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Reptiles in the Road
Attack of the winged lizardmen!


Traveling Along the Road  d20+4=19 ;
Tuesday June 2nd, 2009 10:09:24 PM

Please go to this link, where you'll see a map of the road you're on.
http://spreadsheets.google.com/ccc?key=rBl5mpwERRxF_5IN0KAEAoA

(linked by Cayzle)

The cart is in the middle of the road, assuming that it is 15' x 10'. The road is 20' wide, with brush and woods marked in green (provide 50% cover). Also, there are X's marked for innocents on the map (women, children, unarmed or unskilled men).

1. Please let me know where you are on the road or riding on the carts...
2. Please give me Spot Checks.

I've marked Sir John and Joshua's location, and his spot check was a 19.

Let me know if you have issues accessing it...

Speck AC18/19 HP:26/26 
Tuesday June 2nd, 2009 10:11:11 PM

"Yes! That is Tharn!" Speck affirms. "It was there where I left my friends, er., my other friends. My Circus friends! OH MY! I can't imagine why there would be so much smoke! It certainly isn't from the chimneys. The wizards cast spells to shoo away the chimney smoke when it gets heavy and settles. This must be much more serious, like a dragon! We must go there immediately. My circus friends may still be there and in trouble!"

Speck seems to have gathered up quite a bit of energy despite the traveling. At this point, he'd even dare ride on the back of the liontaur, jingling bone ornaments and all, if it meant getting to Thar that much quicker!

Speck doesn't wait for the formalities of introduction such as Marcas' or Rightenant Lucky's, but starts off towards the city, "Avast ye dragon! We'll put ye flames out once and for all! Ye'll sputter and spit no more!"

Traveling Along the Road 
Tuesday June 2nd, 2009 10:34:57 PM

(Speck, make sure you place yourself on the spreadsheet ;-))) )

Marcasthai AC 10 (unconscious, ), HP 00/74 (SteveK) 
Tuesday June 2nd, 2009 10:45:13 PM

ooc Kgosi -
1- The metamagic Feats may be less use to the sorcerer; requires a full round action and possibility to be disrupted.
2- Kgosi has Spectral Hand but no Touch Spells... ???
3- No rule probs as far as I can tell. Good from me!

....................

The brown-haired minotaur appears average for his size but still towers over most on the road at 8 and a half feet. His many weapons and gleaming metal armor are well-maintained and polished, and his mane and long arm-and-leg hairs are brushed and well-groomed. A hammer dominates the purple surcoat, entwined by a laden grapevine. "Greetings to the traveller", the minotaur rumbles, the voice soft and gravelly.

Marcas walks beside the lead Cart. "Let us escort this good merchant into town and discover if the Mages have everything under control."

Cedric [Dino] AC 22 HP 77/77 - | Character Sheet  d20+22=30 ; d20+22=35 ;
Wednesday June 3rd, 2009 7:53:57 AM

Cedric nods, his reptillian head bobbing up and down at Marcas's suggestion. He listens with his keen ears for news on the wind.

OOC:
Made a mistake on something, back to dino form for me until we level
Listen: 30
Spot : 35

On Kgosi, I'd recommend Empower over Silent Spell personally, but thats just me. Empowered Ray of Enfeeblement is ugly.



Traveling Along the Road 
Wednesday June 3rd, 2009 10:14:08 AM

(Is everyone able to access the sheet? It doesn't seem that any changes have been made and I'm trying to see if this shared file actually works...)

Leftenant Luckie  d20+9=19 ;
Wednesday June 3rd, 2009 10:54:20 AM


The halfling saddles and mounts his faithful Tyco [revised based on Cedric's post].

[Please put me on Cedric wherever Cedric needs to be.]

The party leader takes a good look around. [Spot check 19] "Hey! What's that over there! No, behind the red dragon!"

Nirith Dahaka 
Wednesday June 3rd, 2009 5:55:49 PM

Freshed up Nirith follows the group (can't see the map...)

Working on Nirith's sheet (changing to 7th level monk - dropping all witch levels... don't like witches or don't understand how to work with them :-D)



Marcasthai AC 10 (unconscious, ), HP 00/74 (SteveK) 
Wednesday June 3rd, 2009 7:32:17 PM

ooc: I found access to the map.

Speck AC18/19 HP:26/26 
Wednesday June 3rd, 2009 9:22:13 PM

OOC: hey, da map wasn't there when I entered me post. Must have showed up after I sent submit, and then I missed it. I can see it fine.

Presuming the cart is headed 'N', that is towards the top of the page and SJ is in front, Speck would have moved one or two rounds worth, or 40 to 80 feet in front, while the others are bowing and shaking hands and so forth.

Kgosi: I personally don't see how any wizard could pass up Combat Casting. Although it is the idea that the spell casters stay behind the front liners, that doesn't happen too often. :)
Spell Penetration is great when fighting Drow or powerful dragons but at our level we may not see much of that. But if you are thinking of taking Greater Spell Penetration later, then I'd go ahead and keep it.

IC: Speck, marching on down the road some 60' or so ahead, suddenly turns around and squawks "Escort? Escort the merchant? No blasted TIME for that! He's too slow! We gotta move and move FAST!"

Leftenant Luckie 
Thursday June 4th, 2009 1:49:48 PM


Lucky sees that Marcas is lying down still. "Hey! Sir Marks On Thighs! Wake up! What are you doing, lying down like that?"

[OOC: responding to your claim of 0 hp in your header! LOL!]

Surprise Round 1, What in the heck is that?  d20+2=21 ;
Thursday June 4th, 2009 5:49:58 PM

OOC =
1. OK, I see only Marcas' PC on the map... Make sure when you enter your position on the map that you do file/save and close, or it won't take your change...)
2. Speck, I put where I thought you'd appx be on the map... let me know if I'm wrong...
3 Steven, I'll send you an email "invite" for Nirith to edit the map... Let me know what your address is...
4. Troy, where do you want Cedric to be?
5. Cayzle, where do you feel like putting our heroic leader Luckie?

IC:
The group continues reacting to the smoke, wondering what it all could mean? Luckie's trying to urge Marcas forward, while the others begin planning a hasty trip to the city.

However, their plans are soon interrupted by two bestial screams from a nearby tree. Two large humanoids, about 8' tall with draconic features, fly from a hidden position, surprising the party (Their Hide was a 21 vs. your spots... I didn't see anyone beat that roll...).

Both have reddish brown scales with dark spots. Their facces are decidedly dragonlike, with a long snout, mane of thick hair and small horns swept behind teir heads. Each has green wings that light yellow...

D1 and D2 fly and attack.... (I'm not sure yet who this is, since I don't know all your positions. As soon as you update the sheet, I'll continue this round...)



Marcasthai AC 19 HP 74/74 (SteveK) 
Thursday June 4th, 2009 6:24:06 PM

LOL!

Marcas stands with mouth agape. He never expected TWO dragon-like monsters so close to a city!

Kgosi Bhoku | AC13 | HP26/26 | Combat Map  d20+6=15 ; d20+2=16 ;
Thursday June 4th, 2009 6:57:26 PM

The day, thus far, was just like the last; on the road, traveling to destination unknown, one paw in front of another. A lonely wemic walks amongst a group of travelers, merchants and a what appears to be a group of adventurers, enjoying the brilliant sky, the scents upon the wind and his own thoughts. Being deep in thought and fighting the urge to slink off into the underbrush and find that delicious smelling deer, the wemic does not acknowledge the commotion and actions of the other travelers.

A moment after hearing the rumbling voice of another taur, a sharp, earthy smell fills the wemic's nostrils; large ears perk up as amber eyes begin scanning the nearby area.

What is that smell? Foreign and aggressive for sure. Able to stand out against smoke and minotaur.

His eyes confirm what his nostrils detected as two scaled creatures burst forth from the underbrush and trees. His mind races to figure out what type of creatures they are*. Without hesitation his paws move and words of arcanum are spoken...

--------------------------------------------------
Knowledge Arcane check = 15
Knowledge Plane check = 16

Cedric [Dino] AC 22 HP 77/77 - | Character Sheet 
Thursday June 4th, 2009 7:11:41 PM

Cedric growls, looking for the enemies.

OOC:
Sorry didnt realize we were putting ourselves on the map, added myself
Cedric rolled a 35 for his spot last round.
I'm not sure where on the map the enemies are, I may be confused :)

Active Buffs:
Greater Magic Fang, extended (SL 3, CL 7)
Delay Poison, extended (SL 2, CL 7)
Longstrider, extended (SL 1, CL 7)



Leftenant Luckie AC32 HP42  d20+13=32 ;
Thursday June 4th, 2009 7:21:15 PM


Well, let's put Leftenant Lucky in I11, since he was just talking to Marcas. Also note that Sir John, mounted, should take up four squares, like Marcas does.

Lucky swivels around 180 degrees -- "There! The red dragon behind that other red dragon! That's what I was talking about!"

AC this round: 32

Luck Points: 7

Spells Chosen (Not picked randomly seeing as Lucky is not as yet on a new Luck Quest):

0: Light, Purify Food and Drink, Guidance x2, Read Magic
1: Hide from Undead, Obscuring Mist, Bless, Sanctuary, Entropic Shield
2: Sound Burst, Inflict Moderate Wounds, Remove Paralysis, Aid
3: Bestow Curse, Mon Sum III, Magic Circle vs Law


Speck AC18/19 HP:26/26 
Thursday June 4th, 2009 10:40:21 PM

OOC: ahhh. I didn't know we could update the map.

Is the current Module "To Help a Farmer" or should the title be change to "Up in Smoke"?

IC: "Holy Smokes!" Speck exclaims. "The forward scouts of the Dragon Army! Man the buckets! Put on your Red Shirts!"

To the civilians he shouts "Run! Duck! Hide! But don't Panick!"



The attack starts in earnest


Surprise Round 1, What in the heck is that?  d20+10=21 ; d20+5=8 ; d10+6=8 ;
Friday June 5th, 2009 8:11:46 PM

OOC = Cayzle, why would a horse and rider take up more than a 5' wide space? I see why the 10' long exists, but is the 10' wide merely to give room for them to travel? Still waiting on Nirith to be placed on the map...

IC: D1 flys in and attacks the nearby civilian, ripping the woman to shreds. Her baby screams in terror and a nearby boy takes his infant sister and runs toward Marcas screaming, "Save us!!!"

D2 sees that Kgoshi is his best target and also flys in, screeching with a terrifying wail... It raises a longspear and stabs him in the shoulder, tearing into his flimsy armor... Hit AC 21 for 8 pts of dmg...

End of Surprise Round 1

Surprise Round 1



Speck AC18/19 HP:26/26 
Friday June 5th, 2009 9:29:29 PM

OOC: inquiry: Map says that 1 square is 10', so all Large creatures would occupy only one square, but map as the large ones occupying 4 squares as if a square was 5'.

I need to know what we are going to use, for movement purposes.

Leftenant Luckie AC32 HP42 
Friday June 5th, 2009 11:24:55 PM

OH! Map is on a 10-foot scale!

That's a HUGE cart! What's dragging it?

Lucky suddenly feels even smaller.

Extra: I'm seeing a white D1 and a red D1; a white D2 and an orange D2. Which ones are the enemies?

Kgosi Bhoku | AC13 | HP18/26 | Invisible (70 min) | Combat Map 
Saturday June 6th, 2009 11:10:24 AM

The swamp-and-rotten smell overtakes the wemic and his eyes water slightly. Just as he blinks the tears of stench away, one of the creatures is upon him and delivers a solid blow to his shoulder. A harsh growl rips through the throat of the wemic, followed by a roar of defiance and then words in a strange tongue; a moment later and the chestnut-haired wemic vanishes.

--------
I changed Kgosi's size to the appropriate 1 10' square and left him in contact with the creature as that was inevitable. The new mark for Kgosi is outlined in white to denote that he is Invisible.

DM Ken Highlight to display spoiler: {I am not sure if you saw that I rolled a Knowledge Arcana and Planes checks in my previous post to try and identify what the creatures are. I did not specify my intentions for those rolls last post. I rolled a 15 and 16 respectively.}

Gorgeous George McGuffin AC32 HP42 
Saturday June 6th, 2009 1:15:35 PM


[OOC: I decided that the scale and the enemy positions don't matter ... ]

If Lucky is not near the liontaur, he moves up to 20 feet closer, but not within reach of an enemy. He casts Obscuring Mist.

Then he shouts out some commands:

"Speck, sing us some courage! Marcas, get up, you big lummox! Sir John, get out of the mist! Tyco, to me, boy! North Dakota, stop messing with your PC sheet and DO something!"

Then he pauses, reconsiders, and shouts, "No, wait! Marks On Thighs is supposed to be the battle leader! Forget all that! Just do what Marcas says!"

Then he says, calmly, to the nearby liontaur, "Don't be stunned by our precise teamwork. We'll get you up to speed in no time. By the way, I'm Gorgeous George McGuffin, at your service, and these are my minions."

AC this round: 32

Luck Points: 7

Spells Chosen (Not picked randomly seeing as Lucky is not as yet on a new Luck Quest):

0: Light, Purify Food and Drink, Guidance x2, Read Magic
1: Hide from Undead, Obscuring Mist, Bless, Sanctuary, Entropic Shield
2: Sound Burst, Inflict Moderate Wounds, Remove Paralysis, Aid
3: Bestow Curse, Mon Sum III, Magic Circle vs Law


Surprise Round 1, What in the heck is that? 
Saturday June 6th, 2009 5:35:18 PM

(Sorry Kgoshi - got tied up with the map and forgot to answer your Q.
Cayzle, thanks for clarifying that. Hard to keep the 3.0 and 3.5 stuff separate! Too many changes!!!
All PC's = The map has 5' squares, NOT 10'.
Fixed map and got rid of the other D's. The colored ones are the bad guys...
Cayzle, where's the mist at?)

Spoiler for Kgoshi = Highlight to display spoiler: {This is a creature called a dragonkin. They like to fight in groups, swooping in and attacking ther foes. They also have a nagging ability to steal weapons and items from their targets. They are tough little foes, and if pulled to the ground, can grapple with the best of them.}

Waiting for others to post...

Gorgeous George McGuffin AC32 HP42  d20+9=27 ; d20+11=30 ;
Saturday June 6th, 2009 6:06:05 PM

Obscuring Mist centers on the caster, and spreads out for 20 feet around me. But it is stationary after that, and I can move out of the mist.

Oh. now that I see the map better, let me revise my acts.

First I'll shoult out my commands, as above.

Then I'll Delay my action until after Cedric moves and acts.

Then I'll cast the spell wherever Cedric happens to be, centered on myself per the spell.

That means I need a ride roll for Cedric's AC with my mounted combat feat. For Cedric, that's a 27! Pretty sweet!

After holding my action and then after casting the Mist, I still have a move action left. I'll pull out my sling.

If I am casting my spell in a threatened area, I'll cast defensively. My concentration check to do that is a DC16. My check is a +6. I'll throw five luck points into the check ... and at +11, my result, if I need one, is a 30! If I need to make the check, I do so, and I get a new luck point into the bargain.

Marcasthai AC 17 HP 74/74 (Charging) (SteveK)  d20+12=25 ; d20+7=18 ; d20+10=11 ; d8+8=9 ; d8+8=9 ;
Sunday June 7th, 2009 11:45:29 PM

The death of the woman and then young children running at him for protection fires all of Marcas' instincts.

"Foul abominations that feast upon the weak, face ME!" And, spinning, the minotaur charges.

Running directly at D1, the large minotaur is able to charge through the spaces of his friends and the children without stopping. Niether does the hero pull a weapon, but strikes fully with his deadly fists and horns...

Hand AC 27 Dam 10 (with charge bonus counting)
Hand AC 20 Dam 10 (with charge bonus)
Horn assume miss

.................
Charge: +2 attack, +1 damage, -2 AC

Cedric [Dino] AC 22 HP 77/77 - | Character Sheet 
Monday June 8th, 2009 8:27:56 AM

Cedric moves up to get in better position, preparing to charge.

OOC:
Move to M18

Speck AC18/19 HP:26/26 
Monday June 8th, 2009 2:44:39 PM

Speck moves 40' closer to better see what's going on. Sir John on his horse, the cart, and the civilians are seriously hampering his view, which is already hampered by his hight.

New location updated on map.

Surprise Round 1, What in the heck is that?  d20+7=20 ; d6+4=10 ; d20+10=13 ; d10+6=15 ; d20+12=13 ; d20+11=17 ;
Monday June 8th, 2009 9:31:08 PM

Sir John hears the cries of innocent civilians and quickly turns Joshua around, calling on him to charge the beasts. As Joshua moves, Sir John raises his arm and throws his weapon at the hovering D1... Attack hit AC 20 for 10 pts of dmg... However, the fleeing civilians get in his way and he can only move closer rather than charge...

(OOC = Cedric, I know you rolled a 35, but they were too far for you to spot, as they were hidden to the SE of the group, and there were several people between you and them. I tried to make a judgment call on that one, since they were flying through the trees from a hidden location .... SPEC and CEDRIC, please make a Spot check for me for this round...)

Gorgeous George yells a set of commands and casts an obscuring mist (Caylze = go ahead and fill in the area that your mist covers on the map), protecting some of the civilians and freeing the PC's to concentrate further on the enemy...

Marcas's attacks are successful, ripping and tearing into D1. The dragon like creatures howls in pain at the brutal hits...

Kgoshi is immediately invisible, trying to gain a respite from the fight...

Speck and Cedric move closer to the fight, ready to join the fun...

(Skipping Nirth for this round...)

_______________________
D1's dmg = 30 total
D2 = 0 dmg

(OOC = Correct me if I'm wrong here please...) Since Kgoshi moved 10' feet from the creature (or cast a spell first before moving), he gives D2 an AoO... Hit AC 13 for 15 pts dmg

D1 realizes this taur is more than it can handle, so it withdraws straight up and away from Marcas, seemingly fleeing for its life

D2 blinks its eyes as Kgoshi disappears but can't spot where he went. (Spot 13). Turning it's attention to Marcas, it flys quickly towards him but when it arrives, it tries to disarm Marcas' (Disarm Attack Roll = 17 vs. Marcas... (Marcas, could you let me know what your DC is for disarm attacks. The Woldian rules are at http://www.woldiangames.com/constabulary/special.htm under disarm)





Gorgeous George McGuffin AC32 HP42 
Monday June 8th, 2009 10:35:05 PM

New map with mist marked.

http://spreadsheets.google.com/ccc?key=rBl5mpwERRxF_5IN0KAEAoA&hl=en

Kgosi Bhoku | AC13 | HP19/26 | Invisible (70 min)  2d8(3+2)+3=8
Tuesday June 9th, 2009 11:39:13 AM

Within the tingling sensation of being invisible, Kgosi reaches into a pouch hanging from his waist and removes a vial of milky-white liquid and drains the solution. Slowly the massive wound in his shoulder and the gash across his chest begin to coagulate and mend themselves; he stores the empty vial back in him pouch.
------------------------------------
Retrieve and drink Potion of CMW (is that 16 points healed?)

Kgoshi, in this case, you'd roll for your healing potion. The minimum level to cast this spell is 3rd level, so it will heal 2d8+3 hps of dmg. I'll roll for you this time to save a post ;-) I rolled an 8, but if you'd like to try your own roll, go ahead and if it's better than 8 this time, go ahead and use your roll

Spell Tracker

Combat Map


Gorgeous George McGuffin AC32 HP42 
Tuesday June 9th, 2009 12:53:10 PM

Repositioned my mist per Cedric's post, above.

Marcasthai AC 19 HP 74/74 (SteveK)  d20+11=20 ; d8+8=16 ; d20+12=24 ; d20+7=11 ; d20+8=18 ; d8+8=15
Tuesday June 9th, 2009 1:19:25 PM

ooc1: Withdraw allows opponent to freely move from one threatened square. Since Marcas has reach (10'), he should get an AOO on D1 as the opponent leaves the second threatened square.

ooc2: Disarm: The defender's DC is 10 plus his usual attack roll mods, plus the modifiers for weapon size and body size listed above. Marcas Disarm Defense is 25 (10 base + 11 attack roll + 4 size)

ooc3: Disarm: Marcas doesn't have any weapons in his hand to disarm... :-)

...........................

As dragon-man tries to fly up, Marcas sends an roundhouse punch at the despoiler of innocents. "Face your punishment, murderer!", the minotaur bellows.

Then the second dragon-man rushes up and tries to deprive Marcas of his weapons. The minotaur grins and shows the enemy his open hands. "Pity, beast, that I have but these." And then he sends a pair of hard hoof kicks into its body followed by a grunting thrust of his large horns.

.......................

AOO to D1: AC 20 Dam 16

Full Round to D2:
Hoof AC 24 Dam 15
Hoof AC 11 miss
Horn AC 18 miss

Speck AC18/19 HP:26/26  d20+5=17 ; d20+7=9 ;
Tuesday June 9th, 2009 8:21:36 PM

Spot check d20+5=17
Listen d20+7=9 (battle noise, women screaming, kids crying... oh well)

Speck, wily and batte-hardened, wonders why there's just two of these dragon-like creatures and fears that there may be more ready to attack from the opposite side of the road. He pauses in his dash to help the fight and looks around carefully, ready to sound an alarm if he sees anything suspicious.

Round 2 = Where did that thing come from?  d8+8=14 ; d3=3 ; d20+10=28 ; d20+10=21 ; d20+10=17 ; d20+10=20 ; d6+4=6 ; d6+4=5 ; d6+2=3 ; d20+4=12 ;
Tuesday June 9th, 2009 10:06:39 PM

As the battle revs up, Kgoshi heals himself with a handy potion. However, will that be enough to get the sorcerer through the rest of the battle?

D1 tries to get away, but the stout taur hits him solidly and with a cry of agony, it falls from the sky, dead from massive injuries...

D2 realizes to its horror that Marcas' body is a weapon and it has no chance to disarm its foe. Marcas gets in two solid hits (they are AC 17, so your AC 18 hit for 14 pts of dmg), doing a total of 29 pts. It realizes that there is no chance of escape now and it tears into Marcas with a frenzy of bites and slashes... Though it gets through Marcas' armor, it's attacks do little dmg (total of 14 pts)

Attack 1 = Hit AC 28 for 6
Attack 2 = Hit AC 21 for 5
Rake 3 = Miss AC 17
Rake 4 = Hit AC 20 for 3

Sir John continues moving forward, ready to support Marcas if any other flying creatures appear. "There's too many innocents around here and we've got to clear this area up! Keep at it Marcas!" he yells encouragingly.

The crowd of innocents continue moving forward, screaming in terror and fleeing the two flying beasts.

Cedric continues moving forward, but both he and Speck notice something really big coming from the North East part of the trail. As the trees part, they sees a massive shape coming towards them. To their horror, they realize that they've been hit by a well planned ambush and the real threat is on this side rather than the Southwest... The group's warriors are on the wrong side of the fight...

The beast is an amorphous mass of shifting scales, mouths, fangs and reptilian eyes. The eye and scale colors are constantly shifting between multiple colors, both metallic and chromatic. The creature is a gargantan beast, taking up a 20' by 20' square...

Know (ARCANA) check to identify more...

Before it reaches Speck, it lets out a tremendous roar. It is so loud and powerful that the civilians begin panicking around and potentially getting in the way of the PC's... (Speck, if you want to move, go ahead. This is because you noticed it coming towards you... Furthermore, it actually is 5' away from you rather than adjacent. I ran out of space on the map... )

Everyone except for Kgoshi save vs. DC 19 Fortitude Check or become shaken. (A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks.)

(OOC = Cayzle, what's Lucky's action this round? Skipping Nirith again... Anyone know if we still have her in the game or not?)

_______________
D1 = Dead
D2 = DC 17, 29 pts dmg
Big Dragon (DC 22), 0 dmg

Gorgeous George McGuffin AC15/17 HP42  d20+13=15 ; d20+9=22 ; d20+5=9 ; d20+11=12 ;
Tuesday June 9th, 2009 10:41:14 PM

OOC: Did I miss an action?! D'Oh! Sorry, I was confused, I guess.

AC this round: 15, 17 vs Lawful. Plus total concealment in the mist.

Ride check to boost Cedric's AC: 22

"Um," Lucky says, "Um. I'll cast Magic Circle vs Law!" He does so.

Note that Lucky and Cedric are in the Obscuring Mist. So I'm guessing I can't see the gargantuan beast. But if I can still get that Know Arcana check, it's a 9.

And in the mist, are we subject to the fear effect? If so, Lucky rolls a nat one!

And is there another round of action for our Lucky? If so, he casts Bestow Curse and holds the charge.
AC this round: 32

Luck Points: 7

Spells Chosen (Not picked randomly seeing as Lucky is not as yet on a new Luck Quest):

0: Light, Purify Food and Drink, Guidance x2, Read Magic
1: Hide from Undead, Obscuring Mist, Bless, Sanctuary, Entropic Shield
2: Sound Burst, Inflict Moderate Wounds, Remove Paralysis, Aid
3: Bestow Curse, Mon Sum III, Magic Circle vs Law



Marcasthai AC 19 HP 60/74 (SteveK)  d20+10=22 ; d20+12=14 ; d20+7=26 ; d20+10=26 ; d8+8=11 ; d8+8=15 ; d20+1=3 ;
Wednesday June 10th, 2009 11:36:50 AM

Marcas takes the wounds as the honorable scars they are and prepares to end this dragon-man's life when a tremendous roar buffets the hillside. He sees it is only another opponent and steels himself for the fight ahead. But first, he can't let this creature escape...

"Meow!" caterwauls Chloe from the minotaurs backpack. Whether it is encouragement or disgust at the fight is hard to tell.

Momentarily distracted, Marcas misses the dragon-man with his first hard hand, and so follows up with a punishing elbow and then an upward slash of his horns!

"I am coming!" he shouts to his companions, thinking that he is going to be too slow... too slow...

........................

Fort Save: 22
Know Arcana: 3
Hand AC miss
Elbow AC 26 Dam 11
Horn AC 26 Dam 15

(OOC = Question for the Group...) 
Wednesday June 10th, 2009 12:15:12 PM

Cayzle raised a good question about the monster's roar affect on creatures in an obscuring mist. The monster description doesn't give me much guidance either, whether it is from seeing the monster or the mere effect of so much punishing sonic energy (i.e. rattling your brains...)

If I had to pick, I'd say yes, since it is a roar and an effect that he can only use a certain amount of times/day. It's not like other powers where the mere sight of the monster scares you (which would be in effect all the time). Rather, this is a discrete power that it consciously chooses to use...

Since we're a group of DM's, I'm willing to throw it out to the group for discussion... What are your thoughts? I'd like to wrap it up quickly, since it will affect the actions in round 3...


Gorgeous George McGuffin AC15/17 HP42 
Wednesday June 10th, 2009 12:30:39 PM

OOC: Oh, it's the roar that scares you? I thought it was a visual thing. Yeah, sure, I think the roar affects those in the mist. Absotively. Darn it. That bodes ill for the natural one I rolled! :-)

SteveK: Yep, I agree.

Cedric [Dino] AC 22 HP 77/77 - | Character Sheet  d20+10=23 ; d20+5=16 ; d6+5=7 ; d20+7=24 ;
Wednesday June 10th, 2009 1:01:58 PM

Cedric's focus is not rattled by the fierce roar, but he's not exactly happy at being unable to see. He makes his way carefully back to the cart, gulping as he sees the huge beast in front of him. He casts a quick spell and launches a bolt of fire against it, testing its defenses.

OOC:
Save DC 19: passed (23)
Move to F15
Cast Produce Flame: Hit Touch AC 16 for 7 Fire Damage (Spell Resistance Check : 24)

Buffs:
Long Strider
Delay Poison
Greater Magic Fang
Produce Flame

Waiting... Still Waiting... 
Wednesday June 10th, 2009 9:44:32 PM

Waiting for others to post... I'll update it tomorrow once everyone's here...

Speck AC18/19 HP:26/26  d20+3=8 ; d20+9=21 ;
Wednesday June 10th, 2009 10:46:12 PM

OOC: sorry for the delay, just a thunderstorm that rumbled through here (Dallas) this evening.

I'm presuming the 'X's are now scattered and not in my way...

Roar effect: I'd say, without seeing the monster stats, that it is the Roar that causes the save, not the sight of the creature. For Dragon Fear, it is the sight of the dragon, which the dragon can 'turn off'. But if the description says, "Roar loudly and all withing X feet make a For save", then I'd say that even a blind person would be shaking in his boots (what you can't see can still eat you!)

Fort save d20+3=8, shaken.

IC: For reasons very obvious to all but the Dimmest of the Dimwits, Speck's little brain does little but let Nature take over. As a bunny rabbit darts away from the slobbering wolf, Speck dives (Tumble DC15 if the creature's reach is greater than 5') under the cart (top left side of the cart).

Tumble 20' DC15, d20+9=21 Success, no AOO for the move.

However, if the creature's reach is not greater than 5' (ya never know) he doesn't have to Tumble and can move an extra 20', putting him under the bottom righ side of the cart. I'm going to assume the gargantuan creature can reach farther than 5'.

"Mommy," he whimpers. The thought 'What kinda song does one sing for something like that!' briefly flashes through his mind, but at this point, such heroic words fail him. Not that he was wanting to bring any attention to him anyway.

"Just pass me by. Just pass me by," he mumbles.

Kgosi Bhoku | AC13 | HP12/26 | Invisible (70 min)  2d8+3=9 ; d20+6=8 ; 2d4+2=5 ;
Wednesday June 10th, 2009 10:49:45 PM

Knowing that there are bigger threats now in the area, the wemic decides to assist his taur cousin and lets loose two darts of pure force at the remaining dragonman. The spell takes a moment to complete as the complexity for boosting its power is considerably higher. Ultimately, the two projectiles strike true to the back of the creature.
The wemic then begins making his way to the other side of the path.
--------------------------
Cast Magic Missle Heightened to level 3 = 5 damage
Roll for CMW Potion = 9
Know: Arcana = 8

Spell Tracker
Combat Map

Nirith Dahaka 
Thursday June 11th, 2009 4:03:48 PM

Friends terribly sorry but I have to erase Nirith from this table... I'm allready struggeling to keep posting on Ust Delmah and am very glad JohnP is currently in charge of the Bloodpack. Life is completely upside down... If I know more I'll tell you something more.

Very sorry.
I really liked this round table tap and think it's a great asset to the Wold!!

Taking Nirith of the Board. Sorry.

Gorgeous George McGuffin AC15/17 HP42 
Thursday June 11th, 2009 5:09:35 PM

OOC: Someone want to advertise on the LnB for a player?

Round 3 = The Battle Rages On...  d20+10=12 ; d20+8=11 ; d20+8=24 ; d20+8=25 ; d20+13=24 ; 2d8+3=11 ; d20+8=21 ; d100=88 ; d100=67 ; 3d6=13 ; d20+6=14 ; d20+5=24 ; d6+4=9 ;
Thursday June 11th, 2009 5:58:31 PM

(OOC = I'm sorry to lose Nirith ;-(((( and good luck with getting things right side up in your life ;-)))
Cayzle = We had someone on the waiting list to join the game, and I'll have to look it up in the old L and B files to see whom it was... I was going to give them first shot)


As the battle rages on, the combined attacks of Marcas and Kgoshi devastate the flying dragon-esque creature, tearing it's wings and body apart and eventually knocking it from the sky. Now, they can turn their attention to the real threat.

Cedric attacks the big, lumbering beast and the fire hits it directly, but appears to have no effect.

Speck is shaken by the gargantuan beast and runs for cover, hiding under the cart. As he moves through the crowd, his sense of courage wonders why he would hide while all those innocent children are left to the big, mean monster.... Speck = Remember that shaken doesn't mean you panic and run away. You can still fight, but simply take some penalties... If you want to revise your move, go ahead...

Sir John roars in anger as he sees the Spewer's effect upon the people. (Fort save = 12) However, it's own roar shakes him even more, and he realizes what a beast it is... Undaunted, he decides to move forward and is able to get in a solid shot with his javelin... Unlike Cedric's attack, Sir John's javelin does draw blood...

Ride Checks = 11, 24, 25 = All OK, and Joshua's AC is 25 this round...
Attack = Hit AC 24 for 9 pts dmg (Ignore my other roll... Used the wrong weapon...)
Joshua's Hoof = Miss AC 21...

Sir John can't help but notice that this thing radiates pure, unadulterated evil... The rest of the group can't remember much about this creature, just that it has qualities similar to dragons, including resistances and abilities... (No one beat a DC 10... where did you all learn to roll? ;-) )

Gorgeous George casts Mg Circle vs. Law but that seems to have no benefit vs. this creature....
(OOC = Cayzle, are you casting Bestow Curse on the enemy? It's a touch attack...)

In answer to Speck's Q re: the X's, they are actually people in the adventure, though they won't fight. They're mostly women, children and non-skilled men. They're actually panicked (rather than shaken) so will running around in circles every which way and the X's are where they're at. They're panicked so they're not thinking straight... So take that into account for your movements, etc., just like if they were a friendly PC or NPC...

____________________
Spewer's Dmg = 9 pts, AC 22

The creature continues morphing with various heads and eyes and talons appearing and disappearing from it's mass... Turning it's attention to the annoying paladin, a red head rises from the mass and lets loose a 60' line of fire at the Paladin, burning everything in it's path (13 pts of fire dmg to everyone in the path, Reflex DC 17 for half...)

(SJ's Reflex = 14; Joshua's Reflex 24 ) Sir John is hit right in the chest with the fire, burning a hole in his armor. However, Joshua manages to completely evade the fire and takes no dmg...

Sadly, an elderly man who was trying to hide next to the cart is incinerated, while the fire continues on towards and through Marcas... (Fire goes from I11 and downwards 60' or 120 squares...)

Sir John's Dmg = 13 pts



Marcasthai AC 19 HP 60/74 (SteveK)  d20+6=20 ;
Thursday June 11th, 2009 6:38:18 PM

Marcas tries to avoid some of the blast of fire, and begins to hustle up to the beast. As he moves, he unlimbers his Ranseur and readies the blade.

...........

Reflex: 20 (in case)
Move Action: move 20 feet towards creature
Move Action: move 20 feet towards creature
Free Action: unsheath weapon while moving.

Speck AC18/19 HP:26/26  d20+9=22 ;
Thursday June 11th, 2009 11:22:40 PM

OOC: i was thinking that the 'X's would panick and flee away from the beast, leaving Speck very visible to it. Speck would the hide under the cart, making it waste a move/attack to knock the cart away. Oh well.

IC: The creature doesn't take the bait but passes the cart. From under the cart he sees Sir John take on the creature. It is such a weird creature, heads popping up here and there... how do you sneak up behind such a thing? But you never know...

So Speck Tumbles (DC15 d20+9=22, success) --- forget the Tumble, he will make a double move to E6 via F11, E11, D10, D9, D8, D7, E6.

Cedric [Dino] AC 22 HP 77/77 - | Character Sheet  d20+11=26 ; d8+6=11 ;
Friday June 12th, 2009 1:09:59 PM

Cedric moves up to attack the beast and claws at it.

OOC:
Move to F10
Fore claw hits AC 26 for 11 damage.

Gorgeous George McGuffin AC31/33 HP42  d20+8=26 ; d4=1 ; d20+12=28 ; d20+13=31 ; d20+7=13 ;
Friday June 12th, 2009 4:11:47 PM

Lucky cast the Bestow Curse last round but did not use it. Instead, he held the charge so that he could deliver the spell when he was closer. Which he is right now!

Lucky starts the round at 7 luck points.

Lucky reaches out to hit the monster. He is shaken, so he is at -2 to hit. Normally he is at +5 to hit. With the fear effect, that's a +3. Lucky packs five luck points into his attack. He is using a monkish unarmed attack, hoping to inflict damage while also delivering the touch spell. So at +8, Lucky's attack hits AC26!

Now Lucky has 8 luck points.

Lucky has hit the monster with his monk attack. That means he inflicts 1d4 damage -- either lethal or nonlethal damage, as he chooses. On a whim, he makes it nonlethal damage, and inflicts 1 hp nonlethal damage to the monster. He ALSO touched the monster and delivered his bestow curse spell. Now the beast has to make a save [OOC: If it has magic resistance, Lucky may have to make a spell penetration roll. If so, let me know.]

But what is the save DC on the Bestow Curse? A mendicant's spells do not follow the standard formula of 10 +spell level +stat. Instead, the DC is 1d20 +spell level +stat. So Lucky rolls that die, adding five luck points to the spell DC roll. That's 1d20 +3 for a third level spell +4 wis +5 luck. The Bestow Curse Will Save DC is a 28!

If the enemy makes the DC28 will save, then Lucky loses his five luck points and is down to 3. If it fails the save then Lucky gets his five points back, plus one, and will be up to 9.

If the enemy fails the save, then Lucky curses it! Each turn, it has a 50% chance to act normally; otherwise, it takes no action.

AC this round: 31, 33 vs Lawful.

Ride check to boost Cedric's AC: 13. Sorry!

Luck Points: 3 or 9.

Spells Chosen (Not picked randomly seeing as Lucky is not as yet on a new Luck Quest):

0: Light, Purify Food and Drink, Guidance x2, Read Magic
1: Hide from Undead, Obscuring Mist, Bless, Sanctuary, Entropic Shield
2: Sound Burst, Inflict Moderate Wounds, Remove Paralysis, Aid
3: Bestow Curse, Mon Sum III, Magic Circle vs Law

=====

A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Round 3 = Time to Take out the Big Guy...  d20+9=26 ; d20+8=18 ; d20+8=22 ; d20+8=14 ; d20+13=31 ; d20+8=23 ; d8+4=11 ; d6=3 ; d8=3 ; d20+6=26 ; d20+6=22 ; d20+1=9 ; d6+4=9 ; d6+4=7 ; d100=56 ; d4=3 ; d4=2 ; d4=4 ; d4=4 ; d20+10=20 ; d3=3 ; d20+10=29 ; d20+10=12 ; d20+10=11 ; d20+10=17 ; d10+4=10 ; d10+4=11 ; d10+4=11 ;
Friday June 12th, 2009 7:33:21 PM

As the battle rages on, the PC's move forward to engage their common foe. The beast is big, but the bigger they are, the harder they fall... But how do you fight something that continually morphs...

Marcas manages to sidestep most of the fire damage (only take 1/2 dmg) and moves forward, drawing his weapon and preparing to strike the massive spewer...

Speck moves around the creature, looking for an area to strike. However, he soon realizes that the heads popping in and out of the creature will make any backstab or sneak attack impossible. Simply put, this creature has no back or front or flank...

Cedric finally gets through the spewer's defenses and manages to tear off a bit of it's mass, leaving a trail of multicolored slime and blood on the trail... (11 pts)

Lucky moves forward and kicks at the beast, knocking off a pea sized bit of mass... (1 pt dmg) He also attempts to bestow a viscious curse against it (Will Save = 26 so spewer is cursed...)

Sir William continues his assault upon the beast and drawing his axe, cuts multiple times at the nearest chunk of mass...His fiery axe is effective, though the creature ignores the fire damage...
Ride Checks = 18, 22, 14 = All OK
Axe 1 = Hit AC 31 = 11 + 3 fire
Axe 2 = Hit AC 22 = 3
Total = 14
Joshua also rears back and bites and kicks...
Hit AC 26 (nat'l 20) = 9
Hit AC 22= 7
Miss AC 9
Total = 16

The combined attacks of the group have a serious effect upon the monster, but it is still fighting and becomes even angrier now...
__________
Spewer's Dmg = 37 pts, AC22, cursed, 2 rds until BW

Check for Action (low = none, High = Act; rolled a 56 so gets to act this round...)

Six heads pop out of the creatures mass, each a multitude of colors and biting in different directions. Several of the heads make contact and do bits of damage here and there...

2 at Sir John = Hit AC 20 for 10 pts dmg, Miss AC 3
1 at Lucky = , Miss AC 12
1 at Cedric = Miss AC11
2 at Speck = Hit AC 29 for 11 pts, Miss AC 17

Sir John status = 23 pts dmg

Combat Map

Speck AC18/19 HP:15/26  d20+7=26 ; d20+11=17 ;
Friday June 12th, 2009 8:51:20 PM

ooc: way back there i forgot to roll a knowledge check...

Bardic Knowledge (may not be as good as Arcana but...) for anything Speck may remember/know about such creature d20+7=26 er -2 = 24.

ic: A lot of things happen to be going through the little bard's mind, none of which had anything to do with food. However they all were related to where have I heard of this creature, what was it that I heard and OUCH!.

Not knowing exactly how far the blobbular dragon can reach, Speck chooses to move away 10' to C5 via D5 (using 15' or 20' of movement) and use the green trees for their 50% concealment and Hides (since he moved through some concealment first, he gets to Hide in the second square of concealment) Hide Check d20+11= 17-2=15. From that relative safe position... safe, that is, until proven unsave...

From there he shouts out a little known hafling battle cry, which turns out to be a well known human proverb:

The Bigger they are, the Mightier the Fall!

then adds

The Bigger the Blobb, the Mightier the Splatter!
Dragon or Dragoblobb, it don't Matter!

Start of Bard Song, Inspire Courage, +1 moral bonus to Charm and Fear effects, +1 moral bonus to attack and damage rolls.



Gorgeous George McGuffin AC14/16 HP42  d20+5=13 ; d20+13=14 ; d20+9=20 ;
Saturday June 13th, 2009 10:19:17 AM

Lucky laughs at Speck's poesy and bounces in his saddle with excitement as the enemy creature is cursed. "That's a permanent curse, you know, old chum!" he shouts at the beast. "So give up now and surrender if you me to take it off you! Come on, stop fighting and let's be reasonable!"

Diplomacy check to stop the fight is a +0 roll, but he packs five Luck points into his efforts. A 13. Oh wait! He's shaken, so that's an 11.

AC this round: 14, 16 vs Lawful.

Ride check to boost Cedric's AC: 20. No wait, 18 with shaken penalty.

Luck Points: 4 (if diplomacy fails) or 10.

Spells Chosen (Not picked randomly seeing as Lucky is not as yet on a new Luck Quest):

0: Light, Purify Food and Drink, Guidance x2, Read Magic
1: Hide from Undead, Obscuring Mist, Bless, Sanctuary, Entropic Shield
2: Sound Burst, Inflict Moderate Wounds, Remove Paralysis, Aid
3: Bestow Curse, Mon Sum III, Magic Circle vs Law

=====

A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Kgosi Bhoku | AC13 | HP12/26 | Invisible (70 min) 
Saturday June 13th, 2009 12:42:15 PM

Knowing that he cannot stand up to the sheer unpredictability and power of the morphing creature, Kgosi chooses to play the role of subtlety and calls forth the arcane power to again make him vanish from sight. The wemic begins skirting around the left side brush, hoping to gain a better vantage to begin diminishing this monstrosity's power.
--------------------------------
Cast: Invisibility

Spell Tracker
Combat Map

OOC: I just wanted to put my 2 cents in on Ryan's rolls in the LnB for the character he making to join this tap. I believe that the rolls are TOO low overall. 16, 12, 11, 10, 8, 8 is pathetic and is not even close to comparable to the stats of the others here; I would allow him a complete reroll to help stand up Woldian standards.

Round 3 = Time to Take out the Big Guy... 
Saturday June 13th, 2009 5:52:22 PM

I second the notion that he rolls again!

Speck AC18/19 HP:15/26 
Sunday June 14th, 2009 5:29:02 PM

OOC: i agree, the two 8's are a killer.

Cedric [Dino] AC 22 HP 77/77 - | Character Sheet 
Sunday June 14th, 2009 7:04:18 PM

No issue from me on rerollling. Will make combat post tommorow AM

Marcasthai AC 19 HP 54/74 (SteveK) (Prayer, Bard) 
Sunday June 14th, 2009 9:13:01 PM

Marcas hustles forward, his Ranseur in hand. "Keep it from the innocents, and my blade will destroy this chaotic monster!" he bellows.

"Rwawr!" says Chloe in counterpoint.

...........

Move Action: move 20 feet towards creature
Move Action: move 20 feet towards creature (moved Marcas on map)

...........

Prayer (from
Bard (from Speck)

Cedric [Dino] AC 22 HP 77/77 - | Character Sheet  d20+12=25 ; d8+7=14 ; d20+7=18 ; d3+3=5 ; d20+7=12 ; d20+7=25 ; 2d4+5=7 ;
Monday June 15th, 2009 8:26:34 AM

Cedric lays into the beast with all of his attacks, clawing, tearing and biting.

OOC:
Talon hit AC 25 for 14 damage
Foreclaw Hit AC 18 for 5 damage
Foreclaw hit AC 12 (assuming miss)
Bite hit AC 25 for 7 damage

Round 4 = The battle is ended...  d20+13=33 ; d8+4=12 ; d100=48 ; 2d6=10 ; d100=8 ; d100=25 ; d4=1 ; d100=31 ; 2d6=5 ; d100=52 ; d100=91 ; d100=62 ; d4=1 ; d100=63 ; d100=2 ; d100=75 ; d100=12 ;
Monday June 15th, 2009 6:27:08 PM

For Speck only Highlight to display spoiler: {As Speck ponders the enemy and sings his ballad, he realizes that it is a creature referred to as a squamos spewer. It's a vicious mass of various types of chromatic dragons and its type of breath attack is entirely unpredictable. It's greatest asset is its mighty roar and the difficulty of choosing which breath weapon to defend against. Also, it can resist all of the energies associated with breath weapons (e.g. fire, cold, etc.) It's not real hard to destroy, as it's constantly changing mass doesn't have a lot of hps.}

Gorgeous George blabs something about surrendering or coming over for dinner or the latest presidential election. Regardless, the monster ignores him and decides that he may be the next entree...

Kgoshi and Marcas continue moving forward towards the battle, but for now, take no offensive actions...

Cedric, however, has much more luck with the creature, inflicting serious injuries upon the beast, doing 21 more points of ripping and tearing...

Sir William sees the monster begin to fragment into individual segments and with a roar, applies his final blows...

Attack 1 = Hit AC 33 for 12 pts...

With that attack, the creature explodes in a burst of goo, covering everyone with various colors of ectoplasm...

Among the splattered mess you find 900 gps, a potion and a scroll.

Furthermore, the two corpses (of the flying dragonesque creatures) have spears and dirty, useless nonmagical armor designed for flying creatures...

The Battle is ended and each person gets 1500 xp. That puts several of you over the level barrier, but I know that a few of you didn't get there this time. Since we all began this adventure at diff't times, we're at significantly different spots in level 7.

Let me know what more you want to do here and then I'll continue us along with our original module...



Speck AC18/19 HP:15/26 
Monday June 15th, 2009 11:07:26 PM

OOC: whoopeeee, got another level!

IC: Speck is about to go into another round of dracoblobular antagonizm when it occurs to him where he remembered hearing about such things and blurts out "I know! I know! I know what this thing SPLORTCH"

Covered in goo, Speck just completes his sentence with "YUK! I think I'm gonna be sick!"

OOC: clever use of monster. great job. :)

Gorgeous George McGuffin AC14/16 HP42  d8=3 ;
Monday June 15th, 2009 11:14:33 PM

Rolling a new hit die for Lucky: 3.

Marcasthai AC 19 HP 54/74 (SteveK) (Prayer, Bard) 
Tuesday June 16th, 2009 10:33:03 AM

(ooc: I think I missed adding in some xp... how much do the old timers have?)

The big minotaur is able to close the distance just in time to get covered in ectoplasmic goo. HIs senses keyed for battle with suddenly no outlet, it takes a little while for him to calm down while pacing in circles. He uses the time to look around and see where the people have taken themselves off to and to try and find the liontaur which is now gone from sight.

"They came from the town, I am sure of it", growls Marcas in his gravelly voice. "We must go there and stop the spells that have allowed these abominations free."

With an idle hand he sluices off the worst of the goo, and then pulls out a rag and comb to carefully go over Chloe's fur. For her part, the white persian cat sits while looking miserable.

Cayzle OOC: Each longtime player got 2,488 gp, a hero point, and 6,585 xp from the first adventure. The xp total includes the bonus from the hero point.

Lucky AC14/16 HP42 
Tuesday June 16th, 2009 11:55:44 AM


Lucky looks for the invisible mage who they just met.

"Hey! Hey buddy! Looked like you needed some curing. Come on over here and let me lay hands on ya!"

Kgosi Bhoku | AC13 | HP12/26 
Tuesday June 16th, 2009 12:22:20 PM

Kgosi watches as the morphing creature splits and erupts into a goo-bomb from the assault of the other adventurers on the path. He waits a minute, thinking of how utterly useless he had been in past few moments and then returns to the path, shedding the cloak of invisibility that masked his whereabouts.

As the figure returns to sight, you take note of a deep puncture wound in his shoulder and a slash across his chest. The chestnut hair of his body, caked in blood, turns to a deep blackish-brown mane framing his chestnut face and translucent amber eyes. As he strides down the path, head low and ears perked, the slightest sound of jingling emanates from his mane, where trinkets of metal, bone and gemstones are tied sporadically throughout in braids.

"You fight well. If you have powers to heal, I will accept." His words are deliberate to extremely to the point. His eyes looks directly into those of the minotaur on the road. "Thank you for your aid." After a moment of watching the others and returning customary greetings with his cousin-taur, the wemic announces, "I am Kgosi Bhoku."

Lucky AC14/16 HP42  3d8+5=11 ; d8=2 ;
Tuesday June 16th, 2009 1:09:36 PM

Lucky casts a CSW on the liontaur. Oops, that roll of 2, 1, and 3 means I get a reroll of the 1. A 2! LOL! That's a total of 12 points cured. Well, two more cure minor wounds brings the newbie to full.

Lucky bows low. "You are clearly a mage. We have here a bard, named Speck; a knight, named Sir Marcas; another knight, Sir John; an old guy who usually makes himself scarce when there's a fight* -- what's his name? -- anyway, we are in need of a dedicated arcanist. Will you join our band of adventurers?"

"Oh, and I am the leader of the group. You can call me late for dinner, surely!" The halfling grins.

*Lucky is talking about Cedric.

Marcasthai AC 19 HP 54/74 (SteveK) 
Tuesday June 16th, 2009 5:33:34 PM

(ooc: leveled! rolled hit points on L&B and updated CS)

Marcas visibly considers whether to continue grooming the white persian cat or meeting the liontaur. After a few more strokes, the brown-haired minotaur sighs and stands to come behind Lucky.
His voice deep but quiet, and he is messy; his silver breastplate and purple tabbard with the entwining grape vines are covered in goo. He is also covered in weapons; a ranseur, longbow, and curved dagger.

"You did well in fighting even while wounded, by Imod. I am Marcasthai, battle leader for this group. We will give you a full share of any profits if you will join us in freeing the town."

The minotaur notably doesn't mention anything like "sir" near his name.

Ryan Gray 
Tuesday June 16th, 2009 8:42:57 PM

OOC: Here's a link to my character sheet:
http://docs.google.com/Doc?id=dfmc7fjx_33nczsc6fw&hl=en

This is my first time playing a magic user so I'm sure there are mistakes. Could someone with experience playing a wizard point out any mistakes I made?

Sure, I'll take a look - Troy

-Dont think the wold allows age categories.
-Id put your Con to 14, str to 12. Con is the 2nd most important stat.
-Change Craft Wand for Craft Woldian Item, its a wold only feat that replaces all the crafting feats.
-Dont see where you list your barred schools.
Other than that, looks pretty good.
Hope this helps!


Ryan Gray 
Tuesday June 16th, 2009 9:04:42 PM

OOC: Thanks, Troy! I made all the appropriate changes. Barred schools are under Special Ability. Can't wait to play!

Round 4 = The battle is ended...  d10=7 d8=5 d8=8
Tuesday June 16th, 2009 9:20:14 PM

As the group recoups from their previous battle, the scattered civilians gather back around the cart. There are numerous wounds to heal, frightened children to calm, and bodies to bury. Once this is done, one of the men reminds them of the smoke in the distance and says, "It looks like the smoke is getting worse, but I'm not sure! We're only a few hours travel and can you all help? That's my hometown and I can't stand to see it burn!"

___________________

Sir William gains a level too, boosts his strength by 1, gains 7 hps, Joshua gains 2 more HD, rolled for those.

Speck AC18/19 HP:15/26  d6=3 ;
Tuesday June 16th, 2009 11:12:10 PM

OOC: Speck will go up a bard level, to level 3. Rolling for new hit points here, since we are all DMs.
d6=3. Updating Character sheet tomorrow.

IC: Speck comes out from the bushes at the side of the road sputtering, "THAT'S what I been saying all along! We gotta hurry! Oh for a pair of one of those wings!"

"Mr. Booghcool, we are sooo glad to have you join us. Er, formalities are over, let's get our hinees over THERE!" he points to the smoke.

Cayzle comments on Ryan's PC 
Wednesday June 17th, 2009 12:48:52 AM

Don't see how you could have 12 ranks in Concentrate. You are 7th level so your max ranks are 10, right?

Same with Spellcraft.

The way I figure it, you started with a 17 Int, raised it to 18 at level 4, and you have an item to raise it to 20 now. Right?

So to start the game you get Common as a free language PLUS three more due to your +3 Int mod. But I see Six bonus languages. Where do the extra three langs come from? I see that you spent three ranks for High Woldian and three more for Elven via Speak Lang -- but to learn a language only costs two skill ranks.

I figure you started the game with (2 base ranks +3 Int +1 Human) times 4 at first level = 24 ranks at first level, plus 6 more at level 2, 6 more at level 3, and 7 more at each of levels 4, 5, 6, and 7. So your total skill ranks should be 6x6 + 7x4 =36+28 =64. But I'm only counting 60 spent.

Note that your quarterstaff +1 is only +1 on one end, but is masterwork on the other.

You cannot add the Returning property to a missile unless it first has a +1 enhancement bonus. You cannot have a +0 Dart of Returning. It has to be a +1 Dart of Returning. And that would cost 8,300.

As for spells per day, a 7th level wizard with a 20 Int and Illusion specialization should have ...

4 cantrips per day = 4
4 first level spells +2 from 20 Int +1 illusion specialist = 7
3 second level spells +1 from 20 Int +1 illusion specialist = 5
2 third level spells +1 from 20 Int +1 illusion specialist = 4
1 fourth level spell +1 from 20 Int +1 illusion specialist = 3

That's 4-7-5-4-3. But you list 4-5-4-3-2. You are really shortchanging yourself.

Hope that helps.

Lucky AC14/16 HP42 
Wednesday June 17th, 2009 12:53:23 AM

"No time to lose! So, what say you, friend?" the halfling asks the liontaur. "Are you with us?"

Not bothering to wait for an answer, Lucky looks for his mount. "TYCO! TYCO! Where are you!" He checks over the dinosaur for damage, then saddles up and leads the team out.

"Come on, everybody! We can't stay here fiddling around while the town burns so nearo!"

Kgosi Bhoku | AC13 | HP12/26 
Wednesday June 17th, 2009 9:13:29 AM

Concern smears itself across the face of the wemic as he scans the now smoke-stained horizon. The panic in the voices of the peasants seems to solidify his resolve; a choice like this is easier to make when you are not bleeding of feeling the sting of metal.

Kgosi looks down at the halfling and forces a smile. "I will come and help."

As the group begins towards the burning hamlet, the wemic turns towards the other halfling, "You may refer to me as Kgosi."

Lucky AC14/16 HP42 
Wednesday June 17th, 2009 10:45:16 AM

OOC: Kgosi, your hit points are up to max, now. Also OOC with a question to the DM: I'm including my new hit points for leveling, but should we upgrade our PCs for skills, attacks, class abilities, spells? We seem to be running to the next part on the same day?

Lucky swings down and grabs the potion as he rides Cedric through the goopy remains of the monster and heads toward town. "Grab what you want of this and let's ride!" he shouts.

Luck Points: 4

Spells Chosen (Not picked randomly seeing as Lucky is not as yet on a new Luck Quest):
Not adjusted by going up a level!

0: Light, Purify Food and Drink, Guidance x2, Read Magic
1: Hide from Undead, Obscuring Mist, Bless, Sanctuary, Entropic Shield
2: Sound Burst, Inflict Moderate Wounds, Remove Paralysis, Aid
3: Bestow Curse, Mon Sum III, Magic Circle vs Law

Marcasthai AC 19 HP 64/84 (SteveK) 
Wednesday June 17th, 2009 11:16:20 AM

A dirty and gooey Marcas responds to the fretting man. "We will go and help. We will be the protecting Hand to those who need defense, and the avenging Hand to those beyond help. By Imod, we will help."

And the minotaur leaves off his grooming of his white cat, placing her back in her perch on his backpack.

"Let us go."

Round 4 = The battle is ended... 
Wednesday June 17th, 2009 1:13:16 PM

(OOC = Drew, go ahead and boost up the rest of your stuff for the increase in level. I'm not going to put in a huge waiting time to access those, unless the skill or feat calls for it. But in general, go ahead and have your new abilities ready. However, any new spells from your new level won't be ready until you rest next time.

Got to finish up a sermon so I'll complete the post tonight. We'll have you at the entrance to the city then...)

Marcasthai AC 19 HP 64/84 (SteveK) 
Wednesday June 17th, 2009 6:54:04 PM

Ryan - on Mithrik

(isn't it fun to have 6 DMs all looking at your PC? Was frustrating for me, but I've got a great character out of it!)

OK, my two cents...

- Saving Throws. I don't understand the different saves v spells or poison. Anyone?

- Feats. Magical Aptitude is of little use to a mage getting +2 on UMD. If you want to boost your Spellcraft skill, buy Improved Skill for +3 to Spellcraft.

- Skills. I don't see you using your bonus skills for being a human. With 18 Int at 1st level, Mithrik should have 28 skills for 1st level and 7 skills for each level thereafter = 70 total skill points!

- Language. With 18 Int, Mithrik should get 4 bonus languages after Common. That means he doesn't have to spend 4 skill points on those languages.

- Beginning $. We started out at $19,000 gold. But Mithrik only has (equip + wealth) $16,700gp

Round 4 = The battle is ended... 
Wednesday June 17th, 2009 9:30:18 PM

The group finally gathers together, welcoming Kgoshi into their fold. Everyone is now ready and continues traveling. All the while, the Tharn citizen continues urging them forward, anxious to get home and see what's causing the smoke.

When they finally near Tharn, they see a medium sized city. Someone mentions that it is divided into 4 quadrants, NE, NW, SE and SW. With the city in the grips of winter (OOC - Did I mention that it's winter time?... Uh, by the way, it's winter time....), things are even more dire.

Coming near the main gate, the party sees that the smoke has filled the sky above the city, leaving it in a continual darkness state, with a mix of clouds, soot and snow making extremely difficult to see very far ahead. Once they reach the main gate, the Tharn citizen recognizes one of the guards and says, "That's my brother in law! I hoped I would run into him and maybe he can tell us more."

He runs forward and greets his relative. The guard has a grim look on his face, and looks utterly exhausted, as though he's been working day and night. They chat quickly and the guard waves the party over. "Fred here told me about what happened earlier with that dragon, and I'm glad you managed to defeat it. If you're willing, you might be able to help us out. In the Southwest section, there's a huge fire and we're having trouble maintaining it. It started at a foundry and now has spread to several other buildings throughout the section. It reached a nearby magic supply store and blew up a significant portion of the block. Now, it's still spreading and I'm not sure what we're going to do. Worse, people have started looting and rioting in the streets, and we've heard reports of people being killed all over the city. It's pure chaos in there and now they've got the entire guard and militia called up and we've been working non-stop for 2 weeks. "

"Like I said, we could sure use your help. If you'll go to the watch commander named Lucius, he can direct you where to go next. Please help us and we would be grateful." He writes down a quick set of directions on a sheet of parchment and offers it to Sir John, hoping to get a favorable response.

Speck AC18/19 HP:19/26  d8+1=4 ;
Wednesday June 17th, 2009 9:58:30 PM

OOC: Ryan - on Mithrik: you list your spells Memorized, but you don't list all your spells known. Ex: a 1st level wizard with 18 Int will start out knowing at least 7 different spells (3 to start with + 4 for Int). You only list 5 knowns spells (since you memorized two of then twice.)

You would know ALL '0' level spells except those in your prohibited schools.

Give yourself 2 more 1st level spells, listed with a mark 'not memorized', as well as the rest of the Cantrips you are allowed to know.

IC: Speck, already huffing down the road again, whips out a wand and mumbles "42" while giving his back a whack with it.

Use wand of CLW d8+1=4 hps healed.


Speck AC18/19 HP:26/26  d8+1=7 ;
Wednesday June 17th, 2009 10:07:22 PM

Reaching Tharn, Speck pulls up and gapes at the horrible sky. "How's the Great Punpkin gonna bring toys to all the children through THAT!" he exclaims.

As the guard explains the situation, Speck recalls what were the main buildings in the Southwest section (using his previous N20 roll for Knowledge Tharn back before the fight).

He takes the pause in time to poke himself with his wand again.
wand of CLW d8+1=7 (much better, ahhhh).

Ryan Gray 
Thursday June 18th, 2009 4:45:54 AM

OOC: I think I got the sheet right this time. If everything is up to speed I'm ready to begin whenever.

http://docs.google.com/Doc?id=dfmc7fjx_33nczsc6fw&hl=en

Cedric AC 16 HP 66/66 - | Character Sheet 
Thursday June 18th, 2009 7:58:27 AM

Cedric shifts out of Dinosaur form, looking around warily. "We must move quickly, there is much death here." He heads out with the group following the guardsmans directions.

Buffs:
Greater Magic Fang, Longstrider, Delay Poison



Kgosi Bhoku | AC17 | HP26/26 | Mage Armor | (Drew) 
Thursday June 18th, 2009 10:31:01 AM

As the group trudges through the crunchy snow and slushy ruts of the wagon tracks, Kgosi recognizes the dangers ahead. As the group reaches the city and talks to Fred the Guard, Kgosi does not wait for a hostile anything to jump him from an alley or building; his words are foreign and harsh but after a few moments a slightly shimmering aura envelopes his body.

"Let us be safe and smart when making our way to Commander Lucius. There is no telling what people will do when chaos takes over."

-----------------------------------------
Casts: Mage Armor

Spell List

Marcasthai AC 19 HP 64/84 (SteveK) 
Thursday June 18th, 2009 10:58:02 AM

"Wise words from a liontaur", acknowledges Marcas. "Keep your eyes and ears open, my friends. We must first see this Lucius to learn more of the battlefield."

Getting directions from the gate guard, Marcas will lead the way, gently moving aside people in the street if needs be to keep going and find Lucius. He is confident the others will follow.

Lucky AC14/16 HP42 
Thursday June 18th, 2009 3:46:03 PM


The halfling mendicant shrugs and says to the guard, "If you're having trouble maintaining a fire, throw on more wood! Even I know that! We could help with that if you like. But all this smoke is making my eyes water. Are you sure?"

Then Lucky Eddie falls off Cedric as the druid changes from a dinosaur back to human form. "Wowsy!" he shouts, as he tumbles into the dirt. "Old man! Hey, old man! What did you do with Tyco!"

But as he stands up, you see that there is a grin on his face. "Well, however you did that, it was a good trick!"

"Okay, so who knows anything about fighting fires? Or keeping them going? Whichever it is." He looks around at the party members as he runs to catch up with the fast-walking Marcas.

Round 4 = The battle is ended... 
Thursday June 18th, 2009 5:51:25 PM

(I've got to go out of town immediately and will post tomorrow night. I'm sorry for the late notice but it just came up...)

Speck AC18/19 HP:26/26  d20+7=17 ;
Thursday June 18th, 2009 8:10:06 PM

Speck, meanwhile, is ansy to know if any of his circus friends are still in town. Stopping passerbys, he inquires, "The Circus! Is the Circus still in town?" He also keeps his pointy ears atuned to the babble about him to hear of anything else useful.

Gather Information d20+7=17

Mithrik 
Friday June 19th, 2009 2:00:17 AM

OOC: Just seeing if I got the linked text right.

Marcasthai AC 19 HP 64/84 (SteveK) 
Friday June 19th, 2009 12:22:34 PM

Ryan - looks great! :-)

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