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Into the Realms of Shadow

DM Mark - Achtoor's Spellbook 
Friday March 15th, 2024 9:37:44 PM

Here's the content of Achtoor's spellbook:

7th—control undead, prismatic spray, waves of exhaustion, spell turning, plane shift, finger of death, ethereal jaunt
6th— chain lightning, circle of death, create undead, disintegrate, greater dispel magic, circle of death, create undead, disintegrate
5th—cone of cold, symbol of pain, teleport, wall of force, waves of fatigue, break enchantment, cloudkill, magic jar
4th—animate dead, arcane eye, black tentacles, dimension door, enervation, scrying, bestow curse, stone shape, wall of ice
3rd—arcane sight, blink, dispel magic, fireball, haste, magic circle against good, ray of exhaustion, vampiric touch, gaseous form, fly
2nd—blindness/deafness, command undead, protection from arrows, resist energy, scorching ray, spectral hand, alter self, ghoul touch, detect thoughts, see invisibility
1st—burning hands, chill touch, expeditious retreat, mage armor, protection from good, Ray of enfeeblement, shield, magic missile, protection from good, identify, hold portal
0th—bleed, detect magic, read magic, touch of fatigue, mage hand, open/close

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Friday March 15th, 2024 10:27:30 PM

Before going he will take the Bone dagger and the crystal ball and store them in his backpack. Panzer uses his new boots to fly across the lake and again to fly through the portal. Before going through the portal he will also use his wand to enchant both of his blades with Weapon Bless and himself with Shield and then head through the portal to perform the scrying. He is fighting defensively as he flies through the portal.
He will also toss Beech's leg of Boar through ahead of himself as a distraction, though he feels feeding the wildlife is unnecessary since they are going to unceremoniously murder anything that tries to stop, or eat them on the other side.

Weapon Bless off hand weapon 7/10 rounds remaining
Weapon Bless main hand weapon 8/10 rounds remaining
Shield 9/10 rounds remaining
Fly 46/50 rounds remaining

if combat happens Panzer's AC's would be
Normal 35
Touch 19 (I don't think shield will help this)
Flat 28 (shield helps but dodge and thus fighting defensively IIRC does not)


Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Friday March 15th, 2024 10:32:33 PM

"Just fly over. If we were going to do something about the ghouls, we should have done it while we were resting in town."

When they get to the gate, assuming nothing slows them first, Kiwina proposes to feint at the thing on the other side so that it sticks its arm out, then attack. Unless it covers the whole gate, while it is engaged near one edge, folks could slip through near the other.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Saturday March 16th, 2024 4:49:14 PM

Beech offers a Wand of Bless Weapon to anyone who wants to click it...[b]"Bought this ages ago, but with Holy on my Bow, I no longer need it make my attacks Good. Besides that, it's also supposed to cause any possible great shoot to be confirmed, but it won't work on Keen Weapons like a Vorpal Sword. Highlight to display spoiler: { it makes a weapon as Magic &Good, and auto confirms any critical hit }
Beech watches as the Panzer tosses the leg through, if he catches a glimpse of the critter, he'll drop a party favor (a.k.a. Fireball) if not he'll be ready to go through...

Ayotnom Ogini Hugh C 102/102 | AC : 34; Touch 25; Flat 26 CMD 38(40vs Trip, Grapple or Disarm) 
Sunday March 17th, 2024 12:16:16 AM

Before anything else happens Ayotnom casts extended mage armor on himself. He's ready to enter the breach after the fireball and Panzer

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Monday March 18th, 2024 12:00:00 PM

Elyas is ready, and stands by the portal. He will definitely not be the first one through, but he will join once the group is ready to head in.

"from the test we did, I think we can expect to fight something right away. everyone ready?

[ooc: there are a couple spells I'll take from the spellbook, but I'll wait until the next downtime we have. nothing i need to do right away]

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 1/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 2X Scorching Ray, Mirror Image, Glitterdust, 1/2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, pearl of power 4, bonded item, Quicken Rod 0/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (14 hours)
darkvision (14 hours)
Protection From Evil (14 minutes)
See Invisibility (140 minutes)

On Party

Summon


'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2  
Monday March 18th, 2024 12:20:17 PM

As Panzar goes though the poral Falco counts slowly to himself. "Five, Four, Three, Two, One." When he hits one he uses his boots to fly though the portal being sure to keep himself to the edge away from where Panzar went though.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2

JonS Co-DM - "Back to Work" 
Monday March 18th, 2024 8:00:03 PM

Having rested, requipped, and researched information of the Shadowrealm from crotchedly old "Gad," the party has returned now to the Lich's chamber, the pool of Woldsblood is still there, but something seems different now.

Panzer, prepared to fight for his life, enchants his blades and enters the portal ... no scaly arms reach out to grab him through the portal ...

Falco goes nest, also prepared for combat ... he is followed by the rest of the party who enter singly

As each member enters the prtal there is a jolt ... you each feel a sudden rush of energy coursing through your body, followed by a disorienting sensation of weightlessness. Colors blur and twist around as each are engulfed by the swirling vortex of darkness. The air crackles with arcane energy, and strange whispers echo in you ears, seemingly coming from all directions at once.

Suddenly, the sensation of movement ceases, and the party finds themselves standing on the threshold of a realm unlike any they have ever seen. As they look back, they see the shimmering portal they passed through, sparkling with tiny motes of light.

Before you all stretches a desolate landscape draped in an eternal twilight. Twisted rock formations rise jaggedly from the ground, casting long, foreboding shadows that seem to writhe and shift with a life of their own. The air is thick with an otherworldly chill, sending a shiver down each the adventurers' spines as they take in the surreal sight before them.

Eerie whispers echo through the darkness, seemingly coming from all directions at once, adding to the sense of unease that permeates the air. High overhead, stars shine brightly down on all creatures, illuminating the bleak landscape with an eerie glow as. Curiously, none of the party have a shadow here.

As the party takes in the surreal surroundings, your attention is drawn to a sight both captivating and unnerving: a rivulet of Woldsblood flowing towards the portal. The crimson liquid glows ominously in the dim light, its surface rippling with energy. Ahead, the Woldsblood twists and turns like a serpent, carving its way through the desolate landscape. And dancing above the surface of this river of Woldsblood, you see occasional motes of light, similar to those on the surface of the portal behind you.

Perception DC 20: Highlight to display spoiler: {Gazing upon the river, they notice strange, shadowy figures moving beneath the surface, their forms shifting and contorting in the dark depths. The faint whispers that echo through the air seem to grow louder near the Woldsblood, carrying with them an eerie sense of foreboding. }

As the party follows the course of the Woldsblood, about 60' away, they see a group of rocks at the river's edge. Two figures are hunched over the crimson river among these rocks, their forms barely discernible in the dim light.

Once the party is within 30', the party can see that the shadowy figures among the rocks are cloaked in tattered robes that seem to blend seamlessly with the darkness. They are peering intently into the Woldsblood, using some sort of polearm to scoop things out of the river and depositing them among the rocks.

What now brave adventurer's???? I'll try to make a map ... we'll see if Excel likes me, or I'll try something else



Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Monday March 18th, 2024 8:39:28 PM

Once again Panzer pulls out the crystal ball. He holds the dagger and pictures the old man in his mind.He concentrates and tries to see him and get a bearing on where to go.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Monday March 18th, 2024 9:00:41 PM

Beech has the bow out, but as anyone knows who has one, once it's in a hand, it is ready to go. With overland flight previously cast, he takes his time, drifting with the rest of the group. (a take 10 on Perception =32)
"Guys, be careful around the river, there are things under the surface."
He checks is saddlebags and the packs, everything is just where it should be...
"Can everyone access all of their gear? I've never traveled beyond the prime, unless you count shifting deeper towards the First World in a evil forest..."

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Monday March 18th, 2024 9:24:11 PM

Kiwina wonders how this plane will affect the spirits that travel with him, but does not take the time to test this now. He has two questions, one he thinks Panzer is trying to answer. . . "Which way do we go to find the lich? Do we want to stop this stream of woldsblood going through the gate?"

Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  d20+19=21 ; d20+6=10 ;
Monday March 18th, 2024 11:23:14 PM

(Perception vs spoiler=21 pass, Knowledge geography=10)

Tsak looks into the wolds blood, there are things in there. Are they people's souls? Are these creatures removing them so that they don't go thru the portal? He looks at the surrounding landscape (knowgeog) to see if there's an easy, mechanical way to dam the river thats going thru the portal.



Ayotnom Ogini Hugh C 102/102 | AC : 34; Touch 25; Flat 26 CMD 38(40vs Trip, Grapple or Disarm)  d20+21=27 ;
Tuesday March 19th, 2024 2:32:27 AM

Perception: 27

Ayotnom looks down at the river of woldsblood and asks, "What are those shadows beneath the surface?"

He says to Kiwana, "How do we know the Woldsblood isn't powering the gate and once we cut off the flow it won't close? Maybe we investigate those cloaked creatures fishing I don't know what out of the river of woldblood then try to scry on the lich again now that we are in the place where his ashes fled and failing that we scry on the scaled arm creature that attacked us last time we tried to enter"

'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2   d20+25=28 ; d20+7=8 ;
Tuesday March 19th, 2024 10:17:14 AM

{Perception: 28} {Knowladge Planes: 8}

"The things moving under the surface and the whispers really make this place creep, it feels like the backdrop of a nightmare as much as anything else."

He realizes he doesn't know anything about this plane of existence so instead looks to the cloaked creatures Falco calls out.

"Hello there, don't mind us where just trying to get our bearings and I don't want to startle you as you concentrate on your task."

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2


Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+16=36 ; d20+22=41 ;
Tuesday March 19th, 2024 12:40:26 PM

perception = 36, nat 20

"I wasn't planning on touching the stuff anyways, but yes there is definitely something moving under the surface. be careful, there is a lot we don't know about Woldsblood.

From this side of the portal Elyas tries investigating it again, to see if it is anchored by a spell or item or whatever else.
Detect Magic for now, if we have a few rounds Elyas will also use spellcraft to try to identify what is going on.
Spellcraft = 41

Mak(JamesM)(117/136)|AC:37AO/29/19T/--FF|CMD 35|Rapier +1|23/18/13/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic  d20+19=39 ; d20+3=9 ;
Tuesday March 19th, 2024 2:43:28 PM

Mak moved into the bleak landscape with his bow out and ready as he wasn't ready to advertise his holy sword in this dark realm. Noting the swirling shapes in the river, he looked at the rivulet of blood to see if dropping a few rocks in it's path might prevent it from entering the portal.

OOC:
Perception +19, Roll 39
KS: Planes, +3, Roll 9

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Tuesday March 19th, 2024 9:42:45 PM

Kiwina's still of the opinion that they know the blood doesn't belong on the other side of the gate, so blocking it's a start to returning things to normal. But the first question was the more important one, and waits to see Panzer's success.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Tuesday March 19th, 2024 9:56:52 PM

"Lich first, the Woldsblood is just a side effect for right now. If it's beyond our ability to close, we can search up those who can assist us, but Mr. Lich is ours."

JonS Co-DM - "Back to Work" 
Tuesday March 19th, 2024 11:09:10 PM

OOC: Sorry for posting so late ... the sun was out, and it was fairly warm, so I was able to get the wife out of the house for several hours ... she got 2 new purses (Coach & Michael Kors), and I got gaming stuff =)

River Battle Map

Ok, so the map works ... I'm not sure if y'all want to find your own avatars, or let me know if there are some on a previous map, and I'll look for them

***********************************************************************************************
Panzer pulls out the Crystal Ball and a dagger in hopes of discerning what direction the Lich isHighlight to display spoiler: { If you're using the bone dagger that the Lich dropped, I need you to make a DC20 Will Save please and thanks }

Beech, with bow in hand, and who's using his flight spell to see better, spots figures under the water of the Woldsblood stream, and then asks if everyone has all their gear

Kiwina ponders "What direction is the Lich?" and then "Should we try to stop the flow of Woldsblood going into the cavern?"

Tsak sees the figures under the Woldsblood, and the ones upstream from the party. The one's upstream seem to be pulling almost immaterial shapes out of the liquid as it passes by. Not every one, but almost seems they randomly grab souls. Tsal looks around but doesn't see anything that could be used as a dam

Ayotnom asks a good question, "What are the shadows under the stream?" Easy answer is they are souls, whether they are lost or following the path they should be is undetermined

Falco shares that the "The things under the liquid and the whispers are creepy, like a bad nightmare." Falco then calls out to the two figures

Elyas states he wasn'ty planning on touching the Woldsblood, then uses his magic to see this side of the portal Highlight to display spoiler: { There is a force holding the portal in this spot ... the magical energies are coming from both the Woldsblood, and the land itself }

Mak, with bow in hand, looks for something to move into the stream of Woldsblood heading into the Lich's cavern, but doesn't spot anything

Kiwina is keeping tabs on Panzer, while Beech shares a plausible plan, "We deal with the Lich first, and then the 'Blood."

The two figures stand up. They are a good 15' tall, dressed in whispy tattered black robes. Their "polearms" are actually scythes.

For all - Perc check DC20 Highlight to display spoiler: { the "souls" that have been pulled from the waters and laid out on the rocks begin violently moving and shaking }



Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Tuesday March 19th, 2024 11:14:31 PM

Lich first yeah, but without destroying the phylactery we aren't destroying the lich, only causing a temporary reset. He's gonna keep coming back and he's gonna learn more about us every time we fight him.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet  d20+11=18 ;
Wednesday March 20th, 2024 1:22:40 AM

will save DC 20 failed 18. Panzer uses a hero point to make up the difference and pass the save (+4 applied after the roll, provided they work here)
I'd like to finish this before we kill some big ol' grim reapers....
How long has passed since we walked through the portal?

Ayotnom Ogini Hugh C 102/102 | AC : 34; Touch 25; Flat 26 CMD 38(40vs Trip, Grapple or Disarm) 
Wednesday March 20th, 2024 3:38:21 AM

Armalad says, "Well if the lich hasn't reformed fully yet we may be able to find and destroy the phylactery if it is mid reforming."

He decides to call out to the robed creatures with the scythes, "Sorry to interrupt whatever it is you are doing, but you don't happen to know where a lich or its phylactery may be found? We came from the other side of the portal and when we fought and beat the lich previously its ashes flew into this portal which lead us to this realm and we are kind of hoping to put an end to this lich before he comes back again. He's a really bad guy as he was experimenting on this town under the guise of trying to heal them."

'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2  
Wednesday March 20th, 2024 10:50:15 AM

Falco keeps a good distance back from the figures but still tries to be friendly.

"So.. what you fine folks doing here? Were just passing though."

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2

Mak(JamesM)(103/136)|AC:28/18T/--FF|CMD 35| Arrows/20+1 CLB|23/-/-/-(RS)/-|(WF,WS,WT)**|1d8+7(20)x3))  d20+23=26 ; d8+7=11 ;
Wednesday March 20th, 2024 11:26:55 AM

Mak thought about it and decided one of those 15' tall guys laid over the stream would be perfect for blocking the flow of Woldsblood as he reached for an arrow or two and loaded his bow.

OOC:
Readied Action, Roll 26, Damage 11 hp

**Weapon Focus, Weapon Specialization, Weapon Training| Darkvision| Encumbrance:53 lbs| Move: 30 | DR1 (Adamantine Armor) | Condition: Just a scratch | | Range: 0-45 Feet |

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Wednesday March 20th, 2024 9:10:22 PM

Beech, if the robed figures make an offensive action, plans on unleashing on them....
He unhooks the large quiver and lets it hit the ground, After it hits the ground, he casts Enlarge Person....

Ayotnom Ogini Hugh C 102/102 | AC : 34; Touch 25; Flat 26 CMD 38(40vs Trip, Grapple or Disarm) 
Wednesday March 20th, 2024 10:59:36 PM

(OOC: Checking in)

Ayotnom prepares to draw his dagger should getting the attentions of the robed creatures with scrythe result in hostilities

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Wednesday March 20th, 2024 11:14:12 PM

The time to test this has come sooner than Kiwina expected, as he converts his rod into a battleaxe and draws his shortsword. His ancestral spirits would normally appear around him at this point as ghostly figures.

Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  d20+19=31 ;
Wednesday March 20th, 2024 11:26:08 PM

(Perception vs spoiler=31)

Tsak isn't sure that you can kill Mr and Mrs Death, much less whether you should try. Especially here, interesting. He also notes that being out of the stream doesn't appear to be good for the 'souls'.

Still, he moves to the front of the party, plasters a welcoming smile on his face and prepares to be a bullet sponge if/when things go south.

JonS Co-DM - "Back to Work" 
Wednesday March 20th, 2024 11:53:17 PM

OOC: So to get the avatars on the page, I had to find them, save them, and then insert them "over the cells" to make it so we can move them around. Youll have to move your mouse over them until it changes to a hand then you can move them around

OOC2:Y'all were coming in from the right hand side of the map, so I've got y'all stacked up where you stopped upon seeing the two dudes and experience everything else

IC: Since moving onto this side of portal, time seems a little weird, but you estimate that you've been here 5 minutes or so

Tsak urges his friends to "Focus on the Lich first, everything else is secondary."

Panzer, when he pulls the dagger and crystal ball out, gets an odd expression on his face, and then shakes his head Highlight to display spoiler: { Someone just tried to mess with your head, they almost had you believing that your friends were actually the bad guys - outside of that, you aren't able to a reading on anything with either device - you can tell that the combo would have worked, but something is blocking the scrying attempt }

Ayotnom calls out to the two figures who have stopped "fishing" and are now surveying the party, "You don't happen to know a lich or ones' phylactery is by chance? His remains turned to sparkling dust and came through the portal..." At the mention that the Lich is a bad guy, the two began making a creepy, nails on a chalkboard noise ... you figure out they are laughing

Falco, following up after Ayotnom also calls out, while they're laughing, "What y'all doing here, we're just passing through."

Mak, looking logically at the size of these two "things" considers that they might make a good dam for the Woldsblood, and prepares to fire Highlight to display spoiler: { I had to look up what a readied action was, ugh I feel old }

Beech, who's thinking mimics Mak's, drops his quiver and then gets much larger than he already is

Ayotnom places his hand on the hilt of his dagger should things turn south

Kiwina, feeling that a combat is coming turns his rod into a battleaxe and draws a shortsword. As he draws those, ghostly figures surround him, these are much more benevolent looking that the others



Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Thursday March 21st, 2024 12:16:11 AM

" OK, that hasn't happened before. Um, I don't want these anymore. Someone wih a stronger will than mine can carry them. The dagger tried to convince me that you guys were the bad guys, and I almost believed it. Then something blocked the scrying. Someone else please take these." Panzer indicated the dagger and crystal ball.
" Whats going on with these guys? They seem tough. Not to be a scairdy cat or anything, but I would like to find Achtoor, finish him and get the heck out of here. Extra fights just complicate things."

'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2   d20+16=28 ; d20+1=15 ;
Thursday March 21st, 2024 10:18:01 AM

Falco watches them for a moment wondering what these two are. {Know Religion: 28 and Planes: 15 to identify} "Well if you two don't want to chat we will just be going. Mot sure what your doing to those souls but they don't seem to enjoy it by the way." He looks back to the Petals. "Lets go look about I guess."

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2

Mak(JamesM)(103/136)|AC:28/18T/--FF|CMD 35| Arrows/20+1 CLB|23/-/-/-(RS)/-|(WF,WS,WT)**|1d8+7(20)x3)) 
Thursday March 21st, 2024 3:29:37 PM

Mak held a hand up when offered the dagger..."It's clear I'm not as mentally resistant as most. Keep that away from me. And if you don't want to engage with those two now, what happens when we return and aren't at full strength and they decide we look ripe?"

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Thursday March 21st, 2024 3:42:02 PM

Beech, once the spell finishes, reaches down and grabs the quiver from the ground, then hooks it back onto his belt. Highlight to display spoiler: { Beech is now Huge for the next 19 minutes. }
"Maybe we should split them up, the crystal ball could be acting like a focus for that knife. I also may not be the best choice for the knife, knowing a lot of multi-target spells, should fall under it's coercion even for a brief time, a lot of you all could get hurt...."

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Thursday March 21st, 2024 10:51:01 PM

"No use for the crystal ball here. As for the knife, is the problem only when someone touches it? If we can put it in a container and not be affected by it, maybe we should."

JonS Co-DM - "Back to Work"  LD1 vs Beech: d20+30=33
LD2 vs Ayotnom: d20+30=49

Beech Damage: 2d4+14=19
Ayotnom Damage: 2d4+14=21


Thursday March 21st, 2024 11:33:07 PM

Ok. Updated Map

Panzer shares his issue with the dagger and crystal ball, and probably feels the need to take a bath to wash the "ickiness" off himself

Kiwina mentions putting said dagger into a container, and that the crystal ball may not work here, or be needed

Beech, now massively huge, also shares that the the two items should be separated, and neither given to him

Mak, still readied, also declines taking the dagger ...

Falco Highlight to display spoiler: { These are Lesser Deaths ... the souls that were wriggling and writhing begin to stand up and you recognize them as Vargouilles. Since you're staring at the now 6 figures, they begin moving towards the party, which I'll share }

While the party is discussing the fate of the dagger, Mak and Falco who've been watching the two creatures, watch as four more seem to rip from the would plucked from the stream, and launch themselves into the air. These four have come from the souls dipped out of the Woldsblood.

OOC: Apparently I need to stop playing 5E ... I messed this up again ... let me fix this then y'all can change your posts if needed

The first two robed forms seem to go from not moving to in the party's face in an instant ... Mak fires his arrow, missing the two forms, but smacking it into one of the creatures behind them ...

The four critters look like this a blackened, bat-winged fiend’s head with entacles dangling from chin and scalp, and their fanged mouth hangs agape. The one Mak hit, is having issues flying (It's the one above the tree)

The two robed figures go after Beech and Ayotnom, as: A) Beech is freaking HUGE, and B) Ayotnom looks like a tasty snack

Both hit one time ... Beech takes 19 damage, and Ayotnom takes 21

[If y'all want/need to change your post go ahead ... I'll get another post out later tonight]



Ayotnom Ogini Hugh C 81/102 | AC : 42; Touch 29; Flat 30 CMD 38(40vs Trip, Grapple or Disarm) 
Friday March 22nd, 2024 12:40:00 AM

Ayotnom takes a diagonal 5 foot step back and calls out, "I need healing I can't take another hit like that. He then takes a total defense action and heroically casts extended shield.

Active Effects:
Extended Mage Armor + 4 AC - 12 hours
Extended Shield + 4 Shield bonus to AC - 12 min
Total Defense - +4 Dodge AC - 1 round

I fixed your HP, you only got hit once

Beech (JohnC) AC 20(24)/15/15,HP 74/93 See Invis/Darkvision Character 
Friday March 22nd, 2024 12:55:30 AM

Umm.... it has Pounce? if it does I'm unconscious.

Nope, just really fast ... and because I'm blonde and old, only gets 1 attack this round as it moved. I fixed your HP

Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  d20+21=22 ;
Friday March 22nd, 2024 6:42:08 AM

(Attack=Nat 1 Yay FAIL)

Tsak moves between Panzer and Falco in an attempt to protect Falco and maybe flank someone.The attack on his opponant does not go to plan and the resulting fresh air swing is not his best moment.

'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2   3d8+14=34 ;
Friday March 22nd, 2024 11:44:19 AM

Falco moves back while yelling what the creatures are and casts a cure spell on Beech. (CSW at Beech: 34}

"They are Lesser Deaths and Vargoille! Nasty undead and will be hard for me to damage with positive energy. The Lesser Deaths will make you unlucky when you attack and what not so best to keep some distance if you can." Falco wants to get some space but had to heal Beech some first.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet  d20+26=39 ; d20+26=40 ; d3+13=16 ; d6=4 ;
Friday March 22nd, 2024 12:24:39 PM

Panzer nearly soils himself when the creatures they were discussing are suddenly THERE and swinging massive scythes around. H3 immediately takes The minotaur's place, drawing a blade as he moves. He swings and finds out that the death like things are hard to hit.

Main hand attack hits AC 39 for 16 damage +4 electrical damage ( adamantine magic)

Mak(JamesM)(103/136)|AC:28/18T/--FF|CMD 35| Arrows/14+1 CLB|18/13/8/18(RS)/-|(FA,WF,WS,WT,PBS,DA,RS,MS,IG)**|1d8+16(MS)(20)x3))  d20+18=29 ; d20+18=22 ; d20+13=26 ; d20+8=14 ; d8+16=18 ; d8+16=23 ; d8+16=18 ; d8+16=23 ;
Friday March 22nd, 2024 3:30:39 PM

"I hope these guys stay solid enough to block that flow." Mak said as he pulled two arrows from his quiver and fired. Five arrows flew from his bow across the intervening space.

OOC:
Mak - Strange Freaky Thing, Roll 29(MS), 22(RS), 26, 14. Damage 41 Hp (MS), 18 hp (RS), 23 hp, Miss.

**Full Attack, Weapon Focus, Weapon Specialization, Weapon Training, Point Blank Shot, Deadly Aim, Rapid Shot, Many Shot, Attacks ignore AC benefits and miss chances from anything less than total cover or concealment| Darkvision| Encumbrance:53 lbs| Move: 30 | DR1 (Adamantine Armor) | Condition: Just a scratch | | Range: 0-30 Feet |

Beech (JohnC) AC 20(24)/15/15,HP 64/93 See Invis/Darkvision Character 
Friday March 22nd, 2024 10:07:13 PM

Beech feels the energy drain from him as he's hit, "Get'em off!!!" Beech withdraws north and east, taking to air in a 45 degree angle. (40' away and up)

JonS Co-DM - "Back to Work"  
Friday March 22nd, 2024 10:12:22 PM

OOC: Hey y'all, who's covering for Ben? isn't he out of town, or on a cruise, or spending time with Cthulu or something?

OOC2: I'm gonna throw this up here now that we're in combat with the LD's
Misfortune Aura: When a living creature attempts an ability check, attack roll, caster level check, skill check, or saving throw within 10 feet of a lesser death, it must roll two d20s and take the lowest roll before applying any modifiers.

Updated Map

IC: The two figures had gone from inactive to in the party's face at a heartbeat. The two creatures targeted Beech and Ayotnom, dealing damage to both

The party's actions:

Ayotnom backed up and cast a protective spell on himself

Beech is caught off guard by the attack

Tsak attempts to attack, and the odds were not in his favor

Falco heals Beech to full health, and shouts out to the rest of the group what he knows about the Robed Guys (Lesser Deaths) and the flying things (Vargoilles)

Panzer, who may have sharted himself, draws a blade and moves all in one action, he catches the Death closest to where Ayotnom had been standing with a solid blow, drawing a hiss from it

Mak fires off a bevy of arrows, however none hit their target

LD1 (Panzer is on) 20 damage from Sir Ginsu, he slices, he dices, he makes a great meat pie
LD2 (in front of Beech)


Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Friday March 22nd, 2024 10:54:28 PM

OOC: Um... i posted my move, and now I'm back where I started from... plus you missed reducing the hit points by 5 for each level drained.... and everyone remember you are also -1 to every d20 roll you make per level drained.
Can i please move my token back to where i had moved it?
Fixed hp too...

(Sorry it was me, and I did miss the info on you moving, sorry ... I put ya back where ya where)

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Friday March 22nd, 2024 11:01:01 PM

Subing for Ben A. Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21)
the round before the Lesser Death's get handsy

IC
With his mind already warded against possession Elyas stepped forward and ook the crysatl Ball and Dagger from Panzer and stowed them away in his pack.

cantrips: Resistance, detect magic, light, mending
Level 1: 1/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 2X Scorching Ray, Mirror Image, Glitterdust, 1/2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, pearl of power 4, bonded item, Quicken Rod 0/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (14 hours)
darkvision (14 hours)
Protection From Evil (14 minutes)
See Invisibility (140 minutes)


Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet  14d6=50 ; d20+16=30 ; d20+16=33 ;
Friday March 22nd, 2024 11:32:56 PM

Subing for Ben A. Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21)
This past round where the Lesser Deaths make a stunning and surprise attack on the party.

IC
Elyas starts in I 16, next to Panzer. He gasps as he sees the Deaths move in and begin swinging, followed by a swarm of....things. He quickly judges the range and fires a chain lightning at the lead Vargoille which should be withing 30' of everything else that is attacking his friends.

Damage 50 DC 29 save for half
SR vs LD in front of Beech 30
SR vs LD in front of Panzer 33

Satisfied with the sizzling Elyas draws and activates his Rod of Lesser Quickening and casts Haste on the party, raising their AC just a little

cantrips: Resistance, detect magic, light, mending
Level 1: 1/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 2X Scorching Ray, Mirror Image, Glitterdust, 1/2X see invisibility
Level 3: 2X Dispel Magic,1/1 Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, pearl of power 4, bonded item, Quicken Rod 0/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (14 hours)
darkvision (14 hours)
Protection From Evil (9 minutes)
See Invisibility (135 minutes)

On Party:
Haste 14/14 rounds remaining



Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60'  d20+17=20 ; d20+17=27 ; d6+6=12 ; 2d6=4 ;
Friday March 22nd, 2024 11:46:26 PM

Kiwina uses a spring attack to move around the other side of one of these creatures. He attacks once with his short sword with the creature flanked. Hits AC 20 for 16 points on non-lethal damage (including 4 from sneak attack).

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60'  d20+17=35 ; d20+17=27 ; d6+6=9 ; 2d6=9 ;
Friday March 22nd, 2024 11:49:28 PM

Kiwina tries a hasted attack as well, hitting AC 27 for an additional 18 points non-lethal damage.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Sunday March 24th, 2024 2:51:36 PM

addition to my turn....
Panzer uses a hero point to draw his second weapon

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Sunday March 24th, 2024 2:59:12 PM

Subing for Ben A. Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21)

Elyas attempts to get some space away from the deaths, he moves to k/19

cantrips: Resistance, detect magic, light, mending
Level 1: 1/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 2X Scorching Ray, Mirror Image, Glitterdust, 1/2X see invisibility
Level 3: 2X Dispel Magic,1/1 Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, pearl of power 4, bonded item, Quicken Rod 2/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (14 hours)
darkvision (14 hours)
Protection From Evil (9 minutes)
See Invisibility (135 minutes)

On Party:
Haste 14/14 rounds remaining


Ayotnom Ogini Hugh C 81/102 | AC : 42; Touch 29; Flat 30 CMD 38(40vs Trip, Grapple or Disarm)  d20+16=20 ; d8+4=5 ;
Sunday March 24th, 2024 3:27:31 PM

Ayotnom takes another 5 foot step back and hurls his rapier at the nearest lesser death using his hand of the apprentice abililty.

20 vs AC; 5 damage if that hits

Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:Hastened  d20+21=28 ; d20+21=24 ; d20+21=25 ; d20+21=33 ; d20+16=28 ; d20+16=32 ; d20+11=29 ; d20+11=26 ; 2d4+6=11 ; 2d4+6=13 ; 2d4+6=12 ; 2d4+6=11 ;
Monday March 25th, 2024 4:40:11 AM

(Tsak hastened = 4 attacks, rolled twice for each and took the worst.)
(Are these undead? If so I need to add +4 to each attack and damage due to them being a favored enemy of our recalcitrant hero...)

Not undead(Attack1=24, Dmg=11 : Attack2=25, Dmg=13 : Attack3=28, Dmg=12 : Attack4=26, Dmg=11)

Undead(Attack1=28, Dmg=15 : Attack2=29, Dmg=17 : Attack3=32, Dmg=16 : Attack4=30, Dmg=15)

Being a simple, single-minded sort of guy Tsak decides to concentrate on the giant skelli before him and goes to work with his big shiny sword.



Mak(JamesM)(103/136)|AC:29/19T/--FF|CMD 36| Arrows/9+1 CLB|19/14/9/19(RS)/19(H)|(FA,WF,WS,WT,PBS,DA,RS,H,MS,IG)**|1d8+16(MS)(20)x3))  d20+19=32 ; d20+19=27 ; d20+19=25 ; d20+14=19 ; d20+9=18 ; d8+16=18 ; d8+16=21 ; d8+16=24 ; d8+16=24 ;
Monday March 25th, 2024 8:19:14 AM

Mak grimaced and refocused as he reloaded and tried again. His first set of two fired together looked promising, but the others he didn't know as the creatures moved in the darkened spaces.

OOC:
Mak - Freaky Creature Thing, Roll 32(MS), 27(RS), 25 (H), 19, 18. Damage 39 (MS), 24 (RS), 24 (H), miss, miss.

**Full Attack, Weapon Focus, Weapon Specialization, Weapon Training, Point Blank Shot, Deadly Aim, Rapid Shot, Many Shot, Attacks ignore AC benefits and miss chances from anything less than total cover or concealment| Darkvision| Encumbrance:53 lbs| Move: 60 | DR1 (Adamantine Armor) | Condition: Just a scratch | | Range: 0-30 Feet |

'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2   3d8+14=23 ;
Monday March 25th, 2024 10:10:02 AM

"Tsak, this should be a good battle for you. your good with the undead."

Falco moves round the battlefield to heal Tsak while the battle rages.

{CSW @ Tsak: 23}

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (1/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)


Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Monday March 25th, 2024 7:40:38 PM

Kiwina observes the effects his attacks have had to help determine what further action to commit to next round.

Ayotnom Ogini Hugh C 81/102 | AC : 42; Touch 29; Flat 30 CMD 38(40vs Trip, Grapple or Disarm) 
Monday March 25th, 2024 11:45:06 PM

(OOC: Checking In)

Time slows down for Ayotnom as he waits to see if his rapier hit the lesser death and then regardless of whether it did or not the magical weapon teiekinetically returns to his open hand.

JonS Co-DM - "Back to Work"   Vargoille's REF saves: d20+4=24 ; d20+4=23 ; d20+4=10 ; d20+4=21 ; LD1 REF Save: d20+19=39 ; LD2 REF Save: d20+19=33 ; LD1 attacking Panzer: d20+30=35 ; d20+25=36 ; d20+15=23 ; LD2 attacking Tsak: d20+30=39 ; d20+20=32 ; Panzer Damage: 2d4+14=17 ; 2d4+14=21 ; Tsak Damage: 2d4+14=17 ; 2d4+14=21 ;
Monday March 25th, 2024 11:48:44 PM

Ok brave adventurers ... I didn't see the "energy drain" ability attached to these Lesser Deaths ... what I was concerned about was their attacks...so, again I had to look this up ... if you get hit by one of these critters, you lose 2 levels, which equates to: For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature's negative levels equal or exceed its total Hit Dice, it dies.. There is a saving throw but it comes later in the “day” … and will be a fortitude save …

Updated Map

Elyas, quick on his feet and mind, uses Algebra or Trigonometry, to determine the correct angles to fire off a Chain Lightning spell … that catches both the Lesser Deaths, and the Vargoilles …

Following the Lesser Deaths’ move and attacks, the party responds:

Elyas backs up to give himself, and uses his Rod to hasten his friends this is more for me than y’all - A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses, and an extra attack

Kiwina, skillfully moves around one of the lesser deaths, and attacks it, but neither of his attacks seem to do anything to the LD

Panzer draws his second weapon, and goes after LD1

Ayotnom steps back five feet and he throws his rapier at the nearest lesser death, but it steps out of the way of the sharp pointy blade

Tsak grins as he assaults LD1 with Panzer … his first two attacks seem not to do anything, his third swing catches the LD, and it hisses in pain, and it is able to get its’ scythe to block Tsak’s final blow

Mak, not happy about his arrows missing, fires again … The first arrow sinks into the LD’s shoulder, and it hisses in pain, the other arrows the LD knocks away with its’ scythe

Falco skirts the battlefield and prepares to heal Tsak, should he take damage

Beech (you didn’t post an action – go ahead and take one)

The Vargoille’s – The lighting blast plays over them, and they all drop to the ground, smoking and dead
LD1 and 2 both feel the effects of the lightning blasts as they strike them, both hiss loudly in pain

LD1, splits its’ attacks against Tsak and Panzer: Panzer gets hit twice (unless your AC is higher than 36?) Tsak also gets hit twice

Panzer takes 38 damage and loses 4 levels | Tsak also takes 38 damage and loses 4 levels, Falco steps up and heals Tsak of 23 health, so you lose 15 health

LD2, upset about Elyas and his lightning blast, charges Elyas and swings its’ scythe, but the blade bounces off of something protecting Elyas (Pro vs Evil)

Kiwina, you get an AOO against LD2 as it runs away from you, charging Elyas

LD1 (Panzer and Tsak are double-teaming) 20 damage last round + 25 (CL) + 39 from Mak’s arrow + 16 from Tsak = 100 damage

LD2 (in front of Kiwina) no damage last round, this round: 25 (CL) – it is now close to Elyas


Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet  d20+29=39 ; d20+29=32 ; d20+29=47 ; d20+29=33 ; d20+29=37 ; d20+29=33 ; d20+24=30 ; d20+24=38 ; d20+24=37 ; d20+24=32 ; d20+19=28 ; d20+19=26 ; d20+19=28 ; d20+19=29 ; d20+20=21 ; d20+20=26 ; d3+13=15 ; d6=2 ; d3+13=14 ; d6=2 ; d3+13=16 ; d6=6 ; d3+13=14 ; d6=2 ;
Tuesday March 26th, 2024 6:48:26 AM

If Panzer missed a post then this will be it. If he didn't then DM's please delete this post.
Now armed with two weapon Panzer starts the dance of death with, well death
.
( In hopes of hitting these hard targets Panzer has stopped power attacking, thus the lower damage totals, a lesser hit is better that no hit for more damage. 2 rolls each taking the worse roll. Haste and flanking added vs AC 31)

Main Hand 1 Hits AC 32 for 15 damage +2 electrical damage
Haste Hits AC 33 14 damage + 2 electrical damage
Off Hand 1 Hits AC 33 16 damage +6 frost damage
Main Hand 2 Hits AC 30 miss
Off Hand 2 Hits AC 32 14 damage + 2 frost damage
Main Hand 3 Hits AC 26 miss
Off Hand 3 Hits AC 28 miss
Bite Hits AC 21 miss

Panzer is raising a sweat trying to hit these elusive targets and scores no critical hits, but does hit 4 out of 8 attempts.

Panzer
Hastes 13 /14 rounds remaining

Mak(JamesM)(103/136)|AC:29/19T/--FF|CMD 36| Arrows/5+1 CLB|19/14/9/19(RS)/19(H)|(FA,WF,WS,WT,PBS,DA,RS,H,MS,IG)**|1d8+16(MS)(20)x3))  d20+19=24 ; d20+19=33 ; d8+16=23 ; d20+19=23 ; d20+14=29 ; d8+16=21 ;
Tuesday March 26th, 2024 8:28:36 AM

Mak was running out of arrows as frequently happened when Elyas aided him with the quickening spell. With practiced ease Mak grabbed two arrows, loaded them and fired. (Manyshot) The simultaneously fired arrows went wide, missing their target even as Mak pulled another out, loaded and fired again. (Rapid Shot) That third arrow hit..yes it was going to leave a mark. Mak's fourth arrow (Haste) also missed, but his final attack was hopeful as it streaked across the distance to it's target.

Mak - LD1, Roll 24(MS), 33(RS), 23 (H), 29. Miss, hit, miss, ?? Damage: 23(RS), 21 hp.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet  d20+11=29 ; d20+11=21 ; d20+11=15 ; d20+16=21 ; d20+16=30 ; 4d6=18 ; d20+11=26 ; d20+11=22 ; d20+11=30 ; d20+16=35 ; d20+16=20 ; d20+16=31 ; 4d6=14 ; 4d6=15 ;
Tuesday March 26th, 2024 8:54:08 AM

Subing for Ben A. Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21)
If Elyas missed a post then this will be it. If he didn't then DM's please delete this post.

Safely back away from the lesser death's aura Elyas starts trying to burn down the death fighting Panzer and Tsak.
He casts scorching Ray
Ray 1 hits Touch AC 29 Spell Penetration 21 fail
Ray 2 hits Touch AC 21 Spell penetration 30 pass damage 18
Ray 3 hits Touch AC 15 miss
He then uses his rod of quickening to cast another Scorching Ray
Ray 1 Hits touch AC 26 Spell Penetration 35 pass damage14
Ray 2 Hits Touch AC 22 Spell Penetration 20 fail
Ray 3 Hits Touch AC 30 Spell Penetration 31 pass damage 15

cantrips: Resistance, detect magic, light, mending
Level 1: 1/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 0X2 Scorching Ray, Mirror Image, Glitterdust, 1/2X see invisibility
Level 3: 2X Dispel Magic,1/1 Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, pearl of power 4, bonded item, Quicken Rod 1/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (14 hours)
darkvision (14 hours)
Protection From Evil (9 minutes)
See Invisibility (135 minutes)

On Party:
Haste 13/14 rounds remaining


Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 119/151 ) Character Sheet  d20+23=26 ; d20+23=36 ; d20+25=40 ; d20+25=33 ; d20+25=28 ; d20+25=32 ; d20+25=38 ; d20+25=35 ; d20+25=42 ; d20+25=33 ; d20+25=36 ; d20+25=38 ; d20+20=26 ; d20+20=26 ; d20+20=33 ; d20+20=30 ; d20+15=24 ; d20+15=34 ; d20+15=34 ; d20+15=19 ; d20+16=21 ; d20+16=25 ; d3+13=16 ; d6=2 ; d3+13=16 ; d6=4 ;
Tuesday March 26th, 2024 9:06:36 AM

Panzer hisses as two of the scythe swings strike him, sapping away some of his life force. His armor stops some of the damage.
As LD 2 flies past charging Elyas, Panzer attacks him (AoO) Hitting AC 26 for a miss
He then returns his focus to LD 1

Main hand 1 Hits AC 33 for 16 damage + 2 electricity damage
Haste Hits AC 28 miss
Off Hand 1 Hits AC 35 for 16 damage + 4 Frost Damage
Main Hand 2 Hits AC 26 miss
Off Hand 2 Hits AC 30 miss
Main Hand 3 Hits AC 24 miss
Off Hand 3 Hits AC 19 miss
Bite Hits AC 21 miss

Panzer
Haste 12/14 rounds left

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 119/151 ) Character Sheet 
Tuesday March 26th, 2024 9:30:07 AM

Subing for Ben A. Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21)

Elyas closed his eyes as he aw the scythe descend and then heard a *Tink* sound as it hit his ward. Surely not He thought as the swing that should have removed his head stopped mid air.
" Um, they act as if summoned? Ward yourselves against evil!"
Assuming he now can't be hit, Elyas walks around the Lesser Death and touches Panzer, warding him vs evil. (cast Protection from evil)
He then uses his first level pearl of power to recall Protection from evil and using the quicken rod a last time casts it on Tsak.

cantrips: Resistance, detect magic, light, mending
Level 1: 0/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 0X2 Scorching Ray, Mirror Image, Glitterdust, 1/2X see invisibility
Level 3: 2X Dispel Magic,1/1 Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1(used), pearl of power 4, bonded item, Quicken Rod 0/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (14 hours)
darkvision (14 hours)
Protection From Evil (9 minutes)
See Invisibility (135 minutes)

On Party:
Haste 12/14 rounds remaining
Panzer -Protection from Evil (14 minutes remaining)
Tsak -Protection From Evil (14 minutes remaining)

'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2  
Tuesday March 26th, 2024 9:49:37 AM

Falco doubts his magics could harm either of the Lesser Deaths instead he tries to bolster his team casting Bless on the party. He calls out, feeling less then effective. "Focus on the most injured one. We need to get these things down quickly."

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (1/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)


Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Tuesday March 26th, 2024 3:29:59 PM

Here is a copy of my previous post:

Beech (JohnC) AC 20(24)/15/15,HP 64/93 See Invis/Darkvision Character
Friday March 22nd, 2024 10:07:13 PM
Beech feels the energy drain from him as he's hit, "Get'em off!!!" Beech withdraws north and east, taking to air in a 45 degree angle. (40' away and up)


Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+10=25 ; d20+10=20 ; d20+5=25 ;
Tuesday March 26th, 2024 3:41:32 PM

Current post...

Beech, being mid-air, drifts 5' (auto pass fly check)
Beech launches a flight of arrows at the wounded Lesser Death....

All 3 shots miss

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+13=31 ; d20+10=13 ; d20+10=16 ; d20+5=22 ;
Tuesday March 26th, 2024 5:56:34 PM

I've been told i'm still behind a turn...

Beech drifts 5' (rolled a 31, makes the fly check)

He shoots 3 times, missing all 3 shots...

"Almost impossible for me to hit them...." Beech calls out.


Tsak Rezar (Damien) AC22(22) (T15/F14) 46/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:Hastened  d20+19=21 ; d20+19=39 ; d20+19=38 ; d20+19=39 ; d20+14=31 ; d20+14=22 ; d20+9=24 ; d20+9=17 ; 2d4+6=8 ;
Tuesday March 26th, 2024 6:40:30 PM

(Sorry forgot the +4 when I rolled, have added them below, made no diff. I did take off the -2 for lost levels)
(Attack1=25 miss: Attack2=42, Dmg=12: Attack3=26 miss: Attack4=21 miss)

'Oh this is gonna get old real quick' thinks Tsak, just being near these things is bad for your health. But he keeps plugging away, no point stopping now.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60'  d20+13=27 ; d20+13=19 ; d8+4=12 ;
Tuesday March 26th, 2024 7:36:02 PM

Kiwina makes the AOO with the battleaxe, since his shortsword has no effect on the creature. The axe hits AC 19 (or 21 if he was still in flanking position at that time) for 12 damage (if it hits).

Kiwina's actions for the round to follow in a different post.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60'  7d6=22 ;
Tuesday March 26th, 2024 7:58:04 PM

With one of the creatures surrounded by his friends and one away, Kiwina calls a flame strike down on the one going after Elyas. The spell does 22 damage, half fire and half divine.

The last time I posted Kiwina's spells was Feb-21, copied below. He used a flame strike on the lich, but has had time to relearn it. . .
=====
Effects:
Haste from Elyas -- +1 to hit, current AC: 23
=====
Ranger:
1st -- entangle, speak with animals
2nd -- barkskin
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I
2nd -- fog cloud, flaming sphere, hold animal, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, spike growth, wind wall
4th -- sleet storm, control water, flame strike (used)
Aumakua have one 1st-level ranger spell
Storm burst -- none used


Ayotnom Ogini Hugh C 81/102(92) | AC : 42; Touch 29; Flat 30 CMD 38(40vs Trip, Grapple or Disarm)  d20+14=15 ;
Tuesday March 26th, 2024 11:28:14 PM

Ayotnom actually takes a 5 foot step towards the Lesser Death at J/K 21 so he can try to throw his rapier again using his hand of the apprentice though he'll probably miss seeing as how he is now 2 levels lower and sure enough it flies as wide as it possibly can.

15 - nat 1 miss

Active Effects:
-2 levels
mage armor = +4 AC - 12 hours
shield - is it 12 or 8 mins w/ the -2 levels?

JonS Co-DM - "Back to Work"   LD2 attacking Beech: d20+26=42 ; Damabe vs Beech: 12d6+16=59 ;
Tuesday March 26th, 2024 11:55:58 PM

OOC: Yes, there was a round that Panzer, Elyas, and Beech missed.
Avatars: I added one for Mak, the cool and dangerous looking human archer.

Pre-Round stuff: Panzer, hasted, changes tactics and chooses better chances to hit over more damage: Of his 8 attacks, 4 hit – with the LD taking: 59 damage, +4 electrical damage, and +8 frost damage [OMG – 71 damage]

Elyas casts Scorching Ray twice with the use of his Rod of Quickening. While several rays “hit”, only a few do damage [47 fire damage]

Beech, fired 3 arrows but none hit their mark

Kiwina took an attack of opportunity as the Lesser Death left him to target Elyas, but his strike missed

Updated Damage info:
LD1: 100 damage + 88 more = 188 – it’s outfit is smoldering and holy
LD2: Still at 25 damage, but is now behind everyone except Mak & Beech & Ayotnom

This Round Stuff:
Mak draws and fires more arrows, with one striking the Lesser Death (23 damage)

Panzer goes on the offensive again with 8 attacks: This time only two hit, the Lesser Death is seriously grumbling and spitting at the amount of damage it is taking (38 total)

Elyas walks past the Lesser Death, giving it the universal sign that it is “Number 1.” He ambles up to Panzer, who he buffs with PFE, and then pokes Task, buffing him as well with PFE.

Falco calls out to his friends to ”Kill the most injured one” which happens to be the one now surrounded by Panzer, Tsak, Falco (to a point), and Kiwina (to a point). Falso also dips into his magics and Blesses the party

Beech, who’s floating 5’ off the ground, fires three more arrows, but again, none hit, and he calls out ”It’s almost impossible to hit them”

Tsak fires off 4 attacks, with one biting into the Lesser Death (12 damage)

Kiwina calls down holy fire from the sky, which envelops the Lesser Death eyeballing Beech, Mak, and Ayotnom … Highlight to display spoiler: { would you please roll a spell resist roll, its versus a, um, 27 – had to search for the goofy number, thanks. If this passes then I’ll roll its REF save. }

Lesser Deaths: The one surrounded by the party strikes out at Panzer, Elyas, and Tsak … and it watches in horror as its’ attacks stop a few inches away from each of the guys

The one by Mak/Beech/Ayotnom, raises its bony hand up and points at Beech, says something repulsive, and its hand seethes with eerie dark fire

For Beech – Fort Save vs DC22 Highlight to display spoiler: { if you save you take half damage. If you fail you take full damage: so either 30, or 59}

LD1: 259 damage

LD2: Still at 25 damage

For Party: Perc Check vs DC 20 Highlight to display spoiler: { From where the Vargouilles lifted off the ground, you see a cloud of translucent humanoid spirits whirling around a ghostly desiccated corpse. }
For Party: Know-Religion Check vs DC 25 Highlight to display spoiler: { This creature is a Nemhain. This is a corpse who has come back to life and is surrounded by the spirits of close relatives or friends, which it uses to manifest attacks or other actions }

Updated Map



Tsak Rezar (Damien) AC22(22) (T15/F14) 46/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:Hastened, PFE, Blessed  d20+19=39 ; d20+23=30 ; d20+23=26 ; d20+23=43 ; d20+23=43 ; d20+23=43 ; d20+18=36 ; d20+18=33 ; d20+13=27 ; d3=2 ; d20+13=24 ; 2d4+10=15 ; 2d4+10=12 ;
Wednesday March 27th, 2024 8:48:31 AM

(Perception vs spoiler=39 Pass. Attack1=26 ; Attack2=43, Dmg=15 ; Attack3=33, Dmg=12 ; Attack4=24
(OOC Please ignore the fifth d20+23 roll and the d3 roll, clumsy fingers)

Oh crap, the dead things aint stayin dead. yells Tsak as he sees something forming in the mist near the bodies of the nasty flying things.
The sneaky skelli sees an opportunity to whack Tsak, but something stops it. Tsak redoubles his efforts and two of his blows seem to land.

(I get those D3 rolls too ... I think I'm moving my mouse too fast, our my computer has a mind of her own)

'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2   d20+25=37 ; d20+16=21 ; d6+12=13 ; 12d6=48 ;
Wednesday March 27th, 2024 9:40:08 AM

Falco spots the figure rise where the Vargouilles fell as he takes a step back from the others.

"We don't need more things to fight at the moment. Warper-sar a burn that thing!"

He points and calls down a flame strike on the new arrival.

{Flame Strike on New Arrival: 24 Fire Damage and 24 Devine - DC24 for 1/2 damage}

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (1/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 119/151 ) Character Sheet  d20+24=37 ; d20+24=44 ; d20+24=37 ; d20+24=40 ; d20+24=41 ; d20+24=43 ; d20+24=38 ; d20+19=39 ; d20+19=29 ; d20+19=23 ; d20+19=39 ; d20+14=27 ; d20+14=32 ; d20+14=20 ; d20+14=34 ; d20+15=29 ; d20+15=30 ; d3+13=16 ; d6=5 ; d3+13=15 ; d6=2 ; d3+13=16 ; d3+13=14 ; d6=5 ;
Wednesday March 27th, 2024 11:14:31 AM

Panzer keeps slashing away at the bones in front of him.

Main hand 1 hits AC 37 for 16 damage +5 electrical damage
Haste hits AC 37 for 15 damage + 2 electrical damage
Off Hand 1 hits AC 41and confirms to AC 38 for 30 damage +5 frost damage
Main Hand 2 hits AC 29 miss
Off Hand 2 hits AC 23 miss
Main Hand 3 hits AC 27 miss
Off Hand 3 hits AC 20 miss
Bite hits AC 29 miss

Panzer
Haste 11/14 rounds left
Protection from evil 139/140 rounds remaining

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 119/151 ) Character Sheet  10d6=35 ;
Wednesday March 27th, 2024 11:38:30 AM

Subing for Ben A. Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21)

Elyas moves away from the auras of misfortune and turns his attention to the other lesser death. Knowing it has taken far less damage than the other death he isn't sure he can disintegrate it so he opts to shock it again. Cast Lightning Bolt.

Lightning Bolt Spell penetration 36 Damage 35 reflex save for half DC 21

cantrips: Resistance, detect magic, light, mending
Level 1: 0/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 0X2 Scorching Ray, Mirror Image, Glitterdust, 1/2X see invisibility
Level 3: 2X Dispel Magic,1/1 Haste, Fly,1X2 Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1(used), pearl of power 4, bonded item, Quicken Rod 0/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (14 hours)
darkvision (14 hours)
Protection From Evil (9 minutes)
See Invisibility (135 minutes)

On Party:
Haste 11/14 rounds remaining
Panzer -Protection from Evil (14 minutes remaining)
Tsak -Protection From Evil (14 minutes remaining)


Beech (JohnC) AC 20(24)/15/15,HP 24/83(93) See Invis/Darkvision Character  d20+6=15 ; d20+13=33 ; d20+11=30 ; d20+11=20 ; d20+11=26 ; d20+6=11 ;
Wednesday March 27th, 2024 2:54:12 PM

(note: Beech is 40' in the air, not 5')
Beech fails the save.... Takes a load of damage....
He auto succeeds at the Perception check.
He succeeds at the fly check to drift 5' again...

He then repeats previous rounds... Launching arrows at the wounded Living Death...
Missing with all 4 shots.... (forgot haste before)


Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60'  d20+7=24 ; d20+23=33 ; d20+5=13 ; d20+7=11 ; 3d6+7=15 ;
Wednesday March 27th, 2024 7:37:22 PM

(Kiwina's spell resistance roll is 24 -- not enough; perception = 33, religion = 13)

"Cousin, I think I need your help with those spirits," Kiwina says. Starting next round, Kiwina's legacy weapon (currently a battleaxe) becomes a ghost touch weapon.

Kiwina has little chance of hitting the lesser deaths and little chance of affecting them with spells. He turns his attention to the new threat, summoning a flaming sphere in the mass of spirits where the corpse is. If they are affected (spell resistance roll of 11), they may take 8 points of fire damage (the +7 should not have been left on). DC 16 reflex to avoid. He targets the corpse specifically in case it can't move.

=====
Effects:
Haste from Elyas -- +1 to hit, current AC: 23
Bless from Falco
Ghost touch 0/14 (starts next round)
Flaming sphere 1/7
=====
Ranger:
1st -- entangle, speak with animals
2nd -- barkskin
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I
2nd -- fog cloud, flaming sphere, hold animal, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, spike growth, wind wall
4th -- sleet storm, control water, flame strike (used)
Aumakua have one 1st-level ranger spell
Storm burst -- none used


Ayotnom Ogini Hugh C 81/102(92) | AC : 42; Touch 29; Flat 30 CMD 38(40vs Trip, Grapple or Disarm)  d20+21=35 ; d20+11=28 ; d20+14=15 ;
Wednesday March 27th, 2024 11:20:11 PM

Perception - 35
Know - Religion - 28

Ayotnom says "I see it and it is a Nemhain, basically a corpse who has come back to life and is surrounded by the spirits of close relatives or friends, which it uses to manifest attacks or other actions"

He then throws his rapier at the lesser death at J/k 21 again only to miss again as bad as he possibly could again

(15 vs AC; miss natural 1)



JonS Co-DM - "Back to Work"   LD2 REF Save: d20+19=36 ; Nemhain REF Save: d20+16=25 ; Bob REF Save: d20+19=35 ; Nemhain attacking Kiwina: d20+21=26 ; Damage to Kiwina: 3d8=14 ; d6=3 ; Bob Concentration Check: d20+23=37 ;
Wednesday March 27th, 2024 11:52:59 PM

Following last round, the party continues their assault upon the Lesser Deaths, and have noticed the desiccated corpse surrounded by swirling ghosts.

Ayotnom throws his rapier again, but it misses, he also calls out to his friends that the new creature is a "Nemhain, basically a corpse who has come back to life and is surrounded by the spirits of close relatives or friends, which it uses to manifest attacks or other actions"

Tsak, feeling safer that the Lesser Death wasn’t able to hit him, unleashes a flurry of blows, one hits especially hard (the 43 is a crit), followed up by a second hit. The Lesser Death drops to the ground in a pile of bones as a “nails-on-the-chalkboard” scream can be heard.

Falco, noticing the new creature forming and looking at the party, takes matters into his own hands and calls out to Warper-Sar to ”BURN THAT THING!”

Elyas, seeing the LD nearest to him drop dead, spins and fires off a lightning bolt at the other LD … which catches it off-guard, but it is able to slide away partially from the bolt

Beech feels the life force drain from him as the Lesser Death attempts to “slay” him. In return he fires four arrows at it, but none connect.

Kiwina calls upon his spirits to help make his axe strike easier (so next round it’s a “Ghost Touch” battleaxe, got it) – then calls forth a ball of fire that rolls itself right up to the Nemhain

Panzer, preparing to strike the Lesser Death in front of him, watches as it drops to ground in a pile of bones following Tsak’s attacks. Panzer then spins and charges the other LD, striking it twice before it has a chance to react

The remaining Lesser Death, lets call him Bob …
Bob: takes 18 damage from Elyas, followed up by 38 damage from Panzer

Bob’s now taken: 81 damage

The Nemhain, as she begins to move forwards, Warper-Sar unleashes a tower of divine fire, which cascades over the creatures body … it cries out in pain

Nemhain: 14 damage from Falco, doesn’t seem to take any from Kiwina’s Ball of Fire

The Nemhain flies over the ball of fire, and within 30’ of Kiwina. It then points at the Centuar, and the spirits swirling around it, seem to launch themselves towards Kiwina … striking him Highlight to display spoiler: { This attack is cold, and it hurts, not only does it deal damage, but it also leeches off some of your CON, 3 points}

Bob, unhappy with Panzer, raises its hand and begins to say something, then Panzer slips in an opportune attack, Bob stops what he was doing, as Panzer hits him for 35 damage

Bob’s now taken: 116 damage

Updated Map

[OOC: When is James gonna be gone? and is David subbing for him too?]


Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 119/151 ) Character Sheet  d20+22=27 ; d20+22=29 ; d20+22=30 ; d20+22=24 ; d20+22=32 ; d20+22=27 ; d20+17=35 ; d20+17=26 ; d20+17=30 ; d20+17=37 ; d20+12=23 ; d20+12=28 ; d20+12=32 ; d20+12=23 ; d20+13=21 ; d20+13=24 ;
Thursday March 28th, 2024 1:36:03 AM

OOC
(Subbing for James on Friday, yes)
Not only are these things literally death with a scythe but they can cast spells too? " Oh hell no buddy, no spells for you."
Panzer launches a new attack on this lesser death.

Main hand 1 hits AC 27 miss
Haste hits AC 24 miss
Off Hand 1 hits AC 27 miss
Main Hand 2 hits AC 26 miss
Off Hand 2 hits AC 30 miss
Main Hand 3 hits AC 23 miss
Off Hand 3 hits AC 23 miss
Bite hits AC 21 miss

Panzer
Haste 10/14 rounds left
Protection from evil 138/140 rounds remaining


Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 119/151 ) Character Sheet  d20+16=19 ;
Thursday March 28th, 2024 1:39:47 AM

Subing for Ben A. Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21)

Elyas scoots to his right and again casts Lightning Bolt at the lesser death

Lightning Bolt Spell penetration 19 fails

cantrips: Resistance, detect magic, light, mending
Level 1: 0/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 0X2 Scorching Ray, Mirror Image, Glitterdust, 1/2X see invisibility
Level 3: 2X Dispel Magic,1/1 Haste, Fly,0X2 Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1(used), pearl of power 4, bonded item, Quicken Rod 0/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (14 hours)
darkvision (14 hours)
Protection From Evil (9 minutes)
See Invisibility (135 minutes)

On Party:
Haste 10/14 rounds remaining
Panzer -Protection from Evil (14 minutes remaining)
Tsak -Protection From Evil (14 minutes remaining)


'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2   4d8+14=27 ;
Thursday March 28th, 2024 10:14:14 AM

Again glad that he has been given hate Falco races across the battlefield to Breech who has taken a lot of damage. "Easy there, don't step on me while I heal you."

{CCW on Breech 27hp - what a terrible roll}

"Warper-sar were going to have to do better then that."
_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (1/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Beech (JohnC) AC 20(24)/15/15,HP 24/83(93) See Invis/Darkvision Character  d20+13=16 ; 10d6=37 ;
Thursday March 28th, 2024 2:16:41 PM

Beech moves, 40' flying + the Haste, he doesn't move the full 70', but enough for him to feel a bit more safe....
He aims at the Nemhain, and shoots once, adding a spell with the single arrow...
The arrow misses, but aiming down it should hit the ground causing the fireball to go off..... (can't find a ruling one way or the other about the spell)

Fireball Damage 37, Ref DC 17 for 18 damage

(makes sense to me)

Mak(JamesM)(103/136)|AC:29/19T/--FF|CMD 36| Arrows/5+1 CLB|19/14/9/19(RS)/19(H)|(FA,WF,WS,WT,PBS,DA,RS,H,MS,IG)**|1d8+16(MS)(20)x3))  d20+19=36 ; d20+19=23 ; d20+19=31 ; d20+14=16 ; d20+9=26 ; d8+16=17 ; d8+16=17 ; d8+16=18 ;
Thursday March 28th, 2024 3:02:14 PM

Mak reached into his pack and drew forth another bundle of arrows (last round) and set them in his quiver as he readied himself to launch another savo of missiles at the lesser death. Two arrows shot across the distance and struck the creature, followed by another that also hit while three of the 6 went wide or were deflected by the Lesser Deaths magic.

OOC:
Mak - LD2, Roll 36(MS), 23(RS), 31(H), 16, 26. Hit, miss, hit, miss, miss. Damage: 34(MS), 18(H), 52 hp Total.

Kiwina (Steve M) 117/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60'  d20+15=18 ; d8+5=10 ;
Thursday March 28th, 2024 9:38:41 PM

OOC: Assuming this move and attack from 30' away is an ability that doesn't allow an AOO?

Kiwina lets the flaming sphere rest for this round while he closes with the corpse and attacks. The family spirit he calls Cousin occupies the same space he does, attacking with him. They hit AC 19* for 10 points of damage if successful, with the ghost touch affect.

* Yes, it's 18 on the roll, but I forgot to include the bless in the roll.

=====
Effects:
Haste from Elyas -- +1 to hit, current AC: 23
Bless from Falco
Ghost touch 1/14
Flaming sphere 2/7
Con at -3 (HP loss reflected above)
=====
Ranger:
1st -- entangle, speak with animals
2nd -- barkskin
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I
2nd -- fog cloud, flaming sphere, hold animal, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, spike growth, wind wall
4th -- sleet storm, control water, flame strike (used)
Aumakua have one 1st-level ranger spell
Storm burst -- none used



Tsak Rezar (Damien) AC22(22) (T15/F14) 46/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:Hastened, PFE, Blessed  d20+23=27 ; d20+23=25 ;
Thursday March 28th, 2024 11:00:18 PM

(Attack1=25 miss)

The nasty bad skelli falls but there's no time to celebrate. Tsak runs over to where Panzer and skelli 2 are and attempts to interrupt their little dance. Unfortunately his timing is off and his sword thrust meets thin air.

JonS Co-DM - "Back to Work"   Nemhain REF Save: d20+16=26 ; Lesser Death Concentrain Check: d20+23=43 ; Save damage: 3d6+16=25 ; Nemhain attacking Kiwina: d20+21=27 ;
Thursday March 28th, 2024 11:36:31 PM

Updated Map

Having stopped the Lesser Death from doing something evil and nasty, Panzer keeps up his attacks, however, fortune is not in his favor and all his attacks miss

Tsak runs to help his friend, but his attack misses as well

Elyas moves and sends a lightning bolt towards the Lesser death but the spell seems to have no effect

Falco, with no enemy close-by races to Beech’s aid, healing him of some of the damage he has taken (27hp isn’t too bad – you could have rolled all 1’s)

Now healed, Beech moves and places himself behind the Nemhain .. he enchants and fires an arrow. While it misses the Nemhain, as the arrow strikes the ground however, it explodes in a ball of fire

Mak reaches into his pack and retrieves more arrows, possibly the only few he has remaining, and launches the salvo at the Lesser Death. Of the six arrows speeding towards it, only two strike, however, they hit the Lesser Death hard, drawing a creepy hiss of pain from the LD

Kiwina, leaving his flaming sphere in play, moves to attack the Nemhain … however, even with the help of his Cousin, their blow fails to connect

Ok, Lesser Death – It raises its left hand and points at Elyas

For Tsak and Panzer Highlight to display spoiler: { can both of y’all make an attack of opportunity please }

For Elyas, FORT save vs DC 25 Highlight to display spoiler: { This only takes effect if neither Panzer nor Tsak are able to break the Deaths’ concentration … If you save, then you take 25 damage … if you fail, you take 160 – It used Finger of Death on you, and I’m not sure if you have any arcane doo-dads that might kick in versus death magics or not }

The Nemhain, smiles at Kiwina, and it isn’t pleasant, she reaches out an strokes his face … make a DC25 WILL save Highlight to display spoiler: { She hit you with Harm, the reverse of Heal … if you save you take 75 damage, if you fail, you take 150 … either way, the spell info states that it cannot lower you HP to less than 1 }

Lesser Death aka Bob: has now taken – 168 damage
Nemhain has taken: 32 damage


Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 119/151 ) Character Sheet  d20+22=34 ; d20+22=29 ; d20+22=23 ; d20+22=28 ; d20+22=38 ; d20+22=31 ; d20+22=41 ; d20+22=32 ; d20+19=29 ; d20+19=28 ; d20+19=28 ; d20+19=33 ; d20+14=20 ; d20+14=32 ; d20+14=29 ; d20+14=22 ; d20+15=32 ; d20+15=23 ; d3+13=15 ; d6=3 ; d3+13=15 ; d6=2 ;
Friday March 29th, 2024 12:11:25 AM

AoO hits AC 29 miss
Panzer steps into flanking with Tsak and attempts to hit the Lesser Death

Main hand 1 hits AC 23 miss
Haste hits AC 31 for 15 damage +3 electrical damage
Off Hand 1 hits AC 32 for 15 damage + 3 Frost Damage
Main Hand 2 hits AC 28 miss
Off Hand 2 hits AC 28 miss
Main Hand 3 hits AC 20 miss
Off Hand 3 hits AC 22 miss
Bite hits AC 23 miss

Panzer
Haste 9/14 rounds left
Protection from evil 137/140 rounds remaining

Ayotnom Ogini Hugh C 81/102(92) | AC : 42; Touch 29; Flat 30 CMD 38(40vs Trip, Grapple or Disarm)  d20+14=25 ; d8+4=8 ;
Friday March 29th, 2024 1:21:20 AM

(OOC: Not like I'm really contributing due to the level drain and dice roller hating me but sorry I missed a post. I fell asleep before I could)

Ayotnom tries hand of the apprentice against Bob the LD (25 vs AC; 8 damage)



Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 119/151 ) Character Sheet  d20+19=37 ; d20+19=28 ; d20+19=21 ; d20+14=33 ; d20+9=29 ; d8+16=18 ; d8+16=20 ; d8+16=24 ;
Friday March 29th, 2024 2:02:43 AM

Subbing for Mak(JamesM)(103/136)|AC:29/19T/--FF|CMD 36| Arrows/5+1 CLB|19/14/9/19(RS)/19(H)|(FA,WF,WS,WT,PBS,DA,RS,H,MS,IG)**|1d8+16(MS)(20)x3))
Mak fires at the Lesser Death

Many shot Hits AC 37 for 38 damage
Rapid Shot miss
Haste miss
shot 2 hits AC 33 for 24 damage
Shot 3 miss


Elyas (Ben A.) (78/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+13=29 ; d20+12=13 ; d20+12=29 ; d20+16=17 ; 28d6+1=112 ; 5d6+1=14 ;
Friday March 29th, 2024 9:51:20 AM

Elyas feels a darkness building in him as the Lesser Death casts a spell at him. luckily he is warded against evil and his body resists the evil magic
Fort Save= 29, still taking 25 damage. much better than being dead.

Elyas hopes there are enough party members dealing with the LD, and moves to support Kiwina fighting the Nemhain. He moves behind a tree for some cover and then casts a Disintegrate on the undead.
Disintegrate vs touch AC: natural 1. reroll with a hero point (2 remain) for a 29 vs touch
SR = 17 [ooc: luckily i don't think it has a SR, but if it does this won't do anything...]
the Nehmain needs a fort save at DC 24. full damage = 112. on save takes only 14.

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 0/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 2X Scorching Ray, Mirror Image, Glitterdust, 1/2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, pearl of power 4, bonded item, Quicken Rod 0/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (14 hours)
darkvision (14 hours)
Protection From Evil (14 minutes)
See Invisibility (140 minutes)

On Party
Haste 9/14 rounds remaining
Panzer -Protection from Evil (14 minutes remaining)
Tsak -Protection From Evil (14 minutes remaining)

Summon



'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2   6d6=19 ;
Friday March 29th, 2024 11:03:24 AM

Falco watches how far away Breech moves and shrugs knowing even hasted he cannot keep up so instead he looks for others to help. Worry crosses his face for Elyas but he sees that most of the effect of the attack is shaken off. Instead he moves to where he can get Panzar, Ayotnom, Elyas and Tsak in a channel and releases holy energy to heal them all.

{Channel Panzar, Ayotnom, Elyas and Tsak: 19Hp}

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (1/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Beech (JohnC) AC 20(24)/15/15,HP 24/83(93) See Invis/Darkvision Character  d20+13=33 ; d20+11=28 ; d20+11=21 ; d20+11=29 ; d20+6=9 ; 2d6+2=9 ; 2d6+2=11 ; 2d6=5 ; 2d6=6 ;
Friday March 29th, 2024 4:30:48 PM

Beech, Drifts 5' north and east as well as 5' downward. (now 35' high)
He aims at the Nemhain and unleashes a bunch of arrows....

Arrow 1 Hit AC 28, Damage 9 (Halved for vs Incorporeal) 4 Damage + 5 Holy Damage (good damage)
Arrow 2 (rapid shot) Miss
Arrow 3 Miss
Arrow (Haste) Hit AC 29, Damage 11 (Halved for vs Incorporeal) 5 Damage + 6 Holy Damage (good damage)

Effective Damage =
Arrow 1 9 damage(good)
Arrow Haste 11 damage(good)



Kiwina (Steve M) 42/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60'  d20+13=32 ; 3d6=10 ;
Friday March 29th, 2024 6:51:30 PM

(will save = 32)

The touch of the corpse is very unpleasant, and a damaged Kiwina retreats 50' (despite me not being able to move him on the map). From there, he has the flaming sphere attack the nemhain. It does 10 point of fire damage but allows a DC 16 reflex save to avoid damage.

AC against AOO is currently 27.

=====
Effects:
Haste from Elyas -- +1 to hit, current AC: 23
Bless from Falco
Ghost touch 2/14
Flaming sphere 3/7
Con at -3 (HP loss reflected above)
=====
Ranger:
1st -- entangle, speak with animals
2nd -- barkskin
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I
2nd -- fog cloud, flaming sphere, hold animal, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, spike growth, wind wall
4th -- sleet storm, control water, flame strike (used)
Aumakua have one 1st-level ranger spell
Storm burst -- none used


Tsak Rezar (Damien) AC22(22) (T15/F14) 46/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:Hastened, PFE, Blessed  d20+23=38 ; d20+23=26 ; d20+23=24 ; d20+23=25 ; d20+23=39 ; d20+23=40 ; d20+18=35 ; d20+18=20 ; d20+13=20 ; d20+13=29 ; 2d4+10=15 ;
Saturday March 30th, 2024 8:48:45 AM

(AoO=26: A1=24: A2=39, Dmg=15 :A3=20: A4=20)

The creature moves, it weaves, it ducks, it Bobs. Tsak's blade flashes around trying to follow it and find an opening. The magic of the haste courses thru him and its all a bit hard to control. He does his best. It seems 1 attack hits home. He feels a warm glow and guesses he has a healer friend somewhere to thank after the battle, but for now its all slash and dash.

Ayotnom Ogini Hugh C 81/102(92) | AC : 42; Touch 29; Flat 30 CMD 38(40vs Trip, Grapple or Disarm) 
Saturday March 30th, 2024 2:05:28 PM

Time slows down for Ayotnom as he waits to see if his rapier hits "Bob"

JonS Co-DM - "Back to Work"   Nemhain REF save: d20+16=29 ; Nemhain FORT Save: d20+13=28 ; Nemhain atatcking Beech: d20+21=40 ; Damage 3d8=9 ; d6=1 ;
Saturday March 30th, 2024 4:37:02 PM

OOC: I’m sorry guys, yesterday wasn’t a good day for me, then added on top of that, my mother-in-law and wife co-opted me to run them around town, as I’m the “Chauffer” of the family, and I didn’t come home until 10pm

Updated Map

Panzer, now bolstered by Tsak, goes into his flurry of attacks, with two striking the wily Bob

Tsak, bolstered by Panzer, similarly goes into multiple attacks on Bob, with one striking Bob

Ayotnom hurls his rapier at Bob, but it fails to strike, and returns to its’ owners hand

Kiwina, once struck, moves away from the Nemhain, but has his Flaming Sphere go after her, it, whatever

Beech re-positions himself and fires off four arrows at the Nemhain, two of which strike the creature

Mak also pulls out some arrows, the last he has, and of the bunch he lets off, two strike Bob

Elyas, stricken by Bob’s attack, Elyas thinks about attacking Bob, but turns his magic on the Nemhain instead

Falco, surveying the fight, moves to support Panzer/Tsak/Elyas/Ayotnom, and releases a surge of healing energy [each PC gains 19HP back]

Bob, Poor Bob: takes 36 damage from Panzer, 15 from Tsak, and a whopping 62 from Mak … Bob crumbles with another bout of nails-on-chalkboard scream

Nemhain: takes 20 damage from Beech, though the flaming sphere “attacks” the Nemhain, the Namhain looks to have taken no damage, Elyas then casts a spell, and a thin greey ray springs from his hand and slams into the Nemhain, not having the desired effect, the Nemhain still fliches from Elyas’s attack, taking 14 damage

Total Damage for Nemhain: 32 damage + 20 + 14 = 66

The Nemhain turns and fly’s herself up and to within 30’ of Beech and her weird appendage strikes out and strikes Beech

For Beech Highlight to display spoiler: { You take 9 damage, plus lose 1 point of CON }

For Party, DC25 Perception Check Highlight to display spoiler: { You see three creatures rise from behind the rocks. They appear to be Ghostlike creatures that drip with putrescent goo }

For Party, Know-Religion Check – if you make the PERC Check Highlight to display spoiler: { These three are Festering Spirits – it’s their attack that you want to avoid, for if you are killed by one, you come back as one within a d4 days }


Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 138/151 ) Character Sheet  d20+22=32 ;
Saturday March 30th, 2024 7:39:56 PM

Perception 32
Panzer sees the ooze dripping spirits and nearly loses his mind.
" Are you bloody kidding me right now? Did we ring a flaming dinner bell when we walked through that portal? What fresh hell is this? We need to finish this soon or "
He kicks his boots into flight mode and gets right up in the Nemhain's face. trying to keep it away from the rest of the group. Once he arrives there though he is out of moves and at the undead's mercy.

Panzer
Haste 8/14 rounds left
Protection from evil 136/140 rounds remaining
Fly 50/50 rounds remaining

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 138/151 ) Character Sheet  d20+19=27 ; d20+3=9 ; d20+19=23 ; d20+19=31 ; d20+19=27 ; d20+14=28 ; d20+9=29 ; d8+16=18 ; d8+16=23 ; d8+16=17 ; d8+16=21 ; d8+16=22 ; d8+16=22 ;
Saturday March 30th, 2024 7:54:33 PM

Subbing for Mak(JamesM)(103/136)|AC:29/19T/--FF|CMD 36| Arrows/5+1 CLB|19/14/9/19(RS)/19(H)|(FA,WF,WS,WT,PBS,DA,RS,H,MS,IG)**|1d8+16(MS)(20)x3))

Mak sees Panzer fly off and swaps to the newest set of targets.
Perception 27
Know religion 9
He picks one Festering Spirit and if he kills it moves to the next one

Many shot Hits AC 23 for 41 damage (Magic)
Rapid Shot Hits AC 31 for 17 damage (Magic)
Haste Hits AC 27 for 21 damage (Magic)
shot 2 hits AC 28 for 22 damage (Magic)
Shot 3 Hits AC 29 for 22damage (Magic)

Beech (JohnC) AC 20(24)/15/15,HP 15/83(93) See Invis/Darkvision Character  d20+5=23 ; d20+12=28 ; 14d6=48 ;
Saturday March 30th, 2024 8:19:07 PM

Beech hears Panzer's warning and then loops around and shouts out, "I got whatever the new things are!"

After his move, he draws an arrow from the other quiver (non-enlarged), targets the ground to start a area effect spell. (ac5) The spell attached is a Empowered Cone of Cold set to cover the 3 whatever they are in it's 60' cone.

Arrow hit ground with no problem.... Damage 72 Cold, Ref Save DC 20 for 1/2 (36 damage)

Ayotnom Ogini Hugh C100/102(92/92) | AC : 42; Touch 29; Flat 30 CMD 38(40vs Trip, Grapple or Disarm)  d20+21=31 ; d20+11=14 ; d20+14=19 ;
Saturday March 30th, 2024 11:20:32 PM

Perception - 31
Know Religion - 14

(OOC: What was the religion DC?)

Ayotnom moves a little and throws rapier at the Nehaim using hand of the apprentice (19 vs AC probable miss like usual)

Elyas (Ben A.) (97/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+16=36 ; d20+13=25 ; 4d6=15 ; 10d6=36 ;
Monday April 1st, 2024 9:58:41 AM

Elyas spots the newcomers (perception =36), and recognizes them from hsi studies (know religion 25. no DC was listed, but I am assuming this should be enough?)

They are festering spirits! incorporeal of course, and if they kill you you will turn into another one of them. they will sap your vitality instead of cutting you, don't let them touch you!

Elyas sees that the enemies have now more or less grouped up again, and spends his second chain lightning to try to get all of them at once
[ooc: hard to tell without a grid, but based on size i think everyone is within 30 of each other. if they aren't, elyas would hold the spell until the spirits move a little closer then launch it.]

DC 26 reflex save on the Nehmain, DC 24 on the spirits
(damage roll messed up, I typed 4 instead of 14, so add those d6s together. Total damage on a failed save is 51. half on success.)

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 0/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 2X Scorching Ray, Mirror Image, Glitterdust, 1/2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 0/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, pearl of power 4, bonded item, Quicken Rod 0/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (14 hours)
darkvision (14 hours)
Protection From Evil (14 minutes)
See Invisibility (140 minutes)

On Party
Haste 8/14 rounds remaining
Panzer -Protection from Evil (14 minutes remaining)
Tsak -Protection From Evil (14 minutes remaining)

Summon



'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 5/7 (6d6) | Hero Points:2   d20+16=18 ; 6d6=32 ;
Monday April 1st, 2024 11:46:39 AM

Falco hustles forward to get the new arrivals into range {Auto Pass Perception} even though he doesn't know what they are {Know Religion: 18} and channels to harm undead getting all the current enemies in its area of effect.

{Channel To Harm: 32 DC24}

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (1/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Kiwina (Steve M) 42/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60'  d20+24=25 ; 3d6=15 ;
Monday April 1st, 2024 8:48:45 PM

(Perception = 25, thanks to the luck stone)

Kiwina sends the flaming sphere at the nearest of the slimy ghosts. If it is within 30', the sphere does 15 fire damage (DC 16 reflex to avoid).

"Things seem to be popping up as fast as we take them down." Which is an understatement, since Kiwina hasn't taken anything down.

=====
Effects:
Haste from Elyas -- +1 to hit, current AC: 23
Bless from Falco
Ghost touch 3/14
Flaming sphere 4/7
Con at -3 (HP loss reflected above)
=====
Ranger:
1st -- entangle, speak with animals
2nd -- barkskin
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I
2nd -- fog cloud, flaming sphere (used), hold animal, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, spike growth, wind wall
4th -- sleet storm, control water, flame strike (used)
Aumakua have one 1st-level ranger spell
Storm burst -- none used


JonS Co-DM - "Back to Work"   Festering Spirits REF Save: d20+8=24 ; Remaining Spirits Save vs Elyas Spell: d20+8=11 ; d20+8=12 ; Nemhain save vs Elyas spell: d20+16=35 ; Nemhain save vs Channeling: d20+24=33 ; Spirits save vs Channeling: d20+9=12 ; d20+9=16 ; Nemhain vs Flaming Sphere: d20+16=33 ; Nemhain attacking Panzer: d20+21=33 ; damage: 3d8=14 ; d6=3 ;
Monday April 1st, 2024 11:20:28 PM

Panzer, seeing and understanding what the new menace is, questions what “Menu” he and his friends are on … adventurers are the other white meat, just saying. Kicking his boots into flight mode he ‘charges’ the Nemhain, pretty much ending up in her ‘personal space bubble.’ Panzer's charge attack hits AC 39 and confirms to AC 26 for 47 damage + 5 electrical damage.

Mak, targets one of the new enemies, a Festering Spirit and launches a barrage of arrows at it … Highlight to display spoiler: { Mak’s out of arrows. He only had a round or two left before you started covering for him … might be possible to get some from another PC, but I don’t know if his arrows are special or just normal }

Beech, also targets the new guests to the party, with his own party favor, an arrow embued with an empowered cone of cold spell

Ayotnom, in hopes of helping Panzer, throws his pointy blade at the Nemhain – but the weapon misses and returns to Ayotnom’s hand

Elyas, calculating the odds, and sharing further information with his friends about the Spirits, launches a devastating laightning assault on the Spirit’s and the Nemhain, while not hitting Panzer, except to maybe make his fur stand up

Falco, seeing a lot of undead, rushes up to his friends, and the evil smelly undead guys, and channels positive energy to damage the undead

Kiwina, begins moving his Flaming Sphere after one of the Spirits, but when they all turn to go, sends it after the Nemhain instead Highlight to display spoiler: { Sorry, but it seemed like a logical move }

Mak, versus the upper/front Spirit, all five arrows damage the Spirit, and it ends up a pile of goo on the ground

Beech’s arrow then hits the ground, and the cone of cold goes off – and the remaining two Spirits get ‘frosty’, taking damage from the cold

Elyas’ spell goes off, slamming into the Spirits, but barely touching the Nemhain

Falco follows up with his Channeling Energy … the remaining Spirits turn into piles of goo with their other friend

Kiwina’s flaming sphere moves towards the Nemhain, as the Festering Spirits have been destroyed, but the wily Nemhain is able to avoid it

Nemhain: Had taken 66 damage. This round it takes an additional 26 from Elyas, plus another 16 from Falco = 108, plus another 53 from Panzer = 161

The Nemhain attacks Panzer, her Spirits swirling around her reach out to slap Panzer’s cheek, which connects with a stinging and draining sensation Highlight to display spoiler: { You take 14 damage, but also lose 3 points from your CON }

(I need to look at these cool skills/powers y’all are using – for my next character).

Tsak Rezar (Damien) AC22(22) (T15/F14) 65/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:Hastened, PFE, Blessed 
Tuesday April 2nd, 2024 1:44:47 AM

The second skelli crumbles and Tsak takes a minute to survey the battle ground. Kiwina is throwing fireballs and Beech is lobbing ice grenades, nice. Mak is outta arrows, Tsak only has bolts for his crossbow, not gonna help. Then a bunch of baddies disappear and all thats left is the freaky thing that Panzer is attacking. Tsak heads over to give him a hand.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 110/137 ) Character Sheet  d20+22=39 ; d20+22=26 ; d3+21=24 ; d3+21=23 ; d6=5 ; d20+22=29 ; d20+22=34 ; d20+22=35 ; d20+17=27 ; d20+17=25 ; d20+12=19 ; d20+12=22 ; d3+13=15 ; d6=1 ; d3+13=15 ; d6=6 ; d3+13=14 ; d3+13=14 ; d6=4 ;
Tuesday April 2nd, 2024 4:51:10 AM

Charge attack hits AC 39 and confirms to AC 26 for 47 damage + 5 electrical damage.

Panzer is rocked by the staggering drain on his fortitude. Bowed but not beaten he starts hacking away at the Nemhain.
Main Hand 1 Hits AC 29 for 15 damage + 1 electrical damage.
Haste Hts AC 34 for 15 damage + 6 electrical damage
Off Hand 1 hits AC 35 for 14 damage ( immune to Frost)
Main Hand 2Hits AC 27 for 14 damage + 4 electrical damage
Off Hand 2 Hits AC 25 miss
Main Hand 3 Hits AC 19 miss
Off Hand 3 Hits AC 22 miss
Bite cannot harm this undead (nonmagic)

Panzer
Haste 7/14 rounds left
Protection from evil 135/140 rounds remaining
Fly 49/50 rounds remaining
3 con drained HP adjusted

(Dude, I don't know if you could ever wash the taste of her out of your mouth, ugh, gross ... lol)

Elyas (Ben A.) (97/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) |  5d4+5=19 ;
Tuesday April 2nd, 2024 9:28:50 AM

Seeing that they are down to one enemy that has taken a good beating, Elyas switches to the old standby for dealing with ghosts.

five missiles made of force spring from the wizards hand and fly directly into the floating spirit.
19 force damage, auto-hitting

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 0/2X protection from evil, mage armor, 2/3X magic missile, Comprehend Languages
Level 2: Darkvision, 2X Scorching Ray, Mirror Image, Glitterdust, 1/2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 0/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, pearl of power 4, bonded item, Quicken Rod 0/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (14 hours)
darkvision (14 hours)
Protection From Evil (14 minutes)
See Invisibility (140 minutes)

On Party
Haste 7/14 rounds remaining
Panzer -Protection from Evil (14 minutes remaining)
Tsak -Protection From Evil (14 minutes remaining)

Summon


'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 5/7 (6d6) | Hero Points:2   2d8+10=18 ;
Tuesday April 2nd, 2024 9:33:12 AM

With many foes down Falco gets some space and heals Tsak. {CMW @ Tsak - +18hp)

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (0/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (1/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Beech (JohnC) AC 20(24)/15/15,HP 15/83(93) See Invis/Darkvision Character  d20+11=24 ; d20+11=24 ; d20+11=15 ; d20+6=17 ; d20+13=27 ;
Tuesday April 2nd, 2024 9:47:06 AM

Beech calls out, "Mak, over here, I'll drop a quiver. In a moment...."
Beech, shoots 4 more arrows at the Nemhain....
He succeeds at remaining still in the air...

All four shots miss the target.... (regular sized arrows)



Mak(JamesM)(103/136)|AC:29/19T/--FF|CMD 36| Arrows/9+1 CLB|21/-/-/-(RS)/-|(WF,WS,WT,PBS,DA,H,IG)**|1d8+16(20)x3))   d20+21=31 ; d8+16=18 ;
Tuesday April 2nd, 2024 5:42:53 PM

OOC: Mak isn't out of arrows. He carries over a hundred in his pack in bundles of 10 ea. His quiver might be empty however.

Mak reached into his haversack and drew forth a bundle of arrows (move action) and placed them in his quiver before firing once more.

OOC:
Mak - Festering whats it, Roll 31, Damage 18 hp


Kiwina (Steve M) 42/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Tuesday April 2nd, 2024 6:12:43 PM

Kiwina lets Cousin go, so that he's no longer spending his limited ghost touch uses, and spends the round casting call lightning.

=====
Effects:
Haste from Elyas -- +1 to hit, current AC: 23
Bless from Falco
Ghost touch 3/14 (inactive)
Flaming sphere 5/7
Call Lightning 0/7
Con at -3 (HP loss reflected above)
=====
Ranger:
1st -- entangle, speak with animals
2nd -- barkskin
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I
2nd -- fog cloud, flaming sphere (used), hold animal, resist energy, soften earth and stone
3rd -- call lightning (used), meld into stone, spike growth, wind wall
4th -- sleet storm, control water, flame strike (used)
Aumakua have one 1st-level ranger spell
Storm burst -- none used


Ayotnom Ogini Hugh C100/102(92/92) | AC : 42; Touch 29; Flat 30 CMD 38(40vs Trip, Grapple or Disarm)  d20+14=18 ;
Tuesday April 2nd, 2024 9:00:13 PM

(18 vs AC; miss)

Ayotnom throws, Ayotnom misses, Ayotnom has his rapier return to him a la Hand of The Apprentice

JonS Co-DM - "Back to Work"  
Tuesday April 2nd, 2024 11:50:57 PM

Crap ... I'll get the post out in the morning when I wake up ... I'm dead on my feet ... had to get up early to go to mediation with my wife over an injury she had almost five years ago ... its taken until today to get the "other side" to really even talk to us or her attorney

JonS Co-DM - "Back to Work"  
Wednesday April 3rd, 2024 4:21:31 PM

Tsak moved to support Panzer

Since he was now in her personal space, Panzer released a flurry of attacks, with four of the six connecting with the Nemain, causing her to scream in Panzer’s face

Elyas, switches to an old but valuable spell, he probably grins as he creates five missles that spring from his hand and strikes the Nemhain, causing her to flinch in pain

Falco, moves to support Tsak, healing him of some of the damage he has taken

Mak pulls more arrows from his haversack and reloads his quiver, and fires off an arrow, at the Nemhain as the Festering Spirits are all dead, adding to her pain from a solid hit

Beech fires off four arrows, which all whoosh past the Nemhain

Ayotnom launches his rapier at the Nemhain, but it misses her and returns to his hand

Panzer did 69 damage to the already injured Nemhain, who’s now taken 230 damage, then Elyas’ magical missiles strike her, then Mak sinks an arrow into her and she screams as she fades into nothingness

Kiwina had been in the process of calling lightning, but saves his magic as he sees the Nemhain "die"

The party sees no further undead rising to attack them … they experience the quiet of this creepy place again


Elyas (Ben A.) (97/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Wednesday April 3rd, 2024 4:42:27 PM

Well that was intense... this seems like a very welcoming place all around!

Elyas is not sure where to go from here. It is clearly very dangerous being on this side of the portal, and without having a map or guide it could be dangerous to go too far from the portal.

He is not injured, but used up a lot of valuable spells in fighting all those undead.

Mak(JamesM)(103/136)|AC:29/19T/--FF|CMD 36| Arrows/9+1 CLB|21/-/-/-(RS)/-|(WF,WS,WT,PBS,DA,H,IG)**|1d8+16(20)x3))  
Wednesday April 3rd, 2024 5:19:46 PM

Mak refilled his quiver with arrows and commented. "I guess they didn't like the way we smell. Why are we here again?"

Kiwina (Steve M) 42/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60'  d20+30=42 ;
Wednesday April 3rd, 2024 6:27:43 PM

Kiwina burns anything that appears within the next couple of rounds, then the flaming sphere winks out.

"Which of us knows how to track the lich down?" If there were an actual trail, Kiwina would try. But he doubts that he could track dust sucked through a portal. Okay, so he will look. . . survival to track = 42. If it seems like he does see something, he can boost that.

=====
Effects:
Ghost touch 3/14 (inactive)
Con at -3 (HP loss reflected above)
=====
Ranger:
1st -- entangle, speak with animals
2nd -- barkskin
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I
2nd -- fog cloud, flaming sphere (used), hold animal, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, spike growth, wind wall
4th -- sleet storm, control water, flame strike (used)
Aumakua have one 1st-level ranger spell
Storm burst -- none used


Beech (JohnC) AC 20(24)/15/15,HP 15/83(93) See Invis/Darkvision Character 
Wednesday April 3rd, 2024 7:00:45 PM

Beech looks to see if the body of the Nemhain is still there, if so, he'll plug it with 3 or 4 arrows, making sure it stays redead. He then pulls out a wand and after handing it to Falco, lets him start clicking off charges to heal Beech....

Wand of Cure Light Wounds.... (will wait till Falco posts if he agrees to click it, then I'll roll the hp and mark off the charges)

Ayotnom Ogini Hugh C100/102(92/92) | AC : 42; Touch 29; Flat 30 CMD 38(40vs Trip, Grapple or Disarm) 
Wednesday April 3rd, 2024 8:51:23 PM

Ayotnom says, "How does this place work? The more we hang around the more random undead appear? We had those fisher death guys, those flying death guys and then that corpse with the spirits. What is next?"

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 110/137 ) Character Sheet  d20+22=25 ;
Wednesday April 3rd, 2024 9:28:04 PM

Panzer floats down to the ground and drops to his knees panting. He has been beaten up, level drained and constitution drained. His boots will soon run out of flight ability and he is just plain tuckered out.
" Is that all of them? My guess would be that the portal has some kinda draw on the undead. I dunno, maybe they can sense the life on the other side of it or something. Otherwise if it is like that all the time around here we are going to get our spirits dragged out of our bodies kicking and screaming. Does anyone see the Woods we are supposed to be looking for this jerk face lich in?."
He staggers to his knees and walks over to where the deaths were fishing, looking for any sign that there are more bad guys before his buffs run out.
Perception 25 (adjusted for level drain)

Panzer
Haste 6/14 rounds left
Protection from evil 134/140 rounds remaining
Fly 48/50 rounds remaining
3 con drained HP adjusted
4 negative levels ( -20 hp and -4 to almost everything)


Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 110/147 ) Character Sheet 
Wednesday April 3rd, 2024 9:29:16 PM

looked at the math and fixed my hp. Also I somehow posted to DMs only, can you make it visible please?
Thanks

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 110/147 ) Character Sheet  d20=4 ; d20+16=33 ;
Wednesday April 3rd, 2024 9:45:25 PM

Panzer looks back on the battle.
Spellcraft 4
UMD 33
He doesn't think that Protection from Evil should have shielded them from those Deaths, yet it did. Could that be a feature of this Plane? Could other lower level spells from their Plane react differently here?


Tsak Rezar (Damien) AC22(22) (T15/F14) 83/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:Hastened, PFE, Blessed 
Thursday April 4th, 2024 3:03:19 AM

Tsak gives Falco his silent but grateful 'thank you' nod. Like Kiwina he doesn't like the chances of following the Lich using mundane senses. But he has no better idea, so quietly waits until somebody else does...

'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 3/7 (6d6) | Hero Points:2   6d6=15 ; 6d6=19 ; 3d8+14=23 ; 3d8+14=29 ;
Thursday April 4th, 2024 10:02:47 AM

"I don't love this place. Gather up so I can close some wounds and then see what else needs to be addressed." When the Petals are in range Falco channels to heal them up. {+34HP from 2 Channels}

"Kiwana and Beech hold still." {Kiwana: +29 / Beech +23}
_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (0/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (1/2) / Dispel Magic (1/1) / Blindness Deafness (1/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)


Beech (JohnC) AC 20(24)/15/15,HP 83/83(93) See Invis/Darkvision Character  d20+19=32 ; d8+1=6 ; d20+19=21 ; d8+1=8 ;
Thursday April 4th, 2024 11:51:48 AM

Beech "Thanks, but most of us are going to be in need of some restoration by tomorrow..."
Beech then tries to activate the cure light wounds wand to finish up healing....
"Well, that almost didn't work.... Those drains are really hurting my abilities....."
He buts the wand away and remembers he has the other one too...
"Did anyone want to take this wand of Bless Weapon? It will make a weapon count as Good, oh and I think it helps verify a critical hit." Highlight to display spoiler: { It makes a weapon count as Good and auto confirms a critical hit}

2 charges off the wand bringing Beech to his current full HP.

Elyas (Ben A.) (97/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+16=34 ;
Thursday April 4th, 2024 1:15:24 PM

"we need ot make sure we don't go too far, we need ot be able to move in and out. I definitely don't want to sleep in this place if we can help it.

Elyas looks around for anything that could be a landmark or somethign that a lich might hole up in.
Perception = 34

DM Mark - "I definitely don't want to sleep in this place if we can help it." 
Thursday April 4th, 2024 7:43:21 PM

Elyas expresses some concern about this place - that encounter was rough. He's worried about traveling too far from the portal the Petals entered. As far as you know, the portal is not too far behind you, but you cannot see it from here. Still, you followed the river of Woldsblood to get here, so following it back shouldn't be too hard. Elyas looks around with a practiced eye.

Ayotnom worries that hanging around may involve more undead showing up. Looking at this place and recalling what those "fisher death guys" were doing, he'd conclude that they were somehow fishing things out of the river of Woldsblood and depositing them among the rocks near you. Among the rocks are what appear to be scaly, unhealthy scrub brush. It doesn't look like any vegetation you've seen before.

Elyas, and anyone else that makes a Perception DC 20 check: Highlight to display spoiler: {}You notice there are some things still among the rocks. You see the glint of a skull among them, and some beads.[/b]

As Mak replenishes his arrows, he asks, "Why are we here again?"

Having run out of things to burn, Kiwina's Flaming Sphere eventually expires. He wonders how to track the lich. Kiwina looks around for tracks. He can see the tracks made by the Lesser Death's and the Festering Spirits from the river of Woldsblood and the rocks to where you are.

Beech whips out a curative wand and works with Falco to get himself healed.

Falco channels energy a couple times before using Beech's wand. (Just a reminder going forward, in the Wold we allow rerolling of 1's on healing rolls, so Falco might want to roll each of those d6s individually next time.)

Tsak is grateful for Falco's healing. He waits as his friends regroup and consider where to go next.

Panzer feels the draining effects of the battle. As he thinks back he wonder why the Protection from Evil shielded the party from these creatures. This remains a mystery. (Fortunately, the DM took an expansive interpretation of Protection from Evil, so the party is cautioned not to rely on this too heavily going forward.)

As you look around, this place is unlike anywhere you have been before - a desolate landscape draped in an eternal twilight. Twisted rock formations rise jaggedly from the ground, casting long, foreboding shadows that seem to writhe and shift with a life of their own. The air is thick with an otherworldly chill, sending a shiver down the adventurers' spines as they take in the surreal look of this place.

Eerie whispers seem to come from all directions at once, adding to the sense of unease - maybe even a sense of sadness or loss - that permeates the air. High overhead, stars shine brightly down, providing an eerie glow to the bleak landscape here. While these stars do not provide enough illumination to cast shadows here, you find that even your own light sources reveal that the party members do not seem to have shadows here. The rocks and other features do, but not your party.

In the distance your eye follows the river of Woldsblood, and you can see what looks like a vast forest of some sort. Well, hopefully it's a forest.

Kiwina (Steve M) 71/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Thursday April 4th, 2024 7:48:43 PM

"I hope you're right about the portal being the attraction. I'd hate to keep running into things as we travel."

"Thanks, Falco, that really helps. " (HP updated in header.)

=====
Effects:
Ghost touch 3/14 (inactive)
Con at -3 (HP loss reflected above)
=====
Ranger:
1st -- entangle, speak with animals
2nd -- barkskin
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I
2nd -- fog cloud, flaming sphere (used), hold animal, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, spike growth, wind wall
4th -- sleet storm, control water, flame strike (used)
Aumakua have one 1st-level ranger spell
Storm burst -- none used


Ayotnom Ogini Hugh C100/102(92/92) | AC : 42; Touch 29; Flat 30 CMD 38(40vs Trip, Grapple or Disarm) 
Thursday April 4th, 2024 9:07:48 PM

Ayotnom says, "Can we try to scry on the Lich with the crystal ball? or did that not work?"

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 144/147 ) Character Sheet  d20+22=40 ;
Thursday April 4th, 2024 11:00:19 PM

" Thanks Falco. Anything you will be able to do about all the negative levels and vitality loss before morning? I don't fancy trying to keep the negative levels from becoming permanent in this condition?
"

perception 40
[b]" Looks like there is still stuff where those Death things were fishing.[/bb]
Panzer walks over and has a look at what is left behind.

Panzer
3 con drained HP adjusted
4 negative levels ( -20 hp and -4 to almost everything)



'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 3/7 (6d6) | Hero Points:2   3d8+14=20 ;
Friday April 5th, 2024 9:17:11 AM

Falco examins Beech. "Ok, let me cast restoration on you now. Who else needs that, I can do Restoration once more today and its lesser version twice today." Falco measure out some of his precious diamond dust as he begins to pray and gesture he sprinkles the dust on Beech. After a moment the dust glows and sucks the negative energies from Beech's body.

"Feel better Beech?"

Once Beech is fixed up he casts another quick healing spell on Kiwana. {Kiwana +20}

{ooc: Who else wants Restoration and who wants the two lesser restoration. We don't need to rp the whole thing I have plenty of Diamond Dust, which I think is going to be a frequent purchase.}

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (0/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (0/2) / Dispel Magic (1/1) / Blindness Deafness (1/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (1/2) / Restoration (1/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Ben A - Subbing for Mak  d20+19=21 ;
Friday April 5th, 2024 9:32:27 AM

Mak sees that there is still something in the rocks.
"Hey look, I think they left something behind!

He spots the glint of some beads which gives him hope that it's not another monster, so he goes and pokes it with his rapier to get it into full view.

He thanks Falco for the healing, and waves off any additional spells. "just the normal amount of pain now, thanks"

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Friday April 5th, 2024 9:36:57 AM

Elyas also sees what Mak found, and approaches to use detect magic on whatever is in the rocks. if anythign there is magical he will hold the detect magic for the full duration to start identifying whatever it is.

"it is curious that the undead were not able to touch us. I wonder if the rules are different this close to Woldsblood? Don't rely on it, we don't know if that will continue to happen.

Speaking of the rules bending here, are those tracks left by spirits?"


Elyas looks around at the party
"so... where now? do we go into that creepy forest? if i were a lich where would i go? Not that I would want to be a lich, don't worry"

Beech (JohnC) AC 20(24)/15/15,HP 83/83(93) See Invis/Darkvision Character 
Friday April 5th, 2024 11:34:44 AM

"Didn't get a reading or Scrying actually that indicated a forest? If so, then, yes. We're going into the scary forest anyways...."
Beech will help try to identify anything that's found, but he refills the quivers he keeps handy, while the rest are in the saddle bag contraption he wears...

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 144/147 ) Character Sheet 
Friday April 5th, 2024 2:16:09 PM

Panzer just puts his face in his hands and shakes his head. He was impulsive, and did unorthodox things all the time. He would be the first to admit that he wasn't the sharpest knife in the drawer. But he did listen when people talked.
" No divination needed. Kiwina read the notes and other documents mr lich-face left behind and he was researching.... The Forest of Regrets...was that the name Kiwina? If he was interested in it and he had access to this plane that is where we will find his undead butt."
"I am at about 3/4 fighting capacity now, with the draining touch from those Deaths, but I don't want to sleep this near the portal if it indeed is whats calling in all the random undead we just fought. We will need to rest before tomorrow so that the casters can regain spells. Also so Falco can Restoration the others he doesn't have the spells for now. I don't fancy feeling this weak for very long but it looks like I have the best chance of recovery."

Panzer shrugs

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:Hastened, PFE, Blessed 
Friday April 5th, 2024 3:30:33 PM

Tsak keeps his eyes open checking their surroundings whilst he waits for the party to decide whats next.
So its either forest now or back thru the portal to rest and then the forest? I vote rest then forest, for what its worth.

(OOC Tsak took two hits from the first Lesser Death, there was a note about a possible saving throw for 'later'. Don't think thats been done yet. Need to know the outcome of that before I know how to answer Falco about the restoration need.)

Kiwina (Steve M) 105/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Friday April 5th, 2024 5:38:50 PM

(Corrected HP again after closer reading of Ryan's post.)

"Yes, that's where we should start, but a forest can be a big place. Narrowing it down wouldn't hurt." Anyway, Kiwina would like to move away from the portal and the river a bit before resting, hoping to find a less trouble-prone camp.

DM Mark - "Do we go into that creepy forest?" 
Friday April 5th, 2024 8:59:34 PM

The party tends to the wounded and otherwise impaired.

Falco heals Kiwina and casts Restoration on Beech, and offers to cast restore others as well. Panzer asks for help restoring his ability damage and negative levels - he says his combat ability will be less until he's restored. He suggests resting - but where?

Mak notes some items among the rocks, and Elyas casts detect magic. They find several items that detect as magic:

+ a staff (Spellcraft DC 30 to identify)
+ a rod (Spellcraft DC 34 to identify)
+ an amulet (Spellcraft DC 30 to identify)
+ a strand of 4 beads (Spellcraft DC 15, 24, 26, 32 to identify)
+ a pair of shackles (Spellcraft DC 26 to identify)
+ a black stone skull (Spellcraft DC 24 to identify)
+ a necklace with a large magical gem pendant. (Spellcraft DC 25 to identify)

As they poke around, it's interesting that there are no mundane items - only magical ones.

Knowledge Religion DC 26:Highlight to display spoiler: {"You surmise that those deathly figures likely fished these items out of the river of woldsblood along with those poor souls that became formidable undead. }

Elyas thinks Protection from Evil may not protect from bodily contact everywhere here, and wonders about the tracks. (You're right, the Festering Spirits were incorporeal and would leave no tracks. While Lesser Deaths can airwalk, they don't always.) Elyas looks at the foreboding forest ahead, wondering if perhaps the lich may have gone there.

Beech recalls hearing about a forest. He helps Elyas identify the items found.

Panzer remembers that the investigations with the old hermit suggested Achtoor was asking about a place in the Realm of Shadow called the Forest of Regret.

Tsak wants to go back through the portal to rest. (I think Tsak lost 4 levels, but not sure about a save - can you show me when/where that occurred?)

Kiwina is fine resting here, but would like to be away from the River of woldsblood first.

The portal is maybe 30-60 min walk back - time is hard to gauge here. Beside you is a placed, red river of Woldsblood, and though you're not really sure which direction it flows you know it goes back to the portal you entered and you can see it winds it way ahead of you into that forest.

Beech (JohnC) AC 20(24)/15/15,HP 88/88(93) See Invis/Darkvision Character 
Friday April 5th, 2024 9:44:38 PM

Highlight to display spoiler: { The save is 24 hours (game time) after you lost the levels from the drain. until then, each level lost = -5 hp, and a -1 to each and every d20 roll. (attacks, skills, and yes, Saves too) The minus' stack as they are considered "untyped"}

Beech feels better... "Thank you, but you probably should have used it on Panzer and Tsak, they got multiple hits. And may I suggest tomorrow, you see if you can convince your god to give you something to help with the saving throws.... I still feel weakened, but only by half of what I was. When we hit that 24 hours from combat mark, some of us are probably going to be in trouble.
As to going back through the portal, I suggest not going back. Yes we are weakened and tired, but we are here, gotten past the first guardians and seem to have an all access pass. At least until we hit more creatures...."


Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 144/147 ) Character Sheet 
Friday April 5th, 2024 10:54:32 PM

OOC
(Beech and Hugh were each hit once so they each lost 2 levels. Tsak and I were each hit twice so we are down 4 levels)

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Saturday April 6th, 2024 8:01:12 AM

Highlight to display spoiler: { sorry, misread the "Permanent" part, brain fart on my part }

Ayotnom Ogini Hugh C100/102(92/92) | AC : 42; Touch 29; Flat 30 CMD 38(40vs Trip, Grapple or Disarm)  d20+21=28 ; d20+21=32 ; d20+21=39 ; d20+21=37 ; d20+21=34 ; d20+21=39 ; d20+21=23 ; d20+21=39 ; d20+21=28 ; d20+21=36 ; d20+9=19 ;
Sunday April 7th, 2024 8:42:55 PM

(Note all my rolls were at -2 so if Ayotnom gets restored some would pass)
staff - 28 vs 30
rod - 32 vs 34
amulet - 39 vs 30
beads - 37, 34, 39, 23 vs 15, 24. 26. 32 (if order doesn't matter all pass)
shackles - 39 vs 26
skull - 28 vs 24
necklace - 36 vs 25

Ayotnom says, "let's stay here for now; Also I got hit for 2 level drains"

He says, " I also tried to identify some of the items."

Religion - 19 vs 26


Kiwina (Steve M) 105/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60'  d20+25=39 ;
Sunday April 7th, 2024 11:12:20 PM

Kiwina stands guard if folks are going to investigate magic items -- and if they're resting, he turns that into a watch. Seems like a good place to be paranoid (perception = 39).

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:Hastened, PFE, Blessed 
Monday April 8th, 2024 6:15:54 AM

(OOC DM Jon posted on Mon March 25 "There is a saving throw but it comes later in the “day” … and will be a fortitude save …")

Tsak sighs and closes his eyes. He can see the sense in resting here and then moving on toward the foreboding forest, although he's not sure that 'sense' is the right word.
He tries to imagine that the Woldsblood near them is just a normal babbling brook. The image won't stick.

I reckon we should double the guard whilst we're here. Hey, what about a fire and a cup of tea? Should we light a fire? is there any wood?

Tsak will see if Mak (or anyone else) is up for a walk to collect wood, but won't wander far from camp.


Mak(JamesM)(136/136)|AC:29/19T/--FF|CMD 36| Arrows/10+1 CLB|21/-/-/-(RS)/-|(WF,WS,WT,PBS,DA,H,IG)**|1d8+16(20)x3))   d20+19=39 ; d20+8=11 ;
Monday April 8th, 2024 9:14:20 AM

Mak had been limping along and being more conservative with his movements until Falco channeled energy. As the healing surge washed through him he straightened a bit more and the sheen of perspiration on his forehead faded. The wounds he'd sustained in the lich fight had finally all healed, so when Tsak suggested they look for firewood he agreed.

"Checking the area around here is likely a good idea anyway." Mak said as he and his friend walked off from the camp site. Mak would let Tsak carry the wood while he covered the area with his bow. Two arrows on the string ready to go should something threatening approach. He looked around and also checked the ground for signs of others. Not seeing anything on the ground he kept his eyes up and alert.

OOC:
Perception +19, Roll 39
Survival +8, Roll 11 (Fail)


'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 3/7 (6d6) | Hero Points:2   2d8+10=12 ; 2d8+10=21 ;
Monday April 8th, 2024 9:51:12 AM

"Ayotnom. did that spell help?" He asks refereeing to the restoration casting.

Falco moves between party members doing what he can and promising that he can help with the rest later.

Mak - restoration

XXXX- lesser restoration
XXXX - lesser restoration

Kiwana- CMWXw2 +33

________________________
Note
Beech and Ayotnom were each hit once so they each lost 2 levels.
Tsak and Panzar were each hit twice so we are down 4 levels

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (0/1) / Bears Endurance (1/1) / Lesser Restoration (0/2) / Resist Energy (1/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (0/2) / Dispel Magic (1/1) / Blindness Deafness (1/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (1/2) / Restoration (0/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+22=41 ; d20+22=39 ;
Monday April 8th, 2024 1:11:08 PM

Elyas works on identifying the items that Ayotnom might have missed.
Spellcraft rolls:
staff - 41
rod - 39

Elyas asks the others Do you think it is safe to rest here? it seems pretty spooky. maybe if we're going to try to recover spells and get one more night of sleep before venturing deeper we should do it on our side of the portal?

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 144/147 ) Character Sheet 
Monday April 8th, 2024 2:33:44 PM

" Nope, I think we should get to the edge of the forest, away from the portal. I have to think all those unrelated undead were drawn by the portal's connection to our plane and the life that comes from it,"

OOC
I said the wrong name before in email. Tak as drained, not Mak. My bad.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Monday April 8th, 2024 3:07:07 PM

"Better to rest here, then to let stuff slink back into the area and require our fighting again to get back.
It looks like betwixt everyone, things are figured out, so I'll sit back and make sure everyone eats."

Beech pulls out some smoked sausage and biscuits, sets up a "dutch-oven" and back wall for fire containment. He looks around being sure he unleashes a burning hands using the "wall" to reflect the fire back, hitting the dutch-oven twice, and with hopefully a bit of wood, it can cook for most of an hour....


DM Mark - "Do you think it is safe to rest here?" 
Monday April 8th, 2024 8:04:52 PM

(Many thanks to John and David for summarizing the levels lost and the effects after 24 hours.)

Beech does not want to backtrack through the portal. Ayotnom agrees, suggesting the party stay where they are.

Tsak is willing to stay and rest here. As much as he tries to imagine this a pastoral setting beside a babbling brook, there is nothing normal about this place. The sluggish river of Woldsblood seems to flow, but it's difficult to determine what in direction it flows, if any. Occasionally he will see a grey figure drifting past, vacant eyes looking at nothing. Such figures seem to suggest the flow is away from the portal and toward the forest. The ground is uneven and rocky here, but does not follow any geographic or hydrogeologic pattern the Petals expect in the normal world.

Tsak and Mak search the area nearby and collect what wood there is, but all they get is enough scraggly brush for a small fire that lasts about an hour or two. The wood seems … wrong, as though it was twisted and pulled from the ground as hit grew. And it's all dead, so one wonders if the wood burnt will ever be replaced.

Panzer suggests resting closer to the forest rather than here. The forest looks to be a few hours away, and the portal is maybe an hour back.

Beech is fine resting here, which seems to be the consensus. He will work with the meager wood here and do his best to prepare a meal for him and his friends. The fire is a bit cheery in the dreary place, at least for a little while.

Having already cast Restoration on Beech, Falco casts a healing spell on Kiwina and a Restoration spell on Tsak.

Kiwina stands guard as Ayotnom and Elyas look over the magic items. Between Ayotnom and Elyas, the party is able to determine the properties of the magic items they found:

Staff of Illuminination
Rod of Lordly Might
Amulet of the Planes
Greater Strand of Prayer Beads
Dimensional Shackles
Darkskull (an evil item)
Gem of Seeing

The party sets up a watch and rests here, but they find their rest is troubled by vague nightmares in this place. Still, they are able to rest well enough to regain spells and such. Bear in mind that those with remaining temporary negative levels will need to make a DC 29 FORT save midway through the next day or they become permanent.
—-------------------------------------------------------------
Levels lost -
Beech - 2 temporary levels - restored by Falco
Ayotnom - 2 temporary levels
Tsak - 4 temporary levels - restored by Falco
Panzer - 4 temporary levels

Ayotnom Ogini Hugh C100/102(92/92) | AC : 42; Touch 29; Flat 30 CMD 38(40vs Trip, Grapple or Disarm) 
Monday April 8th, 2024 9:08:16 PM

The next morning Ayotnom asks 2 things, "Falco will you cast restoration on me? Party, do you mind if I temporarily hang onto the Gem of Seeing?"

Kiwina (Steve M) 131*/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Monday April 8th, 2024 9:55:09 PM

* Kiwina, having lost Con, could use one of the lesser restorations that Falco had, as well as the healing.

After resting, Kiwina chooses some new spells. (For instance, he doubts that woldsblood is sufficiently like water for control water to be useful.)

=====
Ranger:
1st -- entangle, resist energy
2nd -- spike growth
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, faerie fire, produce flame, produce flame
2nd -- fog cloud, flaming sphere, lesser restoration, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, spike growth, wind wall
4th -- sleet storm, flame strike, summon nature's ally IV
Aumakua have one 1st-level ranger spell
Storm burst -- none used


Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 144/147 ) Character Sheet 
Tuesday April 9th, 2024 2:31:18 AM

OOC
The con is DRAIN and can only be removed by a restoration if I read ability drain correctly. Panzer is also drained by 3 con further lessening his chances of making those level loss saves. All in all this fight was a recipe to kill or de-level alot of people Thank goodness it went the way it did and we aren't making way more saves with way more negatives.

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Tuesday April 9th, 2024 8:17:54 AM

Tsak thanks Falco, and is pleasantly surprised by Beech's seeming ability to make good food appear anywhere. Still, no cuppa tea. He warms his tootsie's by the fire while it lasts, takes his usual turn at watch in the middle of the night and spends the rest of the time getting as good a rest as he can.

Tsak's health is almost back to normal, so he would be happy to take someone else's watch if they need the rest to get spells back.

'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2  
Tuesday April 9th, 2024 10:33:26 AM

Resting and praying Falco attempts to address Ayotnom and Panzer’s afflictions with casts of Restoration while holding the Greater Prayer Beads as that will tell them what special beads are contained.. “Good think I bought a lot of diamond powder, this stuff is going to be essential to have on hand.” Falco stretches once the spells are cast his mind always feeling the straining of channeling so much power. "Their is a more powerful versions of restoration but I did not dedicated the funds to have enough diamond powder. Next time I guess i need to buy even more."

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (1/1) / Restoration (2/4) /
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)


Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Tuesday April 9th, 2024 2:53:03 PM

This staff could be helpful if we need to push back some of this gloom. the amulet is a good option if we have toruble finding the portal again and need to jump back to our own plane. interesting that we would find such convenient boons so close to the portal.

[ooc:does the staff have charges in it already? unfortunately I can't recharge it at all right now, because i am not able to use 8th level spells yet...]

Elyas is glad to get some rest even if it is in such a weird and nasty-looking place. He goes through his normal preparations the next morning.

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3/3X magic missile, Comprehend Languages
Level 2: Darkvision, 2X Scorching Ray, Mirror Image, Glitterdust, 1/2X see invisibility
Level 3: Dispel Magic, Haste, Fly, Lightning Bolt, Stinking Cloud, Fireball
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, pearl of power 4, bonded item, Quicken Rod 3/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (14 hours)
darkvision (14 hours)
See Invisibility (140 minutes)

On Party

Summon


Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 144/147 ) Character Sheet 
Tuesday April 9th, 2024 2:54:29 PM

Items up for grabs. You can claim items here. Note Both Ryan and I are keeping a list in case one of us misses something.
https://docs.google.com/spreadsheets/d/1gSYSL2qe1hpBIuYrJALNpP_L2inK4mwJfKS27Z_ApCE/edit?usp=sharing

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 144/147 ) Character Sheet 
Tuesday April 9th, 2024 3:02:37 PM

It is hard to see it through the fur, but Panzer looks haggard and his skin is pale and sickly as he stands watch through the night.
While standing watch he hears a noise and quickly moves to engage it, drawing his blades. As he does so he finds a new blade at his belt right next to his normal main handed weapon. Curious he draws it and finds an Adamantine Kukri that sheds a pale green ghostly light. With his former training he is able to tell it is magical and more powerful than the two blades he currently wields but not how powerful. In the morning he asks one of the spell casters if they can identify it for him.
The noise turns out to be a restless soul navigating the woldsblood. It drifts by and then the night is once again silent

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+19=34 ;
Tuesday April 9th, 2024 3:28:52 PM

Beech looks over the newly identified items, he tries to determine the spell linked with the skull.
"Well, that staff will be major, at least while we are here on the Shadow Plane. I have vague memories hearing mom discuss some undead fear or are hurt by sunlight, don't ask me specifics, fleeting scattered words from when I was just a kid."
If Panzer asks, Beech will inspect the new weapon. (Spellcraft 34 to I.D.)

The Forest of Regret


DM Mark - Into the Woods? 
Tuesday April 9th, 2024 6:52:52 PM

The Petals rest in probably the most awful place they've ever rested in. Everything about this place feels and looks foreign and depressing.

Ayotnom asks Falco for a Restoration spell. He'd like to carry the Gem of Seeing.

Kiwina and Panzer are in need of their constitution to be restored, and they both look rough, though Panzer looks worse. Panzer has felt this kind of thing before, so he knows that this was constitution drain and not merely constitution damage. (An actual Restoration spell is needed to address this loss - Lesser Restoration will not be enough. Note that a single Restoration spell will address both temporary negative levels AND drain to a single ability score.)

Panzer is pleased to find that he possesses a kukri of great power he didn't know he had before. Perhaps this is some boon from one of the gods - maybe Domi who seems to have taken some interest in the Petals' activities before Panzer even joined this group. What's more, he instinctively knows its abilities. Still, it's an encouraging sign in a depressing place.

Tsak is glad for healing and food from his friends in this dismal place.

Falco will cast Restoration on Ayotnom and Panzer. This removes both the negative levels and the constitution damage.

Elyas is glad to have the Staff of Illumination on hand, and finds that it is fully charged. Beech agrees.

The party looks around them. There are in a lifeless plain beside a small river of Woldsblood. As your eyes follow the course of the Woldsblood you note occasional motes of light dancing on the surface which you think denote a soul flowing with the Woldsbloood here. Ahead, your gaze is drawn towards a looming sight on the horizon: a dense, lifeless forest emerges before them, several hours away. Stretching out across the landscape, its trees stand like guardians, their skeletal forms stripped bare of leaves, the wood itself bearing a pallid, lifeless complexion.

—-------------------------------------------------------------
Remaining CON drain -
Beech - 1 CON
Kiwina - 3 CON
(did I miss anyone?)

Ayotnom Ogini Hugh C100/102(92/92) | AC : 30; Touch 25; Flat 22 CMD 38(40vs Trip, Grapple or Disarm) 
Tuesday April 9th, 2024 8:44:23 PM

As no one objected Ayotnom holds onto the gem of seeing for now. Whether he keeps it or returns it to the party treasure hoard for selling later is yet to be seen but its power could be of use in this strange place in case they come across something in the future where the ability to cast true seeing might come in handy.

Kiwina (Steve M) 117*/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Tuesday April 9th, 2024 10:40:38 PM

After their rest, Kiiwna assumes they're headed for the forest. Which brings him back to the question of whether anyone has a way to narrow down where in the forest they should look. Not that he's much help himself. . . "He was in a pool of woldsblood on the other side of the portal, so it's likely he's in another one here. Perhaps we should stay close enough to the river while we are going through the forest to look for a likely pool to be connected to it."

=====
CON drain -3
=====
Ranger:
1st -- entangle, resist energy
2nd -- spike growth
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, faerie fire, produce flame, produce flame
2nd -- fog cloud, flaming sphere, lesser restoration, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, spike growth, wind wall
4th -- sleet storm, flame strike, summon nature's ally IV
Aumakua have one 1st-level ranger spell
Storm burst -- none used
=====


Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 144/147 ) Character Sheet 
Wednesday April 10th, 2024 4:53:48 AM

" That's a good idea Kiwina."
Panzer draws his blades and follows the woldsblood into the woods.

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Wednesday April 10th, 2024 7:20:16 AM

Tsak is happy to follow the river, it makes it much easier to retrace their steps. He takes up position at the back of the party, head on a swivel, as they troop toward the frightfully forlorn forest. To pass the time he plays I-spy with Mak, starting with the letter 'F'.

'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2  
Wednesday April 10th, 2024 11:13:10 AM

{ooc: Panzar also got a Restoration spell in my last post so he and A should be fine.}

"Kiwana do you still feel afflicted?" If needed Falco casts either his last restoration or lesser restorations on Kiwana, whichever will work. "If their are other lingering issues I will address them either today or after a rest tomorrow if I need to use Restoration again." {ooc: Restoration has been cast on Beech, Kiwana, Panzar and Ayotnom.}

Falco holds onto the prayer beads for future use thinking that they will be of most use to him but also a little guilty taking such a powerful item.

{ooc: Long running loot sheet below, I will keep it in my footer notes going forward.}
_________________________________________
Loot Sheet
_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (1/1) / Restoration (2/4) /
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)


Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 181/181 ) Character Sheet 
Wednesday April 10th, 2024 1:36:06 PM

Panzer felt much better After Falco heals him.
Fixed header

Loot List

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Wednesday April 10th, 2024 1:45:27 PM

Highlight to display spoiler: { The Con drain should be gone, because of the Restoration. But more importantly, Beech wants to know what the single effect is that's linked to the Darkskull. Depending on what the spell is, Beech may be looking to use it....}

"I agree, it'll either be in or at least very close to the Woldsblood."
Beech keeps the bow out, ready to either cast or shoot...

Overland Flight and Mage Armor are cast

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Wednesday April 10th, 2024 7:13:44 PM

Kiwina thanks Falco for the Restoration.

=====
CON drain - resolved
=====
Ranger:
1st -- entangle, resist energy
2nd -- spike growth
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, faerie fire, produce flame, produce flame
2nd -- fog cloud, flaming sphere, lesser restoration, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, spike growth, wind wall
4th -- sleet storm, flame strike, summon nature's ally IV
Aumakua have one 1st-level ranger spell
Storm burst -- none used
=====


DM Mark - Into the Woods?  d8=5 ; d20+4=8 ;
Wednesday April 10th, 2024 7:56:13 PM

Ayontom holds onto the Gem of Seeing.

Kiwina is not sure what the exact destination is, though he recalls that Achtoor the lich was asking questions about the Forest of Regret, and there is certainly what looks like a forest up ahead. He resolves to follow the river of Woldsblood as he goes. Panzer agrees.

Tsak takes up a rear position as the Petals move forward. He tries to engage the tacuiturn Mak in a game as he goes.

Falco casts Restoration on Kiwina. This seems to resolve any outstanding level loss and ability drain issues. (Falco cast Restoration the day before on Beech and Tsak, and today on Ayotnom, Panzer and Kiwina. So he has cast it three times today. Please let me know if I misunderstood.)

Beech looks at the carved ebony skull. The thing is wholly evil, exuding an Unhallow effect within a 40' radius. In addition it grants Endure Elements within this area as well.

As the party follows the course of the Woldsblood with it's occasional motes of light dancing on the surface into the forest, you see trees stand like guardians, their skeletal forms stripped bare of leaves, the wood itself bearing a pallid, lifeless complexion.

Pushing into the forest, the air grows heavy with an oppressive sense of despair.

Sense Motive DC 20:Highlight to display spoiler: {As you think about this sense of despair, you realize it is more the despairing sadness you've felt when you've done things you deeply regret doing, but in a much stronger, pervasive way. Almost as if regret was a state of being.}

The gnarled trees loom tall overhead like twisted sentinels, their leafless branches reaching out like grasping claws towards the sky. The ground beneath their feet is covered in a thick layer of grey moss and tangled roots, making each step forward a challenge.

As you press onward, following the trail of Woldsblood deeper into the heart of the forest, you can't shake the feeling that you are being watched by unseen eyes. Strange shapes flit and dart amidst the shadows, their forms obscured by the darkness, and the air is heavy with the whispers of ancient spirits that seem to echo through the trees.

Perception DC 24:Highlight to display spoiler: {Looking closely, you think you can see a face in each tree, but that face, though camouflaged in with the bark of the tree, looks twisted in sadness.}

Suddenly, a translucent figure reaches out to take a swipe at Falco, a mixture of malevolence and despair in its hollow eyes! Falco is too quick though, and the creature misses the little cleric.

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+15=23 ; d20+16=36 ; d20+16=33 ;
Wednesday April 10th, 2024 8:07:39 PM

As they walk into the forest, Elyas looks at the trees curiously. this place seems so dead and lifeless, but with the very blood of the Wold running through it. What could have happened here to cause this?

Sense motive = 23
The air is heavy with despair, but to Elyas it feels like a deeper meaning. he mumbles loud enough for the others to hear him Regret, regret... regret... then louder "it's like the whole place is filled with a sense of regret. deeper than anything I've felt before.
Perception = 36
[b]Even the trees look like they feel regret. Look at this! each tree looks like it has a face. hidden but definitely there. and definitely sad


He is snapped out of his thoughts by Falco being attacked by something, and he looks for where the foe(s) are.
Another perception = 33 this time.



Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60'  d20+13=21 ; d20+24=31 ;
Wednesday April 10th, 2024 10:40:32 PM

(Sense motive = 21; perception = 31)

Kiwina ponders his regrets. . . until Falco is attacked. He has his weapon out and in the form of a trident and light mace momentarily, and looks to see what the creature is. (Deploying the weapons is a move action, and he has given up on using the sword of subtlety on this plane. With the weapon in hand, he can also see incorporeal creatures within 60' -- but not otherwise invisible creatures.)

=====
Ranger:
1st -- entangle, resist energy
2nd -- spike growth
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, faerie fire, produce flame, produce flame
2nd -- fog cloud, flaming sphere, lesser restoration, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, spike growth, wind wall
4th -- sleet storm, flame strike, summon nature's ally IV
Aumakua have one 1st-level ranger spell
Storm burst -- none used
=====



Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 181/181 ) Character Sheet  d20+3=7 ; d20+26=46 ; d20+23=24 ;
Wednesday April 10th, 2024 10:43:23 PM

Sense Motive 7
Perception DC 24 autopass
Perception to find or follow the attacker 46 nat 20

Panzer doesn't feel what Elyas seems to feel but when he vocalizes it it makes sense with what he found out about the Forest of Regret. A place where souls go to think about and atone for their mistakes in life.

If the attacker is within reach of Panzer when it lashes out at Falco the AoO from the badgerkin is a solid miss Nat 1. He tries to follow the critter with his eyes, ears and nose and calls out, " Incorporeal attacker! On your toes! close ranks so that those with combat training can get clean attacks as they phase into reality to strike."

Panzer has combat reflexes so he can make AoO even while flat footed. He can make up to 5 AoO per round.

Ayotnom Ogini Hugh C100/102(92/92) | AC : 34; Touch 25; Flat 26 CMD 38(40vs Trip, Grapple or Disarm)  d20+20=29 ; d20+21=24 ;
Wednesday April 10th, 2024 11:03:29 PM

Sense Motive: 29
Perception: 24

Ayotnom says to Elyas, "Aye. It's as you say. I think its safe to say we found the Forest of Regret the lich was so interested in. Best keep our wits about us in case we run into him as I honestly don't know if we will or not but if this is where he wanted to go, it makes sense he might be here, right?"

When Falco is attacked Ayotnom casts Mage Armor.



Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  d20+5=6 ; d20+19=34 ; d20+19=39 ;
Thursday April 11th, 2024 8:02:26 AM

(SenseMotive vs spoiler=6 [nat 1 on emotional intelligence:)], Perception vs spoiler=34 pass, perception for other attackers =39 [nat 20, ridiculous to sublime])

Tsak's left eye has just about developed a tick as Elyas drones on about his feelings. Although he has a point about how the trees look. Tsak the incredibly astute ranger noticed that.

Luckily before anyone else in the party can succumb to emotions they are attacked. Huzzah! "incorporeal" what does that mean? Does it bleed? As Tsak is at the rear of the party he checks behind and to the sides to see if other attackers lurk as he draws his sword.

'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2   d20+13=19 ;
Thursday April 11th, 2024 12:56:45 PM

{Sense Motive: 19} {Perception Auto Pass}

"I see the faces too Elyas, creepy. What the....."

Falco quickly moves to get some space and looks to see what attacked him as he draws an arrow. {30ft move}

_______________________________________
Loot Sheet
_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (1/1) / Restoration (2/4) /
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+3=19 ; d20+22=26 ;
Thursday April 11th, 2024 2:46:27 PM

Beech has a feeling of hollowness but doesn't get a sense of anything more, he does come out of his despair to notice the faces disguised amongst the tree bark...
He's saying the following when the spirit attacks...
"Do you think some of the crossovers get caught here by the feelings of Despair and become trees as a result of becoming anchored here?"
His reaction is to step away and if the target is still visible, he'll try to hit it with a simple spell.... Disrupt Undead....

DM Mark - Into the Woods?  d6=5 ; d20+4=21 ; d6=2 ;
Thursday April 11th, 2024 8:08:37 PM

Elyas wonders how a lifeless forest could exist around a river of Woldsbood. He notices the forlorn, lifeless trees seem to have a face full of sadness and longing, the branches almost looking like elongated limbs stretching to grasp something out of reach.

Many of the Petals notice this as well as the general sense of despair in this place. Beech wonders if perhaps souls trapped here become the trees they see.

The Petals suddenly notice a translucent spirit lash out at Falco. Kiwina considers his weapon. Panzer strikes back, but misses. Ayotnom casts Mage Armor on himself. Falco withdraws as he draws his bow.

Beech casts Disrupt Undead on the attacker, but as the creature is incorporeal, his spell does little damage (half of 5 damage, so 3.)

Tsak looks around for other opponents. He can see that there are a few translucent spirits walking in the same direction as the Petals were moving, though they seem distracted and uninterested in the group.

The thing that attacked Falco now focuses on Panzer. It strikes at the little fighter, incorporeal claws fake his flesh, ignoring his physical and natural armor (hit AC 21). The claws inflict two points of strength damage.

Though incorporeal, the thing is not invisible. Incorporeal means you only inflict half damage from most effects, and effects that do not inflict damage have a 50% chance of being effective.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 181/181 ) Character Sheet  d20+20=29 ; d20+19=30 ; d20+15=25 ; d20+14=17 ; d20+10=12 ; d20+9=23 ; d20+12=25 ; d3+20=21 ; d3+15=17 ; d6=3 ; d3+20=21 ; d3+15=17 ; d6=1 ; d3+15=16 ; d6=2 ; d4+15=16 ;
Thursday April 11th, 2024 9:32:20 PM

Panzer hisses as the claws rake him, leaving him weakened. He responds by tearing into it with his blades.

Main hand Hits Ac 29 for 21 damage
Off hand Hits AC 30 for 17 damage +3 shock
Main Hand 2 hits AC 25 for 21 damage
Off hand 2 Hits Ac 17 for 17 +1 shock
Main hand 3 Hits AC 12 misses right?
Off Hand 4 Hits Ac 23 for 16 damage +2 shock
Bite hits AC 25 for 16 damage (non magical)

Panzer
2 str damage

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 181/181 ) Character Sheet  d20+16=29 ; d8+8=16 ;
Thursday April 11th, 2024 9:35:38 PM

Subbing for Ayotnom Ogini Hugh C100/102(92/92) | AC : 34; Touch 25; Flat 26 CMD 38(40vs Trip, Grapple or Disarm)

Ayotnom uses mage hand to launch his rapier at the creature attacking Panzer.
Rapier hits AC 29 for 16 damage

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  d20+21=22 ; 2d4+6=10 ;
Friday April 12th, 2024 6:51:11 AM

(Attack=22[Nat1] Dmg=10, If opponent is Undead then add +4 to both rolls)

There are other creatures in the area, but none appear dangerous. Tsak moves to attack.

'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2  
Friday April 12th, 2024 10:26:13 AM

Falco

'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2 Loot Sheet  d20+16=28 ;
Friday April 12th, 2024 10:29:17 AM

Falco casts shield on himself and wonders if he knows more about the attackers, particularly the best way to hurt them. {Know Religion: 28}

_______________________________________
Shield
_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (1/1) / Restoration (2/4) /
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60'  d20+25=36 ;
Friday April 12th, 2024 10:33:58 AM

Kiwina doesn't rush in to combat the thing; several of his companions have more damage-dealing ability. He takes in what he can of it, and looks around for more. (Perception = 36)

(Can we have some description of the thing, including its size?)

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) |  5d4+5=18 ;
Friday April 12th, 2024 11:52:45 AM

With just a single attacker for now, Elyas doesn't want to start burning big spells just yet. bigger threats could be coming. but he did prepare plenty of magic missiles today. He fires off a volley of 5 missiles that leap right to the incorporeal being

18 force damage

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3/4X magic missile
Level 2: Darkvision, 2X Scorching Ray, Mirror Image, Glitterdust, 1/2X see invisibility
Level 3: Dispel Magic, Haste, Fly, Lightning Bolt, Stinking Cloud, Fireball
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, pearl of power 4, bonded item, Quicken Rod 3/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (14 hours)
darkvision (14 hours)
See Invisibility (140 minutes)

On Party

Summon


Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  5d4+5=18 ;
Friday April 12th, 2024 12:45:14 PM

Beech, drifts another 5' further away from the "spirit" for a better name and casts a spell, empowering it as he does so....

Damage 27 Force Damage (full round casting)

DM Mark - Tsak Attack!  d8=2 ; d20+4=23 ; d6=6 ;
Saturday April 13th, 2024 6:18:24 PM

As the party squares off against this incorporeal attacker, Panzer's kukri quickly put an end to the thing. The wispy form of the thing seems to dissolve away.

Falco casts Shield on himself. As he observes the combat and the effect a hit has on Panzer, he thinks this creature seems to behave like a Shadow, but it's not a Shadow exactly. Maybe Shadow's look different here. If this was indeed a trapped soul in this awful purgatory, he doubts it was actually killed. But in any event, it is no longer there.

Kiwina considers this as well. The creature appeared as a wispy, translucent figure, medium in size and generally human in appearance. It had AC 15 and it took 19 points of damage before it dissipated.

Searches of the area reveal no more than you saw before.

Continuing along the River of Woldsblood, you move deeper into the heart of the forest. Around you is a haunting scene you'll not soon forget and map perhaps see again in your nightmares. Lost souls, ensnared within the realm's cruel grasp, drift aimlessly among the gnarled trees. These spectral beings, once vibrant and alive, now flicker like candle flames in the wind, their forms translucent and ephemeral. With each step, the adventurers disturb the eerie silence, prompting the lost souls to turn towards them with hollow eyes filled with longing and despair.

As you pass, you see one being seems to surrender and you watch as their feet become rooted and they seem to take the form of a tree, their arms extending skyward in a plaintive request for something they cannot reach.

At the edge of your hearing is the faint sound of their mournful wails, echoing through the darkness like a chorus of the damned. Some of these lost souls reach out to the party, their spectral hands trembling with desperation as they plead for release from their torment. Others drift silently by, their vacant stares fixated on some sad, distant memory. Perhaps they know where they are and what is here, perhaps not.

Perception DC 20:Highlight to display spoiler: {As you listen, each cry is a poignant reminder of lives cut short, dreams left unfulfilled, and destinies unfulfilled.

- Why did I not go to Alzia's wedding? Why? She never forgave me.
- Tevan, oh Tevan. Why could I not accept you for who you are? Why did I send you away?
- Why could I never be content with what I had? What drove me to risk everything and impoverish my family?
- Unarius had no business paying my debt. I knew it would destroy him, but I let him do it anyway.
}

And even as some souls seem to reach out to the Petals asking for help, occasionally one reacts with ill intent. As before, one creature charges at Tsak, malevolent despair dancing in what were its eyes. Tsak watches in horror as the thing's claws seem to pass though his armor and rake his soul. He takes 6 Strength damage. (This is a medium creature and it is incorporeal so damage from spells or weapons is only 50%.)

While most of the souls here seem to ignore the attack, two seem to rush at the attacker, attempting unsuccessfully to pull it away from Tsak!

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 181/181 ) Character Sheet  d20+16=33 ; d20+16=34 ; 2d8+16=28 ;
Saturday April 13th, 2024 11:41:30 PM

Subbing for Ayotnom Ogini Hugh C100/102(92/92) | AC : 34; Touch 25; Flat 26 CMD 38(40vs Trip, Grapple or Disarm)
Ayotnom uses mage hand to launch his rapier at the creature attacking Tsak.
Rapier hits AC 33 and confirms to AC 34 for 28 damage


Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 181/181 ) Character Sheet  d20+21=30 ; d3+21=22 ; d20+21=30 ; d3+21=23 ; d20+20=35 ; d20+20=27 ; 2d3+16=18 ; d6=6 ;
Saturday April 13th, 2024 11:48:05 PM

If an AoO is possible Panzer swings at the spirit as it passes him.
AoO hits AC 30 for 22 damage
If not able to take an AoO, Panzer attacks the spirit after it hits Tsak
Main Hand hits AC 30 for 23 damage
Off hand hits AC 35 and confirms to AC 27 for 34 damage + 6 shock damage


Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Sunday April 14th, 2024 9:55:07 AM

Kiwina, born on an uncharted island to the west, grew up in an ocean-going society. He considers no calling more noble than that of navigator -- to guide a ship out and return the crew safety and to the right port after months at sea. The moon, a celestial voyager, held a special place in Kiwina's understanding. To his people, the moon rose from the ocean in the east and descended into its watery cradle in the west. The rhythmic dance of the tides was a cosmic lullaby, and the moon, at its largest when cradled by the ocean, inspired a dream within Kiwina. One day, he aspired to sail eastward, chasing the moon on the vast expanse of the ocean. His dream — to climb onto the moon as it rose from the water — was a testament to the boundless possibilities that lay ahead.

The spirits spoke to Kiwina through dreams, offering wisdom and guidance, weaving tales of ancient and familial connections. Among these spirits, the akua, kupua, and aumakua held a special place. The aumakua, in particular, served as guardians, reaching out to everyone in dreams. They had started him on this journey, but had let him bide a while at the Taur Isles and find friends. Perhaps it was time to start his journey again.

Listening to the spirits of this place, full of regret for the dreams that had not chased, well -- Kiwina did not want to spend eternity that way. Perhaps some of his friends would pursue his dream with him, once they were done with their mission here. . .
Kiwina is pulled from his reverie by the second attack.

"We need to find a way to keep these spirits away from us. If we're weakened when we find the lich, things might not go well." Having no spells that would accomplish this, Kiwina tries to talk to the two helpful spirits.

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Monday April 15th, 2024 9:19:49 AM

[OOC: from the gm post it osunds like Panzer was able to kill the last one by himself, does that mean Elyas didn't actually need to expend the magic missile, or would that still have happened?]

Elyas expresses agrrement with Kiwina. "they seem to have collected here for some reason. We don't want to find ourselves fighting all of them, and it seems like most of them don't want to fight. But as long as some of them have ill intent towards us we have to treat them like a threat...

Unfortunately I don't have any spells that can keep them away from us. We don't even know if they are Evil so I doubt my protection spells will keep them off of us. Falco, do you have any ability to hold back spirits?

Mak(JamesM)(136/136)|AC:44AO/36/26T/--FF|CMD 43|Rapier +1|25/-/-/-/-|(TH,KN,*HY,WN,TD,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic w 
Monday April 15th, 2024 9:27:44 AM

Mak saw the color leave Tsaks face and decided then and there he didn't want to be hit or touched by one as he summoned his blade into his hand and took a defensive posture. "Let's make it quick fellas, step up the pace."

'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2 Loot Sheet  d20+16=24
Monday April 15th, 2024 9:45:15 AM

Falco ponders this. "The only spell I can think of would be Consecrate but i did not prepare it this morning, I would need a good nights rest and even then it will only do an area, not move with us."

{Know Religion: 24 - is their something that Falco could think of that I personally am not smart enough to think of atm.}

_______________________________________
Shield
_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (1/1) / Restoration (2/4) /
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 181/181 ) Character Sheet 
Monday April 15th, 2024 10:58:49 AM

" Elyas, can you grab that new staff we found and toss a daylight spell on me? I am guessing that since these folk dwell in the shadow of their regret that daylight is either going to repel them or really piss them off. If it repels them then cool. If not, well that why I asked that you put it on me. It'll give you all a shot at getting out of the radius if the rush me."
Panzer stretches his shoulders and prepares for the worst, but he thinks it will repel them.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Monday April 15th, 2024 11:34:00 AM

As the others talk about magic and stuff to keep these spirits away, "I got nothing for Protection purposes, except Mage Armor. It should work versus these spirits. it's not much, but it is something at least.
My other stuff is anti everything, some more effective than others. I can cast it on those that want it, unless others can help too..."


DM Mark - Kiwina's Ancestors  d20=2 ; d6=3 ;
Monday April 15th, 2024 8:17:23 PM

As the attack from the malevolent spirit drain's Tsak's strength, Ayotnom is quick to attack the thing, followed by Panzer. Between the two of them, they are able to quickly put and end to the attacking spirit. With an anguished look, the spirit dissipates.

As the Petals look around, they can see a good number of spirits here. The spirits seem to wander aimlessly through the forest as if seeking something. Most ignore the Petals, seemingly lost in their own quest. Some just stare off into space. A few look with hatred and despair at the living creatures that have invaded this place, though none move in your direction.

Some of the spirits seem to travel in the direction the Petals were headed along the river of Woldsblood. And everywhere, the "tree-people" here make up a macabre forest, as the trees reach skyward in a plaintive request for something that seems forever out of reach. This place is depressing.

The Petals consider if there are ways to hold the spirits at bay from them, and several have thoughts on this matter.

Kiwina tries to speak to the two spirits here that seemed to intervene when Tsak was attacked. They mouth words he has trouble hearing. But Kiwina has a special connection to the spirit world. The normally invisible aumakua that surround the centaur seem to appear. They speak to Kiwina in a voice that all can hear.

"Mo'opuna, you should not be here. We should not be here. We do not know what this place is, but it is bad. The souls here are lost, but these two are trying to answer you. They ask why you are here, what did you lose? They say there is a structure ahead, and that it recently diverted the path of some Woldsblood to head this way through the forest. They don't know why. They say there is something missing from these lands, a creature or an entity I think, but they can't seem to describe it any better than that."

A strange feature of this place is that, for each of you, regrets that you had in your past seem to come to mind more often, and they seem more vivid and real. These regrets seem to call to you to stop and lament with those here.

Each person needs to make a DC 20 Will Save. If you fail: Highlight to display spoiler: {Failure means you stop, overcome by a deep sense of sadness and regret. As you surrender to this place, your feet seem to dig into the earth and you cannot move from where you are.}

In your next post, please mention one or more regrets your character may have had from their past. If you made your save, mention what it was from your past that helped your character to overcome this regret.

(No, this is not a therapy session. It is an opportunity to share a bit about your character's background that others may not know.)


Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60'  d20+13=22 ;
Monday April 15th, 2024 8:59:15 PM

(Will = 22)

Kiwina talks to his ancestors, "Tell them we are looking for a evil creature that fled here after hurting a village in the Wold. The place they have described sounds like the sort of place it created there. Can they tell us how to reach it?" If the spirits do not have more information, it sounds from "ahead" like the group is going in the right general direction.

Kiwina already mentioned one regret -- that he stopped his search for the moon -- but that is something he expects to pick up again one day. He left Kinipeli, a filly, behind when he left his homeland.

Ayotnom Ogini Hugh C100/102(92/92) | AC : 34; Touch 25; Flat 26 CMD 38(40vs Trip, Grapple or Disarm)  d20+15=27 ;
Monday April 15th, 2024 9:24:00 PM

(Will - 27)

Ayotnom says, "We must venture to that structure post haste as that is most likely where the lich is hiding. Remember he diverted Woldsblood in our world so he probably did so here. As for regres, I regret I have not yet killed the person who murdered my father but one day I will find him and tell him, Hello my name is Ayotnom Ogini, you killed my father now prepare to die."

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 181/181 ) Character Sheet  d20+11=12 ;
Monday April 15th, 2024 9:59:13 PM

Will save 12 nat 1.
Panzer finds that he cannot move as he recalls the last conversation he and his parents had when he decided to venture out into the wide Wold and become an adventuring warrior.

His Mother cried and tried to dissuade him since she didn't want her dear son to end up dead at the bottom of some endless dungeon where no one would retrieve his corpse for her to mourn. she tried t remind him of all the comforts of home he would miss and the loving parents who wanted him to stay. He was her only child and he was breaking her heart by trying to leave and head out into danger.

His father tried to forbid him from going. He cited that he was needed at the mining company and would need to take over when his father retired. He recalled how he had led a dangerous life as a merchant when he was younger and had helped to bring about Parnoth's downfall by carrying messages for the resistance. He recalled how dangerous it was out there and didn't want his only son and heir to go out where he wouldn't be able to return to watch over all that his father had created in his life. When his father saw that his mind was made up he directed him to go see a warrior he knew in the Emerald Kingdom so that he could learn techniques to keep him safe. He also gave Panzer an elemental gem in case he needed help out in the Wold.Panzer ended up using that gem when some other beastkin came looking specifically for him. He wonders why the sought him and what may have happened back home to have a group not only looking for him, but trying to kill him at the same time.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+17=22 ; d20+16=22 ;
Monday April 15th, 2024 10:20:19 PM

Highlight to display spoiler: { Using a Hero Point on Save }
Beech, is both glad and regretful about his upbringing... It's not that he's "Special", or at least no more so that any other youth. He never really had the normal growing up challenges that other's had, He was not really challenged at all, because he was well "prepped" by his mom's adventuring friends, legends for most kids, they were the ones who taught him small things they had learned while adventuring. While he did have challenges, they just weren't what the other children had. Yes, Beech went of his stay in the "Hell-lands" where his mom got clawed and still has the scar on her flank. But with the advanced training he got, it was hardly a challenge.
Now, learning to pilot the Silver Swan was mostly easy, it was learning to slow her back down and safely into the special docking slip which was difficult.
Going to IMOD City, and being introduced to the Family of Dragons scared the heck out of him, learning the proper etiquette took him weeks.
So even without the basic childhood, there were great things, but he really doesn't have friends his actual age, where the other Liontaurs who are his age have quite a few....
He shakes off the melancholy, and listens in as the spirits are talking...
"Well, maybe if we can redirect the woldsblood to it's proper flowing direction, it will help you and those others seem stuck in this darned forest of regrets...."

Save 22
Diplomacy 22

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  d20+7=17 ;
Monday April 15th, 2024 11:22:36 PM

(WillSave=17 fail)

The creatures claws rake Tsak and it seems as if his very being pours out of the wound. His strength deserts him and he almost drops his sword. Looking at his sword arm in disbelief he's shaken to his core. What's he doing here? Who does he think he's fooling. He's made plenty of money, he could have a lovely shack overlooking the sea and surrounded by an orange orchard. Far from this cold, dreary foresaken place. Then Esmerelda's face swims into view. He remembers her warmth, the touch of her fur.

Tsak stumbles to a halt, hangs his head and big pearly tears run down his face...

Mak(JamesM)(136/136)|AC:44AO/36/26T/--FF|CMD 43|Rapier +1|25/-/-/-/-|(TH,KN,*HY,WN,TD,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic w  d20+4=24 ;
Tuesday April 16th, 2024 8:15:49 AM

Mak thought of his brother Zond and his descent into the darkness that was G'aal. After the war when Mak returned home he'd discovered that Zond had taken the seed, but only recently, to surrender to the plant mind. Mak saved him when he climbed atop his brothers chest and ripped out the plant that had taken hold in his chest. Overcome with grief, Mak had left home that day uncertain of his brothers fate, but confident he'd denied the plant control of his family.

Mak's steps were a bit lighter as he looked over at Tsak and saw the man breaking. "Buck up, my friend." Mak said as he gripped the rangers arm and pulled him forward.

OOC:
Will +4, Roll 24

'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2 Loot Sheet  d20+21=25 ;
Tuesday April 16th, 2024 11:27:42 AM

{Will: 25}

Falco shrugs off the sense of doom and gloom and checks his companions. He sees Tsak looking far worse for wear despite the injuries being so minor. "Hang on Tsak lets see if this helps."

First Falco casts Bless on the party and then Restoration on Tsak hoping for some effect.

Petals we may need to carry those that this land sucks the will from if we can. I won't be much help in that part I fear." [/b]
_______________________________________
Shield
_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (1/1) / Restoration (1/4) /
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+14=33 ;
Tuesday April 16th, 2024 1:21:43 PM

Will save = 33!

Elyas feels his thoughts pulled along by the darkness and the spirits in this place. His mind wanders ot his youth.

running with a gang of street kids, pulling cons, playing minor illusion tricks for a bit of coin. it had all seemed like fun and games (and good money of course), until he learned the truth, that they were being forced under compulsion magic to perform for their 'mentor'. Elyas escaped that life but left others behind. years later he found one of his old gang-brothers, dead in an alley, stabbed to death.

Elyas forces himself to push through the regret of leaving friends behind. he was a child. now he is a grown man with power. enough power to break chains like those that he was saved from. enough power to thwart evil and the will to never use that power to enslave another.

"Let us press on. We can't stay here mulling over old actions, we have a more pressing danger to fight"

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Tuesday April 16th, 2024 6:59:23 PM

Kiwina understands Tsak to some extent. . . the comrades they've lost, at least.

DM Mark - Words and Spells of Encouragement 
Tuesday April 16th, 2024 8:09:58 PM

Kiwina turns to his ancestral spirits for help. The aumakua ask the spirits of this place about a great evil they seek and where this structure might be. They reply, "We know of no evil save the regrets that have trapped us here. But you ask about a structure. It is up ahead. You can find it by following the Woldsblood."

Even as these mournful spirits speak, Kiwina's mind drifts to the fact that he left Kinipeli behind when he left his homeland. He shakes off the thought though and sticks to his task.

Ayotnom thinks of the person that killed his father, wishing to avenge him one day.

This place has an effect on Panzer, and he regrets the pain that leaving his family caused them. These thoughts consume the little fighter, and he soon finds that his feet will not move. As he looks down, he can see them dig into the earth of this place, and his arms seem to reach up of their own volition. But because of his regrets, he hardly cares that he's becoming a tree in this place.

Beech thinks of his upbringing among some of the heroes of the Wold. But even though he has some regrets, he finds they are over shadowed by the strength of his mother and her friends. He knows it is friends that make all the difference.

Tsak is overcome with regrets about the loss of Esmerelda, and weeps as his feet become rooted to this place and his arms stretch up, reaching for some sort of redemption.

But it is friends that make all the difference in this place. Even as Mak wrestles with his regret regarding having left with his brother's fate unknown, he is able to offer a kind word of encouragement to Tsak. Tsak can make another DC 20 Will save to shake off the effects of this place and free himself.

As his friends become stuck here, Falco steeles himself and ignores his regrets. He casts Bless on his friends, and Restoration on Tsak. This bolsters both Panzer and Tsak, and gives Panzer another DC 20 Will save to shake off the effects of this place and free himself. Also, this removes the Strength damage Tsak suffered.

A sense of regret presses in on Elyas as he thinks of his friends he left behind when he escaped the chains he endured in his youth. But his desire to press on in the Petals quest helps him shake off these dark thoughts.

So, Panzer and Tsak, thanks to the ministrations of their friends, can make another save. If they fail, they remain anchored where they are. (I believe Panzer still is at -2 STR.)

Ayotnom Ogini Hugh C100/102(92/92) | AC : 34; Touch 25; Flat 26 CMD 38(40vs Trip, Grapple or Disarm)  d20+1=21 ; d20+1=13 ; d20+14=17 ;
Tuesday April 16th, 2024 8:37:36 PM

If Panzer or Tsak becomes anchored Ayotnom attempts to pull them free.

Str: 21
Str: 13

If that doesn't work he will try to grapple the nearest one and move the grapple in the direction of the structure. (17 vs CMD)

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 181/181 ) Character Sheet  d20+11=28 ;
Tuesday April 16th, 2024 11:29:37 PM

OOC
we faced 2 spirits one went for Falco and missed the other went for Tsak and hit. Panzer shouldn't be down any str that I know of.
IC
Will save 28 pass
Panzer realizes that those regrets are something he can still overcome, he isn't dead yet. And if those ratkin went after his parents too, well, he can always find them and make them sorry. He reaches back into his pack and retrieves the crystal ball. He gazes into it and pictures his mother. As the swirling smoke in the ball clears he sees her bustling about the kitchen in the home he grew up in. As she passes by the table he sees his father as well, working on the ledger for the mine as he often did when Panzer was at home. This brings a smile to his face as he sees both of his parents alive and well, none the worse off for his leaving.
He vows to return home and visit them to show he is all right and to introduce his friends to them.


Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  d20+7=20 ;
Wednesday April 17th, 2024 5:52:04 AM

(Will save=20 Success, Phew)

As Tsak's thoughts spiral he feels like he's entered a tunnel, and the light at the end is growing dimmer and dimmer. He's almost lost sight of it when Mak's voice interrupts his thoughts and he feels a hand grip his arm. He's not alone. He's not lost. He's where he needs to be. Tsak is dragged back to the present moment and resumes his treck to the forest alongside his friends.

Mak(JamesM)(136/136)|AC:44AO/36/26T/--FF|CMD 43|Rapier +1|25/-/-/-/-|(TH,KN,*HY,WN,TD,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic w  d20+7=8 ; d20+21=38 ;
Wednesday April 17th, 2024 10:04:40 AM

"Maybe we should sing?" Mak said as he pulled out his mandolin and started to play. He wasn't Rolth and hadn't the inspiring talents the bard had, but he could play and sing a bit. Mak played a happy tune about Sir Robin and his trials as he adventured with his loyal squire Patsy, or was the squire a Patsy? So the song went playing on words as he added verses intended to lighten the mood.

Mak's playing and song were terrible, but he laughed at his mistakes and kept going, hoping that his friends too would laugh at his failed attempt at improvising a song.

OOC:
Perform +7, Roll 8
Diplomacy +21, Roll 38 (Lighten the mood)



Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+6=14 ;
Wednesday April 17th, 2024 10:40:24 AM

As Mak starts singing, Beech thinks back to the people he grew up with....
"As an older friend of mine would say, Mak, please stop strangling the cat."
The song may be light hearted, but the singing was just terrible....

Beech will attempt to help with the singing, but he knows he's not a professional.....

Perform check 14

'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2 Loot Sheet 
Wednesday April 17th, 2024 11:00:46 AM

Falco actually laughs when Mak starts singing helping him get his anxiety under control. "We need to get you some lessons Mak. If were all ok for the moment lets see what we can actually do while were here."

_________________________________________
Bless
_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (1/1) / Restoration (1/4) /
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Wednesday April 17th, 2024 6:43:25 PM

Sing? Probably not a silly idea -- anything to boost spirits around this place. Kiwina listens to Mak and contributes a sea shanty next if needed. Provided his companions don't get stuck here, though, he sings on his way along the woldsblood straam in the direction the spirits told them to take.

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+18=24 ;
Thursday April 18th, 2024 9:47:02 AM

Elyas is willing to do anythign to keep people from falling to the despair of this place. He joins in heartily when Kiwina starts a shanty.
Profession sailor: 24

He hopes it helps calm the nerves of the group. It certainly makes him feel better. Most of his memories of his time as a sailor are good ones, certainly better than the memories from hsi youth before he took to the sea

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 181/181 ) Character Sheet 
Thursday April 18th, 2024 3:24:45 PM

Panzer looks down to see if his feet are still trapped.

Ayotnom Ogini Hugh C100/102(92/92) | AC : 34; Touch 25; Flat 26 CMD 38(40vs Trip, Grapple or Disarm) 
Thursday April 18th, 2024 5:54:45 PM

Ayotnom waits to see the result of his attempts to help

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Thursday April 18th, 2024 6:07:44 PM

Kiwina tries to work something light-hearted into the shanty. Tsak may be feeling the loss of Esmerelda, but there's a whole lot of good memories to go with that cat. And they could probably spend all morning tailoring Drunken Sailor to describe Mak.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Thursday April 18th, 2024 10:05:28 PM

Beech is sure he's not much help with the singing... And that he could be the one accused of strangling the cat....

JonS Co-DM - "Back to Work"  
Friday April 19th, 2024 1:18:49 AM

Panzer, when the realization that some regrets can be overcome, begins to get his arms and legs back under his control. It is a struggle, but Ayotnom helps him ‘uproot’ himself, and then count to make sure he still has all his toes.

Tsak, beginning to lose hope and lost in his regrets, watches as the light at the end of his tunnel begins to diminish. However, when he hears Mak’s voice, and feels him grab his arm, Tsak comes out of his fog, and Mak and Ayotnom are also able to help ‘uproot’ Tsak … and again there is the consummate toe counting.

Mak, realizing that something needed to change, pulls his mandolin from his bag and begins to play and sing. Badly, very badly … however, he knows his singing is terrible, but it still makes him and the rest of the group begin laughing, which seems to push some of the power of this place back

Beech admonishes Mak, by asking him to Stop strangling the cat, and then joins in on the song, not as bad as Mak, but still not as great as a tavern bard.

Falco begins laughing at Mak’s playing, and the voices of Mak and Beech singing, not in harmony at all. All of this begins to reign in his anxiety, and he posits, Mak you need lessons. Looking at his friends, Falco continues, As we’re all still here, lets see that we can do while we’re here.

As Maks’ song comes to a close, Kiwina begins a shanty, which sounds much better than Mak and Beech’s attempts at singing.

Elyas, with hope beginning to grow in himself, also adds his voice to Kiwina’s shanty … which makes him feel better, and he hopes it will bolster his friends’ mood

The shanty continues, with Kiwina and Elyas adding pieces and parts to make the song include all their friends, and their attempt appears to be working as the party feels their anxiety begin to lessen.

It is during this time that Kiwina remembers what the spirits told him, "We know of no evil save the regrets that have trapped us here. But you ask about a structure. It is up ahead. You can find it by following the Woldsblood."

OOC: I’m sorry guys, I dropped the ball…the last few weeks have been rough, and I swear I thought yesterday was Tuesday … it sucks to get old and be blonde, just saying …. Hmmmm, what was I saying again?


Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Friday April 19th, 2024 1:58:49 AM

10 out of 10, brilliant! They're all there.
With his toes accounted for Tsak takes in a moment to soak in the amazement of how the Petals have managed to raise their own spirits in this most forlorn of places.
All right mates, lets go find this 'structure'. It probably won't be pretty, but with Mak's singing behind us I think we're thru the worst of it.

Mak(JamesM)(136/136)|AC:44AO/36/26T/--FF|CMD 43|Mandolin|-/-/-/-/-|(Perform: Strings +7)**|-(-)-))  d20+7=21 ;
Friday April 19th, 2024 8:20:03 AM

Mak picked up the tune of the shanty and started playing along with it. Surprisingly he did very well as he added his musical accompaniment to the sea song. At Tsak''s comment about his singing he just smiled and flourished his mandolin with a spin, but he didn't add his voice to the shanty. The ranger wasn't wrong...



OOC:
Perform +7, Roll 21

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 181/181 ) Character Sheet 
Friday April 19th, 2024 8:47:09 AM

Panzer thanks his friends for their timely intervention and checks his gear. He then resumes following the Woldsblood stream to the Lich.

'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2 Loot Sheet  d20+8=15 ;
Friday April 19th, 2024 10:43:10 AM

Falco starts to hoot along with Mak finding the rhythm as they walk.

"Not a vacation destination lets find this place." {Survival 15}

_________________________________________
Bless
_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (1/1) / Restoration (1/4) /
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)


Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60'  d20+24=44 ;
Friday April 19th, 2024 12:47:00 PM

Kiwina continues the shanty as they head along the woldsblood stream in the direction the spirits told them to take. He also watches for other possible attacks, hoping to give people a chance to avoid them (perception = 44).

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+6=22 ; d20+22=32 ;
Friday April 19th, 2024 1:57:56 PM

"Tsak, with our worse than amateur singing, I wouldn't be surprised if these trees started chasing us away so they can go back to their depression in peace..."
He does keep singing but only as a distraction. He's more into paying attention for trouble....

Perform 22
Perception 32



Ayotnom Ogini Hugh C100/102(92/92) | AC : 34; Touch 25; Flat 26 CMD 38(40vs Trip, Grapple or Disarm) 
Friday April 19th, 2024 8:48:37 PM

Ayotnom says, "To the structure. Let's hope the lich hasn't fully reformed by the time we get their. Maybe he'll just be a head and a phylactery and we can crush him or something?"

JonS Co-DM - "The Tower"  
Saturday April 20th, 2024 1:53:09 PM

As the party sings, and laughs, you follow the rivulet of Woldsblood through the forest. Knowing now what can happen, the party avoids getting to close to any of the trees, though they can still hear the laments around them, the faint sound of their mournful wails, echoing through the darkness like a chorus of the damned. Each cry is a poignant reminder of lives cut short, dreams left unfulfilled, and destinies unfulfilled.

Moving through the forest, the party is surprised to go from dense woodlands to open land. Though still not pleasant, this is a welcome change. Leaving behind the voices and feelings of regret, the party is shocked and surprised to see an ancient spire looming like a colossal shard, several miles away. Its surface shimmers like polished obsidian as it stretches towards the sky. The spire 300 ' tall. It is roughly 100' most of the way up and it narrows to a point at the top.

Below the spire's towering presence, three rivers of Woldsblood come together, converging at its base, while only a single rivulet emerges from it — the very one the party has been diligently tracking. The motes of light that match the portal they passed through continue to dance on the surface of the Woldsblood here, and also dance upon the surface of the spire.

And what, brave adventurers do you do? Unfortunately there is not a gift shop selling trinkets from your journey to this point, although that would be both frightening and cool.



Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Sunday April 21st, 2024 12:10:08 AM

Gosh Mak, do you think the bad man is hiding in that big, black, shiny tower over there? Nice killing field here, should we rush in? Lets assume we're expected and just take our time...

The spell slingers are probably going to be the difference in the coming battle, Tsak is happy to go along with whatever plan works best for them.

Ayotnom Ogini Hugh C100/102(92/92) | AC : 34; Touch 25; Flat 26 CMD 38(40vs Trip, Grapple or Disarm) 
Sunday April 21st, 2024 5:46:10 PM

Ayotnom says, "Is there a back entrance or something, maybe we take some of the magic items we found and wrap them up and act like it is a catacombs special delivery? I don't think they'd necessarily attack a catacombs delivery person would they?"

Mak(JamesM)(136/136)|AC:28/18T/--FF|CMD 35| Arrows/20+1 CLB|17/12/7/17(RS)/-|(FA,WF,WS,WT,DA,RS,Range Penalty,MS,IG)**|1d8+15(MS)(20 
Monday April 22nd, 2024 8:45:40 AM

"Golly gee Tsak. I do believe that is exactly the place a bad man might live." Mak said as he put away his mandolin and pulled out his longbow.

**Full Attack, Weapon Focus, Weapon Specialization, Weapon Training, Deadly Aim, Rapid Shot, Many Shot, Attacks ignore AC benefits and miss chances from anything less than total cover or concealment, Range Penalty(200'/0)| Darkvision| Encumbrance:53 lbs| Move: 30 | DR1 (Adamantine Armor) | Condition: Feelin' Fine! | | Range: 0-200 Feet |

'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2 Loot Sheet 
Monday April 22nd, 2024 9:39:10 AM

Falco looks at the spire. "Must be compensating for something." then responds to Ayotnom "At least that approach would give us the element of surprise as they laugh at us."

_________________________________________
None
_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (1/1) / Restoration (1/4) /
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)


Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Monday April 22nd, 2024 2:07:58 PM

"with all this clear land between us and the spire, anyone in there will see us coming. At the same time we don't want to just rush in without a plan. Maybe we can get closer and see what our options are for getting inside. If the walls are thin enough and not magically sealed I might be able to make us a doorway like i did against that Beholder we found."

It seems obvious to Elyas that they probably will find the lich in this tower, but the tower itself is massive. who knows how many other things could be inside? Or they could get really lucky and maybe they are fighting a very antisocial lich...

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Monday April 22nd, 2024 2:53:52 PM

Beech snickers at the tongue in cheek suggestion of pretending to be a delivery service....
"Well, you know there are ways of knocking and then there are ways of KNOCKING. I agree that he either knows we are following or expects us to be doing so real soon, so trying to stealth is probably out anyways....."

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Monday April 22nd, 2024 8:05:09 PM

"It had undead helpers in our world. What do you think it'll have in a world of undead?" Kiwina might be able to hide in plain sight, but he's not a stealthy individual. Sneaking up is probably not the best option, so he settles for extrapolating from insufficient data. "Unless woldsblood runs uphill here, I guess we'll find it at ground level or below. Or we could try to lure it out. Bet it would react if the streams flowing into that fortress were dammed."

DM Mark - "Nice killing field here, should we rush in?" 
Monday April 22nd, 2024 8:47:43 PM

The party looks at the spire in the distance, unsure how to approach.

Well, they're unsure until Ayotnom comes up with the idea of posting as a Catacombs delivery!

(Tell me what you do as you approach.)

The spire is indeed imposing. As you get closer to the tower - maybe 100' away, you half expect a barrage of fireballs and lightning bolts to rain down. But nothing happens - at least not yet.

At the base of the spire the party can see what appears to be a grand and imposing doorway, made from the same obsidian-like material as the rest of the structure. The doors are closed. You circle from a distance, but see no entrance.

This doorway rises tall and wide, and and even from a distance you can see it is carved with intricate designs etched into its surface reminiscent of ancient runes or symbols of power.

Above this doorway, you see an inscription you can read with some effort at that distance. It says, "Herein lies the end of regret. Many who regret yearn for me, but few ever choose me, as my path can be even more difficult. Call upon my name if you dare."

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 181/181 ) Character Sheet 
Monday April 22nd, 2024 9:54:09 PM

"Peace"

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60'  d20+6=18 ;
Monday April 22nd, 2024 10:35:12 PM

Kiwina suggests "redemption". He looks to see if he can recognize the runes, though he expects others would have more luck. (Linguistics = 18)

Ayotnom Ogini Hugh C100/102(92/92) | AC : 34; Touch 25; Flat 26 CMD 38(40vs Trip, Grapple or Disarm) 
Monday April 22nd, 2024 11:06:15 PM

Ayotnom calls out, "Personal Responsibility?" if that doesn't work then he calls out, "Intentional Living?" and if that doesn't work out he calls out, "Self Acceptance?" and if that doesn't work out he calls out "Stoicism" and if that doesn't work out he calls out "The ability to go back in time?"

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Tuesday April 23rd, 2024 7:32:06 AM

Tsak thinks "Redemption" is a good answer, but suspects, looking at the surroundings, that it will be something darker - revenge, suicide, death. As he looks around he wonders who the audience are for this runic marketing campaign. Maybe the petals. Maybe its a trap.
If the lich is still regenerating it will be relying on tricks, traps and creatures to protect it. But Tsak is hardly the brains of the party, he waits patiently to see what happens.

Mak(JamesM)(136/136)|AC:28/18T/--FF|CMD 35| Arrows/20+1 CLB|17/12/7/17(RS)/-|(FA,WF,WS,WT,DA,RS,Range Penalty,MS,IG)**|1d8+15(MS)(20 
Tuesday April 23rd, 2024 8:06:09 AM

Mak looked around and listened to his friends before speaking. "Death...it's death." he said as he stepped back and readied his weapon.

'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2 Loot Sheet 
Tuesday April 23rd, 2024 10:09:37 AM

"Delivery!" Falco calls out hopefully.

_________________________________________
None
_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (1/1) / Restoration (1/4) /
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Tuesday April 23rd, 2024 11:36:45 AM

Beech shakes his head as each says some word, all are different, but to him all seem wrong, considering what they are fearing is inside.... Then it dawns as a spark ignites inside of him....
"I'm doubting any of those are correct. While none of have chosen the correct profession, each of us a little of what is being asked for. While none of us are a Paladin, we all have some of what a Paladin personifies.
It's Courage, Doesn't matter what you're being Courageous about, but it's a hard life anyway you follow it...."


JonS Co-DM - "The Tower"  
Tuesday April 23rd, 2024 2:44:12 PM

Candygram for Mongo! Candygram for Mongo!

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Tuesday April 23rd, 2024 5:47:38 PM

"Death certainly matches the decor better."

DM Mark - "Death certainly matches the decor better." 
Tuesday April 23rd, 2024 9:18:00 PM

The Petals regard the black tower, coming closer to look at the ancient runes and the riddle above what appears to be a door.

Kiwina tries to puzzle out the runes and symbols, but isn't able to read any of it.

Panzer steps up and says, "Peace." Nothing happens. Ayotnom tries a few things that have no effect. Falco calls out, "Delivery!" Still nothing. Beech thinks it might be Courage. Mak is sure the answer is death. Nothing happens.

Tsak has some thoughts, but when Kiwina suggests Redemption, Tsak agrees that's a good answer to the riddle.

Evidently, the tower also thinks that's a good response. As Kiwina says, "Redemption", the symbols seem to move and shift, and as they do so, what was clearly only a carved door is now outlined to reveal an actual door, complete with handles and you can see where the door, though still made of the same material, is somewhat separate from the tower.

But the door is closed, and it looks like if such a heavy door can be opened, it will require a strength check. You see no keyhole or obvious lock.

What do you do? Also, please let me know generally where you are relative to the doorway.

(I thought this might be a tough riddle. Kiwina earns a Hero Point for coming up with this so quickly!)

Ayotnom Ogini Hugh C100/102(92/92) | AC : 34; Touch 25; Flat 26 CMD 38(40vs Trip, Grapple or Disarm)  d20+21=30 ;
Tuesday April 23rd, 2024 9:27:10 PM

Ayotnom says, "I have a bad feeling about this. Someone should probably check for traps."

He gives the door a wide berth until someone does so and takes a look around for hostiles.

Perception: 30

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 181/181 ) Character Sheet  d20+26=28 ; d20+5=7 ;
Wednesday April 24th, 2024 2:13:40 AM

perception 28
Strength 7 lol
Panzer looks for traps and if he sees none he tries to open it, and likely fails, alot.

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Wednesday April 24th, 2024 6:39:58 AM

Tsak watches as the hardy little badger dude starts checking out the door.
He's sorely tempted to stick his fingers in his ears to protect them from the inevitable explosion, but decides it would be undignified.
Under his breath he counts to 10. If nothing explodes he'll move up to stand on the left hand side of the door and draw his sword. He's ready to follow Panzer who is sure to go inside if he can actually get the thing open without killing anyone.

Mak(JamesM)(136/136)|AC:28/18T/--FF|CMD 35| Arrows/20+1 CLB|17/12/7/17(RS)/-|(FA,WF,WS,WT,DA,RS,Range Penalty,MS,IG)**|1d8+15(MS)(20 
Wednesday April 24th, 2024 8:04:04 AM

"We need a trappist." Mak said as he put some distance between him and the door. Thirty feet looked good to him.

'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2 Loot Sheet  d20+25=44 ;
Wednesday April 24th, 2024 10:06:28 AM

Falco casts detect magic on the door and then examines it for any obvious dangers. {Perception: 44} Once that is done he moves forty feet from the door and off to the side a little.

_________________________________________
None
_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (1/1) / Restoration (1/4) /
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Wednesday April 24th, 2024 12:58:28 PM

Beech will stand back, 40' or so as well, just off the other side from Falco, He'll have his bow at the ready....

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+16=33 ;
Wednesday April 24th, 2024 2:07:56 PM

Elyas looks for any symbols on or around the door that might be a second layer of access that they would need ot find their way through, similar to the ancient text they found in the basement previously.
Perception = 33

He is not a strong person so will leave trying to pull the doors open to others. He stands backf rom the door about 10 feet but centered so he can study the door for clues/symbols.

He also will cast detect magic and begin looking for auras in a few rounds

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 2 | Status: awake ! Swim 60'  d20+24=31 ;
Wednesday April 24th, 2024 5:51:35 PM

Kiwina takes a position about 15 feet to the side of the door, and not in contact with the wall. He also watches for anything that might take an interest in them. (Perception = 31)

DM Mark - "We need a trappist." 
Wednesday April 24th, 2024 7:00:55 PM

Wary of the door, the Petals fan out as Panzer tries to open it. The little badger pulls, but the door does not budge. He thinks maybe he just didn't have good leverage when he tried (failed the DC 20 strength check.)

Everyone else watches to see what will happen.

Tsak half expects an explosion, but moves up near Panzer, ready to follow him in. Elyas and Kiwina are nearby, but Ayotnom, Falco, Mak and Beech stand further back.

Nothing happens so far.

Several of the Petals examine the doors carefully from where they are, but they notice nothing more than the strange symbols and the outline of the door. Falco and Elyas cast Detect Magic. They are a bit surprised that they detect no magic emanating from the tower or from its doors. They watched the doors magically change when Kiwina said "redemption", and they know their spells worked because they detect their own magic items. But nothing from the tower. Weird.

Ayotnom Ogini Hugh C100/102(92/92) | AC : 34; Touch 25; Flat 26 CMD 38(40vs Trip, Grapple or Disarm) 
Wednesday April 24th, 2024 9:25:52 PM

Ayotnom asks, "This tower is dark yes? I had heard once of a tale of old black rusty swords that were antithetical to magic. Could this tower too be antimagic? Perhaps if we are worried about some kind of trap we tie a rope to the door and then try to pull together?"

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 181/181 ) Character Sheet  d20+5=7 ; d20+5=25 ;
Thursday April 25th, 2024 7:33:50 AM

Panzer lets go of the door and massages his back a little.
" This thing is heavy. Might take a couple of minutes to open."

As the party groups up, ready for trouble he grabs hold of the door again and tries to open it, and again he feels something give in his back. Finally with both feet on the door jamb and both hands on the handle he gives a mighty heave and wrenches the door open. (Yep, he is probably prone and certainly unarmed)

Once the door is open he draws his weapons and gets ready to head in. He keeps an eye out ahead for traps ( his perception is +26 for the DM)

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Thursday April 25th, 2024 8:38:12 AM

Tsak feels a little bad when he sees Panzer put his all in and almost hurt himself opening the door, I mean, he's only half the rangers size. As the plucky fighter enters the big, black tower, home of the lich and who knows what else, he follows just out of plain respect. It'll probably get him killed, but he certainly couldn't live with himself if he just stood there and watched a moment longer.

'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2 Loot Sheet 
Thursday April 25th, 2024 9:57:10 AM

Falco watches Panzer work on the door glad to have strong friends. As the door seems to move Falco nods. "I was getting worried we were going to have to climb it."

_________________________________________
None
_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (1/1) / Restoration (1/4) /
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Mak(JamesM)(136/136)|AC:28/18T/--FF|CMD 35| Arrows/20+1 CLB|17/12/7/17(RS)/-|(FA,WF,WS,WT,DA,RS,Range Penalty,MS,IG)**|1d8+15(MS)(20  d20+3=16 ;
Thursday April 25th, 2024 4:11:43 PM

Mak looked at Tsak. "We should probably help him." Mak said as he summoned his rapier, sheathed it, and then stored his bow in his glove. "Come on Tsak, what's the worst that could happen?"

OOC:
Strength Check +3, Roll 16 (Aid Another for +2 on someone else's check.)

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Thursday April 25th, 2024 5:05:21 PM

Beech remains back, he knows his strength wouldn't help very much, and his size would only get in the way.
Beech keeps a watch out, and has his bow ready, or a spell, whichever is better....

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 2 | Status: awake ! Swim 60' 
Thursday April 25th, 2024 7:32:44 PM

Kiwina has his weapon become a trident and a light mace while he waits for the door.

=====
Ranger:
1st -- entangle, resist energy
2nd -- spike growth
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, faerie fire, produce flame, produce flame
2nd -- fog cloud, flaming sphere, lesser restoration, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, spike growth, wind wall
4th -- sleet storm, flame strike, summon nature's ally IV
Aumakua have one 1st-level ranger spell
Storm burst -- none used
=====


DM Mark - "Come on Tsak, what's the worst that could happen?" 
Thursday April 25th, 2024 9:03:29 PM

Ayotnom mentions tales he's heard and wonders aloud if the tower might be antimagic.

Panzer is not about to be put off by a mere door. He tries again and fails. Then he looks almost comical as he grabs the door handle with some determination and braces his feet on the other door so that he's almost horizontal as he pulls hard against the door. Mak steps up to lend some help with this. With a low grinding sound, the door is slowly pulled open a few feet. Once opened, it is a bit easier to open the jet black door more, and the other door can be opened as well.

Dim light spills into the darkened interior of the tower, but does not reach to the back of this space. The air here is stale, and smells of dry stone and dirt. The inside walls are of the same black stone as the outside, and appear to be about 10' thick. (In the dim light from the doorway, normal folks can see about 20' in, and those with low-light vision can see about 40'. Beyond that seems to be normal darkness. But the map below shows the whole area for simplicity.)

Though you cannot see it all, the space here is about 80' around and the stone ceiling is 20' high. In front of you are what appear to be some stone sarcophagi. On the top of the nearest ones (and probably the rest) you see a bas relief of an armored warrior laying with eyes closed and holding a sword from its waist to its feet.

Panzer peers as far as the dim light allows, looking for traps. Nothing seems like an obvious traps from where he is. But he knows that careful examination my require a closer look, perhaps with better light. (I know you can look for some traps from a distance, but if you were looking for traps concealed in a chest, you'd need need to be up next to the chest's lid or locking mechanism to check properly. It's a DM call. But no traps so far.)

Falco is relieved the door actually opens. He was not looking forward to climbing the tower.

Tsak marvels at the little badger-man's ability to wrestle open such a large door. The ranger moves to back him up. Mak is ready to back up Panzer as well as he adjusts his weapons. He chides Tsak, asking him what's the worst that could happen.

Beech is ready to lose an arrow or cast a spell.

Kiwina concentrates, and his weapon magically separates into two, shifting into a trident and a light mace.

If you move into or cast spells into this area: Highlight to display spoiler: {Any magic brought into this area no longer seems to function. Magical lights go out, darkvision magic does not function, etc.}

Here is your map. Please move yourselves on the map, or let me know where you move to.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 181/181 ) Character Sheet  d20+7=9 ;
Thursday April 25th, 2024 9:36:07 PM

profession miner 9
Panzer tries to determine what type of stone the black walls are. He really has no idea.he looks inside and pauses. Sarcophagi. Wonderful.
" Bets on how many of those things have animated dead things in them? I bet all of them. Anyone have any spikes so we can make these doors stay open? I really don't plan on fighting them in there."

Panzer with no magic....
AC 26 T16 FF21

Ayotnom Ogini Hugh C100/102(92/92) | AC : 34; Touch 25; Flat 26 CMD 38(40vs Trip, Grapple or Disarm) 
Friday April 26th, 2024 4:51:34 AM

Ayotnom says "How would it be possible for the necromancy to do that to work if inside the tower is an antimagic field?"

Mak(JamesM)(108/108)|AC:22/16T/--FF|CMD 33| Arrows/10+1 CLB|14/9/4/14(RS)/(H)|(FA,WF,WS,WT,PBS,DA,RS,MS,IG)**|1d8+15(MS)(20)x3)) 
Friday April 26th, 2024 8:18:41 AM

Mak being able to see in complete darkness, moved up to just inside the door. As soon as he did so his bow appeared in his hand and clattered to the floor. Mak quickly stooped to pick it up and stepped back.

"Anti magic." he commented. "Same as when we were fighting the beholder. My glove ejected the bow that was stored in it. "

**Full Attack, Weapon Focus, Weapon Specialization, Weapon Training, Point Blank Shot, Deadly Aim, Rapid Shot, Many Shot, Attacks ignore AC benefits and miss chances from anything less than total cover or concealment| | Encumbrance:53 lbs| Move: 30 | DR1 (Adamantine Armor)| DMs Anti-Magic Field | Condition: Feelin' Fine! | | Range: 0-30 Feet |

'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2 Loot Sheet 
Friday April 26th, 2024 9:30:36 AM

As Falco gets close he sees his light spell sputter out and cock his head to the side. "Is it anitmagic or just something that stops light." He steps closer and casts detect magic to see if that still works.

_________________________________________
None
_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (1/1) / Restoration (1/4) /
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Friday April 26th, 2024 9:33:44 AM

Elyas steps in behind the others

"Nope, not just the light spells. my darkvision just went away as well. bad combination with the light spell not working. Guess i should have brought some regular torches..."

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Friday April 26th, 2024 12:31:25 PM

Beech hears anti-magic and other words....
"Wait a moment, I wanna try something out, betting it will fail, but still need to be positive..."
After the others give him room. He nocks an arrow, casts a burning hands with the arrow as the delivery and shoots it, targeting Y,15, and aiming it so the spread comes back towards the door.... (Hammer Shape)
Beech wants to see if the spell is suppressed as well....

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 2 | Status: awake ! Swim 60' 
Friday April 26th, 2024 6:39:17 PM

Kiwina, too, had planned to toss a stone with light cast on it into the room, but does not do so when the others report it is antimagic. "What are the odds that the antimagic will stop the lich from reforming?" he wonders.

If someone has a torch, they could easily light it. Kiwina stopped carrying torches because the spell is handier -- well, normally. But he asks the arcane spellcasters, "Would I be able to create a torch with prestidigitation? All it would need to do is burn slowly enough." As he waits for the others to answer, he casts create water to put several gallons near the edge of the effect and watches to see if anything prevents it from naturally flowing into the effect once created.

DM Mark - "Guess i should have brought some regular torches..." 
Friday April 26th, 2024 8:31:45 PM

Panzer looks into the dimly lit room. He can only see the first two sarcophagi even with his low-light vision, but is sure they must contain undead. Ayotnom doubts that undead could be in what he thinks is an antimagic area.

Mak steps up. He can tell his darkvision does not work in the tower, and he presses in a bit. His bow, previously shrunk to a tiny size in his glove, suddenly regains size and clatters to the floor. Mak announces that indeed the area is antimagic.

Falco wonders about the extent of the antimagic. Beech too is curious. He imbues an arrow with a spell and shoots it into the room. He shoots it at the base of the closest sarcophagi. It clatters and his spell does not go off.

Elyas laments not bringing any torches.

Kiwina thinks that perhaps this might prevent the lich from reforming here. He wonders aloud if he could use Prestidigation to create a torch? (Good question. I'll bring it up on the Rules Board. It creates crude, fragile items that cannot be used as tools or weapons. Can it create lamp oil? Can it create a torch, that usually has some substance on the end that will burn slowly? I don't know.)

The Petals stop at the doorway - from the map, it looks like only Mak is in the doorway, and everyone else is outside. The dark room has a stale, musty smell. As noted before, the dim light from outside only illuminates the first 20' of this room, and double that for folks with low light vision. Natural darkvision works normally, but not magical darkvision.

Here is your map. Please move yourselves on the map, or let me know where you move to.


Ayotnom Ogini Hugh C100/102(92/92) | AC : 34; Touch 25; Flat 26 CMD 38(40vs Trip, Grapple or Disarm)  d20+21=27 ; d20+23=35 ; d20+23=27 ;
Friday April 26th, 2024 11:23:17 PM

Ayotnom turns on the gem of seeing and studies the tower, the door and what he can see of the antimagic field trying to understand its extent. He only uses 5 minutes of its power.

Perception: 27
Know[Arcana] 35
Spellcraft: 27

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Saturday April 27th, 2024 4:56:02 AM

Tsak moves past Falco to stand next to Mak. He's aware the spellcasters are having some issues, but his natural eyesight is working just fine. He sees a number of sarcophogi and stage whispers to Mak
Ooh, loot boxes. Which one do you want to accidentally open first?

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 181/181 ) Character Sheet  d20+7=19 ; d20+26=27 ;
Saturday April 27th, 2024 11:08:16 AM

Panzer looks at the room and wheels start turning in his head. Those next to him can probably smell the smoke created by this friction. He can see well in low light conditions, normal conditions. yet he is struggling to see farther than 30 feet into this"anti-magical" room. So how is it dark in there, darker than prevailing light should allow?

He steps back and circles the tower again. Is the tower on a rise, like his engineering says most towers are built? or in a depression? Does Wolsblood follow the normal rules of nature for a liquid? Does it flow down hill? What have they observed thus far with Woldsblood?

" Hold on a minute guys. Does this seem odd to you? A lich magically and alchemically extends their life by cheating death, right? Yet we are facing an area of supposed antimagic? Humor me for a minute and have those capable of it spread out and cast detect magic on, and around the tower and lets see what aura you get. What school of magic seems prevalent. If it is one associated with anti magic then maybe this is real, but how big is the largest anti magic spell you know of?I studied the arcane for awhile and I can only think of antimagic field, and mage's disjuction. small and instant spells. So what's powering this spell? If its bigger than an antimagic field it must have a strong force sustaining it right? You don't use toothpicks to hold up a house, you use a strong foundation. Is it the woldsblood? if it is then we are outside the tower, where the woldsblood comes from. What is stopping us from diverting it away from the tower and cutting the power source?"
Knowledge engineering 19
Perception 27


Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 2 | Status: awake ! Swim 60' 
Sunday April 28th, 2024 3:22:56 PM

As Panzer speaks, Kiwina recalls there were three streams of woldsblood flowing into the fortress and one coming out. He is not sure how they would dam the streams, but considers it a decent thing to try.

=====
Ranger:
1st -- entangle, resist energy
2nd -- spike growth
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, faerie fire, produce flame, produce flame
2nd -- fog cloud, flaming sphere, lesser restoration, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, spike growth, wind wall
4th -- sleet storm, flame strike, summon nature's ally IV
Aumakua have one 1st-level ranger spell
Storm burst -- none used
=====


Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Monday April 29th, 2024 9:32:05 AM

Elyas stays behind several other Petals, looking into the room

"well, those are certainly creepy. Without magic I won't be a whole lot of help unfortunately."

He pulls out a light crossbow that hasn't been used in quite some time.

Before going inside he tries summoning a medium Fire Elemental and sending it inside the room to see if summons still work inside the bubble. If that works it might be possible to bring something bigger, or at least cast some light by the nature of the elemental.

'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2 Loot Sheet  d20+25=38 ;
Monday April 29th, 2024 9:46:41 AM

If it is practical Falco will walk the exterior of the tower casting detect magic on its surface and looking for any sort of warding that can be seen on the exterior. {Detect Magic and Perception: 38}

_________________________________________
None
_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (1/1) / Restoration (1/4) /
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)


Mak(JamesM)(108/108)|AC:22/16T/--FF|CMD 33| Arrows/10+1 CLB|14/9/4/14(RS)/(H)|(FA,WF,WS,WT,PBS,DA,RS,MS,IG)**|1d8+15(MS)(20)x3)) 
Monday April 29th, 2024 9:55:33 AM

"That's a trick question Tsak. Doesn't matter since we are opening all of them." Mak snarked back. "I'm not liking this anti magic business. Seems I've too much invested in it to be anything but rubbish without it."

"Can you see if there are any doors in there?" Mak asked his friend.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Monday April 29th, 2024 12:59:39 PM

Beech doesn't really know anything about anti-magic, but he does have a couple comments about Woldsblood...
"Well, it's not three streams leading to the tower, I'm imagining it was originally a single stream headed in the direction it was supposed to. The Tower may be getting powered from it, I don't know. I know mom powers a lot of her spells with just a few drops, so no idea what a stream of it will do. Especially if our Lich friend was a Fixer before he became a Lich. He somehow created an off shoot stream, the one we followed from the portal and caused it to not be squeezed out of existence once it crosses to our plane of existence.
But anyways, is there some way we can route the incoming stream around the tower to continue the original course of the Woldsblood?"


DM Mark - "I'm not liking this anti magic business." 
Monday April 29th, 2024 2:39:40 PM

Petals ponder what to do. The thought of venturing into what they believe is an area of antimagic area gives them pause.

Ayotnom holds the gem of true seeing up to his eye. As he gazes through it, he can see the tower even better than the ambient dim light of this place would normally allow. But when he attempts to look in the open doorway to the interior of the tower, he sees the same thing as he did without the gem. Since minotaurs have neither darkvision nor low-light vision, the ambient dim light of this place only illuminates about 20' beyond the doorway.

Tsak moves next to Mak. Standing in the doorway, the half-orc's 60' darkvision allows him to see several sarcophagi. He asks which of the loot boxes they should open first.

Panzer considers his situation. This whole plane is dimly lit, so the ambient dim light only provides dim light into the doorway for about 20' in, double that for creatures with low-light vision. He asks his friends to use Detect Magic to determine the school of magic they detect here. But, as noted before, when they concentrate on the tower they do not detect any magic, nor do they detect any magic as they look into the open doorway of the tower. When they look at the nearby rivers and rivulets of Woldsblood, it's not magic per se, but it does radiate necromantic magic.

Panzer uses his engineering skill to look at the tower, the ground it's on, and the nearby rivers of Woldsblood. The tower appears to be made of some sort of black stone, and the walls look to be 10' thick. The ground around the tower looks to be flat. The floor and the ceiling in the tower seems to be flat. The direction of flow in the rivers of Woldsbloodcan only be inferred from the souls in them, represented by motes of light and vague shapes in the river. It does not seem to flow according to gravity or slope. In some cases, it has appeared to flow uphill at times, so it does not seem to obey the normal laws of physics and gravity.

Kiwina thinks about the rivers of Woldsblood here. He can see that three seem to come together near the spire and merge into the single river the Petals followed to get here. Also, as Kiwina considers using Prestidigitation to create a torch, he knows it can create a fragile version of an unlit torch, but he doubts it would actually light and even if it did, it would not work for very long.

Elyas peers into the room. He can only see the outline of the first two sarcophagi. He summons a fire elemental and sends it in. It winks out of existence as it enters the room, though it did briefly illuminate most of the room before it disappeared.

Falco leaves the others to walk around the tower. He finds the only features are the doors and their carvings. As he wanders around the tower with Detect Magic, he detects nothing emanating from the tower walls.

Mak laments his over reliance on magic. He asks Tsak what he sees, but the Half-orc can only see about 60' in. He sees no other doorways.

Beech looks at the rivers of Woldsblood. None of them actually intersect the tower, and the seeming direction of flow is hard to discern. He has some thoughts about the nature of Woldsblood. He knows it contains dangerous power in the Wold, but here it seems more mundane and normal somehow. Perhaps it behaves differently in the Realms of Shadow.

The Petals regard this seeming combination of antimagic and darkness with great trepidation.

Here is your map. Please move yourselves on the map, or let me know where you move to.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 181/181 ) Character Sheet 
Monday April 29th, 2024 7:37:18 PM

Panzer starts digging a trench that tries to divert the woldsblood away from the tower.

Ayotnom Ogini Hugh C100/102(92/92) | AC : 34; Touch 25; Flat 26 CMD 38(40vs Trip, Grapple or Disarm) 
Monday April 29th, 2024 8:45:12 PM

Ayotnom helps Panzer in the digging of the trench not knowing what else to do
(OOC: Do I roll something?)

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 2 | Status: awake ! Swim 60' 
Monday April 29th, 2024 11:23:33 PM

Cut the supply of woldsblood or enter the spire. . . Kiwina helps Panzer and Ayotnom, at least until another plan is proposed. He still thinks this might irritate the lich.

Mak(JamesM)(108/108)|AC:22/16T/--FF|CMD 33| Arrows/20+1 CLB|14/9/4/14(RS)/(H)|(FA,WF,WS,WT,PBS,DA,RS,MS,IG)**|1d8+15(MS)(20)x3))  d20+19=31 ;
Tuesday April 30th, 2024 8:59:30 AM

OOC: Are we trying to divert a river? A creek? A Stream? We could be here a while.

Mak watched the others start to dig and decided an armed guard would be appropriate, so he pulled out an arrow or two and kept watch.

OOC:
Perception +19, Roll 31

'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2 Loot Sheet 
Tuesday April 30th, 2024 9:53:26 AM

"How big does it look in there? I could try using an area effect Greater Dispel Magic though I am not sure if that would work in an anti-magic field, also it could just be weirdness of this plane that is causing the effect. I don't know. I am just pretty useless without magic."

_________________________________________
None
_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (1/1) / Restoration (1/4) /
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+22=23 ;
Tuesday April 30th, 2024 1:36:50 PM

Beech is out of suggestions, but he can and will keep a look out....

Perception roll : 23

DM Mark - "I'm not liking this anti magic business." 
Tuesday April 30th, 2024 6:05:20 PM

Panzer begins digging, as badgers do from time to time. Ayontom and Kiwina pitch in. But dig as they might, the rivers of Woldsblood are not diverted. They seem to have a stubborn ability to flow where they will. You could be at this for months, and you're not even sure you could control the flow of Woldsblood here.

(Moving the rocky ground is indeed difficult even with proper equipment, but the Woldsblood doesn't behave like actual water in this place. A dam placed in its way sometimes simply has the Woldsblood flow over it and back down along its present course. It doesn't even soak into the ground.)

And besides, the Woldsblood does not intersect the tower. There seem to be three rivers of Woldsblood that join near the tower, and one flows through the Forest of Regret where you came from.

Mak wonders if this will have an effect. He pulls out his bow and keeps watch.

Falco considers casting Dispel Magic into the are where magic does not work. He's not sure that will be effective.

Beech isn't sure what else to do, so he also keeps watch.

It seems the Petals of the Eight Petaled Rose, the Heroes of the Taur Isles are at a standstill, faced with an area that takes away their magic.

Here is your map. Please move yourselves on the map, or let me know where you move to.


Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 181/181 ) Character Sheet 
Tuesday April 30th, 2024 6:30:45 PM

Panzer sighs for the tenth time when the woldsblood fails to act like water. He heads back to the doorway and starts going through his pack. He has no nonmagical torches, but he does have the continually flaming ones from the lich's old lair. He sets them up ourside the door and the anti magic field so that the doorway is well lit and tells the others to get ready. He doesn't want to fight anything inside the anti magic area, so he will try to lead them out. When everyone is ready he heads in and pops the top off of the nearest coffin. If something attacks him he heads for the well lit door.


Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 2 | Status: awake ! Swim 60' 
Tuesday April 30th, 2024 7:33:26 PM

Kiwina picks up one of the torches Panzer dug out, and looks it over carefully. If it is an actual torch with a continual flame, then he dowses the flame by sticking it in the anti-magic area and lights the torch conventionally, with flint and steel.

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Tuesday April 30th, 2024 8:23:10 PM

If anyone has an item that could burn like an improvised torch Elyas could set it on fire. but otherwise he is out of ideas on how he could help with this particular situation. He stands at the endge of the doorway but without darkvision there isn't much he can see.

We came all this way and none of us brought a torch.... well that'll teach us

Ayotnom Ogini Hugh C100/102(92/92) | AC : 34; Touch 25; Flat 26 CMD 38(40vs Trip, Grapple or Disarm) 
Tuesday April 30th, 2024 8:38:11 PM

Ayotnom reaches into his haversack and pulls out 3 torches.

"I had them this whole time but I wanted to try diverting the Wold's blood first. Guess the only option we have left is to actually go in there. Who wants to hold the torches?"

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Tuesday April 30th, 2024 10:52:31 PM

I can see without the torches, I'll just hold my sword thanks.

Remembering Panzers struggle with the door Tsak lopes over to lend a hand with the sarcophagus lid. As he helps shove the stone across he looks at Panzer
Run and hit right? Get 'em out in the open and then whack 'em.

'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2 Loot Sheet 
Wednesday May 1st, 2024 10:10:14 AM

"I can hold a torch, my bow is one of our least effective weapons I am sure."

Faclo grabs a torch and lights it when the group is ready.

_________________________________________
None
_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (1/1) / Restoration (1/4) /
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+22=33 ;
Wednesday May 1st, 2024 3:13:23 PM

Beech stays where he is, and readies his bow, either arrows or spells, if the targets come outside....

Perception 33

JonS Co-DM - "I'm not liking this anti magic business."  
Wednesday May 1st, 2024 3:17:31 PM

Following the frustration of the Woldsblood flows, not following the rules of physics; the Petals look inside the room.

Mak is on guard with arrows to string...Highlight to display spoiler: { dumb question, how many arrows do you have in your quiver, as you/I have no clue as to what point you'll be able to pull more}

Beech is also on guard duty, not liking this whole situation

Elyas states that he can light any mundane torches the party may have with them, hoping that someone does actually have some.

Panzer shares the everburning torches he has, doubtful that they will work once in the room.

Kiwina, thinking on his feet, takes one of Panzer's proffered torches. Sticks it into the room. Once it goes out, he uses flint and steel to light it.

Ayotnom also reaches into his pack, and pulls out three torches, sharing that he had them all along but was hoping that diverting the Woldsblood would work.

Falco, stating he can hold both a torch and a weapon gladly takes the "basic" light source.

Tsak declines a torch, stating he can see just fine. He then helps Panzer, who is shoving on a sarcophagus lid, hoping the teo of them can open the tomb.

After a few moments, the two realize that these tombs are sealed shut. The only way to get inside would be to break them open

If y'all would please put yourselves wherever you are on the map that'd be cool =)

Da Map



Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+16=29 ;
Wednesday May 1st, 2024 3:34:33 PM

Elyas cautiously moves into the tower, watching fro threats. now that they have some light in the room he looks around
Perception = 29

"Maybe we shouldn't crack open tombs in this place. that seems like asking for a fight with some undead something or other"

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 181/181 ) Character Sheet 
Wednesday May 1st, 2024 5:12:24 PM

Panzer calls back to the others, "" Tsak and I will stir up whatever lives, er, resides in here and try to get them out of the room to fight, where we can have spellcaster support. Probably best if you guys wait out there."
To Tsak he whispers, " I'm willing to bet that whatever is in there doesn't need the casket open to get out."
Panzer puts his blades awat and pulls out his pickaxe to open the casket.

OOC
As for leaving them behind unopened, I am guessing that whatever is in them will then follow us and attack when we are already busy, or wait to attack us as we retreat out of the tower past them

Ayotnom Ogini Hugh C100/102(92/92) | AC : 34; Touch 25; Flat 26 CMD 38(40vs Trip, Grapple or Disarm) 
Wednesday May 1st, 2024 5:30:20 PM

Ayotnom is happy to do as suggested and takes his place outside the anti-magic field.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 2 | Status: awake ! Swim 60' 
Wednesday May 1st, 2024 5:42:49 PM

Kiwina doesn't go far into the room yet -- mostly because he's afraid the others are planning on opening the tombs that have to be broken open from the outside (but probably have nice doors that can be opened from the inside). So he's not planning on being where the things coming out of the other tombs are behind him while they're all busy trying to open one.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 2 | Status: awake ! Swim 60' 
Wednesday May 1st, 2024 5:44:00 PM

Kiwina also looks at his weapons, last in the form of a trident and light mace, and makes sure they stay in that form even if they aren't going to act enchanted.

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Thursday May 2nd, 2024 2:40:10 AM

Tsak readies his sword and takes a look at the exit door judging the distance to run. A thought occurs to him. Emm, Panzer, what's the plan if those swing shut? he says pointing to the way out of the tower.

Mak(JamesM)(108/108)|AC:22/16T/--FF|CMD 33| Arrows/20+1 CLB|14/9/4/14(RS)/(H)|(FA,WF,WS,WT,PBS,DA,RS,MS,IG)**|1d8+15(MS)(20)x3)) 
Thursday May 2nd, 2024 9:16:47 AM

Mak moved into the room next to Tsak.

**Full Attack, Weapon Focus, Weapon Specialization, Weapon Training, Point Blank Shot, Deadly Aim, Rapid Shot, Many Shot, Attacks ignore AC benefits and miss chances from anything less than total cover or concealment| | Encumbrance:53 lbs| Move: 30 | DR1 (Adamantine Armor)| DMs Anti-Magic Field | Condition: Feelin' Fine! | | Range: 0-30 Feet |

'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2 Loot Sheet 
Thursday May 2nd, 2024 9:35:40 AM

Falco moves into the room and to the left something about not being in fireball position again as he gets a little space.

_________________________________________
None
_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (1/1) / Restoration (1/4) /
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)


JonS Co-DM - "I'm not liking this anti magic business."  
Thursday May 2nd, 2024 1:03:19 PM

I gotta look up the rules on breaking into stuff by non-magical means...and I'll get something posted later this afternoon as I have a job interview in an hour. I like the Wold, as it really stretches my knowledge of how to play and run games doing things I've never had to do or facing ideas that y'all throw at me that I've never encountered before =)

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Thursday May 2nd, 2024 4:40:25 PM

Beech moves up to in front of the door, better if he can see most of the room for arrow shots at least.....

JonS Co-DM - "I'm not liking this anti magic business."  
Thursday May 2nd, 2024 7:40:38 PM

OOC: Ok I am going to preface the next few days of posts. I am currently in an argument with the State of Oregon, and everytime they ask me for more information, my frustration level rises to the point of me wanting to spit nails. That aside, here's what my reading came up with.

IC: Panzer changes from weapons to a pick axe Highlight to display spoiler: { please roll to hit and damage }.

Beech continues to watch for enemies, as is the rest of the Petals.

OOC: Anyone who wishes to join Panzer in his new job as a grave robber, please let me know that tool/item y'all are using, and roll to hit and damage. Thanks

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 181/181 ) Character Sheet  d20+20=35 ; d20+15=31 ; d20+10=30 ; d20+10=18 ; d6+7=8 ; d6+7=12 ; d6+7=10 ; d6+7=11 ; d6+7=13 ; d6+7=9 ;
Thursday May 2nd, 2024 10:43:40 PM

If a miner’s pick is used in combat, treat it as a two-handed improvised weapon that deals piercing damage equal to that of a heavy pick of its size.
3 attacks per round because I am a fighter...

Hits AC 35 for 8 damage
Hits AC 31 for 12 damage
Crits AC 18 for 10 damage if not a crit 43 damage if it is a crit

Ayotnom Ogini Hugh C100/102(92/92) | AC : 34; Touch 25; Flat 26 CMD 38(40vs Trip, Grapple or Disarm) 
Thursday May 2nd, 2024 10:48:19 PM

Ayotnom says, "I got a block and tackle in the old haversack. Do we maybe want to hook it up to one of the sarcophagi and raise it to a height then drop it and let gravity do the work of bashing it open?"

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 2 | Status: awake ! Swim 60' 
Thursday May 2nd, 2024 11:02:40 PM

Kiwina watches as Panzer attacks the tomb. "Would admantine be more effective?"

The only admantine Kiwina has is a dagger...

Tsak Rezar (Damien) AC22(22) (T15/F14) 117/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Friday May 3rd, 2024 2:10:09 AM

Why are we all in here? I thought the plan was for Panzer and I to start the fight then take it outside where we could use our magic to prevail...

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