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DM Mark - "Who was that lady? She was really here right?" 
Tuesday January 9th, 2024 1:53:01 AM

The Petals look around, and some seem a bit unsure if the forest scene and that fey woman were just a dream. Tsak, Elyas, Kiwina, Falco and Mak remember her from a time on Bridge Island. She called herself Ailleann then, and she gave one of their party (Son Imod) a cursed item that began slowly sapping his strength. She offered for all to return with her to the Fey Realm and the royal courts there, though everyone wisely declined.

Tsak thinks it's probably a good thing that the fey woman is gone. He goes over to listen as one of the doors. He hears nothing behind that door.

Elyas awakes well rested. He'd guess that he easily slept a full 8 hours, but maybe more (Assume 10 hours for any spell durations in effect. It's probably been about 15 hours since he left that house with the homicidal furniture.) In any event, he finds that he is able to memorize new spells.

Beech looks at the campfire where he was trying to cook food. The campfire was an illusion, as was the snow and the trees. Any food he had out would still be there though.

Mak stands, refreshed from his rest. He wanderers aloud if the Petals are too deep to teleport, and asks Panzer if he were once a dwarf.

Panzer is more focused on the fey woman. Who was she? Would she prove to be trouble? Some in the party may inform him that she was a bit of trouble in the past, and any deals made with the fey can be tricky.

Kiwina examines the door nearest him. He listens and thinks he hears something. Maybe a sort of crackling sound? He notices the door and even the floor is unusually clean and devoid of any marks or dust or dirt.

Ayotnom casts Detect Magic and looks at all the doors. He notices there is a faint magic emanating from the door where Kiwina stands - conjuration magic he thinks. None of the other doors seem to radiate magic, though all the doors seem similar and similarly clean.

Here is your map. Please move yourselves on the map, or let me know where you move to.

Elyas (Ben A.) (95/97 HP | AC: 21; Touch:15; Flat: 18; CMD:15) 
Tuesday January 9th, 2024 9:05:48 AM

Elyas spends some time reading his spell book and preparing for the day. He casts Mage Armor and Darkvision on himself as he does most days.

Then he joins the rest of the group, ready to go through one of the doors.

So we have one magical door. Trapped maybe? I think maye we should start with one of the plain doors

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone
Level 7: 1/2X Summon Monster VII, Force Cage
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 3/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (13 hours)
darkvision (13 hours)

On Party

Summon


'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH  d20+11=12 ;
Tuesday January 9th, 2024 12:20:11 PM

Falco examines the door but cannot work out anything, he thinks in his previous incarnation it would have been no problem but as a cleric there is no chance. (Spellcraft: 12}

__________________________
Channel: 6/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (0/1) / Bless (2/2) / Endure Elements (/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) ()/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (0/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet  d20+6=21 ; d20+7=8 ; d20+5=17 ; d20+26=46 ;
Tuesday January 9th, 2024 3:00:13 PM

Panzer looks at Mak and shrugs.
" I was born this way. Though I likr mining and kniow stuff abiut it I was never a Dwarf."
Panzer tries to figure out how deep they might be.
Profession miner 21
Knowledge engineering 8
He then turns his attention to the door Falco is puzzling over. He looks it over and tries to figure out it's magical properties. He once aspired to be a weapon mage but that knowledge was far in his past.
Spellcraft 17, he fares little better than Falco.
Figuring any door is as good as any other he forms up next to Tsak and listens at that door while drawing his blades. Surely something behind the doors would want to eat them.
Perception 46



Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) 
Tuesday January 9th, 2024 8:34:18 PM

Ayotnom says, "Well there is a faint amount of conjuration magic coming from the door by Kiwana. Other than that I'm not detecting any other types of magic so I guess maybe we eliminate the door that has magic behind it from contention before trying any other doors?"

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Tuesday January 9th, 2024 9:06:45 PM

Beech, shoves a biscuit in his mouth and quickly puts away the meats, then grabs his bow, ready for whatever....


Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Tuesday January 9th, 2024 11:57:21 PM

OK, so what's the plan? Which door, sure. But more importantly HOW are we gonna do this? If you're all gonna try to squeeze thru that door to fight something in a narrow hallway on the other side then I'm telling you now I'm just gonna sit here and laugh at y'all. Maybe we spread out in here and take it in turns for 1 person to open 1 door at a time and see what comes thru at us. Anyway, it's just a thought.

Tsak moves over next to Mak and grabs a bit of jerky from his pack. He chews slowly while he waits for something to happen.

DM Mark - "OK, so what's the plan?" 
Wednesday January 10th, 2024 1:51:50 AM

(To simplify things, I added letters a, b, c, and d to the four doors here.)

Elyas prepares his spells for the day and casts Mage Armor and Darkvision. He hear Ayotnom say there is a faint Conjuration magic associated with door "b", and that makes him want to avoid it.

Falco examines the door where Kiwina is, but he realizes Spellcraft will not tell him much without having cast Detect Magic first.

Panzer tells Mak he was born a beastfolk. Still, his skill as a minder tells him they're maybe 100' or more underground. He also looks at the door where Kiwina is, his Spellcraft skill will not tell him much without having cast Detect Magic first. Then he moves over near Tsak and listens at that door. All seems silent listening at door "c".

Tsak suggests some tactics and moves near Mak.

Ayotnym announces there is a faint Conjuration magic coming from door "b". (To clarify, the door does not radiate magic, but there seems to be magic beyond it. Conjuration can be quite a lot of things.)

Beech grabs his bow and waits to see what others will do.

The air is damp here, with the distinct mineraly smell of wet stone. Other than that, it's quiet here.

Here is your map. Please move yourselves on the map, or let me know where you move to.


Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Wednesday January 10th, 2024 8:18:14 AM

Mak stands in the center of the room and thinks about it. "We should open the magic door. Why bother putting magic on a door that isn't important?"

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH 
Wednesday January 10th, 2024 12:08:07 PM

As they decide on a door Falco gives a suggestion about Mak's question. "The beast folk they are most familiar with is me and I was a halfing before the warper-sar got involved in my life. Given the context its a normal question." on the door discussion he thinks. "I could cast dispel magic on the door, it is unlikely the magic on it is meant to make our day better."

__________________________
Channel: 7/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25


Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Wednesday January 10th, 2024 4:13:20 PM

"How do you want to prepare before we open the door?," Kiwina asks Mak, not pointing out the magic was behind the door. So was the crackling sound.

=====
Ranger:
1st -- entangle, speak with animals
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I
2nd -- fog cloud, flaming sphere, hold animal, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, spike growth, wind wall
4th -- sleet storm, control water, flame strike
Aumakua have one 1st-level ranger spell
Storm burst -- none used


Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Wednesday January 10th, 2024 4:21:03 PM

"Very well, sounds like the group decision is to go for the magical door first. We don't know what we'll find so I'll hold my spells for now, but I will be ready to help deal with whatever is causing that magic on the other side.

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 3/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (13 hours)
darkvision (13 hours)

On Party

Summon


Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet 
Wednesday January 10th, 2024 7:12:03 PM

" The only thng I can think of that crackles is fire, and I don't think we want that in our lives right now." Panzer says, looking at Beech. " because if that oil lights up and eats the air in here we all die, or prove that we are undead and can live without air. Either way not a good thing. Just sayin...."

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+22=25 ;
Wednesday January 10th, 2024 7:33:12 PM

"Hey, I can do more than throw Fire, there's Ice and there's Lightning too..."
Beech, watches the other doors too....

Perception 25

Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) 
Wednesday January 10th, 2024 8:48:23 PM

Ayotnom says, "Conjuration could mean summoning. I don't know if anyone has dispel magic or the like, it could potentially come in handy."

Ayotnom stays toward the middle of the group if they enter the magic door.

DM Mark - The Doors 
Thursday January 11th, 2024 1:18:35 AM

The room is otherwise quiet as Petals contemplate The Doors.

Mak stands in the center of the room, and suggests opening the one door where Ayotnom detected some magic. He says that it seems likely that magic would indicate an important door. But then again, People Are Strange.

Falco talks about the Strange Days when the Warper Sar changed him into a beastfolk. He says he can cast Dispel Magic on the door.

Kiwina asks how people want to prepare for opening the door. He's not sure what the crackling sound could be. (Let's hope it's not the sound of Riders on the Storm.)

Elyas says he will hold his spells until the group decides to Break on Through to the Other Side.

Panzer says that the crackling sound heard from behind the door may be from a fire. He worries any fire here may light the oil on the water behind them, and he thinks that would be The End.

Thinking back to when he set the forest on fire, and when he set the house on fire, Beech takes Panzer's comment about fire personally. While he is able to Light My Fire, he says he can cast other spells as well.

Ayotnom says, "Conjuration could mean summoning. I don't know if anyone has dispel magic or the like, it could potentially come in handy." He stays toward the middle of the group, not wanting to be a Back Door Man.

Here is your map. Please move yourselves on the map, or let me know where you move to.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH 
Thursday January 11th, 2024 9:55:56 AM

"I could try to dispel the door or whatever it summons, I really don't know what the best move is. The warper-sar will give me one chance to dispel magic and one chance to use a more powerful version today. Let's start with a non-magic on and move from there, we could discuss this all day."

Though he encourages action Falco doesn't move to take action as he is not the robust of the party.

__________________________
Channel: 7/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25

Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Thursday January 11th, 2024 1:28:17 PM

"Hmmm. Fire sounds you say? That could have dire implications." Mak said as he thought about the type of magic they'd detected. "Conjuration, like a summoning?" he asked. "If so and that's say...a fire elemental. Could we banish it? Maybe even from this side of the door?"

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet 
Thursday January 11th, 2024 3:50:50 PM

OOC
Doors songs, NICE
IC
"We could Falco, but we need to make sure everyone is ready before we go opening doors and starting Mayhem."

Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) 
Thursday January 11th, 2024 10:20:28 PM

Ayotnom says, "If it is a hostile fire elemental I suppose we could always try to beat it into submission so I guess weapons at the ready if we don't want to dispel it. Now who is going to open the door so we can see what it is?"

DM Mark - "Now who is going to open the door so we can see what it is?" 
Friday January 12th, 2024 2:47:40 AM

Falco says he can cast Dispel Magic on the door, but takes no action just yet.

Mak worries about fire, and wonder if the magic is a conjured Fire Elemental, could the Petals banish it from here.

Panzer says everyone needs to be ready before they start opening doors and releasing mayhem.

Ayontnom says they can defeat a fire elemental, but wonders who will open the door?

Here is your map. Please move yourselves on the map, or let me know where you move to.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Friday January 12th, 2024 6:46:02 AM

I'm happy to open the door, but I'm gonna need some room to do so and somewhere to jump back to. I don't wanna be outlined against the doorway when the fireballs and snowballs start flying

If Kiwina moves back then Tsak will move up to door b, give a count on his fingers on 3 folks before swiftly opening it and jumping back.

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Friday January 12th, 2024 8:48:25 AM

Elyas stands close to the center of the room, a few paces back from the door, ready to blast any nasty summons that might come through.

"ready" he says to Tsak

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH 
Friday January 12th, 2024 10:25:11 AM

Falco nods his feather covered head and holds his bow in one hand. "Let's see what happens."

__________________________
Channel: 7/7 (7d6)

Level # DC Concentration: d20+21 | Spell Penetration: d20+13 | Dispel Check: d20+13 vs. 11+Caster Level
0 -- 4 -- 18 Detect Magic , Light, Mending, Purify Food and Drink
1 -- 7 -- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -- 7 -- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -- 7 -- 21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -- 6 -- 22 CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -- 4 -- 23 Breath of Life (D) (1/1) / Flame Strike (1/2)
6 -- 3 -- 24 Heal (D) (2/2) / Dispel Magic, Greater (1/1)
7 -- 0 -- 25

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+22=35 ;
Friday January 12th, 2024 3:07:39 PM

Beech steps a bit, and readies his bow.....

Perception 35

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet 
Friday January 12th, 2024 7:56:57 PM

Panzer stands ready to assist once the door is open

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Saturday January 13th, 2024 9:49:15 PM

Tsak looks at Kiwina waiting for him to move.
Kiwina is looking at Mak, maybe with a glint in his eye.
The last thing Mak said was something about banishing from this side of the door.
Tsak has a fair idea what Kiwina is thinking, he's thought the same thing himself on occasion.
But Mak is fun to have around, he's a great drinking buddy, and he's really good with that rapier.

Tsak carefully pokes Kiwina's flank We all good here bud, you wanna move from the door then swat whatevers on the OTHER side?

Poking the bear, or in this case large, stoic Centaur, is about as far as Tsak will go. If Kiwina doesn't wanna move then Tsak isn't gonna try to make him.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Sunday January 14th, 2024 4:52:14 PM

Kiwina comes out of his unexpected, prolonged reverie to the realization that Tsak is asking him to move to the other side of the door -- one of those unnaturally narrow doors that has to be squeezed through.

Kiwina steps back to clear his head.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Sunday January 14th, 2024 7:24:56 PM

Seeing that people are getting ready, Beech readies an arrow. Now that he can cast some of his spells with and arrow shot.... it'll make some spells safer to cast, others, it'll just add a bit of damage....

Ayotnom Ogini Hugh C 87/92 | AC : 26; Touch 20; Flat 19 CMD 32(34 vs Trip, Grapple or Disarm) 
Sunday January 14th, 2024 11:30:58 PM

Ayotnom readies to throw his rapier should an enemy present itself in range

DM Mark - What's Behind The Door? 
Monday January 15th, 2024 1:43:48 AM

The Petals stand before door "b".

Tsak works to clear everyone back from the door. Though he plans to open it and jump back, he finds that the door is locked.

(I'd hate to waste a whole daily post on unlocking a door, so let's assume a 14th level party has a way to open a DC 25 lock. However, you may want to assume all the doors here are locked as well and let me know how you unlock those doors when you get to them.)

With the door unlocked and open, you can see that the 5' wide door opens onto a long, dark 10' wide corridor. This corridor goes for about 50', and then opens onto a wider area, though it's hard to tell from here how wide. But you can see a far wall about 30' from where the 10' corridor seems to end.

Though it's dark, occasional flashes of light reveal some sort of a pedestal ahead (marked on the map.) Atop the pedestal, is some sort of sphere about 1’ in diameter. You think it's this crystal that occasionally emits a bright flash, briefly illuminating the darkness down there. There seems to be some debris and such on the floor, but it's hard to tell what that is from here.

Here is your map. Please move yourselves on the map, or let me know where you move to.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH 
Monday January 15th, 2024 9:38:27 AM

Falco casts shield of faith on himself and waits for the others to lead the way.

Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Monday January 15th, 2024 9:52:04 AM

Elyas has no skills that can help with the unlocking the door part, so he waits for the others to bypass the lock. then he walks in slowly, using his darkvision to get an idea of what is in this chamber.

This pedestal and orb is likely the magical aura they felt before, so now that they have a way to see and examine it, Elyas starts the process of figuring out what it might be with a Detect Magic.

[if we're posting out of rounds Elyas will do the full 3 turns of detect magic, otherwise I'll keep posting his next action of the detection for the next few posts]

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet 
Monday January 15th, 2024 2:20:02 PM

Panzer cannot tell anything about the magic on the orb and he doesn't want to be in Elyas's way if the Wizard needs to exit the hallway quickly, so he stands ready outside the hallway.

Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) 
Monday January 15th, 2024 8:41:30 PM

Ayotnom casts extended mage armor and prepares to keep up with the middle of the group.

active
mage armor : 12 hours - +4 AC

prepared
0th: Detect Magic, Light, Message, Toros Taur Try
1st: Shield, True Strike, Expeditious Retreat, Feather Fall
2nd: Extended Mage Armor - cast, Extended Shield, Scorching Ray, Mirror Image
3rd: Fly, Haste, Heroism


Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+19=34 ;
Monday January 15th, 2024 10:23:17 PM

Beech moves up through the door, casts detect magic himself and will try to I.D. the magical effect if any....

Cast Detect magic, and Spellcraft 34 (see stat live for visions)


Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Monday January 15th, 2024 10:48:23 PM

Kiwina waits for Elyas to confirm what the source of the magic is, although he thinks the flashing sphere seems likely.

DM Mark - Flashes in the Darkness 
Tuesday January 16th, 2024 1:57:42 AM

Character sheets for Beech, Panzer, Elyas are approved. Waiting to hear back from Tsak and Falco on final changes. Ayotnom, Mak, and Kiwina - are your character sheets ready for DM review?

Falco casts a protective spell on himself and stands back. Panzer waits, not wanting to get in the way. Ayotnym casts Mage Armor and waits for the others to proceed. Kiwina waits to hear more about the magic involved.

Elyas advances cautiously down the long corridor up to what appears to be a 30'x30' room. He looks around. The room is dark. In the center of the room is a pedestal on which rests a clear crystal sphere about 1’ in diameter. The crystal occasionally emits a bright flash, briefly illuminating the darkness, and there are some scattered books and scrolls laying on the floor near the pedestal. In a far corner on the floor is a smaller crystal sphere 6” in diameter. Elyas casts Detect Magic. He can tell the two crystal spheres are both magic.

Beech stays at the start of the hallway. He casts Detect Magic and concentrates on the flashing sphere in the pedestal. (He cannot see the smaller sphere from where he is.)

Crystal sphere on pedestal - Elyas and Beech
Knowledge Arcana DC 22:Highlight to display spoiler: {You sense Conjuration magic.}
Spellcraft DC 28:Highlight to display spoiler: {As you try to identify the sphere, you sense that it was intended to operate as some sort of planar gateway, but it's broken somehow and not actually functioning. }

Smaller crystal sphere in the corner - Elyas only
Knowledge Arcana DC 19:Highlight to display spoiler: {You sense Conjuration magic.}
Spellcraft DC 25:Highlight to display spoiler: {This magic item is a crystal ball used for scrying.}

Here is your map. Please move yourselves on the map, or let me know where you move to.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:   d20+4=9 ;
Tuesday January 16th, 2024 4:23:29 AM

(OOC OK as no-one has addressed how we opened this door I'm going with Tsak doing a shoulder charge - I rolled a d20+4 based on his strength, and I failed. So now I need to burn a hero point. How does that work? Do I simply add 10 and he gets 19 or do I re-roll?)

(Shoulder charge locked door=9 FAIL, use hero point)

After Tsak successfully negotiates with Kiwina, and no Mak's are harmed, he frustratingly finds the door locked. Taking a couple of steps back he charges at the door hoping like hell he's gonna bust thru - or this is really gonna hurt.

Mere seconds later the door, now in pieces, hangs from its hinges, With a 'huzzah' Tsak jumps back to see if anything is gonna come thru. When nothing does he peeps around the corner.

On seeing much darkness lit only briefly by some sort of flashing orb thing, he suspects magic and bravely lets the sorcerers take over.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 87/87 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH 
Tuesday January 16th, 2024 10:10:41 AM

Falco follows just over half way down the corridor incase Elyas needs healing when the orbs inevitably blow up or turn into a dragon or do something else terrible. He flattens himself to one side and watches clearly not know what the items are.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic  d20+19=22 ;
Tuesday January 16th, 2024 11:20:50 AM

Mak was suspicious of the sphere and waited to see what the spellcasters made of it before moving in as he looked at the debris more closely to see if he could make out what exactly it was. His guess was bones.

OOC:
Perception +19, Roll 22. (A 3...wonderful)

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+17=19 ; d20+22=38 ; d20+17=25 ; d20+22=23 ;
Tuesday January 16th, 2024 2:29:45 PM

Elyas focuses first on the pedestal gem.

Know Arcana: 19, fail. Spellcraft = 38, success
This looks to be something used for a planar gate, but it is broken. I'm not sure what exactly needs to be repaired, it is not my specialty. It doesn't look functional right now. Oh, there's another one back here...

He checks out the discarded gem on the side of the room as well.
Know Arcana = 25, spellcraft = 23
He can tell it is conjuration magic, but he isn't able to ID it right now. he picks it up carefully. if it doesn't zap him or cause some tear in reality, he will bring it back to the group and see if anyone else can tell what it is.

Panzer Braun (David F) AC 29 (T17, FF25) CMD 33 HP 158/158 ) Character Sheet 
Tuesday January 16th, 2024 2:36:24 PM

Opening the door...
Panzer has adamantine weapons and uses them regularly. If no one is able to pick the lock( which is why we are figuring this out I guess) Panzer can insert his blade between the door and the jamb and cut through the latch that holds the door shut. Without power attack he does 1d3 +10 damage + 1d6 of either cold or electric, I would use cold. Unless the lock, or in this case the bolt that holds the door shut is adamantine a round or two of work should be enough to get through the bolt since adamantine bypasses any hardness less than 20 (adamantine)
This is assuming the door has a lock similar to this....
The lock sits on top of the mechanism. when locked it turns to place apiece of metal on top of the bolt to hold it down, not allowing it to be lifted out of the catch on the jamb. The bolt sits under the lock and is a simple bar of metal that drops into a catch on the jamb when closed. The knob sits under the bolt and when turned or lifted it lifts the bolt out of the catch in the jamb, unless the bolt is locked in place by the lock or is severely bent. This set up is far simpler than a modern lock but is a realistic representation of how a lock could work. by severing the bolt the lock is undamaged and with any luck a trap on the lock would not trip (this is completely up to the DM). Yeah I have rekeyed locks before and used to love looking at the locks in the store so I knew how they worked 8).
IC
Panzer watches as the spellcasters move up the hall and examine the orb. No explosions and no screams so the room seems safe so far.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+19=35 ;
Tuesday January 16th, 2024 4:53:35 PM

Beech moves forward enough to be able to see the "orb" and repeats the detect/I.D. trick....
He does keep his bow at hand, he has a new trick he'd love to try, but only when needed......

Detect Magic + 35 Spellcraft to I.D.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Tuesday January 16th, 2024 5:25:03 PM

post just to change header


Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Tuesday January 16th, 2024 7:37:07 PM

(Updated Kiwina on Sunday.)

If Elyas is ready to touch the things in the room -- like picking up a gem -- Kiwina feels silly continuing to wait outside. It's still something for mages to decipher, but he heads in a bit.

Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) 
Tuesday January 16th, 2024 8:55:17 PM

(OOC: I thought I said Ayotnom was ready for that review in that email chain)

Ayotnom moves up and stands by the others, casting his own detect magic spell.

DM Mark - Flashes in the Darkness 
Wednesday January 17th, 2024 2:09:59 AM

Character sheets for Beech, Panzer, Elyas, Falco are approved. The rest are under review, and I'll get back to you. Thanks getting them all updated to 14th level!

Tsak looks at the locked door. He bashes his shoulder into it. Ouch. As he gets ready to really damage his shoulder, Panzer waves him off (no need to burn a hero point.)

The little badger pulls out an adamantine kukri, and within a few rounds he is able to hack away the lock mechanism, and Tsak is able to open the door. (Interesting description of the lock - thanks. Panzer has to hack into the lock mechanism to get at the bolt.)

Tsak, Mak and Panzer hang back as the magic folks go check out the magic stuff.

Falco tentatively goes partway down the corridor, certain that the flashing orb is going to blow up or turn into a terrible creature.

Elyas examines the larger sphere on the pedestal and the smaller one in the corner. He says, "This looks to be something used for a planar gate, but it is broken. I'm not sure what exactly needs to be repaired, it is not my specialty. It doesn't look functional right now. Oh, there's another one back here…" As he steps into the room, he walks past the scattered books and scrolls laying on the floor near the pedestal. He retrieves the smaller orb and brings it back for the others to see.

Beech casts Detect Magic and studies the orb Elyas carries. He know this is a crystal ball and can be used for scrying (it's the actual magic item, not just the focus for a scrying spell.)

Ayontom also casts Detect Magic, he is welcome to roll against the previous Spellcraft and Knowledge Arcana DCs to double check what his friends are saying about these things.

The 1' diameter crystal sphere still sits atop the pedestal, with some discarded books and scrolls on the floor nearby. The occasional flashes from the thing are a bit distracting. For those unable to see in the darkness here, it's like seeing lightning briefly illuminate the room for a split second. But without the thunder.

Here is your map. Please move yourselves on the map, or let me know where you move to.

Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic  d20+3=22 ;
Wednesday January 17th, 2024 8:38:32 AM

Mak moved up to get a closer look at the two spheres. (KS: Planes) He'd learned a little about planar creatures and travel over the years and thought he might have some input about them.

"Tsak. Your shoulder hurt? You need a bandage?" Mak said jokingly to his friend.

OOC:
KS: Planes +3, Roll 22

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH 
Wednesday January 17th, 2024 9:52:29 AM

Falco continues to hold back but relaxes a bit as nothing has blown up or attacked them yet. He briefly considers the idea of a large round rock chasing them down the hall as soon as the items are picked up but discounts the idea as being wildly impractical to install.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Wednesday January 17th, 2024 12:17:03 PM

" Maybe those books and scrolls describe how the gate is made and how it can be repaired." Says Panzer.
He is still in the central room since he is pretty sure there is no way he can help in the 'magic gate' room. He eyes the other doors curiously.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Wednesday January 17th, 2024 3:32:52 PM

"Well, none of the books or scrolls show up as magic, or at least any that can be detected at least. As to the Crystal Ball, that's a magic type mom never really did more than describe to me. Be then again, she also uses Woldsblood to reinforce and to empower her spells.
Scrying or remote viewing is outside my spell repertoire, but I understand it can be useful, sometimes...."


Beech moves back out to the main room, and stays ready....

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+23=24 ;
Wednesday January 17th, 2024 8:00:41 PM

Kiwina stands at the entrance of the dark room, eyes adjusting to the lack of light. The occasional flashes from the larger crystal sphere in the center create fleeting moments of illumination, revealing the enigmatic surroundings. After casting light, Kiwina takes a moment to survey the room. He carefully observes the layout, noting the placement of the larger crystal on the pedestal and the scattered books and scrolls on the floor. With cautious steps, Kiwina approaches the pedestal in the center of the room. He examines the larger crystal sphere, taking note of its occasional flashes. He refrains from touching it, mindful of the potential magical properties Elyas mentioned. Instead, he turns his attention to the scattered books and scrolls. He carefully flips through the pages, looking for any clues, symbols, or information that might shed light on the purpose of the crystals or the nature of the room.

Perception = 24

Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm)  d20+22=36 ; d20+22=30 ;
Wednesday January 17th, 2024 10:10:19 PM

Know: Arcana: 36
Spellcraft 30

Ayotnom turns his magic detection cone to the two orbs.

Ayotnom says, "Can we maybe scry through the crystal ball on how to operate the gateway? I don't think I know the scry spell. Anyone else know it?"

DM Mark - Flashes in the Darkness 
Thursday January 18th, 2024 1:59:20 AM

Character sheets for Beech, Panzer, Elyas, Falco are approved. The rest are resolving minor changes.

Falco is relieved nothing blew up, but he hasn't ruled out being crushed by a rock. He's an anxious little guy.

Mak moves up to get a better look. He can see that the crystal sphere rests atop a plain stone pedestal. He thinks about things he's heard about the planes and gates and such. He recalls that it's very rare to have any sort of natural gateway between the different planes. Some powerful creatures have the ability to travel across planes, and powerful spellcasters are sometimes able to open a gateway between planes. Permanent connections between the planes can be established, but this usually requires a lot of resources and strong magics.

Panzer wonders aloud about the scrolls and books that seem to be lying about, but does not venture into the room.

Beech notes that the scrolls and books scattered about the floor do not detect as magic, so he has no interest in them and leaves the room. He mentions that scrying is not something he does.

Kiwian is intrigued by the papers on the floor. He creates a light and begins looking through them. As he looks at the writings, he sees that they relate to access to other planes. Some seem to only theorize different planes of existence, but most of the material relates to the shadow plane. There is information about constructing inter planer gateways. One book relates to theories about using a crystal sphere to see into the shadow plane and perhaps even communicate with those there.

Ayotnom examines the two crystal spheres. The larger one on the pedestal shows Conjuration magic. He can sense that it was intended to operate as some sort of planar gateway, but it's broken somehow and not actually functioning. The pedestal it rests on is not magic. It continues to periodically flash, which is a bit annoying to anyone in the room.

The smaller crystal sphere that Elyas is holding is a crystal ball used for scrying - the actual magic item, not the spell focus for a scrying spell.

Here is your map. Please move yourselves on the map, or let me know where you move to.


Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:   d20+19=24 ;
Thursday January 18th, 2024 3:23:30 AM

(Perception=24)

Bit bruised bud, here can you hold my chip for a while? Thanks mate. Tsak hands Mak the inaginary chip that sits on his shoulder. Then, from the safety of the other room he studies the flashing light coming from the orb (Perception). Is it regular, could it be communication?

He side-eyes Mak Whaddya reckon, explosion, lightning, a raging monster or will people just start disappearing? I reckon someone is trapped in that orb and one of the petals is about to join them...

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Thursday January 18th, 2024 9:49:53 AM

Elyas holds on to the orb while others are examining it

"so it is some sort of scrying gem. interesting, it radiated conjuration magic, which is not normally associated with scrying.. I wonder if you're on to something Tsak. could someone be stuck inside of one of the gems? planar travel, teleportation and such are conjuration magics, it works along the same general theorems as pulling creatures from other planes into the Wold."

He does not have any scrying abilities himself, but if the gem is a magical scrying device and not just a focus, Elyas could try to use it to scry on someone.

"We could use this to try to get a glimpse of the druids that we are looking for. Does anyone have anything from the house that we enetered in through? something of their body would obviously be best, like hair or skin, but even an item that they owned could be enough to locate them. did anyone take any items from the house?"

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH  d20+25=27 ;
Thursday January 18th, 2024 9:52:55 AM

Falco finally moves into the room and examines it more fully, he is kind of ignoring the items and just checking the walls. {Perception: 27}

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)


Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Thursday January 18th, 2024 3:14:15 PM

"Explosion." Mak called back to Tsak. "Kiwina will block most of it since he's so fat." Mak joked.

"Listen fellas, planer travel is really kinda boring here in the Wold. How many places can you travel to really? No where I'd like to go. I say we block thing off somehow and walk away."

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Thursday January 18th, 2024 4:05:25 PM

[b]" I do Elyas, do you want to scry or shall I give it a whirl?" Panzer shouts from the outside room.
He reaches to his belt and pulls out the magic kitchen knife that Beech found and gave him so he had a stabbing weapon in the water. He isn't 100% sure he can make the crystal ball work but it's wort a shot.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Thursday January 18th, 2024 7:41:42 PM

"Elyas, these are probably more in your wheelhouse," Kiwina says about the papers. Kiwina knows little enough about the planes or magic theory. "Looks to be about constructing gateways. Given the condition of the crystal. . . Might tell us how to fix that, or might have caused it. We can try to puzzle it out, or we can look at the other doors first."

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+22=34 ;
Thursday January 18th, 2024 9:18:42 PM

Beech, keeps attention to the other doors, you never know when something will come rushing out....

Perception 34

Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) 
Thursday January 18th, 2024 9:48:06 PM

Ayotnom says, "That isn't a scrying focus, it is an actual scrying device. I wonder if we could use it to figure out where the broken portal goes to?"

DM Mark - Flashes in the Darkness 
Friday January 19th, 2024 2:22:46 AM

Tsak studies the flashing from the orb, trying to puzzle out if someone is trying to send a message. As his friends talk and investigate, he cannot find a particular pattern to the flashes. He wonders if the flashing orb might start emitting explosions, lightning or monsters - perhaps making people disappear. This leads him to think perhaps someone is trapped in the thing.

Mak moves down into the room as he calls back to Tsak that there may be an explosion, though he's counting on Kiwina's body to shield him from the blast. Mak suggest blocking this place off and moving on to the other doors.

Elyas holds onto the smaller crystal orb. He wonders if the Petals could use it to scry on someone, and he asks if anyone has personal effects from the house they were in.

Panzer calls down to Elyas that he has a magical kitchen knife from the house and offers to do the scrying.

(OK, so sometimes DMs make mistakes. That Crystal Ball Elyas is holding has an aura of Divination, not Conjuration. Sorry if I mislead anyone. The larger orb did indeed have a Conjuration aura though.)

Falco moves into the room to look around. The floor, ceiling and walls are made of stone. He can see the mess of papers and such that Kiwina is looking through. They seem to have been scattered in a haphazard way with little regard for them, though Kiwina is trying to organize them somewhat. He notices nothing particular about the walls. The pedestal that holds the larger flashing crystal orb seems rather utilitarian, and has none of the ornamentation one often sees with columns and stonework.

Kiwina tells Elyas these papers might be more meaningful to him. "Looks to be about constructing gateways. Given the condition of the crystal. . . Might tell us how to fix that, or might have caused it. We can try to puzzle it out, or we can look at the other doors first."

Beech moves back out to keep an eye on the other doors.

Ayotnom agrees that the Crystal Ball is a magical scrying device, and wonders if it could be used to scry the intended portal destination of the larger flashing orb.

(The DM agrees with Mak. Let's wrap what, if anything, you will do in this room or with these orbs in the next post. Musing about what you could do is good discussion, but it can become a bit boring for the other players, and tedious in a play-by-post environment. If you do need more discussion, feel free to start an email thread for this.)

Here is your map. Please move yourselves on the map, or let me know where you move to.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH 
Friday January 19th, 2024 10:32:42 AM

For want of something else to do Falco moves and inspects the rather plain column. "Not much creativity put into this now is there. If I had a magic item on display I might have invested a little more effort on the presentation." He looks around. "Well. Someone going to try to use the orb? Not really my thing any more I am afraid."

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Friday January 19th, 2024 10:50:20 AM

"I don't have the skill to rebuild whatever planar bridge they had set up here. I don't know that we would want to even if we could. Let's leave it alone for now. I would like to try to get a glimpse of the personw e are looking for, however. the 'healer' of this village is obviously up to something with this giant lair under their house."

Elyas will try to use the orb to cast scrying. First he takes the knife from Panzer. He brings to mind all of the information (as sparse as it is) about the healer they are searching for, and holds their possession (hopefully theirs...) in one hand while holding the crystal in the other.

He gazes into the orb to see if it works.

[ooc: I believe this would use the saving throw from the Crystal Ball which would be a DC 16 save, modified by the fact that we have heard of the person but not met them (-5), but have their possession (+4) for a DC of 15. if it uses Elyas' spell DC instead, it would be DC 20 (including the modifier)]

Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Friday January 19th, 2024 3:43:58 PM

Mak pondered what would happen if the sphere was jostled from it's place atop the pedestal and hit the ground. He might survive...."Hey Tsak. Wanna try and break this thing?"

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Friday January 19th, 2024 7:25:37 PM

Kiwina takes the papers when he leaves the room. Elyas can tell them what he sees when he gets outside, and it doesn't seem prudent to stick around while Mak tries to open a portal to Koshe Marr.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Friday January 19th, 2024 8:14:14 PM

Panzer waits for a plan to develop

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Saturday January 20th, 2024 7:21:27 AM

Nope, you're on your own with that bud. I say we check out the other doors, after Elyas explodes of course.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Saturday January 20th, 2024 8:26:51 PM

Beech wants to close his eyes and shake his head, but in a dangerous location, that would be foolish...
He continues his watch.....

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Saturday January 20th, 2024 10:19:35 PM

Tsak, noticing Beech's reaction, gives him a shrug. It's all part of the way he and Mak blow of tension. Wouldn't want the adventuring to become burdensome, am I right?

Mind you, the guy's got a point, 3 doors to guard means the odds are against them. Tsak takes out his falchion and gives it a few hearty swings to make sure he hasn't lost his touch. Wait... What's this? Theres a thin film covering the blade. What? Darn it "you haven't even unwrapped it properly you dopey git".

Tsak removes the film and the as-new blade gleams in the torch light. The gleam is reflected in the half-orcs eyes Now that's a knife he mutters to no-one in particular.



Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) 
Sunday January 21st, 2024 9:06:03 PM

Ayotnom goes to the crystal ball and attempts to use it to a couple of times. The first thing he tries to scry on is the destination of the defunct portal, The second thing he tries to scry upon is the room itself in the past to see if maybe he could see how the portal became broke and maybe how to fix it. The final thing he tries to scry on is just a solution to how to fix the defunct portal in general.

DM Mark - Flashes in the Darkness  d20+10=13 ; d100=48 ;
Monday January 22nd, 2024 2:16:59 AM

Falco remains in the room. He studies the plain stone column and asks if anyone is going to try to use one of the orbs. (Not sure if this means using the smaller crystal ball, or perhaps trying do something with the larger orb on the pedestal that keeps flashing.) The flashing right in front of hims is starting to really annoy the little owl-man and his great big eyes.

Elyas suggests leaving the larger orb alone. He takes the kitchen knife that was found in the house and tries to scry the healer they seek, assuming the knife belongs to this person. The crystal ball begins to grow cloudy as it is activated, as if there were a swirling mist in the solid crystal ball. But almost as quickly, the mist dissipates and the ball is clear again.

Ayotnom takes the crystal ball and tries to use it to scry the destination that the larger crystal may have been tied to. Nothing happens, and if asked Elyas might inform him that it only works on creatures, not locations. This kind of defeats his idea to scry this room in the past, or to scry a way to fix the flashing orb.

Mak considers pushing the crystal ball off it's pedestal. He asks Tsak if he wants to try and break the thing? Tsak tells Mak he's on his own with that, and suggests trying some of the other doors. As he waits, Tsak draws his falchon and admires the craftsmanship.

This makes Kiwina nervous. He quickly gathers up the papers scattered about and leaves the room.

Beech forces himself to watch to see what happens.

Panzer waits for a plan to develop. As he looks around waiting for a plan to develop, Panzer can see that there are three other doors.

Here is your map. Please move yourselves on the map, or let me know where you move to.

Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Monday January 22nd, 2024 9:30:38 AM

Mak doesn't want to leave the large sphere behind them, so as soon as everyone is gone from the room he pushes it off the pedestal with his bow. Touching it won't do, don't ya know. As it's falling he beats feet to the exit just in case.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:5 | SHIELD OF FAITH 
Monday January 22nd, 2024 9:58:10 AM

"Let's lave the big orb and come back to it later. There may be clues or an instruction scroll or something laying about in another room, you neve know. Also it is just kind of annoying,"

Falco moves back to the room with all the doors massaging his temples at the light headache he got from the orb flashing at him.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)


Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Monday January 22nd, 2024 10:56:08 AM

Beech holds his hand out to accept the Crystal Ball. "Let me try something, I should be able to determine if it at least works, I am hoping that the person I test it with doesn't over react."
If given the crystal ball, he focus' in on the subject. Highlight to display spoiler: { Aztyr is the target, very familiar and Beech obviously has a personal connection to her}
Not being current with her schedule, she should be either at the castle in Black Bird Lake or out on the Isle in her oversized tent.....
He squints as he looks into the sphere, almost as if he's expecting some sort of backlash.

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Monday January 22nd, 2024 11:17:14 AM

Elyas shrugs and hands the crystal over to Beech

"I do believe it is working fine, but as with any scrying spell the target can resist the magic even if they don't know they are being watched. the surface of the crystal changed but then cut out, i believe that the person i was trying to view likely has a strong mind. We should hang on to it and possibly use it later. you are welcome to try on your own though"

Elyas will move back to the crossroad room and wait for the others.

"We should choose another door. none of the others had magic, so maybe we just start on one end?

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Monday January 22nd, 2024 11:25:20 AM

Brilliant! says Tsak to Mak Theres no dangerous magic behind the other doors so we'll bring the giant explodey ball with us. Why didn't we think of that?

He moves to door A and prepares to be attacked when Panzer breaks it open.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Monday January 22nd, 2024 1:24:56 PM

Panzer examines the door and tries to open it. If it is locked he will again carve the lock out of the door. When it opens he blocks the door with his body to stop anyone on the other side from rushing out.

JonS - Peanut Gallery and Co-DM 
Monday January 22nd, 2024 9:52:52 PM

OOC: Hey y'all just stopping in to say, well, HI. Mark'll help me with staying on track and the ins and outs of running a "high" level campaign, as they last "high" level game I Gm'd was in the early 90's.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Monday January 22nd, 2024 9:55:38 PM

"Panzer's started on another lock out here!," Kiwina calls into the room with the crystals. He watches to make sure nothing comes out of the door if Panzer gets through the lock faster than he expects.

Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) 
Monday January 22nd, 2024 11:30:44 PM

Asimov presumably now knows that you scry on who not what so he gives the crystal ball another try scrying on who this time.

He scries on 4 groups of people:

1) the people who built this complex
2) the last group of people in this room before them
3) the people who broke the transport orb
4) the people who created the transport orb

DM Mark - Big Hole  d20=4 ; d20=18 ; d20=20 ; d20=8 ; 3d6=12 ; d6=2 ; d6=4 ; d6=1 ; d20=15 ;
Tuesday January 23rd, 2024 2:55:02 AM

Mak remains curious, and pushes the orb from its perch atop the pedestal. With a loud *smack* it hits the floor. Strangely, it does not break. Mak retreats as a shimmer reverberates through the chamber and a bit beyond (30' radius) affecting Mak, Falco and Elyas (at that point, Falco and Elyas had not yet moved and are still nearby.) The air within 30' of the larger orb now shimmers, filling this room and extending a bit into the corridor. This seems to have no effect on Mak.

Falco and Elyas only: Highlight to display spoiler: {Something in this shimmering area shakes you to your core. You both take 12 points of non-lethal damage. Then you must both make a DC 20 Fort save or take 2 points INT damage, 4 points WIS damage, and 1 point CHA damage. This is ability damage.)}

Falco takes some damage and recommends leaving the larger orb where it is. He returns to the larger room with the other doors.

Elyas likewise takes some damage and retreats from this room. He gives the crystal ball to Beech.

Beech tries to use it to scry on a relative (no way to know her will save, but as a 20+ level sorcerer she probably only fails on a 1). The crystal ball grows misty for a moment before the mist clears.

Tsak tells Mak his move was brilliant as he moves to door "a" with Panzer.

Panzer checks the door and finds that it is locked. Wasting no time, the little warrior lays into the lock and lever with his adamantine kukri, and in a few rounds the door is no longer locked!

Kiwina calls to the others that the hacking noise they hear is Panzer opening another door.

Ayotnom takes the crystal ball and tries to scry on several groups associated with this place. As with Beech, the crystal ball grows misty for a moment and then becomes clear again, though it does not show a vision of anyone. (It's pretty difficult to scry on someone about whom you have no information. Also, with each use of Crystal Ball in a single day, the DC to resist the scrying attempt decreases by 1. I have rolled with each attempt.)

With the lock and latch to door "a" destroyed, the door swings slowly in to reveal a dark room. The room is 20’x20, 20’ high. It has a 10’ wide hole in the middle. It smells musty in here, the smell stronger from the hole. The floor here is dirty Assuming someone is brave enough to gaze down into the hole with a light source, they can see that the 10' hole goes down 20', and then widens out. As you shine a light down there, the extent of your light will reveal that the floor 40' down in there seems to be moist, and you cannot see how big that area down there might be. And you think that whatever is moist down there looks to be red.

Perception DC 20:Highlight to display spoiler: Highlight to display spoiler: {Partially sticking out the red wet stuff on the floor is something thin and white. }

Here is your map. Please move yourselves on the map, or let me know where you move to. Per your posts, I moved everyone back into the larger room, but feel free to move back if you wish.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:   d20+19=35 ;
Tuesday January 23rd, 2024 3:51:13 AM

(Perception vs spoiler =35 pass)

Tsak waits a minute, and when Panzer fails to be attacked he edges past and examines the room. With his natural dark vision he can see down the hole There's something down there. A stick, a bone? Can't tell from here. Nothing moving. Not really in a hurry to go down - lets check the other rooms and come back to this one. Or not come back.

Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic  d20+19=26 ;
Tuesday January 23rd, 2024 8:00:14 AM

"That didn't go the way I expected. I was hoping for an explosion." Since nothing happened and the larger sphere was on the ground now, Mak moved to the other room to examine the pit.

"Red, wet, acid, with bones in it." Mak commented. "Next!" Mak said. "I'm starting to want to leave." Mak said in an aside to Tsak. "This place feels trappy to me. We need a Trappist or something. Is that the right word?"

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+10=21 ; d20+16=31 ;
Tuesday January 23rd, 2024 11:22:28 AM

Elyas takes a bit of non lethal damage, but steels his mind against a weird magic pulse that comes form the stone. Fort save = 21, success.

He quickly leaves the room, not wanting to mess with that thing right now.

He stands just inside the doorway of the second opened door and looks in (with darkvision)
Perception = 31

"somethign is sticking out of a pool of red. it's white. definitely could be a pool of blood with a bone sticking out. doesn't seem pleasant whatever it is

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet  d20+26=33 ; d20+7=17 ; d20+7=18 ;
Tuesday January 23rd, 2024 4:17:42 PM

Being a completionist, or nosy, Panzer walks the perimeter of the hole.
Does it look like it collapsed?Or, is it planned as part of the room? does it look like the lower level extends further out than the shaft of the hole? ( does it expand under the floor in any direction?)
He looks for a place to tie off a rope and if/when he finds one he descends into the hole to have a look around.
Perception 33
Knowledge Engineering 17
Profession Mining 18



Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Tuesday January 23rd, 2024 7:14:05 PM

Highlight to display spoiler: { Reminder, there is at least a -15 to Aztyr's save}

Beech, just happy not to have been swatted for trying to Scry on his mom.
He figures he can do something about the pit, but he agrees the other door first...

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Tuesday January 23rd, 2024 7:16:48 PM

If there's no place to tie off a rope, Kiwina helps Panzer by holding it. The weight difference should leave Panzer plenty safe.

=====
Kiwina would also offer to help Elyas and Falco, but he doesn't have the right spells. However, since the spells listed 1/10 were based on Kiwina at 13th level, here's the addition of a 2nd level ranger spell now that he's 14th. . .

Ranger:
1st -- entangle, speak with animals
2nd -- barkskin
Druid:
0th -- create water, detect magic, flare, light
1st -- obscuring mist, cure light wounds, entangle, produce flame, speak with animals, summon nature's ally I
2nd -- fog cloud, flaming sphere, hold animal, resist energy, soften earth and stone
3rd -- call lightning, meld into stone, spike growth, wind wall
4th -- sleet storm, control water, flame strike
Aumakua have one 1st-level ranger spell
Storm burst -- none used



Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm)  d20+20=26 ;
Tuesday January 23rd, 2024 9:48:49 PM

If no one else does so Ayotnom takes the crystal ball. If nothing else they can always sell it later. He goes with the rest of the party into the room with the pit.

(Perception: 26)

He asks the others, "What is that white thing down among the wet red stuff?"

DM Mark - "What is that white thing down among the wet red stuff?"  d20=6 ;
Wednesday January 24th, 2024 2:16:37 AM

(From the geometry of this area as described before, the only way you would be able to see far enough down the hole to see the bottom is if you are on the edge of the hole. So I have moved folks in according to your posts. I really do prefer when you move yourselves though.)

Tsak moves in and looks down into the hole. Once he is in there, his 60' of dark vision allows him to see the bottom. He mentions there is an object sticking out of the wet, red stuff. Then he suggests everyone leave.

Mak seems disappointed that toppling the larger crystal orb didn't result in an explosion (though Elyas and Falco may feel otherwise.) Faced with this new room, he says the place feels trappy and wished he had a trappist. Mak moves forward to look down the hole, the bottom of which can only be seen from the edge. As he looks in, he's not sure what that red stuff is that seems to coat the floor below.

Panzer walks the perimeter of the hole. He notes something sticking out of the red stuff, though it looks like this 10' diameter hole looks like it is not the result of a collapse, but rather it seems to have been constructed this way. He ties himself off to Kiwina in the other room and climbs down the rope.

The climbing down with a rope and a wall is DC5, so he cannot fail. Moving at 1/4 speed, it takes him a couple rounds to climb down the 20' to where the room below widens out, and he can see that this widens into a 30'x30' room. From here, he will need to make a DC 15 climb check to climb further down the rope in mid-air. Below him he can see the floor and that white object partly covered in that red stuff.

Beech waits. Highlight to display spoiler: {On the scrying your mom thing, the only bonus you would get is a -5 to her DC for "Familiar (you know the subject well)". I'm unsure where the -15 is from. Besides, it could be really traumatizing to scry your mom…}

Kiwina proves to be an excellent anchor for Panzer.

Ayontom hangs on to the crystal ball. He moves into the room, though he finds he has to squeeze against the wall to fit. He watches carefully as the little badger-man climbs down the rope.

Perception DC 20:Highlight to display spoiler: {Partially sticking out the red wet stuff on the floor is something thin and white.}
Here is your map. Please move yourselves on the map, or let me know where you move to. I added a side view of this room and the hole so you know what Panzer is dealing with.

Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic  d20+19=31 ;
Wednesday January 24th, 2024 8:49:22 AM

"Well, that red stuff isn't an ooze. Thanks for asking." Mak said as he watched Panzer go over the edge. "It's probably worse though." Mak added. "When is anything other than a stone floor good? At least it isn't likely to explode." Mak commented to Tsak. "That would be messy."

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet  d20+9=13 ; d20+9=18 ; d20+9=17 ; d20+26=42 ;
Wednesday January 24th, 2024 9:32:33 AM

climb 13,18,17
Panzer verifies that the red stuff is blood and gore and that the white thing is, a bone, at least that is what he expects to find.he searches the area looking for doors, loot, and trouble.
Perception 42

Elyas (Ben A.) (103/103 HP | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Wednesday January 24th, 2024 9:56:58 AM

Elyas moves back into the main room to not be in the way of the people looking in the pit or getting tangled up in the rope. Unless they get more information and it is needed, it doesn't seem like spending spells to help investigate is worth it right now. But there are spells that could be useful if we need them

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Wednesday January 24th, 2024 11:24:50 AM

Probably a Von Trapp - distant, melancholy yodelling would really complement the decor. It's already a mess, do you reckon its a waste pit or a pantry?

Tsak stays near the hole ready to assist Panzer if needed.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Wednesday January 24th, 2024 11:24:50 AM

Probably a Von Trapp - distant, melancholy yodelling would really complement the decor. It's already a mess, do you reckon its a waste pit or a pantry?

Tsak stays near the hole ready to assist Panzer if needed.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH  d20+13=18 ; d20+13=14 ; d8+5=13 ;
Wednesday January 24th, 2024 12:18:42 PM

{Fort 18+4= 22 - Used a heropoint. Second roll is the die rolling being to slow and me reclicking.)

Falco is rocked by some effect from the orb and takes some damage, he quickly utters a prayer and taps himself with a cure light wounds to clear up the effect thankful that it was not worse. He look at Elyas who seems fine at present.

Moving with the others he waits for a report on the hole.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)



Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Wednesday January 24th, 2024 2:58:53 PM

"Pantry. Or dinner table and it's owner is a sloppy eater." Mak nodded knowingly to his friend. "Panzer is small though, so he might not get eaten right away."

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Wednesday January 24th, 2024 5:47:33 PM

"Come on up, Panzer!" Kiwina doesn't think that hanging in the room that pulps people sounds like a good idea. It doesn't seem to be a place where the "healer" they are looking for would be hiding.

That leaves two doors to try.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+22=41 ;
Wednesday January 24th, 2024 9:10:07 PM

Beech, stays ready....

Perception 41

DM Mark - "Come on up, Panzer!" 
Thursday January 25th, 2024 12:53:54 AM

Mak tells his friends that he doesn't think the red stuff is an ooze. But he's pretty sure it's not likely to explode.

Elyas moves back out into the main room. (Please keep track of Elyas' non-lethal damage.)

Tsak muses about traps and trapps, and stays near the hole in case Panzer needs help. He wonders if it's a waste pit or a pantry. Mak thinks pantry.

Having heroically resisted the worst effects of the arcane energy leak unleashed for the larger crystal orb, Falco heals himself which dispels all the non-lethal damage he sustained. He waits for the others.

Kiwina urges Panzer to climb back up.

Beech stays in the larger room and keeps a sharp eye out.

As Panzer tries to climb down the rope without the benefit of a stone wall, he loses his grip and falls. (First climb roll 13 vs DC 15). The good news is that the thick carpet of red stuff cushions his fall a bit so he only takes 4 damage from the fall. The bad news is that this red substance clings to him and begins to dissolve both him and his armor. Panzer takes 2 points of CON damage, but his armor takes 10 points of damage (bypasses hardness and nothing says that adamantine is immune.) Now that he's down there, he can see that what he thought was a piece of bone sticking out of the muck is actually a pearly white spindle carved from some crystalline substance.

As Panzer looks around, he sees no apparent doors or passages, other than the hole above him.

For those that are on the edge of the hole and can see what is happening to Panzer, Knowledge Dungeoneering DC 19:Highlight to display spoiler: {This seems to be a red variant of green slime. A single 5-foot square of green slime deals 1d6 points of Constitution damage per round while it devours flesh. On the first round of contact, the slime can be scraped off a creature (destroying the scraping device), but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Anything that deals cold or fire damage, sunlight, or a remove disease spell destroys a patch of green slime. Against wood or metal, green slime deals 2d6 points of damage per round, ignoring metal’s hardness but not that of wood. It does not harm stone.}

Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Thursday January 25th, 2024 9:12:22 AM

"What did I say? I said acid. Did anybody listen to me? Apparently not. Kiwina, need a little slack."Mak said as he tried to maneuver the rope closer to the small warrior." Panzer grab the rope and get back up here. Tsak, we should probably pull him up once he's grabbed hold. Kiwina, Get ready to pull!" Mak called out to the centaur.

"Elyas, if this doesn't work, we might need you to fly down there." Mak advised.

Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Thursday January 25th, 2024 9:21:01 AM

Mak had examined the red substance once before, but it's color had thrown him off. Now that he could see what it was doing he recognized it as a "red" slime. "It's a red slime!" he called out as he related it's properties to the group.

OOC: Properties: This seems to be a red variant of green slime. A single 5-foot square of green slime deals 1d6 points of Constitution damage per round while it devours flesh. On the first round of contact, the slime can be scraped off a creature (destroying the scraping device), but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Anything that deals cold or fire damage, sunlight, or a remove disease spell destroys a patch of green slime. Against wood or metal, green slime deals 2d6 points of damage per round, ignoring metal’s hardness but not that of wood. It does not harm stone.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH 
Thursday January 25th, 2024 10:25:39 AM

"Can't see what is happening but it sounds painful. Pull him up quick."

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)


Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:   d20+6=24 ;
Thursday January 25th, 2024 10:38:51 AM

(KnowDungoen vs spoiler=24 success)

He's been slimed! Get him back up, don't drop the rope in the slime. Once he's up we'll have to get the armor off him and/or neutralise it with fire or cold, or perhaps sunlight. Beech, Elyas need a hand here.

Tsak moves over to grab the rope and haul Panzer back up.



Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 171/171 ) Character Sheet 
Thursday January 25th, 2024 10:48:35 AM

A Climb check that fails by 4 or less means that you make no progress, and one that fails by 5 or more means that you fall from whatever height you have already attained.


Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 157/171 ) Character Sheet 
Thursday January 25th, 2024 11:12:03 AM

Panzer CLIMBS down and alights on the slime covered floor. When it starts burning his armor and his feet through the armor he thinks about grabbing the rope to climb out but it is eating awat at him pretty fast and he thinks that only expedient use of fire will help. He grabs hold of the ioun stone looking thing and calls out to his friends.
" OH CRAP IT BURNS! It's a what? Red-green slime? Beech Burn it! Burn it! Burn it! Get it the heck off of me!"
Panzer doesn't know alot about this variant of green slime but what he does know is that adventurers die all the time because no one will pull the trigger and burn one of their friends. He is pretty sure Beech will roast him pretty good and hopefully kill it all in one shot. He closes his eyes and clenches while awaiting the fireball.

(and now....Math.
Panzer loses 2 con, so he loses 14 hp

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 157/171 ) Character Sheet  d20+12=31 ;
Thursday January 25th, 2024 11:16:47 AM

Reflex save 31 Vs the incoming damage spell


Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  14d6=48 ; 14d8=65 ;
Thursday January 25th, 2024 2:28:43 PM

Beech hears the various things being said, and rushes forward, squeezing, he makes it just that far as a single move, He leans a bit to catch sight of the floor....
"You say Freezing will take care of it? I'd hollar out "Fire in the Hole", but I guess, "Just Chill", will have to do...."
Beech, fingering the small crystal in one hand, then draws his bow and looses the spell through his arrow. He hits the center, well, maybe 3" or 4" off from center, and the Freezing Sphere explodes out from there... (40' radius)

Damage 48 cold DC 22 Reflex(if the "slime" has the water sub-type 65 damage, same DC 22 Reflex) Should cover the entire room, edge to edge even if not centered


Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Thursday January 25th, 2024 3:36:47 PM

Elyas moves back into the room when Mak calls him. Beech seems to have a better way of dealing with the slime, but if needed Elyas can fly in and help.

"You just had to go poke it, eh?"

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 3/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (13 hours)
darkvision (13 hours)

On Party

Summon


Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Thursday January 25th, 2024 7:54:50 PM

Kiwina gives slack so Mak can get the rope to Panzer, and if Panzer is able to grab it Kiwina then backs up to get Panzer out of the goo.

Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm)  d20+10=12 ;
Thursday January 25th, 2024 10:19:16 PM

(Dungeon - 12)

Ayotnom stands with the others failing to figure out the pit.

(OOC: sorry for missing yesterday, I thought I did)

DM Mark - "Just Chill" 
Friday January 26th, 2024 2:11:50 AM

(Humble apologies to Panzer. He did not actually fall so he took no falling damage, and only took damage from the slime once he finished climbing down.)

Mak tells everyone he told them so, and he tells Kiwina to get ready to pull Panzer up once he grabs onto the rope. He shares what he thinks the red stuff is.

Falco worries for his friend and urges someone to pull him up.

Tsak says once Panzer is up, the slime will need to be neutralized with fire or cold.

Panzer is mindful enough to grab the pearly spindle even as he realizes the red slime is burning his feet and his armor. He calls for Beech to burn the stuff.

Beech hears his friend calling for fire, and Mak and Tsak have said fire or cold will do the trick. Beech rushes forward, but he cannot get quite far enough to actually see where Panzer is. Still, he takes a calculated risk and creates a Freezing Sphere down at a point he can see and hopes for the best, as he tells Panzer to "just chill."

Panzer does chill. In fact he gets rather cold as the freezing sphere explodes. This does 24 points of cold damage to Panzer because of his save. And it freezes the red slime. This has the effect of also freezing Panzer's feet in the stuff. (DC 25 Strength check or a DC 25 Escape Artist check to break free. This slime is not considered to be a creature so it would have not creature type. It is a dungeon hazard though and I assume it is principally made of water.) Fortunately, Beech's choice of cold means the rope is still there.

Elyas chides his friends, but stands ready to help. Kiwina is ready to pull Panzer up once he is free and has hold of the rope. Ayotnom stands by to help as well.

(Wow - good job. That was handled rather well. It could have been a lot worse.)

As Panzer looks around, and anyone else that can see down into the darkness, he sees a large expanse of hard, frozen red gunk. Yech.

Here is your map. Please move yourselves on the map, or let me know where you move to. I added a side view of this room and the hole so you know what Panzer is dealing with.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 133/171 ) Character Sheet 
Friday January 26th, 2024 5:09:21 AM

Panzer was frozen in a half squat with his eyes closed and his butt clenched waiting for the fire to cleanse him of this slime, he hoped. Instead his body was assaulted by the bitterest cold hr had ever experienced. As he stood up from the half crouch he felt his fur peel away from where it had been frozen to his armor by sweat. When he exhaled it was a cloud of steam that was slightly unexpected. He hurt all over from the things that bump and bruise a body that no one ever notices until the cold sets in. But he was alive and his feet were no longer being eaten off of his body by a monstrous flesh eating slime.
He kinda suspected that the thing he had picked up was an ioun stone so he held it aloft and opened his hand to let it orbit his head, at least for the time being. He then set to the task of chippin his feet free of the slime with his mining tools.
"That seems to have done the trick, my feet aren't melting anymore at least. Now I just have to break free of this goo. Thanks Beech."

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Friday January 26th, 2024 10:22:23 AM

Kiwina remains ready to haul Panzer out as soon as the others say Panzer's got the rope.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH 
Friday January 26th, 2024 11:38:33 AM

"Get him up here so I can patch him up. Great work with the cold, probably better then healing burns at any rate."

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (1/1) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)


Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Friday January 26th, 2024 12:58:54 PM

Elyas doesn't have much that could help get Panzer out of the ice, other than throwing fire, which doesn't seem like the right move right now. so for now he waits to see if Panzer can get himself out of the ice...

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Friday January 26th, 2024 1:11:18 PM

Tsak stands ready to guide the rope. He's holding it thru his cloak so his fingers don't go numb and his hands don't get all torn up. And he's hoping it stays flexible and doesn't break.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+22=40 ;
Saturday January 27th, 2024 2:34:26 PM

"Too cold down there? I can warm it up...."
Beech has no plans on dropping another spell, unless it's absolutely needed...
He remains where he is, since others squeezed past....

Perception 40

Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm)  d20+20=22 ;
Sunday January 28th, 2024 10:51:59 PM

Perception: 22

Ayotnom also takes a look around and asks Beech how you would go about warming things up.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Monday January 29th, 2024 6:43:22 AM

"I think just letting Panzer warm up the regular way will make him happier.
But as to your question, first, there's Fireball. Then there's Scorching Ray, but I was thinking of Burning Hands. Now I know what you're thinking, it won't reach that far, but I learned a new trick, like I did with the Freezing Sphere, since the Burning Hands is a Area of Effect type spell, I can use my bow to set the spot where the spell originates."

Beech, thinks he explained it correctly....

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 133/171 ) Character Sheet 
Monday January 29th, 2024 11:03:04 AM

" SO, while this is probably just a waste disposal pit there could be 'stuff' like secret doors and stuff under this redd crap. You know, stuff made of resistant materials like this stone" Pazer says while grunting as he digs away at his feet to free them.
To emphasize the point he lets the white spindle go near his head, allowing it to orbit his noggin and do what it does. " What does a spindle like this do anyway?"

DM Mark - "...probably just a waste disposal pit."  d20=9 ;
Monday January 29th, 2024 12:08:37 PM

Panzer stood down in the hole, his feet frozen in the muck. He had expected fire and instead got ice. On the plus side, fire would have likely destroyed the rope. Though it's covered in a thin layer of frost, that seems to be going away, and the rope seems to have been unaffected by the cold.

Kiwina and Tsak hang on to the rope, ready to haul Panzer up. Falco is anxious to heal him once he's in reach.

Elyas waits to see if Panzeer can free himself, and Ayotnom asks if there is a way to warm up the stuff holding Panzer. Beech suggests some spells for that, but refrains as they would also further damage his friend.

As Panzer looks around at the frozen hellscape of red goo that surrounds him, he let's go of the white crystal he found. He was right to assume it's an ioun stone and it begins to whirl around his head, though he's still not sure what it does yet.

It occurs to him that the stuff holding him fast is just frozen. He finds he can easily chip away at the stuff with his adamantine kukris, and soon he is free. He has a moment of terror as bits of the frozen stuff land on his hands and armor, but he soon realizes these bits aren't causing any damage as they melt. Whatever manner of stuff this red slime was, it no longer seems a threat.

He looks around. There are no obvious doors and the floor is still covered in a slowly melting mass. If his guess of this being a disposal pit is correct, any door beneath the stuff would be pretty unusable and seems unlikely. He's pretty sure it's gonna smell really bad here in a few days.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH  3d8+12=29 ;
Monday January 29th, 2024 1:29:20 PM

Once he finally makes it up Falco will cast a moderately powerful spell while he worries about this feet being frostbit. {CSW: 29}

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (/01) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)


Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 162/171 ) Character Sheet 
Monday January 29th, 2024 7:21:14 PM

Panzer climbs up and thanks Falco for the healing. He looks around and the others seem worried that he would be upset for being frozen. Heck, he was happy it was frost. Healing spells make his fur grow back funny and it takes forever to get it restyled.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Monday January 29th, 2024 7:37:22 PM

Once Panzer is up, Kiwina assumes folks will want to try a different door. (If they wanted to explore this room more, Panzer would be exploring the pit, right?)

The next closest door is door C.

Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) 
Monday January 29th, 2024 11:23:53 PM

Ayotnom says, "A waste disposal pit? A malfunctioning portal orb? I wonder what is behind door number 3"

DM Mark - "A waste disposal pit? A malfunctioning portal orb? I wonder what is behind door number 3?" 
Tuesday January 30th, 2024 1:19:06 AM

Panzer begins to climb back up, but it seems as soon as he has a firm hold of the rope, Kiwina and Tsak pull him up with ease (no need for climb checks.) As he reaches the top, Falco comes over and heals him for 29 points. His armor is still damaged, but those repairs will have to wait for now.

A strange white crystal whirls around Panzer's head that wasn't there when he went down into the slime pit.

The heroes make for the next closest door (labeled c on the map.) As you find it is locked, what do you do? And once it is unlocked, how do you prepare and who opens the door?

Here is your map. Please move yourselves on the map, or let me know where you move to.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Tuesday January 30th, 2024 3:24:07 AM

Tsak gives Panzer a not-too-hard punch on the shoulder, Good job mate. You ready to go again? he enquires as the team trudges over to door number 3. Tsak takes out his great big shiny sword and positions himself beside the doorway where he can give anything that jumps thru a deserving welcome.

Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+9=17 ; d20+22=35 ;
Tuesday January 30th, 2024 9:32:41 AM

Elyas helps panzer up and looks over his armor to see how badly it is damaged.
Craft (if that's the right thing to try here) = 17 to assess how well the armor can function for now without repairs.

"I have a mending spell prepared, but it takes some time to execute. if your armor is functional for now we can fix it up at the end of the day. Also, mind if i look at that new stone you found?"

Assuming Panzer is ok with it, Elyas will take the stone and go through the steps of detect magic and spellcraft to ID it while the others work on the door's lock.

Spellcraft (after detect magic of course) = 35

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 2/2X protection from evil, mage armor, 3X magic missile, Comprehend Languages
Level 2: Darkvision, 2X Scorching Ray, Mirror Image, Glitterdust, 2X see invisibility
Level 3: 2X Dispel Magic, Haste, Fly, 2X Lightning Bolt, Stinking Cloud
Level 4: 2X summon monster IV, Dimensional Anchor, Greater Invisibility, Black tentacles, Wall of Fire
Level 5: Baleful Polymorph, Summon Monster V, Teleport, Cone of Cold, Break Enchantment
Level 6: 2X Chain Lightning, Summon Monster VI, Flesh to Stone, Disintegrate
Level 7: 2X Summon Monster VII, Force Cage, Prismatic Spray
Special: Acid Dart (10/10 remain, 1d6+6), pearl of power 1, bonded item, Quicken Rod 3/3 uses left, dimensional steps (390/390)

Active effects:
On Self:
Mage Armor (13 hours)
darkvision (13 hours)

On Party

Summon


'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH 
Tuesday January 30th, 2024 11:03:40 AM

Falco shakes his head after healing the impetuous Panzar. "It is always good for a team to have someone who will just jump into a situation. Next time be sure you are jumping on to something more solid though. Imagine if that had been a few feet deeper!."

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (/01) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)


Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character  d20+22=28 ;
Tuesday January 30th, 2024 2:13:55 PM

Beech lets the others decide what the stone is, he moves over, and aligns himself to see into the room, he hopes.

Perception 28

Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Tuesday January 30th, 2024 2:32:51 PM

Mak watched carefully as they examined the door.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 162/171 ) Character Sheet 
Tuesday January 30th, 2024 4:59:31 PM

" No, please identify it. I think it is one of the few things that can survive doen there. That stuff apparently ate anything organic or metal."
"I think my armor is OK for now ( Panzer isn't feeling any gaps or weakness in it right?) If there is a chance we can mend it when we finally get a rest."

Panzer heads over to the next door and chops the lock out of the door. When everyone is ready he will push it open.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Tuesday January 30th, 2024 9:13:21 PM

Kiwina moves over to the next door with the others.

Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm)  d20+20=30 ;
Tuesday January 30th, 2024 9:33:02 PM

(Perception: 30)

Ayotnom gets fairly close to the door and waits for someone to deal with the lock and check for traps. He then readies to use hand of the apprentice with his rapier.

DM Mark - "It is always good for a team to have someone who will just jump into a situation." 
Wednesday January 31st, 2024 2:54:04 AM

Elyas stops Panzer and carefully examines the crystal he brought up. His keen mage senses tell him this is an ioun stone that grants the wearer the ability to regenerate 1 point of damage per 10 minutes, but it only cures damage taken while using the stone. He also offers to use a Mending spell on Panzer's armor.

Panzer is glad to know what the pearly spindle ioun stone does. He thinks his armor is functional for now. (Panzer's armor sustained 10 points of damage. How many hit points does his adamantine armor have?)

(Just to be clear, does Panzer set the stone in orbit again?)

Falco worries what might have happened to Panzer if the slime in there had been a lot deeper.

Tsak, Beech and Mak get ready to back Panzer up as he hacks through another door. Panzer gets to work and soon there is no more latch to hold the door. He pushes it open.

A short 10' wide corridor leads to 30’x30’ room. The room is dark. Assuming you bring in a light source, you see that there are a few tables and a writing desk and chair. The tables and desk have scattered books and scrolls. The desk has several ink quills and jars of ink. One book on the desk looks to be a loosely bound journal or notebook of some sort.

The room is musty and smells of old leather and parchment.

Here is your map. Please move yourselves on the map, or let me know where you move to.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Wednesday January 31st, 2024 5:42:09 AM

School's out says Tsak as he takes in the desks and scrolls. He walks down the corridor a bit to make sure nothing is lurking in a corner, but examination of the scrolls and journal will be left to the mages in the party.

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH 
Wednesday January 31st, 2024 10:54:57 AM

Falco waits for the others to move in before following along to see what they have found now. Nothing immediately trying to kill them is quite nice.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (/01) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 162/171 ) Character Sheet  d20+26=28 ;
Wednesday January 31st, 2024 1:30:22 PM

OOC
adamantite has 40 hp per inch of thickness and magic adds more I think (his plate is +2). I looked through armor , special materials, the broken condition and magic armor and although they all concur armor has hit points none tole me what even the base hp for a suit of armor were. I thinbk this is going to have to be your call. and Yes Panzer wants the crystal to spiral around his head.
IC
Panzer walks warily down into the room. He glances at the writings but more importantly at the ink bottles. Is the ink still fresh and liquid? if so it is either magic or fresh. If it is fresh then someone replenished it recently, right?
Perception 28


Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Wednesday January 31st, 2024 2:36:13 PM

Elyas explains the use of the ioun stone, that it slowly heals any injury taken while using it. He then hands it back to Panzer.

Elyas casts light on one of the chairs in the middle of the room so everyone can see clearly.

He will make a sweep of the room with detect magic before touching any papers or books

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Wednesday January 31st, 2024 5:18:44 PM

Beech, Stays out in the main room, letting others do the searching, he remains attentive.....
"Double check to see if any of those papers are magic...."

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Wednesday January 31st, 2024 6:17:56 PM

Kiwina still has the papers from the other room. Once the initial check on the papers in this room is done, he asks if it's safe to compare the two sets and see if they complement each other.

Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm)  d20+20=30 ;
Wednesday January 31st, 2024 9:13:08 PM

Perception: 30

Ayotnom looks at the books, scrolls and journal

DM Mark - "Double check to see if any of those papers are magic...." 
Thursday February 1st, 2024 2:01:34 AM

Tsak steps into the - study, work room? Whatever this place is, there's a lot of paperwork here. He leaves the reading to others.

Falco looks around and is glad to see there are no threats here. At least none that he's aware of - he's still in the other room.

Panzer wonders about his damaged armor as he walks down into the room. He glances at the writings, and checks the ink at the desk. Most of the writings seem to be in Draconic, so he's not sure what they say at a casual glance. The ink bottles are capped and have liquid ink in them.
(See my calcs below for Panzer's armor.)

Elyas, having shared the properties of the ioun stone Panzer brought up, turns his attention to the room with the writings. As he enters the room, he casts light in the room. Then he Detects Magic here, and warns others about the hazards of reading magical writings. Elyas sees two books that detect as magic in here.

Book 1 - Spellcraft 24:Highlight to display spoiler: {strong Evocation magic}
Book 2 - Spellcraft 23:Highlight to display spoiler: {strong Abjuration, Enchantment, Universal, and Evocation magic}

Beech seems to want nothing to do with the writings in here.

Kiwina asks if it is safe to examine the writings.

Ayotnom moves in and starts reading the mundane things here - let me know if you read the two magic books.

There are some writings here in Common, but most are in Draconic, and those in Draconic seem to be written in the same hand. They seem to discuss topics including the afterlife, the planes, and woldsblood. Some go into depth about the hazards of encountering woldsblood - and it seems to be hazardous indeed to deal with the stuff (let me know if you read up on the dangers of woldsblood.)

On the desk is a journal and some notes in Draconic. These detail experiments on different people in the village using woldsblood, and you'd guess that would include those your group interacted with. It seems the author discovered that he could use woldsblood to draw life from his subjects, and he found that the younger the subject the more life he could draw out. The journal has some notes about moving to a larger town, preferably with several orphanages nearby. Perhaps some war torn regions in Asildur would serve that purpose, though no specific areas are specified.

Here is your map. Please move yourselves on the map, or let me know where you move to.
—----------------------------------
Panzer's Armor
Full Plate - Hardness 10, HP 5x9=45
Adamantine - Hardness 20, one-third more hit points, so 60
+2 - Hardness +4, HP +20
So, +2 Adamantine Full Plate - Hardness 24, HP 80

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Thursday February 1st, 2024 6:08:21 AM

"Ho hum magic papers" thinks Tsak. He glances around the room, boring, and makes his way back past the doorway to the main room. Once there he wanders over to be near door number 4 (d). "Underground lair, magic writings, blase attitude. Million to 1, what could go wrong?"

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH  d20+16=17 ; d20+16=33 ;
Thursday February 1st, 2024 10:12:22 AM

Falco moves into the room and also detects magic noting the book that show up. The first book escapes him but the second gives pause. "Strong aura on the one; abjuration, Enchantment, Evocation and... Universal. Probably an interesting book." Privately he is proud of himself for still having some arcane chops.

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (/01) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Thursday February 1st, 2024 11:02:43 AM

Being one of the few people in the group that could read draconic, Mak looked over the documents and translated for the others. Otherwise he had no interest in the documents than to remark. "Seems like the author was experimenting on the townsfolk. Maybe one of these books has the cure?"

Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) |  d20+22=33 ;
Thursday February 1st, 2024 1:00:50 PM

spellcraft on the book that falco did not identify: 33
"This one is showing only evocation magic. And strong magic at that. We should be careful with this one"

Elyas will do what he can to see if the books themselves are magical or if this is some sort of magical trap that will fry whoever opens the book to read it. [ooc:not sure what check to take to examine, since spellcraft only gave the school info]

If he isn't able ot determine that the books are safe he will help with the writings for now. He also knows Draconic.

"so Woldsblood is being used to sap the life of the town. let's see if we can find anything more about where they were drawing that life, or if there is a way to reverse it.

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 162/171 ) Character Sheet 
Thursday February 1st, 2024 2:53:01 PM

OOC
awesome on the armor values. If you could drop me a quick email where you found the numbers you used I'd appreciate it. I looked all over and found nothing .
IC
Panzer, also bored with finding only books and no opponents follows Tsak to the next door and starts to dismember the lock if it is locked. The magical folks will decipher the books and notes and then catch up. He does not completely open the door until everyone is ready.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Thursday February 1st, 2024 3:53:10 PM

"I can try to I.D. whatever, if you want, but it'll take me a few minutes to do so."
Unless asked to, Beech will let them deal with the determinations.
"All thawed out Panzer?"
He stands ready for when the door opens....

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60'  d20+25=27 ;
Thursday February 1st, 2024 10:49:12 PM

Not speaking draconic, Kiwina is unable to make anything out of the writings after all. He looks around the room the rest of the time the others go through the papers.

(Perception = 27)

Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm)  d20+22=42 ; d20+22=34 ; d20+22=29 ; d20+22=24 ;
Friday February 2nd, 2024 12:14:04 AM

Ayotnom tells the others what he found in the mundane notes. He either remains standing by the desk or moves to be by the desk casts his own Detect Magic and tries to identify the magic books though he is careful of book 1 when he

Spellcaft - 42 to get aura of book 1
Spellcraft - 34 to get aua of book 2

Spellcraft 29 vs 15 +CL to identify book 1 being careful not to read it in case of explosive runes trap when he finds evocation emanating
Spellcaft 34 vs 15 +CL to identify book 2

DM Mark - "Ho hum magic papers" 
Friday February 2nd, 2024 2:08:52 AM

(Side note, I think I messed up. I told you to make Spellcraft checks when I meant Knowledge Arcana checks. But no matter - you now know the schools of magic involved and I'll apply those Spellcraft checks to the identify checks. Book properties below.)

Tsak and Panzer both find a room full of books and writing boring.

Not so for Mak. He is intrigued by the writing in Draconic and helps with sorting through what's here. He is concerned that someone was experimenting on the people of the village, and hopes that a cure might be found here.

Beech offers to identify the books if needed.

Falco moves in and uses his skills to determine what's going on with the magic books. He shares what he know with his friends.

This concerns Elyas, and the mage warns against messing with the book that radiates Evocation magic. Elyas examines the magic books with care. Ayotnom also looks over the books, trying to discern their properties.

Between Falco, Elyas and Ayotnom you are able to determine that the two books are:
a Tome of Understanding +2, and a Manual of Creating a Stone Golem.

In reading through the papers here, some writings here in Common, but most are in Draconic, and those in Draconic seem to be written in the same hand. They seem to discuss topics including the afterlife, the planes, and woldsblood. Some go into depth about the hazards of encountering woldsblood - and it seems to be hazardous indeed to deal with the stuff.

Mak's reading about the info on woldsblood tells him that just being in close proximity to the stuff can momentarily daze someone. Actually coming in contact with woldsblood can cause someone to damage wisdom and constitution, and cause them to be dazed for a longer time. There are notes that suggest this effect may be temporary, so that may offer some hope to the villagers in the long run, but the writing here focus more on the effects than on recovery.

On the desk is a journal and some notes in Draconic, again in that same hand. These detail experiments on people in the village using woldsblood. It seems the author discovered that he could use woldsblood to draw life from his subjects, and he found that the younger the subject the more life he could draw out. The journal has some notes about moving to a larger town, preferably with several orphanages nearby. Perhaps some war torn regions in Asildur would serve that purpose, though no specific areas are specified.

You gather that the author seems to be focused on some path to immortality through the use of woldsblood on the people here. His experiments are ongoing.

At this point, there is little else to be gained from further studies of these writings, though what you have learned is rather disturbing.

For what it's worth, dealing with these three rooms and their contents has taken about an hour.

Here is your map. Please move yourselves on the map, or let me know where you move to.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Friday February 2nd, 2024 9:06:56 AM

Beech looks down at his Holy Symbol to Alemi, and mumbles.... First a prayer, then an apology about someone misusing woldsblood.
"I really need to learn a spell that will allow me to contact someone at range... She may look like she misuses it, but she knows how to use it safely.
Oh Darn! He may have found a way to sense Woldsblood that is here and now flowing in the shadowlands....If he has, he'll know I'm getting closer...."



Mak(JamesM)(136/136)|AC:38AO/30/20T/--FF|CMD 37|Rapier +1|25/20/15/-/-|(TH,KN,*HY,FA,WN,PS,WF,WS,AD)**|1d6+9+2d6(Evil)+1d8(Sonic 
Friday February 2nd, 2024 9:21:07 AM

"if the villagers have been exposed to woldsblood how do we find it and keep it from them? Perhaps it's in the water? Would limiting their access to the village well be enough?"

'Falco (RyanM) AC20 T16 F16, CMD 24, HP 94/94 Channel 7/7 (6d6) | Hero Points:4 | SHIELD OF FAITH 
Friday February 2nd, 2024 10:26:59 AM

Falcos large eyes go even wide when he hears what the one tome is/

"Tomb of Understanding! That would be quite handy for those of us connected with the immortal powers. It would boost casting abilities and work in conjunction with a headband like mine. Certainly, I would love to have a chance at that."

_________________________________________
Level # DC - Concentration: d20+22 | Spell Penetration: d20+14 | Dispel Check: d20+14 vs. 11+Caster Level
0 - 4 -18 Detect Magic , Light, Mending, Purify Food and Drink
1 -7- 19 CLW (D) (101) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (2/2)
2 -7- 20 CMW (D) (1/1) / Bears Endurance (1/1) / Lesser Restoration (2/2) / Resist Energy (2/2) / Silence (1/1)
3 -7 -21 CSW (D) (/01) / Bestow Curses (2/2) / Dispel Magic (1/1) / Blindness Deafness (2/2) / Remove Blindness (1/1)
4 -6 -22 CCW (D) (2/2) / Restoration (2/2) /Dimensional Anchor (1/1)
5 -4 -23 Breath of Life (D) (1/1) / Flame Strike (2/2)
6 -4 -24 Heal (D) (2/2) / Dispel Magic, Greater (2/2)

Panzer Braun (David F) AC 29 (T17, FF24) CMD 34 HP 162/171 ) Character Sheet 
Friday February 2nd, 2024 1:28:31 PM

Once Panzer breaks/opens the lock he holds the door closed waiting for the others to rejoin the adventuring part of their adventure.

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Friday February 2nd, 2024 2:29:59 PM

Kiwina heads back out with Panzer, This is the last door. Unless it has more behind it than the others, the question will be whether they try to fix that gate thing.

Elyas (Ben A.) (103/103 HP, 12 NL | AC: 21; Touch:15; Flat: 18; CMD:21) | 
Friday February 2nd, 2024 3:22:51 PM

These books are quite valuable. turns out it's not trapped, but could enhance someone's mental abilities. we should hold them in the bag of holding and read them later.

As for the writings, it seems the town is only the prototype. Whoever this druid is, they are planning on doing this at a larger scale, and we need ot find out where. Or find them here? If they are not behind the last door then they may have already moved on to the next larger town."


Elyas waits behind the others while they unlock the door.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Saturday February 3rd, 2024 12:04:23 AM

Tsak stands ready to help Panzer with the last door. At some stage he's gonna have to sit down with the group and have someone explain to him what this Woldsblood thing is all about.

Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) 
Sunday February 4th, 2024 11:05:17 AM

Ayotnom says, "My monk training would have me benefit by an increase from reading a tome of understanding but I'd need a stronger version than +1. I'd rather read from a higher version of a tome of clear thought though. As to the other book could we really build a golem? If so what would we use it for?"

JonS Co-DM 
Sunday February 4th, 2024 11:15:20 PM

I'll be taking over from Mark tomorrow ... Depending on how busy or slow I am at work, I'm gonna try to get the post made before I leave at 5pm (Pacific Time)

JonS Co-DM - "The Final Door" 
Monday February 5th, 2024 6:49:42 PM

Once the party is finished perusing the papers and books, and stashing what was/is important, y’all approach the final door. This door is different from the other three. It is made of solid brass, covered in archaic runes and markings.

As Elyas’s, Falco’s, and Ayotnom’s Detect Magic spells are still running. They determine that the markings are ornamental, not magical in nature.

Panzer, who has been itching to open this door, and is standing in front of it, can see that the markings are weird looking. He realizes that the door looks like the center of it is, well, dying.

Beech, Kiwina and Tsak are prepared for whatever is behind the door.

Mak is concerned about “How” the Woldsblood is making its way to/into the villagers. The papers seem to show a connecting with this location and the villagers, and the repercussions of this are not pleasant to dwell on.

Disable Device check, DC 25:
If made Highlight to display spoiler: { There is no trap, but the lock seems jammed or damaged, however, you power through it }
If failed Highlight to display spoiler: { Man this piece oh crap lock is jammed up, grrrrrrrrrrrrrr }
Here is your map. Please move yourselves on the map, or let me know where you move to.

I know David said that Panzer was going to begin disassembling the lock, but I couldn’t find a roll for it, unless I missed it, and then I need to start wearing my glasses


Ayotnom Ogini Hugh C 87/92 | AC : 31; Touch 23; Flat 22 CMD 35(37vs Trip, Grapple or Disarm) 
Monday February 5th, 2024 9:35:18 PM

Ayotnom takes a stand about 15 feet from the door, waiting for Panzer to disable the lock.

Beech (JohnC) AC 20(24)/15/15,HP 93/93 See Invis/Darkvision Character 
Monday February 5th, 2024 10:23:44 PM

Beech wonders if the runes are just random, or make any sense in any of the languages he knows.....
Other than that, he stays ready to respond as needed....

Languages known : Common, Liontaur, Tauric, Sylvan, Draconic, Ignan, Aquan and Celestial

Kiwina (Steve M) 131/131 HP | Current AC:22 or 26 vs AoO | HeP: 0 | Status: awake ! Swim 60' 
Monday February 5th, 2024 10:56:13 PM

Kiwina also watches Panzer as he works.

OOC: Since we don't have a rogue, Panzer has been cutting out the locks with an adamantine dagger, taking the time needed.

Tsak Rezar (Damien) AC22(22) (T15/F14) 123/123 HP| Falchion +4 2D4+3|Crossbow1 1D8+1 Status:  
Monday February 5th, 2024 11:27:56 PM

As Panzer studies the last door before attacking it with his dagger, Tsak takes a moment to playfully flutter his eye lashes at Mak.
Well hello handsome, come here often?

Then his face returns to its normal passivity and he says to no-one in particular If Woldsblood is so dangerous, how would you go about storing it? What should we be looking out for? Could it be a gas. Could it, for example, cause a door to die?

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