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Speck AC19(21vsEvil)/20 HP:16/16 
Wednesday April 28th, 2010 11:30:06 PM

OOC: well, shoot, Remsus, you got a lot of stuff. Sir John had to toss Speck up to the ceiling and Remsus could have cast FLY on Speck. :)

Sanctuary would allow someone to free Rathan without being bothered by the bettles. Or Hide From Undead too. Good use of your Command Undead. It's working well. I think Searing Light does extra damage vs undead. Halt Undead should come in handy later.

And, once the beetles are dead, Purify Food and Drink for a tasty meal. :)

But we're doing fine with these, in think, and the big battle is yet to come.

Archie, Cousin of Jenesie AC26 HP30 of 23 
Thursday April 29th, 2010 7:10:02 AM

Checking in.

Marcas (SteveK) AC 19 HP 19/84 
Thursday April 29th, 2010 3:56:07 PM

checking 2

Rathan Rathan 
Thursday April 29th, 2010 6:21:33 PM

Down and out, but checkin' in.



Speck AC19(21vsEvil)/20 HP:16/16 
Thursday April 29th, 2010 10:10:37 PM

Yippy-de do dah, Yippy-de-day. My, oh my, what a wonderful day...

Remsus Kai HP 29/43 AC 23 (Shield, Mage Armor, Invisibiilty Sphere) 
Friday April 30th, 2010 10:34:57 AM

Remsus thinks that casting Fly on any of his friends while they are being thrown to the ceiling is a great and humorous idea. He volunteers his spells for anything the group needs. If this idea happens, then Remsus will try to time the spell to complete as soon as Speck hits the crest of his journey of being thrown.

Cleric Spells Memorized: 5/5/3/2
lvl 0: Detect Magicx2, Read Magic, Purify Food and Drink, Create Water,
lvl 1: Sanctuaryx2, Command, Shield of Faith, Hide from undead
Domain: Longstrider
lvl 2: Hold Person, Zone of Truth,
Domain: See Invisible
lvl 3: Searing Lightx2
Domain: Fly

Wizard Spells Memorized: 4/5/4/3
lvl 0: Disrupt Undeadx2, Mage Hand, Arcane Mark
lvl 1: Shocking Grasp, Protection from Evil, Enlarge Person
lvl 2: Blur, Spectral Hand,
lvl 3: Halt Undead, Fireball
}

Archie, Cousin of Jenesie AC26 HP30 of 23  d20+5=25 ; d20+5=22 ;
Friday April 30th, 2010 1:26:29 PM

Lucky beseeches Rathan, now that the gag is off him. "Jenesie! Jenesie! It's me! Your cousin Archie! Wake up! What's wrong, why can't you talk? Oh, by the gods above and below, what have they done with ye!"

Lucky smacks the pump in frustration with his table leg. Holy Wardd! A natural 20! Can he critical hit it? A blow to exactly the right spot? His follow up hits AC22! That's gotta hurt! I have no idea how much a table leg does. Did we ever figure it out?

Rathan Rathan 
Friday April 30th, 2010 1:40:42 PM

Rathan is appreciative to have his gag removed, although the loss of constition has left him terribly wobbly-minded. A Halfling wielding a table-leg is claiming to be his cousin, and bashing a large machine while it sucks out his blood and careens him towards a paper press.

"I.. I didn't imagine Druids could go to hell. I always figured I'd be reborn as a woodchuck or something."

Rathan tests his bonds and the IV's, flexing to see if there's anything he can do.

Danger in the Press Room, Round 4 (Sir John 50/58 hps, AC 21)  d20+7=12 ; d20+11=16 ; d20+11=19 ; d6+5=11 ;
Sunday May 2nd, 2010 3:41:06 PM

The battle rages on, but the party seems to be slowly gaining the advantage... The captives are being attended to, but their blood is still slowly being drained...

Marcas, Lucky and Sir John combine their attacks and finally the pump is disabled, spraying hydraulic fluid in all directions, coating them and the floor in oil... (Anyone who moves > 5'/round on the floor have a 25% of slipping and falling prone... On the other hand, it's going to be almost impossible to be grappled by an enemy... imagine mud or oil wrestling....)....

The conveyor slowly crawls to a halt as its motive force disappears... The IV's empty too, but Rathan and Marie are severely drained from blood loss...

Rathan is still attached to the conveyor, but without help, he can't remove his bonds or the IV's without help or a great effort (DC25 Use Rope... or if you could change into a form that is smaller than the one you're in now...)

Speck continues removing IV's, but it'll take several more rounds to free Marie..

However, there is still more to do... Two enemies remain, one an undead beetle and one a mass of swarming bugs...
_______________________________________
Beetle Swarm 1 moves to the closest enemy (Remsus) and begins biting at him, swarming everywhere in his and the adjacent square... (Attack AC12... Miss.......)

However, Remsus notes that this is very distracting and if he stays in this 10' cloud, he may become nauseated... (DC16 Fortitude or nauseated 1 round if in swarm...)

BS2 scuttles southeast and bites at Sir John, trying to rip through his sturdy armor... (Attack AC 16... miss)

BS3 follows it's old companion and tries to rip off a piece of its shell..(Hit AC 19 for 11 pts...)

Pump - Broken
Beetle Swarm 1 - 0 dmg
B2 - 37 pts
B3 - 0 (friendly)
Marie - 5 pts Con dmg , 5 IV's
Rathan - 7 pts Con dmg, 5 IV's
Trap disabled...

Map = http://spreadsheets.google.com/ccc?key=0AqnAHbr9x2l9dDlXWVlHQXFJaXpQZm03VkRYWGRrZXc&hl=en

(OOC - Sorry for the delay, but the move was very busy with all 3 kids and our whole household... Also, I feel your pain Addison, as my undergrad degree was in Chemical Engr and we had to take several Organic Chem classes... Ouch... Many a long, painful night...)

Rathan 
Sunday May 2nd, 2010 6:09:57 PM

Growling in pain, Rathan uses his natural skills to change his form to that of an Eagle. Feathers are hollow, and the IV's wouldn't have much to stick to in his smaller size.

Rathan screeches and flaps wildly from the conveyor, perching up high above the bug-riddled combat below.

( I think it was mentioned there were several items hanging from the ceiling? I'll either perch on one of those items or on top of a machine apparatus that is no longer moving. )

Speck AC19(21vsEvil)/20 HP:16/16 
Sunday May 2nd, 2010 11:29:06 PM

Speck keeps working at the IV's, one at a time, now that he has the time. He conforts the lady as he tries to remove the IV's.

"Just a few more, M'Lady. Soon you'll be dancing in the halls again, this only a bad dream to forget."

Remsus Kai HP 29/43 AC 23 (Shield, Mage Armor, Invisibiilty Sphere)  5d6=20 ;
Monday May 3rd, 2010 3:30:42 AM

Remsus tells his beetle to attack the other unfriendly one, and then he says, "Well, I have a Fireball that could hurt the beetle swarm considerably. Should I use it or save it??"

If anyone says to fire away. then Remsus will, rather nonchalantly. 20 damage. Aren't area attacks like double damage to swarms though? And FIre?? Hmmmm..

(Parasitology exam tomorrow now... UGHHH!!!! If you want to see something crazy, then look up the effects of a heavy parasite load of the Nematode, Trichuris Trichiura.... errrrr)

Cleric Spells Memorized: 5/5/3/2
lvl 0: Detect Magicx2, Read Magic, Purify Food and Drink, Create Water,
lvl 1: Sanctuaryx2, Command, Shield of Faith, Hide from undead
Domain: Longstrider
lvl 2: Hold Person, Zone of Truth,
Domain: See Invisible
lvl 3: Searing Lightx2
Domain: Fly

Wizard Spells Memorized: 4/5/4/3
lvl 0: Disrupt Undeadx2, Mage Hand, Arcane Mark
lvl 1: Shocking Grasp, Protection from Evil, Enlarge Person
lvl 2: Blur, Spectral Hand,
lvl 3: Halt Undead, Fireball
}


Archie, Cousin of Jenesie AC26 HP30 of 23  d20+11=13 ;
Monday May 3rd, 2010 6:53:19 AM

Lucky wishes he could find a wand of lesser restoration lying around. Failing that, he hucks the last magic stone in his pocket at the undead beetle. He hits AC 13, a miss.

He hears Remsus asking for advice, and he shouts, You may fire, when ready, Remo!"

Speck AC19(21vsEvil)/20 HP:16/16 
Monday May 3rd, 2010 12:06:18 PM

OOC: seems like i remember that Fireball is a 20'rad spell, so that would be a 40' dia meter area, with each square being 5', the ceiling only 15' high, the Fireball will hit everybody in the room. Eh, including the tied up ones, so they'd not get their Dex bonus on their Ref saves. Nor would Speck, since he's technically Climbing.

Good thing about the fireball though is that i will cauterize any wounds suffered so far. Even if it kills you.
:)

Save your Fireball, since the fire would probably ingnite the oil spewing from the machine also. SO, we'd take fire damage from the Fireball, fire damage from the burning oil, and if the machine blows up as the oil in it catches fire, then blast damage.

I don't think that's the way Speck envisioned his demise, but that's a spectacular of a way to go, ha. :)

There's gotta be a better way.

DM, what size are these beetles, Fine, Diminutive, Small...?

(DM Ken M - The zombie beetles are Med size, while the swarm is made up of fine bugs...)


Marcas (SteveK) AC 19 HP 19/84  d20+14=17 ; d20+9=17 ; 2d6+9=16 ; 2d6+9=17 ;
Monday May 3rd, 2010 3:08:22 PM

Spinning, Marcas levels his Ranseur at BS2 and stabs at it.

"What can slay the small vermin? I do not want to try and light a flame while covered with oil!" Marcas looks around, seeing if any of his companions has an idead against the vermin.

... Actions

Ac 17 Dam 16 if hit
Ac 17 Dam 17 if hit

Speck AC19(21vsEvil)/20 HP:16/16 
Monday May 3rd, 2010 10:30:01 PM

OOC: well, the size of the individual swarm creatures matters on what can affect them, but in liew of feeling like cheating, I'm not going to refresh my memory on it. But anyone with an apropriate Knowledge check should be able to 'remember' what to do.

Archie, Cousin of Jenesie AC26 HP30 of 23 
Tuesday May 4th, 2010 6:04:18 PM

Checking in.

Rathan 
Wednesday May 5th, 2010 6:14:11 PM

checkin in

Speck AC19(21vsEvil)/20 HP:16/16 
Wednesday May 5th, 2010 9:55:02 PM

Reminds me of the Mummy and his swarm of beetles. ICK!

Danger in the Press Room, Round 5 (Sir John 43/58 hps, AC 21)  d20+15=31 ; d20+10=22 ; d8+5=12 ; d8+5=8 ; d6=1 ; d6=4 ; d20+7=20 ; d6=5 ; d6=5 ; d20+11=29 ; d20+11=13 ; d6+5=7 ; d20+11=19 ; d20+11=18 ;
Thursday May 6th, 2010 10:46:09 AM

(Again, sorry for the added delay... We're closing Friday on the new house we're to move into on Sat'd and now bank is wating more and more forms, info... ARGGGGH!)

Rathan manages to free himself by changing into a majestic eagle, and as he morphs, the IV's fall out of his now hollow bones and flesh... He lifts his wings and flies up to a nearby support fixture and rests safely out of harms way... However, the constitution that he lost makes him tire quickly...

Speck keeps working on Marie, who finally falls unconscious due to blood loss and fear. There are still several IV's remaining, but at least she's stabilized. But like Rathan, she'll need some healing ASAP...

Remsus considers launching a fireball, but te rest of the group reminds him that he'll cook off everything in the room, likely killing both hostages (Rathan and Marie) and immolating his companions...

Marcas stabs the B2 but neither attack (need to hit AC19) can penetrate its thick armor...

Sir John joins him in trying to crush B2 with his fiery axe and both attacks hit a seam in its armor, doing a total of 25 pts dmg...

(Lucky - What exactly are the bonuses we getfor being your friend, including distance?)

Lucky tries to hit the beetle too, but has no luck this time...

Remsus, I need a fort check from you for last round... If you miss, I'll email you the effects...
_____________________________
The first beetle swarm (BS1) continues to cover Remsus in it's irritating cloud, biting at him (Hit AC20 for 10 pts dmg, plus I need 2 Fort checks from you for this round... 1 Check vs. DC16 or you become diseased, 1 check vs. DC16 or you're nauseated for this round. So we need a total of 3 checks from you, 1 last round, 2 this round... )

B2 is seriously damaged, but still has life left in shell... It bites at Sir John again, hitting him once near his calf for 7 pts and missing the second time. He manages to shake off any illness (Fort 19, OK) however...

B3 continues obeying Remsus and bites B2's hindquarter but B2 deftly avoids th e bite... (Miss AC18)
Do you have to continue concentrating to keep B3 under your spell or is it automatic now?

Beetle Swarm 1 - 0 dmg
B2 - 62 pts
B3 - 0 (friendly)
Marie - 5 pts Con dmg , 5 IV's
Rathan - 7 pts Con dmg, 5 IV's
Trap disabled...

Map = http://spreadsheets.google.com/ccc?key=0AqnAHbr9x2l9dDlXWVlHQXFJaXpQZm03VkRYWGRrZXc&hl=en


Remsus Kai HP 29/43 AC 23 (Shield, Mage Armor, Blur)  d20+6=17 ; d20+6=21 ; d20+6=7 ; d20+7=20 ;
Thursday May 6th, 2010 6:11:29 PM

Fort saves = 17 and 21. and... 7?

Remsus swats around his head, trying to keep the swarm from biting him. "Not my hair!" he screams like a little girl.

Remsus then Casts Blurr on himself on the defensive. (concentration 20, success)

"Ha. Now how do we kill these things?' he thinks... any suggestions?

Cleric Spells Memorized: 5/5/3/2
lvl 0: Detect Magicx2, Read Magic, Purify Food and Drink, Create Water,
lvl 1: Sanctuaryx2, Command, Shield of Faith, Hide from undead
Domain: Longstrider
lvl 2: Hold Person, Zone of Truth,
Domain: See Invisible
lvl 3: Searing Lightx2
Domain: Fly

Wizard Spells Memorized: 4/5/4/3
lvl 0: Disrupt Undeadx2, Mage Hand, Arcane Mark
lvl 1: Shocking Grasp, Protection from Evil, Enlarge Person
lvl 2: Blur, Spectral Hand,
lvl 3: Halt Undead, Fireball
}

Rathan 
Thursday May 6th, 2010 7:00:37 PM

Rathan watches from his perch above. He wonders about Grandpa, his animal companion. If things get bad, he will take a bigger form meant for combat. It looks like this group of heroes has things under control however.

(Do I have any spells prepared? Or am I to understand I'm fatigued as well? It's understandable certainly. Just need to know what I can and cannot do.)

Speck AC19(21vsEvil)/20 HP:16/16  d8+1=6 ;
Thursday May 6th, 2010 9:34:47 PM

Now that the IV's are not pumping any more blood, Speck taps the lady with his wand.
CLW d8+1= 6. This should help a little, he hopes. Then attemps to remove another IV.

However, seeing Remsus' plight, he yells at the mage. "Don't stand still, you Duffus! Keep moving around. If you can move faster than them, they can't swarm you. Make them follow you out to the main hall, then blast them."

Archie, Cousin of Jenesie AC26 HP30 of 23  d20+15=26 ;
Thursday May 6th, 2010 11:26:10 PM


Lucky shrugs and invokes his tattoo to make three more stones.

AC for next time it is needed: 26

Current Con Damage: -6 pts of Con.

Currently Active Spells: Aid, Owl's Wisdom, Endure Elements

Level 0: Inflict MW, Read Magic, Light, Mending, Create Water
Level 1: CLW, Endure Elements, Pro Evil, Det Evil, Entr Shld
Level 2: Owl Wis, Sound Burst, Undetect Align, Eagle Splen, Aid
Level 3: Obsc Obj, Remove Curse, Helping Hand, Circle vs Law

Luck points: 3

Tattoo Used: 2 of 3
Stones Used: 0 of 3

Sling Bullets Used: 1 of 16

Danger in the Press Room, Round 5 (Sir John 43/58 hps, AC 21) 
Friday May 7th, 2010 11:48:57 AM

(OOC - Waiting on Marcas to post...

Rathan - You don't have any spells memorized and your clothes, items, etc. were taken away. All you have is your wits, a loin cloth and a bunch of arm wounds...(You'll find them eventually, but that'll be part of the adventure... I'll give you XP for that too ;-) )

Remsus -
1.Give me a know(the planes) or know(religion) check to figure out more about these odd, undead, swarms...
2. For the last check that you missed, you're nauseated this round from bugs flying in and out of your nostrils, ear canal, etc.
As a result of the nausea, you can't cast spells this turn... Per the SRD, nauseated characters "Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn."
)


Marcas (SteveK) AC 19 HP 19/84  d20+14=15 ; d20+9=27 ; 2d6+9=21 ;
Friday May 7th, 2010 4:20:56 PM

sorry. had an inspection of my program yesterday...

Marcas misses his first attack, but skewers the undead attacker in the second!

AC 15 miss
AC 27 Dam 21

Remsus Kai HP 29/43 AC 23 (Shield, Mage Armor, Blur)  d20+13=19 ; d20+8=27 ;
Sunday May 9th, 2010 12:35:33 AM

Knowledge Religion = 19
Knowledge The Planes = 27

Darn... guess I can't cast Blurr.

Instead, Remsus takes Speck's advice and runs into the hall as fast as he can, trying to outrun the darn swarms!

Danger in the Press Room, Round 5 (Sir John 43/58 hps, AC 21)  d20+7=19 ; d6=6 ; d6=4 ; d20+7=15 ;
Monday May 10th, 2010 10:36:50 AM

As Remsus runs for his life, he finally manages to get some fresh air into his lungs... A faint memory tickles his thoughts and he remembers hearing something about this type of creature... Something about how they can't be hurt with melee weapons and only area spells or the like would have any effect... Also, this creature carries the same rancid beetle rot that the zombie beetles did... Finally, it seems to have the same characteristics as a swarm and/or vermin...

Rathan is safe for now, and the creatures seem to be ignoring him, since he poses the least threat...

Speck yells at Remsus, trying to give him some timely advice though in a less-than-polite tone... He also continues removing IV's from Marie, and healing some of her wounds, and her color improves slightly... She wakes up from her unconscoius slumber due to the healing, and looks up at him with beautiful blue eyes. "Who... Who are you? What... What happened?"... She hears the clash of metal against armor, and turns to her side, seeing her brother and with a look of relief, calls out, "John! You're here! I knew you'd come and save me! I prayed and prayed and now you're here!"

Marcas utterly crushes the final beetle... But as before, a swarm of biting, flying insects rises from it's corpse...

Sir John turns his attention to the new swarm, but his slashing axe is ineffective against them... He yells out to his companions, "Somebody better think of someway to hit these things... I can't touch them!!!"

Archie creates 3 more stones but at this point is not sure what to use them against... After all, it appears that these creatures aren't harmed by weapons...
_________________
The two beetle swarms move and attempt to overwhelm the fighters, BS1 entering into Marcas' square, and BS2 into Sir John's square...

BS1 groups around Marcas' head, biting and clawing at him... (Hit AC 19 for 10 pts, Must make 2 saves - 1st is vs. Fort 16 or infected (I'll email you the affects), 2nd vs. Fort 16 or be nauseated)

BS2 tries to get through Sir John's chest plate... (Hit AC 15, miss)... but the steel prevents them from getting to his flesh beneath.

BS3 moves and tries to bite the swarms but its attacks are ineffectual...

Beetle Swarm 1 - 0 dmg
Beetle Swarm 2 - 0 dmg
B3 - 0 (friendly)
SJ - Swarmed
Marcas - Swarmed
Marie - 5 pts Con dmg , 5 IV's, 6 pts healed
Rathan - 7 pts Con dmg, 5 IV's
Trap disabled...

Map = http://spreadsheets.google.com/ccc?key=0AqnAHbr9x2l9dDlXWVlHQXFJaXpQZm03VkRYWGRrZXc&hl=en

Marcas (SteveK) AC 19 HP 10/84  d20+11=17 ; d20+11=28 ;
Monday May 10th, 2010 1:06:40 PM

Marcas is able to overcome any ill effects from the flying swarm of insects, but the biting and stinging take a toll all the same.

He drops his ranseur and pulls two items from his Handy ,Haversack, a torch and a Tindertwig. Striking the 'twig, he sets fire to the torch. "Maybe we can burn them down!" he calls to his companions.

...Action
move action: get stuff from HH
standard action: light torch.

Rathan 
Monday May 10th, 2010 4:48:50 PM

Rathan continues to watch from his perch. Sadly, there's little he can do other than observe. No spells, no gear, and no charging rhino companion to help him out. How did he get into this mess?

Remsus Kai HP 29/43 AC 23 (Shield, Mage Armor, Blur) 
Monday May 10th, 2010 6:06:58 PM

Remsus shouts, "Hey, run out here with the swarms and I will blast them!"

If Marcas and Sir John can manage to lead the swarms outside where he is, Remsus will ready an action to shoot them with a Fireball as soon as it seems noone else will be hit by it

Speck AC19(21vsEvil)/20 HP:16/16 
Monday May 10th, 2010 11:13:40 PM

Speck goes for another IV trying not to be too mesmerized by those beutiful blue eyes.

"Aquamarines and Tourmalines
Saphires and Diamonds
Oh, the beauty of your Eyes
Such stones do not compare"

Archie, Cousin of Jenesie AC26 HP30 of 23  d20+8=9 ; d8+2=10 ; d8+15=17 ;
Monday May 10th, 2010 11:17:44 PM


Lucky casts a Sound Burst spell. He figures that it might be just the thing to hit all those bugs. He puts two luck points into the damage, a special advanced mendicant "Greater Luck" ability, to do 1d8+2 damage instead of the usual 1d8. He automatically gets half of those points back (1 point).

As always with Lucky's spells, his spell save DC is not 10+spell level+Wis bonus, but 1d20+spell level +wis bonus. That's 1d20+8, or a 9! LOL! A natural 1! Well, the save is vs stun -- there is no save vs the damage. Let's roll that: 1d8+2 = 10 hp damage. Lucky really wants to hit as many bugs as possible -- all the swarms he can. Even if he has to hit a friend, he will.

AC for next time it is needed: 17 (rolled a nat 2!)

Current Wis 23 with spell
Current Con Damage: -6 pts of Con.

Currently Active Spells: Aid, Owl's Wisdom, Endure Elements

Level 0: Inflict MW, Read Magic, Light, Mending, Create Water
Level 1: CLW, Endure Elements, Pro Evil, Det Evil, Entr Shld
Level 2: Owl Wis, Sound Burst, Undetect Align, Eagle Splen, Aid
Level 3: Obsc Obj, Remove Curse, Helping Hand, Circle vs Law

Luck points: 2

Tattoo Used: 2 of 3
Stones Used: 0 of 3

Sling Bullets Used: 1 of 16

Danger in the Press Room (Sir John 43/58 hps, AC 21)  d20+8=28 ; d20+8=25 ; d20+8=11 ;
Wednesday May 12th, 2010 2:36:23 PM

As the battle wages, Remsus and Archie discern some good ways to take out the newest menace...

Remsus calls everyone to come outside so he can blast the swarms with a fireball, and Sir John does exactly that, racing down the stairs to a clear area...

(Steve K - Hope this is OK, but I'm assuming Marcas will follow SJ's lead... If not, let me know...)Marcas grabs a torch, but once he hears Remsus' call, he drops it and runs for cover down the stairs...

Lucky blasts the swarm with what sounds like a sonic boom, and luckily SJ and Marcas have moved by then... The swarms and friendly bug, however, take 10 hps of dmg, but easily ignore the stun affect...

Speck continues caring for the young maiden with the beautiful eyes... He begins humming a melodious tune, one that is sure to capture the heart of any woman... Of course if Sir John sees Speck eying his sister, then they may have a long hard talk...

(Remsus - give me a roll please and placement of your fireball, based upon the map...)

Waiting on Remsus fireball before posting monsters move, since he had it readied...

http://spreadsheets.google.com/ccc?key=0AqnAHbr9x2l9dDlXWVlHQXFJaXpQZm03VkRYWGRrZXc&hl=en
_________________________
Beetle Swarm 1 - 10 dmg
Beetle Swarm 2 - 10 dmg
B3 - 10 (friendly)
Marie - 5 pts Con dmg , 5 IV's, 6 pts healed
Rathan - 7 pts Con dmg, 5 IV's
Trap disabled...



Speck AC19(21vsEvil)/20 HP:16/16 
Wednesday May 12th, 2010 10:09:29 PM

ooc: i counted 4 iv's removed from the lady. hope i counted right

ic: Speck removes the last IV from the lady, the IV from her chest, now admiring her chest. He thinks of a song about a particular woman's chest, but decides it's not the right time to sing it.

"There M'Lady. The last one is out."

Speck looks for a lock or something that will loosen the chains from her arms. However he also knows that he needs one of the hefty men to be under her to catch her when he releases her from her chains. A loud sound goes off and he's glad he isn't wearing one of those ear pieces he saw a circus friend use once to eavesdrop on a conversation.

Remsus Kai HP 29/43 AC 23 (Shield, Mage Armor, Blur)  d6=4 ; d6=5 ; d6=4 ; d6=3 ; d6=3 ;
Thursday May 13th, 2010 5:30:01 AM

I can't tell anything by that map! Remsus tries to place it so it engulfs the Beetle Swarms, but noone else!

Damage = 19 total. DC 20 reflex for half

Danger in the Press Room cont'd (Sir John 38/58 hps, AC 21)  d20+11=31 ; d20+11=23 ; d20+11=21 ; d20+7=21 ; d6=2 ; d6=3 ; d20+11=19 ; d20+11=12 ; d20+7=14 ;
Thursday May 13th, 2010 11:10:13 AM

Remsus blasts the room with a fireball, scoring the west side with flame, heat and fire, catching the 2 swarms and 1 friendly beetle in the conflagration. (Save 31, 23, 21...) All three manage to scuttle to some degree of safety but still have their shells singed...

Despite the fireball, all 3 creatures are still in decent shape... BS1 and BS2 move towards individual targets...

BS1 moves down the stairs and begins biting at Sir John, the nearest on the stairs... It manages this time to get through his armor (Hit AC 21) and bites him for 5 pts... He manages to stave off the infection but a few get into his windpipe and he starts coughing and hacking... (Nauseated)...

BS2 surrounds not-so-Lucky and tries to infest his clothes... Miss AC 14... And Lucky avoid any ill effects...

B3 follows BS1 but as before, can't affect the swarm...
_________________________
Beetle Swarm 1 - 20 dmg
Beetle Swarm 2 - 20 dmg
B3 - 20 (friendly)
Marie - 5 pts Con dmg , 5 IV's, 6 pts healed
Rathan - 7 pts Con dmg, 5 IV's
Trap disabled...

Map http://spreadsheets.google.com/ccc?key=0AqnAHbr9x2l9dDlXWVlHQXFJaXpQZm03VkRYWGRrZXc&hl=en


Marcas (SteveK) AC 19 HP 10/84  d20+14=20 ; d3=3 ;
Thursday May 13th, 2010 4:24:08 PM

Marcas runs down the stairs, following Sir John's lead. Then come 2 blasts with sound and flame. Marcas lights his torch, then pokes the torch back up through the floor area at Beetle Swarm #1.

...Action
AC 20 Dam 3

Archie, Cousin of Jenesie AC26 HP30 of 23  d20+11=26 ; d3+2=4 ; d6=3 ; d20+15=18 ;
Thursday May 13th, 2010 7:55:16 PM


Lucky takes a step back from the bugs that are pestering him, loading a flaming bullet into his sling as he does so. "Maybe fire will hurt these things," he says.

His roll to attack with a flaming bullet, with an Aid spell: hits AC26 for 4 damage plus 3 fire damage.

AC for next time it is needed: 18 (rolled a nat 3!)

Current Wis 23 with spell
Current Con Damage: -6 pts of Con.

Currently Active Spells: Aid, Owl's Wisdom, Endure Elements

Level 0: Inflict MW, Read Magic, Light, Mending, Create Water
Level 1: CLW, Endure Elements, Pro Evil, Det Evil, Entr Shld
Level 2: Owl Wis, Sound Burst, Undetect Align, Eagle Splen, Aid
Level 3: Obsc Obj, Remove Curse, Helping Hand, Circle vs Law

Luck points: 2

Tattoo Used: 2 of 3
Stones Used: 0 of 3

Sling Bullets Used: 2 of 16

Speck AC19(21vsEvil)/20 HP:16/16 
Thursday May 13th, 2010 11:03:26 PM


ooc: speck's actions aer stated above. looking for the lock mechanism to release the lady.

Rathan 
Thursday May 13th, 2010 11:09:57 PM

Rathan sits on his perch, wishing he could be of more use. But as is, naked with no gear or spells..

(Just posting to say I wont be around till next Tuesday. Have a military function going on. I might wind up lucking into internet but it's doubtful. See you then. )

Danger in the Press Room cont'd (Sir John 36/58 hps, AC 21)  d20+15=25 ; d20+10=15 ; d6=5 ; d20+11=26 ; d20+11=29 ; d20+7=11 ; d20+7=27 ; d6=1 ; d6=1 ; d20+8=23 ; d20+11=17 ; d20+11=30 ; d20+7=20 ; d20+7=20 ; 4d6=14 ;
Monday May 17th, 2010 10:50:00 AM

(Still no inet at home... Waited all afternoon Friday for ATT Uverse... no show... now they want me to wait all this afternoon.... I'll give them one more chance and then change to Comcast... Arghhhh...)...

The battle continues to drag on, as the group faces a foe that can't be affected by weapons...

Sir John draws his sword and ignites the fiery affect, swinging at the nearest swarm... He knows the weapon won't hurt it, but maybe the fire will.... Attack = Hit AC26... (forgot a bonus so it was 26 rather than 25...) for 5 fire... Miss AC15...

Marcas' tries to burn the bugs with a torch but doesn't manage to hit any of the annoying swarm.. (Must hit AC25...)

Lucky does manage to singe a few flying beetles... (only fire damage...)

Speck doesn't find any specific locking mechanism for the steel cables and sees that they are securely connected to the device's foundation... (Use Rope DC 25 or Break DC 25...) ... Pick one and roll to see if you're successful...

Rathan sits and observes the battle, wishing he was in the middle of it...

Remsus waits and is unsure what spell to cast...
(Remsus? I'll wait until this pm and then NPC your move... Maybe flaming sphere would work well????)
___________________
BS 1 continues swarming all over Sir John (hit AC 27 for 2 pts... Miss AC 11...).... He tries to resist their affect... (Fort 17, 30... OK) and is successful....

BS 2 keeps at Lucky... Hit both times... (Ac 20, 20... for 14 pts... Need 4 saves from Lucky (All DC16)... 2 for sickness, 2 for nausea...)

BS 3 is ineffective as usual...
_______________________

Beetle Swarm 1 - 25 dmg
Beetle Swarm 2 - 23 dmg
B3 - 20 (friendly)
Marie - 5 pts Con dmg , 6 pts healed
Rathan - 7 pts Con dmg,



Remsus Kai HP 29/43 AC 23 (Shield, Mage Armor, Blur)  d6=5 ; d6=6 ;
Monday May 17th, 2010 3:01:57 PM

Flaming sphere- that's a good idea! Remsus casts that on the stupid swarm. 2d6 damage right? 11!!
DC = 10+level of spell 2 +int7 = 19 right? Sorry, i dont have a PHB on me atm

Cleric Spells Memorized: 5/5/3/2
lvl 0: Detect Magicx2, Read Magic, Purify Food and Drink, Create Water,
lvl 1: Sanctuaryx2, Command, Shield of Faith, Hide from undead
Domain: Longstrider
lvl 2: Hold Person, Zone of Truth,
Domain: See Invisible
lvl 3: Searing Lightx2
Domain: Fly

Wizard Spells Memorized: 4/5/4/3
lvl 0: Disrupt Undeadx2, Mage Hand, Arcane Mark
lvl 1: Shocking Grasp, Protection from Evil, Enlarge Person
lvl 2: Blur, Spectral Hand,
lvl 3: Halt Undead
}

Speck AC19(21vsEvil)/20 HP:16/16  d20+4=14 ; d20+7=14 ;
Monday May 17th, 2010 9:23:35 PM

OOC: the only way this will work is if I roll a 20! so her goes.

IC: "M'Lady, I'm going to try to untie this but it's chains and such so I don't know...,"

Rope Use d20+4= 14.

His efforts are in vain. "Sorry M'Lady. These chains are just too tight for my little delicate hands. I'm going to have to get help."

Speck proceeds to climb down the chain (and next round go get help.)

Climb d20+7= 14. Fourteens are in vogue.

Marcas (SteveK) AC 19 HP 10/84  d20+12=26 ; d20+7=10 ; d3=1 ;
Monday May 17th, 2010 10:29:49 PM

"Fire drives the vermin swarms away!", calls the very wounded minotaur, and he thrusts his torch at the swarms again.

...Action
AC 26 Dam 1
AC 10 miss

Archie, Cousin of Jenesie AC26 HP30 of 23  d20+10=15 ; d20+10=29 ; d20+10=17 ; d20+11=21 ;
Tuesday May 18th, 2010 7:37:30 AM

Lucky tries to fight the bugs off, making saves. He starts the round with two luck points. He uses one on his first save: a 15 fails; he is down to one point! He uses another on his next save: a 29 wins; he is up to two points. A 17 wins; he is up to three points! He uses two points on his fourth save: a 21 wins; he is up to four points!

Oh wait! Lucky has Con damage! Those fort saves are off by 3! Of the four saves, the third fails too! And he only has three luck points. And he is sickened and nauseated. Does that mean he can't do anything? Poor Lucky!

Danger in the Press Room cont'd (Sir John 36/58 hps, AC 21) 
Tuesday May 18th, 2010 2:49:57 PM

The group continues burning the swarm with tourches and a burning fire... Finally they manage to eliminate the threat altogether and finally can rest from this long, painful ordeal in this room...

Sir John helps Speck free his sister, and Marie falls into John's arms, crying in relief as she has been freed from this nightmare. She's still weak though from the ordeal, but can walk on her own. She shares a similar story with the party about how she came to be here... "I remember going to bed one night, and in the middle of the night, I heard a sound and when I sat up, there was this man there by my bed. I looked into his eyes... Those horrible, dark eyes... And the next thing I knew I was hanging up there by these steel cables, watching my life drain away... Oh John, what's this all about? Who was that horrible man? Why did he come take me? Is he who you're here to get?..." Sir John takes the time to soothe her and explain their mission and what they've experienced.

Once she is calmed down, she looks over to Speck and gives him a soft kiss on the cheek. "I am Marie, sister and ward of Sir John... I thank you for saving me, my brave rescuer..."

The group also welcomes Rathan and Sir John takes the time to introduce himself and ask how Rathan found himself here...

There is little to be found in the room of value... There is a staircase going up and the staircase going down that the party came up originally... The sounds of screaming and shrieks of terror still continue from above, though the machine-like sounds have ceased, obviously coming from the press in this room... However, under a corner is some discarded material and after searching it, Rathan finds his equipment, weapons, etc...

Finally, Sir John uses one of his cure diseases on Lucky, who had begun shaking with a fever and hives breaking out all over his body...

(You each get 1300 xp... for that last battle...)

Rathan 
Tuesday May 18th, 2010 3:47:58 PM

Rathan will come down from his perch and introduce himself.

"I am Rathan, a druid in search of a group called the Templars of the Wild... I'm not quite sure how I ended up in that madhouse. Grandfather and I were in town looking for information on the Templars. At that point, everything is a blank. I thank you for rescuing me, Sir John and friends. Might I get to know the names of all my rescuers?"

After introductions, Rathan will search for and recover his gear. He will call for Grandfather, who was luckily not part of this insanity.

"I feel indebted. What sort of unatural beast would set up a house of torture like this one? While of little use today, I would like to aid you if your goal is to remove such a souless wretch from this mortal plane."

Rathan, though weakened, is an imposing figure. He is not built strongly, but there is an air of power in his eyes. His face is grizzled and unshaven, his orange/red hair long. He handles and speaks with his companion animal, a rough old rhinocerous, with firm care.

"Tell me what we do from here."



Speck AC19(21vsEvil)/20 HP:16/16  d20+15=19 ;
Wednesday May 19th, 2010 12:35:44 AM

The halfling known as Speck blushes terribly while receiving the kiss, more so because of the visage provided by the lady's bosom when bending over to kiss him.

"Ah, er, hmm... er, ah... thank you M'am. T'was nothing, really. Those guys did all the hard work."

Speck's attire belie his talents. A simple mithril chain shirt with a belt holding a few weapons. His real power is in his Word.

After the greetings are over, Speck puts on his goggles again and inspects the stairs going up.

Search for Traps, d20+15= 19.

"I don't trust this Raven. Someone else can look also, just in case."

Archie, Cousin of Jenesie AC26 HP30 of 23 
Wednesday May 19th, 2010 7:21:54 AM

After thanking Sir John profusely, Lucky rushes over to the newcomer, Rathan. "Jenesie! You're okay! Thank the gods! Ugh, are all those nasty tubes out? Do you need some healing?"

[OOC: you might want to post your current hit points in your header.]

"It's been so long. That dastard! He's gotten people from each of our families. Marks-On-Thigh's mom, Speck's little brother, Sir John's sister, and now you!. Remo, looks like you may be next!"

"Should we take this little lady and Jenesie out to be with the two we have already rescued? Although as I recall, Jenesie, you are a talented adventurer in your own right. I remember when you headed off to druidic college. Feel up to helping us out?"

Rathan HP 26/26 
Wednesday May 19th, 2010 1:33:05 PM

Rathan seems confused at the little halfling calling him Jenesie.

(Lol, did I miss something?)

He is poilte, but unsure how to respond.

"It .. it is good to see you.. friend? I am tired, and need rest or restoration. I have no flesh wounds however.

As far as helping is concerned, I will do this thing. There is not much I can do currently, but I will help as I am able. I would be able to be of greater benefit if given time to meditate first. 1 hour is needed and my magic will become available to me. If we do not have this much time, I will proceed forward and help as I can in a more feral form. I shall have to leave Grandfather again, as he is too large to fit into such an area without magical aid."

[Spells: N/a for today]
[Wild Shape: 1/3 Used]

Danger in the Press Room cont'd (Sir John 36/58 hps, AC 21) 
Wednesday May 19th, 2010 2:09:52 PM

(OOC - Ken E - You have to get used to Lucky calling you different names, changing his name and doing other odd and humorous actions.... It's amusing and don't take it too seriously.. Just play along and have fun, that's what I do... Ken M)

Waiting on Marcas and Remsus...

Remsus Kai HP 29/43 AC 23 (Shield, Mage Armor, Blur) 
Wednesday May 19th, 2010 2:55:19 PM

Remsus shrugs a bit at the introductions, but at the comment that someone that needs to be removed from the mortal plane is mentioned, Remsus perks up and speaks rather monotone and blankly, "Oh yes. The evil man who put the loved ones of my companions in these ingenious devices will be leaving this plane very soon. I think I heard a whisper about it from the spirits around here... lot's have died here you know, you can tell by all the wicked 4th dimension creatures around, they only feed on rotten souls."

Remsus is a very Luna-Lovegood type guy. He is a dark elf with indigo skin. He wears a blue robe with rabbit fur around the collar, and he usually tries to keep some sort of see-invisible type spell memorized. He has loads of books that seemed to be attached to various parts of him. One hanging from his backpack, one on each hip where a weapon should be... much like a warrior would wear his weapons... speaking of which... where are his weapons?... oh, a crossbow. You can also see floating mage armor around him that seems to always be present, it is grey and blue. His blurr spell should be fading soon, but you can probably see about 20 of him blurred about.

Then he bends over and looks at a cockroach on the ground, " You shouldn't think that about people. Your life-thread is extremely short"

Cleric Spells Memorized: 5/5/3/2
lvl 0: Detect Magicx2, Read Magic, Purify Food and Drink, Create Water,
lvl 1: Sanctuaryx2, Command, Shield of Faith, Hide from undead
Domain: Longstrider
lvl 2: Hold Person, Zone of Truth,
Domain: See Invisible
lvl 3: Searing Lightx2
Domain: Fly

Wizard Spells Memorized: 4/5/4/3
lvl 0: Disrupt Undeadx2, Mage Hand, Arcane Mark
lvl 1: Shocking Grasp, Protection from Evil, Enlarge Person
lvl 2: Blur, Spectral Hand,
lvl 3: Halt Undead
}

(OOC: By the way, its summer and thus I have more time to post!)

Marcas (SteveK) AC 19 HP 10/84 
Wednesday May 19th, 2010 10:55:30 PM

Barely keeping his feet, the eight foot tall minotaur in a shiny metal breastplate nods in turn to Marie and Rathan. "A madman called the Raven seems to have captured a dear one to each of us", he tells the druid in a deep gravel, but quiet voice. "If you have gained his ire, perhaps your father is also caught within."

The great minotaur shakes his head, his black beady eyes blinking. "We will end the torment to the innocent, and then destroy this Raven once and for all!"

He stands, once again laying his hands on his beloved ransuer, the purple surcoat with the entwining vines in tatters about his shoulders.

"Friend Resmus, perhaps I may recieve your healing blessing before we find more dangers?"

Archie, Cousin of Jenesie AC26 HP23 of 23  d8=2 ; d8=3 ; d8=7 ;
Wednesday May 19th, 2010 11:24:55 PM

Lucky looks at Remsus talking to a bug. "Don't mind him, Jenesie," he says in a low voice to Rathan. "Just listen to your cousin Archie. Remo there is crazy."

"Just stick with me, cuz, and we'll be okay."

He sees that the minotaur is badly wounded. "Here, old pal, let me help." He casts a CLW and a CMW for a total of 2+5+3+7+7 = 24 hp healing. He'll probably toss another cure or two after Remsus has a chance.

AC for next time it is needed: 26

Current Con Damage: -6 pts of Con.

Currently Active Spells: Owl's Wisdom, Endure Elements

Level 0: Inflict MW, Read Magic, Light, Mending, Create Water
Level 1: CLW, Endure Elements, Pro Evil, Det Evil, Entr Shld
Level 2: Owl Wis, Sound Burst, Undetect Align, Eagle Splen, Aid
Level 3: Obsc Obj, Remove Curse, Helping Hand, Circle vs Law

Luck points: 3

Tattoo Used: 2 of 3
Stones Used: 0 of 3

Sling Bullets Used: 2 of 16

Rathan HP 26/26 
Thursday May 20th, 2010 1:44:41 PM

Rathan cuckles a bit.

"Grandfather is a rhinocerous, and my animal companion. I met him when a younger male took the alpha position away from him. Grandfather is older, and likely would have wondered until he was killed or died. I couldn't bear the thought of that fate befalling such a noble old warrior, so I crossed his path and rekindled his flame. There's many years left in that one. He's simply too large to travel in this house without magics to resize him.

Do I have the hour I requested for meditation? It will give you all a chance to catch your breath, and my magic would be of use. If I do not have the time then let us continue forward. I am anxious to meet my captor once more."



Speck AC19(21vsEvil)/20 HP:16/16 
Thursday May 20th, 2010 11:04:34 PM

"Well," Speck says, "Now that the intros are done, we need to escort Marie to safety. But our job here is not done and there's no time to lose. The Raven is playing a game with us and he has the dice. Others are here, still in his horrible machines of vicious death and we don't have much time left."

Con 7 of 10.

Archie, Cousin of Jenesie AC26 HP23 of 23  d20+9=11 ; d20+10=28 ;
Friday May 21st, 2010 7:32:03 AM

Lucky looks around and listens. Any more sign of tormented victims in need of immediate rescue?

Spot 11
Listen 28

Danger in the Press Room cont'd (Sir John 36/58 hps, AC 21) 
Friday May 21st, 2010 11:38:41 AM

The group does manage to take 1 hour of rest, for Rathan's sake, and he manages to amazingly get his spells and powers back...

They then rush Marie to safety, giving the golems the password when leaving and returning. When they reach the church of YHWH, she gives Sir John a kiss on his cheek and hug to say thanks. Before leaving, she turns to Speck and gives him one too while blushing shyly and running off to a nearby church where she can stay for the time being...

They return to the press room and decide what to do next... Lucky still hears a scream from above the room, up the stairs, though he can't tell if its from 1 or 2 people... No other sounds are present...

Rathan HP 57/57  d4=2 ; d4=3 ; d4=3 ; d4=4 ;
Friday May 21st, 2010 4:56:40 PM

As the group returns to the press room, Rathan uses several of the spells he recently memorized right away. He was injured badly by the IV's, and that damage needed mending. First however, he will aid his newfound cousin, smiling as he helps the interesting little halfing.

"Well, I'm about ready to go. Thanks for the time to prep. I still dont think this is a suitable enviroment for Grandfather. I'm leaving him to guard the ground floor at full size.

[5 points con damage healed: Lucky]
[7 points con damage healed: Rathan]
[Spells used out of combat: Lesser Restoration x 4]

Rathans Current Spells:

Highlight to display spoiler: {
0 Level: Detect Magic, Light, Read Magic, Resistance, Resistance, Virtue.
1 Level: CLW, CLW, Entangle, Entangle, Produce Flame, Produce Flame.
2 Level: Barkskin, Lesser Restoration, Lesser Restoration, Bears Endurance.
3 Level: Lesser Restoration, Lesser Restoration, Lesser Restoration, Cure Moderate Wounds.
4 Level: Dispel Magic, Flame Strike, Ice Storm.
}

Marcas (SteveK) AC 19 HP 34/84 
Saturday May 22nd, 2010 1:10:21 PM

Feeling a little better from Lucky's healing spell, Marcas rotates his arms with the ranseur, and motions for Speck and Lucky to take the lead.

"I shall guard with my reach while you scout and not activate any traps like I did with the undead bugs.", he says in his deep gravelly voice. "Resmus and Rathan, be prepared for any support, yet remember we still have the Raven to find, so do not use your most potent magics."

Marcas says nothing to Sir John, but gives the human a firm nod. The minotaur knows the armored one will always be there as a trusted companion.

Remsus Kai HP 29/43 AC 23 (Shield, Mage Armor, Blur)  d8=5 ; d8=1 ; d8=5 ; d8=8 ; d8=7 ;
Sunday May 23rd, 2010 9:56:58 AM

Remsus jumps a bit when Marcas addresses him in request for healing. "Sure. Let's see if we can get you up to snuff. Healing the tank is always a good idea."

Remsus will spontaneously cast healing spells
CLWx2 from Sanctuary and Shield of Faith
CMW from Zone of Truth

Heals for 5+5+8+7+15(levels) = 40 points of healing!

Cleric Spells Memorized: 5/5/3/2
lvl 0: Detect Magicx2, Read Magic, Purify Food and Drink, Create Water,
lvl 1: Sanctuaryx2, Command, Shield of Faith, Hide from undead
Domain: Longstrider
lvl 2: Hold Person, Zone of Truth,
Domain: See Invisible
lvl 3: Searing Lightx2
Domain: Fly

Wizard Spells Memorized: 4/5/4/3
lvl 0: Disrupt Undeadx2, Mage Hand, Arcane Mark
lvl 1: Shocking Grasp, Protection from Evil, Enlarge Person
lvl 2: Blur, Spectral Hand,
lvl 3: Halt Undead
}

Speck AC19(21vsEvil)/20 HP:16/16  d20+15=29 ;
Sunday May 23rd, 2010 11:49:24 PM

OOC: Rathan, you've got one more Lesser Restoration, could you use that on Speck?
Con 7 of 10.

IC: Already have had one look at the stairs up earlier, Speck sighs and puts on the goggles again to take another look for traps.

Search d20+15=29

Rathan HP 57/57  d4=1 ;
Monday May 24th, 2010 2:10:05 PM

Rathan casts one last glance over the group. He notices Speck looks winded, and after some discussion he learns that his constitution is suffering from a previous trial.

He focuses on his last spell of restoration, easing his pain a little.

[ Speck: 1 point con damage cured. ]

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