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Scene 3 - The Swamp


Petty DM Hugh - Well it is technically a Marsh... 
Friday September 18th, 2020 1:04:41 AM

Munhildur collects some stones to sharpen her long spear and dagger. She also prays out loud that the little girl lasts long enough to receive the concoction and grow into a bright beauty before weaving a circlet of plants for Honor.

(OOC: Don’t forget the first attacks made from the dagger and spear that hit get a +1 damage bonus for the blades being honed. The honed bonus goes away after the first hit)

Honor thanks Munhildur for the circlet and then tries successfully to settle the circlet around her helmet. She breaks camp ready to depart.

Zeoll has nothing specific to do and is ready to move forward.

Elron has his whooping stick so there is no further prep needed. He asks what they were looking for.

Asimov answers that they need purple mushrooms from the Stokequet Marsh and the technomancer takes time to get his devices in order.

You end up making good time and as the shadows gradually start getting longer (mid afternoon) the trail transitions from the forested trail you were used to the mud typical of the swamp. The sky also transitions from being a blue sky with some clouds to overcast. As with the great tree, previously you are probably going to need to leave the cart and animals somewhere in order to proceed deeper into the marsh.


Mundhildur Karadottir, Jotun singing giant (Kim) AC 17 Touch 13 FF14 HP 22/22 
Friday September 18th, 2020 12:13:55 PM


"Of course it fits. I know you wear the helmet. And other metal clothing."

Mundhi looks around for a good place to leave the animals. As before, she ensures they have some clean water to drink, a bit of food to eat, and enough rope to move about a certain amount.

"I think I could bring a mule along, but perhaps it's better to leave both here. What do you all think?" She goes along with her companions' recommendations. And heads further into the marsh in search of purple mushrooms, and alert to things popping out of the bog.

SteveM - Elron | AC 21, HP 23/24 
Friday September 18th, 2020 3:20:03 PM

Elron doesn't know anything about mules in swamps, so he isn't able to help Mundhildur. He decides not to tell her that her clumsy mule has two left feet, on account of she's so literal.

"Don't know as I want to be in there late in the day, but a couple o' hours might be enough to find mushrooms."

Honor Bright (Kathy) 
Friday September 18th, 2020 3:23:18 PM

"Don't mules normally have pretty strong opinions about where they will and won't go?" Honor says. "I'd say let it come if it wants to, but don't force the issue."

She joins her party heading deeper into the swamp, well aware that Zeoll and Mundhildur are going to need to take the lead on this one.

Mundhildur Karadottir, Jotun singing giant (Kim) AC 17 Touch 13 FF14 HP 22/22  d20+2=7 ;
Saturday September 19th, 2020 2:09:01 AM


"Sled does not want to come. I trust him more than Rockhead. All right. You two stay here, and guard the horses. Say hi to the fox if he shows up, but tell him the rooster will chase him off with a stick if he sees him." She says all this in common, so, of course, the mules really don't understand. Except she gives each a carrot, and to the horse(s) as well. They all understand carrots.

She joins the rest in the slog through the marsh. Alert for purple mushrooms or slithering things or jumpy creatures.
========
Handle animal: 7

Asimov | Hugh | AC 15/12/13 HP 21/21  d20+6=21 ;
Saturday September 19th, 2020 10:39:10 AM

(Perception: 21)

Asimov keeps his eyes peeled as the party enters the swamp.

"I wonder how far we will have to go to find the purple mushrooms?" he asks out loud.

Petty DM Hugh - Maybe you should have listened to Sled... 
Saturday September 19th, 2020 11:13:21 AM

Munhildur looks for a good place to leave the animals asking her companions’ opinions on bringing a mule.

Elron doesn’t know about mules and swamps but he is concerned about the lateness of the day and if they’ll have enough time to find mushrooms.

Honor asks if Mules have strong opinions about where they will and won’t go and that maybe Munhildur should see if the mules are willing to go first. She is ready to defer the lead for this task to Zeoll or Munhildur.

Munhildur for her part decides to leave the mules with the cart and other animals before joining the others

Asimov keeps his eyes peeled. He is curious as to how far they’ll have to go to find the purple mushrooms.

As you enter the marsh proper you can see humanoid footprints in the mud ahead, but they don’t exit the swamp. Whoever/whatever the footprints belong to stay within the boundaries of the marsh

This place is typical of what you’d expect of a swamp or marsh, there is plenty of mud everywhere as well as plenty of biting insects and areas of stagnant water.

As you move farther into the swamp you notice no change to the sky, as if it is perpetually overcast.

You can’t put your finger on it but the color scheme of the whole marsh seems slightly off from what you’d expect and you feel this weird tingly feeling every now and then on the back of your neck.

(Know[Arcana or Geography] DC: 20 Highlight to display spoiler: {Perhaps the presence of the ley line that crosses the marsh is impacting your perception})

You find plenty of mushroom stalks but they are devoid of mushrooms as if someone got here first and harvested them all.

You don’t know if it is the surrounding environs or the possibility that perhaps there are no more purple mushrooms to be had and that the child could be doomed for want of them but you start to feel a pall settle over the area of the marsh.

(DC 10: Will Save or Become Shaken)

The trail leads further into the swamp...


Mundhildur Karadottir, Jotun singing giant (Kim) AC 17 Touch 13 FF14 HP 22/22  d20+2=8 ;
Saturday September 19th, 2020 3:42:21 PM


As they go deeper into the swamp, Mundhildur begins to feel disquieted. Nothing specific, merely - out of her element? Unsure? "This place is weird," she announces.

==========
Shaken (rolled 8, needed 10 to save)
A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.

SteveM - Elron | AC 21, HP 23/24  d20+6=23 ; d20+11=23 ;
Saturday September 19th, 2020 7:57:19 PM

(will = 23)

Elron notices some of his companions becoming troubled, and although he isn't quite sure why, he tries to cheer them up in his way.

"Did I ever tell you guys my scary swamp story? I needed to get from Effin'ham to Six Mile, and the road went way out of the way to avoid this swamp. Now, I had my stick, so I wasn't worried none. And folks in Effin'ham tol' me, they said, Don' go in that swamp. An' they said, Bad things live in the swamp! But did I lis'en?"

"Yeah, I guess I did. I never went in that swamp."

Elron pauses a moment, just waiting for a reaction. "Alright, it ain't the best story -- but it's a purty good joke."

And if that don't cheer folks up, he may start singing.

(Perception = 23 looking for mushrooms that may have been missed)

"D'ya s'pose them footy-prints may lead us to whoever took the mushrooms?"

Honor Bright (Kathy)  d20+7=15 ;
Sunday September 20th, 2020 7:58:50 PM

Honor is entirely untroubled by whatever is wrong in the swamp. [Will save 15]

"Maybe," she says to Elron. "I suppose we could follow them for a ways and find out."

She looks at the mushroom stems. "I don't suppose just the stems would be good enough for the cure?" she asks hopefully. "Or, does anybody know how to grow a mushroom from a stem, or how long it would take?"

Mundhildur Karadottir, Jotun singing giant (Kim) AC 17 Touch 13 FF14 HP 22/22 
Monday September 21st, 2020 2:34:24 AM


About ten seconds after Elron tells his joke, then explains it was a joke, Mundhildur begins to laugh. "You listened!" she says. Then, after a beat, she adds, "But, we were told to go into this joke. I mean, marsh." Then she laughs again this time at what she just said, then trails off nervously.

Zeoll the Greensinger | AC15, 16hp | Cayzle  d20+5=16 ; d20+2=12 ; d20+9=27 ; d20+9=11 ; d20+10=19 ;
Monday September 21st, 2020 11:29:08 AM


Zeoll will save: 16. He is not afraid.

Knowledge Geography: 12, nada.

Zeoll suspects that it is the caps that are most efficacious, or else the stems would have been taken too.

"We will have to find these mushroom collectors and bargain with them."

The old liontaur thinks that Elron has a good idea, and he says a prayer and tries to follow the tracks.

Survival (boosted by guidance and scent): 27

Zeoll tries to deduce the species that made these tracks, or anyway some info -- Bipedal? Shod? Size?
Survival 11 Know Nature 19

Asimov | Hugh | AC 15/12/13 HP 21/21  d20+8=25 ; d20+1=2 ;
Monday September 21st, 2020 1:12:01 PM

Know[Geography] : 25
Will Save: 2

Asimov is starting to get wigged out from the swamp.

He says, "You don't suppose the strangeness of this swamp has anything to do with the leyline running through it?"

He says to Elron, "Too bad we didn't listen to the mule when we went this way. I don't think he wanted to come for a reason."

Active Effects:
Shaken

Petty DM Hugh - But, we were told to go into this joke. I mean, marsh. 
Monday September 21st, 2020 1:24:25 PM

Munhildur begins to feel disquieted. She announces that this place is weird.

Elron notices some of his companions becoming troubled and he tries to cheer them up with a joke. He starts singing and suggests the footprints may lead to whoever took the mushrooms.

Honor is untroubled by what is wrong with the swamp. She suggests they could follow the trail and find out. She asks if the stems would be good enough for the cure or how long it would take to grow from stems.

Munhildur begins to laugh at Elron’s joke nervously.

Zeoll suspects that the caps are most effective or else the stalks would have been taken too. He follows the tracks into the swamp. The tracks seem bipedal but it is kind of hard to tell considering the mud obscures their shape.

Asimov is affected by the swamp dread effect. He asks if the strangeness of the swamp had anything to do with the leyline running through it.

You continue to follow the tracks. the swamp is part of a shallow bog. It has deep mud or standing water of about 1 foot in depth.

When you pass through these areas of mud or standing water it is slow going and you get the impression if you had to move acrobatically you would be hampered.

The swamp also contains tangles of stones, soil and thorny bushes known as hedgerows. Narrow hedgerows function as low walls, while wide hedgerows provide total cover as a wall does. Navigating hedgerows is more difficult than the boggy areas but if you are able to climb the wide hedgerows you can move at the same speed you can in the bog.

There is plenty of undergrowth for concealment so it is easy to use stealth in the marsh (+10 to stealth checks)

As you walk through this swampy area of the wetland, your feet sink deep into the accumulated layers of mud. The mud is held in place by all the old dead leaves and stems of the plants which have died some indeterminate time ago. It is dark and blackish and as you disturb it, the scent of rotten eggs wafts up.

Know [Nature] or [Geography] : 10 Highlight to display spoiler: {A smelly gas, which is the same as that produced by rotting eggs, is one of the products of this decomposition. }

Know [Nature] or [Geography] : 15 Highlight to display spoiler: {Marsh Gas. This gas is very inflammable and small patches of it may sometimes spontaneously catch fire. }

Honor Bright (Kathy)  d20+1=13 ;
Monday September 21st, 2020 2:30:23 PM

Honor makes a note of the smell, but she is more concerned with the consistency of the ground beneath her feet. "This is not a good place for a person in armor," she says.

Zeoll the Greensinger | AC15, 16hp | Cayzle  d20+9=26 ; d20+9=16 ; d20+10=23 ; d20+6=18 ; d20+9=14 ;
Monday September 21st, 2020 5:20:26 PM

Know Nature 26 and 16 passes both.

Zeoll warns his friends, "Don't light any firres, frriends! Firre or electrical magic is also dangerrous herre I bet. These smells can mean explosions."

"We should also look out forr rrodents of unusual size."

Zeoll urges his friends to crouch down behind the screening reeds and bramble; he urges everybody to make a stealth check (at +10) and a perception check with every post, in case there is an ambush. He follows his own advice:
Stealth 23
Perception 18

The liontaur continues to lead the party as best he can: Guided Survival 14.


SteveM - Elron | AC 21, HP 23/24  d20+18=35 ; d20+11=21 ;
Monday September 21st, 2020 9:39:45 PM

Elron keeps up his barrage of conversation, perhaps more quiet than usual considering he realizes how difficult he finds it to spot things in all this growth. "Rodents of unusual size? I don't, I say, I don't think they exist." says Elron. "Explosions, eh? So, that's what hap'end to Aunt Milly's outhouse." And of course, "Maybe I could walk up there if I climbed it. Better'n walking through this muck, and I ain't too heavy."

Eventually Zeoll says something about sneaking, and Elron tones it down further.

Stealth 35
Perception 21

Mundhildur Karadottir, Jotun singing giant (Kim) AC 17 Touch 13 FF14 HP 22/22  d20+10=16 ; d20+2=3 ;
Tuesday September 22nd, 2020 10:14:29 AM


Mundhildur works as she might, and is moderately stealthy (16), but seems so distracted that she really is not good at the moment at picking up clues (Perception 3 - nat 1). She is off her game.

Honor Bright (Kathy) 
Tuesday September 22nd, 2020 9:00:20 PM

Honor is actually pretty fond of Elron's chatter, and frequently laughs or remarks on something he's saying. He certainly seems to have a lot of relatives! she thinks.

SteveM - Elron | AC 21, HP 23/24 
Tuesday September 22nd, 2020 11:04:58 PM

Elron eyes the hedgerows. He would be seen up there, but he'd be dry.

Asimov | Hugh | AC 15/12/13 HP 21/21  d20+8=10 ; d20+8=10 ; d20+16=35 ; d20+6=19 ;
Wednesday September 23rd, 2020 1:00:27 AM

Know Geography : 8
Stealth : 33
Perception: 17

Asimov actually manages to move stealthily through the swamp.

He says to Zeoll, "I have no flame devices with me, but yeah that smell means decaying vegetation."

Active Effects:
Shaken

Petty DM Hugh - These smells can mean explosions.  2d6=8 ;
Wednesday September 23rd, 2020 1:15:48 AM

Honor makes a note of the smell but is more concerned with the consistency or lack thereof of the ground beneath her feet, especially with her armor
Zeoll warns his friends not to light any fires and that fire or electrical magic is not a good idea because the gas is volatile. He urges the others to look out for rodents of unusual size and to take advantage of the natural cover provided as he guides the others.
Elron doesn’t think Rodents of unusual sizes exist and surmises that the explosions could be what happened to Aunt Milly’s outhouse. He notices the climbability of the wide hedgerows and considers climbing one as it looks easier to deal with than the muck. Eventually Zeoll’s advice on sneaking sinks in and Elron moves silently through the some hedgerows
Mundhildur works as she might but is only moderately stealthy. She seems distracted and off her game.
Honor is fond of Elron’s chatter and laughs at remarks at what he says. She thinks about all the relatives he must have.
Elron eyes the hedgerows, he’d be visible but he’d be dry.
Asimov manages to move stealthily through the swamp. He remarks he has no flame devices and agrees the smell means decaying vegetation.
As you continue to navigate the brackish bog you see all around you that sometimes the gas pockets Zeoll pointed out previously swell toward the surface and burst violently.
You come to an area of the bog where there is a low hedgerow on your side...

Perception DC: 15 Highlight to display spoiler: {The marsh gas is swelling up in your mist. You need to move NOW! While you don’t have an open flame with you the gas on its own can still cause damage}

If everyone fails the check Highlight to display spoiler: {Everyone takes 8 bludgeoning damage; Reflex DC 15 for only 4}


Mundhildur Karadottir, Jotun singing giant (Kim) AC 17 Touch 13 FF14 HP 22/22  d20+2=10 ; d20+10=13 ;
Wednesday September 23rd, 2020 2:31:09 AM


Unless someone else tells her to move, Mundhildur just keeps slogging along, semi-stealthily. If they do tell her to move quickly somewhere, she will do so.

SteveM - Elron | AC 21, HP 23/24  d20+11=12 ; d20+18=24 ; d20+8=17 ;
Wednesday September 23rd, 2020 7:11:33 AM

(Perception = 12, stealth = 24)

Elron continues forward, distracted by the need to stay quiet. It don't come natural, he thinks -- but he manages not to say so.

If everyone fails the perception check: Highlight to display spoiler: {Reflex save = 17}

Zeoll the Greensinger | AC15, 16hp | Cayzle  d20+6=12 ;
Wednesday September 23rd, 2020 8:48:04 AM


Perception 12. Alas.

Zeoll is still sneaking along, oblivious.

Honor Bright (Kathy)  d20+3=9 ; d20+4=6 ;
Wednesday September 23rd, 2020 1:26:54 PM

Honor continues to watch her feet, more concerned about getting mired down than blown up. [Perception 9]

[If Asimov misses the check as well, Honor takes 8 bludgeoning damage.]


Asimov | Hugh | AC 15/12/13 HP 21/21  d20+6=21 ;
Wednesday September 23rd, 2020 3:30:01 PM

Perception: 19

"Everyone over the low hedgerow now!" Asimov yells and he proceeds to do as he commanded his fellow party members to do.

Once everyone gathers there and is safely out of the way of the gas he says, "That was close"

Zeoll the Greensinger | AC15, 16hp | Cayzle  d20+7=19 ;
Wednesday September 23rd, 2020 3:42:47 PM


"Thank you, my frriend," Zeoll tells Asimov. "My nose is so clogged with the stench of this place, I did not even notice a bolus of the stuff was thrreatening!"

Zeoll looks around, saying a prayer and wondering if the gass attack was intended to soften the group up for an ambush.

Perception 19

Mundhildur Karadottir, Jotun singing giant (Kim) AC 17 Touch 13 FF14 HP 22/22 
Wednesday September 23rd, 2020 4:11:12 PM


Mundhildur does as Asimov instructs. Then hears a rude noise, and picks up a fresh whiff. "What was that?!"

Petty DM Hugh - What was that?  d20+9=17 ; d20+15=27 ;
Wednesday September 23rd, 2020 5:37:12 PM

Munhildur keeps slogging along, semi-stealthily.
Elron keeps moving forward distracted by the need to stay silent.
Zeoll is sneaking along oblivious
Honor keeps watching her feet more concerned about getting caught in the bog than her surroundings
Asimov was paying attention. He detects the telltale rumbling of gases. He ushered everyone to the other side of the low hedgerow just in time.
Zeoll gives thanks to the human’s perception noting that his nose was clogged. The taur also keeps an eye out for danger
Munhildur does as Asimov suggests then asks what was the sound and whiff
After you all take a moment to catch your breath you continue on through the swamp, tall bulrush plants, tower over your head, with the fuzzy brown seed heads shedding their seeds into the wind. Water voles rustle in the reeds. Open pools of water start to appear here as the water becomes deeper still and the swamp plants begin to thin out. The pools are full of a staggering variety of life, from water beetles and bugs, to small fish such as sticklebacks. And mosquitos. Don’t forget the mosquitoes.

However it isn’t ultimately the mosquitos that threaten you but something else…

(OOC: don't forget the penalty of -2 if you are shaken from the effect of the marsh)

Perception: 17 Highlight to display spoiler: {A parasite ballooned to monstrous proportions undulates in the muck, its circular maw a spiral of teeth. This giant leech is medium sized and was lying in wait for you. Good thing you saw it; you may act against it in the surprise round. A map will be coming tomorrow.}

Perception: 25 Highlight to display spoiler: {A smaller version of the other creature you spotted is also moving around in the muck. This one is only sized small. You may act against either the normal giant leech above or the young giant leech here in the surprise round. A map will be coming tomorrow}


Zeoll the Greensinger | AC15, 16hp | Cayzle  d20+6=24 ;
Wednesday September 23rd, 2020 8:19:42 PM


"Watch out for that dire leech!" Zeoll calls out. He starts singing to Inspire Courage. He takes out his rope.

Everyone gets +1 to attacks and damage.

Honor Bright (Kathy)  d20+3=10 ;
Wednesday September 23rd, 2020 8:28:08 PM

"Wait, there's a dire leech?" Honor says. [Perception 10]

"Wait, there are dire leeches?"

She draws Virtue and looks around.

SteveM - Elron | AC 21, HP 23/24  d20+11=20 ;
Wednesday September 23rd, 2020 10:44:35 PM

(Perception = 20)

"Is that what that is? Shoot, I thought I was going to be in worm heaven!" Elron prepares to attack. "Maybe it'll taste good anyway."

SteveM - Elron | AC 21, HP 23/24  d20+2=16 ; d4=1 ;
Wednesday September 23rd, 2020 10:50:05 PM

If I misread the post and Elron gets to attack this round, he moves and attacks. He hits AC 17 for 2 damage.(including bonuses for inspiration not in the rolls).

Mundhildur Karadottir, Jotun singing giant (Kim) AC 17 Touch 13 FF14 HP 22/22  d20+2=22 ; d20+3=9 ; d20+3=16 ; d8+2=10 ;
Thursday September 24th, 2020 1:45:33 AM


Mundhi clearly sees something and calls out, "Slimy skinned toothy mouth here!" and with longspear tries to attack it. Her first attempt falls short, her second hits AC 16 for 10 hp damage. If she needs to step back 5' to stay out of its range, yet have it in hers, she does so.

Asimov | Hugh | AC 15/12/13 HP 21/21  d20+4=22 ; d4+1=2 ;
Thursday September 24th, 2020 3:55:30 AM

(Perception: 22)

Asimov fires off his wrist rocket at the hidden leech (2 force damage)

"There may be a lot of mosquitos here but apparently the giant leech is the real parasite we need to watch out for."

Petty DM Hugh - Wait, there's a dire leech?  d6=3 ; d20+1=13 ; d20+2=7 ; d20+1=16 ;
Thursday September 24th, 2020 4:28:18 AM

There were two leeches waiting to ambush you, one medium and one small. You found the medium older leech but you missed the small young leech.
The small young leech attacks Elron and misses.
The party acts...
Zeoll sings to inspire courage and takes out his rope
Honor was caught off guard and drew virtue.
Elron is disappointed the creature is not a giant worm. He hits the medium leech.
Munhildur also hits the medium leech with her long spear
Asimov keeps his distance and fires off wrist rockets at the medium leech
Medium Leech: 14 damage
Small Leech: unharmed
The medium leech attempts to bite and latch onto Munhildur but misses (7 vs AC)
The small leech attempts to bite and latch onto Honor (16 vs AC; miss)
map


Honor Bright (Kathy)  d20+6=17 ; d8=3 ;
Thursday September 24th, 2020 12:32:34 PM

"Blood-sucking fiend!" Honor cries. Secretly, she'd been hoping to use that one against vampires, but you take what you can get.

She swings Virtue at the smaller leech. [Hit AC 17 for 7 damage.]

Mundhildur Karadottir, Jotun singing giant (Kim) AC 17 Touch 13 FF14 HP 22/22  d20+3=17 ; d20+3=20 ; d8+2=8 ; d8+2=10 ;
Thursday September 24th, 2020 7:28:18 PM


Mundhildur hits the medium sucker twice more (AC 17, AC 20) for 8 + 10 = 18 hp damage. "My granny used leeches once on my cousin. We thought it was gross. He thought it was funny."

SteveM - Elron | AC 21, HP 23/24  d20+2=6 ;
Thursday September 24th, 2020 7:48:20 PM

Now what are the odds. . . Elron wonders. With formidable fighters already tackling the medium leech, he decides to go after the small one. He moves to 9g and swings at the slimy thing.

(Hits AC:6 -- oops, that should be AC 7)

Zeoll the Greensinger | AC15, 16hp | Cayzle  d20+2=8 ;
Friday September 25th, 2020 12:07:11 AM

Zeoll keeps on singing, and also pauses to cast his animate rope spell. He rolls a touch attack to get the rope near the small leech. He rolls an 8, a miss. He spends his move action pulling in his rope so he can try again next round.

Asimov | Hugh | AC 15/12/13 HP 21/21  d20-1=2 ;
Friday September 25th, 2020 3:26:18 AM

Asimov fires off a round from his corrosive pistol at the small leech (3 vs touch; miss)

Petty DM Hugh - Blood Sucking Fiend  d20+1=7 ;
Friday September 25th, 2020 3:43:03 AM

Honor uses a line she’s been saving for vampires against the leeches as it is still appropriate and ends up hitting the small leech.
Munhildur attacks and hits once for 8 damage slaying the medium leech (OOC: I misread last turn’s attack and thought it was a slam for some reason. You either get 2 natural slam attacks, a single regular attack or a single regular attack and a single slam made at -5 )
Elron shifts his attention to the small one and misses it.
Zeoll keeps singing and tries to get the small leech with his animated rope but misses
Asimov fires off a round from his corrosive pistol and also misses.
The small leech moves away from Honor and towards Zeoll, Honor gets an AOO. The leech attacks the Liontaur this time (7 vs AC; miss)

map


SteveM - Elron | AC 21, HP 23/24  d20+3=14 ; d4+1=5 ;
Friday September 25th, 2020 11:12:23 AM

Elron follows the small leech (move to 10g) and swings again.

Hit AC 14 for 5 damage (remembering Zeoll's inspired bonuses)

Honor Bright (Kathy)  d20+6=22 ; d8=1 ; d20+6=17 ; d8=5 ;
Friday September 25th, 2020 12:59:19 PM

Honor's AoO hits AC 22 for 5 damage.

She steps forward and strikes again, this time hitting AC 17 for 9 damage.

Zeoll the Greensinger | AC15, 16hp | Cayzle  d20+2=7 ;
Friday September 25th, 2020 7:37:27 PM


Still singing, Zeoll makes another toss and misses! His spell ends.

Mundhildur Karadottir, Jotun singing giant (Kim) AC 17 Touch 13 FF14 HP 22/22  d20+3=8 ;
Saturday September 26th, 2020 1:55:07 AM


Taking a couple of steps to advance to E9, the Jotun singer tries to thrust the tip of her longspear past Honor at the second-largest leech she has ever seen, yet misses.

Asimov | Hugh | AC 15/12/13 HP 21/21  d20-1=3 ;
Saturday September 26th, 2020 12:15:27 PM

Asimov fires off another acid attack from his corrosive pistol and misses

Petty DM Hugh - Ding Dong the Leeches are dead... 
Saturday September 26th, 2020 12:21:10 PM

Elron follows after the small leech and swings again, hitting his target once again.
Honor has both her AOO and regular attack hit finishing it off.
Zeoll’s spell ends there are no further targets
Munhildur’s spear attempt is not needed
Asimov pistol is at the ready, but there are no further threats.

The bog appears to be quiet at least for now. You have taken care of both leeches and have all emerged unscathed for once. Will your luck hold?


SteveM - Elron | AC 21, HP 23/24  d20+11=20 ; d20+18=29 ;
Saturday September 26th, 2020 12:56:42 PM

"Knew I didn't need to get worked up about a little bitty ol' worm."

Elron looks around, wondering what's coming next. (perception = 20; stealth = 29)

Honor Bright (Kathy) 
Saturday September 26th, 2020 1:59:57 PM

"Well, that was disgusting," Honor says. Carefully, she cleans swamp water and leech innards off of Virtue. She is, frankly, a little disappointed. She'd always pictured the hero's life as being more...heroic.

"Let's keep after this mushroom person."

Mundhildur Karadottir, Jotun singing giant (Kim) AC 17 Touch 13 FF14 HP 22/22 
Saturday September 26th, 2020 9:03:03 PM


"Mushroom person?" Mundhildur queries. She looks at her clothing. Muddy splashes amidst dark green background. "We will need to find a clear running stream once we get out of this marsh." She dips her blade in the water, then looks for something growing green not far from where they stand. She uses it to clean off the metal part of the spear. Once clean, she begins to hone the blade.

[Any chance of getting to roll again to see if she might overcome the 'shaken' condition?]


Zeoll the Greensinger | AC15, 16hp | Cayzle  d20+9=12 ;
Sunday September 27th, 2020 9:56:14 AM


Zeoll says, "Humph."

"I hope we do not meet any morre of those."

He puts his nose and eyes back to work tracking the mushroom gatherers they were tracking before.

Guided Survival: 12

Asimov | Hugh | AC 15/12/13 HP 21/21 
Sunday September 27th, 2020 11:44:20 PM

Asimov says, "I don't feel like I contribute much to the task at hand. I spent most of the last fight missing the leaches and the time before that it was the same with the hand. Shall we press on?"



Petty Dm Hugh - "Let's keep after this mushroom person." 
Monday September 28th, 2020 12:01:24 AM

Elron knows he didn’t need to get worked up over a little bitty ol’ worm and he wonders what is coming next.
Honor says that the leech was disgusting and she cleans virtue, being a little disappointed that the heroe’s life is not as heroic as she thought it would be. She also suggests they go after that mushroom person.
Munhildur asks about the mushroom person and suggests she needs to find a clear running stream to clean up once they get out of there. She also starts rehoning her spear.
Zeoll remarks he doesn’t want to fight any more of those and goes back to tracking after the footprints.
Asimov laments how he doesn’t feel like he contributes much before asking to press on.

Those affected by the swamp’s fear effect get to make another DC 12 Will Save to see if they shake off the effect of the swamp.

You continue to move through the bog, the overcast nature of the weather making it hard to figure out what time it really is, save for the fact it is starting to get darker....
Elron or Perception DC 10 : Highlight to display spoiler: {in this twilight you think you can make out flickering lights that resemble torches, lanterns or other flames. They appear to be signalling to you as if they mean for you to follow. Do you?})


Mundhildur Karadottir, Jotun singing giant (Kim) AC 17 Touch 13 FF14 HP 22/22  d20=17 ; d20+4=18 ;
Monday September 28th, 2020 2:24:21 AM


The success they have had in their last few interactions, and the focus of resharpening her blade, plus some deep breathing exercises helps settle Mundhildur. The unease she first felt dissipates.

"Yeh-yeh, Asimov, you do fine. You have all these clever devices you make. Do not worry about not smashing leaches. No one else knows how to make that healing smelling thing you make."

"Huh. Little lights ahead. Follow, or go around? Where are the footprints we were following?"
=========
Will save d20+2-2=17. She comes out of shaken condition
Perception d20+4=18. Mundhi notices the lights dancing ahead

Honor Bright (Kathy)  d20+3=8 ;
Monday September 28th, 2020 1:08:34 PM

"Mushroom person," Honor explains to Mundhildur. "You know, the person we're following who may have taken the mushrooms. Or who may know about them."

"Please don't feel bad," she tells Asimov. "You are clever, and we need somebody clever if we're going to succeed. Let me and Elron whack things with big sticks; that's what we're good at." She smiles.

She does not see anything untoward [Perception 8].

SteveM - Elron | AC 21, HP 23/24 
Monday September 28th, 2020 8:27:41 PM

Elron notices that Honor politely did not point out that she and Mundhildur whacked things much harder than he does. That's okay -- he's sure he enjoys it more. Of course, that would mean he enjoyed hitting the egghead more a couple of fights ago, and he hadn't meant to do that. Best to change the subject.

"Yeah, them lights -- I think they might be torches. Should we check 'em out?"

Asimov | Hugh | AC 15/12/13 HP 21/21  d20+1=21 ; d20+6=21 ;
Tuesday September 29th, 2020 1:57:19 AM

(Will Save: 21)

Asimov is starting to feel better too.

(Perception: 21)
He says to Munhildur and Honor, "Thank you both. I guess this swamp was just starting to really get to me, but I feel better now."

He sees the lights and says, "We could see where they lead. Perhaps they know the mushroom man? We could always leave some kind of marker to get back here if the lights deviate from the trail" Asimov says.



Petty DM Hugh - I think they might be torches. Should we check 'em out 
Tuesday September 29th, 2020 2:12:22 AM

Munhildur starts to feel the unease she felt previously dissipate. She gives Asimov some encouragement and asks if they should follow the lights or go around.
Honor explains what she means by Mushroom person to the giantess. She also encourages the Tinkerer.
Elron keeps his thoughts to himself regarding how he enjoys hitting things so as not to imply he enjoyed hitting Asimov a couple of fights ago. He asks if they should follow the lights, which might be torches..
Asimov is starting to feel better too. He thanks the giantess and the paladin for their words of encouragement before suggesting they follow the lights while leaving some kind of marker to get back to where the tracks lead should the lights deviate.

You leave your trail of breadcrumbs and start following after the torches…
It is the oddest thing, just as you think you would get near to them, they suddenly seem further and further away. The water in this section of the swamp is starting to get a little deeper too. You can still navigate on foot but the water level is noticeably higher than the part of the swamp you were in previously. The lights beckon you on...


Mundhildur Karadottir, Jotun singing giant (Kim) AC 17 Touch 13 FF14 HP 22/22  d20+4=18 ;
Tuesday September 29th, 2020 2:38:55 PM


"No. No, we don't need to follow these lights any more," declares Mundhildur. "I enjoy swimming, but it is dark, and they are leading us into the deep, and I do not trust what they have in mind for us. Let us go back to where we just left, find the mushroom man trail, and follow that. And watch our backs as we retrace our steps."

Mundhildur, after speaking, begins to return the way they came. She frequently glances about and strives to listen for sounds not made by the people she is with.
=========
Perception: 18

Honor Bright (Kathy) 
Tuesday September 29th, 2020 4:14:41 PM

Honor is glad to turn around. She knows she is not especially nimble, and in her heavy armor, she is uneasy in wet swampland.

"Whoever has those lights," she says. "They could be in boats or something. We shouldn't assume."

SteveM - Elron | AC 21, HP 23/24  d20+11=22 ; d20+18=30 ;
Tuesday September 29th, 2020 7:47:58 PM

"Right. I ain't a duck." Elron is happy to return to shallower waters, or even dry land. He tries to get his bearings and get back on the "mushroom man trail."

(perception = 22, stealth = 30 assuming the +10 still applies)

Zeoll the Greensinger | AC15, 16hp | Cayzle 
Tuesday September 29th, 2020 9:46:23 PM


"Yeah, those lights arre a trrap, I think," says Zeoll. He looks around. "But where do we go next?"

Asimov | Hugh | AC 15/12/13 HP 21/21 
Tuesday September 29th, 2020 11:54:38 PM

Asimov says, "Good thing I put down breadcrumbs. Can't we just follow them to get back to where we were and then follow the footprints?"



Petty DM Hugh - "Yeah, those lights arre a trrap, I think," 
Wednesday September 30th, 2020 4:23:46 AM

Munhildur is of the idea that you don’t need to follow the lights anymore and that she doesn’t trust whatever the lights have in mind for them. She suggests going back to where they came, finding the mushroom man and watching their backs as they try to find him.
Honor is glad to turn around as her armor is awkward in the swamp. She raises the possibility the lights might be on boats or something.

Elron agrees with everyone else noting he isn’t a duck

Zeoll suggests the lights are a trap and asks where they go next.

Asimov suggests they follow the trail he left back to where they diverged.

It’s a good plan, unfortunately, you are already where the lights wanted you to be. Before you can completely exit the deeper water you look around and see what appears to be dozens of pale faces attached to bodies floating below the surface.

They appear to be all races, genders and ages. You see among them taurs, elves, dwarves, gnomes, humans, beastfolk, and halflings.

DC 15 will save or Highlight to display spoiler: {You become fascinated by one of the apparent corpses, floating below the water, feel free to describe in detail what your character sees}

If you fail that 1 minute later attempt a second DC 15 will save or Highlight to display spoiler: {continue to be fascinated by the corpse, so much so that you bend down to get a closer look, your nose nearly touching the water}

If you fail the 2nd save make one more attempt of a DC 15 will save or Highlight to display spoiler: {stick your head below the water becoming paralyzed for 1 minute, unable to hold your breathe you must start making con checks to avoid drowning. Start with a DC 10 con check. If you pass you need to make a DC 11 con check in your next post after this one. If you fail you go to zero hit points and start drowning.}


SteveM - Elron | AC 21, HP 23/24  d20+6=24 ;
Wednesday September 30th, 2020 6:59:42 AM

(Will save = 24)

"You guys coming'? The water here don't look so good." Elron is a bit freaked out by the faces -- for once his impulse is to leave and not to hit.

Honor Bright (Kathy)  d20+7=8 ; d20+7=11 ; d20+7=16 ;
Wednesday September 30th, 2020 11:35:11 AM

Honor stops, staring into the water at a young human fighter. It is Sir Wilfred! Her logical mind tries to tell her that she left Sir Wilfred, hale and hearty, only a few weeks ago, and this could not possibly be his body, but her eyes are convinced. There are the blue gauntlets, the scruffy beard, the little scar he tells people is from a battle but is really from a childhood accident. She stares. "What can this mean?" she murmurs.

After staring for about a minute, she leans down to get a closer look. But there the madness stops.



Zeoll the Greensinger | AC15, 16hp | Cayzle  d20+5=23 ;
Wednesday September 30th, 2020 8:00:53 PM


[OOC: Passes first save with a 23]

Zeoll is not taken in by these illusions. He looks at his friends, ready to grab them if they are fooled.

"Come on, frriends, let us get out of herre."

Zeoll leads the way back.

Asimov | Hugh | AC 15/12/13 HP 21/21  d20+1=14 ; d20+1=15 ;
Thursday October 1st, 2020 6:05:04 AM

Asimov is taken aback by the image of a young woman in a white dress with blonde hair below the surface of the water. He comes to his senses after starring at her for a minute and says, "Right, Let's get out of here"

Petty DM Hugh - "You guys coming'? The water here don't look so good." 
Thursday October 1st, 2020 6:12:52 AM

Elron asks the others if they are coming as the water doesn’t look so good. Uncharacteristically his impulse is for flight rather than fight.

Honor stares down into the water, seemingly seeing a young human fighter she knew and had left only a few weeks ago. She bends down to get a closer look but comes to here senses.

Zeoll like Elron is not taken in by the illusions at all. He encourages the others to get out of here.

Asimov sees a blonde girl in a white dress and is transfixed by her for a minute before he too comes to his senses.

You exit the area of deep water and the hazard the corpses provide. You follow the trail Asimov left until you return to the point where you first encountered the lights and diverged from following the muddy misshapen tracks Zeoll was following. They don’t seem to be holding up well in this bog...what now?


SteveM - Elron | AC 21, HP 23/24  d20+11=15 ;
Thursday October 1st, 2020 6:58:37 AM

Eltron's no tracker, but he looks around to see if he can see anything that might indicate where a mushroom or mushroom harvester might be. (Perception = 15)

Being in the swamp in the dark is kinda what he was hoping to avoid a few hours ago. No help for that now, though.

Mundhildur Karadottir, Jotun singing giant (Kim) AC 17 Touch 13 FF14 HP 22/22  d20+2=5 ; d20+2=4 ; d20+2=14 ; d20=18 ;
Thursday October 1st, 2020 2:08:32 PM

[Started posting yesterday, PC crashed...]

Mundhildur saw in the water Jorgan Torsen, a suitor she had rebuffed two months prior to setting out on her chosen life of adventure. Her heart dropped. "JORGAN!" She reached down to draw him up, to pull him out of the water. But she only found a stick in her hand.

Yet there he was, lying still below. She's reached again, submerging her face the better to see him. And went still herself.

She made her first saving throw against drowning...

Zeoll the Greensinger | AC15, 16hp | Cayzle  d20=17 ;
Thursday October 1st, 2020 2:51:56 PM

Zeoll grabs Mundhi and drags her out of the water.

Strength check 17

[OOC: Let me know if you need a grapple check or something]

Honor Bright (Kathy)  d20+3=19 ;
Thursday October 1st, 2020 6:03:53 PM

When she (finally) comes to herself, Honor tries to help pull Mundhildur up out of the water.

[Strength check 19]



Asimov | Hugh | AC 15/12/13 HP 21/21  d20+1=17 ;
Friday October 2nd, 2020 3:36:58 AM

Asimov tries to help pull Munhildur out of the water after he himself is no longer fascinated by the girl in white.

He says, "I hope the mushrooms are worth all the trouble we're going through."

(Strength check 17 vs DC 10 to aid another)

Petty DM Hugh - "JORGAN!"  
Friday October 2nd, 2020 3:59:43 AM

You know this foreboding swamp is funny sometimes you think you are going somewhere but the effects of it have other ideas

Elron goes to leave the the area of deeper water but isn’t able to as the effects of the dead marsh have not been completely avoided

Munhildur think she sees in the water a suitor she rebuffed. She reaches out to him and only grabs a stick. She persists into sticking her head below the water going still but she hasn’t drowned yet.

Zeoll helps grab Mundhi to drag her out of the water

Honor goes to grab Munhildur out of the water after she herself snaps out of it.

Asimov also helps Zeoll and Honor drag the Giantess out of the water.

(OOC: It was only a DC 20 Strength check and since aid another is a thing and everyone rolled 17 or 19 that is good enough to drag Munhildur out of the water)

The paladin, taur and tinkerer are able to get Munhildur out of the water but she remains paralyzed. The good news is she can still breathe. After almost a minute the Giantess is able to move on her own again. Everyone has survived their encounter with the corpses, though some came closer than others in joining them.

Mundhildur Karadottir, Jotun singing giant (Kim) AC 17 Touch 13 FF14 HP 22/22 
Friday October 2nd, 2020 4:07:05 AM


Though her face is damp as she comes out of the paralysis - are those tears flowing from her eyes? "Jorgan" she whispers. As she comes further to her senses, she thanks her friends for pulling her out. She wipes her face as dry as she can get it, now that her clothing is sopping wet. As they begin their way out of this deeper water, she says and asks, "It was a phantom, was it not?" her voice a little shaky.

Honor Bright (Kathy) 
Friday October 2nd, 2020 1:36:38 PM

"By Pantheon's grace, I hope they were just phantoms," Honor says with a shudder.

She is no help at all in picking up or following the trail of footprints.

Zeoll the Greensinger | AC15, 16hp | Cayzle  d20+9=22 ;
Friday October 2nd, 2020 3:13:58 PM


"Phantasms orr spirrits, they had some powerr, it seems," says Zeoll, "but not enough to foil us!"

The old taur mutters a prayer to Mother Wold and casts about again, looking for mushrooms or signs of those who gather them.

Survival 22

SteveM - Elron | AC 21, HP 23/24 
Friday October 2nd, 2020 5:10:03 PM

Elron decides he needs to make sure Mundhi's ok. . . "Mundhilduh -- Did ya hear 'bout the kidnapping in the swamp yestuhday?" He eyes Zeoll's back a moment, up there where it's dry, before delivering the punch line. "He woke up before it got dark...



Mundhildur Karadottir, Jotun singing giant (Kim) AC 17 Touch 13 FF14 HP 22/22  d20+4=11 ;
Saturday October 3rd, 2020 3:36:06 AM


"What?!" Mundhi asks as Elron tells his short story. "Who woke up? The... oh. The baby goat was napping, then woke up?" She pauses. "Did he get back to his mother before dark?" "How did you know about the kid?"

She is not as helpful as she would like to be in figuring out where the mushroom person has gone. "Let's go that way," she suggests. "There has to be somewhere we can find to sleep. It's hard to figure out things in the dark."

Asimov | Hugh | AC 15/12/13 HP 21/21 
Saturday October 3rd, 2020 10:16:01 AM

Asimov says, "I'm glad you are alright Munhildur."

He tries to use his compass to help navigate the swamp.

Petty DM Hugh - "By Pantheon's grace, I hope they were just phantoms, 
Saturday October 3rd, 2020 10:25:12 AM

Munhildur thanks her friends for pulling her out and asks if it was a phantom.

Honor hopes it was just phantoms

Zeoll says regardless they had some power but not enough to stop their band. Zeoll is able to pick the trail back up.

Elron tells Munhildur a joke playing upon kidnapping and kid napping to see if the giantess is ok

Munhildur seems to be a little confused by the joke and suggests they find someplace to rest

Asimov asks if Munhildur is ok and then tries to help Zeoll by using his compass.

After your little detour with the phantoms, you can follow the tracks as the water actually starts to become shallow again until eventually you come to a clearing This clearing is roughly 120 feet in diameter, with a dilapidated, circular, 30-foot cottage at its center. Fourteen unnerving 3-foot-tall scarecrow-like effigies are propped-up throughout the glade.

It appears you've found a place you could potentially rest, the glade at least is dry and there is even a little cottage at the center.


SteveM - Elron | AC 21, HP 23/24 
Saturday October 3rd, 2020 12:38:10 PM

Elron is glad Mundhildur is ok.

When they reach the glade, he eyes the scarecrows carefully. They need some whappin', and he needs to be doing some. But. . . mushrooms first.

"Ya'll want I should go ask if we can have some mushrooms?" he asks the others.

Honor Bright (Kathy) 
Saturday October 3rd, 2020 4:47:03 PM

There is a cottage, the cottage has a door, so the obvious thing is to go and knock on it.

Honor is nothing if not obvious.

She walks up to the cottage and knocks. "Hello? Is anyone home? So sorry to disturb you."

Mundhildur Karadottir, Jotun singing giant (Kim) AC 17 Touch 13 FF14 HP 22/22 
Sunday October 4th, 2020 4:36:43 PM


Mundhildur waits about six feet behind and to the left of Honor as she stands at the door. Knocking seems a good first step.

Asimov | Hugh | AC 15/12/13 HP 21/21  d20+6=20 ;
Monday October 5th, 2020 12:20:35 AM

Asimov casually wanders over by Honor and Mundhildur, he is even farther back than the giantess with his corrosive pistol at the ready, in case this dwelling too is a trap.

Perception: 20

Petty DM Hugh - "Ya'll want I should go ask if we can have some mushrooms?" 
Monday October 5th, 2020 12:30:23 AM

Elron is glad Munhildur is okay. He considers whapping the scarecrows but mushrooms first.

Honor approaches the cottage and knocks on the door

Munhildur waits 6 feet behind and to the left as the paladin knocks on the door

Asimov also waits behind Mundhildur and Honor with his eyes peeled and corrosive pistol ready

As Honor, Munhildur and Asimov approach the cottage they can see that its moldering door has rotted off its hinges but still blocks the way within. Honor knocks on the moldering door but there is no answer. You could probably just force the door out of your way if you wanted to. (OOC: DC 15 Strength Check)

Zeoll the Greensinger | AC15, 16hp | Cayzle  d20+9=22 ;
Monday October 5th, 2020 6:54:30 AM


Zeoll follows Honor with a "Hallooo!"

"I wonderr if it is abandoned."

The liontaur sniffs around for the smell of mushrooms, says a prayer, and looks at the area around the cottage, especially by the door, for signs that any person or creature has been by here recently.

Guided Survival: 22

Mundhildur Karadottir, Jotun singing giant (Kim) AC 17 Touch 13 FF14 HP 22/22  d20+3=10 ;
Monday October 5th, 2020 12:04:16 PM


"Excuse me, Honor," Mundhildur says. She steps past her to see if she can move the door out of the way to allow entry. Strength check 10.

If she is able to get the door out of the way, she looks around. If no obvious threat shows itself, she steps gingerly onto the floorboards, checking to see if the floor will hold her weight.

Honor Bright (Kathy) 
Monday October 5th, 2020 12:30:26 PM

"It doesn't look like anyone's home," Honor says. "It's getting dark; maybe we should camp here and try again in the morning?"

She steps aside to let Mundhildur try the door.

SteveM - Elron | AC 21, HP 23/24 
Monday October 5th, 2020 5:32:01 PM

"Gettin' dark? It's gotten dark! We've been following torches all over." Elron isn't keen on camping in the swamp, although he has to admit this is the driest spot they've seen in a long while. Well, if he's camping with these scarecrows around -- after that pumpkin and that human hand -- he's going to look 'em over real good first. "Say, Zeoll -- can you tell from the footy prints whether someone's in that place now? Or what else has been movin' round in this dry patch?"

Asimov | Hugh | AC 15/12/13 HP 21/21  d20+1=4 ; d20+1=7 ;
Tuesday October 6th, 2020 1:51:54 AM

(Strength Check: 4)
(Strength Check: 7)
...
Take 20

Asimov looks at the decrepid door and the lack of response to his companions' queries and says, "It's late and I doubt anyone is home. That door is in our way. If there is anything in there then I think we should move it out of the way."

It takes the Tinkerer a while but working with the Giantess he is able to finally wrest the door out of his way.

"Shall we check inside?" he asks.

Petty DM Hugh - "Gettin' dark? It's gotten dark! We've been following torches all over." 
Tuesday October 6th, 2020 2:12:51 AM

Zeoll follows Honor with a Halooo and asks if the cottage is abandoned. He sniffs around for the smell of mushrooms but if anyone had been by recently it is hard to say and the presence of pungent herbs gets in the way of the Liontaur being able to tell if there may be mushrooms present.

Munhildur steps forward to see if she can move the door out of the way. Her strength check alone was not enough.

Honor suggests that since it is getting dark they camp here and try again in the morning

Elron points out it has been dark and what with the hand and the pumpkin they fought earlier is none too keen on camping in the swamp amidst the scarecrows. He asks if Zeoll can tell if anyone is in the cottage now.

Asimov steps forward to help Munhildur move the door out of the way. It takes him a bit but he finally gets it. He asks the others if they should check inside.

Munhildur doesn’t need to be asked twice. She looks around for threats and then gingerly steps on the floorboards.

Inside, the cottage is dank, reeking, and filled with shadows. Haphazardly hung shelves line the walls, covered in all manner of clay jugs, clouded bottles, strangely cut rocks, rotted bunches of herbs, and a museum of other crude curios and remnants of a bone grinder’s artifice. A rusted iron cauldron, with a mouth nearly 5 feet wide and a depth of at least 3 feet, dominates the hut’s single room, its ash-covered surface shaped with a relief of capering fiends and leering devils. Across from the door, against the far walls, stands a highbacked chair made of wicker, the gigantic curved tusks of some monstrous beast, and thousands of teeth (Heal Check DC 10 Highlight to display spoiler: {Humanoid}). In the chair sits what looks like a corpse wrapped in filthy burial linens, its form padded with pungent herbs and sprouting patches of thick white mold. (Perception DC 10 Highlight to display spoiler: {This ominous shape is actually only a bundle of branches, mud, and linen, left most likely to deter would-be trespassers })


Honor Bright (Kathy)  d20+6=8 ; d20+3=7 ;
Tuesday October 6th, 2020 12:32:05 PM

"Ewww!" is Honor's astute observation as she looks around the cottage. "On second thought, let's not spend the night in here."

SteveM - Elron | AC 21, HP 23/24  d3=2 ; d20+11=15 ; d20+4=12 ;
Tuesday October 6th, 2020 7:08:19 PM

(perception = 15; heal = 12; d3 = oops)

"Well, someone must live here. Those scarecrows didn't stuff themselves." Elron ignores the contents of the chair and starts looking for mushrooms, not opening or getting into things yet.



Zeoll the Greensinger | AC15, 16hp | Cayzle  d20+6=23 ; d20+10=22 ;
Tuesday October 6th, 2020 11:44:28 PM


Zeoll looks around carefully, using his nose to sniff for mushrooms.

Perception 23

"This so-called corrpse is just anotherr scarrecrrow," he declares.

He says a prayer and tries to identify the herbs and other things in the cottage.

Knowlege Nature 22

"I fearr that the rresident of this place has been absent forr a long time."

Asimov | Hugh | AC 15/12/13 HP 21/21  d20+6=17 ; d20+1=17 ;
Wednesday October 7th, 2020 2:55:46 AM

(Perception: 17)
(Heal : 17)

Asimov takes in the room and the chair and says, "That chair doesn't look very comfortable and look at all those humanoid teeth; You don't suppose the owner of this cottage was a dentist do you?"

Asimov notices how careful his companions are being and says, "Given that there is quite the collection on the shelf I wonder if the mushrooms are present might they be among the items there. I mean there are herbs on the shelves and who knows what in those jars. I'm thinking if the person who owns this place is in anyway knowledgable in the ways of herbalism might they have a system to where they put different ingredients?"

Petty DM Hugh - "Well, someone must live here. Those scarecrows didn't stuff themselves." 
Wednesday October 7th, 2020 3:27:15 AM

Honor is a little grossed out by the cottage and suggests they not spend the night.

Elron suggests that someone must live there, ignores the chair and starts looking for the mushrooms, being careful not to disturb things yet.

Zeoll looks around carefully using his nose. He tries to identify some of the items in the cottage.

Asimov sees the chair and what it is made out of. He asks if the cottage owner was a dentist and wonders if the mushrooms are to be found might they be among the bric-a-brac on the shelf.

You’ve been in the cabin for a couple of minutes and have yet to find the mushrooms. Zeoll is able to identify a number of plant based ingredients. He notices skunk-cabbage, sweetroot, swamp alder, masterwort, dragon root, fairywand, crawleyroot, lady-slipper, wild yam, feverweed, bleeding heart, boneset, sweetgum, balm buds, blue skullcap, liferoot, hemlock, itchweed, and swamp haw among others. (OOC: all these plants can grow in swamps IRL)


SteveM - Elron | AC 21, HP 23/24 
Wednesday October 7th, 2020 9:54:08 AM

"Chicken foot," Elron says. "What you called crawleyroot -- that's a good name, I like it -- but it's chicken foot. Gramma Winnie use to make me drink chicken foot tea when I was sick. Puts you to sleep, tastes like fertilizer." Realizing he just said he knows what fertilizer tastes like, Elron adds, "Don't ask."

"If'n we're gonna find mushrooms, we're gonna haf'ta start lookin' in things. Or we could go find th'owner o' this place and ask, if you're worried 'bout ransackin' someone's home." Tellingly, Elron has not started ransackin' himself yet.

Mundhildur Karadottir, Jotun singing giant (Kim) AC 17 Touch 13 FF14 HP 22/22  d20+4=17 ;
Wednesday October 7th, 2020 1:25:21 PM


"You are right on that," Mundhildur says as she looks at the figure on the chair.

"I'm fine with ransackin' what looks to be a place perhaps abandoned a bit ago?" Mundhildur's statement ends on a question. But she begins to open jars - replacing each lid after looking inside unless she sees something that looks like the mushrooms they seek. She is very neat in her ransacking style.

Honor Bright (Kathy) 
Wednesday October 7th, 2020 1:28:02 PM

"But--" Honor turns in a full circle, looking about the little cottage. "But--I mean, I'm no tracker, but it doesn't look like anybody's been in here in months. Maybe years. Why would our mushrooms be in here? It doesn't make any sense."

She frowns at the suspiciously demon-y cauldron. "Anyway, it looks like whoever lived here wasn't a very nice person. We should move on."

Zeoll the Greensinger | AC15, 16hp | Cayzle  d20+6=19 ;
Wednesday October 7th, 2020 5:45:47 PM


Zeoill agrees. "Surrely frresh mushrrooms would be betterr? You arre rright, Honorr. Let us continue ourr searrch in a betterr locale."

"But beforre that, one morre check forr magic."

The old taur casts Detect Magic and looks the cottage over.

He prays and checks things out. Spellcraft 19

Asimov | Hugh | AC 15/12/13 HP 21/21 
Thursday October 8th, 2020 12:59:23 AM

Asimov looks at Munhildur starting to go through the curios on the shelves, shrugs and starts going through things himself.

(OOC: Take 20 on Perception check; 26)

To Honor he asks, "Has this place really been abandoned for years or was it only made to look like it was? The footprints we were tracking did lead here after all and we had reason to believe those same footprints were responsible for the missing mushroom caps."

Petty DM Hugh - "I'm fine with ransackin' what looks to be a place perhaps abandoned a bit ago?"  d20+3=10 ; d20+2=5 ; d20+2=16 ; d20+6=19 ; d8+1=7 ; d20+2=10 ;
Thursday October 8th, 2020 2:10:45 AM

Elron tells a tail about his past with crawleyroot but under the name chicken foot. He suggests to start actually ransackin’ to find the mushrooms

Munhildur agrees and starts opening jars on the shelf seeking the mushrooms
Honor turns in a full circle asking why the mushrooms would be in a long abandoned cottage and suggests moving on as whoever lived there wasn’t very nice and that they should move on.

Zeoll agrees about moving on and goes to check for magic.
Asimov shrugs and starts going through things himself. He suggests the cottage may just look like it is abandoned.
As Munhildur and Asimov start picking through the shelves and Zeoll casts his spell several things start happening.

A tiny taxidermied bat on the shelf by Munhildur flies off and attacks the giantess. (10 vs AC; miss)

A Voodoo doll stands up from the floor and starts attacking Asimov (5 vs AC; miss)

A stuffed cat near the chair starts attacking Elron (16 vs AC; miss)

The cauldron moves forward and attacks Zeoll (19 vs AC; 7 damage; 10 vs CMD to grapple = fail) actually biting the taur with the wide mouth. It tries to start a grapple but isn’t able to.

Taxidermied Bat: unharmed
Voodoo Doll: unharmed
Stuffed Cat: unharmed
Cauldron: unharmed

map

Mundhildur Karadottir, Jotun singing giant (Kim) AC 17 Touch 13 FF14 HP 22/22  d20+7=27 ; d20+7=11 ; d20+7=17 ; d20+3=20 ; d6+3=9 ; d6+3=5 ;
Thursday October 8th, 2020 2:20:16 AM


Two slam attacks vs bat. Nat 20 (w/11 followup), and 17. Accidental d20+3. Dam 9, 5, total 14 vs bat. "Dangerous shelves."

Zeoll the Greensinger | AC15, 16hp | Cayzle 
Thursday October 8th, 2020 6:30:10 AM


Zeoll starts an inspiring song (everybody gets +1 to attacks and damage). He takes a five ft step back and gets out his rope.



Honor Bright (Kathy)  d20+8=21 ; d8=8 ;
Thursday October 8th, 2020 2:45:04 PM

"What in Pantheon's name--?"

Honor draws Virtue, takes a step forward, and attacks the cauldron. [Hit AC 21 for 12 damage]

SteveM - Elron | AC 21 (19 in rage), HP 23/24  d20+2=15 ; d20+2=6 ; d4+2=4 ; d4+2=6 ;
Thursday October 8th, 2020 3:52:05 PM

Elron doesn't take kindly to being attacked by a toy, and lays into the fake furball.

=====
Rage (free action) 1/6
Flurry of blows:
AC 15 for 4
AC 6 for 6


Asimov | Hugh | AC 15/12/13 HP 21/21  d20+4=23 ; d3+1=4 ;
Friday October 9th, 2020 2:15:13 AM

Asimov takes a 5 foot step away from the Voodoo doll and fires off a round from his corrosive pistol at it.

(23 vs touch; 4 acid damage)

Devices Prepared:
0th: compass(know direction), corrosive pistol(acid splash), magic detector(detect magic)
1st: medi-haler light (cure light wounds), medi-haler light (cure light wounds), wrist rockets (magic missile) - cast

Petty DM Hugh - "Dangerous shelves."  d20+2=3 ; d3=2 ; d20+4=12 ; d20+6=7 ;
Friday October 9th, 2020 2:41:16 AM

Munhildur lays into the Bat with 2 slams crushing it beyond recognition.

Zeoll starts singing, taking a five foot step and getting out his rope.

Honor draws virtue, takes a step forward and attacks the Cauldron but her attack doesn’t do the normal damage. (Know Arcana DC 12 Highlight to display spoiler: {Hardness 5})

Elron lays into the fake furball hitting once.

Asimov takes a 5 foot step away from the Voodoo doll and fires off a round from his corrosive pistol, hitting it with a glob of acid nearly as big as the doll is.

The cat continues to try to slam Elron but misses (3 vs AC)

The voodoo doll charges Honor provoking AOOs from Zeoll and Honor (12 vs AC; miss)

The cauldron attacks Honor (7 vs AC; miss)

Bat - destroyed
Cat - 4 damage
Cauldron - 7 damage
Voodoo Doll - 4 damage

map


Zeoll the Greensinger | AC15, 16hp | Cayzle  d20+2=4 ; d20=10 ; d4+1=2 ; d20+2=19 ;
Friday October 9th, 2020 10:44:13 AM


Know Arcana check: 4

AoO paw swipe at the voodoo doll: hits AC10 for 2 damage.

Zeoll backs up out of cauldron range and casts his Animate Rope. He tosses it at the cauldron, ordering it to entangle the metal monster. Ranged touch attack hits AC19. The cauldron must make a DC15 reflex save or be entangled.

Zeoll continues to sing!

Mundhildur Karadottir, Jotun singing giant (Kim) AC 17 Touch 13 FF14 HP 22/22  d20+7=23 ; d20+7=8 ; d6+4=10 ;
Friday October 9th, 2020 11:53:14 AM


Mundhi does not like the assembled bag of sticks and goo that is attacking Honor. She slams it once (AC 24) for 10 hp damage. When she tries to smash it again, her footing goes wrong (nat 1), and she has to spend the time regaining her balance. "Oops."

SteveM - Elron | AC 21 (19 in rage), HP 23/24  d20+3=15 ; d20+3=12 ; d4+3=7 ; d4+3=5 ;
Friday October 9th, 2020 1:37:46 PM

Elron continues whappin' at the stuffed cat. "I do, I say, I do believe this is more fun than those scarecrows would'a been."

Hits AC 15 for 7
Hits AC 12 for 5
=====
Rage 2/6

Honor Bright (Kathy)  d20+6=25 ; d8=5 ; d20+6=17 ; d8=7 ;
Friday October 9th, 2020 2:45:22 PM

When the voodoo doll charges, Honor takes her AoO, hitting AC 25 for 9 damage.

Then she turns her attention back to the cauldron, hitting AC 17 for 11 damage.

"Well, all right, not demons, but a cauldron with demons on it. That's almost as good, right?"

Asimov | Hugh | AC 15/12/13 HP 21/21  d20=20 ; d20=10 ; d3+1=2 ;
Sunday October 11th, 2020 11:14:47 PM

Asimov shoots a round from his corrosive pistol at the cauldron (20 vs Touch; 10 to confirm crit = no crit; 2 acid damage)

Asimov says to Honor, "eh, close enough"

Petty DM Hugh - Well, all right, not demons, but a cauldron with demons on it. That's almost as good, right?  d20=2 ; d20+4=5 ;
Monday October 12th, 2020 12:41:56 AM

Zeoll’s paw swipe AOO doesn’t land against the doll. His animated rope hits the Cauldron and the Cauldron gets entangled.

Munhildur slams the Cauldron once for 5 damage.

Elron continues to whap the stuffed cat finishing it off.

Honor destroys the Voodoo Doll with Virtue before turning her attention to the Cauldron dealing 6 damage.

Asimov hits the Cauldron with a round from the corrosive pistol

The Cauldron tries to bite Honor but misses.

Bat - destroyed
Cat - destroyed
Cauldron - 20 damage; entangled - AC 12
Voodoo Doll - destroyed

map


Mundhildur Karadottir, Jotun singing giant (Kim) AC 17 Touch 13 FF14 HP 22/22  d20+8=27 ; d20+8=20 ; d6+4=6 ; d6+4=8 ;
Monday October 12th, 2020 2:13:31 AM


Mundhi slams the cauldron twice, for net 1+3=4 hp damage (rolled 6, 8 dam, less 5 damage resistance per slam...) "Clang!" she answers the cauldron's sound.

Honor Bright (Kathy)  d20+8=17 ; d8=8 ;
Monday October 12th, 2020 12:07:21 PM

Honor steps over to flank the cauldron with Mundhildur.

"Die, foul fiend....cauldron.....thing!"

She attacks, hitting AC 17 for 12 damage.

SteveM - Elron | AC 21 (19 in rage), HP 23/24  d20+3=18 ; d20+3=22 ; d4+3=4 ; d4+3=6 ;
Monday October 12th, 2020 3:30:06 PM

Elron happily changes targets from the small softish one to the large clanging one.

Attacking cauldron:
AC 18 for 4 points
AC 22 for 6 points
Rage 3/6

Zeoll the Greensinger | AC15, 16hp | Cayzle  d20=4 ; d20-5=5 ; d20-5=13 ; d4+1=2 ;
Monday October 12th, 2020 11:58:46 PM


Zeoll strikes at the cauldron with his spear and two paws as he sings. [Paws are at -5 as secondary attacks made as part of a full attack with a manufactured weapon.]

Misses vs AC4 and AC5.

A paw hits AC13 for 2 damage! That might hit the entangled cauldron!

Asimov | Hugh | AC 15/12/13 HP 21/21  d20=19 ; d3+1=4 ;
Tuesday October 13th, 2020 1:40:05 AM

19 vs Touch ; 4 acid damage

Asimov fires off another corrosive round at the cauldron hitting it for 4 acid damage.

Petty DM Hugh - "Die, foul fiend....cauldron.....thing!" 
Tuesday October 13th, 2020 1:45:46 AM

Mundhildur gets in two slams at the cauldron resulting in a clang as the attacks are a little blunted by the cauldron.

Honor flanks the cauldron with Munhildur.

Elron, Zeoll and Asimov each take their turn attacking the Cauldron but Honor has already dispatched it.


Combat is over and you are still in the cottage that apparently had guards set to attack when anyone disturbed anything. What now?


Zeoll the Greensinger | AC15, 16hp | Cayzle 
Tuesday October 13th, 2020 6:02:25 AM

Zeoll finishes his magical inspection of the place.

SteveM - Elron | AC 21 (19 in rage), HP 23/24  d20+11=30 ;
Tuesday October 13th, 2020 12:48:35 PM

Elron rests a bit.

Although he realizes several of the others didn't seem yto think there was much point in searching the place, he's game for doing so. (Perception = 30 looking for mushrooms)

Mundhildur Karadottir, Jotun singing giant (Kim) AC 17 Touch 13 FF14 HP 22/22  d20+4=12 ;
Tuesday October 13th, 2020 1:05:56 PM


"Huh. Good fighting everyone," Mundhildur says. "Asimov - can you figure out any of these things in jars and bottles and such? I don't see any purple mushrooms yet."

She renews her search. Perception 12.

Honor Bright (Kathy)  d20+3=12 ;
Tuesday October 13th, 2020 1:39:40 PM

Honor sheathes Virtue. Since her companions are busy in the cottage, she goes to the door to look and listen outside, to see if perhaps the noise attracted anything. [Perception 12]

Asimov | Hugh | AC 15/12/13 HP 21/21  d20+6=9 ;
Wednesday October 14th, 2020 12:46:46 AM

Perception : 9

Asimov joins in the search. He is a little distracted by the aftermath of the Cauldron battle

Petty DM Hugh - I don't see any purple mushrooms yet. 
Wednesday October 14th, 2020 3:52:45 AM

Zeoll finishes his magical inspection of the cottage. His magical sensor reveals a few traces of previously present magical auras, but the only magic item that remains here is a disgusting, shrunken head.
Elron rests a bit before joining the search for the mushrooms.
Munhildur also resumes her search, she asks Asimov if he can figure out what the contents of the bottles were.
Honor sheathes Virtue and then goes to the door in case the commotion drew any visitors.

Asimov also resumes his search but he is distracted and not able to help Munhildur much.

It is Elron who ultimately makes the discovery of the Purple mushrooms. He finds them among the bric-a-brac.

DC 14 Appraise Check Highlight to display spoiler: {You find statuettes and rare stones worth 30 gp}

What do you want to do now?

Zeoll the Greensinger | AC15, 16hp | Cayzle 
Wednesday October 14th, 2020 5:58:51 AM

"Let's camp out forr the night in the clearring. I'm tirred."

Honor Bright (Kathy) 
Wednesday October 14th, 2020 12:57:02 PM

"I don't love the idea of camping next to those scarecrows," Honor says.

But, they're in a swamp, and their options are limited, so in the end, Honor agrees and helps set up camp.

SteveM - Elron | AC 21 (19 in rage), HP 23/24 
Wednesday October 14th, 2020 2:40:02 PM

"Miss Honuh, I will gladly remove the scarecrows if they bother you. But at least this is a dry spot." Elron ponders the appropriate method of removing the scarecrows and decides that having a small fire on hand would help.

Zeoll the Greensinger | AC15, 16hp | Cayzle  d20+1=6 ;
Wednesday October 14th, 2020 8:37:48 PM

Untrained Appraise at +1: no idea!

Asimov | Hugh | AC 15/12/13 HP 21/21  d20+8=21 ;
Thursday October 15th, 2020 2:16:04 AM

(Appraise: 21)

Asimov sifts through the items in the cabin, "Hey guys I think these statuettes and stones are worth 30 gold. I'm claiming them for the group as treasure. I also think we should wrap that magical shrunken head in something and take it with us. Anyone got a sack or something?"

Asimov says, "I guess we are camping outside. I hope whoever setup the Cauldron, the bat, the cat and the doll doesn't return while we are encamped in their clearing."



Petty DM Hugh - "Let's camp out forr the night in the clearring. I'm tirred." 
Thursday October 15th, 2020 2:22:42 AM

Zeoll suggests they camp the night in the clearing.

Honor isn't thrilled with the idea of sleeping near the scarecrows but their options are limited.

Elron removes the scarecrows in order to make Honor feel better

Asimov finds a small treasure trove of statuettes and rare gems worth some gold, he raises the possibility of the master of the cabin returning but his concerns prove unfounded.

The night passes without incident. No one returns to the cabin and you can remove the scarecrows with a little fire.

The next morning things are still overcast but at least it isn't night any longer. Anything else you want to do in the clearing? Does anyone help Asimov in taking the shrunken head?

Mundhildur Karadottir, Jotun singing giant (Kim) AC 17 Touch 13 FF14 HP 22/22 
Thursday October 15th, 2020 8:45:40 AM


"Elron - you're better than a ferret. You found the second ingredient!"

Mundhildur produces a sack for Asimov. "But I'm not carrying that head. The sack is now yours."

Aside from her turn on watch, the tall woman sleeps soundly, and awakens early. She takes advantage of the scarecrows to fuel the breakfast fire, and cooks up the rest of the eggs, trying to hide that part of the preparations from Elron, as she mixes them in with vegetables and herbs.

As she breakfasts with her companions, she says, "Well, now, we get out of this marsh and continue around the mountains, right?"

Honor Bright (Kathy) 
Thursday October 15th, 2020 2:01:44 PM

Honor wants no part of the shrunken head.

"Yes," she replies to Mundhildur. "Fowlsfield Keep is next, at the foot of the mountains east of here. Are we ready to head that way?"

Zeoll the Greensinger | AC15, 16hp | Cayzle 
Thursday October 15th, 2020 5:46:34 PM


"I'll carrry it," says Zeoll. He has never been one to flinch from such.

SteveM - Elron | AC 21 (19 in rage), HP 23/24 
Thursday October 15th, 2020 8:34:00 PM

"Fowlsfield Keep. Sounds . . . homey."

Asimov | Hugh | AC 15/12/13 HP 21/21 
Friday October 16th, 2020 5:35:49 AM

Asimov says, "I'm okay with you carrying the gross, magic, shrunken head in the sack" to Zeoll.

"I figure that is something you don't see everyday and its magical so maybe the shrunken head is worth something to the right collector or it does something cool considering it is magic.

Petty DM Hugh - "Well, now, we get out of this marsh and continue around the mountains, right? 
Friday October 16th, 2020 5:42:00 AM

Munhildur praises Elron and gives Asimov a sack. She wakens early and cooks breakfast pointing out their next destination.

Honor wants no part of the shrunken head and agrees about the destination, asking if they are ready to continue.

Zeoll volunteers to carry the head.

Elron remarks about the keep

Asimov explains his rationale for taking the shrunken head.

You are able to get out of the swamp without incident and in a few short hours you are reunited with the animals and cart.

(OOC: After this scene you should be at 3,300 xp and 3rd level; DM Kathy can take over in the next post)

Mundhildur Karadottir (new character sheet), Jotun singing giant, large (Kim) AC 16 Touch 12 FF14 HP 32/32 
Saturday October 17th, 2020 4:56:32 AM


"All right, Zeoll bard - it's time for a song. Include pumpkins, scarecrows, a big tree, a fox, poor sprites, lights in the swamp, and... the hunt for a cure," Mundhildur challenges the bard. Meanwhile, she starts thinking of how to compose such a song.

As they walk along, the Jotun lass begins to seem taller, and taller. [Size: from medium - 7'4", 372 lbs, to large - 10'5", 1,026 lbs]

Asimov | Hugh | AC 15/12/13 HP 29/29  d20+11=30 ;
Monday October 19th, 2020 4:52:57 AM

Asimov says to Munhildur, "Did you get taller?"

When they get back to the cart and animals, Asimov tinkers with the bear trap they got from the hunters.

(Craft Trap: 30 - I want to add a length of chain to the bear trap).
He then attaches some gears to it and it moves around on its own as if animated by animate object spell

Asimov says, "Look what I figured out to do? I'm gonna call him chompy. Though he can only be animated in this way for about 3 minutes at a time."

Zeoll the Greensinger | AC15, 16hp | Cayzle 
Monday October 19th, 2020 9:57:27 AM


Zeoll gathers berries, planning to cast Goodberry in the evenings.

[Sheet is up to date.]

Mundhildur Karadottir (new character sheet), Jotun singing giant, large (Kim) AC 16 Touch 12 FF14 HP 32/32 
Monday October 19th, 2020 12:38:52 PM


"Yes, Asimov, yes I did. Now, watch this." Mundhildur shrinks from her new stature back down to her former stature, losing about three feet in height. "See, it's still me. However, I can see just a bit farther, it seems, at my new height. It's something some of us Jotunar go through as we progress in life. Now, back up I grow!" and she does, to ten feet five inches.

"And 'Chompy' is a good name for that thingamajig."

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