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Scene 5: Gladys


Assistant DM Stephen  d100=84 ; d20+5=12 ; d8=7 ;
Thursday July 5th, 2012 10:15:52 PM

The two minotaurs look at each other with confusion. Vgodd asks, "Mindless? They not the sharpest horns in the herd, but I wouldn't say they mindless." He points to a wound on his arm. "If they be mindless, they not be able to dodge, trick and catch me off guard." Then Ibraham boasts, "Well, that bonehead paid for it! No way it's getting up from that beat down we gave him." Vgodd laughs ... "Yes, with might and main, you got lively wit that one, ha ha ha!"

When asked about what kind, the two look at each other again with the same confusion. Vgodd answers, "Uhhh, they are undead .. you know, not alive but walkin. They once be livin', but not anymore. What do you mean, 'what kind'?"

You all feel invigorated and ready to face the day and the big hunt ahead of you. You discuss privately amongst yourselves about what needs to be done.

Harden is ready for "The Mouse" and gives Vgodd a wink. Vgodd replies, "Sounds like a right good plan. Give us a lil time to clean up an eat, then we be ready. We'll meet ya at the gate."

Lori visits the smithy and she is able to find a number of darts. The smithy looks at your money with confusion at first. "Ohh, you wish to trade this gold for the darts? Hmmm, I guess that is possible. I have a friend who makes jewelry. He can make wonderful pieces from these, and I owe him a favor too. How about five of those round gold pieces for the darts?

The blacksmith listens to Lori's description of the chakram. She seems to have mixed feelings about the project. She explains that she is excited about trying to craft something new, but she isnt quite confident because having never made one. "What you explained is a weapon that must be light and perfectly balanced to work properly. Especially circular forms ... one flaw and you got a mess." The smithy considers it a little longer and then says, "Ok, I'm going to spend a little time practicing with a few ideas ... YOU could do something for me. I hear you be hunting that big mother rat. When out in the swamps and streams, keep your eyes open for a blue colored stone. When you hold it up to the sun, you will see little crystals clustered all through it. Collect those stones for me. Id be most appreciated." Judging by the fine quality of your new darts, you know this smithy knows what she is talking about.

You all finally make your way to the front gate. Any last things you wish to accomplish in town better be done now. You all know the direction to the deep swamp. People watch you when you leave. Most appear to wish you the best of luck, but you see many with less than confident expressions.

Harden AC 15/11/12 -- CMD 19 -- HP 34/37 (Zach R) 
Thursday July 5th, 2012 11:14:53 PM

Harden, chain in hand, stands by the gate, ready to set out.

Urist - AC 17, HP 25/25 - Spells - Carl 
Friday July 6th, 2012 3:30:17 PM

Urist is ready and eager to get underway. He'll strike up a conversation with Hazel and ask her to mark anything that seems interesting on her map.

"Friends, let me know if there's anything you want to add to our map here. Hazel can mark it for later."

Lori Rinduff AC 18 , HP 29/29 
Friday July 6th, 2012 4:20:56 PM

Lori, before she leaves the smithy, will show the blacksmith one of the Chakrams she is carrying, She won't leave it behind, because she knows she'll need it if she does.
She then meets the rest at the front gate.

AC 19, touch 11, MR 8, CMD 18 plus bonuses by situation, 37/37 hp Morgrym Gorechylde  d20+9=21 ;
Friday July 6th, 2012 4:25:51 PM

While Vgodd makes ready to go out with them Morgrym will help Gusli with how to make a Chakram. After speaking to her and Mithrelle for a good portion of the night last night about smithing techniques he knows she can grasp the concept, she just needs a nudge in the right direction. Being fairly sure what they want the stones for he asks if there are any other stones they might come across that would be of use to the 'Sisters'. ( OOC Stephen, you have all the things Jerry talked to me about from last night in that email he forwarded to you right?)
Morgrym is anxious to get out in the swamp where he can speak more frankly with his friends about what went on the night before. None of that is for saying in town.
Weaponsmithing 21 to teach the Chakram idea

Napalm AC 22/15/18 HP 24/24 (James D) 
Saturday July 7th, 2012 3:33:12 AM

Napalm purchases some paper and something to write with so that the group can work on drawing up a map for the PTB in their down time and hopefully get paid a little. As he approaches the gate he checks his pack and makes sure his flask is full before the group heads out. Never thought I would be excited about hunting down a rat, the folks back home will never appreciate this story.

Seredal Hosah (Josh) 
Monday July 9th, 2012 3:46:19 AM

"Don't worry, Napalm. By the time I'm done with the story, they'll be looking at you like you're the second coming of Domi." Seredal actually looks confident at that.... She looks down at the map materials in her hand, having sought more writing and drawing materials before leaving (Not sure of the price.)

Assistant DM Stephen 
Tuesday July 10th, 2012 12:30:56 AM

After all the additional instructions given by Morgrym and inspecting Lori's remaining chakram, the smithy has a greater grasp of the technique and what's required. She is most grateful for the information. Gusli is able to give Morgrym a very small sample of the kind of stone she was requiring. As you look at the shard, you think it that it's unusual enough to be easily distinguished from the other rocks. "I find them more often at or near the water's edge."

Napalm and Seredal are able to purchase two dozen sheets paper, some quills, a thin, wooden straight edge and a vial of ink. More than enough to fulfill their cartography needs.

The day is warm and pleasant enough as you all follow the well-traveled road back to the swamps. To same swamps where you all first arrived in this strange land. You all eventually arrive back at Hegga's home. The house is vacant, obviously. Hegga didn't leave with you at Hellmar's gate. The place would make an excellent base camp if you wished to make daytime excursions into the swamp. However, most creatures of the swamp become more active at night and it's easy to assume that Gladys would do the same. However, you realize that you may very well end up being the hunted. The choice is for you all to decide.

Urist - AC 17, HP 25/25 - Spells - Carl 
Tuesday July 10th, 2012 10:58:39 AM

"Well, what's say we take a rest here and go out huntin' tonight. There's enough daylight to get a good meal in us. Trudging through a disease infested swamp looking for a giant rat is bad enough with a hungry belly."

Urist can't cook, of course. He'll eat rations if no one else is able to as well.

"Vgodd, where do you recommend we start? You're the only one who's seen this baddie."

AC 19, touch 11, MR 8, CMD 18 plus bonuses by situation, 37/37 hp Morgrym Gorechylde 
Monday July 16th, 2012 6:13:58 PM

Morgrym agrees with Urist, hunting at night is likely the best way to encounter the rat. He will get some rest before sunset so he is ready. If there is any water nearby he will also look for Gusli's stones.

Seredal Hosah (Josh) 
Monday July 16th, 2012 11:01:46 PM

Seredal will sit at a table with a quill in her hand, before realizing she has no real idea of the distances and all. "If anyone wants to tell me what to write on the map, I'll at least make it look good..."

Assistant DM Stephen 
Monday July 16th, 2012 11:29:58 PM

(My apologies guys. After working all day, and an evening of doing a freelance job, AND not in the habit of posting for this game, I completely forgot I was supposed to make a DM post this evening. I will have something tomorrow. Im just too tired and Im off to bed. Thanks for your patience.)

Lori Rinduff AC 18 , HP 29/29 
Tuesday July 17th, 2012 12:41:30 AM

Lori will catch a quick nap, knowing that it was gonna be a long night, once she gets up, she will either climb a tree or onto the hut so she can keep a lookout, before they head off on the hunt.

Lori Rinduff AC 18 , HP 29/29 
Tuesday July 17th, 2012 12:07:19 PM

Starting tomorrow, Dave will be posting for me, I'll be talking to him about it, but he'll post. I'm not sure how long I'll be in Hospital so....

Napalm AC 22/15/18 HP 24/24 (James D) 
Tuesday July 17th, 2012 2:21:43 PM

Napalm double checks his equipment list and verifies his flask is full before the group heads out. Havnig kept his holy symbol out of sight while in town he begins to wonder if anyone would actually recognize Marteaus' Holy Symbol considering people rarely spoke the god's name out loud. Me makes a mental note to look into this. If you want, I can take the first watch for the mouse.

AC 19, touch 11, MR 8, CMD 18 plus bonuses by situation, 37/37 hp Morgrym Gorechylde 
Tuesday July 17th, 2012 4:48:23 PM

OOC
I was kinda short on time yesterday too Stephen, otherwise my post would have been bigger. But now I still have time....
IC
Morgrym gathers his friends together and tells them what he learned while at the smithy last night." I learned many things about the sisters, as they are called, but the most intriguing is that Mithrelle wants to get Gusli a gift. Not just any gift but a gift that is most likely a family heirloom to the prominent smith. This gift is a book on smithing written by one of Gusli's ancestors, before things in the Wold went downhill. The book is in a library, in Thresh. Yeah the undead city. From what they said it isn't known if the undead there attack the living on sight or if they are willing to trade. Hopefully Vgodd can tell us more. She offered to make us either a socketed armor and a socketed weapon which are the high end smithing she knows how to make, or to make us some stones to put into socketed arms and armor. I think, with alot of work and practice I can make the socketed gear, so I would advise taking the stones. What do we think about trying to get this book? "
The dwarven warrior sits back to listen to what the others think of this mission.

Storm and Smell and Wetness [DM Jerry] 
Wednesday July 18th, 2012 2:34:55 AM

Vgodd shrugs. "Huntin' Gladys by night or day? Either works for me." He seems both nervous and excited. "She's tough guys. Real tough. You sure you wanna do this? I don't wanna her to kill the heroes that are supposed to save us.

I'm following you on this one. You guys decide upon the strategy. She's huge. All I remember is her size. And she...."

He seems about to add to that, but turns red and shuts up.

Soon after arrival, it begins to rain the warn soggy rain of the swamp. Hegga's door stands open, but do our heroes dare use that shelter from the storm?

Morgrym looks around for some stones, and soon is wondering how he's supposed to find stones in a swamp? He doesn't find any and gets soaked in the process.

Serendal fools around with the map and Vgodd helps her fill it in to show the borders of the Spirit Swamp.

Lori keeps a look out during the day for intruders to Hegga's Farm, but nothing moves during this downpour. Napalm offers to help keep watch.

Morgrym fills the party in on his evening spent with Mithrelle and Gusli the local blacksmiths. This undead city sounds too surreal to be a real thing. Undead and city don't belong next to each other in a sentence, that's for sure.

The day is long and dreary accented with the sounds of rats in cages. The sounds are eerie in the rain and seem to be a metaphor of the giant mother of all rats they are hunting. By nightfall, the rain is down to occasional thunder and a light rain. Anyone who remained outside is soaked and miserable. Those who went indoors have deadened senses due to all of Hegga's herbs and other medicinal smells being accentuated with the smell of wet swamp.

Ye gads! There must be no worse smell in the Wold than the stench of Spirit Swamp in the rain--at night. Your senses are dulled from hour after hour of being bombarded with storm and smell and wetness.

------------

[I'll update your map tomorrow if I have the time Josh to show the swamp. Remind me if I forget.]

[Dave, if you'll put a note in the Post Name field each day saying you're subbing for John C., I'd appreciate it.]

[I'm not going to lead you guys. This is your hunt. :)]



Seredal Hosah (Josh) 
Wednesday July 18th, 2012 5:37:39 AM

Seredal turns from staring despondently at the sheets of rain, and her gaze settles on one of Hegga's fetishes. Looking around from oddity to oddity, she says, "There has to be something in this house that you all can use as bait...."

Urist - AC 17, HP 25/25 - Spells - Carl 
Wednesday July 18th, 2012 12:59:12 PM

"Hazel, this is Seredal. She's a friend," Urist says to no one in particular.

"Seredal, if you need something to map against, ask Hazel to come to you. She'll project the map you need & you can copy it to paper that way." Urist points to a ring on his finger to indicate who this 'Hazel' character is in case she needs it.

Urist does indeed spend the day inside Hegga's home. The witch seems far too practical to expect us to stand outside in the rain all day.

"We're at something of a disadvantage here. Seredal has a good idea, though. Vgodd, these rats didn't trap themselves. What does Hegga use as bait?"



AC 19, touch 11, MR 8, CMD 18 plus bonuses by situation, 37/37 hp Morgrym Gorechylde 
Wednesday July 18th, 2012 4:21:50 PM

" I think you are asking the right person Urist, but unless I miss my guess I can also guess what bait will work. Vgodd, you always go silent when you talk about Gladys. Her size, her ferocity, as if the townsfolk don't believe you and make fun of you because of what you have seen. Tell us what happened. Tell us how you encountered Gladys, how many times you have seen her and what if anything has happened betwen the two of you. I think she will come to you but you are afraid to say it to anyone. Tell us the story during this wet rainy day."
Morgrym is sure there is more to this than is being said ant that Vgodd will make the perfect bait. He also wants to be sure the dwarf won't be in danger if he IS the bait.

Lori
Lori heads inside as the rain starts, abandoning her watch. She naps until Vgodd starts his tale, then listens intently to see if she can glean anything from his descriptions.

Black Night [DM Jerry] 
Thursday July 19th, 2012 5:32:14 AM

Vgodd answers. I have no idea what Hegga used for bait if she used bait. She never lets anyone see her hunt. I think she uses magic on them. Strange witch stuff. But perhaps I'm just being wishful that she is as strange in her practices as my imagination thinks she is."

It is obvious that he is reticent to speak of his encounters with Gladys. "I...I.....She's not just a rat overgrown with a big belly. She smart. She....is smart as we are. You can literally feel the ground shake when she walks. No, I'm NOT making that up! But when you see her? Well you won't believe it. No rat should be that big. Dragons shouldn't be that big.

"As to what happened. Well that's personal. I don't really want to relive the worst night of my life. I will tell you this. She let me live. I should have died. I believe she somehow called out for me to be rescued. She wanted her legend to grow so folks would leave her alone. Its like she had feelings and could share them. I still have nightmares.

"She.....picked at me. Hegga had to regrow my right arm. She nibbled it right off while I screamed...."

Vgodd pulls a flask out of his pocket and takes a drink. He leaves the hut and walks out in the rain. He has obviously said all he's going to say. And to say what he did was.... embarrassing.

With the cloud cover, the night is truly black as midnight approaches. Even those with low-light vision sense the darkness of this night. With the softening of the rain, the sounds of the swamp emerge a bit. Owls hoot. The rats in their cages make nibbling sounds.

Will tonight be the hunt of all hunts? Or just a snipe hunt?

-----------------

[Not much more i can do here folks. Again, the lead is here for you to take. I'm not leading you. :)]

Urist - AC 17, HP 25/25 - Spells - Carl 
Thursday July 19th, 2012 8:40:33 AM

"Now wait just a minute. No one said anything about this giant rat being intelligent," Urist exclaims, obviously unhappy with the development.

"I was under the impression we were going out to kill us an overgrown rat that was terrorizing the country side, not an intelligent and possibly psychic one who seems to want to be left alone.

"I'm no longer certain this is a good idea, and it surely would have been nice to know this before we spent a soggy day in the swamp..."

Urist rubs is face in the palm of both hands. "We could always hunt out it's lair and note it's location with the intent to avoid it. What do the rest of you think? Do we go forth and try to slaughter this thing regardless? That just doesn't sit well with me."

Seredal Hosah (Josh) 
Thursday July 19th, 2012 2:18:01 PM

"Yes, something that big that's intelligent could be a useful ally. You could give it Hellmar's trash or something." At this, Seredal shrugs innocently.

AC 19, touch 11, MR 8, CMD 18 plus bonuses by situation, 37/37 hp Morgrym Gorechylde 
Thursday July 19th, 2012 5:26:20 PM

Morgrym
" If it reasons then it can be dealt with. If it is that big, maybe it know what happened when the plague started. Something that big seems somehow, older, to me. I definitely think we should still go find it. Even if it is to just avoid it. If it is that smart it will likely move once we do find it."
"If it is that big and rats are more active in the dark then tonight is as good a night as any. If Vgodd will lead us to where he remembers seeing it we can start looking or feeling for it's movements there. Lets go."

Morgrym tests his blade to be sure it is ready to go and heads out after Vgodd.

Lori
Since Lori has no skill with any type of creature knowledge, she gains no useful bits of knowledge from Vgodd's tale, other than it is really big and likes Dwarf fingers, and hands, and arms. She definitely wants to go after it and checks her weapon load before heading out the door to follow Vgodd's lead to the old encounter site.

Napalm AC 22/15/18 HP 24/24 (James D) 
Thursday July 19th, 2012 5:31:04 PM

Can you tell us what led up to your arm being bitten off? If it was an unprovoked attack, then the thing needs to die before others fall victim to its wrath. I don't care if it is intelligent. Besides, if we turn back now our reputation will be ruined.

Pure and Simple [DM Jerry] 
Friday July 20th, 2012 7:25:28 AM

Vgodd laughs and actually rolls on the floor. "You guys scared of Gladys? She's EVIL! Pure and simple. She slaughtered poor Hezekiel on his first guard tour. Could have let him go! Didn't bother to eat him, just murdered him."

"Hey wait a minute!" He spins on Urist. "You're a priest! You can prove she's evil. Can't ya? I heard you types can."

"And ifn you guys are chicken, I'll go after her myself. I ain't waiting no longer. Ibraham isn't here to talk me down, either!"

"And I can tells ya what happened when the plague started! Marteaus got his revenge! Killed all the elves and humans and giants. People died horribly is what happened. And this giant varmit spreads it! Controls all the rats in the area!"

He spins then on Napalm. "How did I approach it? It approached me! I thought there was an earthquake. Knocked me off my feet! Hezekiel, bless his dead soul, went running. It chased and killed him. Then it came back for me. Chewed off my arm, then messed with my mind. I had to....::sob::....obey it! Hegga says it dominated me. It played with me and ripped my arm off with its pointed teeth! That woke me up. I ran and ran. It chased me. When I hit the road, I ran into undead headed for Hegga's place..I think. It attacked them and I got away."

Evidently, not wanting to kill Gladys has Vgodd's dander up. He's huffing and puffing.

"There, ya gots your story. Happy now?"

Urist - AC 17, HP 25/25 - Spells - Carl 
Friday July 20th, 2012 10:20:51 AM

"Aye, I sure can tell if it's evil or not. Don't go getting your panties in a bunch over this. I'm just as eager to put down a giant evil rat that's waylaying guards unprovoked as the last guy, but this is still information we should have been told BEFORE WE SET OUT TO DO THIS."

Urist, it seems, is still unhappy about the situation.

"I have no reason to doubt your story. We'll go on our hunt, but don't wait until we're engaged with her before you tell us she can breath fire or fly or whatever else she can do."

Urist prepares himself to traverse to swamp at night. He is no tracker, so he'll entrust the actual finding of Gladys to those who are.

Napalm AC 22/15/18 HP 24/24 (James D) 
Friday July 20th, 2012 3:19:07 PM

Napalm's eyes raise at the mention of his patron god. What do you mean Marteaus got his revenge? Do you know what he was getting revenge for or why he killed all the elves and humans and giant? Such information might be very helpful in curing the disease or stopping Glady. Napalm's curiosity gets the better of him. What lesson was Marteaus trying to teach the people? Did he mean for the people to overcome this disease, or was is deemed necessary to keep theweak and the lazy purged from the wold.

AC 19, touch 11, MR 8, CMD 18 plus bonuses by situation, 37/37 hp Morgrym Gorechylde  d20+10=21 ;
Friday July 20th, 2012 4:58:27 PM

Morgrym

Morgrym listens to the rest of Vgodd's tale and says " Are you ready to hunt the beast down or are we going to bicker all night that it is intelligent and should be saved. Giants were supposedly intelligent and it never caused me or my kin to spare any that attacked us. Give me a vector to head off in and we can hunt the beast down."
-----------------------------------------------------------------------------------------------------------------------
Lori

Lori waits to see the reaction of the rest of the group. Hunt it down or go back to bed seem to be the two things she is interested in doing. Arguing never solved anything that she knew of. She quietly blends into the shadows
Stealth 21

AC 19, touch 11, MR 8, CMD 18 plus bonuses by situation, 37/37 hp Morgrym Gorechylde 
Saturday July 21st, 2012 10:52:12 PM

posting test


Seredal Hosah (Josh) 
Sunday July 22nd, 2012 9:06:52 PM

Seredal is hoping the group will stay for the night, but she'll follow the adventurers regardless.

JonathanT, PC sheet for verification 
Sunday July 22nd, 2012 9:39:40 PM

OOC: After much fighting with Googledocs, here's my PC sheet.
Trollbane, Gnome Sorcerer (Earth Elemental Bloodline):
Trollbane

All I'm missing, I think, are purchase of Magic items.

Burned Swamp Water? [DM Jerry] 
Monday July 23rd, 2012 7:36:10 AM

The ring projects the map of the swamp upon the wall so that the group can make a decision of where to head.

"Clockwise around the swamp? Counter? Smack down the middle and call her name?"

He looks at Urist. "Perhaps we should look for burned swamp water?"

"To be honest, that beastie did something to me. My recollections are....muddy."

Vgodd, still hot, steps outside and lights a cigar.

After a bit, he turns to Morgrym. "Aye. I'm ready. Lead the way."



Trollbane AC 14/14/11; HP23/23; CMD 12 
Monday July 23rd, 2012 11:27:38 AM

Testing. PC sheet updated with magic items purchased.

AC 19, touch 11, MR 8, CMD 18 plus bonuses by situation, 37/37 hp Morgrym Gorechylde  d20+10=30 ;
Monday July 23rd, 2012 4:37:49 PM

OOC
Jonathan your sheet looks fine to me other than the cash issue being handled in email. 1 question, why do you not get the +1 hp for chosen class at 1st level? did you take the skill point instead?
Also, John left me a message that he was going home today. He should resume posting himself tomorrow.

IC
Morgrym
Morgrym looks at the map, finds a path that looks more or less solid and heads out. If the critter is as big as they are saying, it shouldn't be hard to find, In fact, since it seems to hunt people, it may find them. Morgrym takes no care in being silent, hoping the Rat will hunt them and save them the trouble of looking too hard.
------------------------------------------------------------------------------------------
Lori
Lori follows Morgrym cringing every time his armor clanks or he splashes through a puddle or snaps a twig. She trails at least 30 feet behind him, quietly, in the shadows. Since dwarves only have 1 speed, and that is slow, she has no trouble remaining hidden and keeping up. she keeps a chakram ready because she has NO intention of closing with something as big as this rat is supposed to be.
Stealth 30 nat 20

Trollbane AC 14/14/11; HP23/23; CMD 12 
Monday July 23rd, 2012 6:59:01 PM

OOC: I took the +1 as a skill pt. at 1st level because I knew I'd get max hit points then. I took the +1 on Hit Points for the next two levels as I didn't know how poorly I'd roll. Turns out I did ok. :)

Napalm AC 22/15/18 HP 24/24 (James D) 
Monday July 23rd, 2012 6:59:56 PM

Napalm gets tired of the discussion, ready to fight something. Why don't we just go where Vgodd was attacked in the first place? It seems like as good a place as any to start, probably better than most. Where was it you were attacked exactly? If there are no objections Napalm will take the lead and go in the direction indicated.

Urist - AC 17, HP 25/25 - Spells - Carl 
Monday July 23rd, 2012 8:13:12 PM

"Because he doesn't remember where that was," Urist replies. "BUT, it seems we're following Morgrym. Sounds like a good a plan as any to me."

Urist heads out, glad to be doing something that doesn't involve subterfuge or intrigue; just he and a bunch of fellow time travellers going to kill a giant psychic rat.

Seredal Hosah (Josh) 
Monday July 23rd, 2012 10:09:26 PM

Seredal packs up and follows the others out, humming a bit to herself. She stops suddenly when she realizes its a dirge...

Burned Swamp Water? [DM Jerry] 
Tuesday July 24th, 2012 1:53:10 AM

15,000 miles away and 2000 years in the past, an infamous mage works in an inn called the Giggling Ghost to repair a damaged tapestry. As he works, two heroes arrive saying that they had received a vision in their dreams to come and enter the Mithril Tapestry. As they speak the words, to the mage's great surprise, the tapestry opens again creating a vortex sucking the two in.

Through space, time, and multiple futures, the two heroes fly seeing things that confuse, enlighten, and horrify. Spewing forth from a gateway, the two arrive in a swamp. They see two guard types, sliced and bitten to death by some large creature like say a dragon. A note on one of the guards, a minotaur, says to head to the Spirits' Shrine as it is due to activate with new visitors on the morrow and bring them to town as usual. The guards, obviously, failed in this task.

The two heroes seeing only trail through the swamp head east along it. Emerging from the swamp, they see a quaint house. Coming out of the house they see what could only be a band of adventurers putting on backpacks and heading in their direction!

------------

OOC: There's your entrance Jonathan and Mark. Post away. Guys, vet their sheets. I think we'll handle the money issue in two ways. 1st, no magic for now. 2nd, I'll shower the entire group with either death or treasure soon! ;) Also, now I can reveal why I was delaying your departure a bit. I wanted to get in our new players before leaving. Onward!



(Mark) Chef Ironhand AC20/14/16-- CMD 20 -- HP 27/27 
Tuesday July 24th, 2012 2:58:12 AM

Disorientated by the unexpected transport, the chubby red headed dwarf recoils at the sight of the mauled guards, and turns a sickly shade of green. "Where are we? What happened here?" he mumbles to his unknown travelling partner. Not getting an immediate response he looks impatiently at group emerging from the house.

"Hello... Hello?" Calls chef as he shuffles towards the nearby adventures. "Excuse me? Can anyone please tell me what just happened?"[/b]

OOC: hi

Urist - AC 17, HP 25/25 - Spells - Carl 
Tuesday July 24th, 2012 7:59:30 AM

Urist looks around. "Nothing just happened. It's been a long, dull, boring day in a swamp that hopefully isn't going to a long, dull boring snipe hunt.

"Wait, did you two get here from the Giggling Ghost?"

***

OOC: You were summoned here by the FSM? That is awesome.

Trollbane AC 14/14/11; HP23/23; CMD 12 
Tuesday July 24th, 2012 10:40:06 AM

Introductions at the Giggling Ghost were put aside rather abrubtly by the sudden vortex that sucked him and the dwarf in. The votex itself left no desire for speach as Trollbane felt that if he opened his mouth, lunch would come out instead of words. He discovered that if he closed his eyes, the sickning feeling wasn't so bad. Of course, that meant he didn't see when he exited the vortex and couldn't catch himself from flopping into swampy muck.

By the time he had managed to wipe most the mud off himself with leaves and such, the red-headed dwarf was off down a path. Grunting in the discomfort of his traveling clothes with cakes of mud in areas he couldn't reach, Trollbane trotted after the dwarf.

The dwarf was moving very purposely down the path and is all he could do to keep up, much less get a conversation going. The dwarf finally stops as they emerge from the swamp trail into a small clearing with a house. Mingling about were several people looking like they were about to start out on a camping trip.

The red-headed dwarf calls out to them and Trollbane immediately take two steps away from him. You never know what to expect from strangers and it might not be a good idea to be associated with this red-head just yet.

When one of them responds and references the Giggling Ghost, Trollbane figures they can't be all that bad.
"Yup. Although I don't think we were expecting this. I just stopped by for a drink. I did not know I was going on a treasure hunt for my own drink."

Trollbane AC 14/14/11; HP23/23; CMD 12 
Tuesday July 24th, 2012 10:45:17 AM

Trollbane is a gnome, dressed in adventurer's clothes and loaded with backpack, several daggers about his belt and a gnome sized mace hanging from a short strap tethered to his belt. His coloration is rather 'earthy', his skin is brown and his hair is basaltic grey. A few warts here and there are rather colorful, though, as if gemstones were stuck to his skin.

Harden AC 15/11/12 -- CMD 19 -- HP 34/37 (Zach R) 
Tuesday July 24th, 2012 11:46:32 AM

Harden, spiked chain in hand nods to the newcomers but says nothing. He is a large half-orc wearing light armor and wielding a very nasty looking spiked chain. He looks to have quite the temper but says nothing.

----
OOC: Sorry about lack of posting. I sent an email detailing why.

AC 19, touch 11, MR 8, CMD 18 plus bonuses by situation, 37/37 hp Morgrym Gorechylde  d20+10=11 ;
Tuesday July 24th, 2012 4:54:45 PM

Morgrym
" This isn't no treasure hunt lad, this is serious business.There is a rat out there big as a house that has a taste for people. We aim that he doesn't get fed ever again. If you want to join the hunt the town is offering a reward. If not you might want to wait here and hope we win. The townsfolk don't like unescorted folks that haven't been 'cured' yet without at least 3 guards vouching for the cure. Oh, and the discourage cooperative effort of any kind. And the gnome they have is bossy and the Minotaur is aloof and the dwarf can see into your words. Your choice if you want to come with us. "
" My name's Morgrym, what do we call the two of you? "

The armored dwarf isn't exactly friendly, but he imparts a gruff version of everything he wished he had known before he got to town.
--------------------------------------------------------------------------------------------------------------------------------
Lori
Lori continues to hide in the back. She tells herself it isn't hiding, it is avoiding becoming emotionally attached to new people that might soon be lunch for a giant rat. If spotted she is a Half elf dressed in muted colors. From her cloaked from hang all manner of thrown weapons, from Chakram to darts. One look in her eyes says she knows exactly how to use them too.
Stealth 11 she isn't as hidden as she thinks she is.

Seredal Hosah (Josh) 
Tuesday July 24th, 2012 10:17:25 PM

"Forget the public enforcement of the cure....we need to get them the cure itself! If only that witch hadn't left already..." Seredal looks back, then to Vgodd. "Maybe she still has some...? How long does the cure remain potent, do you know?"

Trollbane AC 14/14/11; HP23/23; CMD 12 
Tuesday July 24th, 2012 10:48:25 PM

Another sour dwarf.
Trollbane replies, "A good froth on the lips is serious business."
Trollbane adjusts his backpack and approaches the group so he doesn't have to shout across the way.
"My name is Trollbane. Well, that's the name they gave me after I melted some trolls. My long name isn't important. So what's the deal about this rat again? How big is it? Does it have sharp, pointy teeth? What's its favorite color?

Trollbane looks back down the path they just came along. "Y'know, there's two dead guard-looking things a ways back there. They look like they've been gnawed on. But that shouldn't be unusual for a swamp. Can anyone of you tell by the bite marks if it was this rat you are after?"

Trollbane AC 14/14/11; HP23/23; CMD 12 
Tuesday July 24th, 2012 10:50:41 PM

OOC: my magic items were two 1st level wands and a Cloak of Resistance +1. If I can keep the cloak (1000gp value) it sure would be nice. But I'll remove all of them if that's what's decided.

Urist - AC 17, HP 25/25 - Spells - Carl 
Tuesday July 24th, 2012 11:04:33 PM

"Call me Urist, strangers. Chosen of Domi...not that it means much in this place. I'd say a couple of gnawed on guards is absolutely worth checking out. How...fresh were they?"

He motions towards Morgrym. "He's right, by the way. Don't wander into that town without an escort or they'll just end up tossing your body on the pile."

(Mark) Chef Ironhand AC20/14/16-- CMD 20 -- HP 27/27 
Tuesday July 24th, 2012 11:06:25 PM

"My name is Chef Ironhand - Dwarven culinary master. I...I am unsure what I am doing here. I'm not an adventurer per say, but I am a skilled butcher" Chef explains holding up his axe.

"If the locals are wary of strangers I may accompany your hunt, friends. Where exactly is 'local' anyway? And should Mr Trollbane and I be concerned about this 'cure'?"


Gnawed on? [DM Jerry] 
Wednesday July 25th, 2012 3:51:20 AM

"Two dead guards? NO!!!! Vgodd begins "dwarf walking" past them down the trail towards the gateway.

"Gnawed on? Couldn't be that easy. No concentrate. Dead guards."

He breaks into a trot.

As he runs, he says, "Dunno how long her potions stay fresh. Can't cure them until they are sick anyway. Gotta let a rat bite them. I gots a big one that can do that....and it may be this way!

"Come on! If a dwarf beats you there, you guys suck Woldberries.

"Gladys, I'm coming for ya! Ya hear me?"

-----------

OOC: FSM? Don't get it.



(Mark) Chef Ironhand AC20/14/16-- CMD 20 -- HP 27/27 
Wednesday July 25th, 2012 5:45:01 AM

Ooc: FSM = Flying Spaghetti Monster

Napalm AC 22/15/18 HP 24/24 (James D) 
Wednesday July 25th, 2012 3:13:44 PM

Napalm introduces himself to the new adventurer's. I am Napalm, a warrior of some renown in land. I am a skilled healer and alchemist. It is thanks to some of my more flammable concoctions that I earned my name, having burned and melted more than a few who have gotten in my way.

When the group learns of the dead guards Napalm charges after the dwarf, drawing one of his special mutagenic potions as he runs.
(Held action to drink potion if combat begins.)

Seredal Hosah (Josh) 
Wednesday July 25th, 2012 3:18:43 PM

(holding an action means you're only moving 30 a round...)
Seredal did not trudge back into this swamp and two millenia into the future to let the story run away now. She starts running after Vgodd.

AC 19, touch 11, MR 8, CMD 18 plus bonuses by situation, 37/37 hp Morgrym Gorechylde 
Wednesday July 25th, 2012 3:58:26 PM

Morgrym catches up to Vgodd and draws his Falchion as he goes. " Would she taunt you like this if she knew you meant to hunt her? I know they were your friends but stay back from them. If they are as dead as the newcomers say then you can't help them. But if you disturb the place more than they did walking in we may lose any chance to track them"

Lori Rinduff AC 18 , HP 29/29 
Wednesday July 25th, 2012 4:15:20 PM

Lori drops her hood and puts her floppy hat on, it doesn't block her peripheral vision. When Vgold heads off towards the gate, She decides she'd better get there first.
"Don't disturb the area around the portal, I want to see if I can follow any trail that was left from the attack."

Harden AC 15/11/12 -- CMD 19 -- HP 34/37 (Zach R) 
Wednesday July 25th, 2012 5:41:31 PM

Harden follows Vgodd trying to find the Giant Rat as soon as possible.

(Mark) Chef Ironhand AC20/14/16-- CMD 20 -- HP 27/27 
Wednesday July 25th, 2012 8:59:50 PM

Heeding the warning from his new aquaintances (who seem to be friendly and have some knowledge of why he was summoned here), Chef trots after the group.

Wherever I am, I better stay close to these guys. A rat hunt doesn't sound too dangerous.

Trollbane AC 14/14/11; HP23/23; CMD 12 
Wednesday July 25th, 2012 10:40:20 PM

Trollbane has to catch himself from an expletive. "Whaa... we just came from that way! Jumping Jiminy Jinglebells!
Trollbane starts huffing and puffing it back the way they came.

Today Is the Day You Die! [DM Jerry] 
Thursday July 26th, 2012 7:37:14 AM

The group continues moving at a good clip back to the Spirits' Shrine, the gateway through which they arrived.

Vgodd exults, "This is awesome! I've dreamed of hunting down this beastie. "Gladys, I"m coming for ya. Today is the day you die! I swear it by my father! And his father! And all the ancestors before them!"

Then. With the party nearly to the Spirits' Shrine, the ground thumps. No scratch that, dear readers. The ground heaves. Nope, not exactly right.

Something hits the ground with such force that it causes all our PCs to be hurled three feet into the air throwing them in all kinds of directions!

[DC 20 to land on your feet. Miss it by more than 5 and you are stunned for a few seconds]

[Feel free to make any checks you wish afterwards.]

-----------

OOC: Please help me vet our two new player's character sheets. We need them approved before we hit combat....and I'm aching for some violence!

AC 19, touch 11, MR 8, CMD 18 plus bonuses by situation, 37/37 hp Morgrym Gorechylde  d20=5 ; d20+6=21 ;
Thursday July 26th, 2012 3:55:17 PM

OOC
I approved Trollbane a couple of days ago, and Chef's sheet looks fine to me. I particularly like the talking spaghetti and meatballs...8)

a DC20 check vs what stat Jerry? I assume dwarves get the bullrush type bonuses. Even so I didn't make it.

IC
Morgrym does not land on his feet. In fact he lands pretty much flat on his back with a rather impressive imitation of a pantry full of pots and pans suddenly all falling to the ground. The first thing he thinks is " He had to be kidding, giants don't even shake the ground like that, even when they are royally pissed off." The next thought was " Holy mackerel, I am lying on the ground, a perfect place for a rat of any size to run up and try to gnaw MY arm off!!" With these thoughts tumbling around in his skull, along with what passed for his brain, Morgrym quickly rolled into a crouch from which he could stand up. This time he was more ready. He scanned the dark for the outline of the monstrous rat.
Perception 21 with darkvision
He will call out to the others if he spots anything

Lori Rinduff AC 18 , HP 29/29  d20=8 ; d20+10=19 ; d20+6=13 ;
Thursday July 26th, 2012 7:40:22 PM

ooc: I approve both characters.

IC:

Lori, having been knocked to the ground lays there a moment or three.(assume that the DC check was just straight D20? if Ref Save it was very much closer 18)
Getting her sense of balance back she does a tip-up and lands on her feet.
"Did something just jump, or was that something borrowing underneath us?"
She looks at the gate, grabs one of her whips out and flicks it to the top of the gate and will climb up on top.
"Jinx, cover!"
She shouts to her friend as she climbs.
She hopes that a vertical perspective will allow her to spot whatever it was that caused the heaval of the ground.

Save : 8 or 18 if reflex
Acrobatics 19 to stand up
Climb 13 + whip to climb to top of gate.

Urist - AC 17, HP 25/25 - Spells - Carl  d20+3=14 ;
Thursday July 26th, 2012 7:42:06 PM

OOC: I assumed it was a reflex save.

Urist is bent over the dead bodies, saying their last rites when the ground heaves. The usually pious dwarf cries out several choice expletives as he is throw feet over head. They stop when his head slams against the ground, causing him to see stars as he desperately tries to recover.

Trollbane AC 14/14/11; HP23/23; CMD 12  d20=8 ; d20+6=17 ; d20+3=19 ;
Thursday July 26th, 2012 9:04:31 PM

Save: d20 = 8: Ref = 14, Dex = 11

Struggling to keep up, Trollbane is caught off guard when the ground heaves. His landing was not particularly anything to brag about as his head knocks against a log alongside the path. A bit woozy, he sits up and rubs the newly formed knot on his noggin.

"Jumping Jimminy Rat Droppings!" he exclaims. Then quickly waves a hand over himself as he utters a few archane verses (Cast Mage Armor).
Concentration Check if necessary d20+6 = 17

He stands up and sniffs and squints into the foliage looking for the cause.
Perception +3 = 19

(Mark) Chef Ironhand AC20/14/16-- CMD 20 -- HP 27/27  d20=15 ; d20+1=5 ; d20+1=18 ;
Thursday July 26th, 2012 10:33:55 PM

As the ground heaves, Chef is thrown into the air and is unable to keep his balance, landing on all fours.(vs straight DC =15, vs reflex=19)

GET UP! his mind screams, however he is not the most nimble of creatures and struggles to heave himself upright (acrobatics=5).

Where did that come from? he exlaims scanning the surrounds for any clues (perception 18)

Seredal Hosah (Josh)  d20+9=24 ; d20+10=23 ;
Thursday July 26th, 2012 11:14:38 PM

Seredal lands neatly on her feet (reflex: 24) Having been thrown for a loop (literally), the bard does waht comes naturally - she tries to observe (perception=23). What the heck is going on?

Combat Begins [DM Jerry]  d20+4=22 ;
Friday July 27th, 2012 8:48:05 AM

Vgodd, stands and seems kinda pleased with himself. He instantly starts helping others up. "Never survived that on my feet before. Kinda cool. This means she's near. Like within a mile or so. Told ya she was..."

He sees the bodies. Rushing forward he yells into the darkness. "Gladys! You killed my comrades. Prepare to die!"

Morgrym instantly spots some very large rat prints heading south into the swamp. They disappear at the edge of the Shrine clearing.

Lori swings up on top of the Spirits' Shrine and surveys the area.

Urist shakes his head and the cobwebs slowly clear.

Trollbane buffs himself and looks out into the swamp. He sees the tracks when Morgrym points them out as does Ironhand. Hard to miss.

Serendal spots more. He sees one and then a second swarm of tiny rats swimming furiously towards the clearing coming from the south, the direction the tracks lead to. They seem headed towards the two bodies.

----------

OOC: Yesterday's save was vs dex. It was not a bullrush, though I can see why you said so. It was an (Ex) ability.

BTW, I prefer the IC stuff first and then a short line and then the OOC stuff. The board should read IC so there is a story. ;)

Folks we're in combat. Emailing the map to you for Round 1 as soon as I get it done. I am placing you on the map. If you absolutely hate your location, well you can move--or email me.

Napalm AC 22/15/18 HP 24/24 (James D)  d20+3=14 ;
Friday July 27th, 2012 3:07:57 PM

Dex check = 14. Napalm's small form is seen flying through the air before he lands stunned on the ground.

Harden AC 15/11/12 -- CMD 19 -- HP 34/37 (Zach R)  d20+6=17 ; d20+7=20 ; d20+8=12 ;
Friday July 27th, 2012 4:10:06 PM

Harden bites the dirt but stands up quickly. He looks around gets a firm grip on his chain but the fall caught him very much off guard.

---------------
Reflex: 17 Fail
Acrobatics: 20
Perception: 8

Urist - AC 17, HP 25/25 - Spells - Carl  d20+4=12 ;
Friday July 27th, 2012 4:58:07 PM

Urist is vaguely aware of Vgodd screaming about killing Gladys, but that's hardly anything new.

"Well Urist, time to get up," he says to himself. No flashy acrobatics for him; he stands one leg at a time and looks around. He does ready his axe in case something needs killing.

He goes to join the rest of his friends, then notices Lori standing on the gate. "Wouldn't be right to leave her by herself now, would it?" Urist stands his ground...

***

I realized the other day how callous Urist must have come off. "Two dead guards? Excellent, we can use them for clues in our hunt for this giant rat."

Perception: 12

AC 19, touch 11, MR 8, CMD 18 plus bonuses by situation, 37/37 hp Morgrym Gorechylde  d20+6=11 ;
Friday July 27th, 2012 5:33:54 PM

Morgrym starts to follow the tracks. It doesn't look like anyone else is following him out there so he stops at the edge of the clearing, wondering why they all stayed there when there was a gargantuan rat needing killing." You guys coming? She isn't going to kill herself."
Perception 11

Napalm AC 22/15/18 HP 24/24 (James D) 
Friday July 27th, 2012 6:07:50 PM

Napalm rises steadily to his feet and draws his weapon. A mile or so away...? Napalm wonders how big the rat could be to cause the ground to shake that hard from a mile a way. His initial instinct is to kill the rats before heading off, but as the others seem to want to tackle Glady first he grudgingly follows the group and hoped the swimming rats do in fact head to feed on the dead guards. If there is a weapon or backpack on the fallen guards that he can easily grab as he runs to follow the group he will scoop it up on his way.

Lori Rinduff AC 18 , HP 29/29  d20+9=23 ; d20+6=18 ; d4+3=5 ;
Friday July 27th, 2012 6:10:18 PM

"Give me a couple minutes before heading off, either we'll follow the rat easily enough or she'll lose us. Waiting a bit won't matter, I wanna see what I can see from up here."
Quickly coiling the whip she stashes it and pulls a dagger, ready to throw if a target appears.

Perception 23
Attack 18 damage 5 (ranged attack /deadly aim, if a target appears)

Seredal Hosah (Josh) 
Friday July 27th, 2012 9:05:36 PM

Seredal points and then starts to back away from that direction."Maybe you all should deal with those two swarms of rats heading towards your friends' bodies first? Let their tails twitch no more!"

------------
Seredal starts bardsong (+1 damage and attacks)
moves 20' away

Trollbane AC 18/15/11; HP23/23; CMD 12 
Friday July 27th, 2012 9:44:45 PM

Trollbane looks out across the swamp and spots the two rat swarms coming their way. "Feeding the young, eh?"

"Wait! Why go swiming after it? Kill these rats and don't you think the Big Mama rat won't come seeking revenge? I say wait here and see what happens. Then go sloshing in muck if nothing happens. Besides, if we can capture one of those rats I can get information from it that will prove far more valuable than being alligator bait."

OOC: Move 'T' up one square diagonal (under Ironhand), then left 7 squares.

OOC: I really thought Vgodd was going to say "My name is Vgodd, you killed my comrades. Prepare to Die!" Which would fit pretty well with this Rodent of Unusual Size. In a swamp (forgot it's name), nonetheless.

AC 19, touch 11, MR 8, CMD 18 plus bonuses by situation, 37/37 hp Morgrym Gorechylde 
Friday July 27th, 2012 10:48:22 PM

" What swarm....oh, those swarms." Morgrym backs away from then as far as he can, since he has no area attacks.

(Mark) Chef Ironhand AC20/14/16-- CMD 20 -- HP 27/27 
Saturday July 28th, 2012 6:29:51 AM

Chef sees the rats closing in from the water and heads out towards the shine wanting to keep his feet dry if possible, drawing his axe as he moves.

I've dealt with a few kitchen rats in my time. These should be the same.

--------
Chef moves 20' west

Trollbane AC 18/15/11; HP23/23; CMD 12 
Saturday July 28th, 2012 11:12:05 PM

"I don't think these came from any kitchen, Mr. Chef." Trollbane responds as he surveys how best to hit them where it hurts.



Round 1 Player Results [DM Jerry] 
Monday July 30th, 2012 10:34:00 AM

Napalm and Harden work on standing again after being "thumped" to the ground. Amazing how hard the ground can be.

Urist stands his ground over the bodies, drawing his axe.

Morgrym moves forward towards the edge of the clearing the Shrine creates following Gladys' tracks.

Lori remains on top of the gate readying a dagger to throw.

Serendal points out the rat swarms and starts bardsong.

Trollbane moves towards the shrine with the idea of capturing a rat.

Chef joins Trollbane in moving west towards the shrine.

------

OOC: Do not post yet. I am working on Monster Initiative.

Round 1 Monster Initiative [DM Jerry]  d100=48 ; d100=66 ;
Monday July 30th, 2012 10:46:15 AM

Swarm #1 continues heading for the bodies where Urist stands stalwart.

Swarm #2 changes heading moving towards Morgrym. The gnashing of teeth grows in anticipation of a hunger soon sated!

-----------

You may now post. See the email for further instructions and the map update.

It is now Round 2 Player Initiative.

Trollbane AC 18/15/11; HP23/23; CMD 12 
Monday July 30th, 2012 2:48:21 PM

Question for DM: what's the dimensions of the swarms? 5'x5', 10'x10'? Need to know for spell purposes.

Also, looks like Swarm 2 was not moved on the map as it is still in last map's location. How far is it to Morgrym? Need to know for spell purposes.

thanks.

Urist - AC 17, HP 25/25 - Spells - Carl 
Monday July 30th, 2012 3:49:48 PM

Urist looks at the incoming rat swarm and then at the cliff behind him. He decides he'd rather be somewhere else.

Still, he's reluctant to just leave Lori by her lonesome. He'll take a few steps to the east, keeping an eye on the vermin making it's way to them.

***

OOC: Are these rats the big ones that attacked us earlier, or just plain little ones? If it's a swarm of those big ones, Urist's cool demeanor is entirely unjustified.

AC 19, touch 11, MR 8, CMD 18 plus bonuses by situation, 37/37 hp Morgrym Gorechylde  d20+8=25 ; 2d4+10=17 ;
Monday July 30th, 2012 4:57:19 PM

Morgrym looks at the 10x10 pile of rats swarming at him and realizes that he probably can't kill them all before some of them bite him. He trusts in his armor to keep them out ( what a fool he is, typical dwarven overconfidence in their own creations ) He gets a running start and swings his blade in a wide arc as he reaches the rats. His blade sweeps through the swarm cleaving many of the filthy creatures into rat chow. He killed many of them as the blood on his blade attests, but probably not enough to discourage them from crawling all over him.

( move 20 feet towards them and swing, If I have overestimated their size I'll make it a charge and hope I can reach them before hitting the water which is difficult and stops my charge)
Attack hits AC 25(27 if charging) for 17 damage ( which should be halved to 8 for a swarm of tiny creatures)
AC is only 17 if I need to charge, which doesn't matter vs swarms anyway

Lori Rinduff AC 18 , HP 29/29  d20+6=8 ;
Monday July 30th, 2012 6:49:32 PM

"Urist, don't be stupid, I'm on top of the gate, they'll have to come up here to get me, go get with the others."
Lori then yells out, "In Jinx's pack, not the saddle bags, there's a couple flasks of oil, just avoid the flask of acid!"
Lori then weighs the dagger in her hand and knowing even if she missed, the dagger would still be just on the ground, decides to enter the fight. She first throws the one in her hand and then draws a dart for next round....

Attack 8



(Mark) Chef Ironhand AC20/14/16-- CMD 19 -- HP 27/27  d20-7=7 ;
Monday July 30th, 2012 9:34:05 PM

Chef continues running west and pulls up next to Urist as the rat swarm approaches.

------
ooc: Please ignore the roll I initially was going to do something that I don't think I could actually do after re-reading the rules, So I adjusted the action.


Harden AC 15/11/12 -- CMD 19 -- HP 34/37 (Zach R) 
Monday July 30th, 2012 10:17:22 PM

Harden attempts to regain his composure and stand up. He also tries to knock the cobwebs out as he is a bit dazed.

Trollbane AC 18/15/11; HP23/23; CMD 12  3d4=6 ;
Monday July 30th, 2012 10:26:52 PM

Trollbane observes that one of the swarms starts heading towards Morgrym, and as this rat swarm is the closest, Trollbane heads towards it. Morgrym, though, rushes forward to engage the rat swarm, so Trollbane hesitantly follows, the murky water a bit too close for comfort. He tries to find a way to spray the swarm with acid without hurting Morgrym but knows that may not be possible.

OOC: A) If Trollbane has to move more than 20' to get in spell range (15'), then just move him behind Morgrym, and that's all his move. B) If Trollbane can move 20' and still cast his spell to affect the swarm without affecting Morgrym, then place him at such place.
Case B):
Spell: Acidic Spray (same as Burning Hands but acid instead of fire)
Cone shape; 15' burst; damage: searing acid for 3d4 = 6 pts; Ref DC14 save for half.


Napalm AC 22/15/18 HP 24/24 (James D)  d20+5=21 ; d6+1=4 ;
Tuesday July 31st, 2012 12:46:46 AM

Napalm watches as the rats run in the opposite direction of him and curses as he chases after him. Moving 30 feet towards the bodies (West) he holds out his oil lamp and casts a spark cantrip to light it.

ooc: Ignore the rolls, I was going to throw a bomb, but am out of range.

Seredal Hosah (Josh)  d20+10=29 ;
Tuesday July 31st, 2012 1:06:44 AM

Seredal continues her oration, but in a slightly different vein. "Onward, brave champions. Put all thoughts of a rat that can knock you to the earth a mile away from your mind, and concentrate on these, its weaker cousins. There shall be no thought of retaliation this day!" Otherwise, she's fine where she is. There are enough warm bodies between her and the threat. She will take a look around and make sure they aren't being surrounded...

(OoC: Continue bardsong; active perception check for 29)


AC 19, touch 11, MR 8, CMD 18 plus bonuses by situation, 37/37 hp Morgrym Gorechylde 
Tuesday July 31st, 2012 5:15:48 PM

OOC
Please remember Morgrym has SR 8 if spells are cast on him. It is a weird number and odd to have at so low a level, that's why I mention it

Round 2 Player Results [DM Jerry] 
Wednesday August 1st, 2012 9:44:30 AM

Urist backs to the east from the incoming 10' swarm of hundreds of tiny rats.

Morgrym charges the rat swarm and slices the tiny creatures into even smaller pieces showering the area with blood and gore. #2 is dead.

Lori fires a dagger at #1 from her vantage point missing.

Chef moves next to Urist.

Harden regains his composure. He succeeds!

Trollbane moves to join Morgrym, holding an Acidic Burning Hands spell at the ready. He sees it unnecessary as #2 was decimated by the mighty Morgrym.

Napalm lights his oil lamp while moving west towards the bodies.

Serendal continues her Bardsong with a reminder to NOT think of rats that can knock you to the earth.

Vgodd rushes west taking a double move to stand over the bodies. He is relieved when the rats turn away from his fallen comrades

----------

OOC: Swarm is 10 by 10. Have changed that by increasing the size of the number on the map. Sorry. That didn't occur to me. I was going to have #2 stay since I forgot to move it, but didn't want to ruin Morgrym's charge by doing that. So #2 moved forward last time so that it is there to be conveniently damaged by Morgrym's charge. ;)

[Do not post yet. I am working on Monster Initiative.

Round 2 Monster Initiative [DM Jerry]  d20+8=26 ;
Wednesday August 1st, 2012 9:48:58 AM

#1, perceives that there is more here than just a meal and in frustration at having its feeding intentions interrupted, moves towards Urist. It is disappointed, if a rat swarm can indeed be disappointed as it comes up 5' short of its new intended meal.

#2 has met its demise.

---------------

[You may now post. See the email for the map update.]

Napalm AC 22/15/18 HP 24/24 (James D)  d20+5=10 ; d6+1=6 ;
Wednesday August 1st, 2012 2:29:29 PM

As the rat swarm approaches Napalm forgets about the lamp he just lit and grabs a bomb from his belt and throws it in the center of the rat swarm and watches the vial erupt in flames. No matter how many times he hears hears the explosion and feels the sound waves reverberating off his chest it still brings a smile to his face as the heat washes over him.

Throw bomb and hit AC 10 at the center of Swarm #1 (need to hit 5+ range penalty) for 6 dmg

Lori Rinduff AC 18 , HP 29/29  d20+6=22 ; d4+3=6 ;
Wednesday August 1st, 2012 3:08:47 PM

With a Dart in her hand, Lori throws it at the swirling mass of rats, hoping to hit one of them. As soon as it leaves her hand, another is drawn from under her cloak.

Dart attack, 22, damage 6 (piercing)

Urist - AC 17, HP 25/25 - Spells - Carl  d20+4=16 ; d8+2=6 ;
Wednesday August 1st, 2012 5:18:33 PM

Urist stands his ground. If the rat swarm approaches, he'll start swingin'. He's not about to wade forward into it when his friends are throwing explosives at them.

***

Hit AC 16 for 6 damage.

Trollbane AC 18/15/11; HP23/23; CMD 12 
Wednesday August 1st, 2012 6:06:29 PM

Trollbane yells out, "Don't kill them all!" Hopping to catch one alive, he tries to pinpoint one rat from the swarm, one measly rat is all he needs, and darts his finger forward while uttering a short arcane phrase.

Cast Flare at a rat in Swarm #1, Close Burst, DC 13 Fort, Save negates, Fail rat is Dazzled for 1 minute.

Trollbane hopes one rat will be incapacitated enough to fall out of the Swarm Formation so it won't be splattered by the others and he can scoop it up into a small bag.

OOC: If one rat does get Dazzled, he moves in (15' Move, 2 diagonal squares and just to the right of Napalm) to scoop it up.

AC 19, touch 11, MR 8, CMD 18 plus bonuses by situation, 37/37 hp Morgrym Gorechylde  d20+8=20 ; 2d4+9=12 ;
Wednesday August 1st, 2012 6:07:45 PM

from where he stands Morgrym sees the swarm shift directions. With the rats in front of him dead, Morgrym does too. he moves to the new swarm, stepping around Napalm he swings, without charging this time.
Hit AC 20 damage 12 slashing (power attacking already added)

AC 19, touch 11, MR 8, CMD 18 plus bonuses by situation, 37/37 hp Morgrym Gorechylde 
Wednesday August 1st, 2012 6:09:26 PM

to be clear, Trollbane posted while I was posting too 8), I want to be on Napalm's left.

Harden AC 15/11/12 -- CMD 19 -- HP 34/37 (Zach R)  d20+10=13 ; 2d4+6=11 ;
Wednesday August 1st, 2012 9:11:23 PM

Harden charges at swarm #1 but can't get a solid swing.

Attack: 13
Damage: 11

Seredal Hosah (Josh) 
Wednesday August 1st, 2012 11:51:56 PM

Seredal continues backing away, and speaking. "Remember - This is our world! The rats only gained it when we abdicated it. And now we're TAKING IT BACK!"

(OoC: Back up 10 feet, continue bardsong)

(Mark) Chef Ironhand AC20/14/16-- CMD 19 -- HP 27/27  d20+9=10 ;
Thursday August 2nd, 2012 12:03:16 AM

Chef steps forward and swings at the bloodied swarm but misses completely.

----
Nat 1 on the attack roll

Round 3 Player Results [DM Jerry] 
Thursday August 2nd, 2012 11:30:42 AM

The rat swarm continues to move forward hungry and definitely angry.

Napalm throws a bomb at #1 and misses, the explosion echoing out into the swamp. Hopefully it doesn't draw too much attention.

Lori throws a dart which hits and a two tiny rats die as the dart tip goes completely through one and into another.. [perception 15 reveals that the swarm only took half of that]

Urist stands his ground, leery of Napalm's bombs.

Trollbane tries to cast a spell at a single target within the swarm and finds that they squirm around too fast to do so. [spell lost--perception of 15 to realize that a swarm cannot be hit with a single target spell]

Morgrym moves to the left of Napalm and attacks #1 doing damage [perception 15 reveals that it only took half of that]

Hardin charges due west and misses the constantly moving rats. One could grow to hate these nasty disease carrying things!

Serendal moves back 10' and keeps the Bardsong going. It is eerie, the gnashing of teeth set to music designed to inspiring courage.

Ironhand, his direct route to #1 blocked by Hardin, has to move to his south to get his attack in. Unfortunately, he missed as well.

It is obvious that the creatures are bloodied, but they are still alive, gnashing, and very angry!

------------------

[Lori, after combat, roll a d4. If you roll odd, the dart is still usable and you may retrieve it. If even, you will need to repair it if you want to be able to use it again.]

[Do not post yet. I am working on Monster Initiative.]

Round 3 Monster Initiative [DM Jerry]  d6+2=8 ; d6+2=3 ; d6+2=7 ;
Thursday August 2nd, 2012 11:49:10 AM

Swarm #1 fights with itself, undulating, as some rats want to gnaw on Hardin, while others want a bite out of the guy throwing bombs. Napalm wins their inner competition and the rats move towards Napalm encompassing Chef, Morgrym, and Napalm.

Chef feels rats crawling all over and through him. There are rats biting at places that should never be bit by a rat. He takes 8hpd.

Similarly Morgrym feels them swarm all over him, but the pain mostly comes from his face as they seem to like that particular portion of the dwarf. He takes 3hpd.

Finally, the main target of their anger, the guy making all the noise! They flow over Napalm nipping him iin the back of his legs, but mostly on the butt. Tender eating there? Napalm takes 7hpd.

Then each of our bitten party begins to feel hot and warm all over. All three bitten need to make a DC 13 Fort save vs. disease.

Then the swarm rages. Little dots of red appear in their eyes. The intensity of their chewing and the sounds of their anger ramp up to higher levels.

-----------

OOC: Chef, Morgrym, and Napalm all get AAO as the swarm moves over them.

Hardin also gets an AAO as the rats took more than a 5' step through his threatened squares.

[You may now post. See the email for the map update.]

Napalm AC 22/15/18 HP 24/24 (James D)  d20+5=19 ; d6=1 ; d20+6=11 ; d20+7=9 ;
Thursday August 2nd, 2012 2:36:25 PM

Napalm is genuinely surprised when his bomb fails to damage the swarm, but the resounding echo across the swamp is like music to his ears. When the swarm comes after him he swings at them with all his might, but the damage isn't as great as he hoped. As they continue to approach he waits to the last moment to enter into his Rage. The alchemist takes a shot of wiskey from his flask and swings out again at the swarm, but his second swing powered by rage finds nothing but air.

Actions
-------------------------------
AoO Hit AC 20 for 5dmg
Enter Rage
Fort Save = 13
Hit AC 9 - miss
Move Action - drink from flask (drunken brute archetype, prevents expending a round of rage for the day)

AC 19, touch 11, MR 8, CMD 18 plus bonuses by situation, 37/37 hp Morgrym Gorechylde  d20+8=24 ; d4+9=11 ; d4=2 ; d20+8=27 ; d20+8=12 ; 2d4+3=11 ; d20+6=22 ;
Thursday August 2nd, 2012 4:05:13 PM

OOC
Napalm note what weapon you use, slashing and piercing do 1/2 damage.
Question, if the AoO's kill them do they get to bite us?
IC
Morgrym watches as the swarm turns toward him. When they move every instinct in him forces his weapon to swing at them again.
AoO hits AC 24 for 13 damage ( halved to 6, swarm rules)( power attack still in effect)

The rats are not really able to bite him anywhere other than his face, and they strip away ribbons of flesh from his cheeks and brow. In pain Morgrym swings again. He hits hard, but is unable to cause a critical wound to the swarm because it shifts so much.
Hit AC 27, critical threat, fail to confirm on AC12 for 17 damage(halved to 8, swarm rules)( power attacking)
Fort save 22vs DC13

Napalm AC 22/15/18 HP 24/24 (James D) 
Thursday August 2nd, 2012 4:12:33 PM

Napalm looks at his morningstar, a good bludgeoning and peircing weapon, and wishes he had entered his rage prior to making his attack of opportunity. Perhaps if he had he would have been able to kill the swarm before they bit him. :)

(Mark) Chef Ironhand AC20/14/16-- CMD 19 -- HP 27/27  d20+8=9 ; d20+5=10 ;
Thursday August 2nd, 2012 5:21:23 PM

As the rats swarm over him and begin to Chew, a pained Chef seizes an opportunity an again attempts to cut them down with as much power as he can muster. The nibbles are too distracting however as his axe finds nothing but mud.

His wounds begin to burn as the rats lack of oral hygiene works it way into his bloodstream.

------------
AOO: power attack; natural 1 again.
Fort save; 10, fails

Trollbane AC 18/15/11; HP23/23; CMD 12  d20+3=14 ; d20+3=4 ; 3d4=8 ;
Thursday August 2nd, 2012 7:45:59 PM

Perc+3 DC15= 14

Trollbane is very annoyed that he could not catch a rat amongts all those rats! "RATS!" he blurts, not meaning the animal rat, of course. "Holy Swarming Rodents of Unusual Beady Eyes, I've got to catch at least ONE!" he yells and looks around for a single possible survivor of the other swarm.

Perc +3 = 4, to find any possible single barely alive, not quite dead yet, rat from #2.

Trollbane is just too discombobulated to find a live rat amongst the gore of the decimated rat swarm. Wanting to help his new friends, he knows his acid would just melt them away, but that might also hurt his friends if he miscalculates his spell.

A quick mental calcuation and he quickly moves to right behind Morgrym, (a 10' move) and aims his acid at the swarm but to miss his friends.

Spell: Acidic Spray (same as Burning Hands but acid instead of fire) targeting square diagonal upper left; ie: first square immediatley to Morgrym's left. Right side cone border should be the three squares up the left side of Morgrym, Ironhand and Hardin. The spray will cover all but one small part of the '1' area and some to the left of it.

Cone shape; 15' burst; damage: searing acid for 3d4 = 8 pts; Ref DC14 save for half.

Note: if applicable, damage would be 12, as per area effect spell effects on swarms.

Lori Rinduff AC 18 , HP 29/29  d4=1 ; d20+9=11 ;
Thursday August 2nd, 2012 9:45:19 PM

Lori watches as the mass of rats moves and swarms around. She decides it would be a bad idea to to hurl another dart, due to the fact that her new friends are now buried with them.
She spots her dart, notices it looks good from where she is, and plans on picking it up in a minute or two.
She also takes the time to look out over the swamp, looking for the rest of the rats to be coming in.

dart roll a 1, it's fine
Perception roll 11 (like she can see anything right now....)

Harden AC 15/11/12 -- CMD 19 -- HP 34/37 (Zach R)  d20+8=25 ; 2d4+6=12 ;
Thursday August 2nd, 2012 9:53:21 PM

Harden steps up and attacks the mob of rats whipping his chain out wide.

Attack: 25
Damage: 12

Urist - AC 17, HP 25/25 - Spells - Carl  d20+4=5 ;
Thursday August 2nd, 2012 10:45:15 PM

Urist steps up to the edge of the hoard and does...something. He meant to attack the rats that hadn't crawled over his companions yet, but temporarily forgets which end of his axe goes into the enemy.

***

Natural 1 to hit...

Seredal Hosah (Josh)  d20+10=20 ;
Thursday August 2nd, 2012 11:37:22 PM

"And let...well...drat." Distracted by all the blood and by all the blood and anguish, Seredal's voice fails her, and she just hides behind the log.

(stealth check = 20)

Round 4 Player Results [DM Jerry] 
Monday August 6th, 2012 10:54:50 AM

Napalm connects with his morningstar with a glancing blow and a miss.R

Morgrym, not liking how the rats nibble at his face, lays waste around him, both in reaction to the pain [AAO] shredding this swarm as he did the last. Then he purposefully attacks again [normal] decapitating many more. And again, everyone around him gets a blood shower! The smell of gore intensifies as the swarm dies ending combat.

Trollbane looks around for living survivors [One wonders if he's a Monstrologist] and still doesn't find one. He holds his spell as all in the swarm are dead.

Lori looks around for more rats and picks up her dart.

Harden holds his chain attack, realizing it would just splash the gore some more.

Urist approaches, but holds.

Seredal bravely hides behind a log and remains fresh and clean!

Vgodd cries out in his anguish for his comrades.

Then suddenly, the ground receives an even more powerful THUMP lifting everyone off of the ground by at least a foot!

[DC 20 to land on your feet. Miss it by more than 5 and you are stunned for a few seconds]

----------

OOC: Please make any needed OOC comments at the END of the post please, "Under the line." The story should come first.

OOC: No xp yet. Will explain later.

[Combat Ends]

-------

Trollbane AC 18/15/11; HP23/23; CMD 12  d20+3=14 ;
Monday August 6th, 2012 11:23:23 AM

Dex + 3 = 14

Trollbane holds his spell as it is hard to hit flying rat pieces. And it is harder to find live ones after the carnage. "C'mon, guys! I said keep one, at least one, alive! I'd like to talk to it, find out more about this Gladys, where it's lair is!"

Trollbane kicks a rat head in frustration. Before the rat head stops rolling, the gnome finds himself on his butt, the world spinning wildly. "What thuh..." he manages to murmur as he tries to clear his head.

Urist - AC 17, HP 25/25 - Spells - Carl  d20+1=15 ;
Monday August 6th, 2012 4:43:18 PM

Urist once again loses his balance, but manages to catch himself before he ends up on his butt.

"I believe that one was closer. Lori, can you head back up and see anything if anything's coming?"

AC 19, touch 11, MR 8, CMD 18 plus bonuses by situation, 37/37 hp Morgrym Gorechylde  d20=8 ;
Monday August 6th, 2012 4:53:17 PM

Dexterity save =9
Reflex save =10
either way, even the legendary dwarven stability cannot keep Morgrym on his feet. He smacks his already bloody face into a rather large stone for the swampy grond, the only one to bee seen for miles around likely, and is stunned for a few seconds
As he rises, muttering curses, the words 'mother of all rats' and ' if we can't stand how do we fight it' can be heard.malready noticably flustered he answers Trollbane's question, silly gnome.
" By the shaking of the ground it'll be here momentarily. And without the cure at hand, you and the chef REALLY don't want to be bitten by anything out here, especially not the rats that supposedly carry the plague. I'm not clear how long it would take to kill you, but if the onset and symptoms worsen as fast as they did when we were purposely infected and cured, I doubt we would be able to get you to town, or that you would enjoy the process. All I can really tell yyou about the plague is it kills most people it infects and it makes you feel like the bottom of an old boot after muching out a pig wallow. The cure allows you to live, but the taste makes you wish that the plague had killed you, at least until the symptoms go away."
"Vgodd, help me drag your friends over to the gate where they won't get trampled. Once Gladys is put down we can attend to them in the way your people would lay them to rest. They don't carry any items or weapons that may help us defeat her do they?"

Once standing again, if no threat presents itself Morgrym starts dragging the bodies of the two dead guards over coler to the gate where they shouldn't be trampled.
" It might be hard to find on short notice, but if anyone can find some dry wood and prepare it but not light it that'd be great. We may need it when the queen rat gets here."

Lori Rinduff AC 18 , HP 29/29  d20+10=14 ; d20+5=11 ;
Monday August 6th, 2012 5:07:06 PM

Lori again, gets caught in mid-step and loses her balance when the heaving of the ground once again happens.
After regaining her feet, she will again climb to the top of the gate, taking up a perch there playing lookout.

________________
14 acrobatics
11 dex

(Mark) Chef Ironhand AC20/14/16-- CMD 19 -- HP 19/27  d20+3=15 ;
Monday August 6th, 2012 7:34:23 PM

The shockwave lifts Chef into the air and lands him in the bloody pile that was once a swarm of rats.

Pulling himself to his feet he listens to Morgrym's warning about not being bitten. Oh great. now you tell me not to get bitten. So... how long do I have? he asks the group raising his hand in the dim light to display several small punctures already glowing with infection.

----------
15 dex
ooc: I failed the fort check in my previous post

Seredal Hosah (Josh)  d20+7=24 ;
Monday August 6th, 2012 8:44:56 PM

Seredal manages to catch herself on the log and stay upright as she lands. Glancing quickly at the water and dismembered heads, she tries to see if there's still some motion in them, or if it's just the living being that are getting bounced like halfling babys in a home for old Taurs. If it's not just the breathers, she'll approach the group and ask, "Not to be telling you your business, but how sure are you that the earthquakes and the rat are connected? There might just be some instability in the earth here, and the rats (which we've seen have been smart) might just be using it to burnish their own story. Writers do it all the time...

Because, if the rat really is causing the quakes...are you sure you all are up to it?"


Napalm AC 22/15/18 HP 24/24 (James D)  d20+3=15 ;
Tuesday August 7th, 2012 2:01:23 AM

Napalm starts blowing out his lamp when he suddenly realizes he is air born. He barley avoids falling on his head, and a loud thunk can be heard as he crashes into the mud.

Dex check = 15

Standard Fare [DM Jerry] 
Tuesday August 7th, 2012 10:37:47 AM

As Chef stands and begins looking at his wound, he feels a wave of dizzyness. [DC 14 Fort save please.]

Vgodd nods at Morgrym and works with him to drag the bodies back behind the gate next to the cliff. He thinks for a moment and starts poking through a pack. "The other pack is missing. See if its around somewhere?"

Then, "Here." He pulls out several vials. "Standard fare for when we come to the gate. This one is a Cure Moderate Wounds Potion. This one a cure." He smiles. "The swamp giveth," he says under his breath.

"The guard "borrows" cures from Hegga when she's not at her Farm on our way out to the gate. Glad these guys were thinking....poor sods."

"One pack is missing! Let's see if we can find the other pack."

He starts to give the cure to Chef, then pulls it back. "If you take it, you'll be sick for hours and unable to fight. Save it in case you yaknow, can't wait any longer or something." He gives Chef a vial that looks like blood, laying his hand on Chef's shoulder. "It ain't fun, but it will save your life."

"Man you don't look so good. Here better sit down." Me maneuvers Chef so that his back is leaning against the right gate pillar.

"Hey Trollbane, did you get bit yet?"

Off in the distance, there is the sound of joyous squeals. "Ah man. Prepare for more guys. That sounds like Rage Rats." He gets to his feet, looks at Chef, shakes his head and draws his axe standing in front of him.

Harden AC 15/11/12 -- CMD 19 -- HP 34/37 (Zach R)  d20+6=14 ;
Tuesday August 7th, 2012 1:16:52 PM

Harden readys his chain for the arrival of some rats.

Refex: 14

Napalm AC 22/15/18 HP 24/24 (James D) 
Tuesday August 7th, 2012 3:25:20 PM

Napalm stands shakily to his feet, fatigued from the short burst of rage. As the guard searches the backpack the drunken alchemist refills his flask. Although the flask holds enough liquid for several drinks, he would hate for it to run out. The flask was much more convenient than pulling out a glass whiskey bottle or bottle of ale mid combat.

Napalm draws his morningstar and asks What should we know about rage rats?

Lori Rinduff AC 18 , HP 29/29  d20+9=15 ;
Tuesday August 7th, 2012 4:18:24 PM

From atop the gate, "I imagine, you should avoid getting bit. But then again, I think that goes unsaid."

Perception 15



(Mark) Chef Ironhand AC20/14/16-- CMD 19 -- HP 27/27  d20+5=7 ; 2d8=9 ;
Tuesday August 7th, 2012 7:42:29 PM

As a wave of dizzyness sweeps over Chef he rests against a pillar as he drinks the CMW potion. Despite the stabs of pain spreading through his body he is determined to wait until the last moment to take the Cure.

Not wanting to go out without a fight he sheaths his axe and pulls out a Chakram and hopes he will still have the strength to throw it when the time comes.
------
Fort save; 7, fail
CMW; 9hp


Trollbane AC 18/15/11; HP23/23; CMD 12  d20+3=19 ;
Tuesday August 7th, 2012 9:09:09 PM

Trollbane scrambles to his feat and shakilly answers Vgodd, "Nnnot yet. Thank the gods.

Then, when the warning is given that more rats are coming, he exclaims "Holy Shaking Ground! I need to get me some of those boots that let you walk on air! Then he utters words of protection upon himself.

Cast Resistance on himself: duration 1 minute, +1 on saves.
If he has time, he'll cast Resistance on Chef as well, then he looks out across the swamp while he makes his way to the right Gate pillar.

Perc +3 = 19

AC 19, touch 11, MR 8, CMD 18 plus bonuses by situation, 34/37 hp Morgrym Gorechylde 
Tuesday August 7th, 2012 9:24:32 PM

Morgrym looks about, the others are preparing, but slowly. They do not bear the looks of caravan guards awoken in the night, dashing to the line in whatever gear they can pull on at a moment's notice. They look disorganized. His years on the road and many such wake up calls kick in and he starts giving 'orders' in an even, but commanding voice.
" I expect these are more of the same we fought on the way to Hegga's when we arrived. For you new lads that means rats the size of a dog, with barbed venomous teeth on them. One or two solid hits from a strong person should drop them.These are big enough for your targeted spells Trollbane. If you must hit one of us with an area spell, my dwarven blood might guard me if my heart stays true to my ancestors."( I have a low SR of 8, I MIGHT resist the spell. This applies to healing too so roll Spell Penetration if a spell affects me) I would suggest you hold a spot near Chef and try to keep the nasties off him. At all costs we need to keep these beasties away from the newcomers unless we want to watch one of them die from this plague before we can help them. Harden, Vgodd, and myself will form an outer half moon. Harden take the center and use your skills as Vgodd and I flank your targets. Seredal, if you would give us heart to strike as hard and true as possible that's likely to help. Urist and Napalm, you can heal, aye? Stay in the second rank to either heal us if we look bad or provide some ranged support. If needed step up and fill our spots if we fall, you both can swing a weapon, as I have seen. And Lori, rain death on as many as your elven eyes can see before they reach our line. The more that die out there, the fewer sets of teeth we need face. Lori, designate our target by firing first and the rest of us will use whatever ranged weapons we have to kill that rat before moving to the next closest rat to our line. They wanted heroes when they opened that portal from the Giggling Ghost, by the Gods I say we give them some."
And how is that fire coming? They are beasts, and any beast not made of fire I have ever seen has a healthy respect of it if not a fear."

Morgrym moves about 15 feet out from the gate in the direction of the squealing. He holds his Falchion in his off hand and readies his Chackram to carry out the plan he just mentioned, waiting for Lori with the best vantage point to designate their target. As he waits, Moegrym rubs the back of his hand across his face, wiping away some of the blood from the bites he has already weathered.


Urist - AC 17, HP 25/25 - Spells - Carl 
Tuesday August 7th, 2012 9:58:16 PM

Urist rises to his feet.

"Well, sounds like Morgrym's got it figured out, then. Napalm, you're good at setting things alight. Can you get a fire going?"

He will take up position behind and to the left of Morgrym, able to heal and protect, but still able to step forward and hold the beasts back should the need arise.

Seredal Hosah (Josh) 
Wednesday August 8th, 2012 1:19:29 AM

"A fine plan, sir." Seredal, looking relieved, quickly heads for the safest side of the formation...

Lori Rinduff AC 18 , HP 29/29  d20+6=22 ; d4+3=7 ; d20+9=25 ;
Wednesday August 8th, 2012 1:45:27 PM

Having recovered the dagger and the dart, Lori is at a full load out, even though it won't last for a real long battle.She pulls a dagger in both hands, ready to launch it at the first target. She'll then prepare to chose the next target and draw her first dart so she is ready after the next dagger attack......

When the first rat shows itself, she'll call out the target as she throws the dagger at it.

Attack 22 damage 7

Perception 25

Harden AC 15/11/12 -- CMD 19 -- HP 34/37 (Zach R)  d20+8=28 ; d20+8=25 ; 2d4+6=12 ; 2d4+6=14 ;
Wednesday August 8th, 2012 2:39:10 PM

Harden takes the center point of the Half-Moon and readies his spiked chain to inflict some damage.

Ready Action: Attack First Rat to Enter Melee Range
Attack: 28 (Natural 20, Confirm at AC 25)
Damage: 12, (26 if Confirmed)

Napalm AC 22/15/18 HP 24/24 (James D) 
Wednesday August 8th, 2012 4:19:22 PM

Napalm lights his lamp and hands it to Urist before pulling out an additional flask of oil. Lighting the fire is easy enough, if we can find enough stuff to burn. Everyone, throw anything see that can burned on a pile. I'll douse it in oil. When the time comes Urist can light it with my lamp or I can use my cantrip. As for my staying in the back, I'll let you have your fun with the little ones, but don't expect me to stand back when the big one comes. I am the most heavily armored and have a saved surprise Glady.

ooc: When Glady comes I plan to to drink my mutagen and enter rage for some serious stat boosts.
+1 to AC against anything bigger than me (mutagen bonus and rage penalty cancel each other out)
+1 to AC against evil melee attacks
+4 STR and Con for Rage
+4 stat boost for mutagen
+4 on Smite Atks
+6 HP for Rage
And anyone within 5ft of Napalm must make a dc 15 will save or become shaken due to his scarred appearance.
(Hopefully this applies to giant intelligent rats.)

AC 19, touch 11, MR 8, CMD 18 plus bonuses by situation, 34/37 hp Morgrym Gorechylde 
Wednesday August 8th, 2012 4:53:15 PM

" My apologies. I did not realize you were so heavily armored, both with your faith and the metal hide on your skin. If you'd like, you can swap with Vgodd and let him keep his vigil over Chef. Hegga has not yet taught you to use the cure has she Urist, Napalm? If that is the case then Vgodd knows best how to administer it."
Morgrym takes any remaining time to toss bits and pieces of anything moistly flamable back toward a central pile. If Napalm is planning on dousing it in oil, then even soggy logs would probably catch once the oil burned out. He relies on Lori to warn him of incoming rats.

Napalm AC 22/15/18 HP 24/24 (James D) 
Wednesday August 8th, 2012 6:11:40 PM

Napalm holds up a hand, signaling he is fine with the second row for the time being. I have no problem staying back and keeping you guys from bleeding out, for now. I just don't want anyone assuming that because I'm a halfling I can't hold my own in combat. Every time a halfling lives up to the lowered expectations of others the rest of us must prove ourselves ten times more to be recognized as equals. That is why I will be bagging Glady's head. The look in Napalm's eyes makes it clear that no one wishing to live should make a short joke when he mentions lowering the bar, his Napolian Complex more obvious than ever.

As for the cure, Hegga didn't teach me anything about it. However, I think I can administer it easy enough with my training and having had Hegga administer it me the other day. Unfortunately, I can only administer the potions she made. Without her instructions or notes on how to brew it, the odds of me being able to brew more are slim to none.

Trollbane AC 18/15/11; HP23/23; CMD 12 
Wednesday August 8th, 2012 9:44:10 PM

Trollbane accepts his place in the second rank without any objections. He can easily aim his spells through the gaps inbetween his friends.

OOC: DM note_ I don't know how many rounds before they reach us, but Trollbane will cast his Resistance spell on as many as he can until the rats are within 1 round distance. After Chef, he will cast it on the front rank, left to right, as much as he can.

Seredal Hosah (Josh) 
Thursday August 9th, 2012 1:16:46 PM

(check...check...)

I Can't Find It [DM Jerry]  d20+4=6 ;
Friday August 10th, 2012 12:02:01 AM

Vgodd yells, "Yesh, the same dudes from the first time. But we gots to find that other pack. If they were carrying a cure in one, they have one in the other. Redundancy! Right now, we can only cure one. We have two uncured folks here!"

Dramatically he points towards at Trollbane.

"I can't find it! Help me!"

Meanwhile, the over-hype brings things back to a sense of normalcy as only 2 rats come calling in the distance. There is still time before they arrive.

--------------------------

[Perception Check of 20 to find the other pack.]

(Mark) Chef Ironhand AC20/14/16-- CMD 19 -- HP 27/27  d20+1=13 ;
Friday August 10th, 2012 1:37:41 AM

Chef scans the area the other pack, feeling guilty that he has claimed the one cure the group has, because he was careless.

From his position however he can not see anything but more swamp.

-----
Perception; 13


Napalm AC 22/15/18 HP 24/24 (James D)  d20+6=25 ;
Friday August 10th, 2012 9:28:35 AM

Napalm glaces around quickly, eyes searching the mud. There it is! I found the pack! The alchemist quickly grabs the pack if he is able to.

Harden AC 15/11/12 -- CMD 19 -- HP 34/37 (Zach R) 
Friday August 10th, 2012 11:00:06 AM

Harden keeps his eyes glued to the rats, waiting to make paste of them when they get in range.

-------------------

Keeping previous actions readied.

Ready Action: Attack First Rat to Enter Melee Range
Attack: 28 (Natural 20, Confirm at AC 25)
Damage: 12, (26 if Confirmed)

Napalm AC 22/15/18 HP 24/24 (James D) 
Friday August 10th, 2012 11:07:28 AM

Forgot to mention that perception = 25

Urist - AC 17, HP 25/25 - Spells - Carl  d20+4=23 ; d8+2=8 ;
Friday August 10th, 2012 1:03:38 PM

Seeing only two rats approaching & hearing Napalm has the pack, Urist moves up.

"With their numbers this small, the best defense against their bite is to just kill them quickly. I'll fall back to protect when we get in real trouble..."

**

Action: Move to front line with ready attack.

Hit AC 23 for 8 damage.



Lori Rinduff AC 18 , HP 29/29  d20+9=24 ;
Friday August 10th, 2012 4:33:23 PM

"We've only got two rats coming in right this minute, but I expect there to be more on the way. As well as the big one we've been warned about."
Lori continues to stand ready, and will call out the targets as the get close, as well as watch for more incoming targets....

AC 19, touch 11, MR 8, CMD 18 plus bonuses by situation, 34/37 hp Morgrym Gorechylde  d20+2=21 ; d8+4=6 ;
Friday August 10th, 2012 4:57:05 PM

Morgrym stops tossing back flammable materials and focuses on the 2 rats that have appeared. If he can see them in the dark nighttime swamp they must be within the 60' range of his darkvision, close enough he thinks. Cocking back his arm he lets fly with a chakram. Even at this distance he scores a hit, drawing blood from the beast.

Hit AC 21 at 60', if it is withing 30' he hits AC 23. Either way the damage is 6 slashing damage.

Reaching to his belt he draws another chakram and prepares for another shot before it closes.

Trollbane AC 18/15/11; HP23/23; CMD 12  2d4+2=8 ;
Friday August 10th, 2012 9:31:56 PM

Relieved that the second backpack was found, Trollbane continues to cast his Resistance on his friends until the rats reach 120' distance. He'll then point his finger at the same one Morgrym sent his chakram at and sends a couple force missiles at it.

Magic Missile, Range 130ft, 2d4+2 = 8 dmg.

I Can't Find It [DM Jerry] 
Saturday August 11th, 2012 1:08:01 PM

Chef looks for the other pack, but does not spot it.

Napalm spots it immediately, over to the west end of the shrine clearing. He runs over to grab it and returns.

Harden remains on guard awaiting the rats, while Urist moves up to help.

Lori stands ready on top of the gateway.

Then Morgrym lets loose with the party following in grand fashion. The rats are hit with an amazing volley and die before they can even hit the shore.

Immediately, there is another thump and in the distance you hear an amazing sound! Something horrendous that combines gnashing, squealing, screaming, and a roar. It grates on one worse than 100 fingernails on a chalkboard.

Gladys is coming!

[DC 20 to land on your feet. Miss it by more than 5 and you are stunned for a few seconds]

------------------

I'm sure I royally messed up where you wanted to be. It was--confusing. :) I added [some] numbers across the top and letters down the side to help out. Sending what I did so you can correct where you want to be. Remember each person has to state their own location to move. Email with map incoming.

Trollbane AC 18/15/11; HP23/23; CMD 12 
Saturday August 11th, 2012 7:09:42 PM

OOC: don't worry about where you put us, with Gladys coming, I'm sure we'll 'scatter' anyway. LOL!

Seredal Hosah (Josh)  d20+7=23 ;
Saturday August 11th, 2012 8:37:50 PM

"....All right then." Seredal takes her place calmly and prepares her most important speech to date. After all, Gladys leaves one person alive to sing her praises, and I'm the best storyteller here... My life's riding on it, but it's still just an audition... I can handle that... right...

Napalm AC 22/15/18 HP 24/24 (James D)  d20+3=19 ;
Sunday August 12th, 2012 12:47:19 PM

Hearing the thump Napalm enters into another bout of rage and finds himself landing on his feet for the first time. Pulling the mutagen from his belt, he quickly quaffs it and prepares to put on a show for the story teller.

AC 19, touch 11, MR 8, CMD 18 plus bonuses by situation, 34/37 hp Morgrym Gorechylde  d20+3=22 ;
Sunday August 12th, 2012 1:18:15 PM

reflex 22
Morgrym manages to keep his feet this time, how he is not sure. He moves over to Jinx ( not on the map) and pulls the dog's pack off and tosses it to Lori on her perch. " Ye said theres more ammunition in there, use it well." He then moves to the tip of the island, farthest from the cliff(Move to L/25). If she can do that with her step I am betting she will throw us when a hit connects." Anything any of us can do to increase your own or the rest of our defenses, now would be a good time to do it."
Active spells
None (assuming I had resistance before it was spent on the save)

Harden AC 15/11/12 -- CMD 19 -- HP 34/37 (Zach R) 
Sunday August 12th, 2012 5:40:01 PM

Harden stands his ground waiting on either rage rats or the fat rat.

Ready Action: Attack First Rat to Enter Melee Range
Attack: 28 (Natural 20, Confirm at AC 25)
Damage: 12, (26 if Confirmed)

Lori Rinduff AC 18 , HP 29/29  d20+5=12 ; d20+10=13 ; d20+9=19 ;
Sunday August 12th, 2012 6:01:43 PM

Lori once again gets caught off guard, and winds up sprawled across the gate. She recovers enough to grab the backpack as it's thrown up to her.
After recovering and securing the backpack, she looks around for what's causing the shaking...

Perception 19

Trollbane AC 18/15/11; HP23/23; CMD 12  d20+3=10 ;
Sunday August 12th, 2012 7:03:35 PM

Dex +3 = 10

Trollbane is caught off guard once again when the Big Thump hits. He was busy casting his Resistance spells on his friends and finds himself seeing stars circling above his head. Through his daze he struggles to clear his head, he wants to see this thing that is about to kill them.

After a few moments he gets up again and with one arm holds on to the pillar next to him.
OOC: I'm hoping this will give him a bonus, +2 maybe, next time theres a Thump.

Spells in effect:
Mage Armor, Resistance

OOC: Resistance actually grants the imbued with +1 Ref, Fort, and Will saves for 1 minute regardless of how many times you have to make the save. I don't think it grants any Ability checks.

I don't know how long it will be before Gladys gets here. Maybe the DM will let us know how long it has been since killing the Rage Rats.

(Mark) Chef Ironhand AC20/14/16-- CMD 19 -- HP 27/27  d20+3=18 ; d20+6=13 ;
Sunday August 12th, 2012 10:10:48 PM

The shockwave knocks Chef down but he quickly pulls himself to his feet, using the pillar for support.
Still slightly dizzy from disease Chef remains in place by the pillar.

He remains in place by the pillar awaiting Gladys, as he does not know how long his legs will carry him.

-------------
dex check; 18
fort save vs disease; 13
Chef remains in square 21

The Calm Before the Storm [DM Jerry] 
Monday August 13th, 2012 4:23:04 PM

All of future history, rides in the balance as Gladys comes into view. The size of her is enormous! Perhaps 15' across and 20' long. If she'd been normal sized, she would have remained unseen. What a monster!

V'godd curses and runs up to stand beside Morgrym. He grins a fierce grin at him then turns his attention towards the beast. He is definitely in the moment.

Harden stands ready. Napalm quaffs his mutagen and stands prepared. Lori picks herself up so she is standing on the gate once more.

Trollbane uses the pillar to pull himself back to his feet. Close to him by the other pillar, Chef does the same. He begins to sweat profusely from the disease.

The swamp goes silent and time seems to stop for a time, heroes standing tall, Gladys sniffing her prey. The calm before the storm. She begins to move forward again.

--------------

If you can reach, feel free to attack. That will start combat.

AC 19, touch 11, MR 8, CMD 18 plus bonuses by situation, 34/37 hp Morgrym Gorechylde  d20+4=12 ; d8+4=8 ;
Monday August 13th, 2012 4:35:01 PM

Morgrym lets fly with his 2nd chakram, hoping to at least wound the beast before she closes. He also hopes to gauge hoe swift she is and how thick her hide might be, things that could save his life in a moment or two. Depending on her distance, he then pulls and readies his third thrown weapon.
Hit AC 12 for 8 damage... I doubt that actually hits

Lori Rinduff AC 18 , HP 29/29  d20+6=23 ; d4+3=5 ;
Monday August 13th, 2012 5:53:10 PM

Lori follows suit, throwing a dart at Gladys.

Attack 23, damage 5

Trollbane AC 18/15/11; HP23/23; CMD 12  2d4+2=7 ; d20+3=12 ;
Monday August 13th, 2012 7:26:12 PM

Spells in effect:
Mage Armor, Resistance

As soon as Gladys pops up in the swamp, Trollbane ponders the meaning of life, happiness, giant rats, everything.

One thing was clear, rats of that size would be hard to kill. He gauges Glady's distance and lets loose with a salvo of magical missiles.

Cast Magic Missile when Gladys is within 130' or as soon as he sees her if she is already closer than that.

2 missiles, 2d4+2 = 7

Perception +3 = 12; how close is she when they first see her? how fast does she move?

Urist - AC 17, HP 25/25 - Spells - Carl 
Monday August 13th, 2012 10:08:40 PM

"Domi, if you're still around, see us through this."

Urist takes a step back to be at Morgrym's back before blessing himself and his companions.

***

Bless - +1 to attack rolls and save vs. fear. 3 minutes.

Harden AC 15/11/12 -- CMD 19 -- HP 34/37 (Zach R) 
Monday August 13th, 2012 10:28:06 PM

Harden will continue to hold his ground, not wanting to be the part of the line that breaks. The tip of the spear so to speak.

Ready Action: Attack First Rat to Enter Melee Range
Attack: 28 (Natural 20, Confirm at AC 25)
Damage: 12, (26 if Confirmed)

(Mark) Chef Ironhand AC20/14/16-- CMD 19 -- HP 27/27  d20+1=8 ; d20+6=20 ;
Monday August 13th, 2012 11:02:05 PM

As the sweat begins to drip from Chef's brow he thinks he can see the monstrous beast heading towards them. Hoping to slow the beast if possible he aims and throws his Chakram in the general direction of Gladys, however it falls short, landing in the mud with a PLOP.

-------
attack based on Gladys being 120' away and having 3 range penalties
attack; 8 (miss)

IN case it is needed, a fort check; 20

Seredal Hosah (Josh) 
Tuesday August 14th, 2012 3:30:51 AM

Seredal launches into her speech as she looses her whip. "You are heroes of the wold! You have fought bigger and nastier! You fought the very fabric of time to get to this point. Are you going to let this vermin negate that? NO! You are going to make your forefathers proud! You are going to make your descendants safe! You are going to KICK that overgrown cat snack's BUTT!"

------------------
All attacks get +1 to hit, +1 damage, and we get +1 to saves vs fear
SA Inspire Courage, MA draw whip, 5' step away


Player Results, Round 1 [DM Jerry] 
Tuesday August 14th, 2012 12:11:41 PM

Both Morgrym and Chef throw chakrams, but both miss, the weapons bouncing off of Gladys and landing in the swamp.

Lori, throws a dart! Due to Gladys being 100' away, the dart falls into the swamp.

Trollbane fires Magic Missiles, which strike the beast doing damage! Gladys swivels her head and looks straight into the eyes of Trollbane as she continues to advance.

Urist utters a very appropriate prayer and moves forward positioning herself behind and to the left of Morgrym.

Harden holds his spot, but notices that Vgodd and Morgrym have moved forward to the edge of the swamp.

Serendal inspires courage, her voice ringing out over the swamp!

---------

OOC: Due to the map not being attached properly, everyone gets their ranged weapons back rather than losing them in the swamp. They are available to use again in this combat.

Gladys Initiative, Round 1 [DM Jerry] 
Tuesday August 14th, 2012 12:18:31 PM

Gladys continues to move forward, pulling a double move to end up 10' away from V'godd and Morgrym. It hisses at both of them, rat spit spraying them both, but its concentration is on V'godd!

------------

[You may post. :) Map incoming with email.]



Morgrym Gorechylde AC 19, touch 11, MR 8, CMD 18 plus bonuses by situation, 34/37 hp  d20+10=13 ; d4=1 ; d4=4 ;
Tuesday August 14th, 2012 4:29:20 PM

Morgrym knows that Domi still watches them, how else can he explain the giant rat stopping within easy reach of his attacks without her being able to attack as he closes. He steps up 5' ( No AoO) toward her and swings with all his strength and the added clout of both Urist's prayers and Seredal's inspiring oratory. Still his blade, honed for hours until it carried an edge keen enough to shave with, glaces off of her thick hide.

( Power attacking) Hit AC 13 damage 15 ( doubt that connects)

Effects on Morgrym
-Bless +1 Morale bonus to attacks +1 save vs fear Duration 30 rounds
-Bard Song +1 Morale bonus to Charm/Fear effects, +1 competence bonus to Attack and damage


Harden AC 15/11/12 -- CMD 19 -- HP 40/37 (Zach R)  d20+11=27 ; 2d4+9=16 ;
Tuesday August 14th, 2012 6:03:42 PM

Harden flies into a rage and charges right up to Gladys swinging his chain at her. "Diiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiieeeee!!!!"

-------------------

Attack: 28 (30 w/ Charge)
Damage: 17 Piercing

Edit: Added +1 Attack/Damage for Bard Song.

Lori Rinduff AC 18 , HP 29/29  d20+6=13 ; d4=3 ; d4+3=5 ; d20+9=15 ;
Tuesday August 14th, 2012 7:11:05 PM

Lori throws a dart again, and then while reloading her hand, looks about to see if there are any other rats coming in.

Attack 14, Damage 6, check to see if recoverable 3 odd = yes
Perception 15

edit, forgot to add +1 to hit and damage from Bard song

Trollbane AC 18/15/11; HP23/23; CMD 12  d20+6=11 ; d6+2=8 ;
Tuesday August 14th, 2012 9:20:43 PM

Mage Armor, Resistance, Bard Song (bonus on Melee attacks), Bless - +1 to attack rolls and save vs. fear. 3 minutes.

Trollbane, sweating, mainly because of the heat of the swampy lowlands (so he makes himself believe), steps forward 10' (H,26: that should put him exactly 30' away from The Beast), and points a nobby finger at Gladys. A 'corruscating ray' springs forth from his hand and heads straight towards the flea infested varmit, giant class.

Cast Ray of Enfeeblement, range 30', Ranged Touch Attack (+1 to hit 'Point Blank shot', +1 to hit Bless), dmg 1d6+2 STR dmg, Fort for 1/2, SR = Y, Duration 3 rounds.

D20 + 6 +1(Bless) = 12, dmg (if hit)= 8 STR of 4 STR if Saved.

(Mark) Chef Ironhand AC20/14/16-- CMD 19 -- HP 27/27  d20+5=18 ; d8+5=11 ; d20+6=15 ;
Tuesday August 14th, 2012 9:52:43 PM

Chef shuffles a few feet towards Gladys while drawing another chakram. "This... This is YOUR fault' he yells at the beast, fighting the disease induced haze settling over him he launches the disc at the rat.

His aim is true, catching Gladys on her flank.

---------------
Move to J23
Attack; 18
Damage; 11
Fortsave; 15


Seredal Hosah (Josh) AC 23/18/19, CMD 17 +2 vs trip, overrun, grapple  d20+2=19 ;
Tuesday August 14th, 2012 10:07:47 PM

Finding strength in her voice, Seredal continues to speak, moving closer to the great beast. "You are not elephants, to frighten so easily at the squeakers! You are adventurers! And YOU SHALL NOT BE DENIED!"

---------------
Move 10' W/SW, ending up just to the right of where the M is on the map
Aid another defensively w/ combat expertise vs AC10: 21 (increase Vgodd's AC by 2) - forgot bless and bardsong. Yes, really.
Continue bardsong


Urist - AC 17, HP 25/25 - Spells - Carl 
Tuesday August 14th, 2012 10:27:11 PM

Urist steps forward with Morgrym and places an arm on his shoulder as his blow fails to connect. He casts his spell, but decides not to fill Morgrym in on what he's done...

***

Domain power: Shield other. Morgrym gets +1 deflection to AC and +1 to saves. Urist takes half the damage Morgrym does.

Napalm AC 22/15/18 HP (30)24/24 (James D)  d20+5=9 ; d20+5=14 ; d6=1 ;
Wednesday August 15th, 2012 1:03:28 AM

Napalm watches the beast saunter up to the group. Instantly he charges the overgrown rat and swings his morningstar wildly at the beast. The attack is sloppy, but the creature's huge size combined with the chemicals coursing through the halflings body may be enough to keep him from looking silly.

Actions
---------------------------------------
Charge to m/24 (Glady's NW corner)
Hit AC 26 for 9 dmg
atk = (9+1bless+2charging+2mutagen+2rage+4 smite+1Bard Song)
Hero Point Used to Reroll atk

DM Sanity Info
+1 to AC against anything bigger than me (mutagen bonus and rage penalty cancel each other out)
+1 to AC against evil melee attacks
+4 STR and Con for Rage
+4 stat boost for mutagen
+4 on Smite Atks
+6 HP for Rage
And anyone within 5ft of Napalm must make a dc 15 will save or become shaken due to his scarred appearance.
(Hopefully this applies to giant intelligent rats.)
+1 Blessed
+1 Inspired by Bard Song

Player Results, Round 2 [DM Jerry]  d20+12=13 ; d20+9=24 ; d20+8=24 ; d20+8=18 d10+5=8
Thursday August 16th, 2012 10:02:48 PM

Morgrym swings trusting in Domi and misses. Perhaps Morgrym is mistaken and Domi is indeed dead?

Hardin rages and charges Gladys only to be met with a waiting attack [AAO.] which luckily misses with Gladys fumbling the attack! [d20+12=13] Hardin finishes his charge and slicing a huge wound in her.

Lori's dart misses. She sees no other rats coming in at the moment.

Trollbane casts Ray of Enfeeblement and hits! Gladys saves, but still suffers 4STR dmg for 3 rounds. [d20+9=24]

Chef throws another Chakram barely hitting Gladys and blood drips from the wound.

Serendal moves SE and aids another to V'godd's AC.

Urist takes a 5' step to remain behind Morgrym. He casts Shield Other on Morgrym. [Urist, I will deal the damage and let you and Morgrym sort out the half each.]

Napalm charges to stand next to Hardin and hits with his morningstar doing damage. Gladys is unaffected by Napalm's appearance. [d20+8=24]

V'godd steps forward 5' and attacks! He hits for 8hpd.

------------------

Gladys is AC18.

Trollbane please put any stat info after your post please under the line. No worries.

[Do not post. Working on Gladys' initiative.]

Gladys Initiative, Round 2 [DM Jerry]  d20+12=32 ; d20+12=26 ; d20+12=18 ; d10+8=12 ; d10+8=13 ; d10+8=15 ; d20+12=24 ; d10+8=13 ;
Thursday August 16th, 2012 10:21:56 PM

Gladys attacks Hardin with two claws: Hitting AC 32 and 26, the first is a possible crit. which is confirmed. The first attack/crit does 25hpd. The 2nd hit does 15. Gladys gnashes her teeth in satisfaction.

Gladys then turns her attention to V'godd and bites him hitting him [d20+12=24] for 13hpd.

--------------

You may post. Map is on the way shortly.

Trollbane AC 18/15/11; HP23/23; CMD 12  d20+7=21 ; d6+2=6 ;
Thursday August 16th, 2012 11:03:02 PM

Trollbane realizes that sapping the monster's strength may have helped but it's like a giant tossing a 1 foot rock instead of a 2 foot rock, it still will kill you just as easy. The best he hopes for is a wound that's just a hair of an inch less deep!

The gnome sorcere takes two steps forward (J26) and points his finger again, this time pulling from within himself, his Elemental 'Taint', and sends forth another ray.

Cast Elemental Ray (Acid): Range 30; Range Touch Attack; DMG 1d6+2; Save NA; SR = Y
D20 + 6 +1(Bless) = 21, dmg = 6 Acid damage.

DM Question: is Gladys classified as Large or Huge. By your description, she would seem to be Huge.

OOC: I like to add these in the front so I don't forget as I usually do when I wait to add the at the end, but here they are. :)

Spells in Effect:
Mage Armor, Resistance, Bard Song (bonus on Melee attacks), Bless - +1 to attack rolls and save vs. fear. 3 minutes.

Ray of Enfeeblement: 1/3

Seredal Hosah (Josh) AC 23/18/19, CMD 17 +2 vs trip, overrun, grapple  d8+3=4 ; d20+2=15 ;
Friday August 17th, 2012 5:37:49 AM

Seredal quickly does her best to heal Hardin, using her whip to distract the rat, as she continues. "Rats build nests. We build castles! We are the ones that touch the sky. Put this monstrosity into the earth!"

[i]Heals Harden via CLW for 4 - rolled a 1 on the healing die. : /
Aids another defensively on Harden's AC: Success, somehow
Continue bardsong.

(Mark) Chef Ironhand AC20/14/16-- CMD 19 -- HP 27/27  d20+5=23 ; d8+5=11 ; d20+6=24 ;
Friday August 17th, 2012 8:19:52 AM

In his weakened state, chef decides to keep clear of the beast until needed. Standing his ground he draws a chakram and hurls it at Gladys again cutting her thick hide.

He lets out a groan as he fights waves of dizziness.

-----
Chef moved to j23 last post but this was not updated on the map
Attack; 23, damage;11
Fort save; 24



Napalm AC (+4: 26/19/22) 22/15/18 HP (30)24/24 (James D)  d20+9=19 ; d6=5 ;
Friday August 17th, 2012 11:21:54 AM

Come on guys, the bigger she is the harder she wull fall!!! Napalm strikes out at the beast again doing even more damage than he did seconds earlier. As his morningstar sinks into the creatures hide Napalm drinks deeply from his flask and extends his rage, uncaring of the toll his body will pay when the adrenalin wears off.

Hit AC 25 for 13 dmg atk = (19+1bless+2mutagen+2rage+1Bard Song)

DM Sanity Info +1 to AC against anything bigger than me (mutagen bonus and rage penalty cancel each other out) +1 to AC against evil melee attacks +4 STR and Con for Rage +4 stat boost for mutagen +4 on Smite Atks +6 HP for Rage +1 Blessed +1 Inspired by Bard Song

Harden AC 15/11/12 -- CMD 19 -- HP 4/37 (Zach R)  d20+11=16 ; 2d4+10=16 ;
Friday August 17th, 2012 1:28:08 PM

Harden drops to a knee and nearly falls over, only his fury keeps him upright. It takes all of his strength to keep from falling face down in the dirt. When Seredal heals him he stands back up and nods in thanks before continuing to fight.

He knows it is suicide but when everything is on the line and your back is against the wall you attack with everything you've got. Might not be the best of plans but in Hardens mind he'll either live, or buy some time for the others.

Attack: 16
Damage: 16

Morgrym Gorechylde AC 19, touch 11, MR 8, CMD 18 plus bonuses by situation, 34/37 hp  d20+10=16 ;
Friday August 17th, 2012 3:08:56 PM

Morgrym is shaken by Gladys' sheer size and strength. Her attacks nearly ripped the Half-orc into two bite size pieces. Somehow the man kept his feet and kept swinging Morgrym could do no less. Once again he swings with all of his might and misses yet again. He begins to wonder if the rat's life is somehow charmed.

Power attack hits AC 16 ( can I roll a double digit here? please?)

Lori Rinduff AC 18 , HP 29/29  d20+8=26 ; d20+8=21 ; d8+3=8 ; d20+11=22 ;
Friday August 17th, 2012 3:23:44 PM

Lori decides to throw a chakram, still holding the dart in her other hand. "I don't see any more rats coming, but I'll keep a watching!" She yells out.
Her throw seems to hit a somewhat tender area. She again also keeps a look out for more rats.

Attack 26, Damage 8
Perception 22

ooc ignore second attack roll, it was taking too long so i hit it a second time

Napalm AC (+4: 26/19/22) 22/15/18 HP (30)24/24 (James D) 
Friday August 17th, 2012 3:45:50 PM

Napalm, overcome by his chemically enhanced rage becomes vaguely aware of this others surrounding the creature. Part of him relishes the idea of the half orc dropping as the halfling stands victorious over the rat proving that size does not equal power, and just as much wants to tell the bigger fighters to retreat and to back him up...something he would consider a grave insult if told to do himself. He particularly wants to tell those near death to stand back, and that with their help to boost his AC the creature would have a hard time breaking through his defenses, but the closest thing he can manage between gasps of rage is , Gahh!! Harden...your intestine...is showing!!!

Trollbane AC 18/15/11; HP23/23; CMD 12 
Friday August 17th, 2012 7:11:09 PM

Trollbane shouts out to Harden, "Pull back so you can be healed!"

OOC: You've got your 5' step, use it. Get healed before you go again and then you can step forward again to either attack or Aid Another's attack.

Urist - AC 17, HP 25/25 - Spells - Carl  2d8+3=5 ; 2d8+3=14 ;
Friday August 17th, 2012 10:14:01 PM

"Welp, time to get healing."

Urist heads around Vgodd to just behind Hardin and slaps a hand on his back. "Here, let me tuck those back in for you."

***

Spontaneously casting cure moderate wounds for bear's endurance: 14! (got two 1's on my first roll-rerolled the whole thing)



Trollbane AC 18/15/11; HP23/23; CMD 12 
Saturday August 18th, 2012 11:11:37 AM

OOC: a quick advice on rolling for healing. Since we can re-roll 1's, if there are more than one die, like Urist's CMW, roll each die seperately, that way you will know for sure if you rolled a 1 on any die.

Seredal Hosah (Josh) AC 23/18/19, CMD 17 +2 vs trip, overrun, grapple  d8=8 ;
Saturday August 18th, 2012 4:37:19 PM

checking in. And that means Harden healed 11 points of damage, not 4. I forgot that we used that rule here.

Harden AC 15/11/12 -- CMD 19 -- HP 25/37 (Zach R) 
Sunday August 19th, 2012 12:42:02 PM

With the healing his friends... is that the word... after all they have been through and with the thought of imminent death, friends did sound nice... anyway, with the healing they gave him, he might just be able to see this fight through.

Trollbane AC 18/15/11; HP23/23; CMD 12 
Monday August 20th, 2012 8:39:09 PM

OOC: just checking to see if we are still alive... ah, yes, for a little while longer...

Seredal Hosah (Josh) AC 23/18/19, CMD 17 +2 vs trip, overrun, grapple 
Tuesday August 21st, 2012 12:38:39 AM

The last time I tried a check-in, I somehow posted a childish gambino rap lyric in the middle of combat. I don't want to go through that again.

Harden AC 15/11/12 -- CMD 19 -- HP 25/37 (Zach R) 
Tuesday August 21st, 2012 8:33:51 AM

Checking in...

Trollbane AC 18/15/11; HP23/23; CMD 12 
Wednesday August 22nd, 2012 10:10:42 PM

That ray of acid slooooooowly inches towards the Giant Rat of Humoungous Porportions, ever so gently, ever so majestically, ever so poetically, ever so... slow...

:)

Morgrym Gorechylde AC 19, touch 11, MR 8, CMD 18 plus bonuses by situation, 34/37 hp 
Thursday August 23rd, 2012 4:50:41 AM

checking each day, just waiting

(Mark) Chef Ironhand AC20/14/16-- CMD 19 -- HP 27/27 
Thursday August 23rd, 2012 5:26:49 AM

For those that dont read the L'n'B board, Jerry will be offline for a while as his mother is ill.

Trollbane AC 18/15/11; HP23/23; CMD 12 
Thursday August 23rd, 2012 11:25:27 PM

Surgery. Hope it goes well.

@Jerry, tell your mother we are all praying for her.

Trollbane AC 18/15/11; HP23/23; CMD 12 
Thursday August 30th, 2012 9:00:37 PM

OOC: just checking in. Anxiously waiting for the kill. :)

Napalm AC (+4: 26/19/22) 22/15/18 HP (30)24/24 (James D) 
Wednesday September 5th, 2012 12:56:43 PM

You are in our prayers.

Trollbane AC 18/15/11; HP23/23; CMD 12 
Tuesday September 11th, 2012 3:03:15 PM

Gladys' death hangs in the ballance of Time.

OOC: Just checking in. We trust you are recuperating well. Keep those stress levels down, eh?

Stay away from sports, politics, food, wife, kids, Wold, work, uhm... something like that. :)

test post  random d100=39 ; random d20=11 ;
Thursday July 3rd, 2014 8:28:50 PM

this is a test post.

this is a test edit

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