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M16: What Is and What Should Never Be

The Scroll (SteveK) 
Friday October 8th, 2021 8:15:00 AM

Denli provides Hmerrin with an Adamantine Warhammer +1.

Nira reads and studies. The dwarfs don’t have much lore on Teucri artifacts other than ‘dangerous: stay clear’, so any advancement Nira is able to make might help future generations. Other than observing and drawing the outside of the objects and describing the known effects when they were active, she isn’t able to get far.

The dwarfs thank Gaffer for the offer, but don’t need more assistance. “Rely on friends too much and not only do you lose your own talents, but they become less friendly”, explains one grizzled veteran.

The New Tide discuss their various methods for going from the Deep Forge Clan (located deep in the rugged mountains of the Scab) to Dirt City.
“Birds!”, says Gaffer. “No way!”, says Desdichado and Hmerrin.
“I can magic us there.”, says Ramierez. “No, No, NOOOO!!”, says Hmerrin, Desdichado, Gaffer, and Nira.

Turns out, what the older Tide know that Ramierez and Danko don’t know, is that teleportation magic doesn’t work the way its supposed to in the Scab. The last time the Tide tried any teleportation magic in the Scab (aka Transport via Plants), the spell warped and they got trapped in a Time Bubble for a year. And from stories (Know Local DC 15) they should count themselves lucky that Gaffer held an unknown Teucri artifact sucked them in asopposed to something REALLY drastic happening!

Bottom Line? The heroes are definitely walking (or riding) until they cross the border and are out of the Scab.

..........

With things tied up neatly at the Deep Forge Clan, the Tide gathers to open the scroll. It reveals the Wardd high priest in Dirt City attempted to get a magical message from his patron and had a vision…

I walked the streets of a city or perhaps a large town, certainly NOT Dirt City. There was a sense of quiet and coolness to the air. The street was lit by nearby oil lamps and scattered light from windows above.

The view moved in and then around a corner to a darkened area and I heard a voice. A pure tenor voice, as pleasant as any sound to be heard spoke from the shadows, "I am to return Karri. Go and tell Nitish and Kumar to remain here with the meat puppets and continue. Know that she is pleased and your station rises friend."
"The levels below their library have proven quite useful" came the reply and an elven male crossed my view, and I followed him around a corner. As the elven male, dressed in non descript travelling garb moved away, I saw a sign, 'The Way Back Inn'

I turned around, and saw a gold coin spinning on its side on the ground. On one side, I saw a head of a tiger with the most malicious visage. On the obverse, was a wave of water. Which side the coin would land I could not know, and then my vision was over.

Noble Tide, I write this in the hope that you will have some method to receive it and may act. I do not know the vision was of the past, present, or near future, but it is clear in my mind that Lucky Wardd is pointing to you as the wave of water of one side of the coin.

It is sealed by the high priest of the Temple of Wardd

………………

Knowledge Local DC 12 Highlight to display spoiler: { Karri is the capital city of Emerald Kingdom}
Knowledge Local DC 20 Highlight to display spoiler: {An Inn in the town of Waypoint in the Emerald Kingdom}

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)   d20+8=27 ;
Saturday October 9th, 2021 9:55:04 AM

Knowledge - Local: 27

"Rakshasa," Hmerrin notes grimly. "And Wardd is telling priests its on us to deal with them. Terrific."

The man thinks for a few moments.
"I've heard those names....yeah, one of the WLA lessons on the lands.....let's see......
Karri is the capital city of Emerald Kingdom.
And the Way Back Inn is a well known tavern at Waypoint, which is also in the Emerald Kingdom."

The fighter looks at his friends.
"Guess the reunion at Shieldhouse is on hold. We're heading for Waypoint."

Desdichado (Ryan) [HP: 150/150; AC:26/12/26 - CMD 28] DR:3/- 
Saturday October 9th, 2021 4:03:55 PM

"Ohhh....a city!" shouts Desdichado in response to Hmerrin's information. "I thought Karri was a person. That makes much more sense."

The paladin nods his head in response to the fighter's plan of action. "Yep, time to take care of some more weirdos."

Nira Wynvyre (RobC) [HP: 92/92 - AC:21/13/18 - CMD 19] 
Sunday October 10th, 2021 7:05:41 PM

"Who are Nitish and Kumar?" Nira hasn't travelled with the veteran Tide members long enough to tell who they are familiar with "And who is 'she'?"

Gaffer - Courtney - HP: 144/144AC: 25(T:16/FF:20) CMD:31) 
Sunday October 10th, 2021 7:50:03 PM

"I'm glad somebody recognises those names, I was feeling lost. Sounds like we have a destination at least. Not sure how I feel about being directed by Wardd but not sure I would want to say no either."

Gaffer will make sure they are stocked on basic supplies, food, water, and that is common clothes weren't worn through by the travel in and out of the gem, before asking the Dwarves for a map so they can plot a sensible route to their new destination.

Desdichado (Ryan) [HP: 150/150; AC:26/12/26 - CMD 28] DR:3/- 
Sunday October 10th, 2021 10:25:10 PM

"Oh, I've never heard those names either," replies Desdichado, "it was 'meat puppets' that tipped me off - sounds firmly like something a rakshasa would say."

"Now, who is 'she'? I dunno. But if I were a wagering man I'd guess it's the rakshasa that saw us through the portal down in the Deeepforge mines."

Preparations. (SteveK) 
Monday October 11th, 2021 4:04:56 AM

With a reading and a discussion, it looks like the Tide have a destination: the WayPoint Inn. Desdichado makes an assumption that supports his experience. Gaffer makes sure he has all the supplies he needs.

Several packages are delivered to the Tide’s rooms in the dwarf-hold, all carefully labeled for the person and from the Catacombs.

The question is: is everyone ready to March?

……

Ooc: Make sure you get you PCs up to 15th level and have DanK or SteveK review the sheets! Non-approved PCs aren’t supposed to go into combat in the Wold.

Danko Pureheart (Yves) -- AC 27/18/23 -- CMD 36 -- HP 110/110 
Monday October 11th, 2021 9:56:07 AM

Danko joins the group.
He retrieves a red staff from his quiver and motions that he is ready to go.

" Let's go my new friends. Shenanigans await! "



Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)  
Monday October 11th, 2021 7:03:52 PM

"Dangerous shenanigans," Hmerrin clarifies, much less excited about the prospect than Danko.

"No idea about Nitish and Kumar," he answers Nira. "Like Dez said, their use of the phrase 'meat puppets' is a giveaway. More good news about Rakshasa, they live practically forever, and they've got these camps set up apparently all over where they keep people like livestock. By which I mean feed, slaughter, and eat."

"And I've a really bad feeling 'she' is Golden Eyes. We keep seeing visions or projections of a pair of golden eyes, which recently got attached to a nasty looking female rakshasa who seems to be the boss."

"So to sum up, she's got her people eating our people, and the Tide has thwarted her plans and killed her people what, three times now? We don't like each other. Not at all."

Hmerrin gathers up his Catacombs goodies, and starts walking the Tide out of the mountains.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday October 11th, 2021 7:20:12 PM

"Yeah, these rakshasa are real jerks, alright," chimes in Desdichado.

"So, if we're off to the Emerald Kingdom, that's on the other side of the Culverwood. We still need to get out of these mountains, too. Anyone good at wayfinding? Or maybe someone here can help us figure out where to get a guide."

Gaffer - Courtney - HP: 144/144AC: 25(T:16/FF:20) CMD:31) 
Monday October 11th, 2021 7:50:43 PM

Gaffer is off on a trip to the catacombs but left a note for the others saying he'll be ready as soon as he is back, he's excited for a trip around old Culverwood.

Ramirez (BrianZ) AC30/19/23 Hp122/122 CMD32 
Monday October 11th, 2021 9:18:25 PM

It sounds like these Rakshasa are causing lots of problems for good people. I hope we can put a stop to their plans. As he finishes speaking, Ramirez's cloak takes on a multi faceted metallic sheen. Maybe it has to do with something he is thinking about....

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday October 11th, 2021 10:49:45 PM

Nira returns from the Catacombs with a handful of new items. She tries to recall some of the books she had read about Rakshasa. Before the group head off she wants to make sure she has prepared accordingly.

------------
Knowl Planes: 32 (Take10)

Sheet updated to level 15


Mountain Travel. (SteveK) 
Tuesday October 12th, 2021 6:45:55 AM

The Tide get ready, Nira taking a little time to read about Rakshasa. Seems these evil spirits are Outsiders, but native to the Wold, and most often take on the appearance of humanoids with animal heads. They cast magical spells and can fight up close. They resist fire, have spell resistance, and they have damage resistance that can be overcome by holy, piercing weapons. They are just about as evil and depraved as any mortal can imagine, even scoffing at the immortals themselves: nothing is sacred to a Rakshasa…

The Tide are seen off from the DeepForge clan by none other than the Forge Lord, Ulthern SilverForge, himself. Along with him is Haldrick. The two dwarf guides, Farin and Stohl, are once again set to guide the Tide through the mountains. And the Tide sets off, nearly an identical back-track to walk out of the Scab and get to Angel Springs and Crescent Valley. Once there, they will be able to safely teleport to anywhere else in range, but first they have to get there…

They have a steep descent until they come to a split of granite and meet the very fast moving stream they encountered when first coming to the DeepForge clan lands. The river, 20’ wide and with a turquoise tint, faintly sparkles with magic and is even ice rimmed. Followed east for a few miles, the travelling group turns south once more and through another pass to continue south and down.

Farin chooses the safest tracks. The weather is overcast with little visibility, and gusts of wind pushing at their backs. Before night falls, Stohl locates an outcropping of rock with a shallow cave to shelter in. Darkness falls quickly in the mountains and the clouds begins to drop flakes of snow. It swirls outside the cave, blocking visibility beyond 40’ even with light sources or darkvision.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday October 12th, 2021 2:51:37 PM

"Back down the mountain we go! Good to see you and Stohl again, Farin" says Desdichado. "If anyone needs some protection from this weather I can help a little."

(OOC: Endure Elements up to 5 times on anyone who needs it.)

Ramirez (BrianZ) AC30/19/23 Hp122/122 CMD32 
Tuesday October 12th, 2021 5:04:04 PM

We should probably set a watch. Do you have a usual order?

OOC- added link to sheet, would someone please fix if I didn't get it correct.

Hmerrin (MikeK)(HP 167/167 AC:32 T:18 FF:26 CMD:34)   d20+14=34 ;
Tuesday October 12th, 2021 6:46:46 PM

Hmerrin chuckles in reply to Ramirez.
"We did, but now we've swapped out three people.

"How 'bout Nira and Gaffer
then me and Ramirez
then Dez and Danko?"

[Perception check while on watch: 34]

Gaffer - Courtney - HP: 144/144AC: 25(T:16/FF:20) CMD:31)  d20+26=37 ;
Tuesday October 12th, 2021 8:36:01 PM

While travelling Gaffer will take to the skies as a hawk once more, enjoying the space and fresh air after the time under the mountain.

While the party make camp he'll cast a Control Weather spell to clear the skies before slowing the wind, giving them a clearer view during the night, and drier rest. Not that the snow isn't beautiful, but he would rather see giants, or any other unwelcome visitors, coming.

He takes no issue with first watch and keeps a keen eye on the cave front until it is his time to sleep.


-----
Perception: 37


Danko Pureheart (Yves) -- AC 27/18/23 -- CMD 36 -- HP 110/110  d20+17=28 ;
Tuesday October 12th, 2021 9:37:19 PM

Danko waves his hands and an unseen servant materializes. The creature gets to work collecting wood for a fire and does other minial tasks to make Danko as comfortable as possible in camp.

" Friend Desdichado, I wouldn't mind one of your protection spells if you please. I can send my servant Monty here to help you ready for the night if you would like. "

Once all the prepardness and readiness is done.

" Monty do wake me when it's my turn to stand guard. In the mean time, do be a good servant and stay next to me."

After getting all comfy under his bedroll.

"Nighty night all. Now,no one is to get into shenanigans without me now! "

-------------
Unseen servant - 15 hours
Perception check during watch - 28


RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday October 12th, 2021 9:56:26 PM

Nira isn't too fussed about the watch order. She's just happy to be along for the ride and to get to see the Northern Continent!

She smiles and politely declines the offer of an Endure Elements spell from Ramirez. Her own Roses Temperature Control spell keeps her cozy as they travel.

----------------
Perception: 33 (Take10) + Darkvision/LowLight Vision + See Invisbility + Arcane Sight

Camp at Shallow Cave. (SteveK) 
Wednesday October 13th, 2021 2:40:20 AM

Desdichado greets Stohl again, Farin, the stout dwarfs known to be good companions. They are the first to accept Desdichado’s minor magic (ooc: Dez casts 2 Endure Elements)

Ramirez observes a watch should be set: what is the usual order?

Hmerrin chuckles. They did but how ‘bout:
[c]Nira and Gaffer
Hmerrin and Ramirez
Dez and Danko[/c]
Ferin and Stohl are perfectly willing to let the heroes take a job that no one really wants, and perfectly understanding that Fyrda’s friends has powers far above what they can do as well.

Gaffer-Hawk explores the zephyrs of the mountains during the day, the occasional strong gusts not really affecting such an experienced flyer. As the party makes camp, he casts a Control Weather spell: clearing the skies and slowing the wind!,

Danko has an Unseen Servant help out around the camp and accepts an Endure Elements from Dez (ooc: Dez casts 1 Endure Elements: 3 total). Danko banters with his Unseen Servant, but Danko is sure to know the magical force can’t tell time and won’t wake the Sorcerer.

Nira is happy to be along for the ride and to get to see the Northern Continent! She has her own Roses Temperature Control spell to keep her cozy.
………

Camp is settled easy enough. Stohl makes the fire from a firesafe he kept from the DeepForge halls, and Farin produces an iron pot and two carefully measured packets. Using the pot to scoop some nearby snow, he lets that melt and boil before adding the first packet, which soon turns into a hearty stew for the travelers. Finishing that, cleaning the pot, and repeating the snow trick, the second packet turns out to be preserved apples, cinnamon, and cloves!

The apple cinnamon dessert is about ready to scoop when Gaffer notices the moaning of the wind isn’t the wind. It is a long moan, a rising and falling keening that skitters along the skin and raises the hairs on arms. It sounds like it is coming from right outside the shallow cave, but darkvision and Gaffer’s clear skies isn’t revealing anything. Even Nira’s permanent ability to See Invisibility reveals… nothing.

Hmerrin (MikeK)(HP 167/167 AC:33 T:19 FF:27 CMD:35)   d20+27=37 ; d8+13=14 ; d20+14=32 ;
Wednesday October 13th, 2021 3:33:22 PM

Hmerrin rises at the sound, and pulls out his axes.

Peering into the night, he doubtfully asks Farin and Stohl,
"Uh, I don't suppose you know what that might be?"

------
Ready action. If something attacks, hit it with ghost touch battleaxe.
Hit ac37 for 14 hp damage


Perception 32 to find whatever it is.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Wednesday October 13th, 2021 4:24:22 PM

Desdichado uses Endure Elements on himself as well (uses x4), and walks out to the trail (10 ft. move to AC:17). "If something's out there, I don't want to wait around in here for it."

Danko Pureheart (Yves) -- AC 27/18/23 (28 vs evil) -- CMD 36 -- HP 110/110 
Wednesday October 13th, 2021 5:42:37 PM

Danko faces towards the cave mouth's entrance.

" Ah, shenanigans are afoot.... "

He uses his Brahmah's tatoo and casts protection from evil on himself.

-------------
Endure Element
SR 18
DR Res electricty 10
Protection from evil

Ramirez (BrianZ) AC30/19/23 Hp122/122 CMD32  d20+14=20 ;
Wednesday October 13th, 2021 7:56:53 PM

Ramirez tries to recall if he knows anything about what might make such a sound.(kn nature = 20) He gets his bow ready just in case and his cloak shifts to a dark grey in color.

OOC- I tried to update the google docs permissions, hopefully the link works now.

Gaffer - Courtney - HP: 144/144AC: 25(T:16/FF:20) CMD:31)  d20+27=47 ;
Wednesday October 13th, 2021 8:05:50 PM

Gaffer thoroughly enjoys the on the road cooking but not so much the interruption.

"Glad it's not just me hearing that. Can't see anything outside though."

He'll follow Des out onto the trail, checking rockface above them as he steps out, and then looking for any tracks on the nearby trail.


-----
Move to AG16
Survival 47


RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday October 13th, 2021 8:39:10 PM

Nira has her bowl all ready for Farin to serve up some of that delicious smelling apple cinnamon dessert and frowns as attention turns to the noise coming from outside the cave.

"I can't see anything there. Careful that it's not just above the opening"

She starts running through a list of what could be making the noise. The wind? No. A wolf? Probably not. Something undead? Quite possibly.

With that in mind Nira casts a Magic Circle against Evil spell... just in case.

------------------
Move: Move to AE13
Standard: Cast Magic Circle against Evil


Frozen Revenants! Rd 1 (SteveK)  d20+23=35 ; d20+23=24 ; d20+23=25 ; d20+23=34 ; 3d6+16=29 ; 3d6+16=31 ; 3d6+16=24 ;
Thursday October 14th, 2021 4:47:59 AM

Hmerrin rises at the sound, and pulls out his axes, ready to strike. Does Farin and Stohl know anything? No, Stohl shakes his head, nothing known. Farin agrees, ”nothing outside of tales to scare children.”

Desdichado casts Endure Elements on himself, and walks out to the trail to have more room for battle.

Danko looks forward to shenanigans, and takes the opportunity to cast protection from evil on himself.

Ramirez can’t think of anything in Nature that could make that sound, and readies his bow.

Gaffer thoroughly enjoys the on the road cooking but not so much the interruption. The druid follows Des out onto the trail, checking rockface (that looks solid enough) and for tracks (only their own).

Nira also frowns as attention turns away from sweet smelling dessert. Undead? Quite possibly. Nira casts a Magic Circle against Evil spell... just in case.

…………….

The keening moan gets louder and sounds like it is coming from the air around Gaffer and Desdichado. It is joined by another and another and another; the moaning soon turning to words. “Aht laast you have returned, aht laast we get our revenge!”

As if stepping through a curtain, four Ogres loom above the Paladin and Druid! Death wounds are clearly seen but they are not bleeding. They are frost-rimed and faintly sparkle, but active, their ham-hands reach to grab and tear…

Hmerrin is ready and slams Ogre1 with an axe!

Two Ogres strike at Gaffer, one fist connecting for 29 damage

Two Ogres strike at Desdichado, but the Paladin’s new armor saves him from any damage!

The Paladin and Druid can spy four Frost Giants have also appeared along the trail and can shout the information to the others.

”Frozen Revenants!’, gasps Farin, ”I don’t believe it! They must have been sacrificed in the river and accepted for some dark purpose!”

Stohl moves closer to the fire, adding logs.

Spellcraft DC21 Highlight to display spoiler: { The appearance of the Ogres and Frost Giants look similar to a Shadow Walk spell.}

Perception DC15 (Hmerrin, Desdichado, and Gaffer only) Highlight to display spoiler: { They appear to be the same Frost Giants and Ogres that were part of the hunting party that attacked the Tide on their way to the Loade!}

Know Religion DC25 Highlight to display spoiler: { Though clearly undead and so would have undead traits, these ‘Frozen Revenants’ seem to be a combination of attributes: shadowwalking, fast, intelligent, corporeal. They don’t match any one type of known undead! }

……………..

Ogre1 AC 28 Dam 14
Ogre2 AC 28 Dam
Ogre3 AC 28 Dam
Ogre4 AC 28 Dam
Giant1
Giant2
Giant3
Giant4

Danko Pureheart (Yves) -- AC 27/18/23 (28 vs evil) -- CMD 36 -- HP 110/110 
Thursday October 14th, 2021 6:29:58 AM

The sorcerer's smile turns into a frown as he sees that Desdichado is in the way of his fire magic...

" Desdichado! Get back in here so I can fireball these things! "

Hopefully the paladin will listen before Danko unleashes a fireball.

-----------
Delayed action until Desdichado moves.
Cast Fireball (maximized) for 60 pts of damage to Ogres 1-4 centered at AC 18 /20'radius

Endure Element
SR 18
DR Res electricty 10
Protection from evil


Hmerrin (MikeK)(HP 167/167 AC:33 T:19 FF:27 CMD:35)   d20+14=25 ; d20+25=43 ; d8+13=16 ; d20+20=39 ; d20+20=28 ; d8+13=21 ; d8+13=16 ; d8+13=17 ; d20+15=29 ; d8+13=15 ; d20+24=37 ; d6+11=12 ; d20+19=35 ; d6+11=13 ; d10+6=12 ;
Thursday October 14th, 2021 12:34:47 PM

Perception: 25

Hmerrin frowns.
"These are the same guys we killed on the way in," he grouses.

His ears perk up at Danko's comment.
"Fireball. Fireball would be good. Dez, come on back."

His axe seems to have done damage, and the fighter decides to find out just how much Frozen Ogre can take.

-------
Full Attack on Ogre 1.
Btax 1 hits ac 43 for 16 hp damage
Btax 2 Nat 19 (Threat) Crit confirmed (ac32) for 51 hp damage
Btax 3 hits ac 29 for 15 hp damage
Hdax 1 hits ac 37 for 12 hp damage
Hdax 2 hits ac 35 for 13 hp damage
Two wpn rend adds 12 hp damage
Total: 129 hp damage


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+22=31 ; d20+13=31 ; d20-1=10 ;
Thursday October 14th, 2021 5:03:25 PM

(Perception: 31)
(Know. Religion: 31)
(Acrobatics: 10) (OOC: Ignore, forgot can't use to avoid AOO in med/heavy armor).

"Two there are...no, make that four ogres and four giants. And not only are they the ones we fought, but they aren't just normal undead -they're fast an intelligent and..."

"light up the cavern"
he adds as he moves back into the cave (AC:14) out of the way of the fireball.



Ramirez (BrianZ) AC30/19/23 Hp122/122 CMD32  d20+19=33 ; d20+16=25 ;
Thursday October 14th, 2021 7:30:42 PM

spellcraft = 33, kn religion = 25

It looks like shadow walk, I thought that magic was dangerous around here? Well, they appear to be some kind of undead, maybe it doesn't hurt them

Ramirez takes a step forward(5 ft step to AD11) and begins to ridicule the ogres and how they move. (inspire courage, swift action). Then he casts a spell, to give everyone a boost.

Actions: inspire courage, cast haste

Active Effects:
inspire courage - +3 morale bonus to: saves against charm and fear, +3 competence bonus to att/dmg - Affects all allies who can hear Ramirez
haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attackAffects all allies - range is 60ft

Used:
5/6 level 3 spells remaining
bardic performance 34/35 rounds remaining

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+22=38 ;
Thursday October 14th, 2021 8:09:38 PM

Nira casts Control Undead at Giants 3 and 4. "Attack the ogres!" she commands, hoping that at least one of them succumbs to her spell.

She takes a step further back into the cave to make room up front. "If these things can turn incorporeal we're going to be boxed in here" she says to the others, perhaps stating the obvious.

-------------
Spellcraft check vs DC21: Autopass
Knowl Religion vs DC25: 38=Pass!

Free action: 5ft step back to AE12 (Nira was at AE13 last round)
Standard action: Cast Control Undead at Giants 3 and 4. Can target up to 28HD of Undead. Will Save vs DC28 or obey Nira for the next 14mins.

EDIT: Magic Circle against Evil on Nira: "All creatures within the area gain the effects of a protection from evil spell, and evil summoned creatures cannot enter the area either. +2 deflection bonus to AC and a +2 resistance bonus on saves. "




Gaffer - Courtney - HP: 115/144AC: 25(T:16/FF:20) CMD:31) 
Thursday October 14th, 2021 8:51:24 PM

Gaffer finds himself suddenly hemmed in and hurt. Taking defensive measures first, he'll conjure a 10 foot tall stone wall between himself and Ogre 2, then extend it another two spaces across to block Ogre 1s back while also restricting the cave entrance so they don't get overwhelmed.
With the remaining walls, if possible, he will extend down from the roof of the cave exit, until it is just 6 feet off the ground, making it so his allies can freely move in and out of the cave, but the taller Giants and Ogres will struggle.

[i]
-----
Cast: Wall of Stone
[OOC: Sorry for awkward description, make of it what you will!]

Frozen Revenants! Rd 2 (SteveK)  d20+23=27 ; d20+23=37 ; 3d6+16=29 ; d20+15=29 ; d20+15=31 ; d20+15=17 ; d20+12=25 ; d20+23=29 ;
Friday October 15th, 2021 5:04:37 AM

Danko calls for an open target, and delays to unleash a maximized fireball!

Hmerrin frowns, recognizing the same guys they killed on the way in. The fighter decides to find out just how much Frozen Ogre can take. Looks like a tremendous amount! Despite the fearful damage, Ogre1 is still moving with unnatural life!

Desdichado provides additional information, and agrees to "light up the cavern". He withdraws into the cave, and is able to avoid giving Ogre3 a chance, but both Ogre1 and 4 take a swipe, one hitting! (Des takes 29 damage)

Dez out of the way, Danko casts his fireball! All 4 Ogres are affected, and when the heroes blink away the spots in their eyes, Ogre1 is dead, and Ogre 2 and 3 are barely singed. Danko notes the others are not as hurt as he expected them to be… Spellcraft DC 20 Highlight to display spoiler: { they must have some fire resistance!}

Ramirez considers the shadowwalk and how that is dangerous magic. It may bear looking into, but later. Now, the bard swiftly inspires his companions to greater efforts, and casts a Haste spell!

Nira casts Control Undead at Giants 3 and 4, commanding them to "Attack the ogres!" she commands, hoping that at least one of them succumbs to her spell. She notes that the power of her spell, only one giant is able to be affected! (ooc: Giant 3+4 is more than 28 HD!) She can tell Giant 3 is under her sway!

Gaffer, hemmed in and hurt, defensively casts an inspired Wall of Stone that both blocks him from Ogre2, but makes any Giant or Ogre to have to squeeze into the cave first!
……..

Ogre4 squeezes in and attacks Desdichado, but misses the armored hero!

With the Wall of Stone and the Ogre in the entrance, the Tide are unsure what is happening outside. Sounds of rocks and scree are all that is heard, for the Undead Ogres and Giants do not scream or shout.

Only the moans continue, echoing inside the head of Desdichado and Gaffer only. (Everyone else is writhing 10 feet of Nira). ”Revenge! Revenge!”

……………..

Ogre1 Dead
Ogre2 AC 28 Dam 25
Ogre3 AC 28 Dam 25*
Ogre4 AC 28 Dam 55
Giant1
Giant2
Giant3*
Giant4

Danko Pureheart (Yves) -- AC 27/18/23 (28 vs evil) -- CMD 36 -- HP 110/110  d20+11=20 ;
Friday October 15th, 2021 6:59:45 AM

" Well, that's annoying... these things have some resistance to fire.... "
[ spellcraft check 20]

" Let's try this then.... "

Danko unleashes a volley of magic missles at the ogre (4)

---------------------------
Maximized magic missile 25 damage at O4

Endure Element
SR 18
DR Res electricty 10
Protection from evil


Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)   d20+25=31 ; d8+21=26 ; d20+20=32 ; d8+21=25 ; d20+15=25 ; d20+24=42 ; d6+19=20 ; d20+19=27 ; d20+25=38 ; d8+21=22 ; d10+6=10 ;
Friday October 15th, 2021 12:32:38 PM

"Tough critters," Hmerrin grates. "Those giants could be trouble."

He has no answer to Nira's observation.

But, Ramirez' taunts and spells have the fighter feeling fine, and he lays into the frozen ogre.

-------
5' step to AE15.

Full Attack, Power Attack on Ogre 4.
(retroactively adding in inspire courage damage, which I forgot during rolls.)
Btax 1 hits ac 31 for 29 hp damage
Btax 2 hits ac 32 for 28 hp damage
Btax 3 miss (ac 25)
Hdax 1 hits ac 42 for 23 hp damage
Hdax 2 miss (ac 27)
Haste atk hits ac 38 for 25 hp damage
Two wpn rend adds 10 hp damage
Total: 115 hp damage

In Effect
inspire courage - +3 morale bonus to: saves against charm and fear, +3 competence bonus to att/dmg
haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attack



Desdichado (Ryan) [HP: 132/161; AC:32/15/30 - CMD 32]  
Friday October 15th, 2021 2:28:08 PM

As it looks like the ogres are going down, Desdichado thinks about undead giants who might be able to slip through unaware.

"I'm worried about giants that can shadow step and might try to get in here. Do we have any very bright lights so we can make sure there's no dimness in here?"

As the voice in his head threatens revenge, Desdichado asks if anyone is hearing it. [b]"Now would not be a good time to go crazy...er.[/]

----------------------
Active Effects
Inspire Courage: +3 morale bonus to: saves against charm and fear, +3 competence bonus to att/dmg
Haste: +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed, extra attack on full attack

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Friday October 15th, 2021 9:00:55 PM

"One of the giants to the south east fell for my spell and should be attacking the ogres."

At Des's request, Nira casts a Daylight spell and gives her headband a tap to light up the cave around her.

-------------
Standard: Cast Daylight on Headband. 60ft radius is considered Bright Light

Gaffer - Courtney - HP: 115/144AC: 25(T:16/FF:20) CMD:31)  3d6+15=24 ; d20+19=26 ;
Friday October 15th, 2021 10:29:58 PM

Confident that the Ogre before him won't stand for much longer, Gaffer readies himself to attack the next one as soon as it arrives, his hand quickly turning grey as he holds a spell at the ready.

"They weren't all grouped together, with any luck we can fight half of them while the others fight amongst themselves."


-----
Readied Action: Finger of Death at any enemy other than Ogre 4. Fort Save DC 26: 150 damage on a fail, 24 on a success. SR Check: 26


Ramirez (BrianZ) AC30/19/23 Hp122/122 CMD32  d20+24=36 ; d8+19=21 ;
Sunday October 17th, 2021 5:23:38 PM

I'm not sure that they will attack with the shadow walk, but at least now we can see.

Ramirez readies his bow while he continues to berate the ogres' clumsiness. (inspire courage continues)

Actions: Shoot at Ogre number4 in the entrance way. Hit AC 36, damage 21

Active Effects:
inspire courage - +3 morale bonus to: saves against charm and fear, +3 competence bonus to att/dmg - Affects all allies who can hear Ramirez
haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attackAffects all allies - range is 60ft

Attack bonus tracker: 22(plus 1 haste, plus 3 inspired, plus 1 point blank, minus 3 deadly aim) 24
damage bonus tracker 1d8 +8 (plus 6 deadly aim, plus 1 point blank, plus 4 arcane strike) 1d8 + 19
actions: maintain perform(free), activate arcane strike(swift), retrieve bow(move), fire shot

Used:
5/6 level 3 spells remaining
bardic performance 33/35 rounds remaining

Frozen Revenants! Rd 3(SteveK) 
Monday October 18th, 2021 1:09:38 AM

A circle vs Evil and a Daylight spell seem proof against any shadow all-like attacks. A giant is momentarily seen to try and move into the physical wold, but is unable to find a place to appear!

The defense at the small opening continues, another ogre dying, and another taking its place.

More rock noises are going on outside, including a steady BANG. BANG. on the wall of stone.

And there are the moans, echoing inside the head of Desdichado and Gaffer only. (Everyone else is writhing 10 feet of Nira).Highlight to display spoiler: { ”Revenge! Revenge!”}

……………..

Ogre1 Dead
Ogre2 Dead
Ogre3 AC 28 Dam 25*
Ogre4 AC 28 Dam 55
Giant1
Giant2
Giant3*
Giant4

Danko Pureheart (Yves) -- AC 26/16/22 (27 vs evil) -- CMD 36 -- HP 110/110 
Monday October 18th, 2021 7:57:21 AM

" Well this may take a while, but at least we'll be relatively safe. "

Danko unleashes another volley of magic missles at the ogre in the entry way.

---------------------------
Maximized magic missile 25 damage at Ogre

Endure Element
SR 18
DR Res electricty 10
Protection from evil

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)   d20+25=44 ; d20+29=45 ; d8+24=27 ; d8+24=25 ; d8+24=29 ; d20+20=32 ; d8+24=26 ; d20+15=23 ; d20+24=29 ; d6+22=28 ; d20+14=31 ; d6+22=23 ; d10+6=15 ; d20+25=43 ; d8+24=32 ;
Monday October 18th, 2021 2:41:07 PM

Grinning like a madman, Hmerrin awaits the next ogre's arrival.
When the critter shows up, the fighter destroys him.

"You oughta get out of the revenge business!" he hollers down the opening.
"Cause you're really BAD at it!"

------------------

Full Attack, Power Attack on Ogre.
Btax 1 Crit Threat hits ac45 for 81 hp damage
Btax 2 hits ac 32 for 26 hp damage
Btax 3 miss (ac 23)
Hdax 1 hits ac 29 for 28 hp damage
Hdax 2 hits ac 31 for 23 hp damage
Haste atk hits ac 43 for 32 hp damage
Two wpn rend adds 15 hp damage
Total: 205 hp damage

In Effect
inspire courage - +3 morale bonus to: saves against charm and fear, +3 competence bonus to att/dmg
haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attack


Desdichado (Ryan) [HP: 132/161; AC:32/15/30 - CMD 32]   d20+30=31 ;
Monday October 18th, 2021 2:44:06 PM

Desdichado moves up to the ogre and tries to hit it, but the voice echoing in his head is too much of a distraction. "Alright, we need to shut these things up.

31 vs AC; crit miss

----------------------
Active Effects
Inspire Courage: +3 morale bonus to: saves against charm and fear, +3 competence bonus to att/dmg
Haste: +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed, extra attack on full attack

Ramirez (BrianZ) AC30/19/23 Hp122/122 CMD32 
Monday October 18th, 2021 8:16:12 PM

May want to move back from the wall a bit, in case they are trying to smash it down.

Ramirez holds his next shot as there don't appear to be any visible targets. But he knows they are still out there so he puts together some jokes about how many ogres it takes to build a wall. (inspire courage continues)

Active Effects:
inspire courage - +3 morale bonus to: saves against charm and fear, +3 competence bonus to att/dmg - Affects all allies who can hear Ramirez
haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attackAffects all allies - range is 60ft

Attack bonus tracker: 22(plus 1 haste, plus 3 inspired, plus 1 point blank, minus 3 deadly aim) 24
damage bonus tracker 1d8 +8 (plus 6 deadly aim, plus 1 point blank, plus 4 arcane strike) 1d8 + 19
actions: maintain perform(free)

Used:
5/6 level 3 spells remaining
bardic performance 32/35 rounds remaining

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday October 18th, 2021 8:20:55 PM

"I'll put another one up should this one fall" Nira prepares to cast another Wall of Stone spell where the first currently stands.

------------------
Ready action: If/when the Wall of Stone crumbles, cast Wall of Stone to put another in its place

Frozen Revenants! Rd 4 (SteveK)  d20+12=19 ; d20+12=16 ; d20+12=28 ; d20+12=21 ; d20+12=20 ; d20+12=15 ; d20+23=25 ; d8+17=19 ; d8+17=23 ; d8+17=22 ; d8+17=24 ; d8+17=18 ; d8+17=24 ;
Tuesday October 19th, 2021 9:51:34 AM

Danko let’s more Magic Missles fly, and in an amazing feat of martial prowess, Hmerrin kills the third Frozen Ogre!

Another Ogre doesn’t show.

More BANG. BANG. on the wall of stone, and then SMASH! A large 15’ section of wall is torn down! Through the rock dust, the heroes can clearly see three frost giants have been throwing boulders at the wall and finally knocked it down. ”Revenge! Revenge!” they moan…

And then Nira casts another Wall of Stone to replicate Gaffer’s wall!!!

True giants are along the path, two to the right and one to the left. The closest is 30’ away.

……………..

Ogre1 Dead
Ogre2 Dead
Ogre3 Dead
Ogre4 Missing
Giant1
Giant2
Giant3 Missing
Giant4

(Sorry, no map)

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)  
Tuesday October 19th, 2021 4:29:38 PM

Hmerrin blinks as the wall comes down, and blinks again as a new wall goes up.

He gives the group a grin.
"This seems to be going well so far. As long as they can only come one at a time, I'm thinking let them knock a hole in this new wall and let 'em come."

The young man nods at Nira.
"Unless you got another control undead spell. That worked pretty good too."

Danko Pureheart (Yves) -- AC 26/16/22 (27 vs evil) -- CMD 36 -- HP 110/110 
Tuesday October 19th, 2021 5:21:37 PM

Danko chimes in..

" If we are looking to change things up a bit, I can cast a wall of force or, stick the giants in the middle of a wall of flames. This gives us, you know, options.... "

---------------------------

Endure Element
SR 18
DR Res electricty 10
Protection from evil

Desdichado (Ryan) [HP: 132/161; AC:32/15/30 - CMD 32]  
Tuesday October 19th, 2021 5:38:34 PM

"Sticking evil undead giants into a wall of flames? Sounds good to me!"

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  4d8+15=37 ;
Tuesday October 19th, 2021 6:17:18 PM

Gaffer moves away from the newly built wall before that one too gives way to Giant attacks, and offers himself a.healing spell as he does so.


-----
Cast Cure Critical Wounds: 37 healing
Move to AC11


Ramirez (BrianZ) AC30/19/23 Hp122/122 CMD32 
Tuesday October 19th, 2021 9:24:00 PM

Yes, but if they knock a hole in the new wall, they may just keep throwing boulders in here and we don't have much room. We may need to consider going out or doing something else to lure them to a spot where we can pick them off. Fire wall sounds pretty good too.

Ramirez drops the inspire courage for now until the giants make their next move.

Active Effects:
haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attack Affects all allies - range is 60ft

Attack bonus tracker: 22(plus 1 haste, plus 3 inspired, plus 1 point blank, minus 3 deadly aim) 24
damage bonus tracker 1d8 +8 (plus 6 deadly aim, plus 1 point blank, plus 4 arcane strike) 1d8 + 19
actions: maintain perform(free)

Used:
5/6 level 3 spells remaining
bardic performance 32/35 rounds remaining



RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday October 19th, 2021 11:15:41 PM

Nira moves to the side to see if she can get a better view past the stone wall.

"If they're standing back and throwing rocks then you're right. We're going to need to take the fight to them"

Move: Move to AC12

Frozen Revenants! Rd 5 (SteveK) 
Wednesday October 20th, 2021 1:10:30 AM

From the safety of the Wall of Stone, the heroes discuss options. Wall of Force? Wall of Fire?

It seems Ramirez’ and Nira’s concerns are founded, for the BANG. BANG. BANG. BANGBANGBANG, resumes. From the previous location and effects on the wall, it is near certain the three remaining giants are intent on knocking down the wall without getting into melee range.

No hero can see where the Frozen-Undead-FrostGiants-that-had-fire-resistance-and-could-walk-through-walls are unless they move beyond the temporary protection of the Wall of Stone…

……………..

Ogre1 Dead
Ogre2 Dead
Ogre3 Dead
Ogre4 Missing
Giant1
Giant2
Giant3 Missing
Giant4

(Sorry, no map)

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday October 20th, 2021 1:29:59 AM

"If they're resistant to fire then a Wall of Fire might hinder us more than them." Nira observes. "The Wall of Force could be interesting though"

Nira readies to cast a Greater Invisibility spell on whoever wants to leave the cave first. "It may or may not work" she warns. It wouldn't be the first time undead things could detect invisible creatures.

-------------------
Ready action: Cast Gtr Invisibility on whoever first asks


Danko Pureheart (Yves) -- AC 26/16/22 (27 vs evil) -- CMD 36 -- HP 110/110 
Wednesday October 20th, 2021 6:20:50 AM

" Me thinks it's time for us to drop the wall and charge these things. I can cast a pair or chain lightning spells to keep things interesting. I can haste the fighters as well. "

If it looks like the party agrees, Danko casts stone skin on himself before the wall drops.

---------------------------

Endure Element
SR 18
DR Res electricty 10
Protection from evil


Desdichado (Ryan) [HP: 132/161; AC:32/15/30 - CMD 32]  
Wednesday October 20th, 2021 2:09:26 PM

"Bring 'em on, I'd prefer a straight fight to all this sneaking around," says the paladin.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Wednesday October 20th, 2021 4:21:41 PM

Gaffer readies himself to cast a spell at the closest giant once the wall goes down, making one of them a rabbit should be a fitting change.


-----
Ready Action: Cast Baleful Polymorph: Fortitude Save DC 23 or be turned into a rabbit and then also Wisdom save DC 23 or lose numerous features.


Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)  
Wednesday October 20th, 2021 6:51:25 PM

"Ramirez has got us amped up already," Hmerrin answers Danko, shaking off the offer of a haste spell. "Those zingers he's telling are awesome."

He thinks.

"Lets go with attacking the two on the right while walling off the one on the left," he says.
"Hit the ones on the right with everything we got, and Wall of Force the other one."

He's guessing they have a little more time before the stone wall comes down, and so takes the time to get a confirmation, or a better idea, from the team.


Ramirez (BrianZ) AC30/19/23 Hp122/122 CMD32 
Wednesday October 20th, 2021 8:45:11 PM

OOC - reminder haste is still active on everyone

I like the plan, as soon as everyone is ready I'll give us another boost.

Ramirez readies an action to cast a spell when the group is ready to move out of the cave.

Active Effects:
haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attack Affects all allies - range is 60ft

Attack bonus tracker: 22(plus 1 haste, plus 3 inspired, plus 1 point blank, minus 3 deadly aim) 24
damage bonus tracker 1d8 +8 (plus 6 deadly aim, plus 1 point blank, plus 4 arcane strike) 1d8 + 19
actions: maintain perform(free)

Used:
5/6 level 3 spells remaining
bardic performance 32/35 rounds remaining



Frozen Revenants! Rd 6,7, and 8 (SteveK) 
Thursday October 21st, 2021 1:02:23 AM

The heroes prepare to sallie out of the shallow cave as soon as the Wall of Stone goes down.

BANGBANGBANG

To enact the plan, the Tide will have to wait a little, because Walls of Stone are permanent and can’t be dismissed.

BANGBANGBANG

It doesn’t look like it will be a particularly long wait.

BANGBANGBANG

Cracks are beginning to show, it is near certain the next rock salvo will bring down a 15’ section of the Wall of Stone. The heroes can move as soon as the next set of boulders strike…

…….

(Heroes can make 3 rounds of prep spells, potions, etc. please mark off 3 rounds of current effects)

Gaffer - Courtney - HP: 144/144 AC: 31(T:17/FF:25) CMD:31) 
Thursday October 21st, 2021 12:44:24 PM

Gaffer casts a spell to improve his natural defences while they wait for the walls to break.

He then summons a stormy cloud above the fight. The giants resistance to fire is some what limiting but he's always been able to rely on lightning.

Finally he readies himself to cast a spell on the right furthest away from the party.


-----
Ready Action: Cast Baleful Polymorph: Fortitude Save DC 23 or be turned into a rabbit and then also a Wisdom Save DC 23 or lose numerous features.

----- Active Effects
Barkskin - +5 to Natural Armour; Duration 150 minutes
Call Lightning - Reflex DC 21 for half damage; Duration 15 Minutes, 10/10 bolts


Desdichado (Ryan) [HP: 132/161; AC:32/15/30 - CMD 32]  
Thursday October 21st, 2021 6:03:08 PM

Desdichado moves toward where it seems likely the wall will come down and then drinks a Potion of Enlarge Person. "Might as well fight fire with fire," he says.

----------------------
Active Effects
Haste: +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed, extra attack on full attack
Enlarge Person: +2 STR, -2DX, -1 attack, -1AC, reach 10', greataxe damage 3d6

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) Invisible  d20+31=37 ; d8+16=20 ;
Thursday October 21st, 2021 7:01:33 PM

Hmerrin takes the opportunity to pull out, and drink down, a potion of invisibility.

Axes out, he takes position.

And as soon as the wall comes down, he's moving - through the opening, and to the right, straight at the nearest giant.

-----

140' double move toward nearest giant on the right.

If he can get in melee range in 70', he attacks.
Hit ac 37 for 20 hp damage

In Effect
inspire courage - +3 morale bonus to: saves against charm and fear, +3 competence bonus to att/dmg
haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attack
invisibility


Danko Pureheart (Yves) -- AC 27/17/23 (28 vs evil) -- CMD 36 -- HP 110/110  d4=2 ;
Thursday October 21st, 2021 8:09:53 PM

Danko casts two defensive spells on himself before taking on three undead front giants

First he casts Stoneskin.
Then mirror image.

Six images motion towards the stonewall...

" Let's do this! "

-----------------------------

Stone Skin 120 minutes DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon. Up to 120 pts of damage

Mirror image - creates 6 images 12 minutes

haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attack
invisibility

Endure Element
SR 18
DR Res electricty 10
Protection from evil 12 minutes

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday October 21st, 2021 8:52:28 PM

Nira has a bit of a realization. "Hey Hmerrin. You said these were the guys you killed on the way in. Just checking, how many did you kill on the way on? Was it just these few or were there more?"

She casts an Overland Flight spell and a Spectral Hand spell.

Ramirez (BrianZ) AC30/19/23 Hp122/122 CMD32  d4+5=8 ;
Thursday October 21st, 2021 11:06:20 PM

Ramirez casts good hope on the group and mirror image on himself and waits for the wall to drop, bow at the ready. His cloak changes slowly from dark grey to a festive red color.

Active Effects:
haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attack Affects all allies - range is 60ft (9/15 rounds remaining)
good hope - +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Affects all allies(15 min remaining)
mirror image - 8 images remaining(15 min remaining)

Attack bonus tracker: 22(plus 1 haste, plus 3 inspired, plus 1 point blank, minus 3 deadly aim) 24
damage bonus tracker 1d8 +8 (plus 6 deadly aim, plus 1 point blank, plus 4 arcane strike) 1d8 + 19
actions: maintain perform(free)

Used:
5/6 level 2 spells remaining
4/6 level 3 spells remaining
bardic performance 32/35 rounds remaining

OOC- I took three rounds off the haste in addition to the three waiting for the wall. Please let me know if I need to adjust.

Frozen Revenants! Rd 9 (SteveK)  d20+12=22 ; d20+24=34 ; d20+24=35 ; d20+24=27 ; 3d6+19=32 ; 3d6+19=33 ; d20+15=19 ; d20+15=33 ; d8+25=29 ;
Monday October 25th, 2021 5:42:18 AM

Gaffer prepares two spells, and then Readies a Baleful Polymorph!

Desdichado moves to where it seems likely the wall will come down and drinks a potion.

Hmerrin also takes position and a potion. And he is Ready to charge the nearest giant!

Danko casts two defensive spells on himself. " Let's do this! "

Nira worries that there may be more ‘guys you killed on the way in’. She casts two spells.

Ramirez casts two spells and has his bow ready.

Farin and Stohp keep adding branches to the fire and wisely stay out of the way.
………………

BANGBANGBANG. BANGBANGBANG! CRASH! Fifteen feet of the Wall of Stone falls down, and Gaffer and Hmerrin act. One Giant becomes a rabbit! Another gets a cut and a very athletic human chopping at its knees! As the young fighter approaches, the Giant slams a fist at the human, and bruises Hmerrin for 32 damage!

There are only two Frozen Undead Frost Giants left on the mountainside.

Giant #1 moans ”Revenge!’ and bats at Hmerrin with two large hands. One slams Hmerrin again for 33 damage.

Giant #4 picks up more of the plentiful boulders and careens them at the first target of opportunity, which happens to be the Paladin at the entrance. One strikes Desdichado for 29 damage!
”Revenge!’, it moans.

…….

Hmerrin is in melee with Giant #1 on the right-side path outside the cave.

Giant #4 is 30’ away on the left-side path outside the cave.

Desdichado is standing at the 15 foot wide cave entrance.

All other heroes and dwarfs are inside the shallow cave (can see both giants).

Giant 1 AC 30 Dam 20
Giant 2 rabbit
Giant 3 gone
Giant 4 AC 33 Dam

Danko Pureheart (Yves) -- AC 27/17/23 (28 vs evil) -- CMD 36 -- HP 110/110  12d6=38 ;
Monday October 25th, 2021 6:36:00 AM

Danko steels himself and casts chain lightning at the giants.

Lightning strikes!

-------------------------
12d6 +12 (Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.) for 50 points of electric damage to the giants

Stone Skin 120 minutes DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon. Up to 120 pts of damage

Mirror image - creates 6 images 12 minutes

haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attack 8/15 rounds

good hope - +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Affects all allies(15 min remaining)

Endure Element
SR 18
DR Res electricty 10
Protection from evil 12 minutes



Desdichado (Ryan) [HP: 132/161; AC:32/15/30 - CMD 32]   d20+29=32 ; 3d6+12=20 ;
Monday October 25th, 2021 4:31:27 PM

Large Dez runs to the nearest giant and swipes at him with an enlarged greataxe.

32 vs AC; 20 damage

----------------------
Active Effects
Haste: +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed, extra attack on full attack
Good Hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls
Enlarge Person: +2 STR, -2DX, -1 attack, -1AC, reach 10', greataxe damage 3d6

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday October 25th, 2021 7:51:53 PM

"Do you think these creatures saw who summoned them? I'm just wondering whether there is any value in interrogating one - if possible, of course. I'm going to try and control the one on the left. Just in case."

Nira casts Control Undead at Giant #4. "Stand perfectly still" she commands.

-----------
Standard action: Cast Control Undead at Giant 4. Can target up to 28HD of Undead. Will Save vs DC28 or obey Nira for the next 14mins.

Hmerrin (MikeK)(HP 102/167 AC:34 T:20 FF:27 CMD:35)  d20+29=45 ; d8+16=19 ; d20+24=30 ; d8+16=23 ; d20+19=36 ; d8+16=22 ; d20+28=36 ; d6+14=17 ; d20+24=41 ; d6+14=18 ; d20+29=32 ; d8+16=24 ; d10+6=7 ;
Monday October 25th, 2021 7:52:25 PM

.
OOC - Hmerrin was invisible on approach. Does that avoid the AoO damage?

--
Hmerrin grunts at the blows.
Good thing Dez showed up to attract attention.

"Wasn't really the first thing on my mind at the moment!" he calls back to Nira.

The fighter's axes fly as he chops chunks out of the giant.
-------
Full Attack on Giant 1
Btax 1 hits ac 45 for 19 hp damage
Btax 2 hits ac 30 for 23 hp damage
Btax 3 hits ac 30 for 22 hp damage
Hdax 1 hits ac 36 for 17 hp damage
Hdax 2 hits ac 41 for 18 hp damage
Haste atk hits ac 32 for 24 hp damage
Two wpn rend adds 7 hp damage
Total: 130 hp damage

In Effect
inspire courage - +3 morale bonus to: saves against charm and fear, +3 competence bonus to att/dmg
haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attack


Ramirez (BrianZ) AC30/19/23 Hp122/122 CMD32  d20+23=41 ; d20+23=37 ; d20+18=21 ; d20+13=18 ; 2d8+20=27 ; d8+20=25 ;
Monday October 25th, 2021 10:05:17 PM

Ramirez opens fire at giant number 1

hit AC: 41, 37(haste), 21, 18
damage: 27, 25

Active Effects:
haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attack Affects all allies - range is 60ft (8/15 rounds remaining)
good hope - +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Affects all allies(15 min remaining)
mirror image - 8 images remaining(15 min remaining)

Attack bonus tracker: 23(plus 1 haste, plus 0 inspired, plus 0 point blank, plus 2 good hope, minus 3 deadly aim) 23/18/13
damage bonus tracker 1d8 +8 (plus 6 deadly aim, plus 0 point blank, plus 4 arcane strike, plus 2 good hope) 1d8 + 20(2d8 on first hit - manyshot)

Used:
5/6 level 2 spells remaining
4/6 level 3 spells remaining
bardic performance 32/35 rounds remaining

Gaffer - Courtney - HP: 144/144 AC: 31(T:17/FF:25) CMD:31)  3d6=9 ;
Tuesday October 26th, 2021 4:29:58 AM

Satisfied with his transfigurative abilities, Gaffer waits to see if Nora successfully takes control of Giant 4, and if not he turns to Giant 4, raises a hand, and calls a crash of lightning down from the sky.

----- Actions
Call Lightning - Aimed at Giant 4s space - 9 Damage
----- Active Effects
Barkskin - +5 to Natural Armour; Duration 150 minutes
Call Lightning - Reflex DC 21 for half damage; Duration 15 Minutes, 9/10 bolts

Frozen Revenants! Rd 10 (SteveK)  d20+8=27 ; d20+11=24 ; d3=3 ; d20+16=28 ; d20+15=21 ; d20+15=20 ;
Tuesday October 26th, 2021 4:57:09 AM

Danko casts chain lightning at the giants. Both dodge and while Giant#1 is singed, Giant#4 is completely unscathed!

Large Desdichado runs to Giant#1 and swipes at him with an enlarged greataxe.

Nira casts Control Undead at Giant #4, and feels a strong will resist the spell!

Ooc: OOPS! Then-invisible Hmerrin avoided the AOO!
.
Hmerrin’s axes fly as he chops chunks out of the giant, killing the undead monstrosity …again.

Ramirez lets fly four arrows, but doesn’t need to thread the melee using his Precise Strike since Giant #1 is dead, and the arrows slam into Undead Frost Giant #4, striking twice.

The two dwarf guides cheer and Farin hoots his derision. ”You will get no revenge tonight, foul giant!”

………………….

Giant #4 picks up more of the plentiful boulders and sends two fastballs at Ramirez! One strikes Ramirez for 29 damage!

”Revenge!’, it moans in response to Nira’s questions and Farin’s taunts.

…….

Hmerrin and Large Dez is on the right-side path, 30’ outside the cave, 60’ away from Giant#4.

Giant #4 is 30’ away from the cave on the left-side path outside the cave.

All other heroes and dwarfs are inside the shallow cave (can see both giants).

Giant 1 dead
Giant 2 rabbit
Giant 3 gone
Giant 4 AC 33 Dam 85

Desdichado (Ryan) [HP: 103/161; AC:32/15/30 - CMD 32]   d20+29=38 ; 3d6+12=22 ;
Tuesday October 26th, 2021 11:04:36 AM

The Large Dez runs to the other Giant and gives him a thwack.

38 vs AC; 22 damage

----------------------
Active Effects
Haste: +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed, extra attack on full attack
Good Hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls
Enlarge Person: +2 STR, -2DX, -1 attack, -1AC, reach 10', greataxe damage 3d6

Hmerrin (MikeK)(HP 134/167 AC:34 T:20 FF:27 CMD:35)  d20+29=43 ; d8+16=18 ;
Tuesday October 26th, 2021 6:21:20 PM

.
"Single minded beasties, aren't they?"

Hmerrin follows Big Dez, and slides in to attack the last giant.

AC 38 vs AoO due to Mobility feat
-------
60' move to Giant4
Attack hits ac 43 for 18 hp damage

In Effect
inspire courage - +3 morale bonus to: saves against charm and fear, +3 competence bonus to att/dmg
haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attack


Gaffer - Courtney - HP: 144/144 AC: 31(T:17/FF:25) CMD:31)  3d6=9 ;
Tuesday October 26th, 2021 6:58:10 PM

The fight swings well in their direction, so Gaffer continues his course and calls another lightning down to the ground.


----- Actions
Call Lightning - Aimed at Giant 4s space - 9 Damage
----- Active Effects
Barkskin - +5 to Natural Armour; Duration 150 minutes
Call Lightning - Reflex DC 21 for half damage; Duration 15 Minutes, 8/10 bolts


Danko Pureheart (Yves) -- AC 27/17/23 (28 vs evil) -- CMD 36 -- HP 110/110 
Tuesday October 26th, 2021 9:08:16 PM

Danko fires five magic missiles at the remaining giant.

" Feel my wrath! "

---------------------
Maximized magic missle - 25 pts. damage Giant 4

Stone Skin 120 minutes DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon. Up to 120 pts of damage

Mirror image - creates 6 images 12 minutes

haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attack 8/15 rounds

good hope - +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Affects all allies(15 min remaining)

Endure Element
SR 18
DR Res electricty 10
Protection from evil 12 minutes

Ramirez (BrianZ) AC30/19/23 Hp93/122 CMD32  d20+23=42 ; d20+23=28 ; d20+18=22 ; d20+13=20 ; 2d8+20=33 ;
Tuesday October 26th, 2021 9:37:37 PM

Ramirez lets loose a few more arrows at the remaining giant. Hopefully they stay dead this time.

hit AC 42, 33 damage

Active Effects:
haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attack Affects all allies - range is 60ft (8/15 rounds remaining)
good hope - +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Affects all allies(15 min remaining)
mirror image - 8 images remaining(15 min remaining)

Attack bonus tracker: 23(plus 1 haste, plus 0 inspired, plus 0 point blank, plus 2 good hope, minus 3 deadly aim) 23/18/13
damage bonus tracker 1d8 +8 (plus 6 deadly aim, plus 0 point blank, plus 4 arcane strike, plus 2 good hope) 1d8 + 20(2d8 on first hit - manyshot)

Used:
5/6 level 2 spells remaining
4/6 level 3 spells remaining
bardic performance 32/35 rounds remaining

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday October 26th, 2021 11:33:56 PM

Nira is only mildly disappointed that her spell didn't work as she'd hoped. The giant is going to be dead-er soon anyway.

She holds off on any spells for the time being and will instead be using them to heal the party up afterwards.

Frozen Revenants, no revenge (SteveK) 
Wednesday October 27th, 2021 12:11:47 PM

Hmerrin and Desdichado rush over and confront the last Giant.

Gaffer, Danko, and Ramirez contribute with missles both magical and mundane.

NIra holds back and maintains a consideration for the entire battlefield.

Farin and Stohl keep near the roaring fire.

............

With the full might of the Tide against one undead giant, the fight doesn't last long. With a last, almost petulant moan of "Revenge!", the Giant falls.

The wind blows only lightly because of Gaffer controlling the weather.

The Tide has the initiative.

Danko Pureheart (Yves) -- AC 27/17/23 (28 vs evil) -- CMD 36 -- HP 110/110 
Wednesday October 27th, 2021 5:26:57 PM


" Well, that certainly was fun. If these are the kinds fo shenanigans I can expect with this group, I'm glad I joined! "

Danko looks at the various bits and pieces of undead parts....

" Should we doing anything to make sure they don't rise again? Maybe burn them or stick a stake through their hearts? Something like that? "

" I bet these things don't even carry gold around... or do they? "



Ramirez (BrianZ) AC30/19/23 Hp93/122 CMD32 
Wednesday October 27th, 2021 6:01:14 PM

Should we look around and make sure there is nothing else? Someone may have been controlling them. Who are the best scouts?

Active Effects:
haste - +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 speed(enhancement), extra attack on full attack Affects all allies - range is 60ft (7/15 rounds remaining)
good hope - +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Affects all allies(15 min remaining)
mirror image - 8 images remaining(15 min remaining)

Attack bonus tracker: 23(plus 1 haste, plus 0 inspired, plus 0 point blank, plus 2 good hope, minus 3 deadly aim) 23/18/13
damage bonus tracker 1d8 +8 (plus 6 deadly aim, plus 0 point blank, plus 4 arcane strike, plus 2 good hope) 1d8 + 20(2d8 on first hit - manyshot)

Used:
5/6 level 2 spells remaining
4/6 level 3 spells remaining
bardic performance 32/35 rounds remaining

Hmerrin (MikeK)(HP 134/167 AC:34 T:20 FF:27 CMD:35) 
Wednesday October 27th, 2021 6:47:01 PM

"Gaffer, probably," Hmerrin answers Ramirez. "We're a bit deficient in scouting. Mostly, I just go forward and then everyone attacks whatever jumps me."

The fighter does take a look over the corpses.
"We took all their stuff last time, so if they got anything on 'em, somebody gave it to them."

"And as we're short a cleric, I'd say chuck the remains down the side of the mountain and hope they don't come back."
The lad looks around to see if anyone in the group has a better idea.
If not, he proceeds to follow his suggestion.

"Oh, and nice job everybody."

Desdichado (Ryan) [HP: 103/161; AC:32/15/30 - CMD 32]   d20+13=31 ;
Wednesday October 27th, 2021 7:19:04 PM

"Isn't there still one of them out here somewhere?" asks Desidchado. "Other than the rabbit here, I thought there was one more to take care of."

Desdichado reflects on what he knows about these type of undead to see if reanimation would be a big concern. (Know. Religion: 31)

"I'm no Sarge," he reflects, "but I've got a bit of 'cleric-lite' power that if they do come back I can blast them with some positive energy."

"It can help us, too, if anyone needs some healing," he adds.

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d8=4 ; d8=2 ; d8=1 ; d8=1 ; d8=4 ; d8=7 ; d8=5 ; d8=5 ; d8=3 ; d8=3 ; d8=4 ; d8=2 ; d8=6 ; d8=1 ; d8=5 ;
Wednesday October 27th, 2021 7:22:52 PM

Niras casts a cure spell to treat some of Ramirez's Wounds. She'll keep casting them while the party appears safe. Fortunately it's just cuts and scrapes this time and she is able to make light work of them.

----------------
Cast CCW. Ramirez is healed for 31pts
Then if we are out of combat rounds...
Cast CCW. Hmerrin is healed for 30pts
Cast CCW. Des is healed for 31pts


Frozen Revenants, no revenge (SteveK) 
Thursday October 28th, 2021 3:49:53 AM

Ramirez and Danko makes a couple suggestions, but it is Hmerrin who turns thought into action. As expected, the re-dead ogres and giants don't have anything of value, having been stripped of those possessions over a year ago by the Tide. It will take some work to burn the bodies, or magic to entomb the bodies, or but a couple of moments to kick the bodies off the path and let them tumble to the rocky crags below...

More conversation reveals that although the Tide no longer has a dedicated cleric, they have Desdichado, NIra, and even Ramirez with healing capabilities! The battle obviously over, Nira uses spells to heal.

Gaffer isn't able to do much scouting for night has fallen fast and his control weather is a local effect: all outside the spell's influence, the snowstorm rages.

So.. who sent them? There doesn't seem to be a definitive answer on that unless someone wants to speak with the dead and ask them.

And.. where did the last giant go? That answer arrives over an hour later. The fire is banked and the first watch is getting ready when a bruised and battered Frozen Revanant Frost Giant moans, "Revenge!" It is obvious it just climbed back from the rocky drop below and onto the path in front of the not-so-shallow-anymore cave.

The ensuing seconds could hardly be called a fight as the Tide dispatches the undead quicker than they did the others an hour ago. The worst that happens is the melee specialists have to clean weapons and armor again. Ugh, such a chore!


Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Thursday October 28th, 2021 1:27:35 PM

"Alright, well, hopefully that's all taken care of. Farin, Stohl - shall we be on our way?"

Gaffer - Courtney - HP: 144/144 AC: 31(T:17/FF:25) CMD:31)  d20+26=41 ;
Thursday October 28th, 2021 7:22:28 PM

"We should probably finish our rest before setting off again. I reckon we might be safe here, the blood outside should be a fair warning for anything else that comes looking for trouble."

If everyone else is happy to stay put, Gaffer sits near the cave mouth to finish his watch while the rest get some sleep.


-----
Perception: 41


RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d8=6 ; d8=7 ; d8=1 ; d8=3 ; d8=2 ;
Thursday October 28th, 2021 7:31:29 PM

Nira casts one last cure spell on Des. "There now"

"Well, despite that attack the cave is probably still the safest place around here to spend the rest of the night"

-----------------
Cast CCW. Des is healed for 32pts

Hmerrin (MikeK)(HP 164/167 AC:34 T:20 FF:27 CMD:35) 
Thursday October 28th, 2021 7:40:33 PM

"Makes sense," Hmerrin agrees, wiping off his axes again.

"We'll keep resting here until the casters are able to regain their spells, and then move along."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday October 28th, 2021 9:09:52 PM

OOC- dropped active spells as it looks like we are back to resting mode

Ramirez, who seems to be full of useful tricks, offers to use some magic to clean up any clothing or other items that got messy during the fight. I do have a little bit of healing magic also, much less than Nira's but it will be better than nothing in a pinch. I think we will need to invest in some healing items in the future if we are unable to recruit one. Ramirez' cloak shifts to a dull orange color. Either it is helping keep him warm or the color is a hopeful illusion of such.

Attack bonus tracker: 23(plus 1 haste, plus 0 inspired, plus 0 point blank, plus 2 good hope, minus 3 deadly aim) 23/18/13
damage bonus tracker 1d8 +8 (plus 6 deadly aim, plus 0 point blank, plus 4 arcane strike, plus 2 good hope) 1d8 + 20(2d8 on first hit - manyshot)

Used:
5/6 level 2 spells remaining
4/6 level 3 spells remaining
bardic performance 32/35 rounds remaining

Out of the Scab (SteveK) 
Friday October 29th, 2021 5:55:44 AM

Desdichado is ready to be on our way?"

Gaffer want to finish their rest first, the rest they haven’t even truly begun.

Nira casts one last cure spell on Des, and agrees the cave is probably still the safest place around. Even more so, with the two Walls of Stone permanently making a smaller opening.

Hmerrin agrees to rest for the casters, not to mention the others not being exhausted in the morning…

Ramirez cleans up and helps magically clean others, all the while speculating on possible ways to even have more healing available.

…………..

Gaffer, Nira, and Hmerrin turn out to be correct: nothing bothers the team or their guides during the night. And, in fact, nothing as strenuous happens for the rest of their travel through the Scab. Once the team walks past the effects of Gaffer’s control weather, the going slows down because of occasional drifts of snow or hidden ice patches. Hazardous but not dangerous. The most interesting thing happens at the last pass where the traveling company passes a mineral pool of steaming water. Farin and Stohl sorta glance at each other before Farin speaks. ”Huh, that’s new in the last year. Must be a new fumerole.” Nira’s Arcane Sight doesn’t see any magical-ness about the pool: it must be natural. And Stohl is quick to remind everyone that the Scab has always been a very active place.

Topping the last foothill on a cold but dry afternoon, the Tide and Guides are able to see the town of Angel Springs. Civilization at last!

………….

Ooc: Friends, passing you on to co-DM DanK for the next little part of the CMTC story. Have fun!!


Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Saturday October 30th, 2021 10:08:53 PM

Desdichado thanks Farin and Stohl. "Hope to see you both again soon. And I don't mean soon as in 'trapped in a time-warping trap for a year'!"

Once goodbyes are done, Desdichado is ready to walk into Angel Springs with the group.

Gaffer - Courtney - HP: 144/144 AC: 31(T:17/FF:25) CMD:31)  d20+26=32 ;
Sunday October 31st, 2021 7:39:40 PM

Gaffer also turns to thank Farin and Stohl. "Take care of yourselves on the return trip, and let us know if those giants come back up again."

Gaffer can't help but wonder if the giants might follow them here, but shakes the thought from his head and looks forward to exploring a new town. Old habits of living in Dirt City means he keeps a keen eye out for the usual thieves or other threats.

-----
Perception: 32

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday November 1st, 2021 1:18:12 AM

"Is that Angel Springs? I've never been there before" Nira is keen to listen to any tales the group have about their travels and adventures. She's eager to learn more about the Northern Continent and even more about the people she is travelling with.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Monday November 1st, 2021 6:29:58 AM

Danko waves as some leave the group.

" Oooooo a town... shenanigans awaits! "

Hmerrin (MikeK)(HP 164/167 AC:34 T:20 FF:27 CMD:35) 
Monday November 1st, 2021 8:08:11 AM

Hmerrin's spirit's rise at the sight of Angel Springs.
"Shenanigans tomorrow, or possibly even the next day. First a warm bath, warm food, and a warm bed."

The lad joins Dez in bidding Farin and Stohl goodbye, and then turns to head into Angel Springs and find an inn.

"I've only been there once, for a day," he answers Nira. "This is where we linked up with Farin and Stohl on our way into the Scab."

Angel Springs - DM Dan K 
Monday November 1st, 2021 5:08:52 PM

Angel Springs! Farrin and Stohl shake hands and punch several in the arm out of friendship and they wish you well as they turn back for home. The small halfling city spreads out below and the party makes their way in through West Gate. Those that passed through before note that the little city is just as busy as they recall. Port of entry taxes are collected, general questions asked and minutes later you are passing through the gate with quite a few other people of all races. Most are merchants with wagons and almost as many seem to be heading out with wares as well. Standing on small built in mounts, halfling in light armor keep an eye on things, but their stances bely it to be more ceremonial than true watch for reasons of possible dangers. ahort walk down the wide and open street of West Spring and you are standing just outside Pour me More Tavern and Inn. Where most met up with Farrin and Stohl on the way up.
Inside the place is bustling, but the party can cram in at a table with a couple of other patrons. The Pour Me More has rooms available, bath priviledges down the road and a menu full of hearty food and drink


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday November 1st, 2021 9:40:02 PM

Some food and rest sound good after all this traveling. So what's next? I haven't been here before.

Ramirez orders a round of drinks for the Tide, based on everyone's preferences.

Used:
5/6 level 2 spells remaining
4/6 level 3 spells remaining
bardic performance 32/35 rounds remaining

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Monday November 1st, 2021 10:30:43 PM

Desdichado thanks Ramirez for the drinks, and tells the new-Tide folks about some of their adventures so far: months of dealing with rakshasa in Dirt City, the destruction (and heavy losses) of most of their allies by those rakshasa, the small neutral zone they've been able to set up (a former temple to Ga'al, of all things), and going out to the Scar to help Sarge's clan.

"I'm sure you already know some of that, from the WLA's report," he nods toward Ramirez and Danko, "but I suppose you'd want to hear some things first-hand. And Nira I'm sure most of this is a big shock to you, falling in with a bunch of strangers who happen to be trying to save the Wold!"

"Hmerrin, Gaffer - what have I left out?"

Gaffer - Courtney - HP: 144/144 AC: 31(T:17/FF:25) CMD:31) 
Tuesday November 2nd, 2021 6:48:09 AM

Gaffer nods his thanks for the glass of whisky and thinks back to before the Rakshasa, "We've be on the outskirts of house politics in a few ways, chasing down ex-members causing trouble for the city, we attempted to stop an assassination once."

A memory creeps up on Gaffer that he is surprised he had forgotten.

"The biggest event was us getting wrapped up in the return of the Sargrass Planes but to be honest I wasn't sure what was happening at the time, I just did what the Gods told me to. Oh actually there were a lot of other adventurers involved at the time, don't suppose that included any of you?



Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Tuesday November 2nd, 2021 8:16:01 AM

Hmerrin gives a friendly nod to the other patrons at the table.

"Business tomorrow, my friends," he declares. "Today, food and drink and a bath."

The young fellow does just that, returning to the room later that evening.

"So, next step is to get to Waypoint, in the Emerald Kingdom," he recalls. The lad gives the spellcasters a glance. "I don't suppose any of you have a way to do that quickly, and safely?"

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Tuesday November 2nd, 2021 5:16:02 PM

Danko orders a glass of red wine, thanks Ramirez and covers the next round.

He listens to the others speak of their adventures and smiles. This bunch knows a thing or two about shenanigans indeed.



Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Tuesday November 2nd, 2021 5:21:40 PM

ooc> Ooops

Answering Hmerrin... Danko first takes a taste of his wine.

" Maybe... I can teleport myself and maybe three others up to 1200 miles per use of the spell. However, I must know, or better yet, have been at, the location I'm teleporting to. "



Angel Springs - DM Dan K 
Tuesday November 2nd, 2021 5:39:44 PM

The Tide pile in at Pour Me More and quickly find themselves with drink and food. The other two patrons make a bit of room and provide a 'hi' smile, but keep to themselves . It seems that common tables is a mighty common thing here. The group discussion rolls through some of what the Tide has done and hits a few specifics on the Rakshasa.
The Tide first got put on the trail when tracking down some rogue agents of considerable rank within separate Houses of Dirt City. Some form of domination that left the memory in tatters, allowing for some autonomy and seemingly locked in a nightmare.
After that, the Rakshasa struck back through assassins taking a terrible toll on those associated to The Tide.
Eventually The Tide routed the assassins, uncovered and put down an alliance between Gaal and the Rakshasa and rooted out dozens of replaced high ranking officials within Dirt City Oh and they also destroyed a 'farm'. don't ask, yes it was that bad

Now if the portents of Wardd are to be believed, and why shouldn't they. Dirt City was just one operation controlled by the Rakshasa with the golden eyes

refreshed, fed, bathed, cleaned up, relaxed and drinks in hand the topic is how to get to the Emerald Kingdom and specifically Waypoint.

Danko has never been and so it could be exciting if he were to teleport there and he could not bring the entire group in a single spell

Discussions continue on the best path forward


RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday November 2nd, 2021 7:26:59 PM

"I've a teleport spell prepared as well but I've never been there myself either. This is my first time on the whole northern continent actually so I can't even teleport us anywhere remotely close to where we want to go"

Nira holds her cup in both hands, savoring the taste of the wine.

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Tuesday November 2nd, 2021 7:36:23 PM

"Eh, I'm still not sure I'm too comfortable with any teleporting yet," adds Desdichado. "I need some time to recuperate from being stuck inside a Teucri artifact. How far away are we from the Emerald Kingdom, anyway? Did anyone bring a map?"

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday November 2nd, 2021 8:45:53 PM

I missed out on that one Gaffer, but I heard about it. Ramirez enjoys his second ale while his cloak changes a light boisterous yellow.

I do have a spell kinda like teleport. It should get us there, but walking in the shadow realm can be a little dangerous sometimes.

Gaffer - Courtney - HP: 144/144 AC: 31(T:17/FF:25) CMD:31) 
Wednesday November 3rd, 2021 7:14:06 AM

Gaffer gets another drink too and feels the tension of the road truly slipping away. He's about ready to curl up infront of a fire.

"I can teleport us through plants which we can do pretty accurately with a direction and distance. My next best option is to turn is into fast flying vapor with a Wind Walk spell. If we dress up in white we'd look just like clouds! If we're not so comfortable with the options, I don't mind travelling the old fasioned way."

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)  d20+12=17 ;
Wednesday November 3rd, 2021 10:46:40 AM

Hmerrin questions the casters on the various spells they've offered up.

The more he hears about Gaffer's Wind Walk spell, the more he likes it.
It's fast. You see where you're going and can stop whenever you want. Best of all, you're not "teleporting", so chances of waking up inside a teucri artifact are slim and none.

"So, its basically walking, but faster," he sums up, nodding enthusiastically.
"Let's do that one."

The next day, Hmerrin finds a WLA house (hopefully), and attempts to figure out where Waypoint is in relation to Angel Springs, and what geographic and/or person made features lie along the way that can be used as checkpoints.
[Survival 17]



Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Wednesday November 3rd, 2021 5:30:29 PM

Danko nods

" I'm fine with whatever way the rest of you want to try out. Let's get where we need to get to. "



Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Wednesday November 3rd, 2021 6:39:38 PM

"Agree. Everyone have the provisions they need? We should probably best be on our way soon."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday November 3rd, 2021 8:55:39 PM

The wind walk sounds fun. Never tried that before. So how soon do we want to leave?

Up up and away - DM Dan K 
Thursday November 4th, 2021 8:14:29 AM

It takes the better part of a day for the group to get the supplies they want to make the option of Wind Walking meet with the greatest chance for success. Hmerrin is able to to get some rough maps and pieces together that if the group follows the river outside of Angel Springs to the northwest the group will find the small town of Hovel/ From there, the river forks and the southern branch will lead to Traders Corner, which is no more than a couple of shacks and eventually to Edenmoor. This is the route some took upon the River Rat from Dirt City. At Edenmoor the group will veer west along the great West Trade road to the Tree of Parting and then beyond that, Waypoint should be the next town. There is not much information to be had about WayPoint, other than it is a good sized town that benefits greatly as the first stop upon the Trade Road connecting to New Elenna

The journey is going to be a several hundred miles, no problem for the spell and should take a few hours less than half a day to complete

So, the group is off. Exiting Angel Springs, the party gathers up for the Wind Walk spell and soon you are moving at great speed and climbing into the sky to get a good view of th river and your journey

From several hundred feet up, the landscape sails out beneath you and rushes by at tremendous speed. Several large flat bottom boats are heading up and downstream this day and the nearby fields of wheat and corn backed by furroughs of hedges and trees make for a beautiful day to be among the clouds

The Tide sweeps past Hovel and cuts south, soon passing over Traders Corner, though from your height, the fork in the river is more a guide than the buildings blended into the trees below. 45 minutes later and the party spies Edenmoor as you pass beyond the forests and the Red Hills and onto the rugged lands that become Izen

Banking to the west, you soar above the Trade Road and within another hour you come upon one of the Wonders of the Wold, The Tree of Parting. Resembling a great oak, but more massive than anyone, particularly Gaffer, thought possible, this singular tree is nearly 650' high with a girth of a small keep. You are past in moments and within another hour, below you see what must be the town of Waypoint

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)  d20+14=24 ;
Thursday November 4th, 2021 12:03:26 PM

Once he gets over the sensation of being so high, Hmerrin seriously enjoys the trip.
It is just like walking, only faster!

He notes that big honking tree in the back his mind.
That would be worth seeing from the ground.

As what must be Waypoint makes its appearance, the fighter heads downward.
He's aiming for an out-of-the-way spot a mile or so short of the town and just off the road.
No point in just appearing at the place.

Once everyone is down, he checks his gear.
"If I remember right, the vision was in front of The Way Back Inn, and one of the Rakas mentioned tunnels under a library. Since we need a place to rack anyway, how 'bout we find this inn, and we can ask about libraries. Probably leave that to Nira and Ramirez. I don't look much like the library type"

With that, the young man heads for town.
[Perception 24 to keep a general eye out]

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Thursday November 4th, 2021 5:46:11 PM

"I'm glad I ate a light lunch," thinks Desdichado as they travel through the air. Once the initial queasiness eases, he actually enjoys the trip and is glad they could make it to Waypoint in such a short amount of time and the chance to see so many parts of the Wold he's never been to before.

He nods his head at Hmerrin's plan.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday November 4th, 2021 9:30:24 PM

That was awesome, look forward to doing it again sometime. Library huh? Well we can check it out, maybe after some food and drink?

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Friday November 5th, 2021 3:14:26 AM

Before the group heads off Nira casts a Tishe's Weave Elements spell and creates six vests out of the air itself.

"Here you go" she says handing one to each member of the group "They'll make you a little harder to hit should we get into another fight"

Nira smiles broadly at the thought of visiting some libraries. Maybe she'll even find some places to buy some books? Wait... no. The focus is on finding some tunnels under the libraries - not reading books. Still, couldn't hurt to look around.

---------------
Tishe's Weave Elements: Vest (air). Takes up the Chest slot and provides Blur(20% miss chance)

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110  d6=4 ;
Friday November 5th, 2021 6:41:21 AM

Danko's face shimmers briefly and his appearances changes. The mustache is gone and his skin his now the color of ebony. His nose is smaller and his eyes are blue,

The sorcerer rubs his hands together and thankfully takes one of the vests.

" Let's get to some shenanigans now shall we? To the drinking! "

-------
Hate of disguise.
Tishe's Weave Elements: Vest (air). Takes up the Chest slot and provides Blur(20% miss chance)


Black Dog


Waypoint - DM Dan K 
Friday November 5th, 2021 9:50:00 AM

The group lands and reforms over the course of the next ten minutes off of the road and about a mile away.
No one passes you on the road or is within sight as you make the last part of the journey on foot. Arriving at Waypoint, The sun shines down through scattered clouds off to the west just a little ahead of the dinner hour. The town sprawls out before you and seems peaceful enough, but the CMTC knows that true monsters lurk within. Locating 'The Way Back Inn’ is easy enough and soon you are standing on the same street corner which was described by the cleric of Wardd from his vision. Where a male elf was speaking with someone in the shadows.

Inside the Inn, it is fairly busy, though your entrance does not go unnoticed by several patrons or the main barkeep who hails you with a 'Welcome Back Inn!'

5 round tables are in the center of the room, each capable of seating 6.
Down the left and right wall are 3 smaller tables each, seating 4 and opposite of you is a large bar top with the man who hailed you and 2 others behind it.
Past the bar to the left and right is a door on each side.

Shortly, a young man enters from the right carrying a platter of fresh food and another young lady heads away from you and through the door to the left. You spy several open tables in the center as well as one on the left and right wall. Quick count of 3 other staff members delivering, taking orders or cleaning up are here with the score of patrons


Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Saturday November 6th, 2021 9:56:20 AM

Hmerrin gives the barkeep an acknowledging wave, and makes his way to one of the center tables. His expression makes it plain the table's location isn't what he'd prefer, but options are limited.

Whenever someone comes over, he orders ale, and the 'house special', and inquires about available room or rooms for the group.

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Saturday November 6th, 2021 11:18:52 PM

Des sits at the table where he can see the front entrance, "just in case". Now that they are in town and they know there's rakshasa activity, he's on edge.

Gaffer - Courtney - HP: 144/144 AC: 31(T:17/FF:25) CMD:31)  d20+26=27 ;
Sunday November 7th, 2021 8:10:09 PM

Gaffer takes his seat at the table but holds off on any drinks or food. He keeps his attention on the surrounding conversations, trying to pick up on any local gossip or strange goings on.

-----
Perception: 27


Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Monday November 8th, 2021 5:39:22 AM

Danko simply sits with the group and enjoys a meal and some red wine.
He lets the others worry about the mission for now.

He casts a prestigitation and every once in a while he performs a simple
“trick” to impress the serving staff.
A levitating mug here, a napkin changing colour there. Simple stuff.



Waypoint - DM Dan K 
Monday November 8th, 2021 7:26:12 AM

Hmerrin lead the group to a table fairly centrally located, not ideal but that is what is about. Patrons, other than a few looking over as anyone might do when a powerfully armed group enters an establishment, dont pay too much attention to you
Des, snags a seat facing the door without issue and the group settles in

The server, a young looking male elf, takes the drink and any food orders and is off without chit chat. The place is pretty hopping and the 3 members of the staff have their hands full

Gaffer overhears bits and pieces of conversations, but all seems perfectly normal. How someone's day went, what do want to do after, How's your fill in the family member or acquaintance, my fill in the blank is sore, lazy or needs repair

Casual viewing, puts the number of patrons around 20 with the majority being elf and the rest a mixture of human, dwarf and halfling. You would also mark most of the clientele as passers through. Merchants perhaps, or tinkerers of farmers selling or buying


Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Monday November 8th, 2021 4:32:43 PM

Desdichado continues to eye the room and the entrance as he sits at the table. "Busy place. Any of these look like the library going types to you?"

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Monday November 8th, 2021 8:13:39 PM

"Nope," Hmerrin answers Dez.

The young man turns to Nira, with a grin.
"I'm officially designating you Finder of Libraries. I'm gonna see about a room."

Hmerrin strides over to the bar, and when the barkeep comes over, says,
"You got any rooms available? Looking for six beds, if you got them."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday November 8th, 2021 9:32:33 PM

Ramirez enjoys the food and drink. It was quicker than the usual methods of travel, but it still left him hungry.

I agree that this isn't the right crowd for what we are looking for. We'll have to ask around a bit in the morning

Active Effects:
Tishe's Weave Elements: Vest (air). Takes up the Chest slot and provides Blur(20% miss chance)

OOC- what is the duration on this?

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+23=36 ;
Tuesday November 9th, 2021 1:53:51 AM

Nira grins to Hmerrin on her newly appointed title of "Finder of Libraries" and rubs her hands together. "It will be pleasure"

She pays attention to the room to see if the mention of 'libraries' piqued any interest. She looks over the crowd and studies them for magical auras via her Arcane Sight. If Nira notices anyone of particular power she will discreetly let the party know.

---------
Perception: 36 + Arcane Sight + See Invisibility
Tishe's Duration: 12hrs (6hrs extended to 12hrs) x 2 castings = 24hrs


Gaffer - Courtney - HP: 144/144 AC: 31(T:17/FF:25) CMD:31) 
Tuesday November 9th, 2021 10:56:10 AM

Gaffer makes his own plan to fly above the town later and get a better look from overhead, but for now he takes up a drink and waits for Hmerrin to come back with a room for them.

Waypoint Pour Me More - DM Dan K 
Tuesday November 9th, 2021 12:15:41 PM

Des keeps a wary eye out, 'Any of these library folk?'
Hmerrin appoints Nira the Library Finder, which suits her just fine and then goes about securing a room or two
Rimerez does not think they have a library crowd and will likely need to goes elsewhere in the morning
Nira starts with her Arcane sight
Gaffer has plans for a Bird's eye view a little later

The barkeep greets Hmerrin all friendly like and bobs his head in the affirmative. "Got a few rooms left, but nothing that holds 6. I can put you in a pair of rooms that can hold 4 each. They share a common wall but not a common door. So what brings you to Waypoint? You don't strike me as the merchant or farmer type?"

Nira's eyes glow slightly more as she hones in on the spell and glances about. She see more than a few auras and more than 1 unhappy person as they notice her. A great deal of the patrons have a faint aura or 2 from items on their person. Nira notes 3 backpacks with Moderate auras and the owners of those packs have several other moderate auras as well All this to say, nothing stands out as a surprise to what one might expect in a heavily travelled town

No one in the tavern perked up at the mention of a library as the party was talking aloud and none really seem the type either.

Another round of drinks is delivered


CDM Jerry [OOC post] 
Tuesday November 9th, 2021 12:34:12 PM

Yves, sent you an email a couple of days ago sir. :) Reply back and let me know you have received it please.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Tuesday November 9th, 2021 5:43:23 PM

As the barkeep and Hmerrin converse, Danko becomes interested in the conversation and gets out of his chair and takes a stroll around the bar. An occasional node to a patron, a casual wink to the wait staff. Danko picks a wall opposit the bar and leans casually and just... leans there.

ooc> Jerry- Sorry, I responded Monday but I'll resend. :-)

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday November 9th, 2021 7:05:53 PM

Bartenders and tavern owners tend to hear things, maybe one of them knows something about the library.

Active Effects:
Tishe's Weave Elements: Vest (air). Takes up the Chest slot and provides Blur(20% miss chance)

OOC- what is the duration on this?

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Tuesday November 9th, 2021 9:41:06 PM

Hmerrin chuckles at the barkeep's observation.
"What gave us away?" he asks, rhetorically.

"We're just on the road, looking for monsters to slay, and damsels to rescue," he adds lightheartedly.
"If you got a line on any monsters, or damsels, I'm all ears.
Short of that, is there a Woldian League Chapter house in town?
And two rooms would be great. Thanks."

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Wednesday November 10th, 2021 12:02:19 AM

Desdichado leans in to the others. "Since we're getting two rooms, do any of you have some of that magic that lets us talk to each other telepathically? We've used it a few times before and it sure would be handy if we're separated overnight."

Gaffer - Courtney - HP: 144/144 AC: 31(T:17/FF:25) CMD:31) 
Wednesday November 10th, 2021 7:53:54 AM

Leaning in and keeping his voice down on Des' reminder Gaffer asks, "From my memory of what we were told, the library itself might simply be a local one we can ask about?"

Unsure if he is just stating the obvious, he also adds

"I was also thinking it might be worth me leaving the town for a bit tomorrow to Commune With Nature, might not be of much use, but might let us know if they have another encampment like the one near Dirt City." He grimaces as he avoids saying the word farm.

Waypoint Pour Me More - DM Dan K 
Wednesday November 10th, 2021 8:30:38 AM

Danko stands and finds a good piece of wall to lean on. No one pays him much mind
Ramierez mentions how the barkeep might know something
Hmerrin accepts the 2 rooms and provides a standard damsels and monsters to their presence in Waypoint
Des leans in to ask if any of the newer companions could set up a telepathic link between everyone,
Gaffer states a plan to head out tomorrow and Commune with Nature

The Barkeep chuckles a bit at Hmerrin's response, "Thought something along those lines. WLA? Oh right Woldian League, afraid you're out of luck as far as I know. Karri has one and I've heard of one at The Tree, but nothing in our little town. Sorry no damsels in distress to rescue here."

The evening passes and much of the tavern empties within an hour after dinner. A few obvious travelers such as yourselves rearrange their seats towards the fire and create a semi common area to have drinks and talk, while others head home and a few others head up to their rooms.

The two wait staff, a young elf girl and young half orc boy, begin to clean up the vacated tables and areas

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)  d20+14=26 ;
Wednesday November 10th, 2021 3:56:50 PM

Hmerrin thanks the barkeep, pays for the rooms, and gathers up the team.

"I'm thinking me, Nira, and Ramirez in first room. Dez, Gaffer, and Danko in the other.

Watch in our room will be Nira, then me, then Ramirez.

Assuming we haven't already attracted unwanted attention, we'll split up in the morning and do some scouting."

The lad bids the common room goodnight, and heads to his room to grab some shuteye before his watch. During his watch, he'll check in on the other room occasionally.
[Perception 26]

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday November 10th, 2021 7:30:14 PM

I have no such magic, but I think the watches should suffice. The arrangement sounds very agreeable. Now off to get some beauty rest. And I'm sure the staff will appreciate being able to rest as well.

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday November 10th, 2021 8:39:25 PM

Nira nods at Hmerrin's suggestion. She doesn't have any telepathy type magic to offer.

Gaffer has the right idea, so Nira tries a direct approach. She tries to get the attention of the half-orc boy. "Hello lad. Say, you wouldn't happen to know the directions to a nearby library, would you? This is my first time here - well, first time on the northern continent too - and I wouldn't mind reading up a little on what the place is like."

Gaffer - Courtney - HP: 144/144 AC: 31(T:17/FF:25) CMD:31)  d20+26=27 ;
Thursday November 11th, 2021 5:19:49 AM

Gaffer keeps an eye out on Nira, and the patrons around her, while she tries the direct approach to make sure nothing untoward comes of it.
He'll head upstairs after that, and take up first watch for their room. Offering to wake up Des for second watch and leave the third to Danko.


-----
Perception: 27


Waypoint Daylight - DM Dan K 
Thursday November 11th, 2021 12:49:11 PM

Hmerrin comes up with rooms and a watch order and shortly thereafter heads to bed, or at least the room with most of the group
Nira heads over to the young man, teenager at best to ask about a library and Gaffer hangs back to keep an eye while she does

The boy, does not stop what he is doing, but is quite polite and answers Nira with a fairly certain 'No, no library in Waypoint. He's does not even think there is a bookstore. Gaffer does not notice any of the few patrons still sitting about pay any particular attention or even pay attention on the sly. The barkeep gives a glare and looks about to say something, but the boy head off with a pile of dishes in hand to the back.

With 2 definitive 'No's' on a library in Waypoint. Nira and Gaffer head upstairs

The night passes and those on watch hear the occassional barking of a dog and a small group of fairly loud drunks on their way home, but nothing otherwise of note.

Dawn break on Waypoint promising another rather beautiful mostly sunny day

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Thursday November 11th, 2021 1:56:40 PM

As the team regroups, Desdichado says "I thought the library we're looking for is in Karri. I wonder how far that is from here?"

"There might be something about this inn, though, since Warrd Priest's vision showed this place," he continues. "Maybe tonight we can do some good old fashioned patrolling outside in groups of 2 or 3."

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Thursday November 11th, 2021 4:14:29 PM

In the morning, Hmerrin considers the words of the priest:

A pure tenor voice, as pleasant as any sound to be heard spoke from the shadows, "I am to return Karri. Go and tell Nitish and Kumar to remain here with the meat puppets and continue. Know that she is pleased and your station rises friend."
"The levels below their library have proven quite useful" came the reply and an elven male crossed my view, and I followed him around a corner. As the elven male, dressed in non descript travelling garb moved away, I saw a sign, 'The Way Back Inn'

And then gathers what they know so far - nuthin. No library in Waypoint. No WLA in Waypoint.

"Maybe we can find these Nitish and Kumar people, but we ask any more questions at the inn we're likely to make everyone defensive.
"All right, let's take the day to find out what we can from nature or whoever makes sense. I'll try the local sheriff, if there is one, who wants to come along?
Then, one more night, and we'll make for Karri and try poking about there."

Hmerrin (and whoever is coming) wanders the town looking for somebody in charge.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Thursday November 11th, 2021 5:38:20 PM

Danko follows Hmerrin... maybe they'll be lucky and find that they are looking for.



Gaffer - Courtney - HP: 144/144 AC: 31(T:17/FF:25) CMD:31)  d20+26=38 ;
Thursday November 11th, 2021 7:56:50 PM

Gaffer has a few plans in mind for himself.

"I will leave the edge of town today. I can commune with nature to ask after unnatural creatures, failing that, I might be able to scry on one of Nitish or Kumar, there's not the best chance of that working, but it's something. I wouldn't expect to be back until late."

If any of the others wish to go with him, Gaffer travels on foot, but otherwise he takes to the skies once more as a Hawk to speed the process, and giving him a chance to scan the town from above before he leaves. (Perception: 38)

Starting with leaving town until he can cast Commune With Nature, Gaffer seeks knowledge of powerful, unnatural creatures, within range, and then also about the location of large numbers of people. His final consideration is the nearest body of water large enough for him to scry in.

If his communing doesn't reveal any location that might be an encampment or hideout, Gaffer will head to the body of water, assuming an appropriate one exists, and cast Scrying, targetting Nitish.


-----
Scrying: Will Save DC 22 to negate.


RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday November 11th, 2021 8:11:39 PM

Nira casts her daily prep spells - including the Weave Elements spell to produce vests for everyone.

She decides to tag along with Hmerrin. She casts a Locate Creature spell to try and detect any rakshasa nearby. Every 200ft they travel she will stop and turn in a circle to see if the spell detects any.

----------------
Cast Locate Creature. Range: 960ft circle. Duration: 140mins



Waypoint Out and About- DM Dan K 
Friday November 12th, 2021 8:33:41 AM

Morning is here and the group puts together a plan to learn what they can, hopefully without tipping off the enemy.
To that end it is decided to now barrage the Tavern patrons or staff with more questions and to get out and about.
Gaffer takes to the skies and flies out of town to secure a good spot to Commune with the forest of Culverwood.
Danko, Nira and Hmerrin seek out the local authorities, with Nira casting Locate Creature to see if she can pick up a Rakshasa
Des goes out on his own or with the others

Gaffer lands and casts his Commune. The medium sized town of Waypoint is the only non natural area that is revealed as a point of population, There are no powerful unnatural creatures within range and though it takes some time, as if the Culverwood was pondering the question, a small lake appears in Gaffer's mind located only a dozen yards away. A lake he could not see from the air, nor the ground. Exiting from the Commune spell is more taxing than Gaffer has experienced before as well, but in moments he feels find and upon standing and turning slightly left, he can clearly see a game trail that leads to a small lake, perhaps 20 acres in size.

In Waypoint, Hmerrin, Des, Danko and Nira are not out long when they note the presence of the town watch as well as the armory and constable's building. The group arrives, the building is made of organic lines and supple curves and indeed most of the structures of Waypoint seem to be. AS well as water features and more green within a town than any recall seeing. It seems almost as if the town and structures are just as alive as the mighty Culverwood just to the north

While the majority of the permanent population seems to be elf, the rest of the races are well represented in equal measures by the way of travelers through. There is no actual door on the constable entry, but a pair of elf warriors stand at either side of the wide, high arched entryway. Both simply nod as you approach and make no move to stop or slow your entrance

Inside the beechwood floor and high vaulting cedar columns allow plenty of natural light, but otherwise resmebles what you might expect. A solid dozen of the watch are milling about in conversation with each other, or taking a small break, and checking in. A couple citizen disputes are being worked out and several exits lead out, which are sealed by a very stout looking door.

Gaffer, i need a Spell Resistance Roll on the scry and then i can post out results

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Friday November 12th, 2021 6:57:59 PM

Nira gives a nod and a "Hello" to the elf warriors as the group move past them.

Visiting the sheriff was Hmerrin's idea so she stands by to let him do the talking. She stays alert to the reactions of those nearby.

Perception: 33 (Take10)
Sense Motive: 34 (Take10)


Header:Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+19=38 ;
Saturday November 13th, 2021 7:55:48 AM

Gaffer smiles deeply after recovering from a taxing communion, there are few things are rewarding as when nature and people work to aid one another. He walks slowly down to the lake, following the trail and relaxing as he takes in his surroundings. Everything around Waypoint puts him at ease, a stark contrast to life within Dirt City.

Sitting down beside the lake, he watches the calm water, seeing the sky reflected above and feels his mind become still as the water before him, and when he feels truly at harmony he starts casting Scrying.


-----
Spell Resistance, Caster Level Check: 38


Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Sunday November 14th, 2021 4:28:20 PM

Hmerrin nods at the guards as he enters the constable's entry.

Inside, he glances around and takes in the scene. Perfectly normal.

The man looks about for either the constable or someone who can point out the constable.
He inquires politely about a private meeting with that person.

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Sunday November 14th, 2021 6:02:28 PM

Desdichado still feels ill at ease, and would like to go around detecting evil on people, but figures that's considered impolite.

If they get a chance to speak with the constable, he'll try to circumspectly ask about any unusual activities recently, or if the names Nitesh or Kumar mean anything.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Monday November 15th, 2021 6:30:08 AM

Like a typical tourist, Danko looks around, mouth open, taking in the sites. He doesn't appear to be paying to much attention to those around him.

In his mind, he is here to support the others with his spells... and other gifts....
For now at least.

---------------------
Trap spotting - continual
Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check (15) to notice the trap. This check should be made in secret by the GM.



Waypoint More Out and About- DM Dan K  d20=11 ;
Monday November 15th, 2021 8:31:26 AM

Gaffer focuses in on the clear lake waters and casts Scrying, searching for Nitish. The spell fails and Gaffer knows the being known as Nitish must have resisted the spell through force of will

Nira gives a Hello and receives a curt nod in response. Inside she lets Hmerrin take the lead and pays close attention to others in the room and particularly responders to Hmerrin conversation
Hmerrin asks and is directed to Ja'Jolla, Master of the Watch
Des is still not feeling at ease, but decides probing magically at one ethical compass to be a rude act, and he is very correct
Danko takes in the sights, and there are plenty that are far different from other towns and cities that he has been to.

Ja'Jolla is an elf male of average build for his race and long cascading platinum blonde hair. His ice blue eyes and thin eyebrows blend into his pale skin giving him an offsetting look. Like the other watch, he wears an elven curved blade. His armor shows beneath an emerald green with gold trim tunic and has a mother of pearl sheen to it. He stands form his seated position behind a oak desk that more resembled a fallen log then desk until you got closer to see it as an intricately carved piece of wood to resemble a log. Nira notes that Jo'Jolla scans over the group with a well practiced eye that likely misses little and that very cleverly gazes just past Hmerrin shoulder with an eye flick to get some sort of message from someone behind them.

After a brief exchange, Jo'Jolla ushers the group into a small room off of the main area. The door closes.
The Master of the Watch answers Des's question with th shake of his head. "That name is unfamiliar to me, but Waypoint is a town of nearly a thousand residents and almost twice that pass through every couple of days. You are", gesturing to Hmerrin, "an officer with The Woldian League and all of you are quite well equipped and so I surmise you are looking for this Nitish and Kumar as part of some quest?"

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)  d20+1=8 ;
Monday November 15th, 2021 3:24:29 PM

Hmerrin shoots Dez a look of irritation when the man just up and spits out the names they're looking for.

Putting on his very best apologetic face, he says
"Yes, it is. And I'm afraid I'm going to have to be a bit rude and ask your permission our paladin here to detect if you are of evil intent. I can explain why afterwards, but can't say much more until we're sure."

[Diplomacy 8]

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday November 15th, 2021 5:01:37 PM

It looks like Ramirez missed the rest of the Tide as they end up with some sort of audience with the local constabulary. So he continues to walk around the town and see what other information he can come up with. He changes his beard to match what appears to be the local style and and mutes his cloak to a dull blue shade that is less likely to be memorable. Content for now with his attempts to blend in, he tries to pick up any rumors that seem to be floating about.

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]   d20+26=45 ;
Monday November 15th, 2021 5:16:04 PM

(Diplomacy: 45)

"It's for a good cause, or a quest, as you mention - I assure you."

Since Desdichado's attempt to circumspectly get information didn't go as planned, he concentrates on the constable for a moment to detect whether there is an evil aura about him.


RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday November 15th, 2021 5:19:47 PM

If Jo'Jolla is as keen eyed as she thinks then he no doubt catches the momentary flash of surprise on Nira's face when Hmerrin asks to Detect Evil.

She is very careful now to keep her hands clearly visible and appear non-threatening.

Perception: 33 (Take10)
Sense Motive: 34 (Take10)


Header:Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+26=29 ;
Monday November 15th, 2021 6:36:22 PM

Gaffer doesn't want to push his luck with further scrying attempts on targets whose magical abilities he doesn't know.

He contemplates heading straight back to town, but as a lake has been provided and it would be a shame to waste it. He'll give himself another hour, the others don't have to know.

Taking the form of an otter and splash and swim around in the water, enjoying the sun and surroundings. After an hours up he will get serious again, returning to the form of a hawk and flying his way back into town, flying overhead until he spots the others to rejoin them, and keeping an eye out for anything suspicious while he waits to find them.


-----
Perception: 29


Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Tuesday November 16th, 2021 6:30:31 AM

Danko shrugs when Hmerrin insists that the Master of the Watch be detected for evil.
This is a good way to get the party thrown out of town if we're lucky or in jail if we're not.
All he knows is that very few prisons will be able to hold him.

He could walk out or teleport out if needed, but, he decides to wait and see how this goes down.

------------
Trap spotting
Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.


Waypoint Master of the Watch- DM Dan K 
Tuesday November 16th, 2021 8:38:46 AM

Ranierez alters his appearance through the Hat of Disguise and simply moves about town with his ears and eyes open to learn what he can discreetly
Hmerrin confirms Ja'Jolla's suspicions and ends up asking rather bluntly if he is evil
Des tries to smooth things over and activates his ability to do just what was asked
Nira's surprised look does not go unnoticed by Ja'Jolla and she makes sure her own actions do not precipitate a confrontation
Gaffer, not overly surpised a the result decides the Culverwood showed him, or rather brought him to this lake on purpose and so he could stay to enjoy it a bit. Soon enough it was time to get back
Danko takes the roll with it approach, confident that their was nothing that could really be done to the group anyway

Jo'Jolla does indeed bristle at Hmerrin statement and after listening to Des's comments on the matter he nods his accord. Nira can tell the man is unhappy and mot satisfied with what he has heard thus far. Des Detects Evil and finds none
"This type of action does nothing to assure me of anything other than grant me expectation that there is going to be violence, death and unintended damage in Waypoint. You have this opportunity to explain before, for the protection of our people, who have suffered so much under Parnoth and after in vaccuum of power left when he was destroyed, I make a full report and my recommendations to my superiors." He voice is fairly calm but is laced with concern

Ramierez finds the town of Waypoint to be a fairly run of the mill town out side of the architecture being heavily influenced by nature and good majority of the peoples being elf. He learns that there are a few mines in the area, that ore and stone pass through here often heading to other parts of the Wold. Highwaymen and bandits of all kinds are common as a result. The Culverwood is highly dangerous and there is no shortage of stories on people disappearing and becoming lost mere steps into the trees The Nymph is a great place for gaming of all kinds. Want to win some gold, The Nymph is where you want to go

Gaffer exits the lake and genuinely feels better than he has in a very long time. The colors of the Wold around him are vibrant, the sounds crisp and the air seems more fresh than he has breathed in a lifetime. The druid, though, must be getting back and shifts into a hawk and takes to the air. Upon clearing the treetops, Gaffer notes that he is nearly 8 miles from Waypoint and to the north of town at that. As a hawk, it will not take long to get back and soon enough he arrives


Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Tuesday November 16th, 2021 4:32:09 PM

Desdichado responds to Jo'Jolla's concerns.

"I completely understand, and I apologize that it was deemed necessary. However, so you understand more clearly, let me be as plain as possible: we are hunting rakshasa."

He lets the word hang in the air for a moment. "I do not know what you know about these...creatures...but they can take the shape of people, and have done so in the past to our detriment. The danger has already come to your people, and we only want to stop it before it becomes worse. And with rakshasa, it can always become worse."

"I don't know what comfort I can give you to tell your commanders, other than to say we are here to help and not harm the people of Waypoint. Trouble isn't following us - we are following the trouble that is already here."

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Tuesday November 16th, 2021 4:37:45 PM

Hmerrin nods in understanding of the man's irritation, takes a deep breath, and then lays out the entire story to Jo'Jolla, starting with a shapeshifter assuming the guise of the WLA Guildmaster in Dirt City.

"Which is why we had to be sure," he explains.

Then, he details the Rakshasa, their 'farm' outside of Dirt City, their infiltration of the Houses, their leader with the 'Golden Eyes', the revelation that they've a Woldwide organization harvesting the noble races, and the prophecy leading the Tide to the conclusion that the exact same thing is happening in Waypoint and/or Karri.

"So," he sums up, "we're pretty sure violence and death are here already. And we're hoping for some leads."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday November 16th, 2021 8:21:12 PM

Ramirez returns to the Way Back Inn while waiting for the rest of the team to return from their meeting. He orders a meal and some ale and looks to see if there is any 'interesting' clientele here today.

Header:Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Wednesday November 17th, 2021 2:57:09 PM

Gaffer flies over the town for a short while but not catching sight of the others, he also heads back to the inn and runs into Ramirez. Gaffer joins him for a meal, much needed after the swim and a fair flight, and a drink, less needed but equally enjoyable.

Waypoint Way Back Inn- DM Dan K 
Wednesday November 17th, 2021 4:03:08 PM

Hmerrin and Des lay out precisely what they are in town for
Nira and Danko take in his reaction
Ramierez and Gaffer meet up for food and drinks at The Way Back Inn.

Amazingly, the pale skinned elf, Ja'Jolla, seems to actually lose some color from his face as his brain tries to process what he is hearing. All he manages for a moment is, "I see." Recovering he tries to compose himself and answer. "I see." is all he gets out before he has to try again. "The names are unfamiliar to me and it would seem foolish to start asking about and I would be very surprised if those names were used openly at all in the first place." He pauses and then seems to have a thought. "However the owner of The Way Back Inn, Taz. he is a resourceful fellow when it comes to knowing things in Waypoint, The Watch has had dealings with him on multiple occassions. He was part of the underground when Parnoth still ruled these lands. He would certainly pretend not to, but he would know of such meetings in and about his establishment. Just make sure you bring your purse and play along."

Gaffer and Ramierez are early enough to get a side table along the wall instead of centered up as the common room is not very crowded at all. The boy is serving, the elf girl is not about and the barkeep greets you with a smile and has the drinks you ordered last night on tap and heading your way even as you sit down.

Dinner crowds enter as does the rest of the party

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Wednesday November 17th, 2021 4:47:24 PM

Danko says..
" This Taz is a man of ... likely many shenanigans... I would say... "

------------
Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.


RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday November 17th, 2021 5:03:14 PM

"Thankyou sir. That's very good information to know" Nira thanks Ja'jolla for the information.

Back at the tavern she leans in close and whispers to let Ramierez and Gaffer know what they learned. "How did your investigations go?"

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]   d20+22=25 ;
Wednesday November 17th, 2021 5:04:28 PM

Desdichado thanks Ja'Jolla both for his understanding and for the lead about Taz.

(Perception: 25)

Back at the inn, he finds an inconspicuous place to watch the door and patrons and let's others do the talking with Taz. "If he's the kind of fellow I suspect he is, he probably wouldn't care to have a paladin asking him too many questions."

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Wednesday November 17th, 2021 5:40:31 PM

Hmerrin also thanks Ja'Jolla, and returns to the inn with the others.

The man nods agreement of Dez's assessment.
"What we need here is someone really good at fitting in and sweet talking folks."

Hmerrin then rolls his head around to fix Ramirez with a half smile.
"And how would you be at sweet talking folks?" he asks, mostly rhetorically.

The young fighter relays what Ja'Jolla told them, and sums up.
"So, you think you and bag full of gold might get Taz there to open up about clandestine meetings in the night?"

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday November 17th, 2021 8:55:04 PM

Well Nira, I discovered that a place called the 'Nymph' is well known for gambling and gaming. We may get some information there if we don't come up with any other leads.

Hmerrin, I have had some training in both baffling and befuddling. In talking sweet nothings and witty riposte. In calming things down and riling things up. So who would you like me to smooth talk?


Waypoint Way Back Inn; Taz- DM Dan K 
Thursday November 18th, 2021 2:02:00 PM

The group swaps information, The Nymph, a gambling hall might be a good information location and the owner of The Way Back Inn, Taz, is also a good source.
Hmerrin nominates Ramirez who quickly accepts and strolls over.

Taz is not overly busy and puts a glass behind the bar as Ramirez arrives, "Good afternoon to you and what can I tempt you with?"

Taz is an elf and his blonde hair is fairly long and pulled back in a center braid that is wrapped in leather down the back. Age lines have formed at the corners of his green eyes and Ramirez spies a thin old scar near the base of his neck and he is missing middle and ring finger on his right hand

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Thursday November 18th, 2021 5:52:16 PM

Desdichado tries to keep a low profile, and watches the room as Ramirez and Taz talk.

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Thursday November 18th, 2021 6:28:15 PM

Hmerrin likewise earnestly studies the bottom of his mug.

Header:Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Thursday November 18th, 2021 7:42:49 PM

Gaffer keeps well clear of the 'sweet talking' and catches up with the others about the results of their day, while explaining himself "I didn't feel anything near the town that would match the encampment we found previously, I did find a lake suitable for scrying but they willed off the spell and I didn't want to push my luck."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday November 18th, 2021 8:36:57 PM

Well Taz, first you can keep the good food and drink coming, my companions are finding it to be most agreeable. I was wondering if you could help us out. We're looking for a library around this area. I was wondering if you have heard of such a place? Ramirez prepays for the next round of food and drink and offers a sizable tip to go with it.

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday November 18th, 2021 10:29:05 PM

Nira once again keeps an eye on the room, just to stay alert for any possible signs of trouble. She keeps her glass on the table and abstains from drinking. Well, for now at least.

Perception: 33 (Take10)
Sense Motive: 34 (Take10)


Waypoint Saddling up to the Bar- DM Dan K 
Friday November 19th, 2021 9:42:40 AM

The rest of the group works on not being overtly nosey to their surroundings and trying to appear to just relaxing for some drinks and some finger foods. A plate of rye and sourdough breads with a couple of varieties of summer sausage, yellow hard cheese and apple slices are there to pick at.
Nira situates herself to be able to get a read on Taz, as Ramirez talks with him. It's trickier than being right there, but it's not her first rodeo

Taz offers a smile and hearty "That we can do." and with a head bob, the young half orc, Mog by name, comes over and starts pouring more ale from the tap for the table.
Taz reaches down and produces a small crystal glass and a dark brown glass bottle. Tell me what you think of this pour my friend. Part of the reserve." A maroon liquid spills from the bottle with a slight caramel aroma. "Oakwood aged and finished in a Cherry cask from the Dragon in Plateau City."

"No libraries in Waypoint."

Ramirez, please roll Diplomacy, or gather information and any other skills you wish to bring to bear

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Sunday November 21st, 2021 12:18:51 AM

Since the food brought over is some of Desdichado's favorite for a simple meal, he busies himself with tucking in.

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Sunday November 21st, 2021 2:42:21 PM

Hmerrin joins Dez, enjoying the food in front of them.

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Sunday November 21st, 2021 7:30:03 PM

Nira picks at some of the apple slices. "So what's the plan once we find them? You know, the ones we're looking for." she asks.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Monday November 22nd, 2021 7:03:21 AM

Stealthily, Danko attempts to cast charm person on Taz before approaching him...

" Are you sure anout that Monsieur Taz? "

-----------------
Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.

DM: Spell casting is an obvious act in general allowing anyone with Spellcraft to attempt to identify the spell as it is being cast. Also you are already right at the bar, assuming you did not shout your question that he answered as you approached. Please verify if you still intend to cast Charm.


Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Monday November 22nd, 2021 7:58:51 AM

To Nira's question, Gaffer remarks, "They might be our only lead so we can't act rashly until get something from them, but if they're actively hurting people we may not have much choice."

Waypoint Saddling up to the Bar- DM Dan K 
Monday November 22nd, 2021 2:50:10 PM

I feel i need to get an answer of Danko's actions of casting the Charm Person spell or not on the Barkeep

--DM Dan k

Waypoint Saddling up to the Bar- DM Dan K 
Monday November 22nd, 2021 4:58:29 PM

Taz raises an eyebrow and shakes his head, "I'm quite certain my friend.

The group in general keeps to their food and drink and has a quiet discussion on what the next steps might be when they do track down the pair they are looking for.

The Inn is still for the most part just the party. Another quiet conversation is happening a few tables away, Nira picks up nits and pieces, it's normal harmless run of the mill type stuff

Taz slides the drink to Danko, "That'll be 10 gp. As i said, some of the private reserve."

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Monday November 22nd, 2021 6:13:55 PM

Desdichado responds to Nira's question and Gaffer's response. "These types aren't too...cooperative. It's unfortunately very likely that just talking to them won't give us much information. Any encounter in the past has lead to...escalation."

"Be aware that they are also very adept at malevolence. For instance, in the past, they've attempted to coerce us into letting them have their way by threatening innocent people."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+20=32 ; d20+10=27 ; d20+20=40 ;
Monday November 22nd, 2021 10:33:41 PM

Ramirez takes the drink and analyzes the aroma for a several moments before drinking it. I would say it is exquisite. I have not had its' like before, and I will need to visit the vintner the next time I happen to be in Plateau City.

diplomacy = 32
appraise(on the drink) = 27
sense motive = 40

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday November 23rd, 2021 1:32:59 AM

Nira nods sagely as she learns of the enemy. Anyone that threatens innocent people is certainly someone she wants to stop.

"Understood. Apprehend them if we can. Deal with them harshly otherwise"

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Tuesday November 23rd, 2021 6:27:04 AM

Danko pulls 20 GP from his inner sleeve and deposits them on the counter.

" A fair price for drinks... and some extra for... .information.... "



Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Tuesday November 23rd, 2021 11:22:54 AM

Hmerrin nods with Dez's assessment.

"We're more likely to find information on them or their surroundings, than get them to talk," he adds. "Their sense of superiority is astounding."

Waypoint Saddling up to the Bar- DM Dan K 
Tuesday November 23rd, 2021 12:51:28 PM

Danko and Ramirez compliment Taz on the wine and pay the 10gp per glass price the barkeep asks for the conversation turns to Plateau City and another 20 gold helps Taz recall an elf that was in the tavern maybe a week ago. The elf's fashion and coin placed him from Plateau City here on business.
"Don't recall him saying anything to anyone, just waited at a side table for about an hour nursing the same glass of house wine. Then, he stood up and headed outside I would never eaves drop and i certainly would not ask young Lillith to, that can be dangerous. So very terribly dangerous."

Ramirez easily picks up that Taz absolutely had Lillth spy on the elf and is looking for a bit of substantial coin for what he knows. But there is something else in the older elf's face. Something that tells Ramirez he is a man of integrity and does not simply hand information to anyone about everyone. There is a code about him and the party is likely on the right side of it. That, or he is a far better scoundrel than he or Danko

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]   d20+22=30 ;
Tuesday November 23rd, 2021 4:57:00 PM

(Perception: 30)

Desdichado tries to listen in on as much as the conversation as he can. He picks up the words "Plateau City". This makes him start thinking about whether he should report back to the High Priest of Domi there soon. Maybe when things are a bit more clear...

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+20=37 ;
Tuesday November 23rd, 2021 6:26:52 PM

No, of course. Listening in on conversation can be very dangerous. But sometimes maybe you hear things. We work with the Woldian League of Adventurers, and they have been known to pay handsomely from time to time for good information. The kind of information that is dangerous to overhear. We're after some dangerous people who will hurt many innocents. We mean to stop them. And if you have any information that would help us find and stop them, well....I'm sure we could come to some sort of agreement.

diplomacy = 37

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Wednesday November 24th, 2021 6:45:09 AM

Danko nods in agreement to what Ramirez is saying....

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Wednesday November 24th, 2021 11:12:48 AM

Hmerrin continues munching on his meal, while shooting an occasional glance at the conversation going on between Ramirez, Danko, and Taz.

"Well, they're still talking. Hopefully a good sign."

Waypoint Saddling up to the Bar- DM Dan K 
Wednesday November 24th, 2021 11:52:33 AM

Taz accepts the comments in the manner in which the game is played and those paying attention with the trained eye of sensing the motives of others can tell that Taz is on the same page as the party. They can also tell that normally he might drag things out, likely for coin up front, but a flicker across his face and slight concerned look to his eye tells you he is skipping to the end and will assume to be made whole later.

His voice goes a bit softer as he pours another glass for Danko and Ramirez, "Your elf from Plateau City met just outside with a merchant who goes by the name of Greenleaf, relatively new to the ore trade, but making a good name for himself. The mine is quite lucrative from what I've heard, but I hear no one really knows where it is. Very hush there, although that in of itself is not too unusual. Anyway, Greenleaf said he was heading back to Karri and this other other was to talk to Kumar and Nitish. At which point the elf from Plateau City headed to The Nymph. Bustling gambling hall a few blocks down, cant miss it, always busy."

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Wednesday November 24th, 2021 3:25:53 PM

Gaffer looks over to see the conversation seemingly progressing nicely and sits back, enjoying his drink, while he waits for the good news.

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Wednesday November 24th, 2021 5:30:48 PM

Desdichado makes a conscious effort not to look over toward the conversation, but considering Danko and Ramirez are still over there and a fight hasn't broken out, he figures things must be going well.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Thursday November 25th, 2021 11:16:14 AM

Danko discreetly passes a small pouch with 100 pieces of gold in it to Taz.

Danko notes to himself to come back one day and liberate his money back from the establishment.

" Good wine.... "

And with a nod waits for Ramirez and heads back to the others.

" Well my friends.. the game is indeed afoot. "



RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday November 25th, 2021 5:45:38 PM

Nira looks up from the table to see Danko. She's not sure what he's learnt but it's obviously something. She gives a nod and then waits for the others to see whether they are leaving right now or staying a little longer.

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Thursday November 25th, 2021 10:02:19 PM

Once Ramirez and Danko return and fill the group in, Hmerrin indicates they should have a seat and finish their meal.

He also orders some honey cakes for dessert.

It's only after the party has finished a full service, and are obviously finished does he rise, and head out.

"Looks like its time to try our luck at The Nymph," he says, walking toward this new establishment.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Friday November 26th, 2021 5:18:59 PM

And Danko eats some honey cakes...

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Friday November 26th, 2021 5:58:20 PM

"Can't say that it sounds like my kind of place," says Desdichado. "Maybe I can wait outside and if I hear sounds of trouble come in in," he suggests.

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Saturday November 27th, 2021 8:39:47 PM

Nira rubs her hands together at the thought of some honey cakes for dessert. Now we're talking!

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Monday November 29th, 2021 9:57:27 AM

More eating… more drinking… more waiting…

Waypoint The Nymph- DM Dan K  d20+10=25 ;
Monday November 29th, 2021 12:30:39 PM

Danko passes over 100 in gold and Taz runs a cloth across the area and at the same time lifts the wine bottle as if he were just wiping up. Sleight of Hand 25 The gold pouch is gone in less than the blink of an eye.
"Good luck at the Nymph and I'll have that bottle of Chateau Chantel sent to your room for you sir"

Danko and Ramirez return to the table and tell the party of what they learned.
Hmerrin suggests staying put for dinner and then heading over to The Nymph
Des is not sure if the gaming house is his speed and suggest he might simply wait outside.

Dinner concludes The Tide head to The Nymph

The Nymph is a large building, but not overly so compared to others in the area. The front corners of the building are structural columns designed to look like a pair of oak trees and the 'branches' stretch out over the top of the building to form a roof in the guise of the tree canopy. The double front doors stand open and as you approach, you can see a entry foyer that is well lit with a male elf, well dressed standing near a closed door facing you.
"Welcome to The Nymph. Magical casting of any kind is not permitted with the establishment and violators are subject to confiscation in the event of an item, expulsion and fines in the cases of spellcraft. Feel free to help yourself to the food and beverage trays that any of our servers carry. There are 2 silver tables marked as such and the rest play in gold. Enjoy your evening." He opens the door for you

The main room beyond the foyer looks to encompass nearly the whole of the building from what you saw outside. There is a door in the left wall that is closed with an armed guardsman in front of it. To the right is an exchange area, or cashiers cage with 3 people manning the station. Another door can be seen in the back of the cage leading elsewhere. The far end of the hall has a curved archway with a curtain and 2 attendees dressed like the man at the main doors. They are both attractive elf women dressed and painted as Nymphs

Perception DC 25 Above in the rafters is a subtly crafted walkway with 3 occupants. 2 humans and an elf

The front room has 6 tables set up, manned by 1 person and there are 15 patrons currently engaged in various activities. Moving about the room are 3 of the aforementioned servers with trays of either drink or food

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)  d20+14=27 ;
Monday November 29th, 2021 2:42:26 PM

[Perception 27]

As they enter The Nymph, Hmerrin points out the walkway with its three occupants overhead.

"Well, I'm not that great at subtly pulling info, so I'm gonna be conspicuous for awhile and see if I can draw attention. Remember, we're looking for an elf from Plateau City, and some people named Kumar and Nitish, and possibly a merchant elf named Greenleaf who's likely in the city of Karri."

With that, Hmerrin makes his way to the money changing station.
"So tell me," he asks the cashier, "are these all the tables, or can people with real money play behind one of them doors?"

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday November 29th, 2021 3:54:10 PM

Looks busy enough. Hopefully we can get some new information here. So should we split up and try the various games? I don't think we'll get much information unless we are participating in some games.

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]   d20+22=29 ;
Monday November 29th, 2021 5:44:59 PM

The paladin waits nearby outside, watching people on the street and hoping his companions are able to find out the needed information soon.

He watches carefully as people pass by on the street.

(Perception: 29)

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday November 29th, 2021 6:38:18 PM

Nira quietly looks across the tables at the various games being played. She looks for one that relies on intellect more than luck (if such a game exists).

She'll go and stand by the table to watch how it is played and what the etiquette looks to be. She claps politely when someone wins.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+26=29 ;
Monday November 29th, 2021 7:11:34 PM

Gaffer doesn't like the idea of one of their party members alone so he stays outside the establishment as well. Taking the form of a snowy white tabby cat he climbs up to the rooftops on a buiding opposite The Nymph and will keep in line with Des and watch the exit points of the building from his vantage point.


-----
Perception: 29


RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday November 29th, 2021 11:22:54 PM

EDIT: Perception check for Nira: 33 (Take10)

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110  d20+15=16 ;
Tuesday November 30th, 2021 6:24:39 AM

Danko tries to blend in with the patrons. He looks for a dice game to join.

---------
Perception 16 (nat 1)

Waypoint The Nymph- DM Dan K 
Tuesday November 30th, 2021 4:17:05 PM

Hmerrin points out the walkway and the guards upon it, then sees if he can find a 'real' table
Ramirez suggests that they will need to play to gain real information
Des and Gaffer wait outside, the latter turning into a cat and working his way to a spot across the street. It take gaffer about 10 minutes to get back into view of the Des and front of The Nymph
Nira looks about and finds several games of dice and a roulette wheel as well as a card table.
Danko looks to blend in and finds several tables playing dice games

There are no barkers, no one calling out loudly or trying to get anyone to join their game as you might see at a faire. Each table has a dealer or controller to ease with bets and apparently make sure everyone is enjoying themselves

Nira and Danko note a game of dice that appears to pit the players agaisnt each other.
Game 1: 3 Dice and the highest matching dice after two rolls wins, [3 6's would be the best result] ties split the pot evenly, after the house cut
Game 2: Roll three dice until they gets a pair of the same number. If the total of the pair is under ten, the player is out and loses. If it is over ten they win. Ties, pot stays play passes
Game 3: pick any number between 2-12 and Roll 2 dice. the number you choose and 6-8 win everything else loses

Hmerrin heads to the cage and the cashier smiles politely. Hmerrin asks that the cashier returns a smile in response, "The main room is open to the general public sir. The Lord's room is by invitation only." "Exchanging? or seeking a loan?"



Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Tuesday November 30th, 2021 4:30:55 PM

Desdichado continues to wait outside, and gives a slight nod to Gaffer-cat as he jumps on the roof. "Hope they aren't in there too long," he grumbles to himself.

(OOC: The third game is the one to play! If 6-8 plus any one other number wins, then choosing 5 or 9 will be a 55.56% chance to win!

5 or 9- 11%
6 and 8 - 13.89% (x2)
7 - 16.67%

But Dez isn't in the room, and he also isn't so great at math. So he can't tell any of you that! :))

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday November 30th, 2021 5:55:49 PM

Nira studies the games and tries to determine the odds of success. She comes up with the same odds that Des calculates. She determines that game 2 has quite poor odds, in that you only win on 5s (possibly, as the rules didn't state what happens on equal to 10) and 6s. Game 1 relies on chance and on what your opponent rolls. She doesn't like the idea of that one. The rules don't say how much gold you get back if you win but she assumes it's double the bet.

If they want to get noticed and get invited to the special room then they need to stand out a little. She looks at the bets that others at Game 3 are making.

Nira will switch over some gold and finds a seat at Game 3. "I'm in" she says and awaits her turn with the dice. Once called she takes up the dice and holds them in her hand a moment. She rolls them in her hands "for luck" while subtly checking the weight of them to make sure they aren't loaded.

She bets triple the gold that anyone else has bet so far (that she's observed) and calls 9 as her number. She then rolls the dice. She figures win or lose she's going to attract the attention of the house.

--------------
Perception: 33 (Take10)
Making the die rolls in a separate post to keep the betting separate from the actual roll


RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d6=3 ; d6=4 ;
Tuesday November 30th, 2021 5:59:08 PM

Nira rolls a 3 and a 4. "Lucky number 7"

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Tuesday November 30th, 2021 8:12:05 PM

Gaffer responds to Des' with a nod of his own and sits down on the lip of the building.
He wonders briefly if anyone is watering their roof gardens in Dirt City, before he snaps back to focus and returns to eyeing the building infront of them.


-----
Perception: take 10: 36


Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)  d20+1=10 ; d20+1=8 ; d20+14=25 ;
Tuesday November 30th, 2021 8:44:27 PM

Hmerrin chuckles at the "seeking a loan" comment.
He smiles at her pleasantly.

"An invitation from whom?" he asks, doing his best to seem friendly.

[Diplomacy 10
Sense Motive 8
Perception 25]

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  3d6=9 ; d6=6 ; d6=2 ; d6=4 ;
Tuesday November 30th, 2021 9:16:58 PM

Ramirez decides to try the first game. He is less concerned with winning than with chatting the other gamers to get a feel for the mood and whether any of them may be a possible source of good gossip. He tries to pick up a few of their names without asking directly and see if anyone they are looking for turns up.

Greetings friends! I am known as Ramirez. So what are everyone's favorite games here?

Ramirez tosses the dice. 9 and (6/2/4) Not a great start? But maybe some conversation.

OOC- forgot I cant see all the rolls, rolled the 2nd one separate

Waypoint The Nymph- DM Dan K  d6=1 ; d6=3 ; d6=5 ; d6=3 ; d6=1 ; d6=5 ; d6=6 ; d6=3 ; d6=3 ; d6=3 ; d6=1 ; d6=6 ;
Wednesday December 1st, 2021 4:49:43 PM

des and Gaffer remain outside. Those who went out for dinner, visiting tradesmen, merchants and their men are returning to their respective Inns. Both spot several groups of The Watch , making pleasant conversations with those on the street while letting their presence be known

"There are several, the owners of course. Mr Hadis and Mr Stentis as well as those players who have been permanently invited by way of marker." the cashier replies to Hmerrin. The young fighter also notes that his conversation is be monitored by the guardsman in the cage as well. He has said nothing so far

Nira watches the game she is at and very quickly notes, it is a Silver Only table. Has a very low pay out and the 4 men at the table seem to be doing more talking than playing. Noting her interest, one of them stands and ushers her a chair, "Join on in, though this as you might have guessed is not a serious game. " Another adds, "But it is a good break from the wives and they serve food and drink."
Nira places a bet, takes up the dice, they feel normal, rolls and wins. The payout is 4:3 The others hoist a toast and the dice are passed

Ramirez is welcomed to another table of 4. Generally friendly and a fast paced game and mulitple rounds of bets with the house taking a cut of each pot
1,3,5 - 1,3,5 - 3,3,6 - 1,3,6
"A pair again Freehand?" "Aye, but tis a small pair Willow." "Aye, that's what she said." Laughter

Nira and Hmerrin Highlight to display spoiler: { The Tide has not gone unnoticed. A subtle creak from above tells of the men on the catwalk moving to better positions to see you and a couple of 'patrons' at Game 2 and the Roulettte table have shifted for an easier view of the group.}

Game 1: 3 Dice and the highest matching dice after two rolls wins, [3 6's would be the best result] ties split the pot evenly, after the house cut
Game 2: Roll three dice until they gets a pair of the same number. If the total of the pair is under ten, the player is out and loses. If it is over ten they win. Ties, pot stays play passes
Game 3: pick any number between 2-12 and Roll 2 dice. the number you choose and 6-8 win everything else loses

DM Note: you all have tons of gold, I'm not planning on tracking really here in the low stakes area. you win some you lose some probably

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Wednesday December 1st, 2021 5:50:47 PM

Desdichado whistles to himself as he waits outside, slightly anxious and worried for any signs of trouble.

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d6=4 ; d6=4 ; d20+23=26 ; d20+24=36 ;
Wednesday December 1st, 2021 6:33:20 PM

"I suspect your wives enjoy this time just as much as you do" Nira ribs back as she passes the dice on. She wants to keep the mood light.

But it's not just about winning gold. It's also about spending it. The house doesn't like it when someone takes all the gold. It's a quick way to get barred. She signals one of the servers over to the table to order what are no doubt overpriced drinks. "Could I get some wine please?" Looking back at the men at the table she then turns to the server and adds "and a round of ale for the gentlemen here. Their wives can enjoy a longer break tonight" She grins and raises a glass to them.

It looks like the plan is working. Nira is quite sure that she is drawing attention - though really, a fairly wealthy woman playing dice in a place like this was probably going to anyway.

"The name's Nira" she extends her hand to the man next to her - only to shake mind you.

She waits for the dice to make their way back around to her and places the same bet. "8!"

--------------
Perception: 26
Sense Motive: 36


Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)  d20+1=9 ; d20+1=13 ; d20+14=31 ;
Wednesday December 1st, 2021 7:45:36 PM

"Hadis?" Hmerrin tries to fake a surprised look. "Not Kumar Hadis by chance? That'd be some coincidence."
[Bluff 9]

Regardless of the answer, the young fighter figures he's not getting any more here.

He makes for the second game while keeping an eye on the walkway above.
Arriving there, he drops 100 gp on the table, and smiles pleasantly at one of the fellows who was eyeing him.
"Let's get cooking, shall we?"

Hmerrin is hoping to force some kind of reaction.

[Sense Motive on guy: 13
Perception on walkway: 31]

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+20=25 ; d6=2 ; d6=3 ; d6=4 ; d6=6 ; d6=5 ; d6=3 ;
Wednesday December 1st, 2021 9:37:19 PM

Ramirez continues rolling some dice at the same game. Since the people at this game seem to like jokes, he tries several to keep their mood going. He starts with some crude jokes regarding the mating habits of goblins and if those don't go over well he switches to something less crude.

perform comedy = 25
dice game: 2,3,4 and 6,5,3

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Thursday December 2nd, 2021 4:49:07 AM

Gaffer scares of a small kit of pigeons that arrived on his roof, keeping in character as a cat, and getting rid of the noise, but otherwise continues a steady watch on The Nymph.

-----
Perception: 36 (take 10)


Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Thursday December 2nd, 2021 6:49:29 AM

Danko decides to stay close to Nira and positions himself behind her and to her left.

When a servant walks by he waves he or she over and flashes a platinum piece...

In a low voice
" I have more of these and looking to spend. This room however is a little loud for me... I'm looking for a... quieter setting. Somewhere where an exchange of information could happen. "

He produces a gold piece in his other hand and sets it in the servant's tray.

" If such an oportunity was to become available to me... I would be much grateful. "

" Oh and if asked, my name is Danko... Danko Lovejoy... "

{ No point being to honest now is there? }





Waypoint The Nymph- DM Dan K  d20=12 ; d20+5=6 ; d6=4 ; d6=4 ; d6=3 ; d6=6 ; d6=1 ; d6=5 ; d6=6 ; d6=4 ; d6=5 ; d20+10=24 ;
Thursday December 2nd, 2021 11:08:46 AM

Des and Gaffer remain outside and there seems little going on at this point in the early part of the night. It is not yet 9

Nira introduces herself as Danko moves up to stand a bit behind her as if watching the the game. The next to Nira shakes her hand. "Pleasure, I'm Smith, this is Tanner, Oakleaf and Baker." They all give a hoist of mug or small wave. Nira learns they are all locals, coming to Waypoint some time after Parnoth was destroyed to make their lives here. All are human and generally have no complaints. All have families save Tanner who is still, 'Trying to trick that red hair lass into something so foolish as marriage.' They have been coming to The Nymph for about 2 years now about once a week. They play the silver table, have some drinks, talk some shop and occasionally meet someone new such as Nira.

Hmerrin cannot read any hidden reaction to the name drop, the cashier responds with 'I am not so familiar with Mr. Hadis or Mr Stentis. As to the guard, it seems he didn't hear you having stopped paying attention a few moments ago.
Ramirez feels he has made some friends as the jokes and jovial talk is well received over the next couple of rounds. With a pair of 3's, Ramirez is not the round winner

Hmerrin arrives at the table to hear Ramirez finish talking about a fictional man from Nantucket, followed by a good deal of laughter. Dropping a considerable stack of coin on the table gets plenty of reactions. Specifically the guy eyeing him glances up and Hmerrin can hear one of the men on the walkway is positioned directly above him
Others at the table take in the pile and the attendant speaks, "A bit high for our normal game, but if the players agree I see no reason to not continue"
3 of the Players stay in, the last pushes slightly back, "too rich here, but I'm keen to watch."
The man who was about to roll and who glanced up, matches Hmerrin's bet and scoops up the dice. Rolling out 4,4,3 and passing them to the next man
Hmerrin and Ramirez Perception DC 6 Highlight to display spoiler: {he swapped a die before rolling and took it back before passing the dice}
Hmerrin and Ramirez Sense Motive DC 24 Highlight to display spoiler: { Another player spotted the swap and gave a small nod of approval}

Danko flashes some cash as the servant moves back from delivering some drinks. "I would be happy to inquire, but normally it is at invitation only

Hmerrin, Danko, Ramirez, Nira Will save DC 20x2 and Will DC 22 ( 3 saves in total please)

Game 1: 3 Dice and the highest matching dice after two rolls wins, [3 6's would be the best result] ties split the pot evenly, after the house cut
Game 2: Roll three dice until they gets a pair of the same number. If the total of the pair is under ten, the player is out and loses. If it is over ten they win. Ties, pot stays play passes
Game 3: pick any number between 2-12 and Roll 2 dice. the number you choose and 6-8 win everything else loses


Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Thursday December 2nd, 2021 5:08:05 PM

Desdichado continues to wait, feeling a little antsy.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110  d20+12=29 ; d20+12=24 ; d20+12=17 ; d20+15=26 ;
Thursday December 2nd, 2021 5:40:00 PM

Danko remains behind Nira and waits to see if an invitation is forthcoming...

----------------
Will Saves
29 pass
24 pass
17 fail

Magic resistance 18

Perception check 26 for signs of shenanigans happening.

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+15=25 ; d20+15=34 ; d20+15=29 ; d6=2 ; d6=3 ; d20+23=35 ; d20+24=36 ;
Thursday December 2nd, 2021 6:49:02 PM

"It's the red haired ones you have to watch out for, Tanner. They can be as fiery as their hair. Are you sure you're up for that?" Nira chuckles as she puts down a slightly larger bet than she has been doing so far. She seems to have lost some of the attention from those upstairs with her previous bets. "5! The house won this one." She passes the dice on.

------------
Will Save vs DC20: 25 = Pass!
Will Save vs DC20: 34 = Pass!
Will Save vs DC22: 29 = Pass!
Perception: 35 + Arcane Sight + Darkvision/Lowlight Vision + See Invisibility
Sense Motive: 36


Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)  d20+14=24 ; d20+1=18 ; d20+10=30 ; d20+10=13 ; d20+10=12 ;
d6=1 ; d6=2 ; d6=2 ;
Thursday December 2nd, 2021 7:16:38 PM

Perception 24
Sense Motive 18
Will Save 1: 30 success
Will Save 2: 13 fail
Will Save 3: 12 fail


Hmerrin grabs up the dice, stares at the last roller for an uncomfortable amount of time, and rolls a pair of twos.
"Huh, what a meatbag roll that was."

He passes the dice.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+15=20 ; d20+20=30 ; d20+20=27 ; d20+14=28 ; d20+14=27 ; d20+14=30 ; d6=2 ; d6=5 ; d6=2 ;
Thursday December 2nd, 2021 9:30:27 PM

perception = 20
sense motive = 30
will saves: 28, 27, 30
(OOC - ignore the +20 roll of 27 hit the button before switched modifier)

Ramirez notices the dice swap and the other gambler who seemed to approve. But he does not confront them directly as he wants to see how this plays out. Instead he rolls the dice, and tells a story about a frog helping a scorpion cross a stream. The moral may or may not be lost on the other gamblers.

dice game rolled 2,5,2

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Friday December 3rd, 2021 12:57:39 AM

Gaffer leaps across to another rooftop and makes his way across various buildings to complete a full circle of The Nymph while he waits.

Waypoint The Nymph- DM Dan K  d6=4 ; d6=2 ; d6=3 ; d6=4 ; d6=4 ; d6=4 ; d6=1 ; d6=5 ; d6=4 ; d20=11 ;
Friday December 3rd, 2021 4:36:20 PM

Des and Gaffer continue to wait outside and as time passes they attract, well Des does, attracts a group of The Watch. They approach in a friendly enough manner and ask what you might be doing.

Inside the games continue and at one of the tables, Hmerrin and Ramirez have a higher stakes game and know of at least one patron who is switching dice out and one other that also knows , but doesn't seem to care. Hmerrin gives him a long look and the other starts to wane a bit under the fighters stare. He does not swap dice when it comes back around. He does however roll a third four and the winning hand. He collects the 500 gold on the table with a broad grin.
Ramirez tells the tale of the frog and the scorpion, to which the cheater responds with the wolf dressed as sheep story.

Nira catches the operator of the Roulette table stifle a look of surprise and concern and nearly at the same time a elf male that has been looking to be simply assisting the dealers leans down to whisper to one and then heads towards the back room and through the curtains. Nira also felt a slight brush across her mind.

Hmerrin and Ramirez, too, feel a flit across the minds. Ramirez notes a sharp intake of breath from the dealer/moderator at your table and can tell the man is trying to not appear nervous as he glances to the person heading to the back

Danko remains back to the left of Nira. The server heads to the back as well, "Just a moment good sir" she says quietly before departing

Game 2, where Hmerrin and Ramirez sit with the 3 patrons is at a pause with the dealer taking the house cut and suggesting to the winner that he trade the funds at the cage. The man agrees

Most of the rest of the place seems to be as jovial and light as it was upon entering.

Drinks and food come around again

Nira Highlight to display spoiler: {just before you take a sip of the wine , you catch something off and then place it. It is laced with Pesh. A very rare alchemical mixture that can make the drinker more susceptible to mind affecting magic. The food has been laced with Toadstool}

Game 1: 3 Dice and the highest matching dice after two rolls wins, [3 6's would be the best result] ties split the pot evenly, after the house cut
Game 2: Roll three dice until they gets a pair of the same number. If the total of the pair is under ten, the player is out and loses. If it is over ten they win. Ties, pot stays play passes
Game 3: pick any number between 2-12 and Roll 2 dice. the number you choose and 6-8 win everything else loses

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]   d20+26=27 ;
Friday December 3rd, 2021 7:53:10 PM

Desdichado puts his friendliest self forward and greets the Watch with a relaxed and confident air. (Diplomacy: 27) "Evening all! I'm just waiting for a few friends who went to play some games in the Nymph. That's not quite my speed, if you take my meaning, so I told them I'd just wait out here for a bit until they're done."

"How's it all with you folks tonight? Seems like a nice, quiet evening."

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+23=41 ; d20+24=44 ;
Friday December 3rd, 2021 11:51:20 PM

Nira shrugs her shoulders while holding her glass and looks at the table. "I fear these dice may have gone cold. I think I've used up my luck with them" she says after her loss "It's been a pleasure gentlemen however I might try my hand at one of the other tables. Good luck with your red-head Tanner! If you'll excuse me." Nira stands and leaves a small tip for the controller. She keeps her glass in hand.

Something brushed her mind, her drink has been spiked, and the operator of the roulette table is acting weird. Nira is noticing a lot going on right now but isn't sure how to alert the others. The group really needs to invest in some sort of telepathy.

She smiles to Danko. "Let's see how the others are doing". Nira places her arm around Danko and walks him towards Game 1. Still smiling, she leans in close enough to whisper in his ear. Just one word: "Danger"

-----------
Perception: 41
Sense Motive: 44


Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Monday December 6th, 2021 6:28:29 AM

Danko's smile turns upside down at Nira's warning.

He takes her hand, leans in and whispers in her ear...

" Say the word, and I'll teleport us outside. "



Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Monday December 6th, 2021 11:02:37 AM

A frown crosses Hmerrin's face as he feels something touch his mind.

"I thought magic was a no-no in here," he comments to no one in particular, but loud enough to be heard.

The young man regards the dealer, and drops another 100 gp on the table.
"Shall we?"

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+13=24 ;
Monday December 6th, 2021 12:51:04 PM

Gaffer halts his circling of the building to keep an eye on Des' but the paladin seems to handle himself very comfortable with the Watch, no surprises there.
Still, time in Dirt City would have him believe at least one of the Watch members is here on the Nymph's behalf and he watches them to try and figure out if that holds true.


-----
Sense Motive: 24


Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Monday December 6th, 2021 7:13:53 PM

Desdichado keeps up a friendly demeanor with the Watch, hoping he can resolve this and that his friends will be out of The Nymph soon.

Waypoint The Nymph- DM Dan K 
Monday December 6th, 2021 8:56:43 PM

Des puts on a friendly face and explains, he is just waiting on some friends inside
Gaffer finds it can be difficult to leave Dirt City entirely and pays close attention to the interaction bleow between Des and The Watch
Nira excuses herself politely, and glass in hand, takes Danko with her
Danko internally stiffens at Nira's warning, prepared to magically whisk the pair away
Hmerrin comments on magic being used and drops another 100 gold on the table

The Watch respond in an official sounding tone, that while hanging out n front of an establishment is not unlawful, there were several taverns still open where Des could wait just as easily. They wait for no response and
with a nod to Des they are on thier way. gaffer detects no ill will or underlying plan in the straightforward conversation

The men at Nira's table comment that Wardd is indeed a fickle god. Perhpas some other night he will favor you a bit more. Nira and danko move over to Hmerrin and Ramirez's table

The dealer responds to Hmerrin's comment with an affirmitive comment, "You have heard correctly sir. The owners have made it quite clear in past, but we believe we are past such demonstrations now." The delaer looks to the 3 others at the table, "100 game again gentlemen is being called."
Another man leans back, "Nope, 1 month's loss is about all I can handle." he stands and heads to teh door, "Gentlemen, good luck." "And to you Eric." replies the dealer
The last 2 men ante up. The dealer takes out what seems to be several fresh pair of dice and rolls them several times. he then gather 3 of them and puts the rest into a drawer. As he is putting the 3 dice in a cup, Eric returns to have a seat and puts up 100 gold.
"Changed your mind i see, very good sir." The dealer passes the dice to Hmerrin, "You're first roll sir"

perecption DC 20 Highlight to display spoiler: {Eric was heading out the door when he was directed to teh cage for a moment, spoke to the guard briefly and then with an odd expression that quickly faded from his face, he came back to the table.}

The far back room curtain opens and the well dressed man returns to the room. A nod to a servant and a glass of wine is delivered and a cigar is lit and handed to him. He then gives the room a deciding like look and heads back to the Roulette wheel and the dealer and 5 patrons that are there

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+15=18 ; d6=2 ; d6=4 ; d6=4 ;
Monday December 6th, 2021 9:14:01 PM

perception = 18

Ahh, Nira, Danko. How was the other game? This one seems to be getting interesting. Eric here was about to leave but decided to go for another round. Eric I hope you aren't going farther than you should. Gambling has been known to cause people to create many problems for themselves.

Ramirez then tells a story about a village, that hired a dragon to protect their money. They put it all in a cave with the dragon. When they became concerned that the dragon might steal it himself, they starting feeding him extra food. Eventually the dragon was too fat to leave the cave and was stuck inside.

rolls dice next round 2, 4, 4

Ramirez felt the mental touch, but with no way to communicate it to the others without being obvious, he has no choice for now but to wait and see what happens.

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+23=32 ; d20+24=27 ;
Monday December 6th, 2021 9:23:36 PM

Nira is wary about being overheard so patiently waits for some space before whispering back to Danko. She tries to keep it brief. "Someone tried to cast a spell on me but I'm not sure who. The roulette operator has been behaving strangely. Could just be that the games are rigged. Could be something worse."

She then smiles and responds to Ramirez. "Win some, lose some. What about you? I might give the roulette wheel a try and see if my luck improves." she looks to see if any of the party will join her.

Nira will approach the table and check out the bets that are being placed. She waits to see what the well dressed man bets on and how much, and then she copies it. "Maybe my luck will be a little better here". She still has a hold of the glass of poisoned wine.

-------------
Perception check vs DC20: 32 = Pass!
Sense Motive: 27


Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)  d20+14=18 ; d6=5 ; d6=5 ; d6=6 ;
Tuesday December 7th, 2021 11:34:37 AM

[Perception 18]

Hmerrin tries to figure out what is going on, but fails to come up with anything.
He rolls while also obviously watching the new guy at the roulette wheel.

Two fives and a six.

Desdichado (Ryan) [HP: 134/161; AC:32/15/30 - CMD 32]  
Tuesday December 7th, 2021 12:36:05 PM

Once the Watch passes on, Desdichado decides that it's taking longer than he likes for the others to leave The Nymph. He looks for an alley or alvoce nearby where he can talk with GafferCat without prying eyes (so someone doesn't wonder why a man is having a conversation with a cat).

Once hidden away he asks "What do you think? Should we go in and check on them?"

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110  d20+15=17 ; d20=17 ;
Tuesday December 7th, 2021 5:14:51 PM

Danko follows Nira to the roulette wheel. Seems like he's taking on the body guard role.. or that of a jealous lover... either would work in this case.

-----------------------------------
Perception check 17 fail

ignore the other roll



Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Tuesday December 7th, 2021 5:57:19 PM

Gaffer catches Desdichado's eye and follows him down into the alley where he returns to his normal form to speak. "If you've got a bad feeling, let's go in. The other's have probably already got the place a stir."
He dusts off his clothes and enters The Nymph alongside Des.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday December 7th, 2021 9:27:57 PM

Ramirez shakes his head. Finally a good roll in the game and Hmerrin beat him. Oh well, at least they had a chance to win the pot this time.

Waypoint The Nymph- DM Dan K  d6=3 ; d6=2 ; d6=4 ; d6=5 ; d6=1 ; d6=4 ; d6=5 ; d6=5 ; d6=5 ;
Tuesday December 7th, 2021 11:58:47 PM

Ramirez tells another tale and while knowing abouth the magic that touched him, he has no good way of delivering the message. He rolls a pair of 4's
Nira is able to find a space and whisper to Danko She then heads to the Roulette table to check it out
Hmerrin does not catch some of the other happenings and starts the rolling, getting a pair of 5's
Des is able to get a moment with Gaffer out of the way and suggests that they should head in and see what's going on first hand
Danko follows Nira and keeps his eyes and ears open
Gaffer agrees with Des to head in

Ramirez also asks Eric about over extending himself and the man simply shrugs, his eyes slightly vacant. A look Hmerrin has seen before, on the faces of two men of Hose Knife and Wolf that first set The Tide on the trail of Golden Eyes. Eric rolls...2,3,4 but then doubles down on his bet, adding an additional 100 gold to the table.
One of the other men rolls 5, 1, 4 and folds and then the last man. The one who won last, rolls 5,5,5 and quickly matches teh 100 gold raise. He smiles looking over at Hmerrin and Ramirez. "Dragons and their horde indeed"

At the Roulette wheel, Nira quickly discovers the well dressed man works at The Nymph. He is the floor boss over all of the tables here in the main room. The others at the table are betting between 20-50 gold spread across multiple numbers and both Nira and Danko sense they have all been drinking well into the evening. The well dressed man smiles as you step up, "Welcome." a chill runs down your spine

Des and Gaffer enter to find the group a bit split up across a pair of gaming tables. A servant arrives and offers wine or whiskey

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+22=37 ;
Wednesday December 8th, 2021 2:22:11 PM

(Perception: 37)

Desdichado thanks the servant and wanders over to the nearest table. He's a little surprised to find the group playing games, and wonders if they've been able to make any headway. Knowing nothing about gambling, he watches people play only half-interestedly and also tries to surreptitiously look around, looking for whether it appears anyone is paying special attention to the group.


Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)  d20+19=26 ;
Wednesday December 8th, 2021 2:43:27 PM

.
One look at Eric, and Hmerrin's demeanor changes.
The fighter is all business.

"They're here," he announces to the group, his voice carrying to Nira, Dez, and probably everyone else.

Then, he takes Eric by the arm.
"You're done, Eric," he states flatly. "Time to go home."

Looking over his shoulder at the two players and dealer, he addresses them quickly, voice low and full of malice.
"This man's been dominated. I find that upsetting. And at least one of you know all about it. Don't go anywhere."
[Intimidate 26]

Hmerrin walks Eric to the door.

Passing Dez, he says "Bad guys here. Three up top. Need you to do your detection thing."


RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+23=37 ; d20+24=26 ;
Wednesday December 8th, 2021 6:52:32 PM

There's something about this guy that Nira can already tell she doesn't like.

"Thankyou. Quite a place you have here." She spreads 100 gold across a few different numbers.

She waits to see the roll but is distracted from it when she hears Hmerrin's voice. "What's that about?"

-------------
Perception check: 37
Sense Motive: 26


Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Wednesday December 8th, 2021 7:13:38 PM

Gaffer takes a drink, staying by the door as he sees Hmerrin looking to come his way, and asks the server "Do you serve food? I'm peckish and I think I'll need some food after a few rounds in here?"

He braces himself for the reaction of the house as Hmerrin leads the man in his grasp out.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Wednesday December 8th, 2021 9:07:18 PM

Danko pats Nira on the shoulder...
" Stay here... I'll follow Hhmerrin out."

Danko makes his way to the door and looks at Gaffer, then the drink, shakes his head no once... before passing him.



Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday December 8th, 2021 9:19:30 PM

Ramirez isn't sure who 'they' are, but Hmerrin has taken a rather serious demeanor. Ramirez guesses the night's activity is about to become more interesting.

Waypoint The Nymph- DM Dan K 
Thursday December 9th, 2021 1:53:18 AM

Internet issues. Sorry. Will try again tomorrow when I get home 930pm est

Waypoint The Nymph- DM Dan K 
Thursday December 9th, 2021 8:14:58 AM

Internet issues. Sorry. Will try again tomorrow when I get home 930pm est

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday December 9th, 2021 6:02:30 PM

At Hmerrin's words, Desdichado becomes very serious and loudly proclaims "Alright ladies and gentlemen - nobody else is walking out until we get some answers. We're looking for some very bad....people."

"I'm going to check for the presence of evil here," he continues. "Anyone who is only slightly evil - maybe you're trying to cheat tonight, eh? - has nothing to worry about. But anyone I detect with very strong evil auras will not be going anywhere until my colleagues and I have had a chance to talk with you."

The paladin begins focusing on individuals one by one, sensing who among them seem to be the 'most' evil.

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday December 9th, 2021 7:52:20 PM

Nira shuffles uncomfortably. She's probably standing right next to the baddest guy in the room and she isn't sure how he's going to react.

If the guy looks to do anything physically threatening to her specifically she prepares to defend herself, but otherwise waits to see what happens.

-------------
Ready action: If the guy tries to physically assault Nira (grab her, attack her, etc) she will throw her drink in his face

Waypoint The Nymph- DM Dan K 
Friday December 10th, 2021 10:18:36 AM

Mother in law broke her wrist. Landed and spent night at hospital

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Friday December 10th, 2021 3:49:10 PM

{ Well, things just got real. Shenanigans for all! } he thinks to himself.

Danko attempts to find a stealthy spot to cast protection from evil on himself... and then does so.



Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+13=28 ;
Friday December 10th, 2021 7:33:53 PM

Gaffer scans the crowd to judge the immediate reactions of everyone, he's sure there will be a lot of angry faces, but any looks of recognition or fear amongst the crowd would grab his attention.


-----
Sense Motive: 28
-----
OOC: Hope you and your family are ok!


RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Friday December 10th, 2021 7:39:19 PM

Things are starting to escalate and Nira hopes it doesn't cause a panic. Still is still very uncomfortable where she stands.

Waypoint The Nymph- DM Dan K 
Saturday December 11th, 2021 9:29:08 AM

Mother in law broke her wrist. Landed and spent night at hospital

Combat The Nymph- Round 1 DM Dan K  d20+1=15 ;
Saturday December 11th, 2021 11:29:28 AM

Des enters and is a bit surprised that the others are playing games, but heads over to Hmerrin and Ramirez at the nearest table
One look at Eric and all the pieces fall into place for Hmerrin. He stands and slides over to Eric, "You're done" He announces 'They' are here and confronts the other two men at the table
Nira had just put some money down at the Roulette table. Now on guard, though she decides to take a wait and see approach.
Gaffer is by the door, drink in hand and braces for the fallout of Hmerrin's declaration
Danko plans to follow Hmerrin out and warns Gaffer off about the drink in his hand

The patrons glance about and the servants stand in shock, not knowing what precisely to do for the most part.
The Dealer right next to Nira furrows his brow even as Hmerrin begins talking, as if he knows what the man is going to say before he says it and he cuts him off. "I don't think so! Friends, please show these people to the door as they are no longer welcome here in The Nymph!"

With that and a slap on the table, 5 of the patrons stand with a slap in perfect unison upon the table themselves. The gold in front of them all but forgotten, the protests and pleas to remain calm from their friends about them, falling on deaf ears. The man you know as Eric is included in the former group, trying to pull away from Hmerrin's grip. Abrupt, but futile. Others close on Gaffer and Nira and Hmerrin

The dealer than makes a quick gesture, Spellcraft DC 16 Highlight to display spoiler: {Cast Shield}

One other dealer near the back turns with a more knowing look than the stunned others. Spellcraft DC 20 Highlight to display spoiler: {Cast Mage Armor}

You hear commotion from above you, the 3 you know to be on the walkway obviously moving to help as well as a commotion from the back room.

The guard remains where he is but has taken on a defensive stance, hand on the hilt of his elven sword, but not drawn

Most of the patrons are armed with a dagger or hunting knife, none seem to be wearing armor and no one has a weapon drawn

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Sunday December 12th, 2021 5:49:42 PM

Nira is easily able to tell the spells being cast. She's a little relieved to see that they are defensive spells. It could just be these dealers want to protect themselves from harm and will stay out of the way. Then again, they could just be buffing themselves up before attacking the party.

Right now she is right where she doesn't want to be - standing between the rest of the party and the hostiles.

Nira defensively casts Greater Invisibility and then takes a step back - and up - from the action.

--------------
Spellcraft checks vs DC16 & 20: Autopass

Standard: Defensively cast Gtr Invisibility. Concentration check autopass
Free: 5ft step to Q8 and 5ft high (ie: step back diagonally up)

Spells in effect:
Arcane Sight... Blur (20%)... Darkvision... Mage Armor... Magic Vestment... Fly (60ft)... Roses Temperature Control... See Invisibility... Resist Fire (5)


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Sunday December 12th, 2021 5:54:23 PM



"We're not here to be violent against anyone you're obviously dominating," says Desdichado. "In fact, the Watch is nearby, I'm sure they can help clear things up. Maybe even Ja'Jolla himself might be interested, hmm?"

He hopes that Danko or Gaffer, who appear to have unobstructed access to get out, can call out a warning to the watch to come and get help.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Monday December 13th, 2021 2:36:13 PM

Gaffer picks up what Des is putting down and heads out the door to see if any of the Watch are still around outside. If he can, he will call them over.

"Hey, there's some trouble going down inside The Nymph, we spoke to Ja'Jolla earlier and we're trying to identify a group of evil shapechangers."

He is a bit concerned about their group getting on the Watch's wrong side here but is hoping 'evil shapechangers' is enough to bring caution above all else.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday December 13th, 2021 8:56:19 PM

OOC- Dan, I hope your mother in law is feeling better. best wishes

Dealers, we are not here for games today, but are looking for some answers. No blood needs to be spilled for us to find them. But if you insist on throwing us out, things could get messy. Maybe you would prefer to introduce us to your boss instead so we can ask a few questions and be on our way.

Ramirez does not draw a weapon or cast a spell, but he stands ready to do so if the situation continues to deteriorate.

Combat The Nymph- Round 1 DM Dan K 
Monday December 13th, 2021 9:46:14 PM

Going to give the others a chance and post tomorrow.

thank Brian, she had to have a plate put in her wrist, but is doing good

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Tuesday December 14th, 2021 7:16:30 AM

Danko, following suite, casts Stoneskin on himself.

" Easy lads..." he says afterwords...

" No need for shenanigans.... but we are not ones to mess with.... "

----------------
ooc> Was Danko able to cast Prot. evil from Friday's post?

Stoneskin - 120 minutes
The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction. Once the spell has prevented a total of 10 points of damage per caster level (maximum 150 points), it is discharged.

SR/18
DR electricity 10



Combat The Nymph- Round 2 DM Dan K  d20+1=19 ; d20+1=11 ; d20+1=12 ; d20+1=20 ;
Tuesday December 14th, 2021 7:30:02 AM

Nira identifies the spell and though defensive in nature, it could be a prelude. She casts a spell and vanishes
Des informs the room they not there to be violent and that the Watch is nearby
Gaffer heads for the door looking for The Watch, just outside he does not see any. What he does notice is that the sounds from inside The Nymph are noticably not what he hears standing in the doorway. It sounds like a gambling Hall, pleasant music a murmur of a crowd inside, laughing and an occasional call of 'winner!'
Ramirez calls for calm as well, perhaps they could talk to the boss?
Danko casts Stoneskin upon himself Yes you cast Prot evil...sorry

Most of the crowd is still seated and looking about for what could happen next. A couple that are close to the door decide to follow Gaffer's example and head out
Those patrons that stood at the dealers statement, move in to grab Hmerrin, Danko and Ramirez
The Dealer who had spoken, O,10 "Ladies and gentlemen It would seem as if the tales theier demise were incorrect. Let us welcome 'The Tide'...he than casts a spell. Spellcraft DC 19 Highlight to display spoiler: {Stoneskin}
The cashiers exit the cage and are moving across the room.

The men trying to grapple Danko, Hmerrin and Ramirez have little success, but all are jostling at you

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday December 14th, 2021 2:46:37 PM

"Reports of our deaths have been greatly exaggerated," says Desdichado. "Yes, of course we're the Tide. We aren't hiding that. We're looking for answers. We'll suffice with destroying rakshasa if answers aren't available."

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday December 14th, 2021 2:48:08 PM

FILLING IN FOR HMERRIN

"Hands off," says the young fighter. "We're not ones to push around."

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110  d20+12=22 ; d20+7=17 ; d6+1=7 ; d6=1 ; d6+1=2 ; d6=6 ; d20+12=17 ; d20+7=8 ; d6+1=3 ; d6=2 ;
Tuesday December 14th, 2021 8:06:53 PM

" I'm all for not hurting the innocents schmucks but not grabbing! "

A stoneskined Danker raises his hands and claws suddenly grow out his hands.

" Anybody grab at me again gets scratched! "

-------------------------
Stoneskin
Protection from evil - AC 27 vs evil

Delayed action, first person that grabs at Danko gets a series of dual scratches from the dragon claws.

Claw 1
Attack 1 - Hits AC 22 Dam Phy dam 7 and elect dam 1
Attack 2 - Hits AC 17 Dam Phy dam 2 and elect dam 6

Claw 2
Attack 1- Hits AC 17 Dam Phy 3 and elect dam 2
Attack 2- Hits AC 8 miss

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Wednesday December 15th, 2021 7:08:16 AM

Gaffer fails on finding the watch and quickly moves back into the building, N5, and sees that things are escalating. He doesn't have many tools for calming a crowd and he is worried about hitting innocents with any spells so he holds back for the moment and waits to see how reactions continue.

Combat The Nymph- Round 2.1 DM Dan K 
Wednesday December 15th, 2021 10:00:14 AM

Des answers the reports of the groups death as greatly exaggerated and informs the room The Tide is looking for Rakshasa
Hmerrin shrugs off the handsy patron who are obviously Under magical influence and issues another warning
Danko grows actual claws and he too, provides a warning that things will get scratchy if the patrons persist on trying to manhandle him
Gaffer heads back in and upon crossing the threshold, the sounds all change. outside, it sounded like a light hearted atmosphere of good times. Inside are raising angry voices and no music of any kind. As he heads back in, the elf out front simply gives a small nod and smile, "enjoy your evening sir."

An elf enters from the back room area to the common room and holds up a hand, "Friends, gentlemen, ladies." As soon as he voice rolls across the room, those patrons about Danko, Hmerrin and Des become calm and step back.
"This is a gaming house, a place of chance, good food and drink and a bit of fun." With that, the patrons all seem to simply turn back to their games, those standing near the party, return to their seats.

The elf looks directly now to the party "Now is not a good time for such things. I suggest a cease fire as it were. Reflection, inner peace, time to take in the calm before the inevitable storm. you may continue to play, i will have different fare provided to eat and drink as I'm sure you do not wish to dine on what is currently available and you can stay, and be assured no harm shall come to anyone here."

DM: we are right on top of the slowdown and will not be carrying into an actual combat


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Wednesday December 15th, 2021 1:57:38 PM

Desdichado doesn't trust the elf much, but he also doesn't want to start a fight with all of these people around. He reluctantly nods his agreement.

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday December 15th, 2021 5:56:43 PM

Nira stays invisible and hovering off the ground. In fact, she hovers back to the rest of the party and settles in behind them. She doesn't intend to be on the front-line if the fight does eventuate.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Wednesday December 15th, 2021 7:13:03 PM

POSTING FOR HMERRIN

Hmerrin also stands down for the moment, presumably not very happy with the way the elf is controlling the room.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday December 15th, 2021 10:18:47 PM

Well, I'm glad to see you have decided to be reasonable. I suppose we could play a few more games, but then I think it is time to meet your boss.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Thursday December 16th, 2021 10:46:53 AM

Gaffer moves a step closer to the others and whispers "I didn't see any Watch outside, and there is magic disguising the noises from in here to out there. Maybe we can report back to Ja'Jolla?"

Combat The Nymph- Round 2.2 DM Dan K 
Thursday December 16th, 2021 2:06:39 PM

Des does not trust the elf speaking, but nods in agreement of the proposed truce
Nira floats back so that if things go sideways, she is not on the front lines
Hmerrin also nods and sits back down, though clearly not happy with how the elf seems to be in control of everyone else in the room
Ramirez remarks he is glad folks are being reasonable and mentions that upon conclusion of the truce, perhaps The Tide could speak to the boss
gaffer informs the others of the lack of the Watch directly in view outside and of the magical noise mask

The group settles down more, still on guard, but the rest of The Nymph seems to be returning to a more normal course of the evening. Several games have started up again and the servers have all moved through the door with the guard saying they are getting other refreshments for the occassion. The first dealer that stood and cast a couple of defensive spells invites a few people back to the roulette wheel and shoots Ramirez a wink. "I was just about to say the same thing to you, especially on behalf of the innocents within the room.

The Cashiers return to the cage and the elf gives a slight bow and with a upraised right hand, a pleasant chorus of music begins lightly as a background and the scent of fresh flowers becomes evident. "Enjoy the calm." he turns and heads back through the curtain and into the back room

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday December 16th, 2021 2:59:37 PM

"Enjoy the calm," Desdichado mutters, repeating the elf's words to himself. "By Domi and all the gods of the Wold, do I hate these guys."

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday December 16th, 2021 5:51:17 PM

Nira drops her invisibility but is clearly on edge. She speaks quietly to the rest of the party.

"Someone clearly cast a spell on those people, but I didn't see or hear it done. Either one of the people here is capable of it, or there's someone else hidden around here"

"Did you detect any evil here, Des?"

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35) 
Thursday December 16th, 2021 7:08:21 PM

Hmerrin is not a happy camper.

The lad doesn't stir things up, content for a moment to try and figure out how to clear the innocents.
Also, how to identify the innocents.

He nods vigorously at Nira's suggestions.

"Yeah Dez. We need to know who the real bad guys are."

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Thursday December 16th, 2021 10:21:00 PM

Gaffer looks up to the walkway above where he heard some commotion earlier. "Looking down from above seems like it would suit them"

Combat The Nymph- Round 2.3 DM Dan K 
Friday December 17th, 2021 9:10:38 AM

Nira rejoins the land of visible people and the entire group is at a single table, or at least near it if not actually sitting down. none are feeling overly calm or very happy and from the smile on the Roulette dealers face, it seems he is thoroughly enjoying that fact.
Hmerrin puts out what he sees as the two major challenges. Identifying the actual bad guys and clearing those that do not fall into that category.
Hmerrin and Gaffer are the only two with direct experience. Olaf and Jarred when they first learned of Golden Eyes, who is now known to be a Rakshasa and later with Three Bits. Whatever method of control, it could go far beyond Charm and even Dominate.

The three men at the table glance Hmerrin's direction "You in?" Eric says with a easy smile and seemingly not a care in the world

Gaffer glances up and finds the walkway empty, perhaps as part of the truce that has been called out and agreed upon

OK all, the Slow down is officially in effect. Ill check in here and there, but the story is not going to progress meaning no information is going to be gained, but you can certainly talk tactics or even simply gamble if you want and we can step it up to tracking your gold if you like. Just say so. All spells cast are going to have their durations suspended as if time has not passed beyond Round 2.
Nira if you want to start back up after break being invisible you can


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Friday December 17th, 2021 5:17:32 PM

Ramirez joins the roulette table and the dealer who winked at him. I'm glad we are in agreement. So...which are you? Innocent or...?

Ramirez lays down a bet at the table as the gaming resumes. Maybe if this dealer isn't charmed he may be willing to part with some information.

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Friday December 17th, 2021 8:36:31 PM

Nira drops her invisibility. She's still on edge but at least things have settled down for the time being. She rejoins the men at the dice table.

"Things like that always happen, Tanner?"

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Monday January 3rd, 2022 8:31:28 AM

Gaffer sniffs at his drink, trying to decide whether his own tolerance for poisons would protect him from whatever they had put inside it, but decides against testing the idea.

He keeps close to the door, thinking how nice it would be for the fight to happen on neutral ground, maybe if they asked nicely enough...

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110  d20+15=16 ;
Monday January 3rd, 2022 12:48:04 PM

Danko's claws disappear and he untenses... a bit....

He walks back and stands behind Nira.

He observes the dice game and attempts to spot any shenanigans in the play.

(Perception - 16. nat 1)
_____________

Stoneskin
Protection from evil - AC 27 vs evil


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday January 3rd, 2022 1:25:25 PM

The paladin thinks for a bit before responding to Nira and Hmerrin.

"I can see the auras of how evil people are, but I have to do it individually - one at a time. And, to be frank, most of the people in this room would probably show up as evil. I don't think it's necessarily going to be helpful in figuring out who is "innocent", if by innocent you mean "not a rakshasa or working with them".

"That being said, yeah, I can see who has the strongest, most evil auras."

The paladin then begins checking, starting with the employees of the Nymph.

Combat The Nymph- Round 2.5 DM Dan K 
Monday January 3rd, 2022 5:28:13 PM

The group has remained mostly where they were at the call of the Truce during the Yuletide. Ramirez did move to the Roulette table and had a brief conversation with the dealer. Brief, because the dealer merely shrugged at the question, "I don't think any living being to be innocent sir."
Des picks out an employee, the Roulette Dealer and focuses upon the man to read his aura. The Paladin finds that he cannot tell any aura about him at all.

The Dealer at the roulette table collects the bets across the wages that lost and and holds a hand to the group at his table. "Well it has been quite pleasant, but now I think it is time for The Tide to recede." As he finishes the sentence, the same group that had stood before does so again and look to the party. Their faces depict no emotion as they face off, unarmed with the mighty and regionally renown adventures. "Im sure you wouldn't want things to get messy?"

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday January 3rd, 2022 6:02:00 PM

I suppose not. But I guess that depends on whether we get to go and talk to your boss.

Ramirez waits for the response. It was very close to a fight before, and maybe will get there again.

Hmerrin (MikeK)(HP 167/167 AC:34 T:20 FF:27 CMD:35)  d20+12=15 ;
Monday January 3rd, 2022 7:50:30 PM

"Depends on who's getting messed," Hmerrin replies coldly.

The man drops his hands to the table before him, hops up onto it, and strides purposefully toward the roulette table dealer (I assume at S12?).

On the way, he reaches a hand over his head into his quiver, and pulls out a halberd.

-------
Move to S11.
Acrobatics check 15 to jump up to table.
Draw weapon in movement.


Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Monday January 3rd, 2022 8:13:18 PM

Gaffer hits himself with a spell as his skin bristles over and veins of wood spread over his skin. He scans the room as Hmerrin draws his weapon, and calls out,

"Perhaps those of you just here for a nice time should leave. I promise an explanation later for any who wants one."


-----
Cast Barkskin on Self

----- Active Effects -----
Barkskin - +5 Natural AC - 15 Minutes


RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday January 3rd, 2022 11:34:07 PM

Nira could look to go on the offensive here, but right now, decides to just give the others room to swing some weapons. She vanishes from sight again.

---------------
Standard: Cast Gtr Invisibility again
Free: 5ft step upwards to be 5ft off the ground


Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110  d4=1 ;
Tuesday January 4th, 2022 6:45:02 AM

Danko casts and suddenly there are SIX Dankos.

" I don't think we're leaving. "

ooc> Danko had moved last round. Say, to Q8

-------------------
Stoneskin
Protection from evil - AC 27 vs evil
Mirror image ( 5 images plus real Danko)

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday January 4th, 2022 4:20:34 PM

Desdichado looks threateningly at the dealer. "No, it doesn't have to get messy. But we can still defend ourselves."

The paladin pulls out his weapon. With a prayer to Domi, Desdichado's greataxe begins to glow.

---------
Active Effects:
Divine Bond (4 points): merciful (+1d6, all damage non-lethal), holy (+2d6 vs evil), +1 enchantment (+5 total)



Combat The Nymph- Round 3 DM Dan K  d20=17 ; d20=8 ; 3d6=9 ; 4d4+4=13 ; 4d4+4=15 ; d20+3=12 ; d6=5 ; d6=2 ; d6=5 ; d20+1=15 ; d20+1=9 ; d20+1=7 ;
Tuesday January 4th, 2022 7:45:01 PM

Things heat up quickly.
Hmerinn parcour's the table top and moves towards the Roulette Dealer, drawing a halberd
Gaffer casts Barkskin on himself
Nira turns invisible and floats upwards Fly Check DC 20 to move up at an angle greater than 45 and you can only ascend at half speed, so it is not possible to free 5' straight up. Unless i'm missing something If not please make the check to perform the move
Danko casts a Defensive spell and multiplies himself
Des draws his great axe and with a word it begins to glow

Patrons scramble to get out of the way and what might be the way, well most of them. The Roulette dealer, now just before Hmerrin simply mutters, "So be it." "Defend!" he yells and then casts. Spellcraft DC 22 Highlight to display spoiler: {Mind Fog}
Danko, Des, Hmerrin and Ramirez make Will Save DC 23 Else -10 on future Will saves
A couple of the patrons, thier faces void of emotion, come running. Several towards Hmerrin, but they are lookin to simply get in his way. Between the fighters weapon and the Roulette Dealer.
A couple others move to the other dealer and a single man rushes Des
The Roulette dealer then gestures to Danko and Des and a pit opens underneath of them. Spellcraft DC 17 Highlight to display spoiler: {Creat Pit}
Ramirez and Danko Reflex DC 19 Success move to nearest square. Else fall in Pit Dmg 9 and you are at the bottom of a 30' Climb DC 25
The Server near the pit (R/9) screams as the pit created a floor slope and she falls in. She lands with a sickening Crack, like breaking dry pasta in a paper towel. Her whimpers let you know she is still alive at least.

The other dealer moves back from his table as 2 patrons come to defend him and he sends 4 magic Missiles streaking into Gaffer Dmg 13

Above on the walkway, 2 of the men rush towards the sides and presumably a door. The last man points a finger at and a set of 4 Magic Missiles leaps into him. Des Dmg 15

The Cashier door opens and the three men rush out

Noise from the back room tells you more is occurring there as well

link[https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing[/link]

Gaffer - Courtney - HP: 131/144 AC: 30(T:21/FF:25) CMD:31)  d20+19=26 ;
Tuesday January 4th, 2022 9:05:16 PM

Gaffer shrugs off the damage from the missiles, aware that there is worse to come. Still trying to figure out exactly who is good and who isn't, Gaffer picks an easy target, the dealer who attacked him. He points a finger out before him and calls our a druidic curse as he tries to turn the person into a much more likable hedgehog.


-----
Baleful Polymorph: Target DL1, Caster Level Check: 26, Save DC 23: Fort to negate, Will partial

----- Active Effects -----
Barkskin - +5 Natural AC - 14 Minutes 54 seconds


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+14=26 ; d20+20=34 ;
Tuesday January 4th, 2022 9:56:57 PM

will save = 26, reflex save = 34

Well, that went south pretty quickly. So how many of these are charmed I wonder? We should probably try to avoid killing them all. Ramirez avoided falling into the pit, but he hopes the woman that fell isn't hurt too badly.

Ramirez casts a spell to help everyone out. haste on the Tide.
Then he starts a performance, to give the group another boost. Ramirez recites an old dwarven battle hymn, to bolster his allies and help them focus their attacks.

Active Effects:
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage(affects everyone who can hear Ramirez)

Used:
5/6 3rd level spells remaining
34/35 rounds bardic performance remaining

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+18=37 ; d20+18=28 ;
Tuesday January 4th, 2022 11:56:32 PM

The hostiles look mixed in with potential friendlies and even then, some of the hostiles might be getting controlled. That - to Nira - rules out the use of some damaging spells. She opts for a non-lethal approach.

Nira gets into a better position and casts a spell to make people exhausted. She casts a Quickened Spectral Hand in preparation for another few spells.

-------
Fly check last round: 37. Nira has a +18 Fly skill when wearing Tishes so autopasses hover checks.
Move: Fly 10ft south to P11. Fly check: 28.
Swift: Cast Spectral Hand
Standard: Cast Waves of Exhaustion going from NE to SE of where she stands. All living creatures in the spell's area become exhausted. No Save. Should hit 4 hostile patrons, a hostile dealer, Eric, a guard, and a few non-combatants.

Spells in effect: Arcane Sight... Blur (20%)... Darkvision... Mage Armor... Magic Vestment... Fly (60ft)... Roses Temperature Control... See Invisibility... Resist Fire (5)... Gtr Invisibility


Danko Pureheart (Yves) -- AC 26 (27, 29 evil) -- CMD 36 -- HP 110/110  d20+14=34 ; d20+12=13 ;
Wednesday January 5th, 2022 6:54:22 AM

Danko easily shakes off the fog
As the pits open, he issues a command word and activates his boots of levitation preventing his fall.
A floating Danko cast a web spell ( centered at t13, 20 feet radius)

ooc)
(alternatively, if he can't activate his boots in time, he falls in the pit. The stoneskin spell absorbes the damage and he levitates up and casts the web spell)

---------------------------------
Will save 34 ( nat 20)
Reflex 13

Spell Resistance 18
Stoneskin
Protection from evil - AC 28 vs evil
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage

Hmerrin (MikeK)(HP 167/167 AC:35 T:21 FF:27 CMD:36)  d20+25=39 ; d10+11=17 ; 2d6=5 ; d20+25=36 ; d20+20=36 ; d20+15=21 ;
d20+13=26 ; d20+25=36 ; d10+11=20 ; d10+11=12 ; d10+11=13 ; d10+11=15 ; 2d6=10 ; 2d6=6 ; 2d6=4 ; 2d6=4 ;
Wednesday January 5th, 2022 11:49:22 AM

Does Hmerrin get an AoO with all those spells cast by the roulette dealer who's square he threatens?
If so, he hits AC 39 with Holy Halberd (a piercing wpn), doing 17 hp + another 5 if evil

DM Note: Spells were Cast Defensively

Hmerrin shrugs off whatever Roulette Dealer was planning [Will Save 26]

And does his best to poke a lot of very big holes in the guy.

------
Full attack on Roulette dealer with holy piercing weapon.

Atk 1 hits ac 36 for 20 hp + 10 more if evil
Atk 2 hits ac 36 for 12 hp + 6 more if evil
Atk 3 hits ac 21 for 13 hp + 4 more if evil
Haste attack hits ac 36 for 15 hp + 4 more if evil

haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage: +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage


CDM Jerry [OOC post] 
Wednesday January 5th, 2022 1:45:01 PM

BrianZ, you have email. :)

Desdichado (Ryan) [HP: 146/161; AC:32/15/30 - CMD 32]   d20+20=33 ; d20+30=47 ; d12+12=19 ; d6=2 ; d6=2 ; d6=4 ;
Wednesday January 5th, 2022 2:33:53 PM

Will save: 33

Desdichado moves over to Eric and gives him a hearty thwack with his axe.

47 vs AC; 21 damage (non-lethal)+6 if evil

-------------
Active Effects:
Divine Bond (4 points): merciful (+1d6, all damage non-lethal), holy (+2d6 vs evil), +1 enchantment (+5 total)
Haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Inspire courage: +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage(affects everyone who can hear Ramirez)



Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday January 5th, 2022 9:54:34 PM

Ramirez waits to see the reactions of their opponents before deciding his next move.

Active Effects:
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage(affects everyone who can hear Ramirez)

Used:
5/6 3rd level spells remaining
34/35 rounds bardic performance remaining

Combat The Nymph- Round 4 DM Dan K  d20+9=16 ; d6=1 ; d6=3 ; d6=6 ; d20=8 ; d20+15=33 ; d6=2 ; d20=3 ; d20=8 ; d20+1=8 ; d20+1=17 ; d20+1=3 ; 4d4+4=12 ;
Wednesday January 5th, 2022 10:36:34 PM

Gaffers spell catches the dealer (o/11) and with a surprised look on his face, he becomes a rabbit.
Ramirez resists the fog and jumps awy from the magical pit. He then casts Haste and begins to inspire the party through a good dwarf battle song. Hmerrin and Gaffer are beyond 30' apart and cannot both be affected by Haste. Gaffer is NOT Hasted. Danko in NOT Hasted
Nira casta a pair of spells and necromantic energy rolls across much of the floor as she invisibly flies a bit South before sending out the Wave of Exhaustion Catching HP 1-3 and the guard
The pit catches Danko and he hits the ground before he can activate his boots. The Stoneskin spell only protects against weapons. Danko Dmg 10Standing up, Danko sees the sereving girl looks to have nearly died from the drop. She coughs blood and has a huge split in her skull. Danko activates his Boots and rises 20' Still 10' below the rim of the pit
Hmerrin attacks in full force, but the men about him get just enough in the way so that he does not land a single blow
Des engages Eric and fids the man to be no match at all. What is unerving is the complete lack of emotion, effort anything that any sentient mortal dispalys during a fight present in Eric. The axe strikes and without even a sound, the man known as Eric, crumples to the ground

The Roulette dealer's eyes go a bit wide as severl strikes pass just inches from him and he calls the other dealer to help. Running in from Hmerrin left the other dealer arrives and casts a spell while touching the fighter Touch AC 33 and delivers the spell Hmerrin Touch of Idiocy -2 int, wis, cha The Roulette dealer having delayed for his man then casts his own spell, but the pressure of Hmerrin causes him to mis cast Defensive casting failed With a growl and a twitch he vanishes Defensive Quicken cast success
The 3 men about Hmerrin continue to try and foil his attacks.

A group forms from the cashier cage and moves towards Gaffer. Only 1 of them appearing angry or with any emotion at all (c2). C2, extends a hand and another volley of magic strikes Gaffer Gaffer Dmg 12

The exhausted guard moves forward towards Des and from behind him, the 3 from the upper walkway now appear in the doorway

From the back room, 2 more enter and look quickly about to take in the situation.

It looks like those who want no part of this have found themselves corners, save a couple of trapped patrons who are seeking shelter under the tables they were at

dl2 - Dealer AC 35 Invisible
dl1 - Dealer AC ?
dl3 - Dealer AC ?
c1 - Cashier AC ?
c2 - Cashier AC ?
c3 - Cashier AC ?
e - Eric Unconscious
hp1 - Patron Exhausted AC ?
hp2 - Patron Exhausted AC ?
hp3 - Patron AC 7 Exhausted AC ?
hp4 - Patron AC ?
hp5 - Patron AC ?
hp6 - Patron AC ?
hp7 - Patron AC ?
hp8 - Patron AC ?
bk1 - Server AC ? HP
Guard1 - AC ? Exhausted HP
Guard2 - AC ? HP

Server in pit Dmg 12

An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing


RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday January 6th, 2022 12:21:47 AM

Nira looks about to see where the roulette dealer near Hmerrin went. If he has gone invisible (which see can see) she will cast a Glitterdust spell to outline him.

---------------
Cast Glitterdust to cover the invisible dealer

Spells in effect: Arcane Sight... Blur (20%)... Darkvision... Mage Armor... Magic Vestment... Fly (60ft)... Roses Temperature Control... See Invisibility... Resist Fire (5)... Gtr Invisibility


Gaffer - Courtney - HP: 119/144 AC: 31(T:22/FF:25) CMD:31)  d3=3 ;
Thursday January 6th, 2022 11:41:31 AM

Gaffer lets out a pained groan as a second volley of magic hits him, but still feels his situation looks better than Hmerrin's.

He hesitates for a few moments, the mix of violence, crowding and innocence makes him unsure of what to do but noticing new comers arriving from the far side of the room and looking aggresive.
He takes a 5 foot step to P5 and starts summoning a few new allies.

He doesn't forget to glare at C2 as he does so, and hopes all three of them are running for the door.


-----
Cast: Summon Nature's Ally 6 - Summon 3 Large Earth Elementals. - Casting time one round.

----- Active Effects -----
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Barkskin - +5 Natural AC - 14 Minutes 48 seconds


Hmerrin (MikeK)(HP 167/167 AC:35 T:21 FF:27 CMD:36)  d20+25=32 ; d10+11=20 ; 2d6=10 ; d20+16=19 ; d10+11=18 ; d20+12=21 ; d10+11=20 ; d20+25=34 ; d10+11=18 ; 2d6=10 ;
Thursday January 6th, 2022 2:43:52 PM

Hmerrin gives a growl of frustration as he's unable to land one blow, and then the Raka up and disappears.

Then he gets hit with a spell.

Realizing he's in a bit of a pickle, the young man lays about in an attempt to hurt those needing hurt, and just whapping those needing whapped.
He sticks the pointy end of the halberd at the other dealer, then twists his grip to give two of the possessed a thwack with the flat side of the weapons's axehead, before sticking the dealer with the pointy end again.

----
Full attack, some lethal, some not.

Atk 1 on dl1 hits ac 32 for 20 hp + 10 if evil.
Atk 2 on hp1 hits ac 19 for 18 hp (non lethal, -4 atk penalty applied)
Atk 3 on hp4 hits ac 21 for 20 hp (non lethal, -4 atk penalty applied)
Haste atk on dl1 hits ac 34 for 18 hp + 10 if evil.

In Effect
Touch of Idiocy -2 int, wis, cha

haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage: +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit
and damage

Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 110/110  12d6+1=47 ; 12d6+1=40 ; 12d6+1=40 ; 12d6+1=49 ; 12d6+1=36 ; 12d6+1=40 ; 12d6+1=42 ; 12d6+1=42 ;
Thursday January 6th, 2022 3:55:06 PM

Danko is not amused.
He levitates out of the pit and casts chain lightning.

-------------------
Spell Resistance 18
Stoneskin
Protection from evil - AC 28 vs evil
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage

Chain Lightning 12d(6+1) against all 8 hostile patrons in red on the map. Centralized on HP at Q8 ( The spell has a 30 foot radius affect from the central targt. I believe that I can reach all the in red targets)

1 47 HP
2 40 HP
3 40 HP
4 49 HP
5 36 HP
6 40 HP
7 42 HP
8 42 HP



Desdichado (Ryan) [HP: 146/161; AC:32/15/30 - CMD 32]   d20+30=41 ; d20+30=44 ; d20+25=42 ; d20+20=23 ; d12+12=23 ; d12+12=15 ; d12+12=23 ; d6=3 ; d6=6 ; d6=3 ; d6=1 ; d6=5 ; d6=1 ; d6=3 ; d6=1 ; d6=4 ;
Thursday January 6th, 2022 5:09:07 PM

Desdichado confidently takes a five-foot step toward the guard.

"You look tired, you should get some rest," he says as he attacks.

41 vs AC; 26 damage (non-lethal), +9 if evil
44 vs AC; 24 damage (non-lethal, +6 if evil
42 vs AC; 18 damage (non-lethal), +5 if evil
23 vs AC; miss

-------------
Active Effects:
Divine Bond (4 points): merciful (+1d6, all damage non-lethal), holy (+2d6 vs evil), +1 enchantment (+5 total)
Haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Inspire courage: +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage(affects everyone who can hear Ramirez)



Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday January 6th, 2022 9:19:19 PM

Ramirez continues the rowdy dwarven battle hymn while trying to make things difficult for their foes. He casts a spell, targeting the floor area around the door to the back room.

Actions: cast grease
continue inspire courage

Active Effects:
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage(affects everyone who can hear Ramirez)

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
33/35 rounds bardic performance remaining

Combat The Nymph- Round 5 DM Dan K  d20+16=35 ; d20=18 ; d20+12=14 ; d20+17=27 ; d20=2 ; 5d4+5=17 ; 13d6=55 ; d20+15=25 ; d20+15=16 ; d6=4 ; d6=5 ; d6=6 ; d6=5 ; d20+15=32 ; d20+15=32 ; 6d6=22 ; 6d6=22 ; d20+15=22 ; d20+15=16 ; d6=4 ; d6=5 ; d6=4 ; d6=6 ; d20=19 ; d20=12 ; d20=20 ; d20=12 ; d6=2 ;
Thursday January 6th, 2022 11:22:29 PM

Nira can still 'see' the Roulette dealer and casts a spell to assist Hmerrin in doing the same. Sparkling dust shimmers about and the Roulette Dealer is visible once again
Gaffer backs away from the incoming group and opens a gate to the plane of earth
Hmerrin slashes Dealer 1, who had reverted back from being a bunny moments ago, and score two hits despite the interference of others. He then promptly puts tow of those other on the floor
Danko rises out of the pit and casets Chain Lightinging vaporizing every remaining patron that had taken action in the place
Des moves in on the guard and connects 3 times. The guard growls
Ramirez continues the dwarf battle hymm, pauseing just long enough to cast Grease at the back room doorway, causing one of the men coming through to fall

The Roulette dealer laughs as the bodies incinerate about him, "Well now that's more like it. Cut the strings and watch them fall. He then points a finger at Danko and unleashes his own Chain Ligtning which arcs into each member of the party as well as several of the innocents taking cover. He follows it up with another quick casting, this time 5 missiles streak into Gaffer
Gaffer Dmg 17
Danko Reflex DC 23 Dmg 55 or 27 Everyone Else Reflex DC 21 Dmg 55 or 27

The guard steps back from Des and casts Scorching Ray A pair of fiery beams shoot out, only one striking
Des Dmg 20

The other guard closes and follows suit, sending 2 more rays of fire connecting with both
Des dmg 22+22

The dealer wounded by Hmerrin steps back and casts a Scorching Ray as well, connecting once
Hmerrin dmg 19

The man who did not fall in the Grease moves through and closes towards Hmerrin. Stopping short he transforms into a great black hyena

The other man in the Grease gets up and moves out of the slippery spell, points at a patron in the corner, 'Defend us" as he casts Charm Person The man simply tries to back up further, "Are you nuts, He just killed them all"

Near Gaffer, one of the Cshiers moves up and casts a spell to Touch Danko with Touch of Idiocy
Danko Touch AC 27 Dmg -2 int, wis and Cha

dl2 - Dealer Rakshasa Kumar AC 35 DMG -
dl1 - Dealer Rakshasa SR 25 AC 29 DMG 58
dl3 - Dealer Rakshasa AC ? Dmg -
c1 - Cashier AC ?
c2 - Cashier Rakshasa SR 25 AC 29 Dmg -
c3 - Cashier AC 10 HP 13
e - Eric Unconscious
hp1 - Unconscious
hp2 - DEAD
hp3 - DEAD
hp4 - Unconscious
hp5 - DEAD
hp6 - DEAD
hp7 - DEAD
hp8 - DEAD
bk1 - Server Rakshasa AC ?
Guard1 - AC 26 Exhausted DMG 37
Guard2 - AC 29 Dmg -

Server in pit Dmg 12/13

An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity.
[linkhttps://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing[/link]


Gaffer - Courtney - HP: 52/144 AC: 31(T:22/FF:25) CMD:31)  d20+23=33 ; d20+23=42 ; d20+12=14 ; d20+23=42 ; 15d6=52 ; d20+19=38 ;
Friday January 7th, 2022 8:11:05 AM

Gaffer just barely manages to keep concentration on his spell while he takes a heavy hit from another round of magic missiles, but he doesn't see the chain lightning before it is too late, taking the full brunt of the magic, his body goes stiff and his casting is broken.

Gaffer coughs up blood and spits it to the floor, not sure he can handle another spell like that, he angrily lets loose a handful of flames which scatter across the room before erupting in great waves of fire.


-----
Concentration check for Magic Missile: 33, pass
Reflex save for Chain Lightning: 14, fail
Concentration check for Chain Lightning: 42, fail

-----
Cast Fire Storm defensively: 42, successs
Caster level check for spell resistence: 38
Defensively cast Fire Storm: 52 Damage, Reflex Save DC 25 for half.
Creatures that fail their Reflex save catch on fire, taking 4d6 points of fire damage each round until the flames are extinguished. Extinguishing the flames is a full-round action that requires a DC 20 Reflex save.
With 30 ten foot cubes in a _|_| shape it should be possible to get all yellow, red and purple targets. (While also avoiding Hmerrin)

----- Active Effects -----
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Barkskin - +5 Natural AC - 14 Minutes 48 seconds


Desdichado (Ryan) [HP: 110/161; AC:32/15/30 - CMD 32]   7d6=28 ; d20+30=46 ; d20+30=31 ; d20+25=38 ; d20+20=39 ; d20+20=35 ; d12+12=15 ; d12+12=21 ; d12+12=22 ; d12+12=13 ; d12+12=19 ; d6=4 ; d6=5 ; d6=5 ; d6=3 ; d6=1 ; d6=4 ; d6=5 ; d6=1 ; d6=6 ; d6=4 ; d3=3 ; d6=1 ; d6=6 ; d6=5 ; d6=6 ; d6=6 ;
Friday January 7th, 2022 2:41:16 PM

Desdichado hears the shouts as several of the patrons fall to the ground. "Danko! What did you...?" He is distracted by the many attacks coming his way, and continues to focus on the guard, while momentary trying to heal himself.

(LoH: 28)

46 vs AC; 19 non-lethal, +9 if evil
31 vs AC; critical miss
38 vs AC; 26 non-lethal, +7 if evil
39 vs AC (crit confirmed); 63 non-lethal, +28 if evil

---------------
Active Effects:
Divine Bond (4 points): merciful (+1d6, all damage non-lethal), holy (+2d6 vs evil), +1 enchantment (+5 total)
Haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Inspire courage: +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage(affects everyone who can hear Ramirez)
Lay on Hands: 18/19 remaining



Desdichado (Ryan) [HP: 55/161; AC:32/15/30 - CMD 32]   d20+15=20 ;
Friday January 7th, 2022 7:50:31 PM

(OOC: Updating - missed the chain lightning damage.)

Reflex save: 20

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Friday January 7th, 2022 8:18:47 PM

Nira can only fully heal one person this round. She flies above Des and taps him with her foot. Gaffer will need to hold on just a little longer.

---------------
Move: Fly above Des
Standard: Cast Heal. Des is healed for 140pts


Hmerrin (MikeK)(HP 93/167 AC:35 T:21 FF:27 CMD:36)  d20+14=17 ; d20+25=30 ; d20+20=38 ; d20+15=16 ; d20+25=38 ; d10+11=18 ; d10+11=18 ; d10+11=12 ; 2d6=8 ; 2d6=10 ; 2d6=8 ;
Saturday January 8th, 2022 9:19:52 AM

[Reflex 17 - fail]

"Domi's beard, Danko!" Hmerrin cries, momentarily stunned.
He doesn't recover his wits in time to register the next Chain Lightning, and takes the full brunt of it.

The fighter regretfully steps away from the roulette dealer, but one of these rakas need to die.
Pursuing the wounded dealer, he sticks him a few more times.

-------
5' step to R10.
Full Attack on dl1
Atk 1 hits ac 30 for 18 + 8 holy damage
Atk 2 hits ac 38 for 18 + 10 holy damage
Atk 3 miss - Nat 1
Haste atk hits ac 38 for 12 + 8 holy damage

In Effect
Touch of Idiocy -2 int, wis, cha

haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage: +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage


Ramirez (BrianZ) AC30/19/23 HP95/122 CMD32  d20+20=37 ; d20+27=37 ; d20+15=31 ;
Saturday January 8th, 2022 7:41:20 PM

save vs chain lightning = 37, 27 damage taken

Ramirez continues the battle chant as he retrieves his bow and then fires at the dealer who unleashed the chain lightning at the Tide.

Attack hit AC:37, dmg 31

Active Effects:
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage(affects everyone who can hear Ramirez)

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
33/35 rounds bardic performance remaining

tracker: +4 hit, +7 dmg

Combat The Nymph- Round 6 DM Dan K  d20+12=30 ; d20+12=28 ; d20+12=29 ; d20+18=19 ; d20+18=22 ; d20+12=13 ; d20+12=24 ; d20+12=14 ; d20+12=25 ; d20+18=22 ; 5d4+5=13 ; d20+26=40 ; d20+26=37 ; d20+25=28 ; d20+26=42 ; d10+10=11 ; d10+10=11 ; d10+10=12 ; d20+15=20 ; d20+15=22 ; d6=4 ; d6=3 ; d6=1 ; d6=1 ;
Sunday January 9th, 2022 3:54:41 PM

Gaffer loses the Summoning spell under the assault, but rallies and delivers a firestorm. 2 of the cashiers simply crumble to ash, the rest of the targets, several catch on fire, including 2 of the dealers
Des is taken aback with the onslaught of electrical death unleashed into the room from Danko, heals himself and presses against the guard, dropping him to the ground
Nira flies above the palading and Heals him, maitaining her invisibility
Hmerrin catches the blast and is also stunned by Danko's spell. He moves after the drealer falling back. Hitting him 3 times, the dealer spins to the floor, reverting to his true Rakshsa form
Ramirez continues the chant. He draws his bow and fires at the Roulette dealer. Hitting himsquarely, but the shaft bounces harmlessly off.

The man furthest away (bk1) attempts and fails to put himself out
The Cashier still alive, steps back and succeeds at extinguishing the flames
The Roulette Dealer extinguishes the flames as well, and then sends a set of Magic Missiles at Gaffer .Gaffer Dmg 13
The Dealer now Rakshasa Hyena steps into a flanking position and attack Hmerrin, not bothering with the flames about him. The Black Hyena slashes with his claws, connecting with all three strikes, but when he lunges in with a bite, he misses.
Hmerrin Dmg 11+11+12 = 34
The Guard near Des, casts another Scorching Ray, but this one is at Gaffer, hitting with only 1 of the 2 rays Gaffer Dmg 9

dl2 - Dealer AC 35 Dmg 52
dl1 - DEAD
dl3 - Dealer Black Hyena Rakshasa AC ? Dmg 52 On Fire
c1 - DEAD
c2 - Cashier AC 29 Dmg 51
c3 - DEAD
e - DEAD
hp1 - DEAD
hp2 - DEAD
hp3 - DEAD
hp4 - DEAD
hp5 - DEAD
hp6 - DEAD
hp7 - DEAD
hp8 - DEAD
bk1 - Server Rakshasa AC 29 Dmg 52 On Fire
Guard1 - AC 26 Exhausted DMG 63
Guard2 - AC 26 Dmg 26

Server Dmg 12/13

An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing


Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 65/110  d20+12=21 ; 12d6+1=43 ; 12d6+1=35 ; 12d6+1=35 ; 12d6+1=47 ; 12d6+1=37 ; 12d6+1=42 ;
Sunday January 9th, 2022 7:50:52 PM

{ Well, that hurt }
Danko fires another chain lightning centered on D3 and hits every hostile in a 30'radius

" What?!? They were attacking us! If you don't want me to kill them, tell me ahead of time! "

-------------------------------------------
ooc> sorry, thought I more more time to post.

ooc> Was the touch attack impacted by the mirror image effect?

Mirror Image (5)
Spell Resistance 18
Stoneskin
Protection from evil - AC 28 vs evil
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage

Miss reflex role. 21
Emergy resistance electicity 10
Danko Touch AC 27 Dmg -2 int, wis and Cha

D3 Hits 54 Dam
D2Hits 46 Dam
C2Hits 46 Dam
BK1 Hits 58 Dam
G1 Hits 48 Dam
G2 Hits 53 Dam

DM post: you are correct I missed that. Just rolled and the Touch struck an image. Danko did not take Int, wis Cha Dmg and now has 4 images

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Sunday January 9th, 2022 7:51:03 PM

Nira flies over to Gaffer and gives him a 'boop' on the head as well. It leaves her with only one heal spell, so hopefully the fight wraps up quickly now.

----------------
Move action: Fly above Gaffer
Standard action: Cast Heal on Gaffer. Gaffer is healed for 140pts


Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 65/110 
Monday January 10th, 2022 10:30:13 AM

Ooc> hp remaining 50 due to con damage

Gaffer - Courtney - HP: 144/144 AC: 31(T:22/FF:25) CMD:31)  15d6=62 ; d20+19=31 ;
Monday January 10th, 2022 12:04:44 PM

"You're a star" Gaffer thanks the air around him as much needed healing rushes through him bringing back to full fighting form. Without hesitation he begins another incantation, this time summoning a spire of fire rushing from the ground.


----- Actions -----
Cast: Empowered Flame Strike - 10 foot radius on O11 (Hopefully hitting bk1 and dl3 and no allies)
Spell Resistance Check: 31
DC 22 Reflex Save for half damage: 1.5*62 = 93 Damage, Half Fire, Half Divine

----- Active Effects -----
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Barkskin - +5 Natural AC - 14 Minutes 48 seconds


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+30=31 ;
Monday January 10th, 2022 2:17:09 PM

"Thank you, Nira! I'm feeling in fighting shape again!"

Desdichado moves to V:6 and tries to attack the remaining guard.

31 vs AC; critical miss

---------------
Active Effects:
Divine Bond (4 points): merciful (+1d6, all damage non-lethal), holy (+2d6 vs evil), +1 enchantment (+5 total)
Haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Inspire courage: +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage(affects everyone who can hear Ramirez)
Lay on Hands: 18/19 remaining



Hmerrin (MikeK)(HP 59/167 AC:35 T:21 FF:27 CMD:36)  d20+25=38 ; d20+20=36 ; d20+15=33 ; d20+25=45 ; d20+25=27 ; d10+11=14 ; d10+11=16 ; d10+11=21 ; d10+11=12 ; 2d6=8 ; 2d6=6 ; 2d6=7 ; 2d6=7 ;
Monday January 10th, 2022 5:22:06 PM

Hmerrin grunts as the raka-hyena rips him some more wounds.

"Yeah, not so much over here," he responds to Dez.

He moves to escape the flanking, and turns his attention on Hyena Guy.
The halberd sticks and stabs.

----------
5' Move to R10
Full attack on dl3
Atk 1 hits ac 38 for 14 + 8 hp damage
Atk 2 hits ac 36 for 16 + 6 hp damage
Atk 3 hits ac 33 for 21 + 7 hp damage
Haste atk NAT 20, crit threat 27 (guessing no) for 12 + 7 hp damage

In Effect
Touch of Idiocy -2 int, wis, cha

haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage: +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage


Ramirez (BrianZ) AC30/19/23 HP95/122 CMD32  d20+27=38 ; d20+27=31 ; d20+22=27 ; d20+17=24 ; d8+15=16 ; d8+15=20 ; d8+15=21 ; d8+15=19 ;
Monday January 10th, 2022 9:00:05 PM

Ramirez looks at his bow in disbelief. What do we need to do to hit these guys?

Ramirez continues the dwarven battle hymn as he tries to shoot again. The hymn moves to a refrain, and sings about dwarven bows(also know as hammers) keeping orc raiders at bay.

Actions: attack hyena rakshasa next to Hmerrin.
Hit AC: 38, 31(haste), 27, 24
dmg 16, 20, 21, 19

Active Effects:
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage(affects everyone who can hear Ramirez)

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
32/35 rounds bardic performance remaining

tracker: +4 hit, +7 dmg

Combat The Nymph- Round 7 DM Dan K  d20+14=29 ; d20+12=24 ; d20+12=31 ; d20+18=24 ; d20+12=20 ; 4d6=11 ; 4d6=11 ; d20+12=23 ; 13d6=45 ; 5d4+5=14 ; d20+18=33 ; d20+1=16 ;
Monday January 10th, 2022 10:43:03 PM

Danko casts Chain Lightning, hitting each enemy except the guard. The Roulette dealer seems to be unaffected by the blast.
Nira, flies unseen to Gaffer and Heals him
Gaffer brings a Flame Strike to the black hyena, but cannot catch anyone else. The pillar of holy fire engulfs the rafters, tables and chairs, bursting all of it into flame which quickly spreads across the ceiling
Des moves in on the last guard and misses
Hmerrin pursues the black Hyena, striking 3 out of 4 times and tearing great wounds into him
Ramireaz, continues his hymn and fires 4 more shots at the black hyena. Scoring only a single hit.

bk1 backs away from the sudden fire and tries to put himself out, and suceeds.
The guard in front of Des casts a spell and vanishes
The roulette dealer casts another Chain Lightning as well.
Hmerrin Reflex DC 23 Dmg 45 Everyone Else DC 21 Dmg 45
He then sends another volley of Magic Missiles, this time into Hmerrin Dmg 14
The black Hyena exits the flaming area of the room and puts himself out. Looking over at Gaffer with hate filled eyes
The Cashier moves back to a section of the people cowering in the corner. "You!", he commands with the backing of a commanding spell, "Just hold him for a few moments."
spellcraft DC 17 - Suggestion
The man stands and heads towards Gaffer

The fire engulfs the center of the Nymph and greedily begins eating all that it can

dl2 - Dealer Rakshasa Black Hyena Kumar AC 35 Dmg 47
dl1 - DEAD
dl3 - Dealer AC 34 Dmg 153
c1 - DEAD
c2 - Cashier AC 29 Dmg 74
c3 - DEAD
e - DEAD
hp1 - DEAD
hp2 - DEAD
hp3 - DEAD
hp4 - DEAD
hp5 - DEAD
hp6 - DEAD
hp7 - DEAD
hp8 - DEAD
bk1 - Server AC 29 Dmg 87
Guard1 - Unconscious
Guard2 - AC 26 Dmg 26

Server Dmg 12/13

An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+15=32 ;
Tuesday January 11th, 2022 1:03:42 AM

Nira bends to the side and watches the bolt of electricity pass her by. Looks like Hmerrin might be in trouble though. She flies over to fighter and heals his wounds.

She is able to identify the Suggestion spell and calls out a warning to the rest of the party. "That guy is being mind controlled! Try not to hurt him!". Nira looks for where the guard in front of Des went and - if she can still see him - calls out his direction to the others.

----------------
Ref Save vs DC21: 32=Pass! Ring of Evasion means no damage
Spellcraft check vs DC17: 21=Autopass

Move: Fly to Hmerrin
Standard: Cast Heal. Hmerrin is healed for 140pts


Gaffer - Courtney - HP: 99/144 AC: 31(T:22/FF:25) CMD:31)  d20+11=19 ; d6+7=9 ; d20+14=30 ;
Tuesday January 11th, 2022 1:32:45 PM

Even hasted Gaffer is to slow to avoid the second Chain Lightning and stumbles back as it crashes into him full force, making him even more grateful for Nira's healing.

Heading Nira's warning, Gaffer chooses to deal with the patron before they have a chance to get physical. Clapping his hands together before opening his palms, a jolt of lightning springs out and strikes the patron in the chest.

His attention moves between the other patrons and the fire, worried that it's going to become an issue.


----- Actions -----
Storm Burst at Patron (P) next to him - To Hit: Touch AC 30 - 9 non-lethal damage.

----- Active Effects -----
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Barkskin - +5 Natural AC - 14 Minutes 48 seconds


Desdichado (Ryan) [HP: 138/161; AC:32/15/30 - CMD 32]   d20+15=34 ;
Tuesday January 11th, 2022 2:47:20 PM

(Reflex save: 34)

Desdichado is able to dodge most of the lightning attack. "Coward!" He shouts at the guard who has disappeared. He switches out his greataxe for his morningstar.

He calls across the room. "Ramirez, to hurt these rakshasa you'll need a weapon that is holy and that deals piercing damage. I can help with the holy bit, if I can just get close to you!"

---------------
Active Effects:
Haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Inspire courage: +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage(affects everyone who can hear Ramirez)
Aura of Faith: paladin weapons are good-aligned, as are all allied attacks within 10 feet
Lay on Hands: 18/19 remaining

Hmerrin (MikeK)(HP 140/167 AC:35 T:21 FF:27 CMD:36)  d20+14=17 ; d20+25=39 ; d20+20=38 ; d20+15=31 ; d20+25=44 ; d10+11=21 ; d10+11=14 ; d10+11=13 ; 2d6=7 ; 2d6=8 ; 2d6=6 ;
Tuesday January 11th, 2022 4:28:28 PM

Pretty much all the civilians are dead, and now the building is on fire.
Hmerrin briefly dwells on how poorly the battle is going, and while he's doing that, he gets slammed with another lightning bolt and magic missiles.
[Reflex 17]

The damage should be enough to render him unconscious, but Hmerrin has suffered greatly at the hands of a dwarven contingent of the WLA, and instead he just stands there.
[Die Hard Feat]

Nira comes by in the nick of time with a healing spell.

Hmerrin locks eyes with the roulette dealer, and a grin slowly spreads on his face.

Stepping back in, he perforates Hyena Man before turning his attention to Roulette Guy.

----------
5' Move to S11
Full attack, starting w/ dl3 and then moving to dl2
Atk 1 hits ac 39 for 21 + 7 hp damage
Atk 2 hits ac 38 for 14 + 8 hp damage
Atk 3 miss (ac 31)
Haste hits ac 44 for 13 + 6 hp damage

In Effect
Touch of Idiocy -2 int, wis, cha

haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage: +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage


Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 65/110  d20+12=32 ;
Tuesday January 11th, 2022 5:15:17 PM

Danko entirely avoids the electrical damage.

A lightning bolt flows from his hands and head towards one of the dealers (DL at S12)

----------------------------------------------------------------------------
Reflex 32 (nat 20) plus evasion = no damage.

Mirror Image (4)
Spell Resistance 18
Stoneskin
Protection from evil - AC 28 vs evil
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage

Attack
Maximized lightning bolt = 10d6+1per10= 70 pts

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+22=39 ; d20+22=32 ; d20+22=35 ; d20+22=37 ; d20+22=42 ; d20+22=29 ;
Tuesday January 11th, 2022 8:03:44 PM

Nira looks at each of her allies to see whether any have an enchantment on them... just in case.

-----------------
Free action: Arcane Sight: You know the location and power of all magical auras within your sight. Aura Spellcraft DC = 15 + spell level to know the school of magic. Spellcraft checks if needed: 39, 32, 35, 37, 42, 29

Ramirez (BrianZ) AC30/19/23 HP73/122 CMD32  d20+20=27 ;
Tuesday January 11th, 2022 9:10:00 PM

reflex save = 27, took half damage(22)

Ramirez shakes his head at Desdichado. I got it covered, just keep after them. We need to put them down if were going to save any of these people.

Actions: retrieve scroll from haversack and use to cast align weapon-good on his quiver of arrows.
Ramirez continues the dwarven battle hymn, as it rolls into a thundering verse on a horde of orcs retreating before dwarven might

Active Effects:
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage(affects everyone who can hear Ramirez)

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
30/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

tracker: +4 hit, +7 dmg

Combat The Nymph- Round 7 DM Dan K 
Tuesday January 11th, 2022 10:18:26 PM

Afraid I’m going to have to post tomorrow

Combat The Nymph- Round 8 DM Dan K  d20+15=16 ; d20+18=28 ; d4=1 ; 5d4+5=14 ; 4d4+4=15 ; 4d4+4=16 ; 4d4+4=16 ; d20+16=34 ; d4=3 ; d4=4 ; d20+16=18 ; d4=3 ; d20+1=17 ;
Wednesday January 12th, 2022 8:30:33 AM

Nira calls out from her Overwatch position that the latest patron to enter the fray is under a Suggestion spell. She then floats over to Hmerrin and Heals him. Hey eyes begins to, invisibly glow[/i] and Nira can see Transumtaion Magin on Hmerrin, Ramirez and Des. Danko is alos touched with Illusion, and Abjuration. Hmerrin is also wearing a Necromantic spell
Gaffer catches the lightning fully, and heeding Nira's call, he steps in and delivers a non lethal shock of his own to the new combatant. The jolt rattle teeth and tightens muscle, but does not deter him completely
Des curses the cowardly Rakshasa and switches weapons to his morning star, informing Ramirez what propoerties ate required to kill Rakshasa
Hmerrin's mind and body are assaulted. The civilians are all dead, including Eric. The building is on fire and not just a little bit. White hot pain just shot through every muscle in his body and things slow down. Then a wave of energy flows into him and at least the physical hurt is gone. He smiles and steps in. Despite the black hyenas defences, the skilled warrior is able to cut hum down. The black hyena cocks his head and his ear perk slightly and then looking past Hmerrin to the Roulette Dealer, he falls to the floor
Danko twwists away from the bolt and it passes harmlessly by him. He then casts Lightning bolt back at the Roulette Dealer. The bolt hits him square, but the energy does not seem to harm him.
Ramirez shudders a bit as the bolt arcs into him and calls forth a scroll from is Haversack. Dropping his bow to the ground, he opens the scroll nd casts Bless Weapon upon his quiver. The Battle hymn continues

The Roulette dealer's face scrunches up with concern as the Black Hyena falls to the floor. He casts a spell at Hmerrin and a black ray leaps into his chest. Nira Highlight to display spoiler: {Enervation} Hmerrin -1 lvl He then hurls what seems to be an unending amount of Magic Missiles at Ramirez Dmg 14 He calls out, -UndercommonHighlight to display spoiler: { Kill the archer}

The Cashier and server from the back room head to cowering, before casting Magic Missiles at Ramirez. The Guard appears by Gaffer upon completing his own Magic Missile spell
Ramirez Dmg 15+16+16 = 46

The fire engulfing the center of the Nymph continues to build and eat through the ample fuel of the wooden walkway, rafters, the roof itself , gaming tables, floor and chairs.
The patrons panic and many make a break for the front door. The Cashier and Backroom server yell savagely as the first try it, slaching inot them with a Kukri. "Back you wretched puppets!"
The Backroom servant's weapon flashes as the patron runs pass, catching him neatly across the throat and he tumbles to the floor into a spreading pool of crimson.
Trying to get past the guard and enchanted patron, another recieves a deep wound to the side. He manages to push the patron to the ground and falling prone himself, is trying to madly scramble through the door.

The rest of the patrons are cowed by the display of savagery

dl2 - Dealer Rakshasa AC 38 Dmg 47
dl1 - DEAD
dl3 - DEAD
c1 - DEAD
c2 - Cashier Rakshasa SR 25 AC 29 Dmg 74
c3 - DEAD
e - DEAD
hp1 - DEAD
hp2 - DEAD
hp3 - DEAD
hp4 - DEAD
hp5 - DEAD
hp6 - DEAD
hp7 - DEAD
hp8 - DEAD
bk1 - Server Rakshasa AC 29 Dmg 87
Guard1 - Unconscious
Guard2 - AC 26 Dmg 26

PP, is the two prone patrons in the same location

Server in pit Dmg 12/13

An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Desdichado (Ryan) [HP: 138/161; AC:32/15/30 - CMD 32]  
Wednesday January 12th, 2022 4:37:33 PM

"What a disaster," moans Desidchado. With the help of Haste, he hoofs it to the Dealer rakshasa (R:14).

---------------
Active Effects:
Haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Inspire courage: +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage(affects everyone who can hear Ramirez)
Aura of Faith: paladin weapons are good-aligned, as are all allied attacks within 10 feet
Lay on Hands: 18/19 remaining

Gaffer - Courtney - HP: 99/144 AC: 31(T:22/FF:25) CMD:31) 
Wednesday January 12th, 2022 5:49:44 PM

The fire is a real concern and the brutal killing of the patrons makes it clear they aren't getting to escape. His own panic is rising and he struggles to decide what to do.

In the end he tries decides on a steady solution to the flames, hoping a gaggle of elementals can put it out faster than it is spreading.

[OOC: I prepared quench for so long after our previous fire and only recently stopped. I should have known.]


----- Actions -----
Cast Summon Nature's Ally's, planning to summon 1d4+1 small water elementals to start quenching the fire.

----- Active Effects -----
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Barkskin - +5 Natural AC - 14 Minutes 48 seconds



Hmerrin (MikeK)(HP 135/162 AC:35 T:21 FF:27 CMD:36)  d20+24=39 ; d20+13=23 ; d10+11=15 ; 2d6=6 ;
Wednesday January 12th, 2022 6:41:58 PM

Another spell.
Hmerrin grunts as it does something to his very soul.

The raka is freakishly fast, casting a couple spells and still moving toward the door, but the fighter isn't ready to let it go yet.
He takes a step, vaults onto the table, and chases after, slamming the creature with his halberd.

-------
Move over the table to R13 [Acrobatics 23]

Attack dl hitting ac 39 for 21 hp damage

In Effect
Touch of Idiocy -2 int, wis, cha

Negative Level (1): –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses

haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage: +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage


Ramirez (BrianZ) AC30/19/23 HP13/122 CMD32 
Wednesday January 12th, 2022 7:26:56 PM

I don't know what he said, but I don't like the way he said it.

Those missiles hurt. Ramirez casts a defensive spell, hopefully it will protect him for a bit. The dwarven battle hymn continues, but seems to have a little bit less oomph behind it.

Actions: cast mislead (setting the image away from his position, location L6), pick up bow, maintain performance

Active Effects:
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage(affects everyone who can hear Ramirez)

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
2/3 5th level spells remaining
29/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

tracker: +4 hit, +7 dmg

Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 65/110 
Wednesday January 12th, 2022 8:04:50 PM

Not impressed that his lightning isn't affecting the deal, Danko fires off a volley of maximized magic missles.

-------------------------------

Mirror Image (4)
Spell Resistance 18
Stoneskin
Protection from evil - AC 28 vs evil
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage

Magic missles, maximized= 25 points of damage at the roulette dealer



RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday January 12th, 2022 8:49:29 PM

Nira rolls up her invisible sleeves and prepares to unleash on the remaining rakshasa but looks like her job as the healer isn't done. Ram has gone and gotten hurt and even though Nira can see invisible, the sound of his performance kind of gives away where he is. He's not going to last long like that. As she considers her next move Nira also spots some movement below her. That server is still alive! With the building on fire the poor girl might get buried. She needs to act. Fast.

She flies over to where Ram is standing and uses up her last high level spell slot to cast Heal. That's it. All done. No more heals at all.

Nira doesn't want to leave the server unprotected though. They have to save at least 1 civilian! She digs deep and swoops down into the pit to look at the poor girl. She speaks as calmly as she can as she approaches knowing that an invisible voice might startle the girl. "Try not to be afraid. I'm here to help. Sssshhhhh. Hey, hey, remember me? I'm the lady that ordered the wine and the round of drinks for that dice table? Remember?". Nira tries to position herself so as to shelter the girl from any falling debris.

--------------
Move: Fly to Ram. Fly speed 60ft + 30ft haste.
Standard: Cast Heal using 7th level slot. Ram is healed for 140pts.
Hero point action: Fly to server


Combat The Nymph- Round 9 DM Dan K  d20+16=31 ; d20+1=15 ; d20+1=15 ; d20+4=14 ;
Thursday January 13th, 2022 8:10:08 AM

Des heads to help Hmerrin, this was not going overly well
Gaffer begins summoning once again, a small lement at not having prepared a Quench spell for the first time in ages
Hmerrin persues the Roulette dealer and strkikes once, lightly wounding him
Ramirez is hurt badly from the onslaught of spells. Needing a breather he casts Mislead in the hopes of leading them away. He grabs his bowand continues the Hymn, even though it gives away his position
Danko sends his own volley at the Roulette Dealer. The missiles slam inot an invisible barrier, just short of the Dealer Know Arcana DC 21 Highlight to display spoiler: {Shield Spell}
Nira scans the room and has several takses to accomplish. Save the serving girl in the magical pit and save Ramirez, knowing the highly intelligent Rakshasa will take little time in figuring out where he is. Nira flies down to Ramirez and casts Heal the last of her abilities to do so and then drops down into the pit for the server, speaking softly and trying not to frighten her even more

The Cashier and Backroom server growl at the people now cowering at thier feet and look back at the fleeing image of Ramirez and to teh volley Danko just sent forth. Both reach the same conclusion and cast defensive spells. Spellcraft DC 20 Highlight to display spoiler: {Shield}

The Guard steps over and swipes at the illusionary Ramirez, slicing through it and turning back to llok in the direction of the dwarven battle hymn

The Roulette Dealer backs up, stepping into the area of the Grease spell and casts. Hmerrin feels another pull at his soul.
Herrin Will Save DC 23

The fire begins spreading and building back upon itself as the heat increases. Black smoke builds and as the tars and resins within the beautiful furniture ignite, the air above the 4-5 foot flames becomes opaque blocking all line of sight.
Ramirez the fire is spreading to where you are standing. If you remain, you risk catching on fire

The patrons on the floor at Gaffer's feet continue to fight and struggle with each other. Fists and elbows are thrown, niether getting an advantage over the other.

In the pit the young woman is very much frightened, but does seem to recognize Nira's voice and her head bobs in agreement as she manages, "help me please"

dl2 - Dealer Rakshasa Kumar AC 38 Dmg 58 SR 30
dl1 - DEAD
dl3 - Dealer Rakshasa DEAD
c1 - DEAD
c2 - Cashier Rakshasa SR 25 AC 29 Dmg 74
c3 - DEAD
e - DEAD
hp1 - DEAD
hp2 - DEAD
hp3 - DEAD
hp4 - DEAD
hp5 - DEAD
hp6 - DEAD
hp7 - DEAD
hp8 - DEAD
bk1 - Server Rakshasa AC 29 Dmg 87
Guard1 - Unconscious
Guard2 - AC 26 Dmg 26

PP, is the two prone patrons in the same location

Server Dmg 12/13

Please roll Caster Checks for any spells directed at any opponent

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing


Gaffer - Courtney - HP: 99/144 AC: 31(T:22/FF:25) CMD:31)  d4+1=4 ; d20+19=26 ;
Thursday January 13th, 2022 9:36:34 AM

Gaffer thankfully finishes his casting without interruption and watery spirits coallesce out of the vapor in the air, forming into whirling humanoid figures.

Gaffer calls out in Aquan "Ignore the fight, put out the flames as best you can"

Following up in his efforts to get at least a few innocents out alive, he raises a hand to Cashier Rakshasa and tries to turn this one into a Bunny Rabbit as he did to another cashier earlier in the fight.

He then looks down to the two figures fighting beside him and offers "Hey, I thought you were told to attack me."

[i]
----- Actions -----
Completed Summon Nature's Ally IV - 4 Small Water Elementals whose touch can each put out a large, non-magical fire with an action and their Drench ability.
Baleful Polymorph on C2 - Caster Check 26 - DC 23, Fortitude negate, Will partial - Transform into a rabit.

----- Active Effects -----
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Barkskin - +5 Natural AC - 14 Minutes 6 seconds

Desdichado (Ryan) [HP: 138/161; AC:32/15/30 - CMD 32]   d20+26=42 ; d20+26=35 ; d20+21=30 ; d20+16=30 ; d8+10=18 ;
Thursday January 13th, 2022 1:43:17 PM

Desdichado attacks Kumar with the morningstar, but only gets in a single hit.

42 vs AC; 18 damage
35 vs AC; miss
30 vs AC; miss
30 vs AC; miss

Active Effects:
Haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Inspire courage: +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage(affects everyone who can hear Ramirez)
Aura of Faith: paladin weapons are good-aligned, as are all allied attacks within 10 feet
Lay on Hands: 18/19 remaining

Hmerrin (MikeK)(HP 135/162 AC:35 T:21 FF:27 CMD:36)  d20+8=15 ; d20+24=37 ; d20+19=30 ; d20+14=32 ; d20+24=27 ; d10+11=16 ; 2d6=2 ;
Thursday January 13th, 2022 2:17:23 PM

[Will Save failed - 15]

Hmerrin feels another tug.
This raka is so strong....

The fighter tries attacking, but it takes some doing just to get a single blow.

-----
Full attack on dl2.
Atk 1 - use hero pt - hits ac 41 for 18 hp
Atk 2 miss (ac 30)
Atk 3 miss (ac 32)
Haste atk misses (ac 27)

[u[In Effect[/u]
Touch of Idiocy -2 int, wis, cha

Negative Level (1): –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses

haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
inspire courage: +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage


Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 65/110  12d6+12=61 ; 12d6+12=63 ; 12d6+12=57 ; 12d6+12=48 ;
Thursday January 13th, 2022 7:25:41 PM

"Well, let's do this again. "
Danko casts Chain lightning

ooc> Centered on the dealer at 010 and only Raks and the guard.

---------
Mirror Image (4)
Spell Resistance 18
Stoneskin
Protection from evil - AC 28 vs evil
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage

Damage
Dl2 61
C2 63
BK1 57
G2 48

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d8=7 ;
Thursday January 13th, 2022 9:35:53 PM

"Ok. Let's get you out of here. First though, let me help your wounds." Nira casts a quickened cure spell and then looks at the girl and realises a problem.

Nira has virtually no strength. There is no way she's going to be able to pull the girl out of this hole. She doesn't even have a fly spell prepared that she could cast on her. Nira is going to have to get creative and she's not sure the girl is going to go for it.

"Right, so I've got an idea on how to get you out of here but you're going to have to want it. If you're ok with it I'm going to change you into a bird. Temporarily of course. You then fly right out of here and head safely home. What do you think?"

"If that doesn't sound good then the only other thing would be for me to transform you into a mouse and carry you safely in my pocket. When we're safe I can then transform you back."

"Which do you prefer?"

----------
Swift: Cast Quickened CLW. Server is healed for 7+5=12pts damage
Standard: Cast Polymorph on the server to transform her into a hawk or mouse (her choice).
Move: If the server is a mouse, move action to put her in a pocket


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+24=26 ;
Thursday January 13th, 2022 10:12:17 PM

OOC- inspire courage dropped this round

Ramirez completes the dwarven battle hymn, so he can concentrate on his spell. It was too bad, the hymn was just getting to the good part. He will need to thank Nira for that healing boost later.

Actions: attack Kumar, hit AC 26, then move near to the side of the pit, while his image circles around in the other direction.

Active Effects:
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
mislead(greater invisibility)

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
2/3 5th level spells remaining
29/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

tracker: +1 hit, +4 dmg

Combat The Nymph- Round 10 DM Dan K  d20+15=18 ; d20+15=17 ; d20+15=16 ; 4d4+4=16 ; 4d4+4=17 ; d20+9=18 ; d20+9=26 ; d20=18 ; d20=17 ; d20+18=26 ; d20+18=31 ; d20+18=34 ; d20+18=34 ; 4d6=12 ; 4d6=14 ; 4d6=19 ; 4d6=15 ;
Sunday January 16th, 2022 10:44:52 AM

Gaffer instucts the 4 water elementals to work on putting out the fire and the creatures move in and begin doing so. Steam hisses and billows as they make first contact
Des moves with the Roulette Dealer and scores a hit. Hmerrin winces as he feels the Roulette Dealers pain Dmg 4
Hmerrin feels a pull and continues his attack, landing 1 of his blows. Again, Hmerrin feels part of the blow, Dmg 4
Danko lets loose with another Chain Lightning spell. The spell fails seems to dance about all of the targets, leaving them unharmed. Spellcraft DC 25 Highlight to display spoiler: {Spell Resistance}
Nira casts a curing spell that completely heals the young lady and sliver of hope crosses her face. She looks terrified but nods her head and manages to say 'mouse'. Nira wastes no time and seconds later, has a mouse in her pocket.
Ramirez completes the battle hymn so he can conetrate on the Mislead image. He takes aim, but cannot see the Roulette Dealer though the pillar of flame and smoke. Instead he fires at the Cashier, but misses

The Guard calls out UndercommonHighlight to display spoiler: {"Ignore the meat sack coming your way, it's an illusion} He then sends a apir of Scorching Rays at Gaffer, missing both times

The Cashier and Backroom server send forth another set of Magic Missisles, this time into Danko Dmg 17+16 Both spells overcame Danko's Spell Resistance. Both circle back towards where Hmerrin, Des and the Roulette Dealer vanished behind the fire and smoke

The Roulette Dealer stands his ground at this point and defensively casts a spell. Two fiery rays spring forth from his hands at Hmerrin and Des.
All four strike burn into the pair of fighters Hmerrin Dmg 12+14....Des Dmg 19+15

The fire spreading away from the elementals, whose every move extinguishes a section. Black smoke and steam, billow upwards, the air above the 4-5 foot flames is opaque blocking all line of sight.

The patrons on the floor at Gaffer's feet continue to fight and struggle with each other. ONe trying to get out the door and the other trying to stop him. The man trying to get away sends a boot to the charmed man's face and scrambles out the first door

dl2 - Dealer Rakshasa Kumar AC 38 Dmg 58
dl1 - DEAD
dl3 - Dealer Rakshasa DEAD
c1 - DEAD
c2 - Cashier Rakshasa SR 25 AC 29 Dmg 78
c3 - DEAD
e - DEAD
hp1 - DEAD
hp2 - DEAD
hp3 - DEAD
hp4 - DEAD
hp5 - DEAD
hp6 - DEAD
hp7 - DEAD
hp8 - DEAD
bk1 - Server Rakshasa AC 29 Dmg 87
Guard1 - Unconscious
Guard2 - Rakshasa AC 26 Dmg 26

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+8=23 ; d20+19=29 ; 6d6=26 ;
Sunday January 16th, 2022 6:36:33 PM

Nira rises to be hovering above the pit. She dare not fly any higher and into the smoke. She looks about for a target to attack. If none are to be found through the smoke she flies south towards the wall and then heads west until she can spot a target.

Once Nira has a target in sight she casts a spell to try and hurt them whilst buffing her.

-----------
Move: Fly to the top of the pit. If she can't see an enemy she keeps flying until she can.
Standard: Defensively cast Vampiric Touch to be delivered via Spectral Hand. Concentration check: Autopass. Hit TouchAC23. Nira is invisible so he may lose his Dex bonus too. SR check:29. Rakshasa takes 26pts damage. No Save. Nira gains 26 temp HP


Desdichado (Ryan) [HP: 104/161; AC:32/15/30 - CMD 32]   d20+28=33 ; d20+28=44 ; d20+23=28 ; d20+18=24 ; d8+7=10 ;
Sunday January 16th, 2022 11:52:40 PM

answers they came looking for. With righteous anger, he looks Kumar in the eyes and declares his emnity against him. "We've lost much here today, but by Domi we aren't leaving until you at least are destroyed."

(Aura of Justice on Dez and Hmerrin)

33 vs AC; miss
44 vs AC; 10+30 damage
28 vs AC; miss
24 vs AC: miss

Active Effects
-----------------
Haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Aura of Justice (Su): All allies within 10 feet declare evil target: +5 to melee attack roll and AC vs target, +15 damage (x2 vs evil outsider on first hit each round). Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute. Using this ability is a free action.
Aura of Faith: paladin weapons are good-aligned, as are all allied attacks within 10 feet
Lay on Hands: 18/19 remaining
Smite Evil: 3/5 remaining

Desdichado (Ryan) [HP: 104/161; AC:32/15/30 - CMD 32]  
Sunday January 16th, 2022 11:54:02 PM

(OOC: The first bit of my post was cut off. Here it is again.)

Desdichado looks around, sees the destruction and all of the needless lives lost in this battle. And even if they defeat these rakshasa in this fight, they still didn't get any answers they came looking for. With righteous anger, he looks Kumar in the eyes and declares his emnity against him. "We've lost much here today, but by Domi we aren't leaving until you at least are destroyed."

(Aura of Justice on Dez and Hmerrin)

Hmerrin (MikeK)(HP 101/162 AC:40 T:26 FF:32 CMD:41)  d20+26=30 ; d20+21=39 ; d20+11=20 ; d20+26=30 ; d10+26=27 ; 2d6=6 ;
Monday January 17th, 2022 10:03:39 AM

Hmerrin takes more punishment with gritted teeth.

He decides Dez doesn't need to know about whatever this link is with raka dude.

Nodding grim agreement at Dez's words, he also launches anew at this evil.

-----
Full attack on dl2.
Atk 1 - misses (ac 30)
Atk 2 - hits ac 39 for 48 hp damage (includes 30 from aura, 6 from holy wpn)
Atk 3 - misses (ac 20)
Haste atk misses (ac 30)

In Effect
Touch of Idiocy -2 int, wis, cha

Negative Level (1): –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses

haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack

Aura of Justice (Su): All allies within 10 feet declare evil target: +5 to melee attack roll and AC vs target, +15 damage (x2 vs evil outsider on first hit each round). Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute. Using this ability is a free action.



Gaffer - Courtney - HP: 99/144 AC: 31(T:22/FF:25) CMD:31)  d20+14=25 ; d6+7=9 ;
Monday January 17th, 2022 10:33:47 AM

[OOC: Did my baleful polymorph take effect?]

"Keep going" Gaffer calls to the elementals.

Meanwhile he fires off another shot of lightning at the charmed patron, hoping to stop them hurting others, or themselves.


----- Actions -----
Storm Burst at Patron (P) next to him - To Hit: Touch AC 25 - Another 9 non-lethal damage.

----- Active Effects -----
Barkskin - +5 Natural AC - 13 Minutes 54 second


Combat The Nymph- Round 10.5 DM Dan K 
Monday January 17th, 2022 11:23:29 AM

Nira rises up to clear the pit and comes to a hover. She can clearly see the guard and sends her Spectral Hand to deliver the Vampiric Touch. The invisible attack catches the guard and the spell is successful
Des pours rightous power into his attacks against the Rakshasa and attacks. He connects once, know some of the power behind his strike is aborbed by some magic and a grunt of pain from Hmerrin tells where other magic maybe at work. Hmerrin Dmg 15
Hmerrin decides Des doesn't need to know and as righteous power fuels him, he attacks landing a blow. Hmerrin also knows a portion of the strike was absorbed by some magic and he fells his wounds as well. Hmerrin Dmg 19
Gaffer instructs the elementals to continue and they do so. Fire is quenched in hissing steam as they move. What the elementals cannot help with is the rafters and walkway. Gaffer shocks the charmed patron and the man goes limp.

More to Come, after Danko and Ramirez

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+24=40 ; d20+24=41 ; d20+19=35 ; d20+14=17 ; d8+12=14 ; d8+12=20 ; d8+12=15 ;
Monday January 17th, 2022 4:12:28 PM

OOC- I'm not sure who Ramirez can target with all the smoke and steam, so attacks at nearest Rakshasa target.

Ramirez tries to add some damage against their foes, and fires at a visible target.
Hit AC: 40, 41(haste), 35, 17
dmg: 14, 20, 15

Active Effects:
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
mislead(greater invisibility)
align weapon- good on arrows

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
2/3 5th level spells remaining
29/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

tracker: 23/18/13, 1d8+8, +1 hit(haste), +4 dmg(arcane strike)

Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 65/110 
Monday January 17th, 2022 7:42:46 PM

Danko's brooch of shielding absorbs the magic missiles.
Danko casts a wall of force to try to cut the innocents from the battle but still let them have a way out.

--------------
Casts Wall of force
From L6 to L14 and to L14 to W11

Mirror Image (4)
Spell Resistance 18
Stoneskin
Protection from evil - AC 28 vs evil
Brooche of shielding - 69 pts left



Desdichado (Ryan) [HP: 104/161; AC:32/15/30 - CMD 32]  
Monday January 17th, 2022 9:14:26 PM

Desdichado notices Hmerrin wincing as they battle, but isn't sure what's causing it or what he can do yet.

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday January 18th, 2022 1:01:47 AM

Nira gives a quick tap on her pocket to make sure her mouse-server is still safe.

Combat The Nymph- Round 11 DM Dan K  d20+2=9 ; d20+18=23 ; d20+24=39 ; d20+18=30 ; d20+18=37 ; d20+18=29 ; 4d6=10 ; 4d6=9 ; 4d6=11 ; 4d6=12 ; 5d4+5=15 ;
Tuesday January 18th, 2022 8:00:18 AM

Nira rises up to clear the pit and comes to a hover. She can clearly see the guard and sends her Spectral Hand to deliver the Vampiric Touch. The invisible attack catches the guard and the spell is successful
Des pours righteous power into his attacks against the Rakshasa and attacks. He connects once, know some of the power behind his strike is absorbed by some magic and a grunt of pain from Hmerrin tells where other magic myay be at work. Hmerrin Dmg 15
Hmerrin decides Des doesn't need to know and as righteous power fuels him, he attacks landing a blow. Hmerrin also knows a portion of the strike was absorbed by some magic and he fells his wounds as well. Hmerrin Dmg 19
Gaffer instructs the elementals to continue and they do so. Fire is quenched in hissing steam as they move. What the elementals cannot help with is the rafters and walkway. Gaffer shocks the charmed patron and the man goes limp.
Ramirez takes aim and fires multiple holy shafts at the guard, striking 3 times and gravely wounding him
Danko's brooch absorbs the Magic Missiles and he puts up a Wall of Force cutting off 2 of the Rakshasa from the fight, until they can find a way around. Wall of Force must form a Flat vertical plane. it cannot make a turn

The guard casts a spell and disappears again.

The Backroom server moves forward and hits the invisible wall. Snarling he gestures back to the cowering patrons, "Come here and find a way around this barrier" One of the cowering servers immediately gets up and rushes to assist in finding a way around. Spell craft DC 23 Highlight to display spoiler: {Suggestion spell}

The Cashier looks to the other and then back to Danko. He too, moves to the wall to search for any way around.

The Roulette dealer casts another Scorching Ray into both Hmerrin and Des. He follows that with another barrage of Magic Missiles. "You are mine now, meat puppet. You can feel it can't you. Every blade, every twist. With each strike, your life force fuels me more, take your companions and leave
Sense Motive DC 39 Highlight to display spoiler: {He's lying}
Hmerrin Dmg 10+9+15.....Des Dmg 11+12

The one patron at the door goes limp with Gaffer's shock and the other scrambles out the door. Seeing a possible opportunity, 2 more make a break for the door. The last 2 are simply too scared to move, curled into a ball and sobbing

dl2 - Dealer Rakshasa Kumar AC 38 AC 39 to Des Dodge feat Dmg 92
dl1 - DEAD
dl3 - Dealer Rakshasa DEAD
c1 - DEAD
c2 - Cashier Rakshasa SR 25 AC 29 Dmg 78
c3 - DEAD
e - DEAD
hp1 - DEAD
hp2 - DEAD
hp3 - DEAD
hp4 - DEAD
hp5 - DEAD
hp6 - DEAD
hp7 - DEAD
hp8 - DEAD
bk1 - Server Rakshasa AC 29 Dmg 87
Guard1 - Unconscious
Guard2 - AC 26 Dmg 101 Exhausted

Server Dmg 0

An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Desdichado (Ryan) [HP: 109/161; AC:32/15/30 - CMD 32]   d20+28=43 ; 7d6=28 ; d20+28=38 ; d20+28=31 ; d20+23=27 ; d20+18=38 ; d20+18=26 ; d8+7=11 ;
Tuesday January 18th, 2022 1:26:56 PM

(Sense Motive: 43)
(LoH: 28)

The paladin swiftly heals himself.

"Liar," Desdichado says to the rakshasa while he continues his assault.

38 vs AC; miss (grr)
31 vs AC; miss
27 vs AC: miss
38 vs AC, crit not confirmed; 11+30 damage

Active Effects
-----------------
Haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Aura of Justice (Su): All allies within 10 feet declare evil target: +5 to melee attack roll and AC vs target, +15 damage (x2 vs evil outsider on first hit each round). Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute. Using this ability is a free action.
Aura of Faith: paladin weapons are good-aligned, as are all allied attacks within 10 feet
Lay on Hands: 17/19 remaining
Smite Evil: 3/5 remaining


Hmerrin (MikeK)(HP 52/162 AC:40 T:26 FF:32 CMD:41)  d20+26=30 ; d20+21=33 ; d20+16=26 ; d20+26=41 ; d10+11=14 ; 2d6=7 ;
Tuesday January 18th, 2022 2:29:16 PM

Hmerrin is getting rocked, but no way is he taking his companions and leaving.

Gritting his teeth, he attacks again.

-----
Full attack on dl2.
Atk 1 - misses (ac 30)
Atk 2 - misses (ac 33)
Atk 3 - misses (ac 26)
Haste atk hits ac 41 for 51 hp damage (includes 30 from aura, 7 from holy wpn)

In Effect
Touch of Idiocy -2 int, wis, cha

Negative Level (1): –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses

haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack

Aura of Justice (Su): All allies within 10 feet declare evil target: +5 to melee attack roll and AC vs target, +15 damage (x2 vs evil outsider on first hit each round). Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute. Using this ability is a free action.


Gaffer - Courtney - HP: 99/144 AC: 31(T:22/FF:25) CMD:31) 
Tuesday January 18th, 2022 5:08:25 PM

Gaffer is running low on spells that are safe to use indoors, and it doesn't look like any of the uncharmed patrons are going to make a break for the door. He looks up to the rafters and figures those flames will have to be ok, they shouldn't effect the patrons at least.

Thinking it is at least worth trying, he attempts to meld one corner of the building into a hole large enough for a person to move through, straining against the size of the building itself.


----- Actions -----
Move to N6
Cast Warp Wood - Corner of G4/H5 - Try to form a hole.
[OOC: I can warp a huge object, not sure how that goes for an area of a building but...]

----- Active Effects -----
Barkskin - +5 Natural AC - 13 Minutes 48 second


Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 65/110 
Tuesday January 18th, 2022 7:45:39 PM

Danko casts web, trying to slow down the Raks and help from teamates.

---------------------------------------

Mirror Image (4)
Spell Resistance 18
Stoneskin
Protection from evil - AC 28 vs evil
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage

Cast Web at W10

ooc>
Wall of Force "The caster can form the wall into a flat, vertical plane whose area is up to one 10-foot square per level. The wall must be continuous and unbroken when formed"
Doesn't say anything about not being able to shape it to make a corner. Could I get a ruling revirew?



RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis  d20+8=25 ; d20+19=38 ; 6d6=26 ;
Tuesday January 18th, 2022 8:50:19 PM

Nira tries to ID the spell that was cast by the guard. Has he turned invisible, dimension door'd behind the party, or simply teleported away and outside their reach?

Regardless, she recognises the Suggestion spell that the backroom server has cast. The Wall of Force has kinda made things difficult for her to get a clean shot so Nira invisibly flies around it to get line of sight at the rakshasa.

------------
Move: Fly to J6 (using the Wall of Force gap at L5)
Standard: Defensively cast Vampiric Touch to be delivered via Spectral Hand to BK1. Concentration check: Autopass. Hit TouchAC25. Nira is invisible so he may lose his Dex bonus too. SR check:38. Rakshasa takes 26pts damage. No Save.


RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis  d20+22=33 ;
Tuesday January 18th, 2022 8:52:53 PM

EDIT: Forgot to roll for Spellcraft check to ID the guards spell. Spellcraft: 33

Also @Danko: Are you looking at the right tab on the map?


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+24=27 ; d20+24=34 ; d20+19=36 ; d20+14=29 ; d8+12=18 ; d8+12=18 ; d8+12=13 ; d8+12=18 ;
Tuesday January 18th, 2022 8:58:58 PM

Ramirez continues firing, aiming at the same target he hit last time.

Hit AC: 27, 34(haste), 36, 29
dmg: 18, 18, 13, 18

Active Effects:
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
mislead(greater invisibility)
align weapon- good on arrows

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
2/3 5th level spells remaining
29/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

tracker: 23/18/13, 1d8+8, +1 hit(haste), +4 dmg(arcane strike)

Combat The Nymph- Round 11.5 DM Dan K 
Wednesday January 19th, 2022 7:57:02 AM

Des calls the Roulette Dealers bluff, a scowl crosses the Rakshasa's face. Des gashes him deeply in the shoulder and wasthat a flicker of panic on his face? Hmerrin Dmg 15
Hmerrin wasn't backing down now or ever against this monster and presses his own attack, landing a solid blow and feeling the pain of it. Hmerrin Dmg 20
Gaffer notes the fire acrosss the ceiling, there was little to do and the druid hopes the structure holds, bt in case it doesn't. He casts Warp Wood at the corner and is able to create a hole in the wall. The fresh air rushes in and teh patrons by the hole stir to look out and begin to move.
Danko casts Web
Nira DM apologies can still see the Guard. Nira Highlight to display spoiler: {He cast invisible and is at location N6}
Ramirez can no longer see the guard and picks another target, the cashier. After his first arrow bounces off of the invisible barrier he stops firing. Hmerrin, Des and the Roulette dealer are obscured by smoke flame and steam.

DM: going to hold as i think Danko did not use the current Round 11 combat tab map for his spell. Also Nira can change her target to the Guard


RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday January 19th, 2022 8:45:33 AM

With eyes on the invisible guard, Nira tries to finish him off before he causes any more trouble.

Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 65/110 
Wednesday January 19th, 2022 1:45:45 PM

ooc>
I may not be seeing the most updated map.
From what I'm seeing. Danko is casting the spell centered on the purple G guard square. The 20 foot radius would then extend 4 squares in each direction ( except East which would be the wall and south where the force wall would be). I'm not seeing the force wall on the current map. Effectively catching 2 HPs, E in the web.


Desdichado (Ryan) [HP: 109/161; AC:32/15/30 - CMD 32]  
Wednesday January 19th, 2022 4:33:20 PM



(OOC: From the map link, https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing - at the bottom there are tabs. The guard is in that square on Round 1. You can scroll/arrow to Round 12. Web won't get anyone if directed at W:10)


Combat The Nymph- Round 12 DM Dan K  d20+18=28 ; d20+18=33 ; d20+18=23 ; d20+18=27 ; 4d6=11 ; 4d6=6 ; 4d6=14 ; 4d6=15 ; 5d4+5=19 ;
Wednesday January 19th, 2022 5:21:56 PM

Des calls the Roulette Dealers bluff, a scowl crosses the Rakshasa's face. Des gashes him deeply in the shoulder and wasthat a flicker of panic on his face? Hmerrin Dmg 15
Hmerrin wasn't backing down now or ever against this monster and presses his own attack, landing a solid blow and feeling the pain of it. Hmerrin Dmg 20
Gaffer notes the fire acrosss the ceiling, there was little to do and the druid hopes the structure holds, bt in case it doesn't. He casts Warp Wood at the corner and is able to create a hole in the wall. The fresh air rushes in and teh patrons by the hole stir to look out and begin to move.
Danko looks to where he could help. Several Rakshasa are behind the Wall of Force, eliminating Line of affect and the Roulette dealer is masked by smoke and steam and cannot be seen.
Nira DM apologies can still see the Guard. Nira Highlight to display spoiler: {He cast invisible and is at location N6} She direts the Specrtral Hand spel and tags the guard, he drops dead Guard had 14HP
Ramirez can no longer see the guard and picks another target, the cashier. After his first arrow richottes off of the invisible barrier he stops firing. Hmerrin, Des and the Rouleete dealer are obscured by smoke flame and steam.

The Cashier makes his way to the gap of in the Wall of Force and calls to the Backroom server, who comes running witht he charmed servant

The Roulette Dealer does his best to mask his pain as the wounds pile up and blood runs freely, "Do not think I will not take you with me." He defensively casts a Scorching Ray sending the full spell at Des and with a flick of his wrist, another barrage of Magic Missiles strike Hmerrin. Des Dmg 11+6+14+15...Hmerrin Dmg 19

Throught the hole in the back wall, several patrons escape.
The Water elementals extinguish the last of the flames on the floor area. The upper walkway has given way and parts have collapsed about the room, and none were harmed by the debris. The rafters and the much heavier supported roof to this large structure is likely quite dangerous upon collapse

dl2 - Dealer Rakshasa Kumar AC 38 To Des AC 39 Dogde Dmg 129
dl1 - DEAD
dl3 - Dealer Rakshasa DEAD
c1 - DEAD
c2 - Cashier Rakshasa SR 25 AC 29 Dmg 78
c3 - DEAD
e - DEAD
hp1 - DEAD
hp2 - DEAD
hp3 - DEAD
hp4 - DEAD
hp5 - DEAD
hp6 - DEAD
hp7 - DEAD
hp8 - DEAD
bk1 - Server Rakshasa AC 29 Dmg 87
Guard1 - Unconscious
Guard2 - DEAD

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Desdichado (Ryan) [HP: 63/161; AC:32/15/30 - CMD 32]   d20+28=37 ; d20+28=45 ; d20+23=42 ; d20+18=37 ; d8+7=10 ; d8+7=10 ;
Wednesday January 19th, 2022 5:40:56 PM

"Enough talking," says Desidchado and continues his attacks.

37 vs AC; miss
45 vs AC; 10+30 damage
42 vs AC; 10 damage
37 vs AC; miss

Active Effects
-----------------
Haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30 feet to speed, extra attack on full attack
Aura of Justice (Su): All allies within 10 feet declare evil target: +5 to melee attack roll and AC vs target, +15 damage (x2 vs evil outsider on first hit each round). Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute. Using this ability is a free action.
Aura of Faith: paladin weapons are good-aligned, as are all allied attacks within 10 feet
Lay on Hands: 17/19 remaining
Smite Evil: 3/5 remaining

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+24=34 ; d8+12=20 ;
Wednesday January 19th, 2022 6:11:34 PM

Seeing some of the enemies are blocked off by the wall, Ramirez circles around to see if there is anyone else to target. (move to U8) If he can see any of the rakshasa from that position, he fires a shot.

Actions: move, 1 attack
hit AC 34, damage: 20

Active Effects:
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
mislead(greater invisibility)
align weapon- good on arrows

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
2/3 5th level spells remaining
29/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

tracker: 23/18/13, 1d8+8, +1 hit(haste), +4 dmg(arcane strike)

Gaffer - Courtney - HP: 99/144 AC: 31(T:22/FF:25) CMD:31) 
Wednesday January 19th, 2022 6:29:58 PM

Gaffer watches as on one side Hmerrin takes a frightful amount of damage, and looks severely hurt, while behind the group two more Rakshasa make their way around the Wall of Force.
He hopes to solve the ceiling and the circling group in one go, and with a great force of will, turns one of the fundamentals of nature upside down.

[If bk1, c2 & s are all lifted up]
Gaffer calls to the remaining civilians in the corner, [b]"Quick, get out while they can't stop you!"[/b}


----- Actions -----
Cast Reverse Gravity - 1x10 Foot Cube per Level. - A straight path L5/L6/M5/M6 to the ceiling, and the remaining cubes used on the burning areas of the ceiling to prevent as much of the roof from falling in as possible.

----- Active Effects -----
Barkskin - +5 Natural AC - 13 Minutes 42 second


RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis  d8=7 ; d8=5 ; d8=2 ; d8=5 ;
Wednesday January 19th, 2022 6:56:03 PM

There goes Hmerrin, getting all hurt again. That guy's health is like a yo-yo. Nira casts a cure spell and delivers it via the Spectral Hand to the resilient fighter. She makes it her mission to stop any more people meeting Gargul today.

----------------
Standard: Cast Cure Critical Wounds to be delivered by the Spectral Hand. Hmerrin is healed for 7+5+2+5+13=32pts

Hmerrin (MikeK)(HP 15/162 AC:40 T:26 FF:32 CMD:41) STAGGERED  d8=6 ; d8=4 ; d8=3 ;
Wednesday January 19th, 2022 7:07:40 PM

Hmerrin feels the blades hit the Raka, and then is plastered by a set of magic missiles.

But, he refuses to fall.

Glaring hatefully at the raka, he steps back, dropping his halberd.
With an effort he reaches to his magical haversack, and a potion appears in his hand.
The strain on his face is evident, but he keeps his eyes locked on the raka.
With a grunt, he pops the stopper, and drains the vial.

"I was gonna say that," he coughs back at the creature.

-------------
Diehard feat to stabilize and remain conscious, though staggered (at -2 hp)
Free Actions to take 5' step to Q12 and drop weapon.
Move action to retrieve potion.
Using hero point for extra action to imbibe potion. (I think this costs him another hp)
Cure Serious Wounds for 18 hp.

In Effect
Touch of Idiocy -2 int, wis, cha

Negative Level (1): –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses

haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack

Aura of Justice (Su): All allies within 10 feet declare evil target: +5 to melee attack roll and AC vs target, +15 damage (x2 vs evil outsider on first hit each round). Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute.


Hmerrin (MikeK)(HP 48/162 AC:40 T:26 FF:32 CMD:41)  
Wednesday January 19th, 2022 7:11:49 PM

Aaaand Nira posted while I was composing.

Hmerrin does the same thing, but I think he doesn't need the hero point.

Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 65/110 
Wednesday January 19th, 2022 8:19:31 PM

ooc> Well, I feel dumb. Alright, my play should be smarter now that the maps make sense.

Danko whipes the stupid out of his eyes and sees things much clearer now.

He casts a maximized magic missile at the roulette dealer

---------------------------------------------

Mirror Image (4)
Spell Resistance 18
Stoneskin
Protection from evil - AC 28 vs evil
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage

Maximized magic missle = 25 points to DL2

Combat The Nymph- Round 13 DM Dan K  d20+18=33 ; d20+18=19 ; d20+18=25 ; d20+18=20 ; 4d6=12 ; 4d6=11 ; 4d6=16 ; 5d4+5=20 ; 4d4+4=15 ; 4d4+4=13 ;
Thursday January 20th, 2022 7:42:46 PM

Ramirez circles to his left and firs a shot acorss the room, striking the Cashier.
Gaffer tries to encourage the other patrons in the far corner to make a break for the hole in the wall. They look at each other and at the hole hesitating. A beam cracks and jogs them into motion, though with some caution. Th Druid casts Reverse Gravity and bolsters the central section of the ceiling
Nira sends a healing touch through her Spectral Hand, bolstering Hmerrin Heal 32
Hmerrin finds his selove to not fall over dead tested for the second time in less than so many minutes. He steps back and drinks a healing potion
Danko casts Magic Missle which deflects off of an invisble shield of Force

The Roulette Dealer is dying and it looks as if he knows it. His eyes flick about the room, as if taking things in a final time before they settle back upon the foes at hand. Pointing his finger, the pair from the tide can practically rescognise the spells themselves, and 4 rays of flame leap into Des and are followed up with a set of Magic Missiles Des Dmg 12+11+16.....Hmerrin Dmg 20

The Cashier and backroom server both send a barrage at Gaffer Dmg 15+13

dl2 - Dealer Rakshasa Kumar AC 38 AC 39 Des DodgeDmg 144
dl1 - DEAD
dl3 - Dealer Rakshasa DEAD
c1 - DEAD
c2 - Cashier Rakshasa SR 25 AC 29 Dmg 98
c3 - DEAD
e - DEAD
hp1 - DEAD
hp2 - DEAD
hp3 - DEAD
hp4 - DEAD
hp5 - DEAD
hp6 - DEAD
hp7 - DEAD
hp8 - DEAD
bk1 - Server Rakshasa AC 29 Dmg 87
Guard1 - Unconscious
Guard2 - DEAD

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday January 20th, 2022 8:32:03 PM

Nira's invisibility spell ends and she becomes visible for all to see. Fortunately most of the enemy are down (or soon will be). She doesn't want to risk anything though, so turns herself invisible again.

She decides to try a different approach to protect Hmerrin. Nira casts Spell Immunity on Hmerrin to try and protect him a little.

----------------
Use MT Ability to cast two spells at the same time:
Spell 1: Cast Invisibility on self
Spell 2: Cast Spell Immunity on Hmerrin (via Spectral Hand) rendering him immune to Magic Missile, Scorching Ray, and Enervation.


Hmerrin (MikeK)(HP 28/162 AC:41 T:27 FF:32 CMD:41)   d20+30=35 ; d20+25=36 ; d20+20=29 ; d20+34=37 ; d20+29=36 ; d20+35=55 ; d20+35=40 ; d8+13=15 ; d8+13=19 ; d8+13=19 ;
Thursday January 20th, 2022 8:52:57 PM

Hmerrin takes more damage, and growls.
His axes appear in his hands as he steps forward and swings wildly.

Again, again, and yet again his blades swing and are parried.

miss, miss, miss, miss, miss

With a howl, the young fighter sends his battleaxe on yet another great arc, willing it to strike with all the fury he can muster.

------
Quick Draw axes, and 5' step to R12
Full Atk on dl2
Btax 1 miss (ac35)
Btax 2 miss (ac36)
Btax 3 miss (ac29)
Hdax 1 miss (ac37)
Hdax 2 miss (ac 36)
Haste attack CRIT. Threat confirmed (40) for, well, at least 83 hp, and if that +30 for the aura of justice hit also triples, then 143.

In Effect
Touch of Idiocy -2 int, wis, cha

Negative Level (1): –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses

haste: +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack

Aura of Justice (Su): All allies within 10 feet declare evil target: +5 to melee attack roll and AC vs target, +15 damage (x2 vs evil outsider on first hit each round). Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute.

Spell Immunity: immune to Magic Missile, Scorching Ray, and Enervation.


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+27=41 ; d20+27=38 ; d20+22=25 ; d20+17=18 ; d8+11=15 ; d8+11=19 ; d8+11=18 ;
Thursday January 20th, 2022 9:45:37 PM

It didn't look like anyone was going to back down. Ramirez keeps firing on the cashier, hoping the Tide can win the day. That reminds him of an epic poem, and he begins to recite the tale of two dwarven brothers standing side by side against impossible odds.

Actions: reactivate inspire courage(swift action)
attack cashier, hit AC 41, 38(haste), 25, 18
damage: 15, 19, 18

Active Effects:
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
mislead(greater invisibility)
align weapon- good on arrows
inspire courage- +3hit/damage bonus(morale), +3 on saves vs charm or fear effects(Ramirez will count any remaining charmed victims as allies, maybe they can throw off the charm)

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
2/3 5th level spells remaining
28/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

tracker: 23/18/13, 1d8+8, +1 hit(haste), +3hit/dmg inspire courage, +4 dmg(arcane strike)

Gaffer - Courtney - HP: 99/144 AC: 31(T:22/FF:25) CMD:31) 
Thursday January 20th, 2022 11:07:37 PM

Gaffer bears the follow up attacks for the time being. The civilians are almost out... but then he looks at the unconscious man on the floor behind him, probably should avoids spells hitting him he thinks to himself.

Hoping he has space, he wonders if he can get around their resistances as an untried creature. He drops to all fours as three horns sprout from his forehead and his entire body rapidly gains a leathery hide. A Triceratops appears in the gambling arena!

----- Actions -----
Wild Shape - Triceratops, Huge animal - +6 Strength, -4 Dexterity, +6 natural armor bonus

----- Active Effects -----
Barkskin - +5 Natural AC - 13 Minutes 36 second
Haste - +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
Summon Nature's Ally IV - 4 Water Elementals - Rounds Remaining 10/15

Desdichado (Ryan) [HP: 63/161; AC:32/15/30 - CMD 32]   d6=3 ; d6=6 ; d6=3 ; d6=6 ; d6=3 ; d6=1 ; d6=1 ; d6=5 ; d6=2 ;
Friday January 21st, 2022 12:55:20 AM

(LoH: 28)

(OOC: Assuming the rakshasa is dead, Dez will stay where he is. If not, he'll take a 5-foot step backwards.)

Seeing Hmerrin tear into the rakshasa, Desdichado notices that the fighter looks much the worse for wear. "You okay?" he asks, putting a hand on Hmerrin's shoulder and delivering a healing touch (Lay on Hands). "That was some nasty work."

Desdichado (Ryan) [HP: 24/161; AC:32/15/30 - CMD 32]  
Friday January 21st, 2022 12:57:56 AM

(OOC: Updating HP, also clarifying that Hmerrin heals 28 HP.)

Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 65/110  12d6+12=57 ;
Friday January 21st, 2022 3:04:22 PM

Danko looks for other targets..
He turns, open his mouth and breaths lightning... yep, breaths kightning... at the cashier (C2)

-------------------------------
Mirror Image (4)
Spell Resistance 18
Stoneskin
Protection from evil - AC 28 vs evil
inspire courage +3 bonus to morale on saves vs charm and fear effects. +3 competence bonus to hit and damage

Breath weapon- lightning 57 HP damage to C2

Combat Ended The Nymph- DM Dan K  d20+12=32 ;
Monday January 24th, 2022 7:18:31 AM

Nira becomes visible for a few seconds, before casting invisibility again upon herself and alos Spell Immunity on Hmerrin, protecting him from those Scorching Rays and Magic Missiles, and throwing in Enervation as well
Hmerrin attacks with his pair of axes, an amazing display of strikes and counters. Only to be thwarted by the magical protections and reflexes of his foe. His last cut, the Roulette dealer shifts and slips past, but he did not see the under backhand of the battle ax and as his eyes widen, the Roulette Dealer's head leaves his shoulders. Hmerrin Dmg 8
Ramirez begins a new ballad and fires another volley at the Cashier. The first hits him in the lower chest, the second strikes just above the collar bone in the throat. With a gurgle, he falls dead.
Gaffer shifts into a dinosaur! Filling, over filling the fron section of the Nymph Gaffer is Squeezed... –4 penalty on attack rolls and a –4 penalty to AC
Des uses his Paladin blessings, to heal Hmerrin
Danko sees the Cashier fall, leaving just the back room server. He opens his mouth and a bolt of Lightning issues forth and slams into him. The bolt catches ihim in the chest and bounces him off of the wall. He hist the floor, unmoving and smoking

The fire continues in the ceiling and rafters. There is but one opponent still moving, and that patron is trying to futiley grapple a Triceratops
The other patrons were already on their way out and now escape through the hole in the wall created by Gaffer

The party is victorious, but at a cost

Desdichado (Ryan) [HP: 24/161; AC:32/15/30 - CMD 32]   d20+22=37 ; d6=1 ; d6=4 ; d6=5 ; d6=6 ; d6=2 ; d6=5 ; d6=3 ; d6=2 ; d6=4 ;
Monday January 24th, 2022 1:52:59 PM

(Perception: 37)
(Channel Energy: 31)

Desdichado looks around at the destruction of the building, at the many patrons lying dead all around, and at all of the damage the group has taken, and begins to feel sick.

Steeling himself, he thinks back to Ja'Jalla's words about destruction following them and reflects about how right he was.

"Gather around, everyone, and I'll try to patch us up a bit," he wearily calls out to the team. Afterwards, he looks around to see if there's anything that might help them as relates to the High Priest's words.



RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday January 24th, 2022 7:07:46 PM

Nira does a quick lap of the room to look for any survivors. She doubts there are any but she has to try. This building is going to come down and she doesn't want anyone left behind. If she is unable to find anyone alive she'll try to start dragging bodies outside. She keeps her eyes open for Tanner, Oakleaf and Baker.

Things went really bad here. To the town guard it will look like the party entered a gambling house, killed a bunch of civilians and burnt the building to the ground. They're going to have to do a lot of explaining.

Hmerrin (MikeK)(HP 48/162 AC:41 T:27 FF:32 CMD:41)  
Monday January 24th, 2022 7:47:42 PM

Hmerrin takes a moment.

Even with Dez's latest round of healing, he's been scorched, battered, and bruised like never before.

Oh, and then there's the whole 'killed everybody and burnt the building down' thing.

The young man sighs, looks around, and sets himself.

"Gaffer, lose your dancing partner and see if you can get these elementals to keep things watered down."

"Dez, we need to get into the back rooms and see if we can find the point of all this. They weren't just stealing money from the locals."

Hmerrin heads for the hallway that guard was covering, and commences to poking about.

Gaffer - Courtney - HP: 99/144 AC: 31(T:22/FF:25) CMD:31) 
Monday January 24th, 2022 8:13:36 PM

Gaffer quickly drops his wildshape, returning to normal form.

"I've got to get this one outside. They won't have been able to hear what's going on in here, but there guard will be here soon anyway. We should go out and greet them before misunderstandings happen."

He takes the patron he had rendered unconscious and carries him out through the door and out of harms way.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday January 24th, 2022 8:48:22 PM

Ramirez helps Nira and Gaffer usher any remaining civilians outside. He also drags out the bodies of some of the rakshasa. That would help explain things to the guards. He hopes they find some evidence in one of the rooms, before the roof caves in. At least the elementals should be able to keep the fire from spreading beyond the gambling house.

OOC- performance is dropped

Active Effects:
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
mislead(greater invisibility)
align weapon- good on arrows

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
2/3 5th level spells remaining
28/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

tracker: 23/18/13, 1d8+8, +1 hit(haste), +3hit/dmg inspire courage, +4 dmg(arcane strike)

Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 96/110 
Tuesday January 25th, 2022 6:56:29 AM

Danko dismisses his remaining mirror images and assists the remaining patrons to leave the burning casino. He uses the cure moderate wounds of his Brahmah Tatoo to help those he can. He still has a few (3) force walls available and will use them to protect adjoining buildings from the fires as needed.

He looks at the damage that was caused and thinks to himself..
{ Coulda been worst }



Combat Ended The Nymph- DM Dan K  6d6=24 ;
Tuesday January 25th, 2022 12:32:24 PM

There are no patrons or server in the main room, they all went through the hole or front door. Save the man who was under a Suggestion spell to hamper Gaffer. Now apparently free of it, he bolts out the door. The water elementals stand about and soak down most of the main room.

The group quickly gathers about Des and the paladin heals everyone 31 HP
Gaffer's Reverse Gravity is keeping the debris against the ceiling as it burns. Know Engineering DC 20 Highlight to display spoiler: {The walkway was the main source of the fire at the ceiling, the supporting timbers seem to be holding well and might well outlast the fire, not that the fuel sources are nearly depleted.}
The fight was quick, but with patrons running into the streets, the Watch is likely only 5 or 10 minutes from arriving.
Hmerrin calls for Dez to check the back room as he moves to the side where the guard was posted
Gaffer suggests meeting the Watch outside and drags out an unconscious man.
Nira finds most of the bodies nearly unrecognizable as such. The Flame strike and massive electrical attack has all but reduced them to charred husks. If the three she sat with are among the dead, she may never know.
Ramirez assist in pulling the dead Rakshasa, now in their true forms, outside. It would hopefully help mitigate issues with The Watch.

Hmerrin finds the door locked and a quick pocket check finds the key on the guard. Inside is a mall break room with a pair of nice chairs, weapon belt rack, and a low table with left overs. There is a cage wall of sorts with baskets of items and a journal hanging from a chain. Quickly giving it a glance and this ust be the confiscated goods area. Several items listed involve a magical boost to perception, such as Elixer of Vision and Eyes of the Eagle there are also scrolls, a hat and several other vials and crystals.
Des heads into the back room and as he crosses the threshold, there is a black aura that pulsates from the area. Des Will save DC 24 Dmg 24 or 12 The paladin finds the back room is a second gaming hall and far more refined in decor than the main area. There are also 12 people standing near the back wall about a gaming table. 2 are dressed as servers, both elf females. The other 10 are a finely dressed, mix of elf, human and half elf. All look nervous and unsure.

Outside, as of this moment, there are no shouts of alarm.



Desdichado (Ryan) [HP: 43/161; AC:32/15/30 - CMD 32]   d20+20=27 ; d20+6=22 ;
Tuesday January 25th, 2022 5:23:18 PM

(Will save: 27)
(Intimidate: 22)

Desdichado agrees with meeting the Watch outside and showing them the dead rakshasa. He suggests to Gaffer that they tell the Watch to get Ja'Jalla since these are the enemies they'd warned him about.

Walking into back, he's briefly overcome by a great sense of evil, but shrugs it off and continues into the room.

Seeing a room full of people, but unsure whether there are more rakshasa disguised here, he firmly says (Intimidate: 22)
"Please no one move. The staff here are all dead, as are many of the patrons. If you value your lives, stand quietly until we've had a chance to determine whether you are disguised rakshasa. The Watch will be here soon and if you obey my order you will be safe."

Hmerrin (MikeK)(HP 79/162 AC:41 T:27 FF:32 CMD:41)   d20+3=11
Tuesday January 25th, 2022 8:21:56 PM

[Know Engineering: 11]

Hmerrin removes his magical haversack, and tries the ol' one arm scoop of the magic looking stuff into it.

Then, he'll go look for Dez.

--------
In Effect
Touch of Idiocy -2 int, wis, cha

Negative Level (1): –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses



Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday January 25th, 2022 8:46:42 PM

Ramirez continues to pull people out of the building. Or whats left of them. The Tide may have some explaining to do when the guard shows up. He hopes the others have found some useful evidence to go with the rakshasa bodies.

Active Effects:
haste +1 on attack rolls, +1 dodge AC, +1 reflex saves, +30feet to speed, extra attack on full attack
mislead(greater invisibility)
align weapon- good on arrows

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
2/3 5th level spells remaining
28/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

tracker: 23/18/13, 1d8+8, +1 hit(haste), +3hit/dmg inspire courage, +4 dmg(arcane strike)

Gaffer - Courtney - HP: 130/144 AC: 31(T:22/FF:25) CMD:31) 
Wednesday January 26th, 2022 6:34:54 AM

Gaffer thinks he has about 40 seconds left with the elementals and quickly follows Des' suggestion, he calls for the Water Elementals to follow him and he looks for a stairway to the upper level, where they might be able to quench the fire above.


----- Active Effects -----
Barkskin - +5 Natural AC - 13 Minutes 22 second
Summon Nature's Ally IV - 4 Water Elementals - Rounds Remaining 8/15


Aftermath The Nymph- DM Dan K  12d6=45 ;
Wednesday January 26th, 2022 12:53:02 PM

Hmerrin pulls out a Haversack and starts grabbing
Scroll; Eyes of Eagle; 2x Ion Stones Clear Spindle; Goggles Minute Seeing; 4x Elixir of Vision
A ladder leads up to what was the walkway, now destroyed by the fire. There is no way to get to the rafters which are burning low and or smoldering.
The Roulette Dealer, both guard, the back room server, a Cashier and the Back room dealer are all Rakshasa and dead and are now outside. In Nira's pocket is a polymorphed Serving girl.

In the backroom the small crowd of 12 nod dumbly at Des as if they do not really understand what is going on or why he seems so stern and upset.

As Hmerrin enters th backroom behind the paladin, he too is assaulted by magical energy
Hmerrin Will save DC 24 Dmg 45 or 22

Desdichado (Ryan) [HP: 43/161; AC:32/15/30 - CMD 32]  
Wednesday January 26th, 2022 1:16:12 PM

Sensing that Hmerrin has encountered the same evil presence, Desdichado calls out to Nira in the outer room. "Nira, there is...something...magical and evil in this back room. Could you come tell us what it is, and maybe get rid of it? Be careful not to step back here."

Turning to the people in the room, he continues to watch over them carefully. "Not sure what's going on with this group," he says to Hmerrin. "They seem pretty out of it, but better safe than sorry. I've told them not to move until we can get some order around here."

Hmerrin (MikeK)(HP 34/162 AC:41 T:27 FF:32 CMD:41)   d20+8=23 ; d20+12=32 ; d20+3=17 ; d20+10=20 ; d20+10=29 ;
Wednesday January 26th, 2022 4:23:53 PM

[Will Save 23]

Hmerrin stumbles going through the door as he's assailed by magical energy.
"Sweet Alemi," he breathes. "That's bad."

Once his gets his head clear, he looks up at the people Dez is talking about.
"Probably possessed as well," he mutters.

"So how do we get them out of here?"
Hmerrin is talking to both Dez and himself on this one.
He tries to recall the layout of the building, and which of the walls in this room probably leads out, and whether a large magical axe might make a door.

[Perception 32, Know Engineering 17 Survival 20]

--------
In Effect
Touch of Idiocy -2 int, wis, cha

Negative Level (1): –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses


RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis  d20+14=15 ;
Wednesday January 26th, 2022 6:31:52 PM

Nira takes the mouse from her pocket and gently places it on the ground. She says the magic word to dismiss the polymorph spell and returns the server to her usual (boring) form. "Are you alright? You're safe now. It would be best you leave though. I suggest heading home, have a stiff drink and try and get some rest". She gives a smile to the girl and quickly looks her over for any further signs of harm before letting her go.

At Des's call she rushes to find him and see what the fuss is about. If directed to an area that he thinks is magical she will look it over to try and determine the effect in place. Since it seems to be causing some issues she tries to dispel it - though it isn't her greatest attempt.

-----------
Arcane Sight Spellcraft check to ID any auras in place: 32 (Take10)
Knowl Arcana check to ID a spell effect in place: 32 (Take10)
Dispel Magic check: 15


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+15=16 ;
Wednesday January 26th, 2022 9:55:07 PM

Ramirez follows Nira to the back room and tries to help her with the magical issue. I can also try a dispel if that didn't work.

Actions: cast dispel magic, greater on the magical effect on the door check = 16

Active Effects:
align weapon- good on arrows

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
1/3 5th level spells remaining
28/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

Aftermath The Nymph- DM Dan K 
Thursday January 27th, 2022 1:25:13 PM

Nira and Ramirez make their way to the back room. Nira stops short and through her Arcane Sight is able to identify the Forbiddance spell. Her dispel has no affect and the spell remains in place.
Ramirez's attempt to dispel the Forbiddance is unsuccessful as well

In the back room the small crowd look at each other a bit and back to Hmerrin and Des. For now, they seem content on waiting on you.

Outside, Gaffer and Danko wait for the Watch

Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 96/110 
Thursday January 27th, 2022 3:34:07 PM

Danko and his buddy Gaffer wait for the watch...

" I wonder how the others are doing? " he says.

-----------------------------------
Spell Resistance 18


Desdichado (Ryan) [HP: 43/161; AC:32/15/30 - CMD 32]  
Thursday January 27th, 2022 6:12:00 PM

"No idea," Desdichado responds. "As long as they aren't trying to get away, I say we wait with them for the Watch. Maybe they were being prepared for the farms?" he wonders.



Gaffer - Courtney - HP: 130/144 AC: 31(T:22/FF:25) CMD:31) 
Thursday January 27th, 2022 7:37:47 PM

Gaffer casts an eye on the surroundings of the Nymph, checking if the surrounding buildings are at risk of catching fire.

"I hope they don't take too long. My spell won't hold the roof up for much longer."

Hmerrin (MikeK)(HP 34/162 AC:41 T:27 FF:32 CMD:41)  
Thursday January 27th, 2022 7:50:43 PM

"Time to make a way out," Hmerrin declares.

One of these walls must be an exterior one.
The fighter chops open holes until he finds it.



RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis  d20+14=16 ;
Thursday January 27th, 2022 8:05:16 PM

Nira sighs in frustration and then focuses on dispelling the Forbiddance spell again. Despite her concentration her spell is only marginally better this time.

"At least they're failing outside of combat" she reasons.

---------------
Cast Dispel Magic again. Dispel check: 16

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+15=27 ;
Thursday January 27th, 2022 9:16:13 PM

Ramirez tries again. Last one

Actions: cast dispel magic, greater on the magical effect on the door check = 27

Active Effects:
align weapon- good on arrows

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
0/3 5th level spells remaining
28/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

Aftermath The Nymph- DM Dan K 
Friday January 28th, 2022 2:05:43 PM

Danko wait outside with Gaffer. Looking up towards the roof, Gaffer seem no flames and very little smoke. It does not appear the fire burned long enough to penetrate the roof. Inside there is a fairly large crash as the Reverse Gravity ceases and the bodies, chairs tables and burned up walkway and supports all come crashing back down. As the dust settles, it seems as if the roof is going to stay put.

Des wonders if they could have been being prepped for another farm. The high quality of dress suggests a decent amount of wealth these folks likely have access to.
Hmerrin thinks it about time to leave and his axes slam into the wall, with very little effect. Cutting through the wall is going to take some time.
Nira and Ramirez both attempt to Dispel the Forbiddance]/i] and neither is successful. Nira knows that to have any hope of removing the magic, one must be as powerful as the caster of the spell in the first place. It is also completely safe to leave a [i]Forbiddance, Hmerrin, Des and the civilians can exit with no danger at all

The party has certainly taken out the main operators of the Nymph, but have found no links to anywhere else or the two men who met outside of Inn. Or any offices, or the main cash reserves of the Gaming Hall

Gaffer - Courtney - HP: 130/144 AC: 31(T:22/FF:25) CMD:31)  d20+26=32 ;
Friday January 28th, 2022 2:50:02 PM

"Perhaps we should check underneath the building? Unless they magicked it away, which is certainly possible, a secret basement is an easy place for them to hide their takings."

Gaffer suggests to Danko. Then has another thought.

"I'm going to fly around for a bit and see who has taken notice. There might be movement somewhere else in the city since we've made our presence clear."

He'll hustle off to a nearby alleyway, wildshape into the familiar form of a hawk and take to the skies. Flying in an increasingly wide spiral he focuses his attention on any rooftops that might have figures observing The Nymph, or any houses that look to be undergoing a sudden evacuation.


-----
Wild Shape: Hawk
Perception Check: 32


Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 96/110 
Friday January 28th, 2022 3:48:24 PM

Danko ponders what Gaffer says...

{ "Eureka" he says to himself in some unknown language}

Danko then casts Locate Object seeking and visualizing a large amount of gold.



Hmerrin (MikeK)(HP 34/162 AC:41 T:27 FF:32 CMD:41)  
Friday January 28th, 2022 5:19:26 PM

Once someone breaks the news to Hmerrin that they can just walk out safely, he will drop his head and silently shake it a moment or two, then let out a big sigh.

"Someone could have led with that," he observes sourly.

"All righty then! Everybody is going outside."
Hmerrin has his weapons sheathed, but of course is a bloody mess.
The young lad makes a shooing motion and advances on one side of the civilians much like a sheep dog herding its flock.
"Let's go now, we're all leaving, tck tck tck, there you go, everybody out, c'mon now."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Saturday January 29th, 2022 7:36:19 PM

Ramirez joins Hmerrin with encouraging the civilians to leave. We should put up some kind of sign so the town guards don't walk through that nasty magic if they look around here later.

Active Effects:
align weapon- good on arrows

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
0/3 5th level spells remaining
28/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

Desdichado (Ryan) [HP: 43/161; AC:32/15/30 - CMD 32]  
Sunday January 30th, 2022 2:02:46 AM

Desdichado follows closely behind the group. He's still suspicious that one of them might be a disguised rakshasa trying to make an escape.

"Does anyone know if the Watch has any mages who might be able to help us with keeping an eye on this crew? Plus, we probably need to search the rakshasa for any clues about why we were sent here."

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday January 31st, 2022 2:21:15 AM

Quite a few people were coming and going during that fight. Nira shares Des' concern. Did they miss any of the rakshasa in all the excitement? She holds her ground as the civilians file past and casts a Locate Creature spell while focusing on Rakshasa. If there are any still alive nearby she will point them out to the rest of the party.

----------------
Cast Locate Creature. Range 960ft

Aftermath The Nymph- DM Dan K 
Monday January 31st, 2022 10:35:38 AM

Gaffer queries about checking under the Gaming hall, somehow. He then shifts into a hawk and takes to the skies. The damage does not look as bad from out here.
Danko casts Locate Object and quickly feels the spell pulling him to enter the building and turn to right. the direction, he recalls, to the Cashier cages
Hmerrin and Des, with Ramirez assisting once the group is out of the Forbiddance, bring the rest of the civilians outside and as they pass through the smoldering room of charred bodies and bloody pools, to the last they are terrified of what's to become of them. None dare speak, but several are trying to keep their crying sobs as hushed as they can.
Nira, agreeing with Des that some in the group might be Rakshasa, casts Locate Creature None in the small group are revealed by the spell or within the area

Gaffer spies The Watch approaching quickly from 2 different directions. One of the groups, the further of the 2, has 3 others with them. He recognizes them as having been in The Nymph. Further off, gaffer sees another group of The Watch, entering the main barracks where The Tide met with JaJolla.

Through the cashier cage there is a second door and within the cage is a large amount of money. 5,000gp and 8,000sp
The Rakshasa also have an assortment of fine jewelry
4x Gemstone golden rings worth 500gp each
4x Emerald encrusted silver broaches worth 1,500gp each
4x Lapis and silk choker worth 500gp each
4x Headbands radiating magic Headbands of Alluring Cha +2
The Black Hyena - Nitish
Headbands of Alluring Cha +2
Amulet of Mighty Fists +2
Bracers Armor +4
Belt of Physical Might +4
Cloak of Resistance +4
Diamond set gold ring 1,200gp
Black Dog - Kumar
Wand Acid Arrow 15c
Potion CSW 7th
Amulet of Natural Armor +1
Headband Alluring Cha +4
Ring of Protection +1
Ring of Mind Shielding
Diamond dust worth 3,500gp
Diamond set golden necklace 5,000gp
Ruby set golden bracelet set 3,000gp



Hmerrin (MikeK)(HP 34/162 AC:41 T:27 FF:32 CMD:41)  
Monday January 31st, 2022 5:55:30 PM

Hmerrin gets outside with the people who obviously think they're about to get slaughtered.

He sighs heavily. This is not what was supposed to happen.

"I don't suppose anyone has some of those 'clean you up' spells to make us look more presentable," he asks The Tide.

Regardless, time to pay the piper. He addresses the bystanders, and people who just came out, first waving a hand at the dead rakasha.
"We came for them, not for you. The Watch is on their way, and we plan to do whatever they tell us to do. You are free to stay or leave as you will."

He looks back at the building, trying to find words.
But none come.

"I'm really sorry," is all he can manage.

Desdichado (Ryan) [HP: 43/161; AC:32/15/30 - CMD 32]   d20+26=32 ;
Monday January 31st, 2022 6:04:56 PM

Since Nira doesn't detect that any of these people are actually rakshasa trying to sneak away, Desidichado tries to give them comfort.

(Diplomacy: 32)

"These monsters wanted to hurt you and all the others here. We stopped them from doing that. We can help you rest and recover. As that man said, the Watch will be here soon to sort all of this out."

He continues, "How long were you all back there? And what were you doing, if I may ask?"

Gaffer - Courtney - HP: 130/144 AC: 31(T:22/FF:25) CMD:31) 
Monday January 31st, 2022 7:55:44 PM

Gaffer flies his way back to the rest of The Tide and continuous to circle the group from above until the watch arrive, at which points he finds a low roost for himself where he can listen to what is being said.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday January 31st, 2022 9:05:16 PM

It's a lot to take in. Ramirez helps see to the needs of the people that were prisoners, checking for wounded or other ill effects. As he works, he hums a soothing tune.

Active Effects:
align weapon- good on arrows

Used:
5/6 1st level spells remaining
5/6 3rd level spells remaining
0/3 5th level spells remaining
28/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday January 31st, 2022 11:57:09 PM

Nira isn't quite sure what to say. Quite a few civilians died in that building. Innocent people that would still be alive if the group hadn't entered, or had acted differently, or any one of a hundred other things that could change the outcome.

She works with Ram to treat and care for as many wounded people as possible. Only when the civilians have been healed will she turn her attention to the party.

Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 96/110 
Tuesday February 1st, 2022 7:03:49 AM

Danko does his best to loot the loot for lack of better words. He starts with gathering the gems, then the magical items and finaly the coins.

He makes his way back but before going out of the building he casts greater Invisibility on himself.

He walks to Nira and whispers..
" Easy, it's Danko, I found the loot. I can teleport myself and four of us out of here and back to our base. I just need everyone to make physical contact and we can be out of here."

-
Greater invisibility 12 rounds



Aftermath The Watch- DM Dan K 
Tuesday February 1st, 2022 9:08:37 AM

Everyone is outside save Danko, who followed his spell. None of the civilians outside are physically hurt in anyway and after Des talks for a few minutes, he is able to calm them and it seems they are coming to realize The Tide does not intend to kill them. A couple are able to answer the questions asked, though their thoughts seem muddled and their speech is off a bit. Nira suspects they are all drugged in some way. She noticed the drinks and food offered to her earlier were laced with several mind numbing agents. Nira also suspects the goal of the drugging was the same, simply more deceitful and quick, as serving alcohol at a gambling house.
'Was gambling for maybe 3 hours tonight, doing pretty good too.'
'We have worked here for about 6 years, most under the current owner master Greenleaf'
One elf looks at the rakshasa now revealed and speaks 'We all are part of the masters club of The Nymph, exclusive gaming tables, higher stakes. I was looking forward to petitioning the Chancer's Club later this year.'

Danko gets the money from the Cage, turns invisible and returns outside

Gaffer watches as a 4 member standard group of The Watch round that corner a few buildings down and come to an abrupt stop. Hands draw finely crafted elven curved blades and 2 of group starts coming forward, the others quickly turning and begin circling around at a run.

For the party at large, you see 2 members of The Watch, weapons drawn, moving at a battle ready pace. "This is The Watch, by the sovereign lands of The Emerald Kingdom, you are ordered to disarm and remain where you are!"

Desdichado (Ryan) [HP: 43/161; AC:32/15/30 - CMD 32]  
Tuesday February 1st, 2022 2:53:05 PM

Desdichado puts away his weapon as the Watch approaches.

He respectfully says "We are hunting rakshasa for the WLA by request of a high priest of Wardd. Ja'Jalla knows of us and our task."

Hmerrin (MikeK)(HP 34/162 AC:41 T:27 FF:32 CMD:41)  
Tuesday February 1st, 2022 4:19:31 PM

"Danko, we're not running," Hmerrin murmurs to the air.

Like Dez, he disarms in the presence of the Watch, and waits.

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday February 1st, 2022 5:56:44 PM

Nira only has two daggers by her side but she follows the orders of the Watch and drops them to the ground. She raises her hands slightly to show that she is now unarmed.

"Some of these people require medical attention. There are a number of cuts and wounds, and I believe several have also been drugged"

Gaffer - Courtney - HP: 130/144 AC: 30(T:21/FF:25) CMD:30)  d20+26=37 ;
Tuesday February 1st, 2022 8:30:40 PM

So long as know voices call up to him directly, Gaffer ignores the situation below, trusting that his companions will do what can be done to smooth everything over. He focuses his attention on their wider surroundings still, watching for anything eye catching.


-----
Perception: 37


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday February 1st, 2022 9:12:48 PM

Ramirez sets his bow down and waits for the guard. No need to yell back at them from this range. They don't seem too happy. Desdichado's statement should prove useful, if not the guards may prove to be an issue.

The Watch


Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 96/110 
Wednesday February 2nd, 2022 11:26:25 AM

Danko quietly finds some shadow to stand in and waits.

—————
Improved invisibility



The Watch- DM Dan K 
Wednesday February 2nd, 2022 1:41:16 PM

The Watch close in and Gaffer sees the other group making the far corner and coming up as well to 'cut off' the easy escape route. None seem to know Gaffer is watching in hawk form. The first two close and the same elf calls out "Drop the belts and move back! NOW! Back away from the weapons and keep your hands in clear view. Assuming the group complies the pair from The Watch close to about 20' and stop. The party easily notices the other pair about 40' further down the street.

With the group basically cooperating, the speaker identifies himself as Ardonte Wyldwood, "Everyone to the wall and have a seat"

He orders the man with him to look into the building as his eyes go from the group he knows is dangerous in front of him to the dead Rakshasa on the ground. "By Alemi", he breathes pulling his eyes back to the CMTC

Coming from further down the street behind the party, is another 6 members of The Watch and with them, 3 of the patrons within The Nymph from earlier. Ardonte calls loudly down "Bring Ja'Jolla and be quick!" 1 peels off and heads out as a run.

The other 4 members of The Watch arrive to reinforce Ardonte with one holding back with the 3 patrons from The Nymph. A quick conversation with Ardonte has him nodding and then gesturing out to Des, Nira and 1 of the servers now rescued. To those not called out, "Get comfortable, this is going to take whille"

Nira is stepped about 20' away and Des in the opposite direction about 20' and the server still 20' from there. Each with 2 members of The Watch, while the other 3 watch the group. The Watch ask what happened?

Desdichado (Ryan) [HP: 43/161; AC:32/15/30 - CMD 32]  
Wednesday February 2nd, 2022 4:41:16 PM

Tired and bruised from a tough fight, Desdichado does his best to explain to the two members of the Watch what happened. He begins by telling them about arriving in town a few days ago and meeting with Ja'Jolla to tell about their intelligence on rakshasa in the area.

"We went into the Nymph only to look for information," he explains. "We didn't know Nitesh and Kumar were there. We thought they might be patrons or have connections in the gambling house, but not actually running the place. Once they recognized us, it was clear a fight was about to start."

He takes a deep breath and continues. "We tried to keep patrons out of harm, but the rakshasa had many of them under mind control." The paladin is obviously deeply pained by what he is about to say. "One of our team got over-zealous with an attack and they were caught in the crossfire, unfortunately."

If they have questions about the fight itself, Desdichado does his best to truthfully answer what he knows. When done discussing the fight itself he talks about getting help for the people being used by the rakshasa.

"The people we released in the back are in pretty bad shape, as you've probably seen. Some food and rest should help get them back on their feet, though. Nira - our mage - checked them out and none of them seem to be more rakshasa in disguise.

"Also, there's some very nasty magic surrounding that area. Two of our people couldn't dispel it, but it causes a lot of harm to anyone who walks in that area. If you have anyone strong at dispelling magic, it would be good to have them remove it."


Hmerrin (MikeK)(HP 34/162 AC:41 T:27 FF:32 CMD:41)   d20=20 ;
Wednesday February 2nd, 2022 6:04:07 PM

Hmerrin takes a seat against the wall, and waits, elbows on knees and hands clasped before him.

He mentally drops back to his days on the farm and as a caravan guard.
Sometimes you just gotta wait.

On occasion, the fighter's eyes slide over to the other guards and bystanders, keeping tabs on where any threats might be.

[Perception 34]


RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday February 2nd, 2022 6:43:44 PM

"You need to call for medical attention for those people" Nira says with genuine concern as she is escorted away.

She isn't used to being interrogated or being in trouble with figures of authority. It's quite daunting but she answers their questions as best she can.

"We came here in pursuit of some rakshasa that we were lead to believe were hiding in this town. We had a lead that we followed to the Nymph. We went inside and scoped the place out. Inside we observed some people were acting suspiciously. I was attacked by a series of spells and then passed poisoned wine. Fortunately I was able to resist the spells and identify the wine before I drank it. It was shortly after these attacks that my colleague declared he was going to scan the room to identify any evil auras - something an ordinary person needn't fear - and that's when the fight started."

"The rakshasa were mind controlling the patrons and directing them to attack us and placing them in harms way. We were forced to defend ourselves." Nira pauses a moment and then proceeds. She doesn't want to single out any actions in particular but does want to answer the questions of the watch. She leaves out the specifics of the fight. "I did what I could to save and treat any of the innocents. There was a young server girl that was here who can corroborate this. I treated her wounds and then sent her home"

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+15=35 ;
Wednesday February 2nd, 2022 9:23:43 PM

The explanations are being put to the watch already, so Ramirez contents himself to sit near Hmerrin and observe.

perception = 35(nat 20)

Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 96/110 
Thursday February 3rd, 2022 6:41:15 AM

Danko keeps being stays quiet and invisible in the shadows

———
Improved invisibility

Gaffer - Courtney - HP: 130/144 AC: 30(T:21/FF:25) CMD:30) 
Thursday February 3rd, 2022 10:14:37 AM

Gaffer relaxes into a glide as the wind ruffles his feathers and watches the group be questioned below.

The Watch- DM Dan K 
Thursday February 3rd, 2022 10:17:25 AM

The Watch listen as they speak to each member of the group present and they are obviously comparing notes and stories of the heroes to each other and to the other citizens. Hmerrin and Ramirez are also taken aside and asked about the events inside and Nira is assured that clerical assistance is on the way. While waiting for their turn, Hmerrin and Ramirez keep a sharp eye out but other than overhearing bits of the events as told by others, they don't pick up anything else.

The stories that he does hear from those who were in the back room are all fairly consistent. The night was going along when the there was a commotion in the front room. Not unheard of, but shortly Mr. Daros called for one of the servers to go with him and then...Very unusual...never happened before...Why were we all gathered together? Not sure...Don't remember doing that...those two, (Hmerrin and Des) covered in blood enter and take us out. We thought we were all going to be killed...Bodies everywhere and out here, more bodies...they killed them all...monsters? what monsters....That's Mr Daros...clearly an elf (pointing at one of the Rakshasa; Nitish)...Thank you you can sit down...

In the meantime, Danko knows his invisibility is about to wear off.

Gaffer remains on the rooftop and spots 3 more patrols setting up what might be a perimeter and some lights have flickered on in what appears to be a cathedral. The Nymph, being located near the market and shops of the central part of town , does not have any residence about or Taverns or Inns. So at this later hour, there is not much activity.

quick pause if Ramirez wants to add anything from his end and I need to know what Danko is going to do

Desdichado (Ryan) [HP: 43/161; AC:32/15/30 - CMD 32]  
Thursday February 3rd, 2022 4:44:21 PM

Desdichado waits and answers any more questions from the Watch as forthrightly as possible.

Hmerrin (MikeK)(HP 34/162 AC:41 T:27 FF:32 CMD:41)  
Thursday February 3rd, 2022 5:27:37 PM

When his turn comes, Hmerrin starts by explaining just what these rakshasa are up to, as well as the fact that Mr Daros is clearly not an elf.

He then goes through the fight, giving the same basic facts as Dez.

Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 96/110  d20+6=16 ;
Thursday February 3rd, 2022 7:00:07 PM

Danko uses his hat of disguise to change his appearance to look like a frail old woman with long grey hair.
He changes his clothes to look like an old, warn dress. His sword becomes a walking stick.The boots become shoes. He lies quietly in the shadows still and feigns being passed out. If the guards don't notice him hidden in the shadow, good, if they see a frail old woman hiding in fear, so be it.

---------
In use - hat of diguise 120 minutes
Stealth - 16 plus whatever bonuses the shadow would provide


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+20=32 ;
Thursday February 3rd, 2022 7:45:11 PM

Ramirez tells the guard how the group was seeking information on the rakshasa presence in town, and then stumbled directly into one of their places. He describes how they used charmed civilians to shield themselves from combat, and how the Tide was initially fooled due to all the illusion magic. This did indeed cause some unfortunate injuries and death.

He wonders why the people see an elf instead of a rakshasa. Guard, I'm sorry I didn't catch your name. And...when you look at that dead man, do you see a rakshasa? I wonder if all the illusion magic has worn off yet?

diplomacy check = 32

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday February 3rd, 2022 10:12:14 PM

Being able to see Invisible things, Nira has been able to see Danko this whole time. She bites her lip though and doesn't give away his new disguise. She's not especially happy to be the one answering to the guards for the deaths of the civilians.

Gaffer - Courtney - HP: 130/144 AC: 30(T:21/FF:25) CMD:30) 
Friday February 4th, 2022 7:23:13 AM

Gaffer waits in the sky, thinking the party look like they could do with a few drinks tonight.

The Watch- DM Dan K 
Friday February 4th, 2022 10:45:04 AM

The Watch continue taking statements and working out the stories. None of The Watch think the Rakshasa are elves. The only ones that do are the citizens from the back room that The Tide brought out. Hmerrin and Ramirez each clearly see eye rolls and the shaking of heads as The Watch are told the dead Rakshasa are elves. The Watch do not call them out on the information, but simply take note of it.

4 of the Watch take up a stance in front of The Nymph, making it clear they do not intend to let anyone back inside and with the questioning finishing up, Ardonte asks everyone to simply take a seat against the wall and he convenes a small meeting of his men. The entire process takes about 30 minutes and 10 minutes later Ja'Jolla arrives with 10 more men and arriving from the direction of the cathedral Gaffer noticed earlier is another pair of elves. These last 2 wear vestments with of oak leaves wrapped about thin tall tree Know Religion DC 20 Highlight to display spoiler: {The Immortal power of The Culverwood}

Ja'Jolla spies The Tide, his face and eyes displaying a great deal of displeasure and possible anger as he moves to first talk to Ardonte. The pair of likely priests nod to The Watch and move immediately to their fellow citizens. Nira can easily identify the Detection spells, Poison, Evil, and Magic as they are all cast. the tow then stat going about a mundane overview of the condition of the people

Ja'Jolla nods along as Ardonte whispers in his ear and after about 5 minutes, nods a final time and turns to approach. "Violence, death and unintended damage." is all he says as he stops a few feet away. He turns back to his men.
"I want an escort to remain here until they are done seeing to our people and then take them home. Aethyrs and Pirrium. You are on cleanup" pointing to the 4 in front of the Nymph. "No one enters that building"
"the rest are with me." He looks toThe Tide, "and that includes you.
" His gaze moves over to where Danko is as well and his brow furrows and he exhales sharply. Looking at Des he directly address the paladin as he gets to his feet. A slight growl in his voice he leans and says a bit slowly "I expect all SIX of you to come without incident where we can discuss things in greater detail."

Ja'Jolla turns and begins heading back they way he came, the rest of the Watch pausing for the party to fall in behind him.

Shortly enough the group arrives at the Constable building. Ja'Jolla leads through main room towards a door where a pair of elf snap to attention and open it. Ja'Jolla whispers to the doorway as he crosses the threshold and down a short corridor to another door on the right. He opens it and enters with you following. The room is spacious enough for all with a pair of small tables and a total of 6 chairs. 2 of his men enter with him and JaJolla has a seat in one of the chairs. "Have some wine brought and another pair of chairs." one of the men leave to do so

"Less than a day." he begins. "I saw the evidence for myself, Rakshasa, but I would very much like to hear how the heroes managed to let such an engagement spin so far out of hand that seems to have resulted in the death of nearly twice the number of citizens of Waypoint." Before you answer he adds a last piece, "And what you are going to do about it."

Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 96/110  d20+8=11 ;
Friday February 4th, 2022 11:33:54 AM

At the mention of all 6, Danko drops the disguise and does a kip up back to his feet (acrobatic check 11)
before exiting the shadows and falling in with the others. His usual grin fades as it's very apparent that he doesn't appreciat the tone being used in addressing the party members.
He stick close to to the others.
He thinks to himself { If this does sideways, we're teleporting the blazes out of here}

------------------ later

Answering Ja'Jolla

" Those innocents ... and I'm now not disputing the characterisation, attacked us.
We were attacked but a vastly superior force, and I defended myself and my companions. I had no way to know that they had been under the influence of the Rakshasa but that would have changed little of what I did. I don't speak for all of us but I maintain that the evil doers here are the Rakshasa, not us. I'll also suggest that our actions saved as many lives as we unfortunately had to take.

To address your other question. Again, I won't speak for all of us, but I do plan on finishing what we started. Track down those remaining responsible for this and plant their severed heads on a pike in the town square. With your permission of course."




Desdichado (Ryan) [HP: 43/161; AC:32/15/30 - CMD 32]   d20+13=21 ;
Friday February 4th, 2022 1:01:46 PM

(Know. religion: 21)

As they wait for Ja'Jolla to be briefed by the Watch, Desdchado prays for forgiveness for all of the destruction and wonders how to begin to rectify what's happened here. He prays that Gargul will be lenient to the patrons killed.

Fully expecting and understanding Ja'Jolla's anger, he simply nods and stands up. "Gaffer, best come along too" he calls out as he does.

WITH JA'JOLLA

Desdichado is about to answer and is surprised when Danko speaks first. His brows furrow and he pointedly does not look at the man as he talks. When it's his turn to talk he says "It's unconscionable that those people died."

He collects his thoughts. "I don't know how to set things right. We probably can't. The least is to recompense the victims and their families" anticipating objections from some of the others he continues, "which I will do from my own money."

Desdichado (Ryan) [HP: 43/161; AC:32/15/30 - CMD 32]  
Friday February 4th, 2022 1:03:38 PM

(OOC: Oops, forgot to add this part while he's waiting.)

Seeing the elves wearing the strange outfits, he thinks they are priests of the Immortal Power of the Culverwood. He's glad at least that victims are being attended to.

Gaffer - Courtney - HP: 130/144 AC: 30(T:21/FF:25) CMD:30) 
Friday February 4th, 2022 8:02:19 PM

Gaffer flies on ahead until he is outside the perimeter before landing in a small alley and returning to his usual look and form. He'll wait for the party to catch up before falling in line.

Gaffer nods at the talk of giving recompense to the families of the victims. "Not just your money Des, we are the Tide together and we carry our actions, and their consequences, together."

To Ja'Jolla, and the others he says, "They had people drugged and bespelled, and that's a different way to lose your life. Not to mention what might go on there on a day that a fight doesn't break out."

"They knew us on sight and were ready to fight, they know we are after them now. We need to check if there are similar gambling houses in across the Culverwood and act fast."

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis 
Friday February 4th, 2022 11:49:21 PM

Nira's face goes red and she can't keep it contained any longer. Her thoughts burst out into words before she can stop them.

"Wait, so even if you knew they had been mind-controlled - and it seemed that was the case - it would have changed little of what you did? We're here because you killed 6 innocent people! You hid from the authorities, were prepared to teleport away and then disguised yourself rather than answer questions like the rest of us had to in your place. You vaporized those people!"

Having gotten it off her chest Nira is now quite embarrassed by her outburst and of drawing attention to herself. She awkwardly straightens her vest and brushes some stray hairs behind her ears as she recomposes herself. She takes a deep breath and then speaks calmly. "There is no excuse for what we did. Our intentions were good, however our actions didn't live up to the standards we try to set. I can't imagine how such a loss of life can be atoned for, but as Gaffer here has said, we carry the consequences together. We're prepared to accept what may come from our part in this tragedy"

-------------
Knowl Religion vs DC20: Autopass

Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 96/110 
Saturday February 5th, 2022 9:29:03 AM

ooc> Additional post but only to add to the narative.

Danko is quite shoked and confused at the reactiions.They had been under attack. They barely survived the battle and he had no idea that the initial assailants that he killed were possessed.

Was he suppose to ask "by your leave" before defending himself and the others? Are they missing the fact that even after he knew what was happening, they still had to continue defending themselves? He wasn't the only one involved in this battle and he did what he could to get the innocents out of the casino.

Maybe he just needs to teleport himself, and all the loot from the casino, out of here and cut ties with this bunch. If they can't support him in front of the guard, how can he trust them?



Hmerrin (MikeK)(HP 34/162 AC:41 T:27 FF:32 CMD:41)  
Saturday February 5th, 2022 2:36:46 PM

Hmerrin plops into a chair, still bruised, battered, and bloodied.

As everybody yells at everybody else, he rubs his forehead with a couple fingers.

Eventually, on the tail end of Nira's outburst, he waves a hand.
"Most of us understood they were possessed and not a threat, but none of us actually called that out. Which I should have done straight out."

He fixes JaJolla with his gaze.
"We could've done better. And I for one and sick about how it turned out. We're open to your suggestions around how to help your citizens now."

He lets a little steel into his voice, "Though while we're all chucking blame around you might wanna ask yourself how you let this band set up shop and feed off your citizenry."

The Watch- DM Dan K 
Monday February 7th, 2022 12:40:35 PM

Danko stands by his position and actions in the and elicits a harsh rebuke from Nira.
Des has already volunteered to make reparations on behalf of the group and Gaffer follows that lead.
Even as the heated exchange between Nira and Danko begins, Hmerrin reminds his friends and certainly Ja'Jolla that the threat and what was right here in town is very much still present

Ja'Jolla's face goes through a series of reactions, shock, anger, sadness. In the end all he can do is shake his head. "When I brought you here, I was not expecting this. We will be looking deeper into this, all of it, but what we know now is by your word, and I am inclined to accept it. "

Ja'Jolla seems to steady himself and carries on in a fairly calm tone. "They were magically compelled and attacked you, but it also seems they were unarmed. There is more that I need do before discussions with his lordship on this matter happen. Our priests will be able to within a few days.

"To that end when you first came and I expressed my concern, you gave me the impression that time is important in the business of being able to rid our town and perhaps world of this very real threat. So I am not going to hold you. What I am going to do is ask that you give your word when the decision has been made to return.."

"I will send one of my men with you if you wish to investigate further in The Nymph to have the outside watch stand down. From there you are free to move about and follow what leads you find." Ja Jolla stands, looking a bit weary from the matters of this night and waves you out

Desdichado (Ryan) [HP: 43/161; AC:32/15/30 - CMD 32]  
Monday February 7th, 2022 1:11:15 PM

"I cannot speak for any of the others, but I at least will return," says Desidchado.

When they leave, Desdichado pulls Danko aside. "Maybe you weren't informed of just how vile these rakshasa are. They will do anything within their power to make you more like them - including killing 'meatsack puppets' - as they are fond of calling the Noble Races. Consider yourself informed now."

"I get that in your world, when it's Danko against anybody else, Danko's going to come out on top. I can even respect that, to an extent. But if you're with us, remember Gaffer's words: we stand or fall together. That means your actions become my actions. So watch what you do."

"Now, let's put this behind us, at least until the inquest is finished. If they say you are to blame, I will stand by you in whatever the consequences are."


Addressing the group as a whole, he says, "Shall we go back to the Nymph and look for leads?"

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday February 7th, 2022 6:00:52 PM

"Of course, sir. You have my word" Nira responds to Jo'Jalla. Her face is starting to return to it's normal, pale color. Her head is a little clearer now and she has a thought. "By any chance do your priests know how to raise a person from the dead? I understand it to be an expensive exercise, but perhaps we could pay for the castings and bring these people back? Alternatively, perhaps we could purchase some scrolls and cast them ourselves."

When the group have left she answers Des. "The longer we leave it the more word will spread of what happened. It's probably best we find any leads we can before they turn cold. It's a risk though and will mean that we go in without a rest." Nira doesn't feel strongly one way or the other and will follow the group's lead on when the party return to the Nymph.

Danko Pureheart (Yves) -- AC 26 (28 evil) -- CMD 36 -- HP 96/110 
Monday February 7th, 2022 7:21:57 PM

Danko listens and says little. His bronze skin darken a bit as he obviously dislikes being blamed for defending himself and the other.

He reminds himself that many a man, and woman, and child, has been killed by crazed unarmed assailants,

---------------------------
After they leave, Danko gets approched by the paladin. Danko and paladins have never gotten along overly well. Something about their lawfulness just rubs him the wrong way.

" I have no problem standing or falling with you. You are all for the time being part of my crew. And that, I hold sacred."

Danko stops and steps up to Des. Almost nose to nose.

"But don't for one second, paladin, believe that you can intimidate me. I'm my own man and I don't back down to no one. I'm no peasant Des. I'm a sorcerer, and a clansman of the Windbourne Hills. My father was Pureheart the protectior of the Hills and his father was Keven'Dhar the great dragon. And by his blood that flows through my veins, you take that tone with me again my friend, you and I are going to have to thrown down..,

And now that that is behind us,,, yes, lets go indeed. "

And without waiting for a by your leave, he also joins up the rest of the group.

In a low enough tone so that the party members can hear him but not the guard accompanying him,

" and by the way, I've visited the casino's treasury... we may want to review what I managed to liberate from there before going to the Nymph. "




Hmerrin (MikeK)(HP 34/162 AC:41 T:27 FF:32 CMD:41)  
Monday February 7th, 2022 7:23:43 PM

Hmerrin gives his word to JaJolla as well.

Walking out, the young man nods agreement with Nira.

"Back to the Nymph. They had to be doing something there besides taking money."

The man rubs his shoulder.
"Hopefully, we don't run into anything else while we're there."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday February 7th, 2022 8:40:08 PM

Ramirez follows the group, a bit sobered by the realities of the night's events. For now, he will have to hope that Danko and Des will be able to find a way to work together.

Hmerrin, we may be better off if we do run into something there. The more of them we find and root out, the less we have to track down later.

Also, before we go back in, does anyone have wounds that need tending?

Gaffer - Courtney - HP: 130/144 AC: 30(T:21/FF:25) CMD:30) 
Tuesday February 8th, 2022 6:53:45 AM

Happy to avoid any more tense conversation, Gaffer will wildshape himself into a dog for the walk back to the Nymph, planning on checking for any scents that might escape their other senses at the gambling house.

The Nymph once more- DM Dan K 
Tuesday February 8th, 2022 2:07:06 PM

The group makes its way back to the Nymph. The man Ja'Jolla sent with you sets out at your direction at a good pace and puts some distance between you allowing you to speak freely. It takes about 15 minutes to get back and the 4 men left are standing about 10' from the closed front door. The Rakshasa bodies are gone as is everyone else who was outside The watch step aside as their fellow man presents a writ to them and a couple words.

Inside, it is much as you left. One of the tables has been pushed against the doorway to the backroom and a makeshift sign says Do not enter. The door to the Cage is open as is the door where Hmerrin found the confiscated items. There was a second door that exited the Cage, and it still remains closed but not the door that lead back from there

Desdichado (Ryan) [HP: 73/161; AC:32/15/30 - CMD 32]   d20+22=27 ; d6=3 ; d6=5 ; d6=2 ; d6=4 ; d6=6 ; d6=3 ; d6=3 ; d6=4 ;
Tuesday February 8th, 2022 2:20:15 PM

Before they walk in, Desdichado channels energy to heal everyone a bit. (Channel energy: 30)

"Nira, can you see if that evil magic area is still in effect? It seems like they wanted everyone back there for a reason. If it's safe, it might be a good place to check out."

If it's safe to go back there, Desidchado starts searching. (Perception: 27) Otherwise, he'll follow wherever the others are going.

LoH: 14/19 remaining

Hmerrin (MikeK)(HP 64/162 AC:41 T:27 FF:32 CMD:41)  
Tuesday February 8th, 2022 4:17:06 PM

Hmerrin gratefully accepts the channelling from Dez, but still looks like he's gone several rounds with an Umber Hulk.

He raises his hand quickly at Ramirez' offer of more healing.

Looking around the inside of the Nymph, he counts doors.
"The back room with the sign in front of it is where that glyph or whatever is. We really don't want to go through there if it's still up, and I didn't see any obvious ways out. My guess, its just a high roller gambling room.

I went into that door where the guard was posted, and its some kind of supply room. I grabbed a bunch of magic stuff,and didn't see any way out.

Which leaves that closed door exiting the Cage.

Anybody like opening potentially trapped doors?"


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d8+5=6 ; d8+5=7 ; d8+5=13 ; d8+5=11 ; d8+5=12 ;
Tuesday February 8th, 2022 6:30:38 PM

Ramirez will heal Hmerrin a bit as they walk back to the Nymph. Was that the only room left that we didn't check?

Hmerrin heals 7, 13, 11, 12 hp

Used:
1/6 1st level spells remaining
5/6 3rd level spells remaining
0/3 5th level spells remaining
28/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

OOC- Ramirez only has cure light wounds for healing spells


Gaffer - Courtney - HP: 130/144 AC: 30(T:21/FF:25) CMD:30)  d20+26=36 ; d20+20=30 ;
Tuesday February 8th, 2022 8:48:02 PM

Gaffer starts sniffing around the floor. From what he knows of Rakshasa, there should be more bodies at the Nymph and he hopes to find them. He focuses on the area around the cage, and afterwards the back room, withstanding the dark magic as best he can.


-----
Wildshape: Dog, with scent.
Perception: 36
Will Save: 30


RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis  d8=5 ; d8=1 ; d8=6 ; d8=8 ; d8=2 ; d8=8 ; d8=8 ; d8=6 ; d8=6 ; d8=8 ; d8=3 ; d8=5 ; d8=3 ;
Wednesday February 9th, 2022 12:00:12 AM

Now that they're sure it's the right building, Nira has a look before the party enter to see if there are any other exits (eg: side door) that some rakshasa may have slipped though.

She will check to see if the Forbiddance spell is still in effect, and if it is she let's Dez know it's beyond her power to dispel. If the party want to push through it they should expect a little pain.

Nira is fast running out of spells, but she can spare a few cure ones. She makes her way to the two injured boys (Dez and Hmerrin) and patches some of their wounds.

If the party run into any more trouble the muscle will need to take care of it.

---------------
Cast Cure Critical Wounds
Hmerrin is healed for 5+6+8+2+14=35pts
Dez is healed for 8+8+6+6+14=42pts
Dez is healed for 8+8+6+6+14=33pts


Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110  d20+21=23 ;
Wednesday February 9th, 2022 7:08:33 AM

" Danko Pureheart, gentleman thief at your service. I'll take point here friends. Oh, and you did hear me when I said that I had already looted the safe room right? "

Danko casts protection from evil on himself from his Brahmah tattoo before setting off to investigate the closed door,

ooc> Perception check 23- check door
---------------------------------

Trap Spotter (Ex): Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap.

Trapfinding A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device

S/R 18

Protection evil


The Nymph once more- DM Dan K 
Wednesday February 9th, 2022 2:27:54 PM

Des channels some well needed healing to Everyone and Ramirez send half a minute casting some Light Wound curing into Hmerrin specifically. By the time the group enters the Nymph, all of the more serious wounds have been magically healed.
Gaffer does his best impression of a hound dog, but in unable to pull any real scents out of the area. He is able to pick out the Rakshasa scent, but notes he only detects them from where they lay in the natural state upon death. Within the building the scent does not seem to exist. His nose is also fortunate enough to not pick up any 'stashes' that the party has found in the past where Rakshasa are concerned.
Hmerrin goes through the list of what they know and quickly narrows the search down to the doo leading out of cashiers cage being the only direction to go.
Nira makes a quick scout and discovers no other doors. Forbiddance is a permanent spell, and so it stands. Destroying the building completely may be the only way to get rid of it, without powerful magic
Danko notes the cashier drawers are still pulled open where he grabbed the house cash and steps up to the door. A careful inspection reveals no traps and he discovers the door is not even locked

The door opens into a very clean room about 12x20 in size with a table and coin racks for easy sorting stacked upon it. On the back wall is a small book case.
Upon the shelves are years of quarterly journals and ledger books. The earliest is 5 years old and the most recent marking found at a quick skim is last week. They seem to be an accounting of shipments from the 'Store' and 'Mine' to the 'Safe' You appear to be standing in the 'Store' other non ledger documents are here upon the shelf as as.

The DM considers the quick skim to have been about 20 minutes of flipping



Desdichado (Ryan) [HP: 73/161; AC:32/15/30 - CMD 32]   d20+22=29 ; d20+3=15 ;
Wednesday February 9th, 2022 4:24:44 PM

"These rakshasa sure do like to keep ledgers - those weirdos in the arena, and Anduin and those other guys that gave us so much trouble. At least they've been good for following them."

He thumbs through a few ledgers and looks through other documents that look promising.
(Perception: 29)
(Linguistics: 15)



Hmerrin (MikeK)(HP 132/162 AC:41 T:27 FF:32 CMD:41)   d20+1=17 ;
Wednesday February 9th, 2022 6:59:09 PM

After all the healing, Hmerrin feels quite a bit better.

The group skims through the ledgers, and his mood quickly sours.
"I really hope these numbers aren't people," he mutters, flipping a couple pages.

The young man slaps a ledger against the bookcase a couple times as he thinks.

"This is the Store. The Safe is probably in Karri. So, where's the Mine? And how do they get their shipments from here to there?"

He sighs in frustration.

"All I got is go back and ask Taz and JoJolla about this mine, or secret shipments from the Nymph."

He looks through some of the other documents.
Who knows, maybe a map of everything will magically pop out.

[Int check 17 to come up with some leads]

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Wednesday February 9th, 2022 7:52:14 PM

Gaffer takes a seat in the office and waits patiently while the others cover the ledgers, which are far from his area of expertise, and is ready to head back with them once they are done.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday February 9th, 2022 9:14:30 PM

The documents will go to JaJolla I guess? What if we disguise nearby and stake it out for a few days? Maybe someone will come along to pick up the next 'shipment' and we can follow them.

Aside from that maybe we can sell that stuff Danko found and see about helping out the families of those who were lost in that fight.

Used:
1/6 1st level spells remaining
5/6 3rd level spells remaining
0/3 5th level spells remaining
28/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday February 10th, 2022 2:24:39 AM

Nira has a good look at the bookshelf and smiles. Books were her life before adventuring. Perhaps in another life she'd have settled down and opened a library of her own?

She takes each book, looks at the title, flips through it to see if anything falls out, and then skims the first page to get the context of it. If it doesn't look interesting she stuffs it into her haversack and proceeds to the next book.

When done she gives a few sharp knocks on the bookcase just in case there is something behind it.

-----------
Perception to go through the bookshelf: 43 (Take20) + SeeInvis + ArcaneSight
Profession Librarian: 17 (Take10)


RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday February 10th, 2022 2:24:39 AM

Nira has a good look at the bookshelf and smiles. Books were her life before adventuring. Perhaps in another life she'd have settled down and opened a library of her own?

She takes each book, looks at the title, flips through it to see if anything falls out, and then skims the first page to get the context of it. If it doesn't look interesting she stuffs it into her haversack and proceeds to the next book.

When done she gives a few sharp knocks on the bookcase just in case there is something behind it.

-----------
Perception to go through the bookshelf: 43 (Take20) + SeeInvis + ArcaneSight
Profession Librarian: 17 (Take10)


The Nymph investigations- DM Dan K 
Thursday February 10th, 2022 1:14:53 PM

The group all start thumbing back through the ledgers for more information and if anything is hidden within them.
Hmerrin is concerned that the numbers in the ledgers might represent people and further investigations show that it is a combination, but it is mostly goods of varying exotic nature.
Des looks into some loose documents and comes across several contracts that all seem very much legitimate. Of particular interest is a contract that involves a gem mine. It does not mention the specific location but it does indicate the mine is within the Emerald Kingdom. A further document uncovers that a clan of gnomes, The Gemsmith clan has been contractually bargained with to do the mining. For the service, the rakshasa will not harvest any of direct blood to the Gemsmith clan. It is signed and witnessed by multiple parties of the gnomes, Nitish and Kumar and a mark of black as a third party witness. It is a 50 year contract that has been renewed 5 years ago for the fourth time.
Nira's investigation discovers a secret door behind the book case as well as information on some merchant contracts that ship from the Mine to the Safe directly

Danko checks the secret door and finds no traps and it easily slides open to reveal a small room with a dumb waiter and ladder down. At the end of the ladder, some 50', is a passage with 2 small mine carts and what is likely a very long tunnel.

The Nymph investigations- DM Dan K 
Thursday February 10th, 2022 1:14:53 PM

The group all start thumbing back through the ledgers for more information and if anything is hidden within them.
Hmerrin is concerned that the numbers in the ledgers might represent people and further investigations show that it is a combination, but it is mostly goods of varying exotic nature.
Des looks into some loose documents and comes across several contracts that all seem very much legitimate. Of particular interest is a contract that involves a gem mine. It does not mention the specific location but it does indicate the mine is within the Emerald Kingdom. A further document uncovers that a clan of gnomes, The Gemsmith clan has been contractually bargained with to do the mining. For the service, the rakshasa will not harvest any of direct blood to the Gemsmith clan. It is signed and witnessed by multiple parties of the gnomes, Nitish and Kumar and a mark of black as a third party witness. It is a 50 year contract that has been renewed 5 years ago for the fourth time.
Nira's investigation discovers a secret door behind the book case as well as information on some merchant contracts that ship from the Mine to the Safe directly

Danko checks the secret door and finds no traps and it easily slides open to reveal a small room with a dumb waiter and ladder down. At the end of the ladder, some 50', is a passage with 2 small mine carts and what is likely a very long tunnel.

Desdichado (Ryan) [HP: 106/161; AC:32/15/30 - CMD 32]  
Thursday February 10th, 2022 2:05:27 PM

"So, we've got a clan of gnomes who sold out to the rakshasa and are supplying them with gems. Let's see if Ja'Jolla knows anything about this 'Gemsmith' clan."

He sighs. "So, are we travelling down this tunnel? I'd really like to get some rest first, because who knows what's at the end of this. We should at least tell the guards outside, in case we're gone for a while."

Desdichado (Ryan) [HP: 106/161; AC:32/15/30 - CMD 32]  
Thursday February 10th, 2022 2:05:27 PM

"So, we've got a clan of gnomes who sold out to the rakshasa and are supplying them with gems. Let's see if Ja'Jolla knows anything about this 'Gemsmith' clan."

He sighs. "So, are we travelling down this tunnel? I'd really like to get some rest first, because who knows what's at the end of this. We should at least tell the guards outside, in case we're gone for a while."

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Thursday February 10th, 2022 4:01:02 PM

ooc> Sorry, life got busy.

Previously,
Danko checks the secret door.

Presently.
"I'm all for rest. My higher level spells are drained. I also have a load of magic items liberated from the Raks that may be useful as we're moving down in the tunnels. "

--------------
Trap Spotter (Ex): Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap.

S/R 18

Hmerrin (MikeK)(HP 132/162 AC:41 T:27 FF:32 CMD:41)  
Thursday February 10th, 2022 7:29:30 PM

Hmerrin makes a face at Dez' assessment.
"I'm not sure agreeing to 'Mine our gems or we'll eat you' counts as selling out, Dez" he counters. "They may have, but we'll have to see for ourselves."

He runs a grimy hand through his hair.
"Yeah, rest tonight. Spelunking tomorrow. Let's stop by JoJolla to give him the news, and see if he's head of these Gemsmith folks. I think we may want to go outside of town in a random direction and camp there for the night. No sense putting the inn in danger of a retaliatory strike."

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday February 10th, 2022 7:30:33 PM

"If we don't get some rest I'm going to be very limited in my selection of spells. I can't guarantee I'd be able to contribute in combat or even heal many wounds"

Nira is in favor of resting before venturing into the ominous tunnel.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Thursday February 10th, 2022 8:14:05 PM

Gaffer lays his head to the floor and lets out a low whine, he's ready for a rest, and hopes to be better prepared for their next fight than he was for this one.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday February 10th, 2022 8:23:58 PM

Ramirez agrees to the group's call to rest. Can we rig something up to let us know if anyone comes out of the tunnel during the night?

Used:
1/6 1st level spells remaining
5/6 3rd level spells remaining
0/3 5th level spells remaining
28/35 rounds bardic performance remaining
scroll align weapon(sheet was updated)


We need a break- DM Dan K 
Friday February 11th, 2022 12:45:00 PM

The party talks over what they found and discusses the next move.
The Store seems to be The Nymph whose primary goods is coin with some occasional contraband and people that are sent to The Safe
The Mine is being worked by a clan of gnomes, having a contract to not be eaten and otherwise horribly abused by the Rakshasa in return, within the Emerald kingdom and gems are sent direct to The Safe
Greenleaf is the name of the elf that met outside of The Way Back Inn with another man per the clerical vision. Greenleaf went to Karri, a city within the Emerald Kingdom and the man he spoke with came here to speak with Kumar and Nitish, both now dead, before going to parts unknown under a library.
The tunnel lead to gods only knows, but probably NOT Karri as the city is over 20 miles away.

The Tide decide on informing Ja'Jolla of what they found and heading out of Waypoint to set up camp and get some rest. The Tide exits to find the 4 men of The Watch just outside. One nods but otherwise they remain at a vigilant stance, with 2 moving into the doorway itself now that you are clear. Your escort is no longer about.

15 minutes later and you are back at the Constable building and the walk allowed for some additional possible reflection Know Local DC 30 Highlight to display spoiler: {Gemsmith, that's right. A clan of gnomes said to live and prosper in the Hills near Kouri and Fort Silence}

The group speaks with Ja'Jolla, but he does not know of the Gemsmith clan.

Soon out of town and now approaching midnight, the group sets up a small camp for some much needed rest and hopefully a night of non retaliation by the Rakshasa.

Party XP Scene 1: 80,000 Each

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Friday February 11th, 2022 4:07:15 PM

Desdichado agrees to take first watch.

"Maybe this tunnel is for storage of the gems? I might have more clues to finding this Gemsmith clan."

Hmerrin (MikeK)(HP 132/162 AC:41 T:27 FF:32 CMD:41)   d20+14=27 ;
Friday February 11th, 2022 7:48:20 PM

Hmerrin lays out watches:

Dez and Nira
Gaffer and Hmerrin
Ramirez and Danko

"One way to find out," he replies to Dez, before lying down for some much needed sleep.

[Perception 27 on watch]

[

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+16=25 ; d20+15=25 ;
Saturday February 12th, 2022 10:25:37 AM

kn check = 25
perception check for watch = 25

His cloak shifts to a dark shade of blue as the group settles for rest and watches. It looks like we have a few places to check, after we investigate that tunnel.

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99+26/99 -- DarkVision/ArcaneSight/SeeInvis  d8=7 ; d8=7 ; d8=3 ;
Saturday February 12th, 2022 10:43:04 PM

As the group settle down to end this eventful day, Nira casts one last healing spell on Hmerrin. By her reckoning the group should now be in good shape.

------------
Cast CSW. Hmerrin is healed for 7+7+3+14=31pts
Perception: 33 (Take10) for her watch


Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30)  d20+26=31 ;
Sunday February 13th, 2022 7:18:21 PM

Gaffer catches a quick nap before waking for his rest with Hmerrin.

He finds a nearby tree to lean up against and makes a request to that land that some fresh fruit would be a wonderful treat in the morning, adding, "I'm sorry that such dark creatures have been able to make their home here, but we are working on removing this blight, I promise you."


-----
Perception: 31


Over the Hills an Far Away


A new day dawns- DM Dan K 
Monday February 14th, 2022 11:05:28 AM

Watches are set and the hours of the wolf are soon upon the party.
Hmerrin and Des take up positions and find themselves plagued by shadows, blacker than black, that seem to flicker about unseen. The ancient creak of wood, somewhere in the beyond of Culverwood and the hackle raising sensation of the very land itself, scrutinizing the pair of warriors
Gaffer and Nira are woken after what seems like only moments upon closing their eyes to take their turn, but other than fatigue, no opponents reveal themselves. The wood about seems calmed, almost peaceful
Ramirez and Danko find their watch far more similar to the first pair. The early twilight hours at the edge of the Culverwood are unnerving at best. A flutter of feathers high above as the others are waking as something quite large takes flight shakes an upper branch, though no debris falls.
Finally it is full daylight, though the spell casters all need a few more hours of rest before they can begin preparing spells.
Gaffer opens his eyes and finds a pear, an apple and a small twig of mulberries just next to his bedroll

All are ready before midday to move in whatever direction the party decides

fatigue mentioned above was purely descriptive and not game based

Hmerrin (MikeK)(HP 162/162 AC:41 T:27 FF:32 CMD:41)  
Monday February 14th, 2022 2:57:18 PM

Hmerrin slowly rises to his feet, stretching and twisting about to get the kinks out of his muscles.

"There's way too many critters out here," he complains. "Tonight might be in an inn, Rakas or no Rakas."

The fighter sets about oiling and sharpening blades, waiting for the spellcasters to do their thing.

"Going underground into that tunnel," he reminds them.
"No telling where that leads."

Once everyone is ready, he leads the Tide back to the Nymph, and the unexplored shaft.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Monday February 14th, 2022 3:51:52 PM

Danko finishes his preparations as well. Some stretches and a light meal.

His spell energy have replenished and he's ready to go.


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday February 14th, 2022 5:05:03 PM

Rested and ready to go, Desdichado joins the others on the path back to town and the tunnel.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday February 14th, 2022 6:44:59 PM

Gaffer, it seems as though the forest liked your message. Ramirez snacks on some rations as the group walks back to town. Camping out is relaxing, but he agrees with Hmerrin that an Inn would be nice. As they walk, his cloak shifts to a light breezy yellow, as if soaking up the morning sun.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Monday February 14th, 2022 9:12:01 PM

Gaffer wakes up well rested and he makes sure to thank they forest for it's bounty as he prepares his spells for the day and takes an eager bite from the pear as they set off, sharing the apple and mulberries to the others.

"Nothing quite like a perfectly ripe pear." He grins, feeling the negativity of the previous fading away as he eats.

Once back in the tunnel, memories quickly surface of the last, not so long ago, time he was underground and he quietly prays for a more peaceful journey this time.

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+29=31 ;
Tuesday February 15th, 2022 1:16:41 AM

Nira spends some time casting her usual preparatory spells. She casts a Tishe's Weave Elements spell and weaves the air itself into 6 vests which she hands around the group. "Here. These will help protect you from attack".

She graciously accepts one of the apples from Gaffer. Nira rubs it against her airy vest to clean it a little and then chomps into it. With food in her belly she's feeling a little better about things and follows along with the group back to the Nymph.

--------------------
Cast Tishe's Weave Elements. Skill check: 31. They take up the 'chest' slot. Everyone who wears one gains the benefit of Blur (20% miss chance). Nira also gains the benefit of flight

Spells/abilities in effect:
Arcane Sight ... Blur (20%) ... Darkvision ... Mage Armor ... Magic Vestment ... Fly (60ft) ... Roses Temperature Control ... See Invisibility ... Resist Fire (5)


Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Tuesday February 15th, 2022 6:38:39 AM

" Thank you Miss Nira. Thank you Gaffer. "

-----------------------------------------------------

Cast Tishe's Weave Elements, gains the benefit of Blur (20% miss chance)
SR 18
Trapfinding


A new day dawns- DM Dan K 
Tuesday February 15th, 2022 11:00:35 AM

The tide returns to town and makes their way to the Nymph. It is evident by the faces of many that you pass, that the events of the previous night have begun to circulate. No harsh looks are cast at the party however, so it would appear The Watch has been able to keep the details obscured at least. The faces show concern, sadness and a hint of fear. Understandable to be sure, but again, nothing directed to the group.

At The Nymph you find a different set of elven guard from The Watch who nod and step aside allowing you to enter and at this pint a few bystanders' eyes widen slightly. Inside is still as you left it and you arrive at the tunnel. Light sources are struck and the group proceeds side by side with Hmerrin and Des leading. The tunnel heads in a straight path, to anyone's ability to tell and after nearly an hour, it ends in a small room with a single exit, bolted heavily from your side.

No traps and easily opened, the door reveals a room in what seems to be a tool shed or perhaps a barn. As you enter the room, you notice from this side, the door is concealed to appear to be a tool hanging wall. there is no one about and the party finds themselves in what looks like a seasonal camp with 3 buildings. A barn for 4 large animals, a small bunkhouse and a smoke house. A mound of vegatational refuse and other unsavory looking debris forms a mound be the barn which extends a natural hills side to come all the way up to the first structure you exited from. The camp looks to be abandoned.

You are about 3 miles from Waypoint to the northwest of the town. Further west, about a 100 yards through light trees along a trail is a main north south road that would take you to Kharri, north, or to Waypoint, south. The tunnel seems to be a smuggling run

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday February 15th, 2022 1:27:22 PM

"Quite a setup they've got here," says Desdichado. "It makes me wonder how many secret tunnels like this there might be around here with no one even knowing what's happening around them."

"I wonder where the best place to find out more on these gnomes is. Should we head on up to Kharri?"

Hmerrin (MikeK)(HP 162/162 AC:41 T:27 FF:32 CMD:41)  
Tuesday February 15th, 2022 6:13:41 PM

Hmerrin regretfully returns the woven vest to Nira.
"It's blocking my amulet," he explains.

The Tide go to Waypoint, and the Nymph, and the tunnel, and the end of the tunnel.

"Hmph," he remarks, looking around.

"Well, let's give the place a quick once-over, just in case someone left something interesting. Then, yeah, on to Kharri, I guess."

The young fighter strides over to the bunkhouse, and almost opens the door, but stops himself.
"Oh resident rogue," he sing songs. "Wanna break into a building?"

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday February 15th, 2022 6:42:53 PM

"You wear an amulet on your chest?" Nira is a little confused but doesn't question it any further. "Well, the offer is there anyway"

Nira walks through the other buildings to see if there's anything of value or importance.

Perception: 33 (Take10)

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday February 15th, 2022 7:01:16 PM

Ramirez gladly accepts the spell from Nira. You can never have too much protection. How long does it last?

Looks like the group agrees to go to Kharri? If we get there quick enough, they may not have learned of the events here yet.

Active Effects:
Tishe's Weave Elements- blur

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Tuesday February 15th, 2022 10:38:03 PM

Having prepare the spell and aware they are about to go on the open road, Gaffer moves to the tunnel exit and casts Stone Tell, resting his palm against the tunnel wall and allowing it's voice to fill his mind.

"Erm. Hello. I hope you don't mind me speaking to you. We are trying to follow some bad people who have been travelling through this tunnel before us. I was wondering if you might be able to tell me anything about them, any ways you can identify them, and what they do in this building at the exit to the tunnel? Also, is there anything I can do for you?"

Having never spoke to stone, rock or earth before, Gaffer is not sure what to expect, can stone see as earth elementals do? or are his questions of no use or interest, he listens intently to the walls reply.


-----
Cast: Stone Tell - Duration 15 Minutes


Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110  d20+15=19 ;
Wednesday February 16th, 2022 11:14:35 AM

Danko takes position with the rest of the party. He agrees with the proposed plans.

—————
Perception check (19)
Signs of possible attacks

Fork in the road- DM Dan K 
Wednesday February 16th, 2022 1:55:56 PM

The Tide split up and move about the small camp looking for, something. The camp has not been used in some time, but is not overgrown. It is set up to appear to be a trapper or small hunting camp, but other than the bare bones of such, there is nothing here.
Gaffer casts a spell and asks the worked stone of the tunnel about those who have travelled it before them. The passage is often trod by many and the stones describe them in detail. Elf, human, both male and female and always in one direction, from The Nymph. The stone does not name the building, just the direction And once, just once in the stone's memory, a gnome. The stones describe your memory of the disguised Kumar, Nitish and 4 other Rakashsa that you recently fought and slew in the battle. It also describes 2 others, from even before the gnome. A powerful built human, like Des but without armor and female, with golden eyes. The other was a tall and gaunt human male. They spoke of agreeing the location would do well and that with the contract in place the others could be brought in to begin.

There is nothing else to be learned. Does the party head towards Kharri, capital of The Emerald Kingdom or towards Kurri looking for the gnome clan of Gemsmith

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Wednesday February 16th, 2022 4:17:58 PM

"Alright, if these Gemsmith gnomes are in Kurri, I think that's where we should start. Might as well find out more of what we're up against."

Hmerrin (MikeK)(HP 162/162 AC:41 T:27 FF:32 CMD:41)  
Wednesday February 16th, 2022 5:28:06 PM

"No argument here," Hmerrin responds. "Let's go find these gnomes. Gaffer, we could probably use aerial recon to help find them."

The fighter takes the road toward Kurri.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30)  d20+26=32 ; d20+27=38 ;
Wednesday February 16th, 2022 5:57:18 PM

Gaffer is more than happy to take to the skies as a hawk once more, even though Culverwood is a much finer place to walk than most, he would always rather have wind beneath his wings than earth beneath his boots.

He keeps as keen an eye out as best he can across their journey. Any signs of off shoot trails or camps he will fly down to signal to the group.


-----
Perception: 32
Survival: 38


RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday February 16th, 2022 6:30:06 PM

Nira has no problems heading towards Kurri.

"We should let Ja'Jolla know we're leaving so he doesn't think we're trying to skip town. We don't necessarily need to tell him where we're going though"

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday February 16th, 2022 7:56:32 PM

Freeing the gnomes from slavery does sound appealing. And they may have some useful information about our adversaries before we confront them at Kharri. I agree we should provide an update to Ja'Jolla. Any volunteers?



Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Wednesday February 16th, 2022 8:35:10 PM

Telling Ja'Jolla is a good thought and Gaffer offers to fly back into town and let the guard know before catching up to the others, as long as they are on the road he thinks he should be able to find and catch up to them.



Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Thursday February 17th, 2022 6:47:11 AM

Danko does a lot of nodding and agreeing,

" Gomes.. right... free from slavery... of course... telling Ja'Jolla... of course... Gaffer makes like a bird and leaves... ok.... "



Fork in the road- DM Dan K 
Thursday February 17th, 2022 1:41:37 PM

The group heads down the slightly overgrown game trail to connect to the main north south road while Gaffer takes to the air and flies swiftly back to Waypoint and the Constables building. The main group turns south where the road will take them to Trade Road which runs east all the way to Plateau City and to Blackbird Lake to the west.

Gaffer lands nearby and enters to meet Ja'Jolla and in relative short order is able to do so. The Commander of the Watch accepts the information and informs Gaffer that the investigation is currently speaking to the witnesses. He expects the process to take at least a week. Interactions with the dead can be straining. He'll be in touch.

Gaffer exits and finds the group travelling west towards Kouri in the late afternoon. Having gotten a relative late start and with the side trip down the tunnel, the group is a good 5 hours from Kouri. As Gaffer comes in, he spies a small caravan of perhaps 3 wagons about 2 miles further to the west setting up camp themselves.

Does the group want to continue, pull up here or push to Kouri?

Hmerrin (MikeK)(HP 162/162 AC:41 T:27 FF:32 CMD:41)  
Thursday February 17th, 2022 7:48:18 PM

"Kouri is too far to make today. I'm thinking see if we can team up with that caravan for the night, but can be talked into pulling up here.

Any strong opinions?"

Either way, Hmerrin will set the same watch as before.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday February 17th, 2022 8:01:27 PM

"Sure, we can try to meet up with them. Hope they are friendly."

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday February 17th, 2022 8:02:59 PM

"It's probably worth investigating that caravan. If they're hostile it would be better to find out now. If they're friendly then we can team up with them and offer protection"

Nira has no issue with the watch order.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday February 17th, 2022 9:58:18 PM

I agree with Nira. And if we've seen them, they likely have seen us too.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30)  d20+26=46 ;
Friday February 18th, 2022 5:44:15 AM

Gaffer lands down for the discussion and nods his head alongside Nira's thoughts. Once the group are ready to move, he'll fly on ahead to the caravan and see who they'll be resting with.


-----
Perception: 46


Bumblebottom's Boy Band- DM Dan K 
Friday February 18th, 2022 10:19:27 AM

the group decides to continue forwards and meet up with the small wagon group ahead of them. Gaffer flies on ahead to see if there is something he can learn about their future camping buddies.

Gaffer passes overhead and scout out 10 folks about the 3 wagons, which are pulled off to the side of Trade Road in a straight line, traveling towards Kouri. A collection of 8 horses is nearby with 2 of the 10 tending to them. A pair of fires are being started, one at either end of the wagon line and a cooking fire already has several large pans and suspended pots heating up with food. The make up of the travelers is mixed races, 4 elves, 3 humans, 2 halflings and a gnome. the latter three seem to be in charge of food at the cooking fire. The sharp eyed Gaffer notes all in the party are well armed with a main weapon, side weapon and either a crossbow or longbow and wear armor.

The party approaches and 4 of them, a pair of elves and humans quickly move to the rear of the train and take up covered positions, weapons at the ready. A gnome walks out into the road and holds up a hand
"Well met travelers of the Trade Road. I am Simone Bumblebottom. If your aim is a warm fire, good food..."

A voice cries out from further back, "Excellent!

The gnome sighs, "EXCELLENT food, and company. You are most welcome. If not, you would do well to part from here."

Gaffer Highlight to display spoiler: {Gaff saw the gnome move from the cooking fire to a spot under a wagon and then a second gnome simply appeared and walked out on the road}

A tingle moves across all in the party and you know you are standing within a Zone of Truth

The group is welcomed after answering DM assumes you are polite truthful and nice and shown to some camp chairs by the cooking fire.
Nira Highlight to display spoiler: {there are no invisible creatures. Arcane Sight makes your eyes glow, and making it obvious. The group provides consent and detect a good amount of minor magic. Weapons, armor, jewelry}
If asked, the group consents to Detection spells and none are evil.
Simone is the leader of the band, who all hail from Plateau City

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Friday February 18th, 2022 5:00:52 PM

"Greetings to you as well. I warm fire and excellent food and company sound very welcome to me. It's not often a traveler can meet such friendly faces.

What's the news from Plateau City? I haven't been back that way in a long time now."

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Friday February 18th, 2022 5:32:57 PM

Danko initially stays in the shadows until it's apparent that the gnomes are friendly.

" Hello friends, interested in some trading? "



RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Saturday February 19th, 2022 5:03:02 AM

"We mean no harm to anyone here. I realise there is a truth spell in place and I'm happy to answer any questions you have while under it to show our good will. My name is Nira and we'd be very happy to share excellent food and company, Simone" She smiles to the gnome.

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Saturday February 19th, 2022 9:45:14 AM

"Especially with friendly faces who know what they're about on the road," Hmerrin echoes Dez and Nira.

"We saw your fires and thought to band together for the night. Safety in numbers, and all. Of course, excellent food would also be most welcome. Our cooking is, um, functional."



Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30)  d20+20=29 ;
Monday February 21st, 2022 2:02:38 PM

Gaffer flies down, making sure he is visible while shifting back to normal.

"Hello! I'm Gaffer, with the group, thank you for welcoming us. How have your travels been?"

[OOC: I am assuming the gnome reveals back out of their spot once the greetings have passed, otherwise he will find an opportunity to quietly let Nira know what he saw.]

He takes a seat near the cooking fire, eagerly awaiting the excellent food and enjoys the new faces and company.

Before resting, Gaffer takes some time to observe their surroundings, (Nature: 29) if the weather looks like it will rain or storm during their rest, he will take the time to cast Control Weather and clear the skies as best he can.

Bumblebottom's Boy Band- DM Dan K 
Monday February 21st, 2022 2:45:01 PM

The group settles in and are welcomed all around by Simone and her caravan
Des gets some basic information Plateau City, nothing much. The group has been out for a few months. They do this each year from mid spring to early autumn where the route will wide them back to Plateau City for the winter.
Gaffer clears out the weather for a simply magnificent night under the stars and gets more than a few glances at the display of magical power.
The food is all it was advertised and more and the halflings, who cooked it, pry for as many compliments as they can get
Simone never reveals her precaution and so at an opportune moment, Gaffer fills Nira in on the magical display he noted when Simone first addressed the group

Night settles in, the caravan puts 2 on watch with 2 shifts. The rest of the band pull out beds from the wagons and settle in for a far more comfortable night than a bedroll


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday February 21st, 2022 5:53:10 PM

"Very good food, thank you. Our friend back home Tombo would have loved this. He loves a good halfling-home-cooked meal."

Once everyone is settled in, Des agrees to share the first watch with some in the caravan.

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Monday February 21st, 2022 7:03:41 PM

Hmerrin is most appreciative of the meal, and slathers the cooks with praise.

Come watch time, there's trust and then there's trust.
The Tide will act as if they're on their own, and take their accustomed watches.

Dez - Nira
Hmerrin - Ramirez
Gaffer - Danko

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Monday February 21st, 2022 7:40:03 PM

Danko does a little of this, a little of that.
His casts unseen servant and directs Willard ( the unseen servant) to do some chores around camp.

He gets some sleep and takes his turn at watch with Gaffer when the time comes.





Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday February 21st, 2022 9:25:21 PM

Ramirez heaps praise upon the cooks for the fine meal. He shares a campfire story, spinning a cheerful tale of friendship and camaraderie. He has a few scary stories up his sleeve, but he didn't think this was the right time to share one.

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday February 21st, 2022 10:52:12 PM

Nira does what she can to contribute to the camp, whether by helping cook or helping clean. She doesn't want to be seen as taking advantage of the hospitality.

She is in complete agreement with Hmerrin and sets to taking a watch, regardless of what those of the caravan do.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30)  d20+26=35 ;
Tuesday February 22nd, 2022 4:51:44 AM

Gaffer thinks he would have been happy with a full night's sleep, but there's probably wisdom in Hmerrin's suggestion somewhere.

He takes up watch with Danko when woken up. f any of the caravan are also keeping watch he'll keep an eye on them too.


-----
Perception: 36


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+22=31 ;
Tuesday February 22nd, 2022 7:10:29 PM

Desdichado keeps an eye out for anything unusual during the watch, and hopefully gets some sleep afterward.

(Perception: 31)

Bumblebottom's Boy Band, night terrors- DM Dan K 
Tuesday February 22nd, 2022 7:19:42 PM

The meal is marvolous, especially by your on the road standards and perhaps even by some of th taverns you have eaten at.
The few stories Ramirez tells are met with great apprciation as is the offers of helping where you can, though Willard is not the only unseen servant cleaning up so there is not soo much to do as one might think.

Simone shares her own story, one that "Is sure to set your hair on end." Her crew gathers about, apparently eager for the tale and Simone starts with a log to poke the fire. "I've been savin this one my friends to be sure. Here on the edge of the Culverwood is the best place to tell it"

"More true than Soul Driver and twice as terrifying, for there is no hidin from the Skin Walkers."

Simone proceeds to tell a tale of decadence, corruption of spirit and insanity. The main characters are gnomes, prideful of their craft in the mines, powerful and rich through out the region and the fall to darkness and the evil of the Skin Walkers. Spirits that cloud the mind and destroy the soul. Spirits that could assume the forms of their victims and even of those in passing.
"Say a band of well to do's on the road."

Simone glances at Nira and shoots here a sly wink as she leans into the fires glow and continues the final part of how the the spirits took the form of the king's daughter, slew him and his queen, plunging the gnomes into turmoil and civil war and destroyed utterly the once proud clan

Her tale done, she sits back and smiles and declares herself tired and off to bed.

The crew exchange a lot of looks and and finally break into grins and laughter, congratulating Simone on another amazing tale

Night passes, dwan breaks and nothing untold happened in the dark. The dawn provides another fantastic meal of fresh meats, eggs, bread and fruit. The party is ready to go far before the wagon train and they wish you well as you continue, if you wish to

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Tuesday February 22nd, 2022 7:24:24 PM

“ Hey, let’s continue. “


Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)   d20+1=5
Tuesday February 22nd, 2022 8:10:57 PM

Hmerrin quickly loses his good humor as Simone proceeds with her story.

He spends the tale watching her intently while absently rubbing his chin in concentration.

The crowd breaks up.
Hmerrin murmurs to Nira, "that hit awfully close to the mark, don't you think?"

In the morning, before moving out, he seeks out Simone.
"Fine tale last night," he notes. "I was wondering if it contains a location for that clan of gnomes?"

The man tries to observe carefully, like he's seen other do, but reading people just isn't his forte.
[Sense Motive 5]

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Tuesday February 22nd, 2022 9:21:21 PM

Just as Hmerrin finds his mood turning at Simone's story, so does Gaffer. His following rest is much less relaxed and he is keen to get moving the next day.


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+20=31 ;
Tuesday February 22nd, 2022 9:35:24 PM

Ramirez helps break camp and wonders how much of that story was just a story, and how much of it had some grains of truth attached to it. He joins Hmerrin in conversation with Simone and also tries to ask her about the gnomes location. He doesn't press too much if she is not willing to discuss, and lets the matter drop if she seems in any way offended.
diplomacy check = 31

It seems like the Tide will be heading out before the caravan, so he says a few goodbyes and wishes them well.

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+29=37 ; d20+24=39 ;
Tuesday February 22nd, 2022 10:05:12 PM

Nira agrees with Hmerrin and whispers back to him. "Very close. I doubt that was just a story being told by chance. It was meant for us." She tries to get a feel as to whether there is more to Simone's story or whether it's intended as a message for the party.

It makes for an uneasy night for Nira. After her watch she sleeps lightly and when she awakes is relieved to find there has been no incident.

Nira casts her morning prep spells and hands out the air vests again.

"We'll keep our eyes open for any Skin Walkers" she says with a farewell wave to Simone.

--------------------
Sense Motive on Simone: 39

Cast Tishe's Weave Elements. Skill check: 37. They take up the 'chest' slot. Everyone who wears one gains the benefit of Blur (20% miss chance). Nira also gains the benefit of flight

Spells/abilities in effect:
Arcane Sight ... Blur (20%) ... Darkvision ... Mage Armor ... Magic Vestment ... Fly (60ft) ... Roses Temperature Control ... See Invisibility ... Resist Fire (5)


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+28=39 ;
Wednesday February 23rd, 2022 12:31:05 AM

It takes Desdichado a bit longer than the others to realize the potential of a coded message in the story. Not until he notices Hmerrin and Nira whispering together does he piece together that the tale might be for the Tide. His face darkens and it takes all his restraint not to confront the storyteller.

The next morning when the group talks to Simone he is there as well. "Yes, let's have it - why tell that story tonight?" he asks somewhat irritably.

(Sense Motive: 39)

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Wednesday February 23rd, 2022 7:11:50 PM

“ Friend Des is irritable in the morning, forgive him. But, yes, what he said. “

Bumblebottom's Boy Band, Morning- DM Dan K 
Wednesday February 23rd, 2022 8:16:55 PM

The story Simone tells unnerves, and with good reason, several of the Tide.. Approaching the gnome the next morning with some questions and concerns about the tale

Simone, to any of the party's ability to tell is forthright in her answers and does not seem put off by the questions either. The gnomes of the story are supposed to be a few hours north of Kouri in the hills near a great pine grove. As to why tell the story now, It seemed like a good time. She says the last as she pulls on an overcoat with the symbol of Warrd emblazoned upon it. "I wish you well and good journey friends. Perhaps if you find yourselves in Plateau City over the winter months, you might look up my company.

The group heads out in front of the wagon group and is soon on their own upon the road. Was the meeting happenstance, divinely directed, a little of both?

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday February 23rd, 2022 9:15:27 PM

Plateau City? Sounds like a nice place to visit. But for now it looks like it's time to resume our journey. I think it may be worthwhile to at least take a look around at that area Simone mentioned. Shouldn't be too far out of our way.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday February 24th, 2022 2:42:36 PM

"Sounds like a good idea to keep on our way to Kouri, then. And yes, if we do make our way to Plateau City I think we'll certainly seek out your troupe."

He reflects on the symbol of Warrd on the overcoat and the vision from Warrd, and wonders if there's a connection here.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Thursday February 24th, 2022 4:03:51 PM

Gaffer takes back to the skies once the group are ready to set off. He muses that he could probably take the party straight there if found a local pine tree large enough, but the trip to Deepforge and incidents there are still a little to recent for him to suggest it.

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday February 24th, 2022 6:09:58 PM

Not detecting any untoward, Nira nods as she sees the symbol of Warrd. "Followers of his tend to appear at the right place and time. It would make sense a devout follower of his would happen to find us on this mission"

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Thursday February 24th, 2022 7:20:37 PM

Hmerrin thanks Simone, and heads out on the road toward Kouri.

Once free with the group, he gives out a low whistle.

"Remind to drop a copper or three into the ol' alms plate," he exclaims.



Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday February 24th, 2022 10:01:07 PM

Ramirez tries some different colors on his cloak as they walk. He finally settles on a pure white to see if it would be good enough to blend in with snow.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Friday February 25th, 2022 12:07:03 PM

More walking and talking and thinking and some singing.

Hi ho hi ho on our way we go.


Kouri- DM Dan K 
Saturday February 26th, 2022 10:04:04 AM

By early afternoon the party arrives in Kouri. The large town is much like Waypoint, though it shows a deeper elven heritage than its younger sister city along Trade Road. A wall of brambles enveloped by a well managed hedge envelops the city with not a straight line of more than 15' anywhere about the perimeter. The brilliant green is broken by flowers and wild berries and the smell of juniper dominates the air. The gate is opened to travelers on Trade Road and the party passes by a handful of men and elf manning the opening with minimal questions and a few silver coins.
The group is directed to visit the White Stag or Evergreens as the two most popular taverns for travelling merchants.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Saturday February 26th, 2022 5:31:29 PM

"Right, where should we spend the night - 'meat' or 'veggies'? I'm pretty tired, so I'd be alright with whichever is closest."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Saturday February 26th, 2022 5:58:57 PM

I agree the closest one is fine, unless anyone knows the area and can recommend?

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Sunday February 27th, 2022 3:41:59 PM

Hmerrin shrugs.

"Closest one works for me," he agrees.

He looks around the town.
"Any way we can ask about this Gemsmith clan without anybody getting irritated and/or killed?" he wonders aloud.
"I'm guessing there's no WLA presence here, but I'll ask around. I don't think that's too out of the norm for a WLA member from way out of town."

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Sunday February 27th, 2022 5:46:21 PM

Unless Nira recalls (or overhears) anything about the taverns she also agrees about heading to the closest.

Knowl Local: 31 (Take10)

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Sunday February 27th, 2022 6:33:28 PM

Gaffer lands down, shifting back and rejoining the party.

"Perhaps we should take a look at the area Simone described first and ask questions once we have our bearings." Gaffer suggests as he follows Nira to the nearby tavern.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Monday February 28th, 2022 6:59:22 AM

"Closest works for me. "

Kouri- DM Dan K 
Monday February 28th, 2022 2:44:31 PM

The group heads to the closer of the taverns and soon has rooms and food lined up at Evergreens
Nira knows a good amount about the town and that it has much in common with Waypoint, although Kouri is a much older establishment. There is a small post, a messaging center for the WLA and a spot to crash in emergencies, usually unmanned.
A quick trip discovers that it is indeed unmanned. From the outside, it appears to be a small narrow building and it opens upon presentment of the WLA badge. Inside reveals, well a small narrow interior with a pair of cots and a bulletin board, currently with a single message dated nearly a year ago
Following up on lead of activity to the north near the pine grove

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Monday February 28th, 2022 6:44:01 PM

Hmerrin takes a look at the note, his face scrunching up in distaste.

"Went up there a year ago, and never came back. Terrific."

The man returns to the Evergreens, and relays the message.
"Guessing we're heading into more shenanigans tomorrow", he sums up. "Through the woods, and then underground, and then who knows what. Get some rest. We're leaving early."

Having just arrived, and having not caused any trouble, Hmerrin chances getting a full night sleep.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Monday February 28th, 2022 7:49:52 PM

Gaffer settles in for a late night at the inn, taking the opportunity to relax a little more, enjoying what food they have to offer and embracing a chance to think about things over than the fight likely coming tomorrow.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday February 28th, 2022 8:10:06 PM

Desidchado sleeps, ready for an early trip out of town tomorrow.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday February 28th, 2022 8:41:10 PM

Looks like we have a new lead. Ramirez orders a good meal at the Inn and looks forward to a night in a comfortable bed. You never know when it will be awhile before enjoying those simple things again.

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday March 1st, 2022 2:48:18 AM

Nira shares Hmerrin's sentiment. "This whole thing is a bit creepy."

Though they haven't caused any trouble in town or drawn too much attention to themselves, Nira still sets to a watch schedule. She stays awake during her typical shift and then settles in for a rest.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Tuesday March 1st, 2022 6:41:33 AM

Danko's head spins and smiles .

" Hee Hee, Hmerrin said 'shenanigans' "

Danko joins the others for a meal and some levity in the inn. He occasionaly does a few parlor magic tricks to entertain the patrons, especially the barmaids and serving wenches.


Kouri- DM Dan K 
Tuesday March 1st, 2022 10:27:41 AM

Hmerrin relays the message posted and the group plans to head out early and very likely into danger. All but Nira, decide that tonight might be a rare night where they could sleep a bit more soundly in a comfortable bed and clock a full rest.

Nira takes her shift and the the night passes without incident and indeed, the party wakes quite refreshed.

An early breakfast is had and The Tide exit Kouri heading north to find a 'large grove of pine'

Gaffer takes to the air and within a few hours has lead the party to the grove. A small stand of 20 white pines that stand nearly 150' tall. to the north of the pines lies a hill where Gaffer has spied a small palisade of wood is built into the base of it. There is some light cover of shrubs and bushes about the cleared area outside of the wall, but it looks to not be attended well. A clear and well worn wagon trail demarks a path to the gate that stretches off to the east.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday March 1st, 2022 3:44:02 PM

Desdichado is ready to get on the road again.

"That wagon trail look promising, I think."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday March 1st, 2022 4:52:59 PM

It may not appear to be well-used, but those we seek certainly seem adept at subterfuge. How cautious do we want to be?

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Tuesday March 1st, 2022 6:32:52 PM

Hmerrin chuckles at Ramirez' question.
"You obviously haven't seen us operate enough yet."

The young man quiets, and thinks a bit.

"I'd prefer to think the gnomes are victims, and get proven wrong than the other way around. There was a WLA person poking around up here last year.
Let's just knock, say we're from the WLA, saw the note in Kouri, and came up to see what happened. We ask some questions, try to poke around, and gauge reactions. Should at least get us in the door, I'd think.

Any other ideas?"

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+29=46 ;
Tuesday March 1st, 2022 8:37:49 PM

"Perhaps some of the stones or plants around here have seen something? Does anyone have any spells like that prepared where they can speak with them?"

---------------
Cast Tishe's Weave Elements. Skill check: 46. They take up the 'chest' slot. Everyone who wears one gains the benefit of Blur (20% miss chance). Nira also gains the benefit of flight & air mastery

Spells/abilities in effect:
Arcane Sight ... Blur (20%) ... Darkvision ... Mage Armor ... Magic Vestment ... Fly (60ft) ... Roses Temperature Control ... See Invisibility ... Resist Fire (5)


Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Wednesday March 2nd, 2022 5:25:52 AM

Gaffer flies back to the group after his initial survey.

"I didn't prepare anything for speaking to them unfortunately, though the the area may be small enough that I can still commune and get an idea of what is close to us."

If the party does not mind a 10 minute wait, Gaffer will make sure if he out of sight from the palisade and cast Commune With Nature.

Through the spell he will seek to discover what number of people are around, the presence of any unnatural creatures, and if possible the state of terrain under the hill.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Wednesday March 2nd, 2022 11:31:03 AM

Danko thinks about the conumdrum...

" I don't have much... I can change my appearance but not much use of this right now.. make somebody invisible but we can just knock and see what happens... a teleport here and there if we need to leave quickly ... so... nope... not much to offer. "



Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Wednesday March 2nd, 2022 6:56:11 PM

Desdichado smiles. "Cautious? What's cautious? We've stumbled our way though these rakshasa plans so far, and when necessary hit anyone who wanted to harm us with something heavy and solid."

He gives a short nod to Hmerrin. "I'll give them the benefit of the doubt for now, but I won't be surprised if at least one of the gnomes is a rakshasa in disguise."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday March 2nd, 2022 7:22:57 PM

I like Gaffer's idea. If it doesn't work then we can just knock I guess?

Ramirez's cloak billows in the breeze, changing shades of red as it flutters.

Standing Pines- DM Dan K 
Wednesday March 2nd, 2022 9:56:51 PM

Before heading up to knock, it's decided that Gaffer should try a Commune with Nature spell and the druid readily agrees.
The druid falls into himself and it almost seems as if the yellow light of the sun shifts in hue a bit and the wind picks up from the nearby deeper Culverwood.

Gaffer feels a presence push in against him, studying him at some length as he internally seeks the answers to how many of noble race are within 15 miles, the presence of un natural creatures and what lies beneath the hill. Silence greets him, at first, but then a voice. Starting as a low moan of deep moist wood and slowly rising in pitch and volume to settle into a female form of what would best be thought of as an elf. The whisper enters your mind and while in one way it is a calming presence, Gaffer can feel a dark anger shuttered just outside
"There are 85 members of the noble race young druid. Most along Trade Road. Within my domain there are no unnatural creatures that would cause concern for you. As for the hill, the under rock is worked and I am not supposed to tell you what lies there."

The voice vanishes

Does the group still go with plan knock?

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday March 3rd, 2022 5:29:28 PM

After Gaffer relays the information to the group, Desdichado says "Not supposed to tell us? What does that mean?"

The paladin sighs and looks side-eyed at Hmerrin. "Still want to give them the benefit of the doubt?" he asks. "Let's knock....but be prepared for anything."

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Thursday March 3rd, 2022 6:14:35 PM

Gaffer frowns as he receives the message, truly puzzled by what it could mean. "I've never had a communion quite like that before. I really hope it doesn't mean there is a Druid of Culverwood pulling strings in some way." He pauses, nodding his head as Des' decision. "I prepared the magic to cause an Earthquake in case we want to collapse the area."

He'll keep a good few steps behind his hardier allies as they approach the entrance.

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Thursday March 3rd, 2022 7:21:40 PM

Hmerrin considers Gaffer's relayed information, getting a far away look as he thinks.

"No Dez," he concedes. "Given Wardd has touched us twice on this, and now it seems like the Culverwood itself is upset with whatever's here, I can't help but think we're playing with the big kids now. We might wanna go with 'They're nasty and dangerous until proven otherwise'".

"Let's try coming in from the side, take a look at this palisade, and see what kind of guards we're dealing with, and maybe a way to sneak in. Back door maybe?"

Hmerrin proposes leaving the road, circling around, and coming in the hill from behind.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Thursday March 3rd, 2022 7:29:16 PM

" I agree with Hemi. I have some improved invisibility spells at the ready should we wish to go that way as well. Let's get these shenanigans started "



RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday March 3rd, 2022 8:42:13 PM

The group look to have all the bases covered. Front door or back door? Nira has no preference and will go with the majority. She makes a note to give Gaffer plenty of room to cast an earthquake if needed.

Standing Pines- DM Dan K 
Thursday March 3rd, 2022 9:39:07 PM

With Gaffer's unexpected response to his spell, the group decides to to do things 'real quiet like.' and they circle about towards the back where the hill might overlook the palisade. Moving up the hill the group finds the top area to be only moderately protected and the party has little trouble moving into position for a look.

What greets the party is the scene of a human male moving across the area from left to right carrying a bit of gear over his shoulder. It appears to be some rope and tackle equipment that might be found as part of a animal team for a wagon. The party can see the closed gate and working on some type or repair or maintenance perhaps, is another adult human male.

From the hill. you can see part of a building on the right hand side against the wall and it seems likely that it is an equipment building. Near the gate is a small bunkhouse and on the left side is what you can make out as possible a barn for animals

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday March 3rd, 2022 9:40:34 PM

Allright Hmerrin, it's your call. Let's try the stealthy way and see what is going on. Going straight in didn't work too well at the gambling hall.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30)  d20+9=10 ;
Friday March 4th, 2022 8:04:32 PM

Gaffer touches his focus to his chest, causing a ripple along his skin as it takes on a bark-like texture. Following the others forward, he drops to as quiet a crouch as he can manage and swiftly tripping his own staff, stumbling across the dirt.


-----
Barkskin - Extended - 5 hours
Stealth: 10


Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Saturday March 5th, 2022 12:58:11 PM

Hmerrin freezes for a moment, and gives Gaffer a look.
He checks the two men to see if they've made the party.

Hopefully, they haven't.

"Well," he says softly. "First we gotta figure out if there's an open cave, or a guarded cave, or a door below us. Then, we gotta deal with these two, preferably fast, silent, and non-lethal. Gaffer, can you do a fly by and give us a better idea of what we can't see from here?

I don't suppose anyone has a sleep spell handy?

Plan B is I got fly and invisibility potions. I can wing down there and knock out our friends, assuming they're just regular folks. And, if they're not, well, we'll find that out too.

Thoughts?"

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Sunday March 6th, 2022 12:45:00 AM

Desdichado crouches with the others. "Sneaking is not a strength of mine, nor is magic," he whispers. "But I wonder - adding on to Hmerrin's idea - could someone cast Silence around the entrance down there? That might give us some time to fight or talk with these two without others who might be inside hearing and joining in."

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Sunday March 6th, 2022 2:48:22 AM

Nira quickly goes over her spells. "I haven't got a silence spell but I do have a deep slumber spell. If they resist it then they'd perceive it to be an attack. Unless we're sure they're hostile I wouldn't feel comfortable attacking them without trying other things first."

She then turns her thinking to scouting. "How much scouting do you want done? I could cast an Ethereal Jaunt spell. Extended it would give me a couple of minutes of being invisible and being able to pass through solid objects. I could fly through walls and make a note of where things are. If you want more than that I could summon someone, but you might not like them."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Sunday March 6th, 2022 1:51:38 PM

I can cover the silence spell. I can either cast it on an arrow and fire it into the area, or you could carry it with you and then drop it where you want it.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Sunday March 6th, 2022 7:29:26 PM

Danko leans on his staff

" Improved invisibility anyone? I can also fly with Hemi and teleport the group if needed. No sleep but if they are weak minded enough I can charm them. "

Plans at the Standing Pines- DM Dan K 
Monday March 7th, 2022 9:15:06 AM

The group discusses several possible things that could be done. Stealth was to be key. Gaffer trips and lands with a resounding SMACK upon the ground. Or at least, that is what it sounded like to The Tide. down below, no one moves to look about. Moments later the man with the gear is out of sight into the building.
Nira can go ethereal.
Ramirez has a Silence spell
Gaffer could do a fly by as just another bird
Hmerrin has potion of Fly, as does Danko and he can cast Improved invisibility, fly and teleport

The options are many



Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday March 7th, 2022 6:28:55 PM

"Invisibility sounds good, but I'm with Nira. I'd like to find out if these people are actively hostile before attacking them."

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Monday March 7th, 2022 6:31:42 PM

"Let's go with Nira and this Etheral Jaunt thing. Are we dealing with people ready for a fight, or is it just a trading post or mine or something? We really don't know what we're looking at.

I'm as sneaky as Dez, so anyone else want to scout for a bit, feel free.

Once we get some info, I'll feel a lot better about going in nice or not so nice."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday March 7th, 2022 9:15:42 PM

I will cast a silence for whoever wants to carry it, but I should probably leave the sneaking to others.

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday March 7th, 2022 11:58:59 PM

Nira makes a note to herself that the next time she's in a town to purchase a Telepathic Bond spell. There's a few times now it would have been handy to have.

With the nod from Hmerrin, Nira backs away from the party. She doesn't want the man with the gear to hear her cast the spell. "If you hear any alarms you should probably come running. It means they'll have detected me". She takes out her metamagic rod and casts Ethereal Jaunt.

She knows she has limited time so makes sure to move quickly. Her plan is to scout around and fly through all the buildings she can see before returning to the party with time to spare. If anyone notices her she'll return to the party asap.

------------
Cast Ethereal Jaunt (extended). Duration: 28rnds. She plans to return with at least 5rnds to spare before the spell expires.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Tuesday March 8th, 2022 6:04:06 AM

Gaffer pulls himself back up from his stumble and does his best to stay very still and not cause another disturbance until Nira can make it back.

Plans at the Standing Pines- DM Dan K 
Tuesday March 8th, 2022 9:34:59 AM

Nira casts Ethereal Jaunt and fades out. She heads directly off of the hill top and is looking down upon the entire 40x40 enclosure in a few moments. Nira can see stables to the right with an attached shed and to her left is the larger equipment building with a large set of doors able to accommodate a wagon. A larder is against the back wall of the hill and directly into the hill is a set of large double doors. A Wagon track is built leading into the doors to allow an unhitched wagon to be pulled in. A smaller door is set within one of the larger doors to allow entry without opening the whole place.
Closer to the hillside doors is a dwarf with a broom in his hand, sweeping away dirt and small debris from the tracks.
Nira drops down and makes a circuit of the interior. Inside the larder is a human arranging stock on shelves. Breads, dried meats and cheese. She notes his movements are sluggish and he looks a little gaunt.
Inside the stables are accommodations for up to 6 horses, all stalls are currently empty. A dwarf is in here, currently he is working on one of the stall latches. He too, to Nira's eye looks pale and moving a bit ponderously.
Her time limited, she moves off to the equipment shed where she locates the man who entered a few minutes ago and another human. One is hanging the equipment that he carried in and the other is repairing a length of rope. Both them also look underfed and what also now strikes her is that this entire time and especially here, no one is talking, humming or doing anything except being fully occupied by the task they are currently performing.
Again, time is short and Nira has just enough to look into the hillside before needing to return.

Through the wooden double doors in the hill she moves. Beyond she finds an entry room. The tracks from the outside come to a rest in the center of the 20x30 room. The ceiling is 12' and a pair of lit torches are at the entrance on either side of the doors and there is another at each corner of the room. The chmaber appears as one might expect, plenty of room, tools for mining, hoists for larger chests and crates and a dozen or so such crates just off to the side of the central loading area.

At the far end of the chamber is an exit passage and standing next it, leaning against the wall is a armored human male

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Tuesday March 8th, 2022 10:53:33 AM

And Danko waits…

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday March 8th, 2022 5:30:19 PM

Having scouted the area and worried that her spell will soon expire, Nira returns to the party to tell them all that she saw.

"I think the people there may have been enchanted in some way. They're acting 'strange'. It's hard to describe"

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Tuesday March 8th, 2022 6:55:09 PM

"If they are just civilians, would we be able to knock them out fairly easily?"

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday March 8th, 2022 7:13:00 PM

Are they charmed like the people at the gambling hall? We will have to be careful and knock them out without harming them.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday March 8th, 2022 7:25:27 PM

"Sounds like this might be a 'farm'", Desdichado adds. "We've run into these before. It's where they process their...food. The people we've encountered before at these were so beaten down that they were almost worshipping the rakasha there - calling them the 'masters' and so on. We need to help them, but they may not appreciate what we're doing until afterwards."

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Tuesday March 8th, 2022 9:36:52 PM

Hmerrin nods along.

"Yeah, we're in the right place, and those folks are victims.

We can probably just ignore all of them except the guard inside the entry room.
He sounds like he's in on it.

We'll need to get in that door fast.
Ramirez casts a silence spell to keep things quiet, and Dez and I can jump him.
Danko can try that charm spell too.
If he's a victim, he'll be easy. And if he's not easy, then he's not a victim."

The man looks at Danko.
"You any good at opening locks?"

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110  d20+19=30 ;
Wednesday March 9th, 2022 6:51:50 AM

" Locks? Very. At best, I can pick it. At worst, I have a spell for that. "

" The charm may work. If he's possessed, I may need to dispell what's causing the possession first. "

" Let's get the shenanigans under way then shall we? "

=====================
ooc> Before going anywhere Danko will cast protection from evil on himself. For the lock, he'll cast improved invisibility when he gets close enough, then try to pick the lock. If that fails, he'll cast knock on the lock

Disable device - 30

Trap Spotter (Ex): Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap.

D/R electricity 10
S/R 18


On the Inside- DM Dan K 
Wednesday March 9th, 2022 11:14:10 AM

Nira reports back with what she found and the group quickly decides that the 4 humans and 2 dwarf are enslaved or otherwise a very low threat. The man inside the mine entrance is probably a different story.

Now the group just needs to get down from the 25' high perch they are on. you can simply jump, or head around to the front gate or use some magic to get down. The only person on the outside of any building is the man sitting by the front gate. He is one of the folk that the group believes to be controlled/enslaved/not a threat

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Wednesday March 9th, 2022 4:31:39 PM

"Should we try the invisibility and the silence spells and then jump down?" asks Desdichado.

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday March 9th, 2022 5:55:23 PM

"Unless you can fly, a 25ft drop will likely see you land on your back. Perhaps there's a less steep part along the ways a bit that we could use to get lower"

On the Inside- DM Dan K 
Wednesday March 9th, 2022 6:13:58 PM

In an effort to assist things the options are
Vertical 25’ drop
Main gate
Scale the palisade

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday March 9th, 2022 7:10:14 PM

If we agree to the drop I can feather fall the group to the ground. At least it should land us on our feet instead of on our backs

Ramirez indicates he is ready when the Tide is, and his cloak shifts to a pale green color while he waits for the word.

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35) Invisible  d20+10=29 ;
Wednesday March 9th, 2022 8:31:07 PM

Hmerrin glances at Nira, and pulls a grappling hook and rope out of his pack.
He wedges the grappling hook into a sturdy looking tree, and casts the rope over the side of hill. He keeps it to one side, so as not to drop down directly in front of the door.

After taking his invisibility potion, he slides down the rope, counting on the condition of the workers to render them incapable of noticing the flapping rope, or just not caring.
[Climb 29]

He waits for the other to descend, and then whispers.
"Go, Danko."

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Thursday March 10th, 2022 8:27:03 AM

Gaffer doesn't move yet, waiting for the others to reach and take out the first target.

This is Mine- DM Dan K 
Thursday March 10th, 2022 9:34:23 AM

No one wants drop 25' and Hmerrin creates a solution with a grappling hook and rope. After drinking a Invisibility potion, Hmerrin is down in front of the mine doors. A look across the 'courtyard' to the main gate shows the man there doing exactly what the fighter thought...nothing.
Danko casts Protection from Evil upon himself and goes down.
The dwarf sweeping, about 15' away looks up, but then, simply returns to the task of sweeping even as the rest of the party comes down the rope.
The rest of the group descends with Gaffer bringing up the rear.
Once all are down, Hmerrin whispers for Danko to get the door open.

Coming out of the Equipment shed is the human you saw about 10 minutes ago enter. He does not look at you or anywhere really, but simply moves across the yard carrying similar gear to what he brought from the barn, heading back to the barn.

Danko casts Improved Invisibility and checks the door and finds no traps or locks at all. A simple push opens it.

The tracks from the outside come to a rest in the center of the 20x30 room. The ceiling is 12' and a pair of lit torches are at the entrance on either side of the doors and there is another at each corner of the room. The chmaber appears as one might expect, plenty of room, tools for mining, hoists for larger chests and crates and a dozen or so such crates just off to the side of the central loading area.

At the far end of the chamber is an exit passage and standing next it, leaning against the wall is a armored human male. As the door opens he stands straighter off of the wall and takes several steps in your direction. In a friendly tone of voice he calls out,
"I'm sorry, but this mine is private property and I have the duty of asking you to leave."

Hmerrin is Invisible
Danko is invisible with Protection from Evil


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday March 10th, 2022 12:15:59 PM

Since the human outside doesn't seem to be paying much attention to anything other than his work, Desdichado stands near the door to the equipment shed, waiting for a signal from those inside that all is clear or that assistance is needed.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Thursday March 10th, 2022 3:42:35 PM

ooc From yesterday
Danko, feather falls to the groun.and checks the door and finds no traps or locks at all. A simple push opens it.

ooc Today
{ Looks like a friendly enough chat} He thinks to himself.
{ But it would be a waste of a good improved invisibility spell if I was to answer me thinks? Maybe one of the visibles could answer? }

Danko hugs in close to the wall to let others by.

-----------------
Greater invisibility
Protection from evil.



Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35) Invisible 
Thursday March 10th, 2022 7:23:24 PM

Hmerrin replies to the guard, moving diagonally so as to close without coming right up to the guy.

"Well, I'm also sorry. But we've seen too many people like those out front to just move on. Please step forward and allow my friend to take a look at you, and maybe you walk away from this."

"Dez? Need a detection in here."

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+24=37 ; d20+23=29 ;
Thursday March 10th, 2022 7:32:45 PM

Nira tries to soothe the man. "I do apologize for this. We've had a long journey and had to defend ourselves quite often lately. I'm Nira by the way." She raises her hand slightly and shows she is unarmed.

---------------------
Perception: 29
Sense Motive: 37


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday March 10th, 2022 8:18:20 PM

Desdichado moves into the room and concentrates on the man to detect evil.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday March 10th, 2022 10:06:48 PM

Ramirez is glad the guard is not quick to violence. Since you haven't attacked us directly, we can hope that you are going to be reasonable. We are here to speak with the owners of this private property. Are they available?

This is Mine- DM Dan K 
Friday March 11th, 2022 11:49:29 AM

Danko remains quiet and moves to the side, invisible
Des enters at the call of Hmerrin
Hmerrin, even though he is invisible responds to the guard and implies that the group will not be deterred.
Nira attempts to smooth things over and raises her hands to demonstrate peaceful intentions
Ramirez, glad things haven't got stabby right away, inquires about the owners.

At the sound of Hmerrins voice and Des entering the man stops short and his face goes right to 'evalate your opponents who outnumber you greatly mode'.
Des does not detect any evil.
Now with a few more moments, Nira can see his weapon, a bastard sword is finely crafted with a bejeweled hilt. His black silk cloak is embroidered with silver thread and the under his tunic she can see a finely woven chain shirt. Certainly no charmed guard from any nearby town.

Alert and focused, he answers Ramirez, "The ownership is not presently down shaft and I do not know when they might be or where they reside when not here on inspection. I am Korlis and as you leave, may I have your names to and interest to pass along to the ownership when they are again present?"

Hmerrin is Invisible
Danko is invisible with Protection from Evil Its been 6 rounds from the casting of Improved Invisibility

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Friday March 11th, 2022 2:55:10 PM

"You can tell them 'the Tide' is here," says Desdichado. "We are enemies of rakshasa and any who work with them. But I'm not so sure we're leaving yet."

"I wouldn't be surprised if they're expecting us," he adds.

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+23=29 ; d20+24=42 ;
Friday March 11th, 2022 6:51:02 PM

"Pleased to meet you Korlis" Nira smiles and gives a slight nod. "You appear to be the only 'normal' person around here right now. The others seem enchanted in some way. Is there anything we can do to help them?"

Perception: 29
Sense Motive: 42


Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35) Invisible  d20+14=34 ;
Saturday March 12th, 2022 12:39:36 PM

With Dez and Nira covering the conversation, Hmerrin shuts up.

The fighter glances about the room, looking for anything screaming 'dangerous' - other than Korlis.
[Perception 34]

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:30) 
Saturday March 12th, 2022 3:00:04 PM

Gaffer waits at the bottom of the rope, knowing he doesn't have much to offer to the so far calm conversation other than a sharp electric bolt to try and knock someone out

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Monday March 14th, 2022 7:00:04 AM

Danko stays silent and waits as well

This is Mine- DM Dan K 
Monday March 14th, 2022 10:38:03 AM

The group identifies themselves and their purpose to Korlis. Adding information about the condition of those outside an perhaps that Korlis could be of aid to The Tide and or the people beyond the gates.
Hmerrin Only Highlight to display spoiler: {Moving in a bit closer you can see what appears to be makeup up Korlis' face and his eyes are catching a reflecting light a bit too much for a human or elf}

Korlis does not appear moved by the plight of those outside as Nira speaks and a moment later he confirms this "The condition of those employed here is not of my concern and I will one last time ask you to remove yourselves."

Coming up behind Korlis are 2 more men similarly equipped. Their arm are at their sides and not upon the handles of their bejeweled swords. Neither says anything, apparently deferring to Korlis

Hmerrin Only Highlight to display spoiler: {Like Korlis' face, these two also appear to be wearing make up as well as having light reflective eyes}


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday March 14th, 2022 2:34:59 PM

"You can ask all you want, that doesn't mean we're going anywhere," responds Desdichado. "And, the 'condition' of those you work with is none of your concern? You may not register as evil, but you have a cold heart if that's what you think. Something unnatural is happening here, and the trouble we're investigating leads right to your door."

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35) Invisible 
Monday March 14th, 2022 6:44:36 PM

"Ware Tide!" Hmerrin calls out.
"These three aren't people. They're wearing makeup and their eyes are reflecting the light too much. Not like any human or elf."

The invisible fighter pulls out his halberd, and closes to 10' on the right side of one of the newcomers.

"You three have about three seconds to convince us you're not rakshasa," he announces coldly.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday March 14th, 2022 8:54:11 PM

Korlis, things here do not seem to be as they appear. Are you sure the owners are not present? Considering the state of these people, I'm not sure we can leave in good conscience without checking on them first. Would you object to us checking on their health?

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Monday March 14th, 2022 9:05:04 PM

Dank stays quiet but ready to let loose some lightning. Maybe even some fireballs

--------------
Protection from Evil 7 rounds
Improved Invisibility 7 rounds

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+14=23 ;
Monday March 14th, 2022 9:25:37 PM

Nira takes a step back as Hmerrin calls a warning. Best to let the others have a clear shot at Korlis and friends if it comes to that. She prepares to counter a spell should they cast one.

Ready: Ready action to cast Dispel Magic as a counterspell. Dispel check: 23

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30) 
Monday March 14th, 2022 9:40:13 PM

Gaffer tenses up at Hmerrin's warning, all but certain combat is about to break out. He shuffles sideways to try and get some cover from the doorway, not wanting to be the first one to throw spells.


-----
Extended Barkskin - +5 Natural Enhacement to AC - 5 hours



This is Mine- DM Dan K  d20+24=31 ; d20+24=25 ; d20+24=26 ;
Tuesday March 15th, 2022 11:57:52 AM

Des comments on the cold hearted nature of the Korlis.
Hmerrin calls out a warning to the Tide and demands proof that they are not Rakshasa. The reply is chilling as Korlis simply replies with an even toned uncaring "No."
Others in the Tide prepare to counter the first moves Korlis and the other two might make

Korlis's eyes and that of the other two, flick in Hmerrin's direction. A sure bet they know someone is there, but they still do not draw weapons.
Korlis speaks, "This is not your property and you are required to leave. This is no longer a request."

If Hmerrin Attacks Highlight to display spoiler: { Attack as normal}
All other PC's Attacking or casting spellsHighlight to display spoiler: {2 of the men vanish, see Spell craft. 1 of them made the same quick move, however Nira successfully countered.}
Spell Craft DC 17 Highlight to display spoiler: {Invisibility}

Map incoming....

the room is 20' wide and 30' long with a ceiling height of 12'
Korlis and the other 2 men are on the far side of the room. Hmerrin is 10' from them
Everyone else is 20-25 away with Gaffer being the furthest at 30

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday March 15th, 2022 6:58:17 PM

Things look like they are heating up, so Desdichado casts Holy Sword .

"You heard the voice - your time is almost up."

---------
In effect
Holy Sword: 15 rounds. Weapon acts as +5 holy, 2d6 damage vs evil. Also emits magic circle against evil.

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35) Invisible  d20+16=32 ;
Tuesday March 15th, 2022 7:23:15 PM

Still only mostly sure these are the bad guys, Hmerrin goes for something a bit different.

Reaching back to his haversack, he finds a tanglefoot bag magically at hand.

The fighter chucks the bag at the leader.

"No," he responds back.

-------
Retrieve tanglefoot bag.
Throw at boss guy.
Hit AC 32 with ranged touch attack (assuming range of 20')
hit means -2 penalty to attack, -4 to AC, move at half speed. Ref DC 15 or be glued to floor.




Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+19=21 ;
Tuesday March 15th, 2022 8:55:40 PM

spellcraft = 21

Be careful, they have gone invisible With only one target remaining, Ramirez casts a spell at him.

Actions: cast hold monster at remaining guard who is not invisible. DC 17 will save negates

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday March 15th, 2022 9:19:26 PM

Nira casts a Glitterdust towards the invisible people. "It's not too late to diffuse this situation. Lay down your arms and present proof that you are not rakshasa and we'll follow suit. Noone needs to meet Gargul today."

-----------------
Standard: Cast Glitterdust towards the invisible guys. 10ft radius spread to cover at least the two invisible guys and if possible Korlis too.
Free: 5ft step backwards


Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110  d20+11=31 ;
Wednesday March 16th, 2022 6:36:47 AM

{ I'm confused, are we attacking or not? } Danko thinks to himself.

{ Well, since I don't want to be yelled at again }

Danko casts wall of force between the party and where the three are/had been, just in front of Hmerrin,

-floor to ceiling, wall to wall 20'-

------------------
Greater invisible 8 rounds
Protection from evill 8 rounds

Spell craft natural 20 for 31

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30) 
Wednesday March 16th, 2022 9:33:56 AM

Gaffer feels quite decisive about the trio. They payed no heed to their obviously under influence companions and did not flinch at the mention of Rakshasa, not to mention they may just be buying time for their masters to flee.

He raises his staff overhead and sparks of lightning begin to crackle along its length.


-----
Cast: Call Lightning Storm
-----
Extended Barkskin - +5 Natural Enhacement to AC - 5 hours


This is Mine Round 1- DM Dan K  d4=4 ; d12=8 ; d4=2 ; d20+15=26 ; d20+15=18 ; d20+15=30 ; d20+15=27 ; d20+14=22 ;
Wednesday March 16th, 2022 11:53:08 AM

Des begins casting and the guard respond in kind.
Nira Counters Korliss's spell, which is identified as Invisibility, but the 2 guard both vanish.
Hmerrin throws a Tangle foot bag at Korlis
Ramirez casts a spell at Korlis, but it does not stop him
Nira casts Glitterdust, catching all 3 men and steps back. Korliss begins blinking rapidly, possibly blinded What is the DC please
Danko casts a Wall of Force and separates the 2 groups from each other
Gaffer casts Call Lightning Storm

The 3 men remain right where they are. None draws a weapon or makes any kind of move what so ever.. Korliss is entangled, but not glued to the floor from the Tanglefoot Bag

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Wednesday March 16th, 2022 6:34:44 PM

The quickness of everything that's just happened leaves Desdichado dumbfounded for a moment. They're invisible, then they're not, and suddenly there's a wall blocking access to them.

He looks around to his companions. "Uh..I guess we've bought some time before a fight truly breaks out. Any ideas?"

---------
In effect
Holy Sword: 14 rounds. Weapon acts as +5 holy, 2d6 damage vs evil. Also emits magic circle against evil.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday March 16th, 2022 9:00:42 PM

Maybe try to talk them down, but I think the best we can hope for is knocking them out.

Used:
level 4 spells 3/4 remaining

RobC - Nira Wynvyre -- AC 22*/14*/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Thursday March 17th, 2022 12:29:29 AM

"Kinda leaves it open for them to run and call for aid and prepare defenses." Nira whispers as she steps further into the corner. "Any way to subdue them?"

-----------
Free action: 5ft step to P5.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Thursday March 17th, 2022 6:37:07 AM

" I really wish you people would make up your minds.
Don't kill everyone Danko
I know they were attacking us Danko
They were possessed Danko
Don't shoot lightning at everyone Danko
Take responsibility for your actions Danko

Orcs droppings!
Are we attacking them or talking to them?!?
We can't do both people!
Make up your minds!
All I hear is complaining!

Am I dropping the wall or are we just going to play the staring game all day???

I could also cast another wall behind them and then teleport some of us across if you're dead set on exploring. Somebody take charge by all that is holy! "

Danko waves his hands and takes on a stony appearance
--------------------
Improved invisibility dropped
Protection from evil - 9 rounds
Stoneskin 120 minutes


Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35) Invisible 
Thursday March 17th, 2022 9:54:59 AM

"You want some cheese to go with that whine?" Hmerrin responds, just as frustrated.

Still, the core question is valid.

"I don't know what these things are, but they're not what they're pretending to be. That and the condition of the folks out front are enough for me.

We're attacking."

Hmerrin stows his halberd and pulls out his axes.

"Ready when you are, Danko."

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30)  5d6=18 ; d20+19=33 ;
Thursday March 17th, 2022 10:19:11 AM

Gaffer can understand Danko's frustration and and is on board with the decision to attack.

"Let's take them down and move forward."

Gaffer swings his staff down, calling out a bolt of lightning from the storm to see if it can surpass both the conjured wall, and roof of the building.


-----
Call Lightning Storm Strike - Damage: 18 Electricity; SR Check: 33

-----
Extended Barkskin - +5 Natural Enhacement to AC - 5 hours
Call Lightning Storm - Reflex Save DC 23 for Half - 14/15 Bolts


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday March 17th, 2022 10:25:39 AM

Desdichado gives a half smile and says, "Danko, As a paladin devoted to Domi, who stands by mercy, justice, and protectingtheinnocent - I gladly give my blessing to blast these guys with lightning!"

This is Mine Round 2- DM Dan K 
Thursday March 17th, 2022 1:29:47 PM

The group has a quick conversation and some frustrations are vented and worked out. The decision is made.
Hmerrin switches weapons to his more effective axe combination.
Gaffer tries to call down a bolt, but finds the Wall of Force prevents him from targeting through it
The others wait on Danko to dismiss the magical wall.

The 3 men briefly exchange a few words and draw weapons. One moves to the far right and extinguishes the torch. The other moves left and does likewise. Korliss remains where he is.

The three men are now in Dim Light and have concealment (20% miss chance in combat) from those without darkvision or the ability to see in darkness.
If you cast a spell at any of them Highlight to display spoiler: { Please roll against SR 23}
Hmerrin when you move to engage Highlight to display spoiler: { Will DC 18 vs Suggestion to leave and help those outside}

My internet is being 'enhanced' today. I cannot access the map to copy link. G2 is now at P/10.

Danko Pureheart (Yves) -- AC 26 -- CMD 36 -- HP 110/110 
Thursday March 17th, 2022 5:20:30 PM

At Desdichado's "permission", Danko snickers.

" Alright then. Let's get the shenanigans started."

And the wall is dispelled

---------------
Protection from evil 10 rounds
Stoneskin 2 rounds (120 minutes)

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+27=30 ; d12+12=23 ; 2d6=9 ; d100=77 ;
Thursday March 17th, 2022 5:37:58 PM

Desdichado moves forward toward Korliss and attacks, bantering with Danko as he does. "Ah, ah, ah - not my permission - my blessing! As in, hit these fiends for all they're worth!"

(77 vs concealment; hit)
30 vs AC; 23 damage if hit, +9 if evil

---------
In effect
Holy Sword: 13 rounds. Weapon acts as +5 holy, 2d6 damage vs evil. Also emits magic circle against evil.

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:28 CMD:35)   d20+10=28 ; d20+25=34 ; d20+20=39 ; d20+24=26 ; d20+15=19 ; d20+24=29 ; d20+19=25 ; d8+13=21 ; d8+13=19 ; d6+11=15 ; d6+11=13 ; d10+6=16 ;
Thursday March 17th, 2022 6:46:39 PM

Hmerrin steps forward. A thought crosses his brain for a moment, but is quickly dismissed as a stupid idea.
[Will Save 28]

The young fighter launches a full attack on Korlis.
Thanks to his dwarven ioun stone, he has no trouble seeing the trio [Darkvision]

-------
5' Step to O8.
Full Attack on Korlis

Btax 1 hits ac 34 for 21 hp damage
Btax 2 hits ac 39 crit threat - 26. Guessing no, for 19 hp damage
Btax 3 hits ac 19. Likely a miss.
Hdax 1 hits ac 29 for 15 hp damage
Hdax 2 hits ac 25 for 13 hp damage.
If Btax and Hdax hit, add 16 hp rending damage



RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+14=21 ;
Thursday March 17th, 2022 7:40:27 PM

Nira casts a quickened Dancing Lights spell and creates four balls of light. She centers one above each man and the fourth by the door. She then prepares to counter whatever spell they might try next.

------------------
Swift: Cast Quickened Dancing Lights spell to create 4 lights that cast light like a lantern/torch
Standard: Ready action to cast Dispel Magic as a Counterspell. Dispel check: 21

Everyone (except Hmerrin) is wearing a Tishes Weave Elements (Air) vest and gains Blur (20% Miss chance)

Spells in effect: Arcane Sight... Blur (20%)... Darkvision... Mage Armor... Magic Vestment... Fly (60ft)... Roses Temperature Control... See Invisibility... Resist Fire (5)


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday March 17th, 2022 9:51:04 PM

Ramirez supports the team and casts haste on the group for the coming battle.

Active Effects:
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Additional attack on full attack action, +30 movement speed.

Used:
level 3 spells 5/6 remaining
level 4 spells 3/4 remaining

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30)  5d6=21 ; d20+19=20 ;
Friday March 18th, 2022 5:20:50 AM

Gaffer makes a second attempt at calling down a lightning bolt onto Korliss but finds the lightning crackling uselessly over the man.


-----
Call Lightning Storm Strike - Damage: 21 Electricity; SR Check: 20

-----
Extended Barkskin - +5 Natural Enhancement to AC - 5 hours
Call Lightning Storm - Reflex Save DC 23 for Half - 13/15 Bolts


This is Mine Round 3- DM Dan K  d20+24=35 ; d20+19=28 ; d20+14=17 ; d20+24=29 ; d20+19=25 ; d20+14=32 ; d20+24=41 ; d20+19=27 ; d20+14=29 ; d10+11=20 ; d10+11=19 ; d10+11=17 ; d20=18 ; d100=37 ; d100=18 ; d100=54 ;
Sunday March 20th, 2022 12:34:40 PM

Danko brings down the Wall of Force and the rest of the group springs into action.
Des moves agianst Korlis and strikes hard
Hmerrin steps in and aafter a brief pause attacks
Nira lights up the area with Dancing Lights and prepares to counter the opponents
Ramirez casts Haste
Gaffer calls down a stroke of Lightning, but discovers Korlis has spell resistance,

The three opponents move quickly to retaliate.
Korlis and G1 attack Des and the other man attacks Hmerrin. Each of them stirke 3 times
Des Hit AC 35/28/17 and 29/25/32 Dmg 20 and Blur causes a miss
Hmerrin 41/27/29 Dmg 17
Des Will Save DC 18 Suggestion 'Run' Please make 2 saves
Hmerrin Will Save DC 18 Suggestion 'Run'

Nira was unable to Counter. Counter Spell requires readied action on a selected target. This time the check was not high enough so no worries

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Korlis AC 32 Dmg 67 SR 23 special 3/6 tangle bag -2 att -4 dex Glitterdust Immune to Crit
Guard 1 AC 34 Dmg SR 23 special 2/10 Glitterdust Immune to Crit
Guard 2 AC 34 Dmg SR 23 special 2/10 Glitterdust Immune to Crit

Danko is Visbile, it has been 10 rounds from the top of the hill

Danko Pureheart (Yves) -- AC 26 (27 haste, 29 evil) -- CMD 36 -- HP 110/110  d20+16=26 ; 12d6+12=58 ; d20+16=30 ; 12d6+12=59 ; d20+16=27 ; 12d6+12=51 ;
Sunday March 20th, 2022 5:08:59 PM

Danko casts and fires a chain lightning spell.

" CASTO CHAINUM LIGHTINUM!!! "

==============================
Protection from evil 11 rounds
Haste -A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Weave Elements (Air) vest and gains Blur (20% Miss chance)

Korlis SR 26 Dam 58
Guard 1 SR 30 Dam 59
Guard 2 SR 27 Dam 51


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+20=23 ; d20+20=40 ; d20+28=43 ; d20+28=37 ; d20+23=38 ; d20+18=23 ; d12+12=16 ; d12+12=21 ; d12+12=13 ; d4=3 ; 2d6=11 ; 2d6=5 ; 2d6=5 ;
Sunday March 20th, 2022 6:45:20 PM

(Will saves: 23, 40)

Desdichado stands resolute against the suggestions to run, and continues to attack Korlis.

43 vs AC; 16 damage +11 holy
37 vs AC; 21 damage +5 holy
38 vs AC; 13 damage +5 holy
23 vs AC; miss


Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30)  d20+19=36 ; 5d6=20 ;
Monday March 21st, 2022 12:16:20 PM

Somewhat restricted by the small space they find themselves in, Gaffer continues to bring down lightning bolts on Korlis while keeping an ear out for movement in their surroundings.

-----
Call Lightning Storm Strike - Damage: 20 Electricity; SR Check: 36
-----
Extended Barkskin - +5 Natural Enhancement to AC - 5 hours
Call Lightning Storm - Reflex Save DC 23 for Half - 12/15 Bolts



RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Monday March 21st, 2022 7:09:33 PM

Nira casts a Magic Circle against Evil spell on herself and takes a step forward. The tight space is restrictive but it also means the party are close enough together to benefit from her spells. Of course the reverse is also true in that they are close enough together for enemy spells to harm them all too.

---------------
Standard: Cast Magic Circle against Evil. Nira (and others) get a +2 Deflection bonus against evil attacks. 10ft radius. Dur: 140mins.
Free: 5ft step to O6.


Hmerrin (MikeK)(HP 161/178 AC:34 T:20 FF:28 CMD:36)   d20+10=28 ; d20+25=31 ; d20+20=29 ; d20+15=19 ; d20+24=31 ; d20+19=22 ; d20+25=26 ;
Monday March 21st, 2022 7:38:13 PM

As he's hit by the man's sword, Hmerrin very belatedly recalls he was gonna ask Nira for one of them vests. He makes a note to do that after this fight.

Fortunately, he's so busy mentally kicking himself that he completely ignores what the fellow is putting into his head.
[Will Save 28]

He keeps attacking, focusing on Korlis, and putting on one of the most impressive air attacks ever witnessed.

---------
Btax 1 miss (ac31)
Btax 2 miss (ac 29)
Btax 3 miss (ac 19)
Hdax 1 miss (ac 31)
Hdax 2 miss (ac 22)
Haste atk miss (ac 26)
geez, that's a 6,9,4,7,3,1 for those scoring at home..

haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Additional attack on full attack action, +30 movement speed.


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+24=31 ; d20+24=27 ; d20+19=29 ; d20+14=23 ; d8+8=12 ; d8+8=12 ; d8+8=10 ; d8+8=11 ;
Monday March 21st, 2022 9:45:06 PM

Ramirez takes a few shots at Korlis.
hit AC: 31, 27, 29, 23
damage: 12, 12, 10, 11

Active Effects:
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Additional attack on full attack action, +30 movement speed.

Used:
level 3 spells 5/6 remaining
level 4 spells 3/4 remaining

24,24(haste),19,14; 1d8+8



Danko Pureheart (Yves) -- AC 26 (27 haste, 29 evil) -- CMD 36 -- HP 110/110 
Tuesday March 22nd, 2022 6:56:22 AM

Danko watches the fray and waits his turn to fire the same spell again.

==================================================
Protection from evil 11 rounds
Haste -A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Weave Elements (Air) vest and gains Blur (20% Miss chance)


This is Mine Round 4- DM Dan K  d20+14=31 ; d20+14=31 ; d20+14=32 ; d20+14=32 ; d20+24=38 ; d20+19=21 ; d20+14=21 ; d20+24=44 ; d20+24=43 ; d20+19=22 ; d20+14=28 ; d20+24=43 ; d20+24=42 ; d20+19=23 ; d20+14=23 ; d100=35 ; d100=54 ; d100=88 ; d10+11=16 ; d10+11=12 ; d10+11=17 ; d10+11=17 ; d10+11=21 ;
Tuesday March 22nd, 2022 9:41:52 AM

Danko hits the trio with a mighty lightning blast.
Des follows with 3 more stirkes. Each lands and tears into Korlis.
Gaffer calls down another bolt and this time the electrical blast jolts Korliss.
Nira casts a Magic Circle against Evil spell on herself and takes a step forward enclosing everyone within the magical protection
Hmerrin is less successful than Des, not landing a single blow.
Ramirez pulls out his bow and fires, missing with all 4 shots

The three opponents shift and all attack Des.

Des Hit AC 38/24/19 and 44 crit 43/22/28 and 43 crit 42/23/23 Dmg 16+12+17+17+21 total 83
Hmerrin Will Save DC 18 Suggestion 'Run' Please make 3 saves

It has taken a moment, but a realization falls over you, Korlis is not bleeding from any of his wounds. Nor is the smell of electrically charred flesh in the air at all. The disguise Korlis wears is torn and beaten, revealing a metal like skin and through a hole in his shoulder, tiny gears can be seen whirling.
Know Arcane DC 15 Highlight to display spoiler: {Korlss and perhaps the other 2 as well are almost certainly constructs}
Know Planes DC 28 Highlight to display spoiler: {The three are advanced Inevitables, Kolyaruts. Enforcers of contracts and bargains and unyielding in their duty}

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Korlis AC 32 Dmg 146 SR 23 special 4/6 tangle bag -2 att -4 dex Glitterdust Immune to Crit
Guard 1 AC 34 Dmg 29 SR 23 special Glitterdust Immune to Crit
Guard 2 AC 34 Dmg 25 SR 23 special Glitterdust Immune to Crit

Desdichado (Ryan) [HP: 84/161; AC:32/15/30 - CMD 32]   d6=3 ; d6=2 ; d6=4 ; d6=1 ; d6=3 ; d6=6 ; d6=3 ; d6=5 ; d20+28=42 ; d20+28=31 ; d20+28=31 ; d20+18=21 ; d12+12=24 ; 2d6=11 ;
Tuesday March 22nd, 2022 12:47:30 PM

Desdichado takes several heavy blows from Korlis and the others. Concerned at the metal and gears he says "I'm starting to worry about the outcome of this fight - if these are some kind of machines, who knows how much damage they can take?"

He swiftly heals himself (LoH: 26) and keeps trying to take at least one of these things down by continuing the attack on Korlis, but only hits once.

42 vs AC; 24 damage +11 holy
31 vs AC; miss
26 vs AC; miss
21 vs AC; miss
---------
In effect
Holy Sword: 11 rounds. Weapon acts as +5 holy, 2d6 damage vs evil. Also emits magic circle against evil.
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Additional attack on full attack action, +30 movement speed.
Weave Elements (Air) vest and gains Blur (20% Miss chance)

Danko Pureheart (Yves) -- AC 26 (27 haste, 29 evil) -- CMD 36 -- HP 110/110  d20+16=19 ; d20+16=32 ; 12d6+12=61 ; d20+16=33 ; 12d6+12=47 ; d20+5=7 ;
Tuesday March 22nd, 2022 4:55:58 PM

"It's ok Dezzy. We'll break these toys! "

" CASTO SAMO SPELLARINO! "

And one more chain lightning flies towards the whatever those are.

-----------------------------------------
Knowledge Arcana 7

Protection from evil circle
Haste -A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Weave Elements (Air) vest and gains Blur (20% Miss chance)

Chain Lightning
Korlis SR 16 Dam 0
Guard 1 SR 32 Dam 61
Guard 2 SR 33 Dam 47

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+22=29 ; d20+19=39 ; d20+10=20 ; d20+10=15 ; d20+10=27 ; 4d6=13 ; 4d6=19 ; 4d6=9 ; d20+19=20 ;
Tuesday March 22nd, 2022 7:42:32 PM

"Constructs!" Nira calls. "Kolyaruts to be specific"

That changes things. The vast majority of Nira's bloodwitch spells will be ineffective.

She casts a Scorching Ray at Korlis.

----------
Knowl Arcane vs DC15: Autopass
Knowl Planes vs DC28: 29=Pass!

Standard: Cast Scorching Ray. SR check:39. Aim at Korlis first, and then switch to Guard1 if Korlis falls. Additional SR check if needed: 20 (Nat1!).
Hit TouchAC20 for 13pts fire damage
Hit TouchAC15 for 19pts fire damage
Hit TouchAC27 for 9pts fire damage


Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30)  d20+19=25 ; 15d6=45 ;
Tuesday March 22nd, 2022 8:11:14 PM

"Any quick information we should know Nira? Other than I'm guessing use fire? Sorry in advance for the burning."

Gaffer isn't sure what it means for them to be constructs, but doesn't like the idea that the Rakshasa can build enemies on this level.

He waves his staff through the air as the smell of scorched earth fills the air and a column of flames erupts beneath each of the three as Gaffer controls the spell to ensure none of the surrounding vegatation is damaged.

-----
Cast: Fire Storm - Reflex DC 25 for Half Damage; SR Check: 25; 45 Fire Damage;
Two Cubes covering M9 to P10 and hitting all three targets; Those that fail reflex save take 4d6 fire damage each round without taking a full round action to make a DC 20 reflex save to put out the fire.
-----
Extended Barkskin - +5 Natural Enhancement to AC - 5 hours
Call Lightning Storm - Reflex Save DC 23 for Half - 12/15 Bolts


Hmerrin (MikeK)(HP 161/178 AC:34 T:20 FF:28 CMD:36)   d20+10=12 ; d20+10=19 ; d20+10=14 ;
Tuesday March 22nd, 2022 8:26:29 PM

"What's a..." Hmerrin begins.

Then, all of a sudden, the man is pushing his way back out toward the door.

Will Save fails.

---------------
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Additional attack on full attack action, +30 movement speed


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+16=34 ; d20+16=22 ; d20+15=25 ; d20+15=33 ; d20+15=22 ;
Tuesday March 22nd, 2022 11:04:35 PM

kn arcana = 34, kn planes = 22

Ramirez nods his head, Nira called it, constructs. But he will worry about that later. Seeing Hmerrin succumb to some sort of magic, Ramirez tries to counter it.

Actions: cast greater dispel magic on Hmerrin to try and break the spells. check = 25, 33, 22 vs DC 11+caster level

Active Effects:
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Additional attack on full attack action, +30 movement speed.

Used:
level 3 spells 5/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

24,24(haste),19,14; 1d8+8

This is Mine Round 5- DM Dan K  d20+14=32 ; d20+14=23 ; d20+14=21 ; d20+14=31 ; d20+14=17 ; d20+14=21 ; d20+24=26 ; d20+24=39 ; d20+19=30 ; d20+14=22 ; d10+10=14 ; d100=92 ;
Wednesday March 23rd, 2022 11:49:57 AM

Des heals himself and strikes out at Korlis, connecting once
Danko releases another Chain Lightning into the trio. The blast rolls past Korlis, but strikes hard on the other two.
Nira identifies the opponents as Kolyrut's and casts Scorching Ray at Korlis, hitting twice
Gaffer brings a Firestorm upon them and Korlis falls.
Hmerrin succumbs to a magical suggestion and bolts. One of the Lolyruts makes an AoO, missing
Ramirez takes a 5' step to be able to see the fleeing fighter and dispels the magical compulsion

One of the guard catches on Fire and quickly extinguishes the flames
The other continues to stay engaged with Des, landing a single blow
Des Hit AC 39/30/22 Dmg 14
Des Please make 2 saves. Will DC 18 or 'Run'

Hmerrin finds himself in the courtyard outside and at the gate before the dispel magic takes the compulsion to run from him. The guard, now sitting only 5' to his right, doesn't move or do more than lift a weary, and broken gaze to the you

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Korlis AC 32 DEAD
Guard 1 AC 34 Dmg 76 SR 23 special Glitterdust Immune to Crit
Guard 2 AC 34 Dmg 88 SR 23 special Glitterdust Immune to Crit

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30)  15d6=61 ; 5d6=22 ; d20+19=21 ;
Wednesday March 23rd, 2022 4:49:17 PM

With one 'construct' down Gaffer feels a little less panicked than he did a moment ago and goes back to calling down lightning bolts, this time on Guard 1, but perhaps is a little to relaxed and the bolt fizzles to nothing.

-----
Call Lightning Storm Strike - Damage: 22 Electricity; SR Check: 23

-----
Extended Barkskin - +5 Natural Enhacement to AC - 5 hours
Call Lightning Storm - Reflex Save DC 23 for Half - 11/15 Bolts


Desdichado (Ryan) [HP: 92/161; AC:32/15/30 - CMD 32]   d20+20=40 ; d3=1 ; d20+20=26 ; d6=3 ; d6=4 ; d6=2 ; d6=1 ; d6=2 ; d6=5 ; d6=2 ; d6=4 ; d20+28=34 ; d20+28=40 ; d20+23=42 ; d20+18=34 ; d12+12=23 ; d12+12=13 ; d12+12=15 ; d12+12=17 ; 2d6=9 ; 2d6=8 ; d3=3 ; 2d6=7 ; 2d6=2 ;
Wednesday March 23rd, 2022 4:51:31 PM

(Will save: 40, 26)

Desdichado again resists the urge to run. Now that it looks like these things can actually be destroyed, he's feeling more hopeful. After another swift healing (LoH: 22) after the last round he's ready to continue the fight with Guard 1, and goes all in.

34 vs AC; 23 damage +9 holy
40 vs AC; 13 damage +8 holy
42 vs AC; 15 damage +7 holy
34 vs AC; 17 damage +2 holy

---------
In effect
Holy Sword: 10 rounds. Weapon acts as +5 holy, 2d6 damage vs evil. Also emits magic circle against evil.
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Additional attack on full attack action, +30 movement speed.
Weave Elements (Air) vest and gains Blur (20% Miss chance)
Lay on Hands: 17/19 remaining

Hmerrin (MikeK)(HP 161/178 AC:34 T:20 FF:28 CMD:36)  
Wednesday March 23rd, 2022 6:53:31 PM

Hmerrin comes to in the courtyard.
"What the...."

The guard's complete lack of interest is nearly as disorienting.

"Don't go anywhere," he remarks.

Turning, the man heads back into the room, squeezes past Danko, and slides back into position beside Dez.

"What'd I miss?" he asks nonchalantly.

----------

haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Additional attack on full attack action, +30 movement speed


Danko Pureheart (Yves) -- AC 26 (27 haste, 29 evil) -- CMD 36 -- HP 110/110  d20+16=24 ; 12d6+12=48 ; d20+16=30 ; 12d6+12=49 ;
Wednesday March 23rd, 2022 6:53:44 PM

Danko considers using a lightning bolt spell versus his last chain lightning, but the space is just to cramped.

" Chainus maximus! :

-----------------------------

Protection from evil circle
Haste -A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Weave Elements (Air) vest and gains Blur (20% Miss chance)

Chain Lightning

Guard 1 SR 24 Dam 48
Guard 2 SR 30 Dam 49

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday March 23rd, 2022 7:12:49 PM

Ramirez had some trouble hitting these the last time, so he casts another spell to buff his attack, along with everyone else.

Actions: cast good hope on the Tide

Active Effects:
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Additional attack on full attack action, +30 movement speed.
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Used:
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

26,26(haste),21,16; 1d8+10

OOC- dont forget the saving throw bonus from good hope if rolling any saves

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+14=34 ;
Wednesday March 23rd, 2022 11:48:06 PM

There's not a lot Nira can do against constructs like these, so instead readies to counter any spell cast by guard #2.

-----------
Ready action: Counter spell cast by Guard2. Dispel check: 34

This is Mine Round 6- DM Dan K  d20+14=22 ; d20+14=19 ; d20+14=29 ; d20+24=37 ; d20+19=37 ; d20+14=34 ; d20+14=16 ; d10+11=15 ; d10+11=19 ; d10+11=12 ; d100=48 ; d100=38 ; d100=45 ;
Thursday March 24th, 2022 11:52:38 AM

Gaffer calls down another bolt, it begins it appear to fizzle, but suddenly increases and shocks him SR 23 least equal to the creature's spell resistance
Des press and lands multiple strikes, tearing multiple large holes in the Kolyrut
Hmerrin returns to Des's side
Danko blasts the pair with another Chain Lightning
Ramirez casts Good Hope
Nira preapare to Counter the guard's next spell

The last Kolyrut fights on as the one beside him crumples under the assault from Des Gaffer and Danko
"This assault will not go unnoticed nor will it go unpunished..."
He slips a troi of attacks past Des' defenses
Des Hit AC 37/34/34 Dmg 15+19+12

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Korlis AC 32 DEAD
Guard 1 AC 34 DEAD
Guard 2 AC 34 Dmg 107 SR 23 special Glitterdust Immune to Crit

Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]   d6=3 ; d6=3 ; d6=6 ; d6=4 ; d6=3 ; d6=4 ; d6=5 ; d20+30=45 ; d20+30=31 ; d20+25=39 ; d20+20=23 ; d12+14=18 ; d12+14=22 ; 2d6=7 ; 2d6=6 ;
Thursday March 24th, 2022 1:04:19 PM

To Hmerrin, Desdichado says "Turns out these things are some kind of construct. Our magically inclined knowledgable types seem to know more."

With another swift heal (LoH: 28), Desdichado continues his attack. "Yeah, yeah, well we were expecting rakshasa, so if your kind is going to get revenge, get in line," he says to the Kolyrut.

45 vs AC; 18 damage +7 holy
31 vs AC; crit miss
39 vs AC; 22 damage +6 holy
23 vs AC; miss

---------
In effect
Holy Sword: 9 rounds. Weapon acts as +5 holy, 2d6 damage vs evil. Also emits magic circle against evil.
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Additional attack on full attack action, +30 movement speed.
Weave Elements (Air) vest and gains Blur (20% Miss chance)
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Lay on Hands: 16/19 remaining

Danko Pureheart (Yves) -- AC 26 (27 haste, 29 evil) -- CMD 36 -- HP 110/110  d20+16=24 ;
Thursday March 24th, 2022 5:01:16 PM

Danko presses on as five magic missles flies from his hands towards the remaining guard.

" Eat this tin can ! "

--------------------------------------------------
Protection from evil circle
Haste -A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Weave Elements (Air) vest and gains Blur (20% Miss chance)
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Maximized magic missle
SR check 24 for 25 damage



RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+14=34 ;
Thursday March 24th, 2022 7:22:58 PM

Things are starting to look under control now. Des might need a little patching up after the fight though. For now, Nira readies to counter any spell cast by guard #2.

-----------
Ready action: Counter spell cast by Guard2. Dispel check: 34

Hmerrin (MikeK)(HP 161/178 AC:34 T:20 FF:28 CMD:36)   d20+28=37 ; d20+23=32 ; d20+18=28 ; d20+27=45 ; d20+22=27 ; d20+28=45 ; d8+15=17 ; d6+13=19 ; d8+15=18 ; d10+6=8 ;
Thursday March 24th, 2022 7:24:40 PM

"These constructs are messing with my head," Hmerrin notes sourly.

He gives the last guard a once-over.
"Let's try this again."

The fighter's aim is slightly better this time.

---
Full attack on G2.
Btax 1 hits ac 37 for 17 hp
Btax 2 misses (ac 32)
Btax 3 misses (ac 28)
Hdax 1 hits ac 45 for 19 hp
Hdax 2 misses
Haste btax hits ac 45 for 18 hp
Two wpn rend for 8 hp.

Active Effects
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Additional attack on full attack action, +30 movement speed.
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+26=42 ; d20+26=34 ; d20+21=29 ; d20+16=24 ; d8+10=18 ; d8+10=11 ; d8+10=16 ; d8+10=13 ;
Thursday March 24th, 2022 8:37:37 PM

Ramirez fires at the creature again, hopefully with more effect this time.

Actions: full attack, hit AC 42, 34, 29, 24
damage: 18, 11, 16, 13

Active Effects:
haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Additional attack on full attack action, +30 movement speed.
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Used:
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

26,26(haste),21,16; 1d8+10

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30)  d20+19=28 ; 5d6=19 ;
Thursday March 24th, 2022 10:00:57 PM

Gaffer calls down another lightning bolt for good measure but is confident the being will fall under the onslaught of attacks before his spell completes.

-----
Call Lightning Storm Strike - Damage: 19 Electricity; SR Check: 28

-----
Extended Barkskin - +5 Natural Enhacement to AC - 5 hours
Call Lightning Storm - Reflex Save DC 23 for Half - 10/15 Bolts


This was Mine - DM Dan K 
Friday March 25th, 2022 10:40:53 AM

The combined might of the heroes overwhelms the last Kolyrut and he falls.

The room has an exit passage at the far end and on either side are large wooden crates. Some are nailed shut, but most are not. The group finds 1 of the opened crates half full of rock. The stone has a sparkle to it flecked upon the surface which Gaffer is able to identify as platinum ore. The value of what is here is hard to say as the ore is in raw form and would need to be extracted

The exit is a single passage that arrives at a lift, which is currently up. It fills the shaft making it impossible, by normal means, to see what might lie below or how far below is

Each of the three Kolyrut's possessed several magical items:
Cloak +2
Belt of Physical Perfection
Mithril Chain Shirt +2
Bastard Sword +2



Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]  
Friday March 25th, 2022 7:49:27 PM

"Well, I suppose we should gather these things up. Anyone want one of these at the moment?" asks Desidchado, pointing at the magical equipment.

"Sense we're here, I guess it makes sense to keep moving onward. Shall we take the lift?"

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis 
Saturday March 26th, 2022 12:12:11 AM

Nira checks the destroyed constructs to make sure they're well and truly dead. She puts her hand up when they look over the loot. "Would anyone mind if I wore one of the belts? Just for the time being"

Hmerrin (MikeK)(HP 161/178 AC:34 T:20 FF:28 CMD:36)   d20+1=16 ;
Saturday March 26th, 2022 8:55:49 AM

"Help yourself," Hmerrin replies.

"Hey, before we trust our lives to that thing," he continues, giving the lift a negligent wave, "why don't we see if the folks out front are of any use."

Hmerrin heads back out into the courtyard, and strides over to the 'guard'.
"Hey, are you all right?"
He snaps his fingers in front of the man's face, gauging his reaction.
"Anyone home? What have they done to you?"

[Sense Motive 16]

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Saturday March 26th, 2022 2:49:24 PM

Danko perfoms some minor spell upkeeps and casts mage armor on himself.

" I'll borrow this cloak (resistance +4) from the last battle unless anyone objects? "

" I don't going down first in the lift. Worst case, if it falls down I'll levitate down and if there's meanies at the botton I can teleport back up. "

Danko follows Hemi as his back up. He stands a ways behind in case he needs to start slinging spells again.

----------

Weave Elements (Air) vest and gains Blur (20% Miss chance)

Good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Mage armor 12 hours ( +4 armor )


Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30) 
Sunday March 27th, 2022 8:46:16 PM

"Don't think I need any of that. And I like Danko's plan, it keeps me safe." Gaffer smiles and pokes around at the constructs, curious how they work, while waiting for Hmerrin to finish the rounds.

The Mine awaits - DM Dan K 
Monday March 28th, 2022 9:49:45 AM

The group gathers up the magic items and Danko does a bit of prep work with Mage Armor.
Gaffer pokes about the constructs and leaps back as Korlis moves an eye to look at him. Korlis then speaks, though still not moving, "We are vanquished and yield."

A careful inspection of the other two shows that they are repairing themselves as well

In the courtyard, Hmerrin approaches the gat guard. The man looks blankly up at the fighter as Hmerrin speaks. His eyes are vacant as he stares past Hmerrin perhaps a thousand yards away.
Within a minute or 2, the dwarf exits the tool barn, carrying the same equipment he went in with, and heads to the stables. He never pauses or even looks up as he walks and weaves to the left so that he can go around anyone in his way. His ragged and unkept beard holds no adornment or sense of dwarf pride and his eyes arefixed as if taking in some far far off scene only he can see

Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]  
Monday March 28th, 2022 5:08:10 PM

"I've got a feeling there's not much we can do to help this bunch unless we can eliminate the rakshasa who have them under their influence," says Desdichado.

"That construct" he says, pointing to Korlis, "said they aren't here. Can they lie?"

Hmerrin (MikeK)(HP 161/178 AC:34 T:20 FF:28 CMD:36)  
Monday March 28th, 2022 5:25:20 PM

Hmerrin sighs.
"Yeah, I'm with you Dez. Just like the patrons at the casino."

The fighter can only shrug at Dez's question.
Going back in, he leans over Korlis.

"Since you've yielded, will you answer our questions?
Where are the Rakshasa?
Who's at the bottom of this shaft?
Can we take this lift down without anyone trying to kill us?"

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30) 
Monday March 28th, 2022 8:41:41 PM

The same questions come to Gaffers mind and he waits for Korlis' response.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday March 28th, 2022 10:12:50 PM

Ramirez casts a detect magic at the dwarf and tries to figure out if he is under a magical compulsion.

good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Used:
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

OOC- good hope will last 15 minutes

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d20+23=36 ; d20+24=41 ; d20+4=14 ;
Tuesday March 29th, 2022 3:21:39 AM

Nira is fairly certain than any enchantment spells she has won't work on the constructs. She looks over them to try and get an idea on how quickly they are regenerating and approximately how long the party have before the constructs will be fully operational again. Nira makes sure any weapons are out of reach of them.

She listens and waits for a response to Hmerrin's questions.

---------------
Heal: 14 to try and work out how long until the constructs are operational again
Perception: 36
Sense Motive: 41


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Tuesday March 29th, 2022 6:33:09 AM

Danko leans on the lift and waits.

======================================
Haste -A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Weave Elements (Air) vest and gains Blur (20% Miss chance)
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Mage armor


Questions for Korlis - DM Dan K 
Tuesday March 29th, 2022 10:36:15 AM

Looking over the human and dwarf with Arcane Sight and Detect Magic does not reveal any magical auras. Des and Hmerrin both feel what has happened to these people goes far beyond magic.
Nira makes sure the 3 Kolyruts cannot get to their weapons and figures they will be fully functional within 5 minutes. Korlis is already sitting up and the others are not far behind

The group heads back in to speak with Korlis more and find him sitting quietly making no moves

Hmerrin has some questions:
Where are the Rakshasa? - "I do not know. We are hear to see the contract is not broken, that is all."
Who's at the bottom of this shaft? - "The gnomish miners."
Can we take this lift down without anyone trying to kill us? - "I do not know

Nira feels that Korlis is not being completely forthright in his answers


Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]  
Tuesday March 29th, 2022 6:22:33 PM

"What precisely was your contract, anyway?" asks Desdichado.

He thinks for a bit, obviously somewhat flustered at the machines.

"I don't like the idea of leaving these things behind us if we go down there. But, I have no idea how to shut them down permanently."

Hmerrin (MikeK)(HP 161/178 AC:34 T:20 FF:28 CMD:36)  
Tuesday March 29th, 2022 6:44:39 PM

Hmerrin shrugs.
"Me either. Anybody got a great idea?"

If not, the fighter bows to Danko.
"After you."

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Tuesday March 29th, 2022 7:44:42 PM

" And the shenanigans awaits! "

Danko uses one of the tattoos again and casts protection from evil on himself.

He then enters the lift, activates his boots of levitation, grabs hold of a rail ( or some such) and unless someone wants to join him, lowers the lift.

-------------------------
Protection from evil
Mage armor
Weave Elements (Air) vest and gains Blur (20% Miss chance)
Good hope .



Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday March 29th, 2022 9:29:21 PM

Well, they are only here to see the contract is not broken. As long as that is the case they will probably not attack us again. Korlis, can you tell us what the contract is?

good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Used:
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

OOC- good hope will last 15 minutes

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30) 
Tuesday March 29th, 2022 10:05:46 PM

"Should we pull them apart maybe? Might be a grim option but it might be best. Otherwise I can surround them in a wall of stone but I'm not sure how much it would slow them down."

Gaffer will follow onto the lift and, if the others ask for it, cast a Wall of Stone surrounding the constructs before they descend.

RobC - Nira Wynvyre -- AC 21/13/18 -- CMD 20 -- HP 99/99 -- DarkVision/ArcaneSight/SeeInvis  d3=1 ; d3=3 ; d20+19=23 ; d20+19=35 ;
Tuesday March 29th, 2022 10:29:16 PM

"We've got about 5 minutes before they'll be operational again" Nira warns. She tries to think of anything she may have read of these creatures and anything that might stop their regeneration. The party have already tried fire and electricity. Nira will cast an Acid Splash cantrip on one of the constructs, and then try a Ray of Frost cantrip to see if that does anything to stop them.

She then turns her attention back to Korlis. "I don't think you're being entirely forthright with us. What is it that you aren't telling us? Who ELSE is at the bottom of the shaft? Are there any other of your kind down there?"

-------------
Cast Acid Splash on one of the constructs: 1pt acid damage. No Save. SR23.
Cast Ray of Frost on one of the constructs: 3pt cold damage. No Save. SR35


Questions for Korlis - DM Dan K 
Wednesday March 30th, 2022 10:54:20 AM

Des asks about the contract and Korlis responds that he and the others are enforcing a contract, not under one, as Ramirez suspected. The contents of that contract are between the parties and not his to disclose.
Danko is set for shenanigans and frankly, hopeful to set them in motion. He boards the lift.
Gaffer suggest pulling them apart and Nira fire several spell into Korlis

Korlis responds "This is how you accept a surrender of hostilities?" And he stands, as do the others, though still severely damaged.

"Given your attack and desire to kill us, I see very little reason to answer any question you have."

Nira can see that none of the damage she just inflicted seems to be hampering the repair process.
the three could not be surrounded by a Wall of Stone without effectively blocking you ability to exit by normal means

The Kolyruts make no other moves and are very much not going to say anything else of use.



Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]  
Wednesday March 30th, 2022 7:06:07 PM

"Well, I suppose I'll wait here while Danko checks out what's below," says Desdichado. He continues to keep a wary eye on the korybuts, not sure what to make of them even after they've yielded, especially since they seem to be hiding something..

Hmerrin (MikeK)(HP 161/178 AC:34 T:20 FF:28 CMD:36)  
Wednesday March 30th, 2022 7:29:04 PM

"Hmm, well I'm going to help Danko get into, I mean, stay out of trouble," Hmerrin comments with a wink.

The lad pulls a potion out, which he readies in one hand should an emergency arise.
Then, he gets on the lift.

---
Ready action - drink Potion of Fly if he finds himself falling.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday March 30th, 2022 10:05:26 PM

Ramirez joins the others on the lift. I have a feather fall ready if this thing turns out not to work too well.

Used:
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

OOC- good hope will last 15 minutes

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30) 
Wednesday March 30th, 2022 10:29:02 PM

"I'm not too keen on us being split, we should all go together. We got a pretty strange warning about what might be down there."

Gaffer will move onto the lift as well. Bouncing on his feet slightly to see how well it holds.

Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]  
Thursday March 31st, 2022 12:13:36 AM

(OOC: I think I was mistaken and thought Danko was going down on his own to quickly scout. If everyone else is going down, Dez will too.)

Onto the lift - DM Dan K 
Thursday March 31st, 2022 11:14:13 AM

Not too happy about leaving the Kolyruts , the group decides to head down the lift. Several make preparations, such as a spell or potion, but soon the lift is full and the level thrown

The lift heads down its form fitted shaft and soon arrives at the bottom without incident, perhaps 300' deep. Just off of the lift is a 20x20 room and the ceiling height drop to a mere 6'. Your light reveals what appears to be some sleeping and lounging areas. A few chairs, some tables and cots all of which are sized to gnomes. There are several small chests and some food stuffs stacked into a couple of shelving units as well as a pair of throw rugs and several tapestries. A couple of unlit lanterns and extinguished torches are mounted in a couple of walls All of the items you see, appear in nice and cared for order.

To the left and right are two partially opened doors. Straight out the back to the room is a smooth cut passage in the stone.

perception DC 15 Highlight to display spoiler: {The sounds of sleeping can be heard from the left and right}

Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]   d20+22=27 ;
Thursday March 31st, 2022 6:47:02 PM

(Perception: 27)

Thanks to the Stone of the Forge Lord, Desdichado doesn't have the trouble in the dark he once did. He ducks down as his head nearly touches the ceiling. The sounds of sleeping - probably the gnomes - can be heard nearby.

"This seems cozy," he whispers. "So, uh, what are we looking for down here? Would the gnomes be sleeping if there's a big mean rakshasa nearby?"

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  d20+15=29 ;
Thursday March 31st, 2022 6:47:15 PM

Danko takes lead.
{ So much for stealth he thinks to himself. }

Something catches his ear.

He turns to the other, puts his hand up in a stop motion. He then puts his index finger to his lips. Then he put his hands together and under his tilted head then points left and then right.

Perception - 29
------------------------------------------
Protection from evil
Mage armor
Weave Elements (Air) vest and gains Blur (20% Miss chance)
Good hope .


RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+23=43 ;
Thursday March 31st, 2022 7:06:01 PM

Nira follows along in the rear of the group. When Danko gives the 'halt' signal she stops and stands perfectly still. It takes a moment to realise that for some reason she's also holding her breath. She decides that breathing is probably ok so exhales before she turns blue.

Perception: 43

Hmerrin (MikeK)(HP 161/178 AC:32 T:18 FF:27 CMD:35)   d20+14=17 ; d20+4=9 ;
Thursday March 31st, 2022 7:11:07 PM

On the way down, Hmerrin lays out his case.

"The way I see it, the gnomes are being forced to mine for the rakshasa. Those kolygots or whatever are the enforcers.
So, until proven otherwise, lets assume any actual gnomes encountered are not the bad guys."

At the bottom of the lift, Hmerrin looks around.
Like Dez, he's using the Stone of the Forge Lord, and sees just fine.

[Perception 17]
He sees Danko's motion, thinks about it a second, shrugs, walks over to the right door, and slowly pushes it open.
[Stealth 9]



Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday March 31st, 2022 9:08:49 PM

Ramirez readies a silence spell in case there are some guards who decide to be loud and give them away.

Used:
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

Let sleeping gnomes lie? - DM Dan K  d20+2=16 ;
Friday April 1st, 2022 7:50:23 AM

The group takes a look about and decides to treat gnomes as not the bad guys for now.
Hmerrin moves over to the right door and gives it a gentle push to see inside.

5 gnomes are sleeping inside and don't stir. A check to the left reveals 5 more sleeping gnomes. Each room has 3 unoccupied gnome sized beds and the main room has 4 more indicating 10 more gnomes are out and about.

Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]  
Friday April 1st, 2022 12:44:18 PM

"I really hope you're right about these gnomes not being the bad guys," whispers Desdichado. "Otherwise, we are waaay outnumbered."

"I'm tempted to shout, 'I'm Desdichado and I'm here to rescue you', but maybe we keep searching the passage in the back first?"



Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Friday April 1st, 2022 6:58:07 PM

After hearing Dez Danko shakes his head.

{ And they think I'm wreckless. Better keep a teleport spell ready for myself... just in case }

He waits to see where the others choose to go but does point to the left door and shrugs?

-----------------
Trap sense

Protection from evil
Mage armor
Weave Elements (Air) vest and gains Blur (20% Miss chance)
Good hope .


RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+23=25 ;
Friday April 1st, 2022 9:28:29 PM

Nira is prepared to follow the lead of the others. She stands by one of the doors while the group work out what to do, and keeps an eye on the gnomes within.

Perception: 25

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30) 
Friday April 1st, 2022 11:02:29 PM

Gaffer shakes his head and points down the passage straight in front of them. It's unlikely the Rakshasa sleep here, and it's better not to risk waking the gnomes by peaking through the door.

Hmerrin (MikeK)(HP 161/178 AC:32 T:18 FF:27 CMD:35)   d20+14=32 ;
Saturday April 2nd, 2022 3:50:03 PM

Hmerrin nods at Gaffer's suggestion.

Sliding up to Dez, he whispers, "You got the back?"

The fighter heads for the passage straight in front of them, and gives Danko a questioning look.
If the rogue wants to take point, Hmerrin follows at about 15' feet.
Otherwise, he takes the lead.

[Perception 32]


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Saturday April 2nd, 2022 8:17:01 PM

Ramirez follows the rest of the team.

Used:
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

And they call it a Mine - DM Dan K 
Monday April 4th, 2022 9:01:23 AM

The group decides not to wake the gnomes and heads down the passage leading away from them. The central corridor extends 120' feet with the ceiling remaining at 6' until it comes to a 3 way branch.
Left, extends beyond darkvision and low light vision at 10 o'clock.
Right does likewise at 3 o'clock
A steel rung ladder extends down 30' to another level

Perception DC 35Highlight to display spoiler: {You hear the sound of picks on stone down the left passage}

Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]   d20+22=37 ;
Monday April 4th, 2022 12:44:47 PM

(Perception: 37)

Desdichado follows behind the group as they make their way down the passage. He holds his head to the side as he thinks he hears a faint noise.

"I think the gnomes who aren't sleeping are mining down the left passage. So let's avoid that one," he whispers. "We could check the right passage, but I think we're more likely to find what we're looking for if we keep going down."

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  d20+15=25 ;
Monday April 4th, 2022 4:52:47 PM

Perception 25

Danko agrees with Des. He indicates to the others that he wishes to keep an eye out for traps and takes lead.

----------
Trap sense

Mage armor
Weave Elements (Air) vest and gains Blur (20% Miss chance)
Good hope .

Hmerrin (MikeK)(HP 161/178 AC:32 T:18 FF:27 CMD:35)   d20+14=20 ;
Monday April 4th, 2022 5:41:17 PM

Perception 20

Hmerrin nods at Dez's suggestion.

The fighter makes way for Danko to descend the ladder, and waits for him to reach bottom before starting down himself.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+23=29 ;
Monday April 4th, 2022 7:22:17 PM

Nira can't hear anything but trusts Des when he says the group should continue onwards.

Perception: 29

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30)  d20+26=28 ;
Monday April 4th, 2022 8:07:23 PM

Gaffer doesn't hear anything himself, but naturally trusts Des' suggestion. He pauses by the ladder just behind Hmerrin and waits for his turn to descend.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday April 4th, 2022 10:05:46 PM

Looks like the group is headed down. Ramirez offers a dancing lights spell if it is needed.

Used:
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

The Lower levels - DM Dan K 
Tuesday April 5th, 2022 10:01:47 AM

the group heads down and those without Darkvision need light. Ramirez has Dancing Lights and brings up the spell

The passages below are obviously cut and mined. Soon the Dancing Lights spell is expired and the group continues, with some other means of light for those without darkvision.

In all the passages and shafts of the lower level take just over 4 hours to explore. Aside from recent mining activity, the passages are empty.

The party heads back up the ladder

Note. All spell durations have 4 hours removed. Please account for the 4 hours of exploration for light sources as well, not everyone has Darkvision

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Tuesday April 5th, 2022 4:12:02 PM

{ I really need to get a light source. Really. Like, next time I visit the Catacombs. }

" Well, that wasn't exactly time well spent now was it... kinda...disappointing really. "

----------------------------

Trap sense

Mage armor
Weave Elements (Air) vest and gains Blur (20% Miss chance)

Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]  
Tuesday April 5th, 2022 5:03:07 PM

After trudging around for four hours, Desdichado asks "Shall we go to the right-side passage, then?"

Hmerrin (MikeK)(HP 161/178 AC:32 T:18 FF:27 CMD:35)  
Tuesday April 5th, 2022 7:31:16 PM

After the rogue bangs one too many times into a wall, Hmerrin reaches into his pack, and hands Danko an Everburning Torch.
"This should help."

The lower passages are empty.

Climbing back up, the fighter sighs at Dez's suggestion.
"Well, probably more of the same. But I guess we should make sure."

Hmerrin waits for Danko to start off once more, and follows at a distance of about 15'.

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30) 
Tuesday April 5th, 2022 8:46:13 PM

"Bear in mind that we were down a while, they may have realised things aren't right up above."

Gaffer uneasily follows the group back up the ladder and down the right passage.

-----
Extended Barkskin - +5 Natural Enhacement to AC - 1 hour

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday April 5th, 2022 10:02:39 PM

"At least we know there's no-one down there who could sneak up on us"

She leaves it to the others to decide which direction to go, and is happy to follow.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday April 5th, 2022 10:22:03 PM

So, I guess we wake up the gnomes now? At least exploring the tunnels didn't interfere with the Kolyaruts' contract.

Used:
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

OOC- the dancing lights is a cantrip, not the best light source, but reusable as needed.



Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]  
Wednesday April 6th, 2022 4:50:41 PM

Desdichado thinks for a bit. "Yeah, I wouldn't be surprised if other gnomes are up now. We should proceed cautiously. Say, I wonder if Kolris and those other constructs are still up top..."

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Wednesday April 6th, 2022 8:02:54 PM

Danko waits.

{ hi ho!! Hi ho, hi ho, off to see the gnomes we go... }

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday April 6th, 2022 9:12:23 PM

Ramirez follows the rest of the group back to the upper level.

Used:
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

The Lower levels - DM Dan K 
Thursday April 7th, 2022 9:36:11 AM

The initial thought is to explore the right passage and the group set off. Korlis and the other Kolyruts are certainly fully functional, but what would they do if anything? The state of the sleeping gnomes comes up as well, It has ben 4 hours, so whether they are awake or not would greatly depend on when they retired

The passages to the right are not as extensive as the passages of the complete lower levels, however they are just as empty. Mining equipment and debris are found in several areas. All of it well cared for and stored, including fresh oil lamps and water barrels. It takes the group an hour so sweep the corridors and return to the ladder

Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]  
Thursday April 7th, 2022 6:09:40 PM

"The way I see it, we have three options: see if anyone is in the left passage and sneak our way down it, try to go back up the lift and see we can get any information out of the Kolyruts, or let the gnomes know we're here and see what happens."

"If these gnomes are worked as hard as those humans outside, I don't think they can be much threat to us directly." Desdichado thinks for a moment, "but I guess they might have some way of calling the rakshasa if there's trouble."

"Anyway, I'm open to anyone's suggestion," he concludes.

Hmerrin (MikeK)(HP 161/178 AC:32 T:18 FF:27 CMD:35)  
Thursday April 7th, 2022 7:09:36 PM

"Let's just go back to the sleeping quarters and say hello," Hmerrin opines.
"There's no rakshasa here. The kolywhatevers are staying up top, and if they were gonna cause trouble, they'd have come down and done it already. And these guys are just miners."

Unless he gets a strenuous objection, the fighter goes back to the sleeping gnomes.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+23=36 ;
Thursday April 7th, 2022 8:21:50 PM

Nira nods at Hmerrin's suggestion. Time to check out what the gnomes are up to.

Perception: 36

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30) 
Thursday April 7th, 2022 8:37:42 PM

Gaffer nods along, "I do think we'll be able to talk to them, but remember if things go south, we need to be between them and the lift, not the other way around."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday April 7th, 2022 9:52:53 PM

Let's talk to the gnomes. Have we determined what it is that they are mining here?

Used:
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Friday April 8th, 2022 6:25:20 AM

Danko agrees with Ramirez.

Gnomes - DM Dan K 
Friday April 8th, 2022 10:06:16 AM

The group talks it over and decides to head back and wake the gnomes. Nira aims her keen listening skills to the left and can still detect the faint sounds of is guessed at mining activity

Back down the passage the group is in the central chamber and opens the right hand door a bit more. The everburning torch light spills into the room and the 5 gnomes are still sleeping.

Hmerrin steps in with the others waiting in the doorway and or just outside in the central chamber. Hmerrin moves over and wakes one of the gnomes with a gentle prodding from his boot. The gnome snorts, questions your lineage and slowly opens an eye. His sleepy mind takes in what he is actually looking at for a few seconds as his face works through a series of confused looks.

The gnome doesn't move or speak. Hmerrin can clearly see him with his darkvision and notes the gnomes eyes flitting about, trying to take in the scene he has awoke to as quick as possible. His face is colored well, and shows none of the signs of abuse so often seen in others, like the humans above.

He is very much waiting for you to make the first move

Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]  
Friday April 8th, 2022 2:02:36 PM

Desdichado speaks softly and holds his hands out wide. "Hello, we are here to help you and the others here be free of the rakshasa," he says.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Friday April 8th, 2022 10:25:25 PM

Ramirez agrees with Des. He also hopes they can find a way to do so without having to fight the kolyaruts again.

Used:
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining


Hmerrin (MikeK)(HP 161/178 AC:32 T:18 FF:27 CMD:35)  
Saturday April 9th, 2022 8:48:11 AM

"What he said," Hmerrin remarks casually. "We'd like to speak with whoever is in charge down here about maybe getting you out of this contract you're bound to."

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Saturday April 9th, 2022 9:06:52 AM

Danko casts detect magic and focuses on the gnome.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Sunday April 10th, 2022 5:12:03 AM

From the doorway Nira just raises a hand, smiles and waves.

Things are about to go very well or very badly. She waits to see which.

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30) 
Sunday April 10th, 2022 9:28:49 PM

"If you know there are any rakshasa here now, please start with that." Gaffer adds

Gnomes - DM Dan K 
Monday April 11th, 2022 7:52:27 AM

The gnome nods and points his nose to his sleeping companions, "If I may then?" He gets himself out of his bed and gives a small stretch. He wears a nice night shirt and loose fitting pants and his hands and arms appear strong as you might think of one who swings pick axe daily. Dancing Lights appear in the room at the corners and he gives a Phfffsst sound to his sleeping gnome neighbor.

Eventually all 5 are awake, none make any aggressive moves, nor do any appear to have armor or weapons nearby. Danko's Detect Magic finds no auras other than the thunderously blinding mount the party carries.

When all are up, and all remain sitting on their beds, the one you woke up first speaks, "These fine folks are claiming to be here to free us."

"Well that's a mighty fine morning to wake to Gelflind."

"Did they bring coffee?"

All eyes turn to you expectantly...upon 'No', there is a universal shrug, "Can't have everything Drasis."

"Problem with being freed, of course, is the clan contract. Or did you forget Hathryn?"

"Don't be dim, of course not, but these fine surface folk probably don't know about it Drasis. And from the look of them, they not bopping about to renegotiate it" The gnome speaking them turns to the group more directly
"You see, Drasis is correct. The clan signed a contract and that means we are bound to it and that going against it here, brings the enforcers to our doorstep and that of our clan home. So we stay and we mine and we send the ore up the shaft once a month."

"You try not to think about the state of those in charge. We are treated well enough and there are far worse things a gnome can be forced to do than mine the earth"

"So true Hathryn. We gnomes are steadfast and will certainly not tell you that 6 Rakshasa are down shaft,"

"So true brother, and make sure they do not open the main chest in the other room with the duty rooster and map of where everyone should be at the moment."

"Good catch."

The group looks back and smiles with a few winks.


Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]  
Monday April 11th, 2022 12:39:36 PM

Desdichado stands perplexed for a moment. How does not telling us where they are hel...oooohhhh, he thinks to himself.

He has a few questions for the gnomes.

-What can you tell us about the contract?
-The enforcers - are those the constructs up top?
-There are humans in pitiful shape working outside. What do you know of them?

"Right then, let's take care of this little problem for you, shall we" he says cheerily once the group is done talking.

When away from the gnomes hearing, Desdichado speaks with his companions. "Domi's Fist - six of them!" he exclaims. "I know we don't usually do this - but I think we need a plan."

He goes over what he knows of rakshasa with the others: "They are resistant to magic, unless your weapon is pierced and good aligned it won't do much damage, they'll likely try to charm us or others nearby into fighting each other, they'll likely say something outrageous to try and get under your skin. What else?"

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Monday April 11th, 2022 5:24:07 PM

" Will they have a bunch of people attacking us that I'm not suppose to kill? "

" I'm only a little bit kidding. I'm out of chain lightning spells by the way. Until tomorrow. "



Hmerrin (MikeK)(HP 161/178 AC:32 T:18 FF:27 CMD:35)  
Monday April 11th, 2022 7:22:22 PM

Hmerrin regards the gnomes with a knowing smirk.
"I think we're gonna get along just fine," he informs them lightly.

@Dez - "Well, I'd say first thing we do is not go open the main chest in the other room with the duty rooster and map of where everyone should be at the moment. Which would be a great advantage to us.

@Danko - "Probably. Hopefully, the rakas aren't shifted as gnomes, 'cause anything we find that's not a gnome is gonna be bad."

Once the rest of the discussions are over, Hmerrin will return to the center room and not find this duty roster the gnomes spoke of.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+23=24 ; d20+24=27 ;
Monday April 11th, 2022 9:49:25 PM

"Will taking care of the rakshasa be enough to end the contract you're worried about, or are there other parties involved? I may also have missed the part about why the contract was signed. I assume it's mutually beneficial in some way"

Nira keeps her position by the door, looking about occasionally to make sure no-one is sneaking up behind the group.

Perception: 24
Sense Motive: 27




Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday April 11th, 2022 9:52:45 PM

Ramirez has a question for the gnomes. Do you want us to try and renegotiate the contract? You don't seem too overly upset over it.

After they answer he follows Hmerrin to take a look at that roster. Des is right, they need a plan.

Used:
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30) 
Tuesday April 12th, 2022 10:17:46 AM

Gaffer's focus is on their battle plan, "Hopefully the map will show some nicely isolated enemies, but if not let's use the small space to our advantage, see of we can't form a choke point. I've got a wall of stone ready to separate them out as well."

Gnomes and plans - DM Dan K 
Tuesday April 12th, 2022 11:14:19 AM

The group has some questions and the gnomes here seem agreeable to answer what they can.
"What we know of the contract is that we are here to mine or next 6 years. Our shift will be over and we go go home and another group comes in"

"Ah the enforcers. We know what we're told. Clan lord Tumbleberry made it quite clear the entire clan would be in trouble. Those 3 up there are only there to report if we break the contract. Beyond the top of the shaft? Last time we were there was about 4 years ago. Couldn't say anything bout who might be out there now."

The gnomes look at each other and shrug collectively to Nira's question, "A bit higher than our pay grade on most of that. As to our benefit? Well, As I understand it, our clan is not on the menu and that right there is pretty big upside." The other gnomes all nod rapidly agreeing on that fact.

"Again, forcing me to not have to deal with others and mine the earth for the treasures Maab has hidden within. I'm a happy gnome. Like any good gnome I certainly rather give all my treasures away then say, have some heroes of the Wold come all banging into the caves and kill the rakshasa."

"Yes Drasis, I concur. Last thing we need is an agressive negotiation team to work with those little biters."

In the central room chest, the group finds a complete mine network layout over 12 maps. 2 of the maps show the complete tunnel work and the other 10 are detailed sections of interest from a few years ago to nearly 200 years. A roster and accounting of ore tonnage over the last 4 years is present as well as is a current work schedule laid out by month. The gnomes used to be 30 strong, but now thick red black lines strikeout 10 of the names. Lines that are clearly made with dried blood. Using the maps and schedule, it is not difficult to locate the cavity the gnomes are currently mining. There are 10 gnomes working with the 6 rakshasa overseeing the efforts. The area is a long carved out section through the left hand side tunnels and will take about 15 minutes to arrive at from the intersection wher the party found the ladder.

The cave itself measures 50' wide and just over 120' long with the main ore vein along a single wall.
It also appears that the mining shift is 10 days long and while working, the gnomes never leave the mining area

Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]  
Tuesday April 12th, 2022 7:08:23 PM

"So, what's the plan? We've used quite a few spells up top" says Desdichado.

Hmerrin (MikeK)(HP 161/178 AC:32 T:18 FF:27 CMD:35)  
Tuesday April 12th, 2022 7:35:33 PM

"Well, hold on. A shift lasts for 10 days?
When is the next shift change?"

"I mean, if they're just gonna stay in that cavern, we could just wait until tomorrow and hit 'em fresh.
Go invisible and silent, whip on in there, and start killing rakas."

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Tuesday April 12th, 2022 8:12:47 PM

" If we have time.... we could do a Catacomb run? "

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday April 12th, 2022 10:18:32 PM

OOC- are we all in the map room, away from the gnomes now?

The gnomes seem to be going out of their way not to say anything aloud that would give any appearance of breaking the contract. I wonder what the rakshasa need that requires this much mining?

Ramirez will go along with either resting or pressing on, whatever is agreed to.

Used:
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday April 13th, 2022 1:53:42 AM

"6 rakshasa overseeing 10 gnomes? That sounds a little excessive" Nira wonders why so many rakshasa would be overseeing so few gnomes.

"If we want to take a moment to rest then a Wall of Stone or Stone Shape spell could close the passage up nicely. It would keep them all safely in there until we're ready to deal with them. Seal it up and rest easy."

Nira doesn't have to rest up and is ready to go if that's the decision.

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:30) 
Wednesday April 13th, 2022 11:48:24 AM

"I'm well stocked still but if we do want a rest, I suggest doing it back topside. Unless they come up the lift there shouldn't be any signs of our visit. And if they do come up the lift, they'll be away from the gnomes and we won't have to hold back."

He eye's Des' wounds as he speaks, quietly impressed when he realised the man has put up with such injuries while they have traipsed around the tunnels for hours.

Gnomes and plans - DM Dan K 
Wednesday April 13th, 2022 2:57:11 PM

Hmerrin hits on a shift of 10 days and the gnomes confirm that the next shift change is in a couple of days. They add that a Rakshasa or 2 has been known to pop in unexpectantly to check on them. They also make the correction that the 6 rakshasa are watching 30 now 20 gnomes. Though they also agree it is a bit much as they are no match nor willing to go after the Rakshasa.

"They may be our size, but all them teeth and their sheer joy of pain and misery, no thanks."

The mining gnomes, 10 currently are with the Rakshasa. Walling in the Rakshasa means walling in the gnomes.

Going top side puts you past and then needing to come back in to Korliss and the other 2 kolyruts

Desdichado (Ryan) [HP: 74/161; AC:32/15/30 - CMD 32]  
Wednesday April 13th, 2022 6:35:39 PM

"Alright, let's take a chance on resting down here for now", says Desdichado. "I don't really think there's much chance of sneaking on them anyway. My guess is that they'll have at least one of them posted as a watch, and back at the Nymph I think they could see when you are invisible," he points out.

"I'll take first watch. Anyone need some healing before we camp?" he asks, using up the rest of his Lay on Hands for the anyone as needed (16/19 daily remaining).

Hmerrin (MikeK)(HP 161/178 AC:32 T:18 FF:27 CMD:35)   d20+14=28 ;
Wednesday April 13th, 2022 7:04:14 PM

"You do," Hmerrin points out at Dez' offer of healing.
If for some reason the paladin can't lay hands on himself, the fighter could use a slug.

"Right, we stay here and Danko gets the sleep he needs to restore his spells.
Dez and Gaffer take first shift.
I'll take second
Nina and Ramirez on third.

Remember these things have darkvision, so you really need to be paying attention.

Dez, keep your armor on. We're not gonna have time to get into it if they show up."

With that, Hmerrin finds a spot on the floor out of sight of the corridor, and tries to get some sleep.
When his shift comes up, he positions himself so that he can see down the corridor while staying within kicking distance of the paladin.
[Perception 28]

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d8+5=11 ; d8+5=7 ; d8+5=10 ; d8+5=13 ; d8+5=7 ; d8+5=10 ;
Wednesday April 13th, 2022 9:58:47 PM

Do we have someone with darkvision on each watch?

Ramirez has some cure light wounds he can cast. It isn't much, but if the group is resting he will use them all to help out.
hp healed, 11, 7, 10, 13, 7, 10. First one for Hmerrin, rest for Des

Used:
level 1 spells 0/6 remaining
level 3 spells 4/6 remaining
level 4 spells 3/4 remaining
level 5 spells 2/3 remaining

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+23=32 ;
Wednesday April 13th, 2022 10:09:11 PM

"I'm a little worried that the constructs will come down to find us. We didn't permanently put them down and they're surely fully regenerated by now."

Nira will take up her position on watch when the time comes.

Perception: 32

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+26=41 ;
Thursday April 14th, 2022 9:29:49 AM

"Yes Sir" Gaffer happily responds to Hmerrin's arrangements. He settles in with Des for the first watch, eyeing their armor and wondering how someone sleeps in such uncomfortable gear.

Resting his back on a wall, his eyes keep watch on the tunnels while his ears listen out for movement from the lift.

-----
Perception: 41


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Thursday April 14th, 2022 11:14:28 AM

Danko finds a spot to bunk down.

{ NOW they want my chain lightning spell! }

He thinks to himself

" I have some cure moderate type wound spells available if anyone needs them as well. Just let me know. "



Onward - DM Dan K 
Thursday April 14th, 2022 11:32:08 AM

The group decides to set in the central chamber so an eye can be kept directly on the lift and the passage that leads to the mining areas. Watch is set and everyone settles in. Some healing is done.
The group is not disturbed and is able to prepare spells and set out.

The gnomes stay put and following the maps the party finds themselves about 80' from the long low cavern where the sounds of picks and hammers can easily be heard. The cavern up ahead is lit as well, but the passage to where the party current stands and up to the cavern is dark. The ceiling is 6' throughout the passages here

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday April 14th, 2022 5:35:34 PM

"So, before we go down to this cavern, do we have a strategy? Or should we just run in and go for the nearest target?" asks Desdichado. "If all six of them are in there, this is gonna be one doozy of a fight."

Hmerrin (MikeK)(HP 161/178 AC:32 T:18 FF:27 CMD:35)  
Thursday April 14th, 2022 6:53:08 PM

"Unless someone's got a way to spy, running in might be the best option. The last group saw our invisible people, so that's out. Probably should buff here first, either way."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday April 14th, 2022 8:58:35 PM

I think the bigger issue is finding a way to get the gnomes out, so they don't end up in the crossfire, or else charmed and forced to fight us.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday April 14th, 2022 9:35:40 PM

In the morning Nira begins her ritual spell preparation and starts casting her all day buffs. When she gets to her Tishe's Weave Elements spell she performs the same somatic gestures she's always done, but this time she notices only sparks coming from her hands. "That's odd" she tries again. And again. She gets the same result every time. The spell just ... fizzles. "I'm sorry everyone but the spell just isn't working. We'll have to do without the vests today"

She adjusts her spell preparations to allow for this anomaly, specifically by casting a long lasting Overland Flight spell to replace her air vest.

Planning the assault - DM Dan K 
Friday April 15th, 2022 3:08:04 PM

The group quietly discusses the next move.
Can they get in without being seen? Rakshasa have proven to be able to see invisibility and are highly perceptive creatures as well
How can the group protect the gnomes from falling under enchantment spells and become active threats?
Should the group simply charge in and hope for the best?

The sounds of mining continues...

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Friday April 15th, 2022 4:25:08 PM

"Alright, I unless anyone has a better plan, I say we rush in. On three. One, two..."

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Saturday April 16th, 2022 9:19:46 PM

Nira is happy to follow the lead of the others, though perhaps someone a little sneaky could take point to scout around?

It's strange not having the air vest on but it might be something she has to get used to if the spell no longer works for her.

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Monday April 18th, 2022 4:12:44 PM

" Since I'm sneaky... and can be invisible... how about I take point?"

Casts mage armor


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday April 18th, 2022 4:43:47 PM

Desdichado stops in his tracks. "Sneaking? You can try it. Just beware of rakshasa that can see you when you're invisible. Some of them could before, anyway."

Hmerrin (MikeK)(HP 161/178 AC:32 T:18 FF:27 CMD:35)  
Monday April 18th, 2022 7:12:33 PM

Hmerrin nods at Danko.
"Sneak away. If we hear any screaming, we'll come running."

A quick look - DM Dan K 
Monday April 18th, 2022 8:46:34 PM

It is decided that it might be worth the risk for Danko to go invisible and try and sneak up and see what is going on.

He casts Invisibility upon himself and heads out. Danko returns without fanfare and more importantly without bringing the rakshasa with him.

Up in the cavern ahead, Danko spotted the 10 gnomes strung along the left wall mining. In a couple of groups are what must be the 6 Rakshasa, but nothing like Danko has seen before. They are richly dressed yes, but they are about the size of the gnomes themselves. Their faces are snarled and twisted and contain more teeth than one might believe possible to have. From Danko's short observation, they didn't appear overly interested in the gnomes, but did cast several side glances at them, their thick tongues slobbering about their lips.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing



Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday April 18th, 2022 10:12:18 PM

Well, if they're watching the gnomes instead of the door, we may be able to get pretty close before they notice. I have some spells that could help us sneak, but they seem to have a knack for seeing through that stuff. Let me know if you want to try it, or just buff up and go get them.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Tuesday April 19th, 2022 2:43:32 PM

"If we can get the gnomes a bit closer together, and by the wall, we could wall them in, or rather, the rakshasa out from them."

He quietly casts Barkskin on himself while they prepare.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday April 19th, 2022 2:46:29 PM

Desdichado considers Danko's report of what he saw. "So, we've got a few creepy, toothy gnome-shasa standing nearby. Should we open with a fireball or something similar?" he asks. With a quick glance at Danko adds, "Avoiding the miners, of course - and then Hmerrin and I can rush the closest weirdos."

Once the group is ready to move in, Desdichado will cast Holy Sword.


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Tuesday April 19th, 2022 4:06:34 PM

Danko graphs where everyone in that room is. Squares for the Hobbies and circles for the Raks.

" They are to spread out. Now, if we could lure the raks towards the entrance and convince the Hobbies to move to the back of the room. How about we draw the Raks to charge at us in the corridor, we stay where we are now, cast a web spell or two at the mouth of the entrance to stick them to the floor, maybe a wall to block at the far entrance once the Raks are in ... the fighters stand in front while the spell slingers shoot off fireballs and chain lightning. Could work. As long as none of use are charmed... "

--------------
Mage armor


Hmerrin (MikeK)(HP 161/178 AC:32 T:18 FF:27 CMD:35)  
Tuesday April 19th, 2022 7:03:30 PM

Hmerrin shakes his head.
"They won't charge. They always try something else before getting into melee. They'll cast spells on us, or cast spells on the gnomes to attack us, or just grab some hostages."

The man thinks.
"If anyone has a silence spell, cast that on a stone or something that'll keep us quiet as we approach. Once we hit here (T13), me and Dez charge. You can chuck the silent stone into the cavern so you can cast your spells at the three in back."

The fighter readies a potion (Heroism)
"Also, hit us with a haste spell. Then, we go."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday April 19th, 2022 9:05:44 PM

Ramirez readies the requested spells, looks like silence, and haste. [b]I'll have to add some other boosts later after we see how it develops.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday April 19th, 2022 9:45:01 PM

Nira isn't ready to make the first move. She looks at the others for direction. Once someone acts to give away their position she'll follow suit by casting Magic Circle vs Evil.

Ready...Set... - DM Dan K 
Tuesday April 19th, 2022 10:17:22 PM

The group discusses a couple options and looks to settle on a Silence spell to make their approach and a Haste spell to make it happen faster. Ramirez casts both.
Nira casts Magic Circle vs Evil.and the group is ready.

The passage to the cavern where the gnomes and Rakshasa are is completely dark. Anyone without Darkvision will be moving at 1/2 speed, thought the Haste spell will certainly help counter this disadvantage. Lighting up anything in the dark passage would instantly give the group away

The group heads down the passage

We are in combat rounds

Map https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Wednesday April 20th, 2022 2:53:14 PM

Desdichado begins to hastily run down the tunnel (move to S:14).

----------
Active Effects
Holy Sword: 12 rounds. Weapon acts as +5 holy, 2d6 damage vs evil. Also emits magic circle against evil.
Haste

Hmerrin (MikeK)(HP 161/178 AC:33 T:19 FF:27 CMD:35)  
Wednesday April 20th, 2022 5:33:33 PM

As the Haste and Silence spells are cast, Hmerrin downs his Heroism potion.

Then, he moves with Dez while pulling out his halberd.

---
Move to U14.

In Effect
Haste (rd 2 of 13): +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
Heroism (30 minutes): +2 morale bonus on attack rolls, saves, and skill checks.


Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Wednesday April 20th, 2022 8:12:03 PM

Gaffer moves forward with the others, keeping a step behind the front line.

-----
Move to U13

-----
Extended Barkskin: +5 to AC, 5 hours


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Wednesday April 20th, 2022 8:26:10 PM

Danko moves but stays behind the group, about 20 feet behind the fighters ....

-------------
Mage armor
MR 18
DR electricty 10



RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday April 20th, 2022 8:42:03 PM

Nira stays back with Danko, just clear of the effect of the silence spell. She casts a Spectral Hand spell in anticipation of people needing some healing soon.

----------
Move: Move to S8
Standard: Cast Spectral Hand


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday April 20th, 2022 10:05:48 PM

Ramirez readies his bow and follows down the tunnel with Nira and Danko. He will cast a light source once the action begins.

Active Effects:
haste round 1/15 - +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk

Used:
level 2 spells 5/6 remaining
level 3 spells 5/6 remaining

OOC- was Hmerrin going to grab the silence stone and carry it?

Ready...Set... - DM Dan K 
Wednesday April 20th, 2022 10:11:16 PM

Sorry cable out. Not going to try this from my phone. Update tomorrow morning

Fight! Round 2 - DM Dan K  d20+9=22 ; d20+20=36 ;
Thursday April 21st, 2022 7:58:46 AM

Des, Hmerrin take point and head down the passage
Gffer close behind
Danko and Nira come up about 20' behind the first group and Ramirez just behind them

Des, Hmerrin and Gaffer get to the chamber and begin to move into the dim light coming from the lit area
Several of the horrid gnome like Rakshasa catch the movement out of the corner of their blood red eyes and take notice.
"Treacherous Gnomes! You're clan will fill her larder!" one screeches (R3)
They turn and close some, but not completely
One of them (R2), moves up to your right and out of sight behind the wall. Perception DC 36 required to find him

Among the scowls and hisses, several cast spells Spellcraft DC 21 Highlight to display spoiler: {TrueStrike}

The gnomes shrink back away from the Rakshasa and their faces grow wide with terror at the threat levelled. None dare to move too far nor speak back against their watchers

Map https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Rak 1 AC ? Dmg SR
Rak 2 AC ? Dmg SR
Rak 3 AC ? Dmg SR
Rak 4 AC ? Dmg SR
Rak 5 AC ? Dmg SR
Rak 6 AC ? Dmg SR

Battle Note: Please roll for SR for any spell at the Rakshasa

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday April 21st, 2022 4:42:44 PM

Desdichado moves toward the nearest Rakshasa and swings his axe.

----------
Active Effects
Holy Sword: 11 rounds remaining. Weapon acts as +5 holy, 2d6 damage vs evil. Also emits magic circle against evil.
Haste: 12 rounds remaining.: +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+28=34 ; d12+13=18 ; d6=6 ; d6=5 ;
Thursday April 21st, 2022 4:44:53 PM

(OOC: Hit submit instead of roll.)

Move to Q:17

34 vs AC; 18 damage, 11 holy damage

Hmerrin (MikeK)(HP 161/178 AC:31 T:17 FF:27 CMD:33)   d20+26=36 ; d10+8=14 ; 2d6=8 ;
Thursday April 21st, 2022 7:04:14 PM

Hmerrin moves forward, dropping the stone with Silence on it as he charges the raka with the mouth.

-------
Charge to U21, attacking R3. (Ac penalty applied to header)
Dropping stone at U17.

Atk w/ Holy Halberd.
Hits ac 36 for 14 + 8 holy damage.

In Effect
Haste (rd 2 of 13): +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
Heroism (30 minutes): +2 morale bonus on attack rolls, saves, and skill checks


Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+19=34 ; 15d6=60 ; d20+26=46 ;
Thursday April 21st, 2022 7:32:52 PM

Gaffer raised an hand and conjures out great sheets of flame to spread across the cavern.

[i]-----
Perception: 46

Cast Fire Storm: Spellcaster Check: 34; Damage: 60; DC 25 Reflex Save for half;
4d6 Fire Damage a round on a failed save until use of an action to extinguish flames with a DC20 Reflex save.
30 shapeable 10 foot cubes, should be able to catch all Rakshasa without harming allies.
-----
Extended Barkskin: +5 to AC, 5 hours


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  12d6+12=52 ; d20+16=25 ; 12d6+12=45 ; d20+16=19 ; 12d6+12=52 ; d20+16=21 ; 12d6+12=57 ; d20+16=18 ;
Thursday April 21st, 2022 8:45:09 PM

Danko casts old faithfull chain lightning and braces himself for battle. Shenanigans, they have started.

--------------------
Mage armor
MR 18
DR electricty 10

R5 Dam 52 Spell penetration 25
R4 Dam 45 SP 19
R6 Dam 52 SP 21
R3(if in range/30') Dam 57 SP 18

ooc> Poor roles. 'Sigh.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday April 21st, 2022 8:57:20 PM

Nira casts a Wall of Stone spell to try and shield some of the gnomes from the fight.

-----------
Standard: Cast Wall of Stone. Hard to describe the shape so will send via email
Note: Nira is on the left side of the tunnel so can see down the right side


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d4+5=9 ;
Thursday April 21st, 2022 10:22:32 PM

Ramirez casts mirror image on himself and then moves up with the other casters. (to location T12)

Active Effects:
haste round 1/15 - +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
mirror image- 8/8 images remaining

Used:
level 2 spells 4/6 remaining
level 3 spells 5/6 remaining

Fight! Round 3 - DM Dan K  d20+22=35 ; d20+21=35 ; d20+21=26 ; d20+21=37 ; d20+21=33 ; d20+21=29 ; d20+21=26 ; d20+21=30 ; d20+21=36 ; d20+21=22 ; d20+21=22 ; d20+41=51 ; d20+41=50 ; d20+41=42 ; d20+41=54 ; d20+41=60 ; d20+41=50 ; d8+4=10 ; d6+4=10 ; 4d6=18 ; 4d6=15 ; d8+4=8 ; d6+4=9 ; d6+4=10 ; 4d6=13 ; 4d6=18 ; 4d6=13 ; d20+41=44 ; d20+23=32 ; d8+4=9 ; d8+4=10 ; 4d6=21 ; 4d6=17 ;
Friday April 22nd, 2022 1:22:10 PM

Des moves in does not see the creature that moved up towards the cavern opening and so continues to head in to gang up on Hmerrin's opponent. Stabbing it in the shoulder. Perception 36 required to see the Rakshsa
Hmerrin charges in, dropping the Silence Stone and slashing the Rakshasa Gnome, wounding him.
Gaffer rakes the area in Fire, shaping the powerful spell to scorch only yhe Rakshasa. All of the Rakshasa are able to spin away or otherwise dodge the Firestorm and after it subsides, not one has been touched.
Danko sends a Chain Lighting spell at a Rakshasa and branches it to 3 others. The main target dodges the bolt! As the lightning branches to the others, 1 of them also dodges, but the other 2 are struck. The bolts , however, discipate upon impact, leaveing them unharmed as well
Nira Cats a Wall of Stone, sperating many of the gnomes from the rest of the battle.
Ramirez casts Mirror Image and moves a little closer

The Wall of stone takes a couple of them by surprise and there is a couple yelps from the gnomes as the Firestorm rages through the cavern
The Rakshasa converge on Des and Hmerrin, salivating with glee at the opportunity
R1 and R3 take small quick moves to re-position and attack with claws and needle like teeth.
Hmerrin Hit AC 51/50/42 and 54/60/50 Dmg 10/10/miss +18+15 And Dmg 8/9/10 +13+18+13 Total 124 +Bleeding
Des Hit AC 44 and 32 Dmg 9+21 and 10+17 Total 57+Bleeding

The two warriors find themsleves flanked and every strike coming at them finds the smallest of gaps in their armor, cutting into vital organs

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Rak 1 AC 27 Dmg SR 25
Rak 2 AC 27 Dmg SR 25
Rak 3 AC 27 Dmg 51 SR 25
Rak 4 AC 27 Dmg SR 25
Rak 5 AC 27 Dmg SR 25
Rak 6 AC 27 Dmg SR 25

Desdichado (Ryan) [HP: 104/161; AC:32/15/30 - CMD 32]  
Friday April 22nd, 2022 2:52:20 PM

Desdichado feels light-headed from the bleeding attack. "I feel like we made a tactical mistake here," he says faintly as he tries to continue the attack against Rakshasa 3.

----------
Active Effects

Desdichado (Ryan) [HP: 104/161; AC:32/15/30 - CMD 32]   d20+28=41 ; d20+28=39 ; d20+23=30 ; d20+18=35 ; d12+13=20 ; d12+13=23 ; d12+13=23 ; d12+13=25 ; 2d6=11 ; 2d6=4 ; 2d6=7 ; 2d6=4 ;
Friday April 22nd, 2022 2:55:28 PM

41 vs AC; 20 damage +11 holy
39 vs AC; 23 damage +4 holy
30 vs AC; 23 damage +7 holy
35 vs AC; 25 damage +4 holy

Active effects
----------
Holy Sword: 10 rounds remaining. Weapon acts as +5 holy, 2d6 damage vs evil. Also emits magic circle against evil.
Haste: 11 rounds remaining.: +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
Bleeding

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+20=37 ; d20+20=29 ; d20+20=37 ; d20+20=40 ;
Saturday April 23rd, 2022 3:16:43 AM

The frontline look to be in a spot of bother.

Hmerrin has been hit hard, but Nira can't reach him to heal him. Even if she could, she'd have to make her way past at least 2 rakshasa.

She decides that the best she can do is to try and protect them.

Nira gets a little closer to the action and then casts a Living Voodoo Doll spell. "Let me know if anything gets too close to me" she asks of Ramirez. "I can't see"

--------------
Move: Fly to S14 (up high if possible)
Standard: Cast Living Voodoo Doll. SR checks: 37, 29, 37, 40. Rakshasa 1, 2, 4 and 6 are blinded for 14rnds. No Save. Nira is blinded as well.

Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Living Voodoo Doll (Blinded)


Hmerrin (MikeK)(HP 37/178 AC:33 T:19 FF:27 CMD:35)   d20+20=32 ; d20+15=32 ; d20+10=15 ; d20+20=30 ; d10+16=19 ; d10+16=24 ; d10+16=19 ; 2d6=8 ; 2d6=7 ; 2d6=7 ;
Saturday April 23rd, 2022 10:25:45 AM

Hmerrin doesn't even have the strength to nod at Dez' assessment.
The paladin has stayed put, and the fighter does as well.

Finishing his assault on the mouth, he actually moves further into the fray.

--------
Full attack, power attack on R3 (then R5 if down)
Atk 1 hits ac32 for 27 hp damage
Atk 2 hits ac32 for 31 hp damage
Atk 3 misses
Haste Atk hits ac 30 for 26 hp damage

Hmerrin finishes with 5' step to V22

In Effect
Haste (rd 2 of 13): +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
Heroism (30 minutes): +2 morale bonus on attack rolls, saves, and skill checks


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  12d6+12=55 ; d20+16=25 ; 12d6+12=54 ; 12d6+12=59 ; 12d6+12=50 ; 12d6+12=48 ; 12d6+12=55 ; d20+16=20 ; d20+16=27 ; d20+16=27 ; d20+16=35 ; d20+16=28 ;
Sunday April 24th, 2022 10:20:39 AM

" Ugh oh.... "

Casts Chain lightning and attacks all the Raks

-------------------------------------

Mage armor
MR 18
DR electricty 10

R1 Dam 55 Spell penetration 25
R4 Dam 54 SP 20
R6 Dam 59 SP 27
R3 Dam 50 SP 27
R5 Dam 48 SP 35
R2 Dam 55 SP 28

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Sunday April 24th, 2022 9:10:43 PM

Well, they know we're here, no need to be sneaky now.

Ramirez casts dancing lights into the room lighting up the combat with the same range as torches or lanterns. (centered at T20)

Active Effects:
haste round 1/15 - +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
mirror image- 8/8 images remaining

Used:
level 2 spells 4/6 remaining
level 3 spells 5/6 remaining

Fight! Round 4 - DM Dan K  d20+21=27 ; d20+21=33 ; d20+21=41 ; d20+21=27 ; d20+21=31 ; d4=1 ; d4=1 ; d20+12=26 ; d20+21=38 ; d20+21=27 ; d20+21=40 ; d100=17 ; d100=26 ; d20+21=41 ; d20+21=36 ; d100=67 ; d20+21=34 ; d20+21=22 ; d100=77 ; d8+4=12 ; d6+4=6 ; d20+21=29 ; d8+4=5 ;
Monday April 25th, 2022 7:30:11 AM

Des comments on the situation, but stays put and attacks, cutting into his opponent and killing him
Nira invokes a horrid power and blinds not only herself, but most of the Rakshasa as well. Nira cannot see target R4, i switched it to R5
Des stays put and so does Hmerrin. The fighter heavily wounds another opponent and steps away from the flank they had him in
Danko casts Chain Lightning, but all of the targets dodge the spell
Ramirez casts Dancing Lights, lighting up the area even more

The rakshasa are in complete disarray. Most are still in the Silence spell zone and now they have lost their sight.
A couple slash and bite at where they think Des or Hmerrin might be. Others flail simply in front of them in a panic. Hissing and cursing all the while
Des's opponents miss completely, but Hmerrin is simply unlucky
Hmerrin Hit AC 41 crit 36/34/22 Dmg 12+5/6 %67/77 both strike total 23

The only sighted opponent, comes in on Hmerrin, bitting at him, and then springs away to the side.
Hmerrin Hit AC 29 - miss

Both Hmerrin and Des continue to also Bleed from previous wounds Des and Hmerrin Dmg 1

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Rak 1 AC 17 Dmg SR 25 Blind 1/14
Rak 2 AC 17 Dmg SR 25 Blind 1/14
Rak 3 DEAD
Rak 4 AC 17 Dmg SR 25
Rak 5 AC 27 Dmg 84 SR 25 Blind 1/14
Rak 6 AC 17 Dmg SR 25 Blind 1/14

Desdichado (Ryan) [HP: 124/161; AC:32/15/30 - CMD 32]   d6=2 ; d6=5 ; d6=2 ; d6=5 ; d6=1 ; d6=1 ; d6=2 ; d6=1 ; d6=2 ; d6=3 ; 8d6=30 ;
Monday April 25th, 2022 4:38:33 PM

Desdichado is worried about Hmerrin. If he can move towards him, he'll try to give him some healing, but needs to get rid of this rakshasa between them first.

He swiftly heals himself (LoH: 21) and then uses Alignment Channel against the rakshasa around them.

Alignment channel (vs evil outsider; +2 DC improved channel): 30 damage vs. Will DC 25

----------
Active effects
Holy Sword: 9 rounds remaining. Weapon acts as +5 holy, 2d6 damage vs evil. Also emits magic circle against evil.
Haste: 10 rounds remaining.: +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
Bleeding 1
Lay on Hands: 16/19 remaining

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+19=24 ;
Monday April 25th, 2022 5:01:34 PM

Gaffer sees Hmerrin in trouble and levels a finger at the rakshasa inbetween him and his ally. A bolt of magic leaps forward to the creature but shudders and scatters against them.

-----
Cast: Baleful Polymorph; SR Check: 24...
-----
Extended Barkskin: +5 to AC, 5 hours


Hmerrin (MikeK)(HP 33/178 AC:33 T:19 FF:27 CMD:35)   d8=2 ; d8=7 ; d8=6 ;
Monday April 25th, 2022 5:44:31 PM

Hmerrin is also worried about Hmerrin.

He steps away from the battle, holding his halberd in his left hand.
With his right, he pulls a healing potion from the top of his haversack, rips the stopper off with his teeth, drains the contents, and lets the vial drop,

-------
5' step to W23.
Retrieve CSW potion
Drink CSW potion, heal 20 hp, and stop bleed.

In Effect
Haste (rd 5 of 13): +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
Heroism (30 minutes): +2 morale bonus on attack rolls, saves, and skill checks


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  d20+16=34 ;
Monday April 25th, 2022 7:36:40 PM

This is getting dire. Hemi is not doing well. Danko is miffed that his lightning attacks are just bouncing off the Raks. Time to change strategy.

Five magic missles come into existance and fly towards the most injured Rak (5).

-----------------
Mage armor
MR 18
DR electricty 10

Maximized magic missle
R5 Dam 25 Spell penetration 34



RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Monday April 25th, 2022 8:11:35 PM

The world has gone dark and silent. There's a fight going on right now but Nira can't tell where or how the party are going. Normally she might have been able to detect her opponents by sound, but with a silence spell in the way she isn't sure how things are going.

"How are we doing? I've blinded four of them but also myself in the process. Let me know when I can drop the spell"

----------------
To DM: Highlight to display spoiler: {I've been moving Nira each round but I think it's being missed on the map. Can you please place her at S13? I'd moved her up close so only fair I point out that she's a bigger target than had I kept her at the back. Thanks}

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+24=29 ; d20+19=31 ; d20+14=30 ; d8+8=16 ; d8+8=11 ; d8+8=10 ;
Monday April 25th, 2022 8:56:11 PM

Ramirez grabs Nira's sleeve. Stop there, the silence should be close in front of us. The spell looks like it is hurting them more than us, keep it going for now.

Ramirez can't quite see the one that appears to have avoided the blindness, so he aims at R2 and fires his bow. Let's see if these are as tough as the other ones.

Actions: shoot at R2, hit AC:29, 31, 30 damage:16, 11, 10

Active Effects:
haste round 3/15 - +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
mirror image- 8/8 images remaining
dancing lights

Used:
level 2 spells 4/6 remaining
level 3 spells 5/6 remaining
OOC- 24/19/14, 1d8+8

Fight! Round 5 - DM Dan K 
Tuesday April 26th, 2022 7:16:22 AM

Des Heals himself and the Bleeding wounds stop as well. He then channels energy into the Rakshasa around him
Gaffer attempts a Baleful Polymorph, but the spell does not overcomee the foul creatures resistance to magic
Hmerrin takes a potion from his Haversack and drains it. Some wounds heal and the Bleeding stops
Danko switches tactics, Dodge this. Loosing a Maximizied Magic Missile which slams into one
Nira asks how the group is fairing, as she is blind by her spell and the Silence spell prevents any sound from the battle in front of them
Ramirez informs Nira of where the Silence begins and how the fight is fairing. He then fills one of the Rakshsa with arrows. He finds theses Rakshasa more vulnerable to arrow fire

Hmerrin sees R4 look past him to the gnomes, but with a short snort seems to change his mind and casts a spell looking back to Hmerrin

The others have calmed from their initial panic at having lost their sight it would seem. The blinded Rakshasa all move back using various acrobatic techniques, from Des and Hmerrin and face off in thier direction. Some trick up their sleeve appears to allow them to know the general direction of Hmerrin and Des, but not their precise location

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Rak 1 AC 21 Dmg SR 25 Blind 2/14
Rak 2 AC 21 Dmg 37 SR 25 Blind 2/14
Rak 3 DEAD
Rak 4 AC 21 Dmg SR 25
Rak 5 AC 27 Dmg 109 SR 25 Blind 2/14
Rak 6 AC 21 Dmg SR 25 Blind 2/14

Desdichado (Ryan) [HP: 124/161; AC:32/15/30 - CMD 32]   d6=4 ; d6=6 ; d6=1 ; d6=6 ; d6=1 ; d6=6 ; d6=1 ; d6=1 ; d6=5 ; d6=1 ; d6=4 ; d6=5 ;
Tuesday April 26th, 2022 12:52:16 PM

(OOC: Did the alignment channel do no damage on the rakshasa? I thought they are considered evil outsiders.)

Desdichado moves toward Hmerrin (V:22) and gives a quick heal.

LoH: 36

----------
Active effects
Holy Sword: 8 rounds remaining. Weapon acts as +5 holy, 2d6 damage vs evil. Also emits magic circle against evil.
Haste: 9 rounds remaining.: +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
Lay on Hands: 15/19 remaining

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Tuesday April 26th, 2022 3:33:06 PM

" Let's cut some of these Raks off from the rest "

Danko moves forward 5 feet and casts Wall of Force (s16 to x21) floor to ceiling essentially trapping two of the Raks (1 and 4) behind the wall.

( ooc Delayed action until the last of the players have their turn and before the ennemies attack)
----------------------------

Wall of force 1/12 round
Mage armor
MR 18
DR electricty 10



Hmerrin (MikeK)(HP 69/178 AC:33 T:19 FF:27 CMD:35)   d20+24=37 ; d20+19=39 ; d20+19=38 ; d20+14=18 ; d20+24=36 ; d10+8=14 ; d10+8=18 ; d10+8=13 ; d10+8=9 ; d10+8=17 ; 2d6=4 ; 2d6=3 ; 2d6=4 ;
Tuesday April 26th, 2022 4:03:49 PM

Hmerrin gives Dez a quick nod in thanks.
Danko's spell is well placed, and the fighter notes H5 got itself a bit too close.

With a quick step, the young man is on it.
His halberd cuts devastating arcs.

--------
5' step to V24.
Full attack on H5.
Atk 1 hits ac 37 for 22 hp damage
Atk 2 Nat 20. Crit Threat hits ac 38 for 43 hp damage
Atk 3 misses (ac 18)
Haste atk hits ac 36 for 17 hp damage.

In Effect
Haste (rd 6 of 13): +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
Heroism (30 minutes): +2 morale bonus on attack rolls, saves, and skill checks


RobC - Nira Wynvyre -- AC 27*/14/23* -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday April 26th, 2022 8:34:16 PM

Nira isn't quite sure what's happening. The only spells she can cast right now are those on herself.

She buffs up her armor a little with a Barkskin spell.

--------------
Standard: Cast Barkskin

Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Magic Circle vs Evil ... Living Voodoo Doll (Blinded) ... Barkskin


Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+19=37 ; 3d6+15=21 ;
Tuesday April 26th, 2022 9:30:00 PM

With Danko's wall seperating the rest of the Rakshasa, Gaffer focuses the most powerful spell he can at the Rakshasa closest before him, clenching his fist as the magic flies over hoping it can do something to the creature.

-----
Cast at R1: Finger of Death; SR Check 37; DC 26 Fort Saving Throw, Partial; 150 Damage if failed, 21 if succeeds.
-----
Extended Barkskin: +5 to AC, 5 hours


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+24=35 ; d20+24=33 ; d20+19=22 ; d20+14=34 ; d20+14=31 ; d8+8=15 ; d8+8=9 ; d8+8=13 ; d8+8=16 ; d8+8=9 ;
Tuesday April 26th, 2022 10:04:37 PM

Ramirez continues firing at R2, hoping to give Hmerrin a little bit of room.

Actions: shoot at R2, hit AC35, 33(haste), 22, 34(crit check = 31)
damage: 15, 9, 13, 16(+9 if crit confirms)

Active Effects:
haste round 4/15 - +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
mirror image- 8/8 images remaining
dancing lights

Used:
level 2 spells 4/6 remaining
level 3 spells 5/6 remaining
OOC- 24/19/14, 1d8+8

Fight! Round 6 - DM Dan K  d20+11=25 ; d20+11=14 ; d20+11=30 ; d20+11=16 ; d20+16=20 ; d20+20=22 ;
Wednesday April 27th, 2022 7:10:54 AM

Des moves over to Hmerrin and heals him of some of his wounds
Hmerrin moves in on the nearest opponent and kills him
Nira Casts Barkskin
Gaffer casts Finger of Death and slays one of the Rakshasa
Ramirez looses another volley, critically wounding the Raksasa
Danko Casts Wall of Forcetrapping 2 Rakshasa and sealing the group from the rest as well

The Rakshasa (R4) in the Silence moves towards the group and out of their visual range, putting part of the cavern wall between it and them
Perception DC 22 to see him once you come around the wall[/i]

The other 2 stand their ground and turning slightly back and forth until they both settle to face the direction of Hmerrin and Des. Both them cast a spell

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing
Applied the Channel attack, thanks for the reminder

Rak 1 DEAD
Rak 2 AC 17 Dmg 129 Blind
Rak 3 DEAD
Rak 4 AC 27 Dmg SR 25
Rak 5 DEAD
Rak 6 AC 17 Dmg 15 SR 25 Blind


Desdichado (Ryan) [HP: 124/161; AC:32/15/30 - CMD 32]   d20+28=41 ; d12+13=22 ; 2d6=9 ;
Wednesday April 27th, 2022 1:03:54 PM

Desdichado runs back toward R2 and attacks.

41 vs AC; 22 damage +9 holy

----------
Active effects
Holy Sword: 7 rounds remaining. Weapon acts as +5 holy, 2d6 damage vs evil. Also emits magic circle against evil.
Haste: 8 rounds remaining.: +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
Lay on Hands: 15/19 remaining


Hmerrin (MikeK)(HP 69/178 AC:33 T:19 FF:27 CMD:35)   d20+20=38 ; d10+16=25 ; 2d6=8 ;
Wednesday April 27th, 2022 7:33:42 PM

Hmerrin closes on the other raka, and attacks.

---------
Move to S24

Power attack on R6 hits ac 38 for 33 hp damage.

In Effect
Haste (rd 7 of 13): +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
Heroism (30 minutes): +2 morale bonus on attack rolls, saves, and skill check


Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+19=30 ; 15d6=60 ;
Wednesday April 27th, 2022 8:06:33 PM

Gaffer cheers to himself as his spell downs one of their goes, but puzzles slightly still at what can hurt them.

He raises his hand once more and a slightly different blaze of fire erupts beneath the enemy.

[i]-----
Cast Empowered Flame Strike on W18: DC 22 Reflex Save for half. SR Check 30; 60*1.5=90 damage, half Fire, half Divine
[i]

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Wednesday April 27th, 2022 8:42:30 PM

Danko sighs deeply.

" Time to get into some shenanigans"

He draws his short sword and moves forward ( ooc U15) . He then waits, anticipating an attack from the hiding Rak.

-----------------------------------
Mage armor
MR 18
DR electricty 10



Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+24=26 ; d8+8=10 ;
Wednesday April 27th, 2022 9:26:43 PM

Nira, stay here for a moment, we're moving into the silence Ramirez follows Danko(move to T16), if he can see the Rakshasa, he fires a shot.

Action: hit AC 26, 10 damage

Active Effects:
haste round 5/15 - +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
mirror image- 8/8 images remaining
dancing lights

Used:
level 2 spells 4/6 remaining
level 3 spells 5/6 remaining
OOC- 24/19/14, 1d8+8

Fight! Round 7 - DM Dan K  d20+41=47 ; d20+41=57 ; d20+41=47 ; d8+4=7 ; d6+4=7 ; d6+4=7 ; d20+21=28 ;
Thursday April 28th, 2022 7:34:21 AM

Gaffer cheers his spells success and looks for another target, but the only one visvible is on the other side of a Wall of Force, which prevents line of effect for his spell
Danko draws his blade and moves into the Silence, waiting for the attack
Ramirez tells Nira to stay put and follows Danko into the Silence. He does not see the creature among the debis about, but knows he must be in there somewhere
Nira stays put

The Rakshasa before Hmerrin strikes back. Drawing blood with each strike
Hmerrin Hit AC 47/57/47 Dmg 7/7/7 + Bleed

Emerging from a shadow and just behind some rock comes the rakshasa at Danko and Ramirez.
He blots right bewteen the 2, slashing at Danko as he passes. The Mage Armor spares him any pain.
The Rakshasa continues past and starts moving by Gaffer as well

Gaffer can make an AoO IF he has a weapon in hand.
Ramirez has a bow and cannot make AoO
R4 has Spring Attack and thus Danko does not get an AoO

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit#gid=791097406

Rak 1 DEAD
Rak 2 DEAD
Rak 3 DEAD
Rak 4 AC 27 Dmg SR 25
Rak 5 DEAD
Rak 6 AC 17 Dmg 48 SR 25 Blind 3/14

Desdichado (Ryan) [HP: 124/161; AC:32/15/30 - CMD 32]   d20+28=48 ; d20+28=34 ; d20+28=43 ; d20+23=27 ; d20+18=26 ; d12+13=15 ; d12+13=22 ; d12+13=22 ; d12+13=20 ; d12+13=23 ; d12+13=20 ; 2d6=7 ; 2d6=9 ; 2d6=9 ; 2d6=7 ; 2d6=9 ; 2d6=5 ;
Thursday April 28th, 2022 2:18:35 PM

Desdichado takes a 5-foot step forward and continues the attack on R6.

48 vs AC (crit confirmed - 34); 59 damage +25 holy
43 vs AC; 20 damage +7 holy
27 vs AC; 23 damage +9 holy
26 vs AC; 20 damage +5 holy

----------
Active effects
Holy Sword: 6 rounds remaining. Weapon acts as +5 holy, 2d6 damage vs evil. Also emits magic circle against evil.
Haste: 7 rounds remaining.: +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
Lay on Hands: 15/19 remaining

Hmerrin (MikeK)(HP 48/178 AC:33 T:19 FF:27 CMD:35)   d20+22=29 ; d20+17=24 ; d20+12=17 ; d20+22=28 ; d10+16=21 ; d10+16=17 ; d10+16=21 ; d10+16=23 ; 2d6=8 ; 2d6=7 ; 2d6=8 ; 2d6=4 ;
Thursday April 28th, 2022 7:04:58 PM

"Hope you enjoyed that," Hmerrin grates out.

He shifts position, now flanking with Dez.
"So you can die happy."

The fighter's halberd swings as it cuts its deadly arcs.

---
5' step to R25, flanking with Dez.
Full attack, power attack, on R6.
Atk 1 hits ac 29 for 29 hp damage
Atk 2 hits ac 24 for 28 hp damage
Atk 3 hits ac 17 for 25 hp damage
Haste hits ac 28 for 27 hp damage

In Effect
Haste (rd 8 of 13): +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
Heroism (30 minutes): +2 morale bonus on attack rolls, saves, and skill check


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  d20+15=28 ; d6+3=7 ; d6=6 ; d20+9=20 ;
Thursday April 28th, 2022 8:05:23 PM

Danko moves up 5 feet and swings at the Rak...

{ This should be interesting.. }
He thinks to himself.

---------------
Mage armor
MR 18
DR electricty 10

R$
Hits AC 28 for 7 physical and 6 shock damage
Hits AC 20 miss



Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+23=30 ;
Thursday April 28th, 2022 8:56:55 PM

Gaffer doesn't carry a weapon, his hands occupied with his focus and shield, but leans back into a defensive positions inbetween Nira and the Rakshasa, calling up stone from the ground beneath him to form a wall preventing the Rakshasa moving further away.

-----
Cast Wall of Stone Defensively; Concentration Check: 30, success
Walls between S T and U, 12 and 13, preventing the Rak from fleeing.
As well as a wall directly between himself and the Rakshasa.
Both walls going up to the ceiling as much as possible.
----- Active Effects
Barkskin, extended - +5 AC 5 hours


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+24=31 ; d20+24=36 ; d20+19=31 ; d20+14=24 ; d8+8=13 ; d8+8=15 ; d8+8=12 ; d8+8=10 ;
Thursday April 28th, 2022 9:40:13 PM

Ramirez is about to ask something, then remembers the silence. Instead he fires some arrows at the rakshasa by Gaffer and Nira.

Actions: hit AC: 31, 36(haste), 31, 24
damage: 13, 15, 12, 10

Active Effects:
haste round 6/15 - +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
mirror image- 8/8 images remaining
dancing lights

Used:
level 2 spells 4/6 remaining
level 3 spells 5/6 remaining
OOC- 24/19/14, 1d8+8


RobC - Nira Wynvyre -- AC 27*/14/23* -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Friday April 29th, 2022 6:16:51 AM

OOC: Can someone please sub for me? In hospital (nothing serious) but might be here a few days. Should be easy for Nira :)

Fight! Round 8 - DM Dan K  d20+21=23 ; d20+21=25 ; d20+21=40 ; d6=6 ; d6=5 ;
Saturday April 30th, 2022 10:14:32 AM

Des and Hmerrin kill the last Rakshsa on their side of the Wall of Force
Danko steps up and stirkes the Rakshasa, drawing a light would
Gaffer puts up a Wall of Stone sealing off the Rakshasa's ability to get away
Ramirez puts 3 arrows into the Rak
Gaffer also tells Nira it appears all but 1 of the enemy is dead, adn she releases the spell causing her own blindeness. Things are well in hand here, but there is not reason to remain blind

With no other options, the Rakshasa attacks. This time going after Gaffer
Gaffer Hit AC 23/25/40 Dmg miss/10/11

The last wound on Hmerrin continues to Bleed. Dmg 1

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Rak 1 DEAD
Rak 2 DEAD
Rak 3 DEAD
Rak 4 AC 27 Dmg 48
Rak 5 DEAD
Rak 6 DEAD

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  d20+15=27 ; d6+3=6 ; d6=4 ; d20+9=10 ;
Sunday May 1st, 2022 5:51:54 PM

Danko curses to himself the silence zone and his inabillity to casts any spell while in it. Also meas that he can't drop the force wall. And with a shrug he stabs at the Rak.

--------------------------------------

Mage armor
MR 18
DR electricty 10

Wall of force - 3/12

Attack Hits AC 27 Physical damage 6, shock 4
Attack Hits AC 10 miss


Desdichado (Ryan) [HP: 124/161; AC:32/15/30 - CMD 32]  
Monday May 2nd, 2022 4:34:33 PM

With the wall still up, Desdichado can't do much to help his friends on the other side. He runs over to the gnomes (W:23) and asks "Are you all okay? Anyone need healing?"

----------
Active effects
Holy Sword: 5 rounds remaining. Weapon acts as +5 holy, 2d6 damage vs evil. Also emits magic circle against evil.
Haste: 6 rounds remaining.: +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
Lay on Hands: 15/19 remaining

Hmerrin (MikeK)(HP 48/178 AC:33 T:19 FF:27 CMD:35)  
Monday May 2nd, 2022 6:40:27 PM

Hmerrin gives Dez and the gnomes a quick glance, but turns back to watch the last raka take on his friends.

------

In Effect
Haste (rd 8 of 13): +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
Heroism (30 minutes): +2 morale bonus on attack rolls, saves, and skill check


Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+23=43 ;
Monday May 2nd, 2022 7:17:52 PM

[OOC: Had forgotten to update my header for Barkskin, which makes the second attack miss as well, recording 11 damage.]

Gaffer staggers for a moment under the Rakshasa's attack but holds his footing. Using the little space between them available, he raises his focus to the Rakshasa and focuses hard on the image of a cute, less stabby, bunny.

-----
Cast: Baleful Polymorph on R4; Foritude & Will Save DC 23; Transform into a small rabbit.

----- Active Effects
Barkskin, extended - +5 AC 5 hours


Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Monday May 2nd, 2022 7:18:40 PM

-----
Rolled to cast defensively in initial post: 43, success


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+24=34 ; d20+24=36 ; d20+19=33 ; d20+14=30 ; d8+8=12 ; d8+8=12 ; d8+8=12 ; d8+8=10 ;
Monday May 2nd, 2022 10:31:59 PM

Ramirez shoots the rakshasa again.

hit AC: 34, 36(haste), 33, 30
damage: 12, 12, 12, 10

Active Effects:
haste round 8/15 - +30' move, +1 atk, +1 dodge AC and Ref saves, extra atk on full atk
mirror image- 8/8 images remaining
dancing lights

Used:
level 2 spells 4/6 remaining
level 3 spells 5/6 remaining
OOC- 24/19/14, 1d8+8

Desdichado (Ryan) [HP: 124/161; AC:32/15/30 - CMD 32]  
Tuesday May 3rd, 2022 1:32:13 AM

(POSTING FOR ROB)

With the blindness has gone, Nira discovers she is very close to a rakshasa. Feeling vulnerable at being so close, she tries to stand very still and remain un-noticable as a target.

More gnomes - DM Dan K  d20+16=21 ; d20+11=30 ;
Tuesday May 3rd, 2022 7:27:42 AM

Des speaks to the gnomes and Hmerrin glances over, but focuses' more on the fight beyond the wall
Danko, slices into the Rakshasa again, but his blade does little damage
Gaffer turns the Rakshasa into a bunny
Ramirez puts another group of arrows into it, wounding it severly

The gnomes give a small wave in return greeting to Des. The gnomes are all in good shape, like those you met earlier. "Who under the earth are you people?"

The Rakshasa bunny blinks a couple of times and shifts back to it's former self

Seconds later it is dead with another volley of arrows DM speeding this to its conclusion

All of the Rakshasa lie dead about you and a small group of 10 gnomes have gathered themselves together and are staring at you. Some in slight bewilderment, but most with grins. One of them turns to a fellow gnome, "I believe you owe me a ruby ring."

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d6=6 ; d6=5 ; d6=5 ; d6=1 ; d6=5 ; d6=1 ; d6=3 ; d6=6 ; d6=2 ; d6=6 ;
Tuesday May 3rd, 2022 1:34:30 PM

"Oh, we were just walking by and decided to hunt some rakshasa. We stumbled in and here they were!" says Desdichado. He looks over the group. "If everyone is alright, would you like to join your friends back in the main room? Let's see what we can do about getting everyone out of here."

Before they leave, he gathers anyone injured nearby and does a bit of healing.

(Channel Energy: 38)

----------
Lay on Hands: 15/19 remaining



Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Tuesday May 3rd, 2022 5:29:12 PM

With a wave and a few sounds, Danko dispells the wall of force.

He then gets to the task of searching the Raks.

" Hi Ho me good little fellows" he says to no gnome in particular.



Hmerrin (MikeK)(HP 86/178 AC:33 T:19 FF:27 CMD:35)  
Tuesday May 3rd, 2022 6:31:05 PM

Hmerrin helps himself to Dez' healing, and now only looks half dead, rather than mostly dead.

"Gelflind says hi," he asides to the gnomes.

The young man helps Danko search for goodies on the Rakas.

Then, its back up to rejoin the rest of the gnomes.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday May 3rd, 2022 10:09:27 PM

Ramirez asks the gnomes if there are any more rakshasa about. If not, he agrees rejoining the rest of the gnomes would be best.

Used:
level 2 spells 4/6 remaining
level 3 spells 5/6 remaining
OOC- 24/19/14, 1d8+8

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Tuesday May 3rd, 2022 10:59:29 PM

Gaffer stretches himself to ease the itching as Des' magic seals his single wound.
"We have had a number of engagements with the group these Rakshasa belong too, and are quite keen to help your clan regain their full freedom."

[i]----- Active Effects
Barkskin, extended - +5 AC 5 hours
[i]

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday May 3rd, 2022 11:46:04 PM

(POSTING FOR ROB)

Nira warmly waves at the gnomes and checks to make sure everyone is okay.

More gnomes - DM Dan K 
Wednesday May 4th, 2022 7:47:05 AM

The party speaks with the gnomes and they readily agree to head back up to the others and they confirm that there are no other Rakshasa about
Des channels some positive energy healing some of the wounds on Hmerrin and all of the injuries to most others.
A quick search of the Rakshasa produces a set of leather armor, a cloak and bejeweled belt on each of them.

Back with the rest of the group the talk turns to getting the gnomes out. The gnomes are not completely sure on how that would actually work.
"Our clan signed a contract as you know. We work happily and without trying to cut and run and such and in return, we are not part of the 'normal' operations right? It was made pretty clear that if any escape or leave or what have you, things would go very south for the clan."
"Course we cant just stay here right, only have so much in the way of supplies"
"But we do have that next shipment to put up right, in what, a couple days?"
"Right. So we make the shipment, send up the lift and then follow soon after."

The gnomes start nodding in agreement to their plan and then look at you
"You have our thanks by no small measure and we will see you recognized for it as well. You say you been hunting these things, well I would think an opportunity is fast approaching then. This last hoist up the lift will make 10, and through the stone we hear things. Things that sound like loading wagons and and such. Our bet" he looks about his fellow nodding gnomes, "Someone's coming to get it tomorrow of the next day."

Treasure 6 each- Leather +2; Cloak +3, Belt of Dex +4


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Wednesday May 4th, 2022 4:22:22 PM


"Well, then, it sounds like we have a bit of time to plan. The constructs up top are a problem, though. They'll inform whoever arrives that we're here, I'm sure" says the Paladin.

(FYI - I have a doc tracking the treasure from the Nymph fight as well. No one has gone to catacomb yet to sell, I think?)

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Wednesday May 4th, 2022 5:23:37 PM

Danko gathers up the loot and says to Des

" Agreed"

{ ooc - I have a list as well of the last three battles. On my character list/bottom. No cash outs but some loaned gear }

Hmerrin (MikeK)(HP 86/178 AC:33 T:19 FF:27 CMD:35)  
Wednesday May 4th, 2022 6:33:23 PM

"Yeah, Step One is gonna have to be deal with Korlis and company. Anybody know of any way to keep them from healing themselves?

The fighter tries to recall the healing of the constructs. Did they regenerate, or did the parts recombine? He's half considering giving the gnomes various pieces to be scattered/buried all over the mine.

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Wednesday May 4th, 2022 9:59:25 PM

"If we can weaken the constructs enough to move them, I reckon we could bury them in one of these tunnels? Sink them into the stone and then collapse the tunnel."

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday May 4th, 2022 10:25:49 PM

As long as we dont break the contract, they may not act. We need the details of that contract. Maybe the Rakshasa have done something to break it?

Aside from that, I guess we need to plan an ambush.

Used:
level 2 spells 4/6 remaining
level 3 spells 5/6 remaining
OOC- 24/19/14, 1d8+8

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Wednesday May 4th, 2022 11:59:56 PM

(POSTING FOR ROB)

Nira agrees with the others that finding a way to keep the kolyruts from telling the rakshasa the group is here is very important.

Dealing with Korliss - DM Dan K 
Thursday May 5th, 2022 10:55:57 AM

The topic moves to how to deal with Korliss and the other 2 Kolyruts. Hmerrin recalls that they were regenerating, no question.
How they would react would likely depend on the parties actions.
Nira can add that Kolyruts are not simply constructs, they are outer planar beings. Inevitables. Intelligent, thinking beings that happen to be artificial. Yes, that might make things more complicated, but it is something everyone needs to understand.

Ramirez points out that as long as the party doesn't break the contract, things should be good. Question is, what is in and what is not in the contract. The gnomes about have a basic understanding. They don't rise up and kill Rakshasa, not that they were capable of doing so, they mine for gems and ore and they send that cargo up the lift. Leaving would obviously break the last part

Currently the party is at the bottom of a 300' shaft with the lift at the bottom as well

Hmerrin (MikeK)(HP 86/178 AC:33 T:19 FF:27 CMD:35)  
Thursday May 5th, 2022 4:39:42 PM

Hmerrin ponders.

"Korlis and company likely won't do anything until and unless the gnomes break the contract. When we got here, Korlis was stationed at the top of the lift, with the others in the back room.

It's possible if the Tide went up, and moved out into the courtyard, and ambushed the rakas at the gates, no contract would be broken.

Now, the gnomes have to leave sometime. I mean, there are shift changes and all that. So, what if the gnomes send up the last shipment, and then come up after for a shift change, but no one is there to replace them?

Or maybe...can we just ask Korlis what the contract says?

Failing all that, we go up, kill them again, bring the pieces down here, and do the Bury in Stone thing.

Thoughts?"

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday May 5th, 2022 4:44:54 PM

"When we tried to ask him about the contract before, he wasn't willing to tell too much. I'm not sure what could get it out of them - I doubt an appeal to pity would work very well," responds Desdichado.

"I like your plan, though. If we can walk past them we could try to ambush rakshasa before they arrive. And maybe leave the gnomes down here for the fight?"

RobC - Nira Wynvyre -- AC 27*/14/23* -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday May 5th, 2022 8:00:43 PM

"If we're potentially going into another fight, I better treat some of those wounds" Nira places a hand on Hmerrin and casts a Heal spell.

Cast Heal. Hmerrin is healed for 140pts

Thanks for subbing Ryan!


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday May 5th, 2022 9:22:04 PM

Should we go talk to the kolyaruts again? We won't find out anything by debating it. The gnomes should probably stay down here for now until we can let them know it is safe.

Used:
level 2 spells 4/6 remaining
level 3 spells 5/6 remaining
OOC- 24/19/14, 1d8+8


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Thursday May 5th, 2022 9:31:05 PM

" If we're likely going into battle again, I'm down to one chain lightning spell for today. Some rest and a recharge may be wise. "



Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Friday May 6th, 2022 8:33:11 AM

"If we did get the gnomes out, we could send forst the Kolyruts down here and set an ambush up top for the Rakshasa, plus once the gnomes are safe we can be a bit more confident incase anything goes wrong and we need to flee. Let's not forget that some of the Raks seem to know we are hunting them."

That was easy - DM Dan K 
Friday May 6th, 2022 9:49:43 AM

The group does a bit of healing and discusses the possibilities of Korliss and the other Kolyruts up top and then make the decision to head up and hopefully just be able to move past Korliss. The gnomes area all perfectly happy to wait.

And if things go wrong, the group will simply have to go plan B and take out Korliss again and seal their parts up in the mine.

The group heads up the lift and at the top are greeted by the 3 Kolyruts. Korliss unfolds his arms and steps aside to allow you to past and waves the others back to the main room.

It would seem you are able to simply leave without incident

RobC - Nira Wynvyre -- AC 27*/14/23* -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Saturday May 7th, 2022 10:59:30 PM

Nira is relieved that the Kolyruts aren't looking for another fight.

"Have we learned why the people here are acting strange? Was it possible they were under the rakshasa's enchantments?"

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:27 CMD:35)  
Sunday May 8th, 2022 6:29:00 PM

Hmerrin gives Korlis a jaunty salute, and leads the Tide out of the room, and away from prying ears.

"That gnome said their next shipment was due in a couple days," he replies to Danko. "Hopefully, that means we get some rest and prep time.

Let's take a look around, and see what we've got out here and in front of the gate.

Also, there's likely to be a bunch of gnomes with them that we want to keep alive. I don't know, maybe a sleep spell or something to knock em all out?"

Hmerrin will begin searching the grounds for good places to jump out and attack.
[How about a Take 20 on Knowledge Engineering for 25?]

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+22=42 ;
Sunday May 8th, 2022 10:44:05 PM

"Oh yeah," says Desdichado, "we should see if those people are still out here and if they are doing any better.

He's ready for an ambush, so he helps Hmerrin with planning out their preemptive strike.

He takes a look around the area to see if there seems to be anything that mihht give an advantage, or looks interesting. (Perception: 42)

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Monday May 9th, 2022 6:36:37 AM

Danko nods at everyones' suggestions.

He'll focus on resting and preparing his spells.

A couple of days to prepare - DM Dan K 
Monday May 9th, 2022 10:01:37 AM

The group heads outside and encounters very much the same scene that was going on 2 days ago when they entered.
There is a guard sitting by the front gate.
A dwarf is carrying some tack and harness gear from the stables to the storage shed across the way.
The group can hear someone, presumably the same human, rummaging in the root cellar to the right
The group can hear some faint noise from the barn that sounds like someone mucking out a stall.,

A brief investigation finds all of the humans and dwarf in the small camp doing the exact same thing they were doing 2 days ago. As if the people were stuck in a programmed loop of activity

Hmerrin and Des can locate several good spots to see the gate without being seen. The barn has an upper loft with a window that sees the gate. The Storage shed has a ground level outer fence that could conceal someone who has some skill in stealth. The same applies to the back corner near the root cellar. The backside hill also provides some light cover to hide in while being able to see the front gate.

To Nira's question as to why the people are acting so odd, it is more powerful than what the group has seen at other farms or even from the controlled and dominated races the Tide has seen before, but it all screams of the twisted and vile pleasures of the Rakshasa.

The days past, the people continue through the routines assigned. they do eat and they do sleep. But all waking hours seem to be the same 90 minute loop.

The pick up should be anyday/anytime now

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday May 9th, 2022 4:10:59 PM

Desdichado watches the people go through their routines, and his anger at what the rakshasa are doing grows.

"These things make deals with constructs who are apparently living, but make the Noble Races act like constructs."

Consulting with the others, he tries to think of what useful tactics might be. There will probably be 6 more of those toothy rakshasa, plus probably at least another two rakshasa to act as handlers for the next shift of gnomes.

"I can briefly lend everyone some of Domi's holy power, but we'd all need to be huddled for that. I'm not sure that's the best positioning for us here."

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:27 CMD:35)  
Monday May 9th, 2022 6:16:23 PM

"You and me should be together," Hmerrin responds to Dez. "Under that holy power, I can use my axes, and put some hurting on them.

Nira should probably be close enough to us to provide healing."
He grins.
"You may have noticed I tend to bleed a lot in these fights."

"So, if the three of us are hiding out of sight in Whatever building is closest to the gate, Danko can signal us with something large and explosive, and Dez and me come pelting out and jump whatever we see. Not sure how the rest of you would like to play it."

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Monday May 9th, 2022 6:47:21 PM

Gaffer will spend some time in the day or two they have to search the local area for holly berries that could be used for the Fire Seeds spell.

"I don't want to risk giving anything away, so reckon I should wait inside and step out once the fight starts."

He'll cast an extended Barkskin on himself early, it doesn't do much to help with the restlessness he feels while waiting.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Monday May 9th, 2022 9:12:03 PM

"I could use a Veil spell to disguise us as the gnomes we saw below, but if the rakshasa suspect something is wrong they might see through it. Hiding is probably a better idea"

Nira will happily hide in whatever building the group agree on.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday May 9th, 2022 9:34:42 PM

I can give everyone a boost with a rousing song, if you want other boosts, we will need to be close for the spells that dont last long to affect everyone.After that, I can pepper them with arrows. Does everyone have weapons that can hurt them?

And...are we going to talk to Korliss?

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Tuesday May 10th, 2022 6:10:08 AM

Danko speaks
" I have some improved invisibility spells that could help. And haste and mirror image. And Stoneskin. Between the chain lightnings and fireballs I should be able to do some damage. "

A couple of days to prepare - DM Dan K 
Tuesday May 10th, 2022 9:32:58 AM

The group goes through what their plans of action and what they anticipate coming there way to be. There are prep spells to cast, positions to take and an unknown timeline of when things will get interesting and the wild card of Korliss and the other 2 Kolyruts and of course innocent noble race victims present wandering about that may or may not be part of the loading process.

The barn has a second floor loft that can see the gate, about 40' plus 18' up.
The Storage shed has a fence along the side that someone with Stealth could hide well behind, about 40' away
At the back by the root cellar has a area that Stealth could be used to hide, about 90' away
Atop the hill has light cover that Prone individuals could use Stealth to hide, about 120' away

Gaffer casts Barkskin in the morning
Danko has multiple spells that could help, but when to cast them as none of them last very long.

The caravan could arrive this morning or this afternoon, or even tomorrow

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Tuesday May 10th, 2022 6:33:00 PM

"If some of them are on open ground, I'm hoping some gravity magic will keep a few out of our hair."

Gaffer finds a chair to take with him up to the second floor of the barn so he has somewhere to sit out of sight while they wait.


----- Active Effects
Barkskin - 5 Hours - +5 to AC


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday May 10th, 2022 7:18:17 PM

Ramirez asks Korliss if a fight with the rakshasa would count as breaking the contract.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday May 10th, 2022 7:25:20 PM

Not being stealthy, Desdichado waits in the barn as well, wondering about the jump down.

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:27 CMD:35)  
Tuesday May 10th, 2022 7:47:58 PM

Is there a first floor opening in the barn or closer that one could completely hide behind?

Hmerrin doesn't need to see the rakas come in. He plans to wait until Danko or Gaffer or Rameriz gives a signal.

In the meantime, he finds a spot where he can as far down the road as possible, and sets up shifts to keep watch.

He also is interested in Korlis' answer to Ramirez' question.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+14=31 ;
Wednesday May 11th, 2022 4:04:28 AM

Nira is careful to stay out of the way of the workers. She tries casting Break Enchantment on one of them, just in case it has some effect.

After that, she takes up a position on the second floor of the barn with the others.

------
Cast Break Enchantment on a nearby worker. Caster check: 31 against a DC of 11 + caster level of the effect.

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  d20+15=21 ;
Wednesday May 11th, 2022 6:21:18 AM

Danko takes position behind the storage shed.
He casts mage armour on himself.
He readies great invisibility to cast on himself as well as soon as they Raks make their appearance.
He keeps an eye out for them

----------
Mage armor

Perception - 21

Caravan - DM Dan K 
Wednesday May 11th, 2022 10:43:04 AM

Gaffer begins his day with Barkskin, shortly after midday, the spell ends as he sits in a chair in the barn loft, watchful eye on the gate.

Ramirez heads back into the hill mine area and finds Korlis. The Kolyrut is basically right where you first encountered him and he comes forward into the first room. "The contract is not really yours to break. It is between the gnomes and the Rakshasa. Presumably you have already fought the Rakshasa in the mine at this point. Odd time to ask. What I can tell you is this. I have yielded to to at this location and we shall not raise arms, but to defend ourselves or to assure the gnomes and Rakshasa abide to the contract between them."
From the loft of the barn, it will be a 18' drop to the ground. Des considers his ability to tuck and roll.

Hmerrin finds none of the buildings in the camp have a view over the wall. To see down the road, he will need to take up a position on the hill. That allows for about 200' of road. but leaves him 120' from the gate with 35' jump down first. Without concern for being able to see the gate, Hmerrin and anyone else could gather just around the nearest barn corner and wait. Leaving about 65' to cover to get to the gate

Nira casts Break Enchantment upon the man walking back and forth with the harness and tack supplies, between the barn and storage shed. As the spell falls over him, he pauses and turns to look at Nira. His eyes are vacant, his face slack, the last vestiges of hope left him long long ago. He turns away and slowly continues to bring the gear to the storage shed.

Danko opts for the storage Shed and casts [Mage Armor[/i]

A couple hours after midday, Hmerrin spots movement on the road. It appears to be a 4 team horse drawn covered wagon, with 2 riders in front. There might be another pair at the rear, but Hmerrin is not positive. The wagon should be arriving at the gate in less than 1 minute (10 rounds)
Hmerrin Perception DC 25 Highlight to display spoiler: { 2 Riders in front, look like soldier types. 2 men driving the wagon, 1 looks soldier type. 2 men riding at the rear, look like soldier types. 6 in all, 5 are well armed}

Please keep your actions to under 5 rounds worth.

Hmerrin is the only one that can see and knows they are coming

The barn has a second floor loft that can see the gate, about 40' plus 18' up. Gaffer and Des
The Storage shed has a fence along the side that someone with Stealth could hide well behind, about 40' away. Danko
At the back by the root cellar has a area that Stealth could be used to hide, about 90' away
Atop the hill has light cover that Prone individuals could use Stealth to hide, about 120' away Hmerrin
just outside of the barn out of sight 65' away Ramirez and Nira

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Wednesday May 11th, 2022 4:02:38 PM

Desdichado stays in the barn, waiting for a signal or if he sees anyone in view.

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:27 CMD:35)   d20+14=20 ;
Wednesday May 11th, 2022 6:54:14 PM

[Perception 20 - Fail]

Hmerrin starts at the sight of the approaching wagons. There might be more to see, but they're surely the rakas, and he's in a hurry.

The fighter chugs the potion of fly he's been holding for just this moment, and launches himself off the hill.
Landing in the courtyard, he waves frantically at Gaffer, Dez, and Danko before pelting off at dead run to join Ramirez and Nina.

"They're coming," he says. "Listen for the gate."


Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Wednesday May 11th, 2022 10:14:58 PM

Gaffer casts his second, and last extended Barkskin when the first runs out.

When Hmerrin lands in the courtyard he bolts out his seat and stands against the wall beside the window.

He's unsure who's going to start the fight, but the more of the Raks fully in the courtyard, the easier it will be to hit them all at once.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d4+5=9 ;
Wednesday May 11th, 2022 11:01:29 PM

When Hmerrin arrives at the barn to provide the update, Ramirez casts good hope on Hmerrin, Nira, and himself. Then he casts mirror image on himself. Looks like we're ready. Who's going to make sure they are bad guys before we open fire?

Active Effects:
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. (duration 15min)
mirror image- 8 images remaining (duration 15 min)

Used:
Spells:
5/6 2nd level remaining
5/6 3rd level remaining

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday May 12th, 2022 2:33:42 AM

"I really need to learn some sort of telepathy spell" Nira mutters to herself. It would have come in handy multiple times these past few days.

She gives a nod of thanks to Ramirez for the spells, and then casts a Spectral Hand of her own. She holds on to the rest of her spells just in case those approaching aren't rakshasa.

Nira stays out of sight and waits for a call from one of the others to say when to jump out.

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Thursday May 12th, 2022 6:32:50 AM

Danko nods at Hemerrin and ducks back into hiding... waiting

-------------
Mage armor

Anyone home? - DM Dan K  d20+5=11 ; d20+5=20 ;
Thursday May 12th, 2022 10:52:18 AM

Hmerrin downs a flying potion and quickly makes his way the others to let them know and then takes a spot on the ground by the barn
Des stays put in the barn loft
Gaffer casts Barkskin and stays with Des
Ramirez casts Good Hope on Hmerrin., Nira and Himself and and then Mirror Image on himself and asks about verifying the caravan is bad guys before firing
Nira casts Spectral Hand and keeps out of sight with Hmerrin and Ramirez by the barn
Danko nods to Hmerrin's alert and ducks back down by the storage shed

About a minute later there are several bangs on the gate and a loud voice calls out, "Open up, it's Parsons.!"

Des and Danko can see the guard at the gate stand and slide back a view window in the gate, he closes it as the group hears the same voice, "Hello again." The guard then slides back a bolt and pushes the gate on a slide to the far left.

Danko and Des, can see the group has all dismounted, save the wagon driver. The man who apparently was doing the talkng begins to lead the the group in, but quickly slows his pace with his hand drifting to the hilt of his broadsword. He calls out questioningly "Korliss? You sleeping? Hello?"

Three of the men are about 5' in the gate, hands on weapons, but not drawn.

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:27 CMD:35)  
Thursday May 12th, 2022 6:29:12 PM

Hmerrin waits against the wall of the barn, brows furrowed in confusion as he listens.
Sure doesn't sound like a raka.

---
In effect
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. (duration 15min)


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday May 12th, 2022 6:32:47 PM

Desdichado relays to Gaffer what he sees in a whisper. He glances over and shrugs his shoulders with a "what do you think?" look.

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Thursday May 12th, 2022 10:23:45 PM

Gaffer tights his hold on his staff and keeps his position, unsure if Korlioss will give them away, but still hoping for the others to come through the gate.

If Des' tells him that at least five people have come through, or if things kick off anyway, he'll step out and cast Reverse Gravity, targeting the squares they're in and columns as far upward as possible for all of them. (15 ten foot cubes.)

-----
Barkskin - +5 AC; 5 hours


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday May 12th, 2022 10:52:10 PM

Ramirez waits on a signal to see if there will be a party.

Active Effects:
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. (duration 15min)
mirror image- 8 images remaining (duration 15 min)

Used:
Spells:
5/6 2nd level remaining
5/6 3rd level remaining

Private party - DM Dan K  d20+5=15 ; d20+5=15 ; d20+5=7 ;
Friday May 13th, 2022 11:09:02 AM

Hmerrin stays put, beginning to wonder what might be going on
Des relays to Gaffer in the loft what he sees
Gaffer gets ready to step forward and cast a spell, he just wants a couple more...
Ramirez holds as well
As does Nira and Danko

The lead man takes a few more steps, now beginning to actively look about. The man on his left and right draw their swords and take up flanking spots, also looking about.
"Keep that wagon right there." he gestures with his off hand back out the gate where the wagon waits. The three men move forward 20'

Des spies 2 more riders have caught up to the group still outside the main gate, making a total of 5 men. 3 inside and 5 outside

The barn has a second floor loft that can see the gate, about 40' plus 18' up. Gaffer and Des
The Storage shed has a fence along the side that someone with Stealth could hide well behind, about 40' away. Danko
Outside of the barn out of sight 65' away Hmerrin, Ramirez and Nira

The 3 men are 10' apart and 25' from the gate

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Friday May 13th, 2022 12:33:56 PM

Well, if they are already suspicious...

Gaffer steps out from behind the wall to get a full view of what Des is describing, and unleashes a wave of magic that causes the air to shimmer and shake for before suddenly rushing upwards. He tenses for the moment while hoping the spell is effective.

He looks to Des beside him a moment after and says, "I think you're better suited to telling them to surrender."


----- Actions
Cast: Reverse Gravity: Range 250 feet, 15 ten foot cubes; No SR, Reflex DC 26 if they have something to hold onto.
He will create five 'pillars' each 30 feet high. One on each of the 3 inside the main area, and two that catch as many of those outside the gate as possible, and the wagon.

----- Active
Barkskin - +5 AC; 5 hours


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+14=20 ;
Friday May 13th, 2022 12:48:46 PM

Desdichado nods to Gaffer and steps forward to be fully seen in the barn loft. He directs his words to the one who called out to Kohlis.

(Intimidate: 20) Hero Points Used: 1

"We've already defeated the rakshasa inside. Plus several other groups of them before we made our way here. I'd suggest you set down your arms before you are the next group aiding rakshasa that we put down."

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Sunday May 15th, 2022 12:53:56 AM

Nira stays completely out of sight. She hasn't heard any battle cries yet so isn't going to reveal herself.

From her hidden position she can't see what is going on either though, so instead she casts a Locate Creature spell and tries to locate the presence of any rakshasa within 960ft.

----------------
Standard: Cast Locate Creature to find any nearby Rakshasa. Duration: 140mins. Range: 960ft.

Danko Pureheart (Yves) -- AC 26 ( mage armor 30- Evil 32) -- CMD 36 -- HP 110/110 
Sunday May 15th, 2022 8:07:42 PM

Danko 'sighs quietly.

{ Yeah, and I'm the careless one } he thinks to himself.

He stays hidden and casts protection from evil on himself in anticipation for the the eventual shenanigans to begin.

--
Mage armor
Protection from evil

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)   d20=20 ; d20+29=46 ; d8+15=20 ;
Sunday May 15th, 2022 8:20:03 PM

"You two wait here a sec", Hmerrin tells Nira and Ramirez.

The fighter steps out, axes in hand.
If necessary, he'll close so that he's within 60' of the nearest bad guy.

He says nothing, but eyes the men menacingly, and occasionally gives an axe a little flip.

---
Ready action. If one of these guys actually comes up to attack and gets in melee range, smack him with his battleaxe.
Hit ac 46 for 20 hp damage.

In effect
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. (duration 15min)


Floaters - DM Dan K  d20=1 ; d20=10 ; d20=12 ;
Monday May 16th, 2022 10:29:12 AM

Gaffer casts Reverse Gravity easily catching the 3 men on foot and sending them 30' into the air. Four of the other men are on horseback and one is in the wagon. Gaffer drop a 5' column on the wagon driver and two of the riders. All six men, with yelps of surprise and alarm find themselves 30' in the air. The wagon itself does not move and the riderless horses with a whinny of fear hop from the zone to fall prone
Des reveals himself next to Gaffer in the loft of the barn and calls for the group to surrender, informing them that the rakshasa in the mine are all dead
Nira stays hidden and casts Locate Creature but finds no Rakshasa in their natural form within range
Dank stays hidden and casts Protection from Evilon himself
Hmerrin steps out and casually flips his hand axe

The man that had been talking the entire time initially shouts about a trap as he falls skyward. A glance about and he knows they are caught and there is little it appears anyone can do about.
The two remaining men on their horses call out for the others to hold on, but stop short on any actions when Hmerrin and Des step out

The man floating above the wagon speaks up, "Do as he says, put away your weapons! Aris and Gwen, stay where you are."

He then shouts over to Des, "We have nothing of great value."

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday May 16th, 2022 1:33:45 PM

"I don't care," replies the paladin. "We aren't here to rob you."

He shouts, "Korlis, can you tell me who these people are and why they are here?"

While he waits for a response, Desdichado uses Detect Evil on the talker (is he within 60 ft?).

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)  
Monday May 16th, 2022 6:46:48 PM

Looks like Gaffer has things in hand, and Dez is calling the shots.

Not wanting to do anything to upset the current advantage, Hmerrin wordlessly holds his position.

--------------
In effect
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. (duration 15min)


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday May 16th, 2022 10:17:16 PM

Ramirez hopes these men will be reasonable. Hanging in mid air may be pushing things in that direction. He holds position and waits for their response. If need be, he can catch them with a feather fall for a softer landing.

Active Effects:
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. (duration 15min)
mirror image- 8 images remaining (duration 15 min)

Used:
Spells:
5/6 2nd level remaining
5/6 3rd level remaining

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday May 17th, 2022 2:05:42 AM

Nira holds her ground, still out of sight. She isn't sure whether it's a good thing or bad thing that these people aren't rakshasa. Probably a good thing. If they came here it may mean they are complicit with the events here though. Probably not a good thing.

Until there are obvious sounds of battle she stays out of sight.



Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31)  d20+26=44 ;
Tuesday May 17th, 2022 5:43:51 AM

Gaffer frowns, that wasn't quite the reaction he was expecting... He keeps a close eye on their surroundings while maintaining the spell, if the Rakshasa knew about the situation in the mine, their group could be the ones falling into a trap here.

[i]-----
Perception: 18+26=44

----- Active Effects
Barkskin: +5 AC, 5 hours
Reverse Gravity: 14/15 Rounds
[i]

Danko Pureheart (Yves) -- AC 26 ( mage armor 30- Evil 32) -- CMD 36 -- HP 110/110 
Tuesday May 17th, 2022 6:17:35 AM

Danko steps out from the shadows.

" Yes, Aris and Gwen, do stay where you are. "

{ Speak for yourself Des. } He thinks to himself.

{ Poppa needs new spell components }

-------------
Mage armor
Protection from evil

Floaters - DM Dan K 
Tuesday May 17th, 2022 10:59:56 AM

Des shouts to the closed doors at the back of the small encampment, but there is no reply from Korliss. It is unlikely the Kolyrut heard the paladin from over 100' away and through a set of solid wooden gates.
The rest of the Tide holds their positions and tongues, save Danko who comes out from the storage shed area.
Ramirez looks at the 5 floating men and wonders how he might catch them all before they hit the ground
Des does not detect any evil from the floating group, nor the remaining men on horseback

The wagon driver, who called for his group to stand down, looks across the courtyard to the gates as well, but no answers are forthcoming. So he calls back down to Des,
"My name is Parsons and I'm here on business which I don't see being your concern and what under Alemi's bright sun is a rakashasasa?"

The rest of the men floating in midair try to steady themselves and the two on horseback continue to hang back at about 20' outside of the gate

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday May 17th, 2022 2:03:25 PM

Desdichado has been a little confused at what is going on, but that response from Parsons pushes him over the line.

"Oh, come on, laying it on a bit thick aren't you?" He holds his hand out toward the group floating in the air. "You're literally in no position to be belligerent here. Anyone going inside there is our concern at the moment. You know of Kohlis, which means you've been here before. You have about 12 seconds to convince me you aren't a disguised rakshasa."

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)  
Tuesday May 17th, 2022 6:17:16 PM

Hmerrin frowns. None of these guys act like rakas. There's none of that smarmy high and mighty speechifying going on.

"The miners in there are being forced to work," he notes grimly. "And we're very interested in finding those responsible. Right now, that looks like you. So spill. Who are you, what do you do here, and who do you deal with?"

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday May 17th, 2022 10:03:52 PM

Well Nira, looks like they're talking. I guess that's a good sign.

Active Effects:
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. (duration 15min)
mirror image- 8 images remaining (duration 15 min)

Used:
Spells:
5/6 2nd level remaining
5/6 3rd level remaining


RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday May 17th, 2022 10:07:27 PM

Nira gives a nod to Ramirez. "Yep. Usually the fight would have started by now."

She calls out to the others to let them know of her spell results. "I don't detect any Raks nearby! Unless they're using magic to conceal themselves!"

With her Locate Creature spell active, she slowly turns in a circle just to make sure there aren't any raks hiding somewhere else close by.

Danko Pureheart (Yves) -- AC 26 ( mage armor 30- Evil 32) -- CMD 36 -- HP 110/110 
Wednesday May 18th, 2022 6:53:41 AM

Danko waits

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Wednesday May 18th, 2022 7:02:20 AM

Gaffer stays vigilant while maintaining the spell.

----- Active Effects
Barkskin: +5 AC, 5 hours
Reverse Gravity: 13/15 Rounds


Floaters - DM Dan K 
Wednesday May 18th, 2022 11:45:39 AM

Des believes they are not being truthful and calls them out on it
Hmerrin adds to the conversation about the gnomes and wanting to find who is responsible, which might be Parsons and company
Nira calls out from behind the barn that she detects no Rakshasa with her spell and does another revolution, still finding none.
Ramirez remains a bit hopeful there is no fight forthcoming
Danko waits by the storage shed.

Parsons keeps talking while the others start to urge him on a bit.
"Hey whoa there now. I'm just trying to make a living like any other honest merchant. I don't know anything about imprisoned miners here and you can keep saying the word,
and I aint gonna know what the shadow realm a Rak or Rakasha is still. Of course I know Korlis, that elf has always been my contact here."
"Parsons , they're talking about killin' and they look to have the means to do it." one floating next him says
"He's right Parsons, Give them your bloody ring and..."
"Shut up idiots!"
"No way, your magic ring is only thing folks with this kind of magic power could be after..." The man floating to Parsons left shouts down to Des,
"Parsons has a sweet magic ring, it's protected from Detection spells so it don't show up if you looked. It's a find man, c'mon. Take the ring and let us go. What do you say?"

Parson glowers at the two next to him, "You realize not only will I be not paying you, but you are completely fired right"


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Wednesday May 18th, 2022 3:26:46 PM

"I already told you that we don't care about your things," says Desdichado. "Six seconds..."

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)   d20+3=12
Wednesday May 18th, 2022 5:13:23 PM

"I'm convinced they're not rakas," Hmerrin volunteers.

He walks over to get a better look at Parsons.

"But, we are gonna have a conversation about this ring of yours.
Especially the part about what it does, and where you got it.
I also want to know what you plan to pick up here, and where you plan to take it."

The fighter looks around to the others.

"Look, we're dealing with some very bad people here.
And we need some answers to keep them from doing very bad things as soon as we can.
So, a little info would be appreciated.
And possibly even paid for."
[Diplomacy 12]

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday May 18th, 2022 8:31:24 PM

Nira, what about that ring they're talking about? Does it have an aura?

Active Effects:
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. (duration 15min)
mirror image- 8 images remaining (duration 15 min)

Used:
Spells:
5/6 2nd level remaining
5/6 3rd level remaining

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday May 19th, 2022 1:36:22 AM

Nira isn't ready to reveal herself yet so calls back "If the ring prevents detection spells, then my spell isn't going to work. I won't even be able to tell if it's magic or not. He might be a rak after all! It needs to come off"

Danko Pureheart (Yves) -- AC 26 ( mage armor 30- Evil 32) -- CMD 36 -- HP 110/110 
Thursday May 19th, 2022 6:18:52 AM

Danko yells out

" DES! TAKE.... THE... RING! "

Floaters - DM Dan K 
Thursday May 19th, 2022 11:31:50 AM

Des remains resolute
Hmerrin though comes further out and states his belief that the group here are not in fact Rakshasa. A statement that seems to bring little releif to the men floating 30' up.
His more non agressive attitude does lend them some comfort
Ramirez asks Nira about the ring
Nira, remaining out of sight, she communicates that if the ring is masked, her detections would not pick it up. Which, is of course, the point of masking a magic item.
She suggests the ring needs to be removed
Danko agrees

Parsons, the man who was driving the wagon, grabs ahold of a finger and pulls. When his hand comes free, there is a silver ring in it. He lets go of it, but of course, it just floats nearby.
With a sigh, he grabs it and gives it a toss. the ring leaves Gaffer's spell and falls to the ground.
This fact causes all of the floating men to get a bit wide eyed and to start looking about themselves

Parsons then gets to Hmerrin questions. The ring is a wedding gift and allows him to communicate with his wife 1/day and she wears an alike ring that allows her to do the same.
He's here to pick up a load of silver ore and to take it to the capital, which was a pretty good gig until today

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday May 19th, 2022 4:24:22 PM

Desdichado remains extremely wary of this group, but moves in closer in case they try anything against Hmerrin since he's so close. "Gaffer, are you able to keep them up there long enough for me to get close?" he asks.

He moves until he's about 20 feet away from the group, and makes it obvious that he is tactically not moving any nearer than that to Hmerrin as well.

Obviously angry, he interrogates Parsons. "Who'd you have a contract with to pick up this load? And who in the capital do you take it to? How often do you come here?"

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Thursday May 19th, 2022 5:51:43 PM

"Should be good for another minute or so" Gaffer let's Des know, adding more quietly, "They might figure out they can propely themselves out after the ring dropped, so be careful still."

----- Active Effects
Barkskin: +5 AC, 5 hours
Reverse Gravity: 11/15 Rounds


Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)  
Thursday May 19th, 2022 6:47:18 PM

Hmerrin is getting more and more convinced these aren't the rakas he's looking for.

The young man puts on Parsons' ring.
Hello? Anyone out there

Then, he heads over to wagon. On his way, he keeps talking to the group.

"You gents should be down in a moment or two. I'm pretty sure you'll have to wait it out. While we're waiting, a few more proper nouns would really be helpful. Which capital? Who do you take it to? And, while we're at it, did you happen to notice any groups of gnomes headed in this direction."

At the wagon, he checks for cargo.

"C'mon guys. If we were nasty robbers, ya think you'd still be breathing?
Surely somebody you're working for, or delivering to, or picking up from, strikes you as a pull-the-wings-off-a-butterfly kind of person. Give us a lead here."

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+23=25 ; d20+24=32 ; d20+22=29 ; d20+22=33 ; d20+22=28 ;
Thursday May 19th, 2022 8:30:23 PM

It's been a while now and a fight hasn't started yet. Nira decides that now is the time to show herself.

She makes her way from around the side of the barn and approaches the gathering. She looks over each of the flying people to check for magical auras on them and also tries to work out how high up in the air they are. When the spell expires it could be a hard landing and it wouldn't be good form to let (potentially) innocent people fall to their deaths.

Nira tries to be the 'good cop' here. "Look, we're really sorry about all this. We keep getting attacked by rakshasa in disguise and we found a lot of them here. We're just trying to protect ourselves - and anyone else nearby - from them. Unless you're evil of heart we really don't mean you any harm"

-----------------
Perception: 25 - using arcane sight to detect magical auras
Spellcraft checks to ID a few auras: 29, 33, 28
Sense Motive: 32


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday May 19th, 2022 9:04:14 PM

Ramirez follows Nira out of cover. If these men weren't trying to fight by now, they probably weren't going to. Nira, can you examine the ring? If it is what he says, then maybe the rest of the story is true as well.

Active Effects:
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. (duration 15min)
mirror image- 8 images remaining (duration 15 min)

Used:
Spells:
5/6 2nd level remaining
5/6 3rd level remaining

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Sunday May 22nd, 2022 12:50:22 AM

Desdichado watches Parsons, waiting for his response.

Danko Pureheart (Yves) -- AC 26 ( mage armor 30- Evil 32) -- CMD 36 -- HP 110/110  d20+15=26 ;
Sunday May 22nd, 2022 1:34:01 PM

Danko can't believe that they're not cleaning these guys of all their valuables.
Oh well.

He keeps an eye out for attacks

---------------
Perception 26

Making a Break - DM Dan K 
Monday May 23rd, 2022 10:18:08 AM

Des comes down from the barn loft and takes up a spot in the courtyard. the men are floating 30' over head and Hmerrin is about 10' from them on the ground by the barn. Des can stand next to Hmerrin or he can stand next to Danko by the storage shed
Des fires off additional angry question
Parsons answers des, "My contract is with Randazzo's and I've been doing this for nearly 3 years. How long have you been assaulting and threatening the innocent based on assumptions with no evidence just because you feel you can?"

Hmerrin picks up on puts on the ring, there is no response from the ring. "Down in a moment is what I'm concerned with and if you were common robbers, I wouldn't be floating here, we'd be fighting. What you are after? I don't know, but I've zero cause to help, or otherwise trust you any farther than I can pee into hurricane."

Nira steps out to see if she can salvage any good will or information. The men are 30' in the air, slowly tumbling end over end. When the spell ends, depending on how they happen to be orientated, they could land on their feet of their face. It's going to hurt. "Frankly, I don't believe you." comes the response

Ramirez also steps out and the Nira can see the floating men taking in the ever growing number of opponents. They are all a combination of scared and angry with grim inevitability creeping across some of the faces. Ramirez asks if Nira could examine the ring. Truth about it, might indicate the rest of their story.

The two men still mounted and outside of the gate have apparently heard enough, they wheel their mounts and bolt.
The four floating men start to call out, "Casius! Pharek! Cowards!"

Parsons and the other three floating men look down at you and then to the fleeing men and back

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday May 23rd, 2022 1:27:04 PM

"Do we have a way to set them down gently?" Desdichado asks with frustration. To Parsons he adds "You may not be directly involved with the trapped miners here - which I'm still not completely convinced of, by the way. But innocent you are not. Patsy maybe, but not innocent. This mine is run by some VERY bad types."

He suggests that if they can get down and go on their way, they forgo any more working with Randazzo's.

Gaffer - Courtney - HP: 144/144 AC: 28(T:19/FF:21) CMD:31) 
Monday May 23rd, 2022 6:22:25 PM

Gaffer calls out, "Yes, yeah, I'll fly up and bring them down..." he grumbled to himself about not getting to drop anyone with his new spell buts starts moving.

He heads down from the second floor and once clear, he'll wildshape into a Huge Air Elemental and prepare to fly past each of the floaters next turn so that they can grab on and be flown down.

----- Active Effects
Barkskin: +5 AC, 5 hours
Reverse Gravity: 11/15 Rounds
Wildshape: Huge Air Elemental; +4 Strength, +6 Dexterity, +4 Natural Armour. Fly Speed, 120 feet.



Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)  
Monday May 23rd, 2022 7:11:16 PM

Hmerrin hands the ring over to Nina.

He watches the other two run off, and shakes his head with a sigh.
"No matter what tactic we use, its always the wrong one," he mutters to himself in frustration.

The young man has no idea how to proceed, so just waits for this little adventure to run its course.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+22=38 ;
Monday May 23rd, 2022 8:17:14 PM

"If you'd rather make your own way down I can create a ramp for you" Nira offers to cast a Wall of Stone spell, high enough to reach just under the men and then sloping down to the ground. Once the spell ends they could then walk down.

It's about this point that Nira feels like kicking herself. She reaches into her kit and pulls out the Gem of Seeing that the party had found a while back. "Hold on a second". She stares through the gem and looks around - especially at the men in the air. "We need to remember that we have this thing"

With that done she then turns her attention to the magical ring and tries to identify it.

---------------
Gem of Seeing: "sees through illusions, and sees the true form of polymorphed, changed, or transmuted things."
Spellcraft check on the ring: 38


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday May 23rd, 2022 9:30:13 PM

Ramirez moves closer and readies his feather fall spell. Gaffer, if we think they have had enough, you can end your spell, I can catch them.

Active Effects:
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. (duration 15min)
mirror image- 8 images remaining (duration 15 min)

Used:
Spells:
5/6 2nd level remaining
5/6 3rd level remaining

Danko Pureheart (Yves) -- AC 26 ( mage armor 30- Evil 32) -- CMD 36 -- HP 110/110 
Tuesday May 24th, 2022 6:17:59 AM

Danko waves at the riders as they speed away...

" BYE ! SEE YA LATER! "



Gaffer - Courtney - HP: 144/144 AC: 28(T:19/FF:21) CMD:31) 
Tuesday May 24th, 2022 6:19:45 AM

Gaffer will hold off on his wildshape once he hears from Ramirez and, once Ramirez is positioned close enough to both groups of floaters, he dismisses Reverse Gravity.

Solid Ground - DM Dan K 
Tuesday May 24th, 2022 10:44:44 AM

Des takes a few more digs at the merchants, which sours their impressions more, but they do not reply.
Hmerrin hands the ring to Nira, who remembers she has a Gem of Seeing.
Nira looks through the gem and finds all of the men are precisely that, men.
The ring does not register as magical, which fits the reason provided by Parsons, a Nondetectionspell
Ramirez casts Feather Fall on all the men and Gaffer dismisses his spell.

A moment later Parsons and his men and standing on the ground. Parsons watches Nira, as she looks over the ring.
The other 3 glance about a bit nervous and keep most of their attention directed towards Des. They shift in place and look to be trying to keep their breathing in check

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday May 24th, 2022 1:22:33 PM

"Well? Go." says Desidchado as he points towards the way they came from. "You'll be getting no more silver out of this mine."

Gaffer - Courtney - HP: 144/144 AC: 28(T:19/FF:21) CMD:31) 
Tuesday May 24th, 2022 6:40:57 PM

"Wait, before you go" Gaffer calls out, producing a map, "Show us where you came from, where you deliver the supplies and where you meet your contact." Doing his best to level a gaze that accepts no refusal.


Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)  
Tuesday May 24th, 2022 7:15:12 PM

Hmerrin keeps silent, and waits.

As soon as this group leaves, he plans to go back down to the gnomes, and get a read on exactly when this shift change of theirs is to happen, and what the process is.

He'd like to ambush rakas the next time.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday May 24th, 2022 7:56:55 PM

Nira steps forward and returns the ring to the man. She then measures 100gp from her purse and hands that over too. "As a gesture for your troubles. I'm not sure what your arrangement was here, however if it was with the 'humans' you should know they are evil creatures in disguise. You should stop any business with them for your own safety. When they have no further use for you, well, it wouldn't be good. There may be some gnomes that would like to establish trade relations with you though. Is there a way they could contact you?"

The way Nira sees it, if the contract ends between the gnomes and the raks then the gnomes will need new trading partners.

She looks to Gaffer and then back to the men "If you could point out those locations on the map it really would help us."

---------------
100gp deducted from sheet

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday May 24th, 2022 8:48:27 PM

Ramirez is pleased that these men saw reason. The rakshasa are the ones responsible for the problems and needed to be stopped.

These men were here to pick something up. Maybe we could make the 'delivery' for them. It should lead us straight to the shapeshifting devils.

Active Effects:
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. (duration 15min)
mirror image- 8 images remaining (duration 15 min)

Used:
Spells:
5/6 1st level remaining
5/6 2nd level remaining
5/6 3rd level remaining


Danko Pureheart (Yves) -- AC 26 ( mage armor 30- Evil 32) -- CMD 36 -- HP 110/110 
Wednesday May 25th, 2022 6:41:19 AM

" That's some mighty fine shenanigans you're proposing Ramirez.... "

Danko changes his appearance using his hat of diguise to look like one of the men

" I'm in"



Solid Ground - DM Dan K 
Wednesday May 25th, 2022 11:46:09 AM

Des shoos the men off, but Gaffer stops them first with a last couple of things. The druid produces a map and asks about Parsons destination with the load.
Nira adds the return of the ring to Parsons adn 100gp as a gesture for the trouble. She adds further detail about humans in disguise being evil and perhaps the gnomes who are the actual miners could forge a direct rellationship with his company.
Ramirez proposes to the group that perhaps they could 'make the delivery' instead of Parsons
Danko finds the idea full of possible shenanigans and is all in, altering his appearance to look like one of Parsons men.

It is clear the 4 men ar enot sure what to make of the group. The paladin of Domi has them just a few sentences from needing to be smited, but then there is the return of the ring and some gold.
It is the suggestion of Ramirez and Danko's enthusiastic backing that seems to be what makes Parsons make up his mind.
"Our run is from Kovri to here and then on to Karri." Parsons then points to Karri, the capital of the Emerald Kingdom and adds "Our contact there is an elf, 'Greenleaf'
"The Warehouse district" Parsons supplies directions to a specific building. "You will need to make a copy of these." He produces a writ of identification and passage with a seal and signature.

Forgery requires Linguistics if you wish to try

DM reminder, the shift change refers to the the gnomes that were sleeping going down to mine while the mining gnomes returned to the upper chambers to rest. Not to brand new gnomes coming, THAT shift change is about 2 years from now

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Wednesday May 25th, 2022 12:47:44 PM

(OOC: I think for my part at least, misunderstanding the shift change strongly influenced how Dez handled that entire interaction.)

The paladin looks over the group and says "Thank you. Remember, stay away from the people who hired you."

As the men leave, Desdichado nods at Ramirez and Danko's suggestion. "Take the fight to them? I'm all for that."


Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)  
Wednesday May 25th, 2022 6:55:54 PM

"Greenleaf in Karri?"

Hmerrin stops in mid-stride toward the gnomes.
With a fluid 180, he is back with the group.

"Now, we're talkin'."

The young man takes in the paperwork with a frown.
"Danko? Ramirez? Got any copying skills?"

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday May 25th, 2022 8:37:27 PM

Ramirez nods. It's been awhile, but if I take my time I should be able to come up with something reasonably good.

Active Effects:
good hope- Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. (duration 15min)
mirror image- 8 images remaining (duration 15 min)

Used:
Spells:
5/6 1st level remaining
5/6 2nd level remaining
5/6 3rd level remaining

OOC- Ramirez has a +6 on linguistics. If he 'takes 20' on the roll, that will be a 26, plus some modifiers since we have the actual document. We may take a penalty if the paper we have doesn't really match theirs. If anyone has a higher bonus, Ramirez can aid instead.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday May 25th, 2022 9:49:02 PM

"Greenleaf you say? Thankyou Parsons. That's really good information for us to have." She reaches to shake his hand and realises they haven't been introduced.. "I'm Nira, by the way"

She holds the documents up and examines them closely. "Mind if I have a try Ram? I might be able to make copies of these, but it will take a few minutes" She looks about for something she can lean on while she writes.

If she manages to get out of earshot of Parons, she whispers "The name Greenleaf has come up a few times now. Wasn't he an owner or master of the Nymph? That wouldn't bode well"

"Do you think we should ask to travel along with Parons? He might get us in closer than we would on our own"

------------
Linguistics check is +13 with possible bonuses for having a document to copy from. Nira will take 10 on them, unless Take20 is allowed

Danko Pureheart (Yves) -- AC 26 ( mage armor 30- Evil 32) -- CMD 36 -- HP 110/110 
Thursday May 26th, 2022 6:15:31 AM

Danko listens to Hemi's request...

" Or we could just keep them? We did just waylay them. It wouldn't be 'unheard of' if we robbed them of it? "

and to Nira

" and no, never good to have to many unknown is a caper and these fellows would be an unknown. "

To Karri - DM Dan K 
Thursday May 26th, 2022 1:26:10 PM

The mention of Greenleaf sparks some memories. He has been linked to The Nymph as an owner. and was listed in the original documents of the Farm outside of Dirt City as the overseer.
Nira sits down with the writ from Parsons and sets about making a very believable copy, complete with signature and seal. She mentions going with Parsons to Karri.
Danko thinks aloud about simply keeping the original and is not fond of escorting Parsons to Karri.

Parsons is also not fond of the idea of being escorted to Karri, "Especially as I do not have much intention on going. you say theses Rakshasas are extremely dangerous and if people packing power like you say they are, I'm not for tangling with them. Good luck."

On keeping the writ, Parsons objects as it is more than just this venture, it is essentially his license to do business in The Emerald Kingdom. At least it opens all of the right doors and if I'm caught with a forgery, well...that would be bad for me, my family, my employees and so if you don't mid?"

Parsons and the other 4 men make their way out and round up the horses and depart. Leaving the party with a covered wagon and a team of 4 horses, directions to a specific warehouse in Karri and a forged document to get by the guard, both at the city gates and at the warehouse itself.

Karri by foot is 2.5 days, by wagon 2 days, by other means x time

final thoughts and plans and off The Tide goes

The Linguistics check is made secretly, so that you're not sure how good your forgery is. DM is off to the secret boad to roll....

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday May 26th, 2022 6:04:35 PM

"I suppose the gnomes will be alright here for a while if we make our way to Karri. I hope so, anyway, since I don't see what other choice we have right now."

Desdichado checks his pack, and is ready to trek.

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)  
Thursday May 26th, 2022 7:14:58 PM

Hmerrin ticks off his thoughts.
"Give Parsons back his writ, and they shouldn't come with us."

He gives Parsons a significant look.
"But, we STRONGLY recommend you head on back to Korvi...and take your time."

The group is going to need a wagon or two to pull this off.
There wouldn't happen to be any available here, would there?
Otherwise, they'll need to purchase one at some point.

At that point Hmerrin is ready to leave this place, get clear of prying ears, and do some planning.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday May 26th, 2022 9:45:41 PM

OOC- MIke, DM says Parsons left us the wagon

Ramirez goes back into the mine to give the gnomes an update. It's their choice, but they may want to continue with the mining until this contract business is resolved.



RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday May 26th, 2022 9:59:21 PM

"If they're expecting a delivery we should probably try and make it look like we have one" Nira will see if there are any sacks in the barn that the party could fill with rocks. She'll seal all of the sacks up except for one. If the gnomes are grateful enough to spare some gems, Nira will put those in the top of the open sack over the rocks. She wants to give the illusion that the party have a load full of gems, and if they get questioned they can show the open bag.

Gaffer - Courtney - HP: 144/144 AC: 28(T:19/FF:21) CMD:31) 
Friday May 27th, 2022 6:43:36 AM

"Should we be concerned about the two who fled ahead of the others? If they go straight back to town and start talking, this plan could be over very quickly."

Gaffer's usual travel tricks aren't quite wagon appropriate but he's not against a relaxing couple of days travel through the scenic Culverwood.

Danko Pureheart (Yves) -- AC 26 ( mage armor 30- Evil 32) -- CMD 36 -- HP 110/110 
Friday May 27th, 2022 7:08:01 AM

Danko walks behind Parson and puts a friendly, yet scally and clawy hand on his shoulder.

ooc> Danko's hands are now brown reddish dragon claws

" Be good Parsons. Don't make us mad... you wouldn't like us when we're mad... "

Once that is over.

" Well Gaff my old chum... I could always track them down and take care of the problem. But I don't think friend paladin here would like that. I suspect that we need to make haste and get the shenanigans on the go, "



Karri - DM Dan K 
Friday May 27th, 2022 10:15:12 AM

The group decides on the wagon left by Parsons and crew and goes about to make it look loaded. Inside the gates to the mine the party finds all they need. 15 standard crates full of silver ore and 5 small coffers of polished semi precious stones. The haul Parsons was here to pick up for delivery.
Korliss and the other 2 are still here and simply stay out of your way.
Any check on the gnomes, and they feel as if they will be fine. As long as the party succeeds that is
Danko puts a further scare into the already nervous Parsons and team and sends them off at a full gallop

Soon after the wagon is packed and the group is on the road to Karri. The next 2 days are easy enough with nothing coming out of the Culverwood to cause the group any trouble.
It is just after midday, when the party arrives at Karri's main gate with several other wagons of merchants and groups of travelers lining up to enter the city.

Pause to allow posts of preps and plans made while on the road away from prying eyes and ears

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Saturday May 28th, 2022 4:22:56 AM

"I'm guessing people will know who we are by now. We're probably going to stand out by a mile with a wagon full of silver and gems. Raks will know us on sight, and Greenleaf will know who we are and we won't be able to get close to him. Perhaps it would be best if we disguised ourselves a little?" Nira puts the suggestion out there.

The best she'd be able to do with creating a disguise would be slapping some lipstick on Dez. She looks at the paladin but doesn't say anything. If disguises are needed then someone else will probably have to create them.

Gaffer - Courtney - HP: 144/144 AC: 28(T:19/FF:21) CMD:31) 
Sunday May 29th, 2022 9:26:38 AM

With Nira's reminder, Gaffer will start casting Alter Self to change himself into a human, he can't manage to look like the original attendants to the wagon but it will at least hide his own identity. To that point, he adds "If anyone wants to be disguised as one of the horses, I can make that happen."

At some point on the journey he also asks the group, "Just so I'm clear, are we all assuming that a fight will break out inside the city? I know we would prefer it not too, but just judging by our track record."

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Sunday May 29th, 2022 9:33:20 AM

[OOC: Also]

Knowing he has a spare day as they travel, Gaffer will take the time to cast Spellstaff on his main quarterstaff, storing a casting of Finger of Death in preparation for the upcoming fight.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Sunday May 29th, 2022 12:52:33 PM

"Disguises?" asks the paladin. "I just figured we'd wear hooded cloaks or something. I'll leave that kind of thing up to people who know better."

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)  
Sunday May 29th, 2022 3:46:05 PM

"Those that can disguise probably should make some attempt," Hmerrin agrees.

"Karri is a decent sized city, and the Rakshasa seem to like working from the shadows. And Parsons was about to haul this same load in. I'm figuring we're good getting through the front gates and at least to the Warehouse District, probably to the front door of the address Parsons gave us.

After that....yeah, a fight is gonna break out with a bunch of civilians in the way. I don't see any way around it though. Maybe Danko or Gaffer can get ahead and do some sneaking?"

"We'll need to play some roles going in. A wagon driver, some guards, semi-important merchant person in charge. Any volunteers?"

Danko Pureheart (Yves) -- AC 26 ( mage armor 30- Evil 32) -- CMD 36 -- HP 110/110 
Sunday May 29th, 2022 7:30:37 PM

“ I’ll volunteer do do some recon. Once I’m in, I can teleport back to the group. What do you think Gaff? Want to take a walk with me in the pale moon light?”



RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Monday May 30th, 2022 3:17:57 AM

"I can play the merchant person" Nira offers "I don't think anyone would believe me to be a guard"

"Who's the best at creating some mundane disguises? I can guarantee it won't be me."

Danko Pureheart (Yves) -- AC 26 ( mage armor 30- Evil 32) -- CMD 36 -- HP 110/110 
Monday May 30th, 2022 6:54:16 AM

“ oh, and I can cast invisibility if someone wanted to just walk in undetected “


Karri - DM Dan K 
Monday May 30th, 2022 9:22:38 AM

Nira proposes the group disguise themselves if possible. Each of the party carries the wealth and magic of a small city as well as the very recognizable faces and gear.
Gaffer has Alter Self and volunteers to turn anyone who wants to, into a horse. Gaffer also casts Spellstaff in prep for the certain battle to come
Des has no disguise capability other than pulling up his cloak, which wont do much.
Danko volunteers to do some recon, possibly with Invisibility or teleport and could cast invisibility on others as well
Nira is selected to be the merchant, others will fall in as wagon driver and guard

In the end the group has little in the way of being disguised outside of mundane means besides Gaffer, Alter Self spell and Danko Hat of Disguise
Nira is driving the wagon Needing Handle Animal check
The rest are on horseback

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday May 30th, 2022 1:34:06 PM

Ramirez has some skill with disguise. I can offer to setup disguises, but I'm not sure how much supplies we have to use to do so. I can also use some illusion magic, it should be enough maybe to at least get us to the place.

I was thinking, maybe we should alert the authorities about the rakshasas before we go barging into their place?

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday May 30th, 2022 2:03:55 PM

"I can act the haughty merchant well enough, I suppose. I certainly remember watching my father's interactions with them," volunteers Desdichado.

He thinks over Ramirez's comment. "Letting someone in charge know what's about to happen could save us headaches later. The risk is that they've already infiltrated the authorities as they have in Dirt City and who knows where else."

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Monday May 30th, 2022 6:17:42 PM

"The issue we'll always run into, is that we don't have any good proof, and whenever we investigate, a fight breaks out. I don't love it but honestly, asking for forgiveness has been more reliable."

That aside, Gaffer is always happy to provide an eye in the sky, or paws on the ground, to go scout ahead with Danko.


-----
Alter Self: Human, but with the features of a new person.


Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)  
Monday May 30th, 2022 6:49:49 PM

"Going with Gaffer on this one," Hmerrin remarks.
"We've tried recons and checking in and neither really helped. What if we just show up on the rakasha's doorstep this time?"

He considers.
"Actually, turning me into a horse might be helpful. I've been in The Tide a long time, and with these axes, I kind of stand out. You take me out of the picture, and the group looks a lot different."

The young man gives Gaffer a long look.
"You can change me back whenever you want, right?"

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Monday May 30th, 2022 10:21:13 PM

"Do we think they'll be able to see through magical illusions and disguises, or at least detect magic? If so, normal disguises might be best. If you want to go with illusions, I can cast a Veil spell and make us all appear whatever creatures we want. Horses, gnomes, whatever."

Karri - DM Dan K 
Tuesday May 31st, 2022 1:38:29 PM

Ramirez has some skill at making disguises, though he will be limited without actual kits.
magic might enhance any affects, though Nira is concerned about Detect Magic. Though any Detect Magic cast at the party very well might blind the caster.
Some Rakshasa have shown to be able to apparently see through magical illusions, though not all of them. It seems Rakshasa come in plenty of variety like the noble races.
The city gate guard probably don't have that capability and as long as no one does anything awkward, the forged writ of merchants should really get the group inside.
Hmerrin also removes his very well known person from the group by allowing Gaffer to transform him into a horse.
Leaving the full mithril plate clad Officer of Woldian League paladin of Domi with great axe across his back as the man who stands out the most.

Nira casts Veil, if any of the guard bring it up, the Officers of the WLA can surely explain they are on a important mission where discretion is advised

It takes about an hour to get to the front of the line. Nira leans over and hands the elf guard the writ as he asks a few very normal and easily answered questions. 7 other guard, all elf, stand nearby or a bit further back. most are paying attention to those behind the party and a couple are waving non merchant travelers directly through.

The writ is examined, albeit briefly and the elf gives Nira a once over and a glance at a couple of her 'guard' on horseback, and states there is a 10sp tax and wishes her well upon payment.

10 minutes later and the party is in Karri and heading down the main fare lane. It is early afternoon

Please mark the casting of Veil, Alter self and whatever spell turned Hmerrin into a horse

Each PC 70,000 xp

No Quarter


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday May 31st, 2022 4:10:20 PM

Desdichado leans in close to the others in the wagon. "So, anyone know where this place is? It will look a little suspicious if we start asking around."

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Tuesday May 31st, 2022 4:50:27 PM

Danko follows along and uses the hat of disguise when appropriate to look like Parsons.

He doesn't say much. Nods when appropriate and enjoys the subterfuge.

He shrugs at Des' question. Sounds like another half baked, fly by the seat of our pants adventure. He just hopes that no one yells at him this time if he has to kill a bunch of charmed folks.

-----------------
Mage armor

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)  
Tuesday May 31st, 2022 6:58:26 PM

Parsons gave us directions in one of the previous posts.

Hmerrin dutifully tromps along with the rest of the horses.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday May 31st, 2022 7:14:44 PM

Des, I believe we have directions from Parsons and his group.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday June 1st, 2022 3:49:43 AM

Nira concentrates on keeping the Veil spell active while someone else drives the wagon. "Ram is right. We have directions to the warehouse. Best we go straight there without any detours. I'm not sure how long I can keep this illusion up"

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+15=34 ;
Wednesday June 1st, 2022 7:25:47 AM

Gaffer will offer up a casting of Animal Shapes to change Hmerrin into a horse, while he himself takes the position of the driver for the meantime, allowing Nira to focus on the spell.

-----
Handle Animal: 34


Warehouse Karri - DM Dan K 
Wednesday June 1st, 2022 2:43:41 PM

The party decides to head directly to the warehouse district and Gaffer masterfully turns the wagon down Front street. The street runs along the outer wall of Karri with smaller streets shooting in towards the heart of the Emerald Kingdom capital. There is one other wagon in front of you, nearly 200' and the next wagon that might come up behind you is going to be at least 10 minutes back. The merchants without wagons all stayed on Main Fair Lane, which leads directly into the market square.

Perception DC 20 Highlight to display spoiler: {The wall seems to have patrols of 2's moving along, though they rarely if ever are looking into the city, but they would surely react to a commotion}

Front street makes a slight angle and soon empties through a double wagon wide natural tree like walled area. the opening is unmanned and gives you the impression is to hide the more unsightly utilitarian buildings of the warehouses within over anything else.

The warehouse area looks to consist of nearly 20 low wide rectangular buildings. As you make the first turn to head towards he specific building Parsons directed you at, you can easily see that not all of the buildings have guard. In fact most do not. Parsons clearly stated the writ was needed at the building and so it is a certainty that the warehouse you are headed towards does. The wagon will be making the final corner in less than 5 minutes...

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+22=41 ;
Wednesday June 1st, 2022 4:02:55 PM

(Perception: 41)

Desdichado stays alert as they enter the square. "Patrols up top," he mutters, "they aren't paying attention down here right now, but those could be trouble once the fighting starts."

He really wishes the group had a plan other than "whack at the bad guys" right now.

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)  
Wednesday June 1st, 2022 6:01:04 PM

Hmerrin dutifully tromps along with the rest of the horses.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday June 1st, 2022 9:22:28 PM

Ramirez nods to Des' comment about the patrols without looking up. There's not much we can do about it except show proof after. We just need to be cautious to limit the damage to the enemy and not hit any bystanders or charmed help. On the plus side, we should have a chance to take them by surprise.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday June 2nd, 2022 4:16:34 AM

Nira notices the guards as well but doesn't say anything. She maintains her focus on keeping the Veil spell active.

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  d20+15=25 ;
Thursday June 2nd, 2022 6:19:16 AM

Danko looks up and sizes up the guards....

And with a shrug,

" I can take them "

-------------'
Perception check 25
Mage armor

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Thursday June 2nd, 2022 12:19:07 PM

Gaffer keeps his eyes on the road, though with Hmerrin in front the wagon doesn't require too much from him. He speaks gently to the others "If someone does want to invisibly look ahead, we have space on the road to slow the carts roll."

Warehouse Karri - DM Dan K 
Thursday June 2nd, 2022 4:23:42 PM

The group rolls up on the warehouse and can see 4 elf in half plate standing, for the most part, at attention about 5' from a large set of double doors designed to allow a large wagon to enter.

Gaffer pulls the wagon to a stop and 2 of the elf guard approach, the first stopping about 5' back and to the side of the horse team and the other walking up to Gaffer's side. He asks for, and Gaffer supplies the writ. The guard takes 2 steps back and begins examining the document. About 2 minutes later he looks up and steps forward to hand the writ back to Gaffer. "Hold here while we get the doors open."

He turns and points his hand towards the main doors and gives a nod to the 2 men furthest back, who turn and step through a small door inset to the main ones.

About 1 minute later the main doors open, by sliding on rails to the left and right. The area beyond appears to be a loading and unloading area. Barrels, crates, horse tack and saddlery equipment is stacked and lined up. The two elf reappear and wave Gaffer and rest in.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+22=38 ;
Thursday June 2nd, 2022 4:47:59 PM

Desdichado sits as still as possible in the wagon and looks around as they move into the unloading area. (Perception: 38)

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)   d20+14=23 ;
Thursday June 2nd, 2022 6:03:10 PM

Hmerrin dutifully tromps in with the rest of the horses.

He also scans the area to see if anyone else is about.
[Perception 23]

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+15=24 ;
Thursday June 2nd, 2022 9:09:01 PM

Ramirez looks over the guards as they enter the warehouse. Are they dressed as city guard, or do they have any marking that would suggest they work for the rakshasa?

perception roll = 24

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Friday June 3rd, 2022 3:58:57 AM

Nira keeps the Veil spell up, hopeful that none of the guards see through it.

She wonders whether any of them are raks. Perhaps they all are? Things could get interesting real quick if that's the case.

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  d20+15=22 ;
Friday June 3rd, 2022 6:19:06 AM

" I have a bad feeling about this... "

Danko climbs off the wagon and looks for cover, or at least some shadow to hide in.

--------------------------------
Perception 22
Mage armor


Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Friday June 3rd, 2022 9:02:24 AM

Gaffer dutiful leads the wagon forward into the loading area.

Once inside, he climbs down and takes a moment to still the horses, patting Hmerrihorse and saying as if calming the creature, "Just remember boy, if you want to move about, stamp your feet a little instead."

He'll then move towards the back of the wagon to start unloading, looking to his companions for any leads to act otherwise.



Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Saturday June 4th, 2022 8:36:20 PM

Desdichado feels a bit uneasy as the group enters the warehouse. Completely surrounded, and in unknown territory, this seems like a perfect way for the rakshasa to ambush the group.

Warehouse Karri - DM Dan K 
Sunday June 5th, 2022 8:40:52 AM

Gaffer pulls the the wagon through and sees a table and 8 chairs off to the right side and two more elf guard heading over
Des looks about and spies an interior door about 35' to the right, past the table.
Danko climbs off the wagon and starts looking about for hiding places and there are scores of them among the crates and gear. Right now, the guard are very much directly watching him
The Veil spell remains in place.

The guard are not wearing the city watch uniform, which is not surprising as the city watch would not usually be deployed for a private business. The pair that opened the door to let you in start to close it.

The original pair, remain outside and don't seem to be paying attention to the interior of the building.

Two more elf get up from the table inside and start walking over towards the wagon. Their demenor seems more sour than any of the others. Perhaps it is just that they are not looking forward to unloading several thousand pounds of goods, or perhaps it is more.

Everyone except Hmerrin make TWO Will saves DC 22


RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+15=23 ; d20+15=22 ;
Sunday June 5th, 2022 11:12:43 PM

Nira keeps her concentration on maintaining the Veil spell. She's careful not to make any sudden moves, and tries to look submissive by not staring at the elves and keeping her shoulders drooped.

----------------
Will Saves vs DC22: 23 and 22=Pass!

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  d20+16=24 ; d20+16=19 ; d20+18=28 ;
Monday June 6th, 2022 6:22:27 AM

Will save 24 pass and 19 fail
Spell Resistance 28 (?)
-------------------

Danko waits to spring into into action... or does he?

----------------
mage armor



Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)  
Monday June 6th, 2022 9:43:17 AM

It is just now occurring to Hmerrin that he's got no way to revert to not being a horse should something unpleasant happen to Gaffer.

He idly wonders how long this spell lasts.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+20=36 ; d20+20=31 ;
Monday June 6th, 2022 11:07:12 AM

Gaffer feels a strange... Something... Pass over him and pauses. He quickly looks to his allies to judge their own reactions, unsure what might happen next.

If any of their group start fighting, he'll dismiss the Animal Shapes spell on Hmerrin.

[i]-----
Will Save: 36, 31, both pass.

-----
Alter Self: To change his usual human appearance; 15 Minutes
Animal Shapes: Hmerrin into a horse; 15 hours; Dismissable [i]

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+20=34 ; d20+20=26 ;
Monday June 6th, 2022 1:11:17 PM

(Will save: 34, 26)

Desdichado feels something tugging at his will and is suddenly on the alert for real trouble.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+14=28 ; d20+14=22 ;
Monday June 6th, 2022 6:19:05 PM

will saves = 28, 22

Ramirez feels...something. But he shows no reaction to whatever it is. He positions near the back of the wagon, looking like he is ready to help start unloading if needed to keep the deception going longer.

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Tuesday June 7th, 2022 5:09:33 PM

" Am I springing ?.... Am I doing something else?... Am I springing?.... or something else? "



Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday June 7th, 2022 6:05:37 PM

Desdichado wonders just how bad things are about to get.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday June 7th, 2022 8:35:03 PM

Nira lays her hands in her lap and brings her knees together tightly to try and appear as meek as possible.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Tuesday June 7th, 2022 10:02:57 PM

Gaffer slowly continues his movement towards the back of the wagon, scanning his surroudings.

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Wednesday June 8th, 2022 6:17:32 AM

... springing... .or something else....

Warehouse Karri Combat Round 1 - DM Dan K 
Wednesday June 8th, 2022 10:31:39 AM

Ramirez heads to the back of the wagon to help with unloading
2 of the elf guard are shutting the doors
The two from the table are approaching and one of them calls out. sending everything into the chaos of combat

"Intruders! Take them out!" comes the yell from one of the elf at the table (e3) and casts a spell
Spellcraft DC 18 Highlight to display spoiler: { Shield}
The other one at the table immediately casts a spell (e4) as well
Spellcraft DC 18 Highlight to display spoiler: { Shield}

The 2 by the door look at each other for a moment "What, How do you know? The writ is good!"

Back at the table one of them heads out the back door

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

e1 Elf guard AC Dmg
e2 Elf guard AC Dmg
e3 Elf guard AC Dmg
e4 Elf guard AC Dmg

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+26=44 ; d12+11=14 ;
Wednesday June 8th, 2022 1:45:01 PM

"Oh, he's right. We're definitely intruders," says Desdichado as he makes a rush towards the elf at the table (e3) Move to K:6.

44 vs AC; 14 damage

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31) 
Wednesday June 8th, 2022 2:40:45 PM

Gaffer dismisses the spell controlling Hmerrin's shape, letting the fighter get into the action.

"We're practically clairvoyant with our plans at this point."


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday June 8th, 2022 8:38:07 PM

Ramirez points at the guard at the table(e3). You know they should pay you more, you're pretty good at this.

Ramirez casts haste on the party. Due to range it will affect all except Desdichado.

Active Effects:
haste- plus 30 speed, additional attack if making full attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Used:
Spells: 5/6 level 3 remaining

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday June 9th, 2022 3:44:51 AM

Nira drops the Veil spell. "Shield spells are up!" she calls to the group to let them know what the elves have just cast.

She fully expects to be casting some healing spells on the party soon, so makes use of this time to get an offensive spell in. Nira targets one of the elf guards with a suffocation spell.

-----------------
Spellcraft checks vs DC18: Autopass

Standard: Cast suffocation on Elf Guard 2. Fort Save vs DC26. Pass=Staggered for 1 round. Fail=Reduced to 0HP and fall unconscious

Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5)


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  d20+11=28 ; d20+11=20 ; 12d6+12=54 ; 12d6+12=56 ; 12d6+12=48 ;
Thursday June 9th, 2022 6:20:48 AM

" Oh no you don't! "

Danko moves (Q3) and casts chain lightning!

- ---
Spell craft 28 and 20
Marge armor

Chain lightning centered on E1

E1 dam 54
E2 dam 56
E3 dam 48



Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:26 CMD:35)  
Thursday June 9th, 2022 10:42:26 AM

Hmerrin becomes people again, his axes appearing in his hands nearly simultaneous with his axes, and his hands.

Between Nira and Danko, the fighter guesses e2 doesn't have long for this wold.

Turning away from the elf, he makes for the door e4 just exited through.
Arriving quickly, he tries to step through.

------
Quick Draw weapons.
Full move (+ haste) = 110'. Move to K12

In Effect
haste- plus 30 speed, additional attack if making full attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday June 9th, 2022 5:23:45 PM

Desdichado feels pretty confident that he got a good hit in on the elf guard.

Warehouse Karri Combat Round 2 - DM Dan K  d20=19 ; d20=10 ;
Thursday June 9th, 2022 7:20:25 PM

Des moves on one of the elf guard and attacks, he lands a solid blow, but his axe fails to hurt the elf
Gaffer dismisses the spell on Hmerrin and returns the fighter to his human self
Ramirez casts Haste affecting all but Des
Nira calls out the spell cast by e3 and e4 and then casts Suffocate The elf clutches at his throat and drops to the floor.
Danko casts Chain Lightning. The two elves by the door are instantly reduced to ash
Hmerrin charges after the elf that left

The Elf still standing laughs as the other two are killed, the blast left him unscathed. He steps back from Des and casts a spell, vanishing Spellcraft DC 18 Highlight to display spoiler: {Invisibility}

Hmerrin makes the door and sees the elf moving through another door just to the left. The larger room Hmerrin is in, is a long 25' wide passage. A 10' wide path goes down the center out of sight into the darkness. Crates shelves are piled to the ceiling with things, mundane equipment, parts, and gear one might expect to find in a large warehouse

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

e1 Elf DEAD
e2 Elf DEAD
e3 Elf guard AC 31 Dmg SR Invisible
e4 Elf guard AC 31 Dmg SR


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+19=39 ;
Thursday June 9th, 2022 10:06:49 PM

Invisible huh. Maybe you won't be laughing too much longer. Ramirez casts glitterdust at the invisible elf's last known position.(Des may have to save also, 10ft radius) Will DC 15 negates the blindness. Everything within a 10 foot radius of that location is revealed from invisible.

Active Effects:
haste- plus 30 speed, additional attack if making full attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Used:
Spells: 5/6 level 3 remaining
5/6 level 2 remaining

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Friday June 10th, 2022 1:40:03 AM

Nira flies over the horses and looks around for the invisible guy. If he hasn't already been lit up by Ram's Glitterdust spell then Nira will cast one of her own at the elf.

------------------
Move: Fly to O8 - 15ft in the air
Standard: Cast Glitterdust on anyone she sees that's invisible. Will Save vs DC21 or be blinded


Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:27 CMD:36)  
Friday June 10th, 2022 11:08:08 AM

Hmerrin glances back over his shoulder at the fight.
One of the elves didn't die. It just laughed and cast a spell.

No real genius to figure out what it is.

The fighter takes a step back, keeping both interior doors in view.
Quickly, he switches weapons, from axes to Raka Sticker.

------
5' step to J11.
Stow axes.
Quick Draw halberd.

In Effect
haste- plus 30 speed, additional attack if making full attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Danko Pureheart (Yves) -- AC 26 ( mage armor 30/Haste 31) -- CMD 36 -- HP 110/110  d20+11=27 ; d4=2 ;
Friday June 10th, 2022 3:19:05 PM

" Two down... "

Danko casts mirror image and a total of seven Dankos are now present

Spellcraft 27
Mage armor
Haste plus 30 speed, additional attack if making full attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Mirror image 12 minutes - 6 images

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+20=36 ;
Friday June 10th, 2022 3:51:18 PM

(Will save: 36)

"Again?" cries Desdichado incredulously. "You guys always disappear. Coward!"

He stays in place for the moment, just in case the vanished elf reappears nearby.

Gaffer - Courtney - HP: 144/144 AC: 25(T:16/FF:20) CMD:31)  d20+19=31 ; 3d6=7 ;
Friday June 10th, 2022 10:37:51 PM

[b]"We don't know how many more of them are here, let's try and move quickly."[b/]
Gaffer raises a hand, pointing in the direction Nira is facing and sends a blast of withering magic at the elf that appears amongst the glitterdust.

-----
Cast: Finger of Death; SR Check 31; Fortitude Save DC 26; 150 damage on a fail, 22 on a success.


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Saturday June 11th, 2022 7:09:59 PM

Ramirez hopes his spell is effective.

Active Effects:
haste- plus 30 speed, additional attack if making full attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Used:
Spells: 5/6 level 3 remaining
5/6 level 2 remaining

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Sunday June 12th, 2022 2:51:01 AM

Nira keeps her eyes and ears open to identify any more enemy.

Warehouse Karri Combat Round 3 - DM Dan K  d20=9 ; d20=1 ;
Sunday June 12th, 2022 10:00:18 AM

Ramirez hists the area near the Rakshasa's last position with a GlitterDust spell. The Rakshasa is outlined. Des is alos caught in the spell and has no issue overcoming the blindness
Danko casts Mirror Image "Two Down."

The Rakshasa replies to Danko, "Oh worry not there are plenty of more innocents under our influence for you to kill!"

Gaffer casts Finger of Death and the spell tears into the evil creature, stealing its bravado
Hmerrin steps back through the doorway Cannot diagonal through a door space, halbred at the ready from what might be coming
Nira flies up and scans the area.

Waiting on the creature to be made visible, Des steps up and strikes. Giving Des a readied attack to step and strike. Please roll and assure you hit AC 31.

After Des Damage rollHighlight to display spoiler: { If Des does 20 damage, it dies. If not, e3 casts Slow and dispels the Haste on Nira, Danko, Ramirez and Gaffer. Des maek Will Sve DC 21 or be slowed}

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

e1 Elf DEAD
e2 Elf DEAD
e3 Elf guard AC 31 Dmg 150 SR 25
e4 Elf guard AC 31 Dmg SR


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+26=45 ; d20+26=27 ; d12+11=19 ; d20+20=27 ;
Monday June 13th, 2022 2:21:50 PM

(Will save: 27)

Desdichado steps up to the elf guard and continues his attack, although the creature is left barely clinging to life.

45 vs AC; crit not confirmed; 19 damage (Of course he's left with 1HP...)

Danko Pureheart (Yves) -- AC 26 ( mage armor 30/Haste 31) -- CMD 36 -- HP 110/110 
Monday June 13th, 2022 5:22:52 PM

Danko waits for the inevitible next wave of attackers.

-------------
Haste
Mage armor
spell resistance 18
Mirror image 12 minutes - 6 images

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Monday June 13th, 2022 5:50:10 PM

Gaffer moves down M11 to back Hmerrin up if the fighter wants to continue through the building, waving his staff across himself in the process, his skin taking on a rougher, barklike texture.

-----
Cast: Barkskin, Extended

-----
Barskin: +5 to AC; 5 Hours



RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+11=20 ; d3=1 ;
Monday June 13th, 2022 7:46:50 PM

Nira gets ready to finish off the remaining elf with a magic missile, but then recalls they cast shield spells. A magic missle wouldn't do well here. Instead she targets him with a Ray of Frost spell.

------------
Standard: Cast Ray of Frost at e2. Hit TouchAC20 for 1pt cold damage

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:27 CMD:36)  
Monday June 13th, 2022 8:00:52 PM

Hmerrin yells out, "Building is clear so far. You guys good?"

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+24=42 ; d8+8=12 ;
Monday June 13th, 2022 9:51:31 PM

Ramirez tries to put a few arrows into the rakshasa and try to finish it before he has a chance to order some charmed guards around.

Actions: draw bow, Attack hit AC 42, 12 damage(E3)

Active Effects:
haste- plus 30 speed, additional attack if making full attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Used:
Spells: 5/6 level 3 remaining
5/6 level 2 remaining

OOC- combat cheat: 24/19/14, 1d8+8

Warehouse Karri Combat Round 4 - DM Dan K 
Monday June 13th, 2022 10:16:46 PM

Last Round...
Des strikes the retreating Rakshasa but is unable to kill him. The creature steps back and casts Slow. THe spell dimisses the Haste spell on Nira, Danko, Gaffer and Ramirez. Des overcomes the spell and is not slowed.

Round 4...
Danko waits on the next group of attackers
Nira casts Ray of Frost, but misses
Gaffer heads over to Hmerrin in case the fighter wants to go deeper
Hmerrin calls out that so far the building is clear
Ramirez draws his bow and fires an arrow, striking the Rakshasa, but the shaft inflicts no damage

With nowhere to go the Rakshasa draws a Kukri blade and defends itself to the best of its ability

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

e1 Elf DEAD
e2 Elf DEAD
e3 Elf guard AC 37 Dmg 154 SR 25 Shield

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+26=31 ; d20+21=41 ; d20+21=26 ; d20+16=27 ; d12+11=13 ;
Tuesday June 14th, 2022 1:49:14 PM

"Enough!" shouts Desidchado as he continues his assault on the rakshasa. The creatures defenses are difficult to overcome.

31 vs AC; miss
41 vs AC, crit not confirmed; 13 damage
27 vs AC; miss

Danko Pureheart (Yves) -- AC 26 ( mage armor 30/Haste 31) -- CMD 36 -- HP 110/110  d20+12=27 ; d20+12=23 ; d20+12=26 ; d20+12=26 ; 4d6=13 ; 4d6=17 ; 4d6=20 ; 4d6=21 ;
Tuesday June 14th, 2022 5:10:01 PM

" Enough shenanigans from this one! "

Six inages of Danko casts 24 scorching rays at the Rak.

---------------------------------

Mage armor
spell resistance 18
Mirror image 12 minutes - 6 images

Hits ranged touch attack

Attack 1 AC 27 Dam 13
Attack 2 AC 23 Dam 17
Attack 3 AC 26 Dam 20
Attack 4 AC 26 Dam 21

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday June 14th, 2022 7:14:20 PM

Nira is pretty sure that last rak has been beaten into submission.. or death. Either is fine.

She casts a Magic Circle vs Evil spell in anticipation that more raks will be coming their way.

--------------------
Standard: Cast Magic Circle vs Evil

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:27 CMD:36)   d20+22=30 ;
Tuesday June 14th, 2022 7:53:41 PM

Hmerrin looks into the room..nothing coming.

He looks back at Dez...that last Raka is still upright.

Not being all that good at watching other people fight, the young man rapidly moves over and tries sticking it.

----
Move to I6.
Attack e3, miss (ac30)

In Effect
haste- plus 30 speed, additional attack if making full attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday June 14th, 2022 8:53:15 PM

Ramirez looks at this bow. Huh, guess this one is a little bit tougher than expected.

Actions:with the haste dispelled, Ramirez tries another buff instead. He recounts a rousing tale of a swashbuckler fighting heroically on the deck of a ship. The main character seems to be a bit of a scoundrel, but the kind that you cheer for and hope he wins.

Active Effects:
Inspire Courage: An affected ally receives a +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls. (affects all allies who can hear him.

Used:
Spells: 5/6 level 3 remaining
5/6 level 2 remaining
bardic performance: 34/35 rounds remaining

OOC- combat cheat: 24/19/14, 1d8+8


Warehouse Karri Combat Round 5 - DM Dan K  d20+17=25 ; d20+17=37 ; d20+17=23 ; d20+17=24 ; d20+17=23 ; d20+17=36 ; d20+17=22 ; d20+17=23 ; d20+17=24 ; 4d6=13 ; 4d6=9 ; 4d6=15 ; 4d6=21 ; 4d6=13 ; 4d6=19 ; 4d6=17 ; 4d6=10 ; 4d6=11 ;
Tuesday June 14th, 2022 9:52:40 PM

Des manages to get past the Rakshasa's defences, but the blow does not seem to harm the creature, like Ramirez's arrow from seconds ago.
Danko moves out and around from the back side of the wagon and sends what seems to be an impossible number of scorching rays, but even more impossible, is that all of them miss
Nira Casts a Magic Circle from Evil anticipating more opponents soon
Hmerrin also now closes on the Rakshasa with his Halbred, specifically built to kill them, but misses
Ramirez shifts tactics himself and starts an inspiring tale, lending magical courage to his companions

The Rakshasa is hard pressed, but maintians his completely defensive nature. Spinning, twisting and parrying to keep inches ahead of the blades and magic aimed at it

Suddenly across the room, firey rays erupt as a small contingent of Rakshasa appears out of nowhere. A total of 8, lance in at Ramirez. Shimmering out of their invisibility spells stand 4 rakshasa
Hit Touch AC 27/39 crit 25 Dmg 13+9+15 =37 all hit bonuses should have been +19 as they were invisible when they attacked
Hit Touch AC 26/25 Dmg 21+13 =34
Hit Touch AC 38/24 Dmg 19+17 =36
Hit Touch AC 25/26 Dmg 10+11 =21
Total = 128

Nira Highlight to display spoiler: { The group cimply appeared in the room, possibly a teleport spell. They moved and let loose with the scroching ray spells. e4,5,6 and 7 then shimmered out of thier invisibility spell, but 1 of them, located at V/6 is still invisible.}

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

e1 Elf DEAD
e2 Elf DEAD
e3 Elf guard AC 37 Dmg 154 SR 25 Shield
e4 Elf guard AC 36 Dmg SR 25
e5 Elf guard AC 36 Dmg SR 25
e6 Elf guard AC 36 Dmg SR 25
e7 Elf guard AC 36 Dmg SR 25

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday June 15th, 2022 1:33:43 AM

"They just 'ported in!" Nira calls out to the group "Another invisible one just south of them too!"

The bloodwitch flies in close to Ramirez to treat some of the nastier looking wounds. "We need you in the fight"

----------------
Move: Fly to O4 and descend to ground level
Standard: Cast Heal on Ram. Ram is healed for 130pts


Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Wednesday June 15th, 2022 6:16:00 AM

Gaffer curses as four more Raks appear, but he knows this is to be expected, they are getting to the core of the foes forces here. He chants quickly, a firm graps on his staff, as his hands take on a golden glow.

-----
Cast: Sunbeam

-----
Barskin: +5 to AC; 5 Hours
Sunbeam: Reflex DC 25; 15/15 Rounds, 5/5 Beams


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+26=28 ; d20+21=35 ; d20+16=33 ;
Wednesday June 15th, 2022 1:56:49 PM

Desdichado continues to try and fight the rakshasa, but his defenses are too tough.

28 vs AC; miss
35 vs AC; miss
16 vs AC; miss

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:27 CMD:36)   d20+22=25 ; d20+17=30 ; d20+12=14 ; d20+22=28 ;
Wednesday June 15th, 2022 7:24:44 PM

Hmerrin curses at the appearance of the other raks.

He steps in to finish off this one, but gets no where.

"Dez, flank him, and do that holy aura thing. We're gonna be very busy in a sec."

----
Move to I6.
Full Attack on e3
Atk 1 miss (ac25)
Atk 2 miss (ac30)
Atk 3 miss (ac14)
Haste atk miss (ac28)

In Effect
haste- plus 30 speed, additional attack if making full attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday June 15th, 2022 8:01:34 PM

Ramirez is surprised at the appearance of the rakshasa, and has just enough time to regret not buffing some fire resistance before hitting the floor. Nira is there quickly and prevents his demise. Thanks Nira. Yeah, looks like this one just got a bit tougher.

Actions: Ramirez stands up, casts displacement on himself and then quickly restarts his inspiring performance. Apparently, the hero of the tale is now swinging from rope to rope dueling all opponents as he swings around the mast of the ship.

Active Effects:
Inspire Courage: An affected ally receives a +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls. (affects all allies who can hear him.

Used:
Spells: 4/6 level 3 remaining
5/6 level 2 remaining
bardic performance: 33/35 rounds remaining

OOC- combat cheat: 23/18/13, 1d8+8 (+3 hit/dmg)

Danko Pureheart (Yves) -- AC 26 ( mage armor 30/Haste 31) -- CMD 36 -- HP 110/110 
Wednesday June 15th, 2022 8:08:21 PM

" If we can't fight them, block them in!"

Six Dankos gesture and cast wall of force

-------------------------------------------------------------------------------------------
s2 to as close to S11 as wall to ceiling and 120 square feet will get it.

Mage armor
spell resistance 18
Mirror image 12 minutes - 6 images



Warehouse Karri Combat Round 6 - DM Dan K  d20=6 ; d20=2 ;
Wednesday June 15th, 2022 10:03:23 PM

Nira flies down to Ramirez and casts Heal
Gaffer curses and casts Sunbeam
Des continure to try and penetrate the Rakashasa's defences to no avail
Hmerrin moves in and calls for Des to flank and activate his holy aura to add the power to thier weapons. Hmerrin is unable to land a solid blow as well
Ramirez stands back up and casts Displacement on himself and begins the performance again
Danko turns and casts Wall of Force, creating a 50' long and 20' high wall effectively cutting off the Rakshasa

The 4 Rakshasa grin and vanish.

Nira Highlight to display spoiler: { The group gathers back together bout 10' back from the wall, gathering about the Rakshasa that had remained invisible originally The wagon and horses prevent you from seeing much else}

The last Rakshasa, still appearing to be an elf starts shouting for reinforcements in elvish

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

e1 Elf DEAD
e2 Elf DEAD
e3 Elf guard AC 37 Dmg 154 SR 25 Shield
e4 Elf guard AC 36 Dmg SR 25
e5 Elf guard AC 36 Dmg SR 25
e6 Elf guard AC 36 Dmg SR 25
e7 Elf guard AC 36 Dmg SR 25

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+26=36 ; d20+21=29 ; d20+16=28 ;
Thursday June 16th, 2022 2:22:24 PM


Desdichado grunts as he continues his swings at the rakshasa. He takes a 5 foot step to move toward flanking the creature (J:4). "Erf...yeah, I can lend out some holy power, but we'll need our people to be close and it will only last for a short time. Plus we need to be able to see them."

36 vs AC; miss
29 vs AC; miss
28 vs AC; miss

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:27 CMD:36)   d20+24=36 ; d20+19=28 ; d20+14=28 ; d20+24=26 ; d10+8=10 ; 2d6=11 ;
Thursday June 16th, 2022 5:26:07 PM

Even flanking with Dez, it takes all of Hmerrin's concentration just to get one blow to connect.

"Wardd's Luck, this guy is fast", he grates in irritation.

-------
Full Attack on e3
Atk 1 hits ac 40 (use hero pt post roll) for 10 hp + another 11 holy damage (holy, piercing wpn)
Atk 2 miss (ac28)
Atk 3 miss (ac28)
Haste atk miss (ac26)

In Effect
haste- plus 30 speed, additional attack if making full attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31)  4d6=15 ; d20+19=31 ;
Thursday June 16th, 2022 7:48:10 PM

Gaffer is ready to attack but most of his foes have suddenly disappeared and he freezes, unsure what to do next. His hands stay raised, ready to fire off an sun beam if the Raks reappear.

-----
Readied Action: Sunbeam, if Raks reappear or Nissa gives them a bearing on the Raks. Line attack through as many as possible.
SR Check: 31; 15 damage and blind on a failed save, half damage and no blind on a success.

-----
Barskin: +5 to AC; 5 Hours
Sunbeam: Reflex DC 25; 14/15 Rounds, 5/5 Beams


Danko Pureheart (Yves) -- AC 26 ( mage armor 30/Haste 31) -- CMD 36 -- HP 110/110  10d6=47 ;
Thursday June 16th, 2022 8:11:38 PM

A bolt of lightning shoots forth from Danko towards the Rak ( e3)

" Well, let's see him dodge this! "

---------------------------

Mage armor
spell resistance 18
Mirror image 12 minutes - 6 images
Wall of force 11/12 rounds

Attack 1
Bolt of lightning
10d6 +12 = 59 damage



Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday June 16th, 2022 8:22:33 PM

OOC- dont forget to add the inspire courage bonus to your attack rolls

Nira, Danko, let's not remain targets for them to teleport onto again. Ramirez moves behind the wagon(location O6) He casts heroism on himself and continues the tale of Desperado the daring swashbuckler.

Active Effects:
Inspire Courage: An affected ally receives a +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls. (affects all allies who can hear him.
Displacement - 14/15 rounds remaining
Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)

Used:
Spells:
4/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 32/35 rounds remaining

OOC- combat cheat: 28/23/18, 1d8+11

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday June 16th, 2022 8:30:36 PM

Nira calls out to the group. "I can't see them from here. Careful. They were able to teleport in. They can probabaly teleport past that wall of force"

She thinks back to the raks they encountered in the gambling house and uses that as a basis to bump up her defenses some more while waiting for them to return.

-------------
Standard: Cast Spell Immunity and rendering her immune to Scorching Ray, Touch of Idiocy and Enervation. Dur: 140mins
Move: Fly to O6

Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Spell Immunity (Scorching Ray, Touch of Idiocy, Enervation) ... Magic Circle vs Evil


Warehouse Karri Combat Round 7 - DM Dan K 
Thursday June 16th, 2022 9:41:21 PM

Des fails to land a blow, but Hmerrin is finally able to put the Rakshasa down
Gaffer readies on the Rakshasa reappearing with his Sunbeam
Danko considers a Lightning bolt, but Hmerrin just killed the thing so he can save his spell
Ramirez continues his tale and casts Heroism
Nira casts Spell Immunity using spells the gaming House opponenets deployed as the basis for her defences. Flying over Ramirez gives her a better view

Nira sees the group of Rakshasa hold hands and vanish
Spellcraft DC 25 Highlight to display spoiler: {Teleport}

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

e1 Elf DEAD
e2 Elf DEAD
e3 Elf DEAD

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+22=39 ;
Friday June 17th, 2022 4:30:58 AM

"They've 'ported away. We should probably expect they've sounded an alarm or are getting reinforcements"

"Let's get moving"

---------------
Spellcraft check vs DC25: 39=Pass!

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Friday June 17th, 2022 4:21:00 PM

"Alright, any thoughts on where they've gone?"

Desdichado moves toward the southern door (move to L:9).

Danko Pureheart (Yves) -- AC 26 ( mage armor 30/Haste 31) -- CMD 36 -- HP 110/110 
Friday June 17th, 2022 5:03:15 PM

With a wave, a staff appears in Danko's hands.
He also moves towards the south door.

To Des, he shrugs...

" Nope"

-----------------------------

Mage armor
spell resistance 18
Mirror image 12 minutes - 6 images

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Friday June 17th, 2022 10:12:47 PM

His hands still glowing, Gaffer falls in step behind the party front line as they move through the southern door.

Warehouse Karri Combat Round 8-9 - DM Dan K 
Saturday June 18th, 2022 3:28:31 PM

It takes the party 2 rounds to get to the next door. They find it to be a strong Wooden door bound in iron.
Nira is able to identify an Arcane Lock spell upon the door.
Breaking it down requires strength check DC 33

be sure to account for 2 rounds on spell durations

Danko Pureheart (Yves) -- AC 26 ( mage armor 30/Haste 31) -- CMD 36 -- HP 110/110  d20+22=27 ;
Saturday June 18th, 2022 5:24:49 PM

At the announcement of the Arcane Lock, Danko says...

" Mine"
and casts Knock

---------------
Caster level check 27

Mage armor
spell resistance 18
Mirror image 12 minutes - 6 images

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Sunday June 19th, 2022 11:52:04 AM

Gaffer's own hand is raised, ready to warp the wooden door, but Danko beats him to it and he saves the spell.

"Going to take a wild guess and say something dangerous is inside here."

-----
Barskin: +5 to AC; 5 Hours
Sunbeam: Reflex DC 25; 12/15 Rounds, 5/5 Beams


Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:27 CMD:36)  
Sunday June 19th, 2022 5:42:56 PM

"Yep", Hmerrin replies to Gaffer.

Halberd in hand, he shoves the door open.

---

In Effect
haste (rd 9/15)- plus 30 speed, additional attack if making full attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Sunday June 19th, 2022 9:14:23 PM

If they went to get reinforcements, we need to be careful they don't send mind controlled fodder at us first.

Ramirez drops his story, saving the rest of it for later.

Active Effects:
Displacement - 11/15 rounds remaining
Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)

Used:
Spells:
4/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 31/35 rounds remaining

OOC- combat cheat: 28/23/18, 1d8+11

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Monday June 20th, 2022 4:17:29 AM

Nira moves away from the doorway to give the others space. They look to have everything under control

------------
Move: move to M12

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday June 20th, 2022 1:36:09 PM

Desdichado moves in with the others, expecting to find a bunch of rakshasa and who knows what else on the other side of the door.

DM SteveK 
Tuesday June 21st, 2022 12:23:59 AM

OOC
Jumping into the CMTC DM chair while Dan is spending time for a week of Boy Scout camp. Gonna be a different schedule for DM posts, so please be patient.

Monday post coming in a couple of hours

Warehouse Karri Combat Round 10 - DM SteveK  
Tuesday June 21st, 2022 7:14:34 AM

Danko and his Images casts Knock to remove the Arcane Lock. Of course, the hero knows Knock doesn’t remove an Arcane Lock spell, but only suspends the magic for 10 minutes…

Gaffer with his glowing hands makes a wild guess: something dangerous?

Hmerrin simply replies, "Yep", and, halberd in hand, he shoves the door open.

Ramirez cautions about reinforcements and ‘mind-controlled fodder’, saving the rest of his sotry for later.

Nira moves away from the doorway to give the others space.

Desdichado moves in with the others, expecting to find a bunch of rakshasa and who knows what else on the other side of the door.
…………..

This appears to be a small, white-washed Entry Room with a closet to the left and right. The closets have a dozen cloaks, some more worn than others, and pegs for several more.

There is another door on the other side of the Entry Room, this one appearing as a standard inside wooden door.

………..

WE are still in Combat Rounds. Note one more round of spell duration.

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday June 21st, 2022 2:16:41 PM

"Well, I guess we'll keep going," says Desidchado as he moves toward the next door. (Move to Q:13.)

Danko Pureheart (Yves) -- AC 26 ( mage armor 30/Haste 31) -- CMD 36 -- HP 110/110 
Tuesday June 21st, 2022 4:41:25 PM

" Hold on a second folks.... can someone spike that door open? In ten minutes, it'll lock again. "

He casts detect magic on the room.
( ooc> Det. magic 1 round. If something other then the players is detected he'll continue into the 2nd round)

----------------------
Trap Sense (Ex): At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.

Mage armor
Spell resistance 18
Mirror image 12 minutes - 6 images



Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:27 CMD:36)   d20+12=27 ;
Tuesday June 21st, 2022 7:35:52 PM

Hmerrin is just a little suspicious of this room as well, and blocks Dez to give Danko time to cast his spell.

In the meantime, the fighter retrieves a crowbar from his haversack, and jams it into the door so as to keep it open.
[Craft-Carpentry check 27 to know what he's doing]

--
In Effect
haste (rd 10/15)- plus 30 speed, additional attack if making full attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday June 21st, 2022 8:11:34 PM

If it won't stay open, can you just open it again?

Active Effects:
Displacement - 10/15 rounds remaining
Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)

Used:
Spells:
4/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 31/35 rounds remaining

OOC- combat cheat: 28/23/18, 1d8+11


Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31)  d20+26=29 ;
Tuesday June 21st, 2022 8:41:48 PM

Gaffer stays close to Nira as they move through the door, straining his ears for any sound that might hint of a threat.

-----
Perception: 29


Warehouse Karri Combat Round 21 - DM SteveK  
Wednesday June 22nd, 2022 1:46:15 AM

Note! Round 21

Desdichado is ready to move to the next door, but Danko wants to ensure whatever they are doing can take longer than 10 minutes. Mister Pureheart is also... suspicious. He casts detect magic on the room, but the only things that light up are The Tide themselves: not even a tingle on his Roguey-Sense.

Hmerrin is also suspicious of this room. He ensures Danko has the time to cast, and also retrieves a crowbar from his haversack, and jams it into the door so as to keep it open. (ooc: nice fix!) To ensure it is a good fit, it takes a minute to look it over and set the crowbar properly. (OOC: 10 rounds pass [1 minute])

Ramirez observes that another spell would open it if it does take too long.

Gaffer stays close to Nira as they move through the door, straining his ears for any sound that might hint of a threat.

…………..…………..

Spiked door and a set of detection spells make the room as reasonably safe as The Tide can think of to manage. There is really nothing else to do than to open the next door, and since Desdichado was all ready to make that move anyways...

The inner door opens with no problems, and reveals what appears to be a common living area. A sofa and a couple of chairs are upholstered in leather of a dubious nature, and accented with a Liontaur throw-rug and trophies of Minotaur heads lining the walls. There is a table-setting for two, and a burgundy liquid in a crystal decanter, unstoppered. There doesn't appear to be anything else in the room.

There are three other doors from this room, all looking the same: two on the opposite wall and one to the right.

(Roll Perception Check)

………..

WE are still in Combat Rounds. Note use of 10 rounds of spell duration.

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+23=29 ;
Wednesday June 22nd, 2022 4:21:34 AM

Nira hugs the wall as she moves into the room. She casts a Resist Energy spell on Hmerrin, just in case.

---------------
Move: Move to N16
Standard: Cast Resist Energy (Fire) on Hmerrin
Perception: 29


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+22=35 ;
Wednesday June 22nd, 2022 1:35:57 PM

(Perception: 35)

Walking into the room and seeing the Taur "trophies" within only confirms in Desdichado's mind how vile these rakshasa are.

Danko Pureheart (Yves) -- AC 26 ( mage armor 30/Haste 31) -- CMD 36 -- HP 110/110  d20+23=29 ;
Wednesday June 22nd, 2022 5:25:40 PM

Danko looks for traps... cause what else can a thief do in a situation like this?

ooc> Floor first, then walls

---------------
Det trap - perception role 29

Mage armor
Spell resistance 18
Mirror image 12 minutes - 6 images


Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Wednesday June 22nd, 2022 6:24:47 PM

OOC - I don't think the map is updated. We're looking into a room at column R?

Hmerrin walks in, and heads for the right hand door on the far wall.
He holds position, waiting for Danko.

----
In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday June 22nd, 2022 10:09:56 PM

While Danko looks over the place, can someone check for invisible creatures?

Active Effects:
Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)

Used:
Spells:
4/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 31/35 rounds remaining

OOC- combat cheat: 28/23/18, 1d8+11

Warehouse Karri Combat Round 31 - DM SteveK  
Thursday June 23rd, 2022 5:34:18 AM

OOC: Apologies the map hasn’t been updated. I’m having a hard time doing any adjustments from my iPhone.

…………..
Nira hugs the wall as she moves into the room. She casts a Resist Energy spell on Hmerrin to better protect him from fire.

Desdichado not only sees the Taur ‘trophies’, but realizes the ‘leather’ of the couch and chairs must be human and dwarf respectively. Walking into the room and seeing the Taur "trophies" within only confirms in Desdichado's mind how vile these rakshasa are.

Danko looks for traps, but finds none in the room.

Hmerrin walks in, and heads for the right hand door on the far wall.

Ramirez requests a look for invisible creatures.
…………..…………..

Nira, Danko, and Desdichado note the smells of the room as well. The unstoppered decanter, perhaps surprisingly, holds a fruity elvish wine and not something vile. Of the two doors in the far wall, the left one has obvious meal preparation smells nearby, and the one on the right has an odor of chamomile and incense.

No one can detect any other presence in the room.

………..

WE are still in Combat Rounds. Note use of 10 rounds of spell duration.

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday June 23rd, 2022 2:12:45 PM

"Someone's been cooking, but I wonder what's for dinner?" Desidchado asks warily as he eyes the disgusting decorations in the room.

He points toward the door where the smell of incense comes from. "My guess is some very bad plan is being prepared behind there."

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Thursday June 23rd, 2022 6:26:37 PM

The light on Gaffer's hands fizzles out as they search the room.

He grimaces at Des' comment and adds, "We should go there first, I wouldn't put it past them to have live ingredients. Though the incense of the other room could be hiding another smell."

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Thursday June 23rd, 2022 7:25:08 PM

Hmerrin takes in the comments, and regards both doors.

Making a decision, he grabs the door handle of the room smelling of chamomile and incense, and throws it open.

----
In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.


Danko Pureheart (Yves) -- AC 26 ( mage armor 30/Haste 31) -- CMD 36 -- HP 110/110 
Thursday June 23rd, 2022 8:45:12 PM

Seeing Hmerrin open the door, Danko shrugs.

“ Well, let the shenanigans begin.”

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday June 23rd, 2022 11:17:02 PM

Maybe we actually surprised them. It doesn't look like they were ready for a fight.

Active Effects:
Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)

Used:
Spells:
4/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 31/35 rounds remaining

OOC- combat cheat: 28/23/18, 1d8+11

Warehouse Karri Combat Round 32- DM SteveK  
Friday June 24th, 2022 2:27:36 AM

Desidchado is wary as he eyes the disgusting decorations in the room, and keys in on the incense room.

Gaffer’s hands no longer glow and votes for the kitchen to rescue any ‘live ingredients’.

Hmerrin makes a decision, and opens the door of the room smelling of chamomile and incense.

Danko gives his signature battlecry, ‘well, let the shenanigans begin’.

Ramirez considers the evidence that The Tide may have actually surprised them.

……….

The lingering odor of chamomile and incense perfume what is obviously a Rakshasa boudoir (i.e. bedroom). There is a (real) stuffed unicorn as lounge pillow, with assorted other pillows and rugs, but nothing else and no one else here. (Sense Motive DC24 Highlight to display spoiler: { There are not even any prized possessions or items of wealth in the room as The Tide have seen in past Rakshasa lairs. Either this is the lair of a most unusual Rakshasa, or there is a treasure vault somewhere else. Perhaps the third door? }

With nothing of interest in the boudoir, Gaffer can satisfy his curiosity by opening the kitchen door. Here is, in fact, a kitchen, and there is an open larder in the back. Yeah… don’t ask… it’s awful. The only good news is the druid has confirmed there is nothing still living in the room.

Both far-side doors explored, and no tingles of a Secret or Concealed door, the only obvious way for the heroes is the door without smells to the right.

………..

WE are still in Combat Rounds. Note use of 1 round of spell duration.

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Friday June 24th, 2022 4:31:15 AM

"Awwwww" Nira groans on seeing the unicorn. That's just mean. "There's.." she pauses and looks back at the unicorn again. You can tell it really bothers her. "There are no items of wealth in here. That's a bit strange. Maybe they keep their treasure somewhere else nearby?"

She tries to work out if the unicorn will fit in her haversack. If not, she'll cast Shrink Item (via her Arcane Bond) to make it fit. This unicorn will be getting a proper burial later.

------------
Sense Motive check vs DC24: Aotopass

Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Spell Immunity (Scorching Ray, Touch of Idiocy, Enervation) ... Magic Circle vs Evil ... Resist Energy (Fire) on Hmerrin

OOC: My apologies for the missed post, folks


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Friday June 24th, 2022 4:45:41 PM

"Third times the charm?"

Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Friday June 24th, 2022 9:14:56 PM

"They seem well be practiced at packing up a hideout." Gaffer murmers as he eyes the third door, letting someone else do the honors of opening it.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Friday June 24th, 2022 9:44:59 PM

OOC- I will be out of town next week and could use a sub, even if just for placeholder posts

Nira, I think we can do something for all of these poor creatures. But first we must defeat the monsters who desecrated them.

Active Effects:
Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)

Used:
Spells:
4/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 31/35 rounds remaining

Danko Pureheart (Yves) -- AC 26 ( mage armor 30/Haste 31) -- CMD 36 -- HP 110/110 
Sunday June 26th, 2022 8:00:16 PM

Danko looks around...
" What a revolting development this is.... "

" Well, let's carry on"

---------------------
Mage armor
Spell resistance 18

Warehouse Karri Combat Round 32- DM SteveK  
Monday June 27th, 2022 2:13:21 PM


Both far-side doors explored, and no tingles of a Secret or Concealed door, the only obvious way for the heroes is the door without smells to the right.

………..

WE are still in Combat Rounds. Note, no time has passed since last post since no actions were performed.

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday June 27th, 2022 4:27:59 PM

Desdichado moves to the door to open it. "Here goes nothing."

OOC: I can fill in for Ramirez.

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday June 27th, 2022 4:29:19 PM

(OOC: Posting for Brian Z)

Ramirez takes a place where he can see through the door, ready to support with spell, song, or bow.

Active Effects:
Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)

Used:
Spells:
4/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 31/35 rounds remaining

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Monday June 27th, 2022 7:08:08 PM

"Sorry guys. Unicorn shocked me," Hmerrin apologizes.

Dez has already opened the door, so the best he can do is file in behind the paladin, halberd at the ready.

--

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.


Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31) 
Monday June 27th, 2022 7:08:43 PM

Gaffer takes his own place beside Ramirez, waiting with baited breath for whatever's behind the door.

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday June 28th, 2022 3:08:07 AM

With the unicorn now safely stashed inside her haversack, Nira returns her focus to the task at hand. She stays out of line-of-sight for when the door gets opened.

Warehouse Karri Combat Round 33 - DM Dan K  12d6=47 ; 6d6=25 ; d20+19=35 ; d20+19=30 ; d20+19=35 ; d20+19=22 ; d20+19=23 ; d20+19=26 ; d20+19=37 ; d20+19=39 ; d20+19=39 ; 4d6=13 ; 4d6=16 ; 4d6=19 ; 4d6=22 ; 4d6=16 ; 4d6=10 ; 4d6=15 ; 4d6=17 ; 4d6=14 ;
Tuesday June 28th, 2022 10:39:18 AM

Des opens the door and Hmerrin follows the paladin in, Halbred at the ready.
Both feel a wave of energy wash over them, like they felt in the back room of The Nymph.
Dez and Hmerrin Will Save DC 22 Dex 22 or half Hmerrin 47 or half

Appearing as they cast are 2 Rakshasa on either side of the room. Scorching Ray spells come at Hmerrin and Dez. All of them fall back after casting
Des Touch AC 35/30/35/22 DMG 13/16/19/22
Hmerrin Touch AC 23/26/37/39 crit 39 Dmg 16/10/15/31

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

e4 Elf guard AC 27 Dmg SR 25
e5 Elf guard AC 27 Dmg SR 25
e6 Elf guard AC 27 Dmg SR 25
e7 Elf guard AC 27 Dmg SR 25

Anyone entering the room must make a Will Save DC 22


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Tuesday June 28th, 2022 4:37:16 PM

" And awaaaaaay we go! "

Danko moves (ooc> R14) and casts wall of force to cut off some of the Raks.

-------------
SR 18
Mage armor

Casts wall of force from Q18 to N18 floor to ceiling


Desdichado (Ryan) [HP: 80/161; AC:32/15/30 - CMD 32]   d20+20=34 ;
Tuesday June 28th, 2022 5:17:10 PM

(Will save: 34)

Desdichado staggers under the multitude of rays that quickly wipe away his health.

"By Domi," he cries, "let us end this!" A faint blue light begins to encircle the party members close to him. He runs toward (move to U:21) and declares e4[/e4] the object of his wrath.

-----
Active Effects
Aura of Justice: Grant Smite Evil to all allies within 10 feet. [b]+6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider).
Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds.
Smite Evil: 3/5 remaining

Desdichado (Ryan) [HP: 80/161; AC:32/15/30 - CMD 32]  
Tuesday June 28th, 2022 5:24:17 PM

(Posting for Brian Z)

Ramirez sees Hmerrin and Desdichado take damage as they move through the door, and decides to hold back for the moment and support the team with a song. He declares e4 as a smite target, just in case.

Inspire Courage: Allies receive +3 morale bonus on saving throws against charm and fear effects; +3 competence bonus on attack / damage

-----------
Active Effects:
Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)

Used:
Spells:
4/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining

Hmerrin (MikeK)(HP 153/178 AC:32 T:18 FF:27 CMD:35)   d20+10=19 ;
Tuesday June 28th, 2022 7:14:28 PM

It takes Hmerrin's redoubled efforts not to get completely mind-fried.
Will Save 19. Use Hero Point to add 4. Save.

And he is really, really happy Nira protected him against Fire.
"Oh, that was a good choice," he pants.

Dez's paladin-power washes over him, and he follows the man around the corner, and outpaces him to the two raka before them.
"I got left," he growls.

-----------
Declare e5 as target (ac 38 vs e5).
Double move to V22.

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Aura of Justice: 1/10. Grant Smite Evil to all allies within 10 feet. [b]+6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider). Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds.

Inspire Courage: Allies receive +3 morale bonus on saving throws against charm and fear effects; +3 competence bonus on attack / damage




Gaffer - Courtney - HP: 144/144 AC: 30(T:16/FF:25) CMD:31)  d20+20=21 ; d20+19=20 ;
Wednesday June 29th, 2022 7:16:32 AM

[OOC: Two nat ones :( ]

Gaffer moves into the room, confident in his ability to resist whatever ill effect has hit those in the room, but staggers heavily under its effect before barely managing to push past it.

He moves across the room to get a clear view on two of the Rakshasa. Staff raised, a swirling column of fire erupts from the back of the room, but washes over the Rakshasa with no effect.

-----
Will Save: 21+4(hero point) = 25 pass
Move to U16
Flamestrike on U25; SR Check 20

----- Active Effects
Barkskin, +5 AC 4 hours


Warehouse Karri Combat Round 34 - DM Dan K  12d6=41 ;
Wednesday June 29th, 2022 10:50:10 AM

Danko steps back to get a better view and seal the Rakshasa off with a Wall of Force
Des finds his path blocked and holds up. He cannot target throught the Wall of Force Until the wall comes down there is little to do. Des does not use his Aura of Justice
Gaffer moves into the room, though he cannot target the Rakshasas through the Wall of Force. He manages to stave off the worst of the spell wrapped about this place. Gaffer Dmg 41 you saved so 20

The Wall pretty much halts everyone in their tracks

The Rakshasa all vanish again

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing
Player info:

e1 Elf DEAD
e2 Elf DEAD
e3 Elf DEAD
e4 Elf guard AC 27 Dmg SR 25
e5 Elf guard AC 27 Dmg SR 25
e6 Elf guard AC 27 Dmg SR 25
e7 Elf guard AC 27 Dmg SR 25

Desdichado (Ryan) [HP: 80/161; AC:32/15/30 - CMD 32]  
Wednesday June 29th, 2022 12:43:36 PM

(OOC: I thought the Wall of Force was only N:18 to Q:18?)

Desdichado feels the wall go up before him as he enters the room, and then sees the rakshasa disappear again.

"Drat these fiends!" he cries.

Desdichado (Ryan) [HP: 80/161; AC:32/15/30 - CMD 32]  
Wednesday June 29th, 2022 12:45:08 PM

(Posting for Brian Z)

Ramirez stops singing when the rakshasa disappear.

This is turning into a wild goose chase.

-----------
Active Effects:
Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)

Used:
Spells:
4/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining

Hmerrin (MikeK)(HP 153/178 AC:32 T:18 FF:27 CMD:35)  
Wednesday June 29th, 2022 5:18:50 PM

Hmerrin curses in frustration.
"This is going to get very old, very quickly."

Frustration turns to confusion as he looks about the room.

"So, we've looked everywhere?" he asks. "Kitchen, boudoir, and now this. That's it? No secret ways? No papers? No leads? Just four raks bouncing around the ether?"

------
In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.


RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+23=35 ;
Wednesday June 29th, 2022 8:19:05 PM

Nira cautiously steps over to the doorway to have a look through. "Did they teleport out or just turn invisible?"

--------
Move: Move to R15
Perception: 35

OOC: Apologies for another missed post. Our suburb lost internet access yesterday


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Thursday June 30th, 2022 6:28:55 AM

Danko walks in the room and waits to see where the others want to go. He’ll drop the wall if needed.

Gaffer - Courtney - HP: 122/144 AC: 30(T:16/FF:25) CMD:31) 
Thursday June 30th, 2022 6:45:18 AM

"Don't let the wall down yet, they may just be waiting invisibly on the other side. Nira, can you see anything?"

Gaffer eyes the walls of the square room within the room they are in. Did they fall back here to protect this room?

Warehouse Karri Combat Round 35 - DM Dan K  d20=14 ; 12d6=45 ;
Thursday June 30th, 2022 10:58:41 AM

The room the group has entered has yet another interior room to it with a door. Some barrles and crates are stacked along the walls in a neat and organized manner. It was behind these from t=where teh Rakshasa orignially struck R/19 is a door
Ramirez stops singing
Nira steps to the doorway to peer in, but sees nothing from her vantage point. They were last seen near the back ot the interior building and would thus be out of her sight from the doorway
Danko steps into the room and feels the spell assault his sences Danko Will Save DC 22 Dmg 45 or half is saved
Danko is ready to drop the Wall of Force

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e1 Elf DEAD
e2 Elf DEAD
e3 Elf DEAD
e4 Elf guard AC 27 Dmg SR 25
e5 Elf guard AC 27 Dmg SR 25
e6 Elf guard AC 27 Dmg SR 25
e7 Elf guard AC 27 Dmg SR 25

Sorry i misread teh Wall of Force, I appreciate the understanding and moving forward


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  d20+16=18 ; d20+18=34 ;
Thursday June 30th, 2022 5:01:36 PM

Pompous fails to resist the spell and takes a serious amount of damage... or not....

" Medic! ".... or not...

In a more hushed voice....

" So, I have a little spell called Dimensional Anchor, that would stop one of them from poofing away. Next time we get into this kind of situation... how about I try to anchor one down and then seal off the passage way again... if they poof out... one of their buddies gets whacked. If it works, we do the same again at the next stage.... rinse and repeat as needed... or at least as long as the spells last.

One fly in the ointment... the Rak could resist my spell... like they've been doing with my lightning spells... but it may be worth trying. "

---------------------
Save failed but do I get a spell resistance check?
Save 18
S/R check 34

The Spell went through your SR. Danko took the damage

Desdichado (Ryan) [HP: 107/161; AC:32/15/30 - CMD 32]   7d6=27 ;
Thursday June 30th, 2022 5:25:29 PM

Desdichado swiftly heals himself (LoH: 27) and ponders the door. "Would they have moved themselves behind this door?"

Desdichado (Ryan) [HP: 107/161; AC:32/15/30 - CMD 32]  
Thursday June 30th, 2022 5:26:17 PM

(Posting for Brian Z)

Yeah, Danko, if you can hold one of them down it would certainly make things a little easier.

Hmerrin (MikeK)(HP 153/178 AC:32 T:18 FF:27 CMD:35)  
Thursday June 30th, 2022 7:01:01 PM

Danko is also blasted entering the room, and Hmerrin finally figures it out.
"Some kind of glyph on that door, folks," he notes.

"And yeah Danko, definitely worth a shot."

To Dez - "Who knows? Maybe they're waiting in there. Maybe they're waiting for us to come back. Either way, we gotta try that door."

"But first, one - can anyone dispel that glyph. And two, we're gonna need some healing. Might as well drop the wall too."

------
In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.


RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday June 30th, 2022 9:16:58 PM

"If I had to guess it's probably more like a Forbiddance spell - similar to what we found at the Gambling House. If it is, then it may be that it can't be dispelled." Nira wonders and then corrects herself. "They wouldn't be able to teleport out of it though. Perhaps it is a glyph? Keep your guard up though. If they couldn't teleport out then they may still be in the room but invisible"

Nira tries to identify the magical aura of the room (and door) ahead.

"Can you see anything that looks like a glyph or symbol near the doorway?"

------------------
Spellcraft: 32 (Take10)

RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Friday July 1st, 2022 2:50:05 AM

Since it looks like there are raks about, Nira casts Spell Immunity on Ramirez - the only one on the same side of the door as her.

-----------------
Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray

Warehouse Karri Combat Round 37 - DM Dan K 
Friday July 1st, 2022 9:37:54 AM

The group has some discussion on what to do next with the Wall of Force still in place.
Danko suggests he could attempt to Dimensionally Anchor them, preventing dimensional travel and gets agreement from Des
Des also heals himself from some of the damage
Nira has now seen the effect in the room multiple times and deduces correctly that the protection is Forbiddance
Nira then cats Spell Immunity on Ramirez

As to where the 4 Rakshasa are, they were last seen moving back from the party down either side of the interior building where they turned invisible

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e1 Elf DEAD
e2 Elf DEAD
e3 Elf DEAD
e4 Rakshasa AC 27 Dmg SR 25
e5 Rakshasa AC 27 Dmg SR 25
e6 Rakshasa AC 27 Dmg SR 25
e7 Rakshasa AC 27 Dmg SR 25


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 105/110  4d8+24=40 ;
Friday July 1st, 2022 3:12:13 PM

Danko activates one of his Brahama tatoos ( cure moderate) and regains most of his health.

" Ready to go and drop the when the rest of you are. "

-----------------
Cure moderate Wounds 40
SR 18
Mage armor

DM: Cure Moderate Wound from Bramah tattoo is 3rd Level casting Also only 2d8 not 4d8 and only +3 not +24 Please re-roll at 2d8+3

Hmerrin (MikeK)(HP 153/178 AC:32 T:18 FF:27 CMD:35)  
Saturday July 2nd, 2022 3:10:03 PM

"Let's do it," Hmerrin answers.

------
In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.


RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+15=34 ;
Saturday July 2nd, 2022 10:24:53 PM

Nira braces herself for the pain she knows she's about to feel and steps through the doorway.

Once 'safely' through she casts another Spell Immunity, this time on Des.

-----------------
Move: Move to Q16
Will Save: 34
Standard: Cast Spell Immunity on Des. Spells: Enervation, Touch of Idiocy, Scorching Ray

Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Spell Immunity on Nira, Des and Ram (Scorching Ray, Touch of Idiocy, Enervation) ... Magic Circle vs Evil ... Resist Energy (Fire) on Hmerrin


Desdichado (Ryan) [HP: 107/161; AC:32/15/30 - CMD 32]  
Sunday July 3rd, 2022 1:05:33 PM

(Posting for Brian Z)

Ramirez enters the room as well, bracing for a wave of pain.

Desdichado (Ryan) [HP: 139/161; AC:32/15/30 - CMD 32]   d6=3 ; d6=5 ; d6=3 ; d6=1 ; d6=2 ; d6=3 ; d6=1 ; d6=1 ; d6=4 ; d6=6 ; d6=6 ;
Sunday July 3rd, 2022 1:08:02 PM

"Let's heal up a bit, first, shall we?" says Desdichado once everyone is in the room. (Channel Energy 8d6: 32) "Anyone need a top-up?"

"Right then, once more into the breach, friends."



Gaffer - Courtney - HP: 122/144 AC: 30(T:16/FF:25) CMD:31) 
Sunday July 3rd, 2022 5:04:07 PM

"Thanks Des, that hit the spot." Gaffer stretches out for a moment as the impact of the spell is magicked away. "Away we go!"

----- Active Effects
Barkskin, +5 AC 4 hours


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday July 4th, 2022 7:06:16 PM

Well hopefully they can't keep doing that trick forever. Where should we look next?

OOC- Thank you Ryan for the fill in!

Active Effects:
Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray

Used:
Spells:
4/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining

Warehouse Karri Combat Round 38 - DM Dan K  12d6=32 ; 12d6=43 ;
Tuesday July 5th, 2022 10:31:33 AM

Nira and Ramirez enter the room and the expected spell assault happens
Nira overcomes the worst of it Dmg 16
Ramirez also staves off the harsher affect Dmg 21
Danko activates a healing Tattoo roll 2d8+3
Hmerrin gets ready for the Wall to come down. Dez uses his Lay on Hands to Channel Energy. All PC's Heal 32 dmg
Gaffer is ready and so is the entire group and Danko dismisses the Wall of Force

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing
Player info:

e1 Elf DEAD
e2 Elf DEAD
e3 Elf DEAD
e4 Elf guard AC 27 Dmg SR 25
e5 Elf guard AC 27 Dmg SR 25
e6 Elf guard AC 27 Dmg SR 25
e7 Elf guard AC 27 Dmg SR 25


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20=2 ; d20=9 ; d20=4 ; d6=6 ; d6=5 ; d6=1 ; d6=4 ; d6=4 ; d6=5 ; d6=3 ; d6=4 ; d6=3 ;
Tuesday July 5th, 2022 4:36:28 PM

(OOC: First 2, 9, and 4 were before I realized I wasn't rolling d6.)

(Channel Energy 34)

Desdichado gives one more round of healing for anyone who may need it, and takes up position to go through the next door.

----------
Active Effects
Lay on Hands: 14/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray

Hmerrin (MikeK)(HP 178/178 AC:32 T:18 FF:27 CMD:35)  
Tuesday July 5th, 2022 6:07:56 PM

"Time to see what's behind door number three."

Hmerrin moves in, and opens the door.

--------
Move to R18. Open door.

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.


RobC - Nira Wynvyre -- AC 22/14/18 -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday July 6th, 2022 4:15:42 AM

Nira moves to get a view around the corner of the room. Once close enough to Gaffer she gives him some protection as well.

-----------------
Move: Move to U17
Standard: Cast Spell Immunity on Gaffer. Spells: Enervation, Touch of Idiocy, Scorching Ray

Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Spell Immunity on Nira, Des, Ram & Gaffer (Scorching Ray, Touch of Idiocy, Enervation) ... Magic Circle vs Evil ... Resist Energy (Fire) on Hmerrin


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  2d8+3=13 ; d4+4=6 ;
Wednesday July 6th, 2022 6:14:31 AM

The last signs of damage washes off of Danko and then where there had been one, there are now 7 Dankos.

All 7 say " Let's do this thang! "

--------------------------------------------

Heal roll 13
Mirror image 6

Mage armor
s/r 18
Mirror image - 6 images 21

Gaffer - Courtney - HP: 122/144 AC: 30(T:16/FF:25) CMD:31)  d20=19 ;
Wednesday July 6th, 2022 8:35:38 AM

Gaffer smiles back at Nira, "Thanks, much appreciated. Just for completeness, I am going to check the back of this room." Gaffer quickly runs down to the bottom of the room so he can check behind the room they are about to enter, then runs back up assuming he doesn't see anything, or calls out if he does.

-----
Move Action Twice: Down to U23 and then back up to U18

-----
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Barskin: +5 AC


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday July 6th, 2022 9:20:22 AM

Thanks Des. Now the next time they show up let's try to anchor one of them. Maybe they'll stick around and fight then.

Active Effects:
Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray

Used:
Spells:
4/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining


Warehouse Karri Combat Round 39 - DM Dan K  d20+31=49 ; d20+31=35 ; d20+26=39 ; d20+21=36 ; d20+16=21 ; 2d6+12=17 ; 2d6+12=20 ; 2d6+12=22 ; 2d6+12=18 ; d20+18=19 ; d20+18=23 ; d20+18=31 ; d20+18=19 ; d20+18=26 ; d20+18=25 ; d20+18=36 ; d20+18=30 ;
Wednesday July 6th, 2022 12:16:44 PM

Des converts his Lay on Hands into Channeling enrgy, healing the entire party 34 dmg
Hmerrin moves and opens the door
Nira Moves over to Gaffer and spies 3 of the Rakshasa. 2 down the hall and one hovering near the ceiling. The one at the ceiling is a Large cyan colored man with the head of a jaguar
Nira casts Spell Immunity on Gaffer
Gaffer is about to go 'check out the back area' when Nira stops him

The door opens outward and Hmerrin sees a lavish interior.

"Kill Them"! a voice thunders. Nira sees the Large cyan man step toards her and attack.
Nira Hit AC 49/35/39/36/21 Dmg 17/20/22/18 total 77

Bolts of fire erupt from down the hall, striking Nira multiple times, but her protection holds rendering the spells useless

Likewise, across the room, 4 bolts leap from the air and strike Des with equal outcome

Appearing from their invisible positions are the 5 Rakshasa. One, the Large jaguar headed Rakshasa is 'standing' 10' above the ground

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

e4 Rakshasa AC 27 Dmg SR 25
e5 Rakshasa AC 27 Dmg SR 25
e6 Rakshasa AC 28 Dmg SR 25
e7 Rakshasa AC 28 Dmg SR 25
e8 Rakshasa AC 33 Dmg SR 32

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+32=52 ; d20+32=52 ; d12+11=21 ; d12+11=18 ; d12+11=19 ;
Wednesday July 6th, 2022 2:47:48 PM



"Not if we kill you first, by Domi" responds the paladin. He calls out to his god, and those nearby can feel holy power flowing through them. Aura of Justice

He moves toward the nearest enemy (O:17) and viciously attacks rakshasa e4.

52 vs AC; crit confirmed; 58 damage + 30 (OOC: unsure if smite evil damage is multiplied on crit? If so, +90)

----------
Active Effects
Aura of Justice: Grant Smite Evil to all allies within 10 feet. +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds.
Smite Evil: 3/5 remaining
Lay on Hands: 14/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110 
Wednesday July 6th, 2022 4:35:42 PM

" So much for that idea... "

Seven Dankos (THAT'S A LOT OF DANKOS!) cast wall of force.

-------------------------------------------

Wall of force 18 T- 18V 12 rounds
Sr 18
Mage armor
Mirror image (6) 12 minutes

Aura of Justice: Grant Smite Evil to all allies within 10 feet. +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds.

Hmerrin (MikeK)(HP 178/178 AC:33 T:19 FF:28 CMD:36)   d20+29=48 ; d20+33=49 ; d8+17=23 ; d8+17=24 ; d8+17=24 ;
Wednesday July 6th, 2022 5:33:53 PM

Hmerrin opens the door, and all heck breaks loose.

Danko seems to have plugged one side, so he joins Dez in heading the other direction.

And, under the effect of Dez' spell, the fighter pulls out his axes for this fight.

Reaching the rak, he swings. Hard.

---------
Declare e5 Smite target.
Move to O18, drawing axes.
Atk e5, power attack
Hit ac48 (crit threat 49. CRIT) for...i think its 161 hp damage.. 23/24/24 + 90 (first atk on outsider tripled)

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Aura of Justice: 1/10 Grant Smite Evil to all allies within 10 feet. +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds.


RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday July 7th, 2022 2:53:37 AM

The assault catches Nira completely off guard! She's not suited for front-line combat and lacks experience in dodging blows. As a result, she takes a lot of cuts from the big rak. She backs up and heals herself.

"There's a real big one on this side!" she alerts the others.

-----------------
Move: Move to R17 (assumes Wall of Force between her and E8)
Standard: Cast Heal on self

Spells in effect: Arcane Sight ... Darkvision ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temperature Control ... See Invisibility ... Resist Fire (5) ... Spell Immunity on Nira, Des, Ram & Gaffer (Scorching Ray, Touch of Idiocy, Enervation) ... Magic Circle vs Evil ... Resist Energy (Fire) on Hmerrin


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Thursday July 7th, 2022 10:03:48 AM

Kill them? Somehow I don't think he likes us very much.

He may be trapped behind the wall, but Ramirez picks the large Rakshasa as the target for his smite(e8).

Actions: Ramirez casts haste on the group

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 9/10 rounds remaining +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider)
-Haste 14/15 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed

Used:
Spells:
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining

OOC- I don't see anything on smite evil that indicates it has to be a melee attack

combat modifiers: +7AC, +3 attack rolls, +2 saves

Gaffer - Courtney - HP: 122/144 AC: 31(T:16/FF:25) CMD:31) 
Thursday July 7th, 2022 10:16:36 AM

The wall of force cuts off the main group of Raks and Gaffer turns his attention with everyone else to the pair off to the left.

He hesitates a moment, the quarters all to close for his own firey spells, he starts casting a conjuration to add more targets for the Raks to deal with, knowing those walled off will be making their way around soon.

-----
Casting Summon Nature's Ally VI - Next Round; Dire Tiger, M/O/19/20

-----
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Barskin: +5 AC


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday July 7th, 2022 12:52:02 PM

(OOC: Yes, I had a couple of errors from moving text around. Smite Evil is for any attack roll, not just melee. Also, the x2 bonus damage is on first successful attack, not first successful attack per round.)

Warehouse Karri Combat Round 40 - DM Dan K  d20+10=29 ; d20+22=38 ; d20+22=36 ; d20+28=37 ; d4+9=13 ; d4+9=11 ; 6d6+20=36 ;
Thursday July 7th, 2022 7:25:34 PM

Des infuses the group with his Aura of Justice and then attacks. Wounding the Raksahsa deeply
Danko casts Wall of Force and cuts off the large and 2 other Rakshasa
Hmerrin joins Des and attacks the other Rakshasa killing him
Nira falls back and Heals herself
Ramirez casts Haste on the group except Gaffer as the druid is too far fomr Hmerrin and Des
Gaffer starts to Summon additional allies, but the spell is shut down even as it starts. The Forbiddance preventing it from succeeding.

Facing off against Des and Hmerrin, the Rakshasa panics and casts a spell and vanishes, again.

The other three head away from the wall and very quickly end up on the other side, engaging Hmerrin and Des. Hmerrin being the target they can get to
Hmerrin Hit AC 38/36/37 Dmg 13/11/36

The larger Rakshasa, still 10' above the ground, roars "Why do you resist? Better to be prized possessions than barren wastes!"

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing
Player info:


e4 Rakshsa AC 27 Dmg 148 SR 25 Invisible
e5 DEAD
e6 Rakshsa AC 27 Dmg SR 25
e7 Rakshsa AC 27 Dmg SR 25
e8 Rakshsa AC 37 Dmg SR 32

Hmerrin (MikeK)(HP 118/178 AC:34 T:20 FF:28 CMD:37)   d20+28=35 ; d20+23=30 ; d20+18=29 ; d20+24=39 ; d20+19=28 ; d20+28=36 ; d8+32=33 ; d8+32=37 ; d8+32=40 ; d8+32=38 ; d6+30=32 ; d6+30=33 ; d10+6=15 ;
Thursday July 7th, 2022 7:48:56 PM

"Barren wastes?" Hmerrin replies in mock confusion. "What is that even supposed to mean?"

Under Dez' Holy Aura, the fighter's axes lay waste to whatever cat person they meet.

-----
Full atk, power attack, starting on e7 then shifting to e6
Btax 1 hits ac 35 for 33 hp
Btax 2 hits ac 30 for 37 hp
Btax 3 hits ac 29 for 40 hp
Hdax 1 hits ac 39 for 32 hp
Hdax 2 hits ac 28 for 33 hp
Haste atk hits ac 36 for 38 hp
Rend for 15 hp

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Aura of Justice: 2/10 Grant Smite Evil to all allies within 10 feet. +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds.

Haste 2/15 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed


Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+23=43 ; d20+23=35 ; d8+7=8 ; d8+7=11 ;
Thursday July 7th, 2022 9:48:49 PM

"Can anyone make the coward who disappeared visible again?" cries Desdichado aloud. With e4 unavailable to attack, he switches to his morningstar, takes a 5-foot step to N:18, and attacks e6.

43 vs AC; crit confirmed. 19 damage.

(OOC: Hmerrin's Aura of Justice isn't active anymore, since he declared against e5 and that enemy is defeated. I still have enough smites for 1 more charge we can use. :) )

-----------
Active Effects
Aura of Justice: Grant Smite Evil to all allies within 10 feet. +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds.
Smite Evil: 3/5 remaining
Lay on Hands: 14/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Haste 2/15 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Friday July 8th, 2022 5:32:09 AM

Nira is ready to glitterbomb the invisible rak. No matter where she aims it, Des and Hmerrin will be in the firing line though. With that being the case, she makes sure to get as many Raks as she can as well.

---------------
Cats Glitterdust at N18. Des, Hmerrin, E4, E6, E7 and E8 are all sparkly and must make DC21 Will Saves or be blinded

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, Haste 31) -- CMD 36 -- HP 110/110  2d6+12=19 ; 2d6+12=18 ; 2d4=4 ; 2d4=3 ; 2d4=3 ;
Friday July 8th, 2022 9:12:01 AM


Seven staves appear in the hand of seven Danko.

With a move and a wave he/they casts. A blazing curtain of shimmering violet fire springs into existence, engulfing two of the Raks ( E6 and 7). The wall's south side emenates intense heat.

----------------
Moved to Q16
S/R 18
Mage armor
Mirror image ( 6)
Haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed
Aura of Justice: 2/10 Grant Smite Evil to all allies within 10 feet. +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn

Wall of fire across N19 and O19 Heat wave from south side of the wall
E6 Damage 19 from being in the wall's area 4 from heat wave
E7 Damage 18 from being in the wall's area 3 from heat wave
E8 Damage 4 from heat wave 3 from being in the heat wave

Gaffer - Courtney - HP: 122/144 AC: 31(T:16/FF:25) CMD:31)  d20+19=21 ;
Friday July 8th, 2022 11:27:00 AM

Gaffer frowns as his summoning is prevented and mentally checks through his other spells. Quarters are to close to some and being indoors prevents others. He lands on an old reliable, but it is little use as another spell is rebuffed.

-----
Baleful Polymorph: E7; SR Check 21, fails.

-----
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Barskin: +5 AC


Warehouse Karri Combat Round 41 - DM Dan K  d20+12=13 ; d20+12=27 ; d20+12=17 ; d20+19=25 ;
Saturday July 9th, 2022 9:34:26 AM

Hmerrin, having killed his target , switches to the next Rakshasa as he asks what the blue leopard means. Smite only lasts until the target is killed, i subtracted 6 from each swing and 15 from any hits AC 29/24/23/33/22/30 Dmg 18/-/-/17/-/23
Denied his initial opponent, Des switches targets calling for magical aid to make the other reappear. His axe clips the Rakshasa
Nira obligues Des and casts Glitterdust The invisble Rakshasa appears and the reaction from him and another (e7) reveal they are blind as well
Danko create a Wall of Fire across the short gap. The opaque wall cuts off all sight
Gaffer, left with only 1 target, casts Baleful Polymorph but does not overcome the creatures resistance to magic.

The Rakshsa do not leap through the wall, nor do they cry out from the sudden eruption of flame.

The blind Rakshasa on your side has little in the way of options. With Kukri in one hand, his other raises before him and he appears to be sweeping the room. Des Will Save 21

Des and Hmerrin remeber to make Will Savae DC 21 against the Glitterdust

DM Note, Aura of Justice -Smite: x2 damage is only the FIRST ATTACK, and NOT the first attack every round

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e4 Rakshsa AC 27 Dmg 148 SR 25 Blind
e5 DEAD
e6 Rakshsa AC 28 Dmg 17 SR 25
e7 Rakshsa AC 28 Dmg SR 25 Blind
e8 Rakshsa AC 37 Dmg SR 32

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]   d20+20=39 ; d20+20=23 ; d20+28=42 ; d20+28=42 ; d20+23=35 ; d20+18=24 ; d8+22=23 ; d8+22=30 ; d8+22=29 ;
Saturday July 9th, 2022 8:34:16 PM

(Will save: 39)
(Will save: 23)

With rakshasa e4 now visible, and no other options to attack anyway, he returns to the object of his smite and unleashes a volley of attacks with his morningstar. 5 foot step to n17.

42 vs AC; 23 damage
42 vs AC; 30 damage
35 vs AC; 29 damage
24 vs AC; miss

-------------------
Active Effects
Aura of Justice: Grant Smite Evil to all allies within 10 feet. +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds. Targeting e4
Smite Evil: 3/5 remaining
Lay on Hands: 14/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Haste 3/15 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed



Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Sunday July 10th, 2022 7:01:47 PM

Ramirez can't see any targets behind the wall of flame, so he holds his bow ready until the enemy bring the fight.

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 8/10 rounds remaining +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider)
-Haste 13/15 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed

Used:
Spells:
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining

combat modifiers: +7AC, +3 attack rolls, +2 saves

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Monday July 11th, 2022 4:24:31 AM

With no other visible raks, Nira casts a Locate Creature spell and tries to find the nearest one.

------------------
Standard: Cast Locate Creature to determine the direction to the nearest Rak within 920ft

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, Haste 31) -- CMD 36 -- HP 110/110 
Monday July 11th, 2022 10:00:52 AM

Danko waits and readies a lightning bolt spell to use against the next visible Rak.

Warehouse Karri Combat Round 42 - DM Dan K 
Monday July 11th, 2022 12:50:48 PM

Des takes out the last rakshasa on this side of the wall with no problem
Ramirez holds
Nira casts Locate Object with no results
Danko readies a lightning bolt

No Rakshasa come through the wall of Fire

DM Note, Aura of Justice -Smite: x2 damage is only the FIRST ATTACK, and NOT the first attack every round

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e4 DEAD
e5 DEAD
e6 Rakshsa AC 28 Dmg 17 SR 25
e7 Rakshsa AC 28 Dmg SR 25 Blind
e8 Rakshsa AC 37 Dmg SR 32

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, Haste 31) -- CMD 36 -- HP 110/110 
Monday July 11th, 2022 12:57:33 PM


Seven Dankos say
“ We’ll, two down and three to go. “

“ shall I drop the walls ?”



Danko Pureheart (Yves) -- AC 26 ( mage armor 30, Haste 31) -- CMD 36 -- HP 110/110 
Monday July 11th, 2022 12:57:33 PM


Seven Dankos say
“ We’ll, two down and three to go. “

“ shall I drop the walls ?”



Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Monday July 11th, 2022 1:23:57 PM

Desdichado calls upon Domi to enhance his morningstar (Divine Bond) before the walls come down.

-------------------
Active Effects
Divine Bond: Holy (2d6 vs. evil) enhancement, +2 enhancement
Smite Evil: 3/5 remaining
Lay on Hands: 14/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Haste 4/15 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed

Hmerrin (MikeK)(HP 118/178 AC:34 T:20 FF:28 CMD:37)   d20+10=28 ;
Monday July 11th, 2022 4:39:35 PM

The glitterdust bomb hits, and Hmerrin needs a moment to clear his vision.
Fortunately, the blinking lights fade, and he can see. [Will 28]

The fighter takes the opportunity to switch weapons, putting away his axes, and pulling out his halberd.

"Ready, Danko. Let's finish this."

--------

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Haste 4/15 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed


Gaffer - Courtney - HP: 122/144 AC: 31(T:16/FF:25) CMD:31)  d20+19=36 ;
Monday July 11th, 2022 6:21:00 PM

His last spell failing, Gaffer immediately raises his hand for a second attempt... before realising the only one he can see is soon to collapse under the barrage of Hmerrin and Des.

He readies himself for the next target to appear, the flames won't discourage them much and there doesn't se to be anywhere else to go.

-----
Ready Spell on the first enemy to come into sight. SR Check: 36
Baleful Polymorph: DC 23 Fortitude to negate, Will to retain abilities.


Gaffer - Courtney - HP: 122/144 AC: 31(T:16/FF:25) CMD:31) 
Monday July 11th, 2022 6:22:49 PM

[OOC: Sorry, thought I had refreshed the page and apparently had not. I think the same move applies but ready the spell for when the wall of flames is dropped. Baleful Polymorph to make the Rak a cute bunny]

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Monday July 11th, 2022 9:10:33 PM

Well, drop one of them at least, they are obviously not diving through the fire.

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 7/10 rounds remaining +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider)
-Haste 12/15 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed

Used:
Spells:
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining

combat modifiers: +7AC, +3 attack rolls, +2 saves

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Tuesday July 12th, 2022 3:35:34 AM

Nira keeps focusing on her Locate Creature spell to try and detect any nearby raks

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, Haste 31) -- CMD 36 -- HP 110/110 
Tuesday July 12th, 2022 6:09:45 AM

Danko will drop the fire wall

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Tuesday July 12th, 2022 5:40:24 PM

Desdichado is antsy with anticipation.

Warehouse Karri Combat Round 42 - DM Dan K 
Tuesday July 12th, 2022 8:45:14 PM

Laptop died, will need to post when I get home tomorrow night. Sorry guys

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday July 12th, 2022 9:12:22 PM

OOC- no problem Dan, things happen

Ramirez remains ready after the wall of fire drops, if any rakshasa resume the attack.

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 7/10 rounds remaining +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider)
-Haste 12/15 rounds remaining +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack on full attack action, +30 speed

Used:
Spells:
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining

combat modifiers: +7AC, +3 attack rolls, +2 saves

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, Haste 31) -- CMD 36 -- HP 110/110 
Wednesday July 13th, 2022 7:31:59 PM

A bead of sweat drips down the Dankos brows … waiting…

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, Haste 31) -- CMD 36 -- HP 110/110 
Wednesday July 13th, 2022 8:25:37 PM

A bead of sweat drips down the Dankos brows … waiting…

Desdichado (Ryan) [HP: 161/161; AC:32/15/30 - CMD 32]  
Thursday July 14th, 2022 12:44:22 AM

Desdichado glances at the multiDankos and is slightly unnerved by all the sweat.

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday July 14th, 2022 3:47:12 AM

Nira scans for some raks, oblivious to Danko's sweating problem.

Warehouse Karri Combat Round 43 - DM Dan K  d20+12=30 ; 12d6=53 ;
Thursday July 14th, 2022 8:47:52 AM

Des enhances his Morningstar to better kill Rakshasa
Hmerrin switches weapons to his Rakshasa killer, a halberd
Gaffer moves across the room and prepares to cast Baleful Polymorph
Ramirez waits and Nira continues to scan
Danko drops the Wall

Just on the other side, at the ready, are the Rakshasa.
Quite a bit happens at once

Gaffer casts Baleful Polymorph, but the creature resists
2 Rakshasa complet spells
Haste is dispelled
Des, Hmerrin Gaffer, Danko Will Save DC 19 Slow
A pillar of unholy fire descends and engulfs Des, Hmerrin, Gaffer and Danko
Flamestrike Refelx DC 22 Dmg 53 or 26

Nira Ramirez and Danko are unable to see the Rakshasa from their present poitions

DM Note, Aura of Justice -Smite: x2 damage is only the FIRST ATTACK, and NOT the first attack every round

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e4 DEAD
e5 DEAD
e6 Rakshsa AC 28 Dmg 17 SR 25
e7 Rakshsa AC 28 Dmg SR 25
e8 Rakshsa AC 37 Dmg SR 32

Desdichado (Ryan) [HP: 135/161; AC:32/15/30 - CMD 32]   d20+20=26 ; d20+15=24 ; d20+24=27 ; d8+9=10 ; 2d6=10 ;
Thursday July 14th, 2022 2:00:59 PM

(Will save: 26)
(Reflex save: 24)

Desdichado takes the flamestrike damage in stride and moves forward to attack rakshasa e6 (move to N:21).

27 vs AC; 10 damage + 10 holy damage

-------------------
Active Effects
Divine Bond: Holy (2d6 vs. evil) enhancement, +2 enhancement
Smite Evil: 3/5 remaining
Lay on Hands: 14/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.

Gaffer - Courtney - HP: 96/144 AC: 31(T:16/FF:25) CMD:31)  d20+11=24 ; d20+19=29 ; 15d6=42 ;
Thursday July 14th, 2022 3:55:41 PM

Gaffer feels a wave of magic wash over him but easily shakes it off, just in time to pin himself to the wall and avoid the brunt of the flames that shoot up from the ground.

Gaffer decides his previous concerns about setting fire to the building no longer seem important, he stretches out a hand to conjure his own flames, making sure to place it behind the Rakshasa and avoid hitting Des as he charges forward.

-----
Will Save +20; Auto Pass.
Reflex Save: 24; pass
Empowered Flame Strike; SR check 29; Reflex DC 22 for half; Damage 1.5*42=63.

-----
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Barkskin: +5 AC, 4 Hours


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 110/110  d20+16=21 ; d20+16=28 ;
Thursday July 14th, 2022 4:51:07 PM

" Let's rock!"

The multi-Dankos evade the spells and the damage
They then move behind Hemi (P17) and casts...

Seven Dankos speak...
" HEMI! Let it happen baby.... let it happen... "

-----------------
Casts Stoneskin on Hmerrin - The subject gains DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction. Once the spell has prevented a total of 10 points of damage per caster leve (120 points), it is discharged.

Will save 19 pass
Reflex 28 and Evasion - no damage

S/R 18
Mage armor
Mirror image ( 6)

Aura of Justice: 2/10 Grant Smite Evil to all allies within 10 feet. +6 to melee attack roll and AC, +15 damage (x2 on first successful attack each round on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn


Hmerrin (MikeK)(HP 91/178 AC:31 T:17 FF:27 CMD:35)   d20+10=15 ; d20+13=21 ;
Thursday July 14th, 2022 5:47:23 PM

[Will 15 Fail]
[Reflex 21 Fail]

Lots of things happen, and most of them are bad.
Hmerrin feels his speed go from really fast to really slow.
Then he takes a Flame Strike to the head. Fortunately his fire resistance blunts that a little
The half that was fire (26hp) is resisted

Struggling to move, the fighter can do no more than advance.

Move to O21.

--------

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Slow: 1/? rds. can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a –1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+31=44 ; d8+8=9 ;
Thursday July 14th, 2022 8:44:12 PM

Ramirez moves into position(N17) and fires off a shot at his declared smite target.

Hit AC: 44, 39 damage(beats DR, added 30 for the first hit against evil outsider)

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 6/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)

Used:
Spells:
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining

combat modifiers: +6AC(vs e8)+6 hit vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8)

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Thursday July 14th, 2022 9:00:14 PM

Nira decides to turn the Haste back on. She casts it in the middle of the group, and being so tightly packed in she's able to affect everyone.

-------------
Cast Haste at P17. Everyone benefits from Haste

Danko Pureheart (Yves) -- AC 26 ( mage armor 30 haste 31) -- CMD 36 -- HP 110/110 
Saturday July 16th, 2022 6:41:19 AM

And a second bead of sweat falls from the brow of the seven Dankos.

S/R 18
Mage armor
Mirror image ( 6)
Haste

Warehouse Karri Combat Round 44 - DM Dan K  d20+15=31 ; d20+15=23 ; d20+13=20 ; d20+13=28 ; d20+28=47 ; d20+28=47 ; d20+28=38 ; d20+23=42 ; d20+23=42 ; d20+18=30 ; d20+13=23 ; d20+20=34 ; 2d6+20=24 ; 2d6+20=31 ; 2d6+20=28 ; 2d6+20=25 ; 2d6+20=27 ; d8+15=23 ;
Monday July 18th, 2022 8:34:23 AM

Des moves in and strikes a Rakshasa
Gaffer casts Flamestrike, DM: Saves require a roll. 1 always fails. please rollvs the Slow spell
Danko casts Stoneskin on Hmerrin
Hmerrin gets Slowed and burned and can only advance
Ramirez moves acros the room and fires an arrow, striking a Rakshasa hard
Hmerrin switches weapons to his Rakshasa killer, a halberd
Nira Casts Haste Affecting the entire group. The Slow spell on Hmerrin is countered.

The pair of Rakshasa snarl and each casts a spell, or at least tries to. One fails and the others succeeds
Des and Hmerrin Will Save 18 or BLIND

The large Rakshsa, who is 10' in the air, snarls as well and attacks
Des Hit AC 47 crit 47 /38/42 crit 42 /30/23/34 Dmg 24+31/28/25+27/miss/miss/23 Total 158

DM Note, Aura of Justice -Smite: x2 damage is only the FIRST ATTACK, and NOT the first attack every round

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e4 DEAD
e5 DEAD
e6 Rakshsa AC 28 Dmg 91 SR 25
e7 Rakshsa AC 28 Dmg 15 SR 25
e8 Rakshsa AC 37 Dmg SR 32

Desdichado (Ryan) [HP: -23/161; AC:32/15/30 - CMD 32]  
Monday July 18th, 2022 1:02:12 PM

Desdichado dies.

----------
Active Effects
Divine Bond: Holy (2d6 vs. evil) enhancement, +2 enhancement
Smite Evil: 3/5 remaining
Lay on Hands: 14/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.

Hmerrin (MikeK)(HP 91/178 AC:24 T:10 FF:25 CMD:33)   d20+10=13 ;
Monday July 18th, 2022 6:53:34 PM

Hmerrin hears Dez fall, but doesn't see anything. It's all a big, bright light.
"I can't see," he announces, hoping somebody can do something about it.

The fighter drops back a step, pulling and drinking a potion.

Gripping his halberd, he tilts his head and tries to hear the oncoming rakas.

-----
Will Save 13, fail. Blind.
5' step to O19.
Pull and drink heroism potion.

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.

Blind: It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character.


Danko Pureheart (Yves) -- AC 26 ( mage armor 30 haste 31) -- CMD 36 -- HP 110/110 
Monday July 18th, 2022 7:19:39 PM

“Des!!! “

With Des dead and Hemi blinded, things aren’t looking great.
So, The seven fists of Dankos cast another wall of force.

———-
Wall of force across O and P 20 floor to ceiling.



Desdichado (Ryan) [HP: -23/161; AC:32/15/30 - CMD 32]  
Monday July 18th, 2022 10:05:11 PM

(OOC: Ah, Rob reminded me of the possibility to use 2 Hero Points for 'Cheat Death', so Dez will do that. Thanks, Rob!)

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d8+5=8 ;
Monday July 18th, 2022 11:00:03 PM

With the wall of force back up, Ramirez won't be able to hit any of them with arrows. Instead, he moves up and tries to help their fallen friend with a little bit of healing.

cast cure light wounds on Des, 8hp healed.

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 5/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)

Used:
Spells:
5/6 level 1 remaining
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining

combat modifiers: +6AC(vs e8)+6 hit vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8)

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+14=18 ;
Tuesday July 19th, 2022 2:04:44 AM

Ram jumps in to heal Dez, but it means Nira can't get to him with one of her uber-heals. She instead moves to get in position to cure Hmerrin's blindness.

"Let's see.. Remove Curse, Remove Disease, Remove Blindness... Remove Blindness? Huh." Nira comes to the realisation that of all her healing spells that she doesn't have one to treat blindness. That's weird. Instead she tries to dispel it.

--------------
Move: Fly to N16
Standard: Cast Dispel Magic on Hmerrin to dispel the Blindness. Dispel check: 18. DC=11+the spell's caster level so likely a fail


Gaffer - Courtney - HP: 96/144 AC: 31(T:16/FF:25) CMD:31)  d20+20=35 ;
Tuesday July 19th, 2022 9:30:06 AM

[OOC: Sorry, forgot about nat 1s]

Gaffer hurries forward with the others to check on Des. "I would say now is the time we flee to fight another day. I think I can carry Des if we are ready to move."
-----
Will Save for Slow last round: 15+20=35
Move to O18

-----
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Barkskin: +5 AC, 4 Hours

Warehouse Karri Combat Round 45 - DM Dan K 
Tuesday July 19th, 2022 9:56:26 AM

The Large Rakshasa strikes hard at Des. The first punch cracks ribs, the second spins the paladin about with a spray of blood from a torn jaw. A third sends a nother loud crack through the room and the paladins spine breaks. The Rakshasa appears to plan to finish him comepletely with his fangs, but instead pauses with a smile, "So much for the vaunted might of Domi. Pretender to power." Des falls away and hits the floor hard.
Hmerrin sees none of this, but his ears tell the story of what just happened. He backs off and drinks a potion
Danko puts up another Wall of Force breaking combat
Ramirez rushes up to Des and casts a curing spell. Des is still inconscious
Des fell to -18 HP, healed for 8 by Ramirez. Des is stable
Nira moves to get a line of sight on Hmerrin and Casts Dispel Magic and succeeds and dispelling the Blindness

The large Rakshasa spits at the Wall of Force, "Cowards." He then touches the wounded Rakshasa and Heals him

DM Note, Aura of Justice -Smite: x2 damage is only the FIRST ATTACK, and NOT the first attack every round

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e4 DEAD
e5 DEAD
e6 Rakshsa AC 28 Dmg SR 25
e7 Rakshsa AC 28 Dmg 15 SR 25
e8 Rakshsa AC 37 Dmg SR 32

Danko Pureheart (Yves) -- AC 26 ( mage armor 30 haste 31) -- CMD 36 -- HP 110/110 
Tuesday July 19th, 2022 3:34:14 PM

In unison, the seven who are Dankos speak.

" Well, I have one force wall or one teleport left, but not both. I can stoneskin the fighters like I did Hemi.
On the bright side, we killed 5 Raks and from what we can tell, there's three left, including the big ugly one. My big battle spells won't do much against their spell resistence. But, I'm always up for shenanigans, even the suicidal ones.

Heal up and buff up to take on the bad guys or run like hell... I'm game either way. "

ooc> Ridiculous question, is a breath weapon considered a spell for s/r purposes?

DM: Extraordinary and super natural abilities are not subject to Spell resistance

0

Hmerrin (MikeK)(HP 91/178 AC:24 T:10 FF:25 CMD:33)  
Tuesday July 19th, 2022 5:21:54 PM

"Heal and buff," Hmerrin answers. "I don't want him getting away."

"Let Nira in here to give Dez and me a good healing.
I'm pretty sure Dez has one more of them auras in him, and then we should be ready to go "

--------
In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.


Desdichado (Ryan) [HP: -23/161; AC:32/15/30 - CMD 32]  
Tuesday July 19th, 2022 6:06:40 PM

Desdichado falls into blackness just as Ramirez's healing pulls him from the edge to lie on the ground, unconscious.

Gaffer - Courtney - HP: 96/144 AC: 31(T:16/FF:25) CMD:31)  d20+26=46 ;
Tuesday July 19th, 2022 7:18:29 PM

Gaffer keeps back so there is space to tend to the wounded. He warily eyes the three Rakshasa, hoping that last set of blows was just a bit of luck.

He takes a quick moment to move to the open doorway and check the corridor they entered through for any signs of movement, before moving back to the room.

-----
Move to R14
Perception Check: 20+26: 46
Move to R15


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Tuesday July 19th, 2022 7:52:05 PM

I dont think anyone is running away from this fight. They are healing up, let's return the favor and get back at it.

Ramirez steps aside so Nira can take care of Des. He retrieves a scroll from his haversack and casts it on his bow. align weapon

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 5/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
align weapon

Used:
Spells:
5/6 level 1 remaining
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining
scroll of align weapon

combat modifiers: +6AC(vs e8)+6 hit vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8)

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday July 20th, 2022 2:21:10 AM

Nira moves closer to Dez and descends to get in reach of the paladin. "Wakey wakey!"

"You know, we weren't doing too bad up until that point"

She's also in favor of finishing the fight here.

------------
Move: Fly to O19
Standard: Cast Heal on Dez. Dez is healed for 140pts


Warehouse Karri Combat Round 46 - DM Dan K 
Wednesday July 20th, 2022 10:32:20 AM

Gaffer moves back to check the area behind the group for anything coming, not wanting to step out and back into the Forbiddance, he hangs at the doorway. The keen eared druid does not hear anything
Hmerrin tells everyone to heal and buff, falling back is not an option
Ramirez agrees and Aligns his bow, stepping back to give Nira room to heal Des
Nira steps up does just that, casting Heal and Des gets to his feet

The larger rakshasa casts Shield upon himself
The trio step back
map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e4 DEAD
e5 DEAD
e6 Rakshsa AC 28 Dmg SR 25
e7 Rakshsa AC 28 Dmg 15 SR 25
e8 Rakshsa AC ? Dmg SR 32

DM Note, Aura of Justice -Smite: x2 damage is only the FIRST ATTACK, and NOT the first attack every round

Desdichado (Ryan) [HP: 156/161; AC:32/15/30 - CMD 32]   d6=3 ; d6=3 ; d6=3 ; d6=3 ; d6=3 ; d6=3 ; d6=2 ; d6=1 ; d6=6 ;
Wednesday July 20th, 2022 4:31:21 PM

Desdichado stands, blinking. "Nira, thank you. What just happened? I could have sworn I was somewhere else for a moment." Shaking his head he tries to get back into the fight. "Ugh...anyone need healing?" he asks as he channels energy.

(Channel energy heal: 26)

"Gather round, and I can lend you all some of Domi's power. Pick a target and hit them with all you've got."

(OOC: Next round, Dez will use Aura of Justice on everyone within 10 feet.)

Hmerrin (MikeK)(HP 117/178 AC:32 T:18 FF:27 CMD:35)  
Wednesday July 20th, 2022 7:55:27 PM

"Oh, I got a target," Hmerrin replies grimly while eyeing giganta-rak.

The fighter retrieves and downs another potion.

--------
In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.

Fly (5 min)


RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d8=6 ; d8=1 ; d8=5 ; d8=1 ; d8=5 ; d8=7 ;
Wednesday July 20th, 2022 8:19:02 PM

Nira casts a cure spell on Hmerrin and then backs away from the Wall

Standard: Cast CCW on Hmerrin. Hmerrin is healed for 37pts
Move: Fly to N18


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32 
Wednesday July 20th, 2022 8:35:24 PM

Ramirez waits for the wall to drop and combat to resume. When the wall drops he will resume inspiring the team.

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 4/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
align weapon

Used:
Spells:
5/6 level 1 remaining
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 30/35 rounds remaining
scroll of align weapon

combat modifiers: +6AC(vs e8)+6 hit vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8)


Gaffer - Courtney - HP: 122/144 AC: 31(T:16/FF:25) CMD:31)  d20+19=29 ;
Wednesday July 20th, 2022 8:45:57 PM

Feeling confident they won't be interrupted, Gaffer moves close to Des for the healing he offers, before backing up against the wall and staring down the Rakshasa. He grips his staff, remembering the spell he stored there for the party's previous fight, and picks a target.

-----
Barkskin: +5 AC, 4 hours
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray


Desdichado (Ryan) [HP: 156/161; AC:32/15/30 - CMD 32]  
Wednesday July 20th, 2022 10:11:57 PM

(OOC: Casters, if you have a spell with an attack roll, you may want to stay within 10 ft of Dez for the next round and move away once the wall is down. [If DM can confirm]: I think the Smite Evil provided will work for anything with an attack roll, including spells, and would bypass SR.)

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 36 vs evil) -- CMD 36 -- HP 110/110 
Thursday July 21st, 2022 11:23:08 AM

The 7 mighty Dankos cast Stoneskin on Des.

"Let's do this thang! "

The Dankos are ready to drop the wall.

He has either one wall or one teleport left. Let's hope that he doesn't need either.

--------------
Position N18
Mirror Image (6)
s/r 18
mage armor
smite evil(e8) 4/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)

Warehouse Karri Combat Round 467-49 - DM Dan K 
Thursday July 21st, 2022 8:26:53 PM

Des stands up and channels energy, healing everyone. On the following round, Des grants Aura of Justice to the group
Hmerrin drinks another potion
Nira casts CCW on Hmerrin
Ramirez readies for the Wall to drop
Gaffer waits as well
Aura of Justice will work with spell attacks that have an attack roll

The Larger Rakshasa casts a pair of Resist Energy spells

Danko drops the wall...

Please Note: 3 rounds passed for the above actions

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e4 DEAD
e5 DEAD
e6 Rakshsa AC 28 Dmg SR 25
e7 Rakshsa AC 28 Dmg 15 SR 25
e8 Rakshsa AC ? Dmg SR 32

[i]DM Note, Aura of Justice -Smite: x2 damage is only the FIRST ATTACK, and NOT the first attack every round


Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+34=35 ; d20+29=46 ; d20+24=42 ; d8+26=32 ; d8+26=30 ;
Thursday July 21st, 2022 9:05:53 PM

Ramirez resumes inspiring the team, and fires arrows at the big rakshasa that he previously targeted with the aura of justice(1 round remaining)

hit AC 35(nat 1 no hit), 46, 42, damage: 32, 30(auto beat DR)

OOC- everyone who can hear Ramirez gains benefit of inspire courage

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 1/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
align weapon 27/30 rounds remaining
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Used:
Spells:
5/6 level 1 remaining
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 29/35 rounds remaining
scroll of align weapon

combat modifiers: +6AC(vs e8)+6 hit/+15dmg vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8), +3 hit/dmg

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 114/114 -- DarkVision/ArcaneSight/SeeInvis  d20+14=25 ; d20+13=33 ;
Friday July 22nd, 2022 1:27:58 AM

Nira decides it's a good time to debuff the raks, and that big guy in particular. She casts a couple of dispel magics their way to soften them up.

-------------
Standard: Use Mystic Theurge 'Spell Synthesis' to cast two spells at the same time:
- Cast BW Gtr Dispel Magic as an area effect at O25. Hits E6,E7,E8, and potentially other targets around the corner within 20ft. Dispel check: 25 vs DC11+CL on each.
- Cast Wiz Gtr Dispel Magic as a targetted dispel on E8. Dispel check: 33 vs DC11+CL. If successful, dispels 3 spells, starting with the highest level spells and proceeding to lower level spells.
Move: Move back to N16


Desdichado (Ryan) [HP: 156/161; AC:32/15/30 - CMD 32]   d20+31=41 ; d8+10=18 ;
Friday July 22nd, 2022 2:17:39 PM

Desdichado steels himself to go into the fray once more. He declares e6 his smite target, and moves to attack with his morningstar (move to N:22).

41 vs AC; 48 damage

---------
Active Effects
Aura of Justice: Grant Smite Evil to all allies within 10 feet. +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds. Targeting e4
Smite Evil: 1/5 remaining
Lay on Hands: 12/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
inspire courage: +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.

Hmerrin (MikeK)(HP 154/178 AC:32 T:18 FF:27 CMD:35)   d20+35=41 ; d8+43=50 ; d8+43=46 ; d10+8=12 ; 2d6=8 ;
Saturday July 23rd, 2022 1:58:37 PM

"I got the big guy," Hmerrin growls, declaring e8 his smite target.

Dropping his halberd, the fighter launches himself over e6 while pulling his axes.

Reaching e8, he swings.

----------
Making an assumption that Hmerrin can fly to engage e8.
Drop halberd. Fly to O24 while drawing axes.
Attack e8
Hit ac 41 for 50 hp

If Hmerrin can't get to e8, will still declare e8 smite target, but will move to O23 and attack e6 with halberd.
Hit ac 35 for 20 hp (8 holy)

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.

Fly (5 min)

Smite Evil on e8: 1/10 rds, +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR.


Gaffer - Courtney - HP: 122/144 AC: 31(T:16/FF:25) CMD:31)  d20+19=22 ; 3d6+15=23 ;
Sunday July 24th, 2022 6:08:31 AM

As the wall drops, Gaffer is already in motion, a blackened finger raised and pointed at the large Rakshasa, desperate to bring it down before it can harm another so badly. The spell feels weak as he casts it, but hopefully Nira's magic will weaken the Rak and let his spell have some impact.


-----
Cast Finger of Death: CL Check 22; Fortitude 26 Save; 150 Damage on failed save, 23 on a success

-----
Barkskin: AC +5
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray


Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 36 vs evil) -- CMD 36 -- HP 110/110  12d6=51 ;
Sunday July 24th, 2022 8:02:00 PM

ooc> Des should have a stoneskin from the previous round?

The seven who are one act as one.
Danko's knees bend as he opens wide and a stream of lightning shoots forth from his mouth.

---------------
Position N18
Mirror Image (6) 12 minutes total
s/r 18
mage armor
smite evil(e8) 1/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)

E8
Breath weapon lightning --- Damage 51 DC 20 for 1/2 damage

Warehouse Karri Combat Round 50 - DM Dan K  d20+28=32 ; 2d6+20=29 ; d20+18=29 ; d100=38 ; d100=34 ; d20+22=36 ; d20+17=32 ; d20+22=39 ; d20+17=35 ; d4+9=11 ; d4+9=12 ; d4+9=12 ; d4+9=10 ; d20+31=37 ; d20+32=34 ; 2d6+20=26 ; 4d6=16 ;
Monday July 25th, 2022 9:52:50 AM

Ramirez begins inspiring the others and lets several shots fly at the Larger Rakshasa
Nira Casts a couple of Dispel Magic at the Large Rakshasa.
Des moves in and attacks, hitting hard. Des has a Stoneskin spell
Hmerrin launches into the air and goes after the big Rakshasa,
Gaffer casts a spell at the Large Rakshasa, but it appears to have had no effect
Danko breathes fortha blast of Lightning, trying to catch the large Rakshasa and he is able to, because the Rakshasa is large, otherwise Des or Hmerrin would be in way. The Rakshasa pivots and most of it goes past and what strikes, does not seem to have any affect. Arcana DC 20 Highlight to display spoiler: { Resist Energy}
As Hmerrin closes the Large Rakshsa strikes. If the Stoneskin spell helped, its hard to tell
Hmerrin Hit AC 32 Dmg 29 Stoneskin has no effect

Both Rakshasa attack Des, connecting in a flurry of strkies from thier Kurkri's
Des Hit AC 36/32 and 39/35 Dmg 11/12 and 12/10 does not take into account Stoneskin

The Large Rakshasa fients right and then spins past Hmerrin before he can follow to bring either axe about. The Large Rakshasa slips past and strikes down hard at Nira
Nira Hit AC 34 Dmg 42 Fort Save DC 23 or be stunned
map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e6 Rakshsa AC 28 Dmg 48 SR 25
e7 Rakshsa AC 28 Dmg 15 SR 25
e8 Rakshsa AC 46 Dmg 62 SR 32

DM Note, Aura of Justice -Smite: x2 damage is only the FIRST ATTACK, and NOT the first attack every round

Desdichado (Ryan) [HP: 146/161; AC:32/15/30 - CMD 32]   d6=6 ; d6=3 ; d6=5 ; d6=6 ; d6=3 ; d6=6 ; d6=6 ; d20+31=34 ; d20+31=37 ; d20+26=46 ; d20+26=35 ; d20+21=36 ; d8+10=11 ; d8+10=12 ; 2d8+10=15 ; d8+10=11 ;
Monday July 25th, 2022 3:01:45 PM

Desdichado swiftly heals himself as the rakshasa gang up on him. (LoH: 35). Feeling bolstered by his friends attacks, he lays into the one in front of him.

34 vs AC; 26 damage
37 vs AC; 27 damage
46 vs AC, crit confirmed; 45 damage
36 vs AC; 26 damage

----------
Active Effects
Aura of Justice: Grant Smite Evil to all allies within 10 feet. +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds. [b]Targeting e6[b]
Smite Evil: 1/5 remaining
Lay on Hands: 11/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
inspire courage: +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.
Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

DM NOTE: I think I need to clarify. The Damage I listed is the full damage inflicted. Leaving it to you to track the damage absorbed by the Stoneskin. you should subtract 10 from each strike and probably save you Lay on Hands

Desdichado (Ryan) [HP: 151/161; AC:32/15/30 - CMD 32]  
Monday July 25th, 2022 4:24:16 PM

(OOC: Ah, okay. I misinterpreted - I thought the attacks had bypassed Stoneskin like on Hmerrin. Updated with new HP/Stoneskin/LoH remaining.)

----------
Active Effects
Aura of Justice: Grant Smite Evil to all allies within 10 feet. +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR. Allies must use the ability (declare target) by start of paladin's next turn. Bonuses last for 10 rounds. Targeting e6
Smite Evil: 1/5 remaining
Lay on Hands: 12/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
inspire courage: +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.
Stoneskin 40/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+34=37 ; d20+29=45 ; d20+24=35 ;
Monday July 25th, 2022 8:03:16 PM

Ramirez continues an inspiring song, as he launches another round of arrows at the big rakshasa. (declaring e8 the target of the new aura of justice) (AC vs e8 is 36)

hit AC 37, 45, 35

OOC- everyone who can hear Ramirez gains benefit of inspire courage

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 9/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
align weapon 26/30 rounds remaining
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Used:
Spells:
5/6 level 1 remaining
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 28/35 rounds remaining
scroll of align weapon

combat modifiers: +6AC(vs e8)+6 hit/+15dmg vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8), +3 hit/dmg

Gaffer - Courtney - HP: 122/144 AC: 31(T:16/FF:25) CMD:31) 
Monday July 25th, 2022 8:29:34 PM

Gaffer swears as another of his spells fails to get over the creatures resistance, another spell wasted.

With plenty of support around Nira, he starts conjuring help to deal with the regular sized Rakshasa.

-----
Cast Summon Nature's Ally VII: Summon Fire Giant to N24 next turn.

-----
Barkskin: AC +5
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray


RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 72/114 -- DarkVision/ArcaneSight/SeeInvis  d20+14=30 ; d20+20=34 ;
Tuesday July 26th, 2022 3:26:23 AM

Nira's eyes widen as she sees the rak bear down on her. She takes the full brunt of the attack and feels winded for just a second. "Uh...help!"

She backs up and goes with an all or nothing spell to try and bring the big guy down.

--------------
Fort Save vs DC23: 30=Pass!
Free: 5ft step to N16. Fly check vs DC10 as she's moved less than half-speed: Autopass
Standard: Cast Suffocation on the Big Rak. SR check:34. E8 to make a Fort Save vs DC26. Pass=Staggered 1 rnd. Fail=Unconscious and 0HP.


Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 36 vs evil) -- CMD 36 -- HP 110/110  12d6+12=56 ; 12d6+12=55 ; 12d6+12=59 ;
Tuesday July 26th, 2022 6:47:46 AM

The seven who are Dankos cast and lightning shoots forth hitting the big ugly Rak and then arcs towards the two other just -as-ugly Raks

---------------------
Chain lightning
E8 dam 56
E7 Dam 55
E6 Dam 59

Position N18
Mirror Image (6) 12 minutes total
s/r 18
mage armor
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Hmerrin (MikeK)(HP 125/178 AC:32 T:18 FF:27 CMD:35)   d20+37=40 ;
Tuesday July 26th, 2022 11:00:40 AM

Hmerrin swears as the big guy somehow gets around him.

He swings back around and takes a swing, but again is unable to connect.

----------
Fly to O20 and attack, flanking.
Miss (ac 40)

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.

Fly (5 min)

Smite Evil on e8: 2/10 rds, +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR.


Warehouse Karri Combat Round 51 - DM Dan K  d20+28=32 ; 8d6+20=45 ; d20+24=38 ; d20+28=35 ; 8d6+20=43 ; d20+28=38 ; 8d6+20=50 ; 4d4+4=13 ; d20+13=19 ;
Tuesday July 26th, 2022 6:55:34 PM

Des presses his advantage as most of the strikes from the Rakshsa are absorbed by the Stoneskin. Under a series of precision strikes, the Rakshasa falls dead.
Ramirez fires off several shots at the large Rakshasa, but does not land a strike Aura of Justince does not affect AC. Where is the +6 AC coming from?
As Ramirez fires, the large Rakshasa strikes given the Attack of Opportunity.
Ramirez[/b] Hit AC 32 Dmg 45 dependant on AC explanantion.
Gaffer begins summoning assistance.
Nira backs up and casts a Powerful Spell. The Rakshasa pauses, but only for a moment.
Danko begins casting and the Large Rakshsa strikes him, given the Attack of Opportunity.
Danko Hit AC 35 Dmg 43 Striking true at the real Danko as if the [i]Mirror images
were not even there. Concentration check vs DC 65 or lose the spell WHere is the +6 AC coming from?
Hmerrin flies back to the Big Rakshasa and attacks, missing

The Large Rakshasa closes within range of Nira. "Your power is great, my master can fullfill your wishes and teach you all of the secrets the Lady of Sorrows would hold from you. Join us. There is no need for this to end in destruction." The Rakshsa strikes again, but this time the blow is to a nerve cluster at the hip.
Nira] Hit AC 38 Non Lethal Dmg 50 Fort Save DC 23 or be stunned

The other rakshasa looks more worried than anything else and defensively casts. 4 Magic Missiles leap out at [b]Des
Dmg 13

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e6 Dead
e7 Rakshsa AC 28 Dmg 15 SR 25
e8 Rakshsa AC 46 Dmg 62 SR 32

DM Note, Aura of Justice -Smite: x2 damage is only the FIRST ATTACK, and NOT the first attack every round

Hmerrin (MikeK)(HP 125/178 AC:32 T:18 FF:27 CMD:35)   d20+35=37 ; d20+30=39 ; d20+25=44 ; d20+34=40 ; d20+29=31 ;
Tuesday July 26th, 2022 7:27:57 PM

Hmerrin is at O20 correct?

Hmerrin lines up the big guy, and unloads a full attack of axe blades.
Somehow, the raka avoids every one of them.
-----
AC 38 vs e8.

Full attack on e8, flanking.
Btax 1 misses (ac37)
Btax 2 misses (ac39)
Btax 3 misses (ac44)
Hdax 1 misses (ac40)
Hdax 2 misses (ac31)
That's two 2s, a 6, and a 9. Die roller hates me

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.

Fly (5 min)

Smite Evil on e8: 3/10 rds, +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR.


Desdichado (Ryan) [HP: 147/161; AC:32/15/30 - CMD 32]   d20+25=34 ; d20+25=41 ; d20+20=22 ; d20+10=11 ; d8+7=8 ;
Tuesday July 26th, 2022 8:24:10 PM

(OOC: I think the Aura of Justice provides an AC bonus against the object of the smite only. From SRD:

In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.)

With rakshasa e6 down, Desdichado turns to face the other raskshasa near him. "You're next."

34 vs AC; 8 damage
22 vs AC; miss
16 vs AC; crit miss

----------
Active Effects
Smite Evil: 1/5 remaining
Lay on Hands: 12/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
inspire courage: +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.
Stoneskin 50/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.



Ramirez (BrianZ) AC30/19/23 HP122/122 CMD32  d20+34=47 ; d20+29=44 ; d20+24=31 ; d8+26=34 ;
Tuesday July 26th, 2022 11:26:42 PM

OOC- the aura functions as smite, which also gives AC bonus against the opponent. I did add it incorrectly, Ramirez is getting +4 out of it not +6, it overlaps his deflection

Ramirez continues firing, hopefully he can at least distract it from the casters. He continues inspiring the team, it looks like they will need all the help they can get to hit this rakshasa.

attacks: hit AC 47, 44 31 damage 34

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 8/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
align weapon 25/30 rounds remaining
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Used:
Spells:
5/6 level 1 remaining
3/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 27/35 rounds remaining
scroll of align weapon

combat modifiers: +4AC(vs e8)+6 hit/+15dmg vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8), +3 hit/dmg


RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 22(50NL)/114 -- DarkVision/ArcaneSight/SeeInvis  d20+14=29 ;
Wednesday July 27th, 2022 1:45:32 AM

"Yeah, well, your master can go and fulfill himself"

Nira defensively casts a Resilient Sphere around herself to get some breathing room for a moment. This is one tough rak and she needs time to patch her wounds.

She watches to see the result of Gaffer's summoning spell.

---------------
Fort Save vs DC23: 29=Pass!
Standard: Defensively cast Resilient Sphere around herself. Concentration check: Autopass.


Gaffer - Courtney - HP: 122/144 AC: 31(T:16/FF:25) CMD:31)  d20+22=28 ; d20+15=31 ;
Wednesday July 27th, 2022 5:19:46 AM

Gaffer finishes his spell and a Fire Giant appears on the battlefield, he calls out instructions. "Drop your weapon and grab the small Rakshasa"

The large rakshasa is looking much tougher than the others and Gaffer makes the assumption it still has magic powering it up, he casts another spell.

[i/]-----
Finish: Summon Nature's Ally VII: Summon Fire Giant to N23
Fire Giant Grapple check on E7: 28
Cast: Dispel Magic, Greater; Targeted Dispel on e8; Dispel Check: 31 vs 11+Caster Level

-----
Barkskin: AC +5
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
[/i]

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 65/110  d20=10 ;
Wednesday July 27th, 2022 7:15:12 AM

The 7 magnificent Dankos take a step back and cast Hast on Ramirez.

In seven voices " Medic! "

concentration check fail ( I needed a natural 20. DC 65! Dang! )
------------------------------------------------------------------
Mirror Image (6) 12 minutes total
s/r 18
mage armor
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Warehouse Karri Combat Round 51 - DM Dan K 
Wednesday July 27th, 2022 7:58:52 AM

DM Clarification:

Last Round The Large Rakshasa is at N18:O18/N19:O19 and can make AoO at Danko and Gaffer

Cast Defensive or move to where you believe he cannot reach

Gaffer - Courtney - HP: 122/144 AC: 31(T:16/FF:25) CMD:31)  d20+27=47 ;
Wednesday July 27th, 2022 4:46:32 PM


Gaffer casts his spell defensively.
Concentration Check: 47; Pass


Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 65/110 
Wednesday July 27th, 2022 6:02:03 PM

o17

Warehouse Karri Combat Round 52 - DM Dan K  d20+13=32 ; d20+27=40 ; 2d6+20=24 ; d20+30=39 ; d20+25=29 ; d20+20=40 ; d20+20=36 ; d20+15=17 ; d20+22=41 ; 2d6+10=17 ; 2d6+10=13 ; 2d6+10=16 ; d8+5=9 ; 2d8+12=18 ;
Wednesday July 27th, 2022 7:07:14 PM

Hmerrin continues his attack, but is unable to land a Strike
Des draws a thin line of blood from his Rakshasa opponent
Ramirez lets loose with another volley and hits once
Nira declines the offer to join the bad guys and puts a Resilient Sphere around herself
Gaffer completes his spell, but nothing appears. He then defensively casts Greater Dispel Magic
Danko backs up, but is still very much within the reach of the Large flying Rakshasa and tries to cast Haste on Ramirez, and the entire party. The Rakshasa can still reach him and a great fist falshes out, catching Danko square in the chest
Dank Hit AC 40 Dmg 24 Concentration Check DC 40 or lose the spell

The Dispel drops the Rakshsa from the air to land nimbly about Ramirez. Taking a step back the Large Rakshasa turns his attacks on Ramirez. "You Bard," he spits the word with contempt, "Are not wanted."
Ramirez Hit AC 39/29/40 crit 36/17/41 Dmg 17/miss/13+16/miss/9 total 55
A glow comes across him as well, and his wounds improve Spellcraft DC 25 Highlight to display spoiler: {quicken CMW}

The other rakshasa slides to flank Des and casts a spell defensivelySlow ALL PC's Will Save DC 20 or be SLOWED

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e6 Dead
e7 Rakshsa AC 27 Dmg 23 SR 25
e8 Rakshsa AC 45 Dmg 78 SR 32

Desdichado (Ryan) [HP: 147/161; AC:32/15/30 - CMD 32]   d20+20=28 ; d20+25=42 ; d20+20=37 ; d20+15=30 ; d8+10=13 ; d8+10=15 ; d8+10=13 ;
Wednesday July 27th, 2022 7:35:55 PM

(Will save: 28)

Desdichado feels the slow spell slide off of him. "Where do you think you're going?" Desdichado asks the rakshasa he's engaged with. "I said 'you're next' and I meant it."

42 vs AC; 13 damage
37 vs AC; 15 damage
30 vs AC; 13 damage

----------
Active Effects
Smite Evil: 1/5 remaining
Lay on Hands: 12/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
inspire courage: +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.
Stoneskin 50/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Ramirez (BrianZ) AC30/19/23 HP67/122 CMD32  d20+14=19 ; d20+22=31 ;
Wednesday July 27th, 2022 8:47:54 PM

will save = 19, slowed

Ramirez grunts with the hits. You know, I'm beginning to think you don't like me very much.

Ramirez casts a spell defensively, trying to keep the team moving.cast haste roll 31 vs DC 21
OOC- if anyone was hit by the slow it is negated, if you made the save you have haste
inspire courage is still active

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 7/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
align weapon 24/30 rounds remaining
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Used:
Spells:
5/6 level 1 remaining
2/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 26/35 rounds remaining
scroll of align weapon

combat modifiers: +4AC(vs e8)+6 hit/+15dmg vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8), +3 hit/dmg

Danko Pureheart (Yves) -- AC 26 ( mage armor 30) -- CMD 36 -- HP 41/110  d20+16=35 ;
Thursday July 28th, 2022 10:09:24 AM

The wack from the Rak on Dak.. .I mean Danko... makes him think twice about being involved in these shenanigans. His magic and his physical attacks are virtually useless against the giant creature.
He decides to move out of the way and regroup himself. The seven who are Danko's (six of which appear to be quire useless) move. ( R16)

=============================

Will check - 35

Haste
Mirror Image (6) 12 minutes total
s/r 18
mage armor
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Gaffer - Courtney - HP: 122/144 AC: 32(T:16/FF:28) CMD:29)  d20+20=21 ; d20+19=21 ;
Thursday July 28th, 2022 5:29:54 PM

Seeing his summon fail Gaffer suppresses the urge to hit his own head, cursing his poor memory [OOC: and Courtney his own].

Will Save: Natural 1
His movements slow as the spell takes hold of him. Only to be outdone by a second wave of magic from Ramirez.

With few options left to him that don't require the roof to vanish or involve setting his allies on fire, or squashing everyone into the walls. Gaffer steps into the open space beside the large rakshasa to provide a new target as a small jolt of lightning jumps from his raised finger, but once more the raksahsa's resistence prevents any effect.

-----
Move to N18
Storm Burst: SR Check 21, failed.
-----
Barkskin: AC +5
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray



Hmerrin (MikeK)(HP 125/178 AC:32 T:18 FF:27 CMD:35)   d20+12=18 ; d20+35=54 ; d20+39=44 ; d20+30=31 ; d20+25=34 ; d20+34=51 ; d20+29=43 ; d8+43=45 ; d6+26=31 ; d10+6=14 ;
Thursday July 28th, 2022 5:44:02 PM

[Will Save 18 - failed]

Hmerrin gets slowed and then unslowed.

"Would you hold still?" the man growls, swinging again at the wily rak.

-----
AC 38 vs e8.

5' move to O21.

Full attack on e8, flanking.
Btax 1 hits ac 54 (missed crit) for 45 hp.
Btax 2 misses (nat 1)
Btax 3 misses (ac34)
Hdax 1 hits ac 51 for 31 hp
Hdax 2 misses (ac43)
Rend for 14 hp.

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.

Fly (5 min)

Smite Evil on e8: 4/10 rds, +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR


RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 51(21NL)/114 -- DarkVision/ArcaneSight/SeeInvis  d8=4 ; d8=6 ; d8=3 ; d8=2 ;
Thursday July 28th, 2022 9:03:29 PM

Nira is pretty banged up and can't drop the sphere until she's patched up her wounds.

She casts a cure spell on herself.

---------------
Standard: Cast CCW. Nira is healed for 29pts

Warehouse Karri Combat Round 53 - DM Dan K  d20+30=32 ; 2d6+10=22 ; d20+30=50 ; d20+30=44 ; d20+25=28 ; d20+20=26 ; d20+15=24 ; d20+22=23 ; 2d6+10=16 ; 2d6+10=19 ;
Thursday July 28th, 2022 9:50:29 PM

Des shrugs off the Slow spell and retaliates, wounding the Rakshasa seriously. Hasted
Ramirez defensively csts Haste, negating anyone slowed and boosting those that fought off the earlier spell
Danko decides a better part of valor course and puts some distance in
Gaffer bravely steps in on the Large Rakshasa and attempts a Storm Burst. The Rakshsa takes advantage of the Opportunity and strikes at Gaffer
Gaffer Hit AC 32 Dmg 22
Hmerrin comes down in pursuit, but his axes continue to be denied
Nira heals herself

"Your insight serves you well bard" comes the responce as the Large Rakshasa presses the attack.
His fist snaps out, impossibly fast, catching Ramirez square in chest, caraking multiple ribs
Ramirez Hit AC 50 crit 44/28/26/24/23 Dmg 16+19 Total 35

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e6 Dead
e7 Rakshsa AC 27 Dmg 64 SR 25
e8 Rakshsa AC 45 Dmg 78 SR 32


Desdichado (Ryan) [HP: 137/161; AC:32/15/30 - CMD 32]   d20+25=43 ; d20+20=29 ; d20+15=34 ; d8+10=14 ; d8+10=14 ; d8+10=18 ;
Thursday July 28th, 2022 11:26:24 PM

Desdichado continues to wail on the rakshasa before him, hoping to end his despicable existence soon.

43 vs AC; 14 damage
29 vs AC; 14 damage
34 vs AC; 18 damage

----------
Active Effects
Smite Evil: 1/5 remaining
Lay on Hands: 12/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
inspire courage: +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.
Stoneskin 40/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 82/114 -- DarkVision/ArcaneSight/SeeInvis  d8=6 ; d8=5 ; d8=3 ; d8=3 ;
Friday July 29th, 2022 4:18:20 AM

Without a heal spell it's going to take a moment for Nira to treat her wounds. She casts another cure spell from the safety of her sphere.

---------------
Standard: Cast CCW. Nira is healed for 31pts

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste ) -- CMD 36 -- HP 41/110 
Friday July 29th, 2022 8:25:19 AM

The Dankos move ( Q17) and cast a maximized magic missle at the biggest of the big ugly raks.

------------------

Magic Missile - maximized - 25 pts damage

Haste
Mirror Image (6) 12 minutes total
s/r 18
mage armor
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)


Warehouse Karri Combat Round 54 - DM Dan K 
Sunday July 31st, 2022 3:57:07 PM

Des shrugs off the Slow spell and retaliates, wounding the Rakshasa seriously.
Danko asts Magic Missile Will the spell penetrate the Rakshasa's Magic Resistance? Please roll CL check vs SR 32
Nira casts another healing spell on herself

Going to wait for Hmerrin, Ramirez and Gaffer

Hmerrin last round correction, you struck 2 times

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e6 Dead
e7 Rakshsa AC 27 Dmg 112 SR 25
e8 Rakshsa AC 45 Dmg 166 SR 32

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste ) -- CMD 36 -- HP 41/110  d20+16=26 ;
Sunday July 31st, 2022 4:51:33 PM

CL 16 - failed

Gaffer - Courtney - HP: 100/144 AC: 34(T:16/FF:) CMD:29) 
Sunday July 31st, 2022 5:45:10 PM

Gaffer holds his ground as he is hit hard. The Rakshasas are looking worst for wear and he focuses on holding ground in the meantime.

-----
Total Defence: +4 to AC

-----
Barkskin: AC +5
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray


Hmerrin (MikeK)(HP 125/178 AC:32 T:18 FF:27 CMD:35)   d20+35=50 ; d20+30=40 ; d20+25=37 ; d20+34=51 ; d20+29=40 ; d8+27=29 ; d6+26=31 ; d10+6=8 ;
Sunday July 31st, 2022 7:25:27 PM

Hmerrin grunts as his axes find purchase.
Having found the big guy can bleed, he continues his attack.

"You just keep ignoring me, kitty."

--------------
AC 38 vs e8.

Full attack on e8, flanking.
Btax 1 hits ac 50 for 29 hp.
Btax 2 misses (ac40)
Btax 3 misses (ac37)
Hdax 1 hits ac 51 for 31 hp
Hdax 2 misses (ac40)
Rend for 8 hp.

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.

Fly (5 min)

Smite Evil on e8: 5/10 rds, +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR


Warehouse Karri Combat Round 54 - DM Dan K 
Sunday July 31st, 2022 8:07:46 PM

Dm post in the morning

Ramirez (BrianZ) AC30/19/23 HP32/122 CMD32 
Sunday July 31st, 2022 9:11:59 PM

Ramirez grunts as the rakshasa hits him squarely. Ugh. So at least we're in agreement. Ramirez can't keep taking these hits, but there's no one behind him but casters. He tries to focus on avoiding the hits, since they seem to see through most of the defensive magic.

Actions: total defense action, +4 AC till next round. Inspire courage is maintained

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 6/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
align weapon 23/30 rounds remaining
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Used:
Spells:
5/6 level 1 remaining
2/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 25/35 rounds remaining
scroll of align weapon

combat modifiers: +4AC(vs e8)+6 hit/+15dmg vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8), +3 hit/dmg



RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 82/114 -- DarkVision/ArcaneSight/SeeInvis 
Monday August 1st, 2022 4:15:14 AM

Nira prepares to drop her sphere spell. She's not as healed as she'd like to be, but her instincts tell her that someone else will need a lot of healing real soon.

Warehouse Karri Combat Round 54 - DM Dan K  d100=69 ; d100=83 ; d100=80 ; d100=100 ; d20+13=27 ; d20+21=27 ; 5d4+5=17 ;
Monday August 1st, 2022 7:22:54 AM

Des shrugs off the Slow spell and retaliates, wounding the Rakshasa seriously.
Danko asts Magic Missile but teh spell fizzles as it contacts the Rakshasa
Nira casts another healing spell on herself
Hmerrin's axes find their way through the defences and tear deep wounds into the Rakshasa's chest and shoulder
Ramirez, heroically stands his ground, Earning a Hero Point standing between death and the spell casters
Gaffer holds his spot, providing time to Hmerrin and Des

Des can see the desparation of his opponent and the Rakshasa casts a hopeful spell
Des Will save DC 22 Suggestion 'Help your firend attack Greenleaf'

The Large Rakshasa casts a spell and many of the wounds vanish. Another flick of his hand sends a set of Magic Missiles into Danko
"There is no need for this! You would be treated as kings! Put to rule our holdings! Surely better than ash"
Danko Dmg 17

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e6 Dead
e7 Rakshsa AC 27 Dmg 112 SR 25
e8 Rakshsa AC 45 Dmg 106 SR 32

Desdichado (Ryan) [HP: 137/161; AC:32/15/30 - CMD 32]   d20+20=26 ; d20+25=41 ; d20+25=43 ; d20+20=29 ; d20+15=20 ; d8+10=12 ; d8+10=12 ; d8+10=16 ;
Monday August 1st, 2022 12:48:59 PM

(Will save: 26)

Desdichado glances at the large rakshasa for a moment. "He's Greenleaf?" the paladin asks. "That sounds like an elvish name. I guess he must be adopted."

"As for you," he says turning back to the creature in front of him, "I said 'you're next'."

41 vs AC; 12 damage
43 vs AC; 12 damage
29 vs AC; 16 damage
20 vs AC; miss

----------
Active Effects
Smite Evil: 1/5 remaining
Lay on Hands: 12/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
inspire courage: +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.
Stoneskin 40/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.
Haste

Hmerrin (MikeK)(HP 125/178 AC:32 T:18 FF:27 CMD:35)   d20+35=43 ; d20+30=44 ; d20+25=26 ; d20+34=48 ; d20+29=31 ; d6+26=31 ;
Monday August 1st, 2022 6:07:43 PM

Hmerrin keeps swinging, struggling to land an effective blow.

--------------
AC 38 vs e8.

Full attack on e8, flanking.
Btax 1 misses (ac43.
Btax 2 misses (ac44)
Btax 3 misses (ac26)
Hdax 1 hits ac 48 for 31 hp
Hdax 2 misses (ac31)

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.

Fly (5 min)

Smite Evil on e8: 6/10 rds, +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR


Gaffer - Courtney - HP: 100/144 AC: 34(T:16/FF:) CMD:29)  d20+27=31 ;
Monday August 1st, 2022 6:11:49 PM

Gaffer sees both Ramirez and Danko looking moments from collapse and hastily summons from the ground, a wall of stone rises up from the floor and blocks off part of the corridor.

Tired of the large Raks attempts to sway his ally he throws out. "I think you are the first of your kind to speak so desperately, at least die with some pride."

-----
Cast Defensively: 31 vs 27 success.
Cast Wall of Stone: Inbetween O18/O19, floor to ceiling; to block off Ramirez and Danko from the Rakshasa.

-----
Barkskin: AC +5
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray


Ramirez (BrianZ) AC30/19/23 HP44/122 CMD32  d8+5=12 ;
Monday August 1st, 2022 6:31:12 PM

Ramirez breathes a momentary sigh of relief. Thanks Gaffer. But we won't have much time, Hmerrin and Des will need our help. Let's do some quick recovery and then get over there.

Inspire Courage is dropped for now.
Ramirez casts a cure spell on himself, heal 12hp.

OOC- is the hall going around still open?

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 5/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
align weapon 22/30 rounds remaining

Used:
Spells:
5/6 level 1 remaining
2/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 25/35 rounds remaining
scroll of align weapon

combat modifiers: +4AC(vs e8)+6 hit/+15dmg vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8), +3 hit/dmg
currently inactive:inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 82/114 -- DarkVision/ArcaneSight/SeeInvis 
Monday August 1st, 2022 10:56:32 PM

Nira drops her resilient sphere.

"If we can pick off the smaller one we can all concentrate on the big one" she suggests. "He keeps healing himself so we'll have to work together to bring him down"

--------------
Standard: Dismiss Resilient sphere

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste ) -- CMD 36 -- HP 41/110 
Tuesday August 2nd, 2022 6:23:07 AM

The seven Dankos move ( P17) and cast stoneskin on Ramirez.

Warehouse Karri Combat Round 55 - DM Dan K  d20+28=41 ; d20+23=28 ; d20+18=19 ; d20+13=31 ; d20+20=31 ; d20+28=36 ; 2d6+20=27 ; 2d6+20=26 ; d20+23=27 ; d20+18=22 ; d20+14=19 ;
Tuesday August 2nd, 2022 7:58:02 AM

Des cuts into the Rakshasa another three times. Blood flows everywhere and the thing still does not fall.
Hmerrin keeps swinging
Gaffer casts Wall of Stone, creating a 5' wide 20' high section to provide cover for Ramirez and Danko
Ramirez thanks the druid and cast a healing spell upon himself
Nira dismisses her resilient sphere
Danko moves up behind Ramirez and casts Stoneskin upon him

"...Die with some Pride" Greenleaf, the large Rakshsa so named by the other snarls at Gaffer. "Death then." he spins and strikes out at Des in a flurry of blows, but only lands a pair of them
Dez Hit AC 41/28/19/31/31/36 Dmg 27/26 bypasses Stoneskin DR

The other rakshasa joins the attack, though far less effective, not landing a single blow

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e6 Dead
e7 Rakshsa AC 27 Dmg 152 SR 25
e8 Rakshsa AC 45 Dmg 106 SR 32

Desdichado (Ryan) [HP:111/161; AC:32/15/30 - CMD 32]   d6=3 ; d6=5 ; d6=6 ; d6=6 ; d6=2 ; d6=2 ; d6=1 ; d6=1 ; d6=3 ; d20+22=23 ; d20+22=34 ; d20+18=30 ; d20+13=26 ; d8+7=15 ; d8+7=8 ; d8+7=13 ;
Tuesday August 2nd, 2022 2:45:03 PM

Desdichado takes a couple of big hits, but keeps focusing on the smaller rakshasa after swiftly healing himself.

(LoH: 27)

23 vs AC; crit miss
34 vs AC; 15 damage
30 vs AC; 8 damage
26 vs AC; 13 damage

----------
Active Effects
Smite Evil: 1/5 remaining
Lay on Hands: 11/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.
Stoneskin 40/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.
Haste


Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste ) -- CMD 36 -- HP 41/110 
Tuesday August 2nd, 2022 4:29:19 PM

The seven faces of Danko continue the buff fest, move and casts stoneskin on Gaffer .

" Ok, let's finish these things. "

---------------

Haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Mirror Image (6) 12 minutes total
s/r 18
mage armor
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Hmerrin (MikeK)(HP 125/178 AC:32 T:18 FF:27 CMD:35)   d20+33=43 ; d20+28=30 ; d20+23=43 ; d20+23=26 ; d20+32=33 ; d20+27=39 ; d8+27=29 ;
Tuesday August 2nd, 2022 6:11:21 PM

Hmerrin keeps swinging, finding the going even more difficult now that big guy has turned around.

--------------
AC 38 vs e8.

Full attack on e8
Btax 1 misses (ac43).
Btax 2 misses (ac30)
Btax 3 hits. Nat 20, no crit, for 29 hp.
Hdax 1 misses. Nat 1.
Hdax 2 misses (ac39)

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.

Fly (5 min)

Smite Evil on e8: 7/10 rds, +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR


RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 82/114 -- DarkVision/ArcaneSight/SeeInvis  d20+14=15 ;
Tuesday August 2nd, 2022 8:12:07 PM

Nira prepares to disrupt the next spell the big rak casts. She doesn't want it to keep healing itself.

-----------
Ready action: Cast Dispel Magic as a counterspell if big rak tries to cast anything. Dispel check: 15 :(

Ramirez (BrianZ) AC30/19/23 HP44/122 CMD32 
Tuesday August 2nd, 2022 10:58:06 PM

OOC- I think the hall is blocked? Is there still a way to go around? If so, Ramirez will spend the round moving back into range.

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 4/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
align weapon 21/30 rounds remaining

Used:
Spells:
5/6 level 1 remaining
2/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 25/35 rounds remaining
scroll of align weapon

combat modifiers: +4AC(vs e8)+6 hit/+15dmg vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8), +3 hit/dmg
currently inactive:inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Gaffer - Courtney - HP: 100/144 AC: 34(T:16/FF:) CMD:29)  d20+15=21 ; d20+27=47 ;
Wednesday August 3rd, 2022 4:51:11 AM

Gaffer also prepares to counter the magic of the Rakshasa.

-----
Cast Defensively: 47, success
Ready action: Dispel Magic as Counterspell on the E8: Dispel Check: 21
-----
Barkskin: AC +5
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray


Warehouse Karri Combat Round 56 - DM Dan K  d20+26=42 ; d20+21=29 ; d20+16=18 ; d20+11=28 ; d20+16=28 ; d20+26=27 ; 2d6+20=23 ; 5d4+5=20 ;
Wednesday August 3rd, 2022 3:36:49 PM

Des Lays Hands and heals himself some of his wounds and then finishes off the one Rakshasa
Danko casts Stoneskinon Gaffer
Hmerrin manages to land 1 blow of his whirling axes
Nira prepares to counter any spell the Rakshasa might cast
The Wall of Stone is only 5' wide and does not block the entire hall, Ramirez moves to a better position to fire, which is directly behind Gaffer
Gaffer also readies to cast a Counter spell

The Rakshasa 'steps' 5' into the air, gainign some additional height and strikes out at Ramirez with his superior reach, but only strikning a glancing blow!
Ramirez Hit AC 42/29/18/28/28/27 Dmg 23 bypassing Stoneskin

A flick and a set of Magic Missiles strikes Danko Dmg 20

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e8 Rakshsa AC 37 Dmg 135 SR 32

DM NOTES:
The Wall of Stone is at O/18/19

Desdichado (Ryan) [HP:111/161; AC:32/15/30 - CMD 32]  
Wednesday August 3rd, 2022 3:49:50 PM

Seeing the final large rakshasa remaining, Desdichado declares his enmity against it. (Smite Evil)

He sheathes his morningstar and takes out his greataxe.

(OOC: How high up is the rakshasa? Is he reachable by melee attack for someone on the ground?)

DM. He is only 5’ up and within melee range

----------
Active Effects
Smite Evil: 0/5 remaining; +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
Lay on Hands: 11/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.
Stoneskin 40/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.
Haste

Hmerrin (MikeK)(HP 125/178 AC:32 T:18 FF:27 CMD:35)   d20+35=37 ; d20+30=39 ; d20+25=34 ; d20+36=48 ; d20+31=46 ; d6+26=27 ; d6+26=27 ;
Wednesday August 3rd, 2022 5:40:29 PM

Hmerrin growls as the rak turns its back again.

"Would you just die already?"

He swings away.

--------------
AC 38 vs e8.

Full attack on e8, flanking
Btax 1 misses (ac37).
Btax 2 misses (ac39)
Btax 3 misses (ac34)
Hdax 1 hits ac 48 for 27 hp
Hdax 2 hits ac 46 for 27 hp

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.

Fly (5 min)

Smite Evil on e8: 8/10 rds, +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR


Ramirez (BrianZ) AC30/19/23 HP21/122 CMD32 
Wednesday August 3rd, 2022 10:54:19 PM

Taking another hit, Ramirez moves back a little. The stoneskin doesn't seem to be helping much. (move to
O16) Ramirez inspires the team again, hoping it will help them strike the tough creature.

OOC- inspire courage reactivated

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 3/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
align weapon 20/30 rounds remaining
stoneskin
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Used:
Spells:
5/6 level 1 remaining
2/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 24/35 rounds remaining
scroll of align weapon

combat modifiers: +4AC(vs e8)+6 hit/+15dmg vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8), +3 hit/dmg
currently inactive:

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 82/114 -- DarkVision/ArcaneSight/SeeInvis  d20+14=30 ; d4=3 ;
Thursday August 4th, 2022 2:30:13 AM

Nira decides the best way to weaken this rak might be to take his toys away. She casts a Greater Dispel Magic at his items this time.

------------
Standard: Defensively cast Greater Dispel Magic on 3 items worn by the rak. Concentration check autopass. Dispel check: 30 vs 11+Item CLs. Arcane Sight allows her to see magical auras, so she will target the following items if they are magical: Belt, Headband, Amulet (if they're not magical she'll proceed in order: robe, boots, cloak, ring). These items will be suppressed for d4=3 rounds

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste, 35 with Shield ) -- CMD 36 -- HP 21/110 
Thursday August 4th, 2022 6:42:09 AM

The Dankos are on their last legs. Cut, fried, and bruised, he needs to protect himself from the last remaining Super Mega Rak.

Since his spell resistance is no sufficient to protect him, he casts Shield on himself.

-----------------------

Shield- Shield creates an invisible shield of force that hovers in front of you. It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC.

Haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Mirror Image (6) 12 minutes total
s/r 18
mage armor
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Gaffer - Courtney - HP: 100/144 AC: 34(T:16/FF:) CMD:29) 
Thursday August 4th, 2022 12:08:00 PM

Gaffer, truly out of ways to hurt the creature in front of him and not his allies, simply holds his position and braces for any attacks.

-----
Total Defence: +4 to AC
Barkskin: AC +5
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray




Warehouse Karri Combat Round 57 - DM Dan K  d100=43 ; d100=29 ; d20+28=41 ; d20+23=41 ; d20+18=26 ; d20+13=17 ; d20+18=30 ; d20+28=43 ; 2d6+7=17 ; 2d6+7=19 ; 2d6+7=14 ;
Thursday August 4th, 2022 7:36:19 PM

Des sheathes his Morning star and pulls his Great axe and prepares to do some smiting
Hmerrin gets 2 blows through the defences
Ramirez steps back and starts his inspiring the crew
Nira scans te Rakshasa and targets several of his magical items, Belt, Bracers and Headband. A targetted Dispel makes all three temporarily non functional
Danko casts Shield eliminating the Magic Missile threat
Gaffer, unfortunately, finds himself low on options and stands his ground for attacks

The Raksahsa continues to try and kill Des. Connecting several times, but each with far less force
Des Hit AC 41/41/26/17/30/43 Dmg 17/19/14 All by passs Stoneskin

map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Player info:

e8 Rakshsa AC 37 Dmg 189 SR 32

DM NOTES:
The Wall of Stone is at O/18/19

Desdichado (Ryan) [HP:95/161; AC:32/15/30 - CMD 32]   d6=1 ; d6=6 ; d6=5 ; d6=6 ; d6=5 ; d6=6 ; d6=4 ; d6=2 ;
Thursday August 4th, 2022 7:46:16 PM

The large rakshasa hits him several times, and Desdichado swiftly heals himself as he steps up (5 ft. step to N:21) to face the big one.

(LoH: 34)

"Domi, give me strength" the paladin prays as he swings down his greataxe.

----------
Active Effects
Smite Evil: 0/5 remaining; +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
Lay on Hands: 11/19 remaining
Spell Immunity: Enervation, Touch of Idiocy, Scorching Ray
Aura of Faith: Weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet is treated as good-aligned for the purposes of overcoming damage reduction.
Stoneskin 40/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.
Haste
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Desdichado (Ryan) [HP:95/161; AC:32/15/30 - CMD 32]   d20+30=45 ; d20+30=43 ; d20+25=38 ; d20+20=21 ; d12+15=20 ; d12+15=27 ; d12+15=24 ;
Thursday August 4th, 2022 7:50:21 PM

(OOC: Hit the wrong button...)

45 vs AC; 20 damage + 30 smite damage
43 vs AC; 27 damage + 15 damage
38 vs AC; 24 damage + 15 damage
21 vs AC; crit miss

"Thank you, Domi," he says as he finishes his attack.

Ramirez (BrianZ) AC30/19/23 HP21/122 CMD32  d20+34=42 ; d20+29=39 ; d20+24=38 ; d8+26=33 ; d8+26=32 ; d8+26=27 ;
Thursday August 4th, 2022 10:07:54 PM

Ramirez is hurt, they all are. He fires some arrows at the rakshasa, hoping to add to the creatures' woes.

hit AC 42, 39, 38. damage: 33, 32, 27(includes smite damage)

OOC- inspire courage active

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
-smite evil(e8) 2/10 rounds remaining +6 to attack roll and AC, +15 damage (x2 on first successful attack vs evil outsider)
align weapon 19/30 rounds remaining
stoneskin
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Used:
Spells:
5/6 level 1 remaining
2/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 23/35 rounds remaining
scroll of align weapon

combat modifiers: +4AC(vs e8)+6 hit/+15dmg vs e8, +2 attack rolls, +2 saves(23/18/13, 1d8+8), +3 hit/dmg
currently inactive:

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 82/114 -- DarkVision/ArcaneSight/SeeInvis  d8=6 ; d8=3 ; d8=4 ; d8=3 ;
Friday August 5th, 2022 1:33:58 AM

Nira tries to patch Ram up enough that he might be able to take one last hit.

--------------
Standard: Cast CCW. Ram is healed for 30pts

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste, 35 with Shield ) -- CMD 36 -- HP 21/110  d20+16=33 ;
Friday August 5th, 2022 6:10:08 AM

The Dankos fire off another volley of super magic missles at the remaining Rak

=======================
Danko beats the Raks' SR with a 33 for 25 damage (maximized magic missle )

Haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Mirror Image (6) 12 minutes total
s/r 18
mage armor
inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)
Shield



Hmerrin (MikeK)(HP 125/178 AC:32 T:18 FF:27 CMD:35)   d20+35=41 ; d20+30=49 ; d20+30=33 ; d20+25=26 ; d20+34=46 ; d20+29=43 ; d8+27=29 ; d6+26=28 ; d10+6=10 ;
Friday August 5th, 2022 4:58:42 PM

Hmerrin keeps swinging, scoring a couple more hits.

He's visibly relieved when Dez does his paladin thing on the rak, as he knows he's running out of time to be able to touch this guy.

--------------
AC 38 vs e8.

Full attack on e8, flanking
Btax 1 misses (ac41).
Btax 2 hits ac 49 - no crit(33) for 29 hp damage
Btax 3 misses (nat 1)
Hdax 1 hits ac 46 for 28 hp damage
Hdax 2 misses (ac43)
rend for 10 hp damage

In Effect
Resist Energy (Fire) 150 minutes: resist 30 hp fire damage.

Stoneskin 0/120. DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.

Heroism: (20 min) +2 morale bonus on attack rolls, saves, and skill checks.

Fly (5 min)

Smite Evil on e8: 9/10 rds, +6 to attack roll and AC, +15 damage (x2 on first successful attack on evil outsider). Attacks automatically bypass DR


Warehouse Karri Combat Over - DM Dan K 
Saturday August 6th, 2022 1:05:04 PM

Des catches Greenleaf with several massive blows, the power of Domi flowing through the holy warrior and sending the Rakshasa to the ground.
Ramirez puts 3 shafts deep into his chest and this time Greenleaf does not strike out as he does so
Danko sends a barrage of Magic Missiles through the failing Spell Resistance
Nira heals Ramirez, just in case
Hmerrin steps in and buries his axes with a fountain of blood as the result

The Rakshasa somehow still fights himself to a sitting position. Mortal wounds pouring out his lifeblood about him. "A temporary set back for me, but with this failure." He sways and lands hard against the wall. "He will not let Golden Eyes stand and your future is ash." He slumps from the wall and lies unmoving, quite dead

Desdichado (Ryan) [HP:122/161; AC:32/15/30 - CMD 32]   d6=2 ; d6=5 ; d6=2 ; d6=2 ; d6=1 ; d6=3 ; d6=1 ; d6=4 ; d6=1 ; d6=5 ; d6=4 ;
Saturday August 6th, 2022 5:06:19 PM

Desdichado looks down at the corpse of the rakshasa. "By Domi, I don't think we can take many more fights like that. Everyone okay?"

He uses some healing energy to help tend to any wounds. (Channel Energy: 27)

Lay on Hands: 8/19 remaining

"So," he says, after thinking for a while, "Golden Eyes isn't one of these rakshasa? I feel like there's a lot here we still don't know."

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 109/114 -- DarkVision/ArcaneSight/SeeInvis  d8=3 ; d8=7 ; d8=2 ; d8=4 ; d8=8 ; d8=7 ; d8=5 ; d8=7 ;
Sunday August 7th, 2022 4:05:14 AM

Nira has some Cure Moderate Wound spells handy. Not many, but they'll have to do. She doesn't want to be caught completely out of spells so has to be a little selective.

She wipes the sweat from her brow, and sees blood mixed in with it. She took a few good hits that time.

"We might need a minute or two to catch our breath if this Golden Eyes is still here somewhere"

--------------
Cast CMW on Danko. Danko is healed for 20pts
Cast CMW on Danko. Danko is healed for 16ps
Cast CMW on Ram. Ram is healed for 25pts
Cast CMW on Ram. Ram is healed for 22pts


Gaffer - Courtney - HP: 127/144 AC: 34(T:16/FF:) CMD:29)  d20+26=34 ;
Sunday August 7th, 2022 5:52:53 PM

"Let's not trust the dying words of a Rakshasa any further than Nira could throw this one."

Gaffer pauses once more to listen at the entrance and make sure nobody is on their way in before looking to the unopened door at the center of the room.

"Here's hoping something helpful is kept in there.

-----
Perception: 34


Ramirez (BrianZ) AC30/19/23 HP78/122 CMD32 
Sunday August 7th, 2022 7:16:37 PM

That was a tough fight. Ramirez sighs in relief, both from the fall of the rakshasa and the healing. I wonder what he meant about temporary setback? And He will not let Golden Eyes stand? I think there is reference to more than one person there.

Ramirez drops the bardsong

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
align weapon 18/30 rounds remaining
stoneskin

Used:
Spells:
5/6 level 1 remaining
2/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 22/35 rounds remaining
scroll of align weapon

combat modifiers: +2 attack rolls, +2 saves(23/18/13, 1d8+8), +3 hit/dmg
currently inactive:inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste, 35 with Shield ) -- CMD 36 -- HP 64./110 
Monday August 8th, 2022 6:12:26 AM

Healing energy flows through Danko as he dispells his six mirror images.

He feels better but no where near 100 percent.

He then sets to the task to search the Raks and liberate them from any noteworthy items and coins.

" Well fellas and lady, I'm in no shape to take on anything more dangerous then a few goblins right now. Why don't we loot up and come back later ? "



Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35)  
Monday August 8th, 2022 12:41:36 PM

Hmerrin slumps down on the wall next to the dead raka, and pants for a little bit.

He listens to the others, and answers through closed eyes.

"Pretty sure if Golden Eyes was around here, we'd be pureed by now. I'm for healing up and taking a look in the center room, and then calling it a day.

Do remember that stupid glyph or whatever on the door we just came in is probably gonna be just as mean when we leave, so need to be prepped for that. Good bet this next door is trapped too."

Desdichado (Ryan) [HP:122/161; AC:32/15/30 - CMD 32]  
Monday August 8th, 2022 2:39:49 PM

"I've got enough power for another burst of healing on the way out. We should also be thinking about how we're going to get out of the city without the entire militia coming down on us. Showing them the dead rakshasa might be a good start, but one step at a time I suppose."

Everyone don't forget to heal 27 from Channel Energy.

Warehouse Karri Combat Over - DM Dan K 
Monday August 8th, 2022 5:57:40 PM

several bouts of healing are sent forth into various members of The Tide. Many more wounded than they can recall and at least one, only inches from death himself.
The Rakshsa's last words trouble some and confuse others. Golden Eyes, the bane of the CMTC and up to now, the head of the Rakshasa threat, may actually not be the leader. But one thing is clear, The Rakshsa portraying himself as Greenleaf, who held his own against the entire group, is almost certainly not as powerful as Golden Eyes. The Rakshasa operate through the concept of Power is position.
Danko takes a few moments and liberates the valuables:
Gaffer checks the door again, but still hears no commotion

Jewelry: 4 Gemstone rings (500 each), 4 bejeweled broaches (2,500 each), 4 Choker collars (1,500 each)
4 Kukri knives +3
4 Headbands of Alluring Charisma +2
Diamond rind 5,000
Emerald and sapphire pendant (8,000)
ruby and gold bracelet (2,500)
Belt of Giant Str +6
Cloak of Minor Displacement
Bracers Armor +4
Headbands of Alluring Charisma +4

The inner door is examined and found not to be trapped but it is very much locked. The door itself appears to be made of bone, or rather a multitude of bone that has been masterfully fused together to seem as if it were a single piece. Lines of silver, lead and mithril can be seen not only traced through the door, but also through the surrounding wood and stone. To Nira, the entire place crawls with very potent abjurational magic. It will require some sort of command word, or possibly a Knock, but she is quite confident physical force nor dimensional magic will get inside.

Ramirez (BrianZ) AC30/19/23 HP78/122 CMD32 
Monday August 8th, 2022 10:26:15 PM

Well, do we try to open the door or rest up first and come back later?

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
align weapon 17/30 rounds remaining
stoneskin

Used:
Spells:
5/6 level 1 remaining
2/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 22/35 rounds remaining
scroll of align weapon

combat modifiers: +2 attack rolls, +2 saves(23/18/13, 1d8+8), +3 hit/dmg
currently inactive:inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 109/114 -- DarkVision/ArcaneSight/SeeInvis 
Monday August 8th, 2022 11:51:13 PM

"I'm not sure I'd even trust him that far" Nira chuckles at Gaffer's comment on her strength.

She turns her attention to the door and matter at hand.

"If we leave now we give the raks a chance to bring in more reinforcements. The room looks fairly small. If someone wants to pop the door open I can stand back with a Wall of Stone spell ready. Anything in there we don't like the look of, I'll block the doorway and we can leave"

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste, 35 with Shield ) -- CMD 36 -- HP 64./110 
Tuesday August 9th, 2022 7:04:29 AM

ooc> I'll add the loot to the list. If anyone wants to borrow something let me know

" I've got the knock spell. If Nira casts her wall, I can get some of use out of here with a teleport spell, "

Danko walks up to the door and waits for orders,

Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35)  
Tuesday August 9th, 2022 2:23:02 PM

"Works for me," Hmerrin responds, in agreement with the plan laid out by Danko and Nira.

The fighter rises, trades axes for halberd, and gives Danko a nod.

Desdichado (Ryan) [HP:122/161; AC:32/15/30 - CMD 32]  
Tuesday August 9th, 2022 4:22:18 PM

"Go for it."

Gaffer - Courtney - HP: 127/144 AC: 34(T:16/FF:) CMD:29) 
Tuesday August 9th, 2022 6:22:28 PM

"A reminder to wait until we leave the forbidance for that teleport, but I'm ready."

Ramirez (BrianZ) AC30/19/23 HP78/122 CMD32 
Tuesday August 9th, 2022 8:32:43 PM

Ramirez nods in agreement. His cloak shifts color, turning bright red in anticipation.

Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
align weapon 16/30 rounds remaining
stoneskin

Used:
Spells:
5/6 level 1 remaining
2/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 22/35 rounds remaining
scroll of align weapon

combat modifiers: +2 attack rolls, +2 saves(23/18/13, 1d8+8), +3 hit/dmg
currently inactive:inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Warehouse Karri - DM Dan K 
Tuesday August 9th, 2022 9:32:31 PM

The group braces themselves with a plan and moves forward. Danko has the Knock and Nira has a Wall of Stone at the ready.
"One...Two...Three"

The Knock spell is cast and all the Shadow realm does not break loose or pour forth

What does greet you is a room that redefines lavish. Silk curtains and wall hangings, burning incense, gilded furnishings and elegant marble and crystal mosaics. Behind one set of curtains is a Crystal Ball. An exquisitely crafted bookshelf holds works on toruture and other horrible dark and perverse material. A mural of bones and preserved body parts adorns a wall.
One of the tables is decorated in loose sapphires and rubies, too numerous to count. A silver bucket is full of diamond dust to allow cigars to be extinguished. A small fire steams water and upon a rack above sits a set of black opals. A large amoire of cherry holds a magnificent set of dinnerware for up to 50 people and the lower shelves hold ledgers and logs

The small room, now clearly larger inside than it was on the outside is a massive treasure trove of information and actual treasure. The center of all within the entire Emerald Kingdom

Also level up PC's congratulations

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 109/114 -- DarkVision/ArcaneSight/SeeInvis 
Wednesday August 10th, 2022 3:07:49 AM

"Sooo... Wall of Stone it up then?" Nira asks in jest.

That sure is a bunch of shiny stuff. She plans on burning that mural to ashes before the group leaves though.

Gaffer - Courtney - HP: 127/144 AC: 34(T:16/FF:) CMD:29) 
Wednesday August 10th, 2022 12:58:19 PM

Gaffer scans the room, not exactly sure what he expected but knowing it wasn't a bucket of diamond dust.

[b]"Let's keep the door propped open, and maybe cover that crystal ball. This whole room makes me uncomfortable."[b]

Desdichado (Ryan) [HP:122/161; AC:32/15/30 - CMD 32]   d20+22=33 ;
Wednesday August 10th, 2022 3:37:50 PM

"I know what I'm about to say won't be popular - but I say we don't touch any of that rakshasa-cursed treasure. Unless it's to bury it in the ground or throw it into the sea."

Desidchado recoils at the gruesome mural and foul books. He looks through the documents to see if there's any intelligence about the rakshasa's plans, movements, or organization that might be gained. (Perception: 33)

"Nira, maybe we could say a blessing to the gods over these remains before we cremate them."

Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35)  
Wednesday August 10th, 2022 3:45:50 PM

"Maybe in a bit, Nira," Hmerrin replies, gazing open mouthed at all the stuff. "Let's do prop that door and cover that crystal ball like Gaffer said."

The fighter does just that with the door, wedging a crowbar in place to keep it open.

"I think we just checked off another rakshasa cell. Let's cash in with the gems and all, and see if there's any leads on more cells. As for the rest," the man gives the bone mural a troubled look, "fire seems like a really good idea to me."

Hmerrin does wait for some magical all clear before scooping up loot or opening doors.

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste, 35 with Shield ) -- CMD 36 -- HP 64./110  d20+16=23 ; d20+16=20 ;
Wednesday August 10th, 2022 7:16:11 PM

Keeping in mind that Danko is also a gentelman thief, he rubs his hands together thinking about the loot in the room.

Hearing Des' suggestion he places both hands on his hip...

" Hummmm, no.... Leave your share if we wish but I'm taking mine, "

Danko checks the room for traps before taking mental inventory of what's in the room.

------------
Perception for traps 23 and 20 ( if a second check is needed)



Ramirez (BrianZ) AC30/19/23 HP78/122 CMD32 
Wednesday August 10th, 2022 8:30:52 PM

Ramirez nods in agreement as the crystal ball is covered. I'm sure they already know who was here, but no need to give them any extra info.

Also, I think we should hold off on destroying the evidence until we report this rakshasa cell to the authorities? As for the loot, better we take and use it to finish them off than allow them to get it back and use it to hurt more people. I know how you feel Des, but we won't be keeping anything evil, and the rest will be put to good use


Active Effects:
-Heroism- The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (duration 150min)
-Cast Spell Immunity on Ramirez. Spells: Enervation, Touch of Idiocy, Scorching Ray
align weapon 15/30 rounds remaining
stoneskin

Used:
Spells:
5/6 level 1 remaining
2/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 22/35 rounds remaining
scroll of align weapon

combat modifiers: +2 attack rolls, +2 saves(23/18/13, 1d8+8), +3 hit/dmg
currently inactive:inspire courage- +3 morale bonus saves vs charm and fear effects(does not stack with heroism), +3 to hit and damage(competence bonus)

Warehouse Karri - DM Dan K 
Thursday August 11th, 2022 9:30:48 AM

The group is a bit uncomfortable in the extra dimensional space that is obviously the main living quarters of the Rakshasa formerly known as Greenleaf.

Hmerrin is able to wedge the door open and Danko sweeps the room, finding no traps

As Gaffer moves to cover the Crystal Ball an exchange takes place.
Within its surface, Gaffer spies A sun lit room on early morning rays, ornately furnished and to his shock, the scent of rose and lavender can be detected through the devise. A great window
can be seen, the sun Felt through which Gaffer spies a beautiful river and just beyond an island with a magnificent cathedral.
Local Knowledge DC 15 Highlight to display spoiler: {It can only be the Cathedral of Light in Plateau City!}
Gaffer describes what he sees out loud and then the ball goes black, a large hand, sapphire in color, sweeps across and the druid is staggered by a magical blast which even from across the room, the rest of the Tide feel like a thunderclap.

The all clear on the treasure is given.



Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35)   d20+8=20 ; d20+14=18 ;
Thursday August 11th, 2022 3:59:12 PM

[Know Local 20]
"Plateau City," Hmerrin responds to Gaffer's description. "Terrific. Another city to .. oof!"
The young man cuts off as the force blast hits him.

He takes a couple beats to see if anyone is hurt, or anything is jumping out at them, and then relaxes a bit.

"Dez, I hear you about this stuff. Definitely agree on torching, burying, or otherwise destroying the, uh, art. But, we've further ticked off Golden Eyes, and are gonna fight her sooner or later. And, it took all the magic we had for me to even touch Greenleaf. We're gonna need to upgrade. Which means cash. Which means these gems, diamonds, and gold need to see the Catacombs."

Hmerrin joins in on the general inventory, while also trying to eyeball any intel on the rakshasa.
[Perception 18]

Desdichado (Ryan) [HP:122/161; AC:32/15/30 - CMD 32]  
Thursday August 11th, 2022 5:03:34 PM

"Ouch," Desdichado cries out from the blast.

"They're in Plateau City? I guess that's not a surprise, but it's been too long since I had a check-in with the priests who sent me and Sarge to Dirt City."

"I say we make our way there - I can let stop by and let them know just how bad things are."

Danko Pureheart (Yves) -- AC 26 ( mage armor 30, 31 haste, 35 with Shield ) -- CMD 36 -- HP 64./110 
Thursday August 11th, 2022 5:52:37 PM

" Let's get to it ... "

And Danko starts gathering the loot.

Ramirez (BrianZ) AC30/19/23 HP78/122 CMD32 
Thursday August 11th, 2022 7:40:13 PM

Well that was unexpected. I guess they didn't like the two way connection. I wonder if this crystal ball is attuned to that location?

Used:
Spells:
5/6 level 1 remaining
2/6 level 3 remaining
4/6 level 2 remaining
bardic performance: 22/35 rounds remaining
scroll of align weapon

RobC - Nira Wynvyre -- AC 22*/14*/18* (+2 vs Evil) -- CMD 21 -- HP 109/114 -- DarkVision/ArcaneSight/SeeInvis 
Friday August 12th, 2022 1:42:20 AM

Nira offers the use of her haversack to help carry the loot. She tucks the shrunken stuffed unicorn aside to make some room.

She's still not entirely sure what she's going to do with it.

Gaffer - Courtney - HP: 127/144 AC: 34(T:16/FF:) CMD:29) 
Friday August 12th, 2022 5:34:14 AM

Gaffer does his best to memorise exactly what he saw, particularly the position of the sun and path of the river, to help find the location again later.

"A blue hand..." Gaffer ponders for a moment before shrugging his shoulders. "Doesn't mean much to me but might be worth bearing in mind."

With the others gathering the loot, Gaffer takes out his map and starts judging the distance and paths between their location and Plateau City.

Closing Shop 
Friday August 12th, 2022 1:56:19 PM

Desdichado and Danko look to start off immediately to Plateau City, but Hmerrin calls for caution: it took all the magic they had to even touch Greenleaf and they're gonna need an upgrade.

Nira and Desdichado want to destroy the foul 'art' and accoutrement, and the paladin isn't even comfortable with the regular treasure. Ramierez wants to keep it to show the local authorities, but gets out-voted: it is destruction, and the sooner the better. Desdichado is also out-voted on sealing up everything: first, magic detection determines most of it is not cursed or evil, and second is Hmerrin's point.

It takes the rest of the day to sort the good treasure and cleanse the inter-planar space from the foulness of Greenleaf and his ilk. Yet finally, finally, the heroes are able to emerge and once again breath the relatively fresh air of the Wold! With them is enough money to prepare for the fight to come, the one where they hope at last to trap Golden Eyes (and Blue Hand?) and end it plans once and for all!

But our heroes have been away from Dirt City for quite some time…

....................

Desdichado, Danko, Gaffer, Hmerrin, Nira, and Ramierez are now 16th level. Please update PC Sheets for DM review NLT 19 Aug 22

The treasure trove is enough for The Tide to have a total wealth of 315,000gp each. Please update PC Sheets to reflect a WBL of 315,000gp

Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35)  
Friday August 12th, 2022 2:54:40 PM

17th level? Are we skipping past 16?

DM SteveK. WHOOPS! Amending DM Post. :-)


Hmerrin (MikeK)(HP 152/178 AC:32 T:18 FF:27 CMD:35)  
Saturday August 13th, 2022 5:48:27 PM

Hmerrin breathes in the outside air.
"Much better," he remarks, as he strides out of the warehouse.

"I'm feeling like we might wanna check in on the hq. It's been what, two years Wold time since we've been there? Be nice if it was still standing."

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