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The Lines are Leyed


Our Heroes! (DM Cayzle) 
Saturday May 23rd, 2009 10:12:44 AM

OOC: Sorry for missing a post. There will be a few days of final details.

==========

Brother Shod steps back and declares, "The Lines are laid!"

He helps you with disposing of the corpses -- burial or cremation? -- and says a prayer for the souls of the dead.

Theala and all her children come out. They hear the good news and there is a lot of whooping and happiness. The girl named Gingee dances about. The boy, Dugan, who "hired" you just stands agape at the sight of battle-tested warriors.

"Well, now," says Theala, "Let's get you cleaned up, and then I think there will be a surprise for you all this evening." She smiles mysteriously.

=====

Experience: 1400 xp

Treasure: Four suits medium chain armor, medium size +1 human bane greatsword



Sira Nailo hps 46 AC 19 vs undead Life Shield +1 
Saturday May 23rd, 2009 12:51:47 PM

"Cremation."

Sir John (Ken M) AC 23, 47/50 hps, Blessed, Prot from Evil 
Saturday May 23rd, 2009 2:37:52 PM

Sir John nods at Sira's suggestion re: cremation and helps build the fire. While the bodies burn, he'll say a brief prayer over them and help bury the remains.

Once finished, he offers to carry a couple of the suits on Joshua's back for the trip home and eventually to the Catacombs to sell them.

"I don't need that weapon, especially one that is a bane to humans like myself. If no one wants it, I say we sell it..."

Speck AC18/19 HP:26/26 
Sunday May 24th, 2009 6:43:36 PM

Speck agrees with the cremation. As far as the sword, if there be a paladin that hunts human briggands, then that's where it oughta go. Selling it at the catacombs seems fair enough.

Nirith Dahaka(AC20/21dodge/24vsAoO - HP17/39 - Cat's Grace - Bull's Strength - Enlarge Person] and Nekron[Share spells 
Monday May 25th, 2009 6:19:39 AM

Nirith simply nods as the others suggest to cremate the bodies.

Wondering what the Theala meant with the surprise Nirith gathers her gear...

"Job well done... " she concludes...

Lucky Eddie AC17 HP 38 of 42 
Monday May 25th, 2009 8:57:00 AM


"Well, I must say," declares the halfling mendicant, "that I did a pretty good job of leading us to victory! Let's thank our lucky stars that we made it through intact, and with the Ley Lines repaired and ready!"

After the last dirty task of corpse disposal is done, King Curlique goes looking for something to drink. He's hoping to find something alcoholic, but he'll settle for anything potable, from juice to mink to water.

Lucky pours everyone a glass. Then he stands, holding out a glass, and offers this prayer:

"Oh kismet, oh fate, oh patron of natural twenties and double oughts!
We stand here, deeply grateful, and soon, deeply grape-full.
We don't want to whine, but we do want to wine,
So let us toast with a vintage both bold and divine!"

"THANKS and AMEN!"

"I now declare this Luck Quest OVER!"

The Farmer Begs to Differ. (DM Cayzle) 
Monday May 25th, 2009 9:01:05 AM

The party settles on cremation, and the task is soon done.

Lucky gets his hands on a bottle (sorry, no "mink" in the house) and pours everyone a libation. He offers a heartfelt "prayer."

Thaela, standing nearby when the halfling declares the quest over, says, "Not so fast! Go, clean up, and take a nap." She points you in the direction of the barn. "I'll come get you for the surprise."

In the barn you find some sheets laid out over hay, along with some pitchers of water and basins.

The small boy, Dugan, who summoned you to this adventure, trails after. He keeps his eyes mostly on Sir John.

Sir John (Ken M) AC 23, 47/50 hps, Blessed, Prot from Evil 
Monday May 25th, 2009 10:07:30 AM

As they go over to the barn, Sir John notices the boy following them. He turns, stops and kneeling down, gives him a silver piece and says, "Hello Dugan, my young friend. What can I do for you today? Have we taken care of everything you needed us to do?"

Sira Nailo hps 46 AC 19 vs undead Life Shield +1 
Monday May 25th, 2009 1:45:27 PM

Shakes her head and looks on.

Speck AC18/19 HP:26/26 
Monday May 25th, 2009 9:57:40 PM

Speck, still riding high on the victory, has trouble settling down, joining Gingee in a bit of a jig. But once at the barn, exhaustion sets in and he curles up at a corner of the sheets. A brief laugh his heard from him as he re-lives the moment the General dropped his sword from a puny weekling spell, then he falls asleep.

Marcasthai AC 10 (unconscious, ), HP 00/74 (SteveK) 
Monday May 25th, 2009 10:36:14 PM

Remains unconscious or upon waking will try to grapple Sir John again. (Pending further mental orders from the General)

Evening (DM Cayzle) 
Tuesday May 26th, 2009 7:59:43 AM


DM OOC to Marcas: Highlight to display spoiler: {You receive a mental command from far away: "Just act normally. If they ask, tell your friends that no one is controlling you.}

Gingee really enjoys dancing with Speck. "You are a great dancer! I think you would make a good daddy. I'll tell Mama that she should marry you!" She runs off.

Dugan thanks Sir John for the coin and shyly gives Sir John a wood carving of a dwarf man. "That's a whittlin' I made of my Da. I want you to have it, please. He was a hero too."

In the evening, it is time for the "surprise" -- a party. Most everyone from the area around has come, and a tent has been raised while you napped. There is plenty of great food, including several local specialties, like spicy stew and cinnamon ice cream for dessert. Several of the locals ask Speck to sing or perform.

Sir John (Ken M) AC 23, 47/50 hps, Blessed, Prot from Evil 
Tuesday May 26th, 2009 2:14:05 PM

He thanks the young man for the carving and says, "This is beautiful and I thank you for the gift. Your dad was a hero and would be proud of you." He tousles the boy's hair and adds, "If you are anything like him, you'll be a hero. When you get older and want to learn how to fight evil, come see me at the temple to YHWH and I'll speak on your behalf to our trainers. They can help you become a paladin and be as valiant and brave as we are. I am Sir William the Pious, and am honored to meet a young hero like you, young man."

With that, he moves on to the tent and enjoys the food and reverie, though he declines any alcoholic beverages, sticking with water and juice. He stays near the edge of the crowd however, constantly vigilant, detecting evil occasionally in the surrounding area. After all, the undead leader was only driven away and not destroyed...

Sira Nailo hps 46 AC 19 vs undead Life Shield +1 
Tuesday May 26th, 2009 8:10:04 PM

OOC: Folks I hope this isn't going to hamper the groups plans, but I really need to drop Sira for a bit. I have been having issues in RL and really have been neglecting the Catacombs, so I need to back off a bit. Besides, Sira's concept is flawed and I think she needs to be redux.

Later all and good luck.

Sir John (Ken M) AC 23, 47/50 hps, Blessed, Prot from Evil 
Tuesday May 26th, 2009 9:16:15 PM

(Take care and we'll miss Sira's humor and fun times ;-))) )

Speck AC18/19 HP:26/26  d20+10=27 ;
Tuesday May 26th, 2009 9:25:44 PM

Speck watchs Gingee run off and poders the fate of the unfortunate one that ends up marrying Gingee when she's of age.

Very much refreshed after a rest, Speck thoroughly enjoys the party, dancing with as many of the young ladies as he can, including Gingee. Food, dance, food, dance, food, song, dance... and so on. Well into the party, he gets everyone's attention and recaps in poetic verse the battle with the General and his minions. He does not make mention of the minotaur's domination, using poetic liscence to explain Marca's attempt to take on the General single-handedly.

Perform d20+10 = 27.

Sir John (Ken M) AC 23, 47/50 hps, Blessed, Prot from Evil 
Tuesday May 26th, 2009 9:39:59 PM

FYI = I'm working with Jerry on getting ready for the next module and should be ready in the next several days... All I ask is that you be patient with me on this, since I haven't DM'd for many years, but am looking forward to an interesting adventure ;-)

Marcasthai AC 10 (unconscious, ), HP 00/74 (SteveK) 
Tuesday May 26th, 2009 11:27:53 PM

ooc: Loved Sira, and fully understand biting off too much! :-)

Marcas slowly regains consciousness and discovers he is tied. He blinks several times and then calls in his usual quiet, deep voice. "Did we win? I seem to be OK." He waits for someone to see to his health.

Lucky Eddie 
Wednesday May 27th, 2009 8:43:17 PM

Lucky dances and eats up a storm.

Time for Goodbyes (DM Cayzle) 
Wednesday May 27th, 2009 8:46:49 PM

The party is fun, and Gingee tells her mom loudly that she should marry Speck.

Dugan wants to go off to be a paladin right now, but Sir John and his mother agree that he has to wait a few more years.

The revelry winds down as the kids go off to bed. But you get the strong feeling that if you ever get back to this neck of the woods, your welcome will be a fine one.

==========

DM OOC: Friends, this wraps up the module. Thanks for making it fun. Please do write to Jerry with any comments you had about the rotating DM format.

I'd love to play again, and I know a module is in the works. But I also suggest that we recruit another player or two to bring us to to a full house.

Thanks again!

Role Call for next adventure (DM Ken) 
Wednesday May 27th, 2009 9:30:55 PM

Cayzle, it was great having you as a DM and I know I'll be leaning on you for advice!

Before we start the new module, can I get an idea of who is playing and who is not? I'm ready to begin, but need to know who's here and who's not... Please correct the below list if I'm wrong...

1. Sir John (Ken) = Paladin, 7th level
2. Lucky Eddie (Cayzle) = Ex-Monk 2 / Cleric 1 / Mendicant 4
3. Marcas (Steve K) = Monk 2/Fighter 5
4. Speck (Jonathan) = Rogue 5/Bard 2
5. Nirith (Steven Van den Bremt) = Witch 3/Monk 4
6. Cedric (Troy D) = Druid 8

It seems that we're short either a full fledged wizard or cleric type? I'll put a post up on the L and B requesting another person. That'll put us at 6 (including my PC), which will be enough (I hope...)

Ken

Speck AC18/19 HP:26/26 
Wednesday May 27th, 2009 10:30:42 PM

Speck is in. I want to see what he can do as a Rogue5/Bard5. :)

Cedric [Dino] AC 22 HP 77/77 - | Quellis (Bear) AC 19, HP 65/65 | Character Sheet 
Thursday May 28th, 2009 7:45:53 AM

you forgot me :)

Also we should talk about loot at some point.

Miscellaneous items for next adventure (DM Ken) 
Thursday May 28th, 2009 5:12:29 PM

1. Cedric, see number 6 on the list, though you're as special as everyone else... ;-) I didn't include Quellis merely to keep things simple, and sorry for not writing him down too... (see my post)

2. Cayzle, what about loot? We need someone to sell the 2-handed sword of course, but overall, we have little, if any loot to return with...

3. Cayzle, I sent you an email yesterday re: our last villain that escaped, and as soon as you respond, I'll be ready to move forward.

4. ALL MEMBERS = I need the name of your PC's next of kin or closest relative. Please post a small description of that individual (appearance, age, relation to you, home).

5. We have a new member coming aboard (Drew) though I don't have info on his PC yet. Please welcome him to the Tap.

Sir John's Next of Kin (DM Ken) 
Thursday May 28th, 2009 5:24:17 PM

Sir John's closest relative is his sister, Claire, a young 17 old maiden who lives in his home. She's his ward, and is a petite, pale and innocent girl who Sir John watches over closely. She cares for the home, and cooks for him when he's home. He's devoted to her health and welfare and takes a dim view of suitors, unless they are a knight or are of royal blood.

Lucky Eddie 
Thursday May 28th, 2009 6:50:33 PM


This mendicant comes from the Cinnamon Valley. His family name is Bucklebury, and his full name is Tedwald Anton Pastna Bucklebury. His da is named Barco, and his ma is Sweet Violet, she of the Crescent Valley Pastna clan. So his ma and pa are Lucky Eddie's closest relatives, but you also got to consider his sisters, Bertie, Nora, Rosie, and Lavender, and his big brothers Barco Junior and Balbert. Plus even more aunts, uncles and cousins and second cousins, stretching as far south as Dirt City and as far east as Crescent Valley and Plateau City.

Cayzle on Loot 
Thursday May 28th, 2009 6:53:00 PM

I suggest that we sell the loot for face value less 10%, and split the proceeds. No need to clutter up the Catacombs; just buy out of the DMG. And I think we should sell the Staff of Plant Growth too -- the intent of the module was to use it to line the PCs' pockets, I think. Was there any other loot?

Marcasthai AC 10 (unconscious, ), HP 00/74 (SteveK) 
Thursday May 28th, 2009 10:55:50 PM

Marcas and SteveK are in for the next adventure. :-)

His next of kin is Thorlathai (mother) and Jervaoithai (father) who are living in the Taur Isles with his several siblings and many more in the extended Thai family. The closest relative out of the Tauric Isles is Macesthai, the Minotaur Fighter in the Crimson Shields of Hope. (they are cousins)

Loot (DM Ken) 
Friday May 29th, 2009 4:15:03 PM

Cayzle, since you are the departing DM, do you want to handle the loot totals, splits, etc? I'll begin the adventure once we finish that up...

Speck AC18/19 HP:26/26 
Friday May 29th, 2009 8:33:37 PM

Speck's family is the typical large hafling family. Rolly-polly mom and pop Rumbletummy, surrounded by rambunctious kids. Speck was the middle kid. The whole family of 8 is involved in the family farm, raising the chickens, cows, and pigs, plus the planting of the corn and wheat. Not to mention the vegetable garden and several fruit trees.

As far as hafling families go, they are middle class, and are rather embarrassed that their son, Dobbins Rumbletummy, is not doing anything serious and worthwhile. When pressed, they say he's helping the depressed people of the world and they try to make that sound somewhat noble.

OOC: haven't figured out yet where he's from but it would be wherever there is a large sized hafling settlement.

Cayzle to Speck 
Saturday May 30th, 2009 3:38:01 PM

Crescent Valley is the pure-halfling country where the Culverwood and the Scab meet. There are lots of halflings in Dirt City too. And a goodly number in the Windborne Hills and the Plateau City.

Loot (DM Ken) 
Monday June 1st, 2009 2:12:37 PM

(Working on the initial post, probably tonight or tomorrow. We're still waiting on:

1. Feedback on items we received from the adventure. So far, all that I remember is the two-handed sword from the undead general and the staff that Cayzle mentioned.

Cayzle = Can you give us a final gp amount, so we can "assume" people will spend it prior to this adventure beginning?

2. Everyone else to give me their next of kin, etc. if they haven't yet...

Drew 
Monday June 1st, 2009 5:49:30 PM

Kgosi has no next of kin for he knows of no living relative. Kgosi is unsure if his pride still exists on Liontaur Isle, as their numbers continually dwindled whiel he was a pup. Once old enough to venture from the isle, Kgosi set out, his blood stirring restlessly and his yearning, for something that was then undefinable, guiding his every step.
Most recently, however, Kgosi has befriended a half-elf named Vyas in Windhorn Hamlet, whom he owes a life debt to. If ever Kgosi were to die, Vyas would be the recipient of his belongings with the wish that Vyas would cremate and toss the liontaur's ashes to the wind on a bluff overlooking the ocean.
Vyas, a wayward soul much like that of Kgosi, is as close to family as the sorcerer has known for the last sixteen years.

Annnnnnnnnnnd it begins!!! 
Monday June 1st, 2009 7:39:27 PM

As the group finishes celebrating their victory, they take a well deserved rest in the barn. The next morning (or afternoon, depending on how late everyone celebrated), the party rises and prepares to depart. The goodbye's are hard, but their mission is accomplished and the undead were driven off. However, they are a little discomforted by the fact that their chief foe escaped. Will this be the last they'll hear from him, or will he become a thorn in their side and a presence in Marcus' nightmares? Only time will tell...

Leaving the farm, they begin traveling back to where they originally departed from. They see a few travelers on the way, but nothing very exciting. Pilgrims, merchantmen, voyagers, villagers and all sorts of people are on the roads, sharing the latest gossip.

Their journey is uneventful, until several members notice a large cloud in the sky. It's black and billowing, and as they get closer, they realize that it it is actually a huge pillar of smoke rising from a nearby city. A nearby merchant says in a shocked manner, "Oh my gosh... That's Tharn, my destination! What's going on and what on earth could be causing that smoke?" Panicking, he asks those around him if they know what it could be, but everyone is as surprised as him.



Need help on spoiler wording... 
Monday June 1st, 2009 7:42:50 PM

Could someone please detail how I put down a highlighted spoiler, where you have to have a certain DC to see it? The woldipedia tells how to do a spoiler, but wasn't clear on the exact wording of making the spoiler where it has the "highlight" words in it...

I have some more info, but it is dependent upon a DC 10 Know Geography or Local check, or Gather Information.

Thanks
Ken

Marcasthai AC 10 (unconscious, ), HP 00/74 (SteveK)  d20+2=7 ;
Monday June 1st, 2009 9:51:47 PM

Marcas worries about the General, but knows from recent experience that the group can't track the undead into the swamps of the Dread. The group moves on and soon greets two recent friends. The medium sized minotaur greets Kgosi coolly in his deep, quiet voice. "I am Marcasthai, of the Thai minotaur clan, and a Hand of Imod. I am ... glad ... of your presense among us. Master Lucky is our leader, and I am the battle-leader. I will need knowledge of your abilities to best place you in our war-levy."

Marcas knows nothing of Tharn, but the merchant's concern isn't a good sign. Marcas loosens the ransuer at his back and readies for anything.

Speck AC18/19 HP:26/26  d20+7=27 ;
Monday June 1st, 2009 11:29:00 PM

OOC: I'll look up those places and choose one. On 'highlighte to display spoiler', you'll have to experiment with a few non-important messages first. Use the '[' followed by the word 'spoiler' and close ']', next enter the message, then type the '[' followed by the '/' and 'spoiler' then close ']'.

IC: In the morning, as they leave, Speck tells Gingee that he's too young for marriage, but for her not to worry, if her mom is ready, she'll find someone.

Hoping on the cart he came in, (OOC: do we still have the cart?), or walks. At first he's chatty but the walking soon shuts him up. Coming upon a liontaur sets him on edge a bit, but Marcas seems to have things well in hand.

Gather Info d20+7=27! (I knowed eberyting dere is ta knowed about da place! I imagine he was there with the circus for a spell.)

Nirith Dahaka 
Tuesday June 2nd, 2009 6:22:59 AM

Nirith is listed as a Witch 3 / Monk 4.
Going to change her into a Monk 7 - will try to update the char sheet today or tomorrow.
Will also add her background.

Nirith Dahaka  d8=6 ; d8=7 ; d8=6 ;
Tuesday June 2nd, 2009 6:32:11 AM

Rolling Monk Hp's instead of Witch

Spoiler... Let's see if this works... 
Tuesday June 2nd, 2009 9:48:49 AM

Here is the message, but I'm trying to figure out how to put the "DC 10..." information in there... Do I just type it in right before my spoiler check?

Highlight to display spoiler: {Tharn is a medium size city, with a bustling trade and merchant enterprise. It has a sizable wizard force and a well organized city militia. It is a relatively orderly city, and usually is an outpost of calm in the surrounding area. It's odd that such a huge fire would be allowed to continue...}

I'll post later today once more people respond. Also Marcas, make sure your header is fixed ;-) It's hard to talk when you're unconscious...

Cedric [Bear] AC 16 HP 90/90 - | Character Sheet 
Tuesday June 2nd, 2009 10:03:53 AM

Cedric spends the night in celebration, yet still rises early in the morning. Stretching, he begins to get ready to head out after performing his morning preparations. Once on the road, he keeps to himself, pondering the events that have brought him here.

When the pillar of smoke becomes visible, the human frowns. "It seems there will be trouble ahead, we should investigate quickly. Lucky if you wouldn't mind putting a few things on."

With that, he shifts into Bear form, and when the party is ready, moves forward to investigate.

OOC:
Yes, loot split please! :)

DM Cayzle's Last Act 
Tuesday June 2nd, 2009 11:37:33 AM

First off, I have to say I missed the very last line of Jerry's module. In addition to battle xp, he wanted to award "Story Bonus XP: 3500." That's each. Sorry I didn't see that earlier.

==========

First Loot Set:
- 508 gp in coins
- Staff of Plant Growth
- 725 xp each

Second Loot Set:
- 758 in coins
- 750 xp each
ALSO one hero point to each player, worth an extra 210 xp each.

Third Loot Set:
- Four suits medium chain armor
- Medium size +1 human bane greatsword
- 1400 xp

==========

Assuming all gear is sold at 90% value, that's
508+8100+758+540+7515 = 17421 gp
Split among Sir John, Sira, Marcas, Cedric, Nirith, Speck, and Lucky, that's
= 2,488 gp each.

Total xp for the adventure: 3085 xp each from battles. 6585 each total!

==========

Bottom line -- Each player gets 2,488 gp and 6,585 xp.

Amusingly, I believe we each started with 21,100, needing 28,000 xp to level up. So we find ourselves just about 350 xp away! LOL!

Perhaps the next DM can give us a wandering monster or prelude encounter to give us the boost we need!

Cayzle on spoilers 
Tuesday June 2nd, 2009 11:41:16 AM

Here's how I would do a spoiler, using {} instead of [] ...

The full moon seems bright tonite, and under its glowing face, you just might make out a glimmer in the pond before you. If you can make a Spot check vs DC15, then Please {spoiler} You see that the seven silvery salmon have slipped silently south.{/spoiler}

When you use the right brackets, it looks like this:

The full moon seems bright tonite, and under its glowing face, you just might make out a glimmer in the pond before you. If you can make a Spot check vs DC15, then Please Highlight to display spoiler: { You see that the seven silvery salmon have slipped silently south.}

You can edit this post to see it in code, too.



Leftenant Luckie  d4=4 ; d20+9=17 ;
Tuesday June 2nd, 2009 12:54:31 PM


It is a new day! And with his Luck Quest happily over, Leftenant Luckie once again takes charge, a happy smile on his face.

A smile which soon falls off and breaks into 32 little white pieces. The halfling is clearly unhappy that Sira is choosing to leave the group.

"My dear, why? Oh why?" he says to the departing Sira. "Is it because I did not bestow upon you a loving nickname, such as Syrup or Serum? Is it because you wanted MORE orders from me, your leader? I can rectify those errors! Really!"

When it is clear that the woman cannot be dissuaded, Lucky sits down in the road and bawls. It is some time before he regains his composure. At last he pulls himself together, and then says to the rest of the company, sniffing, "Don't worry, my people! I will treat you better, I am resolved. Here!" He gives each of you a big hug. In Marcas' case, he gives the minotaur's knee a hug.

==========

Later, on the road, the Leftenant rushes up to the two bears. "What, we have two bears now?" He gestures to Quellis and to Cedric. "Can they dance? Dance, bears! Dance!"

He sees the gear and exclaims, "How can I get this dino armor on a bear? How does that work?" He does his best, but (rolling randomly) gets mixed up and put the gear on Quellis.

Luckie calls out, "Tyco! Tyco! We're leaving! Where are you!" then he mutters, "Well, he'll turn up. He always seems to. And where's that old fellow. The one who always gets scarce when there's a fight?"

==========

On the road, the party meets a liontaur. "Well bless my luck!" says the Leftenant. "It's a kittytaur! That's just what we need to round out this menagerie!"

The halfling, wearing dark shades and bracers, a cloak and an amulet, rushes up to the liontaur on the road. "Excuse me, good sir or madam," he says, "would you join us for our peteet day-zhoo-nay -- and possibly discuss terms for joining our merry band of e'er-do-wells?"

He bows low.

==========

In the distance, a cloud rises from the town ahead. "Hey wait! I know that town," Luckie exclaims. He draws on his knowledge of geography, and on his luck in knowing about that exact spot.

[OOC: Making a Know Geography check with five of six luck points for good measure ... the roll, at +9, is a 17. Now he has 7 Luck Points.]

"Why, that's Tharny-town, it is! Those wizardlings at the House of Magic must've blown themselves up again!"

[PS: By day's end, I'll have updated Lucky's PC sheet, including spending our recent loot. Is that okay, Ken?]

Hmmm.... Another adventure to boost us up a few XP's.... 
Tuesday June 2nd, 2009 3:25:14 PM

OOC =
1. Go ahead and spend your money as you wish and assume you had the time to go to the Catacombs.
2. I like Cayzle's suggestion of throwing in a quick adventure to boost ourselves to 8th level, as well as allowing us to integrate our new member (Drew, email me and we can figure out how to bring you in...).
3. Cayzle, thanks for the help on the spoiler text. You've been a wonderful resource and I really appreciate it ;-)


I'll put something together for #2 and give me until tonight to figure out a clever encounter...

Kgosi Bhoku | AC13 | HP26/26 
Tuesday June 2nd, 2009 5:27:43 PM

OOC: Could everyone please take a look at my CS and let me know if I have everything correct? Cayzle and Ken have been working with me on this for the past several days but I would like the entire group's input and eyes for detail...especially since Cayzle brought it to my attention that each player here is also a DM here.

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