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Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday November 11th, 2019 3:42:15 PM

Garret pauses at the appearance of so many, but remains concentrated on his task with Tink. He stays right by her side, occasionally reaching a hand out to ensure she's still next to him. He is ready to intercept anything that comes near, and will throw himself in the way of any spells that come this way to shield her.

OOC:
Ready action to attack anything that heads towards Tink? Can grab projectiles...

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday November 11th, 2019 9:06:32 PM

Beri watches in dismay as his giants disappear without a chance to contribute.
That's exactly the reason why I only summoned two giants. Well, arrows don't work, I'll need to try something with a little more heft next time.
Beri starts to summon a new storm giant, hopefully this one will survive a little longer.
Beri also holds his lightning bolt and will strike the next enemy he sees attempting to cast a spell in an attempt to interrupt them.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d20+18=22 ; d20+18=26 ; d20+18=21 ; d20+18=28 ; d20+18=29 ; d20+18=37 ; d20+18=27 ; d20+18=25 ; d100=35 ; d100=73 ; d100=2 ; d100=23 ; d100=65 ; d100=3 ; d100=68 ; d100=19 ; d20+24=43 ; d20+24=42 ; 2d8+10=21 ; 2d8+10=18 ; 4d6=11 ;
Tuesday November 12th, 2019 12:36:34 AM

ooc: Bosk is invisible and blinking, can all of the enemies see Bosk to attack? Did any attacks miss due to this? What about SR 20? What are their races and alignment, these matter for dmg and saves

As the enemies appear Bosk quickly casts a quickened entropic shield....and quickly realizes that the spells being flung at him are not subject to miss from that spell (is it too late to cast righteous might?). Bosk turns and charges the arch mage.

Actions
---------------
Reflex Save = 22, 26, 21, 28, 29, 37, 27, 25 (4 succeed, 6 succeed if my protection from chaos spell was effective) =216 or 180 dmg. With evasion = 144 or 72 dmg. 1/2 damage for blink = 108 or 90 dmg. Fire resistance = 36 or 18 dmg. With protection from fire = 0 dmg.

Charge attack arch mage Hit AC 44 confirm crit 47 for 21 or 39dmg if crit plus 11 sneak (due to blink and invisibillity) = 50dmg
If the enemies are undead Bosk will instead use his Sun Sword (same stats) and deal double damage, triple on the crit)

Note that Bosk has over land flight, air walk, dark vision, blind fighting, ghost touch, magic circle against chaos (or Marteaus/his followers anticipated alignment), cannot be flanked, SR 20, combat reflexes, reach, is blinking, and has concealment.
Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

DM Mitch  d20=1 ; d20=18 ; d20=12 ; d20=12 ; d20=8 ; d20=15 ; d20=14 ; 2d10+20=35 ; 2d10+20=32 ; 2d10+20=25 ; 2d10+20=32 ; 2d10+20=26 ; 2d10+20=31 ; d20+11=28 ; d20+11=29 ; d20+27=38 ; d20+27=45 ; d20+27=31 ; d3=3 ; d20+27=36 ; d20+27=39 ; d20+27=39 ; d20+27=47 ; d20+27=33 ; d20+27=41 ; d20+27=37 ; d20+27=37 ; d20+27=28 ; d20+22=41 ; d20+22=37 ; d20+22=41 ; d20+22=31 ; d20+22=35 ; d20+22=24 ; d20+22=28 ; d20+22=38 ; d20+22=38 ; d20+17=33 ; d20+17=33 ; d20+17=24 ; d20+17=26 ; d20+17=30 ; d20+17=27 ; d20+12=22 ; d20+12=25 ; d20+12=21 ; d20+12=30 ; d20+12=32 ; d20+12=24 ; d20+15=35 ; d20+15=21 ; d20+15=23 ; d20+15=30 ; d20+15=22 ; d20+15=18 ; d100=32 ; d100=43 ; d10+20=27 ; d10+20=21 ; d10+20=22 ; d10+20=21 ; d10+20=28 ; d10+20=26 ; d10+20=24 ; d10+20=26 ; d10+20=30 ; d10+20=25 ; d10+20=26 ; d10+20=25 ; d10+20=29 ; d10+20=28 ; d10+20=30 ; d10+20=23 ; d10+20=30 ;
Tuesday November 12th, 2019 7:03:11 AM

(OOC: Beri’s storm giants fired their arrows at the knights near them but none of their arrows got through their defenses. The lightning bolts did strike and do damage)

Tink keeps up the ritual. (OOC: you can take a swift action while participating but otherwise it takes a full round action to maneuver the book with its old script / notes )
Sesha uses timestop and summons some heavy artillery in the form of archons and devils before delayed blast fireballs.
The fireballs completely wipe out the cluster of Knights and Archmage she targeted.
Zane takes a bite at the nearest Archmage, missing completely.
Restlin hunkers out of sight in Sesha’s tower and begins casting magic jar.
Garret stands ready to protect Tink from projectiles.
Beri starts summoning another Giant saving his lightning for the next time someone casts a spell.
Bosk wonders if the enemy can see him before realizing most of the fireballs were just targeting near him and he got in the splash. The polar ray did target him, so presumably the archmage can see him. (both of these enemies are Neutral Evil, mages are elves knights are human)

Gaelen, Agatha and Sprocket all teleport inside of Sesha’s pop up tower.

The Iron Golems charge the eldritch knights and slam into them full force. The lesser priests spread out and cast repulsion to stall any enemy charges. The Greater Priests cast Implosion and start targeting the Archmages, but both make their saves.

The surviving knights cast spells (Spellcraft 24 Highlight to display spoiler: {Timestop}) emerging from their temporal bubble all flying and with mirror image duplicates. Some have floating shields of force.

The surviving archmages cast time stops of their own.

Archmage 1: 5 rounds - empowered delay blast fireball (Garret, Tink, Wyaar, Greater Kevintar Priest, Golem 9 + Golem 7) 93 damage; DC 26 for half, delayed blast fireball (Garret, Tink, Wyaar, Greater Kevintar Priest, Golem 9 + Golem 7) 75 damage; DC 26; reverse gravity (Garret, Tink, Wyaar, Greater Kevintar Priest, Golem 9 + Golem 7) DC 26; Wall of Force - between Sesha’s Tower and the arch mage. Prismatic Wall protecting himself; Shield protecting himself
Archmage 2: 3 rounds - empowered delay blast fireball (1, 2, 3 - lesser priests), golems 4 and 5 - 97 damage; DC 26; delay blast fireball (1, 2, 3 - lesser priests), golems 4 and 5 - 70 damage; DC 26; prismatic wall protecting himself
Archmage 3: 2 rounds empowered delay blast fireball (zane) DC 26 - 106 damage; Delay blast fireball (zane) DC 26 69 damage

The room and the ritual are fully started now. The entire thing thrums with energy and the chants of the participants rise over the battle. The first heart is ritually sacrificed.

Surrounding the ritual area the air seems to swirl and twist as more enemies magically appear to assault the defenders, three sets of heavily armored warriors wielding great bows with deadly precision.
Two see through Tink’s Shadow Evocation and target her. Four arrows find their mark (how many can Garret catch? 27, 21, 22, 21 damage, minus whatever Garret catches).

The others target the Iron Golems tearing up their kight allies, destroying one and taking another to it’s last legs.

DM Sanity buff tracker
Knight 1 fly, mirror image - 7 images, shield, expeditious retreat
Knight 2 fly, mirror image - 5 images, shield, expeditious retreat
Knight 3 fly, mirror image - 5 images, shield, expeditious retreat
Knight 4 fly, mirror image - 8 images, shield
Knight 5 fly, mirror image - 5 images, shield
Knight 6 fly, mirror image - 8 images, shield

Shadow Evocation DC: will 24
Repulsion save DC 23

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 57 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage
Eldritch Knight 1: 35
Eldritch Knight 2:
Eldritch Knight 3:119
Eldritch Knight 4:
Eldritch Knight 5: 26
Eldritch Knight 6: 31

Golem 8: dead
Golem 9: 165

Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment


DM Mitch 
Tuesday November 12th, 2019 7:04:47 AM


Map


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+28=39 ; d20+28=35 ; d20+28=41 ;
Tuesday November 12th, 2019 7:51:56 AM

"Those shield spells will stop magic missiles."

There's really not a lot Tink can do but try and brace herself for the hits. This ritual has to be done. That's all there is to it.

If things start to get really serious though she's happy to tap out and pass it over to someone else.

She looks to Garret "I got this. You can go get in the fight. Don't worry, I'll yell if they start to swarm me. The others need you now"

----------------
Ref Save vs Delayed Blast Fireball DC26: 39=Pass. Evasion=No damage.
Ref Save vs Delayed Blast Fireball DC26: 35=Pass. Evasion=No damage.
Reverse Gravity: No effect thanks to Fly spell
Shield of Arrow Deflection: Ref Save 41 means the first arrow is deflected. That leaves 21, 22, and 21 depending on how many Garret can catch/deflect. I'll update my HP once known
Empowered Symbol of Weakness: Activated now that Tink has been attacked. Fort Save vs DC24 when within 60ft of Tink or take 3d6*1.5 Str Damage. The party are immune (attuned) to this. If someone gets to 0 Str they fall unconscious


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 10/Evil  d20=5 ; d20=7 ;
Tuesday November 12th, 2019 10:49:26 AM

Last round: Actives boots of flying

~~~~~~~~~~~

This round:

Reflex Saves vs Delayed Blast Fireball - Both made, no damage from Evasion
Reverse Gravity - Floats, flies, no much of a difference

Buffs:
Resist Energy (Fire, Electric, Cold) - 30
Death Ward
Haste (from Zane)
Divine Bond for Holy, Flaming, Axiomatic
Flight - From boots

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 10/Evil  d20+42=48 ; d20+42=52 ; d20+42=57 ; d20+37=42 ; d20+32=38 ; d20+27=30 ; d8+39=41 ; d8+39=43 ; d8+39=46 ; d8+39=44 ; d8+39=46 ; d8+39=43 ; 4d6=14 ; 2d6=7 ; 2d6=8 ; 2d6=11 ; 2d6=10 ; 2d6=4 ; 2d6=8 ; 2d6=7 ; 2d6=7 ; d6=2 ; d6=1 ; d6=3 ; d6=1 ; d6=1 ; d6=3 ; d6=6 ; d6=6 ; d6=3 ; d6=5 ; d6=1 ; d6=5 ; d6=2 ; d6=5 ; d6=6 ;
Tuesday November 12th, 2019 11:20:30 AM

Floating in the reversed gravity field with his boots keeping him in place Wyaar peers at the closest archmage and calls on his Queen for aid before sending a barrage of arrows flying towards the wizard.

~~~~

Swift Action: Smite Evil on Archmage 3
Full attack on Archmage 3 with deadly aim, rapid shot, many shot, smite, haste

Smite ignores all DR

Attacks hit AC 48, 42, 38, 30, 52, 57. All hit vs Archmgae AC 24. If ARchmage dies any spillover to closest knight with 9 less hit AC

Attack 1: 84 piercing, 14 holy, 7 flaming, 8 cold, 11 electric
Attack 2: 46 Piercing, 10 holy, 2 flaming, 1 cold, 3 electric
Attack 3: 44 Piercing, 4 holy, 1 flaming, 1 cold, 3 electric
Attack 4: 46 piercing, 8 holy, 6 flaming, 6 cold, 3 electric
Rapidshot: 43 piercing, 7 holy, 2 flaming, 5 cold, 6 electric
Haste Attack: 43 Piercing, 7 holy, 2 flaming, 5 cold, 6 electric

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+30=49 ; d20+30=37 ; d20+43=52 ; 2d8+16=26 ; d6+1=7 ;
Tuesday November 12th, 2019 12:06:38 PM

Garret reaches out and slaps one of the arrows down that was headed towards Tink. When she mentions that the ritual is complete and he should go, he dodges the fireballs, then dimensional steps over to help Zane’s corner. He appears just behind the mage and swings a fist at it.

OOC:
Fireball 1 save DC 26: 49; evasion, no damage
Fireball 2 save DC 26: 37; evasion, no damage

Garret can only grab one arrow.

Dimensional step to diagonally behind archmage 1, hit AC 52, 26 damage (magical, lawful, cold iron, silver, adamantine), stunning fist DC 28 or be paralyzed 7 rounds


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items  d20+21=25 ;
Tuesday November 12th, 2019 12:51:19 PM

Off in the north-east corner are three bad guys and three constructs. Restlin can't tell the bad guys apart, but guesses the golems don't have souls and aren't valid targets for magic jar. He'll try taking over one of the bad guys.

Will save DC 25.

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 306/311, Blindsense 60' Character  d20+24=43 ; d20+24=42 ; d20+26=46 ; d20+26=35 ; d20+26=29 ; d20+26=27 ; d20+26=44 ; d20+26=28 ; d20+26=46 ; d20+26=32 ; d20+26=45 ; 2d6+24=31 ; 2d6+24=30 ; d8+21=23 ; d8+21=26 ; d6+21=25 ; d6+21=27 ; d8+21=27 ; d8+21=26 ; 2d6+24=33 ; 2d6=11 ; 2d6=11 ; 2d6=5 ; 2d6=10 ; 2d6=5 ; 2d6=9 ; 2d6=7 ;
Tuesday November 12th, 2019 2:39:17 PM

Zane twists and spins as a Dragon, avoiding the fireballs....He drifts 5' closer to the Archmage and then introduces himself to him.....
If he drops, with switch the rst to the E-Knight next to Zane....

Bite 46 to hit (35 to confirm) 31+30 Crit Damage + 11 Holy
Claw 29 to hit 23 Damage + 11 Holy
Claw 27 to hit 26 Damage + 5 Holy
Wing 44 to hit 25 Damage + 10 Holy
Wing 28 to hit 27 Damage + 5 Holy
Tail 46 to hit (32 to confirm) 27+26 Crit Damage + 9 Holy
Haste Bite 45 to hit 33 Damage + 7 Holy

Zane feels better after his last round with the bite's miss...

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 306/311, Blindsense 60' Character 
Tuesday November 12th, 2019 2:49:25 PM

Wasn't paying attention to spells cast..... Sorry....Ignore posts target, switch it to the E.Knight. If nothing else, the images will be reduced....

Over the rings, "need help with the arch mage, too many bad guys to drop an anti-magic field on them."

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 193/233 -- Spells -- Active Effects 
Tuesday November 12th, 2019 6:13:28 PM

OOC: Updated HP based on Garret catching/deflecting one arrow. 2 remain. 21+22pts damage=43pts total

Sesha - 310/230. AC 37  13d6=41 ; 5d8=29 ; d20+26=44 ; d8+14=18 ; d6=4 ; d6=4 ; d20+21=27 ; 2d6+10=22 ; d6=2 ; d6=3 ; d20+14=24 ; d20+14=17 ; 8d6=32 ; 8d6=35 ; d20+26=41 ; 12d8=62 ; d4=2
Tuesday November 12th, 2019 9:10:37 PM

.Sesha. (Polymorphed, Huge, 20% miss chance, other magic effects in footer.)

With the southern corner cleared, Sesha leaves her fortress with a running start, taking the the skies in the form of a Huge Brass Dragon! She stops and hovers, then breathes fire down on her enemies, waiting first for Hope to .. hopefully .. make the archers vulnerable to fire.

Tested 1 and 2 take 62 fire damage. 91 if fire vulnerable. Reflex save DC 29 for half.

------------------

.Hope.(Incorporeal, undead, haste.) Link

Hope, incorporeal, throws blasts of witchfire at tested 1 and 2. These hit touch ac 24 and 17 for 32 and 35 damage. Willsave DC 22 for each success or gain SICKENED and FIRE VULNERABILITY.

------------------

.Alice. (construct, DR5, FH2, Shield Other Sesha) Link

She uses the fortress for full cover and blocks line of sight to herself. Full defense.

---------------------

.Astral Deva. (protective aura, holy aura, dr10/evil, uncanny dodge, DR 10/evil; Immune acid, cold, petrification; Resist electricity 10, fire 10; SR 25 - possibly holy aura) Link

Grim faced, the Deva considers the Tested of Martaeus. With disdain, she casts Holy Smite upon them.

At Will: Holy Smite: Tested 3 and 4 take 29 Holy damage, and are blinded for 1 round. Will Save DC 22 for half damage and negate the blindness.

AOO if 3 flees: Hits AC 44 for 26 damage. (8 holy)

-----------------------------

.Ice Devil. (regeneration 5, DR 10/good; Immune fire, cold, poison; Resist acid 10; SR 24, Holy Aura) Link

Cackling madly, the Ice Devil calls out to the Astral Deva. "Come on my friend! We have slaughter to revel in!"

At Will: Cone of Cold, hits Tested 3 and 4 for 41 cold damage, reflex save DC 20 for half.
Aura: Both Tested 3 and 4 must save vs the Ice Devils fear aura. Will Save DC 22. Failure = Panicked for 13 rounds.

AOO if either 3 or 4 provokes: Hits AC 27 for 24 (2 cold) and pass DC 23 Fort save or be slowed for 3 rounds.

----------------------
Spells in effect on self:
Barkskin, Bloodwitch Lore, Blur, Contingency, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: 2 Rounds.


Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=32 ; d20+24=38 ; d20+19=32 ; 4d6+23=39 ; 4d6+23=42 ; 4d6+23=35 ;
Tuesday November 12th, 2019 9:25:23 PM

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

Beri finishes his summons and the storm giant appears. It draws it's sword, and attacks eldritch knight 6

SG 3- hp 237
sword +29/+24/+19 (4d6+23/17–20)
Attack 1=32
Damage 1=39

Attack 2=38
Damage 2=42

Attack 3=32
Damage 3=35

***
Beri waits to make sure there are no signs that the sword attacks will be useless, and assuming no will summon another storm giant.

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst, Repel Metal or Stone 
9 (5)- *Wail of the Banshee, elemental swarmx3, Shapechange, storm of vengence

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

DM Mitch  d10=4 ; d4=2 ; d3=3 ; d20+18=24 ; d20+18=28 ; d20+11=30 ; d20+14=17 ; d100=73 ; d100=49 ; d8=6 ; d8=1 ; d6=4 ; d6=6 ; d4=4 ; d4=4 ; d4=2 ; d3=2 ; d20=4 ; d20=8 ; d10+20=27 ; d10+20=25 ; d6=4 ; d6=2 ; d4=3 ; d4=4 ; d3=2 ; d3=1 ; d20=8 ; d10+20=28 ; d4=3 ; d3=3 ; d10+20=26 ; d20=17 ; d10=4 ; d8=2 ; d20+15=22 ; d20+15=28 ; d20+17=31 ; d20+17=19 ; d20+15=25 ; d20+15=35 ; d20+15=28 ; d20+15=31 ; d20+17=32 ; d20+17=28 ; d20+37=57 ; d20+37=51 ; d20+32=50 ; d20+27=44 ; d20+22=41 ; d20+32=34 ; d20+27=45 ; d20+22=30 ; d10+20=28 ; d10+20=27 ; d10+20=30 ; d10+20=28 ; d10+20=26 ; d10+20=24 ; d10+20=24 ; d10+20=27 ; d20+37=53 ; d20+32=45 ; d20+27=41 ; d20+22=41 ; d20+22=38 ; d10+20=30 ; d10+20=30 ; d10+20=21 ; d10+20=28 ; d10+20=22 ; d20+27=40 ; d20+27=29 ; d20+27=29 ; d20+27=34 ; d20=8 ; d20+20=29 ; d10+20=29 ; d20+27=35 ; d20+27=32 ; d20+22=28 ; d20+22=41 ; d20+17=21 ; d20+17=24 ; d20+12=31 ; d20+12=23 ; d100=34 ; d100=78 ; d100=60 ; d100=50 ; d10+20=27 ; d10+20=27 ; d10+20=29 ; d20+27=42 ; d20+27=43 ; d20+27=37 ; d20+27=46 ; d20+27=35 ; d20+27=31 ; d20+22=26 ; d20+22=38 ; d20+17=35 ; d20+17=22 ; d20+12=13 ; d20+12=19 ; d10+20=25 ; d10+20=24 ; d10+20=25 ; d10+20=27 ; d10+20=23 ; d10+20=30 ; d20+11=16 ; d20+11=28 ;
Tuesday November 12th, 2019 10:33:18 PM

(book keeping!)

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday November 13th, 2019 1:24:16 AM

ooc: Does anyone know where BOsk or the mage he was fighting went?

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday November 13th, 2019 1:30:43 AM

Not seeing himself or his prey Bosk Shadowalks and casts a quickened Magic circle against evil focused on himself.

ooc: Can I assume I was accidentally deleted? Iw I was teleported somewhere I will teleport, planeshift, etc back.

DM Mitch  d4=3 ; d10+10=17 ; d10+10=14 ; d10+10=20 ; d10+10=12 ; d10+10=14 ; d10+10=15 ;
Wednesday November 13th, 2019 8:28:25 AM

Tink tells Garret to go help in the fight.
Wyar kills an archmage and destroys 2 mirror images on a knight (the yellow fields are repulsion, not reverse gravity)
Garret punches an archmage, but they make the save.
Restlin tries to take over an enemy (you just said northeast corner, so I rolled a d3 and got the 3rd enemy, knight 4). He succeeds and finds himself in the body of a martial master of magic. (he is now black and marked Rk for Restlin Knight)
Zane tears into an eldritch knight but gets mostly mirror images, destroying 3 and hitting once
Sesha goes dragon and flies out to fight with her summons (put results of saves with enemy actions)
Beri summons another giant which destroys 3 mirror images (enemy AC on the bottom so you can see if you attacks hit)
Bosk takes a round to buff (the archmage you were attacking died)

The ritual proceeds at a good pace. The second heart is burned. The whole room rumbles and shifts; the ceiling starts to open, cracks forming lines across it, letting in sunlight from outside.

The magical disturbance in the air increases, shedding a sickly brownish light over the outer area of the room where Marteous’s followers are arriving. Small vermin start to appear, rats, roaches, worms. More appear, Mages and Tested and join the assault.

Sprocket casts disintegrate at the wall of force automatically destroying it.
Agatha casts disintegrate at the remaining archmage using her theurge ability to combine it with truestrike cast as a level 2 witch’s spell. Her ray strikes true and the last archmage was turned to a pile of dust.
Gaelen uses the mother of all curses against eldritch knight 1 using baleful polymorph, suffocation and irresistable dance. The knight fails with his lowest save and turns into a dancing, suffocating toad.

Eldritch Knight 1 is a suffocating dancing toad.
Eldritch Knight 2 takes a 5 foot step then casts a quickened phantasmal killer following up with disintegrate against Zane.
(Zane - phantasmal killer = DC 22 will save; followed by DC 22 fort save;
Disintegrate = 29 vs AC; miss)

Eldritch Knight 3 - takes 5 foot step towards golem 6 and makes a full attack missing on all accounts.

Eldritch Knight 5 takes a 5 foot step back and then fires disintegrate at Beri (33 vs touch; DC 24 fort save - failure = 134 damage; success = only 17 damage)
Eldritch Knight 6 takes a 5 foot step back and fires his own disintegrate at Beri (37 = nat 20 vs touch ; 26 vs touch to confirm critical = DC 24 fort save; failure = 241 damage; success = only 42 damage)

Archmage 5 casts Finger of Death against Zane. The dragon must make a DC 26 fort save or take 200 points of damage, if saved only takes 31 damage)

Archmage 6 uses greater dispel magic against Sesha targetting 5 effects on the Bloodwitch.
(Dispel rolls = 24,40,30,40,26 = CL 13, 29, 19, 29, 15 = 2 effects dispelled starting with highest caster level and going down)

Tested 1 & 2 make their will saves but only 1 makes the reflex save. They activate their boots and rain arrows on Sesha the Dragon, doing 83 damage to her (I did roll for the 20% miss chance and their +5 bows trump your DR)

Tested 3 & 4 make all of their saves. In an instant their bows disappear and shields appear, which start dancing around them, before they draw greatswords, tearing into the summons. The Astral Deva is crit with all 4 attacks and is torn asunder. The Ice Devil fairs better and is only crit once and brought to 2 hp.

Tested 5 & 6 turn their gazes on the enemy archer Wyar, who doesn’t have cover against their angle of attack. He gets hit 6 times (well 4, but double hit from first arrows) for 154 damage.

The new tested target the lesser and greater priests, killing two lesser and damaging two greater.

The Iron Golems continue their attack, though this time the DM remembers the mirror images and they do less damage.

Lesser priest 2 adds his repulsion to the others, fully surrounding the ritual sight with the defensive fields. The two greater priests continue their implosion efforts. This time one of the archmages fails and instantly dies.


Map

DM Sanity buff tracker
Knight 1 fly, mirror image - 2 images, shield, expeditious retreat
Knight 2 fly, mirror image - 5 images, shield, expeditious retreat
Knight 3 fly, mirror image - 0 images, shield, expeditious retreat
Knight 4 fly, mirror image - 8 images, shield
Knight 5 fly, mirror image - 2 images, shield
Knight 6 fly, mirror image - 3 images, shield

Shadow Evocation DC: will 24
Repulsion save DC 23

All tested: haste

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 57 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage
Golem 8: dead
Golem 9: 165

Eldritch Knight 1: 87 - dancing, suffocating toadified
Eldritch Knight 2:
Eldritch Knight 3:157
Eldritch Knight 4:
Eldritch Knight 5: 52
Eldritch Knight 6: 31

Archmage 1: dead
Archmage 2: dead
Archmage 3: dead
Archmage 4: dead

Tested 1: 63
Tested 2: 97
Tested 3: 35
Tested 4: 35
Tested 5:
Tested 6:

Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment




Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+43=44 ; d3=2 ;
Wednesday November 13th, 2019 10:29:24 AM

Garret moves over behind the nearest Eldrich knight, but stubs his toe as he moves, trying to keep his feet and not crash into the knight.

OOC:
Attack roll 1. :)

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 11/29 Quest Items  d20+20=32 ;
Wednesday November 13th, 2019 10:33:27 AM

Eldritch Knight Restlin finds and drops the spell component pouch/bag/whatever the knight uses. He then takes a running charge at EK3. "Hey buddy! Great fun being a stupid evil guy, isn't it?" he asks as he attacks with...whatever the knight's weapon is.

Attack roll 34 + the EK's strength & any magic weapon bonuses. I'll let you roll damage.

Edit: forgot to add +2 to hit from flanking.

Sesha - 310/230. AC 37  d20+20=32 ; d20+15=32 ; d20+15=25 ; 8d6=22 ; 8d6=28 ; d6=1 ; d6=4 ; 5d6=15 ; d20+21=41 ; d20+21=35 ; 2d6+10=14 ; d6=3 ;
Wednesday November 13th, 2019 1:47:18 PM

.Sesha. (Polymorphed, Huge, 20% miss chance, Stoneskin 70/150, Cloak of Dreams: All creatures within 5ft at the beginning or end of their turn must save vs DC 28 or sleep for 1 minute. 1/24 rounds used.)

AoO: Sesha snaps out at Tested 2. She misses.

With a roar, Sesha thrashes against the arrows now sticking out her stone-like wings. She feels the energy slip away from one of her Ring of Counterspells, the one that counters Greater Dispel Magic. She has two such wards remaining, and those only stop regular dispel attempts.

She turns to the direction of the archmage. Magical interference was NOT necessary to her plans. She casts Bouncing Dominate Person. A bound-wizard was far more useful to her than a dead one, if she could get lucky.

Archmage 6 must make a Will Save, DC 28 or be dominated. IF HE PASSES, Bouncing Spell Metamagic will move it to Archmage 5, who must make a will save DC 28 or be dominated.[/b]

Sesha then digs into her magical reserves, and defensively casts Cloak of Dreams. Tested 1 and 2 must save vs DC 28 at the start of their turn or fall asleep for 1 minute.

------------------

.Hope.(Incorporeal, undead, haste, higher than enemy.) Link

Hope, incorporeal, throws blasts of witchfire at Tested 2. These hit touch ac 32 and 25 for 23 and 32 damage, all fire. Willsave DC 22 x2 gain SICKENED and FIRE VULNERABILITY.

------------------

.Alice. (construct, DR5, FH2, Shield Other Sesha) Link

She uses the fortress for full cover and blocks line of sight to herself. Full defense.

---------------------

.Ice Devil. (regeneration 5, DR 10/good; Immune fire, cold, poison; Resist acid 10; SR 24, Holy Aura) Link

Suddenly gravely injured and all alone, the Ice Devil is no longer amused. He casts Ice Storm over enemies 3 and 4.

At Will: Ice Storm, No Save. 15 damage to each person. THOSE IN AREA OF EFFECT: Suffer -10 to perception checks, -6 to ranged attacks, and 15ft movement = 1 square.

AoO if he needs it: hits AC 41 for 17 damage. Fort save DC 22 or be slowed. (Fails to confirm)

Fear aura: 3 and 4 must save again, Will DC 22 or be panicked.

----------------------
Spells in effect on self:
Barkskin, Bloodwitch Lore, Blur, Contingency, Cloak of Dreams, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: 1 Rounds.


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 87/181, DR 10/Evil  d20+33=37 ; d20+33=36 ; d20+33=35 ; d20+28=41 ; d20+23=24 ; d20+18=24 ; d8+19=27 ; d6=4 ; d6=3 ; d6=6 ;
Wednesday November 13th, 2019 3:30:41 PM

Wyaar winces as he takes fire from two enemy arches and brushes a hand over his wrist to heal himself of some of the damange as he returns fire, poorly.

~~~~
Switft Action: Lay on Hands for 60 HP

Full Attack on Tested 6 with all the usual. +10 equivalent weapon ignores all DR except slashing/bludgeoning

Attack 1: Miss
Attack 2: Hit AC 41, 27 piercing, 4 fire, 3 electric, 6 cold
Attack 3: Miss
Attack 4: Miss
Rapidshot: Miss
Haste Attack: Miss

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 275/311, Blindsense 60' Character  d20+24=40 ; d20+26=29 ; d20+26=37 ; d20+26=45 ; d20+26=44 ; d20+26=38 ; d20+26=41 ; d20+26=27 ; d8+21=27 ; d8+21=23 ; d8+21=24 ; d6+21=24 ; d6+21=26 ; 2d6=10 ; 2d6=7 ; 2d6=6 ; 2d6=8 ; 2d6=6 ;
Wednesday November 13th, 2019 3:40:55 PM

Zane auto passes the P-Killer saves and ignores it. Zane also makes the Finger of Death save and takes 31 damage.

Over the rings, "Good thing I'm as tough as I look or that could have done some serious damage. Any luck on handling this Archmage guy over here?"

Zane attacks the E-Knight 2 again.

Bite 29 to hit
Claw 37 to hit 27 Damage + 10 Holy
Claw 45 to hit 23 Damage + 7 Holy
Wing 44 to hit 24 Damage + 6 Holy
Wing 38 to hit 26 Damage + 8 Holy
Tail 41 to hit 24 Damage + 6 Holy
Haste Bite 27 to hit

Sesha - 310/230. AC 37 
Wednesday November 13th, 2019 4:51:49 PM


Over the ring, Sesha replies to Zane.

"As soon as I can handle my own issues, I'll be there! There's an archmage and two Tested over here. And so far, I don't have any golems helping!"

She casts a worried glance towards Wyarr.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 193/233 -- Spells -- Active Effects 
Wednesday November 13th, 2019 6:05:21 PM

Wyaar is close enough to Tink that she could rush over to him and hand him that heal potion that Sesha gave her. It pains her to see him get that hurt but he still stands.

She turns her attention back to the ritual. No matter what happens, it has to be done.

"Almost there"

----------------------
Spells in effect on self:
Arcane Sight - Blur - Contingency - Dark Vision - Detect Scrying - Elf Vision - Roses Temperature Control - Fly (60ft) - Freedom of Movement - Heroism - Magic Circle vs Evil - Mind Blank - Moment of Prescience - Pass Without Trace - Reduce Person - Resist Energy 10 (All) - See Invisibility - Spell Resistance (20) - Resist Energy (Fire) - Resist Energy (Cold) - Invisibility


Spells in effect on others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements chest slot - Air - Restlin, Zane, Beri, Garret, Wyaar and Sesha -


Defences:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples - Resist Energy 10 (All) - Resist Energy 30 (Fire, Cold) - Blur (20% miss chance) - Contingency (Mage's Disjunction) - Counterspell (Gtr Dispel Magic) - Spell Resistance (20)


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Beriothian -- AC:38+4/18/36+4 HP: 254+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d2=1 ; d2=2 ; d10=1 ; d20+29=44 ; d20+29=45 ; d20+29=45 ; d20+24=41 ; d20+24=31 ; d20+24=43 ; d20+24=35 ; d20+19=34 ; d20+19=29 ; 4d6+23=34 ; 4d6+23=29 ; 4d6+23=36 ; 4d6+23=38 ; 4d6+23=36 ; 4d6+23=32 ; 5d6=18 ; d20+23=39 ;
Wednesday November 13th, 2019 9:42:16 PM

***roll for blink and blur***
blur 1 = 1
blink 1 = 1 (attack still lands)
Fort Save= d20+23=39 (17 damage)

blur 2- 2 (attack misses)

(ooc: I'll roll d100 next time to be more readable as a percent, didn't occur to me until after I rolled)

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

Beri finishes his summon and hears someone mention archers hear reaches out over the link.
If you need a wind wall put up just tell me where it needs to go and I'll send one your way.
Beri prepares to cast a wind wall if it's requested.

Storm Giant3 raises his sword and attacks EK 6, while his new counterpart (SG4) does the same for EK 5

SG 3- hp 237
sword +29/+24/+19 (4d6+23/17–20)
Attack 1=44
Damage 1=34

Attack 2=41
crit roll = 31
Damage 2=29

Attack 3=34
Damage 3=36

SG 4- hp 237
sword +29/+24/+19 (4d6+23/17–20)
Attack 1=32
Damage 1=38

Attack 2=43
crit roll=35
Damage 2=36

Attack 3=29
Damage 3=32

***
Beri sends a lightning bold down on eldrictch knight 5

Lightning damage = 18

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst, Repel Metal or Stone
9 (5)- *Wail of the Banshee, storm of vengence

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday November 14th, 2019 2:22:36 AM

Bosk curses under his breath as he has to leave the fight unfinished. He quickly dimensional hops (move action) over to Wyaar and casts heal on him, restoring him to full health. He then casts a quickened divine favor on himself for good measure.

ooc: Bosk has death watch. IF it appears the others in the group (Sproket, Agatha, the priests helping the group, megaman, etc are low on health he will instead cast mass heal on every healing them for 160HP.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday November 14th, 2019 3:04:59 PM

Garret looks around and wonders if those mages are playing with time again...

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 87/181, DR 10/Evil 
Thursday November 14th, 2019 7:48:57 PM

"Thanks!" Wyaar says his party mates for all the Heals.

Beriothian -- AC:38+4/18/36+4 HP: 254+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday November 14th, 2019 9:09:07 PM

FYI, I can put the wind wall any where or time you need, just let me know

DM Hugh - Record Keeping POST  d100=50 ; d20+14=17 ; d20+14=24 ; d20+14=33 ; d20+14=17 ; d20+9=18 ; d20+9=27 ; d20+9=16 ; d20+9=15 ; d20+9=11 ; d20+9=22 ; d20+9=21 ; d20+9=20 ; d4+1=4 ; d4+1=4 ; d4+1=4 ; d4+1=2 ; d4+1=3 ; d4+1=2 ; d4=3 ; d4=1 ; d4=1 ; d4=4 ; d4=1 ; d4=4 ; d4+1=5 ; d4+1=3 ; d4+1=2 ; 20d6=62 ; 20d6=75 ; 20d6=65 ; 20d6=70 ; 20d6=71 ; 20d6=69 ; d20+9=27 ; d20+9=11 ; d20+9=24 ; d20+9=14 ; d20+9=26 ; d20+9=29 ; d20+11=13 ; d20+9=18 ; 28d6=103 ; d20+19=28 ; d20+18=23 ; d20+18=24 ; d20+14=34 ; d100=47 ; d20+25=33 ; d20+25=31 ; d20+17=29 ; d20+24=30 ; d20+19=34 ; d20+14=27 ; d20+9=29 ; d20+17=33 ; d20+17=37 ; d20+17=26 ; 34d6=121 ; 5d6=17 ; 68d6=241 ; 10d6=42 ; d20+20=24 ; d20+20=40 ; d20+20=30 ; d20+20=40 ; d20+20=26 ; 3d6+20=31 ; d3=1 ; d3=1 ; d3=2 ; d20+15=19 ; d4+1=5 ; d20+15=28 ; d20+24=32 ; d20+19=26 ; d20+14=27 ; d20+9=17 ; d20+24=39 ; d20+19=26 ; d20+14=16 ; d20+9=18 ; d8+8=10 ; d100=63 ; d100=58 ; d20+25=39 ; d20+25=33 ; 20d6=60 ; d4+1=3 ; d4+1=5 ; d4+1=2 ; d4+1=3 ; d4+1=3 ; d4+1=4 ; d4+1=2 ; d4+1=2 ; 20d6=77 ; 20d6=67 ; 20d6=72 ; 20d6=86 ; 20d6=78 ; 20d6=59 ; 20d6=73 ; 20d6=67 ; 20d6=76 ; 20d6=67 ; 20d6=67 ; 20d6=65 ; 20d6=69 ; 20d6=72 ; 20d6=69 ; 20d6=52 ;
Thursday November 14th, 2019 10:27:13 PM

(OOC: Record keeping)

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 275/311, Blindsense 60' Character 
Thursday November 14th, 2019 10:32:05 PM

As time seems to slow.....

AKA Real Life takes over....

DM Mitch  d8=8 ; d20+15=16 ; d20+15=28 ; d20+19=27 ; d20+19=22 ; d20+15=22 ; d20+15=25 ; d20+15=34 ; d20+15=18 ; d20+27=44 ; d20+27=28 ; d20+27=35 ; d20+27=42 ; d20+22=34 ; d20+22=40 ; d20+17=24 ; d20+17=33 ; d20+12=19 ; d20+12=16 ; d10+20=23 ; d10+20=29 ; d10+20=23 ; d10+20=26 ; d20+27=42 ; d20+27=47 ; d20+27=39 ; d20+27=29 ; d20+27=32 ; d20+27=46 ; d20+27=41 ; d20+27=40 ; d20+22=37 ; d20+22=28 ; d20+22=24 ; d20+22=25 ; d20+17=33 ; d20+17=21 ; d20+17=21 ; d20+17=27 ; d20+12=13 ; d20+12=30 ; d20+12=21 ; d20+12=27 ; d10+20=26 ; d10+20=29 ; d10+20=23 ; d10+20=24 ; d10+20=26 ; d10+20=29 ; d10+20=21 ; d10+20=23 ; d10+20=22 ; d10+20=22 ; d10+20=29 ; d20=7 ; d20=8 ; d20=1 ; d20=8 ; d20=10 ; d20=13 ; d20=14 ; d20=8 ; d20=18 ; d20=16 ; d20=10 ; d20=8 ; d6=2 ; d6=4 ; d4=1 ; d3=3 ; 2d10+20=31 ; 2d10+20=27 ; 2d10+20=39 ; 2d10+20=27 ; d3=2 ; d3=3 ; 2d10+20=39 ; d4=1 ; d3=2 ; d3=3 ; d20+17=18 ; d20+17=31 ; d8+14=20 ; d8+14=22 ; d8+14=17 ;
Thursday November 14th, 2019 10:36:39 PM

Garret stubs his toe (do you need us to move you on the map? I put you behind Knight 1)
Restlin attacks one of the other knights. (for future reference: +3 str, +3 weapon, crit on 17-20, 1d8+8 damage)
Sesha roars in pain at the arrows (DM note: their +5 bows ignore you stoneskin DR). She casts cloak of dreams and tested 1 fails his save. The first targeted archmage fails his save and is dominated (is now sa on map). Alice hits twice, but he again makes both saves. One tested fails the fear save and runs away.
Wyaar uses lay upon hands and then fires off some more arrows.
Zane hits with 5 natural attacks.
Tink wishes she could pass a potion over to Wyarr, but focuses on the ritual.
Beri finishes his summons and both of his giants attack the knights with their swords. Storm Giant 3 attacks Knight 6 striking for 69 damage. Storm Giant 4 attacks Knight 5 hitting only once and popping one of the doubles.
Bosk temporarily leaves the fight to heal Wyaar and buff himself.

Gaelen uses focused curse on Tested 2 casting an irresistible dance. Tested 2 fails the save and starts dancing.
Agatha uses Summon Monster 7 to start summoning a Greater Air Elemental.
Sprocket tries to use dominate on Tested 5 but it succeeds.

Eldritch Knight 1 is a dancing suffocating toad
Eldritch Knight 2 attacks Zane missing
Eldritch Knight 3 attacks a golem missing or being thwarted by the DR
Eldritch Knight 5 tries to dismiss SG 3 (will save DC 25 or banishment)
Eldritch Knight 6 tries to dismiss SG 4 (will save DC 25 or banishment)

Tested 1 is asleep
Tested 2 is stuck dancing.
Tested 3 kills the demon then draws his bow.
Tested 4 is still feared (I think?)
Tested 5 & 6 continue to assault Wyarr, hitting four times for 100 damage.
Tested 7 through 10 focus on the golems, killing one and taking another to half (they make amazing damage sponges don’t they)

Archmage 5 casts chain lightning targeting Zane and Garret. (Zane needs to make a DC 27 reflex and Garret needs to make a DC 25 reflex save. On success take 30 damage; on failure 60)
Archmage 6 is still dominated by Sesha

The iron golems continue their assault and manage to kill knight 3, otherwise destroying many mirror images.

The lesser priests moves over and casts Cure Light wounds healing Wyarr 59 hp

The greater priest continue their magical assault on the archmages. 5 fails his save and is killed.

8 more archmage teleport in from the 4 corners of the room. 2 in the NE, 2 in the NW, 2 in the SE and 2 in the SW.

Archmage 7 casts a spell (spellcraft DC 24: Highlight to display spoiler: { Timestop})
After a brief moment 2 delayed blasts fireballs explode in Garret and Zane’s midst (DC 26 ; 115 damage; DC 26 ; 67 damage) and the archmage has his own prismatic shield
Archmage 8 follows suit (spellcraft DC 24 Highlight to display spoiler: {timestop}) drops 2 delayed blast fireballs on Zane and Garret (DC 26; 108 damage; DC 26 86 damage) as well; protects himself with a prismatic shield, starts flying and spellcraft DC 18 Highlight to display spoiler: {hastes himself}.
Archmage 9 also (spellcraft DC 24 Highlight to display spoiler: {timestop}) drops 2 delayed blast fireball on Restlin’s knight(DC 26 - 117 damage; DC 26 - 67 damage) and protects himself with a prismatic shield
Archmage 10 also (spellcraft DC 24 Highlight to display spoiler: {timestop}) then drops 2 delayed blast fireball on Restlin’s possessed knight (DC 26 - 109 damage; DC 26- 67 damage)
Archmage 11 also (spellcraft DC 24 Highlight to display spoiler: {timestop} and then drops 2 delayed blast fireball on Dragon Sesha (DC 26 - 114 damage; DC 26 67 damage) before throwing up a prismatic shield.
Archmage 12 also has that similar pause (spellcraft DC 24 Highlight to display spoiler: {timestop}) before dropping 2 delayed blast fireballs on Sesha (DC 26 - 100 ; DC 26 - 65;), throwing up his own prismatic shield and then starting to fly.
Archmage 13 pauses (Spellcraft DC 24 Highlight to display spoiler: {timestop}) then drops 2 delayed blast fireballs on Wyaar and Bosk (DC 26 -103; DC 26 - 72)
Archmage 14 follows his pair (Spellcraft DC 24 Highlight to display spoiler: {timestop}) then drops 2 delayed blast fireballs of his own on the paladin and the horned cleric (DC 26 -103; DC 26 - 52)

Map

DM Sanity buff tracker
Knight 1 fly, mirror image - 2 images, shield, expeditious retreat
Knight 2 fly, mirror image - 2 images, shield, expeditious retreat
Knight 3 fly, mirror image - 0 images, shield, expeditious retreat
Knight 4 fly, mirror image - 8 images, shield
Knight 5 fly, mirror image - 0 images, shield
Knight 6 fly, mirror image - 1 images, shield

Shadow Evocation DC: will 24
Repulsion save DC 23

All tested: haste

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 57 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage

Golem 3:96
Golem 4: dead
Golem 8: dead
Golem 9: 165

Eldritch Knight 1: 87 - dancing, suffocating toadified
Eldritch Knight 2:142
Eldritch Knight 3:dead
Eldritch Knight 4:
Eldritch Knight 5: 91
Eldritch Knight 6: 100

Archmage 1: dead
Archmage 2: dead
Archmage 3: dead
Archmage 4: dead
Archmage 7 : prismatic shield
Archmage 8: prismatic shield, fly, haste
Archmage 9: prismatic shield
Archmage 10:
Archmage 11: prismatic shield
Archmage 12: prismatic shield, fly
Arcmage 13:
Arcmage 14:

Tested 1: 63
Tested 2: 152 - dancing (5 rounds)
Tested 3: 50
Tested 4: 50
Tested 5:
Tested 6: 40

Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment




DM Mitch 
Thursday November 14th, 2019 10:40:23 PM

The third heart is burned. The roof fully opens, sending a blinding ray of sunlight down on those doing the ritual. It seems focused at the center on the center of the ritual area and, presumably, the lock.

At the edges of the room the distorted, brown light starts to swirl and twist. Vermin now appear in great numbers, forming a carpet of worms and insects near the walls while mice and rats scramble to hide under discarded furniture.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 12/29 Quest Items  d20+21=38 ;
Thursday November 14th, 2019 11:03:29 PM

Eldritch knight Restlin opens his arms wide and embraces all the fireballs, taking full damage from each of them. At 357 damage, the knight is probably dead.

Before he dies, he scopes out the battlefield. He spies a group of tested just north of the ritual area. He attempts to take over one of them.

Will Save DC is 38.

Sesha - 237/320. AC 37  d6=2 ; d20+15=18 ; d20+15=29 ; 8d6=31 ; d6=1 ; 8d6=24 ; d6=3 ; d20+19=24 ; d20+22=39 ; d20+22=38 ; d20+22=27 ; d20+22=39 ; d20+25=31 ; d4=1 ; 12d8=49 ;
Friday November 15th, 2019 1:05:58 AM

.Sesha. (Polymorphed, Huge Brass Dragon, 50% miss chance, Stoneskin 150/150, Cloak of Dreams: All creatures within 5ft at the beginning or end of their turn must save vs DC 28 or sleep for 1 minute. 1/24 rounds used.)

Previous Round: AoO vs Dancing Target: Misses.

Previous Round: At the end of its turn, Tested 2, while dancing, needs to save vs Cloak of Dreams. DC 28 or sleep for 1 minute.

Saves owed to DM: Reflex save vs Fireballs: 39,38,27,39 - All Pass. Damage taken, 0. Brass Dragons have fire immunity, per Form of the Dragon III.

Bookkeeping: Adjusted total HP and stoneskin.

With all the starting and stoppage of time, Sesha wasn't quite sure how long had passed anymore. Still, this was high level arcane combat, and it was something she she had been trained for by her many teachers. Larien, her mentor in Ust Delmah. Talia, her teammate in Bryn Baraz. Restlin, her soon to be husband. All of these people had taught Sesha how wizards fight, and what to expect in these sorts of battles. She wasn't about to let them down now.

A surge of fireballs erupt around her, but the scales of her Brass Dragon form keep her safe, for now. She silently thanked Serenbeth for the warnings vs Fire and Ice.

There was so much left to be done. She had to hold down this corner, protect Agatha and the priests, and hold her own for the ritual. But there was such an overwhelming influx of enemies to the north east...

Sesha, Draconic focuses her magic power into a glowing blue sphere, and send its through the heavens. It pierces the sky, inviting down a ruddy, red rain on those below. This thing she did.. it was the most powerful manipulation of Woldsblood she could manage. She felt no remorse, as needs must be fulfilled.

All in the area of affect (Archmage 9, 10. Tested 7, 8, 9, 10) must make a will save, DC 10+Hit Dice. Failure = Dazed and d3 wis and con damage. Must save every round in the rain. Those in rain get partial cover. Constructs, demons, devils and fey are unaffected. Dazed = no actions, but not helpless.

That handled, She streaks across the field, (fly check 31 vs dc 22) hovering to stare down the archmages. She inhales, then breathes a line of fire once more. It catches both Archmages 11 and 12, as well as Tested 3. (100ft line of fire, 49 damage. Reflex DC 30 for half)

She casts a final spell, forces it really, quickening past the usual requirements and manifesting the magic to her whim. The effects of a Blink spell take hold, and Sesha begins to stutter between realities. She snarls at her dominated Archmage.

"Use your magic to destroy my enemies, and you shall be rewarded. The tested are your first priority, followed by the mages."

Archmages 11 and 12, at start of turn save vs DC 28 or fall asleep.

------------------

Archmage 6 follows Seshas commands. (Please either Hugh or Mitch, either do what you think is best, or send me his spell list and I'll take it off your hands. Thanks!)
------------------

.Hope.(Incorporeal, undead, haste, higher than enemy.) Link

Hope, incorporeal, throws blasts of witchfire at Tested 1. These hit touch ac 18 and 29 for 32 and 27 damage, all fire. Willsave DC 22 x2 gain SICKENED and FIRE VULNERABILITY.

------------------

.Alice. (construct, DR5, FH2, Shield Other Sesha) Link

She uses the fortress for full cover and blocks line of sight to herself. Full defense.

---------------------

.Ice Devil. Dead. His enemy is panicked for 2 more rounds.
----------------------
Spells in effect on self:
Barkskin, Bloodwitch Lore, Blink, Blur, Contingency, Cloak of Dreams, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: 1 round.


Beriothian -- AC:38+4/18/36+4 HP: 254+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=36 ; d20+29=34 ; d20+24=44 ; d20+24=35 ; d20+24=37 ; d20+19=35 ; d20+19=31 ; 4d6+23=37 ; 4d6+23=37 ; 4d6+23=37 ; 4d6+23=38 ; 4d6+23=39 ; 4d6+23=33 ;
Friday November 15th, 2019 12:51:31 PM


***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants continue their attack on the eldritch knights, while Beri calls forth an elder earth elemental

SG 3- hp 237
sword +29/+24/+19 (4d6+23/17–20)
Attack 1=46
Damage 1=37

Attack 2=44 (nat 20)
crit roll = 35
Damage 2=37

Attack 3=35
Damage 3=37

SG 4- hp 237
sword +29/+24/+19 (4d6+23/17–20)
Attack 1=34
Damage 1=38

Attack 2=37
Damage 2=39

Attack 3=31
Damage 3=33

***
Beri sends a lightning bold down on eldrictch knight 5

Lightning damage = 18

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst, Repel Metal or Stone
9 (5)- *Wail of the Banshee, storm of vengence

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+30=47 ; d20+30=44 ; d20+30=31 ; d20+30=31 ; d20+30=47 ; d20+43=55 ; 2d8+12=16 ; d6+1=3 ;
Friday November 15th, 2019 1:26:25 PM

Garret blinks as the area around him explodes in fire and lightning. He looks down and notices that the fire burned his last piece of saved up bread, but also nicely toasted some of his leftover meat-on-a-stick. He looks around for the things he was fighting, but bodies are dropping all over the place. Instead he steps forward into the ether and appears behind the knight that struck Zane. He aims where the kidney should be and punches at the monster.

OOC:
Chain Lightning, Reflex DC 25: 47
Fireball, Reflex DC 26 (x2): 44, 31
Fireball, Reflex DC 26 (x2): 31, 47
(Improved evasion = no damage)

Attack hits AC 55, Damage: 16, Fort Save DC 28 or paralyzed 3 rounds.


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 87/181, DR 10/Evil  d20+33=48 ; d20+33=44 ; d20+33=46 ; d20+28=32 ; d20+23=34 ; d20+18=28 ; d8+21=28 ; d8+21=23 ; d8+21=22 ; d3=3 ; d8+21=26 ; 2d6=9 ; 2d6=5 ; 2d6=6 ; d6=4 ; d6=3 ; d6=4 ; d6=5 ; d6=1 ; d6=3 ;
Friday November 15th, 2019 1:49:00 PM

Wyaar gives a quick nod to the priest that heals him before sending another volley of arrows back at the Tested along with another brush of his hand against his arm.

~~~~~~~~~

Swift: Lay on hands on self for 60 hp

Full attack to Tested 6

Attack 1: Hit AC 48, 51 piercing, 9 fire, 5 cold, 6 electric
Attack 2: Miss
Attack 3: Miss
Attack 4: Miss
Rapidshot: Hit AC 44, 22 piercing, 4 fire, 3 cold, 4 electric
Haste: Hit AC 46, 26 piercing, 5 fire, 1 cold, 3 electric

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 242/311, Blindsense 60' Character  d20+24=44 ; d20+24=42 ; d20+24=25 ; d20+24=28 ; d20+24=41 ; d20+26=27 ; d20+26=33 ; d20+26=37 ; d20+26=33 ; d20+26=35 ; d20+26=31 ; d20+26=27 ; d8+21=28 ; d6+21=23 ; 2d6=4 ; 2d6=4 ;
Friday November 15th, 2019 5:42:42 PM

Zane avoids almost all of the explosions as well as the bolt, he gets caught in the fringes of one (1/2 damage 33 total)

Zane open up on EK#2

Bite 27 to hit
Claw 33 to hit
Claw 37 to hit 28 Damage + 4 Holy
Wing 33 to hit
Wing 35 to hit 23 Damage + 4 Holy
Tail 31 to hit
Haste Bite 27 to hit

The singeing must have distracted Zane a bit.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 193/233 -- Spells -- Active Effects 
Friday November 15th, 2019 8:18:27 PM

"I really hope we're doing the right thing"

Tink presses on with the ritual.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday November 15th, 2019 11:17:22 PM

Ooc: i cannot post until morning

DM Mitch  d20=12 ; d20+15=29 ; d20+15=23 ; d20+15=35 ; d20+15=34 ; d20+15=27 ; d20+15=26 ; d20+39=50 ; d20+39=55 ; d20+39=46 ; d10+20=24 ; d10+20=23 ; d10+20=26 ; d20+15=33 ; d20+15=16 ; d20+15=34 ; d20=14 ; d10+20=24 ; d20=19 ; d20=5 ; 2d10+20=31 ; 2d10+20=30 ; d20=4 ; d20=5 ; 2d10+20=31 ; 2d10+20=36 ; d20=7 ; d20=13 ; 2d10+20=32 ; d20=18 ; d20=10 ; 2d10+20=31 ; 2d10+20=32 ; d20+25=42 ; d20+15=22 ; d8=6 ; d8=5 ; d8=1 ; d8=1 ; d8=4 ;
Saturday November 16th, 2019 1:50:49 AM

Restlin’s borrowed body is obliterated. He steals a new one from Tested 9.
Sesha endures the barrage of fireballs before casting a response in the form of a rain of Woldsblood, an eruption of dragon’s breath and a swiftly cast blink spell.

Tested 2 falls asleep against Sesha’s cloak.
Archmage 9 becomes dazed and takes 2 con and wis damage.
Archmage 10 resists the rain.
Tested 7 also becomes dazed, taking 2 con and wis damage.
Tested 8 resists as well
Tested 9 is dazed by the Woldsblood, taking 2 con and wis damage
Tested 10 is also dazed taking 1 con and wis damage
Archmage 11, 12 and Tested 3 all take full damage from the flames.
Archmage 11 and 12 are immune to Sesha’s dream cloak

(OOC: rolled successful banishment saves for Beri’s storm giants)
Beri’s storm giants continue to attack their knight targets. SG3 kills Knight 6; SG 4 hits Knight 5 twice and the lightning does a little more damage but remains standing.
Beri calls forth an elder earth elemental.
Garret steps behind the Knight attacking Zane and punches it. It resists becoming paralyzed.
Wyaar sends a barrage at arrows towards Tested 6 after nodding to the priest and swiftly healing himself.
Tested 6 takes 3 arrows and keeps going.
Zane fully attacks knight 2 only hitting twice but it was enough to bring it down.
Tink presses on with the ritual

The light from the split roof focuses in the center of the ritualists. The magic of the ritual seems to focus it in to a burning beam of enormous power that begins to melt through the floor. The runes, previously glowing a pure white light, start to turn golden in a slow wave through the room. The fourth heart is burned.

At the edges of the room the vermin squirm and writhe in agitation. The worms start together and form into several figures that assault the party with powerful magics!

Agatha has her Greater Air Elemental come into being. She then starts Casting Greater Immortal Summons to bring forth her Marid friend - Aqua
Agatha’s Greater Air elemental charges Archmage 12 missing due to the prismatic shield and then getting hit by a red ray for 51 damage
Gaelen moves around the tower before using another focused curse this time targeting Archmage 11 with a baleful polymorph. Archmage 11 fails becoming toadified also believing he is a toad.
Sprocket casts scorching ray at tested 7 launching 3 rays. 2 rays strike home dealing 39 damage.

Tested 5 and 6 abandon their bows and charge the greater priest, both hitting, one critting, doing 55 damage.
Tested 8 fails his save against one of the repulsion fields, forcing him to charge to the side at one of the golems, which he finishes off.

Knight 5: casts greater dispel magic on SG 4 (34 - 11 = 23 highest CL dispelled = SG4 is gone) overpowering Beri’s spell to send his giant packing.
Archmage 7 casts meteor swarm at Zane (OOC: is Zane’s touch AC really 37?)
Archmage 8 also casts meteor swarm at Zane
All Meteor swarms miss Zane but Garret and Zane are caught up in the blasts.
(8 reflex saves vs 28 for 24;20;23;19;24;22;19;21 damage)
Archmage 9 is dazed
Archmage 10 moves out from the rain and casts fly.
Archmage 12 casts greater dispel magic targeting Agatha’s elemental but fails
Archmage 13 targets Beri’s SG3 with his own greater dispel magic (40 on dispel check = succeeds) causing the Giant to blip out of existence
Archmage 14 casts a meteor swarm at Wyaar. (24, 30, 23, 16 vs touch of 20) 3 of the missiles strike Wyaar causing him to take (5, 7, 5 bludgeoning damage) they then explode (ooc: Bosk and Wyaar to have to make 4 DC 28 reflex saves or take 15, 21, 29, 21 fire damage respectively; success is half; Wyaar takes a -4 penalty to the first 3 saves for getting beamed)

Worm that Walks 1 casts Energy Drain on Sesha Dragon. (OOC: can’t see Sesha’s current touch AC; 29 vs touch for 4 negative levels; 87 vs 50% miss chance = succeed)
Worm that Walks 2 casts mage’s disjunction against Sesha’s woldsblood rain ending it
Worm that walks 3 forms in the middle of Zane and Garret and casts Storm Bolts. Lightning spreads forth from his body blanketing the area in a 30 foot radius. (DC 27 fort save or take 83 electric damage and be stunned for 1 round; success means only 41 damage; OOC this is a fort save effect so evasion does not apply)
Worm that walks 4 casts earthquake (brown circle) causing the ground to shake and part of the roof to collapse. (Gaelen, Agatha, Sprocket, Restlin’s body, Dragon Sesha, Sesha’s Archmage, Agatha’s Air elemental, and Golem 1 and 2 need to make DC 15 reflex saves or take 24 points of bludgeoning damage and become pinned under rubble from the roof; Sesha’s tower takes 100 points of damage; per spell should still stand I think; anyone casting a multi turn spell needs to make DC 20 + spell level concentration check or lose it)
Gaelen manages to avoid getting buried
Agatha manages to avoid getting buried and continues to cast her summon spell (OOC: she’s really good at concentrating)
Sprocket manages to avoid getting buried
Agatha’s air elemental avoids getting buried
Worm that walks 5 casts implosion on Beri. (DC 28 fort save or take 200 points of damage) attempting to make the druid’s body fold in on itself
Worm that walks 6 casts disintegration on Beri (25 vs touch = hit; Fort save vs 26 or take 134 damage; success means only 19 damage; if reduced to 0 hp; Beri becomes ash)

Iron Golem 3 attacks the knight that just charged his buddy.
The Iron Golems 5 & 6, immune to the worldsblood, wade into it to attack the helpless Archmage.
Golem 7 finishes off a knight.
Golem 8 attacks an archmage.

The lesser priest heals Wyarr another 57 hp.

Greater Priest 1 implodes tested 6 and finishes him off.
Greater Priest 2 fails his concentration check.

Map

DM Sanity buff tracker
Knight 1 fly, mirror image - 2 images, shield, expeditious retreat
Knight 2 fly, mirror image - 2 images, shield, expeditious retreat
Knight 3 fly, mirror image - 0 images, shield, expeditious retreat
Knight 4 fly, mirror image - 8 images, shield
Knight 5 fly, mirror image - 0 images, shield
Knight 6 fly, mirror image - 1 images, shield

Shadow Evocation DC: will 24
Repulsion save DC 23

All tested: haste

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 57 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage
Greater Priest 2 -
Agatha’s Greater Air Elemental - 63 damage
Agatha: 12 damage
Gaelen: 12 damage
Sprocket: 12 damage

Golem 3:96
Golem 4: dead
Golem 8: dead
Golem 9: dead

Eldritch Knight 1: 87 - dancing, suffocating toadified
Eldritch Knight 2:dead
Eldritch Knight 3:dead
Eldritch Knight 4:
Eldritch Knight 5: dead
Eldritch Knight 6: dead

Archmage 1: dead
Archmage 2: dead
Archmage 3: dead
Archmage 4: dead
Archmage 7 : prismatic shield
Archmage 8: prismatic shield, fly, haste
Archmage 9: 60 damage, prismatic shield; dazed - 2 wis; 2 con - new stats:
hp‌‌ ‌102‌ ‌(20d6+20)‌ ‌
Fort‌‌ ‌+10,‌ ‌‌Ref‌‌ ‌+14,‌ ‌‌Will‌‌ ‌+16;‌ ‌+2‌ ‌vs.‌ ‌enchantment‌

Archmage 10: fly
Archmage 11: prismatic shield - 49 damage
Archmage 12: prismatic shield, fly - 49 damage
Arcmage 13: 63
Arcmage 14:

Tested 1: 122 - sickened; fire vulnerability
Tested 2: 152 - dancing (4 rounds) (asleep)
Tested 3: 99
Tested 4: 50
Tested 5:
Tested 6: dead
Tested 7: dazed - 2 con and 2 wis damage adjusted stats are:
Hp 300
Saves: Reflex 17 Fort: 27 Will 14
Tested 8: 67 damage
Tested 9 : dazed - 2 con and 2 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14
Tested 10: dazed - 1 con and 1 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14


Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment
Worm that Walks: 39/25/36, CMD 35, CE


DM Mitch 
Saturday November 16th, 2019 1:57:36 AM

NPC links: (also in e-mail)

Eldritch Knight: https://docs.google.com/document/d/1TbARc-BqGnRGFn8eHtP2UxRbe4coOkDYazjs7cooaNI/edit?usp=sharing
Archmage: https://docs.google.com/document/d/14qw0bwBR3SB1BUMwgsOnwQlL2Y33DwQvb-kQNCs8tTE/edit?usp=sharing
Tested: https://docs.google.com/document/d/1l-Z132A_iWZhJ5xnfUnHCbk1E77xtN_Cy3nt-X6tpDE/edit?usp=sharing

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 193/233 -- Spells -- Active Effects 
Saturday November 16th, 2019 3:16:46 AM

"Anyone got eyes on Restlin?" It's been a while since Tink saw the mendicant "Is he ok?"

Tink keeps up the ritual but is a little concerned about the melting floor. If it starts to get close she's prepared to take a step back from it

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d100=99 ; d100=9 ; d100=17 ; d100=14 ; 2d20+26=37 ;
Saturday November 16th, 2019 3:58:12 PM

Quick update to confirm Beri is still alive

implosion rolls
blink=99 (attack misses)
blur=9

disintegrate rolls
blink= 17
blur= 14 (attack connects)
fort = 37 (19 damage)

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 13/29 Quest Items  d20+34=44 ; d20+29=41 ; d20+24=40 ; d10+20=30 ; d10+20=21 ; d10+20=22 ;
Saturday November 16th, 2019 4:40:32 PM

Restlin's totally fine. I mean, his body's trapped under rubble. That's not ideal, but he's been through a lot worse.

His mind is inside a huge orc with a huge sword. "HEY, STUPID FACE!" he screams at Tested8 as he unleashes a full attack.

Hit AC 44 for 30 damage
Hit AC 29 for 21 damage
Hit AC 24 for 22 damage

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 232/311, Blindsense 60' Character  d20+24=37 ; d20+24=26 ; d20+24=30 ; d20+24=35 ; d20+24=29 ; d20+24=32 ; d20+24=36 ; d20+24=31 ; d20+24=32 ; d20+26=41 ; d20+26=31 ; d20+26=42 ; d20+26=32 ; d20+26=29 ; d20+26=31 ; d20+26=39 ; 2d6+24=31 ; 2d6+24=31 ; d6+21=24 ; d8+21=28 ; 2d6=7 ; 2d6=8 ; 2d6=10 ;
Saturday November 16th, 2019 6:55:40 PM

Zane again avoid most of the Meteor Swarms, taking very very little damage. (10 points) He also takes only half from the Worm that Walks #3.

"Well, that's different.....Garrett, can you flank it?" Zane quip's over the rings.

He lays a full round of attacks into the Worm,

Bite 41 to hit 31 Damage + 7 Holy
Claw 31 to hit
Claw 42 to hit 28 Damage + 8 Holy
Wing 32 to hit
Wing 29 to hit
Tail 31 to hit
Haste Bite 39 to hit 31 Damage + 10 Holy

(ignore the 1d6+ it should have been the 1d8+ that came next.)

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=41 ; d20+29=41 ; 2d10+15=23 ; 2d10+15=33 ;
Saturday November 16th, 2019 10:37:59 PM

Beri sighs at the sight of two more giants poofing away into nothingness.
If anyone needs a wind wall or healing, seriously just call out, otherwise I'll call on another elemental.
Beri will summon a second elemental and hopes that the first elemental is able to hold it's own.

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

The earth elemental starts to lay into worm that walks number 6, slamming it's massive body against the worm.

EEE1- HP = 184
Slam 1 = 41
Damage 1 =23

Slam 2 = 41
Damage 2 =33

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst, Repel Metal or Stone 
9 (5)- *Wail of the Banshee, elemental swarmx3, Shapechange, storm of vengence

Active spells
Blink 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

DM Mitch  d20+37=51 ; d20+37=54 ; d20+27=47 ; d20+22=35 ; d10+20=25 ; d10+20=29 ; d10+20=25 ; d20+39=46 ; d20=9 ; d10=5 ; d20+15=19 ; d20+15=26 ; d20+36=55 ; d20+36=40 ; d20+36=39 ; d20+36=51 ; d20+36=41 ; 2d10+20=35 ; 2d10+20=26 ; 2d10+20=30 ; 2d10+20=35 ; 2d10+20=27 ; d8+14=19 ; d8+14=17 ; d8+14=15 ;
Sunday November 17th, 2019 1:03:05 PM




Tink asks if anyone has eyes on Restlin. She continues on the ritual concerned about the melty floor.
Beri survives the implosion but gits nicked by the disintegrate. Luckily the druid can resist so he only takes minor damage.
Restlin’s body is buried under rubble. (OOC: he has taken 24 damage and each minute he takes 1d6 points of nonlethal damage; if Restlin is considered unconscious he takes 1d6 points of lethal damage unless passing a DC 15 con check or dead)
Restlin’s mind in the orc he is possessing makes a full attack at tested 8 hitting once for 30 damage.
Zane comes away with not much damage from the exploding meteor swarms. He also only takes some of the electricity. He turns his attention to the cleric. He hits 3 times. The attacks don’t seem to do as much as expected (Knowledge Nature: 30 Highlight to display spoiler: {DR 15/-})
Beri sighs and starts to summon an earth elemental. His current one manages to land two hits.

The orange glow starts to spread more rapidly. The 5th heart is burned and the final passages of the ritual begin. It will soon be complete!

Agatha’s Merid pops into existence. It charges walking worm 3 with its trident but misses.
Agatha’s Air elemental slams into Archmage 12 hitting once for 14 damage.
Agatha starts summoning another greater air elemental
Gaelen turns into a Jotund Troll and starts working at unburrying Restlin’s body
Sprocket helps Gaelen try to dig Restlin out

Tested 5 moves to attack Uthras. She grunts in pain, but manages to continue the ritual uninterrupted.
Tested 7 charges Garret but just misses him.
Tested 8 kills iron golem 3.
Tested 10 hits iron golem 5.

Archmage 7 uses a polar ray against Zane (32 vs touch; 64 cold damage plus 1 point of dex drain)
Archmage 8 also shoots off a polay ray at Zane (25 vs touch; 74 cold damage plus 3 points of dex drain)
Archmage 9 moves away from the golems and fires off a meteor swarm at Bosk (20 vs touch; 52 on blink roll; 10 bludgeoning damage plus -4 on a save for last save). One of the missiles hit and the horned cleric and Wyaar need to make 4 reflex saves vs DC 28 (20 fire; 17 fire; 19; 22; Bosk takes -4 penalty on last save)
Archmage 10 fires off a meteor swarm of his own at Bosk (32 vs touch, 54 vs blink - 4 bludgeoning plus -4 on one of the saves; 26 vs touch, 52 vs blink - 6 bludgeoning plus -4 on one of the saves; 28 vs touch; 82 vs touch - 10 bludgeoning puls -4 on one of the saves) the subsequent explosions DC 34 with -4 penalties to bosk on the first 3(16, 15, 17, 34)
Archmage 12 uses dispel magic against Agatha’s elemental but fails to dispel it.
Archmage 13 casts a spell warding itself, Archmage 14 and worms 5 and 6 with a flaming rune (spellcraft 23 Highlight to display spoiler: {Firebrand})
Archmage 14 fires off a maximized magic missile at Wyaar striking the paladin for 25 force damage

Worm that Walks 1 casts destruction against Sesha (OOC: She has to make a DC 26 fort save or take 200 damage; but only 40 damage on successful save)
Worm that Walks 2 takes a double move action
Worm that walks 3 channels negative energy. Garret, Wyaar and Agatha’s Marid must make Will save vs 23 or take 35 negative energy)
The marid saves.
Worm that walks 4 casts banishment on Agatha’s elemental sending it packing.
Worm that walks 5 casts a second implosion on Beri (OOC: another DC 28 fort save or take 200 damage)
Worm that walks 6 casts energy drain at Beri (29 vs touch; 8 negative levels; 93 vs blur; 99 vs blink) and hits dealing the druid 8 negative levels

Both greater priests target Tested 5 with implosion. He fails one save but survives.
The lesser priest continues healing, hitting Wyarr for 51 more hp.
The golems all attack archmages killing two of them.

Map

DM Sanity buff tracker
Knight 1 fly, mirror image - 2 images, shield, expeditious retreat
Knight 2 fly, mirror image - 2 images, shield, expeditious retreat
Knight 3 fly, mirror image - 0 images, shield, expeditious retreat
Knight 4 fly, mirror image - 8 images, shield
Knight 5 fly, mirror image - 0 images, shield
Knight 6 fly, mirror image - 1 images, shield

Shadow Evocation DC: will 24
Repulsion save DC 23

All tested: haste

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 57 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage
Greater Priest 2 -
Agatha’s Greater Air Elemental - 63 damage
Agatha: 12 damage
Gaelen: 12 damage
Sprocket: 12 damage

Golem 3:dead
Golem 4: dead
Golem 5: 25
Golem 8: dead
Golem 9: dead

Eldritch Knight 1: 87 - dancing, suffocating toadified
Eldritch Knight 2:dead
Eldritch Knight 3:dead
Eldritch Knight 4:
Eldritch Knight 5: dead
Eldritch Knight 6: dead

Archmage 1: dead
Archmage 2: dead
Archmage 3: dead
Archmage 4: dead
Archmage 7 : prismatic shield
Archmage 8: prismatic shield, fly, haste
Archmage 9: Dead

Archmage 10: fly
Archmage 11: prismatic shield - 49 damage
Archmage 12: prismatic shield, fly - 61 damage
Arcmage 13: Dead
Arcmage 14:

Tested 1: 122 - sickened; fire vulnerability
Tested 2: 152 - dancing (4 rounds) (asleep)
Tested 3: 99
Tested 4: 50
Tested 5:180
Tested 6: dead
Tested 7: dazed - 2 con and 2 wis damage adjusted stats are:
Hp 300
Saves: Reflex 17 Fort: 27 Will 14
Tested 8: 97 damage
Tested 9 : dazed - 2 con and 2 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14
Tested 10: dazed - 1 con and 1 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14

Worm that Walks 3 - 70 damage
Worm that Walks 6 - 5 damage

Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment
Worm that Walks: 39/25/36, CMD 35, CE



Sesha - 237/320. AC 37  d20=20 ; d4=1 ; 20d6=78 ; 15d6=42 ; d20+24=37 ; d100=66 ; d4=3 ; 30d20=343 ; 30d6=109 ; 10d6=34 ; d20+15=29 ; d20+15=25 ; 8d6=29 ; 8d6=25 ; d6=3 ; d6=2 ;
Sunday November 17th, 2019 2:36:08 PM

.Sesha. (Polymorphed, Huge Brass Dragon, 50% miss chance, Stoneskin 150/150, Cloak of Dreams: All creatures within 5ft at the beginning or end of their turn must save vs DC 28 or sleep for 1 minute. 1/24 rounds used.)

Saves owed to DM: The Energy Drain does hit Sesha, but she is protected by Death Ward and suffers no ill effects. Save vs Earthquake, pass.

Bookkeeping: I turned Archmage 6 over to DM's last round but he didn't get an action it seems. I'll take it this round too now that I have his sheet.

Sesha is starting to get concerned. The new enemies just keep coming. The point here is the ritual, not the combat, but with so many foes she would prefer they survive to see how things shake out in the end!

Using one of the spells she leeched away from Yzargo, Sesha casts Cone of Cold, catching both worms and the Archmage. They must make a reflex save, DC 28, or take 42 damage. Own Blink Chance, passed.

She turns, and flies back over her instant fortress. Zane has been asking for help, and more Tested were on the move.

------------------

Archmage 6 follows Seshas commands.

(I checked the log. This archmage has cast no spells so far other than Greater Dispel.)

Last Round: It casts Greater Invisibility.

Following the orders of the great Brass Dragon who now commands it, Archmage now seeks to destroy her foes.

This Round: It casts Time Stop: 4 rounds.
Round 1: Empowered Delayed Blast Fireball.
Round 2: Delayed Blast Fireball.
Round 3: Casts Haste.
Round 4: Moves north.

Archmage 12, Worm that Walks 4 and 1 must save vs Delayed Blast Fireball or take 78 damage, save for half.

Archmage 12, Worm that Walks 4 and 1 must save vs Empowered Delayed Blast Fireball or take 109 damage, save for half.

------------------

.Hope.(Incorporeal, undead, haste, higher than enemy.) Link

Hope, incorporeal, throws blasts of witchfire at Tested 1. These hit touch ac 29 and 25 for a total of 96 damage, all fire. Damage for Fire Vulnerable already calculated.

------------------

.Alice. (construct, DR5, FH2, Shield Other Sesha) Link

She uses the fortress for full cover and blocks line of sight to herself. Full defense.

---------------------
.Ice Devil. Dead. His enemy is panicked for 1 more rounds.
----------------------
Spells in effect on self:
Barkskin, Bloodwitch Lore, Blink, Blur, Contingency, Cloak of Dreams, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: Available next round.


Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 232/311, Blindsense 60' Character  d20+24=43 ; d20+24=38 ; d20+24=36 ; d20+24=27 ; d20+24=35 ; d20+24=27 ; d20+24=37 ; 2d6+26=34 ; 2d6=6 ;
Sunday November 17th, 2019 5:44:53 PM

The 2 Archmage's miss Zane (yes, touch that high, part monk) with their Polar Rays.
Zane assumes some sort of Damage reduction on the part of the Worm Guy.
He just continues to attack, taking whatever is thrown at him in stride.
"This Worm guy is as hard to hit as I am...." Over the rings

Bite 43 to hit 34 Damage + 6 Holy
Claw 38 to hit
Claw 36 to hit
Wing 27 to hit
Wing 27 to hit
Tail 31 to hit
Haste Bite 37

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 16/29 Quest Items  d20+34=45 ; d20+29=42 ; d20+24=35 ; d20+20=25 ; d20+20=30 ;
Monday November 18th, 2019 2:37:51 PM

OOC: I screwed up my last post and entered the wrong to-hit numbers. Should have been:

Hit AC 44 for 30 damage
Hit AC 41 for 21 damage
Hit AC 40 for 22 damage

Understand if you don't feel like ret-conning, though.

***

Restlin continues to be not too worried about his body. He presses his attacks against Tested8.

Hit AC 45 for 25
Hit AC 42 for 30
Hit AC 35 - miss

Restlin makes no effort to dodge any attacks; treat any attacks against his borrowed body as flat-footed.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 87/181, DR 10/Evil  d20=13 ; d20=14 ; d20=14 ; d20+42=56 ; d20+42=53 ; d20+42=50 ; d20+37=47 ; d20+32=36 ; d20+27=47 ; d20+31=38 ; d8+41=47 ; d8+41=47 ; d8+41=46 ; d8+41=48 ; d8+41=43 ; d8+41=47 ; 4d6=20 ; 4d6=7 ; 2d6=8 ; 2d6=9 ; 2d6=7 ; 2d6=7 ; 2d6=12 ; 2d6=7 ; 2d6=7 ; 2d6=7 ; d6=3 ; d6=6 ; d6=4 ; d6=2 ; d6=1 ; d6=6 ; d6=6 ; d6=2 ; d6=2 ; d6=5 ; d6=2 ; d6=1 ; d6=2 ; d6=1 ; d6=3 ; d6=1 ; d6=1 ; d6=2 ;
Monday November 18th, 2019 4:27:20 PM

Wyaar evades a bunch of stuff, gets hit by some meteors and then healed...

He shifts targets to the Worm 2 and Smites it before sending arrows its way.

~~~~~~~

Swift Action: Smite evil on Worm that Walk 2, any roll over to Tested 5 with 9 less to hit
Full Attack, smite bypasses all DR

Attack 1: Hit AC 56, 94 piercing, 20 holy, 7 axiomatic, 9 fire, 6 electric, 7 cold
Attack 2: Hit AC 47, 46 piercing, 8 hoy, 9 axiomatic, 6 fire, 2 elec, 2 cold
Attack 3: Miss
Attack 4: Hit AC 47 (cri confirm fail), 48 piercing, 7 holy, 7 axiomatic, 5 fire, 2 elec, 1 cold
Rapidshot: Hit AC 53, 43 piercing, 12 holy, 7 axiomatic, 2 fire, 1 elec, 3 cold
Haste: Hit AC 50, 47 piercing, 7 holy, 7 axiomatic, 1 fire, 1 elec, 2 cold

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 219/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+30=50 ; d20+30=31 ; d20+30=46 ; d20+30=42 ; d20+30=35 ; d20+30=33 ; d20+30=48 ; d20+30=34 ; d20+26=33 ; d20+29=34 ; d20+43=60 ; d20+43=61 ; d20+38=54 ; d20+38=45 ; d20+33=34 ; d20+33=52 ; d20+28=41 ; d20+43=57 ; 8d8+12=54 ; 2d8+12=25 ; 2d8+12=19 ; 2d8+12=27 ; 2d8+12=20 ; 2d8+12=22 ; 2d8+12=16 ;
Monday November 18th, 2019 5:41:23 PM

Garret takes a quick step to the side of the tested that charged him and attacks with a full flurry blows. He calls out to Zane over the rings, “Be there in a minute!”

OOC:
Meteor swarm, Reflex save DC 28 (x8): 50, 31, 46, 42, 35, 33, 48, 34
Lightning Save, Fort, DC 27 (no evasion, 41 dam on success): 33
Will save vs negative energy, DC 23: 34

Garret’s attacks are considered magical, lawful, cold iron, silver, adamantine for overcoming DR

Full attack tested 7:
Hit AC: 60, 61, 54, 45, 34, 52, 41, 57: Damage: 54+25+19+27+20+22+16 = 183


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 193/233 -- Spells -- Active Effects 
Monday November 18th, 2019 8:37:54 PM

Tink keeps up on the ritual. It looks like it is getting close to completion now, and she's a little unsure what precisely will happen once it is done.

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d20+23=38 ; d20+28=33 ; d20+28=42 ; 2d10+14=24 ; 2d10+14=21 ;
Monday November 18th, 2019 9:11:38 PM

Two extremely lucky attacks manage to pass through Beri's earth elemental and somehow find their way to hit the druid despite a lack of line of site from either of them that he had been very diligent about maintaining, thankfully the first has no affect but the druid feels a massive reduction to his power.

Bosk, I have no idea how they managed to do it, but they seem to have negated a third of my levels... anything you can do about this?

Beri adjusts his height and makes sure the the second elder earth elemental further makes it impossible for the attackers to have a line of sight on him.

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

Both earth elementals only attack once and make sure that the keep line of sight blocked from the worms that walk.

EEE1- HP = 184
Slam 1 = 33
Damage 1 =24

EEE2- HP = 184
Slam 1 = 42
Damage 1 =21

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst, Repel Metal or Stone 
9 (5)- *Wail of the Banshee, elemental swarmx3, Shapechange, storm of vengence

Active spells
Blink 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 232/311, Blindsense 60' Character 
Monday November 18th, 2019 11:30:05 PM

Sssslllooooooww Mmooottiioon Dragon attacks...... all the Rage this week....

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday November 19th, 2019 12:04:24 AM

Bosk hears Beri's call out and reaches out to him, casting greater restoration. He then curses the fact that he did not prepare death ward. Worried for his friend he digs deep and prays and somehow manages to cast it on Beri despite not preparing it in advance.

ooc: using a hero point to cast Death Ward on Beri. FYI, I am running low on Hero Points and plan to save 2 incase I need cheat death.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 219/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday November 19th, 2019 11:19:48 AM

Garret waves over at Zane in fast motion.

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday November 19th, 2019 9:03:10 PM

Thanks Bosk.

DM Mitch 
Tuesday November 19th, 2019 10:21:27 PM

Sesha uses a leached polar ray against 2 worms and an archmage. One of the worms saves but the other 2 targets take full damage.

Archmage 6 follows Sesha’s commands. Each worm fails one save but makes the other.

Hope continues to blast Tested 1 with Witchfire

Zane attacks Worm 3 only landing a single blow.
Restlin continues to use his borrowed body against Tested 8.
Wyaar launches arrows at Worm 2 slaying it with the first 2 then moves onto Tested 5 slaying him as well.
Garret uses abundant step to get to Tested 7 and lays into it.
Tink finishes reading as the ritual ends wary of what comes next.
Beri gets hit by the draining ray and then asks Bosk for help. He has his earth elemental attack once and then defend again. One elemental strikes 5 and one misses 6.
Bosk casts greater restoration followed by a heroically casted death ward targeting Beri.


The final words of the ritual are said. The golden glow spreading through the room speeds up as the climax is reached until the entire room is bathed in a blinding golden light. The beam of sunlight that was burrowing into the floor intensifies before a wave of energy and light expands outwards engulfing all of the combatants, blinding them.

As everyone’s vision returns they feel a soft breeze. The walls and ceiling of the room are gone, obliterated by the wave of energy and the destruction of the lock. They now stand in the open air, atop a spire towards the top of Bone Tower.

A miasma of green noxious smoke comes streaming in from on high and then condenses into the form of Marteus. (OOC: If anyone gets too close (20 feet of the ritual area) to the chief god of testing they must make a DC 35 fort save or be wracked with a coughing fit / nausea for 5 rounds)

Marteus says, “Little brother I never thought I’d see you again. Time for me to put you out of my sight for good. You should have remained in your cage.”

To The Iron Dragons he says, “Normally I’d end you but you did me a favor in hastening the escape of my brother. Leave now. Don’t make me change my mind.”

The dust clears from the ruins of the cage and out steps an aged but spry looking bald man in gray robes. He exudes calm and serenity -- perfect, sublime serenity. He takes a confident bow and says to Marteus, “My imprisonment has taught me a discipline I could never have attained as the enforcer I used to be. You should be proud brother for I have faced my own personal testing and come out much stronger for it. Though this self actualization was a focus of my inner self while you seem to be more of a blunt instrument favoring crude external forces to shape your clay. Care to test your old ways against my new ones? We can see who is the superior brother once and for all. Isn’t that what you are really afraid of and why you had to rush over here? That I could defeat you and my ways of building my followers up by teaching them to plumb the depths of their inner strengths would rob you of followers of your own? For who would willingly subject themselves to brutality if enlightenment was at hand?”

Marteus snears in response. “Enlightenment? Self actualization? Foolish weakness, easily washed away by the harshness of reality. Only those that face true suffering can truly grow and master themselves. You’re solitude has left you weak and easily crushed brother despite your fancy words. You should have stayed in your prison.”

The two gods begin to circle each other, gazes locked. With each step the rise higher, yet everyone can see them just as clearly as if they were standing right next to them. Soon their high above, gathering their power for the coming clash.

The surviving cultists of Kevintar look to the dragons. ”He’ll never survive without our help. We’ll start a ritual to empower him and give him a chance. Our lives are in your hands; there are too few of us to do both our ritual and hold off Marteous’ men.”

Marteous’s followers indeed seem quite intent on slaughtering the remaining Kevintar cultists, but they seem to be waiting to see if the Iron Dragons take their gods offer to walk away.

Map


Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 232/311, Blindsense 60' Character 
Tuesday November 19th, 2019 10:56:47 PM

Zane thinks about what to do.....(waiting on group to decide)

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 16/29 Quest Items 
Tuesday November 19th, 2019 11:31:43 PM

Restlin did not like Agatha. She was a Star Mage. She'd deceived them. She was a Star Mage. She was holier than thou, and she was a freaking Star Mage.

...and Restlin was 100% certain he'd rather fight alongside a hundred Agathas than a single follower of Marteus.

"Ok folks, let's keep these idiots safe. Gargul can sort things out if he really wants Kevintar dead."

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 193/233 -- Spells -- Active Effects  d4+1=4 ; d3=2 ; d20+32=38 ; d20+32=48 ;
Wednesday November 20th, 2019 4:07:55 AM

"It was Gargul that initially told us to let Kevintar and Marteus fight it out. In His words 'If Kevintar escapes, another Year of Ascension will occur.' True, later he said he trusted us to do what is best. Are we willing to risk the entire Wold on it? Has Kevintar reformed?"

True to her nature, Tink wants to overthink things (over-Tink?)

"Can anyone detect evil on him, or have a divination spell up their sleeve?"

There are two ways she can see this going down: fight the Marteus followers AND the Kevintar followers, or, align with the Kevintar followers against the Marteus followers.

Either way, the Marteus followers are a target and Tink is ready to join the fight.

Tink dips into her spells and casts Time Stop. When time resumes she has a few summons on the field and is safely away from the ritual area.

-------------------------
Standard action: Cast Time Stop (1d4+1=4 bonus rounds)
- Bonus1: Standard: Cast Greater Invisibility
- Bonus1: Move action: Fly 60ft east
- Bonus2: Full Round: Cast SM IX - Ghaele Azata (GA1)
- Bonus3: Full Round: Cast SM IX - Ghaele Azata (GA2)
- Bonus4: Full Round: Cast SM VIII - 2 x Celestial T-Rexs (TR1 and TR2)
Move action: Retrieve Staff of Burning from Efficient Quiver

GA1 - AC28 - DR 10/cold iron and evil - holy aura - SR 25 - Immune electricity, petrification - Resist Cold/Fire 10 - HP136
Standard: Cast Death Ward on Tink
Move: Move 30ft SE

GA2 - AC28 - DR 10/cold iron and evil - holy aura - SR 25 - Immune electricity, petrification - Resist Cold/Fire 10 - HP136
Standard: Cast Death Ward on Bosk
Move: Move 30ft NE

TR1 - AC21 - DR10/evil - SR15 - Resist Cold/Acid/Elec 10 - HP153
Free: 5ft step north
Standard: Grapple Archmage 10. CMB: 38. If Archmage 10 is out of reach (not sure how high it is) will grapple Tested 10 instead.

TR2 - AC21 - DR10/evil - SR15 - Resist Cold/Acid/Elec 10 - HP153
Free: 5ft step SE
Standard: Grapple Worm-that-Walks 2. CMB: 48


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 13/29 Quest Items  d20+34=37 ; d20+29=49 ; d20+29=41 ; d20+24=41 ; d20+24=41 ; d20+20=30 ; d20+20=27 ; d20+20=29 ; d20+20=31 ;
Wednesday November 20th, 2019 12:56:14 PM

Restlin can't cast spells from the body of this stupid orc.

He instead chops at Tested8 some more. He does a better than expected job.

Hit AC 37 - Miss
Hit AC 49 - Crit confirm 41 - 30 damage (57 if crit)
Hit AC 41 - Crit confirm 41 - 29 damage (60 if crit)

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 219/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+43=47 ; d20+43=50 ; d20+38=57 ; d20+38=52 ; d20+38=39 ; d20+33=49 ; d20+33=49 ; d20+28=38 ; d20+43=59 ; 8d8+17=42 ; 2d8+17=27 ; 2d8+17=30 ; 2d8+17=27 ; 2d8+17=26 ; 2d8+17=27 ; 2d8+17=25 ; 2d8+17=32 ;
Wednesday November 20th, 2019 1:16:41 PM

Garret pauses and watches the amazement that is brother-gods arise. Then he goes back to the tested he was fighting simply because it didn't fall yet.

OOC:
Hit AC 47, 50, 57 (threat, 52 confirmed), 39, 49, 49, 38, 59. Damage: 42+27+30+27+26+27+25+32 = 236

Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 87/181, DR 10/Evil  d20+42=56 ; d20+42=51 ; d20+42=60 ; d20+37=39 ; d20+32=49 ; d20+27=43 ; d8+41=43 ; d8+41=47 ; d8+41=45 ; d3=1 ; d8+41=45 ; d8+41=46 ; d8+41=44 ; d8+41=48 ; 4d6=17 ; 4d6=13 ; 2d6=11 ; 2d6=6 ; 2d6=11 ; 2d6=7 ; 2d6=6 ; 2d6=4 ; 2d6=10 ; 2d6=3 ; 2d6=4 ; 2d6=10 ; 2d6=5 ; 2d6=9 ; d6=2 ; d6=6 ; d6=6 ; d6=2 ; d6=5 ; d6=6 ; d6=2 ; d6=2 ; d6=5 ; d6=5 ; d6=4 ; d6=4 ; d6=6 ; d6=3 ; d6=5 ;
Wednesday November 20th, 2019 4:50:02 PM

Marteus' followers are no doubt evil. These others are at least questionable.. we will see what comes of this fight, but I'll not stand aside while Marteus' kill others Wyaar sends over the ring before turning his ire towards Worm 2 and sending arrows its way.

~~~~

Swift: Smite Evil 3/7 smites used) on Worm 2, spill over to Worm 5 at 9 less to hit and 20 less piercing damage
Full attack

Attack 1: Hit AC 56, 90 piercing, 17 holy, 13 axiomatic, 11 fire, 6 elec, 11 cold
Attack 2: Hit AC 39, 45 piercing, 7 holy, 6 axiomatic, 2 fire, 6 elec, 6 cold
Attack 3: Hit AC 49, 45 piercing, 6 holy, 4 axiomatic, 2 fire, 5 elec, 6 cold
Attack 4: hit AC 43, 46 piercing, 10 holy, 3 axiomatic, 2 fire, 2 elec, 5 cold
Rapidshot: Hit AC 51, 44 piercing, 4 holy, 10 axiomatic, 5 fire, 4 elec, 4 cold
Haste attack: Hit AC 60, 48 piercing, 5 holy, 9 axiomatic, 6 fire, 3 elec, 5 cold


Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 232/311, Blindsense 60' Character  d20+24=36 ; d20+24=28 ; d20+24=35 ; d20+24=31 ; d20+24=38 ; d20+24=34 ; d20+24=38 ;
Wednesday November 20th, 2019 8:12:44 PM

Zane continues to play with the Worm that walks.....

Bite 36 to hit
Claw 28 to hit
Claw 35 to hit
Wing 31 to hit
Wing 38 to hit
Tail 34 to hit
Haste Bite 38

"At least I'm amusing myself, all these misses are causing my Dragon Body to contort in various shaped.... Hey, I wonder if my moves look like old Woldian Runes after each attack...." Zane relays over the rings....

Sesha - 237/320. AC 37  12d8=57 ; d4=2 ; 12d20+15=129 ; d20+15=19 ; 8d6=29 ; d6=3 ; d20+13=21 ; d20+13=30 ; d6=5 ; d6=1 ; d6=1 ; d6=2 ; 6d6=17 ; 6d6=22 ; d20+3=21 ; d20+3=19 ; d6=1 ; d6=3 ; d6=4 ; d6=4 ; 6d6=15 ; 6d6=22 ;
Wednesday November 20th, 2019 8:46:53 PM


"Trusting my feelings here, but I'm with Kevintaurs men. Serenbeth never talked me down when I told her what I wanted to do."

.

.Sesha. (Polymorphed, Huge Brass Dragon, 50% miss chance, Stoneskin 150/150, Cloak of Dreams: All creatures within 5ft at the beginning or end of their turn must save vs DC 28 or sleep for 1 minute. 5/24 rounds used.)

Saves owed to DM: None.

Bookkeeping: Last round was technically a cone of cold. I think the template makes enemies take double damage from area spells and no damage from single attacks?

First, Sesha waits on Hope. Once hope throws her witchfire, Seshas heavy wingbeats take her northwest, where she pivots and sends a line of fire across the two archmages there.

57 damage. 79 if fire vulnerable. Reflex DC 29 for half.

------------------

Archmage 6

Spells Used: Greater Invisibility. , Greater Dispel, Time Stop, DBF, Empowered DBF, Haste.

Following the orders of the great Brass Dragon who now commands it, Archmage now seeks to destroy her foes. He casts Meteor Swarm on Archmage 7 and 8.

Ranged touch 1, Arch 7: hits touch 21 for 6 damage.
Ranged touch 2, Arch 7: hits touch 30 3 damage.
Ranged touch 3, Arch 8: hits touch 21 for 4 damage.
Ranged touch 4, Arch 8: hits touch 19 for 8 damage.

Blast damage: 17, 22, 15, 22.
Archmage 7 and 8 is saving at -4, reflex DC 28 for half.

Archmage 7 MAY be fire vulnerable, in which case he takes +50% damage.

------------------

.Hope.(Incorporeal, undead, haste, higher than enemy.) Link

Hope, incorporeal, throws a blast of witchfire at Archmage 7. These hit touch ac 19 for a total of 31 damage, all fire. Enemy must make willsave DC22 or be sickened and fire vulnerable.

------------------

.Alice. (construct, DR5, FH2, Shield Other Sesha) Link

She uses the fortress for full cover and blocks line of sight to herself. Full defense.

----------------------
Spells in effect on self:
Barkskin, Bloodwitch Lore, Blink, Blur, Contingency, Cloak of Dreams, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: Available after 2 rounds.



Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d20+28=30 ; d20+28=41 ; d20+28=33 ; d20+28=31 ; 2d10+14=27 ; 2d10+14=19 ; 2d10+14=24 ; 2d10+14=20 ;
Wednesday November 20th, 2019 9:13:21 PM

Beri isn't foolish enough to stand too close to two gods about to duke it out. He backs away, careful to not allow the worms line of sight, and uses the last of his high level summons calls forth another storm giant.

Beri's earth elementals lay into the worms before them, making sure that there is not viable line of sight to the druid

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

EEE1- HP = 184
Slam 1 =30
Damage 1 =27

Slam 2 = 41
Damage 2 =19

EEE2- HP = 184
Slam 1 = 33
Damage 1 =24

Slam 2 = 31
Damage 2 =20

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The two storm giants move into position, pull out their bows, and prepare to strike:

SG 1E- hp 237 (haste)

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravity, whirlwind, sunburst,
9 (5)- *Wail of the Banshee,

Active spells
Blink 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

DM Mitch  d20+36=53 ; d20+36=40 ; d20+36=37 ; d20+36=41 ; d20+36=52 ; d20+36=45 ; 2d10+20=38 ; 2d10+20=27 ; 2d10+20=33 ; 2d10+20=33 ; 2d10+20=38 ; d20+37=48 ; d20+32=52 ; d20+32=44 ; d20+27=46 ; d20+27=46 ; d20+22=29 ; d100=73 ; d100=24 ; d100=53 ; d100=88 ; d10+20=30 ; d10+20=27 ; d10+20=22 ; d10+20=28 ; d10+20=27 ; d20+27=46 ; d20+27=46 ; d20+27=37 ; d20+27=46 ; d20+22=34 ; d20+17=24 ; d10+20=23 ; d10+20=30 ; d10+20=29 ; d10+20=26 ; d10+20=30 ; d20+27=41 ; d20+27=47 ; d20+27=47 ; d20+27=41 ; d20+22=33 ; d20+22=23 ; d20+17=18 ; d20+17=37 ;
Wednesday November 20th, 2019 11:05:31 PM

Zane takes a moment to think about what to do before playing with the worm that walks he was fighting and misses each time.
Restlin really doesn’t like Agatha, he can list her numerous faults forwards and backwards and yet he would still stand with a hundred of her versus Marteus and his followers. Unfortunately Restlin can’t use his spells so he continues to fight Tested 8 some more. He strikes twice in vulnerable areas but it keeps standing.
Garret watches in amazement as the brother Gods start to square off and then flurries at the tested he was fighting again. He slays 7.
Wyaar uses another smite against 5 dropping this worm like he dropped the second one last round. He moves on to worm 6 but it remains standing.
Sesha delays a moment to incinerate 2 archmages with her dragon fire after hope hits one with witchfire. Her dominated archmage hits its brethren with a meteor swarm finishing off the fire vulnerable one.
Beri starts calling forth another storm giant while his elder elementals rip into the worm before them. Only a single attack lands.
His Storm Giants move into position and ready their bows.
Tink dips into her spells figuring that Marteus is the bigger threat.
She casts timestop then casts greater invisibility, moves, summons some celestial T-Rexes and Ghaele Azatas before retrieving the staff of burning. The Azatas cast death ward on her friends. The T-Rexes try to grapple Tested 10 and Worm that walks 2 but neither is grappled because Worm that walks 2 is dead.


Agatha, Gealen, Sproket, and the two other high level priests move into the ritual area just used to release the lock and begin their own ritual.

Dock, The Watcher, Chuck and the Custodian move behind cover (insert individual actions for them/pithy comments from them here)

Dock makes his trademarked tinkling sounds from behind the barrier.
(Zane Highlight to display spoiler: { You guys see to the battle, we’ll take cover here})
The Custodian is silent
Chuck says, “I need to be able to see everything! This is going to make for one heck of a comeback novel.”

Uthras moves out to support Zane and Garret with a “For the Dead King!’ warcry.
Megaman pulls out his rocket launcher but hesitates, unable to find a target that doesn’t already have friendlies right next to it.
Skelter and Aeren take cover and pull out ranged weapons. They pepper Worm 1 with arrows and bolts and finishing it off.

The iron golems, no longer able to reach the archmages, move to the walking worms. They manage to finish off a badly wounded one.

The knights are all dead.
Archmage 8 flies into the air out of the reach of golem and then casts greater dispel magic on the Archmage dominated by Sesha. (24 on CL check = fail)
Archmage 10 flies out of the range of the golems and then tries to cast dispel magic on the TRex but fails to overcome Tink’s CL.
Archmage 12 flies out of the range of the golems and then teleports to be near Archmage 10
Worm 1 casts banishment targetting Beri’s elementals. They must make DC 25 will saves or be banished.
Worm 3 casts banishment against Agatha’s Marid. Agatha’s Marid is dispelled
Worm 4 casts true seeing on himself.
Worm 6 casts heal on itself recovering all the damage

Tested 3, who the DM totally forgot existed, exits the ice cloud he was hidden in refreshed from his nap.

Tested 8 and 10 attack the possessed Tested controlled by Restlin with sword and bow, killing him (Tested 10 avoids being grappled with his CMD 45)

DM Sanity buff tracker


Shadow Evocation DC: will 24
Repulsion save DC 23

All tested: haste

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 57 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage
Greater Priest 2 -
Agatha’s Greater Air Elemental - 63 damage
Agatha: 12 damage
Gaelen: 12 damage
Sprocket: 12 damage

Golem 3:dead
Golem 4: dead
Golem 5: 25
Golem 8: dead
Golem 9: dead

Eldritch Knight 1: 87 - dancing, suffocating toadified
Eldritch Knight 2:dead
Eldritch Knight 3:dead
Eldritch Knight 4:
Eldritch Knight 5: dead
Eldritch Knight 6: dead

Archmage 1: dead
Archmage 2: dead
Archmage 3: dead
Archmage 4: dead
Archmage 7 : dead
Archmage 8: prismatic shield, fly, haste; 94 damage
Archmage 9: Dead

Archmage 10: fly
Archmage 11: CC’d
Archmage 12: prismatic shield, fly - 61 damage
Arcmage 13: Dead
Arcmage 14:

Tested 1: CC’d
Tested 2: CC’d
Tested 3: 99
Tested 4: CC’d
Tested 5:dead
Tested 6: dead
Tested 7:Dead
Tested 8: 269 damage
Tested 9 : dazed - 2 con and 2 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14
Tested 10: dazed - 1 con and 1 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14

Worm that Walks 1 - dead
Worm that Walks 2 - dead
Worm that Walks 3 - 122 damage
Worm that Walks 4 - dead
Worm that Walks 5 - dead
Worm that Walks 6 - 0 damage


Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment
Worm that Walks: 39/25/36, CMD 35, CE



DM Mitch 
Wednesday November 20th, 2019 11:12:50 PM

High above the gods continue to pace each other. The elements around them seem to react to their tension and movements, clouds darkening and beginning to swirl about them, the wind howling. Marteas strikes first, suddenly shooting out a bolt of greenish, sickly energy that Kevintar barely manages to dodge. He grimaces and rubs his shoulder where he was clipped; Marteas smiles, pleased at getting first blood drawn.

DM Hugh - Record Keeping POST  d20+15=19 ; d20+17=19 ; d3=2 ; d3=2 ; d20+17=31 ; d20+15=18 ; d3=2 ; d3=2 ; d20+15=33 ; d20+15=29 ; d3=2 ; d3=2 ; d20+15=27 ; d3=1 ; d3=1 ; d20+14=15 ; d20+14=29 ; d20+17=20 ; d20+19=33 ; d20+19=37 ; d20+15=26 ; d20+15=19 ; d20+15=34 ; d20+15=25 ; d20+18=35 ; d20+23=25 ; 2d8+7=16 ; d8=1 ; 15d6=51 ; d20+18=25 ; d20+17=26 ; d20+11=21 ; d20+11=18 ; d20+11=14 ; d20+11=26 ; 4d6=18 ; 4d6=11 ; d20+20=34 ; d20+13=21 ; d20+13=18 ; d20+13=22 ; d20+13=22 ; d20+13=26 ; d20+13=20 ; d20+13=31 ; d20+13=32 ; 6d6=24 ; 6d6=20 ; 6d6=23 ; 6d6=19 ; 6d6=24 ; 6d6=22 ; 6d6=19 ; 6d6=21 ; d20+20=26 ; d20+20=40 ; d20+13=24 ; d20+13=30 ; d20+13=23 ; d20+13=16 ; 2d6=5 ; 2d6=7 ; 2d6=5 ; 6d6=15 ; 6d6=21 ; 6d6=29 ; 6d6=21 ; d20+18=29 ; 2d4=4 ; d100=87 ; 20d8=83 ; 8d6=24 ; d20+14=19 ; d20+12=27 ; d20+15=32 ; d20+29=48 ; d20+18=26 ; d20+18=25 ; 40d6=134 ; 5d6=19 ; d20+18=27 ; d20+21=22 ; d20+21=28 ; 2d8+7=14 ; d20+13=32 ; 20d6=64 ; d4=1 ; d20+13=25 ; 20d6=74 ; d4=3 ; d20+13=17 ; d20+13=24 ; d20+13=25 ; d20+13=20 ; 2d6=9 ; 2d6=6 ; 2d6=6 ; 2d6=10 ; d100=70 ; d100=10 ; d100=7 ; d100=52 ; 6d6=20 ; d3=1 ; 6d6=17 ; 6d6=19 ; 6d6=22 ; d100=54 ; d100=58 ; d100=41 ; d100=82 ; d20+13=32 ; d20+13=26 ; d20+13=28 ; 2d6=4 ; 2d6=6 ; 2d6=10 ; 6d6=16 ; 6d6=15 ; 6d6=17 ; 6d6=34 ; d20+20=22 ; 10d8=35 ; d20+10=28 ; 10d6=40 ; d20+6=14 ; d20+18=29 ; 2d4=8 ; d100=93 ; d100=99 ; d20+14=20 ; d20+14=34 ; d20+14=15 ; d20+14=24 ; d20+14=33 ; d20+14=29 ; d20+14=15 ; d20+14=15 ; d20+14=32 ; d20+14=22 ; d20+14=33 ; d20+14=32 ; d20+20=24 ; d20+20=30 ; d20+10=25 ;
Wednesday November 20th, 2019 11:13:42 PM

(OOC: Record Keeping Post)

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 193/233 -- Spells -- Active Effects  d20+32=47 ; d20+32=38 ; 3d6=8 ;
Thursday November 21st, 2019 12:20:21 AM

Tink heads northwards to take on one of those Archmages.

The Ghaele Azatas each turn invisible, and then move about to get better angles on the enemies.

T-Rex1 tries to grab Tested 10 again.

T-Rex2 heads towards the Archmages and tries to grab one of them

----------------
Move action: Fly north
Standard action: Cast Finger of Death on AM12. Fort Save vs DC26. Pass=31pts damage Fail=230pts damage.

Summons: DC to dispel=34

GA1 - AC28 - DR 10/cold iron and evil - holy aura - SR 25 - Immune electricity, petrification - Resist Cold/Fire 10 - HP136
Standard: Cast Greater Invisibility on Self
Move: Move 50ft SW

GA2 - AC28 - DR 10/cold iron and evil - holy aura - SR 25 - Immune electricity, petrification - Resist Cold/Fire 10 - HP136
Standard: Cast Greater Invisibility on Self
Move: Move 50ft NW

TR1 - AC21 - DR10/evil - SR15 - Resist Cold/Acid/Elec 10 - HP153
Standard: Grapple Tested 10. CMB: 47

TR2 - AC21 - DR10/evil - SR15 - Resist Cold/Acid/Elec 10 - HP153
Move: Move N 40ft
Standard: Grapple either AM10 or AM12. TRex is 20ft tall with 20ft reach but I'm unsure how high the AMs are flying. CMB: 38


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items  d20+21=22 ;
Thursday November 21st, 2019 12:52:39 PM

Even if it's not his body, being stabbed sucks. Restlin's not so tough that he can just laugh off being killed. He grins through gritted teeth as the body he's in dies.

"In a few minutes, I'm going to stop toying with you chumps, and you're going to wish to that idiot god up there you worship that I'd taken you instead."

..and just like that, he's back in the soul gem. Restlin tries to take over a body in the NE corner of the map, figuring that the Tested and Archmagi up there will be easy to differentiate from the dinosaurs.

Will save to avoid Restlin's mind jar attempt is 22. Poop.

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 232/311, Blindsense 60' Character  d20+24=32 ; d20+24=38 ; d20+24=37 ; d20+24=35 ; d20+24=28 ; d20+24=43 ; d20+24=38 ; d8+21=25 ; d6+21=24 ; d8+21=25 ; 2d6+21=31 ; 2d6=9 ; 2d6=10 ; 2d6=7 ; 2d6=7 ;
Thursday November 21st, 2019 5:50:51 PM

Zane attacks away again, hoping Garret steps a bit to give flanking....(If so all attacks are +2)

Bite 32 to hit
Claw 38 to hit (if flanking 25 Damage + 9 Holy)
Claw 37 to hit (if flanking 24 Damage + 10 Holy)
Wing 35 to hit
Wing 28 to hit
Tail 43 to hit 25 Damage + 7 Holy
Haste Bite 38 (if flanking 31 Damage + 7 Holy)

Sesha - 237/320. AC 37  d4+1=2 ; d4+1=4 ; d4+1=2 ; d4+1=3 ; d4+1=4 ; d20+15=27 ; d20+15=16 ; 8d6=19 ; d6=5 ;
Thursday November 21st, 2019 7:25:36 PM


Sesha: (Polymorphed, Flying (10ft up), Huge Brass Dragon, 50% miss chance 2/24 rounds, Stoneskin 150/150, Cloak of Dreams: All creatures within 5ft at the beginning or end of their turn must save vs DC 28 or sleep for 1 minute. 6/24 rounds used.)

Saves owed to DM: None.

Bookkeeping: None!

Considering her soon to be husband, trapped under rubble, dying in a foreign body, and still threatening their enemies, Sesha can't help but giggle. Well, perhaps it would have been a giggle. In her draconic form, it was more of a cough or a wheeze.

Sesha waits for Tinks T-rex to grab an archmage. Whichever one is left ungrabbed, becomes the target of her focused curse of suffocation.

Archmage must make a fortitude save, DC 29. If success, staggered. If fails, he begins suffocating and falls unconscious, rendered to 0 hp. If he fails the same save next round, he drops to -1 and is dying. If he fails the next round, he dies.

------------------

Archmage 6

Spells Used: G. Invisibility, G. Dispel, T. Stop, DB Fireball, Emp. DB Fireball, Haste, M. Strike.

Following the orders of the great Brass Dragon who now commands it, Archmage now seeks to destroy her foes. He uses a quickening diamond to cast a quickened, maximized magic massile at Tested 8, followed by a second barrage of regular magic missiles.

Quickened, Maximized Barrage: 25 force damage.
Regular Barrage: 15 force damage.

40 Total Damage to Tested 8

------------------

.Hope.(Incorporeal, undead, haste, higher than enemy.) Link

Hope, incorporeal, throws blasts of witchfire at Tested 8. These hit touch ac 27 and 16. (nat 1) for 24 fire damage.

------------------

.Alice. (construct, DR5, FH2, Shield Other Sesha) Link

Leaves the enclosure, moving closer to Sesha.

----------------------
Spells in effect on self:
Barkskin, Bloodwitch Lore, Blink, Blur, Contingency, Cloak of Dreams, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: Available after 1 rounds.



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 87/181, DR 10/Evil 
Thursday November 21st, 2019 9:24:32 PM

Unsure of who best to target Wyaar flies a little higher (20'? Not anywhere close to the gods) to get a better view of the battle field.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d20+21=35 ; 4d8+16=43 ;
Thursday November 21st, 2019 9:28:53 PM

Bosk shakes his head. It appears his role is less combative this battle. Getting as close to the ritualists as he can he brings them into his Dark Walk to grant them extra protection (both by magic circle and Dark Walk). He quickly explains it to them and asks them how deep he should go so it doesn't interfere with their spell and calls the others to him. (I rolled high enough that 12 people can come with me). He then casts a quickened CCW on lesser priest 2 (assuming I am correct and he is on our side)

At 2nd level, the grim can partly enter the Realm of Shadows, gaining concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks.
At 4th level, the grim can fully enter the Realm of Shadow and can then see but not affect those who remain in the Wold. This is treated as Etherealness.
At 6th level, the grim can fully enter the Realm of Shadow and also affect those who remain in the Wold. This is treated as Incorporeality.

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d20+28=31 ; d20+28=33 ; d20+28=43 ; d20+28=29 ; 2d10+14=21 ; 2d10+14=28 ; 2d10+14=19 ; 2d10+14=30 ; d20+10=13 ; d20+29=43 ; d20+24=38 ; d20+19=27 ; 4d6+23=34 ; 4d6+23=41 ; 4d6+23=37 ;
Thursday November 21st, 2019 9:48:07 PM

Beri calls out the command word for his pearl of power and regains a 9th level spell, then starts to summon a final storm giant.

Beri's earth elementals continue to pound on the worm 6, the storm giant draws his sword and joins in.
(...worm 1 looks like he was dead when it cast an attack on earth elemental 2, but I did fail the save. I will remove him from the map if the attack was good, but want to confirm that wasn't an oversight before doing so. )

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

EEE1- HP = 184
Slam 1 =31
Damage 1 =21

Slam 2 = 33
Damage 2 =28

EEE2- HP = 184
Slam 1 = 43
Damage 1 =19

Slam 2 = 29
Damage 2 =30

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant raises his sword and brings it down on the worm before him

SG 1E- hp 237

sword +29/+24/+19 (4d6+23/17–20)
Attack 1 = 43
Damage 1= 34

Attack 2 = 38
Damage 2=41

Attack 3 = 27
Damage 3=37

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravity, whirlwind, sunburst,
9 (5)- *Wail of the Banshee,

Active spells
Blink 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

ooc: oops, last post I grabbed the storm giant stats from earlier in the fight and accidentally pasted over my update with the old details... there's only one storm giant, not two.

DM Mitch  d20+37=42 ; d20+37=47 ; d20+37=43 ; d20+32=43 ; d20+27=31 ; d20+22=36 ; d10=10 ; d10=4 ; d10=8 ; d20+38=44 ; d20+38=39 ; d20+33=53 ; d20+33=47 ; d20+28=48 ; d20+23=25 ; d10=6 ; d10=9 ; d20+38=52 ; d20+38=39 ; d20+33=40 ; d20+27=29 ; d20+23=31 ; d10=8 ; d10=6 ; d10=10 ; d100=19 ; d100=53 ; d100=47 ; d100=11 ; d100=94 ; d20+38=53 ; d20+22=23 ; d10=3 ; d20=18 ; d100=82 ; d100=46 ; d100=74 ; d100=64 ; d100=48 ; d20+38=57 ; d20+38=51 ; d20+33=52 ; d20+33=52 ; d20+27=46 ; d20+27=43 ; d10=8 ; d10=3 ; d10=4 ; d10=3 ; d10=3 ; d20+38=58 ; d20+38=41 ; d20+33=42 ; d20+27=43 ; d20+22=36 ; d20+22=42 ; d20+38=55 ; d20+38=54 ; d10=4 ; d10=3 ; d10=3 ; d10=1 ; d10=2 ; d10=5 ; d20+38=58 ; d20+38=51 ; d20+38=57 ; d20+38=49 ; d20+33=43 ; d20+33=50 ; d20+27=33 ; d20+22=38 ; d10=6 ; d10=2 ; d10=8 ; d10=5 ; d10=6 ; d10=3 ; d20+35=40 ; d20=2 ; d20=7 ; d20=4 ; d20=1 ; d20=7 ; d10=8 ; d10=3 ; d10=5 ; d10=3 ; d10=9 ; d20=5 ; d20=5 ; d20=19 ; d20=7 ; d20=9 ; d10=1 ; d10=2 ; d10=4 ; d10=4 ; d20+38=50 ; d20+38=39 ; d20+33=34 ; d20+27=42 ; d20+22=25 ; d10=6 ; d10=1 ; d10=5 ; d20+28=42 ; d20+38=58 ; d20+38=47 ; d20+38=46 ; d20+38=43 ; d20+38=40 ; d20+33=41 ; d20+33=38 ; d20+23=28 ; d20+23=29 ; d20+17=22 ; d20+17=24 ; d10=2 ; d8=4 ; d8=5 ;
Thursday November 21st, 2019 11:08:23 PM


Restlin tries to get a new possessed host but the save is made and he’s stuck in his own body under rubble.
Tink northward to take on one of the other archmages. The 2 Ghaele Azatas turn invisible and then try to get better angles. Her T-Rex 1 tries to grab Tested 10, T-rex 2 heads towards the archmages and tries to grab one of them.

Tink casts Finger of Death at Archmage 12 but it resists (OOC: rolled 27) taking the lesser damage
T-Rex 1 fails to get a hold of Tested 10 (Spellcraft 22 Highlight to display spoiler: { appears to be under a Freedom of Movement effect})
T-Rex 2 jumps up at Arch Mage 12 who hovers just of it’s reach. The Archmage sticks his tongue out at it

Zane attacks worm 3 some more.

Sesha sees Tink’s T-Rex struggle to grab an archmage and fires off a focused curse of suffocation at the one that stuck it’s tongue out. Archmage 12 fails the saves and starts choking on his tongue.
The dominated archmage casts 2 barrages at Tested 8. Despite the brutal amount of damage the Orc has sustained it remains standing.
Hope hits that same tested with one bolt of witch fire finally finishing it off.

Wyaar flies a little higher to get a view of the battlefield.

Bosk takes the ritualists with him on a shadow walk as their ritual seems to be streaming energy to Kevintar. He then heals one of the lesser priests.

(OOC: Turn order is PC’s; enemy NPCs; friendly NPCs. The worm was killed by a friendly NPC so the worm still got its turn; elementals could be banished; however the disjunction kind of makes that question moot doesn’t it?)
Beri regains a 9th level spell using his pearl of power. He then tries to summon another Storm Giant. His surviving elemental and his giant team up against worm 6. The elemental misses. The storm giant hits with its first sword swing but the latter 2 are turned aside by the Worm’s weird nature.

Despite the godly battle above it seems Marteas has the attention to spare to notice the Dragons have not taken his gracious offer to leave. His voice fills the area, not shouting but low and sinister. ”If you will not leave then accept these fine gifts of my most tested warriors.”

Everyone has a Tested teleported on top of them with flight and haste that full attacks them.

Zane is hit twice for 54 damage.
Garret also takes two hits for 55 damage.
Sesha is hit thrice for 84 damage
Tink is hit once despite her invisibility and takes 23 damage.
An armored figure stands over Restlin’s empty body. With a grunt the orc kicks aside the remaining rubble, freeing him. ”Stand and face your final test Dragon.”
Bosk is crit twice and hit a third time despite his invisibility (ghost touch weapon ignores your blink and incorporealness) for 118 damage
Wyarr is hit 4 times, two of them crits, for 138 damage
Beri is also hit 4 times, two of them crits, and takes 150 damage.

Tested 3 heavily damages an iron golem.
Tested 10 does 118 damage to TR 1

Archmage 10 casts suffocation at TR1. It must make a DC 24 Fort Save or start choking. If fails next round it must make a second 24 fort save or fall unconscious and start dying.
Archmage 12 is choking and can’t do anything else
Worm that Walks 3 uses a heal spell to fully recover lost health.
Worm that Walks 6 casts a Mage’s Disjunction targeting the area containing the 2 summons bearing down on it. The summon spells end meaning both the Giant and the Elemental are sent packing.

Uthras runs over to give Garret flanking and hit the Tested attacking him.
Megaman switches to melee and run to help Wyarr.
The two skeletons continue their ranged assault, also on the one attacking Wyarr.

DM Sanity buff tracker


Shadow Evocation DC: will 24
Repulsion save DC 23

All tested: haste

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 14 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage
Greater Priest 2 -
Agatha’s Greater Air Elemental - 63 damage
Agatha: 12 damage
Gaelen: 12 damage
Sprocket: 12 damage

Golem 2: 98
Golem 3:dead
Golem 4: dead
Golem 5: 25
Golem 8: dead
Golem 9: dead

Eldritch Knight 1: 87 - dancing, suffocating toadified
Eldritch Knight 2:dead
Eldritch Knight 3:dead
Eldritch Knight 4:
Eldritch Knight 5: dead
Eldritch Knight 6: dead

Archmage 1: dead
Archmage 2: dead
Archmage 3: dead
Archmage 4: dead
Archmage 7 : dead
Archmage 8: prismatic shield, fly, haste; 94 damage
Archmage 9: Dead

Archmage 10: fly
Archmage 11: CC’d
Archmage 12: prismatic shield, fly - 92 damage
Arcmage 13: Dead
Arcmage 14:

Tested 1: CC’d
Tested 2: CC’d
Tested 3: 99
Tested 4: CC’d
Tested 5:dead
Tested 6: dead
Tested 7:Dead
Tested 8: dead
Tested 9 : dazed - 2 con and 2 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14
Tested 10: dazed - 1 con and 1 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14
Tested 11: 44

Worm that Walks 1 - dead
Worm that Walks 2 - dead
Worm that Walks 3 - 0 damage
Worm that Walks 4 - dead
Worm that Walks 5 - dead
Worm that Walks 6 - 19 damage


Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment
Worm that Walks: 39/25/36, CMD 35, CE



DM Mitch 
Thursday November 21st, 2019 11:19:08 PM

High above, Marteaus quickly follows up his magical strike with another, but this time Kevintar is able to deflect it. He seems to be standing taller, stronger; the ritual is working! Marteaus snarls and prepares another strike while Kevintar stands defensively, waiting for his power to build. The swirling clouds darken and thicken, a storm brewing with the god above as the eye of it.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d100=100 ; d100=57 ; d100=90 ;
Thursday November 21st, 2019 11:59:57 PM

Bosk is surprised when the tested appears before him, and more shocked when it attacks his location using a ghost touch weapon no less. The tested came well prepared, but the Grim Avenger is more so.

Rolling for concealment:100, 57, 90

Ooc: do I get an AoO? I have combat reflexes and blind fighting

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 103/181, DR 10/Evil  d20+32=39 ; d20+32=49 ; d20+32=33 ; d20+27=37 ; d20+22=30 ; d20+17=21 ; d8+22=29 ; d8+22=24 ; d8+22=27 ; 3d6=6 ; 3d6=13 ; 3d6=8 ;
Friday November 22nd, 2019 9:41:57 AM

Wyaar growls in surprise as the Tested appears beside him and slices and dices him up pretty good. He drifts away while brushing his arm over himself and sending arrows at the warrior from point blank range.

~~~~

Swift Action: Lay on Hands for 60 hp
Full attack with everything as usual plus point blank shot

Attack 1: Hit AC 39, 53 piercing, 19 combo of fire, elec, cold
Attack 2: Miss
Attack 3: Miss
Attack 4: Miss
Rapidshot: hit AC 49, 27 piercing, 8 combo of fire, elec, cold
Haste Attack: Miss

Assuming the Tested is using a weapon that overcomes the DR 10/Evil Wyaar has



DM Mitch  d100=12 ; d100=31 ; d100=45 ; d100=37 ; d100=10 ; d100=52 ; d100=1 ; d100=88 ; d100=76 ;
Friday November 22nd, 2019 11:45:40 AM

Bookkeeping

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 13/29 Quest Items  d20+21=36 ;
Friday November 22nd, 2019 11:52:51 AM

What a nice fellow! I mean, Restlin was just going to dimension door out from under the rubble, but this chap just let him go. Sure, the Tested dude meant to kill him, but he aimed to do so honorably. That counts for something in this world.

Restlin didn't have any problems using cheap shots against bad guys, though.

Still tucked safely away in the soul gem, the only body he can really detect with certainty is his own. Suddenly, though, there was a really powerful soul standing over him. Restlin targets the new enemy and tries to force himself into its mind.

Magic jar will save DC: 36

Sesha - 203/320. AC 37  d12=3 ; d12=7 ; d12=5 ; d12=4 ; d20+13=23 ; d20+14=34 ; d20+14=31 ; d20+14=28 ; 8d6=16 ; 8d6=31 ; 8d6=33 ; d6=5 ; d6=4 ;
Friday November 22nd, 2019 2:32:40 PM



Sesha: (Polymorphed, Flying (10ft up), Huge Brass Dragon, Blink (50% miss chance 2/24 rounds, Blur (20% miss chance) Stoneskin 150/150, Cloak of Dreams: All creatures within 5ft at the beginning or end of their turn must save vs DC 28 or sleep for 1 minute. 6/24 rounds used.)

Saves owed to DM: None.

Bookkeeping: Tested 13 ended his turn in Sesha's Cloak of Dreams and owes her a save vs DC 28 or fall asleep! The suffocating Archmage is now dying at -1. If he saves next round, he goes to unconscious at 0. If he fails, he dies.

Sesha screeches, furious that the new tested has suddenly appeared so close! She feels his wounds, but half of them are transfered to Alice, who moans loudly, clearly in pain.

"You dare!?", she challenges aloud. "KNOW YOUR PLACE, SERVANT!"

--IF THE TESTED STAYS AWAKE FROM HER AURA--

Using her greater headband, Sesha automatically passes her concentration test to cast defensively, then casts Dominate Person on the Tested 13, (DC 28 or be dominated) before flying through his range (and drawing an AOO probably) to her fortress, hiding behind a crenllation, and taking the form of a tiny magical beast. (Would have full concealment behind the walls.) AC would be 40 if he managed to get line of sight to her.

IF THE TESTED FALLS ASLEEP AT THE END OF HIS TURN

Sesha will instead move near Wyar, use spectral hand and Cure Critical Wounds to heal him for 45, and cause Tested 15 to save vs sleep when his turn starts.
------------------

Archmage 6

Spells Used: G. Invisibility, G. Dispel, T. Stop, DB Fireball, Emp. DB Fireball, Haste, M. Strike, M.M. Missile, M.Missile.

Following the orders of the great Brass Dragon who now commands it, Archmage now seeks to destroy her foes. He uses a maximizing sapphire, casting Polar Ray through Tested 11.

120 damage, 4 dex damage No save. (Attack roll, no save)

------------------

.Hope.(115/115, Incorporeal, undead, haste, higher than enemy.) Link

Hope, incorporeal, throws blasts of witchfire at Tested 11. These hit touch ac 34 (confirm crit vs touch 31) and 28 for 89 total fire damage. Will DC 22 or be sicked and fire vulnerable.

------------------

.Alice. (construct, 25/53, DR5, FH2, Shield Other Sesha) Link

Alice begins to sob and wail loudly, the slashes on her body causing obvious pain. She rocks her large body, some of the wounds visibly closing.

----------------------
Spells in effect on self:
Barkskin, Bloodwitch Lore, Blink, Blur, Contingency, Cloak of Dreams, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: Available next round.



Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 232/311, Blindsense 60' Character  d20+24=42 ; d20+24=26 ; d20+24=44 ; d20+24=33 ; d20+24=25 ; d20+24=30 ; d20+24=42 ; d20+24=27 ; 2d8+24=30 ; d6+21=26 ; 2d8+24=34 ;
Friday November 22nd, 2019 7:19:02 PM

Zane drifts a step away from the worm as Garret is busy himself and attacks the tested instead.
"Great, now I got the double targets I can barely hit....
Also, just a early warning, I'm down about a 1/3, no danger yet, but with 2, that can change in a hurry..."


Zane is 10' in the air, blurred/hasted and his permanent spells

Bite 42 to hit 30 Damage
Claw 26 to hit
Claw 44 to hit (27 confirm) 26 Damage
Wing 33 to hit
Wing 25 to hit
Tail 30 to hit
Haste Bite 42 to hit 34 Damage

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d100=48 ; d20+29=31 ; d20+24=26 ; d20+19=30 ; 4d6+23=41 ; 4d6+23=35 ; 4d6+23=35 ;
Friday November 22nd, 2019 9:26:34 PM

Beri's summon finishes and a storm giant appears. He calls out int he Giants native tongue
Make that unholy fiend bleed, and buy me a few seconds
He then calls out over the link
Sesha, I this isn't going well, I need some time to regroup. Please open the door to the fortress momentarily and let me in?

Beri runs into the the fortress while his storm giant prevents the orc from following. Upon reaching it's safety the druid sommons as much herico strength as he can muster (hero point) and casts heal on himself before having to take a moment to catch his breath.

The storm giant raises his sowrd and does his best to lay a blow on the orc.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 6- hp 237 (haste)

Attack 1=31
Damage 1=41

Attack 2=26
Damage 2=35

Attack 3=30
crit roll = 13 (x3)
Damage 3=35

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravity, whirlwind, sunburst,
9 (5)- *Wail of the Banshee,

Active spells
Blink 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Friday November 22nd, 2019 9:27:08 PM

ooc- ignore the crit roll... forgot to delete that from the base template

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects  d20+15=30 ; d20+20=32 ; d20+24=36 ; d20+24=31 ; d20+24=42 ; d20+14=31 ; d20+14=28 ; 5d8=24 ; 5d8=28 ; 5d6=20 ; d20+32=34 ; 3d6=11 ; 3d6=4 ;
Saturday November 23rd, 2019 1:12:12 AM

Tink takes a step back from the Tested that just appeared and unloads a charge from her Staff of Burning directly at it.

Ghaele Azata 1 no longer has any targets to the south, so turns back north. Both Azatas target the Tested that has appeared beside Tink with Searing Light spells.

T-Rex 1 takes a big hit, but manages to avoid suffocating to death. It is staggered by the spell and bites at the air in response

T-Rex 2 isn't happy about not being able to reach the Archmages. It looks about and can see that this new Tested is in reach. It turns and tries to attack it, missing once more.

These T-Rexs are having a bad day.

----------------
Spellcraft check vs DC22: Autopass
Free action: 5ft step backwards
Standard action: Use Staff to cast a Maximised Empowered Scorching Ray at Tested 14. Hits Touch ACs 36, 31 and 42. Each ray does 36pts damage for 108pts total. First ray also deals 5d6=20 non-lethal sneak attack damage if Tested 14 can't see Tink.

Tested 14 needs to make a Fort Save vs DC24 or take 16pts Str Damage for getting within 60ft of Tink
Tested 15 needs to make a Fort Save vs DC24 or take 6pts Str Damage for getting within 60ft of Tink (3d6=4?!?)

Summons: DC to dispel=34

GA1 - AC28 - DR 10/cold iron and evil - holy aura - SR 25 - Immune electricity, petrification - Resist Cold/Fire 10 - HP136
Move: Move 50ft N
Standard: Cast Searing Light. Hits Touch AC31. Tested 14 takes 24pts damage. No Save.

GA2 - AC28 - DR 10/cold iron and evil - holy aura - SR 25 - Immune electricity, petrification - Resist Cold/Fire 10 - HP136
Standard: Cast Searing Light. Hits Touch AC28. Tested 14 takes 28pts damage. No Save.

TR1 - AC21 - DR10/evil - SR15 - Resist Cold/Acid/Elec 10 - 35/153HP
Fort Save vs DC24: 30=Pass. Staggered 1 round.
Free: 5ft step NW
Standard: Attack Tested 10. Hit AC32=Miss!

TR2 - AC21 - DR10/evil - SR15 - Resist Cold/Acid/Elec 10 - HP153
Move: Move 25ft S
Standard: Attack Tested 14. Grapple CMB: 34=Miss!


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d20+20=38 ; d20+20=29 ; d20+20=39 ; d20+20=36 ; d20+15=31 ; d20+15=20 ; d20+10=24 ; d20+10=13 ; d20+22=24 ; d20+28=30 ; 2d6+6=10 ; 2d6+6=17 ; 2d6+6=15 ; 2d6+6=10 ; 2d6+6=16 ; 2d6+6=16 ; 2d6+6=13 ; d3=3 ; 2d6+6=18 ; 2d8+10=17 ; 2d8+10=26 ; 2d8+10=23 ; 2d8+10=21 ; 2d8+10=19 ; 2d8+15=21 ; d3=2 ; 2d6=6 ;
Saturday November 23rd, 2019 1:30:00 AM

Bosk is upset that the tested need to use so many cheap tricks with their god putting them in the perfect position and making their weapons appear and disappear.

Actions Full Attack Tested
Given that only my first round attacks and extra attack from haste can possibly hit him short of a natural 20, Bosk will instead use the remaining attacks to destroy his armor, shield and weapons (or if an item appears to be storing his weapons start by attacking this. Note that You don’t use an opposed attack roll to damage a carried or worn object. Instead, just make an attack roll against the object’s AC. ).

Bosk then takes a 5 ft step to the west and up in the air to hide his location from the tested.

I have ghost touch, blind fighting, see invisibility, etc/ I included +2 bonus for invisibility.
------------------------------

Main Hand Atk 1 with weapon of unknown bonus hit AC 45 confirm crit 40 for 17 dmg (43 if crit) + 10 sneak = 53dmg
Off Hand Atk 1 with armor spike hit AC 41 confirm crit = 42 for 10 dmg, 27 if crit + 17 sneak = 44dmg
Nat Horn Atk Hit AC 33 for 15 dmg +5 dmg from bane from embryon's tear = 20dmg +15 sneak = 35dmg
Main Hand Atk 2 with weapon of unknown bonus hit AC 27 for 23 dmg + 10 sneak = 33 dmg
Off Hand Atk 2 with armor spike hit AC 26 for 15 dmg +16 sneak = 31 dmg
Main Hand Atk 3 with weapon of unknown bonus hit AC 20 for 21 dmg + 16 sneak = 37 dmg
Off Hand Atk 3 with armor spike hit AC 15 for 10 dmg + 13 sneak = 23 dmg
Extra Attack from Haste with weapon of unknown bonus hit AC 31 for 13 dmg + 6 sneak = 19 dmg



DM Mitch  d20+15=30 ; d20+15=25 ; d20+34=51 ; d20+34=44 ; d20+29=40 ; d20+24=25 ; d20+19=32 ; d20+34=49 ; d6=5 ; d6=5 ; d20+31=51 ; d20+31=46 ; d6=2 ; d6=6 ; d6=5 ; d6=6 ; d20+32=34 ; d20+32=40 ; d20+27=41 ; d20+22=26 ; d20+17=18 ; d20+32=48 ; d20+32=37 ; d20+27=36 ; d20+22=31 ; d20+17=24 ; d10=5 ; d10=5 ; d10=7 ; d10=2 ; d20=4 ; d20=2 ; d20=6 ; d20+42=52 ; d20+42=59 ; d20+37=49 ; d20+32=50 ; d100=38 ; d20+42=56 ; d20+37=54 ; d20+32=50 ; d20+27=33 ; d100=42 ; d8=7 ; d100=64 ; d100=25 ; d100=71 ; d20+37=51 ; d10=7 ; d10=3 ; d10=5 ; d10=3 ; d20+42=48 ; d20+37=54 ; d20+32=39 ; d20+27=36 ; d100=5 ; d100=25 ; d100=30 ; d100=12 ; d10=2 ; d20+42=56 ; d20+42=44 ; d20+42=47 ; d20+32=38 ; d20+27=46 ; d20+27=39 ; d100=61 ; d100=52 ; d100=73 ; d10=10 ; d10=5 ; d10=1 ; d10=9 ; d10=1 ; d20=15 ; d20=2 ; d20=4 ; d20=10 ; d20=19 ; d10+20=28 ; d10+20=26 ; d10+20=23 ; d10+20=25 ; d10+20=22 ;
Saturday November 23rd, 2019 9:21:35 AM

Bosk is surprised when the Tested appears in his midst. While the Tested seem well prepared The Grim Avenger thinks that he is more so.
Wyaar uses a swift lay upon hands to recover a little and then fires point blankly at the Tested.
Restlin takes a moment to reflect upon the honor the Tested standing over his empty body exhibited before attempting to take over its body. (OOC: The Tested rolls a 21) The Tested fails to resist and Restlin now has a new body.(OOC: naming it RPT)
Sesha is incensed at the Tested in her midst. Alice cries out in pain as she takes the damage. The Tested resists the cloak of dreams (Will Save 33) so Sesha attempts to dominate but that too fails so she moves behind her fortress and changes shape. The attack of opportunity she draws from the tested as she moves fails to hit.
Hope and the Archmage Sesha is dominating gang up on Tested 11 but it remains standing.
Zane attacks Tested 12 hitting 3 times. He sends a warning out to his friends that he has lost a third of his health.
Beri has his storm giant show up asking it to buy him some time before retreating to the safety of Sesha’s fortress letting the team know his moves over the rings. The giant misses on all 3 attacks.



Kevintar’s Faithful continue their ritual.
Dock tinkles. (Zane Highlight to display spoiler: {I believe in you Iron Dragons})
Chuck says, “This Marteus guy really seems like bad news.”
The Watcher and Custodian are Silent
Uthras moves up to give Zane flanking and crits the tested.
Megaman goes to melee again but the DM remembers oh yeah that guy is flying so he shoots him with a pistol instead.
The skeletons shoot the tested attacking Wyarr again.

Archmage 8 casts Polar Ray on T-Rex 1 33 vs Touch (nat 20); 16 vs touch to confirm for 140 damage and 4 dex drain
Archmage 10 tries to dispel a T-Rex and fails
Archmage 12 continues choking
Worm that walks 3 moves up to gain flanking with the Tested against Garret and then attacks. (Nat 1 = miss)
Worm that walks 6 takes a double move action.
Tested 3 takes a full round withdrawal action to get away from the golems.
Tested 10 finished off TR 1.
Tested 11 makes a full attack against Garret and misses
Tested 12 makes a full attack against Zane and hits with two crits for 98 damage (missed once from invisibility)
Tested 13 hits Sesha once (missed thrice to blur) for 22 damage.
Tested 14 strikes at the area Tink just was but hits nothing. He glares at the spot suspiciously before swapping to his bow.
Tested 15 pursues Wyarr and attacks again dealing 126 damage to the paladin
Tested 16 strikes at bosk’s previous position.
Tested 17 attacks the storm giant for 124 damage.

DM Sanity buff tracker


Shadow Evocation DC: will 24
Repulsion save DC 23

All tested: haste

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 14 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage
Greater Priest 2 -
Agatha’s Greater Air Elemental - 63 damage
Agatha: 12 damage
Gaelen: 12 damage
Sprocket: 12 damage

Golem 2: 98
Golem 3:dead
Golem 4: dead
Golem 5: 25
Golem 8: dead
Golem 9: dead

Eldritch Knight 1: 87 - dancing, suffocating toadified
Eldritch Knight 2:dead
Eldritch Knight 3:dead
Eldritch Knight 4:
Eldritch Knight 5: dead
Eldritch Knight 6: dead

Archmage 1: dead
Archmage 2: dead
Archmage 3: dead
Archmage 4: dead
Archmage 7 : dead
Archmage 8: prismatic shield, fly, haste; 94 damage
Archmage 9: Dead

Archmage 10: fly
Archmage 11: CC’d
Archmage 12: prismatic shield, fly - 92 damage
Arcmage 13: Dead
Arcmage 14:

Tested 1: CC’d
Tested 2: CC’d
Tested 3: 99
Tested 4: CC’d
Tested 5:dead
Tested 6: dead
Tested 7:Dead
Tested 8: dead
Tested 9 : dazed - 2 con and 2 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14
Tested 10: dazed - 1 con and 1 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14
Tested 11: 253 - 4 Dex
Updated Stats are:
AC: 37 14 34
Reflex Save 15
Tested 11:
Tested 12: 26
Tested 13:
Tested 14:
Tested 15: 225
Tested 16:
Tested 17:
Tested 18:

Worm that Walks 1 - dead
Worm that Walks 2 - dead
Worm that Walks 3 - 0 damage
Worm that Walks 4 - dead
Worm that Walks 5 - dead
Worm that Walks 6 - 19 damage


Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment
Worm that Walks: 39/25/36, CMD 35, CE



DM Mitch 
Saturday November 23rd, 2019 9:30:12 AM

High above Marteaus seems to realize that he needs to win quickly before Kevintar is empowered enough to stand against him. He fires another series of magical bolts and charges his adversary summoning a black Scythe to his hand that he swings with power and grace. Kevintar is able to deflect a few more bolts but is struck by others. The scythe clips him twice, leaving blackened wounds. He cries out in pain, in trouble but not down yet. Below his followers intensify their efforts.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 103/181, DR 10/Evil 
Saturday November 23rd, 2019 10:13:43 AM

Wyaar is dead.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP -23/181, DR 10/Evil 
Saturday November 23rd, 2019 10:14:44 AM

Ooc: fixing header

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Saturday November 23rd, 2019 2:50:53 PM

Ooc: Would you be open to letting me use a hero point to cast Mass Heal on everyone?

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Saturday November 23rd, 2019 3:11:14 PM

Bosk calls to Wyaar in the shadow realm (Bosk is part in both realms right now) You can beat this. Draw upon your strength.

Ooc: use a hero point to interrupt the action and move backwards, two + to cheat death, etc. Characters get one at level up, and it looks like you haven't used hardly any.

DM Mitch  d20=10 ; d20=11 ;
Saturday November 23rd, 2019 3:41:25 PM

Bosk is able to Sunder the Gaunlets of the Weapon Master of Tested 16 sending a shortsword and longbow tumbling to the ground below. He damages, but fails to destroy, the greatsword. Tested 16's actions remain the same.

Tink's damage has been added to tested 15

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Saturday November 23rd, 2019 6:24:41 PM

OOC: Link to Map

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP -23/181, DR 10/Evil 
Saturday November 23rd, 2019 9:58:44 PM

Wyaar uses a couple of hero points to only be slightly dead

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 14/29 Quest Items  d20+35=41 ; d10+21=30 ;
Sunday November 24th, 2019 10:02:05 AM

Tested Restlin breathes a sigh of relief. He's pretty sure this orc he was in would have killed him outright if he'd failed.

Of course, he'd still be in the soul gem and able to take over something else, but it would really limit his options.

His relief is tempered by seeing Wyarr go down. Red floods his vision and before he knows it he's charging over to his friend.

"HEY DORK BUTT!" he screams as he slashes at Tested15.

Free: activate boots of speed
Move: Hustle over to Tested15
Standard: Hit AC 41 for 30 damage

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Sunday November 24th, 2019 11:06:46 AM

Bosk calls out over the ring, [b] Everyone, try to get close to me so I can heal you. Does anyone else need anything? They store extra weapons in their gauntlets. I sundered this guy's and plan to full attention and hack apart his armor with my weaker attacks.

Sesha - 192/320. AC 37  12d8=62 ; d4=1 ; 20d6=73 ; d20+11=28 ; d20+11=24 ; 8d6=30 ; 8d6=30 ; d20+11=25 ; d6=3 ; d6=4 ;
Sunday November 24th, 2019 1:26:03 PM


Sesha: (Polymorphed, Flying (10ft up), Huge Brass Dragon, Blink (50% miss chance 2/24 rounds, Blur (20% miss chance) Stoneskin 150/150, Cloak of Dreams: All creatures within 5ft at the beginning or end of their turn must save vs DC 28 or sleep for 1 minute. 6/24 rounds used.)

Saves owed to DM: None.

Bookkeeping: Archmage 12 is dead from Suffocation.

The last few had failed their will against her so easily...and now they were all resisting. These Tested were tougher than she liked. She felt more of Alices life for leave, taking damage meant for Sesha. It was necessary, but made her feel terrible.

She hears Bosks request for everyone to gather. She didn't like the idea of them all in one area for enemy spells, but healing was necessary too. She reassumes her Dragon forme, now that the breath weapon is ready, and burns a line of fire down through Tested 11.

Tested 11, 62 fire damage, reflex DC 28 for half.

------------------

Archmage 6

Spells Used: G. Invisibility, G. Dispel, T. Stop, DB Fireball, Emp. DB Fireball, Haste, M. Strike, M.M. Missile, M.Missile.

Following the orders of the great Brass Dragon who now commands it, Archmage now seeks to destroy her foes. He casts Chain Lightning, and crushes a quickening diamond when he does.

Worm 3, Archmage 8, Tested 11, and Tested 12 take 73 electricity damage. Worm 3 can make a reflex save DC 25 for half. All others only need make a reflex save DC 23 for half.

Then Archmage 8 casts Dominate Person on Tested 3, and orders him to slay the enemies of Sesha and the Iron Dragons. Will save, DC 24

------------------

.Hope.(115/115, Incorporeal, undead, haste, higher than enemy.) Link

Hope, incorporeal, throws blasts of witchfire at Tested 11, unless Seshas flame breath killed it. In which case, she throws them at Tested 12.

Hits touch ac 28 and 24 (adjusted for not having point blank shot), for 67 fire damage. Will save DC 22 or become sicked and fire vulnerable.
------------------

.Alice. (construct, 16/53, DR5, FH2, Shield Other Sesha) Link

Covered with rips and gashes in her fleshbound stuffing, Alice continues to moan pitifully. She throws herself into tested 13, hammering on its armor ineffectually.

----------------------
Spells in effect on self:
Barkskin, Bloodwitch Lore, Blink, Blur, Contingency, Cloak of Dreams, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: 1 round.



Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 232/311, Blindsense 60' Character 
Sunday November 24th, 2019 4:08:03 PM

Zane withdraws upwards gaining a bit of height. (total height 25') Then he flies towards the fortress to get the healing....

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=43 ; d20+24=38 ; d20+19=33 ; 4d6+23=39 ; 4d6+23=34 ; 4d6+23=36 ;
Sunday November 24th, 2019 10:18:50 PM

Beri calls for a greater planar ally to appear and aid them, a Planetar Angel.
You think there is any chance that ritual of theirs

The storm giant tries again, hoping his sword does a better job finding the target this time.
sword +29/+24/+19 (4d6+23/17–20)
***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 6- hp 237 (haste)

Attack 1=43
Damage 1=39

Attack 2=38
Damage 2=34

Attack 3=33
crit roll = 13 (x3)
Damage 3=36

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravity, whirlwind, sunburst,
9 (5)- *Wail of the Banshee,

Active spells
Blink 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d20+19=21 ;
Monday November 25th, 2019 1:23:41 AM

Bosk curses under his breath as half the group flees to the fortress while leaving Wyaar behind....but seeing as the human took his advise and told death he wasn't ready to die just yet, the cleric of life and death fulfills his promise, even if catches fewer Iron Dragons in his healing spell as he would like. Bosk digs deep and prays to his god (uses a hero point) to cast a spell normally outside his ability...but if Marteaus can aid his followers Gargul can aid the Iron Dragons. Calling forth increased healing power he heals Kevintar's priests 1&2, lesser priest 2 Wyaar and RPT (assuming they are all on our side and W=Wyaar) for 200HP and curing them of most negative conditions. Next he casts a quickened divine favor on himself.

He then takes a 5ft step up and east to hide his location.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects  d4+1=4 ; d20+14=21 ; 5d8=20 ; 13d6=43 ; 13d6=49 ; 13d6=52 ; d20+32=49 ;
Monday November 25th, 2019 3:57:04 AM

Tink has no intention of leaving Wyaar on his own. The poor guy has taken quite a beating and needs some respite.

She gives up on her attack on the tested and makes her way to his side.

"Come on. Let's get you some cover"

Tink quickly teleports Wyaar into the fortress.

She isn't ready to get our of the fight though. Tink digs deep to keep going, summoning additional aid.

The Azatas light up Tested 15, while the T-Rex chomps at Tested 14.

-----------------
Move: Fly to Wyaar's side
Standard: Use Dimensional Step ability to teleport into the Fortress with him
Hero: Use Hero point for additional standard action. Cast Time Stop. Bonus rounds 1d4+1=4
-- Bonus1: Move: Out of fortress
-- Bonus1: Standard: Cast Repulsion (5ft). Will DC25 to get within 5ft of Tink.
-- Bonus2: Move: Put Staff of Burning away
-- Bonus2: Move: Retrieve Staff of Master Summoner
-- Bonus3: Cast Summon Monster IX: Ghaele Azata (GA3)
-- Bonus4: Cast Summon Monster IX: Ghaele Azata (GA4)

Summons: DC to dispel=34

Azata - AC28 - DR 10/cold iron and evil - holy aura - SR 25 - Immune electricity, petrification - Resist Cold/Fire 10 - HP136

Ghaele Azatas 1:
Cast Chain Lightning targeting Tested 15 as primary, Tested 16 as secondary. 43pts electric damage. Tested 15 Ref Save DC19 for half. Tested 16 Ref Save DC17 for half.
Ghaele Azatas 3:
Cast Chain Lightning targeting Tested 15 as primary, Tested 16 as secondary. 49pts electric damage. Tested 15 Ref Save DC19 for half. Tested 16 Ref Save DC17 for half.
Ghaele Azatas 4:
Cast Chain Lightning targeting Tested 15 as primary, Tested 16 as secondary. 52pts electric damage. Tested 15 Ref Save DC19 for half. Tested 16 Ref Save DC17 for half.

Ghaele Azata 2
Ready action: If Archmage 10 starts to cast a spell, cast Searing Light at him. Hit Touch AC21 (23 if he can't see invis) for 20pts damage. No Save.

TR2 - AC21 - DR10/evil - SR15 - Resist Cold/Acid/Elec 10 - HP153
Standard: Attack Tested 14. Grapple CMB: 49 (not sure if it has FoM, but the dino isn't the brightest so gives it a try)


DM Mitch  d20+17=29 ; d20+17=24 ; d20+17=26 ; d20+15=26 ; d20+14=17 ; d20+14=25 ; d20+15=28 ; d20+15=29 ; d20+33=48 ; d3=1 ; d20+33=43 ; d20+33=48 ; d20+33=47 ; d20+33=34 ; d20+33=38 ; d20+33=36 ; d20+33=35 ; d20+27=37 ; d20+27=37 ; d20+27=38 ; d20+27=40 ; d20+22=27 ; d20+22=38 ; d20+22=42 ; d20+22=30 ; d100=92 ; d20+22=30 ; d20+17=22 ; d20+17=25 ; d20+17=30 ; d20+17=23 ; d100=52 ; d20+15=20 ; d20+43=49 ; d10=3 ; d20+43=61 ; d20+43=58 ; d20+43=50 ; d20+38=46 ; d20+33=38 ; d20+28=42 ; d10=9 ; d10=2 ; d10=6 ; d10=3 ; d10=10 ; d10=6 ; d20=19 ; d20=17 ; d20=9 ; d20=12 ; d20=4 ; d20=5 ; d20=17 ; d20=13 ; d20=17 ; d20=12 ; d20=18 ; d20=18 ;
Monday November 25th, 2019 7:16:48 AM

Wyarr is a very pretty corpse at the moment.
Restlin gets mad and charges one of the tested.
Bosk announces his healing plans.
Sesha breaths fire again. Her archmage tries to spread the domination love, which fails, but succeeds in killing two enemies with Chain Lightning. Hope burns a Tested who stubbornly refuses to become fire vunerable.
Zane runs towards the healing.
Beri calls for a planar ally in backup.
Meanwhile his Giant continues to attack Tested 17
Bosk mass heals everyone in range.
Tink gets Wyarr to safety.

Dock Tinkles some more from behind cover
(Zane Highlight to display spoiler: {Don’t get killed Zane!}
Chuck asks, “Do we need to get ready to bow to Marteus?”
The Custodian says, “If we do, you’re probably dead. You don’t seem like the type that would survive much hardship.”
The Watcher says, “My abilities are more suited for observing and evasion or else I’d be out there. I’d only be a hindrance.”
Megaman shoots 15 again.
The two skeletons manage to finish off 15.

Kevintar’s faithful continue their ritual.

Archmage 10 turns invisible.

Worm that Walks 6 takes a full round withdrawl away from the lumbering golems
Worm that Walks 3 attempts to hit Garret with a harm spell but cannot touch the nimble halfling.
Tested 3 charges Sesha and hits her for 23 damage before falling asleep from her cloak of dreams.
Tested 10-14 all swap to their bows and shoot at Garret, but completely fail to hit him.
Tested 16 attacks one of the people doing the ritual.
Tested 17 finishes off Beri’s giant.

The Iron Golems lumber towards the only enemy on the ground, the worm that walks.

DM Sanity buff tracker


Shadow Evocation DC: will 24
Repulsion save DC 23

All tested: haste

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 14 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage
Greater Priest 2 -
Agatha’s Greater Air Elemental - 63 damage
Agatha: 12 damage
Gaelen: 12 damage
Sprocket: 12 damage

Golem 2: 98
Golem 3:dead
Golem 4: dead
Golem 5: 25
Golem 8: dead
Golem 9: dead

Eldritch Knight 1: 87 - dancing, suffocating toadified
Eldritch Knight 2:dead
Eldritch Knight 3:dead
Eldritch Knight 4:
Eldritch Knight 5: dead
Eldritch Knight 6: dead

Archmage 1: dead
Archmage 2: dead
Archmage 3: dead
Archmage 4: dead
Archmage 7 : dead
Archmage 8: dead
Archmage 9: Dead

Archmage 10: fly
Archmage 11: CC’d
Archmage 12: Dead
Archmage 13: Dead

Tested 1: CC’d
Tested 2: CC’d
Tested 3: asleep
Tested 4: CC’d
Tested 5:dead
Tested 6: dead
Tested 7:Dead
Tested 8: dead
Tested 9 : dead
Tested 10:
Tested 11: dead
Tested 12: 129
Tested 13:
Tested 14:180
Tested 15: 225
Tested 16: 97 damage, gauntlets destroyed, weapon has taken 17 damage
Tested 17:39 damage

Worm that Walks 1 - dead
Worm that Walks 2 - dead
Worm that Walks 3 - 61 damage
Worm that Walks 4 - dead
Worm that Walks 5 - dead
Worm that Walks 6 - 19 damage


Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment
Worm that Walks: 39/25/36, CMD 35, CE

Map[/i]


DM Mitch 
Monday November 25th, 2019 7:16:59 AM

High above the battle Marteus and Kevintar continue to square off. Kevintar is starting to be enshrined in a golden aura and his wounds are starting to heal. It would appear the ritual might be finally taking effect.
Marteaus attacks! Kevintar is the willow in the wind, and dodges or deflects every attack. He never attacks back. Bolts of sickly green energy blow huge chunks out of the tower below Kevintar where they are redirected as Kevintar bats some away with the back of his hand. Marteus brings his scythe to bear as well and Kevintar is always just out of reach of the wicked blade. In some cases moving so fast he appears to teleport out of its path. Perhaps the tide is starting to turn...


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items  d20=11 ; d4+5=7 ; 3d8+14=30 ; d20+28=39 ; d20+23=42 ; d20+18=24 ; d20+28=31 ; d20+23=41 ; d20+18=38 ; d8+16=17 ; d8+16=17 ; d6=2 ; d6=5 ; d8+16=24 ; d6=1 ; d20+37=41 ; d20+37=48 ; 4d6+3=16 ; 4d6+3=16 ; d20=4 ;
Monday November 25th, 2019 11:56:34 AM

Restlin is done being in any body but his own, but he can't very well let this brute he's taken over run amok. Although...he was really close to Agatha...

No, that's not very heroic of him. He puts a plan into action, hoping it pans out. He books it over to those rune golems, dropping his greatsword, short sword, shield, bow, and any other weapons he can find on him while he runs. He pops back into his body, then instantly starts casting time stop, hoping that dumb orc won't have time to react. He nails it.

Press your luck: 11 - I choose an extra standard action. Time stop = 1d4+4 = 7 rounds

He breathes a sigh of relief, then gets to work.

Round 1: Summon Monster IX: Trumpet Archon next to Wyarr
Round 2: Summon Monster IX: Astral Deva
Round 3: Summon Monster IX: Astral Deva
Round 4: Mage's sword on Tested15
Round 5: Mage's sword on Tested15
Round 6: Telekinetic sphere around Tested15 and the two mage's swords
Round 7: Silent image just outside the sphere in front of Tested15's face: The words "GET BENT" in big, bright, pink, bubbly letters.

He moseys back to Sesha, casually leans against the building next to her, and waits as time catches up. "Hey love. Miss me?" he asks as his summons do their thing.

Trumpet archon casts heal on Wyarr. 140 HP healed to Wyarr.
Deva1: Full attack on Tested10. Hits AC 39 for 17, Hits AC 42 for 17. All other attacks miss. Both hits require a DC27 fort save or he's stunned for 2 and 5 rounds, respectively.
Deva2: Full attack on Tested14. Hit AC 41 for 24 damage. All other attacks miss. DC27 fort save or stunned for 1 round.

Mage's sword1 hits AC 41 for 16 damage.
Mage's sword2 hits AC 48 for 16 damage.

Restlin's AC is 25/15/20 this round. CMD 24.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+43=61 ; d20+43=45 ; d20+38=53 ; d20+38=58 ; d20+38=48 ; d20+33=51 ; d20+33=34 ; d20+28=40 ; d20+43=53 ; 8d8+12=49 ; 2d8+12=23 ; 2d8+12=25 ; 2d8+12=21 ; 2d8+12=26 ; 2d8+12=16 ; 2d8+12=22 ; 2d8+12=24 ; 2d8+12=18 ;
Monday November 25th, 2019 1:01:00 PM

Garret continues his flurry of small furry hands and fists against the enemies near him, ignoring the battle above.

OOC:
Very sorry, all, for the sudden disappearance of Garret: quite the sudden family emergency.
Reading back, I just see 55 damage from Tested, thanks DM for not slaughtering Garret while I was away.

Garret attacking worm 3 (that’s the only target I see on the map next to him now) AC 39: Hit AC 61, 45, 53, 58 (threat, 48 to confirm), 51, 34 (miss), 40, 53, Damage: 49+23+25+21+26+16+22+24+18 = 224


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil  d20+28=44 ; d8+9=17 ; 3d6=10 ;
Monday November 25th, 2019 1:18:14 PM

Wyaar is moved! And then healed! Maybe twice!

No longer dead, he rises up and moves over to one of the very convenient arrow slits in the fortress to send an arrow arcing outwards one of the tested.

"Thank you, my friends, for once again bringing be back from the brink." he sends over the rings.

~~~~

Move action to stand up
Standard Action: Attack Tested 16

Attack hit AC 44, 17 piercing, 10 combo of fire, elec, cold



Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Monday November 25th, 2019 1:35:37 PM

Over the rings,"Haste refresh next round at the Fortress, gonna try something new on that Tested in just a few seconds"
Zane drops to 15' and a bit sideways over the Fortress, and he drops the Dragon form reverting to 'Taur again.

Sesha - 305/320. AC 37  20d6=70 ; d100=4 ; d20+13=32 ; d20+13=32 ; d20+13=26 ; d20+13=28 ; 2d6=8 ; 2d6=8 ; 2d6=6 ; 2d6=7 ; 6d6=13 ; 6d6=22 ; 6d6=24 ; 6d6=27 ; d20+11=25 ; d20+11=23 ; 8d6=27 ; 8d6=27 ; d6=6 ; d6=1 ; d20+14=23 ; d20+14=26 ; d20+9=17 ;
Monday November 25th, 2019 7:57:13 PM


Sesha: (Polymorphed, Flying (10ft up), Huge Brass Dragon, Blink (50% miss chance 2/24 rounds, Blur (20% miss chance) Stoneskin 150/150, Cloak of Dreams: All creatures within 5ft at the beginning or end of their turn must save vs DC 28 or sleep for 1 minute. 6/24 rounds used.)

Saves owed to DM: None.

Bookkeeping: None.

Sesha whips her neck around, coming face to face with her consort. In a flash, she is in her elven form again, lithe and graceful and covered in blood and ash. Grasping Restlin by the shirt, she sets her feet and dips him backwards, kissing his face, the embrace full of passion and vigor. She shoves him away and gives him a wry smile, her face smudged with soot. And likely now, his is as well.

"There's a very good chance Mage-Priest, that neither of us will ever feel more alive than we do right now! Burn it into your mind, your heart, and never forget it. I've centuries to live, and I may never top this moment!"

She reassumes her dragon forme after a hearty laugh, which turns into a deep, bass roar.

She uses one of the spells gained with her ritual of leeching, Chain Lightning, and casts it into Tested 12, where it bounces to the Worm that Walks.

70 damage / Reflex Save, DC 27 for the Tested, 25 for the worm.

She then casts a quickened spell, Bestow Curse, on Tested 16. Will Save, DC 25, or suffer –4 penalty on attack rolls, saves, ability checks, and skill checks until he dies.

------------------

Archmage 6

Spells Used: G. Invisibility, G. Dispel, T. Stop, DB Fireball, Emp. DB Fireball, Haste, M. Strike, M.M. Missile, M.Missile, C Lightning,

Following the orders of the great Brass Dragon who now commands it, Archmage now seeks to destroy her foes. He casts meteor strike into the Tested 12 and Worm that Walks, with 2 meteors into each of them.

Missile 1: Hits touch 32 for 8 (Tested)
Missile 2: Hits touch 32 for 8 (Tested)
Missile 3: Hits touch 26 for 6 (Worm)
Missile 4: hits touch 28 for 7 (Worm)

Both save at -4 against..

Explosion 1: 13
Explosion 2: 22
Explosion 3: 24
Explosion 4: 27

Total: 86

Reflex 26 ( at -4) for half.

------------------

.Hope.(115/115, Incorporeal, undead, haste, higher than enemy.) Link

"Stupid Mage!", shouts Hope. Stop trying to show me up!

She throws twin fire bolts at Tested 12, hitting touch AC 25 and 23 for 59 total fire damage. Will save DC 22 or be sickened and fire vulnerable.
------------------

.Alice. (construct, 4/53, DR5, FH2, Shield Other Sesha) Link

Staggering under the weight of her wounds, Alice attacks tested 13. She misses each attack.

----------------------
Spells in effect on self:
Barkskin, Bloodwitch Lore, Blink, Blur, Contingency, Cloak of Dreams, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: available next round.


Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d20+27=46 ; d20+27=35 ; d20+22=34 ; d20+17=27 ; 3d6+15=28 ; 3d6+15=23 ; 3d6+15=23 ;
Monday November 25th, 2019 11:07:22 PM

Beri turns to the summoned Planetar Angel
So... look up. Yes, that's exactly who you think they are. Don't worry, we aren't interrupting them, our problem is down here. We are focused on taking out the evil down here. These guys are chewing us up pretty fast, could you please help rid this world of some of this evil while the powers above fight it out, specifically that tested 17?... Oh, and I have the money for you here.

holy +3 sword attack 1 = 46
crit = 35
damage = 28

holy +3 sword attack 2 = 34
damage = 23

holy +3 sword attack 3 = 27
crit = 35
damage = 23

Beri's then starts to summon a new elder earth elemental

Angel
hp 229 (17d10+136); regeneration 10 (evil weapons and effects)
AC 32, touch 13, flat-footed 28 (+4 Dex, +19 natural, –1 size; +4 deflection vs. evil)
Fort +19, Ref +11, Will +19; +4 vs. poison, +4 resistance vs. evil
DR 10/evil; Immune acid, cold, petrification; Resist electricity 10, fire 10; SR 27

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravity, whirlwind, sunburst,
9 (5)- *Wail of the Banshee,

Active spells
Blink 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells  d20+23=28 ; d20+33=48 ; 2d8+10=15 ; 2d6=5 ; d20+26=33 ; 2d6+6=11 ; 2d6=10 ; 4d6=14 ; d20+20=25 ; 2d6+6=14 ; 4d6=11 ; d6=3 ; d6=1 ; d20+30=33 ; 2d8+10=16 ; 4d6=14 ; d20+15=19 ; 2d6+6=10 ; 4d6=14 ; d20+26=46 ; d20+26=37 ; 2d8+10=21 ; 2d8+10=24 ; 4d6=9 ; d20+16=35 ; d20+16=25 ; 2d6+6=12 ; 2d6+6=11 ; 4d6=18 ; d20+35=50 ; d20+35=54 ; d20+35=49 ; 2d8+10=16 ; 4d6=10 ; 2d8+10=21 ; 2d8+10=18 ; 4d6=13 ;
Monday November 25th, 2019 11:33:52 PM

1ooc: remember that the people doing the ritual are all dark walking and have concealment

Over the ring he calls out, [b]Keep an eye on the one that went invisible. Call out his location over the ring so he cannot sneak up on us, along with any other invisibles).

Actions Full Attack Tested
Given that only my first round attacks (one main hand one off hand) and extra attack from haste are likely to hit, Bosk will instead use the remaining attacks to destroy his weapons, followed by his shield and armor .

Bosk then takes a 5 ft step south east

I have ghost touch, blind fighting, see invisibility, etc/ I included +2 bonus for invisibility.
------------------------------

Main Hand Atk 1 with weapon of unknown bonus hit AC 48 for 15 dmg + 15 sneak = 30 dmg
Off Hand Atk 1 with armor spike hit AC 41 confirm crit = 33 for 11 dmg, 27 if crit + 14 sneak = 41dmg
Nat Horn Atk Hit AC 25 for 14 dmg +4 dmg from bane from embryon's tear = 18dmg +11 sneak = 29dmg
Main Hand Atk 2 with weapon of unknown bonus hit AC 33 for 16 dmg + 14 sneak = 30 dmg
Off Hand Atk 2 with armor spike hit AC 19 for 10 dmg +14 sneak = 24 dmg
Main Hand Atk 3 with weapon of unknown bonus hit AC 46 (confirm crit 41) for 21 dmg (45 if crit) + 9 sneak = 30 dmg (54 if crit)
Off Hand Atk 3 with armor spike hit AC 35 (confirm crit 29) for 12 dmg (23 if crit) + 18 sneak = 30 dmg (41 if crit)
Extra Attack from Haste with weapon of unknown bonus hit AC 50 for 16 dmg + 10 sneak = 26 dmg

AoO if available hit AC 54, confirm crit 53 = 39+13 sneak = 52 dmg

Bosk then casts a quickened bless spell centered on himself

Note that Bosk has over land flight, air walk, dark vision, blind fighting, ghost touch, magic circle against chaos (or Marteaus/his followers anticipated alignment), cannot be flanked, SR 20, combat reflexes, reach, is blinking, and has concealment. Bless, Divine Favor, Death Ward
Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects  13d6=54 ; 13d6=37 ; 13d6=48 ; 13d6=36 ; d20=8 ;
Tuesday November 26th, 2019 5:25:46 AM

Ghaele Azatas 1 and 2 have no intention of letting Archmage 10 off the hook just yet. Invisibly, they watch and wait for him to cast another spell. He might not know it, but they can see invisible.

Ghaele Azatas 3 and 4 fire off Flame Strike spells right now. They're not going to wait.

The T-Rex bites at the air.

Tink swaps her staves around, ready to get blasting again.

-----------------
Move: Retrieve Staff of Burning
Move: Put Staff of Master Summoner away

Summons: DC to dispel=34

Azata - AC28 - DR 10/cold iron and evil - holy aura - SR 25 - Immune electricity, petrification - Resist Cold/Fire 10 - HP136

Ghaele Azata 1:
Ready action: If Archmage 10 starts to cast a spell, cast Flame Strike. 54pts damage (27pts fire, 27pts other). Ref Save vs DC19 for half.
Ghaele Azata 2:
Ready action: If Archmage 10 starts to cast a spell, cast Flame Strike. 37pts damage (18pts fire, 18pts other). Ref Save vs DC19 for half.

Ghaele Azata 3:
Standard: Cast Flame Strike. 48pts damage (24pts fire, 24pts other). Ref Save vs DC19 for half. Targeting Tested 15 if it is still alive, otherwise Tested 14 if it is alive, otherwise Tested 12
Ghaele Azata 4:
Standard: Cast Flame Strike. 36pts damage (18pts fire, 18pts other). Ref Save vs DC19 for half. Targeting Tested 15 if it is still alive, otherwise Tested 14 if it is alive, otherwise Tested 12

TR2 - AC21 - DR10/evil - SR15 - Resist Cold/Acid/Elec 10 - HP153
Standard: Attack Tested 14. Only hits on a 19 or 20. d20=8=Miss!


DM Mitch 
Tuesday November 26th, 2019 7:05:51 AM

Restlin dumps his borrowed body and time stops for some summoning fun.
Garret remembers he exists and hits someone (I totally tried to kill you last round but everyone rolled poorly XD)
Wyarr thanks his friends for the healing and shoots an arrow.
Zane gets in position to haste and try something new.
Sesha is feeling very lively at the moment and shares it with Restlin before going back into battle.
Beri finishes summoning and starts another.
Bosk attacks and sunders a tested.
Tink's summons bombard the battlefield.

Marteus continues to go all out in attacking Kevintar with his scythe and energy beams. Kevintar ducks, dodges, weaves and deflects. No matter what Marteaus does he just cannot touch Kevintar. In frustration, Marteaus charges and...Kevintar paralyzes him with a touch. Marteaus is immobile on the ground.

Kevintar walks over to his immobilized brother and says, “You shouldn’t have underestimated the path of enlightenment and self-actualization.” He bends down and claims one of the Rings of Ascension from his brother’s hand. He places the Water Ring of Ascension on his own hand and says. “To the victor goes the spoils” As Kevintar moves away from his paralyzed brother, he waves his newly ringed hand and an icy barrier starts forming around Marteus. “We’ll catch up some more later, Brother.”

His foe defeated, Kevintar floats towards the dragons. The black storm clouds that had gathered around the battle begin to disperse. With a wave of his hand he halts the combat below, immobilizing Marteaus’s followers just like their god. ”Enough bloodshed on my account. Enough of it has been spilt over the last few centuries.”

Gealen and three other remaining priests gather around and bow deeply. Agatha and Sprocket hand back, Agatha looking aside a moment to beam over at Sesha. ”My faithful. Much have you suffered to free me, and so few remain. I will remain forever in your debt. May my former master guide the souls of our lost numbers to true peace. I’m afraid a long, hard journey still remains if we’re to build a true faith for my teachings.” The priests nod solemnly, still surrounded by dead friends and colleagues. A few of them cry silently, though they keep their faces composed.

Turning, the new immortal power addresses the party. ”And you, Iron Dragons, I owe as much. You purged my faith of the evil I so foolishly reached out to long ago and despite seeing the true horror of what I now regret you found it in yourself to give me a chance. Your names will forever be praised by any who follow my teachings for as long as my teachings exist.” he bows to them. The priests follow suit.


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Tuesday November 26th, 2019 10:28:55 AM

Bosk stops shadow walking with the priests. You must thank Gargul as well for this second chance. After we explained the situation, it was he that agreed to trust our judgement and trusted you had the ability to evolve into something better than you were.

I pray you will continue on this reformed path which you have demonstrated for us.


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday November 26th, 2019 10:56:39 AM

Garret looks around as his foe suddenly stops fighting. Finally he looks up and notices that the big guy is talking to them. He nods in agreement with Kevintar and says, “Yeah, evil sucks.” Garret hasn’t been good with figuring out how to act in from of immortal powers, so he looks around to try and take clues from those around him. Then he looks around to see if there’s any food left in the leftover areas where the kitchen had been shoved aside for the massive battle.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Tuesday November 26th, 2019 10:59:12 AM

Restlin's head swims as Sesha's exuberance is expressed. Hope's words sneak into his ear and he breaks his embrace just temporarily.

"Lady, when I start trying, you'll know it."

***

And just like that, it's all done. He looks up at Kevintar, still wondering if they made the right call.

"Well guys, at least we got a god that owes us a favor now. That'll come in handy. So...we're done, yea? This mess really over? There are a lot of seriously powerful followers of Marteus here still. We just gonna let them walk and go spread their nonsense? Their brand of nonsense gets people killed."

He walks forward and looks up at Kevintar. "Ok dude. My legacy is super important to me. I'm gonna be real sore if we end up being known as the Dragons who brought about ruin." He pauses. "You seem pretty cool, though. A little ascetic for my tastes, but so is Zane, and we get along just fine. What exactly are you going to be the god of, anyway?"

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Tuesday November 26th, 2019 12:43:04 PM

Zane remains flying, and crosses his arms, as Restlin makes his comment, he nods in his direction. Little does the Mage know just how hard Zane struggles to maintain his calm.
"Aye, just what domains are you planning on accepting some of the responsibility for. I see you've used the Water Ring to proceed with your Ascension."
Zane wonders how this will affect sailors and those who ply a trade involving the Seas....

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Tuesday November 26th, 2019 1:18:04 PM

Ooc: Is there a second ring of Ascension on Marteaus hand? With a tricky DM I could read it either way. If not, disregard. If so...

I could no help but notice that there is a second ring of Ascension on Marteaus hand. Are we going to leave that with him? I would feel better bringing it to Gargul. I worry about retaliation from Marteaus if he retains his power... otherwise, I have a couple ideas for its use.

Ooc: (As much as I would love to see Bosk use it to become an immortal power, wouldn't it be amazing if our Iron Tower became a sentient immortal power! Safest base in the World!)

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Tuesday November 26th, 2019 3:06:02 PM

Wyaar is in the tower when all of this ahppens, but when the fighting stops he lowers his bow and watches the remaining followers of Marteus with a wary gaze, I do not like the idea of letting them go free he puts over the ring

"Guardian.. could you detain these followers of the bested God? Let Gargul judge them as he will." he asks of the tower guardian, thinking it best to turn them over to the local powers that be.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Tuesday November 26th, 2019 5:44:19 PM

Tink is still quite wary. After all, should a Justicar feel good about a prison break? Based on how many times Kevintar's followers have lied and manipulated the party, she isn't ready to believe the head of their faith straight away. Only when Gimp or Gargul say things are ok will she relax... a little.

She gives a very slight nod of her head to Kevintar "It is our duty to fight evil. Wherever we find it" Tink looks about the room and then back to Kevintar "What do you plan to do now? How do you plan on making amends for past misdeeds?"

Calling the Second Cataclysm a 'misdeed' feels quite generous.

Sesha - 305/320. AC 37 
Tuesday November 26th, 2019 8:28:38 PM


Sesha isn't quite sure that she and her allies aren't being a little too casual. Yes, they did Kevintaur a great favor, but only because Gargul set them down the path and gave his approval later.

"Perhaps we shouldn't play fifty questions with deities and powers.", she says over the ring. She isn't even certain that a deity ever owes amends to mortals.

And besides, if the divine power... not even a god... who just smote down Marteus in twelve seconds says the battle is finished.. well, in her book it is finished. So instead, Sesha finds her way to Agatha.

"It's encouraging, isn't it? To think that mortals can put gods back on their feet with enough effort?"



Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday November 26th, 2019 9:23:25 PM

Beri floats down and returns to his human form, trying to not look too out of sorts after the many days they've spent completing the quest Gargul laid before them. He looks at Bosk pondering the ring.

You can disapprove of Marteus and his followers, but they were following Gargul's instructions. I don't think it's our place to interfere. The real question is what is in store for the Wold at this point. I can't imagine such a power shift won't have an affect that ripples across the Wold for ages to come.

DM Mitch 
Wednesday November 27th, 2019 5:13:52 AM

(OOC: There are 3 more Rings of Ascension on Marteus’s fingers)
Bosk stops shadow walking with the priest. He explains to Kevintar he should thank Gargul for them being there and then prays Kevintar remains reformed. The horned cleric then asks after the other Rings of Ascension on Marteus’s hand, explaining he has some ideas with how they could be used.

Kevintar says to Bosk, “Although my father did imprison me; I do owe him my thanks for without him doing that I would never be where I am today. Also he did put you on the path to aiding me and for that I will be grateful.” he takes a pause and then says, “Regarding the Rings of Ascension...I don’t think any individual should possess more than one. I am not intending to let my brother keep the rings of course but I haven’t decided what exactly should be done to each of them. Perhaps one could be placed in that vault of yours or we could consider your suggestion after I talk with my brother later. He isn’t going anywhere right now though as he is currently paralyzed and on ice.”

Garret looks around when everyone suddenly stops fighting. He looks up and notices Kevintar is talking to them and says, “Yeah, evil sucks.” before doing the typical Garret move and looking for food.

Kevintar just nods at Garret’s sentiment.

Restlin looks up at Kevintar wondering if they made the right call. He addresses Kevintar explaining that his legacy is important to him and says he is going to be sore if Kevintar brings about ruin. He then asks what Kevintar is going to be the God of as he remarks on how the Power’s asceticism reminds him of Zane.

Kevintar says to Restlin, “Given my history you are right to be wary. As Gaelen can attest I am a power dedicated to the ideals of Self-Realization and Redemption.”

Zane crosses his arms as Restlin mentions him. The Mage Priest has no idea how hard Zane struggles to deal with his dragon blood. Zane asks Kevintar what domains he will have association with and wonders what Kevintar’s possession of the water ring of ascension means for the sailors of the Wold.

Kevintar says to Zane, “I will have association with the domains of Self-Realization and Redemption (OOC: Good and Strength subdomains) which I was able to offer to Gaelen and the rest of the faithful. I think this ring, which called out to me may also perhaps open up the Water domain as well but I’m not sure about that.”

Tink is still quite wary. When should a Justicar feel good about a prison break? Also considering how many times they’ve been mislead by Agatha and the rest she isn’t ready to believe the head straight away. She is waiting for Gargul or Gimp to say things are okay to relax. She explains they fight evil where they fight it and then asks Kevintar what he plans to do now and how he will make amends for his past misdeeds.


Kevintar says to Tink
“I can understand your wariness. As for what I am going to do now, well I’ll work with my remaining followers to grow our number; making pacts and teaching others how to overcome their circumstances and become better versions of themselves. Perhaps we’ll see if any of Marteus’s people are interested in turning over a new leaf. I plan to make amends for what I did in the past by helping others to do the same. I’ll also help Gaelen's Cohort, Agatha in her quest to bring back her patron if I can. ”

Sesha feels a little uneasy with her party members casualness towards Kevintar. She suggests over the rings that they shouldn’t play 50 questions with Deities and Powers. She also thinks about how Kevintar is a power not a God and goes over the Agatha and remarks how encouraging it is that mortals can put Gods back on their feet with enough effort.

Agatha says, “I know and he says he’s going to help us bring back Janiterri and Serenbeth.”

Beri floats down and returns to his human form not trying to look too out of sorts. He looks at Bosk and says that you can disapprove of Marteus and his followers but they were following Gargul’s instructions. He remarks that the real question is what is in store for the Wold as he can’t imagine this power shift won’t ripple for ages to come.

Suddenly the party hears cackling up above. It seems Beri’s words were prophetic as above a figure stands next to the fallen Marteas holding a ring up in triumph. Her pale white face fades to a black body with a red hourglass, six arms raised in the air in triumph and a scorpion tail behind her. Jancassis.

Stowing the ring, she kneels down to caress Marteaus’s cheek. ”It seems our dear leader has gone and lost to his pathetic brother. How… pathetic. For to long have you held your power over your fellow gods Marteaus, promising us power but lording your own over us. Now here you are, alone and helpless, and vengeance is mine.”

With a sudden motion her tail whips forward and into the fallen god causing him to scream out in pain. The attack seems to break whatever spell Kevintar had him under; the crystal that enveloped him shatters and vanishes to nothing and he rolls away from Jancassis, clutching the wound in agony, before vanishing. His followers below also vanish.

She then looks directly at Bosk and says, "You have served your mistress well. My Avenger. For without you I'd never have this fire ring."

Kevintar was not idle through all this. As soon as her presence was known he started to fly swiftly towards Jancasis. She bows and speaks down to him as he ascends, ”Vengeance for both of us. Enjoy your freedom.”

Kevintar starts to reply but she vanishes as swiftly as Marteaus had. Looking troubled, he rejoins his followers and the dragons.


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Wednesday November 27th, 2019 7:21:44 AM

Restlin blinks as Beri makes a really, really good point.

"Didn't think of it like that, dude. You may be on to something."

Then Jancasis shows up. He knows Bosk pays her no small amount of homage, but eeeeesh. He's not sure THAT whole scene was a good thing. He lets loose a low whistle and waits to see how Bosk reacts.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday November 27th, 2019 1:34:32 PM

Garret looks over and thinks. He points and starts to say, "Hey, isn't that..." and then it's over. He also looks over at Bosk for a reaction...

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Wednesday November 27th, 2019 1:39:56 PM

Just to be clear, making a direct line to Gargul, ASAP.

DM Mitch 
Wednesday November 27th, 2019 2:43:29 PM

The attack by Jancasis freed Marteaus from Kevintar’s spell. Marteaus fled taking his followers and the remaining rings with him.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Wednesday November 27th, 2019 2:51:25 PM

Ooc: you can delete that post. I missed that he fled

DM edit: deleted as requested.

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Wednesday November 27th, 2019 3:52:18 PM

As things progress, Zane goes defensive during part of it, and when only one is still there, he stays ready, but relaxes and listens as things are discussed amungst everyone still at the scene....

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Wednesday November 27th, 2019 4:35:28 PM

"I guess.. that is that.." Wyaar says as Marty and his followers disappear. "To Gargul then.."

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday November 27th, 2019 4:56:20 PM

Beri watches as the balance of power shifts among third god.
The druid notices that Bosk seems to be a little in shock over what he just saw.
I... I didn't see that coming. I hope that this ends up being a fortunate turn of events, but I agree we should head to Gargul. He should be able to tell us more about how this shift in power will play out upon the inhabitants of the Wold.

Sesha - 305/320. AC 37 
Wednesday November 27th, 2019 6:00:12 PM


Sesha watches Jancaissis leave with no small amount of pension. Why couldn't THAT one have been the one trapped? Serenbeth owed her one, and as today taught them, gods can lose to powers.



RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Wednesday November 27th, 2019 7:45:31 PM

Jancassis. As if Marteus wasn't enough. The ring will make her even more powerful, and with her directly opposed by Pantheon, this day is just getting worse for Tink. What have they done?

"Let's get out of here"

DM Mitch 
Thursday November 28th, 2019 8:22:03 AM

Restlin agrees that Beri has a good point then Jancassis shows up and he’s not sure that what happened was a good thing.
Garret goes to remark on Jancassis being there and before he knows it; its over. He then observes Bosk.
Bosk wants to lead the rest of the group in a direct line to Gargul
Zane becomes defensive as things go down. He stays ready but relaxes a little as things get discussed.
Wyaar says that he guesses that is that and agrees they should head to Gargul.
Beri watches as the balance of power shifts amongst a third God and then agrees they should seek out Gargul.
Sesha watches Jancassis leave with no small amount of pension and laments that Jancassis is not the one trapped. She knows her patron owes her one and that Gods can lose to powers if the circumstances are right.
Tink sees Jancassis gain power and things just get worse for Tink. With Jancassis opposed to Pantheon this day is just getting worse for the Justicar. She agrees they should get out of there.

However before the Iron Dragons can travel to Gargul...with a Thwump and a puff of smoke Gimp the Imp appears. “Hey Iron Dragons! I hope I’m not too late!”

He does a 360 surveying the remnants of the Bone Tower and the site surrounding it that was just a battlefield and lets out a low whistle.

He says, “So I guess the band formerly known as the Gods of Testing is splitting up. With Marteus weakened by his defeat with Kevintar he no longer has the power to keep all of them under his thumb. You just witnessed Jancassis’s reaction to what went down. Ga’al and Caeroldra have sought to strike out on their own as well. As you know The Bossman was the only God who was a member of both The Gods of the Wold and The Gods of Testing because He wanted to act as a balance but it looks like that balance is shifting. Marteus will likely be less active for a time, Jancassis might be more so, emboldened by her new acquisition. Who can say what Ga’al, Caeroldra and Warrd will do? The Bossman will remain a member of the The Gods of the Wold Pantheon at least despite the dissolution of The Gods of Testing as a unit. While unexpected, the Bossman is hopeful that this change will actually serve to weaken the harsher aspects of the Gods of Testing for the most part and hopefully turn out to be a good thing. Even if Jancassis possesses one of the rings of ascendency, she is no match for the unified front of the Woldian Pantheon and its allies among the immortal powers. Were Jancassis to attempt to make a grand move against the Wold and its people, Alemi, Domi, Pantheon, Flower, Ffloy and the Bossman stand ready to counter her.”

He then says, “Things aren’t all that uncertain, though. At least it turns out The Bossman and I may have been wrong about Kevintar. It looks like his imprisonment actually changed him for the better, but looks like you figured that out on your own. Hold on a minute I’m getting something from the boss man.”

Gimp looks off into the distance and says “Mm hmm, okay, okay. I got it.” before turning back to the Dragons, “So the boss man wants me to tell you that you made the right decision in aiding Kevintar in his battle against Marteus. With everything out in the open and Kevintar free again; He has looked into Kevintar’s heart and saw that one of his sons, at least, is earnest in his desire to move beyond what he used to be and become better. There is nothing to fear from Kevintar with respect to another year of Ascension. Although the boss man is leery of immortal powers and the pacts they forge with witches (he scowls looking from Sesha, To Gaelen, To Agatha) he seems to think that Kevintar may prove to be the exception to the rule.”

He looks to Sesha directly and says, “The bossman says he isn’t pleased with your use of Wold’s Blood but you get a pass as you were trying to save the world in an adventuring party, this time, but he might not be so forgiving in the future, especially if you are retiring.”
He looks directly to Agatha and says, “The bossman also isn’t pleased with you magicking the undead construct’s weapons to work during the battle but you also did it to save the world so he will spare you his ire this time. However if you keep pushing the envelope, your time in the afterlife may be unpleasant.”

To Kevintar he says, “You got a second chance, kid. The Bossman says don’t squander it as even if your intentions are good, you still have to work at it each and every day, but you know that. Good luck.”

To the Iron Dragons he says, “Make sure you get the undead and constructs and the er undead / construct back to the places they came from. Their presence is kind of giving the boss man a headache.”


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday November 28th, 2019 11:51:00 AM

Garret stands there, mouth agape, as Gimp tells all about the power and their petty squabbles. He says, "Huh, guess those, uh, people? are just like everyone else."

When he mentions the constructs, he looks around to see who and what might have survived the battle. In all the chaos, he wasn't able to keep track of his own party, never mind their invited guests. He pulls a turkey leg out of a hidden pocket and mumbles, "I was saving this one, never thought I'd be so far from food for such a long time." He takes a bite and looks to see if there's anyone else nearby that looks hungry.

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Thursday November 28th, 2019 3:22:31 PM

Zane lands next to Dock, then looks around.
"Well, we'll get you back to Hook City Dock and after we get the rest of our guests back to their homes, it'll be time to take time off I guess.
When you get bored of hanging around Hook, You'll be welcome to sail with me and the crew onboard Starblazer. The crew may be devoted, but they are rather little.
And Chuck, if you write anything about The Bronze One, I'll visit you with a few corrections..... got that?"


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Thursday November 28th, 2019 7:49:39 PM

Sesha...gets a pass? "Here that, love? You helped save the world from Kevintar's cult and weaken the god of disease, and now you get to continue living with a target on your back." Restlin's had enough of dealing with god issues for a while now, that's for darn sure.

OOC: Can't find time for a big post today, despite important stuff. I'll make up for it tomorrow.

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday November 28th, 2019 8:58:57 PM

Beri looks around at everyone that helped perform the ritual, knowing that some he may never see again once they return home.

Before everyone departs there is one promise I wanted to confirm before it is too late. If I remember, we were asked to make sure the gate to the realm of the undead king was permanently sealed. As you may have noticed, we have since found a second realm with sentient undead. We are happy to carry out the task as promised, but I feel it would be dishonorable not confirm with his representative first as it seems this might be the one group of people he might have a strong desire to establish ties with. If isolation is still preferred we understand and will carry out the task as promised and without hesitation. If you think this may be of interest to the king, we can hold off until the king confirms his thoughts. You have helped save our realm, and we promise to do what he feels will best protect his own.

Sesha - 305/320. AC 37 
Friday November 29th, 2019 12:52:43 AM

A pass.

She REALLY needed Serenbeth back and kicking. Then again. An ally up there in the heavens is hard to find, apparently.

That was the second time Gargul judged her followimg unfavorably. Divine powers for the win.

Sesha pats Alice on the head, then mercifully dismisses her. She thanks Hope, then sends her home as well.

"Till next time..."



Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Friday November 29th, 2019 10:44:30 AM

Bosk waits to see if Restlin or one of the others will give a big speech. We cannot tell you how thankful we are for your help. What you did today will long be remembered, and we are proud to call you friends of the Iron Dragons. Please, let us escort you back.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday November 29th, 2019 11:45:05 AM

Somehow a second turkey leg appears in Garret's hands. He is now eating from two turkey legs at a time, alternating from one to the other. He sits down, quite focused on the turkey legs...

DM Mitch 
Friday November 29th, 2019 12:40:29 PM

Garret stands there with his mouth agape as he comes to the realization that deities and powers are people too. He then looks around to see who survived the battle and snacks on a turkey leg he was saving for a special occasion.

Looks like everyone survived the battle (Dock, Uthras, Mysterious Half Drow Stranger, The Custodian, The Watcher, Chuck, Megaman, Aeren, Skelter, Agatha, Gaelen, Sprocket) except for some of the remaining Faithful of Kevintar who fell in battle.

Zane lands next to Dock and says they should return him home to Hook city after they get the others home. He offers to let Dock come with him on Starblazer and tells Chuck there will be corrections to be done if he writes about The Bronze One

Dock tinkles at Zane, Highlight to display spoiler: {”Are there any plans to make me ship shape again?”} and then Chuck looks up at the Draconic Minotaur and says, “How about you just tell me what you want written now and we can skip catching up later?”

Restlin is a little perturbed that despite saving the world Sesha gets a pass (OOC: Well per the wiki writeup on Wold’s blood it seems like the Gods disprove of it being used so I thought it was appropriate) He has had enough dealing with Gods for a while.

Beri looks around at everyone who performed the ritual and realizes that some he may never see again once they are safely home. He asks Uthras if she thinks the Undead King still wants his portal sealed despite the fact of the sentient undead that exist in the form of the Skeletal Troopers from Queen Esmerald’s land.

Uthras says, “I’m not sure if their presence changes anything. I could take the matter to my liege and see what he thinks but the thing is I’m not sure if he would be be interested as the Skeletal Troopers are different from us considering they are a construction of several souls becoming a new creature while we are a transformation of a single being from life into the gift of eternal unlife, but perhaps my king may feel differently. He is a mage afterall and mayhap he feels he would gain something through interacting with and studying their race.”

Sesha is a little miffed and sends her two companions home.
Bosk thanks the group for their help.
Garret eats lots of turkey.

Kevintar and his followers thank the Dragons and their companions for the help again then vanish off to establish a new religion. Gimp says something about catching up with them later and also vanishes. With the Custodian’s help they’re able to send everyone home. Then it’s just a short teleport to their own home. Everything seemed quiet, with no sign of the Wold shaking events that just occurred.


DM Mitch 
Friday November 29th, 2019 12:41:55 PM

For freeing the god and severely weakening Marteaus everyone dings 21.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Friday November 29th, 2019 3:32:24 PM

Wyaar is once again glad to reaffirm his choice of allegiance to Queen Maab and not one those pushy Northern continent gods.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Friday November 29th, 2019 5:20:51 PM

21? That's a thing?

Restlin is sure to thank the four participants from other realms before they're sent home. He hugs the half-elf stranger goodbye and tells him he'll see him later. He has nothing to say to Agatha's crew.

Between the emotional bond they all share due to Sesha's coven, and the fact that he's a master of reading people, he can tell Tink's bothered by all this. He finds some quiet time when everyone else is saying goodbye to speak to her.

"I'm not sure giving Lady Vengeance more power is worth Marteus losing some of his own...a lot of his own, really. Does that dude have anything left? Might have to bump him down to demigod or something. Still, if we found a way to stand up to him, we can find a way to stand up to her, should we need to. I know Bosk digs her, but I trust him to do the right thing if she starts threatening good people, ya know?"

When all is done, he's very ready to go home and sleep in his bed. "OK everyone, gather round for teleports. Tink, you got half, yea?"

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Friday November 29th, 2019 5:26:44 PM

Zane lets Chuck know that he doesn't mind being called The Bronze One, just that he has no god like tendencies.
To Dock, "If you want to be your old self again, of course we can arrange that. You've helped us, we will help you, or did you think we wouldn't." Zane passes on Dock's wishes as to the shape he wants to be.
Then he's ready to continue, either adventuring, mentoring or searching for his Parents, He's now sure his mom is alive somewhere and with his Father being a Dragon, he doubts that he's dead either.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Friday November 29th, 2019 7:43:05 PM

"Yep. Ready to get out of here" Tink takes her half of the group and teleport back home

Highlight to display spoiler: {By my reading of the post we're already home, Restlin}

It's nice to see the tower still stands. She can't hear any screams or see any fire, so we'll call that a plus.

"I wonder if the rest of the Wold realizes what we just did?"

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Friday November 29th, 2019 9:43:53 PM

As the group catches up Bosk ponders what this could mean for the future. I can sense your conflict through Sesha's bond. You all know I support Gargul first and foremost and serve Jancassis just where her influence overlaps his... and though I cannot picture how that role might change with respect to the dead, should her motivations or influence change, rest assured that I will side with the god of balance.

Ooc: As a side note, Bosk caused Marteaus to lose power, my tapestry character Napalm may have brought him great power in the future.

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Friday November 29th, 2019 9:59:26 PM

Beri looks at Tink and realizes that she is right, odds are that most people haven't yet heard what transpired. The Dragon Consortium and Star Mages Guild will no doubt spread the word in short order, along with every Woldian temple dedicated to the gods of testing.
Do we want to tell the people of Hook City what happened? I'm not sure if it's better to let the news flow from more official channels, or if it's better that we do it now so we can make sure the details are correct... there has been a lot of deception and I'm not sure I trust all parties involved not to fudge the truth a bit.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Friday November 29th, 2019 10:56:34 PM

I suppose we should tell the city officials and head representatives of the various temples. They would not appreciate having to hear it second hand, and it would build relations. We should also include the WLA sages guild and star mages... You get the idea.

Sesha - 305/320. AC 37 
Saturday November 30th, 2019 4:56:14 PM


Sesha has her own reasons for not being a fan of Jancaissis.

"She just... she represents the worst of my people, and its what people think of when they think of us as a race. Bitter, angry, driven by revenge and hatred of those who wronged us. And she just stood by when her sisters were killed. One of those sisters of course, was Serenbeth."

When the conversation turns to reporting their deeds, she isn't sure.

"I don't know if that's the sort of thing we report to others, other than the consortium. If it is, fine, but religious circles tend to spread their own version of events."

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Saturday November 30th, 2019 6:28:24 PM

Bosk nods. All the better reason to tell them at once. Less chance for anyone to stretch the truth.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Sunday December 1st, 2019 3:58:44 PM

"agreed, all at once for our tale" Wyaar says and huddles in for the teleport

DM Mitch 
Monday December 2nd, 2019 8:11:35 AM


Wyaar is glad to reaffirm his choice of patron in Ma’ab
Restlin says his farewells to some and ignores others but gets the feeling that Tink is really perturbed about the way things shook out. He isn’t sure himself if weakening Marteus in exchange for empowering Jancassis is a good thing.
Zane passes Dock’s sentiment about wishing to return to his normal ship shape and then starts thinking about what preparations will be needed for him to look for his parents.
Tink is happy to be out of there and wonders if the rest of the Wold knows what they’ve done.
Bosk reinforces to the others that he serves Gargul over Jancassis and should she use her newfound power to challenge Him with respect to the dead he will remain aligned with the God of Balance.
Beri suggests they spread the word about what happened
Sehsa is apprehensive for her own reasons regarding Jancassis.
Bosk, Sesha, Wyaar and Beri agree with respect to getting their tale on the record but before they can do that they have to deal with 2 visitors…

The first visitor is somewhat Mundane. He is a halfling man with spikey blond hair pushing a cart. He says, “Hello Iron Dragons! I would like to give you all a free sample of my latest creation. Perhaps you may have heard of me I am Guilfoyle Ferrari, some may call me a celebrity chef and I’d like to spread the celebrity around so I have come to hook city to ply my trade.”

The halfling man has a small fire set up on his car and a number of meat patties roasting on sticks. He also has a grill set up. He takes a rough country bun, slices it in two, butters the inside and then sticks it on the grill. He lets it get golden brown before adding one of the meat patties on to the grill as well. He has some red sausage links as well and slices one of those down the middle putting it on the grill to join the patty. After it has sufficiently cooked he assembles the burger putting the patty, the sausauge, a slice of pepper jack cheese, jalepenos and a red sauce on the burger. He gives the first one to Garret and says, “well what do you think?”

In short order he has assembled one for everybody and then says, “I would like to call this burger the Garret for it is short but it has a lot of kick and I was hoping you all would endorse it.”

While people are eating their burger the second visitor arrives and it is by unconventional though normal for that visitor.

With a [i]Thuwmp[/b] Gimp arrives again, “Hello Iron Dragons, I didn’t mean to drop in on you soon, but I kind of was being melodramatic and misread the situation.” He sniffs the air and says, “Can I get one of those?” indicating the burger.

Guilforyle Ferrari makes the imp one and then Gimp says between bites of burger, “You see it’s like this. Hey this is pretty good. Spicy, just the way I like it. The Gods of Testing may eventually break up and Jancassis, Caeroldra and Ga’al are certainly chaffing at the bit to go their separate ways but these kind of things take time. Gods they have all the time in the wold, literally so their time tables are a lot longer than those of mortals. While I think they are headed towards splitsville it might take a while for that to officially manifest itself in the Wold. I guess be vigilant for now and prepared for when things officially go down but I’m sorry I kind of jumped the gun on everything. So any questions before I head back again?”


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday December 2nd, 2019 12:14:32 PM

Garret looks over to Tink after they're home and says, "Honestly, I'm not completely sure what we did or what the long-term ramifications are going to be of what we did..."

Garret runs out the door, knocking over a chair on his way outside to check on this guy with meat cooking in the open air. He dances from one foot to the other waiting for the sausages to cook. He takes a bite before the meat has time to cool and he closes his eyes to enjoy the taste. The first one disappears before everyone has one and Garret tries to wait his turn before he has a second.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Monday December 2nd, 2019 12:26:20 PM

Now? This dude was asking them to endorse his stick food now? Restlin's about to skip the whole ordeal when Gimp shows up. THAT was something that needed attention.

"I'm ok with all of those gods not working together. I'm also ok with not dealing with any of their nonsense for a long, long time."

The fact that his own patron was a god of Testing is not lost on him. He's never considered Wardd an ally of Ga'al, Marteus, or any of the other "evil" gods.

"I'm a...I'm gonna go soak. Gimp, glad things worked out." He heads up to his room and sits cross-legged on his bed. Restlin was a terrible priest. He'd accepted that, but he was also the Wold's most powerful Mendicant. Surely that earned him a bit Wardd's attention. He prays.

"Hey Wardd, it's me, Restlin. Looks like we boned things up over there with your pantheon. Not sure where that leaves you. I'm not one to give advice to a god, but I'm pretty curious where you're gonna fall in all this.

"Also, we still cool?"

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Monday December 2nd, 2019 6:25:43 PM

Zane says over the rings to only the Iron Dragons, "So, I guess we let the Wold discover the new status of some of the Gods of Testing on their own. So are going to go against what Imp just told us?"

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Monday December 2nd, 2019 9:01:55 PM

Beri is actually a little happy that they have a moment to breath before any changes take place. It's been rough few weeks and his body could use a good rest before the chaos of such changes takes place.
Can't say I'm surprised. At the very least I would expect any change to take place during some big flashy gathering where they can have the most impact and attract followers to their name.
Then the druid responds over the ring.
I'm not sure what alternatives we have... but I've already been killed by a god once, not something I'm eager to repeat. I think it's best we let the gods figure out among themselves what is going to happen.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Monday December 2nd, 2019 10:07:39 PM

Bosk thanks the cook for the food, and if Garrett approves, then so will he. He also thanks Gimp for the clarification. Turning to the others he shakes his head at the ideas of changing their plans. [b]No, we are putting it all out in the open. Otherwise someone will change the story to for their need and twist our role in any of a hundred obscene ways.[b]

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Tuesday December 3rd, 2019 4:46:40 AM

"Yeah I'm in agreement with Bosk on this one. We say what we did and what we saw and leave it at that."

Tink sniffs at the burger and tries not to act too repulsed by such strong spices. Unlike Garret she takes just a small bite and gives a smile to the vendor.

"Wow. I had such a big breakfast this morning I'm not sure I'm going to be able to fit this in as well. You want mine, Garret?"

DM Mitch 
Tuesday December 3rd, 2019 7:05:45 AM

(Note from DMs to PCs: As you may have guessed we have finished the planned endgame for Hook City. We have nothing planned for the next 2 weeks, after which we’ll do a retirement party for the group before the break occurs. As such we’ll try to create interesting follow up things for people to check out and everyone should feel free to do any activities they want their character to do before retirement.

Garret replies to Tink that he is not sure what they did or the long term ramifications is going to be. Garret wolfs down his Garret before it has even had time to cool and he tries to wait his turn while Guilfoyle is serving the others to grab his second.

Restlin is incredulous about the guy wanting the Iron Dragons to endorse his stick food now of all times but when Gimp shows up. He personally is ok with the Gods of Testing not working together. He also is okay not having to deal with them for a long time. Restlin says he is going to go soak and then sits on his bed praying to Warrd. He mentions the recent uncertainty with Warrd’s pantheon and then asks if they are still cool.

To Restlin’s shock he actually hears a response in his head. ”I wouldn’t worry about my Pantheon, let’s just say there is going to be more parity and I think we’re more likely to stick together than wander off in our separate ways; though only time will tell. Also remember how Marteus had 2 rings when he left you? Well now he only has one. I had to test my luck against Marteus and what do you know it's true what they say, it really is better to be lucky than good but I’d like to think I’m a bit of both. You already know that. I couldn’t have gotten this sweet sweet air ring without you my most powerful Mendicant. Well done!”

Zane suggests letting the Wold find out whatever is going to happen with the Gods of testing on their own when the time comes.

Beri is happy they have a beat and says he isn’t surprised and that he would expect any change to be announced at a gathering where the Gods of Testing would have a chance to attract new followers. Over the rings he tells the others he isn’t sure what the alternative is but he’s already been killed by a God once and doesn’t want to repeat it.

Bosk thanks the cook and pending Garret’s endorsement he at least will sign on as well. To the others he says over the rings that he feels they should put everything out in the open lest someone else twist whatever happens later for their own ends.

Tink agrees with Bosk and just tries a small bite of the burger.


Gimp says, “To be clear, it’s possible The Gods of Testing don’t actually break up. Only time will tell what will happen and if something further happens to alter the balance of power maybe they’ll stay together; Marteus just won’t lord it over the rest of them. So if you tell people what happened you might just want to say the Gods of Testing may change because of what happened with the rings but you don’t know exactly how in the long term. Sorry I listened in on your party line by the way”

Guilfoyle makes Garret another edible Garret and prepares to hand out more of the burgers for anyone interested in having seconds, thirds or nths; whatever the case may be. He looks abundantly interested in what Garret has to say and asks his fellow halfling, “So what do you say? Will you endorse the burger that bears your name?”

Gimp has a second Garret of his own and asks Guilfoyle to make him one to go to take to Gargul.

So what will you do now? Some of you have already taken some time to rest while others are advocating you go … somewhere? Presumably to the Hook City government and the heads of the different religions about what happened between Kevintar and Marteus at the Bone Tower. Do you have a place you’d like to head first? Maybe take the evening to rest and start fresh in the morning? Who knows maybe you can convince Guilfoyle to stay the night and cook you guys a fine dinner? The choice is up to you...


Sesha - 305/320. AC 37 
Tuesday December 3rd, 2019 10:57:03 AM


Sesha still isn't convinced there's much worth announcing. She's said her piece though, and is done with it. Restlin leaves the commons for a bath and his room, so she does the same.

She had a lot of things to consider.

As she walks barefoot towards her caves, she stops to breathe in the moist air. Her eyes adjust to the darkness, and she smiles at Sister, who is sitting on the edge of her furs waiting for her to return. Sesha sighs, then joins her simulacrum.

"Hello master.", Sister quips.

"Not master. Anything else but that."

"So sorry. Hello sister. How was your adventure?"

Sesha groans and plops into her own furs. In a moment, she feels smooth, ebony hands on her back, working through her tension. She purrs, then closes her eyes and begins to drift to sleep. Only a question pulls her, against her will, back to consciousness.

"Have you seen Y'zargo and the others? They were agitated with worry. Y'zargo in particular was very aggressive."

Seshas sudden start startles Sister, and her massage falters for a moment. Something... there was always something to do, Sesha thought sadly. And sometimes "something" was dealing with lecherous apprentice warlocks.



Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday December 3rd, 2019 12:10:31 PM

Garret is happy with the food. He accepts a third sandwich and is asked if it is good. He says, "Oh yes, it..." He pauses a moment and says, "But let me try one more just to make sure..."

"And just another because there was a flavor I was noticing..."

"Here now, I'm sure with one more that I can taste that flavor..."

Soon Garret is all but drooling as his stomach is truly filled for the first time in a long time. He takes a seat and tries to cram yet another sandwich in. Some smears on his face and some dribbles down the front of him. He tries to keep his eyes open as the food coma sets in. "I thhhin...Ugh..."

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Tuesday December 3rd, 2019 12:43:03 PM

Bosk smiles. I think you have your very favorable endorsement.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Tuesday December 3rd, 2019 1:56:35 PM

Wyaar enjoys the burger as well. "I think that Garret is a very g ood name for it."

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Tuesday December 3rd, 2019 4:54:10 PM

"Well, if we are going to confront the PTB and inform them of what happened, We should arrive there in style at least.
Why not have everyone get cleaned up and dress up a bit, then we'll hop on Starblazer and sail across the city to where we will have already told those leaders to meet us. Somewhere basically neutral, not here, and not at their power center. Thus maintaining a balance among them and us. We didn't go crawling to them, and none of them are hosting such an important meeting, thus balance.
We will be having a bit of advantage, because we declared where the meeting will be, but by not holding it here, our base of power, we are not demanding they look like they are submitting to us either.
We craft the letters to be delivered phrased such that we will be laying out first hand knowledge that should be known by many. And declare the location where will we be telling the information. If said invitees wish to learn what we have to say, they will be there at a time we set, as we will not be repeating the meeting. And at the bottom of the invite we list all who are invited to the meeting, thus those who fail to show up can not accuse us of not telling them all the same information.
As Dragon Disciples, we are slightly above, but we are also sharing.

Hoe's that sound. I can have members of "Clan of the Bronze" deliver the invites to those we invite here in Hook City."


Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday December 3rd, 2019 9:02:17 PM

I think a stop at home first to clean up is a good idea. It's been weeks since we had a quality bath, and that last fight was pretty intense. I think every nose in Hook City will appreciate us taking getting cleaned up first... and it will take a while for everyone to get the news.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Wednesday December 4th, 2019 5:17:20 AM

Tink sighs "You just know we're going to have to invite the Star Mages Guild. If we don't, Agatha can tell them whatever she likes"

DM Mitch 
Wednesday December 4th, 2019 7:25:44 AM

Sesha returns to her own quarters. She is greeted by Sister who refers to her as master before Sesha tells the construct not to call her that. She then decides to go in search of Y’zargo and the rest of her coven for she is concerned about what her apprentice warlock could have gotten up to.
Garret samples several of Guilfoyle’s Garrets becoming more full than he has in a long time. He gives Guilfoyle a little bit of feedback along the way before finally passing out in a food coma.
Bosk smiles at Garret’s antics and observes that Guilfoyle has his endorsement
Wyaar enjoys the burger as well and agrees that the Garret is a good name.
Zane comes up with a grand strategy for planning a meeting of the veritable whose who in the Wold at a nuetral territory where the Iron Dragons can inform them of the outcome of their most recent adventure. He suggests they take time to bathe and dress nice and have invitations made that list all who are invited as well as outlining that they will not be repeating the meeting. He also suggests that he could have the Clan of the Bronze act as curriers for those they invite from Hook City.
Beri agrees they should bathe first too before arranging any meetings.
Tink sighs and says they’ll have to invite the star mages

Sesha and Restlin have retired, Garret is asleep in his food. Zane, Bosk, Beri and Wyaar and Tink are still gathered near Guilfoyle’s cart.

At the hearing of the meeting Zane suggests Guilfoyle perks up and says, “What is a meeting without some refreshment? How many folks are you expecting? Perhaps I could cater the affair? Don’t worry it won’t all be Garrets in fact I might have to adjust the recipe and make Garret sliders if you are expecting a large number of people to show up.”

Who specifically do you intend to invite besides the Star Mages and on what neutral ground will you have your meeting on. Will anyone help Garret prior to attending the meeting because a halfling asleep in the remnants of the burger bearing his name is probably not the kind of impression you want to give at such an important meeting.


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Wednesday December 4th, 2019 11:20:44 AM

OOC: I was so busy yesterday that I plum forgot about posting until 11:30 my time. Oops.

Restlin is a little honored to get direct contact from Wardd. He considered it a violation of his ethos to pester and rely on his god, but it was nice to be recognized.

Also, did he just say he snagged one of Marteus' rings too? Heh, that scamp...

That done, he'll head back to discover there's meeting planning going on. Restlin performs his duties as Chief Garret Wrangler, using a telekinesis spell to carry the sleeping monk upstairs. He makes sure the rest of his food is on a plate within arms reach for when he wakes up, then prestidigitizes off what's smeared on his face.

"I agree on the whole Star Mage thing, but that doesn't mean I have to like it. Other than that, can we get away with just inviting the heads of all the temples in Hook City?"

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Wednesday December 4th, 2019 2:12:13 PM

"That was my general thoughts, besides the Temples and the Star Mages, anyone else in Hook City we need to invite? And as a location, how about the middle of the Bridge? And if others arrive and listen in, so what."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday December 4th, 2019 2:39:54 PM

Garret starts snoring, but in his sleep slams another Garret into his cheek. His mouth moves, but it's just gibberish as his head lolls back again.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Wednesday December 4th, 2019 4:40:09 PM

"The bridge is a good spot," Wyaar agrees with a nod of his head, "And we can proclaim our deeds to whoever wishes to hear it. You could do ont of those big fancy pictures in the sky even."

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday December 4th, 2019 9:11:54 PM

The bridge should be an excellent choice. We should also magic up some voice amplification in addition to the sky pictures. I am sure there will be a lot of interest when it comes to gods battling it out.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Thursday December 5th, 2019 1:56:54 AM

Bosk agrees. The bridge is a good spot. Let everyone know so that no one may corrupt or alter our message. In the meantime, I plan to spend some time in prayer with Gargul and Jancassis.

DM Mitch 
Thursday December 5th, 2019 8:00:27 AM

Restlin is honored to be contacted directly by his patron. He’s also happy that He managed to snag his own ring. He sees to his Garret rangling duties, cleaning the halfling up and putting him to bed.
Zane suggests the heads of the various religions and the star mages as invitees as well as the bridge as a meeting place. He asks if anyone has any other invitee ideas.
Garret starts snoring and squashes another Garret into his mouth while he sleeps
Wyaar agrees that the bridge is a good spot and suggests they proclaim their message to whoever will hear it. They could also spice things up with some projections in the sky.
Beri agrees that the bridge will be a good choice and suggests some voice amplification to go with the moving pictures.
Bosk also agrees and says to make sure no one changes the message.

Guilfoyle bids you all ado and says, “I must get my ingredients if I am going to cater your astounding bridge meeting with moving illusions and amplified sound. This sounds like a spectacle that will be spoken of for the ages and thanks to you the Iron Dragons I will be a part of it. I will have to come up with dishes to represent all of you in the future. Garret of course bears a special spot for me because he is a halfling who truly loves eating food but the rest of you should also be honored in that way.”

You have decided you are going to invite the Star Mages and the heads of all the religions in Hook City. Guilfoyle Ferrari will cater the affair and you are going to arrange to have a picture show with amplified sound. Do you want to extend an invite to Inspector Auslander, the Weavers or any other Hook Citizens you know? Will you take the night to rest and then dispatch the clan of the bronze as runners with the invitations? Any other preparations you need to make before the gathering? (OOC: Last chance before we set this up)

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Thursday December 5th, 2019 10:43:16 AM

Auslander? Oh yea, that dude's been through a lot with us.

"I'd leave the decision of what Hook City leadership to bring to Auslander, honestly. I'll go extend the invitation and ask for his input."

Then, Restlin does just that.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday December 5th, 2019 1:27:38 PM

Garret, when he wakes up from his food coma, looks around and wonders where the food cart went. He doesn't notice that he's been cleaned up, but he follows along with Restlin because he just likes to see Auslander's reactions to the Iron Dragons. He's considering putting up a side bet that Auslander asks the Iron Dragons to fill out a form to get a permit to use the bridge...

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Thursday December 5th, 2019 2:24:26 PM

"Hmm.. are we positive that we've not broken an laws of the city and that they won't be coming to arrest us? I believe there is a history of that.." Wyaar muses with a look to the other Iron Dragons

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Thursday December 5th, 2019 6:01:19 PM

"If we didn't get in trouble at the end of our Adventuring Life, it just wouldn't be us."

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday December 5th, 2019 9:21:44 PM

Beri thinks back on the huge list of Hook City laws and shrugs.
So... we may have re-broken the second law we were yelled at for breaking, though I'm not sure it's still in place after Hook City lost it's magic. Thankfully we didn't re-break the first one we broke, no kings were spit on today. It's been a while since anyone spit on a king, we must have matured quite a bit since then.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Thursday December 5th, 2019 11:16:46 PM

Bosk is about to say they should invite everyone until he hears Beri... I do not think they will arrest us, especially since there are few who could detain us again our will...and they would look pretty silly if they asked us to go willingly and we refused.

I jest. If you recall, that law does not apply to us. We were given free access when we became the Iron Dragons. We even have our own teleport, just like the Children of Chaos before us.


Sesha - 305/320. AC 37 
Friday December 6th, 2019 12:51:57 AM


Sesha and Sister eventually make their way upstairs. The conversation is important, even if Sesha would rather be soaking up solitude at the moment.

"I also agree. No ones arresting us. Or charging us. At least, not anyone in their right mind."

DM Mitch 
Friday December 6th, 2019 7:21:19 AM

Restlin remembers Auslander and decides they’ll defer to the inspector as to which folks amongst Hook City leadership should be invited. He extends an invite to the Inspector and seeks his advice as to who to invite.

Garret wakes up from his food coma and looks around wondering where the food cart went. He tags along with Restlin to see the man’s reaction.

Wyaar asks if they are sure they haven’t broken any laws and that they won’t be arrested. He muses on their history.

Zane observes that if they didn’t get trouble at the end of their adventuring life it wouldn’t be them.

Beri thinks back on the huge list of Hook City laws and shrugs. He suggests they broke the second law but not the first one as no Kings were spit on. He notes the Iron Dragons maturity.

Bosk notes as dragons they’d be immune to being prosecuted anyway.

Auslander greets Restlin and Garret and says “ What’s all this then? A meeting for a veritable whose who of Hook City? Well we will need representatives from the religions, the mages, the city government, the nobles and the merchants.” He pulls out a record book and starts listing off names. Before you know it you have a pretty big invite list and you create the invitations you talked about. The clan of the Bronze act as couriers and Guilfoyle is appraised of how many guests to expect.

You set a time of day when you should have good weather and full visibility since you wanted to do an image show.

Guilfoyle has brought an even bigger cart and has sous chefs in tow. Pretty soon a variety of pleasant food smells is drifting over the gathering. Besides Garret sliders there is a variety of small plate style cuisine. Ramekins full of pasta with melted cheese, braised pork served on a pancake like offering with sprouts and a tangy sauce, a brick oven cooked flat bread smothered with red sauce, cheese and a variety of toppings. Other small sandwiches in slider forms featuring a plethora of different meat and topping options.

As your guests start getting their food everything seems to be lining up. The day is clear, the sky is sunny and you have a very good chef catering. Among those gathered you see Auslander (of course), Mara Weaver, Torm, Flea, and Agatha. Various high profile figures are present from the different religions, factions and bureaucrats that call Hook City their home.

They seem to be all waiting for you ...


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Friday December 6th, 2019 3:55:29 PM

Wyaar nudges Garret and whispers, "Theyre waiting on your speech"

James posting for Beri 
Friday December 6th, 2019 6:30:19 PM

Beri looks around, waiting for one of the group's more elegant speakers to begin.

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Friday December 6th, 2019 6:47:51 PM

Zane steps up, "We, the Iron Dragons called for you to all be here to receive the Information Restlin or one of the Others better at conveying Information in a way that is understood that I. The reason for this is to be sure you get the entire story, not just one side of it, or a slanted version told so as to someone's favor.(he glances towards Agatha and the Star Mages) It is important to Us and to the Wold as a Whole.
Now, that everyone's attention is upon the Dragons, Let me hand off the telling to another."


If Garret starts forward to speak, Zane will pull out a meat on a stick to gather his attention elsewhere.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday December 6th, 2019 6:55:28 PM

Garret looks over at Wyarr, his mouth full of a Garret-burger. His mouth opens and some spills out, down his front. He swallows, carefully places the rest of the burger into his belt pouch and starts to step forward. He says, "Good people of..." Then he spots Zane's meat on a stick. He looks at the crowd, then over at the meat again. He puts up one finger to the crowd indicating that they should wait a minute, and then quickly scampers over to grab the meat on a stick.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Friday December 6th, 2019 7:02:06 PM

Tink casts a Silent Image spell targeted some 100ft or so in the air. It's a picture of the Iron Dragons crest. She plans to show - in pictures - what happened. Plus it's a handy way for the deaf to find out what is going on. She's nothing if not equal opportunity.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Friday December 6th, 2019 11:36:18 PM

Ooc: are there deaf people in Hook City? If so, Bosk will make sure to offer and heal the deaf and blind

Bosk waits for Restlin to speak. Although he knows he could relay the message, he is well aware that such speeches are not one if his god given talents.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Saturday December 7th, 2019 9:38:52 AM

Restlin sighs quietly. "Fiiiiine. I'll do it."

He steps up. "Ok, Hook City bigwigs, listen up! We've been busy, and our latest adventure has pretty radically shook up our world's Patheon. I know a lot of you are more into powers than gods, but you should probably still be aware.

"Point the first: Kevintar is free of his prison."
He moves his hands up and down, palm down, in the universal symbol of "shush, already!" if there's any murmuring. "Fortunately for those of us not looking forward to another god war tearing the place apart, he's spent his time in isolation well, and is determined to be a force for self-realization and redemption. Beats the heck out of being Gargul's muscle.

"Point the second: Marteus has been stripped of some of his power by Jancassis."
He makes sideways glances to Tink and Bosk. "Feelings are split on this matter. Time will tell."

He has kept the tidbit about Wardd's acquisition of another ring to himself so far, and continues to do so. Fair? Maybe not, but it's his call.

"Anyway, the Gods of Testing are about to go through some big reorganizing. They move on god timelines, not mortal timelines, so we're not expecting any huge changes right away." He looks up, briefly. If something major was going to happen right away, this would be the moment it did.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Saturday December 7th, 2019 11:05:31 AM

Bosk steps up to the podium. For those that do not know, in the First Age of the Wold, when Alemi first rose to power, he made Gargul the god of death and the feelings and mind set that one would. At that time people viewed balance as evil vs life, but with Gargul's help we evolved with him and learned that true balance is that of life and death... Of good and evil. As he traveled the Wold to unravel these mysteries he had Marteaus oversee all that dealt with evil and Kevintar oversee all things dealing with death.

This realization that life and death were separate form the issues of good and evil shook the understanding of the gods of the Wold, who had previously sent evil and life opposite sides of the same coin.

Just as Gargul evolved and showed us a true path, so too has Kevintar evolved. After several ages of reflection he has come to embody a new type of rebirth. Where as Marteaus sought a new form of rebirth...to strengthen people and make them their best possible self through trials designed to overcome their weaknesses, Kevintar has found a better path through enlightenment and self-actualization.

As for what will happen to the organization of the gods of testing, we might never know. The gods are immortal, so the have the luxury and time to change slowly. It might take days, years or generations to see the resolution if these changes. But we thought the people of this great city deserved to hear the accounts if what happened first hand rather than through the filter of someone who was not there and may have an agenda.


Bosk then reveals a statue he created using every ounce of his skill. It is a marble carving depicting the great battle of Hook City against the Zombie Hoards with the citizens prominently displayed in foreground, doing battle with whatever last on have and the Iron Dragons bravely fighting in the background. The relief is designed to inspire courage in all who seek it.

Ooc: If possible, I would like this placed outside our tower and to grant a +1 morale bonus to saving throws against fear to all who view it for 20-30 minutes per the spell bless. (I haven't update my sheet, but I should have +27 to crafting wonderous items without any magical enhancements, so hopefully this isn't asking too much or have breaking)

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Sunday December 8th, 2019 5:11:25 PM

"So, any questions?" That was probably a lot for everyone to take in and understand. Tink doesn't want to publicly call out the Star Mages Guild in front of the crowd. That might come across as a little petty. There's no doubt a few good people in the organisation, but they do need to be aware of any poison apples.

DM Hugh - The Meeting 
Monday December 9th, 2019 12:51:10 AM

Wyaar nudges Garret and suggest the halfling give a speech.
Beri waits for someone else to start speaking
Zane explains the reasoning behind the gathering and then prepares to hand speaking privileges over to one of the better orators. He then prepares a meat on a stick distraction should Garret try to listen to Wyaar’s suggestion.
Garret goes to speak his mouth full of Garret Burger but only gets so far as “Good People Of…” before going for Zane’s stick meat.
Tink starts up the picture show using a silent image spell high in the air
Restlin address the crowd, letting them know that Kevintar is free but that he has changed. He also lets it be known that Marteus has been weakened by Jancassis and that there could be some change to the Gods of Testing Pantheon in the long term. (OOC: are you not sharing that Warrd further weakened Marteus as well?)
Bosk puts things in perspective by putting what happened in the context of history. He also reiterates the timeline for a God change is unknown and reveals a new statue meant to embolden and inspire the good people of Hook City.
Tink asks if anyone has any questions.

There is a chattering amongst the gathered crowd at the news of things being shook up. You hear things like: “A new immortal power?” “Diametrically opposed to Marteus? Jancassis weakened Marteus? Infighting amongst the Gods of Testing? That might not be good...”

Torm is actually the first person to raise a question, “Greetings…...Iron….Dragons….You....raise...an...interesting….point…...the...majority of us…..do….worship….the….immortal...powers...in...some...form...or…….another….might...it...make...sense...to….offer...the….head...of…………..Kevintar’s faith…..a….plot….of….land...within...the….city….”

Auslander says, “Yes well, that is all well and good but they need to fill out forms 107 aught c in triplicate and get a certified notary to noterize documents 7806 strike f and 8306 stike j. If the paperwork is in order than the head of Kevintar’s church may have a parcel of Hook City land tax exempt per ordnance e2d5 paragraph c.”

Agatha says, “Well I’m actually the cohort of the head of Kevintar’s faith, Gaelen Mercurious. Although my pact is with Janiterri, Kevintar has indicated he is willing to work with Sesha and I to try to bring back some of the Serenbeth sisters if possible. Anyway, I also happen to be a certified notary so I’ll work with Gaelen to get the proper forms in place and then I’m sure Kevintar’s faithful would be more than happy to join your city officially.”

One of the Guard Captains speaks up, “How pray tell did Jancassis weaken Marteus? Might the technique she used be adapted to vanquish him once and for all? A wounded animal becomes a desperate animal so might it be worth it to mount an expedition to vanquish Marteus while he is weakened?”

At the guards question there certainly is a lot of murmuring among the crowd.

Auslander says, “I think that one is above my paygrade. Iron Dragons I think this metaphysical question about slaying a God albeit a weakened one is for you.”




Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Monday December 9th, 2019 10:45:08 AM

Restlin is not in the god-slaying business. No sir.

"I won't speak for my friends, but I'm not too interested in slaying Marteus. Even if it is possible, should we? That sounds like a great way to kick off another Cataclysm or Year of Ascension.

"I'd rather keep Marteus around in a weakened state than risk setting off a chain reaction that could land us something worse."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday December 9th, 2019 11:55:53 AM

Garret chomps on the meat on a stick and nods in agreement with Restlin. He mumbles through his still-full mouth, "Yeah, I've had enough of dealing with gods. Perhaps it's time for something a little... less involved."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Monday December 9th, 2019 2:18:32 PM

Wyaar echoes his companions, "Direct conflict with a God is not what the Dragon Consortium is for. Unless my Queen request it of me, I will leave Marteus in peace and strive to instead stop his followers from spreading evil and malice."

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Monday December 9th, 2019 3:16:44 PM

Zane looks directly to the Guard Captain that asked about slaying Marteus,"We may be The Iron Dragons, Representatives of the Dragon Consortium but, we deal with what happens on the Wold and the sphere around it. We may act on behest of the Gods, but the Gods will determine amungst themselves the out come of the actions we were requested to take.
Talk about being above one's pay grade, that's not something I even want to consider. We mortals, have enough troubles of our own to take care of without borrowing any from the Realms of the Gods.
Now, since the question about giving Kevintar space here in Hook City has been dealt with, any other questions?"


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