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Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Tuesday June 28th, 2022 4:37:16 PM

" And awaaaaaay we go! "

Danko moves (ooc> R14) and casts wall of force to cut off some of the Raks.

-------------
SR 18
Mage armor

Casts wall of force from Q18 to N18 floor to ceiling


Desdichado (Ryan) [HP: 80/161; AC:32/15/30 - CMD 32]   d20+20=34 ;
Tuesday June 28th, 2022 5:17:10 PM

(Will save: 34)

Desdichado staggers under the multitude of rays that quickly wipe away his health.

"By Domi," he cries, "let us end this!" A faint blue light begins to encircle the party members close to him. He runs toward (move to U:21) and declares e4[/e4] the object of his wrath.

-----
Active Effects
Aura of Justice: Grant Smite Evil to all allies within 10 feet. [b]+6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider).
Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds.
Smite Evil: 3/5 remaining

Desdichado (Ryan) [HP: 80/161; AC:32/15/30 - CMD 32]  
Tuesday June 28th, 2022 5:24:17 PM

(Posting for Brian Z)

Ramirez sees Hmerrin and Desdichado take damage as they move through the door, and decides to hold back for the moment and support the team with a song. He declares e4 as a smite target, just in case.

Inspire Courage: Allies receive +3 morale bonus on saving throws against charm and fear effects; +3 competence bonus on attack / damage

-----------
Active Effects:
Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)

Used:
Spells:
4/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining

Hmerrin (MikeK)(HP 153/178 AC:32 T:18 FF:27 CMD:35)   d20+10=19 ;
Tuesday June 28th, 2022 7:14:28 PM

It takes Hmerrin's redoubled efforts not to get completely mind-fried.
Will Save 19. Use Hero Point to add 4. Save.

And he is really, really happy Nira protected him against Fire.
"Oh, that was a good choice," he pants.

Dez's paladin-power washes over him, and he follows the man around the corner, and outpaces him to the two raka before them.
"I got left," he growls.

-----------
Declare e5 as target (ac 38 vs e5).
Double move to V22.

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Aura of Justice: 1/10. Grant Smite Evil to all allies within 10 feet. [b]+6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider). Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds.

Inspire Courage: Allies receive +3 morale bonus on saving throws against charm and fear effects; +3 competence bonus on attack / damage




Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31)  d20+20=21 ; d20+19=20 ;
Wednesday June 29th, 2022 7:16:32 AM

[OOC: Two nat ones :( ]

Gaffer moves into the room, confident in his ability to resist whatever ill effect has hit those in the room, but staggers heavily under its effect before barely managing to push past it.

He moves across the room to get a clear view on two of the Rakshasa. Staff raised, a swirling column of fire erupts from the back of the room, but washes over the Rakshasa with no effect.

-----
Will Save: 21+4(hero point) = 25 pass
Move to U16
Flamestrike on U25; SR Check 20

----- Active Effects
Barkskin, +5 AC 4 hours


Warehouse Karri Combat Round 34 - DM Dan K  12d6=41 ;
Wednesday June 29th, 2022 10:50:10 AM

Danko steps back to get a better view and seal the Rakshasa off with a Wall of Force
Des finds his path blocked and holds up. He cannot target throught the Wall of Force Until the wall comes down there is little to do. Des does not use his Aura of Justice
Gaffer moves into the room, though he cannot target the Rakshasas through the Wall of Force. He manages to stave off the worst of the spell wrapped about this place. Gaffer Dmg 41 you saved so 20

The Wall pretty much halts everyone in their tracks

The Rakshasa all vanish again

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing
Player info:

e1 Elf DEAD
e2 Elf DEAD
e3 Elf DEAD
e4 Elf guard AC 27 Dmg SR 25
e5 Elf guard AC 27 Dmg SR 25
e6 Elf guard AC 27 Dmg SR 25
e7 Elf guard AC 27 Dmg SR 25

Desdichado (Ryan) [HP: 80/161; AC:32/15/30 - CMD 32]  
Wednesday June 29th, 2022 12:43:36 PM

(OOC: I thought the Wall of Force was only N:18 to Q:18?)

Desdichado feels the wall go up before him as he enters the room, and then sees the rakshasa disappear again.

"Drat these fiends!" he cries.

Desdichado (Ryan) [HP: 80/161; AC:32/15/30 - CMD 32]  
Wednesday June 29th, 2022 12:45:08 PM

(Posting for Brian Z)

Ramirez stops singing when the rakshasa disappear.

This is turning into a wild goose chase.

-----------
Active Effects:
Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)

Used:
Spells:
4/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining

Hmerrin (MikeK)(HP 153/178 AC:32 T:18 FF:27 CMD:35)  
Wednesday June 29th, 2022 5:18:50 PM

Hmerrin curses in frustration.
"This is going to get very old, very quickly."

Frustration turns to confusion as he looks about the room.

"So, we've looked everywhere?" he asks. "Kitchen, boudoir, and now this. That's it? No secret ways? No papers? No leads? Just four raks bouncing around the ether?"

------
In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.


RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+23=35 ;
Wednesday June 29th, 2022 8:19:05 PM

Nira cautiously steps over to the doorway to have a look through. "Did they teleport out or just turn invisible?"

--------
Move: Move to R15
Perception: 35

OOC: Apologies for another missed post. Our suburb lost internet access yesterday


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Thursday June 30th, 2022 6:28:55 AM

Danko walks in the room and waits to see where the others want to go. He’ll drop the wall if needed.

Gaffer - Courtney - HP: 122/144 AC: 30(T:16/FF:25) CMD:31) 
Thursday June 30th, 2022 6:45:18 AM

"Don't let the wall down yet, they may just be waiting invisibly on the other side. Nira, can you see anything?"

Gaffer eyes the walls of the square room within the room they are in. Did they fall back here to protect this room?

Warehouse Karri Combat Round 35 - DM Dan K  d20=14 ; 12d6=45 ;
Thursday June 30th, 2022 10:58:41 AM

The room the group has entered has yet another interior room to it with a door. Some barrles and crates are stacked along the walls in a neat and organized manner. It was behind these from t=where teh Rakshasa orignially struck R/19 is a door
Ramirez stops singing
Nira steps to the doorway to peer in, but sees nothing from her vantage point. They were last seen near the back ot the interior building and would thus be out of her sight from the doorway
Danko steps into the room and feels the spell assault his sences Danko Will Save DC 22 Dmg 45 or half is saved
Danko is ready to drop the Wall of Force

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e1 Elf DEAD
e2 Elf DEAD
e3 Elf DEAD
e4 Elf guard AC 27 Dmg SR 25
e5 Elf guard AC 27 Dmg SR 25
e6 Elf guard AC 27 Dmg SR 25
e7 Elf guard AC 27 Dmg SR 25

Sorry i misread teh Wall of Force, I appreciate the understanding and moving forward


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  d20+16=18 ; d20+18=34 ;
Thursday June 30th, 2022 5:01:36 PM

Pompous fails to resist the spell and takes a serious amount of damage... or not....

" Medic! ".... or not...

In a more hushed voice....

" So, I have a little spell called Dimensional Anchor, that would stop one of them from poofing away. Next time we get into this kind of situation... how about I try to anchor one down and then seal off the passage way again... if they poof out... one of their buddies gets whacked. If it works, we do the same again at the next stage.... rinse and repeat as needed... or at least as long as the spells last.

One fly in the ointment... the Rak could resist my spell... like they've been doing with my lightning spells... but it may be worth trying. "

---------------------
Save failed but do I get a spell resistance check?
Save 18
S/R check 34

The Spell went through your SR. Danko took the damage

Desdichado (Ryan) [HP: 107/161; AC:32/15/30 - CMD 32]   7d6=27 ;
Thursday June 30th, 2022 5:25:29 PM

Desdichado swiftly heals himself (LoH: 27) and ponders the door. "Would they have moved themselves behind this door?"

Desdichado (Ryan) [HP: 107/161; AC:32/15/30 - CMD 32]  
Thursday June 30th, 2022 5:26:17 PM

(Posting for Brian Z)

Yeah, Danko, if you can hold one of them down it would certainly make things a little easier.

Hmerrin (MikeK)(HP 153/178 AC:32 T:18 FF:27 CMD:35)  
Thursday June 30th, 2022 7:01:01 PM

Danko is also blasted entering the room, and Hmerrin finally figures it out.
"Some kind of glyph on that door, folks," he notes.

"And yeah Danko, definitely worth a shot."

To Dez - "Who knows? Maybe they're waiting in there. Maybe they're waiting for us to come back. Either way, we gotta try that door."

"But first, one - can anyone dispel that glyph. And two, we're gonna need some healing. Might as well drop the wall too."

------
In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.


RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday June 30th, 2022 9:16:58 PM

"If I had to guess it's probably more like a Forbiddance spell - similar to what we found at the Gambling House. If it is, then it may be that it can't be dispelled." Nira wonders and then corrects herself. "They wouldn't be able to teleport out of it though. Perhaps it is a glyph? Keep your guard up though. If they couldn't teleport out then they may still be in the room but invisible"

Nira tries to identify the magical aura of the room (and door) ahead.

"Can you see anything that looks like a glyph or symbol near the doorway?"

------------------
Spellcraft: 32 (Take10)

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Friday July 1st, 2022 2:50:05 AM

Since it looks like there are raks about, Nira casts Spell Immunity on Ramirez - the only one on the same side of the door as her.

-----------------
Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray

Warehouse Karri Combat Round 37 - DM Dan K 
Friday July 1st, 2022 9:37:54 AM

The group has some discussion on what to do next with the Wall of Force still in place.
Danko suggests he could attempt to Dimensionally Anchor them, preventing dimensional travel and gets agreement from Des
Des also heals himself from some of the damage
Nira has now seen the effect in the room multiple times and deduces correctly that the protection is Forbiddance
Nira then cats Spell Immunity on Ramirez

As to where the 4 Rakshasa are, they were last seen moving back from the party down either side of the interior building where they turned invisible

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e1 Elf DEAD
e2 Elf DEAD
e3 Elf DEAD
e4 Rakshasa AC 27 Dmg SR 25
e5 Rakshasa AC 27 Dmg SR 25
e6 Rakshasa AC 27 Dmg SR 25
e7 Rakshasa AC 27 Dmg SR 25


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 105/110  4d8+24=40 ;
Friday July 1st, 2022 3:12:13 PM

Danko activates one of his Brahama tatoos ( cure moderate) and regains most of his health.

" Ready to go and drop the when the rest of you are. "

-----------------
Cure moderate Wounds 40
SR 18
Mage armor

DM: Cure Moderate Wound from Bramah tattoo is 3rd Level casting Also only 2d8 not 4d8 and only +3 not +24 Please re-roll at 2d8+3

Hmerrin (MikeK)(HP 153/178 AC:32 T:18 FF:27 CMD:35)  
Saturday July 2nd, 2022 3:10:03 PM

"Let's do it," Hmerrin answers.

------
In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.


RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+15=34 ;
Saturday July 2nd, 2022 10:24:53 PM

Nira braces herself for the pain she knows she's about to feel and steps through the doorway.

Once 'safely' through she casts another Spell Immunity, this time on Des.

-----------------
Move: Move to Q16
Will Save: 34
Standard: Cast Spell Immunity on Des. Spells: Enervation, Touch of Idiocy, Scorching Ray

Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Spell Immunity on Nira, Des and Ram (Scorching Ray, Touch of Idiocy, Enervation) ... Magic Circle vs Evil ... Resist Energy (Fire) on Hmerrin


Desdichado (Ryan) [HP: 107/161; AC:32/15/30 - CMD 32]  
Sunday July 3rd, 2022 1:05:33 PM

(Posting for Brian Z)

Ramirez enters the room as well, bracing for a wave of pain.

Desdichado (Ryan) [HP: 139/161; AC:32/15/30 - CMD 32]   d6=3 ; d6=5 ; d6=3 ; d6=1 ; d6=2 ; d6=3 ; d6=1 ; d6=1 ; d6=4 ; d6=6 ; d6=6 ;
Sunday July 3rd, 2022 1:08:02 PM

"Let's heal up a bit, first, shall we?" says Desdichado once everyone is in the room. (Channel Energy 8d6: 32) "Anyone need a top-up?"

"Right then, once more into the breach, friends."



Gaffer - Courtney - HP: 122/144 AC: 30(T:16/FF:25) CMD:31) 
Sunday July 3rd, 2022 5:04:07 PM

"Thanks Des, that hit the spot." Gaffer stretches out for a moment as the impact of the spell is magicked away. "Away we go!"

----- Active Effects
Barkskin, +5 AC 4 hours


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday July 4th, 2022 7:06:16 PM

Well hopefully they can't keep doing that trick forever. Where should we look next?

OOC- Thank you Ryan for the fill in!

Active Effects:
Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray

Used:
Spells:
4/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining

Warehouse Karri Combat Round 38 - DM Dan K  12d6=32 ; 12d6=43 ;
Tuesday July 5th, 2022 10:31:33 AM

Nira and Ramirez enter the room and the expected spell assault happens
Nira overcomes the worst of it Dmg 16
Ramirez also staves off the harsher affect Dmg 21
Danko activates a healing Tattoo roll 2d8+3
Hmerrin gets ready for the Wall to come down. Dez uses his Lay on Hands to Channel Energy. All PC's Heal 32 dmg
Gaffer is ready and so is the entire group and Danko dismisses the Wall of Force

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing
Player info:

e1 Elf DEAD
e2 Elf DEAD
e3 Elf DEAD
e4 Elf guard AC 27 Dmg SR 25
e5 Elf guard AC 27 Dmg SR 25
e6 Elf guard AC 27 Dmg SR 25
e7 Elf guard AC 27 Dmg SR 25


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20=2 ; d20=9 ; d20=4 ; d6=6 ; d6=5 ; d6=1 ; d6=4 ; d6=4 ; d6=5 ; d6=3 ; d6=4 ; d6=3 ;
Tuesday July 5th, 2022 4:36:28 PM

(OOC: First 2, 9, and 4 were before I realized I wasn't rolling d6.)

(Channel Energy 34)

Desdichado gives one more round of healing for anyone who may need it, and takes up position to go through the next door.

----------
Active Effects
Lay on Hands: 14/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Tuesday July 5th, 2022 6:07:56 PM

"Time to see what's behind door number three."

Hmerrin moves in, and opens the door.

--------
Move to R18. Open door.

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.


RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday July 6th, 2022 4:15:42 AM

Nira moves to get a view around the corner of the room. Once close enough to Gaffer she gives him some protection as well.

-----------------
Move: Move to U17
Standard: Cast Spell Immunity on Gaffer. Spells: Enervation, Touch of Idiocy, Scorching Ray

Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Spell Immunity on Nira, Des, Ram & Gaffer (Scorching Ray, Touch of Idiocy, Enervation) ... Magic Circle vs Evil ... Resist Energy (Fire) on Hmerrin


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  2d8+3=13 ; d4+4=6 ;
Wednesday July 6th, 2022 6:14:31 AM

The last signs of damage washes off of Danko and then where there had been one, there are now 7 Dankos.

All 7 say " Let's do this thang! "

--------------------------------------------

Heal roll 13
Mirror image 6

Mage armor
s/r 18
Mirror image - 6 images 21

Gaffer - Courtney - HP: 122/144 AC: 30(T:16/FF:25) CMD:31)  d20=19 ;
Wednesday July 6th, 2022 8:35:38 AM

Gaffer smiles back at Nira, "Thanks, much appreciated. Just for completeness, I am going to check the back of this room." Gaffer quickly runs down to the bottom of the room so he can check behind the room they are about to enter, then runs back up assuming he doesn't see anything, or calls out if he does.

-----
Move Action Twice: Down to U23 and then back up to U18

-----
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Barskin: +5 AC


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday July 6th, 2022 9:20:22 AM

Thanks Des. Now the next time they show up let's try to anchor one of them. Maybe they'll stick around and fight then.

Active Effects:
Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray

Used:
Spells:
4/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining


Warehouse Karri Combat Round 39 - DM Dan K  d20+31=49 ; d20+31=35 ; d20+26=39 ; d20+21=36 ; d20+16=21 ; 2d6+12=17 ; 2d6+12=20 ; 2d6+12=22 ; 2d6+12=18 ; d20+18=19 ; d20+18=23 ; d20+18=31 ; d20+18=19 ; d20+18=26 ; d20+18=25 ; d20+18=36 ; d20+18=30 ;
Wednesday July 6th, 2022 12:16:44 PM

Des converts his Lay on Hands into Channeling enrgy, healing the entire party 34 dmg
Hmerrin moves and opens the door
Nira Moves over to Gaffer and spies 3 of the Rakshasa. 2 down the hall and one hovering near the ceiling. The one at the ceiling is a Large cyan colored man with the head of a jaguar
Nira casts Spell Immunity on Gaffer
Gaffer is about to go 'check out the back area' when Nira stops him

The door opens outward and Hmerrin sees a lavish interior.

"Kill Them"! a voice thunders. Nira sees the Large cyan man step toards her and attack.
Nira Hit AC 49/35/39/36/21 Dmg 17/20/22/18 total 77

Bolts of fire erupt from down the hall, striking Nira multiple times, but her protection holds rendering the spells useless

Likewise, across the room, 4 bolts leap from the air and strike Des with equal outcome

Appearing from their invisible positions are the 5 Rakshasa. One, the Large jaguar headed Rakshasa is 'standing' 10' above the ground

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

e4 Rakshasa AC 27 Dmg SR 25
e5 Rakshasa AC 27 Dmg SR 25
e6 Rakshasa AC 28 Dmg SR 25
e7 Rakshasa AC 28 Dmg SR 25
e8 Rakshasa AC 33 Dmg SR 32

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+32=52 ; d20+32=52 ; d12+11=21 ; d12+11=18 ; d12+11=19 ;
Wednesday July 6th, 2022 2:47:48 PM



"Not if we kill you first, by Domi" responds the paladin. He calls out to his god, and those nearby can feel holy power flowing through them. Aura of Justice

He moves toward the nearest enemy (O:17) and viciously attacks rakshasa e4.

52 vs AC; crit confirmed; 58 damage + 30 (OOC: unsure if smite evil damage is multiplied on crit? If so, +90)

----------
Active Effects
Aura of Justice: Grant Smite Evil to all allies within 10 feet. +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds.
Smite Evil: 3/5 remaining
Lay on Hands: 14/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Wednesday July 6th, 2022 4:35:42 PM

" So much for that idea... "

Seven Dankos (THAT'S A LOT OF DANKOS!) cast wall of force.

-------------------------------------------

Wall of force 18 T- 18V 12 rounds
Sr 18
Mage armor
Mirror image (6) 12 minutes

Aura of Justice: Grant Smite Evil to all allies within 10 feet. +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds.

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:28 CMD:36)   d20+29=48 ; d20+33=49 ; d8+17=23 ; d8+17=24 ; d8+17=24 ;
Wednesday July 6th, 2022 5:33:53 PM

Hmerrin opens the door, and all heck breaks loose.

Danko seems to have plugged one side, so he joins Dez in heading the other direction.

And, under the effect of Dez' spell, the fighter pulls out his axes for this fight.

Reaching the rak, he swings. Hard.

---------
Declare e5 Smite target.
Move to O18, drawing axes.
Atk e5, power attack
Hit ac48 (crit threat 49. CRIT) for...i think its 161 hp damage.. 23/24/24 + 90 (first atk on outsider tripled)

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Aura of Justice: 1/10 Grant Smite Evil to all allies within 10 feet. +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds.


RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday July 7th, 2022 2:53:37 AM

The assault catches Nira completely off guard! She's not suited for front-line combat and lacks experience in dodging blows. As a result, she takes a lot of cuts from the big rak. She backs up and heals herself.

"There's a real big one on this side!" she alerts the others.

-----------------
Move: Move to R17 (assumes Wall of Force between her and E8)
Standard: Cast Heal on self

Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Spell Immunity on Nira, Des, Ram & Gaffer (Scorching Ray, Touch of Idiocy, Enervation) ... Magic Circle vs Evil ... Resist Energy (Fire) on Hmerrin


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday July 7th, 2022 10:03:48 AM

Kill them? Somehow I don't think he likes us very much.

He may be trapped behind the wall, but Ramirez picks the large Rakshasa as the target for his smite(e8).

Actions: Ramirez casts haste on the group

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 9/10 rounds remaining +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider)
-Haste 14/15 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed

Used:
Spells:
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining

OOC- I don't see anything on smite evil that indicates it has to be a melee attack

combat modifiers: +7AC, +3 attack rolls, +2 saves

Gaffer - Courtney - HP: 122/144 AC: 31(T:16/FF:25) CMD:31) 
Thursday July 7th, 2022 10:16:36 AM

The wall of force cuts off the main group of Raks and Gaffer turns his attention with everyone else to the pair off to the left.

He hesitates a moment, the quarters all to close for his own firey spells, he starts casting a conjuration to add more targets for the Raks to deal with, knowing those walled off will be making their way around soon.

-----
Casting Summon Nature's Ally VI - Next Round; Dire Tiger, M/O/19/20

-----
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Barskin: +5 AC


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday July 7th, 2022 12:52:02 PM

(OOC: Yes, I had a couple of errors from moving text around. Smite Evil is for any attack roll, not just melee. Also, the x2 bonus damage is on first successful attack, not first successful attack per round.)

Warehouse Karri Combat Round 40 - DM Dan K  d20+10=29 ; d20+22=38 ; d20+22=36 ; d20+28=37 ; d4+9=13 ; d4+9=11 ; 6d6+20=36 ;
Thursday July 7th, 2022 7:25:34 PM

Des infuses the group with his Aura of Justice and then attacks. Wounding the Raksahsa deeply
Danko casts Wall of Force and cuts off the large and 2 other Rakshasa
Hmerrin joins Des and attacks the other Rakshasa killing him
Nira falls back and Heals herself
Ramirez casts Haste on the group except Gaffer as the druid is too far fomr Hmerrin and Des
Gaffer starts to Summon additional allies, but the spell is shut down even as it starts. The Forbiddance preventing it from succeeding.

Facing off against Des and Hmerrin, the Rakshasa panics and casts a spell and vanishes, again.

The other three head away from the wall and very quickly end up on the other side, engaging Hmerrin and Des. Hmerrin being the target they can get to
Hmerrin Hit AC 38/36/37 Dmg 13/11/36

The larger Rakshasa, still 10' above the ground, roars "Why do you resist? Better to be prized possessions than barren wastes!"

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing
Player info:


e4 Rakshsa AC 27 Dmg 148 SR 25 Invisible
e5 DEAD
e6 Rakshsa AC 27 Dmg SR 25
e7 Rakshsa AC 27 Dmg SR 25
e8 Rakshsa AC 37 Dmg SR 32

Hmerrin (MikeK)(HP 118/178 AC:34 T:20 FF:28 CMD:37)   d20+28=35 ; d20+23=30 ; d20+18=29 ; d20+24=39 ; d20+19=28 ; d20+28=36 ; d8+32=33 ; d8+32=37 ; d8+32=40 ; d8+32=38 ; d6+30=32 ; d6+30=33 ; d10+6=15 ;
Thursday July 7th, 2022 7:48:56 PM

"Barren wastes?" Hmerrin replies in mock confusion. "What is that even supposed to mean?"

Under Dez' Holy Aura, the fighter's axes lay waste to whatever cat person they meet.

-----
Full atk, power attack, starting on e7 then shifting to e6
Btax 1 hits ac 35 for 33 hp
Btax 2 hits ac 30 for 37 hp
Btax 3 hits ac 29 for 40 hp
Hdax 1 hits ac 39 for 32 hp
Hdax 2 hits ac 28 for 33 hp
Haste atk hits ac 36 for 38 hp
Rend for 15 hp

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Aura of Justice: 2/10 Grant Smite Evil to all allies within 10 feet. +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds.

Haste 2/15 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+23=43 ; d20+23=35 ; d8+7=8 ; d8+7=11 ;
Thursday July 7th, 2022 9:48:49 PM

"Can anyone make the coward who disappeared visible again?" cries Desdichado aloud. With e4 unavailable to attack, he switches to his morningstar, takes a 5-foot step to N:18, and attacks e6.

43 vs AC; crit confirmed. 19 damage.

(OOC: Hmerrin's Aura of Justice isn't active anymore, since he declared against e5 and that enemy is defeated. I still have enough smites for 1 more charge we can use. :) )

-----------
Active Effects
Aura of Justice: Grant Smite Evil to all allies within 10 feet. +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds.
Smite Evil: 3/5 remaining
Lay on Hands: 14/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Haste 2/15 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Friday July 8th, 2022 5:32:09 AM

Nira is ready to glitterbomb the invisible rak. No matter where she aims it, Des and Hmerrin will be in the firing line though. With that being the case, she makes sure to get as many Raks as she can as well.

---------------
Cats Glitterdust at N18. Des, Hmerrin, E4, E6, E7 and E8 are all sparkly and must make DC21 Will Saves or be blinded

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, Haste 31) -- CMD 36 -- HP 110/110  2d6+12=19 ; 2d6+12=18 ; 2d4=4 ; 2d4=3 ; 2d4=3 ;
Friday July 8th, 2022 9:12:01 AM


Seven staves appear in the hand of seven Danko.

With a move and a wave he/they casts. A blazing curtain of shimmering violet fire springs into existence, engulfing two of the Raks ( E6 and 7). The wall's south side emenates intense heat.

----------------
Moved to Q16
S/R 18
Mage armor
Mirror image ( 6)
Haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed
Aura of Justice: 2/10 Grant Smite Evil to all allies within 10 feet. +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn

Wall of fire across N19 and O19 Heat wave from south side of the wall
E6 Damage 19 from being in the wall's area 4 from heat wave
E7 Damage 18 from being in the wall's area 3 from heat wave
E8 Damage 4 from heat wave 3 from being in the heat wave

Gaffer - Courtney - HP: 122/144 AC: 31(T:16/FF:25) CMD:31)  d20+19=21 ;
Friday July 8th, 2022 11:27:00 AM

Gaffer frowns as his summoning is prevented and mentally checks through his other spells. Quarters are to close to some and being indoors prevents others. He lands on an old reliable, but it is little use as another spell is rebuffed.

-----
Baleful Polymorph: E7; SR Check 21, fails.

-----
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Barskin: +5 AC


Warehouse Karri Combat Round 41 - DM Dan K  d20+12=13 ; d20+12=27 ; d20+12=17 ; d20+19=25 ;
Saturday July 9th, 2022 9:34:26 AM

Hmerrin, having killed his target , switches to the next Rakshasa as he asks what the blue leopard means. Smite only lasts until the target is killed, i subtracted 6 from each swing and 15 from any hits AC 29/24/23/33/22/30 Dmg 18/-/-/17/-/23
Denied his initial opponent, Des switches targets calling for magical aid to make the other reappear. His axe clips the Rakshasa
Nira obligues Des and casts Glitterdust The invisble Rakshasa appears and the reaction from him and another (e7) reveal they are blind as well
Danko create a Wall of Fire across the short gap. The opaque wall cuts off all sight
Gaffer, left with only 1 target, casts Baleful Polymorph but does not overcome the creatures resistance to magic.

The Rakshsa do not leap through the wall, nor do they cry out from the sudden eruption of flame.

The blind Rakshasa on your side has little in the way of options. With Kukri in one hand, his other raises before him and he appears to be sweeping the room. Des Will Save 21

Des and Hmerrin remeber to make Will Savae DC 21 against the Glitterdust

DM Note, Aura of Justice -Smite: x2 damage is only the FIRST ATTACK, and NOT the first attack every round

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e4 Rakshsa AC 27 Dmg 148 SR 25 Blind
e5 DEAD
e6 Rakshsa AC 28 Dmg 17 SR 25
e7 Rakshsa AC 28 Dmg SR 25 Blind
e8 Rakshsa AC 37 Dmg SR 32

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+20=39 ; d20+20=23 ; d20+28=42 ; d20+28=42 ; d20+23=35 ; d20+18=24 ; d8+22=23 ; d8+22=30 ; d8+22=29 ;
Saturday July 9th, 2022 8:34:16 PM

(Will save: 39)
(Will save: 23)

With rakshasa e4 now visible, and no other options to attack anyway, he returns to the object of his smite and unleashes a volley of attacks with his morningstar. 5 foot step to n17.

42 vs AC; 23 damage
42 vs AC; 30 damage
35 vs AC; 29 damage
24 vs AC; miss

-------------------
Active Effects
Aura of Justice: Grant Smite Evil to all allies within 10 feet. +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds. Targeting e4
Smite Evil: 3/5 remaining
Lay on Hands: 14/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Haste 3/15 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed



Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Sunday July 10th, 2022 7:01:47 PM

Ramirez can't see any targets behind the wall of flame, so he holds his bow ready until the enemy bring the fight.

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 8/10 rounds remaining +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider)
-Haste 13/15 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed

Used:
Spells:
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining

combat modifiers: +7AC, +3 attack rolls, +2 saves

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Monday July 11th, 2022 4:24:31 AM

With no other visible raks, Nira casts a Locate Creature spell and tries to find the nearest one.

------------------
Standard: Cast Locate Creature to determine the direction to the nearest Rak within 920ft

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, Haste 31) -- CMD 36 -- HP 110/110 
Monday July 11th, 2022 10:00:52 AM

Danko waits and readies a lightning bolt spell to use against the next visible Rak.

Warehouse Karri Combat Round 42 - DM Dan K 
Monday July 11th, 2022 12:50:48 PM

Des takes out the last rakshasa on this side of the wall with no problem
Ramirez holds
Nira casts Locate Object with no results
Danko readies a lightning bolt

No Rakshasa come through the wall of Fire

DM Note, Aura of Justice -Smite: x2 damage is only the FIRST ATTACK, and NOT the first attack every round

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e4 DEAD
e5 DEAD
e6 Rakshsa AC 28 Dmg 17 SR 25
e7 Rakshsa AC 28 Dmg SR 25 Blind
e8 Rakshsa AC 37 Dmg SR 32

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, Haste 31) -- CMD 36 -- HP 110/110 
Monday July 11th, 2022 12:57:33 PM


Seven Dankos say
“ We’ll, two down and three to go. “

“ shall I drop the walls ?”



Danko Pureheart (Yves) -- AC 26 ( mage armor 30, Haste 31) -- CMD 36 -- HP 110/110 
Monday July 11th, 2022 12:57:33 PM


Seven Dankos say
“ We’ll, two down and three to go. “

“ shall I drop the walls ?”



Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday July 11th, 2022 1:23:57 PM

Desdichado calls upon Domi to enhance his morningstar (Divine Bond) before the walls come down.

-------------------
Active Effects
Divine Bond: Holy (2d6 vs. evil) enhancement, +2 enhancement
Smite Evil: 3/5 remaining
Lay on Hands: 14/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Haste 4/15 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed

Hmerrin (MikeK)(HP 118/178 AC:34 T:20 FF:28 CMD:37)   d20+10=28 ;
Monday July 11th, 2022 4:39:35 PM

The glitterdust bomb hits, and Hmerrin needs a moment to clear his vision.
Fortunately, the blinking lights fade, and he can see. [Will 28]

The fighter takes the opportunity to switch weapons, putting away his axes, and pulling out his halberd.

"Ready, Danko. Let's finish this."

--------

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Haste 4/15 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed


Gaffer - Courtney - HP: 122/144 AC: 31(T:16/FF:25) CMD:31)  d20+19=36 ;
Monday July 11th, 2022 6:21:00 PM

His last spell failing, Gaffer immediately raises his hand for a second attempt... before realising the only one he can see is soon to collapse under the barrage of Hmerrin and Des.

He readies himself for the next target to appear, the flames won't discourage them much and there doesn't se to be anywhere else to go.

-----
Ready Spell on the first enemy to come into sight. SR Check: 36
Baleful Polymorph: DC 23 Fortitude to negate, Will to retain abilities.


Gaffer - Courtney - HP: 122/144 AC: 31(T:16/FF:25) CMD:31) 
Monday July 11th, 2022 6:22:49 PM

[OOC: Sorry, thought I had refreshed the page and apparently had not. I think the same move applies but ready the spell for when the wall of flames is dropped. Baleful Polymorph to make the Rak a cute bunny]

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday July 11th, 2022 9:10:33 PM

Well, drop one of them at least, they are obviously not diving through the fire.

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 7/10 rounds remaining +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider)
-Haste 12/15 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed

Used:
Spells:
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining

combat modifiers: +7AC, +3 attack rolls, +2 saves

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday July 12th, 2022 3:35:34 AM

Nira keeps focusing on her Locate Creature spell to try and detect any nearby raks

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, Haste 31) -- CMD 36 -- HP 110/110 
Tuesday July 12th, 2022 6:09:45 AM

Danko will drop the fire wall

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday July 12th, 2022 5:40:24 PM

Desdichado is antsy with anticipation.

Warehouse Karri Combat Round 42 - DM Dan K 
Tuesday July 12th, 2022 8:45:14 PM

Laptop died, will need to post when I get home tomorrow night. Sorry guys

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday July 12th, 2022 9:12:22 PM

OOC- no problem Dan, things happen

Ramirez remains ready after the wall of fire drops, if any rakshasa resume the attack.

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 7/10 rounds remaining +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider)
-Haste 12/15 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed

Used:
Spells:
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining

combat modifiers: +7AC, +3 attack rolls, +2 saves

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, Haste 31) -- CMD 36 -- HP 110/110 
Wednesday July 13th, 2022 7:31:59 PM

A bead of sweat drips down the Dankos brows … waiting…

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, Haste 31) -- CMD 36 -- HP 110/110 
Wednesday July 13th, 2022 8:25:37 PM

A bead of sweat drips down the Dankos brows … waiting…

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday July 14th, 2022 12:44:22 AM

Desdichado glances at the multiDankos and is slightly unnerved by all the sweat.

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday July 14th, 2022 3:47:12 AM

Nira scans for some raks, oblivious to Danko's sweating problem.

Warehouse Karri Combat Round 43 - DM Dan K  d20+12=30 ; 12d6=53 ;
Thursday July 14th, 2022 8:47:52 AM

Des enhances his Morningstar to better kill Rakshasa
Hmerrin switches weapons to his Rakshasa killer, a halberd
Gaffer moves across the room and prepares to cast Baleful Polymorph
Ramirez waits and Nira continues to scan
Danko drops the Wall

Just on the other side, at the ready, are the Rakshasa.
Quite a bit happens at once

Gaffer casts Baleful Polymorph, but the creature resists
2 Rakshasa complet spells
Haste is dispelled
Des, Hmerrin Gaffer, Danko Will Save DC 19 Slow
A pillar of unholy fire descends and engulfs Des, Hmerrin, Gaffer and Danko
Flamestrike Refelx DC 22 Dmg 53 or 26

Nira Ramirez and Danko are unable to see the Rakshasa from their present poitions

DM Note, Aura of Justice -Smite: x2 damage is only the FIRST ATTACK, and NOT the first attack every round

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e4 DEAD
e5 DEAD
e6 Rakshsa AC 28 Dmg 17 SR 25
e7 Rakshsa AC 28 Dmg SR 25
e8 Rakshsa AC 37 Dmg SR 32

Desdichado (Ryan) [HP: 135/161; AC:32/15/30 - CMD 32]   d20+20=26 ; d20+15=24 ; d20+24=27 ; d8+9=10 ; 2d6=10 ;
Thursday July 14th, 2022 2:00:59 PM

(Will save: 26)
(Reflex save: 24)

Desdichado takes the flamestrike damage in stride and moves forward to attack rakshasa e6 (move to N:21).

27 vs AC; 10 damage + 10 holy damage

-------------------
Active Effects
Divine Bond: Holy (2d6 vs. evil) enhancement, +2 enhancement
Smite Evil: 3/5 remaining
Lay on Hands: 14/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.

Gaffer - Courtney - HP: 96/144 AC: 31(T:16/FF:25) CMD:31)  d20+11=24 ; d20+19=29 ; 15d6=42 ;
Thursday July 14th, 2022 3:55:41 PM

Gaffer feels a wave of magic wash over him but easily shakes it off, just in time to pin himself to the wall and avoid the brunt of the flames that shoot up from the ground.

Gaffer decides his previous concerns about setting fire to the building no longer seem important, he stretches out a hand to conjure his own flames, making sure to place it behind the Rakshasa and avoid hitting Des as he charges forward.

-----
Will Save +20; Auto Pass.
Reflex Save: 24; pass
Empowered Flame Strike; SR check 29; Reflex DC 22 for half; Damage 1.5*42=63.

-----
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Barkskin: +5 AC, 4 Hours


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  d20+16=21 ; d20+16=28 ;
Thursday July 14th, 2022 4:51:07 PM

" Let's rock!"

The multi-Dankos evade the spells and the damage
They then move behind Hemi (P17) and casts...

Seven Dankos speak...
" HEMI! Let it happen baby.... let it happen... "

-----------------
Casts Stoneskin on Hmerrin - The subject gains DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction. Once the spell has prevented a total of 10 points of damage per caster leve (120 points), it is discharged.

Will save 19 pass
Reflex 28 and Evasion - no damage

S/R 18
Mage armor
Mirror image ( 6)

Aura of Justice: 2/10 Grant Smite Evil to all allies within 10 feet. +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn


Hmerrin (MikeK)(HP 91/178 AC:31 T:17 FF:27 CMD:35)   d20+10=15 ; d20+13=21 ;
Thursday July 14th, 2022 5:47:23 PM

[Will 15 Fail]
[Reflex 21 Fail]

Lots of things happen, and most of them are bad.
Hmerrin feels his speed go from really fast to really slow.
Then he takes a Flame Strike to the head. Fortunately his fire resistance blunts that a little
The half that was fire (26hp) is resisted

Struggling to move, the fighter can do no more than advance.

Move to O21.

--------

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Slow: 1/? rds. can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a –1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+31=44 ; d8+8=9 ;
Thursday July 14th, 2022 8:44:12 PM

Ramirez moves into position(N17) and fires off a shot at his declared smite target.

Hit AC: 44, 39 damage(beats DR, added 30 for the first hit against evil outsider)

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 6/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)

Used:
Spells:
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining

combat modifiers: +6AC(vs e8)+6 hit vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8)

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday July 14th, 2022 9:00:14 PM

Nira decides to turn the Haste back on. She casts it in the middle of the group, and being so tightly packed in she's able to affect everyone.

-------------
Cast Haste at P17. Everyone benefits from Haste

Danko Pureheart (Yves) -- AC 26 ( mage armor 30 haste 31) -- CMD 36 -- HP 110/110 
Saturday July 16th, 2022 6:41:19 AM

And a second bead of sweat falls from the brow of the seven Dankos.

S/R 18
Mage armor
Mirror image ( 6)
Haste

Warehouse Karri Combat Round 44 - DM Dan K  d20+15=31 ; d20+15=23 ; d20+13=20 ; d20+13=28 ; d20+28=47 ; d20+28=47 ; d20+28=38 ; d20+23=42 ; d20+23=42 ; d20+18=30 ; d20+13=23 ; d20+20=34 ; 2d6+20=24 ; 2d6+20=31 ; 2d6+20=28 ; 2d6+20=25 ; 2d6+20=27 ; d8+15=23 ;
Monday July 18th, 2022 8:34:23 AM

Des moves in and strikes a Rakshasa
Gaffer casts Flamestrike, DM: Saves require a roll. 1 always fails. please rollvs the Slow spell
Danko casts Stoneskin on Hmerrin
Hmerrin gets Slowed and burned and can only advance
Ramirez moves acros the room and fires an arrow, striking a Rakshasa hard
Hmerrin switches weapons to his Rakshasa killer, a halberd
Nira Casts Haste Affecting the entire group. The Slow spell on Hmerrin is countered.

The pair of Rakshasa snarl and each casts a spell, or at least tries to. One fails and the others succeeds
Des and Hmerrin Will Save 18 or BLIND

The large Rakshsa, who is 10' in the air, snarls as well and attacks
Des Hit AC 47 crit 47 /38/42 crit 42 /30/23/34 Dmg 24+31/28/25+27/miss/miss/23 Total 158

DM Note, Aura of Justice -Smite: x2 damage is only the FIRST ATTACK, and NOT the first attack every round

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e4 DEAD
e5 DEAD
e6 Rakshsa AC 28 Dmg 91 SR 25
e7 Rakshsa AC 28 Dmg 15 SR 25
e8 Rakshsa AC 37 Dmg SR 32

Desdichado (Ryan) [HP: -23/161; AC:32/15/30 - CMD 32]  
Monday July 18th, 2022 1:02:12 PM

Desdichado dies.

----------
Active Effects
Divine Bond: Holy (2d6 vs. evil) enhancement, +2 enhancement
Smite Evil: 3/5 remaining
Lay on Hands: 14/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.

Hmerrin (MikeK)(HP 91/178 AC:24 T:10 FF:25 CMD:33)   d20+10=13 ;
Monday July 18th, 2022 6:53:34 PM

Hmerrin hears Dez fall, but doesn't see anything. It's all a big, bright light.
"I can't see," he announces, hoping somebody can do something about it.

The fighter drops back a step, pulling and drinking a potion.

Gripping his halberd, he tilts his head and tries to hear the oncoming rakas.

-----
Will Save 13, fail. Blind.
5' step to O19.
Pull and drink heroism potion.

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.

Blind: It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character.


Danko Pureheart (Yves) -- AC 26 ( mage armor 30 haste 31) -- CMD 36 -- HP 110/110 
Monday July 18th, 2022 7:19:39 PM

“Des!!! “

With Des dead and Hemi blinded, things aren’t looking great.
So, The seven fists of Dankos cast another wall of force.

———-
Wall of force across O and P 20 floor to ceiling.



Desdichado (Ryan) [HP: -23/161; AC:32/15/30 - CMD 32]  
Monday July 18th, 2022 10:05:11 PM

(OOC: Ah, Rob reminded me of the possibility to use 2 Hero Points for 'Cheat Death', so Dez will do that. Thanks, Rob!)

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d8+5=8 ;
Monday July 18th, 2022 11:00:03 PM

With the wall of force back up, Ramirez won't be able to hit any of them with arrows. Instead, he moves up and tries to help their fallen friend with a little bit of healing.

cast cure light wounds on Des, 8hp healed.

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 5/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)

Used:
Spells:
5/6 level 1 remaining
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining

combat modifiers: +6AC(vs e8)+6 hit vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8)

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+14=18 ;
Tuesday July 19th, 2022 2:04:44 AM

Ram jumps in to heal Dez, but it means Nira can't get to him with one of her uber-heals. She instead moves to get in position to cure Hmerrin's blindness.

"Let's see.. Remove Curse, Remove Disease, Remove Blindness... Remove Blindness? Huh." Nira comes to the realisation that of all her healing spells that she doesn't have one to treat blindness. That's weird. Instead she tries to dispel it.

--------------
Move: Fly to N16
Standard: Cast Dispel Magic on Hmerrin to dispel the Blindness. Dispel check: 18. DC=11+the spell's caster level so likely a fail


Gaffer - Courtney - HP: 96/144 AC: 31(T:16/FF:25) CMD:31)  d20+20=35 ;
Tuesday July 19th, 2022 9:30:06 AM

[OOC: Sorry, forgot about nat 1s]

Gaffer hurries forward with the others to check on Des. "I would say now is the time we flee to fight another day. I think I can carry Des if we are ready to move."
-----
Will Save for Slow last round: 15+20=35
Move to O18

-----
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Barkskin: +5 AC, 4 Hours

Warehouse Karri Combat Round 45 - DM Dan K 
Tuesday July 19th, 2022 9:56:26 AM

The Large Rakshasa strikes hard at Des. The first punch cracks ribs, the second spins the paladin about with a spray of blood from a torn jaw. A third sends a nother loud crack through the room and the paladins spine breaks. The Rakshasa appears to plan to finish him comepletely with his fangs, but instead pauses with a smile, "So much for the vaunted might of Domi. Pretender to power." Des falls away and hits the floor hard.
Hmerrin sees none of this, but his ears tell the story of what just happened. He backs off and drinks a potion
Danko puts up another Wall of Force breaking combat
Ramirez rushes up to Des and casts a curing spell. Des is still inconscious
Des fell to -18 HP, healed for 8 by Ramirez. Des is stable
Nira moves to get a line of sight on Hmerrin and Casts Dispel Magic and succeeds and dispelling the Blindness

The large Rakshasa spits at the Wall of Force, "Cowards." He then touches the wounded Rakshasa and Heals him

DM Note, Aura of Justice -Smite: x2 damage is only the FIRST ATTACK, and NOT the first attack every round

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e4 DEAD
e5 DEAD
e6 Rakshsa AC 28 Dmg SR 25
e7 Rakshsa AC 28 Dmg 15 SR 25
e8 Rakshsa AC 37 Dmg SR 32

Danko Pureheart (Yves) -- AC 26 ( mage armor 30 haste 31) -- CMD 36 -- HP 110/110 
Tuesday July 19th, 2022 3:34:14 PM

In unison, the seven who are Dankos speak.

" Well, I have one force wall or one teleport left, but not both. I can stoneskin the fighters like I did Hemi.
On the bright side, we killed 5 Raks and from what we can tell, there's three left, including the big ugly one. My big battle spells won't do much against their spell resistence. But, I'm always up for shenanigans, even the suicidal ones.

Heal up and buff up to take on the bad guys or run like hell... I'm game either way. "

ooc> Ridiculous question, is a breath weapon considered a spell for s/r purposes?

DM: Extraordinary and super natural abilities are not subject to Spell resistance

0

Hmerrin (MikeK)(HP 91/178 AC:24 T:10 FF:25 CMD:33)  
Tuesday July 19th, 2022 5:21:54 PM

"Heal and buff," Hmerrin answers. "I don't want him getting away."

"Let Nira in here to give Dez and me a good healing.
I'm pretty sure Dez has one more of them auras in him, and then we should be ready to go "

--------
In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.


Desdichado (Ryan) [HP: -23/161; AC:32/15/30 - CMD 32]  
Tuesday July 19th, 2022 6:06:40 PM

Desdichado falls into blackness just as Ramirez's healing pulls him from the edge to lie on the ground, unconscious.

Gaffer - Courtney - HP: 96/144 AC: 31(T:16/FF:25) CMD:31)  d20+26=46 ;
Tuesday July 19th, 2022 7:18:29 PM

Gaffer keeps back so there is space to tend to the wounded. He warily eyes the three Rakshasa, hoping that last set of blows was just a bit of luck.

He takes a quick moment to move to the open doorway and check the corridor they entered through for any signs of movement, before moving back to the room.

-----
Move to R14
Perception Check: 20+26: 46
Move to R15


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday July 19th, 2022 7:52:05 PM

I dont think anyone is running away from this fight. They are healing up, let's return the favor and get back at it.

Ramirez steps aside so Nira can take care of Des. He retrieves a scroll from his haversack and casts it on his bow. align weapon

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 5/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
align weapon

Used:
Spells:
5/6 level 1 remaining
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining
scroll of align weapon

combat modifiers: +6AC(vs e8)+6 hit vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8)

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday July 20th, 2022 2:21:10 AM

Nira moves closer to Dez and descends to get in reach of the paladin. "Wakey wakey!"

"You know, we weren't doing too bad up until that point"

She's also in favor of finishing the fight here.

------------
Move: Fly to O19
Standard: Cast Heal on Dez. Dez is healed for 140pts


Warehouse Karri Combat Round 46 - DM Dan K 
Wednesday July 20th, 2022 10:32:20 AM

Gaffer moves back to check the area behind the group for anything coming, not wanting to step out and back into the Forbiddance, he hangs at the doorway. The keen eared druid does not hear anything
Hmerrin tells everyone to heal and buff, falling back is not an option
Ramirez agrees and Aligns his bow, stepping back to give Nira room to heal Des
Nira steps up does just that, casting Heal and Des gets to his feet

The larger rakshasa casts Shield upon himself
The trio step back
map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e4 DEAD
e5 DEAD
e6 Rakshsa AC 28 Dmg SR 25
e7 Rakshsa AC 28 Dmg 15 SR 25
e8 Rakshsa AC ? Dmg SR 32

DM Note, Aura of Justice -Smite: x2 damage is only the FIRST ATTACK, and NOT the first attack every round

Desdichado (Ryan) [HP: 156/161; AC:32/15/30 - CMD 32]   d6=3 ; d6=3 ; d6=3 ; d6=3 ; d6=3 ; d6=3 ; d6=2 ; d6=1 ; d6=6 ;
Wednesday July 20th, 2022 4:31:21 PM

Desdichado stands, blinking. "Nira, thank you. What just happened? I could have sworn I was somewhere else for a moment." Shaking his head he tries to get back into the fight. "Ugh...anyone need healing?" he asks as he channels energy.

(Channel energy heal: 26)

"Gather round, and I can lend you all some of Domi's power. Pick a target and hit them with all you've got."

(OOC: Next round, Dez will use Aura of Justice on everyone within 10 feet.)

Hmerrin (MikeK)(HP 117/178 AC:32 T:18 FF:27 CMD:35)  
Wednesday July 20th, 2022 7:55:27 PM

"Oh, I got a target," Hmerrin replies grimly while eyeing giganta-rak.

The fighter retrieves and downs another potion.

--------
In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.

Fly (5 min)


RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d8=6 ; d8=1 ; d8=5 ; d8=1 ; d8=5 ; d8=7 ;
Wednesday July 20th, 2022 8:19:02 PM

Nira casts a cure spell on Hmerrin and then backs away from the Wall

Standard: Cast CCW on Hmerrin. Hmerrin is healed for 37pts
Move: Fly to N18


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday July 20th, 2022 8:35:24 PM

Ramirez waits for the wall to drop and combat to resume. When the wall drops he will resume inspiring the team.

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 4/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
align weapon

Used:
Spells:
5/6 level 1 remaining
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining
scroll of align weapon

combat modifiers: +6AC(vs e8)+6 hit vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8)


Gaffer - Courtney - HP: 122/144 AC: 31(T:16/FF:25) CMD:31)  d20+19=29 ;
Wednesday July 20th, 2022 8:45:57 PM

Feeling confident they won't be interrupted, Gaffer moves close to Des for the healing he offers, before backing up against the wall and staring down the Rakshasa. He grips his staff, remembering the spell he stored there for the party's previous fight, and picks a target.

-----
Barkskin: +5 AC, 4 hours
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray


Desdichado (Ryan) [HP: 156/161; AC:32/15/30 - CMD 32]  
Wednesday July 20th, 2022 10:11:57 PM

(OOC: Casters, if you have a spell with an attack roll, you may want to stay within 10 ft of Dez for the next round and move away once the wall is down. [If DM can confirm]: I think the Smite Evil provided will work for anything with an attack roll, including spells, and would bypass SR.)

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 36 vs evil) -- CMD 36 -- HP 110/110 
Thursday July 21st, 2022 11:23:08 AM

The 7 mighty Dankos cast Stoneskin on Des.

"Let's do this thang! "

The Dankos are ready to drop the wall.

He has either one wall or one teleport left. Let's hope that he doesn't need either.

--------------
Position N18
Mirror Image (6)
s/r 18
mage armor
smite evil(e8) 4/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)

Warehouse Karri Combat Round 467-49 - DM Dan K 
Thursday July 21st, 2022 8:26:53 PM

Des stands up and channels energy, healing everyone. On the following round, Des grants Aura of Justice to the group
Hmerrin drinks another potion
Nira casts CCW on Hmerrin
Ramirez readies for the Wall to drop
Gaffer waits as well
Aura of Justice will work with spell attacks that have an attack roll

The Larger Rakshasa casts a pair of Resist Energy spells

Danko drops the wall...

Please Note: 3 rounds passed for the above actions

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e4 DEAD
e5 DEAD
e6 Rakshsa AC 28 Dmg SR 25
e7 Rakshsa AC 28 Dmg 15 SR 25
e8 Rakshsa AC ? Dmg SR 32

[i]DM Note, Aura of Justice -Smite: x2 damage is only the FIRST ATTACK, and NOT the first attack every round


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+34=35 ; d20+29=46 ; d20+24=42 ; d8+26=32 ; d8+26=30 ;
Thursday July 21st, 2022 9:05:53 PM

Ramirez resumes inspiring the team, and fires arrows at the big rakshasa that he previously targeted with the aura of justice(1 round remaining)

hit AC 35(nat 1 no hit), 46, 42, damage: 32, 30(auto beat DR)

OOC- everyone who can hear Ramirez gains benefit of inspire courage

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 1/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
align weapon 27/30 rounds remaining
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Used:
Spells:
5/6 level 1 remaining
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 29/35 rounds remaining
scroll of align weapon

combat modifiers: +6AC(vs e8)+6 hit/+15dmg vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8), +3 hit/dmg

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+14=25 ; d20+13=33 ;
Friday July 22nd, 2022 1:27:58 AM

Nira decides it's a good time to debuff the raks, and that big guy in particular. She casts a couple of dispel magics their way to soften them up.

-------------
Standard: Use Mystic Theurge 'Spell Synthesis' to cast two spells at the same time:
- Cast BW Gtr Dispel Magic as an area effect at O25. Hits E6,E7,E8, and potentially other targets around the corner within 20ft. Dispel check: 25 vs DC11+CL on each.
- Cast Wiz Gtr Dispel Magic as a targetted dispel on E8. Dispel check: 33 vs DC11+CL. If successful, dispels 3 spells, starting with the highest level spells and proceeding to lower level spells.
Move: Move back to N16


Desdichado (Ryan) [HP: 156/161; AC:32/15/30 - CMD 32]   d20+31=41 ; d8+10=18 ;
Friday July 22nd, 2022 2:17:39 PM

Desdichado steels himself to go into the fray once more. He declares e6 his smite target, and moves to attack with his morningstar (move to N:22).

41 vs AC; 48 damage

---------
Active Effects
Aura of Justice: Grant Smite Evil to all allies within 10 feet. +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds. Targeting e4
Smite Evil: 1/5 remaining
Lay on Hands: 12/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
inspire courage: +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.

Hmerrin (MikeK)(HP 154/178 AC:32 T:18 FF:27 CMD:35)   d20+35=41 ; d8+43=50 ; d8+43=46 ; d10+8=12 ; 2d6=8 ;
Saturday July 23rd, 2022 1:58:37 PM

"I got the big guy," Hmerrin growls, declaring e8 his smite target.

Dropping his halberd, the fighter launches himself over e6 while pulling his axes.

Reaching e8, he swings.

----------
Making an assumption that Hmerrin can fly to engage e8.
Drop halberd. Fly to O24 while drawing axes.
Attack e8
Hit ac 41 for 50 hp

If Hmerrin can't get to e8, will still declare e8 smite target, but will move to O23 and attack e6 with halberd.
Hit ac 35 for 20 hp (8 holy)

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.

Fly (5 min)

Smite Evil on e8: 1/10 rds, +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR.


Gaffer - Courtney - HP: 122/144 AC: 31(T:16/FF:25) CMD:31)  d20+19=22 ; 3d6+15=23 ;
Sunday July 24th, 2022 6:08:31 AM

As the wall drops, Gaffer is already in motion, a blackened finger raised and pointed at the large Rakshasa, desperate to bring it down before it can harm another so badly. The spell feels weak as he casts it, but hopefully Nira's magic will weaken the Rak and let his spell have some impact.


-----
Cast Finger of Death: CL Check 22; Fortitude 26 Save; 150 Damage on failed save, 23 on a success

-----
Barkskin: AC +5
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray


Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 36 vs evil) -- CMD 36 -- HP 110/110  12d6=51 ;
Sunday July 24th, 2022 8:02:00 PM

ooc> Des should have a stoneskin from the previous round?

The seven who are one act as one.
Danko's knees bend as he opens wide and a stream of lightning shoots forth from his mouth.

---------------
Position N18
Mirror Image (6) 12 minutes total
s/r 18
mage armor
smite evil(e8) 1/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)

E8
Breath weapon lightning --- Damage 51 DC 20 for 1/2 damage

Warehouse Karri Combat Round 50 - DM Dan K  d20+28=32 ; 2d6+20=29 ; d20+18=29 ; d100=38 ; d100=34 ; d20+22=36 ; d20+17=32 ; d20+22=39 ; d20+17=35 ; d4+9=11 ; d4+9=12 ; d4+9=12 ; d4+9=10 ; d20+31=37 ; d20+32=34 ; 2d6+20=26 ; 4d6=16 ;
Monday July 25th, 2022 9:52:50 AM

Ramirez begins inspiring the others and lets several shots fly at the Larger Rakshasa
Nira Casts a couple of Dispel Magic at the Large Rakshasa.
Des moves in and attacks, hitting hard. Des has a Stoneskin spell
Hmerrin launches into the air and goes after the big Rakshasa,
Gaffer casts a spell at the Large Rakshasa, but it appears to have had no effect
Danko breathes fortha blast of Lightning, trying to catch the large Rakshasa and he is able to, because the Rakshasa is large, otherwise Des or Hmerrin would be in way. The Rakshasa pivots and most of it goes past and what strikes, does not seem to have any affect. Arcana DC 20 Highlight to display spoiler: { Resist Energy}
As Hmerrin closes the Large Rakshsa strikes. If the Stoneskin spell helped, its hard to tell
Hmerrin Hit AC 32 Dmg 29 Stoneskin has no effect

Both Rakshasa attack Des, connecting in a flurry of strkies from thier Kurkri's
Des Hit AC 36/32 and 39/35 Dmg 11/12 and 12/10 does not take into account Stoneskin

The Large Rakshasa fients right and then spins past Hmerrin before he can follow to bring either axe about. The Large Rakshasa slips past and strikes down hard at Nira
Nira Hit AC 34 Dmg 42 Fort Save DC 23 or be stunned
map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e6 Rakshsa AC 28 Dmg 48 SR 25
e7 Rakshsa AC 28 Dmg 15 SR 25
e8 Rakshsa AC 46 Dmg 62 SR 32

DM Note, Aura of Justice -Smite: x2 damage is only the FIRST ATTACK, and NOT the first attack every round

Desdichado (Ryan) [HP: 146/161; AC:32/15/30 - CMD 32]   d6=6 ; d6=3 ; d6=5 ; d6=6 ; d6=3 ; d6=6 ; d6=6 ; d20+31=34 ; d20+31=37 ; d20+26=46 ; d20+26=35 ; d20+21=36 ; d8+10=11 ; d8+10=12 ; 2d8+10=15 ; d8+10=11 ;
Monday July 25th, 2022 3:01:45 PM

Desdichado swiftly heals himself as the rakshasa gang up on him. (LoH: 35). Feeling bolstered by his friends attacks, he lays into the one in front of him.

34 vs AC; 26 damage
37 vs AC; 27 damage
46 vs AC, crit confirmed; 45 damage
36 vs AC; 26 damage

----------
Active Effects
Aura of Justice: Grant Smite Evil to all allies within 10 feet. +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds. [b]Targeting e6[b]
Smite Evil: 1/5 remaining
Lay on Hands: 11/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
inspire courage: +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.
Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

DM NOTE: I think I need to clarify. The Damage I listed is the full damage inflicted. Leaving it to you to track the damage absorbed by the Stoneskin. you should subtract 10 from each strike and probably save you Lay on Hands

Desdichado (Ryan) [HP: 151/161; AC:32/15/30 - CMD 32]  
Monday July 25th, 2022 4:24:16 PM

(OOC: Ah, okay. I misinterpreted - I thought the attacks had bypassed Stoneskin like on Hmerrin. Updated with new HP/Stoneskin/LoH remaining.)

----------
Active Effects
Aura of Justice: Grant Smite Evil to all allies within 10 feet. +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds. Targeting e6
Smite Evil: 1/5 remaining
Lay on Hands: 12/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
inspire courage: +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.
Stoneskin 40/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+34=37 ; d20+29=45 ; d20+24=35 ;
Monday July 25th, 2022 8:03:16 PM

Ramirez continues an inspiring song, as he launches another round of arrows at the big rakshasa. (declaring e8 the target of the new aura of justice) (AC vs e8 is 36)

hit AC 37, 45, 35

OOC- everyone who can hear Ramirez gains benefit of inspire courage

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 9/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
align weapon 26/30 rounds remaining
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Used:
Spells:
5/6 level 1 remaining
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 28/35 rounds remaining
scroll of align weapon

combat modifiers: +6AC(vs e8)+6 hit/+15dmg vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8), +3 hit/dmg

Gaffer - Courtney - HP: 122/144 AC: 31(T:16/FF:25) CMD:31) 
Monday July 25th, 2022 8:29:34 PM

Gaffer swears as another of his spells fails to get over the creatures resistance, another spell wasted.

With plenty of support around Nira, he starts conjuring help to deal with the regular sized Rakshasa.

-----
Cast Summon Nature's Ally VII: Summon Fire Giant to N24 next turn.

-----
Barkskin: AC +5
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray


RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 72/114 -- DarkVision/ArcaneSight/SeeInvis  d20+14=30 ; d20+20=34 ;
Tuesday July 26th, 2022 3:26:23 AM

Nira's eyes widen as she sees the rak bear down on her. She takes the full brunt of the attack and feels winded for just a second. "Uh...help!"

She backs up and goes with an all or nothing spell to try and bring the big guy down.

--------------
Fort Save vs DC23: 30=Pass!
Free: 5ft step to N16. Fly check vs DC10 as she's moved less than half-speed: Autopass
Standard: Cast Suffocation on the Big Rak. SR check:34. E8 to make a Fort Save vs DC26. Pass=Staggered 1 rnd. Fail=Unconscious and 0HP.


Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 36 vs evil) -- CMD 36 -- HP 110/110  12d6+12=56 ; 12d6+12=55 ; 12d6+12=59 ;
Tuesday July 26th, 2022 6:47:46 AM

The seven who are Dankos cast and lightning shoots forth hitting the big ugly Rak and then arcs towards the two other just -as-ugly Raks

---------------------
Chain lightning
E8 dam 56
E7 Dam 55
E6 Dam 59

Position N18
Mirror Image (6) 12 minutes total
s/r 18
mage armor
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Hmerrin (MikeK)(HP 125/178 AC:32 T:18 FF:27 CMD:35)   d20+37=40 ;
Tuesday July 26th, 2022 11:00:40 AM

Hmerrin swears as the big guy somehow gets around him.

He swings back around and takes a swing, but again is unable to connect.

----------
Fly to O20 and attack, flanking.
Miss (ac 40)

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.

Fly (5 min)

Smite Evil on e8: 2/10 rds, +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR.


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