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The Ghost of Clover Way (Part I of the House of Silver)
Ghostly Rumors


DM Hugh (on loan from Humble's) 
Thursday April 2nd, 2015 2:41:43 AM

The party spends the night in the Marsh House where everyone settles in to their new lodgings. Most of the group ends up sleeping in one of the many bedrooms. Var bunks down on a hammock on the porch while Ashley spent an uncomfortable night after an evening of revelry sleeping in a chair in the main room.

The next day around mid morning, there is a knock on the door. A runner had been dispatched from the Crescent Moons Trading Company. He bears a note asking you to head down to the main office at your earliest convenience so you set out as a group to the Crescent Moons Trading Company office.

Upon arriving at the office Madri shows you in to the now familiar meeting room. "I'm glad that you and Mr, Cother came to an agreement. Twas a shame to let the Marsh House sit idle. Mr Boggs will be out shortly. In the meantime please help yourselves to some refreshment." she says before leaving the group.

The table in the meeting room has an assortment of pastries on it. There is also a pot of tea, a carafe of coffee and a pitcher of water and some mugs, cups and plates. A few minutes after everyone has a chance to grab something, Boggs comes in from the back entrance.

"Welcome everyone. I have invited you all here because I have your second assignment. There are rumors circulating in the City Below of some sort of ghost or haunting in the Trade Quarter. As some of you may know, the City Below is generally managed by The Knives however the merchants being affected by this purported paranormal activity are loathe to go them as The Knives normal solution in this sort of situation involves asking those affected for more protection money in the name of hazard pay and then telling them to shut up. They have also not asked the company to look into this. Given your recent success with the undead problem plaguing Grubbertown, upon hearing these rumors I thought your group would be the perfect one to send down to the City Below and investigate. Now then, before you set out, do you have any questions?" Boggs asks the group.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Thursday April 2nd, 2015 10:25:33 AM

"This sounds great as I have grown very bored within that house. Will we likely run across some resistance with the Knives?" Will asks.

Broom (HP 20/20, AC17/T17/FF14) 
Thursday April 2nd, 2015 11:37:18 AM

Broom grimaces as he hears the mention of haunting. He is starting to hate this creepy wormy things - he is never gonna get the goo out from his broom now.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Thursday April 2nd, 2015 2:55:30 PM

From around a mouthful of pastry Var says "More undead?" swallowing some coffee to wash down his breakfast Var continues, "Could this be related to the zombies? A necromancer causing trouble for the city?"

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13  d20+9=14 ;
Thursday April 2nd, 2015 8:22:45 PM

Avin rubbed at the grit in his eyes from spending too much time asleep as he focuses on Boggs.

More undead? his thoughts echoed Var's words silently.

Pursing his lips silently, he attempts to sort out if a necromancer that created wights might be strong enough to arouse the very spirits of the dead but his mind seems to be sluggish and not quite caught up with the idea of being awake [spellcraft 14]. Nevertheless he is struck by another thought.

"What signs? How do they know its a ghost? What signs of spirits have there been? Might be a ruse. A hoax. A cover-up."

In the wizard's experience ghosts, although certainly possible, were rarely the actual reason for the little things people attributed to them and this was Dirt City. In a city of crime a little misdirection could go a long way. Then again they had just killed a number of the walking dead. Avin resolves to keep an open mind on this case both ways.

Ashley Steward[AC: 17, Touch: 10, Flat: 17, HP 22/22] 
Thursday April 2nd, 2015 9:37:02 PM

Ashley sat at the table, nibbling absently at a pastry and drinking down water as he listened. Once the task was given, he looked to the others, echoing very similar thoughts.

"No such thing as coincidences, in my opinion."

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17] 
Thursday April 2nd, 2015 10:10:39 PM

Talanthrel starts paying a little more attention to what is being said at the mention of a job "A Haunting?" he asks "Do we know if it is localized to one area?"

Toston Lotor[HP: 14/14; AC 18; Touch 14; FF 14; CMD 16]  d20+6=25 ; d20+5=7 ;
Thursday April 2nd, 2015 10:38:08 PM

Toston eats heartily from the bounty provided for them, listening aptly when Boggs is explaining their latest endeavor to them. The talk of ghosts sets the gnome's mind ablaze, churning and thinking of anything that he can recall or has learned about ghosts, both from a religious and sorcerous perspective.

"Once we figure out what we know about the task, we should move forward as quickly as possible!"

[Knowledge Arcana: 25]
[Knowledge Religion: 7]

DM Hugh (on loan from Humble's) - Who you gonna call? 
Friday April 3rd, 2015 1:15:28 AM

Aside from the ever quiet Broom who reflects on what this ghost hunt will do to his broom, the rest of the party has questions and comments.

Wilford asks about a potential run-in with the Knives.

"It's a possibility, but unlikely. Follow the rules, peace bond your weapons at a checkpoint and use your collective heads and you shouldn't have a problem with the Knives. Remember violence is disallowed in the city below, so you should not have to worry about open armed conflict with the Knives." Boggs answers the man.

Var asks about the alleged hauntings being related to the zombie activity and the possibility that both are the work of a single necromancer intent on causing trouble for the city.

"If the hauntings are real, then it could be that the same person who created the wights, ghouls, zombies and skeletons is behind this or it could be a coincidence. At this point all we have is rumor and conjecture." Boggs tells the half-orc,

Avin asks about what has been reported and raises the possibility of a hoax.

Boggs says to the wizard, "You know how rumors are, everyone likes a good story and things get exaggerated or obscured in the retelling. The tales I heard range from strange smells and other phenomenons to the rising of a ghost army hell bent on taking back the city below. Its hard to separate fact from fiction. What we need is boots on the ground gathering intel. That is where you come in. Now there could be logical non spirit related explanation for the rumors, so if you find one and can debunk the haunting to put the merchant's minds at ease, great. However, it is also possible that the city below is haunted."

To that Ashley says "No such thing as coincidences, in my opinion."

Talanthrel asks if the hauntings are localized to one area.

"Good question," Boggs says as he pulls a scroll from his pocket, unrolls it a little and proceeds to scan the document reading it under his breath before answering the half-elf, "Yes. The spirit activity seems to be localized to a section of the city below in the Trade Quarter known as Clover Way. That seems to be the one thing these stories seem to agree upon."

Toston reflects on matters of the sacred and arcane and voices the opinion that the group should head out as soon as possible.

Toston : Highlight to display spoiler: {Toston knows that if a spirit is powerful enough it can manifest in such a way as to mimic the effects of spells.}

Boggs says to the group, "The thought that popped into my mind when I first heard these rumors was Who you gonna call, Boggs? The answer to that is you, my trusted undead busters. So go down to the city below, learn the truth of these rumors and report back. I will be at my booth in the scrum this afternoon again, should you need me." With that final thought the man with the common place face departs through the rear exit.

It is still mid morning, do you proceed to Clover Way in the city below directly or does anyone have anything else they need to attend to first?



Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Friday April 3rd, 2015 6:40:29 AM

"Another Day, another undead." Var says and finishes his coffee in one large gulp standing and shouldering his equipment, he grabs another pastry and says to the group, "I don't much like this talk of 'peacebonding' weapons - but I suppose we'll have to play by the rules in the City Below. I'm ready if you all are."

Broom (HP 20/20, AC17/T17/FF14) 
Friday April 3rd, 2015 1:19:35 PM

"Broom is alright. Use often to sweep the floor.", Broom muses softly.

"Sweep floor not hit zombie.", he added as an afterthought.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+5=14 ;
Friday April 3rd, 2015 2:35:31 PM

"What does he mean by calling? Does he expect us to yell at him over the miles?" Wil says as he pours himself a cup of coffee. He tips the cup to his lips but hears a scratching within his head. It continues as he places the cup down. "Oh and what's a buster?" He adds loudly as the scratching get louder.
"Does anyone hear that scratching noise. I can't think?" He holds his ears but it does nothing to help.
He disappears to the back of the room and mumbles in the corner. "Alright, what's going on here?" He says without moving is mouth. "Does this have anything to do with the new undead mission?"
(OOC: Perception: 14 - to try to figure out what the scratching is. It could just be an undead spirit trying to get Wil's attention. If so then I can run with that while we do this mission. )

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Friday April 3rd, 2015 2:46:21 PM

"Anyone up for going back to the store? I would like to find a Silver dagger at Captain Dak's. A collection of many daggers will be useful sometime," Wil adds loudly and steps from the room.

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13  d20+8=22 ;
Friday April 3rd, 2015 6:42:43 PM

Avin lifts his spellbook and taps the spine lightly. If Wilford intended to purchase new daggers he could spend the time scribing a new page from that scroll of Mount the group had found. Otherwise he would be as ready as ever. He frowns thinking ghosts normally had more to do with the faiths (Knowledge Religion check 22). He feels certain he knew something he is not remembering. Avin glances at Toston, wondering if the gnome might know more.

Toston Lotor[HP: 14/14; AC 18; Touch 14; FF 14; CMD 16] 
Friday April 3rd, 2015 9:55:04 PM

Toston adds to the conversation, almost throwing a pastry down his throat before starting to speak.

"If this is a ghost, then they can mimic the effects of spells and enchantments. It's possible that this a true haunting, however, it's also possible that there's a hedge wizard or some sort of apprentice playing a gag on the City Below. Or even worse, some sort of racket to get protection money into certain pockets. Regardless, we must investigate. Make haste!"



Ashley Steward[AC: 17, Touch: 10, Flat: 17, HP 22/22] 
Friday April 3rd, 2015 10:09:09 PM

Ashley grunts at Wilford's question about calling.

"Fancy folk use the term calling on for taking a woman out to court. You're not my type, Boggs."

He smirks at the man who was, for now, paying them a living, standing up and cracking his back with a loud series of pops. Assessing the others now that his mental faculties were returning to him, he nods at the general ideas.

"Aye, preparations. Once everyone is ready, we should meet at the Merchant's Quarter below. Let's say an hour. We don't want to head straight to the Trade Quarter to meet. We need to be looking for signs of tampering or anything unusual on our walk to the Trade Quarter. All in agreement?"

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17] 
Friday April 3rd, 2015 10:25:31 PM

Talanthrel nods in agreement "That sound like a plan. See you all in an hour." Giving a wave to everyone he snags a last pastry as he heads out the door.

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13  d20+9=17 ;
Saturday April 4th, 2015 12:41:24 AM

Avin snorts amusement at Ashley's 'calling' comment which comes out sounding as if he were blowing debris from his nose instead. At mention of meeting in the merchant quarter his snorting ceases.

"Merchant quarter, just outside? Yes?" the wizard asks to confirm.

Nodding once more, the wizard steps out to purchase fresh ink to begin scribing (spellcraft 17 vs. DC 16 to scribe Mount). Grumbling at the cost of ink, he exits the building to return.

DM Hugh (on loan from Humble's) - Aye, preparations 
Sunday April 5th, 2015 9:35:02 PM

After some discussion you decide to take some time to do some incidental preparations before heading down to investigate.

Var voices his discomfort with peace bonding his weapons.

Broom being talkative for once seems to suggest that his broom is not a weapon but rather a floor cleaning device.

Wil seems confused about what Boggs had to say and acts like he is hearing some scratching noise that no one else does. He then says he would like to make a side trip to Captain Dak's. The trip to Captain Dak's is uneventful. "He" has the dagger still and parts with it for 22 gold as quoted previously.
(OOC: subtract 22 gold and give yourself a silver dagger. Please note that since a dagger is not a bludgeoning weapon it has a -1 penalty to damage rolls for being made out of silver which is softer than other metals)

Toston tells everyone that ghosts can mimic the effects of spells, but that if there is some spell slinging going on it could just be an overactive hedge wizard. He also presses for haste.

Ashley offers an explanation to Wil on what Boggs might have meant and then sets the rendezvous for one hour at the checkpoint leading to the Trade Quarter.

Talanthrel agrees.

Avin ponders his knowledge of religion. He remembers something else about hauntings.

Avin Highlight to display spoiler: {If a haunt is legitimate there is usually something keeping the spirit bound to that particular place. If you can figure out what it is you may be able to get the ghost to move on. This is usually the role that Grims play. }

He then takes the hour to scribe mount into his spell book grumbling about the price of ink.

After preparations are made the group meets in one hour at the check point leading down to the Trade Quarter in the city below. There are 3 lines headed to 3 wooden boxy looking archways that have torches set in the sides. There are a few guards a little ways in front of the archways handing out red string and you notice that people are tying the string to their weapons and in some cases even their wrists before passing through the archway. After a person passes through the archway the flame either glows green or red. When the flame glows green the guard on the other side of the archway waves the person through. When the flame glows red, the guard on the other side of the archway takes a wand out and waves it over the person's body till it glows after finding the non peace bonded weapon somewhere on the person trying to enter the city below. For the most part when people cross the archway the flame glows green and people are waved through so traffic is moving at a pretty steady pace. Every now and then the flame glows red and someone forgot a single weapon or the fact that they are a spellcaster or are a martial artist and the guard with the wand hands them another string that the person ties to the forgotten weapon or their wrist if they are a spellcaster or martial artist before waving the wand over them again and ushering them to continue on their way when the wand does not glow a second time.

Perception DC 12 Highlight to display spoiler: {You notice a half-orc who made no attempts to peace bond his great axe and twin throwing axes being escorted off to a side passage with a sign just inside the passage indicating that that way leads to gaol. The guards at the gate have separated the half-orc from his weapons.}

Perception DC 15 Highlight to display spoiler: {You hear some of the guards call dibs on the half-orc's weapons as they discuss the penalty of gaol for blatantly ignoring the rules and not even attempting to peace bond any weapons.}

It is not yet noon. Do you proceed through the checkpoint? Please detail what weapons you are carrying and if you accept the offered string to peace bond them. Please also note if you try to sneak any weapons past without peace bonding.

Knowledge[local] DC 10 Highlight to display spoiler: {Before heading down to the city below one's weapons need to be peace bonded. This involves tying a peace of string or chain around your weapon which reacts to the wards placed on the city below to keep things non-violent. The guards can forgive one weapon overlooked and they usually let someone off with a warning, insisting that the forgotten weapon be peace bonded. If you neglect to peace bond any of your weapons or it appears blatant that you are trying to take non peace bonded weapons below, the penalty can range from the confiscation said weapon, to a fine, to even time spent in the stocks or gaol. It is not recommended to try to pull something at a checkpoint.}
(OOC: You can attempt Knowlege checks with a DC of 10 or below untrained)


Broom (HP 20/20, AC17/T17/FF14)  d20+8=18 ; d20=17 ;
Monday April 6th, 2015 11:30:10 AM

Broom ties a pretty white ribbon in his broom and two slings.

He looks curiously at a half orc, wondering if anyone else notices.

-------
Perception 18
local knowledge 17

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+9=13 ; d20-1=10 ;
Monday April 6th, 2015 3:36:25 PM

(Perception: 13; Local Knowledge: 10) Var watches the Half-Orc get escorted off and recalls what he's heard about the checkpoints.

"Fancy piece of work, this is." Var grumbles to no one in particular as he queues up. Once he gets to the checkpoint i takes three threads, one for each of his handaxes and one for his masterwork longbow.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+7=19 ;
Monday April 6th, 2015 4:28:58 PM

Wil waiting in line. He attempts to tie up his daggers causing them to fall loudly to the ground often. Wil currently has 6 daggers and a hand crossbow. He manages to tie up all the daggers and at the last moment secures his hand crossbow.
(Local Knowledge: 19)
Secondly, the voice of a child peppers him with questions. "Do you have a mother? Is she nice? I like my mother but she's still in the land of the living. I'm hungry. Why can't I see you?"


Ashley Steward[AC: 17, Touch: 10, Flat: 17, HP 22/22]  d20+1=17 ; d20+3=7 ;
Monday April 6th, 2015 8:46:55 PM

Ashley grumbles at peace-tying the weapons, but does so. The fighter's greatsword is the first thing that he ties, before moving to the belt on his waist, tying his one handed warhammer and dagger with the ribbons as well. Though he was recovering, the slight pounding in his head made him want to simply move along without having to deal with being hassled. He doesn't seem to notice the half-orc that has been taken off to the side, instead too concerned with his companions and their shuffling along in the line rather than other people. These other people weren't his problem, his companions were.

[Knowledge: Local - 17]
[Perception - 7]


Toston Lotor [HP: 14/14; AC 18; Touch 14; FF 14; CMD 16]  d20+1=8 ; d20+9=18 ;
Monday April 6th, 2015 8:51:48 PM

Toston queues up with the rest of the group, making sure to tie his wrist, and also his many manufactured weapons. The dragon-blooded sorcerer wondered if peace tying one wrist would count for the purposes of his spellcasting and his claws, and bounced with a spring in his step as his curiosity is piqued by the thought, and what would happen next. Watching the half-orc being taken off, his anxiousness increases as he watches the line in front of him pass through the wards.

[Knowledge: Local - 8]
[Perception - 18]


Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13  d20+1=8 ; d20+4=15 ;
Monday April 6th, 2015 10:02:31 PM

Avin readily binds his daggers but hesitates before placing an additional binding about his wrist which he attempts to cover with the cuff of his sleeve. Grumbling quietly he keeps his head down as he waits to pass by, limiting his perception of the area around him (Perception: 8). Based on his limited knowledge of the city (Local: 15) he thinks better of any attempt to trick the guards at the checkpoint.

OOC: He doesn't have his acid flasks peace-bound. If they trigger the flames he will bind them without a fuss. Not meant to be 'sneaking', just not sure if peace-bonding them would really do anything since it's made to break and not spill.

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17]  d20+5=20 ; d20+2=22 ;
Monday April 6th, 2015 10:34:40 PM

Talanthrel joins the others on line. After the meeting he had swung by the house and dropped off the items he did not think he would need for this venture. Now as He stood in line he got four cords on for his sword, bow and both daggers.
Shaking his head at the antics of the Half-Orc Talanthrel wondered what he was hoping to accomplish.

(Perception 1D20+5= 20)
(Knowledge Local 1D20+2=22)

DM Hugh (on loan from Humble's) - Fancy Piece of Work This is  d4=3 ; d2=1 ;
Monday April 6th, 2015 11:04:44 PM

The party moves through the checkpoint taking cords for their various weapons.

Talenthrel makes it through the archway without raising any alarms.

Avin walks through the arch and the flames glow red. After a little bit of time the half-orc guard on the other side is able to get his wand to glow by waving it over Avin's Acid Flask. "I get it, ye be an adventurer and splash weapons are easy to overlook." The guard says handing Avin some more string for his flasks. He then waves the wand over Avin again after Avin ties the string on his flasks and then waves Avin through.

Toston was nervous. Not only is the monk/sorcerer carrying a small arsenal which he tied the string on each weapon individually, he also has his martial arts training, his claws and his spells. He hopes that one string tied around his wrist is enough. As it turns out, It is. The flame glows green as Toston crosses through the archway and the guard waves him through.

Ashley still suffering the effects of his hangover, bonds his Great Sword, daggers and warhammer and has no problem passing through the archway.

Wil secures his six daggers and his hand crossbow. He too passes through the arch unmolested.

Var grumbles about the checkpoint before accepting the string for his bow and handaxes and also makes it through with no problems.

Broom accepted 3 pieces of string. One for his broom and 2 for each of his slings. He sets off the arch walking through and the human with the wand on the other side of the arch Broom walked through sees the tip of his wand glow red when he waves it over the dwarf's ham size fists. "I dunno if you are a monk or some kinda caster but rules are rules. You gotta put this ribbon around your wrist if you want to enter the Trade Quarter." The guard says to Broom holding out a piece of string.

Broom, what do you do? Take the string and tie it around your wrist or do something else?
(OOC: In his post Avin, indicated what he would do in the event of being stopped for the flasks and none of the other party members tripped the alarm)

After making it through the archways the party enters the Trade Quarter and shortly after that Clover way. There is a Tailor's shop called Golden Threads, the sign bears a picture of a needle pulling a thread of gold. An Alchemy shop called Alphonse's. There is also a gnome tinkerer riding a cart drawn by two riding dogs. A half-orc with a small lap dog yipping at his heels is sweeping the stoop at another shop.

Perception DC: 8 Highlight to display spoiler: {Upon turning down Clover Way you can't help but notice that foot traffic has started to thin out in comparison with the other parts of the trade quarter you had to walk through to get there}

Wil Highlight to display spoiler: {Your voices are silent. No one is talking to you at all.}


Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13  d20+1=19 ;
Tuesday April 7th, 2015 3:44:13 AM

Having passed through the checkpoint, Avin taps his wrist with two fingers encouraging the dwarf to accept the peace-tie. Feeling oddly exposed the wizard grumbles as the group moves through the district. He grows silent as the feeling redoubles when he notices a thinning in foot-traffic (perception: 19). Avin looks to his companions to see if they have any preferences where to go first.

Broom (HP 20/20, AC17/T17/FF14)  d20+8=17 ;
Tuesday April 7th, 2015 11:34:27 AM

Broom shrugs and ties the ribbon around his massive arms, glaring all that dares to smile.

------------
Perception 17

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+5=14 ;
Tuesday April 7th, 2015 2:21:00 PM

As soon as Wil passed through the gate the noise within his head stopped and left him with an eerie quiet. This quiet was unlike a temporary pause outside of the gate. There was always some noise but not this time. Suddenly, he felt the urge to call out for the voice of his mother. Her death was a tragedy which was lessened by the fact that he could speak to her. Wil, though was distracted by the shops within the small town.
"I think we could find something interesting in that Alchemy shop," Wil says as he points, "but honestly I'm bored and really want to start some trouble somewhere."
Perception: 14

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+9=14 ;
Tuesday April 7th, 2015 5:04:09 PM

(Perception: 14) Var watches the crowds thin out, and begins to feel uneasy. Stuffed underground, banned from his weapons, and now walking out in the open without even a crowd to blend into, he feels very exposed and out of place.

"People live down here? I know that Dirt city isn't exactly the greatest place, but this hardly seems an improvement."

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17]  d20+5=22 ;
Tuesday April 7th, 2015 10:31:31 PM

(Perception: 22) Talanthrel frowns as he notices the lack of traffic "Well it looks like the locals are definitely avoiding the area." Talanthrel starts browsing the shops in the area to see what they have available and what rumors the locals have.

Toston Lotor [HP: 14/14; AC 18; Touch 14; FF 14; CMD 16]  d20+9=12 ;
Tuesday April 7th, 2015 11:40:40 PM

Toston keeps his wits about him, looking for any clues that might lead them in the right direction, or for anything out of the ordinary. The lessened crowd in Clover Way helped the short gnome to be able to see better, but not by much.

"Let's see what kind of stories the people around here tell about the spirit. That should help narrow it down, or even give us some clues."

[Perception - 12]

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 22/22]  d20+3=14 ;
Tuesday April 7th, 2015 11:44:16 PM

Ashley, towering above most of the people down below, tries to use his vantage point to their advantage. While he notices the thin foot traffic here, he wasn't able to make out too many clues with the flow of people. Observing the scene, Ashley's gaze settles on Alphonse's, the alchemy shop.

"Let's try there first. I imagine the dabbling types pay more attention to this kind of thing."

DM Hugh (on loan from Humble's) - Something Interesting in that Alchemy shop 
Wednesday April 8th, 2015 2:12:42 AM

Avin encourages Broom and the Dwarf accepts the string without incident and then the group makes it through to Clover Way. Everyone notices as the crowds thin out upon reaching Clover Way.

Var feels uncomfortable without access to his weapons or the crowds and voices his incredulity that people actually live in The City Below.

Talanthrel and Toston feel that the group should start talking to people to get information.

Wil and Ashley express preferences for the Alchemy Shop so to Alphonse's you go. Wil's voices are still silent.

The shop is on the smaller side. None the less the wooden shelves are still stocked with a variety of reagents, herbs, arcane material components and foci. The smell in the shop is kind of a mixture of flowery and astringent. In the shelves behind the counter you notice manufactured alchemical items like tindertwigs, acid flasks, and the like.

Manning the counter is a 5 foot 4 inch human female with Auburn hair that is tied into twin pigtails each with a blue bow, green eyes and freckles. Her blouse is blue and white vertical striped and is mostly obscured by the black smock she is wearing but you can still see her striped collar. She smiles as the party enters the shop and her gaze seems to linger particularly on Avin and Broom for some reason.

"My name is Wendy. What can I help you fine gentlemen with?" she asks, still smiling as she locks her green eyed gaze with the wizard Avin.

Sense Motive DC 15 Highlight to display spoiler: {Wendy is acting like she is attracted to Broom and Avin.}

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13  d20+1=18 ; d20+9=26 ;
Wednesday April 8th, 2015 6:25:59 AM

(Sense motive 18) Avin sneers back at Wendy and snorts before drawing away from the girl deciding it would be prudent to avoid saying something he would regret. Instead he focuses upon the merchandise and the shop itself looking for anything unique of interest (appraise: 26).

Broom (HP 20/20, AC17/T17/FF14)  d20+8=14 ; d20+8=20 ;
Wednesday April 8th, 2015 11:15:53 AM

"Dwarf", Broom mumbles softly as he looks around.

---------------------------------
Sense Motive: 14
Perception: 20

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+4=24 ; d20+9=12 ; d20+3=13 ;
Wednesday April 8th, 2015 12:42:10 PM

(Sense Motive: 24 (ooc: 'acting' as in pretending, or genuine interest?))
(perception: 12/Nature: 13)
Var takes note of the saleswoman's approach and gauges her demeanor, before taking a deep whiff of the air and attempts to identify the herbs by scent alone.

DM Hugh Edit: (OOC: Genuine Interest)


Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+5=8 ; d20+8=20 ;
Wednesday April 8th, 2015 1:44:41 PM

Wil walks up to the pigtailed Wendy and smiles. He waits for her to acknowledge him that begins with a flirt. "Hi how are you? Don't see too many attractive red heads around here." He smiles. "I heard there was a ghost issue somewhere around here. Did your beautiful ears hear anything?"
He pauses then continues.
"On other issues, I would like to resupply my wares with some Alchemy Fire and some anti-toxin, if possible. Can I take a look at that Ambrosia and a bag of Black Powder may come in handy too."
Wil smiles broadly.

Diplomacy: 20
Sense Motive: 8


Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17] 
Wednesday April 8th, 2015 8:13:30 PM

Talanthrel nods with a smile at Wendy and starts to browse the wares.

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 22/22] 
Wednesday April 8th, 2015 11:04:28 PM

Ashley smirks slightly at Wilford's flirting, but doesn't say anything, preferring instead to peruse the wares near the back of the store. He didn't want to horn in on Wilford's attempt to charm the small woman, instead looking at poultices, herbs, and ingredients he had no idea how to use.

Toston Lotor [HP: 14/14; AC 18; Touch 14; FF 14; CMD 16]  d20+1=18 ;
Wednesday April 8th, 2015 11:10:39 PM

Toston, unlike Ashley, stays at the counter with Wilford, attempting to aid Wil with his charming attempts, hoping to get some more information out of the clerk while he eyes some of the reagents behind the counter.

"We're here to help you, and the other people that live or work around here."

[Using Aid Another to give Wil a +2 bonus, making his total check a 22.]
[Diplomacy - 18]

DM Hugh (on loan from Humble's) - Did your beautiful ears hear anything  d20+6=15 ;
Thursday April 9th, 2015 1:06:49 AM

Upon encountering the shop girl the party's reactions are varied.

Avin figures our that she is interested in him so he sneers and snorts, then tries to find anything interesting in the shop's inventory to avoid sticking his foot in his mouth. What Avin notices is 2 jars of a silvery shimmering paste labeled Silversheen sitting high on the shelf behind the counter. "See something you like?" Wendy asks Avin upon noticing his interest in her wares.

Broom softly attempts to correct the gentlemen comment by mentioning he is a dwarf and then takes a look around. Upon hearing the dwarf's correction she says, "I'm sorry I didn't mean to offend. I know that not all of you are human. I should have said gentle beings."

Var sizes up the saleswoman and then attempts to identify the various herbs by scent alone. It is quite the varied bouquet of smells but he is able to identify Oregano, Witch Hazel, St. John's Wort, Holly and Mistletoe.

Talanthrel nods and smiles at Wendy before looking around the store.

Wil walks up to Wendy and says, "Hi how are you? Don't see too many attractive red heads around here." He smiles. "I heard there was a ghost issue somewhere around here. Did your beautiful ears hear anything?"

Ashley smirks slightly at Wilford's flirting, but doesn't say anything, preferring instead to peruse the wares near the back of the store as he did not want to interfere with Wil's attempt at information gathering.

Toston adds, "We're here to help you, and the other people that live or work around here."

"My Goodness." Wendy replies, 'It's funny you should mention my ears. Recently I have started hearing things. Things like disembodied voices that appear to be coming from nowhere in both the common tongue and a language I don't recognize. I think I've clearly heard the phrases, 'We're trying.' and 'Leave now.' distinctly as well as other words I couldn't quite make out. I've also heard odd scratching and pounding noises.

She goes on, "It isn't just my ears that have noticed things. After closing up shop I was on my way home one evening and I saw with my own two eyes, glowing figures down one of the alleyways in Clover Way I pass on my way home. I don't remember which one as I was fairly shocked after seeing a ghost. To be honest until recently, I hadn't thought they existed. I know I'm not the only one down here that has seen and heard things. People talk and Clover Way...it wasn't always as deserted as it is becoming now. I'd leave this place and look for a job elsewhere, but I'm not sure if I could find something else below and the stories about the city above scare me more than the ghosts."

Wil then inquires about purchasing some alchemist's fire, anti-venom, ambrosia and black powder.

"Alchemist's fire are 20 gold a piece. Anti venom is 50 gold per dose. I'm sorry but we don't carry ambrosia or black powder." She answers.



Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13  d20+9=16 ;
Thursday April 9th, 2015 3:32:32 AM

Avin considers the silversheen for a moment. It could certainly prove useful if undead were again involved. He resolves to inform the other members of the group before leaving the shop.

(Spellcraft:16) The wizard immediately conjectures the potential causes of the sounds and visions to perhaps be mere Ghost Sounds and Dancing Lights although a slightly more experienced spellcaster could use Ventriloquism or even a Silent Image. He waves the thought away. It might be easy to replicate as a wizard but it could just as easily still be a ghost or even several ghosts. At least now the group would have an idea of what manifestations were about. Although...

"Alley?" Avin questions, "What alley?"

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+8=9 ;
Thursday April 9th, 2015 4:25:41 PM

Wil smiles at Wendy as he orders 5 jars of oil and 2 jars of Alchemist fire. "No Black powder, that's a shame." "It's interesting the way you explain these noises." Wil began. "Do these noises you hear make you turn your head or do they seem to be in your head?"
"I heard this scratching..." he began but stopped abruptly not wanting to tell the fine lady about the voices he heard. "I'm not a firm believer of ghosts myself but it's certainly something I would like to check out. How about you show us where you saw these ghosts?"
Wil's elbow slides from the counter causing him to fall. He stand back up slowly, red-faced.

Diplomacy: 9


Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Thursday April 9th, 2015 10:06:33 PM

Var watches Will flounder and chuckles to himself.

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17] 
Thursday April 9th, 2015 10:07:53 PM

Shaking his head ruefully at Will's antics, Talanthrel continues to browse the wares looking for Holy water and Sunrods, while listening to the conversation.

Toston Lotor [HP: 14/14; AC 18; Touch 14; FF 14; CMD 16]  d20+1=21 ;
Thursday April 9th, 2015 10:48:38 PM

Toston giggles at Wilford sliding off of the counter, striking up conversation as well to try and help the rogue recover.

"You said other people have experienced these sightings and strange sounds? Can you tell us who?"

[Diplomacy - 21]

https://docs.google.com/document/d/18Xiqovn-nhdth79jctcJs_jY7aNynRkHBOpJCMeq0Kg/pubAshley Steward [AC: 17, Touch: 10, Flat: 17, HP 22/22]  d20+3=21 ;
Thursday April 9th, 2015 10:50:46 PM

Ashley contimnues to peruse the wares silently, keeping a wary eye out for anyone undesirable listening to their conversation with the young woman, as well as anyone else that might be lurking about in the shop.

[Perception - 21]

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 22/22] 
Friday April 10th, 2015 12:18:39 AM

[Messed up header, fixing.]

DM Hugh (on loan from Humble's) -Alley? What Alley?  d20+6=19 ;
Friday April 10th, 2015 2:15:23 AM

Avin notes the silversheen, opts to bring it to the groups attention before they go and ponders what type of magic could recreate the described ghosts before asking Wendy the questions "Alley? What Alley?"

Wil requests 5 jars of oil and 2 alchemists fires from Wendy. He starts to explain about the voices he hears, but then thinks better of it before asking Wendy to show the party where she saw the ghosts. He ends up sliding down the counter to fall flat on his face. He picks himself up red-faced and chagrined.

Both Var and Talanthrel watch Wil's antics. Talanthrel looks for and finds both holy water and sun rods behind the counter.

Toston inquires as to who else might have seen or heard things.

Ashley continues to check out the goods on display while remaining vigilant for eavesdroppers. The small shop appears empty save for Wendy and yourselves. No one has entered or left since you arrived.

Wendy fills Wil's order.
(OOC: Wil deduct 40 gold and 5 silver and give yourself 2 alchemists fire and 5 flasks of oil)

She then proceeds to answer both Avin's and Wil's further inquiries regarding the alley where she saw the glowing figures. "As I said I am not sure which particular alley it was as I was quite startled. It is one of the alleys in Clover Way between here and the entrance to the Halfling Sewer. As for showing you I can't as I have to watch the shop and as I just said I don't know which particular alley it was."

Wendy looks Avin directly in the eyes and says, "I'm sorry I can't be more help with the alley. I really am. I'm sure someone as intelligent as you must be able to figure it out." She smiles sincerely at Avin, "I saw the string around your wrist and the way your eyes were drawn to the silversheen. You must be a great and powerful wizard. Tell me your name, so that I may know who to thank after you put an end to the haunting."

She then says, "As to who else may have seen things, let me think...There is old man Jenkins. He is a frequent customer of the shops down here. Last time I saw him he was making some commotion about the spirits wanting people out of clover way. I believe the half-orc day laborer with the little dog said he saw something. I think Fletch, the gnome tinkerer with the cart said something about ghosts as well. Then there is Billy, the halfling that owns Golden Threads. He was complaining that the ghosts are driving away business. Lastly there is Three Bits, but she is a bit dodgy, so you probably want to avoid her. If you go to her there may be a price or favor involved to find out what she knows if she knows anything concerning this that is. I mean she traffics in information."

What will you do now? Purchase more items from the shop? Try to find the alley Wendy was talking about? Look for and question some of the other people Wendy described? It is just past noon.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+4=10 ;
Friday April 10th, 2015 10:48:01 AM

Var watches the young woman to judge her sincerity (Sense Motive: 10) but figures that she must be telling the truth.

"Lets ask around a bit more..." Var says and heads outside, when the others join him he says "Lets talk to this Billy next, seems like he knows more about this. I think we should talk with this Three Bits, as well, if she deals in information she no doubt knows quite a bit more than what people on the street do."

"Asking as an outsider, what sort of history does the City Below have? Are hauntings frequent?"

Broom (HP 20/20, AC17/T17/FF14) 
Friday April 10th, 2015 12:13:46 PM

Broom nervously look at all the flammable stuff Wil is carrying. He doesn't think it is a good idea to have too much of such stuff with so much wood around, especially his treasured broom.


Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 22/22] 
Friday April 10th, 2015 9:27:25 PM

Ashley moves out of the store without buying anything, nodding his agreement with Var as he looks around their surroundings once more.

"Aye, that sounds like a good plan. Golden Threads is close, we should start there before we start making deals with a broker."

Toston Lotor [HP: 14/14; AC 18; Touch 14; FF 14; CMD 16] 
Friday April 10th, 2015 9:30:08 PM

Toston's eyes light up at the mention of the gnome tinker, and as they make their way outside, the monk makes his opinion known.

"We should also try to find this tinker. We gnomes have an approximate knowledge of many things, so I would say that this tinker may have valuable information. he may even be working on sort of device to try to find the ghost, if that's possible without magic. I'm not sure. There's only one way to find out! While we're there we could check out his projects to see if anything would make a nice addition to the house. Oh yes, all it needs is some Gnomish ingenuity to spruce it right up!"

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13 
Friday April 10th, 2015 10:30:11 PM

Avin takes an unsteady step away from Wendy, uneasy with her direct attention and tugs at his sleeves in a futile attempt to cover the peace-tie on his wrist.

"Thank Flower or whatever god you wish," the wizard mumbles. "Just leave me out of it."

Stepping aside he points out the silversheen to the warriors amongst the group and describes its purpose speaking hastily in a clear attempt to refocus on something not Wendy.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Saturday April 11th, 2015 10:39:44 AM

Wil dusts himself off and thoroughly confident he had just made a fool of himself takes his purchases and packs them away. He then turns and waits by the door for the others. "What was that?" He says quietly to himself but loud enough so others can hear him. "I would like to see these ghosts in person. For some reason the voices in my head have disappeared. I could use them to discover the reason for this haunting."

DM Hugh (on loan from Humble's) - this tinker may have valuable information 
Sunday April 12th, 2015 11:06:00 PM

Var voices that his preference is to interview Billy and Three Bits.

Broom eyes Wil and his pile of flammable objects warily.

Ashley agrees with Var about checking out the tailor.

Toston voices a preference for interviewing the tinker and brings up the fact that the tinker may have some traps they can deploy around the Marsh House.

Avin rebuffs Wendy's advances by telling her she can thank Flower or whatever God she wished but leave him out of it. He then points out to the rest of the group that he saw silversheen and lets them know what it can do.

Wil dusts himself off and then packs his purchases away. He voices his preference that he would like to see the ghosts in person to figure out the mystery of his absent voices. Wil's voices are still absent.

After exiting Alphonse's you see that the scene outside has changed. The gnome tinker who has purple skin and magenta hair done in a series of elaborate knots has transformed the cart she was riding in into a stall and has set up shop between Alphonse's and Golden Threads. The dogs that pulled the cart are tied to one of the posts and she has a customer. The half-orc that was sweeping the stoop is now out front of the stall and is engaged with the gnome in some sort of business transaction. The gnome is holding up a broom that has a leash holder built into the shaft and has a mini - bag dispenser at the top part of the handle. What Luck! You remember that the Gnome's name is Fletch and that both her and the half-orc day laborer whose name Wendy did not know had seen and heard some things regarding the haunting according to Wendy.

It is still a little after noon. Do you stop and ask Fletch and the half-orc day laborer with the dog what they know about the haunting or do you keep going to Golden Threads?

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+8=12 ;
Monday April 13th, 2015 5:02:59 PM

Wil wanders over to the half-orc day laborer to ask if he knows anything about the haunting.

Diplomacy: 12


Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17] 
Monday April 13th, 2015 8:55:40 PM

Talanthrel purchases 4 vials of holy water (100gp) and 2 sunrods (4gp). Giving a cheerful farewell to Wendy he hurries out to the shop to catch up with the others.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+5=6 ;
Monday April 13th, 2015 9:52:23 PM

Var follows Will over to the half orc, but seems to pay more attention to the dog (animal handling: 6). The thrusts his hand out to pet the dog and is met by a snarl.

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13  d20+9=20 ;
Monday April 13th, 2015 10:20:46 PM

Taking after the group, Avin studies the cart's contents much as he did the inventory of the alchemy shop, (20 appraise check) while Wil begins to question the half-orc.

Toston Lotor [HP: 14/14; AC 18; Touch 14; FF 14; CMD 16]  d20+1=13 ;
Monday April 13th, 2015 10:47:29 PM

While the others engage the Half-Orc, Toston instead heads for his fellow gnome, flashing a smile of interest and curiosity at the tinkerer's inventions and creations.

"Good day to you! My companions and I are looking for information regarding the recent haunting. We were wondering if you know anything about them? By the way, your creations look very practical, and are quite creative!"

[Diplomacy - 13]

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 22/22]  d20+3=19 ;
Monday April 13th, 2015 10:50:59 PM

As the other companions speak with the Half-Orc, and Toston engages the gnome, the fighter instead lingers at the edge of the group, keeping an eye out for those paying too much attention to them as a whole. Even down here, prying eyes were everywhere.

[Perception - 19]

DM Hugh (on loan from Humble's) - this tinker may have valuable information  d20+14=29 ;
Monday April 13th, 2015 11:27:13 PM

As the group is on its way to visit the stall where the half-orc and gnome are engaged in business a human courier approaches the group. He is wearing green livery with a wooden button carved with the Crescent Moons Trading Company logo upon it. He approaches the group and says, "I have an important letter for a Mr. Broom."

Broom cautiously approaches the courier and raises his hand. The courier says, "Ah, yes I was told to expect a dwarf. This is for you sir."

Broom takes the envelope from the courier and reads its. He pauses for a moment and then quietly says, "I must go."

To the courier he says, "Take me there."

The courier says, "Very good, sir."

The courier leads the dwarf down the tunnel leading out of clover way and toward the halfling quarter. You see the figures growing smaller in the distance as they get further from you until they follow a curve in the passageway and with that the silent and steadfast dwarf monk is gone.

Talanthrel had let his mind wander while in the alchemy shop. Snapping to his senses he purchases some holy water and sun rods before catching up with the rest of the group.

Wil attempts to engage the half-orc day laborer in conversation about the haunting.

Var follows Wil's lead and goes over to the half-orc and tries to pet his dog, but the dog ends up growling at him.

Avin peruses the gnome's cart. Among the assorted tchotchkes he sees some barbed wire, a spiked snare trap and what appears to be some punji stakes. He also notices a beautifully crafted composite longbow with mother of pearl inlays and a small set of silver nunchaku, 3 silver tipped crossbow bolts and 2 silver tipped arrows.

Toston compliments the gnome tinker on her creations and inquires if she knows anything about the recent haunting.

Ashley lingers on the edges of the group and keeps watch for prying eyes but does not notice anyone taking unusual interest in the group.

The half-orc looks at Wil with an almost vacant expression, then gives the rogue a toothy grin and says, "I am Grut. I took Rocky on a walk some days ago and we saw a glowing ghost. Grut strong, but ghost creepy so we hurried away."

The dog growled at Var at the mention of his name.

Fletch looks at Toston and smiles warmly, she then says a greeting in gnomish.

Gnomish speakers Highlight to display spoiler: {"I don't see many of my people here in Dirt City and not every one appreciates Gnome ingenuity. My name is Fletch. What's yours?"}

Sensing that speaking in Gnomish may be impolite in mixed company Fletch switches back to the common tongue.

"It's funny you should ask about the haunting. I was riding my cart pulled by Bow and Arrow here," Fletch indicates the 2 riding dogs tied to the cart pole, "and I was passing one of the alleys on the way out of Clover Way and I saw strange lights. The lights didn't seem to be from prestidigitation or dancing light. They were very bright yellow. I also heard some voices. It sounded like a gruff voice said, 'A few day's more' whatever that meant."



Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Tuesday April 14th, 2015 7:55:27 PM

Wil paused for a moment after the half-orc finished speaking. "Sorry, did you say Grut or Groot? I knew a guy once named Groot. Anyways, seems like these ghost like to hang around the alleys. How about we set up camp in an alley and wait?"
Wil then walks over to the cart to possibly purchase the silver tipped bolts.


Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+5=16 ; d20+1=21 ;
Tuesday April 14th, 2015 8:21:16 PM

Var awkwardly pulls his hand away from the dog, and listens to the Half-Orc, rolling his eyes at his at the stereotypical big-dumb-lug. "Okaythanksbye" Var says and hurriedly joins the others at the cart, saying a quick hello to the gnome, and a cautious hello to the Dogs (Animal Handling: 16), before inquiring about the silvered arrows, the spike trap and the longbow.

Picking up the conversation, Var says "How recently did you see this ghost? Do you remember the alley? What about any local legends about haunting down here?" (Untrained Diplomacy: 21 (OOC: oh that I roll a 20 on, but not Animal Handling!?))

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17] 
Tuesday April 14th, 2015 10:24:58 PM

Talanthrel listens to the conversation while making sure the vials of holy water are stowed in hi pouch in such a way that they will not break.

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 22/22] 
Tuesday April 14th, 2015 10:28:11 PM

Ashley chuckles at Var's exchange with the other Half-Orc, but doesn't offer any further comment than that. Seeming satisfied that they weren't being eyeballed too closely, the human relaxes, though still stays out of the general bustle of conversation. Too many cooks in the kitchen, and all that.

Toston Lotor [HP: 14/14; AC 18; Touch 14; FF 14; CMD 16]  d20+1=5 ;
Tuesday April 14th, 2015 10:31:08 PM

"I'm Toston, Toston Lotor. A pleasure. You said that you heard a voice, could you tell how far away from the lights the voice was coming from? Any distinct accent, racial or regional? Oh, and how much for the nunchaku?"

The monk gestures to the silver nunchaku at the gnome's cart, smiling pleasantly, at least in his opinion. To others, it probably looks a bit creepy.

[OOC - gotta love low Charisma based rolls!]
[Diplomacy - 5]

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13 
Tuesday April 14th, 2015 11:07:58 PM

Avin remarks upon the wares to his companions, at least any that would take a moment from their investigation. He turns to Fletch and addresses her in the Gnome tongue, following her example.

For those who speak Gnomish. Highlight to display spoiler: {"Fellows. Avin Fellows. Say, this snare trap. Might a layman be able to set this without too much difficulty? How much would it and the wire cost?"}

DM Hugh (on loan from Humble's) - How recently did you see this ghost?  d20+14=29;
Tuesday April 14th, 2015 11:31:02 PM

Wil asks for clarification about the the half-orc's name before inquiring about the silver bolts and suggesting the party stake out an alley to find the ghosts.

Var rolls his eyes at Grut and then joins the others at the cart. He greets Bow and Arrow and they receive him better than Rocky did.

Talanthrel listens to his companions while carefully stowing his holy water.

Ashley relaxes as the group does not appear to be being observed.

Toston introduces himself then asks some follow up questions concerning the ghosts and the silver nunchaku.

Avin introduces himself in Gnomish and inquires about the price of the snare trap and how difficult it would be to setup.

Fletch starts off by answering the business related questions:
"Silver arrows are 2 gold and 5 copper each, Silver Bolts are 2 gold and 1 silver each, the masterwork composite longbow is 500 gold (OOC:It has a +1 strength modifier), the spiked snare trap is 500 gold and it isn't too hard for a layman to setup. By the way punji sticks are only 250 gold and if you are using them for home protection at a location in Dirt City I will set them up myself (OOC: I am actually lowering the suggested price here but traps are still expensive), the silver nunchaku are 22 gold."

"As to how recently I saw the lights and noises it was a few days ago now. It was one of the alleys closer to Clover Way than the halfling quarter, but I don't remember which one. As for local haunting legends, from what I understand this area of the sewer had none until a few weeks ago and then it suddenly became a hotbed of paranormal activity."

Perception DC:29 Highlight to display spoiler: {You notice that a cloaked figure, that is trying to not be noticed, seems to be taking an unhealthy interest in your conversation revolving around the haunting}

What now? Do you question Fletch further? Buy some of her goods? Continue to Golden Threads? Some other option?



Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+9=24 ;
Wednesday April 15th, 2015 5:39:18 PM

(perception: 24) Var counts out 5 gold and purchases the silvered arrows.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+5=12 ;
Wednesday April 15th, 2015 6:10:33 PM

"Fletch, may I purchase 10 silver bolt, please. Your Composite Bow is very nice but I'm a little short on cash and this hand crossbow doesn't fetch much. It'd be nice to have." He says to the vendor.
"Seems like the hauntings hang around the alleys a lot. We should start there." He suggests.
Perception: 12


Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13 
Wednesday April 15th, 2015 6:40:44 PM

Avin's nose wrinkles at the price of the spiked trap. It might have it's uses but the price was greater than he could afford for such a luxury. Fletch's comments on the paranormal cut off his rising stream of grumbles.

"Sewers? What's happening in the sewers? The sewers?"

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17]  d20+5=25 ;
Wednesday April 15th, 2015 10:12:39 PM

Talanthrel moves over to take a look at the quality of the Masterwork Composite Longbow, While dreaming of the day he will be able to craft one himself. (Perception=25)

Toston Lotor [HP: 14/14; AC 18; Touch 14; FF 14; CMD 16] - CMTC  d20+9=10 ;
Thursday April 16th, 2015 2:42:08 AM

Toston opts to purchase the silver nunchaku asking Fletch if she would accept mundane nunchaku in trade at 50% value. He is too caught up in the transaction to notice anything.

(Perception: 10)

Ashley Steward[AC: 17, Touch: 10, Flat: 17, HP 22/22]  d20+3=18 ;
Thursday April 16th, 2015 2:47:21 AM

Ashley takes another look around Clover Way. Opting to let the others continue to question and make purchases of Fletch's wares.

(Perception: 18)

DM Hugh (on loan from Humble's) - Sewers? What's happening in the sewers? The sewers?  d20+14=25 ;
Thursday April 16th, 2015 3:07:39 AM

Var counts out 5 gold and purchases the 2 silvered arrows.

Fletch gives him 9 silver in change.

Wil asks Fletch if he can purchase 10 silver crossbow bolts and compliments her on the longbow, lamenting his lack of funds and hand crossbow. He also suggests checking out the alleys.

(OOC 1: Wil isn't proficient with long bows so your hand crossbow is actually a better fit for Wil since he would take a -4 penalty with a long bow. Now if you want to find a composite or regular short bow, Wil could use that without penalty)

Fletch says, "I only have 3 silver bolts at the moment. You are welcome to them. If you want you can order the other 7 and I can have them for you in 4 days."

Avin asks "Sewers? What's happening in the sewers? The sewers?"

Fletch says, "Sewers is an expression. I mean where we are now. Clover Way. The entirety of the City Below used to be sewers before it was built out."

(OOC 2: I was looking at the map of the city below on the page and it makes a lot of reference to sewers so I thought the City Below = Sewers. That might have been a mistake on my part. Bad DM!)

Talanthrel admires the craftsmanship of the longbow, wistfully longing for the day he can craft one such as it.

Toston opts to purchase the silver nunchaku and inquires about trading in his old nunchaku.

"Normally I don't buy other people's items if it is something I can make myself, but for a fellow gnome I can make an exception just this once. 21 gold with the trade in of your old nunchaku." Fletch says.

Ashley takes another look around Clover Way. He still doesn't notice anything.

Perception DC 25 Highlight to display spoiler: {You notice that a cloaked figure, that is trying to not be noticed, seems to be taking an unhealthy interest in your group and is casually coming closer to the gnome's cart. The figure is moving in such a way as to try to not stick out.}

As noted earlier, the cart is situated between Alphonse's and Golden Threads. The alleys mentioned by Fletch and Wendy are in the opposite direction. Do you continue on your way to Golden Threads or follow Wil's suggestion and scope out the alleys? Or do something else?

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+9=17 ; d20+4=12 ;
Thursday April 16th, 2015 4:52:27 PM

(Perception: 17) (Sense Motive: 12)
Var tries to pay attention to the conversation, and judge how sincere Fletch is being, but he's also quite enamored with his new arrows, which he tucks neatly into his quiver.

"I suppose we should go talk to this fellow at the Golden Threads, then we might want to find that information broker. But I'd like to begin hunting, soon; I'd...rather not be down here at night."

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Thursday April 16th, 2015 6:02:57 PM

Wil wonders about the time. How long till darkness begins to fall?
He purchases the 3 bolts for 6 gp and waits for the others.
He ponders about the silence within his head. The companions he was normally forced to deal with still didn't talk to him. "What kind of magic is this?" He wondered. Var stood next to Wil so he mentioned this fact. "You know I don't hear a thing from the undead. The voices are gone. It's quite disturbing once you have been hearing the mur murs for years."

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13 
Thursday April 16th, 2015 8:04:17 PM

Although not entirely unpleasant, Avin gets the distinct feeling that the group should not tarry here with so little information apparent. He makes a soft rumble of discontent and begins to make his way to the Golden Threads. It might not be possible to get an interview later after all. He glances back to see if the others have agreed with his unspoken sentiment.

Toston Lotor [HP: 14/14; AC 18; Touch 14; FF 14; CMD 16]  d20+9=28 ;
Thursday April 16th, 2015 9:54:52 PM

Toston looks to the others, nodding his agreement to head to Golden Threads after securing the silvered nunchaku. Casting a glance about at their surroundings one last time, the gnome makes his way with the rest of his companions. When Toston notices the cloaked figure trying to blend in with the crowd yet continue approaching them, he tries to get the attention of the group without being too obvious.

"Hey guys, let's take another look at Fletch's cart. I just remembered some questions!"

The gnome's eyes, however, stay locked on the hooded figure, awaiting his companions to follow his gaze.

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 22/22  d20+3=6 ;
Thursday April 16th, 2015 9:57:16 PM

Ashley begins to move off towards Golden Threads with the rest, grunting at the prospect of yet another string of questions. When Toston calls back to the group, the human turns around, suspciously looking first to the gnome monk, then to where his eyes are traveling.

[Perception - 6]

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17]  d20+5=11 ;
Thursday April 16th, 2015 10:34:01 PM

Talanthrel looks at Toston and queries "What have we not asked?"
(Perception=11)

DM Hugh (on loan from Humble's) - "What have we not asked?"  d20+9=18 ; d20+14=15 ;
Friday April 17th, 2015 12:02:53 AM

Var is of the opinion that the party should visit Golden Threads then track down the information broker before hunting for the ghosts.

Wil wonders how long it is till dark and purchases the 3 bolts Fletch does have. He also tells Var about the absence of his voices.

Fletch says to Wil, "You are a little short. You owe me 3 silver pieces for the bolts. Each bolt was 2 gold and 1 silver."

Avin proceeds toward the Golden Threads making it known to his companions that they shouldn't tarry there with so little information apparent.

Toston secures the silver nunchaku and then takes one last look around the area of the cart before contradicting Avin's sentiment. He says, "Hey guys, let's take another look at Fletch's cart. I just remembered some questions!" as his gaze follows the cloaked figure with an apparent interest in the party, hoping the other party members will get the clue without alerting their shadow that they are onto him or her.

Ashley starts heading off to the Golden Threads then turns back when he hears the monk's outburst. His eyes first turn to the monk then to the spot where the monk is staring.

Talanthrel asks Toston, "What have we not asked?"

Your shadow had noticed the fact that some of you noticed her so rather than keep the charade going any longer she lowers her hood. A striking human female face is revealed with dark hair tied into a pony tail, brown eyes and a pale complexion.

She approaches the group and answers Talanthrel, "For starters, you have not asked who I am, though from what I gather you know my name already. Allow me to introduce myself. I am known as Three Bits. I believe that you have heard of me and are familiar with my trade."

"The answer to that question is on the house as is the answer to the question of how can I help you." She says matter o' factly. "I have been to the alley where the hauntings that you are interested in are said to have occurred and I have found something most peculiar. I know that you have been trying to find this alley and I can save you the trip of going there as the only thing of interest to be found there I have in my possession. I think it would go a long way to explaining what is going on here and I will give it to you in exchange for a small favor. You found me when I did not want to be found so you are obviously a capable lot. This favor should be no sweat for the likes of you. What do you say?" She smiles seductively at Ashley, "Surely a strong fighter such as yourself will have no trouble handling a minor pest problem." she purrs.

Perception DC 15 Highlight to display spoiler: {Three Bits is wearing a wig, though you can't tell what her real hair color is. Also the paleness of her skin is most likely accomplished cosmetically and her eye color is achieved through lenses.}

It is still early in the afternoon. Do you engage in further conversation with Three Bits, head to Golden Threads or do something else?



Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13  d20+1=13 ;
Friday April 17th, 2015 7:36:14 AM

Avin grumbles, he hadn't noticed Three Bits in the shadows and he was sure there was more than he wasn't noticing (perception: 13). He scowls at Toston realizing the gnome had been trying to alert the rest of them of the woman. He huffs and turns back to Three Bits.

"What thing is it?" the wizard asks bluntly.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+9=19 ; d20+4=7 ;
Friday April 17th, 2015 12:56:22 PM

Var takes out the silver he was just putting back into his pouch, and hands 3 silver back to Fletch, giving Will a nod. "I can't say I know much about a...condition such as yours. You heard these voices before when we fought the undead, right? Maybe this isn't a ghost at all, if you aren't hearing them now."

(perception: 19)
Var jumps visibly when he realizes they were being tailed. He follows her gaze to Ashley and then back again (Sense motive: 7), and then asks "What kind of pests?"

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+5=22 ; d20+8=23 ;
Saturday April 18th, 2015 3:30:37 PM

Wil doesn't hear the vendor and begins to walk toward the stranger when he realizes Var has covered his mistake. "Thank you, my friend. It is appreciated."
Wil walks up to Three Bits. "Your a bit of work, are you not. A wig and a thick covering of makeup to hide what?" Wil asks in the most pleasant way possible.
"A favor for someone who hides and stalks others is a bit suspicious, you think?"

Perception: 22
Diplomacy: 23


Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 22/22  d20+3=20 ;
Sunday April 19th, 2015 10:51:56 PM

Ashley looks the woman up and down, half sizing her up, and half scoping her out for attractiveness since she started down the road of a flirtatious tone. However, the fighter knows better than to play into that veritable spider web, shrugging at the rest of the group as he responds to Three-Bits.

"We're willing to hear it out, but don't take it as a guarantee until we've heard it."

Toston Lotor [HP: 14/14; AC 18; Touch 14; FF 14; CMD 16]  d20+9=25 ; d20+1=16 ;
Sunday April 19th, 2015 10:56:15 PM

Toston notices the disguise that Three Bits has given herself, the gnome smiling knowingly to himself at the attempt to hide her true features from them.

"What an interesting shade of color! Did you tire of your natural complexion?"

Toston asks the question in a good manner, trying to get the information broker to slip up and reveal something about herself that she otherwise wouldn't. A slim chance, with her chosen profession, but any edge would be worthwhile.


Nicholas Butler 
Sunday April 19th, 2015 10:57:28 PM

OOC: I forgot to list the roll purposes in Ashley and Toston's Posts, so I'm placing them here.

Ashley:

[Perception - 20]

Toston:

[Perception - 25]
[Diplomacy - 16]

DM Hugh (on loan from Humble's) - "What thing is it?" 
Monday April 20th, 2015 7:48:34 AM

The party has mixed reactions at the sudden appearance of Three Bits and her offer of something peculiar from the Alley in question in exchange for the party's assistance with a pest problem.

Avin is not amused at Three Bits sudden appearance and bluntly asks, "What thing is it?"

Three Bits responds, "Telling would ruin the surprise." She takes a small sack from her belt and says, "Rest assured the thing is in this bag and it will raise some questions concerning this haunting. It can be yours for the low cost of dealing with a pest problem." She then puts the sack back.

Var jumps when he realizes the group was being tailed then asks, "What kind of pests?"

Three bits says, "Some sort of giant insect I believe. Clovis, the guard that came to me said he can't stand bugs."

Wil says to Three Bits in the most pleasant way possible. "Your a bit of work, are you not. A wig and a thick covering of makeup to hide what?" Wil asks "A favor for someone who hides and stalks others is a bit suspicious, you think?"

Toston asks "What an interesting shade of color! Did you tire of your natural complexion?"

Three Bits smiles at Wil and says, "I would think one such as yourself, 'Wilford Grimly' could appreciate someone wanting to keep certain things about themselves private. In my line of work it pays to be cautious and approaching an unknown element without a disguise is like playing darts without a dartboard. As to what I really look like, lets leave that up to the imagination. As for hiding and stalking, I am a lone woman and you are a bunch of males and this is Dirt City. I need to evaluate the people I am looking to deal with before approaching them. You would begrudge me a bit of caution?"

Ashley sizes Three Bits up, shrugs to the group and says, "We're willing to hear it out, but don't take it as a guarantee until we've heard it."

Three Bits says, "There is your bit of caution that I won't begrudge you. To put it plainly, I will give you the contents of the sack, which is what I found in the haunted alley, if you will go to the warehouse that Clovis guards and help him with his insect problem. I will give you exact directions once we have a deal. After you complete this task the item is all yours. Easy Peasy. What do you say? Do we have a deal?"

Three Bits then adds as an afterthought, "Also, you don't even have to head directly to the warehouse first, if you want to question Billy at Golden Threads before you deal with the pest problem go ahead. I don't mind."

Do you agree to Three Bits offer? If so is it off to the warehouse or onto Golden Threads? If not is it onto Golden Threads or a different destination?



Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Monday April 20th, 2015 11:37:33 AM

Wil laughed loudly at the veiled threat. "There is little wrong with 3 bit of privacy," playing off the brokers name. A lone woman in an environment like this is always an adventure. I have done many of smaller missions to save woman in the same. You seem fully capable of defending yourself given your bravery to threaten my privacy. I have no qualms with pest control, being within the Grubbers I have dispensed many times many creepy crawlers."

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Monday April 20th, 2015 7:05:58 PM

"This warehouse is down here? How are we supposed to hunt bugs without our weapons?" Var says

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17]  d20+5=23 ;
Monday April 20th, 2015 9:23:21 PM

Talanthrel smirks and says to Var "Ahh. But that will be the entertaining bit." Talanthrel continues to look around not trusting that Three Bits was alone or unfollowed. (Perception=23)

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13 
Monday April 20th, 2015 9:43:17 PM

Avin stands by silently. his allies have perceived much more about this woman than he. He does however, find himself agreeing with Var's sentiment and nodding his head. If there was a solution to this problem it would be rather beneficial to the party to follow through on the opportunity.

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 22/22]  d20=15 ; d20+9=11 ;
Monday April 20th, 2015 10:06:22 PM

Ashley listens to Three Bits, considering her proposal before he smirks to himself. He may be pressing their luck, but he had to at least try for what he is going for.

"We might be inclined, but there's a problem. We don't know what's in the sack, do we? For all we know, not to insult, but the contents of that bag could be nothing. Show us what's in it, we won't touch, to prove that it's worth our while to inspect it."

The fighter takes a few steps towards the woman, looking down at her from his vantage point. His tone was business like and professional enough, but his body language clearly shows that he isn't asking her, more than he's telling her.

[For the Words: Diplomacy - 15]
[For the Unspoken: Intimidate - 11]


Toston Lotor [HP: 14/14; AC 18; Touch 14; FF 14; CMD 16]  d20+1=19 ;
Monday April 20th, 2015 10:09:30 PM

Toston watches the group interactions with Three Bits carefully, noting Ashley's attempts to move the conversation further to their advantage. Seeing that Ashley had forgotten to stop slouching, therefore not cutting as imposing of a figure as he usually did, the sorcerer chimes in after the fighter.

"Though I believe we're going to accept your offer, regardless."

[Diplomacy - 19]

DM Hugh (on loan from Humble's) - I believe we're going to accept your offer, regardless.  d20+12=27 ;
Tuesday April 21st, 2015 12:18:43 AM

Wil is unfazed by Three Bits subtle dig regarding the Darts and is of the opinion that she could take care of herself. He is game for some pest control. He tells Three Bits this.

Var says "This warehouse is down here? How are we supposed to hunt bugs without our weapons?"

Talanthrel smirks and says to Var "Ahh. But that will be the entertaining bit." before looking around to see if Three Bits has any cohorts.

Avin stands by silently nodding in agreement with Var's sentiment.

Three Bits answers, "I never said the warehouse was down here. The entrance to the Warehouse is in Backstab Quarter in the City Above. My reputation is known in more than just Clover Way so I do get patrons from other parts of the city."

Ashley attempts to use diplomacy with his tone and intimidation with his body language to get Three Bits to reveal the contents of the sack but is unsuccessful due to poor posture.

Toston chimes in that the group is willing to accept the offer regardless.

Three Bits laughs, "Didn't anyone ever tell you that you will catch more flies with honey than with vinegar, Ashley dear. I can assure you that there is an item in this sack and I did find it in the purported haunted alley but I can't exactly show it to you as I estimate most of its value is visual in nature. However I do want to negotiate in good faith so I offer a compromise. Either Toston swears on his honor and his master's name that he won't damage the sack or attempt to steal or look at it's contents and he can have a feel or I show all of you what I scraped off from the item on my dagger. This did not damage the item nor does it compromise its visual value. Though you could always take me at my word. Your choice."

You're conversation with Three Bits is interrupted abruptly as an old man with a white beard and mustache followed by well dressed halfling with curly brown hair and green eyes exit Golden Threads.

"Old Man Jenkins! Stop you forgot to pay for that scarf! Ooold Mann Jenkins!!!" The halfling yells after the man for some time.

Right before they reach your group the old man stops and turns around, "I'm sorry, Billy. I must be going deaf and getting senile. How much do I owe you for the scarf?"

"2 gold pieces. That is imported silk." The halfling says snootily.

It looks like you have found the last 2 people Wendy mentioned when you asked her about the haunting or rather they found you. Regardless what now? Do you opt to have Three Bits show you her dagger scrapings? Should Toston give his word and tell you what he feels inside the sack instead? Do you question old man Jenkins and/or Billy about the hauntings?

Perception DC 27 Highlight to display spoiler: {"Old Man" Jenkins has cosmetically altered his appearance to appear much older than he actually is.}

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+9=18 ; d20+1=10 ; d20+1=18 ; d20+4=9 ;
Tuesday April 21st, 2015 10:23:28 AM

"Oh, the city above? Well that would be no trouble at all!" Var says excitedly, quickly warming to the idea of a bug-hunt.

Turning to watch the commotion coming out of the tailors (Perception: 18), Var attempts to act quickly - (bluff: 10) "Ah yes, hello Mister Jenkins!" Var points the group towards Three Bits and her Dagger and steps out to greet the two.

"I understand you two have been witness to the haunting. Could you two please tell me more about it?" (Diplomacy: 18; sense motive: 9)

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+5=19 ;
Tuesday April 21st, 2015 1:36:40 PM

Perception: 19
Wil says to Var, "We have some substantial feet to dispose of the bugs." He then laughs.
To Three Bits, still a bit suspicious, "Why don't you follow us to this warehouse. We are more then happy to dispose of these pests but how do we know you are not just trying to send us to a trap?" He then attempts to weigh the items in the bag with his right hand by bouncing the items from below.
"We should stop the old man to corroborate the story. Maybe he will recognize this item?"


Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 22/22] 
Tuesday April 21st, 2015 9:38:25 PM

Ashley just shrugs at Three Bits when she mentions that he shouldn't be so harsh with individuals in negotiation. Her opinion didn't have much value to him, other than to show him that Toston's words had done more for the situation than his had. He shakes his head when she mentions Toston making a vow.

"Nay, he shouldn't be doing that just for my suspicions. Show us this dagger of yours, and then we'll be on with it."

He watches the commotion with Old Man Jenkins and Billy, but doesn't interfere, instead turning his attention back to the woman.

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17]  d20+5=16 ; d20+5=15 ;
Tuesday April 21st, 2015 9:40:30 PM

Talanthrel grins at the interplay between Billy and Old Man Jenkins not noticing anything of note.(Perception=16) Seeing that Var was questioning the two Talanthrel takes a couple of step back not feeling comfortable with so many people in his personal space and keeps a watch on what is going on around and in the group. (Perception=15)

Toston Lotor [HP: 14/14; AC 18; Touch 14; FF 14; CMD 16]  d20+9=29 ;
Tuesday April 21st, 2015 9:43:54 PM

Toston listens to Ashley speaking on his behalf, starts to speak up, and then realizes that perhaps he shouldn't be making such promises such as the one Three Bits was asking for. Still, if they were going to be working with Three Bits in the future, it didn't hurt to foster some good will by showing some co-operation. Toston steps forward, looking up at Three Bits as he speaks.

"I have no qualms with agreeing to not abscond the item from you until our deal has been completed, should you allow me a tactile inspection of it."

When the Old Man Jenkins situation comes barging up to them, he gives the Old Man and Billy a detailed look, surmising Old Man Jenkins' ruse while he's at it.

"Old Man Jenkins? I don't see how you could call him an old man, he certainly isn't!"

The monk makes it seem like he is musing to himself, but he speaks loud enough for all to hear.

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13 
Tuesday April 21st, 2015 11:29:40 PM

Avin looks about, distracted by the apparent chaos of the scene. Too many moving variables, it would be too easy to miss something important. The wizard is quite certain that he is helpless to avoid that much anyway.

"The dagger," he says, "Show us these scrapings you have and then we might do your task.

DM Hugh (on loan from Humble's) - I understand you two have been witness to the haunting...  d20+11=28 ; d20+11=29; d20+9=28 ; d20+11=13
Wednesday April 22nd, 2015 3:05:54 AM

Talenthrel grins at the interplay between old man Jenkins and Billy. He then takes a step back and scopes out the group and their surroundings.

Var excitedly says, "Oh, the city above? Well that would be no trouble at all!" before turning toward the commotion coming out of the tailor's. Var points the group towards Three Bits and her Dagger and steps out to greet the two. He then says to the old man and tailor, "Ah yes, hello Mister Jenkins! "I understand you two have been witness to the haunting. Could you two please tell me more about it?"

The pair have mixed reactions to Var's question.

Billy looks up at the ranger and says with disdain, "An Adventurer. How quaint. Still maybe one such as yourself is what this haunting needs. Very well, I will tell you about it, but I don't have all day. I have to get back to the shop. These clothes won't sell themselves and this miscreant population is likely to abscond with my wares in my absence. The cretins! About a few weeks ago I started to feel strange vibrations in the floors and walls of my shop. Generally these happen after hours when I am alone and they are fairly sporadic in nature. I didn't know what to think at first then everyone else in the quarter was abuzz with these strange light and noise rumors so maybe the vibrations are the work of the ghosts as well? Regardless someone has to do something about this ghost problem. It is scaring away a large chunk of my customers. It is completely bad for business."

Old man Jenkins gives Billy the two gold he was clamoring about and then says to Var, "I used to be an adventurer like you until I got arthritis in my knees. I saw a ghost. The apparition appeared in this very corridor not 5 feet from where we stand now. It was a sign. The spirits are restless, They have spoken to me and they want people to stay away from Clover Way in order to appease them."
Sence Motive DC 13 Highlight to display spoiler: {He did not in fact used to be an adventuer}

Sense Motive DC 28 Highlight to display spoiler: {Old Man Jenkins is lying about having seen the ghost and about speaking with ghosts.}

After receiving old man Jenkin's gold Billy says, "You have heard all I have to say about it. If you will excuse me I have my money, I need to get back to my shop." Billy goes back to Golden Threads

Wil says to Var, "We have some substantial feet to dispose of the bugs." He then laughs.
To Three Bits, still a bit suspicious, "Why don't you follow us to this warehouse. We are more then happy to dispose of these pests but how do we know you are not just trying to send us to a trap?" He then tries to lay his hand on the sack that is tucked away amid a myriad of pouches and other such containers at Three Bits belt but she nimbly dodges away,

"Don't be grabby Wilford. Your name is not Toston. What would your mother think of you trying to lay your paws on a woman without her permission, especially when you claim to have helped other women with these types of unwanted advances in the past." Three Bits chastises Wil. Will then suggests "We should stop the old man to corroborate the story. Maybe he will recognize this item?" Three Bits says, "You are taking a lot of liberties with what is currently my item. I will agree to no such thing and your behavior is making me second guess this deal."

Ashley watches the commotion between old man Jenkins and Billy but keeps his attention on Three Bits. He shrugs at her admonishment and then says in regards to her Toston suggestion,
"Nay, he shouldn't be doing that just for my suspicions. Show us this dagger of yours, and then we'll be on with it."

Avin feels helpless in all the commotion. Something is bound to be overlooked.
"The dagger," he says, "Show us these scrapings you have and then we might do your task.

Toston almost let Ashley's words convince him against it but decides that if it will help the group he will agree to Three Bit's deal. He tells her this.

Three Bits responds "Toston, that will not be necessary. Wil's overeagerness has removed that option from the table. I will still show you my dagger but this deal is in danger of falling through." She then removes her dagger from up her sleeve and holds it up to the light for visual inspection. You notice a few small flecks of bright vibrant yellow paint on the edge.

Toston then says in regards to old man Jenkins, "Old Man Jenkins? I don't see how you could call him an old man, he certainly isn't!"

"I am old. It is you who are mistaken. You are a gnome, your race ages slower than mine I don't see how you are qualified to judge my age." Old man Jenkins replies, questioning Toston's judgement.
Sense Motive DC 29 Highlight to display spoiler: {Old man jenkins is lying about his age.}
"I have to go too. I need to visit with someone." Old man Jenkins begins walking away from the group in the opposite direction of Billy.

It is still early afternoon. Much has just happened. What do you do now?

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+9=24 ; d20+4=19 ;
Wednesday April 22nd, 2015 5:24:28 PM

(Sense Motive: 19) Var looks at Old Man Jenkins suspiciously but lets him go on his way.

After the Billy and the Old man part ways, Var turns back to Three Bits and inspects the dagger (perception: 24). "Three Bits, what do you know about Jenkins?"

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17]  d20=1 ;
Wednesday April 22nd, 2015 8:53:56 PM

Talanthrel accepts Old man Jenkins statement of being an retired adventurer without qualms (sense motive=1). He then raises an eyebrow at Will's, seeming attempt at molesting Three Bits. Though he is slightly disappointed at her mild response.

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+1=21 ; d20+7=15 ;
Wednesday April 22nd, 2015 9:27:46 PM

Toston tries to diffuse the situation. "Three Bits, If I may. Wilford was not trying to attack your virtue. He merely was most likely trying to get a feel for how much the item weighs. I know you did not invite him to do this but he is a little off his game at the moment. The voices of the spirits are silent for him which is odd because Jenkins, I refuse to call him old man, said the spirits talk to him, though if he is making himself look older than he is and he is lying about the fact that he used to be an adventurer(Sense Motive 15) so maybe he isn't telling the truth about that but I couldn't get a good read on that statement so I don't know. I do know that he called me a liar and I saw what I saw. Anyway if we depart for the warehouse in the Backstab quarter post haste and allow you to chose whether you come with us or we rendezvous after the extermination is done to get the item do we have an agreement? I don't know what the significance of the shiny yellow paint could be so I am curious to know what the paint was used on." (Diplomacy 21 = natural 20)

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+5=22 ; d20+5=21 ;
Wednesday April 22nd, 2015 10:23:45 PM

Sense Motive: 22 - Perception: 21
Wil embarrassed at his impulsive move or maybe clarity would dictate that it was a lack of patience. He was still like an impulsive boy which at one time was controlled by the not-so-gentle nagging of his mother. The missing connection to the spirit world was unsettling but so was the scene in front of him. So many untruths masked in makeup and magic. Within moments his embarrassment passed at he spoke carefully. "I've grown up a thief and a savior. Sometimes at the same time. I live amongst the Grubbers. The thieves and the killers. This place, below the world I know, is unsettling and I ask the group to decide on our fate." Wil looked at the dagger and the yellow paint. He tried to glean other facts from the scene. "A dagger with yellow paint just shows that you have stabbed a paint bucket." He then added. "Information broker, I do not intend ill will or insult but if you need this favor completed then I beg we leave this retched place."

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 22/22]  d20+3=14 ;
Wednesday April 22nd, 2015 10:43:12 PM

Ashley rubs his temples between his thumb and middle finger, obviously growing tired of the ongoing negotiations with Three Bits, and the Old Man Jenkins fiasco of calling Toston a liar. The human sighs, looking about to see if there are any others that are taking an interest in their protracted conversation with the woman, and then speaks to his companions.

"I believe it's time we head to this warehouse. We're not getting anywhere further with this."

[Perception - 14]


Exterminaion


DM Kathy 
Wednesday April 22nd, 2015 11:32:15 PM

There is a flurry of accusations, counter-accusations, apologies, and hurt feelings. "Old Man" Jenkins called Toston a liar; Toston called him a liar right back; Wil is dubious of Three-Bits, and most of the party just wants to get out of here.

You get out of there.

You leave Clover Way and make your way back to the City Above. Exiting the City Below is much easier than leaving it. You stroll right past the station where the Knives are checking people on the way in, glad you don't have to go through that again. Until you go back to talk to Three Bits again. Darn.

Oh, and it's raining again. Yay.

You make your way to the Backstab Quarter. You follow Three Bits's directions carefully, weaving through twisting alleys and narrow streets. Finally, you reach the warehouse. At least, you think this is it. There are lots of warehouses here, but you think it's this one. It is closed up, and shows no sign of life.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+9=29 ;
Thursday April 23rd, 2015 1:43:57 AM

Var takes a good long look around, listens for movement, and even sniffing the air for good measure (Perception: 29) to try and determine what might be lurking in the warehouse.

He draws his masterwork longbow and nods to the group, signaling that he's ready.

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13 
Thursday April 23rd, 2015 4:49:10 AM

Avin rubs his wrist, glad to have the tie removed. Were he not a wizard he might have considered wearing one as a bluff but as it was such a thing merely marked him. Avin very much did not like being marked. He holds out the magical lantern to see what he can despite the darkened sky and wet rain. Avin isn't certain he likes being wet any more than being marked.

"Bugs. Bugs! Clearly magical phenomena and we're off killing bugs," the wizard grumbles, glaring at Wil. "Do we even know what kind of bugs? Bah. Bugs."

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+12=16 ; d20+9=14 ;
Thursday April 23rd, 2015 7:45:46 AM

Toston marveled at what the myriad of string he carried on his person did when he walked through the check point. Some dematerialized gradually disappearing in small bits and pieces while others untied themselves, dropped to the floor and slithered down the corridor back toward the checkpoint like snakes. He marveled at the magic that must be in place to keep the city below a non violent place.

Upon reaching the warehouse, Toston casts the Liontaur version of Toros Taur Try on himself (+1 to stealth and acrobatic checks for 10 minutes).

He then says to his companions, "I'll scout it out. I have this signal whistle," Toston holds up the signal whistle in his hand that he took from his pocket, "If you hear me blow this, come running."

Toston then stealthily makes his way into the warehouse (Stealth: 16) keeping his eyes and ears peeled for any signs of giant insects (Perception: 14)

While in the warehouse, Toston attempts to use the assorted boxes and containers as cover, moving from container to container in case he fails to notice whatever insect may be infesting the warehouse. If he catches a glimpse of the insect he intends to return to the group immediately and let them know what he saw so the group can come up with a plan of attack.



Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Thursday April 23rd, 2015 9:26:19 PM

Wil is thrilled to be back above. His daggers back and safely stashed. His hand crossbow ready for a fight. The problem that still bothers Wil is the silence within his head. As annoying as the noise is it's not something Wil can give up easily. It was like having a companion. Losing family and home causes one to depend on anything familiar. He walks slowly behind the group sulking and wondering if he will ever hear the voices again.

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17]  d20+5=9 ;
Thursday April 23rd, 2015 10:33:55 PM

Talanthrel noting Vars preparations, draws his blade and moves to stand by the door, listening for any signs of life within. (Perception=9). He shakes his head as he realizes that he has lost sight of Toston, before he could let him know that this does not seem like a wise plan.

OOC: I am listening to the song "Never split the party" :)

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 22/22]  d20+3=11 ;
Thursday April 23rd, 2015 11:11:52 PM

Ashley knows that as far as scouting is concerned, his heavy armor and the noise that he makes isn't something that the group needs bumbling about, in the case of hostile things in the vicinity. Instead, he draws his greatsword, hefting the weight of it in one hand and balancing it against his shoulder, waiting for the signal while he does a visual check of the warehouse.

[Perception - 11]


DM Kathy 
Thursday April 23rd, 2015 11:24:52 PM

Var has a look around, and even sniffs the air. It's raining, so it's difficult to smell anything but the rain. You do think you get a sense of....something that shouldn't be in a city, but you can't put a finger on what exactly it is.

Avin holds up the lantern and asks what kind of bugs.

Wilford is glad to be back Above, but worried over the silence of the voices. It's raining, says a voice in his head, almost on cue. It sounds like a young child. I like the rain. Rain, rain, rain, rain... The voice breaks into a little song about the rain. The other voices remain silent. Wil can still feel the presence of the dead, pressing around him, but they don't seem to have anything to say. Well, nothing meaningful. The little rain song continues.

Talanthrel moves near the door and draws a weapon.

Ashley, too, draws a weapon, and looks over the warehouse. It's not exactly an inspiring sight; a big square block of a building, unpainted wood with a utilitarian door.

Toston sneaks into the warehouse. Or rather, he attempts to. The problem with sneaking into a closed building is that at some point you need to open a door. And it's really difficult to open a door without drawing at least some attention to it. No sooner has Toston stepped inside the warehouse when he hears a voice.

"Oi! Who's there?" it demands."Yer not allowed in here. Clear off!"

It is quite dark inside the warehouse, and the owner of the voice has not lit any light that you can see.

Those of you outside could not hear the voice through the walls and over the sound of the rain.

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+1=10
Friday April 24th, 2015 9:05:48 AM

An odd thought pops into Toston's head in response to the query, The Orkin Man he has the urge to say but realizes that he is not a man The Orkin Gnome? that doesn't sound right. What is an Orkin Man anyway? A fancy way of saying half-orc? Toston dispels this thought and decides that honesty is the best policy.

He raises his hands in a non-threatening manner and says to the voice, "Someone asked for some exterminators because of a giant bug problem? Are you Mr. Clovis? Three Bits sent us. I know you only see one of me, but I am part of a group of adventurers. I took it upon myself to scout it out first so we could come up with a plan of attack by seeing what we were dealing with. "

"Is it okay if I cast the light cantrip? It won't do any damage it will just let me see?" If the voice indicates it is okay toston will cast the light cantrip on his glove.

Is it okay if I get the rest of my group to come in and you can tell us about what is going on?"

If the voice indicates it is okay for Toston to do so he will exit and say to the party, "The voice says you can come in, maybe it can tell us what kind of giant insect we are dealing with." He will then return with the rest of the party.

(Diplomacy : 10)

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+3=23 ;
Friday April 24th, 2015 9:52:53 AM

"Bugs...what kind of bugs would they need an armed crew of six to deal with..." Var mutters to himself, and tries to recall what he knows about various natural bug threats (Nature: 23)

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17]  d20+5=25 ;
Friday April 24th, 2015 10:14:03 PM

Talanthrel responds to Vars mutters in a quiet voice "The big kind." Glancing thru the door, he did not like the fact that the interior was so dark that he could not see. (Perception=25)

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 22/22] 
Friday April 24th, 2015 10:39:04 PM

Ashley continues to wait outside, the fighter keeping his wits about him. If the negotiations inside of the building go well, and Toston is able to call out to them, Ashley will move to enter the building first, in case of some form of trap being sprung.

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13  d20+9=29 ;
Friday April 24th, 2015 10:41:38 PM

Avin, while the party waits outside, pulls the hood of his cloak forward more, to better block out some of the rain. The wizard tries to think of any sort of bugs that they may encounter in this kind of an environment, thinking back to his studies

[Knowledge Nature - 29].

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+5=12 ;
Saturday April 25th, 2015 10:05:00 PM

The voices fall upon Wil as a thick blanket. They speak very little but the persistent little girl sings a pleasant song about the rain. It's odd that the oppressive rain could possibly find some pleasantries but of course.. the little girl is not in the rain. "Wonderful song", Wil said as he watched the group wait for Toston's sign. "Can you help me watch over the group, little girl?" Wil thinks to ask. "If not can you give me your name?"
Perception: 12
Wil loads his hand crossbow with a silver bolt.

DM Kathy 
Sunday April 26th, 2015 9:29:44 PM

Outside, the group nervously wonders what kind of bug they might have to deal with.

Wilford tries to talk to the little girl ghost, but she seems distracted. "Are you real?" she asks.

Toston speaks with the security guard. "Yeah, light 'em if you got 'em," he says, and chuckles a bit. "Sure, let 'em come in."

When you're all in the warehouse, you see that Clovis is a half-orc, tall and strong-looking, whose sharp eyes seem to miss little. He seems pretty good at his job.

"Three Bits sent you?" he asks eagerly. "Uh, yeah. Well, it's like this." He looks uncomfortable. "There's a big bug in the basement. Scorpion of some kind. Now, I ain't no coward, but I wasn't hired to deal with giant bugs, y'know? Blighted thing musta come in with a shipment, best I can figure, and scuttled down there somehow. This ain't the climate for scorpions, y'know? Anyway, I asked Three Bits for help with it, and...well, here you are. Stairs're this way," he adds helpfully.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Monday April 27th, 2015 9:38:47 AM

Var looks Clovis up and down and then asks "Should we make you some cookies and wipe your nose for you, once we're thru squashing this bug?"

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13  d20+9=21 ;
Monday April 27th, 2015 11:39:41 AM

Avin looks at Var askance, unsettled. If one could slip in, more could as well. Things would also rapidly turn sour if the one was in an egg-laying mood. Do scorpions lay eggs? (knowledge nature 21) Avin concentrates on what he could remember of the arachnids from his studies. Whatever breed of scorpion it is must surely be large to have put this watchman on guard, Avin thought.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+7=20 ;
Monday April 27th, 2015 12:47:35 PM

"Real, huh? I live in the land of the living. I imagine I am speaking to you because you have passed on to the land of the dead."
Wil notices the others have left him and he walks into the warehouse slowly. He notices the high ceilings and hears the half-orc mention a Scorpion.
Wil searches for some knowledge of the Scorpion. He then stops the group.
Local Knowledge: 20
"Scorpions has a poisonous tail. I could of sworn I purchased some anti-toxin." Wil places his sack on the ground. The jars of oil clattered loudly as he searched.

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+5=20 ;
Monday April 27th, 2015 1:35:08 PM

"Poison tail or no poison tail we still need to come up with a plan. We are here now, so it is probably better just to get this over with. Are the stairs the only way down to the lower level? Might we be able to scale down a different way using rope? If so we could attack the scorpion from both sides." Toston says.

"I just know that ideally before we breach I want to cast a spell or two. I'm not sure if I want to burn a little bit of time on my shield spell to hold the charge on a chill touch or if it would be better to just cast shield and join the battle. My chill touch can weaken a living creature a little temporarily, so as long as this scorpion isn't an undead scorpion that could help. If it is an undead scorpion then the chill touch would make it flee. Do they make undead scorpions?"

Toston ponders whether an undead scorpion could exist (Knowledge[religion]:20)

DM Kathy 
Monday April 27th, 2015 9:59:47 PM

Avin gives some thought to the habits of scorpions. They do, in fact, lay eggs, or at least the female ones do. Giant scorpions are not native to the region, so Clovis's theory that it came with a shipment has some merit.

Wilford remembers that scorpions are poisonous, and begins serching for his antitoxin.

Toston wants to come up with a plan, and asks about entrances. "Only one way in, and that's down the stairs," Clovis replies. "Could be you might catch the thing napping, but I don't know. I don't go down there myself these days."

Var, on the other hand, thinks it's more fun to try to get a rise out of Clovis. He succeeds. Clovis steps right up to Var, looming over the shorter half-orc. Clovis grins, showing tusks. "You wanna dance?" he asks softly. "Let's you and me go a round or two, then we'll see whose nose needs wiping."

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+3=17 ;
Monday April 27th, 2015 10:22:45 PM

(Intimidate: 17) Var does his best to stare down Clovis and says "Maybe after we take care of this bug problem of yours; but the job comes first."

Assuming Var hasn't just written a check he can't cash, Var heads over to the stairs and indicates to the group that he's ready to proceed down.

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 22/22]  d20+9=10 ;
Monday April 27th, 2015 10:47:53 PM

Ashley sheathed his sword when they were invited in, and listens silently as the others debate the merits of this plan or that plan. When Clovis steps towards Var, however, the fighter steps forward himself, watching the two half-orcs, his gaze particularly locked on Clovis.

"I think that this can wait. I need to make a bit more coin to bet on Var. I'm in a gambling mood."

[Aid Another Attempt - Intimidate: 10]

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17]  d20+5=15 ;
Tuesday April 28th, 2015 12:01:25 AM

Talanthrel walks in after Will putting away his sword and lighting the sun rod as he goes. Looking at the confrontation between the guard and the others he say loudly "Hey nobody said there would be an opportunity for gambling on this excursion. If they had I would have brought more money." Looking around he checks for more guards. Or anything else hiding in the shadows really. (Perception=15)

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13 
Tuesday April 28th, 2015 4:52:11 AM

Avin shakes his head numbly. With so many things to worry about in the world, why would one antagonize big, hearty half-orcs? With lantern raised the wizard follows Var with a dagger unsheathed, being far more concerned with the possibility of being caught by surprise than casting a spell in the blink of an eye.

Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 22/22] 
Tuesday April 28th, 2015 10:44:42 AM

Ashley backs away from the two half-orcs, flashing them both a smirk as he moves to join the rest of the group, heading towards this warehouse's basement.

"C'mon Var, first things first, after all."

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+1=21
Tuesday April 28th, 2015 5:54:59 PM

"The two of you can beat the snot out of each other after we dispatch this scorpion, if you insist, but to me the two of you fighting is pointless." Toston says to both half-orcs.

"The whole point of what we do is to help those who need it and do acts of good. I don't see how fighting the person we are supposed to be helping contributes to that. Plus, this whole extermination mission is just so we can get information we need to figure out more about the haunting, so taking time out for a pointless fight seems even more of a waste." Toston says to Var specifically.

"Clovis, if you are spoiling for a fight so bad, instead of taking it out on Var, help us with the scorpion." Toston says, inviting the guard to join them.

(Diplomacy: 21)

Toston then moves towards the front of the group and if it looks like the group is going to enter the basement will cast shield on himself right before entering, but if they pause longer before entering the basement Toston will not cast shield.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Tuesday April 28th, 2015 7:37:28 PM

Wil realizes he did not buy the anti-toxin. "You were too busy flirting with that red-headed girl." His mother suddenly piped in. "Come on now, mother," Wil began with a smile. The group began to downward toward the basement. Wil was nervous about the size of this beast. "Remember those dogs? You took them on by yourself. This is just one more assignment." His mother reminded him. Wil replied with a quiet thank you. He switched his crossbow bolt from silver to regular bolts and secured his tanglefoot bag. It may come in handy. He then threw the sack back on his shoulders and followed the group down the stairs.

DM Kathy 
Tuesday April 28th, 2015 10:35:17 PM

Var and Ashley try to intimidate Clovis, but he stands his ground. He does shift his feet a bit, uneasy, but he doesn't back down.

Talanthrel attempts to defuse the situation, and looks around for any hidden surprises. He doesn't see anything.

The rest of the group is unimpressed by the display of orcish testosterone, and eventually, the two are separated and you can start down the stairs.

The basement is dry, with an unfamiliar, musky smell. You move cautiously, and soon see your opponent, glaring at you from a corner of the basement. If a big bug can be said to glare.

And your map. Hopefully everybody remembers which one they are.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+6=15 ; d20+3=5 ; d8=3 ;
Tuesday April 28th, 2015 10:43:58 PM

Var takes a look at the Scorpion and attempts to identify it (Knowledge: Nature 5), but doesn't recall seeing anything like it before. Planting his feet he draws and arrow and fires it at the beast (Atk 15 vs AC; 3 hp on hit).

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17] 
Wednesday April 29th, 2015 2:14:32 AM

Talanthrel tosses the lit sunrod into the center of the room and draws his sword. Smirking at Var he says "See I told you it was the big kind!" Then turning his attention to the bug he takes a defensive stance and waits. (+2 to AC due to stance Current AC 19)

OOC: I am assuming that tossing the rod into the room and drawing my sword took a move action.

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13  d20+9=13 ;
Wednesday April 29th, 2015 9:36:08 AM

Avin's dagger clatters against the ground as the wizard begins chanting the words of a spell, mentally cursing the half-orc for understating the size of the creature ahead. How could such a large creature sneak in? Perhaps it had grown. Avin wracks his mind trying to recall what he could of such monsters but the energy of spellcasting muddles his thoughts (nature: 13).

Those who succeed a DC 16 spellcraft check please highlightHighlight to display spoiler: {Avin is casting an Enlarge Person spell}

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:22; Touch: 18; Inc. Touch 22 FF:18; CMD:16] - CMTC  d20+5=24 ;
Wednesday April 29th, 2015 2:29:04 PM

Toston makes note of the fact that Avin is casting enlarge person and then casts a spell of his own opting to hold the charge this time as he had cast shield on himself before entering the basement which is how he ended up in the back of the party.

Spellcraft DC 16 Highlight to display spoiler: {Toston is casting chill touch }

He then moves forward 20 feet.

(Active effects: Toros Taur Try: +1 stealth/acrobatics ten minutes - time upstairs; Shield +4 shield bonus - 9 rounds)

DM Sanity Info: Highlight to display spoiler: {
Spell like abilities:
1/day dancing lights - CL 1 left 1/1
1/day ghost sound - CL 1 ; DC 11 left 1/1
1/day prestidigitation - CL 1 left 1/1
1/day speak with animals - CL 1 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (2/4)

Claws rounds left: (4/4)

Tail rounds left: (1/1)

Stunning fist left (1/1)
}

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+3=23 ; d20+3=12 ; d4=1 ; d4=4 ; d6=5 ;
Wednesday April 29th, 2015 3:58:45 PM

Wil fires his Crossbow from where he stands as the others spread out.
Wil moves 10 foot toward the Scorpion and squares up in front of it.

(Attack: Natural 20 + 3) (To confirm: 12)
(Damage: 1) (Critical: 4)
(Sneak Attack: 5)


Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 22/22] 
Wednesday April 29th, 2015 7:31:13 PM

Ashley moves toward the scorpion, drawing his greatsword as he marches towards the huge insect. He had never seen anything quite like it before, and wasn't sure what the best strategy was to fight the animal. Nevertheless, he tries to give some guidance to his companions.

"Spread out and hit it from multiple sides! Use its size against it!"

[I'm currently unable to move my piece on the map due to my work's internet proxy, and my phone not cooperating. If someone wouldn't mind to move Ashley forward 4 squares, I would appreciate it. ]

DM Kathy  d20+6=23 ; d20+6=8 ; d20+6=12 ; d6+4=5 ; d20+12=30 ;
Wednesday April 29th, 2015 10:35:24 PM

Var fires a shot at the scorpion, but it skitters off the creature's shell.

Talanthrel tosses in a sunrod and draws his weapon.

Avin begins casting. [OOC: the critter almost certainly grew down here. There's no way it could get up and down the stairs now.]

Toston casts a spell of his own and moves up.

Wilford fires his crossbow, and hits but does not crit. Still, the creature wasn't ready, so Wil's bolt does extra damage.

Ashley moves up and calls out some strategy tips.

The creature steps forward [5-foot step] and attacks Ashley! Its pincer hits! Ashley takes 5 damage. The pincer closes, trying to trap Ashley in its grasp. It succeeds, and Ashley is now grappled. [OOC: Before you ask me what you can and can't do while grappled, please follow the link and see if you can figure it out. :) The critter's CMD is 18.]

And your map.


Ashley Steward [AC: 17, Touch: 10, Flat: 17, HP 22/22]  d20+6=18 ;
Thursday April 30th, 2015 12:38:58 AM

Ashley yells out with the grinding of the bones in his body, the pincer closing around him as the metal shell he's wearing squeezes into him. Bringing his strength to bear against the scorpion, the fighter instead turns the grapple around on the scorpion, dropping his sword in the process. Instead, he then moves to pin the scorpion to the ground, limiting its movement even further, if the human can maintain the hold, that is.

[CMB Roll to Take Control of the Grapple and Pin - 18]

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17]  d20+4=17 ; d10+3=5 ;
Thursday April 30th, 2015 3:29:20 AM

Talanthrel moves up to where Ashley is grappling with the beast and swings with his sword (17 vs Ac Dam=5)

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:22; Touch: 18; Inc. Touch 22 FF:18; CMD:16] - CMTC  d20+4=17 ; d4=3 ; d6=6 ;
Thursday April 30th, 2015 7:42:23 AM

Toston was going to charge the scorpion, but his path is blocked by Talanthrel.

"Talanthrel next time we fight something large, please leave me a clear path to charge it, if you have a choice." Toston yells out.

Toston moves 10 ft and attempts to use stunning fist against the scorpion with his unarmed strike, if it hits it will discharge the held chill touch and the stunning fist.

(17 vs AC for 3 bludgeoning + 6 negative energy damage and the scorpion must make 2 fort saves 1 DC 12 or the scorpion takes 1 point of strength damage and another DC 13 or be stunned for 1 round)

(Active effects: Toros Taur Try: +1 stealth/acrobatics ten minutes - (time upstairs + 1 round); Shield +4 shield bonus = 8 rounds)

DM Sanity Info: Highlight to display spoiler: {
Spell like abilities:
1/day dancing lights - CL 2 left 1/1
1/day ghost sound - CL 2 ; DC 12 left 1/1
1/day prestidigitation - CL 2 left 1/1
1/day speak with animals - CL 2 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch DC 12 (2/4)

Claws rounds left: (4/4)

Tail rounds left: (1/1)

Stunning fist DC 13 left (0/1)
}



Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+6=18 ; d8=5 ;
Thursday April 30th, 2015 9:36:01 AM

"Now this is a match that I'd bet money on!" Var shouts in enthusiasm for Ashely's arachnid-wrestling technique. Moving 15ft to his left to keep his shots clear, and lets loose another arrow (18 vs AC; 5 damage)

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13 
Thursday April 30th, 2015 11:07:19 AM

Unlike Var, the wizard is not a gambling man and prefers to stack events in his favor. In this instance that means leveling the playing field. He shuffles forwards as the enlarge person spell reaches its completion and takes hold of Ashley, his size increasing and putting him on a level with the over-sized scorpion.

With the spell completed the wizard draws his other dagger and hurries to circle the beast while it is occupied.

Ashley Steward [AC: 15, Touch: 8, Flat: 15, CMD 17, HP 17/22] [+2 Str, -2 Dex, -1 AC, Large] 
Thursday April 30th, 2015 12:53:46 PM

[Updating header. :)]

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+3=6 ; d4=4 ;
Thursday April 30th, 2015 1:27:56 PM

Wil loads another bolt, steps five foot to the left and fires into the scorpion's little face
Wil curses because his aim is off and loads another bolt.

(Attack: 6)
(Damage: 4)


Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Thursday April 30th, 2015 5:03:00 PM

(OoC: Oh man, it just got all Godzilla vs. Mothra in here!)

DM Kathy  d20+7=9 ; d20+7=9 ;
Thursday April 30th, 2015 10:45:46 PM

Ashley forces his way out of the grapple, turning the tables on his opponent. [OOC: The grapple rules aren't stated as clearly as I would like, but with one grapple check, you can only reverse the grapple. Pinning your opponent requires another successful grapple check.]

Toston moves up and hits the scorpion with his Icy Fist of Death (or whatever he's calling it). The scorpion takes damage! It loses some strength! And it is stunned for a round!

Var shoots the scorpion for more damage!

Avin finishes his spell and embiggens Ashley.

Wilford fires another shot, but it doesn't hit even a stunned scorpion.

The scorpion's turn! But it is stunned, so it only twitches a little.

And the map.

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17] 
Friday May 1st, 2015 12:07:05 AM

OOC : Kathy did my attack hit?

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17]  d20+4=11 ; d10+3=12 ;
Friday May 1st, 2015 12:10:33 AM

Talanthrel takes advantage of the scorpions stunned condition to attack again. (11vs ac, Dam 12)

DM Kathy 
Friday May 1st, 2015 12:36:12 AM

[Whoops! I totally spaced on Talanthrel's attack! Yes, it hit.]

Ashley Steward [AC: 15, Touch: 8, Flat: 15, CMD 17, HP 17/22] [+2 Str, -2 Dex, -1 AC, Large]  d20+11=14 ;
Friday May 1st, 2015 1:04:09 AM

Ashley works to maintain the grapple and move it into a pin maneuver, trying to give his allies an advantage and capitalize off of Toston's stunning attack. He once again tries to give some maneuver suggestions, his much louder, more booming voice filling the room.

"Surround this thing, don't let it carry me off, lads!"

Ashley half-smirks, half-grimaces, showing the humor in his statement, despite the circumstances.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+3=15 ; d20+6=19 ; d8=7 ;
Friday May 1st, 2015 9:45:46 AM

Var's mind races as he tries to identify any vulnerable points that the Scorpion might have (Nature: 15)

Taking another 15ft movement forward Var fires off another arrow (19 vs AC; 7 damage), landing it in a soft spot between its chitinous plates.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+3=12 ; d4=3 ; d6=2 ;
Friday May 1st, 2015 11:05:47 AM

Wil moves to the left attempting to flank the scorpion and fires another bolt.
"He seems a bit distracted..." A quiet voice whispers. Wil pauses for a moment due to not expecting the interference but recognizes the little girls voice. "That's a very good observation." Wil replies loudly. Not realizing he spoke out loud. "This bolt should be a surprise and then we could tear it up from the left flank."
He attempted to move left a little further and bumped into Var. "Sorry about that."
(Attack: 12)
(Damage: 3)
(Sneak Attack: 2)

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:22; Touch: 18; Inc. Touch 22 FF:18; CMD:16] - CMTC  d20+6=20 ; d6=1 ;
Friday May 1st, 2015 12:40:31 PM

Toston moves 5 feet to his left then diagonal 5 feet forward and to the left then 10 feet forward to gain flanking against the scorpion with Talanthrel.
(OOC: no AOOS because the scorpion has the grappled condition..woot)

A gold dragon tail erupts from his back side and Toston swings the tail at the scorpion, although he hit the scorpion, the tail does little damage.

(20 vs AC for 1 bludgeoning damage)

(Active effects: Toros Taur Try: +1 stealth/acrobatics ten minutes - (time upstairs + 2 rounds); Shield +4 shield bonus = 7 rounds)

DM Sanity info Highlight to display spoiler: {
Spell like abilities:
1/day dancing lights - CL 2 left 1/1
1/day ghost sound - CL 2 ; DC 12 left 1/1
1/day prestidigitation - CL 2 left 1/1
1/day speak with animals - CL 2 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch DC 12 (2/4)

Claws rounds left: (4/4)

Tail rounds left: (0/1)

Stunning fist DC 13 left (0/1)
}


Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13  d20+3=7 ;
Friday May 1st, 2015 2:50:26 PM

Avin closes the remaining gap between himself and the scorpion and does his best to stab at the monstrosity. (Attack 7)

DM Kathy  d20+8=21 ;
Sunday May 3rd, 2015 9:23:24 PM

Ashley pins the stunned scorpion.

Var hits with another arrow, and now the scorpion is looking hurt.

Talanthrel, Wilford, and Avin try to attack, but miss. Toston suddenly grows a dragon tail and hits the scorpion with it. It's an impressive maneuver, but it doesn't do a lot of damage.

No longer stunned, the scorpion thrashes wildly, and manages to un-pin itself. The creature is still grappled, but no longer pinned.

And the map.



Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17]  d20+6=26 ; d20+6=18 ; d10+3=8 ;
Sunday May 3rd, 2015 11:09:01 PM

Talanthrel looking to takes advantage of Tostons flanking maneuver shout out "Die fell beast!" and swings again (crit threat at 26 vs ac Backed up at 18 vs ac = Dam 16)

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:22; Touch: 18; Inc. Touch 22 FF:18; CMD:16] - CMTC  d20+6=22 ; d4=3 ; d20+6=23 ; d4=2 ;
Monday May 4th, 2015 9:10:09 AM

Toston's tail disappears.

Toston keeps his flanking position and attempts to flurry starting with a punch (21 vs AC for 3 bludgeoning) and following up with a kick (22 vs AC for 2 bludgeoning).
(OOC: forgot to subtract 1 on roller for flurry so amended above)

(Active effects: Toros Taur Try: +1 stealth/acrobatics ten minutes - (time upstairs + 3 rounds); Shield +4 shield bonus = 6 rounds)

Highlight to display spoiler: {
Spell like abilities:
1/day dancing lights - CL 2 left 1/1
1/day ghost sound - CL 2 ; DC 12 left 1/1
1/day prestidigitation - CL 2 left 1/1
1/day speak with animals - CL 2 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch DC 12 (2/4)

Claws rounds left: (4/4)

Tail rounds left: (0/1)

Stunning fist DC 13 left (0/1)
}


Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+6=23 ; d8=8 ;
Monday May 4th, 2015 10:57:06 AM

Var grunts as Wilford bumps into him, and nods to his comrade. Moving back and out of the Rouge's way, he nocks another arrow and steadies his breathing. (Attack: 23 vs AC; 8 damage) The arrow plants itself up to the feathers between the scorpion's armor plating, and Var shouts "Bloody beast...just die!"

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+3=16 ; d4=1 ;
Monday May 4th, 2015 1:39:49 PM

Wil again fires at the scorpion's face.
The little girl in his head screams causing him to winch. "What was that for?" Wil asks.
"You hurt the poor thing," the little girl says. "I can hear it screaming."
"Sorry?" Wil asks, confused. "First you help me now you want me to stop?"
"It's defenseless?" Wil loads another bolt and watches as Avin wrestles with the large claw. "I don't know what your hearing, little girl, but this beast is not defenseless."
"Don't shoot it anymore," the little girl asks. "Not an option."
"I will scream," the little girl threatens. "Please don't," Wil pleads.

Attack: 16
Damage: 1

Ashley Steward [AC: 15, Touch: 8, Flat: 15, CMD 17, HP 17/22] [+2 Str, -2 Dex, -1 AC, Large]  d20+7=17 ;
Monday May 4th, 2015 9:10:50 PM

Being bucked out of the pin by the large scorpion, the now larger than life Ashley starts to get frustrated with the sheer amount of fight the creature is giving them. He brings his strength and new found weight down to bear on the giant insect, but he isn't successful in maintaining the grapple. Bested by the scorpion's strength, and with the others in good position for a group counterstrike, the fighter grabs the warhammer from his belt as he moves towards the creature, ready to strike.

DM Kathy 
Monday May 4th, 2015 9:51:59 PM

Ashley finally loses his grappling battle with the scorpion, and grabs his hammer, ready to get back to smashing.

However, his companions make it unnecessary. Toston punches and kicks it; Wilford and Var shoot it, then Talanthrel finishes it off with a huge, sweeping blow that all but cuts the creature in two.

It collapses, lifeless, to the basement floor.

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17]  d20+5=15 ;
Monday May 4th, 2015 10:26:12 PM

Talanthrel quickly glances around to see if there are any other insects in the dark corners of the room. (Perception=15) "Hmmm, that was easier than expected."

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+3=16 ;
Tuesday May 5th, 2015 10:21:00 AM

Shouldering his longbow, Var pulls out one of his hand-axes and walks to the dead Scorpion and attempts to remove it's stinger and poison gland (Nature: 16)

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+5=23 ;
Tuesday May 5th, 2015 10:49:40 AM

The little girls cries when she realizes that the scorpion is no longer breathing. Wil tries to ignore the sobbing while wishing that he could turn off the noise. He walks through the remains of the scorpion to gather his used bolts and find anything useful.
Var moves the long tail of the scorpion and Wil jumps. For some reason he is nervous around these giant bugs.

Perception: 23

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:22; Touch: 18; Inc. Touch 22 FF:18; CMD:16] - CMTC 
Tuesday May 5th, 2015 6:57:58 PM

"Since the scorpion is dead, does anyone know if these things are good for eating? I mean they are essentially land lobsters right? It seems a shame to let all that meat go to waste if it is indeed edible."
Toston says to his fellow party members.

(Active effects: Toros Taur Try: +1 stealth/acrobatics ten minutes - (time upstairs + 4 rounds + time after scorpion); Shield +4 shield bonus = 5 rounds?)



Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13  d20+9=11 ;
Tuesday May 5th, 2015 8:21:24 PM

Avin looks around worriedly and retrieves both his daggers before sheathing them. They hadn't been of use. Perhaps he should stick to magic after all.

Avin watches Var a mite disappointed that he offered no thanks to the creatures spirit. Silently, the wizard offers them in Var's name. He wasn't sure you could do that but he did so anyway.

The wizard considers the nature of the scorpion once more (knowledge nature: 11) but quickly realizes he still knows no more than he did before.

DM Kathy 
Tuesday May 5th, 2015 10:28:54 PM

Talanthrel looks around, noting that this was easier than expected. You don't see anything, so perhaps it would be a good idea to call out in a firm, carrying voice: "Is this the best you can do?" Or maybe that would be tempting fate. :)

Var attempts to remove the creature's stinger and poison sac. He gets the stinger just fine, but the scorpion does not seem to have a poison sac. It's got some kind of gland there, but Var isn't sure what it does.

Wilford finds himself a little jumpy around the bug. He feels the little girl ghost flee, and for now, there are no ghosts coming to replace her.

Avin retrieves his daggers and Toston asks whether these things are good eatin'. None of his companions reply; perhaps none of them know.

The scorpion is quite dead, and there don't seem to be any other threats down here.

Ashley Steward [AC: 15, Touch: 8, Flat: 15, CMD 17, HP 17/22] [+2 Str, -2 Dex, -1 AC, Large] 
Tuesday May 5th, 2015 11:18:26 PM

Ashley looks down on his companions from his briefly altered height, before he starts to shrink down to normal. He feels around his armor where the scorpion pierced it, grimacing a bit at the blood that comes back on his finger.

"Come on lads. Let's go see this Clovis and get what we're really here for."

[Sorry for the late post, everyone. I forgot to post before I went to the Slipknot show that came to town.]

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Wednesday May 6th, 2015 3:34:46 PM

Wil recovers his bolts and follows the others to meet up with Clovis


Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:18; CMD:16] - CMTC  d20+9=12 ; d20+5=9 ;
Wednesday May 6th, 2015 4:45:56 PM

Seeing as no one answered him and everyone seems to be in a hurry to meet with Clovis, Toston decides that an experiment is in order. Toston dismisses his liontaur version of Toros Taur Try and casts the Centaur version on himself.(+2 to survival) Then using his masterwork Kama he cuts 1 pound of the choicest Scorpion meat from the scorpion corpse (Perception : 12) to identify the choicest meat and (Survival : 9) to butcher the scorpion. Toston resolves to cook it later at the Marsh House and says to his companions, "This is practically all that I can carry without hindering my monk abilities. If someone else wants to carry some I'm more than happy to butcher more scorpion meat."

(Active Effects : Toros Taur Try Centaur = +2 survival rolls / 10 minutes)

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Wednesday May 6th, 2015 5:18:40 PM

Var Shrugs "I can try and butcher us some meat off of it. Don't think I've had Scorpion before, but it'd be a shame to let it go to waste." He looks down at the scorpion's carcass "Poor fella, probably didn't even want to be here in the first place."

He wraps the recovered gland from the scorpion in a rag, and places it in his pack, intending to study it more later.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Wednesday May 6th, 2015 5:37:22 PM

"I would be happy to carry some meat", Wil states with a smile then turns around.

Ashley Steward [AC: 15, Touch: 8, Flat: 15, CMD 17, HP 17/22] [+2 Str, -2 Dex, -1 AC, Large] 
Wednesday May 6th, 2015 9:47:48 PM

"Aye, I'll help you with the meat. Let's just be a bit quick about it, we don't want those above to think it took us this long. Or give them time to pull a fast one, if they aren't already."

Ashley looks upwards towards the stairs they had descended, his eyes narrowing with his suspicion regarding Clovis.

DM Kathy 
Wednesday May 6th, 2015 10:45:41 PM

You decide to butcher the scorpion to see what it tastes like. None of you have a lot of experience in this area, but you have sharp pointy things and lots of enthusiasm, so you are able to hack some meat off of the carcas. You end up with messy, uneven lumps rather than, say, steaks, but it probably all tastes the same anyway.

You make your way upstairs, to find Clovis pacing. "Is it done?" he asks.

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17] 
Thursday May 7th, 2015 12:00:53 AM

After the other are through butchering the Scorpion Talanthrel retrieves his sun rod from the center of the room and follows the others up the stairs. Hearing Clovis's question Talanthrel grins at him and says "Yup! It is definitely no longer a threat."

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Thursday May 7th, 2015 12:44:05 PM

"It's done, sir." Wil says with a smile. "That was a bit fun. Let's do another."

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13 
Thursday May 7th, 2015 1:59:27 PM

"Quite dead. Bit of a mess. Yes, very messy." Avin mumbles to the half-orc. "Make sure there aren't any eggs hiding, yes?"

(Sorry for missing another dang post. I was sick as heck yesterday.)

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:18; CMD:16] - CMTC 
Thursday May 7th, 2015 6:46:47 PM

"The scorpion is dead and there is still a decent amount of meat down there. I'm not sure how scorpion tastes but we are going to find out later. If you want some help yourself." Toston says to Clovis

"Did Three Bits give you anything to give to us after the job was done? Do we have to present anything to her to prove that we did this favor?" Toston asks the half-orc guard.

Ashley Steward [AC: 15, Touch: 8, Flat: 15, CMD 17, HP 17/22] [+2 Str, -2 Dex, -1 AC, Large] 
Thursday May 7th, 2015 8:57:44 PM

Ashley listens to the others talking with Clovis, not feeling the need to chime in at the particular moment. Instead, he simply observes.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Thursday May 7th, 2015 9:02:51 PM

Var hangs at the back of the group with Ashley and quietly watches Clovis.

DM Kathy 
Thursday May 7th, 2015 10:55:19 PM

You report to Clovis that the job is done, and offer him his choice of scorpion meat. The half-orc actually shudders. "Uh. Thanks, but no," he says.

Asked if you need some kind of proof, he shakes his head. "I'll let her know," he says.

Where to next? Back to the City Below? Or do you want to take your scorpion meat home first?

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13 
Thursday May 7th, 2015 11:31:42 PM

"Let's not dawdle. We're already late. Quite late," Avin states. "Behind, at least."

Avin expresses that he'd like to move on and proceed back to the City Below.

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17] 
Friday May 8th, 2015 2:03:25 AM

"Agreed." Talanthrel nods "Let's get this done. Besides we are going to have to go thru that dam line again."

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Friday May 8th, 2015 12:25:20 PM

Wil grumbles with the thought is going back below. "We should drop this food off quickly before it spoils. Sudden thought, we should make up some dried scorpion sticks."

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:18; CMD:16] - CMTC  d20+9=29 ;
Friday May 8th, 2015 1:30:08 PM

"I too think we should take measures to prevent the scorpion meat from spoiling. It would not do the creature justice if we allowed the meat to go bad. Does anyone have any salt? I'm talking like a barrel of salt or know where we can get some? We can preserve the scorpion meat like they do other meat for long sea voyages." Toston opines.

(Profession Sailor: 29)

Ashley Steward [AC: 15, Touch: 8, Flat: 15, CMD 17, HP 17/22] [+2 Str, -2 Dex, -1 AC, Large] 
Friday May 8th, 2015 10:04:38 PM

"If it's salted scorpion, we're looking at a trip to the docks, at least. I don't mind either way, but remember our first reason we even did this."

Ashley watches the others, waiting to see what the group consensus would turn out to be.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Saturday May 9th, 2015 12:39:40 PM

"A quick detour to the docks for some salt shouldn't take too much time..and think if all the scorpion jerky we'll have!" Var says, thn pauses before continuing, "boy I hope this is actually good..."

Sneak Attack


DM Kathy  d20+4=6 ; d20+5=18 ;
Sunday May 10th, 2015 10:50:17 PM

You discuss the matter, and decide a quick trip to the docks won't use up too much time.

So you depart the warehouse and start making your way through the Backstab Quarter toward the water. The quarter is aptly named; filled with winding streets and blind alleys that seem to invite an ambush.

So it's not too surprising to round a corner and see a group of tough-looking customers awaiting you. One of them, a human man with numerous facial scars, says "this is a warning. Stay away from the House of Silver." He drinks a potion.

Next to him, a hulking half-orc also drinks a potion.

From the shadows come two missiles. A crossbow bolt flies toward Ashley, but falls to the ground short of its target. An arrow heads for Talanthrel, but can't get through his armor.

You can now see that the arrow was fired by a drow. The crossbow bolt was fired by some kind of creature. It looks a little like a rat, but it's standing on hind legs and weilding weapons.

And your map.

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:22; Touch: 18; Inc Touch 22; FF:22; CMD:16] - CMTC  d20+5=10 ; d20+6=16 ;
Monday May 11th, 2015 1:48:30 PM

Toston turns to Wil, "Know these guys?" he asks.

To their assailants he says, "This is the first we have heard of The House of Silver. That name does not ring a bell. Should we have heard of you?"

To the rest of his own group Toston says, "Oh look they have a pet." indicating the rat-creature with a crossbow.

(knowledge[religion] = 10; knowledge[arcane] = 16; to identify the rat-creature)

Toston then takes a 5 foot step forward and casts a spell. He then draws his masterwork kama using a move action. "Let's dance"

Spellcraft DC 16 Highlight to display spoiler: {Toston is casting shield }

(Active Effects:+4 shield bonus to AC; 10 rounds)

DM Sanity Info Highlight to display spoiler: {
Spell like abilities:
1/day dancing lights - CL 2 left 1/1
1/day ghost sound - CL 2 ; DC 12 left 1/1
1/day prestidigitation - CL 2 left 1/1
1/day speak with animals - CL 2 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch DC 12 (1/4)

Claws rounds left: (4/4)

Tail rounds left: (0/1)

Stunning fist DC 13 left (0/1)
}



Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+3=19 ; d4=4 ; d20+7=8 ; d20+5=11 ;
Monday May 11th, 2015 3:30:00 PM

Responding quickly to the bolt Wil fires back at the Rat looking thing.
"Ugh," he says as he realizes afterward that he fired the bolt and the target was at an impossible distance.
"Hey, do I know you?" Wil asks loudly.
Tactically, Wil wonders if he could use his ability to talk to the dead to his advantage and polls any available voices. "Can someone show me a tactical hole in the enemy?"

(Attack: 19)(Hit: 4)
Knowledge Local: 8
Perception: 11

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13 
Monday May 11th, 2015 6:36:37 PM

Avin crouches reflexively and chants, releasing a coil of abjurant magic, letting it surround his body protectively. (Casting mage armor on himself). As the magic settles he draws his new dagger and readies himself for a fight.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+6=11 ; d8=2 ;
Monday May 11th, 2015 8:44:28 PM

"Really? The four of you think you can take the six of us? Your funeral, fools." Var says and draws his longbow, readying an attack at the first thug to approach.
Readied attack: 11 vs AC, 2 damage.

DM Kathy  d20+7=11 ; d20+6=16 ; d20+5=8 ;
Monday May 11th, 2015 10:38:51 PM

Toston casts a spell and steps forward. He tries to figure out what the rat-creature might be, but the answer eludes him. [OOC: It's a Nature check.]

Wilford fires a shot at the rat-creature, and hits. However, his bolt does no damage whatsoever.

Avin casts a spell and draws his dagger.

Var indulges in a bit of trash-talking, and readies his bow.

The rat-creature pulls out a potion and drinks it. "Stop nosing around Below," he says. The words sound odd coming out of his rat-like muzzle, but they are clear enough to understand.

The half-orc moves forward, roaring a challenge. He gets close enough to set off Var's readied shot, but the arrow flies wide. The half-orc grins. It is not a pleasant grin. He raises a javelin that appars to be made from an entire tree-branch and hurls it at Var. It, too, flies wide, and the half-orc howls in frustration.

The human man charges Talanthrel, aiming a flying kick at the elf fighter. He mis-judges the distance, however, and lands on his feet just in front of Talanthrel. He takes up a fighting stance.

The drow moves closer and fires another shot, this one at Toston. It skips off the cobblestones, and the drow curses.

And the map.

Ashley Steward [AC: 15, Touch: 8, Flat: 15, CMD 17, HP 17/22] [+2 Str, -2 Dex, -1 AC, Large]  d20+8=26 ; 2d6+6=14 ;
Monday May 11th, 2015 10:43:12 PM

Ashley takes a 5 foot step, drawing his greatsword and swinging it at the human, growling in frustration at himself for not paying enough attention and being slow on the draw. He swings his steel towards the leaping unarmed fighter, wondering if he would have a similar fighting style as Toston, or something different.

[Attack: 26, Damage: 14]

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13  d20+9=27 ; d20+4=16 ; d4+1=3 ;
Tuesday May 12th, 2015 12:22:37 AM

Avin mentally catalogues the curious nature of the rat fellow (knowledge:nature 27). Stalking forward he draws ambient energy into his fist. It solidifies and the wizard lashes out (touch attack roll: 16) to strike the drow with telekinetic force (3 damage)

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17]  d20+4=6 ; d10+3=10 ;
Tuesday May 12th, 2015 2:38:52 AM

Talanthrel suddenly reminded to not have his head in the clouds by the attack. Quickly draws his sword and swings at the man attacking him. (6 vs Ac Dam+10)

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:20; Touch: 16; Inc Touch 20; FF:20; CMD:16] - CMTC  d20+7=27 ; d20+7=20 ; d4=1 ;
Tuesday May 12th, 2015 9:39:21 AM

Toston charges the scarred man swinging his kama.

(27 = threat of critical; 20 to confirm; 1 slashing damage or 2 slashing damage if confirmed)

(Active Effects:+4 shield bonus to AC; 9 rounds)

DM Sanity Info Highlight to display spoiler: {
Spell like abilities:
1/day dancing lights - CL 2 left 1/1
1/day ghost sound - CL 2 ; DC 12 left 1/1
1/day prestidigitation - CL 2 left 1/1
1/day speak with animals - CL 2 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch DC 12 (1/4)

Claws rounds left: (4/4)

Tail rounds left: (0/1)

Stunning fist DC 13 left (0/1)
}


Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+8=25 ; d20+8=21 ;
Tuesday May 12th, 2015 6:30:37 PM

"The Rat creature seems to be intelligent. Maybe the leader," Wil says to the group.
"Can we talk, sir?" Wil shouts. "I would like to avoid any bloodshed."
If that doesn't work Wil approaches the Rat creature with Intimidation and the Hand Crossbow loaded.

Moves: 30 ft diagonal
Diplomacy: 25
Intimidate: 21


Ashley Steward [AC: 17, Touch: 10, Flat: 17, CMD 17, HP 17/22] 
Tuesday May 12th, 2015 9:01:39 PM

Ashley surveys the battlefield, looking for any particular advantages that his party can press against their foes.

[Since I posted late last night, I didn't want to take another action, as it didn't feel fair.]

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+6=24 ; d8=8 ;
Tuesday May 12th, 2015 9:31:41 PM

Var sneers as his arrow flies off course, then draws another arrow and fires at the fighter attacking Toston (24 vs. AC, 8 damage)

DM Kathy  d20+8=21 ; d10+7=11 ; d10+6=14 ; d6+1=6 ; d20+3=11 ;
Tuesday May 12th, 2015 10:46:27 PM

Ashley takes a swing at the human, which connects.

Avin realizes that the rat-thing is a were-rat, and that it is difficult to damage with any weapons except silver ones. He uses his Telekinetic Fist on the drow, and does some damage.

Talanthrel draws his blade and attacks, but the arcing swing goes right past his human opponent.

Toston charges and hits! The human drops to the cobbles.

Wilford attempts to talk to the rat-man, but gets no response.

Var fires again, and hits this time. [That opponent went down; do you want to apply your damage to the half-orc or the drow?]

The half-orc moves up to attack Toston. He swings a heavy flail, and hits! Toston takes 11 damage.

The drow moves up to attack Avin. He thrusts with a rapier, and hits! Avin takes 6 damage.

The were-rat moves closer, and throws something at Wilford. It's a tanglefoot bag! The bag arcs through the air toward Wilford, but the nimble rogue is able to duck out of the way. The were-rat curses under its breath.

And the map.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Tuesday May 12th, 2015 11:11:29 PM

(OoC: I'll attack the Drow, instead)

Var draws another arrow, but hesitates for a moment, as the Human drops to his knees. Wheeling around on the Drow he looses his arrow.

Talanthrel (Paul) [HP 21/21; AC 17; Touch 14; Flat 13; Cmd17]  d20+4=11 ; d10+3=11 ;
Wednesday May 13th, 2015 12:33:26 AM

Talanthrel seeing his opponent drop charges at the rat man, shouting "Die Vermin!" (11+2 for charge =13 vs ac, Dam 11)

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d8=8 ;
Wednesday May 13th, 2015 9:35:39 AM

Var pulls out the wand of Cure Light Wounds, and points at Ashley (Heal 8 HP).

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+4=15 ; d4=3 ;
Wednesday May 13th, 2015 11:54:11 AM

"Oh, you are a wonderful, creature!" Wil shouts as he reloads his crossbow with a silver bolt he purchased from below. "This is not your greatest decision."
Wil stays put and fires the crossbow
Wil grabs the Tanglefoot bag as it passes, throws it to the ground.

(Attack: 15)
(Hit: 3)



Toston Lotor(Hugh Crosmun) [HP:3/14; AC:24; Touch: 20; Inc Touch 24; FF:24; CMD:16] - CMTC  d20=1 ; d20=6 ;
Wednesday May 13th, 2015 6:34:41 PM

Toston chooses to fight defensively as a full round action (+2 dodge to AC; -4 to attack) and flurries at the mountainous half-orc using his kama. He misses on both accounts and nearly cuts himself the first time. (1 vs AC; 6 vs AC)

Toston takes a 5 foot step back diagonally to stand shoulder to shoulder with Avin. "That half-orc packs a punch!" Toston tells his companions.

Ashley Steward [AC: 17, Touch: 10, Flat: 17, CMD 17, HP 17/22]  d20+8=13 ; 2d6+6=9 ;
Wednesday May 13th, 2015 9:17:57 PM

Ashley sees Toston take a big hit, scowling darkly as he makes his way forward to engage the Half-Orc. He doesn't say anything to his companions, as there's nothing that needs to be said. With him standing up to the Half-Orc, they can work on flanking him, and the others can support Wilford with the rat. Ashley swings his sword at his opponent, but the blade glances off of the armor with a grating sound.

[Attack: 13, Damage: 9]

DM Kathy  d20+8=25 ; d10+7=9 ; d20+5=25 ; d20+5=7 ; d4+1=4 ; d20-1=19 ; d20+6=10 ;
Wednesday May 13th, 2015 10:39:39 PM

Talanthrel charges the rat-man, but his blow misses. [OOC: Also, you didn't move your icon, so I went ahead and did it for you.]

Var pulls out a wand and heals Ashley.

Wilford loads a silver crossbow and fires at the rat-man, but his shot misses.

Toston flurries at the half-orc, but is unable to connect.

Ashley steps up, intent on taking on the half-orc himself, but his first blow is not a good one.

The half-orc is happy to oblige, and swings his flail at Ashley. It connects! Ashley takes 9 points of damage. Grinning, the half-orc steps back.

Meanwhile, the rat-man attacks Talanthrel. The rapier darts in, quick as lightning, and jabs Talanthrel for 4 damage. But it's the bite you have to watch out for! The snapping teeth close, but do not penetrate Talanthrel's armor.

The drow draws a short sword, but continues attacking Avin with his rapier. He is only able to tap Avin with the tip; there is no power behind the blow and it skips aside.

And the map.

Avin Fellows HP:17/17 AC:13 Flat:10 Touch:13  d20+3=4 ;
Thursday May 14th, 2015 12:15:57 AM

(Forgot to update my header after casting mage armor, AC 17. Rapier still hit? Wait.)

"Were-rat!" Avin calls to the others with a snarl. "Kill with silver!"

The wizard slashes out with his own blade with all the skill of a fish (natural one). He takes a short step back five feet to attempt to mitigate the fallout and draws his other dagger.

Avin Fellows HP:17/17 AC:17 Flat:14 Touch:13 
Thursday May 14th, 2015 12:16:45 AM

(HEADER! sorted.)

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d8=8 ;
Thursday May 14th, 2015 1:14:19 AM

"Oh you bloody...!" Var yells at the half-orc, and then heals Toston with his wand of Cure Light Wounds (8 HP).

Talanthrel (Paul) [HP 17/21; AC 17; Touch 14; Flat 13; Cmd17]  d20+4=9 ; d10+3=11 ;
Thursday May 14th, 2015 2:11:31 AM

"Just kill it!" Talanthrel shouts back and swings at the were-rat again. (9 vs ac, Dam 11)

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+4=14 ; d4=4 ;
Thursday May 14th, 2015 2:25:36 PM

Wil steps forward 5 feet. Fires another silver bolt.
"You know saying threatening things is unhelpful when you can't hit the target." Wil states out loud, directing it to himself.
(Attack: 14:) (Hit: 4)

Having one more bolt Wil pulls his Silver dagger from his cloak and prepares for a charge.

Toston Lotor(Hugh Crosmun) [HP:11/14; AC:22; Touch: 18; Inc Touch 22; FF:22; CMD:16] - CMTC  d20+4=15 ; d20+4=15 ; d4=3 ; d4=3 ;
Thursday May 14th, 2015 6:39:45 PM

Toston takes a diagonal 5 foot step, thinking his fighting style may be a better match for the nimble drow than the hulking half-orc or at the very least present another target besides Avin for the Drow to attack. Toston then flurries at the drow with his masterwork kama.

(15 vs AC, 3 slashing damage if hits; 15 vs AC, 3 slashing damage if it hits)

(Active Effects:+4 shield bonus to AC; 7 rounds)

DM Sanity Info Highlight to display spoiler: {
Spell like abilities:
1/day dancing lights - CL 2 left 1/1
1/day ghost sound - CL 2 ; DC 12 left 1/1
1/day prestidigitation - CL 2 left 1/1
1/day speak with animals - CL 2 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch DC 12 (1/4)

Claws rounds left: (4/4)

Tail rounds left: (0/1)

Stunning fist DC 13 left (0/1)
}


Ashley Steward [AC: 17, Touch: 10, Flat: 17, CMD 17, HP 17/22]  d20+8=15 ; 2d6+6=18 ;
Thursday May 14th, 2015 9:07:05 PM

Ashley takes a five foot step, trying his best not to show just how hard that flail hit him beneath the crushed in chestplate. He was certain that a few of his ribs were cracked underneath his metal plating, and if they survived this, he'd be hoping Var would wave that magic stick at him some more. For now, he was looking to not go after the half-orc himself, but rather, he attempts to bring the blade of his sword down through the haft that the heavy, oversized flail was attached to.

[Attack: 15, Sunder Damage: 18]

DM Kathy  d20+8=14 ; d20+4=23 ; d20+4=19 ; d20+3=15 ; d6+1=5 ; d20+7=27 ; d20+7=8 ; d6+5=9 ; d20+7=9 ;
Friday May 15th, 2015 12:56:30 AM

Avin stabs out with all his wizardly skill, and it is perhaps not surprising that he misses.

Var heals Toston.

Talanthrel swings at the were-rat, but he is off-balance and his stroke misses.

Wilford, annoyed with himself, assays another shot, but this one is no better than the last.

Toston flurries at the drow fighter, but is unable to connect.

Ashley attempts to Sunder his opponent's weapon. Doing so provokes an attack of opportunity from the half-orc, which luckly misses. His blow strikes the half-orc's weapon and Sunders it.

The drow attacks Toston, once with the rapier and once with the short sword. Only the rapier connects, darting in for 5 points of damage.

The half-orc drops his useless flail to the ground, draws his shortspear, and steps over next to Talanthrel. He attacks Ashley, however, howling with rage. His blow hits, and Ashley takes 9 more damage.

The were-rat steps up to flank Talanthrel with his half-orc buddy. He lashes out with his rapier, but his aim is way off, and he all but falls over, snarling in frustration.

And the map.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d8=6 ; d8=1 ; d8=3 ;
Friday May 15th, 2015 1:11:54 AM

(DM Note: I am spending a Hero Point in order to gain an extra action this turn, so I can heal twice)

"Toston! Ashley! Hold on!" Var shouts, and in a flurry of magic he manages to get the wand to activate twice in rapid succession.

(Ashley: 6 HP; Toston: 3 HP)

"I'm healing as fast as I can!"

Talanthrel (Paul) [HP 17/21; AC 17; Touch 14; Flat 13; Cmd17]  d20+4=14 ; d10+3=9 ;
Friday May 15th, 2015 4:03:09 AM

Talanthrel takes a step to help setup his opponents for attacks from his companions. Hoping to get the half-orc off of Ashley he swings at it instead of the were-rat. ( 14+2=16 vs ac Dam 9)

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+3=5 ; d4=2 ;
Friday May 15th, 2015 1:48:08 PM

Before charging the were-Rat Wil remembers the tanglefoot bag but it was too far behind him to grab quickly. He grabs the tanglefoot bag within his bag and throws it toward the were-Rat
(Attack: 5)
(Hit: 2)
"Gah!!" Wil grumbles and run 10 foot toward the rat to flank the beast and hopefully deliver a dagger attack.



Avin Fellows HP:17/17 AC:17 Flat:14 Touch:13 CMD:  d20+3=14 ; d4+1=5 ;
Friday May 15th, 2015 6:41:56 PM

Avin circles back in to flank the dark elf, bringing a gleaming blade in a glittering arc (attack roll: 14+2 flanking- forgot to add in). The metal glints hungrily as it speeds toward the drow, point first (Damage: 5).

Toston Lotor(Hugh Crosmun) [HP:9/14; AC:22; Touch: 18; Inc Touch 22; FF:22; CMD:16] - CMTC  d20+6=12 ; d20+6=15 ;
Friday May 15th, 2015 7:35:36 PM

Toston flurries again at the drow taking advantage of the flanking position that Avin put him in, however neither strike finds its mark.

(12 vs AC; 15 vs AC)

(Active Effects:+4 shield bonus to AC; 6 rounds)

DM Sanity Info Highlight to display spoiler: {
Spell like abilities:
1/day dancing lights - CL 2 left 1/1
1/day ghost sound - CL 2 ; DC 12 left 1/1
1/day prestidigitation - CL 2 left 1/1
1/day speak with animals - CL 2 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch DC 12 (1/4)

Claws rounds left: (4/4)

Tail rounds left: (0/1)

Stunning fist DC 13 left (0/1)
}

Ashley Steward [AC: 17, Touch: 10, Flat: 17, CMD 17, HP 17/22]  d20+8=28 ; d20+8=25 ; 2d6+6=10 ; d20+8=9 ;
Friday May 15th, 2015 9:31:17 PM

Ashley recoils from the orc's spear, adding another wound to his growing roster of injuries. Broken ribs, and now puncture wounds. His blacksmith would have fun charging him for armor repairs. He brings his huge sword to bear, retaliating with anger at how terribly he has fared so far. He roars out a challenge, bringing the heat of the moment to bear.

"You're going to regret this!"

[Attack Roll: 28, Confirm Critical: 25, Damage: 20]
[Hero Point action: Natural 1, Critical Failure.]



Ashley Steward [AC: 17, Touch: 10, Flat: 17, CMD 17, HP 10/22] 
Friday May 15th, 2015 10:21:37 PM

[Header update.]

DM Kathy  d20+7=8 ; d20+4=7 ; d20+3=17 ;
Sunday May 17th, 2015 10:00:14 PM

Var concentrates on healing this round, making a heroic effort to reach two of his friends.

Talanthrel attacks the half-orc, but his blade skips off an invisible barrier. You can't help but wonder what was in the potion that fellow drank.

Wilford throws his own tanglefoot bag, but misses. The gooey mess splatters on the cobbles nearby. He moves up with his dagger.

Avin and Toston attack the drow, but none of them manage to land a blow on the nimble dark elf.

Ashley swings his sword at the half-orc, and there's no nonsense about invisible barriers here! The blade bites deep into the half-orcs side, and the man bellows with pain and rage.

The were-rat, perhaps seeing how things are going for Team Bad Guy, uses the Withdrawal action to move away from the battle. "You'll regret making enemies of the House of Silver!" he shouts.

"Coward" the half-orc shouts. He steps out of flank and jabs his spear at Ashley, but he is clearly distracted and the blow goes nowhere.

"Anner! Get back here!" yells the drow. He steps out of flank and attacks Toston with rapier and short sword. He seems distracted, too, however, and neither blow lands.

And the map.

Avin Fellows HP:17/17 AC:17 Flat:14 Touch:13 CMD:  d20+4=5 ; d20+4=8 ;
Sunday May 17th, 2015 11:58:04 PM

With the kind of tenacity normally reserved for a dog with a bone that's somewhat too large, Avin pursues the drow. He spindles more energy into another telekinetic strike. For a second he feels as if the worst is about to happen but strains to put as much pressure as possible behind the strike.

Fruitless though his labor seems he closes in upon the drow once more, refusing to give way to the opponent.

(Expended a hero point for a reroll.)

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d8=7 ;
Monday May 18th, 2015 12:34:06 AM

Var keeps hitting the wand for all its worth, healing Toston for another 7 HP.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+3=4 ; d4=1 ;
Monday May 18th, 2015 2:35:03 PM

"Hey", Wil yells, "I tried to negotiate!"
"You tell him," says his mother within his head. "What do you need, mother?"
"Nothing, just being encouraging." Wil laughed out loud but quickly stopped.
Wil loads a wooden bolt and aims toward the pale, highly sculpted chest of one of the "bad guys" and fires when stepping 5 foot toward him.
(Attack: 4) - geez
(Hit: 1)
(OOC: Not sure what bad guy is what. Doesn't matter cause I can't hit anything..lol)

Ashley Steward [AC: 17, Touch: 10, Flat: 17, CMD 17, HP 10/22]  d20=11 ; d6+6=8 ; d6=1 ; d20+8=21 ; 2d6+6=12 ;
Monday May 18th, 2015 4:38:38 PM

Ashley grins at the Half-Orc's pain, his teeth coated with a red hue from the blood welling in his mouth. That flail had hurt pretty badly, after all. Taking a step to the side, the fighter uses his greatsword's length to hos advantage, swinging in a wide cleave. He starts the point of impact at the Drow, to help his friends slow him down before he runs again, and then carries the momentum to his primary adversary.

[Attack vs Drow: 19, Damage: 9]
[Cleave vs Half-Orc: 21, Damage: 12]
[Sorry for all of the individual dice rolls, my phone messed up while I was trying to set the mods.]

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:22; Touch: 18; Inc Touch 22; FF:22; CMD:16] - CMTC  d20+6=20 ; d4=4 ; d20+6=16 ;
Monday May 18th, 2015 6:20:23 PM

Toston takes a diagonal 5 foot step and then flurries against the drow with his kama once again taking advantage of the wizard to gain flanking. One of the slashes hits home, drawing a deep gash from the dark elf.

(20 vs AC, 4 slashing damage; 16 vs AC)

(Active Effects:+4 shield bonus to AC; 5 rounds)

DM Sanity Info Highlight to display spoiler: {
Spell like abilities:
1/day dancing lights - CL 2 left 1/1
1/day ghost sound - CL 2 ; DC 12 left 1/1
1/day prestidigitation - CL 2 left 1/1
1/day speak with animals - CL 2 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch DC 12 (1/4)

Claws rounds left: (4/4)

Tail rounds left: (0/1)

Stunning fist DC 13 left (0/1)
}



DM Kathy 
Monday May 18th, 2015 10:01:55 PM

Avin tries for another Telekinetic Fist, but his aim is off.

Var continues healing his companions.

Wilford fires a crossbow bolt, but his aim is no better than Avin's.

Ashley swings his sword in a massive arc, wounding the drow and dropping the half-orc to the cobbles.

Looking alarmed, the drow drops his short sword and begins fumbling in his belt pouch. Toston's kama catches him in the ribs, and he, too, drops, a potion bottle falling from his hand.

The battle is over. For clarification, it was the were-rat, not the drow, who fled. The other three are dead or dying on the ground.

Talanthrel (Paul) [HP 17/21; AC 17; Touch 14; Flat 13; Cmd17]  d20+5=19 ;
Tuesday May 19th, 2015 1:33:23 AM

Talanthrel Looks around carefully to see if this "Anner" was returning with friends. (Perception 19)

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+5=19 ; d20+7=17 ;
Tuesday May 19th, 2015 1:56:44 PM

Wil wipes sweat from his brow. "The gods must not hate me completely, cause I am still alive but am ashamed of my bow skills with that battle. We need to know more about these Silvers. Any clues that may help us identify them? I would rather know more and when they will attack us again."
(Perception: 19)
(Knowledge-Local: 17 - In case I find something local)
Wil then searches for his silver bolts in the hopes of saving some of them.
(OOC: Are tanglefoot bags one use only?)

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d8=2 ; d8=8 ; d8=4 ;
Tuesday May 19th, 2015 2:42:08 PM

With the pressing battle over, Var is finally able to fully heal his companions. (Ashley healed for 10 HP, Talanthrel healed for 4 HP).

"You lot okay?" Var asks

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:22; Touch: 18; Inc Touch 22; FF:22; CMD:16] - CMTC  d20+9=13 ; d20+3=16 ; d20+3=16 ; d20+3=7 ;
Tuesday May 19th, 2015 7:48:56 PM

Toston tries to stabilize the enemies that are not yet dead. What would be better for answers regarding this house of silver than taking some of them alive for questioning.

(Perception: 13) to identify which one of the assailants is still alive and closest to death.

(heal: 16) to potentially stabilize the first assailant he gives priority to.

(heal: 16 to potentially stabilize the second assailant he gives priority to [one that looks next worse off])

(heal: 7 to potentially stabilize the last one.)

"Somebody help me with our attackers. We can't just just let them die. They might have information about the haunting or the house of silver. I need someone to help me keep them from dying and someone to be on hand in case they try anything."

If it looks like any of them are in danger of expiring before Toston can attempt to stabilize them, Toston will pour his potion of cure light wounds down their gullet and kick away their weapons.

Avin Fellows HP:17/17 AC:17 Flat:14 Touch:13 CMD: 
Tuesday May 19th, 2015 8:55:37 PM

Avin shuffles to the drow, more than a bit grumpy at recent events. He bends down to pick up what the drow dropped.
Best not leave such things about.
The wizard takes a moment to relieve the assailants of weapons, hoping to neutralize them further before any are revived by Toston or the others. He mumbles non-committally and casts a simple cantrip to study them for any magic that might have gone unnoticed.

Ashley Steward [AC: 17, Touch: 10, Flat: 17, CMD 17, HP 10/22]  d20+5=19 ;
Tuesday May 19th, 2015 9:27:09 PM

"Aye, the big one fought well. It would be a shame to just let him die. Though, he might have something that I can use."

Ashley goes to inspect their fallen foes, not getting in the way of those that are helping to stabilize the men. His knowledge of medicine was quite lacking, at the moment. Instead, he reaches into his pack to procure a 50 ft. length of silken rope, working to unravel it.

"It might do to tie them together, leg to leg, and then their hands. Sort of an improvised hobble."

Kneeling to the two, he scoots the Drow over to the Half-Orc, and begins to do what he said he was going to.

[Profession: Sailor if applicable: 19]

DM Kathy 
Tuesday May 19th, 2015 11:17:19 PM

The battle over, Talanthrel looks to see whether the were-rat is returning with reinforcements. You don't see any sign of that at the moment.

Wilford looks for clues to identify them, but doesn't see much. Their gear is pretty standard, although some of it is pretty nice. [OOC: Tanglefoot bags are one-use items. Hit or miss, once you throw it, it's gone.]

Var continues healing the party.

Toston can see that the human is a goner, but the drow and the half-orc are still breathing. He stabilizes them while Ashley prudently ties them together and Avin even more prudently goes through their stuff.

You find: medium shortspear, medium masterwork breastplate, medium masterwork kama, medium light crossbow with 9 bolts, medium masterwork chain shirt, medum masterwork rapier, medium short sword, medium longbow with 18 arrows, smoked glass goggles, 5 potions of Cure Light Wounds, 2 flasks of acid, 1 alchemists' fire. [This is all the gear on all the opponents.]

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+6=7 ;
Tuesday May 19th, 2015 11:25:28 PM

"We're gonna save them? After they jumped us?" Var says, indredulous, "Awright, I'll see if I can help, but I'm not using any more of my magic on 'em."

Var makes a half-hearted attempt to aid the injured thugs (natural 1 Heal check), and then snifs dismissively when he determines there's nothing for him to do.

Crossing over to where Avin is inspecting the gear, Var helps himself to the arrows and the short sword.

Talanthrel (Paul) [HP 17/21; AC 17; Touch 14; Flat 13; Cmd17] 
Wednesday May 20th, 2015 2:47:43 AM

"Nice armor." Talanthrel says looking at the master work chain shirt. "Better protection for the same mobility as what I now have. Is anyone else interested in it?"

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Wednesday May 20th, 2015 12:27:52 PM

"I really need to update my armor," Wil says to Talenthrel. "I would also really like that light crossbow, the acid and the alchemists' fire."
Wil is disappointed that he cannot find any clues and waits to hear any news from the bad guys.

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:22; Touch: 18; Inc Touch 22; FF:22; CMD:16] - CMTC  d20+9=19 ;
Wednesday May 20th, 2015 3:52:50 PM

"Well they won't die, aside from the one that already passed" Toston says, "But they won't be talking anytime soon either without some magical healing."

Toston checks the knots that Ashley applied.
(Profession Sailor 19 vs 10 to aid another means Ashley's roll is now 21)

"I guess the question is can we wait for them to mend or are the answers we seek time sensitive? Also Wil I believe that rapier could prove useful to you." Toston opines.

Ashley Steward [AC: 17, Touch: 10, Flat: 17, CMD 17, HP 10/22] 
Wednesday May 20th, 2015 9:12:09 PM

Ashley looks over the assorted loot on their foes, and shakes his head.

"Take what you need lads, we'll sell the rest. We need at least one alive that can tell us about this House of Silver nonsense. Could be that there's a new player in town Below, and they're behind this haunting. When people are scared, they typically move away from a spot. They probably want Clover Way."

DM Kathy 
Wednesday May 20th, 2015 10:51:41 PM

You begin divvying up the loot, and discussing the fate of the prisoners. They may have information they can share. On the other hand, if they Knives show up, they will likely arrest you, and that will cost you time. And possibly more than time.

Do you want to try to rouse one of the prisoners? Take one with you? Get out of here while the getting's good? And what are you doing with the loot?

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+5=11 ; d20+8=28 ;
Thursday May 21st, 2015 1:10:30 PM

Wil agrees with Toston about the Rapier. The daggers are quite short for a man that likes to stand back and fight from a distance. A longer weapon may be useful.
Wil recalls that he may be able to absorb some information through his connections with the dead.
Wil trys to find anyone or communicate with the injured but is unsure.. His head seems to be a little cloudy lately.
(Perception: 11)
"Can I ask for some assistance gathering some information from these Silver fellows?" It's like asking an empty room with the hopes that someone walks in and answers.
(Diplomacy: 28)

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Thursday May 21st, 2015 3:07:15 PM

"I doubt that brute knows anything useful," Var says, motioning towards the half-orc, "the Drow might, but then he might just be one of the city's many thugs who preys on the weak."

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:22; Touch: 18; Inc Touch 22; FF:22; CMD:16] - CMTC 
Thursday May 21st, 2015 6:33:43 PM

Toston asks, "Anyone carrying any blankets? I have one but it is sized for small humanoids. I'm thinking we could take the drow somewhere like the marsh house or the warehouse where we killed the scorpion, but drape blankets over him to hide the fact that he is tied and then have Var and Ashley carry him like he had too much to drink. Once we get to our destination we can heal him a little with the wand or a potion until he wakes up. I mean I think this is the best plan we may have so if there are no objections, maybe we should take him to the warehouse. It is closer and Clovis technically owes us one for killing that scorpion."

Talanthrel (Paul) [HP 17/21; AC 17; Touch 14; Flat 13; Cmd17] 
Thursday May 21st, 2015 9:06:33 PM

Talanthrel looks at Will and says "In that case is anyone interested in the breastplate?" as he hands the chain shirt over to Will. Then to Toston "Sorry. I don't have any with me, How are you planning to question them? Because I do not condone torture."



Ashley Steward [AC: 17, Touch: 10, Flat: 17, CMD 17, HP 10/22] 
Thursday May 21st, 2015 10:23:53 PM

"Threats of torture and torture are two different things, Talanthrel. I'm willing to scare it out of them, if the honey doesn't work. I can be the stick."

Ashley looks to the rest of them, waiting for the opinions.

Avin Fellows HP:17/17 AC:17 Flat:14 Touch:13 CMD: 
Thursday May 21st, 2015 11:27:21 PM

Avin scoops up the potions, flasks, alchemists fire, and goggles left behind by the others. Situating the goggles carefully on his head for easy access, he places the other containers gently and one by one into the bag of holding. He looks up at Ashley.

"A stick in the hand beats two in the bush?" he questions, "Spare the rod but threaten the child?"

The wizard shrugs and then shakes his head, considering the threat of violence sanctionable without the violence but preferring to get out before any Knives were to come.

DM Kathy 
Friday May 22nd, 2015 12:29:06 AM

Wilford tries to request help from the dead, but they still seem oddly silent. The only assistance he seems to get is a nasty voice that cackles, "Kick 'em in the family jewels!" which isn't terribly helpful.

Toston suggests removing the Drow to a safer location and questioning him there, and everyone sees the wisdom of leaving the area before the Knives show up.

The prospect of interrogating a prisoner brings up some interesting questions about good and evil and right and wrong. However, assuming nobody wants to lead with torture, there's probably time to work all that out later.

You pick up the remaining loot (correct?) and head back toward the warehouse (also correct?).

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+1=8 ;
Friday May 22nd, 2015 7:21:36 PM

Seeing that no one else claimed to have a blanket, Toston drapes his small blanket over the unconscious drow trying to do his best to make it cover his bindings when whoever is carrying the dark elf go to pick him up. (disguise: 8)

"Avin, were you planning to claim those goggles?" Toston asks the wizard.

Wilford Grimly [Hugh on behalf of Matt] (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+7=19 ; d20+8=25 ;
Friday May 22nd, 2015 7:29:30 PM

(OOC: Matt is out of town on vacation so he asked me to post for him in his absence)

Wil uses his local knowledge (DC 19) to speed the group along to the warehouse. As the Backstab Quarter is uniquely designed to say the least perhaps Wil's familiarity with Dirt City will allow his group to get to the warehouse before one of the Knives patrols show up.

"Mother, are you there? If you are, I don't suppose you remember anything useful concerning interrogating prisoners; Maybe something you saw or heard from father?" (Diplomacy: 25) Wil asks calling out to his mother's shade particularly

Ashley Steward [AC: 17, Touch: 10, Flat: 17, CMD 17, HP 10/22]  d20+5=17 ;
Friday May 22nd, 2015 8:28:06 PM

Ashley helps carry the prisoners to the warehouse, lending his strength to the endeavor. Once they arrive to the warehouse, Ashley finds something to secure the captives to, such as a support beam. Untying them long enough to tie them up again, Ashley hopes his knots are as good as they were last time.

"Who do you want to wake up first, men?"

[Perception: Sailor - 17]

Talanthrel (Paul) [HP 17/21; AC 17; Touch 14; Flat 13; Cmd17]  d20+5=18 ;
Sunday May 24th, 2015 1:27:57 PM

Talanthrel seeing that no one else was requesting the breast plate, stows it in his pack until he has the time to don it. Once that is done follows along behind the group keeping a eye out for anyone that gives the group a second look. (Perception 18).

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Monday May 25th, 2015 12:50:06 PM

Once the prisoners are secured, Var approaches the Drow, and says "let's start with this one here." And attempts to rouse him.

Avin Fellows HP:17/17 AC:17 Flat:14 Touch:13 CMD: 
Monday May 25th, 2015 5:41:58 PM

Tired after the fight, Avin removes the goggles and offers them silently to Toston. Ensuring nothing valuable is left behind. The wizard looks at Wilford worriedly as he again speaks to the air while trying to guide the others swiftly.

Displeased by the delay as well as its implications, Avin grumbles the entire winding way. He's still not certain this is the best idea but he's at a loss as to better routes for information.

DM Kathy 
Monday May 25th, 2015 8:46:26 PM

You cover the drow with a blanket, and carry him to the warehouse. In the interest of speed, you leave the heavier half-orc for the Knives. Between them, Avin and Talanthrel make sure that you don't leave anything behind.

Wilford is easily able to direct you back to the warehouse. You burst in, and come face-to-face with a startled Clovis.

"You again!" he says. "Look, I appreciate what you done for me and all, but what makes you think you can just come barging--is that guy dead? You can't just store dead drow in here! I don't want no trouble with my boss, and I sure as Jancassis don't want no trouble with the Knives. You gotta leave. And take the dead guy with you."

[OOC: I know this group doesn't have a diplomat, but I'll just remind you all that you do have money. :) ]

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+8=9 ; d20+5=22 ;
Tuesday May 26th, 2015 9:50:44 AM

Wil attempts diplomacy. "Please Clovis we will only be a moment. Pretend you haven't seen us. We destroyed that scorpion for you now we need a favor."
Wil looks for a secluded place to interrogate the prisoners.
(Diplomacy: 9)(Perception: 22)

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+1=17 ;
Tuesday May 26th, 2015 1:43:38 PM

(Diplomacy : 17)

"Clovis, this drow is not dead. In fact we saved his life. However, he may have information that could prove beneficial to us and we aim to find out what that is." Toston says, trying to sound reasonable.

Toston then reaches into his pocket and takes out 3 gold pieces, casting another light cantrip on his hand so that the gold glitters as he offers it. "We understand that killing the scorpion may not be a fair trade for what we are asking of you therefore, I propose this solution. We give you 'hazard pay' for your trouble. As I recall the going rate for a trained hireling these days is 3 silver per day. We are willing to give you 3 gold pieces, that is ten days worth of wages, if you will allow us the temporary use of your warehouse and additionally pretend you never saw us this after we leave. Deal?"

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Tuesday May 26th, 2015 5:33:05 PM

"Aye, take a patrol of the outside, earn a little extra gold." Var says to Clovis

Avin Fellows HP:17/17 AC:17 Flat:14 Touch:13 CMD: 
Tuesday May 26th, 2015 8:22:47 PM

Avin heaves a mental sigh. It often felt the Knives were a greater threat than a boon in their pursuit of order. It was not at all like his younger years living where the law was, if not respected, at least relatively kind toward the common folk.

Of course the wizard's pragmatic side reminded himself that being the good guy seemed to be his job now. What would he do without it? Clean dishes and sleep in stables? Well, at least one of those was no longer needed.

Ashley Steward [AC: 17, Touch: 10, Flat: 17, CMD 17, HP 10/22] 
Tuesday May 26th, 2015 8:29:31 PM

Ashley watches Clovis intently from the back of the group, waiting to see how the man reacted to the offer of gold. The rest of them had spoke enough, he didn't want them to seem too desperate. The bargaining price would go up that way.

DM Kathy 
Tuesday May 26th, 2015 9:19:30 PM

Wilford attempts diplomacy, but it does not go well.

Toston's attempt goes rather better, and he thinks to offer some coin to sweeten the deal. Var chimes in to assist, while Ashley looks on and Avin contemplates how the Knives are more a hindrance than a help for the good guys. Which is quite true.

Clovis accepts the three gold pieces with a grunt. "I never seen you," he says. "And you take the drow with you when you leave. Got it?" With that, he turns and heads deeper into the warehouse.

The drow is still (mostly) unconscious, though he's moving around a little more than he was a minute ago. He may be about to come round. What is the plan, and what questions will you be asking him?

Talanthrel (Paul) [HP 17/21; AC 20; Touch 14; Flat 16; Cmd17]  d20+5=18 ;
Wednesday May 27th, 2015 2:58:01 AM

Talanthrel nods at Clovis with a smirk "It will be like he was never here." Talanthrel takes a few moments to swap to his new breastplate. then move to a location where he can keep a eye out for anyone tracking the Drow. (Perception 18)

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Wednesday May 27th, 2015 3:10:58 PM

"Ha..ha..ha"
Laughter burst through the noise in Wil's head. He is frustrated with his performance against the scorpion and failure of his Diplomacy.
"Ha..ha..ha"
This isn't the little girl this time and it seems to be directed at Wil.
"Why are you laughing at me?" Wil asks as he turns from the group to avoid the awkward moment.
"Your mother is no longer available, ha..ha..ha."
"What do you mean?" Wil grumbled. "Where is my mother?"
"Not here!" the voice replies. "They're all not here. They're not there, either. But you know that, don't you? There's nobody there."
"You don't know what your talking about," Wil shouts then follows the others.


Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+7=16 ;
Wednesday May 27th, 2015 5:55:46 PM

Toston calls the group aside, out of earshot of the unconscious drow and whispers, "The way I see it, there are a few ways to play this out. One is that some of us try to be nice, while the others are more forceful. Two is we get him to give up something he thinks we already know even though we don't. We know that the name of the wererat who got away was Anner and we know that our questioning into the haunting upset someone with the House of SIlver, so we could act like we captured someone else from the House of Silver, like Anner and that this drow is just sort of corroborating what we got from the other prisoner. Three is we just bluntly ask him what we want to know. We could promise to let him go if he tells us everything he knows about Anner and the House of SIlver. There are also other avenues that we could explore but I think it would be best to try one of these other ways first. If they fail we could always try to intimidate him or charm him. I would need to run down to the catacombs for a scroll of charm person but charming someone sort of violates their free will. What do the rest of you think?"

Regardless of what approach the party asks to go for, Toston would like to find out more about the were-rat Anner, The House of Silver and what their connection is to the events that are happening in Clover Way.

(Sense Motive: 16)

Avin Fellows HP:17/17 AC:17 Flat:14 Touch:13 CMD: 
Wednesday May 27th, 2015 9:02:30 PM

"Don't pen what you won't say," Avin intones seriously with the gravity of a hard-learned lesson. "What do we know already? About the House of Silver, what do we know?"

The wizard looks worriedly at Wilford. The man's condition seemed to be getting worse. He wonders how much an exorcism might cost the group.

DM Kathy 
Wednesday May 27th, 2015 9:36:51 PM

Talanthrel changes into his new armor, while Wilford has some kind of argument with somebody who isn't there. You're almost getting used to it.

Toston proposes a strategy for questioning the prisoner by pretending to have captured Anner. Avin is skeptical, but has no counter-proposal.

You make sure your prisoner is securely tied before waking him up. He jerks and shakes his head. "Awright, awright," he says. "I got the gold for ya, but ya gotta go get it. It's--" he pauses. "Hey," he says. "Hey, you ain't the Knives. You're those guys! Those guys we were supposed ta...." he trailes off.

Ashley Steward [AC: 17, Touch: 10, Flat: 17, CMD 17, HP 10/22]  d20+9=18 ;
Wednesday May 27th, 2015 10:18:02 PM

Ashley steps up to the Drow, looking down at their prisoner with contempt written on his face.

"The guys you were supposed to kill? Bit off more than you could chew, didn't ya mate?"

Ashley kneels next to the white haired elf, narrowing his eyes when he speaks.

"Tell me who the House of Silver is, and why they want us gone."

[Intimidate: 18]


Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+3=20 ; d20+4=18 ;
Wednesday May 27th, 2015 10:38:35 PM

Var steps up along with Ashley, flashing the short sword that he took off the Drow, and does his best to add to Ashley's presense (Intimidate: 20), and then watches the captive's reponse (Sense motive: 18)

(OoC: sorry guys, missed a post!)

Talanthrel (Paul) [HP 17/21; AC 20; Touch 14; Flat 16; Cmd17]  d20+5=14 ;
Wednesday May 27th, 2015 10:48:23 PM

As the others question the drow, Talathrel keeps a careful watch fro uninvited guests. (Perception 14)

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+8=20 ; d20+8=16 ;
Thursday May 28th, 2015 12:55:32 PM

Wil steps up behind the drow and lightly presses a bolt against the back of his neck. "Tell us more about what you were supposed to do? We obviously are not dead. Can I assume you would like to stay alive? We are willing to come to some diplomatic solution. We can also let you die." Wil removes the bolt afraid of causing unnecessary injury to the drow.
"You were going to kill that drow," the voice of the little girl interrupts but Wil ignores her.
The little girl then screams and Wil shouts. "Stop it!"
It then becomes silent.
(Diplomacy: 20)
(Intimidate: 16)
(OOC: Wil's shout should help with the intimidation)

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+1=3 ; d20+1=3 ; d20+7=23 ;
Thursday May 28th, 2015 8:17:23 PM

Toston removes the smoked glass goggles from off his head. "Please forgive my companions. They don't take being the targets of an attempted murder too well. I believe these are yours. If memory serves these goggles help your kind deal with the surface."

Toston places the smoked glass goggles over the drows' eyes. He digs through his pack and takes out a ration and his water skin. He offers the drow some food and drink. Holding the skin and the food for the drow to eat and drink if he indicates that he is interested in either or both.

"My name is Toston. What is yours?"

After getting an answer...

"[insert drow name here or Mr. Dark Elf if the drow did not suitably answer], I want to help you but there are some questions that I need you to answer to persuade my traveling companions to not harm you. I'm a lot more reasonable than they are and I am willing to advocate to them on your behalf, but you need to give me something I can work with. Who are the house of silver? Why do they want us to stop asking questions in the city below? What do they have to do with the events happening in clover way?"

"Alternatively where is the location of this cache of gold that you offered up when you thought we were the knives? Perhaps some gold could persuade them to not harm you further?"

Toston looks the drow squarely in the goggles and says, "I want to help you, but you have to give me something that I can work with."

(Diplomacy: 3; Bluff if needed: 3; Sense Motive: 23...lol...typical)

(OOC: I don't suppose I get some circumstance bonus for returning the goggles to him and offering him food and drink?)

Ashley Steward [AC: 17, Touch: 10, Flat: 17, CMD 17, HP 10/22] 
Thursday May 28th, 2015 11:24:41 PM

Ashley smirks to himself as his companions join in on the pressing for information. He's starting to feel like he's back on a ship. Which sours his expression, somewhat. Nevertheless, he waits for the drow's response.

DM Kathy 
Friday May 29th, 2015 4:42:55 PM

Ashley seeks to intimidate the prisoner, with help from Var and Wilford. The drow flinches visibly, and looks to be pretty well intimidated.

So when Toston comes in with his nice act, the drow is already primed and ready to talk.

"Uhm, I'm called Rundi," he says. "The House of Silver, they're the ones who hired me. Said they had a problem and needed help solving it. We was supposed to rough you up, warn you off from askin' questions Below." He shakes his head. "Dunno what kinda questions you been askin', but I guess you know since you're the ones been askin' 'em. Ain't never heard of Clover Way. I ain't House of Silver, see, I was just hired. Connor and Anner, they're the ones from House of Silver. And Connor's dead and Anner's run off, so there you are."

Those of you Sensing Motives get the feeling that Rundi is telling the truth.

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Friday May 29th, 2015 10:53:32 PM

Toston motions for his companions to step aside and then whispers the them, "I think he is telling the truth. Is there anything else that you guys think we should ask. I get that he tried to kill us but maybe we could help him rethink his life choices. Maybe Brother Elthorn could use an alter elf?" Toston speculates.

"I mean he obviously made some poor life choices, but maybe he can be redeemed?" Toston says to his friends still in a whisper.



Talanthrel (Paul) [HP 17/21; AC 20; Touch 14; Flat 16; Cmd17] 
Sunday May 31st, 2015 3:28:34 PM

Talanthrel looks at Toston with a raised eyebrow. "He may be telling us the truth, but he has not told anything useful. So far all he has said is the equivalent for pointing his finger and saying they made me, with out the made me part. We need actionable intel about the House of Silver, and Anner and how they knew to attack us. We also need assurances that he will leave town and never speak of us. Otherwise he is a continuing threat that needs to be taken care of."

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+7=22 ;
Sunday May 31st, 2015 5:32:01 PM

Wil tried to recall anything on the House of Silver
"Wait...wait.. what is the House of Silver? There is no House of Silver unless this is a new band of brothers trying to fight their way into the hierarchy of the city. I have a feeling if this is the truth then there will be a lot more blood spilt. What better way to get a foothold then to start an undead problem."

(Knowledge local: 22)


Avin Fellows HP:17/17 AC:17 Flat:14 Touch:13 CMD: 
Sunday May 31st, 2015 7:01:42 PM

"Conspiracy, conspiracy," Avin mutters. "Better to have a plant in the city than send them all running. People might notice. People notice things. Everyone disappearing after running into a certain group is noticeable."

The wizard squints at Rundi and turns back to the group.

"Might be good to have someone sober at the graveyard."

DM Kathy 
Sunday May 31st, 2015 9:17:31 PM

Wilford turns his thoughts to his local knowledge of Dirt City. You know that there are six major Houses in Dirt City, each focusing on a specific area of crime. It is perhaps significant that this group is calling itself the "House of Silver." Perhaps they have ambitions to beome a seventh major House. If that's the case, they have a long way to go, but they have to start somewhere.

Talanthrel complains that Rundi hasn't given you much information, which is true. He was apparently hired just for this one job, and doesn't know much about his employers.

Toston wonders whether he can be redeemed, and possibly sent to Brother Elthorn as an assistant. Avin likes the sound of that plan; Talanthrel does not.

It's possible that Rundi has a few more tidbits of information if you ask the right questions. [OOC: Your DM has given you everything she thinks is relevant, but she is human and doesn't think of everything. So if you have a question you think he would know the answer to, go ahead and ask.]

Barring that, you'll need to make a decision about what to do with him. Somewhere on the other side of the warehouse, you can hear Clovis pacing nervously.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+3=11 ;
Monday June 1st, 2015 3:23:59 PM

Looking back at Rundi, Var says loudly "I'm guessing that his masters won't be pleased with his failing - and if they find out he's a snitch, too? Well, I don't know too much about Dirt City politics, but I doubt he'd make it till sunset. The problem would work itself out naturally, really, like a wounded deer in forest of hungry wolves." (Intimidation 11 - just to keep Rundi's fear going)

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+1=12 ;
Monday June 1st, 2015 7:41:23 PM

To the party Toston whispers, "Var, that is a great idea. If Rundi is agreeable we could try to use him as bait to lure other members of the house of silver into an ambush. We could let slip where he is hiding out at and then hopefully capture someone else who may know more about this upstart faction. Alternatively, I'm going to ask Rundi how he got the job from house of silver. Maybe there is a location they frequent where they pick up contractors looking to freelance. If we know where that is we could pose as toughs for hire looking for work. When someone from the house of silver contacts us for a job, we could capture them and find out what they know."

To Rundi, Toston says, "Rundi, how and where did the House of Silver contact you to enlist your services? Did you seek them out or did they seek you out? Where in the city did they meet with you?"

Toston then says, "Rundi, are you willing to change your ways? If we found you honest work would you take it? We happen to know a certain cleric of Ffloy who probably could use an assistant. We could potentially secure you a place to stay as well as food and a potential stipend if you are willing to turn aside from the path you are currently on. Wouldn't you like a second chance and a fresh start. You don't have to rob and assault people. You could help them, instead."

(Diplomacy: 12)

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Monday June 1st, 2015 9:41:48 PM

"I completely agree Toston. Maybe that cleric will stop complaining so much if he has some help."
"Do we need to pursue the House of Silver? I'm sure they will do something to cancel out their attempt to become a part of Dirt City. The other houses will be unhappy. We could also set up the House of Silver if we want to remove them. Tell the Knives that another house is competing within the territory."

DM Kathy 
Monday June 1st, 2015 10:29:36 PM

Var points out that Rundi is probably living on borrowed time. The drow looks uncomfortable but says nothing.

Toston asks Rundi about how he was hired. "Through a guy I know," he replies. "He ain't House of Silver neither, but he's a guy who sets things up, y'know? He's a halfling guy who goes by Stubby; I don't know his real name. He contacted me; came and found me at the Midnight Bazaar."

Toston goes on to ask if Rundi wants to reform. The drow laughs. "Change my ways? Nah, friend." He glances uneasily at Var. "It's like your pal says. I should maybe leave town for a bit. That is, if you're ready to let me go."

Avin suggests turning the whole matter over to the Knives, or just letting events unfold as they will. Certainly the other Houses will have something to say about this upstart.

Talanthrel (Paul) [HP 17/21; AC 20; Touch 14; Flat 16; Cmd17] 
Tuesday June 2nd, 2015 12:02:48 AM

Talanthrel sighs while sadly shaking his head. "He has no remorse. You know as soon as we let him go he will attack whoever he thinks is weaker then him for "Travelling Money". Letting him go will just bring misery to others."

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Tuesday June 2nd, 2015 7:45:21 PM

"What would you have us do?" Toston asks Talanthriel, going back into a whisper.

"Kill Rundi? He is unarmed and severely injured. Turn him over to the knives? The knives would ask questions or we would have to pay them. Plus would he assault someone for traveling money? We have his weapons and armor. What is he going to attack someone with? Also lets not forget the cache of gold that he spoke of. Why would he pick a fight with someone in his state when he has money and probably a go-bag packed away somewhere. If he won't turn aside from his wicked ways and we can't trust the morally bankrupt authorities, then exile is the only way. Let's put him on a boat bound for far away and be done with him."

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Tuesday June 2nd, 2015 7:55:28 PM

Var nods solemnly in agreement with Toston. "Ship him out, let him be someone else's problem."

Ashley Steward [AC: 17, Touch: 10, Flat: 17, CMD 17, HP 10/22] 
Tuesday June 2nd, 2015 10:00:25 PM

Ashley simply nods, pleased enough with Rundi's answers to their questions.

"Aye. Let him be. I hate loose ends, but it doesn't sit well of me to send him below."

DM Kathy 
Tuesday June 2nd, 2015 10:21:11 PM

After some discussion, you decide to let Rundi go--without returning his weapons or gear to him. He grumbles about that, but seems to accept it.

Clovis is just happy to get you out of the warehouse.

As a reminder, you were headed home with your (possibly) tasty scorpion meat. You can also claim the clue from Three-Bits now that you have completed her task. And you may want to put Rundi on a boat personally.

So, where do you go next?

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+8=23 ;
Tuesday June 2nd, 2015 10:24:56 PM

"You would kill this man?" Wil's frequent visitor asked. Her voice calm.
"We cannot kill this man," Wil said to Toston and Var. "It would be revenge and that is inherently evil.
We cannot also allow this man to kill others but what can we do to control the will of another man. That would be up to the gods. Exile would remove the problem or we could come to some agreement."
Wil turns to the man. "Could we come to some arrangement for information on this new group? You will have no future in Dirt City but we can offer you safe passage away."

Diplomacy: 23

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Tuesday June 2nd, 2015 10:49:10 PM

"We were headed to the docks, anyway, for salt. We can make a depost while we're there." Var says with a sneer.

Ashley Steward [AC: 17, Touch: 10, Flat: 17, CMD 17, HP 10/22] 
Wednesday June 3rd, 2015 3:24:30 AM

Ashley suggests to the group a strategy to hit their collective interests.

"I can go collect from Three-Bits. She kept hitting on me, so I can probably work that to our advantage. Rundi will become a problem later, but we've already let him go. Be careful, lads."

With that, Ashley exits the Warehouse, making his way towards the agreed upon meeting place the Crescent Moons had established with Three-Bits.

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+1=10
Wednesday June 3rd, 2015 1:18:48 PM

(OOC: We gave Rundi his goggles back but that was it)

Toston agrees with Var. They should see Rundi safely aboard a new vessel before attending to the business of getting salt. While Ashely heads out to talk to Three Bits, Toston leads the rest of the party to the docks and area that he knows well.

(Diplomacy 10)

"Rundi, you spoke of some gold that you had for bribing the knives. I give you my word of honor that we will not take it. Can we help you get to your stash before we put you on a boat bound for somewhere? Do you have a preference? I hear Rum and Bonetown are nice this time of year." Toston says making small talk with the dark elf.

Talanthrel (Paul) [HP 17/21; AC 20; Touch 14; Flat 16; Cmd17] 
Wednesday June 3rd, 2015 6:12:45 PM

Talanthrel washing his hands of the whole Rundi situation follows Ashley to provide back up.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+8=21 ;
Wednesday June 3rd, 2015 9:52:49 PM

"The little orange guy is talking to the dark-elf. You could stab him and run," Wil heard while walking with the others.
"You want me to stab Mr. Rundi?" Wil slowed to stay out of listening range. "Listen here, I don't know why you are so interested in me but my patience is running thin."
"I want to kill the dark-elf."
"Not going to happen." Wil sped up and tried his best to think about other things. Anything to remove the noise from his head.
"I need to replenish my silver bolts," Wil thought suddenly. He ran ahead and caught up with Ashley.
"Hi, Ashley may I join you so that I may go down below? I need to purchase some more silver weapons if we run into the house of Silver again."
(Diplomacy: 21)


Avin Fellows HP:17/17 AC:17 Flat:14 Touch:13 CMD: 
Wednesday June 3rd, 2015 9:53:20 PM

Avin twitches his nose and worries his fingers. Perhaps sending just this one drow out of the city would be all right. After all, the House of Silver was already looking to keenly at them. Best to keep one more ear out of their hands. The wizard follows the others to the docks but his hands keep straying to the dagger sheathed behind his back for reassurance. A House in Dirt City could probably afford a few assassins, especially if it meant getting rid of people that might hurt their profit margins. Avin tried to keep an eye out anyway.

DM Kathy 
Wednesday June 3rd, 2015 11:13:01 PM

Faced with a decision, you decide to split the party! What could possibly go wrong?

Ashley and Talanthrel go to talk to Three-Bits. However, since Three-Bits is Below, where they really go is to the nearest entrance to queue up again.

The rest of the group escorts Rundi to his cache of gold (buried in a tiny plot of dirt next to his rooming-house), and then to the docks. You find a ship to put him on, the Green Goblin, whose crew may not even be pirates. Well, not all of them.

As you move about the docks, you see somebody approaching you with a purposeful stride. It is Abel Boggs, and walking next to him is one of the tallest elves you've ever seen. "I was hoping to run into you down here," Boggs says. He draws you aside, checking to make sure you can't be overheard. "I have a new member for your team. Alizar here is a priest and healer; I've been trying to get you one for a while." With the ghost of a smile, he adds, "try not to break him, eh?"

[OOC: Everybody say hello to Rocky's character! Be sure to describe your character in your post so you can all "see" each other. Alizar will have to meet Ashley and Talanthrel a little later.]

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Wednesday June 3rd, 2015 11:27:08 PM

Var gives Boggs a curt not, unsure of how to address him in the open. The activities of the past few days has taken something of a toll on Var, who hasn't slept in a proper bed for the better part of a week. His facial hair is somewhere between a 5 o'clock shadow and a proper beard, one might call it 'scruff' when looking at it from the right angle. Laiden with what appears to be a sack of giant scorpion meat, in addition to his backpack, Var carries his wearyness in such a way to suggest he's familiar with pulling long, forced marches before. His dreadlocks look like they might have bits of...something in them, matted blood or perhaps the ichor of some recently encountered beast.

His masterwork longbow looks almost out of place on the Half-Orc, being the only 'luxury' item he carries, certainly the most well-maintained item (or perhaps just the newest). The rest of his gear, from his studded leather jerkin to his twin handaxes, seem to be in dire need of replacement or reforging.

Var looks at the newcoming and nods to him as well, "Oi." is all he offers as greeting.

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Thursday June 4th, 2015 5:48:33 PM

Alizar took a second to take in the sight of his new companions. Two humans, a gnome, and a half orc. In stark contrast to Alizar's crisp black and white scholars suit and tie, and impeccably groomed umber hair, they looked a bit, well, 'ragged' is the best term that came to mind. In fact, the half Orc, who offered little more than a grunt in greeting, looked as though he badly needed to be dumped into barrel of soapy water, his clothes burned, the ashes deposited into a heavy sack, and then in turn, have the sack burned as well.
Alizar turned his head back to Abel and raised an eyebrow before stepping forward towards the group. The heavy load on his back, consisting of his adventuring backpack, a short recurve bow, red in hue, and a suit of green leather armor, bundled for travel, sloshed sideways as he stepped forward, not enough to make him stumble, but enough to break his stride.
"Greetings, my name is Alizar. If you're as good as Abel says you are, then maybe we all won't be dead within the week."

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+5=23 ;
Thursday June 4th, 2015 7:58:44 PM

Toston Lotor is tall for a gnome. He has orange skin and close-cropped green hair with violet eyes that you can just see peeking out from the hood of a cloak. He stands 3 feet 8 inches tall and is currently wearing a nondescript traveler's outfit consisting of charcoal grey coloured breeches and shirt and a black cloak with black gloves and boots. This outfit looks like it has seen better days as there are some minor tears in the fabric. He is carrying a small arsenal. He has a kama and sling bullets strapped to his torso, a siangham and nunchaku on either side of his belt and a sling attached to his backpack.

Toston appraises the elf healer.
(Knowledge[Religion]:23 to figure out what deity the elf worships)

He then says, "Well met friend. My name is Toston Lotor, humble monk and sorcerer. We have had to make due for a while with a ranger or 2 and a wand of healing. We have had a few close calls. A proper Cleric should lessen the chances of any of us meeting Gargul any time soon. Welcome to the team."

(OOC:Welcome Rocky)


Ashley Steward [AC: 17, Touch: 10, Flat: 17, CMD 17, HP 10/22] 
Thursday June 4th, 2015 10:00:38 PM

Ashley waits with Talanthrel by the nearest entrance below, the large man crossing his arms over his chest in contemplation.

"I figured we would make enemies. Once we finish up with Three-Bits, maybe we can make another negotiation for some information on this House of Silver."

Ashley Steward [AC: 17, Touch: 10, Flat: 17, CMD 17, HP 10/22] 
Thursday June 4th, 2015 10:01:10 PM

[OOC: Welcome aboard, Rocky! It's good to have you.]

Avin Fellows HP:17/17 AC:17 Flat:14 Touch:13 CMD: 
Thursday June 4th, 2015 11:00:11 PM

Avin rubs his nose, his pale face a backdrop to the all-too-evident network of veins. He tugs up the hood of his green cloak to shroud himself once more.

"Been a while since I was acquainted with elves," he mutters half-heartedly. "Good to meet you. A pleasure meeting you."

From beneath the cloak the wizard wipes his hands on a dingy tan shirt before extending one to the elf in greeting. His lips are turned down, uncertain of this newcomer but at this point the wizard has resigned himself to trusting his new employer and the judgment of Abel Boggs.

DM Kathy 
Friday June 5th, 2015 1:02:48 AM

Ashley and Talanthrel continue waiting to go Below while the rest of the group greets its newest member.

Boggs gives you a nod. "We'll save a full report until we can be more private," he says. "I assume things are going well? Need anything?"

Unless you ask him for something specific, he departs.

Where to next? Back to the house? Or do you want to try to catch up with Ashley and Talanthrel?

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Friday June 5th, 2015 10:25:16 AM

"Ever heard of a House of Silver?" Var says in a quiet, conversational tone. Either way, he gives Abel another nod as he departs.

"Okay, lets grab that salt and get this meat back to the house, then we can catch up with the rest of the team in the City Below." Var turns, suddenly having a thought "...Alizar, right? Do you know anything about preparing scorpion meat?" the half-orc asks as they make their way through the docks, finding a tradesman with reasonably priced salt.

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d20+7=16 ;
Friday June 5th, 2015 6:04:17 PM

Alizar smiled as he gripped Avin's hand in a firm shake. "Well, don't judge the rest of my species too harshly on account of me.
Alizar tried to discreetly wipe his hand clean on a handkerchief as he turned to watch Abel depart, he seemed a curious man, but that was a mystery for another time. Alizar turned his attention back to the group.
"Thank you all, for the warm welcome. We can talk more about the details when we get back to the house. Dirt City has many ears."
Alizar looked to Var, "Now, about that Scorpion meat. Have you ever been to 'Cerino's'? It's simply THE BEST little pub that serves a variety of exotic meats. The cook there, he used to be a patient of mine, I seem to remember him once telling me about a wonderful recipe for scorpion stew..."
(Knowledge[Local]:16 to try and remember any local recipes for scorpion meat)


Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Friday June 5th, 2015 6:05:43 PM

(O.O.C: Thanks for the welcome all, sorry for my shoddy HTML. Have to get back into the hang of it)

Avin Fellows HP:17/17 AC:17 Flat:14 Touch:13 CMD: 
Friday June 5th, 2015 10:26:57 PM

Avin's handshake is trepidatious at best and he quickly pulls it back. The appendage disappears behind green fabric as the wizard mutters.

"... because years of living with elves would of course be forgotten moments after meeting..." the mumbles become to soft and incoherent to make out anything beyond that. Regardless, the wizard soon lapses into silence with nostalgia etched painfully in his absent gaze.

Avin slowly shakes himself out of his reverie. With greetings out of the way he heads onwards, wanting to rid himself of a number of objects that would each need to be peace-tied.

Talanthrel (Paul) [HP 17/21; AC 20; Touch 14; Flat 16; Cmd17] 
Friday June 5th, 2015 10:54:38 PM

Talanthrel makes sure he has enough peace bond cords for all his weapons, once done binding them he looks and Ashley and agrees. "Yeah, well it is to be expected in this line of work. Though I can't help feeling this deal with that drow thug is going to come back and bite us, painfully."

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Friday June 5th, 2015 11:25:08 PM

(OOC: I fixed your header Rocky using my magical DM powers. Use link instead of a)
To Boggs, "I'm curious what you have heard concerning either of these people: Stubby or Three Bits."

Toston asks Alizar, "What Deity do you serve, good priest? So you can confirm that scorpions are good eating? None of us knew."

To Var, "Sounds like a plan."



Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Saturday June 6th, 2015 12:34:09 AM

(OOC : Many thanks! Trying again with this post!)

Alizar gave a small chuckle to Toston's question.
"Well officially, I serve the Pantheon as a whole. Each God has their role, working together for the greater harmony of the world. Balance."

He paused for a second, taking stock of those words. He had seen how unfair the world could be, how the scales tended to shift more often in the favour of some, over others.

He continued, "However, I also believe that beings need to make their own way in this world, and that, in the end, we all control our own destiny."

The faded smile returned to Alizar's lips as he ran his fingers through his hair. "As for Scorpion Meat, well, just remember, something does not necessarily have to taste good for people to pay obscene amounts of money to eat it."

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Sunday June 7th, 2015 5:03:41 PM

Wil stepped forward from the back off the group and offered his hand to the new adventurer. Wil's brownish hair was tied in a long, tight roll down the back of his head. He woke a black cloak and jiggled loudly as he moved. "Welcome to the group, friend. I am the crazy one."
"Scorpion soup, sounds like a tasty meal."
The voices in his head hissed simultaneously. "Disss... gusting," grumbled the voice.
"Yes, really sounds nice," Wil disappear near the back of the group.
"If your going to bug me, we are going to have to get along," he said quietly.
The voice sang, the tone shrank and the little girl returned. "Ok, we will get along."

DM Kathy  d20=18 ; d20=15 ;
Sunday June 7th, 2015 9:48:43 PM

Var asks Boggs about the House of Silver. He replies with a slight shake of his head, "Never heard of it. But I can ask around."

Toston asks about Stubby and Three Bits. "Stubby is a fixer," Boggs says. "Sets up jobs; acts as a go-between. Works primarily with the Keys, but not exclusively. Three Bits is an information broker--strictly small-time. She's not as good as she thinks she is."

Alizar greets his new companions, and tries to think about recipes for scorpion meat. You think it can be steamed and served with melted butter, like crab.

After Boggs departs, you are able to acquire some salt. Now where to? Are you taking the meat home, or trying to catch up with the others going Below?

And speaking of them, Ashley and Talanthel have at last reached the front of the line. You peacebond your weapons, and listen patiently to the various colorful threats the Knives make about what will happen if you "start something." You are totally being profiled! But the Knives have a job to do; they can't keep you hear forever, so after just a couple of minutes they stand back and let you enter the stairwell. Jerks.

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Monday June 8th, 2015 6:36:47 AM

Alizar turned to the rest of the team, "Alright, what comes next?"

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Monday June 8th, 2015 1:37:08 PM

"Marsh House, drop off the meat and the salt, then join the rest of the boy's in the City Below." Var quickens his pace, despite Talanthel and Ashley being capable fighters, he's uncomfortable with leaving them on their own for so long.

Avin Fellows HP:17/17 AC:17 Flat:14 Touch:13 CMD: 
Monday June 8th, 2015 2:15:40 PM

Avin nods silently agreeing with Var. They had spent too much time about already but heading directly to the city Below now would mean wasting the time they had just spent. They needed to move, quickly.

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+10=11 ;
Monday June 8th, 2015 6:57:48 PM

"To the Marsh House, post haste!" Toston shouts.

He then says to Alizar, "Wait till you see our base of operations, it is one of the most fascinating structures I have ever come across."

He then casts Toros Taur Try on himself, choosing the minotaur version, trying to keep a lookout for anyone who may wish the group harm, but he is distracted by the addition of the group's new companion.

(Perception 11 = natural 1 :( )

DM Kathy 
Monday June 8th, 2015 9:30:39 PM

The group that is still Above return to Marsh House. Alizar, seeing the place for the first time, is struck by how....architecturally unusual it is. There is a modest stone house at its core, which has been built on and expanded in astonishing directions and a hodge-podge of different styles. It's....well, it's different.

You are able to salt away the scorpion meat in the spacious pantry, and soon you are heading Below.

Meanwhile, Ashley and Talenthrel have arrived Below and begin heading for Clover Way, keeping an eye out for Three Bits.

Ashley Steward [AC: 17, Touch: 10, Flat: 17, CMD 17, HP 10/22]  d20+3=17 ;
Monday June 8th, 2015 9:53:50 PM

[Sorry for the missed posts guys, I've been having some issues with my cell phone company and ISP provider over some debit card fraud on my account. I should have everything worked out now, though. Rocky, I am going to wait to post Ashley's full descriptor until he meets Alizar. :)]

Ashley walks with Talanthrel, keeping his eyes open for Three Bits, as well as any suspicious others. Their altercation with the supposed "House of Silver" had the fighter on edge. He remarks quietly to his companion as they walk.

"I wonder how hard she'll be to find this time?"

[Perception: 17]

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Monday June 8th, 2015 10:27:47 PM

Even though the voices agreed to get along with Wil they continue to torment him. To his horror his arms begin to jerk like someone is testing him out as a puppet. He follows the group to the house and removes the scorpion meat, with some difficulty.

Talanthrel (Paul) [HP 17/21; AC 20; Touch 14; Flat 16; Cmd17]  d20+5=19 ;
Monday June 8th, 2015 11:47:40 PM

Talanthrel glances at Ashley while they walk along. "I figure we just need to head back to Clover Way and she will find us." Turning his attention back to their surroundings, he keeps a close eye out for anyone that may be paying them more attention then normal. And a place where he can sell his old armor. (Perception 19)

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d20+7=18 ;
Tuesday June 9th, 2015 4:56:27 AM

"Charming", thought Alizar, as he stowed his gear in one of the empty rooms and hurriedly changed out of his suit and into his leather armour. The green studded suit was stiff from years of disuse, but it still fit. In fact, he thought he cut a rather dashing figure. Not that he was in any way vain, just an elf. After carefully placing his suit on it's hanger, and hooking it on the back of the door, he descended the stairs to rejoin his compatriots. He would have to once again get use to the feeling of an arrow quiver bouncing against his torso.

"Right, so before we go dashing off into the city below, does anyone want to bring me up to speed as what we are actually doing here? Boggs isn't exactly the 'Sage's Guild' when it comes to the details. What was the name you mentioned? The House of Silver was it?

(Knowledge(local) 18 to see if he has ever heard mention of 'The House of Silver')



Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Tuesday June 9th, 2015 11:50:56 AM

Wil's limbs lifted slightly as he spoke. "The House of Silver group seem to be a new group trying to get a foothold around here. Was planning to accidentally mention something to the Knives so they could squash the group before we had another House to contend with. Wasn't quite sure how to mention we knew something without being suspicious to the Knives."

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+10=21 ;
Tuesday June 9th, 2015 1:17:25 PM

"How about we put them on the trail of Stubby?" Toston asks.

"We know he arranged for the House of Silver to hire Rundi, so maybe they used him to get other help."

Toston then ushers the group to the nearest checkpoint, renewing his Toros Taur Try spell.

(Perception: 21)

Ashley Steward [AC: 17, Touch: 10, Flat: 17, CMD 17, HP 10/22] 
Tuesday June 9th, 2015 9:29:37 PM

Ashley nods to Talanthrel, words, but stays silent. He doesn't rush to Clover Way, instead lingering in his steps, to buy the others some time to catch up as well. Noting Talanthrel's gaze, he also keeps an eyeball out for anywhere they can settle down for a moment.

DM Kathy 
Tuesday June 9th, 2015 10:20:09 PM

[OOC: I'm just going to move the action forward, and let you guys role-play. This is because you're doing a great job role-playing and not at all because it's hot and I'm hungry and cranky. :) ]

Ashley and Talanthrel are able to find Three Bits. When she hears that your mission was a success, she hands over the "clue" she had discovered. It is a scrap of gauzy fabric, about six inchess long, liberally daubed with luminescent paint. "That's what I found," she says. "Make of it what you will."

Meanwhile, the rest of the group queues up and goes through the process to get Below. You peacebond your weapons, and are cleared to go through. You catch up with Ashley and Talanthrel, who are able to tell you what they got from Three-Bits.

As soon as he gets Below, Wilford's voices are again silent.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Tuesday June 9th, 2015 10:29:19 PM

(OoC: Arg! missed the post again! sorry guys)

Along the way to the City Below, Var tries to lay out the situation for their new companion as best he can. "Okay, so there's a ghost haunting Clover Way, that's a quiet little row of merchants in the City Below, and we met an informant, Two Bits, who says she has some evidence about the haunting that we should see. But she made us go fight a giant scorpion, first. Which is where all that scorpion meat came from. Then we got jumped by these thugs who claimed they were from 'House Silver' which is weird since there ain't no House Silver." Var looks around at the crowd and leans in closer to Alizar before continuing, "It's got me thinking that maybe this ghost has gotten involved in some organized crime."

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+9=17 ;
Tuesday June 9th, 2015 10:30:53 PM

(Edit to the above post: 17 perception check on the strip of gauze)

Talanthrel (Paul) [HP 17/21; AC 20; Touch 14; Flat 16; Cmd17]  d20+5=10 ;
Tuesday June 9th, 2015 11:38:51 PM

Talanthrel asks Three Bits "Do you, by chance, remember where you found it?" While studying the piece of cloth. (Perception 10)

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+8=15 ; d20+5=24 ;
Wednesday June 10th, 2015 10:27:57 AM

"Paint that glows? This is suspicious and if it is connected to the haunting then I believe we have a hoax. Most hoaxes are used for profit or fear. Mrs. Bits, anyone throwing their weight around lately? Maybe someone that may be angry?"
(Diplomacy: 15)
(Perception: 24)

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+10=26 ;
Wednesday June 10th, 2015 1:45:48 PM

"Indeed what would a ghost need with fluorescent gauze?" Toston asks.

"I wonder if we should check with Grut, Fletch, and anyone else who reported seeing ghosts if the color the gauze has been painted with is consistent with the glowing figures they reported seeing?"

Toston renews Toros Taur try and inspects the gauze himself.

(Perception: 26)

Avin Fellows HP:17/17 AC:17 Flat:14 Touch:13 CMD: 
Wednesday June 10th, 2015 1:56:29 PM

Avin was content to let Var fill in the newcomer on current events and rolling his eyes and snorts as the ranger states his suspicion that the ghost was a hoax. Having mentioned the possibility that it was such when the matter was first discovered, Avin felt a bit sore that Var claimed the idea as if he were the only one ot think it. Nevertheless he was more concerned about getting a peace tie on each of his weapons at the time. He resolved that if these trips were to become regular he would need a pair of gloves to cover the tie on his wrist.

Thankfully no harm has befallen Ashley or Talanthrel by the time they reunite and Avin finds himself immensely pleased by that fact. His pleasure lasts only as long as it takes for them to explain the find, the hoax to the best intents and purpose being confirmed.

The wizard fixes Wilford with a stern gaze urging him to connect the obvious dots.

"Silver," the wizard states simply while thinking that Three Bits was likely not the married type unless he had missed something.

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d8+2=4 ;
Wednesday June 10th, 2015 6:06:44 PM

Alizar took in all the details from Var as they made their way to the City Below.

"Well, if we are truly dealing with a phantom, there are a number of ways we can go about dealing with that situation. I will need more information about the spirit in question first. Perhaps we can put its soul to rest, even if it is a member of a 'ghost gang', as you suggest"

Alizar had a bit of a soft spot for ghosts and spirits. Generally, they still hung onto this plane of existence due to some torment or unfinished business. In either case, they were just another patient with an ailment in need of healing.
However, as they rejoined there group, the ghosts pain was not what grabbed Alizar's attention. Ashley, one of the two members they had gone below to meet, was beat up pretty good. While the others were examining the 'clue' provided by Three Bits, Alizar circled to Ashley's side, and without a word placed a hand on his shoulder, concentrated momentarily, and released a flow of positive energy.

To Ashley: Cure Light Wounds - Heal for 4 HP


Ashley Steward [AC: 17, Touch: 10, Flat: 17, CMD 17, HP 10/22] 
Wednesday June 10th, 2015 9:49:34 PM

Ashley lets the others postulate and think on what the clue means silently. Instead, the fighter keeps an eye out for anyone paying too much attention to them.

DM Kathy 
Wednesday June 10th, 2015 10:51:32 PM

Talanthrel asks Three Bits where she found the piece of gauze. "Right here on Clover Way," she replies. "Kind of off to the side, with dirt on it, like it had been kicked there or something."

Wilford asks whether anyone had been throwing their weight around of late. "Not really," Three Bits replied. "Of course, the Knives will come through and shake down the merchants from time to time, but they haven't been worse than usual. And Billy's a snooty pain in the you-know-what, but he's been that way for years, and done no real harm that I ever saw."

Avin urges the group to ask about the House of Silver.

Alizar sees that Ashley is injured and heals the fighter.

Toston suggests checking with the other merchants here to see whether the things they saw could be explained by gauze and luminous paint. Do you want to do that? Talk to Three Bits some more? Return to Marsh House and try some scorpion? Something else?

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Wednesday June 10th, 2015 11:46:53 PM

"I'd like to try and catch sight of this ghost." Var says, "maybe we hang around here for a while...?"

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Thursday June 11th, 2015 2:04:40 PM

"Anyone know if there is a curfew down here? I would hate to get into trouble with the Knives for loitering. Though I guess if we are staying down here we could run by the people who reported seeing the glowing figures and confirm the color on the gauze matches what they saw. If that is the case maybe we can set some sort of trap for these so called 'ghosts' I would love to see the look on 'Old Man' Jenkins face when he sees what we caught." Toston says.

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Thursday June 11th, 2015 5:59:07 PM

Alizar finally took a second to take a peek at the gauss. Hard to get much info out of six inches of cloth.

"Well, I think if Three Bits has no other info to share, our best bet is what Var suggests. We need more information, and while we can certainly spend some time talking to the merchants about what they saw, first hand observation will be the best way to get to the bottom of this. I say we set up an observation point and try to catch this 'ghost' in the act.

Alizar turned to Ashley and Talanthrel.
"The two of you are still injured, do you feel you require further medical assistance at this time?

Talanthrel (Paul) [HP 17/21; AC 20; Touch 14; Flat 16; Cmd17] 
Thursday June 11th, 2015 6:01:45 PM

Talanthrel shrugs "I'm not sure if there is a curfew, we can check with a couple of merchants. But you probably right about the loitering. so we should probably walk up and down the lane a couple of times."


Ashley Steward [AC: 17, Touch: 10, Flat: 17, CMD 17, HP 10/22] 
Thursday June 11th, 2015 8:47:22 PM

Ashley listens to Three Bits give her information, nodding slightly as he tries to piece the clues together. Ashley is very tall, for a human, standing at 6'3", and is very well built, weighing 225 pounds, roughly. He has long, brown hair that comes down to his shoulders with a beard of the same color, and is currently dressed in heavy armor, a suit of splintmail to be precise. He gives a smile of gratitude to Alizar, shifting the weight of the greatsword strapped to his back as some of his wounds knit themselves together.

"Three Bits. What will it cost me for you to dig up information on a group calling themselves the House of Silver?"

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+5=16 ;
Thursday June 11th, 2015 9:51:18 PM

(Perception: 16)
"I could use that silver vendor. Does anyone see him around? I would recommend, if we see the house of silver again we fill up on silver. We could also use a refill on other stuff."

Avin Fellows HP:17/17 AC:17 Flat:14 Touch:13 CMD: 
Thursday June 11th, 2015 10:00:42 PM

"Ambush the ghost," The wizard says plainly before clarifying. "Set a trap."

The chances of the ghost being real were rapidly dwindling and they needed to catch someone in the act. After all, their motley number were too few to directly challenge an entire house.

DM Kathy 
Friday June 12th, 2015 1:11:23 AM

Var suggests hanging around Clover Way for a while, in an attempt to catch this so-called ghost.

The rest of the grop seems amenable, although Toston wonders about a curfew. Talanthrel thinks to ask one of the merchants.

You learn that, although there isn't a formal curfew, the Knives will probably be suspicious of anyone hanging around in Clover Way after the shops are closed. You could certainly stay until then; afterwards may be trickier.

Alizar suggests talking to the merchants to get more information. Alas, as he is soon to discover, his new companions are not an especially charismatic bunch, and are quite reluctant to try to talk to people. Alizar is the "face" of the group, without a doubt. If he wants any talking done, he's probably going to have to do it himself. He also offers to heal wounds.

Ashley asks Three Bits what it would cost to find information about the House of Silver. "Custom job," she says thoughtfully. "Not my usual thing, but I just can't say no to a man with a really big sword." She winks. "Say a 5-gold retainer for now, and I'll find out what I can."

Wilford is interested in acquiring more silver, and looks around for Fletch's cart. You don't see it at the moment, but you have heard that Fletch is a regular here so she'll be back at some point.

Avin suggests setting a trap, although you would probably still need to figure out some way to deal with the Knives. If you want to stay here all night.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Friday June 12th, 2015 9:17:56 AM

"Can we find a place to stay for the night? At least to look like we are just wayward travelers. We can then check out any strange occurrences when they come up."

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+9=27 ;
Friday June 12th, 2015 1:53:54 PM

"If you wanna talk to some of the folk, I'll show you the people we talked to, maybe you can get a bit more out of 'em." Var says to Alizar. Leading him over to Golden Threads, he points out the tailor, Billy. While Alizar speaks with the tailor, Var inspects the nearby alleys, looking for more gauze or flecks of paint (Perception: 27)

If Var sees Old Man Jenkins, Var will try to get Alizar to speak with him.
If Old Man jenkins is not around, but Fletch is in sight, Var will take Alizar over to the merchant and introduce him.

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+10=30 ; d20+1=6 ;
Friday June 12th, 2015 6:17:31 PM

Toston, seizing on Wil's suggestion looks around for any sort of short term lodging Clover Way may provide in terms of a base of operations for the party to stage a stakeout from, renewing Toros Taur Try first.

He also asks one of the merchants if they know of a reasonably priced inn in Clover Way.

(Perception: 30 = natural 20)
(Diplomacy = 6)

======================
Active Effects:
Toros Taur Try (minotaur version) +1 perception / intimidate - 10 minutes

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d20+7=18 ;
Friday June 12th, 2015 6:46:44 PM

Alizar took the piece of gauss.
"Alright, I will need to borrow this for a moment"

Following Var, Alizar tried to put on his best 'aristocratic face' as they entered the tailor's shop. Walking up to the counter, he placed the piece of gauss on the counter and cleared his throat to get the tailors attention.

"Greetings sir. I've been up and down the high streets of the Lower City, and everyone I have talked to have pointed me towards your shop, as being THE PLACE to go if you are looking for the highest quality fabrics, and knowledge of fabrics. You see, I was walking about the other day, and I found this pieces of cloth on the ground. It has some of the most fantastic qualities to it, and I really think it would make a splendid dress for my lovely wife Vivian. Could you possibly tell me more about this, where you think it might have come from, and where I might find more?"

(Diplomacy - d20+7=18 to try and get some more info on the cloth)


DM Kathy 
Sunday June 14th, 2015 8:42:57 PM

Wilford suggests finding a place to stay the night, and Toston begins looking around for one. Alas, Clover way is a quiet street of shops; there are few dwellings and no temporary lodgings to be found. There are inns Below, of course, but the closest of these is two tunnels over.

Meanwhile, Var introduces Alizar to Golden Threads, and Alizar speaks to the proprietor, a fashionably-dressed halfling man.

"Well," he says, obviously pleased by Alizar's flattery. "Well, it's good to know that one's efforts are appreciated. I--" he takes the cloth and examines it. "Oh, dear. Oh, dear, dear, dear. Sir, if anyone has been passing this off to you as fine goods, then I'm afraid you've been 'taken,' to use the vernacular. This is the cheapest kind of gauze cloth--note the weave, sir--bedaubed with some kind of luminous paint. Now, if you're searching for something special, I have here some fine silk, sent direct from elven craftsmen in the Emerald Kingdom. Not easy to come by, sir, even these days with things there so improved."

Looking around Var still does not see Fletch. However, you do catch a glimpse of Old Man Jenkins, just coming around the corner.

Talanthrel (Paul) [HP 17/21; AC 20; Touch 14; Flat 16; Cmd17]  d20+5=18 ;
Monday June 15th, 2015 12:26:54 AM

Talanthrel has walked over to the tinker to see if the merchant was willing to by his old set of studded leather. His mind is not really on the haggling as he observes the street. (Perception 18)

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Monday June 15th, 2015 5:40:35 PM

Alizar tried his best to look embarrassed.
"Well I never! This is an outrage! I must find the charlatan responsible for this rouse!"

Alizar got the sense that this particular avenue for information was a dead end. He grabbed the swath of cloth and stormed out.

Avin Fellows HP:17/17 AC:17 Flat:14 Touch:13 CMD: 
Monday June 15th, 2015 7:42:07 PM

Avin snorts at Alizar, amused by the show. It was worth a shot but revealed little information more than they had already discovered.

"Better luck with a painter," Avin mumbles not knowing where one could be found.



Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+7=11 ; d20+1=4 ;
Monday June 15th, 2015 7:43:56 PM

Assuming that Toston notices 'Old Man' Jenkins, he will approach the man and earnestly say, "I'm sorry we got off on the wrong foot earlier. I only want to help those who dwell down here with their haunting problem. You purport to be a medium, tell me who are these ghosts that you hear the restless voices of and what do they want so that we might set things right and restore Clover Way to it's former self."

(Sense Motive: 11)
(Diplomacy: 4)

Assuming 'Old Man' Jenkins gives him some names and that Toston doesn't get a clear sense that 'Old Man' Jenkins is lying about this he will do his best to remember those names, take Wil aside and ask if he ever heard of any of those names. Toston considers trying to foil 'Old Man' Jenkins disguise that he saw through last time they met, but this being dirt city, maybe the disguise is protecting 'Old Man' Jenkins from being hunted down by someone.

Following this train of thought, Toston will say, "Old Man Jenkins, is anyone giving you problems? Is your life in danger? Is there anything maybe we could do to help you?"


Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Monday June 15th, 2015 7:44:08 PM

Once Alizar is done with the tailor, Var meets him in the street and points out "Old Man Jenkins". "He's a suspicious one... says he's old, but he don't seem that old; buch of other lies, too. Seems to have a bone to pick with the merchants down here."

DM Kathy 
Monday June 15th, 2015 9:35:23 PM

Sensing that the tailor isn't going to be much more help, Alizar leaves the shop, Avin, too, departs, although he appreciated the show.

The rest of the party is keen to confront Old Man Jenkins, who harrumphs with an irritated air. "You again! Come to your senses? No? Adventurers, pah!"

You ask him some specific questions, but get little in the way of useful responses. "Names!" he scoffs. "They're restless spirits, sonny, they don't introduce themselves. And no, I don't need your help. What's the use? You don't believe me nohow."

Wilford can confirm that the dead often do not give their names.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+8=25 ;
Monday June 15th, 2015 10:15:21 PM

"The dead are an ungrateful bunch but they have often given some information," Wil said. "Unfortunately, I can hear nothing Down Below. Would there be any reason to assume this is a hoax? Maybe some kids dressed in luminescent clothing? What about the House of Silver, do you know about this new group?"
(Diplomacy: 25)

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+3=21 ;
Tuesday June 16th, 2015 5:00:20 PM

Var gets in Old Man Jenkin's face, but makes sure he doesn't lay hands on him. "Listen Old Man, I don't like your attitude. There's something going on down here and so far all you've done is lie. What's your stake in this?". Var says in his deepest, gravel-iest voice (Intimidation: 21)

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d20+7=11 ;
Tuesday June 16th, 2015 5:21:29 PM

Old Man Jenkins was certainly a curious fellow. Not having any previous interaction with him beyond what the team had told him, Alizar decided to stay back on this one and try to assess the old man's demeanor. Body language was a powerful thing, and as a doctor, Alizar had learned a fair deal about biological reactions to behaviors, such as deceit. Plus, the old man had so many people in his face at the moment, it would be difficult to be very diplomatic...

(Sense Motive: 11 - to see if any deceit in the old man is detected)

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+10=28 ; d20+1=5
Tuesday June 16th, 2015 7:01:00 PM

"Well I didn't believe you because I knew you were lying. I also know that you are lying about something else, but maybe you have your reasons for doing that." Toston says to 'Old Man' Jenkins.

"Some people just don't want help." the gnome says.

He then looks around for Fletch or Grut and either one's dogs. He realizes that there were technically 3 other witnesses that no one questioned last time around and that the speaks with animal spell like ability could come in handy, especially since they have the gauze.

(Perception: 28)

If he finds any of the aforementioned beings and their dogs he will ask the owner (Fletch or Grut) if it is okay if he speaks to the dogs. He will then use his daily speaks with animals SLA to ask the dogs about the glowing figures in the alleys and ask them to sniff the gauze to find out if it smells familiar to them.

If it does he will ask the dogs and the owners if it is okay if the dogs lead the party toward where the smell of the gauze takes them.

(Diplomacy: 5)

Avin Fellows HP:17/17 AC:17 Flat:14 Touch:13 CMD: 
Tuesday June 16th, 2015 7:48:56 PM

Avin leaves Old Man Jenkins to those who have the matter well in hand. Instead he moves with Toston as the gnome searches for the dogs, thinking to put his mind to work elsewhere. Perhaps he might learn something about handling animals or at the very least add his knowledge to the sorcerer's own.

Talanthrel (Paul) [HP 17/21; AC 20; Touch 14; Flat 16; Cmd17]  d20+5=14 ;
Tuesday June 16th, 2015 8:01:07 PM

Talanthrel continues to keep watch. (Perception 14)

DM Kathy 
Tuesday June 16th, 2015 10:01:39 PM

Wilford confirms that the dead often don't introduce themselves. How rude.

Var gets right in Old Man Jenkins's face, but doesn't really learn anything new. The man harrumphs a bit more, then walks away. Alizar detects no deceit, but the man hardly said anything.

Meanwhile Toston is looking around for Fletch or Grut or the dogs. He comes up empty.

Looking around, you can see that some of the shops are beginning to close. The business day seems to be coming to an end, and you need a plan.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Tuesday June 16th, 2015 11:25:54 PM

"Can we stay with Three Bits?" Wil asks suddenly. "Just a thought, or we could risk finding a dark corner to hang in."

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+10=29 ; d20+11=12 ;
Wednesday June 17th, 2015 1:23:11 PM

"Does Three-Bits live around here?" Toston asks Wil, "I don't recall her saying. Though I mean if this is where she does business, I would think she would most likely live elsewhere, considering the line of work she is in. I mean isn't there an old addage about not squatting where you eat or some such?"

"Our other options are to stay here and risk an encounter with the knives, return to the Marsh House once again or find temporary lodgings a few tunnels over, but if there is any activity ghostly or otherwise we would most likely miss it from that far away. At that rate we should probably head back to the Marsh House as we already payed for it."

Toston then renews Toros Taur Try, looks for an out of the way place to hide and observe. Then from his hiding place he will keep an eye out for trouble in the form of a knives patrol.

(Perception: 29)
(Stealth: 12 = natural 1...d'oh)
====
Active Effects: +1 Perception / Intimidate 10 minutes

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+7=8 ; d3=1 ;
Wednesday June 17th, 2015 4:18:36 PM

"You know, that Wendy woman was fascinated with someone.. I do not recall who. We could ask her before she closes up shop. If nothing else I will volunteer to hide in a corner. We cannot get anything from the locals."
(Knowledge(local): 8 - to see if he can recall any information on Three bits)

(OOC: d3 roll is a mistake)


Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Wednesday June 17th, 2015 4:29:50 PM

"Yeah!" Var says excitedly "Avin, go chat up Wendy some more, see if we can hang around her shop and stake out this ghost."

Avin Fellows HP:17/17 AC:17 Flat:14 Touch:13 CMD: 
Wednesday June 17th, 2015 6:05:40 PM

Avin stiffens at the mention of Wendy. He recalled the woman, certainly but he was not about to volunteer as honeypot for the woman. If only Var had not also recalled that it was him that she had... That she... Well the woman...

Avin snarled, unable to even make himself think what she was doing.

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Wednesday June 17th, 2015 6:27:34 PM

Alizar chuckled to himself, apparently, at least SOME of the new crew were not as anti-social as he wa sled to believe. It was hard to not snicker as he spoke.

"Wendy eh?! Well Avin, my friend, looks like this is your moment. We all have to make sacrifices. Steady your resolve sir, being a hero is never easy..."

DM Kathy 
Wednesday June 17th, 2015 10:25:23 PM

You continue to discuss options for how to stay inconspicuously in the tunnel after the shops close.

Wilford asks about staying with Three Bits, although Toston is dubious. There's been no indication that she lives nearby, and she may not want company, considering her line of work.

Toston, meanwhile, tries to find a place to conceal himself. You find a very nice gnome-sized nook to conceal yourself in. Of course, it won't do for the rest of the party, but you could probably pass the night unseen there.

Wilford and Var urge Avin to take advantage of Wendy's regard for him, but the mage is unenthusiastic at the prospect. Alizar urges him to reconsider.

Just at that moment, Wendy herself steps out of her shop, places a "Closed" sign on the door, and locks the door with a key she carries. Spotting your group, she gives you a cheery wave.

Talanthrel (Paul) [HP 17/21; AC 20; Touch 14; Flat 16; Cmd17] 
Thursday June 18th, 2015 1:39:36 AM

Talanthrel gives a cheery wave back and with a smirk, nods his head toward Avin.

Avin Fellows HP:17/17 AC:17 Flat:14 Touch:13 CMD: 
Thursday June 18th, 2015 5:47:58 AM

Avin glares at Talanthrel as if the man had betrayed some deep trust in an unspoken pact. Nevertheless he still found himself shuffling forward mumbling words to himself, trying to figure out exactly what to say to the woman.

The short trek was not enough and the wizard ends up sputtering what he can manage.

"W-W-We wou-wou-woul-wou-ould li-k-ke t-to know i-i-if you-ou..."

He was getting nowhere fast.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+8=24 ;
Thursday June 18th, 2015 9:21:07 AM

Wil walks up behind Avin, seeing that he needed a little assistance and adds,"Hi, Wendy. Avin is a big fan of your fancy shop here. We were hoping you could do us a big favor." Wil smiles broadly.
(Diplomacy: 24)

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Thursday June 18th, 2015 1:10:12 PM

Toston says to those who did not approach Wendy, "I found a place small enough for me to hide in that would allow me to observe what is going on, however if I stay out here all night I will not regain the ability to cast the spells that I have used today and I may be fatigued tomorrow. I can do this if absolutely necessary, but if we get into a scrap then I will be a lot less effective."



Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Thursday June 18th, 2015 5:18:26 PM

Alizar angled his head towards Toston, while keeping both eyes on Avin, Wilford, and Wendy. Avin was... suave.
"Well, lets see how this plays out. With the way Avin is really turning up the charm, I don't see any way Wendy could possibly resist him."

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+1=2 ;
Thursday June 18th, 2015 5:31:39 PM

Speaking to Toston, Var says "we may have to take that risk. We don't have much to go on right now, other than this scrap of cloth. It would be quickest if we could catch this ghost in the act." Watching Avin flounder churns Var's stomach, and he says to Alizar and Toston "Excuse me, I suppose I should help our Wizard friend, since I pushed him into this."

Walking up to join Wilford and Avin, Var chimes in "Ms. Wendy, we'd like to try and catch sight of this 'Ghost' that's been haunting Clover Way. You've been one of the nicer people we've met in the City Below, so Avin was hoping you'd let us set up a stakeout in your shop overnight." (Diplomacy: 2 HA!) Var tries to smile at the end of his request, but it comes out looking more like an orcish snarl.

DM Kathy 
Friday June 19th, 2015 12:51:07 AM

Toston tells the others about the hiding place he found for himself.

Meanwhile, Avin does his best to speak to the pretty shop-girl. It does not go well. Wilford is able to help a little; Var helps not at all. Alizar and Talanthrel wait to see what will happen.

"Oh," Wendy says. "Oh. Well, you see, the thing is, it's not my shop. I only work there. I don't think the owner would like it if I let you stay the night." She bites her lip, clearly torn about what to do. In the end, however, her need to keep her job outweighs her wish to spend more time with the fascinating adventuer. "I'm really sorry," she says. "But I can't let you stay here." Doubtfully, she adds, "Maybe Billy would let you stay in his shop?"

Based on what you know of Billy Brambleshire, you'd say the odds of this are not good. You can always ask, however.

Avin Fellows HP:17/17 AC:17 Flat:14 Touch:13 CMD: 
Friday June 19th, 2015 5:34:26 PM

More than happy to have the embarassment over, Avin clamps his mouth shut and delivers a curt nod before turning to look for Billy.

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d20+7=22 ;
Friday June 19th, 2015 7:46:33 PM

'Well, that could have gone better', thought Alizar. Options were running low, as was the sun over the Horizon. Chances that Billy would be any more help were low.
He turned to Toston. "Get ready to spend the night in the alley way friend."

Alizar hurried forward to intercept Wendy before she could get too far, putting on his best 'Bed side manner'.
"Wendy, wait."
Alizar lowered his voice, " I know you hardly know any of us, and this is putting you in a precarious position, but we really need to stay in your shop tonight. I can tell you're a good woman, I can see it in your eyes. They're the path way to the soul they say, and I've seen enough souls in my travels to tell good from bad. I'm not asking you to fight a dragon or anything, and I can promise you that nobody will ever know we were there. We will be long gone before morning, but we are out of options."
Alizar gently brushed a lock of hair away from Wendy's eyes, and turned her towards Avin.
"We need your help, Avin, needs your help, he is just too proud to admit it. He has not stopped talking about you all this day, and I think he feels like if he pushes you into this, he would be imposing too much on you. Help us Wendy, you're out only hope..."

(Diplomacy: 22 - A last ditch effort to convince Wendy of our need of the use of her shop)



Talanthrel (Paul) [HP 17/21; AC 20; Touch 14; Flat 16; Cmd17]  d20+5=6 ;
Friday June 19th, 2015 7:52:27 PM

While Alizar is making his pitch, Talanthrel starts to examine the nearby buildingb looking to see if there was any places they could climb to that would get them off the street level but allow them to observe Clover Way. (Perception 6)

Avin Fellows HP:17/17 AC:17 Flat:14 Touch:13 CMD: 
Saturday June 20th, 2015 3:45:41 AM

Avin stops in his tracks, turning back to Alizar horrified that the elf would say such lies with such ease.

(You may need to roll a bluff with that diplomacy. Avin hasn't done so much as mention her name, after all.)

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Saturday June 20th, 2015 2:10:21 PM

After Alizar tries a last ditch effort to get Wendy's help, Toston takes the cleric aside and asks,
"Alizar, can you do anything about fatigue? If I spend the night in the hiding spot can you cure it? I will only be able to cast a single spell tomorrow if you do as I ask and I'm thinking the spell will most likely need to be shield. I am also a monk, but my martial prowess would be largely impacted if I am fatigued."

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d20+2=16 ;
Saturday June 20th, 2015 9:32:46 PM

(O.O.C: Thanks, I'll roll bluff just to cover bases. In retrospect, I'm walking the line in this one. Need to be more careful in the future. However, being a hero is hard, even harder in Dirt. So tough lessons might have to be learned...)

Bluff: 16

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+9=13 ;
Sunday June 21st, 2015 12:59:08 AM

Var moves back to Toston's side, and tries to spot a good hiding place for the night (13 perceptuon)

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Sunday June 21st, 2015 9:30:24 PM

"If this doesn't work out I'm thinking we should take a section of the city and separate. Stay within 30 feet of each other. Just enough to be available if something happens. Well, we could even surprise and surround someone. If someone gets caught at least we could reason that we got lost. If we stay in a group it will look suspicious."

DM Kathy 
Sunday June 21st, 2015 9:50:59 PM

Alizar makes a last-ditch effort to try to get permission to stay the night in the shop.

"Oh." Wendy hesitates. "Oh. Um..." She looks over at the group, then replies to Alizar, keeping her voice low. "I mean, if it was just Avin, or I guess you and Avin, that would probably be okay. But, there are six of you." She drops her voice to a whisper. "And one of you is an orc!"

[OOC: With a little bit of work, you think you could persuade Wendy to let two or maybe three of you spend the night in the shop. But not all of you; she's too concerned about the mess you might make.]

Meanwhile, Talanthrel is looking for a way to get above street level. The problem with that is that you are actually below street level, in the old sewer tunnels. There isn't a lot of head room down here. Looking along the row of shops, you can see that their front walls blend right into the arched ceiling of the tunnel. There is no "on top" of these buildings, unless it's on the street above.

Var looks around for a possible hiding spot, but comes up blank.

Wilford offers an alternate plan; spread out and try to cover more area.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+8=22 ;
Monday June 22nd, 2015 4:56:20 PM

"I think we should all go in the shop or all be outside. It wouldn't be possible to stay the night at your home Wendy?" Wil asked as gently as possible.
(Diplomacy: 22)

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Monday June 22nd, 2015 5:40:47 PM

Alizar smiled and placed a hand on Wendy's shoulder, he regretted telling this woman a bold face lie, playing on her emotions. That ate at him a little bit. Maybe this city was starting to get to him. He had to shake that off though, deal with the penance portion later.
"Thank you Wendy. Just Avin and I then. I will go tell the others."

Alizar hurried back to the group.
"Ok, here is the deal. Wendy has agreed to let Avin and myself spend the night in the shop if we choose to."
Alizar turned to Toston, "I can't do anything about your fatigue unfortunately. I am still learning the skills required for that form a therapy. However, if you hide in the spot you found, and we stay in the shop, the three of us could cover this area, while the rest of the group patrols the next section. Don't push yourself though, you're not going to do anyone any good if you're dead. I don't really like the idea of splitting up, but I am running out of ideas."

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Monday June 22nd, 2015 5:43:19 PM

Var frowns at Wendy's reluctance to let six armed strangers sleep in a shop she doesn't own. "Look fellas, maybe we head back to Marsh House for the night and regroup. Other than catching this ghost red handed, our next best leads are finding where the paint on this gauze came from; or tracking down the House of Silver. What do we say to a nice scorpion dinner and a little ale and we figure out our next move?"

Avin Fellows HP:17/17 AC:17 Flat:14 Touch:13 CMD: 
Monday June 22nd, 2015 6:11:59 PM

Avin frowns. This was not ideal in any way.

And yet they still had a job to do. He nods grimly not liking the sound of it but liking the alternatives even less.

"We take shifts. Watch shifts to rest. Could there be one more?"

Avin directs his question at Alizar, the elf having proved he's a much better speaker than the wizard.

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Monday June 22nd, 2015 6:41:17 PM

"I think Var has the right of it. Both my martial and magical abilities would be greatly hampered by spending the night awake and while I could stay the night in my hiding spot, I would still be alone if anything did go wrong. If I was in the hidey hole and 3 of our number were in Alphonse's could they hear me if I needed help? Furthermore, what would those of us not in the hiding spot or Alphonse's be doing? Don't the Knives patrol the entirety of the city below? Can anyone of us besides Wil or Alizar sell a knive patrol on being lost? I think the risk is too great for the potential reward. Mayhap we could find a blood witch to brew us some potions of reduce person or buy a wand to do the trick? That way someone else besides me could potentially take a turn in the hiding spot? However, for tonight let us retire to the Marsh House and we can strategize on how to best continue the investigation tomorrow? Mayhap we leave Wendy directions to the Marsh House in case anything else develops down here overnight? Surely a single night isn't going to make much difference when the so called ghosts have been at it for weeks? Still though, better safe than sorry." Toston proposes

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Monday June 22nd, 2015 7:18:09 PM

Alizar shrugged.
"I'm new to this crew, and to this case, you all have a better handle on the severity of the situation. If you all feel it's better to retire for the night and strike out again tomorrow, then that is the best plan. Certainly better than splitting up in my view."

Talanthrel (Paul) [HP 17/21; AC 20; Touch 14; Flat 16; Cmd17] 
Monday June 22nd, 2015 9:47:54 PM

Talanthrel shrugs in agreement "There's not many hidey holes down here. If we are going the setup some sort of hidden watch, down here, we are going to need to be better prepared."

DM Kathy 
Monday June 22nd, 2015 10:24:48 PM

After discussing your options, you realize that the best plan may be to rest and re-group.

Accordingly, you all return to Marsh House, where you sample the scorpion meat. It's not bad. It was inexpertly butchered, which may have affected the flavor, but still it's decent fare.

You are able to get a full night's rest, and everybody gets their spells back.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Tuesday June 23rd, 2015 11:36:24 AM

Wil mumbles while they leave Below. As annoying as it is having the dead talk to him all the time. They are a quite useful tool. "Just makes me like Below so much," he says to himself sarcastically. He does enjoy the rest and the scorpion meat. Outside of Below and next morning the noise in his head continues to stay quiet. He can hear faint mumbling but nothing he can pick out.


Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Tuesday June 23rd, 2015 3:02:26 PM

Var enjoys his Scorpion pleased with his, admittedly, amatuer job of butchery. He chats with the men for a bit, getting to know the newcommer and swapping a few stories from the road. As he reties to his hammock, he tosses a few spare bits of scorpion to a stray dog he spots snifing around in the street.

The next morning after a bath and a shave Var is ready to go.

"So what should our plan for the day be, men? Check in on the City Below, see if there were any sightings, then try to track down this fixer that hired those 'house of silver' thugs?"

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Tuesday June 23rd, 2015 5:49:52 PM

The nights rest did Alizar well. He did not realize how tired he was after yesterdays events. The meal was acceptable, not the best scorpion he had ever tasted, but you could live off it. It was good to spend an evening getting to know the crew, trust was essential, but was also something earned. Alizar would see if it was something he could manage in the days to come.

"Well, I highly doubt we are going to get any info from anyone below, even if they HAD seen something. So I would say that tracking down this 'fixer', if the best course of action. Do we have any useful leads on where to start looking?"

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Tuesday June 23rd, 2015 7:36:27 PM

"Apparently Stubby is a fixer who works primarily with the Keys, but not exclusively. The person who gave us this information says they found in The Midnight Bazaar." Toston says, "I guess that means we either go to the Bazaar or wherever the Keys like to hang out, if we are looking for Stubby. I wonder why they call him Stubby?"

Ghost Hunters


DM Kathy 
Tuesday June 23rd, 2015 10:54:09 PM

[Everybody take 600 XP for the previous scene.]

You pass a companionable night. There is room for Alizar, if the group is willing to offer, and if he is willing to accept. The room Broom vacated, for example, is free.

Ashley, who has been strangely silent for the past few hours, receives an urgent message and departs at once. Hopefully, he will be back soon.

In the morning, you discuss your next steps. Var suggests heading back Below; Alizar and Toston are inclined to try to find "Stubby," the fixer who seemed to have hired some of the thugs who attacked you on behalf of the House of Silver.

Of course, the Midnight Bazaar, as the name implies, is not exactly bustling with activity at this time of day. Do you want to take your chances there? Head toward Keys Tower? Go Below? Or something else?

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Wednesday June 24th, 2015 12:30:59 AM

Alizar absent-mindlessly brushed his hair back over his ears and thought for a moment.
"Well, unless we have a specific reason for poking around the House of Keys, I wouldn't recommend it. I doubt that we would openly find anything about The House of Silver there. The best lead is probably this fixer you speak of, but there won't be much going on at the Midnight Bazaar until later. Was there some specific reason to go to Keys Tower other than the House of silver thing?"


Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Wednesday June 24th, 2015 1:02:46 PM

"Not really, just Stubby's affiliation, but Boggs said that the Keys are just his primary client, not his only one. It sounds like this House of Silver group is also taking advantage of his skills, but we don't really have an idea as to where their base of operations is. We could head back to Clover Way until it gets later and re-ask the people who witnessed the so called 'ghosts.' Some of them even have dogs and I can speak with animals for a brief amount of time, being a gnome and all so maybe the dogs remembered something their masters missed or maybe they can pull a scent from the gauze?" Toston says to Alizar.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Wednesday June 24th, 2015 4:53:14 PM

"Yeah," Var says to Toston "sounds like a plan, to me. If there's been no new sightings, and we can't get anything on the gauze from the dogs, I say we track down this Stubbs and see what he knows."

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Wednesday June 24th, 2015 6:14:38 PM

"I'm still a fan of leaking the name 'House of Silver' to the Knives. Maybe that will draw out the--"
Wil stopped mid-sentence and stared forward. His eyes seems to wander and he looked lost.
"Hi?" Wil's voice changed its tone and it's sex. A woman began.
"You will have the death of several on your head, Wil... Oh my!"
Whoever spoke for Wil seemed surprised by the noise.
Wil's eyes stopped wandering and he stared straight ahead. He coughed and his voice returned.
"Gah, that's an unfortunate escalation," He said before his face changed. His brow sank and his jaw squared.
"They all deserve to die. A bloody, pain-ridden, death." Wil's voice dropped several octaves.
Wil then quickly turned on his heels and disappeared into his room. An loud argument could be heard between Wil and the other voices.


Talanthrel (Paul) [HP 17/21; AC 20; Touch 14; Flat 16; Cmd17]  d20+7=12 ;
Wednesday June 24th, 2015 10:04:53 PM

Talanthrel who had spent several hours the night before performing maintenance on the groups armor and then working on his new bow, stopped in mid yawn to stare at the door Will had just left thru. "That is Disturbing." He states before turning back to the others. 'Yeah, I have to agree that Toston's plan sounds best."

OOC: (Craft Bowmaking: 12 Talanthrel frowns at more broken materials)

DM Kathy 
Wednesday June 24th, 2015 10:10:19 PM

You discuss your options, and decide to make your way back Below, in the hopes of perhaps getting more information from people on Clover Way.

As you queue up to head Below, however, you see Wendy, coming Above, looking frantically about her. She spots your group and hurries over.

"Oh!" she exclaims. "Oh, it's Wardd's own luck that I found you. You must come quickly! We've been robbed! Everybody's been robbed!"

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Thursday June 25th, 2015 1:42:04 PM

"Has anyone been hurt?" Toston asks Wendy, "Or is theft the extent of the injury suffered? By everybody do you mean the entirety of the city below, Clover Way or a subsection of Clover Way?"

He then does what he can to get through the checkpoint as quick as possible.

As the group makes their way to Clover Way he says, "I wonder if the so called 'ghosts' are to blame? If so I guess I was completely wrong about the difference a single night could make. Hopefully we can find some clues that will lead us to the culprits."



Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+9=12 ; d20+3=6 ;
Thursday June 25th, 2015 4:14:54 PM

At first Var is dumbfounded, everyone in Clover Way robbed? He thinks to himself, no that can't be possible. Then he gets mad. People like Wendy and Fletch are just trying to make a living in this crummy town, and it seems like every time you let your guard down around here Dirt City tries to stab you in the back.

Getting through the checkpoint without picking a fight is a struggle, but Var knows that starting one won't help anyone. Once in the City Below, Var stays at the front of the group, eyes open and scanning the people as well as the crime scene.

(Perception: 12; sense motive:6)

Avin Fellows HP:17/17 AC:17 Flat:14 Touch:13 CMD: 
Thursday June 25th, 2015 5:15:51 PM

Avin grimaces.

Of course they had been robbed. No one had been around to stop it. He feels a snarl rising but forces himself to set a neutral face with Wnedy around.

"Still have to go through claims," he mumbles to Toston, "Can't get in without it."

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d20+7=19 ; d20+5=14 ;
Thursday June 25th, 2015 5:31:37 PM

Alizar did not say a word as Wendy told them that she, and everyone on Clover Way had been robbed. Something was nagging at him. They were missing something, and he was not quite sure what it could be. He observed Wendy for a moment, trying to read her body language as she spoke.
(Sense Motive - 19)

Then, he grabbed the rest of his gear and silently followed the group down below. This was getting tiresome. They were getting the run around, likely, but some rapscallion in a painted bed sheet. When they reached the high street below, Alizar looked around to see if anything in the immediate area caught his attention.
(Perception - 14 for a general once over of the street)


Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Thursday June 25th, 2015 8:20:55 PM

Wil hangs behind the group embarrassed about what happened at the house. His watches as Wendy explains what happened. "I wish we would of stayed." He said. "Um, there should be plenty of evidence. If everyone got robbed someone had to of noticed something. Who wants to talk to the gate guards?"

DM Kathy 
Thursday June 25th, 2015 10:27:32 PM

Toston has some questions for Wendy.

"All the merchants on Clover Way," she says. "That is, all the shops. Fletch's cart wasn't there, so it's fine."

Wilford regrets not having stayed Below, though there was no way any of you could have known what would happen. He also considers giving evidence to the gate guards, but there are no gate guards. There are only the Knives, whose job is to maintain the status quo, and it's even odds whose side they would even be on.

Alizar observes Wendy carefully, but her distress seems genuine, and you don't think she's holding anything back.

Impatiently, you wait your turn and are at last able to go Below. You hurry to Clover Way and find that, indeed all the shops have been robbed.

"I wish now I'd let you stay in the shop," Wendy frets. "The owner would have been mad, but I'll bet he's even madder now!"

"They have good taste, I'll give them that," says Billy Brambleshire, disgust in his voice. "They only took the expensive stuff. So either they're experts, or they've been scouting the place."

Talanthrel (Paul) [HP 17/21; AC 20; Touch 14; Flat 16; Cmd17]  d20+5=8 ;
Friday June 26th, 2015 2:06:33 AM

Talanthrel wanders up and down Clover Way searching for anything out of place. (Perception 8) But nothing really stands out. Walking back to the others Talanthrel thinks he will need to make a more meticulous search.

OOC: are we allowed to take 20 in this situation? If so then Perception=25

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+9=11 ;
Friday June 26th, 2015 12:06:03 PM

"How did they get in?" Var asks to both Wendy and Billy. Var elects to check the scene of the crime, inspecting Wendy's shop to spot a point of entry, and if anything was left behind.

(Perception 11; 19 if take 10; 29 if take 20)

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Friday June 26th, 2015 6:33:50 PM

Aliza turned to Wendy, "First off, was anyone hurt in the break ins, and Is it normal for Fletch's cart to be gone at night, or does generally leave it here? Also, out of curiosity, who owns your shop Wendy? Is there any way we can speak to him?"

After speaking with Wendy, Alizar stepped into Billy's shop to take a look around, Billy was not kidding when he said the thieves had good taste...

(Perception: 17; 25 if take 20)

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+5=7 ;
Friday June 26th, 2015 8:37:10 PM

Wil stepped through the gate. He felt the silence and felt sanity again. "They didn't get in. They were already here." Wil turns toward the the group of Knives. "Unless the Knives were involved," he says loudly. He partially hopes they hear and also hopes they don't. "They are likely still here. We just need to find evidence."
(Perception: 7) - Wil is very distracted by Knives.. He really is impulsive or maybe it's the voices that are starting to change him.
"It's just too much of a coincidence. How could this much be stolen without them." Wil pointed at the group.

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+7=8 ; d20+10=20 ; d20+10=26 ;
Saturday June 27th, 2015 4:11:43 PM

Toston hearing Wil's accusation of the Knives starts watching them for any sort of odd behavior (Sense Motive: 8, nat 1). If he notices anything strange he will tell Wil.

He then casts the Minotaur version of Toros Taur try on himself anf begins searching Alphonse's and Golden Threads for clues. (Perception: 20 @ Alphonse's; 26 @ Golden Threads) While in Alphonse's he looks to see if the silversheen Avin pointed out the first time the group visited was purloined.

Avin Fellows HP:17/17 AC:17 Flat:14 Touch:13 CMD:  d20+1=21 ;
Sunday June 28th, 2015 9:02:08 PM

"Probably both," Avin responds to Billy, "Both experts and scouted."

He pulled at the tie on his wrist, feeling uncomfortable that he could not use magic and was left looking for clues with his natural, weak senses. (Perception 21). Despite the odds, he might get lucky and notice something.

DM Kathy 
Sunday June 28th, 2015 9:39:43 PM

You immediately start looking for clues. At first glance, most of you come up blank. However, Toston notices something odd about the back wall at Alphonse's. With Avin's help, he is able to find the spot where the wall was broken through and then hastily replaced. Beyond the back wall is a crudely-hewn tunnel, running parallel to the tunnel that makes up Clover Way.

Now that you know what you're looking for, it is easy to find the same thing in Golden Threads; a spot on the back wall where the theives broke through, leading to the crude tunnel.

And, crude though it is, this tunnel wasn't dug overnight. The thieves would have had to work on it for weeks. Which would have caused odd noises in Clover Way, which would have led to theories of ghosts and hauntings. A glob of luminous paint just inside the tunnel wall confirms the theory. The "ghost" of Clover Way is nothing more than a group of enterprising theives, digging a tunnel and preying on supersitions to cover up their activities.

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Monday June 29th, 2015 3:15:46 AM

Tunnels... Alizar was not so much impressed as he was annoyed at the simplicity of the whole thing. Even more so now when he thought of the looks on the thieves faces had they actually stayed the night in the shop like he wanted to. Oh well, nothing to be done about that now. It was time to find some rats.

"Well, I did not think that we would find such a, 'literal', path to the perpetrators, but I'll take it."

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Monday June 29th, 2015 6:39:50 PM

"Shall we follow the tunnel?" Toston asks his companions.

"Mayhap the thieves are still at its source, preparing their score for transport? The sooner we set off in pursuit the more likely we will find them." Toston reasons.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+5=17 ;
Monday June 29th, 2015 7:11:46 PM

"With this much merchandise it's likely they will have to transport it. Maybe we should check for stables? Some suspicious looking horses?"
"I would really like to find some more silver in case the wereRat is involved," he searches for the vendor.
(Perception: 17)

Talanthrel (Paul) [HP 17/21; AC 20; Touch 14; Flat 16; Cmd17]  d20+5=16 ;
Monday June 29th, 2015 9:56:37 PM

Talanthrel looks at the tunnel. "You know if I was them, and did not want to be pursued, I would have trapped the hell out of those tunnels." (Perception 16) "We are going to want to be careful following this."

DM Kathy 
Monday June 29th, 2015 10:04:07 PM

Alizar and Toston are keen to follow the thieves. Wilford frets about a lack of silver in the party. And indeed, the Silversheen that was once for sale at Alphonse's is among the items that were stolen. Did the thieves appreciate its value, or did they just not want it used against them? Impssible to say. Fletch's cart has not yet arrived for the day, although you could always wait.

Talanthrel cautions that the passage may be trapped, and urges his companions to keep their eyes open.

Do you chase the thieves now, or wait to get some more silver?

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Tuesday June 30th, 2015 9:19:53 AM

"There are several tunnels. Do we search one? I don't think we want to split up. How many of us still has silver? I have a dagger left."


Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Tuesday June 30th, 2015 6:21:38 PM

"I've got enough arrows for that rat." Var says while grimly patting his quivver. "If anything, we can take him alive. Lets pick one and follow it back, the tunnels might all meet up. the sooner we pursue, the better." Var says, eager to hunt.

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d20+7=15 ;
Tuesday June 30th, 2015 6:36:35 PM

Alizar nodded his head. "I agree with Var and Tal. Our indecision last night let the thieves further their plans. We need to be careful, but we should still proceed. The tunnel behind Alphonse's seems as good a place as any to start."

Alizar took stock of the tunnels direction, trying to get a sense of where these might lead
(Knowledge: Local - 15)

(O.O.C. - Should Tal be fully healed after a nights rest or is he still in need of a heal?)

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Tuesday June 30th, 2015 8:02:07 PM

"I have my silver nunchaku." Toston says, pulling them out and trying to give them a twirl, only to realize that they are peace bonded and cannot be twirled.

"Perhaps Wil should take point? Doesn't he have some expertise with traps?" Toston asks, stowing the silvered weapon.

Talanthrel (Paul) [HP 19/21; AC 20; Touch 14; Flat 16; Cmd17] 
Tuesday June 30th, 2015 9:27:49 PM

Talathrel sighs as he see Toston's abort move for his nunchucks. "Yeah... So how are we going to handle this if it comes to a fight?"

(OOC: Oops! thanks for the reminder. Talanthrel regains 2 hit points for resting last night)

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Tuesday June 30th, 2015 10:09:33 PM

"I can take the lead." Wil said with a slight pause. He kind of expected the voices to have a say but he remembered they seemed quiet under the city.

DM Kathy 
Tuesday June 30th, 2015 10:15:19 PM

Upon further examination, you see that the theives have dug only the one tunnel. They are not that enterprising! The tunnel has a number of "stops" at the various stores, but it is all the same tunnel. It runs along the back of the shops, just as Clover Way runs along the front of the shops. An unauthorized alley, if you will.

You fret a bit about what will happen if you have to defend yourselves in a fight here Below. Or does an unauthorized branch tunnel even count as part of Below?

You make what preparations you can, and enter the tunnel, eager to find the thieves. The tunnel is not large, and in places you have to turn sideways to make it through. It's somewhat reassuring to see that the tunnel has been shored up with supports here and there, so it probably won't collapse and crush you all. Unless, of course, the thieves have rigged it so they can collapse it on purpose and crush you all. On second thought, the supports are less reassuring than they seemed at first....

[OOC: I'm going to need a marching order.]

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+9=24 ;
Wednesday July 1st, 2015 12:50:52 PM

If Wilford is willing to take point to search for traps, Var will be right behind him. Otherwise Var is happy to take point and lead the group through the tunnel.

In either case, Var keeps his eyes open for any signs of trouble (Perception: 24)

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d20+5=24 ;
Wednesday July 1st, 2015 5:09:13 PM

Alizar took up position near the rear of the group, in the least exposed position possible, and ran his fingers along his bow.
"I am going to assume that once we are in this tunnel, we are no longer officially in the Under City, and these peace ties can come off."
Alizar took a deep breath, it had been a while since he was in a fight. 'Just stay focused, keep everyone alive', he thought to himself
(Perception: d20+5=24 while moving through the tunnel)

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+10=18 ;
Wednesday July 1st, 2015 8:17:43 PM

If the tunnel is wide enough, then Toston will stand beside Var. Otherwise he will be just behind the half-orc.

The gnome monk mage is alert for hazards.

(Perception: 18)

Talanthrel (Paul) [HP 19/21; AC 20; Touch 14; Flat 16; Cmd17]  d20+5=19 ;
Wednesday July 1st, 2015 8:52:04 PM

Depending on the size of the tunnel Talanthrel will be beside Alizar or behind Toston. Talathrel stays alert for danger. (Perception 19)

DM Kathy 
Wednesday July 1st, 2015 10:48:40 PM

You push your way through the tunnel, single-file. Some of you decide this doesn't count as the City Below anymore, and remove your peace bonds.

After several minutes of walking, you reach a place where the tunnel widens. Perhaps this is the beginning of the tunnel--at any rate, it will allow you to get side-by-side rather than single file. Of course, as with any change, the widening tunnel makes you even more alert for danger.

Unfortunately, nobody sees the trap until it is too late. When you reach a specific section of tunnel, a spring trips, a door slams shut, and suddenly you are all in a cage. Worse, the cage is being pulled straight upward toward an unknown destination.

There is a save to avoid this, a DC 18 Reflex save. However, unless every single one of you makes the save, some people are going to wind up in the cage. So those of you who succeed at the save have a decision to make. Do you jump out of the cage and leave your companions to their fate? Do you jump out of the cage and somehow try to catch hold of it as it heads upward? [That would require a Grapple check.] Or do you stay where you are and allow yourself to be trapped in the cage?

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+6=26 ;
Wednesday July 1st, 2015 11:10:21 PM

(OOC: Sorry I was trying to edit my novel and it took all night :( - Let me know if I did the save wrong.)
Wil takes point but leads them all into a trap.
As the cage begins upward he wonders if the voices will come back.
(Reflex: 26)

Talanthrel (Paul) [HP 19/21; AC 20; Touch 14; Flat 16; Cmd17]  d20+3=23 ; d20+4=13 ;
Thursday July 2nd, 2015 1:21:00 AM

Talanthrel throws himself back avoiding the swiftly closing cage.(Reflex 23) And then with a curse throws himself forwards trying to grab the bottom of the ascending cage. (CMB 13).

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+6=26 ;
Thursday July 2nd, 2015 2:15:48 PM

Acting on instinct, Var nimbly steps out of the way of the cage.

"Oi," he says "everyone accounted for?"

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20+5=22 ; d20-1=6 ;
Thursday July 2nd, 2015 8:55:03 PM

Toston also dodges the cage's embrace. He then attempts to grab onto the cage and ride it up from the outside.

(Reflex Save = 22 = pass)
(grapple = 6)

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d20+2=13 ;
Thursday July 2nd, 2015 9:56:46 PM

(Reflex Save = 13 = Fail)

Everything happened before Alizar even realized what was going on. One second the team was there, the next second they were gone, and the cage had slammed shut and was sky rocketing upwards.

"Wonderful" Alizar cursed to nobody in particular.

Well, if anyone was to be trapped in the cage, at least Alizar could still prove to be useful in here. He quickly pulled an arrow from his quiver, locked the nock onto the string, and prepared for, what would inevitably be, the worst...



Ambush


Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Thursday July 2nd, 2015 10:49:01 PM

Wil past the will save but waited within the cage. He felt guilty for missing the trap. He pulled out the rapier and waited.

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18 
Thursday July 2nd, 2015 10:49:16 PM

(Ooc: Sorry, forgot to post my actual roll. Reflex save: 26)

DM Kathy  d20+8=25 ; d8=8 ;
Thursday July 2nd, 2015 11:17:16 PM

[Everybody please take 200 XP for the previous scene.]

The cage closes and begins to ascent. Alizar is trapped inside. We'll assume Avin is, too, although we haven't heard from him in a while. Wilford could have avoided it but chose not to, so he is also inside the cage. Talanthrel leaps out of the cage, then changes his mind and tries to catch hold of it as it ascents. He barely succeeds, clinging for dear life as the cage rockets upward. Toston tries to follow suit, but isn't strong enough to hang on, and drops back to the tunnel. Var nimbly leaps out of the way of the cage door.

So, inside the cage are Alizar, Avin, and Wilford. Talanthrel is clinging to the bars on the outside. Toston and Var are left in the tunnel below.

Alizar, Avin, Wilford, and Talanthrel Highlight to display spoiler: { The cage ascends rapidly, with a tremendous rattling of chains and clanging of bars. Whoever set the trap can surely hear it coming. Heck, the entire City Above can probably hear it coming.

The cage comes to a stop, and the walls bang open. You are in a scarred, dirty courtyard. The ground here is covered with sharp bits of metal, and pieces of broken glass. Footing will be hazardous [OOC: difficult terrain]. Facing the cage are three figures. You recognize one of them: Anner, the were-rat who ran from the previous ambush. Oh, and you recognize another one: "old man" Jenkins, looking not so old. And there's a tough-looking dwarf holding a crossbow.

The dwarf fires at Alizar, and the bolt strikes him for 8 damage! Anner shifts into were-rat form, and so does "old man" Jenkins! The fight is on!
}

Toston and Var Highlight to display spoiler: {The cage ascends rapidly, with a tremendous rattling noise. Other noises from above suggest that there's a fight brewing.}

DM Kathy 
Thursday July 2nd, 2015 11:20:42 PM

Oh, well, I go to all that trouble to make a map, and then I forget to link to it!

Here you go.

Talanthrel (Paul) [HP 19/21; AC 20; Touch 14; Flat 16; Cmd17] 
Thursday July 2nd, 2015 11:59:41 PM

Talanthrel climbs out from under the cage, while trying to use it as cover.

(OOC: I figure that's a full round action.. Maybe 2 rounds)

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC  d20=11 ; d20=10 ;
Friday July 3rd, 2015 2:23:26 PM

Toston attempts to climb the wall using a double move action. If his checks succeed he will ascend 10 ft (1/4 quarter land speed x 2 = 10)

(OOC: assuming not considered being rushed so Toston will preferably take 10, if being rushed will roll just in case)

(Climb: if taking 10: 10, 10 otherwise 11, 10)



Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d8+2=8 ;
Friday July 3rd, 2015 6:50:47 PM

Alizar did not so much feel the bolt as much as he felt like he got punched in the chest. It took a moment for him to realise what had happened, and as he stumble backward a few steps, he looked down and saw the crossbow bolt sticking out of his armour. He managed to suck in a few breaths as he stumbled a few steps back behind the party, to try and get a bit of cover. His training took over, and he placed a hand on his chest, channeled the positive energy required, and released the healing force into himself.

(Cure Light Wounds: d8+2= 8 hp)

Alizar felt the magic flow through him and the crossbow bolt fell to the ground as the wound closed itself.
"That never hurts any less..."

(O.O.C.: Sorry, just a quick mechanics question on the scale of the map. How big is each square for purposes on movement?)

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20=12 ; d20+6=19 ; d20+9=10 ;
Friday July 3rd, 2015 9:30:41 PM

"Thorney puss-filled hells!" Var mutters once the realization sets in the he and Toston are stranded at the bottom of a pit while his comrades get murdered. Following Toston's lead he attempts to scale the walls.

(First roll should have +6 added to it. Climb: 18 & 19)
(Ooc: so a quarter of my move speed is 7.5, if I double move does that get me 15 feet up the wall?)

Looking up, Var tries to gauge how far up the tunnel goes (perception: 10), but has trouble climbing & craning his neck at the same time.

Wilford Grimly (HP:18/18; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+3=5 ; d4=3 ;
Friday July 3rd, 2015 11:43:52 PM

"Oh, you dirty rat," Wil begins. His voice baritone and the anger evident.
"Are we going to do this,now!" Wil's voice returned. "Are we going to fight over my body?"
"You bet," Wil replied to himself. His voice low. "After that pitiful fight last time someone has to do something."
Wil fired his hand crossbow, through the cage, at the rat 15 yards ahead of him.
(Attack: 5) (Hit: 4)
"Really! Wil you made me miss."
"Give me back my body and we can fire, right."
At this point Wil has lost out on the embarassment part and he is now just fighting to regain the ability to use his body.

DM Kathy  d20+4=16 ; d20+5=20 ; d4+1=5 ; d6+3=9 ;
Sunday July 5th, 2015 10:14:42 PM

Seeing the situation, Var and Toston begin climbing for all they're worth. [OOC: Yes, you can take 10 if you like.]

Meanwhile, Talanthrel extracts himself from the cage, and can act this round.

Alizar cures himself. The squares are 5-foot squares.

Wilford is distracted by the spirits, and misses his shot. Actually, now that he has a moment to process, he realizes that the spirits are furious. Not at him, but at those who made a mockery of them by faking a haunting. "Gut them!" shrieks a voice in his ear. "Make them paaaaay," hisses another.

Meanwhile, the were-rats advance, and both attack Wilford! Two rapiers pierce his armor and draw blood! Wilford is hit twice for a total of 14 damage.

Then the dwarf changes forms--into a bear! [OOC: I'm going to continue to use the dwarf icon, unless it's too confusing. Let me know.] Snarling, he moves up to Avin, but does not attack yet.

And your map.

Talanthrel (Paul) [HP 19/21; AC 20; Touch 14; Flat 16; Cmd17] 
Monday July 6th, 2015 12:29:14 AM

Talanthrel now standing upright, rolls his shoulders to loosen them, then smiling grimly removes the peace bond from his sword and draws his blade. Looking at the rat in front of him he says "Come closer so I can kill you, like the beast you are."

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d8+2=5 ;
Monday July 6th, 2015 1:40:09 AM

Alizar, recovered from his wounds, sees the two were-creatures attack Wil. Shifting forward the space between them, Alizar rested his hands on Wilford's back, channeled the forces of the divine, and poured the positive energy into Wilfords body.
(Cure Light Wounds: d8+2= +5 HP)

His work done, Alizar shifts back into cover behind Avin.



Wilford Grimly (HP:9/9; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+2=5 ; d4=4 ;
Monday July 6th, 2015 1:20:20 PM

Wil falls backward initially. The voices screaming many things within his head. "That damn rat," becomes prominent. Wil's spirit is weak but his body stands. The anger from the collection of spirits within him support him. The energy from Alizar is welcomed but you wouldn't be able to tell. Wil's eyes flashed red as he pulled the rapier that he held and slashed outward toward the enemy.
(Attack: 5 (Hit: 4))

OOC: Wow.. :(

Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+9=17 ;
Monday July 6th, 2015 2:06:18 PM

Var continues his ascent up the side of the tunnel (take 10 on double move: 16 for both), moving another 15 feet upwards, he checks again to see how much futher he has to go until the top of the shaft (Perception: 17).

"Toston!" Var shouts to the gnome "That...Dragon magic you did before, Does it give you claws or wings or something?"

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18; FF:14; CMD:16] - CMTC 
Monday July 6th, 2015 6:46:25 PM

Toston keeps climbing as well for another double move and a 10 foot ascent. (take 10 x 2)

"I can grow claws for a very short time now! They could be useful in battle but they aren't terribly beneficial for climbing. As for wings, maybe someday, but not now! How far away are we from the top?" Toston calls back to Var.

DM Kathy  d20+6=21 ; d20+7=20 ; 2d6+3=9 ; d4+1=5 ; d6=2 ; d20+12=25 ; d6+8=9 ;
Monday July 6th, 2015 10:16:48 PM

Var and [/b]Toston[/b] continue climbing. Var looks up and can see the top of the shaft now. One more surge, and you're there. [OOC: You can both reach the top next round. Toston, because of his slower speed, will require a full round of climbing. Var will use only a move action, and can act next round. Place your icons somewhere near the rest of the group.]

Talanthrel draws his weapon and gets ready.

Alizar heals Wilford, who takes a stab with his own rapier. He doesn't have much luck, however; perhaps the dead voices need to pipe down so he can concentrate!

Avin....does something, and one of the rats takes damage. [OOC: Thomas is swamped at work and will be taking a break from the Wold. I'm going to semi-NPC him here, because you guys are shorthanded as it is.]

The two were-rats step up to flank Wilford. Both attack! Both hit! Wilford takes 16 points of damage from two rapier strikes!

Meanwhile, the bear who used to be a dwarf steps over to engage Talanthrel. He rakes with his claws and hits! Talanthrel takes 9 damage.

And your map.



Var HP:21/21 AC: 16(T:13/FF:13) CMD:18  d20+5=23 ; d6+3=4 ;
Monday July 6th, 2015 10:33:04 PM

"Just about there...!" Var says back to Toston, and pulls himself up the last few feet of the shaft. Ripping one of his Handaxes from it's peace-bonded sheath with one hand, and hauling himself up with the other, Var glares at the were-beasts and attacks the Wererat to the left of Wilford (Attack: 23 vs AC; 4 damage).

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d20+5=10 ; d6+1=6 ; d8+2=5 ;
Tuesday July 7th, 2015 6:47:12 AM

The situation was going from bad, to worse, to catastrophic very quickly. Alizar saw Wilford go down, but he needed to do something about the wererat to his right before he could safely move in to stabilise him. It was time for desperate gambit. Alizar pulled one of his sleeping arrows from his quiver and aimed at the wererat on the right hand side of Wilford. He pulled the string back, and touched his finger to the side of his mouth as he was taught. "I hope this works", and with that, he loosed his sleeping arrow.

(Attack: 11 Vs AC ; 7 Non-Lethal DMG - Will Save Vs DC 11against Sleep - Forgot to add +1 above for magic arrow)

With the arrow loose, Alizar steadied himself and steeled his resolve. He quickly placed a hand on Talanthrel's back, summoned the positive energy, and flowed healing magic into his compatriots body.

(Spending a Hero Point - Cure Light Wounds; +5 HP to Talanthrel)

Alizar could feel the exhaustion coming on. The tide of the battle needed to change, and fast, or there really would be no heroes left in Dirt City...

(O.O.C. These rolls are literally killing us...)

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:22; Touch: 18; FF:18; CMD:16] - CMTC 
Tuesday July 7th, 2015 9:19:10 AM

Toston takes another double move action (take 10 x 2) and emerges from the hole.

Seeing the dire straights that his companions are in he puts forth a heroic effort and casts shield on himself. (spending a hero point for another action)

He then taunts their assailants, "Hey traveling circus, why don't you take on me!"

Wilford Grimly (HP:9/9; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20-6=6 ;
Tuesday July 7th, 2015 1:05:45 PM

(Constitution check: 6)
Wil falls. The blood from the wounds pool under him. Darkness overwhelms him as he seems to float away.
"You killed my boy," Wil hears his mother say from a distance.
"I did not. He killed himself," replied the low baritone voice.
"What's your name?" Insisted his mother.
"Alexander," the other voice replied.
"Well, Alexander... what are we going to do now?"
A few unintelligible words but Alexander had no answer.
"I tell you what we are going to do," insisted his mother. "We are going to pray to Gargul that he stays alive."
"I didn't do anything," stated the voice of a little girl.
"I know but we all need to help," replied his mother.
Alexander remained quiet as the other voices began to chant. The voices slipping farther and farther away.


Talanthrel (Paul) [HP 19/21; AC 20; Touch 14; Flat 16; Cmd17]  d8+1=4 ;
Tuesday July 7th, 2015 9:43:35 PM

Talanthrel reeling from the bears attack, mutters "This is not good!" as he sees Will go down. Feelling the healing energy flow thru him from Alizar he smiles grimly and says "Thanks."
Steeling himself for what he is about to do and thinking "Armor don't fail me now!" Talanthrel reaches down and grabbing Will heaves him behind him (Standard Action), then reaches into his pouch and draws out a potion of Cure Light Wounds (Move Action) and trying to push himself just that much faster pours it down Will's throat. (Hero Point-Extra Action)(Cure Light for +4 to Will)

OOC: ok I am sure that drew a bunch of Attacks of Opportunity. Ouch I cringe.

DM Kathy  d20+5=17 ; d20+10=22 ; d6+4=8 ; d20+10=13 ; d20+10=22 ; d6+4=9 ; d20+5=21 ; d4+1=5 ;
Tuesday July 7th, 2015 11:48:44 PM

Var comes surging out of the shaft and attacks one of the were-rats. His axe hits, but seems to do no damage. [OOC: your axe isn't silver, right?]

Alizar fires a sleep arrow, but it skips wide of the nimble were-rat. Making a heroic effort, he heals Talanthrel.

Toston comes out of the shaft a few steps behind Var. He, too, makes a heroic effort, and casts a protection spell on homself.

Wilford bleeds.

Avin does something else, and one of the were-rats drops. It shifts back into the form of "old man" Jenkins.

Talanthrel yanks Wilford behind him and draws a potion. Forcing it down Wilford's throat is a full-round action, so unfortunately a Hero Point isn't going to be enough to get it done this round. I'll consider that Hero Point unspent.

The good news is that Talanthrel only draws 2 attacks of opportunity, since one of the were-rats is down. The were-rat's rapier isn't strong enough to get through his armor, but the bear who used to be a dwarf rakes him with his claws! Talanthrel takes 8 damage.

Then the bad guys go. The bear attacks Talanthrel again, this time making two swipes with his claws! Only one of them hits, but Talanthrel takes another 9 damage.

The remaining were-rat jabs his rapier at Var, and this time he hits! Var takes 5 damage.

And your map.

Var HP:16/21 AC: 16(T:13/FF:13) CMD:18  d20+6=14 ; d6=2 ; d8=2 ;
Wednesday July 8th, 2015 12:52:25 AM

Var seems surprised that his weapon didn't seem to work on the beast, he was sure he hit it. Then he remembers "were-beasts, right..." Grimacing in pain at getting jabbed by the rapier, Var draws his masterwork Longbow and one of the two Silver arrows he purchased. Taking a risk on the opportunity attack Var fires the silver arrow at the Wererat, despite the risks. (14 vs AC; 2 damage - ignore the d6 roll)

Wilford Grimly (HP:-7/-7; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Wednesday July 8th, 2015 4:50:26 PM

Wil listened as the dead chanted. The distance between the voices and the void behind him seemed to stop growing. Wil suddenly recalled the chanting from his childhood. His family would often speak the words over the body of a dead relative. It never seemed to work so Wil had little faith it would help him.


Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d20+8=19 ;
Wednesday July 8th, 2015 5:29:30 PM

Alizar's frustration grew as he watched his arrow sail past it's intended target. 'Stay Calm', he thought to himself. 'You can't do your job if you're worked up into a rage. The team needs you'.
At that moment, Tal hauled Wil's body towards Alizar in a mighty heave, coming to rest near his feet. Without time to even think, Alizar knelt down and attempted to stabilize his dying teammate.

(Heal - First Aid on Wil to Stabilze: 19 Vs DC 15)

His wounds were serious, but nothing Alizar had not treated before. He was able to stop the bleeding and Stabilize. Now to bring him back from the brink...


Toston Lotor(Hugh Crosmun) [HP:14/14; AC:22; Touch: 18; FF:18; CMD:16] - CMTC  d20+3=13 ; d20+3=9 ;
Wednesday July 8th, 2015 7:32:42 PM

Toston draws his silver nunchaku, realizing that somewhere along the climb the peace bond cords had dematerialized as they had the first time he left the city below. You gotta love magic. He thinks to himself.

He takes a diagonal 5 foot step toward the were rat. He then flurries against the were rat with the nunchaku, "Hey haven't we done this before?" Toston asks the creature. "My name is Toston Lotor, you hurt my friends, prepare to taste silver."

Unfortunately both attacks are off target (13 vs AC; 9 vs AC) less taunting, more hitting the sorcerer monk thinks to himself.

Active Effects:
+4 shield bonus to AC : 9 rounds

DM Sanity Info: Highlight to display spoiler: {Spell like abilities:
1/day dancing lights - CL 1 left 1/1
1/day ghost sound - CL 1 ; DC 11 left 1/1
1/day prestidigitation - CL 1 left 1/1
1/day speak with animals - CL 1 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (3/4)

Claws rounds left: (4/4)

Stunning Fist DC 14 left (1/1)

}



Talanthrel (Paul) [HP -3/21; AC 20; Touch 14; Flat 16; Cmd17]  d20+1=3 ;
Thursday July 9th, 2015 12:01:53 AM

Talanthrel lets out an "Urk!" sound and falls to the ground unconscious after the bears last attack. (Con Check 3 Failed)(-1HP)

OOC: Sorry forgot to update my hit points on last post I only had 15 :(

DM Kathy  d20+5=18 ; d4+1=2 ; d20+5=15 ; d20+12=32 ; d20+10=19 ; d6=2 ;
Thursday July 9th, 2015 12:04:22 AM

Var changes weapons, and risks an attack of opportunity to get off a shot. The were-rat's rapier jabs Var's arm for 2 damage. Unfortunately, the were-rate dodges out of the way of his silver arrow.

Wilford remains unconscious, but Alizar is able to stabilize him, so at least he won't bleed to death.

Toston brings out his silver nunchaku, but the were-rat dodges these blows as well.

The were-rat attacks Var again, but doesn't quite manage to get through his armor. He takes a 5-foot step away, allowing the bear/dwarf to step in closer. The bear swipes twice with its claws--once at Talanthrel and once at Toston. The claws swish right over the head of the nimble gnome, but Talanthrel is hit again for 6 damage.

And the map.

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d20+8=21 ;
Thursday July 9th, 2015 12:26:15 AM

Aliar was fully into triage mode by this point, so when Talanthrel fell in front of him, Alizar immediately grabbed his body and hauled it backwards to try and get it out of harms way. With Wil stabilized, he set to work on Tal, who was in a pretty bad state by this point. Hopefully he would have enough time to stabilize before it was too late.

(Move Action is Hauling Tal back, then; Heal - First Aid on Tal to Stabilize: 21 Vs DC 15)



DM Kathy 
Thursday July 9th, 2015 12:54:29 AM

[Looks like Paul and I posted at the same time. Talanthrel is still down, but the bear would not have attacked him, so he's only down the one hit point. Toston can have the 6 damage. :) ]

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Thursday July 9th, 2015 3:28:53 AM

[O.O.C Dumb question, does Rebuke death ALSO stabilize? I did not think it did but I should double check.]

Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17  d20=2 ; d20=16 ;
Thursday July 9th, 2015 9:39:54 AM

Lornak confirms the sounds are indeed cries of battle as he reaches the threshold, crossbow at the ready. "This has to be them." He thinks to himself. He takes a moment to make sure the peace bond will not stay his silver arrow, should the need arise. Familiar words enter his mind.

"Assess your surroundings." Lornak enters the room and skirts the wall.(Mover Action) The scene looks grim.
"Determine the threat, if any." The gangly Warerat reveals itself as the gnome recoils from his flurry of blows.
"Mark your target." Lornak focuses himself and raises his weapon, training it at the Warerat. "They are in great need."
"Let loose." Lornak pulls the trigger. (Attack Action) d20+7=9

Lornak backs against the wall (Free Action to roll Stealth) d20+4=20

OOC(I don't know if the stealth roll is free or not, if not, disregard)

Wilford Grimly (HP:-7/-7; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Thursday July 9th, 2015 1:08:46 PM

(OOC: I've lost track of Wil's HP.. Not sure if it's -7/-7 or something else.)
"Did it work?" Asked the voice calling himself Alexander.
"Gargul is a powerful god," replied his mother. "Thank the god he is now stabilized."
Wil took in a deep breath. His lungs filled with air but strained slightly. He then slept. Dreams begin dancing within his head.

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Thursday July 9th, 2015 5:15:48 PM

(O.O.C - Pretty sure you are sitting at -7 Wil, been trying my best to keep track over rounds)

Var HP:14/21 AC: 16(T:13/FF:13) CMD:18  d20+6=18 ; d8=3 ;
Thursday July 9th, 2015 6:10:42 PM

Var draws his second (and last) silver arrow, and then shifts his aim to the werebear, firing off a quick shot over Toston. (attack 18 vs AC; 3 damage).

Var takes a quick five foot step to shield Alizar while he attends to the wounded.

Toston Lotor(Hugh Crosmun) [HP:8/14; AC:22; Touch: 18; FF:18; CMD:16] - CMTC  d20+3=18 ; d20+3=12 ; d4=2 ; d4=3 ;
Thursday July 9th, 2015 7:14:02 PM

Toston takes another 5 foot diagonal step and unleashes another silver nunchaku assault on the were rat. (18 vs AC - 2 silver bludgeoning dmg; 12 vs AC - 3 silver bludgeoning dmg)

Talanthrel (Paul) [HP -3/21; AC 20; Touch 14; Flat 16; Cmd17] 
Thursday July 9th, 2015 9:04:31 PM

Talanthrel having been stabilized remains in the land of the unconscious, Luckily the unconscious do not snore.

DM Kathy  d20+5=18 ; d20+10=13 ; d20+10=11 ;
Friday July 10th, 2015 1:17:26 AM

Seeing Talanthrel fall, Alizar rushes over to stabilize him. [OOC: Any kind of magical healing also stabilizes. So Rebuke Death would stabilize.]

A drow appears in the courtyard. Some of you, remembering your earlier fight with the House of Silver, may be a little alarmed at this. Reinforcements? Then Lornak draws his bow and fires at the remaining were-rat. The shot flies wide, but it is apparent whose side the drow is on. He is, in fact, reinforcements, but for the good guys! [OOC: Stealth is part of a move action.]

Wilford is stable at -7 hit points. He is unconscious, dreaming of Gargul. [OOC: It's a relatively safe condition to be in, but a little challenging in play-by-post where you are required to post every day. Hopefully it won't be for too long. :) ]

Var fires at the bear, and does a small amount of damage.

Toston continues flailing at the were-rat with his nunchaku, but is unable to hit.

Avin does something to damage the were-rat.

On his turn, the were-rat steps closer to his bear friend and attacks Toston with his rapier. It's a decent stroke, but the monk is too well-protected.

The bear shifts over to take a swing at Avin and another at Var. Unbelievably, both miss! The bear belows in rage. And the DM heaves a sigh of relief. :)

And the map.


Var HP:14/21 AC: 16(T:13/FF:13) CMD:18  d20+5=11 ;
Friday July 10th, 2015 2:52:44 AM

Dropping his longbow and drawing his other handaxe (the first he dropped when he drew his Longbow). From his flanking position with the Wererat, Var tries to distract the beast, and set up Toston for an easier attack. (Aid Another: 11 vs AC 10; Toston recieves a +2 to his attack against the Wererat, in addition to Flanking bonus)

Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17  d20+7=9 ; d4+3=6 ;
Friday July 10th, 2015 9:58:22 AM

Frantically, Lornak retrieves a new bolt of silver(free action) and reloads(move action) it into his Crossbow as the Half-Orc and Gnome engage the Warebear; "You fool! Grey would have cuffed me. Take aim. Take AIM!" He scolds himself. "I rushed into the fray, these men will think me a rank armature!" Lornak trains his crossbow again at the Warerat with a renewed determination and takes another shot.(standard action) (9 vs. AC for 6 dmg)

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d20+2=12 ; d8+2=3 ; d8+2=6 ;
Friday July 10th, 2015 5:41:21 PM

Alizar was so busy that he hardly noticed the arrival of the Drow. He had just finished up stabilizing Tal when the stupidity of his actions suddenly dawned on him. "Sweet heavenly grace, I'm a bafoon! A magically talented bafoon!" Alizar placed a hand Tal's shoulder, concentrated, murmured a soft prayer, and channeled positive energy into Tal's body.
(Cure Light Wounds - d8+2 = +6 HP to Tal - rolled 1 initially, as I understand I get a refill if that happens)

(OOC - Ignore D20 roll, posting from a tiny smartphone is hard...)

Talanthrel (Paul) [HP 9/21; AC 20; Touch 14; Flat 16; Cmd17]  d8+1=6 ;
Friday July 10th, 2015 11:04:56 PM

Talanthrel starts awake as the positive energy flows thru him. Hearing the sounds of combat nearby and seeing Alizar above him he say "Thanks!" Realizing that he had drop his sword and the potion he had in hand before, Talanthrel reaches into his pouch and pulls out another potion of Cure Light, popping the cork he drinks it quickly (Cure Light=6)

Wilford Grimly (HP:-7/-7; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Saturday July 11th, 2015 9:55:56 AM

Wil sleeps.
"Isn't he cute when he sleeps?" His mother says as she stands over him.
Wil dreams but opens his eyes.. Above him stands his mother and a tall monster of a man. His face covered in hair. To the right of both is a young girl.
"What are you doing?" Wil says as he tries to stand. His body is tied to the ground with invisible restraints.
"You are unwell Wil. Alexander caused all this."
Alexander laughed. His voice boomed. "If you would of let me just take over I would of slaughtered all of them."
His mother began to reply when Wil stopped them.
"Where am I!" He shouted.
"Your dreaming. The rats gut you but your new friend Alizar stabilized you," said Alexander.
"Are they still fighting? I need to help them," Wil replied.
"Well that's not going to happen, but Gargul brought you back to this point," said his mother.
"I'm confused? Was is Gargul or Alizar?"
Alexander and his mother argued as Wil watched while lying upon his back. The young girl stepped away and disappeared into the darkness surrounding all of them.
(OOC: Just a note. All the characters Wil sees are technically part of Wil. I will not use them separately...)


Toston Lotor(Hugh Crosmun) [HP:8/14; AC:22; Touch: 18; FF:18; CMD:16] - CMTC  d20+7=17 ; d20+7=26 ; d4=4 ;
Saturday July 11th, 2015 2:02:52 PM

Toston continues to flurry with the silver nunchaku making use of Var's distraction. (17 vs AC; miss, 26 vs AC; 4 silver bludgeoning damage). One of his swings continues the trend of missing its mark but the second soundly raps the were rat in the head.

+4 shield bonus to AC : 7 rounds

DM Sanity Info: Highlight to display spoiler: {Spell like abilities:
1/day dancing lights - CL 1 left 1/1
1/day ghost sound - CL 1 ; DC 11 left 1/1
1/day prestidigitation - CL 1 left 1/1
1/day speak with animals - CL 1 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (3/4)

Claws rounds left: (4/4)

Stunning Fist DC 14 left (1/1)

}



DM Kathy  d20+10=24 ; d20+10=19 ; d6+4=7 ;
Sunday July 12th, 2015 9:27:08 PM

Var changes weapons and re-positions, to give Toston a better chance at hitting the were-rat.

And Toston delivers! His silver nunchaku clonk the were-rat on the head and put him down!

Lornak berates himself, but it doesn't really help his aim. His second shot also misses.

Alizar berates himself, before healing Talanthrel. Talanthrel drinks a potion.

Wilford dreams.

Avin has run out of spells by this point, and begins using his crossbow. He's a wizard. It doesn't go well.

The bear once again attacks Avin and Var. He hits Avin, and the mage slumps to the ground. He hits Var, and the ranger takes 7 damage from the massive claw.

And the map

Wilford Grimly (HP:-7/-7; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Monday July 13th, 2015 11:06:20 AM

"Stop, listen here," Wil shouted but suddenly noticed his mouth was not moving. "You can't take over my body. That just isn't going to happen anymore. I don't care who you are."
"Do you understand that?" Wil's mother asked Alexander.
Alexander scratched his hairy chin and agreed.
"Thank you," Wil said and darkness suddenly overwhelmed him. Outside of Wil's head he began to curl into a comfortable position upon the ground and began to snore.

Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17  d20+7=27 ; d4+3=4 ; d4+3=5 ;
Monday July 13th, 2015 11:17:16 AM

"By Triial! That's 12 gold pieces now. What a waste!" Lornak thinks to himself as he forcefully snatches another bolt as his spine goes rigid in anger. "So much for my romantic musings of being a silent hunter." Lornak slaps the bolt hard into his crossbow and quickly draws back the string into the catch all as his eyes lock on nothing in the room except the remaining enemy.(move action) "This gallant group has kept their wits about them, Its time I follow their example." Lornak trains his weapon at the Ware-bear and looses 6 more gold pieces...! (attack action) d20=27 vs. AC - 9 damage.

(OOC CRIT HIT!)

Var HP:7/21 AC: 16(T:13/FF:13) CMD:18  d20+5=7 ;
Monday July 13th, 2015 12:32:09 PM

Var is surprised by the crossbow bolt that hits the bear, but he doesn't have time to think about it as he's raked again by it's claws. Seeing as it worked so well against the Rat, Var tries to distract the bear to give Toston an opening, (aid another: 7) but it doesn't work quite as well; probably because the Bear is already paying attention to Var.

Toston Lotor(Hugh Crosmun) [HP:8/14; AC:22; Touch: 18; FF:18; CMD:16] - CMTC  d20+6=13 ;
Monday July 13th, 2015 7:11:31 PM

Toston moves to gain flanking against the dwarf-bear and attempts to bludgeon it with the nunchaku only to miss.

"I'm bear-y angry with you for hurting my friends!" Toston yells at the dwarf-bear.

+4 shield bonus to AC : 6 rounds

DM Sanity Info: Highlight to display spoiler: {Spell like abilities:
1/day dancing lights - CL 1 left 1/1
1/day ghost sound - CL 1 ; DC 11 left 1/1
1/day prestidigitation - CL 1 left 1/1
1/day speak with animals - CL 1 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (3/4)

Claws rounds left: (4/4)

Stunning Fist DC 14 left (1/1)

}



Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d4+1=3 ;
Monday July 13th, 2015 7:34:30 PM

'Know your surroundings, be aware, stay focused." With Tal back up and in the fight, Alizar shifted focus to Wilford, placing his hands on Wilford's wounds, Alizar focused his mind and filled Wil with positive energy.

(Rebuke Death: +3 HP to Wil)

Alizar looked up to see Avin slump and fall to the ground, and he sighed.
"Work, work, work..."

DM Kathy  d20+10=27 ; d20+10=25 ; d6+4=7 ; d6+4=5 ;
Monday July 13th, 2015 9:14:53 PM

Lornak fires his crossbow again--and this time he hits! [OOC: Critical hits need to be confirmed. Please read the rule for critical hitsand let me know if you have questions. Go ahead and roll to confirm in your next post, along with whatever actions you take next round.]

Var repeats his strategy of aiding Toston, but Toston is unable to connect.

Alizar restores some of Wilford's hit points, but not enough to wake him up. Somewhere, the dead are arguing about him.

Knowledge: Nature DC 15 Highlight to display spoiler: { This is not a were-bear. It's a regular bear. Non-silver weapons should damage it just fine.}

The bear lashes out at Var and Toston. The claws hit! Var takes 7 damage, and Toston takes 5 damage.

And your map.

Talanthrel (Paul) [HP 9/21; AC 20; Touch 14; Flat 16; Cmd17] 
Monday July 13th, 2015 9:20:22 PM

Feeling better Talanthrel rolls to his feet, Seeing that his sword in on the ground in the middle of the melee and not wanting to get close to the bear while under armed, he pulls out his bow and removes the peace bond.

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d4+1=2 ; d4+1=2 ;
Monday July 13th, 2015 10:56:07 PM

The action was beginning to get uncomfortable close. Alizar shifted five feet back and to the left to try and stay out of the bears path of fury. After he shifts, he draws a potion of Cure Light Wounds from his pouch while he places a hand on Avin, and channels more of his stored positive energy into his body to stabilize his wounds and begin the healing process.
"You're not getting off that easy Avin"

(Rebuke Death on Avin: d4+1= +2 HP)


Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d4+1=5 ;
Monday July 13th, 2015 11:01:49 PM

[O.C.C Just realized I keep re-rolling until I don't roll a 1. Disregard previous Rebuke and use the one below instead]

(Rebuke Death on Avin: d4+1= +5 HP)



Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17  d20+7=8 ;
Tuesday July 14th, 2015 9:59:59 AM

When loosed the bolt Lornak released felt to him to be devistating shot. killing shot to Lornak when he loosed his bolt Upon in spection

Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17  d20+7=14 ; d4+3=7 ;
Tuesday July 14th, 2015 10:06:54 AM

The bolt that was sent screaming seemed to Lornak to be one of devastation, It felt so right when loosed. When the bold drove home Lornak realized that it was in fact not a killing blow. Upon inspection he noticed also that the creature in front of him was not a Ware-bear at all but just a normal one driven to rage. Lornak reached again for a new bolt to fill is Crossbow, but this time acquired one from its normal place(move action). He tersely drew the string back and fired.(attack action) d20=14 vs AC

(OOC Confirmation was a CRIT MISS! This roller seems to spike for me. Please disregard the text in the previous post, it was a tag along when I was rolling the crit hit confirmation)

Var HP:7/21 AC: 16(T:13/FF:13) CMD:18  d8=7 ; d20+3=16 ;
Tuesday July 14th, 2015 11:37:21 AM

The bear's claws rake Var, staggering him. His Orcish heritage, however, grants him a certain tenacity, and he does not go down (Orc Ferocity: 1/day fight for a round as Disabled instead of falling unconscious). Instead he reaches into his belt pouch and grabs a Potion of Cure Light Wounds, pulls the cork out with his teeth and downs it in one gulp. (+7 HP). Taking a moment to assess the situation while the potion courses through his body, Var takes a careful look at the bear (Nature check: 16).

Wilford Grimly (HP:-4/-4; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Tuesday July 14th, 2015 12:19:37 PM

Wil snorts after Alizar heals him.
His mother smiles as the energy fills the dark room within his head.
"Thank Gargul."
Alexander stands quietly but smiles underneath his thick crop of facial hair. With barely a whisper he begins to pray which Wil's mother picks up but says nothing. The little girl steps out of the darkness.
"Is he going to be ok?"
"Yes, dear," Wil's mother replies. "I think Wil will be fine."

Toston Lotor(Hugh Crosmun) [HP:7/14; AC:22; Touch: 18; FF:18; CMD:16] - CMTC  d8+1=4 ;
Tuesday July 14th, 2015 6:48:15 PM

Toston takes a 5 foot step away from the dwarf-bear, grabs a potion of cure light wounds from his pocket and quaffs it. (Heals 4 dmg)

+4 shield bonus to AC : 5 rounds

DM Sanity Info: Highlight to display spoiler: {Spell like abilities:
1/day dancing lights - CL 1 left 1/1
1/day ghost sound - CL 1 ; DC 11 left 1/1
1/day prestidigitation - CL 1 left 1/1
1/day speak with animals - CL 1 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (3/4)

Claws rounds left: (4/4)

Stunning Fist DC 14 left (1/1)

}



Dušan (Erik) [HP:16/16; AC:12; Touch: 12; FF:10; CMD:13]  d20+2=10 ; d20+4=15 ; d100=55 ;
Tuesday July 14th, 2015 9:29:15 PM

[OOC] I wasn't sure if I should post for today or after your post. You can consider this after if I jumped the gun.

Dušan enters the clearing, a figure in dark traveling clothes of blacks and browns. Long auburn hair can be seen spilling out of the hood.

"What in the Wold is a bear doing here?" (Perception D20+2 = 10)

"I'm not sure who's in the right here, but that bear is Doomed." Dušan channels mystical energies and casts Doom (D20+4=15 vs Will, Negates) against the bear.

(D100=55 Ley Roll = Spell is cast, but 1 Spell per Day is spent)

Dušan moves to the aid of the fallen and cries "Bring your wounded to me! I can aid them."


DM Kathy  d20+7=25 ; d20+14=29 ; d6+6=9 ;
Tuesday July 14th, 2015 10:57:53 PM

Talanthrel scrambles to his feet and retrieves his bow.

Alizar continues rebuking death, this time on Avin. Avin is still unconscious, and I'm removing him from the board since his player has left the game.

Lornak realizes he doesn't have to go on wasting silver ammunition, and fires a regular bolt. However, the shot is unable to get through the bear's thick fur.

Var's half-orc heritage keeps him on his feet; he downs a potion to try to stay that way.

Toston also heals himself.

Wilford continues to slumber.

An auburn-haired human in dark clothing enters, and seems to want to help. He casts a spell at the bear, but the bear resists it. [Will save 25]

The bear roars and charges the new spellcaster! He provokes an Attack of Opportunity from Var as he passes. He swipes a claw at Dušan, and hits him for 9 damage! Hey, welcome to the game, Erik! :)

And your map.

Var HP:7/21 AC: 16(T:13/FF:13) CMD:18  d20+5=19 ; d6+3=4 ; d20+5=24 ; d20+3=7 ;
Tuesday July 14th, 2015 11:05:37 PM

Now that the Wold has stopped spinning and ringing and tasting like copper, Var's reflexes kick in as the Bear lunges past him. (Attack of Opportunity: 19 vs AC; 4 damage), spinning on his heel, Var gives chase to the beast, hoping to catch it before it can maul someone else. (Attack: 24 vs AC; 7 damage).

Talanthrel (Paul) [HP 9/21; AC 20; Touch 14; Flat 16; Cmd17]  d20+5=23 ; d8=6 ;
Tuesday July 14th, 2015 11:37:03 PM

Talanthrel, now standing and at least somewhat steady, quickly nocks and loose an arrow at the running bear. (Att 23 vs AC, Dam 6). He then moves to stand over his dropped sword.

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d8+2=9 ;
Wednesday July 15th, 2015 12:45:06 AM

Alizar carefully poured the potion of Cure Light Wounds down Wilford's throat...

(Potion - Cure Light Wounds; d8+2= +9 HP to Wil)

Alizar smiled and hit Wilford's shoulder as he came to,
"Time to wake up Wil, the job is not yet done"



Dušan (Erik) [HP:7/16; AC:12+4; Touch: 12; FF:10; CMD:13] 
Wednesday July 15th, 2015 2:40:13 AM

Dušan reaches for health potion for a later time and yells "I met your mother. She made a fine rug at a poor tavern!"
He then braces for what blows follows. (+4 AC Total Defence)

Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17 
Wednesday July 15th, 2015 10:52:13 AM

Lornak notices the mass of muscles undulate as the bear continue to swipe its claws at the party. He thinks to himself: "The Clerics hands are deft, I'll have to make friends with that one. The orc seems tough too...reminds me of the Greyman." Lornaks thoughts are interrupted as a rather disheveled man enters the scene and starts yelling loudly while slinging magic. "What is this? Another newcomer sent from Abel Boggs no doubt." Lornak nocks another bolt into his crossbow. As he pulls back the string(attack action) he thinks to himself; "An odd choice, the man looks indigent." Before Lornak can loose another bolt, the bear quickly charges out of his range towards the loud human. "Gah!" Lornak curses. "Fool, he should have kept quiet!" Lornak is forced to move to within his crossbow range. (move action).

Toston Lotor(Hugh Crosmun) [HP:7/14; AC:22; Touch: 18; FF:18; CMD:16] - CMTC  d20=8 ; d3=2 ;
Wednesday July 15th, 2015 6:33:08 PM

Toston moves 20 feet up and then casts acid splash at the bear. His aim might have been thrown off by Var and the newcomer.

(8 vs touch w/ the - 4 penalty for casting a spell into melee, 2 acid damage if it hits.)

+4 bonus to AC: 4 rounds

DM Sanity Info: Highlight to display spoiler: {Spell like abilities:
1/day dancing lights - CL 1 left 1/1
1/day ghost sound - CL 1 ; DC 11 left 1/1
1/day prestidigitation - CL 1 left 1/1
1/day speak with animals - CL 1 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (3/4)

Claws rounds left: (4/4)

Stunning Fist DC 14 left (1/1)

}


Wilford Grimly (HP:-4/-4; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Wednesday July 15th, 2015 9:53:41 PM

Wil coughed.. and sat up.
His head swam. He adjusted his vision after a moment and realized the battle was still ongoing.
"Get up Wil," Shouted Alexander from within his head. Wil's body didn't want to move. His hands and legs were sandbags. "He ain't gonna get up," Alexander complained.
Suddenly his legs stood. They wobbled but he grabbed his hand crossbow and loaded a bolt to take on the bear.

DM Kathy  d20+10=24 ; d20+12=18 ; d6+4=10 ; d6+6=9 ;
Wednesday July 15th, 2015 11:39:40 PM

Var damages the bear twice; once with his Attack of Opportunity and once with his normal attack. Talanthrel is able to sink an arrow into it.

Alizar pours a potion down Wilford. The rogue staggers to his feet and loads his crossbow.

Dušan pulls out a potion and engages in a little trash-talk.

Lornak re-positions himself. Toston casts a spell, but the Acid Splash misses its mark.

The bear, although wounded, is showing no signs of slowing down. It attacks Var and Dušan. Both claws hit! Var is hit for 10 damage; Dušan is hit for 9 damage.

And your map.


Talanthrel (Paul) [HP 12/21; AC 20; Touch 14; Flat 16; Cmd17]  d8+1=3 ;
Thursday July 16th, 2015 2:49:02 AM

Talanthrel drops his bow then reaches down and swiftly picks up both his dropped sword and the potion. He straightens up and then downs the potion in one gulp. (Cure Light +3)

Var HP:-4/21 AC: 16(T:13/FF:13) CMD:18  d20+2=8 ;
Thursday July 16th, 2015 9:33:00 AM

The bear's meaty paw hits Var across the chest, spinning him around. He drops down to one knee, trying to stay up, before colapsing. Blood pools around his body as he succumbs to unconciousness.

(Con check: 8 vs DC of 10. -1 HP)

Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17  d20+7=10 ; d20+7=13 ; d4+3=5 ;
Thursday July 16th, 2015 11:27:13 AM

Lornak takes a five foot step to ensure the gnome is not in his line of fire as he loads another bolt into his crossbow.(move action) Lornak ruminates about the correct course of action when encountering an angry bear. "Really, we all should be playing dead." (free action - Knowledge Roll: Nature d20=10) "At least I think so..." Lornak trains his crossbow at the bear yet again and looses the bolt regretfully hoping to fell the beast.
"But whats done is done." (attack action - d20=13 vs AC, d4=5 dmg)

Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17 
Thursday July 16th, 2015 12:49:23 PM

(OOC disregard the loading of the crossbow, Lornak had it loaded from yesterday round)

Wilford Grimly (HP:5/14; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+3=22 ; d4=1 ; d8=5 ;
Thursday July 16th, 2015 2:05:18 PM

Wil fired of a bolt from his Med. light crossbow. He felt Alexander stand in for him and he stiffened up immediately. The shot was a powerful one, right at the Bear.

(Attack: 22 (DMG: 5))
(OOC: Disregard D4 - changing to light crossbow damage )

Toston Lotor(Hugh Crosmun) [HP:7/14; AC:24; Touch: 20; FF:18; CMD:16] - CMTC  d20=5 ;
Thursday July 16th, 2015 2:19:24 PM

Toston moves to protectively stand over the fallen Var. He fights defensively as a standard action, lashing out with his silver nunchaku, unfortunately for the gnome the weapon misses.

(OOC: I hope I don't regret this, also can we join the WLA?)

+4 bonus to AC: 3 rounds
Defensive Fighting: -4 to attack +2 dodge bonus to AC

DM Sanity Info: Highlight to display spoiler: {Spell like abilities:
1/day dancing lights - CL 1 left 1/1
1/day ghost sound - CL 1 ; DC 11 left 1/1
1/day prestidigitation - CL 1 left 1/1
1/day speak with animals - CL 1 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (3/4)

Claws rounds left: (4/4)

Stunning Fist DC 14 left (1/1)

}


Dušan (Erik) [HP:-2/16; AC:12; Touch: 12; FF:10; CMD:13] 
Thursday July 16th, 2015 4:12:04 PM

"Perhaps taunting a bear was foolish idea." Was the last thought Dušan had before the pain became unbearable and unconsciousness took hold.

In a dream like state, Dušan ponders his decision to get involved in this mess. "It didn't concern me. I should have walked away."

He then hear's Johnathan, a childhood friend who he watch die unable to help at the hands of Minotaur with one broken horn. Johnathan's voice sounded closer than it ever had before. "No. You did the right thing. You may have distracted the bear long enough for the others to stop it. You know it had to be done."

(OOC: I couldn't find the rule for 5 foot step until after I posted. I didn't want to retcon my post so I'll live, or die ;) , with the results. Just want everyone to know I won't repeat this foolishness, I mean bravery, again.)

Dušan (Erik) [HP:-2/16; AC:12; Touch: 12; FF:10; CMD:13]  d20+2=3 ;
Thursday July 16th, 2015 4:36:59 PM

(OOC: forgot the dying consequences. Is there a critical fail on recovery test?)

Dušan (Erik) [HP:-3/16; AC:12; Touch: 12; FF:10; CMD:13] 
Thursday July 16th, 2015 4:39:06 PM

(OOC: And I forgot the hitpoint)

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d6=6 ;
Thursday July 16th, 2015 5:38:56 PM

"Dreg!" Alizar cursed as he saw both Var and the newcomer fall. "Has anyone checked his paw for a thorn?"

He shifted back to keep as many friends within 30 feet of himself as he could, keeping the bear out of range. While doing so he began to chant, focused a burst of positive energy, then released his will, filling the surrounding area with potent healing magic.

(Channel Positive Energy: d6= +6 HP to anyone within 30 feet of Alizar)



DM Kathy  d20+10=20 ; d20+10=21 ;
Thursday July 16th, 2015 11:47:01 PM

Talanthrel drinks a potion.

Lornak fires another shot, but misses.

Wilford fires another shot, and hits!

Toston moves to protect the unconscious Var

Alizar channels positive energy. Wilford, Talanthrel, Var, and Toston each heal 6 points of damage! And the bear does not! Nicely placed!

Of course, Dušan was out of range as well, so he needs to keep making stabilization checks.

The bear roars and turns its wrath on Toston, but the monk has bolstered his defenses and the claws do not connect!

And the map. Var's token is under Toston's, which took me a while to figure out. :)

Talanthrel (Paul) [HP 18/21; AC 20; Touch 14; Flat 16; Cmd17]  d20+4=8 ; d10+3=13 ;
Friday July 17th, 2015 12:39:42 AM

Talanthrel feeling invigorated due to the burst of positive energy, moves forward and attacks the bear. (8 vs Ac; Dam 13)

OOC: well that was a waste of a good damage roll :(

Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17  d20+7=21 ; d4+3=5 ;
Friday July 17th, 2015 10:53:05 AM

Lornak watches the elf cover his fallen orc companion as the bear takes another savage swipe, spinning him. Lornak takes a five foot step to again get a clear view of the raging bear. (free action).
He loads another bolt into his crossbow from the familiar pouch against his leg. (move action) Lornak thinks to himself; "These fellows are stout. Whether foolishly or with cause, they fight to the bitter end." Lornak trains the bow on the bear and looses another arrow, this time hoping to bring the fight to a close so as to grant these fellows a well-earned reprieve. (attack action) d20=21 vs AC, d4=5 dmg.

Wilford Grimly (HP:5/14; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+3=21 ; d8=8 ;
Friday July 17th, 2015 11:02:57 AM

"See, I told you! I told you I could hit the thing if you let me. Look!" Alexander spoke though Wil. His voice was excited. Wil shook and scolded the spirit. "Stop talking through my body."
The energy from Alizar's positive energy woke Wil from any pain and he loaded and fired another bolt.
The bolt struck again and Alexander jumped for joy causing Wil to leap awkwardly. "Gah!"
"Listen," he began and instructed Alexander that he could fire off the Crossbow but would have to allow Wil some space to operate his own body. Alexander agreed.
"Dusan is down. I should comfort him," said Lucy. The young girl that appears often.
"Offer him some comfort, Lucy. We are going to defeat this Bear together."
Wil's attitude is joyous and he urges the others to push on.

(Attack: 21 (DMG: 8))



Toston Lotor(Hugh Crosmun) [HP:13/14; AC:24; Touch: 20; FF:18; CMD:16] - CMTC  d20+2=13 ;
Friday July 17th, 2015 1:06:52 PM

(OOC: Toston is a gnome, not an elf. Talanthrel is an elf)

Toston feels reinvigorated by the positive energy that healed him and sees that Var is starting to come around too. Toston continues to fight defensively and moves 15 feet (soaking up an AOO) in order to both gain flanking and hopefully allow Var to stand up without taking damage from the bear.

(13 vs AC)

Unfortunately Toston's diverted attention means that he missed his mark again.

+4 bonus to AC: 2 rounds
Defensive Fighting: -4 to attack +2 dodge bonus to AC
Flanking with Talanthrel: +2 to attack

DM Sanity Info: Highlight to display spoiler: {
1/day dancing lights - CL 1 left 1/1
1/day ghost sound - CL 1 ; DC 11 left 1/1
1/day prestidigitation - CL 1 left 1/1
1/day speak with animals - CL 1 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (3/4)

Claws rounds left: (4/4)

Stunning Fist DC 14 left (1/1)

}

Var HP:9/21 AC: 16(T:13/FF:13) CMD:18  d8+1=7 ;
Friday July 17th, 2015 3:59:58 PM

Var's eyes shoot open, and he begins to loudly recite every profane word he knows in alphabetical order. Rolling onto his back, he sees the bear still menacingly attacking his comrades. As Toston draws the bear's attention, Var gets to his feet, pulling out his Wand of Cure Light Wounds simultaniously, and healing himself. (+7 HP)

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d6=5 ;
Friday July 17th, 2015 4:31:27 PM

The bear would not relent, or give Alizar enough space to make a ranged heal on the fallen new comer. He would need to try and move closer. Alizar focused once again, murmuring a soft prayer as he began to focus his magic for another wave of healing before moving to keep the bear from getting any of the magic.

(Channel Positive Energy: d6= +5 HP to Tal, Var, and Wil)

His channeling complete, Alizar began to move into a better position to help this strange fool who thought it wise to taunt and angry bear...

Dušan (Erik) [HP:-3/16; AC:12; Touch: 12; FF:10; CMD:13]  d20+2=17 ;
Friday July 17th, 2015 6:35:29 PM

Johnathan's voice grows a little fainter and more distant. "I think you should trust these people, Dušan. I think they'll be good for you."

Dušan begins to feel the agony of the vicious attack from the bear again. "No." Dušan thinks, "The darkness was more comfortable."

Recovery check d20+2 = 17 vs 13

[DM Hugh (On Loan From Humbles)] -"I told you I could hit the thing if you let me. Look!"   d20+11=20 ; d3=1 ; d2=1 ; d20+12=16 ; d20+12=15 ;
Sunday July 19th, 2015 9:53:30 PM

Talanthrel's attack on the bear fails.

Lornak fires another bolt into the ursine.

Wil also hits the bear with a missile.

Toston moves to get a better tactical position and pull the bear's attention from Var. Once again the gnome deftly avoids the bear.

Var stands and heals himself.

Alizar channels more positive energy and Dušan stabilizes.

The bear turns back into a dwarf. He has pale blue eyes and his beard is a hoarfrosted white. He wears chainmail and an amulet around his neck with a gem that swirls blue-ish white. Although no longer ursine the dwarf still has hands that end in wicked claws.

knowledge[local] : 21 Highlight to display spoiler: {You recognize the dwarf as Bjorn Urzhad also known as the Polar Cave Bear. He originally came from the far north. }

The dwarf moves to get into a better position and then attacks Talanthrel with one claw but the half-elve's armor turns the claw aside.

He then lashes out at Var with the other and is once again thwarted by armor.

And the map.

Dwarf / Bear : 42 dmg

Talanthrel (Paul) [HP 18/21; AC 20; Touch 14; Flat 16; Cmd17]  d20+4=16 ; d10+3=4 ;
Monday July 20th, 2015 1:09:38 AM

Talanthrel returns the favor and swings at the dwarf again. (16 vs AC; Dam 4)

Var HP:9/21 AC: 16(T:13/FF:13) CMD:114  d20+5=6 ;
Monday July 20th, 2015 10:40:20 AM

Var takes a quick 5-foot step to his right in order to flank the Dwarf with Toston, he then attemps to keep him distracted (Aid another: 6), but realizes the only weapon he's got his the wand of healing. He shakes it in the face of the Dwarf anyway, but the dwarf is unfazed.

Toston Lotor (Tom I. posting for Hugh) [HP:13/14; AC:24; Touch: 20; FF:18; CMD:16]  d20+7=12 ; d20+7=17 ; d4=1 ; d4=3 ;
Monday July 20th, 2015 10:47:02 AM

Toston pulls out his Kama, and flies into a flurry of blows agains the Dwarf (12 vs AC, 1 damage; 17 vs AC, 3 damage)

Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17  d20+6=21 ;
Monday July 20th, 2015 10:49:13 AM

Lornak has witnessed other animals perform similar changes of shape in his wanderings, but viewing the bears metamorphosis was slightly unsettling. He takes up position near the human cleric to improve his light of sight (move action) and loads his his crossbow with a fresh bolt. (attack action).

He hasn't been in Dirt City for very long but rumors fly unfettered in this place. Lornak tests his memory to see if this particular dwarf and his amulet have any significance (free action Knowledge: Local d20=21) realizing that he does in fact know who the dwarf is. Lornak mouths; "That's Bjorn Hrzhad...!"

(OOC - Sorry for the mix up Toston (Hugh), I thought gnome and typed elf...)

Wilford Grimly (HP:5/14; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+7=15 ; d20+3=15 ; d8=7 ;
Monday July 20th, 2015 2:24:32 PM

(Knowledge Local: 17; Attack: 15, 7 )

Wil steps 5 foot left and fires another bolt between Var and Talenthrel
"Lucy, how is Dusan?"
"He is lost Wil. I am trying to find him." Replied the young girl.

(OOC: Erik, feel free to run with this and write Lucy's introduction to Dusan as you see fit. She just wants to offer comfort but I don't want to write your part.)


Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d20+7=18 ; d4+2=4 ;
Monday July 20th, 2015 4:36:53 PM

Thankfully, the giant bear, distracted by the attacks of his comrades, moved away from Dusan, leaving him an opening to move in. Alizar knelt next to Dusan, laid his hands on his shoulders, said the prayer he was, by now, so familiar in saying during this battle, and channeled positive healing magic into Dusan's body.

(Rebuke Death: Dusan - d4+2= +4 HP to Dusan)

While Alizar was healing, he could hear the other newcomer yell something,

(Knowledge: Local - d20+7=18)

'That's Brn Hzd...!' However, in the chaos of battle and haling, he was too focused on his task to make it out.

[O.O.C: By the way, I like how that guys name is basically 'Bear Bear' :-D]


Dušan (Erik) [HP:7/16; AC:12; Touch: 12; FF:10; CMD:13]  d8+1=2 ; d8+1=2 ; d8+1=6 ; d20+6=18 ;
Monday July 20th, 2015 5:45:42 PM

"Johnathan, Don't go yet." Dušan cries as the consciousness creeps back into him.

He hear's another voice as he begins to wake up, the voice of a child, Lucy. "Don't worry, Dušan. Johnathan has to go now, and so do you."

Dušan still hears the voice echoing as the sudden rush of pain brings clarity to his situation. He sees an Elf praying over him. "Thanks, friend."

Remembering the potion he drew earlier, Dušan drinks greedily. (OOC d8+1 rerolled 1's twice, ouch, for healing = 6 healed)

Dušan's wounds begin to stitch back together and he shakily get's back to his feet. "Ahh, but that itches!"

Knowledge Local d20+6=18

[DM Hugh (On Loan From Humbles)] -""That's Bjorn Hrzhad...!""   d3=3 ; d20+12=30 ; d6+6=10 ; d6=4 ; d2=2 ; d20+8=20 ;
Monday July 20th, 2015 9:06:43 PM

Talanthrel takes a swing at the dwarf, but it is the Dwarf's armor that turned Talenthrel's blow.

Var attempts to aid Toston, but the dwarf doesn't find Var's wand very threatening.

Toston draws his kama and flurries with that. His first hit is off target but his second slices the dwarf a little. (OOC: Toston's AC should be at 22 this round and 18 next round)

Lornak moves up, loads his bow and recognizes the dwarf formerly seen as a bear as Bjorn Hrzhad, a dwarf ranger known for his ferocity and ruthlessness.

Wil chats with his spirits, fires a crossbow bolt and misses.

Alizar heals Dušan.

Dušan wakes thanks to Alizar's ministrations and then quaffs a potion before standing up.

Bjorn attacks Var and his claw rakes the half-orc for 14 damage, 4 of it being cold damage. The half-orc goes down again.

Knowledge[Arcana] DC 23 Highlight to display spoiler: {That amulet with the blue gem that Bjorn is wearing seemed to have something to do with the cold damage Var sustained }

Bjorn then attacks Toston but the gnome's shield of force absorbs the blow, before dissipating.

Bjorn then takes a 5 foot step towards Toston spotting an opening in the gnome's defenses as the shield of force collapsed.

You see a tall lanky armored man approach from the South East. He has brown hair extending from the back of his helmet, intense green eyes and a square jaw. He carries 2 axes and a Woldian League of Adventurers badge is displayed proudly on his breast.

(OOC: Everyone say hello to Michael Knotts, one of the famous Knotts brothers. He will be joining us as Hmerrin, a fighter)

And the map.

Bjorn : 45 dmg


Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d20+7=26 ; d4+2=3 ; d4+2=3 ; d4+2=4 ;
Monday July 20th, 2015 9:54:12 PM

No sooner than had Alizar gotten the newcomer back on his feet, Var had taken another nasty swipe from the bear, sending him back down to the ground. A doctors work is never done. With the bear preoccupied, Alizar easier moved across the field to check on Var. His wounds were surrounded with frosty ice. Alizar looked up, thinking it strange for a bear to possess such power, when he finally noticed the bear had once again changed into a humanoid shape.

(Knowledge[Arcana] d20+7=26 Against DC 23 - SUCCESS)

Something glittering and blue caught Alizar's eye, an amulet around his neck. That must be the source of the frost power! Alizar turned to his companions, "He's wearing some sort of magic frost amulet, be cautious!"

Alizar laid his hands on Vars chest, focused his magic, and released healing energies into the half Orc.

(Rebuke Death: Var - d4+2= +4 HP)

By this point, Alizar was breathing heavier than normal. The battle was certainly taking it's toll.

Talanthrel (Paul) [HP 18/21; AC 20; Touch 14; Flat 16; Cmd17]  d20+4=11 ; d10+3=7 ;
Monday July 20th, 2015 10:07:14 PM

Talanthrel annoyed at the dwarfs continued assault on his companions swings again. "Just die already!"
(11 vs AC; Dam 7)

Hmerrin(HP 20/20 AC (17) 20/14t/16ff, CMD 18)  d20+9=10 ;
Monday July 20th, 2015 10:12:33 PM

The young man with the long brown locks works his way through the tunnel, muttering in a falsetto...
"Just go down the tunnel. You can't miss them,"
before switching back to his own, deeper voice.
"Right, honey. Like I'm gonna just walk into a random opening and bo...."

blink

"...om. Well, sure. Makes complete sense."

The man pulls out one of his axes - the bigger one - and charges into the dwarf on the heels of a massive two handed swing.

----
Draw Battleaxe and Charge attack ... and a Natural 1...um, miss.
Effective AC is 17 this round

Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17  d20+15=25 ;
Tuesday July 21st, 2015 12:04:53 PM

Lornak's pupil-less eyes widen at the realization that the groups assailant is known for his ruthlessness. Lornak swiftly takes a five foot step to find a better vantage. As he does he hears the Elf yell to the group to be cautious of Bjorns amulet. "The amulet!" Lornak thinks to himself. Lornak raises his crossbow without hesitation and fires it at the amulet.(attack action). Called Shot: Neck(amulet) using Hero point to add +8 to roll. d20=15. Lornak immediately reloads his crossbow.(move action)

(OOC I think thats a miss but I dont know what the target number would be with this. If it is not a miss I have rp written up.)

Wilford Grimly (HP:5/14; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+3=19 ; d8=6 ;
Tuesday July 21st, 2015 1:09:30 PM

"Shoot at his chest, Wil," shouts his mother. "I see it," Wil replies.
"Dusan is fine, Wil," Lucy adds.
(Attack: 19 - HIt: 6)
Wil takes a step forward and also aims at the amulet.
"Abel Boggs is doing us a great service," Wil says to anyone within hearing distance. "We now have a full party to take on this beast."


Toston Lotor (Tom I. posting for Hugh) [HP:13/14; AC:22; Touch: 20; FF:18; CMD:16]  d20+6=23 ;
Tuesday July 21st, 2015 4:25:43 PM

Toston takes a quick step back, and casts a fresh Shield on himself, and assesses the situation. Seeing the amulet (Knowledge: Arcana 23), Toston begins to formulate a new plan of attack.

{spellcasting notes:
2/4 spells of for the day
Shield: +4 AC for 10 rounds}

Var HP:-1/21 AC: 16(T:13/FF:13) CMD:14 
Tuesday July 21st, 2015 4:27:06 PM

Var dreams of the Culverwood.

Dušan (Erik) [HP:7/16; AC:12; Touch: 12; FF:10; CMD:13]  d100=78 ;
Tuesday July 21st, 2015 5:34:40 PM

Back on his feet, Dušan moves to the aid of the fallen Half-Orc.

"I remember seeing you come at the bear as I was struck down. Arise with the Bear's Endurance."

Dušan casts Bear's Endurance on Var. (+4 Constitution for 2 Minutes)

(OOC As I understand it, this should give you +2 HP per level, at level 2 that should be 4 HP as well as Fortitude and Constitution checks.)

(D100=78 Ley Roll, Spell is cast, 1 Spell per Day is spent. Total 2 Spells per Day spent)

[DM Hugh (On Loan From Humbles)] -""We now have a full party to take on this beast.""   d20+12=26 ; d6+6=9 ; d6=6 ; d20+12=16 ;
Tuesday July 21st, 2015 8:40:02 PM

Alizar uses rebuke death on Var and starts panting hard from the exertion. He also notices the amulet around the Dwarf's neck is the source of the cold damage Var took.

Talanthrel takes a swing at Bjorn and misses.

Hmerrin charges Bjorn with his axe, he too misses.

Lornak tries to hit the Amulet with a missile, but misses. (OOC: I don't know where that +8 came from but hero points per the house rules only confer a +2 bonus on a d20 roll)

Wil aims for Bjorn's chest, hitting the dwarf solidly, but missing the amulet.

Toston casts Shield on himself again, taking a step back and regrouping.

Var dreams of the Culverwood and Dušan casts bears endurance on Var

(OOC: I think the Amulet has hardness 12 and 15 hp being a plus 1 equivalent magic item, you could try to sunder it, but you have to deal at least 12 points of damage to start damaging it)

Bjorn attacks Hmerrin, one of his claws catching the charging fighter. for 9 physical damage and 6 cold damage. The other claw misses.

And the map.

Bjorn : 51 dmg



Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d6=2 ;
Tuesday July 21st, 2015 8:51:52 PM

"I really need to figure out a way to selectively heal only those I want to." Alizar mumbles as he falls back to keep Bjorn out of his healing radius. Unfortunately this also leaves the new warrior in the midst without a heal for now, but hopefully he can handle himself for one more round. Checking his distance, Alizar once again channels the powers of all the is good in the Wold, and unleashes the healing energies on almost his entire party. This particular torrent of healing was not exactly potent...

(Channel Positive Energy; d6= +2 HP to everyone except Bjorn and Hmerrin)



Hmerrin(HP 5/20 AC (24) 20/14t/16ff, CMD 18) 
Tuesday July 21st, 2015 9:11:52 PM

The dwarf's claw opens up Hmerrin like a can-opener. Blood erupts from a huge gash on the side of his head.

The man recoils, recovers slightly, and pulls his second axe. Waving the two axes in front of him, and panting heavily, he slurs out in a foreign tongue,
(Dwarf)Highlight to display spoiler: {"Gotcha right where I wancha, Fuzzy Britches"}

Hmerrin spits out a tooth, for emphasis, all the while warily watching the foe.
---
Total Defense: +4 AC. AC is 24

Talanthrel (Paul) [HP 18/21; AC 20; Touch 14; Flat 16; Cmd17]  d20+4=19 ; d10+3=12 ;
Tuesday July 21st, 2015 10:06:13 PM

Talanthrel moves to flank the dwarf with Hmerrin, shouting "Hang in there, friend!" And swings again.
( 19+2 for flank=21 vs Ac; Dam 12)

Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17  d20+7=23 ; d4+3=4 ;
Wednesday July 22nd, 2015 10:27:29 AM

Lornak was disappointed that the last shot he fired was off the mark. He felt so sure it would pierce the Dwarfs center of power. The battle had become a frenzy of bodies, the other exuberant newcomer rushed onto the scene as he did. Blundering about.

Lornak thinks to himself: "Well, at least its lively." and dashes into action. He steps to the side to get a clear view to the frenzied Bjorn ending up next to the elf healer. (free action - 5 foot step)

He then raises his crossbow and fires another bolt at the Northlander.(attack action) d20=23 vs AC. d4=4 dmg and readies another bolt(move action-reload)

(OOC, the +8 came from Pazio, Using Hero Points: "Bonus: If used before a roll is made, a hero point grants you a +8 luck bonus to any one d20 roll." I was unaware this was house ruled.[If I would have known it was a +2 I would not have wasted it...])

(DM Hugh:If Kathy agrees we can refund you the hero point)

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:22; Touch: 18 : FF:18; CMD:16] - CMTC  d20+4=12 ;
Wednesday July 22nd, 2015 1:51:52 PM

Toston takes a 5 foot step toward Bjorn and elbows the dwarf using stunning fist. Unfortunately his elbow misses the Dwarf.

+4 bonus to AC: 9 rounds

DM Sanity Info: Highlight to display spoiler: {
1/day dancing lights - CL 1 left 1/1
1/day ghost sound - CL 1 ; DC 11 left 1/1
1/day prestidigitation - CL 1 left 1/1
1/day speak with animals - CL 1 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (3/4)

Claws rounds left: (4/4)

Stunning Fist DC 14 left (0/1)

}

Dušan (Erik) [HP:7/16; AC:12; Touch: 12; FF:10; CMD:13]  d100=75 ;
Wednesday July 22nd, 2015 2:26:34 PM

Dušan looks around at the chaos of battle.

"I wish I had a better idea of what is going on here. I know a bear is a threat, but now..."

(ooc - the bear turned back into the dwarf while Dušan was unconscious and I have failed all the knowledge rolls :( )

Dušan hears the familiar voice of Johnathan, most likely encouraging him to put himself in further danger for the greater good, yet again, "Help the newcomer."

Dušan lets out a beleaguered sigh. "If you say so." he responds to no one in evidence.

Maneuvering around the melee, Dušan positions himself behind the battered fighter. "I trust you won't turn around kill me if I lend you aid. Stand strong with the Bear's Endurance."

Dušan casts Bear's Endurance on Hmerrin. (+4 Constitution for 2 Minutes)

(OOC As I understand it, this should give you +2 HP per level, at level 2 that should be 4 HP as well as Fortitude and Constitution checks.)

(D100=75 Ley Roll, Spell is cast, 1 Spell per Day is spent. Total 3 Spells per Day spent)

Var HP:5/21 AC: 16(T:13/FF:13) CMD:14  d8=3 ;
Wednesday July 22nd, 2015 3:04:33 PM

Var groans as conciousness, and pain, return to him. Grabbing his wand from where it fell on the ground, he heaves himself back to his feet. Scowling at the Dwarf, Var sees that this new entry into the fracas is severely hurt. "Anyone willing to fight this jerk is a friend of mine", Var thinks to himself, and heals him with the Wand. (+3 HP to Hmerrin)

Dušan (Erik) [HP:9/16; AC:12; Touch: 12; FF:10; CMD:13] 
Wednesday July 22nd, 2015 3:10:41 PM

(ooc - updating header, forgot Alizar's heal.)

Wilford Grimly (HP:5/14; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+3=12 ; d8=8 ;
Wednesday July 22nd, 2015 9:24:47 PM

(Attack: 12 - Hit: 8)
Wil fires the Crossbow a third time.

(OOC: sorry these are so short lately. I've had no time.)

DM Kathy  d20+13=14 ; d20+10=13 ;
Wednesday July 22nd, 2015 10:40:35 PM

Alizar steps back and heals his friends, careful not to heal his foe in the process.

Hmerrin pulls an axe and braces for defensive action, but not before doing a little dwarven trash-talking.

Talanthrel strikes! His Elven blade bites deep, and draws blood.

Lornak fires a crossbow, and does a bit more damage. [OOC: Consider that Hero point unspent. :) ]

Toston lashes out with an elbow, but fails to connect.

Dušan moves and casts a spell on Hmerrin.

Var uses a wand to further heal Hmerrin.

Bjorn the dwarf-bear is looking decidedly the worse for wear, but there's still plenty of fight left in him. His bearlike claws lash out again, at Talanthrel and Hmarrin. Blood is dripping down his face and into his eyes, which may explain why he missed both of you. He staggers out of flank.

And the map.

Talanthrel (Paul) [HP 18/21; AC 20; Touch 14; Flat 16; Cmd17]  d20+4=22 ; d20+4=13 ; d10+3=4 ;
Wednesday July 22nd, 2015 11:19:28 PM

Talanthrel has no intention of letting him escape and follows slashing at him again. (22 vs Ac, Crit Confirm 13 vs Ac= regular Dam =4)

Var HP:12/21 AC: 16(T:13/FF:13) CMD:14  d8=7 ; d8=1 ; d8=6 ;
Thursday July 23rd, 2015 10:46:32 AM

Var uses the wand to heal himself, and holds his ground, not wanting to give the Dwarf an avenue of escape.

(+7HP)
(OoC: ignore the other two rolls, was having problems posting from my phone)

Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17  d20+7=17 ; d4+3=7 ;
Thursday July 23rd, 2015 11:53:51 AM

Lornak's vantage to Bjorn is spoiled for the shapeshifter staggers out of his line of sight. "I thought the Orc would flank..." he grumbles under his breath. Crossbow held at the ready, he circles around the melee. (move action) The bodies clear and he gains a temporary line of sight to his target. "but then again, these things are never easy..." He thinks to himself as he lets loose another bolt. (attack action) d20=19 vs AC, d4=7 dmg.

Wilford Grimly (HP:5/14; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Thursday July 23rd, 2015 12:48:53 PM

"Come on, go down beast!" Wil screams.
He moves South 15 feet and 5 foot forward and prepares another bolt.
"There is a stranger called Jonathan standing behind Dusan. Is he a monster?"
Wil looks but sees nothing. "I don't see anything Lucy. I can't really hear anything outside of Alexander's chatter. For a spirit he has a lot to say."
"The dead do not get to speak to the living, much," Wil's mother added as she spoke over the conversation Alexander was trying to start. Wil ignored as much as he could. He was just happy to have regained control of his body.

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:22; Touch: 18 : FF:18; CMD:16] - CMTC  d20+5=20 ; d20+5=14 ; d4=4 ;
Thursday July 23rd, 2015 1:40:15 PM

Toston his kama in his left hand and his silver nunchaku in his right hand takes a step forward and flurries using his kama only.

His first strike hits (20 vs AC; 4 dmg) drawing another gash on the dwarf, but his second strike is off target.

+4 bonus to AC: 8 rounds

DM Sanity Info: Highlight to display spoiler: {
1/day dancing lights - CL 1 left 1/1
1/day ghost sound - CL 1 ; DC 11 left 1/1
1/day prestidigitation - CL 1 left 1/1
1/day speak with animals - CL 1 left 1/1

Spells Known / left:
0th: acid splash, disrupt undead, light, toros taur try - CL 1 (infinite)
1st: shield, chill touch (3/4)

Claws rounds left: (4/4)

Stunning Fist DC 14 left (0/1)

}

Dušan (Erik) [HP:9/16; AC:12; Touch: 12; FF:10; CMD:13]  d100=85 ;
Thursday July 23rd, 2015 3:35:32 PM

Dušan prepares the spend the last vestige of his spellcasting on Hmerrin.

"You'll gain benefit, than I will from the Bull's Strength."

As Dušan channels mystical energies of the Ley Line, he feels the rush of power from the Wolds Blood surge through him and empower the spell.

(ooc- Dušan casts Bull's Strength on Hmerrin.

d100 = 85 Ley Roll, Spell is cast, Spell per day is kept. Total 3 Spells per Day spent)

Hmerrin(HP 12/24 AC20/14t/16ff, CMD 18)Bear's End, Bulls Str.  d20+9=14 ; d20+8=11 ;
Thursday July 23rd, 2015 6:24:51 PM


Healing spells descend on Hmerrin from all over the place. And the fellow in black and brown makes him feel better AND stronger.

"oh yeah," the young man sighs, then calls over his shoulder
"I like you."

He turns back to the dwarf, and growls
"You, not so much."

The young fighter steps in opposite the elf, and again swings mightily, and again hits air.
---
5' Step to atk dwarf with Flanking (+2 atk)
Battleaxe hits ac14
Handaxe hits ac11

Bears Endurance - 19 rounds
Bulls Str - 20 rounds


Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d6=5 ;
Thursday July 23rd, 2015 11:37:32 PM

Alizar moved across the map to gain a better healing position, and once again channels positive energy.

(Channel Postive Energy: d6= +5HP to Hmerrin, Toston, Dusan, and Lornak)

[Sorry, had to fast post today, super busy at work]



DM Kathy 
Thursday July 23rd, 2015 11:37:47 PM

Dušan casts another spell on Hmerrin, but the newcomer is unable to strike the dwarf.

Wilford loads another crossbow bolt, while Var heals himself.

Talanthrel, Lorank, and Toston all manage to hit with their attacks.

The bearlike dwarf growls and snarls. Then his eyes glaze over and he falls to the ground, dead.

The battle is over.



Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Thursday July 23rd, 2015 11:39:33 PM

[Sorry, posted so fast I did not realise I could not move where I wanted to. As a result...]

(Tal, Var, Wilford, and the enemy ALSO get +5HP. Sorry guys)

Talanthrel (Paul) [HP 21/21; AC 20; Touch 14; Flat 16; Cmd17]  d10+3=12 ;
Friday July 24th, 2015 12:21:28 AM

Talanthrel watches the dwarf fall and at the same time feels the healing energy wash over him. Wanting to make sure the dwarf stays dead Talanthrel takes a firm stance over the fallen dwarf and tries to chop his head off. (Coup de Grace= Dam 24)

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Friday July 24th, 2015 6:33:59 AM

Alizar was breathing heavily. It appeared that the man/bear had fallen. He looked around at his companions.
"Is everyone ok, does everyone still have all their bits and bobs?

Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17 
Friday July 24th, 2015 10:20:16 AM

Lornak watches the dwarf's body contort in shock and then fall to the ground. If the dwarf had not reached the throes of death, the elf newcomer was going to make certain that he would make his way. Lornak releases the tension on the string of his crossbow and silently puts it away.

Lornak then calmly walks towards towards the group. As he does, he slowly pulls back his hood and addresses the jovial cleric. "With hands as adept as yours, I'm fairly certain everyone came through this unscathed." He nods towards the half-orc. "Then again, there may be those that are little worse for ware." Lornak holds out his hand in offering. In it is a potion of Cure Light wounds.

Dušan (Erik) [HP:9/16; AC:12; Touch: 12; FF:10; CMD:13]  d20+2=15 ;
Friday July 24th, 2015 3:03:52 PM

Dušan pulls his hood down and wipes his sweaty brow and finds his hand smeared with blood. Yep, that's definitely blood. He takes a weary seat as he looks around.

"If I could find some berries, I could take some of the edge off these wounds. Those of you I aided in battle may want to take it easy. I've seen people push themselves so hard, that they collapsed once the battle was over."

(ooc - I think Var and Hmerrin have enough hit points where they don't have to worry when Bear's Endurance wears off.

Perception d20+2 = 15 looking for berries.)

Wilford Grimly (HP:10/14; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Friday July 24th, 2015 4:30:20 PM

Wil collapsed suddenly.. He laid face down for several seconds then shot back up to his feet...
"That is not funny! That is certainly not funny," Wil shouted. Alexander laughed within Wil's head.
Wil closed his eyes tightly. He saw Alexander standing within the darkness. He saw the laughter and found that he could manifest a version of himself within the darkness.
Wil stepped up to the larger man and stared. The laughter suddenly stopped as Alexander realized that Wil could stand his ground.


Var HP:17/21 AC: 16(T:13/FF:13) CMD:14 
Friday July 24th, 2015 5:02:41 PM

Taking a moment to assess his own wounds and catch his breath, the short (for a Half-Orc) looks up at the three newcomers and pushes a dreadlock back that had fallen out of place.

"Er, so thanks for the assistance, but... Who are all the lot of you? How did you find us?"

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:22; Touch: 18 : FF:18; CMD:16] - CMTC  d20+9=28 ; d20+3=19 ; d20+3=10 ; d20+9=25 ; d20+9=19 ; d20+9=20 ;
Friday July 24th, 2015 7:44:44 PM

Toston seeing the dwarf dead looks for the 2 were rats. Certainly with as much positive energy Alizar was channeling during the battle it is possible that they were healed enough to escape.

(Perception: 28 to locate the fallen were rats and assess their status)

If either are still living and somehow did not get affected by all the positive healing energy Alizar was channeling Toston attempts to stabilize.

(Untrained Heal 19, 10)

If either are still living but in danger Toston calls out, "Hey Dr. Alizar, it appears these 2 thieves still live. Can you help keep them staynalive so that they can face justice for their crimes."

If either live he will use his knot tying skills to bind them so they cannot escape (Profession[sailor]:25, 19) before searching the area for anything interesting (Perception: 20)

Hmerrin(HP 12/24 AC20/14t/16ff, CMD 18)Bear's End, Bulls Str. 
Sunday July 26th, 2015 1:39:38 PM

Hmerrin is lanky teenage human with very green eyes and very long hair. His brown locks flow out from the back of his helm.
The lad looks suspiciously at his two clean axes, and stows them with a sigh. He pulls out a piece of cloth from somewhere and presses it to the side of his face.

"I'm Hmerrin," he replies to the half-orc. The 'H' is barely heard, just a slight aspiration before the m sound. "Hmerrin of Merrydale."
The lad winces as he hears what he just said.
"Hmerrin of Merrydale?" he says to himself. "That's just wrong."

Looking back up at Var, he continues.

"I came into town a few days ago on as a merchant caravan guard. Which is not nearly as exciting as it sounds, by the way. One of the guys told me to meet him at the Green Witch Inn, and, well, I've been looking for it for a while now.....
Anyway, it looked you could use a hand, and, uh...."

You can literally see the wheels spin as the teen starts working out the tactical situation should these nice folks he just met all alone in a dark alley during a deadly fight prove to be not so nice.

"I was just trying to help," he finishes softly, taking a step back in the direction he came.

DM Kathy 
Sunday July 26th, 2015 9:58:18 PM

In the aftermath of the battle, you assure yourselves that your teammates have survived the experience, and will continue to do so.

You also have questions to ask of the newcomers, which Hmarrin, at least, attempts to answer.

Toston is concerned about the welfare of the were-rats. He finds that both are stil alive, and seems to think that they will be "facing justice," which is adorable.

The dwarf-bear, however, is really dead.

Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17 
Monday July 27th, 2015 9:31:23 AM

Upon hearing the half orc's question Lornak says to anyone listening, "I am Lornak of House Kaifah." His hand flourishes at chest level as he bows his torso and head slightly casting his eyes down in a gesture of service. Then to the half orc he says. "Abel Boggs sent me. I am to aid your group in its current endeavor." His eyes dart to the human rogue as he continues. "As far as how I found you... all I needed to do was follow the commotion. You seem a stout group, but none too subtle."

Wilford Grimly (HP:10/14; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Monday July 27th, 2015 1:32:31 PM

Wil steps up to Dusan and Lornak and offers a hand. "My name is Wil. I'm glad to see you are all Ok. I may seem a little crazy but I have many battles going on within my own head."
Wil then sees Hmerrin and offers the same greeting. Wil adjusts the tightly bound braid that falls down the back of his head and smiles. "I'm glad that you guys joined us. I was out with the first swing. No thanks to an imaginary guy name Alexander, but that is for another day... I'm very thankful for the healing and the assistance. "I helped you when you got up," Alexander replied through Wil. "Stop talking through me! ...I apologize." Wil stepped away and discussed the interruption with Alexander as the others continued to talk.

Dušan (Erik) [HP:9/16; AC:12; Touch: 12; FF:10; CMD:13]  d20+2=11 ;
Monday July 27th, 2015 3:28:45 PM

Dušan stands up in a start. He looks to be in his early 20's. He is a human on the short side of average height and slight of build, but there is a weird cast to his eyes that some may find unsettling. He ponders to himself what exactly he got himself into under the Half-Orcs gaze, but relaxes a bit at Wil's introduction.

"I'm Dušan, Dirt City born and bred. I was passing by as I heard the bear." Dušan glances at the dead dwarf and clears his throat apprehensively, "There was a bear here, right? Should I be concerned about the Knives at this point?"

Dušan looks to see if anyone else is joining their little party, but is distracted be all the attention from the various strangers.

(ooc - Perception, D20 + 2 = 11)

Var HP:17/21 AC: 16(T:13/FF:13) CMD:14 
Monday July 27th, 2015 6:20:08 PM

"Well met, Hmerrin. I'm Var, a bounty hunter if sorts. Dusan. Drow." Var says with a curt nod to each before turning to Alizar "Doc? How is Avin?"

Var gathers the bits of gear that he shed during battle, picking up his handaxes and longbow while the rest of the group introduces themselves.

Hmerrin(HP 12/24 AC20/14t/16ff, CMD 18)Bear's End, Bulls Str.  d20+2=9 ;
Monday July 27th, 2015 7:10:22 PM

Hmerrin takes Wil's hand, and is seriously confused through the rest of the introduction. "Umm, yes." he replies, cautiously.

"Bounty hunter, huh?" he responds to Var. "OK, so is that guy (nodding to dwarf/bear) your bounty? And what're those things (the wererats)? And, wait, are Knives coming? Should we just be standing here, chatting?"

Hmerrin starts looking around for exits.
[Perception 9]

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:22; Touch: 18 : FF:18; CMD:16] - CMTC 
Monday July 27th, 2015 7:12:30 PM

Toston, whose 3' 8" frame is tall for a gnome, is wearing a nondescript traveler's outfit consisting of a charcoal grey shirt and breeches, dark boots and a black cloak and cloth gloves. The hood of the cloak is pulled up but you can see his purple eyes and orange skinned face and a hint of his close cropped green hair.

The sorcerer monk cleans his weapons and re-sheathes them. He walks up to Hmerrin and spots the WLA pin. "My name is Toston Lotor." Toston says extending a hand.

"You are in the WLA, yes?" Toston asks, "I too would like to join the WLA, do you know where I can go to do so?"

He then walks over to the new spellcaster and says to Dušan, "I too have some magical affinity, tell me how do you come by your powers? I'm somehow related to a gold dragon so that is where my magic comes from." Toston smiles.

Lastly he walks over to the dark elf, "Hullo, my name is Toston Lotor. You seem pretty handy with that bow."



Talanthrel (Paul) [HP 21/21; AC 20; Touch 14; Flat 16; Cmd17] 
Monday July 27th, 2015 9:40:58 PM

Waving a greeting at the new comers Talanthrel first moves to retrieve this bow and the to search the dwarf for valuables. Glancing at the two Rat he wonders "Hey isn't there a bounty for were rat Heads?"

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d4=3 ; d4=1 ; d4=4 ;
Monday July 27th, 2015 9:43:19 PM

Alizar was too busy treating the fallen Were-Rats to introduce himself to the newcomers. They might be the enemy, but he still had an oath of service to abide by, besides, maybe they might finally be able to give the group some answers. He made sure to bind their hands nice and tight with some lengths of rope from his kit, then used rebuke death to stabilize and heal them.

(Rebuke Death: Were Rat #1 = +3 HP; Were Rat #2 = +6 HP)

Alizar heard Var ask about Avin, he looked around the courtyard while brushing the hair from his eyes.
"I don't know what happened to Avin, he was here, then he was gone. Did anyone else see him leave?"

DM Kathy 
Monday July 27th, 2015 10:24:00 PM

As you recover from the battle, the newcomers introduce themselves. Alizar is able to stabilize the fallen were-rats, who have reverted to their humanoid form now that they are unconscious. "Old Man" Jenkins is a human; Anner is a halfling.

Talanthrel recovers his weapons and thinks to search the fallen for valuables, sparing your group the indignity of having the DM remind you. :) Here is what he finds:

Bjorn: masterwork chain mail, light crossbow, miner's pick, 2 alchemical fires, 1 acid flask, some kind of magic amulet, a scroll, and 3 potions.

Anner: masterwork studded leather, light crossbow, thieves' tools, masterwork rapier, acid flask, 3 potions (all weapons and armor are Small)

Jenkins: masterwork studded leather, light crossbow, acid flask, thieves' tools, disguise kit (partly used), 2 potions

Dušan asks about the Knives, and indeed, you have made enough of a commotion that they will probably be here soon.


Var (Tom I.) HP:17/21 AC: 16(T:13/FF:13) CMD:14  d20+9=27 ; d8=8 ;
Tuesday July 28th, 2015 11:26:32 AM

Var grabs the Masterwork Studded Leather Armor, and figures when the group is in less of a hurry later the rest of the loot can be divvied up. He uses the wand of Cure Light Wounds to give another +8 HP to Hmerrin.

"We need to locate the stolen goods...and probably leave the scene of the fight before the Knives show up." Var looks around for signs of what the 'House of Silver' did with the loot. (Perception check: 27)

"Are we leaving Anner and Jenkins to the knives?" Var asks.

Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17  d20+7=22 ;
Tuesday July 28th, 2015 12:42:20 PM

Disappointed, Lornak looks around as everyone finishes their hurried introductions. "Not exactly Well Met, but it will have to suffice."

"I will put eyes on the tunnel." Lornak says as he moves to the hole where he entered the battle. He points to the cage of the center of the room along the way. "We can always drop that to cover our escape it they come that way."

He stops at the threshold and cranes his neck to focus his eyes and ears down the tunnel, searching for any sign of incoming "Knives." (Perception check d20=22)

Wilford Grimly (HP:10/14; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+5=23 ;
Tuesday July 28th, 2015 1:40:58 PM

Wil roughly pulls the masterwork chainmail from the WereRat. He is still a little sore from the ambush. He then grabs the magic amulet, scroll and potions. Wil looks for anything to identify any clues or identification on the amulet, scroll and potions.



Dušan (Erik) [HP:9/18; AC:12; Touch: 12; FF:10; CMD:13] 
Tuesday July 28th, 2015 4:17:11 PM

Dušan waves back to the Talenthrel and nods to Toston. "Well, Mr. Lotor, I've always tended to bring out the best and worst in people and I guess my Magic helps in that. I had a mentor who taught me in the ways of the Blood Witch."

Dušan glances at the healer and then the rest of the party. He's found that some people harbor unfounded grudges to his kind. He takes a tentative step to leave when he hears Johnathan in his head again, "Dušan you haven't helped them enough. You can aid them more."

"Fine!" Dušan suddenly exclaims. he straightens himself and turns back to Toston, "It's been made evident that I should offer my services to you. If you require I could identify or help to identify those items and I could also aid in the interrogation. All that I would ask in return is one of those light crossbows if you are satisfied with my services. Although, I would much rather do both in another location if possible. I'm afraid I'm already carrying a load," he shrugs the backpack on his shoulders, "I will only slow us down if I carry any more, but I will help if I must."

Dušan casts Detect Magic to see if there are any magic aura's the group may have missed, but I will do the Spellcraft checks when we have more time.

If someone starts interrogating, Dušan will cast Touch of Glory to give the interragator a +2 to their charisma. Otherwise Dušan is prepared to leave the crime scene.

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Tuesday July 28th, 2015 5:36:49 PM

Alizar finished his work, and tied gags into the prisoners mouths as the rest of the party began looting the bodies of the fallen men. A regrettably necessary, although grisly ritual of this line of work. He turned to his companions and the newcomers.
"I suggest we leave, now. I'm not very optimistic on the prospects of getting any information from these two, but we should probably try regardless. Lets just try somewhere else. Do you guys have a safe house of any kind nearby we can hold up in, a warehouse or anything? I am out of healing spells and fear that I won't be any use to you in another fight until I can get some rest. I am also out of healing potions."



Toston Lotor(Hugh Crosmun) [HP:14/14; AC:22; Touch: 18 : FF:18; CMD:16] - CMTC 
Tuesday July 28th, 2015 8:42:59 PM

"Well we kinda burned one bridge, already. I doubt Clovis would be happy if we showed up at his warehouse with another prisoner. Would we want to risk taking them to Marsh House or should we come up with some other plan?" Toston asks his companions.

"I've never met a blood wytch before." Toston says to Dušan, "Though I guess we are closer in power than I would be with a wizard, since both our magicks are fueled by blood. I for one would be happy to have you along, that is if no one else objects." He smiles, "Also Mr. Lotor is my father, please call me Toston."

Hmerrin(HP 16/20 AC20/14t/16ff, CMD 18) 
Tuesday July 28th, 2015 9:07:06 PM

Hmerrin smiles in thanks as Var heals him with and wand.
"Excellent," he coos. "Absolutely the bestest."

The teen is already following Lornak to a tunnel, and hears the others still talking about prisoners.
"C'mon fellas," he calls. "If you got nowhere to take 'em and nuthin' you really, really, REALLY need from them, leave 'em and let's go. Or pick 'em up and let's go. The operative phrase being - 'Let's Go'"

Hmerrin pulls up next to Lornak.
"So, which way is out, exactly?"

Talanthrel (Paul) [HP 21/21; AC 20; Touch 14; Flat 16; Cmd17]  d20+5=18 ;
Tuesday July 28th, 2015 9:58:40 PM

Talanthrel looks around for the loot they had come to recover or for a trail that shows which way it went ( Perception 18) "Well, as for a way out the only one we are sure of, is back down the trap."

DM Kathy 
Tuesday July 28th, 2015 10:00:20 PM

Var looks around for the stolen goods, and finally locates a sack nearby, containing most (but not all) of the stolen items.

Lornak goes to look at the tunnel. Actually, it's difficult to see the tunnel from here. You are in the City Above. The tunnels are in the City Below. The House of Silver did dig a shaft of sorts, to bring you all up to the surface, but it is rough and uneven, and mostly blocked by the cage. Presumably, the Knives will want it filled in as soon as they discover it. Lornak himself approached the battle from the streets, not the tunnels.

Wilford begins picking up gear with rogue-like efficiency. Dušan checks, but finds no other magic items.

You agree that you need to leave. Your best bet for a place to hole up is probably Marsh House, but carrying unconscious prisoners through the streets to Marsh House is probably going to attract unwanted attention. So unless somebody says otherwise, I'll assume you leave the were-rats tied up here, and leave before the Knives arrive.

Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17 
Wednesday July 29th, 2015 10:34:38 AM

Lornak looks over at Hmerrin and says. "Right.This way. Lornak backs away from the tunnels edge." We can egress to the streets where I entered. I agree with Alizar, leave those two and let us make haste." Lornak moves toward the corridor as he lends a hand carrying the spoils. "If we make it out of this unscathed we can blackguard proper!" Lornak cautiously exits the room the way he came in keeping his senses keen for Knives.

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d20+5=11 ;
Wednesday July 29th, 2015 4:50:49 PM

Alizar packed his gear back into his pack and picked up his bow. "Right, back to the barn then." As they moved through the streets, Alizar melted back into his street persona, and tried to keep a keen eye to make sure they were not being followed.

(Perception: d20+5=11)

The streets of Dirt City seemed somehow different to his eye now. Maybe it was the lingering adrenaline from that fight, it had been a while since his services had seen such combat. It was a little disturbing just how casually he was able to drop back into that role. No matter, everyone made it through the battle, the bad guys were defeated, at least for now. Not a terrible day...

Dušan (Erik) [HP:9/18; AC:12; Touch: 12; FF:10; CMD:13]  d20+7=11 ; d20+7=18 ; d20+7=14 ; d20+7=11 ; d20+7=18 ; d20+7=22 ; d20+7=12 ; d20+7=23 ; d20+7=25 ; d20+7=21 ;
Wednesday July 29th, 2015 6:41:11 PM

Dušan follows the group to the safehouse. Assuming everyone is agreeable, he sets to work identifying the items.

Dušan casts Detect Magic (Erik) [HP:9/18; AC:12; Touch: 12; FF:10; CMD:13] and studies the items through his practice of spellcraft.

(ooc: can I take 10 or 20? If I can take 10, then the results are all 17, if I can take 20 the results are 27, if I can not then the rolls are as follows)

magic amulet - Spellcraft d20+7=11
a scroll - Spellcraft d20+7=18
potion - Spellcraft d20+7=14
potion - Spellcraft d20+7=11
potion - Spellcraft d20+7=18
potion - Spellcraft d20+7=22
potion - Spellcraft d20+7=12
potion - Spellcraft d20+7=23
potion - Spellcraft d20+7=25
potion - Spellcraft d20+7=21

Hmerrin(HP 16/20 AC20/14t/16ff, CMD 18) 
Wednesday July 29th, 2015 7:31:17 PM

Hmerrin takes a moment to tuck away his WLA pin into his pack. To Toston he notes, "the vets in the caravan said wearing this was a bad idea, and I forgot all about it. As for joining, hey, I'm not even sure if there's an office here."

The lad gives Lornak an impressed glance. "'Egress'? Really? Nice."

He accompanies the group back to wherever it is they're going, and it doesn't look like he's planning to leave.

Wilford Grimly (HP:10/14; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Wednesday July 29th, 2015 7:50:43 PM

Wil hears Dusan talking about Jonathan. "Did he say Jonathan?" Lucy asks. "I think so," Wil replied quietly. "I met Jonathan when I was checking on the Blood Witch."
"Does Dusan talk to spirits?"
"I believe he does, what do we do?"
"One..." Wil begins, "Leave my body alone. Two, make it known that we are similar. Personally, I'm a bit excited to share this curse with someone else."
"Hey, that is offensive," Alexander snapped.
"Then leave me alone." The others in his head suddenly became quiet. Wil smiled and turned back toward the group. Some of them had already left. Wil sped up to catch them.

Var (Tom I.) HP:17/21 AC: 16(T:13/FF:13) CMD:14  d20+9=13 ;
Wednesday July 29th, 2015 8:12:22 PM

Grabbing the sack of stolen loot, Var joins the rest of the group headed for Marsh House, keeping his eyes & ears open for threats (perception: 13)

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:13; Touch: 13 : FF:11; CMD:16] - CMTC 
Wednesday July 29th, 2015 8:20:36 PM

"Couldn't we take the one known as Anner with us?" Toston asks his friends. "We can cover his bonds with a blanket and someone could lug him over their shoulder, seeing as he is small. I can use prestidigitation to make him smell like a bar for an hour and if anyone asks our 'friend' had too much to drink and we are taking him somewhere to sleep it off. When he comes to, we can get more information about the upstart House of Silver, seeing that Rundi didn't know much and he said that Anner did, plus he might know where the rest of the loot from the heist is." Toston proposes

If none of the taller members opt to help him, Toston will carry the were-rat halfling himself, after draping Anner with the blanket and using prestidigitation to make him smell like he had too much to drink (or better yet if allowed actually using the spell to soil the were rats clothes with strong smelling cheap wine.) Toston can actually lug Anner around seeing as Anner weighs 32 pounds and a heavy load for Toston is up to 75 pounds and Anner + his gear weighs only 56 pounds. Although Toston will be slowed and compromise his defenses, if no one else wants to help him, he feels the intelligence gathered from Anner is worth the risk, especially since w/ the wine smell + the blanket they now have a plausible explanation for carrying the halfling.

If Toston has to Carry Anner then this is the effects on him:
15 foot speed
+1 max dex to defense
-6 penalty to str and dex skills
Wis bonus to AC not active

Talanthrel (Paul) [HP 21/21; AC 20; Touch 14; Flat 16; Cmd17] 
Wednesday July 29th, 2015 10:33:43 PM

Talanthrel sighs and reaching down hefts Anner up. Giving Toston a stern look he says "If he wakes and bites me, the method I use to let you know my displeasure will be legendary."

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Wednesday July 29th, 2015 11:24:45 PM

Alizar noticed Tal and Toston picking up the half-ling.
"I agree that the information he could provide would be useful, but I am unsure if it is wise to take him to our safe location."

DM Kathy 
Wednesday July 29th, 2015 11:44:44 PM

For the time being, you scoop up Anner and take him with you to Marsh House. There are several windowless storage rooms there where you can stash him; without a way to orient himself, he won't know where he is. All you would need to do is ensure he is unconscious when he leaves.

The three newcomers, then, get their first sight of Marsh House. It is....well, it is unique. It sits near the edge of town, in the district known as Dockside. It is an odd amalgam of different architectural styles, with additions seemingly tacked on at random.

It is spacious, though, and has the aforementioned storage areas, where I will assume you leave Anner.

Given some time, Dušan is able to identify the magic items. The amulet is an Amulet of Mighty Fists, Frost. The scroll is a scroll of Magic Fang. There is one potion of Longstrider; the others are all Cure Light Wounds.

Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17  d20+5=20 ;
Thursday July 30th, 2015 9:42:08 AM

Following the group to Marsh House Lornak strikes casual conversation as the group travels. He answers Hmerrin's earlier comment. "As a Scribe, you pick up a word or two. Then winks at the young man. "A plethora of jargon."

As Lornak approaches Marsh House he is immediately struck by its odd layout. With anticipation and excitement he enters the Greatroom. His heart jumps when as he realizes the interior is as organic as the exterior. "This is wonderful." He says. "The corridors to nowhere, the curves where there should be angles, all the nooks and crannies..." And trails off. To Lornak constructed dwellings lack comfort being that they are created with mathematical precision. Then again, not everyone appreciates the beauty of stalactites.

Delighted, Lornak absently comments as he eyes the steps leading to The Round Room. "...It is my desire is to set my things in a space most cave-like, preferably one that is dark and cold."

Lornak realizes that this is neither the time nor place to let desire flood his duty. He shakes his head out of revelry and turns to the group. "I'm sorry, there are more pressing matters." (Held action- Sense Motive to aid whoever interrogates Anner) d20=20


Wilford Grimly (HP:10/14; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Thursday July 30th, 2015 12:42:32 PM

Wil drags the masterwork chainmail into his room as Lucy begins to sing. He dons the masterwork chainmail and ponders giving the amulet to someone who prefers to melee. After dressing he asks the party if anyone would like to take the amulet. Same with the Magic Fang scroll. "I prefer to fire from long range so anyone with any enhancements for my crossbow?"
"Where are we placing this rat. I am really not a big fan of these wereRats and may not be helpful in the interrogation. They knew we were coming after them."

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Thursday July 30th, 2015 6:04:29 PM

Alizar slumped down into a chair when they reached Marsh House. He badly needed a nap. As the rest of the crew was going through the spoils, Alizar eyed a potion or two.
"I could use one of two of the potions, as I exhausted for stores in the last fight. Dump the rat in the storeroom, and we can interrogate him. Are any of you experienced with this, or do you need me? Otherwise, I could use a nap."

Alizar realized for the first time that he had been so busy, he did not introduce himself to the new folks. He stood up and walked over to the Drow and the Human, the elf fixed his hair and straightened his leather armor, which was a bit mussed from the action. His face softened, and the hard features that were there suddenly softened to a more youthful visage.
"I apologize for my rudeness, but there was business to be done. My name is Alizar Alegari, the kindly doctor of this group. I keep everyone pieced together, or at least try to. I'm not much help with the actual fighting, but I'm a pretty solid field surgeon. It's a pleasure to meet you all."

Dušan (Erik) [HP:9/18; AC:12; Touch: 12; FF:10; CMD:13] 
Thursday July 30th, 2015 7:03:27 PM

Dušan rubs his eyes after studying the objects. "Bah! Staring at auras so long is enough to make one cross-eyed."

He nods and smiles at Alizar's greeting and then collapses into a chair. "Toston, you mentioned that you were a sorcerer. I'd be happy to discuss the Arcane, but you may find my knowledge to be more practical than theoretical. Blood fuels some of our rituals, but it is the Ley Lines that truly empower a Witch's magic."

"As I offered earlier, I'd be happy to help with interviewing our rodent friend, but I'm afraid I still don't know what exactly is going on. I'm hoping I haven't overstepped your hospitality, but Johnathan says I should help you and he's rarely wrong with such things."


Once again Dušan prepares Touch of Glory to give +2 to a Charisma-based skill check if anyone starts the interrogation.

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:13; Touch: 13 : FF:11; CMD:16] - CMTC  d20+9=24 ;
Thursday July 30th, 2015 7:13:32 PM

"Well I could use the amulet no doubt then all my punches, kicks, claws, elbows, knees and headbutts will do some cold damage, but it is my understanding that that amulet would fetch a pretty price at the catacombs, so would it be fair to the rest of you for me to keep something so costly from our spoils from a battle we all fought hard to win?" Toston opines.

(OOC: it's base price is listed at 4000 gp; meaning if we sold it, it would be 2000 so we could each have 250 gold or one of us could have something worth 4000 gp; does anyone else even have unarmed or natural attacks beside Toston? If so we could consider making it party treasure, but if not it seems kind of unfair from my perspective)

"As for Anner let's put him in the windowless storeroom with either a guard or the door barred. I will double check his bonds and then should we do good interrogator, bad interrogator, like last time? Though we don't have Ashley and he was a real good bad interrogator." Toston laments.

(Profession sailor:24 to strengthen the knots)



Hmerrin(HP 16/20 AC20/14t/16ff, CMD 18) 
Thursday July 30th, 2015 7:32:51 PM

Walking beside Lornak, Hmerrin rolls his eyes. "Show off," he remarks with a smile.

At the house, he takes Alizar's offered hand. "Hey Doc, good to meet ya. This is a wild house. Can I stay?"

In reply to Toston, the lad offers, "I can be a bad interr..uh, questioner. I've never done it before, AND I have no idea what you want him to tell you. So, I bet I stink like Bralin's bunions."

"As for the amulet, you won it, you keep it, right?"

Var (Tom I.) HP:17/21 AC: 16(T:13/FF:13) CMD:14  d20+3=16 ;
Thursday July 30th, 2015 9:25:08 PM

Var posts himself outside the store room once they're back at Marsh House, making sure to keep Anner in place.

If Anner is awake, or wakes at some point, var has a snarl and a "Oi! Where's the rest of the loot, Anner!"

Var (Tom I.) HP:17/21 AC: 16(T:13/FF:13) CMD:14 
Thursday July 30th, 2015 9:25:54 PM

(OoC: sorry, forgot to add: Intimidate 16)

Talanthrel (Paul) [HP 21/21; AC 20; Touch 14; Flat 16; Cmd17] 
Thursday July 30th, 2015 10:34:55 PM

Once they have put Anner in his makeshift cell, Talanthrel hurries about the house getting several needed props. He gathers a stool, a clear glass of water, a file and a handful of silver coins. Once he has gather his props he heads back to the cell.
Looking at the others and grinning evilly he says "Well I don't think I should do the questioning but I can certainly provide a visual threat. Besides I always wanted to see what happens when you make a were rat drink a glass of water that's full of silver shavings!"

Talanthrel plans to stand off to the side of the interrogator , clearly visible to Anner and using the stool as a work bench file the silver coins into the glass water. Stirring it occasionally to really get the silver water sparkling.

DM Kathy 
Thursday July 30th, 2015 11:28:14 PM

You are glad for a few minutes' rest when you reach Marsh House, and indeed the large common room is able to accommodate the whole group. You discuss what you want to do with the prisoner.

Toston suggests "good questioner, bad questioner," which Hmerrin hilariously misunderstands. Talanthrel makes preparations to be intimidating while Var guards the door.

The decision is yours, of course, but knowing this group I'm thinking Alizar probably needs to be the "good questioner." What little Charisma this group has seems to be focused on Intimidate. :) Although, as I say, it's up to you.

You also discuss the disposition of the loot, an important discussion I recommend you continue. :)

Wilford Grimly (HP:10/14; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Friday July 31st, 2015 2:08:30 PM

Wil stood in the large common room. He handed Toston the amulet. "I would not be offended if you sold this for cash. I do not plan to be as close as I was with those wereRats. What about this Magic Fang scroll. I do not need this either? I could really use some items that help me pass some spirits to Gargul's domain."
Alexander protests within Wil's head but Wil ignored him.
"What are we going to figure out with these dirty rats? I really want to take down the House of Silver. I still think we should set up the House by notifying the House of Knives of their presence... but how to do it without causing problems for ourselves?"
"I have an idea. What if we place a sign on the wereRat that states they are House of Silver and hand them over to House of Knives guards?"

Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17 
Friday July 31st, 2015 5:19:39 PM

Lornak accepts Alizar's introduction. "Believe me, the pleasure is mine. If you ever attend my wounds in the manner that I witnessed this day I would be in your debt." Then Lornak slyly offers. "If you ever need to acquire obscure herbalistic components I humbly offer my ranger services." Lornak bows and flourishes his hand, then looks up and continues. "I am also quite an adept functionary of the scriptorium should you need diction and record keeping or creation of inks, dyes, parchment and the like."

Lornak then nods to Alizar and then truns away to enter the bounty conversation starting in the Great room and interjects. "I was not present when this mission was conceived. Therefore, I abstain from any decision concerning its bounty..." He pauses, then interjects with a smile. "...this time around.

"Oddly enough, on the topic of the Ware-rat I find myself in agreement with...Wilford? Lornak looks towards Wilford. "It is Wilford, isn't it? That is only after you procure the location of your possessions of course."

(OOC-I don't know the progression of time out of combat. I had a held action from my last post to help the interrogating roll but does that mean I don't post until it goes off?)

Talanthrel (Paul) [HP 21/21; AC 20; Touch 14; Flat 16; Cmd17] 
Friday July 31st, 2015 9:31:12 PM

Talanthrel gives a cheerful and slightly manic grin to everyone and asks "So have we decided who will be doing the questioning? And just as import, what questions are we asking?"

Wilford Grimly (HP:10/14; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Friday July 31st, 2015 9:52:14 PM

"Wil or Wilford is fine," Erik replies. "Wilford was my grandfather's name. He was a great leader."

Dušan (Erik) [HP:9/18; AC:12; Touch: 12; FF:10; CMD:13] 
Friday July 31st, 2015 10:57:06 PM

Dusan listens to the group debate and begins to piece together what he knows of the situation.

(OOC sorry about the short post. I traveled to Wisconsin today and will elaborate over the weekend.)

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d20+7=22 ;
Saturday August 1st, 2015 5:50:59 AM

Alizar sat up,
"Right then, I'm going to go talk to our guest. Whoever wants to play 'bad constable', give me a couple minutes and then follow me in."

Alizar went back up to his room and changed back into his black physicians outfit, grabbed his medical kit, a container of water, and a lit candle, and walked down into the windowless cellar. He nodded to Var as he opened the door.

Bright light poured into the room as he entered, and was quickly cast back into darkness as he shut the door. His low light vision enabling him to see, he grabbed a table from the corner of the room, and set it in front of the halfling. Then he placed a candle at the centre of the table. Then, he moved to the other side of the room, grabbed a box, and slowing dragged it across the floor to the other side of the table, sat down, and stared at the halfling for a minute, before letting out a big sigh.
"How are you feeling, are you thirsty? I've read that the side effects of Lycanthropy can include Polydipsia."

Alizar smiled as he poured a small amount of water into a cup on the table in front of him, but did not push it forward towards the bound captive.

"Are you still injured in anyway? You're a very fortunate halfling, you're other compatriots from The House of Silver were not as lucky as you were."

(Diplomacy: d20+7= 22)



Hmerrin(HP 16/20 AC20/14t/16ff, CMD 18) 
Saturday August 1st, 2015 8:49:59 AM

Hmerrin nods along with Lornak's decision to abstain from the loot division.
"Yeah, I'm passing too. I was there for what, 15 seconds?"

In response to Talanthrel, the lad replies, "You know, it'd be a big help if somebody spilt the short version of what the heck is going on 'round here."

Alizar and Val go to talk to the ... "First question, what's a wererat?"

The brown-haired teen isn't planning to help with that, but should the situation present itself, he decides to go exploring through the house. Maybe there's an unused bed in here somewhere.....

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18 : FF:14; CMD:16] - CMTC  d20+7=23 ;
Saturday August 1st, 2015 10:39:39 AM

"I don't know if we should notify the Knives, just yet." Toston opines

"Perhaps it would be best if we see how the interrogation goes first. Depending on what we learn, there may be a better play available. Also, maybe we could convince Anner to give up his wicked ways?" Toston says, "People deserve a second chance, if they are willing."

Toston then gives Hmerrin the short version of what happened. "There were reports from Clover Way that is was being haunted. We investigated and found some dyed gauze and reports of strange sights and sounds. After we returned from the city below we were ambushed by some thugs that told us to stay away from the House of Silver. After the battle we questioned one of the thugs and found out a bit more. This morning we learned that Clover Way had been robbed and the ghost story was cover for the noises of the tunnel being dug to steal from the merchants there. We followed the tunnel and it ended in an elevator trap that took us to the battle you found us in. That pretty much brings us to now."

Before Alizar and Var go into the room, Toston says, "We should try to find out where the rest of the loot is from the heist and whatever we can about the House of Silver. We know that they are new players on the scene and they were behind the Ghost of Clover Way Caper, that we just foiled and that they use the freelance go-between Stubby for recruitment sometimes. We should try to figure out what their goals are as a house and what else they could possibly be up to. Rundi said that Anner actually knew things and we now have Anner here. Also somehow they knew in short order that we were investigating what was going on in Clover Way. Was 'Old Man' Jenkins the only plant or could they have other informants? Also I'm not very good at being intimidating but I am good at reading people so I will sit in as an observer."

He then develops simple visual signals with Var and Alizar to communicate whether he thinks the rat is lying, telling the truth or can't tell. If Toston Scratches his ear it means truth, if he rubs his eyes it means lie and if he yawns, it means he doesn't know.

Toston casts the minotaur version of Toros Taur Try on Var (+1 perception / intimidate: 10 minutes) while outside the room.

Toston also enters the room, but only as an observer taking a spot out of the way in the corner. (Sense Motive: 23)

(OOC: I have made my position known as far as the treasure goes, I think we should sell the amulet because if we don't and Toston keeps it that thing will seriously propel forward Toston's WBL calculation by a lot. I might want something like that eventually, but it seems too early and too imbalanced to keep)

DM Kathy 
Sunday August 2nd, 2015 9:15:26 PM

You discuss the loot, and seem inclined to sell most of it.

You also bring your new companions up to speed on what has been going on for the last day or two. Your mission was to investigate the alleged haunting, and you have solved it admirably. Everything you do from here on is "extra credit."

Alizar goes to interrogate the prisoner. Anner shakes his head when asked if he is thirsty. "What's poly-dipsy?" he asks. He shrugs when asked about injuries. "I guess I'll live," he says cautiously.

Toston, standing off to the side, detects no deception. Then again, Anner hasn't really said anything of substance yet.

Hmerrin, meanwhile, decides to explore the house. There are unused beds. The round room is currently unoccupied, as is the small servant's room off the kitchen. Only one of the beds in the very large bedroom is in use. I think Alizar claimed the front room earlier, or am I hallucinating?

Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17 
Sunday August 2nd, 2015 9:47:04 PM

As it seems his assistance is not needed by the other members of the group interrogating Anner, Lornak excuses himself from the Great Room. He shoulders his gear and expolres the Round Room that piqued his interest when first entering Marsh House. As he walks down the steps he notices the writing desk along the wall and notes how this would be the perfect place to do client work. He sits down on the bed he hears voices echo into the room on a wind that has a slight chill. "Just like back home..." He mumbles. He then stretches out on the bed and relief enters his body. He doesn't think he will sleep but today excitement took more of toll on him than he thought. His head propped up by his hands he sees the little alcove across on the other side of the room. " I could set up a little herbalism bench in there possibly..." and trails off as he yawns. Before he realizes whats happening, Lornak dozes off to sleep.

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d20+7=13 ; d20+7=19 ;
Monday August 3rd, 2015 5:09:15 AM

[O.O.C Yes, I took that front room :)]

Alizar chuckled as he lifted the cup of water to his lips and took a sip,
"Polydipsia, it's a term for chronic thirst. Just figured you might have worked up a bit of a thirst from the heist on Clover Way, and then the fight afterwards. Hell of a fight by the way, you and your House of Silver friends certainly can hold your own."
(Sense Motive: d20+7= 13)

Alizar placed a small parcel on the table and unwrapped it, revealing a small hunk of cheese.
"Speaking of the heist, I have to say, that was quite an ingenious idea, pretending to be a ghost and haunting the area, digging tunnels to the shops. Of course, that would be quite a job for just the three of you. Was that your idea or someone else? How many of the House of Silver were involved in the heist?"
(Diplomacy: d20+7=19)

Wilford Grimly (HP:10/14; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Monday August 3rd, 2015 5:04:01 PM

Wil finds a chair inside the common room and quickly falls asleep. He heals 2 pts for the rest


Var (Tom I.) HP:17/21 AC: 16(T:13/FF:13) CMD:14  d20+4=10 ; d20+3=20 ;
Monday August 3rd, 2015 5:16:30 PM

(OoC: Sorry for missing the weekend post, was out of town & didn't get back before the Monday post came up.)

Var leans against a wall, watching the interrogation, sporting the angriest glower he can muster. (Sense motive: 10)

In response to Alizar's question regarding how many men the House of Silver had, Var says "Oh they had a bit more help before they ran into us... Didn't go so well for you, did it, Anner? By the way, your drown friend sold you out pretty fast. Must not have been paying him very much." (Intimidate: 20)

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18 : FF:14; CMD:16] - CMTC  d20+7=10 ;
Monday August 3rd, 2015 6:57:33 PM

Toston sits quietly in the corner, scratching his ear regarding the little he has heard so far. The ear scratching distracts the gnome.

(Sense Motive:10)

Hmerrin(HP 16/20 AC20/14t/16ff, CMD 18) 
Monday August 3rd, 2015 7:05:51 PM

Hmerrin works his way through the winding stairways, until he comes across a large room with three good-sized beds in it. Only one looks like it is in use.

The lad proceeds to size up the other two beds, his father's old sayings dancing through his head as he inspects their construction and levelness.
[Take 20 Craft - carpentry : 26]
In the end, he throws his pack onto the best one (or the one he thinks he can fix, whichever the case may be).

So, what to do next.....
A growl from his stomach provides the answer.
"I wonder what these fine fellows got to eat," he asks himself.

Whistling an old Hmara nursery rhyme, the boy goes looking for food.

Talanthrel (Paul) [HP 21/21; AC 20; Touch 14; Flat 16; Cmd17]  d20=17 ;
Monday August 3rd, 2015 10:04:45 PM

Talanthrel follows the others into the room and sets up his props off to the side but in clear view of prisoner. He gives Anner a bloodthirsty grin and starts shaving the silver into the glass. (aid other to Var's intimidate; untrained 17+4 for size difference=21 + any bonus for props)

Dušan (Erik) [HP:9/18; AC:12; Touch: 12; FF:10; CMD:13]  d100=19 ;
Monday August 3rd, 2015 10:23:17 PM

Dušan thanks Toston for the story. He now feels he understands enough to help out the interrogation.

For now he stands outside of the room letting the team do their thing while he casts Detect Thoughts to see if he can catch anything useful from Anner's surface thoughts. (Will Prevents. I believe the DC is 15 {10 base + 3 Charisam + 2 caster level})

(d100 = 19 Ley Roll, Spell is cast, Spell per day is spent. Total 4 and final Arcane Spells per Day spent)

DM Kathy 
Monday August 3rd, 2015 10:29:55 PM

Alizar continues talking to Anner, and begins asking him about the House of Silver.

Anner gets right to the point. "What happens if I tell you?" he asks. "You going to let me go? Give me to the Knives? What?"

Talanthrel and Var do a pretty good job of showing Anner what might happen if he doesn't cooperate, and the halfling begins to look visibly uneasy. "Look," he says. "There's no need for the rough stuff. I'll give you all I got if you let me go after." Toston, looking on, senses no deception.

Meanwhile, Lornak seems to have found a place for himself in the round room, finding it rather homey. It's not exactly like home, of course--the numerous windows flood the room with daylight--but it does have all those lovely bookshelves.

Hmerrin makes his way to the very large bedroom and evaluates the beds. There are only two actual beds up there, although there is room for a third, and possibly more. So, selecting a bed is pretty easy. If he stays, he and Talanthrel will be roomies.

Var (Tom I.) HP:17/21 AC: 16(T:13/FF:13) CMD:14  d20+3=22 ;
Tuesday August 4th, 2015 2:07:55 PM

"You tell us what we want, you get to walk out of town on your own two legs..." Var says, "Lie to us...and you won't be walking for quite a while." (Intimidate: 22) "Now, tell us all about the House of Silver, and where the rest of the stolen goods are."

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d20+7=10 ; d20+7=11 ;
Tuesday August 4th, 2015 2:43:49 PM

Alizar calmly took a bite of the cheese as his compatriots did the snarling and chest thumping routine. He let out a breath as Anner squirmed in his chair.
(Sense Motive: d20+7=10)

"Well Anner, here is how this works. As you know, in this city, information is a form of currency. I am sure if you provide enough of it, I can convince my friends here to let you leave here alive. Golly, provide a lot of it, and I can probably convince them that you're still going to need all of those limbs attached."
(Diplomacy: d20+7=11)

Var (Tom I.) HP:17/21 AC: 16(T:13/FF:13) CMD:14 
Tuesday August 4th, 2015 3:27:05 PM

(OoC: ooh! just realized I get a +4 for intimdation checks against smaller creatures, so 26 intimidate)

Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17  d20+7=22 ;
Tuesday August 4th, 2015 5:58:09 PM

Lornak is gently nudged out of his dreamstate as his neck goes slack and his head drops. He doesn't open his eyes initially because he doesn't have to. The light coming in through the windows floods his all too sensitive to his vision. "If I am to keep this room assignment. I'm going to have to cover some of those windows..." He thinks to himself.

Lornak swings his feet to the floor as he sits up, turning his back to the light. He breaths a sigh of regret as he shakes his head. "First day on the job and I nod off...pitiful." As he shakes off his lethargy he hears the group's guarantees being pitched to the ware-rat should he not cooperate. He feels a smile shape his lips.

When he opens his eyes his peripheral vision is a bright blurred light. He squints his eyes in reaction. As his sight adjusts, his discarded pack comes into focus in a space on the floor. He picks it up and starts to lay out his things. "My abilities may not be needed at the moment, but I should not be idle." He thinks to himself. Lornak then starts laying out his belongings. He places his weapons on the iron staircase. All except his knife. If he sleeps again it will stay with him because old habits die hard. He hangs the scholar's outfit and cold weather gear into the wardrobe. He unpacks his Artisan tools and scribe paraphernalia onto the writing desk, keen to use them later if time allows.

As Lornak moves around the room, he listens to the interrogation. He takes a look at the books on the bookshelf to see if the rooms former occupants had any taste. (Perception d20=22)

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18 : FF:14; CMD:16] - CMTC  d20+7=24 ;
Tuesday August 4th, 2015 6:51:26 PM

Toston continues to sit in the corner, scratching his ear and waits to hear what Anner has to say in regards to the questions. Toston pays careful attention to the halfling's body language. (Sense Motive: 24)

Hmerrin(HP 16/20 AC20/14t/16ff, CMD 18) 
Tuesday August 4th, 2015 7:16:37 PM

Hmerrin throws his pack onto the remaining bed in the large room.

Having found a place to sleep, its time to find some chow. The teen works his way back downstairs, to where he thought he'd spotted a kitchen. Time to see what the new crew stored in the cupboards and cellars....

Dušan (Erik) [HP:9/18; AC:12; Touch: 12; FF:10; CMD:13] 
Tuesday August 4th, 2015 9:05:33 PM

Dušan continues to concentrate on his casting of Detect Thoughts.

(ooc: sorry if I posted to close to the DM post last night)

Wilford Grimly (HP:12/14; AC: 14; Touch: 12; Flat: 12; CMD: 14)  d20+2=18 ;
Tuesday August 4th, 2015 9:47:12 PM

Wil wakes up rested. I may have been a few minutes but it felt like hours. "Scorpion!" He suddenly thinks and heads into the kitchen to start some dinner.
(OOC: I rolled Craft: 18 to test my cooking skills with the scorpion. If there is a better way let me know)



Talanthrel (Paul) [HP 21/21; AC 20; Touch 14; Flat 16; Cmd17]  d20=9 ;
Tuesday August 4th, 2015 10:04:15 PM

Talanthrel pauses in shaving the silver to give the glass a swirl trying to see what the mixture of silver to water is. Deciding it is not enough he looks up at Anner and gives another bloodthirsty grin. And then continues to add more silver to glass. (Intimidate 9+4= 13 plus props)

DM Kathy  d20+1=19 ;
Tuesday August 4th, 2015 10:34:06 PM

Lornak settles into his new quarters, making a mental note to invest in some drapes later.

Hmerrin stows his gear and wanders off in search of something to eat. He is pondering the lump of meat in the pantry (crab maybe?) when Wilford comes in to take over cooking duties. Wilford is able to inform Hmerrin that the meat is from a giant scorpion the crew killed yesterday.

Meanwhile, the interrogation of the prisoner continues. Dušan casts Detect Thoughts and begins to concentrate. [OOC: Sorry, Erik; I didn't notice that you'd posted while I was posting.] Since Detect Thoughts is an area effect, he may also pick up some stray thoughts from his companions, but I'm going to leave that to role-play. Anner makes his save, so his thoughts are not readable.

From his expression, however, Anner knows he's in a bad spot, and he is quite thoroughly intimidated and ready to tell you all he knows.

"Okay, here it is," he says, his nervous glance darting from Var to Talanthrel and back again. "House of Silver started as a gang, right? Just another street gang. Selene changed that. Selene, she's smart and she knows stuff and she wants. Man, does she want! She said we could be a House, like the big Houses, if we was smart enough and tough enough and mean enough. So she took over the gang, started running it like a House. Lotta the gang was were-creatures, right? Were-rats, mostly, but there's others. Selene is a were-somthin', but I don't know what. So 'cause of that, she says we're the House of Silver. Kind of like a joke, see? 'Cause silver will hurt us. And she's the Boss, and she had under-bosses that run operations for her, and we hired some stuff done, too. I dunno where the rest of the stuff is at, and that's Flower's own truth. We split up after the heist, see? Some of us stayed to take out you guys, and the rest took Selene's cut to her. I know where Selene was, but by now they know I was captured, so they'll be long gone."

To cut down on the inevitiable back-and-forth, that is truly all Anner knows, because that's all the DM has worked out at this point. :) If you think there's some glaring piece of information that Anner would have to know that I haven't divulged, point it out; otherwise, this is really all you're getting. Also, he's telling the truth.

So, you guys press him for a bit, but get little else. And now you have to figure out what to do with him.

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Wednesday August 5th, 2015 5:13:04 AM

Alizar popped the last of the cheese into his mouth.
"Thanks Anner, I'm going to let my friends here arrange your ride home. I need to go take a nap."

With that, Alizar stood up, and exited. He walked straight into his bedroom, fell face first onto his bed, and fell fast asleep.

Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17  d20+7=11 ;
Wednesday August 5th, 2015 11:14:03 AM

Feeling satisfied that his belongings are placed for easy access, Lornak walks to the landing outside his door. When he begins his climb up the stairs he is greeted by the smell of cooked meat coming from the kitchen. As he descends the second staircase he sees Alizar make a hasty exit out of the interrogation room. "Looks like we got what we need." He thinks to himself.

Lornak casually walks over to where Var is standing outside. Lornak addressees him quietly. "When we are done with him, we should take him out into the wild at dusk. He'll be too busy surviving the things that prowl the darkness then try to track us." Lornak then nods and turns and walks toward the kitchen.

As he approaches he hears someone say giant scorpion. Lornak greets Hmerrin with a smile and says to the room. "Giant Scorpion? You gentlemen have been busy. Taking on a massive and albeit nasty creature one day and then routing a den of thieving shape-shifters the next. Is this work conducive to a man as young as Hmerrin here? He may not last the week"

Lornak attempts to help Wilford prepare the afternoon meal. (Craft d20=11 to aid Wilford)

Wilford Grimly (HP:12/14; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Wednesday August 5th, 2015 3:35:44 PM

The scorpion gave off a sweet fish-like smell. "Doesn't smell too bad," Wil said as he searched for dishes. Once he found the dishes he placed them on a counter. "Broiled scorpion in two minutes," he shouted.
"Thanks for the help Lornak. It's appreciated. So what are you working for? Any family?"

Var (Tom I.) HP:17/21 AC: 16(T:13/FF:13) CMD:14 
Wednesday August 5th, 2015 4:01:04 PM

Var pulls Toston and Talanthrel in close for a quick strategy huddle. "Okay, do we take him out of the city by boat, or by land?"

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18 : FF:14; CMD:16] - CMTC  d20+9=12 ;
Wednesday August 5th, 2015 6:45:23 PM

"I vote for land this time. Last time we used the sea. Plus Hmerrin has contacts with the caravans. We use Hmerrin's connections and the Doc's speech-craft skills and send this little rat on a vacation outside of Dirt City."

"Is that scorpion that I smell?" Toston asks, "Can it wait till after we eat?"

"We can then arrange Anner's passage and sell the excess loot. We should probably contact Boggs about returning the recovered stolen goods quietly and do that too."

Hmerrin(HP 16/20 AC20/14t/16ff, CMD 18) 
Wednesday August 5th, 2015 8:25:56 PM

"Scorpion?" Hmerrin asks in a startled voice. The lad looks on as Wil and Lornak prepare the critter.

He's still trying to figure out whether or not Lornak insulted him, when his mental gymnastics around 'conducive' is interrupted by the smell of cooked flesh.

"Smells kinda like crawdad," he muses. "And thems good eatin.'"
[pause]
"We ain't gotta worry about poison or nuthin'.... right?"

Hmerrin takes a seat with the rest, and gets ready for grub.

Dušan (Erik) [HP:9/18; AC:12; Touch: 12; FF:10; CMD:13] 
Wednesday August 5th, 2015 9:57:55 PM

Dušan quits concentrating on Detect Thoughts as he realizes Anner was concealing his thoughts. It doesn't seem to matter much as everyone seems to be speaking their mind anyways.

That's when Dušan smells cooking meat and his stomach lets loose a ferocious growl. "I don't suppose you have room for one more at the table?"

Talanthrel (Paul) [HP 21/21; AC 20; Touch 14; Flat 16; Cmd17] 
Wednesday August 5th, 2015 9:58:46 PM

Talanthrel puts on an outrageous pout. "Ahhh... I wanted to make him drink the silver water." he mock whines. "Well... If we are going to eat first; can you knock him out Toston? I would hate to come back from dinner only to find he has gnawed his way loose."

Those Meddling Adventurers


DM Kathy 
Thursday August 6th, 2015 12:11:48 AM

[Everybody take 900 XP for the previous scene.]

You manage to knock out the prisoner long enough to eat a little supper. You polish off the last of the scorpion.

As it turns out, Anner is just as eager to get out of town as you are to send him. He doesn't want to hang around and be branded a snitch by his former companions--better to start over someplace else. He readily agrees to depart with the caravan.

You still have a couple of chores to take care of: reporting in to Boggs, and returning the merchendise you found back to Clover Way. Which one do you want to take care of first?

Var (Tom I.) HP:17/21 AC: 16(T:13/FF:13) CMD:14 
Thursday August 6th, 2015 9:52:50 AM

After Anner has been put down for a nap, Var steps out of the storage room and joins the rest of the group in the kitchen and fills them in on what Anner had to say, while diging into the scorpion. Around a mouthful of meat, Var says "I say we get rid of Anner first, then get the loot back to Clover Way before reporting to Boggs." Var swallows his mouthful before continuing, "No use reporting back till the job is done." Turning to Hmerrin, Var asks "How soon could your caravan people be contacted about a new hire?"

Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17 
Thursday August 6th, 2015 2:12:26 PM

Lorank replies to Wil's question after he wipes his mouth free of scorpion bits. "I've only been in Dirt City for a short time. I'm working to find a place where I belong. Fit in. Abel Boggs seems to think I may find just a place here, among you fine gentlemen." Lornak's gaze travels to each face in the room. When his eyes settle back on Wil he avoids locking eyes with him. He doesn't feel comfortable answering Wil's next question.

Thankfully, Var steps up to the table and Lornak uses his entrance as an opportunity to change the direction of the conversation. After Var confers the information to the group Lornak turns to addresses the room. "I agree. If part of the task was to return the stolen property, then I believe it would serve us better having completed that portion of the mission before reporting to Boggs."

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Thursday August 6th, 2015 4:18:49 PM

While the others were eating, Alizar was fast asleep. The rest was much needed to return him to full strength for their next encounter. After a time, he awakened, suited back up, and was ready for whatever course of action the team wanted to take.

Wilford Grimly (HP:12/14; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Thursday August 6th, 2015 9:08:45 PM

"Well," Wil begins. "You are fitting right in just fine. A piece of bread?" Wil offers a basket of bread he found in the kitchen.
"So we have a Pack leader then.. Selene, did you say? I wonder what the story is behind her. The good thing is we accomplished our first mission. Cheers."
Wil offers a glass of wine, also found, to the others.

Hmerrin(HP 16/20 AC20/14t/16ff, CMD 18) 
Thursday August 6th, 2015 9:20:55 PM

Hmerrin blinks at Var. "Its a caravan. Not the most exciting work. Guards come and go all the time. They're always looking for new hires."

"Ooo! Wine."

Dušan (Erik) [HP:9/18; AC:12; Touch: 12; FF:10; CMD:13] 
Thursday August 6th, 2015 9:48:14 PM

Dušan accepts the wine gratefully. "It's been an exciting morning. I'd like to accompany you as you return the items and see this thing through to the end."



Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18 : FF:14; CMD:16] - CMTC  d20+9=27 ;
Thursday August 6th, 2015 10:11:26 PM

Toston uses his fist to deal enough non-lethal damage to put Anner down for a long nap and then reties the bonds securely (Profession[Sailor] = 27) before joining the rest for refreshment.

He mops up his soup using the bread but drinks water instead of wine as they still have jobs to do. "We need to keep our wits about us lads. The job still is not yet done. We need to see Anner on his way, return the stolen goods and report to Boggs. If we are to continue keeping a low profile perhaps we should visit Boggs before returning the goods since he may be able to arrange for a more quiet way of making it happen. This is Dirt City so it may be a risk to just show up below and hand everyone what was stolen. Remember benevolent adventurers can be bad for business and Three Bits does seem to be pretty tuned in to the happenings down there. It may not be worth the exposure to return it ourselves if Boggs can arrange for this to happen quietly, mores the better."

Talanthrel (Paul) [HP 21/21; AC 20; Touch 14; Flat 16; Cmd17]  d20+5=18 ;
Thursday August 6th, 2015 10:14:31 PM

Talanthrel sit quietly enjoying the meal for awhile and then suddenly looks up with thoughtful expression on his face. "You know? Anner said the House of Silver was mostly made up of Were Creatures of various types. So.. Couldn't they track him here by scent in order to recover him and the stolen goods?" (Perception 18)

DM Kathy 
Thursday August 6th, 2015 11:24:36 PM

[It looks as if I neglected to give out XP for Scene 1, which was initially talking to the merchants on Clover Way. If your character participated in that scene, please take 300 XP. I also neglected to give out XP for Scene 2, which was the giant scorpion fight. If your character fought the giant scorpion, please take 200 XP.]

After the meal, you are able to find a way to get Anner out of town. He is as eager to leave as you are to have him go, so any hitting-on-the-head from this point on is going to be gratuitous violence. :) He readily signs on with the caravan, and seems eager to leave Dirt City behind him.

In the City Below, the merchants are glad to have their stolen goods returned, even if not all of the goods are there. "We're better off than we were this morning, that's for sure," says Wendy, happily re-stocking shelves.

Billy Brambleshire seems almost cheerful. "Better you than those ruffians, I suppose," he sniffs. He looks you over and sighs. "You're not very well turned-out, though," he adds. "I can remedy that, if you like. Yes! That's it, precisely." His eyes take on a faraway gleam. "A new suit of clothes for each of you, custom-tailored by my own hands, and not a copper piece will I accept in return. Yes! That will do." He nods emphatically.

[OOC: In game terms, each of you can get a custom-made set of clothes that will be the equivalent of a courtier's outfit. You can role-play this out if you like, or just add it to your character sheet. Or not, if your character doesn't want any fancy duds. :) ]

Not to be outdone, Fletch calls you over to her wagon. "Made this for you," she says, holding out a longbow. "Well, not exactly for you, but I made it, and you've certainly earned it. Thank you for helping us. More than the Knives ever did, I'm sure."

Later, when you examine it, you realize that it is a +1 Longbow.

Last of all, Wendy calls you back into her shop. "Here," she says, thrusting a box at you. "I wish I'd let you stay the night like you'd asked. Would've saved a world of trouble. This is the least I can do to repay you."

Later, when you open the box, you find a potion of Bull's Strength, a potion of Lesser Restoration, a potion of Barkskin, a scroll of Floating Disk, a scroll of Detect Secret Doors, and a scroll of Delay Poison.


Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17 
Friday August 7th, 2015 10:07:16 AM

Lornak accepts the offer of a new suit. While at Billy Brambleshire's shop Lornak chooses a sleeveless vest of a deep royal blue with matching pants and black knee high boots. All the vestments have inlaid gold trimming throughout and gold buttons. He chooses a white silk tunic to wear underneath the vest.

Lornak tests the fit of the vest. "Your choice of dyes is exquisite." admiring the purity of pigment. "Do you make them yourself?" Lornak twists his body to get a better look. "If not, who is your supplier?" He asks Mr. Brambleshire. "I would like to offer my services in their component procurement."

If a coat is available he would prefer one that matches the vest and has tails and sleeves that widen near the wrists.

Var (Tom I.) HP:17/21 AC: 16(T:13/FF:13) CMD:14 
Friday August 7th, 2015 12:11:41 PM

Var looks down at his sun-bleached, stained & patched road gear. "Whats wrong with what I have on?" he says, looking somewhat embarrased. Reluctantly, he accepts a suit of what Var deems "the least dandy", died in dark browns, reds and greens, and sporting a colar made of furs.

Afterwards, he asks the group if they mind if he takes the +1 Longbow.

"Allright, now that that's well and done with," Var says, looking clearly uncomfortable with all the praise they recieved "Lets got talk to Boggs."

Wilford Grimly (HP:12/14; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Friday August 7th, 2015 3:47:26 PM

Wil finishes the meal and begins to set up his things so they can head out to return all the stolen items.
Suddenly the world goes black. Alexander shows up. A small light highlights the dancing spirit as he stands over a copy of Wil's spirit. Alexander then knocks Wil out and takes over Wil's body.
Alexander manages to pretend to be Wil as they walk back to Below. He is thrilled to hear the news about the new suits and selects a long black outfit with an oversized hood.
Alexander, as Wil smiles, and disappears within the hood.
Wil steps from the shop and Alexander suddenly disappears.
"Wil are you still there?" Says his mother. "What are you doing about this beast called Alexander?"
Wil leans against the store building, his head swimming.
"What am I going to do? Can't you do something?" He replies strongly.
"It's your head, Wil and your body." His mother then disappeared and Wil is left staring at Fletch's cart across the way.
"I need some silver," he thinks and heads toward the cart.
(OOC: I need to roleplay Wil's disappointment with the Reapers outfit. If anyone wants to get him started on it..)

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Friday August 7th, 2015 7:12:08 PM

Alizar felt a surge of satisfaction at returning the stolen items. It had been a while since he had been able to do this amount of good for a large number of people. Seeing Wendy this please dampened his embarrassment for trying to mislead her so much the other night. The offer of a suit from Billy was most kind, but almost too much.
"I couldn't possibly accept this.", he told Billy. However, Billy's insistence for great, and in the end, Alizar picked out a new black suit, much like the one he wore, but made from finer cloth, accented in white. As he exited Billy's shot, he peered over to see Wil, staring into space. He had selected a somewhat ghastly looking number from Billy's shop.
He tried to lighten Wil's mood.
"Thats, quite the outfit you got there Wil. Generally in my profession I try to keep death at bay, so just be careful not walk in on any of my patients unannounced. Actually, come to this of it, I could think of a few patients who might need a 'near death experience' to help them straighten up."

Dušan (Erik) [HP:9/18; AC:12; Touch: 12; FF:10; CMD:13] 
Friday August 7th, 2015 8:24:50 PM

Dušan watches as the group reacts to the grateful shopkeepers and gets the impression that group is more satisfied with happiness they brought these people than the rewards they were showered with. In his mind Dušan hears the gentle voice of Johnathan again, "See, I told you these are good people."

"These are good people and good deeds, but I'm also pragmatic and can't pass up free." Dušan replies to no one in evidence. While a few of the others are being fitted, Dušan catches a glimpse of himself in the mirror. He looked a bit worse for the wear between the stains on his clothes from laying on the ground, not mention his various wounds. He passes the time by casting prestidigitation on himself to clean up a little. It didn't do much for the scabs or the black eye, but at least no one should turn their nose at him anymore.

When Billy gets to Dušan, Dušan begins to tell how he came upon the bear "...So there I was face to face with the wild beast and I stood my ground..."

Johnathan's ethereal voice interrupts Dušan's revelry, "Boasting doesn't become you Dušan."

Dušan snapped his mouth shut and straightened up as billy finished the final stitches. Dušan admires the fine outfit. Stunning silk breaches and poets shirt of the deepest black made the base of the outfit, but the true work of art was the leather doublet. Also black, it was adorned with red patches in Celtic knot work over the shoulders. As the pattern tapered about mid torso the weave morphed into drops of crimson. Dušan was over come. "This is too much. I can't thank you enough."

Dušan admires the others, looking equally dashing and then his eyes land on Wil. "An interesting choice, but I think you pull it off, Wil."

"Don't mock him, I believe he's more troubled than you feel burdened by me."
Johnathan chided from the beyond.

Dušan made to change back into his traveling clothes as to not spoil the exquisite new ones and says "I wasn't mocking him. I actually like it."


Wilford Grimly (HP:12/14; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Friday August 7th, 2015 8:26:45 PM

"What outfit?" Wil looks at the large outfit. "Wow, man. This is too much. This is just too much."
"How did I even get here, really? Did I walk here?"
Wil begins to step away, upset. He begins toward Fletches cart. His attitude very sore. He suddenly stopped and walked back. "Alizar, thank you so much."
Wil then approached Fletch's cart and asked for anything silver.

Talanthrel (Paul) [HP 21/21; AC 20; Touch 14; Flat 16; Cmd17] 
Friday August 7th, 2015 10:06:17 PM

Talanthrel graciously accepts the offer of clothes. Hoping that the day he would actually need this type of clothing is still far away.

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18 : FF:14; CMD:16] - CMTC 
Saturday August 8th, 2015 9:54:48 AM

Toston takes Billy aside and whispers in his ear.

(Perception: 10) Highlight to display spoiler: { "Mr Brambleshire, you said this can be a custom job yes? You don't seem to have what I am looking for. I don't mean to be rude I just think I could help a lot more people if I had something that distracted from my identity. How are you with leather? I would like a sturdy outfit consisting of boots, pants, long sleeved shirt, gloves and cape with a hooded cowl. I would like this outfit to be gold in color and the patterning of the ensemble worked to resemble scales with variations at the following points. The shirt should have a flame worked into the center of the chest, the hooded cowl should cover my head and have goggles sewn into it at my eye level so I can see and reptilian teeth so as to resemble a maw. The boots and gloves should also be worked to resemble talons and I would be most impressed if the clasp of the cape was bone or looked like bone and jutted from either side of the cape when locking. I realize despite my small stature that what I ask may be time consuming and difficult. My father is a craftsman too, only he just makes hats. I am willing to pay you the difference for your time in making this to my exact specification. One last thing, I need a belt with pouches and sheathes or some other discrete way to carry some adventuring gear. I'm not quite sure what makes the most sense, logistically and I leave this requirement in your capable hands. I appreciate your help and discretion in this matter."}

Toston then allows the tailor to take whatever measurements that he needs to make what he asked for and arranges to pick up the outfit when it is done at a later time.

He walks over to the group smiles and says, "Us gnomes are a picky lot. He didn't have what I was looking for, but he did offer a custom job, so I gave him my order."

He looks at Wil and the choice of outfit the man made and says, "I like it. Are you sure you don't have some gnome blood in you somewhere along the way?"



Hmerrin(HP 16/20 AC20/14t/16ff, CMD 18) 
Saturday August 8th, 2015 9:59:17 AM

Hmerrin has no problems with Var taking the longbow. The lad is reluctant to make a claim on any of the potions, but a free suit is just too good to pass up.

"I've never had anything like this, Mr. Brambleshire," he says excitedly. "I'm in your hands. Just make me look good!"

The teen looks around at Dusan and Wil, and finally leans over to Lornak,
"Sure are a lot of us having long, meaningful conversations with ourselves," he observes.

DM Kathy 
Sunday August 9th, 2015 10:41:36 PM

Many of you are quite pleased with Billy Brambleshire's offer, and immediately begin picking out garments in his shop.

Billy puts the garments back, gently explaining the difference between "custom made" and "off the rack." He takes your measurements.

The clothes aren't ready for a couple of days, but when at last you get them, they exceed expectations. Lornak gets his blue-and-gold outfit, which fits even better than the one he saw in the store.

Var gets a set of clothes in brown and rust. The shirt sleeves are tight enough not to get in the way of drawing a bowstring, and the long, lightweight vest will allow him to draw a sword with ease.

Alizar gets his sober black doctor's suit--with several extra pockets for potions and salves and bandages and anything else he may need to carry.

Dušan's black-and-red clothing fits him very well without impeding movement.

Wilford does get a long black cape with a deep hood--but underneath is a set of fine black clothing much like Alizar's, but without the pockets.

Talanthrel's outfit is green and gold, and allows for full freedom of movement and easy access to his blade.

Hmerrin's clothes are blue and buff, tailored to show off the farm boy's broad shoulders.

Toston is rather secretive about what he wants, but the finished result meets his expectation.

For now, however, you just get measured, and accept the thanks of the merchants.

Your next task will be to speak to Boggs. However, not all of you are officially members of the Crescent Moons Trading Company. How would you like to handle reporting in?

Var (Tom I.) HP:17/21 AC: 16(T:13/FF:13) CMD:14 
Monday August 10th, 2015 12:55:40 PM

"Lets swing by Bogg's stall in the Scrum, see if he's around." Var says to the group

Wilford Grimly (HP:12/14; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Monday August 10th, 2015 3:46:39 PM

Wil grumbles about the design of his outfit but doesn't complain. He agrees that they should talk to Boggs.

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Monday August 10th, 2015 5:48:25 PM

Alizar was slightly concerned about how Bogg's might react by bringing unknowns into the fold like this, regardless of what Alizar thought of them, but he was willing to go along with the group's decision, as he was still relatively new, and did not know Bogg's well enough, though, it was entirely possible that none of them did...

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18 : FF:14; CMD:16] - CMTC 
Monday August 10th, 2015 6:47:48 PM

"How do we explain Hmerrin, Dušan and Lornak to Boggs?" Toston asks his friends.

"They seem alright, helping us out and all, but will he see it so? He took his time in vetting us." Toston says.

Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17  d20+7=12 ;
Monday August 10th, 2015 6:48:04 PM

Perception check to display spoiler Toston d20=12

Lornak leans in as Hmerrin addresses him. Upon hearing his comment Lornak chuckles and then turns towards the youth and says "It certainly seems to be that way, doesn't it?" He continues, smirking. "I sincerely hope its not a prerequisite for acceptance into the group..."

Lornak feels it is his duty to check in with Boggs and wants to be counted among those that report to him. As far as including the newcomers, he doesn't feel comfortable. He suggests that they can accompany the group to the Scrum but to wait a bit to the side until Boggs is made aware of their involvement and judge his reaction.

Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17 
Monday August 10th, 2015 7:11:13 PM

(OOC, Hugh, Boggs assigned Lornak to the group.)

Dušan (Erik) [HP:9/18; AC:12; Touch: 12; FF:10; CMD:13]  d20=20 ;
Monday August 10th, 2015 8:09:16 PM

(OOC: I'm not sure if Dušan is included in all the talk. If he is he's happy to follow to the scrum and let the group handle introductions as they see fit. If he's not, he cheerfully follows until someone tells him otherwise.

Perception d20+3 = 23 Last rounds perception for Toston's request and to see if he noticed Hmerrn's comment)

Dušan looks down as he hears Hmerrin's remark to Lornak. Then smiles and approaches Wil. "Hey, Wil. I can't say to know what you are going through, but I may know some things. When I was an apprentice, I found a book on Gargul and the Grims that follow him. If you ever want to talk, I'd be happy to share more."

Hmerrin(HP 16/20 AC20/14t/16ff, CMD 18) 
Monday August 10th, 2015 9:12:28 PM

Hmerrin is digging around in his ear with his pinky.

"Oh, I dunno," he responds lightly to Lornak. "I'm sure I could manage. I find I'm fascinating company.

The young man inspects his pinky, wipes it off on his trousers, and looks up.

"So, we off?"

Talanthrel (Paul) [HP 21/21; AC 20; Touch 14; Flat 16; Cmd17] 
Monday August 10th, 2015 10:14:38 PM

Talanthrel carefully packs his new finery into his pouch While asking Billy about what the Knives had said about the tunnel into his shop? While keeping an eye towards the rest of the group to see when they were heading out.

Wilford Grimly (HP:12/14; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Monday August 10th, 2015 10:22:10 PM

To Dusan: "I've heard of the Grims but I leave the religion of Gargul to my mother, who has passed. She was a
Eye of Gargul. I tried to ignore all the lore growing up. I seem to be destined to be a Grim. I don't have much choice, it seems so I should really accept it."

DM Kathy 
Monday August 10th, 2015 10:31:22 PM

You have much to discuss as you head to the Scrum to find Boggs.

Unfortunately, he is not there. You received this assignment yesterday, so perhaps he wasn't planning on being here this afternoon.

But you persist, and are able to find him there some hours later. Today, he has an ingratiating, rather oily appearance. You would not buy a used chariot from this man.

"I don't say it's a cure for warts, sir," he says to his customer. "I'm but a humble merchant; I don't know how magic works! Other folk, though--other folk say it cures warts and boils and all manner of ailment. And who am I to say they're wrong? Come now, only 5 silver pieces, only the price of a bath and a shave, and you could be rid of those warts for good!"

Boggs's darting eyes see you, and he gives you the smallest of nods, although he frowns a little at Hmerrin and Dušan.

Wilford Grimly (HP:12/14; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Tuesday August 11th, 2015 11:43:03 AM

"I hear toads create warts," Wil jokes quietly to anyone near him.
"This man is quite the character," Wil thinks.
"He is your employer," his mother replied. "What's this I hear that you don't have any faith in Gargul?"
"Mother please. I don't need this right now. I need to focus on real world stuff."
His mother then went quiet.

Var (Tom I.) HP:17/21 AC: 16(T:13/FF:13) CMD:14  d20+9=20 ;
Tuesday August 11th, 2015 12:09:29 PM

Var realizes that he doesn't know how to be all sneaky with words, like others in the group. Instead, he looks at Hmerrin and Dusan and gives them a wave to follow him. Var takes a few steps down to another merchant's stall and browses the wares, keeping the two new recruits close while the group works things out with Boggs.

(Perception: 20 to watch for pickpockets)

Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17  d20+7=12 ;
Tuesday August 11th, 2015 12:56:17 PM

Lornak has a suspicion about the conversation the humans have been having with themselves lately. Perception roll to discover if Dusan and Wil are Grims d20=12

(OOC I'm not positive this is the type of check i should roll for this)

As Lornak moves to address Boggs as a merchant, he sees Var wave the humans over to a different booth. He thinks this is a prudent act. He approaches Boggs and says. "I have no need to cure warts. I do have a remedy for Rat removal that is fairly thorough. Would you be interested in learning about it?"

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13  d20+5=24 ;
Tuesday August 11th, 2015 4:33:58 PM

Alizar once again took on the usual dour and condescending mask as they entered the market. He pretended to pursue the stalls and ignore those who might seem lesser than he in status, while keeping anyone in need of help, or anything that might seem out of place.

(Perception: d20+5=24)

He slowly made his way over to Bogg's and began to inspect his wares with a sneer around the same time Lornak approached.
"Yes, well, if you want to avoid rats you should probably start by not living in a filthy rat infested hole I suppose. Maybe then you wouldn't require the services of this charlatan."

Hmerrin(HP 20/20 AC20/14t/16ff, CMD 18) 
Tuesday August 11th, 2015 6:56:22 PM


Hmerrin trails along with the group, until finally Var waves him and Dusan over to a stall, while the others engage some kind of snake oil salesman.

Something appears to be going on, but the lad has no idea what it is, and decides his best move is to shut up and follow the half-orc.

Which he does.

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18 : FF:14; CMD:16] - CMTC  d20+1=9 ;
Tuesday August 11th, 2015 7:00:56 PM

"What you need is a good ole sinking ship. Isn't there some adage about rats fleeing from them?" Toston opines.

"Anyway rats, they are easy to handle at least the few we have dealt with so far. I guess in some ways that makes us rat catchers...Now the bear that was another matter entirely, without the good doctor some of us would have met Gargul that day. Though there is a rat nest that is looking to infest a House if you can believe it or so it's been said. At least there were no ghosts and those what lost inventory had it rightly returned for the most part." Toston says, attempting to summarize the mission in a semi-round about way.

(Bluff:9 to pass a coded message)

Dušan (Erik) [HP:9/18; AC:12; Touch: 12; FF:10; CMD:13]  d20+6=11 ; d20+3=23 ;
Tuesday August 11th, 2015 7:55:33 PM

Dušan gives a subtle nod to Var and moves to a stall near Var and Hmerrin. Dušan pulls into himself, not hiding as much as making himself uninteresting.

(OOC: d20+6 = 11 stealth. D20+3 = 23 bluff. I wasn't sure which one was more appropriate for blending in the crowd and looking uninteresting.)

Talanthrel (Paul) [HP 21/21; AC 20; Touch 14; Flat 16; Cmd17]  d20+5=6 ;
Tuesday August 11th, 2015 9:50:37 PM

Talanthrel browses the ware of the booths on the opposite side of Boggs as Var's group. While browsing he will keep a wary eye out for eavesdroppers. (Perception 6)

DM Kathy 
Tuesday August 11th, 2015 10:18:44 PM

Seeing the situation, Var pulls Hmerrin and Dušan aside. You move to stand at another merchant's booth and begin to browse. His wares start at gruesome (a severed goblin head?!) and go on from there. "Something I can help you gents with?" he asks in a rasping tone.

The rest of you manage to convey the basics of your mission to Boggs. "Rats," he says thoughtfully.

"Well then," he says a little more loudly. "Allow me to buy you gentlemen a round at the Shattered Tankard. Just give me a moment to close up here...."

Some time later, you all gather at the Shattered Tankard. Boggs is still in his merchant guise, but doesn't bother with the voice. He nods in the direction of Hmerrin and Dušan. "Who are these two?" he asks. "Well," he amends, "I know who he is." He jerks a thumb at Dušan. "But who's the other one?"

Var (Tom I.) HP:17/21 AC: 16(T:13/FF:13) CMD:14  d20+3=21 ;
Wednesday August 12th, 2015 2:09:42 PM

At first, it's Var's intent to just pretend to browse the other merchant's stall, but he finds himself getting wrapped up in a conversation about the possible uses for a preserved Goblin Head (Knowledge: Nature: 21). He extracts himself from the conversation when he hears Boggs suggest a drink at the tavern. Motioning Hmerrin and Dusan to follow, Var explains to them "He likes to keep a low profile about his buisness, so I figured it would be a better idea to introduce you guys to him in a setting of his choosing, rather than all of us showing up somewhere he's not comfortable."

At the Shattered Tankard, away from the public eye and the burden of the latest mission lifted from his shoulders, Var feels much more at ease. Ordering a round of ale for group, as well as Boggs, Var joins the conversation as Boggs is asking about the newcomers. "Oi, these two, well, three;" Var says, nodding to Lornak "saved our hides when we stumbled into the Silver's trap. This one in particular," He says, pointing to Dusan, "This one came in and taunted a bear, which while brave was possibly the dumbest things I've seen! Also the funniest!" Var says, and slaps Dusan on the back jovially. Var turns to Hmerrin, and continues "This one here is not so bad with an axe, probably not as good as me but maybe in time, and he helped us solve our little 'Rat problem'" Var adds a deliberate wink to his last remark...And then actually says "Wink".

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Wednesday August 12th, 2015 5:52:38 PM

Alizar almost broke out of his dour mask as Var actually said, "wink", but he managed to suppress the snicker.
"They did show up at the right time Boggs. Though, it could have been a little TOO convenient to be honest. Their intentions seem sincere enough, but living in this city for this long has made me weary of good things showing up exactly when you need them to. Usually means there is a price."

Alizar took a sip of his brandy, he would never drink ale in public.
"That being said, we are here now, and we've accomplished what we set out to do. The rest is a bridge we can burn when we come to it."

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Wednesday August 12th, 2015 5:55:39 PM

Alizar paused for a second before he recalled the second bit of info he wanted to pass on.
"It is also worth note, that Avin vanished during the battle. We have no idea where he went, why he went there, or how he escaped the melee to begin with."

Wilford Grimly (HP:12/14; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Wednesday August 12th, 2015 6:40:13 PM

Wil stepped in to the bar ready for a drink. He accepted the free ale and drank it with a serious twist of the face. Ale, was never a favorite.. He then ordered a glass of blackberry brandy and drank it slowly.
"I was almost dead," Wil said when the noise of the others quieted down. Dusan saved my life."
"Gargul, saved your life," his mother added but Erik ignored her.
"There is a woman in charge of the Silver house. I don't recall the name.. something like Sierra? Susan? but really is it our responsibility to take down a house in Dirt City. I've been for doing it but thinking it's a bit too much. I've survived the streets by staying hidden and out of the watcher's eye."


Dušan (Erik) [HP:9/18; AC:12; Touch: 12; FF:10; CMD:13] 
Wednesday August 12th, 2015 7:12:51 PM

Dušan stumbles under the Half-Orcs friendly, but firm slap; but quickly regains his composure. I didn't think popularity would be quite this em"bear"assing," even Dušan winces at the pun as he turns to Boggs, "or ominous. Dušan at you service." He holds out his hand in greetings.

Hmerrin(HP 20/20 AC20/14t/16ff, CMD 18) 
Wednesday August 12th, 2015 8:09:04 PM

Who's the other one
This one

"Yo, I am literally sitting right here next to you," Hmerrin remarks, somewhat petulantly.

The lad glances crossly at the snake oil salesman. He's not impressed. "I'm Hmerrin. I saw folks needing help and I helped 'em. And it was all peaches until thirty seconds ago. So, what's the problem?"

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18 : FF:14; CMD:16] - CMTC 
Wednesday August 12th, 2015 8:51:27 PM

"Boggs, you were looking for people interested in helping the common folk of Dirt City. This here human, goes by Hmerrin and he too helped us in the skirmish with Bjorn Urhzad and his underlings. He just arrived recently in town as he arrived with a caravan. Also, not for nothing but he wears the symbol of the Woldian League of Adventurers. I know they are a known force for good in the world, not on Dragon Consortium level, but still good guys. Which speaking of the League, I too would like to join them, though I know not how about going it in this city considering its bad reputation. I understand there is normally a chapter house near one of the taverns, but I don't recall seeing one here. Do you know anything about how one would go about joining? I admit the lad's arrival does seem a little suspicious but at the same time there is a harsh penalty for wearing the badge without being a member and he is handy in a fight. He could fill the role Ashley left." Toston says.

Toston accepts the pint, but sips from it slowly considering the pint glass is rather large compared to his small frame.

Talanthrel (Paul) [HP 21/21; AC 20; Touch 14; Flat 16; Cmd17] 
Wednesday August 12th, 2015 9:47:51 PM

Talanthrel savors his ale and glancing at Will says "The real question is will the House of Silver leave us alone, after we bloodied their nose?" Turning to Boggs he shrugs "Truth is, with the way so many of our associates are suddenly remembering business elsewhere, we could use the help. That last fight was not going well."

DM Kathy 
Wednesday August 12th, 2015 10:39:01 PM

Boggs listens to your explanations, nodding a little.

"Well, Lornak showed up because I sent him," he says. "Recruited him this morning and put him straight to work."

"And....Dušan, was it?...had already been suggested to me as somebody to look into. I'm not entirely surprised he found his way to you."

"Which leaves the big kid," he turns to look at Hmerrin. "Hmerrin. Do you often help folks who need helping? Or was this a one-time thing?"

Boggs takes your report about the events on Clover Way. He agrees with you that the House of Silver, whoever they are, could be an ongoing threat. He tells Toston how to find the WLA. "Best hurry," he adds. "They're not too good at keeping a low profile. Join up, if you've a mind to, before one of 'em ends up dead in an alley and they have to start from scratch. Again."

He also has more questions for Dušan and Hmerrin, and arranges to meet with each of you at a later time. Over the course of a few meetings, Boggs explains to you the purpose of the Crescent Moons Trading Company, and recruits each of you to the cause of helping the common folk of Dirt City.

(When not in disguise, Boggs is a very ordinary-looking human man with brown eyes and thinning brown hair.)

Later, Boggs informs all of you that Avin has apprenticed himself for further training. "I guess that encounter with the House of Silver really spooked him," Boggs tells you. "Wants to develop some stronger magicks before taking on anybody else. I hope we see him again."

At a final meeting with the entire group, Boggs gives you "a bonus for a job well done." Your group receives a Wand of Magic Missiles, a Salve of Slipperiness, and an Eyes of the Eagle.

[Everybody please take 200 XP for this last scene. I'd like to start our next module at the beginning of next week, so let's wrap up any outstanding business in the next couple of days.]

Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17 
Thursday August 13th, 2015 3:17:55 AM

Lornak strolls up to the table with an ale in hand and says. "Now THIS is well met," And clinks his cup with whoever will toast with him and drinks a hearty gulp. He spends the rest of the time listening to the conversations, letting the cards fall as they may and sticks to emptying his cup.

(OOC sorry for the late post, i am travelling and forgot about the time change!)

Var (Tom I.) HP:17/21 AC: 16(T:13/FF:13) CMD:14 
Thursday August 13th, 2015 6:55:13 PM

After the group wraps up buisness with Boggs, Var tells the group that he's off to visit the catacombs; and that he'll meet them all back at Marsh House.

Dušan (Erik) [HP:9/18; AC:12; Touch: 12; FF:10; CMD:13] 
Thursday August 13th, 2015 8:19:48 PM

Dušan finishes his ale and orders another, enjoying the camaraderie. When he eventually returns to the Marsh House, he looks for a place to lie down. He decides easy access to the kitchen would be nice as he learns to brew potions and settles into the small servants room where he sleeps the sleep of the exhausted.

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Thursday August 13th, 2015 8:55:14 PM

Alizar nods, at everything. Then leaves when everyone else does.

(Sorry guys, no time to post lots today, deadline day. However, I think I was concise enough...)

Hmerrin(HP 20/20 AC20/14t/16ff, CMD 18) 
Thursday August 13th, 2015 8:58:39 PM

Hmerrin's reply to Boggs' question about helping other is, "Well, yeah. I try to, anyway."
Again, the young man....er, kid....passes on the magic items.

The interviews go on for another few days, and Hmerrin finds he's liking both Boggs and the Crescent Moons Trading Company more and more.
"I'm in," he declares at the end.

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18 : FF:14; CMD:16] - CMTC 
Thursday August 13th, 2015 9:09:18 PM

Toston says, "Anyone want to come with me to the WLA?"

He then follows Boggs's directions and takes the pledge.

"I, Toston Lotor, do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it."

(OOC: I need to figure out how much gold we have after selling things to figure out if I can afford the 1k guild fee for the bonus feet)

Wilford Grimly (HP:12/14; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Thursday August 13th, 2015 10:13:33 PM

Wil clicks cups with Lornak, even though he has to lean in a little far. He almost falls but catches himself. "I am so interested in the Eyes of the Eagle. I have heard all about it." He says after recovering.
"I think we need some rest and then let's get back to work tomorrow."


Wilford Grimly (HP:12/14; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Thursday August 13th, 2015 10:16:33 PM

Wil does follow Toston to the WLA before heading back to the Marsh house.

"I, Wilford Grimley, do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it."

DM Kathy 
Thursday August 13th, 2015 10:50:18 PM

You spend a few days attending to your affairs. Your new companions move into Marsh House. Some of you visit the Catacombs; some take the oath to join the WLA. And of course, there is treasure to be divided and strategies to be discussed.

[OOC: Not much of a DM post, I know, but we're wrapping up! New module starts Sunday night!]

Talanthrel (Paul) [HP 21/21; AC 20; Touch 14; Flat 16; Cmd17] 
Friday August 14th, 2015 2:22:54 AM

Talanthrel finishes his drink and returns to the Marsh House. he spends the day working on crafting a new bow.

Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17  d20+9=11 ;
Friday August 14th, 2015 1:07:32 PM

Lornak finishes his ale with satisfaction and says his goodbyes to Boggs and the group.
He respectfully declines Toston's offer to join the WLA because he wants to keep a low profile and thinks accociation with the WLA will complicate things.
Lornak leaves the pub, pulls his hood down and sets out to find the parts to build his crafting station. When he enters Marsh House he sets up his bench
and tools(Artisan) in the storage room adjacent to the Round Room and attempts to craft acid for the first time. (Crafting(Alchemy) d20=11) He fails miserably...
A littls disappointed, Lornak sits at his writing desk and contents himself for the evening with sticking to what he knows. He pulls out his weathered
pin and ink bottle. He takes off his shirt. His arms and torso are covered in intricate tattoos of stark white. He finds an empty space in the crook of
his left arm and begins work on a new design to commemorate this monumental day. In his heart of hearts, he knows it has been one of the most significant of is life
and the beginning of something larger than himself.



Dušan (Erik) [HP:13/18; AC:12; Touch: 12; FF:10; CMD:13] 
Friday August 14th, 2015 9:22:28 PM

Dušan spends the next 24 hours resting and making small talk with group, healing 4 HP.

Var (Tom I.) HP:26/27 AC: 16(T:13/FF:13) CMD:19 
Saturday August 15th, 2015 8:52:00 PM

Once he returns from the Catacombs with his new equipment, Var spends a full day resting around the Marsh House, regaining 6 HP.

Toston Lotor(Hugh Crosmun) [HP:14/14; AC:18; Touch: 18 : FF:14; CMD:16] - CMTC 
Sunday August 16th, 2015 10:02:50 PM

If Toston has 1000 gp after the catacombs transactions then he will train at the WLA to get his feat. Otherwise he will visit Paul Fisher.

Talanthrel (Paul) [HP 21/21; AC 20; Touch 14; Flat 16; Cmd17]  d8=3 ;
Monday August 17th, 2015 2:23:45 AM

Talanthrel spends the time working on his crafting skill. (Hit point Roll 1D8=3)

Wilford Grimly (HP:14/14; AC: 14; Touch: 12; Flat: 12; CMD: 14) 
Monday August 17th, 2015 9:44:44 AM

Wil rests bringing himself back to full health.

Lornak HP:24/24 AC: 15(T:13/FF:10) CMD:17  d20+5=12 ;
Monday August 17th, 2015 12:35:07 PM

Lornak spends his time among the merchants and offers his scribe services. (Profession d20=12) He eventually makes his way to the Catacombs and gets some new equipment and replenishes his bolt inventory before returning to Marsh House.

Alizar HP:14/14 AC: 15(T:12/FF:13) CMD:13 
Monday August 17th, 2015 3:14:11 PM

Alizar spends his down time resting back to full abilities, and also studying his medical journals.

DM Kathy 
Monday August 17th, 2015 9:21:10 PM

[OOC: Let's try this again. By popular acclaim, Var and Elizar have each earned a Hero Point. Now onward...]

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