WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Tree of Parting Archives


Return To Index


slaughter on a sea of grass.


DM Shane P 
Sunday April 22nd, 2018 11:15:46 PM

Owen has put forth a plan, he has cast spells and included Elyngael, Neshi and Atlas in them. is this okay with everyone? fly speed is 60. that's 10' per second. the ship will have to be 600' away if you want to get there in a minute. their ballista will be hitting the ship at that point. I need everyone to speak up. combat starts on Monday.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Monday April 23rd, 2018 7:27:57 AM

Neshi nods and prepares his defensive spell on himself. mage armor & stone skin

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Monday April 23rd, 2018 8:16:18 AM

If I can get in on the Invisible and Fly, I'm in as well. Squeaver will stay back to guard our ship.


Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet 
Monday April 23rd, 2018 9:51:16 AM

Armand casts Bless on the group before they leave, it should hit everyone on board.

Bless, +1 to hit and +2 on fear saves.

OOC
Ultimate Combat page 161
Light Ballista range 120 feet, at 600 feet that's 5 range increments, so -10 to hit, no time penalty to aim, but 2 rounds to reload.
Heavy Ballista range 180 feet, at 600 feet that 3.333 range increments, over 3 still puts in in 4 so -8 to hit, 2 rounds to aim the thing, 3 rounds to reload.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51, Greater Longstrider, Barkskin, Bless 
Monday April 23rd, 2018 10:47:05 AM

'Osul casts Barkskin and Greater Longstrider on himself before taking to the air again, this time as a medium air elemental, not that anyone can tell.

Note: Fly 70' (Perfect), "Run" 280' ( as noted here which is denied to you if you are subject to the Fly spell, as noted here - go figure), and speaking of figuring I'll have to calculate other statistics before my next post

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Monday April 23rd, 2018 5:58:05 PM

Atlas responds to the math they are discussing. "We don't have to worry about flying back. I've been helping them run this ship for over a month now. I think I have it well enough to steer us back once we clear out the crew." Atlas gives the type of grin that should leave you all a bit scared. He's excited to try this new skill and completely believes he will be successful. However, he also knows that no one else thinks he can do it. Will they throw caution to the wind and take on this new amazing opportunity to sail the grasses by themselves? Only time will tell!

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 
Monday April 23rd, 2018 6:40:07 PM

Beordir agrees to Owen's plan, but says, "I want to try to get to their...halyard. Right! The big rope that hold up the main sail. So I'll be heading up top."

He steps off to pick up a light axe and after checking it's edge, sticks it into his belt.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Monday April 23rd, 2018 7:57:06 PM

Owen gets the group ready so that it will take three minutes to fly to the enemy ships, with the Air Support team ready to bombard the slightly more distant starboard ship.

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Monday April 23rd, 2018 9:18:20 PM

Elyngael casts barkskin on herself, commands Khan to guard Armand, and holds onto the hand of the last boarding party member. She need to let go and begin shooting her bow when they are within range.

DM Shane P  d20+17=18 d20+7=13 ; d20+7=13 ;
Monday April 23rd, 2018 10:11:19 PM



Owen 3 minutes equals 180 seconds, x 10= 1800 ft. but that leaves you nothing to get you back and also no airtime with which to fight the enemy...are you saying that you want to go at them at this range? the die is cast.

Mack: mack wants to be included in the assault.

Atlas: feels that he can run the boat of 30 all by himself.

Armand: yep, but ships have a really sucky AC.

eOsul: can get to the ship with no problem. too bad he cannot tow you all.

Boerdir Owen wants to assault as well.

Elyngael gets her spells on

Yurr'Neshi gets his spells on.

everybody joins hands and take off for the ship 1/4 mile distant. Elengael, Neshi, Beordir, Mack, Atlas, and Owen. 'Osul flies on his own. with the ships moving beneath you, you arrive at the enemy ship at about 2:30 seconds. you have about 30 seconds of fly left. or 5 rounds. I need your height above the ship and actions. for the enemy ships, they seem to be unaware of your presences.


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Tuesday April 24th, 2018 8:12:17 AM

OoC: We should have, at the very least, two minutes and thirty seconds left on our Fly spells. Scrolls are cast at the minimum caster level necessary to cast the spell, not the spell level. Since the minimum caster level for casting Fly (a third-level spell) is 5 and the duration is 1 min./level, we have 5 minutes of flight total.

Also, how close is the starboard ship?

IC: Owen flies towards the second ship, waiting on the signal from Elyngael.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Tuesday April 24th, 2018 11:00:02 AM

Atlas thoroughly enjoys the flight, more than anyone will ever know. Actually flying, and into a battle none the less. This is what life is about!

As they approach he looks for the captain and whispers to the group, "Use your area of effect spells first and then I'll swoop down behind the captain and take him out. If the spells take him out then I'll swoop down on one of the casters.

"Fight well my friends!"
Atlas breaks away from the group, sweeps to the other side of the ship to come in from behind, and gets close enough that he can land after the spells are cast.

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Tuesday April 24th, 2018 12:46:57 PM

Feeling like I should have paid better attention to our plan, I feel Atlas let go. I THINK that was Atlas. I take that as the signal, and let go of Beordir, and head in for close combat with the nearest spellcaster.... if I can tell. With one eye out for any food.

I don't want to spoil the surprise, like I usually do.... so I try NOT to be the first person that attacks. ;)

I wish Squeaver was here with me.


Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Tuesday April 24th, 2018 2:37:10 PM

Neshi trying hard to keep a steady position without spending a lot of time looking down, He readies his first fireball and looks to see where the largest clump of sails and ropes are and gets ready to center his fireball ten feet below that mark, hoping to catch the deck as well.

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 
Tuesday April 24th, 2018 8:21:04 PM

As the time for the assault draws near, Beordir makes sure to go below decks to ward himself against arrows. For his initial action, that will be the most necessary.

Once they are all invisible and moving, he allows himself to settle into the ebb and flow of the battle. He's fully expecting fire protection, so he's aiming for a more mundane result. Once they reach the agreed breakpoint, Beodir surges almost straight up, rising up the mast and settling ten feet above it.

He looks down at the rigging and anyone stationed there as he plans his first move.

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65  d20+15=23 ; d8+4=6 ; d6=5 ; d20+10=16 ; d8+4=10 ; d6=3 ;
Tuesday April 24th, 2018 8:24:20 PM

Blessed +1 to hit, +1 on fear saves.

Elyngael comes to the minimum range increment for her longbow. She targets the helmsman and shoots twice.

Arrow 1 to hit (d20+15=23), damage (d8+4= 6) and fire damage (d6=5).
Arrow 2 to hit (d20+10=16), damage (d8+4=10) and fire damage (d6=3).

They are flat footed right?

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet  d20+10=11 ; d20+10=21 ;
Tuesday April 24th, 2018 8:53:26 PM

Magic Vestment = +2 AC (.5 hours / 8 hours)
Bless = +1 to hit, +1vs fear everyone on board and the flyers. (25 of 80 rounds)

Armand contemplates the wisdom of him staying behind. The party often gets into trouble over their heads and they may need healing faster than they imagine.

He turns to the Captain. "Captain, your men are stalwart and true. Would they have others do their fighting for them. While my companions attack we should turn the boat and engage the same ship. It is an unexpected move and will throw confusion into the enemy. Not to mention perhaps make them miss their first shots."
Diplomacy 11 (d20+10), burning a hero point for a reroll.
Diplomacy 21! (d20+10)

spells
Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: Bless, Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), Shield of faith (domain)
2: Spiritual Weapon, Hold Person, Silence (wis bonus), Bless Weapon (domain)
3: Magic Vestment, Create Food and Water, Remove Disease, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, Holy Smite (domain), air walk(Sargrassy bonus spell)
}

DM Shane P  d20+7=26 ; d20+7=14 ; d20+7=8 ; d20+7=14 ; d20+7=18 ; d20+7=13 ; d20+7=13 ; d20+7=27 ; d20+7=18 ; d20+7=20 ; d20+7=18 ; d20+7=21 ; d20+7=18 ; d20+7=15 ; d20+7=9 ; d20+7=24 ; d20+7=18 ; d20+7=22 ; d20+7=21 ; d20+7=17 ; d20+7=13 ; d20+7=11 ; d20+7=24 ; d20+7=25 ; d20+7=11 ; d20+7=17 ; d20+7=12 ; d20+7=11 ; d20+7=12 ; d20+7=26 ; d20+17=37 ; d20+13=22 ; d20+13=26 ;
Tuesday April 24th, 2018 10:17:56 PM

Owen you are correct, I mis read the spell discripton. you do have about another 2.5 minutes or 25 rounds of fly left. the "starboard" ship fell in behind your ship when the captain made his port turn. they are a little over a 1/4 of a mile behind this ship, call it 1400 yards. the closeset ship was 1/4 mile behind your ship.. the 2nd ship 1/4 mile behind him. the 3nd ship is about a 1 and 1/2 miles behind the 2nd.

Mack: takes up position to enter melee once the ambush is initiated.

Atlas: goes to head hunt the captain.

Armand: captain: No lad, I'll not turn my flank to an ememy, but what I will do is slow down and let the boat catch us. as fast as we are moving, if I slow down he'll be on us in a few minutes.If your guys are anygood, we can take the boat as prize, or at least turn her into a fire ship when the other two get close. OOC: with the distances involved, it would take 20 or so rounds if he turned or just slowed.

eOsul: ?

Boerdir indeed there are men in the rigging. 2 men at the fighting top with a ballista, 2 men in the crows nest with a glass. 3 men total trimming sails and running line. 60' above the deck of the ship. about 50' seperates the crows nest and the fighting top.

Elyngael starts up the ambush with and arrow to the throat! (the 2nd arrow bounced off his armor.) he gives a strangled yell and the fight is on.

Yurr'Neshi prepares his fireball. the ship is about 120 ft long, there are men scattered all over some on the quarterdeck, some on the deck some to fore and aft, some are in the rigging, and you are sure that there are some below decks. where do you target your spell?

flying invisible is great for stealth, no foot falls mean no noise. the party sets up and Elyngael kicks things off with an arrow to the Helmsman. it's the first tick of combat, the sailors have not had a chance to react yet, but at the end of the next round the hornets nest will have been kicked.

Captain
XO
Ensign
Ensign
Ensign
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor 11 of ? hp.

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet 
Wednesday April 25th, 2018 10:37:53 AM

Magic Vestment = +2 AC (.5 hours / 8 hours)
Bless = +1 to hit, +1vs fear everyone on board and the flyers. (26 of 80 rounds)
Air Walk = walking on air (1 of 4,800 rounds, yep 10 minutes per level)

"Very good Captain, cut sail and slow the ship. I've read over the windwall spell and it is not going to stop a ballista bolt. I think the best bet is going to be to engage them on their deck. So I think I'd better join my comrades."

Armand casts, Air Walk, and steps off the boat, 1 movement toward the enemy boat.
(Armand will mostly be double moving toward the advancing boat, Not sure where that is going to put things in terms of how soon he will get there. But it's another figure Shane now has to juggle.)

spells
Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: Bless, Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), Shield of faith (domain)
2: Spiritual Weapon, Hold Person, Silence (wis bonus), Bless Weapon (domain)
3: Magic Vestment, Create Food and Water, Remove Disease, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, Holy Smite (domain), air walk(Sargrassy bonus spell)
}
OOC which is easier, just removing the spell from the list as cast, or continually changing it to italics?


Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 Protection from Arrows, Arcane Strike  d20+10=22 ; d6+4=8 ;
Wednesday April 25th, 2018 12:34:29 PM

Wary of being splashed by incoming fireballs, Beordir stays high. While they're bound to be entirely ineffective against the sails, Beordir's is not so protected. Uncertain, Beordir considers throwing one of the crew out of the fighting top to reduce the threat to himself. However, slowing this boat to allow their own ship to escape is his primary focus. The needs of the many outweigh the needs of the few. Sigh.

Axe in hand, he sinks to just next to the hole in the mast that the tops'l halward runs through. Pausing a moment to extend his mystical sense to encompass the axe, he swings a slashing blow at the rope. Expectedly, his flying form becomes visible just above the crew in the fighting top.

(OOC Move Action - get in position
Swift / Free Action - activate Arcane Strike making my axe an enchanted weapon
Standard Action - slash through the halyard To Hit : d20+10=22 Damage : d6+4=8 ;
This should collapse the upper most sail down under the weight of the yard it's attached to.)


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Wednesday April 25th, 2018 1:32:32 PM

I try to close in, while also staying out of the way of the incoming Fireball.


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86  d20+15=18 ; d8+8=16 ; 2d6=5 ;
Wednesday April 25th, 2018 1:56:41 PM

Atlas swoops down behind the captain and attacks with his longsword, doing his best to drive it through the captain's heart. "Surprise!"

---------------------------------------------------------------------------------------
OOC: Are these men evil? I assume they are if they are bandits preying on others, but need to confirm.
OOC: I assume the captain will be flat footed since he does not know I am behind him and is distracted by all the action on his ship?

Attack Captain with Longsword: 1d20+15=18
Holy Damage: 2d6=5



Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Wednesday April 25th, 2018 1:58:27 PM

OOC: I must have accidentally deleted the line that shows Damage w/ Longsword: 1d8+8=16 Stupid touch pads are always causing me issues, sorry!

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless   8d6=18 ;
Wednesday April 25th, 2018 2:39:46 PM

Neshi targets the mast and rigging about 1/3 the way down with his first fireball 18 points damage Reflex DC 22

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet 
Wednesday April 25th, 2018 6:17:10 PM

Atlas, et all, remember that your first attack while invisible grants you a +4 to hit, plus you are all blessed so you have another +1 to hit.

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65  d20+15=16 ; d20+10=30 ; d8+4=8 ; d6=6 ;
Wednesday April 25th, 2018 8:53:02 PM

Elyngael releases another arrow at the helmsman and shoots twice.
Blessed +1 to hit, +1 on fear saves.

Arrow 1 to hit (d20+15=16), no damage
Arrow 2 to hit (d20+10=30), damage (d8+4=8) and fire damage (d6=6).

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65  d20+10=23 ; d8+4=7 ;
Wednesday April 25th, 2018 9:23:28 PM

Opps, forgot to see about confirming crit on arrow 2.
(d20+10=23) probably confirmed, extra damage (d8+4=7)

Eric R posting for Osul - AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Wednesday April 25th, 2018 10:43:34 PM

Osul see the arrows take flight, as well as the Fireball. He quickly moves into position to attack the Captain if possible. If not, the target that seems the most imminent to pose a threat.

OOC: I'm going to have a hard time posting a decent post for Osul on Thursday, but at least I got Wednesdays in on time. ;) If anyone else wants to post for Osul Thursday, please have at it. If not, I'll see what I can do tomorrow night again.


DM Shane P  d20+6=10 ; d6=5 ; d6=5 ; d6=4 ; d20+1=17 ; d20+1=19 ; d20+1=16 ; d20+1=6 ; d20+1=10 ; d20+20=26 ; d20+15=32 ; d20+10=26 ; d6+6=11 ; d6+6=12 ; d6+6=8 ; d20+15=18 ; d20+10=24 ; d6+6=8 ; d6=4 ; d6=5 ; d6=1 ; d4=3 ; d4=3 ; d4=2 ; d4=3 ; d4=4 ; d4=2 ; d4=1 ; d4=4 ; d4=2 ; d4=1 ; d4=4 ; d4=2 ; d4=2 ; d4=4 ; d4=4 ; d4=4 ; d4=2 ; d4=1 ; d4=2 ; d4=3 ; d4=3 ; d4=4 ; d4=2 ; d4=3 ; d4=4 ; d20+3=23 ; d20+3=11 ; d20+3=11 ; d20+3=12 ; d10=9 ; d20+3=8 ; d20+3=17 ; d20+3=8 ; d20+3=11 ; d20+3=6 ; d20+3=9 ; d20+3=21 ; d20+3=15 ; d20+3=16 ; d20+3=22 ; d20+3=18 ; d20+3=12 ; d20+3=5 ; d20+3=17 ; d20+3=4 ; d20+3=17 ; d20+3=9 ; d20+3=17 ; d20+3=4 ; d20+3=19 ; d20+3=6 ; d20+3=6 ; d4=4 ; d4=1 ; d4=2 ; d20+5=25 ; d20+5=15 ; d20+5=21 ; d6+2=7 ;
Wednesday April 25th, 2018 11:15:09 PM

Owen

Mack: Oh the fireball explodes well above your head.

Atlas: sets up for a sweet coup de grace, but at the last moment and with an uncanny sense of self preservation the captain avoids the blow and draws his rapier, seems to be sheathed in ice.

Armand: double move is 60' every 6 sec or 10/s. 22 round to get there if all are stationary. since the enemy boat is moving forward we will knock that down to 13 rounds.

eOsul: do you flank the captian against Atlas?

Boerdir the rope parts with a snap as the heavy weight of sail is not longer supported, the collapse knockes one of the men trimming the sail off the yard arm where he hits the deck with a sickening crunch.

Elyngael your next arrows put the helmsman down. the wheel spins freely and the bow of the boat beging to move.

Yurr'Neshi the fireball explodes by the mast and engulfs the men in the crows nest 1 of the riggers and 2 men right below the mast. Catching the sail on fire and portions of the yardarms. the men in the crows nest, fall as well as the rigger, the ones on the ground kick and scream before quiteing down and lying still.

the shock and awe of your attack is over and the crew begins to respond. The captain whirls upon the now visable Atlas and with lightening like moves tags him 3 times with his rapier. the cold of the blade burns and it seems his blade found the soft spots in your armor at least once. Atlas takes 15, 17, and 17 points of damage.

Crossbows appear from all over the place and bolts begin to fly. I have Elyngael, Neshi, Beordir and Atlas as being visible now. still invisible are Mack and 'Osul. I am assigning the numeral 1 to Elyngael, 2 to Neshi, 3 to Beordir and 4 to Atlas. I shall now roll 25 times to determine shot allocation.

Elyngael. 3 shots.
'Neshi 8 shots.
Beordir 6 shots.
Atlas. 8

Elyngael AC. 20 rolls against : (23 Crit! not confirmed, 11, 12) 9 points of damage.
'Neshi AC 26 rolls against : (8,17,8,11,6,9,21,15) no hits.
Beordir. AC 23 rolls against: (16,22,18,12,5,17) no hits.
Atlas. AC 24 rolls against. (4,17,9,17,4,19,6,6) no hits.

the XO comes up from below and moves to flank Atlas.

the ensigns throw their javelins as well. Atlas, Elygael and 'Neshi get one jevelin a piece. only Atlas gets hit for 7 points.

Captain
XO
Ensign
Ensign
Ensign
sailor
sailor
sailor
sailor dead
sailor 14/?
sailor dead
sailor dead
sailor
sailor
sailor
sailor
sailor dead.
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor dead


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Wednesday April 25th, 2018 11:33:19 PM

OoC: I'm going to assume that you meant 1400 feet there, not yards. Were it yards, that would be most of a mile. Also, this post is meant to be for today's surprise round; I'll post tomorrow for the post-surprise round.

IC: Owen sees Elyngael fire on the enemy crew and follows his part of the plan. He begins to Run towards the second ship, making 240 feet of progress. (Current distance: 1160 feet). He silently wills his friends onward, thinking "Now's a great time to be heroic, Wardens!"

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless   d6=1 ; d6=2 ; d6=4 ; d6=3 ; d6=1 ; d6=2 ; d6=6 ; d6=3 ;
Thursday April 26th, 2018 8:08:10 AM

Neshi aims his next fireball right down into the inside of the ship through the open hatch 22 points damage reflex dc 22 for 1/2

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet 
Thursday April 26th, 2018 8:49:30 AM

Magic Vestment = +2 AC (.5 hours / 8 hours)
Bless = +1 to hit, +1vs fear everyone on board and the flyers. (27 of 80 rounds)
Air Walk = walking on air (2 of 4,800 rounds, yep 10 minutes per level)

Armand double moves toward the enemy ship.

spells
Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: , Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), Shield of faith (domain)
2: Spiritual Weapon, Hold Person, Silence (wis bonus), Bless Weapon (domain)
3: , Create Food and Water, Remove Disease, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, Holy Smite (domain), )
}
I'm going with removing the spell..

(Robert D subbing) 'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51, Greater Longstrider, Barkskin, Bless   d6=4 ; d3=2 ; d3=2 ; d6=3 ; d6=3 ; d6=4 ; d20+7=20 ; d8+6=13 ; d20+8=14 ;
Thursday April 26th, 2018 9:18:30 AM

I'm going to retrograde Mack's post for 'Osul because he has never really shown a tendency to fight in person.

'Osul is flying stage right of the ship.

Last round 'Osul would have cast Flaming Sphere at the top sail of the front mast (basically on the yardarm of the front top mast) yardarm, ropes and possible the sail take 8 points damage, reflex save for half, oh wait inanimate objects don't get that.

This round, the ball keeps burning there, unless the yardarm fell then the ball would also fall 30 feet or to the next yardarm. 10 points damage this round.

For this Round 'Osul seeing Atlas in trouble casts Summon Nature's Ally IV - Dire Wolf flanking the captain.
Dire Wolf
AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, 1 size)
hp 37 (5d8+15)
Fort +7, Ref +6, Will +2
Speed 50 ft.
Melee bite +7 (1d8+6 plus trip) CMB +8; CMD 20 (24 vs. trip)
Space 10 ft.; Reach 5 ft.
The Wolf attacks the Captain. to hit 20 (forgot +2 for flanking so 22)
Damage 13
Trip 14 (probably not going to hit the Captains CMD)

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 Protection from Arrows, Arcane Strike 
Thursday April 26th, 2018 12:31:32 PM

The Warden's immediate appearance is highly noticeable. We certainly are drawing fire from the many handy crossbows on deck.

Beordir flies off and down to the lee of the pirate vessel, hoping to use that ship to shield the crew of his own vessel. After a moment, Beordir pulls out a small crystal rod from his spell component pouch.

Spinning his fingers while speaking staccotto arcane phrases, a small gleaming blue sigil glows in the air. The crystal rod amplifies the sigil and modifies the shapes into a glowing pattern hovering just above the grass well in the view of any crossbowmen tracking his flight.

(OOC Move Action - 60' diagonal from the top of the mast.
Standard Action - Cast Hypnotic Pattern (I will need to concentrate on this spell)
Free Action - none)

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 30/86  d20+11=24 ; d8+8=10 ; 2d6=10 ; d20+9=10 ; d20+10=15 ; d20+15=20 ; d8+8=16 ; 2d6=3 ;
Thursday April 26th, 2018 4:48:54 PM

Atlas contemplates flying off, but the longer he can take the hits the less his team will take. "You may send me to my grave, but I'll be taking you along with me one way or another."

He attacks the captain with his signature moves, but struggles to land more than one hit. However, so close to death, he finds the hero within him to strike one more time. It may not be enough to save him...

--------------------------------------------------------------------
Attack w/ Longsword: 1d20+11+1(blessed)=25
Damage: 1d8+8=10
Holy Damage: 2d6=10

Attack w/ Shield: 1d20+9+1=11 (miss)

Attack w/ Longsword: 1d20+10+1=16 (miss)

Use Hero Point for an additional attack:

Attack w/ Longsword: 1d20+15+1=21
Damage: 1d8+8=16
Holy Damage: 2d6=3

*Blessed


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30'  d20+20=30 ; d8-1=0 ; d6=5 ; d6=6 ;
Thursday April 26th, 2018 5:15:41 PM

I fly down to flank the Captain with Atlas, and also hopefully make sure Atlas doesn't get flanked himself.

(boot to the head: d20+13+2(flank)+1(flaming tear)+4(invisible), and d8-1 damage+1d6(sneak)+1d6(flaming tear),
Hit AC 30 for 1+5+6 damage)


Bless: +1 to hit, +1 vs fear; rounds remaining: ?
Invisible: +4 to hit (off after this attack)



Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Thursday April 26th, 2018 8:20:19 PM

Owen Runs a further 240 feet towards the second ship. He is now 920 feet away.

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 56/65  d20+19=24 ; d8+8=11 ; d6=2 ; d20+14=21 ; d8+8=14 ; d6=2 ;
Thursday April 26th, 2018 10:13:51 PM

Elyngael's favored enemy as a ranger is Human +4 to hit and damage. She is Blessed +1 to hit.

Elyngael draws an arrow and shoots the captain (d20+19=24, damage d8+8=11, fire damage d6=2, total 13 points). Second shot (d20+14=21, damage d8+8=14, d6=2, total 16 points).



DM Shane P  2d4=3 ; d20+1=18 ; d20+1=6 ; d20+1=20 ; d6=6 ; d6=6 ; d6=2 ; d20+5=10 ; d20+5=16 ; d20+5=19 ; d6+2=8 ; d20+7=22 ; d8+6=9 ; d20+8=10 ; d20+14=15 ; d20+20=24 ; d20+15=23 ; d20+10=27 ; d6+6=11 ; d6+6=7 ; d6+6=12 ; d20+10=15 ; d6=6 d6=4
Thursday April 26th, 2018 10:45:11 PM

Owen continues onward toward the 2nd enemy ship.

Mack: Where Atlas Missed you connet you have the captain flanked, but there is a large wolf coming to hit the captain too.

Atlas: having atlas to flank against helps, you hit the guy for 39 points of damage.

Armand: keeps on trucking.

Osul: I'll give him the prior rounds since he is not attacking anyone, but I'm also inluding him in the next volly of attacks.

Boerdir 3 of the 6 that were shooting at you become enraptured by the hypnotic sigil.

Elyngael I'm having to post earlier, so post when you can Elyngael.

Yurr'Neshiyour fireball goes into the open hatch, when it detonates fire shoots from the hold, the any other hole connecting to the hold. 3 sailors standing near the hold become living flames from the fire. Screaming they run to the edge of the ship and jump off. the ship is now on fire, apparently there were flamable items in the hold that you set alight.

the sailors are all busy reloading their heavy crossbows so they get no attack this round. The XO and the ensigns do though.
1 for elyngael
2 for 'neshi
3 for Beordir
4 for Atlas
5 for Mack
6 for 'Osul.

The ensigns seem to be headhunting spell casters. 2 javelines fly toward 'Osul and 1 flies towards 'Neshi. 'Osul gets hit by 1 javelin for 8 points of damage.

The XO is intercepted by the Dire wolf that 'Osul summoned. and the two clash. the dire wolf bites down on the XO's leg and tries to trip him, but the XO bases out and attempts to slash the wolf with his halbard, he misses though.

the Pirate captain splits his attacks between Mack and Atlas. He stabs at Atlas twice, hitting him once for 17 points of damage. His one hit against Mack threatens a crit bit misses. so he takes 11 points of damage. He is a whirling ball of icy fury right up until 2 of Elyngaels arrows catch him in the throat. He falls to the deck gurgling.

Captain 80/74 AC25 dying
XO
Ensign
Ensign
Ensign
sailor
sailor
sailor
sailor dead
sailor 14/?
sailor dead
sailor dead
sailor fascinated
sailor fascinated
sailor dead
sailor dead
sailor dead.
sailor fascinated.
sailor dead
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor dead

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless   8d6=28 ;
Friday April 27th, 2018 8:43:33 AM


Looking down from above, Neshi takes a quick look to see if the rudder lines are more available as a target or if the wheel house and Helm is more available, lets fly with a third fireball. Damage 28 reflex DC 22 for 1/2.

(Robert D subbing) 'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Greater Longstrider, Barkskin, Bless   d6=4 ; d6=4 ; d6=1 ; d20+7=14 ;
Friday April 27th, 2018 9:23:02 AM

"Anyone seen Owen? I think he may have gone after that second ship by himself."

He watches the Flaming Sphere continue to work its way down the first mast. 9 more points damage.

Dire Wolf
AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, 1 size)
hp 37 (5d8+15)
Fort +7, Ref +6, Will +2
Speed 50 ft.
Melee bite +7 (1d8+6 plus trip) CMB +8; CMD 20 (24 vs. trip)
Space 10 ft.; Reach 5 ft.

The Wolf attacks the XO. to hit 14 (probably not a hit if the 20 did not hit last time)

Osul completes 1 movement toward the second ship, fly speed 60?

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet  
Friday April 27th, 2018 9:26:27 AM

Magic Vestment = +2 AC (.5 hours / 8 hours)
Bless = +1 to hit, +1vs fear everyone on board and the flyers. (28 of 80 rounds)
Air Walk = walking on air (3 of 4,800 rounds, yep 10 minutes per level)

Armand double moves toward the enemy ship.

spells
Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: , Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), Shield of faith (domain)
2: Spiritual Weapon, Hold Person, Silence (wis bonus), Bless Weapon (domain)
3: , Create Food and Water, Remove Disease, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, Holy Smite (domain), )
}
.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 33/86  2d8+8=24 ; d20+15=33 ; d8+8=16 ; 2d6=6 ;
Friday April 27th, 2018 11:03:28 AM

Atlas nods a thanks to Elyngael and Mack, takes out a potion of cure moderate wounds and downs it. It works much better than expected and he feels his body jump to life again. The boost gives him the heroic energy he needs to attack the XO who is flanked by the dire wolf. He drives his sword home hard!

--------------------------------------------------------------------------
Cure Moderate Wounds: 2d8+8=24

Use another hero point (second one this battle)

Attack XO: 1d20+15=33
Slashing Damage: 1d8+8=16
Holy Damage: 2d6=6
Total Damage: 22



Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30'  d20+15=22 ; d20+14=32 ; d8-1=3 ; d8-1=2 ; d6=6 ; d6=3 ; d6=1 ;
Friday April 27th, 2018 11:22:31 AM

I also switch to flank the XO with Atlas and the Dire Wolf, who I'm assuming is on our side and not just some random crazed beast. ;) "Well, hey there.... NICE wolfy......"

(flurry of blows: d20+11+2(flank)+1(bless) for each blow, and d8-1 damage+1d6(sneak),
+1 to hit and +1d6 fire damage on first attack from flaming tear
Hit AC 22 for 3+6+1 damage, and AC 32 for 2+3 damage)


Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 56/65  d20+19=29 ; d8+8=16 ; d6=3 ; d20+14=28 ; d8+8=12 ; d6=6 ;
Friday April 27th, 2018 5:40:44 PM

Elyngael's favored enemy as a ranger is Human +4 to hit and damage. She is Blessed +1 to hit.

Elyngael targets the XO. If he is not dead yet she will target whoever (enemy wise) is closest to Atlas.

Elyngael draws an arrow and shoots the Xo (d20+19=29, damage d8+8=16, fire damage d6=5, total 19 points). Second shot (d20+14=28, damage d8+8=12, d6=6, total 18 points).


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Friday April 27th, 2018 6:30:08 PM

Owen Runs another 240 feet towards the second ship, finally coming within range at 680 feet away. He draws his Metamagic Rod of Silence and takes a deep breath in preparation for his attack next round.

_________________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, Feather Fall, Feather Fall, and Silent Image.
2: Invisibility, Invisibility, Invisibility, Invisibility, and Invisibility.
3: Fireball, Fireball, Fireball, Fireball, and Major Image.
4: Crushing Despair, Crushing Despair, Greater Invisibility, and Greater Invisibility.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
0/8 daily Invisibility Field rounds used.
}

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 Protection from Arrows, Power Attack  d20+8=9 ;
Friday April 27th, 2018 10:48:15 PM

The spell seems to be working on some of them. Still somewhat protected from arrows, Beordir flies back to main mast. Intent on his purpose, he hacks at the halyard that supports the main sail of the ship. Unfortunately in his haste, he misses and chops into the main yard itself, sending wood chips flying.

(OOC Move Action - fly to main mast
Standard Action - Melee Attack to chop main mast halyard d20+8=9 ; Critical miss. I might drop the axe)



DM Shane P  d20=12 ; d20+3=14 ; d20+3=11 ; d20+3=23 ;
Sunday April 29th, 2018 10:43:39 PM

Owen continues on towards the 2nd ship. preparing a spell for when he gets there

Mack: thrashes the XO mercilessly about the feet and ankles.

Atlas: hits the XO a bit higher and harder.

Armand: continues on toward the ship..it's burning now and has slowed considerably.

Osul: continues to work his flaming sphere all over the sailing apparatus.

Boerdir whiff, you miss. but though you fumble you do not drop your axe.

Elyngael hits the XO even harder still with her arrows. flipping him onto his back with a welter of blood.

Yurr'Neshi the wheelhouse contains the lines, but also the dead captain, the XO, Atlas, Mack and a large Wolf. you can hit the rudder, but you probably won't do much to it. but if you hit the lines you'll get your friends too.

there is a loud "crack" and fire begins to loosen the deck board and shoot up from the deck. as almost a single being the remaining sailors and the Ensigns drop their weapons and begin to abandon ship. what looked like little wooden shields or tombstones were actually little life surfboards. the men grab a board and jump off. making for the ship behind them.

Captain 80/74 AC25 dying
XO 74/54 dead.
Ensign
Ensign
Ensign
sailor
sailor
sailor
sailor dead
sailor 14/?
sailor dead
sailor dead
sailor fascinated
sailor fascinated
sailor dead
sailor dead
sailor dead.
sailor fascinated.
sailor dead
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor dead



Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Monday April 30th, 2018 7:51:08 AM

holding off the latest fireball then, Neshi powers his way toward the second ship and when in range 750 ft lets fly with a fireball at the masts and sails.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Greater Longstrider, Barkskin, Bless  d20+22=32 ;
Monday April 30th, 2018 8:36:35 AM

'Osul looks to see just how far off that ship "behind them" actually is. If there is time he releases the dire wolf (the casting of which cost him his Spike Stones spell), and makes sure the evacuees have made a good headstart before he (if required) Quenches the fire onboard, before saying, "Well, we'd better get back to the ship. We'll need a new plan, 'cause that ain't gonna work a second time. Is there anything that needs to not remain here, or that needs an axe taken to it."

He removes the javelin and tends the wounds {Heal: 32}

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30'  d20+11=30 ;
Monday April 30th, 2018 12:35:20 PM

"The Captain is unconscious, but still alive. Should we bind his wounds, and take him back to our ship as a prisoner?"

If a single person says yes, I bind his wounds. If not a single person says no, I also bind his wounds:

(d20+11 heal check of 30)



Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet  
Monday April 30th, 2018 2:39:41 PM

Magic Vestment = +2 AC (.5 hours / 8 hours)
Bless = +1 to hit, +1vs fear everyone on board and the flyers. (29 of 80 rounds)
Air Walk = walking on air (4 of 4,800 rounds, yep 10 minutes per level)

Armand double moves toward the enemy ship.
Shane, can you give me a range estimate at this point, you originally said 13 rounds of both moving toward each others, some spells have really long range.

spells
Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: , Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), Shield of faith (domain)
2: Spiritual Weapon, Hold Person, Silence (wis bonus), Bless Weapon (domain)
3: , Create Food and Water, Remove Disease, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, Holy Smite (domain), )
}

PS Sorry 'Osul, I was doing the best I thought.

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 Protection from Arrows - 297 min 
Monday April 30th, 2018 4:13:44 PM

Watching Armand head off toward the distant ship, Beordir considers how much more time we have aloft. While he personally has a bit more time, he's not sure about his companions. The ship is abandoned, so there's no need to further wreck it. Slinging his axe into his belt, he settles for toward the deck of the ship.

As he lands, he asks, "We may not be able to get back as the fly spells may run out. Mine's still going and I have three more. Are we returning to our ship now?"

(OOC Move Action - fly down to the deck
Fly is 3rd level, so we should have had 5 minutes of fly time. However, we've used 3 minutes and our parent ship has moved further away. We may not be able to get back before our spells run out.)

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 33/86 
Monday April 30th, 2018 6:01:08 PM

Atlas nods another thanks to El, then responds to Mack, "Bind him, I'm taking him back." Atlas grabs one of the surf board things and returns to pick up the captain once Mack is done with the binding.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17  8d6=25 ; 8d6=27 ;
Monday April 30th, 2018 6:21:04 PM

Owen begins by calling on his Invisibility Field to ensure that he stays invisible through his attack. Then he uses his Metamagic Rod of Silence to help him cast a Fireball centered on the helm of the distant ship. Then, in a burst of heroic effort, he tosses off another Fireball, this one targeting the center of the ship's deck. Enemies must make a DC 18 Reflex save against these attacks or take 25 and 27 fire damage, respectively. Having made his attack, he flies up and to the right by about 45 feet.

Swift Action: Use Invisibility Field.
Standard Action: Silent Fireball, DC 18 Reflex or take 25 fire damage.
Heroic Standard Action: Silent Fireball, DC 18 Reflex or take 27 fire damage.
Move Action: Fly up and to the right.

_______________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, Feather Fall, Feather Fall, and Silent Image.
2: Invisibility, Invisibility, Invisibility, Invisibility, and Invisibility.
3: Fireball, Fireball, Fireball, Fireball, and Major Image.
4: Crushing Despair, Crushing Despair, Greater Invisibility, and Greater Invisibility.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
1/8 daily Invisibility Field rounds used.
}

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Monday April 30th, 2018 8:32:16 PM

Initially hearing Atlas say "bLind him", I look at him in shock, before realizing what he really said. I quickly bind him up, so Atlas can fly him back.

I stay close to Atlas, to use my monk arrow deflection powers to block any shots.


Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 56/65  d20+19=39 ; d20+19=33 ; d8+8=14 ; d8+8=14 ; d6=2 ; d20+14=24 ; d8+8=11 ; d6=1 ;
Monday April 30th, 2018 9:33:35 PM

Elyngael sees Owen launching fireballs at the distant ship and decides to back him up with her bow. She again targets the helmsman on that ship. Elyngael draws an arrow and shoots (d20+19=39, potential crit 33 confirmed, damage d8+8=14, d8+8=14 crit damage,fire damage d6=2, total 30 points). Second shot (d20+14=24, damage d8+8=11, d6=1, total 12 points damage).


DM Shane P  d4=2 ; d20+3=5 ; d20+3=7 ; d20+3=17 ; d20+3=23 ; d20+3=5 ; d20+3=6 ; d20+3=16 ; d20+3=16 ; d20+3=15 ; d20+3=12 ; d20+3=10 ; d20+3=11 ; d20+3=19 ; d20+3=18 ; d20+3=12 ;
Monday April 30th, 2018 9:42:22 PM

Owen proves once again that while Wizards may be glass cannons, with the proper prep that's not really an issue. The fireball that impacts the quarter deck Killing the Helmsman and burning the captain and XO it also sets the mizzen sail on fire. the one on the centre deck catches the main sails and the shrouds on fire while also killing 10 sailors.

Mack: escorts Atlas back to the ship.

Atlas: thinking smart puts the captain on a escape board and begins to kite sail him back to the ship.

Armand: with all that's going on, I'll give you 8 rounds to get there. 8x60=480 ft away. it's moot though, because coming up close behind you is your ship, the captain hails you, "come on! let go get your men! BY the Gods I've never seen anything like that in my life!

eOsul: wave his hand and the inferno brewing below decks and engulfing the masts and sails shuts off. leaving behind charred wood and scorched sails.

Boerdir er..um..Armand is heading towards the ship you are on now. (Owen took off for the second ship...and he's...(BOOM! BOOM!) just made it there.

Elyngael perhaps unaware that the 2nd ship is more than twice her bows max range, fires at the helmsman. the arrow falls short but directly in line with the helmsman should it have had the range to hit.

Yurr'Neshi it will be a few rounds before you get there.


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Greater Longstrider, Barkskin, Bless  d20+22=25 ;
Tuesday May 1st, 2018 7:39:40 AM

'Osul scans the grass for what passes for a whale. {Perception: 25}
If he spots one nearby, he heads in it's direction. If not, (and if he can see one or more of them) he moves in support of Beordir and Armand.

OOC:
I am very happy with the way 'Osul was played during my absence. Thank you. : )
Is anyone still invisible?

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Tuesday May 1st, 2018 8:19:34 AM

knowing that his fly spell is soon to wear off Neshi quickly casts elemental body 2 (air elemental) and continues moving toward the ship (fly 60ft perfect).

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet  
Tuesday May 1st, 2018 9:31:03 AM

Seeing the men fleeing the burning ship....how are they surfing... specifically what is their speed, what is their means of propulsion?

Armand decides to run toward the now not burning ship. OOC looked up air walk in the DRC, nothing says you can't run.



Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 33/86 
Tuesday May 1st, 2018 10:21:40 AM

Atlas continues to carry the unconscious captain back to their ship on the grass kite sail board. He's quite the site with Captain over his shoulder, a hand on the escape board, and the wind blowing through his hair.
He looks over at Mack with a huge smile on his face, "This is what life is about my friend!"

Hearing two loud explosions Atlas looks over in that direction. He shouts to no one in particular, "Way to go Owen! So glad he is back with us."

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Tuesday May 1st, 2018 12:55:46 PM

Looking back at Atlas not quite as excited.... "I don't know.... I think I prefer to be back at The Tree, laying by the creek, smoking some halfling leaf."


Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 56/65 
Tuesday May 1st, 2018 8:10:17 PM

I did post last night before you, does that post still count, since you seem not to have seen it?

For this post Elyngael opts to race towards Owen as fast as possible to lend her support and get to better range.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17  8d6=22 ;
Tuesday May 1st, 2018 9:14:14 PM

Owen continues his onslaught on the second ship. He maintains his Invisibility Field, then casts another Silent Fireball at the ship's captain. In another burst of heroic effort, he casts a Major Image on the enemy ship: A loud booming Crack! resounds across the enemy deck as a blue fireball detonates amidst the sails of the ship. Instead of dissipating like a fireball, however, the magical bluish flames cling to surfaces they touch, pooling like burning oil. Mast, sail, deck; all blacken and char as the flames crackle and a powerful, oppressive heat radiates from the blaze. The acrid scent of burning wood and tar spreads across the deck. The flames burgeon, expanding towards the full range of the spell over the next seven rounds. (120 cubic feet)

The spells cast, he flies a little further up and to the left.

Swift Action: Maintain Invisibility Field.
Standard Action: Silent Fireball, DC 18 Reflex or take 22 fire damage.
Heroic Standard Action: Major Image, DC 18 Will save or believe a terrifying magical fire is consuming your ship.
Move Action: Fly up and to the left.

___________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, Feather Fall, Feather Fall, and Silent Image.
2: Invisibility, Invisibility, Invisibility, Invisibility, and Invisibility.
3: Fireball, Fireball, Fireball, Fireball, and Major Image.
4: Crushing Despair, Crushing Despair, Greater Invisibility, and Greater Invisibility.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
2/8 daily Invisibility Field rounds used.
}

DM Shane P  d20+1=7 ; d20+1=3 ; d20+1=5 ; d20+1=3 ; d20+1=10 ; d20+1=5 ; d20+1=12 ; d20+1=3 ; d20+1=18 ; d20+1=9 ; d20+1=7 ; d20+1=9 ; d20+1=9 ; d20+1=2 ; d20+1=10 ; d20+1=12 ; d20+1=16 ; d20+1=14 ; d20+1=16 ; d20+1=17 ; d20+1=11 ; d20+1=11 ; d20+1=16 ; d20+1=5 ; d20+1=5 ; d20+1=17 ; d20+1=3 ; d20+1=4 ; d20+1=8 ; d20+1=7 ; d20+1=13 ; d20+6=26 ; d20+6=15 ;
Tuesday May 1st, 2018 10:01:16 PM

Owen continues his magical onslaught on the ship. the illusionary flames are quite effective every body but the XO and 1 sailor jump off the ship this round.

Mack: wishes he was back home.

Atlas: strikes the very image of a hero making his way back to the ship

Armand: you don't see any visible means of propulsion for the boards. on of your ships sailor throws a rope down to you the seem to be traveling a bit faster than you are.

Osul:/b] no land whales visible. looks like you are playing support.

[b]Boerdir
? post when you can Boerdir, I'll edit you into my post tomorrow.

Elyngael got you covered in the privious post. she flys towards owen(or where she believes he is) as fast as she can go.

Yurr'Neshiturns into an elemental and continues on towards the ship.

long day, tired and can't push the story forward right now.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless   8d6=23 ;
Wednesday May 2nd, 2018 8:33:42 AM

continues to fly toward the second ship when within 750 feet Neshi will send a fireball into the masts and nets. 23 points dam.

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet  
Wednesday May 2nd, 2018 10:33:23 AM

Magic Vestment = +2 AC (.5 hours / 8 hours)
Bless = +1 to hit, +1vs fear everyone on board and the flyers. (30 of 80 rounds)
Air Walk = walking on air (5 of 4,800 rounds, yep 10 minutes per level)

Armand steps aboard the ship. He nods to the captain "I thought you were just going to slow and not turn about? Do you intend to take that now not burning ship as a prize or continue on to the other ship and truly strike terror into their hearts?"

spells
Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: , Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), Shield of faith (domain)
2: Spiritual Weapon, Hold Person, Silence (wis bonus), Bless Weapon (domain)
3: , Create Food and Water, Remove Disease, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, Holy Smite (domain), )
}


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 33/86 
Wednesday May 2nd, 2018 10:58:45 AM

Atlas grabs the rope and uses it to keep pace with the ship while he works with the sailors to get the unconscious captain on board. He kisses his amazing means of travel goodbye and hauls himself up the side as his board quickly fades in the distance.

Once on board he quickly asks anyone willing to help, "Can we get this man tied up even better and put below decks so we can question him? Where can I find the captain, and where are we going next?"

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Wednesday May 2nd, 2018 1:44:47 PM

I work on tying up the captain even more securely, and gag him for now as well. "I don't want to take any chances that he regains consciousness and uses some Verbal only spell on us."



'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Greater Longstrider, Barkskin, Bless 
Wednesday May 2nd, 2018 5:37:22 PM

Medium Air Elemnetal 'Osul "fly-runs" 280' towards the second ship, at mast height.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17  8d6=33 ;
Wednesday May 2nd, 2018 7:29:36 PM

Owen maintains his invisibility field, then lobs one more Fireball towards the XO of the second ship. Reflex DC 18 or take 33 fire damage. He starts to fly back towards the ship the Wardens came in on.

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 55/65 
Wednesday May 2nd, 2018 8:13:24 PM

Elyngael continues to fly toward the second ship. She looks down, is she going faster than the surfers?

DM Shane P  d20+7=26 ;
Wednesday May 2nd, 2018 10:56:38 PM

Owen casts another fireball, the XO avoids most of the damage but also, wisely, decides that discretion is the better part of valour, grabs a life board and dives over the side. the ship is burning quite nicely.

Mack: takes tying to a new height...wow I didn't know you could tie his head to his ankle...that looks...uncomfortable.

Atlas: gets on the ship with the prisoner

Armand: Captain: I was hedging me bets good cleric if you all didn't work out, facing 3 ships o' the barons men would have been the death of us all. but one ship...aye, I'll face one all day.

eOsul: you get closer, close enough to see a blazing ghost ship devoid of people.

Boerdir ?

Elyngael no. the life boards travel at a good clip, at least as fast as the ship,

Yurr'Neshi you lug a fireball at the ship, which is already burning quite nicely.

The 3rd ship heaves to about a mile out. and all the sailors head towards that boat. your boat comes up along side the 1st ship and offloads a prize crew, the second ship burns to a cinder. it looks as though the 3rd ship is just hanging around till it can pick up the shipwrecked sailors. if you wish to confront that ship the captain is willing to hang around, but he also tells you that a single ship is no threat and that he would like to be on his way.

give each player 6,400 xp for the battle

the Barons captain had the following on him.

a potion
a chain shirt
a rapier that is cold to the touch and very sharp
a really nice longbow with 20 arrows.
a very nice belt
some very nice boots
a nice cloak
and a nice ring.

The XO's body had the following:
2 potions
2 tanglefoot bags
some really nice full plate
a nice halberd
a thick composite longbow with 20 arrows
a nice cloak
35gp.

the captain's men find a chest of gold below decks. As the boarding party you are entitled to 50% of whats found. that comes out to 20,000gp, when he get the ship into the mining camp you'll get 50% of the bounty on it as well.



'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Greater Longstrider, Barkskin, Bless 
Thursday May 3rd, 2018 5:54:29 AM

GIven the chance, 'Osul won't let the second ship burn to the grassline. He will happily spend a Hero Point to recall and recast Quench. A grass fire would mean something different here. That is not the point they are trying to make, as he understands it.

Eventually he returns to their ship, looking again for signs of life in the grass and the sky.

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 Protection from Arrows - 297 min 
Thursday May 3rd, 2018 9:07:48 AM

Still standing on the 1st ship, Beordir had been looking around as the Wardens and the crew abandoned it. Magical assault began on the second ship and was over as soon as it had begin. Beordir looks on perplexed. Why didn't they have better wards against fire?

Once the ship they had hired pulls up along side the ship he's on, Beordir crosses back over. He puts his question to the first mate. "That seemed too easy. Why didn't they have better preparation against fire?"

(OOC My apologies for my absence.
We need a name for the ship we hired. I propose the Jolly Ranger.)

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet   d20+7=21 ; d20+7=11 ; d20+7=15 ; d20+7=16 ; d20+7=27 ; d20+7=9 ; d20+7=11 ; d20+7=20 ; d20+7=8 ; d20+7=13 ; d20+7=20 ; d20+7=24 ; d20+7=11 ; d20+7=19 ;
Thursday May 3rd, 2018 10:23:14 AM

OOC I'm assuming we're moving out of rounds, so not posting the ongoing spells for now.

"Very good captain, I propose we close with that other abandoned ship. We probably can't take it as prize but I want to make sure it is not repairable and you can see if there is any other salvageable material below decks."

Armand goes over to Atlas. "You look a little worse for wear. Do you want me to heal the captain as well or let him see Lord Gargul? I think it may be his time. I'm not sure how are captain feels about prisoners."

"I'm sure Owen can do a better job identifying these things but I'll give it a try." Armand casts Detect magic. (Identify/spellcraft rolls next to each one in case they detect as magical)

the Barons captain had the following on him.
a potion - 21
a chain shirt - 11
a rapier that is cold to the touch and very sharp - 15
a really nice longbow with 20 arrows. - 16
a very nice belt - 27
some very nice boots - 9
a nice cloak - 11
and a nice ring. - 20

The XO's body had the following:
2 potions - 8, 13
2 tanglefoot bags
some really nice full plate - 20
a nice halberd - 24
a thick composite longbow with 20 arrows - 11
a nice cloak - 19

Armand shakes his head, assuming I had a lot of bad rolls. "I know Owen can do this better than me."

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Thursday May 3rd, 2018 12:32:00 PM

"The Jolly Ranger... I like it, Beordir!

I'm also very surprised they weren't better prepared for fire.."



Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 33/86 
Thursday May 3rd, 2018 12:42:45 PM

Atlas nods to Armand, "Yes my friend. That freaking rapier is magical, I swear. And speaking of magic, I'm interested to know what the other gear is. I've been flirting with Gargul in nearly every battle lately, so I am interested in anything that helps me stay alive and keep the baddies at bay so the rest of you can blast them."

Looking out at the 3rd ship, Atlas sighs. "We should go after them Captain. I won't forgive myself if I come back to this place in a year and find out that you and your crew were killed by these same men. We should do something now while we can."

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 33/86 
Thursday May 3rd, 2018 12:44:51 PM

Atlas remember's Armand's other question, "I think we heal the captain enough to get information out of him. I know we are here to save the Wold, but I think we should also be focused on doing the right thing along the way. Taking out these bandits and their leader would be a good thing for everyone here in the grass sea."

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17  d20+9=17 ; d20+9=23 ; d20+9=17 ; d20+9=24 ; d20+9=19 ; d20+9=19 ; d20+9=21 ; d20+9=18 ; d20+9=12 ; d20+9=16 ; d20+9=24 ; d20+9=15 ; d20+9=24 ; d20+28=44 ; d20+28=29 ; d20+28=30 ; d20+28=47 ; d20+28=41 ; d20+28=40 ; d20+28=29 ; d20+28=48 ; d20+28=45 ; d20+28=42 ; d20+28=44 ; d20+28=42 ; d20+28=44 ; d20+9=22 ; d20+28=46 ;
Thursday May 3rd, 2018 2:42:40 PM

When Owen arrives back on deck, he sees the pile of items laid out for inspection and Armand taking a look. "Anything interesting, friend?" He casts Identify and then looks through the items.

(Each item is listed with both an Appraise roll and a Spellcraft roll.)
a potion (17, 44)
a chain shirt (23, 29)
a rapier that is cold to the touch and very sharp (17, 30)
a really nice longbow with 20 arrows (24, 47)
a very nice belt (19, 41)
some very nice boots (19, 40)
a nice cloak (21, 29)
and a nice ring. (18, 48)

2 potions (12, 45; 16, 42)
2 tanglefoot bags
some really nice full plate (24, 44)
a nice halberd (15, 42)
a thick composite longbow with 20 arrows (24, 44)
a nice cloak (22, 46)

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 55/65 
Thursday May 3rd, 2018 8:34:25 PM

Elyngael see's that all the sailors are hastily fleeing. She returns to the ship and goes to check on Khan. She will stand nearby when she hears Armand talk of healing.

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet   d6=4 ; d6=4 ; d6=6 ; d6=4 ;
Thursday May 3rd, 2018 9:06:39 PM

Armand does a channel heal... everyone including the Barron's captain is healed 18hp.

DM Shane P 
Thursday May 3rd, 2018 10:11:48 PM

Owen identifies the items. (see below)
Mack: the name of the ship is the "John Eaton Carter" (Also you guys rolled really well and made smart decisions. this could have very easily gotten a lot of people killed. )

Atlas: suggests that they heal the captain enough that he can stand for his execution. He also thinks we ought to go after the 3rd ship.

Armand: heal everyone for 18hp.

Osul: saves the 2nd ship before it is a total loss. the captain puts a prize crew on it but since all the sails and rigging is gone he is going to be forced to tow both the ships in until they can rerig it.

Boerdir the first mate shrugs Mages don't work on cargo ships much. the work, the long time between ports and the pay just makes it an unattractive proposition. in a squadron of 3 ships, the Baron usually has at least 1 mage, I guess we just got lucky with this one.

Elyngael get some healing.

Yurr'Neshi sees the work of his fireball undone by 'Osul's quenching spell.

With the two ships in tow the John Eaton Carter makes even slower time for a day or so. until they get some of the damage repaired and get new rigging put up. then you sail abreast. No other ships accost during the remaning 8 days you sail. that is until you are challenged by the Gallies of the Mining colony. another day in and you are docked and unloading cargo the bounty for the 2 ships comes out to 40,000gp...20k of which is yours.

you identify the items from the loot they are:
Captain
potion of enlarge person
+1 chain shirt
+1 buckler
+1 frost keen rapier
masterwork composite longbow (+2 Str) with 20 arrows
sap
belt of incredible dexterity +2
boots of striding and springing
cloak of resistance +1
ring of protection +1

XO
potions of cure moderate wounds (2)
tanglefoot bags (2)
masterwork full plate,
+1 halberd
composite longbow (+4 Str) with 20 arrows
sap
cloak of resistance +1
35 gp

The captain introduces you to a drover that takes supplies to the Monk(Druid) enclave at the Forest of Faith. once he hears that you were the ones to both save his 1st cousin's life and also beat the Baron's men off his Uncles boat he says he will be more than glad to take you to the forest.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Friday May 4th, 2018 8:42:12 AM

Neshi watches and listens as the items are identified. He show a good deal of interest in the belt.



Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 33/86  d20+18=22 ; d20+6=18 ;
Friday May 4th, 2018 10:50:53 AM

Atlas looks over the goods and listens to the group talk about them. "As I said before, anything I can get to help me stay alive a hair longer up front is helpful. The only thing that jumps out for that this is the ring of protection. Anyone have an issue with me taking that as part of my share?"

During the 8 days Atlas takes the opportunity to work with Armand on their good cop/bad cop approach with the prisoner. The goal is to get the location of the baron, to understand how many men he has and how well defended they are.

-----------------------------------------------------------
Intimidation on prisoner: 1d20+18=22
Sense Motive: 1d20+6=18

OOC: I suggest a hero point for Owen, making short work with all those fireballs and then saving the one ship so we could salvage it.


Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet   d20+10=28 ;
Friday May 4th, 2018 1:09:44 PM

Armand will make sure everyone gets healed through channelling....except the prisoner. One healing is enough for him, for the rest of it he can heal the natural way.

Armand will go along with Atlas's good cop/bad cop routine...maybe doing a little cure light wounds.
Diplomacy 28 (d20+10).

Armand is not too worried about the treasure. However, one day he mentions to Atlas "You Atlas, if you take those boots of striding and springing, your movement would not be reduced if you wore heavy armor. You could be in full plate and still have the same speed you have now."

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Friday May 4th, 2018 1:17:54 PM

OOC: I'll get the Party Treasure updated and sent out once I get home later today. And I'll work on getting prices on what I can.


Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 55/65 
Friday May 4th, 2018 6:21:30 PM

"I would choose maybe the cloak of resistance, unless someone else needs it more."

DM Shane P  d3=2 ;
Friday May 4th, 2018 10:48:03 PM

without a lot of questioning the Captain tells you that the Barons have a well and land extending from the mountains to an are encompassing 1/4 of the available land in the Northen half of the Sargrass. he estimates that they have a fighting force of over 1000, though he's not sure. they have about 10 times that in non-combatants.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Greater Longstrider, Barkskin, Bless 
Saturday May 5th, 2018 3:37:21 AM

"I don't know... I'll wait and see what's left."

After hearing the Captain, 'Osul spends a few moments apparently counting on his fingers from time to time as he he walks led but unhindered through to the forest.

He thanks the drover (I hope we got a name), and considers what his brethren (distant brethren) will want in return for the prize they have been asked to obtain.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Saturday May 5th, 2018 6:04:26 AM

Post Name correction

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet  
Saturday May 5th, 2018 6:33:21 PM

Walking along.

Armand asks 'Osul, "Say don't you still have the nut/seed from the Tree of Parting? Do you think we should plant it in the Druid grove here? Granted I don't think we're in the Wold right now, but it could eventually be a place of refuge in this place."

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 55/65  d20+15=35 ;
Saturday May 5th, 2018 9:23:35 PM

"I think we should all remember why we're here. Our main goal is to get the item and save the Wold. We cannot take time out to go fight this Baron or his men. First things first."

Elyngael and Khan are on scouting alert as the party marches through the mountains.
Perception (d20+15=35)

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Sunday May 6th, 2018 4:16:57 PM

"I'd certainly be interested in the 2nd Cloak Of Resistance +1 if no one else is."

OOC: I'm still checking on a few item prices, but I have Party Treasure up-to-date with what I know so far:

Party Treasure


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Sunday May 6th, 2018 10:17:54 PM

Owen agrees with Elyngael: the Wardens have one objective, and it's not taking care of the Baron.

DM Shane P 
Sunday May 6th, 2018 11:33:43 PM

now that the players are through trying to go on subquests the Drover takes them to a mine. he explains. This is an older mind, well dug and stil working but a long while ago one of the miners found a vein of iron that ran straight through to the other side of the mountain. We use it to get supplies to the Monks in the Forest, but we don't tell them that, as luck would have it the entrance comes on a bit up the pass, we keep it hidden, but we make out like it took days to pass through the mountains.

with that, he takes you to the baggage train that is headed to the Forest of Faith. he and 3 other men have it all staged to perfection. the mules are slightly poor as if they have been in a place with little forage, the men's clothes are dirty and sweatstained. it looks all the world like they just crossed though a difficult mountain pass.

Now don't tell nobody, we ain't lost a man since this tunnel opened up, and we've kept our profit margin. If the Monks find out, our children will starve and we'll have to collapes the tunnel and use the old way. Our wives have gotten used to a certain lifestyle, and...well so have we.

the journey through the tunnel is but a few hours. it's a relly long tunnel. but the way is lit, clean and well shorn. the mules seem used to it and there is even a guard or two to make sure that no nasties take up residence. it comes out in a hidden bluff just off the pass trail. apparently you either rose a bit in elevation or the land on this side is a bit lower than the other side. you have to go down the mountain, following the trail, several hundred yards before you reach flat land. the veiw is magnificent though, especially after weeks of nothing but grass, the forest of faith is spectacular spread out below you.

by the end of the day, the baggage train has reached the monk enclave, The Drover (who's name is Bill) introduces you to the leader of the enclave, a man by the name of Warren.



Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Monday May 7th, 2018 8:06:14 AM

I try not to listen to the Drover speak, so I don't feel as guilty. I've learned that the world isn't as black and white as I once thought though. There are a lot of "gray" areas.

To Atlas, when I get the chance... "I'm all for a side quest. Just say when!" :D


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 33/86 
Monday May 7th, 2018 2:15:26 PM

Atlas clearly likes that idea of the boots the more he thinks about it. "I don't think I can do the full plate, I need to up in a hurry if we're ambushed at night, but being able to engage the enemy faster will help everyone out. Count me in if no one else wants them."

As for the Baron, "Mack, it looks like the others think our priority is saving the Wold, which is hard to argue. I don't like leaving him out there, but with an army of 1000 and a city of 10,000, well, maybe we'll save the Wold first and return after to deal with him." He smiles that smile that Mack has learned to know as the trouble maker.

Atlas is a bit put off by the dishonesty of the merchants. "What do the rest of you think? The monks will ask us how our trip through the mountains was, so we should be on the same page."

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Monday May 7th, 2018 3:02:11 PM

As much as I would like to rid the area of someone like the baron, I believe that the current quest we are on for Maab should take priority and I think we might need perhaps a few more of us to bring down those types of numbers.


Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet  
Monday May 7th, 2018 3:43:57 PM

"Atlas, what's to say you don't have 2 sets of armor? One for resting at night and one for day, when we're more likely to get into the think of things? You'll just need to get a bag of holding to keep things in."

Armand contemplates things.
"The way I see it, the monks..err druids..whatever, are paying for a delivery service. How it's delivered is not a factor. In other words if I contract with someone to deliver food every week, as long as the price is already agreed upon, how it's done is not a concern, as long as the delivery is on time."

Armand turns to 'Osul. "If I remember right we're supposed to get an acorn from the oldest druid grove here. Do you think if we offer to trade the seed of the Tree we can move things along without having to go on some quest for these druids?"

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Monday May 7th, 2018 5:43:26 PM

OOC: Armand, I'll need to recheck the posts from when we were leaving The Tree to be certain.

"You are concerned about the quest these druids might send us on Armand?"

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Monday May 7th, 2018 6:37:34 PM

Owen is glad to see the Forest of Faith, even if the drovers are a little shady in their dealings with the monks. He speaks to Warren, the leader of the enclave: "Greetings, Warren. We come here on a mission of great importance and would ask your aid. What can you tell us about the red grass?"

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 55/65  d20=1 ; d20+15=29 ;
Monday May 7th, 2018 10:00:17 PM

Elyngael is thrilled to be in a druid grove again. It's beautiful especially after miles and miles of grass. She walks around the general area looking for anything unusual about this particular grove (Perception d20+15=16). The appearance of Warren distracts her - is he human or elven, or ? (d20+15=29 perception)

DM Shane P 
Monday May 7th, 2018 11:45:09 PM

Warren: the red grass, it has not touched us here as yet. but we are aware of it. curious, the Manfri and our sect have often disagreed with the fate of the Sargrass, but on this we see eye to eye. the Red Grass is a blight.. he thinks for a minute. then motions for you all to follow him.

He takes you to a hut with a few acolytes in attendance. inside the hut a frail old man sets naked but for a loincloth upon the floor. in his eyes there is madness, and it looks as though the acolytes are there to both keep from harm both self-inflicted and other things.

Warren: This is Lum, often called Lum the Mad, for he is quite insane, but in his madness, he has been known to speak prophesy. he turns and speaks to the madman. grandfather! what were you saying about the ones seeking the sargrass? they are here, I think, tell them!

he turns to you all and you can tell that he is not here. but suddenly his eyes clear, his composure changes and he speaks in a surprisingly calm and reasonable voice.

Ah, the Tree Wardens! it is good to finally meet you all. you guys are the talk of the town in the nether realms. Your future is so interesting as well, why that battle you are going to have with that D...sorry...I get carried away, I can't let the cat out of the bag too soon now can I? Ha HA! You are seeking something, the first seed, yes? It is guarded by a Sphinx you know. the Sphinx is the only being capable of opening the time bubble where the seed is kept. and the Sphinx has a riddle, it's not a spoken riddle. but something else, he gave me the something, to give to you, when you finally made it here.

from out nowhere, he pulls forth a beautiful Red Mahogany staff with brass caps on the ends. the ends are also cleft a bit the staff is about 1 1/2" in diameter. he also pulls forth from out of nowhere (seriously, the guys got a loincloth on, where the heck does he keep a 6' staff and a strip of leather) a strip of finely tanned leather. there are letters stitched at short intervals down its length. The letters are as follows. "rlgoiwayuuitlfeeyaeiinshtoptnoievrdy" he looks at the staff and the strip and shrugs. I don't know what it means, then again I've not tried to work out the problem. that's you guys job. . his eyes dilate and his head cocks to the side, a line of drool escapes his mouth and you know that he has checked out from this world once again.



Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Tuesday May 8th, 2018 1:34:17 AM

Owen raises an eyebrow at the riddle. "A sphinx? Hmm..." He takes the leather strip and winds it around the staff, to see if the letters line up to spell anything.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Tuesday May 8th, 2018 8:46:24 AM

if winding it clockwise doesnt work try counterclockwise

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 Protection from Arrows - 297 min  d20+7=14 ;
Tuesday May 8th, 2018 9:19:32 AM

The group currently decides against dealing with the Baron. Beordir's generally uncertain as to the value of attacking the Baron. He is supporting 10,000 people with his actions. What will that group do? Thankfully, the Wardens do not chose to intervene at the moment.

The new forest is interesting, as is the mine, but the druid grove is most intriguing. It reminds him of his lost dreams and hermitage. He is momentarily relieved when the group enters the hut. When he catches sight of the aged man called Lum, he sighs and mutters, "Why do we always seem to find the lunatics? Do they follow us around?"

A Sphinx sounds interesting, but they are tricky in the stories he has heard. Owen starts looking at the letters on the leather strip. Beordir very carefully inscribes them in his wax tablet. Settling down near the side of the tent, he starts trying to work out a pattern from the letters.

(OOC Linguistics 1d20+7=14 Gah. That's probably not going to do it.)

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Tuesday May 8th, 2018 11:48:41 AM

When it's my turn to try to decipher the riddle, I wrap it around my arm, and read it out loud.

OOC: Party Treasure prices updated. Any last words on requested items? Each person's share is 4,866. Feel free to take your items, throw your money in, and take your share whenever you're ready. Although I don't think we can go to the Catacombs right now. ;)

Party Treasure



Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 33/86 
Tuesday May 8th, 2018 12:05:54 PM

Atlas looks at Armand, "You are a wise man Armand, always coming up with things I don't necessarily think about."

As for the Sphinx and riddle, Atlas is his usual self. "No sense in waiting, let's get moving and figure the riddle out on the way. Thank goodness we have added some new blood to our group, as history will show that we're not very good with riddles. Maybe that has changed now."

----------------------------------------------------
OOC: Eric, Just to be clear, I take the 4,866 gp, then I take my items and I put back into the pot the cost listed for each item?



Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet   d20+7=23 ;
Tuesday May 8th, 2018 12:15:59 PM

Armand casts detect magic and read magic.

He looks at the leather strip unwound and wound around the staff.
Linguistics: 23 (d20+7)

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Tuesday May 8th, 2018 5:12:02 PM

'Osul leaves the experimenting with the staff and strip to those already engaged.

"Thank you Warren, and thank you Lum."

Return To Index      Next Scene (if the sky could tell a tale it would be a scytale)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage