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Falco Ambersier (Ryan M) Status: NONE | 71/71 HP | | AC 19(22) (T15/F15) | Channel (4d6) 7/7 DC17 | Hero Point 5/7 
Friday March 11th, 2022 2:31:18 PM

Letting Pelonius and Holyhocks know they are leaving and Falco attempts to address the issue of the Fauns.

"I enjoy them because they are kind of funny. I suggest you spread the word that they, like many others species, will act different then you but have a place. In time people will begin to enjoy the different sorts of people I would think."

There is little in line of preparation for the journey other then asking for some new spells, more useful on water.

____________________________________
CURRENT SPELLS:
4th - Air Walk / Freedom of Movement / Restoration
3rd - Dispel Magic / Searing Light / Water Breathing (2/2)
2nd- Lesser Restoration (2/2) / Resist Energy / Cure Moderate / Silence
1st- Command / Endure Elements (2/2) / Entropic Shield / Obscuring Mist / Shield of Faith
C - Create Water / Detect Magic / Light / Mending


DM Mark - "In time people will begin to enjoy the different sorts of people I would think." 
Friday March 11th, 2022 7:07:18 PM

There is some discussion among the Petals and consensus on how to approach the Lead Stallion and the centaur leadership. The heroes turn to the fauns and warn them that they need to make sure, wherever they end up, that they are not causing trouble and follow local laws. They are reminded that guests in any place must be considerate of their hosts.

The fauns listen to this solemnly, nodding in agreement. Cael says, ”You betcha! While we wish we were traveling with you, we’re happy to stay here on Centaur Island for a while.” Tar says, ”Sure, we can behave. We always behave. Right fellas?” They all nod their heads in agreement.

Brym adds, ”Yeah, I do feel a little safer with the centaurs I guess. The liontaurs can be a little, well, sharp about things. And the minotaurs are just too serious all the time. The centaurs do seem to like music. So there’s that.” Then he looks quickly at Kiwina, Rolth and Son Imod. "Oh, ‘cept for you guys - you’re all right.”

Tar says, "And we can prolly help the centaurs with their sense of humor too!” The others nod seriously. Then Tar makes a loud farting noise with his hand on his mouth and they all fall down laughing.

If nothing else, the centaurs might learn tolerance at least.

—--------------------------------------------
The Petals head back to the Corral to talk to Pelonius. There, they find she is with Hollyhocks and several of the herd leaders. To normal folk this would be a fairly intimidating group. Not because they’re trying to intimidate the Petals, but just because this is kind of the best of the best among the centaurs, and they are confident leaders.

As you arrive Pelonius smiles warmly and invites you in, fauns and all. If the Petals suggest meeting alone with Pelonius, she encourages them to address all here unless there is a matter of particular sensitivity.

(If I understood correctly,) The Petals politely inform the Lead Stallion and all there that:
- They intend to sail to Fargunia to seek more information about The Deep, which poses a threat to all of the Taur Isles.

- Since they are leaving, they can no longer guide the fauns, and hope that they will be treated well. They suggest this would bode well for future liontaur and minotaur visitors to Centaur Isles. This would also be consistent with Imod’s vision for tolerance among the taurs.

- They ask Polonius to provide the Fauns safe passage to go where they please on Centaur Islands as long as they don't cause any trouble and agree to abide by Centaur Island Laws. Suggestions include setting the fauns to some task, or perhaps even traveling with the Centaurs to Liontaur and Minotaur Isles as part of the mirror envoy.

The centaurs listen and seem to defer to Pelonius in this. You’re not sure if this is deferrance to her authority or perhaps a test of her leadership. Maybe both. She asks a few questions about the Deep and seems satisfied with your answers.

Pelonius says, ”Very well Petals. The centaurs thank you for your help in rescuing my father and the others, for returning the mirrors to us, and for working out their function. The centaurs are in your debt, and you may call on us - any of us - if there is need.

“As for your friends the fauns, I am sure we can accommodate them here. The question is if they can tolerate us? Well, my friendly little fey - what say you, do you choose to stay here on Centaur Isle? Will you abide by our rules and not cause trouble?”


The fauns nod solemnly. Tar says, ”Oh, we never cause trouble. Hey, we did find a beehive with some honey. But we need some help getting it.” Cael adds, ”Yeah, the last time didn’t go so good.”

She turns to Hollyhocks. ”My good Druid, please work with these gentle faun to instruct them in the ways of bees and in how they may earn their keep here in other constructive ways.” Hollyhocks seems a bit surprised but quickly recovers, responding with a nod.

”Farewell, Petals. I wish you Domi’s courage and Imod’s strength, for they are one and the same, in your quest regarding The Deep. Go with his blessing and our thanks.”

(Monday’s post should have you arriving in Wedding City unless you have other plans.)

Rolth Niheow (BatMark) (89/89HP | AC: 20; Touch: 14; CMD: 26) | 
Friday March 11th, 2022 9:31:52 PM

Rolth is joyous to be back at sea and on a quest again. "Domi the defender, be with us!" He tends his gear and rehearses a few Fargunian tunes in case the opportunity arises to perform once the Petals land.

Tsak Rezar (Damien) AC17 (T15/F12) 98/92 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status:  
Saturday March 12th, 2022 9:13:13 PM

Tsak and Esmerelda spend as much time as possible on deck with a fishing line out to see what they can catch. Mind you Tsak will always be on the lookout for where he can help the crew or the cook, and Esmerelda will always be on the lookout for a sunny little spot out of the spray where she can have a nap.

Rolth Niheow (BatMark) (89/89HP | AC: 20; Touch: 14; CMD: 26) |  d20+9=12 ; d20+16=19 ;
Saturday March 12th, 2022 9:37:52 PM

It belatedly occurs to Rolth that he ought to have some level of feline affinity with Esmerelda. But when he goes looking for her, he finds her napping, so he continues to make himself otherwise useful around the ship.

Upon arrival in port, he will look around carefully, looking for unusual vessels or other potential threats and opportunities.

Profession sailor = 12
Perception = 19

Wilford Grimly (HP:72/72- AC: 22; Touch: 14; Flat: 18; CMD: 21)  d12=4 ; d12=10 ; d12=10 ; d12=3 ;
Sunday March 13th, 2022 10:15:04 AM

Wil boards the ship and within a few hours begins imagining shooting from a large ballista. It’s a strange site, even for a man as odd as Wil but even stranger is how accurate he seems to get it.
“A game of luck,” he asks suddenly.
“Sure.” Will then begins to gather gear for fishing, baits the hook, drops the line into the sea and pulls 12 cards from a standard deck of cards.
- He draws a 4 of spades and continues fishing
- A 10 of hearts
- A 10 of diamonds
- A three and smiles “not quite friend”, he says.



Kiwina (Steve M) 106/106 HP | AC:21 (normal) or 22 (using 2 weapons) +4 vs AoO | HeP: 6 | Status: none 
Sunday March 13th, 2022 4:27:39 PM

Kiwina enjoys being on the ocean again. There's nothing else quite like it, no matter the weather.

Son Imod Hugh C 77/77 | AC : 21; Touch 19; Flat 18 CMD 30  d20+21=35 ; d20+21=37 ;
Monday March 14th, 2022 12:07:03 AM

Son Imod harvests more lifewood for flasks enough for him to prepare herbal healing items for both the day they are currently on and for their trip to Wedding City. (OOC: I am speculating +2 but if this is a longer journey presumably he'd want to keep making them each day)

Spellcraft: 35
Spellcraft: 37

Tonic of Cure Serious Wounds (CL9) - in lifewood flask
Tonic of Cure Serious Wounds (CL9)- in lifewood flask
Tonic of Cure Serious Wounds (CL9)- in lifewood flask
Tonic of Cure Serious Wounds (CL9)- in lifewood flask
Tonic of Cure Serious Wounds (CL10) - in lifewood flask
Tonic of Cure Serious Wounds (CL10) - in lifewood flask
Tonic of Cure Serious Wounds (CL10) - in lifewood flask

Mak(JamesM)(72/72)HP|AC:25/17T/19FF|CMD 30|+1 CLB:Arrows(20)|20/15/-/-(RS)/-|(FA,WFs,WS,WT,PBS,MS)**|1d8+10(x3) 
Monday March 14th, 2022 8:49:39 AM

Mak loaded Elmer into the hold of the Rose and got him settled for the ocean voyage with fresh water and a bale of hay to start. He calculated this next leg of their journey would only be a few days, so he went to his hammock and sorted out the equipment he'd need. When he emerged on deck he had his bow, quiver, rapier, and in the place of his worn service shortsword was a fancy handaxe with gold and silver filigree.

The young nobleman seemed to be in much better spirits as he moved about deck, but anyone who was observant noticed that he had a nervous habit of touching the handaxe as he'd made certain it was still there hanging from his belt.

Falco Ambersier (Ryan M) Status: NONE | 71/71 HP | | AC 19(22) (T15/F15) | Channel (4d6) 7/7 DC17 | Hero Point 5/7 
Monday March 14th, 2022 9:32:04 AM

Before they load on the boat, inspired by the talk of honey, Falco scampers to buy a container or two of hone if available.

Once on board Falco lends a hand in the rigging, climbing about and aiding the effort to sail.

____________________________________
CURRENT SPELLS:
4th - Air Walk (2/2) / Restoration
3rd - Dispel Magic / Magic Circle Against (C/E/L/G) / Water Breathing (2/2)
2nd- Consecrate / Lesser Restoration (2/2) / Resist Energy (2/2) / Cure Moderate /
1st- Bless / Endure Elements (2/2) / Entropic Shield / Obscuring Mist / Shield of Faith
C - Create Water / Detect Magic / Light / Mending


Elyas (Ben A.) (84/73 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +8( 1D8, 19-20) | Status: mage armor, darkvision, haste  d20+11=18 ; d20+12=17 ;
Monday March 14th, 2022 12:50:47 PM

Elyas enjoys the routine of the sea journey, and falls into the rhythm of work on a ship. He helps where needed and keeps an eye out for trouble, but otherwise generally keeps to himself.

profession sailor = 18
perception = 17

DM Mark - Wedding City 
Monday March 14th, 2022 7:24:51 PM

Mak gets Elmer squared away on board the The Rose, and soon the ship is underway. The Petals (and all of Wil’s unseen friends and relations) and the crew feel just a little better. Being undersail seems to lift everyone’s spirits - something about the clean air and the salt spray just makes everything right.

The Petals pitch during the two day voyage to Wedding City. Son Imod works on some potions over the time. Tsak is able to catch a few fish on the trip, much to Emerelda’s delight.

Thankfully, the voyage is otherwise uneventful.

In the afternoon hours of the second day, The Rose weighs anchor outside what you believe to be Wedding City. You can see a dock area, but The Rose is too large a ship to use the small boat docks here. A boat is soon on it’s way out to you. The Petals arrange for transport to the docks, and all (including Elmer if you whish) are on dry land. It seems to be a bustling port. But folk there are all business. Trade and commerce is conducted at the docks there, but there is not much welcome to be had beyond the dock area.

You spot an odd couple on the docks walking hand in hand, gazing out at the water. What catches your eye is that the hands they are holding seem to be tied together with a cord even as their other hand is free, and they seem to wear a mask across their mouths. But they seem pretty happy and are walking casually together apart from others.

Sense Motive DC 12: Highlight to display spoiler: { People here are not very friendly, and seem a bit suspicious of the Petals, though you’re not aware you’ve done anything to arouse suspicion.}

The party can ask around about Ardian. People here seem to want some coin to provide the info. 10 gold will get you directions to Ardian’s tower. 100 go will get you a guide to take you there. You are encouraged to stay aboard your ship for accommodations, though they will acknowledge there are some places to stay - but only near the dock area.

They will ask if there is a bard among you, and you will learn that bards are welcome at the inns and public houses in town.


Rolth Niheow (BatMark) (89/89HP | AC: 20; Touch: 14; CMD: 26) |  d20+19=34 ;
Monday March 14th, 2022 9:29:38 PM

Rolth is nonplussed but not surprised at the lack of a warm welcome here, after what we learned back at the WLA chapterhouse. He silently notes the opportunities for bards, but is more focused on our mission than on the inns and pubs for the moment. The latter just seem to be an opportunity for our less careful speakers to step on their own tails, so to speak. To the Petals, he opines, "I think we ought to go see Ardian straight away. How about we split the guide fee and get moving?"

(Sense motive = 34, success)

Kiwina (Steve M) 106/106 HP | AC:21 (normal) or 22 (using 2 weapons) +4 vs AoO | HeP: 6 | Status: none 
Monday March 14th, 2022 10:12:34 PM

Kiwina favors going straight to Ardian. He fears this will be a stranger place than Minotaur Island. . . And he's happy to spend the nights shipboard.

(Sense motive at +12; Kiwina thinks suspicious is just the way people are here.)

Son Imod Hugh C 77/77 | AC : 21; Touch 19; Flat 18 CMD 30  d20+6=26 ;
Monday March 14th, 2022 11:47:03 PM

Sense Motive: 26

Son Imod says, "Definitely a chilled reception. I'm for finding this Ardian character straight away. It may be better if we can find out what we need to know and be on our way. I mean I don't know if we need to operate out of Wedding City long or if this information we seek will send us somewhere else but considering how this place seems not as welcoming as Minotaur or Centaur Isles I'm all for doing what we need to do and continue on."

Tsak Rezar (Damien) AC17 (T15/F12) 98/92 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status:  
Tuesday March 15th, 2022 7:20:49 AM

Surely some directiins will do just fine? grumbles Tsak as he parts with a hard-earned gold piece and a few silver ones too.

Falco Ambersier (Ryan M) Status: NONE | 71/71 HP | | AC 19(22) (T15/F15) | Channel (4d6) 7/7 DC17 | Hero Point 5/7  d20+9=17 ;
Tuesday March 15th, 2022 9:23:56 AM

{Sense Motive: 17}

Falco agrees it is best to just head straight to the task at hand. He does keep a sharp eye on the locals as they do not seem overly welcoming of the Petals.

____________________________________
CURRENT SPELLS:
4th - Air Walk (2/2) / Restoration
3rd - Dispel Magic / Magic Circle Against (C/E/L/G) / Water Breathing (2/2)
2nd- Consecrate / Lesser Restoration (2/2) / Resist Energy (2/2) / Cure Moderate /
1st- Bless / Endure Elements (2/2) / Entropic Shield / Obscuring Mist / Shield of Faith
C - Create Water / Detect Magic / Light / Mending


Mak(JamesM)(72/72)HP|AC:25/17T/19FF|CMD 30|+1 CLB:Arrows(20)|20/15/-/-(RS)/-|(FA,WFs,WS,WT,PBS,MS)**|1d8+10(x3)  d20+6=15 ;
Tuesday March 15th, 2022 10:07:47 AM

"What did I tell you. Mak said. Information here is traded like gold." To those complaining about the reception, Mak added. "Oh...this is friendly. Seems Wedding City is a bit lax in the countries traditions. Let's not go further into the countryside though. I might be wanted."

As for Rolth's fear that Mak might say or do something inappropriate....again, he doesn't have to worry about the young archer as Mak seems to be very wary about the people here.

To Tsak he nudged the large man and pointed slyly at the couple. "What you think? Getting married....where's the chain?"

OOC:
Sense Motive +6, Roll 15. Success!

Wilford Grimly (HP:72/72- AC: 22; Touch: 14; Flat: 18; CMD: 21)  d20+10=18 ;
Tuesday March 15th, 2022 11:03:18 AM

"I won several fish with that game of luck," Wil argues. "It was fair.. shhhh... I have things to do. We can argue later. I'm sorry you are a sore loser."
"Sorry, Cicero is not much for a fair contest. Says I cheated.. but anyways. I agree, lets's just find Ardian. I've never been one that needed a welcome. Let them be.."
Sense Motive: 18
"Living in Dirt City they tend to be like this. If we don't give them a reason they will be fine. If it's anything like Dirt City, I'm sure there are multiple monitors watching our every move. Possibly all of them."

Elyas (Ben A.) (84/73 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +8( 1D8, 19-20) | Status: mage armor, darkvision, haste  d20+7=10 ; d20+11=21 ; d20+12=19 ;
Tuesday March 15th, 2022 3:03:10 PM

Elyas takes in the sights of a new place with great interest. he doesn't really notice a cold reception, or is just too distracted trying to absorb new information. (sense motive = 10)

He notices the older couple with their hands tied, and is curious about it, trying to recall anything he has heard of with a similar custom
knowledge local = 21 for any customs he has heard of like that
knowledge religion = 19 if there are any sects that have a tradition like that

once he sees that, he looks to see if any others are doing the same thing with the hands tied like that. The masks are alos interesting. does anyone else wear a similar mask, or only this couple?

DM Mark - Wedding City 
Tuesday March 15th, 2022 5:22:40 PM

The party stands at the docks debating what to do next...

Elyas wonders about the odd couple he sees. The cord tying them together certainly looks to be something they could cut or break with some effort, and they do not appear to have any sort of minder or guard that would prevent this. Clearly, both the cord and the masks seem voluntary. The two seem to be young humans, and they are behaving affectionately toward one another.

The dock area is a bustle of activity. Most appear to be locals, but some seem foreign to this area, perhaps from Asildur or farther away.

Wilford Grimly (HP:72/72- AC: 22; Touch: 14; Flat: 18; CMD: 21)  d20+16=28 ;
Tuesday March 15th, 2022 6:56:07 PM

"Ok, I have to ask," Wil says as he approaches the couple. "What's the story with the band and the masks?"
(Diplomacy: 28)

Rolth Niheow (BatMark) (89/89HP | AC: 20; Touch: 14; CMD: 26) | 
Tuesday March 15th, 2022 7:20:57 PM

"OK, the figurative Bank of Rolth is open for business." Rolth arranges a guide to Ardian's tower and pays the fee, expecting to be reimbursed by his fellow Petals. He is ready to go before Wil gets himself arrested. He's not worried about Mak, other than the fellow's proclivity to assume everything is about him.

Tsak Rezar (Damien) AC17 (T15/F12) 98/92 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status:  
Tuesday March 15th, 2022 7:49:52 PM

To Rolth - I'll pay you back big fella, but I am not opening up my whole coin purse in the docks.

To Mak - Crossbow wedding you think?

Tsak isn't really put off by the demeanour of the townsfolk, he's here for business and won't stay longer than he has to. But he inconspicuously checks his gear and clicks his awareness up a notch, wouldn't do to be marked as prey by the local predators.

Kiwina (Steve M) 106/106 HP | AC:21 (normal) or 22 (using 2 weapons) +4 vs AoO | HeP: 6 | Status: none 
Tuesday March 15th, 2022 10:21:50 PM

"Wil, didn't you hear what they told us at the WLA?" Kiwina isn't sure he understands the taboos on asking personal information, but he's pretty sure it isn't worth finding out.

Son Imod Hugh C 77/77 | AC : 21; Touch 19; Flat 18 CMD 30 
Wednesday March 16th, 2022 1:14:25 AM

Son Imod says, "I'm going to have to do rain check as well seeing as I spent just about all the gold they gave me at the WLA becoming hard to kill and better at spellcraft."

"I guess we will go find the sage."

Falco Ambersier (Ryan M) Status: NONE | 71/71 HP | | AC 19(22) (T15/F15) | Channel (4d6) 7/7 DC17 | Hero Point 5/7 
Wednesday March 16th, 2022 9:10:25 AM

"Thank you Rolth. I will gladly pay my share to keep things moving. Son Imod I will cover you as well."

____________________________________
CURRENT SPELLS:
4th - Air Walk (2/2) / Restoration
3rd - Dispel Magic / Magic Circle Against (C/E/L/G) / Water Breathing (2/2)
2nd- Consecrate / Lesser Restoration (2/2) / Resist Energy (2/2) / Cure Moderate /
1st- Bless / Endure Elements (2/2) / Entropic Shield / Obscuring Mist / Shield of Faith
C - Create Water / Detect Magic / Light / Mending

Elyas (Ben A.) (84/73 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +8( 1D8, 19-20) | Status: mage armor, darkvision, haste 
Wednesday March 16th, 2022 10:44:05 AM

"I will also pitch in friend. we are not likely to find our goal on our own.

If Wil asking the couple about their mask and cord don't get anywhere, Elyas will bring it up with their guide

"I'm sorry if it is an obvious question, but can you tell me why some people here wear masks and tie themselves together with a cord?

Mak(JamesM)(72/72)HP|AC:25/17T/19FF|CMD 30|+1 CLB:Arrows(20)|20/15/-/-(RS)/-|(FA,WFs,WS,WT,PBS,MS)**|1d8+10(x3) 
Wednesday March 16th, 2022 10:53:06 AM

"I too have some spending money," Mak offered. "but watch your backs. I see some people that might be plant brains wandering about. Glad I decided to not wear my uniform today." he commented since this whole visit was about him.

"Don't know Tsak, they seem happy enough...oh s..."

Mak looked on in horror as Wil went to ask the couple what they were doing and moved quickly to draw the man back. "He needs a chirurgeon desperately. I apologize deeply for any offense." Mak said as he drew the man away. "What person inside your head thought THAT was a good idea?" Mak chastised the man. "I'm supposed to be the tactless one here."

Wilford Grimly (HP:72/72- AC: 22; Touch: 14; Flat: 18; CMD: 21) 
Wednesday March 16th, 2022 2:53:28 PM

"I object," Wil says in reply to the objections to his questioning. "I'm being purposefully tactful. Quite charming, I believe, but if you wish I do not ask this question... maybe too late." Wil stops not wanting to cause more issues.
"I apologize but I can be a little impulsive."

DM Mark - Wedding City 
Wednesday March 16th, 2022 4:46:09 PM

Wil approaches the couple and politely asks about their masks, even as Kiwina and Mak try to warn him off.
Rolth asks around about finding Ardian, preferring to hire a guide for 100 gp.
Tsak, Falco, Elyas, and Mak assure Rolth they will chip in for this.

The young couple blink as they look at Wil and at each other. At first they seem a bit unsure what to do, but they wave him off and say nothing.

When Elyas later asks their guide about the couple, their guide replies, ”Ah yes. Wedding City is special. Couples come from all over Fargunia to get married here. They come to complete their vows to each other and divulge their secrets at the Temple of Flower. It’s a special ceremony that lasts a week where the couple sits and shares everything they know about themselves and others. At the end of the week they are bound to each other with their shared knowledge.

“Until the day of the ceremony the couples move about the city with their hands bound to each other with ribbon and their mouths covered in a ceremonial gag. They cannnot speak until their vows are complete.

“Don’t worry, you’ve done nothing wrong. It’s good for them to be tested this way. Come, I will take you to Ardian’s Tower.”


The guide takes payment of 100 gp. He leads you up past the dock area and into the city. Wedding City is interesting. It seems pretty open and clean - more so than the average city. Building tend to be low, squat structures. People can be seen congregating and chatting here and there, but seem to fall silent and watch as you pass, careful not to be overheard.

Eventually, you are lead to the edge of town. Your guide gestures ahead to a tower and simply turns to leave.

Before you in a single stone tower, perhaps 20’ wide and 40’ tall - certainly one of the tallest buildings around. It appears to have a flat top surrounded by crenellations, though you do not see any guards. A short flight of stairs leads up to a large stone door with a pull rope beside it.

Pulling the rope will summons a familiar figure who greets you warmly - certainly the warmest greeting you’ve seen in this town.

It is Rainard, a Tengu wizard whom the Petals rescued at sea clinging to wreckage at the time. He seems surprised and pleased to see the Petals. ”Ahhh, my rescuers! Welcome, welcome!”

(Let me know if you did or said anything on the way, or questions you had for your guide and I can resolve that.)

Wilford Grimly (HP:72/72- AC: 22; Touch: 14; Flat: 18; CMD: 21) 
Wednesday March 16th, 2022 5:38:29 PM

Wil passes Rolth any agreed upon amount to compensate and stays quiet during the trip. Occasionally getting into conversations about what he sees but nothing too out of character.
He waits near the back of the group when they get to the tower and waits for something to happen.
"Fascinating tower," he does say at some point.

Tsak Rezar (Damien) AC17 (T15/F12) 98/92 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status:  
Wednesday March 16th, 2022 7:11:45 PM

Tsak passes Rolth the 20gp he has promised when able to do so discretely.

G'day Rainard. Nice tower, where's the crocodile infested moat? I believe you were expecting us, in some sense of the term?

Tsak Rezar (Damien) AC21 (T15/F14) 98/94 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: Armoured 
Wednesday March 16th, 2022 7:15:49 PM

(OOC updated AC and HP from character sheet)

Rolth Niheow (BatMark) (89/89HP | AC: 20; Touch: 14; CMD: 26) | 
Wednesday March 16th, 2022 8:31:32 PM

Rolth will quietly ask our well-paid guide to discreetly describe and explain important locales as we pass through the city toward the toward, as part of our guided trip there.

Speaking of well-paid, the share for those willing and able to reimburse Rolth is just 12gp. Rolth will make up any difference, not being inclined to be fussy about unadventurous accounting.

Once we arrive, Rolth will return Rainard's warm greeting, but keep his own boisterousness in check. "I am pleased to see that you have arrived safely after what befell you during the earlier part of your journey. May we enter the tower, that we may privately discuss several matters with you and Ardian, as appropriate?" Once safely inside, Rolth will discretely ask what became of Rainard's previous charge (without mentioning any names.) And of course, he will ask to see Ardian as well.

Son Imod Hugh C 77/77 | AC : 21; Touch 19; Flat 18 CMD 30 
Wednesday March 16th, 2022 10:23:24 PM

Son Imod says, "Well met. I don't believe I was a member of the Petals when your paths previously crossed. My name is Son Imod and I joined the Petals on their last adventure. I am surprised to see someone named Rainard here as I was under the impression we were meeting with someone named Ardian."

Kiwina (Steve M) 106/106 HP | AC:21 (normal) or 22 (using 2 weapons) +4 vs AoO | HeP: 6 | Status: none 
Thursday March 17th, 2022 7:50:06 AM

Kiwina's questions for their guide are minimal. He isn't fond of big cities and keeps track of where they're going to make sure he can find his way back to the docks.

"Rainard. You'll have to tell us what's happened since we last saw you."

Mak(JamesM)(72/72)HP|AC:25/17T/19FF|CMD 30|+1 CLB:Arrows(20)|20/15/-/-(RS)/-|(FA,WFs,WS,WT,PBS,MS)**|1d8+10(x3) 
Thursday March 17th, 2022 3:11:07 PM

Mak stood back and listened while looking out for guards that might recognize him.

DM Mark - Wedding City 
Thursday March 17th, 2022 6:00:57 PM

Wil Will is fascinated by the tower.
Tsak greets Rainard, wondering why there is no moat and if the kenku mage was expecting the Petals.
Rolth asks his guide to explain the sites as the party heads through town. At the tower, he asks to come in to speak with Rainard and Ardian.
Son Imod introduces himself to the Rainard, asking about Ardian.
Kiwina asks few questions moving through the City, but makes mental notes as the party goes to make sure he can find his way back to the ship.
Mak keeps a sharp eye out for guards that might recognize him.

The party finds the hired guide reluctant to share much that is specific beyond the way to Ardian’s tower. He tersely mentions this architectural addition to a house, and that difference in the paving, and points to an obvious blacksmith’s shop. But he does not mention who the architect was, or why the paving changed, or what the smith’s name is or what he makes. The lack of information is rather odd and the man seems a bit put off by even being asked. Once he reaches the tower he politely but firmly takes his leave. It occurs to you that he never even told you his name, nor asked yours.

At the tower, Rainard’s welcome is effusive. The Kenku looks to be in much better shape than when you found him adrift at sea with a strange boy. His black feathers look shiny and clean, as does his long black beak. He’s dressed in clean robes, and his long sleeves waggle as he gestures you in.

”Yes, yes, yes. Oh I am so pleased to see you all. Pleased. Come in, come in. My travels, well that’s been a story, a story, but Ardian will have my feathers if I don’t let him know, know, know you’re here first thing. Come, sit down. I will get Ardian, Ardian.”

The Kenku brings you into a large room that seems to take up half of this first floor. You see a trap door in the floor and a doorway to another room that looks to be a kitchen of sorts. There are pegs in the wall and boots by the door. And there are stacks of books here and there, as well as boxes and piles of - well, just a bunch of stuff.

Rainard leads you up a flight of stone stairs to a rather large room, a sort of chaotic library filled tables and shelves with stacks of books, scrolls, jars, carved wooden items - all manner of things that might be studied. At the far end of the room is an old, bent man. Rainard says, ”Awk! Master Ardian! They have come, they have come, come. You see! These are the Petals you seek, the ones that rescued me and the boy. Here they are!”

The man looks up. He is as unkempt and disheveled as Rainard is preened and clean. He regards you for a moment, one eye squinting, the other staring at you. ”Pedlers, eh? Well, peddlers get around and tend to know a lot of things. I’m quite glad you’ve come though! Wonderful. Thank you, thank you. You may leave us Rainard.”

Rainard nods with as much of a smile as a long beak will allow. He goes back down the stairs.

“I have been seeking you - as you no doubt know. My divinations have shown me things, and I have learned troubling things. It seems there is a power in the seas near the Taur Isles. And the more I looked and listened, the more my investigations kept coming back to you. You know you are developing quite a reputation as heroes in these parts. You even won some tournament among the centaurs! You solved a murder, earned the ire and admiration among the liontaurs, and rescued a centaur king. I sent out several messengers.” He wags a bony finger your direction as he speaks.

“But I digress - tell me, what do you know of an entity referred to as ‘the Deep’?”

His transition from welcome to a question about the Deep is a bit abrupt. He listens intently to your reply.

Wilford Grimly (HP:72/72- AC: 22; Touch: 14; Flat: 18; CMD: 21)  d20+12=17 ;
Thursday March 17th, 2022 9:01:12 PM

Wil stays relatively quiet allowing the others to take the lead. He does try to get an idea of things going on around him.
Perception: 17

Tsak Rezar (Damien) AC21 (T15/F14) 98/94 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: Armoured 
Thursday March 17th, 2022 9:01:57 PM

More than we'd like and not as much as we need, it would seem.

Tsak is happy to explain what he can remember. The amulets that took over minds, the priestess/witch lady who experimented on folk, the wriggling tentacle in the caves, even the eel and harpy monsters that attacked them at sea. He is sure others will fill in the many blanks he leaves out.

Kiwina (Steve M) 106/106 HP | AC:21 (normal) or 22 (using 2 weapons) +4 vs AoO | HeP: 6 | Status: none 
Thursday March 17th, 2022 9:41:57 PM

"We don't know a lot about the Deep. We fought a few battles with things that claimed to be its followers, some of which were quite nasty. The amulets that they made and gave to the liontaurs seemed quite devastating as well, in time." Kiwina realizes he's left a bit out, and takes some time to get his thoughts in order.

Rolth Niheow (BatMark) (89/89HP | AC: 20; Touch: 14; CMD: 26) | 
Thursday March 17th, 2022 10:13:29 PM

"Yes, Ardian, we would be willing to make an exchange of information about the Deep, our knowledge for yours. It is as my companions have said, the Deep is some sort of malevolent power that seems to be making a play for domination in the region. It's minions distribute magical amulets that warp the minds of their wearers, turning them into mindless, aggressive pawns. We met a chuul that used a piece of the Deep, part of a tentacle, to cursedly warp the flesh of those in its thrall, making them tentacled monstrosities. The chuul was accompanied by frog-like Deep Ones. The chuul promised us power if we joined it, and madness, despair and death if we resisted. Earlier, we encountered and defeated a sort of reverse Cecaelia named Aaroth, who told tales of a coming doom that was beyond our understanding. And on our sailing journeys, we passes a great rock formation that looked tentacled as well. So signs of this thing and its plots are all around the Taur Isles, at least. It seems to bring great peril to us all. So what can you tell us of your studies of it?"

Son Imod Hugh C 77/77 | AC : 21; Touch 19; Flat 18 CMD 30 
Friday March 18th, 2022 2:27:09 AM

Son Imod says, "My companions know more about The Deep then I do seeing as I only just joined them during their last adventure. We fought some eel creatures on our way back from rescuing the Centaur king that may or may not be Deep related."

Mak(JamesM)(72/72)HP|AC:25/17T/19FF|CMD 30|+1 CLB:Arrows(20)|20/15/-/-(RS)/-|(FA,WFs,WS,WT,PBS,MS)**|1d8+10(x3) 
Friday March 18th, 2022 9:35:14 AM

"This "Deep" seems as bad as the heartseeded," Mak added. "but instead of a land based organism it seems as if it's aquatic in nature. So far we've seen evidence of it in amphibious creatures and possibly one or two other types.

Mak thought a moment and added."My fellow petals, I too remember the island we happened upon around the time we encountered the harpies at sea as Rolth said. It was shaped similarly to the amulets we've been finding. Perhaps it's time to find it again and see if perhaps it has some connection to the Deep."

Falco Ambersier (Ryan M) Status: NONE | 71/71 HP | | AC 19(22) (T15/F15) | Channel (4d6) 7/7 DC17 | Hero Point 5/7  d20+12=18 ; d20+9=15 ;
Friday March 18th, 2022 9:48:14 AM

Falco attention snaps back to himself at the prospect of hands being tied together.

"Must make the bathroom and interesting time." he mumbles.

When they get to the tower he falls silent and watches keenly what is going on as well as what, and how it is said.

{Perception 18 | Sense Movite: 15}

____________________________________
CURRENT SPELLS:
4th - Air Walk (2/2) / Restoration
3rd - Dispel Magic / Magic Circle Against (C/E/L/G) / Water Breathing (2/2)
2nd- Consecrate / Lesser Restoration (2/2) / Resist Energy (2/2) / Cure Moderate /
1st- Bless / Endure Elements (2/2) / Entropic Shield / Obscuring Mist / Shield of Faith
C - Create Water / Detect Magic / Light / Mending

Elyas (Ben A.) (84/73 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +8( 1D8, 19-20) | Status: mage armor, darkvision, haste 
Friday March 18th, 2022 11:15:33 AM

Elyas doesn't have a lot to add to the others' description of their encounters with the deep.

"whatever this Deep cult is, we seem to be crossing paths with them quite frequently. Can you tell us, sir, about your divinations? what has been revealed to you about this enemy? and have you seen any of these amulets that my friends have described?

DM Mark - Wedding City 
Friday March 18th, 2022 5:54:04 PM

Wil keeps his mouth closed and his eyes open. He notices something unusual in the scrolls and books in one area of the clutter - several look to be waterproof in one way or another. Some seem to be written in a scaly skin, a book has a waxy or oily look to it, there are a few stone tablets with unintelligible runes carved on them, etc.
Tsak admits the Petals would like to know more about the Deep.
Kiwina agrees, and he mentions the creatures the Petals have fought and the strange amulets.
Rolth shares what the petals know, including warped creature, mind controlling amulets, etc. He asks Ardian what he knows.
Son Imod notes creatures fought.
Mak wonders if the control the Deep asserted was akin to being heartseeded.
Falco listens.
Elyas notes that the Petals seem to have crossed paths with the Deep often, and asks what Ardian knows.

After the party shares what they know, Ardian will produce an amulet similar to what they describe. He laughs if they are worried by it. ”No, no, I was able to sever its ties. Or something did. Anyway, it has no power now. But yes troubling indeed.”

“Heartseeded? In a way I guess, but I don’t think this thing is a god like Ga'al. No, the heartseeded submit their will to be controlled. This is more like a madness than anything else, along with a promise of power. At least I think it is. Have you encountered creatures that were actually under the control of one of these things?”

“My studies suggest this is a very old creature of some sort, an evil thing bent on destruction. So far, it has only been able to indirectly affect nearby evil creatures, but my friends - this is not the creature’s first attempt.”


He pulls over a large book, pointing to it. It’s written in a language you do not understand

Perception DC 10 and Linguistics 20: Highlight to display spoiler: {You can tell that the language is Aquan.}

”Long ago the creature had a gateway from another place into the Wold. Nearby underwater races were subjugated, and fell thrall to this thing. It seems to like to transform some creatures, which is interesting - kinda like you mentioned you saw. It sounds pretty awful.

“Eventually, heroes rose up from these aquatic folk. They fought the creature back, you see. They were not strong enough to destroy it, so they sealed it with a Teucri artifact. They broke the artifact into several items, and hid them.”


He pulls over another book.

”I have learned that the seals on this prison have begun to fail, and the power of the entity known as the Deep has begun to push back through. I am an old man, ill suited to go after these things. Would that I had your youth, I’d go after it myself.

Given the power this Deep seems to hold over others, I was fearful that if I brought this to the nobility, they may fall to the creature as the under sea races did, or try to use it for their own gain. So I needed the help of some good folk that can stand against this - some who have already stood against this. If the prison is failing now, it’ll fail again. No, I need your help to find these keys so this creature can be destroyed once and for all.”

“You’re gonna need a way to travel under the water, and I think I got a solution for that too - but it might be a little tricky.”

“Well, what do you say? Are you willing to take this on? Do you think you can?”


Kiwina (Steve M) 106/106 HP | AC:21 (normal) or 22 (using 2 weapons) +4 vs AoO | HeP: 6 | Status: none 
Friday March 18th, 2022 6:54:53 PM

"Willing to take this on? No, not yet. I'd be willing to hear more about it, though." If the Deep is really that powerful, it could be something more for the Marblehorns. . . or at least worth deciding whether the correct approach is something involving diplomacy and allies or simply an assault.

(OOC: The Marblehorns were a high-level adventuring group of minotaurs when the campaign started in 2017.)

Wilford Grimly (HP:72/72- AC: 22; Touch: 14; Flat: 18; CMD: 21)  d20+8=25 ;
Friday March 18th, 2022 10:05:58 PM

“There are a couple interesting scrolls over here, do you mind if I take a look. Promise I will take care. They look special, waterproof?”
Arcane knowledge: 25 - to try to help.
“Spells… more information on this deep guy?”

Rolth Niheow (BatMark) (89/89HP | AC: 20; Touch: 14; CMD: 26) |  d20+16=20 ;
Friday March 18th, 2022 11:00:22 PM

"So we would need to find the pieces of this Teucri artifact? That sounds like something that I might take on, by Domi. Does the book say what we would have to do next? I can't make heads nor tails of that writing. May I cast a spell to help with that?"

With permission, Rolth will cast Comprehend Languages, and take a closer look at the books.

Perception = 20

Tsak Rezar (Damien) AC21 (T15/F14) 98/94 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: Armoured 
Saturday March 19th, 2022 9:30:21 PM

Tsak eyes move from Kiwina to Rolth. He understands both Kiwina's reticence to rush in, and Rolth's belief that this is something the Petals must undertake.

Certainly we should investigate further and do what we can. Travelling to an underwater fortress to take the thing on directly is an undertaking that we are in no way prepared for currently. Please, tell us more about the Teucri artefact and your thoughts on breathing underwater?

Son Imod Hugh C 77/77 | AC : 21; Touch 19; Flat 18 CMD 30  d20+22=25 ; d20+3=9 ;
Monday March 21st, 2022 12:02:47 AM

Son Imod is torn. He had taken up with the Petals in order to fulfil Imod's vision of seeing his children united and up until this point Son Imod had done things in furtherance of this goal.

Destroying or Reimprisoning the Deep while a noble cause does not necessarily further Imod's charge to Son Imod.

He says, "I am not sure. I took up with the Petals in orde to see that Imod's will be done with respect to unifying his fractured children. Everything we have done until now was in furtherance of this goal. We have come and heard you out about the Deep and it really does sound like a task worthy of heroes but I am unsure if I personally can undertake it or if I should try to return to Centaur Island and help Pelonius with her cause. I might need to see what divinations I have access to and cast some to know if this is a good idea or not. I think this cause is certainly a worthy one but I gave my word to Imod."

Mak(JamesM)(72/72)HP|AC:25/17T/19FF|CMD 30|+1 CLB:Arrows(20)|20/15/-/-(RS)/-|(FA,WFs,WS,WT,PBS,MS)**|1d8+10(x3) 
Monday March 21st, 2022 12:13:58 PM

"Son Imod." Mak started solemnly. "The amulets we have found corrupted the taurs that wore them. There could be other taurs operating under the influence of these amulets, but doing so more subtlety as they work to prevent your people from uniting, either against the Deep or for peaceful relations."

"I also know that as long as Rolth and Kiwina lead us our ultimate goal is the unification of the taur peoples. This is just a part of that."

Elyas (Ben A.) (84/73 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +8( 1D8, 19-20) | Status: mage armor, darkvision, haste  d20+10=13 ;
Monday March 21st, 2022 1:55:47 PM

Elyas is taken aback when he sees another amulet. He quickly casts Detect Magic on it to make sure it is actually dormant or broken as Ardian claims.

"where did you get the amulet? were there others as well?

when the book is brought out, elyas takes a look at it briefly. he doesn't get a close enough look to determine anything (linguistics = 13)

Do you have any clues in your books about where the keys may have been hidden, or at least who took them into their care? we'll need some sort of starting place in order to find something that could be literally anywhere, even below the sea.

speaking of which, I am very interested to hear your solution for traveling underwater. I have read of magics that could hep, but currently do not have any in my spellbook. I will certainly need to procure some scrolls before we set off on an adventure that could bring ud below the waves...


Falco Ambersier (Ryan M) Status: NONE | 71/71 HP | | AC 19(22) (T15/F15) | Channel (4d6) 7/7 DC17 | Hero Point 5/7 
Monday March 21st, 2022 3:41:22 PM

"Artfact hunting and risking death. Sounds a lot like us doesn't it." Falco nods.

Falco considers the underwater element and decides he can at least keep the Petals alive if he focuses on that, still items to help might be better.

____________________________________
CURRENT SPELLS:
4th - Air Walk (2/2) / Restoration
3rd - Dispel Magic / Magic Circle Against (C/E/L/G) / Water Breathing (2/2)
2nd- Consecrate / Lesser Restoration (2/2) / Resist Energy (2/2) / Cure Moderate /
1st- Bless / Endure Elements (2/2) / Entropic Shield / Obscuring Mist / Shield of Faith
C - Create Water / Detect Magic / Light / Mending


DM Mark - Wedding City 
Monday March 21st, 2022 6:33:46 PM

Kiwina is hesitant to commit to anything without knowing more.
Wil says he sees some interesting scrolls on the table he would like to examine more. (His Knowledge Arcana does not lead him to think these are magical writings though.)
Rolth says he is interested, and asks permission to examine the sage’s books and scrolls.
Tsak asks to know more about the Teucri artifact and how the Petals would breathe underwater.
Son Imod says, "I am not sure. I took up with the Petals in order to see that Imod's will be done with respect to unifying his fractured children. Everything we have done until now was in furtherance of this goal. We have come and heard you out about the Deep and it really does sound like a task worthy of heroes but I am unsure if I personally can undertake it or if I should try to return to Centaur Island and help Pelonius with her cause. I might need to see what divinations I have access to and cast some to know if this is a good idea or not. I think this cause is certainly a worthy one but I gave my word to Imod."
Mak answers Son Imod, "The amulets we have found corrupted the taurs that wore them. There could be other taurs operating under the influence of these amulets, but doing so more subtly as they work to prevent your people from uniting, either against the Deep or for peaceful relations. I also know that as long as Rolth and Kiwina lead us our ultimate goal is the unification of the taur peoples. This is just a part of that."
Elyas casts Detect Magic on it. It has a lingering aura, but nothing suggesting any current enchantments. He asks where these items are, and how the Petals might travel underwater.
Falco is ready to accept the risks and adventure, even as some of his companions hesitate.

Regarding the amulet, the mage says, ”Yes, I had heard this amulet pulled at the minds of those that possessed it. All I can tell you is that it no longer seems to hold any such power.”

As Wil and Rolth ask to examine the sage’s writings, he does not grant such permissions and becomes a bit defensive. ”Yes, yes, I understand. You adventurers tend to want to control things and often seek to wrest knowledge and power from others when you cannot. You think that if you didn’t figure it out yourselves, well, then, it’s not worth the risk. Use care though - arrogance has been the downfall of many - from the mightiest rulers to the lowest fools, though you strike me as too clever to be either.

“I suppose you think you could simply overpower me. Perhaps you could, perhaps. But what do you know of the Teucri? What do you know of ancient writings, and the ancient power structures in the aquatic realms. What have you read of Floushwiz’s philosophies or the teachings of Salshisithas? Did you think that one of these writings here simply lays all this out? I wager it would take you years before you could work out from these varied histories, heresys, and histrionics what must be done. And I promise you the local authorities would not look kindly on you taking secrets from a sage by force.”


He regards Son Imod’s statement. ”Your personal motivations are you own my bullish brawler. And I think your stubbornness will serve you well. But know this. This creature used to be a threat to the aquatic races. But as you appear to have found out, it is now a threat to the Tauric Isles. It intends to unify them in ways you will not appreciate. And make no mistake, I doubt this creature would be content to stop there.”

He continues, "Now then, you ask about underwater travel. As for the simple matter of breathing underwater, I imagine you to be skilled enough to accomplish that. No, I am talking about allowing your ship and crew to travel beneath the waves - that is another matter entirely! I know a merman wizard named Jennis that can help with this. Yes. But Jennis can be touchy and only deals with those strong enough to show they are worthy of his time and attention.

“I can show you how to find him. You do that, and secure his help in enabling your ship to sail beneath the waves, and only then will I tell you of the keys we seek are and where you can find them. Why, if I gave you all this information at once - that would indeed be foolish of me! Understand that here in Fargunia, sages are trusted more for the knowledge they keep secret than the knowledge they share or sell. You’d be wise not to share what we’ve discussed with anyone here. I know not if there are agents of the Deep at work here. But I tell you this - if I can discover this information, well, so can others!”

“What say you, will you take this on? You seem hesitant. Shall I send you to find Jennis in his underwater home?”


(By the way, it doesn't take much of a Sense Motive skill to know this sage has a pretty low charisma. He may be smart, but diplomacy and smooth talking is not his strong suit.)

Rolth Niheow (BatMark) (89/89HP | AC: 20; Touch: 14; CMD: 26) |  d20+21=33 ;
Monday March 21st, 2022 7:49:35 PM

"Umm, you were the one that pointed at the book like you wanted us to look at it, so don't yourself arrogantly presume to know our motives or impugn our ethics. We came here at your invitation and politely asked permission, making no move or even insinuating an intention to take knowledge by force. But let us not devolve into exchanging grievances, for there is a great task before us that will require your intellect and our varied abilities to complete. So if you please, let us continue in the discussion of how this might best be done. I am ready to take this on, and follow your wise guidance to find Jennis in his underwater home."

Rolth waits patiently for the fellow to further bloviate on the way to the point.

(Diplomacy = 33 to keep the sage on topic and providing useful guidance)



Wilford Grimly (HP:72/72- AC: 22; Touch: 14; Flat: 18; CMD: 21)  d20+16=21 ;
Monday March 21st, 2022 8:10:12 PM

"Does he see us as a threat?" Wil asked than answered himself in a different voice. "There is no threat here. We only want to kill monster."
"I know, right," Wil answered.
"We just want to read some of these scrolls to find clues on killing this Deep creature," Will's invisible companion adds.
"I know friend. Let me take care of this. You will embarrass us. shhh."
"Oh, I don't want that... sorry."
Wil waited for a moment. "Sir, I pardon the misunderstanding but we are not a threat to you. We only wish to gather information. Please, your knowledge is much appreciated." (Diplomacy: 21)


Kiwina (Steve M) 106/106 HP | AC:21 (normal) or 22 (using 2 weapons) +4 vs AoO | HeP: 6 | Status: none  d20+5=13 ;
Monday March 21st, 2022 8:33:36 PM

(Linguistics = 13)

Kiwina can't remotely make sense of the writings brought to their attention, and assumes the sage's reaction means they have somehow run afoul of Fargunian sensibilities. But he may be able to answer Son Imod, "In our encounters to date, we have seen the Deep use magic to slowly twist peoples minds and set them against each other -- most notably in the destruction of a whole tribe of wemics. I think the evidence is convincing that a more united taur culture, though still providing differences that the Deep could play upon, would be more difficult for it to use for its purposes. I fear the Deep would work to stop taur unity in order to promote the chaos it seems to thrive on. Certainly suspicion is a weapon in its arsenal."

Hearing the remainder of the response, Kiwina asks, "Is this Jennis in Fargunia?"

Son Imod Hugh C 77/77 | AC : 21; Touch 19; Flat 18 CMD 30 
Tuesday March 22nd, 2022 2:10:02 AM

Son Imod says, "Alas Divinations are not my strong suit but Mak and Ardian do make a strong point about how squaring off against the Deep further's the goal of tauric unification. I shall help. I have the ability to cast Freedom of Movement 3 times per day. It is a useful spell for underwater combat as it allows those with bludgeoning or slashing weapons to function normally as long as they are wielded in hand and not hurled. Unfortunately if I prepare this spell 3 times I will not be able to use Myrridon's Blackthorn but I can still shillelagh my quartestaff. I also can cast water breathing if I prepare it up to 4 times a day."

Tsak Rezar (Damien) AC21 (T15/F14) 98/94 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: Armoured 
Tuesday March 22nd, 2022 7:27:39 AM

Tsak's ears prick up as Son Imod describes the spells he can caste.
Glad to have you aboard big fella, and that underwater combat thingy sounds mighty handy.

The ranger doesn't rise to the bait set by the mage. He knows the Petals strength lies not in their arms or their knowledge but in their fellowship and teamwork. As Rolth and Kiwina set the guy straight Tsak folds his arms and waits for the next step to reveal itself. And sailing the Rose underwater sounds like a bit of a brain bender, but could be a bit of fun too.

Falco Ambersier (Ryan M) Status: NONE | 71/71 HP | | AC 19(22) (T15/F15) | Channel (4d6) 7/7 DC17 | Hero Point 5/7 
Tuesday March 22nd, 2022 10:00:51 AM

"Under the waves!"

Falco is literally bouncing with excitement at this prospect, his original halfling nature really coming to the forefront. He pictures the ship moving in an air bubble and a surprised school of fish landing on the deck. He mmbles "Easiest fishing ever."

Suddenly he remembers everyone else. "If I prepare right I can cover underwater breathing for 24 hours devided among us, not that long really when you break it up."

____________________________________
CURRENT SPELLS:
4th - Air Walk (2/2) / Restoration
3rd - Dispel Magic / Magic Circle Against (C/E/L/G) / Water Breathing (2/2)
2nd- Consecrate / Lesser Restoration (2/2) / Resist Energy (2/2) / Cure Moderate /
1st- Bless / Endure Elements (2/2) / Entropic Shield / Obscuring Mist / Shield of Faith
C - Create Water / Detect Magic / Light / Mending


Mak(JamesM)(72/72)HP|AC:31(AO)/27/19T/19FF|CMD 32| Rapier,+1(Agile,,Keen,Adman)|17/12/-/-/-|(FA,WFin,PS, WFs)**|1d6 + 9(x2) 
Tuesday March 22nd, 2022 2:34:08 PM

Mak was going to get indignant and fold his arms suitably to show that attitude, but Tsak did so before he could so the young nobleman tried to mimic the ranger most unsuccessfully. Mak tried to set his arms just so, adjusting and readjusting them as he tried to set the right pose. Eventually the young man just set his hip and rested his hand on his sword hilt while he scanned the ceiling for cracks and spiderwebs.

**Weapon Finesse, Weapon Focus, Precise Strike, Mobility| Encumbrance:48.36 lbs| Move: 30 | Luckstone |



DM Mark - Jennis 
Tuesday March 22nd, 2022 6:13:17 PM

Rolth pushes back on the cranky sage and politely suggests mutual cooperation.
Wil talks to himself, but is deferential toward this man.
Kiwina explains some things to Son Imod and suggests that the Deep may simply be using fear and suspicion as a weapon. He asks the sage if Jennis can be found here in Farguna.
Son Imod suggests some useful underwater spells.
Tsak is glad for Son Imod’s skills and abilities.
Falco is very excited about underwater travel and is ready to cast Water Breathing if needed.
Mak tries to strike a pose conveying just the right balance of indignation and apathy.
Elyas

Ardian holds out his boney hands and says, ”Now, now, now, don’t get your knickers in a bunch. I’m just saying it’s not as simple as me showing you a page or two and then you just know what to do.

“Anyhow, the first task will be getting Jennis to help by enchanting your ship so it can sail underwater. He doesn’t live here in Fargunia. Nope, Jennis is a merfolk. And a powerful wizard. He lives underwater off the coast here a bit. You’ll anchor there and need to go below. Like I said, he will respect you if he thinks you’re worthy. No doubt he’ll test you first.


He gives you a pearl encrusted gold medallion. ”Give this to Jennis when you see him. He will know that I sent you, and will hopefully help us, but you’ll need to be persuasive. He lives in a large coral tower there.

“Here in Fargunia? “Now to get you there, I got this.”


With a bit of dramatic flair, Ardian pulls back a cloth from a brass device about 2’ in diameter and about 3’ high. It’s a complicated device, made up of gears and some dials. It weighs about 150 pounds.

”This is pretty cool, if’n I do say so myself. With this, I can set it and it will guide you to where you need to be. Let’s get this thing fixed on your ship - Rainard said you folks have your own ship. I’m gonna need some help lifting this thing, it’s pretty heavy.”

“Hey Rainard, bring a cart around!”


Assuming you agree, you all return to the dock area. Ardian will hire a large boat to take you all and the device out to your ship. He will see to bolting it on, suggesting a location near the ship’s wheel. If you are ready to leave, he will seem to cast a spell and the dials and gears will fly to a new heading as a large brass arrow continually points in a specific direction.

Once this is done, Ardian and Rainard look ready to leave.

Ramsey looks quite puzzled by all of this, but remains quiet and ready for your orders.

Any last minute preparations or questions?

Wilford Grimly (HP:72/72- AC: 22; Touch: 14; Flat: 18; CMD: 21) 
Tuesday March 22nd, 2022 6:32:28 PM

“How long is the trip,” Wil asks. “Or should we rest to make some spell adjustments in the morning. Any recommendations?”
“All this is really exciting so I am lacking questions… no.. I’m not asking that…” he adds.
“Expecting some fight with Janis… or was it Jennis? Do we have torpedos?”
“No, I don’t know what a torpedo is” he answers himself, apparently answering a question within his busy mind.
“What kind of test?” He asks Ardian directly, hoping for a clue or advantage.

Elyas (Ben A.) (84/73 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +8( 1D8, 19-20) | Status: mage armor, darkvision, haste  d20+17=36 ;
Tuesday March 22nd, 2022 7:58:47 PM

Elyas watches the device being set with great interest, curious if he could perform the same task later if needed...
Spellcraft = 36

the petals were a bit caught up in the hurry that Ardian showed to get things set up and have the petals leave to meet with his underwater contact. but one question still lingers for Elyas.
"are all of the missing keys underwater? why is it so important that we get the ship enchanted first instead of searching for the missing keys?

Rolth Niheow (BatMark) (89/89HP | AC: 20; Touch: 14; CMD: 26) | 
Tuesday March 22nd, 2022 9:33:44 PM

"See Jennis, pass the test, get the ship magicked, be entrusted with the locations of the keys, reassemble the Teucri artifact, defeat the Deep, unite the taurs. I love it when a plan comes together! Let's do this."

Kiwina (Steve M) 106/106 HP | AC:21 (normal) or 22 (using 2 weapons) +4 vs AoO | HeP: 6 | Status: none 
Tuesday March 22nd, 2022 9:57:13 PM

Kiwina is beginning to suspect that Ardian's outburst at the notion of his friends going through Ardian's texts was a convenient distraction letting Ardian avoid answering serious questions about the Petals risking their lives and those of the crew on some wild artifact chase. There's a simple way to cut through the doubt. "Ardian, we have a fine crew and I do not like risking their lives on a rather flimsy story. Would you answer a simple question and let Pantheon advise me as to your honesty?"

If Ardian agrees, Kiwina will present his holy symbol and attempt a truth test, asking, "Is the course of action you are advising us to take to the best of your knowledge the action most likely to enable us to successfully defeat the Deep?"

(Sense motive = )

With a successful Sense Motive check secretly opposed by either a Will save or a Bluff check (target's choice), the justicar can tell when a target creature is lying, just like a Discern Lies spell. However, the justicar must be holding his holy symbol and concentrating on a target creature for this ability to function. If the target is deliberately lying or trying to mislead the justicar, the symbol glows with a pure white light. If the target is telling the truth, or wins the sense motive check, or unknowingly tells a lie, the symbol stays dark.

Kiwina (Steve M) 106/106 HP | AC:21 (normal) or 22 (using 2 weapons) +4 vs AoO | HeP: 6 | Status: none  d20+12=22 ;
Tuesday March 22nd, 2022 9:59:57 PM

What happeneed to my roll? Oh, well, sense motive = 22.

Son Imod Hugh C 77/77 | AC : 21; Touch 19; Flat 18 CMD 30  d20+22=38 ; d20+17=22 ; d20+6=8 ;
Wednesday March 23rd, 2022 1:20:26 AM

(Sense Motive: 8)
(Perception: 38)
(Spellcraft: 22)

Son Imod observes things, the complicated device, the 2 men, their behavior. Seems like things are moving super fast and he too wants to hear the result of Kiwana's divination as a Druid his spell set isn't quite built for those things so he'd like to hear the Cleric and God's council on this matter.

He says, "I too would like to see what Kiwana's divinations reveal."

Tsak Rezar (Damien) AC21 (T15/F14) 98/94 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: Armoured 
Wednesday March 23rd, 2022 7:49:45 AM

Tsak takes a few minutes to step back, arms crossed and watch as the device is fitted to the Rose.
The Liontaur is all excited and wants to go rushing in. Tick.
The Centaur is cautious and wants to know everything about everything before doing anything. Tick.
The Minotaur is.. is being polite and thoughful. What the heck?!

He raises an eyebrow and turns to Mak to get his take on things, catching the soldier once more trying to copy his crossed arms but at a more jaunty angle.
Stop that, get your own moves... he mumbles out the side of his mouth.



Falco Ambersier (Ryan M) Status: NONE | 71/71 HP | | AC 19(22) (T15/F15) | Channel (4d6) 7/7 DC17 | Hero Point 5/7 
Wednesday March 23rd, 2022 9:42:07 AM

Falco is a little surprised by the speed of what is going on.

"Oh, were going straight away. Ok. So I can cover us all for breathing underwater for a total of two hours if I include everyone." the sudden departure has dampened his spirits a bit. "Ardian, you know more about this then any of us, and we have to trust you it seems. Have you gone to this coral tower in the past? How much underwater time would you anticipate?"

____________________________________
CURRENT SPELLS:
4th - Air Walk (2/2) / Restoration
3rd - Dispel Magic / Magic Circle Against (C/E/L/G) / Water Breathing (2/2)
2nd- Consecrate / Lesser Restoration (2/2) / Resist Energy (2/2) / Cure Moderate /
1st- Bless / Endure Elements (2/2) / Entropic Shield / Obscuring Mist / Shield of Faith
C - Create Water / Detect Magic / Light / Mending

Mak(JamesM)(72/72)HP|AC:31(AO)/27/19T/19FF|CMD 32| Rapier,+1(Agile,,Keen,Adman)|17/12/-/-/-|(FA,WFin,PS, WFs)**|1d6 + 9(x2) 
Wednesday March 23rd, 2022 12:45:44 PM

Mak saw to Elmer but as he did so he thought to ask. "Once the ship is beneath the waves will it's crew and cargo be able to breathe?"

DM Mark - Ardian and Jennis 
Wednesday March 23rd, 2022 1:44:37 PM

Wil asks how long it will take to reach Jennis and what the test might be?
Elyas asks, "Are all of the missing keys underwater? Why is it so important that we get the ship enchanted first instead of searching for the missing keys?” Later, he watches intently as Ardian sets the device and tries to discern what kind of magics are being used and if he could replicate this.
Rolth ticks off the steps to finding and defeating the Deep as Ardian has proposed them.
Kiwina says he is worried this is a flimsy story and asks permission to cast a spell to discern the truth of what Ardian is saying.
Son Imod feels a bit rushed and says he too would like to know the result of Kiwina’s divination.
Tsak competes with Mak for the most impressive stance award.
Falco also feels hurried. He asks Ardian how long the party might be underwater.
Mak checks on Elmer and finds his horse is fine. He asks how those on the ship will breathe while it is underwater?

Responding to the questions he says, ”There are five keys. Or more precisely, the key that seals the creature's prison was broken into five items. And like I said, I think that prison is failing. Why get the ship enchanted? Well, some of these places are pretty deep and hard to get to. You’ll need to be underwater to find what you’re looking for and I don’t think it’ll be enough to just sail to a place and dive down and look around. Breathing shouldn't be a problem so long as you stay on the ship. Once you leave the ship, you’ll need to hold your breath or have some magical means of surviving. How long? Beats me.”

Ardian replies to Kiwina’s request for permission to cast a truth telling spell. He waves at Kiwina’s holy symbol as he presents it. “Bah - put that away.”

He continues to both Kiwina and Son Imod, ”Flimsy story? A flimsy story, you say. Well, tell me what you know about this thing and where to find it! And you think I’m lying to you? You’d better think twice about using any divination magics on me or on any folk here in Fargunia - you can wind yourself in jail right quick for that you know. I oughta know. They don’t look too kindly on people that keep a lot of books and knowledge and try to find out secrets in this place. And they watch folk that come to see me. They already mistrust me here, but they won’t think twice about goin’ after you as newcomers - at best they’ll send you packing.”

Note that this does not prevent Kiwina from still holding the symbol and concentrating - Kiwina does not actually have to cast anything. If so, it does not glow but the effort is obvious to all. But you asked permission and this is his response.

(If things stop here, just let me know. I’m not trying to rush things - just trying to keep them interesting. Dialog in a play by post game has its challenges.)

If you still proceed, once on the ship, Elyas can tell: Highlight to display spoiler: { this is some sort of spell. It’s similar in ways to Find the Path, but it is not a spell he is familiar with. In fact, he’s not quite sure if it’s actually a spell or just some elaborate way to activate a magical device. Probably both.}

Once he is done, Ardian says, ”Ya see this big arrow? It’ll keep pointing to where you need to go. If you go too far, it’ll point back and that’s how you know you’re where you should be. Now, it won’t direct you back to me, but I figure you can handle that part.

“I haven’t been to Jennis’ tower myself, but I read about it. Not sure what sorta test he has. Maybe a puzzle. Or maybe just getting in to even see him is the test. Once Jennis enchants your ship, assuming he does, come back and I’ll tell you what these keys are that you gotta collect and set this for the first one you choose to go after.

“Good luck!”


Then Ardian and Rainard will return to the boat that brought you all out.

Mak(JamesM)(72/72)HP|AC:31(AO)/27/19T/19FF|CMD 32| Rapier,+1(Agile,,Keen,Adman)|17/12/-/-/-|(FA,WFin,PS, WFs)**|1d6 + 9(x2) 
Wednesday March 23rd, 2022 1:55:48 PM

Mak, having won the stance contest, nodded at the remarks regarding the spell Kiwina wanted to cast and decided to not be there when the centaur did that. Otherwise his assessment was the same as Tsaks. He'd have to add:

Tsak bored with the tedium from all this talking, check.
Mak being thirsty, check.
Esmerelda looking up at Tsak in horror at all this talk to taking the ship UNDER WATER, check check.


Elyas (Ben A.) (84/73 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +8( 1D8, 19-20) | Status: mage armor, darkvision, haste 
Wednesday March 23rd, 2022 2:29:12 PM

Elyas is surprised that the spell that was used to start the device is not one he has heard of. He felt like he got a very good look at it. maybe it wasn't a spell at all, and it is the device itself that is doing it all. in any case, Elyas is curious to examine the thing in more detail during the trip but doesn't push the issue right now.

once the sage is gone, Elyas turns to the others
"off we go? what's the worst that could happen, right? Sure wish he could have given us a little more information about this person we're trying to find."

Wilford Grimly (HP:72/72- AC: 22; Touch: 14; Flat: 18; CMD: 21) 
Wednesday March 23rd, 2022 4:15:05 PM

Wil crosses his arms, not thrilled with the answers but it moves on. "I'm ready to hit the road, sail the open seas.. fly through the air with the greatest of ease... um.. slog through the mud.. pepper my eggs in the morning..."

"What do we think of the ballista? Do we want to have them install that before our "testing"? or we can wait."

"What kind of sense does it make... I was just thinking... that a boat goes under the water. The purpose of the boat is the float on top of the water. How is it going to sick, the boat is full of air?"
"Just some thoughts I'm going to float out there."


Rolth Niheow (BatMark) (89/89HP | AC: 20; Touch: 14; CMD: 26) |  d20+9=24 ; d20+16=29 ;
Wednesday March 23rd, 2022 8:07:22 PM

"Let's do this thing!" Rolth helps Captain and crew get underway, and will keep a watch out as we sail.

Profession: Sailor = 24
Perception = 29



Kiwina (Steve M) 106/106 HP | AC:21 (normal) or 22 (using 2 weapons) +4 vs AoO | HeP: 6 | Status: none 
Wednesday March 23rd, 2022 8:41:55 PM

Kiwina will not force Ardian to undergo the truth test if he does not wish to. However, before Ardian can finish his setup Kiwina explains, "Seeing that the lives of the crew are involved, I can't just take the word of a stubborn and touchy old coot. If you leave without satisfying us as to the good faith of your intent, you might as well take that device back with you."

Son Imod Hugh C 77/77 | AC : 21; Touch 19; Flat 18 CMD 30 
Thursday March 24th, 2022 2:49:09 AM

Son Imod says to Wil, "It sounds like we don't have time for the Ballista and I don't think we ever settled on whether we were getting them or not but we'd need to hire a new crew member anyway as I didn't learn how to use one at the WLA and I definitely don't think we have time for that"

Son Imod says to everyone, "It seems like things have already been set in motion. I know enough not to argue with this rolling stone we happen to be on, let's hope our haste is ultimately not in error. Though I'd advise allowing for a night's rest so I can change my spell selection at least before we go visit this merman wizard. I'll be able to cover 3 of us with freedom of movement and have 4 water breathings as well in case we need more than 2 hours time"

Tsak Rezar (Damien) AC21 (T15/F14) 98/94 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: Armoured 
Thursday March 24th, 2022 7:58:04 AM

Tsak glares at Wil Don't you start!

I think Son Imod has summed it up well enough. A night to sleep well and then off into the wild blue yonder. Cool?


He winks at Mak Thirsty?

Tsak will have a couple of ales with Mak and make sure that a small flagon of rum makes its way back to the ship, for medicinal purposes obviously.



Mak(JamesM)(72/72)HP|AC:31(AO)/27/19T/19FF|CMD 32| Rapier,+1(Agile,,Keen,Adman)|17/12/-/-/-|(FA,WFin,PS, WFs)**|1d6+9(15)x2)) 
Thursday March 24th, 2022 8:17:38 AM

Mak is all for sailing with the tide in the morning, so he goes off with Tsak to quench his considerably large thirst. On the way he reminds the ranger that discussion of the weather is acceptable, as is the quality of the ale and immediate surroundings, but no probing questions of the locals. You know, like asking them their names and junk.

Once they arrive at the tavern Mak forgets most of his own advice as he goes about the room slapping people on the back and freely telling anyone that will listen about the eight petaled rose and their exploits in the Taur isles. He maintains enough presence of mind to not mention their current mission or anything of the Deep. He jokes that the Taur Isles should be renamed the uptight isles since everyone seems so serious and tense.

Falco Ambersier (Ryan M) Status: NONE | 71/71 HP | | AC 19(22) (T15/F15) | Channel (4d6) 7/7 DC17 | Hero Point 5/7 
Thursday March 24th, 2022 12:22:36 PM

"Honestly a ship that can travel underwater is enough bait for me. I just can't wait to see how it all works, how you tell it to sink even! We will have to make do with what we have prepared but were resourceful."

____________________________________
CURRENT SPELLS:
4th - Air Walk (2/2) / Restoration
3rd - Dispel Magic / Magic Circle Against (C/E/L/G) / Water Breathing (2/2)
2nd- Consecrate / Lesser Restoration (2/2) / Resist Energy (2/2) / Cure Moderate /
1st- Bless / Endure Elements (2/2) / Entropic Shield / Obscuring Mist / Shield of Faith
C - Create Water / Detect Magic / Light / Mending


DM Mark - "A stubborn and touchy old coot." 
Thursday March 24th, 2022 6:39:20 PM

The party seems divided.

Wil, Elyas, Rolth and Falco want to leave now. Son Imod, Tsak and Mak seem to want to wait a day or so. Kiwina seem to draw a line in the sand. He calls Ardian a stubborn, touchy old coot and says he should just take his navigational device back if he will not submit to the centaur’s divinations

Rainard looks very uncomfortable, glancing back and forth between Ardian and the party. ”No, these - these are good people. Good people. Saved me. I’m sure this can be….”

Ardian blinks a bit at Kiwina’s stance, and waves Rainard to silence. ”Well, I am old, I’ll give you that. Touchy and stubborn - that’s fair. But I’m not going with the coot part. Not quite sure what a coot even is, but it always sounds bad when folks say it.

“I’ve dealt with you adventurer types before. You all tend to be different. Some are nice, some are altruistic, some just want money. But if there’s one common thread, it seems to be this sort of arrogant self-righteousness - you just can’t handle not being in control of everything. You demand everyone submit to your will.

“Maybe this is good for you - to not know everything. It might even give you some humility. Truth be told, I could probably use some too.

“Well, you tell me what you want to do then. If you want more time, I can set this thing tomorrow or the next day. And if you want me to take it off your ship I will. I can probably give you directions to find Jennis without it - you any good with maps and charts? But finding them keys without this thing, yikes. I don’t really know how to give you underwater directions. That’s why I rely on magic.

“Maybe after you see Jennis, if you can get him to even help, maybe then you’ll trust me. Or maybe not.

“And if you’re just not up for this, I can probably see if maybe some of the Taur leaders want to take this on. From what I can tell, they stand the most risk from this thing. But I don’t trust political leaders. They tend to be worse than adventurers, and usually only seek their own ends.

“Well, what’ll it be?”


Wilford Grimly (HP:72/72- AC: 22; Touch: 14; Flat: 18; CMD: 21) 
Thursday March 24th, 2022 9:31:41 PM

“Spouting off like that is kinda my thing,” Wil said eventually.
“Honestly, you are a bit grumpy. Many of the voices in my head agree with that statement but your gift of magic is much appreciated. It will give us an advantage, which THIS adventurer is all about.”
“How about we take a night to settle the anxiety a bit. We can use some rest, plus, I want to see a ship go under the water. It is just odd… I love odd.”

Rolth Niheow (BatMark) (89/89HP | AC: 20; Touch: 14; CMD: 26) | 
Thursday March 24th, 2022 10:39:42 PM

"Now, Captain, let’s not be hasty. This is a pretty neat magical device that will come in handy. And defeating the Deep is certainly a noble quest, given what we have seen of its malevolent plans. Let us all calm ourselves and recognize that we are mightier together than divided, just the like the Taurs. We have differences, and maybe could all be a little more humble. Son Imod is right that some preparation is in order. So why don’t we stay aboard the Rose tonight as we prepare, then have this delightful device set to let us leave on the morning tide?"

Tsak Rezar (Damien) AC21 (T15/F14) 98/94 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: Armoured 
Friday March 25th, 2022 12:22:46 AM

Tsak lets Mak be Mak, sitting in at the bar enjoying the relaxation of the establishment with it's cozy fire, solid ales and even a few peanuts to pick at. The two manage to extricate themselves before they got too intoxicated or attract too much attention.

Back on board the Rose he reviews his spells, deciding to keep 'cure light wounds', 'delay poison' and 'alarm' and replacing 'longstrider' with 'resist energy-electrical'. He meditates on this and feels good about his connection with this power, even as he fails to understand how it all works.

Tsak is a bit concerned about Esmerelda and how she will handle the whole underwater thing. But there are too many unknowns and he gives it up as a waste of time - they'll just have to work things out as they go.

He manages to get a decent sleep and awakes clear-headed and ready to face a new adventure.

Kiwina (Steve M) 106/106 HP | AC:21 (normal) or 22 (using 2 weapons) +4 vs AoO | HeP: 6 | Status: none 
Friday March 25th, 2022 1:08:28 AM

Kiwina is amused to hear the arrogantly self-righteous sage trying to apply the label to others. But he isn't interested in locking horns with the codger, and doesn't say anything at the moment. They can try again in the morning, when the fellow has had a rest and might be feeling more reasonable. Meanwhile, he tries to figure out if Rolth has actually been bewitched by the fellow.

After Ardian has gone, he proposes that they get honest directions from the sage in the morning -- ones they can follow with map and chart -- to this Jennis.

Son Imod Hugh C 77/77 | AC : 21; Touch 19; Flat 18 CMD 30 
Friday March 25th, 2022 3:19:39 AM

Son Imod says, "I can appreciate the urgency of the situation but I prepare my spells ahead of time. I think the device he gave us could come in useful. Let's take a day to swap our spells so we can be the most prepared and set out with the tide in the morning. We'll get to the this coral tower, prove our worth and have the Rose being a submersible before sunset tomorrow I reckon."

Mak(JamesM)(72/72)HP|AC:31(AO)/27/19T/19FF|CMD 32| Rapier,+1(Agile,,Keen,Adman)|17/12/-/-/-|(FA,WFin,PS, WFs)**|1d6+9(15)x2))  d20+14=32
Friday March 25th, 2022 8:50:36 AM

"No one sails at sunset." Mak chastised everyone on deck once he'd returned from his outing with Tsak. "We do it in the morning." he said with finality."As for charts and directions, you are being pig headed Kiwina. All we need charts for is to find our way back and to make certain we aren't sailing into a reef. If this thing takes us into unknown waters we find a port and update our charts from the locals."

Mak was likely the second best sailor aboard, possibly third, so when he spoke it was with certainty. So, Kiwina, lighten up." of course, this was after several pints at the public house.

Edit: Mak is starting to wonder if Kiwina has been affected by one of the amulets.

OOC: Perception +14, Roll 32

Falco Ambersier (Ryan M) Status: NONE | 71/71 HP | | AC 19(22) (T15/F15) | Channel (4d6) 7/7 DC17 | Hero Point 5/7 
Friday March 25th, 2022 9:47:41 AM

"Our group is starting to sound as untrusting as the Taur races have been of each other. We have a problem to address and we need the best tools we can get, lets get to that."

____________________________________
CURRENT SPELLS:
4th - Air Walk (2/2) / Restoration
3rd - Dispel Magic / Magic Circle Against (C/E/L/G) / Water Breathing (2/2)
2nd- Consecrate / Lesser Restoration (2/2) / Resist Energy (2/2) / Cure Moderate /
1st- Bless / Endure Elements (2/2) / Entropic Shield / Obscuring Mist / Shield of Faith
C - Create Water / Detect Magic / Light / Mending

Elyas (Ben A.) (84/73 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +8( 1D8, 19-20) | Status: mage armor, darkvision, haste 
Friday March 25th, 2022 1:02:06 PM

Elyas raises an eyebrow at the outburst from Ardian. He seems ver quick to temper, threatening to call the whole thing off for too many questions being asked. He avoids adding any more fuel to the fire and holds his tongue, letting the others speak.

It is too bad folks here don't like to talk about personal business. it would be interesting to hear if Ardian is always this touchy, or if it is a new development... Elyas is still concerned about the amulet in the Sage's possession. He doesn't like leaving one of those nasty things in the wild, but does not want to risk further offense by requesting to add it to the growing stash of the amulets.

Kiwina (Steve M) 106/106 HP | AC:21 (normal) or 22 (using 2 weapons) +4 vs AoO | HeP: 6 | Status: none 
Friday March 25th, 2022 8:27:47 PM

"Well put, Falco. We need the best tools, so let's be sure that's what we're getting."

DM Mark - "You are a bit grumpy." 
Friday March 25th, 2022 10:54:48 PM

Wil tells the man he’s also grumpy, since no one has used that insult yet. He says that he does appreciate the grumpy man’s magical ability though.
Rolth calls for calm and cooperation.
Kiwina worries that perhaps Rolth has been bewitched by the old sage, but remains silent.
Tsak and Mak head to a tavern before returning to the ship to sleep. Mak chides Kiwina, looking forward to the trip the next day. Tsak goes over his spells in the morning.
Son Imod also makes sure his spell choices are good ones, looking forward to the next day’s adventure.
Falco voices his concern about the party’s unity, glad for the tools and information being offered.
Elyas worries about Ardian, wondering if he’s always this irascible.

Ardian and Rainard return the next morning. The old man is a bit slow climbing aboard, but eventually is on the deck. He says little as he sets about his work. He pulls some papers out of Rainard’s pack, checking a few things.

As noted before, Elyas can tell: Highlight to display spoiler: { this is some sort of spell. It’s similar to Find the Path, but it is not a spell he is familiar with. In fact, he’s not quite sure if it’s actually a spell or just some elaborate way to activate a magical device. Probably both.}

Ardian turns to Kiwina. ”They called you Captain last night, so you see this big brass arrow? It’ll keep pointing to where you need to go. Once you reach your destination, you’ll see that arrow swing around pointing back when you pass it. If you go too far, it’ll point back and that’s how you know you’re where you should be. Now, it won’t direct you back to me, but if you made it to Wedding City once, I figure you can get back here. And if something goes wrong, just come back and we’ll figure it out.

“Good luck with Jennis. I look forward to your return, and we can get to the real task of finding them keys.”


The party will sail for several hours, sailing north and east not far from the coast. By early afternoon, the arrow on the device reverses. As you bring the ship around, you seem to at least be where this device has directed. You peer down, and all you see is ocean. Ramsey takes a sounding. ”Well, Captain Kiwina, ‘tis about about 80 feet deep here. But too deep to see what’s down there from here. Shall we set anchor?”

What preparations are made for your descent into the watery depths?

Tsak Rezar (Damien) AC21 (T15/F14) 98/94 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: Armoured 
Sunday March 27th, 2022 2:19:01 AM

Tsak decides to leave Esmerelda aboard for this bit.
His swimming is pretty good, but he's not really sure how far he can swim, 80' sounds a bit far on one breath.
Tsak strips out of his armour and down to his breeches, boots and belt. He leaves his crossbow and backpack in his quarters. In his belt pouch he has the acorn and luckstone and a lv1 anything potion. His kukri is on his belt and his falchion is in it's scabbard as usual. He empties his sack and fastens it using a piece of rope across his chest and back in case he needs to carry anything back with him.
Then he stands around looking nervous as he's not sure what to do next...


Wilford Grimly (HP:72/72- AC: 22; Touch: 14; Flat: 18; CMD: 21) 
Sunday March 27th, 2022 9:49:02 AM

"I'm going to leave my armor on," Wil decides outloud. "So is this where we sink down?"
"I have this sinking feeling. That's all the jokes I have right now. I'm sure there are a lot more."
"I think we need to stay onboard, right? Let the magic do the work?"

Rolth Niheow (BatMark) (89/89HP | AC: 20; Touch: 14; CMD: 26) | 
Sunday March 27th, 2022 2:17:14 PM

Rolth recommends not dropping the anchor, because we don't know what is below and an anchor dropping through the ceiling of a wizard's coral tower probably will be unwelcome. The ship can use the steam-powered fan to sail in a very tight circle and maintain position here, while we dive down to the bottom. He is keen to have free action cast upon him, in case we need to fight or otherwise overcome physical obstacles, and of course will need water breathing. He reminds the Petals that we have some potions that can help in this situation too.

Kiwina (Steve M) 106/106 HP | AC:21 (normal) or 22 (using 2 weapons) +4 vs AoO | HeP: 6 | Status: none 
Sunday March 27th, 2022 9:51:05 PM

Kiwina chose his armor to be the best he could afford that would not impair his ability to swim. And he's not a bad swimmer. But Rolth's right that they need to have magic to help them underwater. "Rolth, I thought you and Falco claimed the potions we found for breathing underwater." Since he seems to recall someone saying they have the spell, that shouldn't be a problem.

His spells are not the usual, some of which won't work underwater (and some of which he must take anyway).

Ranger
1 - Read magic, speak with animals
Druid
0 - Detect magic, flare, guidance, light
1 - Obscuring mist, cure light wounds, faerie fire, shillelagh
2 - Fog cloud, chill metal, delay poison


Son Imod Hugh C 77/77 | AC : 21; Touch 19; Flat 18 CMD 30 
Monday March 28th, 2022 12:16:01 AM

Son Imod says "I can cast Freedom of Movement 3 times. Each can effect one person and last for 80 minutes. I will probably need one of the freedom of movements as most of my powerful attacks do bludgeoning damage. I can also cast water breathing 4 times for 20 hours each time splitting the duration evenly amongst the folks I impact with it. How do we want to coordinate spell casting for our trip under the water?"

Tonic of Cure Serious Wounds (CL9) - in lifewood flask
Tonic of Cure Serious Wounds (CL9)- in lifewood flask
Tonic of Cure Serious Wounds (CL9)- in lifewood flask
Tonic of Cure Serious Wounds (CL9)- in lifewood flask
Tonic of Cure Serious Wounds (CL10) - in lifewood flask
Tonic of Cure Serious Wounds (CL10) - in lifewood flask
Tonic of Cure Serious Wounds (CL10) - in lifewood flask

Spells Prepared:
0th: Guidance, Virtue, Light, create water
1st: Shillelagh, Shillelagh, Cure Light Wounds,cure light wounds, magic fang, longstrider + Entangle(domain)
2nd: Bull’s Strength, Owl's Wisdom, Resist Energy, Bear’s Endurance + Barkskin (domain)
3rd: Water Breathing, Water Breathing, Water Breathing, Water Breathing + plant growth (domain)
4th:Freedom of Movement, Freedom of Movement, Freedom of Movement + command plant (domain)


Mak(JamesM)(72/72)HP|AC:31(AO)/27/19T/19FF|CMD 32| Rapier,+1(Agile,,Keen,Adman)|17/12/-/-/-|(FA,WFin,PS, WFs)**|1d6+9(15)x2)) 
Monday March 28th, 2022 8:35:39 AM

Mak was oiling his bow as much as he could. As soon as they went below the waves he planned to unstring it and put it in his pack. it would be mostly useless underwater. He'd have to rely on his rapier and handaxe.


Falco Ambersier (Ryan M) Status: NONE | 71/71 HP | | AC 19(22) (T15/F15) | Channel (4d6) 7/7 DC17 | Hero Point 5/7 
Monday March 28th, 2022 10:14:13 AM

"I can do Water Breathing four times as well as Freedom of Movement twice. We may be overprepared on that but it is better then the alternative." He considers for a moment. "I will do Water Breathing first just before we enter which should cover us each for the first two hours. I can also cast Freedom of Movement twice which will allow five in total. As far as combat underwater goes I am not going to be much help except with spells and healing."

Falco will give Freedom of Movement to any two that claim it.

____________________________________
CURRENT SPELLS:
4th - Cure Critical (D) / Freedom Of Movement (1/2) / Restoration
3rd - Water Breathing (3/4) / Cure Serious (D)
2nd- Lesser Restoration (2/2) / Resist Energy (2/2) / Cure Moderate (D)
1st- Bless / Cure Light Wounds (D) / Endure Elements (2/2) / Shield of Faith {2/2}
C - Detect Magic / Light / Mending / Purify Food and Drink

Elyas (Ben A.) (84/73 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +8( 1D8, 19-20) | Status: mage armor, darkvision, haste 
Monday March 28th, 2022 11:48:03 AM

"unfortunately i do not have any spells to help with the underwater breathing. it is something I will seek to pick up the next time we have some money available in a city. i haven't done much underwater adventuring before, but i do believe many of my spells should still function ok down there as long as i have water breathing.

Elyas will take one of the waterbreathing spells but will not use freedom of movement unless everyone else has one already. he should not need to be incredibly mobile to do his job.

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 1X protection from evil, mage armor, 5X magic missile
Level 2: mirror image, glitterdust, darkvision, web, 2x scorching ray
Level 3: 2X lightning bolt, 2X Haste, Stinking Cloud
Level 4: 3X summon monster IV,black tentacles, Greater Invisibility
Level 5: Teleport, Telekenesis, 2X Summon Monster V
Special: Acid Dart (8/8 remain, 1d6+4), pearl of power 1, bonded item, dimensional steps (270/270)

Active effects:
Mage Armor (10 hours)



DM Mark - "I have this sinking feeling." 
Monday March 28th, 2022 4:22:18 PM

Tsak readies his gear for going underwater, leaving some items aboard the ship.
Wil has some questions. He seems to think he’s going to stay on board and the ship will somehow sink.
Rolth counsels against weighing anchor, lest it damage anything below. He goes over spells needed and potions available.
Kiwina notes the spells and gear he and hte others have.
Son Imod notes his helpful spells and tells the others what potions he has available as well. (Please make sure these potions are all listed on your character sheet - I could not find them. Also, it does not appear that he has any lifewood flasks on this character sheet. Did I overlook this?)
Mak stowes his bow, intending to rely on hand weapons underwater.
Falco likewise notes his spells.
Elyas laments his lack of underwater spells, but notes what he plans to cast.

The Petals discuss various options and spells that could be cast. Ramsey asks Kiwina, ”Captain, you want I should drop an anchor or should we try to sail in circles while you’re gone? Also, how long will you all be gone?”

How heavily or lightly are each of you weighted down as you enter the water? Also, please note if you have a swim speed granted by some spell or ability. Be sure to note for your character what spells are active on you.

Each PC may make one roll, either Survival or Knowledge Nature, to reveal the following:

Survival DC 15 or Knowledge Nature DC 12: Highlight to display spoiler: {Unless you are weighed down by 20 pounds or more in gear, you will need to swim down to the ocean floor. This will also be needed to “walk” along the ocean floor instead of swimming. See swim checks and movement under Aquatic Terrain.}

Survival DC 20 or Knowledge Nature DC 17: Highlight to display spoiler: {You know there are usually currents underwater just as there are winds and breezes on land. Characters descending to the ocean floor may become separated unless they have some means of staying together. Unless you have some anchor point (anchor line, heavily weighted rope) descending to the ocean floor may not place you where the ship stopped. Similarly, ascending back up to the ship may place you rather far from it when you reach the surface.}

—---------------------------------------------------------
UNDERWATER RULES: In general, we will use the underwater rules here, found under the Aquatic Terrain section. Visibility here is about 60’, given the depth and slow currents.

Tsak Rezar (Damien) AC21 (T15/F14) 98/94 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: Armoured  d20+9=20 ;
Monday March 28th, 2022 4:38:21 PM

(Survival = 20 success)

Actually, dropping the anchor might make it easier for us to swim down to the bottom and navigate back to the boat. I'm sure any wizard worth his salt has a way to make sure we don't wreck his castle with our anchor. Also should we tie ourselves together, loosely in a line so no-one gets lost?

Seeing the others get ready Tsak is now wondering whether he should actually wear his mithril breastplate.
Has anyone done this before? My first time. Not sure what equipment I should take...

Mak(JamesM)(72/72)HP|AC:31(AO)/27/19T/19FF|CMD 32| Rapier,+1(Agile,,Keen,Adman)|17/12/-/-/-|(FA,WFin,PS, WFs)**|1d6+9(15)x2))  d20+5=10 ;
Monday March 28th, 2022 4:38:32 PM

Mak stood at the edge of the deck and looked down into the murky water below. He wondered how long he could hold his breath and if he could reach the bottom without hurting his ears. He thought he heard some of them talk of waterbreathing and he had a potion to help with that, but dreaded to use it unless he had to.

He drew forth his rapier and saluted the air in front of him with it as he prepared to jump into those murky depths of icy water.

OOC:
Survival +5, Roll 10...Fail.
Mak's swim speed is 7

**Weapon Finesse, Weapon Focus, Precise Strike, Mobility| Encumbrance:48.36 lbs| Move: 30 | Luckstone |

Kiwina (Steve M) 106/106 HP | AC:21 (normal) or 22 (using 2 weapons) +4 vs AoO + 1 underwater | HeP: 6 | Status: none ! Swim 60' 
Monday March 28th, 2022 8:05:01 PM

(Survival of 24+ in current circumstances)

"I understand Rolth's concern, but think we should drop anchor. Rolth, if you want some of us to go down with the anchor and make sure it doesn't hit someone's house, I'm sure we can figure out a way to avoid doing so. We'll just have to chance it landing in someone's fields or orchard."

"Tsak, I doubt the water would hurt mithral, and that's a good weight to be carrying so you can keep your footing. We should have the anchor chain to climb up. Might have to dry your underpadding when we leave the water. The line sounds like a good idea to me."

Kiwina's cloak will cover the breathing and give him a 60' swim speed.

Wilford Grimly (HP:72/72- AC: 22; Touch: 14; Flat: 18; CMD: 21)  d20+2=22 ;
Monday March 28th, 2022 8:45:06 PM

As much as Wil wanted to keep his armor, he dropped it along with his hand crossbows, other weapons. He keeps his underwater crossbow and his staff. (Survival: 22)
“Anchors away, I say. Keeps the ship in place. Ready to go.”


Rolth Niheow (BatMark) (89/89HP | AC: 20; Touch: 14; CMD: 26) |  d20+10=15 ;
Tuesday March 29th, 2022 1:06:20 AM

Rolth is not hung up on the anchor thing, and will roll with whatever the party comes up with. His basic gear—armor, weapons, and such key items—are sufficient to allow him to sink to the bottom, but not hamper his swimming.

Survival = 15

Son Imod Hugh C 77/77 | AC : 21; Touch 19; Flat 18 CMD 30  d20+21=40 ;
Tuesday March 29th, 2022 1:10:14 AM

(Survival 40)

Son Imod casts one of his Freedom of Movement's on himself directly before they go underwater. He asks before they depart, "Who wants my other 2 Freedom of Movements?"

Son Imod is carrying 96 pounds of Gear but still at a light load being a strong large minotaur with double carrying capacity. He removes anything that will be ruined by exposure to the sea water from his pack but that should still leave him with at least the 20 pounds of gear needed to reach the bottom.

He says, "Two things. Firstly if we aren't going to swim / walk along the ocean floor we will need at least 20 pounds of gear each. Secondly we need either the anchor line or some kind of weighted rope so we don't get separated in our descent down or separated from the Rose when we want to come up as there are currents down there."

Tonic of Cure Serious Wounds (CL9) - in lifewood flask
Tonic of Cure Serious Wounds (CL9)- in lifewood flask
Tonic of Cure Serious Wounds (CL9)- in lifewood flask
Tonic of Cure Serious Wounds (CL9)- in lifewood flask
Tonic of Cure Serious Wounds (CL10) - in lifewood flask
Tonic of Cure Serious Wounds (CL10) - in lifewood flask
Tonic of Cure Serious Wounds (CL10) - in lifewood flask

Spells Prepared:
0th: Guidance, Virtue, Light, create water
1st: Shillelagh, Shillelagh, Cure Light Wounds,cure light wounds, magic fang, longstrider + Entangle(domain)
2nd: Bull’s Strength, Owl's Wisdom, Resist Energy, Bear’s Endurance + Barkskin (domain)
3rd: Water Breathing, Water Breathing, Water Breathing, Water Breathing + plant growth (domain)
4th:Freedom of Movement, Freedom of Movement, Freedom of Movement + command plant (domain)


Rolth Niheow (BatMark) (89/89HP | AC: 20; Touch: 14; CMD: 26) | 
Tuesday March 29th, 2022 9:20:25 AM

Rolth is definitely interested in a freedom of movement and water breathing. To help,with bookkeeping, he will accept them from Falco.

Falco Ambersier (Ryan M) Status: NONE | 71/71 HP | | AC 19(22) (T15/F15) | Channel (4d6) 7/7 DC17 | Hero Point 5/7  d20+9=28 ;
Tuesday March 29th, 2022 9:30:56 AM

{Know Nature: 28}

Falco stows his bow in is efficient quiver along with his cold iron spear. To be sure he sinks he keeps his other gear, that wont be damaged by water with him and casts light on his dagger.

"Following the anchor down makes the most sense as does some form of connecting ourselves together. Even if it is just a rope we hold."

Ready to get moving at this point Falco will cast FoM on Rolth and himself, along with Water Breathing just before they take the plunge.

____________________________________
CURRENT SPELLS:
4th - Cure Critical (D) / Freedom Of Movement (0/2) / Restoration
3rd - Water Breathing (3/4) / Cure Serious (D)
2nd- Lesser Restoration (2/2) / Resist Energy (2/2) / Cure Moderate (D)
1st- Bless / Cure Light Wounds (D) / Endure Elements (2/2) / Shield of Faith {2/2}
C - Detect Magic / Light / Mending / Purify Food and Drink

Mak(JamesM)(72/72)HP|AC:31(AO)/27/19T/19FF|CMD 32| Rapier,+1(Agile,,Keen,Adman)|17/12/-/-/-|(FA,WFin,PS, WFs)**|1d6+9(15)x2)) 
Tuesday March 29th, 2022 10:19:40 AM

Mak watched as everyone prepared to enter the underwater realm. To Mak they all seemed overly calm about it. He turned back to the others and asked. "How are we going to breathe down there. I just have the one potion. Swimming is going to make it slow going as well...how deep is it here again?"

OOC: Reviewing Mak's bow stats. he's -12 to hit at 30'. Hopefully we won't need that here. Also those with slashing weapons are at -2 to hit. Piercing weapons don't have a penalty. Mak has an extra MW Shortsword if anyone needs it.

Elyas (Ben A.) (84/73 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +8( 1D8, 19-20) | Status: mage armor, darkvision, haste  d20+13=30 ;
Tuesday March 29th, 2022 2:13:37 PM

knowledge nature = 30

if any of you don't have enough weight you might want to load down with some extra supplies. about 20 pounds should be enough to pull you down to the bottom, if you want to walk along the sea floor. I need to get some extra stuff or I'll float too easily...

[ooc: calculating weight is a pain. anyone have a good way to estimate or calculate your equipment weight? my rough calculation is that i currently have about 14 pounds of gear. I suppose elyas will take some ballast of some sort in his backpack to weigh him down]

Elyas will accept the water breathing spell from Falco (what is the duration for each person?) but does not have a swim speed.

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 1X protection from evil, mage armor, 5X magic missile
Level 2: mirror image, glitterdust, darkvision, web, 2x scorching ray
Level 3: 2X lightning bolt, 2X Haste, Stinking Cloud
Level 4: 3X summon monster IV,black tentacles, Greater Invisibility
Level 5: Teleport, Telekenesis, 2X Summon Monster V
Special: Acid Dart (8/8 remain, 1d6+4), pearl of power 1, bonded item, dimensional steps (270/270)

Active effects:
Mage Armor (10 hours)
Water breathing


Wilford Grimly (HP:86/86- AC: 22; Touch: 14; Flat: 18; CMD: 21) 
Tuesday March 29th, 2022 3:23:23 PM

Wil watches the others keep the armor and embarrassed he replaces the armor.
"I had Freedom of Movement when I was an eye of Gargul. I have Water breathing so I'm good there. Can I please be blessed with Freedom of movement?" He asks.
(OOC: apologies for posting before the DM post but I was late yesterday and I can't see the secrets on my phone. Plus I needed to add my spell lists.)

Orisons: Detect Magic, Resistance, Light, Guidance
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Bless Water, Magic Weapon,Sanctuary, - D: True Strike
Lv2: Spiritual Weapon, Spiritual Weapon, Spiritual Weapon, Consecrate)D: Touch of Idiocy (if needed - Cure moderate Wounds)
Lv3: Summon Monster III-(Sacrificed to Ffloy), Summon Monster III-(Sacrificed to Ffloy), Water Breathing, - D: protection from energy
Lv4: Holy smite: (Sacrificed to Ffloy), Coalescence Feat (Summon Monster IV) - D: Confusion
Channel 4d6


Tsak Rezar (Damien) AC21 (T15/F14) 98/94 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: Armoured 
Tuesday March 29th, 2022 7:57:09 PM

Tsak nods to Rolth and dashes back down to put his mithril breastplate back on.
He thinks 'that plus the sword, knife, sack, wet pants and shoes should hold me on the bottom well enough'

Thank you Son Imod, I'll take one of your 'free movement' spells. Who's got a spare 'water breathing' spell? If you see me waving really rapidly and turning blue can you please cast it?


DM Mark - “Anchors away." 
Tuesday March 29th, 2022 8:06:39 PM

Tsak wonders a bit about what gear to bring. He advocates for dropping anchor and perhaps using a rope to keep the party together as they descend.
Kiwina agrees and directs Ramsey to drop anchor.
Rolth and Mak are ready to go.
Son Imod tells everyone to carry at least 20 pounds of gear to allow them to walk along the seafloor. He casts Freedom of Movement on himself, offering to others as well.
Wil gladly accepts Freedom of Movement from Son Imod. He casts Water Breathing on himself.
Falco casts Freedom of Movement on himself and Rolth, and then casts Water Breathing on all but Wil and Kiwina.
Elyas grabs a few things to make sure he has enough weight on him to walk along the seafloor.

Ramsey says, ”I’m glad we’re dropping anchor Captain. I didn’t look forward to sailing in circles with only that brass contraption to rely on.” He directs the sails furled and drops anchor. With a splash the anchor sinks pulling the anchor chain along with it.

Each hanging on to a rope, the Petals jump into the water. Well, all by Kiwina hang on the rope. As the centaur enters the sea a strange thing happens - he transforms into a manta ray, gliding gracefully through the water on wing-like fins. With a swim speed of 60’ and both blindsense and low light vision, he has no problem keeping up with the rest of those whose descent is guided by the anchor chain.

As you sink, you find you are on a rocky and sandy floor. Small poofs of debris are stirred where you feet fall, though not enough to cause any problem visually. You look about and rocks loom out of the murky depths here and there.

Kiwina in particular seems very at home in these depths. Gliding effortlessly, the ranger swims ahead a bit. His expertise in this terrain is rewarded and he soon notes what appears to him to be an unnaturally uniform mound of coral.

It is a large, squat structure, roughly 80’ in diameter rising 40’ above the sea floor. The whole thing appears to be made of living coral and wrinkled stone, with bits of plant life clinging to it and small fish darting in and out of little crevices here and there.

There is a clear entryway with two large stone doors. Carved into the coral are two large images. Each seems to resemble an underwater creature with large eyes and gills on the sides of their heads, though they lack careful detail. They have carved arms at their sides, one arm downward, the other bent so that a webbed hand is held flat, about waist high with the palm facing up.

Here is your map..

I placed you on the map. Move yourself as appropriate or note where you are if you have trouble with the map.

—---------------------------------------------------------
UNDERWATER RULES: In general, we will use the underwater rules here, found under the Aquatic Terrain section. Visibility here is about 60’, given the depth and slow currents.

Just to be clear, this is a magical world. We’re not going to worry about pressure at these depths nor getting the bends as you ascend. While it is true that salt water will rust iron weapons and generally wreck leather and such over time, with spells like Mending and Prestidigitation this is easily remedied.


Son Imod Hugh C 77/77 | AC : 21; Touch 19; Flat 18 CMD 30  d20+22=33 ;
Wednesday March 30th, 2022 12:10:02 AM

Son Imod casts Water Breathing on himself before heading down as well.

Son Imod takes a double move action since he has freedom of movement. He looks around.

(Perception: 33)

Active Effects:
Freedom of Movement - 80 min
Water breathing - 16 hours

Tonic of Cure Serious Wounds (CL7) - in lifewood flask
Tonic of Cure Serious Wounds (CL7)- in lifewood flask
Tonic of Cure Serious Wounds (CL7)- in lifewood flask
Tonic of Cure Serious Wounds (CL7)- in lifewood flask
Tonic of Cure Serious Wounds (CL8) - in lifewood flask
Tonic of Cure Serious Wounds (CL8) - in lifewood flask
Tonic of Cure Serious Wounds (CL8) - in lifewood flask

Spells Prepared:
0th: Guidance, Virtue, Light, create water
1st: Shillelagh, Shillelagh, Cure Light Wounds,cure light wounds, magic fang, longstrider + Entangle(domain)
2nd: Bull’s Strength, Owl's Wisdom, Resist Energy, Bear’s Endurance + Barkskin (domain)
3rd: Water Breathing, Water Breathing, Water Breathing, Water Breathing -cast + plant growth (domain)
4th:Freedom of Movement, Freedom of Movement-cast, Freedom of Movement - cast + command plant (domain)

Rolth Niheow (BatMark) (89/89HP | AC: 20; Touch: 14; CMD: 26) |  d20+10=23 ; d20+16=26 ;
Wednesday March 30th, 2022 1:52:03 AM

Rolth will move closer (AH23) and attempt to find clues that might suggest how we are meant to deal with the doors. He looks for writing or sigils, indications of how the doors move, signs of recent passage or movement, and the like.

Survival = 23
Perception = 26

Kiwina (Steve M) 106/106 HP | AC:21 (normal) or 22 (using 2 weapons) +4 vs AoO + 1 underwater | HeP: 6 | Status: none ! Swim 60'  d20+21=37 ;
Wednesday March 30th, 2022 8:23:24 AM

Kiwina thinks that the proper course of action is to unhurriedly approach the main entrance, and announce theur presence by . . . Well, probably knocking. While they approach, he looks at the building and carvings carefully, pointing out interesting details to the others.

Perception = 37

Falco Ambersier (Ryan M) Status: NONE | 71/71 HP | | AC 19(22) (T15/F15) | Channel (4d6) 7/7 DC17 | Hero Point 5/7  d20+14=34 ;
Wednesday March 30th, 2022 9:42:10 AM


Finding his lungs fill with water is an unusual experience and Falco fights of a momentary panic as he cough by reflex. Did the spell not work! I have to swim up.... no. I'm ok." He looks around as they drift down letting his body get use to this sensation as he moves thorough the water. Once his feathers have soaked though he realizes that they will keep the water close allowing his body to heat it slightly, which is nice.

While the others look at the tower he looks around to be sure no threat is approaching from around or above.

{Perception: 34}

____________________________________
CURRENT SPELLS:
4th - Cure Critical (D) / Freedom Of Movement (0/2) / Restoration
3rd - Water Breathing (3/4) / Cure Serious (D)
2nd- Lesser Restoration (2/2) / Resist Energy (2/2) / Cure Moderate (D)
1st- Bless / Cure Light Wounds (D) / Endure Elements (2/2) / Shield of Faith {2/2}
C - Detect Magic / Light / Mending / Purify Food and Drink

Mak(JamesM)(72/72)HP|AC:31(AO)/27/19T/19FF|CMD 32| Rapier,+1(Agile,,Keen,Adman)|17/12/-/-/-|(FA,WFin,PS, WFs)**|1d6+9(15)x2)) 
Wednesday March 30th, 2022 12:07:48 PM

"Thank you Falco." Mak said to the owl man. When the anchor dropped he considered briefly grabbing hold of the anchor chain to let it pull him below the waves, but he decided against it when he looked at the rope that connected them all together.

Once beneath the waves Mak found that walking was very difficult and he ended up sort of jumping a bit and using his arms to move himself forward as he flailed about. Then there was getting used to breathing water...he couldn't help but hold his breath when he wasn't thinking about breathing. Eventually he managed to breathe normally, but he was self conscious about it. Mak was afraid to talk, what even would happen if he tried?

**Weapon Finesse, Weapon Focus, Precise Strike, Mobility| Encumbrance:48.36 lbs| Move: 7 | Luckstone |

Elyas (Ben A.) (84/73 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +8( 1D8, 19-20) | Status: mage armor, darkvision, haste 
Wednesday March 30th, 2022 3:08:28 PM

Elyas lets his gear's weight carry him to the bottom where he can walk along solid ground, as it will likely be faster than swimming. there is no hurry to move fast right now, so he walks alog with the others still holding the rope to keep from getting split up.



Wilford Grimly (HP:86/86- AC: 22; Touch: 14; Flat: 18; CMD: 21) 
Wednesday March 30th, 2022 5:00:37 PM

Wil jumps into the water, with no fear but once he began to sink he panicked, a bit, but as he descended and didn't die he relaxed. The voices in his head though; did not stop panicking.. especially his mother.
"Cool it," Wil said and a few other "adjustment" words.
Wil summons a Shark as soon as he hits the sand below.
"I'm not taking any chances in this place," he says.

Orisons: Detect Magic, Resistance, Light, Guidance
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Bless Water, Magic Weapon,Sanctuary, - D: True Strike
Lv2: Spiritual Weapon, Spiritual Weapon, Spiritual Weapon, Consecrate)D: Touch of Idiocy (if needed - Cure moderate Wounds)
Lv3: Summon Monster III-(Sacrificed to Ffloy), Summon Monster III-(Sacrificed to Ffloy), Water Breathing, - D: protection from energy
Lv4: Holy smite: (Sacrificed to Ffloy), Coalescence Feat (Summon Monster IV) - D: Confusion
Channel 4d6


DM Mark - The Coral Tower  d20=9 ; d100=69 ;
Wednesday March 30th, 2022 7:33:41 PM

Son Imod casts Water Breathing on himself before descending. As the coral tower comes into view he moves up effortlessly.
Rolth also moves up with no resistance from the water.
Kiwina looks around.
Falco and Mak adjust to the unusual sensation of actually breathing water.
Elyas stays with the group.
Wil evidently also keeps his mother in his head. Wil summons a shark just to be safe. (The shark will last for seven rounds?)

Everyone is silent as they look around at their surroundings carefully.

You see fish here and there, most small. As Wil summons the shark they scatter, fleeing away from you or disappearing into crevices in the rock and coral!

But even with the keen eyes of everyone you still just see an unnaturally uniform mound of coral. Clearly this must be the coral tower Ardian mentioned.

It is a large, squat structure, roughly 80’ in diameter rising 40’ above the sea floor. The whole thing appears to be made of living coral and wrinkled stone, with bits of plant life clinging to it and small fish darting in and out of little crevices here and there.

There is a clear entryway with two large stone doors that are closed. Carved into the coral to either side of the door are two large images. Each seems to resemble an underwater creature with large eyes and gills on the sides of their heads, though they lack careful detail. They have carved arms at their sides, one arm downward, the other bent so that a webbed hand is held flat, about waist high with the palm facing up.

Here is your map..

Please move yourself as appropriate or let me know where you are. Note that Rolth, Kiwina, Son Imod and the shark are all large sized.

—---------------------------------------------------------
UNDERWATER RULES: In general, we will use the underwater rules here, found under the Aquatic Terrain section. Visibility here is about 60’, given the depth and slow currents.

Rolth Niheow (BatMark) (89/89HP | AC: 20; Touch: 14; CMD: 26) | 
Wednesday March 30th, 2022 7:43:08 PM

Rolth will cast a detect magic spell and scan the area of the doors. He figures that a powerful wizard will know that the spell is harmless and not misinterpret it as an attack. Unless something more dangerous or interesting happens, he will keep concentrating in order to get more information on any magic associated with the doors, carved images, and the like.

Kiwina (Steve M) 106/106 HP | AC:21 (normal) or 22 (using 2 weapons) +4 vs AoO + 1 underwater | HeP: 6 | Status: none ! Swim 60' 
Wednesday March 30th, 2022 8:13:41 PM

Kiwina moves towards the main doors. He continues to look, not casting spells right now.

Son Imod Hugh C 77/77 | AC : 21; Touch 19; Flat 18 CMD 30  d20+22=35 ;
Wednesday March 30th, 2022 8:42:09 PM

Son Imod moves to stand next to Rolth and takes a look around.

Perception: 35

Active Effects:
Freedom of Movement - 80 min
Water breathing - 16 hours

Tonic of Cure Serious Wounds (CL7) - in lifewood flask
Tonic of Cure Serious Wounds (CL7)- in lifewood flask
Tonic of Cure Serious Wounds (CL7)- in lifewood flask
Tonic of Cure Serious Wounds (CL7)- in lifewood flask
Tonic of Cure Serious Wounds (CL8) - in lifewood flask
Tonic of Cure Serious Wounds (CL8) - in lifewood flask
Tonic of Cure Serious Wounds (CL8) - in lifewood flask

Spells Prepared:
0th: Guidance, Virtue, Light, create water
1st: Shillelagh, Shillelagh, Cure Light Wounds,cure light wounds, magic fang, longstrider + Entangle(domain)
2nd: Bull’s Strength, Owl's Wisdom, Resist Energy, Bear’s Endurance + Barkskin (domain)
3rd: Water Breathing, Water Breathing, Water Breathing, Water Breathing -cast + plant growth (domain)
4th:Freedom of Movement, Freedom of Movement-cast, Freedom of Movement - cast + command plant (domain)

Tsak Rezar (Damien) AC21 (T15/F14) 98/94 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: Armoured 
Thursday March 31st, 2022 5:01:55 AM

Tsak starts to move toward the doors behind Kiwina, then remembers that he's tied to the others and looks back to see what they're doing. When everyone is ready he'll head toward the doors.

Falco Ambersier (Ryan M) Status: NONE | 71/71 HP | | AC 19(22) (T15/F15) | Channel (4d6) 7/7 DC17 | Hero Point 5/7 
Thursday March 31st, 2022 9:11:59 AM

Falco glides forward so that Rolth is between him and the door.
____________________________________
CURRENT SPELLS:
4th - Cure Critical (D) / Freedom Of Movement (0/2) / Restoration
3rd - Water Breathing (3/4) / Cure Serious (D)
2nd- Lesser Restoration (2/2) / Resist Energy (2/2) / Cure Moderate (D)
1st- Bless / Cure Light Wounds (D) / Endure Elements (2/2) / Shield of Faith {2/2}
C - Detect Magic / Light / Mending / Purify Food and Drink


Mak(JamesM)(72/72)HP|AC:31(AO)/27/19T/19FF|CMD 32| Rapier,+1(Agile,,Keen,Adman)|17/12/-/-/-|(FA,WFin,PS, WFs)**|1d6+9(15)x2)) 
Thursday March 31st, 2022 9:13:40 AM

Mak moved slowly along with the others tied together with rope. The resistance from the water was too much for him to actually walk and while weighted down he still had to move his arms quite a bit to move his top forward at the same time as his bottom.

**Weapon Finesse, Weapon Focus, Precise Strike, Mobility| Encumbrance:48.36 lbs| Move: 7 | Luckstone |

Elyas (Ben A.) (84/73 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +8( 1D8, 19-20) | Status: mage armor, darkvision, haste 
Thursday March 31st, 2022 11:33:07 AM

Elyas stays in the back of the group but moves up. he is hoping this won't come to trouble that will need spells, but he is ready to cast haste on the party if things get messy.

Do we just knock, you think? he asks, his words sounding weird underwater

Wilford Grimly (HP:86/86- AC: 22; Touch: 14; Flat: 18; CMD: 21) 
Thursday March 31st, 2022 10:09:20 PM

Wil follows the others. Unsure of what’s coming up.
“The shark, may not be helpful here. I’m all for knocking over waiting.”

Orisons: Detect Magic, Resistance, Light, Guidance
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Bless Water, Magic Weapon,Sanctuary, - D: True Strike
Lv2: Spiritual Weapon, Spiritual Weapon, Spiritual Weapon, Consecrate)D: Touch of Idiocy (if needed - Cure moderate Wounds)
Lv3: Summon Monster III-(Sacrificed to Ffloy), Summon Monster III-(Sacrificed to Ffloy), Water Breathing, - D: protection from energy
Lv4: Holy smite: (Sacrificed to Ffloy), Coalescence Feat (Summon Monster IV) - D: Confusion
Channel 4d6

DM Mark - "Do we just knock, you think?" 
Thursday March 31st, 2022 10:58:18 PM

Rolth casts Detect Magic, concentrating on the structure before him.
Kiwina, Falco and Son Imod abandon the rope tying all together and move up.
Tsak and Mak remain secured together and also move up.
Elyas also moves up, lagging in the back and secured with the others.

(There was an error. That was not a summoned shark, only a shark that happened by and moved on.)

For the sake of brevity, three rounds pass. Rolth can tell that there are a few sources and several auras. He can sense abjuration magic all around the building and the doors. He can sense abjuration, enchantment and universal magic associated with the carved figures that flank the doors. (I skipped the spellcraft rolls since Elyas could also cast this, as could others.)

The currents here are not strong enough that you need to remain roped up, but you may if you want to.

Here is your map..

Please move yourself as appropriate or let me know where you are - I will assume you are where you are on the map. Please note if you are under the effects of Freedom of Movement.

—---------------------------------------------------------
UNDERWATER RULES: In general, we will use the underwater rules here, found under the Aquatic Terrain section. Visibility here is about 60’, given the depth and slow currents.

Son Imod Hugh C 77/77 | AC : 21; Touch 19; Flat 18 CMD 30 
Friday April 1st, 2022 2:24:58 AM

Son Imod says, "Do we try to talk to or touch the carved figures do you think? Or are they some kind of magical trap ready to spring on the first one of us foolhardy enough to get close? Did Ardian say if this guy liked visitors or not?"

Active Effects:
Freedom of Movement - 80 min
Water breathing - 16 hours

Tonic of Cure Serious Wounds (CL7) - in lifewood flask
Tonic of Cure Serious Wounds (CL7)- in lifewood flask
Tonic of Cure Serious Wounds (CL7)- in lifewood flask
Tonic of Cure Serious Wounds (CL7)- in lifewood flask
Tonic of Cure Serious Wounds (CL8) - in lifewood flask
Tonic of Cure Serious Wounds (CL8) - in lifewood flask
Tonic of Cure Serious Wounds (CL8) - in lifewood flask

Spells Prepared:
0th: Guidance, Virtue, Light, create water
1st: Shillelagh, Shillelagh, Cure Light Wounds,cure light wounds, magic fang, longstrider + Entangle(domain)
2nd: Bull’s Strength, Owl's Wisdom, Resist Energy, Bear’s Endurance + Barkskin (domain)
3rd: Water Breathing, Water Breathing, Water Breathing, Water Breathing -cast + plant growth (domain)
4th:Freedom of Movement, Freedom of Movement-cast, Freedom of Movement - cast + command plant (domain)

Tsak Rezar (Damien) AC21 (T15/F14) 98/94 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: Freedom of movement 
Friday April 1st, 2022 4:40:58 AM

Tsak (with Mak, who he is tied to) makes his way slowly toward the structure, staying a little further away than Kiwina and Rolth. (OOC I moved both of us on the map)
He's still getting used to the movement under water using the spell, and kinda wants to get his falchion out and swing it around a little - but that might look bad if any guards spot it.
He settles for waiting, sure that Son Imod, Rolth, Kiwina or Wil will do something soon.


Mak(JamesM)(72/72)HP|AC:31(AO)/27/19T/19FF|CMD 32| Rapier,+1(Agile,,Keen,Adman)|17/12/-/-/-|(FA,WFin,PS, WFs)**|1d6+9(15)x2)) 
Friday April 1st, 2022 10:03:14 AM

Not enhanced with Freedom of Movement, Mak is dragged along behind Tsak as he moves into position. Once Tsak stops Mak once more found his footing and waited for someone to open the door, knock, or make a decision. In the meantime he stood back and felt useless.

Wilford Grimly (HP:86/86- AC: 22; Touch: 14; Flat: 18; CMD: 21)  d20+13=31 ;
Friday April 1st, 2022 11:48:58 AM

"Did someone say trap?" Wil says excitedly. "I got this.. let me take a look."
Wil takes a double move toward the front of the group. (Perception for Traps: 31)
(OOC: Plan to move to the door on the next post, but would like to use this roll when I'm there."

Posting for Elyas(Ben) 
Friday April 1st, 2022 11:53:14 AM

Elyas is prepared to cast Haste, if something comes up.. he follows the others. Choosing to stay near the back of the group. He wonders about how a knock would work underwater.

Kiwina (Steve M) 106/106 HP | AC:21 (normal) or 22 (using 2 weapons) +4 vs AoO + 1 underwater | HeP: 6 | Status: none ! Swim 60' 
Friday April 1st, 2022 6:21:38 PM

Kiwina willingly lets Wil look for a trap. But if none are found, he feels knocking to announce their presence is the next proper step.

Rolth Niheow (BatMark) (89/89HP | AC: 20; Touch: 14; CMD: 26) | 
Friday April 1st, 2022 6:46:53 PM

Rolth is fine with Wil looking for traps, then someone knocking on the door as a first step in figuring out what comes next. He waits patiently to see what happens, hoping that no one gets blown up.

DM Mark - Investigations 
Friday April 1st, 2022 10:52:03 PM

Son Imod wonders if the carved figures should be talked to or checked for traps.
Tsak and Mak move up, ready for a threat.
Wil move up to 10’ from the door. He checks for traps, looking at the door and the entryway, including both carved figures. He does not detect any traps. (I moved Wil up as I had said three rounds had passed.)
Elyas prepares to cast Haste if “something comes up.” (Note that this does not count as “readying an action” which requires specifying the specific conditions that would trigger the action.)
Kiwina thinks knocking on the doors is a good idea.
Rolth agrees that someone should knock on the door.

The party stands arrayed before what appears to be an entryway. With the departure of the shark, the smaller fish reemerge from the clefts and crevices why hid in. The ocean around you all is relatively quiet, save for the soft “whooshing” of the gentle currents here.

Though these currents here are not strong enough that you need to remain roped up, you may if you want to. As far as I can tell, only Tsak and Mak are tied together.

Here is your map..

Please move yourself as appropriate or let me know where you are - I will assume you are where you are on the map. Please note if you are under the effects of Freedom of Movement.

—---------------------------------------------------------
UNDERWATER RULES: In general, we will use the underwater rules here, found under the Aquatic Terrain section. Visibility here is about 60’, given the depth and slow currents.

Rolth Niheow (BatMark) (89/89HP | AC: 20; Touch: 14; CMD: 26) | 
Saturday April 2nd, 2022 1:33:15 PM

Rolth casts comprehend languages and moves up to the doors. Unless he sees more detail once he up close (writing, etc.), he will knock on the doors and call out in Common, "We are the Eight-Petaled Rose. We come in peace, and seek an audience with Jennis. We have brought this token of introduction." Rolth holds aloft the medallion given to us by Ardian.

Effect Tracking:
Freedom of Movement (from Falco)
Water Breathing (from Falco)
Comprehend Languages (40 min)
Low Light Vision (Darkvision when raging)
Bardic Performance 0/12 rounds used (inactive)
Rage 0/24 rounds used (inactive)
Channel Energy 0/5 used
Calming Touch 0/5 used

Spell Slots:
Stabilize 0/1 used
Light 0/1 used
True Strike 0/1 used
Detect Poison 0/1 used
Bless 0/1 used
Magic Missile 0/1 used
Lesser Restoration 0/1 used
Shield Other 0/1 used
1st level 1/4 used
2nd level 0/2 used



Kiwina (Steve M) 106/106 HP | AC:21 (normal) or 22 (using 2 weapons) +4 vs AoO + 1 underwater | HeP: 6 | Status: none ! Swim 60' 
Sunday April 3rd, 2022 11:15:08 AM

Since Rolth is in the doorway, Kiwina settles for moving a few feet closer. His weapons are currently stowed.

Effects:
Cloak of the Manta Ray (water breathing, swim speed, extra attack)

Spells:
Ranger
1 - Read magic, speak with animals
Druid
0 - Detect magic, flare, guidance, light
1 - Obscuring mist, cure light wounds, faerie fire, shillelagh
2 - Fog cloud, chill metal, delay poison


Posting for Elyas(Ben) 
Sunday April 3rd, 2022 2:31:44 PM

(OOC: Don't believe Elyas has freedom of Movement)
(Spells: Breath underwater)
Elyas prepares to cast haste on the group members closest to him if something attempts to attack the group after knocking on the door. Also, he looks for something to secure himself to Falco, Kiwina and Son Imod if something should happen. "Anyone have rope? We may want to secure ourselves, " he says


Wilford Grimly (HP:86/86- AC: 22; Touch: 14; Flat: 18; CMD: 21) 
Sunday April 3rd, 2022 2:41:47 PM

Wil casts True Strike on Rolth, "I have a bad feeling and so do a few of my friends. I can feel it in the air," he says slightly nervous.
"sure, the water.. yeah," he then says asking then answering himself.
"Wardd cautions to no rely on luck alone. You have to be smart about it," he added.
Wil steps away from the doors to the corner and waits nervously.

Orisons: Detect Magic, Resistance, Light, Guidance
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Bless Water, Magic Weapon,Sanctuary, - D: True Strike-used
Lv2: Spiritual Weapon, Spiritual Weapon, Spiritual Weapon, Consecrate)D: Touch of Idiocy (if needed - Cure moderate Wounds)
Lv3: Summon Monster III-(Sacrificed to Ffloy), Summon Monster III-(Sacrificed to Ffloy), Water Breathing, - D: protection from energy
Lv4: Holy smite: (Sacrificed to Ffloy), Coalescence Feat (Summon Monster IV) - D: Confusion
Channel 4d6


Son Imod Hugh C 77/77 | AC : 21; Touch 19; Flat 18 CMD 30  d20+22=30 ;
Sunday April 3rd, 2022 10:18:54 PM

(Perception:30)

Son Imod watches and waits for any activity or threats.

Active Effects:
Freedom of Movement - 80 min
Water breathing - 16 hours

Tonic of Cure Serious Wounds (CL7) - in lifewood flask
Tonic of Cure Serious Wounds (CL7)- in lifewood flask
Tonic of Cure Serious Wounds (CL7)- in lifewood flask
Tonic of Cure Serious Wounds (CL7)- in lifewood flask
Tonic of Cure Serious Wounds (CL8) - in lifewood flask
Tonic of Cure Serious Wounds (CL8) - in lifewood flask
Tonic of Cure Serious Wounds (CL8) - in lifewood flask

Spells Prepared:
0th: Guidance, Virtue, Light, create water
1st: Shillelagh, Shillelagh, Cure Light Wounds,cure light wounds, magic fang, longstrider + Entangle(domain)
2nd: Bull’s Strength, Owl's Wisdom, Resist Energy, Bear’s Endurance + Barkskin (domain)
3rd: Water Breathing, Water Breathing, Water Breathing, Water Breathing -cast + plant growth (domain)
4th:Freedom of Movement, Freedom of Movement-cast, Freedom of Movement - cast + command plant (domain)

DM Jeremy Battle Map  d100=73 ; d20+18=38 ; d20+18=30 ; d20+18=25 ; d6+10=15 ; d6+10=16 ; d6+10=13 ; d6=5 ; d20+18=26 ; d20+18=21 ; d6=2 ; d6=5 ; d6+10=13 ; d6+10=14 ;
Monday April 4th, 2022 11:28:35 AM

Rolth decides to knock and announce the presence of the Petals.

Kiwana is close at hand with his weapons stowed.

Elyas readies haste if things go south.

Wil casts true strike on Rolth, and warns he has a bad feeling.

Son Imod watches and waits.

********************************************

As Rolth knocks on the door Son Imod watches in horror as the two corral statues seemingly come to life, and lash out at a flat-footed Rolth, with claws made of corral. Since Son Imod is the only one who made a perception check, he is the only one who can move in the Surprise Round. Please post Son Imod's surprise round action along with his action for this round.

CG 1's right claw lands and confirms a crit that does 26 damage plus 5 bleed damage. It's left claw also lands for 13 damage.

CG 2's right claw lands for 13 damage, and it's left claw lands for 14

CG 1 ????
CG 2 ????

Wilford Grimly (HP:86/86- AC: 22; Touch: 14; Flat: 18; CMD: 21)  d20+10=18 ;
Monday April 4th, 2022 2:33:26 PM

"More stone things during into things.. ugh," Wil stands right beside CG2.
Wil attempts to sneak away from the 2nd one to cast Sanctuary on Son Imod.
(Reflex Save: Evasion: 18)

Orisons: Detect Magic, Resistance, Light, Guidance
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Bless Water, Magic Weapon,Sanctuary, - D: True Strike-used
Lv2: Spiritual Weapon, Spiritual Weapon, Spiritual Weapon, Consecrate)D: Touch of Idiocy (if needed - Cure moderate Wounds
Lv3: Summon Monster III-(Sacrificed to Ffloy), Summon Monster III-(Sacrificed to Ffloy), Water Breathing, - D: protection from energy
Lv4: Holy smite: (Sacrificed to Ffloy), Coalescence Feat (Summon Monster IV) - D: Confusion
Channel 4d6

Elyas (Ben A.) (84/73 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +8( 1D8, 19-20) | Status: mage armor, darkvision, haste 
Monday April 4th, 2022 4:13:06 PM

Elyas is surprised by the statues coming to life, but only slightly. statues always seem to come to life to attack this group...

He casts Haste on the group, filling them all with additional speed and clarity
(+1 to hit, AC, an extra attack and 30 feet extra of movement for everyone!)

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 1X protection from evil, mage armor, 5X magic missile
Level 2: mirror image, glitterdust, darkvision, web, 2x scorching ray
Level 3: 2X lightning bolt, 1/2X Haste, Stinking Cloud
Level 4: 3X summon monster IV,black tentacles, Greater Invisibility
Level 5: Teleport, Telekenesis, 2X Summon Monster V
Special: Acid Dart (8/8 remain, 1d6+4), pearl of power 1, bonded item, dimensional steps (270/270)

Active effects:
Mage Armor (10 hours)
Haste (10 rounds)
Water breathing


Mak(JamesM)(72/72)HP|AC:31(AO)/27/19T/19FF|CMD 32| Rapier,+1(Agile,,Keen,Adman)|17/12/-/-/-|(FA,WFin,PS, WFs)**|1d6+9(15)x2)) 
Monday April 4th, 2022 5:21:44 PM

Mak moves up 5 feet.

Kiwina (Steve M) 106/106 HP | AC:21 (normal) or 22 (using 2 weapons) +4 vs AoO + 1 underwater | HeP: 6 | Status: none ! Swim 60' 
Monday April 4th, 2022 8:30:33 PM

Kiwina is confused for a moment. But not so much that his opinions of Ardian and Jennis remain at all good.

When he recovers, he shouts, "If these are like the last golems we fought, we're not going to do well taking them head on." He swims up, to a spot about 30' off the ocean floor and above CG1, and casts a flare trying to get the thing's attention.

Flare: DC 14 fortitude save or it is dazzled for 1 minute (–1 penalty on attack rolls and sight-based Perception checks). If golems can be dazzled. . . But it doesn't have to dazzle the thing to get its attention, I hope.

Rolth Niheow (BatMark) (18/89HP | AC: 20; Touch: 14; CMD: 26) | 
Monday April 4th, 2022 9:39:23 PM

Rolth harrumphs to himself, "I can't be flat-footed, I'm a barbarian with paws" even as he acknowledges that it doesn't make a difference in this situation.

Realizing that he is in deep peril, he attempts to withdraw to AJ-AK/25-26 and seek some healing.

Son Imod Hugh C 77/77 | AC : 21; Touch 19; Flat 18 CMD 30 
Monday April 4th, 2022 10:50:49 PM

Suprise Round:
Son Imod casts Shillelagh on his quarterstaff.

Normal Round
Son Imod hands one of his CL 8 potions of Cure Serious Wounds to Rolth and says, "Drink this, you'll feel better"

(OOC: removed one of my Tonic's of Cure Serious Wounds)

Tonic of Cure Serious Wounds (CL7) - in lifewood flask
Tonic of Cure Serious Wounds (CL7)- in lifewood flask
Tonic of Cure Serious Wounds (CL7)- in lifewood flask
Tonic of Cure Serious Wounds (CL7)- in lifewood flask
Tonic of Cure Serious Wounds (CL8) - in lifewood flask
Tonic of Cure Serious Wounds (CL8) - in lifewood flask

Active Effects:
Freedom of Movement - 80 min
Water breathing - 16 hours
Shillelagh - 8 minutes

Spells Prepared:
0th: Guidance, Virtue, Light, create water
1st: Shillelagh, Shillelagh - cast, Cure Light Wounds,cure light wounds, magic fang, longstrider + Entangle(domain)
2nd: Bull’s Strength, Owl's Wisdom, Resist Energy, Bear’s Endurance + Barkskin (domain)
3rd: Water Breathing, Water Breathing, Water Breathing, Water Breathing -cast + plant growth (domain)
4th:Freedom of Movement, Freedom of Movement-cast, Freedom of Movement - cast + command plant (domain)

Tsak Rezar (Damien) AC21 (T15/F14) 98/94 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: Freedom of movement  d20+14=19 ; d20+9=13 ; 2d4+3=7 ; 2d4+3=7 ;
Tuesday April 5th, 2022 5:06:00 AM

(Att1=19, Att2=13 {OOC need to add 1 to both for haste, so 20 and 14 pls} Dmg1=7, Dmg2=7)

Tsak draws his sword, moves up to one of the statues (CG1) and attacks it. The last few feet get a bit challenging as he drags the suddenly inert Mak along with him, but Elyas' haste spell has the desired effect and he gets to where he wants. (OOC Sword is magic, rolls are still rubbish!)

Falco Ambersier (Ryan M) Status: NONE | 71/71 HP | | AC 19(22) (T15/F15) | Channel (4d6) 7/7 DC17 | Hero Point 5/7 
Tuesday April 5th, 2022 9:56:50 AM

Enjoying the feel of breathing underwater Falco is content to stay near the back and wait for the doors to be opened.

____________________________________
CURRENT SPELLS:
4th - Cure Critical (D) / Freedom Of Movement (0/2) / Restoration
3rd - Water Breathing (3/4) / Cure Serious (D)
2nd- Lesser Restoration (2/2) / Resist Energy (2/2) / Cure Moderate (D)
1st- Bless / Cure Light Wounds (D) / Endure Elements (2/2) / Shield of Faith {2/2}
C - Detect Magic / Light / Mending / Purify Food and Drink

DM Jeremy Battle Map  d20+18=32 ; d20+18=29 ; d6+10=12 ; d6+10=14 ; d6=5 ; d20+18=36 ; d20+18=33 ; d6=2 ; d6=6 ; d6=4 ; d6+10=14 ; d10=2 ; d6+10=15 ;
Tuesday April 5th, 2022 12:00:07 PM

Will takes a 5 foot step back, and than cast sanctuary on Son Imod.

Elyas is surprised for a second, but he's seen statues come to life before. He casts haste

Mak moves forward a smidge.

Kiwina's opinion of Jenns and Ardian are tainted a bit from this attack, but he swims up and casts flare in hopes of getting the golem's attention. He warns against taking the golems on head on,

Rolth grumbles about his current predicament, and than wisely withdraws, hoping for some healing.

Son Imod turns his double ended stick of ouch into an even more potent stick of ouch. He also hands Rolth a healing tonic.

Tsak moves forward and takes a couple of swings at CG 1, but his blows are defected by the hard coral, the golem is constructed of.

Falco hangs back, enjoying water breathing.

********************************************************

CG 1 takes a couple of swings at his new adversary. Both the corral claws cut into Tsak's flesh, and the half-orc takes 12 damage from the right claw, and 14 damage from the left claw. The ranger also takes 6 bleed damage.

CG 2 takes a 5 ft step forward and swings at Mak with his claws. The right claw hits and causes 14 damage, and the left claw also hits causing 15 damage. Mak also takes 6 bleed damage.

CG 1 AC ??/??/?? HP ??/??
CG 2 AC ??/??/?? HP ??/??

Mak(JamesM)(43/72)HP|AC:34(AO)/30/22T/19FF|CMD 35| Rapier,+1(Agile,,Keen,Adman)|14/9/-/-/-|(FA,WFin,Bls,FDef,PS, WFs)**|1d6+9(15)x2)  d20+17=19 ; d20+12=22 ; d6+9=14 ;
Tuesday April 5th, 2022 2:15:53 PM

Mak found himself being dragged forward and once close to the golem the thing moved up to him.

”So much for the warm welcome.” Mak said as his blood billowed up around him in the water. He riposted but was too slow so he tried again. His second strike scraped up against the golem but he wasn’t sure he did any damage.

OOC:
Mak - Golem, Roll 19, 22. Miss, Hit. Adamantine weapon, Damage 14 hp

**Fighting Defensively, Bless, Weapon Finesse, Weapon Focus, Precise Strike, Mobility| Encumbrance:48.36 lbs| Move: 7 | Luckstone |

Elyas (Ben A.) (84/73 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +8( 1D8, 19-20) | Status: mage armor, darkvision, haste 
Tuesday April 5th, 2022 4:34:43 PM

Elyas hangs back and starts summoning something

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 1X protection from evil, mage armor, 5X magic missile
Level 2: mirror image, glitterdust, darkvision, web, 2x scorching ray
Level 3: 2X lightning bolt, 1/2X Haste, Stinking Cloud
Level 4: 3X summon monster IV,black tentacles, Greater Invisibility
Level 5: Teleport, Telekenesis, 1/2X Summon Monster V
Special: Acid Dart (8/8 remain, 1d6+4), pearl of power 1, bonded item, dimensional steps (270/270)

Active effects:
Mage Armor (10 hours)
Haste (10 rounds)
Water breathing


Wilford Grimly (HP:86/86- AC: 22; Touch: 14; Flat: 18; CMD: 21)  d20+12=29 ; d20+12=22 ;
Tuesday April 5th, 2022 8:23:00 PM

"Find the trigger! What set these things off?"
(Perception: 29)
"It's got to be a puzzle like before. Anything? Maybe we can avoid fighting them to find the trigger."
Wil summons a Mud elemental(Summon Monster IV).

Orisons: Detect Magic, Resistance, Light, Guidance
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Bless Water, Magic Weapon,Sanctuary, - D: True Strike-used
Lv2: Spiritual Weapon, Spiritual Weapon, Spiritual Weapon, Consecrate)D: Touch of Idiocy (if needed - Cure moderate Wounds
Lv3: Summon Monster III-(Sacrificed to Ffloy), Summon Monster III-(Sacrificed to Ffloy), Water Breathing, - D: protection from energy
Lv4: Holy smite: (Sacrificed to Ffloy), Coalescence Feat (Summon Monster IV) - D: Confusion
Channel 4d6

Rolth Niheow (BatMark) (18/89HP | AC: 20; Touch: 14; CMD: 26) |  3d8+5=19 ;
Tuesday April 5th, 2022 9:02:40 PM

Rolth gratefully chugs down the healing Tonic, then experiments with an underwater belch of satisfaction. "I wonder whether they will stop attacking if we back off? Seems a shame to destroy the wizard's minions, probably kinda pricey to make. Whatcha think?"

(Tonic of CSW = 19hp healing)

Kiwina (Steve M) 106/106 HP | AC:21 (normal) or 22 (using 2 weapons) +4 vs AoO + 1 underwater | HeP: 6 | Status: none ! Swim 60'  d20+21=32 ;
Tuesday April 5th, 2022 11:35:48 PM

"They're magical creatures. The trigger may have been just walking up." Kiwina stays above the coral creatures, and takes a look at the building from this position to see if there's perhaps another way in. (Perception = 32)

Effects:
Cloak of the Manta Ray (water breathing, swim speed, extra attack)
Haste

Spells:
Ranger
1 - Read magic, speak with animals
Druid
0 - Detect magic, flare, guidance, light
1 - Obscuring mist, cure light wounds, faerie fire, shillelagh
2 - Fog cloud, chill metal, delay poison


Son Imod Hugh C 77/77 | AC : 21; Touch 19; Flat 18 CMD 30  d20+13=24 ;
Wednesday April 6th, 2022 12:32:53 AM

Son Imod says to Rolth, "Save the flask. I'll see if I can refill it later."

He takes a five foot step back.

He then spontaneously converts one of his prepared Water Breathing spells into a Summon Nature's Ally 3 spell which as a summon spell takes a full round to cast, casting defensively (Concentration check: 24)

Tonic of Cure Serious Wounds (CL7) - in lifewood flask
Tonic of Cure Serious Wounds (CL7)- in lifewood flask
Tonic of Cure Serious Wounds (CL7)- in lifewood flask
Tonic of Cure Serious Wounds (CL7)- in lifewood flask
Tonic of Cure Serious Wounds (CL8) - in lifewood flask
Tonic of Cure Serious Wounds (CL8) - in lifewood flask

Active Effects:
Freedom of Movement - 80 min
Water breathing - 16 hours
Shillelagh - 8 minutes

Spells Prepared:
0th: Guidance, Virtue, Light, create water
1st: Shillelagh, Shillelagh - cast, Cure Light Wounds,cure light wounds, magic fang, longstrider + Entangle(domain)
2nd: Bull’s Strength, Owl's Wisdom, Resist Energy, Bear’s Endurance + Barkskin (domain)
3rd: Water Breathing, Water Breathing, Water Breathing - cast, Water Breathing -cast + plant growth (domain)
4th:Freedom of Movement, Freedom of Movement-cast, Freedom of Movement - cast + command plant (domain)

Falco Ambersier (Ryan M) Status: NONE | 71/71 HP | | AC 19(22) (T15/F15) | Channel (4d6) 7/7 DC17 | Hero Point 5/7 
Wednesday April 6th, 2022 9:38:58 AM

Falco blinks as he figures out what is going on. Is this the test?

Before moving behind Rolth he asks the waper-sar tp BLESS his companions.

{ooc: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.}

____________________________________
CURRENT SPELLS:
4th - Cure Critical (D) / Freedom Of Movement (0/2) / Restoration
3rd - Water Breathing (3/4) / Cure Serious (D)
2nd- Lesser Restoration (2/2) / Resist Energy (2/2) / Cure Moderate (D)
1st- Bless / Cure Light Wounds (D) / Endure Elements (2/2) / Shield of Faith {2/2}
C - Detect Magic / Light / Mending / Purify Food and Drink

DM Jeremy Battle Map  d100=99 ; d20+18=22 ; d20+18=35 ; d20+18=19 ; d20+18=20 ; d6+10=13 ; d6+10=15 ; d6=3 ; d6=3 ;
Wednesday April 6th, 2022 11:21:15 AM

Mak isn't to fond of the welcoming party, and shows his displeasure by stabbing CG 2. His first attack misses, but he lands his second blow.

Elyas begins summoning some back up.

Wil suggests finding the trigger, and than begins summoning also.

Rolth gratefully drinks the tonic Son Imod gave him, and suggests pulling away from the door. He wonders if doing so will stop the golems from attacking.

Kiwinas suggests that the trigger may have been just stepping towards the door. He looks for another entrance, but fails to find any. Of course a powerful wizard, like Jennis, doesn't necessarily need doors.

Son Imod tells Rolth to hold onto the flask so he can refill it later. He takes a 5 ft step back, and joins the summoning party.

Falco wonders if this is the test, than casts Bless on his friends.

***********************************************************************

Wil is perceptive enough to realize that the golems are protecting the doors, as Kiwina suggested. He can easily surmise based on how the events have unfolded, that they were activated when Rolth approached the doors. Whether or not they will stop attacking if the Petals retreat, as Rolth suggested, is hard to say since the Petals are still engaged in combat.

CG 1 continues to attack Tsak and manages to land both claws. His left claw does 13 damage, and his right claw does 15 damage.

CG 2 sees Wil and Son Imod casting spells, so it takes a 5 ft step towards them, and takes a swing at each, however, both claws fail to hit their target.

Tsak and Mak each take 6 bleed damage, since they haven't stopped the bleeding yet.

CG 1 AC 21/9/21 HP 96/96
CG 2 AC 21/9/21 HP 82/96

Mak(JamesM)(31/72)HP|AC:34(AO)/30/22T/19FF|CMD 35| Rapier,+1(Agile,,Keen,Adman)|14/9/-/-/-|(FA,WFin,Bls,FDef,PS, WFs)**|1d6+9(15)x2)  d20+14=23 ; d6+9=13 ; d20+9=23 ; d6+9=13 ;
Wednesday April 6th, 2022 1:21:47 PM

Mak was ticked off and knew he wasn't fast enough to run away or step back out of combat, but his sword arm was still in good shape so he lashed out at the Golem again. His sword scored against it twice as Mak faced off against an opponent that he could not escape. As his resolve hardened it was clear he was an Asilduran with death on the line indeed.

OOC:
Mak - Golem 2, Roll 23, 23.Hit. hit. Damage 26. Adamantium

**Fighting Defensively , Weapon Finesse, Weapon Focus, Precise Strike, Mobility| Encumbrance:48 lbs| Move: 7 | Luckstone | Bloodied | Bleeding

Wilford Grimly (HP:86/86- AC: 22; Touch: 14; Flat: 18; CMD: 21) 
Wednesday April 6th, 2022 4:29:08 PM

"Whoa, big guy. That's a little too close." Wil takes another 5 foot step back.
"What if we gang up on these things? Maybe avoid the swings and hit it from afar?"

"Hey, I have a big guy for you," Wil says referencing the Mud Elemental.
"Hey muddy buddy, can you bury this guy?" He asks
The mud elemental attempts to burrow beneath the corral creature in an attempt to entrap him.
- Wil casts Magic Weapon on his underwater crossbow and takes another step back.

Orisons: Detect Magic, Resistance, Light, Guidance
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Bless Water, Magic Weapon,Sanctuary - used, - D: True Strike-used
Lv2: Spiritual Weapon, Spiritual Weapon, Spiritual Weapon, Consecrate)D: Touch of Idiocy (if needed - Cure moderate Wounds
Lv3: Summon Monster III-(Sacrificed to Ffloy), Summon Monster III-(Sacrificed to Ffloy), Water Breathing, - D: protection from energy
Lv4: Holy smite: (Sacrificed to Ffloy), Coalescence Feat (Summon Monster IV)-used - D: Confusion
Channel 4d6

Rolth Niheow (BatMark) (58/89HP | AC: 20; Touch: 14; CMD: 26) |  3d8+5=12 ; d8=3 ; d8=8 ;
Wednesday April 6th, 2022 6:40:24 PM

Rolth watches the coral golems advance on his comrades and decides he needs to chug one more potion before he gets back into the fight. He also backs up 5 feet before he does it, just in case.

(Potion of CSW = 21hp after rerolling both 1's per the house rules)

Kiwina (Steve M) 106/106 HP | AC:21 (normal) or 22 (using 2 weapons) +4 vs AoO + 1 underwater | HeP: 6 | Status: none ! Swim 60' 
Wednesday April 6th, 2022 10:55:10 PM

"Don't fight if you don't have to."Kiwina watches from above as his friends (hopefully) back away from the golems, and waits to see if the golems follow. He readies his weapons just in case -- this time a trident and a light pick, as they seem easiest to wield underwater.

Son Imod Hugh C 77/77 | AC : 21; Touch 19; Flat 18 CMD 30  d20+11=12 ; d20+7=22 ; d8+7=9 ;
Wednesday April 6th, 2022 11:01:33 PM

Son Imod causes his shark to appear behind the nearest statue and then moves forward to gain flanking with the shark.

Son Imod swings with his enchanted quarterstaff only to hit water

The shark attempts to take a bite out of the statue and succeeds

Son Imod's Attack: 12 vs AC; natural 1 miss

Shark's Attack: 24 (forgot flanking bonus) vs AC; 9 damage if that hits

Tonic of Cure Serious Wounds (CL7) - in lifewood flask
Tonic of Cure Serious Wounds (CL7)- in lifewood flask
Tonic of Cure Serious Wounds (CL7)- in lifewood flask
Tonic of Cure Serious Wounds (CL7)- in lifewood flask
Tonic of Cure Serious Wounds (CL8) - in lifewood flask
Tonic of Cure Serious Wounds (CL8) - in lifewood flask

Active Effects:
Freedom of Movement - 80 min
Water breathing - 16 hours
Shillelagh - 8 minutes

Spells Prepared:
0th: Guidance, Virtue, Light, create water
1st: Shillelagh, Shillelagh - cast, Cure Light Wounds,cure light wounds, magic fang, longstrider + Entangle(domain)
2nd: Bull’s Strength, Owl's Wisdom, Resist Energy, Bear’s Endurance + Barkskin (domain)
3rd: Water Breathing, Water Breathing, Water Breathing - cast, Water Breathing -cast + plant growth (domain)
4th:Freedom of Movement, Freedom of Movement-cast, Freedom of Movement - cast + command plant (domain)

Shark - Stats include +4 Str and Con from Augment Summons
N Large animal (aquatic)

Senses blindsense 30 ft., keen scent; Perception +8

DEFENSE

AC 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, –1 size)

hp 30 (4d8+12)

Fort +9, Ref +5, Will +2

OFFENSE

Speed swim 60 ft.

Melee bite +7 (1d8+7)

Space 10 ft.; Reach 5 ft.

STATISTICS

Str 21, Dex 12, Con 17, Int 1, Wis 12, Cha 2

Base Atk +3; CMB +7; CMD 18

Feats Great Fortitude, Improved Initiative

Skills Perception +8, Swim +11

Tsak Rezar (Damien) AC21 (T15/F14) 64/94 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: Freedom of movement  d20+14=30 ; d20+9=23 ; d20+9=17 ; 2d4+4=9 ; 2d4+4=8 ; 2d4+4=10 ;
Wednesday April 6th, 2022 11:45:59 PM

({ooc forgot to add the haste to the attack rolls again, but remembered for the damage}Attack1=30+1, Dmg=9; Attack2=23+1, Dmg=8; Attack3=17+1, Dmg=10)

Tsak senses that the blood flowing into the surrounding water is his, but he can't feel it at the minute and doesn't have time to do anything about it anyway - he keeps attacking, looking for an opportunity to back away without getting walloped into paste.

little help over here...

Falco Ambersier (Ryan M) Status: NONE | 71/71 HP | | AC 19(22) (T15/F15) | Channel (4d6) 7/7 DC17 | Hero Point 5/7  4d6=10 ;
Thursday April 7th, 2022 9:14:58 AM

Seeing multiple companions damaged in the early going Falco moves into a central position and calls on some generalized healing.

{Channel: 10}

"Mak I can patch you up better in about six seconds!"

____________________________________
CURRENT SPELLS:
4th - Cure Critical (D) / Freedom Of Movement (0/2) / Restoration
3rd - Water Breathing (3/4) / Cure Serious (D)
2nd- Lesser Restoration (2/2) / Resist Energy (2/2) / Cure Moderate (D)
1st- Bless / Cure Light Wounds (D) / Endure Elements (2/2) / Shield of Faith {2/2}
C - Detect Magic / Light / Mending / Purify Food and Drink

Elyas (Ben A.) (84/73 HP | AC: 18; Touch:13; Flat: 15; CMD:15) | mwk Light Crossbow +8( 1D8, 19-20) | Status: mage armor, darkvision, haste  d20+12=17 ; d20+12=26 ; d8=4 ; d6=6 ; 5d4+5=21 ;
Thursday April 7th, 2022 10:59:35 AM

Elyas finishes summoning, and a large ice elemental appears in the water near one of the statues (number 2). it attacks with its fists
17 and 21 to hit
the one that hit does 9 physical and 6 cold damage.
if the creature takes the cold damage it needs a DC 17 Fortitude save or be staggered for 1 round.

Elyas then fires a magic missile at the same golem. five missiles hit the golem, doing 21 force damage.

Spells prepared:

cantrips: Resistance, detect magic, light, mending
Level 1: 1X protection from evil, mage armor, 4/5X magic missile
Level 2: mirror image, glitterdust, darkvision, web, 2x scorching ray
Level 3: 2X lightning bolt, 1/2X Haste, Stinking Cloud
Level 4: 3X summon monster IV,black tentacles, Greater Invisibility
Level 5: Teleport, Telekenesis, 1/2X Summon Monster V
Special: Acid Dart (8/8 remain, 1d6+4), pearl of power 1, bonded item, dimensional steps (270/270)

Active effects:
Mage Armor (10 hours)
Haste (9 rounds)
Water breathing


DM Jeremy Battle Map  d100=65 ; d20+12=25 ; d20+12=20 ; d20+4=14 ; d8+5=7 ; d3=1 ; d8+5=8 ; d20+18=28 ; d20+18=27 ; d6+5=7 ; d6+5=11 ;
Thursday April 7th, 2022 12:34:41 PM

Mak is ticked that he can't retreat, so he stabs at #2 again.

Wil takes a step back and casts magic weapon on his underwater crossbow, as his Mud elemental attacks CG 2. The elemental manages to land one out of two slams, yet they don't seem to do any damage. (DR 10 adamantine) However, the elemental does manage to entrap the golem, sadly since we are underwater, it only lasts for 1d3 rounds, and I rolled a 1. (Matt, in the future if you could make the rolls for your summoned creatures, that would make my job a lot easier, and would be better for you as well. Otherwise I have to look up the creature, and hope I got the same stat block you do. Add in any feats or special abilities Wil may have, that may apply to the creature, and I'm bound to miss something)

Rolth chugs another potion before getting back into the fray.

Kiwina tells his friends to stop fighting if possible, and than readies some weapons.

Son Imod and his shark flank CG 2. He fails to land a blow, but his shark does seem to hit. however the sharks teeth don't seem to do any damage (DR 10 adamantine)

Task lands two out of three swings of his falchion, however he fails to overcome the golems DR

Falco channels energy and promises more healing to Mak next round.

Elyas's ice elemental lands one of it's two slams, and even though CG 2 doesn't seem to take any physical damage, it does take the cold damage and the golem is staggered for a round. Elyas fires off some magic missiles against CG 2

****************************************************************

CG 2, being both staggered and entrapped, even if it is only for this round, can't do anything this round.

CG 1 decides to attack the larger enemy found in Elyas's Ice Elemental. The golem lands both claw attacks, though the elemental's DR does absorb some of the damage. The elemental takes 7 damage from the first blow, and 11 from the second. Since all elementals are immune to bleed damage, the ice elemental doesn't take and, thanks to Falco's channel, Mak and Tsak don't either.

Everyone can make a DC 15 perception check. Highlight to display spoiler: {CG 2's wounds seem too have healed themselves slightly.}

CG 1 AC 21/9/21 HP 96/96 DR 10 Adamantine
CG 2 AC 21/9/21 HP 34/96 DR 10 Adamantine

Mak(JamesM)(41/72)HP|AC:35(AO)/31/23T/19FF|CMD 36| Rapier,+1(Agile,,Keen,Adman)|17/12/-/-/17(H)|(FA,WN,BS,FD,H,Fk,PS,WF)**|1d6+9(15)  d20+14=15 ; d20+17=33 ; d20+12=25 ; d20+17=20 ; d20+17=19 ; d6+9=10 ; d6+9=14 ; d6+9=12
Thursday April 7th, 2022 12:53:36 PM

"Thanks Falco, but it's regenerating!" Mak called out in a bubbly voice as he stabbed at the golem some more. His rapier went hilt deep into the creature with a satisfying hiss as he pulled out the blade and repeated the action.

"haHA!" Mak exclaimed as he danced about now that he wasn't leaking blood into the water.

OOC:
Perception +14, Roll 15...Thank goodness for no fumbles on skill checks.
Mak - CG2, Roll 33, 25, 20. Threat, hit, miss. Damage 24 hp. Adamantium. If the Golem has any penalties to AC, Mak's Damage from the last attack is 12.

**Fighting Defensively , Weapon Finesse, Weapon Focus, Haste, Bless, Flanking, Precise Strike, Mobility| Encumbrance:48 lbs| Move: 15 | Luckstone | Flesh Wound

Rolth Niheow (BatMark) (68/89HP | AC: 20; Touch: 14; CMD: 26) | 
Thursday April 7th, 2022 8:10:32 PM

Somewhat revitalized thanks to Falco's channeling of the warper-sar and a couple of potions, Rolth moves closer to the fight, drawing his morning star and rubbing his paws together to create a static charge as he activates his amulet of mighty fists. Next round may prove to be shocking!



Wilford Grimly (HP:86/86- AC: 22; Touch: 14; Flat: 18; CMD: 21)  d20+12=18 ;
Thursday April 7th, 2022 8:31:59 PM

Perception: 18
"Healing factor. oh my. This is not good. Doesn't look like my mud guy has a good hold but I'm going to jog past to help out over there," he says to the group.
"But first, since I have a little trip prior."
Wil cast Spiritual Weapon. (Hand crossbow)

Orisons: Detect Magic, Resistance, Light, Guidance
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Bless Water, Magic Weapon,Sanctuary - used, - D: True Strike-used
Lv2: Spiritual Weapon, Spiritual Weapon, Spiritual Weapon, Consecrate)D: Touch of Idiocy (if needed - Cure moderate Wounds
Lv3: Summon Monster III-(Sacrificed to Ffloy), Summon Monster III-(Sacrificed to Ffloy), Water Breathing, - D: protection from energy
Lv4: Holy smite: (Sacrificed to Ffloy), Coalescence Feat (Summon Monster IV)-used - D: Confusion
Channel 4d6

Tsak Rezar (Damien) AC21 (T15/F14) 64/94 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: Freedom of movement  d20+15=25 ; d20+15=16 ; d20+10=12 ; d20+10=17 ; 2d4+4=8 ; 2d4+4=10 ; 2d4+4=10 ;
Thursday April 7th, 2022 10:01:37 PM

(PerceptionCheck=25 pass; Att1=16, Dmg=8; Att2=12, Dmg=10; Att3=17, Dmg=10)

Oh great they heal, thinks Tsak. Then, using the chance he's been given by the creature switching attacks, he jumps and swims over the top of the ice elemental and lands down again beside Mak to attack CG2. Unfortunately any blows that land seem to be shrugged off by the monster.

Tsak turns to Son Imod We're gonna need a bigger shark!

Kiwina (Steve M) 106/106 HP | AC:21 (normal) or 22 (using 2 weapons) +4 vs AoO + 1 underwater | HeP: 6 | Status: none ! Swim 60'  d20+10=12 ;
Thursday April 7th, 2022 11:32:01 PM

Seeing that his friends have decided to stay and fight and that they are ganging up on CG2, Kiwina decides to draw the attention of CG1 so it doesn't fall on anyone's flank. Staying above the monster, Kiwina swims down to attack it with his trident.

Unused to the angle, his blow goes wide (AC 12).



Son Imod Hugh C 77/77 | AC : 21; Touch 19; Flat 18 CMD 30  d20+22=35 ; d20+10=16 ; d20+10=17 ; d20+5=24 ; 3d6+4=15 ; d20+9=27 ; d8+7=10 ;
Friday April 8th, 2022 12:22:06 AM

(Perception 35)

Son Imod says, "They heal now?"

He then proceeds to flurry of blows against the construct he is flanking with the shark hitting it once

16 vs AC; miss
17 vs AC; miss
24 vs AC; 15 magical bludgeoning damage before DR

The shark also hits but fails to overcome the damage reduction

27 vs AC; 10 damage before DR

Tonic of Cure Serious Wounds (CL7) - in lifewood flask
Tonic of Cure Serious Wounds (CL7)- in lifewood flask
Tonic of Cure Serious Wounds (CL7)- in lifewood flask
Tonic of Cure Serious Wounds (CL7)- in lifewood flask
Tonic of Cure Serious Wounds (CL8) - in lifewood flask
Tonic of Cure Serious Wounds (CL8) - in lifewood flask

Active Effects:
Freedom of Movement - 80 min
Water breathing - 16 hours
Shillelagh - 8 minutes

Spells Prepared:
0th: Guidance, Virtue, Light, create water
1st: Shillelagh, Shillelagh - cast, Cure Light Wounds,cure light wounds, magic fang, longstrider + Entangle(domain)
2nd: Bull’s Strength, Owl's Wisdom, Resist Energy, Bear’s Endurance + Barkskin (domain)
3rd: Water Breathing, Water Breathing, Water Breathing - cast, Water Breathing -cast + plant growth (domain)
4th:Freedom of Movement, Freedom of Movement-cast, Freedom of Movement - cast + command plant (domain)

Shark - Stats include +4 Str and Con from Augment Summons
N Large animal (aquatic)

Senses blindsense 30 ft., keen scent; Perception +8

DEFENSE

AC 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, –1 size)

hp 30 (4d8+12)

Fort +9, Ref +5, Will +2

OFFENSE

Speed swim 60 ft.

Melee bite +7 (1d8+7)

Space 10 ft.; Reach 5 ft.

STATISTICS

Str 21, Dex 12, Con 17, Int 1, Wis 12, Cha 2

Base Atk +3; CMB +7; CMD 18

Feats Great Fortitude, Improved Initiative

Skills Perception +8, Swim +11


Tsak Rezar (Damien) AC21 (T15/F14) 64/94 HP| Falchion +4 2D4+3|Crossbow +1 1D8+1|Status: Freedom of movement  d20+17=18 ;
Friday April 8th, 2022 9:18:55 AM

(Swim check=18)
(OOC swim check for Tsak to 'fly' over the elemental and land beside Mak.

Falco Ambersier (Ryan M) Status: NONE | 71/71 HP | | AC 19(22) (T15/F15) | Channel (4d6) 5/7 DC17 | Hero Point 5/7  d20+7=14 ; 4d6=12 ;
Friday April 8th, 2022 9:32:49 AM

{Swim: 14}

Falco is a little surprised by the arrival of the ice element that blocks his path to Mak. "Woah, high frosty!"

His initial plan blocked he swims 15ft and bolsters those injured a bit.

{Channel: 12}
____________________________________
CURRENT SPELLS:
4th - Cure Critical (D) / Freedom Of Movement (0/2) / Restoration
3rd - Water Breathing (3/4) / Cure Serious (D)
2nd- Lesser Restoration (2/2) / Resist Energy (2/2) / Cure Moderate (D)
1st- XBlessX / Cure Light Wounds (D) / Endure Elements (2/2) / Shield of Faith {2/2}
C - Detect Magic / Light / Mending / Purify Food and Drink

Kiwina (Steve M) 106/106 HP | AC:21 (normal) or 22 (using 2 weapons) +4 vs AoO + 1 underwater | HeP: 6 | Status: none ! Swim 60' 
Friday April 8th, 2022 11:05:07 AM

Forgot to copy over:

Effects:
Cloak of the Manta Ray (water breathing, swim speed, extra attack)
Haste

Spells:
Ranger
1 - Read magic, speak with animals
Druid
0 - Detect magic, flare, guidance, light
1 - Obscuring mist, cure light wounds, faerie fire, shillelagh
2 - Fog cloud, chill metal, delay poison


DM Jeremy Battle Map  d100=58 ; d20+18=21 ; d20+18=22 ; d6+10=11 ; d6=3 ;
Friday April 8th, 2022 11:22:00 AM

Mak continues his assault on CG 2 the entangled golem takes three hits from Mak's rapier, and drops, to the ground.

Rolth is ready to get back into the action.

Wil takes up a different position, and than casts spiritual weapon.

Tsak moves next to his friend, but fails to land a blow on CG 2

Kiwina attacks CG 1 but misses.

Son Imod channels his inner Bruce Lee and flurries CG 2. Only his final blow lands, but it does some damage. His shark can't seem to overcome the golem's DR, but he does make a good flanking buddy.

Falco channals energy again, since he can't get to Mak.

**********************************************************************

CG 2 is down, but you can tell it isn't dead, as you witnessed some of it's damage self repairing, but it is unconscious, or whatever the construct equivalent is.

CG 1 looks up at it's new threat, and takes two swings at Kiwina. Kiwina parries the first claw, but the golem lands the second blow, causing 11 damage and 3 bleed.

CG 1 AC 21/9/21 HP 96/96 DR 10 Adamantine
CG 2 AC 21/9/21 HP -1/96 DR 10 Adamantine

Kiwina (Steve M) 92/106 HP | AC:21 (normal) or 22 (using 2 weapons) +4 vs AoO + 1 underwater | HeP: 6 | Status: none ! Swim 60'  d20+8=25 ; d20+8=22 ; d20+5=23 ; d20+5=15 ; d20+10=29 ; d20+8=12 ; d8+2=10 ; d4+2=3 ; d6+2=3 ; d6+2=5 ;
Friday April 8th, 2022 11:50:56 AM

Kiwina doubts he can overcome this thing's innate protections with his attacks, but attempts a full round of attacks to keep its attention on him. Mak seems to be the only one doing much damage.

For some reason, if they have the opportunity to look the others now see three translucent and ghostly centaurs in the water around Kiwina. A youthful male lunges at the golem ineffectually, an older female seems to be scolding Kiwina, and an elderly male watches events.

Trident (primary) -- AC 25, 10 damage (should be 11 to include weapon bonus as well as strength)
Light pick (secondary) -- AC 22, 3 damage (should be 4 to include weapon bonus as well as strength)
Hoof -- AC 23, 3 damage (should be half damage underwater, but I doubt it matters)
Hoof -- AC 15, no damage
Tail Barb -- AC 29, 5 damage
Trident (haste) -- AC 12, no damage

Effects:
Cloak of the Manta Ray (water breathing, swim speed, extra attack)
Haste
Taking bleed damage

Spells:
Ranger
1 - Read magic, speak with animals
Druid
0 - Detect magic, flare, guidance, light
1 - Obscuring mist, cure light wounds, faerie fire, shillelagh
2 - Fog cloud, chill metal, delay poison


Mak(JamesM)(53/72)HP|AC:35(AO)/31/23T/19FF|CMD 36| Rapier,+1(Agile,,Keen,Adman)|17/12/-/-/17(H)|(FA,WN,BS,FD,H,Fk,PS,WF)**|1d6+9(15)  d20+17=22 ; d20+12=17 ; d20+17=36 ; d20+17=31 ; d6+9=12 ; d6+9=15 ; d6+9=10 ;
Friday April 8th, 2022 12:41:09 PM

Mak took a five foot step to the other Coral Golem and attacked it with the same gusto as before. He hoped that one of his associates would be able to coup de grace the other golem.

Mak lunged and struck the golem with his rapier. Once more he heard the satisfying hiss of the blade sliding into the coral creature. Since this one wasn't in mud, the next lunge missed, but because Elyas made him exceptionally fast his last attack was very successful.

"Take that! HaHA!" Mak burbled though the water.

OOC:
Mak - CG1, Roll 22, 17, 36. Hit, miss, crit. Damage 37 hp. Adamantine.

**Fighting Defensively , Weapon Finesse, Weapon Focus, Haste, Bless, Flanking, Precise Strike, Mobility| Encumbrance:48 lbs| Move: 15 | Luckstone | Flesh Wound

Wilford Grimly (HP:86/86- AC: 22; Touch: 14; Flat: 18; CMD: 21)  d20+10=18 ; d8+3=11 ; d20+10=12 ; d6+3=4 ; d6+3=5 ; d6+3=4 ;
Friday April 8th, 2022 3:21:22 PM

Rolls from prior post d20+7=19 ; d6+4=7 ; d20+7=15 ;
-----------------
"Whooo! Who!" Wil shouted. "Lay down monster of the corral."
"Grab the other monster Muddy!" He says, as if the summoned monster could understand him.
- The Mud Elemental burrows over to CG1
- (AC: 19 - for +7)(entrap)-miss
- Spiritual Weapon
-(AC: 18 - for +11)(AC: 12)- miss

Wil swims to Mak and casts Cure Moderate wounds (+13 to Mak) watching the other construct carefully as it sleeps. “Should we tie this one up?” He asks

Orisons: Detect Magic, Resistance, Light, Guidance
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Bless Water, Magic Weapon,Sanctuary - used, - D: True Strike-used
Lv2: Spiritual Weapon, Spiritual Weapon, Spiritual Weapon, Consecrate)D: Touch of Idiocy (if needed - Cure moderate Wounds
Lv3: Summon Monster III-(Sacrificed to Ffloy), Summon Monster III-(Sacrificed to Ffloy), Water Breathing, - D: protection from energy
Lv4: Holy smite: (Sacrificed to Ffloy), Coalescence Feat (Summon Monster IV)-used - Round 3 - D: Confusion
Channel 4d6



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