm sure you really make your parents proud." Armand puts as much scorn and pity in his voice as he can.
Reverse? Diplomacy 19 (d20+18)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 90/150 rounds
Light - on glaive
True Seeing - 117/150 rounds
Air Walk 1440/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1291/1500 rounds
Protection from Energy-fire 18/60 hit points 44/50 rounds
Haste 5 rounds
Protection from Energy - cold (60) 49/50 rounds


Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 112/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, protection from c 
Wednesday March 31st, 2021 6:58:36 PM


Grrrrrrrrrrr! Domi's nose hairs! Thanks Atlas, though I am not sure how it managed to avoid that. In any case, that won't likely work again so now I will have to think of something else. Atlas are you buffed enough? do need/want a stone skin or mage armor?

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Wednesday March 31st, 2021 7:26:41 PM

Vamir shakes his head, the anger in his eyes evident as he flys up to Osul and reaches out his hand. The witch casts heal on his friend. "Is this creature an outsider? Iam trying to formulate a plan if not, Iam going to have to figure out something else!"

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 4/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)

Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+23=37 ;
Wednesday March 31st, 2021 8:36:57 PM

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1492/1500 rounds
Barksking on Brawn +5 AC, 1493/1500 rounds
Haste on both.
On Brawn Resist Energy - cold 10, 116/120 rounds

Elyngeal and Brawn move toward the shaft and Elyngael takes a peak down. Google of night, darkvision 60, Perception d20+23=37.

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 112/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, protection from c 
Thursday April 1st, 2021 7:38:25 AM


Well, I don't know if it is an outsider or not, but it is multicolored and it's scales are like a rainbow of colors ranging from red to violet.

Vurm, the Multi-Colored


DM Jeremy   d20+11=27 ;
Thursday April 1st, 2021 11:07:41 AM

Osul gets comfortable for the moment, and ponders the shaft.

Out of frustration, Atlas taunts the dragon, and praises Neshi for his spell attempt.

Armand chastises the dragon.

Neshi thanks Atlas, and asks if he needs any more buffs. He also describes the dragon.

Vamir casts heal on Neshi, and wonders if the dragon is an outsider.

Elyngael peeks down the shaft, and can see about 20ft down. After 20 ft, the shaft is completely shrouded by smoke, leaving the depth as well as the contents of the shaft a mystery.

**************************************************************************

The illusionary voice returns, "Now, now, is that anyway to talk to your superiors, someone is going to have to teach you some manners Atlas. Armand, you've heard that cats play with mice because it makes them taste better, I'm sure. Consider yourselves mice, Meow, Mwahahahaha! Oh my, I've been rude, I haven't introduced myself, I will spare you my Draconic name, as I'm sure your simple minds wouldn't understand, but to mortals I am Vurm, Vurm the magnificent, Vurm the powerful, Vurm the Multi-Colored, and if you leave now you may refer to me as Vurm the merciful."

Knowledge Arcane 30 or History 35: Highlight to display spoiler: { Vurm is a rainbow dragon. Rainbow dragons are a combination of at least 2 types of dragons, and as such are of the dragon subtype, unless one of the dragon types is an outsider, in which case it is both a dragon and an outsider. They share all of their dragon types strengths, but none of their weaknesses, making it impossible to identify an individual's actual strengths and weaknesses, accept through trial and error.}

"Armand, I believe you've seen through enough of my ploys, allow me to remove you from the burden of your enhanced vision!" ("Dispel Magic" targeting "True Seeing", rolled a 27) This time the voice is real, and seems to be coming within the smoke filled shaft.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+20=22
Thursday April 1st, 2021 5:27:19 PM

Knowledge history 22 (d20+20)

"How rude." Armand turns to the group and tries to get Owen's attention. "He seems to be a pretty good spellcaster since he can cast without direct line of sight. Owen time for you to use your True Sight spell."

Armand advances and casts Create Water over the pit to see if some of the smoke goes away.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 90/150 rounds
Light - on glaive
Air Walk 1439/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1290/1500 rounds
Protection from Energy-fire 18/60 hit points 43/50 rounds
Haste 4 rounds
Protection from Energy - cold (60) 48/50 rounds


Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Thursday April 1st, 2021 7:00:45 PM

Vamir looks around at the others, "I think we are in his home. He is toying with us because he has the advantage. Perhaps we should simply go back outside, and collapse all the tunnels from above. Bring the wold down on its head and see how he likes it." Vamir sniffs, "He really is a bit of a coward I think."

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 4/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)


Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139 
Thursday April 1st, 2021 8:41:52 PM

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1491/1500 rounds
Barksking on Brawn +5 AC, 1492/1500 rounds
Haste on both.
On Brawn Resist Energy - cold 10, 115/120 rounds

Elyngael turns to Vamir. "I kind of like that idea Vamir. Brawn and I are pretty useless down here. But since it can teleport, I don't know if collapsing the tunnels will really do any good. We either need to charge down his gullet though or retreat."

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Haste  d20+35=38 ;
Thursday April 1st, 2021 8:45:46 PM

Knowledge (Arcana): 38.

Owen hears Armand's call and casts True Sight. He follows it up with a heroic burst of effort and casts Telepathic Bond on the party. He speaks in the mind of the Wardens. "Wardens, I've created a telepathic bond between us. Use words or images to communicate what you can about the dragon's whereabouts. It's a rainbow dragon, which lacks many of the weaknesses of regular dragons."

Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:5/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+14=29 ; d20+8=25 ;
Friday April 2nd, 2021 12:14:57 AM

"Thank you, Vamir. That was close, again". On hearing the voice from the shaft he adds, "Well, that answers that question."
'Osul condisers the dragon and Vamir's questions {Knowledge(Arcana):29, plus a bonus from a Hero Point is 32 assuming Luck bonuses do not stack, Knowledge(The Planes):25}, and he shares what he knows -- Everyone can read the hidden text

'Osul starts casting a summoning spell.


Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:5/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Friday April 2nd, 2021 3:27:02 AM

OOC: Sorry - I started writing (amongst other things) after Wade's post and before Lynnette's, but didn't click post until a good while later.

DM Jeremy  
Friday April 2nd, 2021 9:50:34 AM

Armand is impressed with Vurm's spellcasting ability (No where in the description, of dispel magic, does it say it requires line of sight. As such I have always ruled, that as long as you have a known target, you can cast the spell without line of sight, otherwise, how could you use it to dispel invisibility? Of course if you are using it to counter spell, you need to be able to see the caster to counter, as per the counter spell rules.) He asks Owen to cast true seeing, and then cast create water.

Vamir suggests stepping outside and collapsing the tunnels. he shares his opinion that Vurm is a coward.

Owen creates a telepathic bond betwixed his friends, lets them all know Vurm is a rainbow dragon, and casts true seeing.

Elyngeal likes Vamir's idea, but wonders if it will harm Vurm any since he can teleport.

Now that he knows what is down the shaft, Osul starts summoning.

**********************************************************************************

As Armand casts create water, the water droplets begin to disperse the smoke. As he looks down the tunnel, he sees Vurm is admiring at himself in in a 30 ft tall by 20 ft wide mirror, apparently unconcerned that he has unwanted guests.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 123/153 
Friday April 2nd, 2021 10:12:07 AM

Atlas thinks for the group to hear, "Well isn't it pretty. Someone would pay well for armor made with those scales. Should we attack him now or should we go back outside and collapse the tunnels? I'm assuming someone could do that?"

Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+20=29 ; d8+12=15 ; d6=2 ; d8+12=13 ; d6=3 ;
Saturday April 3rd, 2021 1:29:55 PM

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1490/1500 rounds
Barksking on Brawn +5 AC, 1491/1500 rounds
Haste on both.
On Brawn Resist Energy - cold 10, 114/120 rounds

Elyngael thinks to the group. "There's a time for running and a time for killing. If this doesn't hit him we run." She shoots at the dragon. Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage).

First shot d20+20=29. damage first arrow, d8+12=15 and electrical d6=2, damage second arrow, d8+12=13 and electrical d6=3.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+17=36 ; d6+5=9 ; d20+12=18 ; d6+5=6 ; d20+6=9 ; d6+5=6 ;
Saturday April 3rd, 2021 2:18:42 PM

OOC - What's the status on the battle Map of fearless leader?

"Atlas you really need to invest in some form of ranged weapon, javelins of lightning maybe." Armand thinks, and then adds, "I think we need to break the mirror, we've had trouble with mirrors in the past." He casts Spiritual Weapon and has it attack the mirror. (Force weapons ignore DR). A blue staff of energy appears and whacks at the mirror.
To hit 36 (d20+17) damage 9 (d6+5)
To hit 18 (d20+12, and that should be 13) damage 6 (d6+5)
To hit 9 (d20+6(actually that should be 7)) damage 6 (d6+5)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 89/150 rounds
Light - on glaive
Air Walk 1438/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1289/1500 rounds
Protection from Energy-fire 18/60 hit points 42/50 rounds
Haste 4 rounds
Protection from Energy - cold (60) 47/50 rounds


Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 112/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, protection from c 
Saturday April 3rd, 2021 6:48:00 PM

Neshi settles back to the floor and becomes his wemic self again. using the telpathic bond he speaks to his comrades.

"Hey guys I am moving to where I can catch him and none of you in the cone area spell I am about to cast so hold off one minute.

Hey Owen, is the beast really there or is it an illusion, reflection or some such?

Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:5/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+16=21 ;
Sunday April 4th, 2021 7:44:27 AM

*I'm not throwing away both of my most recently granted spells today! How far down is Wurst?*, he thinks to the other wardens, as he sizes up the newly arrived Purple Worm, and tries to up-size it {Animal Growth}, and gives it something to smile about {If Haste doesn't give him an extra spell then he draws on it from elsewhere (Hero Point - Extra Action) and casts [i]{Magic Fang, Greater (Bite)}, before pointing toward the shaft, but down on a 1:1 gradient {Handle Animal: 21 (Int:1 - worth a try!)}.
—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (5 rounds) - +1 bonus on attack rolls, 1 additional attack at highest attack bonus, +1 dodge bonus to AC and Reflex saves.


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Haste, True Seeing  d20+17=30 ;
Sunday April 4th, 2021 8:13:57 PM

Owen carefully examines the dragon using his True Seeing to ensure that it is not an illusion. Perception: 30. He reports back to the others via their telepathic bond.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+19=39 ;
Sunday April 4th, 2021 9:32:08 PM

Vamir sees Vurm and casts Insanity on him if Owen declares him to be the real dragon. ( Will DC 24 SR 39)

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 4/5
7 - 2/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)


Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Monday April 5th, 2021 5:24:42 AM

OOC: Corrected HP after Vamir's healing.

DM Jeremy Battle Map 
Monday April 5th, 2021 9:34:52 AM

Atlas considers how lovely a suit of armor Vurm's scales would make, and asks if they should attack or collapse the tunnels.

Elyngael fires on Vurm, but her arrow fails to find a weak spot in the dragons flesh.

Armand suggests that Atlas invest in some means of making ranged attack, and suggests javelins of lightning. He considers smashing the mirror with spiritual weapon, but realizes it is just out of the spell's range. He also realizes that the mirror is made of highly polished silver. Appraise DC 20 Highlight to display spoiler: { the mirror is valued at 5,000gp} (I apologize, looking back on Friday's post I failed to mention the depth of the shaft, which is 300ft. The range of the spell is 100ft + 10/level)

Neshi returns to his normal taur form, and tries to get into a better position. he asks Owen if what they are seeing is real, or an illusion.

Osul's new friend, a purple worm, arrives. He is about to cast animal growth but realizes that purple worms are vermin not animals, and as such the spell won't work on him. (Pazio has some weird rules, and placing insects in a different category as animals is one of them) He also realizes that Haste doesn't allow a caster to cast two spells per round, but since he can't up-size his worm friend, he doesn't need to burn a hero point, and simply casts magic fang on the worms bite. The shaft is 300ft deep.

Owen examines Vurm, and his true seeing reveals that Vurm is, or at least what he is seeing at the moment, is a quasi-real illusion. Of course he shares that find with his friends.

Vamir is prepared to cast insanity on Vurm, but due to Owen's revelation, he holds off.

*********************************************************************************

As Elyngeal's arrow is deflected by the quasi-real Vurm's scales, he looks up and asks, "Aren't I a lovely sight? I keep examining myself in this mirror, and I have come to the conclusion that I am the loveliest thing on this planet!" As Vurm is speaking, it is as if he has completely forgotten his previous encounters with the Wardens. You are certain it's the same dragon, or a quasi-real illusion of him anyway, but he seems to be completely different mentally.

BTW, anyone who looks down the shaft, which at this point is everyone, can make the DC 20 appraise check mentioned above.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+8=9 ; d20+16=32 ;
Monday April 5th, 2021 1:49:42 PM

Just musing, I'm not that familiar with illusions, but a greater than 29 Touch AC - from Elyngael's arrow - means either this thing has an impossibly high AC or is just not able to be hit by anything.
And we've been in these tunnels for a month now.


Armand surveys the long distance down to the dragon that isn't a THE dragon.
Appraise 9 (d20+8)
Knowledge Arcane 32 (d20+16)

Armand ignores the dragon and 'thinks' to the group. "You know. That's a long shaft to try and get down while being the target of breath weapons at least twice or more. I'm thinking that the suggestion to pull back and wait at the top of the tunnel is a good idea. We can set up camp at the edge of the acid grass and establish a watch system. We have spells that will provide food and water. Essential we mount a siege. Anything he sends up we eliminate to keep the villagers safe. If he comes up we fight him in the open at least and not in these tunnels."

Armand backs away from the edge of the shaft.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 88/150 rounds
Light - on glaive
Air Walk 1437/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1288/1500 rounds
Protection from Energy-fire 18/60 hit points 41/50 rounds
Haste 3 rounds
Protection from Energy - cold (60) 46/50 rounds


Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139 
Monday April 5th, 2021 6:21:44 PM

OOC I guess I was thinking it and did not specify that I was going to use adamantine arrows.

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1489/1500 rounds
Barksking on Brawn +5 AC, 1490/1500 rounds
Haste on both.
On Brawn Resist Energy - cold 10, 113/120 rounds

Elyngael shakes her head after seeing her arrow bounce off. She looks to the group thinking, "Unless it's got some sort of protection and only adamantine arrows can hit it, Brawn and I are pretty much useless in a physical contest with this thing. I agree with Armand." She backs Brawn away from the shaft.

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 112/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, protection from c 
Monday April 5th, 2021 8:42:08 PM


Using the link he tells hi companions to close their eyes for a moment or two as he is going to try something but doesnt want any of them to be aflicted.

Using a trick form the beast's own play book, Neshi dimension doors to just 50 feet behind the beast and quickened casts Prismatic spray from behid the beast and from a sudden appearance (hopefully catching him flat footed.) and litterally coats the dragon with the spell results. (not sure what will occur when it reflects off of the mirror).

Prismatic Spray

Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and Purpose. Each creature in a 60-foot cone must make a Dexterity saving throw; DC 27. For each target, roll a d8 to determine which color ray affects it.

1-Red: The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.

2-Orange: The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.

3-Yellow: The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.

4-Green: The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.

5-Blue: The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.

6-Indigo: On a failed save, the target is Restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the Petrified condition. The successes and failures don't need to be consecutive, keep track of both until the target collects three of a kind.

7-Violet: On a failed save, the target is Blinded. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the DM's choosing and is no longer Blinded. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.)

8-Special: The target is struck by two rays. Roll twice more, rerolling any 8.



Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Haste, True Seeing 
Monday April 5th, 2021 8:49:54 PM

Owen says to the others through the telepathic link, [i]"Nobody get too close, but once this illusion dissipates we can jump down and I'll Feather Fall the lot of us."[/b]

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Monday April 5th, 2021 10:40:36 PM

Vamir and Melzat close their eyes as instructed. Vamir thinks to the group,"Any spells I have that may do anything to Vurm would require me to be much closer. I am not opposed to drawing him out if possible and have the fight on more equal footing."

OOC: I apologize for short late posts. I had emergency surgery Saturday morning. Between the pain, and meds I am a bit out of it.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 4/5
7 - 2/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 123/153  d20+1=12 ;
Tuesday April 6th, 2021 1:28:15 AM

Atlas laughs out loud and speaks out loud, forgetting that he doesn't have to, "Armand, you know I cannot hit the broadside of a barn with those things. Besides, if I cannot fight something hand to ha...I mean claw, then I don't deserve to be there in the first place. Speaking of which, I would prefer the offensive approach." He pauses to create a bit of drama, then continues, "Obviously! Armand, your plan is probably the best, but I don't know if I have patience for it. Then again, I do remember dying by a mirror once before, then being snatched back at the last moment. Ugh, I'm forgetting his name, but he was a good witch."

Atlas continues to prattle on...

----------------------------------------------------------
Appraise: 1d20+1=12


Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Tuesday April 6th, 2021 7:45:28 AM

'Osul listens, and otherwise tries to retain focus, as the Purple Worm continues to burrow 40' a round towards the shaft (double move).
—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (4 rounds) - +1 bonus on attack rolls, 1 additional attack at highest attack bonus, +1 dodge bonus to AC and Reflex saves.

—————
Purple Worm — Neutral, Augmented, Gargantuan magical beast - Greater Magic Fang
Senses: darkvision 60', tremorsense 60', Perception: +18
AC: 26, Touch: 4, Flat-Footed: 26
HP: 232/232 (16d10+144)
Fort: +17, Ref: +8, Will: +4
Speed: 20', burrow: 20', swim: 10'
Space: 20', Reach: 15'
Melee: bite +31 (4d8+18/19x2 plus grab)
Special Attack: Swallow Whole (2d8+14 bludgeoning damage, AC 21, hp 23)
Melee: sting +31 (2d8+18/20 x2 plus poison)
Poison: Fort Save DC 27, 1 per round for 6 rounds of 1d4 Strength damage. 3 consecutive saves to cure.
Str: 39 (+14), Dex: 6 (-2), Con: 29 (+9), Int: 1 (-5), Wis: 8 (-1), Cha: 8 (-1)
BAB: +16; CMB: +38; CMD: 46 (Untripable)
Feats: Awesome Blow, Critical Focus, Improved Bull Rush, Improved Critical (bite), Power Attack, Staggering Critical, Weapon Focus (bite, sting)


DM Jeremy Battle Map  d8=3 ; d20+29=42 ; 4d6+18=28 ;
Tuesday April 6th, 2021 10:17:40 AM

My apologies everyone, somehow I missed the fact that Elyngael was using pinpoint accuracy. I could blame my new work hours, but in reality, I just missed it. Time for a little ret-con.

With Elyngael's arrow sticking out of his quasi-real body, the illusionary Vurm looks up at the Wardens and says, "Aren't I the most beautiful thing you've ever seen?"

****************************************************************

Armand suggests letting Vurm come to them, preferring not to have to deal with the 300ft shaft.

Elyngael wonders if she will be effective in a fight against Vurm, but since her DM is an idiot, she realizes her arrow hit it's mark just fine.

Neshi decides to take the fight to Vurm. and attacks with a prismatic spray.

Owen offers to feather fall everyone down safely.

Vamir admits that in order for him to be effective, he needs to be a lot closer. (Wade, you're doing just fine, you take care of yourself. If you need a sub because things get to be to much, just ask the guys/gal, they are happy to help out)

Atlas realizes the wisdom of Armand's plan, but confesses he hasn't the patience for such a thing.

Osul's purple worm continues to burrow towards the bottom of the shaft. (Based on my calculations, and please correct me if I'm off, the worm should take a total of 8 rounds, assuming it double moves each round, to reach the bottom, leaving 6 more rounds)

Osul's worm arrival 6/8
*****************************************************************************

As Neshi reappears at the bottom of the shaft, he must make a DC15 perception check to notice that the real Vurm is right behind him. (Vurm isn't hiding, hence the relatively low check, but since Neshi's attention is elsewhere, their is still the chance that he could not see him, and be caught flatfooted.) If Neshi makes his perception check, He can ret-con his post for yesterday to attack the real Vurm, instead of the illusion. Regardless which Vurm Neshi attacks, the ray that hits Vurm is the yellow ray. (rolled a 3) As the ray of lightning hits Vurm, the dragon seems completely unaffected by the electricity, and Neshi instantly realizes that Vurm is immune to electrical damage. (If Vurm wasn't immune to the ray that hit him I would have required a DC 28 SR roll)

The illusionary Vurm roars in anger as Neshi appears in his home, and tries to inflict harm on him. "How dare you invade my home and try to cause me harm! That is completely unacceptable! You could have marred my beauty!"

The real Vurm lets out a maniacal laugh and says, "Mwahahahahaha! I love it when dinner is delivered! Do I need to tip the delivery person? Mwahahahahahahah!

In a nonchalant fashion, almost as if he has no fear what-so-ever, the real Vurm attempts to eat Neshi. Bite attack hits AC 42 for 28 damage.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+17=37 ; d20+15=21 ;
Tuesday April 6th, 2021 8:06:29 PM

Armand hears the quasi-illusionary Vurm start to get crazy and then another Vurm laughing manically and proclaiming a delivered lunch. Then there is the loud snap of a large mouth clamping shut. "Crickey, I think Neshi teleported into trouble!"

He propels himself at a run down the shaft (which with haste on means I should be able to cover 240 feet (base move 30/move + hasted 30/bonus) running is X4. Since I was not at the edge of the pit, I believe that puts me at 220 feet down the hole. As he air walk/runs down he shouts out "Yes Vurm you look maarvelloous! Tell me how you get your scales to gleam so."

At the end of his flight he makes a heroic surge and casts Dispel Magic on the illusory Vurm. I'm assuming I can dispel it, since it's based on the project image spell, but that's meta gaming.
Spell penetration, does that count? 37 if needed (d20+17)
Dispel check 21 (d20+15)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 87/150 rounds
Light - on glaive
Air Walk 1436/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1287/1500 rounds
Protection from Energy-fire 18/60 hit points 40/50 rounds
Haste 2 rounds
Protection from Energy - cold (60) 45/50 rounds


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Haste, True Seeing  d20+15=26 ;
Tuesday April 6th, 2021 8:10:14 PM

OoC: "Bite attack hits AC 42" ...Yikes.

IC: Assuming Neshi warns the party about the real location of the dragon, Owen communicates telepathically with the others [b]"We need to help Neshi! I'll cast Feather Fall! Let's go!"[/i] He leaps off the edge and plummets down the shaft, casting Greater Dispel Magic on the quasi-illusion of the dragon as he falls. Dispel check: 26. He uses his invisibility Field to disappear before he reaches the bottom of the shaft, and as the Wardens near the bottom he casts Feather Fall as an immediate action to keep them from splattering on the floor of the tunnel.

Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+23=28 ; d20+20=27 ; d8+12=14 ; d8+12=15 ; d6=4 ; d6=1 ;
Tuesday April 6th, 2021 8:18:21 PM

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1488/1500 rounds
Barksking on Brawn +5 AC, 1487/1500 rounds
Haste on both.
On Brawn Resist Energy - cold 10, 112/120 rounds

Elyngael is still riding Brawn. Brawn has a move of 50, so running and with haste on he can make it to the bottom of the shaft with time to spare. Elyngeal will make Perception d20+23=28. And then use a hero point to shoot the real Vurm.

She shoots at the dragon using Adamantine arrows. Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage).
First shot d20+20=27 TO TOUCH AC. damage first arrow, d8+12=14, damage second arrow, d8+12=15 and electrical twice d6=4 and d6=1.


Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 98/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, protection from c  d20+13=16 ; 15d6=57 ; d20+19=26 ; d20+19=21 ;
Tuesday April 6th, 2021 9:28:11 PM

Neshi sees the real Vurm (though just barely) and watches as his bolt has no effect and then as he is bitten, it doesn't seem to do quite as much damage as it could have (stone skin) but Neshi does yelp in a bit of pain.

Relaying the info about where Vurm actually is and that he is immune to electric attacks, Neshi takes a step away and drops a flame strike on Vurms back.

Flame strike; 57 points damage reflex save DC25; for29 points: SR 26

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 98/116: Evasion, Spell resistance 18%, fire resistance 20, protection from cold 
Tuesday April 6th, 2021 9:37:19 PM

Active effects

Hero's feast
Haste
Stone skin 140/150
Mage armor
Fire resistance 20
Protection from cold
Spell resistance 18
Evasion

Spells remaining
1st-8
2nd-6
3rd-7
4th-3
5th-4
6th-7
7th-4

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+19=26 ;
Tuesday April 6th, 2021 9:56:33 PM

Vamir and Melzat drop down the shaft. Vamir uses a heroic action and casts Insanity on the real Vurm if the illusion is dispel. (Will DC 24 SR 26)

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 4/5
7 - 2/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 123/153 
Wednesday April 7th, 2021 12:36:18 AM

Atlas trusts in Owen and takes the leap of his life. He remembers the telepathic link and tries it, but his lips still move, "If you don't catch me with that spell then I'm aiming to land on the dragon somehow!" To the others he thinks, "Anyone have some buffs they can throw my way before I get hit with that breath weapon again?"

DM Jeremy Battle Map  16d10=76 ;
Wednesday April 7th, 2021 9:20:36 AM

Osul's worm arrival 5/8

Realizing that Neshi is in trouble, Armand starts air running to help. He tries to dispel the illusionary Vurm, but misses the mark by just a bit. (Since Vurm's mirage ability is a spell-like ability, so yes it can be dispelled, however the score needed to make the dispel is 28.

Owen casts feather fall on the party and then makes a leap of faith. He too tries to dispell the illusionary Vurm, but like Armand, he comes up just short.

Elyngeal, while riding on Brawn, air runs to the bottom and then puts a couple of arrows in the real Vurm. The arrows sink into the dragon's flesh nicely, but the electricity doesn't seem to have any effect.

Neshi tries dropping a flamestrike on Vurm, but fails to overcome it's SR of 28

Vamir tries to turn Vurm insane, but he too barely misses the 28 SR

Atlas also makes the leap of faith, figuring if the spell doesn't work, at least he can try to land on Vurm.

*******************************************

The real Vurm roars in pain as Elyngael's arrows sink into his flesh. In a fit of anger, he moves into a better position, then takes a deep breath and belches out a 60 ft cone of fire. anyone on the ground, or within 40 ft of the ground, takes 76 fire damage (DC 27 reflex for half) He then says, "I like to roast my meal before eating, the char adds flavor! Mwahahahahahaha!!!"

Vurm
HP 411/495
SR 28
DR 10/magic
AC 32/8/32
Immune to: paralysis, sleep, electricity, ?????
[i](Since all dragons are immune to paralysis and sleep, and you've made enough arcane checks while dealing with dragons, I'm assuming that your PC's are aware of that.)


Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F14/R12/W23 + RNL), HP:126/126, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Wednesday April 7th, 2021 10:20:11 AM

'Osul moves with the party, and casts Mass Bear's Endurance on all within reach. In his mind (not at all phased by the drop) he let's people know there's another to come.
—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (4 rounds) - +1 bonus on attack rolls, 1 additional attack at highest attack bonus, +1 dodge bonus to AC and Reflex saves.
Mass Bear's Endurance - +4 Con
—————
Purple Worm — Neutral, Augmented, Gargantuan magical beast - Greater Magic Fang


Huge Air Elemental-'Osul (Graham) AC:19 (T:15, FF:13), CMD:32, ST:(F14/R14/W23 + RNL), HP:126/126, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20=19 ;
Wednesday April 7th, 2021 10:30:40 AM

Then he shares Mass Cat's Grace.
—————
Huge Air Elemental: Darkvision 60', Fly 150' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (2 rounds) - +1 bonus on attack rolls, 1 additional attack at highest attack bonus, +1 dodge bonus to AC and Reflex saves.
Mass Bear's Endurance - +4 Con
Mass Cat's Grace - +4 Dex
—————
Purple Worm — Neutral, Augmented, Gargantuan magical beast - Greater Magic Fang

OOC: accidental d20 roll - please ignore


Armand (Robert D)AC 31 (25)/touch 11/flat 24 HP 142(112)/112 CMD 24 Character Sheet  d20+17=26 ;
Wednesday April 7th, 2021 6:27:38 PM

Armand moves (single move up to 60 feet, which should take him to ground level, Not sure who is all on the ground, doesn't look like some people are putting themselves on the map). Seeing Neshi's spell he calls out, "No fire or lighting he can breath those so he is most likely immune, the quench spell worked earlier. Water and cold attacks!"

"To me, to me!" he shouts. Armand then casts Summon Monster VII (Greater water elemental will appear next round). "Get close he shouts again to everyone."

When the majority of people are within 20' of Armand or at the end of the round before Vurm attacks, Armand digs deep again (hero point) and calls upon Gargul to grant him HOLY AURA (spell cast).
Spell resistance roll on Vurm...26, failed He won't be blinded if physically attacking us.
Effect on all us heroes within 20 feet: 1) +4 on AC. 2) +4 on all saves. 3) Spell resistance 25 vs evil spells and evil spell casters. 4) protection from possession and mental Influence).

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 86/150 rounds
Light - on glaive
Air Walk 1435/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1286/1500 rounds
Protection from Energy-fire 18/60 hit points 39/50 rounds
Haste 1 rounds
Protection from Energy - cold (60) 44/50 rounds
Mass Bear's Endurance +4 con = +30 hp
Mass Cat's Grace +4 dex = +2 AC and +2 dex base attacks
Holy Aura, see above this time, 15/15 rounds


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 79/117 + 16/16 Temp.; CMD: 22; Haste, True Seeing  d20+14=34 ; d20+15=29 ;
Wednesday April 7th, 2021 7:13:32 PM

Owen sees the blast of fire coming and ducks behind an outcropping of stone, sparing himself of the worst of the damage. Reflex Save: 34. Maintaining his Invisibility Field, he casts Heightened Feeblemind on the real Vurm. He beats the dragon's spell resistance (caster level check: 29), so Vurm must make a DC25 Will save (at a -4 penalty if it can cast arcane spells) or its Int and Cha drop to 1.

Elyngael (Lynnette D) AC: 37(26) T:15, FF:22, CMD 32 , HP 74(44)/139  d20=8 ; d20+14=34 ; d20+14=16 ; d20+20=29 ; d8+12=20 ; d8+12=13 ; d20+22=24 ; d8+12=14 ; d20+15=20 ;
Wednesday April 7th, 2021 8:37:42 PM

Brawn stats AC: 42/T16/F28, CMD 25 , HP 137(107)/107

opps ignore that first d20 roll, computer hiccuping.
Brawn reflex d20+14=34, saved no damage evasion.
Elyngael reflex d20+14=16

Brawn manages to leap out of the breath weapons effect but Elyngeal falls off her saddle and takes the full blast. They both move nearer to Armand.

She shoots at the dragon using Adamantine arrows. Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage).
First shot d20+20=29 TO TOUCH AC. damage first arrow, d8+12=20, damage second arrow, d8+12=13 .
Haste Attack ? does pinpoint count on that? and I forgot the +2 to hit because of dex raise. d20+22=24 if pinpoint counts then it hits damage d8+12=14

Brawn will bite at the illusion Vurm.
Bite d20+15=20, I'm assuming that misses.

Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1487/1500 rounds
Barksking on Brawn +5 AC, 1486/1500 rounds
Haste on both.
On Brawn Resist Energy - cold 10, 111/120 rounds
Mass Bear's Endurance +4 con = +30 hp
Mass Cat's Grace +4 dex = +2 AC and +2 dex base attacks
Holy Aura, see above this time, 15/15 rounds 1) +4 on AC. 2) +4 on all saves. 3) Spell resistance 25 vs evil spells and evil spell casters. 4) protection from possession and mental Influence).

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 98/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold  d20+16=34 ; d20+24=25 ; d20+24=39 ; 15d6=58 ; d20+14=30 ; d6+5=10 ;
Wednesday April 7th, 2021 9:47:55 PM

(ooc; Hmm this dragon is special cone shaped breath weapon....)

Neshi dives out of the way and manages to avoid any fire damage save DC 34 plus ring of evasion.
staying against the wall, He moves to the diagonal rear of Vurm. and taking extra care of his spells casting enfeeblement SR 25 and followed by a quickend cone of cold (using two hero points each) SR 39 on Vurm.

Ray of enfeeblement SR 25, Ranged touch AC 30, loses 10 points of strength Fort DC19 for 5 strength points loss

Cone of cold: SR 39, Damage 58 points; Reflex DC 26 for 28 points

_____________

Active effects

Hero's feast
Haste
Stone skin 140/150
Mage armor
Fire resistance 30
Protection from cold
Spell resistance 18
Evasion
mass cat's grace

Spells remaining
1st-8
2nd-5
3rd-7
4th-3
5th-3
6th-7
7th-4

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 47/153  d20+13=22 ; d20+25=35 ; d8+10=17 ; 2d6=8 ;
Wednesday April 7th, 2021 10:07:52 PM

As soon as Atlas enters the area he yells, "Fly!" and takes off towards the dragon with his magic boots, ducking behind his shield as the flames roll over him. His hair is shorter and smoking, but he survived. He yells as he attacks the dragon with his sword, "Anyone able to heal me?!"

-------------------------------------------------------------
Reflex Save: 1d20+13=22

Longsword: 1d20+25=35
Damage: 1d8+10=17
Holy Damage: 2d6=8



Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 89/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+19=36 ; d20+13=33 ; d20+20=36 ; d20+20=26 ; d20+19=23 ; d20+20=36 ; 2d6+9=16 ; d6=1 ; d6=2 ; d20+20=21 ;
Wednesday April 7th, 2021 11:27:33 PM

Vamir and Melzat manage to duck under Vurm's breath for half damage (Reflex 36 and 33). Vamir uses his Rod of Quicken, Lesser, to cast Bestow Curse using Melzat.

Vamir flies forward and touches Atlas on thr shoulder casting Heal, "Try not to use it all at once!" Vamir smiles as he turns to direct Melzat into battle.

Melzat lumber towards Vurm, the tree swinging his limbs in anticipation. Melzat slams the first time to deliver Vamir’s spell (Touch 26 Will Save 20 SR 23 fail) Melzat slams again (AC 36 19 normal damage 1 Frost Damage, 2 Shock Damage) Melzat roars again and bites the dragon missing dramatically.

Melzat: AC: 29 T: 16 F: 23 Hps: 112/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 4/7
4 - 6/7
5 - 6/6
6 - 3/5
7 - 2/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)


DM Jeremy Battle Map  d4=1 ; d20+18=26 ; d20+12=14 ; d6=3 ; d6=2 ; d20+29=46 ; d20+29=49 ; d20+29=42 ; d20+27=32 ; d20+27=39 ; d20+27=28 ; 4d6+18=35 ; 2d8+12=15 ; 2d8+12=22 ; 2d6+6=13 ;
Thursday April 8th, 2021 11:16:35 AM

Osul's worm arrival 4/8

Osul casts some mass buffs on his friends, and his worm continues it's downward trajectory.

Armand tells everyone to avoid fire and electricity, and suggests maybe cold works. He tells everyone to rally to him as he begins summoning.

Owen casts feeblemind, and though he can't be certain, he is pretty sure that the spell worked.

Elyngeal does some more pinpoint shooting, and sticks 3 arrows into Vurm's side. (I ruled that the haste attack can be pinpointed.) Brawn tries to bite the illusionary Vurm, but misses.

Neshi casts both ray of enfeeblement, and cone of cold on Vurm. He fails to make contact with the ray (SR 28), though the cone hits him full broadside. (Failed his save)

Atlas asks for some healing, as he swoops in for an attack, landing a solid hit.

Vamir casts some serious healing on Atlas, then tries casting bestow curse on Vurm, through Melzat. Melzat makes it past Vurm's touch AC, but Vamir fails to overcome Vurm's SR. Melzat lands a solid blow with his second slam, and though the frost seems to do it's thing, the shock doesn't seem to have any effect.

**********************************************************

With Atlas all up close and personal, Vurm activates his elemental auras, (Free action) and Atlas takes 3 fire damage, and 2 electrical damage, as heat, and electricity radiate in a 10ft aura from Vurm's body. Vurm then goes full round attack mode on Atlas saying, "Must I swat you like a fly? Save yourself some trouble and jump in my mouth. It will save you some pain! Mwahahahahah!!!!" Vurm lands his bite attack, both claws, and one of his wings, but misses his second wing and tailslap. The illusionary Vurm says to Brawn, "Shoo you over grown beagle, you may shed on me and that would ruin my beautiful image!"

You are beginning to get the idea that the real and illusionary Vurm's both have completely different personalities. The real Vurm is maniacal and maybe a bit sadistic, while the illusion is completely vain and self absorbed.

The bite does 35 damage
The left claw does 15 damage
The right claw does 22 damage
The left wing does 13 damage
The right wing misses
The tail misses

Vurm
HP 314/495
AC 32/8/32
DR 10/magic
SR 28
Immunities: sleep, paralysis, electricity, fire. ????

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 98/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold  d20+16=26 ; d20+24=30 ; 30d6=96 ; 5d6=19 ;
Thursday April 8th, 2021 4:31:38 PM

Neshi moves a bit more to keep from being stuck in any one place and fires off another spell. (Using two more hero points)

Disintegrate; Ranged touch AC 26, SR 30, for 96 points damage, Fortitude save DC25 for 19 points

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 98/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold 
Thursday April 8th, 2021 4:33:10 PM

Hero's feast
Haste
Stone skin 140/150
Mage armor
Fire resistance 20
Protection from cold
Spell resistance 18
Evasion

Spells remaining
1st-8
2nd-6
3rd-7
4th-3
5th-4
6th-6
7th-4

Armand (Robert D)AC 31 (25)/touch 11/flat 24 HP 142(112)/112 CMD 24 Character Sheet  d20+20=26 ; d20+20=26 ; d20+17=19 ;
Thursday April 8th, 2021 5:40:35 PM

A greater water elemental appears behind Vurm (outside the 10' radius, it has a reach of 15') and immediately attacks the dragon. To hit 26 and 26 (d20+20) missed.

Armand moves a little knowing that he may soon have to get to Atlas to do some healing DM can we determine Vurm's reach?. He will then cast Holy Smite on the front half of Vurm (avoiding the water elemental).
SR 19 (d20+17) no luck.

Greater Water Elemental
AC 23, touch 14, flat-footed 17 (+5 Dex, +1 dodge, +9 natural, –2 size)
hp 123 (13d10+52)
Fort +12, Ref +15, Will +4
DR 10/—; Immune elemental traits
Melee 2 slams +20 (2d8+9)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 85/150 rounds
Light - on glaive
Air Walk 1434/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1285/1500 rounds
Protection from Energy-fire 18/60 hit points 38/50 rounds
Protection from Energy - cold (60) 42/50 rounds
Mass Bear's Endurance +4 con = +30 hp
Mass Cat's Grace +4 dex = +2 AC and +2 dex base attacks
Holy Aura 14/15 rounds 1) +4 on AC. 2) +4 on all saves. 3) Spell resistance 25 vs evil spells and evil spell casters. 4) protection from possession and mental Influence).




Elyngael (Lynnette D) AC: 37(26) T:15, FF:22, CMD 32 , HP 74(44)/139  d20+22=26 ; d8+12=16 ; d8+12=18 ; d20+15=34 ; 2d6+7=13 ; d6=3 ; d6=5 ;
Thursday April 8th, 2021 8:30:09 PM

Brawn stats AC: 42/T16/F28, CMD 25 , HP 137(107)/107

Elyngael shoots Vurm using adamantine arrows. Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage).
First shot d20+22=26 TO TOUCH AC. damage first arrow, d8+12=16, damage second arrow, d8+12=18.

(It's a trade off, 1 shot with two arrows practically guaranteed to hit vs. all my normal attacks with dwindling chances to hit, but using deadly aim ups the damage.)

Brawn will growl and bark at the illusion Vurm as he tries to bite him.
Bite d20+15=34, normal damage 2d6+7=13, fire damage d6=3 and frost damage d6=5

Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1487/1500 rounds
Barksking on Brawn +5 AC, 1486/1500 rounds
On Brawn Resist Energy - cold 10, 111/120 rounds
Mass Bear's Endurance +4 con = +30 hp
Mass Cat's Grace +4 dex = +2 AC and +2 dex base attacks
Holy Aura, see above this time, 15/15 rounds 1) +4 on AC. 2) +4 on all saves. 3) Spell resistance 25 vs evil spells and evil spell casters. 4) protection from possession and mental Influence).


Atlas Sunowl (Trey) AC: 37 (T 19 FF 28) , CMD: 34, HP 89/179  d20+23=43 ; d20+23=32 ; d8+10=11 ; d8+10=17 ; 2d6=5 ; d20+23=40 ; d4+8=11 ; d6=5 ; d20+18=31 ; d20+18=31 ; d20+13=19 ; d10+6=8 ;
Thursday April 8th, 2021 8:42:42 PM

Atlas yells in delight, "This is incredible, O'sul, Vamir, thank you!" However, talking proved to be his downfall once again as he was too distracted with his enhancements and healing to notice that Vurm was going berserk on him. He dips and dodges, using his shield for cover, but it does little good. Then in acknowledgement to Vamir he says, in his best pirate accent, "Witches do be keeping me alive in this life, thank you."

He then turns his attention back to Vurm, unleashing his full fury. Unfortunately it was a bit dampened, as the dragon's scales and agility were hard to overcome. He did manage to land a very strong hit with his sword and a follow-up with his shield, rending the dragon's scales as he did so. However, all his other attacks were turned aside.

----------------------------------------------------------------------------------------------
Bear's Endurance: +4 enhancement bonus to Constitution
Cat's Grace: +4 enhancement bonus to Dexterity

+1 Holy Longsword: 1d20+23=43 (crit) 1d20+23=32 (crti confirmed)
Damage: 1d8+10+1d8+10=11+17=27
Holy: 2d6=5

+3 Frost Shield: 1d20+23=40
Damage: 1d4+8=11
Frost: 1d6=5

+1 Holy Longsword: 1d20+18=31 (miss)
Damage: 1d8+10=n/a
Holy: 2d6=n/a

+3 Frost Shield: 1d20+18=31 (miss)
Damage: 1d4+8= n/a
Frost: 1d6=n/a

+1 Holy Longsword: 1d20+13=19 (miss)
Damage: 1d8+10=n/a
Holy: 2d6=n/a

Two Weapon Rend: 1d10+6=8


Magical Slashing: 27
Holy: 5
Magical Piercing: 11
Frost: 5
Rend: 8
Total: 56




Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 89/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+20=34 ; d20+19=24 ; d20+19=30 ; d20+20=30 ; d20+20=31 ;
Thursday April 8th, 2021 9:09:04 PM

Vamir casts Bestow Curse (-6 To Wisdom if successful)using Melzat.

Melzat roars at Vurm, swinging his limbs aggressively Melzat slams the first time to deliver Vamir’s spell (Touch 34 Will Save 20 SR 23 fail Hero's Point to reroll SR 30) Melzat slams again (AC 30 miss) Melzat roars in frustration and bites at the dragon missing again (AC 31)

Melzat: AC: 29 T: 16 F: 23 Hps: 112/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 3/7
4 - 6/7
5 - 6/6
6 - 3/5
7 - 2/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 79/117 + 16/16 Temp.; CMD: 22; Haste, True Seeing 
Thursday April 8th, 2021 10:46:38 PM

Owen uses the telepathic bond to say to the others "I got Vurm with a Feeblemind spell... Of course, it's still a dragon."

Owen casts Greater Invisibility on 'Osul and then moves towards the wall for cover.

Huge Air Elemental-'Osul (Graham) AC:19 (T:15, FF:13), CMD:32, ST:(F14/R14/W23 + RNL), HP:126/126, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Friday April 9th, 2021 7:51:53 AM

*Thanks!*, he thinks, drifting 5' and starts summoning.
—————
Huge Air Elemental: Darkvision 60', Fly 150' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (1 round) - +1 bonus on attack rolls, 1 additional attack at highest attack bonus, +1 dodge bonus to AC and Reflex saves.
Mass Bear's Endurance - +4 Con
Mass Cat's Grace - +4 Dex
—————
Purple Worm — Neutral, Augmented, Gargantuan magical beast - Greater Magic Fang
??? - coming soon


DM Jeremy Battle Map  d20+19=28 ; d20+18=37 ; d6=1 ; d6=2 ; 10d6=39 ;
Friday April 9th, 2021 10:02:42 AM

Osul's worm arrival 3/8

Neshi hits Vurm with a disintegration spell, but the cunning reptile was able to make his fort save. (rolled a 25)

Armand's watery friend appears. It attacks and misses. He moves closer to Atlas, then casts Holy Smite. but sadly Vurm's SR overcame. Based on his size, you know that he has a 15 ft reach. Because you are familiar with dragons, you also know that their long necks allow them to reach a bit further with their bite attack so you would assume, and correctly, that his bite has a 20ft reach.

Elyngael continues to make the strategic choice and keeps widdling down Vurm's HP, with the practically sure thing shot, instead of just praying and spraying. Brawn takes a chunk out of the illusionary Vurm.

Atlas lands a couple of nice blows on Vurm.

Through Melzat, Vamir casts Bestow Curse on Vurm, and with a heroic effort, makes it through the dragon's defenses. However the wise old coot manages to shrug it off. (rolled 37 on will save) Melzat continues to flail at Vurm, but fails to get past his tough scales.

Owen lets everyone know about last rounds feeble mind spell, but mentions he isn't sure how effective it will be against such an intelligent creature as a dragon. he then makes Osul disappear.

Osul begins summoning another friend, as his purple worm continues it's descent.

***********************************************************************

Atlas and Melzat take 1 point of fire and 2 points of electricity damage from Vurm's aura. The dragon decides to acknowledge Melzat for the first time saying, "You sent me walking firewood, how thoughtful, Mwahahahahaha!!!" He then takes to the air, hovering 30ft off the ground, triggering an AOO from Melzat, Atlas, and Armand's water elemental. he then casts a spell and centered on Y/12 a fireball explodes, hitting Melzat, Owen, Osul, Vamir, and Elyngeal for 39 damage, DC 17 reflex for half.

The illusionary Vurm screams in pain and anger as Brawn bites into his quasi-real body. "Look what you've done, you mongrel, you marred my perfection, how can I live with myself knowing my beauty is no longer flawless!" The illusionary dragon then disappears leaving behind a cloud of smoke. Those in the smoke cloud (see map) are completely blinded by the smoke.

The bite
The left claw
The right claw
The left wing
The right wing
The tail

Vurm
HP 205/495
AC 32/8/32
DR 10/magic
SR 28
Immunities: sleep, paralysis, electricity, fire. ????
reach: bite 20ft, 15ft for the rest

DM Jeremy Battle Map  d20+13=31 ; d20+13=30 ; d20+13=33 ; d20+13=20 ; d20+13=32 ;
Friday April 9th, 2021 5:32:29 PM

Rolled SR for each of the affected PC's. Needed to beat 25.
Melzat 31
Owen 30
Osul 33
Vamir 20
Elyngael 32

Everyone but Vamir needs to make the reflex save.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 79/117 + 16/16 Temp.; CMD: 22; Haste, True Seeing 
Friday April 9th, 2021 10:54:33 PM

OoC: Can Vurm cast a fireball if he's under the effects of Feeblemind?

Elyngael (Lynnette D) AC: 37(26) T:15, FF:22, CMD 32 , HP 74(44)/139  d20+14=29 ; d20+14=21 ; d20+15=22 ; d20+22=27 ; d8+12=20 ; d8+12=20 ;
Sunday April 11th, 2021 2:11:48 PM

Brawn Reflex save d20+14=29 save, evasion no damage.
Elyngael Reflex save d20+14=21 save, evasion no damage.

Brawn stats AC: 42/T16/F28, CMD 25 , HP 137(107)/107

Elyngael sends Brawn forward to attack the other Vurm.
Bite d20+15=22, miss.

Elyngael has googles of night on so should not be bothered by the smoke. However I'm not sure if the darkvision would penetrate the smoke so she moves out of it. She still has a single attack action which still qualifies for Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage).
First shot d20+22=27 (I'm just rolling hoping for that crit.) TO TOUCH AC. damage first arrow, d8+12=20, damage second arrow, d8+12=20.

Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1486/1500 rounds
Barksking on Brawn +5 AC, 1485/1500 rounds
On Brawn Resist Energy - cold 10, 110/120 rounds
Mass Bear's Endurance +4 con = +30 hp
Mass Cat's Grace +4 dex = +2 AC and +2 dex base attacks
Holy Aura, see above this time, 13/15 rounds 1) +4 on AC. 2) +4 on all saves. 3) Spell resistance 25 vs evil spells and evil spell casters. 4) protection from possession and mental Influence).

Armand (Robert D)AC 31 (25)/touch 11/flat 24 HP 142(112)/112 CMD 24 Character Sheet  d20+22=42 ; d20+22=24 ; d20+22=24 ; 2d8+9=22 ;
Sunday April 11th, 2021 6:33:21 PM

The greater water elemental the Vurm again (It should have a flanking bonus now from Brawn). To hit 42 (crit not confirmed on a 24) and 24 (d20+22) hit and miss. Damage 22 (2d8+9)

Armand clicks his heals activating his boots of speed (I believe Haste has run out). He zips along and comes up behind Atlas (I would be in reach situation from Vurm at least 1 time, but Brawn moved through a threatened zone first, so not sure how an int 1 creature would use a AOO.) Once in position, he casts Heal on ATLAS.
Atlas Heals 150 hp and any conditions (blind, confused, exhausted etc) he has are cancelled.

Greater Water Elemental
AC 23, touch 14, flat-footed 17 (+5 Dex, +1 dodge, +9 natural, –2 size)
hp 123 (13d10+52)
Fort +12, Ref +15, Will +4
DR 10/—; Immune elemental traits
Melee 2 slams +20 (2d8+9)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 84/150 rounds
Light - on glaive
Air Walk 1433/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1284/1500 rounds
Protection from Energy-fire 18/60 hit points 37/50 rounds
Protection from Energy - cold (60) 41/50 rounds
Mass Bear's Endurance +4 con = +30 hp
Mass Cat's Grace +4 dex = +2 AC and +2 dex base attacks
Holy Aura 13/15 rounds 1) +4 on AC. 2) +4 on all saves. 3) Spell resistance 25 vs evil spells and evil spell casters. 4) protection from possession and mental Influence).




Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 59/117 + 16/16 Temp.; CMD: 22; Haste, True Seeing  d20+14=22 ;
Sunday April 11th, 2021 7:47:14 PM

Owen casts Protection from Energy (Fire) on himself.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 89/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+13=20 ; d20+20=30 ; d20+19=32 ;
Sunday April 11th, 2021 8:10:21 PM

Vamire flies forward until he leaves the smoke (V10) and lands. Once he can clearly see Vurm the witch thinks to his friends,[b]"I am going to try and stuff him into Melzat, just keep beating on the dragon. Vamir then casts Magic Jar and attempts to force Vurm's soul into Melzat. (Will DC 22 SR 32). If successful Melzat hold the soul helpless.

Melzat attempts to bite Vurm as he takes flight and narrowly misses. Melzat dodges out of the way of the fireball and takes no damage thanks to evasion.

Melzat: AC: 29 T: 16 F: 23 Hps: 109/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 3/7
4 - 6/7
5 - 5/6
6 - 3/5
7 - 2/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)


Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 98/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold  d20+21=30 ; 15d6=59 ;
Sunday April 11th, 2021 9:01:01 PM


Neshi once again casts hoping to catch Vurm unawares and flat footed so to speak as Neshi is totally behind and below the beast.

Cone of cold: SR30 (used 1 hero point), 59 points damage, reflex save, DC 27 for 30 points

Atlas Sunowl (Trey) AC: 37 (T 19 FF 28) , CMD: 34, HP 86/179  d20+25=37 ; d8+10=15 ; 2d6=8 ; d20+25=43 ; d8+10=13 ; 2d6=5 ;
Monday April 12th, 2021 12:56:53 AM

Atlas was above the beast, flying, so as it rises from the ground he does his best to avoid it's wings. He still manages to take the fire and electric surge, but that is just a pin prick compared to those teeth. While he tries to stay within reach of the dragon, it appears that the beast manages to slip away, but not before Atlas takes a swipe at him.

Wasting no time, Atlas rushes after the beast and delivers a single blow, cursing the whole time about how dragons are too big to move that fast.

-------------------------------------------------------------------------
Bear's Endurance: +4 enhancement bonus to Constitution
Cat's Grace: +4 enhancement bonus to Dexterity

AOO +1 Holy Longsword: 1d20+25=37
Damage: 1d8+10=15
Holy: 2d6=8

+1 Holy Longsword: 1d20+25=43
Damage: 1d8+10=13
Holy: 2d6=5





Huge Air Elemental-'Osul (Graham) AC:19 (T:15, FF:13), CMD:32, ST:(F14/R14/W23 + RNL), HP:111/126, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+14=23 ; d20+37=49 ;
Monday April 12th, 2021 8:20:57 AM

{Reflex Save: 23 - half damage}
Aside from the fairly unoccupied area he calls the Tyrannosaurus into being, he no longer has sufficient clarity to cast the spell he had planned. Instead, he recalls Earthquake.
—————
The dinosaur seeks his opponent (LLV, Scent, Perception:49)
—————
Huge Air Elemental: Darkvision 60', Fly 150' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: gone
Mass Bear's Endurance - +4 Con
Mass Cat's Grace - +4 Dex
Greater Invisibility
—————
Purple Worm — Neutral, Augmented, Gargantuan magical beast - Greater Magic Fang
Tyrannosaurus — Neutral, Augmented, Gargantuan animal

DM Jeremy Battle Map  d20+29=38 ; 4d6+18=30 ; d20+18=20 ; d20+18=30 ; d20+12=29 ; d20+14=30
Monday April 12th, 2021 10:02:49 AM

DM James: Please HOLD on posting....I hate to snatch victory from you guys, but something was missed that will affect the outcome of the fight. Essentially Vurm gets two saving throws once a day on any WILL based save and it's highly unlikely he'll fail two saves in a row, but I need Jeremy to make the change or get Jerry to approve me editing the post.

OOC... Fireball, and a few other spells are spell like abilities, and as such, innate abilities for Vurm, though he has a limited number of times per day he can use them. Sorry if I didn't clarify that in Friday's post.

Osul's worm arrival 2/8

Elyngael can't see through the smoke, even with her goggles, (The smoke even blocks true seeing) so she steps out of the smoke and fires on Vurm, sinking two arrows deep into his flesh. (Thanks for rolling even though it's basically an auto hit, because a 1 is still a miss, and a crit is to your benefit.) Brawn also moves out of the smoke and engages Vurm, though the big canine misses his target.

Armand's elemental lands a nice hit, as the cleric rushes over and heals Atlas, he triggers an AOO from Vurm, as he enters the dragon's reach. He doesn't have combat reflexes so Armand can cast his spell without problem, however the bite hits AC 38 for 30 damage. (AOO's have nothing to do with intelligence, but the fact that your opponent leaves themselves open for a free shot)

Owen gives himself some fire protection.

---Pending ---
Vamir successfully Magic Jars Vurm, taking control of his body.
---Pending---

Neshi blasts Vurm with another cone of cold, though the nimble beast is able to evade half of the damage. (rolled a 29)

Atlas lands a nice hit as Vurm takes to the air, then follows Vurm into the air and lands another nice hit.

Osul's new friend a T-rex arrives, who sniffs out and finds his new prey.

***********************************************************************

Just as Vurm is about to lash out in a vicious full round attack, Vamir's body goes limp, and falls lifeless to the ground. At the same moment, the dragon withdraws his defenses and just hovers in the air. Everyone but Melzat and obviously Vamir need to make a DC 15 spellcraft check to realize that Vamir cast Magic Jar, and is now possessing Vurm's body.

Vurm
HP 72/495
AC 32/8/32
DR 10/magic
SR 28
Immunities: sleep, paralysis, electricity, fire. ????
reach: bite 20ft, 15ft for the rest

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 98/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold  d20+16=19 ;
Monday April 12th, 2021 12:25:42 PM


Watching Vurm as his cone of cold connects, though not as spectacularly as he would have wished, Neshi then watches stunned momentarily as Vurn seems to stop all agression. Also noting that Vamir has collapsed, Neshi is again shocked until he realizes what Vamir has done. Spellcraft DC19.

Having not experienced this spell before Neshi readies himself and waits tio see what occurs.

Armand (Robert D)AC 31 (25)/touch 11/flat 24 HP 142(112)/112 CMD 24 Character Sheet  d20+10=13 ; d6=6 ; d6=1 ; d6=5 ; d6=3 ; d6=3 ; d6=1 ; d6=4 ; d6=6 ; d6=3 ; d6=4 ; d20+22=37 ; d20+22=37 ; 2d8+9=19 ; 2d8+9=23 ;
Monday April 12th, 2021 6:20:42 PM

Spellcraft 13 (d20+10)
Not recognizing what has happened (and since Neshi didn't say anything) Armand cries out. "Vamir is down." He clicks his heels again and races over to Vamir's body. He can't quite make it all the way and will have to channel hoping that will help.

Channel Energy, everyone within 30 of Armand (excluding the dragon) heals...34 hit points (8d6).

Unless someone says something the Water Elemental will again attack. To hit 37 and 37 (d20+22) hit and miss. Damage 19 (2d8+9) and 23 (2d8+9)

Greater Water Elemental
AC 23, touch 14, flat-footed 17 (+5 Dex, +1 dodge, +9 natural, –2 size)
hp 123 (13d10+52)
Fort +12, Ref +15, Will +4
DR 10/—; Immune elemental traits
Melee 2 slams +20 (2d8+9)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 83/150 rounds
Light - on glaive
Air Walk 1432/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1282/1500 rounds
Protection from Energy-fire 18/60 hit points 36/50 rounds
Protection from Energy - cold (60) 40/50 rounds
Mass Bear's Endurance +4 con = +30 hp
Mass Cat's Grace +4 dex = +2 AC and +2 dex base attacks
Holy Aura 12/15 rounds 1) +4 on AC. 2) +4 on all saves. 3) Spell resistance 25 vs evil spells and evil spell casters. 4) protection from possession and mental Influence).



Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 124/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+19=21 ;
Monday April 12th, 2021 7:52:18 PM

OOC: This was my plan. If it needs to be changed I understand however, I have been wanting to do this in a combat setting forever!!
Possibility 1:
Melzat looks at Armand, but points at Vurm "Vamir is good. He is in there. Watch what he does." Melzat steps back a give the witch some room.

Vamir lands Vurm's body on the ground, rolls over on his side, and exposes his neck for a coup de grais.

Possibility 2:
Vamir shakes his head as he watches Vurm shake off his spell. Vamir grits his teeth and casts Power Word Stun on Vurm (No save SR 21 fail)

Melzat prepares to attack again once the dragon is within reach.

Melzat: AC: 29 T: 16 F: 23 Hps: 143/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 3/7
4 - 6/7
5 - 5/6
6 - 3/5
7 - 2/4
8- 2/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)

Elyngael (Lynnette D) AC: 37(26) T:15, FF:22, CMD 32 , HP 108(139)/139 
Monday April 12th, 2021 8:06:34 PM

Brawn stats AC: 42/T16/F28, CMD 25 , HP 137(107)/107

Don't we all have some sort of telepathic connection? Should we know what's going on?

With what Melzat said Elyngeal stays her bow and calls Brawn to be ready but not attack. "I don't think killing the dragon in that way is very honorable and I'll not have a part of it." She moves closer to take advantage of Armand's healing.

Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1485/1500 rounds
Barksking on Brawn +5 AC, 1484/1500 rounds
On Brawn Resist Energy - cold 10, 109/120 rounds
Mass Bear's Endurance +4 con = +30 hp
Mass Cat's Grace +4 dex = +2 AC and +2 dex base attacks
Holy Aura, see above this time, 12/15 rounds 1) +4 on AC. 2) +4 on all saves. 3) Spell resistance 25 vs evil spells and evil spell casters. 4) protection from possession and mental Influence).

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 59/117 + 16/16 Temp.; CMD: 22; Haste, True Seeing 
Monday April 12th, 2021 8:08:11 PM

OoC: Checking in.

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 98/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold 
Monday April 12th, 2021 8:10:14 PM

Neshi sees Armand run and call out vamirs name and Neshi realizes he probably should clarify what's goping on.

Armand, Vamir should be ok, He has somehow managed to majic jar Vurm. He should be in control for the moment anyway...

If I understand the spell correctly, and my knowledge of it is theorectical at best. Vamir's being is currently inhabitaing Vurm's body and Vurm is trapped in an gem or jar somewhere on or near Vamir's body. I believe that if we go ahead and kill Vurm, Vamir will snap back to his body and Vurm will be dead...

I think....

Atlas Sunowl (Trey) AC: 37 (T 19 FF 28) , CMD: 34, HP 179/179  d20+1=12 ;
Tuesday April 13th, 2021 2:31:52 AM

Atlas leans into his next attack as he sees Vamir go down without a reason, but at the last minute he hears the others explain and pulls back. As Vurm/Vamir lands Atlas follows. Not completely sure what is going on, but getting the gist of it from the others, he prepares to end the dragon's life. His words are cold, those of someone doing a job that is unpleasant, but better than the alternative, "El, I get it, but it is quick, painless, and it not only saves us, but it saves everyone in the area. No one knows what might happen next, and if he managed to get away and kill more people because we didn't take this opportunity, well, that is worse than doing this in my book."

-----------------------------------------------------------------
Bear's Endurance: +4 enhancement bonus to Constitution
Cat's Grace: +4 enhancement bonus to Dexterity

Spellcraft: 1d20+1=12



Huge Air Elemental-'Osul (Graham) AC:19 (T:15, FF:13), CMD:32, ST:(F14/R14/W23 + RNL), HP:111/126, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+6=20 ;
Tuesday April 13th, 2021 5:50:25 AM

{Spellcraft: 20}
*Yeah, that would be right.*, he thinks to all, *But can we quickly put it out of its dislocated misery?*

Reach (the tyrannosaurus) is dismissed the moment he moves to harvest Vurm's flesh.

DM Jeremy Battle Map  d20+18=38 ;
Tuesday April 13th, 2021 10:11:19 AM

OOC... OK guys, here's the thing. As DM James mentioned yesterday, Vurm has a special ability to re-roll any one will save per day. It is mentioned in the fine print on the stat block, and I completely missed it. (who reads the fine print anyway?) James and I asked the PTB's if we should just let things lay as is, or if we should do a ret-con, or something along those lines, with my suggestion being giving Vurm his second roll today, and either breaking free from, or being trapped in the magic jar for the duration of the spell. In all honesty both James and I were fine either way, we were just wanting to give you guys the epic end game you deserve. Rob got back to me this morning, I suppose it would be evening for him, and suggested I use my idea and so without further ado, here is today's post!

DM James:It's a team effort here and it takes TWO of us to keep up with you guys. Had it been anything other than the final fight I'd have let it drop, but you guys deserve an uncontested win.

Osul's worm arrival 1/8

Neshi is shocked and amazed by Vamir's act. He makes sure people know what is going on.

Armand thinks Vamir may be a goner, and rushes to channel energy.

Vamir lays out some options.

Elyngael isn't into dishonorable executions.

Atlas tries explaining to Elyngael, that even thou a coup de grais my be honorless, sometimes it's for the best.

Osul agrees with Atlas, but wonders if it's possible. He dismisses his t-rex before it tries to scavenge Vamir's body.

***********************************************************************

(Rolled a 38 on the re-roll.) Just as Vamir is offering Vurm's neck to Atlas, and the fighter is preparing to do the dishonorable, but necessary deed of dispatching the dragon, Vamir feels his soul quake, as it is ripped out of Vurm's body, and forced back into his own. The moment Vurm, animal mind and all, is back in his own body, his animal instincts of fight or flight kick in. Instantly he fills the whole chamber with smoke, making it impossible for anyone, who can't see though smoke, to see. You hear a whoosh as the great beast takes to the air and flies away. A few minutes later, the smoke clears, and your suspicions are confirmed, Vurm is gone! A quick search of Vurm's lair and you quickly find, hidden behind the giant silver mirror, a small cache of loot. Within the cache, you find 3 staffs, a mace, a scimitar, a black iron longsword, a ring, a medium sized suite of dwarven plate (non-magical) and a chest containing 16,379 gp. You also have the lump of adamantine worth 5,000 gp and the silver mirror worth 5,000 gp

Spellcraft DC 28 on 1st staff Highlight to display spoiler: {Staff of Divination}
Spellcraft DC 25 on 2nd staff Highlight to display spoiler: {Staff of Frost}
Spellcraft DC 28 on 3rd staff Highlight to display spoiler: {Staff of Evocation}
Spellcraft DC 26 on mace Highlight to display spoiler: {Mace of Smiting}
Spellcraft DC 26 on scimitar Highlight to display spoiler: {Sylvan Scimitar}
Spellcraft DC 32 on longsword Highlight to display spoiler: {Sword of Life Stealing}
Spellcraft DC 22 on ring Highlight to display spoiler: {Ring of Blinking}

Huge Air Elemental-'Osul (Graham) AC:19 (T:15, FF:13), CMD:32, ST:(F14/R14/W23 + RNL), HP:111/126, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+6=9 ; d3=3 ; d20+6=7 ; d20+6=24 ; d20+6=19 ; d20+6=21 ; d20+6=9 ; d20+6=23 ;
Tuesday April 13th, 2021 11:06:41 AM

'Osul dismisses the Purple Worm when it arrives. He pitches in, but is only of the barest assistance.

"staff, staff(maybe),staff, mace, scimitar, longsword, and Ring of Blinking!"

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 103/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold  d20+17=22 ; d20+17=23 ; d20+19=30 ; d20+17=28 ; d20+17=18 ; d20+17=31 ; d20+17=37 ; d8+3=4 ;
Tuesday April 13th, 2021 2:04:08 PM

Not surprised that Vurm was able to break free, Neshi runs to Vamir's side, once the smoke clears, to see if he is alright or needs some sort of help.

While he is doing so he activates his tatto and sighs as a little bit of the damage he had taken heals over.

"Well gee, That was fun. Thoughts on how we should proceed?"

Neshi joins Osul in the perusal of the items and chimes in where and when he can.

" So, This first first staff DC 22 I have no clue.
Second staff DC 23(25, I should have added +2 to my roll.) Is at Staff of Frost.
The third staff DC 30 is a Staff of Evocation,
The mace DC 28 is of the Smiting variety,
Scimitar looks to be a nice blade. DC 18
I get the feeling I might , hmm Nope the long sword id s nice sword too. DC 31
and I agree with Osul that the ring is definitely a Ring Blinking."

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 59/117 + 16/16 Temp.; CMD: 22; Haste, True Seeing  d20+28=45 ; d20+17=35 ;
Tuesday April 13th, 2021 4:52:51 PM

Owen immediately identifies most of the items and figures out the sword of life stealing without too much trouble. He shares his findings with the others. "I'm more worried about where Vurm is and how he escaped." He searches about to discern the dragon's method of egress. Perception: 35.

Armand (Robert D)AC 31 (25)/touch 11/flat 24 HP 142(112)/112 CMD 24 Character Sheet 
Tuesday April 13th, 2021 5:30:15 PM

Armand coughs from the smoke and rubs his eyes. "He's gotten away." He ponders a moment. "On the one hand he's no longer a threat for world domination, and most likely his ability to summon monsters to send at the villagers has been neutralized. On the other hand we have a long winged lizard roaming the country side doing what animals do, to wit, looking for something to eat and a place to sleep. Also he's wounded so may be a bit peeved at anything coming near him."

He paces a bit while the others search the room. Then he snaps his fingers. "There's a spell I can use, I'll need a day of rest, but then we can track him down and properly end any reign of terror he may be causing. The spell is called Discern Location, then it can be combined with Find the Path. With Wind Walk we can get to Vurm despite him having any kind of head start. And since we know what his capabilities are, we can unload on him with spells and prep better to bolster our fighting types to really lay into him."

Elyngael (Lynnette D) AC: 37(26) T:15, FF:22, CMD 32 , HP 108(139)/139 
Tuesday April 13th, 2021 7:47:28 PM

Elyngael has Brawn see if he can get a good scent from Vurm. Is there a place down here where it looks like he bedded down regularly?

"I like your plan Armand. I don't think we want Vurm, or what's left of him, wandering the countryside causing problems. I don't think I need any of the gear we've found, but Atlas, I think you should take the mace, because you need some different types of weapons to use."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 124/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+29=34 ; d20+29=49 ; d20+29=45 ; d20+29=38 ; d20+29=35 ; d20+29=43 ; d20+29=41 ; d3=1 ; d20+29=47 ;
Tuesday April 13th, 2021 9:12:06 PM

Vamir stumbles to his feet, clutching the sides of his head, "Thank you. By the Gods my head hurts! I almost had him. I am sorry I couldn't keep him contained. I tried, I really did!" The witch coughs a bit before looking around. "Where did Vurm go? We should be after him! There is no telling where he may go, or who he may harm!"

Vamir watches Armand pace for a minute, "I can cast those spells as well my friend. They are gifts from my patrons, well matrons. We can leave immediately if you wish, or wait until tomorrow."

Vamire glances over the items the group recovered and casts detect magic as he identifes each item.

Melzat: AC: 29 T: 16 F: 23 Hps: 143/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 3/7
4 - 6/7
5 - 5/6
6 - 3/5
7 - 2/4
8- 2/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)

Atlas Sunowl (Trey) AC: 37 (T 19 FF 28) , CMD: 34, HP 179/179 
Wednesday April 14th, 2021 1:30:04 AM

Atlas grunts, not pleased at all that Vurm got away. When looking over the items he says, "Anything there that can help me survive when I'm putting myself between you good folks and danger? Offense or defense, both are helpful. I never made it to the Catacombs, so I'm a bit underpowered at the moment."

After looking through the treasure, because we all know the fortune part of fame and fortune is just as important to Atlas, he jumps into the conversation with Neshi and Armand. "Thank you both for the healing. Now it's time to go deal with this vermin. I'm ready when you are."

DM Jeremy Battle Map 
Wednesday April 14th, 2021 10:50:10 AM

Osul dismisses his purple worm, just as it arrives. He then tries to figure out what the magical items are, managing to identify the Ring of Blinking.

Neshi hustles to Vamir's side to make sure he is OK. He asks how they should proceed as he identifies the 2nd and 3rd staff, the mace, and the Ring of Blinking.

Owen identifies the scimitar and the longsword, and confirms what has already been identified, though he is more concerned about Vurm. After looking around a bit, Owen finds places where Vurm's wings brushed the sides of the burrow, leading him to believe that he flew out the same way the Warden's entered.

Armand is relieved that Vurm is no longer a world domination threat, but is worried about what kind of problems a very powerful winged animal can cause to the country side. He comes up with a plan to track the beast, though it requires some sleep.

Brawn has no problem getting a good whiff of Vurm's scent, as the smell is literally everywhere, and Elyngeal is sure her canine friend has a lock on the smell. The ranger suggests Atlas take the Mace of Smiting to supplement his arsenal.

Vamir has a headache, but is otherwise unscathed by the Magic Jar ordeal. He tells Armand that he too can cast those spells, and doesn't need a day of rest to prepare them. He is eager to after Vurm, but is willing to wait if the party feels a day to recover spells and such would be prudent.

Atlas peruses the loot, and says he is ready whenever everyone else is.

**************************************************************

As the Wardens are going over the loot and trying to decide whether to wait until tomorrow, or head after Vurm now, the burrow begins to shake violently, and before anyone is able to react, the whole system of tunnels dug by Vurm collapses. Strangely, even though the Wardens can see that the ceiling is going to collapse on them, dropping several tons of earth, that would crush the life out of them, not to mention bury them alive, with no means of escape, as it is hard to cast teleportation spells when your mouth is full of dirt, and your hands are pinned down. the collapsing dirt miraculously stops just 30 ft off the ground, trapping them in a dome that is just big enough for Vurm to fit in. It doesn't take but a moment for you to realize that Vurm must have had some sort of contingency spell set up to collapse his burrow if anyone, other then himself messed with his treasure, leaving a nice little air pocket for him to teleport into to retrieve his loot. If the burrow collapse didn't kill the intruders, his bulk would crush them, as it appeared in the air pocket. obviously he never took into account a band of powerful adventures ever being a threat.

What do our intrepid do now? obviously the only means of escape is via teleportation of some sort. You estimate that you are about 800 ft below the surface.

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 103/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold 
Wednesday April 14th, 2021 11:05:07 AM


Neshi momentarily terrified as the tunnels suddenly collapse, he pants a bit more easily as he realizes they are in a somewht protected, dragon sized space.

"Well that wasn't pleasant. So I have enough spells available to teleport some of us out, if any one else has another. Otherwise we sleep here, and I make several trips tomorrow when I have more spells available."

Armand (Robert D)AC 31 (25)/touch 11/flat 24 HP 142(112)/112 CMD 24 Character Sheet 
Wednesday April 14th, 2021 5:27:03 PM

Armand taps his teeth. "Ya know. I still have the vortex creating branch from The Tree of Parting's son, whose name I can't remember. He said it would be able to create a vortex to get us back home from our previous excursion. I'm not sure it would work now since we're on the same plane of existence, but we could try it. We would be back at the Tree and then could teleport back here, above ground, once we'd rested up."

Armand looks around and assumes the water elemental he had summoned vanished when Vurm took a powder. "I'm not sure this cavity is going to provide enough air till morning."

Elyngael (Lynnette D) AC: 37(26) T:15, FF:22, CMD 32 , HP 108(139)/139 
Wednesday April 14th, 2021 7:41:30 PM

Elyngael clutches Brawn's side and strokes his head. She is unsure if she is comforting him more or he is comforting her more. "I say let's try the Longbranch's branch thing to see if it works."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 124/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Wednesday April 14th, 2021 7:49:48 PM

"I have 3 castings of word of recall available as well that can take us back to the Tree. I can take several of us back and Neshi can teleport us back if necessary. Ican take up to 5 normal sized folks, or less if they are large. Or we can use the vortex. Iam good either way." Vamir looks at the others, as he begins to hand Atas the various items from Vurms stash.

Melzat: AC: 29 T: 16 F: 23 Hps: 143/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 3/7
4 - 6/7
5 - 5/6
6 - 3/5
7 - 2/4
8- 2/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 59/117 + 16/16 Temp.; CMD: 22; Haste, True Seeing 
Wednesday April 14th, 2021 10:19:45 PM

Owen responds to the others. "Teleportation between to the Southern Continent isn't always possible. I say we return to the camp and warn them that a feral dragon is on the loose, then pursue Vurm tomorrow."

Atlas Sunowl (Trey) AC: 37 (T 19 FF 28) , CMD: 34, HP 179/179 
Thursday April 15th, 2021 1:40:05 AM

Atlas agrees with Owen, "The loot, then to the camp for a very brief rest, then we kill the dragon. Done, let's go."

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 103/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold 
Thursday April 15th, 2021 8:22:51 AM

ok I can take Melzat, Brawn and one more or I can take 5 people with me.

'Osul (Graham) AC:13 (T:13, FF:10), CMD:26, ST:(F14/R10/W23 + RNL), HP:111/126, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Thursday April 15th, 2021 9:15:20 AM

'Osul resumes his human form for ease of travel.
"Agreed."

DM Jeremy Battle Map 
Thursday April 15th, 2021 9:30:22 AM

Neshi is a bit relieved when he realizes he is only trapped and not dead. He only has one teleport left for today, and asks if anyone else is able to teleport the rest of the party. If not they will have to rest here tonight.

Armand remembers he has Longbranch's branch and wonders if it will take them back to the tree. There is but one problem with this plan. To activate the magic, in the branch, Longbranch instructed you to break the branch in half, which you did, and it should have taken you home, if the gods hadn't intervened. A quick detect magic will show that the two halves of Longbranch's branch only has a faint lingering aura, and is no longer a magical item. Though he is a bit concerned at first, he quickly guesstimates that there is about 12 hours of breathable air in the chamber, plenty for a quick 8 hour nap, plus time for breakfast, or to prepare spells, or both.

Elyngael tries to comfort Brawn, but ends up finding comfort in the big canine. She would love the Branch idea if it was possible.

Vamir can recall some of the party to the Tree, though it would be difficult to get the other half, since he would have to return to the underground chamber.

Owen reminds everyone that intercontinental teleportation isn't an easy affair, and recommends returning to the Harvesters encampment. (Due to the great distance, there are only two ways to teleport between the continents, Greater Teleport, and the teleportation pads in Hook City, and the Floating City, which connects the two communities.)

Atlas agrees with Owen

Osul also agrees with Owen.

*********************************************************

Does anyone have the means for the second teleport, or will you be spending the night? Either is fine.

FYI, Due to the distance to the surface being about 800ft, as mentioned in yesterdays post, you can use Dimensional Door to get to the surface, something your PCs, or at least Neshi and Owen would be aware of. It's range is 400ft + 40ft/ level which for a level 15 caster would be 1,000ft. BTW, the reason you never saw any fresh tracks in the burrows is because Vurm used DD to come and go, and when he dug the burrows he made sure he was within range for the spell, that and the summoning was done outside.

Armand (Robert D)AC 31 (25)/touch 11/flat 24 HP 142(112)/112 CMD 24 Character Sheet 
Thursday April 15th, 2021 5:31:43 PM

"Okay so Vamir and Neshi have the teleport spell between them. I think that would allow us to get back above ground. Unless someone also has a reduce plant or reduce animal spell to make Melzat or Brawn a more reasonable size?" He adds with a smile.

"Does anyone need healing?"

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 124/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Thursday April 15th, 2021 7:31:30 PM

"No sir, Ihave Word of Recall which is a completely different spell. I do not have access to teleport. I also do not have teh ability to shrink Melzat down to a more managable size for situations such as this. However, we can wait, or stay whichever the party thinks best."

Melzat: AC: 29 T: 16 F: 23 Hps: 143/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 3/7
4 - 6/7
5 - 5/6
6 - 3/5
7 - 2/4
8- 2/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)

Elyngael (Lynnette D) AC: 37(26) T:15, FF:22, CMD 32 , HP 108(139)/139 
Thursday April 15th, 2021 7:34:01 PM

Elyngael helps gather the loot. "Don't we have some bags of holding in which to put all these things? I can do reduce animal tomorrow."

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 59/117 + 16/16 Temp.; CMD: 22; Haste, True Seeing 
Thursday April 15th, 2021 8:38:50 PM

"I don't have Teleport prepared, unfortunately. Let's rest here and teleport out in the morning; it will be safer."

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 103/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold 
Thursday April 15th, 2021 10:45:49 PM

Thinking a bit about how far down they are from the surface, Neshio does some calculating in his head and is pretty sure that what he is going to suggest will work.

"Ok everyone, I have enough spells available to make three trips with dimension door, which will allow us to at least get to the surface. So split up evenly and then I will take the first group through. I will then come back and bring back the second group. That sound ok with everyone??


Atlas Sunowl (Trey) AC: 37 (T 19 FF 28) , CMD: 34, HP 179/179 
Friday April 16th, 2021 1:16:21 AM

Atlas goes back through the goods while the others talk about what to do next. He interrupts as politely as he can, "What's this longsword? It feels good in my hand. Magical I'm guessing?"

'Osul (Graham) AC:13 (T:13, FF:10), CMD:26, ST:(F14/R10/W23 + RNL), HP:111/126, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Friday April 16th, 2021 7:22:10 AM

"No Reduce Animal today.", he chimes in. "But being outside again will certainly help."

DM Jeremy Battle Map 
Friday April 16th, 2021 9:17:35 AM

Armand figures his friends can get them to the surface, so he offers some healing.

Vamir corrects Armand reminding him that Word of Recall is not the same as teleportation.

Elyngael helps gather the loot and asks if they have a bag of holding. she mentions she can reduce Brawn's size tomorrow.

Owen regrets that he didn't prepare teleport, and suggests resting the night.

Neshi does the math and realizes that DD will get them to the surface, and that he would be able to cast it the appropriate number of times.

Atlas goes through the loot and feels the heft of the longsword. He asks if it's magical, but the fighter must be going senile, because Owen and Vamir just told him it was a Sword of Lifestealing, which contains very powerful magics.

Osul also admits to not being able to cast reduce animals today, but feels some fresh air would be lovely.

**************************************

So what will our intrepid heroes do? Will they spend the night in the very safe, but rather dirty dragon's lair, or head to the surface via the Neshi express? Without teleport, it would be impossible to make it to the Harvesters encampment today, so either way, it would require a night's rest outside of civilization. The only benefit of being on the surface, in the mind of your humble DM, would be the comfort of Armand's tree house, which obviously won't fit in Vurm's lair.

Armand (Robert D)AC 31 (25)/touch 11/flat 24 HP 142(112)/112 CMD 24 Character Sheet 
Sunday April 18th, 2021 9:09:34 AM

Armand puts the staves into his efficent quiver, unless someone wants to have one of them. He will also help storing the goods in his bag of holding.

Otherwise he will just either go to sleep or wait for a spell to be get them topside.

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 103/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold 
Sunday April 18th, 2021 12:50:31 PM

Neshi looks around at everyone.

"Ok who's going with me first, Armarn you should go so you can set up your tree house so maybe melzat and Brawn and then I will come back for the rest of you. How's that sound?"

Once agreement is accepted Neshi casts his fist dimension door to the exit of the former tunnel system.

Elyngael (Lynnette D) AC: 37(26) T:15, FF:22, CMD 32 , HP 108(139)/139 
Sunday April 18th, 2021 6:05:03 PM

Elyngael is agreeable to getting out of the cave-in.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 124/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Sunday April 18th, 2021 9:39:33 PM

Vamir nods to Neshi, "Melzat, You go with Neshi and Iwill be right behind in a few minutes. Make sure everyone stays safe." Vamir stashes his broom, and waits his turn to go topside.

Melzat: AC: 29 T: 16 F: 23 Hps: 143/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 3/7
4 - 6/7
5 - 5/6
6 - 3/5
7 - 2/4
8- 2/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)


'Osul (Graham) AC:13 (T:13, FF:10), CMD:26, ST:(F14/R10/W23 + RNL), HP:111/126, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Monday April 19th, 2021 6:10:07 AM


'Osul waits for a later trip. "If it all goes bad I guess I could still burrow out.", he adds with a grin.
—————
Huge Air Elemental: Darkvision 60', Fly 150' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Mass Bear's Endurance - +4 Con
Mass Cat's Grace - +4 Dex
Greater Invisibility


DM Jeremy Battle Map 
Monday April 19th, 2021 9:44:05 AM

Armand helps stow all the loot, then prepares for either a night underground, or one topside.

Neshi suggests Armand should go in the first trip, so he can plant his tree house, and offers to take Brawn and Melzat in the first trip.

Elengael wishes to leave.

Vamir wishes to leave as well, and instructs Melzat to go with Neshi, and watch over everyone.

Osul is fine going in the second group , claiming in a worst case scenario, he can always burrow out.

*************************************************************************

Since the consensus is to head to the surface, I'll assume Armand will take Neshi's offer and suggestion.

Armand makes it to the surface, and as Neshi is casting his spell to return for the second group, Armand is planting his tree house. Neshi returns with the second group, and all the Warden's find themselves on the surface, and back in the tall grass. Looking around, you can see that the acid grass is now a giant crater, with what kinda looks like a giant snake print in the ground, slithering away from said crater, and you realize that the collapse went all the way to the surface, as this is the sink hole that was left behind. Vurm was nothing if not thorough, in his planning.

Armand's tree house is as cozy and comfortable as always, and you pass the night in peace and quiet. In the morning, you have a choice, head back to the Harvesters encampment, and let them know what has happened, warning them of a mindless dragon on the loose, or hope for some sign of Vurm's whereabouts, in hopes of tracking him down. What do are intrepid heroes wish to do?

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d8+7=8 ;
Monday April 19th, 2021 5:41:33 PM

Before departing the cavern Armand pics up a few stray scales and some of the dragon's blood from Atlas's weapon. Outside he sets up the tree house away from the cave in. And lastly before sleeping he will make sure everyone is fully healed (make sure to update headers as all spells are over).

The next morning he will rise early and pray for some appropriate spells. "We can't let something that big and destructive run loose in the wild as a ravaging beast knowing only to eat what it wants and sleep where it wants. He can't have fully healed yet. Remember, fire and electrical spells don't do much good against it." He will cast Hero's Feast for everyone's breakfast (d8+7 hp bonus=8)

Armand will cast Discern Location on Vurm (no save no spell resistance). "Good thing we still have that expensive mirror from the last time we had to do this." Armand will cast Scrying Greater using Vurm's blood and some bits of scale (Will would be 23 but since I have bits of him he has a -10, so he has a will save of 33). And then once he has the location he will cast Find the Path (has 150 minutes time limit).

"I have 1 wind walk spell, which will allow 5 of us to move really fast and catch him. If someone else also has one then we are in business." (wow their math is off they say 600 feet a round (6 seconds) and then have 60 mph in parenthesis. But really if you do the math 6 seconds x 10 rounds = 1 minute. so 600 feet x 10 rounds = 6000 feet in 1 minute, a mile is 5280 feet, that's way faster than 60mph. you're doing 60 mps.)

Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 137/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Heros Feast   d20+21=23 ; d20+23=39 ;
Monday April 19th, 2021 8:16:01 PM

Vamir and melzat rest, falling into a deep sleep before waking up early. Vamir conducts his basic and intermediate rituals ( Ritual of Warding DC 20 vs DC 23, Ritual of Spiritual Healing DC 30 vs DC39).

"I can cast windwalk on the rest of the party, with no problem. Armand, if you have any of those scales left over may I have one or two?" Vamir situates his gear, and wanders to the base of the trunk so Melzat can eat, and drink until the party departs.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 8 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+1 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14



Elyngael (Lynnette D) AC: 37(26) T:15, FF:22, CMD 32 , HP 108(139)/139 
Monday April 19th, 2021 8:32:13 PM

Elyngael nods as she continues to eat. "I'm ready to end that Vurm's misery."

Brawn stats AC: 30/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Atlas Sunowl (Trey) AC: 37 (T 19 FF 28) , CMD: 34, HP 179/179 
Tuesday April 20th, 2021 1:01:36 AM

Atlas sighs, "Sorry, I didn't hear you the first time. While the magic is powerful, my sword is more to my likely unfortunately. I don't see a need for stealing life over time when I'm going to kill them outright before they have a chance to slowly die from the magic."

With that, Atlas joins the others for a good night of sleep. Well, for him anyway. His snoring might cause the others to prefer a blanket outside rather than be trapped in here with that noise. After waking, he chimes in that he would prefer to finish off the dragon before it causes more harm.

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 103/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold 
Tuesday April 20th, 2021 6:56:11 AM

A good night's sleep does Neshi good and he wakes up bright eyed and bushy tailed. I think we need to head out after that worm of a Vurm and finish what we started.


'Osul (Graham) AC:13 (T:13, FF:10), CMD:26, ST:(F14/R10/W23 + RNL), HP:8+126/126, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Tuesday April 20th, 2021 9:29:30 AM

Rest, meditate, hopefully 6 hours of Controlled Weather will suffice.
—————
Control Weather (6 hours) - Calm and dry (above ground)
Hero's Feast - 8 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance(0th) - +1 to all saves
Toros' Taurs Try(0th) - Centaur: +2 on Survival checks
{working on the spell list}


DM Jeremy Battle Map  d20+18=35 ; d20+6=13 ;
Tuesday April 20th, 2021 10:15:02 AM

Before hitting the sack, Armand burns his spells to make sure everyone is healed up all the way, and he snags some bits of Vurm before heading out of the cave in. In the morning he casts some spells to touch base with Vurm. he offers to wind walk half the crew to get to the location quickly.

Vamir offers to wind walk the other half of the crew, and asks for a scale or two.

Elyngael is ready to go dragon hunting.

Atlas sees no need for the life stealing sword, and wishes to end the dragon ASAP.

Neshi sleeps well and is ready for the dragon hunt in the morning.

Osul casts control weather to assure that it doesn't rain, of course this is the Sargrass Plains, where it literally never rains, so 6 hours is plenty.

************************************************************

When Armand casts "Discern Location", the image of mountains made from red crystal come to mind, and he knows that Vurm is in the Crystal Mountains, hiding in a cave. When he casts "Find the Path", he knows to head due north. He has no way of knowing how far north they need to travel, of course, just that Vurm is hiding in a cave in the Crystal Mountains. When Armand casts "Greater Scrying" He sees Vurm sitting in a cave made of red crystal. The dragon seems to be focused on something in front of him, but whatever it is, you can't seem to see it. It's almost as if something is blocking the spell from seeing it. As you watch, you witness a large portion of Vurm's wounds magically begin closing. He isn't fully healed, as you can still see a few wounds that didn't close all the way, but he is most certainly looking better than he did. As you continue to watch, you see Vurm's face go from the face of a mindless animal, in the presence of someone he likes, to the face of someone with understanding, and you see him begin talking to whatever, or whoever, it is that seems to be blocking your spell. He appears to be having a conversation, and you can see his face getting angrier and angrier, until in fit of rage, Vurm flies out of the cave, and appears to be heading towards your location, which happens to be just outside the remains of his burrow.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Tuesday April 20th, 2021 5:28:17 PM

"Okay guys. Good news Bad news. Someone or something has restored Vurm, I guess they had Mind Blank going with some other things because that's the only thing that can block the greater scrying spelll. And Vurm seems to be headed back here. Do we race toward him or prep to meet him here?"

Armand considers, "Does anyone know if a dragon has to rest like we do to regain his spells? Also Greater Scrying will last 15 hours. We can monitor him for that long. Thus I could pull out on focus for a wider shot and be able to tell when he's getting close so we can prep spells and positions.

On everyone, Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Elyngael (Lynnette D) AC: 37(26) T:15, FF:22, CMD 32 , HP 108(139)/139 
Tuesday April 20th, 2021 7:33:47 PM

"Well if he's coming back here, I vote we lay a trap for him. Any of his treasure we aren't going to be immediately using we lay in the pit to distract him. Then we attack."

Brawn stats AC: 30/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 137/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Heros Feast  
Tuesday April 20th, 2021 8:21:01 PM

Vamir shrugs his shoulders, "I would rather fight him where we can see him, and hopefully control him. My concern is twofold. First, how do we deal with him when he is flying? Second, is there anything between us and him he may harm on the way?" Vamir walks over to Armand, "If we can get a good estimate on when he may arrive we can plan healer placement, spell selection, and the possibility of a a few traps."

Melzat continues to enjoy his roots in the dirt.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 8 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+1 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 103/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold 
Tuesday April 20th, 2021 8:51:43 PM


Well, I may have a surprise or two that could help, but Im not totally sure. I know that I can certainly use a number of cold spells. Perhaps summoning some large water, air and earth elementals to help out. I could summon an Elder air elemental, or 2-3 greater air elementals...

'Osul (Graham) AC:13 (T:13, FF:10), CMD:26, ST:(F14/R10/W23 + RNL), HP:8+126/126, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Wednesday April 21st, 2021 9:28:10 AM

"Quench was effective, so I'm carrying plenty. Baleful Polymorphs - I could get lucky. Summonses that actually get into play this time. I'm thinking someone could use that Staff of Frost, but I think I'll have my hands full."

DM Jeremy Battle Map 
Wednesday April 21st, 2021 10:56:20 AM

Armand fills everyone in on Vurm's progress. Of course you have no idea how far the Crystal Mountains are from your current location, but by tracking the dragon via the scry spell, you shouldn't get caught flat footed. The only thing you do know, is that he is flying at a massive clip. He asks if the Wardens want to meet him half-way, or prep in their current location.

Elyngeal is all for waiting for Vurm's return.

Vamir is also in favor of waiting, but wonders how to deal with a flying dragon.

Neshi has a few surprises in store.

Osul also has a few surprises available.

************************************************************************

With Armand monitoring Vurm's progress, the Wardens go into prep mode. Unless you are ready beforehand, expect Vurm's arrival on Monday. How do our intrepid heroes wish to proceed?

Atlas Sunowl (Trey) AC: 34 (T 16 FF 28) , CMD: 34, HP 179/179 
Wednesday April 21st, 2021 11:45:59 AM

Atlas, a bit more enthusiastically than he should, says, "Consider me the bait! When the time comes, tell me where he needs to be and I'll be sure to get him there. My boots are recharged, so air or land is fine."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday April 21st, 2021 5:47:44 PM

"I think those of us with some boosting spells should list them and decide who's getting what. We know that he can breath fire and electricity. I'm not sure if he's going to have his spells back since he doesn't appear to be resting but I'm not sure how resting affects a dragon's spell abilities."

OOC DM, does Vurm have spells back? Would we need to do Knowledge Arcane to know how spells and resting affects dragons?

"I think I may be buffing myself for combat which would also put me close enough for some healing, but I have the following I can cast on others...
2 scrolls of protection from energy CL5,
3 scrolls of resist energy CL 2
2 shield of faith I can cast
2 resist energy I can cast
1 bless weapon I can cast, but I'm not sure it's needed
1 magic circle against evil I can cast
1 Protection from energy I can cast
1 air walk on someone
and 1 spell resistance on someone."



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Wednesday April 21st, 2021 7:45:23 PM

"I think we well need some ways to deal with Vurm if he's flying. So an air walk on Brawn maybe. I can cast some spells on Brawn and myself, but nothing I have is really going to affect Vurm. I think we need to get him to the ground. Threaten destroying his treasure maybe. And I think we should camoflage ourselves, not invisibility because that doesn't work with dragons. I'm saying dig some pits and cover them with grass, or dig some pits in the collapsed area and hide in there till he gets close."

Brawn stats AC: 30/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 137/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Heros Feast  
Wednesday April 21st, 2021 7:59:37 PM

Vamir listens to the conversation, "I can cast Resist Energy, and Protection from Energy 7 times each on various folks,. I can cast Protection from Spells at least once on Atlas. Other than that my spells are designed to weaken my target either physically, or mentally." Vamir looks around, "Oh and Iwill try and magic jar him again."

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 8 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+1 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Wednesday April 21st, 2021 9:17:13 PM

Owen replies to the intelligence that Armand has provided: "I'm almost more worried about whoever can conceal themselves from our scrying, heal a dragon, and purge my Feeblemind spell."

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 103/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold 
Thursday April 22nd, 2021 7:05:10 AM


I would agree Owen, Though I expect that will have to wait for another day. As to preparation.

I have some stone skin -6 available spells I can cast as well as mage armor - 7 available. I have resist energy 7 available. I could also have several haste and displacement or protectioon from energy spells available depending one what preferences you have.. I can also cast standard resistance spells on everyone.

So, who needs ./ wants what?

'Osul (Graham) AC:13 (T:13, FF:10), CMD:26, ST:(F14/R10/W23 + RNL), HP:8+126/126, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Thursday April 22nd, 2021 8:52:54 AM

"Let me see... I have to share:
Air Walk x2, Freedom of Movement x2, Mass Bear's Endurance and Cat's Grace, Resistance and Toros' Taurs Try (Centaur or Minotaur) as required.
I have my own Resist Energy spells, but no Protection from Energy.

How much weight do you think a Vurm can be saddled with and stay aloft?

Armand, I choose not to worry about that just yet.

Vamir, what would happen to you if you Magic Jarred Vurm, and I Baleful Polymorphed him?"




DM Jeremy Battle Map 
Thursday April 22nd, 2021 10:20:43 AM

Atlas is ready for some air based combat.

Armand suggests everyone give a list of buff spells, they can cast, and shares what he has available. (With all the knowledge checks, I would rule that you know that dragons get their spells like a sorcerer. That said, you don't know if he rested while still in his mindless state, or if that even counts as his rest period.)

Elyngael wants to try to lure Vurm to the ground and suggests threating his treasure. She says she can cast some spells on herself and Brawn, and if someone casts airwalk on Brawn, they can meet the dragon in the sky.

Vamir shares his abilities, and plans on trying magic jar again.

Owen is more concerned about Vurm's "friend".

Neshi lists his available buffs.

Osul shares his available buffs, and wonders how strong Vurm is, and how much weight it would take to end Vurm's flight ability. He wonders what would happen if Vurm was magic jarred, and baleful polymorphed.

*****************************************************

Spells have been offered, and some ideas have been shared. What will our intrepid heroes ' big plan be, and will it work against such a large living, breathing, death and destruction dealing machine?


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Thursday April 22nd, 2021 5:39:34 PM

Owen agrees with 'Osul: "We're on the surface, so we should spread out and use our numbers to our advantage. We can cast more spells than Vurm, so let's definitely try to get lucky with Baleful Polymorph, Magic Jar, and so on."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday April 22nd, 2021 5:39:48 PM

"Well I have one summon spell left. If a couple of us summon several air elementals could their combinded whirlwind ability disrupt Vurm's flight enough to bring him down?" Armand suggests.

[i]So breaking it down...
2 scrolls of protection from energy CL5, - (that will give 50 degrading points of protection)

3 scrolls of resist energy CL 2 (that's a 10 resist) - I'd suggest cold for Atlas and whoever is going to be within 10 foot of Vurm.

2 shield of faith I can cast

2 resist energy I can cast (that would be 30 protection - whoever is going to be target of lighting?)

1 bless weapon I can cast, but I'm not sure it's needed

1 magic circle against evil I can cast (10 r' +2 ac, +2 vs spells)

1 Protection from energy I can cast (120 points of degrading protection)
1 air walk on someone
and 1 spell resistance on someone."

(I saved back a shield of faith on myself, a resist energy energy on myself, and protection from energy on myself, and a spell resistance on myself. I play on casting Bless and Holy Aura which will help everyone.)

On everyone Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.

'Osul (Graham) AC:13 (T:13, FF:10), CMD:26, ST:(F14/R10/W23 + RNL), HP:8+126/126, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Thursday April 22nd, 2021 6:08:31 PM

"What do you want for weather?"
Note: 'Osul did not cast Control Weather anew - he still had 6 hours left on his last casting from the previous day.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 137/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Heros Feast  
Thursday April 22nd, 2021 7:47:41 PM

Vamir turns to Osul, "If I can magic jar him you can turn his form into whatever you like, and Ican return him to his new form. However, if Ican magic jar him I would think it would be better to just kill him and deal with whomever wiped feeblemind from Vurm." Vamir looks around at the surroundings, "Those of us that can heal should be on opposite side, and perhaps have the ability to fly. Atlas, Melzat, and Brawn will probably be physically attacking, and if so we should try and keep them on 3 sides in an attempt to minimize damage taken. If we see them as a triangle with Atlas at the head, with Melzat and Brawn at the wings then I suggest Armand and I try and remain opposite each other at the shoulder and opposite hip. I can use my spectral hand to pass along cures as necessary , and will fly where ever for heal. Neshi and Osul should cover opposite shoulder and hip from the healers. Of course this plan only works if we can get the beast to land for us, and there are no other players. If there is another joining Vurm, and he is a spellslinger them I suggest Atlas, Elyngael, and Armand take the fight to them. I will cast at least two spells on Atlas to help with resisting any spells, and spell effects, starting with this that lasts for a full day Just before the fight I will cast Protection from Spells on him. That will leave me 1 of my most potent spells to use against Vurm"

Vamir turns, and waves at Atlas casting Mind Blank on the fighter.

Mind Blank: The subject is protected from all devices and spells that gather information about the target through divination magic (such as detect evil, locate creature, scry, and see invisible). This spell also grants a +8 resistance bonus on saving throws against all mind-affecting spells and effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to gain information about the target. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 2/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 8 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+1 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Thursday April 22nd, 2021 8:17:15 PM

"Okay, but I'd like some protection spells on Brawn. And I'll be on the side he's on but on the ground."

Brawn stats AC: 30/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Atlas Sunowl (Trey) AC: 34 (T 16 FF 28) , CMD: 34, HP 179/179 
Friday April 23rd, 2021 12:51:02 AM

Atlas grins, "Every one of those buffs sound like they would do a great job of keeping Brawn and I alive while the rest of you pepper him from a distance. While I don't think we can stop Vurm from moving around, I do think we can pester him enough that he'll spend a good amount of energy on us. If the rest of you are spread out then he won't know what direction to go while Brawn and I are in the middle poking and biting him, in that order" Atlas winks with a smile, ready to end this beast once and for all.

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 103/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold  d3=3 ;
Friday April 23rd, 2021 8:21:52 AM

So as not to waste the spells, Neshi waits to begin casting so that the spells should be still active when Vurm arrives.

Atlas - stoneskin, mage armor, displacement, resistance, fire resistance, electricity resistance
Brawn - stoneskin, mage armor, displacement, resistance, fire resistance, electricity resistance
Neshi - stoneskin, mage armor, displacement, resistance, fire resistance, electricity resistance, protection from electricity

Remaining available:
3 stone skins
4 mage armor
3 resist energy
1 displacement
6 standard resistance spells

As it gets really close or as close as we can tell.

Neshi will summon 3 Greater air elementals (Summon Monster VIII "elementals")

DM Jeremy Battle Map 
Friday April 23rd, 2021 11:41:23 AM

Owen suggests they spread out, and reminds everyone that they have more spells than Vurm.

Armand suggests summoning a few air elementals, and wonders if they could combine their whirlwind attacks. (I had to think about that one for a bit, as the rule of cool leads one to think it should work. If the whirlwinds where created by the elementals and they sat back and controlled them, such as a spell, or spell-like ability, I would allow it , however, the elementals actually turn into a whirlwind, which would mean that the different elemantals would have to merge their bodies together, which unless stated in a stat block, would be a whole new ability, so it wouldn't work, in spite of the rule of cool. BTW since Armand is able to summon air elementals, he would know that their whirlwind abilities only effect creatures one size or more smaller then they are, but Vurm is colossal, and they are huge.

Osul asks for any weather suggestions.

Vamir says that if he is able to magic jar Vurm, the dragon could certainly be polymorphed into something benign, but suggests it might be better to just end him. He then offers some battlefield suggestions.

Elyngael asks for some protection for Brawn and says she will be where he is.

Atlas likes buffs, and suggests he, Brawn, and though he didn't say so, I would assume Melzat keep Vurm busy, while everyone else sends death from afar.

Neshi waits for the right moment, and then begins handing out buffs, and starts summoning some friends.

*************************************************************************

Some last minute planning and strategy discussions are made, as Armand monitors Vurm via his scry spell. Armand can tell the dragon is getting close, as he watches, the beast swoop down and snatch a pair of large sized animals (DC 20 knowledge nature check, Armand only, Highlight to display spoiler: {the creatures are prairie pigs} Vurm then climbs to a point that even an eagle would struggle to fly at, and activates his mirage ability. Soon everyone is able to see two dark specks, way up in the air. upon closer examination, the specks are dragon shaped, though they appear to be the size of a sparrow, due to the distance, and if it wasn't for Armand's heads up, the Wardens would have most likely not even noticed.

OOC...Please put your PC where you wish on the map. Note, the crater is now difficult terrain, and of course so is the tall grass, so all ground movement is difficult terrain, but you have had plenty of time to get into position, hence the freedom to pick your starting point. The green area is the tall grass, and the brown area is the crater. Vurm and his mirage aren't on the map yet, because they are still out of range.

Atlas Sunowl (Trey) Displaced (50% miss chance), Stoneskin (DR 10/adamantine), RE 30/Fire, RE 30/Electricity, AC: 38 (T 16 FF 32) , CMD: 
Saturday April 24th, 2021 11:26:41 PM

Atlas says, "Fly", and his boots immediately lift him into the air. "What's a good height, say 60 feet or so? And Neshi, thank you! I feel invincible!" Then for fun while he waits for the dragon with his superpowers from Neshi, he tries to use his sword to reflect the sunlight into Vurm's eyes...just to be annoying enough to catch notice.

---------------------------------------------------------------------
Stoneskin: DR 10/adamantine (150/150 remaining)
Mage Armor: +4 AC
Displacement: 50% miss chance as if it had total concealment, True seeing reveals its true location and negates the miss chance
Resistance: +1 bonus on saves
Fire Resistance: RE 30/Fire
Electricity Resistance: RE 30/Electricity



Atlas Sunowl (Trey) Displaced (50% miss chance), Stoneskin (DR 10/adamantine), RE 30/Fire, RE 30/Electricity, AC: 38 (T 16 FF 32) , CMD: 
Saturday April 24th, 2021 11:28:33 PM

ooc: fixing header, sorry!

Armand (Robert D)AC 29(25)/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Sunday April 25th, 2021 2:08:31 PM

"Looks like Vurm is doing his Mirage bit again. So there's two of him. Hmm, wonder if he's going to try and aerial bombard. Be ready to move quickly one way or the other. Um, I'm depleting spells for buff,s and plan to use final spells to go toe to toe, so I would like a Stoneskin please."

Allocating spells - not casting any spells that are only counted in rounds yet.
All
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Bless: +1 to attack and saving throws.

Armand
Shield of Faith: +4 to AC
Resist Energy Fire: 30
Protection from Energy: electrical 120hp
Air Walk

Atlas
Protection from Evil: +2 AC, +2 saves (and few more oddities)
Spell Resistance 27
scroll Resist Energy cold: 10

Brawn
Shield of Faith: +4 AC
Air Walk
scroll Resist Energy cold 10

Elyngeal
Magic Circle against evil: +2 AC, +2 saves (and few more oddities)
True Seeing
Bless weapon on the bow: crits auto confirm, not sure the other bonuses matter since you were already overcoming any DR.

'Osul
Resist Energy Fire:30
Spell Resistance 27

Owen
scroll protection from energy fire: 50hp
scroll protection from energy electrical: 50 hp

Melzat
Shield of Faith: +4 AC
Resist Energy Fire: 30
Protection from energy electrical: 120 hp
Resist energy cold 10

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 103/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold 
Sunday April 25th, 2021 5:05:15 PM

Neshi will continue to buff those that request.

Armand - stoneskin

Elyngael (Lynnette D) AC: 33(26) T:15, FF:22, CMD 32 , HP 139/139 
Sunday April 25th, 2021 6:28:22 PM

OOC I don't think Displacement is going to help against a dragon's true sight

Elyngael casts barksking on Brawn and herself. Greater Magic Fang on Brawn, and Animal Growth on Brawn. She makes sure her adamantine arrows are ready.

Brawn Stats AC 44(30reg) -touch 16 -flat 28 HP 107/107 CMD 25
Shield of Faith: +4 AC
Air Walk
scroll Resist Energy cold 10
stoneskin DR10/adamantine (150hp)
mage armor +4AC
displacement 50% miss
resistance fire 30
resistance electricity 30
Bless +1 to hit +1 saves
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Barkskin +5 AC
Magic Fang Greater +3 to hit (+2 actually because he already has +1)
Animal Growth +8 to strength(+4 to hit&damage), +4 Con (24 hp), -2 dex (-1AC), +2 natural armor.
(total bonuses to hit +8)


Elyngeal
Magic Circle against evil: +2 AC, +2 saves (and few more oddities)
True Seeing
Bless weapon on the bow: crits auto confirm,
Bless +1 to hit +1 saves
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Barkskin +5 AC.


Vamir (Wade) AC:29 T:19 FF: 23 CMD: 20 Hps: 137/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Heros Feast, Bless, Barkskin (+5), F 
Sunday April 25th, 2021 8:12:06 PM

Vamir watches the preparations around him, and waits as long as possible to cast his own defensive spells on the group. Vamir walks over to Melzat, and tenderly tpouches his branches, [i]"You be safe, and if this goes bad, I will heal you. I will get to you if it is the last thing I do. I love you Melzat."[/b] Vamir looks up, and around at his friends, [b]"If the Gods judge this day to be my last, it is well with my soul that Isped it with you. May the Crones bless each of you!"[/b} Vamir kicks off and flies 30 feet into the air to AA11.

Osul - Resist Energy Electrical
Atlas - Protection from Spells, True Seeing, Protection from Energy Cold, Protection from Energy Electrical
Melzat - Divine Favor, Magic Vestments, Stoneskin
Vamir - Barkskin, Flying Broom, Resist Energy Cold, Resist Energy Electrical,

Melzat: AC: 37 T: 21 F: 35 Hps: 158/150 Saves: W: 5 F: 14 Ref: 14
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock) +3
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock) +3
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock) +3

Spells:
Cantrips - all
1 - 6/7
2 - 3/7
3 - 5/7
4 - 4/7
5 - 6/6
6 - 4/5
7 - 4/4
8- 1/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 8 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+1 to all 3 attacks +21 to roll)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Shield of Faith (+4 AC) AC: 34 T: 21 F: 31 Saves: W: 5 F: 14 Ref: 14
Melzat Divine Favor (+3 to hit/+3 Damage) AC: 34 T: 21 F: 31 Saves: W: 5 F: 14 Ref: 14 +24 to roll attack
Melzat Bless (+1 hit/+1 Will save) AC: 30 T: 21 F: 31 Saves: W: 6 F: 14 Ref: 14 +25 to roll attack
Melzat Magic Vestment (+3 AC) AC: 37 T: 21 F: 35 Saves: W: 5 F: 14 Ref: 14 +25 to roll attack
Melzat Stone Skin (DR 10/adamantine.)

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 130/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric  d4=2 ; d20+7=22 ; d8+7=14 ;
Sunday April 25th, 2021 9:24:15 PM

Neshi keeps casting and

Elyngael gets a stoneskin dr/10 150pts, electrical resistance 30, fire resistance 30, resistance
Osul gets a stoneskin, fire resistance 30, resistance
Melzat gets resistance

Active Spells

Heroes feast (14 temp hp, +1 to hit, +1 to will, +4 vs poison)
stoneskin (DR/10 150 pts)
mage armor (+4 AC)
resistance ( +1 saves)
energy resistance (elictricity) / 30
protection from energy (electricity) / 120
mirror image (6 images)
displacement (50% miss)
Bless (+1 att, +1 saves)

Remaining spell slots
1st - 4
2nd - 0
3rd - 3
4th - 1
5th - 7
6th - 7
7th - 5

Deinonychus (Medium Beast)-'Osul (Graham) AC:15 (T:13, FF:12), CMD:26, ST:(F14/R10/W23 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20=20 ;
Monday April 26th, 2021 3:34:52 AM

In preparation, 'Osul casts some spells, and agreeing he isn't needed in the crater takes on the shape of a Deinonychus in the edge of the grass - being mindful not to get with 10' of anyone as he slices though it.

—————
Control Weather (6 hours) - Light breeze and high, wispy cloud (above ground)
Toros' Taurs Try (0th) - Centaur: +2 on Survival checks
Mass Bear's Endurance (+4 End = +2 Will, +30HP, etc.) - All
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.) - All
Antilife Shell
Hero's Feast (from Armand) - 8 temp hit points, +1 to hit, +1 Will, +4 vs fear
Spell Resistance (from Armand) - 27
Resist Energy Fire (from Armand) - 30/damage
Resist Energy Electrical (from Vamir) - 30/damage
Stoneskin (from Yurr'Neshi) - DR 10/adamantine (150)
Resistance (from Yurr'Neshi) - +1 to all saves


DM Jeremy Battle Map  d10=8 ; d10=6 ; d20=15 ; d20=17 ; 10d6=36 ; 10d6=46 ;
Monday April 26th, 2021 10:49:34 AM

Atlas takes to the skies, after thanking Neshi for all the buffs.

Armand tells everyone that Vurm activated his mirage, and warns that a bombardment my be coming. He says he plans on buffing himself and go toe to toe with Vurm, and asks for stoneskin.

Neshi hooks up Armand with the requested buff, and continues to buff his friends.

Elyngael gives Brawn a growth spurt, and casts some buffs on him and herself.

Vamir joins in the buffing party, and gives Melzat a pep talk, re-assuring the walking willow, before he takes to the sky.

Osul takes on a more reptilian aspect.

*************************************************

Everyone watches, the two Vurm's get closer, when they are about 2000ft from the surface of the ground, the two vanish, just as you can see one of them react to Atlas' sun reflecting. A moment or two later, you can see two large sized animals (DC 20 knowledge nature Highlight to display spoiler: {They are prairie pigs}) plummeting to the ground. Vamir and Elyngael (Rolled randomly to determine targets) must make a DC 27 reflex check or take 36 bludgeoning/piercing damage, a successful save negates all damage. Everyone within 10ft of the two impacts are covered in blood and gore, as the animal bodies explode on impact.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r  13d10+50=99 ; 13d10+50=108 ; 13d10+50=106 ;
Monday April 26th, 2021 12:23:48 PM

Having Finished his casting for his friends, Neshi casts the summon Monster (elemental VII) and three Great Air Elementals soon arrive.

________

Greater Air Elementals

N Huge outsider (air, elemental, extraplanar)

Init +14; Senses darkvision 60 ft.; Perception +16

DEFENSE

AC 25, touch 19, flat-footed 14 (+10 Dex, +1 dodge, +6 natural, –2 size)

HPs: 101, 110, 108

Fort +12, Ref +18, Will +6

Defensive Abilities: Air mastery; DR 10/—; Immune elemental traits

OFFENSE

Speed fly 100 ft. (perfect)

Melee 2 slams +21 (2d8+7)

Space 15 ft.; Reach 15 ft.

Special Attacks whirlwind (DC 23)

STATISTICS

Str 24, Dex 31, Con 18, Int 8, Wis 11, Cha 11

Base Atk+13; CMB +22; CMD 43

Feats Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Iron Will, Mobility, Power Attack, Weapon FinesseB

Skills Acrobatics +25, Escape Artist +23, Fly +27, Knowledge (planes) +12, Perception +16, Stealth +15

Active Spells

Heroes feast (14 temp hp, +1 to hit, +1 to will, +4 vs poison)
stoneskin (DR/10 150 pts)
mage armor (+4 AC)
resistance ( +1 saves)
energy resistance (elictricity) / 30
protection from energy (electricity) / 120
mirror image (6 images)
displacement (50% miss)
Bless (+1 att, +1 saves)
cats grace mass (+2 ref, +2 ac, +2 rang/touch att.)
bears endurance mass ( +2 will, +3 HP)

Remaining spell slots
1st - 4
2nd - 0
3rd - 3
4th - 1
5th - 7
6th - 7
7th - 5

Atlas Sunowl (Trey) SR 27, Displaced (50% miss chance), Stoneskin (DR 10/adamantine), RE 30/Fire, RE 30/Electricity, RE, 10/Cold, AC: 40 
Monday April 26th, 2021 5:37:40 PM

Atlas nods a thanks to Armand and Vamir for the additional buffs, then prepares to attack. Careful not to get too far from the others, he flies up another 30 feet, then dumbfounded when the dragon disappears, he says, "I swear I had super vision a moment ago, but he disappeared like he just winked out of existence. Can anyone else see him?"

---------------------------------------------------------------------
Stoneskin: DR 10/adamantine (150/150 remaining)
Mage Armor: +4 AC
Displacement: 50% miss chance as if it had total concealment, True seeing reveals its true location and negates the miss chance
Resistance: +1 bonus on saves
Fire Resistance: RE 30/Fire
Electricity Resistance: RE 30/Electricity
Cold Resistance: RE 10/Cold
Protection from Evil: +2 AC, +2 saves (and few more oddities)
Spell Resistance 27
True Seeing
Protection from Cold: 120/120
Protection from Electrical: 120/120
Protection from Spells: +8 to Saves


Armand (Robert D)AC 31(25)/touch 11/flat 24 HP 150/142(normal112/112) CMD 24 Character Sheet 
Monday April 26th, 2021 6:07:50 PM

"Those with True Sight on scan around, he may have dimension doored and went invisible."Atlas, Elyngael, anyone else?

Armand cast's Invisibility Purge. No Save, No spell resistance. Anything invisible within 75 feet of Armand is now visible.

All
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Bless: +1 to attack and saving throws.

Armand
Mass Bear's Endurance (+4 End = +2 Will, +30HP, etc.)
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.)
Shield of Faith: +4 to AC
Resist Energy Fire: 30
Protection from Energy: electrical 120hp
Air Walk
Invisibility Purge, 75 foot radius



Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169  d20+16=27 ; d20+12=21 ; d20+21=35 ;
Monday April 26th, 2021 7:46:20 PM

Elyngael Reflex save d20+16=27
Elyngael Knowledge Nature d20+12=21

Elyngael spots the flying pig bomb and side steps it (Woodland stride means in the grass I don't have difficult terrain right?). She scans around with the true sight spell active. Perception d20+21=35.

Brawn Stats AC 46(30reg) -touch 16 -flat 28 HP (107/107) now 145/137 CMD 25
Brawn active spells:
Shield of Faith: +4 AC
Air Walk
scroll Resist Energy cold 10
stoneskin DR10/adamantine (150hp)
mage armor +4AC
displacement 50% miss
resistance fire 30
resistance electricity 30
Bless +1 to hit +1 saves
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Barkskin +5 AC
Magic Fang Greater +3 to hit (+2 actually because he already has +1)
Animal Growth +8 to strength(+4 to hit&damage), +4 Con (24 hp), -2 dex (-1AC), +2 natural armor.
Mass Bear's Endurance (+4 End = +2 Will, +30HP, etc.)
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.)
(total bonuses to hit +8)


Elyngeal active spells
Magic Circle against evil: +2 AC, +2 saves (and few more oddities)
True Seeing
Bless weapon on the bow: crits auto confirm,
Bless +1 to hit +1 saves
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Barkskin +5 AC.
Mass Bear's Endurance (+4 End = +2 Will, +30HP, etc.)
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.)




Vamir (Wade) AC:31 T:21 FF: 23 CMD: 20 Hps: 163/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Heros Feast, Bless, Barkskin (+5), F  d20+21=27 ; d4=4 ;
Monday April 26th, 2021 7:58:27 PM

Vamir ducks out of the way of the falling pig, "Look out incoming pig!" Vamir scans the sky, as he casist spectral hand.

Melzat: AC: 39 T: 23 F: 35 Hps: 188/150 Saves: W: 7 F: 14 Ref: 16
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock) +3
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock) +3
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock) +3

Spells:
Cantrips - all
1 - 6/7
2 - 3/7
3 - 5/7
4 - 4/7
5 - 6/6
6 - 4/5
7 - 4/4
8- 1/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 8 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+1 to all 3 attacks +21 to roll)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Shield of Faith (+4 AC) AC: 34 T: 21 F: 31 Saves: W: 5 F: 14 Ref: 14
Melzat Divine Favor (+3 to hit/+3 Damage) AC: 34 T: 21 F: 31 Saves: W: 5 F: 14 Ref: 14 +24 to roll attack
Melzat Bless (+1 hit/+1 Will save) AC: 30 T: 21 F: 31 Saves: W: 6 F: 14 Ref: 14 +25 to roll attack
Melzat Magic Vestment (+3 AC) AC: 37 T: 21 F: 35 Saves: W: 5 F: 14 Ref: 14 +25 to roll attack
Melzat Stone Skin (DR 10/adamantine.)
Melzat Mass Bears Endurance (+2 Will, +30HP,)
MelzaT Mass Cats Grace (+2 ref, +2 ac, +2 rang/touch att.)

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Monday April 26th, 2021 10:32:46 PM

Owen casts Fly on himself.

Deinonychus (Medium Beast) - 'Osul (Graham) AC:15 (T:13, FF:12), CMD:26, ST:(F14/R10/W23 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+36=53 ;
Tuesday April 27th, 2021 6:09:32 AM

OOC: +4 Endurance is +2 Fort, not +2 Will! Sorry everyone.

He watched as the Prairie Pigs kiss the dirt ... at speed. He paused briefly while the squelching subsided, trying to gauge how big they actually had been, and ... that's quite enough of a distraction for now.

'Osul moves his focus from them to sighting and scenting (Scent) dragon - visible or otherwise (maybe) and sharing or gleaning from others. {Perception: 53}

—————
Control Weather (6 hours) - Light breeze and high, wispy cloud (above ground)
Toros' Taurs Try (0th) - Centaur: +2 on Survival checks
Mass Bear's Endurance (+4 End = +2 Fort, +30HP, etc.) - All
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.) - All
Antilife Shell
Hero's Feast (from Armand) - 8 temp hit points, +1 to hit, +1 Will, +4 vs fear
Spell Resistance (from Armand) - 27
Resist Energy Fire (from Armand) - 30/damage
Resist Energy Electrical (from Vamir) - 30/damage
Stoneskin (from Yurr'Neshi) - DR 10/adamantine (150)
Resistance (from Yurr'Neshi) - +1 to all saves


DM Jeremy Battle Map  d10=3 ; d20+37=52 ;
Tuesday April 27th, 2021 10:07:13 AM

Neshi summons some friends, that will arrive next round.

Atlas climbs another 30ft, and then asks if anyone has a visual on the Vurm's, as the dragon and his mirage disappear.

Armand asks anyone with true seeing active to scan the area, as he casts invisibility purge.

Elyngael identifies the critter bomb as a prairie pig, as she avoids getting hit by it. She uses true sight to scan the area, but doesn't find anything. She concludes that Vurm must be out of range for the spell to work. (Yes, Woodland Stride allows Elyngael and Osul for that matter to move normally in the grass, but not the crater.

Vamir also avoids getting hit by his pig. He looks around as he summons his spectral hand.

Owen prepares to take to the sky.

Osul realizes that the prairie pigs were about the size of bison. He tries to find Vurm with both nose and eyes.

********************************************************************

As everyone is scanning the area looking for Vurm, anyone with true seeing active watches as Vurm streaks into sight as he zeros in on the real Neshi. (true seeing) Vurm grapples the liontaur (rolled a 52 on the CMB roll). Neshi needs to beat a 46 to escape the grapple, and he gets an attack of opportunity. To those without true seeing, Vurm is still invisible, as he is out of Armand's invisibility purges range.

Vurm
HP 300/495
AC 32/8/32
DR 10/magic
SR 28
Immunities: sleep, paralysis, electricity, fire. ????
reach: bite 20ft, 15ft for the rest

Vamir (Wade) AC:31 T:21 FF: 23 CMD: 20 Hps: 163/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Heros Feast, Bless, Barkskin (+5), F 
Tuesday April 27th, 2021 7:30:44 PM

Vamir casts see invisibility on himself, and scans to see Vurm.

Melzat: AC: 39 T: 23 F: 35 Hps: 188/150 Saves: W: 7 F: 14 Ref: 16
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock) +3
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock) +3
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock) +3

Spells:
Cantrips - all
1 - 6/7
2 - 2/7
3 - 5/7
4 - 4/7
5 - 6/6
6 - 4/5
7 - 4/4
8- 1/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 8 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+1 to all 3 attacks +21 to roll)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Shield of Faith (+4 AC) AC: 34 T: 21 F: 31 Saves: W: 5 F: 14 Ref: 14
Melzat Divine Favor (+3 to hit/+3 Damage) AC: 34 T: 21 F: 31 Saves: W: 5 F: 14 Ref: 14 +24 to roll attack
Melzat Bless (+1 hit/+1 Will save) AC: 30 T: 21 F: 31 Saves: W: 6 F: 14 Ref: 14 +25 to roll attack
Melzat Magic Vestment (+3 AC) AC: 37 T: 21 F: 35 Saves: W: 5 F: 14 Ref: 14 +25 to roll attack
Melzat Stone Skin (DR 10/adamantine.)
Melzat Mass Bears Endurance (+2 Will, +30HP,)
MelzaT Mass Cats Grace (+2 ref, +2 ac, +2 rang/touch att.)

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169  d20+24=43 ; 2d8+24=27 ; 2d8+24=35 ; d20+4=24 ;
Tuesday April 27th, 2021 7:46:03 PM

"There! He's attacking Neshi!" Elyngael shoots at the dragon. Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage).

First shot d20+24=43 (CRIT! bless weapon auto confirm). damage first arrow, 2d8+24=27, damage second arrow, 2d8+24=35.

Brawn takes a powerful sniff trying to scent the dragon. Survival d20+4=24

Brawn Stats AC 46(30reg) -touch 16 -flat 28 HP (107/107) now 145/137 CMD 25
Brawn active spells:
Shield of Faith: +4 AC
Air Walk
scroll Resist Energy cold 10
stoneskin DR10/adamantine (150hp)
mage armor +4AC
displacement 50% miss
resistance fire 30
resistance electricity 30
Bless +1 to hit +1 saves
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Barkskin +5 AC
Magic Fang Greater +3 to hit (+2 actually because he already has +1)
Animal Growth +8 to strength(+4 to hit&damage), +4 Con (24 hp), -2 dex (-1AC), +2 natural armor.
Mass Bear's Endurance (+4 End = +2 Will, +30HP, etc.)
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.)
(total bonuses to hit +8)


Elyngeal active spells
Magic Circle against evil: +2 AC, +2 saves (and few more oddities)
True Seeing
Bless weapon on the bow: crits auto confirm,
Bless +1 to hit +1 saves
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Barkskin +5 AC.
Mass Bear's Endurance (+4 End = +2 Will, +30HP, etc.)
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.)
(+4 to hit)


Armand (Robert D)AC 31(25)/touch 11/flat 24 HP 150/142(normal112/112) CMD 24 Character Sheet 
Tuesday April 27th, 2021 8:12:21 PM

Armand hears Elyngael's shout and see's Neshi, or at least one of the Neshi's acting like something is attacking. He clicks his heals to active his boots of speed and double moves. Descending slightly as he goes.I think that puts the dragon in range of the spell.

All
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Bless: +1 to attack and saving throws.


Armand
Mass Bear's Endurance (+4 End = +2 Will, +30HP, etc.)
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.)
Shield of Faith: +4 to AC
Resist Energy Fire: 30
Protection from Energy: electrical 120hp
Air Walk
Invisibility Purge, 75 foot radius



Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r  d20+12=30 ; d20+7=10 ; d4+3=4 ; d6=6 ; d20+33=43 ; d20+33=48 ; 15d6=52 ; d20+19=31 ;
Tuesday April 27th, 2021 10:12:51 PM

As Neshi feels Vurm begin to grab him He lashes out with his front paws (greater magic fang) and activating his ebyrons tears as well. AC30 & AC 10 for 4 points of damage and 6 points of frost damage. his econd swipe definitely misses.

As he feels Vurm Grappling him Neshi resists with everything he has with all his buffs, hefeels himself starting to get loose CMD 43) and puts forth a heroic effort (used a hero point to reroll) he manages to evade being grappled CMD 48.

Knowing where Vurm is from the contact Neshi quickly fires off a freezing sphere that will be about 30 feet above Vurm catching his fully in the destruction as it explodes sending icy shrapnel in a 40 ft radius. Damage 52 points. Relex DC 26 for 26points SR.31

________

Greater Air Elementals

N Huge outsider (air, elemental, extraplanar)

Init +14; Senses darkvision 60 ft.; Perception +16

DEFENSE

AC 25, touch 19, flat-footed 14 (+10 Dex, +1 dodge, +6 natural, –2 size)

HPs: 101, 110, 108

Fort +12, Ref +18, Will +6

Defensive Abilities: Air mastery; DR 10/—; Immune elemental traits

OFFENSE

Speed fly 100 ft. (perfect)

Melee 2 slams +21 (2d8+7)

Space 15 ft.; Reach 15 ft.

Special Attacks whirlwind (DC 23)

STATISTICS

Str 24, Dex 31, Con 18, Int 8, Wis 11, Cha 11

Base Atk+13; CMB +22; CMD 43

Feats Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Iron Will, Mobility, Power Attack, Weapon FinesseB

Skills Acrobatics +25, Escape Artist +23, Fly +27, Knowledge (planes) +12, Perception +16, Stealth +15

Active Spells

Heroes feast (14 temp hp, +1 to hit, +1 to will, +4 vs poison)
stoneskin (DR/10 150 pts)
mage armor (+4 AC)
resistance ( +1 saves)
energy resistance (elictricity) / 30
protection from energy (electricity) / 120
mirror image (6 images)
displacement (50% miss)
Bless (+1 att, +1 saves)
cats grace mass (+2 ref, +2 ac, +2 rang/touch att.)
bears endurance mass ( +2 will, +3 HP)

Remaining spell slots
1st - 4
2nd - 0
3rd - 3
4th - 1
5th - 7
6th - 7
7th - 5


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Tuesday April 27th, 2021 10:44:18 PM

Noting that Vurm is invisible, Owen casts True Seeing on himself.

Atlas Sunowl (Trey) SR 27,Displaced,Stoneskin,RE30/Fire,RE30/Electricity,RE10/Cold,AC:40(T16 FF34),CMD:33,HP:153/153   d20+25=37 ; d8+10=13 ; 2d6=5 ;
Tuesday April 27th, 2021 11:56:04 PM

Atlas hears El alert the others, so he focuses on being a nuisance. His boots allow him to make it over to the beast and he takes one mighty swing as he approaches, hoping to draw it's attention. His blade manages to hit and he yells, "Hey Worm, you smell like a pig. Why don't you try bringing that pathetic tackle over here and try it on someone that will actually bite back. Then again, you're not much of a dragon are you? You don't even know what breath weapon to use, and all that time you spend in front of the mirror, what an ugly disgrace!"

---------------------------------------------------------------------
+1 Holy Longsword: 1d20+25=37
Slashing Damage: 1d8+10=13
Holy Damage: 2d6=5

Stoneskin: DR 10/adamantine (150/150 remaining)
Mage Armor: +4 AC
Displacement: 50% miss chance as if it had total concealment, True seeing reveals its true location and negates the miss chance
Resistance: +1 bonus on saves
Fire Resistance: RE 30/Fire
Electricity Resistance: RE 30/Electricity
Cold Resistance: RE 10/Cold
Protection from Evil: +2 AC, +2 saves (and few more oddities)
Spell Resistance 27
True Seeing
Protection from Cold: 120/120
Protection from Electrical: 120/120
Protection from Spells: +8 to Saves


Deinonychus (Medium Beast) - 'Osul (Graham) AC:15 (T:13, FF:12), CMD:26, ST:(F14/R10/W23 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+36=42 ; 10d6=32 ;
Wednesday April 28th, 2021 9:59:44 AM

Deinonych'Osul hopefully spots Elyngael's arrow stop in mid-air, or hears the various responses of those who can see Vurm {Perception: 42} and casts Quench. {Fifteen 20' cubes tightly focused if he can pinpoint Vurm, or a checkerboard of the cubes in a diamond formation with one corner cube missing. No ST, No SR, and 32 damage to each creature with the fire subtype within the area.}
—————
Control Weather (6 hours) - Light breeze and high, wispy cloud (above ground)
Toros' Taurs Try (0th) - Centaur: +2 on Survival checks
Mass Bear's Endurance (+4 End = +2 Fort, +30HP, etc.) - All
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.) - All
Antilife Shell
Hero's Feast (from Armand) - 8 temp hit points, +1 to hit, +1 Will, +4 vs fear
Spell Resistance (from Armand) - 27
Resist Energy Fire (from Armand) - 30/damage
Resist Energy Electrical (from Vamir) - 30/damage
Stoneskin (from Yurr'Neshi) - DR 10/adamantine (150)
Resistance (from Yurr'Neshi) - +1 to all saves


DM Jeremy Battle Map  16d10=91 ; d6=2 ; d6=2 ; 5d6=20 ;
Wednesday April 28th, 2021 11:18:26 AM

Vamir casts see invisibility, just in time to see Neshi break free from Vurm's grapple.

Elyngael alerts everyone that Vurm is attacking Neshi, and then she opens fire. Brawn is able to get an idea as to where Vurm is with his powerful nose.

Armand runs towards Neshi, getting within range for his invisibility purge to make Vurm visible.

Neshi swipes at Vurm, as the dragon grapples him, but fails to get past Vurm's thick scales. Through a heroic effort, he breaks free from Vurm's not so loving embrace. Breaking a grapple is a standard action, so he wouldn't be able to cast his spell, and break free in the same round. Please add markers for the summoned air elementals, and control them as you will

Owen casts true seeing, and sees Vurm attacking Neshi.

Atlas charges Vurm, landing a nice hit, taunting the dragon as he goes.

Dino Osul watches as Elyngael's arrows stop in mid-air, followed a moment later by the dragon becoming visible as Armand runs into range. The druid drops a quench spell on the dragon.

**************
Vurm takes a 5ft step back as Atlas approaches and says, "Oh I know exactly which breath weapon to use, ALL OF THEM!!! Here's one you haven't seen yet!" With that Vurm takes a deep breath and belches out a 60ft cone of acid hitting Atlas and Armand who take 91 acid damage (DC 27 reflex for half) After using his acid breath, Vurm activates both his elemental auras and his frightful presence (both are free actions). Neshi and Atlas both take 2 fire damage and 2 electricity damage, no save. Everyone within 240ft of Vurm must make a DC 24 will save or be shaken for 20 rounds

Vurm
HP 188/495
AC 32/8/32
DR 10/magic
SR 28
Immunities: sleep, paralysis, electricity, fire, acid
reach: bite 20ft, 15ft for the rest

Armand (Robert D)AC 31(25)/touch 11/flat 24 HP 104/142(normal112/112) CMD 24 Character Sheet  d20+12=29 ; d20+21=34 ; d20+17=25 ;
Wednesday April 28th, 2021 5:48:25 PM

Reflex save 29 (d20+12)
I assume the +4 vs fear from hero's feast will count on the frightful presence.
Will save 34 (d20+21)
Whew made it and I even forgot the +1 to all saves from Bless.

Armand dodges some of the acid breath. "Touch of indigestion there Vurm? Don't forget guys there may be a mirage of him lurking about."

Armand clicks his heals and moves again. (I assume that Atlas is not 90 feet up as Neshi is on the ground and Vurm attacked him). He then cast Holy Aura which should put Atlas, Brawn and one of the mirror images/Neshi in range.
Spell resistance 25 (d20+17) Vurm will not have to worry about being possibly blinded if he attacks us.
Armand, Atlas, and Brawn +4 to AC, and Spell Resistance 25, and protection from possession and mental influence.

All
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Bless: +1 to attack and saving throws.


Armand
Mass Bear's Endurance (+4 End = +2 Will, +30HP, etc.)
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.)
Shield of Faith: +4 to AC
Resist Energy Fire: 30
Protection from Energy: electrical 120hp
Air Walk
Invisibility Purge, 75 foot radius
Holy Aura: +4 to AC, and Spell Resistance 25, and protection from possession and mental influence.


Atals and Brawn
Holy arua: +4 to AC, and Spell Resistance 25, and protection from possession and mental influence.


Deinonychus (Medium Beast) - 'Osul (Graham) AC:15 (T:13, FF:12), CMD:26, ST:(F14/R10/W23 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  10d6=29 ; d20+36=56 ;
Wednesday April 28th, 2021 7:06:45 PM

Deinon'Osul can see Vurm and casts Quench again - the one cube on visible Vurm, and the other fourteen spread up to 250' away (within the crater) attempting to catch an potentially invisible 'nother Vurm. {No ST, No SR, and 29 damage.}
If there is no response in the crater he turns his attention skyward - overwatch sounds like a reasonable tactic for a second, invisible dragon. {Perception: 56!}

—————
Control Weather (6 hours) - Light breeze and high, wispy cloud (above ground)
Toros' Taurs Try (0th) - Centaur: +2 on Survival checks
Mass Bear's Endurance (+4 End = +2 Fort, +30HP, etc.) - All
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.) - All
Antilife Shell
Hero's Feast (from Armand) - 8 temp hit points, +1 to hit, +1 Will, +4 vs fear
Spell Resistance (from Armand) - 27
Resist Energy Fire (from Armand) - 30/damage
Resist Energy Electrical (from Vamir) - 30/damage
Stoneskin (from Yurr'Neshi) - DR 10/adamantine (150)
Resistance (from Yurr'Neshi) - +1 to all saves

Vamir (Wade) AC:31 T:21 FF: 23 CMD: 20 Hps: 163/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Heros Feast, Bless, Barkskin (+5), F  d20+14=33 ; d20+9=12 ; d20+19=36 ;
Wednesday April 28th, 2021 7:39:54 PM

Vamir shrugs off Vurms roar, however Melzat doesnt fair so well (Unless it is mind affecting). Vamir lands and holds the Broom in one hand as he points at Vurm and casts Magic Jar on the dragon (Will DC 22, SR 36).

Melzat: AC: 39 T: 23 F: 35 Hps: 188/150 Saves: W: 7 F: 14 Ref: 16
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock) +3
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock) +3
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock) +3

Spells:
Cantrips - all
1 - 6/7
2 - 2/7
3 - 5/7
4 - 4/7
5 - 6/6
6 - 4/5
7 - 4/4
8- 1/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 8 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+1 to all 3 attacks +21 to roll)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Shield of Faith (+4 AC) AC: 34 T: 21 F: 31 Saves: W: 5 F: 14 Ref: 14
Melzat Divine Favor (+3 to hit/+3 Damage) AC: 34 T: 21 F: 31 Saves: W: 5 F: 14 Ref: 14 +24 to roll attack
Melzat Bless (+1 hit/+1 Will save) AC: 30 T: 21 F: 31 Saves: W: 6 F: 14 Ref: 14 +25 to roll attack
Melzat Magic Vestment (+3 AC) AC: 37 T: 21 F: 35 Saves: W: 5 F: 14 Ref: 14 +25 to roll attack
Melzat Stone Skin (DR 10/adamantine.)
Melzat Mass Bears Endurance (+2 Will, +30HP,)
MelzaT Mass Cats Grace (+2 ref, +2 ac, +2 rang/touch att.)

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169  d20+16=28 ; d20+12=31 ; d20+24=31 ; d8+12=18 ; d8+12=20 ; d20+23=34 ; 3d6+13=26 ; d20+20=36 ;
Wednesday April 28th, 2021 7:53:14 PM

Elyngael Will save d20+16=28
Brawn Will save d20+12=31
Thank goodness for bless and heroes feast

"Die monster. Get him Brawn!" Elyngael shoots again. Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage).

First shot d20+24=31 damage first arrow, 1d8+12=18, damage second arrow, 1d8+12=20.

Brawn closes to just outside 10 feet He has reach 5 normally so now that he's enlarged that's reach 10 right? and attacks.

Bite d20+23=34 damage 3d6+13=26, Trip attempt CMB d20+20=36

Brawn Stats AC 46(30reg) -touch 16 -flat 28 HP (107/107) now 145/137 CMD (25) now 31

Brawn active spells:
Shield of Faith: +4 AC
Air Walk
scroll Resist Energy cold 10
stoneskin DR10/adamantine (150hp)
mage armor +4AC
displacement 50% miss
resistance +1 saves
resistance fire 30
resistance electricity 30
Bless +1 to hit +1 saves
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Barkskin +5 AC
Magic Fang Greater +3 to hit & damage (+2 actually because he already has +1)
Animal Growth +8 to strength(+4 to hit&damage), +4 Con (24 hp), -2 dex (-1AC), +2 natural armor.
Mass Bear's Endurance (+4 End = +2 Will, +30HP, etc.)
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.)
Holy arua: +4 to AC, and Spell Resistance 25, and protection from possession and mental influence.
(total bonuses to hit +8, damage +6 )


Elyngeal active spells
Magic Circle against evil: +2 AC, +2 saves (and few more oddities)
True Seeing
Bless weapon on the bow: crits auto confirm,
Bless +1 to hit +1 saves
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Barkskin +5 AC.
Mass Bear's Endurance (+4 End = +2 Will, +30HP, etc.)
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.)
(+4 to hit)



Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  15d6=40 ;
Wednesday April 28th, 2021 10:08:38 PM

Owen flies to where he can hit Vurm with a spell, but not any of his allies. He casts Cone of Cold, dealing 40 cold damage (DC22 Reflex Save for half).

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r  d20+13=18 ; d20+16=26 ; 30d6=127 ; 5d6=20 ; d20+19=36 ; d20+21=35 ; d20+21=34 ; d20+21=23 ; d20+21=38 ; d20+21=25 ; d20+21=31 ; 2d8+7=16 ; 2d8+7=16 ; 2d8+7=19 ;
Wednesday April 28th, 2021 10:46:11 PM

will save DC 26

Feeling the wave of fear roll over him and knowing where Vurm is from the seeing the breath weapons and the attacks going home, Neshi quickly fires off a freezing sphere that will be about 30 feet above Vurm catching him fully in the destruction as it explodes sending icy shrapnel in a 40 ft radius.Damage 52 points. Reflex DC 26 for 26points SR.31 . Then using his racers for a quickened spell follows the freezing sphere with a thin green ray that goes streaking at Vurm disintegrate - SR 36: 127 points damage, Fort save DC25 for 20 points.

The three air elementals arrive and at Neshi's instructions all attack Vurm as well.

Elemental 1 connects twice AC 35 & AC 34 for 32 points damage
Elemental 2 connects once AC 23 & AC 38 for 19 points damage
Elemental 3 misses twice Ac 25 & AC 31.

_________________
Greater Air Elementals

N Huge outsider (air, elemental, extraplanar)

Init +14; Senses darkvision 60 ft.; Perception +16

DEFENSE

AC 25, touch 19, flat-footed 14 (+10 Dex, +1 dodge, +6 natural, –2 size)

HPs: 101, 110, 108

Fort +12, Ref +18, Will +6

Defensive Abilities: Air mastery; DR 10/—; Immune elemental traits

OFFENSE

Speed fly 100 ft. (perfect)

Melee 2 slams +21 (2d8+7)

Space 15 ft.; Reach 15 ft.

Special Attacks whirlwind (DC 23)

STATISTICS

Str 24, Dex 31, Con 18, Int 8, Wis 11, Cha 11

Base Atk+13; CMB +22; CMD 43

Feats Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Iron Will, Mobility, Power Attack, Weapon FinesseB

Skills Acrobatics +25, Escape Artist +23, Fly +27, Knowledge (planes) +12, Perception +16, Stealth +15

Active Spells

Heroes feast (14 temp hp, +1 to hit, +1 to will, +4 vs poison)
stoneskin (DR/10 150 pts)
mage armor (+4 AC)
resistance ( +1 saves)
energy resistance (electricity) / 30
protection from energy (electricity) / 120
mirror image (6 images)
displacement (50% miss)
Bless (+1 att, +1 saves)
cats grace mass (+2 ref, +2 ac, +2 rang/touch att.)
bears endurance mass ( +2 fort, +30 HP)

Remaining spell slots
1st - 4
2nd - 0
3rd - 3
4th - 1
5th - 7
6th - 6
7th - 5

Deinonychus (Medium Beast) - 'Osul (Graham) AC:15 (T:13, FF:12), CMD:26, ST:(F14/R10/W23 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20=5 ;
Thursday April 29th, 2021 2:41:22 AM

DM Jeremy wrote: Everyone within 240ft of Vurm must make a DC 24 will save or be shaken for 20 rounds

Missed that entirely, but just need to not roll a 1 -- 5!


Atlas Sunowl (Trey) SR 27,Displaced,Stoneskin,RE30/Fire,RE30/Electricity,RE10/Cold,AC:44(T16 FF34),CMD:33,HP:108/153   d20+22=32 ; d20+23=37 ; d20+25=38 ; d8+10=13 ; 2d6=6 ;
Thursday April 29th, 2021 9:58:11 AM

Atlas takes the acid with a smile, "Is that fear I sense in you? Your life is ending, time to make peace with that." Atlas steps up and attacks again, landing another blow. "One poke at a time"

[/i]---------------------------------------------------------------------
Reflex Save: 1d20+12+2+8=32 (Half damage)
Will Save: 1d20+12+2+8+1=37

+1 Holy Longsword: 1d20+25=38
Slashing Damage: 1d8+10=13
Holy Damage: 2d6=6

Stoneskin: DR 10/adamantine (150/150 remaining)
Mage Armor: +4 AC
Displacement: 50% miss chance as if it had total concealment, True seeing reveals its true location and negates the miss chance
Resistance: +1 bonus on saves
Fire Resistance: RE 30/Fire
Electricity Resistance: RE 30/Electricity
Cold Resistance: RE 10/Cold
Protection from Evil: +2 AC, +2 saves (and few more oddities)
Spell Resistance 27
True Seeing
Protection from Cold: 120/120
Protection from Electrical: 120/120
Protection from Spells: +8 to Saves
Holy arua: +4 to AC, and Spell Resistance 25, and protection from possession and mental influence.
[/i]

DM Jeremy Battle Map  d20+18=36 ; d20+12=27 ; d20+12=30 ; d20+19=34 ; d20+19=35 ;
Thursday April 29th, 2021 11:03:24 AM

Armand makes a snide comment about Vurm's Acid breath, then moves forward some more and casts holy aura.

Since Quench was so effective the first time, Dino Osul decides to give a second go.

Vamir makes his fear save, and since Melzat is immune to mind attacks, (fear attacks are mind effects) he's just fine. He tries to magic jar Vurm, but the wise old lizard has no problem shaking it off. (Rolled a 36)

Elyngael and Brawn shrug off Vurm's fear attack and push the offensive. Brawn uses his new found size to reach out and bite a chunk out of Vurm, and it turns out that dragon meat is actually quite tasty, as Elyngael pin cushions the scaly beast.

Owen moves into position, and then casts cone of cold, but Vurm manages to avoid half of the ouch. (rolled a 27)

Neshi blasts Vurm with an icy explosion, but the beast avoids half the ouch. (rolled a 30) He then quickly casts disintegrate, but the dice roller seems to really like the multi-colored dragon, because he again avoids the brunt of the spell. (rolled a 34)

Atlas informs Vurm that he is about to meet Gargul, the steps up and lands another hit.

****************************************************

Knowing he is on the ropes, Vurm makes a last ditch effort to save his bacon. Concentrating intensely, he casts a spell (casting defensively, rolled a 35 needed a 27), and all magic within a 10 foot radius immediately shuts off, as he puts up an anti-magic field. All magic items, spells, spell-like abilities, and summoned creatures cease to function while within the field. Vurm then takes a 5ft movement to burrow underground.

Armand (Robert D)AC 31(25)/touch 11/flat 24 HP 104/142(normal112/112) CMD 24 Character Sheet  d20+10=17 ;
Thursday April 29th, 2021 6:30:08 PM

Armand recognizes what Vurm has done and is pretty sure he has nothing to counter it. So he opts to taunt. "My how the Vurm has turned. Returning underground to be with the worms from which you spawned?"

All
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Bless: +1 to attack and saving throws.


Armand
Mass Bear's Endurance (+4 End = +2 Will, +30HP, etc.)
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.)
Shield of Faith: +4 to AC
Resist Energy Fire: 30
Protection from Energy: electrical 120hp
Air Walk
Invisibility Purge, 75 foot radius
Holy Aura: +4 to AC, and Spell Resistance 25, and protection from possession and mental influence.


Atals and Brawn
Holy arua: +4 to AC, and Spell Resistance 25, and protection from possession and mental influence.

Vamir (Wade) AC:31 T:21 FF: 23 CMD: 20 Hps: 163/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Heros Feast, Bless, Barkskin (+5), F  d20+19=28 ;
Thursday April 29th, 2021 7:15:17 PM

"Silly dragon, I do not need to see you to attempt to control you!" Vamir concentrates and casts Magic Jar again on the dragon (Will DC 22 SR 28)

Melzat: AC: 39 T: 23 F: 35 Hps: 188/150 Saves: W: 7 F: 14 Ref: 16
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock) +3
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock) +3
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock) +3

Spells:
Cantrips - all
1 - 6/7
2 - 2/7
3 - 5/7
4 - 4/7
5 - 4/6
6 - 4/5
7 - 4/4
8- 1/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 8 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+1 to all 3 attacks +21 to roll)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Shield of Faith (+4 AC) AC: 34 T: 21 F: 31 Saves: W: 5 F: 14 Ref: 14
Melzat Divine Favor (+3 to hit/+3 Damage) AC: 34 T: 21 F: 31 Saves: W: 5 F: 14 Ref: 14 +24 to roll attack
Melzat Bless (+1 hit/+1 Will save) AC: 30 T: 21 F: 31 Saves: W: 6 F: 14 Ref: 14 +25 to roll attack
Melzat Magic Vestment (+3 AC) AC: 37 T: 21 F: 35 Saves: W: 5 F: 14 Ref: 14 +25 to roll attack
Melzat Stone Skin (DR 10/adamantine.)
Melzat Mass Bears Endurance (+2 Will, +30HP,)
MelzaT Mass Cats Grace (+2 ref, +2 ac, +2 rang/touch att.)

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169  d20+24=26 ; d8+9=14 ; d8+9=14 ; d20+24=44 ; d20+24=40 ; 2d8+18=30 ; 2d8+18=24 ; d20+24=34 ; d8+9=16 ; d8+9=17 ; d20+14=31 ; d20+9=21 ;
Thursday April 29th, 2021 8:03:41 PM

[b]"No fair." Elyngael shoots again. Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage). (recalculated damage for no magic buffs, not changing the to hit stat because that's too much math and really unless I roll a 1 I hit his touch AC).

First shot d20+24=26 damage first arrow, 1d8+9=14, damage second arrow, 1d8+9=14.

Then she calls upon her reserves to battle evil and shoots again (hero point). Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage).

Hero point shot d20+24=44 (crit) rolling again d20+24=40 damage first arrow, 2d8+18=30, damage second arrow, 2d8+18=24.

[i]In case someone casts Haste on Elyngael here is that shot. Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage).

Haste point shot d20+24=34 damage first arrow, 1d8+9=16, damage second arrow, 1d8+9=17.

Brawn is outside the 10 foot no magic circle, but I think when his head crosses to bite he looses his buffs. So I'm pretty sure he only hits on a 20.

Bite d20+14=31 second bite d20+9=21 both miss

Brawn Stats AC 46(30reg) -touch 16 -flat 28 HP (107/107) now 145/137 CMD (25) now 31

Brawn active spells:
Shield of Faith: +4 AC
Air Walk
scroll Resist Energy cold 10
stoneskin DR10/adamantine (150hp)
mage armor +4AC
displacement 50% miss
resistance +1 saves
resistance fire 30
resistance electricity 30
Bless +1 to hit +1 saves
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Barkskin +5 AC
Magic Fang Greater +3 to hit & damage (+2 actually because he already has +1)
Animal Growth +8 to strength(+4 to hit&damage), +4 Con (24 hp), -2 dex (-1AC), +2 natural armor.
Mass Bear's Endurance (+4 End = +2 Will, +30HP, etc.)
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.)
Holy arua: +4 to AC, and Spell Resistance 25, and protection from possession and mental influence.
(total bonuses to hit +8, damage +6 )

Elyngeal active spells
Magic Circle against evil: +2 AC, +2 saves (and few more oddities)
True Seeing
Bless weapon on the bow: crits auto confirm,
Bless +1 to hit +1 saves
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Barkskin +5 AC.
Mass Bear's Endurance (+4 End = +2 Will, +30HP, etc.)
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.)
(+4 to hit)


Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:104/153  
Thursday April 29th, 2021 9:49:43 PM

Atlas immediately feels everything about him change and then suddenly begins falling to the ground as his winged boots fail. He does his best to land like a cat, but he's more like a lion than house cat.

-------------------------------------------
ooc: I'm not sure how high up Atlas was when he was fighting Vurm. He started at 90ft, but as Vurm descended Atlas did as well. However he was still flying up near the top of the dragon's body when he was landing blows. Would that be a 15-20ft fall?


Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Friday April 30th, 2021 6:51:27 AM

Neshi suddenly feels like he is numb, with no sensation of magic running through his body. He nearly falls to the ground, but manages to stand and walk outward in an attempt to find the extent of the area affected by the spell cast by Vurm. He takes it relatively quickly moving outward stopping for a second every twen feet or so to see if the magic is back.

Deinonychus (Medium Beast) - 'Osul (Graham) AC:15 (T:13, FF:12), CMD:26, ST:(F14/R10/W23 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Friday April 30th, 2021 7:44:57 AM

'Osul runs through every option at his disposal - spells, druidic gifts, his staff... he considers the gnarled quarterstaff in one hand, and the crystaline, dragon-shaped ring that changes colours on the other.

He start summoning.



Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+11=26 ; d4=4 ;
Friday April 30th, 2021 8:42:39 AM

OoC: Has Vurm burrowed a tunnel or is he using something like earth glide?

IC: Seeing the magical effects wink out, Owen surmises what has happened. He says "Well, if that's how it's going to be..." He draws his masterwork dagger and flies above the shallow hole Vurm has dug. He lobs the dagger at the dragon, knowing that his attack is likely to miss or bounce off the dragon's hide. Attack roll: 27 (I was one off in the die roller; I don't think Owen has ever made a ranged attack with his dagger before). Damage: 5 piercing (also one off).

DM Jeremy Battle Map  3d6=9 ;
Friday April 30th, 2021 10:59:18 AM

OOC.. Apparently there is some confusion as to how burrowing works, so I added this from the rules. Note that Vurm didn't leave any tunnel, and is currently 5ft underground, making physical attacks impossible without some special means. When he dug his tunnels, he took the time to remove the dirt, as he was digging himself a lair.

A creature with a burrow speed can tunnel through dirt, but not through rock unless the descriptive text says otherwise. Creatures cannot charge or run while burrowing. Most burrowing creatures do not leave behind tunnels other creatures can use (either because the material they tunnel through fills in behind them or because they do not actually dislocate any material when burrowing); see the individual creature descriptions for details.

Armand uses the only weapon currently at his disposal, and verbally attacks Vurm.

Vamir decides to try to magic jar Vurm while the dragon is underground, but as the spells magic gets within 10ft of Vurm, it simply peters out, as it makes contact with his anti-magic field.

Elyngael takes some practice shots, (feel free to reclaim the arrows you shot last round) and Brawn snaps his jaws in frustration of his quarry being gone.

Atlas finds terra firma the hard way. (Vurm is 30 feet tall, so if Atlas was at his top, he would have dropped 30ft, taking (3d6) 9 damage )

Neshi backs away from the anti-magic field, as he is uncomfortable with how it makes him feel.

Osul begins summoning

Owen is ready to chuck his dagger, if Vurm shows his head.

*********************************

Just as everyone is getting ready to figure out how to fight without the aid of magic, and how to fight a burrowing enemy, everyone feels their magic return. In a blink of an eye Vurm is no longer underground, but over 800ft over your heads. You realize that he just used dimensional door, and had to drop his anti-magic field to do so.

In a loud booming voice you hear Vurm say, "You've bested me twice, believe me when I say you will never have a chance for a third!" You then see Vurm look up to the sky and shout out, "Gargul, creator of Chromatic Dragons, I beseech you! May I never run into this band of adventurers again, for they have struck a fear in me like nothing has ever done before. I will quit this region, never to return, as I fear my life is forfeit if I were to do so. May vengeance find them and swiftly, though by some other hands than my own, as they have wounded me and it will take a decade for me to recover fully.

With that Vurm takes off flying due north at a speed that makes him look like a rainbow colored streak in the sky.

OOC.. DM James will be jumping into the drivers seat on Monday. Have a great weekend!

Deinonychus (Medium Beast) - 'Osul (Graham) AC:15 (T:13, FF:12), CMD:26, ST:(F14/R10/W23 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Friday April 30th, 2021 8:17:32 PM

A huge Cloud Giant weilding a gargantuan morningstar appears the crater, but he sees no opponent.

'Osul reverts to human shape, points to the sky and calls out, "Zaxzar, your quarry has fled!", and then moves into the crater.

To the wardens he asks if we are going to pursue, as he is not convinced that quitting this region is sufficient.

---------------------------

OOC: Yes, Most, not all, and we did not have the individual creature descriptions to check. All good.

Vamir (Wade) AC:31 T:21 FF: 23 CMD: 20 Hps: 163/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Heros Feast, Bless, Barkskin (+5), F 
Saturday May 1st, 2021 7:18:34 PM

Vamir grunts angrily, "I think we should follow! I can cast twice and that will cover all of us including Melzat, and Brawn! We should follow now even if it is a trap!"

Melzat: AC: 39 T: 23 F: 35 Hps: 188/150 Saves: W: 7 F: 14 Ref: 16
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock) +3
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock) +3
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock) +3

Spells:
Cantrips - all
1 - 6/7
2 - 2/7
3 - 5/7
4 - 4/7
5 - 4/6
6 - 4/5
7 - 4/4
8- 1/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 8 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+1 to all 3 attacks +21 to roll)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Shield of Faith (+4 AC) AC: 34 T: 21 F: 31 Saves: W: 5 F: 14 Ref: 14
Melzat Divine Favor (+3 to hit/+3 Damage) AC: 34 T: 21 F: 31 Saves: W: 5 F: 14 Ref: 14 +24 to roll attack
Melzat Bless (+1 hit/+1 Will save) AC: 30 T: 21 F: 31 Saves: W: 6 F: 14 Ref: 14 +25 to roll attack
Melzat Magic Vestment (+3 AC) AC: 37 T: 21 F: 35 Saves: W: 5 F: 14 Ref: 14 +25 to roll attack
Melzat Stone Skin (DR 10/adamantine.)
Melzat Mass Bears Endurance (+2 Will, +30HP,)
MelzaT Mass Cats Grace (+2 ref, +2 ac, +2 rang/touch att.)

Armand (Robert D)AC 31(25)/touch 11/flat 24 HP 104/142(normal112/112) CMD 24 Character Sheet 
Sunday May 2nd, 2021 2:26:57 PM

Armand stands in the air with his hands on his hips. "Well....That's very anti-climatic. I mean really, right guys." He looks down at everyone. "And he did swear an oath to Gargul. So I don't think I can go after him. If he breaks his oath then Gargul will summon him for judgement."

He slowly walks down to earth. "Nope I think we're done here. Best we can do is report back and let everyone know the threat is gone. Then at last, we can return home. It's been awhile since we were back. No telling what has happened." He pauses to consider. "As to that being that blocked the scrying and restored Vurm. Really don't have any way to find him right now, and searching a mountain range in unfamiliar territory does not sound appealing. I say we're done. If that being is a threat then in one way or another we will eventually be involved. But at this point I don't think we need to go looking for more trouble when none is evident."

All
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Bless: +1 to attack and saving throws.


Armand
Mass Bear's Endurance (+4 End = +2 Will, +30HP, etc.)
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.)
Shield of Faith: +4 to AC
Resist Energy Fire: 30
Protection from Energy: electrical 120hp
Air Walk
Invisibility Purge, 75 foot radius
Holy Aura: +4 to AC, and Spell Resistance 25, and protection from possession and mental influence.


Atals and Brawn
Holy arua: +4 to AC, and Spell Resistance 25, and protection from possession and mental influence.


Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Sunday May 2nd, 2021 2:31:06 PM

Elyngael retrieves her arrows. She shakes her head. "I agree that was not very satisfying. But I also agree we have been gone from home for awhile. We have done what was asked of us." She summons Brawn to her side and gets in his saddle.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Sunday May 2nd, 2021 7:15:39 PM


Agreed to all that has been said, I really was hoping to finish that off. Armand, As for whatever it was that was aiding aiding Vurm, I expect we won't have to look for it. I expect it will find a away to find us.

Now are we sure that Vurm, is what was sending those creatures through that were harassing the villagers?? I mean we haven't really found a portal or anything....

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Sunday May 2nd, 2021 10:45:05 PM

Owen says, "I don't believe we should follow Vurm. We should try to track down whoever healed him before, though."

Armand (Robert D)AC 31(25)/touch 11/flat 24 HP 104/142(normal112/112) CMD 24 Character Sheet 
Monday May 3rd, 2021 8:12:06 PM

"I feel like a character in a play."

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Monday May 3rd, 2021 8:25:13 PM

Elyngael looks around.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+25=40 ;
Monday May 3rd, 2021 11:11:09 PM

Owen uses his knowledge of geography to determine where Vurm may be fleeing to, based on the direction that he headed. Knowledge (Geography): 40.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:95/153  
Monday May 3rd, 2021 11:36:16 PM

Atlas begins to laugh, which then turns into a full blown belly laugh that brings tears to his eyes. Each time he thinks he composes himself, he starts up all over again. In between it all he manages to gasp, "What the heck was that?"

After some time passes, he finally calms down enough to talk, "Well, I guess he won't be bothering this land again. I wish we could have finished him off, but even more so I wish we had a bard with us. I love telling a good story, but no one will ever believe me when I tell them about this one."

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Tuesday May 4th, 2021 6:55:54 AM

yeah he was kind of a prissy thing for a Dragon. well shall we start walking and see what shows up or shall we teleport back directly to the village.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:23, ST:(F11/R7/W22 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Tuesday May 4th, 2021 7:00:55 AM

"I feel that either way we need to keep moving.. even to the village"

"... and if anyone sees a tree anywhere (like the druid grove and the Sphinx) pleas elt me know?"


Aftermath


DM(James M) - The Mystery Continues 
Tuesday May 4th, 2021 8:31:25 AM

Osul asked about pursuit of the dragon.
Vamir voted to follow Vurm. 
Armand was against following the dragon. 
Elyngael looked for her arrows, but they were either lost or broken. With the proper skill she could reassemble a quarter of them into workable arrows.
Neshi agreed to not pursue Vurm and reminded everyone they still hadn't found a portal.
Owen voted to not follow Vurm, but was all for tracking down the one that aided him. Based on his knowledge of the area he suspected Vurm bound initialy for the Crystal Mountains. 
Atlas laments on the absence of a bard.

-----

Vurm was gone and the Wardens had been victorious. The tales of dragons being so fierce must also come from the fact that they had a strong sense of self preservation. Every one of the Wardens knew that Vurm was beaten and very near death when he burrowed into the ground as he did. A stupid creature might have turned to confront them with it's dying breath, but a dragon...it would seek to live another day. 

Perhaps it was as they'd overheard and it would go into hiding to lick its wounds and return in a century or two. Perhaps it would find easier hunting grounds without such stalwart defenders to confront. 

For now the Warden's had a choice. Would they follow the dragon in the hope that they'd catch it once it stopped, or would they return to the encampment to inform the Harvesters that it was now safe? 

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:95/153  
Tuesday May 4th, 2021 4:28:43 PM

Atlas shrugs, "I don't think we are going to be able to catch him. He was moving at quite a speed and he didn't leave the impression that he would be stopping any time soon. Besides, if he shows up again someone will come get us, just like they did this time. Back to the village then?"

Armand (Robert D)AC 31(25)/touch 11/flat 24 HP 104/142(normal112/112) CMD 24 Character Sheet 
Tuesday May 4th, 2021 5:19:37 PM

"I agree back to the village. Unless Mustafu (I can't remember his exact name) shows up and we go back to where he and the Spinx were."

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169  d20+10=19 ;
Tuesday May 4th, 2021 7:47:16 PM

Elyngael starts looking around to get her bearings so she can lead them back to the harvesters camp. knowledge geography d20+10=19

Vamir (Wade) AC:31 T:21 FF: 23 CMD: 20 Hps: 163/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Heros Feast, Bless, Barkskin (+5), F 
Tuesday May 4th, 2021 8:02:27 PM

b]"I respectfully disagree with ll of you. Vurm, and hishealer, are as dangerous to this location as he would be in the north. We should not allow him to get away. I have the ability to cast Find the Path, and Discern Location. We can finish this once and for all then move on. As for Oaths, can we truly trust this creature. I follow where the party goes, but Ido not believe in leaving enemies at our back!"[/b]

Melzat: AC: 39 T: 23 F: 35 Hps: 188/150 Saves: W: 7 F: 14 Ref: 16
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock) +3
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock) +3
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock) +3

Spells:
Cantrips - all
1 - 6/7
2 - 2/7
3 - 5/7
4 - 4/7
5 - 4/6
6 - 4/5
7 - 4/4
8- 1/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 8 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+1 to all 3 attacks +21 to roll)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Shield of Faith (+4 AC) AC: 34 T: 21 F: 31 Saves: W: 5 F: 14 Ref: 14
Melzat Divine Favor (+3 to hit/+3 Damage) AC: 34 T: 21 F: 31 Saves: W: 5 F: 14 Ref: 14 +24 to roll attack
Melzat Bless (+1 hit/+1 Will save) AC: 30 T: 21 F: 31 Saves: W: 6 F: 14 Ref: 14 +25 to roll attack
Melzat Magic Vestment (+3 AC) AC: 37 T: 21 F: 35 Saves: W: 5 F: 14 Ref: 14 +25 to roll attack
Melzat Stone Skin (DR 10/adamantine.)
Melzat Mass Bears Endurance (+2 Will, +30HP,)
MelzaT Mass Cats Grace (+2 ref, +2 ac, +2 rang/touch att.)

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Tuesday May 4th, 2021 10:40:27 PM

Owen also votes to return to camp.

'Osul (Graham) AC:13 (T:13, FF:10), CMD:25, ST:(F13/R9/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday May 5th, 2021 7:18:21 AM

"Cheops inferred he would be at the camp. I expect we wouldn't see Mahyawu there as he didn't."
"If we are sticking around to see that Vurm doesn't break his Gargul witnessed oath, or what happens when he does, or to learn Sphinxpeak, then that would be convenient."


He holds off dismissing Zaxzar.
—————
Control Weather (6 hours) - Light breeze and high, wispy cloud (above ground)
Toros' Taurs Try (0th) - Centaur: +2 on Survival checks
Mass Bear's Endurance (+4 End = +2 Fort, +30HP, etc.) - All
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.) - All
Antilife Shell
Hero's Feast (from Armand) - 8 temp hit points, +1 to hit, +1 Will, +4 vs fear
Spell Resistance (from Armand) - 27
Resist Energy Fire (from Armand) - 30/damage
Resist Energy Electrical (from Vamir) - 30/damage
Stoneskin (from Yurr'Neshi) - DR 10/adamantine (150)
Resistance (from Yurr'Neshi) - +1 to all saves


DM(James M) - The Mystery Continues 
Wednesday May 5th, 2021 8:42:13 AM

Elyngael easily got her bearings and pointed in the direction of the camp two days distant as the others debated the need to follow Vurm. As the majority of the Warden's elected to head back to the Harvester encampment and that direction was north, they started out through the tall grass of the plains.

The group was only as fast as their slowest member and their movement suffered as a result. Still however they made good time and soon were upon the location where they'd encountered the giant animals previously.

They needed to decide if they'd post watches in the night or take any other precautions.

Vamir - Highlight to display spoiler: {Vamir was convinced he was right. They'd need to track down Vurm if only to find out who this secret ally was.}

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Wednesday May 5th, 2021 8:47:18 AM


"While I agrrree that I don't like leaving Vurrrrm to run frrrree, I am more worrrried about his benefactorrrr and finding the porrrrtal wherrrre everrrrything was coming through that has been harrrrassing the villagerrrrs. I am surrrre Garrrrgul will take care of Vurrrrm if he brrrrreaks his oath orrrrr let us know in some way so we can finish what he starrrrted. Rrrright now though, I think we need to get back to the village and see if the attacks arrrrre still ongoing, and if they arrrrre find that porrrrrrtal."


'Osul (Graham) AC:13 (T:13, FF:10), CMD:25, ST:(F13/R9/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday May 5th, 2021 11:09:29 AM

"So we are casually following Vurm to the camp?", 'Osul asks wearing a deadly serious expression.
--------
"With that Vurm takes off flying due north at a speed that makes him look like a rainbow colored streak in the sky."
"Elyngael easily got her bearings and pointed in the direction of the camp two days distant as the others debated the need to follow Vurm. As the majority of the Warden's elected to head back to the Harvester encampment and that direction was north, they started out through the tall grass of the plains."
If you are trained in Survival, you can automatically determine where true north lies in relation to yourself.
"Yes taking 10 or taking 20 can be done with a survival check, as long as you have plenty of time, which you have."

--------
'Osul gets his bearings, unless there is some mistake. {Survival(Taking 20, and happy to take on a flying shape to get the wall of grass out of the equation): 66 plus Forest Walking?}



Armand (Robert D)AC 31(25)/touch 11/flat 24 HP 104/142(normal112/112) CMD 24 Character Sheet 
Wednesday May 5th, 2021 5:31:10 PM

OOC I think the directions are a coincident of two DM's thinking different things. I know that just recently happened in the game I DM.

Armand sets up their tree house fort when they stop for camp. "I think we should still do standard watches as this is still the Sagrasss and nasty things live here. As for where the creatures that attacked the village came from I am pretty sure Vurm used his magic to summon them and send them forth."

post for Atlas 
Wednesday May 5th, 2021 5:33:07 PM

"Didn't we have mounts at one time. All this getting teleported about by deities and such can be trying at times." Atlas wants to swing his sword through the grass as he walks but realizes that may not be a good idea.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Wednesday May 5th, 2021 6:31:18 PM

Owen checks in with Neshi. "You seem frustrated and growly, 'Neshi. Is everything alright? I think we plan to go after Vurm's friend, which may put us on the trail of Vurm himself."

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Wednesday May 5th, 2021 6:39:15 PM


"I am fine Owen. But I am a bit frrrrustrrrated. Like Vamirrr, I don't like leaving enemies behind us, so-to-speak and unless I am mistaken, we haven't accomplished what we set out to do, which was to locate the source/portal wherrrre the beasts that werrrre attacking the village came frrrom."


Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Wednesday May 5th, 2021 7:20:56 PM

Vamir and Melzat take their customary spot at teh back of the party, and follow the party until they set up camp. Once the tree is up Vamir gives Melzat time to dig his roots in the ground and then climbs up to his spot. "Iwill take my usual watch. Just wake me if I over sleep."

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells



Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Wednesday May 5th, 2021 8:12:25 PM

"Yes but what can we do really? This is not our home and we are not familiar with any of the territories. The Sargrass needs to develop some heroes of it's own. We can't keep coming down here and fighting their battles for them. Besides, we have been gone from home a long time. There's no telling what former enemy of ours may be doing harm in our absence."

DM(James M) - The Mystery Continues 
Thursday May 6th, 2021 9:46:52 AM

The evening and night pass uneventfully as it seems most of the dangerous wildlife having scented on Vurm is giving the area a wide berth. When they wake the next day it's to clouds and the threat of rain. At ground level the tall grass and cloud cover put the ground in deep shadow as they made their way back to the nomad camp.

By the end of the day they saw the magically woven grasses that formed the wall about the compound and they circled it until they found the opening. Once there they were soon greeted by Brangorn and Dharwyn. As Brangorn moved to welcome the Wardens Dharwyn departed to inform the others of their return.

"My friends! it is good you have returned. I hope you bring good news. I'm sure the Elders will be anxious to hear. There is also another with the elders that arrived earlier that you will certainly want to see as well."

As they moved through the compound they could hear the people talking.

"What do you think, they were only gone four days. What could they have done?"
"Whatever it was they ripped their clothes up pretty good, and they really need a bath. You see all that mud and dirt caked in their hair and on their faces?"
"Yeah. How can she breathe with all that dirt in her nose?"
"Atlas looks like he was drop kicked by a giant. See all that blood on him?"
"No wounds though. They must command some powerful magic."
"What's that glittery stuff on their clothes mama, can I have some?"




post for Atlas 
Thursday May 6th, 2021 5:30:26 PM

Atlas smiles and waves to everyone. He looks down at himself and wonders why they didn't notice all the dirt before now.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday May 6th, 2021 5:32:34 PM

Armand also notes the dirt and grime. "You would think one of our mages would have thought to use some prestidigitation on us. Next time I'll just shower us with water when we stop for the night."

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S)  d20+19=29 ; d20+21=38 ; d20+23=37 ;
Thursday May 6th, 2021 7:35:14 PM

Vamir wakes early, and after his watch draws woldsblood into existence for his spells (Reflex DC 29 pass). The witch conducts his basic, and intermediate rituals (Survival DC 38 pass, Healing DC 38 pass). Vamir ignores the comments and lets those better suited speak.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Thursday May 6th, 2021 7:45:56 PM

Elyngael keeps an eye on the villagers. They were not the most honest and respectful of people the last time the party visited.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Thursday May 6th, 2021 10:05:37 PM

Owen quirks an eyebrow at the mention of another visitor.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Thursday May 6th, 2021 10:55:28 PM

Neshi slowly gets over his irritation and y the time they make it back to the village he is his normal self, albeit a bit grungier than when they left. The mention of the other visitor peeks his interests as it has apparently done for Owen as well.

'Osul (Graham) AC:13 (T:13, FF:10), CMD:25, ST:(F13/R9/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+44=55 ;
Friday May 7th, 2021 6:48:03 AM

Two days with the Mending orizon on tap... and mostly nothing but grasses, but he pays attention to them too - shame about the acid grass.

Cloud and the threat of rain? The weather druid is slipping. He hasn't made a forecast since they were at Eberyon's castle (what, 5 or so days ago?), so this makes for a good opportunity - if only to clarify what he is seeing. {Survival(Predict the weather): 55 - next 9 days}

At the encampment he smiles pleasantly and says nothing until they are before the Elders.

DM(James M) - The Elders Revisited 
Friday May 7th, 2021 10:15:59 AM

A child runs up to Elyngael and offers her a damp towel for her face. Others move in with cloths and wipe the Warden's faces and hands as they move through the encampment. Some of the guards offer to take the heavy packs from the Wardens and then act as a sherpa of sorts for them.

When they arrived somewhat better in appearance at the Great WigWam, the guards quickly opened the door for the Wardens. Once inside, Aranieda and the other Elders stood as a sign of respect to the Wardens. Aranieda then asked the Wardens to come forward and take a seat next to Cheops. None of the guards will met your gaze as it was
apparent they were ashamed of the treatment the wardens received upon their last meeting. Everyone the Wardens encounter seemed to be going out of their way to be polite and non confrontational.

"You have fought hard and by your looks you have been in a great battle. Tell us Warden's of the Tree of Parting, what news do you bring us and were you victorious?" Araneida said to the Wardens and the gathering at large as she posed the question all were waiting on an answer to.



post for Atlas 
Friday May 7th, 2021 8:53:25 PM

"We're alive! If we were not victorious we'd be dead." Atlas has to shake his head slightly in wonder at their question.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Friday May 7th, 2021 9:19:29 PM

Armand looks at Cheops and the elders. "I admit we are not as presentable as we normally should be. I chalk that up to a bit of shock on our side and perhaps just exhaustion, or perhaps it was just a mirthful streak in a capricious deity. In any case with the aid of Mahyawu we found the site where-in he said great evil was brewing and causing problems. We descended deep into tunnel warrens seeking what we knew not. We found at last it was a dragon, a hybrid of red and blue, that was causing mayhem. Confronted in his caves we were able to confound him and wound him seriously but he managed to escape and bring the tunnels down on top of us. We managed to get away, and because now we knew our enemy were able to spy him out. Thus we learned that someone in the mountains that are in your territory an entity was able to heal him and restore his mind. We could see that he was returning to try once again to battle with us. But prepared we quickly put him to the test. When we were about to land the killing blow, the vile-sum worm that called itself Vurm, did escape again, showing truly that his spine and belly were yellow, not blue and red. But as he left he gave oath to Gargul to depart these lands and never return."

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Sunday May 9th, 2021 2:35:44 PM

Elyngael elects to let others talk. She stands by Brawn and observes.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Sunday May 9th, 2021 4:03:37 PM

Neshi waits for Armand to finish and then asks a question.

"So, have there been any more attacks from those or other odd beasts since we left?"


Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Sunday May 9th, 2021 6:28:45 PM

Vamir and Melzat stand at the back of the party, and say nothing,

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

'Osul (Graham) AC:13 (T:13, FF:10), CMD:25, ST:(F13/R9/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Sunday May 9th, 2021 6:48:33 PM

'Osul remains quiet, not wanting to distract from what has already been well said.

DM(James M) - The Elders Revisited 
Monday May 10th, 2021 4:02:37 PM

The council and Cheops all nod as Armand relates the tale. They look very relieved about the news and as each turned to smile at each other Cheops took that moment to stand.

“Now that all is done, I think I understand why things have been happening as they have. I believe that Vurm, as you call this dragon, may have encountered a mutation bloom, and since he wasn’t a mutated aberration of a dragon, I would say he probably won. A Mutation Bloom is something new to the Sargrass. Created by the Warper-Sarr, these Mutation Blooms mutate and drive mad any creature that comes into contact with it, and it draws all creatures of low will to itself. I surmise that Vurm was flying in the area, for reasons only a dragon can understand, and felt the draw of the mutation bloom. My guess is that he easily overcame the compulsion, but decided to investigate the source of the compultion, probably out of anger that something would try to mess with his mind. One would surmise that he battled and defeated the bloom, but what became of the bloom, only Vurm would be able to say. The conflict most likely left the dragon in a state of madness, at least to some degree, and in his madness he decided the Sargass Plains should be his new kingdom. Thus Vurm went hither and there to bring things to the plains that don’t belong here, to begin to terrorize the locals, and since this band of Harvesters were the closest, he decided to start with them.


The Tree Wardens have done a great favor for the Sargrass Plains, and have earned our thanks ten-fold! Thank you friends you are most welcome among the grasses! We ought to spread the word around the plains of the Tree Wardens’ achievements. Aranieda if you can send runners to the other Harvester encampments, as well as New Rattledam, and perhaps even Stone Temple.”

Aranieda agrees with the sphinx and says:

“It will be done as you suggest Cheops! Wardens of the Tree, from this day forward I name you Harvester friend, and after the runners do their jobs, any Harvester encampment you ever come upon will welcome the Tree Wardens as honorary and respected members of the community.”

The wardens are invited to stay as they convalesce. Cheops also offers them the chance to learn his language if they decide to stay for a short while.


Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Monday May 10th, 2021 6:11:31 PM

Armand nods and looks to the other's to see what their inclination is, to stay for a short time or to head home. He doesn't say anything because he doesn't really want to offend anyone if the decision is to return home.

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Monday May 10th, 2021 7:56:38 PM

OOC, have I missed anything? I just looked at my character sheet and the last time I have experience points listed is from 10/27/20.

Elyngael shrugs. She is ready to go home.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Monday May 10th, 2021 9:32:34 PM

Vamir murmurs his thanks and forces a smile to his face. The witch will take Cheops up on the teaching of his language if any of the others wish to learn it.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Monday May 10th, 2021 10:35:06 PM

Owen is intrigued by the discussion of the mutation blooms. He's also willing to stay for a few days to learn Cheops' language.

'Osul (Graham) AC:13 (T:13, FF:10), CMD:25, ST:(F13/R9/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Tuesday May 11th, 2021 4:27:02 AM

'Osul appears to be in the same camp as Owen, despite the call of home making its presence felt.
*How long can it take to learn a language?*, he muses to himself.


Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:95/153  
Tuesday May 11th, 2021 12:02:32 PM

Atlas is honored and lets it be known. "This is a great honor, thank you. We are at your service should you ever have troubles like this again in the future. While we are the Warden's of the Tree of Parting first, the health of the Wold is critical to the health of the Tree." Atlas pauses, then continues, "My I ask a favor. We appreciate your friendship and do not want to see this gathering end, but we have been away from our loved ones for a long time. Would you be so kind as to allow us to leave to see them without taking it as an insult that we are leaving so soon?"

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Tuesday May 11th, 2021 1:50:18 PM

Neshi appreciates all the sentiments and the words being shared but he is of the mind that they have been away from the tree too long.

DM(James M) - The Elders Revisited 
Tuesday May 11th, 2021 1:55:16 PM

DM: I didn’t see anything specific in the rules about learning languages, so unless you guys find something let’s go with a DC 20 Linguistics check for the first week and 1 less each week thereafter until the check is successful. DC 20 week 1, DC 19 week 2, etc. This assumes you’ve been studying the language on you own for a while.

The Elders have no problems with the length of time the Wardens choose to stay and would be grateful for any news of world and takes they’d like to share while they are here.

DM: Experience will be forthcoming. Myself or Jeremy will tabulate it and let you know soon. In the meantime there is an entrance to the catacombs here if you’d like to take care of magic item requirements.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Tuesday May 11th, 2021 2:01:41 PM

OOC: Lynette I just checked that is my last recorded experience as well.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Tuesday May 11th, 2021 5:26:40 PM

OOC Actually learning a new language calls for you to have an available skill point and to put the skill point in linguistics. You can roll play all you want but without that available skill point you are just muttering phrases. Page 101 Linguistics, sub "Learn a Language"

Armand shrugs his shoulders at the others wishes. He will erect the Tree house and use multiple create water spell to properly clean up and wash his clothes.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Tuesday May 11th, 2021 7:55:17 PM

Vamir spends most of his time in or around the tree with Melzat and the party.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Tuesday May 11th, 2021 8:03:55 PM

Elyngael cleans up and cleans off Brawn as well. "Whenever you guys are ready to go back home let me know." If it's not night time, she will wander in circles around the camp.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:95/153  
Wednesday May 12th, 2021 12:15:36 AM

Atlas jumps at the mention of the Catacombs, "I mean, I do miss those at home, but they can wait just a bit longer for me to visit the Catacombs. I've been meaning to get there for ages now." And with that, Atlas rushes off.

'Osul (Graham) AC:13 (T:13, FF:10), CMD:25, ST:(F13/R9/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday May 12th, 2021 7:39:32 AM

"There are times when I am a little envious of Atlas' ability to know exactly what he wants and how to get it."



Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Wednesday May 12th, 2021 7:43:08 AM

I Just realized I have not updated the treasure list recently. If anyone has a consolidated list of what we have received lately please send it on otherwise I will start searching posts this weekend.

DM(James M) - The Elders Revisited 
Wednesday May 12th, 2021 9:23:02 AM

DM: Re: Languages. You will need a skill point or an open Int slot for a new language, the Checks I mentioned would be to see how long it takes you to learn the new language provided you met all the other requirements for getting one.

Evening came and darkness descended upon the Sargrass and then exactly as was predicted a gentle rain started to fall that moved everyone inside their shelters after a short while. This was of course an active time for prairie pigeons so the hunters in the camp went deep into the grass to find those elusive sightless birds.

DM: re: XP: 18,500 each.

"Rain messes with their senses. Easier to sneak up on." said one of the Harvesters near the group as the hunters left through the grassy portal onto the plain.



Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday May 12th, 2021 5:49:37 PM

"Yeah Neshi I got the list right here." He whips out his journal and begins to dump out his bag of holding and the efficient quiver.

medium sized suite of dwarven plate (non-magical)
chest containing 16,379 gp.
lump of adamantine worth 5,000 gp and
silver mirror worth 5,000 gp

Staff of Divination
Staff of Frost
Staff of Evocation
Mace of Smiting
Sylvan Scimitar
Sword of Life Stealing
Ring of Blinking

"Anyone want any of this stuff?"

'Osul (Graham) AC:13 (T:13, FF:10), CMD:25, ST:(F13/R9/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday May 12th, 2021 6:10:54 PM

'Osul takes up a high vantage point and watches the impact of the rain on the camp and nearby grass.

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Wednesday May 12th, 2021 8:00:20 PM

Elyngael ignores the hunters and practices trying to jump into the saddle as Brawn lopes by.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Wednesday May 12th, 2021 8:07:55 PM

Vamir looks over the items again, "I think I am good Armand. Thank you. Iwill be glad to settle for good old cash when the time is right. " Vamir watches the villagers from afar, and agrees with Elyngael that it is time to go home.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Wednesday May 12th, 2021 9:22:56 PM

Owen learns new spells from scrolls he's had tucked away for a while.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Wednesday May 12th, 2021 11:03:57 PM

Thanks Armand,

A couple of those staves would perhaps extend some of the fire power and perhaps allow for several of us to prepare some different types of surprises for our future foes....

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:95/153  
Thursday May 13th, 2021 1:16:53 AM

Atlas looks to Armand, "Yeah, that ring of blinking would go a long way towards keeping me alive up front. As for the other stuff, I'll pass. The sword looks helpful, but I don't like the nature of it."

------------------------------------------------------------------
ooc: Atlas is going to wait on the Catacombs until we know if we leveled up or not. I never balanced my wealth after the last level up and therefore never made it to the Catacombs. I would rather make one trip than two.


DM(James M) - A New Threat? 
Thursday May 13th, 2021 8:27:10 AM

The next morning as the Warden's woke Cheops held class for those wanting to learn his language. Each morning thereafter was the same with the old creature going through the list of nouns and sentence structure of the spoken word and in the afternoon he produced a sheet of parchment that he could write upon, shake to erase, and write on again. In this way he was able to teach the written word as well. This particular language used symbols arranged in unique ways, but his students were able.

As the week came to a close the understanding of the language was much clearer in the mind of those studying it, but Cheops was acting strangely. He said nothing but anyone that knew the old fellow could tell something was on his mind. Before the next day was there Cheops gathered the Wardens up once more.

"Something is not right. I still feel the presence of something left over from the dragon, but it will take me a few days as I commune with the gods and decipher their responses. I fear however that Vurm has only set some things in motion and you will have to leave here soon to discover the depth of the dragons dealings in the Wold. As Vamir surmised, I believe this ally of Vurms poses a threat to Wold. In what way I am uncertain, but another attack is coming. When it does you should be prepared to trace the creatures to discover their origin."

With the proclaimation that another attack was coming the harvesters started preparations even as Cheops prepared to continue his language class.

DC 20 Linguistics check to have learned the language.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday May 13th, 2021 11:27:16 AM

Armand turns to the others. "I'm not sure how to trace a creature's path, other than having Elyngael track it. Scrying only works to see where a creature is currently, and if they are already attacking we know where they are. Might be able to Geas an attacker to return to the person that summoned or commanded it, but it takes some time to cast. Any one have some other ideas?"

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Thursday May 13th, 2021 6:01:50 PM

Neshi thinks for a moment.

Perhaps sending a tiny elemental to track and report?


Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Thursday May 13th, 2021 6:35:44 PM

Elyngael says, "If they didn't fly or borrow, then I should be able to track them. If they are intelligent in any way then kill them all and then have Armand question one of the dead ones."

Elyngeal pops to the catacombs, but she doesn't want anything magical just to replace her adamantine arrows, so technically she doesn't even need to do that. But she is replenishing to her character sheet levels.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Thursday May 13th, 2021 7:36:22 PM

"I can cast discern location and find the path if we are going to go after him. However, I don't know that chasing himi now is the best idea. He has had time to prepare, and heal up while we have been here in the village."

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+18=27 ;
Thursday May 13th, 2021 9:29:44 PM

Linguistics check: 27. Owen can speak Sphinx! He says to the others in Sphinx (to practice): Highlight to display spoiler: {"We should be able to scry on the location we saw Vurm flee to the first time, right? Where his ally healed him?"}

'Osul (Graham) AC:13 (T:13, FF:10), CMD:25, ST:(F13/R9/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+4=20 ;
Friday May 14th, 2021 2:11:29 AM

'Osul nods in response to Cheops' words ... well, he's terribly mysterious. "I had thought the being who lent aid to Vurm would be something we would have to understand and then deal with in the mid to long term. Sometimes there is just barely enough time to keep everything from happening all at once."

He listens to the discussion about tracking, scrying, following, waiting... "Whatever is needed. I just wish we knew more about what was coming."

"Yes...?", is what 'Osul thinks is the approriate response to Owen's Sphinx {Linguistics:20}. He doesn't have the spare Linguistics slot, but has ranks and hopefully he can keep engaged with it until such a time as he can cement it.

DM James: Once you've gained a language rank you've learned enough that adding the language should be no problem.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:95/153  
Friday May 14th, 2021 2:46:39 AM

Atlas grumbles, "That dragon bores me, and I don't think that is the message anyway. It sounds like something bigger. Let Vurm be, let's focus on the other thing. Who was watching when they spoke? Wasn't it in some mountains somewhere?"

-----------------------------------------------------
ooc: I see the XP now, so no level change. I'm way behind on my wealth for this level, so I'm running to the Catacombs with all that extra money burning a hole in my pocket. I'll have it wrapped up by Monday.


DM(James M) - The Attacks Continue 
Friday May 14th, 2021 11:00:03 AM

It was in the second week at the Harvester camp that Cheops approached once more. "The gods have been surprisingly forthcoming. There is an attack coming, but it is still a day distant. I can direct you to the location of the creatures, but it seems the portal the creatures are using is located in what remains of Vurm's lair."

Araneida spoke up at that time. "Wardens, the recent rainfall and it's effects upon the animals in the Sargrass prompted us to send our hunters out days ago. Most haven't returned and aren't due back in time to aid us in our defense. It seems we must call upon you again. If you could intercept this attack away from the camp it would save us from having to evacuate it."

"The vision I was given." Cheops continued. "Shows that the creatures are flying, but slowly, and they do not rest. I've also been unable to divine what kind of creatures they are as a ward has been placed upon them. My vision only shows the shadow cast upon the ground, not the actual creatures. They look to be humanoid, but the vision wasn't clear."

"Look!" Araneida exclaimed. "There! to the south."

Where Araneida pointed the Wardens could see a cloud of smoke rising above the plains. Whatever it was had set the grass aflame.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Friday May 14th, 2021 5:45:51 PM

Armand looks to the south and asks Cheops, "I don't see how they could be coming from Vurm's lair, the place entirely collapsed in upon itself. Never-the-less I guess we'll go take care of this." He collapses the Tree house. "Anyone have a control weather spell handy? Of course it has been raining lately so the grass may not burn well." He starts marching to the south.

'Osul (Graham) AC:13 (T:13, FF:10), CMD:25, ST:(F13/R9/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  4d12=29 ;
Saturday May 15th, 2021 1:54:48 AM

'Osul turns to Armand and asks, "Have we met?", before starting to cast Control Weather. "I'm not doing anything else for the next ten minutes, and its another ten before it reaches 3 miles, but I'll be trying to catch up for the second ten. I'm thinking a tropical downpour and giving them a strong headwind, so a driving tropical storm, but I'm open to suggestions. Of course, this could all just be an attempt to draw us out."

{Control Weather, no Save, no Resistance, 2(4D12)=58 hours duration, 3 mile radius centred on 'Osul}


DM Jeremy Battle Map 
Sunday May 16th, 2021 8:29:23 AM

Just to chime in, anyone who wants to can take a rank in linguistics and learn the sphinx language now. It was written into the module and approved, that you could do so now and just gain 1 less skill point when you make level16.

DM(James M) - The Attacks Continue 
Sunday May 16th, 2021 9:46:22 AM

DM: Please add one hero point to your sheets for completing this stage of the adventure.

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Sunday May 16th, 2021 2:36:28 PM

Elyngael hops in Brawn's saddle if only to get a little more of a height advantage in this tall grass. "I'll stay with you 'Osul. Then we can catch up to Armand. Not like he's going anywhere fast anyway."

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Sunday May 16th, 2021 9:36:48 PM

Vamir shakes his head and packs his bags for the road. "Whatever you think best Osul. We should start heading that way regardless and prepare for Whatever is out there."

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

'Osul (Graham) AC:13 (T:13, FF:10), CMD:25, ST:(F13/R9/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Monday May 17th, 2021 10:15:24 AM

...'Osul acknowledges Elyngael and Vamir as he concentrates on the spell.

DM(James M) - The Attacks Continue 
Monday May 17th, 2021 1:48:42 PM

Armand puts away the treehouse and asks about the weather.
Osul offers to cast the control weather spell and starts doing so.
Elyngael mounts Brawn and is ready to ride.
Vamir gets his bags ready to travel.

The wind picks up as Osul casts his spell from inside the Harvester camp. Meanwhile the others are getting ready to leave while Osul continues with the lengthy spell casting.

Someone sounds a horn from inside the camp in an attempt to summon back those that might be in earshot of the alarm. Meanwhile some of the remaining warriors in camp hurry about to gather weapons in preparation for the forthcoming attack.

Cheops closes his eyes and points south. They are fifteen miles that direction and the fire is spreading ahead of them.

DM James: Who's going, who's staying back?

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Monday May 17th, 2021 1:58:02 PM

Neshi looks around, so I take it we are going to the frontline of defense.

Cheops can you actually see the are where they are coming to or just a basic sense of where they are moving. If you can actually see and can let me somehow see what you are seeing it could make travel there a bit easier.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Monday May 17th, 2021 4:34:50 PM

Owen looks on as Osul casts his spell, then prepares to move out.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Monday May 17th, 2021 5:21:25 PM

Armand didn't get far before the horn sounded. He turned around and came back. "15 miles away you say? That's a long day's walk. I think they may have started their fire too soon, unless it is meant to draw us out. Let's look at setting up defenses here. At least we won't be hampered by grass that is over our heads and blocking line of sight."


Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Monday May 17th, 2021 6:03:44 PM

Vamir looks at Armand, "That is a good idea and if we can keep the tree up we will have a vantage point. How long will it take them, or the fire to get here? I can start casting create water on the side of the village facing the fire."

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Monday May 17th, 2021 8:17:43 PM

"I think putting the tree house up will give the flyers cover if they try to get behind it. Best to leave it down so range weapons have clear site. Atlas has boots and will be able to get up to them." Elyngael will direct Brawn to stay back and protect the villagers if need be.

'Osul (Graham) AC:13 (T:13, FF:10), CMD:25, ST:(F13/R9/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Tuesday May 18th, 2021 9:02:23 AM

'Osul continues to quietly agree while maintaining concentration of casting Control Weather.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:95/153  
Tuesday May 18th, 2021 11:18:36 AM

Atlas looks at the Catacombs, looks at the group, looks at the Catacombs, looks at the group, then throws his hands up. "Hold on, I'm coming as well. The Catacombs can wait."

DM(James M) - The Attacks Continue 
Tuesday May 18th, 2021 1:49:33 PM

As soon as Osul completes his spell and summons rain Cheops looks south and says. "I can't see them but I sense they have stopped moving. It seems they...don't like the rain."

"How long can you keep the rain going?" Araneida asked. "It might give us time to recall the rest of our hunters."



Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Tuesday May 18th, 2021 5:29:48 PM

"Anyone in this village have a spyglass?" Armand looks southward.

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Tuesday May 18th, 2021 7:55:34 PM

"I take it that it will be awhile before they get here and we'll have time to do any preparatory spells we need?"

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Tuesday May 18th, 2021 7:55:38 PM

Vamir shrugs his shoulders and he trudges out to the grass wall where he will spend the day creating water, and saturating the ground along the grass wall as a precaution.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Tuesday May 18th, 2021 9:40:05 PM

Owen is glad to hear of the results. "Well done, 'Osul!"

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:95/153  
Wednesday May 19th, 2021 12:57:31 AM

Atlas is impressed, "I concur, well done 'Osul!" After that he takes some time to practice his new language while the group figures out what is next. He still doesn't have a firm grasp of it, but it sounds like he might be saying something along the lines of "Maybe I should have learned magic instead. They're having all the fun now a days. Or better yet, maybe I find myself a wife and settle down now that they have things covered. Yes, that is better. There's always a bright side!"

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Wednesday May 19th, 2021 8:45:18 AM

Neshi looks around at the others.

"I wish there was a way for us to locate the leaders of this group, so we could do a surgical strike, so-to-speak."

DM(James M) - The Attacks Continue 
Wednesday May 19th, 2021 1:53:48 PM

Armand asks for a spyglass.
Elyngael Asks if they have time to prepare spells. 
Vamir starts watering the grass wall to prepare it for possible fire.
Owen congratulates Osul
Atlas congratulates Osul as well and laments about his choices.
Neshi asks about a possible means of spying on the enemy leaders. 

Rain was falling in the area at large and the enemy had stopped. What they were and looked like was still unknown to the Wardens as they looked out across the plains at the smoke on the horizon out beyond the effects of the rain as that precipitation was rapidly obscuring any view they might have. 

Armands request for a spyglass was granted and he was handed one. It was made of rolled leather with heavy crystal lenses laid in slots and the whole thing tied together with leather straps. He would need some altitude before he'd be able to see over the tall grass. 

Osul - Highlight to display spoiler: {Describe the weather effects Osul created.}

I forgot to post for 'Osul. 
Wednesday May 19th, 2021 5:39:38 PM

I believe 'Osul stated before he was creating Torrential rains and wind. Possible of the weather effect depends on the season we are in.

And he keeps concentrating on the rain.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday May 19th, 2021 5:41:07 PM

"I think we have achieved a stalemate, they don't want to come to us, and 15 miles is way to far for us to quickly get to them."

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Wednesday May 19th, 2021 7:33:32 PM

Vamir continues to soak the area around the fence line. If the enemy advance to within 30 mins he will stop and begin to cast preparatory spells.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Wednesday May 19th, 2021 9:59:15 PM

Are we getting wet or is the rain outside of the village? If we are getting wet she will find some place to shelter because wet dog is a unique smell.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:95/153  
Wednesday May 19th, 2021 11:40:09 PM

Atlas cracks his knuckles, stretches his back, and twirls his sword a few times. "Armand, want to get on my shoulders to have a better look?" Atlas winks at anyone that pays him any attention, knowing that what he said was ridiculous. Nothing better to do to pass the time however.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Wednesday May 19th, 2021 11:52:28 PM

"Have we tried scrying on Vurm's ally yet?"

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F11/R10/W22 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Thursday May 20th, 2021 6:03:40 AM

"Most of two and a half days, Araneida. I can make changes, and it follows me, so the sooner we get moving, the sooner your skies will return to what you had."

He turns to the team and says, "Let us see what we can see a little closer up?" He gets on his travelling shape.

----------------------------
{Control Weather, 58 hours duration, 3 mile radius centred on 'Osul}
Rain and wind in our opponent's faces. I'll crank it up a few notches to Torrential rains and wind as we get further away from the encampment.
Flight: 120' Perfect




DM(James M) - The Attacks Continue 
Thursday May 20th, 2021 3:20:27 PM

Armand commented that he thought they were at a stalemate.
Elyngael looked to get Brawn out of the weather due to the unpleasant wet dog like smell he would produce.
Vamir worked the grass wall as he tried to soak the grass and ground as much as possible. 
Owen asked about scrying upon Vurm's ally.
Atlas offered to put Armand on his shoulders so he could see over the grass.
Osul told Araneida the weather would last two and a half days.

The rain was coming down in sheets by now and visibility was done. Had Armand been able to see over the grass the rain and haze would have prevented him from seeing more than a mile. 
Cheops, Araneida, and most of the Harvesters were unaccustomed to rain so they all withdrew inside the large wigwam where Elyngael had sought shelter with Brawn.

Elyngael - Highlight to display spoiler: {Cheops was still communing when he entered the wigwam. They are flying higher. One would assume that they are trying to get above the clouds.}

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday May 20th, 2021 5:11:57 PM

Armand hands the spyglass to Elyngael. He turns and shrugs at 'Osul's suggestion. "I'm not sure. We can't see them. If we move forward are they just going to circle around and attack the village? Though we could just walk around the village in ever widening circles drenching the grass and then preventing any chance for a new fire catching hold."

CDM Jerry [OOC post] 
Thursday May 20th, 2021 6:53:28 PM

Hear Ye Hear Ye!

I'm starting a Woldian recruitment blitz to fill what looks to be 10 spots.  We have 2 new games starting which accounts for 6 of the openings.  The other 4 are in existing non-veteran games.  The two new games will be called:

Bearclaw Keep
and
Heranmar.

The icons for these are already up on in the Career Games section, but the links just go to the LnB until the games begin.  [THANKS ROB FOR DESIGNING THOSE!!!]

I want to start with recruiting from 1) you good people and 2) inactive players.
SO!!!  If you have a friend [someone that still talks to you] talk to them and see if they want to play!  All they have to do to start the progress is to email me. [gericko@gmail.com].

I am going to send out some emails starting tonight to former players so I do not know whether this push will fill us up quickly or not.  :)  Better to play it on the safe side and talk to your friends immediately!

Enjoy your evening and the weekend AND talking to your friends about joining us!

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Thursday May 20th, 2021 8:39:04 PM

Elyngael takes the spyglass and peers through it. "Looks like the tiny black dots are trying to gain altitude and get over the rain clouds. Anyone know what sort of summon spell lasts long enough for whatevers to get from a place it took us two days to walk from?"

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Thursday May 20th, 2021 9:09:59 PM

Owen takes the time to cast Contingency on himself. When he next turns invisible, he will automatically cast Stoneskin on himself.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Thursday May 20th, 2021 11:10:08 PM

Vamir doesn't mind the rain, but does stop creating water. The witch waits until they either move out or until it is time to prepare for battle.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Thursday May 20th, 2021 11:21:09 PM

Neshi looks around at the others, enjoying the rain and wonders out loud if some water elementals might be helpful in the upcoming battle.

Well as Armand says we seem to be at a stalemate. I can teleport us a goodly distance that way as we just traversed that area, if we want to....

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153  
Thursday May 20th, 2021 11:53:31 PM

Atlas takes shelter and begins to wipe down his gear to keep it clean and free of rust. "I do love the rain, but some things are more important than playing like a 5 year old."

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F11/R10/W22 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+6=20 ;
Friday May 21st, 2021 6:27:09 AM

"I won't have to move to soak a good area. Teleporting behind them sounds like a good tactic. Where'd everybody go? They cannot have learned that the prairie swallows are disoriented by the rain without having spent sometime hunting (or at least observing) them in the rain."
"I'm going to push ahead 3 miles - make things a little easier here and force the enemy to pay attention to the storm instead of looking about for the teleport."
"Not a summoning of mine, Elyngael."
{Spellcraft: 20}

--------
Fly(Run) for a minute (4800') and picking up a little altitude myself, then flying at a Hustle.

{Control Weather, 58 hours duration, 3 mile radius centred on 'Osul}
Rain and wind in our opponent's faces. I'll crank it up a few notches to Torrential rains and wind as we get further away from the encampment.
Flight: 120' Perfect

Just reread the spell description: Area 2-mile-radius circle, centered on you.
Centred on 'Osul is good because it moves with him, but shouldn't that be a cylinder, hemisphere, or sphere? Is he really wearing a cloud sombrero that is 6 miles across with all the weather beneath it being controlled?

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Sunday May 23rd, 2021 10:05:57 AM

Well guys, and Gals, Let's do this.


Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Sunday May 23rd, 2021 7:24:55 PM

"If we are going to do this we should take a few minutes to cast some prepatory spells, and be ready to hit the ground fighting." The witch turns to Melzat who sunk his roots in the soil and is dancing in the rain. 'It is time to fight again my friend. Let me cast a few spells on you to prepare you for battle.

The witch takes a minute to cast a few spells on Melzat and himself. "Anyone else need anything?" Vamir will cast those spells on the party and then follow.

Vamir
Barkskin - +4 Natural Armor
See Invisibility
Flying Broom

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 7/7
4 - 5/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

DM(James M) - The Attacks Continue  d20=4 ;
Monday May 24th, 2021 8:25:19 AM

With little fanfare the Warden's took to the sky amid all the thunder and pelting rain. Visibility was tough but they had their bearing from Osul and knew where they should be going. They had a few miles ahead of them and with Cheops warning they knew the enemy would be in the air and likely above them.

OOC: What's each person's rate of flight?

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor. 
Monday May 24th, 2021 9:34:47 AM

Neshi quickly casts stone skin on Atlas and Brawn, and then prepares to teleport. So how far and whos coming with me?

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Monday May 24th, 2021 12:24:15 PM

OOC-DM, Don't know where you got the idea we readily can all fly. Wind walk is what we tried to use last time to get air travel done, but you can't fight or cast spells in wind walk, and Armand did not bother praying for that spell today.

Armand walks behind the others. "I'm not sure you can teleport all of us Neshi. At least these things are unlikely to come at us if they dislike the rain so much. Not sure about engaging creatures with natural flight in the air, their territory so to speak. Do we have a plan other than to go out where they were setting the grass on fire?"

DM James: If you aren't flying then I need to know how you are getting there. Teleport seems to be on the table as did windwalk, but as far as I can tell the only person that hasn't flown is Elyngael.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153  
Monday May 24th, 2021 5:19:10 PM

Atlas thanks Neshi, then says, "I'll go wherever you tell me. If it's in the air then I'll kick my boots on when we arrive. Just give the word."

---------------------------------------------------
Stoneskin: The subject gains DR 10/adamantine 150/150


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Monday May 24th, 2021 6:56:21 PM

Owen says "I can teleport a few of us, but it is more difficult for me."

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Monday May 24th, 2021 7:47:05 PM

"Thank you for the stoneskin on Brawn. I agree, I have no way to fly but my arrows will. So whatever means of transport everyone thinks is best."

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Monday May 24th, 2021 8:07:00 PM

Vamir looks around at the others, "I can wind walk us all with no problem. Once we get there, wherever there is, you can instantly drop it on yourself. Just let me know." Vamir pats Melzat lightly on his trunk, and smiles at the others.

Vamir
Barkskin - +4 Natural Armor
See Invisibility
Flying Broom

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 7/7
4 - 5/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells


Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F11/R10/W22 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Monday May 24th, 2021 8:37:53 PM

'Osul lets people know he has Mass Bear's Endurance and Mass Cat's Grace (15 mins each) if people are willing to huddle, as well as three Air Walks (3 hours each) if they are required - start with them. As a huge air elemental he might also carry one or two wardens at a pinch without exceeeding a light load, with another buff.

DM(James M) - The Attacks Continue 
Tuesday May 25th, 2021 4:16:40 PM

Once they decided on mode of transportation and gathered around to teleport they all looked at one another one last time to make certain each was ready. A second or two passed and the teleport triggered, but instead of being in a burnt out field of grass they were elsewhere on the plains with nothing but twenty foot tall grass around and no ready means of getting their bearings.

Flying dudes - KS: Geography DC 15 Highlight to display spoiler: {Getting up above the grass you can see that you are about 3 miles southeast of where you intended to go, that is until the rain catches up to you and destroys your visibility. You see no sign of any enemies, but they could be in the cloud layer above.}

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Tuesday May 25th, 2021 5:42:55 PM

"Well this is utterly fruitless." Armand stares around the grass. "I have two air walk spells but that really isn't going to help us if the rain is destroying our visibility. I think it's best to go back to the village, where-ever that is and wait out the rain."

OCC I assume we have no visibility because of the rain? The rain is centered on 'Osul and has a 2 mile radius around him.

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169  d20+21=33 ;
Tuesday May 25th, 2021 7:47:11 PM

"I'm so ready to go home. Does anyone know where we are?" Elyngael gets into Brawn's saddle and tries to see over the grass. She uses the spyglass look through the sky. Perception d20+21=33

Brawn's stats
AC: 30 /t16 /f 28 HP:107/107 CMD:25 saves: f14 r11 w6
Stoneskin on Brawn


Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S)  d20+21=22 ; d20+23=33 ;
Tuesday May 25th, 2021 9:13:38 PM

Vamir rises above the grass and looks around. (Survival DC 22, Perception DC 33)

Vamir
Barkskin - +4 Natural Armor
See Invisibility
Flying Broom

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 7/7
4 - 5/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Tuesday May 25th, 2021 10:18:13 PM

Owen flies up, scouts, and triangulates where the party must be. "We're a few miles southeast of the monsters!"

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153  
Wednesday May 26th, 2021 12:26:18 AM

For the first time in a long time, Atlas is getting a bit agitated. "Nothing bugs me more than being useless...oh wait, pointless complaining, that bugs me more. I'll shut up now. Lead the way my magical friends."

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F11/R10/W22 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+6=14 ; d20+36=50 ;
Wednesday May 26th, 2021 8:21:24 AM

{Geography: 14}

'Osul adds, "and that's north, so they are...", slowly swinging his arm through an eighth-circle left, "...that way-ish."

"A few miles? Who wants some clear skies?"


With sufficient agreement, he wipes away the clouds (okay, slowly), but keeps a moderate swinging breeze disturbing the grass tips to help cover their approach.

{Perception: 50}

DM(James M) - The Attacks Continue 
Wednesday May 26th, 2021 8:55:40 AM

Osul banished the clouds and as the skies cleared Elyngeal, Vamir, and Osul saw five dots in the sky high in the air. Osul recognized the shape as those of the iron golems they encountered outside Vurm's lair. Even as the wardens spotted the golems the automatons begin to descend to the ground at the edge of a section of burned grass. At the rate they were going it would take them about fifteen minutes to reach the ground. At a dead run they could be there at the same time.

DM: Move 90' to be there at the same time.



Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday May 26th, 2021 5:26:53 PM

OOC I'm confused, it's going to take them 15 minutes to descend and us 15 minutes at a run to move 90 feet to be there at the same time? That makes no sense.

"Great them again. Atlas do you want to take my adamantine hammer? I see no need to get to them any quicker, if I remember right, Elyngael did most of the damage to the two we fought previously. No reason to really get within toe to toe distance right off."

He casts Air Walk on himself and Brawn.

I'd cast some more prep stuff buy either the internet or google is giving me fits right now and keeps crashing.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153  
Wednesday May 26th, 2021 5:42:17 PM

Atlas responds to Armand, "That's a tough decision to make. My skills are trained specifically for this weapon. I don't know the last time I tried to use something else, let alone a crushing weapon instead of a slashing one. Let me try holding it."

Atlas takes the hammer from Armand and swings it around a bit. His strength makes it easy, but it feels unwieldy. "It's like trying to write with my left hand. I know my sword doesn't do as much damage as it should on these guys, but if I cannot hit them then the hammer won't either. Thank you though! Maybe I'll have to upgrade to an adamantine sword when I finally get to the Catacombs."

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Wednesday May 26th, 2021 7:51:58 PM

Elyngael says "Thanks Armand." and directs Brawn to 'walk' on top of the grass so she can see better and keeps an eye on the golem things.

Brawn's stats
AC: 30 /t16 /f 28 HP:107/107 CMD:25 saves: f14 r11 w6
Stoneskin on Brawn
Air Walk on Brawn

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Wednesday May 26th, 2021 10:26:07 PM

Owen keeps his distance from the oncoming foes and readies a Freezing Sphere for the arrival of the golems.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Wednesday May 26th, 2021 11:16:39 PM

Vamir flies just above the grass as he and Melzat follow the others.

Vamir
Barkskin - +4 Natural Armor
See Invisibility
Flying Broom

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 7/7
4 - 5/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

DM(James M) - The Attacks Continue 
Thursday May 27th, 2021 8:40:39 AM

DM James: Sometimes my english not so good. :) Moving at least 90' per round you can be where they are coming down in fifteen minutes when they touch down.

The Warden's rush toward the descending golems and they can see that steam is rising from them as they set upon the burned out ground. As soon as the golems land they turn towards the Wardens and slowly start marching to them. These golems look to be the same as the ones they encountered outside Vurm's lair.

DM James: Encounter range is 600', the golems are moving at 30' per round. Map in next post.

Perception DC 20 Highlight to display spoiler: {Where their feet touch the wet ashen slush steam rises as if their feet are hot irons going into water. }

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F11/R10/W22 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Thursday May 27th, 2021 8:45:10 AM

'Osul looks up. "Rusting Grasp would have been useful - not that I have ever sought it."
Only when they are near their destination does he start casting a few buffs.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday May 27th, 2021 5:32:20 PM

OOC, run speed is 4x movement so 120 not 90. I think that was what was confusing me.

Armand considers the golems. "They seem a bit different. They are definitely moving faster than they should. I believe lighting should slow them and we want to avoid any fire based attacks. Though I think they are immune to magic, no they are immune to magic that allows spell resistance."He nods to himself having remembered all that from their last encounter.

He will take this round to cast Bless on everyone. OOC, I'm assuming we are in rounds now, and at 600 feet distance we have some time still.

on going spells
Air Walk (self and Brawn)
Bless on everyone 15 minutes +1 to hit and fear saves.


Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Thursday May 27th, 2021 7:52:15 PM

Elyngael looks at the monsters. "I don't anticipate Brawn or I going toe to toe with them. Didn't they have some sort of poison breath? Wait a minute Atlas, come here." Elyngael will cast Barkskin on Atlas. It will give +5 AC for 150 minutes.

Brawn's stats
AC: 30 /t16 /f 28 HP:107/107 CMD:25 saves: f14 r11 w6
Stoneskin on Brawn
Air Walk on Brawn
Bless on Brawn and Elyngael

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Thursday May 27th, 2021 8:11:22 PM

Vamir looks over the monsters, "Melzat and I will do our best to keep y'all healed up but my spells will not affect the golems." Vamir reaches out and casts Death Ward on Atlas just to be safe.

Vamir
Barkskin - +4 Natural Armor
See Invisibility
Flying Broom

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 7/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor. 
Thursday May 27th, 2021 11:20:37 PM

(OOC: sorry all for the missed posts It is exam time and I am in the final weeks of rehearsals for Pippin, so I have been putting in 18 hour days.)

Neshi again offers stone skins to whomever wants them as well as mage armor..

(let me know if you want and I can remove the slots.


Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F11/R10/W22 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Friday May 28th, 2021 8:13:57 AM

'Osul shares the buffs (check the link and everyone should benefit from Mass Bear's Endurance and Mass Cat's Grace). He has an idea, and it works fine at a distance, so he gains some altitude, and tries to see when or how often the Golems are walking within a 160' diameter circle.

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