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Ryan Wells 
Monday April 18th, 2016 7:32:07 PM

Testing testing to make sure I am able to post.

Head Gamemaker Tanner 
Monday May 2nd, 2016 1:06:19 AM

**Warning. The following is the only information that will be provided to you prior to the start of the Hunger Games.**

RULES

Twelve tributes enter the gamezone simultaneously. The last tribute left alive is the winner. Previous Hunger Games have witnessed tributes forming temporary alliances. This behavior is neither encouraged nor discouraged.

POSTING

If you are exploring, you will post twice per day. If you are speaking with another tribute, you will post twice per day. If you attempting a skill check against a tribute or monster, you will post twice per day. If you are in combat, you will post once per day.

TRIBUTES

The following is a brief description of the twelve tributes, noting their name, gender, and race.

1. Cadmus, male human.
2. Gorbaz Blackscale, male half-orc.
3. Zundarr, male dwarf.
4. Ula Giantbreaker, female human.
5. Garth Swiftfoot, male human.
6. Zyletheus Skyborn, male liontaur.
7. Ethel Dreamweaver, female gnome.
8. Twitch, male liontaur (tiger).
9. Josiah Farseer, male human.
10. Artura Lightsword, female human.
11. Baz, male minotaur.
12. Sesha, female drow.

EQUIPMENT

The Cornucopia will not play a role in this year's games. Rather, equipment may be gained in one of two ways. First, tributes are permitted to select two pieces of equipment prior to the beginning of the games. This equipment will be provided to you when you enter the game. Tributes may select from the following list. Selecting the same item twice is permitted. Mounts, animal companions, and familiars are considered class features, and will be found in the gamezone along with starting equipment.

+1 melee weapon
+1 ranged weapon, with 20 ammunition
masterwork thrown weapon (5)
+1 armor (any)
+1 shield (any)
Spellbook, with component pouch (minimum number of spells by character level)
Holy symbol
Potion of cure serious wounds
Flask of alchemist fire
Thieves tools
Trail rations (3 days)

Secondly, monstrous denizens inhabiting the gamezone will guard additional equipment. This equipment is more powerful than your starting equipment. These monsters are significantly less dangerous than your fellow tributes. There is one monster, however, who is rather challenging, and he likewise guards equipment more powerful than any to be gained by defeating other monsters in the gamezone.

GAMEZONE

The gamezone is divided into squares. These squares take approximately ten minutes for a typical tribute to traverse at walking speed (300'). You are capable of observing terrain within one square of your position, and your map will be updated as you travel. When traveling, Perception and Stealth checks will be required from every tribute for each square they enter. If a Perception check defeats a Stealth check, then an encounter has been initiated. Encounter distances for different terrains are noted in the Terrain section.

TERRAIN

There is a variety of terrain present in the gamezone, with associated effects upon travel, observation, and personal safety. Colors on the map denote the following:

Plains (light green) - Softly rolling hills of knee-high grass. Perception: No effect. Stealth: No effect, +5 bonus if lying prone. Encounter Distance: 1 square.

Forest (dark green) - Temperate woodlands filled with a mix of old-growth deciduous and evergreen trees, thick foliage, and criss-crossing animal paths. Perception: -5 penalty on all checks. Stealth: +5 bonus if moving at half speed. Total concealment if you are aware of another tribute, they are not aware of you, and you take no movement. Encounter Distance: 200 feet.

Swamp (brown) - A boggy mire of knee-deep water interspersed with mud and small hillocks of firm soil. A thick fog covers the area. Half movement at all times. Perception: -5 penalty on all checks. Stealth: No effect. Encounter Distance: 100 feet.

Water (blue) - Rivers and lakes cut through the gamezone. The waters flow lazily, and require a DC10 Swim check to cross. Perception: No effect. Stealth: No effect. Encounter Distance: 1 square on the surface, 15 feet under the surface.

Ash (gray) - Volcanic badlands, littered with boulders and crags. Survival checks to find food or water automatically fail. Perception: No effect. Stealth: +5 bonus if moving at half speed. Encounter Distance: 200 feet.

Pyroclastic Field (red) - Geysers of flame and soot dot this landscape. Survival checks to find food or water automatically fail. There is a 20% chance while traveling through this square (10% chance during combat rounds) that you are subjected to a gout of flame bursting from the ground. 2d6 fire damage, Reflex DC15 for half damage. Encounter Distance: 100 feet.

Cave (black) - Numerous caves dot the gamezone. What lies within is unknown.

MAGIC

A powerful barrier of abjuration magic envelopes the gamezone, blocking any attempts at dispelling or circumvention by characters of your level.

- No object, creature, or person may be conjured or teleported to outside of the barrier.
- Creatures and objects may be summoned or conjured from outside of the barrier to the inside without difficulty.
- You cannot ascend more than 60 feet above the ground. Please note that creatures or characters flying at 60 feet are able to observe 2 squares while exploring rather than 1 square.
- You cannot descend more than 60 feet below the ground.

TRACKING

Successful use of the Survival skill and Track feat will provide bonuses to Perception checks to locate other tributes.


Head Gamemaker Tanner 
Monday May 2nd, 2016 1:10:57 AM

The darkness that clouded your eyes and befuddled your mind clears as a bright spear of light pierces your vision. As your eyes focus and you shake the confusion from your thoughts, you find yourself standing in an open field. Behind you, a shimmer of translucent blue energy forms a wall from the ground and extending up high into the sky. Ahead, the grasses grow and thicken, until they obstruct your view. The only sounds are the wind and the chatter of small birds.

1. Roll your HP, if you have not already done so.
2. Choose your equipment, per the rules above.
3. Here is your map.

Map


Sesha. AC 28/24/24  d8=2 ; d6=1 ; d6=5 ; d6=2 ; d6=2 ; d6=6 ; d6=1 ; d6=6 ; d6=6 ; d6=5 ; d6=5 ; d6=3 ; d20+20=25 ; d20+17=18 ;
Monday May 2nd, 2016 12:28:15 PM

HP Rolls: 1st (Max), 5, 2, 2, 6, 6, 6, 5, 5, 3

As her vision returns, Sesha hisses at the bright light. Her sensitive eyes always took a moment of adjusting. She takes a deep breath, and looks around. She considers her map, and ponders what the other lesser tributes might do.

"The center is where things will happen. We don't want to go there without any friends, do we?"

Sesha figures heading west is as good as any to find a friend before everything boils down to a glorious, bloody end.

"As long as their blood sates my thirst Sesha, I'll follow you anywhere."

She grins at the voice of her spirit companion in her head. A fierce little knife, was he.

Perception: 25
Stealth: 18

Stab-Stab casts Mage Armor on Sesha.

Heading to AS 3.

Head Gamemaker Tanner 
Monday May 2nd, 2016 1:45:19 PM

Excellent first post. More grasslands stretch across your range of vision. No tributes or creatures in sight. Your map is updated.

Sesha AC 28/24/24 Map. 
Monday May 2nd, 2016 1:51:00 PM

Header Update.

Sesha AC 28/24/24 (Sesha's Ma  d20+20=39 ; d20+22=25 ; d20+14=29 ;
Monday May 2nd, 2016 2:22:14 PM


Sesha continues walking.

She never thought things would be immediately exciting, and after ten minutes of stalking through the plains, she realizes that if her guess on tributes pushing to the middle is correct, her goal is to come up behind one of the others, preferably after they are weakened.

"You still do not trust the gifts of Ga'al? Why settle on a weakened pawn?"

"Because, my vicious companion, I do not trust any plan to work all the time, every time. That Lord Ga'al can bless me with Domination spells so easily is a great boon, but the price of that boon is the Domination is easier to throw off. It's a diluted spell."

She shrugs.

"If I toss it on a raging Liontaur, and it fails, I would rather him be half-dead already."

She continues to stick to cover. It occurs to her she has heard birds. It's possible she might not be in a place with prey later. She adjusts the 5 masterwork nets and Holy symbol of Ga'al she selected as her equipment, and stops moving for a moment, just long enough to secure some basics.

Perception: 39
Stealth: 25
Survival to find food and water: 29

Extra Notes: Sesha is looking for some source of wood, and any kind of tall plant fibers. Her intent is to make a broom, even a makeshift one, to serve as a component for her Flying Broom spell. She has access to prestidigitation, and guidance, for this task.

Head Gamemaker Tanner 
Monday May 2nd, 2016 11:22:14 PM

You continue your journey southwest. Your diligence is rewarded, and you find two days' worth of food! You also easily find a gnarled stick that can serve as the handle of a serviceable broom. You easily weave as you walk through the tall grass and have a crude, but workable broom.

You still see nothing untoward, but a glimmer on the horizon suggests the grasslands may be fading.

Map



Head Gamemaker Tanner 
Tuesday May 3rd, 2016 11:45:18 AM

ooc: check

Sesha AC 28/24/24 Map  d20+15=32 ; d100=51 ; d20+15=19 ; d100=31 ; d20+15=25 ; d100=8 ; d20+15=19 ; d100=1 ; d20+15=18 ; d100=60 ; d20+20=39 ; d20+17=19 ;
Tuesday May 3rd, 2016 12:28:47 PM


Food secured, Sesha is curious about the glimmer ahead.

"I don't quite think it's wise to fly just yet. There's too many people who could see us still."

She wouldn't be ready to start making serious moves until the cannons signaling the fall of other tributes had rang a few times. Still, she would need to keep progressing. Game masters had a terrible reputation for inspiring boring tributes.

"West it is, my deadly little friends."

She casts a number of smaller spells, ones that likely would need to be refreshed, before moving directly to the west. Before stalking off, she frowns at the slippery ley lines in this place.

Cantrip: Detect Magic. Ley check, 73 - 10 minutes
Cantrip: Endure Elements. Ley Check, 31 - 24 Hours
Cantrip: Reduce Person. Ley Check, 13 - 10 minutes
Cantrip: Guidance. Failure.
Cantrip: Guidance. Ley Check, 60. - Next Action - Stealth Check

Perception: 39 + 1 Guidance = 40
Stealth: 19 + 5 (small and +2 dex) = 24



Head Gamemaker Tanner 
Tuesday May 3rd, 2016 11:59:54 PM

Your spells are successfully cast. When detecting magic, you are momentarily dizzy with the sensation of overwhelming conjuration and transmutation magic. Oddly, it is both powerful and incredibly distant. Like a major artifact blocked by a thin sheet of lead. You surmise this gamezone is a powerful demiplane and radiates magic throughout its construction.

The shine on the horizon stays fixed in the south, just beyond sight.

Map


Sesha AC 28/24/24 Map  d20+15=33 ; d100=17 ; d20+15=16 ; d100=12 ; d20+15=33 ; d100=74 ; d20+15=23 ; d100=78 ; d20+27=39 ; d20+20=22 ; d20+18=37 ;
Wednesday May 4th, 2016 12:54:06 AM

(I figure since each post of exploration is about ten minutes, I'll be sure to list spells cast during that time frame.)

Sesha tries to get a fix on the time of day.

"Perhaps it would be safest to rest until night time? My eyes are made for it, and other may very well be sleeping through it. Either way, the Humans and Taurs will be disadvantaged. I can't remember if there's any rules or code that suggests our battles be fought during the day."

Sesha focuses her magic to do her will, and finds that here at least, the Ley Lines are kind to her. She focuses on finding, and then ripping from it's rest, the ghost of a drow cleric of Serenbeth.

"Guard me here. I am starting a long spell, and require your assistance."

Sesha then starts a 10 minute spell, Arcane Eye.

Recast: Detect Magic - Ley Check, 33 - 10 Minutes
Recast: Reduce Person - Ley Check, 12 - 10 Minutes

Lesser Immortal Summons: Summon Hope, as per character sheet. Ley Check - 82, No slot expended. Duration, 10 minutes.

Arcane Eye - Ley Check 86, No Slot Expended.

1. I figure the action for this eye will happen at the start of next posts "10 minute" cycle.
2. Sesha will summon it to the furthest point West she can see (unlimited range)
3. She will have it travel for it's whole duration of 10 minutes, meaning she needs to concentrate. She isn't defenseless or unable to notice threats, but can't take other standard actions.
4. It flies, is invisible, and travels at a speed of 300 ft per minute, or 3000 ft per 10 minutes.
5. If she spots/sees another tribute, or sign thereof, she will try to track follow the signs of life.

Arcane Eye

No movement out of current square.

Stealth, lying Prone in Grasslands : 39

Perception, Sesha: 22
Perception, Ghost: 37



Head Gamemaker Tanner 
Wednesday May 4th, 2016 5:23:09 PM

You estimate it is about 8:00 A.M. (because fantasy medieval people totally used AM/PM). You spot no creatures or targets and successfully cast your spell.

Sesha AC 28/24/24 Map  d20+14=30 ; d20+15=31 ; d100=16 ; d20+15=16 ; d100=75 ; d20+15=30 ; d100=12 ; d20+20=31 ; d20+27=40 ;
Wednesday May 4th, 2016 8:52:28 PM


With her sorcerous eye created, she sends it streaking west, the full 60ft up in the air.

1.Sesha will summon it to the furthest point West she can see (unlimited range)

2. She will have it travel for it's whole duration of 10 minutes, meaning she needs to concentrate. She isn't defenseless or unable to notice threats, but can't take other standard actions. In this case, she will spend 3 rounds, or 18 seconds, not using the spell, and in this case the eye just sits inert and waits.

3. It flies, is invisible, and travels at a speed of 300 ft per minute, or 3000 ft per 10 minutes. I do not pretend to even know the match required to compensate for the missing 18 seconds.

4. If she spots/sees another tribute, or sign thereof, she will try to track follow the signs of life.

Survival, looking for signs of the other Tributes: 30
Stealth: 40
Sesha Perception: 39

Recast: Detect Magic - Ley Check, 27 - 10 Minutes
Recast: Reduce Person - Ley Check, 75 - 10 Minutes
Recast: Guidance - Ley Check, 27 - Next Action

No movement out of current square.


Sesha AC 28/24/24 Map  d20+28=45 ;
Wednesday May 4th, 2016 8:54:56 PM

Stealth for the eye as it moves.

It's invisible which is +20.
It's tiny, which is +8.

Stealth: 45



Head Gamemaker Tanner 
Wednesday May 4th, 2016 11:02:16 PM

Ooc: my home internet is on the fritz. I will update early tomorrow morning. Sorry for the inconvenience.

Head Gamemaker Tanner 
Thursday May 5th, 2016 7:16:26 AM

Your arcane eye swiftly flies west. It spots a river running perpendicular east-west just south of you. No sign of other tributes or creatures.

Map


Head Gamemaker Tanner 
Thursday May 5th, 2016 1:57:53 PM

ooc: check

Sesha AC 30/26/26 Map  d20+15=31 ; d100=90 ; d20+15=33 ; d100=10 ; d20+15=26 ; d100=23 ; d20+15=33 ; d100=65 ; d20+21=37 ; d20+21=34 ;
Thursday May 5th, 2016 9:50:55 PM


With her path somewhat scouted, Sesha is okay with trying to gain some ground. She reaches for the magic for a spell, finds it in abundance, then sets off skyward. She flies west from her current location, 60ft in the air.

Once airborne, she renews her spells.

Flying Broom, Leycheck 100. Success, no slot. Duration - 100 minutes.

Sesha has a fly speed of 60 ft. She cannot run, per the spell, but can double move. This increases her fly speed to 120 ft.

Recast: Guidance, Detect Magic, Reduce Person.

Perception: 37
Stealth: 34

Head Gamemaker Tanner 
Thursday May 5th, 2016 11:42:44 PM

You fly westward, watching large stretches of grassland pass beneath your feet. You spot a herd of grazing deer, but no other creatures.

Map


Sesha AC 30/26/26 Map  d20+15=21 ; d100=43 ; d20+15=22 ; d100=43 ; d20+15=19 ; d100=33 ; d20+21=37 ; d20+21=23 ;
Friday May 6th, 2016 5:40:23 PM


Flying Broom, Duration - 90 minutes.

Sesha has a fly speed of 60 ft. She cannot run, per the spell, but can double move. This increases her fly speed to 120 ft.

Recast: Guidance, Detect Magic, Reduce Person.

Perception: 37
Stealth: 23

Head Gamemaker Tanner 
Friday May 6th, 2016 9:09:30 PM

More grass. More river. No tributes or monsters.

Hmm... perhaps all of the interesting features are toward the interior of the gamezone? Or you are going to really have to book it to catch a tribute this close to the periphery.

Map


Sesha AC 30/26/26 Map  d20+15=22 ; d100=14 ; d20+15=24 ; d100=30 ; d20+15=23 ; d100=13 ; d20+21=41 ; d20+23=31 ;
Sunday May 8th, 2016 1:59:24 AM


Sesha continues flying overland, at 120ft per round, 60 ft up.

She angles SW instead of pure west.

Flying Broom, 80 Minutes.

Recast: Guidance, Detect Magic, Reduce Person.

Perception: 41
Stealth: 31

Head Gamemaker Tanner 
Sunday May 8th, 2016 11:34:55 PM

What, ho! There, to the southwest, you see signs of activity!

The river widens and becomes more shallow, forming a flooded basin. Wispy mists rise from the waters, but you can spot a single dark figure standing in the knee-deep water.

(Marked with an XXX on your map)

Map



Sesha AC 30/26/26 Map 
Monday May 9th, 2016 3:22:00 AM

OOC:

Does it seem as if Sesha has been detected?
What sort of figure is she looking at?
What is the range to the figure?



Head Gamemaker Tanner 
Monday May 9th, 2016 10:13:47 PM

1. If you have been detected, you cannot tell by the figure's movement.
2. Man-shaped and man-sized. Too distant for details.
3. 3000 feet.

Sesha AC 30/26/26 Map  d20+15=33 ; d100=59 ; d20+15=18 ; d100=48 ; d20+15=35 ; d100=15 ; d20+20=25 ; d100=22 ; d20+25=28 ;
Monday May 9th, 2016 11:33:00 PM


Curious, Sesha continues to move closer. She keeps her altitude, and approaches cautiously.

Sesha continues flying overland, at 120ft per round, 60 ft up. She will slow down and stop when she comes within 110 ft, or if attacked or challenged.

Flying Broom, 70 Minutes.

Recast: Guidance, Detect Magic, Reduce Person.

Perception: 23
Stealth: 28

Head Gamemaker Tanner  d20+5=15 ;
Tuesday May 10th, 2016 1:23:32 PM

Ooc: Knowledge (religion) check 15 for Dark Sesha.

Flying overhead, you circle cautiously over the lone figure. You see that it is undead, like a shambling zombie but bloated and sallow from the water. It's eyes burn a lazy red. You identify the creature as a draugr. It stands in knee-deep, murky water.

ooc: with your skill check you know everything from its bestiary listing.

Next to the draugr (3 feet away) on a flat stone is a leather satchel. It is brand new, bulging, and has a pretty red ribbon bow tied to the clasp.

Sesha AC 30/26/26 Map 
Tuesday May 10th, 2016 2:43:07 PM

(Assuming combat rounds)

Sesha looks at the Draugr dismissively.

"That pretty pouch, on the other hand."

Not too worried about either it's flailing body or it's nausea, she trusts in her defenses. She swoops down to a stop near the satchel, then picks it up.

Move: To Satchel.
Standard: Pick it up.



Head Gamemaker Tanner  d20+5=17 ; d20+5=24 ; d20+5=22 ;
Tuesday May 10th, 2016 11:51:26 PM

You fly down and move swiftly to pick up the pouch. The standing draugr sees your approach and croaks out a harsh, raspy roar of hunger and anger. You evade the clumsy hand as he reaches for you, but to your surprise two more pairs of hands burst from out of the brackish water to clutch at your clothing. All three of them miss.

ooc: The draugr had concealment under the murky water and do not need to breathe.

Draugr 1 grapple check 17.
Draugr 2 grapple check 20. (-4 prone)
Draugr 3 grapple check 18. (-4 prone)

You have the satchel. Adjacent to you are three draugr, one standing and two prone.



Sesha AC 30/26/26 Map 
Wednesday May 11th, 2016 12:34:35 AM

(Still assuming combat rounds.)

Satchel in hand, Sesha withdraws, at a speed of 120ft, heading west.

Full Round: Withdraw


Head Gamemaker Tanner 
Wednesday May 11th, 2016 7:57:09 AM

You successfully evade their clumsy, grasping hands. They let out sad moans of disappointment as you fly away. They try to follow you, splashing through the brackish water, but you easily outpace them.

You open the satchel and inside you find a bedroll, a one-person tent, a potion, and finely-made sling.

Your knowledge of arcane matters is such that you easily identify the items as a potion of truestrike and a +1 sling.

Sesha AC 30/26/26 Map 
Wednesday May 11th, 2016 1:32:21 PM


Sesha happily puts the satchel on and continues westwards.

"Well, if anything, maybe it's something I can trade. The potion is great too."

She keeps watching the water. She had no expectations of finding another tribute, even at this speed. What she did hope to find, was some proof a tribute had crossed her path heading center, so she could come up from behind.

Head Gamemaker Tanner 
Thursday May 12th, 2016 8:36:49 AM

You fly westward, soaring above the ground with the ease of magic. You leave the draugr far behind.

But... what's this? Ahead of you, to the west... there is another person! As you fly closer, you see it is a rather large person, with horns. A minotaur! He carries a greatclub and is making his way east through the grass.

Map

Sesha AC 30/26/26 Map  d20+15=22 ; d100=71 ; d20+15=16 ; d100=82 ; d20+15=17 ; d100=74 ; d20+15=29 ; d100=69 ; d20+20=25 ; d20+20=38 ;
Thursday May 12th, 2016 2:33:17 PM



Sesha raises a curious brow. If ever there was a worthy pet, this might be it! There was but one Minotaur among the tributes, and it was named Baz, if she recalled correctly.

Judging from the club, he was likely a fighter of some kind. If she was going to bind someone to her will, nothing other than the big and the dumbest would do. Still, she needed to know more about him.

She starts by refreshing her cantrips, then observes from hiding at ground level, as best as she can, until he is in *encounter range!*

(Sesha really can't do much until he's within about 300ft.)

Stealth: 38
Perception: 25

Head Gamemaker Tanner 
Thursday May 12th, 2016 11:23:53 PM

You descend to ground level and try your best to hide. You can tell that the minotaur made eye-contact with you, because he starts waving to you as you near the ground. It is a friendly come-on-over sort of gesture. He is not moving forward.

Head Gamemaker Tanner 
Friday May 13th, 2016 2:37:16 PM

ooc: check

Sesha AC 30/26/26 Map 
Friday May 13th, 2016 4:47:25 PM


Curious, Sesha re-emerges, once again making it to 60ft in the air.

She approaches, and calls out, in all three languages she knows. (Elven, Woldian Below, Terran)

"Yes Minotaur?"

Head Gamemaker Tanner 
Friday May 13th, 2016 11:36:29 PM

The minotaur hustles toward you. He casts a spell as he goes, and his greatclub briefly flashes with magic. He stands beneath you and about 10 feet away west.

Sesha AC 30/26/26 Map  d20+15=33 ; d100=94 ; d20+18=19 ; d20+20=26 ;
Saturday May 14th, 2016 3:38:42 AM


"Well then, how disappointing."

She shakes her head sadly. He wasn't exactly engendering her trust like this. Even if he was just coming to say hello, he had magic. Couldn't trust a spell-caster, not with something like the Hunger Games!

"Close your eyes, beast."

Sesha, high enough up that an attack of opportunity isn't her concern, focuses on a Deep Slumber enchantment, thinking she might just end it all with one spell. Just in case it doesn't, she watches for several bits of information.

Move Action: Bend Leyline
Bend Leyline: +8 to Ley Check
Ley Check: 102 - No slot expended.
Standard Action: Deep Slumber. Will Save: DC 20 (10 +5 (wis) + 3 (spell level) + 2 (Greater Spell Focus, Enchantment.)
Spellcraft to ID Spell: 19

Perception: 26 - Did the foe use a spell component pouch, a holy symbol, or both? Is he wearing armor? Does he have a ranged weapon?

Head Gamemaker Tanner 
Sunday May 15th, 2016 10:35:08 PM

You do not see a spell component pouch. The minotaur opens the flap on a sack at his belt, showing you food he has gathered in the gamezone. He flexes his arm to show his strength. He points a finger from you to him and back again. He calls out to you in a booming voice in several languages. You begin casting your spell.

Minotaur, Tauric and Druidic Highlight to display spoiler: {"Ally? I can sustain us and you can see farther than I can, and in the darkness. Good team."}

ooc: I need an initiative roll.

Sesha AC 30/26/26 Map  d20+9=25 ;
Sunday May 15th, 2016 11:01:01 PM


Speaking none of those languages, Sesha is unsure how to proceed and looks puzzled. She follows through with her spell, not quite sure what to do with the creature after it falls asleep.

Initiative: 25

Head Gamemaker Tanner 
Monday May 16th, 2016 9:31:06 AM

The Minotaur is alarmed by your spell-casting. Reaching into another patch at his belt, he pulls out a stone. It glows softly with magic. He hurls it at you, striking you in the shoulder. You take 6 damage.

ooc: You can tell it is a Magic Stone spell.

You complete your spell, and the magic washes over the minotaur. However, he just barely shrugs off the spell and continues to stay on his feet.

Sesha Hp 170/88 AC 30/26/26  d20+15=35 ; d100=100 ;
Monday May 16th, 2016 7:09:30 PM


(please see the spellcraft check to understand the spell he cast on his club.)

Sesha frowns.

"This is why I don't trust spellcasters."

She casts Mind Fog on the Minotaur

Standard: Cast "Mind Fog" on the Minotaur.
Ley Check: 100
Move: 60ft east, maintaining 60ft altitude.

Sesha Hp 170/88 AC 30/26/26 
Monday May 16th, 2016 7:09:50 PM

Sorry.

Will Save: DC 21

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