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Table Talk


Jerry the Organizer 
Sunday December 21st, 2008 1:46:53 AM

Greetings Round Table players. Get your 7th level characters done and post them to googledocs. As soon as we have 8 players or declare the game full, then we'll proceed. More later folks.

Cedric 
Sunday December 21st, 2008 1:50:21 PM

Cedric/Troy D checking in.

Jay B (Sira) 
Monday December 22nd, 2008 12:18:12 PM

OOC: Here!!

Marcasthai (SteveK) 
Monday December 22nd, 2008 5:57:03 PM

Entering through the Mithril Tapestry is the large and well-groomed Marcasthai. He pats his hands over his weapons (Bastard Sword, Buckler, Ranseur, Kukri, Longbow, Warhammer) and his chain shirt jingles under the purple surcoat on his chest.

"Yes", he says in his deep voice, "I'm ready."

ooc: Marcus posted on docs.google.com and published through link.
Currently have him set up as 7th level, 2 Hero Points, and 19,000gp of equip and magic.

Everyone should be able to follow the link and see his backstory, levels, and all other vital statistics.

I'm looking forward to being part of a group where everyone will take turns as a DM. A good idea for community and cooperation!

Sir John 
Monday December 22nd, 2008 6:57:04 PM

(Sir John checking in. Do we have 1 or 2 hero points? I only recorded one but wouldn't want to miss having one of the valuable ones ;-))

Sir John walks through the tapestry, and quickly moves out of the way. He's a well-built man in his mid-20's. He wears a used but well cared for 1/2 plate suit of armor. Over his shoulder he carries a large battle axe with numerous battle scars. He greets those he knows and welcomes any strangers.

Jay B (Sira) 
Monday December 22nd, 2008 7:58:00 PM

Is that only two hero points, or two in addition to current ones? Are Tattoos allowed too?

[link http://docs.google.com/View?id=dc7hx4br_7dmr7zwf4"]Cedric[/link] 
Monday December 22nd, 2008 10:06:08 PM

Corrected link for 7th level version of Cedric, not 100% complete yet, but close.



Cedric 
Monday December 22nd, 2008 10:07:56 PM

and again.

Marcasthai (SteveK) 
Tuesday December 23rd, 2008 4:08:01 PM

ooc: So, what do we got for an adventuring party?

Sir John - human Paladin
Marcas - minotaur FIghter
Cedric - human Druid
Sira - drow Twilight Ranger???
Eddy - halfling mendicant???
Morta - minotaur Fighter???

Looks like we are definitely front-line heavy...

Cedric 
Tuesday December 23rd, 2008 5:18:42 PM

And no good healers, but two who can heal somewhat. I smell death a coming.

Marcasthai (SteveK) 
Tuesday December 23rd, 2008 6:49:14 PM

I see three potential healers right now, Paladin, Druid, and Ranger.

Mendicant may pull off something as well, depending on the luck of the draw.

Cedric 
Tuesday December 23rd, 2008 7:18:00 PM

At 7th level Rangers and Paladins are still lacking 2nd level spells, and Rangers get Cure Light Wounds as a 2nd level spell. Ranger wont be healing much.

The pally will probably have at most 2 cure light wounds, and 7xCHA mod in healing a day, if they are a level 7 paladin.

The druid (me) has Cure Moderate Wounds as a 3rd level spell. I wasn't planning on memorizing any, but I suppose I'll have too.

A few wands of cure light wounds in the party would probably be a good thing, if someone can pick them up.



Fun Luck Palace 
Wednesday December 24th, 2008 7:51:00 AM

A halfling appears! He's dressed kind of strangely: He has a boot on one foot, and a leather slipper on the other. His denim pants look like they were picked out of the garbage -- the stains on them are very unfortunately placed. On the other hand, the fancy white shirt looks quite expensive ... although the the words on the shirt, embroidered in elven, are unusual. If you read elven: Highlight to display spoiler: {"K'Nara Illutu became an Emerald Dragon, and all I got was this lousy shirt."}

Beautiful silver bracelets peek out of the sleeves. He wears a gold ring, a plain leather cloak, and an old mother-of-pearl amulet with a turtle carved on it. Leather gloves, dyed purple, and a black silk top hat sized a bit too small even for a halfling round out the ensemble.

By the way, no armor, no weapons.

"Toodles, you guys! Is this the launching pad for the Spice Run? Woo hoo! I just hope we get to go visit my main man in the south!"

==========

[OOC: Yup, I'm a halfling monk/cleric/mendicant. Note that although I'm prepping my spells randomly every day, I can always pull a spontaneous cure out of my hat. And a word about temperment ... I'm (so far) the only chaotic PC in the group, and an extremely chaotic one at that! Add in my 4 charisma, and I'm sure that I'll be annoying everybody! To kind of make up for it, keep in mind this special Mendicant ability:

Everybody's Friend: All creatures within very close range (20 ft. for me) who honestly wish the mendicant well and want to be her friend receive a +1 luck bonus on all attacks, saves, and skill checks. The mendicant cannot control this ability, which functions continuously.

Key word there is "honestly" -- LOL!

Also, I have a cure wand, and although I am annoying, I am also very good. I expect to be playing a support/defense character, not a heavy hitter.

Marcasthai (SteveK) 
Thursday December 25th, 2008 5:18:17 PM

But the point being that the ranger can do Divine spells, which in turn allows him/her to use healing wands. And as long as there is one person who can heal with a store of wands handy, then we should be alive.

Also, this can probably be done in character, but we have to decide who will be the group leader and co-leader.

Marcas would make a poor battle leader (with his limited Int, Wis, and Chr), but as the epitome of a minotaur, he will not follow anyone who can't defeat him in a fight. He's going to want a ritualized fight to be leader. (Unless we set a pre-story where someone is already leader...)

Fun Luck Palace tries to get lucky  7d8=24 ; d8=8 ;
Friday December 26th, 2008 6:48:36 PM

Still working on my PC sheet ... and rolling hit points.

Ugh. That's annoying. Let's break that down:

7d8
= sum(d8,?,?,?,?,?,?)
= sum(5,?,?,?,?,?,?)
= sum(5,d8,?,?,?,?,?)
= sum(5,2,?,?,?,?,?)
= sum(5,2,d8,?,?,?,?)
= sum(5,2,3,?,?,?,?)
= sum(5,2,3,d8,?,?,?)
= sum(5,2,3,4,?,?,?)
= sum(5,2,3,4,d8,?,?)
= sum(5,2,3,4,5,?,?)
= sum(5,2,3,4,5,d8,?)
= sum(5,2,3,4,5,1,?)
= sum(5,2,3,4,5,1,d8)
= sum(5,2,3,4,5,1,4)
= 24

I think that means: 5,2,3,4,5,1,4. Okay, rerolling the one. Ah, an 8! Much better. That makes (including 8 at first level) 8, 5, 2, 3, 4, 5, 8, 4 = 39 +7 for con = 46 hp.

.....

NO WAIT! seventh level = 8 + 6d8! I rolled seven d8! Take off that last roll!

That makes (including 8 at first level) 8, 5, 2, 3, 4, 5, 8 = 35 +7 for con = 42 hp. That's better.


Cayzle counts players and characters 
Saturday December 27th, 2008 9:57:04 PM

Sir John - Ken M - human paladin
Marcasthai - Steve K - minotaur fIghter
Cedric - Troy D - human druid
Sira - Jay B - drow twilight ranger
Lucky - Cayzle - halfling monk/cleric/mendicant
Morta - Edd - minotaur Fighter
Steven VdB - Female Drow Witch(3)/Monk(4)
Jonathan - cleric/bard/troubadour

More later.

Thinking about a trio of drow siblings. Maybe Lucky Eddie is a drow too.

Nirith Dahaka (StevenVdB) 
Sunday December 28th, 2008 7:43:40 AM

A figure dressed in a dark cloak steps away from the Mithril Tapestry... long hair hangs loose over her shoulder and in front of her face... you can vaguely tell it's white with purple streaks but instead it looks dirty and knotted. Her clothes aren't much better... she's definetely no model!! Carrying no weapons nor armor she makes a sorry excuse for an adventurer!! You wonder what she's here for...

Contrary to the ugly woman, the pitch black raven that sits on her shoulder eyeballs you all more closely. He rests his dark piercing eyes on each and everyone of you as if it is the raven is weighing you. He then turns his back on you...

Through the dirty white hair you see another pair of eyes...

Then she smiles revealing a croocked set of yellow and brown teeth...

"Nirith Dahaka is my name. An apple anyone?"

__________________________

Nirith Dahaka is a female Drow Witch/Monk.
Charisma score of 8...

Char sheet isn't final yet!!
No gear is chosen yet
Skills aren't all distributed yet
Mainly Nirith is a Monk - trained in unarmed attacks. Additionally she has grown to like a darker side of magic and became a witch. The craft will enable her to grow stronger as a Monk with permanent spells such as Cat's Grace, Bull's Strength and Divine Power.

Wondering if we are allowed to worship Marteous and thus take the Disease Domain... Nirith's appearance matches the Marteous worshippers...

All advise and comments are welcome!!

Cayzle counts players and characters 
Sunday December 28th, 2008 11:02:21 AM

I suggest no PCs who honor Marteus, Ga'al, or even Caeroldra. These are generally not PC options.

As a witch though? Dunno. You would have to get Jerry's say-so, I think.

Cedric 
Sunday December 28th, 2008 4:46:22 PM

Also remember you'll loose your arcane spells when you hit someone with your fist, until you wash. Its a pretty big drawback to deal with for a monk/witch, unless you stick to non lethal.

Flynn Flannigan (Jonathan) 
Sunday December 28th, 2008 9:31:47 PM

An Irish Cleric/Bard/Troubadour sounds just right. Can't picture this class as anything other than Irish.

Cayzle asked in the L&B :So you could start the Tap game as a cleric 1 / bard 1 / troubadour 5! If you want more skill ranks, take bard first; if you want more hit points, take cleric first.

Are you thinking of using your troubadour levels to advance your cleric casting or your bard casting?

I think healing will be the priority, jocularity second. Where do you want us to roll stats and what are the parameters? ie. method one, two, three, etc.? Level (7th)? starting money? any other character creation rules I need to know?

ACDM Cayzle talks a little about the Point Of It All 
Sunday December 28th, 2008 9:39:43 PM

My friends, keep in mind what this Tapestry game is all about. We in the Wold have had trouble finding enough DMs to run our games. We have a high rate of DM turnover and burnout, I'm sad to say.

So one solution we are testing is this game. On this board, there is no full-time DM. Instead, we all take turns DMing. Jerry has written us a module, and he will send two scenes at a time to the current DM. The current DM runs the two scenes, and then passes the DM hat on to the next DM.

Meanwhile, we have no DM in the traditional sense. I personally have no more authority to approve PC sheets, for example, than anyone else. I am guessing that we will go by consensus when we can, or by majority vote when we have no other choice, with Jerry stepping in if needed.

So I am totally happy to help everyone with their characters and sheets, but just because I have lots of experience doing so. Frankly, I hope other players will do the same job, because I don't have the time to do everybody! And I hope someone will vet mine!

Jerry has said that as soon as we are happy with our PC sheets, we can start. So please do let's all get our sheets done -- and let's get all of us checking for errors and questions.

Cayzle to Jonathan 
Sunday December 28th, 2008 9:42:26 PM

Roll your stats on the LnB - there's a button for it. If you do not get a 17, please raise your highest stat to 17. That is pretty Wold standard. You can roll hp here. Remember to reroll ones. You get 19,000 gp to spend -- standard amount for a 7th level PC.

Flynn Flannigan (Jonathan) to Cayzle 
Sunday December 28th, 2008 10:15:12 PM

Rolling stats, is this a one shot deal or best of 2 or 3? (I know the question may sound stupid but it never hurts to ask, right? :) )

Marcasthai (SteveK) 
Sunday December 28th, 2008 10:40:03 PM

With everyone being a DM, it makes sense we all look at each others' character sheets when up on the docs.google.com.

I (of course) think I've done a good job with Marcasthai, but would love a couple of DM/Players to look at and approve my minotaur Monk/Fighter

In the same keeping, I'll look at the other Characters that are linked by thier names to an online CS.

SteveK Marcasthai- no issues

SteveVdB Nirith - obviously you are still working on Equipment and Nirith doesn't have a lock of Kendry's hair (I'm hoping?) :-) Other than that, I see two things to consider.
1- The sai is a banned weapon in the Wold. Wold Monks are allowed different weapons (see Woldipedia) than what is in the PHB in order to keep the European Medieval feel.
2- If Nirith begins as a Monk and then switches to Witch, she can never again rise in Monk ranks. However, if she began as a witch and then switched to Monk; she can rise as far as you want until she gets another level in another class. Your choice, but this sounds like it would provide you more options.

TroyCerdic - no issues

KenSir John - no issues

in Sir John's STR it shows only +1 for MI, but John has Gauntlets of Ogre Power which should show +2. The overall 19 is correct for overall strength.

Marcasthai (SteveK) 
Sunday December 28th, 2008 10:52:48 PM

So far, there are four of the eight for this jaunt with CS in docs.google.com

Cayzle to Jonathan 
Sunday December 28th, 2008 11:18:06 PM

One shot for rolling stats, but if your numbers are really really bad, ask us here and we may let you reroll. Usually, the DM lets you reroll. I guess that if most of us say it's okay, that counts too.

Flynn Flannigan (Jonathan) to Cayzle 
Sunday December 28th, 2008 11:25:48 PM

Sounds good. I'll roll tomorrow when I get home from work. Gotta be up early tomorrow and if I roll now, I'll be too tempted to keep working on it. :)

Cayzle 
Monday December 29th, 2008 6:52:13 AM

Here's the Wold House Rule on monk weapons:

The following weapons do not exist for use in the Wold: kama, katana, nunchaku, sai, shuriken, and siangham. Monks in the Wold are proficient with the following weapons: club, crossbow (light or heavy), dagger, handaxe, javelin, kukri, quarterstaff, sickle, and sling. Monks may use the following weapons when making melee flurry of blows attacks (not ranged attacks): dagger, handaxe, kukri, quarterstaff, sickle.

One of the best monk options is quarterstaff with Brahmah's Tattoo of Shillelagh.

Also check out Ebryon's Tears.


Lucky 
Monday December 29th, 2008 7:56:05 AM

My sheet. Please all do look over.

Nirith Dahaka (StevenVdB) 
Monday December 29th, 2008 10:12:58 AM

SteveK - then how does a multiclass monk solve the Xp penalty for non equal multiclassing? This rules means Nirith has to continue taking monk levels before adding more witch classes... I had thought of going Witch/Monk all the way...
Any ideas to solve this?

Sir John 
Monday December 29th, 2008 10:15:34 AM

Thanks for catching the typoSteve. I made the update. I was thinking of the overall increase in ability bonus (1) vs. the actual score. Right idea, wrong number ;-)

Otherwise, I'm ready to go...

Cayzle, your PC looks good and I didn't see any issues. I like your character idea, especially the chaos and luck that is inherent in it.



Cedric 
Monday December 29th, 2008 11:03:32 AM

SteveK - then how does a multiclass monk solve the Xp penalty for non equal multiclassing?

Best bet is to take a prestige class, usually. Or be Human/Half Elf. Other than that there really arent many options in the Wold I'm aware of.

Lucky 
Monday December 29th, 2008 11:10:31 AM

Cayzle to StevenVdB -- Sorry my friend, you are out of luck. You have to suffer the 20% xp penalty to some degree or other. Here are some options.

Right now your progression has been three witch levels and then four monk levels. At this point you can add more monk levels. I presume that you plan to, because otherwise the more advantageous option would have been to start with the four monk levels and then switch to the witch levels. Starting with witch costs you four hit points.

What you have to ask yourself is, haw far do you intend to take this character, and what do you want this character to look like when you are done.

We are starting at seventh level. I personally expect this Tapestry to play for longer than a regular Tap game, in order to be a good test of the DM rotation idea. I would not be surprised if we lasted a whole year and advanced two-three levels. So lets say that our PCs will go from level 7 to level 10.

What do you want Nirith to look like at level 7, 8, 9, and 10?

If, by level 10, you want Monk5/Witch5, and if you want to start at Monk4/Witch3, then you can go to Monk5/Witch3 at level 8 (taking that 20% xp penalty), Monk5/Witch4 at level 9, and Monk5/Witch5 at level 10.

Note that as a half-elf, rather than a drow, you do not have to worry about the xp penalty, since your highest level class is your favored class.

Now, my personal opinion is that almost any spell caster class evenly multiclassed with a noncaster cast is a less powerful one compared with other PCs of the same level. It is a flaw in the game. (I have ideas on how to fix that flaw, but my random ideas are not house rules for the Wold!)

What I'm saying is that a Witch5/Monk5 will not be as powerful as a Monk10 or a Witch10. That's fine if you are looking for roleplay and fun. But I would hate to see you frustrated.

Another option is to not worry about the xp penalty. After all, if we do play together for three levels, then even if you ate the penalty for all three, you would be 60% of a level behind the party at the end of it. So what?

Personally, I think I would have gone with a half-elf or human with two or three levels of monk, then switching to witch for the next 4-5-6-7 levels, eventually. I think you'll get more of a payoff from an uneven progression than an even one.

This is ALL just my personal two cents! You play your character as you like.



Nirith Dahaka (StevenVdB) 
Monday December 29th, 2008 12:32:42 PM

Strangely Nirith's facial features appear to change... her skin lighthens and looses the pointy ears!

---------------------------------

(changed Nirith into a Human to overcome the Xp penalty I would have had from being a Drow)

Started with 3 lvl's of Witch (this allows her to cast 2nd level spells using arcane scrolls)
Worship: Eberyon with Fey domain
Lvl 4 to 7 all monk levels so we get Ki and her non armned attachs are considered magical.
Additionally she has 2 Eberyon tears - like to have a plausible reason to wear them and the worshipping of Eberyon does the trick.

I will from here on add more monk levels probably going to lvl 7 monk with 3 lvl's witch. Only using non-armed attacks - no ranged attacks (only scrolls)

Consider it a test to see how these classes match...

To DO :
skills
more scrolls (up to 19000)
some extra nick nacks of gear that might be handy.

Lucky 
Monday December 29th, 2008 1:18:49 PM


Going human fixes your problems with xp, for sure.

How are you getting around the witch prohibition on shedding blood? You might want to consider getting merciful tears to do +1d6 nonlethal damage.

How are you reading wizard scrolls like Grease? Unseen Servant? Cleric scrolls like CMW and Silence?

Consider that you can make your own potions for as much as a scroll costs to buy. Potions of Divine Favor are great. Consider that you can make a potion of Cat's Grace for 150 gp and 4 xp. You could have 20 potions with you for less than the cost of your +2 Gloves of Dex, and what are the odds you'll use up all those potions? I'd go for the potions with the +4 Dex rather than the more expensive gloves with the +2 Dex.

Are you picking a raven or a cauldron for your familiar spirit? You might want a few glass daggers for witch functions.

You also might want a sling and bullets for a missile weapon. Remember that witches are proficient with bolas and net ... you might want to have some of those handy for throwing.

What's your fighting strategy? You bought two Tears? So you are planning on fighting with two unarmed attacks each round, each one gaining the benefit of a Tear? So then why spend 600 gp on a masterwork staff? You cannot use the Tears with the Staff.

Ebryon is an interesting Allied Power. Note that the Cinn Valley is right next to the Culverwood. You might want to take the Forest Walking feat at first level. Survival is a class skill for witches, so that's easy.

Speaking of skills, I think you are really short-changing yourself. Maybe you're not done yet?

Morta(Edd) 
Monday December 29th, 2008 2:42:58 PM

OoC I belive I am not ready for this Tap. I am so sorry. Please scratch my name off. I am not ready to be a Woldian DM yet. Again Im sorry.

Lucky 
Monday December 29th, 2008 3:54:13 PM

To Cedric,

I had a few questions for you, my friend.

Rules Niggles and Fixes ==========

You have one hero point to start, not three, right?
Are you paying your 5,000 gp journeyman WLA dues at level 6? I'm not seeing the +3 hp from the free Toughness feat.

Strategy Questions ==========

First off, why would you ever be out of animal form? Animal form gives you better stats generally, anyway. Well, you might want to talk. You might want to make a ranged attack, say with a sling. You certainly will want the healing that comes with a form change. But in general, you might want to consider staying in animal form for most of the time.

That said, your AC is pretty crappy. But your movement is sweet. On the other hand, my PC's AC is great and his move is crappy. Maybe we can cut a deal? I'd be happy to take Mounted Combat for one of my feats. Then, once a round, if you are hit, your AC is your own 15 or my Ride check, whichever is better. You'd have to buy yourself a saddle, though.

Also, why waste 8K gold on an ioun stone of +2 Str? Especially since you have prepped Bull's Str?

Also, having a friend who can do stuff for you (like put your amulet around your neck after you change into an animal) could be handy!

I see you are prepping Produce Fire. Did you know you can cast it, hold the flame in your mouth, and add 1d6+5 fire damage to your bite attacks? Because you can use a natural weapon attack to also deliver a touch spell. And one spell is good for seven bites. Sweet.

Lucky 
Monday December 29th, 2008 3:58:44 PM

To Sir John, Your saves list +1 feat. Do you mean +2 for divine grace?

To Cedric, Why take the Iron Will feat? Your WIll saves are already fine! Take Lightning Reflexes, if anything, since your Reflex saves are poor. And you have the Craft Item feat, but what items have you crafted? Since Woldian items have a zero xp cost, you can use your feat to essentially buy them for half price. Take a look at Gunther's Wreaths of Animal Communication and Eberyon's Tears especially.



Marcasthai (SteveK) 
Monday December 29th, 2008 3:59:00 PM

Edd - you sure? as long as you know the rules for 3.5, this is a great opportunity to practice being a DM online. I did my first Woldian DMing as a Tap even though I didn't think I was ready. If you want the challege, take the plunge! :-)

Cayzle - don't see any big problems. Whoever is the current DM would have to determine if Lucky did something lucky enough to deserve Wardd's Eye (I like the numberology part of that skill)



Marcasthai (SteveK) 
Monday December 29th, 2008 4:01:56 PM

Troy - going on to what Cayzle said about Cerdic, using the money for a friendly Wizard to put a permenant Tongues spell on Cerdic would allow him to talk and understand everyone while in animal form. Possibility?

Jay B (Sira) 
Monday December 29th, 2008 4:11:16 PM

OOC: Checking in...

Sir John 
Monday December 29th, 2008 5:46:07 PM

Yes, I meant +2. The +1 was from the original score of my Charisma, but with the updated Charisma (now at +2 bonus), the divine grace should be higher.

Cedric 
Monday December 29th, 2008 6:37:38 PM

You have one hero point to start, not three, right?

This is a leveled from 1 tap character. He currently has 3 hero points earned from prior taps. I'm not losing hero points by leveling him and joining this tap am I? Because he needs them for the Hand of Domi class.

Are you paying your 5,000 gp journeyman WLA dues at level 6? I'm not seeing the +3 hp from the free Toughness feat.

Nope, cant afford that yet.

But in general, you might want to consider staying in animal form for most of the time.

I intend too.

That said, your AC is pretty crappy.

Yeah wild armor is just out of reach. As was large bear form. Maybe I'll drop the ioun stone for something to up the armor. Or get a Mage Armor from a friend mage.

Also, why waste 8K gold on an ioun stone of +2 Str?

It may have been a waste....but the intention was to not have to worry about putting things on after a change, and I wasnt sure a leopard could wear gauntlets.

Also, having a friend who can do stuff for you

Yes, if only Cedric had two friends he's adventured with since level 1...Oh hi Sira and Morta, how you doing? :)

Did you know you can cast it, hold the flame in your mouth, and add 1d6+5 fire damage to your bite attacks?

Yup :)

Why take the Iron Will feat?

Required for Hand of Domi PrC.

Gunther's Wreaths of Animal Communication

Not useful for a druid in animal form to talk to someone.

One of these two wreaths (which take up the hat slot) is worn by a person, and the other by a willing animal. The wreaths, composed of pale blue flowers, serve as an interpreter between the wearers, thus allowing verbal communication between person and animal. In order to activate the ability, both wreaths must be worn for at least 24 hours prior to use.

I would be the animal while in form. However, I can not maintain the form for 24 hours, and once I'm no longer wildshaping, I loose the animal type and no longer am a valid target for the wreath. I could never wear it for the 24 hours required to activate it.

Plus I would have to ask one of my friends to give up their hat slot, even if I could activate it.



Lucky 
Monday December 29th, 2008 7:33:20 PM

Oh, good answers to all my questions on Cedric. Didn't realize that this was a continuing PC. Sure, keep your hero points, of course.

I was suggesting the wreath so that you could talk with your bear without needing to use a Speak to Animals. No, it would not help you communicate with another PC.

But if another PC cast Speak to Animals, then they could communicate with you, I think. Also, Comprehend Languages could do the trick.

Cedric 
Monday December 29th, 2008 7:34:05 PM

Actually, come to think of it, Gunther's wreaths are broken for their intended purpose as written.

When the druid wildshapes, they are no longer wearing the hat. To actually use this item to talk to their Animal companion, they would have to refrain from wildshaping by my understanding.



BigTroll 
Monday December 29th, 2008 8:11:16 PM

Cayzle, you said to stop by.
8th spot still open?


Lucky 
Monday December 29th, 2008 9:43:37 PM

Tim, hi! The 8th slot opened up since Edd bowed out. But keep in mind that this is a special rotating DM game, so be ready to take a turn as DM when your number comes up.

Cedric, I agree with you that the wreath needs special accommodation. Either it has to stay a wreath worn on the head even through a shapechange, or it has to function while "hidden," like Wild Armor. Which option do you prefer, and why?

[The advantage of being the ACDM in Charge of Development is that I can actually fix things like that.]

Oh, and Cedric, the offer still holds. I'll take Mounted Combat and boost your AC whenever I can if you are willing to take a size small passenger with no armor. Interested?

Cedric 
Monday December 29th, 2008 9:45:53 PM

When the druid wildshapes, they are no longer wearing the hat. To actually use this item to talk to their Animal companion, they would have to refrain from wildshaping by my understanding.


That would be my read too. Easy fix would be to take away the time requirement, I don't think the items so powerful it needs to be there really.

Cedric 
Monday December 29th, 2008 10:20:24 PM

Which option do you prefer, and why?

Either is equally good mechanically. Esthetically, I'd prefer that it merges but remains active. A big dire bear with a flower wreath just isn't as scary. Also, its a pretty 'wild' item, so mirroring the wild armor property seems appropriate.

I'll take Mounted Combat and boost your AC whenever I can if you are willing to take a size small passenger with no armor.

I'm amused by this notion. Can a Leopard carry a halfling? Sure, I can buy a saddle. Do you have a ride skill good enough to keep up if I'm leaping and fighting about? What's your weight total going to be? Want to make sure I'm not encumbering myself.

Cedric 
Monday December 29th, 2008 10:38:37 PM

How do you figure speed in armor for values above 30?

If my leopard (40 base speed, 20 climb) is wearing hide armor, what are his movement speeds?

BigTroll 
Monday December 29th, 2008 11:36:24 PM

ok, I see we are level 7?
what is starting cash. and what characters is there already?

BigTroll 
Monday December 29th, 2008 11:41:50 PM

Barding table reads as follows.
40ft 50ft 60ft

30ft 35ft 40ft - Medium Armor
30ft 35ft 40ft - Heavy armor - Moves only triple their normal move instead of quadruple.

Maybe this will help.

Lucky 
Tuesday December 30th, 2008 12:14:43 AM

Ride skill is not like Perform or Knowledge or Craft or Profession. There is no Ride (Horse) or Ride (Leopard). It is all just Ride.

I'll have four ranks, plus my special class Jack Of All Trades +2, plus +3 Dex, for a total +9. That can be higher if I get lucky (that is, use luck points). If you get a military saddle, that's another +2 on checks to stay mounted. Stay in saddle is a DC5, and Fight with Warhorse ("war-trained mount") is a DC10, so I can't fail on those.

I weigh 35 pounds, but with your Str that should not be a problem. An exotic military saddle for a riding dog or a leopard costs 60 gp and weighs 20 lbs. An exotic standard saddle costs 30 and weighs 15. Per the Barding table in equipment, medium armor (like hide) slows a move 40 creature to move 30; move 50 to move 35; and move 60 to move 40.

Have we a deal?

Glandum 
Tuesday December 30th, 2008 12:57:19 AM

I had a character made for my Heroes game. (my ranger had to leave the group, long story)
I upped him to level 7. (straight dwarf cleric of Domi, domains being strength and war...guess you can tell what kind of cleric he's gonna be)

Just need to know what the $ is. Can't find any of my DnD books.



Jerry 
Tuesday December 30th, 2008 6:56:08 AM

Sorry for not posting here again sooner. I have the module done. :)

It is MUCH simpler than we're used to. I wrote it with the player in mind who has never DMed before. Another reason I wish Edd was still in. Even though Big is a good addition.

So for tabulation's sake, I need some information about your DMing xp.

Please post in your next post how much DMing you've done, etc. Here's hoping we have some folk who have never DMed.

------------------------

So some organizational things:

I see the characters as follows replacing Edd with Big Tim:

Sir John - Ken M - human paladin
Marcasthai - Steve K - minotaur fIghter
Cedric - Troy D - human druid
Sira - Jay B - drow twilight ranger
Lucky - Cayzle - halfling monk/cleric/mendicant
Steven VdB - Female Drow Witch(3)/Monk(4)
Jonathan - cleric/bard/troubadour
?????? - Big Tim - race?/class?

Let's keep this list going perhaps and if you sign off on their character, please add that to the list.

Example: [Just an example]

Sir John - Ken M - human paladin (Approved by Jill, Santa Claus, Frosty has problems listed below.) [Frosty: Sir John is listed as 11' tall. That's too tall for a human. Right?]
Marcasthai - Steve K - minotaur fIghter
Cedric - Troy D - human druid
Sira - Jay B - drow twilight ranger
Lucky - Cayzle - halfling monk/cleric/mendicant
Steven VdB - Female Drow Witch(3)/Monk(4)
Jonathan - cleric/bard/troubadour
?????? - Big Tim - race?/class?

I'd say we can call things approved if 2 people sign off on each character. However, if someone catches something later, we can still fix it.

-------------------

Oh, and would someone hotkey the List above so that the googledocs location shows for everyone. Also please add my name and Cayzle's to the permissions to view and edit characters. Thanks.

--------------------

Cayzle mentioned above that each DM would do 2 scenes.

Let me correct that....a bit. I did some estimating as to how much of the module could/should be done in a month. Each DM is to DM for a month....we hope.

So some DMs will get one scene. Most get two. Perhaps one gets three very short ones. If they all run longer than a month, then we'll learn and adjust, take important looking notes on it, and all that.

I, as the author, am your resource for questions when DMing. If the Wold ever had a permanent Game go to the Round Table type game, we'd have an ACDM be the resource for the game. Ideally, we wouldn't have to be spending our hours online searching for DMs and talking to them about their burnout. Instead, we'd happily be a resource for the game as it progresses.

Let me hop over to the DMboard and get the writeup there to bring over here. brb.

Jerry 
Tuesday December 30th, 2008 7:06:47 AM

OK, here's the writeup on what a "Round Table" game is. Note that some things have already changed. We didn't have a lottery to get into the game did we? ;)

----------------------

Afternoon friends! The ACDMs and I have been discussing Carla's grand idea for a "shared DM" game. We are to the point that we're going to playtest this idea as a Tap game with the idea in mind that this may be a good idea for some of our regular games.

I will announce this on the LnB in a couple of days. Recruiting for the game will begin at Noon on Monday, Woldian time. Signup will be on the GG board as usual.

Here are the rules of the game as they now stand going into playtest:

1) All players of the game will DM on a rotating basis. Each 3 week scene a new player will take the DM chair. Order of DM will be determined once for all by a die roll at the start of the game. Switching times with another player is possible, but everyone has to take a turn in each rotation.

[Jerry note: this changed to a month to keep things more "calendar oriented."]

2) Modules will also be written within the game when possible. The writer of the module will be exempt from DMing for one rotation if that is desired.

[Jerry note: for the playtest, I'm writing the module. We don't want the playtest failing because of the module. Yikes! Why did I write it then? :)]

3) Characters of the current DM may continue playing as normal, or take a short trip from the group to visit relatives, study at the library, train at a famous fighter's school, etc. as a roleplaying reason for the character's absence.

4) We will emphasize short modules of 3-5 scenes. Scenes will be no longer than 4 weeks in length (or 20 posts)

5) The current DM will make all decision for the game during the scene that they DM. If something comes up that they do not feel comfortable handling, then the current DM will approach me to ask for help.

[Jerry note: yep I'm the resource for this playtest module.]

Further comments and explanations:

If this playtest works well, then we will offer it to all games that might want to consider going to this method. This also lets us continue to have games if the DM burnout problem continues to be a problem. It is for this reason that we have changed the tap from a DM only game into a playtest for doing this in our permanent games. If we began to chance some of our permanent games over to a Shared DM type game, we feel we'd lose some players over it, but that most will still remain to play in a shared DM game.

Remember that anyone can start up a tap game at anytime. So if a group of you want to still start up a tap game using this method, go for it. Just remember my warning to not make this come off as exclusive or an inside club type of thing. All Woldians may be in three taps at the same time.

In the playtest, I am going to announce a lottery for all interested in playing. That is because I have certain demographics in mind for the tap. First, Carla gets in if she wants. Second, I want no more than 2 or 3 DMs in the mix. 5 or 6 regular players. Among the players, I want some that have been here forever and some new faces. That way I can get a feel for how a normal Woldian player will cope with this type of game.

[Jerry note: Here's hoping we have some folk who have not DMed much. However we didn't get the response to do a lottery or do some mix and matching between two or more taps to get some good mixes. The reason obviously is that folks who do not DM are a bit scared of doing so--see Edd dropping from the playtest.]

I plan on writing one 3 scene module. Those who become the DMs will be random rolled, but I need at least two of them to be players and not current DMs. If not, I may overrule and ask players to DM and tell them why. I could write material for 8 months, which would be one full rotation, but I want to know if this method of play works before then in case we need it. The game may continue as a gap through a full rotation if the players want to keep going.

[Jerry note: This changed to one three month module. This means that only 3 of you will be DMing. I will probably ask one of the more inexperienced of you to take a month if the lottery of who will DM falls upon all experienced DMs. We'll need that for the playtest to be a success. I need these questions answered: Can a player DM for a month if the material is presented in a simple clear-cut manner? What techniques help a player DM when they don't have much DM knowledge?]

The ACDMs and I will review the game in progress and again after three months when the first module is completed.

The module will give xp for TAP characters as per our normal tap rule set. We will run the game at 7th level which is a good mid-level game. Too low and we won't know how the method works at higher levels. Too high right off the bat and we'd have frustration with the rules.

So that's basically it. I'll let the ACDMs and Carla jump in here and add to what I've posted if they wish.

[So that's what I posted on the DMboard to start all this.]

Jerry 
Tuesday December 30th, 2008 7:11:02 AM

Let's go ahead and random roll a d100 to see who DMs first. Everyone can roll their own. Highest roll DMs first, 2nd highest 2nd, 3rd highest 3rd.

That way I can go ahead and send Month 1 to the first DM and talk to the Month 2 DM to see how far in advance they want their material. My guess is that a week is plenty of time to prepare.

Let's see if we can't get all character sheets approved this week. Hopefully you're all here and able to post. If not, the Wold goes back to full speed next Monday after New Years and we'll put a deadline on it then.

Lucky (Cayzle) 
Tuesday December 30th, 2008 7:39:18 AM

The latest version of my PC is above, with more ranks in Ride and Mounted Combat instead of Dodge.

Glandum, is that you, BigTroll? You need to publish your PC sheet so everyone can see it. I use the "Publish to Web" option, myself.

Sir John - Ken M - Human Paladin 7
Marcasthai - Steve K - Minotaur FIghter 7
Cedric - Troy D - Human Druid 7
Sira - Jay B - Drow Twilight Ranger 7
Lucky - Cayzle - Halfling Monk 2 / Cleric 1 / Mendicant 4
Nirith Dahaka - Steven VdB - Drow Witch 3 / Monk 4
Flynn Flannigan - Jonathan - Cleric 1 / Bard 1 / Troubadour 5
Glandum - Big Tim - Dwarf Cleric 7


Nirith Dahaka (StevenVdB) 
Tuesday December 30th, 2008 7:57:26 AM

Going human fixes your problems with xp, for sure.

done

How are you getting around the witch prohibition on shedding blood? You might want to consider getting merciful tears to do +1d6 nonlethal damage.

An Unarmed Attack has 50% chance to draw blood and then Nirith would have to carry a bucket of water all the time to wash her hands...Hmmm ... instead I could only use non-lethal damage and the additional merciful tears would come in handy. But is non-lethal damage going to help us in an adventure? In this case Nirith can only knock enemies unconscious... interesting though :-)
Also the use of the Bolas and Net continue on this 'merciful' theme that a Witch needs to keep casting spells...

How are you reading wizard scrolls like Grease? Unseen Servant? Cleric scrolls like CMW and Silence?

Yup you are correct... I've never used a Witch before :-/ and would have added these spells to a Wizard's spellbook so he can read the additional scrolls. Removing them and replacing it with a few Witch readable scrolls.

Consider that you can make your own potions for as much as a scroll costs to buy. Potions of Divine Favor are great. Consider that you can make a potion of Cat's Grace for 150 gp and 4 xp. You could have 20 potions with you for less than the cost of your +2 Gloves of Dex, and what are the odds you'll use up all those potions? I'd go for the potions with the +4 Dex rather than the more expensive gloves with the +2 Dex.

Again a wonderful idea!!
What am I doing here?!?

Are you picking a raven or a cauldron for your familiar spirit? You might want a few glass daggers for witch functions.

I'm taking a raven as familiar spirit but a Witch also needs a Cauldron. Glass daggers will be added indeed.

You also might want a sling and bullets for a missile weapon. Remember that witches are proficient with bolas and net ... you might want to have some of those handy for throwing.

Ahh a sling indeed is not subject to be destroyed when drawing blood! Net and Bolas are interesting as said above.

What's your fighting strategy? You bought two Tears? So you are planning on fighting with two unarmed attacks each round, each one gaining the benefit of a Tear? So then why spend 600 gp on a masterwork staff? You cannot use the Tears with the Staff.

Going to use two tears indeed to use the Flurry attacks only and probably only going for Non-Lethal. The staff is no longer needed but was still on there...

Speaking of skills, I think you are really short-changing yourself. Maybe you're not done yet?

No indeed I wasn't done yet. Will try to finish things today.


Cedric 
Tuesday December 30th, 2008 8:34:31 AM

Lucky, you got yourself a battle leopard.

Sir John 
Tuesday December 30th, 2008 10:01:16 AM

Jerry => Sir John is only 5' 8" tall. I'm not sure where you saw the 11' tall at?

Also, I realize you're rolling random numbers for who DM's when, but can we trade if a certain Dm time works better for one person rather than another?

For example, since I'm still attending seminary, the exam times (May) would be worst for me, while Jan, June, July, Aug would be great. Just a thought...

To all others, I haven't played a Paladin in 3.5 before and am curious about the utility of Mounted Combat vs. Improved Overrun. Do we tend to have many adventures where having a mount (and fighting from it) is useful or should I focus on my PC's ability to knock down opponents?



Glandum  d100=35 ;
Tuesday December 30th, 2008 10:10:48 AM

Still need starting money info being I have no books available to me. (looked high and low and everywhere in between and cant find my stuff)
Then I can go on a spending spree and finish my character sheet.

Lottery: 35



Lucky (Cayzle) 
Tuesday December 30th, 2008 10:17:18 AM

Woo hoo! Hi ho, battle leopard!

Really, its a good deal for you, too. You'll always be within my 20 ft aura of +1 to allies. Plus we'll be a much more effective team if I keep you supplied with cures while you are dealing damage. And with my decent AC, I don't have to worry too much about getting in harm's way.

==========

Now, do let's figure out who has how much DM experience.

Jonathan - Relatively new to the Wold. Has never DMed for the Wold.
Ken M - Longtime Woldian. Does not have DM rights. Never a Wold DM?
Troy D - Longtime Woldian. Does not have DM rights. Never a Wold DM?
Big Tim - Longtime Woldian. Does not have DM rights. Never a Wold DM?
Jay B - Has DM rights. Has DMed in the Wold recently.
Steven VdB - Has DM rights. Has DMed in the Wold recently.
Steve K - Longtime Woldian DM.
Cayzle - Longtime Woldian DM.

Comments? Fixes? Corrections? You guys who have not DMed in the Wold ... have you DMed in face to face gaming or on other sites?

Marcasthai (SteveK)  d100=93 ;
Tuesday December 30th, 2008 10:30:45 AM

Boy! Lots of information to digest in one day! :-)

SteveVdB - don't worry!

Ken - Jerry was teasing. There wasn't anyone named Jill, either :-) My thought is that getting the mounted feats will make the Paladin into death incarnate when outdoors. And Marcas has Overrun himself if we need someone knocked down.

Cedric - I would recommend against a saddle for the leopard. Astetically, it sounds too silly, and with only +2, Lucky really doesn't need it. Taking away the ion stone should give Cedric enough $ to get Wild Shape on his armor, yes?

DM Time - May will be iffy for SteveK too. I'll be moving from Texas to Ilinois at the end of that month. All else should be fine. DM Roll 93

Tim - Character Creation 7th Level, 21,001xp, 19,000 gold pieces, 1 Hero Point, normal Wold Creation rules apply

Sir John - Ken M - Human Paladin 7- DM Experience Approvals SteveK - good
Marcasthai - Steve K - Minotaur FIghter 7 - DM Experience three years in Wold (3.5), 20+ years on tabletop Approvals SteveK - good
Cedric - Troy D - Human Druid 7- DM Experience Approvals SteveK - good
Sira - Jay B - Drow Twilight Ranger 7- DM Experience Approvals
Lucky - Cayzle - Halfling Monk 2 / Cleric 1 / Mendicant 4- DM Experience Approvals SteveK - good
Nirith Dahaka - Steven VdB - Drow Witch 3 / Monk 4- DM Experience Approvals SteveK - good
Flynn Flannigan - Jonathan - Cleric 1 / Bard 1 / Troubadour 5- DM Experience Approvals
Glandum - Big Tim - Dwarf Cleric 7
- DM Experience Approvals SteveK - docs not published

Marcasthai (SteveK) 
Tuesday December 30th, 2008 10:33:46 AM

Oh, and if we're all gonna be DMs-in-round, we all need DM permissions for the Edit Post stuff.

And that was the only way I figured out how to get the copy for the links for my previous post...

Lucky (Cayzle) 
Tuesday December 30th, 2008 10:42:14 AM

BigTroll, you get 19,000 gp to play with.

Sir John, Jerry was just making up an example, I think.

Also, Sir Paladin, Mounted Combat gives an AC boost to your mount, which may or may not be useful. I have not seen many Wold DMs who target mounts much anyway. Is Mounted Combat a good use of your feat? Dunno. Will we be in dungeons that will fit your mount? Well, given that your horse takes up the exact same amount of space on a battle map as a minotaur, and we will likely not be leaving Steve K's character behind, I'll bet you can ride your horse quite a bit, too.

[side note -- ask Jay how annoying it is to run a minotaur in a maze of narrow five-foot-wide passages! LOL! As his evil DM, I subjected his minotaur to that very recently!]

Sir John, you may be interested in a screed I wrote on optmizing your paladin to make critical hits.

Lucky (Cayzle) 
Tuesday December 30th, 2008 10:47:43 AM

LOL! Steve and I are equally enthusiastic!

I have given DM rights on this board only to Tim, Jonathan, Troy, and Ken. Welcome, New DMs!

Cedric (Troy)  d100=9 ;
Tuesday December 30th, 2008 11:21:39 AM

I HAVE THE POWER. ALL BOW BEFORE...

Oh everyone else does too? Bleh...

DM roll : 9. Dibs on the climatic final battle!

I have a little table top DM experience, no Woldian, but long time Dnd player way back to 1st edition.

Astetically, it sounds too silly.

Oh really?

And unfortunately no, Wild armor is at minimum 16000g.

Lucky (Cayzle) 
Tuesday December 30th, 2008 12:24:48 PM

Astetically, it sounds too silly, and with only +2, Lucky really doesn't need it.

Yeah, but riding bareback gives me a -5 on Ride checks, and that's a killer.

LOL! Great graphic!

Nirith Dahaka (StevenVdB)  d100=57
Tuesday December 30th, 2008 12:34:24 PM

A new version of my char sheet is up...
Be nice to me ;-)

Combat tactic : Nirith prefers capturing her enemies alive... drawing them closer with sling shots, trying to make'm panick, knocking them unconscious... Eberyon brought life to the Wold. Who else is allowed to take life from it but Eberyon himself!

Spell tactic : Nirith carries a lot of scrolls she made herself both for her own benefit as for that of the party.


Also please note Nirith no longer is Drow. She is still listed as Drow on the Char List above.


Nirith Dahaka and Nekron (StevenVdB)  3d6=13 ; d8=8
Tuesday December 30th, 2008 1:00:31 PM

Rolling intelligence for Imbued Spirit animal : 13

HP for this animal : 1/4d8 : 2HP



Cedric (Troy) 
Tuesday December 30th, 2008 2:07:00 PM

Hey Cayzle, wanted your opinion.

Natural spell vrs Improved Wildshape at 6th level. Most of my spell slots are longer term buffs already (Delay Poison, Greater Magic Fang) Right now, taking Imp Wild Shape would open up Dire Lion or Megaraptor as a form, which is far better than the Leopard. I'd lose access to some of the spell unless I shift out, but I can compensate for that by changing to more long duration spells.

But if this adventure takes us to 8th or 9th, 8th level might be better off with Natural Spell.

9th is either Improved Wildshape or Natural spell, which ever I dont take at 6.



Lucky (Cayzle) 
Tuesday December 30th, 2008 2:31:48 PM

Although Jerry said this is only a three-month test, I'd like to see everyone DM at least once, and I am pretty sure he held open the possibility to extend this longer if we want. So I am planning my PC to gain at least one level.

That said, I would myself pick the Natural Spell over the Improved Wildshape. My personal opinion.

Cedric (Troy) 
Tuesday December 30th, 2008 2:45:39 PM

StevenVdB, unless the witches familiar is different, it has all your skill ranks, using its stat modifiers. Although it may not be able to use Craft Alchemy all that well, it can certainly perform Knowledge: Arcana checks.

Cayzle, are dinosaur forms allowed in the Wold?

Lucky (Cayzle) 
Tuesday December 30th, 2008 3:17:53 PM

I would surely let a witch's familiar help Craft Alchemy with Aid Another.

I would allow any dinosaur that you can summon with Summon Nature's Ally.

You really should read over the Wold House Rules on Wildshaping ...

A Shifter ... a mage casting Alter Self ,,, a wildshaping druid ... can only assume familiar forms. A form is familiar if the shifter has encountered a creature of that form, through combat, conversation lasting more than one minute, or physical inspection lasting at least a minute. It is assumed that if the character can summon a creature, then the shifter has summoned and studied that creature. Therefore a shifter is familiar with all creatures it can summon.

Sir John 


Tuesday December 30th, 2008 3:40:26 PM

Thanks all for clarifying what should have been obvious (duh!) to me re: Jerry's humor. You all know him better than I and I appreciate the help

In re: to Cazyle's question re: our DM'ng experience, I've done some DM'ng (a few years ago) for 3.5. I ran a group through most of the Temple of Elemental Evil (lots of fun!). In college, I did some f2f DM'ng with a group through various adventures (I think it was in 3.0 or 2.0), and enjoyed it too. My biggest challenge (as you all have experienced) is the time commitment required to be a really good DM. That's why I like the idea of this group DM'ng, since we can all take it in chunks and not drive any of our spouses nuts with the time we put into it ;-)

I haven't DM'd in the Wold yet and am trying to catch up on all the Wold-specific classes that I haven't played before. I've played rangers and clerics here in the wold, as well as a 4.0 Paladin. Looking forward to learning about the other cool options ;-)

Lastly, thanks for all the feedback on maximizing my Paladin's fighting ability. Cayzle, I never thought of the combo you designed for a paladin and I must admit reading your screed it was very interesting! I will take the Improved Critical next feat, since I don't have a high enough BAB (only +7 vs. +8 required). That's a great way to buff myself up. Also, I'll consider scribe scroll as another option, since that's a good way to boost up my number of bless weapons to use ;-) Lastly, I'll make the change away from improved overrun and take the mounted combat feat. I updated my character sheet with the new stats for my horse (Joshua). dice rolls for added HD d8=3 ; d8=6


Cedric (Troy) 
Tuesday December 30th, 2008 3:42:24 PM

I just ment do they exist in the wold. You cant summon what doesn't exist. :)

My plan was to buy a scroll with my left over money of SNA V or VI. I'd need 4 or 6 on my cl check. It lasts enough to do the inspect for a minute, and I've got hero points to use if need be.



Lucky (Cayzle) 
Tuesday December 30th, 2008 3:48:46 PM

Not sure that using a scroll to summon a shape would suffice. Because the house rule says you have to study the form for a minute. So you need at least CL10 on the summoning scroll, and even then it is a little bit of a push. At least you need CL10 to meet the letter of the rule.

Lucky (Cayzle) 
Tuesday December 30th, 2008 3:50:36 PM

I know that some people have item creation feats. But if you start with exactly the number of xp needed for 7th level, then you have no extra xp to make items. I propose that we actually start with, say 100 extra XP that people can use for scribing scrolls and brewing potions. Comments?

Nirith Dahaka and Nekron (StevenVdB) 
Tuesday December 30th, 2008 4:06:22 PM

Item creation : I fiured we would have used the Xp before we started and that after the creations we have the 21001 Xp. But I'm game for all others (non item creator) to have at least 100 Xp more. I think I've used quite a lot of Xp :-)

Sir John  100 xp sounds good to me...
Tuesday December 30th, 2008 5:21:45 PM

100 xp sounds good to me...

Glandum 
Tuesday December 30th, 2008 6:06:46 PM

How do I make google viewable to everyone instead of having to have people request to see it?

Jerry 
Tuesday December 30th, 2008 6:54:30 PM

Yep, was just kidding John. :)

Hmm item creation. Hmm...

The problem is that we're not at normal level. If we were at the normal level for an existing TAPXP character, then item creation xp loss could be done normally.

So let's handle that this way if you guys agree:

Conditions:

1) Must be an existing TAPXP character (we need a better name for these tap for xp characters don't we?) with at least one tap completed allowing xp to burn. If its not a TAPXP character, then don't take the item creation feat as you're only using the character for this tap.

2) Determine the xp loss you'll incur and use a ratio to see how much xp that would be at the current level of your character. After this module you lose that much xp.

3) Everyone starts at 21000xp. So if you decide to make an item, you do lose the level despite the fact that the PHB doesn't allow you to create an item if it will make you lose a level. Note that you will be receiving xp for each combat in this tapestry module, so you should level again to 7th after the first or second battle.

4) You only have 7 days for item creation. If you are only making one item and its time for creation is greater than 7 days, you may make that one item, assuming that you qualify for it.

Ok, now let the Jerry bashing begin. :) This is not a ruling, just a suggestion. But we need to be realistic and fair here. A good test of a Round Table game. I've made my suggestion. You guys now get to make the rules. I can overrule, but won't unless I'm dead set against it.

Do we have any Woldian special rules for Item Creation? I can't remember.

This is a tap for xp game. You will earn xp for this game which we'll apply to the normal level of your character--if your character is an existing tapestry character.

Note also that if your character is new and you WANT it to be a tap for xp character, then log it with DM Justin please and you have no xp at the start (in actuality) so no item creation would be possible I'd think.

I think I"m talking in circles now.



Flynn Flannigan (Jonathan) to all 
Tuesday December 30th, 2008 6:56:40 PM

I rolled the following stats on the L&B:

rolling stats for Mithril Tap character:

9, 13, 9, 12, 10, 16.

How bad is this? Is is bad enough for a re-roll? If I take one 9 and make it a 17 it comes out:
17, 13, 9, 12, 10, 16

This could be dooable for a Cleric/Bard (17 Wis, 16 Cha) but his Dex will be off somewhat and his Int for skills will hurt.

If I make him a hafling, a 13 dex would be 15, and a 12 Str would be 10.
If I make him an elf, a 13 dex would be 15, and a 12 Con would be 10.

Any suggestions?

Cedric (Troy) 
Tuesday December 30th, 2008 7:09:26 PM

Its a little picky on the rules, but remember: Creatures encountered in Tapestry games, the Giggling Ghost, and the Catacombs do not count toward familiarity.

Which means Cedric as a TAPXP character could fight and kill a dire lion at 7th but not gain the form until he can summon it at 9th, where a normal campaign Cedric could be in the form at 7th without issue after fighting one.

But honestly, I'll just be a Deinonychus. They aren't much different, just a bit less damage, and I can summon one without any scroll buying.



Cedric (Troy) 
Tuesday December 30th, 2008 7:15:33 PM

What kind of character do you want to play? What is your notion for the cleric bard? Do you want to be more clericy or more bardy?


Flynn Flannigan (Jonathan) to all 
Tuesday December 30th, 2008 7:29:04 PM

The idea was that we needed some 'serious' healing, so naturally I thought of a gnome Cleric/Bard.
Actually the Bard idea was that it was suggested we could use a spontaneous caster, and of course, a pure healer. So I was shooting for a Troubadour with Cleric/Bard levels.

I did forget about the +1 stat for 4th level. That could raise one 10 to an 11.

I'd be happy to re-roll. I've not seen the stats on the other characters to see how 'average' these stats are.

Lucky (Cayzle) 
Tuesday December 30th, 2008 7:42:53 PM

I think raising one of your 9s to a 17 should work fine. I'm starting with a 4, myself.

With BigTroll and me as clerics, you might want to use your troubadour levels to boost your bard casting.

If you apply your troub levels to bard, then you don't need a wisdom higher than 12; I'd put the 17 into Chr and push it to 18 at lvl 4. Add a +2 Chr Cloak and you are cooking with gas.

Cedric (Troy) 
Tuesday December 30th, 2008 7:44:19 PM

Ah so you'd be like a Bard 1/Cleric 1/ Troubador 5?

Would you want to raise Bard casting primarily? So you'd be casting as a 6th level bard, 1st level cleric, with 6th level bard song and the troubadour class abilities?

Or are you looking to raise Cleric casting, so you'd be a 6th level cleric, 1st level bard, with 6th level bard song?

Purely from a 'which is stronger' perspective, the Cleric casting with the bard ability is better, because cleric's have a much better spell list. With lesser inner beauty you only have to worry about Wis or Cha, not both. You'd have 4 skill points per level, and a nice list of class skills, including UMD. But raising up bard casting is also fine, its just less powerful.

I'd not recommend using your 4th level +1 to a stat to raise a low score. It would be better used for your main stat, WIS or CHA. You want one of those as high as possible.



Cedric (Troy) 
Tuesday December 30th, 2008 8:00:34 PM

How does Rhino Hide armor interact with Pounce?

Rhino Hide:In addition to granting a +2 enhancement bonus to AC, it has a --1 armor check penalty and deals an additional 2d6 points of damage on any successful charge attack made by the wearer, including a mounted charge.

Pounce: When a creature with this special attack makes a charge, it can follow with a full attack--including rake attacks if the creature also has the rake ability.

Would a pouncer get +2d6 to every attack made in the pouncing charge?


Lucky (Cayzle) 
Tuesday December 30th, 2008 8:06:15 PM

Pounce + Hide Armor = sweet! It is a truly sweet synergy. Use it until your DM tells you it is too bogus! LOL!

Cedric (Troy) 
Tuesday December 30th, 2008 8:21:58 PM

Dear lord. I just looked at your stats. Thats one ugly halfling on my back.

Lucky (Cayzle) 
Tuesday December 30th, 2008 8:24:55 PM

Hey! I'm not ugly! Just average, but very annoying, obnoxious, and prone to making patently bad leadership decisions, then insisting that my bad plans are the best for everybody! LOL!

I was considering Surface Drow just for the -2 Chr! LOL!

Glandum 
Tuesday December 30th, 2008 9:25:37 PM

Ok, spent all my money. CS is completed.

And as for my DMing, I sat at Jerry's table and DMd. I killed Kim's son's pally a few years back when I DMd up here in Washington State.
And I've DM'd a couple scenes here on the Wold.

Flynn Flannigan (Jonathan) to all 
Tuesday December 30th, 2008 9:43:47 PM

Last list I had looked at didn't have much in cleric class. Now that I see the most current list, healing isn't a priority. So technically I probably should go either a pure bard, or a rogue/bard. I saw a ranger and some monks, but perhaps someone more expert in trap finding and such should be thrown in as well.

I'll study it and take suggestions.

Flynn Flannigan (Jonathan) to all 
Tuesday December 30th, 2008 10:34:02 PM

With some deep study, I've come up with a Hafling rogue5/bard2 with the following stats:
Str (12-2)=10; Dex (13+2) = 15; Con 10; Int 16; Wis (9+1lvl) = 10; Cha 17.

This makes out for a fairly rounded out rogue/bard. Any major flaws you guys can see?
(I chose the level +1 ability bonus for Wis to remove the -1 penalty for the 9 that would affect some of the rogue skills.)

I'll work on the chr sheet next and get it posted as soon as I can.

Nirith Dahaka and Nekron (StevenVdB) 
Wednesday December 31st, 2008 3:34:22 AM

Item creation... If Jerry's suggestions become real I'll have to redo the inventory of my character and then also possibly rethink some of her features. Won't be making updated today nor tomorrow. Perhaps on friday or later this weekend.

Loosing a level for having created several items sounds awful even though we will probably level after a first combat.

Can't we just be slightly more lenient for new tap characters and allow them to make the items they want (gold needed still counting vs initial starting money) but the Xp needed for this is negated. A Tap character with Item creation features will probably never use these features in the tap games. So taking these becomes more like a one time bonus.

Nirith Dahaka and Nekron (StevenVdB) 
Wednesday December 31st, 2008 3:37:26 AM

DM Experience : had some experience during college - then stepped out of it for over 8 years. Got back early this year and had some DM'ing with the Bloodpack. Now also Co-DM'ing the Bloodpack and writing modules. Will probably begin DM'ing for the Bloodpack again somewhere mid januari or februari at the latest. I would definetely prefer not to DM two games at the same time...

Lucky (Cayzle) 
Wednesday December 31st, 2008 8:30:06 AM

No item creation for new non-XP PCs seems harsh. Remember that making Wold-unique items costs ZERO xp. I would still give such characters a small sum of xp to spend on items. Even 40 xp would suffice to make a few potions and scrolls.

Marcasthai (SteveK) 
Wednesday December 31st, 2008 9:01:34 AM

Ok, for item creation suggestions. I think most of what Jerry says makes sense, but don't want to give anyone a penalty of one less level for creating items. How about everyone starts with 21,100xp? Those with item creation has 7 days to create (and spend xp) how they want.

I'm fine with the suggestions for former TAPXP characters.

Cedric - yep, I see Rhino armor stacking with the Pounce. Sweet! But doesn't that mean you need leopard-sized Rhino armor, or Rhino armor with Wildshape to get that to work?

Cedric - OK, an armored cat is not totally outlandish. (I'll just start calling you Kringer and Lucky Adam :-)

Cedric (Troy) 
Wednesday December 31st, 2008 9:48:32 AM

A Tap character with Item creation features will probably never use these features in the tap games. So taking these becomes more like a one time bonus.

The problem becomes you have to make sure you're not just giving bonuses to one shot characters that TAPXP characters cant make use of. Its kind tricky to do that. Last tap for example, we had some TAPXP and a few one shot tap characters. The TAPXP had their earned wealth from prior Taps, the new taps had standard wealth for their level. Only problem was the TAPXP were undergeared by a bit. The new characters could afford magic armor and masterwork weapons, where the TAPXP chars had maybe 600g. Now at level 3, an extra +1 ac isnt a big deal, but if the trend continues, it could be a problem.

But doesn't that mean you need leopard-sized Rhino armor

Well, raptor sized, but yes.


Sir John (Ken M) 
Wednesday December 31st, 2008 10:16:31 AM

Again, I'm with the idea of having either 100 xp extra or some other set amount. At the end of the day, 100 xp won't make that much of a difference at these high levels and we're trying something new anyway, so why not do this. After all, there are more pros than cons re: giving the extra hps at the beginning.

Sir John (Ken M) 
Wednesday December 31st, 2008 10:18:47 AM

Can anyone give me Justin's email address so that I can "log" Sir John in as a tap character for other adventures after this one is done?

Lucky (Cayzle) 
Wednesday December 31st, 2008 10:29:07 AM

Justin is stug_netos at yahoo dot com

I agree with everybody ... Non-XP PCs all start with 21,100 xp and seven days for item crafting. XP PCs do what Jerry said. How's that?

Or would it be easier if EVERYBODY starts with 21,100 xp and seven days for item crafting? I'm good either way.

Jay B (Sira) 
Wednesday December 31st, 2008 2:26:54 PM

Let me know if there is anything you need from me.

Sir John (Ken M) 
Wednesday December 31st, 2008 3:46:06 PM

Thanks Cayzle...

Lucky (Cayzle) 
Wednesday December 31st, 2008 4:40:38 PM

Jay, we need a link to your PC sheet!

Speck Rumbletummy (Jonathan) to all  d6=1 ; d6=5 ; d6=2 ; d6=2 ; d6=5 ; d6=4 ;
Wednesday December 31st, 2008 7:39:56 PM

Please note the change of name for my Hafling Rogue5/Bard2:

Dobbins 'Speck' Rumbletummy

HPs for Rogue lvl 1 = 6
HPs for Rogue lvl 2: 1; lvl 3: 5, lvl 4: 2, lvl 5: 2 = 10
HPs for Bard lvl 1: 5; lvl 2: 4 = 9

Total 6+10+9 = 25

I'm currently working on the CS but it has been a tedious project that only by luck I've been able to squeeze in inbetween work, family, cat, cat, cat, and 'stuff'. It will be done soon, hopefully. At least by next year.

Yappy New Year y'all!!!!

Speck Rumbletummy (Jonathan)  d6=1 ; d6=2 ;
Thursday January 1st, 2009 6:34:21 PM

I just noticed that my hit pts for Rogue levl 2 is a 1. Re-rolling the 1: d6 = 1, again; re-rolling again: d6 = 2. Ah! a two! Much better!

Nirith Dahaka and Nekron (StevenVdB) 
Friday January 2nd, 2009 7:45:29 AM

I agree with everybody ... Non-XP PCs all start with 21,100 xp and seven days for item crafting. XP PCs do what Jerry said. How's that?

Well that gives a chance to write 7 scrolls or make 7 potions... So that's far from what Nirith has on her sheet atm :-/
I'll redo it later today or this weekend so everything is ready by monday.


Jerry 
Friday January 2nd, 2009 10:23:09 AM

Glad to see everyone sorting out their own problems. :) That's what this is all about.

If you hit something you want an official ruling on, let us know.

-----------------

Meanwhile, I'll push my way in to help a bit so we can get the show on the road. :)

-----------------

Flynn, we run heroes here. So if your scores won't let you be what you want to be, and raising your lowest score to a 17 isn't enough, then talk to the group and decide what else needs to be done. Or ask the group if you can reroll. In this game, these type decisions are group decisions. Whenever you're not sure about if you CAN do something, email me. We might as well practice this right. So if you have a question the group can't decide on, a question the group doesn't help you with, or if you want to ask me about a decision the group has made, email me. :)

-------------------------

Cedric, if you want your PC to be a TapXPPC, then you'll need a solution to the problem of jumping around with levels and the creatures you are familiar with. Perhaps the group can find a solution for that if you want to take your character in that direction. Or if you want help from me, email me.

-------------------------

Ok, I keep forgetting I'm dealing with reasonable people and not horrible min-maxers. Whatever the group decides for making items is fine with me. It would be nice to send the results to me please so i can look at them. The reason I hopped all over that one is that this might be seen later as precedent for other taps games. We seem to be breaking some new ground here for how we'll handle going up in level for tapxppcs. Sorry, but that puts me into "set the balance and defend it with my life" mode.

One other idea I just thought of while reading this thread further would be a "xp deficit" Everyone has 21000xp, and we lower the xp when you make items, but not the level. You've already achieved 7th level, so you'd have say 20500, but remain 7th level. That way you'd be spending the xp and be behind, but not penalizing the rest of the group for being a level lower. We sometimes level early in the local group at the end of a session if we're near the next level. We keep the xp the same, but go ahead and level up. Saves the problem of fighting one battle the next week and pausing the game for 30 minutes while everyone levels up, chooses new feats, etc.

I think your solution is viable too. Would someone please put this in a "formalized" form and send it to Justin and I so we can look at starting a ruleset for tapxppcs that are playing at a higher level than normal?

-----------------

-------------------------



Jerry 
Friday January 2nd, 2009 10:29:33 AM

Ok, checking the d100 rolls to see who DMs first:

I see that 4 of you have done this. May have missed someone. The current rolls are:

Marcasthai - 93
Nirith - 57
Glandum - 35
Cedric - 9

I need the rest of you to roll a d100 so we have the DM order. If I missed anyone's roll, please let me know your roll please.

Cedric (Troy) 
Friday January 2nd, 2009 12:18:14 PM

Cedric, if you want your PC to be a TapXPPC, then you'll need a solution to the problem of jumping around with levels and the creatures you are familiar with. Perhaps the group can find a solution for that if you want to take your character in that direction. Or if you want help from me, email me.

Jerry, Cedric already is a TAPXP character, he leveled from 1 to 4 in the prior two TAPXP games. He's leveled to 7 for this game but will be returning to 4 after its done (unless xp gain takes him to 5). I was told it was cool to have TAPXP characters in this game but if its causing issues I can drop. As far as familiarity, I'll just go with whatever I can summon at the level I'm playing.

Nirith Dahaka and Nekron (StevenVdB) 
Friday January 2nd, 2009 4:23:53 PM

This debate should not be held here I guess, but since it popped up here I'll continue some more untill someone smarter than me puts it where it belongs so we can continue the debate over there :-)

The whole matter about Item Creation and TAPXPPCS (whatever)... and leveling in taps is linked to eachother. My question is: do we need Xp in Tap games?!?

At this moment I think we have 3 types of charaters : Career Pcs, Challenge Pcs and Tap Pcs (and apparently Tap Pcx also have a non-Xp and an Xp version...)

Personally I think it's very important for Career Pcs to gain Xp. The whole party needs to evolve gradually and they should stick together as this is one of the main ideas behind the career games. But usually they all level more or less at the same time... Never the less, Xp is one of the core ideas behind the DnD.

Challenge games are not so different from Career games except for their duration. Never the less, Xp is important. But what happens when a players wants his Challenge character in another challenge game or simply likes to continue... what compared to others that just pop in to play a part and then pass on?

But things are even worse with Tap games... why do we need Xp in tap games? Usually tap games don't level... this one could become an exception but usually taps only last a few weeks to months with no levelling. But now apparently this concept of TAPXPPcs does give players a chance to continue their characters in other taps. What happens to this character compared to the others?? It's far easier to build a character from scrap and just buy whatever you want compared to continuing a character and use what he has gained... And since not all tap games have the same level characters will have to switch levels frequently... IMHO Xp is irrelevant in taps...

I think we need stricter boundaries between Career, Challenge and Tap games.

First it must be a lot hader for new players to get into Career games. This was one of the main issues for deleting a few games. But I'm not sure admissions to career games have changed a lot? One of the new players to the Ust Delmah game is allready out I think... New players could be given 30 imaginary days to prepare their character (espescially for Item creation - XP not deducted as they begin at a certain level).

Second, Continuing characters WITH XP belong in Challenge games where normally the games also level up gradually. Players take their belongings with them to the next levels. Challenge characters could be given 20 days to prepare.

Third, Tap characters ALWAYS start from scratch and days to prepare are not limited nor is Xp. Tap characters should be fun characters are often are just test characters or some new multiclass that is being tried... (this does not mean a player can not use his same character twice!! He's just given the opportunity to restock or rearrange his belongings when a new tap starts - with certain benefits as written below)

However, we need to support players who want to continue their character in Challenge games. We could for instance do this by allowing them to have 10% or even 20% more wealth than new characters. It's the players obligation to keep track of their wealth so the DM can adjust treasure accordingly. This does offer continuing players a nice advantage as they will be able ot grow stronger compared to "on and off" characters. And possibly, they could gain certain specific items during their quest which they can take along.

Lastly, we also need a reward for Returning Tap characters or at least players who have a good record of playing Tap games. For instance, having completed one tap games allows you to use 5% more starting gold on your next Tap. Completing a second Tap gives 10% extra. This could go on up to 20% starting wealth. This way, returning players are given a nice reward as gratitude for consistant playing. Even for them we could design specific Tap items with a certain prerequisite. For instance an item gained in a 7th level tap can only be used in another 7th or higher level tap...
We could keep track of players progress instead of character progress..

just rambling :-)


Questioning the whole Xp gaining could be seen as blasphemy though...



Sira Nailo 
Friday January 2nd, 2009 5:53:52 PM

Sorry all. Holidays hit crazy.

I am in the same boat. Using a PC which is a Taps XP PC, but will return to 4th unless XP gains? Wait, XP will be for 7ths and therefore the XP will be going toward a lower level PC... hows that work? I may have missed something in the thread.

Speck Rumbletummy (Jonathan) to Jerry and all  d100=77 ;
Friday January 2nd, 2009 6:32:01 PM

I can 'live' with my stats, there aren't so 'bad' for a single class character, but they do 'smart' a little for a multi-class character. However it's up to you guys to give the OK for a re-roll and hope for a better set.

And character name is now Speck. Since Flynn doesn't sound much like a hafling name. :)

I've got most of the basics for Speck done, now just need to spend the money on equipment and he'll be ready. I presume I can choose any item from the DMG that I can afford.

Roll for DM turn: 77

I've never played in TAP games before so if there are some special rules and stuff, let me know.


Lucky (Cayzle)  d100=45 ;
Friday January 2nd, 2009 6:44:54 PM

Cayzle's DM Roll: 45

I thought we were starting with non-DMs as DMs? But the fact is, I know the Cinnamon Valley maybe as well as anyone in the Wold, and I do love the place, and I would be happy to kick things off.

Glandum 
Friday January 2nd, 2009 8:43:10 PM

I dont care who starts as long as I get to kick Cayzle.

Sir John (Ken M)  d100=20 ;
Friday January 2nd, 2009 9:08:57 PM

Sir John gets a 20 ;-)

Jerry, as I mentioned earlier, I'd like to have some way where we are allowed to trade spots for DM'ng after the rolls. This would be very useful for those of us in school, college or with family obligations (e.g. vacation in certain months, no school in the summer...).

What are everyone's thoughts?

Lucky (Cayzle) 
Friday January 2nd, 2009 10:03:08 PM

I think trading slots is fine.

I think we should also have an Assistant DM to keep attendance and sub in an emergency. I suggest that the on-deck DM be the ADM.

I dont care who starts as long as I get to kick Cayzle.

LOL! I think you'll have a hard time doing that with *my* AC!

Glandum 
Saturday January 3rd, 2009 2:34:18 AM

Your ac wont matter when you are sound asleep, and it's my watch.


Glandum 
Saturday January 3rd, 2009 2:35:35 AM

Your character sheet, is 4.0?
I thought this was a 3.5 game.

Lucky (Cayzle) 
Saturday January 3rd, 2009 10:31:02 AM

Who me? 3.5 all the way, baby! They'll take my 3.5 PHB when they pry it from my cold dead hands!

Glandum 
Saturday January 3rd, 2009 6:56:48 PM

then why is your ac 1d20 +13 and not a normal #?

Lucky (Cayzle) 
Saturday January 3rd, 2009 8:44:48 PM

The Mendicant Woldian PrC uses two optional rules in the DMG. The first is that you roll a d20 every round for your AC, and the other is that your spell DCs use a rolled d20 too.

Jerry 
Saturday January 3rd, 2009 9:55:03 PM

Ok, checking the d100 rolls to see who DMs first:

I see that 4 of you have done this. May have missed someone. The current rolls are:

Marcasthai (Steve K) - 93
Speck - (Jonathan) - 77
Nirith (SteveVDB) - 57
Lucky (Cayzle) - 45
Glandum (Tim) - 35
Sir John (Ken M) 20
Cedric (Troy D)- 9
Sira Nailo (Jay B) - ??

Here's copying the last set of information on our characters. I couldn't copy the hotkeys because some didn't give me permissions to their characters. At least that's why I think the hotkeys didnt copy.

I need (Sira)Jay to roll a d100 so we have the DM order.

---------------------

Sir John - Ken M - Human Paladin 7- DM Experience Approvals SteveK - good
Marcasthai - Steve K - Minotaur FIghter 7 - DM Experience three years in Wold (3.5), 20+ years on tabletop Approvals SteveK - good
Cedric - Troy D - Human Druid 7- DM Experience Approvals SteveK - good
Sira - Jay B - Drow Twilight Ranger 7- DM Experience Approvals
Lucky - Cayzle - Halfling Monk 2 / Cleric 1 / Mendicant 4- DM Experience Approvals SteveK - good
Nirith Dahaka - Steven VdB - Drow Witch 3 / Monk 4- DM Experience Approvals SteveK - good
Speck Rumbletummy - Jonathan - Rogue 5 / Bard 2 - DM Experience Approvals
Glandum - Big Tim - Dwarf Cleric 7
- DM Experience Approvals SteveK - docs not published

---------------------

Jerry said above: Cedric, if you want your PC to be a TapXPPC, then you'll need a solution to the problem of jumping around with levels and the creatures you are familiar with. Perhaps the group can find a solution for that if you want to take your character in that direction. Or if you want help from me, email me.

Cedric said: Jerry, Cedric already is a TAPXP character, he leveled from 1 to 4 in the prior two TAPXP games. He's leveled to 7 for this game but will be returning to 4 after its done (unless xp gain takes him to 5). I was told it was cool to have TAPXP characters in this game but if its causing issues I can drop. As far as familiarity, I'll just go with whatever I can summon at the level I'm playing.

Jerry says: That sounds like the perfect solution Cedric. You are hereby familiar with the whatever you can summon. :) So obvious I didn't think about it. As for TAPXP characters, the more the merrier. Same for permanent characters. Both are welcome in all our tap games, right? I hope I didn't imply something different?

-----------------------

Steven VDB says among other things: Questioning the whole Xp gaining could be seen as blasphemy though...

Jerry says: Yeah this is probably a discussion for another place and time, my friend. Here's the extremely short version. When we started taps way back then, some wanted to play taps and some not. Only permanent characters back then. So some were getting all this extra xp and others not getting anything, though that was their choice. Games started getting 3 and 4 level differences in level. So we took out xp in our tap games.

All we've done now is declare two types of characters: permanent and tap. (note that challenge is not a term we're really using anymore. I don't expect there will be any more challenge games. Two of four haven't survived the first year.) Permanent PCs can't earn xp in taps or it imbalances their permanent game. So they earn "seals" instead.

Folks were getting disinterested in taps because they offered nothing other than just the game. So we started TAPXP characters. They exist only in taps and the GG. They earn xp for the taps the play in.

--------------

Sira says:
I am in the same boat. Using a PC which is a Taps XP PC, but will return to 4th unless XP gains? Wait, XP will be for 7ths and therefore the XP will be going toward a lower level PC... hows that work? I may have missed something in the thread.

Jerry says: whatever percentage of a level or levels you earn at 7th level will apply to your real TAPXP level of your character.

So if you earn 120% of a level (1.2 levels) you'll get to add that much to your tappc at your normal. So if you're 4th now and you earn 1.2 levels in this tap you'll get 1.2 levels added on to your 4th level character making you 5th plus.

--------------------

Speck says: I can 'live' with my stats, there aren't so 'bad' for a single class character, but they do 'smart' a little for a multi-class character. However it's up to you guys to give the OK for a re-roll and hope for a better set.

Jerry says: so you guys have to answer him. Let him know if he can reroll or change his stats.

-----------------------

Speck says: I thought we were starting with non-DMs as DMs? But the fact is, I know the Cinnamon Valley maybe as well as anyone in the Wold, and I do love the place, and I would be happy to kick things off.

Jerry says: It is totally random. You can see the random rolls above. Right now, it looks like Marcasthai as our first DM. But we have one still to roll.

------------------

Sir John: Jerry, as I mentioned earlier, I'd like to have some way where we are allowed to trade spots for DM'ng after the rolls.

Jerry: I have no problem with trades. Just remember that you must DM each rotation if this game was an ongoing one. The only way out is to write a module. Then you get to skip one rotation. So if you see where you think your DMing time will conflict with real life, trade with someone. No worries. Remember it is the "current" DMs responsibility to tell me when to send the next month's material to the next DM. I'm guessing about a week is good for preparation. That way you're not ruining anything for yourself other than for 5 posts.

----------------

Lucky Cayzle -- I think we should also have an Assistant DM to keep attendance and sub in an emergency. I suggest that the on-deck DM be the ADM.

Jerry -- Fine with me.

Edited Jonathan's Character name and class, changed to Speck and Rogue/Bard
----------------

Jerry 
Saturday January 3rd, 2009 10:16:14 PM

OK, let's get this on the road.

I'm ready to send the module to the first DM once Jay rolls.

We also need character sheets approved in the next few days.

I"d like to start this game like Monday, but I don't think that is realistic. So let's just say real soon. Days not weeks?

Enjoy your weekend.

Speck Rumbletummy (Jonathan) to all 
Saturday January 3rd, 2009 10:18:25 PM

I'm almost done with Speck, just a few gps left to spend. I was thinking about a couple of wands but I can't remember if Bards can use wands (like sorcerers) or if they have to have skill ranks in Use Magic Device.

I can't find anything on this, so can someone smarter than me let me know which one it is?

Thanks.

<link href="http://docs.google.com/Doc?id=dfm6djw2_3h6jnv3ck8hl">Speck</link> Speck (Jonathan) 
Saturday January 3rd, 2009 10:39:03 PM

testing character sheet link

<link href="http://docs.google.com/Doc?id=dfm6djw2_3h6jnv3ck8hl=en">Speck</link> Speck (Jonathan) 
Saturday January 3rd, 2009 10:47:30 PM

testing character sheet link


<link href="http://docs.google.com/Doc?id=dfm6djw2_3h6jnv3ck8hl=en">Speck</link> Speck (Jonathan) 
Saturday January 3rd, 2009 10:48:25 PM

Ok, so I've never done this before and I'm winging it.

What am I doing wrong?

[link http://docs.google.com/View?id=dfm6djw2_3h6jnv3ck8hl]Speck[/link] 
Saturday January 3rd, 2009 10:56:18 PM

testing again

[link http://docs.google.com/Doc?id=dfm6djw2_3h6jnv3ck8hl]Speck[/link] 
Saturday January 3rd, 2009 11:00:23 PM

Well, it's out there on google docs, dfm6djw2_3h6jnv3ck8hl=en

Just need to spend some more money and create a background story.

SteveK adds: Speck(Jonathan)

Marcasthai (SteveK) 
Saturday January 3rd, 2009 11:28:44 PM

Jonathan,
You did almost everything right in this one below...

<link href="http://docs.google.com/Doc?id=dfm6djw2_3h6jnv3ck8hl=en">Speck</link>(Jonathan)

Only difference is replace the < and > with the symbols [ and ]

Speck(Jonathan)

Nirith Dahaka and Nekron (StevenVdB) 
Sunday January 4th, 2009 7:32:29 AM

Corrected an error on my own sheet :
You can't wear a Periapt of Wisdom and an Amulet of Natural Armor. Both take the slot around the neck.

However on the Rules Board there has been a debate of Monks and the use of Bracers of Armor. So I have added a Bracer of Armor to Nirith Dahaka.
Removed a few scrolls to pay for everything.

Have not reduced the number of Scrolls Nirith caries from her Write Scroll Feat as I am under the impression there's no clear consensus yet. We can see how this works during this game and in the end we can see of it was overpowering for Nirith to have that many scrolls. If so, we can adjust the days to prepare for Tap accordingly.

Charsheet up for final approval.
Ready to start on monday - and looking forward to!!

Lucky (Cayzle) - Approvals and sheet feedback. 
Sunday January 4th, 2009 7:46:26 AM


Sir John - Ken M - Human Paladin 7 - Approvals SteveK - good; Cayzle - good

Marcasthai - Steve K - Minotaur FIghter 7 - Approvals SteveK - good

Cedric - Troy D - Human Druid 7- Approvals SteveK - good

Sira - Jay B - Drow Twilight Ranger 7- Approvals - docs not published

Lucky - Cayzle - Halfling Monk 2 / Cleric 1 / Mendicant 4 - Approvals SteveK - good

Nirith Dahaka - Steven VdB - HUMAN Witch 3 / Monk 4 - Approvals SteveK - good

Speck (Jonathan) - Rogue 5 / Bard 2 - Approvals - docs not published

Glandum - Big Tim - Dwarf Cleric 7 - Approvals - docs not published

Cayzle will be editing this post as he looks over sheets. Others please feel free to edit this or copy and paste into a new post. You can preserve the links by editing the post, copying the contents, closing the edit window without making changes, and pasting the code into a new post box.

Edited by StevenVdB to adjust Nirith's Race from Drow to Human

Edited by Jonathan to fix class and link, link for Speck. Now works correctly. So view the CS and let me know if I've screwed up or not. :)

Lucky (Cayzle) - Sheet feedback. And nitpicks. 
Sunday January 4th, 2009 7:58:54 AM

Pet peeve: When people mix up class abilities and feats and bonus feata all in the same list. I'm looking at you, Ken! :-)

Pet peeve: When you include an abbreviation and then do not use it. I'm looking at you, Marcasthai, and your stats adjustments. :-)

Marcasthai, you might want to include this link on your PC sheet, as a reference and reminder.

Note on mounted combat (I see that Sir John and Kucky both have it). If we are in combat, I recommend that we offer a Mounted Combat Ride Check with our posts pre-emptively. That way the DM does not have to slow the game to ask for it. But DMs, note that Mounted Combat does not kick in until the mount's regular AC fails to stop an attack.

A look at raw stats for rerolls.

Sir John: 17, 11, 13, 10, 14, 13. Total bonus: +7
Marcasthai: 14, 17, 13, 14, 14, 13. Total bonus: +11
Cedric: 9, 11, 15, 18, 17, 16. Total bonus: +10
Lucky: 12, 14, 18, 14, 11, 4. Total bonus: +6
Nirith: 14, 15, 13, 12, 17, 10. Total bonus: +9

I'm missing stats for three of us. Of the five stat sets posted above, I think the numbers are all fine. No need for further surgery.

Lucky (Cayzle) - Sheet feedback. Actual errors. 
Sunday January 4th, 2009 8:19:57 AM

Marcasthai, why are you listing your reach with ranseur as 15 feet? It should be 20. Per the rules: "Most reach weapons double the wielder's natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square. A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away."

Of course, you DO threaten creatures five or ten feet away when using the ranseur by virtue of your horns and your unarmed attacks.

Marcasthai, check out the rules for a buckler. It applies NO penalty to bow use and only a -1 (not -2) to off hand and two-handed weapon use.

Lucky (Cayzle) - Sheet feedback for Marcasthai 
Sunday January 4th, 2009 8:34:49 AM

Marcasthai, your strategy confuses me.

At first I thought your strat was to hold the ranseur in your hands, and use your monk unarmed attacks. Against foes that are 15-20 feet away, use the ranseur. Against foes that are 5-10 feet away, use unarmed attacks or horns (both do 1d8 damage).

The beauty is that with a 20-ft reach, any enemy in motion within 20 feet provokes an attack of opportunity! Let them come to you, and you get a free attack on each and every one!

That only works if you max your AoOs via your monkish free Combat Reflexes feat and a high dex. I saw you pushed your dex (giving up a potentially amazing strength to do so). And you did take Combat Reflexes! Okay, sweet as candy.

But then on your feats, I see Bastard Sword focus and specialization! What's with that?

And OMG! You're wasting a feat on two weapon fighting?!?! Now wait just a minute!

First off, flurry of blows is not -1/-1. It is a -2 penalty to all attacks made while flurrying. A second level monk, with a +1 BAB, ends up at -1/-1. But you are not a second level monk. You are a monk2/ftr5. Your BAB is +6. So your full attack with a flurry of blows is +4/+4/-1. That's base, with no str or other mods thrown in.

The limit on flurry is that you can't use armor or shield. But look at what you've spent on AC. Chain shirt +2 and a MW buckler. Total about 4,800, for total bonuses of +7 AC.

If you count a free +1 AC from Wis, bracers of AC +1, a +1 ring of protection, and 2,200 spent on an Ishgarran belt of dex +1* -- you end up with +4 AC rather than +7. Yeah, that is not as good, but it is no unreasonable either (and you other bennies from the +1 dex).

So if you are willing to consider taking a three-point hit on your AC, you can use flurry instead of the two-weapon fighting feat, which has the added benefit that you get FULL Str damage bonus on your secondary attack instead of half.

If you use your feet and elbows rather than a bastard sword and kukri, you not only gain your hands free to use a ranseur, but you don't spend four grand on a +1 sword [How the heck are you spending four grand on a +1 sword, anyway? That looks like an error.], and you gain full str damage on secondary attacks, and you do not waste a feat on two-weapon fighting.

If you want a weapon, buy a Brahmah's Tattoo of Shillelagh and use a plain staff. That's a monk weapon, so you can flurry with it, and it does 3d6+1 in your hands! Plus full Str bonus on both ends.

This begs the question, why only two levels of monk? You might want to consider going to level 3, for the extra move and still mind. It's not like Fighter 5 is doing all that much for you.

And why not spend your Weapon Focus and Weapon Spec feats on unarmed strike (or staff if you go that route)?

Note, if you keep the chain shirt, bag the cat's grace potion. The max AC boost allowed by dex is +4 with the shirt, so you are wasting some of the potion's bonus if you wear the shirt and drink it.

In general, if you are not using the flurry, the unarmed attacks, the monk ac bonus due to wis, then I'm not sure you're getting full value out of your two monk levels. You might be better served by picking up another level of fighter (for the free feat at level 6 ftr) and maybe a level of barbarian or even sharpshooter (max those craft ranks for a sweet sweet artisans bonus -- and make your own darn strongbow.)

Or if you are in love with evasion, go for two levels of rogue.

Just my thoughts. Hope you don't mind.

Speck (Jonathan) 
Sunday January 4th, 2009 3:17:54 PM

Any word on Bards using wands? Is it like a sorcerer or do we use the Use Magic Item skill?

Testing CS link

Speck (Jonathan) 
Sunday January 4th, 2009 3:22:07 PM

link doesn't work right. Trying this one.

http://docs.google.com/Doc?id=dfm6djw2_3h6jnv3ck&hl=en 
Sunday January 4th, 2009 3:26:06 PM

Try and try again...

Speck (Jonathan) 
Sunday January 4th, 2009 3:29:15 PM

Off by one character. DOH!

Marcasthai (SteveK) 
Sunday January 4th, 2009 4:52:01 PM

Cayzle - thanks for all the thoughts. I'm not going to be able to do any surgury until I get on my work computer tomorrow (forgot my google.docs password but have it automatic from work :-)
Abbreviation - was on the original example I was given and I never deleted. Will do so.
Buckler - yeah, misread that one.
Movement - yep, I'll put the link on... it'll be good to remind me of squeezing rules (I'm sure it will be very important.

Combat - I was reading the FoB as -1/-1. I'll recheck, but if I read what you're saying, I'm really going to look at the ranseur and unarmed for the main combo for Marcas. Then a longbow for ranged attacks, and suddenly that combo looks very good indeed. It just looked like I needed a combat weapon. Will recheck.

Ranseur - my mistake

AC - pending the combat set, this could also be redone. Heck, I'm going to look at Marcas being 7th level monk with the same set and see which I like better!

Marcasthai (SteveK) 
Sunday January 4th, 2009 4:54:02 PM

Nirith - has +14 skill points for being a WLA Initiate, but is not mentioned anywhere else.

Is this an oversight?



Lucky (Cayzle) - Sheet feedback for Marcasthai 
Sunday January 4th, 2009 6:16:47 PM

Yeah, the thing with pure monk is that the only reach weapon you have prof with is longspear, I think -- and maybe not even that? Gotta check Wold house rules for monk weapon profs.

But you can get longspear prof from the WLA. for free.

Did you factor your WLA dues into gold? I don't think so? What about skills from the WLA and the feat at level 6.

Lucky (Cayzle) - Sheet feedback to Speck 
Sunday January 4th, 2009 6:18:56 PM

Speck a bard can use any wand freely if the spell is on the bard spell list. That means he can even use wands of CLW, fr example. If the spell is not on the list, then you need UMD to use it.

I still can't see your googledoc. You have to give permission to cayzle@gmail.com (and so to each of us) or Publish it to the Web.

Speck (Jonathan) - Cayzle 
Sunday January 4th, 2009 6:52:54 PM

In the google.docs, I clicked 'share' and added cayzle@gmail.com, is this how to do it? See if that worked.

From my view, the link works correctly. Finally got that part right.

Speck (Jonathan) - Cayzle 
Sunday January 4th, 2009 7:01:53 PM

Ok, I think I got it published so try this link and see if you can see it.

Lucky (Cayzle) - Sheet feedback to Speck 
Sunday January 4th, 2009 7:04:19 PM

Sweet! Works great now thanks.

Marcasthai (SteveK) 
Sunday January 4th, 2009 8:29:53 PM

WLA - actually, I did :-). Marcus only went to WLA Journeyman, which is only 2,000gp and stopped providing benefits after 5th level.

Jerry 
Monday January 5th, 2009 12:05:57 AM

Good, seems like we're going well. But it seems Jay is AWOL right now. If a couple of you would kindly email our friend and let him know we're moving that would be good. No worries, I'm sure Jay's been busy with the holidays like the rest of us.

----------------

One of my early observations on the report is that a Round Table game requires self motivation more than a regular game. In a normal Woldian game, you have DMs and ADMs who are officially responsible for the game. In a Round Table game, it requires attention and effort from everyone. Not more time, necessarily--cept when you're the DM, but ownership of the game by everyone.

To be honest, I consider that a good thing. When you invest yourself into something you enjoy the results more as you had a share in creating them. D&D has always been designed as a team game. A Round Table game seems to emphasize the "group effort" in a big way.

Nirith Dahaka and Nekron (StevenVdB) 
Monday January 5th, 2009 2:12:10 AM

+14 skill points WLA - yup mistake. I should remove them as Nirith has not joined the WLA. I intended to but haven't got the money to join. Is everyone else a member of the WLA? If so, perhaps I ought to come up with the cash after all.:-)

Skills removed.
Also adding the Skills for Nekron using the Raven's ability mods.

Marcasthai (SteveK) 
Monday January 5th, 2009 11:31:46 AM

did some big changes for Marcas.

Monk 4 / Fighter 3 (in order to have unarmed attacks treated as magic weapons for damage resistance, and to increase unarmed damage to 2d6 per attack.)

did away with Bastard Sword to have the unarmed strikes as primary close attack option.

kept the armor, though. It's just too expensive to buff AC up by solely magical means. This means I accept not being able to use Fast Movement (+10 foot move) and flurry of blows (one extra attack) and Monk's AC (which is only +1)

Also, I have 1,600gp still to buy something and I'm going to look later...

Marcasthai (SteveK) 
Monday January 5th, 2009 11:37:15 AM

Jerry, if you want, send me Scene 1 and 2 and I'll get ready to start as first DM.

(We can move the CS approval to email if ya want)

Sir John (Ken M) 
Monday January 5th, 2009 1:15:40 PM

I'm ready, whenever you all are to start...

Sorry Cazyle about causing you angst re: mixing up things in the list ;-O It was the easiest and clearest way for me to keep things straight in my head ;-)

Thanks Jerry for OK'ng trades, if we need them. Hopefully we won't, but you never know.

I agree with the idea of pre-emptive rolls for Mounted Combat Ride Checks, especially in order to keep things moving and not have everyone waiting on us...

Sira Nailo  d100=43 ;
Monday January 5th, 2009 1:18:05 PM

I published Sira on Jan 2nd.

d100 roll. (43)

Please, is there anything else I'm missing. Like Jerry stated above, I've been busy, catch me up! ;)



Cedric (Troy) 
Monday January 5th, 2009 4:40:36 PM

DM question: Cedric can wildshape 3x a day for 7 hours at a time. At the end of the 1st 7 hours, can he simply expend a wildshape to remain in the form, or does he have to shift out and reshift back in? Either is fine by me, the first option simply avoids Cayzle having to resaddle me two extra times a day.



Lucky (Cayzle) - Sheet feedback to Speck 
Monday January 5th, 2009 10:03:33 PM

Rules don't say you have to change back between wildshapes. I personally say no, no need to change to human in between.

Marcasthai (SteveK) 
Monday January 5th, 2009 10:27:25 PM

OK, changed slightly again.

I went back to the Monk2 / Fighter5 because it works better for the character. Sure, Fighter level 5 doesn't do much, but it sets up Marcas to get to Fighter level 6 with another bonus feat. :-) Just looking to the future.

Speck (Jonathan) 
Monday January 5th, 2009 10:30:55 PM

With respect to mounted combat, Uncharted Lands as seen quite a bit of it, much by my character (Alexi), however, I do believe that I missed a few things here and there. It is much more complicated than it seems at first.

First thing you have to do is succeed in a Ride Check DC5 to see if you you can guide your mount with your knees so you can use both hands in battle, other wise you can only use one (ie. loose the benefit of shield, or not be able to use bow or other two handed weapon).

If you want your warhorse to attack as well, you have to succeed in another Ride check DC10.

To avoid damage from one attack on your mount, role a Ride check. This roll replaces your horse's AC if it higher than your horse's AC. The To-hit roll has to beat the horse's AC or the Ride check roll, if it is higher.

Read and re-read closely the Ride skill, 'cause there's much good stuff. Ride check for falling off your horse; Ride check for quick dismount/mount; etc.

And don't forget the +1 to hit vs medium or smaller creatures while mounted due to the height advantage. That, coupled with the bonus for a charge adds up a good bit.

A very good Feat for Mounted Combat is the Spirited Charge, especially while using a lance (ie. triple damage on a successful hit, Yikes!)

And, of course, if you are going to choose Mounted Combat, make sure you have 5 or more ranks in Handle Animal and/or Animal Affinity for the Ride check bonuses.

One thing not to forget to is the total weight the horse is carrying, that is, rider + equipment + barding if any. This weight will determing its speed. Alexi's heavy warhorse keeps getting left in the dust by the ranger's horse 'cause he's just a rumbling piece of metal with four legs and a pointy attachment. (Alexi).

Does this help any? Did I leave anything out?

Speck (Jonathan) 
Monday January 5th, 2009 10:36:51 PM

Oh, I forgot to mention that Alexi's heavy warhorse, Lobo, has killed more foes with his powerful hoofs than Alexi himself so far. :)

Just ask Rob and Carla, Uncharted Lands DMs. I bet they cringe everytime we get into some good mounted combat action. :}



Glandum 
Monday January 5th, 2009 11:31:29 PM

Can someone tell me what the game was made for anyways, ie the story line that would have us all step into a tap game ?

Speck (Jonathan) 
Monday January 5th, 2009 11:44:40 PM

Updated Speck some, bought a wand and some potions, plus some other minor stuff.

Still have a wee bit of money left, may get something else still.

Jerry 
Tuesday January 6th, 2009 12:40:43 AM

Ok, here is the final DM order:

Marcasthai (Steve K) - 93
Speck - (Jonathan) - 77
Nirith (SteveVDB) - 57
Lucky (Cayzle) - 45
Sira Nailo (Jay B) - 43
Glandum (Tim) - 35
Sir John (Ken M) 20
Cedric (Troy D)- 9

Now for the good news for some? I'm only needing 3 DMs for this module. It is to last 3 months until about spring break.

IF you want to continue after that, it is up to you good people.

I will send Month 1 to Steve. Steve begin the game when everyone is ready. :) At that point, all OOC goes to email as usual. ;) Steve, I believe you have DM priviledges so you can set the module and scene up when you begin your first post.

I'd like to see us started this week, say Thurs or Fri. But Mon is the must begin date I'd think. Ready or not, we start on Monday. If ready sooner Steve can start.

-------------------

SteveK, you should have your part of the module via email now. I've sent it.

Glandum 
Tuesday January 6th, 2009 6:27:25 AM

Ok, figured it out on my own, even though i asked you all for help a few dzen times.
CS is published.

Lucky (Cayzle) - Sheet feedback to Speck & Glandrum 
Tuesday January 6th, 2009 7:39:34 AM

BigTroll, we love ya because you're such a goof! I and others said several times that you have to use the "publish to Web" option for your googledoc. As you figured out! :-)

PC Sheet Comments from Cayzle:

Speck

XP should be 21,100, not 21,000.

Not an error -- just me putting in my two cents -- but why are you "wasting" your 17 on Int, and you are a bard/rogue? All it gives you is some extra skill points, and as a bard/rogue you already have tons of skills. That 17 would serve you so much better in Dex, say ... 17 +2 race is 19, and you could get a 20 dex with either the Woldian Ishgarran Gloves of Dex (only 2,000 gp) or the +1 you get at level 4. Seems to me that Dex is your top stat, especially since you are taking Weapon Finesse.

What's that magic item "True Strike x2 100gp"? You cannot make a potion of True Strke because the area that a true strike affects is "personal" or "you" -- and potions cannot be made from spells like that.

You are good to go!

Glandum

XP should be 21,100, not 21,000.

A turning check is 1d20+Chr Mod. So your should be 1d20+2, right? Not 1d20+4.

On the Domi page it says:

Domains: Protection, Strength, War. Note: Clerics of Domi who take the War domain can choose one of the following as a favored weapon: any martial sword, any martial hammer, or unarmed attack. If you take a sword or a hammer, you gain the feats Weapon Proficiency and Weapon Focus with the weapon chosen. If you choose unarmed attack you gain the feats Improved Unarmed Attack and Weapon Focus (Unarmed Attack).

That means you cannot use your War Domain to gain Weapon Focus Dwarven Greataxe. You can pick your weapon if you are a "generic" cleric who honors all the gods. But if you pick Domi, it is sword, hammer, or fist.

A couple fixes and you are good to go!


Cedric (Troy) 
Tuesday January 6th, 2009 9:05:01 AM

Hey Cayzle, any chance I could get you to change your characters name to Antor?

Antor

Lucky (Cayzle) - Sheet feedback to Cedric 
Tuesday January 6th, 2009 9:07:35 AM

You got it, my friend! I'll answer to that. Sheet updated.

:-)

That's some sweet saddle you got me there!

Lucky (Cayzle) - Sheet feedback to Sira 
Tuesday January 6th, 2009 10:01:06 AM

Sira, why add +1 wis at 4th level? You have no spellcasting. Wouldn't Dex have served you better?

What are your magic items? I can't find them on your sheet. sorry.

Sir John (Ken M) 
Tuesday January 6th, 2009 10:29:48 AM

So did we decide that our XP is 21,100? I know we discussed it, but if it is finalized, I'll update Sir John too.

Lucky (Cayzle) 
Tuesday January 6th, 2009 12:17:11 PM

I'm considering the 21,100 final. Anyone object?

Glandum 
Tuesday January 6th, 2009 12:20:57 PM

CS updated

Jerry 
Tuesday January 6th, 2009 12:25:29 PM

21,100 was the group consensus, it seems, so that's what we're going with. :)

Enjoy your day folks!

Sira Nailo 
Tuesday January 6th, 2009 1:13:43 PM

The +1 save on Will is why I raised Wisdom instead of Dex at 4th. Besides, ask anyone who has played with Sira... she can't hit a dang thing anyway. And her Wisdom based skills are, in my opinion, more important for Sira than her Dex based ones. Three Dex based skills and three Wis based skills too, so they had equal roles in my opinion.

As for magic items, they aren't there because I misplaced notebook page (real notebook with real paper :)) which contained the purchases (I found it just now). Magic items will be on her sheet soon.

If you look at the rest of her Cayzle, you'll notice a ton of contradictory things. With the magic items, the choices will be clearer.

Til next time!

Marcasthai (SteveK) 
Tuesday January 6th, 2009 1:23:31 PM

OK, everyone! I've got the first part of the module from Jerry and am reading it. We can actually begin posting tomorrow if that is a concensus.

The first thought is are we going to be an established group? A bunch of individuals that know each other? Or a bunch of strangers?

Suggestion: To get the party started, I think we should be an established group, perhaps recently established but we all know each other and already identified who is calling the combat shots.
So.... who wants to be party leader and assistant leader?

..............................

Gladnum (Tim) - I couldn't find your movement rate on the CS. Assuming that a dwarf in full plate is 20 feet?
.............................
Sira (JayB) - echoing Cayzle, you've got 19,000gp to deck out Sira to a hunting machine!
.............................

Sir John - Ken M - Human Paladin 7 - Approvals SteveK; Cayzle

Marcasthai - Steve K - Minotaur Monk2 Fighter5 - Approvals SteveK;

Cedric - Troy D - Human Druid 7- Approvals SteveK;

Sira - Jay B - Drow Twilight Ranger 7- Approvals -

Lucky - Cayzle - Halfling Monk 2 / Cleric 1 / Mendicant 4 - Approvals SteveK;

Nirith Dahaka - Steven VdB - HUMAN Witch 3 / Monk 4 - Approvals SteveK

Speck (Jonathan) - Rogue 5 / Bard 2 - Approvals - SteveK;

Glandum - Big Tim - Dwarf Cleric 7 - Approvals - SteveK;

Lucky (Cayzle) 
Tuesday January 6th, 2009 1:57:25 PM

Let me add some of my own approvals:

Sir John - Ken M - Human Paladin 7 - Approvals SteveK, Cayzle

Marcasthai - Steve K - Monk 2 / Fighter 5 - Approvals SteveK - good

Cedric - Troy D - Human Druid 7- Approvals SteveK - good

Sira Nailo - Jay B - Drow Twilight Ranger 5 / Undead Hunter 2 - Approvals - Needs magic item list

Lucky - Cayzle - Halfling Monk 2 / Cleric 1 / Mendicant 4 - Approvals SteveK - good

Nirith Dahaka - Steven VdB - Human Witch 3 / Monk 4 - Approvals SteveK - good

Speck (Jonathan) - Rogue 5 / Bard 2 - Approvals - SteveK, Cayzle

Glandum - Big Tim - Dwarf Cleric 7 - Approvals - SteveK, Cayzle



Sira Nailo 
Tuesday January 6th, 2009 2:07:48 PM

I've been to this rodeo before. :)

I'll have everything up by the end of the day.

SHe's up! Magic and all

oops, editing AC, weight and saves... hold on

Cedric (Troy) 
Tuesday January 6th, 2009 2:19:32 PM

It should be noted that Cedric knows, and actually likes, the obnoxiously rude one.

Cedric won't be speaking much, so any leadership roles are out.



Sira Nailo 
Tuesday January 6th, 2009 2:20:32 PM

But Sira didn't cut out his tongue in the last game! Why so serious?! :)

Sira supposes she is willing to admit she MIGHT know the one called Cedric.

Lucky (Cayzle) Feedback for Marcasthai 
Tuesday January 6th, 2009 2:30:55 PM

Fix xp for next level
(15,000 to 6 level)

Where's the extra +1 coming from?
Melee: +10/5 (Mnk+1, Ftr+5, Lrg -1, Str +4) My count is +9/+4
Missile: +9/4 (Mnk+1, Ftr+5, Lrg -1, Dex +3) My count is +8/+3

+10/+5 is right for the ranseur, though -- +9 +1 focus +1 enhancement bonus -1 buckler.

The unarmed attack should be +10 too; +9 +1 focus.

Or am I missing something?


Gore-horn +11 d8+6 X2 +1 focus
Weapon Focus Unarmed Attacks does not apply to the gore. For that you need a third weapon focus feat, weapon focus gore

Food for thought ... sure, the Longstrider tattoo is nice, but it only gives you 3 hours a day of extra move. If you saved up for a second level Extended Longstrider tattoo, you get 12 hours a day (six hours a spell).

Cap'n Lucky (Cayzle) 
Tuesday January 6th, 2009 2:38:54 PM

No need to pick a leader! We already have one!

"Just call me Cap'n Lucky!"

Of course Cap'n Lucky knows his loyal mount, Tyco.

And of course he remembers Marky and North Dakota from monk class. Don't worry, the Cap'n holds no grudges for that time the whole class dangled him out the window for the "Slow Fall" demonstration.

Cayzle OOC: I think the idea that we all know one another is the best idea.

Cap'n Lucky (Cayzle) - Current Approvals 
Tuesday January 6th, 2009 2:42:17 PM

The rest of youse guys should chirp up too!

Sir John - Ken M - Human Paladin 7 - Approvals SteveK, Cayzle

Marcasthai - Steve K - Monk 2 / Fighter 5 - Approvals SteveK - good; Cayzle has a couple questions.

Cedric - Troy D - Human Druid 7- Approvals SteveK - good; Cayzle has a couple questions.

Sira Nailo - Jay B - Drow Twilight Ranger 5 / Undead Hunter 2 - Approvals - Cayzle has a couple questions.

Lucky - Cayzle - Halfling Monk 2 / Cleric 1 / Mendicant 4 - Approvals SteveK, Cayzle

Nirith Dahaka - Steven VdB - Human Witch 3 / Monk 4 - Approvals SteveK - good

Speck (Jonathan) - Rogue 5 / Bard 2 - Approvals - SteveK, Cayzle

Glandum - Big Tim - Dwarf Cleric 7 - Approvals - SteveK, Cayzle



Cap'n Lucky (Cayzle) - Cedric 
Tuesday January 6th, 2009 3:08:56 PM

Can the dino wear gauntlets? I would say no. Especially not with that foreclaw attack!
Other opinions?
I suggest paying the 10% premium and getting a +1 belt of Str.

I was iffy on it. I was picturing something like a metal glove that didn't cover the claws, but in retrospect, 10% premium for a belt is probably easier.

You might want to add a link
www.d20srd.org/srd/monsters/dinosaur.htm#deinonychus

good call

"Learned Drow at 4th level up."
Huh? How did you add a language? Did you spend two skill ranks for Speak Lang?

Yes

I think you told me you had a reason to take Iron Will? I can't remember what it was.

I did, but I only tell my secrets once :)

I'm trusting you on the XP ... it's beyond my comprehension, so you're good to go. My question is, did you make anything with your Woldian Craft Magic Item feat, and if so, what? Note that the name is not Craft Woldian Item; you can use the feat to make a wide range of standard DMG items.

On the XP, what he has is whats been awarded to him from prior taps.

In order to ease the transition from 4th to 7th, I assumed no starting gear, and equipped him with 19000gp. My 4th level character sheet still has his 4th level gear. When we're done here, I'll drop the 19000g, and figure out how to convert the gold he's earned into 4th level terms. Probably something similar to what we end up doing with the XP earned (% of level)


Food for thought: What if you want to fly or breathe water? You might want to ponder the stats for one or three other useful forms.

I have plans for that, but didn't see the need to clutter the sheet.

Food for thought: Why a brown bear for a companion? Why not another deinonychus? That would have the added benefit of confusing foes. Especially if you put him in hide armor, give him an amulet and a belt, and put a saddle on him. And that would give Cap'n Lucky a backup mount for those times Cedric is feeling human or unconscious.

The bear was chosen before I even considered the Dino as a form. In retrospect, I suppose the dino is probably a stronger companion. But then again, in a big city the bear will draw less attention.

However, Cedric wouldn't let someone ride his animal companion. Especially someone he doesn't know well.


Cap'n Lucky (Cayzle) - Sira feedback  d20=12 ;
Tuesday January 6th, 2009 3:29:42 PM

Oops, rolled a d20 for no reason. Itchy rolling finger.

You list the UH base Fort save bonus at +2, but for a 2nd level UH it should be +3, right?

You list
+1 Adamantine Light Mace, Undead Bane [8305]
But the extra cost for making a weapon adamantine is +3,000 gp. So the cost of the item should be 11,305, right?

You list your feats as:
Feats: (Total: 5)
-Iron Will (C1)
-Track (TWR1)
-Two Weapon Fighting (TWR2)
-Endurance (TWR3)
-Two Weapon Defense (UH1)

Huh? Which one did you gain at level 1? at level 3? at level 6? Looks to me like the one at level 3 is missing?

Food for thought: You are essentially a fighter type with a 17 Int, 11 Con, and 10 Str! Very interesting choices. I assume these are roleplay choices, not power-maximization choices. I have no problem with that, and kudos on taking the power hit for the sake of RP. I see you have maxed the usefulness of your Int by loading up on Knowledge skills and getting an extra Drow spell each day. Keep in mind that you cannot use your sneak attack bonus in Darkness (or vs any target that has concealment, for that matter).

Food for thought: UH also advances spell casting, which for a ranger is not great, but it is something. But as a Twilight Ranger you have no spell casting. So that benefit to UH is lost. The minimaxer in me suggests that ranger 4 / cleric 1 / UH2 is a much sweeter choice. Yes, your BAB suffers by one, but you get good spells and two domains to make up for it. Your favored enemies bonuses are the same, since UH and TWR levels stack for figuring that out. And UH and Cleric levels stack for turning. And Gargul has some really sweet custom domains. Note that as a female drow your favored class is cleric, so there is no XP penalty for uneven multiclassing.

Sir John (Ken M) 
Tuesday January 6th, 2009 4:06:19 PM

Being new to the paladin class, I'm going to bow out of being the leader. However, it would seem that Sir John (being a paladin of royal birth) wouldn't settle for not being at least assistant leader, so I'll throw his name in the hat for that position...

Also, I think it would save time for us to assume we're part of an established group. Otherwise, we'll spend a week or two role playing who we are, why we're here, etc. The "getting to know you stuff," however, is a part of role playing, so if people want to do that, then that's OK too...

Cap'n Lucky (Cayzle) 
Tuesday January 6th, 2009 4:11:32 PM


Not to worry, Sir John! Cap'n Curlique is proud to have you serve as his right hand man.

Nirith Dahaka and Nekron (StevenVdB) 
Tuesday January 6th, 2009 5:05:29 PM

I have deducted the amount of Xp Nirith has used to scribe all her scrolls - total of 279Xp.
This would bring her below 7th level but Jerry's proposal said not to lower the level for scribing or creating.

The only evil thing I did was NOT to follow the 7 days time to create things. I hope you guys agree that it would be best to evaluate the use of scribed scrolls at the end of this Tap.


Sira Nailo 
Tuesday January 6th, 2009 5:18:58 PM

heading to bed... will respond tomorrow

Glandum 
Tuesday January 6th, 2009 5:42:02 PM

Where I have my armor and shield listed, is 15'[speed], Steve.

Cap'n Lucky (Cayzle) to Cedric 
Tuesday January 6th, 2009 6:32:55 PM

The bear was chosen before I even considered the Dino as a form. In retrospect, I suppose the dino is probably a stronger companion.

A lot of druids fail to power play their companions to the max. Recall that there is no penalty if your companion dies or is dismissed, and it is easy to get a new one -- just spend a day looking. You are not stuck with one or the other.

That said, there is a BIG RP advantage in having a loyal companion who has been with you for a long time and is a friend, not an interchangable cog or spare tire to be replaced when it goes flat.

But then again, in a big city the bear will draw less attention.

I submit that the companion dinosaur will on the whole draw less attention, being the second deinonychus in the group, than the first one will. :-)

However, Cedric wouldn't let someone ride his animal companion. Especially someone he doesn't know well.

Hey, Cap'n Lucky intends to be friends with EVERYONE in the group, from the mangy bear that follows his mount around to the owl hawking mouse pellets in his bedroll to that drow lurking in the corner! Having stooped to lead this motley bunch, the Cap'n sees it as his obligation -- and privilege -- to treat all as friends without letting on that most of them stink to the high heavens.

"What, am I wrinkling my nose again? Darned allergies!"

Cap'n Lucky (Cayzle) to Nirith 
Tuesday January 6th, 2009 6:34:01 PM

So you owe us 176 xp. Really, I'm not worried about it.

Cap'n Lucky (Cayzle) to Nirith 
Tuesday January 6th, 2009 6:34:56 PM

Printing Nirith to read on the train. More later.

Marcasthai (SteveK) 
Tuesday January 6th, 2009 9:45:45 PM

Extra +1s
Nope. Good catch. I was wondering why I previously left off an extra +1 in past computations... now I know :-)

Weapon Focus Unarmed Attacks does not apply to the gore. For that you need a third weapon focus feat, weapon focus gore.
OK, not quibbling, but the Unarmed Attacks feat doesn't mention the type. I didn't find the rule in the Woldipedia for Taurs, either. If this is a previous decision, I'll abide. ???

Longstrider Brahmah Tattoo
Makes sense. Any suggestions on what to put in a 1st level Brahmah Tattoo?

.............

Leader: As Marcas is the epitome of a minotaur, he is convinced that the strongest should lead. Marcas would want to be leader unless someone else beat him in a fair fight. Now, this could be anyone who copped a spell with a Will save on his furry hindquarters, but Lucky?

Cedric (Troy) 
Tuesday January 6th, 2009 10:01:31 PM

Any suggestions on what to put in a 1st level Brahmah Tattoo?

Spells that buff you, have good utility, or don't have saves.

Protection from Evil is my favorite. No dominate for 1 minute, 3x a day. I use Prot from Evil continually even at 16th level.
Obscuring Mist is pretty good, also 1 minute
Faerie Fire is good, no save, but spell resistance becomes an issue later.
Jump is good, if you have a character that can make use of it.
Goodberry will mean you never have to worry about food.

Now, this could be anyone who copped a spell with a Will save on his furry hindquarters, but Lucky?

Does Lucky get his mount in this hypothetical fight? :)


And the Story is About to Begin (SteveK) 
Tuesday January 6th, 2009 10:04:42 PM

OOC: Hey all! We're going to try this out and see how well the DM-in-round concept will work! :-)

OOC: Below is just a glimpse of what is going on to get our collective heads in the game...

OOC: LInk to the Map (and background) of Cinnamon Valley http://www.woldiangames.com/Woldipedia/index.php/Geography:_Cinnamon_Valley
............................

The group of well-known companions of Sir John, Marcas, Cedric, Sira, Lucky, Nirith, Speck, and Glandum are walking (or riding or padding) north along the well-maintained road in the Cinnamon Valley. They are two days out of Magpie Crossing and getting close to the border with the Dread, that dismal place of untold evil and undead.

While relaxing two days before in Magpie Crossing, the group had been made aware of some discontent up near the border. On one bright morning, Officer Jerrold Boldeye of the Woldian League of Adventurers told the WLA Initiate, Marcas, that there were reports of farms being raided near the Dread border and wanted the minotaur to 'check it out'. That same morning, Glandum recieved word from the Temple of Domi that a Fixer had been asking for assistance from Domi to help a dwarf family up by the border of the Dread.

With these two pieces of information, the companions put thier affairs in order, stocked thier knapsacks, and made thier way north. It is now a cheery morning, and the group hopes to make it to a wayfarer Inn before noon. It is nearly certain that they will be able to find food, refreshment, and more information at a meeting place such as this Inn.

Cap'n Lucky 
Tuesday January 6th, 2009 10:16:06 PM


"As leader of this group, I suggest that we stop for our midday meal. Does anyone have a problem with that?"

The halfling gives the minotaur a steely glare. It is in fact a nonverbal declaration -- will the Taur challenge the leadership claim of the half-mad mendicant?

OOC: I think a kayleb-style fight would be hilarious! Let's do it!

Speck (Jonathan) 
Tuesday January 6th, 2009 11:58:25 PM

Speck agrees wholeheartedly with the idea of going to the inn for some food. His tummy has been rumbling periodically ever since he left home. A good hot meal should quiet it down for an hour or so.

Cap'n Lucky (Cayzle) 
Wednesday January 7th, 2009 1:42:20 AM


The halfling smiles up at the minotaur. He's mounted, but he's still looking up.

"Just to make it a fair fight, Mister Marks On Thighs, I won't let Tyco here claw or bite ya. I'll just ride him. Game?"

Glandum 
Wednesday January 7th, 2009 2:15:39 AM

Sitting on his cart, reigns in hand to his mule, Glandum watches the halfling challenge the minotaur for leadership.

Don't look to me for any healing should you two fight it out just to prove who has the biggest pair. Methinks he or she who has the cooler head should be the spokesperson for the group. And by what I am listening to, it isn't either one of you.

Nirith Dahaka and Nekron (StevenVdB) 
Wednesday January 7th, 2009 3:49:12 AM

Walking quietly behind her companions Nirith too smiles as the little rascal challenges Marcasthai... well it's not the first time anyhow.

"A meal would be good indeed. Perhaps we'll learn something more about all the things we heard so far. Lucky... just do try to stay out of trouble this time will you? Remember the last inn we visited... sigh"

Cedric AC 22 HP 77/77 - Deinonychus Form Character Sheet Current Spells (Troy)  d20+24=36 ;
Wednesday January 7th, 2009 7:28:40 AM

Cedric spins his head around and cocks it at the halfling riding on his back. "Tyco?" he thinks, pondering this rather strange fellow. He articulates a warbling chirp.

"How in name of Domi's fist did I end up here? Still, it's clear the little one needs to be protected, mostly from himself. ... And now he's gone and challenged Marcas for leadership." He makes another warble that could almost be called a snort. "It's going to be a long day again. Still, this news is troubling. Farmers being attacked, must be from the Dread. And an Alemite needing one of us is a sign of trouble most likely.

He swings his bird like head over to Quellis and gives him a reassuring sign before returning his attention to the trail, looking for anything amiss.

OOC:
For plot reference, Cedric is both a follower of Domi (though not really affiliated with the church) and a WLA initiate.

Survival: 36, checking for unusual tracks that might indicate a problem (undead tracks, goblin tracks, etc).

Active Effects:
Long Strider (extended) 14 hours, SL 1, CL 7: cast in morning.
Delay Poison (extended) 14 hours, SL 2, CL 7: cast in morning.
Greater Magic Fang (extended) 14 hours, SL 3, CL 7: cast in morning.

Marcasthai (SteveK) 
Wednesday January 7th, 2009 8:25:33 AM

Marcas blinks for a second, trying to understand the staccato pace of the little halfling, then nods, speaking in his soft, deep voice. "A fair challenge it is to use all skills in a Kayleb for leadership. What are the rules? I think we are friends, and so non-lethal, first one unable to continue to fight is good." He smiles without rancor. "We all have different skills, to use them all is only fair."

But then his head rises as if sniffing the air. "The Kayleb would work in the Taur Isles as everyone would immediately acknowledge the winner as Leader." He looks at Glandum. "But your people do not? How curious. What is the dwarf ritual for determining who is leader? I am willing to contest you or whoever you select in your own peoples way to become leader."

Without aggression or anger, the large minotaur politely waits for Lucky and Glandum's responses.

Sir John (Ken M) 
Wednesday January 7th, 2009 9:59:15 AM

As Sir John rides along with the group, he enjoys the brisk day. He looks at each companion, trying to gauge their ability in combat, diplomacy and other situations that may come up. When he hears the discussion re: leadership of the group, he smiles at the thought of an honorable combat. "I think that's a reasonable idea, as our leader should be one who is worthy in battle."

"Stopping for lunch sounds good too, so why don't we eat and then finish our meal by watching the two battle for leadership."

Cap'n Lucky (Cayzle)  d20-7=-6 ;
Wednesday January 7th, 2009 10:47:50 AM


"Ah, Sir John, always with the good ideas!" The halfling rubs his tummy. "I can't beat up this honest minotaur on an empty stomach! Come, Marky my friend, eat and relax, and we will proceed to our makeshift arena with the end of our refreshment."

"But I must warn you, my friend Marcus," Crazy Curlique continues, "that I can pull no punches. My magic is not exactly, uh, 'nonlethal,' as the kiddies say. I do promise not to kill you! Let us fight until one of us says 'YIELD,' or until he cannot say anything at all."

"But I will not look less upon you if you choose to reconsider and decline the challenge now. Because I am truly a dire opponent, maybe the most dangerous in this company, and in a fair fight you stand next to no chance."

The halfling's untrained Intimidate check is a -6. Yes, that's a Negative Six, thanks to a size penalty and a negative Chr mod! Best natural 2 I ever rolled!

Assuming the minotaur is not daunted, after lunch the halfling mounts up on Tyco and stands in a field next to the place the party stopped to eat. "Ready?" he calls to his large friend.

[OOC: I'm casting no spells and activating no items ahead of time. I'm assuming that we start next to each other, in melee distance, with no space between us. We should not need a map. I'm assuming that Cedric will just stand there and not act; Cap'n Lucky has no intention to ride him anywhere. Fair enough? LOL! And I'm hoping we can do this with multiple fast posts so as not to hog the game for days and days. Everyone else can post as often as desired too.]

By the way, Eddie was inspired to "name" his mount after a famous toy maker ... the idea came to him one day in an image (a jpeg image), and he calls Cedric this as often as not.

Glandum 
Wednesday January 7th, 2009 11:20:31 AM

I think a leader should not only be worthy in strength of arms, but also in strength of diplomacy. No offense to you my minotaur friend, but your kind is known for its act first ask later concept. And that worries me.

Cap'n Lucky (Cayzle) 
Wednesday January 7th, 2009 12:17:12 PM

"Oh, not to worry, wise Glandrum," says Lucky Eddie. "We halflings have no racial deficit when it comes to Diplomacy, and in fact, I have formal training as a diplomat. Once I show Marcas here who's boss, my diplomatic skills will prove invaluable. So rest easy, my old buddy."

Glandum 
Wednesday January 7th, 2009 12:36:22 PM

I see no wisdom yet to come from you, my short friend.

Cap'n Lucky (Cayzle) 
Wednesday January 7th, 2009 12:40:52 PM

"Oh, wisdom! Wisdom I got in spades! Just the other day a good friend of mine was saying what a wise guy he thought I was. Just you wait, you'll see me get wise with someone sooner than you'd think!"

Sira Nailo 
Wednesday January 7th, 2009 1:08:29 PM

"I'm NOT checking out anymore bloody farms without good paying!" States the white clad drow with technocolored hair. She looks at Cedric. "Not a dang one!" She sits down and cleans her nails using Prestidigitation. Sira makes reference to ignorant humans and can't hunt for food themselves, under her breath. "I mean please!" Her hair goes beet red.

She is riling herself up and can't help but commenting about the halfling. "I doubt that. the last one I met couldn't string a sentence together. But I'm SURE your different." Says the twilight ranger, sarcastically.

"I like dwarves though." She smiles at Glandum. "The last one I met left soon after I met him." She seems proud of that fact.

She stands, glides to Cedric and asks, quietly in an undertone, "Is that another witch? At least its not another drow." She indicates the strange looking human female.

She glances at the paladin and nods to the minotaur with a smirk but makes no effort to acknowledge them beyond a glance.

Spells Active:
Prestidigitation

Continual Effects:
Darkvision 120'
Life Shield +1


Sir John (Ken M) 
Wednesday January 7th, 2009 1:24:09 PM

Nodding at Glandum and Nirith's statement, Sir John replies "You are correct my friends. It is not just strength in arms but also wisdom, foresight and diplomacy that are required to be a leader. However, it Cap'n Lucky and Marcus wish to use combat as the test for their leadership, I will follow the winner. I'm not saying that for anyone else, but I will follow one who is willing to lay his health on the line to prove his honor and mettle for leadership."

During lunch, he'll eat a small meal, with either milk or water as a drink. He doesn't drink strong spirits, and enjoys a simple meal of bread, cheese and fruit. He smiles as he listens to the Capn's humor and attempts at diplomacy. "Humor is good, especially where we're going" he adds.

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