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The Rise of Golden Eyes II
Loose Ends


At Shale House (DM SteveK) 
Wednesday April 8th, 2020 9:42:25 AM

(OOC: SteveK hopping in the seat as DM. Moving to mornings, Eastern US Time , for posts...)

Toston tries to wrap his head around the women who were in the area of their own will and a slave ring going on at the same time. The willful ignorance and lack of survival instinct in Dirt City is astounding, but in his experience, actually not all that uncommon. He has a long think about Raksashas: he doesn't know much and no useful information on strengths and weaknesses. He does remember that they are Outsiders (Know: Planes [DM took roll and added Toston's Know Planes +7 instead of Know Arcana +16] )

Eisenhorn, the Loremaster, has a great deal more insight as to Rakshasa, and relates the pertinent information to the Tide heroes. Rakshasa are Outsiders whose home plane is the Wold, so magic here can't send them back to their plane of origin. They are tough, having both Damage Resistance needing a Good AND Piercing weapon to overcome, and Spell Resistance. Rakshasa are shape shifters, and have the supernatural ability to Detect Thoughts. They are potent spellcasters. Their natural appearance most often is a humanoid with an animal's head. They are evil spirits who embody what is taboo in most societies; commonly practicing cannibalism, blasphemy, and worse... a slave ring seems almost tame compared to what Eisenhorn knows of Rakshasa stories. The blade is identified as a Raktavarna Rakshasa, born from the soul of a failed Rakshasa and destined to be the Familiar of another Rakshasa or evil mage.

The ledgers are large, complicated, and coded. It is obviously going to be a project of weeks, maybe years before all the parts can reveal all secrets. Still, Eisenhorn is confident that he will, eventually, start to have some information to from the books.

Eisenhorn (David) [AC 13/13/10; HP 45/82; CMD 17]  d6=3 ;
Wednesday April 8th, 2020 1:33:05 PM

(OOC: Rolling for health)

Gaffer (Courtney HP: 94/94 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Wednesday April 8th, 2020 7:11:17 PM

Feeling enlightened as he grasps new spells, Gaffer searches the area close to Shale House for any Oak Trees, or anywhere that an oak tree of some size could be grown. Depending what he finds, he also asks the group who know Dirt City better if there is someone to speak to about turning trees into treants temporarily.

That aside, Gaffer feels more relaxed than he has in a week with Ralsiner taken down, Gaffer makes sure to offer his help to Eisenhorn and Des if they need it, but otherwise spends the time they need to decipher the ledgers visiting the temple and continuing to help out where he can.

[Side Note: Am I reading correctly that a point in Linguistics lets me learn a new language? Could I put 4 points in to learn Aquan,Auran,Ignan and Terran in one go, and be able to command my summoned elementals freely?]
[DM Steve: yes. (This message will self destruct in 24 hours)

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Wednesday April 8th, 2020 7:14:17 PM

"Many questions," Hmerrin thinks aloud.

"I think I'm gonna leave them up to the thinky types, and go fix our window."

Hmerrin spends whatever time is required to fix the holes, etc created when the slave ring burst into Shale House.

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Wednesday April 8th, 2020 8:35:04 PM

Desdichado considers the information they've been given about the rakasha. "This is much, much worse than I thought." he says.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Wednesday April 8th, 2020 10:53:38 PM

Toston says, "Well things are certainly interesting. I wonder if we should see if Three Bits survived after all?"

Sarge [AC 20; HP 37/61](Kathy) 
Wednesday April 8th, 2020 11:46:29 PM

"Yeah, sorry about the cage," Sarge tells the women. "People have been trying to kill us all week. Guess it's made us a mite jumpy. But you're free to go." She escorts them to the front door.

Toston wonders why the women weren't slaves. Sarge mentally amends that to, they weren't slaves yet. Who knows what would have happened while they were unconscious, if the Tide had not intervened?

Sarge makes sure all her companions are fighting fit.

Everybody is fully healed. DM, can we just hand-wave that, or do I need to track spells?

Eisenhorn (David) [AC 13/13/10; HP 45/82; CMD 17] 
Thursday April 9th, 2020 4:40:33 AM

Eisenhorn takes a moment to reflect on events. Rakshasa, Slaves, Ga'al it all seems to much as the realization of how close to death he was comes crashing down on him like a raging Balor. For a moment he considers just leaving, maybe this is all too much. But deep down he knows that he'd never be able to rest if he does not figure out what the Rakshasa were up to so he finds a quite space and begins testing out some spell theories that have been ratling around in his mind for some time to try and get his mind off of the dangers likely to come.

Sharpe - [AC 27/17/20 - CMD 26; HP 82/82] - [Charles] 
Thursday April 9th, 2020 5:47:25 AM

Sharpe returns from his trip feeling a little lighter, when he gets back he go to find Eisenhorn. "So what’s the plan here, if the houses aren't involved we may want to move on? If we stay we need a better way to take down those things, did you find out anything that could help us? I'm going to go speak to some of our hosts’ get more of a sense of their whole... deal. "

He next searches out Sarge and finds her releasing the girls, “Hey, trusting of you. Business with this lots finished is it? Listen I wanted to have a word about what exactly you guys are looking to do here, don’t get me wrong we appreciate the roof and the work, we have our own business in the city, but what do you and your friends... you know do, are you just looking for some muscle till the guys that attacked you are taken care of or is there an end game for you lot?"


A Week at Shale House (DM SteveK) 
Thursday April 9th, 2020 7:39:15 AM

https://woldiangames.com/Woldipedia/index.php/Geography:_Dirt_city_maps

.....

Gaffer wants to find a Huge Oak Tree to use as a Guardian Treant for Shale House. Speaking with Hmerrin and Toston, the only trees of any size in Dirt City (see map link above) are at Spider Park, and people would take offense at one of the few Huge trees there to walk over and plant itself near Shale House. Probably the best option would be for the druid to magically grow one onsite, or go to Blanc de Forest and walk a suitable oak tree from the forest to plant itself near Shale House (there IS enough space in the truck garden behind Shale House to put one.

Hmerrin uses his time to fix the holes, gouges, and other damage to Shale House.

Desdichado considers the information they've been given about the Rakshasa. "This is much, much worse than I thought." he says, but keeps his thoughts on ‘why’ to himself. For now.

Toston suggests paying Three Bits a visit.

Sarge apologizes to the women, frees them from the cage, and escorts them to the front door. The veteran notes that they weren't slaves … yet, and everyone can see the wisdom of that particular statement in light of Eisenhorn’s knowledge.

Eisenhorn takes a moment to get the wigglies out of his system; he was very close to death! Rakshasa, Slaves, Ga'al: there is a bigger game here, and the ledger seems like the wizard’s best lead. He does take breaks to try and get his mind off of the dangers likely to come.

Sharpe identifies that they need a better way to take down those things, if they are staying in Dirt City? He thinks Sarge is a bit trusting on releasing the ‘ladies’, but dismisses that thought to find out more of what exactly The Tide’s mission is in Dirt City: do they have an End Game?
………….

Over the next week, things get back to normal. Sarge quickly ensures everyone is fighting fit, healthy in body, and generally prepped. Hmerrin does his usual trip to the Catacombs. Gaffer can establish a suitable Huge oak tree (if he wants) from Blanc de Forest.

Things return to normal outside the Tide, too. Tombo, Mazea, and Sunny are back in residence at Shale House, and the neighborhood of South Pack (?) has its regular patrols from the House of Wolves. Nissa and her cousins spend a great deal of time at Shale House in general and Nissa with Toston in particular.

The ledgers are slow going, Eisenhorn with Gaffer’s help is working their way through a particular passage and creating a cypher key that shows some promise. Eisenhorn is pretty sure this part contains names, amounts, and drop locations for the hit squad being kept on retainer…

Until Eisenhorn and Gaffer can piece together definitive information, it looks like the Tide has the initiative/ opportunity to do what THEY want to do. Certainly there has been no further attacks or suspicious actions against them and theirs. Possible actions include:
- what is the Tide’s planned End State?
- are Sharpe and Eisenhorn planning to leave?
- visiting Three Bits?
- anything else I the heroes want to initiate?



Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Thursday April 9th, 2020 9:17:12 AM

"It seems the Rakshasa were driving this, but I doubt the houses were not involved or at least aware of what's going on. I think there is a deeper game here, with even the Sahuagin possibly involved. This might utlimately lead us to some clues regarding the thing I am after. Maybe even some answers to your questions." Eisenhorn says to Sharpe. " While we've just met these people and I can't say I fully trust them, given everything we've seen I still think our best bet is to stick with them. It may even prove advantageous, if we can arrange some sort of retainer or at least a share in any spoils we come across."

"As for clues. I'm still puzzling out the ledgers. It seems that they had a hit squad on retainer, but that may just have been the thugs we encountered on our first night in the city. I'm in the process of figuring out the names."

Eisenhorn goes with Sharpe to get the views of the Tide. He is also not shy about expressing his view. Dirt City has been turned into a festering pit of scum and villainy by the houses. Where good people are at the mercy of thugs and murderers. Even if they dismantle this slave ring a new one is likely to pop up shortly. The only lasting solution he sees is to change the nature of the houses. After a rant on these topics that seems to go on forever he ends his speach with "... and that is why we must either coerce the houses into doing what is right or set up our own house and take over!" fully expecting everyone to be on board with everything he said during his rambling speech.



Gaffer (Courtney HP: 94/94 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Thursday April 9th, 2020 6:28:52 PM

[Perfect.]
Gaffer finds himself in a cheerful mood as he spends the few days of downtime moving and encouraging an Oak tree over into the Shale House garden.

Excited at the potential prospects, he also spends sometime with the Treestride spell gaining and understand of what other Oak trees exist within the cities borders that could be useful travel points for the Tide. In particular, trying to locate Oak trees near: Three Bits, The Arena, The Palace and the Temple if possible, that could be used for Transport via Plants.

Sarge (Kathy) 
Thursday April 9th, 2020 6:38:59 PM

"Trees," Sarge says. "You...you want to travel through trees. Like, step into some tree and let some other tree spits us out." There's a certain amount of hand-waving that goes with this.

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Thursday April 9th, 2020 9:40:09 PM

Desdichado listens to Eisenhorne's suggestions with a wry look, and hears Sharpe's question about the End State.

"Make things better, I suppose," he answers, "but for the couple of months I've been in this city we've either been rescuing people we know from assassins or being attacked by them ourselves."

"Although there was that vision I had just before Ralsinier's thigs att

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Thursday April 9th, 2020 9:45:05 PM

(Sorry:accidently hit post on phone)

"...thugs attacked us with a vision of darkness and Domi's presence being removed. I think Wil had a similar one, too. Since they were mainly Ga'al types, maybe that keqns something."

"I dunno - some of you have connections with the Prince. At what point would we tell him just how bad this situation is? Would he even care? We did remove a pretty big threat to the city."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Thursday April 9th, 2020 10:37:04 PM

Toston says, "We should probably see to everyone who was impacted from the recent events. See if anyone is left from the WLA and CMTC as well besides Three Bits. Maybe we should take some of the treasure we amassed from our most recent escapade and create a fund for the survivors and relatives of the survivors?"

Shale House Planning (DM SteveK) 
Friday April 10th, 2020 8:17:15 AM

A week has passed, and the Tide, Eisenhorn, and Sharpe are all gathered in the second-story common room of Shale House. It is after dinner, but not too late in the evening. Outside in South Pack, the street noises have settled down, anyone with honest business has long since sought the safety of locked doors or the City Below.

Eisenhorn speculates about a deeper game and who could be pulling the strings, and lets drop info regarding ‘the thing I am after’. He is not shy about his assessment of Dirt City nor the ultimate culprits, and lays out his own end state: “e must either coerce the houses into doing what is right or set up our own house and take over!"

Gaffer reminisces about finding a Huge Oak and having it walk itself to Shale House’s back yard. The plan worked perfectly with only two hiccups. The first is Gaffer had to repair the fence surrounding the backyard (the only way for the animated Oak to get there was *through* the fence). The second is the transfer was anything but subtle. A small throng of children, Grubbers, and Wolves followed Gaffer and the tree as it marched from the outskirts of Dirt City to its final resting place. Once finished, the questions start flying: ‘so you can turn it alive whenever you want?’ and ‘’hain’t gonna grow much veggies within all that shade’ and ‘can it give me a piggyback ride?’. It’s nice to have the extra muscle, but it certainly won’t be a surprise: all Dirt City buzzes about the event all week!

Sarge is - umimpressed? leery? a bit out of sorts? – about Gaffer and his trees. [DM SteveK: LOL! I am reminded of dwarfs in Rich Berlow’s ‘Order of the Stick’!]

Desdichado listens to Eisenhorne's suggestions, but answers Sharpe's question about the End State, then shares again the vision he had a few days ago. He suggests talking to the Prince?

Toston suggests the Tide to see to everyone who was impacted from the recent events: the WLA, CMTC, and Three Bits. Maybe create a fund for the survivors and relatives of the survivors?

It seems the heroes have time to talk this out and decide what is the end State and what is the working relationship between Eisenhorn and Sharpe, and The Tide.

Sarge (Kathy) 
Saturday April 11th, 2020 12:11:52 AM

"I like the idea of a survivors' fund," Sarge tells Toston. "Who could we get to manage it? Is that something your girl or her family could do?"



Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Sunday April 12th, 2020 6:17:47 AM

Eisenhorn spends his time between preaching a revoultion of the downtrodden and studying the ledgers to gain more insight into the slave trade.

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Sunday April 12th, 2020 12:37:01 PM

Dez also likes the idea of the survivors fund and busies himself with prayer, mediation, and patrolling the neighborhood.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Sunday April 12th, 2020 3:23:14 PM

Toston says, "Nissa's kin should be able to keep track of that as they have an assortment of skills. How much are we going to seed the fund with?"

Gaffer (Courtney HP: 94/94 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Monday April 13th, 2020 7:44:51 AM

While Gaffer travels the Treant through the city he feels uncomfortable under everyones attention, but doesn't mind the Treant being known, the Tide are getting stronger, and that isn't a bad thing. He dilligently fixes the fence after breaking it, waving goodbye to encourage the followers to go about their business.

Gaffer is also in favour of a survivors fund, he isn't sure how much his fellows are thinking of putting in, but thinks it would be a nice to put most the money they've taken from the slavers to a better purpose.



Shale House Evening of Planning (DM SteveK) 
Monday April 13th, 2020 2:09:24 PM

A survivor’s fund is discussed by several heroes and Toston suggests Nissa and team could manage it. What is not decided... yet... is how much, how to keep it funded, and actually going to ask Nissa if she will head the fund. Yep, someone is gonna have to actually ask the gnome-girl.

As an outsider who has heard stories and been in the city a couple of days, Eisenhorn is certain he knows Dirt City’s problem and the solution. He talks of overthrowing the Houses, so far just to the Tide. If he is talking to others in Dirt City to whom and where would that be?

Gaffer likes the idea that the possible Treant guardian is known: more of a deterrent.

There has been no talk of the Tide about a wished for ‘End State’. No talk of asking Eisenhorn and Sharpe to join the Tide. No action to check on Three Bits.

(Ooc: Wold DM rules say DMs can’t make PCs do any action. There are a couple of things that really need to be straight before moving the scene, to include approval of everyone’s PC Sheet.
Hmerrin - approved
Eisenhorn - reviewed, minor changes, not approved
Toston - not submitted
Sharpe -not submitted
Sarge - not submitted
Desdichado - reviewed, minor changes, not approved
Gaffer - reviewed, minor changes, not approved)



Sharpe - [AC 27/17/20 - CMD 26; HP 82/82] - [Charles] 
Monday April 13th, 2020 3:30:28 PM

Sharpe loves the idea of a fund in the city, he will spend his downtime. Going back and forth to the Temple of Warrd speaking to the preists and beggars there getting a better idea of how best to use the funds and to predict any pitfalls.

(OOC - sheet sumbitted)

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Monday April 13th, 2020 5:18:23 PM

Hmerrin comes down from fixing everything, and walks into Eisenhorne's tirade.

The young fellow rolls his eyes and sighs.
"One - Dirt City has not become a festering pit. It has ALWAYS been a festering pit.
Two - The Houses, and the Prince for that matter, are always playing some gargantuan political game of eight way chess with rules nobody else even knows about. And they've been doing it forever. They won't listen to yet another adventuring group just because we think they should.
Three - Take them down with what exactly? We nearly got it handed to us by five dudes we pretty much surprised, if you recall.
Four - And replace them with what?"

Hmerrin starts munching on a loaf of bread.
"I'll give you the same answer I gave the Prince when he drug us up to his palace and asked us whose side we were on. I'm on the People's Side. I'm gonna do what I can, when I can, where I can to keep people safe, and occasionally even happy. Oh, and try not to die horribly in the process"

"If you're all good with that, great. We keep on keeping on.
But, if you all wanna start some higher crusade, well, just point me where you want my axes to go, but other than that, I'll skip the meetings and just build someone a house."

The fighter gets up.
"In the meantime, since Three Bits did kinda point us right, I'm gonna head back there and see if she's OK."

Hmerrin will go to see Three Bits.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Tuesday April 14th, 2020 12:09:09 AM

(OOC: I need to level Toston, Nissa and the rest of his followers unfortunately that didn't happen today. I wasn't necessarily planning for her to see to the fund as her skills are more geared toward spells but my followers do have an assortment of skills and among them are merchant, clerk and barrister so I'm imagining between all those different skills they'll be able to manage the survivor fund)

Toston says to Eisenhorn, "I've been wanting to clean up Dirt City for a while now actually. I too have been on the people's side. With that being said hypothetically speaking if the current management were to change what would happen if we turned the City into a Republic where the people voted on laws and public servents to represent them. Just a thought and we would of course need more fire power but I think this form of government would be better than a direct democracy as that would of course quickly devolve into mob rule though I mean is that really different than the houses or the prince since they are effectively a mob?"

Toston then says to Sarge, Des, Hmerrin and Gaffer, "I don't really think we have a leader, though if we were going by Seniority I've been here since the beginning. With that being said Eisenhorne and Sharpe seem to be pretty stand up guys whose skills came in handy in that last fight. If Eisenhorne is a bit of a revolutionary is it really all that bad? I mean remember Wil? He saw dead people and you guys never knew Broom he didn't even talk. If Eisenhorne and Sharpe want to join the Tide I say welcome aboard."

Toston then gives his opinion on the Treant, "Well if we have room for it and it is purely a defensive plant I don't see the harm in it. I mean this isn't Hook City so I don't think we have to get a license or anything. Maybe if we ever do form that republic we can put in the founding document a right to arms including plant creatures."

Toston then says, "I will go with Hmerrin to visit Three Bits, then I'm going to visit Brother Elthorne, Paul Fisher, Anyone I can find from the WLA or CMTC, the merchants of Clover Way and pretty much any other people we've warned to hide or were impacted by recent events. I think the fund kind of depends on how many of those we've had dealilngs with in the past were negatively impacted and how many were left unscathed."

Sarge (Kathy) 
Tuesday April 14th, 2020 12:39:17 AM

"Hey, I'm new to the club myself," Sarge says. "Not my place to keep Sharpe or Eisenhorn out. I don't think it's a good idea to take on all the House bigwigs at once, but I don't suppose that's what you're planning."

Sarge would also like go go to visit Three-Bits.

Gaffer (Courtney HP: 94/94 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Tuesday April 14th, 2020 5:32:15 AM

Gaffer doesn't have too much to add, feeling Toston put it pretty damn well.
"I joined by happenstance at first and we've had a few people move on since I did. I've thought of the Tide as the people in Dirt City who want to help the people and oppose the foul play of the houses, didn't really think about membership and who gets to join. If you want to help and seem like good people, I think your in already."
He smiles nervously, feeling uncertain after having spoken up a little,
"And I don't know about managing a city. Maybe we could look for other spokespersons amongst the people and see if they have any opinions. I'm happy to leave that kind of thinking to the rest of you."

He will tag along to visit Three Bits and the others. Taking to the skies in Hawkform as they travel, more out of habit than any expected danger.

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Tuesday April 14th, 2020 5:59:29 AM

Eisenhorn keeps the talk of revolution to the Tide for now, he is out of touch but not insane.

Taking in the comments from Hmerrin and Toston he takes a moment to think while scratching Shifty's ear. " Gentlemen... I do take your points on board... and yes storming the houses demanding they change their evil ways would be suicide... probably. The key things for us would be to build up our base of power in the city and to figure out the game the houses are playing so we can get ahead of it." he looks to Hmerrin "A big part of the first portion requires us to help the people. Setting up a survivors fund is a good idea but I would take it a step further. We need discretely let the people know we are here to help. If anyone has issues that the houses can't solve or that are caused by the houses, we make it known that they can seek help from us. We need to have channels through which they could do so without revealing themselves to the houses or others that may wish them or us harm.That way we should know if someone needs a house built. In return we only ask that they keep their eyes peeled and let us know if the Houses are up to something. As for what I'd ultimately replace the Houses with Toston... I need to give it some thought. I like your suggestion, but maybe we might not need to go that far. Perhaps something of the houses can be salvaged as long as the people have a voice. If the people can decide who leads each house then maybe... " he trails off as he runs through different systems of government in his head. " Anyways we need to get rid of the slave ring. That will undoubtedly hurt the houses and win us some friends among the people... likely some enemies as well. I need to figure out why Rakshasaa would be involved in running a slave ring. I'm making progress with the ledger but it will take some time."

After a while of contemplation he realizes that he's heard "The Tide" mentioned a lot but doesn't really know much about the organization. Obviously their newfound companioins are all members of the group... but what is it? To fill this gap in his knowledge Eisenhorn talks to the new companions. "So "The Tide"... I've been hearing about it but can't really understand what it is. Are just the 5 of you members? Is it like a mercenary company or more of a neighborhood watch/vigilante organization? Do you get paid wages by the Tide? How does one become a member? And do members get to wear silly hats to denote their membership in the Tide?"

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Tuesday April 14th, 2020 9:10:30 AM

At the mention of Three Bits, Desdichado frowns. "You can all go see her if you want. I still don't trust her, even if she was brainwashed."

"Oh yeah, the Tide's just us. Sarge and I joined up a few months back - there was a sacred vision one of the High Priests had and everything before we made our way here! Mostly since then our job has to avoid getting killed. We're doing an...okay...job of it so far."

"Unfortunately," he continues, "many of those in the city who have helped the group out in the past have not been so lucky, thanks to those rakashas."

On the talk of the Houses, Dez yas a few thoughts, but wants to collect them before saying too much.

A Second Week of Activity (DM SteveK) 
Tuesday April 14th, 2020 11:15:18 AM

Eisenhorn asks the question and he and Sharpe (and Sarge and Desdichado) get a run-down on how The Tide came about. Basically, The Tide is the name of an adventuring group consisting of the group living on the Second Floor of Shale House (itself a free-standing three-story building in the South Pack neighborhood of Dirt City about a block from The Burn and Smuggler City neighborhoods)

They started as the action group for the Crescent Moons Trading Company, a front organization, created to cover the activities of brave do-gooders, heroes dedicated to helping the common folk of Dirt City to the best of their ability. The group took over Shale House after being instrumental with the destruction of another group that tried to become a Seventh House, the House of Silver ( the Prince of Thieves and several other House representatives contacted the team: an incipient House was a danger to the delicate balance of power in the city; and nearly the only thing that would bring all the Houses together in solidarity against the upstart).

Since then, the group, now called The Tide, have tried to help the non-affiliated people and not look like a threat to the Houses while seeking a more permanent solution.

The group seems to have offered Eisenhorn and Sharpe a place in the group.
..........

Toston brings the idea of The Survivors Fund to Nissa and his Followers. Nissa’s eyes sparkle in humor and genuine affection. “I don’t know the first thing about stuff like that, but the cousins are nothing if not resourceful! I can be the figurehead well enough if they do the bookkeepping and logistics.” The others are as eager to be useful while being safe. “Give is a bit of time and we can tell you how much we would need as a starter.”
..........

The trip to Three Bits is less lucrative even than anticipated. Three Bits is nowhere to be found. Her store front is smashed in, and all her goods, as usual in Dirt City, have been looted. No squatters have moved in, and the reason is clear: Three Bits’ body guard has been nailed to the wall. Well, not all of him... just his skin!
.........

The trips around town, however, renews some acquaintances. Brother Elthorn and the small shrine to Ffloy are as sober as ever, and the merchants of Clover Way seem unscathed. They haven’t seen anything unusual (for Dirt City) either, which reinforces earlier speculation that the attacks were surgical strikes intended to slay The Tide. The other deaths were by-products of the assassins objective: the heroes.

At the CMTC, they find more good news. The small trading company still intact, and Abel Boggs and Madri Brightside are alive! Boggs offers the heroes to come into the back room while instructing Madri to keep everyone else out. “Put out the ‘closed’ sign, Madri, just to make sure.” When sure of no one overhearing, Boggs bows. “I thank you for your help, and will always be proud that we were able to give you your start, Master Toston, Master Hmerrin. But I think it’s time to cut ties except through messenger. We’ve become a target because we know you, and neither one of us can afford that.”


Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27)  d20+8=20 ;
Tuesday April 14th, 2020 5:08:46 PM

Arriving at Three Bits', Hmerrin makes a face.
"That's not good."

The fighter moves into the storefront, heading for that back room, just in case.
He pokes around a bit, looking for anything out of place in a smashed up, looted, murder scene [Perception 20]

Assuming he finds nothing, the lad heads back for Shale House and reports.
"Still enough bad guys left to thrash Three Bits' place. Her guard is dead. No sign of her."


Sarge (Kathy) 
Tuesday April 14th, 2020 5:41:26 PM

Sarge enjoys meeting Boggs and Madri, and hearing something of the history of the Tide.

"Looks like you outgrew your first home," Sarge says when they are gathered back at Shale House. "And now you--or, I should say, we--are big enough to attract attention. I dunno, Eisenhorn, we may not have to go after the Houses. They may save us the trouble and come after us."

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Tuesday April 14th, 2020 6:27:26 PM

"Oh my!"

Desdichado is crestfallen at hearing about the murdered guard. "Those guys who attacked us weren't the same ones we went after in the arena. I wonder if they waited around until we left Three Bits' place earlier and then came after her."

"Someone obviously sees this group as a threat - someone who was working with Ralsinier and who knows who else."

"If Three Bits is gone, what other leads do we have? The ledger? I think Eisenhorn said it would be a while before it's translated. Do we know anyone else who knows stuff about other-planely weirdos?"

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Wednesday April 15th, 2020 12:16:54 AM

Toston says to Des, "The WLA Chapterhouse has a library. I'm a member. I need to go and train up anyway as I just learned how to fly and I need to spend some time with them to get better at it. I'm planning to go there anyway and while I'm there I will avail myself of the library. Other folks can come with me because if you remember we lost some people from the WLA when everything started going down."



Gaffer (Courtney HP: 94/94 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Wednesday April 15th, 2020 5:09:53 AM

Gaffer is disheartened seeing the final results of their relationship with Three Bits, "I look forward to seeing what the ledger's reveal. Since the slavers went after our allies, we could focus on returning in kind. There's got to be a house involved,"

Hearing about the Tides past once more is also a good reminder, "We do know that the one thing the Houses all fear, and that gets them to come together, is another House trying to rise up. I'm sure there is a way that could be used against them."

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Wednesday April 15th, 2020 6:18:28 AM

Eisenhorn spends most of the morning puzzling over the ledgers. " A Library you say? Oh my..." Eisenhorn will join Toston to go to the WLA and scour the library for any historical or current information on the houses to indicate which houses would most likely be involved in running a slave ring or have a history of involvement with outsiders or nefarious magics. He would also look for any mentions of powerful magical artifacts in the city or anything that would give a clue as to why the Rakshasaa would have interest in Dirt City and running its slave trade. (OOC: Don't know if I need to roll anything for this)

A Second Week of Activity (DM SteveK) 
Wednesday April 15th, 2020 2:10:18 PM

About Three Bits. Hmerrin can't find anything except... well, there is only one pool of dried blood on the premises. Desdichado speculates there must be more than one kill group in the slavers ring and 'outsider weirdos'. A thought that a trip to the Catacombs with their loot may be a good idea to prepare in case they meet more of these Rakshasa.

About the CMTC. It is clear the Tide have outgrown their first home, and that they are big enough to attract attention! Boggs asks if the CMTC can pass on information to the Tide for things that are too big for their operations, and asks the Tide keep the CMTC in the loop on big things that are happening: "you know, to keep our small-time operatives out of more danger than they can handle." Boggs has a reliable third-party messenger service to keep each end at arms length. The master of the CMTC also makes a show of walking the Tide out of CMTC and doing a public goodbye (for the inevitable observers). "OK, Master Toston, we agreed we are quit and even? No debt, no grudge, no obligations. Right. Fair sails to you!" And Boggs does an airy wave as he turns and goes back into CMTC without a backwards glance.

Toston takes the time to check up on his old employer from even before the CMTC: Old Paul Fisher. He finds that time passes by even when not noticed. Old Paul still lives in his little fishing shack, but has sold his boat and rents his one little pier out. "Cain't dooz it no more, Toston. Ain't a-got the strengff. I'm-a gonna sit here, chew my salt fish, drink my grog, an hope-ta dies in me sleep. Yesserie." It is obvious no one has bothered the old man.

Gaffer puts all his wishes on the ledger.

When Toston mentions the WLA and their library, Eisenhorn's ears perk right up! But has to be told the Chapterhouse Library is for WLA members only. The LoreMaster is able to pick up more information from listening to the Tide, their three renters in Shale House [The Tide live on the 2nd and 3rd floor of Shale House. The 1st floor has three businesses run by Tombo, Mazea, and Sunny. (ooc: maps and NPC descriptions in Woldipedia / Current Games / CMTC) ], and perusing a Sage Guild Book Wagon that was in the Full Moon Market for a couple days.
1. There are Six Houses in Dirt City (and thier specialization): the Darts (assassination), Keys (con men and burglars), Knives (protection rackets), Teeth (smugglers), Cloak (spies and informants), and Wolves (thugs, brigands, and muggers); each is a Thieves Guild, and Neighborhood Government.
2. There is the Prince of Thieves. The method to select a new Prince is chosen by the Six Houses. Past methods included city-wide voting, a House consensus, an Arena last man standing, and a treasure race. The Houses have even gotten an outside arbiter. The one constant is the Prince must demonstrate an ability to curb, manipulate, intimidate, or in other ways control the Houses and keep Dirt City prosperous for everyone. Princes who fail often don't live long.
3. There is the Rakshasa's domination abilities, a magic that all Rakshasa possess (from E's earlier Know Planes). If there is any House involvement, who would be using who?

Toston goes to the WLA and finds...ruin. Similar to Three Bits, the building is in shambles, every door and window broken, everything looted down to the wall scones. The library is gone. Toston finds in the street taking one last look at the place. "Oh, hi, Toston", says the mage despondently, "looks like Dirt City wasn't ready for a Chapter House that hung out the shingle and advertised that there were good people in the city. That was my decision, and look what that got us: all in a convenient place to get killed." Anduin tells Toston his plan to head to Plateau City and try to start over at another Chapter House

Sharpe - [AC 27/17/20 - CMD 26; HP 82/82] - [Charles] 
Wednesday April 15th, 2020 4:19:15 PM

Comfortable that he is in good company, Sharpe resumes his post as the wizards general body man and makes sure the group is aware that he is available as a second pair of eyes for their comings and goings.

For his own downtime he continues his daily journeys to the Temple of Waard and attempts to befriend the beggars and vagrants in the area, bring them meals and eating with them, occasionally gifting a little coin.

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27)  d20+7=12 ;
Wednesday April 15th, 2020 4:54:05 PM

Hmerrin is subdued as he walks back to Shale House with Dez.

"The people we knew that could help us out got killed by these guys," he murmurs, waving at Three Bits' place.
"The CMTC, the WLA, Three Bits. Anyone we saw on a regular basis got hit."

"Which leaves the Houses, or wait...." Hmerrin walks along as he struggles to think of someone else in Dirt City they can ask about this slave ring
[Knowledge Local 12]

The duo arrive in time to hear Sarge's assessment.
"Probably right," the lad agrees. "Looks like we're on our own, here on out. Won't take the bad guys long to figure out we whacked Ralsiner. Not sure what kind of response that'll bring. They hit us hard, and we killed the boss. "

"Night shifts would probably be a good idea, plus any more magic defenses like Gaffer's tree."

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Wednesday April 15th, 2020 7:03:32 PM

"Wow, we're really on our own." Desidichado sits down and takes in the size of the problem they are dealing with. "Even Anduin's gone. I feel bad about knocking down his door."

"Maybe we need some divine assistance. I don't know of a Temple to Domi in town, and I'm not sure how much I trust Warrd -- no offense, Sharpe-- and I have some...family...issues with Ffloy. But we've worked with the Alemi priests before, helping to heal and so on. Maybe they'd have an interest in helping protect people in the city. Or, Gaffer, do you have any druid friends you trust?"

He leans back in his chair trying to come up with a solution. "Yeah, night shifts. I'll take the first one."



Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Wednesday April 15th, 2020 11:32:22 PM

Toston says, "Well what good is being a member in the WLA if I can't even use the amenities at a chapter house?"

(OOC: Hypothetically speaking could I potentially do character surgery to change my affilitation)

He then says to Nissa, "I don't suppose you want to go on a date in Plateau City? I mean you could teleport the 2 of us out there, right?. We could visit with our families and I could train at the WLA while I'm in town."

Sarge (Kathy) 
Wednesday April 15th, 2020 11:35:14 PM

"The Houses are gonna have shifting alliances," Sarge says. "It'd be real helpful to know who's allied with who at the moment. Because if some Houses were supporting Ralsiner, you can bet that other Houses opposed him."

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Thursday April 16th, 2020 5:13:06 AM

"It seems we are out of friends and out of ideas. How much gold do we have?" Eisenhorn asks the party. "While I loathe the houses, paying off one of them for information and some protection may be our best bet at the moment. Alternatively we may be able to reach an agreement to help them somehow against the other houses in exchange for information and protection. This way we can strike a blow while also improving our position somewhat. I'd say House Cloak would be our best bet, from what I can tell they are not the strongest house but they largely deal in information. If any of the houses knows about who Ralsiner was working with it should be them. With any luck they might also be able to warn us if anyone is trying to strike out against us."

" I don't know about divine assistance Des, as my mother used to say Ffloy helps those who help themselves. Shifty can help with the watches and I can do some spellwork to make a safe space for us to sleep in at night, won't be comfortable but it will be safe."

He then discretely tells Sharpe "When you have the time see if you can figure out how we could get in touch with house Cloak. We might not need to but best to be prepared."



Old Allies and New (DM SteveK) 
Thursday April 16th, 2020 8:49:40 AM

Sharpe, without words, accepts the company of The Tide. The warrior continues his daily journeys to the Temple of Waard , handing out packets of bread and cheese, and occasionally gifting a little coin to those who go to the Temple who are down on their luck. It seems Wardd favors those who share their good luck, for soon Sharpe has several ragged beggars who whisper him things that they have seen and heard from the day before as the bowman hands out his packets. So far, they haven't said anything important, but it is definitely a Source.

Hmerrin muses what had happened in the hits. 'Anyone we saw on a regular basis got hit' doesn't feel quite right. What is an interesting thought is the 'order' in which the hits took place: CMTC, then Marsh House, then Shale House... the same sequence that the heroes met each group. It's like the hits were looking for the Tide, but didn't know everything. The WLA and Three Bits doesn't fit that pattern, until Hmerrin adds in that Three Bits was dominated. What if the attackers were following Three Bits' knowledge of the Tide. Yeah... that fits.

Desidichado sits down and takes in the size of the problem they are dealing with. Maybe divine assistance? The recent shake-up in the gods and immortals realm has made old alliances in the firmament shift. The Paladin doesn't really Warrd: despite being part of the Pantheon of the Wold again (ooc: prior to the Year of Ascension, Wardd was in the Alemi camp!), he has been too... flexible... for Des' liking. And there are 'issues' with Ffloy. Clerics of Alemi or Domi he trusts, the Tide will have to find some in this City of Thieves.

Toston looks at the destruction and the back of Anduin and says, "Well what good is being a member in the WLA if I can't even use the amenities at a chapter house?" Just then, a grubby boy holding a begging bowl comes up to the gnome. "Alms?" he asks loud, and then much softer "Walker (obviously a name) gave me this if anyone looked sad about the house there." 'This' happens to be a coin already in the bowl. On one side is the familiar Tower and Old Woldian Symbol of the WLA, and the obverse depicts the four faces of Wizard, Cleric, Fighter, Thief. The boy again whispers, "I'm to take them to Walker if they want."

(Nissa is ALWAYS ready for a date with Toston, even if it means sharing him with the WLA while in Plateau City!)

Sarge, wise as always, considers the opportunities in the problems instead of the other way around. What are the current alliances, and how are they shifting? It has to be well known the WLA is out of Dirt City, and the fight in the Arena has got toughs and Houses buzzing like flies on a dead horse. What is happening there and how has that changed things?

Eisenhorn considers paying a House for information and protection; either in gold or other agreement. The Cloaks have the best information ring and may be 'relatively' less threatening for the Tide since their Tower is on the far eastern side of Dirt City. Of course, Shale House is in Wolf territory who may strenuously object to any overtures of anyone living in South Paw to another House, if that information becomes known.

........

The Tide feel night shifts and magical defenses while in town is a good idea. Shifty is another guardian available, and Eisenhorn offers an unnamed magical shelter.

Taking stock of allies, the Tide realizes they are not completely isolated. The CMTC, the Temple of Ffloy, the merchants of Clover Lane, and Sharpes new 'eyes' at the Wardd Temple are all there to help pass information. Eisenhorn correctly points out that any House would love to claim control over the Tide (and Toston can tell of past attempts of the Houses and the Prince to do just that).

And then there are three other leads: the Beggar Boy at WLA, the buzz happening at the Arena, and the Ledger. Eisenhorn with Gaffer's assist has confirmed Ransiler had a hit squad on retainer. That Feist (a mage of some sort) was the hit squad's handler. And the drop location for assignments and payment was in the City Below. Eisenhorn feels the exact location is only another night of studying away.

[OOC: All PC sheets are approved or close to it: thank you all! Will be tracking selling and purchases in Catacombs. Reminder to all Players that your PC can go into the Catacombs even if otherwise occupied on the Board (ie can be in both places at once) ]

Sharpe - [AC 27/17/20 - CMD 26; HP 82/82] - [Charles]  d20=10 ;
Thursday April 16th, 2020 4:57:24 PM

(I'm not sure if a 10 silver is going to get a beggar killed, if so id like like to amend the below to a middling beggar bribe)
Local knowledge - 10
Before making his regular Temple visit, Sharpe pushes a 10 silver coins into a bread roll. He make his regular way to the Temple to pray. Outside the Temple he chat's with a few of the new faces and the old he has got to know over the last few days, he hands out his normal donations and eats sitting on the floor with others. He waits for someone he recognises who is not here every day but regularly enough.

If he see such a vagrant, he slips into conversation, with a meaningful look "Iv been meaning to explore the far eastern part of town, but you know this city, not a idea to go exploring without a guide, perhaps you know of someone or somewhere I could find one?" If he gets an answer or a promise to return with one, he hands over the bread with the coin and continues, "Here is dinner be sure to eat that SLOWLY, it can be tough and you could choke, if I get what I need i'll find out something even more appetising."

Gaffer (Courtney HP: 94/94 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)   d20+5=16 ; d20=20 ;
Thursday April 16th, 2020 7:12:48 PM

Seeing is new housemates setting down their roots in the city, Gaffer starts to wonder if he should be doing more.
He begins to spend time seeing what he can do with the animals of Dirt City. His thoughts going to Cats and Birds first, searching for any that nest or live close to Shale House. Between comminication in Wild Shape and Wild Empathy (Check: 20), and as an early test, he wants to see if he can get a few of them to watch House Wolf patrols in the area and remember them at the end of the day.

(If needed, Handle Animals: 16)

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Thursday April 16th, 2020 7:50:34 PM

Hmerrin is not at all happy about talk on aligning with Houses.

"The problem there, aside from the fact you can't trust anyone in a House, is us. We don't have the power to upset the whole apple cart, but we are powerful enough that aligning with one House tips the balance of power. And THAT will attract all kinds of unpleasant attention.

I'd like to keep reaching out to anyone as a last resort."

"In the meantime, how 'bout me, Dez and Sarge go see if anybody is spilling secrets at the Arena."

Hmerrin will head over that way, to see what the buzz is about.

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Thursday April 16th, 2020 8:22:22 PM

"Hmm...yeah, I wouldn't mind seeing if anyone's even noticed Ralisiner and his thugs aren't there. And what about, what has his name - Terrafin? I wonder if there's any new news about him."

Besides going to the Arena, Desdichado goes with the others as they visit the temples in the city, just to hear what they are saying about current goings-on. If there are things they need help with, he offers to assist. (OOC: Yeah, the "issue" Dez has with Wardd are mostly about his very chaotic nature. A really minor issue, truthfully.)

Assuming Toston wants to follow up with "Walker", Dez wouldn't mind following along as well. He's heard so much about the WLA and he'd love to know more about it.

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27 
Thursday April 16th, 2020 9:25:26 PM

Toston says to the beggar with the coin, "Lead on. Can my associate come with?"

He indicates Des.

To Nissa he says, "Well we can have a getaway to Plateau City even if I don't necessarily need to visit the chapterhouse necessarily. Let me see where this leads and then we can work out our itenerary for our getaway to Plateau City"

Sarge (Kathy) 
Thursday April 16th, 2020 10:00:12 PM

"No formal agreements," Sarge assures Hmerrin. "'Cause, yeah, we can't trust them. I'm just thinking it would be nice to know who's on which side."

Sarge is more than willing to go to the Arena and see what, if any, fallout there is from last night.

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17]  d20=14 ;
Friday April 17th, 2020 4:40:39 AM

"Very well, no overtures to the houses then. I will keep working on the ledgers and see what I can find out." he says to Hmerrin.

Eisenhorn spends the morning going through the ledgers. Feeling a bit cabin feaverish as he's been stuck at Shale House for days now he decides to take the afternoon to walk around the neighborhood and get a bit more sense of the city life, maybe even find an inn that is not a total dump and have a couple of drinks. (Knowledge Local Roll: 14 + 11 = 25) Cognizant of the ever present danger of Dirt City he casts mage armor on himself before leaving shale house and takes Shifty with thim.

---------Active Effects--------

Mage Armor +4 AC - 11 Hours.



A Lead! (DM SteveK) 
Friday April 17th, 2020 12:26:30 PM

Sharpe cannily reinforces his network with a few coins and easy requests. He gets an answer in the form of Sam'l and Dottie. They claim to be a father and daughter who left their village on the edge of the Emerald Kingdom because of orc raids, and promptly was robbed by some Grubber thugs on arriving in Dirt City about a month ago. Sam'l figured they had so much bad luck, that if they came to Wardd, some good luck would come their way. They don't know the city personally, but know who does and can introduce Sharpe. They also know some of some of the other people who meet with the Unlucky for information. "Uh-huh", says Dottie, "we've seen badges from all six Houses meeting with some of the Unlucky in the month we've been here."

Gaffer does some scouting of local animals around the block or two of Shale House, and finds a treasure trove. There are a half-dozen domesticated dogs owned by various people, and a small pack of 3 feral (treat as wild) dogs who move in and around the area. Feral cats are also plentiful (at least a dozen) who prowl the backyard chicken and rabbit coops and the hosteller's stable (with rent-a-donkeys) looking for mice and rats. There is a dove cote on the top of the building next to where Nissa and the gnomes rent, and the market has pigeons and gulls from all over. An occasional hawk in the day and one barn owl at night that glide in from somewhere to hunt the South Pack neighborhood. Yep, it’s an animal bonanza. With so many, however, Gaffer needs to refine his plan, and any of it will take time. [ooc: DM moving this to email with Courtney. First step is all of us to be familiar with the details of Wild Empathy, Wild Shape, Handle Animal, and Diplomacy.]

Hmerrin is not at all happy about talk on aligning with Houses, and says so. Then offers some to accompany him on a trip to the Arena.

Desdichado agrees with the Arena trip, looking for news of Ralisiner and his thugs, and Terrafin. He also familiarizes himself with the Temples in Dirt City. In truth, there is only one: the Temple of Wardd. For someone who reveres another god, immortal, or power, there seem to be three options. First, some may have small shrines no bigger than a shack and might be tended or unattended (Brother Elthorn and the small Shrine of Ffloy is the only example the Tide knows about). Second, people can have their own symbols and household shrines, maybe even a wealthy person converting their house. Third, a person can go to the Temple of Wardd. In the frescoes, paintings, and statues, one can find the other immortals; just not prominent or seemingly important!

Toston promises a trip to Nissa whether there is business or not. The gnome-dragon and Des then follow the beggar boy.

Sarge assures Hmerrin "No formal agreements, cause we can't trust them." And also goes to the Arena to see if there is any fallout from 2 weeks ago.

Eisenhorn seems to be flexible in his plans. Certainly, the inner workings of Dirt City seem more complicated than what rumors reach the outside Wold! He doubles down on the ledgers, and has an eureka moment! In celebration, he goes out (with protection) in the daytime to familiarize himself with the neighborhood and look for a non-seedy Inn. The South Pack neighborhood is several blocks, and well patrolled by small bands of ruffians that have a Wolf emblem sewn or pinned to chest or hat. They give the Wizard a wary look-over but none confront him: it seems Eisenhorn is already known as part of the Tide and so belongs in South Pack. The Inn he searches for, the best in the area, is on Wolf Square. The center is dominated by Wolf Tower, and the Wolves' most important (read: wealthy/upscale) businesses are on the Square. The "Pack Inn", featuring a sign that shows a house with wolves bursting out of doors, windows, and chimney, serves the best food and drink in the area. It's also the main hangout of Wolves not on house tasks...
.............

The Arena
Hmerrin, Desdichado, and Sarge saunter ever to the Arena to see what is happening. The upper levels are blocked off by groups of Darts, Cloaks, and Wolves. Even more unusual, there are more groups of Wolves on the lower levels in strategic positions. No games are happening today, but there are certainly plenty of people around and not all that hard to overhear conversations. In the course of an hour, the heroes are able to hear the following themes.
1. House Dart and House Cloak are a bit excited about what happened at the Arena. Yeah, but 'excited' isn't the verbiage used. Depending on who is talking it ranges from 'mildly perturbed' to 'freaked' to 'mad as hornet nest'.
2. The Prince is quite angry. Rumor is the Arena is a huge money maker for the Prince.
3. The Wolves are here on the invitation of the Prince; no, it's the Cloaks that invited them in; no, it's the Merchants Guild; no, it's Ralsiner / Vorelle / Galadur / Anduin / Horatio Mann. It seems like everyone has a different culprit.

The New WLA.
Toston and Desdichado meet up with the beggar boy, and he leads the two into Moon Town and to a cul-de-sac nearly on the edge of Grubbertown. A side door finds the three in a small, dirt-floor room with an unlit candle and a familiar face, it is Korgin! (the dwarf who escaped from the WLA and warned the Tide of the attack). He tosses a coin to the boy who leaves. The dwarf holds up a hand. "Hello again. Before we go any further, we have to make sure we are who we are. This is a Candle of Truth. When I light it, lower your defenses to accept the magic and repeat the WLA Oath. If the candle stays lit for all three of us, we can talk more." He lights the Candle, and Toston and Des see he deliberately fails his save. "Desdichado, repeat Toston's words." Once the three verify that each other aren't Evil and telling the truth, Korgin produces three potions. "The WLA has resources. Each of these is a Potion of Elemental Body I, Earth Elemental. Drink and follow me using earthglide."
Assuming Toston and Des do so, Korgin turns into a small earth elemental and, holding hands, the three glide into the earth, around several tunnels and into an open space: it is the WLA in the City Below!

It turns out an unnamed benefactor built an entire WLA Chapterhouse underground without any connections to the existing tunnels of the City Below. The same benefactor confiscated the WLA library and transported it here, along with sleeping quarters, and training facilities. Toston and Desdichado learn that the WLA will still function in Dirt City, but with several security features to ensure no shapeshifting or dominated heroes can penetrate.
1. Contact. Put 4 copper pieces, one at a time (symbolizing the Wizard, Cleric, Fighter, and Thief) in the offering of the Shrine of Ffloy or the Shrine of Arturo and Violet. There will always be one of the beggars or people there who will lead the WLA member to the next location.
2. Verify. The location constantly changes, but will always be where others can't see. There will be some verification: Candle of Truth, Wand of Detect Good, etc to ensure the person is who they say they are.
3. Travel. Elemental guardian with a Portable Hole, Potion of Reduce Person with a Ring Gate, a WLA with a Cape of the Mounteback, etc to get to the hidden WLA Chapterhouse.

The Ledger
Eisenhorn and Gaffer finally get the last piece of the puzzle (for this known secret code anyways. There may be more codes hidden in the very large ledger...) Take the House of Cloaks Sewer #2, walk 300' and the third door on the left is the drop location... and Fiest's hangout!

Sarge (Kathy) 
Friday April 17th, 2020 1:53:01 PM

After listening to the rumors at the Arena, Sarge gathers her companions. "Well, if the Houses know we're behind any of this, they're playing it close to the vest. Which is good, I think. Wolves, Darts, Cloaks working together on this, so presumably they're the ones we should be looking out for."

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Friday April 17th, 2020 5:07:11 PM

Eisenhorn stays at the Pack Inn for a couple of Ales and sees if he can discretely overhear anything of interest.

Afterwards he goes back to Shale house and relates his discovery to the group. "I think we should go and grab this Fiest, whoever he is. He may give us some answers and even if he doesn't know anything it's probably a good idea to get rid of whoever is organizing hit squads to hunt us down."

---------Active Effects--------

Mage Armor +4 AC - 9 Hours.

Sharpe - [AC 27/17/20 - CMD 26; HP 82/82] - [Charles] 
Friday April 17th, 2020 7:02:10 PM

Sharpe thanks, Sam'l and Dottie and mentions he will find them at the temple if he needs to take them up on the offer of an introduction.

To Sarge, "I do have leads on connections, met a nice pair down on their luck. A lot of information go through the unlucky but its available to pretty much everyone, with the houses but maybe asking right will now will raise suspicion so maybe not a great idea..."

To Eisenhorn, "What make you think he is still there? It has been a while, maybe we should stake the place out?"

Gaffer (Courtney HP: 94/94 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Friday April 17th, 2020 11:17:15 PM

Gaffer agrees with Sharpe, some form of reconnaissance would probably be a good idea.
Combing the note in the ledger with what Sarge has heard, it does seem like the Tide have their primary targets to deal with now too.

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Sunday April 19th, 2020 7:04:46 PM

After finishing their tour of the arena, Hmerrin returns to Shale House.

"I gotta feeling a summons to see the Prince is in our future," he notes glumly. "Sooner or later, someone is gonna decide we had something to do with that."

There is good news. The young man is quite happy to learn the WLA is still in business. And grabbing folks to find more of the slave ring sounds right up his alley.

"Stakeout sounds like the first option," he agrees. "Especially Below."

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Sunday April 19th, 2020 7:33:03 PM

"I agree with Eisenhorn, going after this Fiest seems like the best idea for now. I'm tired of them always being ahead of us, and we might just have a chance if we can get the drop on them here."

(OOC: Just to be clear, is Desdichado "officially" WLA now? Once Catacombs stuff is ready, I'd like to have him donate and do some training, assuming there's time before or after our next steps.)

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27 
Sunday April 19th, 2020 9:17:54 PM

Toston grabs onto the candle, purposely lower his defenses and says, "I, Toston Lotor, do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it.”

He then travels as an earth elemental with the others to the location of the secret WLA. He's happy to see everything is in its place and finds the nearest flight instructor.

He says to Korgrim, "I just learned how to cast the flight spell and I'd to avail myself of some WLA training to improve my ability at flying."

---------------------------------

When next he's reunited with his friends he says, "I think surveiling Fiest's hangout is the way to go. I promised my fiance a trip to Plateau City and back so do you think you guys could surveil Fiest while I'm gone or do you think we should wait till after we've followed up with Fiest for the date?"

Stakeout (DM SteveK) 
Monday April 20th, 2020 10:10:12 AM

OOC: Clarification. When the Tide team went to the Arena, it was quite evident that the Darts and Cloaks did not want the Wolves there. They were definitely NOT working together!

Sarge feels that if the Houses know we're behind any of the disruption, they're playing it close to the vest.

Eisenhorn stays at the Pack Inn for a couple of Ales and sees if he can discretely overhear anything of interest. The only thing he picks up is the servers would occasionally come over. "Will that be all, sir?" "Are you finished, sir?" "Will you like a top for that pint and take it home, sir?" None of the other talk while he is there is about anything other than the weather or comparing the Pack Inn's food and drink (favorably) against other taverns and inns.

Hmerrin speculates a summons from the Prince of Thieves isn't far off, and is happy the WLA is still functioning, albeit clandestinely, in Dirt City.

Sharpe provides information that he has from Sam'l and Dottie. They can be a source of information as long as The Tide is OK with all the other Houses knowing they are getting information from the Unlucky (and vice versa). For Fiest's lair and the drop location, Sharpe suggests staking the place out first, which gets a strong support from the others. Of especial note, several are looking forward to being the one calling the action instead of always reacting.

Toston and Des follow Korgin's instructions and learns of the new, more careful, more wary, WLA in Dirt City. He is able to get the instruction he wanted in tips and practice in Flying. His only question when back in Shale House is should he have a date with his fiancé before or after the Fiest Stakeout?
---------------------------------

The group agrees a stakeout for Fiest to get more information is the way to go, and quickly find their first obstacle; gaining entrance to the Cloak section of the City Below. There are 14 known entrances into the Cloak section of the City Below (See Woldipedia/ Geography/ Dirt City/ Maps). There is only one entrance from the rest of the City Below to the Cloak Section up a waterfall stair, there is (at least) one entrance from inside Cloak Tower, and there are 12 Sewer entrances in the CloakTower neighborhood. Cloak Sewer #2 is guarded by a group of 6 Cloaks that are only allowing members (and dependents) of the House of Cloaks to pass. A quick and easy scouting trip confirms that all 12 Sewar entrances and the City Below waterfall stair are similarly guarded. (The Tide doesn't know about the defenses of any Cloak Tower entrance, since they would have to penetrate Cloak Tower to find out.)
........................................

Ledger Information: Take the House of Cloaks Sewer #2, walk 300' and the third door on the left is the drop location... and Fiest's hangout!

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Monday April 20th, 2020 10:54:56 AM

"I could use an Arcane Eye to discretely scout out the area and see if I can learn more about Fiest's hangout and how to enter. Afterwards I could try to teleport myself and three other people down into or near his hide-out. Assuming there are no arcane protections against doing so. Alternatively I could Dimension door everyone into the sewers bypassing the guards. It would take several trips however, to get everyone there. I don't know if we can expect guards on the other side." Eisenhorn thinks a little. "Or if you preffer a non-arcane solution we can try to just bribe the guards. This is Dirt City after all."

Sharpe - [AC 27/17/20 - CMD 26; HP 82/82] - [Charles] 
Monday April 20th, 2020 3:21:56 PM

"If you can get a good idea of the area and how we might go about disusing ourselves around there I think its a great idea"

"Option 2 would be a distraction and ill try to slip in."

Sarge (Kathy) 
Monday April 20th, 2020 5:32:11 PM

"If we think bribery will work, I'm all for it," Sarge says. "Better than magic. Much better than jumping into trees."

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Monday April 20th, 2020 6:27:46 PM

"If we pay House Cloak informants and spies to try and get into Feist's place, I think pretty soon the information that 'the Tide was paid us to get into Feist's place' will be brokered pretty soon as well," says Desdichado.

"If we do need to get past Cloaks," he continues, "I don't see any harm in Eisenhorn magically spying out the place first. Er, there isn't any possible harm, is there?"

"If we do need to pay them off later," he goes on, "then we can cross that bridge after exploring this other option."



Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Monday April 20th, 2020 7:20:53 PM

Hmerrin nods along with Dez.
"I'm with you. E's magic eyes oughtta work best, first go round. 'Specially if we're just scouting."

The young fellow runs a hand through his hair, and scrunches up his face, as he becomes lost in thought.

"It'd be really, really nice if we could find someplace above ground this guy goes once in awhile. Getting past guards once will be hard. Having to do it over and over to recon, then plan, then maybe get him, then get him out.....yikes."



Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27 
Monday April 20th, 2020 10:24:31 PM

Toston says, "Do you guys think you'll need me if you do use your magic sensor? Also what happens if they have spells in place to cause divination to fail? I'm pretty stealthy, I could always try sneaking around down there if that is the decision. I mean I can fly now so that has to be useful."

Stakeout (DM SteveK) 
Tuesday April 21st, 2020 6:34:56 AM

The Tide discuss several possibilities with possible drawbacks: magical Eyes, bribery, sneaking past, and staking out the entrance (Ooc: DM is assuming a reference to Sewer#2) to see if Feist ever comes out.

Because they have the initiative, it seems they have time to craft a solid plan.

While talking, there is a knock on the door. “Package delivery for Hmerrin of The Tide from the Catacombs!” It is a Halfling and a brawny Ogre. The Halfling does all the talking, and the Ogre carries a rather large wooden crate labeled “FRAGEELAY”. They thump it down in the Tide’s second story common room, tip thier hats, and leave.

........................................

Ledger Information: Take the House of Cloaks Sewer #2, walk 300' and the third door on the left is the drop location... and Fiest's hangout!

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17]  d20=15 ; d20=18 ;
Tuesday April 21st, 2020 7:55:41 AM

"Let me see what I can find out then, without too much risk. The ledgers indicated that he may be versed in the Arcane so I will not scry too closely in order not to tip him off. Depending on what comes of it we can plan our next course of action."

Assuming none of the other party members try to stop him, Eisenhorn will try to get to a place where he can discretely cast Arcane Eye as close as possible to the sewer entrance. (Knowledge Local Roll: 15 + 11 = 26) To minimize the chances of anyone recognizing him and wondering what he's doing in the Cloak Tower neighborhood he will use his Lesser Rod of Metamagic Silent and stealthily cast Alter-self to change himself into a non-descript Half-Orc, making sure to conceal any obvious markings on his clothes that would give up the deception. (Stealth Roll: 18 + 8 = 26)

(OOC: I don't know what the distances are so I'm assuming Eisenhorn can get relatively close,discretely change into a half orc before going into the CT neighborhood and get into a concealed position before the spell finishes)

Assuming he manages to get into a suitable position, he casts Extended: Arcane Eye. And directs the sensor past the guards and into the sewer.

---- Active Effects ------

Mage Armor +4 to AC - 7 Hours?
Alter-self: Half-orc +2 Str. Darkvision 60 ft. 10 min.

Sharpe - [AC 27/17/20 - CMD 26; HP 82/82] - [Charles]  d20+23=38 ; d20+23=42 ;
Tuesday April 21st, 2020 2:36:03 PM

(Stealth - 38)
(Perception - 32)

Sharpe takes a long walk through each other other entrances each time returning into the Temple of Waard. He muddies and frays is new clock to match the rest of his outfit. On passing the other entrances he looks out for the locations and numbers of watchers whilst maintaining the look of an unfortunate passing through.

Before he returns to Shales House he goes through his regular routine with the beggers.

Gaffer (Courtney HP: 94/94 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Tuesday April 21st, 2020 5:44:53 PM

Gaffer goes to suggest they could ask Nissa to try scrying on this this Feist but is happy for Eisenhorn to go ahead.

"I think you probably deserve a break, we can stay safe and just check things out until you are back. It might even be good to let the attention around the arena die down for another day or two before we go barging in somewhere again." Gaffer assures Toston they won't do anything crazy if he does go.

Assuming Eisenhorn doesn't mind, Gaffer will move along side him in the formr of a stray cat to keep on eye on his body while he investigates.

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Tuesday April 21st, 2020 7:58:17 PM

"oh goody!" Hmerrin exclaims, and breaks open the box.
"My favorite. Money!"

The lad opens the chest and quickly divvies out the gold to his friends.
[OOC - Please see email for loot distribution]

After that, the lad chooses to wait and see what E's magic spying reveals.

Sarge (Kathy) 
Tuesday April 21st, 2020 10:14:23 PM

Being inconspicuous is not something Sarge is especially good at. She opts to stay at Shale House and wait for reports from the scouts.

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27 
Wednesday April 22nd, 2020 1:37:55 AM

Well if the team has everything in hand and they feel he can leave for a holiday in Plateau City he goes to the house where Nissa, the Cousins and the rest of "Little Gnomaly" has essentially set up, meeting Wilhim and Prissi for the first time, the barrister and wife that are soon to be his in-laws as well as their clerk Yoshik, Housekeeper Jelli and warrior escort who joined the ranks of the other warriors named Ronni.

He checks to see how Cogrim's business plans are coming along before Nissa teleports himself, her and her raven familiar Quoth to Plateau City to visit with his parents, her parents and go on a dinner date alone ie, minus the folks, together.

Hopefully while he is there they can also take in a play. While they are walking around Plateau City and visiting the shop where his parents live and work, he tells her about his late grandfather Topip and how Topip's stories of Domi and Alemi when they were human were why he wanted to become an adventurer.

He also tells her how recent events in the Arena makes him wonder how much longer they should delay nuptials. He realizes that they haven't set a date for the wedding and that well he realized with how besieged they all were that some things are realy important.

He asks her if there is more to her wanting to be a wizard than being able to track him down and be a suitable match for an adventurer. He informs her that he felt a connection to her that summer before he left that he would have married her regardless of if she was magically inclined or not.

Stakeout (DM SteveK) 
Wednesday April 22nd, 2020 11:48:08 AM

Eisenhorn, with the help of Gaffer, finds a cul-de-sac in the Backstab Quarter (See Dirt City map in Woldipedia), changes into a non-descript Half-Orc, and casts Arcane Eye, producing an invisible magical sensor. Making his way to CloakTown and near Sewer #2, he finds a corner to sit in the shade and pet a stray (Gaffer-Cat), and so is able to concentrate on the Arcane Eye to move it to Sewer #2. The entrance is guarded by the six Cloaks, and there is a grate with a door that the Eye can easily slip through and into the City Below. The tunnel below is wide and lit by lanterns, so the eye can see a 10' wide corridor with a water run in the middle. And sure enough, 300' feet in, there is the third door to the left. It looks strong and has a key-lock, but there is space for a water run under the door that is bigger than 1 inch, if Eisenhorn wants the Eye to go beyond the door.

Sharpe takes a long walk to the other CloakTown Sewer entrances each time returning into the Temple of Waard. He muddies and frays is new clock to match the rest of his outfit. Each time, the Cloak guards stop him. "Grubbers not allowed" "What's the Password? No? Be off with you!" The Cloaks are not allowing any unfortunates to pass through to the Cloak area of the City Below.

Gaffer gives his thoughts on other scouting, then assumes the form of a stray cat to keep on eye on Eisenhorn while the wizard investigates.

Hmerrin eagerly breaks open the box, and finds both bags of money for his friends, and some carefully packaged bundles for the Fighter himself to include a couple of hand axes and a new suit of plate!

Sarge opts to stay at Shale House and wait for reports from the scouts, and waiting in Tombo's tavern downstairs is always pleasant. "The Buttering Ram" is doing a brisk business. Good food, good drink, and comfortable surroundings makes it a good stop for people who live and work in a several block radius. Tombo serves Sarge himself, glad of their patronage.

Toston checks on "Little Gnomaly", meeting members new and old, and checking on businesses. Then Nissa teleports herself, Toston, and her raven familiar Quoth to Plateau City for family visits, and a more personal dinner date. They in fact, ARE able to take in a play, a highly popular one of the Sea Dragons adventuring team battling a Sahaugin army and a powerful being trying to become a new god. Costumes, music, and the choreography get him feeling like they are really underwater, but the ending has something to be desired. Toston knows full well that all the heroes of the Wold didn't go to Bill-oo-pal's underwater Seaweed Plains to fight a horde of corrupted sea-monsters until Bill-oo-pal broke into three pieces and died!

..............
Ledger Information: Take the House of Cloaks Sewer #2, walk 300' and the third door on the left is the drop location... and Fiest's hangout!

Sarge (Kathy) 
Wednesday April 22nd, 2020 1:26:37 PM

Sarge readily joins the crowd at the Buttering Ram, and tries to get a sense of what's going on in the neighborhood. "Is it just me?" she asks, "or do the Cloaks seem extra busy these days?"

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Wednesday April 22nd, 2020 4:57:13 PM

EIsenhorn will use the Arcane Eye to familiarize himself with the area somewhat and scout good location for potentially teleporting in. Then he wil move the eye around Fiest's hangout to see if there are any windows and potentially try to guess if there are any arcane defenses or if anyone is home. Assuming he finds nothing out of the ordinary he will direct the eye inside the hangout in an attempt to get a sense of the layout and to check if there are any clues as to who Fiest may be working with and why.

---- Active Effects ------

Mage Armor +4 to AC - 7 Hours

Sharpe - [AC 27/17/20 - CMD 26; HP 82/82] - [Charles] 
Wednesday April 22nd, 2020 5:39:50 PM

Sharpe will return to shale house and report the security.

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Wednesday April 22nd, 2020 6:11:51 PM

Desdichado joins the others downstairs and sees Hmerrin's box. "Ooh, I know just what I'll do with that," he says as he prepares for a couple of stops.

He quickly drops by the Catacombs, and comes back later to spend some time with everyone at the Buttering Ram. Later, he stops by the Temple of Ffloy, drops in his 4 coins, and follows the procedure for entering the WLA. While there, he provides the appropriate dues and asks for some training.

Gaffer (Courtney HP: 94/94 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)   d20+17=19 ;
Wednesday April 22nd, 2020 6:58:20 PM

Gaffer is happy to spend the time watching over Eisenhorn, he does his best impression of a cat lazying on the street and keeps an eye out on people passing by. (Perception: 19)

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Wednesday April 22nd, 2020 7:52:56 PM

Hmerrin spends the day up in the training room, working out his new axes and armor.

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27 
Thursday April 23rd, 2020 12:22:50 AM

Toston tells Nissa, "I think whoever wrote this play confused a Sea Dragon only mission with the Sargrass crisis. All the heroes of the Wold didn't all go underwater to fight Billoopl and his minions only to see the Sea God break himself into 3. We did kind of fix that out of control Sargrass not too long ago (all the heroes of the Wold) and the resolution was the Sarr broke into 3 different immortal powers with different aims yet they worked out their differences and agreed to stop the infighting. Do you think anyone from the play would appreciate a correction or should we head back to Dirt City?"

Toston listens to the council of his fiance and if she suggests the people behind the play wouldn't like to be corrected suggests they teleport home to Dirt City.

If Nissa obliges he walks her back to her dwelling, kisses her goodnight and returns home, asking his friends what news of the sensor.



Plans at Shale House (DM SteveK) 
Thursday April 23rd, 2020 10:54:39 AM

Sarge, at the Buttering Ram, gets Tombo sitting with her over a plate of sizzling sausage, peppers, and onions. "No more than usual", the proprietor replies after hearing Sarge's news. "Cloaks have always been secretive, and the guards on their Sewers is nothing new. Not sure of how involved they were in the Arena, but they are the go-to detectives on anything the Prince wants looked-at. I don't get much news on the Cloaks anyways, since CloakTown is eastern edge of Dirt City and we are on the western edge." There's no more casual information to be had at "The Buttered Ram", and Sarge is still at Shale House when everyone arrives back.

Eisenhorn is able to get good and familiar with the area outside the door. The door is at the main Sewer #2 Tunnel: there is no place to teleport here without being in the main tunnel itself. He then directs the Eye under the door into Feist's hangout. He finds a 20 foot long tunnel, 5' wide, which leads to another door. A familiarizing look here, and Eisenhorn directs the Eye to continue under just like the last Door. Here, Eisenhorn gets the jackpot: Fiest's Hangout (See emailed Map).

A windowless room with only the door the Eye came through as an obvious exit; the room is 75' square, 30' ceilings, and a central firepit and lanterns providing light. A balcony runs around all four walls 10' off the ground and is connected to the floor level from 2 staircases. There are 8 people in the room, 6 look like ruffians you can find nearly anywhere in Dirt City (motley clothes, armor, weapons, races: pretty much a mix bag of fighter/warrior/rogue/ranger/cleric types. The other 2... one is a half-elf, one is a half-orc. Neither one have armor nor obvious weapons. Three ruffians and the half-orc are around the firepit, two ruffians and the half-elf are scattered around the balcony sleeping, and one ruffian is sitting by the door with a bared longsword. There are various contains and boxes and litter all about the room. That is as much as the Wizard can see before his Arcane Eye's duration ends. There is nothing more for him to learn here, so he retraces his steps to throw anyone off his tail and returns to Shale House.

Gaffer, doing his best impression of a cat lazing on the street, keeps an uneventful watch until Eisenhorn/Half-Orc rouses and saunters back to Shale House.

Sharpe will return to Shale House and report the security.

Desdichado and Hmerrin have a day at the clandestine WLA. The Paladin makes some other stops, then the two return to Shale House.

Toston talks to Nissa about the play. His fiancé impishly wiggles her nose. "I think they would absolutely hate it, but it might be fun to watch them turn red!" Since that gnomish answer is definitely 'the people behind the play wouldn't like to be corrected', the couple returns to Dirt City. A walk, a kiss, and a shorter walk finds Toston in Shale House with the others in time for supper.
................

On the table with a hearty rabbit stew, bread, and small keg (courtesy of Tombo) is a small package labelled "Eisenhorn, The Tide, #1847, CATACOMBS". And another for “Desdichado, The Tide, #1848, CATACOMBS”.

The heroes are able to compare all information and have the opportunity to form a plan of action!

Eisenhorn gets a Hero Point for excellent tactics!
................
(Map via email)

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday April 23rd, 2020 7:47:24 PM

"Wow, what a fast delivery!" says Desdichado as he sees the box on the table. He takes out the small circular band and puts it on his head -- some how looking handsomer or perhaps more confident. "Well, what do you think? Looks good, huh?" he laughs.

On hearing Eisenhorn's report of what he's seen, Desdichado says "Sounds like a lot of people in that room! Eisenhorn - how's your aim? can you get us in there pretty accurately?"

Sarge (Kathy) 
Thursday April 23rd, 2020 11:25:43 PM

"Pretty snazzy, Dez," Sarge says.

"Eisenhorn, did I understand you to say you'll need to make several trips to get us down there? If that's the case, we should figure out who goes when."

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27 
Friday April 24th, 2020 1:23:17 AM

Toston says, "Did you guys know there is a play in Plateau City that claims all the heroes of the Wold went under water to fight Bill Oopl and that afterwards he broke in 3? Seems like someone confused something the Sea Dragons did with the Sargrass crisis."

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17]  d20=14 ; d20=1 ;
Friday April 24th, 2020 4:37:35 AM

As soon as he's back Eisenhorn relays everything he was able to gleam from Feist's hideout and uses some paper from his haversack to draw a map of the building to show to the rest of the party. "Well now we know the layout and their numbers. If I had to guess I'd say either the half-elf or the half-orc is Fiest. They did not seem to be in a hurry to get anywhere, although they all seemed ready for a fight." after giving it some thought, "I should be able to get people past the guards but I can only do it three at a time."

To Des "I should be able to put us directly in that room with a bit of luck, but there are limits to even what I can do. I can only take three people with me at a time. With some preparation I may be able to muster two trips straight from Shale House, but that would leave us with no options to get out if things go the wrong way. Alternatively I have some spells with a shorter range which might get us into the tunnel if we can get close enough. To summarize, I could offer us a more risky entry by Teleporting straight into the room, which is likely to catch them completely off guard or a less risky entry by dimension dooring people into the tunnel, but they may be able to see us coming. In any case I can only do myself and three more at a time so will take me two trips to do everyone, unless we find a way to get some people past the guards and in position in a non-aracane way. I'm not much of a military man so I leave the actual assault planning to the more bellicose among you. Sharpe, you're a military man... What's your take on this?"

Following the discussion, Eisenhorn goes to take a bite and sees the package. "Ah excellent, just in time." He takes out the scroll and attempts to decipher the writing. (Spellcraft Roll: 14 + 20 = 34 vs. DC 23)
He then spends the next 4 hours trying to copy over the details into his Blessed Book for future use. (Spellcraft Roll: 1 + 20 = 21 vs. DC18) (OOC: DM note that blessed book allows me to copy spells without material cost. Also don't know if there are Crit Fails for Skill Checks in Pathfinder. In which case oof :( )


Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Friday April 24th, 2020 4:43:32 AM

(OOC: I forgot to add active effect)

----- Active Effects -----

Mage Armor +4 AC

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Friday April 24th, 2020 7:49:01 AM

"How many spells can you cast?" Hmerrin asks. "Like Dimension door us to the tunnel, and then teleport a group inside, and then still have enough to Dimension door us all out again?"

He scratches his head.

"By the way, what are we planning to do once we get there? The whole idea is to get answers out of this Fiest guy, right?"

After Supper at Shale House (DM SteveK) 
Friday April 24th, 2020 9:49:25 AM

Desdichado models his new headband, and gets down to some planning.

Sarge admires the Paladin's new headband, and considers the teleport entrance obstacle.

Toston shares a laugh with the other heroes about the play in Plateau City and how they mixed up a coupe storylines.

Eisenhorn, as soon as he's back, draws a map of the building. He has to wait to speak with Sharpe, Desdichado, Hmerrin, and Toston until suppertime since they are out on their own devices (by which time, Eisenhorn's Mage Armor has ended). At supper's conversation, they know the layout and their numbers. He considers how to magically teleport, dimension door or combo TPort and DDoor all seven heroes, and where to bring them. He also wonders if there are other heroes that may have more mundane (or magical!) ways to slip into the Sewer without detection.

Later: Late into the night, the Wizard successfully transfers his bought spell into his Blessed Book. (OOC: good on materials and deciphering. In Pathfinder, Skill Checks to not have a crit fail; only Attacks and Saves do.)

Hmerrin asks about not only the entrance for 7 heroes, but the exit without riling the Cloaks as well. Then goes to the next question, the vital middle; "The whole idea is to get answers out of this Fiest guy, right?"

...............

The heroes have a great advantage over Feist, but seem to need a bit more planning before they are ready to move in.

(which one is Fiest; the half-elf or half-orc?) (note: Eisenhorn only saw the aftermath of the fight at Shale House, but Toston, Hmerrin, Gaffer, Des, and Sarge may all have insight to fill in knowledge gaps)

(are there other means of getting in and out of the Cloak's City Below without raising a ruckus?)
(once they get in, what is the fight plan? What is the exit strategy?)
(The DM encourages the Players to continue discussions on email for the planning)

Sharpe - [AC 27/17/20 - CMD 26; HP 82/82] - [Charles] 
Friday April 24th, 2020 4:04:58 PM

".....Trickey, the layout is good for a ranged assault, from the balconies. I take it we didn't check the stairs. If you can slip a few of us into the the sewer to knock on the doors it might be enough of a distraction for the rest of us to get the drop on the balcony guards and take the high ground? The difficulty will be timing it."

"That's if we want to go "loud" there might be some benefit to infiltrating without being seen or maybe as buyers?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+3=4 ;
Friday April 24th, 2020 4:20:12 PM

Desdichado thinks for a while. "If we're going to face these guys again, we definitely need to be prepared - even if it's just to talk. We had our backsides stomped last time - literally, in the case of that guy who kept tripping me..."

"I think Feist was with them when they attacked - we overheard them relaying some commands - but we never saw him. Either he was hiding in the shadows, or he was invisible."

Desdichado thinks that if it does come to a fight, they'd probably need to subdue everyone except Feist for him to talk. And even that seems like a longshot.

He thinks they probably need an inventory of the skills and spells available to them that would be useful in a relatively enclosed space where they'll be (slightly) outnumbered.

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27 
Friday April 24th, 2020 8:09:57 PM

Toston says, "Well if you remember they had crazy spell resistance, were immune to fire and hard to hit. Even though I can cast fire balls that are stronger than your average caster's now they would totally not be appropriate for close quarters unless we want to blow ourselves up. I did however trade flaming sphere for acid arrow considering that spell cannot be resisted and it is a different element type than fire since acid splash at least damaged them last time. I honestly think if we can do things quietly we can but if we can't find a way to do it that way maybe we have no choice but to play to our strengths and come in fast and loud."

Gaffer (Courtney HP: 94/94 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Friday April 24th, 2020 8:40:02 PM

Gaffer does not look forward to another crowded, indoor fight and sets to thinking hard about what spells he can best use.

"I think I could load a few of us up with some Airwalking spells to get us in from outside" He wonders, "We could keep watch for a few mroe days and see if they move around at any time?"

Sarge (Kathy) 
Friday April 24th, 2020 11:13:56 PM

"Last time I'd swapped in some Speak with Dead and Gentle Repose spells," Sarge says. "So I didn't have all my normal spells available. I've got an Invisibility Purge prepared now, for example."

After Supper at Shale House (DM SteveK) 
Saturday April 25th, 2020 3:46:14 PM

Addendum
Looking at the map, it is clear Feist’s Lair has only one known door and no windows.

This is amazing information, much better than the heroes normally have...if they take action on the information in a reasonable time...

Eisenhorn can remember while his Eye was in the main Sewer tunnel, there were no other people who walked by his Arcane Eye. The tunnel seems to have times of the day that it isn’t busy.

Eisenhorn didn’t make any Perception or Sense Motive or other checks while the Arcane Eye scouted Fiest’s Lair. The heroes know where Fiest’s team was when the Eye was scouting, but have no information on what they are doing or potential reasons. And the heroes got only visual information, no sound or smells.

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Monday April 27th, 2020 6:21:00 AM

"I have various spells that can make that room very uncomforable for them, regardless of how resistant to spells they are, and would be able to summon some extraplanar allies to help in the fight. However, depending on how much effort I need to exert to get you there I may be limited in the options I provide in the fight itself. If we find a way to protect ourselves against poisons a stinking cloud in that room should give us a significant advantage and may help us in capturing Fiest alive. Spell Resistance won't save them from an upset stomach, trust me I know." Eisenhorn chuckles a little as he seems to remember something. "Give me some time to prepare and I can get all of the necessary spells ready, but I need to know what our plan of entry is."

(OOC: DM, Ring of Sustenance allows me to rest and prep spells in 2h instead of 8h, but I don't know if a full day has passed since I last prepared spells as it is still limited to only one rest per 24h.)

After Supper Planning at Shale House (DM SteveK) 
Monday April 27th, 2020 7:55:40 AM

Planning continues. Ideas, clarifications, abilities, and proposals are discussed. The earliest possible assault time is tomorrow morning for Eisenhorn to set his appropriate spells. Sarge, Gaffer, and Toston can be Spell-ready then too. Sharpe and Hmerrin are always ready as long as they have keen eye and strong arm.

So far, it appears The Tide has agreed an assault must take place, that they should do so without hurting or even alerting the House of Cloaks, and they want to take Feist prisoner. Also agreed is Eisenhorn and three others will arrive for the conflict via teleport.

Other beginning plans to be decided
- which three? Are there three heroes who can sneak/magic/bypass/overcome the Cloak Guards without raising suspicion and can meet the others teleporting in? Where is the TPort group going to target to appear? Or is Eisenhorn going to use most of his magic for travel?

Other during plans to be decided
- who is Feist? What is the plan of attack?

Other after plans
- How to get out again?

Sarge (Kathy) 
Monday April 27th, 2020 5:05:16 PM

"Well, I can't cast Heroes' Feast yet," Sarge says. "Delay Poison might be our best bet. Puke later, after the fight. If we wanna do that, though, I should hit the Catacombs and grab some scrolls."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday April 27th, 2020 7:14:44 PM

"I can try smiting a few of them - my guess is that if they are working with rakshasa slavers they must be pretty evil," says Desdichado. "Actually, I can grant the fervor to smite these guys for a minute or so to anyone standing close to me."

"And I can cast a spell in a pinch, but nothing too spectacular."

Gaffer (Courtney HP: 94/94 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Monday April 27th, 2020 7:17:40 PM

"I can prepare some more healing spells as well. Sarge does a great job, but I'm struggling to cause much damage to some of our recent enemies with my spells and I am a bit limited in a smaller room." Gaffer suggests he might change his usual approach for the fight and look to support the others more instead.

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Monday April 27th, 2020 8:41:56 PM

Hmerrin looks at Eisenhorn.

"My plan is you Dimension Door everyone into the tunnel, then Teleport me, you, Dez, and Toston directly into the building, while the rest come in through the door.

Then we subdue everybody, get Fiest, get back into the corridor, and you Dimension Door us back topside.

Can you cast enough spells to do that?"

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27 
Monday April 27th, 2020 9:15:49 PM

Toston says, "Well I do have the abiilty to use stunning fist or scorpion style to either stun enemies or cause them to only be able to move 5 feet. I also can cast fly or fireball. Would it help to have us flying around? If things go sideways I'm thinking I'll need the acid arrows."

Sharpe - [AC 27/17/20 - CMD 26; HP 91/91] - [Charles] 
Tuesday April 28th, 2020 6:14:14 AM

"Do you think there are any magical alarms on the entrance, some of use could probably stealth through pretty easily with some invisibility"

"As for the fight maybe a poison?"

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Tuesday April 28th, 2020 6:14:55 AM

Eisenhorn does some quick math, "So that would be one Dimension Door to get Gaffer, Sarge & Sharpe into the tunnel. Then Dimension door myself out of the tunnel and me,you,Dez and Toston teleport straight into the house. Then assuming we are not all dead, Dimension door once to get 3 people out, Dimension door back in and teleport 3 more people out straight to Shale House. That would leave Feist, assuming we want to take him back with us, but I should be able to make one person invisible to try and sneak past the guards or Gaffer here can turn into a mouse or a cockroach and slip away...How do you do that btw? I am intrigued? I've always wanted to turn into a dragon but I've struggled to get it right." realizing he's gotten distracted he gets back on topic."Oh right, so that's 4 Dimension doors and 2 Teleports...Yes, with some preparation I can do it... I'll even keep a teleportation spell in reserve in case things go horribly wrong. Oh, and we'd need to get within 800 feet of the tunnel so that I can dimension door people in. But hopefully that would not be a problem."

To Sarge "I reckon we don't all need the protection, if we can cover the more up close and personal members of our little group we should be fine."

We Have a Plan: at Shale House (DM SteveK) 
Tuesday April 28th, 2020 7:11:54 AM

Sarge, Desdichado, Gaffer, and Toston run down abilities that may potentially help in the coming planned conflict. Sarge considers a Catacombs shopping trip. Sharpe considers the use of poison.

Hmerrin states a plan, and then looks to see if Eisenhorn can logistically provide the needed spell support. If he can't, they need to go to a Plan#2..

Sharpe, considers magical alarms on the entrance to Sewer #2, and suggests stealthy people may be able to get past the six guards, especially with Invisibility. In his scouting trip, Sharpe didn't notice any doors or grates. All the known entrances to the City Below from CloakTown were walk-in culverts.

(Sharpe and Gaffer, please roll Perception DC22: if succeed, read Highlight to display spoiler: { While Scouting/Observing, several rats, a cat, and a bat were observed entering or leaving the sewer entrances without an alarm. } )

Eisenhorn does some quick math, and, after a distracted thought runs its course (ooc: love it!), assures Hmerrin that he can prep to do all the spells needed for the plan.

...........

The night deepens, and with a base plan in place, the heroes can seek their beds. The Tide has a hired night watchman downstairs, but there has been talk of a night watch cycle like if camping in the wilderness (ooc: watch roster?). The morning is planned for breaking their fast, preparing spells and equipment, maybe a little shopping, and a second scouting to find a secure place to DimDoor before taking action.

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17]  d4=1 ; d100=77 ;
Tuesday April 28th, 2020 5:55:05 PM

"It is settled then... WE RIDE AT DAWN!" Eisenhorn chuckles a bit. "I've always wanted to say that." He then goes to sleep for a couple of hours and prepares the necessary spells for the morning, making sure to prepare 4 castings of Dimension Door and 3 castings of Teleport. He spends the remainder of the time till dawn pacing around the house and keeping an eye out for any intruders, chatting nervously with his familiar to pass the time. "Shifty... If I don't come back from this I will haunt you for the rest of eternety you know... that's a very long time. So you better pray to whatever gods you can that I do come back. That way you might get rid of me eventually."

Assuming no disturbances till dawn, Eisenhorn works with the others to put the plan into motion leaving Shifty to stelthily keep watch over Shale House. First he uses Dimension Door to get Gaffer, Sharpe and Sarge into the tunnel, then Dimension Door back to Toston,Dez and Hmerrin. Before making the final jump into the unknown he prepares as best he can; casting Mage Armor, Detect Thoughts, Mirror Image (Roll(1d4) = 1 + 3 = 4), Arcane Sight, Shield (wand) and Protection from Evil (wand) on himself. Then casting Haste on Toston, Hmerrin, Dez and himself before taking one final good look at the Map of Feist's hideout, closing his eyes and imagining apearing in the north west corner of Feist's Hide-out. (Cast Teleport.)

(OOC: DM, Teleport roll is 77 don't know if I can use Hero Point to subtract 1 so that we land on target? If yes then I use it for that. )

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H
Shield ---- +4 AC (Shield); Negate Magic Missiles ---- 1 Min.
Mirror Image ---- 4 Images; Roll to see if Attack Hits ---- 11 Min.
Protection from Evil ---- +2 AC (Deflection) & +2 Saves (Resistance) vs. Evil ---- 1 Min.
Haste ---- +1 Attck.; +1 Atck. Roll; +1 AC (Dodge); +1 Reflex Save; +30ft. Movement ---- 11 Rnds.
Detect Thoughts ---- Detect Thoughs; 60ft. Cone ---- 11 Min.
Arcane Sight ---- See Magical Auras, 120ft. ---- 11 Min.

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Tuesday April 28th, 2020 7:17:06 PM

Hmerrin gives a chuckle at Eisenhorn's declaration.

"You know, I'm beginning to like you," he responds.

The young fighter offers up watches -
Sarge and Gaffer
Hmerrin and Toston
Eisenhorn and Sharpe
Dez

- and then gets some shut eye before his shift.

In the morning, he's ready, and waits for the others to make their preparations.



Gaffer (Courtney HP: 94/94 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)   d20+17=32 ;
Tuesday April 28th, 2020 8:26:07 PM

"I definitely noticed critters going in and out of the area while we were waiting outside. I think I could get myself in or out if that makes it easier on you Eisenhorn, but sure, dawn."

Gaffer accepts his watch with Sarge, hoping he isn't to tired in the morning. "I hope I haven't really bothered you by bringing a tree into the garden. I feel restless sometimes being in the city and out of nature, it seemed good to bring a little nature to me."

Gaffer will readily accept to Dimension Door in from Eisenhorn but if not will take on the form of a rat to slip into the hideout.



Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday April 28th, 2020 10:09:27 PM

Dez takes his shift and waits with the others for final preparations.

(OOC: Are we jumping to combat? If so, I'm a little concerned that we're not sure which one is actually Fiest!)

Sarge (Kathy) 
Tuesday April 28th, 2020 10:18:11 PM

"Long as it doesn't involve actual riding," Sarge grumbles. She makes sure she is prepared for the next day's sortie.

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:33/22/27- CMD 27  d20+18=31 ; d20+17=30 ;
Wednesday April 29th, 2020 12:15:11 AM

Toston casts mage armor on himself first thing in the morning giving him 5 hours of additional armor. He then readies to get teleported in with Eisenhorne and right before they teleport out he casts shield.

As soon as he gets to his destination he tries to sneak around and keep an eye out.

(Perception: 31)
(Stealth: 30)

Active Effects:
Haste : +30 ft move speed, +1 attack, +1 to attack, AC and reflex
Mage Armor : 5 hours
Shield 5 min (50 / 50 rounds)

Evening, Night, Morning, and Prep Round 1 (of 10) (DM SteveK)  d20=2 d20=3 d20=4 d20=1 d20=11
Wednesday April 29th, 2020 10:26:52 AM

Other actions
Eisenhorn, Hmerrin, and Sarge do some jokes, though the omniscient DM isn't sure that he should call Sarge's comment a 'joke'. Gaffer checks with Sarge to ensure the dwarf isn't put-off by the big oak tree in the backyard.

Desdichado is a little concerned that they're not sure which one is actually Fiest! Is there a way to know? Maybe something the heroes who battled the half-elf and half-orc in Shale House may remember? (ooc: A review of the Board's Archives for that battle may help in having a clue. Or, any hero can use a Hero Point to receive "Inspiration" per APG, New Rules, Hero Points)

Night
Watches set (Sarge and Gaffer, then Hmerrin, E, and Toston, then E and Sharpe, and then Desdichado and E), the Tide spends an uninterrupted night at Shale House... this time.

Morning
The heroes make their preparations and Eisenhorn leaves Shifty to stealthily keep watch over Shale House.

Hmerrin, Gaffer, Sarge, Desdichado, Eisenhorn, and Toston are all ready for the soiree. Sharpe appears ready too.

First, however, the group needs to get close enough in the city for Eisenhower's Dimension Doors to be effective: Shale House is too far away. The first choice is the same cul-de-sac in the Backstab Quarter that Eisenhorn used to change into his half-orc disguise, and that place appears empty once more.

Round 1! "One, two, three, four, five, six..."
(Note: 6 seconds equals one round, so someone doing a soft count to six can count off the same number of actions that can occur in one round...)

Eisenhorn DDoors Gaffer, Sharpe and Sarge into the apparently empty tunnel. The three heroes can take actions and skill checks this round. (ooc: DM is going to assume here that Eisenhorn tells G/S/S the number of spells he is going to do before Teleporting into Fiest's Lair. Including the DDoor in, DDoor back, prep spells, and TPort in; Gaffer, Sharpe, and Sarge have 10 rounds [ie 1 minute] to not be noticed and get through the 2 known doors before the Second Team arrives.)

Gaffer, Sharpe and Sarge Highlight to display spoiler: { The DM will accept multiple actions in your Post. Pending the number of actions, skill rolls, and stuff like that your PCs take, I will advance the action that many rounds up to Round 9. }
......

Planned Rounds
Eisenhorn 2 DDoor back to cul-de-sac
E 3 Mage Armor
E 4 Detect Thoughts
E 5 Mirror Image (Roll(1d4) = 1 + 3 = 4)
E 6 Arcane Sight
E 7 Shield (wand) 10 rounds
E 8 Protection from Evil (wand) 10 rounds (Shield 9 rds)
E 9 Haste: Toston, Hmerrin, Dez and Eisenhorn, (ProtEvil 9 rds, Shield 8 rds): Toston casts Shield
E10 Teleport (Haste 10 rds, ProtEvil 8 rds, Shield 7 rds) [Toston Shield 10 rds] Eisenhorn feels his spell going off target and Heroically adjusts to arrive at the NorthWest Corner of Fiest's Hideout! Eisenhorn, please use 1 Hero PointHighlight to display spoiler: {Per APG, PCs can use Hero Points to add a bonus +/-4 after a roll to ensure success}

Sarge (Kathy) 
Wednesday April 29th, 2020 11:13:32 AM

Sarge casts Invisibility Purge, then casts Shield of Faith on Sharpe, if he wants it. [It's a +3 to AC]

Sharpe - [AC 27/17/20 - CMD 26; HP 91/91] - [Charles]  d20+13=28 ; d20+23=42 ;
Wednesday April 29th, 2020 2:03:44 PM

(Perception - 28)
(Stealth - 42)

Sharpe will be teleported out into the tunnel, he will ask Eisenhorn "how long till you are in" before he jumps back.

He will then move toward the first door.

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Wednesday April 29th, 2020 5:18:28 PM

(OOC: Thanks DM wasn't sure if the rule only applied to d20 rolls. Point Removed)

Eisenhorn tells Sharpe "About a minute, if they try to run they should run straight into you.".

"Damn that was close..." Eisenhorn mutters to himself, as he tries to get his bearings and see what the best place for a Stinking cloud may be and keeping an eye out for any strong magical auras with his Arcane SIght.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H
Shield ---- +4 AC (Shield); Negate Magic Missiles ---- 7 Rounds
Mirror Image ---- 4 Images, Roll to see if Attack Hits ---- 11 Min. - 5rnds
Protection from Evil ---- +2 AC (Deflection) & +2 Saves (Resistance) vs. Evil ---- 8 Rounds
Haste ---- +1 Attck.; +1 Atck. Roll; +1 AC (Dodge); +1 Reflex Save; +30ft. Movement ---- 10 Rounds
Detect Thoughts ---- Detect Thoughs; 60ft. Cone ---- 11 Min. - 6rnds
Arcane Sight ---- See Magical Auras, 120ft. ---- 11 Min. - 4rnds

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Wednesday April 29th, 2020 5:42:24 PM

In the morning, Hmerrin addresses the group.

"Been thinking about this all night. Fiest is the half elf. Some kind of wizard. He was invisible and flying and cast some kind of blinding spell, and then went invisible again after I almost killed him.

The only half-orc in the attack was the thief with that freaked out dagger. And he is very dead."

After that, the lad can't do much but wait for E to get through his spells.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday April 29th, 2020 7:14:20 PM

Desdichado's body moves as he tries to get out the nervous energy before heading into the fight with Fiest's group.

(OOC: To make sure I'm understanding correctly, it's 8 rounds from right now until Tosten, E, Hmerrin, and Dez are in the room, correct? So we are in our waiting area until that point.)

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:33/22/27- CMD 27  d20+17=19 ; d20+18=26 ;
Wednesday April 29th, 2020 11:38:10 PM

Perception: 26
Stealth 19

Toston continues to stealthily keep an eye out while waiting for Eisenhorne to Dimension Door him in.

Active Effects:
Haste : +30 ft move speed, +1 attack, +1 to attack, AC and reflex
Mage Armor : 5 hours
Shield 5 min (40 / 50 rounds)

Round 2! "7, 8, 9, 10, 11, 12..." (of 10) (DM SteveK)  d20=5 ; d20=1 ; d20=14 ; d20=14 ; d20=2 ;
Thursday April 30th, 2020 11:32:15 AM

(Note1: 6 seconds equals one round, so someone doing a soft count to six can count off the same number of actions that can occur in one round...)
(Note2: Gaffer, Sharpe and Sarge can perform multiple actions in each Post. Pending the number of actions, skill rolls, and stuff like that your PCs take, the DM will advance the action that many rounds up to Round 9.
.......

Tunnel Team (Map via Email based on Eisenhorn's Arcane Eye reconnaissance yesterday)

Eisenhorn, Gaffer, Sarge, and Sharpe are in a very long tunnel, 15' wide and 10' high. There is a stream running through the middle of the tunnel, and the stone walls are damp. There are several doors on both sides of the tunnel, but Eisenhorn has scouted before (with his Arcane Eye) and points out which door is Feist's Hideout for the others who haven't been here.

Eisenhorn DDoors away from the Tunnel Team.

Sarge casts Invisibility Purge in the Tunnel: revealing nothing. Then (round 3) she casts Shield of Faith on Sharpe.

Sharpe sees the door Eisenhorn points out is only 5 feet away from Sharpe, so the Fighter is right there.

Gaffer doesn't move.

Cul-de-Sac Team

Toston, Hmerrin, and Desdichado are in a cul-de-sac of rickety wooden buildings. The main street is hidden by a sharp right turn at the end of the alley. Overhead is partially hidden by a leaky shed and partially by drying clothing on lines.

Eisenhorn back to Toston, Hmerrin, and Desdichado at the cul-de-sac.

Hmerrin is happy that he could deduce who Feist is: he's the half-elf! Other than that, the young man waits as patiently as he can for the Wizard to prepare.

Desdichado moves and tries to get out the nervous energy before heading into the fight.

Toston continues to stealthily keep an eye out. He sees movement at the alley entrance of people walking by, and that of a woman in a third floor window taking in her wash.

All Cul-de-sac Team make a Stealth check.

......

Planned Rounds
(done) Eisenhorn 1 DDoor Gaffer, Sarge, and Sharpe to Sewer#2 Tunnel outside Fiest's Door.
(done) E 2 DDoor back to cul-de-sac
E 3 Mage Armor
E 4 Detect Thoughts
E 5 Mirror Image (Roll(1d4) = 1 + 3 = 4)
E 6 Arcane Sight
E 7 Shield (wand) 10 rounds
E 8 Protection from Evil (wand) 10 rounds (Shield 9 rds)
E 9 Haste: Toston, Hmerrin, Dez and Eisenhorn, (ProtEvil 9 rds, Shield 8 rds): Toston casts Shield
E10 Teleport (Haste 10 rds, ProtEvil 8 rds, Shield 7 rds) [Toston Shield 10 rds] Eisenhorn feels his spell going off target and Heroically adjusts to arrive at the NorthWest Corner of Fiest's Hideout! Eisenhorn, please use 1 Hero PointHighlight to display spoiler: {Per APG, PCs can use Hero Points to add a bonus +/-4 after a roll to ensure success}

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+13=31 ;
Thursday April 30th, 2020 1:01:39 PM

(Perception - 31)

Sharpe silently looks up and down the tunnel, he gestures to the other 2 to stand either side of the door. He checks up and down the tunnel and listens for an sound of approach. Assuming he hear nothing he looks at the "building" in front to see if there are other entrances. Finally he starts making rudimentary checks on the door, is it trapped, does it smell funny is it locked...

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27)  d20+1=15 ;
Thursday April 30th, 2020 5:51:00 PM

Hmerrin waits as quietly as he can, while watching Eisenhorn go through his litany of spells.

[Stealth 15]

Gaffer (Courtney HP: 94/94 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)   d20+17=22 ; d20+9=10 ;
Thursday April 30th, 2020 6:47:53 PM

Gaffer casts Barkskin on himself as a precaution and then Longstrider as well, in case Eisenhorn does need to use his teleportation on the others first.

While the tunnel group is on watch he will take the form of a rat and follow if the others move forward. Ready to scout ahead if any of the others would like. He will try and keep as quiet as he can while they wait.
(Perception: 22; Stealth: 10 (Nat 1))

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday April 30th, 2020 7:06:57 PM

Desdichado figures he might as well ready a few protective spells while they wait.

Resist Energy (-20 fire): 108 rounds - self
Resist Energy (-20 fire): 109 rounds - Hmerrin
Protection from Evil, communal: 66 rounds (+2 deflection AC, +2 resistance saves) - Toston, Hmerrin, Eisenhorn, self

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Thursday April 30th, 2020 8:23:55 PM

Eisenhorn continues through his pre-battle ritual, casting furiously as quickly as possible.

Sarge (Kathy) 
Thursday April 30th, 2020 8:52:06 PM

Sarge doesn't plan to cast any more spells, unless Sharpe or Gaffer request something specific. She counts in her head, waiting for the moment to move out.

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:35/24/29- CMD 29  d20+18=25 ; d20+17=25 ;
Thursday April 30th, 2020 9:21:07 PM

(Perception: 25)
(Stealth :25)

Toston forgot that he can cast the messaging cantrip. If any of the other groups are within 150 feet of his group he uses it to start sending some whispered messages their way.

"Testing...Testing...is this thing on?"

Active Effects:
Haste : +30 ft move speed, +1 attack, +1 to attack, AC and reflex
Mage Armor : 5 hours - +4 armor bonus to AC
Shield 5 min (39 / 50 rounds): +4 shield bonus to AC; immunity magic missile
Protection from evil: +2 to AC


Round 3 through 9! "13...18...24...30...36...42...48...54..." (of 10) (DM SteveK) 
Friday May 1st, 2020 8:33:18 AM

(Note1: 6 seconds equals one round, so someone doing a soft count to six can count off the same number of actions that can occur in one round...)
(Note2: Map via Email based on Eisenhorn's Arcane Eye reconnaissance yesterday)
.......

Tunnel Team
Gaffer, Sarge, and Sharpe are in a very long tunnel, 15' wide and 10' high. There is a stream running through the middle of the tunnel, and the walls made of stone blocks are damp. There are several doors on both sides of the tunnel, but Eisenhorn has scouted before (with his Arcane Eye) and points out which door is Feist's Hideout for the others who haven't been here. There is no 'building', just a door in the side of the underground tunnel like in a sewer, subway, or cavern.

Sharpe takes his time at the door, watching the tunnel, and listening for anyone approaching. All is still going according to plan. He looks at the door itself, and can't see anything unusual; just an ill-fitting door with a common latch handle. A small trickle of water meanders out from underneath and joins the larger stream in the center of the big tunnel.

Gaffer casts two spells then WildShapes into a rat, ready to scout ahead if Sharpe or Sarge indicate.

Sarge counts in her head, waiting for the moment to move out. 52. 53. 54. In the next few seconds(ie next round), if the plan holds, the others should be teleporting in!

Cul-de-Sac Team
Eisenhorn, Toston, Hmerrin, and Desdichado are in a cul-de-sac of rickety wooden buildings. The main street is hidden by a sharp right turn at the end of the alley. Overhead is partially hidden by a leaky shed and partially by drying clothing on lines.

Eisenhorn casts the remainder of his spells except for Teleport. In the next few seconds (ie next round), the team will be teleporting in!

Hmerrin waits as quietly as he can, while watching Eisenhorn go through his litany of spells.

Desdichado casts three spells while they wait, hoping it will all be over 66 rounds from now.

Toston forgot that he can cast the messaging cantrip, and wishes he did that before the group split up. Too late now... (ooc: casting requires line-of-sight to target, but not to maintain as long as there a path within spell range to target) He does notice there is a figure at the corner of the cul-de-sac and the street (about 50' away) who is loitering, which is unusual.

It is hard to be stealthy when casting spells with verbal components, since 'you must be able to speak in a strong voice.' Still, the combination of street noises, clothes flapping in the sea breeze help to blend sounds into general noise. Also, the Backstab Quarter tends to not encourage curiosity, so if anyone above or in the street is hearing the Tide, they aren't investigating!

......

Planned Rounds (Done)
Eisenhorn 1 DDoor Gaffer, Sarge, and Sharpe to Sewer#2 Tunnel outside Fiest's Door.
E 2 DDoor back to cul-de-sac
E 3 Mage Armor [Des - Resist Energy]
E 4 Detect Thoughts [Des - Resist Energy on Hmerrin]
E 5 Mirror Image (Roll(1d4) = 1 + 3 = 4) [Des - Prot Evil on CdS Team 66rds]
E 6 Arcane Sight [Prot Evil - 65rds]
E 7 Shield (wand) 10 rounds [Prot Evil - 64rds]
E 8 Protection from Evil (wand) 10 rounds (Shield 9 rds) [Prot Evil - 63rds]
E 9 Haste: Toston, Hmerrin, Dez and Eisenhorn, (ProtEvil 9 rds, Shield 8 rds): Toston casts Shield [Prot Evil - 62rds] Note: these are last round duration. In Players next post, please subtract 1 from this total.

E10 Teleport (Haste 10 rds, ProtEvil 8 rds, Shield 7 rds) [Toston Shield 10 rds] Eisenhorn feels his spell going off target and Heroically adjusts to arrive at the NorthWest Corner of Fiest's Hideout! Eisenhorn, please use 1 Hero Point

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Friday May 1st, 2020 11:51:45 AM

Pushes forward through the first assuming its not locked, he moves up to the second and knocks 3 times.

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Friday May 1st, 2020 3:05:42 PM

Eisenhorn opens his eyes hoping his last minute adjustments got them on target. Then looks around for the most opportune place to conjure a stinking cloud while also keeping in an eye out using arcane sight for any strong magical auras.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H
Shield ---- +4 AC (Shield); Negate Magic Missiles ---- 6 Rounds
Mirror Image ---- 4 Images, Roll to see if Attack Hits ---- 11 Min. -6rnds
Protection from Evil ---- +2 AC (Deflection) & +2 Saves (Resistance) vs. Evil ---- 7 Rounds
Haste ---- +1 Attck.; +1 Atck. Roll; +1 AC (Dodge); +1 Reflex Save; +30ft. Movement ---- 9 Rounds
Detect Thoughts ---- Detect Thoughs; 60ft. Cone ---- 11 Min. - 7rnds
Arcane Sight ---- See Magical Auras, 120ft. ---- 11 Min. - 5rnds

Hmerrin (MikeK)(HP 109/109 AC:34 T:18 FF:24 CMD:31) 
Friday May 1st, 2020 7:05:37 PM

Hmerrin starts grinning as he feels the buff spells take effect.

He draws his axes just before E casts the teleport.

"Now, let's see how they like it," he growls.

----
Spells in effect
(Haste 9 rds, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. plus movement and extra atk
ProtEvil 8 rds, +2 deflection bonus to AC and a +2 resistance bonus on saves.
Shield 7 rds: provides a +4 shield bonus to AC


Sarge (Kathy) 
Saturday May 2nd, 2020 12:22:52 AM

Sarge draws her hammer and follows Sharpe.

Gaffer (Courtney HP: 94/94 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Saturday May 2nd, 2020 7:41:30 AM

Gaffer scurries forward, keeping level with Sharpe, ready for a fight to break out at any moment

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Sunday May 3rd, 2020 3:20:29 PM

Desdichado watches Eisenhorn as he casts the teleport spell. "Hey, did I remember to -"

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:35/24/29- CMD 29 
Sunday May 3rd, 2020 11:16:14 PM

Toston casts Resist Energy selecting Fire and then says to Hmerrin, "You see that guy loitering? Ain't that odd."

If he has enough time he readies and action to shoot acid arrow at the loiterer if the loiterer does anything hostile.

Active Effects:
Haste : +30 ft move speed, +1 attack, +1 to attack, AC and reflex
Mage Armor : 5 hours - +4 armor bonus to AC
Shield 5 min (38 / 50 rounds): +4 shield bonus to AC; immunity magic missile
Protection from evil: +2 to AC
Resist Energy - Fire : 10 - 60 minutes

Round 10: Arrival! (DM SteveK)  d20=19 ; d20=8 ;
Monday May 4th, 2020 9:04:05 AM

Sewer Team
Sharpe pulls open the first, unlocked door and moves up to the second and knocks 3 times.

Sarge draws her hammer and follows Sharpe.

Gaffer-Rat scurries forward, keeping level with Sharpe. As a tiny rat, his movement rate is reduced to 15' (which he can keep up with Sharpe to the first door), and he is able to share the same space as Sharpe. (Gaffer-Rat is co-located with "S" on the emailed Map.)

There is no response to the knock.

Sharpe, Sarge, and Gaffer make a Perception Check DC15 Highlight to display spoiler: {There is a shuffling of feet on the other side of the door }

Teleport Team
Eisenhorn casts the Teleport and heroically adjusts his magics to get the four heroes in the north-west corner of Feist's Hideout! He opens his eyes and sees ... (go to Map emailed). His blue, glowing eyes lets him see Highlight to display spoiler: {the Half-Orc "O" has a moderate magical aura. He can't see Feist or Ruffian #6. The other Ruffians all have faint magical auras. }

Hmerrin has his two axes in hand as they Teleport.

Desdichado watches Eisenhorn as he casts the teleport spell. "Hey, did I remember to -"

Toston casts Resist Energy: Fire on himself and points out the loiterer. Toston is ready for any hostile action, but doesn't need to use it before Eisenhorn's teleport takes effect.

The team successfully 'ports in under the balcony and behind one of the stairs. It is shadowy here, and good fields of sight: they can see everywhere in Feist's Hideout except for the west and north balconys.

...............

The Teleport team can see the Half-Orc, drinking a potion, and 2 Ruffians with swords move to flank the Door, and another Ruffian is covering the Door with a bow at the top of the south-east staircase.

The Teleport team can see 2 Ruffians by the fire grab up bows and run towards the north-west stair (where our heroes are hiding!) They come trotting up, and then one's eyes get wide. "By Wardd's Left Knee! The Tide is under the stairs!"

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Monday May 4th, 2020 9:41:16 AM

As soon as Eisenhorn sees the room and the magical aura eminating from the Half-orc he proceeds to execute the plan. Lobing a stinking cloud spell (DC:20; Fortitude) aiming to cover O, 3,5 and 4 (OOC: see map e-mailed, red circle is Stinking Cloud) hoping that his comarades have remembered to prepare against poison as discussed.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H 11 H
Shield ---- +4 AC (Shield); Negate Magic Missiles ---- 6 Rounds 1 min
Mirror Image ---- 4 Images, Roll to see if Attack Hits ---- 11 Min. -6rnds 11 Min.
Protection from Evil ---- +2 AC (Deflection) & +2 Saves (Resistance) vs. Evil ---- 7 Rounds 1 Min.
Haste ---- +1 Attck.; +1 Atck. Roll; +1 AC (Dodge); +1 Reflex Save; +30ft. Movement ---- 9 Rounds 11 Rnds.
Detect Thoughts ---- Detect Thoughs; 60ft. Cone ---- 11 Min. - 7rnds 11 Min.
Arcane Sight ---- See Magical Auras, 120ft. ---- 11 Min. - 5rnds 11 Min.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+13=28 ;
Monday May 4th, 2020 12:22:52 PM

(Perception - 28)
Hearing movement from the other side of the door Sharpe steps back smile, gestures at Sarge's hammer, then the door.... "ladies first? "

Sarge [AC 21; HP 70/70] (Kathy)  d20+15=33 ;
Monday May 4th, 2020 6:55:11 PM

Sarge goes on total defense, upping her AC temporarily to 25. She hefts her hammer and steps through the door--right into the Stinking Cloud.

"Didn't know it was gonna be so close," she mutters.

But her plan for withstanding the cloud ("be a dwarf") appears to be succeeding. [Fort save 33]

Hmerrin (MikeK)(HP 109/109 AC:34 T:18 FF:24 CMD:31)  d20+16=21 ; d8+16=23 ; d20+11=30 ; d20+11=16 ; d8+16=23 ; d20+6=11 ; d20+16=32 ; d6+15=16 ; d20+11=22 ; d6+15=19 ; d20+16=28 ; d8+16=24 ; d10+6=12 ;
Monday May 4th, 2020 7:05:45 PM

"That dirt bag Fiest is invisible already," Hmerrin growls as he looks around.

Spotted by the ruffians, the fighter steps out to meet them.
His axes twirl as he lays into #1, while demanding of #2, "Where's Fiest?"

----
5' step to H7.
Full attack on 1. Power Attack.

Btax 1 hits ac21 for 23 hp
Btax 2 ac30 crit threat [no crit? (ac16)] for 23 hp
Btax 3 miss (ac 11)
Hdax 1 hit ac 32 for 16 hp
Hdax 2 hit ac 22 for 19 hp
Btax Haste hit ac 28 for 24 hp
Two Wpn Rend causes additional 12 hp

--

Spells in effect
(Haste 8 rds, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. plus movement and extra atk
ProtEvil 7 rds, +2 deflection bonus to AC and a +2 resistance bonus on saves.
Shield 6 rds: provides a +4 shield bonus to AC


Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)   d20+17=25 ; d20+17=26 ; d20+17=23 ; 2d6+10=15 ; 2d6+10=12 ;
Monday May 4th, 2020 8:00:35 PM

As Sarge opens the doorway, Gaffer stares into the fog, unable to see into the room and the enemies he can hear beyond, but he heard (Perception 25) the footsteps on the other side.

Pulling on the natural energy arround him, he calls out a Large Earth Elemental to fight beside Sarge, having it appear just inside the room, next to her. He calls out in Terran for it to "Assist the Dwarf beside you."

The Earth Elemental will turn and make 5 if it can, gaining a small bonus as both it and the opponent are on the ground.
Slam Attack 1: 26 to hit; 15 Damage
Slam Attack 2: 23 to hit; 12 Damage

Gaffer himself will stay in the corridor, making sure not to breath in any of the poisonous fog.

**** Active Effects ****
SNA - Large Earth Elemental [Augment Summoning] - HP 84; AC 18; 2 Slams +16 => 2d6+9
Wild Shape - Rat
Barkskin - 109 minutes - +4 to NA
Long Strider - 11 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x3, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds x2, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic x2 D: Sleet Storm
Level 5: Cure Critical Wounds, (Baleful Polymorph) D: Ice Storm
Level 6: Wall of Stone D: Control Winds

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+16=18 ; d20+16=28 ; d12+5=17 ; d12+5=9 ;
Monday May 4th, 2020 8:21:54 PM

“—oh, never mind.”

Desdichado sees the two ruffian archers run towards them, and moves to intercept Ruffian 1 (J:7). “We want to talk to Feist,” he says. “This doesn’t have to be difficult.”

18 VS AC; 17
28 VS AC; 9

--------------------------------
Haste: +1 Atk.; +1 AC (Dodge); +1 Reflex Save; +30ft. Movement ---- 8 Rounds
Protection from Evil, communal: 66 rounds (+2 deflection AC, +2 resistance saves) – 61 rounds
Resist Energy (-20 fire) – 100 rounds


Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:35/24/29- CMD 29  d20+13=26 ; d20+13=18 ; d20+7=18 ; d8+2=3 ; d8+2=3 ; d8+2=6 ;
Monday May 4th, 2020 9:29:15 PM

As Hmerrin steps forward so does Toston and he makes a full attack with his fists on number one using a stunning fist attempt with his first strike. (OOC: forgot to add plus 1 for haste on second roll)

26 vs AC; 3 damage Fort DC 18 or be stunned for 1 round
18 vs AC; 3 damage
19 vs AC; 6 damage

Active Effects:
Haste : +30 ft move speed, +1 attack, +1 to attack, AC and reflex
Mage Armor : 5 hours - +4 armor bonus to AC
Shield 5 min (37/ 50 rounds): +4 shield bonus to AC; immunity magic missile
Protection from evil: +2 to AC
Resist Energy - Fire : 10 - 60 minutes


Round 11: Feist's Hideout (DM SteveK)   d20+9=18 ; d20+9=18 ; d20+9=28 ; d20+9=15 ; d20+11=14 ; d4=3 ; d4=3 ; d4=2 ; d4=1 ; d20+10=18 ; d20+10=28 ; d20+5=8 ; d6=4 ;
Tuesday May 5th, 2020 7:54:06 AM

Sewer Team
Sharpe steps back, gestures at Sarge's hammer, then the door.... "ladies first? " There is nowhere for him to step in the narrow corridor, but the Fighter allows the Cleric to squeeze into the space by the door to try the handle.

Sarge has to squeeze past Sharpe to get to the door, but the door only rattles. (Perception DC 10 Highlight to display spoiler: {The door is barred from the inside! The only way to get through is break down the door or get the bar lifted from inside.}

Gaffer-Rat's plan is to call forth two Earth Elementals to help in the fight. The door isn't open, but it is a complicated spell [takes a full round to cast], so begins his incantation. (ooc: earth elementals will appear at the beginning of next round where Gaffer can see and can direct then.)

Teleport Team
Eisenhorn lobs a stinking cloud spell to target three Ruffians and the Half-Orc (DC:20; Fortitude)

Hmerrin isn't happy he can't see Feist. Spotted by the ruffians, the fighter steps out and eviscerates the first, the final rending flourish all but cutting the hapless man in half! "Where's Feist?", he demands the second.

Desdichado moves to intercept Ruffian 1, but the man is dead, dead, dead by the time the Paladin gets there. Instead, he addresses Ruffian 2... “We want to talk to Feist,” he says. “This doesn’t have to be difficult.”

Toston steps up to Ruffian 2 (since, well you know) and strikes solidly once on his armored opponent who overcomes the gnome's stunning fist!

..................

Inside the Stinking Cloud, there are gasps, moans, and then the sound of people spilling their breakfast all over the floor. Stumbling out of the cloud is the Half-Orc and three Ruffians, only the one on the balcony not blowing chunks.

Ruffian 2 withdraws from the reach of Hmerrin and Toston, pulls his sword and places his shield defensively. "Feist is up on the balcony!", he snarls, "Me and Tom, we didn't know nothing!"

Ruffian 4 gets out of the cloud, then aims an arrow at Hmerrin which bounces off his full plate armor.

Moving out from under the Stairs, Hmerrin and Desdichado can see the half-elf in the south-west corner of the balcony. He chants and moves his arms in a quick pass and the two warriors are covered in Glitterdust! Hmerrin and Desdichado, make a Will Save DC 21 or be blind! (even if not blind, they are both covered in shiny, sparkly glitter!) "Shoot the spellcasters, you fools!", he shouts at no one in particular.

Ruffian 6 is also seen on the balcony, and he shoots at Hmerrin twice, only hitting once (Hmerrin take 6 damage

..................

Feist AC 23
Oarth AC 27 Nauseated 1
Ruff 1 DEAD
Ruff 2 AC 24 HP 9 Full Defense
Ruff 3 AC 20 Nauseated 3
Ruff 4 AC 20
Ruff 5 AC 20 Nauseated 3
Ruff 6 AC 20

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Tuesday May 5th, 2020 9:37:07 AM

"Shoot the casters...kill the casters....It's never shoot the big burly men in plate armour obviously looking to get shot." Eisenhorn mutters to himself as he begins gesticulating with his arms and chanting in Abyssal hoping that this will freak out Feist's minions. (Cast Summon Monster VI: Shadow Demon).

(OOC: As with Gaffer's earth elemental, I assume I decide where to place it the begging of next round assuming I can compleate the spell)
(DM SteveK: Yes, as long as Eisenhorn can see the target location within spell range. He can’t see the west and north balconies.)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H
Shield ---- +4 AC (Shield); Negate Magic Missiles ---- 5 Rnds.
Mirror Image ---- 4 Images, Roll to see if Attack Hits ---- 11 Min. -7rnds
Protection from Evil ---- +2 AC (Deflection) & +2 Saves (Resistance) vs. Evil ---- 6 Rounds
Haste ---- +1 Attck.; +1 Atck. Roll; +1 AC (Dodge); +1 Reflex Save; +30ft. Movement ---- 8 Rounds
Detect Thoughts ---- Detect Thoughs; 60ft. Cone ---- 11 Min. - 8rnds
Arcane Sight ---- See Magical Auras, 120ft. ---- 11 Min. - 6rnds

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+16=36 ; d20+17=28 ; d20+17=29 ; d12+5=10 ; d12+5=7 ;
Tuesday May 5th, 2020 4:34:15 PM

(Will save: 36)

"Ugh, what is this stuff?" complains Desdichado as the glitter falls on and around him. "Yuck."

He moves toward Ruffian 3 with haste, and is able to connect (I'm guessing) with both strokes.
28 VS AC: 10
29 VS AC: 7

"We need someone to get upstairs to Feist. Toston, can you fly up there maybe?" he shouts across the room. "And what is taking Sarge and the others so long?"

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Tuesday May 5th, 2020 5:34:28 PM

Sharpe, waits for Sarge, if there is a path he bursts, moves to T10, aim's his bow at Fiest, "last chance mate, weapons down"

Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND  d20+7=16 ;
Tuesday May 5th, 2020 6:45:09 PM

Hmerrin hisses in surprise as the lights flash before him, and then groans a bit when the lights don't go away.

Blinking furiously, the lad reaches out with an axe to locate the stairs, and then starts his way up and around to the side of the balcony Fiest was on.

--
Will Save 16 - failed
Move 30' - I think to F7 on the balcony.

Spells in effect
(Haste 7 rds, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. plus movement and extra atk
ProtEvil 6 rds, +2 deflection bonus to AC and a +2 resistance bonus on saves.
Shield 5 rds: provides a +4 shield bonus to AC


Sarge [AC 21; HP 70/70] (Kathy)  d20+6=17 ; d20+3=17 ;
Tuesday May 5th, 2020 6:47:38 PM

"Uh..." Sarge rattles the door. "Door's barred!" she yells, hoping the other group can hear. "Little help?"

Her odds aren't good but she tries to bust the thing down. She succeeds if it's not an especially good door. [Strength check 17]



Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)   d20+17=22 ; d20+17=36 ; 2d6+10=13 ; 2d6+10=18 ;
Tuesday May 5th, 2020 8:05:18 PM

If Sarge succeeds in breaking down the door, Gaffer summons the Large Earth Elemental inside the room where it can help attack 3.
Slam Attack 1: 22 to hit; 13 Damage
Slam Attack 2: 36 to hit; 18 Damage

Otherwise he will summon it where there is space amongst the early arrivers.

Either way he will transform back into a human, seeing as the time for stealth has ended.

**** Active Effects ****
SNA - Large Earth Elemental [Augment Summoning] - HP 84; AC 18; 2 Slams +16 => 2d6+9
Barkskin - 109 minutes - +4 to NA
Long Strider - 11 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x3, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds x2, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic x2 D: Sleet Storm
Level 5: Cure Critical Wounds, (Baleful Polymorph) D: Ice Storm
Level 6: Wall of Stone D: Control Winds

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:35/24/29- CMD 29  d20+13=31 ; d20+14=25 ;
Tuesday May 5th, 2020 9:50:51 PM

Toston casts his newly acquired fly spell defensively of course. (Concentration check: 31)

He then takes to the sky flying 60 feet in a diagonal towards the balcony ending at M14 10 feet in the air.

Active Effects:
Haste : +30 ft move speed, +1 attack, +1 to attack, AC and reflex
Mage Armor : 5 hours - +4 armor bonus to AC
Shield 5 min (36/ 50 rounds): +4 shield bonus to AC; immunity magic missile
Protection from evil: +2 to AC
Resist Energy - Fire : 10 - 60 minutes
Fly: 60 foot fly speed; +3 on fly checks: 6 minutes

Round 12: Feist's Hideout (DM SteveK)  d20+14=24 ; d8+3=6 ; d20+10=27 ; d20+5=24 ; d20+10=26 ;
Wednesday May 6th, 2020 9:08:10 AM

Sewer Team

Situation: Sharpe, Sarge, and Gaffer-Rat are all squeezed into one 5x5 space in front of the second door. The door is barred from the inside (need to break door or damage enough to get through). Once on the other side, there is a Stinking Cloud that blocks all vision. Even when the door is open, Sharpe, Sarge, and Gaffer-Rat will not be able to see beyond T,13. Any movement without holding onto a wall, DM may decide the exit from the cloud since the heroes can't see (not even Darkvision).

Sharpe, waits for Sarge, but the sturdy dwarf can't burst the door (and bar) open.

Gaffer-Rat completes his spell, summoning two Large earth elementals who only have their heads out of the walls of the tunnel (at W,13). They wait for orders from the druid as Gaffer also moves to W,13 and returns to human form. (ooc: Gaffer's order of 'attack him' and pointing has no effect since Gaffer has no line of sight on anyone in the room.)

Teleport Team

Eisenhorn bemoans the opponent's target selection committee, and begins a complicated conjuring spell.

Desdichado complains about looking like a child's party favor, but is able to avoid going blind. He moves to confront Ruffian 3 and is able to swing (and connect) once. (ooc: Haste gives an additional attack only in full attack. Des had to move, so only one attack this round)

Hmerrin goes blind and hisses in anger, but keeps his mind working tactically. Even blind, the young man can carefully move up the stair and around to the west balcony! (ooc: moved to F6 not cutting any corners)

Toston defensively casts a Fly spell and flies up to get a bird's eye view of the battle!
..................

The Half-Orc and Ruffians 3 and 5 keep heaving like a cat trying to get out a hairball. They keep stumbling about, and can only defend themselves.

Ruffian 2 sees an opportunity. With Hmerrin, Desdichado, and Toston all spreading out, there is only a weak Wizard in the corner, and he charges Eisenhorn! "Take that for Tom!", he shouts as he wounds the Wizard. (Eisenhorn take 6 damage, and make a Concentration Check DC 22 or lose the Summon VI spell)

Ruffian 4 nods at Feist's shout, and targets Toston, who is now flying in front of him, but misses both times!

Ruffian 6 backs up along the balcony to keep distance from Hmerrin and fires another arrow at the approaching blood-covered axe-wielding death on two legs, missing.

Feist snarls at Toston and Hmerrin getting closer and casts Quickened Hideous Laughter at Toston, "What did the grape do when the Giant sat on it? It let out a little wine!" The half-elf doesn't wait to see if the spell takes effect; another incantation and he disappears! (Toston Will DC 21 or be unable to take any action because of laughing so hard) Spellcraft DC 20: Highlight to display spoiler: { Greater Invisibility}

..................

Feist AC 23
Oarth AC 27 Nauseated
Ruff 1 DEAD
Ruff 2 AC 18 HP 9 Charged
Ruff 3 AC 20 HP 10 Nauseated 2
Ruff 4 AC 20
Ruff 5 AC 20 Nauseated 2
Ruff 6 AC 20

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+2=17 ;
Wednesday May 6th, 2020 3:18:52 PM

Strength - 17
Sharpe puts his arm around Sarge, yells "KNOCK KNOCK LITTLE PIGGIES" The counts down, "3,2,1". then pushes for and, hopefully, together they kick the door.


Sarge [AC 21; HP 70/70] (Kathy)  d20+13=26 ; d20+8=24 ; d8+4=11 ; d8+4=5 ;
Wednesday May 6th, 2020 3:19:22 PM

"Right," Sarge says. "The slow way it is."

She swings her hammer. Hit AC 26 for 11 damage; hit AC 24 for 5 damage.



Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d10=2 ; d20=3 ; d20=6 ; d6=6 ; d6=4 ; d20=7 ; d6=4 ; d6=6 ; d20=20 ; d20=10 ; d8=8 ; d6=1 ; d8=2 ; d6=6 ;
Wednesday May 6th, 2020 5:57:45 PM

(OOC: d10 roll for Mirror Image 1 or 2 hit Eisenhorn.)

(Concentration check for Summon Monster VI Roll: 3 + 11 (level) + 6 (Int Modifier) + 4 (Combat Casting feat) = 24 vs DC: 22 pass)

EIsenhorn bares his teeth at the Ruffian but maitains his concentration on the spell despite the hit. After the evisceration he received last time this feels like a slap on the wrist.

Eisenhorn will summon the Shadow Deamon on P5 and telepathically instruct it in Abyssal to Charge and Destroy the Half-Orc.

Shadow Demon will charge and attack Half-Orc:

1st Claw 19 to Hit Touch AC; DMG 6 + 4 Cold
2nd Claw 18 to Hit Touch AC; DMG 4 + 6 Cold
Bite CRIT (Roll to confirm Crit: 21 vs Touch AC); DMG 8 + 1 Cold (If Crit Confirmed: 2 + 6 Cold)

(OOC: Darn, is pathfinred combat complicated. So I assume with Pounce the summon can Charge the half-orc get +2 on the first attack and carry out a full round attack. Which I assume is 2xClaws and 1 Bite. I've only added the +2 to the first claw attack, don't know if the other two attacks benefit from this. If they do the second attack roll would be 20 and confirmation on the bite would be 23.)

Eisenhorn will then move 10ft. to H5 turn around and wave a sorrowful goodbye to Ruffian2 and use his Dimenional Steps ability to teleport to the balcony at O5 (45ft). He will look around using his Arcane sight to see if he can spot Feist's Aura and take cover behind the railing, if there is a railing on the balcony.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H
Shield ---- +4 AC (Shield); Negate Magic Missiles ---- 4 Rnds.
Mirror Image ---- 4 Images, Roll to see if Attack Hits ---- 11 Min. -8rnds
Protection from Evil ---- +2 AC (Deflection) & +2 Saves (Resistance) vs. Evil ---- 5 Rounds
Haste ---- +1 Attck.; +1 Atck. Roll; +1 AC (Dodge); +1 Reflex Save; +30ft. Movement ---- 7 Rounds
Detect Thoughts ---- Detect Thoughs; 60ft. Cone ---- 11 Min. - 9rnds
Arcane Sight ---- See Magical Auras, 120ft. ---- 11 Min. - 7rnds

--------SUMMONS--------
Shadow Demon (Augment Summoning)

AC 18 (14FF); HP73;Fort +7, Ref +11, Will +7

Defensive Abilities incorporeal; DR 10/cold iron or good; Immune cold, electricity, poison; Resist acid 10, fire 10; SR 17
Speed fly 40 ft. (perfect)

Melee 2 claws +11 touch (1d6 plus 1d6 cold), bite +11 touch (1d8 plus 1d6 cold)

Special Attacks pounce, sprint, shadow blend" Duration: 15 Rnds

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+17=36 ; d20+17=35 ; d12+5=14 ; d12+5=11 ; d12+5=14 ;
Wednesday May 6th, 2020 7:36:52 PM

Desdichado hears the call to 'go for the casters' and briefly wonders if he should go back to help Eisenhorn. As he sees the wizard fending off the attack pretty well, and decides he's taking care of himself pretty well. Then he notices the shadow demon Eisenhorn seems to be commanding. "We'll have to talk about that later," he thinks to himself.

Recognizing Oarth from the attack on Shale House, Desdichado decides he's the bigger threat than Ruffian 3, and hastily moves toward to attack.

36 vs AC (crit) - 35 to confirm; 39 damage

(OOC: If Sarge and Sharpe have trouble getting the door down, would the PCs inside be able to hear them shouting if they need help? Or would the sounds of battle be too loud for that?)

--------------------------------
Haste: +1 Atk.; +1 AC (Dodge); +1 Reflex Save; +30ft. Movement ---- 6 Rounds
Protection from Evil, communal: 66 rounds (+2 deflection AC, +2 resistance saves) – 59 rounds
Resist Energy (-20 fire) – 98 rounds

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday May 6th, 2020 7:38:16 PM

To be clear, Dez moves to S:6.

Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND  d100=76 ; d20+21=29 ; d8+10=11 ;
Wednesday May 6th, 2020 7:39:28 PM

Still blinking out the bright lights, Hmerrin keeps shuffling forward.
Under the effects of E's Haste spell, its a pretty fast shuffle.

The lad runs into Ruffian 6.
"You must be the one with the bow," he remarks, and takes a swing with his battleaxe.

---
Move to F12 (Haste adds 30' to movement, so half speed is 30')
Calling pre-roll that 1-50 misses due to concealment, and...76
Atk hits ac29 for 11 hp damage.

--

Spells in effect
(Haste 6 rds, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. plus movement and extra atk
ProtEvil 5 rds, +2 deflection bonus to AC and a +2 resistance bonus on saves.
Shield 4 rds: provides a +4 shield bonus to AC


Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Wednesday May 6th, 2020 9:06:15 PM

[I cast the SNA at level 5 which I believe gives just one elemental? Happy to be wrong though!]

Speaking in Terran Gaffer instructs the earth elemental to move through the stone, around the door, and remove anything barring their way. He's not very confident it is possible but it seems the best way to help.

He will also take a step back in the corridor to make room for Sharpe and Sarge.

**** Active Effects ****
SNA - 10 rounds - Large Earth Elemental [Augment Summoning] - HP 84; AC 18; 2 Slams +16 => 2d6+9
Barkskin - 109 minutes - +4 to NA
Long Strider - 11 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x3, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds x2, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic x2 D: Sleet Storm
Level 5: Cure Critical Wounds, (Baleful Polymorph) D: Ice Storm
Level 6: Wall of Stone D: Control Winds

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:35/24/29- CMD 29  d20+16=28 ; d20+5=15 ; d20+11=23 ; 4d6+4=16 ;
Wednesday May 6th, 2020 10:22:46 PM

(will save: 28; spellcraft: 15)

Toston says, "I don't get the joke. Also, Feist has totally disappeared again. Where is that invisibility purge when you need it?"

The gnome fires off a scorching ray at the enemy that Hmerrin is attacking (23 vs touch; 16 fire damage)

He then flies after feist's last location avoiding the stinking cloud

Active Effects:
Haste : +30 ft move speed, +1 attack, +1 to attack, AC and reflex
Mage Armor : 5 hours - +4 armor bonus to AC
Shield 5 min (35/ 50 rounds): +4 shield bonus to AC; immunity magic missile
Protection from evil: +2 to AC
Resist Energy - Fire : 10 - 60 minutes
Fly: 60 foot fly speed; +3 on fly checks: 59 rounds
1st level spells: 5/7
2nd level 3/5
3rd level 3/4

Round 13: Feist's Hideout (DM SteveK)   d20+12=29 ; d10=4 ; d20+10=11 ; d20+12=14 ; d20+28=44 ; d6=2
Thursday May 7th, 2020 8:25:48 AM

Sewer Team

Sharpe tries to assist bursting the door with Sarge, but their timing is not synced. The same time the fighter tries busting it down, the cleric decides the door will not survive this fight and slams it twice with her hammer.

Gaffer, with only one Earth Elemental (ooc: thank you, Courtney!) gives the creature explicit instructions in a gravelly language. The Elemental complies, enters the room to be seen among the swirling vapors, and soon the bar is off and door is open...

With the Door open, the Stinking Cloud expands to its full area, and the rotting egg smell is just out of range! Sharpe, Gaffer, and Sarge can't see into the room, and any movement in or through the cloud need to roll a Fort DC 20 or become Nauseated (experience stomach distress. Can take only 1 move action per round. No attacks, spells, or anything requiring attention, but can defend.)

Teleport Team

Eisenhorn, surprisingly, is hit and not one of his Mirror Images, but he concentrates past the pain and completes his conjuration. The Wizard himself disengages from Ruffian 2 (who takes the opportunity and strikes at Eisenhorn, the only effect winking out one image) Eisenhorn dimensional steps onto the balcony! Looking about, Eisenhorn can spot a Moderate Illusion and a Faint Transmutation aura at J,19.

The air feels hotter and darker as the Shadow Demon appears, only its teeth and eyes holding a physical form. Hate-filled eyes look at Eisenhorn, but it is compelled to attack the Half-Orc, which avoids the claws but is bitten slightly.

Desdichado has two concerns about Eisenhorn, and the Wizard only takes care of one of them. Talking later about casting Evil spells is the Paladin's second solution. He recognizes Oarth from Shale House and hastily moves to strike a solid blow!

Hmerrin keeps a fast shuffle forward, and, blinded and hasted, can move forward and attack faster than the Ruffian can move back and shoot! "You must be the one with the bow," he remarks, and strikes the ruffian a blow!

Toston is not impressed with Feist's joke, but can't target the invisible mage. So he fires off a scorching ray at Ruffian 6 and then flies to the balcony south-west corner.

..................

Oarth curses and attempts to slide past the Demon and Desdichado but not deftly enough (both D and D get an AOO), then LEAPS straight up to land over the balcony rail and right beside Eisenhorn! "Free passage for your life, mage!", he gasps.

Ruffian 3 and 5 keep heaving looking for porcelain bowls. They keep stumbling about, and can only defend themselves.

Ruffian 2 gamely goes after Eisenhorn, jogging up the stair and approaching carefully.

Ruffian 4 seems to give up Hmerrin and Toston as near-impossible to hit with arrows. He slides along the balcony and shoots at an easier target: Eisenhorn! (He misses badly [nat 1] )

Ruffian 6 grunts and gasps in pain. "They don't pay me enough to die", he growls as he backs away from Hmerrin and then the fighter hears a resounding clatter below him. It is obvious to even the blind fighter that his opponent jumped off the balcony to the floor below!

Feist appears to do nothing.

..................

Feist AC 23
Oarth AC 27 HP 48
Ruff 1 DEAD
Ruff 2 AC 20 HP 9
Ruff 3 AC 20 HP 10 Nauseated 1
Ruff 4 AC 20
Ruff 5 AC 20 Nauseated 1
Ruff 6 AC 20 HP 29

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=1 ;
Thursday May 7th, 2020 10:29:17 AM

The shadow demon will try to bite Oarth as he moves past (through?) it.

Bite Crit Fail.

Eisenhorn is a bit taken aback by the Half-orc's display of strenght. He will take a 5' step back to N5. "Master Half Orc, you should learn some manners. I think something along the lines of Please Master Wizard spare my life would work better." He will then cast Stone Wall Around himself up to the ceiling (I assume it's 10ft) from N5 to L5 (see map on e-mail) leaving a couple of peep holes he can look through on each side.

He will then instruct the Shadow Demon in Abyssal to come up to P7, level witth the balcony and Fear the Half-Orc. (Fear DC18, 30ft Cone)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H
Shield ---- +4 AC (Shield); Negate Magic Missiles ---- 3 Rnds.
Mirror Image ---- 3 Images, Roll to see if Attack Hits ---- 11 Min. -9rnds
Protection from Evil ---- +2 AC (Deflection) & +2 Saves (Resistance) vs. Evil ---- 4 Rounds
Haste ---- +1 Attck.; +1 Atck. Roll; +1 AC (Dodge); +1 Reflex Save; +30ft. Movement ---- 6 Rounds
Detect Thoughts ---- Detect Thoughs; 60ft. Cone ---- 11 Min. - 10rnds
Arcane Sight ---- See Magical Auras, 120ft. ---- 11 Min. - 8rnds

--------SUMMONS--------
Shadow Deamon (Augment Summoning) Dur: 14 Rnds "AC 18 (14FF); HP73;Fort +5, Ref +11, Will +7

Defensive Abilities incorporeal; DR 10/cold iron or good; Immune cold, electricity, poison; Resist acid 10, fire 10; SR 17
Speed fly 40 ft. (perfect)

Melee 2 claws +11 touch (1d6 plus 1d6 cold), bite +11 touch (1d8 plus 1d6 cold)

Special Attacks pounce, sprint, shadow blend"

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+11=30 ; d20+17=25 ; d20+17=24 ; d20+12=24 ; d20+7=14 ; d8+14=15 ; d8+14=15 ; d8+14=20 ; d8+14=17 ; d8+14=15 ;
Thursday May 7th, 2020 11:58:28 AM

Fortitude - 30
Sharpe keeps his head and a breathes out as the cloud comes pouring though the door. He moves straight forward, as he comes out of the cloud his eyes dark around the room taking in the situation. (N13, he has 40ft speed). He sees on ruffian advancing on Eisenhorn, another shooting at him and a huge half-orc towering over him.
"bloody wizards" he sighs taking aim at Ruffian 2
-----------
Attack on Ruffian 2. Deadly Aim; Rapid Shot;
Iv only added the feats that need to be declared, missed greater weapon specialisation so +1 to hit on roles.
Ignore additional roles, I forgot I can't make full attack with movement.
26 vs AC; Dmg - 30


Sarge [AC 21; HP 70/70] (Kathy) 
Thursday May 7th, 2020 2:09:59 PM

If possible, Sarge would like to use the Fort save she rolled on Monday (33).

She casts Delay Poison on Sharpe. "Fight now, puke later," she says.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+17=26 ; d20+17=30 ; d12+5=10 ;
Thursday May 7th, 2020 6:19:42 PM

Desdichado is in such shock as the half-orc jumps past him, he is unable to connect an attack of opportunity.

With everyone so far away, Dez figures his best chance is to go back to Ruffian 3 (move to O:9) and attack.

30 vs AC; 10 damage.

"Hey Fiest," he shouts loudly, "Stop hiding. Don't let the sacrifice these people are making to protect you be for nothing."


Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND 
Thursday May 7th, 2020 8:43:35 PM

Hearing the ruffian crash through the railing and jump to the floor below, Hmerrin tries to look around, but sees nothing but these flashing lights.

"Good spell," he acknowledges in a low mutter.

Unable to figure out friend from foe, unable to see anything, and with no one else in the immediate vicinity, the lad adopts a defensive stance, and stays put.

"Anyone need some help?" he calls out.

-----------------

Spells in effect
(Haste 5 rds, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. plus movement and extra atk
ProtEvil 4 rds, +2 deflection bonus to AC and a +2 resistance bonus on saves.
Shield 3 rds: provides a +4 shield bonus to AC


Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:35/24/29- CMD 29  3d4+3=9 ;
Thursday May 7th, 2020 9:44:59 PM

Toston continues to fly after where Feist was last scene figuring if he can get within 30 feet of the villain his blind sense will kick in and he'll be able to figure out generally where Feist is hiding.

He fires off a magic missile in passing at Ruffian 4 (9 force damage) before he flies after Feist

Active Effects:
Haste : +30 ft move speed, +1 attack, +1 to attack, AC and reflex
Mage Armor : 5 hours - +4 armor bonus to AC
Shield 5 min (34/ 50 rounds): +4 shield bonus to AC; immunity magic missile
Protection from evil: +2 to AC
Resist Energy - Fire : 10 - 60 minutes
Fly: 60 foot fly speed; +3 on fly checks: 58 rounds
1st level spells: 4/7
2nd level 3/5
3rd level 3/4


Round 14: Feist's Hideout: All Together (DM SteveK)  d20+12=17 ;
Friday May 8th, 2020 7:42:55 AM

Eisenhorn takes a step back, keeps his witticisms about him, and conjures a Wall of Stone to seal him away from the Half-Orc (ooc: spell description says 'crudely shaped with crenellations and the like. DM rules an arrow slit is possible [that can be reached through], but not a peephole. E may choose where to put them, or if he still wants them at all)

The Shadow Demon hisses its frustration at missing Oarth as he slipped by, and snarls at Eisenhorn's directions in Abyssal. Speak Abyssal: Highlight to display spoiler: { I know how to kill things, 'master'.} It flies up to the balcony, but keeping out of hand's reach and casts a spell of Fear, which affects Oarth!

Sharpe jogs forward, resisting the cloying stench of the cloud. With poor visibility of the cloud, his movement is hampered while inside, and he needs a double move to get out of the spell area. (He is free to attack next round)

Sarge is able to save (previous roll fine) and plunges into the cloud. (Sharpe had already moved, so she retains her spell.) Even with a double move, she is still in the cloud after several seconds, but at least she can see the edge. (Sarge needs to save again Will DC 20 or become nauseated.)

Desdichado is shocked the half-orc jumps past him, and, without targets, he gets back to Ruffian 3, and hits him again. He calls for Feist, hoping the mage has a shred of decency.

Hmerrin, also without targets and without sight, adopts a defensive stance, and asks if anyone needs some help?

Toston, flying 1 foot off the balcony floor, as soon as he got to the corner felt Feist was on the balcony only 20' away (at J,19), but now Toston can't sense the mage. Like he was there and now is not! The gnome fires off a magic missile in passing at Ruffian 4.

The Elemental moves into the room, but without Gaffer there, it's not easy to determine who is Gaffer's enemies, so it stands ready to slug the first thing that attacks itself.

..................

Oarth yells out "Its gonna eat me!" and runs into the corner of the balcony and then turns at bay like a cornered rat. (Sense Motive DC 20: Highlight to display spoiler: { the hero gets a hunch that if there was any other way out than the front door, Oarth would have taken it. }

Ruffian 3 and 5 try a last technicolor yawn. They keep stumbling about, and can only defend themselves.

Ruffian 2, stands up out of his Fighter's crouch. "Rolled Snake Eyes, T.D. ", he calls to Ruffian 4. The Ruffian moves to the corner of the balcony and takes a defensive stance.

Ruffian 4 responds, "Too Right, Jerry". The man named T.D. stows his bow, gets his sword and shield, and moves back until his back is against the Stinking Cloud. "Coyote, you call it!"

Ruffian 6 grunts at T.D., and moves to assist Ruffian 5. "Right. Hey Tide! We know when we're outclassed. Call off the beating, eh?"

Feist appears to do nothing.

..................
Map via Email

Feist AC 23
Oarth AC 27 HP 48 Panicked!
Ruff 1 DEAD
Ruff 2 AC 24 HP 9
Ruff 3 AC 20 HP 20 Nauseated
Ruff 4 AC 24 HP 9
Ruff 5 AC 20 Nauseated
Ruff 6 AC 20 HP 29

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Friday May 8th, 2020 7:56:54 AM

Hearing the calls of surrender in the next room, Gaffer hastens inside, using a double move action to try and get through the cloud and calling 'Follow besides me' to the Earth Elemental as he passes by.

[I believe Gaffer is immune to the cloud but let me know if I need to make saves]

**** Active Effects ****
SNA - 8 rounds - Large Earth Elemental [Augment Summoning] - HP 84; AC 18; 2 Slams +16 => 2d6+9
Barkskin - 109 minutes - +4 to NA
Long Strider - 11 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x3, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds x2, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic x2 D: Sleet Storm
Level 5: Cure Critical Wounds, (Baleful Polymorph) D: Ice Storm
Level 6: Wall of Stone D: Control Winds

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=11 ;
Friday May 8th, 2020 10:02:40 AM

Eisenhorn will create the arrow slits on the south side so can see across to the other baclony.

(Sense Motive Roll: 11 + 0 = 11)

He will again try to spot any magical auras that would give an indication of where invisible and possibly shape-shifted Feist may be. If he gets an indication of where Feist is he will lob a Glitter Dust spell on him, trying not to hit any allies if possible. ( Blind Will Save DC: 19)

If he can not see him he will start casting Summon Monster III to summon a Dire Bat.

Eisenhorn will also yell out to the rest of the party "I saw a transmutation aura near Feist. He might have shape-shifted into something else, Gaffer keep that earth Elemental near the door and tell it to stomp anything that tries to pass through. The rest of you! I will give you the same options your friend here gave me. Drop your weapons and surrender NOW! And you will keep your lives."

He will instruct the shadow deamon in Abyssal "There is an invisible Half-Elf in this room. He may have transformed himself into another creature. Go in front of the exit from this room and do not let anything out of the room. Use your telekinetic powers to grapple it if you see it or feel its presence, we need him alive."

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H
Shield ---- +4 AC (Shield); Negate Magic Missiles ---- 2 Rnds.
Mirror Image ---- 4 Images, Roll to see if Attack Hits ---- 11 Min. -10rnds
Protection from Evil ---- +2 AC (Deflection) & +2 Saves (Resistance) vs. Evil ---- 3 Rounds
Haste ---- +1 Attck.; +1 Atck. Roll; +1 AC (Dodge); +1 Reflex Save; +30ft. Movement ---- 5 Rounds
Detect Thoughts ---- Detect Thoughs; 60ft. Cone ---- 11 Min. - 11rnds
Arcane Sight ---- See Magical Auras, 120ft. ---- 11 Min. - 9rnds

--------SUMMONS--------
Shadow Deamon (Augment Summoning) Dur: 13 Rnds "AC 18 (14FF); HP73;Fort +5, Ref +11, Will +7

Defensive Abilities incorporeal; DR 10/cold iron or good; Immune cold, electricity, poison; Resist acid 10, fire 10; SR 17
Speed fly 40 ft. (perfect)

Melee 2 claws +11 touch (1d6 plus 1d6 cold), bite +11 touch (1d8 plus 1d6 cold)

Special Attacks pounce, sprint, shadow blend"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday May 8th, 2020 12:48:41 PM

"Do as the wizard says, and you boys will be fine, says Desdichado, seeing the ruffians surrender. "And I'm sorry about your friend. Tom, was it?"

"Oarth and Fiest, on the other hand, don't get such a reprieve."

He moves to S:11 (or as close as he can get between Gaffer's and the elemental's moves.

--------------------------------
Haste: +1 Atk.; +1 AC (Dodge); +1 Reflex Save; +30ft. Movement ---- 4 Rounds
Protection from Evil, communal: 66 rounds (+2 deflection AC, +2 resistance saves) – 57 rounds
Resist Energy (-20 fire) – 96 rounds

Sarge [AC 21; HP 70/70] (Kathy)  d20+15=26 ;
Friday May 8th, 2020 3:18:43 PM

[I am very confused. The map shows "S" outside the stinking cloud, and "Sh" inside the stinking cloud. Is "S" for Sarge? Are she and Sharpe switched on the map? And if she's saving against the Stinking Cloud, why is she rolling a Will save?]

Sarge remains unaffected by the cloud. [Fort save 26 or Will save 27]. She hears the hirelings giving up, and lowers her hammer. "We ain't here for you," she assures them.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+13=18 ;
Friday May 8th, 2020 6:08:05 PM

Perception - 18
"Lovely to see you gents, drop any weapons all against the wall."

Hearing Eisenhorn, Sharpe looks and listens for signs of Fiest.

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:35/24/29- CMD 29 
Friday May 8th, 2020 9:02:34 PM

Toston calls out, "One moment he was 20 feet away from me the next he was gone. I thought teleportation was conjuration. Did he do something that either made him be able to move faster or him be able to fly?"

He says, "I don't suppose anyone has that invisibility purge ready? I mean if I can get within 30 feet of him I'll know where he is, but he could have moved in a variety of directions."

Toston starts a double move search pattern to try to figure out where Feist is. He will alter his altitude as well while he does so. He's trying to cover as much area as possible with his 180 feet of total move.

If he gets the sense that he is within 30 feet of someone invisible with his search he immediately starts moving towards the sense he gets of the invisible person.

(Perception: 26)
(Fly: 21)

Active Effects:
Haste : +30 ft move speed, +1 attack, +1 to attack, AC and reflex
Mage Armor : 5 hours - +4 armor bonus to AC
Shield 5 min (33/ 50 rounds): +4 shield bonus to AC; immunity magic missile
Protection from evil: +2 to AC
Resist Energy - Fire : 10 - 60 minutes
Fly: 60 foot fly speed; +3 on fly checks: 57 rounds
1st level spells: 4/7
2nd level 3/5
3rd level 3/4

Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND 
Sunday May 10th, 2020 9:59:03 AM

Normally, Hmerrin would be more than happy to offer a quip or some congratulations to the ruffians for exhibiting their sanity, but the young fighter is too focused on the fact he can't see anything to really get into the swing of things.

Axes at the ready, he remains where he is, listening as his friends wrap things up.

---

Spells in effect
(Haste 4 rds, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. plus movement and extra atk
ProtEvil 3 rds, +2 deflection bonus to AC and a +2 resistance bonus on saves.
Shield 2 rds: provides a +4 shield bonus to AC


Feist's Hideout: End of Combat Rounds (DM SteveK)  d4=3 ; d100=78 ;
Monday May 11th, 2020 9:03:26 AM

(ooc: Kathy and All, sorry about the map switch on Sarge and Sharpe, and the switch on Will vs Fort on the Stinking Cloud. My concentration on details wasn't the best in that post!)

Gaffer hears the calls of surrender in the next room, Gaffer hastens inside, and finds he IS susceptible to the Stinking Cloud! (ooc: it is not a poison effect. Please Fort DC 20 or be nauseated for 3 rounds) Whether he does or not, the worst that happens is losing his breakfast, and in less than a minute, the druid is standing with the Earth Elemental until his summoning ends.

Eisenhorn, through his south facing arrow slit, can still see the Moderate Illusion and Faint Transmutation at J.19, the exact location where Toston is searching for the Sorcerer! Not being able to Glitter the area without also Glittering the Gnome, Eisenhorn begins the conjuration of a Dire Bat, which appears and the ox-sized bat's Blindsense fares no better than Toston's Blindsense... neither can locate an invisible Feist!

The Shadow Demon flies into the cloud (and is not affected because incorporal), and guards the portal until the Stinking Cloud and summoning ends. With a very rude gesture, the Shadow Demon returns to the Lands of Unrest from whence it came.

Desdichado reinforces Eisenhorn's call to drop weapons NOW and live, and gives a moment for the fallen Tom. "Oarth and Fiest, on the other hand, don't get such a reprieve."

Sarge remains unaffected by the cloud, and on the giving up, lowers her hammer. "We ain't here for you," she assures them.

Sharpe is his usual debonair self, but doesn't have any better luck than the others in finding Feist.

Toston concentrates on finding Feist, but even criss-crossing the room with the Dire Bat fails to get any Blindsense glimmer. In fact, with the two of you, the size of the room, and the range of your Blindsense, Toston is certain there is no one invisible in the Hideout.

Hmerrin, blind, remains where he is, listening as his friends wrap things up. Eventually, the spell fades and he can see once more.

..........

The Ruffians, Jerry, TD, and Coyote, drop weapons and shields, kicking them to where Sharpe indicated. Once the other two stop heaving, Butch and Runner do the same. Jerry seems mollified by Desdichado's sympathies, at least a little. Coyote shrugs. "We're in a dangerous business in a dangerous town. Tom knew the risks when he picked up his sword just like the rest of us. Guess you turn us into the Cloaks now, eh?" (Sense Motive DC 20 Highlight to display spoiler: { Coyote hopes you DO turn them into the Cloaks!}

Oarth isn't panicked forever, but If the Tide wants to kill him, it is inevitable. If allowed to regain his mind, the half-orc knows a lost cause and allows himself to be killed or tied up as The Tide wishes.

Of Feist, there is no sign.

There are 8 bedrolls and piles of personal goods around the Hideout. There are crates and barrels and piles of various things along the corners. There are 6 Prisoners, plus whatever the team does with Oarth. There is a moderate illusion magical aura and a faint transmutation aura at J.19.

END COMBAT ROUNDS

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=19 ;
Monday May 11th, 2020 9:39:59 AM

Seeing that Feist is seemingly nowhere to be found Eisenhorn will study the magical auras in the room with Arcane Sight and try to discern what spells Feist was casting and how he could have gotten away. (Knowledge Arcana Roll: 19 + 27 = 46).

He will then Dimension step outside his little fort and seeing Oarth still panicked he'll quip "That's how you properly intimidate people master Half-orc." and tie him up.

Satisfied with this he will cast Detect Secret Doors and walk around the room to check for any hidden avenues of escape or compartments.

Finally, he will ask all the prisoners including Oarth if they know where Feist went or where we could find him. Using Detect thoughts to keep a close eye on surface thoughts hoping that a stray thought may give some indication as to where Feist is. (Will Save DC: 18 to prevent him from reading surface thoughts)

(OOC: DM at the risk of nerfing my favourite spell, I think Stinking Cloud is a poison effect, at least that's what it says here: http://pathfinder.d20srd.org/coreRulebook/spells/stinkingCloud.html#stinking-cloud )

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H
Mirror Image ---- 4 Images, Roll to see if Attack Hits ---- 11 Min. -10rnds
Detect Thoughts ---- Detect Thoughs; 60ft. Cone ---- 11 Min. - 11rnds
Arcane Sight ---- See Magical Auras, 120ft. ---- 11 Min. - 9rnds
Detect Secret Doors ---- Detect secret doors, compartments, caches, and so forth; 60ft Cone. ---- 11 Min

Addendum (DM SteveK) 
Monday May 11th, 2020 10:10:12 AM

Eisenhorn can identify two spells at J,19.

Moderate Illusion on Wall : Illusory Wall

Faint Transmutation on balcony in front of wall: Rope Trick

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Monday May 11th, 2020 11:56:35 AM

In that case, instead of interogating the prisoners Eisenhorn will step up to the Ilusory wall and say "haha, you're a clever Scoundrel Feist but the jig is up. Come out of there and surrender before I dispel everything and feed your soul to a pack of demons." He then uses Ghost Sound to create the sound of a loud ticking clock.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H
Mirror Image ---- 4 Images, Roll to see if Attack Hits ---- 11 Min. -10rnds
Detect Thoughts ---- Detect Thoughs; 60ft. Cone ---- 11 Min. - 11rnds
Arcane Sight ---- See Magical Auras, 120ft. ---- 11 Min. - 9rnds
Detect Secret Doors ---- Detect secret doors, compartments, caches, and so forth; 60ft Cone. ---- 11 Min


Sarge [AC 21; HP 70/70] (Kathy) 
Monday May 11th, 2020 11:57:19 AM

Sarge's Invisibility Purge is still up, so she makes a methodical circuit of the room, hoping to expose everything invisible.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Monday May 11th, 2020 2:12:24 PM

Bow still drawn.
"Very good, just let us know where Feist gone and we will let you get back to your evening. Might even be some coin in it for you."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+21=23 ;
Monday May 11th, 2020 6:22:39 PM

"He's still here? Hmmm...."

Desdichado listens to Coyote ask about what the Tide's plan for the captives is. (Sense Motive: 23) He speaks quietly to the others. "They want to be given over to the Cloaks, which is probably not a good idea - were in Cloak territory, so we'd be handing them back to their friends. The fewer people that know we were here, the better."

"Maybe we hand them over to the Wolves? I dunno...would they be 'okay' with them? I don't want them killed, but I'd rather not just let them go without issue."

"As to Oarth, he's probably just too dangerous -- maybe even too dangerous for a group like the Wolves to hold onto."

Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND  d20=17 ;
Monday May 11th, 2020 6:25:50 PM

The lights before his eyes gradually diminish, and Hmerrin lets out an explosive sigh when he can finally see again.

Taking in the assembled ruffians, he notes Coyote's reference to the Cloaks. Seems odd, but the lad can't get a good read on the man to be sure.
"Just wait over there," he tells them. "We'll get to you in a bit."

Eisenhorne's words ring in his head.
"You mean he's still here? Outstanding. You guys pry him out, while me and Dez keep this guy (Oarth) and the crew company."

Hmerrin will move to stand guard over Oarth, and eyes the ruffians.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)   d20+12=18 ;
Monday May 11th, 2020 8:09:37 PM

Fort: 18
Gaffer can't hold back from hurling part way through the cloud, leaning on his elemental friend for support. He slowly recovers.on the other side, missing the immediate conversation.

**** Active Effects ****
SNA - 7 rounds - Large Earth Elemental [Augment Summoning] - HP 84; AC 18; 2 Slams +16 => 2d6+9
Barkskin - 109 minutes - +4 to NA
Long Strider - 11 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x3, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds x2, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic x2 D: Sleet Storm
Level 5: Cure Critical Wounds, (Baleful Polymorph) D: Ice Storm
Level 6: Wall of Stone D: Control Winds

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:35/24/29- CMD 29  d20+18=33 ;
Monday May 11th, 2020 9:14:19 PM

(OOC: can I get a time check on my active buffs since we are out of combat?)

Tostons says, "huh so he used rope trick and a magic wall to hide from us. I don't suppose anyone has glimmerdust, planar binding or some other spell at the ready to prevent him from going invisible or potential escaping in other ways? Feist is a really tricky guy and I would hate to see us actually find him to him getting away some how."

Perception: 33

Active Effects:
Haste : +30 ft move speed, +1 attack, +1 to attack, AC and reflex
Mage Armor : 5 hours - +4 armor bonus to AC
Shield 5 min (32/ 50 rounds): +4 shield bonus to AC; immunity magic missile
Protection from evil: +2 to AC
Resist Energy - Fire : 10 - 60 minutes
Fly: 60 foot fly speed; +3 on fly checks: 56 rounds
1st level spells: 4/7
2nd level 3/5
3rd level 3/4

Fiest’s Hideout (DM SteveK)  d20=20 ;
Tuesday May 12th, 2020 7:00:14 AM

Note1: Reversing DM decision. Stinking Cloud "IS" a poison effect. Funnily enough, that last sentence is "NOT" in the hardcopy Pathfinder Core Rulebook I use as a desk reference! :-)

Note2: Clarification. The Rope Trick is on the balcony in the room. The Illusory Wall is against the wall of the balcony and is NOT hiding the Rope Trick.

Note3: 2 minutes have passed for spell durations.

..................

Eisenhorn, seeing there is a Rope Trick spell on the balcony in front of the Illusory Wall is sure he knows where Feist is hiding. He steps out of his little fortress and announces the jig is up (with a little suspenseful music) tik, tik, tik....

Sarge ensures no one else is within 55' of her and invisible by simply walking to the center of the room. There is no one invisible in Fiest's Hideout, and no one new pops up.

Sharpe is still ready to impale with a small piece of wood anyone who shows violent predilections. None of the Ruffians or Oarth claim they know where Feist went.

Desdichado is more interested on what to do with the prisoners. Cloaks is where (Coyote at least) wants to be released, and is Oarth too dangerous to live?

Hmerrin thinks the Tide can wait on the Ruffians. Instead, he guards Oarth while waiting for the others to 'pry him out'.

Gaffer, not affected by the Stinking Cloud after all, is ready in the room.

Toston asks about potential ways to get Feist out of either the Illusionary Wall or Rope Trick.

________________________________

The Ruffians, Jerry, TD, Coyote, Butch and Runner are sitting against one corner, hands on their knees. Their shields and weapons kicked against another corner. A quiet word from Coyote and they slouch down into more relaxed positions while watching the drama unfold on the balcony.

The pieces of body that used to be Tom are laying in a pool of blood at the base of the northwest stairs. His weapons and shield are still there.

Oarth is tied up by Eisenhorn with some rope and guarded by Hmerrin. He seems glum and restless.

Of Feist, there is no sign.

There are 8 bedrolls and piles of personal goods around the Hideout. There are crates and barrels and piles of various things along the corners. There are 6 Prisoners, plus whatever the team does with Oarth. There is a Rope Trick at J.19. There is a Illusory Wall at line J/K.19.

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=18 ;
Tuesday May 12th, 2020 7:36:43 AM

(ooc: OK got it now. I thought he'd used the Illusory wall to hide the rope. )

Seeing that Feist apparently has no intention to come out of his little hidey hole Eisenhorn will move about 20ft away to ensure he's not caught in the spell's effect and cast Dispel Magic, Greater (Area Dispell) in an attempt to dispel the Rope Trick spell and the Illusory wall. (Dispel Check Roll: 18 + 11 (Caster Level) = 29) "OK, time's up... Get back everyone unless you want to loose your active spells. Also get ready. There is no way to know what might be hiding in the extradimensional space or behind the ilusory wall."

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H
Mirror Image ---- 4 Images, Roll to see if Attack Hits ---- 11 Min. - 3min
Detect Thoughts ---- Detect Thoughs; 60ft. Cone ---- 11 Min. - 3min
Arcane Sight ---- See Magical Auras, 120ft. ---- 11 Min. - 3min
Detect Secret Doors ---- Detect secret doors, compartments, caches, and so forth; 60ft Cone. ---- 11 Min - 2min

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Tuesday May 12th, 2020 8:45:20 AM

Sharpe tries to back up so get can keep his eye on both the ruffians and the place Eisenhorn indicated.

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday May 12th, 2020 11:40:09 AM

Sarge waits to see the results of Eisenhorn's spell.

"We could always go in after him," she muses. "Never fought in extradimensional space before. Could be a party."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday May 12th, 2020 12:33:47 PM

Desdichado stays put, keeps his eyes on the prisoners, and waits to see what happens with Eisenhorn's spell.

"Keep an eye on that 'Coyote' guy," Dez mentions to Hmerrin, "he seems to have some control over that group."

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Tuesday May 12th, 2020 4:07:32 PM

[Thanks for the clarification, good to know for future.]

Gaffer steps back to give Eisenhorn space to cast their spell. Unsure whether to be relieved or concerned at how much easier this was than the last break in they did

**** Active Effects ****
Barkskin - 106 minutes - +4 to NA
Long Strider - 11 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x3, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds x2, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic x2 D: Sleet Storm
Level 5: Cure Critical Wounds, (Baleful Polymorph) D: Ice Storm
Level 6: Wall of Stone D: Control Winds


Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND 
Tuesday May 12th, 2020 7:09:38 PM

"Gotcha," Hmerrin replies to Dez.

The fighter isn't ready to go rummaging through gear until this Fiest thing is dealt with.

So, he waits to see what happens.


Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28  d20+18=25 ;
Tuesday May 12th, 2020 11:18:22 PM

Toston tries to find a way to be out of the dispel range but still close enough that his blindsense kicks in if Feist is still invisible when they force him out of hiding.

If it looks like the only way for him to be within range is to take the dispel, he makes sure that he is landed before taking the dispel as it wouldn't do to take a fall that could be avoided.

(Perception:25)

Active Effects:
Mage Armor : 5 hours - +4 armor bonus to AC
Shield 5 min (12/ 50 rounds): +4 shield bonus to AC; immunity magic missile
Protection from evil: +2 to AC
Resist Energy - Fire : 10 - 60 minutes
Fly: 60 foot fly speed; +3 on fly checks: 36 rounds
1st level spells: 4/7
2nd level 3/5
3rd level 3/4

Fiest’s Hideout (DM SteveK) 
Wednesday May 13th, 2020 12:00:59 PM

Eisenhorn isn't waiting for hours for Feist's spells to expire to determine which one he may be behind; a Greater Dispel Magic should take care of that! *pop!* *pop!* Both spells disappear and Feist along with 5 foot of coiled rope falls 5 feet to the balcony floor!

Most everyone else is looking at prisoners, covering the balcony space, keeping out of the way of the Dispel, or speculating how to get Feist if the 'Dispel' doesn't work. Desdichado keeps an extra eye out for Coyote.

________________________________

Feist was obviously unprepared, supremely confident that he had again pulled one over on the slow and stupid Tide. Sarge's Invisibility Purge ensures the Sorcerer can't turn invisible, either! The surprise and shock on his face is nearly comical as Toston and the others can quickly truss him up!

But they still only have one person! Oarth's restlessness had purpose, and the half-orc escapes from the ropes Eisenhorn tied! With a spring, the swift Oarth dashes past Hmerrin (who gets an AOO) and out the open doors! As before, the half-orc is so swift that he is immediately lost to sight unless Hmerrin and Sharpe's one readied arrow can kill him before he makes the door...

The Ruffians maintain their relaxed positions while watching the drama unfold on the balcony.

The pieces of body that used to be Tom are laying in a pool of blood at the base of the northwest stairs. His weapons and shield are still there.

There are 8 bedrolls and piles of personal goods around the Hideout. There are crates and barrels and piles of various things along the corners. There are 6 Prisoners, plus whatever the team does with Oarth.

Eisenhorn gets ONE HERO POINT for the masterful battle and finding Feist!

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+18=22 ; d8+14=17 ; d8+14=21 ;
Wednesday May 13th, 2020 12:30:42 PM

Sharpe takes his shot and darts after the half orc, hoping to take additional shots in the long straight tunnel or to cut him off.
22 vs AC; Dmg - 38



Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=18 ;
Wednesday May 13th, 2020 1:47:57 PM

"Well hello there" Eisenhorn says to Feist as he dimension steps right next to him. Eisenhorn quickly searches him for any material components, focus or spell books/scrolls in an atempt to disarm the caster. (Perception Roll: 18 + 11 = 29)

He will also try to keep track of Feists thoughts using Detect thoughs to get early notice if the scoundrel is thinking of playing any dirty ricks on them. (DC: 18 Will Save to Resist)

If Feist Tries to run Eisenhorn will cast Glitter Dust on him. (DC: 19 Will Save for Blindness)

Seeing that Oarth has made his escape. "Darn it. Oh well... we'll just have to find him again." to the party he says, "see if you can find any pieces of hair or blood that belong to him. I have some ideas on how we could find him and having that would make it much easier. As for you Feist... you are not going anywhere."

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H
Mirror Image ---- 4 Images, Roll to see if Attack Hits ---- 11 Min. - 3min
Detect Thoughts ---- Detect Thoughs; 60ft. Cone ---- 11 Min. - 3min
Arcane Sight ---- See Magical Auras, 120ft. ---- 11 Min. - 3min
Detect Secret Doors ---- Detect secret doors, compartments, caches, and so forth; 60ft Cone. ---- 11 Min - 2min


Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday May 13th, 2020 2:57:11 PM

If possible, Sarge would like to cast Hold Person on the fleeing Oerth. If she manages to get the spell off, he needs to make a DC 18 Will save to avoid it.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+18=22 ; d8+14=17 ; d8+14=21 ;
Wednesday May 13th, 2020 3:19:08 PM

Sharpe takes his shot and darts after the half orc, hoping to take additional shots in the long straight tunnel or to cut him off.
22 vs AC; Dmg - 38



Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Wednesday May 13th, 2020 6:51:25 PM

Gaffer dashes after Parth too, hoping to reach the corridor soon enough that a casting of Wall of Stone might trap the Orc from running away further.

**** Active Effects ****
Barkskin - 106 minutes - +4 to NA
Long Strider - 11 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x3, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds x2, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic x2 D: Sleet Storm
Level 5: Cure Critical Wounds, (Baleful Polymorph) D: Ice Storm
Level 6: Wall of Stone D: Control Winds

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday May 13th, 2020 7:00:30 PM

Desdichado keeps watching the captives.

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28  d20+12=21 ; d8+2=4 ;
Wednesday May 13th, 2020 9:16:40 PM

Toston says, "Make sure we secure Feist. I'm flying after Oarth."

If he can get within striking distance of the half-orc he tries to punch him non-lethally with a scorpion strike attached.

The gnome takes off with a fly speed of 60 feet after the fleeing half orc

21 vs AC; 4 nonlethal damage; plus DC 18 Fort save or have speed reduced to 5 feet

Active Effects:
Mage Armor : 5 hours - +4 armor bonus to AC
Shield 5 min (11/ 50 rounds): +4 shield bonus to AC; immunity magic missile
Protection from evil: +2 to AC
Resist Energy - Fire : 10 - 60 minutes
Fly: 60 foot fly speed; +3 on fly checks: 35 rounds
1st level spells: 4/7
2nd level 3/5
3rd level 3/4


Fiest’s Hideout (DM SteveK)  d20+11=29 ;
Thursday May 14th, 2020 8:31:16 AM

Sharpe takes his shot with one arrow, missing. (ooc: Many Shot is only usable in a full round attack.)

Eisenhorn searches Feist and strips the Sorcerer of many items. E casts Detect Thoughts, but Feist shrugs it off.

Sarge wants to cast Hold Person on the fleeing Oerth, but was not ready before the half-orc is out the two doors.

Desdichado and Hmerrin keeps watching the captives.

Sharpe, Gaffer, and Toston all dart after the half orc, but in the few seconds it takes to get out the two doors, Oarth is gone from sight. The heroes don't even know if he turned left or right in the sewer tunnel, or even if he took one of the several doors nearby. As the three heroes return to Feist's Hideout, they see the Ruffians still resting in one area guarded by Desdichado and Hmerrin, and Eisenhorn over Feist with a small pile of goods off to one side. (3 rounds passed)

...........................

Feist has come out of his daze and sits bound by ropes that Toston put on him, glaring at Eisenhorn and Sarge, not saying a thing.
The 5 Ruffians maintain their relaxed positions while watching the drama unfold.

The pieces of body that used to be Tom are laying in a pool of blood at the base of the northwest stairs. His weapons and shield are still there.

There are 8 bedrolls and piles of personal goods around the Hideout. There are crates and barrels and piles of various things along the corners.

Beside Eisenhorn is a pile of personal items that include (magical) 1 potion, 1 scroll, 1 amulet, 1 ring, 1 cloak, and (unmagical) quarterstaff, heavy crossbow, 10 bolts, and a jewelry set consisting of a ring, arm ring, and earring; all with a single oval blood agate set in platinum.

The dispelling of the Illusory Wall also reveals a 5x5 niche in the wall with a desk that contains various paper, pens, and inks.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Thursday May 14th, 2020 9:36:53 AM

Peaking out of the doorway Sharpe looks left and right without seeing anything. "WARDD DAMN IT!" he yells. He marches straight over to the bound Feist, kicks him onto his back and points an arrow at his face. "WHERE IS YOUR FRIEND OFF TO EH!?"

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday May 14th, 2020 1:39:47 PM

Prisoner interrogation isn't really Sarge's thing, so she casts Detect Magic and methodically scans the room, noting anything with a magic aura. She does not try to identify anything; Eisenhorn is probably better at that stuff anyway.

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=17 ; d20=18 ; d20=7 ; d20=19 ; d20=9 ; d20=8 ;
Thursday May 14th, 2020 3:31:32 PM

Seeing the magic items Eisenhorn will quickly take and try to Identfiy them to check if any are potentially dangerous. He will first use the wand of identify to cast Identify before reviewing the items, recasting the spell as necessary. (OOC: Identify lasts for 3 rounds so let me know if I need to cast for each item or If I can do four of them with one go)

(Identify Potion Spellcraft Check: 17 + 20 + 10 = 47)
(Identify Amulet Spellcraft Check: 18 + 20 + 10 = 48)
(Identify Ring Spellcraft Check: 7 + 20 + 10 = 37)
(Identify Cloak Spellcraft Check: 19 + 20 + 10 = 49)

He will search the niche for any other magical items/scrolls/auras or any letters/journals/books etc. that may give more insight into what Feist was up to, who he is working for and why he's after the Tide. (Perception Roll: 9 + 11 = 20)

Finally he will take some time to see if he can decipher the scroll without resorting to Read Magic (Spellcraft Check: 8 + 20 = 28)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H
Mirror Image ---- 4 Images, Roll to see if Attack Hits ---- 11 Min. - 3min
Detect Thoughts ---- Detect Thoughs; 60ft. Cone ---- 11 Min. - 3min
Arcane Sight ---- See Magical Auras, 120ft. ---- 11 Min. - 3min
Detect Secret Doors ---- Detect secret doors, compartments, caches, and so forth; 60ft Cone. ---- 11 Min - 2min
Identify---- +10 on Spellcraft Checks to ID Magic items 18 Sec.

Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND 
Thursday May 14th, 2020 7:21:58 PM

Hmerrin wasn't paying attention, and by the time he realizes what's happened, Oarth is gone.

Sharpe and company go after him, but the young fighter stays put, and shoots Coyote a warning look.
"Don't even think about it."

After Sarge has identified anything magical that isn't getting dealt with by Eisenhorn, Hmerrin will go around picking things up. Also, any gold, gems or jewelry lying about or on the ruffians. The mundane armor and weapons he leaves alone.

"Toston, anything interesting in that desk?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday May 14th, 2020 8:15:58 PM

Desdichado stays close to Hmerrin and keeps watching the prisoners.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Thursday May 14th, 2020 9:04:16 PM

'Too damn fast... We know their name, let's see if they left anything behind. We can find them later."

Gaffer looks amongst the items they've uncovered and politely asks to their prisoners. "Do any of these belong to your friend Oarth?" Just incase they wish to scry on him later.

**** Active Effects ****
Barkskin - 106 minutes - +4 to NA
Long Strider - 11 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x3, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds x2, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic x2 D: Sleet Storm
Level 5: Cure Critical Wounds, (Baleful Polymorph) D: Ice Storm
Level 6: Wall of Stone D: Control Winds

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28 
Thursday May 14th, 2020 9:21:12 PM

Toston says to Hmerrin, "Take the mundane gear too. My followers might have need of it."

The gnome then proceeds to sift through the various documents in the hidey hole, saying to Hmerrin, "I'll take a look but I wasn't doing the deciphering last time if these ones are coded."

Still though the gnome has a sharp eye and who knows what he might spot. He thoroughly examines both the hidey hole, the documents therin and the rest of the hideout. (OOC: Take 20 = Perception: 38)

Active Effects:
Mage Armor : 5 hours - +4 armor bonus to AC
Shield 5 min (8/ 50 rounds): +4 shield bonus to AC; immunity magic missile
Protection from evil: +2 to AC
Resist Energy - Fire : 10 - 60 minutes
Fly: 60 foot fly speed; +3 on fly checks: 32rounds
1st level spells: 4/7
2nd level 3/5
3rd level 3/4

Fiest’s Hideout: Loot and Prisoners (DM SteveK)  d20-1=12 ;
Friday May 15th, 2020 9:26:22 AM

Sharpe appears angry that Oarth escaped, and tries to menace Feist to learning where the half-orc went. (ooc: DM rolled Intimidate: 12) Sharpe just isn't very intimidating and Feist remains silent and glaring.

Sarge casts Detect Magic and methodically scans the room, collecting anything with a magic aura for Eisenhorn later.

Eisenhorn checks out the desk.

Hmerrin ensures Coyote doesn't even think about it, and gathers equipment and searchable valuables.

Desdichado keeps watching the prisoners.

Gaffer asks their prisoners on the belongings of Oarth. Coyote nods, and Runner answers. "No friend of ours, Feist was the employer and Oarth was the muscle. His bedroll is over there." (pointing to a bedroll in the north-east corner.

Toston sifts through the documents and desk of the hidey hole.

After a thorough search, the Tide have quite a haul of stuff in five broad categories: magical, arms and armor, valuables, other mundane goods, and ... writing stuff.

Magical
Eisenhorn casts Identify and scans the assembled magic. It takes 4 charges from the Identify Wand to classify all the items, but with the wand it is so easy, it is an automatic success! He is also able to read all three found scrolls.

potion of cure moderate wounds
potion of bull's strength
potion Mage Armor
scroll of fly (2)
scroll of rope trick (1)
Ring of protection +1
Cloak of Resistance +2 (2)
Amulet of natural armor +1
Headband of inspired wisdom +2
Lesser Strand of Prayer Beads
Bag of Tricks, rust
Bottle of Air

Arms and Armor (all medium sized)
masterwork Staff,
masterwork heavy crossbow with 10 bolts,
masterwork greataxe,
6 plate armor
6 heavy steel shield
6 longswords
6 daggers
6 short bows
116 arrows

Valuables
6 coin pouches. Totalling 700gp in various coins and minor raw metals filed or melted down
The blood agate/platinum jewelry set (Appraise Check DC 20 Highlight to display spoiler: { 1,500gp})
Feist coin pouch. Totalling 200gp
Small Chest from Desk: Totalling 7,000gp of gold and platinum ingots, and both low-quality and semi-precious stones (agate, quartz, turquoise, pearl, obsidian, and peridot) all strewn together.

Other Mundane Goods
Healer's kit
8 bedrolls
6 kits with backpack, 3 trail rations, flint, whetstone, and fishing line
3 barrels of ale, 1 of wine, and a demi of cherry brandy
1 box of perishable foods (veggies, roots, fresh meat)
4 crates of common goods (after assembling from various places in the room)
- 1 crate of pieces of rope, sacks, and rags
- 1 crate of dozens of outfits [peasant, traveler, artisan, scholar]
- 1 crate of dozens of tools of various trades [farmer, miner, fisher, merchant, tailor, woodsman, beggar]
- 1 crate of common household items [eating ware, crockery, pots and pans, candleholders, candles, soap, and small ironmongery bits that used to be nails, latches, or knobs]

Writing Stuff
1 secretary set (quills, ink, parchment, sealing wax)
1 bottle of unusual yellow ink
1 bottle of strange crimson ink

...and One sheet of vellum of unfamiliar smoothness.
On the back side is a map showing Dirt City, Blanc de Forest, and the hills northwest of Dirt City. There is an “X” at a symbol of five Rowan trees in a row on a flat hill in the forest near the hills. On the front are words:
“Farm Drop Off”
“Remember: Every eight days with groups of 12"
1.Mister Crowman (this line has eight hashmarks and is crossed out)
2.Chieftain Greenspur (this line has eight hashmarks and is crossed out)
3. Sister Hartblack (this line has five hashmarks and is NOT crossed out)
4. Sheriff Miser
5. Lady Feaster

...........................

Feist sits bound by ropes that Toston put on him, glaring at Eisenhorn and Sarge, not saying a thing.

The 5 Ruffians maintain their relaxed positions while watching the drama unfold.

Experience: Each PC gets 9,500xp !!!

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+13=23 ;
Friday May 15th, 2020 9:55:32 AM

Pressing down on Feist with his foot Shape yells, "TELL ME WHERE HE WENT OR I'LL.....", he pauses trying to think of something sinister. "OR I'LL......." racking his brain he tries to think faster, "or ill... well I don't know but something unpleasant."

Slightly embarrassed he moves off in a huff to sulk.

He decides his time is best spent looking out so he move to the front door and crouches down listening for approach (Perception 23)

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=1 ;
Friday May 15th, 2020 11:56:48 AM

(Appraise Roll: 1 + 10 = 11) Eisenhorn looks at the jewlery set but doesn't really understand how much it would usually go for.

Eisenhorn will let the party know what the magic items are and stuff them in his Haversack. "Unless anyone wants to take any of these things right now I'll keep them on me until we get out of here. We can distribute them once we are safe. " He will also take the "Writing Stuff" assuming that someone will take the gold and the rest of the stuff.

He will then go to Oarth's sleeping roll as indicated by the other prisoners and meticulously examine it to get a piece of hair or other "piece" from Oarth. He will also check the corner where Oarth was cowering and where he got bitten by the Shadow Demon to see if there is any blood there that he can get a sample of. (Take 20 on perception for a total of 31.) If he finds anything he will take out a piece of paper from his Haversack write "Oarth" on it and pack the samples meticulously in it before putting them in his Haversack. He will also pick up a pice of the half-orc's posessions just in case.

Once finished with the inspection he will try to gather the part off to the side so that the prisoners can't hear and say. "OK I think we should start packing up. We need to take Feist with us but I can't transport everyone and Feist. So one person will need to make their way out of here on their own or hide somewhere until I can come back and get you. I can make you invisible for about 11 min. which should help with getting out undetected. I think Gaffer has the best chance on account of his shapeshifting abilities but let me know if anyone else wants to give it a try."

Looking over to the rest of the prisoners, "I'm not sure what to do about the rest of these guys, turning them in to the authorities here won't change much I don't think. So we might as well just let them go. That may even buy us some goodwill if we need it in the future. Maybe give them some of the gold to encourage them to forget some of the things that happened? I'd also take a piece of hair from each one of them so that they know we can find them whenever if they plan on taking the gold and spilling the beans. With some luck maybe we get ourselves an informant or two."

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H
Mirror Image ---- 4 Images, Roll to see if Attack Hits ---- 11 Min. - 5min
Detect Thoughts ---- Detect Thoughs; 60ft. Cone ---- 11 Min. - 5min
Arcane Sight ---- See Magical Auras, 120ft. ---- 11 Min. - 5min
Detect Secret Doors ---- Detect secret doors, compartments, caches, and so forth; 60ft Cone. ---- 11 Min - 4min

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+6=12 ;
Friday May 15th, 2020 5:17:47 PM

(Appraise: 12)

Desdichado takes a look at the jewelry case, but it's been too long since he helped out as a youngster to remember the valuation of such things.

"I dunno, Eisenhorn," he says, when the wizard mention letting the prisoners go, "they...or at least Coyote...really WANT to be left in the hands of the Cloaks. You know, the ones who run things in this area of town. They're probably low-level Cloaks themselves. I'm not sure just letting them walk off back to their higher-ups is a great idea."

"I still say we might want to hand them over to the Wolves - they are who we have the...best...relationship with of any of the Houses. Not sure how we'd get out of here with all of them, though. And Feist, too."

(OOC: Ooh, the mysterious notes - what a cool mystery!)

Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND 
Saturday May 16th, 2020 9:33:54 AM

"oooo, nice. Not sure what it is, but a map with an 'X' on it gets me every time." Hmerrin coos.

The fighter shakes his head as Dez wonders about turning the ruffians over to the Wolves.

"One, how? It'll take E a bunch more spells to get them out too.
Two, for what? 'Hey Wolves, we invaded the Cloaks quarter of the Lower City, breaking all kinds of rules, to get a guy who tried to get us, and found a bunch of guards. Here they are.' Not gonna go over well.
Three, its been my experience that throwing the smaller fish back eventually reaps rewards."

The lad shrugs.
"I'm with E. Let's get us and Fiest and the stuff out of here, and the Coyote Crew can be on their merry way. 'Sides, I'm pretty sure they don't want to be doing anything afterwards that'd upset us."
He looks over at the ruffians.
"Right, fellas?"

Sarge [AC 21; HP 70/70] (Kathy) 
Saturday May 16th, 2020 9:29:55 PM

"We could take 'em to the Knives," Sarge says. "They're the ones supposed to keep order, after all. 'Course, technically, we were trespassing, so the Knives'd be just as likely to take us along with." She huffs a sigh. "Starting to think Eisenhorn's got the best plan. Let's make sure to gather up all that gold and stuff, though."

Sarge helps carry whatever treasure doesn't fit into extradimensional storage.

(DM SteveK) 
Sunday May 17th, 2020 8:49:37 AM

Addendum: How much extra-dimensional space are we talking about? And of what type? A portable hole could store all the bulky stuff, but even a handy haversack won’t be able to take the plate mail or large shields [too big to fit]

And the is limited capacity if there is only one HH...

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28 
Sunday May 17th, 2020 11:21:04 PM

Toston says to his friends, "You think Lady Feaster is code for Feist? If so who do you think the rest of the names on the vellum are?"

In regards to the plans the gnome says, "I think Eisenhorne and Sage might be right, heck maybe we even escort them to a ship leaving for parts far away to encourage them to forget about what just happened here."

"I mean let's face it the knives probably wouldn't like the fact that this time we started it even if it was in retaliation for everything that has been done to us. Maybe we need to figure out a way to establish our own judiciary if we are serious about changing Dirt City for the better at some point in the future."

He also plans to help the others cart all the stuff away to the best of his ability.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Monday May 18th, 2020 7:14:53 AM

"I think our priority is on the new information. We should do as Eisenhorne says if that is the quickest solution, and least likely to add to our troubles."

Gaffer will carry his share of items. If the group is stuck he can wildshape into something more suited for carrying, assuming it doesn't cause any issues with Eisenhorn's teleportation.

"That headband looks very nice.." Distracted for a moment before adding, "Oh right, I can probably make own way out if that's easiest, an invisible rat should do barring any tight doors."

The Farm


Back at Shale House (DM SteveK) 
Monday May 18th, 2020 9:36:01 AM

Eisenhorn can stuff all magical items and weapons in his Haversack. The plate mail and shields are too bulky to get into the opening, and the boxes of items are just too many. The wizard is able to collect samples of Oarth at his bedroll and from Desdichado's sword.

For an exit strategy, some thoughts go around, but the majority all agree with spells to just get the Tide and Feist out and letting the Ruffians go. Besides, experience has told the Tide that throwing the smaller fish back eventually reaps rewards. Right? Coyote and the other Ruffians nod vigorously. They maintain their relaxed positions, canny enough to know that their fate is being decided, and wise enough to not push the heroes into doing something rash!

..............................

Eisenhorn is carrying everything in the Magical pile, Arms pile, and Writing pile. His Handy Haversack is full!

Using non-extra-dimensional spaces, the Tide can carry everything in the Valuables pile without worrying about encumbrance.

What's left on the ground is....

Armor (all medium sized)
6 plate armor
6 heavy steel shield

Other Mundane Goods
Healer's kit
8 bedrolls
6 kits with backpack, 3 trail rations, flint, whetstone, and fishing line [2 cu ft each]
3 barrels of ale, 1 of wine [4 cu ft ea; 300pd ea], and a demi of cherry brandy [1 cu foot; 75pd]
1 box of perishable foods (veggies, roots, fresh meat) [4 cu foot; 20 pd]
4 crates of common goods (after assembling from various places in the room) [crate equals 8 cubic feet of space]
- 1 crate of pieces of rope, sacks, and rags [100pds]
- 1 crate of dozens of outfits [peasant, traveler, artisan, scholar] [50pds]
- 1 crate of dozens of tools of various trades [farmer, miner, fisher, merchant, tailor, woodsman, beggar] [200pds]
- 1 crate of common household items [eating ware, crockery, pots and pans, candleholders, candles, soap, and small ironmongery bits that used to be nails, latches, or knobs] [100pds]

(ooc: last chance to take some other stuff. If a PC takes stuff, need to identify how [extra-D space or encumbered], and how loaded [Medium or Heavy load] the PC is.)

............................

Then Eisenhorn does his inter-dimensional extravaganza! At the end, all of the Tide and Feist are safely back in the second-floor apartments of Shale House. Those Dimensional Doored have to carry whatever they are carry through Dirt City Above, from the alley just to the west of Cloak Town all the way to the South Pack neighborhood...

The Tide is home and with Feist... they have the initiative.

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Monday May 18th, 2020 11:10:57 AM

" I understand the frustration Des. But in the situation we find ourselves in I don't really see how we can deliver justice to these men. And...well... technically speaking they haven't broken any laws. That I know of." Eisenhorn ponders for a moment "If anything we just murdered a bloke extrajudiciously in front of 8 witnesses. Well I say we, but in fact Hmerrin, although we are all acomplices really."

With that said Eisenhorn will go to the remaining prisoners and give each of them 50 GP, from his personal gold, while taking a lock of their hair. "Now remember boys if anyone asks tell them you don't remember much... evil wizard put some sort of spell on you...made you forget... I don't know something along those lines, I'm sure you can figure something out. And if your old buddy Oarth turns up anywhere do give us a call OK?" After thinking for a bit he hands Coyote an extra 50 GP. "This is for Tom...give it to his family or something." ( 300GP total)

Once back at Shale house Eisenhron will thoroughly search Feist to make sure that he isn't hiding any weapons or spell components/foci. (Take 20 on perception + 11 = 31). He will then tie-up and gag the sorcerer, making sure to double check the knots ask a couple of the other party members to double check them, and put him in the cages where they kept the three women they rescued which should be arcanely locked. Then he waits until everyone is back at the house so that they can interogate him.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H

Sarge [AC 21; HP 70/70] (Kathy) 
Monday May 18th, 2020 1:16:18 PM

On the way out, Sarge snags the Healers Kit--to help replenish her own--and all the clothes, because you never know when a disguise might be handy. Especially in Dirt City.

"I think we should reimburse Eisenhorn out of the coin we found," she says, helping sort the loot. "Paying off those guys will help all of us, I think."

She's not very good at prisoner interrogation, so she is content to stay away from the cell for now.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Monday May 18th, 2020 4:32:26 PM

Sharpe takes a the demi of cherry brandy, if he is being teleported. "Could do with a tipple at the end of the day."

Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND 
Monday May 18th, 2020 6:47:51 PM

Hmerrin gives Eisenhorn a pained look.
"Well, thanks so much for pointing that out."

The fighter was about to grab up the healer's kit, but Sarge is on it. Nothing else looks light enough to be worth bringing along.

Back at the house, he nods along with Sarge's recommendation.
"Right, bribes for Coyote's crew come off the top before divvying the rest."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday May 18th, 2020 8:47:34 PM

"So," thinks Desdichado aloud, "we've got a dangerous mage in our house. Is there a way we can set up an anti-magic area or maybe guard him in one of those 'hidden dimension' houses Eisenhorn was talking about? We've got plenty of questions for him about these notes and the role he plays in the rakshasa's plans."

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28 
Monday May 18th, 2020 11:55:58 PM

Before they leave Toston asks Eisenhorne and Sharpe if they can contact Nissa and if she can get the gnomes over here to carry all the stuff the party can't physically carry.

"I don't know if you guys have the ability to cast sending or something but if we can get a message to Nissa maybe she can organize my followers to come over here and help us carry all the gear we are leaving behind. My fiance alone can create a floating disk capable of carrying 900 pounds which I believe should be able to handle the crates and armor or a couple of the barrels and the armor. My followers aren't really that strong so just having Nissa help would probably be the best bet. We could at least get all the armor and either all the crates or some of the barrels and some of the crates. We would just need to escort my fiance through the streets and back home but I mean if we all go back together minus Eisenhorne with Feist we should be able to put more than a fierce enough display so that people won't mess with us."

Toston's own haversack is only carrying 20 lbs so he rearranges things in his haversack to be able to carry:
the box of perishable food (+20 lbs / +4 cubic feet)
4 heavy steel shields + 60 lbs
------------------------------------------
main pocket full

1 of the kits with backpack, 3 trail rations, flint, whetstone, and fishing line [2 cu ft each]
====================
remaining side pocket full

he takes the little things that only weighed .9525 pounds out of the haversack and carries them on his person

If the Tide can't arrange to have his gnome cohort and followers help get the rest of the gear back then Toson does the following:

Toston himself is only carrying 15.45 pounds plus the .9525 so he has 16.4025 pounds that he is carrying.

He can further carry 114.8475 pounds of gear and be heavily encumbered or he could drag up to 676.25 pounds of gear and he can cast from a scroll a floating disk that will last for 1 hour and hold up to 100 pounds so he carries 2 sets of plate armor himself (totalling 100 pounds) and adds 2 more sets of the plate armor to the floating disk.

(OOC: guys each set of full plate is worth 1500 gold; we shouldn't leave those behind if we can help it)

If he can get Nissa there she can create a floating disk capable of carrying 900 pounds for 9 hours which
would allow them to get everything back except for the barrels of ale and wine or they could leave some of the crates and take some of the barrels.

If he can get her to at least meet them with her floating disk ability Toston de-encumbers himself putting the rest of his overage onto the 900 pound carrying disk so that he is only carrying up to a light load for himself.

(OOC: all the crates plus the plate mail and the shields weigh 790 pounds total so if we can get Nissa here we can plop all the stuff minus the barrels onto a floating disk and just escort her and the floating disk home)



An Offer at the Hideout, and then at Shale House (DM SteveK) 
Tuesday May 19th, 2020 11:01:26 AM

Feist's Hideout

Sarge snags the Healers Kit, and the crate of clothes, because you never know when a disguise might be handy. Especially in Dirt City! That crate is fairly heavy, but her dwarf physique enables the former soldier to carry it without hindrance.

Sharpe staggers over to the Teleport with a demi of cherry brandy; the 75 pounds of barrel and liquid on top of his armor weapons and pack is a heavy load, but the archer is able to do it!

Toston suggests getting a Message to Nissa for the gnomes to grab all the rest of the stuff. TD clears his throat, and with a nod from Coyote, he continues. "I tawt no one not listed as a Cloak can get in dis area of the Sewers? Da Tide's been so good to us, you know, not kiwwing us or marching us off to Knives or Wolves (bowf of which would kiww us too)... How about we work wiff dis Nissa's Team to escort dem in to cowwect the rest of da stuff?"

Coyote looks at The Tide and offers a solution. "What if you let us keep our arms, armor, rucksacks, and bedrolls; and we work with Nissa's Team to get everything in the Hideout to your place? Everything we keep is more than 300gp coin, but more immediate use for us, and it is less than getting everything else to you eventually. And you'll need our Cloak access to get in and out of this area of the City Below before the scavengers grab everything. Deal?"

Shale House
Eisenhorn searches Feist again at Shale House, checking his knots and then puts him in the Cage to stew in his juices for a while.

Desdichado sets up the next we've got a dangerous mage in our house. Is there a way we can set up an anti-magic area or maybe guard him in one of those 'hidden dimension' houses Eisenhorn was talking about? We've got plenty of questions for him about these notes and the role he plays in the rakshasa's plans."

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Tuesday May 19th, 2020 11:43:00 AM

Agreeing with Desdichado, Sharpe suggests an around the clock watch. "He didn't teleport away so I would guess he cant, still if she does get away we are gunna have a much harder time with the slavers. We also need a long term plan for him."

"I can take first the early hours?"

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Tuesday May 19th, 2020 1:11:29 PM

"I can make an extradimensional space, but there would be nothing stoping him from leaving it. As for negating magic completely that is some pretty powerful stuff. I can't cast any spells that could do it. But will do some research to see if there is anything I can do. In the meantime, I've searched him for any components or spellcasting foci and he doesn't seem to have any. As long as we can make sure he can't move his arms or speak we should be fine. As far as I'm aware only the most powerful of mages would be able to cast a spell without either moving their hands or speaking."

Eisenhorn considers for a moment " Alternatively I can summon a sucubus and command it to dominate his mind and force him to stay here... or do other things to make him stay... but I feel that this may be considered cruel and unusual punishment. Although, I did promise him I'd feed his soul to demons if I had to dispel all of his tricks and he did not come out. So is it fair to break my promise?" realizing he's drifted off topic and is ranting. "what were we talking about? Ah yes... with a watch to make sure that he isn't trying anything and if we restrain and gag him properly we should be fine."

Eisenhorn will then take out and distribute the loot gathered in his Haversack. FInally taking out the note:

"On the back side is a map showing Dirt City, Blanc de Forest, and the hills northwest of Dirt City. There is an “X” at a symbol of five Rowan trees in a row on a flat hill in the forest near the hills. On the front are words:
“Farm Drop Off”
“Remember: Every eight days with groups of 12"
1.Mister Crowman (this line has eight hashmarks and is crossed out)
2.Chieftain Greenspur (this line has eight hashmarks and is crossed out)
3. Sister Hartblack (this line has five hashmarks and is NOT crossed out)
4. Sheriff Miser
5. Lady Feaster


"So should we ask our friend there what this means?"

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H

Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND 
Tuesday May 19th, 2020 7:04:19 PM

Coyote lays out a plan, and Hmerrin looks over at Toston.
"Sounds like a good idea to me," he tells the gnome.

Back at the House, his expression changes to alarm as Eisenhorne runs through some options.
"Let's not be summoning any succubuses, if you don't mind."

"And yes, let's do ask Feist some questions"

Hmerrin wants to know what the map means.
He's also real interested in why Feist and Friends decided to take out the Tide in the first place.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Tuesday May 19th, 2020 8:04:09 PM

"I'll take second watch tonight." Gaffer offers, "Do we assume we, or Feist, need to meet someone three days from now?"

"And I'll grab some of Fiests hair incase they do teleport away!"

Less comfortable doing this than he might have thought, Gaffer cuts a lock of fiests hair from the back of his head whispering, "Sorry, it will grow back" as he does.



Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday May 19th, 2020 8:34:11 PM

Desdichado stays in with the watches for several hours, keeping his eyes on Fiest. The normally happy-go-lucky paladin sits seriously with a furrowed brow in the back of the room. He doesn't speak to Fiest, he's too angry. But he's also curious for the answer to Hmerrin's question about why the Tide was targeted, and why Fiest's and his goons have caused so much hurt for so many people.

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday May 19th, 2020 10:34:06 PM

"Yeah, I think we need a 'no demons' rule," Sarge says. She looks around. "So...it looks like we're all busy not interrogating Fiest. I guess nobody feels like they'd be any good at it. But somebody's gotta do it. So who's it gonna be?"

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28 
Tuesday May 19th, 2020 11:47:20 PM

Before leaving...
Toston says to the thugs, "You have yourself a deal but if anything happens to my fiance or followers I will hunt you down and reduce you to cinders. I have multiple means of fire at my disposal, pray do not make me use them."
(OOC: So we got everything aside from the packs, full plate and shields?)

Back at base...
Toston says, "I'm not really much of a summoner acide from orbs and missiles of acid, which I imagine are a lot easier to produce than demons but if I understand the way the spell works anything that is summoned has to obey the orders given, correct? Demons may be unsavory but if Eisenhorn is specific in the wording he gives said summon demon it shouldn't betray us right? I mean he could always summon archons, or inevitables or some other outsider but if one of the bonuses of being a blood witch is the ability to skirt certain rules the rest of us have to play by why not embrace it? We are in Dirt City and it seems like we need all the competive edges we can get. Maybe after we've established a better Dirt City for all we can ban demon summoning for everyone if enough people insist though honestly bans don't work."

Toston says to his friends and away from Feist, "Well my proclivities as a sorcerer do give me a certain personallity and force of will but unfortunately I haven't spent any time sharpening my social skills. I could always fly Feist up really high and threaten to drop him if he doesn't anwer our questions but that seems a little extreme at this point in time no? I don't suppose anyone could charm him or read his thoughts or we have a circle of truth spell handy we could just put him in to get the answers we want. At some point if I keep advancing with the WLA I'll be able to cast atonement but I'm not there yet."

Hideout Resolution, and ... (DM SteveK) 
Wednesday May 20th, 2020 7:28:30 AM

Hideout Resolution

Hmerrin thinks Coyote has a good plan, but defers to Toston.

Toston agrees, and then establishes Nissa's bona fides and that Toston would find the Ruffians irksome and would then have to remove their spines.

The Ruffians may not be the most noble of people, but they know the price of failure, and fall over themselves with both promises now and results later. Nissa and the cousins have no problems with the Ruffians and within a day, everything from the Hideout (except for the Ruffians personal arms, armor, bedrolls, and backpacks) is at Shale House. What is delivered to the Tide includes all of Tom's equipment (1 plate armor, 1 heavy steel shield, 1 longsword, 1 shortbow, 1 dagger, 1 bedroll, 1 backpack with stuff).

What to Do With Feist

Sharpe suggests an around the clock watch, and Gaffer and Desdichado agrees.

Eisenhorn feels that the best the Tide can do is keeping any spell components out of his hands (Feist didn't have any on his person, and never used any when casting spells that the Tide saw), and to keep him gagged and bound (Feist always used verbal and somatic components that the Tide saw). He suggests a Succubus,

Hmerrin is alarmed about even talk about summoning a demon. Sarge agrees. "We need a 'no demons' rule!" Toston is more... flexible. Gaffer, Sharpe, and especially the Paladin Desdichado doesn't weigh in yet.
(ooc: Using a Summon/Call spell to bring in any evil being makes that spell an Evil spell. All PCs must be Good. The DMs will allow to let things play out for now, but will quote from "Momma Mia": 'boys who play with fire get their fingers burned' )

Then Sarge talks about the elephant in the room. Everyone seems to be very busy NOT talking to Feist. The Tide captured him and brought him to Shale House... now what?

Toston thinks extreme threats won't be as effective since they already have Feist here. Maybe Charms or other truth telling?

Loot and Map

Loot is distributed, and then attention turns to the Note...

Gaffer offers the note may meant there is a meeting in 3 days.

NOTE
"On the back side is a map showing Dirt City, Blanc de Forest, and the hills northwest of Dirt City. There is an “X” at a symbol of five Rowan trees in a row on a flat hill in the forest near the hills. On the front are words:
“Farm Drop Off”
“Remember: Every eight days with groups of 12"
1.Mister Crowman (this line has eight hashmarks and is crossed out)
2.Chieftain Greenspur (this line has eight hashmarks and is crossed out)
3. Sister Hartblack (this line has five hashmarks and is NOT crossed out)
4. Sheriff Miser
5. Lady Feaster

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Wednesday May 20th, 2020 1:15:39 PM

Sharpe starts to put together a list of questions they need answering before they interrogate Feist.

Ok assuming we have him handled, what do we need from him:-
1. Details of the slaving operation.
a. who is in charge?
b. how does it work?
c. who are the buyers and sellers?
d how far does it reach?
e. what is his role?
f. Is it for money or another purpose?

2. The map.
a what is the farm?
b what kind of security is there?
c. who are each of the people?
d. What do the hashmarks mean?

Finally we should talk about what we are going to do with him after all this.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday May 20th, 2020 2:34:40 PM

(OOC: Oh, Desdichado plans on talking with Eisenhorn about the demon summoning, just not in front of the enemy!)

Desdichado stands up and addresses the Tide, but keeps his eyes on Feist, his contempt for the mage clearly visible.

“We need information from Feist, huh? Well, I try to be empathetic, even with our enemies. But here’s the thing: I think we’ve been wrong about Feist. You see, we’ve severely overestimated him. We’d just come from that fight with the rakshasa – those were some formidable enemies, and a slog of a fight. So, when we learned they were doing business with Feist, we all assumed he’d be just as tough.”

“But look at what happened – he’s being guarded by a few rung grunts trying to make a life on the streets of a hard city. Certainly not a group that’s going to be able to stand up against a determined, experienced enemy. And what’s the first thing Feist does? He runs away and hides. Hides! He put up no fight at all, except to throw a handful of sparkles at us. He let those boys do his fighting – and dying – for him. Even Oarth – who at least had the decency to ATTACK us – put up more effort than Feist.”

He then addresses Feist directly. “So Feist, if you want to give us some information and have just one moment of your life that spent helping people and not just tearing down everything around you, now’s the time to answer a couple of questions. You can answer them, or not. You’re probably going to be killed either way – either by us or by whoever we might decide to turn you over to. So, how about it?”


Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND 
Wednesday May 20th, 2020 6:30:02 PM

Hmerrin helpfully pulls Feist's gag down, so that the half-elf can answer Sharpe and Dez.

"And also," he adds sweetly. "Why'd you attack us?"

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Wednesday May 20th, 2020 8:50:31 PM

Gaffer leaves the others to the interrogation, impressed with Des' opener, he's confident they'll get what they need.

He'll look over the map and try to figure out (taking 20 in the relevent skill if he can) how long it would take for the Tide to make their way there.


Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28  d20+3=21 ;
Wednesday May 20th, 2020 10:04:06 PM

Toston makes sure to spend a little bit of time with Nissa when she arrives with the cousins, the servants and the warriors with all the loot in tow.

He examines the map to see if it looks like the farm is anywhere near a water way. Perhaps if it is he could try to sail them there and whoever uses it might not expect an attack from the water.

While Des is opening the interrogations Toston starts arranging some targets and fires off some acid orbs at them. He calls out to Des, "If he doesn't answer you, can I use him for target practice?" (Bluff: 21)



Sarge [AC 21; HP 70/70] (Kathy)  d20+1=7 ;
Thursday May 21st, 2020 1:10:38 AM

Sarge tries to help. “I’d tell him if I were you,” she says. You know how paladins get.”

She is less than persuasive, however. [Attempt to Aid Another; fail with a 7.]



Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Thursday May 21st, 2020 5:53:50 AM

Eisenhorn listens to the party's concerns regarding the summoned creatures. " I understand your concerns, however I would never summon such creatures if I for a second believed that I am not in full control! I more than anyone understand how dangerous summoning can be... even when the creatures are not inherently evil. I have spent my life studying the art! Perfecting it! And have not summoned powerful creatures thus far precisely because I understand the dangers. But our fight with the Rakshasa showed me that we need all the help we can get. That demon managed to subdue Oarth bloodlessly, would we have been able to do so without it!?" He looks arond the room and considers. "Perhaps... I don't know." Eisenhorn sits down and sighs, " Look... I can't sit here and say with a straight face that there are no dangers involved in doing this. And I can see that most of you feel that the risks are just not worth it. So I won't resort to summoning again.. I'll...I'll try to find another way to help."

With that Eisenhorn calls Shifty and goes to find a secluded place to consider recent events and the path ahead.

The Interrogation of Feist (DM SteveK) 
Thursday May 21st, 2020 9:12:36 AM

A sidled conversation begins with the use of Esinhorn’s summoning spell during combat. The Wizard defends himself against Sarge and Hmerrin by saying that spells are a tool, and he used the spell in a good way. His inner conscious, however, feels like he dipped his hands into a cesspool and it hasn’t washed away.

The interrogation begins, the heroes giving many reasons to provide the answers the Tide seeks. At first Feist sneers at the group, his anger at capture still evident. “You imbeciles! Everything right in front of you and you let the handlers go! You know nothing Jo... Toston. Yes I know your names. We hunted you quite deliberately, didn’t we? Killed many friends, I’d wager? They screamed so pitifully...” As the interrogation continues, the Sorcerer becomes frightened, but not by the Tide! “You will only kill me, they will do worse, so much worse. “ By the end, the man seems resigned to death. “I’ve already failed them twice. Not killing you and you getting the map. Maybe they’ll just kill me quickly Instead of torture or worse.”

Never does Feist answer any questions. Diplomacy, Intimidation, and Bluff all fail. It is obvious that he is more frightened about something else than anything the Tide can do.

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=1 ;
Thursday May 21st, 2020 10:57:11 AM

Once Eisenhorn hears how the interrogation is going he will try a different approach.

"What if I offered you a way out? Tell us what we need to know and I can have you a 1,000 miles from Dirt City right now. If you give me till tomorrow I can stretch that to 5,000 miles give or take. A man of your talent should be able to manage from there, disappear ... start a new life? Surely it beats staying here and what? Waiting to die? Potentially get tortured to death? Maybe over and over again? Depending on how powerful your overlords are. " (Diplomacy Roll: 1 - 1 = 0) (OC: Well... I tried.)

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28  d20+3=8 ;
Thursday May 21st, 2020 10:37:53 PM

Diplomacy : 8

Toston says, "The wizard is right. He can get you far away from here with relative ease. If you don't trust him then Nissa can though her range is limited to 900 miles. If I were in your shoes and I had my tricks I'd let Eisenhorne send me packing far away and then employ them to make myself scarce from those who would do worse than death to me. You can be our guest overnight in order to allow Eisenhorn to get the spell that will send you 5,000 miles away, answering our questions of course first. For tonight at least if they wanted to do anything to you they'd have to get through us and then afterwards you would have a 5,000 miles head start on them. That's got to be worth something."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday May 21st, 2020 11:38:53 PM

Desdichado stares angrily at Feist.

Sarge [AC 21; HP 70/70] (Kathy)  d20+1=5 ;
Friday May 22nd, 2020 1:29:13 AM

“We could probably see our way clear to give you a little starting capital,” Sarge adds. “Starting over ain’t cheap.”

Sarge tries to sound friendly, but fails. [Diplomacy 5]

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Friday May 22nd, 2020 4:35:23 AM

Gaffer pores himself a glass of whiskey, looking at the almost empty bottle, as he pours over the map.

The Interrogation of Feist (DM SteveK) 
Friday May 22nd, 2020 8:23:55 AM

Eisenhorn tries a different approach, backed by Toston and Sarge. As bad as all three are at Diplomacy, the bare-bones offer of even a chance breaks through Feist's morose. "Terrafin was the leader of our group and had dealings with Ralinsir to kidnap people who wouldn't be missed. Terrafin also got the job to take you out, but he and Death Walker were killed in the attack. I don't know where Sharoke, the cleric, went; he was only a part of our group for the hit. After the hit, Oarth'kg and I got back to Ralinsir and told him what happened and we were out. Then he showed us who he truly was: a Rakshasa!"

Feist actually shudders. "We came back to our hideout, and recruited Coyote's Ruffians to continue Terrafin's contract with Ralinsir. We would kidnap 12 people every 8 days and take them to a hidden Farm outside of Dirt City by using the map. Each time, we rope the captives together and take them to the Main Barn, give a different password each time to the guards there. They give us money and a box of fresh food, and we leave. That’s it."

When a hero mentions that Ralinsir is dead, Feist only gives a helpless, near-hysterical laugh. "12 people every 8 days. You think Ralinsir worked all this alone? He couldn't eat them all himself! And they are shapeshifters: anyone may be a Rakshasa and you won't know it until their teeth are in your throat! OK, I told you everything. Please get me out of here. I don't want any money or anything, just as far as you can. Can you send me to Osto? That's as far away from here and still be in civilized lands."

Gaffer pores and pours, over the map. Yes, everything that Feist says makes sense with the marks on the Map and Notes. Today would have been mark number 6. In 2 days' time, the "Farm" is expecting Feist's group to bring 12 people roped together and use the password: Sister Hartblack.

.....................

The Tide has the initiative.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+13=22 ;
Friday May 22nd, 2020 9:58:16 AM

Realising he is useless here, Sharpe goes to check windows and see if anything suspicious is happening outside?
Perception - 22

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Friday May 22nd, 2020 12:03:49 PM

"Osto huh... makes sense that you'd want to go there, it's basically Dirt City light. Shouldn't be too much of a problem it's what..." Eisenhorn does a bit of math in his head. "330 - 350 miles from here? Give me till tomorrow to rest and prepare and we can go, I have no intention of spending the night in Osto and would prefer to Teleport back immediately if it's all the same to you." Eisenhorn looks around at the group, "Anyone else want to go on a road trip? Once in a lifetime offer to see the original City of Thieves for free."

(OOC: DM, Eisenhorn has traveled around a lot so he would've been to/around Osto a couple of times. Especially since it's close to the Contested Kingdoms and he was with a mercenary company shortly prior to getting to Dirt City. Should be enough to allow him to teleport there or near enough. I'm not too familiar with the Wold so don't know how plausable that is. Let me know if it doesn't make sense.)

"Oh before I forget... we've heard the moniker 'Golden Eyes' thrown around. Do you know anything about Who or What that is Feist?"

Eisenhorn will then go to consult with the party. "So, what are everyones thoughts? Do we pass ourselves off as Feist deliverying slaves and try to figure out what is going on or do we go in wands blazing and look for clues in the wreckage? We have some time to decide and I will need to take Feist to Osto tomorrow morning, to keep my end of the bargain."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday May 22nd, 2020 1:20:32 PM

On hearing Feist's lament, Desdichado lets his contempt show. "Pathetic. Just get him out of my sight. I'd tell him to make a better life for himself, but considering he wants to go to Osto, it sounds like that will fall on deaf ears."

"One thing, though, Feist - if I hear even the slightest whisper that you are involved in slave trade again, beware. Because we beat Ralinsir, and by the time this is over we'll have beaten the rest of them too. Then, we might just come for Osto."

Once Eisenhorn has taken out the trash and returned, Desdichado talks with the others about how to get to the farm. "We might as well do what we can to find out what this organization looks like. Any kind of tactical advantage would be helpful at this point. If they've met Feist, they'll obviously know we aren't him. Still, a fight with these guys is inevitable at some point. Might as well be now."

Sarge [AC 21; HP 70/70] (Kathy) 
Friday May 22nd, 2020 3:46:43 PM

Looking at the maps and notes, Sarge shrugs. "Let's head to this farm and rope ourselves together and see who turns up. After we take Captain Courageous to Osto, that is."

Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND 
Saturday May 23rd, 2020 10:00:53 AM

Hmerrin's face scrunches at Sarge's suggestion.

"Not sure about that. We gotta make ourselves look like Terrafin, some more people, and 12 victims. Which will take more people who will all be in danger when the fighting starts."

The lad looks over Feist.
"Do you get in this barn, or just stand out front and leave?
And who and how many of "they" are there when they give you food and money?"

Back to the group.
"Option 1 - Figure out how to make us look like about 18 people without making us more defenseless in the process, if that buys us an advantage.
Option 2 - Show up a day early, and jump the place."

"I like option 2"

The fighter passes on getting flung across the Wold and back just to drop off the wizard.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Sunday May 24th, 2020 1:18:25 PM

"Other problem with 1 is, do we know what kind of slave they are buying?"

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28 
Sunday May 24th, 2020 10:19:46 PM

Toston says, "Nissa could probably 'port Feist, myself and her to Osto then me and her back. We might make a date of it in Osto of course if it is Dirt City light doesn't sound as impressive a date as Plateau City of course we are both originally from Plateau City and have never been to Osto."

"I actually like the idea of option 1 and using subterfuge to spring a trap but considering what happened with our ordeal in capturing Feist maybe sneakiness isn't really our thing. However, if we needed people we could probably go to the underground WLA and see if we could hire some adventurers to fill our our plan of course we are probably talking about serious hazard pay and depending on who we find they might not be up to this challenge and could wind up dead."

Regarding the question of type of slave Toston asks,
"Do Rakshasha's prefer a specific type of victim or could the slaves just be random people they pick up from a variety of places?"

Farm Plans (DM SteveK) 
Monday May 25th, 2020 8:38:25 AM

Fiest responds to Toston’s query by describing the last two ‘shipments’. “They needs to be not missed, so we took Grubbers, beggars, and drunken sailors mostly. Someone traveling alone, or a pair, isolated woodsman or trapper. “

Feist also tells the Tide that they never went into the Barn. The guards always met them outside to exchange passwords.

Toston also tosses the idea of Nissa and he doing the Feist delivery to Osto, and so it happens the next morning before Nissa and friends make the Hideout deliveries. No date, because the Tide is on a time crunch: if they decide for option 2 (and showing up a day early), they will need to go today. Tomorrow is the scheduled ‘slave exchange’!

But there is discussion on which option to do and no clear consensus.

Sarge [AC 21; HP 70/70] (Kathy) 
Monday May 25th, 2020 12:21:26 PM

"We don't have to fool 'em for long," Sarge says. "Just long enough so's they come and look. Is there--?" Sarge frowns. "I don't know a lot about arcane magic," she continues, "but isn't there some kind of illusion thing where you can make an image of somebody? Like Terrafin? It wouldn't have to move or speak, just kinda stand there."

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Monday May 25th, 2020 2:02:58 PM

"Other problem with 1 is, do we know what kind of slave they are buying?"

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Monday May 25th, 2020 2:04:26 PM

Well, if we can make it look like there are enough of us, then im good with that.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Monday May 25th, 2020 5:37:20 PM

"Won't they be there anyway to meet whoever arrives? Does pretending to deliver slaves give us an advantage? I think we go early."

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Monday May 25th, 2020 6:03:50 PM

"I can create an illusion of slaves. Don't know how convincing it is going to be though. Making someone look like Feist would be more difficult.Oh, I can make myself into a half-elf easy enough, however looking exactly like Feist is a different matter. I know of illusion spells that could do the latter, but I haven't learned any of them personally." Eisenhorn thinks for a minute. "There is also no way to know if Oarth might have tipped them off about what's happened. If we go today I would be very limited in the help I can provide if we get in another scrap, also who will keep an eye out on Feist? He may have spilled the beans but I would not be comfortable to leave him alone here."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday May 25th, 2020 7:03:54 PM

"I'm not to good at the whole 'disguise' thing," says Desdichado, "so going today is fine by me."

"But," he sighs, "if you're all committed to sneaking in, I'll obviously come along."

Hmerrin (MikeK)(HP 103/109 AC:28 T:12 FF:24 CMD:25) BLIND 
Monday May 25th, 2020 7:34:03 PM

Hmerrin thinks a bit.

"Well, we gotta get Feist out of here, and we gotta show up at this barn with all of E's spells ready to go.

Which means we can't go till tomorrow anyway, when they're expecting a drop off.

We show up with some illusionary grubbers, and likely can jump the guards that come out to meet us. Which buys us the ability to take out some guards without having to deal with everyone at once. And then? I guess run to the barn and hope whatever is there ain't too much."

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28 
Monday May 25th, 2020 10:26:29 PM

Toston says, "Barns have hay, hay burns. Maybe the illusionary slaves don't have to look too convincing because I could try to light a fire as a distraction. I do have fire balls now. I could fly into the sky and then rain fire on a flammable part of the farm as they are about to inspect the 'shipment.' You can then use their response to the fire as an opening to spring the trap?"



Farm Plans (DM SteveK) 
Tuesday May 26th, 2020 9:45:10 AM


Clarification:

OOC: Friends, I’m going to back up just a bit. From previous posts, I feel I haven’t explained enough and people are getting confused interpretations of the timeline.

A. The time is now the evening of the day the team attacked Feist’s Hideout.

B. The Note had five hash marks; Feist confirmed the next ‘shipment’ was in three days. It will take most of a day to travel to the 5 rowan trees on the map.

Day 1. Heroes attacked Fiest’s Hideout. Fiest’s interrogation. Coordination of Team Nissa and Ruffians to move all other hideout items to Shale House. (The Tide/ storyline is currently here in the evening.)

Day 2. Nissa w Toston teleports Feist to Osto and N&T return (before breakfast). Team Nissa and Ruffians successfully move all hideout items to Shale House which the Tide doesn’t need to be at Dirt City (by afternoon). Whole team can be available after breakfast with new spells memorized and ready to go to get to the 5 rowan trees by mid afternoon if they want.

Day 3 Shipment expected at Farm.

………………..

Sarge pushes for Option 1, fool ‘em long enough to get the jump on ‘em

Sharpe is good with Option 1 if there is a way to make it look like there are enough of captors and captives.

Gaffer wants Option 2: go in early.

Eisenhorn provides what he can and can’t do. He CAN make an illusion of slaves if he has the time to renew spells, but CANT make anyone look exactly like anyone else. His worry about what to do with Feist is unfounded since Nissa and Toston will take care off him first thing in the morning before the Tide has to do anything.

Desdichado thinks going today (the day Nissa and Toston take Feist to Osto) is fine, but will work with the majority.

Hmerrin thinks a bit, and goes with Option 1. Illusion and spring the trap on the day of delivery.

Toston gives another suggestion to enhance the illusionary slave shipment, which means he’s also aboard on Option 2.
………………….
It looks like the Tide is planning the Fake Captive Delivery option. All that’s left is for them to prepare, follow the map, and find the place. (ooc: how good are the heroes’ map reading skills?)

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Tuesday May 26th, 2020 1:05:25 PM

Going with the group Sharpe prepares himself for the journey, he looks enough like a vagrant to be passed off a a captured woodsman. "my bow doesn't leave my sight though!".

He doesn't volunteer to read the map having no real experience in that area.



Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday May 26th, 2020 3:17:04 PM

Sarge frowns. "Speaking of hay," she says, "there's all these clothes we brought back from the bandits' lair. Maybe we could stuff 'em like scarecrows? Make 'em look like the extra slaves? Or would a magic illusion be better? I'm not sure."

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Tuesday May 26th, 2020 4:52:52 PM

"Allright then. We can go there and I can conjure up some illusory slaves for us, who will try to pass themselves off as Feist?"

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)   d20+15=33 ;
Tuesday May 26th, 2020 6:53:10 PM

Gaffer raises one last concern before conceding to the group vote. "Feist suggested their are multiple Rakshasa involved, and we struggled against one. I just want to make sure we're not trapping ourselves."

Once he gets that out of the way he will look for his part in more practical concerns.

"I don't think I could pretend to be anybody, but I can at least hide as an animal and come in fully geared."

As he often does, Gaffer tries to recall if he knows of any Rowan trees within Dirt City itself, as a spare means of travel and escape. (Nature: 33)

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25)  d20+8=11
Tuesday May 26th, 2020 7:02:33 PM

Hmerrin thinks it over.

"I don't think anyone has to pass themselves off as Feist. Terrafin's the leader. And even then, we get close enough to give the password and that would make 'em pause long enough to get our break.

We just show up as some ruffians, hiding the obvious paladin/cleric stuff, and we should be fine for what we want to do.

We all are the guards, so keep our arms and armor. Gaffer goes animal. E conjures up a motley looking assortment of grubbers. And we're off."

The young lad gives the map a once over to figure out how hard it'd be to follow.
[Survival 11]

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+3=11 ;
Tuesday May 26th, 2020 9:40:36 PM

(Ooc: Son's birthday so not much time to post today.)

Aid another survival: 11.

Dez helps Hmerrin look over the map. "Let's do what we need to do to get as close as possible. And expect big trouble. Now that we know what they are, we can be more prepared than the last fight."

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28 
Tuesday May 26th, 2020 10:31:01 PM

Toston asks, "Are you sure you don't want me to cause a fire as a distraction or should I light the people running the farm on fire instead when we go to spring our trap?"

Once the group agrees to the basis of a plan he makes sure to tell Nissa to prepare 2 teleports for tomorrow so that his betroved can teleport Feist and himself to Osto and just him back.

Being a sorcerer he doesn't have to prepare anything specifically for tomorrow at least.

Farm Plans (DM SteveK) 
Wednesday May 27th, 2020 11:26:23 AM

The group's basic plan becomes the Fake Captive Delivery to the Farm. Generalities are the Tide plans to be the 'guards' and Eisenhorn will supply illusionary 'captives' to get close enough to get the jump on the Farm Guards. Specifics for the team can still be discussed during their travel. These topics could be anywhere from very tactical (eg fireballing the known barn presumably filled with flammable hay) to the strategic (eg any special plans for multiple Rakshasa).

The next morning, Nissa and Toston deliver Feist to the outskirts of Osto without a hitch. And the two gnomes are back before breakfast with the second Teleport.

Breakfast done, Gaffer brings up three options of getting to the hill with the Five Rowan Trees.
Option 1. A hero needs "Know Geography DC20" to identify the terrain feature of the flat hill with five rowan trees, and then a hero needs "Survival DC15" to not get lost so the group can get there. (The map only gives general direction, not specifics)

Option 2. Just go on not getting lost (ie " Survival DC15") and rove around the general area until they can locate the flat hill with five rowan trees, which would increase probability both of wandering encounters and discovery.

Option 3. There is a living Rowan Tree in the grove in Dirt City dedicated to Violet and Arturo. Gaffer, using 3 Transport via Plants spells, can blip the Tide to the five rowan trees, even if the druid doesn't know where the trees are!

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Wednesday May 27th, 2020 12:10:41 PM

Eisenorn will carefully study the map to try and get a general sense of where this farm is. (Take 10 on Knowledge Geography + 11 = 21) Seeing as he's not much of an outdoors kind of guy he will explain to the rest of the group the general layout of the terrain and what they should be looking for hoping that another member of the party can actually guide them to follow the map.

As for daling with Rakshasa, "Madam Deepforge would you be able to beseech Domi to bless the weapons of these strapping young lads, with her good nature?" Eisenhorn says while pointing at Sharpe & Hmerrin.

When they get relatively close to the farm Eisenhorn will cast Mage Armor on himself.

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday May 27th, 2020 12:21:52 PM

"Um, sure," Sarge replies to Eisenhorn. "Though Dez's version would be snazzier. But yeah, I can do it."

[OOC: The paladin spell Bless Weapon has some features that Align Weapon doesn't, but I don't know how many of Dez's spells are already spoken for.]

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+6=24 ; d20+3=22 ; d20+3=20 ;
Wednesday May 27th, 2020 12:43:14 PM

(OOC: If DM allows, I can trade out the 2 Divine Favors Dez currently has prepared for Bless Weapon. I think I stuck those on him a year ago and never updated! For himself, between bonded weapon and smite evil, he should be covered.)

Dez offers to help out in understanding the lay of the land as the group makes it's way to the farm. (Oh - was going to do aid another, but it looks like he made those checks.)
(Know: Geo - 24; Survival - 22, Survival - 20)

As they travel, Desdichado thinks back on what they've learned about the rakshasa so far.

"Let's see..the snake guy at the arena had covered himself in some kind of magical fire and was immune to it. But he did seem vulnerable to acid. The tiger guy was close to unhittable. So anything that could lower their defenses - or raise our attack - would be good."

"Also, these guys were Evil With A Capital E. I'm pretty sure that they wouldn't stand up to any weapon blessed by the Pantheon, as Eisenhorn pointed out."

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Wednesday May 27th, 2020 4:09:52 PM

"My bow had little effect on the last Tiger guy, but i did pick up a non magical one if that will help?"

"We may also want to scout the farm when we find it, get an idea of number an positions. Other we do what, encounter the slaver and just attack? "

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 11/11)  
Wednesday May 27th, 2020 6:16:36 PM

Given the spare day to prepare, Gaffer will take the in-between day to [DM allowing] purchase a sime quarterstaff and use his Spellstaff spell to store an extra, 'Dispel Magic, Greater' to keep on hand.

As they walk and talk Gaffer adds, "I should have a few more spell choices now we aren't stuck in some built up hideout."

To Sharpe, Gaffer suggests, "Perhaps you and I go ahead of the group and look around before the 'delivery' arrives" with air quotes for emphasis.

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Wednesday May 27th, 2020 7:08:29 PM

Looks like the group is walking.

Hmerrin nod at Gaffer's suggestion to scout ahead with Sharpe.
"Anything we can find out early will only help us."

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:34/24/28- CMD 28 
Wednesday May 27th, 2020 9:45:54 PM

Toston says to Nissa, "I don't know if we want to return to Osto when we really aren't in a rush. I mean if we are living in the real Dirt City is it really necessary to see the lesser version?"

When the party is discussing strategy Toston says, "I have fireball, fly and acid arrow now. Acid Arrow is not subjected to spell resistance so if there are Rakshashas there that are hard to hit I should be able to hit them with that. Fireball could be useful against the non Rakshashas depending on their warding and spacing and fly should give me superior movement on the battle field."

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Thursday May 28th, 2020 7:55:48 AM

"My bow had little effect on the last Tiger guy, but i did pick up a non magical one if that will help?"

"We may also want to scout the farm when we find it, get an idea of number an positions. Other we do what, encounter the slaver and just attack? "

Five Rowan Trees (DM SteveK) 
Thursday May 28th, 2020 8:57:19 AM

Gaffer purchases a simple quarterstaff and use his Spellstaff spell to store an extra, 'Dispel Magic, Greater' to keep on hand.

Eisenhorn is able to have a careful study of the map to recognize the landmarks, and with Gaffer's survival skills, it will be easy enough to travel to the flat hill with five rowan trees.

Sharpe suggests a scout of the Farm before wading in with the plan. Gaffer agrees and suggests the two of them. Hmerrin agrees.

For the expected Rakshasa, the discussion goes around what spells can be effective and what spells can the casters cast. Toston has a nasty that will bypass any spell resistance. Sarge and Desdichado know that, as divine casters, they can meditate for (and receive) completely different spells daily, anything that is on their spell lists as long as it is within their individual capabilities. In fact, they can leave a spell slot open and with 15 minutes of preparation, can then have the spell they need at any time during the day! (See Corebook: Magic Chapter, Divine Magic paragraphs)
.................

With the idea to do a 'scout', the Tide leaves very early on the third day, as twilight is beginning. This is the hour that even the rogues, thieves, and burglars are back in safe houses, Early morning delivery services are just loading up beast or wagon or cart in the relative safety of barn, stable, or shed. The Tide isn't bothered as they move out of South Pack to the west. Soon they are at the outskirts of Dirt City, and, without a defensive wall, just continue walking until they are among the farms.

Farms make way to pasture make way to wilderness. As the day lengthens, they angle north of Blanc de Forest and south of the Izen Hills to an area of patches of trees and rolling low hills. Grassy smells, birdies chirping, a warm veggie-earthy taste in the air accompany the heroes as they march to their destiny. It is about an hour to noon (Gaffer's Survival Skill makes this knowledge automatic) when the Tide unerringly comes to the base of the flat hill with five rowan trees at its top (the only trees on the hill). An easy five minute walk will put the heroes among the five broad-leafed trees, and, according to the map, within easy spotting distance from the Farm.
................

The Tide has the initiative.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+23=37 ; d20+13=16 ;
Thursday May 28th, 2020 12:03:08 PM

"Ok may be time for some eyes and ears, give me 20 minutes to check out that hill?" Unless anyone objects Sharpe will take a wide route to the tree avoiding a direct line from the path. He takes his time painfully aware a small snap of a twig or worse a trap could put the expedition to a very quick end. If he makes it he will look signs people have been through here and for any hostiles or the farm.

Stealth - 37
Perception - 15

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Thursday May 28th, 2020 2:28:39 PM

Eisenhorn waits for Sharpe and Gaffer to scout out the farm. While waiting he casts Mage Armor on himself.

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday May 28th, 2020 4:37:38 PM

"Hang on a sec," Sarge says. Before Sharpe and Gaffer depart, Sarge casts Status on them, including Hmerrin in the effect as well because she can get one more person.

"There ya go," she says. "If something happens, at least we'll know about it."

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 7/7 LL 11/11)   d20+15=29 ; d20+17=23 ;
Thursday May 28th, 2020 7:03:46 PM

If Gaffer has noticed any common birds in the surrounding area (Nature: 29), he will take form as one of those, but otherwise he relies on that of a Hawk to take to the skies.

Moving away from the group opposite to the direction of Sharpe, he flies over the farm area to get a clear idea of the buildings and structures around, looking for any signs of people or passage as he does. (Perception: 23)

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Thursday May 28th, 2020 7:12:30 PM

As they make their way to the Rowan trees, Hmerrin takes up the topic of hitting these Rakashakas.

"No making me big this time," he notes to Sarge. "It just makes them harder to hit. Bulls Strength, now, that'd be very nice. And any blessing type spells that help the group hit, that's what I'd vote for.

Once at the trees, the lad waits more or less patiently for Sharpe and whoever else to do their sneaking thing.



Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday May 28th, 2020 8:00:18 PM

Desdichado waits with the others as they discuss strategy for fighting rakshasas.

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27  d20+17=35 ; d20+18=21 ;
Thursday May 28th, 2020 8:20:25 PM

Toston says, "I'm stealthy and good at seeing things. I think I'll head for the scout as well."

Stealth: 35
Perception: 21

Five Rowan Trees (DM SteveK)  d20+10=19 ;
Friday May 29th, 2020 12:54:20 PM

Scouting the hill and farm is Sharpe, Gaffer, and Toston. Sarge casts 'Status' on the thee plus Hmerrin to keep a magical eye on the team, and they are off! Waiting is Eisenhorn, Sarge, Hmerrin, and Desdichado; more or less patiently and passing the time refining how to fight Rakshasa.

Sharpe and Toston take a wide route to the five trees, avoiding a direct line from where they were (ooc: there is no 'path'). Taking their time, they look signs people have been through here. They are both perceptive enough to notice there has been a troop of at least 18 people moved up the hill in single file, maybe 8 days ago, and any ambushes (make another Perception DC 19 Highlight to display spoiler: { there is a fox getting ready to ambush a rat near the second rowan tree}. Once near the hilltop, they move in a panther crouch until they can see the farm below between the gently blowing grasses, and are able to make a rapid sketch (ooc: see emailed Map).

Gaffer has noticed a couple ravens, vultures, and an egret or two, but also a hawk, so a hawk wouldn't be out of place. Taking normal form, Gaffer-Hawk flies about to come in over the farm, flying east-to-west. He is perceptive enough to get a similar idea of buildings and signs of people (ooc: see emailed Map).

In a shallow, treeless valley, and about 200' from the bottom of the Rowan Hill, lies the Farm. The Farm consists of two square areas fenced in by a split log palisade and joined in the middle by a large building.

The area furthest from the hill (looking from the west to the east) appears to be a farming area; veggie patches closer to the large building and grain further away. Several dozen figures are in the grain area at least a half mile from the large building. Gaffer Highlight to display spoiler: { Gaffer-Hawk can identify 40 people of various Noble Races working the fields with leg manacles, and 10 people on horseback with arms and armor, including whips}.

The closer area looks to be a living area with many buildings. There are watch platforms along the palisade, and the heroes can see two figures per platform. The closest point of the Farm to the Rowan Hill is a Gatehouse; a strongpoint with a large (10'x10') obviously made of reinforced wood, currently closed. All of the buildings are 1-story high. Besides the platform figures, there are five figures doing various chores about the barracks area.

Additional potential information
Know Engineering DC 15 Highlight to display spoiler: {It is unusual that the Gatehouse door is on the left side of the building. Any engineer knows the most defensive area would be the middle of the gatehouse.}
Perception DC 25 Highlight to display spoiler: { It appears the only way into the second, farming area of the Farm is through the Large Building }

.........................
The Tide has the initiative.

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Friday May 29th, 2020 2:21:04 PM

Eisenhorn waits for the scounting party to come back with a report. Trying to stay as concealed as possible in the meantime and keeping an eye on Shify to ensure that the mephit doesn't do anything that could give away their position.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 11 H

Sarge [AC 21; HP 70/70] (Kathy) 
Friday May 29th, 2020 3:05:00 PM

Since Toston is also scouting, Sarge includes him in the Status instead of Hmerrin (she can only include a total of three people).

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27  d20+18=31 ; d20+18=29 ;
Friday May 29th, 2020 10:10:50 PM

(Perception: 31)
(Perception: 29)

Toston notices the Fox going to ambush the rat and the fact that the 2nd area of the farm is through the big building.

If Toston can he will try to disrupt the foxes ambush and save the rat trying to show the rat he was he who spared the rat.

He then uses his speaks with animals SLA on the rat and says, "I just saved your life. Tell me what you can about yonder farm. Know you any ways in or out that aren't readily apparent?"

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Sunday May 31st, 2020 9:18:16 AM

Hmerrin finds himself a tree to lean against, and does so.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Sunday May 31st, 2020 3:14:28 PM

Desdichado puts his hand up to his eyes like a visor, looking in the direction the others left to see if he spots them returning.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+13=26 ; d20+13=28 ;
Monday June 1st, 2020 4:39:28 AM

Perception - 26; 28

Looking strangely at Toston, Sharpe whispers "friend of yours"?

Sharpe waits a few minutes to catch any sign of movement from the farm, paying attention to windows in particular. He also looks at the wall to see if there would be a way for him to get over with this grappling hook. What do we think, circle round for more complete view?

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 7/7 LL 11/11)   d20+17=21 ; d20=12 ;
Monday June 1st, 2020 5:47:09 AM

Gaffer pays closer attention to the manacled workers, he assumes they are from Dirt City but tries to verify this. (Perception: 21) (Know Engineering: 12)

He doesn't hang around too long once he has a clear idea of the layout, and a count of he 15 slavers visible. He take a wide route to return to the others, returning to his human form.

If they have paper and chalk between them he sketches out the compound and explains, "This is a sizable operation. I saw at least 15 guards outside, and the barracks could hold more. There are around 40 slaves working the farms I saw too. Whatever we do, we need to make sure they don't become casualties of us starting a fight."



Scouting Report (DM SteveK) 
Monday June 1st, 2020 11:06:22 AM

Eisenhorn waits for the scounting party to come back with a report. Trying to stay as concealed as possible in the meantime and keeping an eye on Shify to ensure that the mephit doesn't do anything that could give away their position.

Sarge includes Toston in the Status instead of Hmerrin.

Hmerrin finds himself a tree to lean against, and does so.

Desdichado puts his hand up to his eyes like a visor, looking in the direction the others left to see if he spots them returning.

...............
Toston interrupts the fox' pounce, and speaks with the rat, whose name is 'Rat'. Rat is grateful and assures Toston there are many ways into the farm buildings to search for food since most of the floors are earth and lots of gaps between boards for a rat to get in. Rat then scurries off. (Toston will learn nothing more from Rat.)

Sharpe can't see any more movement than already described. He does notice an interesting thing: none of the buildings have any windows at all! The wall is a rough wooden palisade, looks about 10 feet high. The rough wood looks to be easy for a grapple and climb. Looking about for a circling scout, Sharpe sees this hill is the only elevated spot to see into the Farm compounds: he knows he won't be able to get any more information unless he gets so close as to increase the chance for discovery.

Gaffer pays closer attention to the manacled workers. They are in dirty rags and there are no features or marks where he can verify any Dirt City people. He does see they are a mix of Noble Races. Not hanging about, he takes a wide route to return to the others, returning to his human form.
...............

The Tide has the initiative.

Sarge [AC 21; HP 70/70] (Kathy) 
Monday June 1st, 2020 1:15:48 PM

Thanks to the Status spell, Sarge can tell that the scouts are doing all right.

"So far, so good," says to those waiting. She keeps her voice low, just in case.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday June 1st, 2020 5:14:39 PM

"How long are they gonna be gone?" asks Desdichado aloud, but mostly thinking it to himself.

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Monday June 1st, 2020 8:52:46 PM

"Does take a while to scout a place," Hmerrin notes. "'Specially if your not keen on getting caught while doing it."

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27 
Tuesday June 2nd, 2020 12:04:23 AM

Toston says, "Well I should have asked a better question to the rat, unless Gaffer can take the size of a rat for a rat told me that most of the floors are earthen and there are lots of small gaps between the boards of the buildings that are small enough for rats to squeeze through. Unless earthen floors helps us with respect to spells."

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 7/7 LL 11/11)  
Tuesday June 2nd, 2020 6:45:23 AM

Gaffer waits with the others for Tostin and Sharpe to return. "I didn't see any roaming patrols, they should be safe"

Scouting Report (DM SteveK) 
Tuesday June 2nd, 2020 8:44:20 AM

Not able to gain more information without greater risk of exposure, Toston, Sharpe, and Gaffer return to the lee of Five Rowan Tree Hill. They meet up with Sarge, Hmerrin, Desdichado, and Sarge to compare notes and execute or alter the plan. (They can always go out again if the group decides it is needful)

The scouting took about an hour. The time is now just after noon. Sun is shining on this warm day, with grass and leaves rustling, insects chirping, and birds (now that the hawk is gone) singing.
.....

The Tide has the initiative.

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday June 2nd, 2020 6:01:23 PM

"We ready to go?" Sarge asks. "I don't wanna align weapons just yet; we're still not sure when it's all gonna kick off. But are we ready to head to the rendezvous?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday June 2nd, 2020 7:33:30 PM

Desdichado agrees with Sarge. "Yeah, I'll bless weapons when we're a little closer. I can only affect them for around 10 minutes so we'll want to do it just before the fighting starts, I think."

He continues, "Sarge and Hmerrin, I'll bless your weapons for sure. I can do it for one more of us - who would be best? Unfortunately, it won't do much for Sharpe's bow. For myself, I'll probably rely on smiting a few of these creatures."

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Tuesday June 2nd, 2020 9:13:00 PM

"Well, wait just a minute."
Hmerrin is just a wee bit concerned about the scouts' report.

"I thought we were talking about a farm, and a barn, and maybe another building. This thing is a fort.

Feist said they take their captives to the Main Barn. So, which one of these bigger buildings you've laid out is the Main Barn?
Because if he meant the Gate House, all our plan is gonna end up doing is announce our presence while still outside a big honkin fort.

I'm thinking we may want to change plans.
Just skip the meet altogether, and later tonight E can bip us onto one of them platforms, we take out whatever guard is there, and then sneak into the back door of this big building and hope we got the right place, and take out any rakasakas we find there."



Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27 
Tuesday June 2nd, 2020 9:27:11 PM

Toston says, "Do Gaffer or Eisenhorne have the ability to become rat sized or earth glide like an earth elemental? The ground is earthen and there are plenty of gaps where a rat could sneak in. Perhaps we have Gaffer rat sneak in under cover of darkness and then open the gate for us so we can sneak in or maybe we have some way to get some of us earthgliding in through the floor?"

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Wednesday June 3rd, 2020 5:30:11 AM

"Yes, ready to go once we get closer I can pop up the illusory slaves." Eisenhorn considers Toston's suggestion. "I can't turn into anything... look I know it's useful and I AM working on it... but it is more difficult than Gaffer makes it look." he sighs exasperated. " For the time being I could dimension door myself behind the door if necessary. Or make a set of stone stairs to climb over if we need to."

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 7/7 LL 11/11)  
Wednesday June 3rd, 2020 7:51:56 AM

Gaffer chuckles at Eisenhorne, "You can do a lot I can't, let me take care of the rat activities for now. I do think The idea of climbing over is better though, no reason to go in from the front."
Thinking for a second he adds, "I could warp the wood of the fence to get is in as well. But this is all a lot more than we initially planned for. Is there anyway we could arm those already captured?"

New Plan? (DM SteveK) 
Wednesday June 3rd, 2020 9:30:44 AM

The Scouting report has Hmerrin reconsidering the plan. He thinks it doesn’t sound like a 'farm', but a fort! He puts forth the suggestion to skip the meeting and then do a night ambush.

The other heroes discuss the options and they appear to have the initiative.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Wednesday June 3rd, 2020 11:07:29 AM

"Does anyone have any invisibility spells prepared, i'm sure I could get in and have a better poke around. I am also concerned about just how militarised this place is. Final option might be to lure them out somehow?"

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Wednesday June 3rd, 2020 12:02:41 PM

"Sure I can make you invisible for about 11 minutes and may be able to use Arcane eye to scout out the place further if we need to." Eisenhorn says to Sharpe. "We could also try tunneling under the walls."

Eisenhorn studies the map a bit more closely. " So there is two large buildings that serve as entry and exit points a number of sheds and 6 barracks. Based on what we've heard so far I'd expect that this is more of a prison than a fort so the barracks should be holding the prisoners. However if I'm wrong the number of barracks there could potentially indicate a company or two of soldiers depending how tightly packed they are."

" I think Plan A is out. Even if we manage to fool the guards it's unlikely we'd be able to take all of the people at the facility on by ourselves, especially not if there is a number of Rakshasa among them. So I'd recommend the following plan of action.
I can use a spell to do some additional scouting, with the aim of figuring out:
A. How many guards there, what armaments they have and what their disposition is.
B. Where the prisoners are located and how many of them are there.

If we locate the prisoners and there is a large number of them Gaffer and Sharpe might be able to infiltrate the complex and get them ready to help out in the comming battle. Hmerrin's suggestion of a Night Raid makes sense especially if we prepare the prisoners to pitch in once the fighiting starts. I can create some additional illusions to further confuse the guards and make it more difficult for them to put up an organized resistence. We should also be prepared to blow a hole in the wall somewhere in case we need to make a quick getaway with the prisoners. Gaffer would you be able to do this?"

Eisenhorn looks around at the group. "Thoughts?"

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H


Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday June 3rd, 2020 12:56:52 PM

Sarge frowns. "How many of us can see in the dark?" she asks. "I mean, I can. Dwarf. But we've got a lot of humans and unless they've got magic to see, a night raid may not be a great idea. All the Rakshasa have to do is put out the lights and we're done."

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Wednesday June 3rd, 2020 6:10:10 PM

Hmerrin nods along with Eisenhorn.

"Scratch Plan A, and do more scouting. I'm with that, and we can work on the rest after we've got a better idea what we're up against.

Also, we gotta get away from these trees. Somebody's showing up here later looking for Feist right? I don't wanna be around when that happens."

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27 
Wednesday June 3rd, 2020 10:50:22 PM

Toston says, "Well I have fireball and can breathe fire; not sure if that would blow a hole in the wall if used to target a specific spot in the building or just potentially start a fire. It is no disintegrate or anything. I also have low-light vision but the problem with low-light vision versus dark vision is I still need some dim light source to see versus dark vision where from what I understand you just see but in black and white. I do have blind sense though and can detect any creature within 30 feet of myself whether I can see them or not so if the lights went out I wouldn't be completely helpless as far as being able to perceive our adversaries I would just probably want to cast a light spell on something if I could."

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 7/7 LL 11/11)  
Thursday June 4th, 2020 6:43:56 AM

"I think I can take out the wall as well if needed. "(With the Wood Shape spell) Gaffer affirms Eisenhorne's suggestion. "If the Rakshasa can see in he dark, should we attack during the day? Seems like nighttime might hurt us more. We can go in the early morning so any guards who were Nightshift might be resting."

About him and Sharpe sneaking in to speak to the prisoners, "I don't have a good way of freeing them, do any of us?"

New Plan. (DM SteveK) 
Thursday June 4th, 2020 9:05:26 AM

Sharpe urges another poke around inside the wall; this time invisible.

Eisenhorn agrees Plan A is out, and he expects the "Farm" is more of a prison than a fort, and the barracks might be holding some prisoners and some guards. That the Tide should aim to figure out about the guards, what armaments they have and what their disposition is, and the location and number of prisoners.

Sarge sees the problem of a night stalk. How many can see in the dark? The Tide knows Rakshasa surely can!

Hmerrin agrees with scratching Plan A, and do more scouting. He also suggests to get to another location on the assumption that s I'm with that somebody's showing up here later looking for Feist!

Toston gives a run-down on his capabilities to support any plan.

............

As the party decides, a Rat runs up (from the direction of the Rowan Hill), jumps onto Toston's knee, and begins chittering. Toston's Speak with Animal spell has expired, but if Toston, Gaffer, or someone else does some magic to understand, Rat will repeat herself... Highlight to display spoiler: { "The Farm Door is open and humans are coming to the Hill. I just saved your life. Maybe you have some food?" }

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Thursday June 4th, 2020 4:29:30 PM

Sharpe looks confused yet again. He turns back the group. I can see pretty well in the dark, also long as we arent underground I should be fine.

OOC - Half elves have low light vision not darkvision

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Thursday June 4th, 2020 5:40:05 PM

Assuming someone relays the rat's message, Hmerrin starts back down the hill in the opposite direction.

"Back into the woods everyone. No need to get spotted now."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday June 4th, 2020 6:55:46 PM

"We know we're outnumbered," says Desdichado. "Does anyone have spells that can disable some of these guards? I'm not keen on waiting until night-time, since as Sarge pointed out she's one of the few of us who can see in the dark."

"And if no one shows up tonight, what happens? Would they send some people out in search of Feist and his group? Hmmm...maybe it would be better in that case, since some of them would be gone. That might be a longshot, though."

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=12 ; d20=5 ;
Thursday June 4th, 2020 7:01:40 PM

Eisenhorn will follow Hmerrin and continue discussing the plan as they try to hide. "I have a couple of Sun Rods which can help us see in the dark, but assuming the moon is out tonight we should be able to see somewhat at least. I can also assume a form with darkvision for a limited time." Eisenhorn tries to recall if any of the tomes he's read on outsiders discussed whether Rakshasaa sleep, and if they do is it usually at night. (Knowledge Planes Roll: 12 + 21 = 33)

He then tries to conceal himself as best he can in the forest along with Shifty. (Stealth Roll: 5 + 8 = 13)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:24/21/19- CMD 27 
Thursday June 4th, 2020 8:49:31 PM

Toston says, "My racial ability to speak with animals is only good once a day. I don't suppose any of the rest of you have the ability to converse with this little one here. If this is the same Rat I dealt with earlier in the day he might have some information relevant to our interests."

If someone does translate for the rat, Toston will take out one of his rations and give the rat a generous portion of the ration for a rat.

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday June 4th, 2020 11:53:54 PM

"Um," Sarge frowns at the mouse. "I've got a Comprehend Language, but I'm not sure it'll let me understand mouse squeaks. I'll give it a try, though, if we got nothing better."

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 7/7 LL 11/11)  
Friday June 5th, 2020 6:28:35 AM

Gaffer does not usually prepare speak with animals so I don't think he would have it hear. If turning himself into a rat would allow him to understand it, he does that and proceeds to convert the message to the group before leading them away. Otherwise he is none the wiser and stays put.

A Lookout Party (DM SteveK)  d8=5 ;
Friday June 5th, 2020 7:36:39 AM

The communication with Rat is solved by Gaffer, who Wild Shapes into a rat, thereby being able to communicate with other animals of the same general grouping as his current form. Wild Shaping back into a human, he translates Rat's message. "The Farm Door is open and humans are coming to the Hill. I just saved your life. Maybe you have some food?"

Hmerrin and Eisenhorn immediately recognize the backside of the hill where someone from the Farm is walking towards is not the smartest place to be. They start trotting to get under cover of some woods before anyone can spot them from the top of the hill. (The kindly DM assumes that...) the others gamely follow. Turns out (DM rolled 5 for direction) the closest woods for the heroes that can still keep them hidden from the Farm are north west of the hill. There they continue the conversation on what to do next.

It isn't too long after the Tide has found an edge of forest for cover but can still see the top of Rowan Hill that four armored figures can be seen standing near the center Rowan. Two are looking intently due west (the shortest distance from the hill to the directions the Tide followed), and three seem to be taking it easy. They also appear to be talking. The Tide is 200' away, but the group on the Hill isn't making any effort to hide the details of the conversation. (Perception DC 20 Highlight to display spoiler: {"Late again!" "Yeah, I swear they want to be next on the list" (general laughter) "That new half-elf is next on MY list!" (more laughter) }

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=2 ;
Friday June 5th, 2020 9:23:34 AM

(Perception Roll: 2 + 11 = 13)

"Well if we want to go now, this is our chance. I can drop a spell on them to try and imobilize them for about a minute.But if we mess up, it's going to be a tough one." Eisenhorn whispers to the group as he prepares to cast the Black Tentacles spell on the 4 guards if given the go ahead.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H

Sarge [AC 21; HP 70/70] (Kathy) 
Saturday June 6th, 2020 5:02:16 PM

"This is probably our best chance," Sarge agrees. "We can go back to plan A and pretend to have captives. Or be captives. Whichever."

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:28/21/19- CMD 27 
Sunday June 7th, 2020 5:50:37 PM

Toston after making sure the rat was compensated for saving their lives, casts mage armor since it seems like things are getting close to go-time.

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Sunday June 7th, 2020 7:42:39 PM

"Plan C, I think" Hmerrin replies gamely to Sarge.

"OK, E, go for it."

The fighter gets ready, and then thinks of something.
"We are running up the hill to take out the immobilized for a bit guards, right?"

Assuming they are, and after Eisenhorn casts his spell, Hmerrin takes off in his platemail back up the hill.
[Run 90']

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+18=36 ;
Sunday June 7th, 2020 9:01:49 PM

(Perception: 36)

"Sounds like we're late...er, they're late...Feist I mean," explains Desdichado. "Those guards are talking about it and they don't sound happy. Might as well go for it now, I don't think they're going to leave for a while."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Sunday June 7th, 2020 9:03:34 PM

(edit: Well, they do sound happy, but the angry kind of happy, you know?)

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+13=17 ; d20+23=29 ;
Monday June 8th, 2020 4:53:42 AM

Perception - 17
Stealth - 29

Sharpe nods to the others and starts to circle around the 3 to get between them and the farm

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=18 ;
Monday June 8th, 2020 7:07:33 AM

Seeing the group agree, Eisenhorn shoots off the spell. (CMB for the Tentacles = 11 (caster level) + 4 STR + 1 Size = 16 Attack Roll: 18. Total Grapple Roll: 34)

(OOC: Just thought I'd post a second time to add in the roll/calcs for the grapple.)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H

The Fight Begins! COMBAT ROUNDS (DM SteveK) 
Monday June 8th, 2020 9:54:56 AM

Eisenhorn thinks this may be a good opportunity, and prepares to cast the Black Tentacles spell on the 4 guards if given the go ahead.

Sarge agrees it is probably thier best chance.

Toston after makes sure the rat was compensated for saving their lives, casts mage armor.

Hmerrin replies gamely to Sarge. "Plan C, I think" "OK, E, go for it." Then confirms the plan to run up the hill to take out the immobilized for a bit guards. The fighter is swift, even in full plate, and he takes off in a controlled sprint (90 /200)

Desdichado relays the conversation at the top of the hill, and concludes the Tide might as well go for it now, since he doesn't think they're going to leave for a while.

Sharpe nods to the others and starts to circle around the 3 to get between them and the farm. (ooc: Please roll a Stealth check for Sharpe for when he is visible to the farm. Right now, the hill is blocking any direct line of sight from Farm to Sharpe)
..............

200' away, the top of Rowan Hill and the five guards (ooc: DM apologizes for the numbers confusion) is juuuust in range for Eisenhorn to reach with his Black Tentacles spell, and he also has line of sight! He casts the spell and the hilltop erupts into a field of black, writhing tentacles! (ooc: Please make a CMB d20+16 to see effectiveness)
.............

COMBAT ROUNDS

Ooc: Had to extend the battlefield. Please tell me if you can zoom in on the map or not.

Basic Geography:
Hill is 200' west of the 'Farm'.
PCs hiding spot is 200' from the Hill, northwest of the Hill
5 NPC Guards on top of the Hill, 2 were intently looking due west (along 8 day old trail)

Map via Email

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Monday June 8th, 2020 2:06:49 PM

(OOC: Made a post earlier today with the roll. Don't know if that counts or if you need me to roll again.)

Sarge [AC 21; HP 70/70] (Kathy) 
Monday June 8th, 2020 2:12:19 PM

Sarge measures the distance between herself and the hill and sighs a little. "That might've been too soon," she says.

Doggedly, she begins jogging toward the battle.

[Double-move to EW-9]

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday June 8th, 2020 3:48:53 PM

I don't see where Desdichado is on the map, but he makes a run (60 ft) towards the enemies.

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+23=29 ; d20+13=16 ; d20+13=29 ;
Monday June 8th, 2020 5:07:14 PM

Stealth - 29
Perception - 16

Sharpe continues to circle, he flicks an eye at the farm making sure that the shouts haven't raised the alarm.



Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Monday June 8th, 2020 6:25:07 PM

Hmerrin keeps running toward the top of hill.

[90' move, but won't enter the black tentacles]

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 11/11)  
Monday June 8th, 2020 8:28:47 PM

Gaffer moves 60ft towards the dark tentacles pouring out across the hill.

**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, Long Strider D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, Barkskin, Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: Call Lightning Storm, Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Winds

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:28/21/19- CMD 27 
Monday June 8th, 2020 10:21:15 PM

Toston casts fly and then moves 60 feet towards the tenticles flying slightly above the ground for his move.

Active effects:
mage armor : +4 AC : 5 hours
fly : 60 ft fly speed : 50 rounds

Running... COMBAT ROUNDS (DM SteveK)  d20=1 ; d20=18 ; d20=4 ; d20=12 ; d20=12 ; d20=13 ; d20=15 ; d20=5 ; d20=16 ; d20=20 ;
Tuesday June 9th, 2020 8:23:50 AM

Ooc: Yes, Black Tentacles rolls one CMD each round. First round 34, check. Please have Eisenhorn roll another CMD check every round. Need one for Round 2 and another for Round 3.

.................

Sarge doggedly begins jogging toward the battle.

Desdichado makes a run (60 ft) towards the hill.

Sharpe continues to circle, he flicks an eye at the farm making sure that the shouts haven't raised the alarm. Being stealthy, he only moves at half speed, and the hill currently obstructs his view of the Farm.

Hmerrin keeps running toward the top of hill.

Gaffer moves 60ft towards the dark tentacles pouring out across the hill.

Toston casts fly and then moves 60 feet towards the tenticles flying slightly above the ground for his move.

________________________________

(Round 1) The first appearance takes the guards by surprise and all five are held tight in the magical rubbery grips. All begin screaming; "Ambush!", "What the Wardd!", "Argh!", "There are people breaking from the treeline!", and "Don't grapple me There!": and all try to disentangle themselves without success.

(Round 2). The guards continue to struggle and shout. Guard 5 breaks free and manages to push out of the area of effect (to DJ,38). He is out of line-of-sight for all heroes.

None of the Tide can see the Farm, but can make a guess or two. (Intelligence Check [d20+Int modifier only] DC10 Highlight to display spoiler: { If the Hill is 200' from the Farm and 200' from the Tide's Treeline, and the Tide could hear normal conversation at that distance, how likely would it be for any Farm Guard in their tower platforms be able to see the Black Tentacles and hear the screams? } )

.............
COMBAT ROUNDS

Basic Geography:
Hill is 200' west of the 'Farm'.
PCs hiding spot is 200' from the Hill, northwest of the Hill

Guards AC 18 CMD 16
Guard 1
Guard 2
Guard 3
Guard 4
Guard 5

Map by email

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=13 ; d20=12 ; d20=10 ; d6=2 ; d6=1 ;
Tuesday June 9th, 2020 9:58:41 AM

BT First Round Roll: 13 + 16 = 29 / DMG: 2 + 5 = 6 ;
BT Second Round Roll: 12 + 16 = 28 / DMG: 1 + 4 = 5;
Int. Roll: 10 + 6 = 16

Eisenhorn will briskly move 30ft. towards the hill and use a wand of shield to cast shield on himself. "Well the guards probably heard & saw that. We need to end this quick!" He yells as he hustles towards the hill.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield +4 AC (Shield) ---- 10 Rnds. (1min)

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday June 9th, 2020 1:06:35 PM

Desdichado runs 60 ft to EG:22. (OOC: If we can get fairly close to each other on this side of the tentacles, I can cast Bless Weapon on those that need it. Assuming all the bad guys are heading this way too.)

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday June 9th, 2020 4:36:58 PM

Sarge keeps going [EO-9].

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25)  d20+1=17 ;


Tuesday June 9th, 2020 6:56:21 PM

[INT check 17]

Hmerrin hears, "We need to end this quick!", lifts his eyes heavenward, and sighs.

He also keeps running, climbing the hill and swinging around the north side of the tentacles to try and catch the guard who's likely running away.

--
Run 90' to DK 22


Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:32/21/23- CMD 27 
Tuesday June 9th, 2020 9:44:20 PM

Toston casts shield on himself and flies another 60 feet towards the commotion.

Active effects:
mage armor : +4 AC : 5 hours
shield : +4 shield bonus to AC; immunity magic missile : 50 rounds
fly : 60 ft fly speed : 49 rounds


Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)   d20=11 ; 3d6=11 ; 3d6=11 ; 3d6=9 ; 3d6=9 ; 3d6=8 ;
Wednesday June 10th, 2020 7:42:33 AM

(Intelligence: 11)

Gaffer continues running forward 30 feet foorward while using his Lightning Lord feature to call down a bolt of lightning on each of the five guards. (Reflex DC: 17)

Guard 1: 11
Guard 2: 11
Guard 3: 9
Guard 4: 9
Guard 5: 8

**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, Long Strider D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, Barkskin, Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: Call Lightning Storm, Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Winds

Running 2 COMBAT ROUNDS (DM SteveK)  d20=17 ; d20=9 ; d20=16 ; d20=11 ; d20=13 ; d20=14 ; d20=11 ; d20=8 ; d20=7 ;
Wednesday June 10th, 2020 10:50:47 AM

Eisenhorn will briskly move forward (move action), pulls out a wand of shield from his Efficient Quiver (free action), and casts shield on himself (standard action)

Desdichado runs forward, but his estimation is off. (60' only gets Des to EK,21. Diagonals = 15' per 2 squares)

Sarge keeps going.

Hmerrin keeps running, climbing the hill and swinging around the north side of the tentacles. He can see Guard 5 on the far side of the hill.

Toston casts shield on himself and flies another 60 feet towards the commotion.

Gaffer continues running forward 30 feet foorward while using his ability as a Lightning Lord to call down electric bolts on four of the five guards (Gaffer doesn't have line-of-sight on the fifth guard). Trapped as they are, the Guards have difficulty dodging.

Sharpe continues his stealthy advance as before.
..................

Four guards continue to try (and fail) to break free from the Black Tentacles!

Guard 5 sees Hmerrin crest the hill and he redoubles his efforts to run to the Farm and the Gatehouse. Hmerrin can see that the young fighter is obviously faster than Guard 5 (ooc: his run speed is 20'x3 [heavy armor]= 60')

All of the heroes can hear whistles beginning to blow from the two western-most Platforms; a staccato rhythm of "twa-twa-twa" and pause "twa-twa-twa"... Within seconds, all the Platforms are repeating the code. When Hmerrin appears over the hill, the whistles at the two front Platforms stop... and then start again with a new code: "Tweeeet-Tweeeet-Tweeeet!"

Hmerrin can see the large, barn-like Gatehouse door has been left open!

________________________________

COMBAT ROUNDS

Basic Geography:
Hill is 200' west of the 'Farm'.
PCs hiding spot is 200' from the Hill, northwest of the Hill

Guards AC 18 CMD 16
Guard 1: Dam 22 grappled
Guard 2: Dam 22 grappled
Guard 3: Dam 20 grappled
Guard 4: Dam 20 grappled
Guard 5: Dam 14

Map by email

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Wednesday June 10th, 2020 12:00:48 PM

Shape break his caution and sprints for the hill trying his best to stay out of sight but realising the urgency of the situation he continues to move up through the trees trying to get a a view on the gate.

He whispers to himself "If I can just put a few warning shots into them that might worry them and slow them down."

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday June 10th, 2020 2:16:17 PM

Sarge keeps going, angling toward the hill [to EC-18].

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday June 10th, 2020 3:54:26 PM

Desdichado hums an "Oozie Brothers" song to himself as it keeps him runnin' to DY:20.

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:32/21/23- CMD 27  6d6+6=23 ;
Wednesday June 10th, 2020 11:41:42 PM

Toston casts fireball against tentacled guards on the hill and then flies another 60 feet towards them.

23 fire damage; reflex DC 18 for half damage

Active effects:
(OOC: LOL I forgot my CL is 6 now not 5 like it used to be updating time)
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 59 rounds
fly : 60 ft fly speed : 58 rounds

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=20 ; d6=1 ;
Thursday June 11th, 2020 4:32:37 AM

BT ROLL: 20 + 16 = 36; DMG: 1 + 4 =5; Rounds remaining 7

Eisenhorn moves 30ft. east. trying to stay out of the line of sight of the towers if possible.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield +4 AC (Shield) ---- 9 Rnds. (54sec)

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)  
Thursday June 11th, 2020 6:47:22 AM

Gaffer Longstrider on himself and continues to run 40 feet east.

**** Active Effects ****
Longstrider - +10 movement - 11 hours
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, Long Strider D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, Barkskin, Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: Call Lightning Storm, Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Thursday June 11th, 2020 8:03:20 AM

Hmerrin crests the hill, taking in the running guard, the warning towers, and the open gate.

Well, I haven't done anything monumentally stupid in weeks.

The lad doesn't break stride, continuing his sprint and cutting off the guard.

--
Run 90' to CR/22.

Running 4 COMBAT ROUNDS (DM SteveK)  d20=12 ; d20=6 ; d20=10 ; d20=18 ; d20=5 ; d20=13 ; d20=10 ; d20=19 ; d20=8 ; d20=11 ; d20=7 ; d20=3 ;
Thursday June 11th, 2020 11:08:03 AM

Shape breaks his caution and sprints for the hill. The marksman is wearing magically light armor and magical boots, so his running speed is even faster than Hmerrin! (ooc: 120' run speed) There is no hope of him using trees (there are none) or the hill (behind him) to keep out of sight. He crests the low part of the hill and can see the Farm.

Sarge keeps going, angling toward the hill. Her sturdy dwarf physique makes little of a heavy load, but at a cost of running swiftly. (ooc: can only make it to EC,10)

Desdichado hums an "Oozie Brothers" song to himself as it keeps him runnin'! (LOL!)

Toston casts fireball against tentacled guards on the hill. One manages to avoid some, but to no avail: all four are clearly dead. The smell of burnt flesh and burnt ectoplasmic force combine to give a reminiscence of barbecued licorice. The dragon disciple then flies another 60 feet.

Eisenhorn moves east, not able to see the towers. (ooc: that is only one move action. E can double move if he is doing no other actions if he wants...)

Gaffer casts Longstrider on himself and continues to run 40 feet east.

Hmerrin crests the hill, taking in the running guard, the warning towers, and the open gate. The lad doesn't break stride, continuing his sprint and cutting off the guard.

.................

The only survivor to the hill ambush, Guard 5 veers away from Hmerrin and the open Gate. He instead angles for the south-west platform. "Close the Gate!", he screams, "CLOSE THE GATE!!"

The whistles continue to blow: "Tweeeet-Tweeeet-Tweeeet!" "TWEEEET-TWEEEET-TWEEEET!" Other things begin to fly as well. Two archers from the two closest platforms fire at Hmerrin: all four arrows miss.

Hmerrin and Sharpe can see the large, barn-like Gatehouse door is open!

________________________________

COMBAT ROUNDS

Basic Geography:
Hill is 200' west of the 'Farm'.
PCs hiding spot is 200' from the Hill, northwest of the Hill

Guards AC 18 CMD 16
1-4: DEAD
5: Dam 14
6-7: (north-west platform) (partial cover 20% miss chance)
8-9: (south-west platform) (partial cover 20% miss chance)

Map by email

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday June 11th, 2020 1:24:43 PM

Desdichado keeps running to the pinnacle of the hill, until he is just next to the trees (DM:20). He shakes his head in sadness at the guards downed by the fireball.

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday June 11th, 2020 6:01:11 PM

[Oops. I read the title of the last DM post as "2 combat rounds," meaning we would post two rounds of actions. I don't know why I thought that, but I did. Not helping is the fact that today's DM post says 4, which means we lost a 3 somewhere. Anyway.]

Sarge keeps moving. [So this round she should be able to reach EC-18]

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+18=26 ; d20+18=27 ; d20+13=22 ; d20+8=10 ; d8+14=16 ; d8+14=15 ; d8+14=21 ; d8+14=19 ; d8+14=18 ;
Thursday June 11th, 2020 6:17:31 PM

"I got you!"
Sharpe returns fire on the archers shooting at Hmerrin.

----
Full Attack - target one on the left, not sure if I can switch if one drops, there should be no bonus for cover.
26 vs AC; 31 DMG
27 vs AC; 21 DMG
22 vs AC; 19 DMG
10 vs AC; 18 DMG


Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)  
Thursday June 11th, 2020 7:21:05 PM

Hearing whistles and the sounds of arrows flying Gaffer switches from his casting to full move another 80 feet east and get close to cresting the hill.

**** Active Effects ****
Longstrider - +10 movement - 11 hours
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, Barkskin, Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: Call Lightning Storm, Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Hmerrin (MikeK)(HP 109/109 AC:28 T:12 FF:24 CMD:25) 
Thursday June 11th, 2020 8:52:10 PM

If Warrd truly favors fools, I'll be fine

Hmerrin keeps up the pace, running hard for the open gate.

--
Run 90' to CB/18

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:32/21/23- CMD 27 
Thursday June 11th, 2020 11:59:05 PM

If Toston can fly as though he is running he does so in pursuit of the runner. (run action for 240 feet).

Otherwise Toston takes a double move in pursuit of the runner (double move action for 120 feet of movement)

mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 58 rounds
fly : 60 ft fly speed : 57 rounds

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Friday June 12th, 2020 4:20:36 AM

Seeing that all of the guards on the hill appear to be dead Eisenhorn will dissmiss the black tentacles spell. He'll continue running another 30ft east. He then stops feeling winded, taking in a big gulp of air he mutters to himself "I really need to exercize more...did not expect there would be so much running involved." He will then dimension step to DP6 (ooc: I think that's about 125ft. but let me know.)

"We...uhhhh.... should've probably moved closer before kicking off." Eisenhorn says to Sharpe while trying to catch a breath.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H

Running and Actions. 5 COMBAT ROUNDS (DM SteveK)  d100=84 ; d100=24 ; d100=27 ; d100=86 ; d20=12 ; d20=3 ; d20=15 ; d20=12 ;
Friday June 12th, 2020 11:43:43 AM

Desdichado keeps running to the pinnacle of the hill, until he is just next to the trees. He shakes his head in sadness at the guards downed by the fireball.

Sarge keeps moving. (ooc: yep, Players were confused on how many rounds since your kindly DM didn't start counting on the first round. I have altered the round number agreement. Pray I do not alter it further.)

Sharpe stops where he is and gives Hmerrin covering fire, his skill and equipment are both better than the guards. Depite the distance (Sharpe takes -2 to hit for 2 range increments) and the partial cover of the platform, he drops Guard 6 with his first shot of two arrows, and Guard 7 with his next two!

Gaffer hears the whistles and can see Sharpe returning fire. The druid puts his concentration in getting closer to the battle

Hmerrin keeps up the pace, running hard for the open gate.

Toston (only able to hustle at x2 move while flying) pursues Guard 5, that is, after he gets over the hill and can see the running guard.

Eisenhorn dismisses the Black Tentacles( Standard Action) and runs 30 feet (Move Action), then gets another idea. Next round, he will Dim Step...

.......................

Guard 5 isn't looking behind him, and continues to run for the south-west platform. He isn't shouting any more.

The whistles continue to blow: "Tweeeet-Tweeeet-Tweeeet!" "TWEEEET-TWEEEET-TWEEEET!"

The archers on the south-west platform continue to concentrate on Hmerrin. Both missing with a total of 4 arrows.

More guards are seen entering the Platforms...

Hmerrin, Sharpe, Desdichado, and Toston can see the large, barn-like Gatehouse door is ... beginning to close! Unseen, some force is trying to shut the gate! Hmerrin is close enough that he can Squeeze (per squeeze rules) through the door or in between the door and the wall to stop it from closing, depending on what is going through his mind...

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+18=28 ; d20+18=28 ; d20+13=16 ; d20+8=23 ; d8+14=20 ; d8+14=16 ; d8+14=19 ; d8+14=22 ; d8+14=17 ;
Friday June 12th, 2020 3:02:43 PM

Sharpe calls back to the others.
"Guys the nest looks angry, if you want in get in now, run for it. ill cover"

----
Full Attack - on the same tower,
28 vs AC; 36 DMG
28 vs AC; 19 DMG
16 vs AC; 22 DMG
23 vs AC; 17 DMG



Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday June 12th, 2020 6:59:25 PM

Desdichado runs another 60 ft to DA:20.

Hmerrin (MikeK)(HP 109/109 AC:27 T:15 FF:23 CMD:29) 
Saturday June 13th, 2020 9:55:53 AM

Hmerrin takes a quick look over his shoulder, gauges time and distance, and makes a decision.

Slowing, the lad slips through the closing door into the barn itself.

As soon as he's inside, he pulls a red colored gem from his belt pouch.

---

Move 30' to C/15.
Pull out elemental gem.


Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:32/21/23- CMD 27 
Monday June 15th, 2020 12:14:54 AM

Toston makes a double move action to CH 19 seeing that Hmerrin needs backup and the gnome is still far away.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)  
Monday June 15th, 2020 6:25:08 AM

Gaffer crests the hill moving 40 feet, and taps himself to cast Barkskin

**** Active Effects ****
Longstrider - +10 movement - 11 hours
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: Call Lightning Storm, Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Running and Actions. 6 COMBAT ROUNDS (DM SteveK)  d100=22 ; d100=34 ; d100=1 ; d100=5 ; d20=1 ; d20=14 ; d20=15 ; d20=6 ; d20=14 ; d20+14=26 ; d20+14=27 ; d20+14=28 ; d20+9=21 ; 2d8+10=21 ; 2d8+10=19 ;
Monday June 15th, 2020 9:34:08 AM

Sharpe urges speed and continue to cover the walls with his powerful bow. His first two salvos hit, but the third and fourth stand quivering in the wooden half-wall of the Platform.

Desdichado runs another 60 ft.

Hmerrin slips through the closing door into the barn itself and pulls a red colored gem from his belt pouch.

Toston, while flying a foot from the earth, hustles across the open ground, figuring it is more important to backup Hmerrin than to catch Guard 5.

Eisenhorn Dim Steps and nearly catches up to Gaffer, Sharpe, and Sarge.

Sarge keeps running.

.......................

Guard 5 isn't looking behind him, and runs around the south-west tower and out of sight.

The whistles continue to blow: "Tweeeet-Tweeeet-Tweeeet!" "TWEEEET-TWEEEET-TWEEEET!"

The archers on the south-west and north-west platforms continue to shoot arrows, but with the long-range losses by Sharpe's bow, they begin playing a different game. All of them duck below the half-wall of the Platform (total cover), and when ready, rise up, fire, and duck back down! Sharpe will not be able to hit any of them unless he Readies an attack, and that with only one arrow!

Five arrows streak out towards Toston, all miss.

More guards are seen entering the Platforms...

Hmerrin jumps through the Gatehouse Door just as it slams shut! Toston and Hmerrin can easily see it is a reinforced door (Hardness 5 HP 20 Break DC 25) There are sounds of grunts and something smashing against metal inside.

Hmerrin ONLY Highlight to display spoiler: { Inside of the Gatehouse, the shoddy exterior is deceptive; this is a well-built building! Iron pegs line the walls and there is a bin half-full of shackles. Two Neanderthal-looking guards (Monitors) in Hide armor carrying great clubs are by the door. One was closing the door and the other had his club ready. A strike as Hmerrin darts in, another as he is distracted fumbling for his gem, and then two more smash out! (Hmerrin takes 21 and 19 damage for 40 [minus any DR] ) The second Monitor methodically kicks a wedge under the Door and taps it with his own club before looking up with mild interest at Hmerrin. }

Hmerrin ONLY Perception DC 15 Highlight to display spoiler: { There is movement through the open door to the south. At least one other Monitor is coming through that door too! }

......................
NOTE: a Character may RUN a number of rounds equal to their Constitution score before having to make Endurance checks.

Guards AC 18 CMD 16
1-4 DEAD
5
6-7 DOWN
8-9
10 DEAD
11 Dam 19
12-13

Monitors AC 21
a
b

Map via Email

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20+18=27 ; d20+18=22 ; d20+13=15 ; d20+8=16 ; d8+14=16 ; d8+14=21 ; d8+14=16 ; d8+14=18 ; d8+14=16 ;
Monday June 15th, 2020 10:17:59 AM

Just about hearing Eisenhorn over the sounds of the whistles, Sharpe calls. "If we can clear this this tower can you get me up there, looks like these guys are going to need some more cover."

----
Full Attack - on the same tower,
27 vs AC; 35 DMG
22 vs AC; 16 DMG
15 vs AC; 18 DMG
16 vs AC; 16 DMG

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles] 
Monday June 15th, 2020 10:34:25 AM

Sorry didn't read the ducking, just ready the first attack.

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Monday June 15th, 2020 10:34:52 AM

Eisenhorn will move a further 30ft. East to DM8. As he crests the hill he will cast Silent Image to create the illusion of 15 babaus comming out of the ground and running in front of him and to the sides as if to storm the fort. Eisenhorn hopes that this will provide more targets for the archers and more time to the others to get closer to the fort. (DC17 Will Save to disbelieve if Interacted with.)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield +4 AC (Shield) ---- 6 Rnds. (42sec)

Sarge [AC 21; HP 70/70] (Kathy) 
Monday June 15th, 2020 4:35:04 PM

Sarge keeps moving [to DI-17].

Hmerrin (MikeK)(HP 69/109 AC:28 T:16 FF:23 CMD:29)  d20+8=25 ;
Monday June 15th, 2020 6:40:11 PM

[Perception 25]

Hmerrin grunts at the beating, and then realizes even more are on the way.

His mother would most definitely not have approved at what he says next.

The young fighter whips the elmental gem into the floor at the oncoming Monitor's feet, and then pulls his axes to deal with the one beating on him.

--

Activate Elemental Gem at C17
-Large Fire Elemental AC 19/t15/f13, hp 60/60

Draw axes


Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday June 15th, 2020 6:40:22 PM

Dez runs to CO:20

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:32/21/23- CMD 27  d20+14=30 ;
Tuesday June 16th, 2020 1:00:24 AM

(Fly : 30)

Toston starts out flying 1 foot off the ground at CG 21. Using a double move he starts by moving 45 feet to CB27. He then moves 40 feet ascending at a 45 degree angle to reach E27 at 11 feet above the ground. He moves 5 feet forward to F27 clearing the height of the fence which is only 10 feet. He moves 10 feet forward to H27 at a height of 11 feet above the ground. He then moves diagonally 5 feet to I26 at 11 feet off the ground and another 5 feet North to reach I25 at 11 feet off the ground. At this point he has expended 120 feet of movement. He then heroically takes a third move action bleeding 10 feet to be at I25 a foot off the ground. He moves forward through the door of the guard house to H25. Inside the guard house he moves another 35 feet diagonally to D20 at a foot off the ground. At this point he has 15 feet of move left so he uses it to end at E18 a foot off the ground inside the guardhose with Hmerrin, the 2 toughs and Hmerrin's fire elemental.

Upon seeing the situation he says to the Fighter, "Were you trying to take them all on by yourself and the elemental?"

OOC: math time;
a(squared) + b(squared) = c(squared)
35(squared) + 10 (squared) = c (squared)
sqrt the whole thing yields
30 + 10 = 40)

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 56 rounds
fly : 60 ft fly speed : 55 rounds



Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)  
Tuesday June 16th, 2020 4:38:17 AM

Standing atop the hill, hopefully with a view of the compound, Gaffer begins casting Call Lightning Storm over the farm, thinking to himself how nice it is to be out in the fresh air.

**** Active Effects ****
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 110minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Running and Actions. 7 COMBAT ROUNDS (DM SteveK)  d20=15 ; d20=6 ; d20=12 ; d20=9 ; d20=10 ; d20=8 ; d20=20 ; d20=6 ; d6=2 ; d6=2 ; d20+12=20 ; d20+12=21 ; d8+2=5 ; d8=8 ; d20=3 ; d20+14=23 ; d20+9=10 ; 2d8+10=17 ; d20+14=17 ; d20+9=20 ; d20+14=17 ; d20+14=27 ;
Tuesday June 16th, 2020 1:14:59 PM

Sharpe readies an arrow and begins the sniping contest. He catches Guard 11 as he rises to release, and he flops over the low wall of the platform to lay lifeless on the ground below. (ooc Ready actions are not full-round actions, so Sharpe can only shoot a single arrow, not double. Guard 11 still dead tho!)

Eisenhorn will moves east. As he crests the hill he casts Silent Image and creates the illusion of a pack of demons erupting out of the ground and beginning to storm the fort!

Sarge keeps moving. (Running, she can make it to DE-17) Desdichado also continues to run.

Hmerrin grunts at the beating, and brings out some help in the form of 1) a shattered reddish gem and 2) his twin axes... Hmerrin ONLY Highlight to display spoiler: { The Large Fire Elemental rises from the broken gem as a serpent of fire and smoke. It gleefully attacks Monitor a, striking once and setting Monitor a on fire! }

Toston flies a convoluted geometric pattern that has him skimming the top of the low wall and nearly landing in front of the Gatehouse's back door. He can see Highlight to display spoiler: { guards organizing for a secondary defense halfway to the Large Building with bows and tower shields. The Dragon Disciple heroically pushes the door to open and slips inside (ooc: hero point use gets one standard action). There he can see the Gatehouse is divided into two rooms. Through an open door, Toston can hear combat and the whoosh of a great conflagration. In this room, however, are two burly guards in hide armor and carrying great clubs. They turn at the sound of the opening door... }

Gaffer begins casting Call Lightning Storm over the farm, thinking to himself how nice it is to be out in the fresh air!

.....................

The Platform archers continue their sniping game with Sharpe. As one, they stand and fire; this time at Desdichado, and two find weak spots (Desdichado takes 2+2 damage [before any DR] for 4)

The whistles, which every Guard seems to have, again changes coded blasts: "FWEEEeeeeeee... FWEEEeeeeeee..."

In the Guardhouse, Hmerrin and Toston ONLY Highlight to display spoiler: {

Monitor a, screams, and turns to fight the elemental, clubbing at the living fire, striking once.

Monitor b yells and continues to try and club Hmerrin to death, but must be distracted and fails to connect. (Hmerrin has Monitor b Flanked between him and the Fire Elemental. +2 to hit)

Monitor c and d turn and assault Toston! Clubs raise and fall and miss.
}

......................
NOTE: a Character may RUN a number of rounds equal to their Constitution score before having to make Endurance checks.

Guards AC 18 CMD 16
1-4 DEAD
5
6-7 DOWN
8-9
10-11 DEAD
12-13
14-21
22-32

Monitors AC 21
a Dam 13 + burning (DC16)
b
c
d

Fire Elemental AC HP 60 Dam 17

Map via Email

Sharpe - [AC 30/20/23 - CMD 26; HP 91/91] - [Charles]  d20=8 ;
Tuesday June 16th, 2020 4:12:51 PM

"oh enough of this" Sharpe touches his chest and his armour and the air around him briefly ripples. He jumps into the air but does not fall, keeps rising, stops and hovers in mid air at a spot he think will allow him to target the archers currently in the tower.

From his new vantages he tries identify the meanings of the various whistles by looking a the the change in guard movement (8, not sure what to roll but int and wis are both +0)

**** Active Effects ****
Fly (Celestial armour) 5 mins

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Tuesday June 16th, 2020 4:14:15 PM

"I can get you up there easy. Clearing the tower is another matter. I was hoping to distract the Archers with my little trick there but that does not seem to have worked at all. I'll stay here for now and get ready, let me know when you want to go." Eisenhorn says to Sharpe as he lies down prone on the ground to hopefully present a smaller target for the shooters.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield +4 AC (Shield) ---- 5 Rnds. (36sec)

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday June 16th, 2020 5:02:46 PM

Sarge keeps running [to CG-17]. [I wasn't sure whether she could run over the hill or not, but I guess she can.]

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday June 16th, 2020 5:24:43 PM

Desdichado runs to CD:18

Hmerrin (MikeK)(HP 69/109 AC:28 T:16 FF:23 CMD:29)  d20+19=28 ; d20+14=24 ; d20+9=17 ; d20+19=27 ; d20+14=24 ; d8+16=18 ; d8+16=22 ; d6+15=20 ; d6+15=20 ; d10+6=15 ; d20+12=17 ; d20+12=14 ;
Tuesday June 16th, 2020 6:58:04 PM

Hmerrin yells back at Toston, "It seemed like a good idea at the time!"

The fire elemental has one occupied, the one in the hall seems to be distracted, and Hmerrin has his axes in his hands.

"Right," he addresses Monitor b, "Let's try this again."

The young fighter's axes whirl in their deadly pattern, as Hmerrin lays into the fellow.

Meanwhile, the fire elemental continues its attack on Monitor a.

---
Hmerrin. Full Attack on Monitor b. Power attack.
Btax 1 hits ac 28 for 18 hp damage
Btax 2 hits ac 24 for 22 hp damage
Btax 3 misses (ac 17)
Hdax 1 hits ac 27 for 20 hp damage
Hdax 2 hits ac 24 for 20 hp damage
Two wpn rend for additional 15 hp damage

--

Fire elemental AC 19/t15/f13, hp 43/60
Full attack on Monitor a
Slam 1 misses (ac 17)
Slam 2 misses (ac 14)


Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:32/21/23- CMD 27  d20+12=29 ; d8+12=17 ;
Tuesday June 16th, 2020 10:57:39 PM

Toston takes a 5 foot step to H26. He then draws his curveblade and makes a power attack against monitor d, scoring a savage blow.

(29 vs AC; 17 magical(+2) slashing damage)

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 55 rounds
fly : 60 ft fly speed : 54 rounds

Running and Actions. 8 COMBAT ROUNDS (DM SteveK)  d20=12 ; d20=1 ; d20=2 ; d20=17 ; d20=17 ; d20=14 ; d20=14 ; d20=3 ; d20=13 ; d20=2 ; d20=10 ; d6=4 ; d6=3 ; d20=3 ; d20+14=23 ; d20+9=14 ; d8=4 ; 2d8+10=17 ; d20+14=26 ; d20+9=17 ; d20+11=20 ; d20+13=29 ;
Wednesday June 17th, 2020 12:12:56 PM

Sharpe doesn't like the sniping contest, so activates his Celestial Armor to rise up and hover in mid air to see over the low platform walls! A double move, and Sharpe is 60' in the air and can see not only the Guards on the Platforms, but all of the inner compound (well, all of it not blocked if anyone is hugging a building). The fighter tries but fails to think of a hint on the whistle codes. Sharpe has no Cover penalty as long as he can keep Hovering! (ooc: Hover requires a Fly Skill Check DC 15 each round. If Sharpe makes the check, he can make a full round attack. If he fails, he has to use his move action to fly in a circle, and is able to shoot only one arrow.)

Eisenhorn tells the nearby Tide that they don't have to run all the way there: he can Dim Door closer. All Sharpe and other nearby heroes have to do is say when and gather together. He is disappointed that his illusion hasn't worked (Sense Motive DC20 Highlight to display spoiler: { Eisenhorn has the hunch the archers are firing at whatever is closest to the Farm, and Desdichado was closer than the demons.}) The wizard stays where he is and lays prone to present a smaller target for the shooters.

The horde of Babau waver and become a single Babau. With Eisenhorn concentrating on the spell, it remains in effect, and the Babau races towards the wall. (ooc: DM made a mistake, as Silent Image creates a singular object, creature, or force. The spell can only create one Babau)

Sarge keeps running [ooc: 60' run puts Sarge now at CS-17]. Desdichado runs and is nearly at the Gatehouse.

Hmerrin begins to banter, and eviscerates the Monitor, who, though sorely wounded, is made of sterner stuff than the Guards. He still stands and fights!

Meanwhile, the fire elemental continues its attack on Monitor a, but misses further satisfying slams.

Toston puts his back against a wall and begins the process to have one less Monitor, scoring a savage blow.
.................

The Platform archers continue their tactics, but start to split their attacks. The two in the north-west Platform rise and fire at the illusionary Babau. One hits and the Guard shakes his head before saying something to his partner that is lost in the battle noise. Six Guards in the south-west Platform all concentrate on Desdichado. Two more arrows strike. (Des takes 6 damage.)

The whistles... stop.

In the Guardhouse, Hmerrin and Toston ONLY Highlight to display spoiler: {

Monitor a, still screaming and on fire, continues to flail at the elemental, hitting again. (Fire Elemental takes 12 damage due to DR5, Monitor takes 4 burning. Due to DR5, Fire Elemental is at 29 total damage.)

Monitor b continues to yells and attack, but is just not connecting again.

Monitor c grunts and moves closer. "Pipsqueak hard to hit. How hard are you to grab?" He reaches out with a free hand Monitor d laughs and also reaches out. (ooc: Toston, with his Combat Reflexes, can AOO both Monitors) The first misses a grab (CMB 20), but Monitor d succeeds (CMB 29) in pulling the gnome into a Grapple!
}

Guards AC 18 CMD 16
1-4 DEAD
5
6-7 DOWN
8-9
10-11 DEAD
12-13
14-21
22-32

Monitors AC 21 CMD 24
a Dam 29 + burning (DC16)
b Dam 95
c
d Dam 17 Grappled (initiated)

Fire Elemental AC HP 60 Dam 29

Map via Email

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday June 17th, 2020 1:44:33 PM

Sarge keeps running (to CG-17).

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23] 
Wednesday June 17th, 2020 2:50:27 PM

Desdichado uses to move actions to get to C:17.

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=17 ; d20=17 ;
Wednesday June 17th, 2020 2:54:02 PM

(Sense Motive Roll: 17 + 0 = 17) Eisenhorn remains oblivious to what anyone thinks. :)

Seing Sharpe take off and the archers seeming not to pay any attention to the illusion he has created Eisenhorn asks Shifty to try to go around the farm and stealthily check if anyone is running away or comming inside on the other side of the farm. (Shifty Stealth Roll: 17 + 12 = 29) Then Eisenhorn casts Invisibility on himself.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 4 Rnds. (32sec)
Invisibility---- Invisible---- 11 Min.

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+6=17 ; d20+18=21 ; d20+18=38 ; d20+13=26 ; d20+8=17 ; d20+22=27 ; d8+14=21 ; d8+14=20 ; d8+14=20 ; d8+14=21 ; d8+14=17 ; d8+14=15 ; 2d6=8 ; 2d8+14=22 ; d8+14=16 ; d8+14=15 ;
Wednesday June 17th, 2020 5:55:45 PM

Fly - 17
Sharpe, buffeted by the wind manages, to keep relatively upright and with a grim expression is sure that he meets the eyes of one of the final tower dwellers. He releases a volley pausing to steel himself against the fear he thinks he saw in the mans eyes, imagined or not.

He calls down, "Get ready to take us over, that tower are down or wounded the others are taking fire on approach"

Full Attack - on the same tower,
17 vs AC; 41 DMG
38 Critical, 27 to confirm; 73+8 bleeding DMG
26 vs AC; 16 DMG
17 vs AC; 15 DMG

Hmerrin (MikeK)(HP 69/109 AC:28 T:16 FF:23 CMD:29)  d20+19=29 ; d20+14=24 ; d20+9=15 ; d20+19=37 ; d20+14=27 ; d8+16=19 ; d8+16=24 ; d6+15=16 ; d6+15=20 ; d10+6=8 ; d20+12=30 ; d20+12=31 ; d8+2=9 ; d8=7 ; d8+2=6 ; d8=2 ;
Wednesday June 17th, 2020 6:49:22 PM


Hmerrin ducks Bugly's clumsy swing, and presses his attack.
Axes fly, as he addresses the other monitor in the room.

"Yo, Burning Man. Why don't you run while you still got the chance?"

The elemental attacks as well. It does better this time.

---
Hmerrin. Full Attack on Monitor b. Power attack.
Btax 1 hits ac 29 for 19 hp damage
Btax 2 hits ac 24 for 24 hp damage
Btax 3 misses (ac 15)
Hdax 1 hits ac 37 for 16 hp damage
Hdax 2 hits ac 27 for 20 hp damage
Two wpn rend for additional 8 hp damage
Total = 87

--

Fire elemental AC 19/t15/f13, hp 31/60
Full attack on Monitor a
Slam 1 hits ac 30 for 9 dam + 7 burn (DC16)
Slam 2 hits ac 31 for 6 dam + 2 burn (DC16)


Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:32/21/23- CMD 27 (37 vs grapple)  d20+14=17 ; d20+14=33 ; d20+14=22 ; d8+6=13 ; d8+6=13 ; d20+13=21 ;
Thursday June 18th, 2020 12:22:41 AM

Attack of Opportunity 1: 17 = miss
Attack of Opportunity 2: 33 = threat of critical; 22 = confirmed 26 damage

As monitor c and monitor d come in to grapple Toston he misses c but manages to cut d in a particularly vulnerable area.

Toston isn't particularly good at grappling, but he does have a trick up his sleeve and defensively casts grease (concentration check 21 + 4 retroactive hero point vs 10 + attacker's CMB (13) + spell level (1) ) = success) opting to coat his clothing in a coat of grease.

"Hey big dumb and ugly" he says to d as the grease coats his clothing and body "Let's see you try to hold onto me now."

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 54 rounds
fly : 60 ft fly speed : 53 rounds
grease: +10 CMD to avoid being grapple; +10 CMB to escape grapple; +10 escape artist to escape grapple : 60 rounds



Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)   5d6=16 ; 5d6=22 ;
Thursday June 18th, 2020 6:44:58 AM

Gaffer finishes his spell and calls down the first bolt of lightning, aiming at the spot where he last saw Guard 1 stand up to shoot from, calling it to land behind their cover. (16 Damage) immedietly calling down a second bolt, with his action, on the same spot. (22 Damage)
[If two guards have been standing side by side, he would call it down between the two of them instead.]

**** Active Effects ****
Call Lightning Storm - 5d6 Damage; Save DC 19 - 11 Minutes
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 110 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Running and Actions. 9 COMBAT ROUNDS (DM SteveK)  d20+5=22 ; d20+5=16 ; d20+5=22 ; d20+2=10 ; d20=14 ; d20=13 ; d20=16 ; d20=18 ; d20=5 ; d20=3 ; d6=2 ; d6=6 ; d20+14=30 ; d20+9=23 ; 2d8+10=21 ; 2d8+10=12 ; d20+20=34 ; d20+17=20
Thursday June 18th, 2020 8:25:20 AM

Sarge keeps running.

Desdichado trots up to the closed Gatehouse door and tries to open it, but it only rattles and shakes: it is jammed! He's going to have to break or chop a hole through the Door or the nearby Wall! (Reinforced Door - Hardness 5, HP 20, Break DC 25)(Well-built wall Hardness 5, HP 15, Break DC20)

Eisenhorn sends his Familiar on a stealthy scouting mission, and goes Invisible. Without concentration, the Babau illusion falters and is gone.

Shifty, getting the bonus of a shared Invisibility spell with Eisenhorn, flies toward the now-empty north-west platform to get a good view of 'whats going on'.

Sharpe is able to hover and kills the two remaining Guards in the north-west Platform in a matter of seconds. From his vantage, he can see there are no more guards attempting to climb up either!

Hmerrin kills his opponent, droplets of blood spraying from his axes like a mural by the local half-orc Dirt City artist, Pollock Jack's Son. He addresses Burning Man to run while he has the chance.

Fire Elemental gives a joyous steam whistle as it slams Monitor a twice! Amazingly enough, the Monitor avoids the fire damage and even puts out his burning arm!

Toston manages to cut Monitor d before he is Grappled, but then he's stuck... or is he! He attempts to cast Grease while held, and although it would have worked against a Guard, the Monitor is made of heartier stuff! The spell fizzles! Highlight to display spoiler: {(Grappled, Toston needs a 10+15+1= 26 to successfully cast the Grease. The 13 roll was due to 15 -4 [one handed] +2 [2nd attacker]. If we want to include all bonus/penalties for the Grease cast it would be DC29; 15-4+2+5 [circumstance bonus due to being grappled])}

Gaffer finishes his spell and calls down the first bolt of lightning. His initial target was the north-west Platform, but the druid just saw Sharpe pepper the platform and kill everyone. Altering his target to the south-west Platform, he puts the bolt in a target square (only 1 guard possible), and one Guard is wounded unable to avoid even a portion. (ooc: the spell only allows 1 bolt per round maximum)

.................

There seems no giving up in the Farm Guards. The south-west Platform archers continue their tactics (unaware of the fate of the north-west platform). Since they can no longer see Desdichado, they concentrate on Sarge. Two arrows find their mark! (Sarge takes 8 damage)

In the Guardhouse, Hmerrin and Toston ONLY Highlight to display spoiler: {

Monitor a, sneers at Hmerrin's 'offer'. "The Masters will eat your liver, and will give me your kidney for a pie, meat!" He moves to block the doorway leading further into the Gatehouse and strikes at the serpent of fire. (Fire Elemental takes 23 damage)

Monitor c and d crowd into Toston, dropping their clubs to make it easier to beat on the gnome. Monitor c grabs Toston, but Monitor d loses his grip! The heroic gnome is in the same circumstance, but at least the Monitors haven't been able to start punching him ... yet.
}

Guards AC 18 CMD 16
1-4 DEAD
5
6-7 DOWN
8 Dam 16
9
10-11 DEAD
12-13
14-15 DEAD
16-21
22-32

Monitors AC 21 CMD 24
a Dam 44
b DEAD
c Dam 0 Grappled (initiated)
d Dam 42

Fire Elemental AC HP 60 Dam 52

Map via Email

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23]  d20+16=31 ; d20+11=25 ; d20+6=12 ; d12+5=11 ; d12+5=8 ; d12+5=16 ;
Thursday June 18th, 2020 2:12:44 PM

Dez looks over the door, and can hear the sounds of battle on the other side. He hopes he can have the door down soon.

Attack vs AC: 31, 25, 12
Damage: 6, 2, 11 - total 18

Sarge [AC 21; HP 62/70] (Kathy)  d20+13=18 ; d8=2 ;
Thursday June 18th, 2020 3:14:35 PM

"Ow, quit it," Sarge gasps as the arrows find her.

She'd been focused on "getting to the fight," but now she has a chance to look around and see where "the fight" is actually happening. She drops to a walk and starts heading for the southwest platform. [to CD-20]

She casts Spiritual Weapon, choosing 8 as her target. A glowing hammer appears and smacks AC 18 for 6 damage.

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+20=36 ; d8+14=18 ; d8+14=16 ;
Thursday June 18th, 2020 5:35:55 PM

Sharpe takes a pot shot at the second tower, more to get there heads down than anything else, (285ft away). He then drops to the ground next to Eisenhorn and indicates he he ready to go.

Attack - on 8
36 vs AC; 18 DMG


Hmerrin (MikeK)(HP 69/109 AC:28 T:16 FF:23 CMD:29)  d20+12=31 ; d20+12=29 ; d8+2=8 ; d8=4 ; d8+2=5 ; d8=2 ;
Thursday June 18th, 2020 7:09:15 PM

Hmerrin hears someone trying to chop through the door.

"Keep your pants on! I just about got it!" he hollers in reply.

Since Burning Man so nicely got out of the way, Hmerrin moves up and kicks out the chockblock behind the door.

The elemental keeps attacking Monitor a

----
Hmerrin. Move to C17, and kick out block holding door.

Elemental.
Full attack on Monitor a
Slam 1 hits ac 31 for 8 dam + 4 burn (DC16)
Slam 2 hits ac 29 for 5 dam + 2 burn (DC16)



Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)   5d6=15 ;
Thursday June 18th, 2020 7:45:19 PM

Gaffer calls down another bolt of lightning on to 8, or 9 if they have been down by Sarge's spiritual weapon. (15 Damage)

He will move over towards Eisenhorne and lie down next to him. "I never thought of this. This is good."

**** Active Effects ****
Call Lightning Storm - 5d6 Damage; Save DC 19 - 11 Minutes
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 110 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:32/21/23- CMD 27  d20+21=27 ;
Friday June 19th, 2020 12:09:49 AM

After his spell fizzles Toston says, "Ok, let's try this again."

He then proceeds to heroically and defensively cast the grease spell again on himself and have the exact same result as his spell fizzles.

"Hmerrin! These guys won't let go of me. A little help?" He calls out

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 53 rounds
fly : 60 ft fly speed : 52 rounds



Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Friday June 19th, 2020 7:27:54 AM

Eisenhorn will dimension door himself, Gaffer and Shapre to the North Wetern Tower, remaining prone and hopeing it will give them a good view of the Southern Tower and anything beyond the building.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 3 Rnds. (32sec)
Invisible---- Invisible---- 11 Min.

Assault the Farm! 10 COMBAT ROUNDS (DM SteveK)  d20+5=19 ; d20+5=17 ; d20+2=6 ; d20+6=22 ; d20+6=14 ; d20+6=26 ; d20+6=22 ; d20+6=11 ; d20+6=12 ; d6=6 ; d6=1 ; d6=3 ; d20+14=18 ; d20+9=12 ; d20+20=25 ; d20+17=32 ;
Friday June 19th, 2020 10:33:03 AM

Desdichado looks over the door, and begins chopping it down. His sword splinters the hard wood and scatters the metal reinforcements; it is nearly down!

Sarge had been so focused on getting there, it takes her a blink to realize the getting has got. She casts Spiritual Weapon, creating a hammer of force. Flying towards Guard 8, the hammer misses because Guard 8 is in Total Cover. (ooc: Sarge would need to Ready a Standard action to wait for them to pop up to have a chance to strike.)

Sharpe, 60' in the air, takes a pot shot at the second tower, and even with it being so far away ( 2range increments = -4 to hit), he hits and kills Guard 8. He then drops to the ground next to Eisenhorn and indicates he he ready to go.

Hmerrin hears someone trying to chop through the door, and kicks out the wedge behind the door, enabling it to be opened normally (ooc: with a standard action).

The elemental keeps attacking Monitor a, striking twice, but not getting a satisfactory burning flame. It hisses in anger.

Gaffer calls down another bolt of lightning, this time on Guard 9, and also moves to Eisenhorn, laying down.

Toston heroically tries to cast the grease spell again, and again it fizzles! Knowing he has allies in just the next room, he calls out for some assistance.

Eisenhorn remains prone and, getting in touch with Sharpe and Gaffer, casts Dimension Door, sending the trio into the north-west Platform. Because Eisenhorn and Gaffer are prone, they can't see anything except the platform's walls, the dead bodies of four Guards (2 fell out), and the sticky, smelly blood now seeping into their clothing.

Sharpe on the other hand, can see the Guards in the other platforms, and can observe the yard of the Farm (but not anywhere within 15' south or west of a building), and can see at least six Guards formed up in a defensive stance at a natural choke point between the Gatehouse and the Large Building. The front row has tower shields providing full cover to the west (which includes Sharpe), and the back row has bows at the ready.

...........
The south-west Platform archers ignore their losses and continue the hide-and-shoot tactics. They also continue to target Sarge. Three arrows find the mark! (Sarge takes 10 damage)

In the Guardhouse, Hmerrin and Toston ONLY Highlight to display spoiler: {

Monitor a continues to block the door to deny anyone to get further into the Gatehouse, and assaults the fiery serpent, missing both times!

Monitor c and d continue to attempt to immobilize and beat the gnome to a bruised pulp. The first thing they have to do, however, is keep ahold of the wriggly Toston. Wardd again smiles on our hero: Monitor c loses his grip as Monitor d grabs hold!
}
............

Guards AC 18 CMD 16
1-4 DEAD
5
6-8 DOWN/DEAD
9 Dam 15
10-11 DEAD
12-13
14-15 DEAD
16-21
22-32

Monitors AC 21 CMD 24
a Dam 57
b DEAD
c Dam 0
d Dam 42 Grappled (initiated)

Fire Elemental AC HP 60 Dam 52

Map via Email

Hmerrin (MikeK)(HP 69/109 AC:28 T:16 FF:23 CMD:29)  d20+17=34 ; d8+16=19 ; d20+12=20 ; d20+12=27 ; d8+2=6 ; d8=1 ;
Saturday June 20th, 2020 9:25:16 AM

"Door's open!" Hmerrin yells at whoever is chopping it down.

The young fighter moves up, and takes a chop at Burning Man.

"Hang in there, Toston! This guy's blocking the hall. A couple more whacks to clear him."

Elemental does its elemental thing.

----
Hmerrin.
Move to C18.
Attack monitor. Power Attack
Hit ac 34 for 19 hp damage.

Elemental.
Slam 1 misses (ac20)
Slam 2 hits ac 27 for 6 hp damage + 1 burn.


Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=1 ; d6=6 ;
Saturday June 20th, 2020 1:27:24 PM

"Gah... this is disgusting." Eisenhorn will quickly stand up and look around. If he can see the guards he will quickly lob an Extended Black Tentacles centered on Guard 29 before ducking down, hopefully out of sight of the archers.

(BT Grapple Roll: 1 + 16 = 17; DMG Roll: 6 + 4 =10)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 2 Rnds. (32sec)
Black Tentacles (Ext.)---- AOE Grapple---- 22 rnds.

Toston Lotor(Hugh Crosmun) [HP: 96/96; AC:32/21/23- CMD 27  d20+10=13 ;
Saturday June 20th, 2020 11:33:46 PM

Toston decides to take a different tack. He will use an unarmed strike combined with a stunning fist against monitor d. Being a monk Toston can use other body parts in making the attack so presumably it doesn't matter he is holding the curve blade. Toston uses a swift action to charge his fist with arcane energy via arcane strike and then lets d have it or he would have if he could hit d but sadly like his spell that fizzled Toston's attack missed.

Toston calls out to Hmerrin, "It seems like I'm at an impasse, they can't hit me, but they can grapple me, though they are having trouble holding onto me and I can't cast a grease spell to make it really difficult to grapple me and I tried to hit one with a stunning fist but somehow I missed. just now"

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 52 rounds
fly : 60 ft fly speed : 51 rounds
Stunning fists attempts used: 1/6
1st level slots used: 4/7
3rd level slots used: 1/4



Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)   5d6=18 ;
Sunday June 21st, 2020 1:29:27 PM

"Wha- Where are we?" Gaffer will stand up for a moment alongside Eisenhorn and, "Ohh, ok!" assuming he can now see the guards too, will call lightning down between U20,V20,U21,V21 hopefully hitting all four figures. (18 Damage)

**** Active Effects ****
Call Lightning Storm - 5d6 Damage; Save DC 19 - 11 Minutes/12 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 110 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23] 
Sunday June 21st, 2020 5:52:21 PM

Desdichado opens the door, not sure what to expect on the other side. Seeing a fire elemental and a creature he's never seen before fighting each other, he asks Hmerrin, "Is one of those on our side?"

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles] 
Monday June 22nd, 2020 7:23:39 AM

Sharpe uses his flight to bounce across the rooftops to e26.

Assault the Farm! 11 COMBAT ROUNDS (DM SteveK)  d20+5=19 ; d20+2=16 ; d20+6=12 ; d20+6=14 ; d20+6=9 ; d20+6=24 ; d20+6=21 ; d20+6=7 ; d20+14=30 ; d20+9=19 ; 2d8+10=20 ; 2d8+10=17 ; d20+17=22 ; d20+22=33 ; d2+10=12 ;
Monday June 22nd, 2020 11:25:57 AM

Hmerrin, the door now unblocked, moves up and wounds the Monitor he designated as 'Burning Man', and shouts encouragement to Toston.

The Fire Elemental hisses and strikes, throwing off sparks when the Monitor avoids getting on fire ... again!

Eisenhorn is disgusted by the blood, but it doesn't stop him from thinking of tactical advantages. He stands from a prone position, quickly casts Extended Black Tentacles centered Guard 29, and ducks down to get Full Cover from the half-wall, using the archers own tactics against them! The Black Tentacles, however, seem to take a moment to fully form, allowing all the Guards to dodge through the tentacles and escape! (Nat 1 auto fail)

Toston stops trying to cast and instead uses his monkish skills to attempt to stun a Monitor with a well-placed knee, but fails to connect a significant blow. The gnome also returns Hmerrin's banter.

Gaffer, like Eisenhorn, stands and sees the guards readying their defense, and calls down another lightning bolt on one of them. (ooc: Call Lightning targets a Square, not a point. It can't target multiple squares at the same time.)

Desdichado slides the sagging reinforced door open and observes the combat inside.

Sharpe uses his flight to bounce across the rooftops to take a position on the Guardhouse with a good view of the south-west platform and the open area of the Farm all the way to the Main House. Because he is now rooftop level, Guards in platforms again have Total Cover.

Sharpe, Gaffer, and Eisenhors also can't target an opponent within 15' of the opposite side of a building (nor they target you).

...........
Shouts from Platforms and the ground indicate the Guards are organized to a level that would make a mercenary Fist company proud. "Inside! Inside! Three on Platform 1!" "One flying towards Platform 2!" "Agh! Black Tentacles! Scatter!" "Defense Plan Charlie! Zulu authorized!" Whatever the motivation, it doesn't look like the Guards are giving up.

Eisenhorn and Gaffer note that the Guards previously in the other Platforms are no longer seen. Whether they are ducked below their half-walls or have climbed down is unknown.

The south-west Platform archers see Sharpe is now closer to them than Sarge, and focuses on the Fighter. Sharpe, however, is well-armored and none of the arrows draw blood!

The disciplined defensive wall of guards scatter as Black Tentacles erupt from the ground trying to grab everything. The spell is initially weak, however, and fails to grab even a single guard! (nat 1 auto fail for combat rolls) They all manage to get out of the area of effect, but their careful formation is a shambles.

In the Guardhouse, (Hmerrin, Desdichado, and Sarge can see the first room) Monitor a continues to block the door to deny anyone to get further into the Gatehouse, and assaults the fiery serpent, smashing it back to the plane of Fire with a final blow. He tries to direct his follow-up into Hmerrin, but the lad is able to deflect the greatclub.

In the second room, Monitor c and d continue to attempt to immobilize and beat Toston to a bruised pulp. Monitor c fails to find a good hold, but Monitor d maintains his grip and punches hard! (Toston takes 12 damage)

............

Guards AC 18 CMD 16
1-4 DEAD
5
6-8 DOWN/DEAD
9 Dam 15
10-11 DEAD
12-13
14-15 DEAD
16-21
22-31
32 Dam 18

Monitors AC 21 CMD 24
a Dam 82
b DEAD
c Dam 0
d Dam 42 Grappled (initiated)

Fire Elemental AC HP 60 Dam 52

Map via Email

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23]  d20+16=31 ; d12+5=10 ;
Monday June 22nd, 2020 3:31:57 PM

Desdichado moves toward the monitor (E:18) and attacks, striking a blow with his greataxe.

31 vs AC; 10 damage.

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23]  d20+19=22 ; d20+14=29 ; d20+9=29 ; d20+19=38 ; d20+4=5 ; d8+16=17 ; d8+16=24 ; d8+16=23 ; d8+16=17 ; d3=1 ; d8+16=23 ; d6+15=17 ; d6+15=19 ; d6+15=17 ;
Monday June 22nd, 2020 3:42:05 PM

(Posting for Hmerrin)

Hmerrin full attacks the monitor with power attack, doing a lot of damage.

Battleaxe 1 - 22 vs AC; 17 damage
Battleaxe 2 - 29 vs AC; 24 damage
Battleaxe 3 - 29 vs AC (crit); 63 damage
Handaxe 1 - 38 vs AC (crit); 53 damage
Handaxe 2 - 5 vs AC (critical miss)

Toston Lotor(Hugh Crosmun) [HP: 84/96; AC:32/21/23- CMD 27  d20+10=30 ; d20+10=19 ; d8+2=6 ;
Monday June 22nd, 2020 10:07:23 PM

Toston uses his swift action to activate arcane strike then attempts another stunning fist against monitor d.

He hits (30 vs AC; threat of critical; 19 to confirm; no crit) for 8 (OOC:forgot to add+2 for arcane strike) damage and d must make a fort save vs DC 18 or be stunned which would cause d to drop everything held including a certain gnome dragon disciple.

if d lets go Toston flies directly to the opposite corner of the room and up to the height of the ceiling to c21

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 51 rounds
fly : 60 ft fly speed : 50 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 1/4

Sarge [AC 21; HP 62/70] (Kathy) 
Monday June 22nd, 2020 11:35:16 PM

Sarge continues angling toward the platform [to CA-23]. She waits for an archer to show himself, then casts Spiritual Weapon on him. [If possible, I'd like to use the previous rolls for this: AC 18 for 6 damage.]

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d4=2 ;
Tuesday June 23rd, 2020 5:46:41 AM

Eisenhorn will peak over the wall to see how effective his spell was. Seeing that no one is caught up by the tentacles he mutters "Damn it... Well now they've scattered... Any ideas?"

He will then cast mirror image on himself with 5 illusory duplicates apearing and duck down behind the cover again.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 1 Rnds. (32sec)
Black Tentacles (Ext.)---- AOE Grapple---- 22 rnds.
MIrror Image ---- 5 images---- 11 Min.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)   5d6=12 ;
Tuesday June 23rd, 2020 6:28:17 AM

[Yep, sorry. Missed that line when I read the spell.]

As the enemies in the center spread out, Gaffer casts a Spike Stones around the compound. Filling a rectangle Q12-Q31-W12-W31 (Hopefully I have counted correctly, using 10 20foot squares in 2 columns of five)

If the terrain is not rocky enough, he will simply call down another lightning bolt (12 Damage) onto Guard 32.

**** Active Effects ****
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 11 Minutes/11 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 110 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Assault the Farm! 12 COMBAT ROUNDS (DM SteveK)  d20+11=30 ; d20+6=17 ; d20+6=17 ; d20+6=26 ; d20+6=23 ; d20+6=9 ; d20+6=26 ; d20+6=20 ; d20+6=25 ; d6=2 ; d6=3 ; d20+17=21 ; d20+22=24 ; d20+2=21 ; d20+2=4 ; d20+2=14 ; d8=4 ; d8=4 ; d8=4 ;
Tuesday June 23rd, 2020 7:47:38 AM

Desdichado and Hmerrin make short work of the Monitor blocking the doorway, despite Hmerrin not actually getting any critical strikes.

Toston empowers his foot with arcane energy and plants one on Monitor d. The monitor is very hearty, and shrugs off he stunning effect and keeps ahold of a certain gnome dragon disciple.

Sarge continues angling toward the south-west platform. Waiting for an archer to show himself, she has her already cast Spiritual Hammer strike him before he shoots!

Eisenhorn does a peek and is disappointed he didn't bag anyone. He mutters to himself, or maybe to Gaffer "Any ideas?" Then casts a defensive Mirror Image on himself.

Gaffer estimates the hard compound ground is rocky enough for Spike Stones, and he is right! A large portion of the open compound is filled with hard to see rocky spikes!
________________________________

The guards around the compound continue coded shouts and shorthand commands. From across the compound, Gaffer, Eisenhorn, and Sharpe can see a Guard has gone into each of the six buildings identified as barracks...

Shifty, from his perch on top of the roof of the north-west platform reports to Eisenhorn. "Shhhh, the figuresss in the fieldsss beyond the buildingsss are all dissspersssing and running away. They are not approaching the buildingsss."

The south-west Platform archers continue their disciplined fire at Sharpe, and two arrows strike! (Sharpe takes 5 damage)

The Guards from the previous defensive wall hug buildings to keep out of sight of Eisenhorn and Gaffer, maneuvering among warehouses and latrines to form a defensive ring around the Gatehouse exit door. Some (ooc: darker icons) still carry Tower Shields, the rest have discarded and gone to bows. Many run through Gaffer's Spike Stones, and even though wounded, continue to carry out their orders. They run through the stones until they drop dead! Only one runs through an edge and is still alive.

In the Guardhouse second room, the fight is down to who can grab and punch more. Wardd intervenes in the struggle again, because both Monitors fail to grab or keep ahold of the wriggly gnome. At least momentarily, Toston is free!

............

Guards AC 18 CMD 16
1-4 DEAD
5
6-8 DEAD
9 Dam 21
10-11 DEAD
12-13
14-15 DEAD
16-23
24-28 DEAD
29 Dam 12
32 Dam 18
33-34

Monitors AC 21 CMD 24
a DEAD
b DEAD
c Dam 0
d Dam 42

Map via Email

Sarge [AC 21; HP 62/70] (Kathy)  d20+13=20 ; d20+8=11 ; d8=1 ;
Tuesday June 23rd, 2020 12:38:28 PM

Trusting her Spirtual Weapon to keep attacking, Sarge double-moves over to Sharpe. Well, the other side of the fence from Sharpe. [to E-27]

Meanwhile, the ghostly hammer continues to attack. [Hit AC 20 for 3 damage; hit AC 11, which is probably a miss.]

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+20=39 ; d20+24=30 ; 4d8+14=39 ; 2d6=4 ;
Tuesday June 23rd, 2020 2:19:27 PM

Still eyes out and seeing the organisation of the merc's Sharpe begins to worry, he steals himself and jumps back up to get line of sight on the second tower.

Attack - on 5
39 Crit; 30 to confirm vs AC; 81+4 bleeding DMG

Hmerrin (MikeK)(HP 69/109 AC:28 T:16 FF:23 CMD:29) 
Tuesday June 23rd, 2020 4:09:56 PM

Hmerrin strides briskly over the downed monitor, through the hallway, and into the next room.

In the corner, he spots Toston and his attackers.

"Hello!" he calls out cheerily, while moving toward the monitors.

"We hear you've been picking on our friend.
We don't like people picking on our friends."

--
Double move to H24
Flanking monitor c with Toston.


Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23] 
Tuesday June 23rd, 2020 4:24:57 PM

(OOC: Oops! I got confused going back and forth looking up weapon types, damage die, and crit threat range and forgot to confirm! Too much math - that's why I try to make sure Dez never crits. Ahem...)

With the monitor down, Desdichado follows Hmerrin, running into the room to flank monitor 6 (F:26)

Toston Lotor(Hugh Crosmun) [HP: 84/96; AC:32/21/23- CMD 27  d20+14=20 ; d20+9=29 ; d20+9=23 ; d8+12=16 ; d8+12=15 ;
Tuesday June 23rd, 2020 9:46:06 PM

Toston was going to do things way differently but with his allies in position as flankers he power attacks monitor d.

He misses on his first attack but critically wounds monitor d on his second swing.

20 vs AC: miss
29 vs AC - threat of critical; 23 vs AC to confirm; 31 magic(+2) slashing damage

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 50 rounds
fly : 60 ft fly speed : 49 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 1/4

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)   5d6=10 ;
Wednesday June 24th, 2020 6:04:22 AM

Gaffer winces on seeing the guards run themselves to death. "That's some commitment..."
He calls down another lightning bolt, directing it at Guard 32 (Damage: 10)
To Eisenhorn, "Erm, should we go try and free the prisoners?"

**** Active Effects ****
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 11 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 110 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind


Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Wednesday June 24th, 2020 6:28:36 AM

Eisenhorn stays agrees with gaffer and let's the druid lead the way toward the prisoners. (ooc: sorry for the short post busy couple of days)

A New Development! 13 COMBAT ROUNDS (DM SteveK)  d8+8=14 ; d8+8=9 ; d20+2=13 ; d20+6=17 ; d20=4 ; d20=5 ; d20=4 ; d20=17 ; d20=8 ; d20=15 ; d20=2 ; d20=4 ;
Wednesday June 24th, 2020 10:49:35 AM

Sarge trusts her Spirtual Weapon to keep playing whak-a-mole with the Guards, and hustles over to the wall opposite Sharpe. attacking, Sarge double-moves over to seeing Sharpe standing on the roof of the Guardhouse. Her Spiritual Hammer continues its last command, Readied action and attack, but misses.

Sharpe worries at the Guard's organization. Individually, they are hardly a threat to the Tide, but they are a tight unit! To get a line of sight on the second tower, Sharpe jumps into the air, flying to overcome the half-wall, and fires a single arrow into Guard 5, who falls pierced to the breast! (single arrow at d8+8 DM roll for 14 damage + 9 crit damage, +4 bleed damage = 27 dam to Guard 5) Highlight to display spoiler: { Your DM interpreted that Sharpe is using his Celestial Armor to fly vertically 30' and shoot Guard 5 with ONE arrow without Readying a shot. NOTE 1: The Feat: Many Shot only works in a full attack. Sharpe can only fire a single arrow with a Standard action. Rolling the multi-die damage, I couldn't determine what is the correct damage. NOTE 2: If Sharpe succeeds on a Fly Skill DC 15, he can hover and do a full round attack. Please tell me if this is incorrect.)}

Hmerrin strides briskly to the next room and flanks Monitor c, delivering his battle banter with aplomb.

Desdichado follows Hmerrin, running into the room to flank Monitor d! Oh, how the tables have turned!

Toston, with allies now flanking and NOT grappled, goes on the attack, giving Monitor d a wicked wound.

Gaffer winces on seeing the guards run themselves to death. "That's some commitment..." He calls down another lightning bolt, directing it at Guard 32, who is unable to dodge and dies where he stood.

Eisenhorn stays agrees with gaffer and let's the druid lead the way toward the prisoners
..................

The guards seem to be in position to defend the compound to the last man. Gaffer, Eisenhorn, and Sharpe can hear screams of terror coming from the six buildings identified as barracks...

Shifty, from his perch on top of the roof of the north-west platform reports to Eisenhorn. "The figuresss in the fieldsss are ssstill running away."

The south-west Platform archers, now only five, continue their disciplined fire at Sharpe, and all miss.

In the Guardhouse second room, the Monitors find themselves in dire straits. "All I wanted was free money and chicks!", complains one, and they concentrate to beat on Toston, but without Grappling, Toston is harder to damage, and all punches miss.

............

Guards AC 18 CMD 16
1-4 DEAD
5 Dam 23
6-8 DEAD
9 Dam 21
10-11 DEAD
12-13
14-15 DEAD
16-23
24-28 DEAD
29 Dam 12
32 DEAD
33-34

Monitors AC 21 CMD 24
a DEAD
b DEAD
c Dam 0
d Dam 75

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Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles] 
Wednesday June 24th, 2020 11:22:19 AM

Sharpe's head whips round toward the barracks. Concerned for slaves he flys full speed toward the barracks lands runs to AK20. Looking into the barracks as he goes.

OOC - The multiplied damage was for a single arrow crit x4 my crit range is 19-20, 4d8+14 didn't add 14 on each roll so I just added it, sorry that was confusing. I could be wrong let me know.

Also I can get clear rules but I don't think I can "run" whilst flying but I think I can land and still run?

Sarge [AC 21; HP 62/70] (Kathy)  d20+13=26 ; d8=5 ;
Wednesday June 24th, 2020 1:55:41 PM

Sarge examines the wall. Is it climbable? She calls to her companions on the other side. "Hey! Uh...little help?"

If she can't climb the wall, and nobody has a way to get her over it, she will head north to go through the door.

[Spiritual Weapon hits AC 26 for 7 damage.]

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23]  d20+18=35 ; d20+13=31 ; d20+8=22 ; d12+5=12 ; d12+5=7 ; d12+5=8 ;
Wednesday June 24th, 2020 2:18:51 PM

"Ugh, look at these yo-yos" remarks Desdichado as he unleashes several attacks on monitor D.

35 vs AC; 12 damage
31 vs AC; 7 damage
22 vs AC; 8 damage

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Wednesday June 24th, 2020 4:19:55 PM


Eisenhorn will move 30ft. east towards the barracks and use his Wand of shield to recast shield on himself. "Were the people running away armed?" He'll ask Shifty as he does so.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 10 Rnds.
Black Tentacles (Ext.)---- AOE Grapple---- 21 rnds.
MIrror Image ---- 5 images---- 11 Min.

Hmerrin (MikeK)(HP 69/109 AC:28 T:16 FF:23 CMD:29)  d20+19=23 ; d20+14=15 ; d20+9=18 ; d20+19=36 ; d20+14=19 ; d8+16=18 ; d6+15=18 ; d10+6=12 ;
Wednesday June 24th, 2020 6:46:43 PM

Hmerrin slashes monitor c with his axes.
The fighter notes he needs to concentrate a bit more on what he's doing.

"You drop that club and answer a couple questions, and we'll let you run off," he offers.

---
Hmerrin. Full Attack on Monitor c. Power attack.
Btax 1 hits ac 23 for 18 hp damage
Btax 2 misses (Nat 1)
Btax 3 misses (ac 18)
Hdax 1 hits ac 36 for 18 hp damage
Hdax 2 misses (ac19)
Two wpn rend for additional 12 hp damage
Total = 48



Toston Lotor(Hugh Crosmun) [HP: 84/96; AC:32/21/23- CMD 27  d20+16=28 ; d8+6=13 ;
Wednesday June 24th, 2020 10:24:15 PM

Toston says to both monitors, "Aye. Surrender your weapons, answer our questions and no further harm will come to you. Continue to resist or attack us and you die. Simple as that."

As a gesture of good faith Toston does not attack this round but he readies an attack action against monitor d should the man decide to not take their offer and continue to act hostile.

(OOC if the readied attack triggers : 28 vs 18; 13 damage)


A New Development! 14 COMBAT ROUNDS (DM SteveK)  d20+6=9 ; d20+14=34 ; d20+9=22 ; d20+14=28 ; d2+10=11 ; d2+10=11 ;
Thursday June 25th, 2020 9:52:35 AM

Sharpe's head whips round toward the barracks. Concerned for the slaves, he flies, hustling towards the barracks. (ooc: yes, that's right. Flying can only do two move actions, not a 'run'. He can land and run, but he probably wants to fly over the Black Tentacles and Spike Stones first?)

Sarge examines the wall. Is it rough and 10' high, she decides it depends on how nimble she is on how climbable it is. (Climb DC 25). She also sees Sharpe, the only companion near her, fly quickly away into the compound. With an improbable climb, and nobody nearby to get her over it, the grizzled dwarf heads north to go through the door.

Her Spiritual Hammer dispatches a wounded Guard in the Platform. Not having Sarge to direct it to another target, the force weapons stops attacking.

Desdichado calls the Monitors yo-yos, and wounds Monitor d three times, laying him lifeless on the floor!

Eisenhorn will move east towards the barracks and recasts Shield on himself. He asks for more information from the Air Mephit, but Shifty can't tell. "They are too far away for me to sssee." (DM rolled Perception: 9)

Hmerrin slashes Monitor c with his axes, but can't get his full 'ginsu' effect. He tries to entice the Monitors to give up the fight.

Toston chimes in on the surrender and live, and doesn't attack but prepares his counter if Monitor c doesn't give up.

...........

Gaffer, Eisenhorn, and Sharpe can hear more screams, some cut off suddenly...

The south-west Platform archers, now down to four, don't have any targets to shoot at, and hold their arrows...

The other Guards in the compound don't fire at Sharpe who flew overhead and can't see anyone else...

In the Guardhouse second room, Monitor c ignores the death of his companion, and the words of Hmerrin and Toston. He gains a wicked slash from Toston, but takes a step to block the door and strikes back at his most dangerous opponent, Hmerrin! His first hit is devastating, but the second misses (crit! Hmerrin takes 22 damage) "That's the way you do it!" he froths.

............

Guards AC 18 CMD 16
1-11 DEAD
12-13
14-15 DEAD
16-23
24-28 DEAD
29 Dam 12
32 DEAD
33-34

Monitors AC 21 CMD 24
a DEAD
b DEAD
c Dam 59
d DEAD

Map via Email

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 2/4 SB 7/7 LL 6/11)  
Thursday June 25th, 2020 10:00:57 AM

Gaffer shifts his form into a Large Air Elemental so that he can take flight and follows Sharpe in heading towards the screaming as fast as he can, maintaining his altitude.

**** Active Effects ****
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 11 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 110 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23] 
Thursday June 25th, 2020 11:19:08 AM

Desdichado raises his eyebrow at Hmerrin and Toston's remarks to the creatures. He moves a few steps forward (H:25) and takes another swing at the Monitor.

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23]  d20+16=34 ; d12+5=8 ;
Thursday June 25th, 2020 11:21:04 AM

(OOC: Sorry, posted accidentally before finishing.)

34 vs AC; 8 damage

"Hey," he says to his companions, "no offers of mercy to the strange creatures working for the SLAVER OUTSIDERS. Okay?"


Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d100=1 ; d20=17 ;
Thursday June 25th, 2020 4:04:10 PM

Seeing Gaffer take off Eisenhorn suddenly finds himself feeling quite vulnerable. So he will reach into his Handy Haversack and pull out the Bag of Tricks, Rust. He'll move 30ft East to P7 carefully checking corners as he moves. If he sees anyone advancing towards him while peaking a corner he'll throw the ball from the Bag of Tricks at them and scream "EAT THEIR FACE RUSTY!" and keep moving towards P7. (Percentile Roll: 1 - Wolverine) (ooc: Don't know if you need an attack roll for whether I hit them in the face with the ball or not, but I've rolled anyways. It's 17 + 8 = 25)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 9 Rnds.
Black Tentacles (Ext.)---- AOE Grapple---- 21 rnds.
MIrror Image ---- 5 images---- 11 Min.

Sarge [AC 21; HP 62/70] (Kathy) 
Thursday June 25th, 2020 4:58:34 PM

Sarge rounds the corner and heads into the building (to E-22).

She knows that her spiritual hammer has returned to her, but she doesn't have a new target for it yet.

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+13=21 ;
Thursday June 25th, 2020 5:02:33 PM

Perception - 21
Sharpe moves to AK20 looking in the barracks for the source of the screaming, if he can't see in he move to were he thinks the screaming is coming from and opens the door.

Hmerrin (MikeK)(HP 47/109 AC:28 T:16 FF:23 CMD:29)  d20+19=34 ; d20+14=23 ; d20+9=28 ; d20+19=30 ; d20+14=32 ; d8+16=18 ; d8+16=20 ; d8+16=19 ; d6+15=20 ; d6+15=18 ; d10+6=7 ;
Thursday June 25th, 2020 6:36:55 PM



Hmerrin turns his head to answer Dez, and gets a club in his ribs for his effort.

He turns back to the monitor.
"That's the way you do it? No, my friend."

The young fighter proceeds to take a great many chunks out of the guy.

"THAT'S the way you do it."

"And, Dez. I'm just saying it woulda been really nice to know how many Slaver Outsiders are here, where they are, and what they're armed with. And this guy is obviously not a threat, so I'm thinking it woulda been worth the trade."

---
Hmerrin. Full Attack on Monitor c. Power attack.
Btax 1 hits ac 34 for 18 hp damage
Btax 2 hits ac 23 for 20 hp damage
Btax 3 hits ac 28 for 19 hp damage
Hdax 1 hits ac 30 for 20 hp damage
Hdax 2 hits ac 32 for 18 hp damage
Two wpn rend for additional 7 hp damage
Total = 102


Toston Lotor(Hugh Crosmun) [HP: 84/96; AC:32/21/23- CMD 27 
Thursday June 25th, 2020 11:11:25 PM

Toston says to Des, "I was trying to find out about what was going on with those screams coming from the barracks. That seemed more important than sparing the slaver and hey he died anyway."

Toston flies 5 feet out the door over the body of the dead monitor. He then gains 20 feet of height to be flying 21 feet above the ground. He then expends the rest of his move to end at AB25 as he too is concerned about what is going on in the barracks.

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 49 rounds
fly : 60 ft fly speed : 48 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 1/4


A New Development! 15 COMBAT ROUNDS (DM SteveK)  d20=15 ; d20=6 ; d20=10 ; d20=11 ; d20=6 ; d20=11 ; d20=14 ; d20=5 ; d20=9 ;
Friday June 26th, 2020 1:14:22 PM

Gaffer shifts his form into a Large Air Elemental (standard action), then flies (move action) towards the barracks following Sharpe!

Desdichado requests no offers of mercy to the creatures working for Outsider Slavers, and strikes Monitor c.

Eisenhorn feels he needs some additional defenses ready, and pulls out his Bag of Tricks, Rust. The wizard continues to move forward, checking corners as he moves. At the first corner he sees a Guard 60' away looking in the other direction, and is able to keep moving undetected.

Sarge rounds the corner, Spiritual Weapon floating by her side, and heads into the building. She catches up with Hmerrin, Toston, and Desdichado.

Sharpe can tell screams had been coming from all six barracks. Barracks 1, 5, and 6 are now silent. He moves and opens the door to Barracks #2. In the dim light, Sharpe can see a thin, ill-clad woman laying in a pool of blood with a sword slash diagonally across her body. There is a Guard standing over her, a bloody sword in one hand and a frightened, screaming boy no more than 6 years old pinned to the Guard's chest with the other arm. "Back off hero. Or you have killed an innocent child!" The Guard's sword is Ready...

Hmerrin makes short work of the last Monitor, lamenting that it would have been better to get more information.

Toston agrees with Hmerrin that information was important. He flies out the door and a hail of nine arrows greets him; but the gnome is near-immune to the Guards attack and is not hit at all! (Readied Guards). Toston then gains 20 feet of height to be flying 21 feet above the ground. He then expends the rest of his move to end at AB25 as he too is concerned about what is going on in the barracks.
.................

Terrified screams continue from Barracks 1, 5, and 6, but barracks 3, and 4 are now silent.

The south-west Platform and compound guards hold their arrows...

The door to Barracks 5 opens and out comes a Guard with blood splatter soaking his armor and sword. He has a thin woman, feebly struggling and pinned in an iron grip. Spotting Toston, he places the woman as a shield. "I'll kill her if you come any nearer!" His sword is ready.

............

Guards AC 18 CMD 16
1-11 DEAD
12-13
14-15 DEAD
16-23
24-28 DEAD
29 Dam 12
32 DEAD
33-34

Monitors DEAD
Map via Email

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+20=29 ; d8+14=20 ; d20-1=7 ;
Friday June 26th, 2020 1:59:31 PM

Diplomacy - 7
Looking the boy in the eye Sharpe takes a deep breath and in a calm voice...

"What is your name..... (pause for response if not continue) (name if available) I am Sharpe and I want you to think very carefully, you can see and hear that you have no chance of surviving us, no chance of escaping us and no chance seeing tomorrow. Let the boy go and walk away and I will not follow, I will consider you as having saved his life and there will be no debt to be paid. But I need you to choose now, choose a good life."

If moves to attack the boy Sharpe attacks:-
29 vs AC; 20 DMG



Sarge [AC 21; HP 62/70] (Kathy) 
Friday June 26th, 2020 2:30:00 PM

*Huff* "Hey, guys." *Huff*Puff*Puff* "Are we winning?"

Sarge keeps moving [to M-25].

Hmerrin (MikeK)(HP 47/109 AC:28 T:16 FF:23 CMD:29)  d20+17=35 ; d8+16=24 ;
Saturday June 27th, 2020 9:58:11 AM

"No idea", Hmerrin answers Sarge. "But, you are just in time to apply some healing to your favorite hatchet man!"

Sarge moves out into the compound, and Hmerrin follows.
Black Tentacles, Spike Stones, screaming from building WAY over there, and ominous silence from others....oh, and these two guys.

The young fighter's jovial banter falls away in the face of what appears to be happening.
Grimly, he pivots left, and plants an axe into the nearby guard.

----
Move to J 21
Attack guard 22. Power attack.
Hit ac 35 for 24 hp damage




Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Saturday June 27th, 2020 11:45:42 AM

Eisenhorn will keep moving east, back of tricks in Hand, to T7. From there he will use Dimensional Steps to teleport 55ft to AE7 inside Barracks 1.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 8 Rnds.
Black Tentacles (Ext.)---- AOE Grapple---- 20 rnds.
MIrror Image ---- 5 images---- 11 Min.

Toston Lotor(Hugh Crosmun) [HP: 84/96; AC:32/21/23- CMD 27  d20+3=16 ; 6d6+6=29 ;
Saturday June 27th, 2020 7:58:43 PM

Intimidate: 16

Toston stops the forward movement of his flight and raises his hands slowly. He calls out to the guard holding the woman, "Think very carefully about your next move, pal. What happens next is the difference between you leaving here alive and becomming fertilizer for the crops here. Drop your sword, let the woman go without further harm,and you have my word that you may leave here unscathed. Do anything else and you are a dead man."

He readies an action to drop a fireball (OOC: outlined on map in black; should miss the woman, but roast the guard) if the guard moves to use the sword against the woman. 29 fire damage DC 18 reflex save for only 14 fire damage.

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 48 rounds
fly : 60 ft fly speed : 47 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 2/4 (+1 usage if guard triggers the readied fireball)

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Sunday June 28th, 2020 11:08:20 PM

Gaffer halts on all his movement upon seeing that a hostage has been involved. Unsure how to respond he simply goes still and keeps watch from afar.

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 11 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 110 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23] 
Monday June 29th, 2020 12:46:39 PM

Desdichado runs toward the warehouses (K:20). (OOC: I assume he can't hear what's going on with the hostages, and is too far away to take action, in any case.)

Hostages and Ambushes. Rd16 COMBAT ROUNDS (DM SteveK)  d20=2 ; d20=14 ; d20+6=11 ; d20+6=11 ; d20+6=16 ; d20+6=7 ; d20+6=20 ; d20+6=26 ; d20+6=24 ; d20+6=24 ; d20+6=25 ; d20+6=19 ; d20+6=12 ; d6=3 ; d6=6 ; d6=6 ; d6=3 ; d20+4=19 ; d8+2=5 ; d20=3 ; d20=16 ; d20=14 ; d20+6=18 ; d20+6=7 ; d20+6=9 ; d20+6=24 ; d20+6=9 ; d20+6=22 ; d6=2 ; d6=4 ; d20+6=22 ; d6=3 ;
Monday June 29th, 2020 2:41:08 PM

Sharpe tries to diplomatically talk to the Guard holding the boy, but it doesn't appear the Guard is in a diplomatic mood. He spits on the floor in rejection to Sharpe's line of inquiry. "Last time I tell you, 'hero' (he makes the word sound like a curse), back out of the door NOW, or the boy dies." His sword is ready. The child continues wailing and struggling without success.

Sarge keeps moving. *Huff* "Hey, guys." *Huff*Puff*Puff* "Are we winning?" Her immediate answer out the door are nine arrows fired at the next person coming out of the Gatehouse Door. Three arrows strike the dwarf, one with critical force (Sarge takes 18 damage)

Hmerrin follows Sarge and takes in the scene. His jovial banter falls away, and, grimly, he plants an axe into the nearby guard, wounding him deeply!

Eisenhorn keeps his bag of tricks out and moves forward until he can see the side of the first barracks. With a little Dimensional Step, he arrives inside Barracks 1. The inside is dimly lit, only by the cracks and gaps in the shoddily constructed walls, but it is easy to see the Guard only an arms-length away standing over two cowering women in the opposite corner!

Toston concentrates on Guard 18 and it works: he is shaken! Becoming frightened, Guard 18 however, perceives this as an attack so cuts the woman hard (Readied Attack goes before Toston's Readied Attack). And Toston responds with a Fireball that fries the Guard to a crisp. It also catches Barracks 5 on fire! The woman drops to the ground, very hurt but still alive.

Gaffer halts when he sees the battle devolving to hostage situations, and keeps watch from afar.

Desdichado runs to confront the nearest Guard at K20 (will update map next round)

..................

Terrified screams continue from Barracks 1, 5, and 6.

Two south-west Platform archers have Hmerrin in their sights and fire, missing the Fighter, but one strikes the Guard in melee, who falls!. Two hold their arrows ready for a target.

Three compound guards Near the latrines have Sarge as their targets and fire. Guard 31 holds up his Tower Shield for any inevitable counter-attack. (Sarge takes 6 more damage)

Guard 21 lets out a startled "Wha!" at Eisenhorn's appearance, but recovers quickly. His sword snakes out, not for the slaves, but for Eisenhorn. He hits, but all he does is remove a Mirror Image!

The wounded woman in front of Toston holds her side and stumbles around a corner to hide from any other Guards. "Kill them all", she grits through her pain.

............

Guards AC 18 CMD 16
1-11 DEAD
12-13
14-15 DEAD
16-17
18 Shaken -2 attack, saves, skill and ability checks
19-21
22 DEAD
23
24-28 DEAD
29 Dam 12
32 DEAD
33-34

Monitors DEAD

Map via Email

Sarge [AC 21; HP 44/70] (Kathy)  d6=3 ; d6=6 ; d6=5 ; d6=5 ;
Monday June 29th, 2020 3:01:51 PM

"Ow! Goblin-loving son of a troll!" But, wound or no, Sarge has a job to do. She jogs over to Hmerrin [to J-22] and casts Cure Critical Wounds on him.

Hmerrin heals 28.

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23] 
Monday June 29th, 2020 6:50:55 PM

Desdichado moves toward the latrines (O:24).

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29) 
Monday June 29th, 2020 7:01:22 PM

"Thanks, Sarge."

Hmerrin takes in the guards firing at them from both the latrine and the platform.

"Hey Dez, let's swing down through these sheds. But slow enough so Sarge can keep up."

The young fighter stows his axes, and then moves to put a shed between him and the platform, while also pulling out his bow.

--
Stow weapons.
Move 30' to L26 while pulling out bow.


Toston Lotor(Hugh Crosmun) [HP: 84/96; AC:32/21/23- CMD 27 
Tuesday June 30th, 2020 12:15:33 AM

Again thanks to the pythagorean theorem Toston is able to move forward while reducing his height. He moves 50 foot forward on a diagonal to end at AK25 and then enters the burning building barracks 5.

(OOC: as a gold dragon disciple; Toston has resist fire 5; probably relevant)

(OOC:
a = 20
b = 45

200 + 2025 = 2445
square root of 2445 = approx. 50)

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 47 rounds
fly : 60 ft fly speed : 46 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 3/4

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d100=47 ; d20=12 ;
Tuesday June 30th, 2020 5:46:57 AM

Taking in the situation Eisenhorn will try to move around the guard to AF7 get a hold of the two women and then Dimension step along with them to AH7. When they get outside Eisenhorn tells the women " Don't worry we'll get you out of this. Try to find a place to hide for the next minute or so while my companions deal with the rest of the guards."

(OOC: Not sure if this provokes AOO's as the description specifically states " such movement does not provoke an attack of opportunity", but if it does, Casting Defensively roll: 12 + 17 = 29 vs DC: 23. For the spell level I used 4 as you get Dimensional steps at 8th level, the maximum spell level you can cast at that point is 4th. Also Ignore the d100 roll please, clicked it by mistake.)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 7 Rnds.
Black Tentacles (Ext.)---- AOE Grapple---- 19 rnds.
MIrror Image ---- 4 images---- 11 Min.

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+23=33 ;
Tuesday June 30th, 2020 6:27:06 AM

Stealth - 33
"ok ok, I'm backing up". Sharpe back out of the barracks, and lets the door shut, then as quietly as possible he fly up to the roof and quietly lands at AK14 facing south.

Hostages and Ambushes. Rd17 COMBAT ROUNDS (DM SteveK)  d20+6=17 ; d20+6=18 ; d6=2 ; d20+2=18 ; d20+6=23 ; d6=1 ; d20+6=17 ; d20+6=15 ; d20+6=24 ; d20+6=9 ; d6=2 ; d20+6=10 ; d20+6=26 ; d20+6=13 ; d6=6 ; d20+6=25 ; d6=2 ;
Tuesday June 30th, 2020 9:15:42 AM

Note: My apologies for not giving out a couple Hero Points earlier
Hmerrin gets 1 Hero Point for successfully engaging the Monitors at great personal risk until the rest of the Tide arrived!
Toston gets 1 Hero Point for successfully engaging two Monitors At great personal risk until the rest of the team arrived (without which Hmerrin would have been in a lot more trouble!)


Sarge is getting peppered by arrows, but maintains her concentration on what is important now. She moves to Hmerrin, which puts her in line-of-sight of two archers on the south-west tower, and they shoot (both missing!). Arriving next to the young human, Sarge heals Hmerrin. Sarge is awarded 1 Hero Point for selfless healing!

Desdichado moves toward the latrines and the four Guards still on their feet.

Hmerrin thanks Sarge, and calls out a plan for Desdichado. He then moves out of sight of the tower and pulls out his bow.

Toston gives a silent paean of thanks to the immortal of mathematics, and enters the burning building barracks 5. It's pretty easy to bust in the rickety and on fire door, and the Dragon Disciple is surrounded by flame! Which doesn't hurt him any. He sees a couple of bodies in the barracks, now well-lit thanks to being on fire. There is also a dirty woman clutching a young child near the back, and a hole in the far wall where a guard smashed an alternate exit from the burning building. The woman and child are screaming in terror.

Eisenhorn steps deftly past the Guard, gets hold of the two women, and DimSteps to safety! (A 5' step and the DimStep don't provoke AOO, but grabbing the women does. The only effect, however, is to dissipate another Mirror Image!) The mage reassures the women, and gets ready for his next heroic action. The women nod and cower down, trying to look like not-a-target. Eisenhorn is awarded 1 Hero Point for a successful rescue inviting personal danger!

Sharpe backs out and shuts the door, but then gets sneaky...

..................

Terrified screams continue from Barracks 5 only. Sharpe can also hear some repetitive cursing and pounding coming from Barracks 3

Two south-west Platform archers have Sarge in their sights and fire, both missing.

Two south-west Platform archers can see Desdichado, and fire, one striking! (Desdichado takes 2 damage)

Three compound guards near the latrines have Desdichado as their closest target and fire. Guard 31 holds up his Tower Shield for any inevitable counter-attack. (Desdichado takes 6 more damage)

Guard 21 runs out of Barracks 1.

Guard 20 comes out of Barracks 2 with a Child pinned to his chest and begins backing away to the Large Building. His sword is ready.

Gaffer, Sharpe, and Shifty only Highlight to display spoiler: { From his height, they can see a Guard climb into the south-east platform. }

............
Note: Guard 24 was alive but listed in stats as Dead. Since Hmerrin, Sarge, and Desdichado ignored Guard 24 and the stat mistake was the DMs, I have simply removed Guard 24 from the map for simplicity.

Guards AC 18 CMD 16
12
13
16
17
19
20
21
23
29 Dam 12
30
31
33
34

Map via Email

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Tuesday June 30th, 2020 9:27:22 AM

Finally noticing the four guards still atop the southwestern guard tower, Gaffer flies over, using a double move to make it beneath the platform until next round.

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 10 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 109 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+19=36 ; d20+19=33 ; d20+14=28 ; d20+9=15 ; d8+15=19 ; d8+15=18 ; d8+15=19 ; d8+15=22 ; d8+15=16 ;
Tuesday June 30th, 2020 11:10:56 AM

As the guard steps out of the barracks pinning the boy Sharpe thinks a prayer not daring even to whisper, "Warrd protect and Liberate this boy and grant this man a swift death" and looses at the guards back.

Full Attack on 20
36 vs AC; 37 DMG
33 vs AC; 19 DMG
28 vs AC; 22 DMG
15 vs AC; 16 DMG

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Tuesday June 30th, 2020 12:17:10 PM

Shifty will double move 120ft. flying to AE5 and shout out to Eisehnorn what he's seen.

Hearing no screams from Building #2 Eisenhorn will presume that whoever was in there has likely managed to escape or more likely is already dead. Setting the grim thoughts asside for now and with the women relatively safe the Wizard will move to AL6 behind the building and cast Fly on himslef.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 7 Rnds.
Black Tentacles (Ext.)---- AOE Grapple---- 19 rnds.
MIrror Image ---- 3 images---- 11 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; 11 Min.

Desdichado(Ryan) [HP: 99/102; AC:20/10/20 - CMD 23]  5d6=15 ;
Tuesday June 30th, 2020 4:47:51 PM

(Lay on Hands: 15)

Desdichado swiftly heals himself, and acknowledging Hmerrin's plan, makes a double move to the shed (P:29), keeping himself in front to draw the guards fire.

---------
Lay on Hands: 15/16 remaining

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29)  d20+16=33 ; d20+11=30 ; d20+6=24 ; d8+3=6 ; d8+3=10 ; d8+3=9 ;
Tuesday June 30th, 2020 5:16:06 PM

"Watch your step. Spike Stones." Hmerrin points out to Dez.

Taking a step forward, he takes aim at a fellow in the latrine.
"Let's see if I remember how to use this thing".

Three arrows fly in rapid succession, embedding themselves in #30.
"Looks like," he smirks.

Calling over his shoulder, he yells, "Sarge! You comin?"

-----
5' step to M27.
Full attack on #30
Arrow 1 hits ac 33 for 6 hp damage
Arrow 2 hits ac 30 for 10 hp damage
Arrow 3 hits ac 24 for 9 hp damage.


Sarge [AC 21; HP 44/70] (Kathy)  d20+13=20 ; d8=2 ;
Tuesday June 30th, 2020 6:23:09 PM

Sarge re-tasks the Spiritual Weapon to attack 31. It hits AC 20 for 5 damage.

Sarge moves to K-26.

Toston Lotor(Hugh Crosmun) [HP: 84/96; AC:32/21/23- CMD 27  d20+18=30 ;
Tuesday June 30th, 2020 11:08:04 PM

Toston approaches the woman and child holding his hands up in a non-threatening manner. (Move to AK 31)

"My name is Toston Lotor and I'm here to rescue you." He tells them, "Do you need help to get out of here?
If not I suggest you exit towards the back in the hole that guy just made. If you are worried about him still I can go first and engage him if he is still around."

(Perception: 30 to look for anything pinioning the woman or child)

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 46 rounds
fly : 60 ft fly speed : 45 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 3/4

End Game. Rd18 COMBAT ROUNDS (DM SteveK)  d20+6=24 ; d20+6=15 ; d20+6=20 ; d20+6=20 ; d20+6=13 ; d20+6=20 ; d6=3 ; d20=16 ;
Wednesday July 1st, 2020 7:52:54 AM

noticing the four guards still atop the southwestern guard tower, Gaffer flies over, using a double move to make it beneath the platform!

Sharpe, as the guard steps out of the barracks pinning the boy, thinks a prayer, and skewers Guard 20 with his first two arrows, not even needing to continue. The Guard, having not noticed the hero above him, can't use his readied action and falls like a sack of potatoes! The child, freed, scampers back into the Barracks.

Eisenhorn, with the women relatively safe, moves behind Barracks #2 and casts a Fly Spell.

Shifty can feel through the Familiar Empathic Link that Eisenhorn wants to know what's going on ahead of him. Not being very bright, Shifty wonders why, but obediently flies closer to his Master so he is close enough to hear verbal instructions.

Desdichado swiftly heals himself, and acknowledging Hmerrin's plan, moves to a nearby shed, and tries to draw the guards fire.

Hmerrin, not used to his bow, mutters to himself, but he needn't worry: three arrows strike true and Guard 30 falls forward onto the Spike Stones. Ewww, messy.

Sarge re-tasks the Spiritual Weapon. She can't hit Guard 31, because his Tower Shield is giving him total cover, but Guard 29 is exposed, and the hammer begins hammering. The ex-sergeant then takes cover behind a shed and Hmerrin.

Toston approaches the woman and child, explaining he is a good guy and here to help. The woman stops screaming, but still looks very frightened. She does, however, have enough motivation to stand, pick up the child and repeatedly nod at the gnome, fearfully looking at both the approaching fire and the smashed hole in the back of the building. The child keeps wailing its head off.

...................

A child's wail is heard from the burning barracks. The other slaves still alive are surprisingly quiet. Sharpe can also hear some repetitive cursing and pounding coming from Barracks 3.

The south-west Platform archers know Gaffer is beneath their platform, but don't panic. In fact, they have another surprise! The shoddy construction of the platform give the Guards enough space to shoot straight down! Four arrows fly towards Gaffer-Elemental, but none find a mark!

Guard 23 (hidden behind Guard 31's Tower Shield) and Guard 29 concentrate on Desdichado, one hitting. (Desdichado takes 3 damage)

Guard 21 runs around some corners and is lost to sight. Well, except for Shifty who calls out. "Hey Boss! One of them is climbing this Platform here!"

Guard 19, from the south-east Platform, shoots at Sharpe, then ducks under the platform's half-wall. He misses.

............

Guards AC 18 CMD 16
12
13
16
17
19
21
23
29 Dam 17
31
33
34

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Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+23=31 ; d20+13=32 ; d20+13=24 ;
Wednesday July 1st, 2020 10:06:39 AM

Stealth - 31
Perception - 32
Sharpe drops down and through he door calls, "Everything will be ok stay here, I'll get you when its safe." He then quietly moves to the door. Over the sound of battle he strains to make out details from inside the barracks before entering, how many people, what are they cursing about and from where in the room.


Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=8 ;
Wednesday July 1st, 2020 12:16:08 PM

At Shifty's prompt Eisenhorn will turn towards the guard climbing the stairs and cast Grease on and around the Ladder hopping that that will make it tough for the guard to climb up, or with any luck make him fall and break a leg or something. (Cast Grease DC:17 Reflex or Fall Prone) He'll then call out "Come on Shify, this way!" and take to the sky flying slightly below the rooftops of the barracks in order not to expose himself to any archers that may be around. He will then fly to AN14 hopefully with shifty in tow. (Fly Check Roll: 8 + 18 = 26)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 6 Rnds.
Black Tentacles (Ext.)---- AOE Grapple---- 18 rnds.
MIrror Image ---- 3 images---- 11 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; 11 Min.

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles] 
Wednesday July 1st, 2020 1:20:01 PM

(OOC) - sorry didn't say where I was moving. AN15 try to get a bit of cover from archers and listening to barracks 3.

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Wednesday July 1st, 2020 3:56:36 PM

Desdichado stands at the edge of the shed, near the spiked stone. He drops his axe and takes out and loads his crossbow. "Ugh, I'm not made for ranged combat," he mutters.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)   d8+3=4 ; d8+3=9 ; d8+3=7 ; d8+3=4 ;
Wednesday July 1st, 2020 5:02:54 PM

Gaffer allows the winds of his elemental form to expand and pick up speed, easily transitioning into a living whirlwind, as large as he can be. (40 feet tall?). He flies out from beneath the tower to make himself level with the guards, and flies through each of their spaces.

[I am not sure the best way to do this, but I believe it is a DC (10+3 strength + 5 HD) 18 Reflex check. One to take damage, and a second to be pulled in. Below is the damage if pulled in.
Guard 12: 4
Guard 13: 9
Guard 16: 7
Guard 17: 4

After sweeping through each of the guards, if he has succesfully pulled any into the whirlwind, Gaffer will fly upwards into the air about half 30 feet, and eject any guards it has managed to grab.

On the off chance Gaffer can fit and successfully pulls all guards into the whirlwind, he flies the rests of his movement upwards and ejects them at the top.

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 10 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 109 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29) 
Wednesday July 1st, 2020 6:38:16 PM

"You just stand there all pretty an' target-like," Hmerrin assures Dez. "And I'll go 'round and dig 'em out."

The lad strides between and around the sheds, popping out into the open near the three guards.

----
Move 60' to S33

Sarge [AC 21; HP 44/70] (Kathy)  d20+13=24 ; d20+8=12 ; d8=7 ;
Wednesday July 1st, 2020 7:27:53 PM

The Spiritual Hammer continues thwacking. [Hit AC 24 for 9 damage]

"Is Gaffer gonna be okay over there?" Sarge nods toward the platform.

But for now, she'll stick with Hmerrin and Dez. She double-moves to O-29.

Toston Lotor(Hugh Crosmun) [HP: 84/96; AC:32/21/23- CMD 27  d20+18=33 ; d20+12=31 ; 4d6+4=18 ;
Wednesday July 1st, 2020 9:30:10 PM

Toston says to the woman and child, "Come with me if you want to live."

He then proceeds to move 25 feet to AL35 shepharding the Woman and Child out the makeshift exit.

(Perception: 33)

He keeps his eyes peeled for threats and tells the woman and child, "I'd recommend going to the other side of the building to the left of this one. There is another woman, wounded but alive."

He continue the rest of his move to AS65 and fires off a scorching ray at guard 19.

(31 vs touch; 18 fire damage)

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 45 rounds
fly : 60 ft fly speed : 44 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
2nd level slots used: 1/5
3rd level slots used: 3/4



End Game. Rd18 COMBAT ROUNDS (DM SteveK)  d20+2=21 ; d20+2=19 ; d20+2=8 ; d20+2=8 ; d20+2=12 ; d20+2=17 ; d20+2=8 ; d20+2=14 ; 5d6=19 ; d20+6=12 ; d20+6=13 ; d20+6=26 ; d20+6=19 ; d6=4 ;
Thursday July 2nd, 2020 7:27:12 AM

Sharpe drops down from the roof, reassures the boy, then quietly moves to Barracks #3 door. Listening intently, he can only hear what appears to be one person near the middle of the barracks. "You're not" (thud) "Can't make" (thud) "Ain't gonna" (thud)... and the sounds repeat.

Eisenhorn casts Grease on and around the Ladder, then directs Shifty as both fly between two barracks and rendezvous with Sharpe.

Desdichado stands at the edge of the shed, near the spiked stone. He drops his axe and takes out and loads his crossbow. "Ugh, I'm not made for ranged combat," he mutters.

Gaffer allows the winds of his elemental form to expand and pick up speed, transitioning into a living whirlwind! Forty feet high and 20 feet across the top, he doesn't even have to move to assault all four Guards on the south-east platform! The platform shakes and three of the Guards are caught up and spinning around! And the druid isn't done yet, speeding straight up for 50 feet in the air, he then ejects the hapless Guards to come crashing back down to earth! Two die from the impact, and one doesn't look too well.

Hmerrin offers Dez to keep being a target, and the lad maneuvers to get a shot.

Sarge's Spiritual Hammer continues thwacking, and the Guard goes down. The dwarf spares a thought for Gaffer, but the huge tornado over the platform indicates the druid is in his element, and Sarge then closes up with the Paladin.

Toston shepherd's the woman holding the child out the back of the barracks, and gives her instructions, then moves towards the Guard on the south-east platform, but can't target the Guard in total cover (behind the half-wall)
..................

Guard 12, having avoided Gaffer's whirlwind, shoots at Hmerrin, missing.

Guard 17, battered, stands up from prone.

Guard 31 glares at Hmerrin; he can only block one direction with the tower shield! But he continues to block Desdichado and Sharpe, protecting the archer behind him.

Guard 23 (hidden behind Guard 31's Tower Shield) shoost at Desdichado, missing.

Guard 21 is able to not fall due to Eisenhorn's Grease, and, with careful footing, makes it onto the platform, pulling his bow.

Guard 19, from the south-east Platform, shoots at Toston, hitting, then ducks under the platform's half-wall. (Toston takes 4 damage)

Sharpe and Shifty saw one Guard go into each of the six barracks. Barracks 1, 2, 4, and 5 have been cleared...

............

Guards AC 18 CMD 16
12
17 Dam 23
19
21
23
31
33
34

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Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+21=31 ; d8+15=17 ;
Thursday July 2nd, 2020 12:18:06 PM

Sharpe look at Eisenhower and gives him a grin, then kicks in the door to barracks 3 and fires at any guard in there.

Attack on closest guard if any, if its unclear if it is a guard Sharpe doesn't fire.
31 vs AC; 17 DMG

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23]  d20+12=13 ;
Thursday July 2nd, 2020 2:16:48 PM

Desdichado fires a bolt at the tower shield, knowing he can't do any damage, but trying to keep the guard occupied. His shot goes wild anyway.

"I hate using these things," he mentions to Sarge as he reloads.

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29)  d20+16=36 ; d20+16=34 ; d20+11=16 ; d20+6=12 ; d8+3=9 ; d8+3=5 ; d8+3=4 ;
Thursday July 2nd, 2020 6:25:29 PM

Sarge asks about Gaffer being all right, and Hmerrin glances over at the tornado flinging around guards.
"Gonna go with 'yes'", he answers.

Turning his attention to the guy with the Tower Shield protecting from Dez, and not him, he mutters,
"Well, call me insulted."

The fighter fires three quick shots. The first shot is darn near perfect.
Hmerrin spends some time admiring it.
So much time, in fact, that he doesn't even bothering aiming on the next two attempts.

---
Full attack on #31
Arrow 1 - Nat 20. Crit threat hits (ac 34) for 18 hp damage
Arrow 2 miss (ac16)
Arrow 3 miss (ac12)




Sarge [AC 21; HP 44/70] (Kathy)  d20+13=30 ; d8=4 ;
Thursday July 2nd, 2020 6:45:27 PM

Sarge watches Hmerrin. "Hey, flanking moves. I like it."

Sarge moves to R-26. If she can target 31 or 23 with her Spiritual Weapon, she does that, hitting AC 30 for 6 damage.

Toston Lotor(Hugh Crosmun) [HP: 80/96; AC:32/21/23- CMD 27  d20+14=33 ; d20+14=30 ; d8+6=13 ; d8+6=8 ;
Friday July 3rd, 2020 3:34:38 AM

Toston advances towards the gaurdsmen hiding out in the tower and attacks with his curveblade. (move to where I can hit with melee where the guy is behind the wall; I have a 60 ft fly speed and he's less than that away from me)

(33 vs AC; threat of critical; 30 to confirm; 21 damage)

Once he gets in position he critically wounds the guard.

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 44 rounds
fly : 60 ft fly speed : 43 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 3/4


Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Friday July 3rd, 2020 5:05:41 AM


Seeing Sharpe, Eisenhorn will take the time to cast Haste on him, Shifty and himself. He'll instruct Shifty to cast Blur (Concealment, 20% Miss Chance, 11min.) on the fighter and come back into cover.

Eisenhorn will then hold his position between the buildings in relative cover.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 5 Rnds.
Black Tentacles (Ext.)---- AOE Grapple---- 17 rnds.
MIrror Image ---- 3 images---- 11 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 11 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 11 rnds.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)   d8+3=4 ; d8+3=6 ;
Friday July 3rd, 2020 8:41:41 AM

Gaffer flies down and attempts to repeat the same maneveur on the two remaining guards. If he fails to pick up Guard 12 in particular, he will remain nearby him and try again next turn, determined to clear out the tower.

Guard 12: 4
Guard 17: 6

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 10 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 109 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

End Game. Rd19 COMBAT ROUNDS (DM SteveK)  d20+2=15 ; d20+2=7 ; d20+2=5 ; d20+2=13 ; 5d6=22; 5d6+6=18 ; d20+6=26 ; d20+6=20 ; d20+6=23 ; d6=2 ; d6=2 ; d6=4 ; d20+6=11 ;
Friday July 3rd, 2020 9:51:52 AM


Sharpe looks at Eisenhorn and gives him a grin, then kicks in the door to barracks 3 and ... The scene before him looks like the Guard who came in this barracks wasn’t prepared for what happened. Ten feet away from Sharpe are two dead women slashed open. A third woman, streaks of blood on her skimpy clothes, is straddling a Guard laying on the floor with his face smashed in. It is the woman who is muttering. “You're not" (thud) "Can't make" (thud) "Ain't gonna" (thud)... and the sounds time with a rock the woman uses to smash into the ruin of the Guard’s face.

Desdichado fires a bolt at the tower shield to keep the guard occupied.

Hmerrin keeps his situational awareness of the battle, and finds such an excellent position that he nails Tower Shield Guard once.

Sarge approves flanking moves, and attempts the same. Her Spiritual Weapon hits for 6 damage, and Guard 31 slumps down, impaling himself on Spike Stones.

Toston, flying, makes bow-work unfeasible. His curved blade gives a nasty cut! 21 damage)

Eisenhorn casts Haste on himself, linked with Shifty, has his Air Mephitic cast Blur on Sharpe, and stays ready to assist between the buildings.

Gaffer repeats his whirlwind effort, picking up both Guard 12 and Guard 17, lifting them fifty feet in the air, and ejecting them to land in a satisfied crunch of snapped necks and broken bones!

......

Guard 23, now exposed to all three heroes, shoots at Desdichado, and gets a critical hit, but only for 4 damage.

Guard 21 also shoots at Desdichado. Another strike for 4 damage.

Guard 19 tosses his bow and pulls his sword. His first slash misses Toston.

Sharpe and Shifty saw one Guard go into each of the six barracks. Barracks 1, 2, 3, 4, and 5 have been cleared...

............

Guards AC 18 CMD 16
19 Dam 21
21
23
34

Map via Email will update on Monday

Sarge [AC 21; HP 44/70] (Kathy)  d20+13=33 ; d20+13=33 ; d8=6 ; d8=4 ;
Friday July 3rd, 2020 1:49:26 PM

Sarge re-directs her Spiritual Weapon to guard 23. It clobbers him! [Hit AC 33, critical threat. Confirmed to AC 33 for 12 damage.]

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23]  d20+12=24 ; d8=7 ;
Friday July 3rd, 2020 2:51:40 PM

Desdichado takes another shot at the guard and reloads.

24 vs AC; 7 damage.

Toston Lotor(Hugh Crosmun) [HP: 80/96; AC:32/21/23- CMD 27  d20+12=25 ; d8+12=19 ; d20+7=27 ; d20+7=9 ; d8+12=17 ;
Friday July 3rd, 2020 11:17:19 PM

Toston continues to press the attack against the guard, confident in his abilities. He uses power attack as he does so and scores two more hits on his opponent with his flexible blade.

(25 vs AC; 19 damage)
(27 vs AC; threat of critical; 9 to confirm = no crit; 17 damage)

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 43 rounds
fly : 60 ft fly speed : 42 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 3/4

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29)  d20+16=22 ; d8+3=8 ;
Sunday July 5th, 2020 9:49:43 AM

Seeing both Dez and Sarge connect on the last guard, Hmerrin decides to add one more arrow and move on.

He takes a quick shot, and works forward to the barracks.

---
Attack #23 hits ac 22 for 8 hp damage.

Move 30' to Y33


Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Monday July 6th, 2020 3:47:19 AM

Eisenhorn will move towards AP 24 to have a good view inside of the building once some of the more robust party members go in.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 4 Rnds.
Black Tentacles (Ext.)---- AOE Grapple---- 16 rnds.
MIrror Image ---- 3 images---- 11 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 11 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 10 rnds.

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles] 
Monday July 6th, 2020 4:29:26 AM

Sharpe closed the door again and whispers "Well we can deal with that in a moment"

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Monday July 6th, 2020 6:19:09 AM

With his targets down Gaffer flies directly east to get closer to the few remaining combatants.
Realising that his Spike Stones spell is block his companions way, and most the enemies are dealth with, he will dismiss the spell as he moves over.

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 10 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 109 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

End Game. Rd20 COMBAT ROUNDS (DM SteveK)  d20=2 ; d8=1 ; d8=2 ;
Monday July 6th, 2020 10:35:05 AM

Sarge, Desdichado and Hmerrin combine to eradicate the last Guard around the latrines. Only then does Sarge discover the effects of the Spike Stones she ran across to get her shot at the Tower Shield Guard (ooc: chalking up to Sarge's adrenaline and so totally not the absent-mindedness of the DM!) Crossing 2 spaces of Spike Stones means Sarge takes 3 damage and needs to make 2 Reflex Saves DC18 or be at half speed until receive a Cure spell.

Toston also presses his attack and kills the Guard in the south-east tower.

Eisenhorn and Shifty fly across the open ground in front of the Large Building, preparing to support any Tide heroes going into either of the last barracks or the Large Building itself. He notes the large double doors in the Large Building are solid wood reinforced with iron.

Sharpe closeds he door To Barracks #3 and whispers "Well we can deal with that in a moment"

Gaffer-elemental, sans enemies to toss about, flies east to get closer to the few remaining combatants, and dismisses the Stone Spike spell! The Black Tentacles, however, are still waving and seeking to grab anything within reach!

......

Guard 21 continues to shoot at Desdichado, missing. Desdichado, at personal risk has stoically and deliberately made himself a target the Guards can actually shoot. The effect has now not only saved Sarge but also Eisenhorn from arrows keen sting over many rounds of combat! Desdichado gains a Hero Point!

A single archer in the north-central tower causes the surviving slaves (all women or young children) to move and find total cover from that direction.

Black smoke billows into the sky from the burning Barracks #5. All of the heroes can see it would be easily visible for miles...

Sharpe and Shifty saw one Guard go into each of the six barracks. Barracks 1, 2, 3, 4, and 5 have been cleared, and the heroes haven't seen the Large Building's doors open since they've had line of sight...

............

Black Tentacles 9 rounds

Guards AC 18 CMD 16
21
34

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Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Monday July 6th, 2020 4:14:51 PM

Desdichado picks up his axe and begins moving toward Archer 21 (S:27).

Sarge [AC 21; HP 64/70] (Kathy)  d20+8=26 ; d20+8=9 ; d6=5 ; d6=3 ; d6=4 ; d6=6 ; d6=5 ;
Monday July 6th, 2020 5:18:46 PM

Sarge swears in Dwarven as her feet start to hurt. She would be moving at half-speed if she were moving, but she is not moving because she can't tell where the spike stones are and doesn't want to step on more of them.

She channels positive energy to heal herself and Dez. Both heal 23 damage.



Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29) 
Monday July 6th, 2020 6:49:48 PM

Hmerrin swings around the latrines, head on a swivel.

To his left he spots a raggedly clothed woman, who looks scared out of her mind.
The young man gives her a little salute, and keeps moving.

After a few more steps, he's worked his way around the Black Tentacles and back into the central drive.

Now, hopefully, he can get a decent idea about what's going on.

--
Move 60' to AD24

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Monday July 6th, 2020 8:26:45 PM

Seeing that there is little resistance left and no one trapped by the tentacles EIsenhorn dismisses the Black Tentacles spell. He sits tight waiting for the party to regroup and following the ongoing fire in Barracks 5 to get a sense of whether there is a risk of the fire engulfing the entire compound.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 3 Rnds.
Black Tentacles (Ext.)---- AOE Grapple---- 15 rnds.
MIrror Image ---- 3 images---- 11 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 11 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 9 rnds.

Toston Lotor(Hugh Crosmun) [HP: 80/96; AC:32/21/23- CMD 27  d20+14=34 ;
Tuesday July 7th, 2020 2:41:16 AM

(Fly: 34)

Toston takes a double move action to land outside the door of Barracks 6 hovering a foot off the ground.

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 42 rounds
fly : 60 ft fly speed : 41 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 3/4

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+23=25 ; d20+13=23 ;
Tuesday July 7th, 2020 3:51:16 AM

Stealth - 25
Perception - 23
Sharpe continues his quiet steps, bow raised he moves to AS20 and listens into the building.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Tuesday July 7th, 2020 4:42:47 AM

Noticing the arrows still pinging towards Desdichado, Gaffer pivots north and double moves over to the remaining archer. flying into their space and giving them a good chance to get caught up in his whirlwind, shortly before the whirling air begins to slow and his elemental body is revealed, to tired to continue on as a swirl of energy, he readies himself to simply attack the Archer next turn.

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 10 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 109 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

End Game. Rd21 COMBAT ROUNDS (DM SteveK)  d20+2=4 ; d8=2 ; d20+6=21 ;
Tuesday July 7th, 2020 12:09:15 PM

Desdichado picks up his axe and begins moving toward Guard 21.

Sarge swears in Dwarven as her feet start to hurt, and channels positive energy to heal herself and Dez.

Hmerrin swings around the latrines, head on a swivel. He works his way around the Black Tentacles and back into the central drive.

Eisenhorn sees there is little resistance left, and dismisses the Black Tentacles spell. He sits tight waiting for the party to regroup. Checking on the Barracks 5 fire, it may or may not spread. (Skill Check Nature DC 10 Highlight to display spoiler: { probably a 50/50 chance. }

Toston moves to land outside the door of Barracks 6 hovering a foot off the ground.

Sharpe continues his quiet steps, bow raised he moves to the Large Building and listens. It is very quiet.

Gaffer pivots north and double moves over to the remaining archer. flying into their space and giving them a good chance to get caught up in his whirlwind, shortly before the whirling air begins to slow and his elemental body is revealed, to tired to continue on as a swirl of energy, he readies himself to simply attack the Archer next turn.

............
Guard 21 gets buffeted and sucked up into the Gaffer-Whirlwind-Elemental, pulls a dagger, and tries to cut wind, missing.

The surviving slaves (all women or young children) continue to hide and cower.

Black smoke billows into the sky from the burning Barracks #5. All of the heroes can see it would be easily visible for miles...

Sharpe and Shifty saw one Guard go into each of the six barracks. Barracks 1, 2, 3, 4, and 5 have been cleared, and the heroes haven't seen the Large Building's doors open since they've had line of sight...

............
Guards AC 18 CMD 16
21
34

Map via Email

Sarge [AC 21; HP 64/70] (Kathy) 
Tuesday July 7th, 2020 1:21:30 PM

"Why would anyone in their right mind booby-trap the latrines?" Sarge asks. Carefully, she double-moves [to U-24] and waits to see whether she gets impaled again.

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=16 ;
Tuesday July 7th, 2020 2:06:21 PM

(Knowledge Nature Roll: 16 + 21 = 37)

Seeing that there's no way to tell if the fire spreads Eisenhorn keeps an eye on it and waits for Toston to enter the barracks and provide help if necessary.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 2 Rnds.
MIrror Image ---- 3 images---- 11 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 11 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 8 rnds.

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+13=30 ;
Tuesday July 7th, 2020 4:03:12 PM

Perception - 30
Seeing the other outside barracks 6 Sharpe zips up to the top of the large building, AW20, and looks out for signs of runners or reinforcements.

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Tuesday July 7th, 2020 6:00:27 PM

Desdichado moves a little closer to where the action is (W:21)

Toston Lotor(Hugh Crosmun) [HP: 80/96; AC:32/21/23- CMD 27 
Tuesday July 7th, 2020 11:50:23 PM

Toston opens the door of the last unexplored Barracks and enters.

He calls out, "I don't know if you were planning on doing the hostage schtick but the last guy who tried it on me got burnt to a crisp and the hostage survived so I would find it really tedious to have to go through that again but if you lay down your weapons and leave whoever is in here unscathed you may leave with your life"

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 41 rounds
fly : 60 ft fly speed : 40 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 3/4

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)   d20+11=21 ; d20+11=24 ; d8+3=11 ; d8+3=9 ;
Wednesday July 8th, 2020 6:43:48 AM

[Unclear on the rules for whirlwind and whether I can reenter it iimmediately after ending it]
Having had a moment to recouperate, Gaffer's form becomes a whirlwind once more, attempting to repeat the same maneuver, picking up the one Guard this time and flying high into the air to drop them.

If he cannot use the whirlwind again so soon, he will make 2 slam attacks instead.
Attack 1 - Hit 21 - Damage 11
Attack 2 - Hit 24 - Damage 9

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 10 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 109 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29) 
Wednesday July 8th, 2020 7:50:33 AM

Hmerrin answers Sarge.
"Pretty sure that was one of us"

The fighter moves on toward Sharpe, checking down various alleys as he goes.

--
Move 60' to AO21

End Game. Rd22 COMBAT ROUNDS (DM SteveK)  d20+2=22 ; d3=3 ; d20+2=16 ; 5d6=11 ; d8=5 ; d8=7 ;
Wednesday July 8th, 2020 9:21:02 AM

Sarge carefully double-moves and waits to see whether she gets impaled again. She doesn't.

Eisenhorn sees the fire may spread or may not. The wizard waits for Toston to enter the barracks and provide help if necessary.

Sharpe zips up to the top of the large building and looks out for signs of runners or reinforcements. Scanning the fields, Sharpe can't see anyone standing up or running. There appear to be no reinforcements.

Desdichado moves a little closer to where the action is.

Toston opens the door of the last unexplored Barracks, enters, and gives a warning. The barracks is empty, but there is a jumble of wooden cots in the south-east corner of the barracks; and there is heavy breathing coming from behind that barrier!

Gaffer immediately becomes a whirlwind again, picks up the hapless Guard and drops him on his head. Bye bye Guard 21. (ooc: Bestiary rules for Whirlwind is 3/day, 1 round for every 2 HD [which means Gaffer can whirlwind for 5 rounds per use] and no listed action, so I'm calling it a free action. Gaffer is good-to-go!)

Hmerrin thinks the Spike Stones was Tide-made, and moves towards the Large Building, checking alleys to ensure no more Guards. There are no more in this section of the 'Farm'.

...................

The surviving slaves (all women or young children) continue to hide and cower.

Black smoke billows into the sky from the burning Barracks #5. All of the heroes can see it would be easily visible for miles...

Sharpe and Shifty saw one Guard go into each of the six barracks. Barracks 1, 2, 3, 4, and 5 have been cleared, and the heroes haven't seen the Large Building's doors open since they've had line of sight...

............
Guards AC 18 CMD 16
21
34

Map via Email

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Wednesday July 8th, 2020 4:05:14 PM

Desdichado runs to catch up with Hmerrin. (AI:21).

Sarge [AC 21; HP 70/70] (Kathy)  d8=5 ;
Wednesday July 8th, 2020 7:51:06 PM

Since she seems to have gotten away from the spike stones, Sarge casts Cure Light Wounds on herself, then hurries after Dez. [to X-21]

Toston Lotor(Hugh Crosmun) [HP: 80/96; AC:32/21/23- CMD 27  d20+14=31 ; d20+12=13 ;
Wednesday July 8th, 2020 11:25:27 PM

(Fly: 31)

Toston calls out, "Are you seriously going to make me come back there?"

He advances 30 feet to AO 32 remaining hovering a foot off the ground

He calls out "Olly Olly Oxen Free"

He readies an action to power attack the guard should the guard rush him.

(13 vs AC; nat 1; miss)

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 40 rounds
fly : 60 ft fly speed : 39 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 3/4

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles] 
Thursday July 9th, 2020 4:24:39 AM

Comfortable that they are safe for the moment Sharpe fly's down to the ground. "I'm going to check on the prisoners, i'll gather them outside in sight of the open gate, not sure they will appreciate being forced back inside and locked in."

He makes his way to Barracks 3, taking a deep breath for this part.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Thursday July 9th, 2020 6:01:41 AM

(OOC: Thank you, good to know!)
Not seeing any combatants left, and the rest of the party all moving towards the final large building, Gaffer does the same, positioning himself above the entrance within the compound.
He will maintain his position above the ground to make sure he doesn't accidentally catch any of his friends.

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24 - WW 1/3 : Turn 2/5
Spike Stones - Reflex Save DC 18 - 11 hours
Call Lightning Storm - 5d6 Damage; Save DC 19 - 10 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 109 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, Flame Strike D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29) 
Thursday July 9th, 2020 7:52:19 AM

Hmerrin puts away his bow, and pulls back out his axes.
The lad is trying to watch the doors of both the big building and barracks 6 at once.

--
Swap weapons

End Game. Rd22 COMBAT ROUNDS (DM SteveK)  d20=1 ; d20=9 ; d6=2 ; d6=4 ; d20=10 ;
Thursday July 9th, 2020 7:59:32 AM

Desdichado runs to catch up with Hmerrin.

Sarge, breathing a sigh of relief on not being in the Spike Stones. She casts Cure Light Wounds on herself, then hurries after Dez.

Toston calls out, "Are you seriously going to make me come back there?" Taking some preventative steps, he advances and gives the hapless Guard his last chance. As close as he is, the Dragon Disciple can see through the jumble, and ... there is no one there! And then the sounds of heavy breathing stop.

Sharpe tells the others he is going to gather up the former prisoners, flies down, and steels himself to confront the woman in Barracks #3. The hero can't hear the muttering or thudding.

Gaffer doesn't see any combatants left, moves to join the rest of the party going towards the final large building. Gaffer-Whirlwind does position himself above the entrance and away from the ground to not accidentally catch any of his friends.

........................

The surviving slaves (all women or young children) continue to hide and cower.

Black smoke billows into the sky from the burning Barracks #5. All of the heroes can see it would be easily visible for miles. The fire crackles and gives off intense heat. Eisenhorn, keeping an eye out for the flames, notes the shoddy barracks construction is beginning to catch fire on Barracks #4 and #6 too! Looks like a 50/50 chance is now a certainty that the fire is spreading.

Eisenhorn and Toston, make a Perception Check DC 33 Highlight to display spoiler: { an invisible someone just went out the door of Barracks #6!}

............

Map via Email

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles] 
Thursday July 9th, 2020 10:41:51 AM

Sharpe stows his bow, walks into the room. "hey in there, i'm coming in". Hands visible in-front of him.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)   d4+1=4 ;
Thursday July 9th, 2020 1:00:53 PM

Allowing the swirl of his whirlwind body to slow once more, Gaffer returns to a more stable elemental form
He immediately begins casting Summon Nature's Ally at 4th Level to conjure 4 Small water Elementals, planning on having them deal with the spreading fire.

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24 - WW 1/3 : Turn 2/5
Call Lightning Storm - 5d6 Damage; Save DC 19 - 10 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 109 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, (Flame Strike) D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday July 9th, 2020 1:29:54 PM

Sarge runs to AJ-24.

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=16 ;
Thursday July 9th, 2020 2:03:50 PM

(Perception Roll: 16 + 11 +4 (Alertness from Shifty)= 31) Eisenhorn doesn't see anything amiss.

Noticing that the fire seems to be spreading Eisenhorn flies 5 feet higher and moves 5ft away from the fire to AP23. "Should we try to put this out or are we going to let this place burn to the ground?"

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
Shield---- +4 AC (Shield) ---- 1 Rnds.
MIrror Image ---- 3 images---- 11 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 11 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 7 rnds.



Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Thursday July 9th, 2020 5:33:36 PM

Dez moves to AO:21.

"Hey, wait up!" he calls. "I'd rather we be together before taking a look inside the big building" he says as he nods toward the doors.

Toston Lotor(Hugh Crosmun) [HP: 80/96; AC:32/21/23- CMD 27  d20+18=21 ; d100=83 ; d20+12=16 ; d100=5 ;
Friday July 10th, 2020 12:28:25 AM

(Perception: 21)

Last Round:
As he detects the presence of the invisible foe he lashes out with a kick meant to deliver a scorpion strike that if successful will hobble the invisible guy's speed down to 5 feet.
83 vs 50% miss chance; high = success
16 vs AC = miss

He uses all of his 60 foot flight move to stay on this guy if possible remaining within striking distance if possible.]

This round==

He calls out to his friends, "There's an invisible guy near me! He's {insert direction here} {insert distance in feet} feet away"

He tries another scorpion strike attack but misses the guy do to him being invisible. Still though he uses his superior speed and senses to remain close to the invisi-guy.

5 vs 100 = fail

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 39 rounds
fly : 60 ft fly speed : 38 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
3rd level slots used: 3/4
Passive Effects:
Resist Fire 5
Blindsense 30 ft


Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29) 
Friday July 10th, 2020 7:52:07 AM

Hmerrin answers Eisenhorne, "Well, I'd like to keep the one Toston is in fire-free. Gaffer? Can you put out the fire there [points at Barracks 6].

The fighter yells back to Toston.
"That buildings on fire! Leave him and get out!"

End Game. Rd22 COMBAT ROUNDS (DM SteveK)  d20+16=35 ; 2d4=5 ;
Friday July 10th, 2020 8:33:28 AM

Sharpe stows his bow, walks into the room. "hey in there, i'm coming in". Hands visible in-front of him. The woman, smeared in even more blood than before, breaks off her repetitive action and mantra. “You… you’re not one of them”, she half-sobs and drops the rock. “Are… are we getting out of here?”

Gaffer-elemental ends his swirling whirlwind, and begins casting Summon Nature's Ally to conjure 4 Small water Elementals.

Sarge runs.

Eisenhorn notes the fire seems to be spreading. He flies a little higher and moves away. The wizard questions if the heroes will extinguish the fire or allow it to let this place burn to the ground?

Dez moves up beside Hmerrin and calls the need to not split the party before they take a look inside the Large Building.

Toston, as he entered the building, immediately detected the invisible person with his blindsense. A kick lashes out that misses! He alerts the Tide to the invisible foe, and flies after him. (ooc: See email for Following While in Combat)

........................

Toston’s invisible opponent, now found by the perceptive gnome, doesn’t run out the barracks, but instead backs further into the building. A malevolent bass voice exclaims in mild annoyance. “Bah! Your meddlesome ways will come to an end at the hands of Mascachal!” An Acid Arrow leaps from the no-longer-invisible Mascachal and strikes Toston, for 5 damage. It also reveals an elephant-headed humanoid in rich silken robes, and backward-bending fingers!

The other surviving slaves (all women or young children) continue to hide and cower.

Black smoke billows into the sky from the burning Barracks #5. All of the heroes can see it would be easily visible for miles. The fire crackles and gives off intense heat. Eisenhorn, keeping an eye out for the flames, notes the shoddy barracks construction is beginning to catch fire on Barracks #4 and #6 too (currently only on the roof).
............

Map via Email

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Friday July 10th, 2020 11:01:33 AM

Seeing the now visible Rakshasa Eisehnorn quickly lobs a Glitterdust spell its way to make sure that it can't hide itself and maybe blind it for a while. He'll try to avoid hitting Toston with the spell if possible. "Now now, none of that skulking about you hear!" (Visibly outlined while invisible; -40 to Stealth Checks; Will Save DC19 or Blinded)

He'll then fly back 30 feet to AP16.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 10 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 10 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 6 rnds.

Sarge [AC 21; HP 70/70] (Kathy) 
Friday July 10th, 2020 2:04:23 PM

Sarge keeps moving up [to AO-24]. She casts Prayer, which should affect herself, Eisenhorn, Dez, Hmerrin, and Gaffer.

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Friday July 10th, 2020 4:39:51 PM

Hearing the commotion of Toston engaged the enemy, Desdichado groans aloud. "Ugh, these guys again. Guess it's no surprise they're here." He moves as closely as he can to the building. (I think AQ:25)

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29) 
Saturday July 11th, 2020 9:26:15 AM

"Pickles," Hmerrin mutters sourly.

"Gaffer, need you to put out this roof."

The fighter plunges into the building to aid Toston.

------------------
Double Move 60' to AP32

Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27 
Sunday July 12th, 2020 11:43:38 PM

Toston says, "So what are the odds that the elephant in the room turned out to be a literal elephant in the room?" he laughs, "The Gods certainly have a sense of humor."

He then takes a 5 foot step backwards (AP 27) and casts resist energy (acid) immediately followed up by a heroic casting of resist energy (fire).

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 38 rounds
fly : 60 ft fly speed : 37 rounds
Resist Energy(Acid) 10 : 600 rounds
Resist Energy (Fire) 10 : 600 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
2nd level slots used: 2/5
3rd level slots used: 3/4
Passive Effects:
Blindsense 30 ft



Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles] 
Monday July 13th, 2020 4:05:33 AM

Felling a bit like lie he might be in a horror ballad Sharpe approaches the woman and walk around her so she can see him. "It's ok, you' re are, they are all gone now, you are safe"

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Monday July 13th, 2020 8:30:27 AM

Completing his spell, the 4 water elementals all spring into existence on the ground below.

Gaffer calls out in Aquan for the elementals to put out the spreading fires. Starting at barracks 4 and 6, then converging on 5.

**** Active Effects ****
Wildshape - Large Air Elemental - AC 24 - WW 1/3 : Turn 2/5
Call Lightning Storm - 5d6 Damage; Save DC 19 - 10 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 109 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, (Flame Strike) D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Monday July 13th, 2020 3:04:36 PM

Desdichado moves to AQ:28.

Not sure where others are standing, but assuming Hmerrin and Toston are within 10 feet, he uses Aura of Justice (will include Sarge and Gaffer if they come near, too).

Aura of Justice:
All allies in 10 feet add +5 to melee attack roll and AC, 11 to damage, x2 level evil outsider. Allies must use this smite evil ability (free action) by the start of the paladin's next turn. Bonuses last for 1 minute.



Sarge [AC 21; HP 70/70] (Kathy) 
Monday July 13th, 2020 8:33:59 PM

"I may have mentioned this before," Sarge huffs, "but I'm getting too old for this."

Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27 
Tuesday July 14th, 2020 12:06:28 AM

Toston designates his smite from Des's Aura of Justice against the elephant headed creature with the backwards hands.

(OOC: with Aura of Justice Toston's AC vs the elephant head is 37 / 26 / 29))

Active Effects
aura of justice: +5 to melee attack roll and AC, 11 to damage, x2 if evil outsider - 10 rounds
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 38 rounds
fly : 60 ft fly speed : 37 rounds
Resist Energy(Acid) 10 : 600 rounds
Resist Energy (Fire) 10 : 600 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
2nd level slots used: 2/5
3rd level slots used: 3/4
Passive Effects:
Blindsense 30 ft

End Game. Rd25 COMBAT ROUNDS (DM SteveK)  d20+8=9 ; d20+11=25 ;
Tuesday July 14th, 2020 8:17:25 AM

Eisenhorn can't see the now visible Rakshasa because the Wizard is 20' in the air and can't see through the door at ground level. The noise of combat in the barracks is unmistakable, however, and Eisehnorn, to assist, has to first move, landing, and then cast a Glitterdust spell into the now lit barracks (because of the fire). Mascachal is blinded!

Sarge moves up to join most of the Tide and casts Prayer, affecting herself, Eisenhorn, Dez, Hmerrin, and Gaffer! "I may have mentioned this before," Sarge huffs, "but I'm getting too old for this."

Desdichado groans and hustles into the Barracks #6. As Hmerrin joins him and Toston, the paladin shines with an Aura of Justice, giving all three heroes enhanced powers against evil.

Hmerrin curses with feeling, "Pickles," and plunges into the building to aid Toston, but stops short after getting in range of the elephant-headed rakshasa.

Toston comments on the god's sense of humor", taks a step back and casts two resistance spells, the first overcoming the lingering effects of the Acid Arrow, and the second for 'just in case'.

Sharpe feels a bit like he might be in a horror ballad, he approaches the woman and walks around her so she can see him. "It's ok, you' re are, they are all gone now, you are safe"

Gaffer completes his spell, and directs 4 water elementals against the fires on Barracks #4 and #6. "After they are extinguished, go against Barracks #5".

Two water elementals each move to Barracks #4 and #6 respectively, but are able to do little. The fire is on the roof and the Small Elementals are on the ground. They are, with their Drench ability, able to stop the non-magical fire from moving down the wall.

........................

Mascachal, blinded, stumbles back to get a step of room, and casts Dispel Magic to end his glittery blindness. Seeing not one but three heroes, all glowing with righteous justice, the rakshasa bellows "A Paladin!" He doesn't seem as arrogant...

In Barracks #3, Sharpe ONLY Highlight to display spoiler: { sees the woman blink as Sharpe tries to convince her she is safe. The woman smiles with eyes that don't look crazed. "Thank you, hero. Can you collect all the personal items at the back of this building?" Sharpe must make a Will Save DC 16 or do what she tells you. She then takes a step forward to stand next to the fighter. }

The other surviving slaves (all women or young children) continue to hide and cower.

Black smoke billows into the sky from the burning Barracks #5. All of the heroes can see it would be easily visible for miles. The fire crackles and gives off intense heat. Eisenhorn, keeping an eye out for the flames, notes the shoddy barracks construction is beginning to catch fire on Barracks #4 and #6 too (currently only on the roof).
............

Map via Email

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=7 ;
Tuesday July 14th, 2020 9:00:36 AM

Eisenhorn figures that between the three men the Rakshasa is likely done for. He pays close attention to the Rakshasa making mental notes on how the fiend reacts to the situation and any potential weaknesses it might display. He also stands at the ready to counterspell should the rakshasa try anything fancy. (Using Dispel Magic, Greater; If needed, Spellcraft Roll: 7 + 20 + 4 = 31)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 10 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 10 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 5 rnds.

Sharpe - [AC 27/18/22 - CMD 26; HP 91/91] - [Charles]  d20+5=9 ;
Tuesday July 14th, 2020 9:35:03 AM

Sharpe smiles warmly at the woman, he then checks around for any personal items and gathers them at the back of the barracks.

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23]  d20+22=26 ; d12+28=34 ;
Tuesday July 14th, 2020 5:36:56 PM

Hearing the sound of flames overhead, and seeing the strange creature before him, Desdichado takes a deep breath and moves toward the vilian (AO:30).

"No talking. Only ending," he thinks for a moment and adds, "uh, you, I mean."

26 vs AC; 34 damage

-----------
Aura of Justice: +5 to melee attack roll and AC (vs rakshasa), +11 to damage (first attack/round), x2 if evil outsider; bypass DR - 9 rounds
Bless: +1 attack/damage



Sarge [AC 21; HP 70/70] (Kathy)  d20+11=12 ;
Tuesday July 14th, 2020 5:37:36 PM

Sarge moves into the building [not sure of grid coordinates; the map was in pages for some reason]. Since she still has a Spiritual Weapon, she directs it to attack Mascahal, just to see what will happen.

[I'm thinking SR check? If so, that's a whopping 12.]

Hmerrin (MikeK)(HP 75/109 AC:(33 v rak)28 T:16 FF:23 CMD:29)  d20+21=33 ; d20+16=29 ; d20+11=27 ; d20+21=32 ; d20+16=28 ; d10+28=29 ; d10+17=26 ; d10+17=20 ; d6+16=22 ; d6+16=18 ; d6+16=20 ; d10+6=13 ;
Tuesday July 14th, 2020 6:54:38 PM

Hmerrin feels the power of Dez's aura encompass him, and grins widely at Elephant Man.

"Oh," he coos, "yeaahh".

The fighter steps in, and his axes sing.

---
5' step to AQ30
Full attack, power attack on Elephant Man, bypasses DR

Btax 1 hits ac33 for 29 hp damage
Btax 2 hits ac29 for 26 hp damage
Btax 3 hits ac27 for 20 hp damage
Hdax 1 hits ac32 for 22 hp damage
Hdax 2 hits ac28 for 18 hp damage
If ac32 hits - two wpn rend for another 13 hp damage

In effect
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Aura of Justice: +5 to melee attack roll and AC (vs rakshasa), +11 to damage (first attack/round), x2 if evil outsider; bypass DR - 9 rounds



Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27  d20+19=20 ;
Wednesday July 15th, 2020 12:34:29 AM

Toston moves to AP30 and power attacks the elephant creature (nat 1; miss) but his aim is off and he misses.

(OOC: with Aura of Justice Toston's AC vs the elephant head is 37 / 26 / 29))

Active Effects
aura of justice: +5 to melee attack roll and AC, 11 to damage, x2 if evil outsider - 9 rounds
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 37 rounds
fly : 60 ft fly speed : 36 rounds
Resist Energy(Acid) 10 : 599 rounds
Resist Energy (Fire) 10 : 599 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
2nd level slots used: 2/5
3rd level slots used: 3/4
Passive Effects:
Blindsense 30 ft

End Game. Rd26. COMBAT ROUNDS (DM SteveK)  d20+16=23 ; d20+16=18 ; d20+11=28 ; d20+11=15 ; d4+4=6 ; d4+4=6 ;
Wednesday July 15th, 2020 11:01:27 AM

Eisenhorn pays close attention to the Rakshasa and stands at the ready to counterspell should the rakshasa try anything fancy.

Sharpe smiles warmly at the woman, he then checks around for any personal items and gathers them at the back of the barracks.

Desdichado takes a deep breath and moves toward the villain, and slices through Mascachal’s vaunted damage resistance like a soft cheddar cheese.

Sarge moves into the building, and directs her Spiritual Weapon, but it fails to pass Mascahal’s spell resistance!

Hmerrin feels the power of Dez's aura encompass him, and grins widely at Elephant Man. He steps in, and his axes sing.

Toston moves to the elephant creature, but his aim is off and he misses.

The small elementals continue to be able to contain the fire and stop it from spreading.

………..

Mascachal is torn into a bloody lump of bleeding outsider flesh at the combined assault of Desdichado and Hmerrin!

In Barracks #3, Sharpe ONLY Highlight to display spoiler: { Sharpe turns to look for objects in the corner, but doesn’t get far. As soon as he turns to leave, the woman begins to tear into the hero with spectacular claws popping out of her fingernails! “I am Renfear, meat, and know you are privileged to be the first to die.”
Caught flatfooted, Renfear gets in two quick raking claws, one almost a critical strike! The Suggestion spell is broken and Sharpe can act normally. Sharpe takes 12 damage.
}

The other surviving slaves (all women or young children) continue to hide and cower.

Black smoke billows into the sky from the burning Barracks #5. All of the heroes can see it would be easily visible for miles. The fire crackles and gives off intense heat.
............

Rakshasa AC 25 CMD 22 DR 15/ good and piercing SR 25

Mascachal DEAD

Map via Email

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Wednesday July 15th, 2020 12:03:47 PM

"Well, we took care of that guy in a hurry - much better than last time, at least!" says Desdichado, "better go check on the survivors". Not wanting stay inside the burning building, he walks toward the exit (AO:26).

Sharpe - [AC 27/18/22 - CMD 26; HP 79/91] - [Charles] 
Wednesday July 15th, 2020 12:09:56 PM

As Sharpe turns to walk off a claw slashes him on the left of his neck, his eyes focus in from the shock as a second claw rips between his Armour and shoulder spinning him around, he scream a second later his mind still foggy. As his mind is still recovering his body starts to react year of practice see him draw his bow and use it to fend off his attacker.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)   d20+17=37 ;
Wednesday July 15th, 2020 6:24:37 PM

Seeing that everything below seems to be under control, and pleasantly surprised by how quickly the trio seem to have took down the Devil.
Gaffer focuses on flying upwards and taking in their surroundings. (Perception: 37) Concerned that any potential reinforcements would certainly have noticed the smoke column.

**** Active Effects ****
Summon Nature's Ally - 4 Small Water Elementals - 7 rounds
Wildshape - Large Air Elemental - AC 24 - WW 1/3 : Turn X/5
Call Lightning Storm - 5d6 Damage; Save DC 19 - 7 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 107 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, (Flame Strike) D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Hmerrin (MikeK)(HP 75/109 AC:(33 v rak)28 T:16 FF:23 CMD:29) 
Wednesday July 15th, 2020 7:03:49 PM

Hmerrin looks down at the bloody carcass with grim satisfaction.

"Right," he answers Dez. "Let's get back out and regroup on this big building."

Hmerrin moves back out of the barracks building, still talking with the paladin.

"How often can you do, whatever you just did, anyway?"

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday July 15th, 2020 10:43:12 PM

Sarge follows Dez. "Yes, lets find the survivors, see if anybody's hurt. Where's Sharpe?"

Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27 
Thursday July 16th, 2020 1:31:16 AM

Toston drags Masachel's bloody Raksasha's corpse outside of the burning building figuring it wouldn't do to have whatever clues and/or gear it had on it to burn up. Toston should be at AP 24; Masachal's corpse at AP25(OOC: I'm assuming I can't fly drag the Raksasha out of there; it takes a standard action to grab the corpse and am limited to land speed for movement; [b]if I can fly drag then add 30 feet to put Toston at AP18 and the corpse at AP19[b])

He says to his friends, "I don't want to lose whatever leads and/or treasure the dead elephant guy's corpse might contain considering the elemental can't put out the fire completely:

He then calls up to Eisenhorne, "Hey Eisenhorne; You are our eyes in the sky; have you or Shiny seen Sharpe?"

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 36 rounds
fly : 60 ft fly speed : 35 rounds
Resist Energy(Acid) 10 : 598 rounds
Resist Energy (Fire) 10 : 598 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
2nd level slots used: 2/5
3rd level slots used: 3/4
Passive Effects:
Blindsense 30 ft

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Thursday July 16th, 2020 5:55:01 AM

Eisenhorn sees the trio take down Masachal swiftly "Well...that ended a lot faster than expected. Thanks for bringing out the body Toston, will be good to autopsy it for my archives." at Toston's question he looks around a bit. "I think I saw him entering the barracks over there." pointing at Barracks 3. "Should we go check on him?" Eisenhorn flies up to the door of Barracks Three yelling "Sharpe are you OK in there?"

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 10 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 10 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 4 rnds.

End Game. Rd27 COMBAT ROUNDS (DM SteveK)  d20+16=36 ; d20+11=14 ; d20+16=32 ; d20+16=20 ; d4+4=8 ; d4+4=8 ;
Thursday July 16th, 2020 8:04:12 AM

Desdichado sees that with his Aura of Justice, the Tide is able to take care of Rakshasa quickly: at least when there is only one target. Not wanting to stay inside a slightly burning building, he moves to the exit intending to check on survivors.
(AO:26).

Sharpe turns to walk away and is shocked out of the Suggestion spell by sharp claws! He draws his bow to fend off his attacker!

Gaffer, pleased at the sounds of congratulations coming from Barracks #6, flies up and takes in their surroundings. Although the smoky pillar from the fire, Gaffer can't see anything moving towards (or away from) the Farm.
(Up 100')

Hmerrin looks down at the bloody carcass with grim satisfaction. He looks at Dez "Let's get back out and regroup on this big building." and "How often can you do, whatever you just did, anyway?"
(30' out)

Sarge follows Dez. "Yes, lets find the survivors, see if anybody's hurt. Where's Sharpe?" Yes, everyone else is here but not Sharpe...

Toston drags Masachel's bloody Raksasha's corpse outside of the burning building for clue and gear checks. He calls to the Wizard, "Hey Eisenhorne; You are our eyes in the sky; have you or Shiny seen Sharpe?"
Toston at AP18 and the corpse at AP19[b])

Eisenhorn agrees with clue-looking on Mascachal, and confirms Sharpe went into Barracks #3. The Wizard calls out, "Sharpe are you OK in there?"

The small elementals continue to be able to contain the fire and stop it from spreading down the walls, but can't get to the roof.

………..

In Barracks #3, Sharpe ONLY Highlight to display spoiler: { The woman grins ferally. "Your friends are too late, Mouse, and your bow is no good when Renfear is at your throat!" Claws flicker out at Sharpe, and the Fighter, being more nimble, is able to avoid two attacks, but the first is devastating! Sharpe takes 16 damage }

The other surviving slaves (all women or young children) continue to hide and cower.

Black smoke billows into the sky from the burning Barracks #5. All of the heroes can see it would be easily visible for miles. The fire crackles and gives off intense heat.
............

Rakshasa AC 25 CMD 22 DR 15/ good and piercing SR 25
Mascachal DEAD

Map via Email (Will update tomorrow)

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Thursday July 16th, 2020 2:25:27 PM

Dez continues walking into the courtyard with the others (AO:22). "Domi has granted me the power to gift those near me with the power to use their righteous fury to smite an evildoer," he responds to Hmerrin. "I can't do it all that often, though - once or twice a day."

He looks around the yard looking to see where Sharpe is, or any of the women and children.

Sharpe - [AC 27/18/22 - CMD 26; HP 63/91] - [Charles]  d20+19=24 ; d20+19=26 ; d20+14=17 ; d20+9=23 ; d8+15=23 ; d8+15=19 ; d8+15=21 ; d8+15=19 ; d8+15=22 ;
Thursday July 16th, 2020 6:42:27 PM

Sharpe dodges a weaves to avoid the blows from his attacker, he sees an opening to open the distance but miss-times his move and catches another slash across the thigh and limps back. Gritting his teeth his he says, "Well its time for you to meet the rest of the nest, WE HAVE AN ISSUE IN HERE!".

(5ft step back)

--------------------------------
Full attack on creepy woman
24 vs AC; 42 dmg
26 vs AC; 21 dmg
17 vs AC; 19 dmg
23 vs AC; 22 dmg


Hmerrin (MikeK)(HP 75/109 AC:(33 v rak)28 T:16 FF:23 CMD:29) 
Thursday July 16th, 2020 7:04:14 PM

Hmerrin's head snaps toward the door of Barracks 6 as he hears Sharpe's cry.

"Twice might be good," he asides to Dez.

The young fighter bounds into the barracks building.

---------
Not entirely sure of current position, but
60' move to or into barracks 6.


Sarge [AC 21; HP 70/70] (Kathy) 
Thursday July 16th, 2020 10:44:18 PM

Sarge trots along in Hmerrin's wake. [Sorry; there wasn't a map this morning and I've forgotten where we all were. Sarge double-moves toward the barracks.]

Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27  d20+12=25 ; d8+12=15 ;
Friday July 17th, 2020 12:52:52 AM

Toston drops the corpse of Masachal (free action) he was previously dragging. With his 60 foot fly move speed and the facts that the gnome is within 60 feet of whatever is threatening Sharpe and that the door to the barracks is still open from Sarge and Hmerrin the speedy gnome should be able to not only enter the barracks but get an attack.

Move Action: use 60 foot fly speed to enter barracks after Sarge and Hmerrin
Standard Action: Power attack the thing threatening Sharpe

25 vs AC; 15 damage; but if that thing has DR 15 then Toston's attack did nothing

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 35 rounds
fly : 60 ft fly speed : 34 rounds
Resist Energy(Acid) 10 : 597 rounds
Resist Energy (Fire) 10 : 597 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
2nd level slots used: 2/5
3rd level slots used: 3/4
Passive Effects:
Blindsense 30 ft

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=11 ;
Friday July 17th, 2020 5:25:10 AM

Hearing Sharpe's cry and seeing everyone rush in Eisenhorn will try to trap the Rakshasa in a sphere of force (Cast: Resillient Sphere Reflex Save DC20; SR Check: 11 + 11 + 2 (SP feat) = 24)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 10 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 10 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 3 rnds.

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Friday July 17th, 2020 6:09:52 AM

Confident that nobody is coming their way, Gaffer begins to descend, then he hears Sharpe's cry. He double moves down to the ground below and reverts to his Human form.

**** Active Effects ****
Summon Nature's Ally - 4 Small Water Elementals - 7 rounds
Wildshape - Large Air Elemental - AC 24 - WW 1/3 : Turn X/5
Call Lightning Storm - 5d6 Damage; Save DC 19 - 7 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 107 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, (Flame Strike) D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

End Game. Rd28 COMBAT ROUNDS (DM SteveK)  d20+16=21 ; d20+11=22 ;
Monday July 20th, 2020 6:18:16 AM

Desdichado continues walking into the courtyard like area with the others. He can’t see Sharpe or any of the women or children.

Sharpe takes a step back to open some distance and launches a series of arrows at the woman calling herself Renfear. Only one hits and the Fighter can see it only does minimal damage. Sharpe shouts that WE HAVE AN ISSUE IN HERE!”

Hmerrin’s head snaps to the sound of a shout and quips at Dez. The young man is able to dash all the way to the shut door of Barracks #3.

Sarge trots in Hmerrin’s wake towards Barracks#3.

Toston drops whomever he is doing because there is still a live one! In a flying flash, he scoots over or around Dez and Eisenhorn, and arrives at the closed door with Hmerrin. He even has enough time to open the door. He doesn’t have time to enter and attack.

Eisenhorn sees Toston open the door and tries to trap Renfear in a Resilient Sphere, but can’t overcome the rakshasa’s spell resistance!

Gaffer, seeing action below, flies down and reverts to human form.

The small elementals continue to stop the spread of the fire.

……………..

Renfear snarls like a big cat, glancing at the opening door, then redoubles her attacks on Sharpe. But she is distracted and fails to land a single claw!

The other women and children continue to cower and hide.

The fire continues to send black clouds of smoke into the sky.

………………..
Rakshasa AC 25 DR 15/good and piercing SR 25
Renfear Dam 6

Map via Email

Sharpe - [AC 27/18/22 - CMD 26; HP 63/91] - [Charles]  d20+19=31 ; d20+19=29 ; d20+14=27 ; d20+9=15 ;
Monday July 20th, 2020 9:53:29 AM

Sharpe thinks to himself ("Warrd dammit, not this again") he takes another few steps back and tries another volley, hoping to be a distraction than anything else.

--------------------------------
Full attack on Renfear
31 vs AC; 42 dmg
29 vs AC; 21 dmg
27 vs AC; 19 dmg
15 vs AC; 22 dmg

Sharpe - [AC 27/18/22 - CMD 26; HP 63/91] - [Charles]  d20+15=31 ; d8+15=19 ; d8+15=19 ; d8+15=16 ; d8+15=19 ; d8+15=21 ;
Monday July 20th, 2020 9:55:48 AM

OOC - sorry hit submit accidentally, attack now correct. The above is intended to be a 5ft step.
--------------------------------
Full attack on Renfear
31 vs AC; 38 dmg
29 vs AC; 16 dmg
27 vs AC; 19 dmg
15 vs AC; 21 dmg

Sarge [AC 21; HP 70/70] (Kathy)  d20+9=24 ; d20+14=17 ; d8=4 ;
Monday July 20th, 2020 2:15:54 PM

Sarge moves forward, hopefully into the place that Hmerrin vacates when he moves forward. [Move to AP-15 if possible; AP-16 if Hmerrin doesn't move.]

She re-tasks her trusty Spiritual Weapon to Renfear. [SR check 24, which might work depending on what kind of rakshasa this is. Hit AC 17 for 6 damage.]

Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Monday July 20th, 2020 2:39:39 PM

Upon hearing Sharpe's yell, Desdichado runs into the shed. (As close to AP:11 as he can get.)

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29)  d20+17=18 ;
Monday July 20th, 2020 7:01:09 PM

"Whoa, whoa, whoa, whoa, whoa!" Hmerrin calls, striding down the center of the barracks.
"No hand to hand combat with our bowman. Either back off and throw something, or turn around."

The young fighter arrives, starts his swing, and ricochets his battleaxe off a ceiling beam.
"Oh, for the love of...."

----
Move to AP10
Atk misses (nat 1)



Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27  d20+12=18 ;
Monday July 20th, 2020 9:59:41 PM

Toston moves to AQ9 and attacks Renfear with a power attack.

(18 vs AC; Miss)

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 34 rounds
fly : 60 ft fly speed : 33 rounds
Resist Energy(Acid) 10 : 596 rounds
Resist Energy (Fire) 10 : 596 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
2nd level slots used: 2/5
3rd level slots used: 3/4
Passive Effects:
Blindsense 30 ft



Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Tuesday July 21st, 2020 5:19:49 AM

Gaffer drops his elemental form, reverting to human once more, and hurries to AP14 to see inside the building.

**** Active Effects ****
Summon Nature's Ally - 4 Small Water Elementals - 6 rounds
Call Lightning Storm - 5d6 Damage; Save DC 19 - 7 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 107 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: Flaming Sphere, Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, (Flame Strike) D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17]  d20=5 ; d20=16 ;
Tuesday July 21st, 2020 6:01:36 AM

"Well...darn." Eisenhorn says as he sees the spell fail to take hold.

Seeing everyone moving in to assist Sharpe and the mercenary deftly evaiding blows he will not take immediate action but rather stand by to counter any spell should the Rakshasa try to cast. He will move to have sight over the Rakshasa if needed. (Spellcraft Check to identify spell: 5 + 20 = 25; Dispell Check: 16 + 11 + 4 = 31)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 10 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 10 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 2 rnds.

End Game. Rd29 COMBAT ROUNDS (DM SteveK)  d20+16=27 ; d20+16=20 ; d20+17=20 ; d20+11=24 ;
Tuesday July 21st, 2020 11:57:31 AM

Sharpe thinks 'not this again', and takes a step back and tries another volley. Again, the arrows do much less damage than expected.

Sarge moves forward after Hmerrin advances, and retasks her Spiritual Weapon and misses .

Desdichado runs into the barracks, but can't quite get all the way he intended.

Hmerrin calls out some battle banter as Renfear misses her attack of opportunity, and then ricochets his battleaxe off a ceiling beam.

Toston moves in, getting an opportunistic attack from Renfear that misses, and attacks the rakshasa with a power attack, also missing.

Gaffer drops his elemental form, reverting to human once more, and hurries inside the building.

Eisenhorn sees his spell fail to take hold and that the heroes are crowding into deal with Renfear. The Wizard stands by to counter any spell should the Rakshasa try to cast. He will move to have sight over the Rakshasa if needed.

The water elementals keep the fires from spreading.

……………..

Renfear spits in anger. "You are dead! You are all dead! I will force your loved ones to eat your liver as I wear your skins!" But her actions are less definitive. She tries to Acrobatically jump around, however, only succeeding in allowing Hmerrin, Toston, and Sharpe AOOs. She then tries to Defensively Cast Lightning Bolt at the lined up heroes, incurring another AOO from Sharpe, and only succeeds in getting it dispelled by Eisenhorn! It is NOT a good day for Renfear!

The other women and children continue to cower and hide.

The fire continues to send black clouds of smoke into the sky.

………………..
Rakshasa AC 25 DR 15/good and piercing SR 25
Renfear Dam 34

Map via Email


Desdichado(Ryan) [HP: 96/102; AC:20/10/20 - CMD 23] 
Tuesday July 21st, 2020 12:38:04 PM

Desdichado jogs up to AO:9.

He makes a face in disgust at the rakshasa's vile threat. "Ugh. Really, that's kinda over the top, don't you think?"

Turning to Hmerrin he says "Domi will lend you a paladin's power once more today. But if there's any more of these around besides this one, we'll be in trouble."


Sarge [AC 21; HP 70/70] (Kathy)  d20+9=12 ; d20+14=23 ; d20+9=13 ; d8=6 ;
Tuesday July 21st, 2020 12:51:54 PM

Sarge decides to try a Holy Smite, but fails to penetrate the rakshasa's SR.

Meanwhile, her Spiritual Weapon keeps on a-thwackin'. [Hit AC 23 for 8 damage.]

Eisenhorn (David) [AC 13/13/10; HP 82/88; CMD 17] 
Tuesday July 21st, 2020 1:45:44 PM

"Not so great when it happens to you is it?" Eisenhorn quips as he maintains distance keeping an eye on the fight, if Masachal is any reference this should be over quickly.

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 10 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 10 Min.
Haste---- +30fr Movement; +1 Attack; +1 to Attack Rolls; +1 Dodge to AC & Reflex ---- 1 rnds.

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29)  d20+20=25 ; d8+10=18 ; d20+17=33 ; d8+18=26 ;
Tuesday July 21st, 2020 5:40:58 PM

Hmerrin takes a swing at the weaving Renfear as she dances past.
He connects, but sees it didn't do much good.

"Seriously, who'd wanna wear a Toston skin? It's just wrong."

The fighter drops his handaxe on the ground, and takes a two-hand grip on his battleaxe.
Stepping in, he takes a hard swing.

To Dez, he calls back.
"Wanna keep that one in our pocket for a main event, I think. We'll have to slice and dice this one the long way."

-----
AoO hits ac25 for 18 hp damage.

Move to AO7

Power attack, Two handed attack.
hits ac 33 for 26 hp damage.


Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27  d20+14=26 ; d8+6=12 ; d20+12=23 ; d20+7=24 ;
Tuesday July 21st, 2020 11:34:34 PM

AOO : 26 vs AC: 12 damage which is less than 15 which I'm thinking does nothing?

Toston takes a 5 foot step to AQ7 and power attacks twice missing both time.

(23 vs AC; miss)
(24 VS AC; miss)

Toston says, "I'm not having much luck slicing and dicing this one the long way. Are you sure Lord Domi doesn't want to lend us his power?"

Gaffer (Courtney HP: 94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)   d20+13=26 ; 3d6=11 ;
Wednesday July 22nd, 2020 5:32:32 AM

Gaffer summons a flaming sphere on atop the Rakshasa on AP6, just managing to overcome the spell resistance (26), thanks to his recent training, for 11 fire damage.

He keeps an eye on the civilians, "Do we have a way to detect these creatures before they attack us?"

**** Active Effects ****
Flaming Sphere - DC Reflex Save 16 - 11 rounds
Summon Nature's Ally - 4 Small Water Elementals - 5 rounds
Call Lightning Storm - 5d6 Damage; Save DC 19 - 7 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 107 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: (Flaming Sphere), Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Cure Moderate Wounds, Plant Growth, Diminish Plants, Poison, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, (Flame Strike) D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Sharpe - [AC 27/18/22 - CMD 26; HP 63/91] - [Charles]  d20+19=35 ; d20+19=34 ; d20+14=27 ; d20+9=23 ; d8+15=19 ; d8+15=17 ; d8+15=21 ; d8+15=18 ;
Wednesday July 22nd, 2020 8:27:44 AM

Sharpe sees a couple of openings for an attack but can draw his bow fast enough to make them (OOC he doesn't have snap shot). Very grateful to not be on his own, he steps to AO9 and fires another volley.

--------------------------------
Full attack on Renfear
35 vs AC; 37 dmg
34 vs AC; 17 dmg
27 vs AC; 21 dmg
23 vs AC; miss

End Game. Rd 30 COMBAT ROUNDS (DM SteveK)  d20+12=19 ; 7d6=19 ; d20+11=31 ;
Wednesday July 22nd, 2020 2:31:45 PM

Desdichado jogs up to the battle and reprimands Renfear and offers Hmerrin to consider before saying 'yes' to a paladin's power.

Sarge decides to try a Holy Smite, but fails to penetrate the rakshasa's SR, and her Spiritual Weapon keeps a-missin'.

Eisenhorn quips at Renfear on the loss of her spell. He notes that as long as

Hmerrin takes a swing at the weaving Renfear as she dances past, doing a little more damage. He then concentrates on a powerful attack, doing some more...

Toston opportunistically connects with Renfear who shrugs off the hit, and then the gnome fails to connect again.

Gaffer conjures a Flaming Sphere and succeeds in overcoming Renfear's spell resistance, but the rakshasa nimbly avoids the flames! He wonders how they can detect these creatures before they attack!

Sharpe backs off and gives a good volley of arrows into Renfear. She is looking like a pincushion, but not bleeding or even slowing down muc!

The water elementals keep the fires from spreading.

……………..

Renfear is foaming at the mouth she is so angry, but is able to successfully Defensively cast another Lightning Bolt! This one streaks out, catching Desdichado, Gaffer, Sarge, and Eisenhorn! (all four heroes take 19 damage, Reflex DC 17 for 9)

The other women and children continue to cower and hide.

The fire continues to send black clouds of smoke into the sky.

………………..
Rakshasa AC 25 DR 15/good and piercing SR 25
Renfear Dam 78

Map via Email

Desdichado(Ryan) [HP: 87/102; AC:20/10/20 - CMD 23]  d20+11=28 ;
Wednesday July 22nd, 2020 3:04:06 PM

Desdichado winces as he manages to shrug off most damage from the lightning bolt. He moves towards the others (AP:8) and offers a quick prayer to Domi. His greataxe begins to give off a strong holy aura.

---------------
Active effects:
Divine Bond: Holy +2d6



Sarge [AC 19; HP 83/92] (Kathy)  d20+14=25 ; d20+9=18 ; d8=2 ; d20+9=19 ;
Wednesday July 22nd, 2020 3:38:46 PM

Sarge manages to dodge the worst of the lightning bolt.

"Right. Direct action it is." Sarge strides forward [to AO-9], and casts Righteous Might. She immediately gets bigger and stronger.

[Sarge has embiggened; she is now Large in size.]

The Spiritual Hammer keeps going, this time hitting AC 25 for 4 damage.

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d20=16 ; d20=14 ;
Wednesday July 22nd, 2020 3:46:31 PM

Reflex Save: 16 + 8 = 24 - Save.

Eisenhorn dodges the worst of the lightning bolt."Now that's just poor manners! I will leave you to enjoy the rest of the party." he murmurs as he uses the open/close cantrip to slam shut the door of the barracks and hopefully end LOS between the rakshasa and himself.

He will then fly straight up and try to look over the big building if he can to check if any more enemies are comming or if any of the other slaves show signs of being desguised Rakshasa. (Perception Roll: 14 + 11 + 4 = 29)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 10 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 10 Min.

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29)  d20+17=24 ; d20+12=23 ; d20+7=8 ;
Wednesday July 22nd, 2020 6:38:21 PM

Hmerrin swings.
And swings.
And swings again.

"There's just something about these Rakakas that I have trouble hitting," he mutters.

To Toston.
"I'm told Domi will only do it once more today. And if we find she's got five or six friends in that last building, we're gonna need it."

"And slide down here so we can flank her."

-----
Full Attack, Power Attack.
Atk 1 miss (ac 24)
Atk 2 miss (ac 23)
Atk 3 miss (Nat 1)


Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27  d20+12=26 ; 2d4=6 ;
Thursday July 23rd, 2020 12:16:56 AM

Toston says to Hmerrin, "Is that so? Maybe I need to rethink my strategy? I got a new spell to help with just such an ocassion we find ourselves in. The only problem is I can't do it in melee but it will damage this Rakshasa if I can hit it and it and it persists.

Toston takes a 5 foot step back to AQ8 and fires off an acid arrow at the Rakshash (26 vs Touch; hit; 6 acid damage; ignores SR; persists for 1 more round)

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 33 rounds
fly : 60 ft fly speed : 32 rounds
Resist Energy(Acid) 10 : 595 rounds
Resist Energy (Fire) 10 : 595 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
2nd level slots used: 3/5
3rd level slots used: 3/4
Passive Effects:
Blindsense 30 ft

Gaffer (Courtney HP:75/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)   d20+9=10 ; 2d8+11=19 ; 3d6=10 ;
Thursday July 23rd, 2020 5:00:08 AM

Gaffer curses as the rakshasa avoids the flaming sphere, not noticing the lightning bolt they send his way until it is upon him. (Reflex: 10)
He grunts in pain, placing a hand on his chest to cast Cure Moderate Wounds (19 Healing) and steps over to AO14 to stay out the way of rather intimidating Sarge. His flaming sphere remains where it is (10 Damage).

**** Active Effects ****
Flaming Sphere - DC Reflex Save 16 - 10 rounds
Summon Nature's Ally - 4 Small Water Elementals - 4 rounds
Call Lightning Storm - 5d6 Damage; Save DC 19 - 7 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 107 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: (Flaming Sphere), Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, (Cure Moderate Wounds), Plant Growth, Diminish Plants, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, (Flame Strike) D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Farm Aftermath. (DM SteveK) 
Thursday July 23rd, 2020 6:58:31 AM

(Early post)

As so often happens, the end of combat comes unexpectedly for our heroes. With The Tide's decision to not call upon Desdichado's Aura of Justice, the fight in the barracks becomes an extended slug fest. A 'fest' where Renfear is definitely at a disadvantage. It takes a couple more rounds, but the end is a foregone conclusion. The Tide is victorious! Renfear is dead. There are no more enemies anywhere in the Farm. Oh, and Barracks #3 is now on fire because of the Flaming Sphere.

On Renfear's death, the woman's shape change melts away, revealing a female Panther-headed Rakshasa studded with arrows, light cuts, acid, and fire! (The which most of the heroes had already guessed)

The back of Barracks #3, where the Flaming Sphere rested, is now aflame and spreading.

The remaining women and children are hiding around the 'Farm'. Eisenhorn can't see any of them, and even if he did, it wouldn't help the Wizard to decide if any were not who they seemed. (ooc: Sense Motive vs opposing Bluff). If the heroes want, it will be time-consuming but not arduous to collect the former slaves into one area for safekeeping and questioning.

There are no reinforcements within sight of the 'Farm', and the Large Building has never opened except for the one time Sharpe noticed the two Guards. One ran into Barracks #3 (where they encountered Renfear) and one into Barracks #6 (where they encountered Mascachai).

END OF COMBAT ROUNDS

Sarge [AC 21; HP 61/70] (Kathy) 
Thursday July 23rd, 2020 2:25:14 PM

"Right." Sarge dismisses her spell and becomes her dwarf-sized self again. "Let's gather up the former slaves and figure out what's what."

Suiting actions to words, she begins seeking out the terrified former slaves and coaxing them back to a central location.

Sharpe - [AC 27/18/22 - CMD 26; HP 63/91] - [Charles]  d20+19=26 ; d20+19=28 ; d20+14=26 ; d20+14=17 ; d20+9=18 ;
Thursday July 23rd, 2020 5:52:18 PM

OOC- sorry the rolls were for a post that i accidentally didn't submit earlier.

Now with a chance to think Sharpe wounds burn with an intense pain, he limps out of the barracks. "We really need to find a better way to deal with those things if we are going to keep coming up against them."

"Anyone got anything for these fires?"

Desdichado(Ryan) [HP: 87/102; AC:20/10/20 - CMD 23] 
Thursday July 23rd, 2020 6:20:59 PM

Desdichado follows along with Sarge to help calm the former slaves and heal any injuries. "Once we've checked on everyone, we should look in that big building. I'm a little afraid of what we might find inside."

(OOC: How much does the team know about fighting rakshasas? For instance, did Eisenhorn's research tell us that they are only vulnerable to good and piercing weapons? Dez can cast Bless Weapon, but it wouldn't do any good if most of us are using slashing.)

Hmerrin (MikeK)(HP 75/109 AC:28 T:16 FF:23 CMD:29) 
Thursday July 23rd, 2020 6:58:22 PM

"Hold on everyone, we still got a big honkin' building with Domi knows what in it," Hmerrin cautions.

"Sarge, how 'bout we find ONE former slave and ask what's in the building before we scatter around with its back to us?"



CDM Jerry [OOC post] 
Thursday July 23rd, 2020 10:28:21 PM

Sent this out this evening:

Woldians!

Our only means of communication is via email.  That means that as a part of your membership, you are responsible for checking email daily.  The easy way of course is to check emails before making your post.  Even if you are playing via phone at times, check your email.

We've only had to fuss at a few over the years for not reading emails.  We've only had to threaten 1 with probation for not communicating.  We have seen an increase in difficulty when trying to reach members [players and DMs] over the last year or two so I'm sending this reminder.

To be a member here, this is one of your responsibilities like posting.  I'm tempted to have Sheriff Zach list names of folks who did not reply to emails within 24 hrs on posting days.  No I'm not there yet.  :)
So anyway, please check your email.  :)

CDM Jerry

Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27 
Friday July 24th, 2020 1:32:11 AM

Toston drags Ranfear's corpse to be with Masachel's.

Toston then says, "I think working together Gaffer and I can take care of the fires. Gaffer, can you summon any more water elementals and how long can they last? Also what is the range of their ability to douse fire? I have the capacity to cast one more flight spell. If Gaffer can summon a water elemental that will last a while with a decent range I can then cast my last flight spell on it and it can fly around taking care of the fires. Does this work?"

Assuming the Druid is on board with this plan and he summons a fresh water elemental to handle the fires Toston casts his last 3rd level spell slot on a flight spell for it.

He then says "As for the women and children I suggest we do at least temporarily put them in some area where they can't get injured while we sweep the last building and it will be easier for our healers to treat them after we verify that that last building is clear"

Active Effects
mage armor : +4 AC : 6 hours
shield : +4 shield bonus to AC; immunity magic missile : 30 rounds
fly : 60 ft fly speed : 29 rounds
Resist Energy(Acid) 10 : 592 rounds
Resist Energy (Fire) 10 : 592 rounds
Stunning fists attempts used: 2/6
1st level slots used: 4/7
2nd level slots used: 3/5
3rd level slots used: 4/4 (assuming the gnome worked with Gaffer to create a flying water elemental to take care of the fires)
Passive Effects:
Blindsense 30 ft

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Friday July 24th, 2020 5:32:51 AM

Not seeing any reinforcements rushing toward the camp, Eisenhorn will fly back down to the ground. "Shifty, keep an eye out if anyone dangerous looking is approaching the complex."

Assuming Toston and Gaffer will be able to take care of the flames he goes to inspect the bodies, searching for any useful items or clues.

"We should take these with us. I'd like to make a detailed autopsy. Hopefully I can put together enough information while fighting these things to put together a tretise on rakshasa anatomy and physiology to help future adventurers. And maybe we can get some useful insights ourselves." (OOC: I think due to a previous knowledge check Eisenhorn and the party know that rakshasa are not resistant to Good and Piercing weapons but that's pretty much it. DM correct me if I'm wrong.)

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 8 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 8 Min.


Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)   d3=2 ;
Friday July 24th, 2020 6:49:27 AM

Gaffer extinguishes his Flaming Sphere to stop contributing to the growing amount of flames.

Nodding along with Toston's suggestion he will conjure up another set of Water Elementals.

He spends his remaining 5th level spell slot to summon 2 Small Water Elementals for twice the usual Duration.
It takes longer to cast but once they appear he orders one to prevent the new fire from spreading, and the one Toston grants fly to, to put out the fires being held at bay. Starting with the smallest.

[I believe I can use Meta Magic Extended Spell on my Spontaneous Summon Nature's Ally by upping the spell slot as normal and spending an extra full round action to do so. Let me know if that is wrong.]

To the others he suggests, "Perhaps everyone should group just outside the compound, away from the fire, blood and potential last fight."

**** Active Effects ****
Summon Nature's Ally - 4 Small Water Elementals - 3 rounds
Call Lightning Storm - 5d6 Damage; Save DC 19 - 7 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 107 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: (Flaming Sphere), Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, (Cure Moderate Wounds), Plant Growth, Diminish Plants, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, (Flame Strike) D: Sleet Storm
Level 5: (Call Lightning Storm), (Baleful Polymorph) D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Farm Aftermath. (DM SteveK) 
Friday July 24th, 2020 8:50:44 AM

Sarge dismisses her spell and becomes her dwarf-sized self again, and begins seeking out the terrified former slaves and coaxing them back to a central location. It only takes a minute for her to convince the Boy in Barracks #2 and the two women between Barracks #1 and #3 to come to the Kitchen pavilion. The two other women hiding among the latrines watch and come out voluntarily, bringing along one more child.

Sharpes wounds burn with an intense pain, he limps out of the barracks. "We really need to find a better way to deal with those things if we are going to keep coming up against them."

Desdichado follows along with Sarge to help calm the former slaves and heal any injuries. "Once we've checked on everyone, we should look in that big building. I'm a little afraid of what we might find inside." (Know Planes DC 20 to recall one piece of useful information on rakshasa.)

Hmerrin throws up a caution, they still got a big honkin' building with Domi knows what in it. Better to not scatter, since that's what got individual heroes in trouble in the first place this battle...

Toston drags Ranfear's corpse to be with Masachel's. He offers a plan for Gaffer and he to take care of the fires and waits for the druid's reply As for the women and children, he suggests a temporary shelter, and the kitchens will do well enough.

Gaffer can assure Toston that a water elemental can put out a non-magical fire the size of itself every few seconds (every round) due to its Drench ability. Further, the druid can spontaneously summon a Large water elemental (using a 5th level slot) that can be in the Wold long enough to put out all the fires. If Gaffer decides to do this, consider it done.

Eisenhorn flies back down to the ground, leaving Shifty to be the Tide's aerial spotter. "Like a Piper Cub!", the dim-witted Mephit responds, whatever that means, as he stays airborne. The Wizard spends the minute where others gather the former slaves and dousing fires by examing Renfear and Mascachai. While their clothes were superior, they are also now ruined with slashes, holes, fire, and lots of blood. The valuables Eisenhorn can collect total are two Kukri knives and 200 gp from money pouches.

(ooc: Due to your volunteer DMs not wanting to track all useful bits of information ever provided to the PCs over a 10 year/ 20 level career, and not wanting to delve into the Archives for a bit of information already provided to the PCs [the which a Player can do as handily as a DM]; each time PC does an appropriate Knowledge Check to be the appropriate DC, the DM will provide a useful bit of information the PC has recalled about a monster. This may be the same bit of useful information, especially since your DMs won't be tracking what has been provided or not. :-)

.....................

Fires may or may not be spreading.

Shifty sees no reinforcements.

Four women and 2 children huddle together in the Kitchen Pavilion. Shoddy pillars support a flimsy roof here, there are no walls. There is a central fire pit and rough tables with dented cooking utensils and a couple of covered cannisters. One of the women automatically begins to prepare some flour and water into a dough, and another removes ash in the pit to start a cooking fire.

The Large Building is made of solidly built wood; the double doors entrance of reinforced wood. There are no windows

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d20=17 ;
Friday July 24th, 2020 9:30:44 AM

Eisenhorn will collect the gold and Kukri's and review the bodies trying to remember more details about Rakshasa ( Knowledge Planes Roll: 17 + 21 = 38) He will then share what he's found with the rest of the party.

(OOC: Thanks for the clarification. I'll keep better track of what information any Knowledge rolls give us so that we don't have this issue again. )
--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 8 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 8 Min.

Sharpe - [AC 27/18/22 - CMD 26; HP 63/91] - [Charles]  d20+13=17 ;
Friday July 24th, 2020 11:56:17 AM

Perception - 17
Sharpe walks over the to women. "Are you all ok is anyone hurt" He looks to see if anyone has injuries or looks "shifty".

Sharpe - [AC 27/18/22 - CMD 26; HP 63/91] - [Charles] 
Friday July 24th, 2020 11:56:56 AM

OOC - to be clear not if anyone looks like a mephit

Sarge [AC 21; HP 70/70] (Kathy)  d6=3 ; d6=5 ; d6=4 ; d6=4 ; d6=3 ;
Friday July 24th, 2020 2:05:45 PM

When her companions and the women and children are gathered in the kitchen area, Sarge channels positive energy to heal everybody's hurts.

Everybody heals 19

"Do you know if there's anyone else still hiding?" Sarge asks the women. "I'd like to find them and heal them, like you. We aren't here to hurt anyone. Well, except the bad guys. So, are there more of you?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday July 24th, 2020 6:04:56 PM

Desdichado watches over the people they've found so far. Understanding how much distress they are in, he tries to be very gentle with his questions, but he does have several.

"Are you from nearby? We'll try and get you back to your homes very soon."
"How long have you been here? Were you brought here together or separately?"
"Were the guards here the only ones that oversaw this place?"
"Had you ever seen those creatures before? Or ones like them?"
"Do you know what is in the big building?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+21=26 ; d20+21=34 ;
Friday July 24th, 2020 6:06:17 PM

(Diplomacy: 26)
(Sense Motive: 34)

Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29) 
Saturday July 25th, 2020 9:24:12 AM

Hmerrin gives Sarge a thumbs up, and then goes back to the Kitchen area where everyone seems to be congregating.

The young man is impatient, glancing repeatedly from his team asking questions to the big building.

He's visibly relieved when Dez asks his final question.
"Yes, that one. Let's start with that one."

Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Saturday July 25th, 2020 5:15:05 PM

Gaffer does bring forth the large elemental as suggested and asks it to take care of the flames with the smaller elementals help, happy to see the fires taken care of and smoke no longer rising.

He moves with the others to the kitchen to hear what answers they might get.

**** Active Effects ****
Summon Nature's Ally - 4 Small Water Elementals - 2 rounds
Call Lightning Storm - 5d6 Damage; Save DC 19 - 7 Minutes/10 Bolts
Longstrider - +10 movement - 11 hours
Barkskin - +4 AC - 107 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Pass Without A Trace, Entangle, (Long Strider) D: Obscuring Mist
Level 2: (Flaming Sphere), Chill Metal, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, (Cure Moderate Wounds), Plant Growth, Diminish Plants, Neutralize Poison D: Call Lightning
Level 4: Air Walk, (Spike Stones), Dispel Magic, (Flame Strike) D: Sleet Storm
Level 5: (Call Lightning Storm), (Baleful Polymorph) D: Ice Storm
Level 6: Transport via Plants D: Control Wind

Toston Lotor(Hugh Crosmun) [HP: 75/96; AC:32/21/23- CMD 27  d20+18=32 ;
Saturday July 25th, 2020 9:54:52 PM

Toston says "I hope I don't need to fly anymore when this spell wears off or that we need any more fireballs. I am completely out until tomorrow. I need to start working with Nissa to stock extra scrolls in advance in case I run out."

When the party makes it's way to the large building he investigates thoroughly (Perception: 32)

Farm: the Story (DM SteveK) 
Monday July 27th, 2020 9:56:19 AM

Eisenhorn collects loot and remembers four bits of useful information: Rakshasa have DR/15 Good AND Piercing, they have SR 25, they can Detect Thoughts at will, and they can Shape Change to any humanoid at will

Sharpe looks for hurts and shifty women. They are fatigued, thin, bruised, scratched, dirty, and one has a sword wound. Just like Eisenhorn, however, Sharpe can't sense the motives of anyone through his powers of perception.

Sarge heals everyone in the Kitchen once everyone is gathered. It is a big boost to the women and children who are now only fatigued, thin, and dirty. And tentatively smiling. The one making the dough seems older and speaks. "Now I know you aren't one of them, this isn't a sadistic trick, because they would never heal anyone." She looks saddened at Sarge's questions. "I saw you look in all the barracks. Other than the 'kept' girls the garrison had in the large building, we would only be in the barracks or the fields. Everyone else must be dead." Of the other women, one comforts the two children, one mumbles angrily to herself, and one looks near comatose with trauma.

Desdichado continues his gentle probing questions. Cook and Comforter do most of the answers. It turns out they had all been taken individually or in small groups, and all in the general vicinity of Dirt City. Cook has been here the longest, more than a year. "Captives came from farms, caravans, fishing boats, and street people. Couple people claimed they were House members, but they disappeared quickly." Further probing finds out these 6 have no homes to go to anyways, they were migrants or street people, and the trauma they have faced have changed them forever.

Hmerrin is visibly relieved when Dez asks tactical questions.

Gaffer conjures a large water elemental who gleefully douses all the flames.

Toston mentions how low he is on magic and carefully looks at the Large Building. A sturdy wood, single-story building with no windows, the Large Building has reinforced wood double doors.

............

The big building? Cook has seen inside and the farming men confirmed. "The doors lead to a big tunnel and more doors that lead to the Fields. Inside the tunnel there is a door to the left and one to the right. The farming men were taken inside every morning and the doors closed before the other doors opened, and the process repeated every night. The Guards and the Masters lived there."

Those creatures? Oh yes, they had lots of fun terrorizing the captives. Comatose had one dressed in her husband's clothes and hood up, then turned into itself: the head of a great stag just before... and in a barracks full of... "Kill them all", Anger whispers. Comatose whimpers and Cook looks sad as she wraps dough-ribbons around sticks to cook over the fire. "One person tried to escape, and they made everyone watch as they ate him while he was still alive."

The Guards? When the guards are mentioned, Anger's eyes blaze and she talks with hate-filled words. "They took part, too. In the bullying, terrorizing, and eating. Taking anything they wanted from, from anyone. I was the 'special pet' of the one who stabbed me, that's what he called me. Told me they were human but from the same place as the Masters. Janissaries he called himself and the other guards."

Anyone Else? Cook and Comforter look sad. No, they are sure there is no one else. When the last whistles started and the Guards and Masters started killing everyone in the barracks, they knew. All the field workers must also have been killed and the Guards and Masters fled to wherever they go. "At least they are out of pain", mutters Angry. "There were four Masters; Stag, Tiger, Leopard, and Elephant. There were always 2 when the captives were in the fields", says Cook.

The Farm? Cook and Comforter look grim, and Anger just laughs in derision. "The fields were for our food", explains Cook, "keeping us alive. WE are the food, the cattle shipped to wherever it is these things came from."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday July 27th, 2020 1:37:10 PM

Desdichado helps the remaining survivors as he can for a bit and then turns to Hmerrin. "Right. Well, shall we open the doors?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday July 27th, 2020 3:06:36 PM

Oops forgot this part:

Desdichado muses with the others about what they've been told. "4 of those "masters"? We've only encountered 2 here so far, I think."

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles] 
Monday July 27th, 2020 3:15:45 PM

Looking horrified Sharpe asks, "and these masters there are two of them on the floor here?"

Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Monday July 27th, 2020 4:36:22 PM

Gesturing that the group should continue the conversation away from the recovering captees,
"We did fight a Tiger as well didn't we?" Gaffer recalls their fight near the arena, "Would that mean one more to go?"

Sarge [AC 21; HP 70/70] (Kathy) 
Monday July 27th, 2020 4:38:38 PM

"We need to get these ladies somewhere safe," Sarge says. "And Toston just said he ain't gonna be much good in a fight until tomorrow. Maybe now's a good time to go back to the city and regroup? I mean, we busted up their operation pretty good; they're not gonna be able to rebuild it overnight."

Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29) 
Monday July 27th, 2020 4:57:35 PM

The color slowly drains from Hmerrin's face as he realizes they're in a ranch. A people ranch.

Sarge talks of regrouping.

"They'll be gone." Hmerrin responds, flatly. "They walk out of there to someplace else, and just start over, taking people, and, and eating them like they were cows or pigs."

He shakes his head.
"We can't leave them. We can't. We need to go in there and kill every last one of them.
And then find out where they and these "Janissaries" came from, and kill all of them, too."

He thinks it over.

"We can probably rest before that second part."

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27 
Tuesday July 28th, 2020 1:43:34 AM

Toston says to Sarge, "Now holdup. I didn't say I wouldn't be much use in a fight. I still have my curveblade and some 2nd and 1st level spells. I also possess the ability to use stunning fist and scorpion strike and I have blindsense which totally comes in handy. However, should we need crowd control. All I have left is my breathe weapon. Should we need flight well that I can't do."

Toston says to Gaffer, "Just because we fought a Tiger doesn't mean it was their Tiger. Did they ever mention the Dagger Rakshasha that we caught? Still though if Tiger hasn't been around lately perhaps our Tiger was their Tiger and all we have to do is find Stag."

Toston asks the survivors, "Has Tiger been around lately?"

He also says, "Are Cook, Comforter and Anger really your names or do you have other actual given names? We rescued you and although we were too late to help the others, that doesn't mean that you aren't of the Noble Races."


Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Tuesday July 28th, 2020 5:27:46 AM


"I think we need to check the big building make sure that there are no other rakshasa or guards left. We also need to investigate to figure out where they came from and why they have decided to set this operation up here. We might be battered but Hmerrin is right. If we just leave they'll set up somewhere else. We need to take this out at the root, note that they were sending these people somewhere so this does not seem to be an independent organization. By my count we are missing two more Rakshasa, Stag & Tiger."

EIsenhorn then looks around for a sack or something to put the Rakshasa bodies in and store them in a safe location. "If none of you mind I'd like to take these back with us when we leave. I would not want to waste this opportunity to study Rakshasa physiology in more detail."

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 8 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 8 Min.

The Large Building (DM SteveK) 
Tuesday July 28th, 2020 6:41:05 AM

Questions continue. Cook gives her name as Grams Anger is Hala, and Comforter says she is Jem. When names are asked the two kids perk up: one is Ahn and the other Tah. No one knows Comatose’s name, “not knowing if anyone was hiding as a Master, we didn’t do much socializing”, explains Grams.

None know about any other Rakshasa, Tiger, Dagger, or otherwise, but they confirm Masters and ‘those creatures’ are the same thing.

Gram passes out three bread-sticks that have cooked over the fire to Jem who gives one each to Ahn and Tah. Another goes to Hala before Grams starts on her own and offers the rest to the heroes.

It may take a while, but the heroes find out that Hmerrin and Eisenhorn are correct, there are no Guards, Monitors, or Rakshasa around and they can explore the large building without mishap.

Main House Hallway. Stone floor and lined corridor with (fake) murder holes. On the East and west are reinforced double-doors that lead to the ‘Farm’ and ‘Fields’ respectively. On the north and south wall are single doors.

North wall door leads to two large rooms. Inside are bunks and trunks that look like a barracks. Holding 20 men each. Prominent in each large room is a shrine to Ga’al.

South door is another corridor that leads to four smaller rooms and (obviously) for each of the four named ‘Masters’. All are richly and scandalously decadent compared to the rest of the ‘Farm’. It’s going to take a while to search these rooms to find all the treasures sure to be hidden here.



Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Tuesday July 28th, 2020 9:43:00 AM

"Come Shifty we need to go through this place with a fine tooth comb." Seeing as the complex is empty (from Hostiles at least), Eisenhorn will go around the big building first, cast detect secret doors and go quickly through the building to identify the presence and location of any concealed doors in the building.

After compleating this, together with Shifty, he will methodically search all of the rooms in the big building and then the wider compound to check for any magical items or auras using detect magic as necessary. He'll also pay attention for any notes, parchament, scrolls,books,maps or any other mundane items that could hold relevant information. Anything that would provide more insights into the operation. (Take 20 on Perception + 11 + 4 = 35).

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H
MIrror Image ---- 3 images---- 8 Min.
Fly---- Flying Speed 60ft.(Good); +5 to Fly Skill Checks; ---- 8 Min.
Detect Magic---- Detect magical auras---- 11 Min.
Detect Secret Doors---- You can detect secret doors, compartments, caches, and so forth.---- 11 Min.

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday July 28th, 2020 1:27:30 PM

Sarge takes a breadstick to be polite, and because sharing food can create a bond. She wants to be sure she has the trust of the former slaves.

She goes with her companions to do a basic exploration of the large building, but...

"I'm not much good with finding treasure and stuff," she says. "I want to spend some more time back at the Kitchen, if that's okay with you guys."

Assuming it is okay with everyone, Sarge wants to spend some time with Comatose, trying to figure out what she can about the woman's condition. Basically, Sarge would like to take 20 on a Heal check, getting a result of 37 to figure out what is wrong with Comatose and how she might be helped.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday July 28th, 2020 4:03:55 PM

Desdichado becomes angrier when he sees the shrine to Ga'al. "Man, I am sick of seeing that jerks handiwork," he growls. Unless someone gives him a compelling reason not to, he knocks over and destroys the shrine (if possible).

Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29)  d20+8=20 ;
Tuesday July 28th, 2020 5:04:14 PM

Hmerrin nods in satisfaction at the empty building.

Dez's reaction to the Ga'alian shrine doesn't bother him in the slightest.

"Well, let's see what we got," he declares.
The young man takes on the first of the 'masters' rooms, poking and prodding ahead with his dagger before grabbing anything. He knocks on floors, ceiling, and walls for hollow spots, opens everything he can find, and generally ransacks the place.

Perception 20

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles]  d20+13=15 ;
Tuesday July 28th, 2020 5:20:26 PM

Sharpe search the pocket of all the fallen guard and check to see if any are alive still, he thoroughly checks the bodies of the "masters" and begins to pile the bodies away from the captives.

Perception 15

Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Tuesday July 28th, 2020 7:43:52 PM

Gaffer stays outside with Sarge, trusting the other's to handle the searching. He asks the remaining group at large, "We will be going back to Dirt City once we are done here. Are you all planning to come with us? And do you all have somewhere safe you can go once we are back?"

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27 
Wednesday July 29th, 2020 2:03:14 AM

Toston goes to one of the personal rooms for the Rakshasha that Eisenhorn and Shifty aren't in and thoroughly investigates.

(OOC: take 20 = 38 perception)

Treasure! (DM SteveK) 
Wednesday July 29th, 2020 8:48:06 AM

After confirming there are no enemy lurking about, The Tide splits into two groups: Sarge and Gaffer staying with the women and children, and Eisenhorn, Desdichado, Hmerrin, and Toston doing a thorough search

Kitchen Team

Sarge takes a breadstick to be polite, and gets a knowing nod from Grams. "The Guards and Masters would never touch our food because it was beneath them." The dwarf spends some time with Comatose, and can verify the former captive is not diseased, cursed, bespelled, or poisoned. Her conditions seem to coincide with Cowering and Confusion with Exhaustion thrown in. (as opposed to the other former captives who are Fatigued). The grizzled veteran has seen those eyes before, the 'thousand yard stare'. When encountered in the field, Mailed Fist healers would prescribe a long rest and the mercenary would be quietly retired. Sometimes they would recover and be able to function in a non-combat role, but only sometimes.

Gaffer makes an offer of escorts to Dirt City and Jem, Anh, Tah, Hala, and Grams eagerly accept. Grams also promises to look after Comatose. "But we have nowhere to go to", observes the cook. Hala sarcastically chimes in; "Yeah, you guys don't happen to have a secret group in Dirt City that won't just sell us to the higher bidder, do you?"

Search Team

The Search Team confirms the complex is empty of Secret Doors and methodically searches all of the rooms in the big building and wider compound.

Desdichado hacks and bashes the two shrines to twin lumps of bent and smushed gold, some gemstones separate and some become REALLY embedded. It doesn't alter the resale value any, since no one would openly sell or buy a Ga'alian shrine outside of Alisidur, and precious metal and stone are valuable for themselves.

Hmerrin and Toston search rooms. Sharpe stays about the compound searching pockets. Eisenhorn goes everywhere.

Together the team get quite a load of treasure! The information is of a different nature. There are no notes, maps, or convenient arrows pointing to where the nest of rakshasa are coming from. Instead, the information is more on learning about the type of enemy The Tide and Dirt City have...

o Room 1. Blasphemous poetry depicting each of the gods, immortals, and powers known in the Wold as blind imbiciles, spoofing them in the most indecent way. Flipping through the book, a hero can see Alemi as a shepherd with people-headed sheep, continually healing them for the wolves to eat. Ma'ab and Eberyon as toddlers fighting over a faerie princess toy. Ga'al gazing at a mirror and so full of himself that he doesn't notice tigers chewing on his Heartseeded heart.
o Room 2. A cedar locker with several pounds of human and elf jerky.
o Room 3. Three fine silk robes that depict explicit scenes of torture and cannibalism. There is also a box of correspondence that only give titles ‘Herald’, 'Maharaja', etc and vague assurances that the farming is going to plan. The most recent letter is from ‘Herald’ which demands the plan continue despite the meddling of the Tide. “I have taken steps to eliminate this rabble and bring fear to the city.” (Linguistics DC 25 Highlight to display spoiler: { other passages reveal the letter was written AFTER the fight in the Arena!}
o Room 4. A collection of wine bottles filled with different 'vintages' of noble blood. The dates are not linked to the Woldian calendar. (Linguistics 2nd Check DC 25 Highlight to display spoiler: { The oldest seems to have been preserved more than a hundred years ago. }

For treasure, belt pouches, former shrine lumps, and the decadent, immensely rich, and completely untouched by battle stuff in the rakshasa rooms come out to Each hero gets 19,850gp!!

Experience: All heroes get 51,000xp

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday July 29th, 2020 1:44:01 PM

Yeah, you guys don't happen to have a secret group in Dirt City that won't just sell us to the higher bidder, do you?

"What, you'd rather be sold to the lowest bidder?" Sarge snarks back. She sighs. "Dirt City ain't exactly the place for a rest cure, but it's what we got. I'll have to talk to the others, but I think we can fix you up. Find you a place to live, check in on you to be sure nobody's messing with you."

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles] 
Wednesday July 29th, 2020 5:46:03 PM

Sharpe piles up the bodies and now sure there is no more information to be had on them set them alight with burnt wood as kindling.

Next he sit with the captives and ask them "We want to make sure get all these monsters take them out root and stem, can you tell us anything about their movements, when they arrive or could we expect them back?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday July 29th, 2020 8:46:41 PM

Desdichado helps clean up the victims' bodies and tend to the survivors as needed.

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27 
Thursday July 30th, 2020 12:51:31 AM

Toston says to his friends outside of the range of hearing from the survivors, "So these Rakshasha's are somehow aligned with Ga'al? That is if this picture book is to be believed it looks like they think Ga'al is too conceited and they are eating up his power base?"

He also says, also outside of hearing of the survivors, "I don't know what we do with this noble blood, elf jerky and human jerky. I mean do we know if the nobles that the blood belongs to are living or dead? If like all this stuff is the remains of noble races should we bury it and have some kind of ceremony?"

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d20=2 ; d20=9 ;
Thursday July 30th, 2020 6:06:15 AM

Eisenhorn tries to quickly figure out the letter and the blood vintages. (Linguistics Roll: 2 and 9 for total 22 and 29). He struggles with the letter distracted by the larger task at hand but takes it with him for more detailed study later. Figuring out the dates on the bottles he notes to the group that some seem to be dated more than a century ago. "Looks like these nasty fellows have been at their game for quite some time indeed."

"Seems like we found all we can here. Judging by their mockery of the gods and the age of some of the blood this is bigger than just this farm." he says with a shudder. "We should find somewhere safe to take the people we found here and probably destroy this place before we leave."

--------ACTIVE EFFECTS--------
Mage Armor ---- +4 AC (Armor) ---- 10 H

Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Thursday July 30th, 2020 7:07:31 AM

This being the second time recently the group have had need for a survivors fund and potentially a second living location, Gaffer makes a mental note to make sure this gets set up when they get back home.

The Stew Thickens


Cries and Clues (DM SteveK) 
Thursday July 30th, 2020 7:44:42 AM

Sarge decides to banter with Hala. After the veteran's simple sentence, Hala is stunned to silence, and it is not only the angry one. Grams has backed away, and Jem is cowering with the children. Comatose stops nibbling at the bread-stick and begins whimpering. All have real fear in their eyes, as if they have had long trauma and only expect the worst from anyone in power.

Gaffer considers a survivors fund and organization. The druid also remembers the Tide still have connections with the Crescent Moons Trading Company. Although the CMTC was hit hard by Fiest and his assassin team, they were still a viable organization (although needing to be more clandestine). In fact, if Toston has the right of it, the CMTCs mission is to support good people looking to start up a new life to do good things...

The other heroes help about, preparing to fire the whole 'Farm', speculating what to do with the Noble Race jerky and 'wine', and making resolutions and speculations about the whole rakshasa set up. Maybe there are more clues in the Ledgers back at Shale House...

The heroes have the initiative.

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday July 30th, 2020 12:58:41 PM

Sarge stops when she sees the others' reaction. "Now, then," she says more gently. "You mustn't mind what an old dwarf says. You know what we're like. My friends and I are gonna help you. We'll look after you, that's a promise."

Sarge then excuses herself to confer with the group. "Unless we need it for evidence," she says, "I think a pyre is our best bet for the jerky and the wine. It's a respectful way to dispose of remains, and I can say prayers for the dead. Then...I dunno. Maybe the whole place needs to be burned, but we'd need to figure out how to keep the fire under control. And we can't take a lot of time about it, because we really ought to get these ladies back to Dirt City."

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles] 
Thursday July 30th, 2020 1:10:49 PM

"Maybe but the masters might return, it might be our best bet to find them?" "Maybe one of you magic types can set up surveillance, if not i'm sure we can find some eyes back in the city." "Other than that I wouldn't mind sending these masters a message, let them know they are the ones being hunted now."

Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29) 
Thursday July 30th, 2020 6:41:31 PM

Hmerrin has been uncharacteristically quiet, trying to wrap his head around the scale and length of this operation.

"Burn it." He agrees, looking around the Farm.

"We can take the...remains of folks up the hill there and set up a pyre. Separate them a bit from... this."

The young man sets about carting the "jerky" and "wine" up the hill. And then does the same with the slaves slaughtered in the barracks. It takes a while, but the fighter is resolute.

Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Thursday July 30th, 2020 8:44:07 PM

"A few of us could camp out around here, keep an eye on the compound and see if anyone, or anything, visits. I still have Transport Via Plants, we can move through the trees," Gesturing to the original grove on the hill they gathered near, "If things get dangerous."

If someone else would like to stay and keep watch for a day a two, Gaffer will follow with this, otherwise he will travel back with the others, rather than risking getting caught alone.

He has no strong feelings about burning the buildings, so long as the fire doesn't spread beyond the compound.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday July 30th, 2020 8:51:40 PM

Desdichado fully agrees with destroying the "jerky" and burning this place of misery to ashes.

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27 
Thursday July 30th, 2020 9:58:06 PM

Toston says to his friends, "My most readily available means of causing a fire has been depleted. I can use the old breathe weapon to start one, try a burning hands or ditch magic entirely and just use Flint and Steel. I don't know if it matters but my breathe weapon is that of a Gold Dragon and a Gold Dragon is Alemi's avatar. I know that Gargul is the lord of the dead but would it count at all to have a Gold Dragon's flame which may be seen as a symbol of Alemi, the healer, chief amongst the Woldian Gods purify the fallen?"

To Grams, Hala, Jem, Ahn and Tah, he says, "I'm sorry we weren't faster or stealthier in what we did and that so many of your fellow prisoners her died. I give you my word that we will do all we can to protect you from here on out. We already took out this place and this operation at the Arena that this group you knew as the masters were running. We aim to tear down their entire organization brick by brIck or die trying."

The Grim Business of Cleanup (DM SteveK) 
Friday July 31st, 2020 6:18:01 AM

Sarge, gruff but sincere, is soon able to have the former captives of Jem and the Holograms (oops, spelling error ;-) calming down and ready to at least try to trust the Tide again. They are less impressed by Toston’s promises, maybe because of their recent experiences.

Hmerrin and Desdichado lead the effort to give a better end to the remains of the Rakshasa victims. Hmerrin picks the base of the hill of the five Rowan trees as a suitable site (The base to make carting a hundred mutilated bodies from Farm and Field a little easier, aNd to not destroy the natural living trees to which Gaffer may strenuously object.

Sharpe, Gaffer, Toston, and Eisenhorn continue with speculation and ideas. They (assumedly) assist in the pyre-in-the-making to make the tough and very messy work just a little faster. It takes several hours, but the work is complete and there is a lit bonfire for the burial of the victims, another fire set and designed to spread to the rest of the Farm buildings (and both fires designed to NOT spread out of control). The surviving former captives are also ready to walk with the heroes back to Dirt City.

Sarge [AC 21; HP 70/70] (Kathy) 
Friday July 31st, 2020 1:13:05 PM

"Right, well, I think we're done here," Sarge says. "Gaffer, is there any way to call up another of those water elementals and have it stay here? On standby, just in case?"

Regardless, Sarge is anxious to get the erstwhile captives back to the relative safety of the city. She helps them all she can.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+12=30 ;
Friday July 31st, 2020 2:11:17 PM

On the way back to Dirt City, Desdichado recommends dropping off the survivors at the Temple and prepare for a clandestine meeting with the CMTC. Once that's done a stranger can "coincidentally" provide the survivors with help getting on their feet.

Back at Shale House, he helps Eisenhorn and the others review the notes they have from the ledgers, and makes a hunch on what he thinks about things they saw at the farm. (Know. Religion: 30)

"I'm pretty sure that Ga'al shrine was just for the guards. Figures people like that would worship that jerk. I don't think the rakshasas care about any of the Gods - good, bad, or indifferent - except for how they might use them to their own ends."

"Based on those notes, they're obviously planning something for the city - and something big."

He sighs. "I know we talked about going to some of the Houses, or even the Prince. With the evidence in these ledgers, I wonder if we should go to them sooner rather than later. I'd be willing to at least meet with some of the Wolves and tell them we've heard something's up. I'm pretty sure we're on their signal horn, anyway." (OOC: I was trying to think of something analogous to radar. I'm not sure it really works. Ha!)

Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29) 
Friday July 31st, 2020 8:07:01 PM

Hmerrin, tired and discouraged, trudges back to Dirt City lost in his own thoughts.

The Tide stops by the Temple of Warrd, seeking to place the survivors of the Farm in some protection until they can get the CMTC to assist.

Once back at Shale House, the fighter looks confused at Dez's remark.
"I'm pretty sure we already went through what 'Herald' was planning," he replies. "At least, I hope so. Bunch of people died, a block got burned down, and we were assaulted. Seems to fit the bill, anyway."

"Which brings us to, how do we figure out where this Herald and TigerGuy, and whoever Stag is, are. E, Sarge, any fancy spells that can help us located these..individuals?"

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27 
Friday July 31st, 2020 11:34:50 PM

Toston did use his dragon fire when purifying the fallen in the pyre by the hill after all.

On the way back he asks his friends, "Do we know anyone skilled in deciphering code? Could those leaders to the Herald contain hidden meanings perhaps?"

When they arrive at Shale House he says, "Just who could we trust among the houses or prince's people? I mean you got these Rakshashas right and they have the ability to shape change and mind control and obvously have resources. Who could be one of them in disguise? Who could be dominated by them and who could just be being paid off by them? I think we'd have to know for certain whoever we go with wouldn't be in cahoots with them if we are going to take this to anyone."

Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Saturday August 1st, 2020 1:38:17 PM

In reply to Toston and the conversation around the houses. "Isn't the best way to counter that just to, well, tell lots of people. If being unknown helps them, let's get as many people looking as possible. If they only have individuals here and there then it is in the interest of the houses to deal with them as well."

Gaffer's ideal would be to tell multiple people from each house, at close to the same time, he would look to those with more knowledge of the city to know if that is an option.

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Monday August 3rd, 2020 4:38:28 AM

"We could try to make a large announcment of this. I'd expect that at least some of the houses would be working with the Rakshasa and would be angry that this has gotten out. Not much we can do about that. I'd also expect that after this if the Rakshasa have any forces left they'll try to hit back at us or the people we freed."

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles] 
Monday August 3rd, 2020 5:29:46 AM

"It is risky, and I don't like the idea of putting the ex-captives in any more danger, maybe we should break up to end the city to hid out movements just go in 2 or 3 at a time? It might be worth letting it be know that there were no survivors from the farm if we go the public route."

Back at Shale House (DM SteveK) 
Monday August 3rd, 2020 7:52:34 AM


Sarge is anxious to get the erstwhile captives back to the relative safety of the city, and helps all she can.

Desdichado recommends dropping off the survivors at the Temple and prepare for a clandestine meeting with the CMTC. Once that's done a stranger can "coincidentally" provide the survivors with help getting on their feet. He speculates about the Ga'al shrine was just for the guards, and wonder what the rakshasa are planning for the city.

Hmerrin, tired and discouraged, trudges back to Dirt City lost in his own thoughts. Temple of Wardd and survivors taken care of, the heroes go to Shale House. Hmerrin is hoping the team has already gotten the worst of the plan by "Herald".

Toston, symbolically, used his dragon fire to purify the pyre of fallen. On the way back he asks his friends about deciphering codes and hidden meanings. His big concern seems to know who to trust. They have the ability to shape change and mind control and obvously have resources. Who could be one of them in disguise? Or dominated? Or just paid off?

Gaffer has a unique suggestion on worrying about who is on the rakshasa side: tell everyone. If being unknown helps them, let's get as many people looking as possible. Maybe telling multiple people from each house at the same time.
Eisenhorn thinks on the large announcement idea. Maybe some House repercussions and some retaliation may be expected.

Sharpe thinks it's risky to come into the city all at once, but the plan is already in motion. Even with the heroes' help, it is nightfall by the time the group makes it back to Dirt City and headed towards the Temple. Night is the most dangerous time, but paradoxically, also the least likely for anything entering to become general knowledge.

The stink of the city's unwashed masses is lessened by a breeze off the ocean tonight. The Tide is only stopped three times by roving patrols. Each time, the patrols bluster about curfew and make a half-hearted attempt at intimidating the Tide and protected party to clear the streets, but soon let them pass. The Tide is well-known by the Common House Thug, and they understand that a patrol corralling the Tide is like the mice belling the cat.

The Temple of Wardd accepts the captives on behalf of the Tide, and a minor acolyte quickly rouses the senior on duty to reassure the Tide that only Good Luck will fall on these unfortunates here. "They seem to already have had more than their share of Bad", she observes, "we can certainly keep them safe for a few days until you make further arrangements." Grams and the other former captives seem like they trust the arrangement too.

And so, our heroes return, finally, to a quiet Shale House in the deep of night. Yet there is someone waiting for them: it is Anduin the Socerer! The Anduin thought to have been killed in the assault on the old WLA! He leans against the bar with a bottle of Tombo's Best red wine opened on the bar and sipping elegantly ... from a human skull.

“You really are troublesome", he observes conversationally. "And after all the work I went through to have you killed in your sleep. Very well, maybe we can make a bargain instead?” He raises a hand in warning. “If you wish to hear from any who used to work in this building again, I recommend you put down your weapons and talk. I know that even in your tired state, you can kill me easily, so I have no reason for getting this close to you unless it was to talk.”

Sarge [AC 21; HP 70/70] (Kathy) 
Monday August 3rd, 2020 1:43:12 PM

"You thought having us killed in our sleep was a good idea?" Sarge says, setting down her hammer. "And now you think taking our tenants hostage is a good idea. I gotta say, I don't think too highly of your logic. But I'll listen. What bargain?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+18=25 ;
Monday August 3rd, 2020 2:01:16 PM

Desdichado is shocked to see the presumed-dead Anduin inside Shale House.

"Hope you paid for that," he says after recovering his initial shock. "Stealing is wrong."

He moves toward the staircase, and looks up to see if he can hear or see anything unusual (Perception: 25), then leans against the rails. "Also," he remarks after a beat, "I don't feel bad about breaking down your door, anymore."

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles]  d20+13=16 ;
Monday August 3rd, 2020 3:45:34 PM

Sharpe quickly walks past the man and check the rest of the building and the ones closest for companions and watchers before returning to his companions.

Perception - 16

Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Monday August 3rd, 2020 4:51:51 PM

Gaffer pulls up a seat at one of the tables appraising Anduin, someone he feels remarkably unfamiliar with given the impact he has apparently had on their lives lately. "This ought to be good."

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d20=17 ;
Monday August 3rd, 2020 6:53:26 PM

Eisenhorn is taken aback by the strange man, but quickly recovers his wits. "Who are you and what in the Wold are you doing here?" looking at the skull. "You know... that thing must be awkward to drink out of...we have regular mugs somewhere in the house...let me find one for you." as he moves behind the sorcerer Eisenhorn tries to take out his Lesser Rod of Metamagic silent and stelthily cast Detect Thoughts. (Sleight of Hand Roll: 17 + 3 = 20) (OOC: Sleight of hand seemed the most appropriate but let me know if it should be something else)

Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29) 
Monday August 3rd, 2020 7:21:21 PM

Hmerrin stays standing right where he is, staring down the intruder.

"You're not really Headmaster Anduin, are you?" he declares flatly.

The young man looks around the tavern, then back to the fellow.
"So, talk already."

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27  d20+18=31 ; d20+7=27 ;
Monday August 3rd, 2020 11:03:52 PM

Toston scoffs, "How does that saying go? First They Ignore You, Then They Laugh at You, Then They Attack You, Then You Win? They certainly leave a lot out about slavery, burning and death though."

He continues "So Anduin are you a human in service to the Rakshashas or a Rakshashas in disguise? Have you always been in service to the Rakshashas since we knew you or was there a time when you were uncorrupted? Who does that skull belong to? Anyone we know? Bear in mind I don't take too kindly to threats but I suppose I could make an exception this one time and hear you out."

(Perception: 31)
(Sense Motive: 27)



Back at Shale House (DM SteveK)  d20+17=32 ; d20+20=33 ;
Tuesday August 4th, 2020 11:10:43 AM

Sarge doesn't think highly of Anduin's logic, but will at least listen to the bargain.

Desdichado is shocked to see the presumed-dead Anduin inside Shale House. The paladin doesn't notice any other noises in the building, and mentions both that stealing is wrong and that he doesn't feel bad about breaking down your door. Anduin laughs in true enjoyment. "That's right, Desdichado the Paladin. Do what you want because you can. Feeling 'bad' is for the weak."

Sharpe is not hindered by Anduin as the Fighter walks past the man and checks the rest of the building. Tombo Greenhand, Mazea Ironthane, and Sunny Culpepper are not here.

Gaffer pulls up a seat at one of the tables appraising Anduin, someone he feels remarkably unfamiliar with given the impact he has apparently had on their lives lately. "This ought to be good."

Eisenhorn tries a gambit, and Anduin again doesn't hinder the hero. The Detect Thoughts spell fails to take hold and Anduin again laughs, this time with a superior air. "Save you mage mind tricks for the weak meat, Master Eisenhorn. You noticed I have not tried to insult you with my own attempt."

Toston scoffs at Anduin's blatant use of 'How to Hatch Evil Plots, page 47', and lays in with a series of questions, but can't get a hunch if Anduin is bluffing or not. Anduin holds up the skull. "Pretty, isn't it? Alas, the six hostages we have taken for your good behavior are not marred; that would cease to make them effective. This was my first kill, a human named Alderan. Would you like to hear how I cleaned and preserved it?"

Hmerrin stays right where he is. "You're not really Headmaster Anduin, are you?" he declares flatly. Anduin's grin gets wider. "No and yes, to both questions, young pup", 'Anduin' replies. “I have been posing as Anduin for years. Yes, there really was an Anduin who was a Wizard and supposed to be the open WLA representative in Dirt City. We waylaid him before he ever arrived and I took his place, infiltrating every potential power group in the city." The being not Anduin pauses, smiles, and continues. "And yes, he was delicious. Quite a useful disguise, but one that has outlived its usefulness.”

.......

Anduin’s form shifts and standing before the Tide is a Rakshasa with the head of a Baboon. “I am called Kath, Herald to the MahaRaja. I have been sent to parlay. Hear the words of the Raja of Rakshasa. We seek to make an agreement to share this area called Dirt City. You will not interfere with our managing our stock in the Houses, nor attack or hinder anyone wearing a House Badge. In turn, the Raja agrees to only farm those pledged to Houses and not attack or hinder The Tide and those not wearing a House Badge.” The baboon head grins. “You get your wish; a safe Dirt City for the weak meat. This is what you have fought so long for, and success is in your grasp. Take it! Or…” The Rakshasa trails off, the silence in Tombo’s is deafening when it is usually full and boisterous.

Toston can now sense that "Kath" is gleefully holding information back; information that "Kath" is sure to fill the heroes with worry, fear, and other weak emotions.

Kath waits for the heroes to speak or act.

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday August 4th, 2020 2:20:48 PM

"Which Houses," Sarge asks, trying to buy time. "All of 'em? Or just certain ones?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday August 4th, 2020 4:31:05 PM

Desdichado looks confused after hearing the rashaka's proposal. "If you've all really been watching us, and frustrating our efforts as much as you say, your "Master" can't possibly think we'd agree to that."

"So what do you really want? Us dead, I assume. But really - please tell me you haven't just wasted all of our time with proposing something like that."

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles]  d20-1=11 ;
Tuesday August 4th, 2020 4:47:57 PM

Bluff - 11 (Trying to get more info on the Rakshasa's)
"Well hold on, I know I'm new to this group but I came here to punish the houses and I know others here also have issues with them. At the very least we should get the details of the deal and talk it over."



Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29) 
Tuesday August 4th, 2020 5:32:38 PM

Hmerrin opens his mouth to respond, but after hearing Dez, he merely nods along with the paladin.

Sharpe earns a confused eyebrow raise.

"While we're at it," the lad remarks as he turns back to Kath.
"We get these hostages back before you leave here, right?"

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Tuesday August 4th, 2020 6:02:37 PM

"It was well worth the effort, if only to gauge your strength." Eisenhorn replies as he brings a cup and sets it in. front of the Rakshasa. "There you go. No need to be uncivilised." he looks at the Rakshasa up and down taking in its true form. "So Kath, you have come to bargain. You hold the good people of this establishment as your leverage. For all of your posturing that seems like an act of desperation. Surely you know that if you should harm them we will slay you and all of your associates. If you were truly as powerful as you boast you would have killed us and been done with it, instead you strike out at innocent people out of weakness. So my question to you Master Kath is, why are you suddenly so desperate to strike a deal?"

(OOC: Did the Detect thoughts not get cast or is it just not working on the Rakshasa? If it has been cast I'd like to use it to feel out for any intelligent beings within the spells range.)

Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Tuesday August 4th, 2020 6:36:48 PM

"Why here? Why Dirt City?" Gaffer, not believing it is as simple as picking a random city, and why the houses would accept their members being fed upon is completely beyond him.

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27 
Wednesday August 5th, 2020 12:45:05 AM

Toston opts to play for time with Sarge and says, "Hey Kath or Herald or Anduin, whatever your name is. We saw your picture book at the farm. Tell me are you guys seriously making a play for Ga'al's followers or was that just a gag or something? Follow up, does your Raja have any designs on the Prince of Dirt City? Seems like a Raja and a Prince wouldn't be able to coexist in the same territory."



Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles]  d20-1=11 ;
Wednesday August 5th, 2020 5:20:04 AM

Bluff - 11 (Trying to get more info on the Rakshasa's)
"Well hold on, I know I'm new to this group but I came here to punish the houses and I know others here also have issues with them. At the very least we should get the details of the deal and talk it over."



Back at Shale House (DM SteveK) 
Wednesday August 5th, 2020 8:06:17 AM

Sarge asks which Houses, and Kath seems at ease to play along. Kath replies, “If there is a being with a House Badge, they will be our meat to do with as they will. All of them. If there is a being with no House Badge, they are your meat to do with as you will."

Desdichado is confused about the Outsider’s logic and points that out. The baboon head grins. “Of course we would like you dead; it would make things so much easier! And of course this is a temporary agreement! You want to save the weak meat and we don’t want to use the time, effort, and resources to destroy you. And be assured we could. If the Maharaja came to Dirt City, a single Mass Suffocation spell would be the end of The Tide if he truly wished. But we appreciate power, and you have shown enough to be … a respected enemy. Respected enough to come to a temporary reprieve until you or we feel it becomes inconvenient.”

Sharpe wants details, and Kath laughs. “It is a very simple deal. The Houses become the Rakshasa Farms, and we will enjoy punishing them thoroughly. Again, another win for you! Meat becomes very tender if you beat it until almost dead…”

Hmerrin considers what the others say before venturing his own question. Kath shrugs. “No. My return is proof you did not kill me, and that frees your six hostages. opens his mouth to respond, but after hearing Dez, he merely nods along with the paladin. Sharpe earns a confused eyebrow raise. "While we're at it," the lad remarks as he turns back to Kath.
"We get these hostages back before you leave here, right?"

Eisenhorn opts to say the actions of the rakshasa show weakness, not strength, and he wonders aloud why they are so desperate. Anger flashes in Kath’s eyes which is quickly concealed, then a nod of respect. “Clever little mage, trying to twist the facts to put your opponent on the defensive. Are you sure you wouldn’t want us to hire you?” The Baboon pauses, then switches thoughts. “The hostages are merely the means to get you to talk without sharp magical things. And a demonstration that we can take them again … any time we wish.”

(OOC: E successfully cast Detect Thoughts, Kath saved. As a 60’ cone with line-of sight, and E behind Kath looking towards Tombo’s front door, E isn’t picking up any other thoughts in the room.)

Gaffer asks "Why here? Why Dirt City?" Kath only looks back at the druid with a twinkle in his eyes. “Ah, ah, ah! I have served as a Herald of the Maharaja for decades. Rule #1: no monologues.”

Toston opts to play for time. Kath pauses, then shrugs. “Call me as you will: you have power enough to do so. So you saw Maschachai’s joke book, did you? Did you read any other pages? The story of Wardd is particularly funny! He dresses up like Marteus, then an outer cloak like Alemi as he walks through a flock of sheep. When hungry, he chooses a sheep and says ‘well, Bad Luck to you!’ “ Kath smiles wider. “You have to admit, that is funny! We acknowledge the gods have some power, and we admire power, but they squander it so!” The Baboon then gets a feral look in his eye. “In the same way, the Shepherd and the Ram share the same field, and the Ram thinks he is in charge; but that doesn’t make them equal.”

…………….

“Come, come!”, chides Kath, “The deal is simple. Agree and we will return all we have taken from this house. No strings! If you betray us you know you cannot be everywhere and we will just take them again. Disagree or betray us and we will send them back to you as gnawed bones, a little at a time. Rakshasa live long, and our knowledge is great to keep them alive to endure more pain. We have successfully infiltrated all the power levels of Dirt City, so we will know if you do not keep your word. Think on this!”

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d20=11 ;
Wednesday August 5th, 2020 9:41:46 AM

Noticing the flash of anger and hearing the reply Eisenhorn deliberatly thinks to himself Highlight to display spoiler: { "Ah it recognizes my genius, and wishes to put the houses though misery the likes of which they have never seen. Excellent! They would make for a far superior ally to this group of rustic half-wit bumpkins. Perhaps this Maharaja may also be a doorway to new knowledge. (Bluff Roll: 11 - 1 = 10) } Hoping that the Rakshasa would not be able to resist the temptation to peer into everyones mind. "Very well Master Kath. You have made your pitch, now we need to decide. If you would give me and my associates a couple of mintues to confer on your proposal I would appreciate it."

--------ACTIVE EFFECTS--------
Detect Thoughts---- Detect surface thoughts 60ft. cone ---- 11 Min.

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday August 5th, 2020 2:28:00 PM

The hostages are merely the means to get you to talk without sharp magical things.

"I'm more about blunt magical things," Sarge says. "Look, what would it take for you lot to leave Dirt City completely alone? Go hunt someplace else?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday August 5th, 2020 3:35:17 PM

"You wanted to frighten us," responds Desdichado, "We're frightened. You wanted to show us that we were inadequate. For the moment...I grant that."

"But to ask us to trade the lives of our friends for the the rest of the city? No."

He continues, "This is not a 'deal', this is 'duress'. You admit that you might break the deal at any time it is convenient. You said you could and would take our friends again if it suits you."

To the rest of the Tide he says "They've brought this war against us and the people of the city. And just when we start to make any real effort against them, they try to 'persuade' us to stop. That means they acknowledge us as a threat."

Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Wednesday August 5th, 2020 4:29:12 PM

Gaffer doesn't enjoy the feeling of being trapped and worries about the group will each respond. They need to get the hostages back, to at least give them a chance to escape.
He noticed the interaction between Eisenhorn and Kath, and also worries that there is magic happening he didn't notice.
Since Kath admits that they expect one side or the other to eventually break the deal, does that mean something important is happening soon.
Lots of thoughts, very few ways to communicate.

"A few minutes to discuss would be good. Eisenhorn can you make sure our old ally isn't listening in?"

If the Tide get a private moment to discuss things, Gaffer repeats the gist of the above. "I vote that we agree for now. We owe it to our friends to get them free and give them a chance to flee. How long the deal lasts, even Kath suggested we break it as soon as it isn't convenient, and a lot of what he said was not convenient."


Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29) 
Wednesday August 5th, 2020 7:16:57 PM

Gaffer and E want to play this out some more, and Hmerrin does his best not to jump in with Dez.

There is something he wants to clear up.

"You've said you'll release our friends upon your safe return to your master, and you've also said you'll release our friends only if we agree to your deal. Which is it?"

With the answer, he goes to confer with the group.
"We can't agree to this," he declares, stating the obvious. "And they won't believe us if we did. So, let's tell him what for, and be done with it."

IF Kath says no hostages without agreement
"I say we hold on to Kath and exchange him for Tombo and the others, and then figure out next after that."

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27 
Wednesday August 5th, 2020 11:33:20 PM

Toson says to Kath, "I too would like a moment alone to confer with my compatriots. Furthermore isn't what you are offering essentially a deal with the devil? Don't those tend to have some kind of catch? What is yours?"

If the Tide can have their moment to confer then Toston says, "I don't trust Kath as far as I can throw him and since I am not that good at grappling that probably isn't far. I suggest we write our thoughts down on paper as we confer and only show them to eachother so as not to risk him eavesdropping."

Toston also moves around the room they are confering in with his passive blindsense of 30 feet to suss out any invisible Rakshashas that may be in the room they are using.

The gnome writes down, Priorities: 1) Secure Hostages 2) find out what is meant by infiltrating all levels of Dirt city? 3)Press the attack against the Rakshashas?

To this end we either need to accept the deal on the surface to secure the hostages then come at them hard or take Kath as our own hostage as a trade as Hmerrin suggests but if we do that we need to make sure we capture it without killing it. We really do have a bad track record at that and he is evil and Domi can have us smite the heck out of him.


A Talk at Shale House (DM SteveK) 
Thursday August 6th, 2020 7:16:41 AM

Eisenhorn plays a thought-gambit and asks for a couple of minutes to decide.

Sarge goes for blunt magical things, and asks the obvious heroic question. Kath blinks several times to get his thoughts in order. "Hadn't actually thought about that, nor do I have instructions to do that bargain. To clarify, you are seeking a safe haven for all in Dirt City for us to set up a unimpeded operation anywhere else we want? I will have to confer with the Court before speculating on an answer."

Desdichado bends but the hero won't break. He lays out his case to the other Tide heroes.

Gaffer doesn't enjoy the feeling of being trapped and worries about the group will each respond. The druid asks for a few minutes to discuss.

Hmerrin tries to keep rein on his impulses, and wants to clear something up: release on return or release on a deal. Kath shrugs, "Isn't that the same thing? Oh very well, upon my return it is."

Toston too would like a moment alone to confer with his compatriots. He also asks about the catch to this devil's deal. Kath elegantly shrugs. "You don't trust me or the Maharaja, we don't trust you. You feel under duress and so it isn't a bargain in good faith. So what? We will both look for opportunities to break the agreement when we are in the position of power. On that basis, we can agree. Haven't you heard of the two kings who hated each other? One was weaker and needed time to build his strength. One was much stronger, but had a very large border and wanted one area quiet for a while. There was no trust, but they both got what they needed: Time."

Kath, the Herald to the Maharaja, continues: "As a diplomatic Gift, I will give you something precious: a little time. You may have time to confer and make a decision among yourselves", he grins maliciously, "I wish I could feel the pain your consciences are providing, but Alas! We will keep your people, safely, until you decide. If you agree, hang dirty sheets out on your washline, we will see. If you attack us, ask about our location, or we detect magical means of divination, we will assume you have disagreed. And the Gift of Time ends."

The Baboon-headed Rakshasa finishes his wine, condescendingly puts a gold piece on the bar for the bottle, and readies to leave. If the heroes want to confer, Kath will be walking outside into the night.

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Thursday August 6th, 2020 9:48:29 AM

Eisenhorn pays close attention to Kath waiting for him to leave and maintaining careful control over his own thoughts to ensure that the Rakshasa will only read what Eisenhorn wants.

As soon as the Rakshasa is far enough away that he would not be able to use his mind reading abilities Eisenhorn turns around throws a bit of rope on the ground and casts Rope Trick, creating an extradimensional space at the top of the rope. He gestures for the group to follow him and climbs into the extradimensional space.

Once inside and assuming the group follows him he speaks. "I'm not sure if they've laid out any divination spells to spy on us at Shale house. For now this was the quickest way I could think of to protect us from casual scrying. " he then turns back to the issue at hand. " Their attack on our helpless associates indicates that they do not have the strenght to face us directly, despite supossedly being in control of Dirty City. This in addition with Kath's little parable suggests that they are working toward something bigger and can't afford to deal with us at the moment. This is why we must strike againt them now, otherwise they are only likely to grow in power until they can comfortably deal with us. But we should avoid risking innocent lives. I suggest we agree to their "Truce" to secure the freedom of the people and use the opprotunity to quickly find key targets to strike at. The best thing would be to figure out what they are trying to accomplish and shut it down. It almost seems as if they are gearing up for a confronatation with the Gods themselves, based on that little book and Kath's comments. Dez, Sarge, has Domi seen fit to provide you with any insight into the Maharaja's scheming?"

--------ACTIVE EFFECTS--------
Detect Thoughts---- Detect surface thoughts 60ft. cone ---- 11 Min.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday August 6th, 2020 1:59:15 PM

Desdichado climbs up into the inter-dimensional space and looks around. “This place is..mmm…weird.”

“Look, there can be no ‘deal’ with these…things. Especially if we – you – are planning on breaking it anyway. He’s agreed to give us back our friends if we let him return. I don’t trust him either way, but he says they’ll be safe if we let him go.”

“But, now they come to us and ask for peace. Well, we shall have peace,” he says a bit too softly. As he gets worked up with righteous anger, he grows louder and louder. “We shall have peace – when they answer for the misery they wrought at the Farm, and the children that lie dead there! We shall have peace – when the lives of those who were hewn even as they lay dead just for being associated with us, are avenged!”

Realizing he was shouting by the end. He calms himself and answers Eisenhorn’s question. “No, nothing recently. There was a vision of ‘Golden Eyes’ (we never found out who that is, did we?) and darkness…nothingness, but that was a few nights before the attack on Shale House.”

Thinking on that gives him an idea. “Sarge, I wonder if you could prepare a Sending back to the Temple in Plateau City and let them know what’s going on. I think we need some allies in this fight. Anyone else we know we could talk with? If they’ve infiltrated all the Houses in Dirt City, is there anyone in those we can even partially trust?”


Sarge [AC 21; HP 70/70] (Kathy) 
Thursday August 6th, 2020 2:52:18 PM

To clarify, you are seeking a safe haven for all in Dirt City for us to set up a unimpeded operation anywhere else we want?

"Yep, that's the deal," Sarge replies. "Although, you know, you could switch to eating sheep and cows like normal people. But yeah, leave this place alone and go set up someplace else. But all we could promise is that we wouldn't bug you there. We can't promise that some other group of heroes won't decide to step in. Really, sheep and cows are your best bet. But anyway. How much to leave this place alone?"

In the Rope Trick, Eisenhorn asks whether Domi has given her any insight. "Not so far," she says.

Dez asks about a Sending. "Not today," she replies, "but yeah, I could cast one tomorrow if that's what we decide we want."

"Look," she tells her friends. "I wanna knock this evil pond scum clean into next week just as badly as you do. But we gotta be realistic. These things are tough. And if they've infiltrated every House in Dirt City? We could be fighting these jerks, plus soldiers from all the houses, and who knows, maybe even the Prince himself. We're not up for that kinda fight--not without plenty of help. Which is why I was asking about paying them to go away. I hate to do it, but it may be our best option."

Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29) 
Thursday August 6th, 2020 7:26:18 PM

Hmerrin initially moves to block Kath from leaving, but sees the team is prepared to take him at his word regarding return of the hostages.

After a long look at the Rakasaka, the young warriors joins his friends in E's Rope Trick.

He shakes his head at Sarge's logic.
"If we're not gonna fight these guys, there's no point in us being here. So, yeah, the war is on, cause that's what its gonna be.

E, I don't suppose there's a magic Rakasa detector or something that cuts through their shapeshifting bit?

As far as allies, maybe that Vorelle person? She was supposed to be a fairly powerful somebody or other."

Honestly, given what's about to go down, I'm thinking we go to Wardd's temple and just tell everybody we can talk to what's happening. Make the war public. Flush em out, find em, kill em, and go find some more."

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27 
Thursday August 6th, 2020 11:14:06 PM

Before Kath leaves Toston says, "I'm not sure if I heard that one about the 2 kings before. I have heard the one about a village founded by the alliance of 2 clans. One clan was said to have a dark curse. The 2 clans had conflicting views of the future and prior to forming their alliance they were at war with eachother with deaths on both side. The foundation of this alliance was built on shacky ground and everything only got resolved when the most of the clan with the dark curse got wiped out."

Toston enters the rope trick and says to Eisenhorn, "Neat tirck. I approve."

To his friends he says, "I believe we are becomming an effective thorn in their side and to let up now would just ensure that when whatever they want a quiet border for is resolved in their favor they come for us. We need information. I would wager based on their offer of truce and the allegory of the king wanting a quiet border that the Rakshashas are making a play against someone else in the city and they don't want to be fighting a two front war. We may not like the Houses but I'm pretty sure they at least have some standards these Rakshashas are just plain evil. It is possible that their current focus might not be a house but given the power structure in DIrt City chances are it is a house. As for who we could maybe work with to find out the state of play, well we cut ties with CMTC because we were dealing with things difficult for them so they are out. Threebits is either dead or in hiding driven out by these same Rakshashas. We can arrange for a meeting with the WLA going through the beggar and the ingonito transportation with the alignment test. I guess the questions is are their precautions sufficient to stop a Rakshasha pretending to be a WLA member or given the right spells and equipment they could get past the security? I mean do you think the people we worked with to decipher that map might have information on the happenings in DIrt City or know someone who might? I'm just brainstorming out loud.
We need allies and we need to know who the Rakshashas are after instead if our temporary truce with us is to be believed."

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles] 
Friday August 7th, 2020 6:00:34 AM

Sharpe will follow into the space.

"If they can't deal with us now, this seems like the best time to cause the most trouble?"

A Talk In the Rope Trick (DM SteveK) 
Friday August 7th, 2020 9:29:27 AM

After a long look by Hmerrin and a counter-tale by Toston, the Tide let Kath saunter into the night. Then they have an extra-dimensional conference to block Scrying.

Most have no qualms of starting the war right now. The talk is less on ‘if’ and more on ‘how’.

How big and public do the Tide want to go? Do they track Anduin/Kath to the den, make announcements to the whole city? Or somewhere in between?

How to determine who are allies and who are spies? The heroes do know some things. Rakshasa can Detect Thoughts and Alter Self per the spells. There are limitations that are inherit in both spells which our casters remember. DT has a Will save, and AS can’t replicate a specific person.

How to determine the scope of the Rakshasa plan? Is it only one desperate den of Rakshasa left? Have they infiltrated and taken over all the Houses and Prince’s Palace already? Is it even bigger than that?

Sarge [AC 21; HP 70/70] (Kathy) 
Friday August 7th, 2020 2:03:47 PM

"Hang on," Sarge says. "You guys said Alter Self can't duplicate a specific person, so how was this Kath guy doubling Anduin?"

(DM Addendum: Sarge can recall the 4 Aug DM Post response to Hmerrin)

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday August 7th, 2020 6:08:59 PM

Desdichado likes Hmerrin's suggestion of going to the Temple of Warrd and letting as many people in the city as possible know what's going on. He's all for gathering as many allies to themselves as possible, especially from outside Dirt City, if possible. "My fear is this is much bigger than this town. Kath did mention something about a "large border"."

"Even with the Houses, we need some way of making as many people as possible aware. More than just sending missives to the heads of each House, since at least some of them are probably compromised."

"As for 'Kath', I don't see any point in following him. I'm sure he has some tricks up his sleeve that would make us lose him or get into some kind of danger ourselves."

Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Friday August 7th, 2020 6:48:00 PM

Gaffer throws the coin Kath placed out into the street before joining the others in Rope Trick room.
"We have town criers in the city right? I vote we either hire them, or I fly across the city dropping leaflets detailing the situation. I will also send a letter to my circle, this might not be relevant to them, but if there is more to this then they could either know more or be willing to help."

"Also, as we have a Hallow spell, with some magic dispelling power, active on the floor above, perhaps we should be all sleeping there for the timebeing."

Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29) 
Sunday August 9th, 2020 10:48:40 AM

Hmerrin chuckles bleakly at Dez's assessment.
"I'm not sure we can protect this building, and your already on the whole region."

The lad thinks.
"Well, firstly, we gotta wait. Supposedly, they're letting our friends go, and we can't do anything for about a day to endanger that.

Second, going with Gaffer, time to head to the Catacombs and harden ourselves and our House against their magic, if we can. I'm gonna get a piercing weapon and some oils to bypass that damage reduction, and see what else I can afford.

Then, well, it's on."


Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Sunday August 9th, 2020 7:14:43 PM

"Before we can do anything we need to figure out where to strike. Even if we kill Kath he's made it quite clear that him dieing won't make any difference to their plans. So we need to figure out who and where the other players are."

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27  d20+1=8 ;
Sunday August 9th, 2020 9:29:50 PM

Toston says, "Yes I agree with Eisenhorn and Des. If the large border wasn't just a bluff then they could be active in other parts of the Wold. We really need to know who they are going after why we have this 'truce' so that we can join forces at least temporarily against the Rakshashas. Do you guys think I should go to the WLA and see what we might be able to figure out there? I mean they have a library maybe we could consult it and see if we could find clues? The beggar boy in the alley can arrange the WLA meetup and there are protocols in place to protect against infilitration. I mean if we need all the help we can get maybe we can find a lead on how to get information both at a city level and Wold level with respect to the Rakshashas operations. Unless is there anything in the documents we recovered in the arena or from the farm that might provide a map or something."

Before we go to the WLA mayhap we take another look at all the documents we have in earnest and see if in the greater context we might have missed something before.

(INT: 8)


Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles]  d20+23=33 ;
Monday August 10th, 2020 4:27:54 AM

"ill be back" Sharpe slips out the window and attempts to follow Kath.

Stealth - 33

A Talk and a Walk (DM SteveK) 
Monday August 10th, 2020 7:45:44 AM

Before the Rope Trick
Gaffer does throw the coin that Kath put on the counter out in the dirt. Whether it is for contempt of the rakshasa's 'gift' or concern it may be a 'Dagger Rakshasa' in coin form, the druid doesn't appear to want either one!

In the Rope Trick
Most of the heroes go up into the rope trick and talk about rakshasa inherit magical capabilities, the decision to fight it out, the decision to get allies in this fight, and the fear that all this is much bigger than just Dirt City.

Suggestions are made as to how to spread the news and get allies: Town Criers, dropping leaflets in bird form, announcements in the Temples, contacting the WLA network,

Another point is made that the heroes need to know 'where' to strike, and how to find that information.

The heroes also discuss increased defenses for Shale House. They were attacked without warning before, and Kath all but said if the Tide decides for no truce then the Rakshasa will kill all the Tide's loved ones they can find, soooo...

Sharpe's Solo
After the other heroes climb the Rope Trick, Sharpe slips out the window and attempts to follow Kath.
Highlight to display spoiler: { In the dark, Sharpe sees the baboon head of Kath pause at the corner near a guttering lamp and his form changes: he has turned into a non-descript elf! Kath-elf moves to shadows and hides as a Wolf Patrol walks by, and the patrol spots neither Kath-elf nor Sharpe. Once the coast is clear, Kath-elf resumes his walk, and Sharpe resumes his stalk.

Sharpe soon finds it ridiculously easy to follow Kath-elf without being spotted. Kath-elf never looks on his back trail, and walks purposefully on, swaggering really, and only occasionally going into hiding as another Patrol comes near. From South Pack, Kath-elf walks onward and soon comes to a fortified manor near the conjunction of Moontown, The Backstab Quarter, Grubbertown, and the Scrum. In the dark, Sharpe can't see much, but it looks like a square two story stone building with no windows to the outside. An equally large courtyard, protected by a stone wall and strong-appearing gate is on the west side of the manor.

Kath-elf openly approaches the closed gate and something happens, because the gate soon opens. There are armed people on the other side, but they let Kath-elf in and then close the door. Sharpe is able to catch a glimpse of a torch-filled courtyard with some sort of statue in the middle.
}

Sarge [AC 21; HP 70/70] (Kathy) 
Monday August 10th, 2020 1:45:17 PM

"I don't know why they even proposed this agreement," Sarge says. "I mean, they have no intention of keeping it. And we have no intention of keeping it. And they know it, and we know it. And they know we know, and we know they know. The whole thing's ridiculous. Where'd Sharpe go?"

Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29) 
Monday August 10th, 2020 5:26:53 PM

Hmerrin looks around at Sarge's question, and drops his head.
Rubbing his hand across his forehead, the lad gripes, "Aaaand he went after Kath. Great."

"OK, could nobody else go anywhere till morning, please?"

"Sarge, that Hallow spell upstairs. What does it do, and is it permanent?"

"Toston, good point on all those documents we got. We need to go through that. Any volunteers?"

"Now, once Sharpe and our friends come back, are we in favor of broadcasting what's going on to the City?"

Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Monday August 10th, 2020 5:44:18 PM

"Ermm" Gaffer hesitates as Sharpe dashes out the door, looking to Eisenhorne, "Does he always do that? Should we be worried?"

Gaffer explains the standard Hallow effects, explains that he only cast it over the one floor in the time they had previously, and that an additional Dispel Magic effect was put on it, which should cast a single Dispel Magic on any evil creature that enters the area, each time they do.

He has no plans to go off doing anything before morning and after travelling for a full day, followed by this greeting, is about ready for bed.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+18=31 ;
Monday August 10th, 2020 7:13:42 PM

Desdichado agrees with Hmerrin's plan to go to the Temple and discuss the situation with the priests there.

If there are other places to talk, such as the Market or the Arena, he comes along, trying to urge people this is important. He tries to find a way to discuss it that emphasizes how dangerous the problem is, but without causing terror. (Diplomacy: 31)

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27 
Monday August 10th, 2020 10:13:59 PM

Toston says, "I am not yet in agreement that we need to shout what is going on from the rooftops. I think until we have more information about where things stand we look at the intel we already have and we put feelers out with people we think we can trust, temple folk, WLA and the like trying to see what information we have. If Kath was telling the truth about them having connections at all levels of Dirt City and we start waging an information war, what is to stop them from turning things against us?"

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Tuesday August 11th, 2020 4:24:48 AM

To Gaffer's question "Yeah, he usually does like going out by himself to scout out stuff... something about it being easier that way. I'm sure he'll be fine and won't take uncessary risks. Let's see if he manages to find anything."

"I can help out with the documents and I still have this letter I picked up at the farm that I'd like to review a bit more closely to see if it reveals anything." Eisenhorn perks up as he hears Toston mention a library. " That could be useful. Check if there are any records of this so called Maharaja Kath mentioned."

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles]  d20+13=26 ;
Tuesday August 11th, 2020 6:09:39 AM

Sharpe waits to see if he in turn was followed and the returns to shale house to report to the others.

Perception - 26

A Talk and a Walk (DM SteveK) 
Tuesday August 11th, 2020 12:22:27 PM


Sharpe's Solo
Sharpe looks around to see if he is being followed. He doesn't see anyone, but his sharp eyes did pick up that the statue in the courtyard and the ones Desdichado destroyed at the Farm were remarkably similar. Satisfied he could do all he could do, Sharpe returns to Shale House to report what he has found.

In the Rope Trick
Sarge thinks the proposal is completely ridiculous.

Several heroes are concerned over Sharpe. Whether that is for the Fighter's life or the potential to start a war early... well, time will tell.

Discussion goes more intense on exactly what defenses the heroes can get for Shale House.

For making "Rakshasa are in the City and taking over the Houses" message, several heroes urge caution. Desdichado wants a way to discuss it that emphasizes how dangerous the problem is, but without causing terror. Toston considers what could happen in a counter-information campaign, especially if Kath was telling the truth about them having connections at all levels of Dirt City!

Toston and Eisenhorn identify that there may be more clues with more days of searching the Ledger and cross-referencing with the Farm Letters.

Back in Shale House
Sharpe returns to Shale House, and the Heroes in the Rope Trick can see he comes in alone and looking unharmed (through the Rope Trick 'window'.

Thirty minutes later, there is a knocking at the door: six familiar faces are standing there in the dark. Tombo Greenhand, Mazea Ironthane, and Sunny Culpepper are expected, but with them are Nissa Quentina, Lorissa, and Umpip: followers of Toston! Nissa explains they were visiting Tombo’s Inn and were jumped and captured by a whole gang. Their captors didn't seem to know that the three gnomes were followers of Toston, and Nissa was smart enough to keep the others playing dumb: "Just in the wrong place at the wrong time", she pouts. "Grappled before I could get out one spell!" They were all kept bound, gagged, and hooded, so they don't have any information on where they were or who it was. They were told by a wizard named Anduin that they were insurance for the Tide playing nice.


Sarge [AC 21; HP 70/70] (Kathy)  d20+16=35 ;
Tuesday August 11th, 2020 3:15:04 PM

"Yeah, that was no wizard, and his name wasn't Anduin," Sarge says. "Glad everyone's still in one piece."

She looks over the released hostages with a practiced eye, to see if they really are all right, both physically and mentally. [Heal 35]

"One thing we could do," Sarge says reluctantly, "is find a House we ain't ticked off yet, and see if they'll let us help 'em. 'Cause I can't think they're thrilled about having literal Outsiders all up in their business. If we can manage to clean that House, we move on to the next, and so on. Risky, but less public. I dunno."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday August 11th, 2020 3:38:55 PM

"Well, we're in Wolves territory," Desdichado responds to Sarge. "Might as well start with them - they probably wouldn't take to kindly if it looks to them like we're getting cozy with another House right under them."

Whatever the group decides, Desdichado is ready to talk and start taking action.

Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29) 
Tuesday August 11th, 2020 5:30:01 PM

"OK," Hmerrin responds to Eisenhorn, "Close to the vest it is."

The young lad is very relieved that the six hostages have been released. He earnestly shakes hands with Tombo and Ironthane, and gives Sunny a crushing hug and a questioning look.
"You're sure you're ok?" he asks, with concern.

This group, anyway, is both trusted, and a target, and Hmerrin lays out everything they've seen, done, and learned since this whole thing started.
"And that's where we are," he finishes. "We don't know what's gonna happen next. But you need to be REALLY careful for the foreseeable future."

Sharpe comes back, and Hmerrin remembers something else.
"I think traveling in pairs, minimum, needs to be the rule of the day going forward.

It's getting late, so let's get some shuteye, and in the morning everyone can start quietly finding things out.
I guess I'll go see what's up at the WLA now, for whoever wants to come with me."

Gaffer (Courtney HP:94/94 AC:29(25)(T:21/FF:17) CMD:24 WS 1/4 SB 7/7 LL 6/11)  
Tuesday August 11th, 2020 6:07:36 PM

"I would like to visit the Temple of Wardd again in the morning, given what we now know I think they have to be warned. They are still helping everyone recover from the last disaster. Does anyone mind coming with me if we are in pairs?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday August 11th, 2020 7:57:35 PM

Dez will go along to the Temple and say what he mentioned in Monday's post.

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27 
Tuesday August 11th, 2020 11:23:56 PM

Toston asks Nissa, "Are you okay?"

"What about you, Lorissa and Umpip?" He asks the two of them.

He holds Nissa's hand for a while and then says coldly to his adventuring companions, "I agree we play it close to the vest, but I want them dead, every...last...one...of...them...evil...fetchers. They have committed unspeakable attrocities and threatened the life of my fiance and her kin."

To Nissa he says, "We might have to take extreme precautions again to keep you and the rest of your kin safe, but before we do, can you help us look at some documents? You are really smart and maybe you could help us notice things we missed? I don't suppose you could ward Shale House for the night and stay here with us? Umpip and Lorissa too? I don't think it is safe to be travelling alone right now"

To Hmerrin he says, "I'll team up with you and head to the WLA."



Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles] 
Wednesday August 12th, 2020 3:59:49 AM

To Gaffer, "I was planning to the temple as well, if people are being eaten some of my breakfast buddies are likely on the list".

To everyone "Which house controls the territory around The Scrum. Kath did little to hide his comings and goings it seems unlikely the houses don't already know about them "

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Wednesday August 12th, 2020 8:22:30 AM

Eisenhorn will join Tolston if possible in the WLA to have a look at their library. If not he'll stay at Shale house and go over the documents again to see if they've missed any clues. (OOC: Don't know what I need to roll for this if anything)

The Next Day (DM SteveK) 
Wednesday August 12th, 2020 10:30:14 AM

The return of the Shale House tenants are welcomed and warned. Hmerrin lays everything out, Rakshasa in Dirt City and what they are capable of. It sobers the room immediately. Tombo, Mazea, and Sunny have a conversation, and each come to the conclusion that they would be safer at Shale House than anywhere else; especially travelling To visit relatives. Mazea snorts; “ just my luck to get dominated and spread the Rakshasa disease to kith and kin.”

The unexpected return of Nissa, Lorissa and Umpip is equally welcome, though it takes Toston to a very dark place. They assure the Toston and the Tide they are unharmed, and Nissa says she cast Detect Magic on all six captives to ensure none have been charmed or dominated. Toston’s fiancé’ gives the Dragon Disciple a fierce hug and agrees they need to be killed, all of them. “The Tide taking out their headquarters Would prove to any enemy that trying to get at you through loved ones is a very bad idea. And While I don’t know where we were; I do have some insight. They fed us one at a time. When they took my hood off, I could see one of the kitchen staff. I can Scry him.”

Turns out that each of the other former kidnappees also have bits and pieces. Adding it up, the Tide can confirm Nissa and the others were held in the same compound that Sharpe scouted, the people had Ga’al symbols, talked about Ga’al a lot, and there was some prayers/chanting outside the room they were held. There were some priest class that stayed in a place called ‘the inner temple’ that would make pronouncements. And there was some talk about ‘offerings’ going into ‘the inner temple’.

The heroes also discuss talking to three potential ‘allies’; the House of Wolves, the Temple of Wardd, and the WLA. Only the WLA is a place the Tide can reasonably expect to be (no longer) infiltrated.

.......

All heroes gain 4,000xp for the excellent role play and thinking outside the box with Anduin and Kidnappees.

This should bring all heroes to 12th Level!! and minimum 220,000xp

If not, make it so. DMs will review updates PC sheets before the next combat.

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d6=6 ;
Wednesday August 12th, 2020 11:49:50 AM

"Well we know where they are now, we need to prepare a plan of attack. But first we should probably rest for the night and regain our strength. Oh before I forget I found this 200 Gold on the Rakshasa and a couple of Kukri's. Does anyone want the Kukri's? Otherwise just grab your share of the gold and I'll see about selling or disposing of the Kukri's. " And with that Eisenhorn goes to find a good place to get some sleep.

(OOC: Rolling for Health)

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday August 12th, 2020 4:59:00 PM

"If your girl can scry on this person, I think she should," Sarge says to Toston. "We need all the information we can get."

Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29) 
Wednesday August 12th, 2020 7:33:14 PM

Hmerrin grins a feral grin as the location of Sunny's kidnappers is slowly revealed.

He nods along with E and Toston.

"Right, updated plan. So, Plan Q by now, I suppose.
We'll do 'get more info quietly' later.
We'll go with 'kill every one of them evil fetchers' in the morning. We'd do it now, but we need spells and rest and I wanna make a quick trip to the catacombs and get me a Raka-sticker. My axes aren't doing the job."

"Sharpe, what can you give us on this compound?"

"Nissa, what do you need to scry this guy?"

Gaffer (Courtney HP:103/103 AC:29(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)  
Wednesday August 12th, 2020 7:43:28 PM

"Sleep sounds like a good plan, but we might want to agree on what we are telling people. Is it just, everything?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday August 12th, 2020 9:16:55 PM

Desdichado agrees with the plan for stocking up. "I've been doing a bit of research on piercing weapons we can use against those weirdos. I'm also going to head to the Catacombs and replace my old mace with a morningstar. Those nasty spikes can do piercing damage, plus I can still bludgeon any nasty undead we might run into."

"Yep, everything, as far as I'm concerned," responds Desdichado to Gaffer.

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27  d20+1=21 ; d20+3=13 ; d20+10=16 ; d20+10=24 ;
Wednesday August 12th, 2020 9:58:25 PM

Toston says, "I think we do 3 things. 1) Have Nissa Scry on the Raksashas 2) Solicit the WLA for information and aid 3) cross reference our original cache of documents with the new documents we got from the farm"

"While I think we could maybe work to rid the Wolves of the Rakshasha infestation and team up with them I think it would take time to do so and it might end up tipping our hands. I don't know the odds of the Rakshasha's infesting Warrd though that picture book supposedly had one of them making fun of Warrd so maybe they are there too."

(21: Int check on documents by Toston)
(13: Int check on documents by Nissa)
(know[local] (Nissa) re : building / kidnappers : 16
(know[history] (Nissa) re : area the kidnappers were in : 24

(OOC: Nissa can scry for 9 or 10 minutes depending on how you rule; as I haven't leveled her up yet. Regardless the save DC for her spell is DC 17 Will; She possesses a mirror focus )

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles] 
Thursday August 13th, 2020 5:45:17 AM

"looks like catacombs is on everyone mind, I need to get Warrds blessing on my bow". " As for the compound I didn't want to risk scouting it out properly without backup, I can tell you where it is, it has one of those shrines we saw at the farm and it is well guarded. A two story building with no window and a large courtyard. It is reinforced with walls and gates, really a small fortress."

"I think an immediate attack might be premature we still have sources of information left untapped and we have no reason to think attacking tomorrow will be any easier the after we have done some digging."

The Second Day (DM SteveK)  d20=14 ;
Thursday August 13th, 2020 3:32:41 PM

The heroes have a good sleep.

The next day is all preparation for defenses and visiting the Catacombs. Packages start to arrive.

Nissa does her Scrying of the person she saw. She suggested near dinner, the more likely to have a servant walking about all areas of the manor. She reports she was successful, that the person she saw was a minor acolyte who, in the time of the spell, walked meals to the front door guards and another set of guards on the shrine in the courtyard. Each guard contingent looked like 4 warriors and 2 priests. Nissa draws the clerical symbol of the shrine priest (the outer guards had symbols hidden) and to no one’s surprise: it is Ga’al.


Sarge [AC 21; HP 70/70] (Kathy) 
Thursday August 13th, 2020 3:51:17 PM

There had been talk of doing a Sending today, so Sarge prepares one. Though she isn't sure whether the Sending idea had been abandoned two or three plans ago. It's hard to keep track.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d10=3 ;
Thursday August 13th, 2020 7:20:00 PM

Desdichado re-suggests a Sending to the Temple of Domi where he and Sarge originated from, to tell them the situation, and see if they know anything, have advice, or could send support.

Hearing Nissa's scrying results he says, "More Ga'al followers? Good. I'm ready to fight them anytime."

As the team re-talks through their plans, Dez reiterates that he's ready to talk with anyone (Warrd Temple, Wolves, the Prince, WLA) as the team wants. Going to the location Sharpe scouted sounds good, too, if that's the first item on the agenda.

Gaffer (Courtney HP:103/103 AC:29(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)  
Thursday August 13th, 2020 7:59:16 PM

Gaffer would like to enough materials to cast the Stoneskin spell four times before they attack, making a trip to the catacombs if someone will accompany him.
[OOC: 1000gp in granite and diamond dust. Do I need to post on the board to do this as it is a non-magical item?]

"I'm with Des, we keep taking the fight to them while they are feeling the pressure. Let's scout out the place today and if all goes well, attack tomorrow." Gaffer would rather fight the enemy they know then worry about all the ones they don't, and while they have good information, they might as well attack.


Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27 
Thursday August 13th, 2020 8:45:48 PM

(OOC: Did Toston / Nissa find anything cross referencing the documents from the farm and the arena? Int checks rolled were 21 and 13; 13 could aid the other Int check for a 23)

Toston says, "Hmerrin, let's contact the beggar and get to the WLA. Whoever else wants to come I believe should be able to come soon."

If Hmerrin and anyone else decides to do it he goes through the process to get to the hidden WLA hideout.

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Friday August 14th, 2020 4:51:32 AM

If possible Eisenhorn would go with Toston to the WLA to check out their library and see what information he can dig up on the Maharaja.

Eisenhorn is OK with scouting the place today and attacking tomorrow.

"Should we also try and secure Shale house so that the danger to the people here are minimized while we go about this?"

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles]  d20+23=33 ; d20+13=26 ;
Friday August 14th, 2020 6:56:22 AM

Sharpe will spend the breakfast at the temple of Waard, in the normal fashion he will bring food and chat with people there ask about any disappearances or "animal-men" in other areas of the city.

When he returns to Shale house she will make himself available to help gaffer with the scouting mission.
(stealth and perception rolls for scouting the compound)

Stealth - 33
Perception - 26


Gaffer (Courtney HP:103/103 AC:29(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)   d20+20=23 ; d20+9=20 ;
Friday August 14th, 2020 7:55:35 AM

With Sharpe onboard Gaffer is definitely up for scouting, taking the form of a Pigeon to scout, he will keep close to Sharpe from above, trying to watch the movements of the Guards and spot anyone else who comes in. (Perception: 23, Stealth: 20)

Hmerrin (MikeK)(HP 94/109 AC:28 T:16 FF:23 CMD:29) 
Friday August 14th, 2020 8:59:28 AM

Hmerrin nods at Eisenhorn and Toston.

"OK, we'll head to WLA and see what we can find."

"Everyone else, do what you gonna do, and we'll meet back here."

The young fighter goes with E and Toston to the WLA hideout.

The Second Day (DM SteveK) 
Friday August 14th, 2020 11:41:56 AM

It sounds like the majority of the Tide agrees to plan/scout/contact known allies one day after Anduin-Kath’s visit, and attack the compound the next day.

Sarge readies a Sending spell, and Desdichado identifies their priest liaison in the Temple of Domi in Plateau City for knowledge, advice, or support. His response is “I will discuss with the high priest and ask for another Divine contact. Maybe he will be able to get clearer answers than before.”

Desdichado is more than ready to fight more Ga'al followers.

Gaffer purchases ingredients for multiple Stoneskin spells (done), and agrees to keep taking the fight to them while they are feeling the pressure. “Let's scout out the place today and if all goes well, attack tomorrow."

Toston and Nissa don’t find anything cross referencing the documents from the farm and the arena in a day, but there are many pages and they aren’t certain if there may be something hidden somewhere.

Hmerrin, Eisenhorn, and Toston goes through the process to get to the hidden WLA hideout. Korgin is happy to see them, but he is the only one in the secret WLA at the moment. He promises to get the information on the Rakshasa to the WLA leadership. “It will take some weeks, but it will get there.”

Eisenhorn can only find vague references of Rakshasa maharajas, the high king. That there probably is one and probably doesn’t live on the plane of the Wold.
 
Sharpe will spend the breakfast at the temple of Waard, bring food and chat with people there ask about disappearances or "animal-men". When he leaves the Temple, Sharpe perceives he has acquired a ‘tail’. There are people watching him, and the Fighter gets the impression that it would be a very bad idea for him to scout with Kath’s warning buzzing in his brain.

Gaffer, in the morning, scouts as a Pigeon, flying about and doing pigeon things. He can see the layout of the compound.

A courtyard surrounded by stone walls has two entrances; on the East into a Manor-like building, and on the West into the rest of Dirt City. There is a statue in the center and smaller buildings lining the courtyard walls.

There are 4 guards and 2 priests at the front gate. People come and they whisper something and touch their chest before being let in. There are 4 more guards and 2 priests in the courtyard who manage the people coming and going. At the statute is a large coffee where worshippers put in items.

The Manor doors never open for the time Gaffer is there.


Sarge [AC 21; HP 70/70] (Kathy) 
Friday August 14th, 2020 12:53:04 PM

Having cast her Sending, Sarge spends the day sticking close to Shale House while the others do their scouting and investigating. She wants to make sure their tenants are all right and nobody else tries to mess with them.

She will prepare another Sending tomorrow; hopefully the Temple will have more information for her.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+18=28 ;
Friday August 14th, 2020 4:22:17 PM

Desdichado stays close to Shale House as well, checking around the near neighborhood to see if anything seems more unusual or untoward than normal for Dirt City. (Perception: 28)

(OOC: I'm guessing the the worshipers are putting items into a coffer, but the thought of people leaving an offering of a large coffee in front of the statue was pretty amusing. :) )

Toston Lotor(Hugh Crosmun) [HP: 94/96; AC:32/21/23- CMD 27  d20+7=8 ; d20+1=15 ; d20+5=8 ;
Sunday August 16th, 2020 9:28:44 PM

While at the WLA hideout Toston also peruses the library and does his training to get a boost to his fly skill.

(Know[planes]:8) - more info on Rakshasha
(Know[local] : 15) - more info related to the Rakshasha in Dirt City / Wold
(Know[religion]: 8) - more info related to the cult of Ga'al they stumbled across

(OOC: have we gotten the gold from the loot yet?)

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles]  d20+13=29 ;
Monday August 17th, 2020 4:58:41 AM

Sharpe will mentions to the group on his return that he is being followed and suggests that the following day someone should try and find out who is following him and why. It my be that others are being watched. He will look for sign of surveillance on Shale house.

Perception - 29

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Monday August 17th, 2020 5:14:40 AM

"I need some time to prepare but afterwards will set up some protections to ensure that Shale House is safe from any would be snoopers."

The Afternoon of the Second Day (DM SteveK) 
Monday August 17th, 2020 1:19:14 PM

Sarge and Desdichado keep near Shale House.

Toston looks through the WLA Library, but is unable to find anything on Rakshasa in general or Rakshasa in Dirt City in particular.

Several packages from the Catacombs arrive for Hmerrin, Sharpe, and Eisenhorn.

Eisenhorn considers taking another day to shore up Shale House defenses, but then Sharpe comes back with three ruffians tailing him. They take up a position down the street, but it’s pretty obvious they are watching Shale House. And it doesn’t take an eleven philosopher to put two and two together. The tail started after Sharpe talked to several people at the Temple of Wardd asking about Beast-headed people. Sharpe’s stalk last night, Nissa’s Scry on a low level acolyte, and Gaffer acting like a pidgeon wasn’t noticed by the Rakshasa contingent, but talking among beggars at the Temple of Wardd was.

If the Tide want to be on the attack instead of the defense, they no longer have another day. As soon as those ruffians report OR go missing, it is certain as Domi likes wrestling that the war will start: and the first casualties will be people theTide cares about.

Sarge [AC 21; HP 70/70] (Kathy) 
Monday August 17th, 2020 2:21:51 PM

Sarge goes to the tenants. "You three are on lockdown," she says abruptly. "Sorry, but you may be targeted again. Come up into our living quarters and lock the doors; you should be all right."

To her companions, she says. "I hope the shopping's done, 'cause it's time to move."

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d20=13 ; d20=17 ; d20=18 ; d20=7 ; d20=12 ;
Monday August 17th, 2020 6:31:30 PM

Eisenhorn will take 10minutes to cast Mage's Private sanctum around Shale House ensuring that the house is safe from Scrying for the next 24h at least. "That should make it more difficult for anyone to keep tabs on what's going on in the house for the next day or so. I may be able to make the effect permanent in the future but I still need to do some research on that subject. I was hoping that with some more tIme I could potetntially entice a guardian for the house but it seems that time is a luxury we don't have. So what's the plan? Do we move out immedietely? "

If the Tide does not move out immediately Eisenhorn will take the time to copy the spell scrolls he's received to his spell book, in the following order depending on time constraints:

Elemental Body III - 1 Hour ( Spellcraft roll: 13 + 21 = 34 vs DC 21)
Elemental Body II - 1 Hour (Spellcraft roll: 17 + 21 = 38 vs DC 20)
Elemental Body I - 1 Hour (Spellcraft roll: 18 + 21 = 39 vs DC 19)
Dimensional Anchor - 1 Hour (Spellcraft roll: 7+21 = 28 vs DC 19)
Eagle's Splendor - 1 Hour (Spellcraft roll: 12 + 21 = 33 vs DC 17)



Hmerrin (MikeK)(HP 126/126 AC:28 T:15 FF:24 CMD:30) 
Monday August 17th, 2020 7:14:06 PM

Hmerrin unpacks his gear from the Catacombs package, and assembles it upon his person.

In answer to Eisenhorn, he nods emphatically.

"Yep. Looks like the jig is up, and its time to go to work.
Sharpe, Gaffer, any way you can sneak up on our watchers and slow them down long enough for the rest of us to catch up?

I'd like to get to that compound without them getting forewarned, but really don't wanna use up one of E's spells to get to them."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday August 17th, 2020 9:14:08 PM

Geared up and ready to go, Desdichado heads out with the others.

Toston Lotor(Hugh Crosmun) [HP: 107/107; AC:30/21/25- CMD 27 
Tuesday August 18th, 2020 12:54:43 AM

While at the WLA Toston had completed his Champion training, beside improving his understanding of the fly skill he is now proficient at wielding spike chains. He even put in an order for one at the catacombs but sadly his packages have not arrived yet. (OOC: Updated my sheet with the new gold to reflect WLA dues paid; did not subtract for the new gear as I just placed my catacombs order)

Toston says to his companions, "You guys got all this cool new gear but my order hasn't come yet. I know how to use a spiked chain now, which would come in handy against Rakshasha if I used an oil of bless weapon on it however I don't have that either. Guess in the interrim it is my curveblade and relying on Des sharing his smite"

He turns to Nissa, Umpip and Lorissa and says, "Things are about to get rough. I think you should head to the gnome home down below and go on lockdown till you hear back from me. Before you go though can you cast overland flight on me and telepathic bond on me, you, Eisenhorne and Hmerrin? I know you can't include us all in the spell but if you are in it with me then I will know when you are home safe and then Eisenhorne, Hmerrin and myself can communicate telepathically in the upcoming battle. Also wait till we've dispatched these ruffians that Sharpe picked up before you head down there, just in case they have some long distance way of communicating"

He also casts mage armor on himself.

Active Effects:
Overland Flight: 10 hours - 40 foot fly speed; +5 bonus to fly checks
Telepathic Bond: 100 minutes (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours - +4 AC

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles] 
Tuesday August 18th, 2020 4:14:22 AM

To Hmerrin "I'm pretty confident we could but it might involve killing them simply for watching the place, not sure I can restrain them". "Another option is to lead them on a run around whilst you guys head out then give them the slip and meet at the compound?"

Gaffer (Courtney HP:103/103 AC:29(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)  
Tuesday August 18th, 2020 5:08:48 AM

"We might be able to stop them rushing inside but, I'm not confident on stopping them making enough commotion to draw attention still. I do have the Stone Shape spell, I might be able to use a couple of those to make a hole for us all to slip past the gate? Otherwise, those of us that can fly could go inside the courtyard while the others take out the guards outfront. I have Airwalk for one person as well."

Toston Lotor(Hugh Crosmun) [HP: 107/107; AC:30/21/25- CMD 27 
Tuesday August 18th, 2020 8:34:51 AM

Toston says, "I can cast the fly spell up to 5 times but each fly spell I cast could otherwise be used on a fireball or lightning bolt so keep that in mind."



Battleplans: Afternoon (DM SteveK) 
Tuesday August 18th, 2020 12:42:41 PM

All the Tide agrees, in Sarge's words: it's time to move!

Sarge collects Tombo, Sunny, and Mazea and has them hole up in the Tide's rooms.

Eisenhorn sets his defensive spell around Shale House, taking 10 minutes. There is no telling how long the ruffians are going to keep loitering outside...

Hmerrin unpacks his gear from the Catacombs, nods to Eisenhorn, and calls to Sharpe and Gaffer to suprise the watchers to hopefully give the Tide a tactical advantage when they attack.

Desdichado heads out with the others.

Toston completes his training and receives his Catacombs package while at the WLA. He gives suggestions to Nissa and the other gnomes, which they agree: ALL of them are going down to the Under City for the time being. Umpip is the one who voices what everyone is thinking. "Win, soon-to-be-Cousin-in-law. Because if you don't, the City Below won't be a safe place much longer."

Nissa casts her spells on Toston: Overland Flight, Telepathic Bond (Toston, Eisenhorn, Hmerrin), and the half-spell called Safety, which involves a fierce hug and kiss.

Sharpe gives Hmerrin an alternate plan besides killing the three ruffians.

Gaffer provides more suggestions for the ruffians and the battle.

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday August 18th, 2020 1:24:30 PM

"Just--don't kick things off prematurely like at the farm," Sarge begs. "I spent that entire fight running to catch up. You gotta warn a guy."

Hmerrin (MikeK)(HP 126/126 AC:28 T:15 FF:24 CMD:30) 
Tuesday August 18th, 2020 5:47:38 PM

Hmerrin shrugs at Sharpe's comment.
"I'm not at all upset at the thought of them being dead."

He turns to group.
"OK Team. Step One is take out, or mislead, the three goons watching us.

Gaffer, good idea on Stone Shape. But let's hold that for Step Two.

The young fighter looks out the window.
"I don't suppose we can just sneak around them. Otherwise, trying Sharpe's idea, and seeing if he can lead them all on a grand tour of Dirt City might be the idea."

DM - Where are the three in relation to the house?

--
Spells in Effect
Telepathic Bond (Toston, E, Nissa)


Gaffer (Courtney HP:103/103 AC:29(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)  
Tuesday August 18th, 2020 7:26:05 PM

Gaffer, slow on the uptake, only just realises that Hmerrin was talking about losing the 3 trailing them first.
"I can wander around town for a bit, lead them away and then fly back as a bird afterwards. I doubt they can travel as quickly."

Gaffer reminds the group that the compound has a guarded gate and then the courtyard area, so they will need to take care of those quickly as well.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday August 18th, 2020 9:21:17 PM

"I am not fast," replies Desdichado, "so I'll not be much help at drawing them on a wild goblin chase. I'll make my way to the compound, slowly but surely."

Toston Lotor(Hugh Crosmun) [HP: 107/107; AC:31/22/26- CMD 28 
Tuesday August 18th, 2020 10:54:49 PM

Toston says, "I can make Des and Sarge fast and give them flight but it will only last for 7 minutes. I will also have only 3 3rd level spells if we do this."

Toston says, "If they are clumped together I can probably take them out with a well placed fireball or my breathe weapon but I'd be concerned with bystanders. Furthermore I have Scorpion Strikes and Stunning Fists at my dispossal. Stunning fists would stun one of them for a round and a scorpion strike would lower their speed down to a 5 foot step. Alternatively I can hit them with scorching rays. I am now capable of firing off two rays which when combined if both hit would do more damage to a single target than a single fireball. I have a 40 foot flight speed that will last for the next 10 hours. I don't suppose we could use Eisenhorne as bait to lead the ruffians into an ambush? I mean if Hmerrin and I or part of our number were concealed in an alley way that Eisenhorne was leading them down we could jump out and strike them down before they had a chance to react hypothetically. Regardless we should probably make a move soon. If 3 of us each took one and targetted just that one could we be relatively sure we could take them down. I think I could."

Active Effects:
Overland Flight: 10 hours - 40 foot fly speed; +5 bonus to fly checks
Telepathic Bond: 100 minutes (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours - +4 AC

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles]  d20+23=35 ;
Wednesday August 19th, 2020 4:35:00 AM

"Id rather lead them away then outright kill them, it seems pretty obvious that they Kath's men but on the off chance they aren't murdering them seems a bit much, or worst case we might be really missing off one of the houses. But happy to keep it democratic."

"RE the compound, I have a grappling hook to help those who can climb over the wall, an option might be to split into two for one team to cause a commotion at the gate and the other slip over the wall at the back?"

Sharpe prepares to leave and lead the tail away.
If the team decides to take them out, he prepare to creep out and get the jump on them. Stealth - 35



Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Wednesday August 19th, 2020 5:29:27 AM

Eisenhorn will finish up the anti scrying spell and cast mage armor on himself. "That will make sure they can't see inside Shale House and no scrying attempts will get through. As for the guards outside, we could potentially sneak out now without them noticing we are not here anymore, but that would put the people here at risk."

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H

Gaffer (Courtney HP:103/103 AC:29(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)  
Wednesday August 19th, 2020 6:40:58 AM

As everyone puts forward suggestions Gaffer tries to gather them into a plan.

"Sharpe and I will lead the tail away from here as a distraction, we can easily outpace them to get back to the compound before they do. Once we leave, you all give us a couple minutes head start and then make your way there. Somebody take Sharpe's grappling hook, everyone climbs or flies over the wall to take out the guards beyond the gate first so they cannot warn or group with anyone inside the manor. The guards outfront we'll take out next, Sharpe and I should be with you by then."

He takes a breath, not used to being the one laying out a plan. "Does that sound right?"

The Courtyard

The Courtyard


Battleplans: Afternoon (DM SteveK) 
Wednesday August 19th, 2020 8:01:58 AM

More suggestions and refinements are discussed, and finally settles into a solid plan.

Plan: Sharpe and Gaffer lead the tail away from Shale House. The rest of the team waits a couple minutes and then heads to the Compound. Several minutes later, Sharpe and Gaffer ditch the tail and quickly move to join the others near the Compound. Somebody take Sharpe's grappling hook, everyone climbs or flies over the wall to take out the guards beyond the gate first and the outside guards are the secondary target.

If that sounds right, the heroes can act!

.....
ooc: Compound Map via email

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday August 19th, 2020 3:37:08 PM

"Sounds like a plan to me," Sarge says. "Toston, if we can all stay together, I don't need to be sped up or flown. But if we're gonna save Toston's spells, we can't just go running off willy-nilly."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday August 19th, 2020 5:26:47 PM

(OOC: I'm unsure where the PCs are on the map. Are the brown squares the wall and/or roof? And if so, do we get to decide where we are placed? Strategy-wise, I'd like to recommend we keep guards from moving towards any of those doors.)

Based on assumptions from the above, Desdichado comes down the wall and positions himself to move as closely as possible to H:14.



Hmerrin (MikeK)(HP 126/126 AC:28 T:15 FF:24 CMD:30) 
Wednesday August 19th, 2020 8:28:03 PM

Hmerrin waits with the others while Gaffer and Sharpe make like decoys.

Once the lookouts have all moved off, he leaves HQ with the rest of the group.

Based on the scouting report, the young fighter looks to bring everyone to the compound from the north (top) in order to avoid being seen by the guards.

Gaffer and Sharpe hopefully catch up.

Hmerrin notices getting to a wall narrow enough to make climbing feasible seems to bring them awfully close to the guards. He shakes his head at the likelihood of getting over unseen/unheard.

"Whoever's flying/climbing over go ahead. I'll give a few seconds and then come around this corner."

--
Spells in Effect
Telepathic Bond (Toston, E, Nissa)


Toston Lotor(Hugh Crosmun) [HP: 107/107; AC:35/26/30- CMD 28 
Thursday August 20th, 2020 1:52:17 AM

Toston says, "I'm flying over. I have overland flight which lasts for a really long time. Does anyone else need flight? I think at least 2 of us should fly over so we can keep the 2 guards in the courtyard busy."

If anyone else says they need flight the gnome casts flight on them first before casting a shield spell on himself.

He also casts message on the entire group before flying over as close to G12 as possible from the blind side of the guard if possible (I think that might be from the direction of the north wall)

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 1 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 7 min - +4 shield bonus to AC; immunity magic missile

1st: 5/7 slots left
2nd:7/7 slots left
3rd: ?/5 left


Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles] 
Thursday August 20th, 2020 4:24:38 AM

Sharpe makes like a decoy, he wander back toward the temple and after a while starts to look for an opportunity to give the tail the slip.

Stealth - 35

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Thursday August 20th, 2020 4:47:30 AM

Eisenhorn casts invisibility on himself and offers to Dimension door three people into the courtyard if necessary. Using the telepathic link "Toston let me know when it's clear and I should be able to bring 3 people inside."

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Invisibility---- Invisible; +40 on Stealth stationary. +20 if the creature is moving ---- 12 min.

Gaffer (Courtney HP:103/103 AC:29(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)   d20+9=15 ; d20+20=38 ;
Thursday August 20th, 2020 5:43:39 AM

Gaffer goes with Sharpe with the temple, letting Sharpe split off first and then heading into a quieter alley (Stealth: 15) to take shape of a hawk once more and flying a direct route straight to the compound, over the various buildings along the way. He looks behind him as he leaves to see if the tail have caught on to what is happening. (Perception: 38)


The Courtyard, Rd 1 (DM SteveK)  d3=3 ; d6=6
Thursday August 20th, 2020 1:20:21 PM

The plan agreed to, the Tide waits in Shale House.

Sharpe and Gaffer move out back towards the Temple of Wardd, and, amazingly enough, all 3 watchers follow them. At the temple, Sharpe makes his slip, Gaffer flies like a hawk, and they both make a bee-line for the north side of the Compound to catch up with the other Tide heroes.

Thinking how long it would take Sharpe and Gaffer to walk to the Temple of Wardd and how long it would take for them to go from there to the Compound north side, AND how long it will take the Tide to go from there to the Compound north side; Hmerrin makes a silent count, then the young hero leads the team out the front door to the Compound.

Immediately upon the Tide's exit; Nissa and the other gnomes move the opposite way towards the closest entrance to the City Below, and thence to the gnome community residing there.

Happy fortune gets the Reunited Tide to a place 30' away from the north wall without an obvious alarm being raised. But everyone feels the sand is running out of the glass. It would only have been minutes since Sharpe and Gaffer gave the slip to their tails, and for those tails to report to thier handlers. And if those tails are minions of the rakshasa, the news that the Tide has been asking about animal-headed men could be arriving this very moment...

.....

The heroes are 30' north of the Compound. The walls are stone and 15' high and 5' thick. The additional thickness is due to interior buildings up against the wall, each 10' high. (ooc: DM has changed colors on map to show 15' tall and 10' tall)

COMBAT ROUNDS

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday August 20th, 2020 2:59:48 PM

Sarge doesn't do stealth, so unless someone stops her, she moves right up to the wall. [Double move to N-12]

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday August 20th, 2020 3:28:16 PM

Desdichado moves up alongside Sarge (O:12).

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d20=6 ;
Thursday August 20th, 2020 4:07:12 PM

Eisnehorn will move with Shifty to H3 just behind the corner of the building and try to keep an eye on the guards to thinking of a good way to distract them if they get suspicious. (Perception Roll: 6 + 12 + 4 = 22)

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Invisibility---- Invisible; +40 on Stealth stationary. +20 if the creature is moving ---- 12 min.

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles]  d20+6=9 ; d20+11=13 ; d20+24=25 ;
Thursday August 20th, 2020 5:14:22 PM

Sharpe suggests to the "non stealthers". "Maybe you want to go the gates, the stealthers can try going up there, hit them while they're distracted", he gestures to V12 gets out his grapple and attempt fix it in a perch on the roof. If successful he will start to climb as quietly as possible.

Not sure on the roll for grapple so iv just done D20+dex - 9
Climb - 13
Stealth - 25 (but natural 1)
OOC - a roll of 3 2 and 1.... wow.

Hmerrin (MikeK)(HP 126/126 AC:28 T:15 FF:24 CMD:30) 
Thursday August 20th, 2020 7:27:15 PM

Hmerrin grins at Sharpe.
"Well, we do got this telepathy thing Nissa hit some of us with. Toston, why don't you go with Sharpe, and give me a shout when you want us to take the corner and jump these guys."

With that, the young fighter moves forward with Sarge and Dez.

--
Move to M11.

Spells in Effect
Telepathic Bond (Toston, E, Nissa)


Toston Lotor(Hugh Crosmun) [HP: 107/107; AC:35/26/30- CMD 28  d20+17=25 ; d20+20=40 ; d20+20=33 ;
Thursday August 20th, 2020 11:42:56 PM

(Stealth: 25)
(Perception: 40)

Toston stealthily double moves to N11 (OOC: disregard 33 roll as I accidentally misclicked)

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 2 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 69/70 rounds - +4 shield bonus to AC; immunity magic missile

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 5/7 slots left
2nd:7/7 slots left
3rd: 5/5 left

Gaffer (Courtney HP:103/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)   d20+20=39 ;
Friday August 21st, 2020 6:08:54 AM

Gaffer casts Barkskin on himself while keeping his birdform, knowing that they will need to summount the wall. He waits until Sharpe has successfully climbed up before flying next to him and looking around the courtyard for the figures who were there earlier. (Perception: 39)

---- Active Effects ----
Barkskin - +5 AC - 120minutes

Outside the Courtyard (DM SteveK) 
Sunday August 23rd, 2020 4:05:51 AM

Sarge doesn't do stealth, and hustles up to the wall. Desdichado moves up alongside Sarge.

Eisnehorn moves with Shifty behind a corner of a building to keep an eye on the guards at the front gate.

Sharpe suggests a party split, gets out his grapple, and begins to trot to the wall.

Hmerrin grins at Sharpe, agreeing, and asks Toston to go with Sharpe and Gaffer. The young fighter then trots to Sarge and Dez.

Toston stealthily double moves to join Hmerrin, Sarge, and Dez.

Gaffer-Hawk casts Barkskin, and flies to a nearby roof to keep an eye on Sharpe and the area. He waits until Sharpe has successfully climbed up before intending to fly next to him. From his perch, Gaffer-Hawk can't see inside the Courtyard, but he does spot the three 'tails' hurrying from the Temple of Wardd direction towards the Compound; they should arrive in less than 30 seconds (ooc: i.e. 5 rounds).
................

It takes a little more time for Sharpe to get to the wall (move action), throw the grapple so it lodges in the crook between wall and roof (standard action AC 7 [5 +2 for distance]), and climb the wall using the rope and bracing his feet on the wall (1/2 speed move action, double move with Climb DC 5). This gives the other heroes a chance (2 rounds of actions) to get into position.

OOC: All other PCs can have 2 rounds of actions for their PC next Post. Sharpe can only post Free or Immediate actions.

...............

The walls are stone and 15' high and 5' thick. The additional thickness is due to interior buildings up against the wall, each 10' high. (ooc: DM has changed colors on map to show 15' tall and 10' tall)

COMBAT ROUNDS

Map in email

Toston Lotor(Hugh Crosmun) [HP: 107/107; AC:35/26/30- CMD 28  d20+17=28 ; d20+17=30 ;
Sunday August 23rd, 2020 11:03:18 PM

First Round: (Stealth 28)
Move action 1 - stealthily move forward 5 feet and fly upwards 15 feet to be 15 feet off the ground at M12
Move action 2 - move upwards 1 foot to be 16 feet above the outer wall end stealth move 16 feet up at K13

Second Round (Stealth: 30)
Move action 1 - stealthily move 20 feet bleeding 5 feet of altitude to be 11 feet off the ground at H16
Move action 2 - stealthily move 20 more feet at the 11 foot altitude to end up at F19

Toston thinks at Hmerrin and Eisenhorne I am almost in position where I could probably charge one of them or drop a fireball in the midst of the interior 2 guards; which one should I do?

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 4 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 67/70 rounds - +4 shield bonus to AC; immunity magic missile

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 5/7 slots left
2nd:7/7 slots left
3rd: 5/5 left

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday August 24th, 2020 12:39:36 AM

Dez makes 2 double-moves (a quadruple move?) to right up next to one of the guards (E:21).

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d20=12 ; d100=87 ;
Monday August 24th, 2020 5:00:54 AM

Eisenhorn will move 45ft south towards the wall keeping an eye on the guards. (Double-move) (Stealth Check: 12 + 9 + 20 = 41).

If at any point he notices that the guards look like they are about to go inside he will take out his bag of tricks rust and throw the ball towards the guards hoping the attack by a random woodland being will confuse them enough for the other party members to have time to get into position. (Bag of Tricks Roll: 87 = Leopard) (OOC: I think this shouldn't interfere with invisibility but let me know)

Otherwise he will wait for an all clear signal from Toston or Hmerrin and then Dimension Step to H14.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Invisibility---- Invisible; +40 on Stealth stationary. +20 if the creature is moving ---- 12 min.

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles] 
Monday August 24th, 2020 6:14:54 AM

Sharpe after clambering up the wall, waits at the top to help others get up as quietly as possible. He breaths deeply of the open air, opens his senses to let in all the noise, smells and vibrations of the city he usually blocks out. He is prepared for whats to come.

Gaffer (Courtney HP:103/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)  
Monday August 24th, 2020 6:33:33 AM

Gaffer crouches down on the wall next to Sharpe's grappling hook and returns to his usual form. He'll cast Stoneskin on Sharpe once he has climbed up and then begin casting Summon Nature's Ally to complete next round, when the fight kicks off.

---- Active Effects ----
Barkskin - +5 AC - 120 minutes
Stoneskin - DR 10/adamantine - 120 minutes / 120 Damage

Sarge [AC 21; HP 70/70] (Kathy) 
Monday August 24th, 2020 12:52:16 PM

Before they all go haring off in different directions, Sarge casts a Status spell on Toston, Hmerrin, and Dez.

"If you must outrun your support," she says. "At least I'll know which ones of you are dying."

She follows at a distance, making it to about F-20.

Courtyard, Rd1 (DM SteveK)  d20=7 ; d20=11 ; d20=4 ; d20=13 ; d20=13 ; d20=6 ; d20=1 ; d20=12 ; d20=16 ; d20=8 ; d20=7 ; d20+12=16 ; d20+12=17 ; d8=5 ;
Monday August 24th, 2020 1:21:24 PM

Toston Lotor makes like a hole in the air, and stealthily flies over the wall (Fly DC 15 to succesfully fly the 90 degree change) and around (Second Fly DC 15 to succesfully fly the 90 degree change) to get to the front gate guards. The gnome keeps in contact with Hmerrin and Eisenhorn...

Dez jogs around the corner and straight for the gate guards, which makes them extemely nervous; having a well armed-and-armored man jogging up to them! Swords flash out and they are ready for trouble!

Eisenhorn will steadily close the gap between himself and the gate guards, ready to throw a random woodland creature at them.

Sharpe clambers up the wall and waits. Breathing deeply, opens his senses to observe all the noise, smells and vibrations of the city. He too notes the three 'tails', and notice the tails noticed someone climbing the wall with a rope. Thier reactions can't be heard over the city, but they start running to the Manor's courtyard...

Gaffer crouches down on the wall next to Sharpe's grappling hook and returns to his usual form. He'll cast Stoneskin on Sharpe once he has climbed up and then begin casting Summon Nature's Ally to complete next round, when the fight kicks off.

Sarge keeps trotting to the gate with Hmerrin keeping pace...
.......

The four human gate guards turn as one to face the jogging Desdichado, Sarge, and Hmerrin. One acolyte with them ushers two people who just left the Courtyard away from the possible fight, while another turns to help the guards. unison, they draw swords and pull up thier shields. "That's far enough!", one snaps. The acolyte is does an almost comical double-take. "The Tide!", he blurts out, "Attacking!!"

Guard 1 and 2 thrust out at Desdichado in an economical undercut, keeping thier shields weaving in front of them. Guard 3 and 4 look ready for action.

Sharpe, Gaffer, and Toston can watch the Courtyard. There are five more people seemingly offering, praying, or contemplateing. There is also another team of four elven guards and two acolytes here. One devotee looks up from a conversation with a guard and her eyes go round, staring at Gaffer and Sharpe. "What are the Tide doing on your roof?" The inside guards are instantly on alert and begin shouting. "We are being attacked. The Tide are attacking!"
........

The three tails are too late. With the alarm raised, a cacaophony of sound rises from the courtyard. The Tails slow down, look at each other, and exit the scene, looking as innocent as they can.

...............

The walls are stone and 15' high and 5' thick. The additional thickness is due to interior buildings up against the wall, each 10' high. (ooc: DM has changed colors on map to show 15' tall and 10' tall)

COMBAT ROUNDS

Map in email


Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Monday August 24th, 2020 1:49:12 PM

Seeing that he's apparently badly misjudget what is going on here, Eisenhorn will move to E14 and Cast Haste on Himself, Dez, Hmerrin and Sarge.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Invisibility---- Invisible; +40 on Stealth stationary. +20 if the creature is moving ---- 12 min.
Haste---- Extra Attack; +1 bonus Atack Rolls +1 dodge bonus to AC and Reflex; +30ft Movement.---- 12 Rnds.

Sharpe - [AC 27/18/22 - CMD 26; HP 81/91] - [Charles]  d20+18=19 ; d20+18=35 ; d20+13=29 ; d20+8=12 ; d8+16=23 ; d8+16=20 ; d8+16=23 ; 2d6=7 ; 2d6=8 ; 2d6=12 ;
Monday August 24th, 2020 5:25:47 PM

Eyes narrowing at seeing acolytes of Ga'al, Sharpe takes a single step forward (5ft step to U14), he takes aim at the closest acolyte with intention of taking Ga'al's closest followers down first. Drawing his bow back he thinks a prayer to Wardd and feels like he can feel the blessing on his bow response. Imagined or not he looses his first volley.

Full attack on acolytes
19 vs AC; Natural 1 Miss
35 vs AC; 23 dmg or 30 vs evil
29 vs AC; 20 dmg or 28 vs evil
12 vs AC; 23 dmg or 25 vs evil
Active effects
----------------
Stoneskin - DR 10/adamantine - 120 minutes / 120 Damage

Hmerrin (MikeK)(HP 126/126 AC:30 T:17 FF:24 CMD:30)  d20+19=24 ; d8+19=21 ;
Monday August 24th, 2020 5:51:29 PM

"You're ruining my entrance," Hmerrin grouses, moving forward while axes appear in his hands.
"I always start with 'Hi, we're the Tide', and you've gone and stole my thunder."

The fighter steps into the line, swinging hard at one of the guards.

---
Move to B21
Attack g3 (pwr atk) hits ac 24 for 21 hp damage

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex


Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+18=34 ; d20+18=36 ; d20+13=27 ; d20+8=27 ; d20+8=24 ; d12+5=7 ; d12+5=7 ; d12+5=13 ; d12+5=6 ; d12+5=9 ;
Monday August 24th, 2020 10:45:41 PM

Axe at the ready, Desdichado sends out a torrent of blows on the nearest enemy (G2).

34 vs AC; 7 damage
36 vs AC; 7 damage
27 vs AC (24 for crit); 13 damage (crit: +15 damage)

----
Effects
Haste: +1 attack, AC, reflex
Status

Sarge [AC 21; HP 70/70] (Kathy) 
Monday August 24th, 2020 10:48:42 PM

Sarge moves forward and casts Prayer.

[Sorry; I either didn't get a map or accidentally deleted it. Sarge wants to move as far toward the gate as she can without provoking an AoO, then cast Prayer.]

Toston Lotor(Hugh Crosmun) [HP: 107/107; AC:35/26/30- CMD 28  d20+18=28 ; d20+18=35 ; d20+18=24 ; d20+18=36 ; 7d6=29 ;
Monday August 24th, 2020 10:49:26 PM

(Fly rolls from last round: 28, 35)

Move action 1: Toston flies up 5 feet (Fly - 24) diagonal 5 feet (F18) and proceeds to fly an additional 30 feet to end at 16 feet in the air at A 21

Move action 2: Toston flies to 10 feet (off the map) to A-2, 22 at 16 feet he then bleeds of 15 feet of height (Fly 36) to be at A-2, 22

He calls out to Hmerrin, "I'm shocked, shocked I say. Or rather they are" indicating the guards.

Heroic action: cast lightning bolt on the 4 guards in a line from A22 to D22 All guards must make a DC 19 reflex save or take 29 electric damage but only 14 electric damage on a successful reflex save

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 5 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 66/70 rounds - +4 shield bonus to AC; immunity magic missile

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 5/7 slots left
2nd:7/7 slots left
3rd: 4/5 left

1 hero point spent

Gaffer (Courtney HP:103/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)   d20+16=27 ; d20+16=23 ; d8+6=7 ; d8+6=11 ;
Tuesday August 25th, 2020 9:19:28 AM

Gaffer completes his spell, focusing on S24 to summon forth a Large Air Elemental.

Gaffer calls out a command and the Air Elemental turns to it's whirlwind form, moving to block the doorway and force anyone going in or out to make saving throws not to be drawn in, starting with Guards 7 and 8.

If the guards are caught inside they recieve slam attacks from the swirling air.
Slame 1 - Guard 7 - 27 to hit - 7 damage
Slame 1 - Guard 7 - 23 to hit - 11 damage

For his own action Gaffer will Wildshape into a Large Air Elemental himself.

---- Active Effects ----
Barkskin - +5 AC - 120 minutes
Stoneskin - DR 10/adamantine - 120 minutes / 120 Damage
Summon Nature's Ally - Large Air Elemental - 21 AC 84/84 HP - 12 Rounds

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday August 25th, 2020 6:42:46 PM

Desdichado, during a brief break in the action, wonders what could have led these guards to work for such an evil group. Was it just to support their own needs, or their families? Do they even know the depths of evil that their employers are up to? Do they care?

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday August 25th, 2020 8:59:02 PM

Sarge takes a moment to check her Status spell. It's been a while since she cast one, and she wants to make sure she remembers how it works.

Toston Lotor(Hugh Crosmun) [HP: 107/107; AC:35/26/30- CMD 28 
Tuesday August 25th, 2020 11:14:09 PM

Toston watches the electricity arc out of his finger tips as he had never cast lightning bolt before. The guards were lined up just too perfectly for it and he had focused in casting evocation spells. Though the electricity was not as powerful as any potential spells involving fire he could cast it still seemed like it could get the job done.

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Wednesday August 26th, 2020 4:22:22 AM

Eisenhorn will ask Shifty to cast Blur on Des.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Invisibility---- Invisible; +40 on Stealth stationary. +20 if the creature is moving ---- 12 min.
Haste---- Extra Attack; +1 bonus Atack Rolls +1 dodge bonus to AC and Reflex; +30ft Movement.---- 12 Rnds.

Courtyard, Rd2 (DM SteveK)  d4=1 ; d100=38 ; d100=52 ; d100=35 ; d100=16 ; d20+5=23 ; d20+5=22 ; d20+5=16 ; d20+5=8 ; d20+5=6 ; d20+2=20 ; d20=7 ; d20=20 ; d20+5=8 ; d20+5=9 ; d20+5=9 ; d20+12=18 ; d20+12=29 ; d20+7=10 ; d20+7=17 ; d8+3=6 ; d6=6 ; d6=5 ; 6d6=20 ; 6d6=25 ; d20+6=20 ; d20+6=25 ; 6d6=19 ; 6d6=20 ;
Wednesday August 26th, 2020 5:00:03 AM

Eisenhorn is startled at the speed of the encounter turns violent, and moves up to Cast Haste on Himself, Dez, Hmerrin and Sarge.

Sharpe's eyes narrow at seeing acolytes of Ga'al. He hpps down to a lower rooftop and pulls out his bow (ooc: climbing required 2 hands, and it takes a move action to get his bow out) and fires a single arrow at the closest acolyte... missing! (ooc: used frist roll)

Hmerrin grouses that the acolyte ruined his entrance and stole his thunder. Stepping into the line, he swings hard at one of the guards. Surprisingly, the 'guard' almost instinctively blocks Hmerrin's axe with his large shield! That shouldn't have happened!

Axe at the ready, Desdichado sends out a torrent of blows on the nearest enemy with his Greataxe. Like Hmerrin, the 'guard' blocks 2 of Desdichado's attacks with his shield! What is going on here?

Sarge moves forward and casts Prayer.

Toston flies up and around to line up the Guards with a heroically cast Lightning Bolt! Guard 4 and 3 manage to duck, but 2 and 1 get the brunt of the blast, and the smell of ozone and burnt hair fills the air.

Gaffer summons a Large Air Elemental. Gaffer, now human, can speak Auran and the elemental obeys; becoming a Whirlwind and moving to block the doorway to the Manor. It 'winds over Acolyte 4 (saved), Devotee 6 (buffeted, not picked up), and swirls back and forth to pick up both Guard 7 and 8! (ooc: Whirlwind is only 5' a the base and so can hover to cover only 1/2 the doorway). Devotee 6 falls unconscious, and the two guards exclaim as they are picked into the air!

Gaffer then Wildshapes into a Large Air Elemental himself!

.......

The four human gate guards ignore Toston and concentrate on the fighters in front of them. "I don't think they have fought someone like us, Brothers!", one shouts as he grits his teeth. "Let us show them the power of four heart-seeded from the same ritual!" Two and two, they concentrate on Desdichado and Hmerrin, adjusting to break Toston's line. One strikes Desdichado! Dez takes 6 damage

The Acolytes look to deal with Toston. Two bolts of lightning strike through where the gnome floats! Toston takes 20 damage Reflex DC 17 for 10; and 25 damage, Reflex DC 17 for 12

The Devotees that are still standing drop whatever they are doing and high-tail it away from potential violence. Those inside the courtyard can't get out, so they cower in corners. Those outside, flee around corners and are lost in the city.

Guard 7 and 8 both manage to get out of the Air Elemental's whirlwind.

Guard 5 and 6 take cover around the big statue of Ga'al (20% miss chance).

Acolyte 3 and 4 target Gaffer and Sharpe with 2 more Lightning Bolts! Gaffer and Sharpe takes 19 damage Reflex DC 17 for 9; and 20 damage, Reflex DC 17 for 10

........

Hmerrin, Toston, Sarge, Desdichado, and Eisenhorn ONLY:
Know Religion DC 15 Highlight to display spoiler: { The guards at the gate must be a Ga'alian Quad! In a special ritual, four people are Heartseeded at the same time, and they are imbued with a special ability they share among all four of them.}

Sarge automatic succeed (due to Mailed Fist background), or Hmerrin, Toston, Desdichado, and Eisenhorn with with Profession (Soldier) DC 10 Highlight to display spoiler: { The gate guards seem to have a teamwork feat similar to the Mailed Fist, but able to grant cover to each other with thier shields. }

...............

Guard AC20 50% miss chance from the front
1 Dam 29
2 Dam 36
3 Dam 14
4 Dam 14

5
6
7 Dam 7
8 Dam 11

Acolyte
1
2
3
4

Devotee
6 Dam 7 - DOWN

The walls are stone and 15' high and 5' thick. The additional thickness is due to interior buildings up against the wall, each 10' high. (ooc: DM has changed colors on map to show 15' tall and 10' tall)

COMBAT ROUNDS

Map in email

Sharpe - [AC 27/18/22 - CMD 26; HP 81/100] - [Charles]  d20+12=32 ; d20+12=23 ; d20+18=35 ; d20+18=30 ; d20+18=27 ; d20+13=14 ; d20+8=15 ; d8+16=17 ; d8+16=22 ; d8+16=22 ; d8+16=22 ; d8+16=23 ; 2d6=7 ; 2d6=4 ; 2d6=9 ; 2d6=8 ;
Wednesday August 26th, 2020 6:35:02 AM

Sharpe sways left and then right whilst taking aim, searing hot lightning blasts past him and he braces himself for the burn from the super heated air. Gritting his teeth, he then looses his volley on the attackers.

(Reflex - 32 & 23)
Full attack on acolytes
35 vs AC; 39 dmg or 46 vs evil
30 vs AC; 22 dmg or 34 vs evil
14 vs AC; Natural 1 Miss
15 vs AC; 23 dmg or 31 vs evil
Active effects
----------------
Stoneskin - DR 10/adamantine - 120 minutes / 120 Damage

Sarge [AC 21; HP 70/70] (Kathy)  d20+10=30 ; d20+14=19 ;
Wednesday August 26th, 2020 1:08:17 PM

[Religion 30]

"They're Heartseeded together!" Sarge calls to her companions. [OOC: not strictly accurate I know, but the actual explanation is long and complicated.] "They're gonna act as a unit! Stay together!"

She draws her warhammer and attacks Guard 1, clanging off his armor. [AC 19, miss.]

Prayer: You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.

Desdichado(Ryan) [HP: 96/102; AC:21/10/20 - CMD 23]  d20+19=28 ; d20+19=39 ; d20+19=35 ; d20+14=16 ; d20+9=21 ; d12+5=14 ; d12+5=16 ; d12+5=6 ; d12+5=11 ; d12+5=7 ;
Wednesday August 26th, 2020 1:44:32 PM

Wincing from the wound, and unsure about, and a little concerned by, Sarge's warning, Desdichado shouts, "You mean they can all attack or defend at the same time?" "Great, just great," he mutters to himself and tries to continue his attack against the strangely resilient Guard 1.

28 vs AC; 15 damage
39 vs AC (crit - 35 to confirm); 36 damage
16 vs AC; miss
21 vs AC; 8 damage

--------------
Effects
Haste: +1 attack, AC, reflex (10 rounds)
Status
Prayer: +1 attack/damage/save/skill


Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Wednesday August 26th, 2020 4:27:48 PM

Realizing that the four soulders are somehow connected Eisenhorn will try to trip some of them up. Cast Grease B21:C22. (Reflex Save: DC18 or Fall) He will then move into cover at E14 hoping that he's out of line of sight of the guards.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Invisibility---- Invisible; +40 on Stealth stationary. +20 if the creature is moving ---- 12 min.
Haste---- Extra Attack; +1 bonus Atack Rolls +1 dodge bonus to AC and Reflex; +30ft Movement.---- 11 Rnds.
Prayer---- +1 attack/damage/save/skill ??

Gaffer (Courtney HP: 71/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)   d20+16=20 ; d8+6=9 ; d8+3=4 ; d8+3=9 ; d8+3=11 ; d8+3=8 ; d20+10=12 ; d20+10=20 ;
Wednesday August 26th, 2020 4:30:41 PM

Gaffer is caught off guard by the first Lightning Bolt, striking him fully in his chest, but swiftly moves aside causing the second to only glance him.
[Can I confirm that I have it right with Steelgrass armour giving Electricity resistance? And does this apply while I am in wildshape?]

Gaffer is happy for his summon to stay around the door and make any movement to and fro difficult for others. Staying in the same spaces as at least one of the guards, it continues to try and pull them in.

He himself flies down to the courtyard, taking a whirlwind form too once he is out of Sharpe's area, and moves in a circular path to try and pick up first Acolyte 3, then 4, then Guard 6 and 7.

Summon's Whirlwind - DC 18
Slam - Guard 7 - 9 damage

Gaffer's Whirlwind - DC (10+3 strength + 5 HD) 18
Acolyte 3: 4
Acolyte 4: 9
Guard 6: 11
Guard 7: 8

---- Active Effects ----
Wildshape - Large Air Elemental - 12Hourss
Barkskin - +5 AC - 120 minutes
Stoneskin - DR 10/adamantine - 120 minutes / 120 Damage
Summon Nature's Ally - Large Air Elemental - 21 AC 84/84 HP - 11 Rounds


Hmerrin (MikeK)(HP 126/126 AC:30 T:17 FF:24 CMD:30)  d20+18=34 ; d100=19 ; d20+13=33 ; d20+13=26 ; d100=53 ; d20+8=16 ; d8+20=23 ; d8+20=24 ; d8+20=28 ; d20+17=25 ; d100=31 ; d20+12=25 ; d100=88 ; d6+18=20 ; d20+18=29 ; d100=84 ; d8+20=27 ; d10+6=13 ;
Wednesday August 26th, 2020 6:06:53 PM

Hmerrin's face contorts in confusion as the guard unerringly blocks his blow.

Sarge's explanation doesn't clear things up for him.

"So can we hit them, or not?" he wonders aloud.
Seeing Sarge attack convinces the lad she must think she can.

Hmerrin doubles down on the power, swinging his axes for all their worth.

"Alright friend..block this"

---
Full Attack, Power Attack on g3
Btax 1 is blocked (hit ac34 but 19 on miss roll)
Btax 2 Crit threat hits ac 26 and 53 on miss roll, so a Crit: 75 hp damage
Btax 3 misses (ac16)
Hdax 1 is blocked (hit ac25 but 31 on miss roll)
Hdax 2 hits ac 25 (88 on miss roll) for 20 hp damage
Haste atk hits ac 29 (84 on miss roll) for 27 hp damage
Two wpn rend: 13 hp damage.

I'm coming up with 135 hp total damage

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks


Toston Lotor(Hugh Crosmun) [HP: 62/107; AC:35/26/30- CMD 28  d20+10=13 ; d20+10=15 ;
Wednesday August 26th, 2020 10:55:29 PM

Toston fails both reflex saves taking 45 damage total.

He then casts resist energy [electricity] to protect himself against further such attacks and then moves to A-1, 27 to start threatening one of the acolytes, putting one of the acolytes betwee himself and the next.

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 6 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 65/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - Electricity Resistance 20

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 5/7 slots left
2nd:6/7 slots left
3rd: 4/5 left

1 hero point spent


Courtyard, Rd3 (DM SteveK)  d100=73 ; d100=42 ; d100=36 ; d20+6=22 ; d20+6=26 ; d20+6=26 ; d20+6=15 ; d20+6=15 ; d20+6=17 ; d20+6=12 ; d20+6=11 ; d20+6=9 ; d20+6=7 ; d20+6=20 ; d20+6=25 ; d20+12=31 ; d20+12=27 ; d20+7=15 ; d8+3=5 ; d8+3=7 ; d20+6=18 ; d20+6=12 ; d20+6=16 ; d20+12=30 ; d20+7=13 ; d8+3=9 ;
Thursday August 27th, 2020 4:14:25 AM

Sharpe sways left and right, only sizzled by the lighting, and looses a volley on Acolyte 3, killing her with the first shot! Turning on Acolyte 4, Sharpe’s next arrow bursts through his chest. A surprised look is the last thing on his face as he drops.

Sarge calls to her companions, "They're Heartseeded together!" She draws her warhammer and attacks Guard 1, clanging off his armor.

Desdichaso winces and a little concerned by, Sarge's warning. "Great, just great," he mutters to himself and tries to continue his attack against the strangely resilient Guard 1. His first strike gets through, but the Ga’alian Quad blocks the Paladin’s second two strikes!

Eisenhorn realizes the four soldiers are somehow connected, and casts Grease spell only causing Guard 4 to fall prone. He will then move into cover hoping that he's out of line of sight of the guards.

Gaffer gets a little sizzled, only sorry that Steelgrass Armor (without the Wild Armor bonus) doesn’t protect him a bit from the electric charges. He keeps the Large Elemental playing about the door, and it picks up Guard 7 and 8. He himself flies down to the courtyard, taking a whirlwind form too once he is out of Sharpe's area, and moves in a circular path. He picks up Guard 5, but Guard 6 avoids the blasts.

Hmerrin wonders at both the Guards and Sarge’s explanation, but seeing the grizzled dwarf attack gives him the confidence to power into his Guards. Despite the Ga’alian Quad blocking two strikes, the young fighter kills Guard 3 with a single blow, and rends the prone Guard 4 (who suddenly couldn’t block further shots) into a bloody paste.

Toston, scorched by lightning, protects himself against such in the future, and moves to a more physical confrontation with one of the acolytes.

.......

The violence and multi-directional assault at the gate causes the remaining guards and acolytes to change tactics. Shouts and calls have Acolyte 1 withdraw from Toston to the Gate. Acolyte 2 follows and closes one of the heavy gate doors!

Guard 1 and 2 step out of the Grease spell, keeping together, guarding the gate, and Guard 1 stabs at Desdichado, and hits a vital spot! Des takes 12 damage

In the Courtyard, Guard 7 manages to get out of a whirlwind, but Guard 5 and 8 are still stuck! With only Guard 6 free, he steps into cover from Sharpe and attacks Gaffer-Elemental with his sword. Gaffer takes 9 damage

The Devotees cower in corners.

Bursting from doors of the small rooms are reinforcements! Four burly half-orcs come into the Courtyard, ready for battle!

...............

Guard AC20 50% miss chance from the front
1 Dam 44
2 Dam 36

5 Dam 11
6
7 Dam 16
8 Dam 15

9
10
11
12

Acolyte
1
2

DEAD/DOWN/FLED
Guard 3,4
Acolyte 3,4
Devotee 1,2,6

The walls are stone and 15' high and 5' thick. The additional thickness is due to interior buildings up against the wall, each 10' high. (ooc: DM has changed colors on map to show 15' tall and 10' tall)

COMBAT ROUNDS

Map in email

Sharpe - [AC 27/18/22 - CMD 26; HP 81/100] - [Charles]  d20+18=21 ; d20+18=38 ; d20+13=27 ; d20+8=16 ; d20+22=34 ; d8+16=24 ; d8+16=17 ; d8+16=24 ; d8+16=23 ; d8+16=24 ; d8+16=19 ; d8+16=21 ; d8+16=18 ; 2d6=11 ; 2d6=7 ; 2d6=7 ; 2d6=3 ; 2d6=9 ;
Thursday August 27th, 2020 8:30:16 AM

As the acolytes move to close the gates, Sharpe switches his focus, takes a step (ft5 step to T15) and looses a volley on the acolytes or anyone trying to close the gates.

Full attack on Acolytes
21 vs AC; 39 dmg or 50 vs evil
38 vs AC; 34 to confirm critical; 90 dmg or 97 vs evil; 9 bleed;
27 vs AC; 21 dmg or 28 vs evil
16 vs AC; 18 dmg or 21 vs evil
Active effects
----------------
Stoneskin - DR 10/adamantine - 120 minutes / 120 Damage

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday August 27th, 2020 12:45:56 PM

"We can hit 'em," Sarge clarifies. "But they're gonna protect each other and they're gonna have instincts like you won't believe."

She can't reach an opponent where she is, so she spends a round re-positioning, avoiding the Grease.

[Double move to D-24, which will provoke an AoO]

Desdichado(Ryan) [HP: 84/102; AC:21/10/20 - CMD 23]  d20+19=20 ; d20+19=34 ; d20+14=17 ; d20+9=17 ; d100=100 ; d12+6=7 ;
Thursday August 27th, 2020 5:34:30 PM

Desdichado pivots to Guard 1 as he moves by, frustrated that he is able to block so many attacks.

20 vs AC; crit miss
34 vs AC (100 on miss roll); 7 damage
17 vs AC; miss
17 vs AC; miss

--------------
Effects
Haste: +1 attack, AC, reflex (10 rounds)
Status
Prayer: +1 attack/damage/save/skill

Hmerrin (MikeK)(HP 126/126 AC:30 T:17 FF:24 CMD:30)  d20+17=31 ; d20+13=23 ;
Thursday August 27th, 2020 7:12:52 PM

Hmerrin looks up from his rend of the guard to see the gates closing.
"Right," he answers Sarge. "What if we split them up, and make one a doorstop instead?"

Circling the Grease spell, the lad lowers his shoulder and barrels into g2's chest, legs pumping furiously as he tries shoving the man through the gate.

--

Move around Grease and attempted Bull Rush of g2 through gate (drawing AoO)
CMB attack of 31 to push back 5'
IF g3 CMD is 26 or less, CMB attack 23 against a1 to push both of them back another 5'.

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks




Gaffer (Courtney HP: 62/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)   d8+6=12 ; d8+3=7 ; d8+3=7 ;
Thursday August 27th, 2020 8:32:22 PM

Gaffer cannot make a sound as the blow lands but he intensifies his efforts, moving to pick up Guard 6 again. Succeed or fail he will fly up 100 feet and eject one or both the Guards he is carrying before double moving to position himself 50 feet above the new guards he has noticed below. (N17)

Summon's Whirlwind - DC 18
Slam - Guard 8 - 12 damage

Gaffer's Whirlwind - DC (10+3 strength + 5 HD) 18
Guard 5: 7 damage
Guard 6: 7 damage

---- Active Effects ----
Wildshape - Large Air Elemental - 12 Hours
Barkskin - +5 AC - 120 minutes
Stoneskin - DR 10/adamantine - 120 minutes / 120 Damage
Summon Nature's Ally - Large Air Elemental - 21 AC 84/84 HP - 10 Rounds

Toston Lotor(Hugh Crosmun) [HP: 62/107; AC:35/26/30- CMD 28  d20+13=18 ; 4d6+4=20 ; d20+13=32 ; 4d6+4=24 ;
Friday August 28th, 2020 12:13:00 AM

Toston sees Sharpe pincushion the acolytes and decides to use a casting of scorching ray against guard 2.

Ray 1: 18 vs Touch; 20 fire damage if that hits
Ray 2: 32 vs Touch; 24 fire damage

He then moves 25 feet to B24 unless the path is clear for him to move further though the gate.

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 7 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 64/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 1 round - Electricity Resistance 20

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 5/7 slots left
2nd:5/7 slots left
3rd: 4/5 left

1 hero point spent

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Friday August 28th, 2020 4:26:22 AM

Eisenhorn will take out his wand of Shield and use it to cast shield on himself. Then he moves to G14.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Invisibility---- Invisible; +40 on Stealth stationary. +20 if the creature is moving ---- 12 min.
Haste---- Extra Attack; +1 bonus Atack Rolls +1 dodge bonus to AC and Reflex; +30ft Movement.---- 10 Rnds.
Prayer---- +1 attack/damage/save/skill ??
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 10 Rnds.

Courtyard, Rd4 (DM SteveK)  d100=9 ; d100=49 ; d20+12=15 ; d20+6=20 ; d20+6=7 ; 10d6=33 ; d20+12=19 ; d20+7=25 ; d8+3=11 ; 6d6=18 ; d20+12=27 ; d20+12=23 ; 3d6+3=13 ;
Friday August 28th, 2020 7:46:47 AM

Sharpe looses a volley on the acolytes, and kills Acolyte 2 with his first arrow. Acolyte 1 follows with the next shot. Both dead!

Sarge clarifies her warning, and maneuvers around the greasy ground. She can’t get into the same space as Guard 2, but the good news is none of her opponents get any opportunity to attack. (ooc: AoO is only if ‘leaving’ a threatened area, not moving into one, so no AoO.)

Desdichado pivots to Guard 1 as he moves by, frustrated that he is able to block so many attacks, and only wounds the guard once.

Hmerrin has a plan to stop all the blocking, and lowers his shoulder and barrels into g2's chest! Guard 2 tries to stab the lad (missing), and, legs pumping furiously, Hmerrin shoves him back through the gate, into the Acolyte, and pushes both of THEM into to Courtyard! (ooc: Not being adjacent to each other, the Ga’alian Quad are unable to use their uncanny blocking ability!)

Air Elemental continues to play with Guard 7 and 8.

Gaffer tries and again Guard 6 avoids the whirlwind (but Guard 5 can’t get out). The druid zips up 100’ (ooc: rise at ˝ speed means this is a double move) and then ejects Guard 5 in the open air! Next round, he plans to get back down to earth and face off against the new Guards…

Toston casts scorching ray at guard 2, and the man groans and slides to the ground, then slides over to get soon get through the gate.

Eisenhorn will take out his wand of Shield and use it to cast shield on himself, and moves further into the corner of the wall. (G14 is a stone wall 15’ high. Eisenhorn can’t walk there without Flying or becoming incorporeal.)

.......

Alone, Guard 1 attacks Desdichado. “Ga’al will purge your arrogance eventually, Paladin!”, he grits. Des takes 11 damage

Guard 5 falls 100’ with a crash… and gets back up!

Guard 6 and 7, in unison, pull bows and target Sharpe. Only one arrow hits, but it does a LOT more damage than what should be normal! Sharpe takes 13 damage

Guard 8 can’t get out of the Large Elemental!

Guard 9 and 10 each climb ladders on the buildings and move to box in Sharpe, one getting within melee distance!

Guards 11 and 12 run to block the Gate.

The Devotees cower in corners.

Bursting from doors of other small rooms are MORE reinforcements! Two more Acolytes, two initiates, and… Gaffer and Hmerrin recognize the cleric of Ga’al who was at the Shale House ambush: Sharoke!

...............

Guard AC20 50% miss chance from the front
1 Dam 51

5 Dam 44
6
7 Dam 16
8 Dam 27

9
10
11
12

Acolytes AC 20
1 Dam 28

5
6

Initiates AC18 Shield of Faith, Spiritual Weapon
1
2

Sharoke AC 30 Shield of Faith, Divine Power, Spiritual Weapon

DEAD/DOWN/FLED
Guard 2, 3,4
Acolyte 2,3,4
Devotee 1,2,6

The walls are stone and 15' high and 5' thick. The additional thickness is due to interior buildings up against the wall, each 10' high. (ooc: DM has changed colors on map to show 15' tall and 10' tall)

COMBAT ROUNDS

Map in email

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Friday August 28th, 2020 9:27:00 AM

(OOC: Sorry I misread the map I meant to say F14)

Eisenhorn will Dimension step to the top of the wall F15. ( is that 25ft?) Once on top of the wall he will lie down prone and take stock of the situation in the courtyard.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Invisibility---- Invisible; +40 on Stealth stationary. +20 if the creature is moving ---- 12 min.
Haste---- Extra Attack; +1 bonus Atack Rolls +1 dodge bonus to AC and Reflex; +30ft Movement.---- 9 Rnds.
Prayer---- +1 attack/damage/save/skill ??
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 9 Rnds.

Sharpe - [AC 27/18/22 - CMD 26; HP 78/100] - [Charles]  d20+19=36 ; d20+19=39 ; d20+14=33 ; d20+9=15 ; d20+23=40 ; d20+18=26 ; d8+17=18 ; d8+17=19 ; d8+17=23 ; d8+17=23 ; d8+17=21 ; d8+17=21 ; d8+17=18 ; d8+17=20 ; d8+17=19 ; d8+17=20 ; 2d6=11 ; 2d6=7 ; 2d6=7 ; 2d6=4 ; 2d6=10 ;
Friday August 28th, 2020 10:06:42 AM

Sharpe sees guards coming up the ladders and as he turns he is hit in the neck with a projectile, fortunately the stoneskin absorb a lot of the blow and he makes a mental note to do something nice for Gaffer. By the time he recovers the first guard is on top of him but he follows through with the attack. (AoO - I didnt add -4 penalty because of precise shot)

Full attack on Guards 9 and 10
36 vs AC; 37 dmg or 48 vs evil
39 vs AC; 40 to confirm critical; 88 dmg or 95 vs evil; 4 bleed;
33 vs AC; 26 to confirm critical; 77 dmg or 84 vs evil; 10 bleed
15 vs AC; miss
Active effects
----------------
Stoneskin - DR 10/adamantine - 120 minutes / 110 Damage

Sarge [AC 21; HP 70/70] (Kathy)  d20+16=30 ; d20+11=29 ; d8=2 ; d8=2 ;
Friday August 28th, 2020 1:09:04 PM

Sarge steps to D-23 and swings her hammer at guard 1, hitting twice. [Hit AC 30 for 7 damage; hit AC 29 for 7 more damage.]

Hmerrin (MikeK)(HP 126/126 AC:30 T:17 FF:24 CMD:30)  d20+18=27 ; d20+13=22 ; d20+8=23 ; d20+17=21 ; d20+12=18 ; d20+18=23 ; d8+20=27 ; d8+20=24 ; d8+20=21 ; d6+19=22 ; d8+20=21 ; d10+6=11 ;
Saturday August 29th, 2020 9:44:07 AM

Hmerrin sends out a mental call to Eisenhorn and Toston.
"Cleric on the raid of Shale House is in the southeast corner. He's a tough one, E."

The lad turns his attention to the two guards rushing to block him
"You guys have not been paying attention," he notes, and then starts carving up guards.

Once that's taken care of, he moves further into the courtyard.

----
Full Attack. Power Attack. Starting with 11 and moving to 12 after 11 is down.
5' Step after attack to F23

Btax 1 hits ac 27 for 27 hp damage
Btax 2 hits ac 22 for 24 hp damage
Btax 3 hits ac 23 for 21 hp damage
Hdax 1 hits ac 21 for 22 hp damage
Hdax 2 misses (ac 18)
Haste atk hits ac 23 for 21 hp damage
If hdax and btax hit same guy, 11 hp rend damage.

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks


Gaffer (Courtney HP: 62/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)  
Saturday August 29th, 2020 7:27:52 PM

Gaffer surveys the filling courtyard from up above, he would be smiling if he still had a face. He casts Sleet Storm centered on O23. [I think that will avoid both Sharpe and Hmerrin but would move it southeast to make sure it does.]

That should slow them down for a while, he thinks, and moves Q15 and downwards as much as he can, so that he might give Sharpe some help in the melee.

---- Active Effects ----
Wildshape - Large Air Elemental - 12 Hours
Barkskin - +5 AC - 120 minutes
Stoneskin - DR 10/adamantine - 120 minutes / 120 Damage
Summon Nature's Ally - Large Air Elemental - 21 AC 84/84 HP - 10 Rounds
Sleet Storm - 12 Rounds

Desdichado(Ryan) [HP: 92/102; AC:21/10/20 - CMD 23]  6d6=19 ; d20+19=35 ; d20+19=22 ; d20+14=15 ; d20+9=23 ; d100=61 ; d100=12 ; d100=99 ; d12+6=9 ; d12+6=16 ;
Sunday August 30th, 2020 3:27:41 PM

Swiftly healing himself (LoH: 19), Desdichado responds to the guards barb. "Yeah, yeah, yeah...the unholy power of your God will stop me...blah, blah. I've heard it all before, ya know."

He then continues his attack, getting in a couple of good licks.

35 vs AC (61 on miss chance); 9 damage
22 vs AC (12 on miss chance); miss chance
15 vs AC - crit miss
23 vs AC (99 on miss chance); 16 damage

--------------
Effects
Haste: +1 attack, AC, reflex (10 rounds)
Status
Prayer: +1 attack/damage/save/skill
Lay on Hands: 15/16

Toston Lotor(Hugh Crosmun) [HP: 62/107; AC:35/26/30- CMD 28  4d4+4=11 ;
Sunday August 30th, 2020 8:53:31 PM

Toston flies 40 feet diagonally forward ending up 20 feet forward 20 feet up in the air at F23. He fires off 4 magic missiles at the cleric that Hmerrin mentioned. (11 force damage)

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 7 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 64/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 1 round - Electricity Resistance 20

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:5/7 slots left
3rd: 4/5 left

1 hero point spent

Courtyard, Rd5 (DM SteveK)  d20+12=19 ; d20+12=18 ; d20+12=28 ; d20+6=21 ; d20+12=24 ; d20+12=17 ; d20+12=31 ; d20+12=15 ; d20+7=16 ; d20+7=20 ; d20+7=26 ; d20+7=12 ; 3d6+3=13 ; d20+17=36 ; d20+17=27 ; d20+17=37 ; d20+17=27 ; 6d6=21 ; d20+8=10 ; d20+8=12 ; d20+8=27 ; d20+8=27 ; 3d8=17 ; 3d8=17 ; d20+12=20 ;
Monday August 31st, 2020 12:44:06 PM

Eisenhorn uses his Dimension Step ability to walk to the top of the courtyard wall, then lay down prone to present less of a target. (ooc: takes 20’ of DimStep movement)

Sharpe only takes a minor wound thanks to Gaffer, and fills Guard 10 with enough arrows to have killed an Immortal… but the Half-Orc only grins. His guts are spilling out, he is bleeding, and clearly should be dead, but still seems completely full of vitality! “You picked the wrong Temple to attack, archer!”

Sarge steps to flank Guard 1 and strikes twice. Desdichado, after a swift heal, finds Guard 1 can’t block any strikes when none of his Quad are together, and he quietly dies.

Hmerrin sends out a mental call to Eisenhorn and Toston about Sharoke, the Shale House attacker, then starts carving up guards. Guard 11 is scored on five times, deep cuts on all parts of his body, and yet he still grins back at the blond fighter through wounds that should have killed him twice over!

Gaffer surveys the filling courtyard from up above, and casts Sleet Storm, which is identified and counterspelled by a Readied Sharoke! Gaffer-Elemental flies down to rooftop level back near Sharpe to give the archer some help.

Toston flies up and around to hover above the inside of the court parapet and strikes Sharoke with a Magic Missles spell.

.......

Guard 5, 6, and 7 all use bows to target Gaffer. Of six missles, only one strikes true, but again does more damage than it should. Gaffer takes 13 damage

Guard 8 manages to get out of the Large Elemental-Whirlwind!

Guard 9 and 10 flank Sharpe, but don’t attack the archer directly, but instead target his bow (and because a person can’t AOO with a bow, Sharpe doesn’t get that opportunity). Guard 9 tears Sharpe’s bow from his hands, and Guard 10 trips Sharpe flat. Disarmed and prone, Sharpe is much more vulnerable to the leering Half-Orcs…

Guards 11 and 12 also try the Disarm trick on Hmerrin, but less successfully than their two brothers. First, Hmerrin has melee weapons, and he has the opportunity to strike both Guards before their maneuvers. Second, only Guard 11 succeeds, and Hmerrin’s battleaxe spins to the dirt!

Acolyte 5 crowds near some cowering Devotees and casts Magic Missile at Toston to no effect. Acolyte 6 hugs the wall and casts a Lighting Bolt at Toston. 21 damage (prior to any defenses) Reflex DC 18 for half

Initiates 1 and 2s Spiritual Hammers (directed last round) against Hmerrin, both miss. And then they both cast Searing Light spells against Toston. Surprisingly, they both hit and the unholy light scorches the Dragon Disciple in ways fire protection doesn’t help! Toston takes 17 and 17 more damage!

Sharoke ignores Toston and attempts to Dispel Gaffer’s Nature’s Ally, but his spell isn’t strong enough, and the Elemental remains. “Ga’al protect us!”, he exclaims, frustrated.

The Devotees cower in corners.

...............

Guard AC20

5 Dam 44
6
7 Dam 16
8 Dam 27

9
10 Dam 247 + Bleed
11 Dam 126
12

Acolytes AC 20
5
6

Initiates AC18 Shield of Faith, Spiritual Weapon
1
2

Sharoke AC 30 Shield of Faith, Divine Power, Spiritual Weapon
Dam 11

DEAD/DOWN/FLED
Guard 1-4
Acolyte 1-4
Devotee 1,2,6

The walls are stone and 15' high and 5' thick. The additional thickness is due to interior buildings up against the wall, each 10' high. (ooc: DM has changed colors on map to show 15' tall and 10' tall)

COMBAT ROUNDS

Map in email

Sharpe - [AC 27/18/22 - CMD 26; HP 78/100] - [Charles] 
Monday August 31st, 2020 3:14:04 PM

Sharpe hits the floor and the air is knocked out of his lungs... Looking at the half-orc towering over him with wounds it should not be possible to survive, his eyes widen in fear. He his grabs his bow (AoO) holding it up to defend himself (I think I can use Total Defense). With no time to dwell on his mistake he yells, "They aren't going down what the hell is going on"!

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d20=7 ; d20=16 ;
Monday August 31st, 2020 4:43:57 PM

Lying down on top of the wall Eisenorn observes the situation. At Hmerrins pointer he decides to try and do something about Mr. Sharoke. Grabing his Lesser Rod of Metamagic: Silent from his Quiver, he discretely drops a Stinking Cloud spell (Fort. Save DC: 20) on R23 hoping to ruin the cleric's day as well as 3 of the Guards. (Sleight of Hand Roll if needed: 7 + 4 = 11) (ooc: Sending picture of location via E-mail.)

Noting the incredible resilience of the guards he attempts to deduce if this is due to some religious ritual and if there is some way to negate its effects. (Knowledge Religion Roll: 16 + 23 = 39)

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Invisibility---- Invisible; +40 on Stealth stationary. +20 if the creature is moving ---- 12 min.
Haste---- Extra Attack; +1 bonus Atack Rolls +1 dodge bonus to AC and Reflex; +30ft Movement.---- 8 Rnds.
Prayer---- +1 attack/damage/save/skill ??
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 8 Rnds.

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Monday August 31st, 2020 5:15:20 PM

ooc: Sorry forgot to take out the invisibility from Active effects. That would have gone away after the grease spell I think.

Sharpe - [AC 27/18/22 - CMD 30; HP 78/100] - [Charles] 
Monday August 31st, 2020 5:48:31 PM

Updated CMD and effects

Active effects
----------------
Stoneskin - DR 10/adamantine - 120 minutes / 110 Damage

Hmerrin (MikeK)(HP 126/126 AC:29 T:16 FF:24 CMD:30)  d20+24=41 ; d8+12=18 ; d20+24=40 ; d8+12=16 ; d20+19=38 ; d20+14=20 ; d20+9=21 ; d20+19=27 ; d6+18=22 ; d3=1 ; d6+18=22 ; d6+18=19 ; d6+18=19 ;
Monday August 31st, 2020 6:49:34 PM

Hmerrin gapes at Guard 11, but then instinct takes over as the two men try to disarm him.

He gets a good lick into to both of them before finding himself minus his battleaxe.

"Its another one of them quads!" he yells back at Sharpe.
"Maybe they all have to be killed before anybody falls!"

Trying out his own theory, the lad focuses all his attacks on Guard12.

--
AoO on Guard11 hits ac 41 for 18 hp.
AoO on Guard12 hits ac 40 for 16 hp.

Full attack, Power attack on Guard 12
atk1 hits ac 38 for 22 hp
atk2 hits ac 20 for 22 hp
atk3 hits ac 21 for 19 hp
Haste atk hits ac 27 for 19 hp.

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks


Gaffer (Courtney HP: 49/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)  
Monday August 31st, 2020 7:12:47 PM

Gaffer curses internally as his spell is countered, and then feels an arrow rip through his form, definitely feeling the pain now. He tries a second spell, Wall of Stone, casting it such that it creates two boxes, one around each Guards 9 and 10, connected by a seem of wall behind Sharpe (between T15 and U15).

If either escape the trap, Gaffer attempts to fly over both of them while avoiding Sharpe, before flying off the edge of the roof. Looking down at Sharaoke and deciding what to do next.

---- Active Effects ----
Wildshape - Large Air Elemental - 12 Hours
Barkskin - +5 AC - 120 minutes
Stoneskin - DR 10/adamantine - 120 minutes / 120 Damage
Summon Nature's Ally - Large Air Elemental - 21 AC 84/84 HP - 10 Rounds
Wall of Stone - Entrapment avoidance - Reflex Save DC 22 (+1 for Casting Focus)

Sarge [AC 21; HP 70/70] (Kathy)  d20+14=33 ; d8=6 ;
Monday August 31st, 2020 9:54:58 PM

"He's a half-orc!" Sarge calls to Sharpe. "They're all like that! Just keep after him!"

Momentarily stuck behind Hmerrin, she watches the spiritual weapons of the acolytes and figures two can play at that game. She casts a Spiritual Weapon and has it attack guard 12 (unless Hmerrin has already killed that one, in which case it attacks 11). [Hit AC 14 for 8 damage.]



Toston Lotor(Hugh Crosmun) [HP: 28/107; AC:35/26/30- CMD 28  d20+13=32 ; 4d6+4=21 ; d20+13=25 ; 4d6+4=16 ;
Monday August 31st, 2020 11:16:18 PM

Toston returns fire at acolyte 1 with 2 scorching rays.

Ray 1: 32 vs Touch; 21 fire damage
Ray 2: 25 vs Touch; 16 fire damage

He then moves back to near where Sarge is ending up a foot off the ground at E22.

He says, "Sarge, I could really use some healing when you have a moment."

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 7 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 63/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 2 round - Electricity Resistance 20

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:4/7 slots left
3rd: 4/5 left

1 hero point spen

Courtyard, Rd6 (DM SteveK)  d20+9=13 ; d20+9=18 ; d20+9=24 ; d20+9=17 ; d20+12=25 ; d20+12=17 ; d8+3=7 ; d20+6=26 ; d20+6=20 ; d4=1 ; d20+12=13 ; d20+7=17 ; d20+12=32 ; d20+12=27 ; d20+12=29 ; d20+7=14 ; d20+7=25 ; d8+3=11 ; d8+3=10 ; d8+3=4 ; d20+12=17 ; d20+12=14 ; d20+7=8 ; d20+7=14 ; d20+12=24 ; d20+12=15 ; 3d8+6=22 ; 3d8+6=20 ; d20=13 ;
Tuesday September 1st, 2020 1:49:56 PM

Sharpe hits the floor and quickly grabs his bow (Guard 9 hits Sharpe takes 7 damage) holding it up to defend himself.

Eisenhorn decides to do something about Mr. Sharoke, and with his Silent Metamagic Rod, he discretely drops a Stinking Cloud spell on the cleric, 3 Guards, and the Air Elemental. Guard 8 avoids the spells effects, but the other four start puking their guts out all over the Courtyard (including the Elemental who is no longer in whirlwind form)! Eisenhorn’s musings on the guards’ resilience concludes that Ga’alian Quads, as Sarge called them, usually have different abilities shared among the Quad. And these special abilities could be nearly anything to include linking the Quad’s very lives together…

Hmerrin gapes at Guard 11, but then instinct takes over as the two men try to disarm him. He gets a good lick into to both of them before finding himself minus his battleaxe. "Its another one of them quads!" he yells back at Sharpe. And using just a hand axe, he turns Guard 12 into a bloody pulp. A Pulp that still grins and attacks!

Gaffer encounters a couple setbacks and casts a tries a second spell, Wall of Stone, the wall of the Manor House and the Courtyard wall acting as the anchor points, so it doesn’t matter that the small buildings roofs are made of wood. He creates two boxes, one around each Guards 9 and 10, connected by a seam of wall behind Sharpe. It is a clever plan, but the wall is only five feet high, and do not block either Half-Orc from Sharpe. Gaffer then tries to whirlwind the Half-orcs, but again, they resist getting pulled into the maelstrom.

Sarge reminds the heroes that half-orcs can fight past unconsciousness, and just keep hitting them. She casts her own Spritual Hammer and it goes after Guard 12.

Toston returns fire at Acolyte 5 with 2 scorching rays, burning her to the ground! He then moves back to near where Sarge is while asking for some healing when she has a moment
.......

Guard 5 fires two arrows at Gaffer hovering over the Stinking Cloud, but misses.

Guard 6, 7, 8 and Sharoke stagger out of Eisenhorn’s Stinking Cloud from different directions.

Guard 9 and 10 lear down at the prone Sharpe and stab, stab, and stab again. Sharpe going into Total Defense negates the penalties for being prone, but the Half-Orcs wound the archer twice, once in a critical spot. [b]Sharpe takes 25 damage


Guards 11 and 12, both look dead, but are still fighting! Through tatters of their armor, Hmerrin can see a green vine growing from their chest… They miss with all of their attacks.

Acolyte 6 doesn’t have a target, and takes the opportunity to climb a ladder to the wooden rooftops.

Initiates 1 and 2s Spiritual Hammers continue against Hmerrin, both miss. The Initiates then move up to support the Guards, each healing Guard 12 who doesn’t look dead anymore.

The Devotees cower in corners.

...............

Guard AC20

5 Dam 44
6 - Nauseated 2
7 Dam 16 - Nauseated 2
8 Dam 27

9
10 Dam 247 + Bleed
11 Dam 144
12 Dam 56

Acolytes AC 20
6

Initiates AC18 Shield of Faith, Spiritual Weapon
1
2

Sharoke AC 30 Shield of Faith, Divine Power, Spiritual Weapon – Nauseated 2
Dam 11

DEAD/DOWN/FLED
Guard 1-4
Acolyte 1-5
Devotee 1,2,6

The walls are stone and 15' high and 5' thick. The additional thickness is due to interior buildings up against the wall, each 10' high. (ooc: DM has changed colors on map to show 15' tall and 10' tall)

COMBAT ROUNDS

Map in email


Desdichado(Ryan) [HP: 92/102; AC:21/10/20 - CMD 23] 
Tuesday September 1st, 2020 3:25:25 PM

Is E:24 an open spot on the map? If so, Desdichado winds his way around the grease spill left outside to that spot. Otherwise, he'll move to D:24.

Sarge [AC 21; HP 70/70] (Kathy)  d8=5 ; d8=2 ; d8=1 ; d8=1 ; d8=1 ; d8=1 ; d8=4 ; d8=7 ; d20+14=29 ; d20+14=23 ; d8=7 ; d8=7 ;
Tuesday September 1st, 2020 3:39:53 PM

"I got ya," Sarge tells Toston. She casts Cure Critical Wounds, healing Toston for 27.

Meanwhile, her Spiritual Hammer continues attacking guard 12. [Hit AC 29 for 9 damage; hit AC 18 for 9 more damage.]

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Tuesday September 1st, 2020 4:44:26 PM

Eisenhorn gets a brief moment of satisfaction as he sees the cleric retching his guts out. Serves the wretch right he thinks to himself.

Seeing Sharpe's predicament quickly brings him back to the situation at hand. Realizing what the Druid's plan was he finishes the job casting Wall of Stone to raise the wall another 10ft. ( Add two 5x5ft panels stacked vertically to T16: West & North; U15: West; T14 West & South and tries to use the remaining two 5x5ft panels to create a sort of stairway that would allow sharpe to easily climb onto the wall East.( ooc: Image in e-mail for reference)

Fearing that this might get him noticed he crawls 10ft to E16. (ooc: I assume because of Haste that I can crawl 10ft. instead of 5 If that's not the case E just crawls to E15)

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Haste---- Extra Attack; +1 bonus Atack Rolls +1 dodge bonus to AC and Reflex; +30ft Movement.---- 7 Rnds.
Prayer---- +1 attack/damage/save/skill ??
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 7 Rnds.

Hmerrin (MikeK)(HP 126/126 AC:29 T:16 FF:24 CMD:30)  d20+19=30 ; d20+14=28 ; d20+9=28 ; d20+19=21 ; d6+18=21 ; d6+18=19 ; d6+18=23 ; d6+18=19 ;
Tuesday September 1st, 2020 7:06:56 PM

Hmerrin bats away various attacks of various types, and eyes his two, no..four foes with a great deal of irritation.

Attacking Guard12 again, he calls back over his shoulder.
"I'm gonna be here all day unless somebody can get over to Sharpe and take out those two attacking him."

--
Full Attack, Power Attack on G12
Atk 1 hits ac 30 for 21 hp
Atk 2 hits ac 28 for 19 hp
Atk 3 hits ac 28 for 23 hp
Haste atk hits ac 21 for 19 hp

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks


Toston Lotor(Hugh Crosmun) [HP: 56/107; AC:35/26/30- CMD 28  d20+18=32 ; d20+13=33 ; d20+13=21 ; 4d6+4=17 ; 4d6+4=22 ; d20+13=25 ; 4d6+4=22 ;
Wednesday September 2nd, 2020 12:59:44 AM

Toston says to Hmerrin, "On it!"

Fly Check: 32

The gnome then flies 15 feet straight up again to be 16 feet in the air before moving 25 more feet to end at F18 6 feet in the air above the inner wall.

He sees the Acolyte on the Roof and the half of the quad harrassing Shape and he figures that the acolyte could end up supporting the Quad so fires off another pair of scorching rays at the rooftop acolyte this time.

1st Ray:
(33 vs Touch; threat of critical 21 vs touch to confirm 17 fire damage if non critical and add 22 if crit for 39 total fire damage on successful crit)
2nd Ray:
(25 vs Touch; 22 fire damage)

If the both rays hit and the first one critically then acolyte 6 just took 61 fire damage from the scorching rays

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 8 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 62/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 3 round - Electricity Resistance 20

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 4/5 left

1 hero point spen


Sharpe - [AC 27/18/22 - CMD 30; HP 63/100] - [Charles]  d20+19=28 ; d8+17=19 ; d6=5 ; d6=5 ;
Wednesday September 2nd, 2020 4:56:40 AM

Seeing his opening when the walls go up Sharpe slaps his chest to active the fly ability of his armour and shoot into the air in an arc, as to avoid any potential attacks. Relief washes over him and he nods his thanks and Gaffer and Eisenhorn before firing off a shot whilst 25ft directly above guard 9.

(OOC - unless immune guard 10 should take 14 bleed dmg per turn. I can add to my post to help track)

----------------
Active effects
Stoneskin - DR 10/adamantine - 120 minutes / 93 Damage

Single attack on Guard 9
28 vs AC; 19 dmg or 29 vs evil

Bleed on guard 10; 14dmg



Gaffer (Courtney HP: 49/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)   12d6=45 ;
Wednesday September 2nd, 2020 5:14:33 AM

Gaffer is frustrated to see his initial walls be ineffective, but as they continue to grow beyond his own spell he is glad that E is hiding somewhere nearby.

He turns his focus down into the courtyard, moving away from the stinking cloud to be sure he doesn't disturb it, he flies over to L23, maintaining his height and casts Flame Strike on the point between G23,G24,H23,H24 which should ensure it hits the four guards/initiates at the entrance without harming any allies. (45 Fire Damage, Half is divine and cannot be resisted by fire resistance)

---- Active Effects ----
Wildshape - Large Air Elemental - 12 Hours
Barkskin - +5 AC - 120 minutes
Stoneskin - DR 10/adamantine - 120 minutes / 120 Damage
Summon Nature's Ally - Large Air Elemental - 21 AC 84/84 HP - 7 Rounds
Wall of Stone - Entrapment avoidance - Reflex Save DC 22 (+1 for Casting Focus)

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday September 2nd, 2020 1:56:29 PM

Sarge is beginning to think that these guys are staying up a bit too long even for half-orcs.

"I wonder if they count as undead now," she mutters.

Courtyard, Rd7 (DM SteveK)  d20+6=13 ; d20+6=8 ; d20+6=14 ; d20+6=19 ; d20+12=23 ; d20+7=27 ; d20+7=24 ; d6+3=4 ; d20+12=26 ; d20+7=20 ; d20+7=10 ; d20+12=30 ; d20+10=30 ; d20+12=27 ; d8+2=9 ; d20+12=29 ; d20+12=16 ; d20+12=28 ; 2d8+6=14 ; 2d8+6=21 ; d20+12=28 ; 3d6+3=10 ; 3d6+3=7 ;
Wednesday September 2nd, 2020 2:24:33 PM

Desdichado winds his way around the grease spell to the half of the closed gates. He knows one of the Acolytes tried to close the gates and only got one door closed. It will only take a little effort to open them again.

Sarge has Toston’s ‘six’ and casts Cure Critical Wounds on the gnome. Her Spiritual Hammer continues attacking Guard 12.

Eisenhorn gets a brief moment of satisfaction as he sees the cleric retching his guts out. But Sharpe’s predicament and Gaffer’s plan, has the Wizard casting another Wall of Stone, raising the wall another 10ft! The wizard then crawls the parapet to attempt avoiding.

Hmerrin bats away various attacks of various types, and eyes his foes with a great deal of irritation, calling "I'm gonna be here all day unless somebody can get over to Sharpe and take out those two attacking him."

Toston, reinvigorated, flies up and makes Acoylte Flambe’. He dies a horrible, flaming death.

Sharpe sees his opening, and uses his Celestial Armor to fly up and out of melee range before firing off a shot whilst 25ft directly above guard 9.

Gaffer frustrated his spells have been less than anticipated, tries again. Moving towards the Gate, he casts Flame Strike hitting two guards and two initiates. One initiate falls, and burned flesh adds to the smells in the courtyard.

.......

Guard 5 fires two arrows at Gaffer, striking once. Guard 8 also comes around the Stinking Cloud, and strikes Gaffer once with an arrow. Both arrows do far more damage than they should… Gaffer takes 17 damage!

Guard 6, 7, and Sharoke dry heave onto the dirt courtyard.

Guard 9 and 10 jump out of their stone boxes, snarling, but there is no one near sword reach…

Guards 11 and 12, both look dead, but are still fighting! Through tattered and burned, they still plug the gap, trying to wound Hmerrin… all missing.

Initiate 2s Spiritual Hammers continue against Hmerrin, and it hits! Hmerrin takes 9 damage. He then squeezes forward and delivers a devastating Touch attack for Cause Serious Wounds on Hmerrin! (Crit confirmed! Hmerrin takes 35 damage![/b]

The Devotees cower in corners.

...............

Guard AC20

5 Dam 44
6 - Nauseated 1
7 Dam 16 - Nauseated 1
8 Dam 27

9 Dam 29
10 Dam 275 + 14 Bleed
11 Dam 199
12 Dam 201

Initiates AC18 Shield of Faith, Spiritual Weapon
2 Dam 22

Sharoke AC 30 Shield of Faith, Divine Power, Spiritual Weapon – Nauseated 1
Dam 11

DEAD/DOWN/FLED
Guard 1-4
Acolyte 1-6
Initiate 1
Devotee 1,2,6

The walls are stone and 15' high and 5' thick. The additional thickness is due to wood interior buildings up against the wall, each 10' high. The courtyard is dirt. (ooc: DM has changed colors on map to show 15' tall and 10' tall)

COMBAT ROUNDS

Map in email


Sharpe - [AC 27/18/22 - CMD 30; HP 63/100] - [Charles]  d20+6=17 ; d20+19=33 ; d20+19=22 ; d20+19=32 ; d20+9=28 ; d20+13=26 ; d8+17=21 ; d8+17=18 ; d8+17=21 ; d8+17=18 ; d8+17=20 ; d8+17=25 ; d8+17=22 ; d8+17=19 ; 2d6=7 ; 2d6=4 ; 2d6=6 ; 2d6=9 ; 2d6=9 ;
Wednesday September 2nd, 2020 3:10:19 PM

Fly Check to hover - 17 Pass

Praying to Wardd the Hmerrin is right Sharpe looses a Volley at Guard 9 and prepares to start taking down the other Quads if this works.

(If the quad drops he will switch targets to spread damage across guards 7&8 in that order.)

----------------
Active effects
Stoneskin - DR 10/adamantine - 120 minutes / 93 Damage

Full attack on Guards 9, 7 and 8
33 vs AC; 39 dmg or 46 vs evil
22 vs AC; 21 dmg or 33 vs evil
27 vs AC; 18 dmg or 35 vs evil
28 vs AC Crit; 26 to confirm Crit; 86 dmg or 95 vs evil; Bleed 9

Bleed on guard 10; 14 dmg


Desdichado(Ryan) [HP: 92/102; AC:21/10/20 - CMD 23] 
Wednesday September 2nd, 2020 3:59:18 PM

Desdichado opens the remaining side of the front gate and moves forward to E:24.

Hmerrin (MikeK)(HP 83/126 AC:29 T:16 FF:24 CMD:30)  d20+19=26 ; d20+14=20 ; d20+9=15 ; d20+19=28 ; d6+18=24 ; d6+18=19 ; d6+18=23 ;
Wednesday September 2nd, 2020 7:13:46 PM

Hmerrin bats away more attacks, only to have this other guy touch him...
With a hiss, the lad recoils from the unexpected pain. He gives i2 a nasty look.

"You just stay there, cause I'm gonna wanna deal with you..."

However, the two should-be-dead goons are still blocking his path.

Frustrated, Hmerrin keeps swinging away.

---
Full Attack, Power attack on G12
atk 1 hits ac26 for 24 hp
atk 2 hits ac20 for 19 hp
atk 3 misses (ac15)
Haste atk hits ac 28 for 23 hp

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks


Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d20=20 ; d6=2 ;
Wednesday September 2nd, 2020 7:56:04 PM

With Sharpe out of immediate danger Eisenhorn turns his attention back to Sharoke. He casts a Black Tentacles spell centered on N28 hoping to restrain him and the three guards. (CMB Roll: 20 + 12 + 4 + 1 = 37; Damage Roll: 2 + 4 = 6)

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Haste---- Extra Attack; +1 bonus Atack Rolls +1 dodge bonus to AC and Reflex; +30ft Movement.---- 6 Rnds.
Prayer---- +1 attack/damage/save/skill ??
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 6 Rnds.
Stinking Cloud ---- Nauseated ---- 10 Rnds.
Black Tentacles---- Grapple & Damage---- 12 Rnds.

Sarge [AC 21; HP 70/70] (Kathy)  4d8=21 ; d20+14=25 ; d20+9=15 ; d8=3 ;
Wednesday September 2nd, 2020 10:33:09 PM

Sarge drops a Holy Smite on the three guards in front of Hmerrin. If they are evil, they take 21 points of damage and are blinded for 1 round. If they are evil and make a DC 20 Will save, or if they are neutral, they take 10 points of damage and are not blinded. If they are neutral and make a DC 20 Will save, they take 5 points of damage and are not blinded.

Meanwhile, the Spiritual Weapon goes Thwack! Thwack! on guard 12. (Sarge has a move action available to pick a different target if she needs to.) [Hit AC 25 for 5 damage; hit AC 15, miss.]

Toston Lotor(Hugh Crosmun) [HP: 56/107; AC:35/26/30- CMD 28  d12=10 ; 4d4+4=15 ;
Wednesday September 2nd, 2020 11:19:10 PM

(OOC: Ignore d12 as I misclicked. Also the Lettered grid disappeared on the map on the last post)

Toston moves another 40 feet towards Sharpe and the Quad so he is 12 squares from the left edge at 12 in mid air.

He fires off a barrage of magic missiles at G9 (15 magic force damage)

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 9 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 62/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 4 round - Electricity Resistance 20

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 3/7 slots left
2nd:3/7 slots left
3rd: 4/5 left

1 hero point spen

Gaffer (Courtney HP: 53/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)   2d8+10=21 ;
Thursday September 3rd, 2020 11:12:23 AM

Gaffer can no longer ignore his mounting wounds and takes a moment to pause and cast the one healing spell he prepared today, Cure Moderate Wounds, healing himself for 21 damage.

Immediately after he flies down to straight to Sharoke to see if he can't pull an old friend into his whirlwind and drag them back into the Stinking Cloud just before the whirlwind wears off.

His summoned elemental will reactivate their whirlwind form once more to continue blocking the door, as Gaffer is unable to give it further instructions for the time being.

---- Active Effects ----
Wildshape - Large Air Elemental - 12 Hour => Whirlwind 1/6 Rounds
Barkskin - +5 AC - 120 minutes
Stoneskin - DR 10/adamantine - 120 minutes / 120 Damage
Summon Nature's Ally - Large Air Elemental - 21 AC 84/84 HP - 5 Rounds
Wall of Stone - Entrapment avoidance - Reflex Save DC 22 (+1 for Casting Focus)

Courtyard, Rd8 (DM SteveK)  d20+6=24 ; d20=14 ; d20=18 ; d20=12 ; d20=15 ;
Thursday September 3rd, 2020 1:45:47 PM

Sharpe hovers in air and prays that Hmerrin is right, volleying into Guard 9. His first two arrows kill the Half-Orc, and, like strings cut from a puppet, all four Half-Orcs collapse…dead. Sharpe’s remaining arrows pulverize Guard 7 who also dies.

Desdichado opens the remaining side of the front gate and moves forward.

Hmerrin gets his worst wound of the month just from having a guy touch him, and gets his chance to deal with Initiate 1 sooner than either of them planned. The Half-Orc Quad drops dead when Sharpe kills Guard 9, and now there is nothing blocking Hmerrin’s path… Initiate 1 doesn’t last long.
(DM took Hmerrin’s attacks and gave him a 5’step to deal with Initiate 1)

Eisenhorn sees Sharpe is out of immediate danger and turns his attention back to Sharoke. He casts a Black Tentacles spell which grapples the dangerous cleric, and three Guards!

Sarge can see there are no opponents in front of Hmerrin and so can save the Holy Smite spell (unless she wants to drop it on the people in the Black Tentacles)

Toston moves towards Sharpe (DM was confused and put Toston at N,14). From that location, the gnome can save his spell because he can’t see any opponents (ooc: all line of sight is blocked by the Shrine)

Gaffer can no longer ignore his mounting wounds and takes a moment to pause and cast the one healing spell he prepared today. He considers going back to pull Sharoke into his whirlwind, but pauses. Is Gaffer sure he wants to attempt this while Sharoke is in the spell range of Black Tentacles?
The Air Elemental continues to follow his last orders by attempting to block the doorway, but it is unable to perform any action while in the Stinking Cloud…
.......

Guard 5, 6, 7, and Sharoke try and fail to break away from the Black Tentacles.

And there is, very quickly, no one else in the Courtyard trying to fight the Tide!

The Devotees cower in corners.

...............

Guard AC20
5 Dam 50 - Grappled
6 Dam 6 - Grappled
8 Dam 32 - Grappled

Sharoke AC 30 Shield of Faith, Divine Power, Spiritual Weapon – Nauseated 1
Dam 17 - Grappled

DEAD/DOWN/FLED
Guard 1-4, 9-12
Acolyte 1-6
Initiate 1-2
Devotee 1,2,6

The walls are stone and 15' high and 5' thick. The additional thickness is due to wood interior buildings up against the wall, each 10' high. The courtyard is dirt. (ooc: DM has changed colors on map to show 15' tall and 10' tall)

COMBAT ROUNDS

Map in email


Desdichado(Ryan) [HP: 92/102; AC:21/10/20 - CMD 23] 
Thursday September 3rd, 2020 6:08:12 PM

Desdichado runs into the courtyard near the tentacles J:25. "Aww...looks like I missed most of the fight," he says as he looks around the courtyard. Seeing Sharoke he growls, "You again?"

Hmerrin (MikeK)(HP 83/126 AC:29 T:16 FF:24 CMD:30) 
Thursday September 3rd, 2020 6:35:21 PM

Hmerrin retrieves his battleaxe from the ground.

Looking to his left, he spots two Devotees cowering in the corner.
The young fighter points at axe at them.
"Stay." he commands.

Turning back to the inner temple, he motions to Dez.

"Shall we?"

Is there a door in this shrine?"

----
Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks


Sarge [AC 21; HP 70/70] (Kathy) 
Thursday September 3rd, 2020 10:23:06 PM

"Hold up," Sarge tells Hmerrin. "Let's get everybody healed up before we go looking for more trouble. Hey, Gaffer! You okay?"

Toston Lotor(Hugh Crosmun) [HP: 56/107; AC:35/26/30- CMD 28 
Thursday September 3rd, 2020 11:23:48 PM

Toston will move within range of Sarge if Sarge is going to channel healing (will fly hussle if he has to to get within channeling distance of Sarge; fly hustling would allow him to cover 120 feet I think as the rules say hustling is moving twice your speed in a round or in a round you did that and took another standard or move action)

(OOC: there was no map in email this time so just move me 80 (or 120 feet toward Sarge if Toston can fly hustle))

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 10 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 61/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 5 round - Electricity Resistance 20

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 4/5 left

1 hero point spent

Sharpe - [AC 27/18/22 - CMD 30; HP 63/100] - [Charles] 
Friday September 4th, 2020 3:59:21 AM

Sharpe moves to around to the inner wall close to Sarge. He keeps a bead on the cleric ready to fire if he takes a hostile action.

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d20=6 ; d6=6 ;
Friday September 4th, 2020 4:48:50 AM

Through the telepathic link Eisenhorn will tell Toston and Hmerrin: " The spell will only hold them for a minute and the tentacles will keep trying to pummel them. We need to find a way to hold them when it ends or if I dismiss the spell. Ask them to drop their weapons and any divine focus that the cleric has." ( CMB Roll: 6 + 5 + 17 = 28; DMG: 6 + 4 = 10)

"Shifty, do a flyby around the outside of the temple see if anyone is trying to move in" he murmurs to his familiar.

He keeps laying on the wall looking intently at Sharoke ready to counterspell with Dispel Magic, Greater if the cleric manages to get free or tries casting a spell.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Haste---- Extra Attack; +1 bonus Atack Rolls +1 dodge bonus to AC and Reflex; +30ft Movement.---- 5 Rnds.
Prayer---- +1 attack/damage/save/skill ??
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 5 Rnds.
Stinking Cloud ---- Nauseated ---- 10 Rnds.
Black Tentacles---- Grapple & Damage---- 11 Rnds.

Gaffer (Courtney HP: 53/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 12/12)   d20+20=36 ;
Friday September 4th, 2020 6:39:06 AM

Seeing the others moving into the courtyard Gaffer flies to the floor and releases both the whirlwind and the Air Elemental form. "The archers pack a punch, I think Sharpe and I took a few more hits than is healthy."

He looks around the courtyard to see if there are any details he may have missed when scouting before. [Are each of the Ds doors?] (Perception: 36)

---- Active Effects ----
Barkskin - +5 AC - 120 minutes
Stoneskin - DR 10/adamantine - 120 minutes / 120 Damage
Summon Nature's Ally - Large Air Elemental - 21 AC 84/84 HP - 4 Rounds
Wall of Stone - Entrapment avoidance - Reflex Save DC 22 (+1 for Casting Focus)

Courtyard, Rd9 (DM SteveK)  d20=12 ; d20=8 ; d20=14 ; d20=19 ;
Friday September 4th, 2020 8:37:54 AM

Desdichado runs into the courtyard and recognizes Sharoke.

Hmerrin retrieves his battleaxe from the ground. He talks to two Devotees who cower in response, and he starts looking for a door to the inner temple

Sarge tells Hmerrin to hold up and tells the team to get healed before looking for more trouble.

Toston hustles over to Sarge, keeping at least a foot off the ground.

Sharpe flies around to the inner wall to close up with. He keeps a bead on the cleric ready to fire if he takes a hostile action.

Eisenhorn elaborates on his spell, makes a suggestion, and has Shifty do a Flyby on the Manor-Temple outside. That’s going to take a couple rounds, but Shifty is off and flying…

Gaffer returns to human and looks about the courtyard. There are the six doors leading to the buildings inside the courtyard, the shrine to Ga’al, and the Stinking Cloud covering the main doors into the Manor-Temple.

.......

Guard 5, 6, 7 try and fail to break away from the Black Tentacles.

Sharoke breaks free and tumbles out of the Black Tentacles. He is certainly not looking like he is giving up, so Sharpe has one Ready attack on the cleric in addition to his actions for next post.

The Devotees cower in corners.

...............

Guard AC20
5 Dam 60 - Grappled
6 Dam 16 - Grappled
8 Dam 42 - Grappled

Sharoke AC 30 Shield of Faith, Divine Power, Spiritual Weapon
Dam 17

DEAD/DOWN/FLED
Guard 1-4, 9-12
Acolyte 1-6
Initiate 1-2
Devotee 1,2,6

The walls are stone and 15' high and 5' thick. The additional thickness is due to wood interior buildings up against the wall, each 10' high. The courtyard is dirt. (ooc: DM has changed colors on map to show 15' tall and 10' tall)

COMBAT ROUNDS

Map in email


Sharpe - [AC 27/18/22 - CMD 30; HP 63/100] - [Charles]  d20+19=23 ; d20+19=36 ; d20+14=18 ; d20+9=18 ; d20+19=22 ; d8+17=19 ; 2d6=12 ;
Friday September 4th, 2020 10:18:16 AM

Sharpe catches the determination in the clerics eye, with a heavy heart he attacks. The lack of conviction in his actions shows in his bowwork.

----------------
Active effects
Stoneskin - DR 10/adamantine - 120 minutes / 93 Damage
Fly - 5 minutes

Full attack on Sharoke + readied attack
23 vs AC; Miss
36 vs AC; 19 dmg or 31 vs evil
18 vs AC; Miss
18 vs AC; Miss
22 vs AC; Miss

Sharpe - [AC 27/18/22 - CMD 30; HP 63/100] - [Charles] 
Friday September 4th, 2020 10:29:03 AM

Amended
-----
Full attack on Sharoke + readied attack
22 vs AC; Miss
35 vs AC; 18 dmg or 30 vs evil
17 vs AC; Miss
17 vs AC; Miss
21 vs AC; Miss

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17]  d20=11 ; d6=6 ; d20=9 ;
Friday September 4th, 2020 11:38:45 AM

(CMB Roll: 11 + 17 + 5 = 33; DMG: 6 + 4 = 10)

Cursing under his breath as he sees the cleric untangle himself from the tentacles, Eisenhorn prepares to dispel any spell the cleric may try to cast. (Dispell Check: 9 + 12 + 4 = 25)

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Haste---- Extra Attack; +1 bonus Atack Rolls +1 dodge bonus to AC and Reflex; +30ft Movement.---- 4 Rnds.
Prayer---- +1 attack/damage/save/skill ??
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 4 Rnds.
Stinking Cloud ---- Nauseated ---- 9 Rnds.
Black Tentacles---- Grapple & Damage---- 10 Rnds.

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Friday September 4th, 2020 11:44:27 AM

(ooc: to clarify I meant counterspell not dispel)

Sarge [AC 21; HP 70/70] (Kathy)  d6=6 ; d6=2 ; d6=3 ; d6=3 ; d6=6 ;
Friday September 4th, 2020 2:41:22 PM

Sarge moves to where she can reach all her companions [I believe H-20 will do the trick], and channels positive energy.

Everybody heals 20

"It'll have to do," she says. "C'mon, let's go."

Desdichado(Ryan) [HP: 92/102; AC:21/10/20 - CMD 23]  d20+18=26 ;
Friday September 4th, 2020 6:53:12 PM

Without a way to get to Sharoke or the other enemies - except by going through the landscape hazards - Desdichado looks over the shrine in the courtyard (Perception: 26).

Hmerrin (MikeK)(HP 103/126 AC:29 T:16 FF:24 CMD:30)  d20+10=21 ;
Sunday September 6th, 2020 2:30:11 PM

Hmerrin feels his wounds close, and looks over at Sarge.

"Let's go," she says.

"Go where?" the lad responds. Like Dez, he's unable to get to Sharoke.
He looks around, and finally takes note of the doors in the buildings along the wall.

Striding over to the northern wall, he pops the door open and pokes his head inside, looking around quickly.

----
Move to I16, which I assume is a door, and open it.
Perception 21 on a look around.

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks


Gaffer (Courtney HP: 73/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)   3d6=9 ; 3d6=12 ; 3d6=10 ; 3d6=15 ;
Sunday September 6th, 2020 5:07:21 PM

Gaffer smiles gratefully at Sarge as his own wounds pull themselves together.

He calls down a bolt of lightning on Sharoke if they don't drop from Sharpe's barrage, and the three remaining guards too since they haven't surrendered.

Lightning Lord Bolts - Reflex 18 for half:
Guard 5 - Damage: 9
Guard 6 - Damage: 12
Guard 8 - Damage: 10
Sharoke - Damage: 16

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - DR 10/adamantine - 120 minutes / 63/120 Damage
Summon Nature's Ally - Large Air Elemental - 21 AC 84/84 HP - 5 Rounds
Wall of Stone - Entrapment avoidance - Reflex Save DC 22 (+1 for Casting Focus)

Toston Lotor(Hugh Crosmun) [HP: 76/107; AC:35/26/30- CMD 28  7d6+7=27 ;
Sunday September 6th, 2020 9:11:30 PM

Toston drops a fireball on Sharoke and the guards but spares the cowering Devotees.

27 fire damage; Reflex DC 19 for only 13 damage

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 11 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 60/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 6 round - Electricity Resistance 20

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

1 hero point spent

Courtyard, End of Combat (DM SteveK) 
Monday September 7th, 2020 11:57:33 AM

Sharpe catches the determination in the clerics eye, with a heavy heart he attacks.

Eisenhorn curses under his breath and readies to counterspell anything Sharoke tries to cast.

Sarge moves to where she can reach all her companions and channels positive energy.

Desdichado cant get at Sharoke, so looks over the shrine in the courtyard. It appears to be a standard marble pedestal with gold bigger-than-life statue of a handsome Ga'al with a seedling of something in his left hand and his right held up reminiscent of a parent telling an unruly child what to do.

Hmerrin feels his wounds close, and looks over at Sarge. He strides over to the northern wall and pops open the first door. It looks like a bunk house for four guards.

Gaffer calls down a bolt of lightning on Sharoke. if they don't drop from Sharpe's barrage, and the three Guards. Guard 5 dies.

Toston drops a fireball on Sharoke and the guards but spares the cowering Devotees. Guard 6, 7, and Sharoke finally die.

.......

The only thing left in the Courtyard is the Tide, a Stinking Cloud, a Black Tentacles, and four very frightened Devotees.

..............
The long-time Tide heroes know that an open fight like this will soon bring the notice of the Houses and the Prince; no matter that this Manor is specifically out of the jurisdiction of any of the Houses. If the heroes want to find and deal with the Rakshasa threat, they are going to need to continue to move quickly...

The walls are stone and 15' high and 5' thick. The additional thickness is due to wood interior buildings up against the wall, each 10' high. The courtyard is dirt. (ooc: DM has changed colors on map to show 15' tall and 10' tall)

END COMBAT ROUNDS

Map in email

Sharpe - [AC 27/18/22 - CMD 30; HP 83/100] - [Charles]  d20+14=22 ;
Monday September 7th, 2020 12:11:09 PM

(Move to N23)
(Perception - 22)
Sharpe's bow lingers on Sharoke, looking for any sign of movement. When he sees none he will bounce up to rest on the top of the shrine to keep watch. "Check the outer buildings and get rid of these spells, then through the front doors" he suggests.

Eisenhorn (David) [AC 13/13/10; HP 73/88; CMD 17] 
Monday September 7th, 2020 2:08:42 PM


Seing that the fighint seems to be finally over, Eisenhorn stands up Dimension Steps to the courtyard and dismisses the Black Tentacles Spell. "We should check the cleric see if he has any clues on him as to where the rest of them are hiding. Unless anyone objects I'll go ahead an lock the front doors in case anyone comes snooping around." Eisenhorn then goes to close the door to the compound and casts arcane lock on them to lock it in place.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Haste---- Extra Attack; +1 bonus Atack Rolls +1 dodge bonus to AC and Reflex; +30ft Movement.---- 3 Rnds.
Prayer---- +1 attack/damage/save/skill ??
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 3 Rnds.
Stinking Cloud ---- Nauseated ---- 8 Rnds.

Sarge [AC 21; HP 70/70] (Kathy) 
Monday September 7th, 2020 4:29:17 PM

"Hold up, Eisenhorn," Sarge says. She gestures to the devotees. "Do we want them for anything? If we don't, it'd be a kindness to let them run away. Things are going to get interesting."

Hmerrin (MikeK)(HP 103/126 AC:29 T:16 FF:24 CMD:30) 
Monday September 7th, 2020 5:39:18 PM

"Just if there's anyone else here we should know about," Hmerrin answers Sarge.

The fighter jogs along the northern side of the enclosure, popping open doors and taking a quick look for more people.

"Oh, and we could explain about the extremely short life expectancy of worshipers of Ga'al. Other than that, they might wanna take off."

Gaffer (Courtney HP: 73/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)   d20+20=33 ;
Monday September 7th, 2020 7:55:24 PM

Gaffer dismisses his elemental with a wave of his hand and a "Good Job" called out in Auran.

Seeing what Hmerrin is up to, Gaffer moves to check each of the southern doors starting on the left.
Once within the Stinking Cloud he keeps a hand on the wall to guide him until he feels the door instead, fumbling for a handle and then stepping inside to see what lays within. He'll call out to the rest of the tide if he sees any people. (Perception: 33)

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - DR 10/adamantine - 119 minutes / 63/120 Damage
Wall of Stone - Entrapment avoidance - Reflex Save DC 22 (+1 for Casting Focus)

Desdichado(Ryan) [HP: 92/102; AC:21/10/20 - CMD 23] 
Monday September 7th, 2020 9:46:34 PM

"Yeah, what he said," says Desdichado, nodding in agreement with Hmerrin's words.

Positioning himself near the door to the inner temple, he adds, "let's stick close - when the door opens I can ask Domi to grant you all near me bit of righteous fury if it looks like rakshasa trouble."

Toston Lotor(Hugh Crosmun) [HP: 76/107; AC:35/26/30- CMD 28 
Monday September 7th, 2020 11:23:17 PM

Toston says to the cowering Devotees, "Know you of the Rakshasha's infesting your ranks?"

He pulls out his spiked chain and applies one of his oils of bless weapons on it, "I came prepared this time. I'll still take your smite assist Des, but this way I can just normally damage any Rakshasha we come accross with this."

He makes sure to be nearby Desdichado when they prepare to move deeper in the compound.

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 12 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 59/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 7 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 30 rounds

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

1 hero point spent
1 oil of bless weapon used

Courtyard, End of Combat (DM SteveK) 
Tuesday September 8th, 2020 11:28:09 AM

Hmerrin and Gaffer combine to do a quick search of the six outer doors. They all lead to basic living quarters with 2 or 4 bunks. There are few possessions in these bunk areas. The only door not opened is the one to the Manor covered by the Stinking Cloud.

Eisenhorn dismisses the Black Tentacles and prepares to Arcane Lock the Outer Courtyard Gates.

There is a little debate on closing and locking the outer Courtyard doors before or after the Devotees have an opportunity to leave. Toston questions them, and they claim they know nothing. Why, they weren’t even allowed to go into the Temple! They are appalled that the Tide thinks they are worshipping Ga’al. “The Immortal Galant Alpha brought an era of peace to his country, and we want the same. No worries, no hardships! Just give and he provides!” (Perception DC 20 Highlight to display spoiler: { None of the Devotees have HeartSeeds. All the Quads, Acolytes, Initiates, and Sharoke have the dead remains of a plant poking out of their chest. } )

The heroes can continue to consolidate their position. So far, there do not appear to be an alert from the Manor/Temple or growing noises from outside the Courtyard. A situation that can’t last...

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17]  d20=17 ;
Tuesday September 8th, 2020 12:37:07 PM

(Perception Check: 17 + 12 = 29)

"The devotees don't seem to be quaded so they may just be bystanders in all of this." he turns to the devotees. " I only humbly ask that you provide me your names before you leave so that we may find you if we have any further questions after we are done here."

After things are settled he closes and locks the door with an Arcane Lock.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Haste---- Extra Attack; +1 bonus Atack Rolls +1 dodge bonus to AC and Reflex; +30ft Movement.---- 2 Rnds.
Prayer---- +1 attack/damage/save/skill ??
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 2 Rnds.
Stinking Cloud ---- Nauseated ---- 7 Rnds.

Desdichado(Ryan) [HP: 92/102; AC:21/10/20 - CMD 23] 
Tuesday September 8th, 2020 1:15:39 PM

"Galant Alpha?" mutters Desdichado when the acolytes say who they worship, "are they really that gullible? Makes you wonder how much wisdom they've got."

To Eisenhorn he says, "E, you might want to keep a few hairs from these "devotees" just in case we need to scry them in the future," then to the acolytes he adds, "one more thing - if anyone from the Houses or the Prince questions you about this, remember - the Tide is here to defeat rakshasas who are using Ga'al worshippers to overtake the city. Got it?"

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday September 8th, 2020 3:24:39 PM

Sarge joins the searchers. "Anybody want more healing before we kick this hornet's nest again?"

Hmerrin (MikeK)(HP 103/126 AC:29 T:16 FF:24 CMD:30)  d20+10=26 ;
Tuesday September 8th, 2020 6:51:49 PM

"Immortal Galant Alpha?" Hmerrin tsks. "And you bought that?"

The lad turns to the task at hand, and finds he can't.

He waves an axe at the green swirling mass.
"Uh, Stinking Cloud? Anybody?"

Toston Lotor(Hugh Crosmun) [HP: 76/107; AC:35/26/30- CMD 28  d20+20=27 ;
Wednesday September 9th, 2020 12:00:52 AM

(Perception: 27)

Toston says, "I agree the devotees aren't heart seeded."

To the devotees he says, "You guys don't think the name Gallant Alpha bears any similarilty to Ga'al? If you take the first two letters of Gallant, put a apostrophe in there, and then add the first two letters of Alpha you get Ga'al. Do try to be more careful in the future gentlemen. Also I agree with my companions demands, give us your names, hair samples and a promise you'll explain to the Prince's men about the Rakshashas."

To Sarge Toston says, "I'm still a little beat up but I can press on. I don't know if it makes more sense to use healing on my account now or save it?"

To Hmerrin Toston says, "The stinking cloud is not my spell. However I do agree with the need to press on while my spiked chain is still blessed."



Sharpe - [AC 27/18/22 - CMD 30; HP 83/100] - [Charles]  d20+14=17 ;
Wednesday September 9th, 2020 4:39:00 AM

Perception - 17
Sharpe waits for the stinking cloud to disappear and then listen at the door.

Gaffer (Courtney HP: 73/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)   d20+20=28 ;
Wednesday September 9th, 2020 7:58:31 AM

(Perception: 28)

"In the same boat as Toston, but we might all need to more once the fight breaks out." Gaffer replies to Sarge.

He hangs back 10 feet behind Sharpe and a step to the side as he checks the door, braced for some kind of ambush.

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - DR 10/adamantine - 119 minutes / 63/120 Damage
Wall of Stone - Entrapment avoidance - Reflex Save DC 22 (+1 for Casting Focus)

Courtyard and Temple Doors (DM SteveK) 
Wednesday September 9th, 2020 9:21:00 AM

The Devotees seem dazed and intimidated by the fierce battle that raged about them, and dumbly agree to everything the Tide wants. Our heroes let them go (after precautions) and Arcane Lock the Gates.

Sharpe notices their is a chest with coins and precious metal goods at the feet of the statue in the courtyard. Probably not enough time to cart it away now, and (with the Arcane Lock) probably enough time to deal with it after cleansing the Temple... if they survive.

Stinking Cloud, unfortunately, is not a dismissible spell, but it only hangs about for 30 more seconds (5 rounds) before the spell ends anyways. By that time there is a rising sussurus of sound outside the compound. It sounds like Dirt City is beginning to take an interest in what is happening here...

The double doors into the Manor-turned-Temple are of reinforced wood and closed. Silver and gold inlaid into the wood depicts a story where there is strife and suffering in the Wold, Ga’al comes with his gift of the Heartseed which turns all into an ordered, idyllic paradise with no wars or conflict of any kind. It really is a tempting message for those whose whole lives have been in want, filth, and fear.

........

The heroes can Identify where they are standing anywhere in the courtyard. Please identify actions, location, and who opens the door (need one hand free).

Desdichado(Ryan) [HP: 102/102; AC:22/10/20 - CMD 23] 
Wednesday September 9th, 2020 1:07:12 PM

Desdichado volunteers to open the door. "If it's trapped," he explains, "I'll take the hit."

He then swaps out his axe for a morningstar and casts Magic Circle Against Evil. When everyone is in place he opens the door, expecting the worst.

--------------
Active Effects
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes

Sarge [AC 21; HP 70/70] (Kathy)  d6=2 ; d6=3 ; d6=1 ; d6=6 ; d6=2 ; d6=1 ; d6=6 ;
Wednesday September 9th, 2020 2:16:06 PM

Sarge moves up to the door. She figures there are enough injured Tide to make another burst of healing energy worthwhile, so she channels again. Then she draws her warhammer and waits for whatever's behind the door.

Everybody heals another 19.

Hmerrin (MikeK)(HP 122/126 AC:30 T:17 FF:25 CMD:31) 
Wednesday September 9th, 2020 6:08:28 PM

Hmerrin pulls his axes, gets in behind Dez, absorbs some nice healing and protection spells, and waits.

--
OOC - I believe the doors are at T23-T24.
If so, put Dez at T23, Sarge at T24, and Hmerrin at S23.

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes


Toston Lotor(Hugh Crosmun) [HP: 95/107; AC:35/26/30- CMD 28  d4+1=2 ; d20+20=31 ;
Thursday September 10th, 2020 12:30:03 AM

Toston accepts the healing. He waits a beat and then before the cloud fully dissapates he casts mirror image from a scroll and bull's strength from a scroll on himself.

He takes a position at S24 side by side with Hmerrin and keeps his eye's peeled as the door opens (Perception : 31)

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 18 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 53/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 12 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 25 rounds
Mirror Image : 2 illusionary duplicates - 29 rounds
Bull's Strength : +4 Str - 30 rounds

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

1 hero point spent
1 oil of bless weapon used

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Thursday September 10th, 2020 5:05:05 AM

Eisenhorn stays a safe distance away from the door and uses his wand of shield to refresh the shield spell on himself before proceeding furhter.

As he waits for the door to be opened he tries to contact Shifty through their bond and see if the mephit is still scouting the area or if it got distracted and decided to torment random people with its stupid pranks. In any case he tries to project feelings of impatiance and fear through the bond, hoping that the dimwit will understand that it should come back.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 10 Rnds.

Gaffer (Courtney HP: 92/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)  
Thursday September 10th, 2020 6:27:52 AM

Gaffer nods to Sarge, "Thanks, that feels a lot better," as he moves to P21, hoping it will provide him with a small bit of cover if the door is trapped.

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - DR 10/adamantine - 119 minutes / 63/120 Damage
Wall of Stone - Entrapment avoidance - Reflex Save DC 22 (+1 for Casting Focus)

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Thursday September 10th, 2020 8:32:24 AM

Sharpe steps back from the main door and lets the melee boys in front, readies his bow.

Desdichado(Ryan) [HP: 102/102; AC:22/10/20 - CMD 23] 
Thursday September 10th, 2020 4:00:30 PM

Desdichado wonders with a mix of revulsion and anticipation at what horrors they'll find when opening the door.

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday September 10th, 2020 4:06:46 PM

Sarge notes that her companions are healed well enough for another encounter. She grips her hammer tightly and waits for whatever's behind the door.

Toston Lotor(Hugh Crosmun) [HP: 95/107; AC:35/26/30- CMD 28 
Friday September 11th, 2020 3:00:39 AM

Time slows down again for Toston as it does now and then. He wonders what they'll encounter as they travel deeper into the compound

The Temple


The Temple Rd 1 COMBAT (DM SteveK) 
Friday September 11th, 2020 12:00:09 PM

Desdichado volunteers to open the door, swaps to a morningstar and casts Magic Circle Against Evil.

Sarge moves up to the door and provides another burst of healing energy. She draws her warhammer and waits for whatever's behind the door.

Hmerrin pulls his axes, gets in behind Dez, absorbs some nice healing and protection spells, and waits.

Toston accepts the healing, casts mirror image and bull's strength, then takes a position side by side with Hmerrin and keeps his eye's peeled as the door opens.

Eisenhorn stays a safe distance away from the door, refreshes the shield spell on himself and checks on Shifty. It has been long enough that the Air Mephit returns to the Wizard and reports. “No one moving fast to or from the Manor. There are five large groups of people watching the place, and seem to be enough noise in some streets that more groups are coming.”

Gaffer nods to Sarge, "Thanks, that feels a lot better," and moves to the corner of the Shrine. (Gaffer gets 20% cover from the Manor Doors.

Sharpe steps back from the main door (staying on the shrine roof?) and lets the melee boys in front, readies his bow.

………….

Desdichado opens one door and then the other. They are not trapped, and reveal what could only be described as a room designed to guard other rooms. The room is spare, stripped of any finery. There is another Ga’alian Quad here, but they don’t seem to attempt to hide who they are; their chests are bare and prominently display the green vine poking out of their skin. Also in the room is a chest where Anduin is in Ga’alian clerical robes and just finished closing a chest. He looks up and shouts “We are under attack!” And disappears. Two guards move to block the door Desdichado just opened, and two guards block the only obvious way out: another set of double doors. Desdichado and Sarge can see there was another large room with more activity happening before the two guards closed those doors...

Toston or anyone who can see (or dispel) Invisibility. Highlight to display spoiler: { Anduin is standing at Z,21}

…………….

Ga’alian Quad AC 26
1
2
3
4

Anduin AC 28

Map in email


Sarge [AC 21; HP 70/70] (Kathy) 
Friday September 11th, 2020 1:42:42 PM

"Wait, why am I up hare? Hmerrin should be up here!" Sarge steps aside [to T-25] to allow a real fighter to get into the action.

She casts Bless on her companions.

Desdichado(Ryan) [HP: 102/102; AC:22/10/20 - CMD 23]  d20+17=18 ; d20+12=31 ; d20+7=21 ; d6+4=10 ;
Friday September 11th, 2020 2:44:17 PM

Seeing the guards at the door, Desdichado takes a 5 foot step inside the doorway (U:23) and attacks the Quaded guard, but only connects once.

--------

18 vs AC; critical miss
31 vs AC; 10 damage
21 vs AC; miss

--------
Effects
Bless

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Friday September 11th, 2020 5:51:00 PM

Seing that the door hasn't exploded Eisenhorn will try to move in closer. Move 60ft. to O18.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 9 Rnds.
Bless----

Toston Lotor(Hugh Crosmun) [HP: 95/107; AC:35/26/30- CMD 28  d20+11=18 ;
Friday September 11th, 2020 11:46:42 PM

Toston says, "Anduin is invisible and about 10 feet away from the chest."

He takes a step up to fill the hole that Sarge opened to U24 and makes a power attack against one of the quads with his spiked chain.

18 vs AC; miss

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 19 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 52/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 13 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 24 rounds
Mirror Image : 2 illusionary duplicates - 28 rounds
Bull's Strength : +4 Str - 29 rounds

Spiked Chain +1 normal damage becomes 1d6 + 7
Spiked Chain +1 power attack damage becomes 1d6 + 16

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

1 hero point spent
1 oil of bless weapon used

Hmerrin (MikeK)(HP 122/126 AC:30 T:17 FF:25 CMD:31) 
Saturday September 12th, 2020 9:58:11 AM

Dez moves up, Sarge gets out of the way, and Toston occupies the space.

"Huh" Hmerrin grunts in disappointment.

"Hey Sarge, you get that Make Bigger spell on you?"

--
Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes
Bless


Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+19=31 ; d20+19=25 ; d20+14=17 ; d20+9=20 ; d8+16=18 ; d8+16=21 ; d8+16=21 ; 2d6=6 ; 2d6=8 ;
Sunday September 13th, 2020 2:28:19 AM

Sharpe stays perched on the shrine and tries to clear out the blockers. His second arrow smashes through a thick section of the guards Armour, almost like some sort of divine intervention.

Full attack on guard 1 and 2
32 vs AC; 39 dmg or 45 vs evil
26 vs AC; 21 dmg or 38 vs evil
18 vs AC; miss
21 vs AC; miss

----------------
Active effects
Stoneskin - DR 10/adamantine - 120 minutes / 93 Damage
Fly - about 4 mins
Bless

The Temple Rd 2 COMBAT (DM SteveK)  d20+12=22 d20+12=30 d20+7=27 d20+7=10 d8+3=10
Monday September 14th, 2020 1:12:21 PM

Sarge steps aside and casts Bless on her companions.

Desdichado takes step inside the doorway and attacks the Quaded guard, but his morning star only connects once.

Eisenhorn moves in closer.

Toston points out ‘Anduin’ and his invisibility, then is invisible, takes a step up to fill the hole that Sarge opened, and makes a power attack against one of the quads with his spiked chain... missing.

Hmerrin grunts in disappointment. “Hey Sarge, you get that Make Bigger spell on you?"

Sharpe stays perched on the shrine and tries to clear out the blockers. Two arrows pierce Guard 1, and he starts to grin... they are not bleeding!
......

Guard 1 and 2 continue to plug the doors. One defensively attacks Dez and one Toston. (Dez is hit for 10 damage)

Guard 3 and 4 continue to guard the inner door with no move to the outer doors...

And ‘Anduin’ remains invisible, but must have cast a spell! Hmerrin, Sarge, Desdichado, and Toston make Will saves DC 18 or be Slowed.

......
Slow: Creatures affected by this spell are staggered and can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a –1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.

Ga’alian Quad AC 26
1 dam 10
2
3
4

Anduin AC 28

Map in email

Sarge [AC 21; HP 70/70] (Kathy)  d20+16=33 ;
Monday September 14th, 2020 2:13:44 PM

Sarge is not slowed [Will save 33].

"I got you, Hmerrin," she says. She steps to S-24 and casts Enlarge Person on Hmerrin.

Desdichado(Ryan) [HP: 102/102; AC:22/10/20 - CMD 23]  d20+17=36 ; d20+17=26 ; d20+12=16 ; d20+7=22 ; d6+4=6 ;
Monday September 14th, 2020 4:28:22 PM

Desdichado shrugs off the Slow spell (will: 36), then attacks again connecting only once.

26 vs AC; 6 damage
12 vs AC; miss
22 vs AC; miss

"I'm not doing much up here," he says to Hmerrin. "Why don't you step up in your embiggened form?"

5 ft step to T22.

--------
Effects
Bless
Prot. from Evil 10 ft

Gaffer (Courtney HP: 92/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)  
Monday September 14th, 2020 4:52:36 PM

Gaffer steps around to Q22, giving himself a clearer view through the doors.

He follows where Toston is directing and casts Faerie Fire hopefully over Anduin.
[Hoping we can get away with sayin Toston pointed, if not Gaffer will guess Z25]

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - DR 10/adamantine - 119 minutes / 63/120 Damage
Faerie Fire - 12 minutes

Hmerrin (MikeK)(HP 122/126 AC:28 T:15 FF:24 CMD:31)  d20+10=29 ; d20+19=27 ; d20+14=18 ; d20+9=10 ; d20+18=25 ; d20+13=19 ; d20+19=23 ; d10+7=10 ; 2d6+20=31 ; d8+18=25 ;
Monday September 14th, 2020 6:52:12 PM

[Will save 29 - success]

Hmerrin feels himself growing. The sensation helps distract from whatever spell is messing with his head, 'cause he feels just fine.

He notes Sharpe's arrow damage with a grimace.
"Another quad. Terrific".

Time to see just how much damage one of them can take.

Stepping in behind Toston, Hmerrin's large axes pummel Guard 1.

--
5' move or just occupy R/S 23/24.
Full attack, power attack on Guard 1:

Btax 1 hits ac27 for 31 hp damage
Btax 2 misses (ac 18)
Btax 3 misses (nat 1)
Hdax 1 hits ac 25 for 25 hp damage
Hdax 2 misses (ac 19)
Two Wpn rend for 10 hp damage

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Enlarge Person: The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.


Toston Lotor(Hugh Crosmun) [HP: 95/107; AC:35/26/30- CMD 28  d20+15=16 ; d20+15=31 ; d20+13=28 ;
Tuesday September 15th, 2020 12:12:56 AM

Toston was going to become slowed (nat 1) but he digs deep and heroically rerolls (31 vs 18 = success) and is thusly not slowed.

He attempts to trip the Quad member in front of him using the spiked chain which provokes an AOO (28 vs Quad member 2's CMD to trip Quad member 2; if the attempt fails by 10 or more, Toston can drop the chain to avoid getting tripped himself)

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 20 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 51/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 14 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 23 rounds
Mirror Image : 2 illusionary duplicates - 27 rounds
Bull's Strength : +4 Str - 28 rounds
Bless +1 to attack rolls and saves vs fear

Spiked Chain +1 normal damage becomes 1d6 + 7
Spiked Chain +1 power attack damage becomes 1d6 + 16

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

2 hero point spent
1 oil of bless weapon used

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+20=21 ; d20+20=27 ; d20+15=23 ; d20+10=24 ; d8+16=21 ; 2d6=5 ;
Tuesday September 15th, 2020 4:35:46 AM

Over the din Sharpe calls out "the arrows from my holy bow don't seem to be doing anything". To be sure he fires a volley into guard 2. "They might be immune to being pierced"

Full attack on guard 1 and 2
Crit Fail vs AC; miss
27 vs AC; 21 dmg or 26 vs evil
23 vs AC; miss
24 vs AC; miss

----------------
Active effects
Stoneskin - DR 10/adamantine - 120 minutes / 93 Damage
Fly - about 4 mins
Bless

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Tuesday September 15th, 2020 4:41:14 AM

Noting Toston's coment Eisenhorn quickly drops a Glitter Dust spell where Anduin supposedly is, trying to avoid hitting Toston in the process. ( DC19 Will Save or go blind. Visibly outlined).

He'll then move in to O21 right next to the shrine hoping to get at least some cover from it.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 8 Rnds.
Bless----

The Temple Rd 3 (DM SteveK)  d20+6=17 ; d20+6=13 ; 2d6+13=22 ; d20=10 ; 2d4=2 ;
Tuesday September 15th, 2020 11:39:10 AM

Sarge steps to Hmerrin and casts Enlarge Person. The young fighter is immediately Large!

Desdichado shrugs off the Slow spell then attacks again, slashing for a minor wound. connecting only once, then moves to make room for Hmerrin, but since Hmerrin is already big, the Paladin has to step to T24 instead.

Gaffer steps around the shrine, but can’t cast Faerie Fire: he needs a target creature, not a target area.

Hmerrin quips at another Quad with a different common power. He can’t step anywhere since he is hemmed in by his allies, but Hmerrin discovers that this Quad may be immune to piercing, they aren’t immune to slashing… axes work just fine! Guard 1 dies in three sprays of blood and gore!

Toston heroically avoids the Slow spell, and successfully puts Guard 2 on his back!

Sharpe also considers the Quad’s power as ‘immune from piercing weapons’. Just in case, he plugs the prone Guard 2 with an arrow. Yup, it just quivers in his thigh with no apparent effect.

Eisenhorn, from his vantage point, can target Y,Z/25,26 with a Glitter Dust spell, and catches both Guard 3 and 4 with glittery blindness! Anduin, however, was not on that side of the chest… The Wizard moves to the shrine, and loses line of sight on the Temple Doors.
……
Guard2 stays on the ground and cuts at Toston, missing.

Guard 3 and 4 stay blocking the door with their bodies, even though they can’t see.

Another spell is cast and the entrance to the Temple is filled with a circular Wall of Fire, a fire that is opaque from the outside and the fire turned in to the circle! Sarge is lucky, only inside the fiery circle, and takes 2 damage. The fiery wall lays across Gaffer, Hmerrin, and Desdichado… each take 22 damage! (minus any defenses)

Toston only Highlight to display spoiler: { ‘Anduin’ moves to Z,22}

......

Ga’alian Quad AC 26
1 Dead
2
3
4

Anduin AC 28

Map in email


Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+20=21 ;
Tuesday September 15th, 2020 12:52:21 PM

Sharpe Prepares a attack if he gets visibility on Anduin. He has a horrible felling it will miss.

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Tuesday September 15th, 2020 1:23:26 PM

Noting that the spell seems to have missed Anduin Eisenhorn casts Arcane Sight on himself hoping to be able to pick out the illusion aura of Anduins spell work and to help him identify and other spells that the sorcerer/rakshasa may be casting.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 8 Rnds.
Bless----
Arcane Sight---- know the location and power of all magical auras within your sight.---- 12min.

Sarge [AC 21; HP 68/70] (Kathy)  d20+19=30 ;
Tuesday September 15th, 2020 3:04:18 PM

This is gonna hurt.

Sarge moves to W-23. She can move through friendly squares, but she's going to take damage from the Wall of Fire, and soak up an AoO from Guard 2.

"Immune to piercing?" Sarge waves her warhammer. "Anybody wants a bludgeoning weapon, I got one here."

But this round, she has other priorities. Casting defensively [Concentration 30, success], she casts Invisibility Purge.



Desdichado(Ryan) [HP: 79/102; AC:22/10/20 - CMD 23]  d6+6=9 ;
Tuesday September 15th, 2020 3:09:36 PM

Desdichado grimaces from the fire damage. Noting that Hmerrin's axe seemed to make short work of the guard, he swaps between his morningstar for his greataxe, and takes a five foot step towards the guard (U:23), swiftly healing himself as he does so (lay on hands: 9 ugh).

--------
Effects
Bless
Prot. from Evil 10 ft

Desdichado(Ryan) [HP: 98/102; AC:22/10/20 - CMD 23]  6d6=28 ;
Tuesday September 15th, 2020 5:09:37 PM

(OOC: Oops! Just realized I added 6, not multiplied. Correcting)

Hmerrin (MikeK)(HP 100/126 AC:28 T:15 FF:24 CMD:31) 
Tuesday September 15th, 2020 7:08:54 PM

"Yeearrgh!" Hmerrin bellows as he finds himself bisected by a literal wall of fire.

He tries pushing forward, but finds his way blocked by people's backs. Figuring they're his people, he has no option but to back away into the courtyard, where he finds he can't see past the column of fire.

"You still got a way to blip us over?" he thinks to Eisenhorn.

----
Move to S20/T21.

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Enlarge Person: The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.


Toston Lotor(Hugh Crosmun) [HP: 95/107; AC:35/26/30- CMD 28  d20+12=26 ; d8+6=11 ; d20+12=14 ; d20+7=27 ; d20+7=12 ; d8+6=11 ;
Wednesday September 16th, 2020 4:43:57 AM

Toston points out to his friends where Anduin is (Z 22) and gives them an update should he move further.

He then swiftly charges his body with magical energy (swift action to use arcane strike)

Toston launches a flurry of kicks against the downed Quad member hitting him twice (OOC: monks can make unarmed attacks with other body parts)

26 vs prone AC; hit for 11 magical bludgeoning damage
14 vs prone AC; miss
27 vs prone AC; threat of critical; 12 to confirm = no crit for 11 magical bludgeoning damage

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 21 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 50/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 15 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 22 rounds
Mirror Image : 2 illusionary duplicates - 26 rounds
Bull's Strength : +4 Str - 27 rounds
Bless +1 to attack rolls and saves vs fear

Spiked Chain +1 normal damage becomes 1d6 + 7
Spiked Chain +1 power attack damage becomes 1d6 + 16

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

2 hero point spent
1 oil of bless weapon used


Gaffer (Courtney HP: 70/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)   d20+12=26 ;
Wednesday September 16th, 2020 11:06:19 AM

Gritting his teeth as the flames erupt around him, Gaffer waves out a hand and casts Dispel Magic (Caster Level Check: 26) to remove the spell and free the party from pain and obstruction.

Hopefully, with the fire gone, he sees Sarge cast invisibility purge and nods his head, caring much more for dealing with Anduin than the quads.

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - DR 10/adamantine - 119 minutes / 63/120 Damage
Faerie Fire - 12 minutes


The Temple Rd 4 (DM SteveK)  d20+8=20 ; 2d6+13=22 ; d20+8=9 ; 2d4=4 ; 2d6+13=20 ; d4=4 ;
Wednesday September 16th, 2020 12:11:54 PM

Sharpe readies an arrow if he gets visibility on Anduin. Right now, he can’t see anything except an opaque wall of fire.

Eisenhorn casts Arcane Sight on himself. Right now, he can’t see past the Wall of Fire that is blocking all lines of sight to the temple doors.

Sarge tenses and moves into the temple and soaking up 22 damage from the Wall of Fire. Guard 2 tries to stab her as well, and barely misses! Although she is interested in the immune to piercing of the Guard, the grizzled warrior feels she has a higher priority and make anyone in her area who was invisible … visible!

Desdichado steps out of the Wall of Fire, swaps between his morningstar for his greataxe, and swiftly healing himself a little.

Hmerrin bellows as he finds himself bisected by a literal wall of fire. Not wanting to squeeze forward or stand still, he backs away and calls for ‘blip’ magic from Eisenhorn.

Toston charges his body with magical energy and launches a flurry of kicks against the downed Quad Guard 2.

Gaffer grits his teeth and casts Dispel Magic removing the inward burning ring of fire! Thanks to Sarge, everyone can see ‘Anduin’. Sharpe’s arrow misses.
….
Guard 2 keeps trying to block the door while prone. He stabs at Sarge, missing again.

Guard 3 and 4 continue to block the doors with their bodies.

Anduin glares at Sarge. “Later”, he mutters, and then … casts a Wall of Fire in the same place again! This time, however, the heat is directed outward! It again blocks line of sight from Sharpe, Hmerrin, Gaffer, and Eisenhorn. It causes 4 fire damage to Hmerrin and Desdichado [Toston shrugs it off]. It causes 4 damage to Sharpe, Eisenhorn, Sarge, and Guard 2. And Gaffer takes another 20 damage!

“Protect the holy temple! The blasphemers seek to loot and cause disorder!”, ‘Anduin’ shouts above the battle’s cacophony. ‘Anduin’ then moves further into a corner and away from the heroes.

......

Ga’alian Quad AC 26
1 Dead
2 Dam 22
3
4

Anduin AC 28

Map in email


Sarge [AC 21; HP 46/70] (Kathy)  d20+16=29 ; d20+11=26 ; d8=1 ; d8=1 ;
Wednesday September 16th, 2020 1:29:12 PM

"Loot?" Sarge echoes. "That's a great idea! Glad you suggested it!"

She takes a 5-foot step [to W-24], to get a flank on Guard 2 with Toston. Then she strikes at the guard with her warhammer. [Hit AC 29 for 5 damage; hit AC 26 for 5 damage.]



Desdichado(Ryan) [HP: 94/102; AC:22/10/20 - CMD 23] 
Wednesday September 16th, 2020 1:45:48 PM

Desdichado makes a double move to Z:26, positioning himself near both the guard and Anduin.

"Normally I'd be offended at being accused of 'looting and disorder'", the paladin quips, "but coming from you that sounds like high praise!"

Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17]  d20=14 ;
Wednesday September 16th, 2020 4:08:58 PM

Eisenhorn tries to dispel the new ring of fire (Dispell Check: 14 + 12 = 26) and decides to taunt the sorcerer "Ring of fire? What is this!? first day at wizard school? What's next you'll try to impress us by conjuring some dancing lights? I thought you could possibly be an avenue to power, but now I realize you are just an avenue to mediocrity at best."

He then whispers to Shifty "If he starts comming this way cast a gust of wind to try and stop him in his tracks when he's within melee range of Hmerrin." (ooc: not sure if it's possible but the intent is for the familiar to ready an action to cast Gust of Wind)

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 7 Rnds.
Bless----
Arcane Sight---- know the location and power of all magical auras within your sight.---- 12min.

Hmerrin (MikeK)(HP 96/126 AC:28 T:15 FF:24 CMD:31)  d20+23=24 ;
Wednesday September 16th, 2020 6:31:27 PM

Hmerrin blinks as the fire wall disappears, reappears, and then disappears again.

"Lots of spellslinging today," he notes.

The fighter takes a couple giant steps in behind Toston, and brings his battleaxe over the gnome .. where it lodges into the top of the doorframe.

"Right," growls Hmerrin as he extracts the weapon. "I'm bigger."

--
Move to S23/T24
Attack, Power Attack on Guard 2 - Nat 1. miss.

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Enlarge Person: The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.



Sharpe - [AC 27/18/22 - CMD 30; HP 96/100] - [Charles]  d20+20=36 ; d8+16=24 ; 2d6=10 ;
Wednesday September 16th, 2020 6:32:26 PM

Seeing an opportunity jumps down bounces off the floor uses his flight to get in the room and looses at Anduin. Move to W21.

----------------
Attack on Anduin
36 vs AC; 24 dmg or 34 vs evil

Active effects
Stoneskin - DR 10/adamantine - 120 minutes / 93 Damage
Fly - about 4 mins
Bless

Toston Lotor(Hugh Crosmun) [HP: 95/107; AC:35/26/30- CMD 28  d20+15=27 ; d8+6=13 ; d20+15=24 ; d8+6=13 ; d20+10=24 ; d8+6=9 ;
Wednesday September 16th, 2020 9:05:06 PM

Toston stays put and flanks the tripped guard with Sarge.

He swiftly charges his attacks with magic (swift action : arcane strike) before doing another flurry kick against the Quad member.

27 vs Prone AC; hit for 13 magical bludgeoning damage
24 vs Prone AC of 26 - 4 = 22 = hit for 13 magical bludgeoning damage
24 vs Prone AC of 26 - 4 = 22 = hit for 9 magcial bludgeoning damage

If the gnome finishes off the Quad member he was fighting with sarge he enters the room, moving forward 10 feet and staying out of melee range of the other Quads or Anduin

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 22 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 49/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 16 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 21 rounds
Mirror Image : 2 illusionary duplicates - 25 rounds
Bull's Strength : +4 Str - 26 rounds
Bless +1 to attack rolls and saves vs fear

Spiked Chain +1 normal damage becomes 1d6 + 7
Spiked Chain +1 power attack damage becomes 1d6 + 16

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

2 hero point spent
1 oil of bless weapon used

Sharpe - [AC 27/18/22 - CMD 30; HP 96/100] - [Charles]  d20+20=36 ; d8+16=24 ; 2d6=10 ;
Thursday September 17th, 2020 3:27:48 AM

Seeing an opportunity jumps down bounces off the floor uses his flight to get in the room and looses at Anduin. Move to W21.

----------------
Attack on Anduin
36 vs AC; 24 dmg or 34 vs evil

Active effects
Stoneskin - DR 10/adamantine - 120 minutes / 93 Damage
Fly - about 4 mins
Bless

Gaffer (Courtney HP: 50/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)   3d6=8 ;
Thursday September 17th, 2020 6:54:09 AM

"Oh really!" Gaffer steps outside the ring to R21, cursing in frustration and then smiling as Eisenhorn mocks the enemy caster.

He points at Quad4 conjuring a Flaming Sphere ontop of them (8 Fire Damage)

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - DR 10/adamantine - 119 minutes / 63/120 Damage
Flaming Sphere - Reflex DC 17 - 12 Rounds

The Temple Rd 5 (DM SteveK)  d20+6=21 ; d20+14=26 ; d20+14=34 ; d20+14=27 ; d20+14=34 ; d20+14=21 ; d10+10=12 ; d8+5=12 ; d8+5=8 ; d8+5=11 ;
Thursday September 17th, 2020 11:50:26 AM

Sarge takes a step and flanks Guard 2 with Toston, and strikes for 2 hits! Bludgeoning works just fine…

Desdichado positions himself to threaten Guard 4 and Anduin. "Normally I'd be offended at being accused of 'looting and disorder'", the paladin quips, "but coming from you that sounds like high praise!"

Eisenhorn Dispels the second ring of fire and taunts ‘Anduin’, and preps Shifty for a defensive maneuver.

Hmerrin blinks as the fire wall disappears, reappears, and then disappears again. Maybe he can be forgiven his miss with all the spellslinging and embiggening.

Sharpe flies into the room, squeezing by Hmerrin (ooc: only made it to V,24) and attacks Anduin for what should have been a painful strike…

Toston stays put and flanks the tripped guard with Sarge, bludgeoning him to death with a full attack before taking a single step into the room.

Gaffer smiles as Eisenhorn mocks the enemy caster, and conjures a Flaming Sphere to worry the Quad. Amazingly, the Guard avoids the first attempt.
……

Guard 3 and 4 are blind and keep their positions, physically buying time for whatever is behind the doors with their lives.

Anduin almost shrugs at Eisenhorn’s taunt and Desdichado’s advance. “You think me helpless now, Paladin? Magic is only a tool. Observe!” A fist strikes out, and again, and then Anduin’s mouth opens impossibly wide to bite the Paladin! All three hit, rending flesh and blood in sprays across the room! (Desdichado takes 43 damage!)
......

Ga’alian Quad AC 26
1 Dead
2 Dead
3 Dam 0 Blind
4 Dam 0 Blind

Anduin AC 28 Dam 24

Map in email


Eisenhorn (David) [AC 13/13/10; HP 88/88; CMD 17] 
Thursday September 17th, 2020 12:44:51 PM

As Anduin seems relcutant to come out Eisenhorn moves to T22, hopefully still in cover, then ripostes to the rakshasa." A tool which you're clearly too dimwitted to master outsider. And now you resort to biting people like the common street mutt. You were one of those kids that ate the bat guano when learning to cast fireball weren't you?" He then casts Haste (Extended) on the party.

(ooc: What is the blue 'A' on the map?)
--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 6 Rnds.
Bless----
Arcane Sight---- know the location and power of all magical auras within your sight.---- 12min.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 24 Rnds.

Desdichado(Ryan) [HP: 51/102; AC:22/10/20 - CMD 23]  d20+22=35 ; d20+22=41 ; d20+22=31 ; d20+17=18 ; d20+12=21 ; d12+5=10 ; 3d12+15=43 ;
Thursday September 17th, 2020 1:00:52 PM

Desdichado cries out from the massive damage the rakshasa deals.

"Aaargh! You..may...have...one...good...hit...in...you," he pants reeling from the pain. "But... by...the...the...Light...of...Domi," he says, straightening up, "YOUR EVIL ENDS NOW!"

A faint blue light swirls around the paladin as he points his greataxe at the rakshasa and begins rending the creature with blows.

35 vs AC; 21+24 damage
41 vs AC - crit, 31 vs AC confirm; 43+12 damage
18 vs AC - crit miss
21 vs AC, miss

(100 damage total)

Effects
------------
Bless
Prot. from Evil 10 ft
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 24 Rnds.
Smite Evil: +5 attack rolls, +12 damage rolls (x2 first damage vs evil), bypass DR, +5 deflection AC (26 total with haste).
14/16 Lay on Hands remaining


Eisenhorn (David) [AC 13/13/10; HP 94/94; CMD 17] 
Thursday September 17th, 2020 1:28:26 PM

ooc: posting again just to sort out my health, as I forgot to add the health from lvl up and subtract dmg for the fire wall. Sorry)

Sharpe - [AC 27/18/22 - CMD 30; HP 96/100] - [Charles]  d20+25=37 ; d20+25=42 ; d20+20=31 ; d20+15=20 ; d8+9=14 ; d8+9=11 ; d8+9=17 ; d8+9=13 ; d6=2 ; d6=3 ; d6=2 ; d6=2 ; d6=3 ; d6=1 ; d6=4 ; d6=1 ;
Thursday September 17th, 2020 3:13:47 PM

Taking his shots in the gaps of the combat and hoping his new holy bow is enough to overcome the damage resistance of his foe this time, Sharpe looses a volley at Anduin.

----------------
Full Attack on Anduin
38 vs AC; 35 dmg or 44 vs evil
43 vs AC; 17 dmg or 21 vs evil
32 vs AC; 13 dmg or 18 vs evil
21 vs AC; miss

Active effects
Stoneskin - DR 10/adamantine - 120 minutes / 93 Damage
Fly - about 4 mins
Bless


Sarge [AC 21; HP 46/70] (Kathy)  d8=7 ; d8=7 ; d8=1 ; d8=2 ; d8=4 ;
Thursday September 17th, 2020 3:57:52 PM

Sarge steps up to Dez [let's say Z-25 to stay out of the way] and casts Cure Critical Wounds.

Dez heals 29.

Hmerrin (MikeK)(HP 96/126 AC:29 T:16 FF:24 CMD:31)  d20+24=41 ; 2d6+20=31 ;
Thursday September 17th, 2020 7:56:01 PM

Hmerrin strides into the room.
Noting the amount of holy, piercing weapons intersecting with Anduin's body, the fighter turns to the guards.

"Guess I got you two."

The fighter strikes out at Guard 3.

--
Move to W24/X25
Attack Guard 3, power attack
Hit ac41 for 31 hp damage

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Enlarge Person: The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 24 Rnds.


Toston Lotor(Hugh Crosmun) [HP: 95/107; AC:36/27/30- CMD 29  d20+14=17 ;
Friday September 18th, 2020 2:36:23 AM

Toston also thinks that Anduin probably didn't survive the combined might of Des and Sharpe so he moves with Hmerrin to take on the Quad.

The gnome moves to X26 and tries to trip up Guard 3 with the spiked chain since it worked well last time and he is hasted now.

The Guard gets an AOO on the trip attempt and if Toston fails by 10 or more can attempt to trip Toston instead, Toston will drop the spiked chain to avoid getting tripped in that eventuality

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 23 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 48/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 17 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 21 rounds
Mirror Image : 2 illusionary duplicates - 24 rounds
Bull's Strength : +4 Str - 25 rounds
Bless +1 to attack rolls and saves vs fear
Haste: Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 24 Rnds

Spiked Chain +1 normal damage becomes 1d6 + 7
Spiked Chain +1 power attack damage becomes 1d6 + 16

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

2 hero point spent
1 oil of bless weapon used

Gaffer (Courtney HP: 50/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)   3d6=11 ; d20+20=31 ;
Friday September 18th, 2020 7:22:33 AM

Gaffer follows forward to stand at U24 as the party all move into the room.

He keeps his Flaming Sphere in place for another possible (11 fire damage).

Hoping Anduin is down and seeing only the two blinded Quad Guards remaining Gaffer holds off on using any more spells, instead doing his best to listen out for sounds beyond the courtyard to figure out if anyone of the city is soon to be coming into the compound. (Perception: 31)

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - Sharpe - DR 10/adamantine - 119 minutes / 63/120 Damage
Flaming Sphere - Reflex DC 17 - 12 Rounds

The Temple Rd 6 and 7 (DM SteveK)  d20=4 ; d20=10 ; d20=12 ;
Friday September 18th, 2020 11:23:10 AM

Eisenhorn moves close to the temple doors and continues his verbal assault on the rakshasa. He then casts Haste on the party.

Desdichado cries out from the massive damage the rakshasa deals, and provides his own retort in mauling Kathenraj.

Sharpe takes his shots in the gaps of the combat and not even the ‘Herald of the Raja’ can stand up to the pounding by Paladin and Fighter. “No”, he coughs weakly, as if not really acknowledging it is over. Then the image of ‘Anduin’ slips away to show the glazed dead eyes of a tiger-headed rakshasa.

Sarge steps up to Dez and casts Cure Critical Wounds.

Hmerrin strides into the room and strikes out at Guard 3.

Toston also moves in with Hmerrin to take on the Quad. Toston misses, but because Guard 3 is blinded, he can’t respond either.

Gaffer follows forward to stand at the doorway and uses his Flaming Sphere to burn Guard 3. The druid considers it wise to hold off on casting more spells at this time.
……

Guard 3 is really wounded and both 3 and 4 are blind. They keep fully defensive positions in front of the door (round 6) and it takes another round to kill them to remove the physical barrier (round 7).

The heroes now have the double doors in front of them as the only way to continue into the temple. Desdichado and Sarge remember seeing a flurry of movement from the other room before Guard 3 and 4 closed the doors.
………..
NOTES

The Tide has the initiative.

Players can place the starting square for their heroes at any location in the first room.

Map in email


Sharpe - [AC 27/18/22 - CMD 30; HP 96/100] - [Charles] 
Friday September 18th, 2020 11:38:16 AM

Sharpe breaths heavily, "Everyone ok"... "Should we check out these chests before me move on. If the rest of the city is on its way there will be riot if they think there is treasure in there".

Desdichado(Ryan) [HP: 98/102; AC:22/10/20 - CMD 23]  6d6=18 ;
Friday September 18th, 2020 1:00:31 PM

Desdichado sighs and shakes his head at the rashaka's corpse. "Thank you, Sarge," he coughs and then adds a bit to his own healing (LoH=18).

"I saw...something...moving in the next room. Could have been another Quad or another rashaka. Given that we haven't seen "Antlers" yet, he might be in the next room."

"If I may," he suggests as Sharpe looks through the treasure,"why don't you take the lead through the door, Hmerrin, and Toston and I (Y:27) prepare to take flanking positions on either side?"

----------
Effects
------------
Bless
Prot. from Evil 10 ft
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 21 Rnds.
13/16 Lay on Hands remaining



Sarge [AC 21; HP 67/70] (Kathy)  d6=4 ; d6=4 ; d6=3 ; d6=1 ; d6=6 ; d6=4 ;
Friday September 18th, 2020 3:42:33 PM

"Before we go runnin' all over the place," Sarge says, "let's get some more healing. Gather 'round."

When everybody is in range, Sarge channels positive energy.

Everybody heals 21.

Sarge keeps to the rear as they move into the next room.

Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17]  d4=2 ;
Saturday September 19th, 2020 7:32:23 AM

Eisenhron will check the dead rakshasa for any clues as to where the broader organization may be located or what their plans are. He will also quickly note down the characteristics of the rakshasa, size, color, any distinquishing features and some notes on his character and fightin style. Once he finishes this he will move up to W27 and cast Mirror Image on himself for some extra protection.(d4+3 = 5 images)

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 4 Rnds.
Bless----
Arcane Sight---- know the location and power of all magical auras within your sight.---- 12min.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement---- 22 Rnds.
Mirror Image---- 5 images ---- 12min.

Hmerrin (MikeK)(HP 117/126 AC:28 T:15 FF:24 CMD:31) 
Sunday September 20th, 2020 5:40:04 PM

"No time, Sharpe," Hmerrin replies. "Whatevers in there is getting ready, and we can't wait for the spells it's probably casting to expire. So, in we go, and we'll grab the chests on the way out."

Dez gives his plan, and the lad can only chuckle.
"Pretty sure this is gonna be painful, but let's do it."

Sarge does her healing, and Hmerrin takes a step to the door, stows his handaxe, grabs and carefully turns the doorknob (or the latch, or whatever) to see if its locked.

If so, he reports this, and backs up several paces.
If not, he looks over his shoulder at everyone to make sure they're ready.

Gaffer (Courtney HP: 71/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)  
Sunday September 20th, 2020 5:55:53 PM

Gaffer extinguishes his flaming sphere to prevent it hindering the parties positioning and moves to X23 to get a clear view through the door once it opens.

He shakes his shoulders about, loosening up and trying to ready himself for whatever is beyond the door, hoping they have already dealth with the bulk of the temples defences.

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - Sharpe - DR 10/adamantine - 119 minutes / 63/120 Damage

Toston Lotor(Hugh Crosmun) [HP: 107/107; AC:36/27/30- CMD 29 
Sunday September 20th, 2020 11:19:49 PM

Toston says, "I agree we don't have much time. Let's proceed into the next room. I'll take the right side. Don't forget to have your blessed piercing weapons if you have them."

Toston moves forward with the rest of his party on the right hand side.

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 24 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 47/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 18 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 20 rounds
Mirror Image : 2 illusionary duplicates - 23 rounds
Bull's Strength : +4 Str - 24 rounds
Bless +1 to attack rolls and saves vs fear
Haste: Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 24 Rnds

Spiked Chain +1 normal damage becomes 1d6 + 7
Spiked Chain +1 power attack damage becomes 1d6 + 16

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

2 hero point spent
1 oil of bless weapon used

Desdichado(Ryan) [HP: 98/102; AC:22/10/20 - CMD 23] 
Monday September 21st, 2020 2:28:47 PM

"Right then," says Desdichado, "everybody ready?"

Sarge [AC 21; HP 67/70] (Kathy) 
Monday September 21st, 2020 2:31:39 PM

"Ready as I'll ever be," Sarge says. "Anyway, we gotta get this done."

The Temple Rd 8 (DM SteveK) 
Monday September 21st, 2020 2:34:01 PM

Sharpe takes time to breathe and suggests collecting treasure from the chests before they move on.

Desdichado sighs at violence having to be the end of the rakshasa problem, and suggests a change in attacking order.

Sarge wants to get some more healing done before running off, and keeps to the rear of the heroes.

Eisenhron wants to do a whole lot of things, but in six seconds can only note down the characteristics of the rakshasa (i.e. size, color, obvious features), move up, and cast Mirror Image. Everything else will have to wait unless he can convince the other heroes to slow down, and…

Hmerrin is in no mood to give the initiative to the defenders. “We can't wait. In we go, and we'll grab the chests on the way out." The young (large) fighter checks on the doors, and they are not locked…

Gaffer knows Flaming Sphere is not a dismissable spell. He can’t extinguish it, but he can direct it out into the courtyard to idle away until the spell ends. The druid positions himself to get a clear view through the door once it opens.

Toston agrees on not having much time, and positions himself for the right flank.

………
NOTES

The Tide has the initiative.

Players can place the starting square for their heroes at any location in the first room.

PCs can set ‘Ready’ actions with a trigger action to move when it is not their turn. (example: Morgan Ironwolf readies her bow, shooting the first person attacking any of the Tide when the door opens.)

Map in email


Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+20=25 ; d8+17=25 ; 2d6=5 ;
Monday September 21st, 2020 4:04:53 PM

Sharpe starts to open the chest but on hearing the other shrugs, stands behind the chest for cover and aims to fire at the first hostile he sees. (should be standing at Y23)

----------------
Prepared attack
25 vs AC; 25 dmg or 30 vs evil

Active effects
Stoneskin - DR 10/adamantine - 120 minutes / 93 Damage
Fly - about 4 mins
Bless


Desdichado(Ryan) [HP: 98/102; AC:22/10/20 - CMD 23] 
Monday September 21st, 2020 4:10:10 PM

(OOC: Dez should be at Z:27.)

DM SteveK. Done

Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17] 
Monday September 21st, 2020 7:50:14 PM

Eisenhorn stands his ground peeking the corner and turns to Hmerrin "After you big man." he says with a grin.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 3 Rnds.
Bless----
Arcane Sight---- know the location and power of all magical auras within your sight.---- 12min.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement---- 21 Rnds.
Mirror Image---- 5 images ---- 12min.

Hmerrin (MikeK)(HP 117/126 AC:28 T:15 FF:24 CMD:31)  d20+28=45 ; 2d6+12=23 ;
Monday September 21st, 2020 8:15:36 PM

Hmerrin gives Eisenhorn a sour look.
"I knew I shoulda wore my red shirt."

With a glance toward the heavens, and a couple words to Wardd, the lad nods, draws a breath, and throws open the doors.
"HONEY!" he cries, striding into the room, "I'M HOOOOME!"

---
Open Doors.
If able, moves to X30/Y31. Total Defense (AC32)

Else If someone is standing in the door, hit them with his axe.
Atk hits ac45 for 23hp damage

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Enlarge Person: The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 24 Rnds.



Sarge [AC 21; HP 67/70] (Kathy) 
Tuesday September 22nd, 2020 12:05:16 AM

Sarge moves to follow Hmerrin. [to Y-26]

Toston Lotor(Hugh Crosmun) [HP: 107/107; AC:36/27/30- CMD 29  4d4+4=13 ; d20+12=31 ; d6+17=22 ;
Tuesday September 22nd, 2020 3:13:07 AM

Toston asks, "Shouldn't I go first? I am the hardest to hit so if anyone is waiting for the first thing to come into the room to attack and Hmerrin goes first its a lot easier to hit him than it is me."

Toston wants to be flying at U30 when Hmerrin throws open the door the flying gnome zips by the enlarged human fighter and asks "Is antlers around?, anybody see them?"

If an enemy is within striking range he first swiftly charges his attacks magic then power attacks with the spike chain otherwise he fires off a magic missile at the nearest bad guy (OOC: the +2 from my arcane strike should replace the base +1 on the magic weapon as the +2 is higher)

Either
13 automatic force damage or 31 vs AC on a spiked chain power attack for 22 good aligned magic piercing damage

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Telepathic Bond: 100 minutes minus elapsed (Telepathically communicate with Nissa, E and Hmerrin)
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 25 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 46/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 19 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 19 rounds
Mirror Image : 2 illusionary duplicates - 22 rounds
Bull's Strength : +4 Str - 23 rounds
Bless +1 to attack rolls and saves vs fear
Haste: Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 23 Rnds

Spiked Chain +1 normal damage becomes 1d6 + 7
Spiked Chain +1 power attack damage becomes 1d6 + 16

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

2 hero point spent
1 oil of bless weapon used

The Temple Rd 9 (DM SteveK)  d20=8 ; d20=1 ; d20=11 ; d20=14 ; d20=12 ; d20=5 ; d20=6 ; d20=9 ; d20+13=20 ; d20+13=31 ; d20=17 ; d20=13 ; d20=10 ; d20=3 ; d20=10 ; d20=17 ; d20=1 ; d20=19 ; d8+3=11 ; d20+8=26 ; d20+8=22 ; d20+8=12 ; d20+12=25 ; d20+4=13 ; d20+4=14 ; d20+4=7 ; d20+4=21 ; d20+4=8 ; d20+4=5 ; d20+7=26 ; 3d8=7 ; 5d8=12 ;
Tuesday September 22nd, 2020 11:35:09 AM

Sharpe starts to open the chest but on hearing the other shrugs, stands behind the chest for cover and aims to fire at the first hostile he sees, but he never sees one showing themselves at the doors.

Eisenhorn and his five mirror images stand ‘his’ ground peeking the corner and turns to Hmerrin "After you big man." he says with a grin.

Hmerrin gives Eisenhorn a sour look and makes an obscure quip (LOL!). A glance toward the heavens and a couple words to Wardd, the lad throws open the doors.
"HONEY!" he cries, striding into the room, "I'M HOOOOME!" Hmerrin is immediately attacked by eight Spiritual Weapons that were Ready, but they all miss! (oh, what horrible rolls!)

Sarge moves to follow Hmerrin.

Toston wants to be first, citing the tactical advantages, but Hmerrin is already through the door. The gnome zips in… and is blocked from his planned route because someone is already there: a tall elf in mail and holding a flail. His chest is proudly bare to display the writhing green vine emplaned in his skin! The gnome swings his spiked chain and scores the elf.
……..
The heroes can see that this room looks like it used to be several rooms with the walls knocked down because the floors and ceilings are of different colors. Some old doorways have been blocked and sealed, and another shrine to Ga’al. Perception DC 15 Highlight to display spoiler: { The Shrine looks like it was hastily stripped of valuables; the Huge granite statue of Ga’al entwined by a marble vine with pod-like structures in agate looks a bit … threadbare. A last set of prisoners was getting ready to be marched to the Inner Shrine when the heroes arrive, and are now chained to a wall. }
…..
Again, 8 Spiritual Weapons, looking like tridents, spear towards Hmerrin, with only one striking for 11 damage.

The flail-wielding elf against Toston calls out, “I will vanquish this one, Lord Galafar!”, and defensively casts a spell on Toston that strips him of his Telepathic Bond spell!

Another elf, this one holding a battleaxe calls out, “Strip his magics, Silverleaf, and I will lead the fight against our large interloper! Wholly together… cast!” Two Acolytes and the elf cast defensively, successfully avoiding Hmerrin’s great reach. Seven searing light spells beam towards Hmerrin, and the fighter is very lucky that only 2 strike the lad! Hmerrin takes19 damage!

There is another cleric standing on the steps to the shrine of Ga’al, an older human. “Keep the pressure, Amberdrake and Silverleaf! These are the blasphemers I have prophesied!”, he calls. “As the noble Anduin called his warning, stop them from taking the outer sanctum!” He doesn’t attack, but seems ready to counter an anticipated assault.
………
NOTES

Acolytes AC 22 Spiritual Weapon (6)
1
2
3
4
5
6

Priests AC 30 Spiritual Weapon (2)
Silverleaf (elf) Dam 22
Amberdrake (elf)

High Priest Galafar (human) AC 36

Map in email


Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17]  d20=18 ;
Tuesday September 22nd, 2020 12:59:56 PM

Eisenhorn cheers Hmerrin on "Don't worry your shirt will turn red with blood soon enough!... with the blood of your enemies I mean...well hope anyways..."

Seing the priest readying something Eisenhorn moves back to W26, hopefully out of sight of the High Priest. Then he casts Silent Image to create an illusory opaque wall between AA and AB in the coridor. Hoping to cut off line of sight between the Acolytes, Galafar and the two elves.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 2 Rnds.
Bless----
Arcane Sight---- know the location and power of all magical auras within your sight.---- 12min.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement---- 20 Rnds.
Mirror Image---- 5 images ---- 12min.
Silent Image--- Opaque Wall---- Concentration

Hmerrin (MikeK)(HP 87/126 AC:29 T:16 FF:24 CMD:31)  d20+18=20 ; d20+18=25 ; d20+18=21 ; d20+17=35 ; d20+12=23 ; d20+18=36 ; d8+18=25 ; d8+18=22 ; 2d6+19=28 ; d10+7=14 ; d20+10=19 ;
Tuesday September 22nd, 2020 1:47:09 PM

Hmerrin bats away flying tridents, while partially listening to the conversation.
"OUTER Sanctum??" he groans. "You mean there's more people to kill after you lot?"

Somewhat surprised to still be up and about, the fighter sets about reducing the number of enemy.
In a flash, his handaxe is readied.
He takes a step and concentrates on removing acolytes.

Perception 19
---
5' step to Y30/Z31. Quick Draw Hand Axe.
Full Attack, Power Attack on #2, moving on to #3 if he goes down.
(messed up the second two die rolls, so taking the 20 roll and adding correct (lower) bonus gives):

Btax 1 misses (ac20)
Btax 2 misses (ac20)
Btax 3 misses (ac11)
Hdax 1 hits ac 35 for 25 hp damage
Hdax 2 hits ac 23 for 22 hp damage
Haste atk hits ac 36 for 28 hp damage
two wpn rend for 14 hp damage

Spells in Effect
Telepathic Bond (Toston, E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Enlarge Person: The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 24 Rnds.


Sarge [AC 21; HP 67/70] (Kathy)  d20+19=29 ; 9d6=30 ;
Tuesday September 22nd, 2020 2:28:28 PM

[Last round, Sarge had moved to Y-26. This is going to be important, because this round she wants to move to X-30, and she won't have enough movement if she starts from where she is on the map.]

Sarge edges through Hmerrin's space [to X-30]. Casting defensively, [Concentration 29, success] she calls down a Flame Strike on 1, 2, 3, 4, and A. They take 30 points of damage, DC 21 Reflex save for half. The damage is half fire, half untyped.

Desdichado(Ryan) [HP: 98/102; AC:22/10/20 - CMD 23]  d20+18=37 ; d20+18=22 ; 3d12+15=42 ;
Tuesday September 22nd, 2020 3:42:40 PM

Desdichado runs into the room and attempts to move to AA:29 (I think he can make it, since Hmerrin moved down.) "Uh..wow, there's a lot of people in here," he remarks upon entering the outer sanctum, and he rolls his eyes at the description of "Anduin" as "noble".

He attacks Acolyte 1, doing critical damage.

37 vs AC; 22 confirm crit - 42 damage

Effects
------------
Bless
Prot. from Evil 10 ft
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 18 Rnds.
13/16 Lay on Hands remaining

Gaffer (Courtney HP: 71/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)   d20+20=33 ;
Tuesday September 22nd, 2020 4:48:52 PM

Gaffer moves up to Y28 to get a view into the hallway. (Perception 33)

With a better view and hopefully still clear from attacks, he begins casting Summon Nature's Ally with the intent to summon a Tiger to AD33 once the spell completes.

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - Sharpe - DR 10/adamantine - 119 minutes / 63/120 Damage

Toston Lotor(Hugh Crosmun) [HP: 107/107; AC:36/27/30- CMD 29  d20+13=14 ; d20+13=23 ; d20+8=17 ;
Wednesday September 23rd, 2020 1:48:54 AM

Toston takes a 5 foot diagonal step to W30 and makes a full hasted attack action with his spiked chain against Silverleaf.

He swifly increases the magical bonus on his spiked chain and makes a full power attack (OOC: forgot I was blessed and hasted last round so attack bonus is actually +13)

14 vs AC; miss
23 vs AC; miss
17 vs AC; miss

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 26 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 45/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 20 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 18 rounds
Mirror Image : 2 illusionary duplicates - 21 rounds
Bull's Strength : +4 Str - 22 rounds
Bless +1 to attack rolls and saves vs fear
Haste: Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 18 Rnds

Spike Chain normal attack bonus +16/+11
Spiked Chain power attack bonus +13/+8
Spiked Chain +1 normal damage becomes 1d6 + 7
Spiked Chain +1 power attack damage becomes 1d6 + 16

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

2 hero point spent
1 oil of bless weapon used

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+24=25 ;
Wednesday September 23rd, 2020 4:01:40 AM

Sharpe moves to replace Eisenhorn at W27, raising his bow to his chin he remarks, "Sounds bad in there?" and fires a shot at the elf.

----------------
Attack on Amberdrake
Crit miss vs AC; miss

The Temple Rd 10 (DM SteveK)  d20+17=35 ; d20+2=12 ; d20+2=6 ; d20+2=4 ; d20+2=4 ; d20+6=18 ; d20=19 ; d20=4 ; d20=3 ; d20=5 ; d20=10 ; d20+13=20 ; d20+13=23 ; d20+2=9 ; d20+2=18 ; d20+2=4 ; 3d8=15 ; d20+10=24 ; 5d8=29 ;
Wednesday September 23rd, 2020 3:24:58 PM

Eisenhorn moves back to avoid Galafar’s eye, then casts Silent Image to create an illusory opaque wall. He tries to completely cut off line of sight to separate the elves from their support, but Eisenhorn doesn’t have line of sight himself for the full spell. (Wall only up from between AA,AB 32-33). It doesn’t matter since Galafar detects the spell and Dispels the illusion before it even starts!

Hmerrin catches the words of Galafar, and sets about reducing the number of enemy. Two strikes is enough to drop Acolyte #2, and a hasted battleaxe strikes hard into Acolyte #3 (Rend didn’t occur this time because Hmerrin didn’t hit the same opponent with each of his two weapons)

Sarge, ensuring she was where she wanted to be, moves forward and defensively casts a Flame Strike to cover most of the defenders! Screams of pain echo in the chamber, and Acolyte #3 is dead.

Desdichado runs into the room and charges Acolyte #1, killing him as well!

Gaffer moves up to get a view into the hallway and begins casting Summon Nature's Ally…

Toston takes a diagonal step to widen the Tide’s beachead, and slams out against Silverleaf, but misses three times.

Sharpe moves to replace Eisenhorn and fires a shot at Amberdrake that misses.

…..
Three of the Spiritual Tridents have disappeared, so only 5 strike at Hmerrin, all missing!

Acolytes 4, 5, and 6 fanatically don’t give up. “For the dominance of Ga’al!” they cry and surge to the attack. (Acolyte 6 has to cross Hmerrin’s reach and the fighter gets an AOO vs #6) All three cast spells and two attempt to touch Hmerrin and one on Desdichado. Only Hmerrin is touched, and takes 15 damage!

The flail-wielding elf called Silverleaf keeps Toston in play, but defensively casts a spell targeting Hmerrin. “Your will is mine! Obey and kill Gaffer the Druid!”, but he fails the juggle the magics and the spell fizzles!

Amberdrake tries the same stunt, and his Dominate Person spell works! [Hmerrin Will DC 17 or be Dominated and try to carry out the order to kill Gaffer as best he can.]

Galafar continues to exhort the priests and acolytes. “Ga’al’s eye is upon you! Show him your worthiness in battle! His majesty is above all!” He also casts a spell, another Searing Light, and Desdichado is struck hard for 29 damage!

………
NOTES

Acolytes AC 22 Spiritual Weapon (6)
1 DEAD
2 DEAD
3 DEAD
4 Dam 30
5
6

Priests AC 30 Spiritual Weapon (2)
Silverleaf (elf) Dam 22
Amberdrake (elf) Dam 22

High Priest Galafar (human) AC 36

Map in email

Hmerrin (MikeK)(HP 72/126 AC:29 T:16 FF:24 CMD:31)  d20+16=33 ; d20+24=30 ; 2d6+11=21 ; d20+18=33 ; d20+13=16 ; d20+8=24 ; d20+17=25 ; d20+12=18 ; d20+18=32 ; 2d6+19=27 ; 2d6+19=23 ; 2d6+19=26 ; d8+18=25 ; d10+7=14 ;
Wednesday September 23rd, 2020 3:55:24 PM

[Using Hero Point pre-roll for +8 bonus on Will Save: 33]

Hmerrin bats away the tridents, and slices into #6 as he approaches (hit AC 30 for 21 hp)

More spellcasting to take over his mind, but the young fellow steels himself against the order.

"Wow, Gaffer," he calls out to the druid. "They REALLY don't like you. What'd you do to tick 'em off that much?"

Hmerrin sticks with what's been working. He takes another step to open space, and then tries taking out a couple more acolytes.

----
5' step to X31/Y32
Full Attack. Power Attack. Starting on 4, then 6, then A.

Btax 1 hits ac 33 for 27 hp damage
Btax 2 misses (ac 16)
Btax 3 hits ac 24 for 23 hp damage
Hdax 1 hits ac 25 for 25 hp damage
Hdax 2 misses (ac 18)
Haste atk hits ac 32 for 26 hp damage
two wpn rend 14 hp damage

Spells in Effect
Telepathic Bond (E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Enlarge Person: The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 24 Rnds.


Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+24=27 ; d20+24=25 ; d20+19=34 ; d20+14=22 ; d8+9=16 ; 2d6=8 ;
Wednesday September 23rd, 2020 5:35:37 PM

Put off by the ferocity of the defense Sharpe attempts to keep pressure on Amberdrake only managing 1 hit.
----------------
Full Attack on Amberdrake
27 vs AC; miss
Crit fail; miss
34 v AC ; 16 or 24 vs Evil
22 vs AC; miss

Active effects
Stoneskin - DR 10/adamantine - 120 minutes / 93 Damage
Fly - about 3 mins
Bless

Desdichado(Ryan) [HP: 89/102; AC:22/10/20 - CMD 23]  6d6=20 ; d20+18=28 ; d20+18=26 ; d20+13=21 ; d20+8=25 ; d12+5=6 ; d12+5=7 ; d12+5=9 ;
Wednesday September 23rd, 2020 5:38:14 PM

Desdichado reels from the burning light as hit envelops him. "Gah! May Domi smite you all!" he cries.

Turning to Acolyte 5 who tried to attack him, Desdichado retaliates with a few scratches (OOC: oh what terrible damage rolls!) and heals himself a bit (LoH=20).

28 vs AC; 6 damage
26 vs AC; 7 damage
21 vs AC; miss
25 vs AC; 9 damage

Effects
------------
Bless
Prot. from Evil 10 ft
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 17 Rnds.
12/16 Lay on Hands remaining


Toston Lotor(Hugh Crosmun) [HP: 107/107; AC:36/27/30- CMD 29  d20+14=27 ; d20+16=19 ; d20+11=12 ;
Thursday September 24th, 2020 2:50:57 AM

Toston isn't liking how hard to hit SIlverleaf is and decides to try a new tactic. He still swiftly overcharges the chain with magic (swift action - arcane strike) but then does something different.

(OOC: The rules say many combat maneuvers can be performed as part of an attack action, full-attack action, or attack of opportunity (in place of a melee attack); therefore I want to use a full attack action but substitute a trip attempt for my first attack)

He makes a full attack with his spiked chain but on his first attack he will try to trip up the priest with the spiked chain instead of damaging him.

The trip attempt provokes an AOO from Silverleaf's

Attack 1 = Trip Attempt: 27 vs Silverleaf's CMD; if this fails by 10 or more Toston is tripped instead but he can avoid falling by dropping the chain; which he will do

Assuming the trip didn't fail by more than 10

Hasted Attack: 19 vs AC = miss even if Silverleaf was prone at AC - 4

Third Attack : 12 vs AC = natural 1; miss even if Silverleaf is prone at AC - 4

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 27 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 44/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 21 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 17 rounds
Mirror Image : 2 illusionary duplicates - 20 rounds
Bull's Strength : +4 Str - 21 rounds
Bless +1 to attack rolls and saves vs fear
Haste: Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 17 Rnds

Spike Chain normal attack bonus +16/+11
Spiked Chain power attack bonus +13/+8
Spiked Chain +1 normal damage becomes 1d6 + 7
Spiked Chain +1 power attack damage becomes 1d6 + 16

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

2 hero point spent
1 oil of bless weapon used

Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17] 
Thursday September 24th, 2020 7:30:27 AM

Eisenhorn will curse the priest under his breath for stopping his spell and noting that the party's crusade against the Ga'alian clergy seems to be going well so far he will use his wand of shield to recast Shield on himself.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 10 Rnds.
Bless----
Arcane Sight---- know the location and power of all magical auras within your sight.---- 12min.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement---- 20 Rnds.
Mirror Image---- 5 images ---- 12min.
Silent Image--- Opaque Wall---- Concentration

Gaffer (Courtney HP: 71/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)   d20+10=25 ; d20+10=11 ; d20+9=14 ; 2d6+6=11 ; d20+14=34 ;
Thursday September 24th, 2020 7:34:16 AM

Gaffer finishes summoning the Tiger which appears at AD33 and immedietely turns around, charging and pouncing on Acolyte 4. (I think it can charge from this position, otherwise it is just the one claw attack.)

Claw 1 - 27 vs AC - 13
Claw 2 - miss
Bite - miss
(Forgot to add +2 from strength bonus to rolls)

For his own action Gaffer attempts to target Galafar with a simple Chill Metal spell, targeting metal armour if they is wearing any, but otherwise targeted at their weapon/focus. (Overcome Spell Resistance: 34)

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - Sharpe - DR 10/adamantine - 119 minutes / 63/120 Damage
Summon Nature's Ally - Tiger 57/57HP - 12/12 rounds
Chill Metal - 7/7 Rounds

Gaffer (Courtney HP: 71/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)  
Thursday September 24th, 2020 7:36:10 AM

"I can't help but be the center of attention" Gaffer calls back "But I might still just..." and steps sideways to Z27

The Temple Rd 11 (DM SteveK)  d20+16=19 ; d20+2=12 ; d20+6=8 ; d20+6=23 ; d20+13=22 ; d20=17 ; d20+25=37 ; d20+20=21 ; d20+15=18 ; d20+10=26 ; 2d6+8=20 ; 2d6+8=15 ; 2d6+8=18 ;
Thursday September 24th, 2020 12:48:22 PM

Hmerrin bats away the tridents, and heroically steels himself against magical compulsions trying to make him kill Gaffer. The lad sticks with what's been working, takes another step to open space, and then kills Acolyte 4 and 6 before landing a wounding blow on Amberdrake.

Sharpe attempts to keep pressure on Amberdrake, but only manages 1 hit.

Desdichado reels from the burning light and retaliates with a few scratches before healing himself.

Toston tries a new tactic. Magic-charging his chain, he first trips Silverleaf and then tries to pummel the elf; missing as magical defenses deflect his strikes.

Eisenhorn uses his wand of shield to recast Shield on himself.

Gaffer finishes summoning the Tiger which appears at AD33 and, Acolyte 4 being dead, the Tiger launches itself at Galafar! It misses.

For his own action Gaffer attempts to target Galafar with a simple Chill Metal spell, but, surprisingly, the cleric has no metal on his person! The druid moves sideways.
………
There are only three Tridents attacking Hmerrin now, and they all miss.

Acolyte 5 tries to bash Desdichado with a mace, but misses.

Silverleaf attempts to get up, fully defensive to avoid another trip attack. Toston, Sarge, and Hmerrin have AOOs

Amberdrake tries to defensively casts a spell, and it fizzles!

Galafar looks condescendingly at the Tiger, and slams the summoning with his bare hands! Three strikes hit and the Tiger dies, going back to the Lands of Rest.

………
NOTES

Acolytes AC 22 Spiritual Weapon (6)
5 Dam 22

Priests AC 30 Spiritual Weapon (2)
Silverleaf (elf) Dam 22 prone
Amberdrake (elf) Dam 72

High Priest Galafar (human) AC 36

Map in email

Desdichado(Ryan) [HP: 89/102; AC:22/10/20 - CMD 23]  d20+18=37 ; d20+18=23 ; d20+18=25 ; d20+13=18 ; d20+8=18 ; 3d12+15=33 ; d12+5=15 ;
Thursday September 24th, 2020 2:16:07 PM

Trying to ignore the elf casting spells right next to him, Desdichado attacks acolyte 5 again with a staggering blow.

37 vs AC; 23 to confirm crit; 33 damage
25 vs AC; 15 damage
18 vs AC; miss
18 vs AC; miss

Effects
------------
Bless
Prot. from Evil 10 ft
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 16 Rnds.
12/16 Lay on Hands remaining

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+24=25 ; d20+24=44 ; d20+28=29 ; d20+19=38 ; d20+23=36 ; d20+14=28 ; d8+9=16 ; d8+9=11 ; d8+9=11 ; d8+9=10 ; d8+9=10 ; d6=6 ; d6=3 ; 2d6=5 ; 2d6=3 ; 2d6=7 ; 2d6=4 ;
Thursday September 24th, 2020 3:03:25 PM

Starting to think that Wardd is having fun with him Sharpe continues his barrage.
----------------
Full Attack on Amberdrake
Crit fail vs AC; miss
Critical Hit vs AC; not confirmed; 16 dmg or 26 vs Evil
Critical Hit vs AC; 36 to confirm; 42 dmg or 61 vs Evil
28 vs AC; miss

Active effects
Stoneskin - DR 10/adamantine - 120 minutes / 93 Damage
Fly - about 3 mins
Bless

Sarge [AC 21; HP 67/70] (Kathy)  d20+14=30 ; d8=3 ; d20+14=15 ; d20+9=28 ; d8=7 ;
Thursday September 24th, 2020 5:38:50 PM

[Sorry for not posting yesterday, guys; I have no idea why.]

Sarge's Attack of Opportunity hits AC 14 for 3 damage.

She figures she might as well keep going, so she swings her hammer at Silverleaf twice more. [Miss with a natural 1; hit AC 28 for 11 damage.]

Hmerrin (MikeK)(HP 72/126 AC:29 T:16 FF:24 CMD:31)  d20=16 ; 2d6+11=17 ; d20+22=31 ; d20+17=34 ; d20+12=19 ; d20+21=26 ; d20+16=21 ; d20+22=27 ; 2d6+11=20 ; 2d6+11=18 ;
Thursday September 24th, 2020 6:58:56 PM

Hmerrin whacks Silverleaf as the elf rises (hit ac 40 for 17 hp damage)

He turns his attention to Amberdrake, who proves to be a bit more difficult to hit.

---
Full attack on Amberdrake.
Btax 1 hits ac 31 for 20 hp damage
Btax 2 hits ac 34 for 18 hp damage
Btax 3 misses (ac 19)
Hdax 1 misses (ac 26)
Hdax 2 misses (ac 21)
Haste atk misses (ac 27)

Spells in Effect
Telepathic Bond (E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Enlarge Person: The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 24 Rnds.


Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17]  d20=1 ;
Thursday September 24th, 2020 7:45:33 PM

Eisenhorn will move down to W27and keep an eye on Galafar ready to counterspell anything the priest may try to cast. (Dispell Check: 1 + 12 + 4 = 17)

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 9 Rnds.
Bless----
Arcane Sight---- know the location and power of all magical auras within your sight.---- 12min.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement---- 16 Rnds.
Mirror Image---- 5 images ---- 12min.
Silent Image--- Opaque Wall---- Concentration

Toston Lotor(Hugh Crosmun) [HP: 107/107; AC:36/27/30- CMD 29  d20+16=32 ; d6+7=10 ; d20+13=18 ; d20+13=23 ; d20+8=27 ;
Friday September 25th, 2020 3:20:29 AM

AOO: 32 vs AC; 10 damage

Toston says to Silverlead, "Did you have a nice trip?"

He takes a 5 foot step to U29 and calls out to Sarge, "Flank with me!"

He charges his attacks with a swift arcane strike and then makes a full power attack.

18 vs AC: miss
23 vs AC; miss
27 vs AC; miss

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 27 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 44/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 21 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 17 rounds
Mirror Image : 2 illusionary duplicates - 20 rounds
Bull's Strength : +4 Str - 21 rounds
Bless +1 to attack rolls and saves vs fear
Haste: Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 17 Rnds

Spike Chain normal attack bonus +16/+11
Spiked Chain power attack bonus +13/+8
Spiked Chain +1 normal damage becomes 1d6 + 7 (+8 with arcane strike)
Spiked Chain +1 power attack damage becomes 1d6 + 16 (+17 with arcane strike_

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

2 hero point spent
1 oil of bless weapon used

Gaffer (Courtney HP: 71/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)  
Friday September 25th, 2020 8:25:00 AM

Not upset at keeping Galafar distracted, Gaffer steps 5feet back to Y27 begins another Summon Nature's Ally to summon a Medium Fire Elemental to Y33 (or further right if he can)

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - Sharpe - DR 10/adamantine - 119 minutes / 63/120 Damage

The Temple Rd 12 (DM SteveK)  d20+13=24 ; d20=4 ; d20=9 ; 13d6=40 ;
Friday September 25th, 2020 3:59:38 PM

Desdichado attacks acolyte 5 and kills the last Ga’alian flunky.

Sharpe continues his barrage on Amberdrake, killing him.

Sarge keeps hammering at Silverleaf, not hitting but keeping him parrying attacks.

Hmerrin whacks Silverleaf as the elf rises, and, since Sharpe killed Amberdrake, continues to pile on Silverleaf.

Toston taunts Silverleaf, and while he strikes him as he rises, can’t lay another glove.

Gaffer steps back and begins another Summon Nature's Ally.

………
Only one Trident is left striking at Hmerrin, and misses.

Battered, Silverleaf attacks Toston with his flail and misses twice. “Lord Galafar they are too strong!”

Galafar looks condescendingly at Silverleaf. “Bah, what use have I for such weak pawns? Fight them until your corpse smokes on the stones, or you shall know pain for eternity!” Galafar, the old human, melts away, and in his place is a Large woman with backwards-grasping hands and a leonine head. Galafar is another Rakshasa!

The Large Rakshasa slides away from Sharpe's line of sight and casts a spell. Eisenhorn attempts to counter but fails. A Flame Strike catches Sarge, Hmerrin, and Desdichado! They each take 40 points of damage!! (Reflex DC 21 for half)

Silverleaf, bloodied and battered, drops his flail. “LIAR!”, he shouts, “You are no follower of the great Peacemaker! Ga’al strike you down!” The Rakshasa known as Galafar only laughs.

………
NOTES

Priests AC 30 Spiritual Weapon (1)
Silverleaf (elf) Dam 78
Amberdrake (elf) DEAD

High Priest Galafar (human) AC 36

Map in email


Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17] 
Friday September 25th, 2020 5:42:48 PM

"Oh for the love of... you are like Ffloy damned cockroaches. How many of you are there anyways? My companions have already made rugs out of your friends, we don't really have any more rooms left to decorate." Eisenhorn curses as his atempt to counterspell the rakshasa's flame strike fails.

Eisenhorn moves to W27 to get a view of the Rakshasa and tries to trip him up by casting Grease centered on him. (DC: 18 Reflex or Fall Prone)

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 8 Rnds.
Bless----
Arcane Sight---- know the location and power of all magical auras within your sight.---- 12min.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement---- 15 Rnds.
Mirror Image---- 5 images ---- 12min.

Desdichado(Ryan) [HP: 69/102; AC:22/10/20 - CMD 23]  d20+18=23 ; d20+12=27 ;
Friday September 25th, 2020 7:21:06 PM

(Reflex:27 for half damage)

Overwhelmed by the heat, Desdichado staggers to Y:30. "Silverleaf!" he shouts, "I have no love for Ga'al, but our quarrel is not with you for now. Stand down and we will not harm you!" (Diplomacy: 27 (forgot about recent update).

Calling upon Domi's aid he cries out "Grant us the power to overcome this evil beast!" as a faint blue shimmer surrounds him and his companions. (Aura of Justice).

Aura of Justice - affects Hmerrin, Sarge, Toston: must declare target of smite by start of paladin's next turn. Bonuses last for 1 minute (10 rounds).
Bonuses: +5 attack/+12 damage vs evil. Undead/evil dragon/evil outsider take +12 additional damage on first successful attack each round. Bypass DR.

Effects
------------
Bless
Prot. from Evil 10 ft
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 15 Rnds.
12/16 Lay on Hands remaining
Aura of Justice: Bonuses: +5 attack/+12 damage vs evil. Undead/evil dragon/evil outsider take +12 additional damage on first successful attack each round. Bypass DR. 10 Rnds.


Sarge [AC 21; HP 70/70] (Kathy)  d20+8=27 ; d6=1 ; d6=6 ; d6=1 ; d6=6 ; d6=4 ; d6=3 ; d6=6 ;
Saturday September 26th, 2020 1:10:00 PM

Sarge manages to dodge some of the blast [Reflex save 27]. She chooses the Rakshasa formerly known as Galantar as her smite target, but she has other things to do this round.

She moves into the doorway [Y-28] and channels positive energy, excluding Silverleaf. The healing should reach all her companions and none of the baddies.

Everybody heals 25.

Addendum (DM SteveK) 
Sunday September 27th, 2020 1:41:23 PM

Silverleaf calls to Desdichado, “Agreed, Paladin of Domi. No quarrel this day!”

“Bah!”, scoffs the rakasha formerly known as Galafar.

Hmerrin (MikeK)(HP 77/126 AC:29 T:16 FF:24 CMD:31)  d20+10=21 ; d20+29=46 ; 2d6+36=43 ;
Sunday September 27th, 2020 8:34:00 PM

[Reflex 21]
Flame blasts Hmerrin, who is juuust able to avoid the full effect.

The lad nods gratefully at Sarge, and then smirks as he feels Dez' aura float down on him.

"Hey, Silverleaf. How 'bout calling off the trident?" Hmerrin calls over his shoulder, before turning his attention to the Rakshasa.

"Now then, if you're planning on going on about how superior you are, you better hurry. 'Cause you got maybe 20 seconds left to breathe."

The fighter steps forward and swings, hard.
"Hmm, maybe 10..."

----
Move to AA31/AB32
Declaring Galafar target of smite (bypassing DR)
Atk hits ac46 for 43 hp damage.

Spells in Effect
Telepathic Bond (E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Enlarge Person: The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 24 Rnds.
Aura of Justice: Bonuses: +5 attack/+12 damage vs evil. Undead/evil dragon/evil outsider take +12 additional damage on first successful attack each round. Bypass DR. 10 Rnds.


Gaffer (Courtney HP: 96/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)  
Sunday September 27th, 2020 8:41:42 PM

Gaffer finishes summoning his elemental onto Y33

He moves to Y30 himself to get a view of Galafar and commands in Ignan "Attack the Rakshasa by the shrine." With little confidence it could be effective. His elemental obeys, moving to AD32 and attacks Galafar once but cannot surpass his AC.

Using what he has remaining, Gaffer casts Wall of Thorns so as to cover everything in rows AF,AG and AH, to prevent the rakshasa from getting away, or going towards the innocents in the back.

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - Sharpe - DR 10/adamantine - 119 minutes / 63/120 Damage
Summon Nature's Ally - Medium Fire Elemental - 38/38
Wall of Thorns - 120 minutes

Toston Lotor(Hugh Crosmun) [HP: 107/107; AC:34/25/28- CMD 27  d20+20=33 ;
Sunday September 27th, 2020 11:28:59 PM

Toston says to Silverleaf, "It appears we have a truce. Guess we are going to team up and take down this Rakshasha"

The gnome declares his smite target as the large Rakshasha known as Galafar and swiftly charges his spiked chain with magic.

He then power attack charges to location AC 32 attacking Galafar (33 vs AC; miss) but his aim with the chain is a little off and he misses

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 27 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 43/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 22 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 16 rounds
Mirror Image : 2 illusionary duplicates - 19 rounds
Bull's Strength : +4 Str - 20 rounds
Bless +1 to attack rolls and saves vs fear
Haste: Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 16 Rnds
Aura of Justice - Smite against Galafar. Bonuses last for 1 minute (10 rounds).
Bonuses: +5 attack/+12 damage vs evil. Undead/evil dragon/evil outsider take +12 additional damage on first successful attack each round. Bypass DR.
Charging +2 to hit / -2 AC

Spike Chain normal attack bonus +16/+11
Spiked Chain power attack bonus +13/+8
Spiked Chain +1 normal damage becomes 1d6 + 7 (+8 with arcane strike)
Spiked Chain +1 power attack damage becomes 1d6 + 16 (+17 with arcane strike_

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

2 hero point spent
1 oil of bless weapon used

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+20=29 ;
Monday September 28th, 2020 4:20:50 AM

Sharpe re-positions inside the room X31 behind Hmerrin and fire a shot, but is unable to get a solid hit.

The Temple Rd 13 (DM SteveK)  d20=11 ; d20+26=32 ; d20+26=44 ; d20+26=40 ; 2d6+7=13 ; 2d6+7=17 ; 2d6+7=13 ; d20+13=25 ; d20+19=32 ;
Monday September 28th, 2020 1:44:16 PM

Eisenhorn compares rakshasa to cockroaches, then moves to get a view before casting a Grease spell, which the Rakshasa avoids.

Desdichado offers a respite to Silverleaf, who accepts in the face of a common enemy! The Paladin then calls on his aura of justice to affect himself, Hmerrin, Sarge, and Toston!

Sarge targets the Rakshasa formerly known as Galantar as her smite, and channels positive energy to heal her companions and exclude Silverleaf and Galafar.

Hmerrin nods gratefully at Sarge, and then smirks as he feels Dez' aura. He asks for Silverleaf to do more than just accept a truce, and steps forward and plants a huge wound in the Rakshasa.

Gaffer finishes summoning his fire elemental, watches as the Large Rakshasa swipes an AOO at the elemental for 13 damage, and then the fiery being misses. The druid then casts wall of thorns to hinder any retreat or using the captives as a shield.

Toston declares his smite target as ‘Galafar’, swiftly charges his spiked chain, and flies forwar. ‘Galafar’, however, is swift and uses a claw with cunning and critical opportunity! Toston takes 30 damage . And after the charge, the gnome misses…

Sharpe re-positions inside the Outer Shrine, and fires a shot, but is unable to get a solid hit.
……………

Silverleaf redirects his Spiritual Trident from Hmerrin to “Galafar”, missing. He also backs up and away from his weapon, further demonstrating his agreement to the truce.

The Large Rakshasa laughs at the Tide, her golden eyes flashing. “You think you will kill me? Or even make me flee? Foolish mortals! I go to the Inner Shrine to open the portal for an army of Jannissaries and Rakasha to raze this city to the dirt which is its namesake! A defensively cast spell and ‘Galafar’ DimDoors away!

Silverleaf groans. “The Inner Shrine is through a corridor behind the holy Ga’al and now warded by this Wall of Thorns. We will never be able to stop him in time!”

………
NOTES

Priests AC 30 Spiritual Weapon (1)
Silverleaf (elf) Dam 78

“Galafar” Rakshasa AC 36 Dam 42

Map in email

Desdichado(Ryan) [HP: 94/102; AC:22/10/20 - CMD 23] 
Monday September 28th, 2020 2:24:41 PM

"E, get in here quick!" calls Desdichado, "Can you get rid of these thorns or disappear us into the Inner Sanctum?"

He moves to AD:30.

Sarge [AC 21; HP 70/70] (Kathy) 
Monday September 28th, 2020 3:43:12 PM

Sarge snorts. "'You think you will make me flee?' says the Rakshasa right before fleeing. And, oh, look, the elf's given up. What a surprise."

She moves up [to AB-30] and eyes the wall. "I don't have anything for thorns," she says. "We may just have to chop our way through."

Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17]  d20=14 ;
Monday September 28th, 2020 6:16:38 PM

Eisenhorn will ask Gaffer if he would be able to dismiss the spell. If not Eisenhorn will use a hero point to get another casting of Dispel Magic, Greater and use the spell to Dispell the wall of thorns. (Dispell Check: 14 + 12 = 26)

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 7 Rnds.
Bless----
Arcane Sight---- know the location and power of all magical auras within your sight.---- 12min.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement---- 14 Rnds.
Mirror Image---- 5 images ---- 12min.

Hmerrin (MikeK)(HP 77/126 AC:29 T:16 FF:24 CMD:31) 
Monday September 28th, 2020 6:59:55 PM

The rakshasa spells herself away, leaving Hmerrin to mutter words not fit for this forum.

As the Wall of Thorns falls away, the fighter moves up to try and find this corridor.

"Silverleaf, which way?"

--
Move to AG31/AH32.

Spells in Effect
Telepathic Bond (E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Enlarge Person: The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 14 Rnds.
Aura of Justice: Bonuses: +5 attack/+12 damage vs evil. Undead/evil dragon/evil outsider take +12 additional damage on first successful attack each round. Bypass DR. 9 Rnds.


Toston Lotor(Hugh Crosmun) [HP: 77/107; AC:36/27/30- CMD 29 
Tuesday September 29th, 2020 1:52:23 AM

Toston waits for SIlverleaf to give an answer to Hmerrin's question and then once the wall of thorns falls away to fly down whatever passage the elf indicates is the right way to "Galafar"

(OOC: hasted fly hustle move would be 210 feet)

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 28 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 42/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 23 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 15rounds
Mirror Image : 2 illusionary duplicates - 18 rounds
Bull's Strength : +4 Str - 19 rounds
Bless +1 to attack rolls and saves vs fear
Haste: Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 16 Rnds
Aura of Justice - Smite against Galafar. Bonuses last for 1 minute (9 rounds).
Bonuses: +5 attack/+12 damage vs evil. Undead/evil dragon/evil outsider take +12 additional damage on first successful attack each round. Bypass DR.

Spike Chain normal attack bonus +16/+11
Spiked Chain power attack bonus +13/+8
Spiked Chain +1 normal damage becomes 1d6 + 7 (+8 with arcane strike)
Spiked Chain +1 power attack damage becomes 1d6 + 16 (+17 with arcane strike_

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

2 hero point spent
1 oil of bless weapon used

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+14=19 ;
Tuesday September 29th, 2020 4:27:28 AM

Perception - 19
Sharpe keeps eyes and ear open trying to get a sense of what they can expect beyond the thorns.

Gaffer (Courtney HP: 96/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)  
Tuesday September 29th, 2020 8:23:10 AM

"Well that wasn't my plan..." Gaffer dismisses the quickly dismisses the spell before following behind Toston and the others following the Silverleaf's direction.

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - Sharpe - DR 10/adamantine - 119 minutes / 63/120 Damage
Summon Nature's Ally - Medium Fire Elemental - 25/38hp - 11/12 rounds


The Temple Rd 14 (DM SteveK) 
Tuesday September 29th, 2020 1:07:46 PM

Desdichado calls to get Eisenhorn to take down the Wall of Thorns.

Sarge quips on her lack of surprise, and moves up to eye the wall.

Eisenhorn checks with Gaffer (who can dismiss the Wall spell).

Hmerrin mutters words and calls to Silverleaf…. which way? The Ga’alian cleric points to the corridor on the left of the Shrine. “A corridor 20’ long ends in the Inner Shrine and what was supposed to be the most sacred communion to Ga’al. Only Galafar was allowed to that area.”

Toston readies his flight pending Gaffer.

Sharpe keeps eyes and ear open trying to get a sense of what they can expect beyond the thorns.

Gaffer quickly dismisses the Wall of Thorns, Toston zips down the corridor, and the druid follows, but much slower. Fire Elemental follows.

Toston zips through the corridor and around another (stripped) Shrine, and the gnome can relay back to Hmerrin and Eisenhorn.

………

Silverleaf heals himself.

Behind the ‘shrine’ are treasures: gold, jewels, art, and magic items. A Tiger and Stag-headed Medium rakshasa are throwing treasures into a large magical ‘window’, but the last handful … bounces. Where it used to be the scene of a palace throne room, now only gray clouds and a pair of Golden Eyes stare at ‘Galafar’ and the other two Rakshasa. “You have failed to expand our realm, and let Meat learn of us. I am most displeased. You are banished until you can regain your control of the Dirt City Plantation.” The Golden Eyes glow. “Good Eating.” And the Gate… vanishes.

Galafar (seemingly healed of Hmerrin’s wound), Tiger, and Stag turn and see Toston. They are in a killing rage.

………
NOTES

Priests AC 30 Spiritual Weapon (1)
Silverleaf (elf) Dam 78

Stag
Tiger

“Galafar” Rakshasa AC 36 Dam 0

Map in email


Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Tuesday September 29th, 2020 2:11:48 PM

Sharpe runs up to AF29 and peeks round the corner and wide eyed at what is going on, he takes cover back against the wall and call's. "Ok beasties... what's it going to be"

Desdichado(Ryan) [HP: 94/102; AC:22/10/20 - CMD 23] 
Tuesday September 29th, 2020 2:14:50 PM

Desdichado hastily runs as far as he can down the corridor and towards Galafar in the inner sanctum (I think he can make it to AF:18 with haste).

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday September 29th, 2020 4:04:49 PM

If they're going to get down that skinny passage, Hmerrin needs to be de-embiggened.

Sarge moves to AF-29, and dismisses the Enlarge Person.

Hmerrin is medium-sized again.

Hmerrin (MikeK)(HP 77/126 AC:31 T:18 FF:24 CMD:31) 
Tuesday September 29th, 2020 8:27:15 PM

Medium sized Hmerrin takes off after Dez, swinging into line beside him.

"Man, you think you know your boss, and then he goes and cuts you off. That must really stink."

-----
Hasted move to AG18 (AC 35 vs AoO due to Mobility feat)

Spells in Effect
Telepathic Bond (E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 13 Rnds.
Aura of Justice: Bonuses: +5 attack/+12 damage vs evil. Undead/evil dragon/evil outsider take +12 additional damage on first successful attack each round. Bypass DR. 8 Rnds.


Toston Lotor(Hugh Crosmun) [HP: 77/107; AC:36/27/30- CMD 29  d20+12=31 ; d20+18=33 ;
Tuesday September 29th, 2020 11:48:07 PM

Toston acrobatically advances on "Galafar" this time. (31 vs Galafar's CMD to avoid an AOO) as he moves to AE18.

He makes a power attack against "Galafar" (33 vs AC; miss)

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 29 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 41/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 24 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 14rounds
Mirror Image : 2 illusionary duplicates - 17 rounds
Bull's Strength : +4 Str - 18 rounds
Bless +1 to attack rolls and saves vs fear
Haste: Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 16 Rnds
Aura of Justice - Smite against Galafar. Bonuses last for 1 minute (8 rounds).
Bonuses: +5 attack/+12 damage vs evil. Undead/evil dragon/evil outsider take +12 additional damage on first successful attack each round. Bypass DR.

Spike Chain normal attack bonus +16/+11
Spiked Chain power attack bonus +13/+8
Spiked Chain +1 normal damage becomes 1d6 + 7 (+8 with arcane strike)
Spiked Chain +1 power attack damage becomes 1d6 + 16 (+17 with arcane strike_

Passive Effects:
Blindsense 30 ft
Fire Resistance: 10

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

2 hero point spent
1 oil of bless weapon used

Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17] 
Wednesday September 30th, 2020 5:23:19 AM

EIsenhorn double moves 55ft. to AF29.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 6 Rnds.
Bless----
Arcane Sight---- know the location and power of all magical auras within your sight.---- 12min.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement---- 13 Rnds.
Mirror Image---- 5 images ---- 12min.

Gaffer (Courtney HP: 96/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)  
Wednesday September 30th, 2020 10:41:43 AM

Gaffer doublemoves through the corridor to make it to AI24 and get a view of the fight and figure out what to do next. He calls for his Fire Elemental to move in front of him a few spaces.

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - Sharpe - DR 10/adamantine - 119 minutes / 63/120 Damage
Summon Nature's Ally - Medium Fire Elemental - 25/38hp - 9/12 rounds

The Temple Rd 15 (DM SteveK)  3d8+9=23 ; 2d8+9=20 ; d20+26=34 ; d20+26=39 ; d20+26=45 ; d20+26=38 ; 2d8+7=9 ; 2d8+7=19 ; 2d8+7=17 ; 2d8+7=17 ; 10d6=33 ; d20+12=15 ; d20+26=41 ; d20+21=26 ; d20+16=36 ; d20+16=19 ; d20+11=19 ; d20+21=22 ; 2d8+7=18 ; 2d8+7=11 ;
Wednesday September 30th, 2020 2:00:32 PM

Sharpe hustles up to the corridor, peeks round the corner, and sees the 20’ long corridor and a large (stripped) statue of Ga’al at the far end. He can’t see the rakshasa or treasure beyond…

Desdichado hastily runs as far as he can down the corridor and right up to Galafar in the inner sanctum. The large rakshasa aims an opportunistic claw at the paladin. Des takes 9 damage

Sarge moves next to Sharp and dismisses the Enlarge Person spell on Hmerrin.

Hmerrin takes off after Dez, swinging into line beside him, and sassing the Large rakshasa, who angrily aims another opportunistic strike, this time at the blond lad! Hmerrin takes 19 damage!

Toston attempts to acrobatically advances on "Galafar", but the Large Rakshasa is uncommonly swift and strikes at the gnome as well!! Again, the rakshasa unerringly bypasses Toston’s Mirror Images and lands a critical blow! Toston takes 34 damage

EIsenhorn hustles forward and bumps into Sharpe and Sarge, all three trying to occupy the same space.

Gaffer hustles through the corridor himself to get a view of the fight. His fire elemental does as commanded and moves ahead of the druid.

………

Silverleaf heals himself again, and moves forward towards Eisenhorn, Sharpe, and Sarge. “I do not think you are willing to allow me to help, but this is my temple and my god. I swear by the Trident of Ga’al that I will raise no hand against you while you are within this temple’s walls.”

Behind the ‘shrine’ and among the treasures, the Tiger and Stag-headed rakshasa join in the fight. The Stag does a stagger step and casts a Lighting Bolt; Hmerrin, Desdichado, and Toston take 33 electrical damage, Reflex DC16 for half. The tiger casts an Acid Arrow at Toston that misses.

Galafar roars. “You… are… so… bothersome!”, she emphasizes each word with a claw aimed at Hmerrin. It is amazing how fast the large lion-headed rakshasa moves! “Now, meat, I will kill you as I wanted from the beginning!”, and she snaps her fangs. Luckily, only two claws penetrate the fighter’s armor, and Hmerrin takes 29 damage.

………
NOTES

Silverleaf (elf) AC 30 Dam 35

Rakshasa AC 25 CMD 22
Stag
Tiger

“Galafar” Rakshasa AC 36 CMD 40 Dam 0

Map in email


Desdichado(Ryan) [HP: 72/102; AC:22/10/20 - CMD 23]  d20+12=15 ; 6d6=20 ; d20+23=43 ; d20+23=24 ; d20+23=25 ; d20+18=29 ; d20+13=16 ; d12+5=8 ;
Wednesday September 30th, 2020 4:08:04 PM

Desdichado overhears Silverleaf’s words. “Yes, you can help! For the love of Domi, help!!!” he yells back. As he twists to shout towards Silverleaf, he falls directly into the path of the oncoming lightning. He swiftly heals himself for part of the damage (LoH:20), and then brings his axe down repeatedly towards Galathar, but only connects once.

23 vs AC; 24 vs AC – no crit; 8+12+12= 32 damage
25 vs AC; miss
29 vs AC; miss
16 vs AC; miss

Effects
------------
Bless
Prot. from Evil 10 ft
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 12 Rnds.
11/16 Lay on Hands remaining
Aura of Justice: Bonuses: +5 attack/+12 damage vs evil. Undead/evil dragon/evil outsider take +12 additional damage on first successful attack each round. +5 AC vs Galathar. Bypass DR. 7 Rnds.

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+20=36 ; d8+9=17 ; 2d6=7 ;
Wednesday September 30th, 2020 6:18:33 PM

After cartoonishly looking round the corner with his companions Sharpes run up behind the shrine, AF24, to get a eye on Galafar, using his training to ignore the bodies and cover, he joins the fray with a single shot.

----------
Attack on Galafar
36 vs AC; 24 dmg (good aligned)

Active effects
Stoneskin - DR 10/adamantine - 120 minutes / 93 Damage
Fly - about 3 mins
Bless


Hmerrin (MikeK)(HP 13/126 AC:31 T:18 FF:24 CMD:31)  d20+10=30 ; d20+27=36 ; d20+22=28 ; d20+17=26 ; d20+26=42 ; d20+21=34 ; d20+27=34 ; d8+35=38 ; d6+21=24 ; d8+23=28 ; d10+6=8 ;
Wednesday September 30th, 2020 8:03:52 PM


[Reflex 30]

Hmerrin takes a beating.
Spitting out blood, he reviews his options....he can die, or he can bail and Dez will die.

The fighter attacks.

---
Full attack on Galafar. Smite atk bypasses DR.
Btax 1 hits ac36 for 38 hp damage.
Btax 2 misses (ac 28)
Btax 3 misses (ac 26)
Hdax 1 hits ac 42 for 24 hp damage
Hdax 2 misses (ac 34)
Haste atk (post roll use of hero point adding 4 to roll) hit ac 38 for 28 hp damage
two wpn rend for 8 hp damage
Total 98 hp.

Spells in Effect
Telepathic Bond (E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 12 Rnds.
Aura of Justice: Bonuses: +5 attack/+12 damage vs evil. Undead/evil dragon/evil outsider take +12 additional damage on first successful attack each round. Bypass DR. 7 Rnds.


Sarge [AC 21; HP 70/70] (Kathy)  d6=5 ; d6=1 ; d6=3 ; d6=5 ; d6=3 ; d6=2 ;
Wednesday September 30th, 2020 9:18:04 PM

"Yes, help!" Sarge calls to Silverleaf. "We can talk about your weird need to be dominated another time."

She hurries forward [double move to AE-23]. Making a heroic effort [Hero point spent], she channels positive energy, excluding "Galafar." That should get Hmerrin, Dez, and Toston.

Hmerrin, Dez, and Toston heal 18.



Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 73/119 (12 con increase hp); AC:39/26/33- CMD 30  d20+11=27 ; d20+18=33 ; d20+21=29 ; d20+21=23 ; d20+21=33 ; d20+21=37 ; d6+30=33 ; d6+16=18 ; d20+16=23 ; d20+16=34 ;
Wednesday September 30th, 2020 10:17:10 PM

(Reflex save: 27; Toston has evasion so no damage from the lightning)
(Know: Arcana - 33 to figure out what is going on with Galafar and ignoring mirror images)

Toston is getting pummeled by "Galafar" but his monk training kicks in and he completely dodges the lightning. He see Hmerrin cough up blood and press on as the gnome is not to be outdone by his human fighter.

He says to Galafar, "Now you've made me angry. You won't like me when I'm angry. Ignore the human, fight the dragon!"

(OOC: Using hero point to activate dragon form)

Toston grows in size and his orange skin dotted with flecks of gold becomes outright gold as the monk turns into a medium sized golden dragon.

He makes a full attack with his dragon appendages against "Galafar"

bite: 29 vs AC; miss
hasted bite: 23 vs AC; miss
claw 1 : 33 vs AC; miss
claw 2 : 37 vs AC (33 damage)
wing 1: 23 vs AC (miss)
wing 2: 34 vs AC (miss)

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 30 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 40/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 25 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 13rounds
Mirror Image : 2 illusionary duplicates - 16 rounds
Bull's Strength : +4 Str - 17 rounds
Bless +1 to attack rolls and saves vs fear
Haste: Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 16 Rnds
Aura of Justice - Smite against Galafar. Bonuses last for 1 minute (7 rounds).
Bonuses: +5 attack/+12 damage vs evil. Undead/evil dragon/evil outsider take +12 additional damage on first successful attack each round. Bypass DR.
Dragon Form (Form of Dragon I) : 90 rounds
+4 size bonus to Strength
+2 size bonus to Constitution,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet
breath weapon - 30 foot cone of fire (1 use; 6d8 fire damage; Reflex DC 20 for half)
resist fire 20,
swim 60 feet

current attacks
+16 bite (1d8+9)
+16 2 claws (1d6+6)
+11 2 wings (1d4+3)

vs Galafar first successful attack does +12
+21 bite (1d8+21)
+21 2 claws (1d6+18)
+16 2 wings (1d4+15)

Passive Effects:
Blindsense 30 ft

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

3 hero point spent
1 oil of bless weapon used

Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17]  d20=17 ;
Thursday October 1st, 2020 4:13:27 AM

EIsenhorn will move up to AG27 and try to Slow the three Rakshasa hoping that his spellwork is good enough to overcome any inate resistances they may have. (SR Roll: 17 + 12 = 29) (Will Save DC:19 or Staggered and –1 penalty on attack rolls, AC, and Reflex saves, half movement speed.) Once the spell is cast he moves back to AH29 and checks on the prisoners to see if there is a way to quickly free them.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 5 Rnds.
Bless----
Arcane Sight---- know the location and power of all magical auras within your sight.---- 12min.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement---- 12 Rnds.
Mirror Image---- 5 images ---- 12min.

Gaffer (Courtney HP: 96/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)   d20+14=32 ; d20+8=11 ;
Thursday October 1st, 2020 7:58:41 AM

Gaffer points at Tiger and attempts to cast Baleful Polymorph to turn them into a Common Lizard. (SR Roll: 32)

He then orders his Fire Elemental move carefully and attempt to flank Galafar by moving towards AG15 (Acrobatics to avoid AOO: 11) Sighing internally as he watches the flaming figure charge over.

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - Sharpe - DR 10/adamantine - 119 minutes / 63/120 Damage
Summon Nature's Ally - Medium Fire Elemental - 25/38hp - 9/12 rounds
Baleful Pokymorph - Tiger/Lizard - DC 20

The Temple Rd 16 (DM SteveK)  d20+14=20 ; d20+20=26 ; d20+26=43 ; d20+16=23 ; d4+4=7 ; 2d8+7=16 ; d20+16=29 ; d20+11=21 ; d4+4=7 ; d20+26=28 ; d20+21=28 ; d20+16=32 ; d20+11=22 ; d20+19=29 ; 2d8+7=23 ;
Thursday October 1st, 2020 2:31:21 PM

Desdichado yells back to Silverleaf “For the love of Domi, help!” Claws and lightning are partially healed by the paladin, but he only connects with his axe once.

Sharpe feels it’s a cartoonish set-up at the door, and runs to the shrine to get a good look at the battle before sliding an arrow into ‘Galafar’.

Hmerrin spits out blood, and, reviewing his options, attacks!

Sarge echoes Desdichado’s call to Silverleaf, with a Domi-like dig. She hurries forward and heroically channels healing to her companions!

Toston is getting pummeled, but the healing helps, and he heroically changes to his Golden Dragon form to challenge the Large Rakshasa. He gets an insight that ‘Galafar’ must have True Seeing!

EIsenhorn will move up along the corridor, but still doesn’t have any line of sight to the three rakshasa, and so can’t/ doesn’t cast his Slow spell.

Gaffer must take a step forward to get enough line of sight on ‘Galafar’ to cast Baleful Polymorph to turn ‘Galafar’ into a Common Lizard! The druid pierces the rakshasa’s spell resistance, but the beast withstands the magic!

The Fire Elemental follows directions and moves carefully and attempt to flank Galafar, getting struck by not only Galafar, but the Tiger-headed Rakshasa as well! Fire Elemental takes 23 damage. With its previous damage, it falls away back to the elemental planes.
………………

Silverleaf responds to Desdichado and Sarge by running headlong down the corridor, squeezing by Eisenhorn, running up and over the steps of the shrine, and right into the Tiger-headed rakshasa! “Ga’al accursed monster. Your days of using his temple as a front are over!”

The Tiger, confronted by an angry cleric in his face, has to deal with the fight in front of him. A kukri flashes, and wounds Silverleaf!

The Stag takes a step back and casts a Mage Armor spell on ‘Galafar’, making her even more difficult to strike!

Galafar spits at Toston, “You wait your turn, little one”, and the golden-eyed rakshasa lays into Hmerrin, but only hits the human once! Hmerrin takes 23 damage

………
NOTES

Silverleaf (elf) AC 30 Dam 42

Rakshasa AC 25 CMD 22
Stag
Tiger

“Galafar” Rakshasa AC 40 CMD 40 Dam 188 True Seeing, Mage Armor

Map in email


Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+21=23 ; d20+21=33 ; d20+16=28 ; d20+11=28 ; d8+15=23 ; d8+15=20 ; d8+15=23 ; 2d6=7 ; 2d6=6 ; 2d6=6 ; 2d6=9 ;
Thursday October 1st, 2020 2:49:37 PM

"Oh I don't think so" Sharpe mutters as he switches targets to the Stag. "and can someone keep that cleric alive".

----------
Attack on Stag
23 vs AC; miss
33 vs AC; 30 dmg (good aligned)
28 vs AC; 26 dmg (good aligned)
28 vs AC; 29 dmg (good aligned)

Active effects
Stoneskin - DR 10/adamantine - 120 minutes / 93 Damage
Fly - about 3 mins
Bless

Desdichado(Ryan) [HP: 72/102; AC:22/10/20 - CMD 23]  d20+23=32 ; d20+23=30 ; d20+18=19 ; d20+13=28 ;
Thursday October 1st, 2020 3:43:46 PM

Desdichado continues attacking Galafar, but the rashaka's defenses are just too much for him to overcome.

"Sarge" he shouts, "I can't believe I'm saying this, but maybe we should heal the cleric of Ga'al?"

32 vs AC; miss
30 vs AC; miss
19 vs AC; crit miss
28 vs AC; miss

Gaffer (Courtney HP: 96/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)   d20+20=40 ; d20+12=26 ;
Thursday October 1st, 2020 4:40:13 PM

Gaffer casts Dispel Magic Greater on Galafar hoping to strip away the protections just given to him
(Spending my last hero point; Dispel Magic: 40, Spell Resistance: 26; Removing up to three magic effects?)

Succesful or no, Gaffer calls out some support "You tell 'em Silverleaf!"

---- Active Effects ----
Barkskin - +5 AC - 119 minutes
Stoneskin - Sharpe - DR 10/adamantine - 119 minutes / 63/120 Damage

Sarge [AC 21; HP 70/70] (Kathy)  d6=2 ; d6=6 ; d6=4 ; d6=5 ; d6=6 ;
Thursday October 1st, 2020 5:42:58 PM

"Next you'll be asking me to heal goblins," Sarge grumbles, but she lets out another burst of healing energy, this time including Silverleaf, but still excluding Galafar. (The other two enemies are more than 30 feet away.)

Everybody (with the possible exception of Eisenhorn) heals 23. Including Silverleaf.

Hmerrin (MikeK)(HP 31/126 AC:31 T:18 FF:24 CMD:31)  d20+27=40 ; d20+22=40 ; d20+17=30 ; d20+26=40 ; d20+21=34 ; d20+27=46 ; d20+27=30 ; d8+35=38 ; d8+23=28 ; d6+21=23 ; d8+23=25 ; d10+7=15 ;
Thursday October 1st, 2020 7:04:20 PM

Hmerrin gets healed and hit and healed again.

Galafar spits at Toston, “You wait your turn, little one”

Hmerrin growls back.
"Buddy, I already told you you had 20 seconds, and I don't plan to be off by much."

The fighter launches blow after blow into the rakshasa.

---
Full attack on Galafar. Smite atk bypasses DR.
Btax 1 hits ac40 for 38 hp damage.
Btax 2 hits ac40 for 28 hp damage
Btax 3 misses (ac 30)
Hdax 1 hits ac 40 for 23 hp damage
Hdax 2 misses (ac 34)
Haste atk Crit threat...nope.(30) for 25 hp damage
two wpn rend for 15 hp damage
Total 129 hp.

Spells in Effect
Telepathic Bond (E, Nissa)
Magic Circle Against Evil - allies within 10 feet: +2 deflection AC/resistance bonus saves; 120 minutes
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 11 Rnds.
Aura of Justice: Bonuses: +5 attack/+12 damage vs evil. Undead/evil dragon/evil outsider take +12 additional damage on first successful attack each round. Bypass DR. 6 Rnds.



Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 96/119 (12 con increase hp); AC:39/26/33- CMD 30  d20+21=32 ; d8+21=22 ; d20+21=29 ; d8+21=27 ; d20+21=25 ; d6+18=20 ; d20+21=23 ; d6+18=20 ; d20+16=19 ; d4+15=18 ; d20+16=20 ; d4+15=16 ;
Friday October 2nd, 2020 3:31:11 AM

Toston says to Galafar, "It's medium one, now. Hit me you overgrown kitty cat!"

(OOC: IDK what his AC is if the greater dispel works; if any of the attacks hit with the protections stripped add 12 damage one time)
Bite 1: (32 vs AC; 22 damage if that hits)
Hasted Bite (29 vs AC; 27 damage if that hits)
Claw 1 (25 vs AC; 20 damage if that hits)
Claw 2 (23 vs AC; 20 damage if that hits)
Wing 1 (19 vs AC; 18 damage if that hits)
Wing 2 (20 vs AC; 16 damage if that hits)

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 31 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 39/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 26 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 12rounds
Mirror Image : 2 illusionary duplicates - 15 rounds
Bull's Strength : +4 Str - 16 rounds
Bless +1 to attack rolls and saves vs fear
Haste: Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 15 Rnds
Aura of Justice - Smite against Galafar. Bonuses last for 1 minute (6 rounds).
Bonuses: +5 attack/+12 damage vs evil. Undead/evil dragon/evil outsider take +12 additional damage on first successful attack each round. Bypass DR.
Dragon Form (Form of Dragon I) : 89 rounds
+4 size bonus to Strength
+2 size bonus to Constitution,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet
breath weapon - 30 foot cone of fire (1 use; 6d8 fire damage; Reflex DC 20 for half)
resist fire 20,
swim 60 feet

current attacks
+16 bite (1d8+9)
+16 2 claws (1d6+6)
+11 2 wings (1d4+3)

vs Galafar first successful attack does +12
+21 bite (1d8+21)
+21 2 claws (1d6+18)
+16 2 wings (1d4+15)

Passive Effects:
Blindsense 30 ft

1st: 4/7 slots left
2nd:3/7 slots left
3rd: 3/5 left

3 hero point spent
1 oil of bless weapon used



Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17] 
Friday October 2nd, 2020 5:53:28 AM



Eisenhorn will move up to AG24, seeing no good courses of action at this point he will stay there and observe the fight waiting for a chance to act.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 4 Rnds.
Bless----
Arcane Sight---- know the location and power of all magical auras within your sight.---- 12min.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement---- 11 Rnds.
Mirror Image---- 5 images ---- 12min.

The Temple Rd 17 (DM SteveK) 
Sunday October 4th, 2020 9:12:30 AM

Sharpe sees Stag helping Galafar, and targets the rakshasa, 85 damage.

Desdichado continues attacking Galafar, but the rashaka's defenses are just too much for him to overcome. He, instead, feels that Domi may actually want to heal a cleric of Ga’al?!

Gaffer casts Dispel Magic Greater on Galafar hoping to strip away some protections, but can’t get through the great rakasha’s spell resistance! The druid also calls his support to the cleric of Ga’al.

Sarge grumbles at the paladin’s suggestion, but lets out another burst of healing energy, this time including Silverleaf, but still excluding Galafar.

Hmerrin gets healed and hit and healed again, then growls back at Galafar. Blow after blow lands on the Rakshasa, rocking it back. “Impossible!”, she wails, “Incon…” Hmerrin doesn’t give her time to even finish, and the Takada Rakshasa lays dead on the floor of the Inner Temple! (WoW!!!)

Toston, Galafar already dead, can move over to Stag and finish him off with a bite.

Eisenhorn moves up, and observes the fight, waiting for a chance to act.
……………………

Silverleaf and Tiger are in a toe-to-toe fight, Rakshasa kukri against Ga’alian cudgel. Both are spitting curses and taunts at each other. “I trusted you!” “Yes, that was so funny, wasn’t it?” “Aaaarrgh!!” So much so, neither notice the rest of the fight is over in the rest of the temple. The Tide can wade in and just finish one or both of them off in a couple seconds, or wait and see how this fight turns out!

No map needed.


Desdichado(Ryan) [HP: 72/102; AC:22/10/20 - CMD 23]  6d6=20 ;
Sunday October 4th, 2020 8:03:14 PM

"Nicely done," says Desdichado to Hmerrin, as he heals some of the beating the fighter had been taking. (LoH Hmerrin heals 20.)

More loudly he says, "We may need to keep that cleric alive. Like it or not, he can vouch for us being here to overthrow rakshasa who had taken over this place to the Prince or whoever else may be outside."

Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 96/119 (12 con increase hp); AC:39/26/33- CMD 30  d20+16=33 ; d8+9=17 ; d20+16=25 ; d20+16=33 ; d20+16=27 ; d20+16=23 ; d20+11=15 ; d20+11=19 ; d8+11=18 ; d8+11=12 ; d6+8=10 ;
Sunday October 4th, 2020 10:58:53 PM

Toston wanders over to where Tiger is and attacks it with a bite using arcane strike first to power his attacks with magic

33 vs AC; 19 damage (OOC: no longer smite empowered so I think this might be subjected to DR)

The next round he makes a full attack against the Tiger if it is still standing also using arcane strike
Bite 1: 25 vs AC (18 damage)
Hasted Bite: 33 vs AC (12 damage)
Claw 1 27 vs AC (10 damage)
Claw 2 23 vs AC; miss
Wing 1 15 vs AC; miss
Wing 2 19 vs AC; miss

Active Effects:
Overland Flight: 10 hours minus elapsed - 40 foot fly speed; +5 bonus to fly checks; can fly hustle
Mage Armor : 7 hours minus elapsed - +4 AC
Message : 70 min - 33 round - team can whisper messages to each other as long as they are within 170 feet of each other
Shield : 37/70 rounds - +4 shield bonus to AC; immunity magic missile
Resist Energy [electricity] : 70 minutes - 28 round - Electricity Resistance 20
Bless Weapon : spiked chain is good aligned - 10rounds
Mirror Image : 2 illusionary duplicates - 13 rounds
Bull's Strength : +4 Str - 14 rounds
Bless +1 to attack rolls and saves vs fear
Haste: Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement--- 13 Rnds
Dragon Form (Form of Dragon I) : 87 rounds
+4 size bonus to Strength
+2 size bonus to Constitution,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet
breath weapon - 30 foot cone of fire (1 use; 6d8 fire damage; Reflex DC 20 for half)
resist fire 20,
swim 60 feet

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Monday October 5th, 2020 11:25:44 AM

Sharpe jump up onto the shrine and hold position to put down the last rakshasa.

Sarge [AC 21; HP 70/70] (Kathy) 
Monday October 5th, 2020 12:31:22 PM

Sarge moves closer to the fight, but takes no further actions for the moment.

Hmerrin (MikeK)(HP 51/126 AC:31 T:18 FF:24 CMD:31)  d20+27=38 ; d8+35=40 ;
Monday October 5th, 2020 6:43:07 PM

Hmerrin nods gratefully at Dez.
"Thanks"

He steps over and finishes off any rakshasa still standing.

---
Hit ac 38 for 40 hp damage


Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17] 
Monday October 5th, 2020 7:14:42 PM

Eisenhorn keeps waiting for the more bellicose party members to finish their work.

--------ACTIVE EFFECTS--------
Telepathic Bond---- (Telepathically communicate with Nissa, Toston and Hmerrin)---- 100 Min.
Mage Armor---- +4 AC ---- 12H
Shield---- +4 AC Shield Bouns; Immune to Magic missiles---- 3 Rnds.
Bless----
Arcane Sight---- know the location and power of all magical auras within your sight.---- 12min.
Haste(Ext.)---- Extra Attack; +1 bonus on attack rolls;+1 dodge to AC and Reflex saves;+30ft. Movement---- 10 Rnds.
Mirror Image---- 5 images ---- 12min.

Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 96/119 (12 con increase hp); AC:39/26/33- CMD 30 
Tuesday October 6th, 2020 2:15:48 AM

Once the Rakshasha is put down he says to Hmerrin and Eisenhorne, "Can one of you let Nissa know I'm ok? They dispelled my telepathic bond to her and you guys."

Gaffer (Courtney HP: 96/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)   d20+20=30 ;
Tuesday October 6th, 2020 7:35:46 AM

Gaffer would like to support Silverleaf, but doesn't have much left to use, he stands ready to step in if anyone comes into mortal danger.

He looks around the room, and particularly where Golden Eyes appeared, to take in where they actually are. (Perception: 30)



The Temple: End of Combat (DM SteveK) 
Tuesday October 6th, 2020 1:43:07 PM

Eisesnhorn and Gaffer stand by because they are low on spells.

Desdichado acknowledges a debt to support non-evil people, but works to heal Hmerrin.

Sharpe and Sarge stand by to watch the fight.

Hmerrin and Toston heroically help Silverleaf, the elven cleric of Ga'al to slay the last rakshasa.
.....

Silverleaf doesn't have any weapons other than his cudgel, and he nods his thanks at Toston, Hmerrin, and even Desdichado, but looks wary as well. Sense Motive DC20 Highlight to display spoiler: { the hero has a good hunch Silverleaf is expecting to be killed any second by the heroes, but feels justified in doing the right thing for his god.}.

About the heroes glitter the treasures of an entire stripped-away temple; at least those heaps that were not shoveled into the now defunct Gate... the Gate that held two mesmerizing Golden Eyes...

Sarge [AC 21; HP 70/70] (Kathy)  d20+6=16 ;
Tuesday October 6th, 2020 2:44:40 PM

"Domi's sake, I hope that was the last of 'em," Sarge says. "I guess it's time to grab some loot and get our stories straight."

Sarge uses Detect Magic to find magical treasure.

Desdichado(Ryan) [HP: 72/102; AC:22/10/20 - CMD 23]  d20+22=28 ;
Tuesday October 6th, 2020 6:01:34 PM

(Sense Motive: 28)

Desdichado puts his weapon away and slowly walks toward Silverleaf with his hands out. "Silverleaf," he says, "thank you for doing what is right today. In the name of Domi, I promise you that we mean you no harm this day. Domi respects all who fight honorably and for what is right. You were doing that when you opposed those rakshasa."

"We have been tracking them for some time," he continues, "and recently learned that they were using this building. Although I spare no love for Ga'al, you and your people were being used as much as anyone else. Thank you for your assistance in repelling those creatures. We have heard that leaders from the Houses may be on their way here now. All I would ask is that you tell the truth: we were here to fight rakshasa, and meant no harm to the Ga'al worshippers today."

Hmerrin (MikeK)(HP 51/126 AC:31 T:18 FF:24 CMD:31) 
Tuesday October 6th, 2020 6:31:17 PM

Hmerrin lets Dez smooth talk Silverleaf for awhile, before asking.

"So, how long were these guys running things here, anyway?"

"And while we're at it. Those eyes in that portal. You seen them before? Any idea who they belong to?"

"And lastly, we're gonna be needing a hunk of this treasure for our troubles."

Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 96/119 (12 con increase hp); AC:39/26/33- CMD 30  d20+8=19 ;
Wednesday October 7th, 2020 2:41:55 AM

(Sense Motive: 19)

Dragon Toston says to Silverleaf, "Yes, when we first encountered each other we were enemies, but as Des pointed out your temple was under the thumb of these Rakshashas and you did the right thing in turning against them."

Dragon Toston says to Hmerrin, "I think those eyes were whatever Three Bits was so terrified of right before she disappeared. I think whoever they belonged to that this is bigger than Dirt City. They called this the Dirt City Plantation and mentioned a realm. I think we need to make sure this operation isn't bigger specifically within Dirt City than this temple of Ga'al. When the authorities get here we might need to request access to the bodies tomorrow so that Sarge can speak with the dead, either that or we take Galafar's head with us as a trophy and just speak to it tomorrow. We will also need to cross-reference our notes from the farm. Do you think giant gold eyes are enough information to scry on? Dez, Sarge what was this vision of ruin you had again that brought you here?"

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+25=32 ; d20+15=25 ;
Wednesday October 7th, 2020 11:41:40 AM

Stealth - 32
Perception - 25
Sharpe leaves his companions to loot and question the elf. "I'm going back to the roof to keep an eye out for anyone coming our way. Don't forget the chests on your way out."

He makes to fly up to the roof before the spell wears off crouches in the darkness and casts his eye over the city.


The Temple: End of Combat (DM SteveK) 
Wednesday October 7th, 2020 12:07:40 PM

Silverleaf takes Desdichado's hand. "Everyone of the Noble Races are flawed and weak. When we rely on our own strength and wisdom we inevitably fail. And that was my failing, being deceived by these rakshasa. In the name of Ga'al, I thank you and your friends for ferreting out this deception. It is the will of Ga'al to ensure that others know his priests are not part of the evil outsiders' plans. Rakshasa do not succumb to the Will of Ga'al! Stand with me and I will proclaim this to the people and give them solace."

The Ga'alian priest looks about. "Ga'al has no use for this place of deceit and defeat. Take all that you will save only his image. I will return to Alisidur and renew my surrender to my deity."

"As for the Gate you describe, I never saw it. The one called Galafar forbid Amberdrake and myself from coming into the Inner Temple, as well as any other follower. I did not know anything occuring, having only seen the statue of the Inner Temple. Only the rakshasa pretending to be priests like Orome, Tigrr, Mascachal, Renfear, and Galafar went into the Inner Temple."

Sarge starts looking for Magical treasures and is able to make a tidy pile...
1 ea +2 full plate, Invulnerability
1 ea +2 full plate, Fortification Mod
1 ea +2 full plate, Ghost Touch
3 ea +3 heavy Steel shield,
+3 merciful Trident,
+3 battleaxe
+3 footman's flail
2 ea cloak of resistance +3
Cloak of Resistance +4
Figurine of Wondrous Power: Elephant
Horn of Valhalla
Orb of Storms
Headband of Inspired Wisdom +6


Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday October 7th, 2020 1:30:34 PM

"Some nice stuff here," Sarge says. "Anybody got one of those nice Bags of Holding? Not sure I wanna carry three sets of full plate."

Desdichado(Ryan) [HP: 72/102; AC:22/10/20 - CMD 23] 
Wednesday October 7th, 2020 5:03:07 PM

Desdichado tries to keep himself from rolling his eyes at Silverleaf's short sermon on the weaknesses of the noble races. "Yeah, rakshasa don't succumb to much but a good-aligned weapon, I've found," he mutters.

He let's the others rummage through the treasures and waits near the entrance to the inner sanctum, awaiting a crowd of people to arrive at any moment.

Hmerrin (MikeK)(HP 51/126 AC:31 T:18 FF:24 CMD:31) 
Wednesday October 7th, 2020 6:53:08 PM

"And I was so looking forward to the image of Ga'al on our mantle," Hmerrin deadpans. "We'll try to console ourselves with the rest."

The lad busies himself by loading up with the magical goodies.

"Sharpe, now would be a good time to get those chests," he notes.

With that, Hmerrin is ready to leave.

Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17] 
Wednesday October 7th, 2020 9:10:15 PM

Eisenhorn will take time to examine the dead Rakshasa in detail, taking notes.

"Do you think we could find some help for carrying this stuff?" he asks the party.

Gaffer (Courtney HP: 96/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)  
Wednesday October 7th, 2020 10:01:47 PM

Gaffer tries to hide his excitement at the magical items Sarge lists off until a more appropriate time.

He will pick up what he can to help carry it back, hoping between them they can take it all in one trip.

"Do we want to do anything with these bodies? After all this, I wouldn't mind using them as a message of sorts?"

Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 96/119 (12 con increase hp); AC:39/26/33- CMD 30  d20+20=34 ;
Thursday October 8th, 2020 12:34:05 AM

Toston says, "I think we should take Galafar with us, or at least enough of his corpse so that we can interrogate him later with a Speaks With Dead spell. We need to be sure that with respect to the so-called 'Dirt City Plantation' this temple was their only base of operations in order for both ourselves and the people we care about to be safe. If there are other base of operations out there then we need to hit them hard and fast."

If no one else will he returns to the previous room to get the content of the chests and any of the other loot they may have missed in order to add it to the pile. (Perception: 34)

"I don't think we have a bag of holding, but if we are sure things are safe perhaps one of you still telepathically linked with Nissa will let her know we need help moving a pile of loot again. She can cast floating disk and can carry 900 pounds of items on a floating disk with one casting. I believe 3 sets of full plate weigh 150 pounds on their own. If the rest of this stuff plus the fullplate weighs 900 pounds or less we can get it all out of here if we can just get Nissa over here."



Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Thursday October 8th, 2020 10:30:21 AM

If he has seen nobody coming Sharpe will move back to the group and help with the looting. "do we need prevent that portal from opening again and should I scout ahead to make sure we are going to walk into undesirables with armfuls of loot?

The Temple and the Crowd. (DM SteveK) 
Thursday October 8th, 2020 12:44:05 PM

Sarge, Desdichado, and Silverleaf continue to have an amiable if awkward and slightly tense conversation liberally sprinkled with quotes and maxims of Domi and Ga’al respectively. Basically, Silverleaf gives the Temple and everything in it to The Tide, which includes all treasures currently in the Courtyard or Temple. The only thing that Silverleaf does is mar the statues of Ga’al, smashing the pointed teeth inside each head to make it look like NOT Ga’al.

Sharpe comes back into the Temple to inform the others that a great crowd is outside the Courtyard and looking like they are sorta trying to decide what to do.

The Tide has all the magic, all the treasures, and all the bodies. They also have the possession of a building that is not sitting in any of the Houses areas of control. With a crowd sitting outside and a cooperative cleric of Ga’al, it is pretty much our heroes’ initiative to do whatever they want to do...


Sarge [AC 21; HP 70/70] (Kathy) 
Thursday October 8th, 2020 2:48:18 PM

"Let's get this stuff back to Shale House," Sarge says. "Silverleaf, can you see to the burial of the bodies? I mean, a lot of them were Ga'al followers, so you should do their funerals. And the rakshasa weren't Ga'al followers, but honestly it would serve them right."

Desdichado(Ryan) [HP: 72/102; AC:22/10/20 - CMD 23] 
Thursday October 8th, 2020 5:37:49 PM

Desdichado watches Silverleaf smash the statues of Ga'al with great approval.

"Alright, let's head out and get ready to explain the swath of dead rakshasa behind us."

He offers to help share some of the burden from the loot.

Hmerrin (MikeK)(HP 51/126 AC:31 T:18 FF:24 CMD:31) 
Thursday October 8th, 2020 7:59:38 PM

Hmerrin gives Dez a glance.
"Here's hoping they're on our side."

The blood spattered, cut, and bruised fighter strides to the gate, unlocks it, and throws open the doors.

"Good evening!" he calls out. "How's everybody doing?"

Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 96/119 (12 con increase hp); AC:39/26/33- CMD 30 
Friday October 9th, 2020 2:03:56 AM

Toston says to his adventuring party, "Hold up! Before we go engage the crowd, It seems like we have control of this temple and Silverleaf is willing to just give it to us. We have a Golden Opportunity here. If Silverleaf is ceding control of the temple on behalf of his order then let's take it over ourselves. We want to make a change in Dirt City, right? Free real estate especially in the form of a temple doesn't come along every day. If we abandon the Temple and head back home, then one of the Houses will claim it and expand their influence. This temple is outside of the jurisdiction of house control. Remember when we moved into Shale House and we had to pay protection money to one of the houses and how bad that sat with us? It sounds like if we take the Temple for our own and this building is outside of House control then we wouldn't have to pay protection and we'd actually establish our own foothold within Dirt City where The Tide could actually claim their own territory and protect it without claiming protection money from those who dwell within our protected territory. We could have an influence on Dirt City for the better as we could eke out a piece of the city where the Goodness and Justice of Heroes reign for the people in contrast to the dog eat dog, corrupt status quo with the houses. We could be the change within Dirt City that we want to see as our part of Dirt City could function as an example of how life in the city could be for everyone if the people in the city wanted it.

Toston is really curious to see how things go with his friends and how they process his reasoning but if it looks like they are still persistent in moving on he will try to force the issue by saying (if he is still a dragon out loud: "I CLAIM THIS BUILDING AS MY HOARD"). He doesn't want to split the party but he wants them to consider what is being offered here before they just move on.


Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17] 
Friday October 9th, 2020 6:32:39 AM

"I second Mr.Dragon's comments. Shale House doesn't have space for a half-decent library anyways, nevermind an actual lab." he looks aroud at the temple. "Should we hire some help? Silverleaf are you familiar with the duodecimal system?"

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Friday October 9th, 2020 9:24:39 AM

"I don't need much space but I would like to operate outside of the houses influence. Mr Silverleaf tell us about those already living here and the other buildings in the area. Can you tell us when these Rakshasa moved in or when the Ga'alians gained influence here?"

To just the party - "I don't know about you guys but whilst this temple does seem to suit our needs better I'm a little worried about what would happen to shale house without us there to protect it. Would we use it as a base for charitable work or perhaps you would consider selling to fund the purchase of a safe house we could use to help those in trouble with other denizens of the city."

Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 96/119 (12 con increase hp); AC:39/26/33- CMD 30 
Friday October 9th, 2020 9:29:34 AM

Toston says to Sharpe, "I'm not saying we abandon Shale House or its residents entirely. Might it make more sense to move them here or sell Shale House and purchase a similar building in this neighborhood where they could ply their trades?"

Gaffer (Courtney HP: 96/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)  
Friday October 9th, 2020 9:30:10 AM

"Far be it from me to argue with a dragon. Let's stay here for the time being. We can fetch our things from Shale House later. Should we make an official announcement with Silverleaf to the crowd? Let them know this place is ours?"

A few moments of thought and then he adds, "I'd like to add some garden patches on the roof too"

Sarge [AC 21; HP 70/70] (Kathy) 
Friday October 9th, 2020 2:47:30 PM

Sarge looks around. "Never really thought of myself as a real estate tycoon," she says.

The Crowd at the Gate. (DM SteveK) 
Friday October 9th, 2020 4:06:54 PM

The Tide consider the ramifications of having this set of buildings for their own.

Silverleaf has to admit he didn’t know about the Rakshasa until about five minutes ago. “Galafar was a wealthy merchant of Dirt City who invited Ga’alian priests to come here as a hidden testing spot for as long as I can remember; nearly 20 years. About 5 years ago; Galafar decided to be HeartSeeded and turn his manor into a Temple for Ga’al. It has only been since the terrible attack in the Arena that Galafar has been pushing for putting the treasures of the Temple into the Inner Temple for safe keeping.”

.....

At the Gate, once thrown open, the crowd hangs back. After a minute or so of shuffling, it is clear that senior representatives of all six Houses are here, along with a representative of the Prince of of Thieves. It seems none of them are quite ready to see The Tide opening the Gate and brazenly starting the conversation.

“Um, yes”, begins a Wolf Pack Leader, “the rumor was a big fight was happening, and, well, The Tide...”

“Yes, The Tide. YOUR clients, I believe”, sneers the Senior Teeth representative.

“Enough”, states the Prince’s guard captain. “Let them say what is going on before we deliberate with the Houses.

All eyes; in various states of suspicion, Hope, or genuine curiosity; turn to the heroes....

Hmerrin (MikeK)(HP 51/126 AC:31 T:18 FF:24 CMD:31) 
Saturday October 10th, 2020 11:06:07 AM


In for a penny, in for a pound.

As the senior representives recover from his entrance, and the rest of the Tide joins him, Hmerrin takes off his helmet, wipes the sweat out of his eyes, and waits.

“Enough”, states the Prince’s guard captain. “Let them say what is going on before we deliberate with the Houses.

"Sooo glad you asked," Hmerrin responds lightly. "You all remember that big fire a few days ago that burned up that city block, I'm sure. That was an attempt to lure out and kill us. Turns out there's been a pack of shape shifting, people eating creatures called Rakshasa operating a people slaughterhouse in the hills northwest of the city. We got a map. Happy to show it to whoever wants to see it.

Our Rakshasa farmers have been paying low-lifes to round up unfortunates in the city, and haul them out to this place, where they get imprisoned until some rakshasa is ready for dinner. I hear sometimes they killed the victims before they ate them, sometimes not.

After we got attacked, we found out about that 'farm', and shut it down, with extreme prejudice.
The rakshasa responded by kidnapping our friends and business partners, and threatening to kill them if we got in the way again. They were based in this complex here, posing as priests of Ga'al.
Well, we got in the way again, and came here, and cleaned out the place.
This fellow (Silverleaf) can back us up. He's a true priest of Ga'al, so we don't agree on much. But we do agree that posing as priests so you can eat people is bad.

There was indeed a big fight, and it's over, and we've eliminated a cult that's been using Dirt City as its own personal meat locker for the last 20-odd years.
Your welcome.

Silverleaf here has turned over this complex to the Tide. We have accepted his gracious offer.

And as it turns out, this piece of property sits in neutral territory.
Which means, from now on, so do we.

And that means....," and now Hmerrin's tone drops several degrees from light-hearted banter to stone-cold serious, practically spitting out the last word

"We're not anybody's clients"

Desdichado(Ryan) [HP: 72/102; AC:22/10/20 - CMD 23] 
Saturday October 10th, 2020 7:23:42 PM

Desdichado takes in Silverleaf’s comments about Galafar, and wonders whether the merchant was killed and replaced before or after being Heartseeded. “Is that an aspect of a person they can copy?” he wonders. He tries to remember to later ask Eisenhorn what he knows about this type of magic.

He has another sudden thought: “What if they have been copying us elsewhere! I should bring this up with the others once this mess is sorted.”

Walking out with Hmerrin, Desdichado starts to respond to the leaders’ request for information. Hearing the fighter’s response, he nods along in approval. He points to the side with his thumb at Hmerrin and says, “Yeah, what he just said.”


Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 96/119 (12 con increase hp); AC:39/26/33- CMD 30 
Sunday October 11th, 2020 11:46:47 PM

Toston says, "Well technically we still own Shale House which is in Wolf Territory and we are still figuring out just what that means for our tenants at this time. Our tenants are our friends and part of what set events in motion here was the threatening of our friends by the Rakshasha, just throwing that out there. It looks like We, The Tide, though are considering relocating to this building outside of your jurisdictions as my companion so eloquently pointed out. Still though we would appreciate it if you would not hassle our friends if we decide to keep Shale House as Landlords and not sell it and relocate our tenants here with us or purchase a building nearby outside of your jurisdiction that is on par with Shale House for our tenants. We are still discussing logistics but we take our friendships very seriously as you can see." He smiles.

He continues, "Now back to these shapeshifting slave masters and predators, they obstensibly have other "plantations" elsewhere. I'm not sure if these "plantations" are limited to the Wold or could possibly extend to other planes as Rakshasha are technically speaking outsiders. I was thinking we would cast Speaks with Dead on some of the remains of the Rakshasha from our most recent encounter in order to see if we could determine if this Temple was their sole remaining operation in what they considered the Dirt City "Plantation" or if there are other Rakshasha still hidden among us here as well. Now I think we can all agree that letting shapeshifting outsiders torture, murder and eat the citizens of Dirt City is wrong. I'm not accusing anyone of having any dealings with the Rakshasha or being aware of what they were up to, but we, The Tide, are going to ensure that there are no more Rakshasha operations targetting Dirt City and we would appreciate the help of the Office of The Prince and The Houses in ensuring that. If any of you have any information about possible other "Plantation" related operations We, The Tide, would appreciate it if you could share that information with us. We are going to follow up on the information we have from here and the other places these Rakshasha were operating we already shut down in order to ensure they are gone from Dirt City once and for all. Hypothetically speaking we would not be happy if we later learned from our own investigation into the Rakshasha that some people knew things they didn't share and ended up prolonging their operations in Dirt City. I think we can all agree though that having these predators operate in the city is bad for your businesses and I look forward to cooperating with you fine folks to ensure this threat has been truly eliminated."



Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+14=31 ;
Monday October 12th, 2020 6:00:00 AM

(Perception - 31)
As the others are talking, Sharpe watch the faces of the crowd for looks of surprise or more importantly those who do no look surprised at the Rakshasa revelation.

Gaffer (Courtney HP: 96/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)   d20+20=37 ;
Monday October 12th, 2020 10:42:24 AM

Gaffer turns to a Hawk so that he can fly up and perch on the temple walls above the entrance way, watching the crowd for their tail from earlier today, to see if they stuck around to listen. (Perception: 37)

The Crowd at the Gate. (DM SteveK) 
Monday October 12th, 2020 11:04:55 AM

Hmerrin, in a simple, no-nonsense story, lays out what has been happening vis-a-vis burning a city block, carnivorous slaving, the Farm and the Temple. Desdichado backs him up, and Silverleaf nods his own agreement. The crowd gasps and hangs on every word, and the crowd is so large that Sharpe can't focus on any one person for long enough to see any surprise out of the ordinary. (ooc: Sharpe will have to designate one person and do a Sense Motive check to get that information.)

Toston goes into further detail, doing a caveat on Shale House (which has a couple Houses visibly sharpen their arguments on Wolf Clients) and talking about planes, speaking with the dead, and a potentially greater Rakshasa influence and conspiracy. As a whole, the crowd gets a glazed look, all this really going over most heads, even the Prince's Captain of the Guard and most of the House representatives. The end of his speech, however, gets back to things that the Houses, Prince, and common people can understand: information, patronage, and threats of what will happen if you don't...

Gaffer turns into a Hawk (with audible gasps from many in the crowd) and perches to look for their tails earlier. Either they are hiding well in the great crowd of people or they aren't there at all; but Gaffer can't find the Tails.

Most of the crowd, being non-House people of the Moontown, Grubbertown, or the Backstab Quarter keep quiet, though there is a sussurus of conversation below the level to hear. Our heroes have been in Dirt City long enough to recognize people who are interested in the outcome but don't want to attract attention... attention that too often comes with pain.

The House Reps all start trying talking at once, The Tide's status, Galafar's House status, Rakshasa, who should get any rewards and treasure... And it takes a minute or two for the Prince's Guard Captain to diplomatically settle things down to where the Reps are more or less in a listening mood.

The Keys Rep slides into the opening with oiled ease. "There are several items to discuss, and no one wants to deal with the details while shouting in front of a crowd. Will the Tide invite the Houses inside so we may discuss civily?" While the Knives don't think an invitation is necessary (since their contract wit the Prince allows them to investigate any disturbance), and the Wolves think THEY should be the ones asked (since Toston affirmed the Tide is in fact tenants of the Wolves), the other four Houses and the Prince's Captain shout down the objections.

Then they wait to see what The Tide has to say.

Sarge [AC 21; HP 70/70] (Kathy) 
Monday October 12th, 2020 12:10:21 PM

"Nope," Sarge says. Her voice is cheerful but firm. "We're not letting you in to case the joint, 'cause of how we weren't born yesterday. There's all kinds of inns and taverns nearby where we can meet."

Desdichado(Ryan) [HP: 72/102; AC:22/10/20 - CMD 23] 
Monday October 12th, 2020 3:22:13 PM

"I'd rather not have a rat infestation immediately in my new home," adds Desdicado. "Let's go with Sarge's suggestion. "

Hmerrin (MikeK)(HP 51/126 AC:31 T:18 FF:24 CMD:31) 
Monday October 12th, 2020 5:54:01 PM

Hmerrin opens his mouth to agree to let everybody in, but Sarge quickly refuses, citing some pretty obvious reasons.

The youthful fighter stands there with his mouth open for a moment or two, as his brain catches up.

He finally closes his mouth, takes on a innocent expression, and mentally notes to let the old people take it from here.

Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 96/119 (12 con increase hp); AC:39/26/33- CMD 30 
Tuesday October 13th, 2020 1:29:57 AM

Toston says, "A nearby inn works for me. Let's head there and hash this all out."

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Tuesday October 13th, 2020 4:25:12 AM

Sharpe whispers to Eisenhorn, "maybe shifty should stay here encase there are any unwanted vistors, i'll warn Silverleaf unless we think some of us should stay behind?"

Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17] 
Tuesday October 13th, 2020 4:49:27 AM

"I think I can stay here make sure that no one tries anything funny. Won't be able to hold anyone off for long but if you tell me what inn you are going to I can get myself there in a second." he then uses Silent Image to create a giant banner just overhead saying " Tide Inc. Opening Soon." he then turns to his familiar "Shifty make trumpet noises".

Gaffer (Courtney HP: 96/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)  
Tuesday October 13th, 2020 10:07:27 AM

As the majority of the tide change locations, Gaffer flies along to the building the move too. He circles it once to check for exits before perching on the roof and keeping watch.

The Tent at the Gate. (DM SteveK) 
Tuesday October 13th, 2020 2:19:20 PM

The Tide quickly (Hmerrin less quickly than most) reject the invitation into Galafar's House/ Temple of Ga'al/ The Tide's new place; and suggests a neutral tavern to talk to the Six Houses plus Prince team. This, of course, starts fresh arguing among the Houses as to what nearby tavern would be 'neutral'. After all, the place where this very public discourse is happening is in front of a fortified manor near the conjunction of Moontown, The Backstab Quarter, Grubbertown, and the Scrum. No one discussing owns the area which means there is no where large enough for all parties involved.

This takes a few more minutes before the Prince's Captain again comes up with a solution: they will set up a large tent right here in front of Galafar's House. More argument and compromise occurs while the tent is sent for and being set up. Eventually, the Prince's man has a tent large enough for the seven Tide Heroes, three members of each House, and two members of the Prince's household and Wardd's Temple. Each group brings thier own food and drink.

WIth a wry smile, the Prince's Captain then turns to the Tide and whispers. "OK, I've burned a lot of favors and political capital to keep the Houses from killing each other in an area away from the eyes of everyone in Dirt City. I hope your information and conditions are worth it. This is either going to be a new era of cooperation not seen since Violet and Arturo, or a bloodbath of vendettas, both inside the Houses and Dirt City itself."

It looks like, once again, the Heroes have the initiative...



Desdichado(Ryan) [HP: 72/102; AC:22/10/20 - CMD 23]  d20+22=32 ;
Tuesday October 13th, 2020 5:43:55 PM

Once everyone is in the tent, Desdichado says “I’m finding it difficult to understand what ‘all the topics’ we need to discuss are. Hmerrin here just told you everything that’s been happening over the past few weeks. You have a problem in your Houses: some of you are rakshasa in disguise. We now have territory that is outside of your control from which we will be continuing the fight against them – with our without your help.”

After quieting down, Desdichado keeps his attention on the House representatives. If any of them try to downplay the talk of rakshasas, or accuse the Tide of being untrustworthy about that part, he keeps his attention on the first to do so. (Sense motive: 32)



Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday October 13th, 2020 11:40:37 PM

"Look, all you Houses are constantly jostling around, looking for the upper hand," Sarge says. "And believe me when I say we want no part of that. We wanna stay out of it. And we're thinking of making this place a refuge for people who also wanna stay out of it. We aren't trying to challenge you, or anything like that; we just wanna make a safe place.

"And like Dez said, we wanna make sure the Rakshasas are really gone. Some of 'em may have infiltrated some of your Houses. I know that ain't a comfortable thought, but it's no use pretending otherwise. You want our help with it, we're happy to help. If you don't want our help--well, we still gotta make sure they're gone."

Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 96/119 (12 con increase hp); AC:39/26/33- CMD 30 
Wednesday October 14th, 2020 5:25:52 AM

Toston clears his throat "I know there are various intrigues going on in Dirt City with the various houses jockeying amongst each other, forming aliances and trying to gain power and prestige. I've been here for a while now. I've fought undead, fake ghosts, and people trafficking in arms to the Sahuagin among other things. I've fought and defeated the would-be upstart House of Silver, I've defended Dirt City and the rest of the Wold during the Sargrass invasion. I've gone on various adventures. Over the course of this time I've had run ins with the various houses, some pleasant, some unpleasant. Yes, Shale House is in Wolves territory but never have we called on you for anything."

The gnome takes out the tokens or markers the tide has accumulated (OOC: I think we only ever had tokens from the cloaks and the keys, but if anyone else remembers maybe Hmerrin did we ever get any other marker or token from another house).

"We got these from the keys and the cloaks (OOC: and any other tokens I'm forgetting). We never had cause to use these and I don't want to use these now, but look, whatever The Golden Eyes signifies that is leading the Rakshasha it is bigger than us."

He points to Hmerrin's fancy cloak and says, "That cloak signifies Hmmerin is recognized as a friend of the prince. I was there too, but I was much more wary so I never got recognized"

Toston says, "We found documentation at the operation we shut down at the arena that led us to the 'farm.'
After we shut 'the farm' down permanently we found our way to the Temple we're now camped outside of. I'm willing to share what evidence we have with you if you need more proof. (OOC: assuming we can send for the documents from the arena/the farm). This fight with the Rakshasha's was not one that we went looking for. It came to our door and went after our friends and we finally found a means to fight back in a meaningful way. I'm not sure how deep the Rakshasha's have infliltrated or were all their "farms" are as I've said previously. To them we are nothing more than 'meat'. Sarge and Des joined us after they received a vision of ruin from their deity involving Dirt City. I'm pretty sure the Rakshashas are the doom that was envisioned. As I've previously stated I think it is within all our interests to work together. I'm willing to answer whatever questions you have about the Rakshashas. I'm hoping that you all will join The Tide in our battle against them. We want to make sure we've removed any trace of their operations from Dirt City."

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Wednesday October 14th, 2020 10:49:57 AM

"I second what the lady said. We are trying to help the people of this city, as should you."

Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17] 
Wednesday October 14th, 2020 11:18:48 AM

Seeing that the rest of the Tide has the negotiations with the Houses well in hand he moves back to the temple to investigate the bodies in depth taking notes on their phisionomy. He also scours the temple for any books or additional information regarding the Rakshasa's operations.



Hmerrin (MikeK)(HP 51/126 AC:31 T:18 FF:24 CMD:31) 
Wednesday October 14th, 2020 11:33:20 AM

Hmerrin nods at what seems to be the appropriate times in everybody's say.

The young fighter has nothing to add, and he's not sure if his friends have a plan on where they're going with this.

So, he keeps quiet and tries to look competent.

The Tent at the Gate. (DM SteveK) 
Wednesday October 14th, 2020 2:09:16 PM

Desdichado seems to find it difficult that the people with the power in Dirt City, the City of Thieves, don't just take a Paladin at his word. He again starkly lays out the facts; Rakshasa, in the Houses, and in Dirt City.
And the Houses are not going to interfere as the Tide purges the Rakshasa from ... everywhere.

Sarge states her opinion that the discussion is more because of the jostling of the Houses. She brings straight out that The Tide isn't only not going to be involved in the jostling, but to even focus on those others in Dirt City who also want out of the jostling! The Rakshasa? Yeah, that's just what Desdichado says.

Toston adds to Sarge's statements; bringing the various representatives back to reminders of work the Tide have done for years; the goodwill they have with several Houses, even Hmerrin's cloak demonstrating the Prince's Thanks. Why, the Tide isn't some do-gooder team sweeping in from Plateau City, they are locals! And he lays his evidence of Rakshasa in a persuasive manner to the Houses.

Sharpe seconds what Sarge said.

Eisenhorn considers to withdraw back to the Temple, but that raises objections from all the House Reps and the Guard Captain. Basically, they want to deal with all The Tide equally, and will be suspicious if one of them (i.e. E) goes away. If Eisenhorn still wants to go to the Temple, he can, but he may sour the discussion...

Hmerrin has had his say, and tries to look competent.

............

While the House Reps seem to be a generally suspicious lot, very jealous of perceived rights, and opportunistic for increasing their Houses own power while reducing that of each of their competitor Houses: they also seem to resonate with what Sarge and Toston have said.

First, that there are Rakshasa in Dirt City and prevalent enough to have claimed to have infiltrated all Houses is hard to swallow. The Houses don't want to admit a weakness, but getting a couple of the bodies to show off and Silverleaf giving his own testimony and how his cult of Ga'al was infiltrated makes the Reps start to look around and wonder. The Chief Cloak finally speaks what they are all thinking. "OK, Tide, you have helped in the past and not upset the balance of Dirt City; so we trust you if not each other. The Cloaks are going to do some interrogating and purging as soon as we are done here." And the other Houses are quick to emulate that sentiment. No one invites (or allows) the Tide to go into their House, and none jump on the 'everyone ally with the Tide' bandwagon, but they will fight the Rakshasa their way.

Then there is The Tide's statement of not Neutrality, but non-political activity. This takes more discussion. While true no House controls the middle of Dirt City, all have 'activity' there and WANT to control the area. It takes the Temple of Wardd and Prince's Captain together to convince the Houses that having the Tide here ensures no House will control the area to get to be a super House, "and besides, Wardd's Luck is fickle", muses the priest of Wardd. "When the ox dung hits the winnowing fan, it may be real nice to have the Tide sitting right here for any one of you." Cloaks, Keys, and Wolves are the first to agree, and with a majority, the Prince's Captain calls it a deal. "Take this back to your Houses, and I to the Prince. Expect a Council of Thieves soon to ratify what we speak of here today."

Silverleaf reiterates his deeding Galafar's Manor-turned-Temple to the Tide, and reinforces that there may be more records for the Tide to learn who in Dirt City was a Rakshasa or at least on their payroll. This makes the House Reps (and the Guard Captain) cast suspicious looks once more; but at least they are acknowledging the threat.

Gaffer (Courtney HP: 96/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)  
Wednesday October 14th, 2020 8:50:50 PM

Gaffer can't help but feel surprised by how smoothly everything seems to have gone and suddenly feels at a bit of a loss. No longer in Hawkform, he will set about cleaning up the temple. Moving any remaining bodies to the courtyard and checking on each of the side rooms for any personal belongings of those who used to occupy them, gathering what he can out in the coutyard area, though not directly with the bodies.



Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday October 14th, 2020 10:34:54 PM

"Well, let us know if you change your minds about wantin' help," Sarge says. "These guys can be pretty rough customers. But we've still got some cleanin' up to do, so if there's nothing else....."

Unless there's more to discuss, Sarge leaves the meeting and returns to the former temple to help with cleanup.

Desdichado(Ryan) [HP: 72/102; AC:22/10/20 - CMD 23] 
Wednesday October 14th, 2020 11:54:20 PM

As an aside to the others (hopefully out of hearing for anyone non-Tide), Desdichado says, "Why is the Prince's guard captain so quickly aiding our cause? Makes me think either got something to hide in all this, or the Prince is currently on shaky ground."

Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 96/119 (12 con increase hp); AC:39/26/33- CMD 30 
Thursday October 15th, 2020 1:48:45 AM

Toston says, "Technically we saved the prince's bacon once by exposing a plot within his midst to give weapons to the Sahuagin in exchange for outlawed elemental gems. Hmerrin, Gaffer and I were there. Later he invited us to the Castle to speak with us and 3 of our number oficially agreed to a deal where we stay out of House business and they stay out of ours. That is where Hmerrin's fancy cloak came from as I misremembered my adventures. Other folks who went off on their own since were with us for both adventures but Eisenhorne, Sharpe, Des and Sarge - you guys are all right."

He asks, "Anyone got a way to keep those corpse's fresh?"

To Sarge he says, "I hope you didn't take me as being to presumpsious of your spells with respect to speaks with dead but I think between that, Silverleaf's tax records and our existing documentation we should be able to continue our own investigations into where the Rakshasha's still are."

To Eisenhorne and Hmerrin he says, "Can one of you that still have a mental connection to Nissa let her know I'm okay? Also tell her to remain on high alert until we figure out what other operations the Rakshasha's may have in Dirt City but there is hope that the Prince and Houses are dealing with the Rakshashas in their own way?"

He then says, "Now my friends let's have a drink. I'd like to offer a toast to the fact that we're all still standing and it seems like we've eked out a neutral zone inside Dirt City were we have oversight, for lack of a better word, and not one of the houses. I think that might be the best we can hope for with respect to Dirt City. It isn't exactly ideal but it is what it is." He pauses.

He then continues,"I'd also like to also offer a toast to the Tide; for all the heroes and adventurers who have adventured with us from our humble beginnings as associates of the Crescent Moons Trading Company from before we were officially the Tide until now: Wil, Ashley, Ethani, Var, Lornak, Broom, Asteria, Avin, Telanthrel, Roy, Alizar, Dušan, Hmerrin, Gaffer, Sarge, Des, Eisenhorne, Sharpe and myself; Not all of us were here for all our adventures but I think this, our current incarnation, is the most powerful The Tide has ever been - To us, and to our past, present and potential future colleagues wherever they may be."

Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17] 
Thursday October 15th, 2020 5:45:56 AM

Seeing the message broadcast clearly enough that even one as socially inept as him can understand it, Eisenhorn decides to stay. At Toston's request Eisenhorn proceeds to let Nissa know that Toston is fine, and to remain vigilant.

Listentning to the conversation Eisenhorn asks "So wait... if we are not under any house and are politically neutral I have a lot of questions and he starts off carefully examining their new rights and responsibilties with the Prince's captain and the other house members." he then begins barraging the various representatives with his questions on the TIde's new status in the city

" Can we set our own laws for the area?

Who has the authority to police our area? Do we have to do it? If so, are we allowed to hire help to do this?

Are we allowed to expel other house members from the area if they were to perform activities which the Tide do not find acceptable in the center of town?

Do we have the authority to levy taxes or tarrifs in the area that we are responsible for?

Who abjudicates disputes in the area under our control? Should we reffer everyone to the Prince or do we have to appoint a member of the Tide as the responsible magister for the area?

Can we give construction permits in the area under our control? Can we allow for the construction of new places of worship?

If the Tide members die, would a new person joining the Tide automatically receive custody of the central area?

If any of the Houses deliberately try to push us out of this area do we have any recourse other than fighting them? Alternatively if we were to join with a House to allow them access to the Area what is stopping us? Who enforces our Neutrality?

Is the Tide responsible for providing any public services in the area under our control?

Is the Prince now our lawful liege? Does the Prince provide any funding to assist us in managing and developing the area? "

Back to the Temple. (DM SteveK) 
Thursday October 15th, 2020 11:42:34 AM

Gaffer, Sarge, Desdichado, and Toston seems to agree that the Reps and Captain take the information and discussions back to their principles, and pretty much wrap up the meeting.

Desdichado is suspicious of the Guard Captain, but Toston, Hmerrin, or Gaffer can give him the inside skinny on the Prince of Thieves. The Prince isn't the undisputed ruler of Dirt City; challenges happen all the time; mostly not in the public eye. Prince must demonstrate an ability to control the Houses, and is expected to demonstrate that ability pretty quickly after ascending to the position. One way to maintain the balance of power is to agree with the majority of Houses in most disputes.

Eisenhorn does his telepathy thing, and Nissa relays her thanks. He also has some questions for the Guard Captain as more specifics to what they can and can't do. The Captain scratches his head a little at the other questions. "Hey, look, you Tide guys said you DIDN"T want to set up a new House, so how come you are asking all these House questions? The Tide isn't under any House and are politically neutral. The Tide, you yourselves and your property, which doesn't include any other area of Dirt City. You don't set laws, take bribes (i'm sorry, taxes), or build a power base. Set all the laws you want for Galafar's House. The Prince has the Knives police the non-House areas, but I'm sure they will stop that if you ask..."

For the question about what is stopping the Tide from allying with other Houses makes the Captain scratch his head more. "You SURE you aren't setting up a House? Maybe you wanna talk to your friends before asking these questions, ya know? Here's the big scoop for you. You try to set up like a House, and all six will unite to kill you dead, dead, dead. You really don't know what you are up against, do you?" The Captain shakes his head and goes away.

Toston feels it is time to consolidate and celebrate, and the gnome has a point. The Tide knows pretty definitively that Golden Eyes closed the Rakshasa's Gate in Dirt City, that they disrupted the alliance between the priests of Ga'al and the Rakshasa, and in the past 3 days have killed six more rakshasa!

It looks like it is time to consolidate and celebrate!



Desdichado(Ryan) [HP: 72/102; AC:22/10/20 - CMD 23] 
Thursday October 15th, 2020 7:35:51 PM

As the Captain walks away, Desdichado leans toward Eisenhorn and says "Let's not provoke the evil henchman, okay, E?" then winks goodnaturedly.

As the crowd moves away, and the Tide is left with themselves, Desdichado suddenly feels very tired from all the activity from the past few days.

"It's good to know we're making progress" he says, "let's enjoy our time for now and discuss our next steps in the morning."



Sarge [AC 21; HP 70/70] (Kathy) 
Thursday October 15th, 2020 10:26:37 PM

In answer to questions, Sarge says, "I can Gentle Repose 'em to keep 'em for a while, but I can't do that until tomorrow 'cause I don't have any prepared right now.

"I don't mind speaking to 'em, but here's a thought. If the Houses are so keen on rooting out the Rakshasas themselves, maybe they can question the dead. I mean, if we do it, and tell the Houses what we learn, why would they believe us? I think it's better to let them do it themselves. I'll keep the corpses fresh, though, if that's what we want. Is that what we want?"

Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 96/119 (12 con increase hp); AC:39/26/33- CMD 30 
Friday October 16th, 2020 2:01:45 AM

Toston says, "How much do we trust the houses? The Rakshasha threatened our friends and loved ones. I'm not sure I trust them to 100% clean up the loose ends. Can we split the difference and give them the tiger and the stag but keep 'Galafar' to question ourselves? That way they can learn what they need to hopefully and we can learn what we need to hopefully."

Toston says to Eisenhorne,"Those are all good questions. It sounds like some of the actions mentioned are not viable but apparently we can potentially tell the knives to keep out of the non-house areas. That might be the best we can do. Honestly if there are other non-house areas around here I think we sell Shale house and move our tenants. We would then have 2 pieces of property in the neutral zone."

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Friday October 16th, 2020 4:17:06 AM

"I'm up for some celebrating, but with all the luck we have had lately i need to make an offering to Wardd, E, do any of the magic items have limited charges?"

Hmerrin (MikeK)(HP 51/126 AC:31 T:18 FF:24 CMD:31) 
Friday October 16th, 2020 7:35:02 AM

Hmerrin agrees with Dez.

Time to clean up, figure out what loot they have in this complex, re-equip, and get some sleep.

To Sarge - "Let's keep them and do the Speak with Dead thing ourselves. Then, we'll burn the bodies."

Gaffer (Courtney HP: 96/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)  
Friday October 16th, 2020 9:15:58 AM

"We could Speak with Dead on Galafar, and then depending what they tell us, invite the houses round and have everyone listen toTiger or Stag?"

Gaffer is wearied but Sarge has already healed most of his wounds, and after the last couple weeks he doesn't feel right sitting around. He moves up to the rooves of the coutyard walls to judge weather he could make a line of garden patches atop them, and maybe a pidgeon coup against the wall of the main building.

(Knowing the size of the courtyard and the size of the huge oak tree, Gaffer only says the below if the tree could fit inside the courtyard without blocking any of the doors.)

Back on the ground with the others, "How would you all feel with replacing the statue in the courtyard with the Oak Tree behind Shale House, if we are moving our friends here, it makes more sense to place it somewhere nearby?"

[OOC: The Liveoak spell says you create a command phrase, can anyone activate the Oak by saying the right words? Or only the spell caster?]

Celebrating in the Temple. (DM SteveK) 
Friday October 16th, 2020 2:27:16 PM

The Tide consider the current political situation, and conclude it is a step in the right direction.

Sarge casts Gentle Repose on the Rakshasa bodies. Their is some discussion on who should do the Speak with Dead spells; whether they should give some bodies to the various Houses, whether they could do it at a temple with everyone listening, or do it themselves and tell the Houses what they found. That decision, with the GP spell, can keep a day or two.

Silverleaf doesn’t stick around. With a pack and a quarterstaff, he shakes the dust of Dirt City from his shoes and walks towards the west...

Gaffer wants to move his oak tree from the back of Shale House to the courtyard of Galafar’s House; now renamed Tide House. It can easily fit after smashing the Ga’al statue.

More work is done on clearing Tide House, stacking bodies for later use, piling treasures, and checking out the house. As predicted, the place is larger than first fought over, with several stairs and passages blocked up by rubble and stone. In fact, the Tide could pretty much design their own two or even three story structure without altering the outside walls or roof...

And wealth the Tide have in plenty...
.........

All heroes gain enough experience to get to 317,000xp. All heroes are 13th level!!

Cashing in the magic items found, all heroes gain enough wealth to be at 137,000 gp for WBL.

Combat and role-playing have awarded Hmerrin, Toston, Sarge, Sharpe, Gaffer, Desdichado, and Eisenhorn. Each hero gets One (1) HERO POINT!

.......

Been a fun module, and I’m turning over the DM seat to DanK starting Monday!

Desdichado(Ryan) [HP: 72/102; AC:22/10/20 - CMD 23] 
Sunday October 18th, 2020 4:04:39 PM

As the group clears out Tide House, Desdichado reflects on his time in Dirt City, and thinks on ways he can put his new wealth to good use.

(OOC: Thanks, Steve - this was a really fun module!)

Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 96/119 (12 con increase hp); AC:39/26/33- CMD 30 
Monday October 19th, 2020 4:23:12 AM

Toston also tries to think how best to use his new wealth. He wonders if he should finally set a date for the wedding with Nissa. They even have Tide House, it should make an awesome venue.

Eisenhorn (David) [AC 13/13/10; HP 98/98; CMD 17] 
Monday October 19th, 2020 5:02:42 AM

After the celebrations are done, Eisenhorn spends some time with the dead rakshasa examining them in detail and taking notes on their physiology and characteristics trying to note every detail of their behaviour from the fight they just had. Hoping that he might compile all of this knowledge into a useful book at some point.

He also examines the available space in their newfound HQ to try and figure out the best place to set up a comprehensive library.

Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17]  d6=5 ;
Monday October 19th, 2020 6:45:08 AM

(OOC: Seeing as we have some downtime I'd also like to roll through health and adding my scrolls to my spell book. Health Roll: 5 )

After doing the rounds at the temple Eisenhorn spends some time working through some of the spell ideas he's had hoping that the hints provided by his colleagues will help him to finally crack them.

Add Spells, using Read Magic to Decipher:

Eagle's Splendor - DC: 17 (Spellcraft is 22 so autopass)
Dimensional Anchor - DC: 19 (Spellcraft is 22 so autopass)
Elemental Body I - DC: 19 (Spellcraft is 22 so autopass)
Elemental Body II - DC: 20 (Spellcraft is 22 so autopass)
Elemental Body III - DC: 21 (Spellcraft is 22 so autopass)

Gaffer (Courtney HP: 96/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12)  
Monday October 19th, 2020 8:24:33 AM

Looking at the gold they have managed to gather through this, Gaffer thinks a trip to the city below is in order.

Hmerrin (MikeK)(HP 51/126 AC:31 T:18 FF:24 CMD:31) 
Monday October 19th, 2020 10:51:30 AM

Hmerrin gets busy opening blocked passageways, and thoroughly exploring the newly designated Tide House.

After that, he gets word to the WLA that he'd like to meet up for some training and information trading.

And after that, its a trip to the Catacombs....

Toston Lotor - Gold Dragon(Hugh Crosmun) [HP: 96/119 (12 con increase hp); AC:39/26/33- CMD 30 
Monday October 19th, 2020 11:30:17 AM

Toston also goes to the WLA, he needs some training as well.

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Monday October 19th, 2020 2:27:53 PM

Sharpe heads to the Temple of Wardd speaks to the clerics there about a getting breakfast delivered there so he can spend time with the vagrants each morning, he then head down under the temple and places Soul Soap in on of the holes for magical items.

He then considers what best to do with his new found wealth, he too may need a trip to the catacombs.

Interlude


Sarge [AC 21; HP 70/70] (Kathy) 
Monday October 19th, 2020 5:37:57 PM

Sarge reconnects with the small circle of Domi worshippers she's managed to find, but she also spends a fair amount of time brushing up her rusty soldiering skills.

Desdichado(Ryan) [HP: 72/102; AC:22/10/20 - CMD 23] 
Monday October 19th, 2020 6:53:00 PM

Desdichado makes his way to the Catacombs with the others.

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