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Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Tuesday February 6th, 2024 9:24:31 AM

"Don't start with me old man." Mak said as he watched Panzer work the lock.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH 
Tuesday February 6th, 2024 10:24:29 AM

Falco takes a position far enough back to hopefully be out of any blast zone but close enough to heal people if needed.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (/01) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)


Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 162/171 ) Character Sheet 
Tuesday February 6th, 2024 12:24:49 PM

As he had done previously, Panzer carves the lock out of the door with his adamantine weapons. He doesn't make any rolls because he doesn't have disable device. As for the door looking like it was dying, Brass isn't alive so Panzer doesn't worry.

JonS Co-DM - "The Final Door" 
Tuesday February 6th, 2024 3:45:12 PM

[Thanks David and the rest of you, I missed that piece about doors/locks]

Panzer finds the door easy to carve through, almost like cutting through warm butter.

What’s Behind Door Number Four Chuck?

The large bronze door opens onto a 10’ wide corridor. It twists and turns as it goes about 200’, lit every 50’ by a burning torch in a sconce (Continual Flame.) It ends at a large cavern, maybe 130’ in diameter with a ceiling 50’ up. You see cages along the walls, and in those cages are people. Well, sort of. They don’t look right. Some call out for help, others grunt, while some snarl. At the far end, the wall shimmers - clearly some sort of portal. Beyond, you see a grey, colorless dismal forest. Winding among the trees and into this room is a blood-red stream. The stream flows through the portal and into the room and connects to a large pool maybe 30’ across.

The liquid seems ‘wrong’ somehow.

DC 25 Know: Arcana Highlight to display spoiler: {The red liquid is blood. Woldsblood.}

Once the group gets to the blue line (which isn’t really there, I’m old and needed something to remind me what I am doing lol) this is what they see:

An old, human rises from the pool, bathed in this “blood”. He looks at the party assembled before him and smirks: ”Ah, you have come. Do you seek immortality or death? Do you seek to join me in my quest? From the looks of things, you do not seem to be seekers. I suspect you seek death, which I will oblige. But tell me if I am wrong.”

Please move yourselves on the map, or let me know where you move to.


Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+17=23 ;
Tuesday February 6th, 2024 4:22:47 PM

[ooc:I don't see a map that matches the description. where are we on the map?

Knowledge Arcana = 23, fail.

Elyas moves in the middle of the group, and sees the room full of cages and the red river flowing in.

"Well this is certainly more what i was expecting to find down here than some of those rooms... you think this might be the Woldsblood? where does it come from?"

he doesn't respond to the man who rises from the water/blood, but prepares to fight, as he assumes that's what's about to happen

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Tuesday February 6th, 2024 4:25:45 PM

Before the door is opened, "Very very few people can handle physical contact with Woldsblood without serious side effects. Mom can, but she's a high priest of Alemi, a Fixer. But I don't think she ever pulled more than 10 or 12 drops of it from the Shadowlands at once.
As for storing it, I carry one drop, in my holy symbol, most upper priest and above of Alemi, but Mom believes in being ready, in case of anything."

As the door is opened, He mouth falls open.....

BTW, The Map link ain't working.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+16=29 ;
Tuesday February 6th, 2024 7:32:25 PM

Kiwina hasn't missed the implications that this pool might be the stuff that's supposed to be dangerous by the drop. He tries to take in as much of the cavern as he can from where he is, particularly its height and whether it is natural, worked, or a bit of both. (If knowledge of nature applies here, he has a 29, and is a druid.)

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 162/171 ) Character Sheet 
Tuesday February 6th, 2024 7:35:59 PM

Panzer, recognizing the everburning torches and their intrinsic vale pulls each one from it's sconce as he passes them, shoving them in his backpack as he goes. At first he thinks the pool is another puddle of red slime and he shrieks in an unmanly way when he sees it. Then this dude rises out of it and he is pretty sure that it isn't more red slime. He is quite relived at this conclusion. He listens to what the guy has to say and figures there will be a fight, sooner or later. He still doesn't wan to touch that red stuff, so he shifts his grip so both knives are in one hand and he pulls out a potion. (potion of fly)
" Um, I don't know enough of whats going on here to accurately answer your question sir. I'm not looking to die, quite the opposite really. But from what I can tell, you are the fella experimenting on the folks in the town out there, sucking the life force out of them and making them zombie-like. I find that to be most unsatisfactory and if that is the eternal life you offer, you best hope it stays in you better than normal life does."
" Request permission to make this guy no longer living...."


Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm)  d20+22=34 ;
Tuesday February 6th, 2024 8:45:45 PM

(Know[Arcana]: 34

Asimov says, "We've come seeking the healer and to free the nearby village from their strange haze. However I do have a question as to just what your quest is, what are seekers and how are you able to literally bathe in Woldsblood."



Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Wednesday February 7th, 2024 10:51:08 AM

Tsak walked thru the opened door and along the twisty corridor with Panzer. When the mad guy emerges from the pool of, whatever that is, he draws his sword from its sheath. Various sounds from behind tell him he's not the only one doing that as the Petals prepare for... a bloodbath! Then Ayotnom starts talking to the madman.
Tsak eyes the cave around him, wonders when the prisoners are gonna break free and attack them, and whether he should circle and flank or charge straight at the bloke. He decides on charge, but waits to see where talking gets them, because that always works so well.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH  d20+7=12
Wednesday February 7th, 2024 11:18:11 AM

"Petals, lets get out of fireball and lightning bolt position please. Standing in a hallway is a bad start if this goes south."

Falco slips into the room as Panzer and Ayotnom talk and addresses the figure as well. "These seem like stark choices. I am not interested in immortality personally, at some point it would get old I fear but the other choice by its nature is eventual death. Are you trying to heal these people? That would really change what is happening her." {Diplomacy: 12}

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (/01) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Mak(JamesM)(136/136)|AC:28/18T/--FF|CMD 35| Arrows/20+1 CLB|23/18/13/-(RS)/-|(FA,WF,WS,WT,MS)**|1d8+7(MS)(20)x3))  
Wednesday February 7th, 2024 3:05:37 PM

Mak's sword vanished into his magic glove(Free action) as his now free hand reached back and plucked two arrows from his quiver. In just a fraction of time he had his bow loaded and ready to fire at the man.

"We've come to set these people free." Mak told the man, knowing full well he'd be starting a fight.

JonS Co-DM - "The Final Door" 
Wednesday February 7th, 2024 3:35:03 PM

OOC: I just got hit with some shocking news, it'll be later today for my response back =(

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Wednesday February 7th, 2024 7:26:04 PM

Kiwina draws his rod and it reshapes itself into a longspear at a thought.

As Kiwina prepares to go into battle, the air shimmers with an ethereal energy, and three ghostly figures materialize beside Kiwina. Each figure is distinct, radiating a ghostly luminescence and carrying the presence of family spirits. Grandfather embodies the wisdom and strength of Kiwina's ancestral lineage. His ghostly visage reflects the resilience and knowledge accumulated over generations. Auntie has a nurturing and protective aura. Her presence suggests a watchful guardian, ready to shield Kiwina from harm. Cousin adds a dynamic and youthful energy to the trio. Cousin exudes a sense of agility and determination. These spectral figures hover around Kiwina, their ghostly forms moving in tandem with his motions.

Too bad he's at the back of the party and not a source of inspiration for those fortunate enough to witness the supernatural alliance in preparation for battle.


Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) 
Wednesday February 7th, 2024 8:27:38 PM

If Asimov is aware of Kiwina's action he casts extended shield on himself (OOC: checking in)

JonS Co-DM - "Woldsblood Cavern"  Chain Lightning damage: 14d6=42 ; Fireball Damage: 10d6=35 ;
Wednesday February 7th, 2024 8:50:29 PM

Elyas wonders if the red liquid is Woldsblood, then prepares to fight as the old man rises up out of the liquid

Beech stands in awe of the chamber before he and his friends

Kiwina appraises the chamber with “Nature’s” eye. The chamber is natural, however, it was likely summoned here, due to the slowly dying trees, which are more suited to being outdoors. What little is man-touched, is near the glowing disc at the end of the stream of liquid

Panzer, not trusting the old guy who just rose from the red liquid (not red slimes), and prepares to drink a potion as he shares his reply with the old guy, essentially, ”I don’t plan on dying today, but killing you I can do.”

Ayotnom calls out that the group is "seeking a healer to aid in helping the nearby village.” This is followed up by an incredulous question, "What are Seekers, and how can you bathe in that Woldsblood?”

Tsak draws his weapon, as does several of his companions. He is waiting to see how the conversations go before charging into combat

Falco, urges his compnaions "get out of fireball and lightning bolt positions” Falco throws in his two coppers, asking/stating, ”these are stark choices, and I’m not interested in being immortal.” He then adds a question, ”Are you trying to heal these people?”

Mak swaps out sword for bow, and adds ”We’re here to free these people!”

The Old Man laughs, then casts two spells in rapid succession – A stream of lightning crackles from his right hand. It breaks into several streams as it slams into: Mak first, then another hits Tsak, Panzer, Falco, and lastly Ayotnom

REF Save DC: 27 (For Mak) DC 25 (for the others) Highlight to display spoiler: { If you save, you only take half damage }

As he swings his left out, a small blob of fire rapidly accelerates and slams into the floor at Mak’s feet

A fireball blooms, catching Mak, Panzer, Tsak, and Falco in the blast radius
REF Save DC: 27 Highlight to display spoiler: { If you save, you only take half damage }

Lastly, all the cages open, all the creatures inside begin heading towards the party, some move rapidly, seeing the party as a meal, others move more slowly, almost like they don’t want to walk, but are being forced to

Updated Map

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Wednesday February 7th, 2024 9:31:31 PM

Beech, casts Haste.... Catching from Falco to himself and everyone in between in the effect. Staying where he is located, he guesses is his best option....
"Panzer, have at it...."

Spells in effect:
Haste: 13 rounds

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 85/171 ) Character Sheet  d20+12=15 ; d20+12=21 ;
Wednesday February 7th, 2024 9:59:52 PM

Reflex vs chain lightning 15 fails
Reflex vs Fireball 21 fail
Panzer grits his teeth as the two damage spells wash over him. When the smoke clears he downs the potion and feels the familiar magic of the haste spell fill his veins with speed while the potion makes him lighter than air.
Panzer leaps forward and leaves the ground, matching the figure's height above the red goo. He flies behind the old man to help give anyone else that can reach him flanking. He has heard words thrown around but he still doesn't know what this red stuff is but he is staying clear of it nonetheless.

Dashboard
Haste 1/13 rounds used. New AC is AC 30 for the haste +1 to hit and +1 to reflex saves +30 feet of movement.

Mak(JamesM)(59/136)|AC:28/18T/--FF|CMD 35| Arrows/20+1 CLB|23/18/13/-(RS)/-|(FA,WF,WS,WT,MS)**|1d8+7(MS)(20)x3))  d20+13=16 ; d20+13=24 ; d20+23=30 ; d20+18=30 ; d20+13=23 ; d8+7=10 ; d8+7=12 ; d8+7=12 ; d8+7=15 ;
Thursday February 8th, 2024 9:30:46 AM

"By Pantheons bald head that stung!" Mak exclaimed as first the lightning bolt shot through him followed by the explosion of fire. He gritted his teeth and drew the bow, firing four arrows at the man in the pool.

"A little help!" Mak called out.

OOC:
Mak - Idiot Fireball Thrower, Roll 30 (MS), 30, 23. Damage 22(MS), 12, 15 hp.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 35/94 Channel 6/7 (6d6) | Hero Points:3 | SHIELD OF FAITH  d20+15=17 ; d20+19=27 ; 6d6=18 ;
Thursday February 8th, 2024 9:49:16 AM

{Reflex vs Lightning: 17 Fail} {Reflex vs Fireball + HeroPoint= 27}

I "OUCH!!!! Son of a biscuit! I did suggest spreading out."

Falco screams as first lightning and then fire batter his feathered body and it is only with supreme effort that he does not take the full impact of both. Seeing the cages open he moves between Mak and Tsak and calls on the Warper-sar to heal as much of the party as he can.

{Channel for 18 - Misses Panzer, sorry}

Tsak Rezar (Damien) AC22(22) (T15/F14) 88/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Hastened  d20+14=30 ; d20+14=18 ;
Thursday February 8th, 2024 10:55:50 AM

(RefSave vs Lightning=30 Pass+Evasion=nil dmg, RefSave vs fireball=18 Fail=35 dmg)

Tsak sidesteps the lightning straight into the fireball then not knowing whether he's brave or stupid he moves out in front of Mak and Falco trying to distract the mongrel mage. He doesn't want to have to fight the townspeople so hopes someone will come up with something to knock this guy sideways in a hurry.

Is that all you've got? Call yourself a mage, my grandmother throws bigger fireballs than that!

Tsak prepares to defend the ground in front of the party from the advancing villagers.

Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+19=23 ; d6+4=7 ;
Thursday February 8th, 2024 10:59:53 AM

Elyas is about to fire off a haste spell, but Beech beats hi to it. instead elyas focuses his efforts on crowd control. He casts a Black tentacles covering a large portion of the closer mob of people running at them.

the tentacles grab at everything inside the area (grey on the map), with a CMB of 24. anything that is grappled by that will take 7 damage. the CMD to escape the grapple is 29.

then he uses his rod to quick cast another spell, putting a Stinking Cloud over the other mob of people.
DC 21 fort save for every person in the cloud (green), or become nauseated for as long as thye are in the cloud plus 1d4+1 rounds after they leave.

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 2/2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 2/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (11 hours)
darkvision (11 hours)

On Party

Summon


Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  7d6=25 ;
Thursday February 8th, 2024 8:11:39 PM

Kiwina moves forward and. . . calls a flame strike down on the figure in the pool.

This causes up to 25 points of damage, half fire and half divine.

=====
Spells copied from 23-Jan-2024 post --

Ranger:
1st -- entangle, speak with animals
2nd -- barkskin
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I
2nd -- fog cloud, flaming sphere, hold animal, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, spike growth, wind wall
4th -- sleet storm, control water, flame strike (used)
Aumakua have one 1st-level ranger spell
Storm burst -- none used


Ayotnom Ogini Hugh C 87/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm)  d20+14=26 ; d20+15=30 ; d8+3=10 ;
Thursday February 8th, 2024 8:39:20 PM

(26 vs DC 25 Reflex Save + evasion = no damage)

Ayotnom's monk training kicks in and he completely dodges the electric bolt.

He then moves forward and flings his rapier at the guy in the wold's blood using hand of the apprentice.

30 vs AC; 10 Damage

Spells in effect:
Extended Mage Armor - +4 AC
Extended Shield - +4 shield to AC - 12 minutes

JonS Co-DM - "Woldsblood Cavern"  d8=2 ; d8=4 ; d8=6 ; Strand Tentcales vs Panzer: d20+10=16 ; d20+10=15 ; d20+10=30 ; d20+10=13 ; d20+10=13 ; d20+10=19 ; Crit Chance: d20+10=28 ;
Thursday February 8th, 2024 10:29:55 PM

Beech starts the rounds off by enhancing all his friends with a haste spell

Elyas steps up the magic game, and conjures both black tentacles and stinky gas to subdue the enemies that are charging the party –

Tsak makes it out of the lightning bolt and gets flamed. Moving forward he encounters something unpleasant – DC 25 WILL Save Highlight to display spoiler: { If you save nothing happens other than being this close to the dude the air feels oppressive. If you fail, then you are frightened for 18 rounds }

Kiwina moves up and summons a column of holy fire which washes over the figure standing in the pool
Please read DC 25 WILL Save Highlight to display spoiler: { If you save nothing happens other than being this close to the dude the air feels oppressive. If you fail, then you are frightened for 18 rounds }
DM question Highlight to display spoiler: { would you please make a Caster Check – D20 + your caster level – thanks }

Panzer downs a potion and begins to feel lighter than air, then he gets enhanced by the haste spell. Using these buffs to his advantage, he speedily flies behind the Old Man
Please read DC 25 WILL Save Highlight to display spoiler: { If you save nothing happens other than being this close to the dude the air feels oppressive. If you fail, then you are frightened for 18 rounds }

Mak fires off four arrows in rapid succession – the first three hit, the last passes the Old Man and lands in the water with a hiss as it sinks. The Old Man’s expression changes from laughter, to being PO’d

Ayotnom throws his rapier at the Old Man, which strikes him – he looks even more PO’d, if that’s possibile

Old Man – Floats forward, hovering a few inches above the red liquid and creates a cone shimmering colors, each PC gets hit by a beam of color: DC31 checks – see results below

Which catches:

Ayotnom in an Orange Beam of Light Highlight to display spoiler: { you take 40 points of Acid damage, or make a REF save for half using the above DC }

Tsak in a Green Beam of Light Highlight to display spoiler: { You get blasted by poison – make a FORT with the above DC – if you succeed you feel sick, if you fail, you drop to zero HP }

Kiwina gets hit by an Indigo Beam of Light – Highlight to display spoiler: { Make a WILL save with the DC above, if you fail … you suffer from a continuous confusion effect, as the spell. If you save, then your mind is strong enough to shrug the effects of the spell off }

Several creatures from the Stinking Cloud bum rush Ayotnom and attack, but are unable to land any blows this turn

One creature makes it away from the upper end of the Black Tentacles this round, while another bunch make it away from the bottom part

The one creature moves to where Mak is, but isn’t able to attack this round

One “thing” rises up out of the pool of red liquid behind Panzer, attacking him with six strand-like tentacles from its' body – 2 of the 6 tentacles strike the wily Badgerfolk – Read this first Highlight to display spoiler: { A huge eye opens in this conical creature’s front, just above a toothy mouth. Long strands of fibrous material whip from its sides. The eyes are looking at you, hungrily }

Attacks Highlight to display spoiler: { make 7 DC 25 FORT saves please – denote which is for a critical hit, thanks and sorry }

And one more Highlight to display spoiler: { Please make 7 DC 20 Will saves or be dazed for one round, and possibly have other stuff happen }

OOC: And now I have a headache from everything I just had to figure out ... there's a bottle of mead and chinese food with my name on it calling my name

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 85/171 ) Character Sheet  d20+19=24 ; d20+11=25 ; d20+17=28 ; d20+17=29 ; d20+17=30 ; d20+17=30 ; d20+17=36 ; d20+17=25 ; d20+17=33 ; d20+11=24 ; d20+11=20 ; d20+11=23 ; d20+11=15 ; d20+11=20 ; d20+11=20 ; d20+11=25 ;
Friday February 9th, 2024 12:03:37 AM

will save dc 25 Panzer uses a hero point before this roll to add +8 and fails by 1 anyway, so frightened
Will save dc 15 (1/round) 25 ...pass
Fort Saves DC 25 (6)28,29,30,30,36,25 ...all pass
Fort save DC25 (vs crit) 33 ...pass
Will save DC 20(7) 24,20,23,15,20,20,25... 1 fail, Panzer is dazed and does nothing. Does this mean he falls in the Woldsblood?
Panzer sees what look like 2 ropers form from the Red Goo and they each try to molest him with all 6 of their tentacles. Dodge as he might 7 out of 12 hit him and he goes slack jawed.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Friday February 9th, 2024 12:36:15 AM

Could you please, move the old man, since he moved away from Panzer, and indicate the creatures that rose up and attacked him so I can target spells please.

Tsak Rezar (Damien) AC22(22) (T15/F14) 0/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Hastened, Frightened, Poisoned  d20+7=18 ; d20+13=28 ;
Friday February 9th, 2024 7:09:36 AM

(WillSave vs Fright =18 Fail, FortSave vs Poison = 28 Fail)

As Tsak moves toward the old man floating above the pool of red liquid the hairs on his arms rise, there's a tingling at the back of his scalp and the very primal parts of his being seem to take over. He jolts to a stop and only just quelches a cry of fear. Rooted to the spot he perceives his recklessness as an utter folly. A dire dread works its way up his spine.
GREEN LIGHT, his head spins, his legs give way and he collapses to his knees all strength gone.

strewth he groans, before falling flat on his face.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 85/171 ) Character Sheet 
Friday February 9th, 2024 7:17:11 AM

OOC
Um, I am dumb,. Panzer is a fighter with Bravery 3. He makes the frightened save, so he is just dazed. Please disregard the DM only post. This one can be erased too. sorry it was late and my brain was hurt from all those saves.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+13=22 ; d20+13=26 ; d20+7=23 ; d100=96 ; d20+15=30 ; d8+5=8 ;
Friday February 9th, 2024 9:32:22 AM

1st Will save = 22 --> fail vs DC 25
2nd Will save = 26 --> fail vs DC 31
Kiwina's legacy item can give him spell resistance but this was not active
Caster check = 23


Kiwina is frightened and confused.

A frightened creature flees from the source of its fear as best it can.
A confused creature is mentally befuddled and cannot act normally. % roll = 96, attack nearest creature

Kiwina's movement rate is 50', and fleeing as best he can would entail trying to return to the surface, which will take him out of this fight. If the confusion makes him stop and fight along the way, then his longspear attack hits AC 30 for 8 damage. His position on the map reflects full movement away.

Mak(JamesM)(77/136)|AC:29/19T/--FF|CMD 36| Arrows/20+1 CLB|24/19/14/-(RS)/24(H)|(FA,WF,WS,WT,H,MS)**|1d8+7(MS)(20)x3))  d20+24=25 ; d20+24=37 ; d20+19=30 ; d20+14=15 ; d8+7=11 ; d8+7=9 ;
Friday February 9th, 2024 9:40:31 AM

The chaos of combat rose up around Mak as he focused on the old man and released 5 arrows in quick succession. The first two, fired together as a single shot, went in odd directions in Mak's haste (roll 25, but 1 on the die..ugh). The second and third shot struck home but the final shot missed again as Mak's fingers gripped the arrow incorrectly and the arow split in two as it came off the string.

OOC:
Mak - Old Man, Roll 25(Manyshot but 1 on the die), 37(Haste), 30, 15(Another fumble). Miss, Hit, Hit, Miss. Damage 11+9=20 hp.

Two fumbles in the same round. The dice roller continues to hate me.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 35/94 Channel 5/7 (6d6) | Hero Points:3 | SHIELD OF FAITH  d20+16=30 ; 5d8+14=37 ;
Friday February 9th, 2024 10:18:51 AM

{Will Save: 37 - In case I step in range of fear.)

Seeing the flurry of spells being cast at his companions Falco prays to the Warper-sar quietly. "Grant me power to help my team. Take his sight!!"

{Cast Blindness DC21 FORT or blind- 30 to overcome spell resistance}

As he casts he sees Tsak fall he gasps. "I need more. I need more now to!" He prays as fast and desperately as he can to cast a second spell. {Hero Point for extra action}

{Breath of Life on Tsak +37hp}

Wounded and exhausted he is not sure how much more he will be able to do.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (/01) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Mak(JamesM)(77/136)|AC:29/19T/--FF|CMD 36| Arrows/11+1 CLB|18/13/8/18(RS)/18(H)|(FA,WF,WS,WT,DA,RS,H,MS,IG)**|1d8+15(MS)(20)x3))  d20+18=21 ; d20+18=22 ; d20+18=20 ; d20+13=14 ; d20+8=10 ; d8+15=21 ; d8+15=20 ; d8+15=18 ;
Friday February 9th, 2024 10:36:20 AM

OOC: Burning a hero point to act first in the next round.

Mak dug deep and loaded his bow again before he was attacked by the villager.

OOC:
Mak - Old Man, Roll 21(Manyshot), 22(Haste), 20(Rapid Shot), 14(Fumble), 10. ?, ?, ?, miss, miss. Damage: 21, 20, 18.

So far that's 9 rolls and three fumbles over two rounds.

Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+19=23 ; d20+19=24 ; d6+4=5 ; d20+16=30 ; 14d6=45 ; d20+11=26 ; d20+11=14 ; d20+11=17 ; d20+16=34 ; d20+16=33 ; d20+16=24 ; 4d6=11 ; 4d6=16 ; 4d6=12 ;
Friday February 9th, 2024 11:16:33 AM

At the start of Elyas' turn the black tentacles continue to writhe and snap at the creatures inside the area.
(sorry, double clicked the roll. disregard the second one)
The tentacles grapple with a CMB roll of 23. this gets a +5 against anything that was already grappled. Reposting for ease of use, the DC to escape a grapple in the tentacles is 29.
those that were grappled take 5 damage

Elyas moves over to the left a bit to get a clear line of fire on the scary man
He pulls out a small glass bead and a pile of pins. the pins start dancing around the bead and then lightning forks from each bead to a different enemy in the room.
[Casting Chain Lightning. The old man in the blood is the primary target. The 14 secondary targets are all marked with blue on their cells. the old Man needs a DC 26 reflex save for half damage. each other enemy hit needs a DC 24 save.
Caster level check vs the primary target = 30 (includes the bonus for spell penetration)
Damage = 45 electric damage

Then, using the rod, Elyas quickly switches to fire, blasting off 3 scorching rays, all at the old man.
(in the dice roller I am doing 3 to hits, then 3 SR checks. I think you roll each for SR, but I'm not sure)
26 vs Touch AC SR 34, 11 fire damage
14 vs Touch AC SR 33, 16 fire damage
17 vs Touch AC SR 24, 12 fire damage

"you wanna rumble with fire and lightning eh? two can play that game. or three or four... we have a lot of fire around here."

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 1/2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 1/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (11 hours)
darkvision (11 hours)

On Party

Summon


JonS Co-DM - "Woldsblood Cavern" 
Friday February 9th, 2024 9:40:58 PM

OOC: Ok, I fixed the goofy cone of cold thing, took me a minute to figure that out. Modifying stuff on these GoogleDoc Maps isn't as easy as normal Excel lol. I mispoke about there being two critters on Panzer, there is only one ... I've added it, and moved the Old Man, he only moved about 10' just to make sure he caught as many of you as he could in his spell. And for some "blonde or old or both" reason, i was calculating the squares as 10' not 5' ... I'll adjust stuff on tonight's post



JonS Co-DM - "Woldsblood Cavern"  Panzer Stuff: d3=3 ; Kiwina Check: d100=5 ; Old Man Save: d20+10=24 ; Old Man CL save: d20+13=14 ; Chained Lightning Saves: d20+6=13 ; d20+6=20 ; d20+6=13 ; d20+6=16 ; d20+3=16 ; d20+3=13 ; d20+3=9 ;
Friday February 9th, 2024 10:55:12 PM

OOC: The Extra d20+13 rolls, were for saves I thought he got against Scorching Ray, but he didn't

Any letter in Red, is dead, for some, that's dead again, for others, not

So amongst the fury of spells going off, being rushed by ugly creatures, and having an Old Man laugh and try to kill everyone, anyone with the big circle, please read this Highlight to display spoiler: { Anyone within 30' of the pool must make a DC 15 Will save each round or be dazed for that round. }, and please read this as well Highlight to display spoiler: { Anyone within 30' of the Old Man must make a DC 21 or be frightened for 18 rounds - if it counts as something, this is a mind-affecting fear effect. }

Panzer, while preparing to attack an old defenseless human in the back, gets caught in some weird and wild stuff: Firstly, he gets a dazed expression on his face once he’s above the pool and behind the old man. Then this big, Woldsblood covered thing rises up behind him and slams him with two out of 6 tentacles.
Highlight to display spoiler: { You’re dazed this round, but being splashed by the Woldsblood comes with its own cost, you lose 3 points of Wisdom and Constitution. A small voice in the back of your head whispers Come, slip free of the bonds of life, come float with ussssssssssss}

Tsak gets hit by the green beam, and drops to the floor as a result, not moving Highlight to display spoiler: { As you hit the floor, Falco hits you with Breath of Life for 37 health }

Kiwina gets hit by the indigo beam of light, yells, turns tail, and run’s for his life

Falco prays for the Old Man to lose his sight … but nothing seems to happen Highlight to display spoiler: { You overcame his spell resistance, and he came close to being blinded }

Mak, unhappy with the shenanigans going on, fires off five arrows at the old guy … all of which miss the Old Guy, which makes him smile again

Elyas – fights cold, fire, and electricity, with fire and electricity of his own:
Elyas creates an explosive bout of chained lightning, which the Old Man brushes off, but then gets caught by one of the three rays of fire Elyas created, and the Old Man gets his PO’d expression back

Beech/Ayotnom – cause I’m slow, take your actions for the round, then I’ll figure out what the Old Guy and his friends will do, at least the ones still moving


Tsak Rezar (Damien) AC22(22) (T15/F14) 37/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: Hastened, Frightened 18, Poisoned 
Saturday February 10th, 2024 1:01:38 AM

A wave of warm comfort rolls over Tsak and he regains feeling in his extremities. His head is still buzzing, his stomach is flip-flopping all over the place and his mind contains only one thought - RUN!

He scrambles to all fours, spins on a dime and then takes off like he's been shot from an arrow back out the way he came in.

(OOC I couldn't take the old T off the map as its underneath another shape - Tsak's current position is in the entry/exit corridor trying to catch Kiwina :))

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+22=29 ; d8+2=10 ; 2d6=7 ; d20+13=23 ; 13d6=38 ;
Saturday February 10th, 2024 1:48:21 AM

Beech, licks his finger tips, pulls an arrow from the quiver and casts his spell.....
He begins casting, and adds in empowering it as well.... He lets the frost develop at the arrow point and looses it towards the old man.... (adding +8 to hit)
The Arrow when it hits, releases the spell with the effect going towards the east, 60' cone, because it was a Empowered Cone of Cold. The Cold pulses out and hits an awful lot of villagers too......
"Panzer, be right with you, what number ticket are you holding?"

Hit AC 29 Arrow damage 10 + 7 Holy damage::: Spell Resistance check 23, Damage 56 Cold
(starting at old man, the square behind him, then diagonally northeast & southeast in a 60' cone, the third side is wonky, but don't think it'll matter)

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d100=91 ;
Saturday February 10th, 2024 12:34:48 PM

Kiwina's confusion % this round of 91 still indicates fighting, so. . . at least he's not attacking himself. When he gets to act normally, we'll try spending a hero point to get another save on the fear effect. Until the, he's off the map.

Round 2 of fear/confusion

Ayotnom Ogini Hugh C 87/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm)  d20+22=38 ; d20+13=19 ; d20+14=33 ; d20+20=26 ; d20+15=22 ; d8+3=4 ; d20+14=21 ; d20+15=35 ;
Saturday February 10th, 2024 12:49:37 PM

Last Round:
Ayotnom heroically dodges the acid like he dodged the lightning last time. (OOC: used hero point for +8 = 38 = success + evasion for no damage from Reflex save based area effect)

Will to avoid dazing: 19
Will to avoid fear: 33 (OOC: for that fear effect if you resist it are you immune or do you have to roll each round; some fear effects only work the first time encountered)

Acrobatics 26

Ayotnom tumbles away from the creatures and then flings his rapier at the flying man again using hand of the apprentice so it returns back

22 vs AC; 4 damage

This Round:

21 vs Dazing
35 vs Fear

Ayotnom takes a 5 foot step, then casts Fly on himself

Active Effects:
Fly - 60 foot fly speed
Mage Armor + 4 AC
Shield +4 shield AC; magic missile immunity



Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 71/155 ) Character Sheet  d20+21=22 ; d20+21=24 ; d20+21=36 ; d20+21=39 ; d20+16=24 ; d20+16=19 ; d20+11=19 ; d20+11=20 ; d20+18=34 ; d3+16=17 ; d3+16=18 ; d6=1 ; d4+15=16 ;
Saturday February 10th, 2024 5:58:44 PM


not stunned, Panzer turns around and deals with his new roper problem,
main hand 1 hits AC 22 miss
Haste His AC 24 miss
Off hand 1 Hits AC 36 confirms to 39 for 35 damage +1 cold damage ( magic adamantine)
Main hand 2 hits AC 24 miss
off hand 2 hits AC 19 miss
Main hand 3 hits AC 19 miss
Offhand 3 hits AC 20 miss
Bite hits AC 34 for 16 damage
(pretty sure the rest miss)

Panzer
Haste 2/13 rounds used
fly 2/50 rounds used
Panzer loses 3 constitution and 3 wisdom resulting in -1 fort and -1 will and 14 hit points

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 71/155 ) Character Sheet  d20+14=27 ;
Saturday February 10th, 2024 6:06:36 PM

will save vs fear 27 saves

Mak(JamesM)(77/136)|AC:29/19T/--FF|CMD 36| Arrows/11+1 CLB|18/13/8/18(RS)/18(H)|(FA,WF,WS,WT,DA,RS,H,MS,IG)**|1d8+15(MS)(20)x3))  d20+4=8 ; d20+6=19 ;
Monday February 12th, 2024 9:22:57 AM

Images of the old man and what he might do to Mak rose up in the warriors mind and those images overwhelmed his senses. Not only was he frightened out of his mind, he was dazed as well. He'd have run away, teleported, or something else, but his mind couldn't grasp those concepts enough to act on it.

OOC: Dazed and Frightened. Dazed - Can't take any actions, including running away.

Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+14=24 ; d20+10=26 ; d20+10=28 ; d20+10=27 ; d20+16=32 ; d20+16=31 ; d20+16=25 ; 4d6=7 ; 4d6=15 ; 4d6=14 ;
Monday February 12th, 2024 11:19:45 AM

Elyas is surprised when the lightning doesn't seem to do anything to the man. is he able to tell if it was because the guy dodged the blast or if he was immune?
[ooc as a player i see on the GM post that there was a natural one on 'old man CL save' so I'm assuming immunity, but would Elyas be able to tell that?]
The aura of the pool tickles at Elyas' mind but he resists it (Will = 24)

Elyas retreats back into the hallway a bit, then fires off one more quickened scorching ray. He then starts casting a spell.
against the old man
26 vs touch, SR 32, 7 damage
28 vs touch SR 31, 15 damage
27 vs touch SR 25, 14 damage

[ooc: one more request, can we get the map link posted at the end of GM posts again? it's a lot easier to get to the map if it is on most or all of the posts. thank you!]

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 0/2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 1/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 0/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (11 hours)
darkvision (11 hours)

On Party

Summon



'Falco (RyanM) AC20 T16 F16, CMD 24, HP 35/94 Channel 5/7 (6d6) | Hero Points:2 | SHIELD OF FAITH  d20+21=24 ; d20+14=34 ; 12d6=43 ; d20+14=34 ;
Monday February 12th, 2024 11:43:38 AM

{ooc: I moved Task for you}

{Will 24}

"One more try at this please Warper-Sar, he doesn't scare me, TAKE HIS SITE!!" (Again a DC21 Fort save - Spell Resistance 34 - can I use a hero point to increase the DC somehow? If so I do.}

He looks around. "I need to do more. Please Warper-sar make me act fast again! Burn this bum!"

{Flame Strike: 34 Damage 1/2 Fire and 1/2 Devine - Spell Resistance 34 - Used yet another Hero Point}

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (/01) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (0/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)


JonS Co-DM - "Woldsblood Cavern"  Old Man saving throw: d20+10=14 ; Spell Resiatance check: d20+18=30 ; Bite: d20+20=25 ; Tentacle 'touch attacks': d20+10=19 ; d20+10=14 ; d20+10=28 ; d20+10=12 ; d20+10=13 ; d20+10=30 ; d20+10=12 ; d6=1 ; d3=1 ; V1 to hit: d20+8=19 ; V2 to hit: d20+8=15 ; V3 to hit: d20+8=26 ; V4 to hit: d20+8=15 ; V1 damage: d4+7=8 ; V3 damage: d4+7=9 ;
Monday February 12th, 2024 7:45:42 PM

So just a reminder, any letters in red means that target is dead, for the moment, at least, this includes the villagers that the party was supposed to be saving.

And I’m adding this in here to make things a little easier on saving throw rolls:
30’ Within the Woldsblood – DC 15 WILL save or be dazed for a round
Touching or getting splashed by the Woldsblood – DC 20 WILL save – this save has 2 effects we’ll discuss if anyone fails their throws … these two are save each time/round you’re within 30’ or get the ‘Blood on you

Old Guy – Anyone within a 60’ radius of him must make a DC 21 WILL Save of be affected by the Old Guy’s miasma If you make your save against this save, then you’re immune to his presence for 24hours

The healing provided to Tsak brings him back awake. Realizing he can move, the ranger turns and runs after Kiwina

Kiwina stops his run, angry and pissed off, but not finding anyone or thing to take his rage out on, he waits for one to appear

Beech draws an arrow, empowers it with a spell, and lets it fly, it slams into the Old Man. The explosion of cold and ice that washes over him and spreads to his minions seems to have no effect on the Old Man

Ayotnom [currently immune to the Old Guy’s bad mojo] – using some AWESOME displays of acrobatics, Ayotnom is able to avoid the acid damage he would have taken. In retaliation, he throws his rapier at the Old Guy who grins as the blade whizzes by him (Ayotnom is now flying)

Panzer, not liking the Blood covered Roper lashes out at it with his weapons, hitting twice, which seems to upset the Roper as it growls at the Badgerkin

Mak, appears frozen in place, unable to make a plan to move, run, attack, or curl into a ball and cry

Elyas, surprised that the lightning didn’t faze the Old Man wracks his brain for a reason why – Know: Religion DC28 Highlight to display spoiler: { If you make it, then you recognize this Old Man is a Lich, and is invulnerable to specific “elements” such as electrical and cold damage, as many other Undead are }

Falco, calling out to the Warper-Sar, requests that the Old Man’s sight is taken away, and then calls down holy fire upon the Old Man

The Old Guy who yells in some infernal language – claps his hands and pushes outwards … a cone of exhaustion strikes – Ayotnom, Falco?, Elyas?, and the Archer avatar Highlight to display spoiler: {there is no saving throw for this, but there is Spell Resistance, and he rolled to overcome SR of 30 - An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity.}

Unhappy Roper vs Raging Badgerkin – In this corner, we have Panzer the Brawler – tearing through his enemies like a hot knife through butter. In the other corner we have Robbie the Roper, who enjoys long walks on the beach, and eating his enemies …

While it tries to smack Panzer with its tentacles, it lunges at him, trying to bite him – the bite misses the wily warrior, but the Roper is able to smack Panzer with one of its 6 tentacles Highlight to display spoiler: { DC 25 poison save, or lose 1 point of STR} Because of the ‘Blood Highlight to display spoiler: { Make a DC 20 Will save, or be dazed for a round and lose another point of Wis and Con }

Falco gets bum rushed by 4 Wights, whom all seem intent on eating the tasty looking owlfolk – getting hit twice [17 damage] Highlight to display spoiler: { Make 2 DC 18 FORT saves please – if you fail, you lose a level per each failed save }

The three people who were puking their guts up, stumble out of the cloud, and collapse on the floor, trying to catch their breath. The other 4 figures on that side of the room, all move lower and closer to the portal and stream.

Nothing is moving in the Tentacles. There are 3 figures in the lower cage who barely escaped the cone of cold. They are all whimpering in fear

Updated Map



Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d100=18 ; d20+13=14 ;
Monday February 12th, 2024 9:57:40 PM

(% = 18 --> act normally -->) Kiwina uses a hero point to try to break free of his fear. . . if the DM allows it.

Will save = 14, natural 1. I think he's still afraid. He only has one more hero point, too.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+13=22 ; d20+13=15 ; d20+8=22 ; d8+2=9 ; d8+2=10 ; d8+2=8 ; 2d6=9 ; 2d6=6 ; 2d6=12 ;
Monday February 12th, 2024 11:01:29 PM

Beech, being 65' away is or isn't in the cone?
He does a quick sorting of spells... Decides against adding a spell, and looses 3 arrows at the monster thingy that's beating on Panzer. He rapid fires the first two arrows and adds an extra to follow up.

Arrow 1 AC 22 Damage 9 + 9 Holy
Arrow 2 AC 15 Damage 10 + 6 Holy
Arrow 3 AC 22 Damage 8 + 12 Holy

Ayotnom Ogini Hugh C 87/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm)  d20+13=16 ; d20+31=32 ; d20+31=51 ; d20+10=15 ;
Monday February 12th, 2024 11:49:37 PM

Will Save 16 vs Woldsblood

Ayotnom uses another hero point to cast true strike, then flies forward over the Woldsblood and attempts to grapple the old man.

32 vs CMD of the old man(but nat 1) so using hero point to immediately re-roll the 1; has to take the new result = 51 vs old man's CMD

Assuming Ayotnom is now grappling the old man he calls out to the party, "I've got him in a grapple now what do I do now?"

Know: Religion - 15

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 57/155 ) Character Sheet  d20+16=30 ; d20+10=12 ; d20+10=19 ;
Monday February 12th, 2024 11:57:27 PM

Fortitude save vs poison 30 saves
Will save vs dazed 12 fail Hero point to reroll 19 also fail

Panzer

Panzer
Haste 3/13 rounds used
fly 3/50 rounds used
Panzer has lost 4 constitution and 4 wisdom resulting in -2 fort and -2 will and 28 hit points



Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+13=29 ; d20+14=16 ; d20+14=17 ; d20+15=20 ; d20+16=24 ;
Tuesday February 13th, 2024 9:47:59 AM

Elyas is hit by a wave of exhaustion and feels like it is now very hard to move or focus. luckily it doesn't stop his spell abilities, other than making it harder to hit with rays. as the spell hits him he realizes just what they are dealing with

Know Religion = 29, success!
"It's a lich! He's completely immune to cold and electricity, we need ot use something else! smash him with bludgeoning if you can..."

Elyas completes his spell and a huge Earth Elemental appears behind the Lich. it swings twice at him, hoping to take advantage of the grappled? monster
Power Attack Slam 16 to hit...
Second slam 17 to hit...

Elyas sees Kiwina running from the Lich, and feels the start of the same fear taking hold of him
[ooc, i think in the previous post it had said 30 feet which i wasn't in, now it says 60. so taking the save now. 20, using a hero point to make it 24 after the roll to succeed]

Elyas then casts another spell, attempting the same thing that got them out of a jam against a Beholder. he tries to turn the Lich into an inert statue
[cast flesh to stone against the old man, DC 23 Fort save. SR check = 24]

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 0/2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 0/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (11 hours)
darkvision (11 hours)

On Party

Summon
Earth Elemental AC 19 | 95/95 HP | DR 5/-



'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 5/7 (6d6) | Hero Points:2 | SHIELD OF FAITH  d20=9 ; d20=17 ; d20=14 ; d20=4
Tuesday February 13th, 2024 9:50:59 AM

{Already made save vs miasma}
{Fort Saves: 22 / 30 - Both Pass}

Exhausted Falco looks to see if his spell blinded the floating blood guy as he takes a tired step away from his attackers.. (Did he pass his Fort again?) He is bloody and beaten from the encounter he stumbles back a bit and casts heal on himself closing his wounds and clearing the exhaustion.. "Warper-sar keep me in this fight!"

Falco narrows his large eyes and focus on the old man ready to cast greater dispel magic as a counter spell. {Dispel Check 28}

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (/01) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (0/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (1/2) / Dispel Magic, Greater (2/2)



Mak(JamesM)(77/136)|AC:29/19T/--FF|CMD 36| Arrows/11+1 CLB|18/13/8/18(RS)/18(H)|(FA,WF,WS,WT,DA,RS,H,MS,IG)**|1d8+15(MS)(20)x3))  d20+4=15 ;
Tuesday February 13th, 2024 4:21:20 PM

Mak rocked back on his heels, once more able to move, but was still frightened. He grabbed the hem of his cape and pulled it across himself as he vanished in a puff of smoke. DM Highlight to display spoiler: {Mak dimension doors 760 feet straight up as he attempts to escape to the surface.

DD:
If you arrive in a place that is already occupied by a solid body, you and each creature traveling with you take 1d6 points of damage and are shunted to a random open space on a suitable surface within 100 feet of the intended location.

If there is no free space within 100 feet, you and each creature traveling with you take an additional 2d6 points of damage and are shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet, you and each creature traveling with you take an additional 4d6 points of damage and the spell simply fails.

}



Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Tuesday February 13th, 2024 7:11:47 PM

Oh, yeah. This was round 3 of the fear effect.

JonS Co-DM - "Woldsblood Cavern"  Harvey's Save: d20+7=15 ; GM Thinking: d6=6 ; d6=5 ; 4d6=12 ; d10+8=11 ; Bite: d20+20=40 ; d20+20=35 ; Bite Damage: 4d8=12 x2 = 24+11 = 35; Tent 1: d20+10=12 ; Tent 2: d20+10=16 ; Tent 3: d20+10=30 ; d20+10=26 ; [can't be crit], Tent 4: d20+10=19 ; Tent 5: d20+10=22 ; Tent 6: d20+10=20 ; Harvey's 4 Fort Saves: d20+11=30 ; d20+11=25 ; d20+11=26 ; d20+11=12 ; d6=6 ; Falco Attack: d20+8=16 ; d3=1 ; d20+8=27 ; d4+7=9 ; Elyas attack: d20+8=20 ; d20+8=23 ; d4+7=9 ; d4+7=10 ;
Tuesday February 13th, 2024 11:59:17 PM

Ignore the D3 roll, my mouse hiccuped

Kiwina stops, like someone has thrown a bucket of ice water on him. Looking around he realizes that he is nowhere near his friends, and the battle they are facing

Beech, Highlight to display spoiler: { I don’t see you on the map, unless you’re the archer token … if he is further than 60’ from the old guy, then no he wasn’t affected } chooses to help Panzer this round, firing off several arrows at the roper. However, none of them hit the beastie, as it’s “skin” makes openings that the arrows pass through.

Ayotnom “charges” The Old Man. Seeing that he is about to be attacked, the Old Man opens his arms and wraps them around the Minotaur, as Ayotnom grabs him up in a big “hug.”

Know Religion Check Highlight to display spoiler: { Lich’s have some nasty powers that require skin to skin touch }

Highlight to display spoiler: { Ok, I need you to make a DC24 FORT save please }

Panzer gets an “ill” look on his face as the Woldsblood splashes on him, and appears to be daydreaming

Elyas, feeling the results of the spell the Old Man cast, calls, or probably yells out to his compatriots, "It's a lich! He's completely immune to cold and electricity, we need ot use something else! smash him with bludgeoning if you can..."

Elyas summons a friend to help deal with the Lich … and then attempts to turn the Lich into a lovely garden gnome statue – Elyas’s spell goes off, the Lich looks amused as it fails to impact him

Harvey the Earth Elemental: AC19, Touch 7, Flat 19 – HP: 95 – Harvey hauls off and attempts to punch the Lich, but both his attacks miss the wily Lich.

Harvey save vs Woldsblood: DC15 Will Save – he makes it, and isn’t affected by the reddish liquid

Falco moves back, out of range of the Lich’s miasma, and calls upon the Warper-sar to keep him in the fight – Falco also prepares to counter any spells coming from the Lich towards the party

Mak gets frightened, pulls his cape over himself and vanishes in a puff of smoke Highlight to display spoiler: { You pop back into reality 60’ above the ground. So you take no damage from the first 10’, then the next 10’ is non-lethal, leaving the last 40’ as “lethal damage” at least as I can tell from how Acrobatics works … so you’d take 5 points of non-lethal damage, followed by a lethal 12 damage … are you ok, do we need to call for the Clerics, hehehehehehehehe }

Tsak is still running away, not as fast as Kiwina

The Old Man gives Ayotnom a good squeeze, Highlight to display spoiler: { Please make a DC24 Fort save – and you take 11 points as damage, as the Lich seems to pull the heat from your body }

The Roper doesn’t seem fazed by the elemental – it attempts to eat, I mean bite Panzer again, then lashes out at Panzer with 2 tentacles, while the other 4 head for the Elemental

The Roper finds a tasty morsel and takes a chunk out of the Badgerkin Highlight to display spoiler: { It crit hit, you take 35 damage from the bite }. The Roper doesn’t connect with its tentacles on Panzer

Harvey, gets attacked by 4 tentacles: and all four hit him ... It shudders once as something has damaged him Highlight to display spoiler: { He lost 6 STR from the one tentacle that he failed the save on … so he’s now down to a 22 STR, so his Attack and Damage rolls drop by 2 as far as I can figure }

The Wights split up, 2 head for Falco, and 2 head for Elyas
Falco gets hit once: Highlight to display spoiler: { you take, 9 damage and then need to make a DC18 FORT save }

Elyas gets hit twice: Highlight to display spoiler: { you take 19 damage and need to make 2 DC18 FORT saves }

I got so excited to get this done in under and hour, and then forgot the map

Updated Map

The gold bird figure is Ayotnom, I couldn't find anything cool like your owlkin pic

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  5d4+5=17 ;
Wednesday February 14th, 2024 1:24:13 AM

Beech, sees them enter the hallway, but Panzer is still out there....
He gestures with his fingers and points... (casting Empowered Magic Missile at Roper)
"Be with you in a moment, please stay between me and them, it'll make it easier to cast...."

Magic Missile Damage 25 (empowered)



Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 22/155 ) Character Sheet  d20+10=16 ; d20+21=41 ; d20+21=28 ; d20+21=28 ; d20+21=24 ; d20+16=21 ; d20+16=22 ; d20+11=16 ; d20+11=25 ; d20+14=23 ; d20+21=36 ; d20+21=34 ; d3+21=24 ; d3+21=23 ; d6=3 ; d3+21=24 ; d6=1 ; d3+21=24 ; d3+21=22 ; d6=2 ; d20+15=19 ;
Wednesday February 14th, 2024 2:35:56 AM

OOC
Stat damage is a -1 to hit, damage and saves per 2 points of damage . Since Str doesn't govern save the elemental is -3 to hit and -3 to damage. If you lose con you also lose 1 hp per level for each 2 points of con damage.
IC
Already made the lich fear save
DC 15 will save for being close to woldsblood 16 made, Panzer can act this round

Panzer gets bit, hard. Between the Chain Lightning, The Fireball and all of the damage to his Constitution he is a little wobbly. If the Roper dies now, he MIGHT be able to live through this. He has to because Ayotnom is now grappling the Lich and Falco and Elyas are getting mobbed by townspeople that look sort of undead and are clawing and biting them, They are going to need some help and alot of people seem to have been frightened by the fear aura. So yeah, this is not good.

Panzer redoubles his efforts to wipe out the Roper so he can deal with the Lich.
Main hand 1hits AC 41 and confirms to AC 28 for 47 damage + 3 lightning damage
Haste hits AC 28 for 24 damage +1 lightning damage
Off hand 1 hits AC 24 (hero point reroll at end of to hit rolls) hits AC 36 and confirms to AC 34 for 36 damage +2 cold damage
Main hand 2 hits AC 21
Off hand 2 hits AC 22
Main hand 3 hits AC 16
Off hand 3 hits AC 25
Bite Hits AC 23

Fly check to hover (DC 15) 19 made

Panzer
Haste 4/13 rounds used
fly 4/50 rounds used
Panzer has lost 4 constitution and 4 wisdom resulting in -2 fort save and -2 will save and 28 hit points from constitution loss

Ayotnom Ogini Hugh C 76/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm)  d20+20=38 ; d20+11=13 ; d20+11=26 ;
Wednesday February 14th, 2024 7:03:48 AM

Ayotnom heroically resists against whatever effect the lich had that required a save (used another hero point)

He then tries to pin the lich, heroically straining the hopefully pin the lich. 26 vs Flat CMD of the lich
(rolled 13 then used hero point to reroll and got a 26)

(OOC: pinned - A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus. A pinned character also takes an additional –4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack; Ayotnom's CMB is +11)

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 5/7 (6d6) | Hero Points:2 | SHIELD OF FAITH  d20=10 ; d20=1 ; d20=8 ; d20=6 ;
Wednesday February 14th, 2024 10:55:26 AM

{Fort Save: 23}

Falco shakes off the effect of the undead again and tries to tumble though to get clear, failing to do so. {Acrobatics: 5} Knowing he might get hit he again prepares to cast Greater Dispel Magic if the old man casts a spell. He knows he will need to cast defensively if attacked and he loses his grip on the magic. {Cast Defensively: 22}

"Blast it all, this is bad."

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (/01) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (0/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (1/2) / Dispel Magic, Greater (2/2)


Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+10=14 ; d20+10=23 ; d20+16=31 ; d20+16=27 ; 2d8+8=14 ; 2d8+8=20 ;
Wednesday February 14th, 2024 11:34:34 AM

[ooc:I don't know how much damage Harvey the Elemental took, will update in my footer next round. he does have DR 5/-]

Elyas is attacked by the wights, and tries to fight off their effects on his body.
fort saves: 14 (hero point to make it a pass after roll, 2 remaining), 23

He realizes he can't stay here and still be helpful so he looks across the cavern and folds space between him and the far wall, stepping through the space with dimensional steps.

The huge elemental continues to try to attack the Lich, who is hopefully an easier target now that he is grappled and maybe pinned?
[OOC: note I completely forgot to add in my augment summoning bonuses to the elemental last round. so he should be +4 STR/CON because of that, which will make his total HP 115, and will make his net str -2 (which is a -1 to attack and damage)
2 slams against the lich, not power attacking this time to increase the odds of actually doing something.
31 to hit, 14 bludgeoning damage
27 to hit, 20 bludgeoning damage

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 0/2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 0/3 uses left, dimensional steps (255/390)

Active effects:
On Self:
Mage Armor (11 hours)
darkvision (11 hours)

On Party

Summon
Earth Elemental AC 19 | 115/115 HP | DR 5/- -2 STR


Mak(JamesM)(65/136)|AC:26/16T/--FF(Encum)|CMD 30| Arrows/11+1 CLB|13/8/3/13(RS)/13(H)|(FA,WF,WS,WT,DA,RS,H,MS,IG)**|1d8+12(MS)(20)x3  d20+8=19 ;
Wednesday February 14th, 2024 12:17:07 PM

DM Highlight to display spoiler: {Mak yelled out at the unexpected and sudden fall as he hit the ground prone. There, exhausted and barely able to move he lay breathing as his hand loosely held to his bow at his side. He was safe, but now that the fear effect was gone he was regretting his actions and hoped his friends would survive. While laying there and waiting for the exhaustion to pass he looked at the sky and tried to get his bearings. Which way back to the healers house?"}

OOC:
Survival +8, Roll 19.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d100=45 ;
Wednesday February 14th, 2024 7:43:52 PM

(I'm assuming Kiwina's "bucket of ice water" cleared the confusion as well as the fear. If not, then he's 45 = babble incoherently. . .)

Kiwina heads towards the sounds he hears, making it about halfway back this round and considering how to prepare for action when he arrives.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+13=14 ; d20+13=22 ;
Wednesday February 14th, 2024 11:32:28 PM

roll using a hero point to reroll
22

JonS Co-DM - "Woldsblood Cavern"  d10+8=11 ; d4=4 ; d6=3 ; Wight 3 to hit: d20+8=22 ; Wight 4 to hit: d20+8=25 ; W3 damage: d4+7=8 ; W4 damage: d4+7=11 ; Wight 1 to hit: d20+8=28 ; d20+8=20 ; Wight 2 to hit: d20+8=28 ; d20+8=15 ; W1 damage (was a crit) d4+7=9 ; W2 damage: d4+7=8 ; Bite on Panzer: d20+20=28 ; Tentacle on Panzer: d20+10=26 ; Tentacle on Panzer: d20+10=16 ; Tentacle on Panzer: d20+10=27 ; Tentacle on Ayotnom: d20+10=25 ; Tentacle on Ayotnom: d20+10=28 ; Tentacle on Ayotnom: d20+10=21 ;
Wednesday February 14th, 2024 11:51:21 PM


Beech, seeing the wights headed his way, blasts the Roper with several enhanced magic missiles, which don’t seem to affect the Roper

Panzer assess the situation, and explodes into a fury of attacks on the Roper – with three strikes biting into the woldsblood covered beastie Highlight to display spoiler: { please make 3 DC 20 Will saves vs the Woldsblood effects } and Highlight to display spoiler: { Damn dude, Panzer is scary nasty … remind me not to piss him off =) } one more Highlight to display spoiler: { those voices in your head calling to you, they're getting louder, Come join us, come float with us, leave your body to rot and come with us }

Ayotnom holds the Lich tighter … however, that also means the Lich has a fairly good hold on him as well … Highlight to display spoiler: { Please make a DC 23 Fort save … as again, the lich seems to leech your heat and health away – you take 11 points of damage }

Falco tries to avoid getting eaten, but rolls into the Wights instead of away from them … he also has a spell prepared should something else come he and his friends way.

Tsak is still running away, but hears something coming towards him

Kiwina, having shaken off the effects of the spell is heading back to his friends, but can hear something running down the hall towards him

Mak, having yelled in pain from the fall looks up into the sky trying to figure out where he is Highlight to display spoiler: { I can’t find a map, so, from the position of the sun and clouds … you figure you’re west of the village, and your friends … and you figure you’re maybe 3 miles give or take from where you were in the cavern – I couldn’t find a map anywhere, so hopefully this works }

So the Lich is still smiling even though Ayotnom has him grappled in the air

The two wights on Falco see a meal soon to be eaten and both attack, and both beat on Falco Highlight to display spoiler: { Looks like 19 damage, and then make two DC 18 Fort saves please}

The two wights and their zombie friend all mob Beech, well, the wights attack, the zombie just looks happy to be here – Both Wights hit with solid blows Highlight to display spoiler: { Looks like 26 damage, and then make two DC 18 Fort saves please }

The Roper goes berserk, Biting and flailing at Panzer, and throwing a couple of tentacles at Ayotnom – but it isn’t able to hit anyone

Updated Map

OOC: Sorry Ben, I was hoping for clarification on the "pinned" issue ... so yes, you did fold space, I like that description ... and yes the elemental did hit the Lich twice...I'm fixing that now]

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 25/155 ) Character Sheet  d20+10=16 ; d20+10=22 ; d20+10=14 ; d20+10=19 ; d20+15=20 ;
Thursday February 15th, 2024 12:17:43 AM

DC 15 will save, near Woldsblood 16 pass
3 DC 20 will saves for touching Woldsblood 22, 14,19pass, fail, fail making him dazed (let me know what else happes, probably con and wis loss)
Fly check to hover 20 pass
Panzer hears the voices and almost reaches out to them, but holds back knowing his companions need him.

Panzer
Haste 5/13 rounds used
fly 5/50 rounds used
Panzer has lost 4 constitution and 4 wisdom resulting in -2 fort save and -2 will save and 28 hit points from constitution loss


Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+10=30 ; d20+10=21 ; d20+16=34 ; 28d6=88 ; 28d6=112 ; 5d6=20 ; 5d6=21 ; d20+14=17 ; d20+14=17 ; 2d8+12=21 ; 2d8+12=19 ;
Thursday February 15th, 2024 9:16:14 AM

[ooc: I don't see any mention in the GM post about Elays or the elemental's actions. Obviously Elyas did nothing but move away, but did the elemental hit the grappled lich?]

Elyas reorients himself and readies one of his big spells. this is getting rough and something needs ot be done right now!

He takes a deep breath and aims a lodestone from his component pouch, sprinkling a bit of dust on it and blowing. a thin green ray shoots out at the pinned lich
Disintigrate vs touch AC: 30! Natural 20!
Confirm the critical vs touch AC: 21
Spell Resistance.... 34!
Elyas almost yells in joy as the beam hits the lich (that was the best rolling I've had in a while!)
The Lich needs a DC 25 Fort save. on fail he will take full damage, on save he takes a smaller amount. because pinned removes Dex and has a -4 penalty to AC and it's a touch attack the crit should be confirmed, but just in case it has something that prevents crits I'll roll all 4 possibilities separately.
Fort failed: 88 damage
Additional damage if critical and fort failed: 112, total of 200 damage.
Fort saved: 20 damage
Fort saved and critical: 21, total of 41.

The big elemental keeps hitting the Lich if he's not a disintigrated pile of ash. otherwise he will smack the roper thing.
Back to power attacks with the large penalties to AC this guy has
2 slams
17 to hit, 21 damage
17 to hit, 19 damage

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 0/2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 0/3 uses left, dimensional steps (255/390)

Active effects:
On Self:
Mage Armor (11 hours)
darkvision (11 hours)

On Party

Summon
Earth Elemental AC 19 | 115/115 HP | DR 5/- -2 STR



Mak(JamesM)(65/136)|AC:26/16T/--FF(Encum)|CMD 30| Arrows/11+1 CLB|13/8/3/13(RS)/13(H)|(FA,WF,WS,WT,DA,RS,H,MS,IG)**|1d8+12(MS)(20)x3 
Thursday February 15th, 2024 9:28:49 AM

DM Highlight to display spoiler: {Mak lay upon the ground waiting for the exhaustion to pass.}

OOC: I've a feeling this post is going to get redundant soon.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 75/94 Channel 6/7 (6d6) | Hero Points:2 | SHIELD OF FAITH  d20=11 ; d20=15 ; 6d6=22 ; 6d6=20 ;
Thursday February 15th, 2024 10:06:56 AM

{Fort Saves: 24 and 28}

Falco has just about had it with this fight. His companions have fled and he feels fairly helpless. He takes a small step as he looks at the wights and screams. "Go back to being dead!"

The power of the Warper-sar rushes out of him as he attempts to channel to harm them. {Channel Damage: 22 DC24} His head spins with effort but, if they are still up he calls on his heroic reserve again fo channel a 2nd time. {Channel Damage: 20 DC24 - I will subtract the Hero Point if used.}

{ooc: I think, with the 5ft step, this should get the litch as well.}

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (0/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (1/2) / Dispel Magic, Greater (2/2)

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 25/143 ) Character Sheet 
Thursday February 15th, 2024 2:11:38 PM

correcting max hp total for con loss.
Ya know, Panzer is within reach of your channel too Falco, con loss will likely reduce him to single digit hp this round


Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm)  d4=2 ; d20+20=34 ; d20+11=12 ;
Thursday February 15th, 2024 3:55:40 PM

(OOC: ignore the d4)

Ayotnom heroically resists the lich's ability then attempts to pin it again only to fail again (12 vs CMD)

(OOC: this freakin die roller)

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Thursday February 15th, 2024 7:37:56 PM

Hearing something heading his way, Kiwina stops and prepares with one use of his tattoo -- bull's strength. He also retrieves his weapon, and shifts it to be armed with a trident and light mace.

=====
Bull's strength 0/30 rounds


JonS Co-DM - "Woldsblood Cavern"  d3=1 ; d3=3 ; d20+9=17 ; d20+9=21 ; d20+26=45 ; Acrobatics roll for last rounds goof: d20+5=22 ;
Thursday February 15th, 2024 8:08:50 PM

The acrobatics check is from last round, as I forgot to roll for the Wight to try and get around Beech, as his right side looks exceptionally tasty

D3 rolls are/were for Panzer, next three are saves vs Falco's blast of positive energy

Ok ... Kiwina and Tsak run into each other ... this round they realize what's happened and hustle buns back to the battle ... if anything is left alive, y'all can act next round

Perception checks for Elyas, Ayotnom, Panzer, Falco, Beech - DC 30 Highlight to display spoiler: { You realize Mak is missing }

Elyas, ready to end this battle, draws upon his highest level of magics, and fires off a thin green beam at the Lich, who was preparing to do something nasty, but instead turns into a glowing pile of ash

Ayotnom Highlight to display spoiler: { The Lich said, "Well Shit", then he's dust, and you hear something solid his the pool of Woldsblood beneath you }

Earth Elemental spins and attacks the Roper, but misses it twice

Falco releases a burst of positive energy, followed immediatley by a second burst. However, instead of healing, it destroys the two Wights that were trying to eat him ...

Mak, is doing Mak things =)

Beech makes his save against the Wight's unholy touch Highlight to display spoiler: { you only took 18 damage, not the 26 } ... and does???

Panzer seems to be hanging in midair Highlight to display spoiler: { if you use your flower, then you can take full actions, if you still have health after last round, you can still try to kill off the Roper as the Elemental missed it }

Once Beech and Panzer post their actions, I'll figure out what is left and trying to atatck or eat somebody

Updated Map

Beech (JohnC) AC 20(24)/15/15,HP 75/93 See Invis/Darkvision Character  d20+16=22 ; 10d6=34 ;
Thursday February 15th, 2024 8:51:13 PM

Beech uses a heroic effort to be sure to avoid the Wight. He winces as the creature gouges him. He backs up to give himself a bit of space and with a bit of quick math, casts an Empowered Fireball. (24,25/X,Y) it will catch all of the undead and only light the edges of Falco's tail feathers. (misses him)
"Sorry so close Falco, but at least I missed...."

Fireball : 34 + 17 = 51 damage DC 19 reflex

Tsak Rezar (Damien) AC22(22) (T15/F14) 37/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:Hastened 
Thursday February 15th, 2024 10:15:42 PM

(OOC I'm back - power and internet restored. Tsak will be making a re-appearance. What is the z1 next to Beech? I'll probably attack that! Will wait for Panzer and DM to post.)

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 22/115 ) Character Sheet  3d8+14=21 ; d8=5 ; d20+21=31 ; d3+21=24 ;
Thursday February 15th, 2024 10:16:45 PM

For the missed Will saves Panzer sustains another loss to his Wisdom and Constitution. 4 more points. The resulting loss of Hit points from the Constitution loss render him unconscious. Then without warning a pin he wears on his cloak bursts into radiance and he is touched by Ma'ab's healing power (https://docs.google.com/document/d/1VxnmdkPv4jwWWAXm9FG6DuRsmimU-8G58WjgcInvUc4/edit) healing 25 damage( the extra d8 was for the 1 in the 3d8 roll) This revives him in time to slash at the Roper 1 last time
Main hand hits AC 31 for 24 damage

Panzer
Haste 6/13 rounds used
fly 6/50 rounds used
Panzer has lost 8 constitution and 8 wisdom resulting in -4 fort save and -4 will save and 56 hit points from constitution loss

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 75/94 Channel 6/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Friday February 16th, 2024 10:33:12 AM

Falco sees Panzer start to fall and the magic the restores him immediately do its work. His mind aches from the strain of pulling so much power in a matter of twenty seconds and he looks around to see what needs help next.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (0/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (1/2) / Dispel Magic, Greater (2/2)


Mak(JamesM)(65/136)|AC:26/16T/--FF(Encum)|CMD 30| Arrows/11+1 CLB|13/8/3/13(RS)/13(H)|(FA,WF,WS,WT,DA,RS,H,MS,IG)**|1d8+12(MS)(20)x3  d20+19=20 ;
Friday February 16th, 2024 11:09:47 AM

As Mak lay prone on the grass, staring up at the canopy of trees above, his breaths came in ragged gasps. The fall had taken a significant toll on his already battered body, inflaming his injured leg and bringing back the constant ache he had so far been free of, sapping what little strength remained within him. His calloused hands clenched the grass beneath him as he struggled to push himself up, his muscles protesting with every movement.

With a grunt of effort, Mak managed to roll onto his side, his unkempt hair falling across his sweat-drenched forehead. He reached for his bow, which lay nearby, its wood worn smooth from years of use. Using it as leverage, he slowly began to pull himself into a sitting position, his breath hitching in pain as he shifted his weight onto his wounded leg.

Once upright, Mak leaned heavily on his bow, his broad shoulders slumped with exhaustion. His clothing, already rumpled and disheveled, now clung to him damply, a testament to the exertion of the fall. Despite the discomfort etched into every line of his face, his eyes, weary though they were, still held a glimmer of determination.

Surveying his surroundings with a mixture of resignation and determination, Mak's gaze swept over the verdant expanse of the forest, taking in the dappling sunlight filtering through the leaves above. His senses, dulled by pain and the curse that weighed heavily upon him, strained to discern any signs of danger lurking amidst the tranquil beauty of the woodland. (Perception +19, Roll 20 - Another 1 from our terrible dice roller, that's 10 d20 rolls and 4 1's)

With a grimace, Mak pushed himself to his feet, his movements slow and labored. Each step sent a jolt of agony coursing through his weakened frame, but he gritted his teeth against the pain, refusing to succumb to weakness. Despite the odds stacked against him, the veteran's resolve remained unshakable, a testament to the indomitable spirit that had carried him through countless battles before.

As he stood amidst the towering trees, a lone figure battered and weary yet unbroken, Mak's grip tightened on his bow, his fingers tracing the worn grooves etched into its surface. Though the road ahead was fraught with peril and uncertainty, he knew that he would face it with the same stoic determination that had seen him through so many trials before. For Mak, he had a 3 mile trek through this wooded area before returning to the village, unless he was wrong in his estimation, then of course he'd find himself lost.

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm)  d20+22=24 ; d20+15=33 ; d8+3=5 ;
Friday February 16th, 2024 4:58:32 PM

Atotnom heroically tries to catch the item that fell off the liches body (Reflex: 24 - missed it by that much)

He then flings his rapier at the Roper using his hand of the apprentice ability (33 vs AC; 5 damage)

Tsak Rezar (Damien) AC22(22) (T15/F14) 37/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:Hastened  d20+21=22 ;
Friday February 16th, 2024 7:57:44 PM

(Attack Z1=22 nat 1 d'oh)

Tsak storms back up the corridor. He passes Beech and spies a couple of villagers and something else. Z1! What's a z1, stupid name. Truth be told Tsak is feeling a little testy. Not his usual stoic self.
Drawing his sword he lashes out at the creature in front of him only to be tripped up by a nat1 hidden in the flagstones of the floor. Damn thing!

Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+16=32 ; d20+16=34 ; d20+16=29 ; 2d8+8=18 ; 2d8+8=16 ;
Friday February 16th, 2024 8:35:05 PM

Elyas whoops in relief when the lich is turned to ash from his spell. there are still other enemies to deal with, but being down a lich is quite a good feeling.

perception = 32. then he notices Mak is missing. "Mak? Mak, where did you go?!" He isn't close enough to the others to ask if anyone has seen him. that will have to wait, there's still the big roper thing.

The roper seemed to not be bothered by spells previously and elyas doens't have the time to wonder if it was just the magic missiles or any spell. so he sticks with his specialty and starts another summon spell.

The elemental keeps flailing at the roper
32 to hit, 18 damage
34 to hit, 16 damage

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 0/2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 0/3 uses left, dimensional steps (255/390)

Active effects:
On Self:
Mage Armor (11 hours)
darkvision (11 hours)

On Party

Summon
Earth Elemental AC 19 | 115/115 HP | DR 5/- -2 STR



JonS Co-DM - "Woldsblood Cavern"  V1 REF Save: d20+6=16 ; V2 REF Save: d20+6=23 ; Z1 REF Save: d20+3=14 ; Wight attack: d20+8=9 ;
Friday February 16th, 2024 9:28:53 PM

Beech calculates where a "good" spot to fireball is, and the Zombie and one of the Wights go up in flames and end up piles of ask. The other Wight, is not happy, as it now has 3rd degree burns ...

Panzer - who appeared passed out or dead, has something flare to bright white and golden light, he immediately pops back up and attacks the Roper - and it turns to goo as it slides back into the pool of Woldsblood

The only remaining enemy at this point is the rather crispy, and smelly Wight who tries to eat Beech - it misses horribly

Falco looks around to see who might need his help

Mak, is doing cool Mak things, in some other location

Ayotnom tries to catch the falling object, but it slips through his fingers and disappears into the pool Highlight to display spoiler: { What you saw was a bone white dagger, there's a good chance it was completely made of bone }

Following the disasterous miss by the Wight, Tsak attempts to come to Beech's aid, but the floor suddenly attacks his ankle and his attack misses as he goes down to one knee

Elyas, having "destroyed" the Lich, looks around the battle. He watches as Panzer finishes off the Roper. The Earth Elemental goes calm as it waits directions now that its' two enemies are gone

Kiwina come around the corner following Tsak and watches as he "loses his footing" and drops to one knee ...

So Beech and Tsak have a damaged Wight in front of them. Kiwina is 30' give or take from Beech, Tsak, and the Wight

Panzer, Elyas, Ayotnom, and Falco are all close to the pool

Updated Map

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 22/115 ) Character Sheet  d20+8=15 ; d20+23=42 ; d20+23=43 ; d3+21=22 ; d3+21=22 ; d6=6 ; d20+22=23 ;
Friday February 16th, 2024 11:10:43 PM

DC 15 save for being near woldsblood 15, pass
Hopped up on wisdom loss and thinking that any idea is a good idea at this point,Panzer turns and charges the Kentucky fried wight way up in the hallway. Really badly wounded and having nearly lost his mind and only saved by the gift from a Goddess he once met, charging into more battle seems like a perfectly plausible idea to the Badgerkin.

Charge attack hits AC 42 and confirms to AC 43 for 44 damage +6 lightning damage.

As his blade cuts the wight down he finally puts his feet back on the ground and stands there breathing heavily and looking around him like a wild animal looking for danger. He does not notice that Mak is missing, mostly due to the lost of wisdom.
Perception 23
a tic has now formed in Panzer's left eye. The eyebrow twitches randomly and rather violently

Panzer
Haste 7/13 rounds used
fly 7/50 rounds used
Panzer has lost 8 constitution and 8 wisdom resulting in -4 fort save and -4 will save and 56 hit points from constitution loss



Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) 
Friday February 16th, 2024 11:32:44 PM

Ayotnom reaches into his haversack and takes out his rope and his grappling hook and combines the 2. He then attempts to use them as a dredge to hook the dagger and bring it up. (OOC: What do I roll for this?)

Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Saturday February 17th, 2024 1:19:17 PM

Elyas sees that Ayotnom is trying to collect something that fell in the pool. in Terran he directs his elemental buddy to help grab any object in the pool that is touching the rock bottom.

He starts to make his way towards the portal at the south side of the room. he won't be able to do much to study it while the group is still in combat rounds, but he will start the process of detect magic for 3 rounds as long as no more enemies show up.

"That lich is probably not gone for good. we'll need to find its soul storage device which could be pretty hidden. no one saw any lich soul jars while we searched the house did they?"

Beech (JohnC) AC 20(24)/15/15,HP 75/93 See Invis/Darkvision Character  d20+14=28 ; d20+14=34 ; d20+14=30 ; d20+14=22 ; 4d6+1=15 ; 4d6+1=8 ; 4d6+1=15 ;
Saturday February 17th, 2024 2:05:56 PM

if the Wraith is still standing, Beech points and unleashes a series of rays at it....

Casting Empowered Scorching Ray, after taking a 5' step back.

Ray 1 Hit Touch AC 28 Damage 22
Ray 2 Hit Touch AC 34 (crit confirm 30) Damage 24
Ray 3 Hit Touch AC 22 Damage 22

Tsak Rezar (Damien) AC22(22) (T15/F14) 37/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:Hastened 
Sunday February 18th, 2024 1:35:49 AM

Tsak attempts to adopt a heroic pose as his knee hits the deck, like he's just jumped from a great height or something. His brain races to catch up - Ding Dong the Lich is dead, for now, probably. What does a Lich jar look like anyway? Is it a jam jar with LICH written on? He looks at Panzer. Panzer looks wild man! His furr has patches missing and whats left is all pointing up in different directions. And his eyes! Touch of insanity there, definitely. Then Elyas' voice cuts thru - where's Mak. Tsak looks around, the dishevelled fighter is nowhere to be seen.
Anyone seen Mak? Did he fall in the lake? How can he possibly get lost in 1 room?

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+15=32 ; d8+6=14 ;
Sunday February 18th, 2024 6:37:02 PM

Kiwina sees Panzer and Tsak fighting a villager/wight -- one that he will also have to pass before he can return to the main room. As for the main room, it sounds as if things are rather chaotic out there.

Kiwina moves past the wight while attacking it using a spring attack. Still armed with a trident and light mace, he uses the trident for the attack. He strikes AC 32 for 14 damage with a magic weapon. Because this is a spring attack, the wight does not get an AoO.

Kiwina ends 50' from where he started, looking into the main cavern. Despite the activity going on there, what comes to mind is, "Mak in the lake? What -- did someone tell him it was a lake of beer?"

=====
Bull's strength 2/30 rounds

(Spells copied from 8-Feb-2024 post --)
Ranger:
1st -- entangle, speak with animals
2nd -- barkskin
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I
2nd -- fog cloud, flaming sphere, hold animal, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, spike growth, wind wall
4th -- sleet storm, control water, flame strike (used)
Aumakua have one 1st-level ranger spell
Storm burst -- none used


Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 22/115 ) Character Sheet 
Monday February 19th, 2024 2:28:12 AM

When he sees people near him Panzer holds up his hands and sort of shout-whispers " Heeeyyy, don't touch me man. Not 'til one a of the magicky finger wigglers uses that Prestodigits spell to make sure that there isn't any of that wold stuff blood on me. Gettin' splashed was bad, I saw things man, I heard things, like people I know are dead all telling me to swim with them in the blood. Don't take no chances. Let me get cleaned off first. I still got a few drops of my own blood in me, like maybe two or three."
As he says this he holds up like six fingers. If this were a tavern you would say he was over his limit for drinks, like maybe half a keg over his limit. But to the best of your knowledge he hasn't had a drop since the fight started. He wobbles on his feet, fighting gravity for control of his body, and the haste and fly just make it worse, making all of his movements exaggerated and clumsy.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 75/94 Channel 4/7 (6d6) | Hero Points:2 | SHIELD OF FAITH  6d6=21 ; 6d6=23 ; d20=12 ;
Monday February 19th, 2024 9:23:01 AM

{Will save 33 - with a +21 do i need to keep rolling?}

"Gather up team I need to get you patched up, clean up here and find that jerks phylactery. Panzer get over here, you need more then normal healing.

When the last enemy falls Falco gathers those he can and channels to heal them of some of the damage before taking larger stock.

{Channel 21 - Exactly average roll, love that)

{ooc: if we are out of combat.}

Falco channels a second time to close up as many wounds as he can ahnd then looks at Panzer and shakes his head.

"Very brave, hold still."

He looks for a clean area to touch and casts Heal on him. {+120hp and clears up a lot of conditions including ability damage}

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (0/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (1/2) / Dispel Magic, Greater (2/2)



Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Monday February 19th, 2024 3:08:14 PM

Beech, starts using Prestidigitation and cleaning, first Panzer and then whomever else needs it....
"That jar, or whatever that caster uses could be anywhere on Golarian. I don't think there is any range limit just that it needs to be on the same plane for where it can be stored. It could be at the bottom of the Woldsblood pool right here, or it could be sitting on a shelf in a home in Hook City..."


JonS Co-DM - "Woldsblood Cavern" 
Monday February 19th, 2024 4:17:38 PM

[OOC: I have 6 different windows open on my desktop, my wife walks in and goes, "What are you doing?" I'm like, "Playing at being a GM." She patted me on the head and went back to watching true crime shows...I swear she's plotting to knock me off and not get caught lol]

Panzer, looks around, eye twitching, spots the last enemy, the Wight that was trying to eat Beech … and charges it, racing right past Ayotnom. Panzer explodes into a fury of blades … and then stops when the Wight falls into six or seven pieces…

Ayotnom, looking at the pool of Woldsblood, comes up with an idea … Make a DC15 WILL save Highlight to display spoiler: { I have no clue if I’ve asked you to roll that each round or not … failure means you’re dazed for the round } he combines his grapple to his rope, and uses it to “fish for the dagger”. Highlight to display spoiler: { looking online, it looks like the Survival skill is what folks use to fish, which makes sense to me … so roll as many ‘fishing’ rolls you want to roll to see what’s in the pool }

Elyas, as he’s close to it, decides to make a study of this portal allowing the Woldsblood to enter this plane … he also sends the Earth Elemental to help search the pool Highlight to display spoiler: { Ok, so round 1 – yup it’s magical, round 2 – there are two major spells/ritual magics at play, round 3 – The portal is anchored to this location. The magic needed to do this boggles your mind. The second magic is more subtle, it’s purpose is to draw or attract the Woldsblood to enter through the portal } Highlight to display spoiler: { Please roll some Survival checks for the elemental to go "fishing" in the pool - thanks - that's the closest skill i could find that made sense for Fishing }

As Beech prepares to finish off the wight, he watches in amazement as a flying ball of blades slams into the wight, leaving it in pieces … Panzer looks at Beech with a grin, and a tic in his left eye, the bushy eyebrow twitches randomly and violently

Tsak rises from his “superhero landing,” and looks around. All the enemy are dead, although there are still some figures slowly moving away from the party on the far wall near Elyas, and three are in one of the cages by the black tentacles

Kiwina – passes through the trio of Beech, Tsak, Panzer and moves into the room, and asks a great question, Mak’s in the lake, did someone tell him it was beer?”

Once he catches his breath Panzer asks for aid, “Don’t touch me until I’m clean .. I saw stuff and heard stuff, voices telling me to join them by swimming in the Woldsblood. I think I still have some of my own blood left.” As he says this he holds up like six fingers. If this were a tavern you would say he was over his limit for drinks, like maybe half a keg over his limit. But to the best of your knowledge he hasn't had a drop since the fight started. He wobbles on his feet, fighting gravity for control of his body, and the haste and fly just make it worse, making all of his movements exaggerated and clumsy.

Falco calls out to his friends to ”Gather up so I can heal everyone, especially Panzer who is worse off then the rest Looking for a clean spot, Falco channels healing energy, purer and more powerful that Panzer has experienced in his past.

Panzer Highlight to display spoiler: { The healing magic swirls through your body, healing your wounds, it also clears up your lack of Wisdom and Constitution }

The party comes to the consensus that the Lich’s phylactery could be anywhere but here …

Panzer and Ayotnom Highlight to display spoiler: { cause I’m blonde, I forgot something, when the Lich died, stuff fell into the pool he was standing above, but also, his body turned into a silvery-sparkling mist and shot into the portal }

Mak, is enjoying a mimosa brought to him by several nubile females … well he wishes, he is continuing doing Mak things

Updated Map

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm)  d20+13=16 ; d20+2=15 ; d20+2=3 ; d20+2=16 ; d20+2=5 ; d20+2=4 ; d20+2=7 ; d20+2=21 ; d20+2=19 ; d20+2=22 ;
Monday February 19th, 2024 5:39:26 PM

Will : 16

"Fishing rolls" - 15, 3, 16, 5, 4, 7, 21, 19, 22

Ayotnom says, "Might that bone dagger that fell into the pool have been the phylactery? I'm trying to fish for it. Also his body turned into mist and went into the portal when the lich was destroyed."

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Monday February 19th, 2024 7:41:41 PM

Kiwina -- who didn't get a good look before fleeing in terror before -- takes a look around. Are there villagers along the far wall (if a bit fewer than there are villager corpses)? It looks like the woldsblood comes into the cavern through a portal -- does anyone think that the other side of the portal needs investigation? And if not, does anyone think the portal needs to be closed?


Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 163/171 ) Character Sheet 
Monday February 19th, 2024 9:04:27 PM

" That....was intense." Panzer says sagely as he slides down the wall to a sitting position, looking at the room with a fresh set of eyes, eyes that have not been chain lightninged and then fireballed. " Huh, the room looks different from here. Um, Kiwina, some of those villagers were undead, thats where the thing I just cut up came from. Be careful around them. Oh, and can I see the papers we found about woldsblood? They seem kinda pertinent about now."
Panzer reads about Woldsblood
" Mqybe the pool will go away if we close the portal.....but I think we should follow the mist that was the old guy."

Tsak Rezar (Damien) AC22(22) (T15/F14) 58/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:Hastened  d20+8=11 ;
Monday February 19th, 2024 11:45:15 PM

(Heal=11)

Ok, deal with the villagers, find Mak, follow Misty thru the portal. The portal, I note, that the Woldsblood is coming in from. Sure, seems simple enough, good plan. Elyas can your friend there check that Mak isn't hiding at the bottom of the pool?

Tsak trots off to have a look at the state the villagers are in (Heal). Anything that attacks him gets a knife across its throat. The rest will be released from any bonds, given some water and, I guess, we'll escort them to the surface as a group.

Mak(JamesM)(65/136)|AC:26/16T/--FF(Encum)|CMD 30| Arrows/11+1 CLB|13/8/3/13(RS)/13(H)|(FA,WF,WS,WT,DA,RS,H,MS,IG)**|1d8+12(MS)(20)x3 
Tuesday February 20th, 2024 8:37:25 AM

As Mak continued his journey through the dense woods, every step was a battle against the pain that radiated from his burns and his injured leg. The curse that plagued him seemed to weigh heavier with each passing moment, dragging at his movements and sapping what little strength remained within him.

His progress was slow and measured, each footfall accompanied by a grimace of discomfort. The stiff, jerky movements of his body spoke volumes of the agony he endured, his muscles protesting with every attempt to push forward. Yet, despite the searing pain that flared with every movement, Mak pressed on, his determination unwavering.

The canopy of trees above offered little respite from the relentless sun, its rays beating down upon him with unrelenting intensity. Sweat beaded upon his brow, mingling with the grime and dirt that clung to his skin, a testament to the hardships of his journey.

Despite the challenges he faced, Mak remained vigilant, his senses attuned to any signs of danger that lurked amidst the shadows of the forest. His grip tightened on his cane, the worn wood offering him a semblance of stability as he navigated the uneven terrain.

With each passing moment, the verdant expanse of the forest seemed to stretch on endlessly, a maze of twisting paths and tangled undergrowth that threatened to ensnare him at every turn. Yet, despite the obstacles that lay in his path, Mak pressed onward, his gaze fixed firmly on the horizon.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 75/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH  d20+8=21 ; 6d6=23 ; d20+16=35 ; d20+16=26 ;
Tuesday February 20th, 2024 9:35:54 AM

Falco sees that the group is still pretty beat up and asks the Warper-sar to provide another wave of healing energy. {Channel: 23} "Does anyone else have injuries beyond the physical wounds?" [/'b]

He looks at the portal holding detect magic and trying to puzzle out if it is safe for a living body to pass though. {Know Arcana: 21 / Spellcraft: 35 / Know Religion: 26} [b] "We probably need to investigate the portal in some way and close it but we need to be sure it is safe. We could catch a rat, tie a rope to it, and toss it though to see if it survives. Of course if it lands in woldblood it would just die.... never mine."
He looks around. "We need to rest form that fight either way, I used a lot of my spells and am frankly exhausted form the effort."

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (0/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (0/2) / Dispel Magic, Greater (2/2)


Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+14=32 ;
Tuesday February 20th, 2024 10:55:58 AM

Elyas studies the portal and reports what he sees.

Looks like two spells involved. one of them is the protal itself, anchored to this location. it is very very strong magic, I don't know if we can do much to affect it. the other one is somehow drawing or funneling the blood through the portal. Maybe we can dispel that one? at least the blood would stop flowing into here."

Elyas will use one casting of dispel magic on the second spell that is drawing woldsblood.
Caster level check = 32, which should be enough to dispel anything less than CL 21!

Meanwhile the elemental is dredging the bottom of the pool by gliding under the rock and pushing out anything in the pool by standing up in different spots in the pool.
[ooc: the elemental has no survival stat listed, and not much else that looks relevant. it will probably be up to the others with fishing gear to handle. unless we can cut off the supply of blood and drain it somehow...]

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 0/2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility
Level 3: 1/2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 0/3 uses left, dimensional steps (255/390)

Active effects:
On Self:
Mage Armor (11 hours)
darkvision (11 hours)

On Party

Summon
Earth Elemental AC 19 | 115/115 HP | DR 5/- -2 STR


Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Tuesday February 20th, 2024 9:07:20 PM

Kiwina heads towards the portal, keeping an eye on the villagers along the back wall.

Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  d20+19=23 ; d20+11=29 ;
Tuesday February 20th, 2024 9:27:57 PM

(Perception=23, Diplomacy=29)

Take a rest bloke Tsak says to Falco You've earned it.

Tsak also gives the villagers some comfort. Has a chat to a few to see if he can piece together what happened to the village and how long this has been going on (Perception and Diplomacy). He assures them that they'll all be returning to the village soon and that the Petals will follow up on the healer/lich to make sure it doesn't come back. Then he waits patiently to see if the flow of Woldsblood stops, and what happens to the pool if it does.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+19=21 ; d20+6=16 ; d20+21=27 ;
Tuesday February 20th, 2024 10:24:06 PM

Beech, after getting people cleaned up, steps out into the room. He wanders over to examine the portal. Having been through a number of them, he might figure out something.
Using Detect Magic and studying it, he comes up with something, he hopes....
Beech will refrain from touching the Woldsblood.

Spellcraft 21 (over magical knowledge)
Arcana 16 (Arcane knowledge)
UMD 27 (seeing if it can be manipulated)


JonS Co-DM - "Woldsblood Cavern" 
Tuesday February 20th, 2024 10:47:48 PM

Mak Highlight to display spoiler: { As you're truding along, you wear something creaking behind you. It's a wagon, drawn by 4 oxen. Looks like a Tinker's wagon as there is a variety of thins hanging off the sides of it, and the back of the wagon is covered in a very colorful canvas tarp. Two men are sitting on the drivers' seat. One with the reins, the other with a loaded xbow ... The wagon stops, and the driver looks at you, "Hail friend, we've been told of a village nearby. We have ale and cider and cloth to trade. You look like you could use a ride. You do us no harm, we won't do you harm, deal?"}

The group heals and looks around the room:
1) Mak isn't anywhere in the room, including the pool of Woldsblood

2) The remaining figures are villagers. They look more like zombies than people, but they are alive, just exhausted and scared. All they know is that [b]"The Healer came to towm, seems like long time ago. He made us better, that's what he told us ... are you gonna kill us like you did our friends?"


3) The Woldsblood: The amount of woldsblood here is neither increasing nor decreasing. The level of the pool seems to be constant due to the connection to the rivulet of woldsblood .. which is coming through the portal

4) Between all the spellcasters you determine that the Portal is a rift to the Shadowlands. Whatever is anchoring it, is on the other side of the portal, so y'all aren't able to dispell the magic from this side. The good news is that contact with woldsblood in the Shadowlands is not as affecting as if it were simply in the Wold. The bad news is that there is an opening to the Shadowlands, and this may allow the spirits of the dead access back into the Wold.

5) Ayotnom and the Elemental - "Fishing in a pool of Woldsblood" - there are several things they dredge up:
a) headband of somekind
b) a hat of somekind
c) a metal rod of some kind
d) two rings
e) an amulet, and a cloak closure broach?
f) a heavy bag
g) The Earth Elemental picks up the dagger and puts it on the ground ... it is bone white, as its made from a single carved bone - DC 20 - either Heal/Spellcraft/Know: Arcana Highlight to display spoiler: { This dagger looks more like an Athame than a defensive weapon, but it could be used to attack and defend oneself }

All of y'all recieve a Hero Point

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Tuesday February 20th, 2024 11:03:15 PM

Panzer sits against the wall in the hallway. He holds his hands over his ears and sits with his face down and eyes screwed shut. If you look closely he is shivering.


Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm)  d20+22=26 ; d20+22=25 ; d20+22=30 ; d20+22=36 ; d20+22=30 ; d20+22=23 ; d20+22=35 ; d20+22=30 ; d20+22=35 ; d20+22=30 ;
Wednesday February 21st, 2024 1:04:52 AM

spellcraft - 26

Ayotnom says, "That dagger seems more like an Athame than a defensive weapon but it could be used to attack or defend."

Ayotnom then starts inspecting the various items with detect magic to try to identify their properties

Spellcraft: 25, 30, 36, 30, 23, 35, 30, 35, 30

Mak(JamesM)(65/136)|AC:26/16T/--FF(Encum)|CMD 30| Arrows/11+1 CLB|13/8/3/13(RS)/13(H)|(FA,WF,WS,WT,DA,RS,H,MS,IG)**|1d8+12(MS)(20)x3 
Wednesday February 21st, 2024 8:24:33 AM

Mak regarded the wagon and its occupants with a mixture of caution and weariness. The offer of a ride was tempting, especially considering the state of his injured leg and the toll that his journey through the woods had taken on his weary frame. Yet, he couldn't shake the nagging sense of unease that lingered at the back of his mind.

"Deal," he replied, his voice tinged with a note of caution. "But I must warn you, there have been... strange happenings in the village as of late. I was part of a group that uncovered a dark presence, a Lich, behind it all. I believe the threat has been dealt with, but I cannot say for certain. When I was forced to leave the battle, it wasn't looking good for my friends."

Mak accepted the offer, his movements stiff and labored as he made his way towards the wagon. As he approached, he couldn't help but notice the colorful array of goods that adorned the sides of the wagon, a stark contrast to the somber hues of the forest that surrounded them.

Settling himself onto the wagon's bench, Mak cast a wary glance at the two men who accompanied him. The driver's friendly demeanor did little to ease his concerns, especially when he noticed the loaded crossbow in the other man's hands.

As the wagon rumbled forward, Mak settled back against the bench, his eyes scanning the horizon with a wary vigilance as he put his cane away and once more pulled out his longbow. With careful and practiced ease he withdrew enough arrows from his pack to replenish his quiver. Though he was hopeful that the threat had indeed been vanquished, the shadow of doubt still lingered in his mind, etched into the lines of his battle-weary face. Only time would tell if their journey would lead them to safety or into the jaws of a new danger he'd be alone in handling. Whatever was in store for him it would take him at least a day before his cape would get him past the water hazard in the caverns.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 75/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Wednesday February 21st, 2024 10:07:31 AM

Falco sees the objects being pulled out and notices Mak is gone, which is concerning.

"Anyone see what happened to Mak? I didn't see anyone fall in batle, did her run off?"

He moves to Panzar and sits next to him. "You ok buddy? That was a hell of a fight are there lingering injuries?" As he sits there he realizes just how weary he is and plans to sit for a while. "Hell of a fight."

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (0/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (0/2) / Dispel Magic, Greater (2/2)

Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Wednesday February 21st, 2024 12:59:54 PM

We need to find Mak. He couldn't have gotten far, right? teleported, maybe? I didn't see the lich cast a teleport spell, but it was strong so maybe? We could use the orb we found earlier to scry on him, but it has been used a few times today which makes it less reliable. Still, worth a try, maybe he will feel it and not resist? We can scry again tomorrow morning if it doesn't work today."

Elyas will retrieve the orb and use it to scry. Surely something else in the bag of holding belongs to Mak? at least it will be to scry someone he knows well.
[ooc: by my count, we have a base save of 16, this is the third use today for DC 14, Familiar for a save of 19, and possibly something owned by him for a DC of 23.]

For now he focuses on this rather than helping ID the magical items, but he can take a try on any that Ayotnom fails to understand.

He does look up when Ayotnom mentions the Athame.
"It couldn't be that easy could it? could that by the Phylactery? If it isn't here in his super hidden and trapped bunker, the onyl place more hidden would be in the shadowlands..."


Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Wednesday February 21st, 2024 3:12:21 PM

"I was a bit busy at the time, but I think I saw Mak cast something. Can't tell you just what he cast though, with the fight going on and casting stuff myself, I was a bit too busy to pay that close attention.
As to a Phylactery, his mist had to go somewhere, and that, don't have room for prepared remains in it.
I figure it found some way out of the room, the obvious exit is the portal."

Beech will assist with Identifying the items, Auto Assist so add 2 to everything.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Wednesday February 21st, 2024 5:43:20 PM

Kiwina makes sure that Mak is not among the bodies. He can't do much to feed the villagers, but he can get them some fresh water.

"If we're going to rest and then tackle that portal, we need to get these folks to safety." Kiwina volunteers to see the people out while the others rest if they want to rest here, and return when they're safe.

To the villagers, he says, "The so-called doctor turned your friends into undead. He seems to have drugged those folks that stayed in the village, too." If the villagers want to take what look to them like the remains of their friends when they leave, Kiwina won't try to stop them or talk them out of it.

=====
Ranger:
1st -- entangle, speak with animals
2nd -- barkskin
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I
2nd -- fog cloud, flaming sphere, hold animal, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, spike growth, wind wall
4th -- sleet storm, control water, flame strike (used)
Aumakua have one 1st-level ranger spell
Storm burst -- none used


Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Wednesday February 21st, 2024 5:47:44 PM

" I, no, no lingering effects, none you can fix, that is. I just kept getting splashed by that red stuff, the Woldsblood, and it made me see people, well, their spirits, in the blood and I could hear them too. They were calling out to me to come into the blood with them. The more blood splashed on me the weaker my mind got until it sounded like a good idea. I just want to stay back here where it's harder to see, and hear them until we are ready to get going."
" That bone knife, isn't that the kind of knife used in rituals rather than as a fighting knife? I am kinda an expert on short blades. Could that be part of what's sustaining that portal, keeping it open? Elyas said there was ritual magic in it right?"


JonS Co-DM - "Woldsblood Cavern" 
Wednesday February 21st, 2024 10:30:00 PM

Ok ...

Mak. The driver and his partner seem to understand your reluctance to ride with them. "We've run into several groups of bandits. That's why the loaded crossbow. We got another one right within the wagon." When Mak mentions what's been going on in the region, the driver stops the wagon, "A Lich. Did you say a Lich. Crap. Maybe this is a bad time to trade..." He scratches his beard and looks at his friend, who shrugs his shoudlers. The driver turns to Mak, "Look lad. If'n you and your lads have finished that Lich up, then lets get to town. My partner knows a bit about healing, and we've got medicines in the back. Speaking of," he reaches into a bag under his feet, and Mak can hear glass tinkling. The man pulls out two bottles, both of smoky glass, and wax sealed. "This one's healing, this ones dwarven liquor, tastes like, well of all things, roses and honey. I don't know who made it, but it's great at warming a soul up on a cold night..." Highlight to display spoiler: { If you drink the potion, it heals 3D8+5 health ... I'll let you roll }

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Panzer and Falco sit together and let the stress of the battle begin to lessen. Panzer shares about the voices he heard, and that at one point it "sounded like a good idea to join them"

Kiwina offers the villagers fresh water, which they greatly appreciate, while Tsak tries to get an understanding of what has happened. One of the villagers is bold enough to speak to the adventurers, "That liar. He told us he was making us better. Made everything worse. There's barely anyone left in the village, and you see what's left of us here. We. No, I, wished that 'healer' had never come to our part of the world. We're gonna go gather up our friends. That red stuff, I heard that badger man talking. It can take their spirits to the afterlife can't it? Those of us who are left would like to go home. It will be a struggle deciding to stay or leave, but you've given us hope that we have a future."

Beech, Ayotnom, and the Earth Elemental all look at the items ... at the moment, the Earth Elemental seems to be holding onto the dagger, almost reluctant to hand it over ...
1) The Headband - radiates fairly strong transmutation enchantments

2) The Hat - radiates faint Illusion enchantment

3) The metal rod - this is a 3' long, brass rod, carved with magical runes and sigils - it bears a strong enchament, but not anything attached to any one school/flavor of magic

4) The rings -
A) This ring is comprised of many "strings" of silver which are wrapped around a natural piece of Black tourmaline - faint abjuration enchantment

B) This heavy platinum and gold ring is surmounted by a marquise cut amethyst of deep purple hue - faint abjuration enchantment

5) An amulet - This silver amulet is covered in knots and markings (Celtic stylizied) and radiates a moderate abjuration enchantment

6) A cloak closure broach - this broach is crafted of the finest and softest black wyvern hide with a long, sharp claw that holds the cloak together - radiates faint transmutaion enchantment

f) A heavy bag - crafted again from the finest and softest black wyvern hide, is about 2 feet wide by 4 feet long in size - radiates moderate conjuration enchantment ... this is easily identified as a Bag of Holding, as it looks that same size and has the same aura as does the bag that Elyas was digging through

Beech & Ayotnom Highlight to display spoiler: { I'm gonna assume y'all open the bag ... inside is a large tome, probably the Lich's spellbook ... it radiates a cold energy, and isn't pleasant to touch; in a soft purple velvet bag is a crushed pearl worth 500 gp; in a second velvet bag you find onyx gems worth 500 gp in total; in a small wooden box that is wrapped in ribbon (an easy way to seal it without a lock) there are two more velvet bags - one contains powdered diamond, the other powdered opal - combined worth 5,000 gp}

Elyas begins digging through the bag of holding to fins something of Mak's, which he does, a piece of soft leather that Mak uses to cover his bowstring when it rains. Eltas sits down and holds the orb in his lap. Looking into the orb, Elyas feels a moment of weightlessness as his vision goes striaght up, which is a bit disconcerting. Once his vision sees the sky, the orb begins to go dark ... Highlight to display spoiler: {Before it's power fades, you swore you saw a good sized wagon heading in the direction of the village}


Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Thursday February 22nd, 2024 3:38:27 AM

Tsak volunteers to go with Kiwina and the townsfold to the surface. He figures Mak might be up there somewhere, and he already has some rapport with the locals so that will help keep them calm as they make their way thru the tunnels.

So I guess the plan is to go thru the portal when we return. What are the shadowlands and is there anything I'm likely to find in the village which would assist us once we get there?

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) 
Thursday February 22nd, 2024 8:31:01 AM

Autonomy says, "Before we go could we put a bit of food on a rope through the portal and see if it degrades faster than it does here to know if time moves faster and if the lich could reform on the other side of the portal before we go there. Also the elemental seems to be holding on to the bone dagger like it's the precious or something."

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 75/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH  d20+16=34 ; d20+16=34 ; d20+16=33 ;


Thursday February 22nd, 2024 9:38:09 AM

Falco shakes his head at Panzars remarks. "Our trials get greater as out abilities grow. Finding a way to steel our minds will be important with so many enemies throwing spells around at us. I'm sorry I couldn't do more during the fight to help you out." he looks at his feathers "My wings arn't much for flying."

He gets up to go look at what the others found, weary but wanting to get out of this place. He looks at the rings and amulet hoping to work out what they are and move things along as he talks. {Spellcraft: 34/34/33}

"It seems like I will need to visit the catacombs when there is a change. The non-physical damage that is being done needs some reagents for my powers to work, expensive but affordable at this point."

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (0/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (0/2) / Dispel Magic, Greater (2/2)

Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Thursday February 22nd, 2024 10:44:24 AM

Elyas stares into the orb for a while, looking for their missing friend.

"OK, it was faint, but I think I saw him. straight up above us, in a wagon headed towards the village. He must have jumped out when the fear took over and escaped to the surface. We should go retrieve him, maybe camp in or near the 'healer's' house, then make our way down here to the portal in the morning. What do you all think?"

Turning back ot the group he sees that his summon is still holding the knife.
in Terran he says Hand that over here



Mak(JamesM)(89/136)|AC:25/15T/--FF(Encum)|CMD 29| Arrows/20+1 CLB|12/7/2/12(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+12(MS)(20)x3))  3d8+5=24 ;
Thursday February 22nd, 2024 11:13:06 AM

Mak listened intently to the driver's explanation, a sense of relief washing over him as he realized the true nature of their armed vigilance. He nodded in understanding as the driver mentioned encountering bandits, a grim reminder of the dangers that lurked beyond the safety of the village.

When the mention of the Lich caused the driver to hesitate, Mak couldn't help but sympathize with the man's apprehension. He offered a reassuring smile, though it was tinged with a weariness born of his recent ordeal.

"We've done what we can to put an end to the threat," Mak reassured him, his voice firm despite the lingering doubt that gnawed at his mind. "But your caution is understandable. If you're willing to take me to the village, I'd be grateful for the assistance."

As the driver reached into the bag and produced the bottles, Mak's eyes lit up with gratitude. He nodded appreciatively as the healing potion and dwarven liquor were offered to him, his gaze lingering on the smoky glass bottles with a mixture of curiosity and anticipation.

"Thank you," Mak said sincerely, his voice heavy with gratitude. "I insist on paying for the healing potion. It's the least I can do for your kindness."

With a weary hand, Mak reached into his pack, producing a small sack of coins and offering it to the driver. Inside the sack were 500 gold coins.

As they traveled along, Mak's appearance began to change, the healing potion working its magic to mend some of his wounds and fade the bruises and burns that marred his skin. Though still weary and battle-worn, there was a newfound vitality in his step, a testament to the healing power of kindness and camaraderie in the face of adversity.

As the wagon continued its journey towards the village, Mak couldn't help but feel a sense of hope rising within him. Though not all of his wounds would heal with the potion alone, the prospect of rejoining with his friends lightened his mood.

When the healers house came into view, Mak dismounted and with one hand wrapped around the bottle of dwarven ale he entered and attempted to retrace his steps as far as the underground lake. Once there he stayed back from it's edge, not wanting to rowse the undead that lurked in the water.


JonS Co-DM - "Woldsblood Cavern" 
Thursday February 22nd, 2024 2:01:19 PM

I am gonna post later today, I'm waiting for a bit of info =)

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+22=41 ;
Thursday February 22nd, 2024 2:43:00 PM

Beech looks around the rest of the cavern, to see if something or anything was missed...

Perception 41

DM Highlight to display spoiler: { Question, making identification rolls, will no longer tell us what we found? I was under the impression that to Identify a magic item was 15 + the caster level to determine what it is, not just the magic it emits.}

JonS Co-DM - "Woldsblood Cavern" 
Thursday February 22nd, 2024 7:52:04 PM

Tsak volunteers to escort the villagers back to the surface with Kiwina, asking a good question as to ”What are the Shadowlands, how do we get there, and do the villagers have anything that might help us.”

Ayotnom ties a piece of food on a rope and throws it into the portal. It hangs there for a moment and then the rope is ripped out of Ayotnom’s hands, almost dragging him into the Woldsblood .. something scaly flicks its arm through the portal from the other side … the arm is about as thick as Panzer is tall. It flicks what's left of the rope and then the arm retreats into the portal. Highlight to display spoiler: { Assuming 50’ of rope, it’s now 25’ with one end bit off}. Ayotnom also notices that the Earth Elemental seems reluctant to put the dagger down.

Falco, listening to Panzer’s tale, and offers some great advice, ” Our trials will only get greater as our abilities grow. Finding a way to steel our minds against said enemies will be important.” Falco then apologizes for not being more helpful through the battle. He peruses the rings and the amulet while mentioning to his comrades-in-arms, ”Seems like I need to hit the Catacombs, I need some reagents for my powers to work.” Highlight to display spoiler: { I had to look up what Spellcraft helps with lol. So the first ring, protects the mind of the wearer, based on the stone and how the ring is constructed. The other ring is similar, but it protects the body rather than the mind, again, based on the stone and how the ring is constructed. The size and style of the stone represents a fairly good level of protection. The amulet, again seems tied to protection. However, this one seems to hide the wearer from those looking for them through magical means.}

Elyas shakes his head for a moment and then shares his discovery, ”Mak is in a wagon, headed towards the village.” That’s when he realizes his Elemental is still holding the dagger … When Elyas instructs the elemental to do something in Terran, the elemental shakes its head no.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Mak enjoys his ride. When offered the two bottles, he insists on paying for them, the old man grudgingly agrees and then almost falls off the wagon at the amount Mak has given him. The old man looks Mak up and down, ”There need to be more people like you in world young man. You’ve saved us, we’ve kind of saved you. Most folks would have taken advantage of us, and left our bodies in the dirt. Once the wagon reaches the “Healer’s House,” Mak dismounts and heads back underground looking for his friends, only stopping at the edge of the underground lake.


Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Thursday February 22nd, 2024 7:57:21 PM

Unless everyone's heading up to the surface, Kiwina escorts the villagers with Tsak.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Thursday February 22nd, 2024 11:14:38 PM

Panzer has studied enough magic to know that the traits being shown by that Earth Elemental are not...normal. Something is compelling it to not surrender the dagger even when it is being ordered to. That's not good.
Fearing this might turn violent, the Badgerkin stands up and with a shudder starts walking towards the elemental. He draws his blades in case it requires more persuasion in releasing the dagger.

Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Friday February 23rd, 2024 12:30:29 AM

Tsak notices the elementals refusal and Panzers move toward it.
He turns to Kiwina Hold up.
Then he moves to assist Panzer, trying to get a flanking position on the elemental if possible.

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) 
Friday February 23rd, 2024 2:21:44 AM

Ayotnom says, "So I'm glad I tried that experiment with the portal. Had we tried to enter it whose to say that scaly arm that bit off the rope wouldn't do the same to one of us. I think we might have to arrange our own transport into the shadowlands and then disable the portal on the other side as well as taking care of that scaley arm and the lich if it refomed on the off case the dagger the elemental doesn't want to relinquish isn't the phylactery."

He then moves towards the elemental w/ the others in case there is trouble. He might have to wrestle it like he did the lich.

Mak(JamesM)(89/136)|AC:25/15T/--FF(Encum)|CMD 29| Arrows/20+1 CLB|12/7/2/12(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+12(MS)(20)x3)) 
Friday February 23rd, 2024 8:42:37 AM

Mak stood at a safe distance from the subterranean lake, the dim light casting eerie shadows across the cavern walls. The sound of trickling water echoed softly in the underground chamber, a soothing backdrop to the chaos that had unfolded above ground.

With a weary sigh, Mak brought the bottle of dwarven liquor to his lips, taking a long sip of the potent liquid. The taste of roses and honey flooded his senses, warming him from the inside out and easing the ache that still lingered in his bones.

As he drank, the events of the past few days washed over him in a dizzying blur. The encounter with the Lich, the battle against its undead minions, the desperate flight through the forest - it all seemed like a distant memory now, softened by the haze of alcohol and exhaustion.

Despite his injuries and the lingering sense of unease that gnawed at his mind and body, Mak couldn't help but feel a sense of peace wash over him in the quiet solitude of the underground chamber. Here, beneath the earth's surface, far removed from the troubles of the world above, he could finally allow himself a moment of respite. Exhausted and unable to stand any longer, Mak slid to the ground and sat with his back to the tunnel wall.

As he took another sip of the dwarven liquor, Mak knew that he would likely be drunk by the time his friends arrived. But in this moment, surrounded by the cool embrace of the underground cavern and the gentle lapping of the subterranean lake, he felt a sense of contentment wash over him, a fleeting glimpse of tranquility amidst the chaos of his journey.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH  d20+16=28 ; d20+16=36 ; d20+16=27 ; d20+16=17 ; d20+16=23 ; d20+16=32 ;
Friday February 23rd, 2024 11:18:06 AM

"The rings offer protection, one physical the other mental. The amulet should hide someone from scrying and such. Did anyone check the other items? Best to know what they are before we take them out of here." While the others look at the elemental with the dagger he looks at the other items after again going through the detect magic cycle. {Detect Magic and Spellcraft: 28/26/27/17/23/32}

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (0/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (0/2) / Dispel Magic, Greater (2/2)



Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Friday February 23rd, 2024 12:16:51 PM

Following up on Tsak's question, Kiwina tries to imagine what the villagers would have that would help them in the Shadowlands. . . Bundles of herbs and incense known for their purifying properties, used to ward off negative energies and entities? Sounds like something his Auntie would appreciate. . . Salt? Kiwina seems to have heard of some uses for salt, but he isn't sure what. Might not be a bad idea, anyway. . . Iron, religious symbols, holy water, bells, candles, mirrors? Kiwina asks if there is any holy water at the village, although he isn't hopeful that the tiny outpost would have some.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet  d20+12=17 ;
Friday February 23rd, 2024 1:23:10 PM

Will save vs pool of woldsblood DC 15 17 saved

Panzer walks behind the elemental, flanking it with Tsak.

Just a recap of last round because I realized I hadn't made the Woldsblood save

Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Friday February 23rd, 2024 1:30:42 PM

Elyas shakes his head in disappointment at his elemental.

Instead of directing the elemental to drop the dagger again he commands it to move back 20 feet well away from the pool of blood.

"Go home and think about what you've done, or I won't be bringing you on any more adventures!" he says in Terran before Dismissing the spell and sending the elemental back to his own plane.

Then Elyas casts Protection from Evil on himself since it seems there might be some compulsion magic on that dagger that was keeping the elemental from obeying. He carefully picks up the dagger with his mind shielded.

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 1/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 0/2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility
Level 3: 1/2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 1/2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 0/3 uses left, dimensional steps (255/390)

Active effects:
On Self:
Mage Armor (11 hours)
darkvision (11 hours)
Protection from Evil (14 minutes)

On Party

Summon


JonS Co-DM - "Woldsblood Cavern" 
Friday February 23rd, 2024 3:11:13 PM

OOC – I need to fix a flub that was brought up by a player, and that I made in regards to the magical items you’ve found, and identifying them

Headband – Mental Prowess (+4 to INT & CHA); Hat of Disguise, that’s why he looked like an old human; the Rod – Lesser Maximize Metamagic (can maximize 3 spells per day); 1st Ring – Mind Shielding; Second Ring – Protection (+4); Amulet – Proof against Detection & Location; Cloak Broach – Amulet of Natural Armor (+4); Bag of Holding; the spellbook is cold to the touch and has been enchanted against bookworms, and fire.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Mak, standing at the shoreline, listens to the drops of water, finding them peaceful. He also finds the odd dwarven liquor to be soothing as well, contemplating how drunk he’ll be when his friends show up

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Beech takes a careful inspection of this chamber ensuring the party hasn’t missed anything (no, but I did miss something) Highlight to display spoiler: { Beyond the portal, you see a grey, colorless dismal forest. Winding among the trees and into this room is the Woldsblood stream. There are flickers of movement, but nothing readily identifiable at this time }

Kiwina begins to gather the villagers (like herding cats) up to escort them back home … when Tsak stops him

Panzer has noticed the Elemental acting funny, going so far as to tell Elyas “No,” and he picks himself up, draws his blades and begins heading back to where the Elemental and the rest of the party are gathered.

Tsak, noticing both Panzer picking himself up and drawing his weapons, also realizes that the Elemental is acting weird, and follows Panzer towards the Elemental as well

Ayotnom, glad to have tested his Rope into the portal trick, shares concerns about what’s on the other side of the portal, and then also moves towards the party.

Falco shares what he has determined about the magical items (See above – the rod and bag y’all would’ve recognized fairly easy)

Elyas, unhappy with his Elemental’s actions, dismisses it. Casting a few spells upon himself, Elyas approaches and picks the dagger up Highlight to display spoiler: { even with your protection you can tell this thing is evil, and somehow tied to the Lich. It has been carved from a femur, most likely the Lich’s which it then regenerated. The blade is as hard as steel. You recognize this as a “Bone Blade” – a weapon favored by undead and constructs. This close to it, you discern that the weapon is glowing with a sickly-green light. The blade’s power is akin to a Wight’s energy drain ability, but far more sinister. It’s a +4 Dagger. Generally, you know why undead and constructs prefer it, there is a negative to using the dagger, the wielder also suffers energy drain damage – undead and Constructs are not impacted by the negative energy }
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

In the case that I mess up, or misinterpret a rule, please tell me. Although I’ve been GM’ing for 30 years or so, I’m more comfortable with 2nd edition & 5E, which is what I play with my nephews and their friends, because that’s what they learned to play with – also, I am struggling to a point as things that work well face to face, often don’t in our Play by Post … so criticisms, advice, funny anecdotes – I’m great with



Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Friday February 23rd, 2024 11:54:50 PM

Panzer watches Elyas prepare to pick up the blade and looks at Tsak to step to the caster's other side. If it all goes wrong and the blade takes over Elyas the Badgerkin will try his darndest to knock the man outbefore he can do something terrible.
He desperately hopes it doesn't come to that.

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm)  d20+20=36 ; d20+19=35 ;
Saturday February 24th, 2024 9:47:30 AM

Ayotnom shifts towards Elyas as he picks up the bone dagger. For the third time today he prepares to grapple but he hopes like with the Earth Elemental this will be unnecessary.

Perception: 36
Sense Motive: 35

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+19=38 ;
Saturday February 24th, 2024 2:54:14 PM

Beech shivers and then turns away from the portal and returns to the group.
"Well, beyond the portal where you said the Lich's essence went, looks like the stories I've heard of the Shadow Plane. It's a huge place from what I can remember over hearing.
I think we have a little time while he reforms, but I'm betting each one is somewhat different so no guarantees whether it's two days or two weeks, but we need to collect our absent person and while I'm not bad off for magical energies, other's need to recoup some power. Of course, I won't turn down resting up either..."

Beech will see if he can I.D. the bone dagger any further.....
Spellcraft 38

Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Saturday February 24th, 2024 9:32:36 PM

Picking up Panzers cue Tsak moves close to Elyas, ready to grab his arms if necessary. He's hoping both that it wont be necessary and that shaking the blade loose will be enough to release any grip it may impose on their team mate.

Yeah I reckon a trip to the surface to return the townsfolk will also give us a chance to get some well deserved sunlight, a cup of tea and some rest into our systems. And thats exactly what Tsak intends to do once the loot is taken care of and Mak is found. Surely a day or two won't make that much difference.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Sunday February 25th, 2024 3:44:52 PM

Kiwina pauses, as requested, to make sure Elyas is okay. He thinks returning folks to town and coming back would be a day at the most, not two. . .

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Monday February 26th, 2024 10:16:33 AM

{ooc: Is everyone's HP accurate? If so I will heal up but I put out a good chunk.}

"I need to check with the Catacombs as well. I should be carrying silver powder and maybe some diamonds incase I need to perform some more drastic spells. I would not mind using some party funds, a few thousand gold, on some of that since, if used, it will be to save someone form bad stuff."

"The ring of mind shield is pretty cool but not much good since it only protects one person and we are so many."

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (0/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (0/2) / Dispel Magic, Greater (2/2)


Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Monday February 26th, 2024 12:09:04 PM

Elyas sees the others hesitate around him as he examines the dagger

"Don't worry, it doesn't seem to be affecting my mind. it is defintiely tied to that Lich though. It's a Bone Dagger. probably carved from the Lich's own bones before he regenerated them. It is a strong dagger that can drain life like a wight, but harms the wielder if they are not undead or a construct.

So definitely not something we want to keep, but certainly one possible item that could have been the phylactery. "


Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Monday February 26th, 2024 3:34:56 PM

"I highly doubt it's the phylactery, but I'm fairly sure that tomorrow, we can use it as a focus item with the Crystal Ball to get a location for his spirit, maybe, Which should be in the process of reforming...."
Beech not sure where the Idea came from, but it popped into his head and made sense so he shared it.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Monday February 26th, 2024 11:55:18 PM

Panzer breathes a sigh of relief when Elyas assures them that the dagger is not possessing him. Panzer is sure that he would say the same thing to keep from being dogpiled and tied up, but he believes Elyas

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) 
Tuesday February 27th, 2024 1:14:48 AM

(OOC: checking in)

Time slows down for Ayotnom once again as things seem to be calmer after that harrowing battle.

DM Mark - "I've heard of the Shadow Plane" 
Tuesday February 27th, 2024 1:39:00 AM

(DM Mark stepping in while DM Jon is attending to family matters.)

Panzer, Ayotnom and Tsak hover near Elyas as he examines the bone dagger. Beech moves close enough to examine the thing in an attempt to also identify it.

Elyas drops the thing and recoils from the dagger as he tells his friends, ""Don't worry, it doesn't seem to be affecting my mind. It is definitely tied to that Lich though. It's a Bone Dagger. probably carved from the Lich's own bones before he regenerated them. It is a strong dagger that can drain life like a wight, but harms the wielder if they are not undead or a construct."

Beech's use of Spellcraft tells him the same, that this is an evil thing. It is a +4 dagger, but the wielder suffers energy drain unless they are undead or a construct. Though it is made of bone, it is strong as steel and It radiates a sickly, green light.

Some worry that perhaps the dagger could be the lich's phylactery, but Beech and Elyas don't think it is.

Falco notes the need for some rest, and to replenish his supplies.

Tsak and Kiwina note the need to get the surviving villagers out of this place.

Indeed, the Petals notice that the surviving villagers are milling about. They seem to be affected as those in Willsden were affected. They seem to have a dull, distant look in their eyes, though it is clear they want to get out. You hear them mumbling things like,

"I'm glad it's gone."
"Yes. The healer was not who he said he was."
"He was a skeleton sometimes. And he went through the green."
"Yes. He disappeared into the green."
"He fed us Woldsblood from this pool. He was destroying the village. We should warn them."


These are all worrisome things to hear, but it's even more disturbing to hear them from voices drained of emotion or vitality.

This is a large chamber, dominated by a large pool of Woldsblood that connects to a glowing green area on the far wall. It's eerily silent apart from the shuffling of feet and the voices of those here. There is much death here. Some are undead, but some are unfortunate villagers unintentionally caught in the melee.

You all feel a strong desire to be out of this place.

—-----------------------------------------
Mak stands at the edge of a large underground lake that he knows he dare not swim. He waits anxiously, hoping to see his friends to show up on the other side.

Mak(JamesM)(89/136)|AC:25/15T/--FF(Encum)|CMD 29| Arrows/20+1 CLB|12/7/2/12(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+12(MS)(20)x3)) 
Tuesday February 27th, 2024 9:39:33 AM

Mak adjusted his seating to get more comfortable so he could watch the opposite bank of the lake.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH  d20+8=16 ;
Tuesday February 27th, 2024 9:49:45 AM

Falco examines some of the villagers to see if he can determine a treatment method. {Heal: 16 - could have been better.} "Lets get them back to the village, I don't know if this is a result or the woldblood or just from being under so much stress."

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (0/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (0/2) / Dispel Magic, Greater (2/2)

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Tuesday February 27th, 2024 7:24:39 PM

Beech casts Overland Flight on himself, will pick up one of the villagers at the lake and will fly across. He'll cast Fly on Mak, so he can play taxi for a while....

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) 
Tuesday February 27th, 2024 7:29:46 PM

Ayotnom agrees but he says, "How do we deal with the portal of the scaled arm and the lich? I'm for regrouping and heading back to town but with the lich turning to dust and being sucked through the portal that is apparently guarded by some sort of carnivorous scaled hand it would be remiss of us as a group of adventurers to leave these dangers active so near to the village. We definitely need to come back soon and investigate further especially before that lich reforms but we got to be smart about it lest the scascaled arm monster do to us what it did to the rope."

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Tuesday February 27th, 2024 9:05:43 PM

When they reach the room where the lake is, Kiwina looks the place over carefully, seeing how big the room is, how high the ceiling, and what the rock looks like.

Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Tuesday February 27th, 2024 11:00:39 PM

Tsak is somehow unsurprised but very happy to see a dilapidated Mak sitting on the lake shore. There'll be time to catch up later, for now they need to get everyone across unharmed. Tsak activates the 'fly' ability on his armor and, after a bit of practice, proceeds to assist with ferrying townsfolk across. Once all are across they'll continue on their way to the surface via the 'healers' cottage.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Tuesday February 27th, 2024 11:37:11 PM

" Well obviously we will come back and kill it Ayotnom. Some of the Petals need stuff before we go though"

DM Mark - "Lets get them back to the village, I don't know if this is a result or the woldblood or just from being under so much stress." 
Wednesday February 28th, 2024 2:53:59 AM

The Petals shepherd the surviving villagers back. Falco examines some, but he's not sure what specific ailment they may have. It's not like anything he's seen before. They seem dull, unemotional and disengaged. When addressed by the Petals, they reply to each other, answering the Petals questions but never acknowledging the Petals are the ones asking.

Ayotnom is worried about leaving this place unattended, and is anxious to check the portal. Panzer agrees, but says rest and resupplying is in order first.

The villagers are reluctant to enter the oily water, but will go at the urging of their rescuers. Still, they never actually address the Petals directly.

When the Petals reach the underground lake, Kiwina looks the place over. The lake is about 100’ across and about as wide, and the ceiling climbs above reaching a height of maybe 40’ above the water’s surface. The lake is about 20’ deep, but the water here is murky.

There is no way to walk around the lake. At the edge where you are you see the boat you used before. It would carry six medium sized creatures (large creatures count as two). You can see a bit of water has seeped into the boat, but not much. There are two oars in the boat. You all see a light across the way, and are relieved that Mak responds to your calls.

The Petals all make sure they avoid the murky water and the ghouls they assume are still there beneath the surface.

Beech can fly and begins flying villagers across. He then casts fly on Mak. Tsak activates his armor. Between the three, they are able to get everyone across, though they struggle with the two larger party members.

Soon, they all emerge from the cellar of the healer's house. It's scorched here and there from previous melee with the furniture - just like they left it. The villagers seem particularly apprehensive in the healer's house and are relieved once they are outside of it.

As you make the short walk back to Willsden, you see a large dog that seems to be watching all this - perhaps it's just hungry. You see the villagers there, largely how you left them. You're a bit relieved to see they didn't burn the place down while you were gone. Those you rescued soon join them the others. You overhear dull conversations.

They flatly greet each other and relate how the healer was not who he said he was, that he was a skeleton, and that he's dead now. They mention those that died, though there is no real sadness about this. They show no emotion as they mention their harrowing experiences below. As the Petals try to check on some and even ask some questions, the villagers will respond to each other as they answer the Petals indirectly. You can glean the following information from them.

- Achtoor appeared to the villagers as a kindly healer that arrived in Willsden maybe a year ago. Only those below occasionally saw him as some sort of skeleton.
- He was experimenting with Woldsblood on the villagers.
- He sought immortality as a mortal instead of just undead.
- He referred to the red pool as "Woldsblood" and it seemed to come out of that green spot on the wall. Occasionally Achtoor went into that green spot and disappeared.
- Achtoor avoided conflict with the local druids. He's worried they may interfere with his work.
- He talked to someone named Gudianen. Might be old Gad in the woods.
- The villagers do not like the druids, and try to avoid them. They say the druids try to control the villagers and fight them over limits on hunting and logging.

Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Wednesday February 28th, 2024 4:24:44 AM

Tsak patrols restlessly around the village. He was half expecting the torpor that allays the villagers to have begun to recede by now, but sees no sign of that. As he pokes his nose here and there he hears snatches of conversation and remembers the druids, he'd forgotten about them. When he feels like everything is back to 'normal' (whatever that is for this village) he gathers with the petals in the bar and buys everyone a round. He drinks slowly, using the first half of the drink to catch up with Mak, who's limping again. After that he tries to get all the Petals' heads together to work out their next steps. There's the continuing condition of the villagers, the portal and the Lich. Also they don't know much about the druids and whether they may be friend of foe. Seems like with everything going on it would be wise to get assistance from them if possible.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Wednesday February 28th, 2024 10:12:42 AM

Falco watches the villagers as they interact and hopes that with a night to sleep on things he will be able to figure out what is wrong. {Is it possible to take twenty on a heal check and consider things for multiple hours? That would be a 28 if I can} {Assuming we rest}

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (0/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (0/2) / Dispel Magic, Greater (2/2)


Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Wednesday February 28th, 2024 11:03:34 AM

Elyas is concerned that nothing has changed for the village even with the lich defeated.

"We should see if we can find the druids. perhaps they could help us reverse whatever has been done here, if the lich was worried about them interfering."

For now, though Elyas drinks a pint and then helps set up camp

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Wednesday February 28th, 2024 11:26:07 AM

Panzer saw the large dog on the way back to town and took note of how it watched them. As he thought about it he remembered that one reason they needed the guide had been a problem with druids and the town. Druids could shapeshift into animals, was the dog a druid? Panzer thought it likely It was just watching them so he tucked that into the back of his mind and kept helping the townsfolk to town.
Later, when Beech prepared some food, Panzer took 2 portions, in separate bowls and walked out to where the dog was watching them. He offered the dog/druid a bowl and sat down.
" I see you watching us with the villagers. They were tangled up with a pretty bad uy, a lich in fact. We killed it for now but have to go after it to finish it off. Can you share any information that might help us with that? "
He realizes that it could be just a dog, but the Badgerkin doesn't think so. He speaks like he would to a person, not like he would to a dog. He is still armored, but does not draw any of his weapons. he is hopinf to just talk.

Mak(JamesM)(89/136)|AC:25/15T/--FF(Encum)|CMD 29| Arrows/20+1 CLB|12/7/2/12(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+12(MS)(20)x3)) 
Wednesday February 28th, 2024 11:42:41 AM

They could see that Mak had bits of grass and soil clinging to his clothes and armor as the group came into sight. His expression was much like the villagers but the smile that lit his face on seeing his friends alive told the tale. He was just tired.

It took them longer, but Mak simply could not lift another human being due to the effects of the liches curse that still lay upon him. He was also moving more slowly, the exhaustion curse as well as his injuries were the reason and by the time they reached the village he was huffing hard and just wanting to sit someplace.

Tsak's offer seemed reasonable and he loaded up on an ale from one of the listless villagers as he made plans on how to best get into a bed. As he lifted the tankard his arm shook from the effort. "You'll have to tell me what happened after I left." Mak said to Tsak as he leaned over the table and his ale.

Then once he had the whole story Mak suggested. "Perhaps that large sphere rolled into the shadowlands might close the portal?"

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) 
Wednesday February 28th, 2024 6:33:37 PM

Ayotnom says to Mak, "The lich turned to dust while I was grappling it and the dust got sucked through the portal. The skeleton dropped an evil dagger and the elemental fished it from the Woldsblood pool. Then I tied some food to my rope and put it in the portal to try to see if time was different on the other side of the portal but a scaled arm came out of the portal and snapped my rope in two. I do not relish exploring the portal and fear we might have to go to round two with the lich and whatever this scaled monster is."

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Wednesday February 28th, 2024 7:40:29 PM

Kiwina tries to talk with the dog using speak with animals. He asks if it is hungry, if it has been watching the villagers, and if it knows how to find any druids who might be able to help them. If the dog is hungry, he also offers it some food.

He also asks the villagers if they have any holy water, even though he doesn't expect to find any in a place like this.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+22=39 ;
Wednesday February 28th, 2024 9:17:36 PM

Beech notes that a couple are dealing with the strange dog and leaves it to them... He may have dealt with a lot of Druids in the Culverwood, but each wood has it's own flavor of Druid.
"Ayotnom, dealing with whatever that creature is, is easier that accessing the Shadow Plane in other ways. The Portal is already there, and donating a couple party favors so we can crossover is a whole lot easier than trying some of the other ways. We don't have a whole lot of time to spend, because I have no idea how long it will take for him to reform. But tomorrow, we can try to scry on him, as we have a part of him or a least a personal item of his to use as a focus."
He keeps his friends in sight, in case they get in trouble with the dog...

Perception 39

DM Mark - Hey! That's no dog!  d20=8 ;
Thursday February 29th, 2024 1:21:48 AM

Tsak patrols around the village. He's disappointed that the villagers here still seem affected by the effects of Woldsblood. He gathers the Petals together in the local tavern to discuss things. The tavern service is a bit slow. And distant. And dull. The food is passable but uninspired. The beer's still pretty good though.

Falco ponders what is wrong with the villagers. He recalls the villagers saying that Achtoor had been experimenting on them with Woldsblood, and had been for some time. Perhaps an effect induced over time will take some time to wear off.

Elyas suggests finding the local druids, hoping that perhaps they can help. This causes some of the nearby villagers to respond to Elyas by talking to each other.
"He wants to bring the druids here."
"They won't come. They hate us."
"And we hate them. The Healer said the druids are our enemies."
"The Healer told us the tea was good for us. He was experimenting on us. He was our enemy."
"The druids don't want us here. I tried to tell you to respect the forest and the animals."

It's rather odd to hear talk of hatred and enemies with such dispassionate voices.

Mak is exhausted. The fly spell Beech cast on him made the trip back better, as he didn't have to actually walk. But back in town, the spell wears off and he rests. After about an hour, he feels a bit better (no longer exhausted, just fatigued which sucks less.)

Ayotnom tells Mak what happened after he left, adding that he does not relish going through that mystery portal. Beech keeps a sharp eye out as he responds to Ayotnom. "Ayotnom, dealing with whatever that creature is, is easier that accessing the Shadow Plane in other ways. The Portal is already there, and donating a couple party favors so we can crossover is a whole lot easier than trying some of the other ways. We don't have a whole lot of time to spend, because I have no idea how long it will take for him to reform. But tomorrow, we can try to scry on him, as we have a part of him or a least a personal item of his to use as a focus."

At Mak's mention of needing a bed to sleep in, one villager says to another, "They need a bed, a place to rest. The old Mizzeny place would work. I think he died down below, and his place is pretty big." As he mentions the death of one of their own, you notice a few might almost seem sad. Further questions about where this Mizzeny place is, will cause the villagers to describe it to each other enough that the Petals can easily figure out where it is. Going there you find it is a fairly large house, seemingly the home of a single person, but one of some modest wealth for this place. It looks pretty comfortable.

Kiwina asks the villagers if they have any holy water, but concludes they do not. He casts Speak with Animals and tries talking to the dog. He makes some yips and barks and growls. The dog watches him, but does not respond. Which seems kinda weird.

After helping the villagers back, Panzer goes over to the dog. The dog backs up keeping it's distance. He even offers the dog some food, but the dog shows no interest, which is odd. Suspecting it might be a druid in disguise, he speaks to the dog, telling it what happened, about the lich, and asking the dog for information.

After a few moments, the dog moves further away from the Petals and transforms into a human. He carries a staff and a sickle, and he wears what looks like a wooden breastplate. "I am Jasent. My brothers and sisters care for the forest here, a place this village dispoils. We knew there was something wrong with the villagers so we imposed a quarantine to contain what seemed to be a growing problem once we were unable to determine what was causing it.

"You seem to have information about this problem. What do you want here? We do not wish ill on these people, can you tell me what is afflicting them? We have some limited healing powers. While we have strong disagreement with them, there are those among us that do not wish to see them suffer. Or taken advantage of."


Sense Motive DC 18:Highlight to display spoiler: {The last part sounded like a warning. Was he speaking generally, or was he warning the Petals not to take advantage of the villagers? Either way, he seems serious.}


Mak(JamesM)(89/136)|AC:25/15T/--FF(Encum)|CMD 29| Arrows/20+1 CLB|12/7/2/12(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+12(MS)(20)x3))  d20+3=11 ;
Thursday February 29th, 2024 8:24:47 AM

OOC: Mak was suffering from -6 to Str and Dex about the time he was hit with the Waves of Exhaustion. Perhaps some more info about the duration of that effect?

Mak still thinks that the sphere and the portal are connected somehow. (KS: The Planes +3, Roll 11) but his knowledge on such is limited. He'll try to discuss such matters with someone else in the group to combine their knowledge. (Aid Another +2)

Meanwhile he's still weak as a puppy and will only leave his seat if he's headed to a bed.

Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Thursday February 29th, 2024 9:55:25 AM

Elyas nods to Panzer, acknowledging the good call that the dog might have been a druid.

"Hello Jasent. My name is elyas, and this group is called the 'Eight-Petaled Rose'. We came out here following a connection to a necromancer and a dragon that were threatening our homes. We found the village here with this weird unemotional fog over them. They say they were given a tea that may have caused this. We believe it is an effect of Woldsblood, possibly mixed into a drink or something? There was a lich hiding underneath the town, who has opened a portal to the shadow plane. We would take any assistance you or your Circle are willing to provide"

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Thursday February 29th, 2024 10:34:23 AM

As the others talk Falco examines the petals including Mak. If anyone is still is weakened he can fix them up even if expensive.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (0/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -4 -24 Heal (D) (0/2) / Dispel Magic, Greater (2/2)

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+19=28 ; d20+6=14 ;
Thursday February 29th, 2024 1:40:27 PM

Beech sees the dog shift, and with a druid, it'll be better to let those already close do the talking. He'll keep careful watch in case he's needed, but he goes looking to see if he can find this tea, that was given to the villagers.
If he can find it, he'll do some research into it... Detect, Spellcraft, the works, taking his time and not rushing through it....

Spellcraft roll, if needed : 29
Know: Arcana : 14

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet  d20+3=13 ;
Thursday February 29th, 2024 2:24:28 PM

" Hi Jasent, my name is Panzer. The 'healer' that came to this village was experimenting on the villagers using Woldsblood to somehow extract their life force to augment his own. He was a Lich. We have a pile of notes he made about what he was doing, if you would like to see them. He also opened a huge portal below the town to let Woldsblood seep into the cavern. That might be the wrongness that you sense from the town. We killed him and his essence went through the portal, apparently to reform on the shadowplane. We are planning to follow him through and finish what we started."

"The Villagers are all weakened, both in mind and body from the contact they had with the Woldsblood. It turned some of them into undead even.My hope is that they will get better now that they are away from it, but they are a danger to themselves until they do. Maybe you and your druid circle could watch over them until they get better? That might give you the opportunity to speak with them and teach them why the Blackbird forest is special and how to live in harmony with it like you do. Also, if you or any of the other druids are planar scholars and know about the Shadowplane you could teach us, before we go in there. I would really appreciate that. "

"Oh, and if you see Theron out in the woods maybe you could invite him to come here and help you watch over the villagers. He is an alright sort of guy and I don't want him waiting around out in the wilds until we get back, um, cuz it might be awhile."

Sense Motive 13
Jasent's meaning goes right over Panzer's head. He actually has the best wishes for the villagers in mind anyway, maybe that is why.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Thursday February 29th, 2024 2:29:03 PM

" Oh, I almost forgot. If you go exploring down where that portal is, under the town. The lake you come to was full of what I think were ghouls, so be careful of that."

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm)  d20+19=27 ;
Thursday February 29th, 2024 7:04:18 PM

Sense Motive: 27

Ayotnom gives Jasent a condensed version of events. He introduces himself as Ayotnom Ogini of the Eight Petaled Rose Adventuring Company and explains they fought a Rainbow Dragon, that lead them to one necromancer and now documents they found at that first necromancer's lead them to Wilsden and the underground chamber with the Woldsblood and the revelation they just discovered that the lich had been experimenting on the villagers and there is a portal down there to the realm of shadow where the lich 's dust entered after it was pulverized and there is a scaly armed monster on the other side of the portal too. He says, "We've come to help the villagers not take advantage of them."



Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Thursday February 29th, 2024 8:07:09 PM

Kiwina has no information for Jasent that hasn't been covered already, so instead of talking with the druid he checks out the condition of the villagers as best he can. He has no idea how long -- wait. . .

"Jasent, if you've been watching the village, do you have any idea how long they've been without their so-called healer? That might provide some clue as to whether this condition is likely to improve soon. Plus, they almost set their tavern on fire when we first arrived, and who knows how that might've spread."

DM Mark - Tea Time is Over 
Friday March 1st, 2024 2:34:55 AM

Mak wonders if the glowing orb the Petals saw is somehow related to the portal, and he asks his friends about this. He rests in the village. (Mak recovers from his exhaustion after an hour of rest, and is now fatigued. See info below.)

Falco checks Mak for any serious wounds, informing him that all he needs is a good night's sleep. He checks the rest of the party as well.

Beech asks around about this tea the Healer was giving the townsfolk. Their dull responses suggest any tea given them was consumed. No one seems to have any left.

Elyas, Panzer and Ayotnom provide a run down on what seems to have happened between this Healer and the town, as well as what the Petals encountered below the Healer's house. Panzer asks that perhaps the druids could help look over the villagers in their weakened state. He also asks Jasent to look for someone named Theron in the woods.

Kiwina mentions the fire, and asks how long this Healer has been here.

Jasent listens to all this, and is quiet for a bit before he responds.

"A lich eh? Wilsden has had a healer for years. His name was Prudan. But now that you mention it, his behavior changed a few months ago. It used to be that the villagers would visit him with almenets or complaints, and he usually had some herbal remedies. I began to notice that he spent more time in town, tending to folks. It was about that time that Prudan made a few visits to a nearby hermit named Gudianen. The villagers knew him as Gad. He's an unpleasant man, but I can take you to him if you wish.

"We generally kept our distance, but when we noticed that something had changed and the villagers were acting strangely, it was decided to quarantine the village. I suggested a different course, but was overruled.

"Clearly, that was the wrong course of action, and I regret that we did not intervene. It certainly never occurred to us that Prudan, or, you say he went by Achtoor? It never occurred to us that he might be undead. While not all of us may agree, I know some will join me in taking a more active role - at least for as long as it takes for them to recover. As you suggest, Panzer, this may be an opportunity to establish a better relationship with these folk, if they are willing."


(The party has a significant number of magic items and treasure. While there is no Catacombs access here in the village of Willsden, if asked, Jasent will tell you there is a Catacombs entrance in Cresthaven. It's maybe most of a day's walk back to Cresthaven, or a quick teleport.)

—----------------------------------------------------
For Mak - he was hit with a spell that caused him to be exhausted.
Exhausted - An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.
Fatigued - A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Friday March 1st, 2024 4:54:33 AM

Tsak manages to find a blanket that no-one is using and folds it carefully over Mak's legs as he sits in the kitchen of the Mizzeny house the petals have borrowed for a short time. He'll make his friend a nice herbal tea with a generous dash of spirits in it then turn his attention to readying a bed for him. He assumes Mak will improve with some good rest, but he also thought the same thing about the villagers. Time will tell.

Tsak forages for some vegetables during which time he notices several of the petals talking with a dog, then later with a man with a staff. Going back to the kitchen he uses the veges along with some dry tack from his handy haversack to make a kind of stew. To be honest its not great, but it will fill bellies and, along with a good kip, will have the petals travelling much better tomorrow.

Mak(JamesM)(89/136)|AC:25/15T/--FF(Encum)|CMD 29| Arrows/20+1 CLB|12/7/2/12(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+12(MS)(20)x3)) 
Friday March 1st, 2024 8:49:10 AM

Mak made his way to the guest house and lay down. He was feeling much better and could at least carry his own weight. Once he was in bed he immediately fell asleep. While he slept he was haunted by his actions and what his mind was making up that he could have done instead.

OOC:
It will take Mak 3 1/2 days of bed rest, or 2 days if he doesn't get out of bed at all. Carry on.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Friday March 1st, 2024 4:27:34 PM

Kiwina thinks it sounds as if they have several courses of action to consider. They can go through the gate to the shadowlands to fight a lich, unless they manage to find and destroy him while he's still recovering. . . They can talk to Gudianen about the lich. That might make the most sense before going after the lich. . . They can prepare and recover a bit before making another move, although that may give the lich time to prepare as well. . . Or, "Before we rest for the day, I would like to go do something about that lake of ghouls. We can fly over it now, but when the day comes that we face the Achtoor, I don't want it to be what stops us from getting out after the battle."


Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) 
Sunday March 3rd, 2024 1:23:23 PM

Ayotnom says I wonder if Gad was a fellow seeker? Remember the strange question the lich asked us at the start of combat?"

Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Sunday March 3rd, 2024 1:53:08 PM

"I agree that we should get any information we can, maybe this hermit can help us. We will be going in blind into the shadow plane, which will be quite dangerous.

if we need to do some bartering before we continue on, I can shuffle us back and forth between here and Cresthaven. it will take some time though, and I won't be able to bring all of us at once"


unfortunately we are too large of a party for a single teleport spell, but if only some people need to shop Elyas could do some teleporting. In any case it would probably be good to establish a return point here, so Elyas starts studying the common area of the village so he could return to it with a teleport later.

Elyas would also like to spend some time real soon looking through the Lich's spell book to see if there is anything he could use there.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Sunday March 3rd, 2024 2:05:49 PM

Beech, tries to remember anything his mom said about the Shadow Plane, but all he can recall is it's a different place. So maybe the rules are different?
He'll mention that to the rest, but he's not all too up on planar travel so not familiar with it. He has enough to remember what he knows know, let alone adding even more.
While Tsak has his back turned and is doing something else, Beech adds some spices to the stew and then starts making bread with some of the sourdough he has in one of the metal pans. It used to be in a crock, but adventuring life can be a bit rough on clay and glass.

DM Mark - E-Gad! 
Sunday March 3rd, 2024 7:52:50 PM

The party wastes no time checking out the vacant house that was mentioned. It's a serviceable dwelling, and he has a couple of decent beds along with what appear to be some sleeping mats that can be laid out on the floor.

Tska sees to Mak's convalescence, tucking him in with a blanket, making some soothing tea, and finding him a comfortable bed. Then he set about making a nice stew.

Mak is glad for some rest. After an hour's rest, it -6 to STR and DEX is reduced to -2 (exhausted to fatigued), and he will find that after 8 hours of sleep, even that -2 to STR and DEX is gone and he feel like his old self (no longer fatigued.)

Kiwina ponders the party's options at this point. He worries that if the Petals don't take steps to end the ghouls in the lake that they may pose a threat to the Petals should they be forced to flee across that lake.

Ayotnom agrees with Kiwina that going to see this Gad makes sense. He wonders if Gad is also a seeker of immortality.

Elyas also intends to seek out Gad. He mentions the option of getting people to the Catacombs in Cresthaven if they need to reprovision. He looks through the Lich's spellbook (the DM will get you that list of spells soon.)

Beech tries to think about what he knows of the Shadow Plane. All he recalls is that it is a place where the dead go before they are judged by Gargul. But more importantly, he is worried about Tsak's stew. He uses his cooking skill to season it up, and then he sets to making bread.

There seems to be some interest in talking with this Gad person that Jasent and the villagers mentioned. Any of the party may go with him, or not as they desire. Even Mak could go, since he is only fatigued before he actually sleeps. (The DM is not suggesting that it is necessary everyone should go see Gad together.)

Jasent leads those who are interested into the woods to see Gad. The walk takes the better part of an hour. He points at a sod hut, where you see smoke curling out of a hole in the roof.

Jasent says, "It's probably best if I'm not here while you try to speak with Gudianen. He's in that place there. He tends to be a bit ... grouchy doesn't quite describe it. Some of the villagers seem to have had some luck dealing with him though. He seems to appreciate gold or things that are useful to him. Good luck.

"I will return to speak with the other druids. I, and perhaps others, can meet you in Wilsden in the morning. Making your way back is to the village from here should be easy."
Jasent will give brief instructions on how to find your way back - follow this trail, look for the dead tree, turn right at the rock that looks like a bear, etc.

If you choose to approach Gad, just let me know what you do. And if no one went to speak with Gad, let me know that too. Simply resting in the village is fine as well.
—------------------------------------------------
Regarding the Catacombs, the first order of business will be selling what you have.

We don't need to overcomplicate who teleports with Elyas there and when. For simplicity, I'll let each person just post their purchases in the Catacombs themselves rather than providing a list to others to purchase things for them.

Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  d20+19=30 ; d20+5=16 ; d20+11=22 ;
Monday March 4th, 2024 3:58:09 AM

(Perception=30, SenseMotive=16, Diplomacy=22)

Tsak thanks Elyas for his offer to transport people to visit the catacombs. He declines as there's really nothing he needs. Well not until he finds out more about where they're going and what might be waiting for them.

The stew tastes better than he thought it would, his cooking skills must be improving! He thanks Beech for making the bread, its a nice addition.

When the call to go see Gad occurs Tsak decides to join in. His preference is to hang back as usual, but he's happy to talk to the fella if required. Tsak wants to know what the bloke knows about the healer, what might be going on with the townsfolk (he'll be watching to see if Gad is similarly afflicted, be interesting if he's not.) and his attitude towards the druids?
Tsak will be at pains to play a simple half-orc who means no harm, he doesn't want to tip his hand regarding how much they know about the lich.

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) 
Monday March 4th, 2024 5:05:48 AM

Ayotnom would like to go see Gad and go shopping in the catacombs. He has a number of items on his to get list.

He is curious to know what Gad talked about with Achtoor disguised as Prudan and if he knew Achtoor's true nature.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Monday March 4th, 2024 10:39:29 AM

Falco also hitches a ride to the catacombs to stock up on some necessary items once they other items have been sold and distributed.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) |  d100=57 ;
Monday March 4th, 2024 11:40:09 AM

Elyas will not go to see Gad, as he thinks for now it is better to have a smaller group go talk to him. he is a hermit afterall.

Elyas focuses on getting people to and from Cresthaven. He can bring 4 medium people on the first run. Falco and Ayotnom leaves one more slot.

Of course Elyas doesn't have a set spot in Cresthaven to land in. He will fix that after the first trip...

He gathers those that are coming with him and flashes away
percentage chance (88 and below is safe) = 57

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Monday March 4th, 2024 1:34:34 PM

Beech plans on staying in town. Not having been with the Petals very long, isn't expecting much as a share of the loot. His plans also require a fairly large chunk of change, he has always liked the Robe his mom wears, even if it is under layers of her "shamanistic" disguise she dons everyday.
He'll spend the down time watching the villagers to make sure they are not getting worse, and to prevent them from doing something harmful to themselves...

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Monday March 4th, 2024 4:09:07 PM

Panzer thinks Elyas has the right idea about not spooking the hermit and he needs to replace a few expended itens at the catacombs so he will tag along to Cresthaven and then the catacombs. In Cresthaven he does look up the local chapter of the WLA and per his membership finds out all he can about what to expect on the Shadowlands plane.

OOC
Panzer has not decided to keep the ioun stone and so he turn it in to be sold, it seems to slow and restrictive to him. Once he knows his share he will make his purchases and be ready to go

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Monday March 4th, 2024 7:44:13 PM

Kiwina can wait on the Catacombs. Maybe he can talk to the hermit with Tsak and Ayotnom. That would keep him in the area, and he thinks a few of them should be around just in case there's more going on than they're aware of.

DM Mark - Separate Ways 
Tuesday March 5th, 2024 1:35:56 AM

Standing in the woods are Tsak, Ayotnom and Kiwina. The area seems rather peaceful and quiet. Jasent seems to withdraw rather quickly, but maybe druids just move fast through the woods when they're by themselves.

The sod hut sits in the land here like a squat, glowering fat man. The two shuttered windows look like closed eyes, so maybe more like a squat, sleeping fat man. You see a curl of smoke rising from the chimney and the smell of smoke pervades the woods here. So, really it's like a squat, fat man smoking a pipe, who's looks says he's best not disturbed. But that's just the hut.

Tsak makes his way to the sturdy door and knocks, and then steps back. After a wait, Tsak is about to knock again, when the door flies open. An old man stands before you, dressed in greasy leathers that have seen some use, gray hair tied back behind his head. One eye seems in a permanent squint, and the other regards the three of you balefully.

"A half-orc, a minotaur, and a centaur banging on my door. Sounds like the start of a bad joke. Yer an unlikely bunch to be out here, an' I don't know none of you. Why're you knocking on my door? If you got business with me, best tell me quick who you are and what the devil you want. And if not, bugger off!"

Tsak can see that the man, though old, seems to be in good health with a spryness that belies his appearance. He can sense that the man is genuinely annoyed, but is slightly expectant of … something. Tsak can tell that a quick answer is needed before the man retreats back inside.
—--------------------------------------------------
Back in town, Mak looks forward to a good, long sleep to restore him to his usual self, but he can move about until he goes to sleep - he's just fatigued. Beech tends to some food.

The people here seem their dull, usual selves. You see several folk milling about, almost mechanical in their tending to daily chores as they speak in monotone voices, and their words lacking any inflection or emotion. Some folks shuffle in and out of the tavern.

A girl is playing with stuffed toys, all sitting in a perfect circle. A couple sit on a bench in the front of a cottage - muttering to each other but acknowledging little else. Even the animals in the village seem affected, moving with a mechanical precision that is unnatural.
—-----------------------------------------------------
Elyas, Falco and Panzer decide to teleport to Cresthaven. Cresthaven is a welcome change from the dullness of Willsden. It seems like a busy seaside town, and you are near a small dock. The Rose is anchored out from shore a bit in an area deep enough for the ship's draft.

As before, the town is lively with fishers, farmers, and others trading in a local market. The people seem to be friendly, although the two beastfolk get second glances. The town has an administrative building, 2 inns, 3 taverns, several shops and an array of households.

You see the inn and tavern you visited before. And you recall there was a quartermaster that seemed to be in charge of the docks here.

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) 
Tuesday March 5th, 2024 2:54:51 AM

Ayotnom says, "Excuse me but are you a mister Gudianen or "Gad"? We've come to ask you some questions. I am particularly interested in your recent visits by the Healer known as Prudan. I'd like to know what you discussed with him among other things that is if you have a moment. My name is Ayotnom Ogini and my companions are Tsak and Kiwana. We are adventurers and part of the company known as the Eight Petaled Rose."

Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Tuesday March 5th, 2024 8:07:19 AM

Ayotnom steps in so Tsak takes a back seat. He's watching carefully. This guy might be a hermit but its unlikely that he had no knowledge of what was happening in the village. If Mak were here he'd offer the guy gold, Tsak usually goes for the not-so-subtle art of intimidation. Let him bluff and bluster, the ranger waits patiently to see what direction the conversation might flow in.

Mak(JamesM)(89/136)|AC:25/15T/--FF(Encum)|CMD 29| Arrows/20+1 CLB|12/7/2/12(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+12(MS)(20)x3)) 
Tuesday March 5th, 2024 8:20:51 AM

Where do these people get their water? Mak wondered as he decided to investigate the village. He decided to start with the tavern as he approached the staff. "I'm looking for fresh water, where might the stream or well be?" he asked in an emotionless voice due to his fatigue and injuries. He still had burns and bruises all over his body from the fight with the lich and the subsequent fall from running away.

Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Tuesday March 5th, 2024 9:50:49 AM

Elyas will head to the Rose and rest up. He will need his energy and spells back to make the return trip to the villiage.

"Let's meet back at the Rose after we are all finished with our shopping and any other errands. Then I'll take us back to the others."

Elyas will check in with Ramsay, make sure nothing has happened to the ship or crew, and take a night's rest.



'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Tuesday March 5th, 2024 12:31:17 PM

Falco agrees with Elyas and inquires about the best place to buy diamonds or diamond dust. He assumes he must find catacombs access but would rather support a local business.

{ooc: He plans to spend the bulk of his gold on hand, 6000gp, on diamond dust. If there are community funds to offset that would be great but I have a feeling we will need to have this stuff on hand.}

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Tuesday March 5th, 2024 12:51:38 PM

Panzer asks around looking for the WLA chapter house that he assumes would be in a town this size. He also looks for the entrance to the catacombs for later restocking.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Tuesday March 5th, 2024 1:44:57 PM

Beech keeps an eye on Mak, he can take care of himself, but he's still showing after effects of the fight, and friends look after friends...
He stays a ways back, no need to be smothering.
While doing that, he listens to see if any of the people are getting better, as in coming out of the maliaze.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60'  d20+13=19 ; d20+24=37 ;
Tuesday March 5th, 2024 6:04:49 PM

As Ayotnom takes the lead in the conversation, Kiwina tries to size Gad up (sense motive = 19). He also looks for signs as to how Gad gets by out here by himself (perception = 37).

DM Mark - Separate Ways 
Wednesday March 6th, 2024 12:13:05 AM

Ayotnom asks this hermit in the woods some questions, while Tsak and Kiwina watch. When the man balks, seeming to want something, Tsak considers intimidating him into coughing up the info they seek. While intimidation is a good skill, it does leave the subject hostile afterwards, and Tsak reconsiders not wanting to make an enemy out of the man. Soon, you all realize he wants some money or goods, and you find that 50 GP seems to make him more cooperative.

The man glares up at the minotaur for a moment before speaking. "You're tall."

"Adventurers, eh? I can see from yer gear that you aint' from round here. Well, you got gold and that's enough for me. The villagers used to come to me for minor ailments and such, but that dried up when that healer come. Yeah, he come to talk to me, asking about the Realms of Shadow. He also had questions about Woldsblood there. He seemed focused on an area known by some scholars as the Forest o' Regret. It's in the Estates of Unrest in the Realms of Shadow. Souls get stuck there for a long time, and some never move on. But that is true of many parts of the Estates of Unrest. I can tell you from experience - it's a bad place fer mortals like you."


You sense he knows more. If offered another 50 gold, he will tell you he doesn't have any more info about this Prudan the Healer or about the Forest of Regret specifically, but he will share enough into that you can read here about the Realms of Shadow and the Estates of Unrest.

The sun has descended and afternoon shadows give way to early evening twilight. You should be able to make it back to the village by dark with a Survival DC 12 roll - the druids instructions were pretty good.

—-----------------------------------------
The village is quiet for Mak and Beech.

Mak can sense that Beech remains genuinely concerned about his welfare, but careful not to overstep.

As they steps outside, Mak and Beech can see there is a well in town and it seems to be in use. When he goes into the tavern, he asks if this is the only source of water for the people here.

The villagers continue their odd way of answering questions from the Petals by pretending they're not there and speaking to each other.

"That well's important to us. Glad to have it. Washing clothes happens down by the river, sure, but that well's what we use most."
"And the beer. River water's better for the beer."
"That fella's beat up. They come back and said the Prudan was a skeleton that was poisoning us, so I guess he's not our healer anymore."
"Yeah, we'll have to go back to Gad."
"Or we could ask the druids."
"Nah, them druids hate us."


As before, no one takes initiative to offer service to Mak or Beech but if asked, food and drink will be wordlessly brought to them. Clearly the villagers can see Mak and Beech, but they have this odd habit of seeming to only directly acknowledge each other. And neither Mak nor Beech sense any malice in this. Or really any emotion at all. It's a bit unnerving.

—------------------------------------------

In Cresthaven, Panzer is able to locate the WLA chapter house. Someone named Malin greets him and asks, "What news?" Panzer will find that this man can also direct him to the local Catacombs access. Falco is there too, and glad to know where the Catacombs is.

Elyas hires a boat to row him out to the Rose to rest in a familiar setting. Ramsey greets him as he lowers a rope ladder to the wizard.

"Ah, you're a sight for sore eyes there Master Locke. It's been quiet here, and the provisions from Cresthaven there've been adequate. The crew's mostly in town for some rest and such. I can call them back if'n the Petals are ready to go. Where's Cap'n Kwina and the rest? Should I get the ship ready to sail?"

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm)  d20+2=15 ;
Wednesday March 6th, 2024 1:35:25 AM

Ayotnom has more than enough gold to pay Gad for both pieces of info and asks the follow-up questions "Did you know that Prudan was actually the lich Achtoor, seeker of immortality in diguise?"
"What specifically did Prudan want to know about Woldsblood?"
"How did you yourself come to possess such detailed knowledge about Woldsblood and the Realm of Shadows?"

(OOC: although it says on Ayotnom's sheet most of his gold is on the ship, presumably he'd take some amount as "walking around money" considering he has a handy haversack)

(Survival: 15 - but I reserve the right to ask further follow up questions depending on the answers to those questions)

Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  d20+10=25 ;
Wednesday March 6th, 2024 4:11:22 AM

(Survival = 25)

Tsak is happy both to chip in with any gold and to provide directions as they make their way back to town (survival). Before leaving he mentions to Gad that the 'healer' has left the area and therefore the villagers may need his services again, particularly as they seem to have been affected in some way by a lingering malaise. Given the man's obvious focus on coin he adds that the druids are watching the townsfolk and would view any attempt to take advantage of them in a dim light. He tries to remember as much as he can regarding the Forest O Regret and the Realms of Shadow so that he can repeat it accurately to the more knowledgable magic folk amongst the petals.
Also he remembers the fey female that visited him at Yuletide and the queer effect her gaze had upon him. The Realms of Shadow sound pretty overwhelming to Tsak and he wonders whether the Petals should seek guidance from someone much more knowledgable and powerful before they attempt to travel there. He resolves to discuss this at length with the Petals and not to be hurried into any rash decisions.

Mak(JamesM)(89/136)|AC:25/15T/--FF(Encum)|CMD 29| Arrows/20+1 CLB|12/7/2/12(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+12(MS)(20)x3)) 
Wednesday March 6th, 2024 9:00:15 AM

Mak went to the well and lifted a sample out with the provided bucket. As he did so he examined the bucket closely to see if it was painted or had any foreign substance on it. He then poured out a little into a mug he'd procured from the tavern and slowly poured it into his hand in small increments as he looked for impurities to see if the woldsblood had somehow gotten into the water supply. Mak doubted the river was affected since the children were suffering from the same malaise and he doubted they drank the beer.

OOC:
Perception +19, Taking 20, Roll 39 (Bucket and water)
Survival +8, Taking 20, Roll 28 (Water Purity) Burning a Hero Point for a +8, So final roll 36.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Wednesday March 6th, 2024 9:40:34 AM

Falco takes some time walking the town, getting odd look since he is a beastfolk, and browses what is about. He finds after the most recent life and death situation he needs the time. Eventually he finds a shaded spot and sits for a bit praying to the Warper-Sar and thanking him for allowing him so much power in his time of need. He knows there is shopping to do but takes some time with this.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Wednesday March 6th, 2024 1:32:51 PM

Elyas smiles at Ramsay
"It is good to see you too friend. No, we're not ready to set sail now, probably not for a little while. I came back here with a couple of the others for supplies and to make sure you have what you need. We ran into some... interesting problems in the Forest, and it seems that the next step along this trail of breadcrumbs goes where the Rose cannot.

I am going to rest up here on the ship, then collect the others in the morning and return to the village. Keep doing what you're doing, try to keep the crew from getting in too much trouble."




Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+6=17 ; d20+19=24 ;
Wednesday March 6th, 2024 1:54:23 PM

Beech sees him checking out the well, and wanders over. While he looks mundanely Beech will check it out magically...
"Doubt it'd be here, it'd be too easy to find if it's a constant. More likely they were given something that will take weeks or months to wear off, or will need a magical solution beyond my meager know how..."

Detect Magic, Spellcraft, Know: Arcana...

Arcana Rolled 17
Spellcraft Rolled 24

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Wednesday March 6th, 2024 4:18:15 PM

Panzer, not under any geas he is aware of, relates the happenings of the past few days. He asks for knowledge about the plane of Shadow and how it may vary from the Wold.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60'  d20+25=39 ;
Wednesday March 6th, 2024 6:17:00 PM

Kiwina tells the man, "If you used to help the villagers, they could probably use your help now. Like my friend said, that healer was actually a lich and he did something to the villagers to make them. . . docile?" He tries to extract a promise that Gad will check on the villagers, and wonders silently about the choice of the words "mortals like you" when presumably Gad is also mortal.

The man's explanations, however, leave Kiwina unsure if the Shadowlands are another plane or several. Hopefully the lich will be near the gate it created.

Before they return to the village, Kiwina readies his weapon; he spends the time travelling back to the village looking for spirits. (OOC: The weapon lets him see ethereal (incorporeal) creatures that are within 60’ of him, including spirits of various places.)
(Survival = 39)


Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) 
Thursday March 7th, 2024 1:39:01 AM

Ayotnom waits to hear what else "Gad" has to say. (OOC: Checking in)

DM Mark - Separate Ways 
Thursday March 7th, 2024 11:27:10 AM

Ayotnom does not hesitate to pay the hermit Gudianen, and has several questions. Ayotnom, Tsak and Kiwina make sure that this man knows he was dealing with a lich, and that the town may have need of his abilities.

Q:"Did you know that Prudan was actually the lich Achtoor, seeker of immortality in disguise?"
A:"A lich, eh?. Well, that would explain a few things. He was odd, seemed knowledgeable on extra planar things, and such. Also seemed keen to know about immortality and undead. Specifically asked about the Forest of Regret, but I don't know many specifics about that particular part of the Realms of Shadow."

Q:"What specifically did Prudan want to know about Woldsblood?"
A:"He seemed to want to know what Woldsblood could be used for, and if it could extend life. I don't know about extending life, but Woldsblood usually don't stick around outside of the Realms of Shadow. It seems to evaporate as soon as it's here. But in the Realms of Shadow, it's kind of a permanent thing, and it don't pose the threat there that it does in the Wold. He must'a found a way to open a connection to the Realm of Shadow if he was using Woldsblood here."

Q:"How did you yourself come to possess such detailed knowledge about Woldsblood and the Realm of Shadows?"
A:"Let's just say I'm well traveled."

Q:"If the villagers were affected by Woldsblood, will they return to normal?"
A:"That's tough to say. I'd think it'd wear off, but not really my area of expertise. But this Prudan fella, if he was a lich then he was a baddie for sure. Evil in the Wold comes on fast and fades fast once the evil's gone. Good tends to take longer to take effect and linger longer longer even after the source of that good is gone. Even though you say the lich left, maybe there's still a linkage to what he was doing."

Q:"Will you help the village?"
A:"I may check in on 'em now and then. But I live out here cause I don't much like being around folk. And I'm about done talking with you three."

Q:"The druid's are watching the townsfolk."
A:"Bah, those busybodies are always mindin' everyone else's business in the woods. Jerks."

It's getting dark. Time to get back to town.

—---------------------------------------
In Willsden, Mak and Beech check the well. Mak pulls up some water and looks at the water and the bucket for signs of contamination, Woldsblood or anything else.

The water smells alright and the bucket looks fine. You recall that some villagers mentioned being given tea. Beech recall that it's commonly known that Woldsblood does not typically last long in the Wold, unless someone found a way to make it stay around longer. It's possible the beer could have been contaminated, but again Woldsblood might not last long in the beer either.

Nothing about the well detects as magic, nor does anything in the tavern.

Mak is tired and needs to sleep.

—---------------------------------------------
Falco pokes around Cresthaven. He finds the usual assortment of goods you would expect to find in a small seaside town. Folk there are curious about him, but polite. Some suggest that since you're supposed to wear a feather in Blackbird Forest, perhaps being a birdman covers that. Then he finds a quiet place to pray.

In the WLA, Panzer relates the recent happenings in Willsden. They say this would explain why the druids quarantined the town, and they pepper him with questions. Is there anything Panzer does not share? As for info on the Realms of Shadow, he will learn enough to read here about the Realms of Shadow and the Estates of Unrest.

Aboard the Rose, Falco lets Ramsey know everyone's alright, but that the Petals will be gone for a while more. He tells Ramsey to keep the crew out of trouble, and Ramsey says Cresthavin's too small for them to cause much problem, but he'll make sure of it.

Elyas intends to sleep aboard the ship. What about Falco and Panzer?

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Thursday March 7th, 2024 3:21:04 PM

Panzer tells those in the WLA anything he knows about what transpired out at Wilsden. The WLA are heroes of the realm and he sees no reason to not inform them. He soaks in everything he is told about the Realm of Shadow. He also asks how long it takes a lich to "put itself back together" after being defeated.
Panzer shoulders the bag of goodies from the mission and heads to the catacombs. Nothing had been claimed by the Petals so he intends to sell everything and bring back the gold to be split up.
As to where he sleeps.... well he makes sure to sleep abord the Rose if he has either the loot or the gold from selling the loot on him. No need to be dumb and get robbed he figures.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Thursday March 7th, 2024 6:50:31 PM

After he prays and settles his spirit before stopping by the catacombs for something he had been forgetting to buy for some time, a handy haversack, along with the diamond powder. Once settled he heads to the boat for the night. He worries briefly before he beds down that he does not have water breathing prepared as he normally would but gets over it.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Thursday March 7th, 2024 7:54:45 PM

Sensing that Gad has been as forthcoming as he's going to be, Kiwina asks no more questions before they head back to the village.

Kiwina figures that even though Woldsblood evaporates, it has to go somewhere. Maybe it filters up through the earth and affects the village on its way to wherever -- in which case shutting down the gate ought to help the village. And also, in which case, they ought not delay long enough to be affected themselves. (Kiwina has no knowledge of the planes and little enough of religion, so defers to anyone with another explanation.)


Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Thursday March 7th, 2024 9:02:01 PM

While Mak rests, Beech stays as a alert as can be, until the rest of the group returns for it's chat. Then after a watch is chosen, he preps some more food, but stuff that's portable and stable enough for a few days to eat.

DM Mark - Separate Ways 
Friday March 8th, 2024 1:51:32 AM

Kiwina can sense that the Petals may have extracted what information they can from this hermit the locals call Gad. The three thank the old man and turn to go. The old hermit responds, "Watch out for them druids going back. They're a tricky bunch, an' I would trust 'em as far as I can throw 'em." (I don't mean to cut you off - if you have more questions you think this guy may have answers for, let me know.)

Kiwina, Ayotnom and Tsak make their way back in the dwindling light - DC 21 Survival check to follow the druid Jasent's directions back to town. As you approach the Wilsden, you see dim lamplight in some of the town windows. While you see a villager or two move mechanically about some task or another, there seems to be no guard posted.

You make your way to the empty house the villagers had mentioned. Opening the door, you startle Beech a bit. Mak is pretty tired and is already asleep. But there is no sign yet of Elyas, Falco or Panzer. Which is not shocking, since you figured Elyas may need to spend the night to be able to teleport again to get back.

In the morning, the five in town wake. Mak feels greatly refreshed as is his old self, achy leg and all. He's glad to not feel that strength sapping exhaustion and fatigue he felt the day before.

Stepping outside, you see the villagers beginning to shuffle about, but you wouldn't describe the activity as lively. Soon, you see Jasent and with him are three others dressed in leathers and carrying a staff or a cudgel. Jasent greets whomever of the Petals are outside.

He looks around carefully as he say, "Good morning. I trust you slept well. And I trust you were not visited by a lich or his ilk during the night? I've brought some friends - this is Urla, Ques, and Halvarion. We'll check the villagers as you suggested. I wonder if there's anything we can do for them? Is there anything we can do for you all?"

—--------------------------------------------------
At the WLA in Cresthaven they are very glad to talk to Panzer, taking copious notes as he relates what happened with the lich. They will tell him that a lich takes some time to reform, but time can move differently in the Realms of Shadow and the Vales of Twilight. If indeed the portal Panzer mentioned connects to such places, as the pool of Woldsblood suggests, there's no telling when or where the lich may be.

That evening, Falco and Panzer hire a boat to take them out to the Rose, which is the Petal's ship. As you approach, you can see there are lanterns lit, and your boat is soon spotted as a call goes out from the ship, answered by the man rowing your little boat. A rope ladder is let down and as you climb aboard, Elyas and Ramsey, the ship's first mate, greet you. They are happy to find Panzer a place to bunk, and the three comrades drift to sleep with the gently sway of the ship anchored in the bay.

You wake in the morning refreshed. Ramsey has the cook prepare a simple breakfast.

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm)  d20+2=17 ;
Friday March 8th, 2024 4:52:54 AM

Survival vs DC 10 to aid another: 17

Ayotnom knows he's canny at nature craft but he is more wise than average so he tries to aid one of the other party members in navigating back and is successful in his aid attempt (OOC: whoever is trying to beat the 21 gets a +2)

Ayotnom asks, "I don't suppose you druids know anything about the Realms of Shadow or Forest of Regret specifically. I think that is where we are headed if we use the lich's portal and well we probably will need all the information we can get."

Mak(JamesM)(89/136)|AC:25/15T/--FF(Encum)|CMD 29| Arrows/20+1 CLB|12/7/2/12(RS)/-|(FA,WF,WS,WT,DA,RS,MS,IG)**|1d8+12(MS)(20)x3)) 
Friday March 8th, 2024 8:21:58 AM

Mak went back to bed after an exhausting and unproductive trip to the well.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Friday March 8th, 2024 9:55:22 AM

In the morning Faloc find Ramsey. "Its good to be back on the boat, even if just for a short time." He pats Ramsey on the back. " I am sure we will be leaving again shortly but is everything going ok with the ship?"

Falco will ills his time talking to the crew before they teleport back to the others.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)


Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Friday March 8th, 2024 1:51:14 PM

While they are waiting in town for the others to return, Kiwina tries reading the notes he had gathered from the caves. He won't understand them as well as Elyas would, but maybe there is something in there about manipulating the gate or about the shadowlands.

Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  d20+10=22 ;
Friday March 8th, 2024 2:13:58 PM

(Survival=22 +2 aid=24 pass)

Tsak follows the druids instructions without any real trouble and they make it safely back to town. He beds down and grabs as much sleep as he can. In the morning he's pleasantly surprised to see the druids. At their offer of assistance he enquires what they know about dealing with a lich, finding his phylactory and also navigating and travelling in the shadow realms.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Friday March 8th, 2024 7:20:18 PM

Panzer just heads to the hammok he was assigned on the trip to this town, no need for Ramsey to worry. In the morning he heads to the catacombs to sell off the groups excess treasure. He packs a lunch, not knowing how full the catacombs might be.

In hindsight he should have brought a cot too.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Sunday March 10th, 2024 4:28:53 PM

Beech, decides he needs a quick run to the Catacombs, but he guesses it can wait...
He will make a mention that Telepathic Bond might be useful again, knowing he can cast it, if given a scroll.

DM Mark - Separate Ways 
Sunday March 10th, 2024 11:44:57 PM

Ayotnom helps navigate the woods getting back to town, but between he and Tsak, they get back to town just fine. He's worried the Petals don't know enough about where they're going in the Realms of Shadow.

Mak rests and awakes refreshed.

As Kiwina waits for the others to return, he pours over the notes found earlier. They include a collection of writings in a few languages, but most of the more recent notes are in draconic. They seem to cover a number of topics, including construction of interplaner portals, the Realms of Shadow and Woldsblood.

These detail Achtoor’s experiments on different people in the village, including details about each of the NPCs encountered. It seems he discovered that the more life he draws from his experiments is more potent the younger the subject. The journal has some notes about moving to a larger town, preferably with several orphanages nearby. Perhaps some war torn regions in Asildur would serve that purpose, though no specific areas are specified.

Information on Woldsblood says that in the Realm of Shadows, Woldsblood carries the souls of the newly dead deeper into the afterlife. When brought into the Wold, the substance remains a very dangerous thing, one that poses special dangers to the careless. It suggests that any persons of the Noble or Ignoble Races who come within a few feet of Woldsblood will feel the pull of the substance on their souls, which can be distracting and confusing.

There is no additional information on the Realms of Shadow beyond what you already have from these and other sources.

Tsak greets the four druids. He asks Jasent and the others what information they may have about liches, their phylacteries, and Realms of Shadow. The druids know less about these things than you already have from other sources.

Beech looks forward to a visit to the Catacombs as he considers what sort of spells might help.
—----------------------------------
Falco checks in with Ramsey and the crew of The Rose, making sure all is right with the ship. The crew is a bit sparse as many of them are ashore. Ramsey reassures him that he's aware the Petals may be delayed, and he and the crew are prepped for an extended stay as they attend to any ship repairs that may be needed.

Panzer rests and heads to the Catacombs.

(I know we're all waiting on the Catacombs sales to dispense gold so you can all head ot the Catacombs for purchases. I've sent a request for Catacombs help. Everyone will be able to visit the Catacombs.)


Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm)  d20+9=11 ;
Monday March 11th, 2024 2:02:18 AM

Ayotnom decides to go to the catacombs himself at some point after the others get back. He also thinks about what might be able to help them moving foward.

Know(Planes): 11

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Monday March 11th, 2024 10:21:29 AM

Falco hangs on the boat until Panzars transaction takes place so he can do any last minute shopping. The handy haversack and piles of diamond powder ate almost all the cash he had on hand but the diamond powder will prove life saving he is sure.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Mak(JamesM)(103/136)|AC:37AO/29/19T/--FF|CMD 35|Rapier +1|23/18/13/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Monday March 11th, 2024 12:17:12 PM

Mak woke and though he felt better was still a little worse for wear and his limp was less noticeable. Still he'd lost the desire to investigate the Woldsblood and had decided that it would wear off over time.

"What's the point here? It seems to be fairly clear that there is nothing we can do to further aid these people."

Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Monday March 11th, 2024 2:59:19 PM

Elyas wakes up and does his preparations, preparing several teleports

Once everyone is back together again, Elyas gathers them up and teleports them back to the house they were staying at in the villiage with the rest of the petals.

He then shuttles anyone else who might need to go shopping, using up a few more teleports as needed


Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Monday March 11th, 2024 8:00:28 PM

Kiwina lets the others know what he finds in the notes. He doesn't recognize all of the languages, but does understand draconic. He makes a point of telling Mak about the impending move to Asildur, although he's not sure whether that's a concern for Mak or not.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Monday March 11th, 2024 10:30:32 PM

Panzer returns from the Catacombs with a heavy, no really heavy bag, and the crystal ball. They needed that to find the Lich, right. He hopes so because it seemed like an eternity in there. Heck he was even talking to random gnomes.

OOC
DM Mark said he possessed the Gold-fu to help even out WBL. He should dole out shares soon.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Monday March 11th, 2024 11:48:21 PM

Beech needs a Catacombs trip, but is trying to figure out just what he can afford....
"I'm thinking of picking up two or three Arrows of Undead Slaying, what do you think? Good Idea or no?
Is anyone thinking about Mind Link?"


Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) 
Tuesday March 12th, 2024 1:49:08 AM

Ayotnom says to Beech, "Those arrows sound like a good idea"

DM Mark - Back Together Again  d100=56 ;
Tuesday March 12th, 2024 2:01:18 AM

Elyas wakes in the morning aboard the Rose. Falco checks on important material components as Panzer shows the others a really big bag of loot to his friends. Elyas soon teleports the three back to Wilsden. They arrive without mishap in the midst of the village. (Rolled a 56 on the teleport.)

Ayotnom thinks about what sort of things he might want to purchase in the catacombs that will help with where they are going. (Ayotnom rolled a Knowledge Planes 11. What sort of information is he looking for?)

Mak says to his friends, "What's the point here? It seems to be fairly clear that there is nothing we can do to further aid these people."

Kiwina tells the others what he found after pouring through all the notes they brought out. He makes a point of telling Mak about Achtoor's reference to moving to the war torn parts of Asildur where there might be orphanages to continue his experimentation on children there.

As the morning progresses, Jasent will speak to Ques and Halvarion, sending them off on some errand. Jasent and Urla move among villagers trying to assess their condition. Many of the villagers try to avoid the two druids, but lack much ability to put up a fight. Jasent and Urla try several curative spells, but they appear frustrated, perhaps feeling the same way Mak did.

Jasent comes to the Petals. "I am concerned that these people still seem afflicted despite our efforts. My hope is that these ill effects will wear off over time, but I don't know. I wondered if somehow Prudan the healer, you called him Achtoor, may have cast some spell on them, but I sensed no magics here. Perhaps the connection he established - that portal you mentioned - maybe that has some lingering effect. Assuming Achtoor is a lich as you say, he would represent a strong evil. Typically, once an evil is removed from a place, their effect fade quickly. But you say he is gone, so I'm at a loss."

Panzer wants to dispense treasure to his friends, but is interrupted by calls from two excited druids. He's also has the crystal ball (is this a party item?)

Ques and Halvarion return, struggling to push what appears to be a heavy chest on a small cart. "Jasent, we were searching for answers in that healer's house, and we found this hidden beneath the floorboard in a bedroom. We were worried about opening it, based on what you said about that place. We were worried it might be trapped."

It doesn't take the Petals much time to check the chest over and determine it is not magicked. They also are pretty sure it's not trapped, though everyone stands back as Panzer uses his kukri's to "open" the lock. Within, you find gold, gems and jewelery totaling 150,000 gold in value! You can quickly tell from the goods and the sheer amount that this could not have come from Wilsden. As the party looks at Jasent, he is quick to say, "No, we lay no claim to that. It is you who vanquished the lich - this is your spoils.

—----------------------------------------------
The total from the catacombs was 190,611 gold. Adding this 150,000 gold from the chest gives a total of 340,612 gold. Based on the current wealth Ryan sent me for each of you, each person get's the following amounts, which should bring them to 181,254 total wealth.

Ayotnom - 40,995
Beech - 52,254
Elyas - 39,379
Falco - 92,112
Kiwina - 19,517
Panzer - 57,444
Tsak - 38,912
Mak - 0

As we even everyone out, Mak's share is zero as his current wealth sits at 183,763. For anyone interested, here's the somewhat overly complicated method I used do distribute this wealth to get everyone about even.

Since you have access to teleportation, feel free to make a visit to the catacombs. We don't need to roll for each teleportation. I just want to get everyone geared up so we can start the next adventure.

Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Tuesday March 12th, 2024 5:47:24 AM

(OOC added the above gp to Tsak's character sheet. Tsak is as flush as he's ever been)

Tsak guesses the best thing to do is put the whole chest into the bag of holding until they can get it back to the Rose. Or someone could just teleport it. He's not sure if he needs anything for the journey ahead. He talks with most of the Petals separately looking for inspiration or guidance.

When the petals all get a chance to sit together he poses the main question on his mind How are we gonna find the phylactery. Not much point fighting the lich until we find that - cause we can't kill him without it. At some stage he's gonna get lucky.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Tuesday March 12th, 2024 10:06:55 AM

Before they are teleported back Falco runs back to the catacombs for a couple of more purchases. Boots, a ring and a belt that will help him in future battles. He knows he needs more survivability and a greater ability to move around the battle field to heal.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Tuesday March 12th, 2024 10:10:02 AM

We have to learn more about the lich if possible. we already searched his underground bunker. maybe his phylactery is on the other side of the portal? it is difficult to find one because it could be tied to any magical item. But I don't know that we can do much more for the village without finding and dealing with the lich for good.

Elyas continues to help with shuttling people between the Rose and the village, which is fairly easy to do now that he has a studied anchor point on both sides.

He stops in the Catacombs during one of these hops as well

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Tuesday March 12th, 2024 10:21:07 AM

Panzer pulls the crystal ball from his pack.
" I thought we were going to scry on him with this, right? He's pretty messed up, being a fine powder the last I saw him. He needs to reform and I am hoping that makes it hard for him to resist things like this right now. From what I hear from our magic folks that dagger is PART of him, made from one of his bones. That should be a strong connection to him and should allow us at least a glimpse of where to go to find him. Additionally, a good part of his kit was meant to make people not able to find or see him for what he really is. With that gone and him regenerating from ash he shouldn't be able to use such items right now. I think this is a perfect time to spy on him, find him, and go finish kicking his butt to the point he stops coming back. Once he is really, truly gone I think these folks will get better."
Panzer looks proud that he managed to figure this out all on his own. You had heard he wanted to become a weapon mage once but gave it up when he saw how it hindered his fighting. Maybe he does have some brains in there after all.
Panzer returns to the catacombs. After taking both of those spells directly to the face, the Badger kin is thinking defensively. He wants a ring of evasion, a pearl of the sirens so he doesn't need to worry about drowning or not being able to fight underwater and a pair of winged boots so he can get to bad guys faster and without stepping in bad things like red slime and woldsblood.

OOC
I saved the crystal ball out as party loot to do this very thing. I had heard other party members discussing it and it sounded like a good plan. So yeah the crystal ball is party loot and we can sell it when we are done and split it.

Mak(JamesM)(103/136)|AC:37AO/29/19T/--FF|CMD 35|Rapier +1|23/18/13/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Tuesday March 12th, 2024 3:45:53 PM

News that Aisildur might be in jeopardy certainly got Mak's attention. It has been a while since he'd been home, so he wondered what the place was like now.

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) 
Tuesday March 12th, 2024 5:48:40 PM

(OOC: Checking in; on phone was in office today. Will make a longer post when I can)

Ayotnom resolves to go to the catacombs as for what he was wondering plain wise he wanted to know if there was an item that could protect against any negative effects of the shadow realm

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Tuesday March 12th, 2024 5:57:33 PM

Kiwina does what he can to estimate what surface features the chamber with the lake is under, making trips up and down as needed to figure it out. He does not try to cross the lake, or even enter the cavern it is in.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Tuesday March 12th, 2024 6:00:17 PM

To clarify, Kiwina has 12 ranks in geography, 23 in perception, and 25 in survival to help with that assessment, and is making multiple attempts to narrow in on the most likely spot.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Tuesday March 12th, 2024 11:50:24 PM

Posting for Beech (He's not feeling well)
Beech heads to the catacombs to pick up some special arrows

Ayotnom Ogini Hugh C 65/92 | AC : 35; Touch 23; Flat 26 CMD 35(37vs Trip, Grapple or Disarm) 
Wednesday March 13th, 2024 1:35:39 AM

Ayotnom takes stock of his items, his wealth and what it will cost to upgrade.

Eventually he settles on his rapier, his cloak, his headband, his amulet and his ring going up 1 step each and then sets off to the catacombs to make it happen.

DM Mark - Wrapping Up Purchases 
Wednesday March 13th, 2024 2:57:36 AM

A bit overwhelmed at his new wealth, Tsak tries to put it aside and focus on the lich, thinking finding the phylactery needs to be a priority.

Elyas agrees with Tsak. He fears that it may be difficult to help the village further without dealing with the lich for good.

Panzer has been thinking. He suggests scrying the lich and using the bone dagger to help with this. He looks forward to ending the lich completely, as he too thinks that may be necessary to helping the people here.

Mak is concerned that the lich seems to have mentioned using orphans in Asildur to further his experiments.

Ayotnum considers what may be most effective to prepare him for where the party is going. He knows they plan to journey to the Forest of Regret in the Realms of Shadow. Information on what may be there has not been definitive, but he generally knows the place is populated by the souls of the dead, doomed to wander that realm until they resolve things from their lives. Many become trapped there and never leave the Realms of Shadow. The old hermit warned the Realms of Shadow can be a dangerous place for the living because of this.

Kiwina uses his skills in geography and survival to try to determine where the underground lake might be relative to the town. Underground, he looks out over the dark, still surface of the lake, careful not to cross it or go in as he recalls the ghouls that attacked in increasing numbers before. He is able to determine that the underground tunnels lead away from the town. Coming back up, he thinks he knows the approximate area of the forest that should be above the underground lake, though it is probably a few hundred feet beneath the surface.

Ayotnom, Falco and Beech focus on what sorts of items may help them in this place.

Fortunately, Elyas is able to ensure everyone can make their way to the Catacombs.

As the Petals ponder the sources of the malady affecting the people of Willsden, they are a little sad. From the looks of the homes here, this looks to have been a thriving village, but the people they see before them do not look capable of maintaining what they have for long. It's rather reassuring to know that some of the druids are here and will help look after them for now.

Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Wednesday March 13th, 2024 5:28:53 AM

Tsak notices Kiwina popping about here and there, measuring things, consulting maps. He's intrigued.
What're ya thinkin big guy?

Mak(JamesM)(103/136)|AC:37AO/29/19T/--FF|CMD 35|Rapier +1|23/18/13/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Wednesday March 13th, 2024 8:23:16 AM

Mak continued to lay abed as he recovered from his injuries.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Wednesday March 13th, 2024 9:54:00 AM

Falco tries on his new gear, particularly enjoying the fancy new boots, and waits for the group to regather.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Wednesday March 13th, 2024 5:52:53 PM

"I think we need to leave the village to those who are in the area. Because I'm assuming we are not moving here for the next year or two to be sure they recover. We can probably support those who we leave here, but I'm betting evils of the Wold won't just stop for a couple years. During Mom's adventuring years, she told of some down times, but there was always something simmering away in the background that needed looking into."

He seems a bit distracted by something.... Highlight to display spoiler: { put in Catacombs order, Slaying Arrows can be shot from anysize? since they don't do the arrows damage?}

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Wednesday March 13th, 2024 6:12:40 PM

Once he finishes his purchases in the catacombs Panzer returns and is ready to follow the Lich into the Realm of Shadows.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60' 
Wednesday March 13th, 2024 7:59:44 PM

Kiwina replies to Tsak that he just would like to be able to get around the lake of undead -- although a way into the tunnels further from the village would not be a bad thing in his mind. As deep as that cavern seems to be, he's got no way to get down to it. On the other hand, that also means he's not worried about the ground collapsing onto them if he does what little he can to start filling the lake in.

(Soften earth and stone would take about three weeks to fill the lake, assuming he could keep the cavern ceiling in range of the spell.)

Kiwina agrees somewhat with Panzer -- he's probably as ready as he's ever going to be to follow a lich through a gate to the Shadowlands.

DM Mark - Wrapping Up Purchases 
Thursday March 14th, 2024 3:31:30 AM

Mak spends the day relaxing in town as his friends shuttle back and forth to the Catacombs with Elyas. Falco tries on his new gear, and Panzer has wrapped up his purchases.

Tsak notices Kiwina's business and brief absence, and asks him what he's doing.

Kiwina tells Tsak that he's trying to figure out where the underground lake is located, since he's considering bringing the roof down over it and hopes there may be another entrance to the chamber where the pool of Woldsblood and the portal is.

Beech worries that the malady affecting the folk of Willsden may take as long as a year or two to wear off, and he trusts the druids to keep an eye on the people until then. This causes some concern among the druids. Jasent says, "A year or two? Do you really think these folks could be ill that long? If that is the case, perhaps we should relocate them to Cresthaven where they can be better looked after by a larger community. Do you have any means of divining how long they may be affected? I fear that even in this state, they may not willingly relocate."

The Petals see four villagers heading off into the woods carrying bows and a few poles. You also see that one of the villagers has carelessly cut his leg with an axe while chopping wood. He sits down, looking at the wound, seemingly numb to the pain.

(Does anyone still need to wrap up Catacombs purchases? If there any mundane things that are needed, the druids may be a useful source for certain items.)
—-------------------------------
As to Beech/John's question about Arrows of Slaying, typically magic weapons do not resize. However, for an Arrow of Slaying, let's assume it will resize since as you note, it's damage is a fixed amount. Good suggestion John.


Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Thursday March 14th, 2024 4:06:56 AM

Oh ok, good idea, but shouldn't we confirm the 'other way in' thing before we collapse the roof or otherwise wreck the way in that we know about?

Tsak is as ready as he'll ever be. He spends his days feeding soup to Mak and helping out wherever he can. It's times like these he still misses Esmerelda.

Ayotnom Ogini Hugh C 102/102 | AC : 30; Touch 25; Flat 22 CMD 38(40vs Trip, Grapple or Disarm) 
Thursday March 14th, 2024 4:32:55 AM

(OOC:Just took care of mine)

Ayotnom now has several upgraded items including his amulet, headband, ring, rapier and cloak

Ayotnom says, "Don't forget we have to distract that scaly arm somehow when we go to enter the portal."

Mak(JamesM)(103/136)|AC:37AO/29/19T/--FF|CMD 35|Rapier +1|23/18/13/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Thursday March 14th, 2024 6:50:58 AM

OOC: I’ve some experience with bows. The size of the arrow relies on draw length. Beech can have a large body, but a medium human like torso which gives him the same draw as a human. No need to resize the arrows.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+16=20 ;
Thursday March 14th, 2024 8:54:56 AM

"A Party Favor or three should distract that beastie."

To the Druids "We will defer to whatever you decide, we discovered the problem, and we are going to go and end the undead thing that created this mess. Maybe, just maybe when we put that permanent nail in him and send his soul off to judgement, it will break whatever effect that is holding on so tightly.
But then again it may not. If I can make a suggestion for when they do return to some sense of normal, try to work with them. I can't say it will make any difference, but maybe, just maybe, they and you can form a working relationship rather than a semi-combative one.
We will stop back by to inform once we are successful, unless one of the higher powers decides our presence is needed elsewhere without delay, if that's the case, we will manage to get you a message, I hope..."


Diplomacy so as to calm the Druids and give them some hope.... Roll 20

Highlight to display spoiler: { Beech has quivers of various size arrows, because he does sometimes get larger and shooting shovel handles is more effective than shooting shovel handles that return to normal arrow size after firing.}

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Thursday March 14th, 2024 9:36:00 AM

Falco stretches his feet in his new boots and then look at the Rose docked off shore. He activates the boots and flies out o the ship, practicing how to use them and how best to maneuver Once he is confident he waits for his teleport back to the main group.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2

Elyas (Ben A.) (84/103, 12 NL damage HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Thursday March 14th, 2024 9:36:16 AM

Elyas rejoins the group after finishing the catacombs jumps.

"We should use the crystal ball to see if we can get any hint about where the lich is, or what kind of container he is in. Panzer, do you want to do the honors, or should I?

Elyas also would like to spend some time the next time we camp looking through the lich's spellbook.
[ooc:did we ever get a list of what was in that spellbook? I don't remember seeing it.]

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet  d20+20=40 ;
Thursday March 14th, 2024 10:23:03 AM

Panzer licks his lips. He had done a little research into things like crystal balls and scrying while he was at the WLA and while he sat waiting in the catacombs. He had learned that planar barriers were significant in thwarting scrying attempts. Thus he wanted to be on the other side of that portal when he tried this.

He mentions this to the others and signifies that he is ready to go back down into the caven and try to scry on the lich. If they are ready he will head down and prepare to cross the barrier. Before going he will take the Bone dagger and the crystal ball and store them in his backpack. He will also use his wand to enchant both of his blades with Weapon Bless and himself with Shield and then head through the portal to perform the scrying. He is fighting defensively as he flies through the portal.

The rest depends on if that big scaly thing is still there wanting to die. If it is then combat will happen. If not he will unpack the items and , in full view of the portal attempt to view the Lich.
The crystal ball does not say it requires anything to activate but in case it does here is a UMD check. Panzer wants this to work so he applies a hero point wherever it will have the best effect, either on the UMD check, or hopefully to the Lich's saving throw or to what information is gleaned from the attempt, (DM's call)
UMD Nat 20 for 40

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Thursday March 14th, 2024 10:23:42 AM

Hero point spent

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Thursday March 14th, 2024 10:27:07 AM

if combat happens Panzer's AC's would be
Normal 35
Touch 19 (I don't think shield will help this)
Flat 28 (shield helps but dodge and thus fighting defensively IIRC does not)
Plus any other buffs he gets pretransition

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 1 | Status: awake ! Swim 60'  d20+15=23 ;
Thursday March 14th, 2024 7:44:47 PM

Kiwina helps the hurt villager (23 on a heal skill check, plus a CLW if needed).

He tells the druids, "The effect may stop when we vanquish the lich. But it looks like trying to care for them will be more than a handful. Move them when you think it's best."

To Ayotnom he adds, "Distract the arm? Might attacking it once we're on the other side be a distraction?"

DM Mark - Wrapping Up Purchases 
Friday March 15th, 2024 3:24:11 AM

Kiwina tends to the villager with the axe wound to his leg. It was a pretty bad gash, but a curative spell from the centaur fixes him up. The druids are impressed and will talk to Kiwina about his profession and spellcasting abilities.

Tsak worries that Kiwina's plan of bringing the ceiling down over the ghoul infested lake may seal off the way to and from the room with the portal.

As Tsak mentions the portal, Ayontom wonders aloud if the party is prepared to deal with whatever was on the other end of that scaly arm that reached through. Beech suggests throwing the thing a party favor. Kiwina suggest just attacking the thing on the other side.

Elyas suggests using the crystal ball to scry on the lich.

Panzer is happy to oblige. He takes the crystal ball as he holds the bone dagger, and he focuses on the image of the lich. As he concentrates, the crystal ball grows cloudy and seems filled with mist for a moment. And then … nothing. Bit of a let down really. But it seems to have no effect, and the crystal ball is clear once again. (No need to expend a hero point. As I look over the rules for hero points, there's really nothing that a hero point would do to diminish another's save or other defenses. Hero points affect the PCs rolls and saves and such. Also, I know Panzer intended to scry the lich once through the portal, but he may try again once he passes through.)

Mak and Falco are ready to proceed. However, an overlooked element is that Elyas has been teleporting party members several times today, so he's pretty much out of 5th level spells. A prudent party may decide they want their mage at full power going in, so the DM assumes you would rest another night for this.

So, the following day, the party will bid the druids farewell. Kiwina tells them that the Petals hope that vanquishing the lich may release them, but if not the druids should do what they think best.

As the party heads down, they are confronted with the large, dark lake, and I need to know what you do to move across it. There is that boat, but it's on the far side as you used fly spells and such last time you came back. You may recall that crossing the lake with the boat drew the attention of ghouls that attacked you. Strangely, the ghouls never left the lake. At least, not as far as you know.

If you decide to simply fly across, kindly let me know what spells you use and mark them off.

If you do avoid contact with the lake and proceed directly to the portal, before you is a green, shimmering portal 25' wide. The room here smells pretty awful, what with decaying undead, and rotting bodies. Running through the portal is a 5' wide channel filled with Woldsblood, leaving plenty of room on either side to pass through the portal without contacting the Woldsblood. While proximity to the Woldsblood can leave you dazed for a round, the short duration means we don't need to track that now.

Please let me know (1) what you do about crossing the lake, and (2) how you prepare and proceed through the portal. Of course, if you decide to fight the ghouls, we can take it from there.

(For Elyas - I forgot about the lich's spellbook. I will get that info to you tomorrow.)

Ayotnom Ogini Hugh C 102/102 | AC : 30; Touch 25; Flat 22 CMD 38(40vs Trip, Grapple or Disarm) 
Friday March 15th, 2024 5:09:42 AM

(OOC: Ayotnom can cast up to 3rd level spells, Lich's book might interest Ayotnom too)

Ayotnom uses a fly spell to cross the lake. As for the portal he says, "Who has the party favor? Last time merely putting the food on string near the threshold caused the arm to appear. We need to distract it first with something so some of us can cross and engage leaving things open for the rest of us to make it through."

Mak(JamesM)(117/136)|AC:37AO/29/19T/--FF|CMD 35|Rapier +1|23/18/13/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Friday March 15th, 2024 8:12:39 AM

Mak rose from bed still stiff and sore from his ordeal. He felt a little guilty for his fear and subsequent flight from the battle however, so he prepared in silence as he adjusted his bandages and gingerly donned his armor and equipment. He didn't know what the plan was since he'd been out of most of the discussion, but he'd been told they were shipping out, so he'd be ready.

A short time later Mak joined up with the crew as he limped up to them. "Where are we headed?" he asked.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 3/7 (6d6) | Hero Points:2 | SHIELD OF FAITH 
Friday March 15th, 2024 11:04:54 AM

If Mak is actually still injured Falco would heal them him the night before they head back to the portal.

Falco looks at the water and thinks on the ghouls. "IF they don't leave the water, and the water isn't too deep, I could probably clear them out using holy channels repeatedly. Still best to leave the for only if necessary."

Crossing the water is easy enough with his new boots leaving him the option of flying twice more that day. As always he stays to the back of the group as they discuss the portal and will try to be the second to last member though so as not to be a target.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 12+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2

'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 7/7 (6d6) | Hero Points:2  
Friday March 15th, 2024 11:15:20 AM

{Header Update}

Tsak Rezar (Damien) AC22(22) (T15/F14) 81/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status: 
Friday March 15th, 2024 11:43:49 AM

Tsak looks at Mak Land of the dead. We hear they have donuts, and maybe some whiskey.

Tsak's armour can fly him back across the lake, and he could probably carry some other stuff too - someone's backpack, spare pair of boots, a broken fighter. He can only use fly once a day, but what could possibly go wrong on the other side of the portal with the Woldsblood and all? Piece of cake!

Before crossing over he looks to Kiwina You wanna clear these things out boss man or do we just fly right over top of them?

Mak(JamesM)(117/136)|AC:37AO/29/19T/--FF|CMD 35|Rapier +1|23/18/13/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Friday March 15th, 2024 12:11:00 PM

OOC: Don't know why Mak would be healed. He took nearly 90 hp of damage and it's only been 2 days, maybe 3.

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Friday March 15th, 2024 2:37:15 PM

Once the group is rested and ready to proceed, Elyas checks to see if anyone needs additional help crossing the big lake. He has a Fly spell and could use some dimensional steps to move someone else if needed.

For himself, he tries out the new boots he just purchased in the Catacombs and flies over the lake easily.

Standing in front of the portal Elyas casts See Invisibility and Protection from Evil on himself. He also has Mage Armor and Darkvision on himself that he casts most mornings.

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 1/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 2X Scorching Ray, Mirror Image, Glitterdust, 1/2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2/2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, pearl of power 4, bonded item, Quicken Rod 0/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (14 hours)
darkvision (14 hours)
Protection From Evil (14 minutes)
See Invisibility (140 minutes)

On Party

Summon


Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Friday March 15th, 2024 3:41:29 PM

In the morning, Beech casts Overland Flight on himself, it may be slower than a regular fly spell, but it's duration is hours long....
"I suggest avoiding the lake, for two reasons. First, we want to conserve as much of our "Power" for once we cross the portal to the Shadowlands. Second, most important, we may need all the time we can get to find our target once we get there."
Most seem able to fly, so getting across should be simple.
once we as a group gets to the portal and the important question is asked....
"Who do you think brought the party favors. But I need someone to toss this boar leg through first to get it's attention."
Beech pulls a good sized chunk of smoked boar leg out of his sadlebags and holds it out to be taken. After which once he sees it grabbed, hacked or whatever it does, he'll toss a fireball at it to start with, expecting Panzer to be about a 1/2 step behind the blast...

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