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The Farm


Back at Shale House (DM SteveK) 
Monday May 18th, 2020 9:36:01 AM

Eisenhorn can stuff all magical items and weapons in his Haversack. The plate mail and shields are too bulky to get into the opening, and the boxes of items are just too many. The wizard is able to collect samples of Oarth at his bedroll and from Desdichado's sword.

For an exit strategy, some thoughts go around, but the majority all agree with spells to just get the Tide and Feist out and letting the Ruffians go. Besides, experience has told the Tide that throwing the smaller fish back eventually reaps rewards. Right? Coyote and the other Ruffians nod vigorously. They maintain their relaxed positions, canny enough to know that their fate is being decided, and wise enough to not push the heroes into doing something rash!

..............................

Eisenhorn is carrying everything in the Magical pile, Arms pile, and Writing pile. His Handy Haversack is full!

Using non-extra-dimensional spaces, the Tide can carry everything in the Valuables pile without worrying about encumbrance.

What's left on the ground is....

Armor (all medium sized)
6 plate armor
6 heavy steel shield

Other Mundane Goods
Healer's kit
8 bedrolls
6 kits with backpack, 3 trail rations, flint, whetstone, and fishing line [2 cu ft each]
3 barrels of ale, 1 of wine [4 cu ft ea; 300pd ea], and a demi of cherry brandy [1 cu foot; 75pd]
1 box of perishable foods (veggies, roots, fresh meat) [4 cu foot; 20 pd]
4 crates of common goods (after assembling from various places in the room) [crate equals 8 cubic feet of space]
- 1 crate of pieces of rope, sacks, and rags [100pds]
- 1 crate of dozens of outfits [peasant, traveler, artisan, scholar] [50pds]
- 1 crate of dozens of tools of various trades [farmer, miner, fisher, merchant, tailor, woodsman, beggar] [200pds]
- 1 crate of common household items [eating ware, crockery, pots and pans, candleholders, candles, soap, and small ironmongery bits that used to be nails, latches, or knobs] [100pds]

(ooc: last chance to take some other stuff. If a PC takes stuff, need to identify how [extra-D space or encumbered], and how loaded [Medium or Heavy load] the PC is.)

............................

Then Eisenhorn does his inter-dimensional extravaganza! At the end, all of the Tide and Feist are safely back in the second-floor apartments of Shale House. Those Dimensional Doored have to carry whatever they are carry through Dirt City Above, from the alley just to the west of Cloak Town all the way to the South Pack neighborhood...

The Tide is home and with Feist... they have the initiative.

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Monday May 18th, 2020 11:10:57 AM

" I understand the frustration Des. But in the situation we find ourselves in I don't really see how we can deliver justice to these men. And...well... technically speaking they haven't broken any laws. That I know of." Eisenhorn ponders for a moment "If anything we just murdered a bloke extrajudiciously in front of 8 witnesses. Well I say we, but in fact Hmerrin, although we are all acomplices really."

With that said Eisenhorn will go to the remaining prisoners and give each of them 50 GP, from his personal gold, while taking a lock of their hair. "Now remember boys if anyone asks tell them you don't remember much... evil wizard put some sort of spell on you...made you forget... I don't know something along those lines, I'm sure you can figure something out. And if your old buddy Oarth turns up anywhere do give us a call OK?" After thinking for a bit he hands Coyote an extra 50 GP. "This is for Tom...give it to his family or something." ( 300GP total)

Once back at Shale house Eisenhron will thoroughly search Feist to make sure that he isn't hiding any weapons or spell components/foci. (Take 20 on perception + 11 = 31). He will then tie-up and gag the sorcerer, making sure to double check the knots ask a couple of the other party members to double check them, and put him in the cages where they kept the three women they rescued which should be arcanely locked. Then he waits until everyone is back at the house so that they can interogate him.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H

Sarge [AC 21; HP 70/70] (Kathy) 
Monday May 18th, 2020 1:16:18 PM

On the way out, Sarge snags the Healers Kit--to help replenish her own--and all the clothes, because you never know when a disguise might be handy. Especially in Dirt City.

"I think we should reimburse Eisenhorn out of the coin we found," she says, helping sort the loot. "Paying off those guys will help all of us, I think."

She's not very good at prisoner interrogation, so she is content to stay away from the cell for now.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Monday May 18th, 2020 4:32:26 PM

Sharpe takes a the demi of cherry brandy, if he is being teleported. "Could do with a tipple at the end of the day."

Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND 
Monday May 18th, 2020 6:47:51 PM

Hmerrin gives Eisenhorn a pained look.
"Well, thanks so much for pointing that out."

The fighter was about to grab up the healer's kit, but Sarge is on it. Nothing else looks light enough to be worth bringing along.

Back at the house, he nods along with Sarge's recommendation.
"Right, bribes for Coyote's crew come off the top before divvying the rest."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday May 18th, 2020 8:47:34 PM

"So," thinks Desdichado aloud, "we've got a dangerous mage in our house. Is there a way we can set up an anti-magic area or maybe guard him in one of those 'hidden dimension' houses Eisenhorn was talking about? We've got plenty of questions for him about these notes and the role he plays in the rakshasa's plans."

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28 
Monday May 18th, 2020 11:55:58 PM

Before they leave Toston asks Eisenhorne and Sharpe if they can contact Nissa and if she can get the gnomes over here to carry all the stuff the party can't physically carry.

"I don't know if you guys have the ability to cast sending or something but if we can get a message to Nissa maybe she can organize my followers to come over here and help us carry all the gear we are leaving behind. My fiance alone can create a floating disk capable of carrying 900 pounds which I believe should be able to handle the crates and armor or a couple of the barrels and the armor. My followers aren't really that strong so just having Nissa help would probably be the best bet. We could at least get all the armor and either all the crates or some of the barrels and some of the crates. We would just need to escort my fiance through the streets and back home but I mean if we all go back together minus Eisenhorne with Feist we should be able to put more than a fierce enough display so that people won't mess with us."

Toston's own haversack is only carrying 20 lbs so he rearranges things in his haversack to be able to carry:
the box of perishable food (+20 lbs / +4 cubic feet)
4 heavy steel shields + 60 lbs
------------------------------------------
main pocket full

1 of the kits with backpack, 3 trail rations, flint, whetstone, and fishing line [2 cu ft each]
====================
remaining side pocket full

he takes the little things that only weighed .9525 pounds out of the haversack and carries them on his person

If the Tide can't arrange to have his gnome cohort and followers help get the rest of the gear back then Toson does the following:

Toston himself is only carrying 15.45 pounds plus the .9525 so he has 16.4025 pounds that he is carrying.

He can further carry 114.8475 pounds of gear and be heavily encumbered or he could drag up to 676.25 pounds of gear and he can cast from a scroll a floating disk that will last for 1 hour and hold up to 100 pounds so he carries 2 sets of plate armor himself (totalling 100 pounds) and adds 2 more sets of the plate armor to the floating disk.

(OOC: guys each set of full plate is worth 1500 gold; we shouldn't leave those behind if we can help it)

If he can get Nissa there she can create a floating disk capable of carrying 900 pounds for 9 hours which
would allow them to get everything back except for the barrels of ale and wine or they could leave some of the crates and take some of the barrels.

If he can get her to at least meet them with her floating disk ability Toston de-encumbers himself putting the rest of his overage onto the 900 pound carrying disk so that he is only carrying up to a light load for himself.

(OOC: all the crates plus the plate mail and the shields weigh 790 pounds total so if we can get Nissa here we can plop all the stuff minus the barrels onto a floating disk and just escort her and the floating disk home)



An Offer at the Hideout, and then at Shale House (DM SteveK) 
Tuesday May 19th, 2020 11:01:26 AM

Feist's Hideout

Sarge snags the Healers Kit, and the crate of clothes, because you never know when a disguise might be handy. Especially in Dirt City! That crate is fairly heavy, but her dwarf physique enables the former soldier to carry it without hindrance.

Sharpe staggers over to the Teleport with a demi of cherry brandy; the 75 pounds of barrel and liquid on top of his armor weapons and pack is a heavy load, but the archer is able to do it!

Toston suggests getting a Message to Nissa for the gnomes to grab all the rest of the stuff. TD clears his throat, and with a nod from Coyote, he continues. "I tawt no one not listed as a Cloak can get in dis area of the Sewers? Da Tide's been so good to us, you know, not kiwwing us or marching us off to Knives or Wolves (bowf of which would kiww us too)... How about we work wiff dis Nissa's Team to escort dem in to cowwect the rest of da stuff?"

Coyote looks at The Tide and offers a solution. "What if you let us keep our arms, armor, rucksacks, and bedrolls; and we work with Nissa's Team to get everything in the Hideout to your place? Everything we keep is more than 300gp coin, but more immediate use for us, and it is less than getting everything else to you eventually. And you'll need our Cloak access to get in and out of this area of the City Below before the scavengers grab everything. Deal?"

Shale House
Eisenhorn searches Feist again at Shale House, checking his knots and then puts him in the Cage to stew in his juices for a while.

Desdichado sets up the next we've got a dangerous mage in our house. Is there a way we can set up an anti-magic area or maybe guard him in one of those 'hidden dimension' houses Eisenhorn was talking about? We've got plenty of questions for him about these notes and the role he plays in the rakshasa's plans."

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Tuesday May 19th, 2020 11:43:00 AM

Agreeing with Desdichado, Sharpe suggests an around the clock watch. "He didn't teleport away so I would guess he cant, still if she does get away we are gunna have a much harder time with the slavers. We also need a long term plan for him."

"I can take first the early hours?"

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Tuesday May 19th, 2020 1:11:29 PM

"I can make an extradimensional space, but there would be nothing stoping him from leaving it. As for negating magic completely that is some pretty powerful stuff. I can't cast any spells that could do it. But will do some research to see if there is anything I can do. In the meantime, I've searched him for any components or spellcasting foci and he doesn't seem to have any. As long as we can make sure he can't move his arms or speak we should be fine. As far as I'm aware only the most powerful of mages would be able to cast a spell without either moving their hands or speaking."

Eisenhorn considers for a moment " Alternatively I can summon a sucubus and command it to dominate his mind and force him to stay here... or do other things to make him stay... but I feel that this may be considered cruel and unusual punishment. Although, I did promise him I'd feed his soul to demons if I had to dispel all of his tricks and he did not come out. So is it fair to break my promise?" realizing he's drifted off topic and is ranting. "what were we talking about? Ah yes... with a watch to make sure that he isn't trying anything and if we restrain and gag him properly we should be fine."

Eisenhorn will then take out and distribute the loot gathered in his Haversack. FInally taking out the note:

"On the back side is a map showing Dirt City, Blanc de Forest, and the hills northwest of Dirt City. There is an “X” at a symbol of five Rowan trees in a row on a flat hill in the forest near the hills. On the front are words:
“Farm Drop Off”
“Remember: Every eight days with groups of 12"
1.Mister Crowman (this line has eight hashmarks and is crossed out)
2.Chieftain Greenspur (this line has eight hashmarks and is crossed out)
3. Sister Hartblack (this line has five hashmarks and is NOT crossed out)
4. Sheriff Miser
5. Lady Feaster


"So should we ask our friend there what this means?"

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H

Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND 
Tuesday May 19th, 2020 7:04:19 PM

Coyote lays out a plan, and Hmerrin looks over at Toston.
"Sounds like a good idea to me," he tells the gnome.

Back at the House, his expression changes to alarm as Eisenhorne runs through some options.
"Let's not be summoning any succubuses, if you don't mind."

"And yes, let's do ask Feist some questions"

Hmerrin wants to know what the map means.
He's also real interested in why Feist and Friends decided to take out the Tide in the first place.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Tuesday May 19th, 2020 8:04:09 PM

"I'll take second watch tonight." Gaffer offers, "Do we assume we, or Feist, need to meet someone three days from now?"

"And I'll grab some of Fiests hair incase they do teleport away!"

Less comfortable doing this than he might have thought, Gaffer cuts a lock of fiests hair from the back of his head whispering, "Sorry, it will grow back" as he does.



Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday May 19th, 2020 8:34:11 PM

Desdichado stays in with the watches for several hours, keeping his eyes on Fiest. The normally happy-go-lucky paladin sits seriously with a furrowed brow in the back of the room. He doesn't speak to Fiest, he's too angry. But he's also curious for the answer to Hmerrin's question about why the Tide was targeted, and why Fiest's and his goons have caused so much hurt for so many people.

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday May 19th, 2020 10:34:06 PM

"Yeah, I think we need a 'no demons' rule," Sarge says. She looks around. "So...it looks like we're all busy not interrogating Fiest. I guess nobody feels like they'd be any good at it. But somebody's gotta do it. So who's it gonna be?"

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28 
Tuesday May 19th, 2020 11:47:20 PM

Before leaving...
Toston says to the thugs, "You have yourself a deal but if anything happens to my fiance or followers I will hunt you down and reduce you to cinders. I have multiple means of fire at my disposal, pray do not make me use them."
(OOC: So we got everything aside from the packs, full plate and shields?)

Back at base...
Toston says, "I'm not really much of a summoner acide from orbs and missiles of acid, which I imagine are a lot easier to produce than demons but if I understand the way the spell works anything that is summoned has to obey the orders given, correct? Demons may be unsavory but if Eisenhorn is specific in the wording he gives said summon demon it shouldn't betray us right? I mean he could always summon archons, or inevitables or some other outsider but if one of the bonuses of being a blood witch is the ability to skirt certain rules the rest of us have to play by why not embrace it? We are in Dirt City and it seems like we need all the competive edges we can get. Maybe after we've established a better Dirt City for all we can ban demon summoning for everyone if enough people insist though honestly bans don't work."

Toston says to his friends and away from Feist, "Well my proclivities as a sorcerer do give me a certain personallity and force of will but unfortunately I haven't spent any time sharpening my social skills. I could always fly Feist up really high and threaten to drop him if he doesn't anwer our questions but that seems a little extreme at this point in time no? I don't suppose anyone could charm him or read his thoughts or we have a circle of truth spell handy we could just put him in to get the answers we want. At some point if I keep advancing with the WLA I'll be able to cast atonement but I'm not there yet."

Hideout Resolution, and ... (DM SteveK) 
Wednesday May 20th, 2020 7:28:30 AM

Hideout Resolution

Hmerrin thinks Coyote has a good plan, but defers to Toston.

Toston agrees, and then establishes Nissa's bona fides and that Toston would find the Ruffians irksome and would then have to remove their spines.

The Ruffians may not be the most noble of people, but they know the price of failure, and fall over themselves with both promises now and results later. Nissa and the cousins have no problems with the Ruffians and within a day, everything from the Hideout (except for the Ruffians personal arms, armor, bedrolls, and backpacks) is at Shale House. What is delivered to the Tide includes all of Tom's equipment (1 plate armor, 1 heavy steel shield, 1 longsword, 1 shortbow, 1 dagger, 1 bedroll, 1 backpack with stuff).

What to Do With Feist

Sharpe suggests an around the clock watch, and Gaffer and Desdichado agrees.

Eisenhorn feels that the best the Tide can do is keeping any spell components out of his hands (Feist didn't have any on his person, and never used any when casting spells that the Tide saw), and to keep him gagged and bound (Feist always used verbal and somatic components that the Tide saw). He suggests a Succubus,

Hmerrin is alarmed about even talk about summoning a demon. Sarge agrees. "We need a 'no demons' rule!" Toston is more... flexible. Gaffer, Sharpe, and especially the Paladin Desdichado doesn't weigh in yet.
(ooc: Using a Summon/Call spell to bring in any evil being makes that spell an Evil spell. All PCs must be Good. The DMs will allow to let things play out for now, but will quote from "Momma Mia": 'boys who play with fire get their fingers burned' )

Then Sarge talks about the elephant in the room. Everyone seems to be very busy NOT talking to Feist. The Tide captured him and brought him to Shale House... now what?

Toston thinks extreme threats won't be as effective since they already have Feist here. Maybe Charms or other truth telling?

Loot and Map

Loot is distributed, and then attention turns to the Note...

Gaffer offers the note may meant there is a meeting in 3 days.

NOTE
"On the back side is a map showing Dirt City, Blanc de Forest, and the hills northwest of Dirt City. There is an “X” at a symbol of five Rowan trees in a row on a flat hill in the forest near the hills. On the front are words:
“Farm Drop Off”
“Remember: Every eight days with groups of 12"
1.Mister Crowman (this line has eight hashmarks and is crossed out)
2.Chieftain Greenspur (this line has eight hashmarks and is crossed out)
3. Sister Hartblack (this line has five hashmarks and is NOT crossed out)
4. Sheriff Miser
5. Lady Feaster

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Wednesday May 20th, 2020 1:15:39 PM

Sharpe starts to put together a list of questions they need answering before they interrogate Feist.

Ok assuming we have him handled, what do we need from him:-
1. Details of the slaving operation.
a. who is in charge?
b. how does it work?
c. who are the buyers and sellers?
d how far does it reach?
e. what is his role?
f. Is it for money or another purpose?

2. The map.
a what is the farm?
b what kind of security is there?
c. who are each of the people?
d. What do the hashmarks mean?

Finally we should talk about what we are going to do with him after all this.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday May 20th, 2020 2:34:40 PM

(OOC: Oh, Desdichado plans on talking with Eisenhorn about the demon summoning, just not in front of the enemy!)

Desdichado stands up and addresses the Tide, but keeps his eyes on Feist, his contempt for the mage clearly visible.

“We need information from Feist, huh? Well, I try to be empathetic, even with our enemies. But here’s the thing: I think we’ve been wrong about Feist. You see, we’ve severely overestimated him. We’d just come from that fight with the rakshasa – those were some formidable enemies, and a slog of a fight. So, when we learned they were doing business with Feist, we all assumed he’d be just as tough.”

“But look at what happened – he’s being guarded by a few rung grunts trying to make a life on the streets of a hard city. Certainly not a group that’s going to be able to stand up against a determined, experienced enemy. And what’s the first thing Feist does? He runs away and hides. Hides! He put up no fight at all, except to throw a handful of sparkles at us. He let those boys do his fighting – and dying – for him. Even Oarth – who at least had the decency to ATTACK us – put up more effort than Feist.”

He then addresses Feist directly. “So Feist, if you want to give us some information and have just one moment of your life that spent helping people and not just tearing down everything around you, now’s the time to answer a couple of questions. You can answer them, or not. You’re probably going to be killed either way – either by us or by whoever we might decide to turn you over to. So, how about it?”


Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND 
Wednesday May 20th, 2020 6:30:02 PM

Hmerrin helpfully pulls Feist's gag down, so that the half-elf can answer Sharpe and Dez.

"And also," he adds sweetly. "Why'd you attack us?"

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Wednesday May 20th, 2020 8:50:31 PM

Gaffer leaves the others to the interrogation, impressed with Des' opener, he's confident they'll get what they need.

He'll look over the map and try to figure out (taking 20 in the relevent skill if he can) how long it would take for the Tide to make their way there.


Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28  d20+3=21 ;
Wednesday May 20th, 2020 10:04:06 PM

Toston makes sure to spend a little bit of time with Nissa when she arrives with the cousins, the servants and the warriors with all the loot in tow.

He examines the map to see if it looks like the farm is anywhere near a water way. Perhaps if it is he could try to sail them there and whoever uses it might not expect an attack from the water.

While Des is opening the interrogations Toston starts arranging some targets and fires off some acid orbs at them. He calls out to Des, "If he doesn't answer you, can I use him for target practice?" (Bluff: 21)



Sarge [AC 21; HP 70/70] (Kathy)  d20+1=7 ;
Thursday May 21st, 2020 1:10:38 AM

Sarge tries to help. “I’d tell him if I were you,” she says. You know how paladins get.”

She is less than persuasive, however. [Attempt to Aid Another; fail with a 7.]



Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Thursday May 21st, 2020 5:53:50 AM

Eisenhorn listens to the party's concerns regarding the summoned creatures. " I understand your concerns, however I would never summon such creatures if I for a second believed that I am not in full control! I more than anyone understand how dangerous summoning can be... even when the creatures are not inherently evil. I have spent my life studying the art! Perfecting it! And have not summoned powerful creatures thus far precisely because I understand the dangers. But our fight with the Rakshasa showed me that we need all the help we can get. That demon managed to subdue Oarth bloodlessly, would we have been able to do so without it!?" He looks arond the room and considers. "Perhaps... I don't know." Eisenhorn sits down and sighs, " Look... I can't sit here and say with a straight face that there are no dangers involved in doing this. And I can see that most of you feel that the risks are just not worth it. So I won't resort to summoning again.. I'll...I'll try to find another way to help."

With that Eisenhorn calls Shifty and goes to find a secluded place to consider recent events and the path ahead.

The Interrogation of Feist (DM SteveK) 
Thursday May 21st, 2020 9:12:36 AM

A sidled conversation begins with the use of Esinhorn’s summoning spell during combat. The Wizard defends himself against Sarge and Hmerrin by saying that spells are a tool, and he used the spell in a good way. His inner conscious, however, feels like he dipped his hands into a cesspool and it hasn’t washed away.

The interrogation begins, the heroes giving many reasons to provide the answers the Tide seeks. At first Feist sneers at the group, his anger at capture still evident. “You imbeciles! Everything right in front of you and you let the handlers go! You know nothing Jo... Toston. Yes I know your names. We hunted you quite deliberately, didn’t we? Killed many friends, I’d wager? They screamed so pitifully...” As the interrogation continues, the Sorcerer becomes frightened, but not by the Tide! “You will only kill me, they will do worse, so much worse. “ By the end, the man seems resigned to death. “I’ve already failed them twice. Not killing you and you getting the map. Maybe they’ll just kill me quickly Instead of torture or worse.”

Never does Feist answer any questions. Diplomacy, Intimidation, and Bluff all fail. It is obvious that he is more frightened about something else than anything the Tide can do.

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=1 ;
Thursday May 21st, 2020 10:57:11 AM

Once Eisenhorn hears how the interrogation is going he will try a different approach.

"What if I offered you a way out? Tell us what we need to know and I can have you a 1,000 miles from Dirt City right now. If you give me till tomorrow I can stretch that to 5,000 miles give or take. A man of your talent should be able to manage from there, disappear ... start a new life? Surely it beats staying here and what? Waiting to die? Potentially get tortured to death? Maybe over and over again? Depending on how powerful your overlords are. " (Diplomacy Roll: 1 - 1 = 0) (OC: Well... I tried.)

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28  d20+3=8 ;
Thursday May 21st, 2020 10:37:53 PM

Diplomacy : 8

Toston says, "The wizard is right. He can get you far away from here with relative ease. If you don't trust him then Nissa can though her range is limited to 900 miles. If I were in your shoes and I had my tricks I'd let Eisenhorne send me packing far away and then employ them to make myself scarce from those who would do worse than death to me. You can be our guest overnight in order to allow Eisenhorn to get the spell that will send you 5,000 miles away, answering our questions of course first. For tonight at least if they wanted to do anything to you they'd have to get through us and then afterwards you would have a 5,000 miles head start on them. That's got to be worth something."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday May 21st, 2020 11:38:53 PM

Desdichado stares angrily at Feist.

Sarge [AC 21; HP 70/70] (Kathy)  d20+1=5 ;
Friday May 22nd, 2020 1:29:13 AM

“We could probably see our way clear to give you a little starting capital,” Sarge adds. “Starting over ain’t cheap.”

Sarge tries to sound friendly, but fails. [Diplomacy 5]

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Friday May 22nd, 2020 4:35:23 AM

Gaffer pores himself a glass of whiskey, looking at the almost empty bottle, as he pours over the map.

The Interrogation of Feist (DM SteveK) 
Friday May 22nd, 2020 8:23:55 AM

Eisenhorn tries a different approach, backed by Toston and Sarge. As bad as all three are at Diplomacy, the bare-bones offer of even a chance breaks through Feist's morose. "Terrafin was the leader of our group and had dealings with Ralinsir to kidnap people who wouldn't be missed. Terrafin also got the job to take you out, but he and Death Walker were killed in the attack. I don't know where Sharoke, the cleric, went; he was only a part of our group for the hit. After the hit, Oarth'kg and I got back to Ralinsir and told him what happened and we were out. Then he showed us who he truly was: a Rakshasa!"

Feist actually shudders. "We came back to our hideout, and recruited Coyote's Ruffians to continue Terrafin's contract with Ralinsir. We would kidnap 12 people every 8 days and take them to a hidden Farm outside of Dirt City by using the map. Each time, we rope the captives together and take them to the Main Barn, give a different password each time to the guards there. They give us money and a box of fresh food, and we leave. That’s it."

When a hero mentions that Ralinsir is dead, Feist only gives a helpless, near-hysterical laugh. "12 people every 8 days. You think Ralinsir worked all this alone? He couldn't eat them all himself! And they are shapeshifters: anyone may be a Rakshasa and you won't know it until their teeth are in your throat! OK, I told you everything. Please get me out of here. I don't want any money or anything, just as far as you can. Can you send me to Osto? That's as far away from here and still be in civilized lands."

Gaffer pores and pours, over the map. Yes, everything that Feist says makes sense with the marks on the Map and Notes. Today would have been mark number 6. In 2 days' time, the "Farm" is expecting Feist's group to bring 12 people roped together and use the password: Sister Hartblack.

.....................

The Tide has the initiative.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+13=22 ;
Friday May 22nd, 2020 9:58:16 AM

Realising he is useless here, Sharpe goes to check windows and see if anything suspicious is happening outside?
Perception - 22

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Friday May 22nd, 2020 12:03:49 PM

"Osto huh... makes sense that you'd want to go there, it's basically Dirt City light. Shouldn't be too much of a problem it's what..." Eisenhorn does a bit of math in his head. "330 - 350 miles from here? Give me till tomorrow to rest and prepare and we can go, I have no intention of spending the night in Osto and would prefer to Teleport back immediately if it's all the same to you." Eisenhorn looks around at the group, "Anyone else want to go on a road trip? Once in a lifetime offer to see the original City of Thieves for free."

(OOC: DM, Eisenhorn has traveled around a lot so he would've been to/around Osto a couple of times. Especially since it's close to the Contested Kingdoms and he was with a mercenary company shortly prior to getting to Dirt City. Should be enough to allow him to teleport there or near enough. I'm not too familiar with the Wold so don't know how plausable that is. Let me know if it doesn't make sense.)

"Oh before I forget... we've heard the moniker 'Golden Eyes' thrown around. Do you know anything about Who or What that is Feist?"

Eisenhorn will then go to consult with the party. "So, what are everyones thoughts? Do we pass ourselves off as Feist deliverying slaves and try to figure out what is going on or do we go in wands blazing and look for clues in the wreckage? We have some time to decide and I will need to take Feist to Osto tomorrow morning, to keep my end of the bargain."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday May 22nd, 2020 1:20:32 PM

On hearing Feist's lament, Desdichado lets his contempt show. "Pathetic. Just get him out of my sight. I'd tell him to make a better life for himself, but considering he wants to go to Osto, it sounds like that will fall on deaf ears."

"One thing, though, Feist - if I hear even the slightest whisper that you are involved in slave trade again, beware. Because we beat Ralinsir, and by the time this is over we'll have beaten the rest of them too. Then, we might just come for Osto."

Once Eisenhorn has taken out the trash and returned, Desdichado talks with the others about how to get to the farm. "We might as well do what we can to find out what this organization looks like. Any kind of tactical advantage would be helpful at this point. If they've met Feist, they'll obviously know we aren't him. Still, a fight with these guys is inevitable at some point. Might as well be now."

Sarge [AC 21; HP 70/70] (Kathy) 
Friday May 22nd, 2020 3:46:43 PM

Looking at the maps and notes, Sarge shrugs. "Let's head to this farm and rope ourselves together and see who turns up. After we take Captain Courageous to Osto, that is."

Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND 
Saturday May 23rd, 2020 10:00:53 AM

Hmerrin's face scrunches at Sarge's suggestion.

"Not sure about that. We gotta make ourselves look like Terrafin, some more people, and 12 victims. Which will take more people who will all be in danger when the fighting starts."

The lad looks over Feist.
"Do you get in this barn, or just stand out front and leave?
And who and how many of "they" are there when they give you food and money?"

Back to the group.
"Option 1 - Figure out how to make us look like about 18 people without making us more defenseless in the process, if that buys us an advantage.
Option 2 - Show up a day early, and jump the place."

"I like option 2"

The fighter passes on getting flung across the Wold and back just to drop off the wizard.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Sunday May 24th, 2020 1:18:25 PM

"Other problem with 1 is, do we know what kind of slave they are buying?"

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28 
Sunday May 24th, 2020 10:19:46 PM

Toston says, "Nissa could probably 'port Feist, myself and her to Osto then me and her back. We might make a date of it in Osto of course if it is Dirt City light doesn't sound as impressive a date as Plateau City of course we are both originally from Plateau City and have never been to Osto."

"I actually like the idea of option 1 and using subterfuge to spring a trap but considering what happened with our ordeal in capturing Feist maybe sneakiness isn't really our thing. However, if we needed people we could probably go to the underground WLA and see if we could hire some adventurers to fill our our plan of course we are probably talking about serious hazard pay and depending on who we find they might not be up to this challenge and could wind up dead."

Regarding the question of type of slave Toston asks,
"Do Rakshasha's prefer a specific type of victim or could the slaves just be random people they pick up from a variety of places?"

Farm Plans (DM SteveK) 
Monday May 25th, 2020 8:38:25 AM

Fiest responds to Toston’s query by describing the last two ‘shipments’. “They needs to be not missed, so we took Grubbers, beggars, and drunken sailors mostly. Someone traveling alone, or a pair, isolated woodsman or trapper. “

Feist also tells the Tide that they never went into the Barn. The guards always met them outside to exchange passwords.

Toston also tosses the idea of Nissa and he doing the Feist delivery to Osto, and so it happens the next morning before Nissa and friends make the Hideout deliveries. No date, because the Tide is on a time crunch: if they decide for option 2 (and showing up a day early), they will need to go today. Tomorrow is the scheduled ‘slave exchange’!

But there is discussion on which option to do and no clear consensus.

Sarge [AC 21; HP 70/70] (Kathy) 
Monday May 25th, 2020 12:21:26 PM

"We don't have to fool 'em for long," Sarge says. "Just long enough so's they come and look. Is there--?" Sarge frowns. "I don't know a lot about arcane magic," she continues, "but isn't there some kind of illusion thing where you can make an image of somebody? Like Terrafin? It wouldn't have to move or speak, just kinda stand there."

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Monday May 25th, 2020 2:02:58 PM

"Other problem with 1 is, do we know what kind of slave they are buying?"

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Monday May 25th, 2020 2:04:26 PM

Well, if we can make it look like there are enough of us, then im good with that.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Monday May 25th, 2020 5:37:20 PM

"Won't they be there anyway to meet whoever arrives? Does pretending to deliver slaves give us an advantage? I think we go early."

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Monday May 25th, 2020 6:03:50 PM

"I can create an illusion of slaves. Don't know how convincing it is going to be though. Making someone look like Feist would be more difficult.Oh, I can make myself into a half-elf easy enough, however looking exactly like Feist is a different matter. I know of illusion spells that could do the latter, but I haven't learned any of them personally." Eisenhorn thinks for a minute. "There is also no way to know if Oarth might have tipped them off about what's happened. If we go today I would be very limited in the help I can provide if we get in another scrap, also who will keep an eye out on Feist? He may have spilled the beans but I would not be comfortable to leave him alone here."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday May 25th, 2020 7:03:54 PM

"I'm not to good at the whole 'disguise' thing," says Desdichado, "so going today is fine by me."

"But," he sighs, "if you're all committed to sneaking in, I'll obviously come along."

Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND 
Monday May 25th, 2020 7:34:03 PM

Hmerrin thinks a bit.

"Well, we gotta get Feist out of here, and we gotta show up at this barn with all of E's spells ready to go.

Which means we can't go till tomorrow anyway, when they're expecting a drop off.

We show up with some illusionary grubbers, and likely can jump the guards that come out to meet us. Which buys us the ability to take out some guards without having to deal with everyone at once. And then? I guess run to the barn and hope whatever is there ain't too much."

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28 
Monday May 25th, 2020 10:26:29 PM

Toston says, "Barns have hay, hay burns. Maybe the illusionary slaves don't have to look too convincing because I could try to light a fire as a distraction. I do have fire balls now. I could fly into the sky and then rain fire on a flammable part of the farm as they are about to inspect the 'shipment.' You can then use their response to the fire as an opening to spring the trap?"



Farm Plans (DM SteveK) 
Tuesday May 26th, 2020 9:45:10 AM


Clarification:

OOC: Friends, I’m going to back up just a bit. From previous posts, I feel I haven’t explained enough and people are getting confused interpretations of the timeline.

A. The time is now the evening of the day the team attacked Feist’s Hideout.

B. The Note had five hash marks; Feist confirmed the next ‘shipment’ was in three days. It will take most of a day to travel to the 5 rowan trees on the map.

Day 1. Heroes attacked Fiest’s Hideout. Fiest’s interrogation. Coordination of Team Nissa and Ruffians to move all other hideout items to Shale House. (The Tide/ storyline is currently here in the evening.)

Day 2. Nissa w Toston teleports Feist to Osto and N&T return (before breakfast). Team Nissa and Ruffians successfully move all hideout items to Shale House which the Tide doesn’t need to be at Dirt City (by afternoon). Whole team can be available after breakfast with new spells memorized and ready to go to get to the 5 rowan trees by mid afternoon if they want.

Day 3 Shipment expected at Farm.

………………..

Sarge pushes for Option 1, fool ‘em long enough to get the jump on ‘em

Sharpe is good with Option 1 if there is a way to make it look like there are enough of captors and captives.

Gaffer wants Option 2: go in early.

Eisenhorn provides what he can and can’t do. He CAN make an illusion of slaves if he has the time to renew spells, but CANT make anyone look exactly like anyone else. His worry about what to do with Feist is unfounded since Nissa and Toston will take care off him first thing in the morning before the Tide has to do anything.

Desdichado thinks going today (the day Nissa and Toston take Feist to Osto) is fine, but will work with the majority.

Hmerrin thinks a bit, and goes with Option 1. Illusion and spring the trap on the day of delivery.

Toston gives another suggestion to enhance the illusionary slave shipment, which means he’s also aboard on Option 2.
………………….
It looks like the Tide is planning the Fake Captive Delivery option. All that’s left is for them to prepare, follow the map, and find the place. (ooc: how good are the heroes’ map reading skills?)

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Tuesday May 26th, 2020 1:05:25 PM

Going with the group Sharpe prepares himself for the journey, he looks enough like a vagrant to be passed off a a captured woodsman. "my bow doesn't leave my sight though!".

He doesn't volunteer to read the map having no real experience in that area.



Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday May 26th, 2020 3:17:04 PM

Sarge frowns. "Speaking of hay," she says, "there's all these clothes we brought back from the bandits' lair. Maybe we could stuff 'em like scarecrows? Make 'em look like the extra slaves? Or would a magic illusion be better? I'm not sure."

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Tuesday May 26th, 2020 4:52:52 PM

"Allright then. We can go there and I can conjure up some illusory slaves for us, who will try to pass themselves off as Feist?"

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)   d20+15=33 ;
Tuesday May 26th, 2020 6:53:10 PM

Gaffer raises one last concern before conceding to the group vote. "Feist suggested their are multiple Rakshasa involved, and we struggled against one. I just want to make sure we're not trapping ourselves."

Once he gets that out of the way he will look for his part in more practical concerns.

"I don't think I could pretend to be anybody, but I can at least hide as an animal and come in fully geared."

As he often does, Gaffer tries to recall if he knows of any Rowan trees within Dirt City itself, as a spare means of travel and escape. (Nature: 33)

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25)  d20+8=11
Tuesday May 26th, 2020 7:02:33 PM

Hmerrin thinks it over.

"I don't think anyone has to pass themselves off as Feist. Terrafin's the leader. And even then, we get close enough to give the password and that would make 'em pause long enough to get our break.

We just show up as some ruffians, hiding the obvious paladin/cleric stuff, and we should be fine for what we want to do.

We all are the guards, so keep our arms and armor. Gaffer goes animal. E conjures up a motley looking assortment of grubbers. And we're off."

The young lad gives the map a once over to figure out how hard it'd be to follow.
[Survival 11]

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+3=11 ;
Tuesday May 26th, 2020 9:40:36 PM

(Ooc: Son's birthday so not much time to post today.)

Aid another survival: 11.

Dez helps Hmerrin look over the map. "Let's do what we need to do to get as close as possible. And expect big trouble. Now that we know what they are, we can be more prepared than the last fight."

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28 
Tuesday May 26th, 2020 10:31:01 PM

Toston asks, "Are you sure you don't want me to cause a fire as a distraction or should I light the people running the farm on fire instead when we go to spring our trap?"

Once the group agrees to the basis of a plan he makes sure to tell Nissa to prepare 2 teleports for tomorrow so that his betroved can teleport Feist and himself to Osto and just him back.

Being a sorcerer he doesn't have to prepare anything specifically for tomorrow at least.

Farm Plans (DM SteveK) 
Wednesday May 27th, 2020 11:26:23 AM

The group's basic plan becomes the Fake Captive Delivery to the Farm. Generalities are the Tide plans to be the 'guards' and Eisenhorn will supply illusionary 'captives' to get close enough to get the jump on the Farm Guards. Specifics for the team can still be discussed during their travel. These topics could be anywhere from very tactical (eg fireballing the known barn presumably filled with flammable hay) to the strategic (eg any special plans for multiple Rakshasa).

The next morning, Nissa and Toston deliver Feist to the outskirts of Osto without a hitch. And the two gnomes are back before breakfast with the second Teleport.

Breakfast done, Gaffer brings up three options of getting to the hill with the Five Rowan Trees.
Option 1. A hero needs "Know Geography DC20" to identify the terrain feature of the flat hill with five rowan trees, and then a hero needs "Survival DC15" to not get lost so the group can get there. (The map only gives general direction, not specifics)

Option 2. Just go on not getting lost (ie " Survival DC15") and rove around the general area until they can locate the flat hill with five rowan trees, which would increase probability both of wandering encounters and discovery.

Option 3. There is a living Rowan Tree in the grove in Dirt City dedicated to Violet and Arturo. Gaffer, using 3 Transport via Plants spells, can blip the Tide to the five rowan trees, even if the druid doesn't know where the trees are!

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Wednesday May 27th, 2020 12:10:41 PM

Eisenorn will carefully study the map to try and get a general sense of where this farm is. (Take 10 on Knowledge Geography + 11 = 21) Seeing as he's not much of an outdoors kind of guy he will explain to the rest of the group the general layout of the terrain and what they should be looking for hoping that another member of the party can actually guide them to follow the map.

As for daling with Rakshasa, "Madam Deepforge would you be able to beseech Domi to bless the weapons of these strapping young lads, with her good nature?" Eisenhorn says while pointing at Sharpe & Hmerrin.

When they get relatively close to the farm Eisenhorn will cast Mage Armor on himself.

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday May 27th, 2020 12:21:52 PM

"Um, sure," Sarge replies to Eisenhorn. "Though Dez's version would be snazzier. But yeah, I can do it."

[OOC: The paladin spell Bless Weapon has some features that Align Weapon doesn't, but I don't know how many of Dez's spells are already spoken for.]

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+6=24 ; d20+3=22 ; d20+3=20 ;
Wednesday May 27th, 2020 12:43:14 PM

(OOC: If DM allows, I can trade out the 2 Divine Favors Dez currently has prepared for Bless Weapon. I think I stuck those on him a year ago and never updated! For himself, between bonded weapon and smite evil, he should be covered.)

Dez offers to help out in understanding the lay of the land as the group makes it's way to the farm. (Oh - was going to do aid another, but it looks like he made those checks.)
(Know: Geo - 24; Survival - 22, Survival - 20)

As they travel, Desdichado thinks back on what they've learned about the rakshasa so far.

"Let's see..the snake guy at the arena had covered himself in some kind of magical fire and was immune to it. But he did seem vulnerable to acid. The tiger guy was close to unhittable. So anything that could lower their defenses - or raise our attack - would be good."

"Also, these guys were Evil With A Capital E. I'm pretty sure that they wouldn't stand up to any weapon blessed by the Pantheon, as Eisenhorn pointed out."

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Wednesday May 27th, 2020 4:09:52 PM

"My bow had little effect on the last Tiger guy, but i did pick up a non magical one if that will help?"

"We may also want to scout the farm when we find it, get an idea of number an positions. Other we do what, encounter the slaver and just attack? "

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Wednesday May 27th, 2020 6:16:36 PM

Given the spare day to prepare, Gaffer will take the in-between day to [DM allowing] purchase a sime quarterstaff and use his Spellstaff spell to store an extra, 'Dispel Magic, Greater' to keep on hand.

As they walk and talk Gaffer adds, "I should have a few more spell choices now we aren't stuck in some built up hideout."

To Sharpe, Gaffer suggests, "Perhaps you and I go ahead of the group and look around before the 'delivery' arrives" with air quotes for emphasis.

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Wednesday May 27th, 2020 7:08:29 PM

Looks like the group is walking.

Hmerrin nod at Gaffer's suggestion to scout ahead with Sharpe.
"Anything we can find out early will only help us."

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28 
Wednesday May 27th, 2020 9:45:54 PM

Toston says to Nissa, "I don't know if we want to return to Osto when we really aren't in a rush. I mean if we are living in the real Dirt City is it really necessary to see the lesser version?"

When the party is discussing strategy Toston says, "I have fireball, fly and acid arrow now. Acid Arrow is not subjected to spell resistance so if there are Rakshashas there that are hard to hit I should be able to hit them with that. Fireball could be useful against the non Rakshashas depending on their warding and spacing and fly should give me superior movement on the battle field."

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Thursday May 28th, 2020 7:55:48 AM

"My bow had little effect on the last Tiger guy, but i did pick up a non magical one if that will help?"

"We may also want to scout the farm when we find it, get an idea of number an positions. Other we do what, encounter the slaver and just attack? "

Five Rowan Trees (DM SteveK) 
Thursday May 28th, 2020 8:57:19 AM

Gaffer purchases a simple quarterstaff and use his Spellstaff spell to store an extra, 'Dispel Magic, Greater' to keep on hand.

Eisenhorn is able to have a careful study of the map to recognize the landmarks, and with Gaffer's survival skills, it will be easy enough to travel to the flat hill with five rowan trees.

Sharpe suggests a scout of the Farm before wading in with the plan. Gaffer agrees and suggests the two of them. Hmerrin agrees.

For the expected Rakshasa, the discussion goes around what spells can be effective and what spells can the casters cast. Toston has a nasty that will bypass any spell resistance. Sarge and Desdichado know that, as divine casters, they can meditate for (and receive) completely different spells daily, anything that is on their spell lists as long as it is within their individual capabilities. In fact, they can leave a spell slot open and with 15 minutes of preparation, can then have the spell they need at any time during the day! (See Corebook: Magic Chapter, Divine Magic paragraphs)
.................

With the idea to do a 'scout', the Tide leaves very early on the third day, as twilight is beginning. This is the hour that even the rogues, thieves, and burglars are back in safe houses, Early morning delivery services are just loading up beast or wagon or cart in the relative safety of barn, stable, or shed. The Tide isn't bothered as they move out of South Pack to the west. Soon they are at the outskirts of Dirt City, and, without a defensive wall, just continue walking until they are among the farms.

Farms make way to pasture make way to wilderness. As the day lengthens, they angle north of Blanc de Forest and south of the Izen Hills to an area of patches of trees and rolling low hills. Grassy smells, birdies chirping, a warm veggie-earthy taste in the air accompany the heroes as they march to their destiny. It is about an hour to noon (Gaffer's Survival Skill makes this knowledge automatic) when the Tide unerringly comes to the base of the flat hill with five rowan trees at its top (the only trees on the hill). An easy five minute walk will put the heroes among the five broad-leafed trees, and, according to the map, within easy spotting distance from the Farm.
................

The Tide has the initiative.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+23=37 ; d20+13=16 ;
Thursday May 28th, 2020 12:03:08 PM

"Ok may be time for some eyes and ears, give me 20 minutes to check out that hill?" Unless anyone objects Sharpe will take a wide route to the tree avoiding a direct line from the path. He takes his time painfully aware a small snap of a twig or worse a trap could put the expedition to a very quick end. If he makes it he will look signs people have been through here and for any hostiles or the farm.

Stealth - 37
Perception - 15

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Thursday May 28th, 2020 2:28:39 PM

Eisenhorn waits for Sharpe and Gaffer to scout out the farm. While waiting he casts Mage Armor on himself.

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday May 28th, 2020 4:37:38 PM

"Hang on a sec," Sarge says. Before Sharpe and Gaffer depart, Sarge casts Status on them, including Hmerrin in the effect as well because she can get one more person.

"There ya go," she says. "If something happens, at least we'll know about it."

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 7/7 LL 11/11)   d20+15=29 ; d20+17=23 ;
Thursday May 28th, 2020 7:03:46 PM

If Gaffer has noticed any common birds in the surrounding area (Nature: 29), he will take form as one of those, but otherwise he relies on that of a Hawk to take to the skies.

Moving away from the group opposite to the direction of Sharpe, he flies over the farm area to get a clear idea of the buildings and structures around, looking for any signs of people or passage as he does. (Perception: 23)

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Thursday May 28th, 2020 7:12:30 PM

As they make their way to the Rowan trees, Hmerrin takes up the topic of hitting these Rakashakas.

"No making me big this time," he notes to Sarge. "It just makes them harder to hit. Bulls Strength, now, that'd be very nice. And any blessing type spells that help the group hit, that's what I'd vote for.

Once at the trees, the lad waits more or less patiently for Sharpe and whoever else to do their sneaking thing.



Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday May 28th, 2020 8:00:18 PM

Desdichado waits with the others as they discuss strategy for fighting rakshasas.

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27  d20+17=35 ; d20+18=21 ;
Thursday May 28th, 2020 8:20:25 PM

Toston says, "I'm stealthy and good at seeing things. I think I'll head for the scout as well."

Stealth: 35
Perception: 21

Five Rowan Trees (DM SteveK)  d20+10=19 ;
Friday May 29th, 2020 12:54:20 PM

Scouting the hill and farm is Sharpe, Gaffer, and Toston. Sarge casts 'Status' on the thee plus Hmerrin to keep a magical eye on the team, and they are off! Waiting is Eisenhorn, Sarge, Hmerrin, and Desdichado; more or less patiently and passing the time refining how to fight Rakshasa.

Sharpe and Toston take a wide route to the five trees, avoiding a direct line from where they were (ooc: there is no 'path'). Taking their time, they look signs people have been through here. They are both perceptive enough to notice there has been a troop of at least 18 people moved up the hill in single file, maybe 8 days ago, and any ambushes (make another Perception DC 19 Highlight to display spoiler: { there is a fox getting ready to ambush a rat near the second rowan tree}. Once near the hilltop, they move in a panther crouch until they can see the farm below between the gently blowing grasses, and are able to make a rapid sketch (ooc: see emailed Map).

Gaffer has noticed a couple ravens, vultures, and an egret or two, but also a hawk, so a hawk wouldn't be out of place. Taking normal form, Gaffer-Hawk flies about to come in over the farm, flying east-to-west. He is perceptive enough to get a similar idea of buildings and signs of people (ooc: see emailed Map).

In a shallow, treeless valley, and about 200' from the bottom of the Rowan Hill, lies the Farm. The Farm consists of two square areas fenced in by a split log palisade and joined in the middle by a large building.

The area furthest from the hill (looking from the west to the east) appears to be a farming area; veggie patches closer to the large building and grain further away. Several dozen figures are in the grain area at least a half mile from the large building. Gaffer Highlight to display spoiler: { Gaffer-Hawk can identify 40 people of various Noble Races working the fields with leg manacles, and 10 people on horseback with arms and armor, including whips}.

The closer area looks to be a living area with many buildings. There are watch platforms along the palisade, and the heroes can see two figures per platform. The closest point of the Farm to the Rowan Hill is a Gatehouse; a strongpoint with a large (10'x10') obviously made of reinforced wood, currently closed. All of the buildings are 1-story high. Besides the platform figures, there are five figures doing various chores about the barracks area.

Additional potential information
Know Engineering DC 15 Highlight to display spoiler: {It is unusual that the Gatehouse door is on the left side of the building. Any engineer knows the most defensive area would be the middle of the gatehouse.}
Perception DC 25 Highlight to display spoiler: { It appears the only way into the second, farming area of the Farm is through the Large Building }

.........................
The Tide has the initiative.

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Friday May 29th, 2020 2:21:04 PM

Eisenhorn waits for the scounting party to come back with a report. Trying to stay as concealed as possible in the meantime and keeping an eye on Shify to ensure that the mephit doesn't do anything that could give away their position.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H

Sarge [AC 21; HP 70/70] (Kathy) 
Friday May 29th, 2020 3:05:00 PM

Since Toston is also scouting, Sarge includes him in the Status instead of Hmerrin (she can only include a total of three people).

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27  d20+18=31 ; d20+18=29 ;
Friday May 29th, 2020 10:10:50 PM

(Perception: 31)
(Perception: 29)

Toston notices the Fox going to ambush the rat and the fact that the 2nd area of the farm is through the big building.

If Toston can he will try to disrupt the foxes ambush and save the rat trying to show the rat he was he who spared the rat.

He then uses his speaks with animals SLA on the rat and says, "I just saved your life. Tell me what you can about yonder farm. Know you any ways in or out that aren't readily apparent?"

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Sunday May 31st, 2020 9:18:16 AM

Hmerrin finds himself a tree to lean against, and does so.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Sunday May 31st, 2020 3:14:28 PM

Desdichado puts his hand up to his eyes like a visor, looking in the direction the others left to see if he spots them returning.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+13=26 ; d20+13=28 ;
Monday June 1st, 2020 4:39:28 AM

Perception - 26; 28

Looking strangely at Toston, Sharpe whispers "friend of yours"?

Sharpe waits a few minutes to catch any sign of movement from the farm, paying attention to windows in particular. He also looks at the wall to see if there would be a way for him to get over with this grappling hook. What do we think, circle round for more complete view?

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 7/7 LL 11/11)   d20+17=21 ; d20=12 ;
Monday June 1st, 2020 5:47:09 AM

Gaffer pays closer attention to the manacled workers, he assumes they are from Dirt City but tries to verify this. (Perception: 21) (Know Engineering: 12)

He doesn't hang around too long once he has a clear idea of the layout, and a count of he 15 slavers visible. He take a wide route to return to the others, returning to his human form.

If they have paper and chalk between them he sketches out the compound and explains, "This is a sizable operation. I saw at least 15 guards outside, and the barracks could hold more. There are around 40 slaves working the farms I saw too. Whatever we do, we need to make sure they don't become casualties of us starting a fight."



Scouting Report (DM SteveK) 
Monday June 1st, 2020 11:06:22 AM

Eisenhorn waits for the scounting party to come back with a report. Trying to stay as concealed as possible in the meantime and keeping an eye on Shify to ensure that the mephit doesn't do anything that could give away their position.

Sarge includes Toston in the Status instead of Hmerrin.

Hmerrin finds himself a tree to lean against, and does so.

Desdichado puts his hand up to his eyes like a visor, looking in the direction the others left to see if he spots them returning.

...............
Toston interrupts the fox' pounce, and speaks with the rat, whose name is 'Rat'. Rat is grateful and assures Toston there are many ways into the farm buildings to search for food since most of the floors are earth and lots of gaps between boards for a rat to get in. Rat then scurries off. (Toston will learn nothing more from Rat.)

Sharpe can't see any more movement than already described. He does notice an interesting thing: none of the buildings have any windows at all! The wall is a rough wooden palisade, looks about 10 feet high. The rough wood looks to be easy for a grapple and climb. Looking about for a circling scout, Sharpe sees this hill is the only elevated spot to see into the Farm compounds: he knows he won't be able to get any more information unless he gets so close as to increase the chance for discovery.

Gaffer pays closer attention to the manacled workers. They are in dirty rags and there are no features or marks where he can verify any Dirt City people. He does see they are a mix of Noble Races. Not hanging about, he takes a wide route to return to the others, returning to his human form.
...............

The Tide has the initiative.

Sarge [AC 21; HP 70/70] (Kathy) 
Monday June 1st, 2020 1:15:48 PM

Thanks to the Status spell, Sarge can tell that the scouts are doing all right.

"So far, so good," says to those waiting. She keeps her voice low, just in case.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday June 1st, 2020 5:14:39 PM

"How long are they gonna be gone?" asks Desdichado aloud, but mostly thinking it to himself.

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Monday June 1st, 2020 8:52:46 PM

"Does take a while to scout a place," Hmerrin notes. "'Specially if your not keen on getting caught while doing it."

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27 
Tuesday June 2nd, 2020 12:04:23 AM

Toston says, "Well I should have asked a better question to the rat, unless Gaffer can take the size of a rat for a rat told me that most of the floors are earthen and there are lots of small gaps between the boards of the buildings that are small enough for rats to squeeze through. Unless earthen floors helps us with respect to spells."

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 7/7 LL 11/11)  
Tuesday June 2nd, 2020 6:45:23 AM

Gaffer waits with the others for Tostin and Sharpe to return. "I didn't see any roaming patrols, they should be safe"

Scouting Report (DM SteveK) 
Tuesday June 2nd, 2020 8:44:20 AM

Not able to gain more information without greater risk of exposure, Toston, Sharpe, and Gaffer return to the lee of Five Rowan Tree Hill. They meet up with Sarge, Hmerrin, Desdichado, and Sarge to compare notes and execute or alter the plan. (They can always go out again if the group decides it is needful)

The scouting took about an hour. The time is now just after noon. Sun is shining on this warm day, with grass and leaves rustling, insects chirping, and birds (now that the hawk is gone) singing.
.....

The Tide has the initiative.

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday June 2nd, 2020 6:01:23 PM

"We ready to go?" Sarge asks. "I don't wanna align weapons just yet; we're still not sure when it's all gonna kick off. But are we ready to head to the rendezvous?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday June 2nd, 2020 7:33:30 PM

Desdichado agrees with Sarge. "Yeah, I'll bless weapons when we're a little closer. I can only affect them for around 10 minutes so we'll want to do it just before the fighting starts, I think."

He continues, "Sarge and Hmerrin, I'll bless your weapons for sure. I can do it for one more of us - who would be best? Unfortunately, it won't do much for Sharpe's bow. For myself, I'll probably rely on smiting a few of these creatures."

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Tuesday June 2nd, 2020 9:13:00 PM

"Well, wait just a minute."
Hmerrin is just a wee bit concerned about the scouts' report.

"I thought we were talking about a farm, and a barn, and maybe another building. This thing is a fort.

Feist said they take their captives to the Main Barn. So, which one of these bigger buildings you've laid out is the Main Barn?
Because if he meant the Gate House, all our plan is gonna end up doing is announce our presence while still outside a big honkin fort.

I'm thinking we may want to change plans.
Just skip the meet altogether, and later tonight E can bip us onto one of them platforms, we take out whatever guard is there, and then sneak into the back door of this big building and hope we got the right place, and take out any rakasakas we find there."



Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27 
Tuesday June 2nd, 2020 9:27:11 PM

Toston says, "Do Gaffer or Eisenhorne have the ability to become rat sized or earth glide like an earth elemental? The ground is earthen and there are plenty of gaps where a rat could sneak in. Perhaps we have Gaffer rat sneak in under cover of darkness and then open the gate for us so we can sneak in or maybe we have some way to get some of us earthgliding in through the floor?"

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Wednesday June 3rd, 2020 5:30:11 AM

"Yes, ready to go once we get closer I can pop up the illusory slaves." Eisenhorn considers Toston's suggestion. "I can't turn into anything... look I know it's useful and I AM working on it... but it is more difficult than Gaffer makes it look." he sighs exasperated. " For the time being I could dimension door myself behind the door if necessary. Or make a set of stone stairs to climb over if we need to."

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 7/7 LL 11/11)  
Wednesday June 3rd, 2020 7:51:56 AM

Gaffer chuckles at Eisenhorne, "You can do a lot I can't, let me take care of the rat activities for now. I do think The idea of climbing over is better though, no reason to go in from the front."
Thinking for a second he adds, "I could warp the wood of the fence to get is in as well. But this is all a lot more than we initially planned for. Is there anyway we could arm those already captured?"

New Plan? (DM SteveK) 
Wednesday June 3rd, 2020 9:30:44 AM

The Scouting report has Hmerrin reconsidering the plan. He thinks it doesn’t sound like a 'farm', but a fort! He puts forth the suggestion to skip the meeting and then do a night ambush.

The other heroes discuss the options and they appear to have the initiative.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Wednesday June 3rd, 2020 11:07:29 AM

"Does anyone have any invisibility spells prepared, i'm sure I could get in and have a better poke around. I am also concerned about just how militarised this place is. Final option might be to lure them out somehow?"

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Wednesday June 3rd, 2020 12:02:41 PM

"Sure I can make you invisible for about 11 minutes and may be able to use Arcane eye to scout out the place further if we need to." Eisenhorn says to Sharpe. "We could also try tunneling under the walls."

Eisenhorn studies the map a bit more closely. " So there is two large buildings that serve as entry and exit points a number of sheds and 6 barracks. Based on what we've heard so far I'd expect that this is more of a prison than a fort so the barracks should be holding the prisoners. However if I'm wrong the number of barracks there could potentially indicate a company or two of soldiers depending how tightly packed they are."

" I think Plan A is out. Even if we manage to fool the guards it's unlikely we'd be able to take all of the people at the facility on by ourselves, especially not if there is a number of Rakshasa among them. So I'd recommend the following plan of action.
I can use a spell to do some additional scouting, with the aim of figuring out:
A. How many guards there, what armaments they have and what their disposition is.
B. Where the prisoners are located and how many of them are there.

If we locate the prisoners and there is a large number of them Gaffer and Sharpe might be able to infiltrate the complex and get them ready to help out in the comming battle. Hmerrin's suggestion of a Night Raid makes sense especially if we prepare the prisoners to pitch in once the fighiting starts. I can create some additional illusions to further confuse the guards and make it more difficult for them to put up an organized resistence. We should also be prepared to blow a hole in the wall somewhere in case we need to make a quick getaway with the prisoners. Gaffer would you be able to do this?"

Eisenhorn looks around at the group. "Thoughts?"

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H


Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday June 3rd, 2020 12:56:52 PM

Sarge frowns. "How many of us can see in the dark?" she asks. "I mean, I can. Dwarf. But we've got a lot of humans and unless they've got magic to see, a night raid may not be a great idea. All the Rakshasa have to do is put out the lights and we're done."

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Wednesday June 3rd, 2020 6:10:10 PM

Hmerrin nods along with Eisenhorn.

"Scratch Plan A, and do more scouting. I'm with that, and we can work on the rest after we've got a better idea what we're up against.

Also, we gotta get away from these trees. Somebody's showing up here later looking for Feist right? I don't wanna be around when that happens."

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27 
Wednesday June 3rd, 2020 10:50:22 PM

Toston says, "Well I have fireball and can breathe fire; not sure if that would blow a hole in the wall if used to target a specific spot in the building or just potentially start a fire. It is no disintegrate or anything. I also have low-light vision but the problem with low-light vision versus dark vision is I still need some dim light source to see versus dark vision where from what I understand you just see but in black and white. I do have blind sense though and can detect any creature within 30 feet of myself whether I can see them or not so if the lights went out I wouldn't be completely helpless as far as being able to perceive our adversaries I would just probably want to cast a light spell on something if I could."

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 7/7 LL 11/11)  
Thursday June 4th, 2020 6:43:56 AM

"I think I can take out the wall as well if needed. "(With the Wood Shape spell) Gaffer affirms Eisenhorne's suggestion. "If the Rakshasa can see in he dark, should we attack during the day? Seems like nighttime might hurt us more. We can go in the early morning so any guards who were Nightshift might be resting."

About him and Sharpe sneaking in to speak to the prisoners, "I don't have a good way of freeing them, do any of us?"

New Plan. (DM SteveK) 
Thursday June 4th, 2020 9:05:26 AM

Sharpe urges another poke around inside the wall; this time invisible.

Eisenhorn agrees Plan A is out, and he expects the "Farm" is more of a prison than a fort, and the barracks might be holding some prisoners and some guards. That the Tide should aim to figure out about the guards, what armaments they have and what their disposition is, and the location and number of prisoners.

Sarge sees the problem of a night stalk. How many can see in the dark? The Tide knows Rakshasa surely can!

Hmerrin agrees with scratching Plan A, and do more scouting. He also suggests to get to another location on the assumption that s I'm with that somebody's showing up here later looking for Feist!

Toston gives a run-down on his capabilities to support any plan.

............

As the party decides, a Rat runs up (from the direction of the Rowan Hill), jumps onto Toston's knee, and begins chittering. Toston's Speak with Animal spell has expired, but if Toston, Gaffer, or someone else does some magic to understand, Rat will repeat herself... Highlight to display spoiler: { "The Farm Door is open and humans are coming to the Hill. I just saved your life. Maybe you have some food?" }

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Thursday June 4th, 2020 4:29:30 PM

Sharpe looks confused yet again. He turns back the group. I can see pretty well in the dark, also long as we arent underground I should be fine.

OOC - Half elves have low light vision not darkvision

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Thursday June 4th, 2020 5:40:05 PM

Assuming someone relays the rat's message, Hmerrin starts back down the hill in the opposite direction.

"Back into the woods everyone. No need to get spotted now."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday June 4th, 2020 6:55:46 PM

"We know we're outnumbered," says Desdichado. "Does anyone have spells that can disable some of these guards? I'm not keen on waiting until night-time, since as Sarge pointed out she's one of the few of us who can see in the dark."

"And if no one shows up tonight, what happens? Would they send some people out in search of Feist and his group? Hmmm...maybe it would be better in that case, since some of them would be gone. That might be a longshot, though."

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=12 ; d20=5 ;
Thursday June 4th, 2020 7:01:40 PM

Eisenhorn will follow Hmerrin and continue discussing the plan as they try to hide. "I have a couple of Sun Rods which can help us see in the dark, but assuming the moon is out tonight we should be able to see somewhat at least. I can also assume a form with darkvision for a limited time." Eisenhorn tries to recall if any of the tomes he's read on outsiders discussed whether Rakshasaa sleep, and if they do is it usually at night. (Knowledge Planes Roll: 12 + 21 = 33)

He then tries to conceal himself as best he can in the forest along with Shifty. (Stealth Roll: 5 + 8 = 13)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27 
Thursday June 4th, 2020 8:49:31 PM

Toston says, "My racial ability to speak with animals is only good once a day. I don't suppose any of the rest of you have the ability to converse with this little one here. If this is the same Rat I dealt with earlier in the day he might have some information relevant to our interests."

If someone does translate for the rat, Toston will take out one of his rations and give the rat a generous portion of the ration for a rat.

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday June 4th, 2020 11:53:54 PM

"Um," Sarge frowns at the mouse. "I've got a Comprehend Language, but I'm not sure it'll let me understand mouse squeaks. I'll give it a try, though, if we got nothing better."

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 7/7 LL 11/11)  
Friday June 5th, 2020 6:28:35 AM

Gaffer does not usually prepare speak with animals so I don't think he would have it hear. If turning himself into a rat would allow him to understand it, he does that and proceeds to convert the message to the group before leading them away. Otherwise he is none the wiser and stays put.

A Lookout Party (DM SteveK)  d8=5 ;
Friday June 5th, 2020 7:36:39 AM

The communication with Rat is solved by Gaffer, who Wild Shapes into a rat, thereby being able to communicate with other animals of the same general grouping as his current form. Wild Shaping back into a human, he translates Rat's message. "The Farm Door is open and humans are coming to the Hill. I just saved your life. Maybe you have some food?"

Hmerrin and Eisenhorn immediately recognize the backside of the hill where someone from the Farm is walking towards is not the smartest place to be. They start trotting to get under cover of some woods before anyone can spot them from the top of the hill. (The kindly DM assumes that...) the others gamely follow. Turns out (DM rolled 5 for direction) the closest woods for the heroes that can still keep them hidden from the Farm are north west of the hill. There they continue the conversation on what to do next.

It isn't too long after the Tide has found an edge of forest for cover but can still see the top of Rowan Hill that four armored figures can be seen standing near the center Rowan. Two are looking intently due west (the shortest distance from the hill to the directions the Tide followed), and three seem to be taking it easy. They also appear to be talking. The Tide is 200' away, but the group on the Hill isn't making any effort to hide the details of the conversation. (Perception DC 20 Highlight to display spoiler: {"Late again!" "Yeah, I swear they want to be next on the list" (general laughter) "That new half-elf is next on MY list!" (more laughter) }

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=2 ;
Friday June 5th, 2020 9:23:34 AM

(Perception Roll: 2 + 11 = 13)

"Well if we want to go now, this is our chance. I can drop a spell on them to try and imobilize them for about a minute.But if we mess up, it's going to be a tough one." Eisenhorn whispers to the group as he prepares to cast the Black Tentacles spell on the 4 guards if given the go ahead.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H

Sarge [AC 21; HP 70/70] (Kathy) 
Saturday June 6th, 2020 5:02:16 PM

"This is probably our best chance," Sarge agrees. "We can go back to plan A and pretend to have captives. Or be captives. Whichever."

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:28/21/19- CMD 27 
Sunday June 7th, 2020 5:50:37 PM

Toston after making sure the rat was compensated for saving their lives, casts mage armor since it seems like things are getting close to go-time.

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Sunday June 7th, 2020 7:42:39 PM

"Plan C, I think" Hmerrin replies gamely to Sarge.

"OK, E, go for it."

The fighter gets ready, and then thinks of something.
"We are running up the hill to take out the immobilized for a bit guards, right?"

Assuming they are, and after Eisenhorn casts his spell, Hmerrin takes off in his platemail back up the hill.
[Run 90']

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+18=36 ;
Sunday June 7th, 2020 9:01:49 PM

(Perception: 36)

"Sounds like we're late...er, they're late...Feist I mean," explains Desdichado. "Those guards are talking about it and they don't sound happy. Might as well go for it now, I don't think they're going to leave for a while."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Sunday June 7th, 2020 9:03:34 PM

(edit: Well, they do sound happy, but the angry kind of happy, you know?)

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+13=17 ; d20+23=29 ;
Monday June 8th, 2020 4:53:42 AM

Perception - 17
Stealth - 29

Sharpe nods to the others and starts to circle around the 3 to get between them and the farm

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=18 ;
Monday June 8th, 2020 7:07:33 AM

Seeing the group agree, Eisenhorn shoots off the spell. (CMB for the Tentacles = 11 (caster level) + 4 STR + 1 Size = 16 Attack Roll: 18. Total Grapple Roll: 34)

(OOC: Just thought I'd post a second time to add in the roll/calcs for the grapple.)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H

The Fight Begins! COMBAT ROUNDS (DM SteveK) 
Monday June 8th, 2020 9:54:56 AM

Eisenhorn thinks this may be a good opportunity, and prepares to cast the Black Tentacles spell on the 4 guards if given the go ahead.

Sarge agrees it is probably thier best chance.

Toston after makes sure the rat was compensated for saving their lives, casts mage armor.

Hmerrin replies gamely to Sarge. "Plan C, I think" "OK, E, go for it." Then confirms the plan to run up the hill to take out the immobilized for a bit guards. The fighter is swift, even in full plate, and he takes off in a controlled sprint (90 /200)

Desdichado relays the conversation at the top of the hill, and concludes the Tide might as well go for it now, since he doesn't think they're going to leave for a while.

Sharpe nods to the others and starts to circle around the 3 to get between them and the farm. (ooc: Please roll a Stealth check for Sharpe for when he is visible to the farm. Right now, the hill is blocking any direct line of sight from Farm to Sharpe)
..............

200' away, the top of Rowan Hill and the five guards (ooc: DM apologizes for the numbers confusion) is juuuust in range for Eisenhorn to reach with his Black Tentacles spell, and he also has line of sight! He casts the spell and the hilltop erupts into a field of black, writhing tentacles! (ooc: Please make a CMB d20+16 to see effectiveness)
.............

COMBAT ROUNDS

Ooc: Had to extend the battlefield. Please tell me if you can zoom in on the map or not.

Basic Geography:
Hill is 200' west of the 'Farm'.
PCs hiding spot is 200' from the Hill, northwest of the Hill
5 NPC Guards on top of the Hill, 2 were intently looking due west (along 8 day old trail)

Map via Email

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Monday June 8th, 2020 2:06:49 PM

(OOC: Made a post earlier today with the roll. Don't know if that counts or if you need me to roll again.)

Sarge [AC 21; HP 70/70] (Kathy) 
Monday June 8th, 2020 2:12:19 PM

Sarge measures the distance between herself and the hill and sighs a little. "That might've been too soon," she says.

Doggedly, she begins jogging toward the battle.

[Double-move to EW-9]

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday June 8th, 2020 3:48:53 PM

I don't see where Desdichado is on the map, but he makes a run (60 ft) towards the enemies.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+23=29 ; d20+13=16 ; d20+13=29 ;
Monday June 8th, 2020 5:07:14 PM

Stealth - 29
Perception - 16

Sharpe continues to circle, he flicks an eye at the farm making sure that the shouts haven't raised the alarm.



Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Monday June 8th, 2020 6:25:07 PM

Hmerrin keeps running toward the top of hill.

[90' move, but won't enter the black tentacles]

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 11/11)  
Monday June 8th, 2020 8:28:47 PM

Gaffer moves 60ft towards the dark tentacles pouring out across the hill.

**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, Long Strider D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, Barkskin, Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: Call Lightning Storm, Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Winds

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:28/21/19- CMD 27 
Monday June 8th, 2020 10:21:15 PM

Toston casts fly and then moves 60 feet towards the tenticles flying slightly above the ground for his move.

Active effects:
mage armor : +4 AC : 5 hours
fly : 60 ft fly speed : 50 rounds

Running... COMBAT ROUNDS (DM SteveK)  d20=1 ; d20=18 ; d20=4 ; d20=12 ; d20=12 ; d20=13 ; d20=15 ; d20=5 ; d20=16 ; d20=20 ;
Tuesday June 9th, 2020 8:23:50 AM

Ooc: Yes, Black Tentacles rolls one CMD each round. First round 34, check. Please have Eisenhorn roll another CMD check every round. Need one for Round 2 and another for Round 3.

.................

Sarge doggedly begins jogging toward the battle.

Desdichado makes a run (60 ft) towards the hill.

Sharpe continues to circle, he flicks an eye at the farm making sure that the shouts haven't raised the alarm. Being stealthy, he only moves at half speed, and the hill currently obstructs his view of the Farm.

Hmerrin keeps running toward the top of hill.

Gaffer moves 60ft towards the dark tentacles pouring out across the hill.

Toston casts fly and then moves 60 feet towards the tenticles flying slightly above the ground for his move.

________________________________

(Round 1) The first appearance takes the guards by surprise and all five are held tight in the magical rubbery grips. All begin screaming; "Ambush!", "What the Wardd!", "Argh!", "There are people breaking from the treeline!", and "Don't grapple me There!": and all try to disentangle themselves without success.

(Round 2). The guards continue to struggle and shout. Guard 5 breaks free and manages to push out of the area of effect (to DJ,38). He is out of line-of-sight for all heroes.

None of the Tide can see the Farm, but can make a guess or two. (Intelligence Check [d20+Int modifier only] DC10 Highlight to display spoiler: { If the Hill is 200' from the Farm and 200' from the Tide's Treeline, and the Tide could hear normal conversation at that distance, how likely would it be for any Farm Guard in their tower platforms be able to see the Black Tentacles and hear the screams? } )

.............
COMBAT ROUNDS

Basic Geography:
Hill is 200' west of the 'Farm'.
PCs hiding spot is 200' from the Hill, northwest of the Hill

Guards AC 18 CMD 16
Guard 1
Guard 2
Guard 3
Guard 4
Guard 5

Map by email

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=13 ; d20=12 ; d20=10 ; d6=2 ; d6=1 ;
Tuesday June 9th, 2020 9:58:41 AM

BT First Round Roll: 13 + 16 = 29 / DMG: 2 + 5 = 6 ;
BT Second Round Roll: 12 + 16 = 28 / DMG: 1 + 4 = 5;
Int. Roll: 10 + 6 = 16

Eisenhorn will briskly move 30ft. towards the hill and use a wand of shield to cast shield on himself. "Well the guards probably heard & saw that. We need to end this quick!" He yells as he hustles towards the hill.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield +4 AC (Shield) ---- 10 Rnds. (1min)

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday June 9th, 2020 1:06:35 PM

Desdichado runs 60 ft to EG:22. (OOC: If we can get fairly close to each other on this side of the tentacles, I can cast Bless Weapon on those that need it. Assuming all the bad guys are heading this way too.)

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday June 9th, 2020 4:36:58 PM

Sarge keeps going [EO-9].

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25)  d20+1=17 ;


Tuesday June 9th, 2020 6:56:21 PM

[INT check 17]

Hmerrin hears, "We need to end this quick!", lifts his eyes heavenward, and sighs.

He also keeps running, climbing the hill and swinging around the north side of the tentacles to try and catch the guard who's likely running away.

--
Run 90' to DK 22


Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:32/21/23- CMD 27 
Tuesday June 9th, 2020 9:44:20 PM

Toston casts shield on himself and flies another 60 feet towards the commotion.

Active effects:
mage armor : +4 AC : 5 hours
shield : +4 shield bonus to AC; immunity magic missile : 50 rounds
fly : 60 ft fly speed : 49 rounds


Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)   d20=11 ; 3d6=11 ; 3d6=11 ; 3d6=9 ; 3d6=9 ; 3d6=8 ;
Wednesday June 10th, 2020 7:42:33 AM

(Intelligence: 11)

Gaffer continues running forward 30 feet foorward while using his Lightning Lord feature to call down a bolt of lightning on each of the five guards. (Reflex DC: 17)

Guard 1: 11
Guard 2: 11
Guard 3: 9
Guard 4: 9
Guard 5: 8

**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, Long Strider D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, Barkskin, Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: Call Lightning Storm, Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Winds

Running 2 COMBAT ROUNDS (DM SteveK)  d20=17 ; d20=9 ; d20=16 ; d20=11 ; d20=13 ; d20=14 ; d20=11 ; d20=8 ; d20=7 ;
Wednesday June 10th, 2020 10:50:47 AM

Eisenhorn will briskly move forward (move action), pulls out a wand of shield from his Efficient Quiver (free action), and casts shield on himself (standard action)

Desdichado runs forward, but his estimation is off. (60' only gets Des to EK,21. Diagonals = 15' per 2 squares)

Sarge keeps going.

Hmerrin keeps running, climbing the hill and swinging around the north side of the tentacles. He can see Guard 5 on the far side of the hill.

Toston casts shield on himself and flies another 60 feet towards the commotion.

Gaffer continues running forward 30 feet foorward while using his ability as a Lightning Lord to call down electric bolts on four of the five guards (Gaffer doesn't have line-of-sight on the fifth guard). Trapped as they are, the Guards have difficulty dodging.

Sharpe continues his stealthy advance as before.
..................

Four guards continue to try (and fail) to break free from the Black Tentacles!

Guard 5 sees Hmerrin crest the hill and he redoubles his efforts to run to the Farm and the Gatehouse. Hmerrin can see that the young fighter is obviously faster than Guard 5 (ooc: his run speed is 20'x3 [heavy armor]= 60')

All of the heroes can hear whistles beginning to blow from the two western-most Platforms; a staccato rhythm of "twa-twa-twa" and pause "twa-twa-twa"... Within seconds, all the Platforms are repeating the code. When Hmerrin appears over the hill, the whistles at the two front Platforms stop... and then start again with a new code: "Tweeeet-Tweeeet-Tweeeet!"

Hmerrin can see the large, barn-like Gatehouse door has been left open!

________________________________

COMBAT ROUNDS

Basic Geography:
Hill is 200' west of the 'Farm'.
PCs hiding spot is 200' from the Hill, northwest of the Hill

Guards AC 18 CMD 16
Guard 1: Dam 22 grappled
Guard 2: Dam 22 grappled
Guard 3: Dam 20 grappled
Guard 4: Dam 20 grappled
Guard 5: Dam 14

Map by email

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Wednesday June 10th, 2020 12:00:48 PM

Shape break his caution and sprints for the hill trying his best to stay out of sight but realising the urgency of the situation he continues to move up through the trees trying to get a a view on the gate.

He whispers to himself "If I can just put a few warning shots into them that might worry them and slow them down."

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday June 10th, 2020 2:16:17 PM

Sarge keeps going, angling toward the hill [to EC-18].

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday June 10th, 2020 3:54:26 PM

Desdichado hums an "Oozie Brothers" song to himself as it keeps him runnin' to DY:20.

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:32/21/23- CMD 27  6d6+6=23 ;
Wednesday June 10th, 2020 11:41:42 PM

Toston casts fireball against tentacled guards on the hill and then flies another 60 feet towards them.

23 fire damage; reflex DC 18 for half damage

Active effects:
(OOC: LOL I forgot my CL is 6 now not 5 like it used to be updating time)
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 59 rounds
fly : 60 ft fly speed : 58 rounds

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=20 ; d6=1 ;
Thursday June 11th, 2020 4:32:37 AM

BT ROLL: 20 + 16 = 36; DMG: 1 + 4 =5; Rounds remaining 7

Eisenhorn moves 30ft. east. trying to stay out of the line of sight of the towers if possible.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield +4 AC (Shield) ---- 9 Rnds. (54sec)

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)  
Thursday June 11th, 2020 6:47:22 AM

Gaffer Longstrider on himself and continues to run 40 feet east.

**** Active Effects ****
Longstrider - +10 movement - 11 hours
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, Long Strider D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, Barkskin, Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: Call Lightning Storm, Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Thursday June 11th, 2020 8:03:20 AM

Hmerrin crests the hill, taking in the running guard, the warning towers, and the open gate.

Well, I haven't done anything monumentally stupid in weeks.

The lad doesn't break stride, continuing his sprint and cutting off the guard.

--
Run 90' to CR/22.

Running 4 COMBAT ROUNDS (DM SteveK)  d20=12 ; d20=6 ; d20=10 ; d20=18 ; d20=5 ; d20=13 ; d20=10 ; d20=19 ; d20=8 ; d20=11 ; d20=7 ; d20=3 ;
Thursday June 11th, 2020 11:08:03 AM

Shape breaks his caution and sprints for the hill. The marksman is wearing magically light armor and magical boots, so his running speed is even faster than Hmerrin! (ooc: 120' run speed) There is no hope of him using trees (there are none) or the hill (behind him) to keep out of sight. He crests the low part of the hill and can see the Farm.

Sarge keeps going, angling toward the hill. Her sturdy dwarf physique makes little of a heavy load, but at a cost of running swiftly. (ooc: can only make it to EC,10)

Desdichado hums an "Oozie Brothers" song to himself as it keeps him runnin'! (LOL!)

Toston casts fireball against tentacled guards on the hill. One manages to avoid some, but to no avail: all four are clearly dead. The smell of burnt flesh and burnt ectoplasmic force combine to give a reminiscence of barbecued licorice. The dragon disciple then flies another 60 feet.

Eisenhorn moves east, not able to see the towers. (ooc: that is only one move action. E can double move if he is doing no other actions if he wants...)

Gaffer casts Longstrider on himself and continues to run 40 feet east.

Hmerrin crests the hill, taking in the running guard, the warning towers, and the open gate. The lad doesn't break stride, continuing his sprint and cutting off the guard.

.................

The only survivor to the hill ambush, Guard 5 veers away from Hmerrin and the open Gate. He instead angles for the south-west platform. "Close the Gate!", he screams, "CLOSE THE GATE!!"

The whistles continue to blow: "Tweeeet-Tweeeet-Tweeeet!" "TWEEEET-TWEEEET-TWEEEET!" Other things begin to fly as well. Two archers from the two closest platforms fire at Hmerrin: all four arrows miss.

Hmerrin and Sharpe can see the large, barn-like Gatehouse door is open!

________________________________

COMBAT ROUNDS

Basic Geography:
Hill is 200' west of the 'Farm'.
PCs hiding spot is 200' from the Hill, northwest of the Hill

Guards AC 18 CMD 16
1-4: DEAD
5: Dam 14
6-7: (north-west platform) (partial cover 20% miss chance)
8-9: (south-west platform) (partial cover 20% miss chance)

Map by email

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday June 11th, 2020 1:24:43 PM

Desdichado keeps running to the pinnacle of the hill, until he is just next to the trees (DM:20). He shakes his head in sadness at the guards downed by the fireball.

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday June 11th, 2020 6:01:11 PM

[Oops. I read the title of the last DM post as "2 combat rounds," meaning we would post two rounds of actions. I don't know why I thought that, but I did. Not helping is the fact that today's DM post says 4, which means we lost a 3 somewhere. Anyway.]

Sarge keeps moving. [So this round she should be able to reach EC-18]

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+18=26 ; d20+18=27 ; d20+13=22 ; d20+8=10 ; d8+14=16 ; d8+14=15 ; d8+14=21 ; d8+14=19 ; d8+14=18 ;
Thursday June 11th, 2020 6:17:31 PM

"I got you!"
Sharpe returns fire on the archers shooting at Hmerrin.

----
Full Attack - target one on the left, not sure if I can switch if one drops, there should be no bonus for cover.
26 vs AC; 31 DMG
27 vs AC; 21 DMG
22 vs AC; 19 DMG
10 vs AC; 18 DMG


Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)  
Thursday June 11th, 2020 7:21:05 PM

Hearing whistles and the sounds of arrows flying Gaffer switches from his casting to full move another 80 feet east and get close to cresting the hill.

**** Active Effects ****
Longstrider - +10 movement - 11 hours
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, Barkskin, Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: Call Lightning Storm, Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Thursday June 11th, 2020 8:52:10 PM

If Warrd truly favors fools, I'll be fine

Hmerrin keeps up the pace, running hard for the open gate.

--
Run 90' to CB/18

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:32/21/23- CMD 27 
Thursday June 11th, 2020 11:59:05 PM

If Toston can fly as though he is running he does so in pursuit of the runner. (run action for 240 feet).

Otherwise Toston takes a double move in pursuit of the runner (double move action for 120 feet of movement)

mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 58 rounds
fly : 60 ft fly speed : 57 rounds

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Friday June 12th, 2020 4:20:36 AM

Seeing that all of the guards on the hill appear to be dead Eisenhorn will dissmiss the black tentacles spell. He'll continue running another 30ft east. He then stops feeling winded, taking in a big gulp of air he mutters to himself "I really need to exercize more...did not expect there would be so much running involved." He will then dimension step to DP6 (ooc: I think that's about 125ft. but let me know.)

"We...uhhhh.... should've probably moved closer before kicking off." Eisenhorn says to Sharpe while trying to catch a breath.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H

Running and Actions. 5 COMBAT ROUNDS (DM SteveK)  d100=84 ; d100=24 ; d100=27 ; d100=86 ; d20=12 ; d20=3 ; d20=15 ; d20=12 ;
Friday June 12th, 2020 11:43:43 AM

Desdichado keeps running to the pinnacle of the hill, until he is just next to the trees. He shakes his head in sadness at the guards downed by the fireball.

Sarge keeps moving. (ooc: yep, Players were confused on how many rounds since your kindly DM didn't start counting on the first round. I have altered the round number agreement. Pray I do not alter it further.)

Sharpe stops where he is and gives Hmerrin covering fire, his skill and equipment are both better than the guards. Depite the distance (Sharpe takes -2 to hit for 2 range increments) and the partial cover of the platform, he drops Guard 6 with his first shot of two arrows, and Guard 7 with his next two!

Gaffer hears the whistles and can see Sharpe returning fire. The druid puts his concentration in getting closer to the battle

Hmerrin keeps up the pace, running hard for the open gate.

Toston (only able to hustle at x2 move while flying) pursues Guard 5, that is, after he gets over the hill and can see the running guard.

Eisenhorn dismisses the Black Tentacles( Standard Action) and runs 30 feet (Move Action), then gets another idea. Next round, he will Dim Step...

.......................

Guard 5 isn't looking behind him, and continues to run for the south-west platform. He isn't shouting any more.

The whistles continue to blow: "Tweeeet-Tweeeet-Tweeeet!" "TWEEEET-TWEEEET-TWEEEET!"

The archers on the south-west platform continue to concentrate on Hmerrin. Both missing with a total of 4 arrows.

More guards are seen entering the Platforms...

Hmerrin, Sharpe, Desdichado, and Toston can see the large, barn-like Gatehouse door is ... beginning to close! Unseen, some force is trying to shut the gate! Hmerrin is close enough that he can Squeeze (per squeeze rules) through the door or in between the door and the wall to stop it from closing, depending on what is going through his mind...

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+18=28 ; d20+18=28 ; d20+13=16 ; d20+8=23 ; d8+14=20 ; d8+14=16 ; d8+14=19 ; d8+14=22 ; d8+14=17 ;
Friday June 12th, 2020 3:02:43 PM

Sharpe calls back to the others.
"Guys the nest looks angry, if you want in get in now, run for it. ill cover"

----
Full Attack - on the same tower,
28 vs AC; 36 DMG
28 vs AC; 19 DMG
16 vs AC; 22 DMG
23 vs AC; 17 DMG



Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday June 12th, 2020 6:59:25 PM

Desdichado runs another 60 ft to DA:20.

Hmerrin (MikeK)(HP 109/109 AC:27 T:15 FF:23 CMD:29) 
Saturday June 13th, 2020 9:55:53 AM

Hmerrin takes a quick look over his shoulder, gauges time and distance, and makes a decision.

Slowing, the lad slips through the closing door into the barn itself.

As soon as he's inside, he pulls a red colored gem from his belt pouch.

---

Move 30' to C/15.
Pull out elemental gem.


Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:32/21/23- CMD 27 
Monday June 15th, 2020 12:14:54 AM

Toston makes a double move action to CH 19 seeing that Hmerrin needs backup and the gnome is still far away.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)  
Monday June 15th, 2020 6:25:08 AM

Gaffer crests the hill moving 40 feet, and taps himself to cast Barkskin

**** Active Effects ****
Longstrider - +10 movement - 11 hours
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: Call Lightning Storm, Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Running and Actions. 6 COMBAT ROUNDS (DM SteveK)  d100=22 ; d100=34 ; d100=1 ; d100=5 ; d20=1 ; d20=14 ; d20=15 ; d20=6 ; d20=14 ; d20+14=26 ; d20+14=27 ; d20+14=28 ; d20+9=21 ; 2d8+10=21 ; 2d8+10=19 ;
Monday June 15th, 2020 9:34:08 AM

Sharpe urges speed and continue to cover the walls with his powerful bow. His first two salvos hit, but the third and fourth stand quivering in the wooden half-wall of the Platform.

Desdichado runs another 60 ft.

Hmerrin slips through the closing door into the barn itself and pulls a red colored gem from his belt pouch.

Toston, while flying a foot from the earth, hustles across the open ground, figuring it is more important to backup Hmerrin than to catch Guard 5.

Eisenhorn Dim Steps and nearly catches up to Gaffer, Sharpe, and Sarge.

Sarge keeps running.

.......................

Guard 5 isn't looking behind him, and runs around the south-west tower and out of sight.

The whistles continue to blow: "Tweeeet-Tweeeet-Tweeeet!" "TWEEEET-TWEEEET-TWEEEET!"

The archers on the south-west and north-west platforms continue to shoot arrows, but with the long-range losses by Sharpe's bow, they begin playing a different game. All of them duck below the half-wall of the Platform (total cover), and when ready, rise up, fire, and duck back down! Sharpe will not be able to hit any of them unless he Readies an attack, and that with only one arrow!

Five arrows streak out towards Toston, all miss.

More guards are seen entering the Platforms...

Hmerrin jumps through the Gatehouse Door just as it slams shut! Toston and Hmerrin can easily see it is a reinforced door (Hardness 5 HP 20 Break DC 25) There are sounds of grunts and something smashing against metal inside.

Hmerrin ONLY Highlight to display spoiler: { Inside of the Gatehouse, the shoddy exterior is deceptive; this is a well-built building! Iron pegs line the walls and there is a bin half-full of shackles. Two Neanderthal-looking guards (Monitors) in Hide armor carrying great clubs are by the door. One was closing the door and the other had his club ready. A strike as Hmerrin darts in, another as he is distracted fumbling for his gem, and then two more smash out! (Hmerrin takes 21 and 19 damage for 40 [minus any DR] ) The second Monitor methodically kicks a wedge under the Door and taps it with his own club before looking up with mild interest at Hmerrin. }

Hmerrin ONLY Perception DC 15 Highlight to display spoiler: { There is movement through the open door to the south. At least one other Monitor is coming through that door too! }

......................
NOTE: a Character may RUN a number of rounds equal to their Constitution score before having to make Endurance checks.

Guards AC 18 CMD 16
1-4 DEAD
5
6-7 DOWN
8-9
10 DEAD
11 Dam 19
12-13

Monitors AC 21
a
b

Map via Email

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+18=27 ; d20+18=22 ; d20+13=15 ; d20+8=16 ; d8+14=16 ; d8+14=21 ; d8+14=16 ; d8+14=18 ; d8+14=16 ;
Monday June 15th, 2020 10:17:59 AM

Just about hearing Eisenhorn over the sounds of the whistles, Sharpe calls. "If we can clear this this tower can you get me up there, looks like these guys are going to need some more cover."

----
Full Attack - on the same tower,
27 vs AC; 35 DMG
22 vs AC; 16 DMG
15 vs AC; 18 DMG
16 vs AC; 16 DMG

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Monday June 15th, 2020 10:34:25 AM

Sorry didn't read the ducking, just ready the first attack.

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Monday June 15th, 2020 10:34:52 AM

Eisenhorn will move a further 30ft. East to DM8. As he crests the hill he will cast Silent Image to create the illusion of 15 babaus comming out of the ground and running in front of him and to the sides as if to storm the fort. Eisenhorn hopes that this will provide more targets for the archers and more time to the others to get closer to the fort. (DC17 Will Save to disbelieve if Interacted with.)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield +4 AC (Shield) ---- 6 Rnds. (42sec)

Sarge [AC 21; HP 70/70] (Kathy) 
Monday June 15th, 2020 4:35:04 PM

Sarge keeps moving [to DI-17].

Hmerrin (MikeK)(HP 69/109 AC:28 T:16 FF:23 CMD:29)  d20+8=25 ;
Monday June 15th, 2020 6:40:11 PM

[Perception 25]

Hmerrin grunts at the beating, and then realizes even more are on the way.

His mother would most definitely not have approved at what he says next.

The young fighter whips the elmental gem into the floor at the oncoming Monitor's feet, and then pulls his axes to deal with the one beating on him.

--

Activate Elemental Gem at C17
-Large Fire Elemental AC 19/t15/f13, hp 60/60

Draw axes


Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday June 15th, 2020 6:40:22 PM

Dez runs to CO:20

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:32/21/23- CMD 27  d20+14=30 ;
Tuesday June 16th, 2020 1:00:24 AM

(Fly : 30)

Toston starts out flying 1 foot off the ground at CG 21. Using a double move he starts by moving 45 feet to CB27. He then moves 40 feet ascending at a 45 degree angle to reach E27 at 11 feet above the ground. He moves 5 feet forward to F27 clearing the height of the fence which is only 10 feet. He moves 10 feet forward to H27 at a height of 11 feet above the ground. He then moves diagonally 5 feet to I26 at 11 feet off the ground and another 5 feet North to reach I25 at 11 feet off the ground. At this point he has expended 120 feet of movement. He then heroically takes a third move action bleeding 10 feet to be at I25 a foot off the ground. He moves forward through the door of the guard house to H25. Inside the guard house he moves another 35 feet diagonally to D20 at a foot off the ground. At this point he has 15 feet of move left so he uses it to end at E18 a foot off the ground inside the guardhose with Hmerrin, the 2 toughs and Hmerrin's fire elemental.

Upon seeing the situation he says to the Fighter, "Were you trying to take them all on by yourself and the elemental?"

OOC: math time;
a(squared) + b(squared) = c(squared)
35(squared) + 10 (squared) = c (squared)
sqrt the whole thing yields
30 + 10 = 40)

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 56 rounds
fly : 60 ft fly speed : 55 rounds



Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)  
Tuesday June 16th, 2020 4:38:17 AM

Standing atop the hill, hopefully with a view of the compound, Gaffer begins casting Call Lightning Storm over the farm, thinking to himself how nice it is to be out in the fresh air.

**** Active Effects ****
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 110minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Running and Actions. 7 COMBAT ROUNDS (DM SteveK)  d20=15 ; d20=6 ; d20=12 ; d20=9 ; d20=10 ; d20=8 ; d20=20 ; d20=6 ; d6=2 ; d6=2 ; d20+12=20 ; d20+12=21 ; d8+2=5 ; d8=8 ; d20=3 ; d20+14=23 ; d20+9=10 ; 2d8+10=17 ; d20+14=17 ; d20+9=20 ; d20+14=17 ; d20+14=27 ;
Tuesday June 16th, 2020 1:14:59 PM

Sharpe readies an arrow and begins the sniping contest. He catches Guard 11 as he rises to release, and he flops over the low wall of the platform to lay lifeless on the ground below. (ooc Ready actions are not full-round actions, so Sharpe can only shoot a single arrow, not double. Guard 11 still dead tho!)

Eisenhorn will moves east. As he crests the hill he casts Silent Image and creates the illusion of a pack of demons erupting out of the ground and beginning to storm the fort!

Sarge keeps moving. (Running, she can make it to DE-17) Desdichado also continues to run.

Hmerrin grunts at the beating, and brings out some help in the form of 1) a shattered reddish gem and 2) his twin axes... Hmerrin ONLY Highlight to display spoiler: { The Large Fire Elemental rises from the broken gem as a serpent of fire and smoke. It gleefully attacks Monitor a, striking once and setting Monitor a on fire! }

Toston flies a convoluted geometric pattern that has him skimming the top of the low wall and nearly landing in front of the Gatehouse's back door. He can see Highlight to display spoiler: { guards organizing for a secondary defense halfway to the Large Building with bows and tower shields. The Dragon Disciple heroically pushes the door to open and slips inside (ooc: hero point use gets one standard action). There he can see the Gatehouse is divided into two rooms. Through an open door, Toston can hear combat and the whoosh of a great conflagration. In this room, however, are two burly guards in hide armor and carrying great clubs. They turn at the sound of the opening door... }

Gaffer begins casting Call Lightning Storm over the farm, thinking to himself how nice it is to be out in the fresh air!

.....................

The Platform archers continue their sniping game with Sharpe. As one, they stand and fire; this time at Desdichado, and two find weak spots (Desdichado takes 2+2 damage [before any DR] for 4)

The whistles, which every Guard seems to have, again changes coded blasts: "FWEEEeeeeeee... FWEEEeeeeeee..."

In the Guardhouse, Hmerrin and Toston ONLY Highlight to display spoiler: {

Monitor a, screams, and turns to fight the elemental, clubbing at the living fire, striking once.

Monitor b yells and continues to try and club Hmerrin to death, but must be distracted and fails to connect. (Hmerrin has Monitor b Flanked between him and the Fire Elemental. +2 to hit)

Monitor c and d turn and assault Toston! Clubs raise and fall and miss.
}

......................
NOTE: a Character may RUN a number of rounds equal to their Constitution score before having to make Endurance checks.

Guards AC 18 CMD 16
1-4 DEAD
5
6-7 DOWN
8-9
10-11 DEAD
12-13
14-21
22-32

Monitors AC 21
a Dam 13 + burning (DC16)
b
c
d

Fire Elemental AC HP 60 Dam 17

Map via Email

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20=8 ;
Tuesday June 16th, 2020 4:12:51 PM

"oh enough of this" Sharpe touches his chest and his armour and the air around him briefly ripples. He jumps into the air but does not fall, keeps rising, stops and hovers in mid air at a spot he think will allow him to target the archers currently in the tower.

From his new vantages he tries identify the meanings of the various whistles by looking a the the change in guard movement (8, not sure what to roll but int and wis are both +0)

**** Active Effects ****
Fly (Celestial armour) 5 mins

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Tuesday June 16th, 2020 4:14:15 PM

"I can get you up there easy. Clearing the tower is another matter. I was hoping to distract the Archers with my little trick there but that does not seem to have worked at all. I'll stay here for now and get ready, let me know when you want to go." Eisenhorn says to Sharpe as he lies down prone on the ground to hopefully present a smaller target for the shooters.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield +4 AC (Shield) ---- 5 Rnds. (36sec)

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday June 16th, 2020 5:02:46 PM

Sarge keeps running [to CG-17]. [I wasn't sure whether she could run over the hill or not, but I guess she can.]

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday June 16th, 2020 5:24:43 PM

Desdichado runs to CD:18

Hmerrin (MikeK)(HP 69/109 AC:28 T:16 FF:23 CMD:29)  d20+19=28 ; d20+14=24 ; d20+9=17 ; d20+19=27 ; d20+14=24 ; d8+16=18 ; d8+16=22 ; d6+15=20 ; d6+15=20 ; d10+6=15 ; d20+12=17 ; d20+12=14 ;
Tuesday June 16th, 2020 6:58:04 PM

Hmerrin yells back at Toston, "It seemed like a good idea at the time!"

The fire elemental has one occupied, the one in the hall seems to be distracted, and Hmerrin has his axes in his hands.

"Right," he addresses Monitor b, "Let's try this again."

The young fighter's axes whirl in their deadly pattern, as Hmerrin lays into the fellow.

Meanwhile, the fire elemental continues its attack on Monitor a.

---
Hmerrin. Full Attack on Monitor b. Power attack.
Btax 1 hits ac 28 for 18 hp damage
Btax 2 hits ac 24 for 22 hp damage
Btax 3 misses (ac 17)
Hdax 1 hits ac 27 for 20 hp damage
Hdax 2 hits ac 24 for 20 hp damage
Two wpn rend for additional 15 hp damage

--

Fire elemental AC 19/t15/f13, hp 43/60
Full attack on Monitor a
Slam 1 misses (ac 17)
Slam 2 misses (ac 14)


Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:32/21/23- CMD 27  d20+12=29 ; d8+12=17 ;
Tuesday June 16th, 2020 10:57:39 PM

Toston takes a 5 foot step to H26. He then draws his curveblade and makes a power attack against monitor d, scoring a savage blow.

(29 vs AC; 17 magical(+2) slashing damage)

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 55 rounds
fly : 60 ft fly speed : 54 rounds

Running and Actions. 8 COMBAT ROUNDS (DM SteveK)  d20=12 ; d20=1 ; d20=2 ; d20=17 ; d20=17 ; d20=14 ; d20=14 ; d20=3 ; d20=13 ; d20=2 ; d20=10 ; d6=4 ; d6=3 ; d20=3 ; d20+14=23 ; d20+9=14 ; d8=4 ; 2d8+10=17 ; d20+14=26 ; d20+9=17 ; d20+11=20 ; d20+13=29 ;
Wednesday June 17th, 2020 12:12:56 PM

Sharpe doesn't like the sniping contest, so activates his Celestial Armor to rise up and hover in mid air to see over the low platform walls! A double move, and Sharpe is 60' in the air and can see not only the Guards on the Platforms, but all of the inner compound (well, all of it not blocked if anyone is hugging a building). The fighter tries but fails to think of a hint on the whistle codes. Sharpe has no Cover penalty as long as he can keep Hovering! (ooc: Hover requires a Fly Skill Check DC 15 each round. If Sharpe makes the check, he can make a full round attack. If he fails, he has to use his move action to fly in a circle, and is able to shoot only one arrow.)

Eisenhorn tells the nearby Tide that they don't have to run all the way there: he can Dim Door closer. All Sharpe and other nearby heroes have to do is say when and gather together. He is disappointed that his illusion hasn't worked (Sense Motive DC20 Highlight to display spoiler: { Eisenhorn has the hunch the archers are firing at whatever is closest to the Farm, and Desdichado was closer than the demons.}) The wizard stays where he is and lays prone to present a smaller target for the shooters.

The horde of Babau waver and become a single Babau. With Eisenhorn concentrating on the spell, it remains in effect, and the Babau races towards the wall. (ooc: DM made a mistake, as Silent Image creates a singular object, creature, or force. The spell can only create one Babau)

Sarge keeps running [ooc: 60' run puts Sarge now at CS-17]. Desdichado runs and is nearly at the Gatehouse.

Hmerrin begins to banter, and eviscerates the Monitor, who, though sorely wounded, is made of sterner stuff than the Guards. He still stands and fights!

Meanwhile, the fire elemental continues its attack on Monitor a, but misses further satisfying slams.

Toston puts his back against a wall and begins the process to have one less Monitor, scoring a savage blow.
.................

The Platform archers continue their tactics, but start to split their attacks. The two in the north-west Platform rise and fire at the illusionary Babau. One hits and the Guard shakes his head before saying something to his partner that is lost in the battle noise. Six Guards in the south-west Platform all concentrate on Desdichado. Two more arrows strike. (Des takes 6 damage.)

The whistles... stop.

In the Guardhouse, Hmerrin and Toston ONLY Highlight to display spoiler: {

Monitor a, still screaming and on fire, continues to flail at the elemental, hitting again. (Fire Elemental takes 12 damage due to DR5, Monitor takes 4 burning. Due to DR5, Fire Elemental is at 29 total damage.)

Monitor b continues to yells and attack, but is just not connecting again.

Monitor c grunts and moves closer. "Pipsqueak hard to hit. How hard are you to grab?" He reaches out with a free hand Monitor d laughs and also reaches out. (ooc: Toston, with his Combat Reflexes, can AOO both Monitors) The first misses a grab (CMB 20), but Monitor d succeeds (CMB 29) in pulling the gnome into a Grapple!
}

Guards AC 18 CMD 16
1-4 DEAD
5
6-7 DOWN
8-9
10-11 DEAD
12-13
14-21
22-32

Monitors AC 21 CMD 24
a Dam 29 + burning (DC16)
b Dam 95
c
d Dam 17 Grappled (initiated)

Fire Elemental AC HP 60 Dam 29

Map via Email

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday June 17th, 2020 1:44:33 PM

Sarge keeps running (to CG-17).

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23] 
Wednesday June 17th, 2020 2:50:27 PM

Desdichado uses to move actions to get to C:17.

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=17 ; d20=17 ;
Wednesday June 17th, 2020 2:54:02 PM

(Sense Motive Roll: 17 + 0 = 17) Eisenhorn remains oblivious to what anyone thinks. :)

Seing Sharpe take off and the archers seeming not to pay any attention to the illusion he has created Eisenhorn asks Shifty to try to go around the farm and stealthily check if anyone is running away or comming inside on the other side of the farm. (Shifty Stealth Roll: 17 + 12 = 29) Then Eisenhorn casts Invisibility on himself.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 4 Rnds. (32sec)
Invisibility---- Invisible---- 11 Min.

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+6=17 ; d20+18=21 ; d20+18=38 ; d20+13=26 ; d20+8=17 ; d20+22=27 ; d8+14=21 ; d8+14=20 ; d8+14=20 ; d8+14=21 ; d8+14=17 ; d8+14=15 ; 2d6=8 ; 2d8+14=22 ; d8+14=16 ; d8+14=15 ;
Wednesday June 17th, 2020 5:55:45 PM

Fly - 17
Sharpe, buffeted by the wind manages, to keep relatively upright and with a grim expression is sure that he meets the eyes of one of the final tower dwellers. He releases a volley pausing to steel himself against the fear he thinks he saw in the mans eyes, imagined or not.

He calls down, "Get ready to take us over, that tower are down or wounded the others are taking fire on approach"

Full Attack - on the same tower,
17 vs AC; 41 DMG
38 Critical, 27 to confirm; 73+8 bleeding DMG
26 vs AC; 16 DMG
17 vs AC; 15 DMG

Hmerrin (MikeK)(HP 69/109 AC:28 T:16 FF:23 CMD:29)  d20+19=29 ; d20+14=24 ; d20+9=15 ; d20+19=37 ; d20+14=27 ; d8+16=19 ; d8+16=24 ; d6+15=16 ; d6+15=20 ; d10+6=8 ; d20+12=30 ; d20+12=31 ; d8+2=9 ; d8=7 ; d8+2=6 ; d8=2 ;
Wednesday June 17th, 2020 6:49:22 PM


Hmerrin ducks Bugly's clumsy swing, and presses his attack.
Axes fly, as he addresses the other monitor in the room.

"Yo, Burning Man. Why don't you run while you still got the chance?"

The elemental attacks as well. It does better this time.

---
Hmerrin. Full Attack on Monitor b. Power attack.
Btax 1 hits ac 29 for 19 hp damage
Btax 2 hits ac 24 for 24 hp damage
Btax 3 misses (ac 15)
Hdax 1 hits ac 37 for 16 hp damage
Hdax 2 hits ac 27 for 20 hp damage
Two wpn rend for additional 8 hp damage
Total = 87

--

Fire elemental AC 19/t15/f13, hp 31/60
Full attack on Monitor a
Slam 1 hits ac 30 for 9 dam + 7 burn (DC16)
Slam 2 hits ac 31 for 6 dam + 2 burn (DC16)


Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:32/21/23- CMD 27 (37 vs grapple)  d20+14=17 ; d20+14=33 ; d20+14=22 ; d8+6=13 ; d8+6=13 ; d20+13=21 ;
Thursday June 18th, 2020 12:22:41 AM

Attack of Opportunity 1: 17 = miss
Attack of Opportunity 2: 33 = threat of critical; 22 = confirmed 26 damage

As monitor c and monitor d come in to grapple Toston he misses c but manages to cut d in a particularly vulnerable area.

Toston isn't particularly good at grappling, but he does have a trick up his sleeve and defensively casts grease (concentration check 21 + 4 retroactive hero point vs 10 + attacker's CMB (13) + spell level (1) ) = success) opting to coat his clothing in a coat of grease.

"Hey big dumb and ugly" he says to d as the grease coats his clothing and body "Let's see you try to hold onto me now."

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 54 rounds
fly : 60 ft fly speed : 53 rounds
grease: +10 CMD to avoid being grapple; +10 CMB to escape grapple; +10 escape artist to escape grapple : 60 rounds



Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)   5d6=16 ; 5d6=22 ;
Thursday June 18th, 2020 6:44:58 AM

Gaffer finishes his spell and calls down the first bolt of lightning, aiming at the spot where he last saw Guard 1 stand up to shoot from, calling it to land behind their cover. (16 Damage) immedietly calling down a second bolt, with his action, on the same spot. (22 Damage)
[If two guards have been standing side by side, he would call it down between the two of them instead.]

**** Active Effects ****
Call Lightning Storm - 5d6 Damage; Save DC 19 - 11 Minutes
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 110 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Running and Actions. 9 COMBAT ROUNDS (DM SteveK)  d20+5=22 ; d20+5=16 ; d20+5=22 ; d20+2=10 ; d20=14 ; d20=13 ; d20=16 ; d20=18 ; d20=5 ; d20=3 ; d6=2 ; d6=6 ; d20+14=30 ; d20+9=23 ; 2d8+10=21 ; 2d8+10=12 ; d20+20=34 ; d20+17=20
Thursday June 18th, 2020 8:25:20 AM

Sarge keeps running.

Desdichado trots up to the closed Gatehouse door and tries to open it, but it only rattles and shakes: it is jammed! He's going to have to break or chop a hole through the Door or the nearby Wall! (Reinforced Door - Hardness 5, HP 20, Break DC 25)(Well-built wall Hardness 5, HP 15, Break DC20)

Eisenhorn sends his Familiar on a stealthy scouting mission, and goes Invisible. Without concentration, the Babau illusion falters and is gone.

Shifty, getting the bonus of a shared Invisibility spell with Eisenhorn, flies toward the now-empty north-west platform to get a good view of 'whats going on'.

Sharpe is able to hover and kills the two remaining Guards in the north-west Platform in a matter of seconds. From his vantage, he can see there are no more guards attempting to climb up either!

Hmerrin kills his opponent, droplets of blood spraying from his axes like a mural by the local half-orc Dirt City artist, Pollock Jack's Son. He addresses Burning Man to run while he has the chance.

Fire Elemental gives a joyous steam whistle as it slams Monitor a twice! Amazingly enough, the Monitor avoids the fire damage and even puts out his burning arm!

Toston manages to cut Monitor d before he is Grappled, but then he's stuck... or is he! He attempts to cast Grease while held, and although it would have worked against a Guard, the Monitor is made of heartier stuff! The spell fizzles! Highlight to display spoiler: {(Grappled, Toston needs a 10+15+1= 26 to successfully cast the Grease. The 13 roll was due to 15 -4 [one handed] +2 [2nd attacker]. If we want to include all bonus/penalties for the Grease cast it would be DC29; 15-4+2+5 [circumstance bonus due to being grappled])}

Gaffer finishes his spell and calls down the first bolt of lightning. His initial target was the north-west Platform, but the druid just saw Sharpe pepper the platform and kill everyone. Altering his target to the south-west Platform, he puts the bolt in a target square (only 1 guard possible), and one Guard is wounded unable to avoid even a portion. (ooc: the spell only allows 1 bolt per round maximum)

.................

There seems no giving up in the Farm Guards. The south-west Platform archers continue their tactics (unaware of the fate of the north-west platform). Since they can no longer see Desdichado, they concentrate on Sarge. Two arrows find their mark! (Sarge takes 8 damage)

In the Guardhouse, Hmerrin and Toston ONLY Highlight to display spoiler: {

Monitor a, sneers at Hmerrin's 'offer'. "The Masters will eat your liver, and will give me your kidney for a pie, meat!" He moves to block the doorway leading further into the Gatehouse and strikes at the serpent of fire. (Fire Elemental takes 23 damage)

Monitor c and d crowd into Toston, dropping their clubs to make it easier to beat on the gnome. Monitor c grabs Toston, but Monitor d loses his grip! The heroic gnome is in the same circumstance, but at least the Monitors haven't been able to start punching him ... yet.
}

Guards AC 18 CMD 16
1-4 DEAD
5
6-7 DOWN
8 Dam 16
9
10-11 DEAD
12-13
14-15 DEAD
16-21
22-32

Monitors AC 21 CMD 24
a Dam 44
b DEAD
c Dam 0 Grappled (initiated)
d Dam 42

Fire Elemental AC HP 60 Dam 52

Map via Email

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23]  d20+16=31 ; d20+11=25 ; d20+6=12 ; d12+5=11 ; d12+5=8 ; d12+5=16 ;
Thursday June 18th, 2020 2:12:44 PM

Dez looks over the door, and can hear the sounds of battle on the other side. He hopes he can have the door down soon.

Attack vs AC: 31, 25, 12
Damage: 6, 2, 11 - total 18

Sarge [AC 21; HP 62/70] (Kathy)  d20+13=18 ; d8=2 ;
Thursday June 18th, 2020 3:14:35 PM

"Ow, quit it," Sarge gasps as the arrows find her.

She'd been focused on "getting to the fight," but now she has a chance to look around and see where "the fight" is actually happening. She drops to a walk and starts heading for the southwest platform. [to CD-20]

She casts Spiritual Weapon, choosing 8 as her target. A glowing hammer appears and smacks AC 18 for 6 damage.

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+20=36 ; d8+14=18 ; d8+14=16 ;
Thursday June 18th, 2020 5:35:55 PM

Sharpe takes a pot shot at the second tower, more to get there heads down than anything else, (285ft away). He then drops to the ground next to Eisenhorn and indicates he he ready to go.

Attack - on 8
36 vs AC; 18 DMG


Hmerrin (MikeK)(HP 69/109 AC:28 T:16 FF:23 CMD:29)  d20+12=31 ; d20+12=29 ; d8+2=8 ; d8=4 ; d8+2=5 ; d8=2 ;
Thursday June 18th, 2020 7:09:15 PM

Hmerrin hears someone trying to chop through the door.

"Keep your pants on! I just about got it!" he hollers in reply.

Since Burning Man so nicely got out of the way, Hmerrin moves up and kicks out the chockblock behind the door.

The elemental keeps attacking Monitor a

----
Hmerrin. Move to C17, and kick out block holding door.

Elemental.
Full attack on Monitor a
Slam 1 hits ac 31 for 8 dam + 4 burn (DC16)
Slam 2 hits ac 29 for 5 dam + 2 burn (DC16)



Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)   5d6=15 ;
Thursday June 18th, 2020 7:45:19 PM

Gaffer calls down another bolt of lightning on to 8, or 9 if they have been down by Sarge's spiritual weapon. (15 Damage)

He will move over towards Eisenhorne and lie down next to him. "I never thought of this. This is good."

**** Active Effects ****
Call Lightning Storm - 5d6 Damage; Save DC 19 - 11 Minutes
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 110 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:32/21/23- CMD 27  d20+21=27 ;
Friday June 19th, 2020 12:09:49 AM

After his spell fizzles Toston says, "Ok, let's try this again."

He then proceeds to heroically and defensively cast the grease spell again on himself and have the exact same result as his spell fizzles.

"Hmerrin! These guys won't let go of me. A little help?" He calls out

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 53 rounds
fly : 60 ft fly speed : 52 rounds



Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Friday June 19th, 2020 7:27:54 AM

Eisenhorn will dimension door himself, Gaffer and Shapre to the North Wetern Tower, remaining prone and hopeing it will give them a good view of the Southern Tower and anything beyond the building.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 3 Rnds. (32sec)
Invisible---- Invisible---- 11 Min.

Assault the Farm! 10 COMBAT ROUNDS (DM SteveK)  d20+5=19 ; d20+5=17 ; d20+2=6 ; d20+6=22 ; d20+6=14 ; d20+6=26 ; d20+6=22 ; d20+6=11 ; d20+6=12 ; d6=6 ; d6=1 ; d6=3 ; d20+14=18 ; d20+9=12 ; d20+20=25 ; d20+17=32 ;
Friday June 19th, 2020 10:33:03 AM

Desdichado looks over the door, and begins chopping it down. His sword splinters the hard wood and scatters the metal reinforcements; it is nearly down!

Sarge had been so focused on getting there, it takes her a blink to realize the getting has got. She casts Spiritual Weapon, creating a hammer of force. Flying towards Guard 8, the hammer misses because Guard 8 is in Total Cover. (ooc: Sarge would need to Ready a Standard action to wait for them to pop up to have a chance to strike.)

Sharpe, 60' in the air, takes a pot shot at the second tower, and even with it being so far away ( 2range increments = -4 to hit), he hits and kills Guard 8. He then drops to the ground next to Eisenhorn and indicates he he ready to go.

Hmerrin hears someone trying to chop through the door, and kicks out the wedge behind the door, enabling it to be opened normally (ooc: with a standard action).

The elemental keeps attacking Monitor a, striking twice, but not getting a satisfactory burning flame. It hisses in anger.

Gaffer calls down another bolt of lightning, this time on Guard 9, and also moves to Eisenhorn, laying down.

Toston heroically tries to cast the grease spell again, and again it fizzles! Knowing he has allies in just the next room, he calls out for some assistance.

Eisenhorn remains prone and, getting in touch with Sharpe and Gaffer, casts Dimension Door, sending the trio into the north-west Platform. Because Eisenhorn and Gaffer are prone, they can't see anything except the platform's walls, the dead bodies of four Guards (2 fell out), and the sticky, smelly blood now seeping into their clothing.

Sharpe on the other hand, can see the Guards in the other platforms, and can observe the yard of the Farm (but not anywhere within 15' south or west of a building), and can see at least six Guards formed up in a defensive stance at a natural choke point between the Gatehouse and the Large Building. The front row has tower shields providing full cover to the west (which includes Sharpe), and the back row has bows at the ready.

...........
The south-west Platform archers ignore their losses and continue the hide-and-shoot tactics. They also continue to target Sarge. Three arrows find the mark! (Sarge takes 10 damage)

In the Guardhouse, Hmerrin and Toston ONLY Highlight to display spoiler: {

Monitor a continues to block the door to deny anyone to get further into the Gatehouse, and assaults the fiery serpent, missing both times!

Monitor c and d continue to attempt to immobilize and beat the gnome to a bruised pulp. The first thing they have to do, however, is keep ahold of the wriggly Toston. Wardd again smiles on our hero: Monitor c loses his grip as Monitor d grabs hold!
}
............

Guards AC 18 CMD 16
1-4 DEAD
5
6-8 DOWN/DEAD
9 Dam 15
10-11 DEAD
12-13
14-15 DEAD
16-21
22-32

Monitors AC 21 CMD 24
a Dam 57
b DEAD
c Dam 0
d Dam 42 Grappled (initiated)

Fire Elemental AC HP 60 Dam 52

Map via Email

Hmerrin (MikeK)(HP 69/109 AC:28 T:16 FF:23 CMD:29)  d20+17=34 ; d8+16=19 ; d20+12=20 ; d20+12=27 ; d8+2=6 ; d8=1 ;
Saturday June 20th, 2020 9:25:16 AM

"Door's open!" Hmerrin yells at whoever is chopping it down.

The young fighter moves up, and takes a chop at Burning Man.

"Hang in there, Toston! This guy's blocking the hall. A couple more whacks to clear him."

Elemental does its elemental thing.

----
Hmerrin.
Move to C18.
Attack monitor. Power Attack
Hit ac 34 for 19 hp damage.

Elemental.
Slam 1 misses (ac20)
Slam 2 hits ac 27 for 6 hp damage + 1 burn.


Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=1 ; d6=6 ;
Saturday June 20th, 2020 1:27:24 PM

"Gah... this is disgusting." Eisenhorn will quickly stand up and look around. If he can see the guards he will quickly lob an Extended Black Tentacles centered on Guard 29 before ducking down, hopefully out of sight of the archers.

(BT Grapple Roll: 1 + 16 = 17; DMG Roll: 6 + 4 =10)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 2 Rnds. (32sec)
Black Tentacles (Ext.)---- AOE Grapple---- 22 rnds.

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:32/21/23- CMD 27  d20+10=13 ;
Saturday June 20th, 2020 11:33:46 PM

Toston decides to take a different tack. He will use an unarmed strike combined with a stunning fist against monitor d. Being a monk Toston can use other body parts in making the attack so presumably it doesn't matter he is holding the curve blade. Toston uses a swift action to charge his fist with arcane energy via arcane strike and then lets d have it or he would have if he could hit d but sadly like his spell that fizzled Toston's attack missed.

Toston calls out to Hmerrin, "It seems like I'm at an impasse, they can't hit me, but they can grapple me, though they are having trouble holding onto me and I can't cast a grease spell to make it really difficult to grapple me and I tried to hit one with a stunning fist but somehow I missed. just now"

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 52 rounds
fly : 60 ft fly speed : 51 rounds
Stunning fists attempts used: 1/6
1st level slots used: 4/7
3rd level slots used: 1/4



Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)   5d6=18 ;
Sunday June 21st, 2020 1:29:27 PM

"Wha- Where are we?" Gaffer will stand up for a moment alongside Eisenhorn and, "Ohh, ok!" assuming he can now see the guards too, will call lightning down between U20,V20,U21,V21 hopefully hitting all four figures. (18 Damage)

**** Active Effects ****
Call Lightning Storm - 5d6 Damage; Save DC 19 - 11 Minutes/12 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 110 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23] 
Sunday June 21st, 2020 5:52:21 PM

Desdichado opens the door, not sure what to expect on the other side. Seeing a fire elemental and a creature he's never seen before fighting each other, he asks Hmerrin, "Is one of those on our side?"

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles] 
Monday June 22nd, 2020 7:23:39 AM

Sharpe uses his flight to bounce across the rooftops to e26.

Assault the Farm! 11 COMBAT ROUNDS (DM SteveK)  d20+5=19 ; d20+2=16 ; d20+6=12 ; d20+6=14 ; d20+6=9 ; d20+6=24 ; d20+6=21 ; d20+6=7 ; d20+14=30 ; d20+9=19 ; 2d8+10=20 ; 2d8+10=17 ; d20+17=22 ; d20+22=33 ; d2+10=12 ;
Monday June 22nd, 2020 11:25:57 AM

Hmerrin, the door now unblocked, moves up and wounds the Monitor he designated as 'Burning Man', and shouts encouragement to Toston.

The Fire Elemental hisses and strikes, throwing off sparks when the Monitor avoids getting on fire ... again!

Eisenhorn is disgusted by the blood, but it doesn't stop him from thinking of tactical advantages. He stands from a prone position, quickly casts Extended Black Tentacles centered Guard 29, and ducks down to get Full Cover from the half-wall, using the archers own tactics against them! The Black Tentacles, however, seem to take a moment to fully form, allowing all the Guards to dodge through the tentacles and escape! (Nat 1 auto fail)

Toston stops trying to cast and instead uses his monkish skills to attempt to stun a Monitor with a well-placed knee, but fails to connect a significant blow. The gnome also returns Hmerrin's banter.

Gaffer, like Eisenhorn, stands and sees the guards readying their defense, and calls down another lightning bolt on one of them. (ooc: Call Lightning targets a Square, not a point. It can't target multiple squares at the same time.)

Desdichado slides the sagging reinforced door open and observes the combat inside.

Sharpe uses his flight to bounce across the rooftops to take a position on the Guardhouse with a good view of the south-west platform and the open area of the Farm all the way to the Main House. Because he is now rooftop level, Guards in platforms again have Total Cover.

Sharpe, Gaffer, and Eisenhors also can't target an opponent within 15' of the opposite side of a building (nor they target you).

...........
Shouts from Platforms and the ground indicate the Guards are organized to a level that would make a mercenary Fist company proud. "Inside! Inside! Three on Platform 1!" "One flying towards Platform 2!" "Agh! Black Tentacles! Scatter!" "Defense Plan Charlie! Zulu authorized!" Whatever the motivation, it doesn't look like the Guards are giving up.

Eisenhorn and Gaffer note that the Guards previously in the other Platforms are no longer seen. Whether they are ducked below their half-walls or have climbed down is unknown.

The south-west Platform archers see Sharpe is now closer to them than Sarge, and focuses on the Fighter. Sharpe, however, is well-armored and none of the arrows draw blood!

The disciplined defensive wall of guards scatter as Black Tentacles erupt from the ground trying to grab everything. The spell is initially weak, however, and fails to grab even a single guard! (nat 1 auto fail for combat rolls) They all manage to get out of the area of effect, but their careful formation is a shambles.

In the Guardhouse, (Hmerrin, Desdichado, and Sarge can see the first room) Monitor a continues to block the door to deny anyone to get further into the Gatehouse, and assaults the fiery serpent, smashing it back to the plane of Fire with a final blow. He tries to direct his follow-up into Hmerrin, but the lad is able to deflect the greatclub.

In the second room, Monitor c and d continue to attempt to immobilize and beat Toston to a bruised pulp. Monitor c fails to find a good hold, but Monitor d maintains his grip and punches hard! (Toston takes 12 damage)

............

Guards AC 18 CMD 16
1-4 DEAD
5
6-8 DOWN/DEAD
9 Dam 15
10-11 DEAD
12-13
14-15 DEAD
16-21
22-31
32 Dam 18

Monitors AC 21 CMD 24
a Dam 82
b DEAD
c Dam 0
d Dam 42 Grappled (initiated)

Fire Elemental AC HP 60 Dam 52

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Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23]  d20+16=31 ; d12+5=10 ;
Monday June 22nd, 2020 3:31:57 PM

Desdichado moves toward the monitor (E:18) and attacks, striking a blow with his greataxe.

31 vs AC; 10 damage.

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23]  d20+19=22 ; d20+14=29 ; d20+9=29 ; d20+19=38 ; d20+4=5 ; d8+16=17 ; d8+16=24 ; d8+16=23 ; d8+16=17 ; d3=1 ; d8+16=23 ; d6+15=17 ; d6+15=19 ; d6+15=17 ;
Monday June 22nd, 2020 3:42:05 PM

(Posting for Hmerrin)

Hmerrin full attacks the monitor with power attack, doing a lot of damage.

Battleaxe 1 - 22 vs AC; 17 damage
Battleaxe 2 - 29 vs AC; 24 damage
Battleaxe 3 - 29 vs AC (crit); 63 damage
Handaxe 1 - 38 vs AC (crit); 53 damage
Handaxe 2 - 5 vs AC (critical miss)

Toston Lotor(Hugh Crosmun) [HP: 84/96; AC:32/21/23- CMD 27  d20+10=30 ; d20+10=19 ; d8+2=6 ;
Monday June 22nd, 2020 10:07:23 PM

Toston uses his swift action to activate arcane strike then attempts another stunning fist against monitor d.

He hits (30 vs AC; threat of critical; 19 to confirm; no crit) for 8 (OOC:forgot to add+2 for arcane strike) damage and d must make a fort save vs DC 18 or be stunned which would cause d to drop everything held including a certain gnome dragon disciple.

if d lets go Toston flies directly to the opposite corner of the room and up to the height of the ceiling to c21

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 51 rounds
fly : 60 ft fly speed : 50 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 1/4

Sarge [AC 21; HP 62/70] (Kathy) 
Monday June 22nd, 2020 11:35:16 PM

Sarge continues angling toward the platform [to CA-23]. She waits for an archer to show himself, then casts Spiritual Weapon on him. [If possible, I'd like to use the previous rolls for this: AC 18 for 6 damage.]

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d4=2 ;
Tuesday June 23rd, 2020 5:46:41 AM

Eisenhorn will peak over the wall to see how effective his spell was. Seeing that no one is caught up by the tentacles he mutters "Damn it... Well now they've scattered... Any ideas?"

He will then cast mirror image on himself with 5 illusory duplicates apearing and duck down behind the cover again.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 1 Rnds. (32sec)
Black Tentacles (Ext.)---- AOE Grapple---- 22 rnds.
MIrror Image ---- 5 images---- 11 Min.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)   5d6=12 ;
Tuesday June 23rd, 2020 6:28:17 AM

[Yep, sorry. Missed that line when I read the spell.]

As the enemies in the center spread out, Gaffer casts a Spike Stones around the compound. Filling a rectangle Q12-Q31-W12-W31 (Hopefully I have counted correctly, using 10 20foot squares in 2 columns of five)

If the terrain is not rocky enough, he will simply call down another lightning bolt (12 Damage) onto Guard 32.

**** Active Effects ****
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 11 Minutes/11 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 110 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Assault the Farm! 12 COMBAT ROUNDS (DM SteveK)  d20+11=30 ; d20+6=17 ; d20+6=17 ; d20+6=26 ; d20+6=23 ; d20+6=9 ; d20+6=26 ; d20+6=20 ; d20+6=25 ; d6=2 ; d6=3 ; d20+17=21 ; d20+22=24 ; d20+2=21 ; d20+2=4 ; d20+2=14 ; d8=4 ; d8=4 ; d8=4 ;
Tuesday June 23rd, 2020 7:47:38 AM

Desdichado and Hmerrin make short work of the Monitor blocking the doorway, despite Hmerrin not actually getting any critical strikes.

Toston empowers his foot with arcane energy and plants one on Monitor d. The monitor is very hearty, and shrugs off he stunning effect and keeps ahold of a certain gnome dragon disciple.

Sarge continues angling toward the south-west platform. Waiting for an archer to show himself, she has her already cast Spiritual Hammer strike him before he shoots!

Eisenhorn does a peek and is disappointed he didn't bag anyone. He mutters to himself, or maybe to Gaffer "Any ideas?" Then casts a defensive Mirror Image on himself.

Gaffer estimates the hard compound ground is rocky enough for Spike Stones, and he is right! A large portion of the open compound is filled with hard to see rocky spikes!
________________________________

The guards around the compound continue coded shouts and shorthand commands. From across the compound, Gaffer, Eisenhorn, and Sharpe can see a Guard has gone into each of the six buildings identified as barracks...

Shifty, from his perch on top of the roof of the north-west platform reports to Eisenhorn. "Shhhh, the figuresss in the fieldsss beyond the buildingsss are all dissspersssing and running away. They are not approaching the buildingsss."

The south-west Platform archers continue their disciplined fire at Sharpe, and two arrows strike! (Sharpe takes 5 damage)

The Guards from the previous defensive wall hug buildings to keep out of sight of Eisenhorn and Gaffer, maneuvering among warehouses and latrines to form a defensive ring around the Gatehouse exit door. Some (ooc: darker icons) still carry Tower Shields, the rest have discarded and gone to bows. Many run through Gaffer's Spike Stones, and even though wounded, continue to carry out their orders. They run through the stones until they drop dead! Only one runs through an edge and is still alive.

In the Guardhouse second room, the fight is down to who can grab and punch more. Wardd intervenes in the struggle again, because both Monitors fail to grab or keep ahold of the wriggly gnome. At least momentarily, Toston is free!

............

Guards AC 18 CMD 16
1-4 DEAD
5
6-8 DEAD
9 Dam 21
10-11 DEAD
12-13
14-15 DEAD
16-23
24-28 DEAD
29 Dam 12
32 Dam 18
33-34

Monitors AC 21 CMD 24
a DEAD
b DEAD
c Dam 0
d Dam 42

Map via Email

Sarge [AC 21; HP 62/70] (Kathy)  d20+13=20 ; d20+8=11 ; d8=1 ;
Tuesday June 23rd, 2020 12:38:28 PM

Trusting her Spirtual Weapon to keep attacking, Sarge double-moves over to Sharpe. Well, the other side of the fence from Sharpe. [to E-27]

Meanwhile, the ghostly hammer continues to attack. [Hit AC 20 for 3 damage; hit AC 11, which is probably a miss.]

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+20=39 ; d20+24=30 ; 4d8+14=39 ; 2d6=4 ;
Tuesday June 23rd, 2020 2:19:27 PM

Still eyes out and seeing the organisation of the merc's Sharpe begins to worry, he steals himself and jumps back up to get line of sight on the second tower.

Attack - on 5
39 Crit; 30 to confirm vs AC; 81+4 bleeding DMG

Hmerrin (MikeK)(HP 69/109 AC:28 T:16 FF:23 CMD:29) 
Tuesday June 23rd, 2020 4:09:56 PM

Hmerrin strides briskly over the downed monitor, through the hallway, and into the next room.

In the corner, he spots Toston and his attackers.

"Hello!" he calls out cheerily, while moving toward the monitors.

"We hear you've been picking on our friend.
We don't like people picking on our friends."

--
Double move to H24
Flanking monitor c with Toston.


Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23] 
Tuesday June 23rd, 2020 4:24:57 PM

(OOC: Oops! I got confused going back and forth looking up weapon types, damage die, and crit threat range and forgot to confirm! Too much math - that's why I try to make sure Dez never crits. Ahem...)

With the monitor down, Desdichado follows Hmerrin, running into the room to flank monitor 6 (F:26)

Toston Lotor(Hugh Crosmun) [HP: 84/96; AC:32/21/23- CMD 27  d20+14=20 ; d20+9=29 ; d20+9=23 ; d8+12=16 ; d8+12=15 ;
Tuesday June 23rd, 2020 9:46:06 PM

Toston was going to do things way differently but with his allies in position as flankers he power attacks monitor d.

He misses on his first attack but critically wounds monitor d on his second swing.

20 vs AC: miss
29 vs AC - threat of critical; 23 vs AC to confirm; 31 magic(+2) slashing damage

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 50 rounds
fly : 60 ft fly speed : 49 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 1/4

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)   5d6=10 ;
Wednesday June 24th, 2020 6:04:22 AM

Gaffer winces on seeing the guards run themselves to death. "That's some commitment..."
He calls down another lightning bolt, directing it at Guard 32 (Damage: 10)
To Eisenhorn, "Erm, should we go try and free the prisoners?"

**** Active Effects ****
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 11 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 110 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind


Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Wednesday June 24th, 2020 6:28:36 AM

Eisenhorn stays agrees with gaffer and let's the druid lead the way toward the prisoners. (ooc: sorry for the short post busy couple of days)

A New Development! 13 COMBAT ROUNDS (DM SteveK)  d8+8=14 ; d8+8=9 ; d20+2=13 ; d20+6=17 ; d20=4 ; d20=5 ; d20=4 ; d20=17 ; d20=8 ; d20=15 ; d20=2 ; d20=4 ;
Wednesday June 24th, 2020 10:49:35 AM

Sarge trusts her Spirtual Weapon to keep playing whak-a-mole with the Guards, and hustles over to the wall opposite Sharpe. attacking, Sarge double-moves over to seeing Sharpe standing on the roof of the Guardhouse. Her Spiritual Hammer continues its last command, Readied action and attack, but misses.

Sharpe worries at the Guard's organization. Individually, they are hardly a threat to the Tide, but they are a tight unit! To get a line of sight on the second tower, Sharpe jumps into the air, flying to overcome the half-wall, and fires a single arrow into Guard 5, who falls pierced to the breast! (single arrow at d8+8 DM roll for 14 damage + 9 crit damage, +4 bleed damage = 27 dam to Guard 5) Highlight to display spoiler: { Your DM interpreted that Sharpe is using his Celestial Armor to fly vertically 30' and shoot Guard 5 with ONE arrow without Readying a shot. NOTE 1: The Feat: Many Shot only works in a full attack. Sharpe can only fire a single arrow with a Standard action. Rolling the multi-die damage, I couldn't determine what is the correct damage. NOTE 2: If Sharpe succeeds on a Fly Skill DC 15, he can hover and do a full round attack. Please tell me if this is incorrect.)}

Hmerrin strides briskly to the next room and flanks Monitor c, delivering his battle banter with aplomb.

Desdichado follows Hmerrin, running into the room to flank Monitor d! Oh, how the tables have turned!

Toston, with allies now flanking and NOT grappled, goes on the attack, giving Monitor d a wicked wound.

Gaffer winces on seeing the guards run themselves to death. "That's some commitment..." He calls down another lightning bolt, directing it at Guard 32, who is unable to dodge and dies where he stood.

Eisenhorn stays agrees with gaffer and let's the druid lead the way toward the prisoners
..................

The guards seem to be in position to defend the compound to the last man. Gaffer, Eisenhorn, and Sharpe can hear screams of terror coming from the six buildings identified as barracks...

Shifty, from his perch on top of the roof of the north-west platform reports to Eisenhorn. "The figuresss in the fieldsss are ssstill running away."

The south-west Platform archers, now only five, continue their disciplined fire at Sharpe, and all miss.

In the Guardhouse second room, the Monitors find themselves in dire straits. "All I wanted was free money and chicks!", complains one, and they concentrate to beat on Toston, but without Grappling, Toston is harder to damage, and all punches miss.

............

Guards AC 18 CMD 16
1-4 DEAD
5 Dam 23
6-8 DEAD
9 Dam 21
10-11 DEAD
12-13
14-15 DEAD
16-23
24-28 DEAD
29 Dam 12
32 DEAD
33-34

Monitors AC 21 CMD 24
a DEAD
b DEAD
c Dam 0
d Dam 75

Map via Email

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles] 
Wednesday June 24th, 2020 11:22:19 AM

Sharpe's head whips round toward the barracks. Concerned for slaves he flys full speed toward the barracks lands runs to AK20. Looking into the barracks as he goes.

OOC - The multiplied damage was for a single arrow crit x4 my crit range is 19-20, 4d8+14 didn't add 14 on each roll so I just added it, sorry that was confusing. I could be wrong let me know.

Also I can get clear rules but I don't think I can "run" whilst flying but I think I can land and still run?

Sarge [AC 21; HP 62/70] (Kathy)  d20+13=26 ; d8=5 ;
Wednesday June 24th, 2020 1:55:41 PM

Sarge examines the wall. Is it climbable? She calls to her companions on the other side. "Hey! Uh...little help?"

If she can't climb the wall, and nobody has a way to get her over it, she will head north to go through the door.

[Spiritual Weapon hits AC 26 for 7 damage.]

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23]  d20+18=35 ; d20+13=31 ; d20+8=22 ; d12+5=12 ; d12+5=7 ; d12+5=8 ;
Wednesday June 24th, 2020 2:18:51 PM

"Ugh, look at these yo-yos" remarks Desdichado as he unleashes several attacks on monitor D.

35 vs AC; 12 damage
31 vs AC; 7 damage
22 vs AC; 8 damage

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Wednesday June 24th, 2020 4:19:55 PM


Eisenhorn will move 30ft. east towards the barracks and use his Wand of shield to recast shield on himself. "Were the people running away armed?" He'll ask Shifty as he does so.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 10 Rnds.
Black Tentacles (Ext.)---- AOE Grapple---- 21 rnds.
MIrror Image ---- 5 images---- 11 Min.

Hmerrin (MikeK)(HP 69/109 AC:28 T:16 FF:23 CMD:29)  d20+19=23 ; d20+14=15 ; d20+9=18 ; d20+19=36 ; d20+14=19 ; d8+16=18 ; d6+15=18 ; d10+6=12 ;
Wednesday June 24th, 2020 6:46:43 PM

Hmerrin slashes monitor c with his axes.
The fighter notes he needs to concentrate a bit more on what he's doing.

"You drop that club and answer a couple questions, and we'll let you run off," he offers.

---
Hmerrin. Full Attack on Monitor c. Power attack.
Btax 1 hits ac 23 for 18 hp damage
Btax 2 misses (Nat 1)
Btax 3 misses (ac 18)
Hdax 1 hits ac 36 for 18 hp damage
Hdax 2 misses (ac19)
Two wpn rend for additional 12 hp damage
Total = 48



Toston Lotor(Hugh Crosmun) [HP: 84/96; AC:32/21/23- CMD 27  d20+16=28 ; d8+6=13 ;
Wednesday June 24th, 2020 10:24:15 PM

Toston says to both monitors, "Aye. Surrender your weapons, answer our questions and no further harm will come to you. Continue to resist or attack us and you die. Simple as that."

As a gesture of good faith Toston does not attack this round but he readies an attack action against monitor d should the man decide to not take their offer and continue to act hostile.

(OOC if the readied attack triggers : 28 vs 18; 13 damage)


A New Development! 14 COMBAT ROUNDS (DM SteveK)  d20+6=9 ; d20+14=34 ; d20+9=22 ; d20+14=28 ; d2+10=11 ; d2+10=11 ;
Thursday June 25th, 2020 9:52:35 AM

Sharpe's head whips round toward the barracks. Concerned for the slaves, he flies, hustling towards the barracks. (ooc: yes, that's right. Flying can only do two move actions, not a 'run'. He can land and run, but he probably wants to fly over the Black Tentacles and Spike Stones first?)

Sarge examines the wall. Is it rough and 10' high, she decides it depends on how nimble she is on how climbable it is. (Climb DC 25). She also sees Sharpe, the only companion near her, fly quickly away into the compound. With an improbable climb, and nobody nearby to get her over it, the grizzled dwarf heads north to go through the door.

Her Spiritual Hammer dispatches a wounded Guard in the Platform. Not having Sarge to direct it to another target, the force weapons stops attacking.

Desdichado calls the Monitors yo-yos, and wounds Monitor d three times, laying him lifeless on the floor!

Eisenhorn will move east towards the barracks and recasts Shield on himself. He asks for more information from the Air Mephit, but Shifty can't tell. "They are too far away for me to sssee." (DM rolled Perception: 9)

Hmerrin slashes Monitor c with his axes, but can't get his full 'ginsu' effect. He tries to entice the Monitors to give up the fight.

Toston chimes in on the surrender and live, and doesn't attack but prepares his counter if Monitor c doesn't give up.

...........

Gaffer, Eisenhorn, and Sharpe can hear more screams, some cut off suddenly...

The south-west Platform archers, now down to four, don't have any targets to shoot at, and hold their arrows...

The other Guards in the compound don't fire at Sharpe who flew overhead and can't see anyone else...

In the Guardhouse second room, Monitor c ignores the death of his companion, and the words of Hmerrin and Toston. He gains a wicked slash from Toston, but takes a step to block the door and strikes back at his most dangerous opponent, Hmerrin! His first hit is devastating, but the second misses (crit! Hmerrin takes 22 damage) "That's the way you do it!" he froths.

............

Guards AC 18 CMD 16
1-11 DEAD
12-13
14-15 DEAD
16-23
24-28 DEAD
29 Dam 12
32 DEAD
33-34

Monitors AC 21 CMD 24
a DEAD
b DEAD
c Dam 59
d DEAD

Map via Email

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)  
Thursday June 25th, 2020 10:00:57 AM

Gaffer shifts his form into a Large Air Elemental so that he can take flight and follows Sharpe in heading towards the screaming as fast as he can, maintaining his altitude.

**** Active Effects ****
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 11 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 110 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23] 
Thursday June 25th, 2020 11:19:08 AM

Desdichado raises his eyebrow at Hmerrin and Toston's remarks to the creatures. He moves a few steps forward (H:25) and takes another swing at the Monitor.

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23]  d20+16=34 ; d12+5=8 ;
Thursday June 25th, 2020 11:21:04 AM

(OOC: Sorry, posted accidentally before finishing.)

34 vs AC; 8 damage

"Hey," he says to his companions, "no offers of mercy to the strange creatures working for the SLAVER OUTSIDERS. Okay?"


Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d100=1 ; d20=17 ;
Thursday June 25th, 2020 4:04:10 PM

Seeing Gaffer take off Eisenhorn suddenly finds himself feeling quite vulnerable. So he will reach into his Handy Haversack and pull out the Bag of Tricks, Rust. He'll move 30ft East to P7 carefully checking corners as he moves. If he sees anyone advancing towards him while peaking a corner he'll throw the ball from the Bag of Tricks at them and scream "EAT THEIR FACE RUSTY!" and keep moving towards P7. (Percentile Roll: 1 - Wolverine) (ooc: Don't know if you need an attack roll for whether I hit them in the face with the ball or not, but I've rolled anyways. It's 17 + 8 = 25)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 9 Rnds.
Black Tentacles (Ext.)---- AOE Grapple---- 21 rnds.
MIrror Image ---- 5 images---- 11 Min.

Sarge [AC 21; HP 62/70] (Kathy) 
Thursday June 25th, 2020 4:58:34 PM

Sarge rounds the corner and heads into the building (to E-22).

She knows that her spiritual hammer has returned to her, but she doesn't have a new target for it yet.

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+13=21 ;
Thursday June 25th, 2020 5:02:33 PM

Perception - 21
Sharpe moves to AK20 looking in the barracks for the source of the screaming, if he can't see in he move to were he thinks the screaming is coming from and opens the door.

Hmerrin (MikeK)(HP 47/109 AC:28 T:16 FF:23 CMD:29)  d20+19=34 ; d20+14=23 ; d20+9=28 ; d20+19=30 ; d20+14=32 ; d8+16=18 ; d8+16=20 ; d8+16=19 ; d6+15=20 ; d6+15=18 ; d10+6=7 ;
Thursday June 25th, 2020 6:36:55 PM



Hmerrin turns his head to answer Dez, and gets a club in his ribs for his effort.

He turns back to the monitor.
"That's the way you do it? No, my friend."

The young fighter proceeds to take a great many chunks out of the guy.

"THAT'S the way you do it."

"And, Dez. I'm just saying it woulda been really nice to know how many Slaver Outsiders are here, where they are, and what they're armed with. And this guy is obviously not a threat, so I'm thinking it woulda been worth the trade."

---
Hmerrin. Full Attack on Monitor c. Power attack.
Btax 1 hits ac 34 for 18 hp damage
Btax 2 hits ac 23 for 20 hp damage
Btax 3 hits ac 28 for 19 hp damage
Hdax 1 hits ac 30 for 20 hp damage
Hdax 2 hits ac 32 for 18 hp damage
Two wpn rend for additional 7 hp damage
Total = 102


Toston Lotor(Hugh Crosmun) [HP: 84/96; AC:32/21/23- CMD 27 
Thursday June 25th, 2020 11:11:25 PM

Toston says to Des, "I was trying to find out about what was going on with those screams coming from the barracks. That seemed more important than sparing the slaver and hey he died anyway."

Toston flies 5 feet out the door over the body of the dead monitor. He then gains 20 feet of height to be flying 21 feet above the ground. He then expends the rest of his move to end at AB25 as he too is concerned about what is going on in the barracks.

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 49 rounds
fly : 60 ft fly speed : 48 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 1/4


A New Development! 15 COMBAT ROUNDS (DM SteveK)  d20=15 ; d20=6 ; d20=10 ; d20=11 ; d20=6 ; d20=11 ; d20=14 ; d20=5 ; d20=9 ;
Friday June 26th, 2020 1:14:22 PM

Gaffer shifts his form into a Large Air Elemental (standard action), then flies (move action) towards the barracks following Sharpe!

Desdichado requests no offers of mercy to the creatures working for Outsider Slavers, and strikes Monitor c.

Eisenhorn feels he needs some additional defenses ready, and pulls out his Bag of Tricks, Rust. The wizard continues to move forward, checking corners as he moves. At the first corner he sees a Guard 60' away looking in the other direction, and is able to keep moving undetected.

Sarge rounds the corner, Spiritual Weapon floating by her side, and heads into the building. She catches up with Hmerrin, Toston, and Desdichado.

Sharpe can tell screams had been coming from all six barracks. Barracks 1, 5, and 6 are now silent. He moves and opens the door to Barracks #2. In the dim light, Sharpe can see a thin, ill-clad woman laying in a pool of blood with a sword slash diagonally across her body. There is a Guard standing over her, a bloody sword in one hand and a frightened, screaming boy no more than 6 years old pinned to the Guard's chest with the other arm. "Back off hero. Or you have killed an innocent child!" The Guard's sword is Ready...

Hmerrin makes short work of the last Monitor, lamenting that it would have been better to get more information.

Toston agrees with Hmerrin that information was important. He flies out the door and a hail of nine arrows greets him; but the gnome is near-immune to the Guards attack and is not hit at all! (Readied Guards). Toston then gains 20 feet of height to be flying 21 feet above the ground. He then expends the rest of his move to end at AB25 as he too is concerned about what is going on in the barracks.
.................

Terrified screams continue from Barracks 1, 5, and 6, but barracks 3, and 4 are now silent.

The south-west Platform and compound guards hold their arrows...

The door to Barracks 5 opens and out comes a Guard with blood splatter soaking his armor and sword. He has a thin woman, feebly struggling and pinned in an iron grip. Spotting Toston, he places the woman as a shield. "I'll kill her if you come any nearer!" His sword is ready.

............

Guards AC 18 CMD 16
1-11 DEAD
12-13
14-15 DEAD
16-23
24-28 DEAD
29 Dam 12
32 DEAD
33-34

Monitors DEAD
Map via Email

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+20=29 ; d8+14=20 ; d20-1=7 ;
Friday June 26th, 2020 1:59:31 PM

Diplomacy - 7
Looking the boy in the eye Sharpe takes a deep breath and in a calm voice...

"What is your name..... (pause for response if not continue) (name if available) I am Sharpe and I want you to think very carefully, you can see and hear that you have no chance of surviving us, no chance of escaping us and no chance seeing tomorrow. Let the boy go and walk away and I will not follow, I will consider you as having saved his life and there will be no debt to be paid. But I need you to choose now, choose a good life."

If moves to attack the boy Sharpe attacks:-
29 vs AC; 20 DMG



Sarge [AC 21; HP 62/70] (Kathy) 
Friday June 26th, 2020 2:30:00 PM

*Huff* "Hey, guys." *Huff*Puff*Puff* "Are we winning?"

Sarge keeps moving [to M-25].

Hmerrin (MikeK)(HP 47/109 AC:28 T:16 FF:23 CMD:29)  d20+17=35 ; d8+16=24 ;
Saturday June 27th, 2020 9:58:11 AM

"No idea", Hmerrin answers Sarge. "But, you are just in time to apply some healing to your favorite hatchet man!"

Sarge moves out into the compound, and Hmerrin follows.
Black Tentacles, Spike Stones, screaming from building WAY over there, and ominous silence from others....oh, and these two guys.

The young fighter's jovial banter falls away in the face of what appears to be happening.
Grimly, he pivots left, and plants an axe into the nearby guard.

----
Move to J 21
Attack guard 22. Power attack.
Hit ac 35 for 24 hp damage




Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Saturday June 27th, 2020 11:45:42 AM

Eisenhorn will keep moving east, back of tricks in Hand, to T7. From there he will use Dimensional Steps to teleport 55ft to AE7 inside Barracks 1.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 8 Rnds.
Black Tentacles (Ext.)---- AOE Grapple---- 20 rnds.
MIrror Image ---- 5 images---- 11 Min.

Toston Lotor(Hugh Crosmun) [HP: 84/96; AC:32/21/23- CMD 27  d20+3=16 ; 6d6+6=29 ;
Saturday June 27th, 2020 7:58:43 PM

Intimidate: 16

Toston stops the forward movement of his flight and raises his hands slowly. He calls out to the guard holding the woman, "Think very carefully about your next move, pal. What happens next is the difference between you leaving here alive and becomming fertilizer for the crops here. Drop your sword, let the woman go without further harm,and you have my word that you may leave here unscathed. Do anything else and you are a dead man."

He readies an action to drop a fireball (OOC: outlined on map in black; should miss the woman, but roast the guard) if the guard moves to use the sword against the woman. 29 fire damage DC 18 reflex save for only 14 fire damage.

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 48 rounds
fly : 60 ft fly speed : 47 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 2/4 (+1 usage if guard triggers the readied fireball)

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Sunday June 28th, 2020 11:08:20 PM

Gaffer halts on all his movement upon seeing that a hostage has been involved. Unsure how to respond he simply goes still and keeps watch from afar.

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 11 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 110 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23] 
Monday June 29th, 2020 12:46:39 PM

Desdichado runs toward the warehouses (K:20). (OOC: I assume he can't hear what's going on with the hostages, and is too far away to take action, in any case.)

Hostages and Ambushes. Rd16 COMBAT ROUNDS (DM SteveK)  d20=2 ; d20=14 ; d20+6=11 ; d20+6=11 ; d20+6=16 ; d20+6=7 ; d20+6=20 ; d20+6=26 ; d20+6=24 ; d20+6=24 ; d20+6=25 ; d20+6=19 ; d20+6=12 ; d6=3 ; d6=6 ; d6=6 ; d6=3 ; d20+4=19 ; d8+2=5 ; d20=3 ; d20=16 ; d20=14 ; d20+6=18 ; d20+6=7 ; d20+6=9 ; d20+6=24 ; d20+6=9 ; d20+6=22 ; d6=2 ; d6=4 ; d20+6=22 ; d6=3 ;
Monday June 29th, 2020 2:41:08 PM

Sharpe tries to diplomatically talk to the Guard holding the boy, but it doesn't appear the Guard is in a diplomatic mood. He spits on the floor in rejection to Sharpe's line of inquiry. "Last time I tell you, 'hero' (he makes the word sound like a curse), back out of the door NOW, or the boy dies." His sword is ready. The child continues wailing and struggling without success.

Sarge keeps moving. *Huff* "Hey, guys." *Huff*Puff*Puff* "Are we winning?" Her immediate answer out the door are nine arrows fired at the next person coming out of the Gatehouse Door. Three arrows strike the dwarf, one with critical force (Sarge takes 18 damage)

Hmerrin follows Sarge and takes in the scene. His jovial banter falls away, and, grimly, he plants an axe into the nearby guard, wounding him deeply!

Eisenhorn keeps his bag of tricks out and moves forward until he can see the side of the first barracks. With a little Dimensional Step, he arrives inside Barracks 1. The inside is dimly lit, only by the cracks and gaps in the shoddily constructed walls, but it is easy to see the Guard only an arms-length away standing over two cowering women in the opposite corner!

Toston concentrates on Guard 18 and it works: he is shaken! Becoming frightened, Guard 18 however, perceives this as an attack so cuts the woman hard (Readied Attack goes before Toston's Readied Attack). And Toston responds with a Fireball that fries the Guard to a crisp. It also catches Barracks 5 on fire! The woman drops to the ground, very hurt but still alive.

Gaffer halts when he sees the battle devolving to hostage situations, and keeps watch from afar.

Desdichado runs to confront the nearest Guard at K20 (will update map next round)

..................

Terrified screams continue from Barracks 1, 5, and 6.

Two south-west Platform archers have Hmerrin in their sights and fire, missing the Fighter, but one strikes the Guard in melee, who falls!. Two hold their arrows ready for a target.

Three compound guards Near the latrines have Sarge as their targets and fire. Guard 31 holds up his Tower Shield for any inevitable counter-attack. (Sarge takes 6 more damage)

Guard 21 lets out a startled "Wha!" at Eisenhorn's appearance, but recovers quickly. His sword snakes out, not for the slaves, but for Eisenhorn. He hits, but all he does is remove a Mirror Image!

The wounded woman in front of Toston holds her side and stumbles around a corner to hide from any other Guards. "Kill them all", she grits through her pain.

............

Guards AC 18 CMD 16
1-11 DEAD
12-13
14-15 DEAD
16-17
18 Shaken -2 attack, saves, skill and ability checks
19-21
22 DEAD
23
24-28 DEAD
29 Dam 12
32 DEAD
33-34

Monitors DEAD

Map via Email

Sarge [AC 21; HP 44/70] (Kathy)  d6=3 ; d6=6 ; d6=5 ; d6=5 ;
Monday June 29th, 2020 3:01:51 PM

"Ow! Goblin-loving son of a troll!" But, wound or no, Sarge has a job to do. She jogs over to Hmerrin [to J-22] and casts Cure Critical Wounds on him.

Hmerrin heals 28.

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23] 
Monday June 29th, 2020 6:50:55 PM

Desdichado moves toward the latrines (O:24).

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29) 
Monday June 29th, 2020 7:01:22 PM

"Thanks, Sarge."

Hmerrin takes in the guards firing at them from both the latrine and the platform.

"Hey Dez, let's swing down through these sheds. But slow enough so Sarge can keep up."

The young fighter stows his axes, and then moves to put a shed between him and the platform, while also pulling out his bow.

--
Stow weapons.
Move 30' to L26 while pulling out bow.


Toston Lotor(Hugh Crosmun) [HP: 84/96; AC:32/21/23- CMD 27 
Tuesday June 30th, 2020 12:15:33 AM

Again thanks to the pythagorean theorem Toston is able to move forward while reducing his height. He moves 50 foot forward on a diagonal to end at AK25 and then enters the burning building barracks 5.

(OOC: as a gold dragon disciple; Toston has resist fire 5; probably relevant)

(OOC:
a = 20
b = 45

200 + 2025 = 2445
square root of 2445 = approx. 50)

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 47 rounds
fly : 60 ft fly speed : 46 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 3/4

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d100=47 ; d20=12 ;
Tuesday June 30th, 2020 5:46:57 AM

Taking in the situation Eisenhorn will try to move around the guard to AF7 get a hold of the two women and then Dimension step along with them to AH7. When they get outside Eisenhorn tells the women " Don't worry we'll get you out of this. Try to find a place to hide for the next minute or so while my companions deal with the rest of the guards."

(OOC: Not sure if this provokes AOO's as the description specifically states " such movement does not provoke an attack of opportunity", but if it does, Casting Defensively roll: 12 + 17 = 29 vs DC: 23. For the spell level I used 4 as you get Dimensional steps at 8th level, the maximum spell level you can cast at that point is 4th. Also Ignore the d100 roll please, clicked it by mistake.)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 7 Rnds.
Black Tentacles (Ext.)---- AOE Grapple---- 19 rnds.
MIrror Image ---- 4 images---- 11 Min.

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+23=33 ;
Tuesday June 30th, 2020 6:27:06 AM

Stealth - 33
"ok ok, I'm backing up". Sharpe back out of the barracks, and lets the door shut, then as quietly as possible he fly up to the roof and quietly lands at AK14 facing south.

Hostages and Ambushes. Rd17 COMBAT ROUNDS (DM SteveK)  d20+6=17 ; d20+6=18 ; d6=2 ; d20+2=18 ; d20+6=23 ; d6=1 ; d20+6=17 ; d20+6=15 ; d20+6=24 ; d20+6=9 ; d6=2 ; d20+6=10 ; d20+6=26 ; d20+6=13 ; d6=6 ; d20+6=25 ; d6=2 ;
Tuesday June 30th, 2020 9:15:42 AM

Note: My apologies for not giving out a couple Hero Points earlier
Hmerrin gets 1 Hero Point for successfully engaging the Monitors at great personal risk until the rest of the Tide arrived!
Toston gets 1 Hero Point for successfully engaging two Monitors At great personal risk until the rest of the team arrived (without which Hmerrin would have been in a lot more trouble!)


Sarge is getting peppered by arrows, but maintains her concentration on what is important now. She moves to Hmerrin, which puts her in line-of-sight of two archers on the south-west tower, and they shoot (both missing!). Arriving next to the young human, Sarge heals Hmerrin. Sarge is awarded 1 Hero Point for selfless healing!

Desdichado moves toward the latrines and the four Guards still on their feet.

Hmerrin thanks Sarge, and calls out a plan for Desdichado. He then moves out of sight of the tower and pulls out his bow.

Toston gives a silent paean of thanks to the immortal of mathematics, and enters the burning building barracks 5. It's pretty easy to bust in the rickety and on fire door, and the Dragon Disciple is surrounded by flame! Which doesn't hurt him any. He sees a couple of bodies in the barracks, now well-lit thanks to being on fire. There is also a dirty woman clutching a young child near the back, and a hole in the far wall where a guard smashed an alternate exit from the burning building. The woman and child are screaming in terror.

Eisenhorn steps deftly past the Guard, gets hold of the two women, and DimSteps to safety! (A 5' step and the DimStep don't provoke AOO, but grabbing the women does. The only effect, however, is to dissipate another Mirror Image!) The mage reassures the women, and gets ready for his next heroic action. The women nod and cower down, trying to look like not-a-target. Eisenhorn is awarded 1 Hero Point for a successful rescue inviting personal danger!

Sharpe backs out and shuts the door, but then gets sneaky...

..................

Terrified screams continue from Barracks 5 only. Sharpe can also hear some repetitive cursing and pounding coming from Barracks 3

Two south-west Platform archers have Sarge in their sights and fire, both missing.

Two south-west Platform archers can see Desdichado, and fire, one striking! (Desdichado takes 2 damage)

Three compound guards near the latrines have Desdichado as their closest target and fire. Guard 31 holds up his Tower Shield for any inevitable counter-attack. (Desdichado takes 6 more damage)

Guard 21 runs out of Barracks 1.

Guard 20 comes out of Barracks 2 with a Child pinned to his chest and begins backing away to the Large Building. His sword is ready.

Gaffer, Sharpe, and Shifty only Highlight to display spoiler: { From his height, they can see a Guard climb into the south-east platform. }

............
Note: Guard 24 was alive but listed in stats as Dead. Since Hmerrin, Sarge, and Desdichado ignored Guard 24 and the stat mistake was the DMs, I have simply removed Guard 24 from the map for simplicity.

Guards AC 18 CMD 16
12
13
16
17
19
20
21
23
29 Dam 12
30
31
33
34

Map via Email

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Tuesday June 30th, 2020 9:27:22 AM

Finally noticing the four guards still atop the southwestern guard tower, Gaffer flies over, using a double move to make it beneath the platform until next round.

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 10 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 109 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+19=36 ; d20+19=33 ; d20+14=28 ; d20+9=15 ; d8+15=19 ; d8+15=18 ; d8+15=19 ; d8+15=22 ; d8+15=16 ;
Tuesday June 30th, 2020 11:10:56 AM

As the guard steps out of the barracks pinning the boy Sharpe thinks a prayer not daring even to whisper, "Warrd protect and Liberate this boy and grant this man a swift death" and looses at the guards back.

Full Attack on 20
36 vs AC; 37 DMG
33 vs AC; 19 DMG
28 vs AC; 22 DMG
15 vs AC; 16 DMG

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Tuesday June 30th, 2020 12:17:10 PM

Shifty will double move 120ft. flying to AE5 and shout out to Eisehnorn what he's seen.

Hearing no screams from Building #2 Eisenhorn will presume that whoever was in there has likely managed to escape or more likely is already dead. Setting the grim thoughts asside for now and with the women relatively safe the Wizard will move to AL6 behind the building and cast Fly on himslef.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 7 Rnds.
Black Tentacles (Ext.)---- AOE Grapple---- 19 rnds.
MIrror Image ---- 3 images---- 11 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; 11 Min.

Desdichado(Ryan) [HP: 99/102; AC:20/10/20 - CMD 23]  5d6=15 ;
Tuesday June 30th, 2020 4:47:51 PM

(Lay on Hands: 15)

Desdichado swiftly heals himself, and acknowledging Hmerrin's plan, makes a double move to the shed (P:29), keeping himself in front to draw the guards fire.

---------
Lay on Hands: 15/16 remaining

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29)  d20+16=33 ; d20+11=30 ; d20+6=24 ; d8+3=6 ; d8+3=10 ; d8+3=9 ;
Tuesday June 30th, 2020 5:16:06 PM

"Watch your step. Spike Stones." Hmerrin points out to Dez.

Taking a step forward, he takes aim at a fellow in the latrine.
"Let's see if I remember how to use this thing".

Three arrows fly in rapid succession, embedding themselves in #30.
"Looks like," he smirks.

Calling over his shoulder, he yells, "Sarge! You comin?"

-----
5' step to M27.
Full attack on #30
Arrow 1 hits ac 33 for 6 hp damage
Arrow 2 hits ac 30 for 10 hp damage
Arrow 3 hits ac 24 for 9 hp damage.


Sarge [AC 21; HP 44/70] (Kathy)  d20+13=20 ; d8=2 ;
Tuesday June 30th, 2020 6:23:09 PM

Sarge re-tasks the Spiritual Weapon to attack 31. It hits AC 20 for 5 damage.

Sarge moves to K-26.

Toston Lotor(Hugh Crosmun) [HP: 84/96; AC:32/21/23- CMD 27  d20+18=30 ;
Tuesday June 30th, 2020 11:08:04 PM

Toston approaches the woman and child holding his hands up in a non-threatening manner. (Move to AK 31)

"My name is Toston Lotor and I'm here to rescue you." He tells them, "Do you need help to get out of here?
If not I suggest you exit towards the back in the hole that guy just made. If you are worried about him still I can go first and engage him if he is still around."

(Perception: 30 to look for anything pinioning the woman or child)

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 46 rounds
fly : 60 ft fly speed : 45 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 3/4

End Game. Rd18 COMBAT ROUNDS (DM SteveK)  d20+6=24 ; d20+6=15 ; d20+6=20 ; d20+6=20 ; d20+6=13 ; d20+6=20 ; d6=3 ; d20=16 ;
Wednesday July 1st, 2020 7:52:54 AM

noticing the four guards still atop the southwestern guard tower, Gaffer flies over, using a double move to make it beneath the platform!

Sharpe, as the guard steps out of the barracks pinning the boy, thinks a prayer, and skewers Guard 20 with his first two arrows, not even needing to continue. The Guard, having not noticed the hero above him, can't use his readied action and falls like a sack of potatoes! The child, freed, scampers back into the Barracks.

Eisenhorn, with the women relatively safe, moves behind Barracks #2 and casts a Fly Spell.

Shifty can feel through the Familiar Empathic Link that Eisenhorn wants to know what's going on ahead of him. Not being very bright, Shifty wonders why, but obediently flies closer to his Master so he is close enough to hear verbal instructions.

Desdichado swiftly heals himself, and acknowledging Hmerrin's plan, moves to a nearby shed, and tries to draw the guards fire.

Hmerrin, not used to his bow, mutters to himself, but he needn't worry: three arrows strike true and Guard 30 falls forward onto the Spike Stones. Ewww, messy.

Sarge re-tasks the Spiritual Weapon. She can't hit Guard 31, because his Tower Shield is giving him total cover, but Guard 29 is exposed, and the hammer begins hammering. The ex-sergeant then takes cover behind a shed and Hmerrin.

Toston approaches the woman and child, explaining he is a good guy and here to help. The woman stops screaming, but still looks very frightened. She does, however, have enough motivation to stand, pick up the child and repeatedly nod at the gnome, fearfully looking at both the approaching fire and the smashed hole in the back of the building. The child keeps wailing its head off.

...................

A child's wail is heard from the burning barracks. The other slaves still alive are surprisingly quiet. Sharpe can also hear some repetitive cursing and pounding coming from Barracks 3.

The south-west Platform archers know Gaffer is beneath their platform, but don't panic. In fact, they have another surprise! The shoddy construction of the platform give the Guards enough space to shoot straight down! Four arrows fly towards Gaffer-Elemental, but none find a mark!

Guard 23 (hidden behind Guard 31's Tower Shield) and Guard 29 concentrate on Desdichado, one hitting. (Desdichado takes 3 damage)

Guard 21 runs around some corners and is lost to sight. Well, except for Shifty who calls out. "Hey Boss! One of them is climbing this Platform here!"

Guard 19, from the south-east Platform, shoots at Sharpe, then ducks under the platform's half-wall. He misses.

............

Guards AC 18 CMD 16
12
13
16
17
19
21
23
29 Dam 17
31
33
34

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Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+23=31 ; d20+13=32 ; d20+13=24 ;
Wednesday July 1st, 2020 10:06:39 AM

Stealth - 31
Perception - 32
Sharpe drops down and through he door calls, "Everything will be ok stay here, I'll get you when its safe." He then quietly moves to the door. Over the sound of battle he strains to make out details from inside the barracks before entering, how many people, what are they cursing about and from where in the room.


Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=8 ;
Wednesday July 1st, 2020 12:16:08 PM

At Shifty's prompt Eisenhorn will turn towards the guard climbing the stairs and cast Grease on and around the Ladder hopping that that will make it tough for the guard to climb up, or with any luck make him fall and break a leg or something. (Cast Grease DC:17 Reflex or Fall Prone) He'll then call out "Come on Shify, this way!" and take to the sky flying slightly below the rooftops of the barracks in order not to expose himself to any archers that may be around. He will then fly to AN14 hopefully with shifty in tow. (Fly Check Roll: 8 + 18 = 26)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 6 Rnds.
Black Tentacles (Ext.)---- AOE Grapple---- 18 rnds.
MIrror Image ---- 3 images---- 11 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; 11 Min.

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles] 
Wednesday July 1st, 2020 1:20:01 PM

(OOC) - sorry didn't say where I was moving. AN15 try to get a bit of cover from archers and listening to barracks 3.

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Wednesday July 1st, 2020 3:56:36 PM

Desdichado stands at the edge of the shed, near the spiked stone. He drops his axe and takes out and loads his crossbow. "Ugh, I'm not made for ranged combat," he mutters.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)   d8+3=4 ; d8+3=9 ; d8+3=7 ; d8+3=4 ;
Wednesday July 1st, 2020 5:02:54 PM

Gaffer allows the winds of his elemental form to expand and pick up speed, easily transitioning into a living whirlwind, as large as he can be. (40 feet tall?). He flies out from beneath the tower to make himself level with the guards, and flies through each of their spaces.

[I am not sure the best way to do this, but I believe it is a DC (10+3 strength + 5 HD) 18 Reflex check. One to take damage, and a second to be pulled in. Below is the damage if pulled in.
Guard 12: 4
Guard 13: 9
Guard 16: 7
Guard 17: 4

After sweeping through each of the guards, if he has succesfully pulled any into the whirlwind, Gaffer will fly upwards into the air about half 30 feet, and eject any guards it has managed to grab.

On the off chance Gaffer can fit and successfully pulls all guards into the whirlwind, he flies the rests of his movement upwards and ejects them at the top.

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 10 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 109 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29) 
Wednesday July 1st, 2020 6:38:16 PM

"You just stand there all pretty an' target-like," Hmerrin assures Dez. "And I'll go 'round and dig 'em out."

The lad strides between and around the sheds, popping out into the open near the three guards.

----
Move 60' to S33

Sarge [AC 21; HP 44/70] (Kathy)  d20+13=24 ; d20+8=12 ; d8=7 ;
Wednesday July 1st, 2020 7:27:53 PM

The Spiritual Hammer continues thwacking. [Hit AC 24 for 9 damage]

"Is Gaffer gonna be okay over there?" Sarge nods toward the platform.

But for now, she'll stick with Hmerrin and Dez. She double-moves to O-29.

Toston Lotor(Hugh Crosmun) [HP: 84/96; AC:32/21/23- CMD 27  d20+18=33 ; d20+12=31 ; 4d6+4=18 ;
Wednesday July 1st, 2020 9:30:10 PM

Toston says to the woman and child, "Come with me if you want to live."

He then proceeds to move 25 feet to AL35 shepharding the Woman and Child out the makeshift exit.

(Perception: 33)

He keeps his eyes peeled for threats and tells the woman and child, "I'd recommend going to the other side of the building to the left of this one. There is another woman, wounded but alive."

He continue the rest of his move to AS65 and fires off a scorching ray at guard 19.

(31 vs touch; 18 fire damage)

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 45 rounds
fly : 60 ft fly speed : 44 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
2nd level slots used: 1/5
3rd level slots used: 3/4



End Game. Rd18 COMBAT ROUNDS (DM SteveK)  d20+2=21 ; d20+2=19 ; d20+2=8 ; d20+2=8 ; d20+2=12 ; d20+2=17 ; d20+2=8 ; d20+2=14 ; 5d6=19 ; d20+6=12 ; d20+6=13 ; d20+6=26 ; d20+6=19 ; d6=4 ;
Thursday July 2nd, 2020 7:27:12 AM

Sharpe drops down from the roof, reassures the boy, then quietly moves to Barracks #3 door. Listening intently, he can only hear what appears to be one person near the middle of the barracks. "You're not" (thud) "Can't make" (thud) "Ain't gonna" (thud)... and the sounds repeat.

Eisenhorn casts Grease on and around the Ladder, then directs Shifty as both fly between two barracks and rendezvous with Sharpe.

Desdichado stands at the edge of the shed, near the spiked stone. He drops his axe and takes out and loads his crossbow. "Ugh, I'm not made for ranged combat," he mutters.

Gaffer allows the winds of his elemental form to expand and pick up speed, transitioning into a living whirlwind! Forty feet high and 20 feet across the top, he doesn't even have to move to assault all four Guards on the south-east platform! The platform shakes and three of the Guards are caught up and spinning around! And the druid isn't done yet, speeding straight up for 50 feet in the air, he then ejects the hapless Guards to come crashing back down to earth! Two die from the impact, and one doesn't look too well.

Hmerrin offers Dez to keep being a target, and the lad maneuvers to get a shot.

Sarge's Spiritual Hammer continues thwacking, and the Guard goes down. The dwarf spares a thought for Gaffer, but the huge tornado over the platform indicates the druid is in his element, and Sarge then closes up with the Paladin.

Toston shepherd's the woman holding the child out the back of the barracks, and gives her instructions, then moves towards the Guard on the south-east platform, but can't target the Guard in total cover (behind the half-wall)
..................

Guard 12, having avoided Gaffer's whirlwind, shoots at Hmerrin, missing.

Guard 17, battered, stands up from prone.

Guard 31 glares at Hmerrin; he can only block one direction with the tower shield! But he continues to block Desdichado and Sharpe, protecting the archer behind him.

Guard 23 (hidden behind Guard 31's Tower Shield) shoost at Desdichado, missing.

Guard 21 is able to not fall due to Eisenhorn's Grease, and, with careful footing, makes it onto the platform, pulling his bow.

Guard 19, from the south-east Platform, shoots at Toston, hitting, then ducks under the platform's half-wall. (Toston takes 4 damage)

Sharpe and Shifty saw one Guard go into each of the six barracks. Barracks 1, 2, 4, and 5 have been cleared...

............

Guards AC 18 CMD 16
12
17 Dam 23
19
21
23
31
33
34

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Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+21=31 ; d8+15=17 ;
Thursday July 2nd, 2020 12:18:06 PM

Sharpe look at Eisenhower and gives him a grin, then kicks in the door to barracks 3 and fires at any guard in there.

Attack on closest guard if any, if its unclear if it is a guard Sharpe doesn't fire.
31 vs AC; 17 DMG

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23]  d20+12=13 ;
Thursday July 2nd, 2020 2:16:48 PM

Desdichado fires a bolt at the tower shield, knowing he can't do any damage, but trying to keep the guard occupied. His shot goes wild anyway.

"I hate using these things," he mentions to Sarge as he reloads.

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29)  d20+16=36 ; d20+16=34 ; d20+11=16 ; d20+6=12 ; d8+3=9 ; d8+3=5 ; d8+3=4 ;
Thursday July 2nd, 2020 6:25:29 PM

Sarge asks about Gaffer being all right, and Hmerrin glances over at the tornado flinging around guards.
"Gonna go with 'yes'", he answers.

Turning his attention to the guy with the Tower Shield protecting from Dez, and not him, he mutters,
"Well, call me insulted."

The fighter fires three quick shots. The first shot is darn near perfect.
Hmerrin spends some time admiring it.
So much time, in fact, that he doesn't even bothering aiming on the next two attempts.

---
Full attack on #31
Arrow 1 - Nat 20. Crit threat hits (ac 34) for 18 hp damage
Arrow 2 miss (ac16)
Arrow 3 miss (ac12)




Sarge [AC 21; HP 44/70] (Kathy)  d20+13=30 ; d8=4 ;
Thursday July 2nd, 2020 6:45:27 PM

Sarge watches Hmerrin. "Hey, flanking moves. I like it."

Sarge moves to R-26. If she can target 31 or 23 with her Spiritual Weapon, she does that, hitting AC 30 for 6 damage.

Toston Lotor(Hugh Crosmun) [HP: 80/96; AC:32/21/23- CMD 27  d20+14=33 ; d20+14=30 ; d8+6=13 ; d8+6=8 ;
Friday July 3rd, 2020 3:34:38 AM

Toston advances towards the gaurdsmen hiding out in the tower and attacks with his curveblade. (move to where I can hit with melee where the guy is behind the wall; I have a 60 ft fly speed and he's less than that away from me)

(33 vs AC; threat of critical; 30 to confirm; 21 damage)

Once he gets in position he critically wounds the guard.

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 44 rounds
fly : 60 ft fly speed : 43 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 3/4


Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Friday July 3rd, 2020 5:05:41 AM


Seeing Sharpe, Eisenhorn will take the time to cast Haste on him, Shifty and himself. He'll instruct Shifty to cast Blur (Concealment, 20% Miss Chance, 11min.) on the fighter and come back into cover.

Eisenhorn will then hold his position between the buildings in relative cover.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 5 Rnds.
Black Tentacles (Ext.)---- AOE Grapple---- 17 rnds.
MIrror Image ---- 3 images---- 11 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 11 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 11 rnds.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)   d8+3=4 ; d8+3=6 ;
Friday July 3rd, 2020 8:41:41 AM

Gaffer flies down and attempts to repeat the same maneveur on the two remaining guards. If he fails to pick up Guard 12 in particular, he will remain nearby him and try again next turn, determined to clear out the tower.

Guard 12: 4
Guard 17: 6

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 10 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 109 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

End Game. Rd19 COMBAT ROUNDS (DM SteveK)  d20+2=15 ; d20+2=7 ; d20+2=5 ; d20+2=13 ; 5d6=22; 5d6+6=18 ; d20+6=26 ; d20+6=20 ; d20+6=23 ; d6=2 ; d6=2 ; d6=4 ; d20+6=11 ;
Friday July 3rd, 2020 9:51:52 AM


Sharpe looks at Eisenhorn and gives him a grin, then kicks in the door to barracks 3 and ... The scene before him looks like the Guard who came in this barracks wasn’t prepared for what happened. Ten feet away from Sharpe are two dead women slashed open. A third woman, streaks of blood on her skimpy clothes, is straddling a Guard laying on the floor with his face smashed in. It is the woman who is muttering. “You're not" (thud) "Can't make" (thud) "Ain't gonna" (thud)... and the sounds time with a rock the woman uses to smash into the ruin of the Guard’s face.

Desdichado fires a bolt at the tower shield to keep the guard occupied.

Hmerrin keeps his situational awareness of the battle, and finds such an excellent position that he nails Tower Shield Guard once.

Sarge approves flanking moves, and attempts the same. Her Spiritual Weapon hits for 6 damage, and Guard 31 slumps down, impaling himself on Spike Stones.

Toston, flying, makes bow-work unfeasible. His curved blade gives a nasty cut! 21 damage)

Eisenhorn casts Haste on himself, linked with Shifty, has his Air Mephitic cast Blur on Sharpe, and stays ready to assist between the buildings.

Gaffer repeats his whirlwind effort, picking up both Guard 12 and Guard 17, lifting them fifty feet in the air, and ejecting them to land in a satisfied crunch of snapped necks and broken bones!

......

Guard 23, now exposed to all three heroes, shoots at Desdichado, and gets a critical hit, but only for 4 damage.

Guard 21 also shoots at Desdichado. Another strike for 4 damage.

Guard 19 tosses his bow and pulls his sword. His first slash misses Toston.

Sharpe and Shifty saw one Guard go into each of the six barracks. Barracks 1, 2, 3, 4, and 5 have been cleared...

............

Guards AC 18 CMD 16
19 Dam 21
21
23
34

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Sarge [AC 21; HP 44/70] (Kathy)  d20+13=33 ; d20+13=33 ; d8=6 ; d8=4 ;
Friday July 3rd, 2020 1:49:26 PM

Sarge re-directs her Spiritual Weapon to guard 23. It clobbers him! [Hit AC 33, critical threat. Confirmed to AC 33 for 12 damage.]

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23]  d20+12=24 ; d8=7 ;
Friday July 3rd, 2020 2:51:40 PM

Desdichado takes another shot at the guard and reloads.

24 vs AC; 7 damage.

Toston Lotor(Hugh Crosmun) [HP: 80/96; AC:32/21/23- CMD 27  d20+12=25 ; d8+12=19 ; d20+7=27 ; d20+7=9 ; d8+12=17 ;
Friday July 3rd, 2020 11:17:19 PM

Toston continues to press the attack against the guard, confident in his abilities. He uses power attack as he does so and scores two more hits on his opponent with his flexible blade.

(25 vs AC; 19 damage)
(27 vs AC; threat of critical; 9 to confirm = no crit; 17 damage)

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 43 rounds
fly : 60 ft fly speed : 42 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 3/4

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29)  d20+16=22 ; d8+3=8 ;
Sunday July 5th, 2020 9:49:43 AM

Seeing both Dez and Sarge connect on the last guard, Hmerrin decides to add one more arrow and move on.

He takes a quick shot, and works forward to the barracks.

---
Attack #23 hits ac 22 for 8 hp damage.

Move 30' to Y33


Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Monday July 6th, 2020 3:47:19 AM

Eisenhorn will move towards AP 24 to have a good view inside of the building once some of the more robust party members go in.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 4 Rnds.
Black Tentacles (Ext.)---- AOE Grapple---- 16 rnds.
MIrror Image ---- 3 images---- 11 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 11 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 10 rnds.

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles] 
Monday July 6th, 2020 4:29:26 AM

Sharpe closed the door again and whispers "Well we can deal with that in a moment"

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Monday July 6th, 2020 6:19:09 AM

With his targets down Gaffer flies directly east to get closer to the few remaining combatants.
Realising that his Spike Stones spell is block his companions way, and most the enemies are dealth with, he will dismiss the spell as he moves over.

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 10 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 109 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

End Game. Rd20 COMBAT ROUNDS (DM SteveK)  d20=2 ; d8=1 ; d8=2 ;
Monday July 6th, 2020 10:35:05 AM

Sarge, Desdichado and Hmerrin combine to eradicate the last Guard around the latrines. Only then does Sarge discover the effects of the Spike Stones she ran across to get her shot at the Tower Shield Guard (ooc: chalking up to Sarge's adrenaline and so totally not the absent-mindedness of the DM!) Crossing 2 spaces of Spike Stones means Sarge takes 3 damage and needs to make 2 Reflex Saves DC18 or be at half speed until receive a Cure spell.

Toston also presses his attack and kills the Guard in the south-east tower.

Eisenhorn and Shifty fly across the open ground in front of the Large Building, preparing to support any Tide heroes going into either of the last barracks or the Large Building itself. He notes the large double doors in the Large Building are solid wood reinforced with iron.

Sharpe closeds he door To Barracks #3 and whispers "Well we can deal with that in a moment"

Gaffer-elemental, sans enemies to toss about, flies east to get closer to the few remaining combatants, and dismisses the Stone Spike spell! The Black Tentacles, however, are still waving and seeking to grab anything within reach!

......

Guard 21 continues to shoot at Desdichado, missing. Desdichado, at personal risk has stoically and deliberately made himself a target the Guards can actually shoot. The effect has now not only saved Sarge but also Eisenhorn from arrows keen sting over many rounds of combat! Desdichado gains a Hero Point!

A single archer in the north-central tower causes the surviving slaves (all women or young children) to move and find total cover from that direction.

Black smoke billows into the sky from the burning Barracks #5. All of the heroes can see it would be easily visible for miles...

Sharpe and Shifty saw one Guard go into each of the six barracks. Barracks 1, 2, 3, 4, and 5 have been cleared, and the heroes haven't seen the Large Building's doors open since they've had line of sight...

............

Black Tentacles 9 rounds

Guards AC 18 CMD 16
21
34

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Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Monday July 6th, 2020 4:14:51 PM

Desdichado picks up his axe and begins moving toward Archer 21 (S:27).

Sarge [AC 21; HP 64/70] (Kathy)  d20+8=26 ; d20+8=9 ; d6=5 ; d6=3 ; d6=4 ; d6=6 ; d6=5 ;
Monday July 6th, 2020 5:18:46 PM

Sarge swears in Dwarven as her feet start to hurt. She would be moving at half-speed if she were moving, but she is not moving because she can't tell where the spike stones are and doesn't want to step on more of them.

She channels positive energy to heal herself and Dez. Both heal 23 damage.



Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29) 
Monday July 6th, 2020 6:49:48 PM

Hmerrin swings around the latrines, head on a swivel.

To his left he spots a raggedly clothed woman, who looks scared out of her mind.
The young man gives her a little salute, and keeps moving.

After a few more steps, he's worked his way around the Black Tentacles and back into the central drive.

Now, hopefully, he can get a decent idea about what's going on.

--
Move 60' to AD24

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Monday July 6th, 2020 8:26:45 PM

Seeing that there is little resistance left and no one trapped by the tentacles EIsenhorn dismisses the Black Tentacles spell. He sits tight waiting for the party to regroup and following the ongoing fire in Barracks 5 to get a sense of whether there is a risk of the fire engulfing the entire compound.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 3 Rnds.
Black Tentacles (Ext.)---- AOE Grapple---- 15 rnds.
MIrror Image ---- 3 images---- 11 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 11 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 9 rnds.

Toston Lotor(Hugh Crosmun) [HP: 80/96; AC:32/21/23- CMD 27  d20+14=34 ;
Tuesday July 7th, 2020 2:41:16 AM

(Fly: 34)

Toston takes a double move action to land outside the door of Barracks 6 hovering a foot off the ground.

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 42 rounds
fly : 60 ft fly speed : 41 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 3/4

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+23=25 ; d20+13=23 ;
Tuesday July 7th, 2020 3:51:16 AM

Stealth - 25
Perception - 23
Sharpe continues his quiet steps, bow raised he moves to AS20 and listens into the building.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Tuesday July 7th, 2020 4:42:47 AM

Noticing the arrows still pinging towards Desdichado, Gaffer pivots north and double moves over to the remaining archer. flying into their space and giving them a good chance to get caught up in his whirlwind, shortly before the whirling air begins to slow and his elemental body is revealed, to tired to continue on as a swirl of energy, he readies himself to simply attack the Archer next turn.

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 10 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 109 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

End Game. Rd21 COMBAT ROUNDS (DM SteveK)  d20+2=4 ; d8=2 ; d20+6=21 ;
Tuesday July 7th, 2020 12:09:15 PM

Desdichado picks up his axe and begins moving toward Guard 21.

Sarge swears in Dwarven as her feet start to hurt, and channels positive energy to heal herself and Dez.

Hmerrin swings around the latrines, head on a swivel. He works his way around the Black Tentacles and back into the central drive.

Eisenhorn sees there is little resistance left, and dismisses the Black Tentacles spell. He sits tight waiting for the party to regroup. Checking on the Barracks 5 fire, it may or may not spread. (Skill Check Nature DC 10 Highlight to display spoiler: { probably a 50/50 chance. }

Toston moves to land outside the door of Barracks 6 hovering a foot off the ground.

Sharpe continues his quiet steps, bow raised he moves to the Large Building and listens. It is very quiet.

Gaffer pivots north and double moves over to the remaining archer. flying into their space and giving them a good chance to get caught up in his whirlwind, shortly before the whirling air begins to slow and his elemental body is revealed, to tired to continue on as a swirl of energy, he readies himself to simply attack the Archer next turn.

............
Guard 21 gets buffeted and sucked up into the Gaffer-Whirlwind-Elemental, pulls a dagger, and tries to cut wind, missing.

The surviving slaves (all women or young children) continue to hide and cower.

Black smoke billows into the sky from the burning Barracks #5. All of the heroes can see it would be easily visible for miles...

Sharpe and Shifty saw one Guard go into each of the six barracks. Barracks 1, 2, 3, 4, and 5 have been cleared, and the heroes haven't seen the Large Building's doors open since they've had line of sight...

............
Guards AC 18 CMD 16
21
34

Map via Email

Sarge [AC 21; HP 64/70] (Kathy) 
Tuesday July 7th, 2020 1:21:30 PM

"Why would anyone in their right mind booby-trap the latrines?" Sarge asks. Carefully, she double-moves [to U-24] and waits to see whether she gets impaled again.

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=16 ;
Tuesday July 7th, 2020 2:06:21 PM

(Knowledge Nature Roll: 16 + 21 = 37)

Seeing that there's no way to tell if the fire spreads Eisenhorn keeps an eye on it and waits for Toston to enter the barracks and provide help if necessary.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 2 Rnds.
MIrror Image ---- 3 images---- 11 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 11 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 8 rnds.

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+13=30 ;
Tuesday July 7th, 2020 4:03:12 PM

Perception - 30
Seeing the other outside barracks 6 Sharpe zips up to the top of the large building, AW20, and looks out for signs of runners or reinforcements.

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Tuesday July 7th, 2020 6:00:27 PM

Desdichado moves a little closer to where the action is (W:21)

Toston Lotor(Hugh Crosmun) [HP: 80/96; AC:32/21/23- CMD 27 
Tuesday July 7th, 2020 11:50:23 PM

Toston opens the door of the last unexplored Barracks and enters.

He calls out, "I don't know if you were planning on doing the hostage schtick but the last guy who tried it on me got burnt to a crisp and the hostage survived so I would find it really tedious to have to go through that again but if you lay down your weapons and leave whoever is in here unscathed you may leave with your life"

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 41 rounds
fly : 60 ft fly speed : 40 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 3/4

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)   d20+11=21 ; d20+11=24 ; d8+3=11 ; d8+3=9 ;
Wednesday July 8th, 2020 6:43:48 AM

[Unclear on the rules for whirlwind and whether I can reenter it iimmediately after ending it]
Having had a moment to recouperate, Gaffer's form becomes a whirlwind once more, attempting to repeat the same maneuver, picking up the one Guard this time and flying high into the air to drop them.

If he cannot use the whirlwind again so soon, he will make 2 slam attacks instead.
Attack 1 - Hit 21 - Damage 11
Attack 2 - Hit 24 - Damage 9

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 10 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 109 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29) 
Wednesday July 8th, 2020 7:50:33 AM

Hmerrin answers Sarge.
"Pretty sure that was one of us"

The fighter moves on toward Sharpe, checking down various alleys as he goes.

--
Move 60' to AO21

End Game. Rd22 COMBAT ROUNDS (DM SteveK)  d20+2=22 ; d3=3 ; d20+2=16 ; 5d6=11 ; d8=5 ; d8=7 ;
Wednesday July 8th, 2020 9:21:02 AM

Sarge carefully double-moves and waits to see whether she gets impaled again. She doesn't.

Eisenhorn sees the fire may spread or may not. The wizard waits for Toston to enter the barracks and provide help if necessary.

Sharpe zips up to the top of the large building and looks out for signs of runners or reinforcements. Scanning the fields, Sharpe can't see anyone standing up or running. There appear to be no reinforcements.

Desdichado moves a little closer to where the action is.

Toston opens the door of the last unexplored Barracks, enters, and gives a warning. The barracks is empty, but there is a jumble of wooden cots in the south-east corner of the barracks; and there is heavy breathing coming from behind that barrier!

Gaffer immediately becomes a whirlwind again, picks up the hapless Guard and drops him on his head. Bye bye Guard 21. (ooc: Bestiary rules for Whirlwind is 3/day, 1 round for every 2 HD [which means Gaffer can whirlwind for 5 rounds per use] and no listed action, so I'm calling it a free action. Gaffer is good-to-go!)

Hmerrin thinks the Spike Stones was Tide-made, and moves towards the Large Building, checking alleys to ensure no more Guards. There are no more in this section of the 'Farm'.

...................

The surviving slaves (all women or young children) continue to hide and cower.

Black smoke billows into the sky from the burning Barracks #5. All of the heroes can see it would be easily visible for miles...

Sharpe and Shifty saw one Guard go into each of the six barracks. Barracks 1, 2, 3, 4, and 5 have been cleared, and the heroes haven't seen the Large Building's doors open since they've had line of sight...

............
Guards AC 18 CMD 16
21
34

Map via Email

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Wednesday July 8th, 2020 4:05:14 PM

Desdichado runs to catch up with Hmerrin. (AI:21).

Sarge [AC 21; HP 70/70] (Kathy)  d8=5 ;
Wednesday July 8th, 2020 7:51:06 PM

Since she seems to have gotten away from the spike stones, Sarge casts Cure Light Wounds on herself, then hurries after Dez. [to X-21]

Toston Lotor(Hugh Crosmun) [HP: 80/96; AC:32/21/23- CMD 27  d20+14=31 ; d20+12=13 ;
Wednesday July 8th, 2020 11:25:27 PM

(Fly: 31)

Toston calls out, "Are you seriously going to make me come back there?"

He advances 30 feet to AO 32 remaining hovering a foot off the ground

He calls out "Olly Olly Oxen Free"

He readies an action to power attack the guard should the guard rush him.

(13 vs AC; nat 1; miss)

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 40 rounds
fly : 60 ft fly speed : 39 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 3/4

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles] 
Thursday July 9th, 2020 4:24:39 AM

Comfortable that they are safe for the moment Sharpe fly's down to the ground. "I'm going to check on the prisoners, i'll gather them outside in sight of the open gate, not sure they will appreciate being forced back inside and locked in."

He makes his way to Barracks 3, taking a deep breath for this part.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Thursday July 9th, 2020 6:01:41 AM

(OOC: Thank you, good to know!)
Not seeing any combatants left, and the rest of the party all moving towards the final large building, Gaffer does the same, positioning himself above the entrance within the compound.
He will maintain his position above the ground to make sure he doesn't accidentally catch any of his friends.

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24 - WW 1/3 : Turn 2/5
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 10 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 109 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29) 
Thursday July 9th, 2020 7:52:19 AM

Hmerrin puts away his bow, and pulls back out his axes.
The lad is trying to watch the doors of both the big building and barracks 6 at once.

--
Swap weapons

End Game. Rd22 COMBAT ROUNDS (DM SteveK)  d20=1 ; d20=9 ; d6=2 ; d6=4 ; d20=10 ;
Thursday July 9th, 2020 7:59:32 AM

Desdichado runs to catch up with Hmerrin.

Sarge, breathing a sigh of relief on not being in the Spike Stones. She casts Cure Light Wounds on herself, then hurries after Dez.

Toston calls out, "Are you seriously going to make me come back there?" Taking some preventative steps, he advances and gives the hapless Guard his last chance. As close as he is, the Dragon Disciple can see through the jumble, and ... there is no one there! And then the sounds of heavy breathing stop.

Sharpe tells the others he is going to gather up the former prisoners, flies down, and steels himself to confront the woman in Barracks #3. The hero can't hear the muttering or thudding.

Gaffer doesn't see any combatants left, moves to join the rest of the party going towards the final large building. Gaffer-Whirlwind does position himself above the entrance and away from the ground to not accidentally catch any of his friends.

........................

The surviving slaves (all women or young children) continue to hide and cower.

Black smoke billows into the sky from the burning Barracks #5. All of the heroes can see it would be easily visible for miles. The fire crackles and gives off intense heat. Eisenhorn, keeping an eye out for the flames, notes the shoddy barracks construction is beginning to catch fire on Barracks #4 and #6 too! Looks like a 50/50 chance is now a certainty that the fire is spreading.

Eisenhorn and Toston, make a Perception Check DC 33 Highlight to display spoiler: { an invisible someone just went out the door of Barracks #6!}

............

Map via Email

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles] 
Thursday July 9th, 2020 10:41:51 AM

Sharpe stows his bow, walks into the room. "hey in there, i'm coming in". Hands visible in-front of him.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)   d4+1=4 ;
Thursday July 9th, 2020 1:00:53 PM

Allowing the swirl of his whirlwind body to slow once more, Gaffer returns to a more stable elemental form
He immediately begins casting Summon Nature's Ally at 4th Level to conjure 4 Small water Elementals, planning on having them deal with the spreading fire.

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24 - WW 1/3 : Turn 2/5
Call Lightning Storm - 5d6 Damage; Save DC 19 - 10 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 109 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, (Flame Strike) D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday July 9th, 2020 1:29:54 PM

Sarge runs to AJ-24.

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=16 ;
Thursday July 9th, 2020 2:03:50 PM

(Perception Roll: 16 + 11 +4 (Alertness from Shifty)= 31) Eisenhorn doesn't see anything amiss.

Noticing that the fire seems to be spreading Eisenhorn flies 5 feet higher and moves 5ft away from the fire to AP23. "Should we try to put this out or are we going to let this place burn to the ground?"

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 1 Rnds.
MIrror Image ---- 3 images---- 11 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 11 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 7 rnds.



Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Thursday July 9th, 2020 5:33:36 PM

Dez moves to AO:21.

"Hey, wait up!" he calls. "I'd rather we be together before taking a look inside the big building" he says as he nods toward the doors.

Toston Lotor(Hugh Crosmun) [HP: 80/96; AC:32/21/23- CMD 27  d20+18=21 ; d100=83 ; d20+12=16 ; d100=5 ;
Friday July 10th, 2020 12:28:25 AM

(Perception: 21)

Last Round:
As he detects the presence of the invisible foe he lashes out with a kick meant to deliver a scorpion strike that if successful will hobble the invisible guy's speed down to 5 feet.
83 vs 50% miss chance; high = success
16 vs AC = miss

He uses all of his 60 foot flight move to stay on this guy if possible remaining within striking distance if possible.]

This round==

He calls out to his friends, "There's an invisible guy near me! He's {insert direction here} {insert distance in feet} feet away"

He tries another scorpion strike attack but misses the guy do to him being invisible. Still though he uses his superior speed and senses to remain close to the invisi-guy.

5 vs 100 = fail

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 39 rounds
fly : 60 ft fly speed : 38 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 3/4
Passive Effects:
Resist Fire 5
Blindsense 30 ft


Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29) 
Friday July 10th, 2020 7:52:07 AM

Hmerrin answers Eisenhorne, "Well, I'd like to keep the one Toston is in fire-free. Gaffer? Can you put out the fire there [points at Barracks 6].

The fighter yells back to Toston.
"That buildings on fire! Leave him and get out!"

End Game. Rd22 COMBAT ROUNDS (DM SteveK)  d20+16=35 ; 2d4=5 ;
Friday July 10th, 2020 8:33:28 AM

Sharpe stows his bow, walks into the room. "hey in there, i'm coming in". Hands visible in-front of him. The woman, smeared in even more blood than before, breaks off her repetitive action and mantra. “You… you’re not one of them”, she half-sobs and drops the rock. “Are… are we getting out of here?”

Gaffer-elemental ends his swirling whirlwind, and begins casting Summon Nature's Ally to conjure 4 Small water Elementals.

Sarge runs.

Eisenhorn notes the fire seems to be spreading. He flies a little higher and moves away. The wizard questions if the heroes will extinguish the fire or allow it to let this place burn to the ground?

Dez moves up beside Hmerrin and calls the need to not split the party before they take a look inside the Large Building.

Toston, as he entered the building, immediately detected the invisible person with his blindsense. A kick lashes out that misses! He alerts the Tide to the invisible foe, and flies after him. (ooc: See email for Following While in Combat)

........................

Toston’s invisible opponent, now found by the perceptive gnome, doesn’t run out the barracks, but instead backs further into the building. A malevolent bass voice exclaims in mild annoyance. “Bah! Your meddlesome ways will come to an end at the hands of Mascachal!” An Acid Arrow leaps from the no-longer-invisible Mascachal and strikes Toston, for 5 damage. It also reveals an elephant-headed humanoid in rich silken robes, and backward-bending fingers!

The other surviving slaves (all women or young children) continue to hide and cower.

Black smoke billows into the sky from the burning Barracks #5. All of the heroes can see it would be easily visible for miles. The fire crackles and gives off intense heat. Eisenhorn, keeping an eye out for the flames, notes the shoddy barracks construction is beginning to catch fire on Barracks #4 and #6 too (currently only on the roof).
............

Map via Email

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Friday July 10th, 2020 11:01:33 AM

Seeing the now visible Rakshasa Eisehnorn quickly lobs a Glitterdust spell its way to make sure that it can't hide itself and maybe blind it for a while. He'll try to avoid hitting Toston with the spell if possible. "Now now, none of that skulking about you hear!" (Visibly outlined while invisible; -40 to Stealth Checks; Will Save DC19 or Blinded)

He'll then fly back 30 feet to AP16.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 10 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 10 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 6 rnds.

Sarge [AC 21; HP 70/70] (Kathy) 
Friday July 10th, 2020 2:04:23 PM

Sarge keeps moving up [to AO-24]. She casts Prayer, which should affect herself, Eisenhorn, Dez, Hmerrin, and Gaffer.

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Friday July 10th, 2020 4:39:51 PM

Hearing the commotion of Toston engaged the enemy, Desdichado groans aloud. "Ugh, these guys again. Guess it's no surprise they're here." He moves as closely as he can to the building. (I think AQ:25)

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29) 
Saturday July 11th, 2020 9:26:15 AM

"Pickles," Hmerrin mutters sourly.

"Gaffer, need you to put out this roof."

The fighter plunges into the building to aid Toston.

------------------
Double Move 60' to AP32

Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27 
Sunday July 12th, 2020 11:43:38 PM

Toston says, "So what are the odds that the elephant in the room turned out to be a literal elephant in the room?" he laughs, "The Gods certainly have a sense of humor."

He then takes a 5 foot step backwards (AP 27) and casts resist energy (acid) immediately followed up by a heroic casting of resist energy (fire).

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 38 rounds
fly : 60 ft fly speed : 37 rounds
Resist Energy(Acid) 10 : 600 rounds
Resist Energy (Fire) 10 : 600 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
2nd level slots used: 2/5
3rd level slots used: 3/4
Passive Effects:
Blindsense 30 ft



Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles] 
Monday July 13th, 2020 4:05:33 AM

Felling a bit like lie he might be in a horror ballad Sharpe approaches the woman and walk around her so she can see him. "It's ok, you' re are, they are all gone now, you are safe"

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Monday July 13th, 2020 8:30:27 AM

Completing his spell, the 4 water elementals all spring into existence on the ground below.

Gaffer calls out in Aquan for the elementals to put out the spreading fires. Starting at barracks 4 and 6, then converging on 5.

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24 - WW 1/3 : Turn 2/5
Call Lightning Storm - 5d6 Damage; Save DC 19 - 10 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 109 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, (Flame Strike) D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Monday July 13th, 2020 3:04:36 PM

Desdichado moves to AQ:28.

Not sure where others are standing, but assuming Hmerrin and Toston are within 10 feet, he uses Aura of Justice (will include Sarge and Gaffer if they come near, too).

Aura of Justice:
All allies in 10 feet add +5 to melee attack roll and AC, 11 to damage, x2 level evil outsider. Allies must use this smite evil ability (free action) by the start of the paladin's next turn. Bonuses last for 1 minute.



Sarge [AC 21; HP 70/70] (Kathy) 
Monday July 13th, 2020 8:33:59 PM

"I may have mentioned this before," Sarge huffs, "but I'm getting too old for this."

Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27 
Tuesday July 14th, 2020 12:06:28 AM

Toston designates his smite from Des's Aura of Justice against the elephant headed creature with the backwards hands.

(OOC: with Aura of Justice Toston's AC vs the elephant head is 37 / 26 / 29))

Active Effects
aura of justice: +5 to melee attack roll and AC, 11 to damage, x2 if evil outsider - 10 rounds
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 38 rounds
fly : 60 ft fly speed : 37 rounds
Resist Energy(Acid) 10 : 600 rounds
Resist Energy (Fire) 10 : 600 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
2nd level slots used: 2/5
3rd level slots used: 3/4
Passive Effects:
Blindsense 30 ft

End Game. Rd25 COMBAT ROUNDS (DM SteveK)  d20+8=9 ; d20+11=25 ;
Tuesday July 14th, 2020 8:17:25 AM

Eisenhorn can't see the now visible Rakshasa because the Wizard is 20' in the air and can't see through the door at ground level. The noise of combat in the barracks is unmistakable, however, and Eisehnorn, to assist, has to first move, landing, and then cast a Glitterdust spell into the now lit barracks (because of the fire). Mascachal is blinded!

Sarge moves up to join most of the Tide and casts Prayer, affecting herself, Eisenhorn, Dez, Hmerrin, and Gaffer! "I may have mentioned this before," Sarge huffs, "but I'm getting too old for this."

Desdichado groans and hustles into the Barracks #6. As Hmerrin joins him and Toston, the paladin shines with an Aura of Justice, giving all three heroes enhanced powers against evil.

Hmerrin curses with feeling, "Pickles," and plunges into the building to aid Toston, but stops short after getting in range of the elephant-headed rakshasa.

Toston comments on the god's sense of humor", taks a step back and casts two resistance spells, the first overcoming the lingering effects of the Acid Arrow, and the second for 'just in case'.

Sharpe feels a bit like he might be in a horror ballad, he approaches the woman and walks around her so she can see him. "It's ok, you' re are, they are all gone now, you are safe"

Gaffer completes his spell, and directs 4 water elementals against the fires on Barracks #4 and #6. "After they are extinguished, go against Barracks #5".

Two water elementals each move to Barracks #4 and #6 respectively, but are able to do little. The fire is on the roof and the Small Elementals are on the ground. They are, with their Drench ability, able to stop the non-magical fire from moving down the wall.

........................

Mascachal, blinded, stumbles back to get a step of room, and casts Dispel Magic to end his glittery blindness. Seeing not one but three heroes, all glowing with righteous justice, the rakshasa bellows "A Paladin!" He doesn't seem as arrogant...

In Barracks #3, Sharpe ONLY Highlight to display spoiler: { sees the woman blink as Sharpe tries to convince her she is safe. The woman smiles with eyes that don't look crazed. "Thank you, hero. Can you collect all the personal items at the back of this building?" Sharpe must make a Will Save DC 16 or do what she tells you. She then takes a step forward to stand next to the fighter. }

The other surviving slaves (all women or young children) continue to hide and cower.

Black smoke billows into the sky from the burning Barracks #5. All of the heroes can see it would be easily visible for miles. The fire crackles and gives off intense heat. Eisenhorn, keeping an eye out for the flames, notes the shoddy barracks construction is beginning to catch fire on Barracks #4 and #6 too (currently only on the roof).
............

Map via Email

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=7 ;
Tuesday July 14th, 2020 9:00:36 AM

Eisenhorn figures that between the three men the Rakshasa is likely done for. He pays close attention to the Rakshasa making mental notes on how the fiend reacts to the situation and any potential weaknesses it might display. He also stands at the ready to counterspell should the rakshasa try anything fancy. (Using Dispel Magic, Greater; If needed, Spellcraft Roll: 7 + 20 + 4 = 31)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 10 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 10 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 5 rnds.

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+5=9 ;
Tuesday July 14th, 2020 9:35:03 AM

Sharpe smiles warmly at the woman, he then checks around for any personal items and gathers them at the back of the barracks.

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23]  d20+22=26 ; d12+28=34 ;
Tuesday July 14th, 2020 5:36:56 PM

Hearing the sound of flames overhead, and seeing the strange creature before him, Desdichado takes a deep breath and moves toward the vilian (AO:30).

"No talking. Only ending," he thinks for a moment and adds, "uh, you, I mean."

26 vs AC; 34 damage

-----------
Aura of Justice: +5 to melee attack roll and AC (vs rakshasa), +11 to damage (first attack/round), x2 if evil outsider; bypass DR - 9 rounds
Bless: +1 attack/damage



Sarge [AC 21; HP 70/70] (Kathy)  d20+11=12 ;
Tuesday July 14th, 2020 5:37:36 PM

Sarge moves into the building [not sure of grid coordinates; the map was in pages for some reason]. Since she still has a Spiritual Weapon, she directs it to attack Mascahal, just to see what will happen.

[I'm thinking SR check? If so, that's a whopping 12.]

Hmerrin (MikeK)(HP 75/109 AC:(33 v rak)28 T:16 FF:23 CMD:29)  d20+21=33 ; d20+16=29 ; d20+11=27 ; d20+21=32 ; d20+16=28 ; d10+28=29 ; d10+17=26 ; d10+17=20 ; d6+16=22 ; d6+16=18 ; d6+16=20 ; d10+6=13 ;
Tuesday July 14th, 2020 6:54:38 PM

Hmerrin feels the power of Dez's aura encompass him, and grins widely at Elephant Man.

"Oh," he coos, "yeaahh".

The fighter steps in, and his axes sing.

---
5' step to AQ30
Full attack, power attack on Elephant Man, bypasses DR

Btax 1 hits ac33 for 29 hp damage
Btax 2 hits ac29 for 26 hp damage
Btax 3 hits ac27 for 20 hp damage
Hdax 1 hits ac32 for 22 hp damage
Hdax 2 hits ac28 for 18 hp damage
If ac32 hits - two wpn rend for another 13 hp damage

In effect
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Aura of Justice: +5 to melee attack roll and AC (vs rakshasa), +11 to damage (first attack/round), x2 if evil outsider; bypass DR - 9 rounds



Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27  d20+19=20 ;
Wednesday July 15th, 2020 12:34:29 AM

Toston moves to AP30 and power attacks the elephant creature (nat 1; miss) but his aim is off and he misses.

(OOC: with Aura of Justice Toston's AC vs the elephant head is 37 / 26 / 29))

Active Effects
aura of justice: +5 to melee attack roll and AC, 11 to damage, x2 if evil outsider - 9 rounds
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 37 rounds
fly : 60 ft fly speed : 36 rounds
Resist Energy(Acid) 10 : 599 rounds
Resist Energy (Fire) 10 : 599 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
2nd level slots used: 2/5
3rd level slots used: 3/4
Passive Effects:
Blindsense 30 ft

End Game. Rd26. COMBAT ROUNDS (DM SteveK)  d20+16=23 ; d20+16=18 ; d20+11=28 ; d20+11=15 ; d4+4=6 ; d4+4=6 ;
Wednesday July 15th, 2020 11:01:27 AM

Eisenhorn pays close attention to the Rakshasa and stands at the ready to counterspell should the rakshasa try anything fancy.

Sharpe smiles warmly at the woman, he then checks around for any personal items and gathers them at the back of the barracks.

Desdichado takes a deep breath and moves toward the villain, and slices through Mascachal’s vaunted damage resistance like a soft cheddar cheese.

Sarge moves into the building, and directs her Spiritual Weapon, but it fails to pass Mascahal’s spell resistance!

Hmerrin feels the power of Dez's aura encompass him, and grins widely at Elephant Man. He steps in, and his axes sing.

Toston moves to the elephant creature, but his aim is off and he misses.

The small elementals continue to be able to contain the fire and stop it from spreading.

………..

Mascachal is torn into a bloody lump of bleeding outsider flesh at the combined assault of Desdichado and Hmerrin!

In Barracks #3, Sharpe ONLY Highlight to display spoiler: { Sharpe turns to look for objects in the corner, but doesn’t get far. As soon as he turns to leave, the woman begins to tear into the hero with spectacular claws popping out of her fingernails! “I am Renfear, meat, and know you are privileged to be the first to die.”
Caught flatfooted, Renfear gets in two quick raking claws, one almost a critical strike! The Suggestion spell is broken and Sharpe can act normally. Sharpe takes 12 damage.
}

The other surviving slaves (all women or young children) continue to hide and cower.

Black smoke billows into the sky from the burning Barracks #5. All of the heroes can see it would be easily visible for miles. The fire crackles and gives off intense heat.
............

Rakshasa AC 25 CMD 22 DR 15/ good and piercing SR 25

Mascachal DEAD

Map via Email

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Wednesday July 15th, 2020 12:03:47 PM

"Well, we took care of that guy in a hurry - much better than last time, at least!" says Desdichado, "better go check on the survivors". Not wanting stay inside the burning building, he walks toward the exit (AO:26).

Sharpe - [AC 27/18/22 - CMD 26; HP 79/91] - [Charles] 
Wednesday July 15th, 2020 12:09:56 PM

As Sharpe turns to walk off a claw slashes him on the left of his neck, his eyes focus in from the shock as a second claw rips between his Armour and shoulder spinning him around, he scream a second later his mind still foggy. As his mind is still recovering his body starts to react year of practice see him draw his bow and use it to fend off his attacker.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)   d20+17=37 ;
Wednesday July 15th, 2020 6:24:37 PM

Seeing that everything below seems to be under control, and pleasantly surprised by how quickly the trio seem to have took down the Devil.
Gaffer focuses on flying upwards and taking in their surroundings. (Perception: 37) Concerned that any potential reinforcements would certainly have noticed the smoke column.

**** Active Effects ****
Summon Nature's Ally - 4 Small Water Elementals - 7 rounds
Wildshape - Large Air Elemental - AC 24 - WW 1/3 : Turn X/5
Call Lightning Storm - 5d6 Damage; Save DC 19 - 7 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 107 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, (Flame Strike) D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Hmerrin (MikeK)(HP 75/109 AC:(33 v rak)28 T:16 FF:23 CMD:29) 
Wednesday July 15th, 2020 7:03:49 PM

Hmerrin looks down at the bloody carcass with grim satisfaction.

"Right," he answers Dez. "Let's get back out and regroup on this big building."

Hmerrin moves back out of the barracks building, still talking with the paladin.

"How often can you do, whatever you just did, anyway?"

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday July 15th, 2020 10:43:12 PM

Sarge follows Dez. "Yes, lets find the survivors, see if anybody's hurt. Where's Sharpe?"

Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27 
Thursday July 16th, 2020 1:31:16 AM

Toston drags Masachel's bloody Raksasha's corpse outside of the burning building figuring it wouldn't do to have whatever clues and/or gear it had on it to burn up. Toston should be at AP 24; Masachal's corpse at AP25(OOC: I'm assuming I can't fly drag the Raksasha out of there; it takes a standard action to grab the corpse and am limited to land speed for movement; [b]if I can fly drag then add 30 feet to put Toston at AP18 and the corpse at AP19[b])

He says to his friends, "I don't want to lose whatever leads and/or treasure the dead elephant guy's corpse might contain considering the elemental can't put out the fire completely:

He then calls up to Eisenhorne, "Hey Eisenhorne; You are our eyes in the sky; have you or Shiny seen Sharpe?"

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 36 rounds
fly : 60 ft fly speed : 35 rounds
Resist Energy(Acid) 10 : 598 rounds
Resist Energy (Fire) 10 : 598 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
2nd level slots used: 2/5
3rd level slots used: 3/4
Passive Effects:
Blindsense 30 ft

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Thursday July 16th, 2020 5:55:01 AM

Eisenhorn sees the trio take down Masachal swiftly "Well...that ended a lot faster than expected. Thanks for bringing out the body Toston, will be good to autopsy it for my archives." at Toston's question he looks around a bit. "I think I saw him entering the barracks over there." pointing at Barracks 3. "Should we go check on him?" Eisenhorn flies up to the door of Barracks Three yelling "Sharpe are you OK in there?"

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 10 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 10 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 4 rnds.

End Game. Rd27 COMBAT ROUNDS (DM SteveK)  d20+16=36 ; d20+11=14 ; d20+16=32 ; d20+16=20 ; d4+4=8 ; d4+4=8 ;
Thursday July 16th, 2020 8:04:12 AM

Desdichado sees that with his Aura of Justice, the Tide is able to take care of Rakshasa quickly: at least when there is only one target. Not wanting to stay inside a slightly burning building, he moves to the exit intending to check on survivors.
(AO:26).

Sharpe turns to walk away and is shocked out of the Suggestion spell by sharp claws! He draws his bow to fend off his attacker!

Gaffer, pleased at the sounds of congratulations coming from Barracks #6, flies up and takes in their surroundings. Although the smoky pillar from the fire, Gaffer can't see anything moving towards (or away from) the Farm.
(Up 100')

Hmerrin looks down at the bloody carcass with grim satisfaction. He looks at Dez "Let's get back out and regroup on this big building." and "How often can you do, whatever you just did, anyway?"
(30' out)

Sarge follows Dez. "Yes, lets find the survivors, see if anybody's hurt. Where's Sharpe?" Yes, everyone else is here but not Sharpe...

Toston drags Masachel's bloody Raksasha's corpse outside of the burning building for clue and gear checks. He calls to the Wizard, "Hey Eisenhorne; You are our eyes in the sky; have you or Shiny seen Sharpe?"
Toston at AP18 and the corpse at AP19[b])

Eisenhorn agrees with clue-looking on Mascachal, and confirms Sharpe went into Barracks #3. The Wizard calls out, "Sharpe are you OK in there?"

The small elementals continue to be able to contain the fire and stop it from spreading down the walls, but can't get to the roof.

………..

In Barracks #3, Sharpe ONLY Highlight to display spoiler: { The woman grins ferally. "Your friends are too late, Mouse, and your bow is no good when Renfear is at your throat!" Claws flicker out at Sharpe, and the Fighter, being more nimble, is able to avoid two attacks, but the first is devastating! Sharpe takes 16 damage }

The other surviving slaves (all women or young children) continue to hide and cower.

Black smoke billows into the sky from the burning Barracks #5. All of the heroes can see it would be easily visible for miles. The fire crackles and gives off intense heat.
............

Rakshasa AC 25 CMD 22 DR 15/ good and piercing SR 25
Mascachal DEAD

Map via Email (Will update tomorrow)

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Thursday July 16th, 2020 2:25:27 PM

Dez continues walking into the courtyard with the others (AO:22). "Domi has granted me the power to gift those near me with the power to use their righteous fury to smite an evildoer," he responds to Hmerrin. "I can't do it all that often, though - once or twice a day."

He looks around the yard looking to see where Sharpe is, or any of the women and children.

Sharpe - [AC 27/18/22 - CMD 26; HP 63/91] - [Charles]  d20+19=24 ; d20+19=26 ; d20+14=17 ; d20+9=23 ; d8+15=23 ; d8+15=19 ; d8+15=21 ; d8+15=19 ; d8+15=22 ;
Thursday July 16th, 2020 6:42:27 PM

Sharpe dodges a weaves to avoid the blows from his attacker, he sees an opening to open the distance but miss-times his move and catches another slash across the thigh and limps back. Gritting his teeth his he says, "Well its time for you to meet the rest of the nest, WE HAVE AN ISSUE IN HERE!".

(5ft step back)

--------------------------------
Full attack on creepy woman
24 vs AC; 42 dmg
26 vs AC; 21 dmg
17 vs AC; 19 dmg
23 vs AC; 22 dmg


Hmerrin (MikeK)(HP 75/109 AC:(33 v rak)28 T:16 FF:23 CMD:29) 
Thursday July 16th, 2020 7:04:14 PM

Hmerrin's head snaps toward the door of Barracks 6 as he hears Sharpe's cry.

"Twice might be good," he asides to Dez.

The young fighter bounds into the barracks building.

---------
Not entirely sure of current position, but
60' move to or into barracks 6.


Sarge [AC 21; HP 70/70] (Kathy) 
Thursday July 16th, 2020 10:44:18 PM

Sarge trots along in Hmerrin's wake. [Sorry; there wasn't a map this morning and I've forgotten where we all were. Sarge double-moves toward the barracks.]

Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27  d20+12=25 ; d8+12=15 ;
Friday July 17th, 2020 12:52:52 AM

Toston drops the corpse of Masachal (free action) he was previously dragging. With his 60 foot fly move speed and the facts that the gnome is within 60 feet of whatever is threatening Sharpe and that the door to the barracks is still open from Sarge and Hmerrin the speedy gnome should be able to not only enter the barracks but get an attack.

Move Action: use 60 foot fly speed to enter barracks after Sarge and Hmerrin
Standard Action: Power attack the thing threatening Sharpe

25 vs AC; 15 damage; but if that thing has DR 15 then Toston's attack did nothing

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 35 rounds
fly : 60 ft fly speed : 34 rounds
Resist Energy(Acid) 10 : 597 rounds
Resist Energy (Fire) 10 : 597 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
2nd level slots used: 2/5
3rd level slots used: 3/4
Passive Effects:
Blindsense 30 ft

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=11 ;
Friday July 17th, 2020 5:25:10 AM

Hearing Sharpe's cry and seeing everyone rush in Eisenhorn will try to trap the Rakshasa in a sphere of force (Cast: Resillient Sphere Reflex Save DC20; SR Check: 11 + 11 + 2 (SP feat) = 24)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 10 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 10 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 3 rnds.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Friday July 17th, 2020 6:09:52 AM

Confident that nobody is coming their way, Gaffer begins to descend, then he hears Sharpe's cry. He double moves down to the ground below and reverts to his Human form.

**** Active Effects ****
Summon Nature's Ally - 4 Small Water Elementals - 7 rounds
Wildshape - Large Air Elemental - AC 24 - WW 1/3 : Turn X/5
Call Lightning Storm - 5d6 Damage; Save DC 19 - 7 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 107 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, (Flame Strike) D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

End Game. Rd28 COMBAT ROUNDS (DM SteveK)  d20+16=21 ; d20+11=22 ;
Monday July 20th, 2020 6:18:16 AM

Desdichado continues walking into the courtyard like area with the others. He can’t see Sharpe or any of the women or children.

Sharpe takes a step back to open some distance and launches a series of arrows at the woman calling herself Renfear. Only one hits and the Fighter can see it only does minimal damage. Sharpe shouts that WE HAVE AN ISSUE IN HERE!”

Hmerrin’s head snaps to the sound of a shout and quips at Dez. The young man is able to dash all the way to the shut door of Barracks #3.

Sarge trots in Hmerrin’s wake towards Barracks#3.

Toston drops whomever he is doing because there is still a live one! In a flying flash, he scoots over or around Dez and Eisenhorn, and arrives at the closed door with Hmerrin. He even has enough time to open the door. He doesn’t have time to enter and attack.

Eisenhorn sees Toston open the door and tries to trap Renfear in a Resilient Sphere, but can’t overcome the rakshasa’s spell resistance!

Gaffer, seeing action below, flies down and reverts to human form.

The small elementals continue to stop the spread of the fire.

……………..

Renfear snarls like a big cat, glancing at the opening door, then redoubles her attacks on Sharpe. But she is distracted and fails to land a single claw!

The other women and children continue to cower and hide.

The fire continues to send black clouds of smoke into the sky.

………………..
Rakshasa AC 25 DR 15/good and piercing SR 25
Renfear Dam 6

Map via Email

Sharpe - [AC 27/18/22 - CMD 26; HP 63/91] - [Charles]  d20+19=31 ; d20+19=29 ; d20+14=27 ; d20+9=15 ;
Monday July 20th, 2020 9:53:29 AM

Sharpe thinks to himself ("Warrd dammit, not this again") he takes another few steps back and tries another volley, hoping to be a distraction than anything else.

--------------------------------
Full attack on Renfear
31 vs AC; 42 dmg
29 vs AC; 21 dmg
27 vs AC; 19 dmg
15 vs AC; 22 dmg

Sharpe - [AC 27/18/22 - CMD 26; HP 63/91] - [Charles]  d20+15=31 ; d8+15=19 ; d8+15=19 ; d8+15=16 ; d8+15=19 ; d8+15=21 ;
Monday July 20th, 2020 9:55:48 AM

OOC - sorry hit submit accidentally, attack now correct. The above is intended to be a 5ft step.
--------------------------------
Full attack on Renfear
31 vs AC; 38 dmg
29 vs AC; 16 dmg
27 vs AC; 19 dmg
15 vs AC; 21 dmg

Sarge [AC 21; HP 70/70] (Kathy)  d20+9=24 ; d20+14=17 ; d8=4 ;
Monday July 20th, 2020 2:15:54 PM

Sarge moves forward, hopefully into the place that Hmerrin vacates when he moves forward. [Move to AP-15 if possible; AP-16 if Hmerrin doesn't move.]

She re-tasks her trusty Spiritual Weapon to Renfear. [SR check 24, which might work depending on what kind of rakshasa this is. Hit AC 17 for 6 damage.]

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Monday July 20th, 2020 2:39:39 PM

Upon hearing Sharpe's yell, Desdichado runs into the shed. (As close to AP:11 as he can get.)

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29)  d20+17=18 ;
Monday July 20th, 2020 7:01:09 PM

"Whoa, whoa, whoa, whoa, whoa!" Hmerrin calls, striding down the center of the barracks.
"No hand to hand combat with our bowman. Either back off and throw something, or turn around."

The young fighter arrives, starts his swing, and ricochets his battleaxe off a ceiling beam.
"Oh, for the love of...."

----
Move to AP10
Atk misses (nat 1)



Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27  d20+12=18 ;
Monday July 20th, 2020 9:59:41 PM

Toston moves to AQ9 and attacks Renfear with a power attack.

(18 vs AC; Miss)

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 34 rounds
fly : 60 ft fly speed : 33 rounds
Resist Energy(Acid) 10 : 596 rounds
Resist Energy (Fire) 10 : 596 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
2nd level slots used: 2/5
3rd level slots used: 3/4
Passive Effects:
Blindsense 30 ft



Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Tuesday July 21st, 2020 5:19:49 AM

Gaffer drops his elemental form, reverting to human once more, and hurries to AP14 to see inside the building.

**** Active Effects ****
Summon Nature's Ally - 4 Small Water Elementals - 6 rounds
Call Lightning Storm - 5d6 Damage; Save DC 19 - 7 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 107 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, (Flame Strike) D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=5 ; d20=16 ;
Tuesday July 21st, 2020 6:01:36 AM

"Well...darn." Eisenhorn says as he sees the spell fail to take hold.

Seeing everyone moving in to assist Sharpe and the mercenary deftly evaiding blows he will not take immediate action but rather stand by to counter any spell should the Rakshasa try to cast. He will move to have sight over the Rakshasa if needed. (Spellcraft Check to identify spell: 5 + 20 = 25; Dispell Check: 16 + 11 + 4 = 31)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 10 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 10 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 2 rnds.

End Game. Rd29 COMBAT ROUNDS (DM SteveK)  d20+16=27 ; d20+16=20 ; d20+17=20 ; d20+11=24 ;
Tuesday July 21st, 2020 11:57:31 AM

Sharpe thinks 'not this again', and takes a step back and tries another volley. Again, the arrows do much less damage than expected.

Sarge moves forward after Hmerrin advances, and retasks her Spiritual Weapon and misses .

Desdichado runs into the barracks, but can't quite get all the way he intended.

Hmerrin calls out some battle banter as Renfear misses her attack of opportunity, and then ricochets his battleaxe off a ceiling beam.

Toston moves in, getting an opportunistic attack from Renfear that misses, and attacks the rakshasa with a power attack, also missing.

Gaffer drops his elemental form, reverting to human once more, and hurries inside the building.

Eisenhorn sees his spell fail to take hold and that the heroes are crowding into deal with Renfear. The Wizard stands by to counter any spell should the Rakshasa try to cast. He will move to have sight over the Rakshasa if needed.

The water elementals keep the fires from spreading.

……………..

Renfear spits in anger. "You are dead! You are all dead! I will force your loved ones to eat your liver as I wear your skins!" But her actions are less definitive. She tries to Acrobatically jump around, however, only succeeding in allowing Hmerrin, Toston, and Sharpe AOOs. She then tries to Defensively Cast Lightning Bolt at the lined up heroes, incurring another AOO from Sharpe, and only succeeds in getting it dispelled by Eisenhorn! It is NOT a good day for Renfear!

The other women and children continue to cower and hide.

The fire continues to send black clouds of smoke into the sky.

………………..
Rakshasa AC 25 DR 15/good and piercing SR 25
Renfear Dam 34

Map via Email


Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Tuesday July 21st, 2020 12:38:04 PM

Desdichado jogs up to AO:9.

He makes a face in disgust at the rakshasa's vile threat. "Ugh. Really, that's kinda over the top, don't you think?"

Turning to Hmerrin he says "Domi will lend you a paladin's power once more today. But if there's any more of these around besides this one, we'll be in trouble."


Sarge [AC 21; HP 70/70] (Kathy)  d20+9=12 ; d20+14=23 ; d20+9=13 ; d8=6 ;
Tuesday July 21st, 2020 12:51:54 PM

Sarge decides to try a Holy Smite, but fails to penetrate the rakshasa's SR.

Meanwhile, her Spiritual Weapon keeps on a-thwackin'. [Hit AC 23 for 8 damage.]

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Tuesday July 21st, 2020 1:45:44 PM

"Not so great when it happens to you is it?" Eisenhorn quips as he maintains distance keeping an eye on the fight, if Masachal is any reference this should be over quickly.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 10 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 10 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 1 rnds.

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29)  d20+20=25 ; d8+10=18 ; d20+17=33 ; d8+18=26 ;
Tuesday July 21st, 2020 5:40:58 PM

Hmerrin takes a swing at the weaving Renfear as she dances past.
He connects, but sees it didn't do much good.

"Seriously, who'd wanna wear a Toston skin? It's just wrong."

The fighter drops his handaxe on the ground, and takes a two-hand grip on his battleaxe.
Stepping in, he takes a hard swing.

To Dez, he calls back.
"Wanna keep that one in our pocket for a main event, I think. We'll have to slice and dice this one the long way."

-----
AoO hits ac25 for 18 hp damage.

Move to AO7

Power attack, Two handed attack.
hits ac 33 for 26 hp damage.


Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27  d20+14=26 ; d8+6=12 ; d20+12=23 ; d20+7=24 ;
Tuesday July 21st, 2020 11:34:34 PM

AOO : 26 vs AC: 12 damage which is less than 15 which I'm thinking does nothing?

Toston takes a 5 foot step to AQ7 and power attacks twice missing both time.

(23 vs AC; miss)
(24 VS AC; miss)

Toston says, "I'm not having much luck slicing and dicing this one the long way. Are you sure Lord Domi doesn't want to lend us his power?"

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)   d20+13=26 ; 3d6=11 ;
Wednesday July 22nd, 2020 5:32:32 AM

Gaffer summons a flaming sphere on atop the Rakshasa on AP6, just managing to overcome the spell resistance (26), thanks to his recent training, for 11 fire damage.

He keeps an eye on the civilians, "Do we have a way to detect these creatures before they attack us?"

**** Active Effects ****
Flaming Sphere - DC Reflex Save 16 - 11 rounds
Summon Nature's Ally - 4 Small Water Elementals - 5 rounds
Call Lightning Storm - 5d6 Damage; Save DC 19 - 7 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 107 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: (Flaming Sphere), Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, (Flame Strike) D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Sharpe - [AC 27/18/22 - CMD 26; HP 63/91] - [Charles]  d20+19=35 ; d20+19=34 ; d20+14=27 ; d20+9=23 ; d8+15=19 ; d8+15=17 ; d8+15=21 ; d8+15=18 ;
Wednesday July 22nd, 2020 8:27:44 AM

Sharpe sees a couple of openings for an attack but can draw his bow fast enough to make them (OOC he doesn't have snap shot). Very grateful to not be on his own, he steps to AO9 and fires another volley.

--------------------------------
Full attack on Renfear
35 vs AC; 37 dmg
34 vs AC; 17 dmg
27 vs AC; 21 dmg
23 vs AC; miss

End Game. Rd 30 COMBAT ROUNDS (DM SteveK)  d20+12=19 ; 7d6=19 ; d20+11=31 ;
Wednesday July 22nd, 2020 2:31:45 PM

Desdichado jogs up to the battle and reprimands Renfear and offers Hmerrin to consider before saying 'yes' to a paladin's power.

Sarge decides to try a Holy Smite, but fails to penetrate the rakshasa's SR, and her Spiritual Weapon keeps a-missin'.

Eisenhorn quips at Renfear on the loss of her spell. He notes that as long as

Hmerrin takes a swing at the weaving Renfear as she dances past, doing a little more damage. He then concentrates on a powerful attack, doing some more...

Toston opportunistically connects with Renfear who shrugs off the hit, and then the gnome fails to connect again.

Gaffer conjures a Flaming Sphere and succeeds in overcoming Renfear's spell resistance, but the rakshasa nimbly avoids the flames! He wonders how they can detect these creatures before they attack!

Sharpe backs off and gives a good volley of arrows into Renfear. She is looking like a pincushion, but not bleeding or even slowing down muc!

The water elementals keep the fires from spreading.

……………..

Renfear is foaming at the mouth she is so angry, but is able to successfully Defensively cast another Lightning Bolt! This one streaks out, catching Desdichado, Gaffer, Sarge, and Eisenhorn! (all four heroes take 19 damage, Reflex DC 17 for 9)

The other women and children continue to cower and hide.

The fire continues to send black clouds of smoke into the sky.

………………..
Rakshasa AC 25 DR 15/good and piercing SR 25
Renfear Dam 78

Map via Email

Desdichado(Ryan) [HP: 87/102; AC:20/10/20 - CMD 23]  d20+11=28 ;
Wednesday July 22nd, 2020 3:04:06 PM

Desdichado winces as he manages to shrug off most damage from the lightning bolt. He moves towards the others (AP:8) and offers a quick prayer to Domi. His greataxe begins to give off a strong holy aura.

---------------
Active effects:
Divine Bond: Holy +2d6



Sarge [AC 19; HP 83/92] (Kathy)  d20+14=25 ; d20+9=18 ; d8=2 ; d20+9=19 ;
Wednesday July 22nd, 2020 3:38:46 PM

Sarge manages to dodge the worst of the lightning bolt.

"Right. Direct action it is." Sarge strides forward [to AO-9], and casts Righteous Might. She immediately gets bigger and stronger.

[Sarge has embiggened; she is now Large in size.]

The Spiritual Hammer keeps going, this time hitting AC 25 for 4 damage.

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d20=16 ; d20=14 ;
Wednesday July 22nd, 2020 3:46:31 PM

Reflex Save: 16 + 8 = 24 - Save.

Eisenhorn dodges the worst of the lightning bolt."Now that's just poor manners! I will leave you to enjoy the rest of the party." he murmurs as he uses the open/close cantrip to slam shut the door of the barracks and hopefully end LOS between the rakshasa and himself.

He will then fly straight up and try to look over the big building if he can to check if any more enemies are comming or if any of the other slaves show signs of being desguised Rakshasa. (Perception Roll: 14 + 11 + 4 = 29)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 10 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 10 Min.

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29)  d20+17=24 ; d20+12=23 ; d20+7=8 ;
Wednesday July 22nd, 2020 6:38:21 PM

Hmerrin swings.
And swings.
And swings again.

"There's just something about these Rakakas that I have trouble hitting," he mutters.

To Toston.
"I'm told Domi will only do it once more today. And if we find she's got five or six friends in that last building, we're gonna need it."

"And slide down here so we can flank her."

-----
Full Attack, Power Attack.
Atk 1 miss (ac 24)
Atk 2 miss (ac 23)
Atk 3 miss (Nat 1)


Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27  d20+12=26 ; 2d4=6 ;
Thursday July 23rd, 2020 12:16:56 AM

Toston says to Hmerrin, "Is that so? Maybe I need to rethink my strategy? I got a new spell to help with just such an ocassion we find ourselves in. The only problem is I can't do it in melee but it will damage this Rakshasa if I can hit it and it and it persists.

Toston takes a 5 foot step back to AQ8 and fires off an acid arrow at the Rakshash (26 vs Touch; hit; 6 acid damage; ignores SR; persists for 1 more round)

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 33 rounds
fly : 60 ft fly speed : 32 rounds
Resist Energy(Acid) 10 : 595 rounds
Resist Energy (Fire) 10 : 595 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
2nd level slots used: 3/5
3rd level slots used: 3/4
Passive Effects:
Blindsense 30 ft

Gaffer (Courtney HP:75/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)   d20+9=10 ; 2d8+11=19 ; 3d6=10 ;
Thursday July 23rd, 2020 5:00:08 AM

Gaffer curses as the rakshasa avoids the flaming sphere, not noticing the lightning bolt they send his way until it is upon him. (Reflex: 10)
He grunts in pain, placing a hand on his chest to cast Cure Moderate Wounds (19 Healing) and steps over to AO14 to stay out the way of rather intimidating Sarge. His flaming sphere remains where it is (10 Damage).

**** Active Effects ****
Flaming Sphere - DC Reflex Save 16 - 10 rounds
Summon Nature's Ally - 4 Small Water Elementals - 4 rounds
Call Lightning Storm - 5d6 Damage; Save DC 19 - 7 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 107 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: (Flaming Sphere), Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, (Cure Moderate Wounds), Plant Growth, Diminish Plants, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, (Flame Strike) D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Farm Aftermath. (DM SteveK) 
Thursday July 23rd, 2020 6:58:31 AM

(Early post)

As so often happens, the end of combat comes unexpectedly for our heroes. With The Tide's decision to not call upon Desdichado's Aura of Justice, the fight in the barracks becomes an extended slug fest. A 'fest' where Renfear is definitely at a disadvantage. It takes a couple more rounds, but the end is a foregone conclusion. The Tide is victorious! Renfear is dead. There are no more enemies anywhere in the Farm. Oh, and Barracks #3 is now on fire because of the Flaming Sphere.

On Renfear's death, the woman's shape change melts away, revealing a female Panther-headed Rakshasa studded with arrows, light cuts, acid, and fire! (The which most of the heroes had already guessed)

The back of Barracks #3, where the Flaming Sphere rested, is now aflame and spreading.

The remaining women and children are hiding around the 'Farm'. Eisenhorn can't see any of them, and even if he did, it wouldn't help the Wizard to decide if any were not who they seemed. (ooc: Sense Motive vs opposing Bluff). If the heroes want, it will be time-consuming but not arduous to collect the former slaves into one area for safekeeping and questioning.

There are no reinforcements within sight of the 'Farm', and the Large Building has never opened except for the one time Sharpe noticed the two Guards. One ran into Barracks #3 (where they encountered Renfear) and one into Barracks #6 (where they encountered Mascachai).

END OF COMBAT ROUNDS

Sarge [AC 21; HP 61/70] (Kathy) 
Thursday July 23rd, 2020 2:25:14 PM

"Right." Sarge dismisses her spell and becomes her dwarf-sized self again. "Let's gather up the former slaves and figure out what's what."

Suiting actions to words, she begins seeking out the terrified former slaves and coaxing them back to a central location.

Sharpe - [AC 27/18/22 - CMD 26; HP 63/91] - [Charles]  d20+19=26 ; d20+19=28 ; d20+14=26 ; d20+14=17 ; d20+9=18 ;
Thursday July 23rd, 2020 5:52:18 PM

OOC- sorry the rolls were for a post that i accidentally didn't submit earlier.

Now with a chance to think Sharpe wounds burn with an intense pain, he limps out of the barracks. "We really need to find a better way to deal with those things if we are going to keep coming up against them."

"Anyone got anything for these fires?"

Desdichado(Ryan) [HP: 87/102; AC:20/10/20 - CMD 23] 
Thursday July 23rd, 2020 6:20:59 PM

Desdichado follows along with Sarge to help calm the former slaves and heal any injuries. "Once we've checked on everyone, we should look in that big building. I'm a little afraid of what we might find inside."

(OOC: How much does the team know about fighting rakshasas? For instance, did Eisenhorn's research tell us that they are only vulnerable to good and piercing weapons? Dez can cast Bless Weapon, but it wouldn't do any good if most of us are using slashing.)

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29) 
Thursday July 23rd, 2020 6:58:22 PM

"Hold on everyone, we still got a big honkin' building with Domi knows what in it," Hmerrin cautions.

"Sarge, how 'bout we find ONE former slave and ask what's in the building before we scatter around with its back to us?"



CDM Jerry [OOC post] 
Thursday July 23rd, 2020 10:28:21 PM

Sent this out this evening:

Woldians!

Our only means of communication is via email.  That means that as a part of your membership, you are responsible for checking email daily.  The easy way of course is to check emails before making your post.  Even if you are playing via phone at times, check your email.

We've only had to fuss at a few over the years for not reading emails.  We've only had to threaten 1 with probation for not communicating.  We have seen an increase in difficulty when trying to reach members [players and DMs] over the last year or two so I'm sending this reminder.

To be a member here, this is one of your responsibilities like posting.  I'm tempted to have Sheriff Zach list names of folks who did not reply to emails within 24 hrs on posting days.  No I'm not there yet.  :)
So anyway, please check your email.  :)

CDM Jerry

Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27 
Friday July 24th, 2020 1:32:11 AM

Toston drags Ranfear's corpse to be with Masachel's.

Toston then says, "I think working together Gaffer and I can take care of the fires. Gaffer, can you summon any more water elementals and how long can they last? Also what is the range of their ability to douse fire? I have the capacity to cast one more flight spell. If Gaffer can summon a water elemental that will last a while with a decent range I can then cast my last flight spell on it and it can fly around taking care of the fires. Does this work?"

Assuming the Druid is on board with this plan and he summons a fresh water elemental to handle the fires Toston casts his last 3rd level spell slot on a flight spell for it.

He then says "As for the women and children I suggest we do at least temporarily put them in some area where they can't get injured while we sweep the last building and it will be easier for our healers to treat them after we verify that that last building is clear"

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 30 rounds
fly : 60 ft fly speed : 29 rounds
Resist Energy(Acid) 10 : 592 rounds
Resist Energy (Fire) 10 : 592 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
2nd level slots used: 3/5
3rd level slots used: 4/4 (assuming the gnome worked with Gaffer to create a flying water elemental to take care of the fires)
Passive Effects:
Blindsense 30 ft

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Friday July 24th, 2020 5:32:51 AM

Not seeing any reinforcements rushing toward the camp, Eisenhorn will fly back down to the ground. "Shifty, keep an eye out if anyone dangerous looking is approaching the complex."

Assuming Toston and Gaffer will be able to take care of the flames he goes to inspect the bodies, searching for any useful items or clues.

"We should take these with us. I'd like to make a detailed autopsy. Hopefully I can put together enough information while fighting these things to put together a tretise on rakshasa anatomy and physiology to help future adventurers. And maybe we can get some useful insights ourselves." (OOC: I think due to a previous knowledge check Eisenhorn and the party know that rakshasa are not resistant to Good and Piercing weapons but that's pretty much it. DM correct me if I'm wrong.)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 8 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 8 Min.


Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)   d3=2 ;
Friday July 24th, 2020 6:49:27 AM

Gaffer extinguishes his Flaming Sphere to stop contributing to the growing amount of flames.

Nodding along with Toston's suggestion he will conjure up another set of Water Elementals.

He spends his remaining 5th level spell slot to summon 2 Small Water Elementals for twice the usual Duration.
It takes longer to cast but once they appear he orders one to prevent the new fire from spreading, and the one Toston grants fly to, to put out the fires being held at bay. Starting with the smallest.

[I believe I can use Meta Magic Extended Spell on my Spontaneous Summon Nature's Ally by upping the spell slot as normal and spending an extra full round action to do so. Let me know if that is wrong.]

To the others he suggests, "Perhaps everyone should group just outside the compound, away from the fire, blood and potential last fight."

**** Active Effects ****
Summon Nature's Ally - 4 Small Water Elementals - 3 rounds
Call Lightning Storm - 5d6 Damage; Save DC 19 - 7 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 107 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: (Flaming Sphere), Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, (Cure Moderate Wounds), Plant Growth, Diminish Plants, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, (Flame Strike) D: Sleet Storm
Level 5: (Call Lightning Storm), (Baleful Polymorph) D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Farm Aftermath. (DM SteveK) 
Friday July 24th, 2020 8:50:44 AM

Sarge dismisses her spell and becomes her dwarf-sized self again, and begins seeking out the terrified former slaves and coaxing them back to a central location. It only takes a minute for her to convince the Boy in Barracks #2 and the two women between Barracks #1 and #3 to come to the Kitchen pavilion. The two other women hiding among the latrines watch and come out voluntarily, bringing along one more child.

Sharpes wounds burn with an intense pain, he limps out of the barracks. "We really need to find a better way to deal with those things if we are going to keep coming up against them."

Desdichado follows along with Sarge to help calm the former slaves and heal any injuries. "Once we've checked on everyone, we should look in that big building. I'm a little afraid of what we might find inside." (Know Planes DC 20 to recall one piece of useful information on rakshasa.)

Hmerrin throws up a caution, they still got a big honkin' building with Domi knows what in it. Better to not scatter, since that's what got individual heroes in trouble in the first place this battle...

Toston drags Ranfear's corpse to be with Masachel's. He offers a plan for Gaffer and he to take care of the fires and waits for the druid's reply As for the women and children, he suggests a temporary shelter, and the kitchens will do well enough.

Gaffer can assure Toston that a water elemental can put out a non-magical fire the size of itself every few seconds (every round) due to its Drench ability. Further, the druid can spontaneously summon a Large water elemental (using a 5th level slot) that can be in the Wold long enough to put out all the fires. If Gaffer decides to do this, consider it done.

Eisenhorn flies back down to the ground, leaving Shifty to be the Tide's aerial spotter. "Like a Piper Cub!", the dim-witted Mephit responds, whatever that means, as he stays airborne. The Wizard spends the minute where others gather the former slaves and dousing fires by examing Renfear and Mascachai. While their clothes were superior, they are also now ruined with slashes, holes, fire, and lots of blood. The valuables Eisenhorn can collect total are two Kukri knives and 200 gp from money pouches.

(ooc: Due to your volunteer DMs not wanting to track all useful bits of information ever provided to the PCs over a 10 year/ 20 level career, and not wanting to delve into the Archives for a bit of information already provided to the PCs [the which a Player can do as handily as a DM]; each time PC does an appropriate Knowledge Check to be the appropriate DC, the DM will provide a useful bit of information the PC has recalled about a monster. This may be the same bit of useful information, especially since your DMs won't be tracking what has been provided or not. :-)

.....................

Fires may or may not be spreading.

Shifty sees no reinforcements.

Four women and 2 children huddle together in the Kitchen Pavilion. Shoddy pillars support a flimsy roof here, there are no walls. There is a central fire pit and rough tables with dented cooking utensils and a couple of covered cannisters. One of the women automatically begins to prepare some flour and water into a dough, and another removes ash in the pit to start a cooking fire.

The Large Building is made of solidly built wood; the double doors entrance of reinforced wood. There are no windows

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d20=17 ;
Friday July 24th, 2020 9:30:44 AM

Eisenhorn will collect the gold and Kukri's and review the bodies trying to remember more details about Rakshasa ( Knowledge Planes Roll: 17 + 21 = 38) He will then share what he's found with the rest of the party.

(OOC: Thanks for the clarification. I'll keep better track of what information any Knowledge rolls give us so that we don't have this issue again. )
--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 8 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 8 Min.

Sharpe - [AC 27/18/22 - CMD 26; HP 63/91] - [Charles]  d20+13=17 ;
Friday July 24th, 2020 11:56:17 AM

Perception - 17
Sharpe walks over the to women. "Are you all ok is anyone hurt" He looks to see if anyone has injuries or looks "shifty".

Sharpe - [AC 27/18/22 - CMD 26; HP 63/91] - [Charles] 
Friday July 24th, 2020 11:56:56 AM

OOC - to be clear not if anyone looks like a mephit

Sarge [AC 21; HP 70/70] (Kathy)  d6=3 ; d6=5 ; d6=4 ; d6=4 ; d6=3 ;
Friday July 24th, 2020 2:05:45 PM

When her companions and the women and children are gathered in the kitchen area, Sarge channels positive energy to heal everybody's hurts.

Everybody heals 19

"Do you know if there's anyone else still hiding?" Sarge asks the women. "I'd like to find them and heal them, like you. We aren't here to hurt anyone. Well, except the bad guys. So, are there more of you?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday July 24th, 2020 6:04:56 PM

Desdichado watches over the people they've found so far. Understanding how much distress they are in, he tries to be very gentle with his questions, but he does have several.

"Are you from nearby? We'll try and get you back to your homes very soon."
"How long have you been here? Were you brought here together or separately?"
"Were the guards here the only ones that oversaw this place?"
"Had you ever seen those creatures before? Or ones like them?"
"Do you know what is in the big building?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+21=26 ; d20+21=34 ;
Friday July 24th, 2020 6:06:17 PM

(Diplomacy: 26)
(Sense Motive: 34)

Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29) 
Saturday July 25th, 2020 9:24:12 AM

Hmerrin gives Sarge a thumbs up, and then goes back to the Kitchen area where everyone seems to be congregating.

The young man is impatient, glancing repeatedly from his team asking questions to the big building.

He's visibly relieved when Dez asks his final question.
"Yes, that one. Let's start with that one."

Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Saturday July 25th, 2020 5:15:05 PM

Gaffer does bring forth the large elemental as suggested and asks it to take care of the flames with the smaller elementals help, happy to see the fires taken care of and smoke no longer rising.

He moves with the others to the kitchen to hear what answers they might get.

**** Active Effects ****
Summon Nature's Ally - 4 Small Water Elementals - 2 rounds
Call Lightning Storm - 5d6 Damage; Save DC 19 - 7 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 107 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: (Flaming Sphere), Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, (Cure Moderate Wounds), Plant Growth, Diminish Plants, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, (Flame Strike) D: Sleet Storm
Level 5: (Call Lightning Storm), (Baleful Polymorph) D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27  d20+18=32 ;
Saturday July 25th, 2020 9:54:52 PM

Toston says "I hope I don't need to fly anymore when this spell wears off or that we need any more fireballs. I am completely out until tomorrow. I need to start working with Nissa to stock extra scrolls in advance in case I run out."

When the party makes it's way to the large building he investigates thoroughly (Perception: 32)

Farm: the Story (DM SteveK) 
Monday July 27th, 2020 9:56:19 AM

Eisenhorn collects loot and remembers four bits of useful information: Rakshasa have DR/15 Good AND Piercing, they have SR 25, they can Detect Thoughts at will, and they can Shape Change to any humanoid at will

Sharpe looks for hurts and shifty women. They are fatigued, thin, bruised, scratched, dirty, and one has a sword wound. Just like Eisenhorn, however, Sharpe can't sense the motives of anyone through his powers of perception.

Sarge heals everyone in the Kitchen once everyone is gathered. It is a big boost to the women and children who are now only fatigued, thin, and dirty. And tentatively smiling. The one making the dough seems older and speaks. "Now I know you aren't one of them, this isn't a sadistic trick, because they would never heal anyone." She looks saddened at Sarge's questions. "I saw you look in all the barracks. Other than the 'kept' girls the garrison had in the large building, we would only be in the barracks or the fields. Everyone else must be dead." Of the other women, one comforts the two children, one mumbles angrily to herself, and one looks near comatose with trauma.

Desdichado continues his gentle probing questions. Cook and Comforter do most of the answers. It turns out they had all been taken individually or in small groups, and all in the general vicinity of Dirt City. Cook has been here the longest, more than a year. "Captives came from farms, caravans, fishing boats, and street people. Couple people claimed they were House members, but they disappeared quickly." Further probing finds out these 6 have no homes to go to anyways, they were migrants or street people, and the trauma they have faced have changed them forever.

Hmerrin is visibly relieved when Dez asks tactical questions.

Gaffer conjures a large water elemental who gleefully douses all the flames.

Toston mentions how low he is on magic and carefully looks at the Large Building. A sturdy wood, single-story building with no windows, the Large Building has reinforced wood double doors.

............

The big building? Cook has seen inside and the farming men confirmed. "The doors lead to a big tunnel and more doors that lead to the Fields. Inside the tunnel there is a door to the left and one to the right. The farming men were taken inside every morning and the doors closed before the other doors opened, and the process repeated every night. The Guards and the Masters lived there."

Those creatures? Oh yes, they had lots of fun terrorizing the captives. Comatose had one dressed in her husband's clothes and hood up, then turned into itself: the head of a great stag just before... and in a barracks full of... "Kill them all", Anger whispers. Comatose whimpers and Cook looks sad as she wraps dough-ribbons around sticks to cook over the fire. "One person tried to escape, and they made everyone watch as they ate him while he was still alive."

The Guards? When the guards are mentioned, Anger's eyes blaze and she talks with hate-filled words. "They took part, too. In the bullying, terrorizing, and eating. Taking anything they wanted from, from anyone. I was the 'special pet' of the one who stabbed me, that's what he called me. Told me they were human but from the same place as the Masters. Janissaries he called himself and the other guards."

Anyone Else? Cook and Comforter look sad. No, they are sure there is no one else. When the last whistles started and the Guards and Masters started killing everyone in the barracks, they knew. All the field workers must also have been killed and the Guards and Masters fled to wherever they go. "At least they are out of pain", mutters Angry. "There were four Masters; Stag, Tiger, Leopard, and Elephant. There were always 2 when the captives were in the fields", says Cook.

The Farm? Cook and Comforter look grim, and Anger just laughs in derision. "The fields were for our food", explains Cook, "keeping us alive. WE are the food, the cattle shipped to wherever it is these things came from."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday July 27th, 2020 1:37:10 PM

Desdichado helps the remaining survivors as he can for a bit and then turns to Hmerrin. "Right. Well, shall we open the doors?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday July 27th, 2020 3:06:36 PM

Oops forgot this part:

Desdichado muses with the others about what they've been told. "4 of those "masters"? We've only encountered 2 here so far, I think."

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles] 
Monday July 27th, 2020 3:15:45 PM

Looking horrified Sharpe asks, "and these masters there are two of them on the floor here?"

Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Monday July 27th, 2020 4:36:22 PM

Gesturing that the group should continue the conversation away from the recovering captees,
"We did fight a Tiger as well didn't we?" Gaffer recalls their fight near the arena, "Would that mean one more to go?"

Sarge [AC 21; HP 70/70] (Kathy) 
Monday July 27th, 2020 4:38:38 PM

"We need to get these ladies somewhere safe," Sarge says. "And Toston just said he ain't gonna be much good in a fight until tomorrow. Maybe now's a good time to go back to the city and regroup? I mean, we busted up their operation pretty good; they're not gonna be able to rebuild it overnight."

Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29) 
Monday July 27th, 2020 4:57:35 PM

The color slowly drains from Hmerrin's face as he realizes they're in a ranch. A people ranch.

Sarge talks of regrouping.

"They'll be gone." Hmerrin responds, flatly. "They walk out of there to someplace else, and just start over, taking people, and, and eating them like they were cows or pigs."

He shakes his head.
"We can't leave them. We can't. We need to go in there and kill every last one of them.
And then find out where they and these "Janissaries" came from, and kill all of them, too."

He thinks it over.

"We can probably rest before that second part."

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27 
Tuesday July 28th, 2020 1:43:34 AM

Toston says to Sarge, "Now holdup. I didn't say I wouldn't be much use in a fight. I still have my curveblade and some 2nd and 1st level spells. I also possess the ability to use stunning fist and scorpion strike and I have blindsense which totally comes in handy. However, should we need crowd control. All I have left is my breathe weapon. Should we need flight well that I can't do."

Toston says to Gaffer, "Just because we fought a Tiger doesn't mean it was their Tiger. Did they ever mention the Dagger Rakshasha that we caught? Still though if Tiger hasn't been around lately perhaps our Tiger was their Tiger and all we have to do is find Stag."

Toston asks the survivors, "Has Tiger been around lately?"

He also says, "Are Cook, Comforter and Anger really your names or do you have other actual given names? We rescued you and although we were too late to help the others, that doesn't mean that you aren't of the Noble Races."


Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Tuesday July 28th, 2020 5:27:46 AM


"I think we need to check the big building make sure that there are no other rakshasa or guards left. We also need to investigate to figure out where they came from and why they have decided to set this operation up here. We might be battered but Hmerrin is right. If we just leave they'll set up somewhere else. We need to take this out at the root, note that they were sending these people somewhere so this does not seem to be an independent organization. By my count we are missing two more Rakshasa, Stag & Tiger."

EIsenhorn then looks around for a sack or something to put the Rakshasa bodies in and store them in a safe location. "If none of you mind I'd like to take these back with us when we leave. I would not want to waste this opportunity to study Rakshasa physiology in more detail."

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 8 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 8 Min.

The Large Building (DM SteveK) 
Tuesday July 28th, 2020 6:41:05 AM

Questions continue. Cook gives her name as Grams Anger is Hala, and Comforter says she is Jem. When names are asked the two kids perk up: one is Ahn and the other Tah. No one knows Comatose’s name, “not knowing if anyone was hiding as a Master, we didn’t do much socializing”, explains Grams.

None know about any other Rakshasa, Tiger, Dagger, or otherwise, but they confirm Masters and ‘those creatures’ are the same thing.

Gram passes out three bread-sticks that have cooked over the fire to Jem who gives one each to Ahn and Tah. Another goes to Hala before Grams starts on her own and offers the rest to the heroes.

It may take a while, but the heroes find out that Hmerrin and Eisenhorn are correct, there are no Guards, Monitors, or Rakshasa around and they can explore the large building without mishap.

Main House Hallway. Stone floor and lined corridor with (fake) murder holes. On the East and west are reinforced double-doors that lead to the ‘Farm’ and ‘Fields’ respectively. On the north and south wall are single doors.

North wall door leads to two large rooms. Inside are bunks and trunks that look like a barracks. Holding 20 men each. Prominent in each large room is a shrine to Ga’al.

South door is another corridor that leads to four smaller rooms and (obviously) for each of the four named ‘Masters’. All are richly and scandalously decadent compared to the rest of the ‘Farm’. It’s going to take a while to search these rooms to find all the treasures sure to be hidden here.



Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Tuesday July 28th, 2020 9:43:00 AM

"Come Shifty we need to go through this place with a fine tooth comb." Seeing as the complex is empty (from Hostiles at least), Eisenhorn will go around the big building first, cast detect secret doors and go quickly through the building to identify the presence and location of any concealed doors in the building.

After compleating this, together with Shifty, he will methodically search all of the rooms in the big building and then the wider compound to check for any magical items or auras using detect magic as necessary. He'll also pay attention for any notes, parchament, scrolls,books,maps or any other mundane items that could hold relevant information. Anything that would provide more insights into the operation. (Take 20 on Perception + 11 + 4 = 35).

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 8 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 8 Min.
Detect Magic---- Detect magical auras---- 11 Min.
Detect Secret Doors---- You can detect secret doors, compartments, caches, and so forth.---- 11 Min.

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday July 28th, 2020 1:27:30 PM

Sarge takes a breadstick to be polite, and because sharing food can create a bond. She wants to be sure she has the trust of the former slaves.

She goes with her companions to do a basic exploration of the large building, but...

"I'm not much good with finding treasure and stuff," she says. "I want to spend some more time back at the Kitchen, if that's okay with you guys."

Assuming it is okay with everyone, Sarge wants to spend some time with Comatose, trying to figure out what she can about the woman's condition. Basically, Sarge would like to take 20 on a Heal check, getting a result of 37 to figure out what is wrong with Comatose and how she might be helped.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday July 28th, 2020 4:03:55 PM

Desdichado becomes angrier when he sees the shrine to Ga'al. "Man, I am sick of seeing that jerks handiwork," he growls. Unless someone gives him a compelling reason not to, he knocks over and destroys the shrine (if possible).

Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29)  d20+8=20 ;
Tuesday July 28th, 2020 5:04:14 PM

Hmerrin nods in satisfaction at the empty building.

Dez's reaction to the Ga'alian shrine doesn't bother him in the slightest.

"Well, let's see what we got," he declares.
The young man takes on the first of the 'masters' rooms, poking and prodding ahead with his dagger before grabbing anything. He knocks on floors, ceiling, and walls for hollow spots, opens everything he can find, and generally ransacks the place.

Perception 20

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles]  d20+13=15 ;
Tuesday July 28th, 2020 5:20:26 PM

Sharpe search the pocket of all the fallen guard and check to see if any are alive still, he thoroughly checks the bodies of the "masters" and begins to pile the bodies away from the captives.

Perception 15

Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Tuesday July 28th, 2020 7:43:52 PM

Gaffer stays outside with Sarge, trusting the other's to handle the searching. He asks the remaining group at large, "We will be going back to Dirt City once we are done here. Are you all planning to come with us? And do you all have somewhere safe you can go once we are back?"

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27 
Wednesday July 29th, 2020 2:03:14 AM

Toston goes to one of the personal rooms for the Rakshasha that Eisenhorn and Shifty aren't in and thoroughly investigates.

(OOC: take 20 = 38 perception)

Treasure! (DM SteveK) 
Wednesday July 29th, 2020 8:48:06 AM

After confirming there are no enemy lurking about, The Tide splits into two groups: Sarge and Gaffer staying with the women and children, and Eisenhorn, Desdichado, Hmerrin, and Toston doing a thorough search

Kitchen Team

Sarge takes a breadstick to be polite, and gets a knowing nod from Grams. "The Guards and Masters would never touch our food because it was beneath them." The dwarf spends some time with Comatose, and can verify the former captive is not diseased, cursed, bespelled, or poisoned. Her conditions seem to coincide with Cowering and Confusion with Exhaustion thrown in. (as opposed to the other former captives who are Fatigued). The grizzled veteran has seen those eyes before, the 'thousand yard stare'. When encountered in the field, Mailed Fist healers would prescribe a long rest and the mercenary would be quietly retired. Sometimes they would recover and be able to function in a non-combat role, but only sometimes.

Gaffer makes an offer of escorts to Dirt City and Jem, Anh, Tah, Hala, and Grams eagerly accept. Grams also promises to look after Comatose. "But we have nowhere to go to", observes the cook. Hala sarcastically chimes in; "Yeah, you guys don't happen to have a secret group in Dirt City that won't just sell us to the higher bidder, do you?"

Search Team

The Search Team confirms the complex is empty of Secret Doors and methodically searches all of the rooms in the big building and wider compound.

Desdichado hacks and bashes the two shrines to twin lumps of bent and smushed gold, some gemstones separate and some become REALLY embedded. It doesn't alter the resale value any, since no one would openly sell or buy a Ga'alian shrine outside of Alisidur, and precious metal and stone are valuable for themselves.

Hmerrin and Toston search rooms. Sharpe stays about the compound searching pockets. Eisenhorn goes everywhere.

Together the team get quite a load of treasure! The information is of a different nature. There are no notes, maps, or convenient arrows pointing to where the nest of rakshasa are coming from. Instead, the information is more on learning about the type of enemy The Tide and Dirt City have...

o Room 1. Blasphemous poetry depicting each of the gods, immortals, and powers known in the Wold as blind imbiciles, spoofing them in the most indecent way. Flipping through the book, a hero can see Alemi as a shepherd with people-headed sheep, continually healing them for the wolves to eat. Ma'ab and Eberyon as toddlers fighting over a faerie princess toy. Ga'al gazing at a mirror and so full of himself that he doesn't notice tigers chewing on his Heartseeded heart.
o Room 2. A cedar locker with several pounds of human and elf jerky.
o Room 3. Three fine silk robes that depict explicit scenes of torture and cannibalism. There is also a box of correspondence that only give titles ‘Herald’, 'Maharaja', etc and vague assurances that the farming is going to plan. The most recent letter is from ‘Herald’ which demands the plan continue despite the meddling of the Tide. “I have taken steps to eliminate this rabble and bring fear to the city.” (Linguistics DC 25 Highlight to display spoiler: { other passages reveal the letter was written AFTER the fight in the Arena!}
o Room 4. A collection of wine bottles filled with different 'vintages' of noble blood. The dates are not linked to the Woldian calendar. (Linguistics 2nd Check DC 25 Highlight to display spoiler: { The oldest seems to have been preserved more than a hundred years ago. }

For treasure, belt pouches, former shrine lumps, and the decadent, immensely rich, and completely untouched by battle stuff in the rakshasa rooms come out to Each hero gets 19,850gp!!

Experience: All heroes get 51,000xp

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday July 29th, 2020 1:44:01 PM

Yeah, you guys don't happen to have a secret group in Dirt City that won't just sell us to the higher bidder, do you?

"What, you'd rather be sold to the lowest bidder?" Sarge snarks back. She sighs. "Dirt City ain't exactly the place for a rest cure, but it's what we got. I'll have to talk to the others, but I think we can fix you up. Find you a place to live, check in on you to be sure nobody's messing with you."

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles] 
Wednesday July 29th, 2020 5:46:03 PM

Sharpe piles up the bodies and now sure there is no more information to be had on them set them alight with burnt wood as kindling.

Next he sit with the captives and ask them "We want to make sure get all these monsters take them out root and stem, can you tell us anything about their movements, when they arrive or could we expect them back?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday July 29th, 2020 8:46:41 PM

Desdichado helps clean up the victims' bodies and tend to the survivors as needed.

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27 
Thursday July 30th, 2020 12:51:31 AM

Toston says to his friends outside of the range of hearing from the survivors, "So these Rakshasha's are somehow aligned with Ga'al? That is if this picture book is to be believed it looks like they think Ga'al is too conceited and they are eating up his power base?"

He also says, also outside of hearing of the survivors, "I don't know what we do with this noble blood, elf jerky and human jerky. I mean do we know if the nobles that the blood belongs to are living or dead? If like all this stuff is the remains of noble races should we bury it and have some kind of ceremony?"

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d20=2 ; d20=9 ;
Thursday July 30th, 2020 6:06:15 AM

Eisenhorn tries to quickly figure out the letter and the blood vintages. (Linguistics Roll: 2 and 9 for total 22 and 29). He struggles with the letter distracted by the larger task at hand but takes it with him for more detailed study later. Figuring out the dates on the bottles he notes to the group that some seem to be dated more than a century ago. "Looks like these nasty fellows have been at their game for quite some time indeed."

"Seems like we found all we can here. Judging by their mockery of the gods and the age of some of the blood this is bigger than just this farm." he says with a shudder. "We should find somewhere safe to take the people we found here and probably destroy this place before we leave."

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H

Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Thursday July 30th, 2020 7:07:31 AM

This being the second time recently the group have had need for a survivors fund and potentially a second living location, Gaffer makes a mental note to make sure this gets set up when they get back home.

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