WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

The Mithril Tapestry Archives


Return To Index


Sir John, AC 25 (this round), 46/58 hp 
Wednesday November 11th, 2009 9:46:42 AM

(OOC = Um.... anyone out there?...)

Marcasthai AC 19 HP 47/84 (SteveK)(Lucky Luck, Spider Spell, Dread)  d20+10=17 ; d20+5=8 ; d20+5=19 ; d8+14=15 ; d8+11=13 ; 2d6=3 ; d6=2 ; d100=59 ; d100=99 ;
Wednesday November 11th, 2009 10:18:20 AM

ooc: sorry. getting real, real busy in RL

"Already killed Mordreia?" responds the minotaur. "That makes sense. They kill the victim BEFORE the first letter, and have the doppelganger play the part. That way, no matter what the constables do, the murder 'happens' and they look like fools."

The minotaur huffs out a breath of air from his bovine nose. "Then we are not rescuers, but avengers."

Marcas puts his back into his blows, trying to time the strikes to the Blinking demon of chains. Electricity arcs around the demon and Marcas as the first powerful hoof blow lands.

...Action
Power Attack +5
Hoof AC 17 Chance 59% HIT Dam 15 Electric 3 (Vicious on Marcas: 2)
Hoof AC 8 miss
Gore AC 19 Chance 99% HIT Dam 13

...Effects
Sense of Dread: -1 morale penalty to attack and saves
Lucky's Friend: +1 luck bonus to attack and saves
Specks' Song: +1 morale bounus to attack and weapon damage
Prot v Evil: (from Unicorn) +2 AC, save, no possession

Speck AC19/20 HP:26/26 
Saturday November 14th, 2009 11:07:13 PM

OOC: no problem. have fun at the weeding.

Osgood's Graveyard - The Cellar. Twilight Round 7  d100=100 ; d20+21=38 ; 2d4+7=10 ; d100=43 ; d20+16=33 ; 2d4+7=11 ; d8+5=11 ; d8+5=11 ;
Monday November 16th, 2009 7:54:54 AM

Sir John attempts an attack but is spoiled by the blink. Speck continues his bolstering song, his lyrics reflecting the revelation of Mordrea's demise. Lucky continues to taunt Razalind, maintaining a defensive posture. Marcasthai lands two very solid hits on the fiend, who now looks seriously wounded. Cedric calls down a bolt of lightning to attack while directing the unicorns to continue healing the party.

More of Razalinds wounds close, and she continues her assault on the halfling.

OOC:
We are now in combat rounds. Round 7
Cellar Below Please move yourselves on the map.
6 seconds passed since last DM post. Aprox 6:51 PM

Sense of Dread: Everyone suffers a -1 morale penalty to attack rolls and saving throws. This is a mind affecting effect. In addition, immunity to fear makes you immune to this penalty.

Lucky and Sir John are both healed for 11 from the unicorns

Enemy Attacks:
*Razalind strikes as an invisible creature (see blink), gaining a +2 to attack and the defender looses their DEX bonus to AC, and anything lost when you loose your dex bonus vs an attack.
Attack 1: on Lucky (20% miss chance: 100 passed): Hit AC 38 for 10 damage
Attack 2: on Lucky (20% miss chance: 21 passed): Hit AC 33 for 11 damage

Enemy Damage and effects
Razalind: 69 after damage reduction and this rounds regeneration.
AC reduced.

Razalind is blinking: Targeted spells and physical attacks require a 50% miss chance (20% if you can see invisible). See blink spell for full details.


Marcasthai AC 19 HP 43/84 (SteveK)(Lucky Luck, Spider Spell, Dread)  d20+10=27 ; d20+5=21 ; d20+5=19 ; d100=11 ; d100=60 ; d100=83 ; d8+14=20 ; d8+11=16 ; 2d6=9 ; d6=4 ;
Monday November 16th, 2009 11:53:52 AM

Marcas keeps his strong shots at the demon of chains. Electricity arcs around the demon and Marcas as the second powerful hoof blow lands, followed by a smash in the gut by a lowered horn.

"Where is the Raven, vile fiend?", Marcas rumbles in his gravelly basso.

...Action
Power Attack +5
Hoof AC 27 Chance 11% miss
Hoof AC 21 Chance 60% HIT Dam 20 +9 electric (Dam 4 to Marcus)
Gore AC 19 Chance 83% HIT Dam 13

...Effects
Sense of Dread: -1 morale penalty to attack and saves
Lucky's Friend: +1 luck bonus to attack and saves
Specks' Song: +1 morale bounus to attack and weapon damage
Prot v Evil: (from Unicorn) +2 AC, save, no possession


Lucky Eddie AC25 HP26 of 46  d20+21=25 ;
Monday November 16th, 2009 12:12:10 PM


Lucky grins at the demon. "Looks like you're about to leave us. Don't think it hasn't been a little slice of heaven. Because it HAS!"

Since he is being a target, Lucky keeps up with the total defense. AC roll for this round at +21 total: 25.

If the demon drops before Lucky's turn, then he drops the defense and watches it to see if it is regenerating. We might need some holy water or acid or something to keep it down.

==========

0: Create Water, Resistance, Virtue, Read Magic, Purify Food
1: Sanctuary, Comp Lang, Inflict LW, Pro Evil, Pro Law
2: Lesser Restoration, Owls Wis, Find Traps, Spirit Weap, Shatter
3: Sum Mon III, Daylight, Remove Curse, Pro Energy

Tattoo: 2 of 3 used so far today.
Current magic stones: 0 of 3 used.

Spells in effect:
Daylight (55.8 of 60 min used)
Pro Evil (5.8 of 6 min used)
Read Magic (1.8 of 70 min used)
Find Traps (1.9 of 7 min used)
Magic Stone (1.8 of 30 min used)

Current Luck Points: 9

Sir John, AC 25 (this round), 46/58 hp  d100=99 ; d100=5 ; d20+11=21 ; d8=8 ; d6=1 ;
Monday November 16th, 2009 2:29:40 PM

Glad to be back in the fight, Sir John says, "I've missed you Razalind, and I hope you missed me too. Why don't we try dancing again?" With a humorous grin on his face, he slashes at her with his axe twice, aiming for her head...

Att1 = (Miss - 99)
Att2 = (Hit - 5) AC 21 for 8 dmg (she's immune to fire, so I ignored the 1 pt of fire dmg that would have been added on...)

Marcasthai AC 19 HP 43/84 (SteveK)(Lucky Luck, Spider Spell, Dread) 
Thursday November 19th, 2009 10:46:21 AM

ooc: I can't remember who is who right now in the Mithril Tap group. Can someone send an email to everyone in the game? Thanks!

Speck AC19/20 HP:26/26 
Thursday November 19th, 2009 10:28:28 PM

OOC: sorry, got behind on things.

IC: "Your wounds do close
only to open the more.
Two steps back for each step forward
And soon you'll be steping where
There'll be no returnin' !"

Speck continues his song, but wishes he could smite the fiend for Mordreia's sake. But the room is crouded and with her blinking so, he continues to exhort his friends.

Cedric AC 16 HP 66/66 Character Sheet  3d6=14 ; d8+5=8 ; d8+5=10 ;
Monday November 23rd, 2009 8:16:48 AM

Cedric calls down a bolt of lightning, striking Razalind. He entreats the unicorns to continue healing, which they do. Sir John is healed for 8, and Lucky for 10.

Osgood's Graveyard - The Cellar. Twilight Round 8  d20+10=26 ; d20+19=29 ; 2d4+7=13 ; d20+14=27 ; 2d4+7=9 ;
Monday November 23rd, 2009 8:29:12 AM

Marcasthai attacks, managing two strong hits on Razalind. Lucky continues to dodge the creature. Sir John lands a hit, though much of the blow is absorbed by the creatures hide. Speck continues to sing, and Cedric calls down a bolt of lightning, which manages to deal a little damage.

Razalind seems like she is barely able to stand, so covered in blood and burns at this point. Whats more, her blinking ends, although she appears to be so lost in delerium and blood lust that she fails to notice. She continues to attack Lucky.

OOC:
We are now in combat rounds. Round 8
Cellar Below Please move yourselves on the map.
6 seconds passed since last DM post. Aprox 6:51 PM

Sense of Dread: Everyone suffers a -1 morale penalty to attack rolls and saving throws. This is a mind affecting effect. In addition, immunity to fear makes you immune to this penalty.

Razalind reflex save Passed (26) 1/2 damage after 1/2 damage from blinking.

Enemy Attacks:

Attack 1: on Lucky Hit AC 29 for 13 damage
Attack 2: on Lucky Hit AC 27 for 9 damage

Enemy Damage and effects
Razalind: 107 after damage reduction and this rounds regeneration.
AC reduced.

Sir John, AC 25 (this round), 54/58 hp  d20+16=23 ; d20+11=26 ; d8+5=6 ; d8=5 ;
Monday November 23rd, 2009 10:47:08 AM

Sir John again thanks the unicorn for its gracious healing, and pats its mane. Turning his attention to Razalind, he says in an impressed manner, "I salute you madam, for taking such a beating. It's a shame our battle will soon be over, and I'll miss you. However, you deserve what you've received, and it's time for you to return to the hell you came from."

Swinging his axe twice, he chops at her back, hoping to knock her off her feet...

Att1 = Hit AC23 for 6 pts (ignoring fire dmg)
Att2 = Hit AC26 for 5 pts



Marcasthai AC 19 HP 43/84 (SteveK)(Lucky Luck, Spider Spell, Dread)  d20+10=24 ; d20+5=25 ; d20+5=15 ; d20+5=6 ; d8+14=21 ; d8+14=18 ; d8+14=16 ;
Monday November 23rd, 2009 3:50:53 PM

d8+14=20 ; d8+11=16 ; 2d6=9 ; d6=4 ;

The chain demon continues to ignore Marcas, and the minotaur takes advantage of the situation, striking with a electric hoof and then following with a massive uppercut!

The demon isn't talking, so the brown-furred minotaur saves his breath, concentrating on felling this infernal opponent.

...Action
Power Attack +5
Hoof AC 24 Dam 21
Hoof AC 25 CRIT 15 Dam 18 Crit 16 = 34!
Gore AC 6 miss

...Effects
Sense of Dread: -1 morale penalty to attack and saves
Lucky's Friend: +1 luck bonus to attack and saves
Specks' Song: +1 morale bounus to attack and weapon damage
Prot v Evil: (from Unicorn) +2 AC, save, no possession

Lucky Eddie AC23 HP36 of 46  d20+21=23 ;
Monday November 23rd, 2009 8:12:05 PM


Lucky has nothing to say this round. He keeps up with the total defense. AC roll for this round at +21 total: 23.

If the demon drops before Lucky's turn, then he drops the defense and watches it to see if it is regenerating. We might need some holy water or acid or something to keep it down.

Speck AC19/20 HP:26/26 
Tuesday November 24th, 2009 9:12:53 PM

Speck sees that it is time to taunt the creature one more time.

"May the aroma of a thousand holy souls waft over you daily
In the pleasant place we send you
In your dieing breath
Thank us for our kindness in sending you to your paradise!"



Marcasthai AC 19 HP 43/84 (SteveK)(Lucky Luck, Spider Spell, Dread) 
Wednesday November 25th, 2009 1:27:47 PM

I'm DM next round, but haven't got anything from Jerry yet.

stephen.knotts@us.army.mil

Sir John, AC 25 (this round), 54/58 hp 
Wednesday November 25th, 2009 6:33:32 PM

(Stephen, I'm actually the one who has the DM information from our module. Let me pull it together and I'll send it to you.... Ken)

(Sent today, 11/27)

Osgood's Graveyard - The Cellar, Twilight, Round 9 
Monday November 30th, 2009 8:04:00 AM

Razalind falls under the combined attacks of the party, and crumples to the ground. Weary, everyone takes a short moment to take stock of the surrounding, but that is interrupted by the sound of gurgled breathing from your fallen foe.

Lucky's words seem to be prophetic, as the battered mass that is the chain demon slowly begins to knit itself back together. Although still unconscious, it is clear that the chain devil will awaken if not dealt with some how.



Marcasthai AC 19 HP 43/84 (SteveK)(Lucky Luck, Spider Spell, Dread) 
Monday November 30th, 2009 12:18:05 PM

panting, Marcas looks around and tries to use his torch to burn the parts of the demon like you would with a troll.

"Would acid work to slay the demon?" he wonders. "If not, we should back up and determine that this is a dead end."

Sir John, AC 25 (this round), 54/58 hp 
Monday November 30th, 2009 5:56:08 PM

Sir John curses as the darn thing starts recovering itself and while the rest of the group figure out how to kill her for good, he starts chopping at her neck and head with his axe, trying to keep ahead of the regeneration... (Do I need to roll hits?)

Speck AC19/20 HP:26/26 
Monday November 30th, 2009 10:39:41 PM

"A good coating of grease and a torch may do the trick. What'ya think?" Speck says as he slips through the crowd to inspect the carcass. He pulls out his wand of 'Grease' and says, "Get yer torch ready and stand back."

"A little oil for your squeaky chains, Me Lady," he says as he activates his wand. He is careful not to target the demon itself, as her magic resistance may cancel the wand's effecs. "You guys roll her over this greasy spot and give her a light, willya?"

Lucky Eddie AC22 HP36 of 46  d20+13=22 ;
Tuesday December 1st, 2009 8:07:48 AM


"Without her chains, she is nothing!" Lucky tries to disarm the down-but-healing demon. If that fails, he starts attacking the chains with his silvered club.

As his Protection from Evil spell flickers out, Lucky rerolls his AC for the next time it is needed. AC22

==========

0: Create Water, Resistance, Virtue, Read Magic, Purify Food
1: Sanctuary, Comp Lang, Inflict LW, Pro Evil, Pro Law
2: Lesser Restoration, Owls Wis, Find Traps, Spirit Weap, Shatter
3: Sum Mon III, Daylight, Remove Curse, Pro Energy

Tattoo: 2 of 3 used so far today.
Current magic stones: 0 of 3 used.

Spells in effect:
Daylight (56 of 60 min used)
Read Magic (2 of 70 min used)
Find Traps (2 of 7 min used)
Magic Stone (2 of 30 min used)

Current Luck Points: 9

Cedric AC 16 HP 66/66 Character Sheet 
Tuesday December 1st, 2009 12:29:30 PM

Cedric looks on, unsure how to proceed. He calls down bolts of lightning for the remainder of his spell to assist in keeping Razalind unconscious.

Osgood's Graveyard - The Cellar, Twilight 
Tuesday December 1st, 2009 1:20:31 PM

The party continues to keep Razalind unconscious with sever beatings. Some people suggest fire, or acid. Speck coats the floor near her with grease, waiting for the party to roll her into it and ignite her. Lucky pulls off the chains that serve as her weapons and armor, which come off relatively simply.

Three things remain on her person: A ring, a pair of bracers, and a pouch.

She continues to persistently regenerate, despite the massive damage you've inflicted.

OOC:
No need for attack rolls, I'm assuming as long as you're here you'll continue to deal damage with your normal weapons frequently enough to keep her unconscious.
We are out of combat rounds.

Razalind is unconscious, stripped of weapons and armor, and near a greased floor.

Knowledge The Planes DC 18 Highlight to display spoiler: {You know everything in the monster manual entry for Chain Devils. Information that might be relevant: All devils are immune to Fire and have Acid resistance 10. Chain devils are further immune to cold. Chain devils regeneration is bypassed by silvered weapons, good-aligned weapons, and spells or effects with the good descriptor.}



Sir John 
Tuesday December 1st, 2009 3:42:25 PM

Sir John sees her continuing healing and continues bashing away... He says, "Grab her ring, bracers and pouch, so she can't use them!!! Fire won't work, as we've seen with my weapon! I don't have any spells to take her out either! Someone figure out what will kill this wench..."

Lucky Eddie AC22 HP36 of 46  d20+10=21 ;
Tuesday December 1st, 2009 6:41:16 PM

Know Planes, with a +5 Luck Bonus: 21!

Lucky tries hitting the demon with his silvered table leg. Does that regenerate?

"We need acid, silver, or good," he says. "It would take a LOT of acid."

Speck AC19/20 HP:26/26  d20+3=19 ;
Tuesday December 1st, 2009 7:11:33 PM

Knowledge Planes d20+3= 19!

With wize words from Sir John, and some introspection, Speck realizes what Lucky says is true. "Don't have any of either. Can't just run to town and get some either, can we? Let's look at the stuff we got from our foes from above."

Speck goes through the items taken from the Spider's minions to see if there is anything silver, or otherwise useful.

OOC: I'll look at the posts and see what it was we found.

Speck AC19/20 HP:26/26  d20+8=16 ;
Tuesday December 1st, 2009 7:22:48 PM

"I don't see anything in our loot that might help, unless it this rod."

Speck inspects the rod.

Bardic Knowledge d20+8=16

Osgood's Graveyard - The Cellar, Twilight 
Wednesday December 2nd, 2009 9:03:11 AM

Sir John calls for the devils remaining gear to be stripped, which Speck is more than willing to help with. Using the table leg as an improvised club, Lucky smashes the devil. The effect is instant and dramatic: The creatures skin sizzles as the silvered weapon overcomes all her demonic defenses. In short order Razalind is dead.

With the final breath of the creature, the great sense of dread most of you have felt since entering the graveyard lessens. Although its still at the back of your mind, it is no longer pervasive.

Speck goes on to search through the loot the party has obtained, going to so far as to inspect the rod in Lucky's possession.

You are finally able to take a moment to take stock of your surroundings, and get a good luck at the room. Though in many ways, you wish you had not. With disgust and horror you realize that the 'meat' hanging on the deepest hooks of the cellar is the remains of the once beautiful Mordreia. Skinned and dismembered almost beyond recognition, you nearly wretch at the sight of it.

Tucked into the corner of the room you find her head. There appears to be a rolled up note in her mouth.

OOC:
I assumed you performed a Coup de Grace with the table leg. Or alternately beat through 109 hit points with it.

The sense of dread effect is removed.

Speck Highlight to display spoiler: {Due to your Bardic Knowledge check: The rod seems to have several runes on it. You seem to get a sense that the runes relate to extension.}

XP coming.

Sir John 
Wednesday December 2nd, 2009 9:38:51 AM

Sir John breathes a little easier now that Razalind is dead, and chuckles at the fact that it took a table leg to kill her off. He is, however, horrified at their discovery of the remains, and says a quick prayer for Mordreia. He goes over and takes out the note from her mouth and opens it, showing it to everyone in the group.

He also says, "Shall we search the rest of this room? Also, can someone ID all the goods we found on her?"

Osgood's Graveyard, The Cellar, Twilight (DMSteveK) 
Wednesday December 2nd, 2009 4:19:13 PM

The feeble light of spell and torch only brings to bleak surety the horror within the cellar. Hanging from the furthest hooks is the quartered remains of the dancer Mordreia. Her head in the corner of the room is how the heroes identify her; her long blonde hair now soaked with her own blood and a final rictus expression of pain and horror on her face.

The smell of the rotting meat and the maggots feasting near the doorway up remind our heroes that this is not a place to linger. Even with the demise of the Chain Demon, decay and disease can seep into the stoutest flesh.

When Sir John takes the note from Mordreia's murdered head, he reads the note aloud...

Stars in the Darkness, Part 3
Once dancing on air, she flaunted her skin to give men's blood to rise without a touch. Now the wheel has turned, and she is unmoving. All her skin has been touched, consumed, and flesh exposed for all to see. Was it not exquisite to see her hanging here? Like bait on a hook, she hangs to catch stronger, larger prey. And here you are!

The Raven is a hunter, and the hunt has now begun. Tis early winter past, our poor heroes aghast, to see their pretty maiden to be rescued now forlorn. And now with bodies weary, and souls exquisite dreary, they find THEY are the quarry to be stalked 'cross Tharn's floor! -- Quoth the Raven



Lucky Eddie AC22 HP36 of 46 
Wednesday December 2nd, 2009 6:22:19 PM


"I'd like to find this Raven and pluck a few of his feathers," Lucky remarks.

He carefully collects the parts of the former girl, treating them with a clergyman's respect.

Speck AC19/20 HP:26/26  d20=12 ;
Wednesday December 2nd, 2009 9:55:32 PM

Speck hands the rod back to Lucky, "This rod won't do to kill the demon," he says. And thus Lucky finishes her off with the table leg.

Discovering the remains of the dancer, Speck is shocked. He new, by the demon's own words, she would be dead, but this? Then the note is read. "Cruelty like this has no equal punisment. Dispatching him to the Nine Hells is not even close to Justice!" he exclaims.

"Well, since now we are the prey, having the Raven find us should not be a problem. Question is, when and where. Hopefully we've distracted him away from other helpless victims."

"Anyone know of a Tharn's Floor?

Knowledge (Local) +3, History (+5), Bardic (+8) d20= 12 => (15,17, 20)

Cedric AC 16 HP 66/66 Character Sheet 
Thursday December 3rd, 2009 7:58:42 AM

Cedric ponders this Tharn's floor, but nothing rings a bell.

"I suggest we rest for the evening. Most of us are tired, weary and I think our casters are short on spells. It's nearly dark, and if the Raven is watching us, here would be a good spot for an ambush. And we should probably get out of here before we catch something."



Sir John 
Thursday December 3rd, 2009 9:53:09 AM

Sir John reads the letter and his sense of dread grows. "Yes, he does seem to be targeting us, for some unknown reason. Since there is nothing to find here, I agree that we need to find somewhere safe to rest. There is more to explore in this building, but that could wait until later. Thoughts?"

Marcasthai AC 19 HP 43/84 (SteveK)(Lucky Luck) 
Thursday December 3rd, 2009 11:54:06 AM

"The name of the town is Tharn", replies Marcas, "and I think that is a threat that we will not leave the town alive." The large minotaur blinks his eyes and snorts angrily at the degredations performed on the female dancer.

"We must search the rest of these buildings, and then rest, perhaps in the Constables shop?" Marcas takes a breath. "Then we can look at the clues we have. I refuse to be hunted. I am the hunter!"

Osgood's Graveyard, The Cellar, Twilight (DMSteveK) 
Thursday December 3rd, 2009 12:00:28 PM

The stench of rotting meat is nearly overpowering in the cellar as our heroes read the threatening, promising note. Mordreia's severed head lies forgotten on the floor.

Lucky collects the identifyable parts of the girl for proper burial later.

Speck wants to find when and where to meet the Raven.

Cedric wants to rest for the evening, but is certain that this cellar is a poor choice.

Sir John feels a sense of dread, but wants to search the buildings before resting.

Marcas also wants to search the buildings, then rest, then find the Raven. All good plans!

..............

It is obvious there is nothing more to be gained in the cellar, and so our heroes skirt the cellar while avoiding the diseased meat, climb the stairs, and arrive above ground in Osgood's Graveyard. The last feeble light of day has fled, and the black storm of snow and soot continues to fall on the doomed town of Tharn. Only the raging fires from the foundaries in the lower town provide any light in the gloom.

Lucky Eddie AC22 HP36 of 46  d20+13=24 ;
Thursday December 3rd, 2009 5:55:46 PM


Lucky makes sure that the sad head of the dead girl is gathered up with the other bits.

He takes a look around to make sure nothing is missed (Using 5 Luck Points): Search 24. Let me know if I find anything, please.

Then it is time to get the heck out of there. "Anyone know where the girl's people live?" The normally happy-go-lucky halfling seems a little downcast. Maybe because he is carrying a head in a bag.

Marcasthai AC 19 HP 43/84 (SteveK)(Lucky Luck) 
Friday December 4th, 2009 7:49:00 PM

"We can ask the Constables when we get to thier headquarters", responds Marcas to Lucky.

"Can you keep her remains intact until we search the Graveyard?"

He waits for the leader's ideas.

Osgood's Graveyard, Dusk(DMSteveK) 
Friday December 4th, 2009 7:51:30 PM

The darkness is nearly complete, and the soot and snow drives chokingly into faces, the prickly cold burning ears and exposed flesh.

There is a bag of Mordreia's fleshy remains, and the other buildings not yet searched.

Speck AC19/20 HP:26/26 
Friday December 4th, 2009 9:58:47 PM

"Hmm..," Speck ponders. "Well, we should find her boyfriend. Or ex-boyfriend, that is. He'll be wanting to know what happend. It's just as well we search him out first. He can take care of her burial. Not that I don't want to, but we have more important things to do. We can pay our respects later."

"We have our rooms back in town. That would be our best bet for rest. Searching this place at night, in our condition, would not be wise," Speck opines. "I vote we go back to our rooms."

Lucky Eddie AC22 HP36 of 46 
Saturday December 5th, 2009 10:44:49 AM

"The rest can wait. Maybe we should just get the girl's remains home."

=====

OOC: Friends, is it time to put this game on hold for a while? Steve K (Marcas) says he is running out of time to play. I am pretty much burning the candle at three ends myself. Thoughts?

Sir John 
Saturday December 5th, 2009 12:23:25 PM

Let's get a census of who is interested in playing still and then I say we see if others want to join until some of us who are overloaded have more time... Usually when we put a game on hold, it dies off... On the other hand, we could say that we'll take a month off and start back up 1/1/10?

How about this for our census:

Ken/Sir John - OK to continue
Cayzle/Lucky Eddie
Steve K/Marcas
Others...

Speck AC19/20 HP:26/26 
Saturday December 5th, 2009 7:05:35 PM

with Christmas closing in, shopping, family, cooking, etc. Ken's idea is a good one. I want to finish this Raven off so I'll be hanging around.

Jonathan/Speck

Cedric AC 16 HP 66/66 Character Sheet 
Monday December 7th, 2009 7:47:25 AM

Christmas Season is kinda busy. I'd be happy to put the game on hold till after new years.

Marcas(DMSteveK) 
Monday December 7th, 2009 3:51:54 PM

I wanna squash the Raven. But a hold till 1/1/10 sounds great!

Lucky Eddie AC22 HP36 of 46 
Monday December 7th, 2009 8:08:41 PM

On hold until 1/1/10 sounds good to me too.

Sir John 
Tuesday December 8th, 2009 9:46:57 AM


1. We do need to decide upon our XP from the last fights (spiders, devil...) and we're still waiting on those values. Can we get those before break?

2. OK, so it seems the majority wants 1/1/10 as a new start date, so I think I'm safe in saying that we're officially on hold...

However, I think we've lost a member here or there.... It seems that our active members are:


Ken/Sir John
Cayzle/Lucky Eddie
Steve K/Marcas
Cedric/Troy D
Jonathan/Speck

Anyone else?

Marcas(DMSteveK) 
Tuesday December 8th, 2009 11:51:10 AM

that's all I'm seeing, Ken.

Speck AC19/20 HP:26/26 
Tuesday December 8th, 2009 10:39:50 PM

yeah.

What happend to Ki'El, anyone know?

Return To Index      Next Part
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage