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DM Mitch 
Monday July 22nd, 2019 7:25:32 AM

Restlin introduces himself and the group.
Wyarr scans for evil and finds none.
Garret also introduces himself and asks for breakfast.
Sesha smiles at Garret
Tink tries to hide.
Beri lets the voice know that the portals should be fixed.
Zane prepares to defend his allies.

The voice responds, Welcome Restlin, Garret and the rest of the group known as The Iron Dragons. I am the Watcher, entrusted with the task of observing the events of this world and the powerful artifact at its center until the end of time. In a world such as this where 3 factions are locked in eternal strife, comings and goings with respect to the gate are a rare thing. I saw some of the barbarians from the nomadic tribe of Humans sucked through the portal as one of your group suggested and figured others could enter the gate from the outside. As to where you are well it has many names Hell, Pandemonium and Valhalla being but a few. There is a large tribe of nomadic human barbarians locked in eternal genocidal conflict with a martial band of Half-Orcs. They have been fighting each other since before I was created and are locked in a stalemate. Each has designs on the Orb of Mercurial Insight, located at the heart of this world and guarded by an order of gnome monks who have sworn to prevent its misuse. The monks and the orb reside in a formidable fortress being assaulted on both sides by each group. As to your question Garret, I think breakfast ended hours ago as it is late afternoon. May I ask why you have come here?


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Monday July 22nd, 2019 10:12:55 AM

Restlin thinks "Orb of Mercurial Insight" just might be a heart of chaos, but how to get it?

He decides to be straight with this Watcher. "We're looking for pieces for a ritual we need to complete to stop a rogue god from doing further damage to our world. The one who watches this portal on our side of it said we'd find some of those pieces here." He lefts the rest unsaid for right now. He doesn't want to give the impression that they're here to take what they need.

Sesha - 102/202. AC 30 
Monday July 22nd, 2019 10:42:37 AM

Sesha is curious, pretty much immediately.

"When a warrior falls here, are they reborn? Or is death permanent?"

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday July 22nd, 2019 12:21:37 PM

Garret looks crestfallen when he hears that it is not breakfast time, but perks up when monks are mentioned. He says, "Oh, those are my people! Let's go talk to them, that sounds like fun!" When Restlin mentions the rogue god and all, Garret tries to look serious. He says, "Oh, and that, too."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday July 22nd, 2019 3:52:29 PM

"Small monks are familiar to us... I think they be the best option to talk with." Wyaar says with a nod towards Garret. "If they are besieged maybe flying in would be best?"

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday July 22nd, 2019 9:04:34 PM

Beri listens to the Watcher, not quite sure where the voice is coming from, and a little put off by the mention of where they find themselves.
Excuse me Watcher, it sounds like you have been watching this go on for a very long time. If the monks are still protecting the Orb of Mercurial Insight it sounds like both sides are intending to misuse it. What would be the proper use of the orb, and is it's existence here exasperating the eternal strife you mentioned/

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday July 22nd, 2019 9:18:56 PM

Bosk listens carefully, wondering if once again things might not be as they seem and why Gargul would have a portal to such a place in his tower.

Sesha - 102/202. AC 30 
Monday July 22nd, 2019 11:27:48 PM


Sesha has given up on anything being what she expects. After Puppy-monkey-babies and cybermen, she had taken a decidedly open minded approach to whatever would come next.


Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Monday July 22nd, 2019 11:53:46 PM

"Garret, what you think of as Monks might not be what these people are. They may be along the lines of what Bosk would think of as monks. Just like a Monastery. Bosk would instantly think Holy Building.... Myself, I think training Dojo."

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday July 23rd, 2019 1:16:25 AM

"If we are seeking to take the orb then we should be cautious as to who we tell about it. We may find ourselves unpopular with several groups here, be drawn into the war, or inadvertently give power to one group over another"

DM Mitch 
Tuesday July 23rd, 2019 7:40:11 AM

Restlin explains what the party is here fore.
Sesha wonders what happens to people who die here.
Garret thinks they should go meet the monks.
Wyarr things monks are also a good idea and suggests flying.
Beri asks what the proper use of the orb is.
Bosk listens carfully.
Sesha reflects on the extremely odd things the party has seen recently.
Zane points out there are different kinds of monks.
Tink advises caution about who they talk to about their intentions.

The Watcher asks Restlin, What kind of items are you looking for to complete your ritual?
The Watcher says to Sesha, When a warrior falls here, there body turns to ash within a few minutes. Their gear remains intact though. Another warrior magically rises to take their place.
The Watcher says to Garret and Wyaar, I can help you navigate the battlelines to reach the monks if that is what you wish.
The Watcher says to Beriothian, I honestly do not know the purpose of the orb, for as long as this realm existed so has the orb. However if either of the warring factions got their hands on the orb they just might be able to wipe out the other factions for good. While the monks possess the orb they are sworn to never touch it and to guard others from gaining access to it lest they be tempted to wield its power for ill.

The Watcher peels himself away from the wall, there is a brief shimmering like some sort of magic or technological field turned off and standing near you is a tall metallic looking being with a hardened head resembling an armored helmet. The Watchers body is interesting. Some is straight metallic looking while others appears to be glass? Beneath the glass parts their appears to be gears, pistons and pulleys. Some sort of complex mechanism appears to be keeping the watcher going.


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Tuesday July 23rd, 2019 10:39:43 AM

"Funny you should ask, Mr. Watcher. We're needing the help of an intelligent, willing construct and a heart of chaos."

"Sorry, Tink. I'm not ok with tearing my way through their world just to fix ours. If we're going to get that orb and this thing's help, we're gonna be good guys about it."

"Not big on just taking what we need though, Watcher, so what's it going to take to earn your help?"

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday July 23rd, 2019 3:21:24 PM

Garret turns to leave when the watcher mentions leading them to the monks. He stops, apparently surprised, when no one actually leaves. He mumbles, "Oh, right, talky-talky time."

When the watcher appears, Garret walks up to it and attempts to poke the glass, curious about how it all works.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday July 23rd, 2019 3:25:52 PM

Restlin is right, we may get what we need here, but we need to ask for it. It sounds like the monks are in the right here and we should not disrupt that. Wyaar chimes in over the ring.

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Tuesday July 23rd, 2019 4:53:53 PM

As the he emerges from the wall, Zane tenses, and is ready to use Bodyguard to cover Restlin. But knows enough to let those who talk... talk...

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday July 23rd, 2019 9:07:13 PM

Excuse me Watcher, but are the monks sworn to prevent only the two opposing factions from misusing it, or would that also include preventing those not locked in eternal combat for using it for it's intended purpose? Would they know what it's purpose is?

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday July 24th, 2019 2:18:56 AM

Bosk asks, Can you tell us more about this battle? What sort of weapons do they use, and how strong are they?

DM Mitch 
Wednesday July 24th, 2019 7:05:55 AM

Restlin asks what theyd need to do for help from the Watcher.
Garret pokes the Watcher. He feels like glass.
Wyarr thinks they should help the monks.
Zane is prepared to defend Restlin.
Beri wonders if the monks are against specifically the two groups or anyone in general who might misuse it.
Bosk wonders about the armys armament.

The Watcher says to Restlin, "I have been tasked to observe what transpires here and I have been doing so for a very long time. I honestly would like to observe something else. This ritual of yours seems like it could be different from the ceaseless killing that happens here all the time. On top of that the monks might honestly be happy to be rid of the orb if you can prove to them you won't misuse it. I feel bad for them for while the half-orcs and humans hunt each other for sport the gnomes well they have the smallest force and are forced to hold a position being assaulted on 2 fronts. They don't go looking for trouble. The humans and half-orcs have tried many times to take the citadel from the gnomes and so far the gnomes have been able to beat them back but the tactics used by the humans and orcs are gradually becoming more sophisticated. You might be able to help the gnomes as much as the gnomes can help you. As I said I am more than willing to help navigate the battle lines to get to a place where we can parlay with the gnomes and potentially even gain access to the fortress. Though as I said you would have to convince them. They may be wary as some of your number are human but I can vouch that you didn't come from here"

The watcher leads the party a little ways away from the wall he was previously using for camouflage and finds another wall. He touches something and there is a sound of stone scraping on stone as a passageway reveals itself.

Well take the underground. There is a series of tunnels below the surface that run all over this land. Lucky for you the gate isnt too far from the citadel that the gnomes guard. The funny thing is the gnomes seem to be the only one besides myself who know about the underground so they are the only ones who post sentries down here. We should be able to pass through these passages unmolested and then when we get to the chamber below the fortress Ill identify myself to the gnomes and explain from where you came and you can tell them your purpose in coming here.

The passages wind on and on as the Iron Dragons and mechanical man make their way through a veritable labyrinth. There are high stone walls and the occasional wall sconce containing a torch. Additionally strange symbols in different colors sometimes adorn the wall near where passages branch off. Someone who didnt know where they are going could easily get lost down here. Its good you have a guide.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+43=61 ;
Wednesday July 24th, 2019 9:01:11 AM

"I'm not suggesting we steal anything" Tink seems shocked that the others might think her first thoughts were to break the law "Just that the barbarians and half-orcs might try and stop us - or fight us - if they knew our intentions. I wholly support speaking peacefully with the monks"

She stays close behind the Watcher

Perception: 61

Sesha - 102/202. AC 30 
Wednesday July 24th, 2019 10:40:19 AM


Sesha too, was a bit lost. She hadn't considered that Tink was considering just stealing anything. That was for less scrupulous sneaky types.



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday July 24th, 2019 10:43:19 AM

Wyaar watches Restlin carefully for any signs of Heresy as they are led through the labyrinth and keeps his bow out and ready in case anything else pops up.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday July 24th, 2019 11:22:14 AM

Garret wanders through the tunnels, seemingly oblivious to the surroundings. He wanders down a side passage or two a little ways, checking out the markings and trying to learn them quickly.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items  d20+41=55 ;
Wednesday July 24th, 2019 12:41:11 PM

"I didn't think you were going to steal it, I just thought we should be up front with this Watcher instead of keeping our cards to our chests."

He follows the Watcher, wondering why Wyarr kept staring at him. Do the symbols mean anything to me?

Knowledge, Arcana is 55 (47 if linguistics is more appropriate)

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Wednesday July 24th, 2019 6:58:31 PM

Zane crouches a bit as they travel the tunnels.
"Maybe one of the Monk's will want to escort the "Heart:" if they decide to help us out. We still have Chuck to get home too, don't forget."

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+33=37 ;
Wednesday July 24th, 2019 9:14:56 PM

Beri examines the passageway as they go down, looking for any signs they may not be alone.
We may want to have one of our non-humans party members do the talking in case the gnomes have developed a healthy distrust for the two opposing forces.
Beri addresses the Watcher again hoping to get a little more information as they travel..
Who is it that tasked you with watching over what transpires here? And do you know how the gnomes ended up being the protectors of the orb in the first place?
perception= 37

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday July 25th, 2019 3:09:24 AM

Bosk takes in all the new information, not cannot think of anything new to ask.

DM Mitch 
Thursday July 25th, 2019 7:59:48 AM

Tink tells the others over the rings she wasnt suggesting they steal anything. She just states that the Half-Orcs and Humans might try to stop them if they knew what they were up to and they should peacefully talk to the monks.
Sesha is a bit lost. She didnt think the Justicar was saying they steal anything.
Garret wanders down the occasional side passage trying to learn what the runes mean
Restlin says he said nothing about stealing, he just wanted to be honest with the watcher. He can determine the symbols are some language hes never heard of, but cant read it without determined study.
Zane wonders if one of the Monks will join the group.
Beri points out the Gnomes might distrust humans so someone non-human should talk.
Bosk has nothing to add.

The guardian says to Beri, When I was first activated a voice in the darkness said, Rise now my watcher. Go forth and observe what transpires here. I do not know how the gnomes came to occupy the citadel. For they already held it when I was activated. I have been allowed to travel this world and am known by all factions as a neutral 3rd party. I have been inside the citadel once but the topic never came up.

After a few more twists and turns the Guardian escorts you into a large chamber. 2 small gnomes, one orange, one magenta guard a formidable looking door at the far side of the chamber. As they notice you approach they raise their quarterstaves and one calls out, Who goes there? What is your business?

The Watcher calls back, It is I the Watcher. You know my task is to but observe, well today I have observed something most unusual. Our realm has been visited by strangers from another world. They would like to meet you as they are on a quest and I think you just might be able to help each other. Ill let one of them give you more information about themselves and why they have come

The Watcher says to the Iron Dragons, Nows the time where one of you speaks up.


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Thursday July 25th, 2019 10:00:09 AM

Restlin very briefly wonders if maybe Garret should do the talking. He has a good chuckle at the thought, then speaks up.

"Hi. I'm Restlin, and this is Sesha, Bosk, Beri, Tink, Garret, Zane, and Wyarr. We're the Iron Dragons, and we're looking for a heart of chaos to help save our world. The Watcher was kind enough to bring us here; he seems to think we could work together to solve both our problems."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday July 25th, 2019 11:30:58 AM

Garret holds back and lets Restlin talk. As soon as he is introduced, he can't hold himself back any more. He rushes right up to them and tries to give them a hug. He starts babbling, "I hear that we've missed breakfast, and I'm sorry for that." He pulls out some dried meat and offers it, "But I do have some supplies in case you're in need of a second breakfast."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday July 25th, 2019 4:07:56 PM

Wyaar lets Restlin do the talking.. and Garret too, apparently when he steps forward to try and embrace the other small gnomes while he himeself does his fancy 'detect evil on one target' ability to the orange gnome and reports the findings over the ring

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Thursday July 25th, 2019 4:32:03 PM

Zane, knowing they can see the group, lowerd his hood, just so they can clearly see that he is neither Human or Half-Orc. It'd be hard to miss his horns, but you never know some people refuse to see exactly what's in front of them...

Sesha - 102/202. AC 30 
Thursday July 25th, 2019 9:14:06 PM


Sesha nods to the gnomes. She doesn't really think they are up to no good, but she has had enough surprise ambushes in her career to know to always be on guard.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday July 25th, 2019 9:31:05 PM

Tink raises a hand as a sign of greeting. No signs of undead, demons, or things trying to destroy worlds. So far so good.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday July 25th, 2019 10:07:00 PM

Beri adds a little to what the others have said, trying to be careful knowing that he is human.
We were told that you have an object that from the name might be what we have been sent to look for. We also know that you are charged with making sure it will not be misused. Can you tell us what the proper use of it is? We are also happy to answer any questions we can regarding the quest we are on.

DM Mitch 
Friday July 26th, 2019 6:59:20 AM

Restlin introduces the group and their mission.
Garret gives a gnome a hug.
Wyarr detects evil
Zane lowers his hood.
Sesha stays on guard.
Tink raises a hand in greeting.
Beri wonders what counts as misusing the orb.

The 2 gnomes exchange glances when Restlin introduces himself.

They were just about to say something when Garret wanders up and gives the orange one a hug.

The orange one looks down at the dried meat Garret offers and says, "Thank you for the generous offer but we have our own supplies." He gives Garret a few polite taps on the back, as he awkwardly returns the hug and disengages.

The Magenta one who you happen to realize is female says, "Wait here." She executes a series of quick knocks on the door and it surprisingly swings inward quickly. She disappears down the hallway and just as quickly the door swings close.

The orange one says to Beri, "We aren't sure what its proper use is. We just don't think either the humans nor the half-orcs should be allowed to use it given their quest for supremacy with respect to this land. Therefore we have no choice but to guard the orb and this fortress is the most defensible position available to us. What would you use this 'heart of chaos' as you called it for?"

Wyaar realizes that the orange one does not register as evil. Given Monks strong preference for Order over Chaos, either the gnome is suppressing his alignment or he is most likely Lawful Neutral or Lawful Good



Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Friday July 26th, 2019 10:19:22 AM

Restlin starts to answer, but realizes the gnome asked Beri. So, he shuts it and lets his friend answer.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday July 26th, 2019 10:46:09 AM

Garret smiles and starts to follow the magenta one, but when the door slam he repeats, "Oh, right, stay here." He wanders back to the other gnome and sits on the ground next to him, snacking on the meat. He tries to let it and Beri talk, but then he whispers, "Do you know the quivering palm maneuver?"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Friday July 26th, 2019 11:22:02 AM

Wyaar smiles as he watches Garret interact with the similarly small monks, but lets Beri answer the question addressed to him as well.

Sesha - 102/202. AC 30 
Friday July 26th, 2019 6:26:26 PM


Sesha, in a moment of pent up energy, stretches and touches her toes.

"I'm surprised Mage-Priest, at your discrection. It's not like you to let someone else tell a tale."

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday July 26th, 2019 9:04:35 PM

Beri is a little nervous regarding how to answer their question.
The short version is that we be using it to save the entire world. We will be using it to unlock a seal designed to be impossible to unseal as our realm doesn't contain the required items, a seal that unfortunately has started to leak. There are three possible outcomes to our world's situation. First, the seal remains unbroken but leaky, and that contained within will continue to contaminate our world. Second, the followers of the one contained within learn how to break the seal and do so. They surely will if they can. Or third, we break the seal and set about a fight that a great power in our world has been preparing for. If we open it the one contained within will be met and destroyed as he steps forth before he gains full power.

Beri takes a breath, unsure how they will respond to the last detail of the story.
And I regret to say it is my understanding that the object will be burned up and destroyed in the process.

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Friday July 26th, 2019 9:38:06 PM

"Beri, I think the 5 hearts will be what's consumed during the ritual. I was under the impression that those whom freely enter into the ritual are there to help guide the opening.
It will probably be our job to ensure they survive, right now, I think only 2 of them even have any combat training to fall back on.

Oh, excuse me, My name is Zane Stormfront. I too am at least partially trained as you are your fellow guardians are. Although I found my temper was not suited to the lifestyle my teachers lived. I've molded the training they got me to learn with native abilities into a style all of my own."

Zane then gives a bow from the waist with his left fist in his right palm.... That only took Morgan 6 months to teach him... at least he still uses the politeness, sometimes....

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Saturday July 27th, 2019 10:27:10 AM

Tink continues to stay silent. She grins at Garret's interactions. If the magenta one comes back with a trolley laden with food then the group truly have found Garret's people.

DM Mitch 
Monday July 29th, 2019 6:54:07 AM

Restlin starts to answer then realizes the gnomes are talking to someone else.
Garret tries to go in with the gnome but is shut out.
Wyarr smiles at Garret
Sesha stretches and comments on Restlin not diving into the story
Beri explains what they want the orb for and that it might be destroyed in the ritual.
Zane points out that itfs the hearts that will be destroyedc which is what the orb will be used for. He introduces himself.
Tink smiles at Garret too.

The Orange gnome says to Garret, gNo, sadly none of our number know that maneuver. Do you?h

The Orange Gnome says to Beri, gMayhap being rid of the orb would be best. If it were taken away and then destroyed then no one will be able to use it.h

The Orange Gnome returns the minotaurfs bow and says, gPleased to meet you Master Stormfronth

In about the timespan of the exchanges between the Iron Dragon and the Orange gnome the Magenta Gnome returns and the door swings open again. She says to the Iron Dragons, gYou may enter but do not touch the orb. We have not decided what to do at this time and you must speak to more of our order.h

The 2 gnomes escort you through the bowels of the fortress gradually taking you upward. Eventually you emerge in a large common room where a number of gnomes are seated. Many are clustered around the edges of the room while 8 gnomes sit upon a raised dias.

The 8 gnomes say, gWe are the council. Leaders of Gnomish Order. Nessa tells us that you have a proposition that would be mutually beneficial to both our people. Please state that now so that we all may hear.h


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday July 29th, 2019 11:15:35 AM

Garret is excited when he hears that the orange gnome doesn't know the quivering palm maneuver. While they are walking along the passage, he speeds up and slows down and tries to explain bits of the maneuver to the two gnomes. He makes gestures with his fists and tries to show moves, but since they're walking along, it doesn't really work out so well. He looks more like a 5-year old running along while his parents are trying to get somewhere.

When they arrive at the room with all the other gnomes, Garret freezes and looks around. A massive smile crosses his face as he takes in all the monks in one place at one time. He says, "Monks, my people!" He heads for the side of the room, his hand raised, hoping to high-five an entire row of monks.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Monday July 29th, 2019 1:01:35 PM

"Just being polite, dear. Speak when spoken too, and all that. It's important to know your audience..."

He's led along to the council chamber. He was expecting the realm of chaos to have more chaos. He's sure it does, but it's interesting that they end up in a place like this. Guess Wyarr's gonna be ok after all.

Restlin clears his throat a bit, then speaks up.

"The future of our world relies on completing a ritual detailed by our god of life and death. We're searching for powerful objects, as well as willing undead and constructs.

"We believe the object you guard would function as one of the objects, and that the Watcher would function as one of the constructs needed.

"The heart will likely be consumed during the ritual and destroyed. Whether or not that is a good thing depends on your own judgement. The Watcher should survive the ritual, but there may be one heck of a fight on everyone's hands after. I cannot guarantee its safety, but all of us will do all we can to make sure all the participants remain safe."

He looks around, seeing if any of his friends have more to offer. He briefly thinks about how glad he is Garret isn't as stuffy as these folks.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday July 29th, 2019 3:59:34 PM

"Is the orb in any way helping your Order withstand the seige? Would taking it weaken your position from your attackers? Our hope is that once the orb is away the two factions fighting over it would go as well... but we do not want you to be weakened and overcome before they realize it." Wyaar adds in.

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Monday July 29th, 2019 5:34:23 PM

Zane looks around the chamber, and tries to determine the level of competence of their fighting skills. Mostly by the posture they keep even while "relaxing"
Considering that there are so many in a closed in area... better to be careful.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday July 29th, 2019 11:49:30 PM

Beri lets those with a more gifted tongue than him fill in the group about their quest before adding anything else. He also makes sure nobody tries to touch the orb just in case somebody wasn't paying attention to the instructions.
I believe that about sums it up. We are happy to answer any additional question you might have regarding our quest.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday July 30th, 2019 7:06:07 AM

"Is there anything you can tell us of the others who would seek this orb? The barbarians and half-orcs?" Tink is curious how they might react should the party be successful in obtaining it.

DM Mitch 
Tuesday July 30th, 2019 7:30:00 AM

Garret high fives everyone.
Restlin tells the story of why theyre here.
Wyarr wonders if they monks are using the orb.
Zane wonders how good they are at fighting.
Beri says hes happy to answer any additional questions.
Tink is curious about the other two groups.

The various monks greet Garret as he comes over to where the monks are gathered.

The monks sit fascinated by the story that Restlin tells.

Zane sees that the assembled gnomes are a fairly proficient bunch, not as skilled as Garret but close and certainly better trained in the martial arts than he is.

The green gnome sitting at the center of the table with slightly pointier ears than normal says, "Help you we can yes? The orb, we do not use it for fear of what could overtake the user. Not sure if you should have it though as lying you could be. Uncertain the future is...." and he is cut off mid sentence as a loud gong sounds

A runner appears and he shouts, "The humans and half-orcs appear to be launching renewed sieges at the exact same time."

"The orb you want?" The green one asks, "Trial by fire, you must pass. Help us defend it. Prove your worth. Do or do not, there is no try."



Sesha - 102/202. AC 30 
Tuesday July 30th, 2019 11:03:58 AM


"Huh?"

Seshas mind was in a place.. long long ago and in a plane far far away. She thought she followed enough though. If they wanted this trinket, they were earning it.

"Are we to defend your monastary? Or take the field and scatter your enemy?"

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Tuesday July 30th, 2019 11:05:48 AM

Restlin casts Wyarr a knowing glance. They've played this game, even if Wyarr did come out on top. They won't be playing it again.

"Fight? Yes, we can do that. We're really pretty good at that." Restlin stretches a bit. "What can you tell us about our attackers and our battleground?"

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday July 30th, 2019 12:28:40 PM

Garret gestures over his shoulder, "This guy talks funny."

When they mention battle, Garret's eyes get wide! "Yes! Lead on, fellow monks! We shall pummel and pummel some more!"

When Sesha and Restlin mention tactics and strategy, Garret pauses and says, "Oh yes, that stuff." He waits impatiently for strategy and direction.

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Tuesday July 30th, 2019 4:51:32 PM

"Lead on, and we will do, or die in our failure."
Over the rings, We splitting sides going offense on both at once, or are we defending one side and pounding the other and then back to the first?That's pretty much all we need to know right? Oh and I'll Haste when we get there."

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday July 30th, 2019 9:12:36 PM

I take it this isn't a common tactic for them to use. Do they know they are both attacking, I'm afraid I don't know the layout of the fortress and the two opposing groups. Maybe we can lure or trick them into having a large chunk of their forces attack each other instead of the fortress. After all, it sounds like the one thing they would want more than the orb is to make sure their enemy doesn't get the upper hand.
The Monks know where to put us to be the most help.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Wednesday July 31st, 2019 3:06:03 AM

"Are they attacking in combined force, or separately? From the same side of this place or opposite?"

Tink tries to get a better overview on how the forces are assembled. Will it require the party to split up?

DM Mitch 
Wednesday July 31st, 2019 6:08:56 AM

Sesha wonders if they need to defend the fortress or attack the enemy.
Restlin requests information.
Garret is ready to run off but waits for strategy talk.
Zane wonders if the group should focus on one target or split up.
Beri wonders if they could bait the enemies into fighting each other.
Tink wonders if theyre attacking as a unified force or separately at different locations.

The Green Gnome says to Sesha, Defend the monastery you must

To Restlin he says, Bridge to the east there is, Water to the West. The men, boats they have. The half-orcs, assault the bridge they will.

To the ramparts facing the water some of you go, others go to the bridge. Destroy siege weapons, you must, else endless, the assault will be.


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday July 31st, 2019 11:39:58 AM

Garret says, "Siege weapons?" He looks at his hands, then at Tink and Sasha, "I think that's more up your alley."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Wednesday July 31st, 2019 12:08:50 PM

"Ok, so 4 of us to the bridge, 4 to the boats. I'll go bridge; the fact that they'll be coming at us in a line makes things good for me. Of course, I could also summon a bunch of water elementals under those boats, but Beri and Tink can do that too, so...yea, I'll go bridge."

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Wednesday July 31st, 2019 3:39:10 PM

"I'll fight in the form I normally do, so either side will work for me. And If needed I'm sure I can get from one side to the other in not too much time.
But Bosk and I should be split up, we can soak the most up damage wise when we need to.'


Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday July 31st, 2019 9:14:02 PM

Works for me I'll head down to the boats.
On the way Beri returns to his air elemental form figuring it will be of most use from the ramparts.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday August 1st, 2019 1:01:23 AM

"I will go wherever needed. and bring me arrows if you have them, as many as you have." Wyaar states and then asks if the monks.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday August 1st, 2019 2:05:49 AM

Bosk nods. "I will have fly and overland flight cast, so I can do either. It is probably best if I am in the opposite team as Sesha and Zane, as both Zane and I tend to draw the enemies fire and both Sesha and I can heal... though my skills are significantly inferior to hers and more difficult to use while acting as a neat shield. [b]

ooc: am I missing anyone? Any other meat shields or healers? Better ideas for splitting up the party?

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday August 1st, 2019 2:30:19 AM

Tink tries to work out a solution that covers everyone's preferences and ideas.

"As Zane suggests, he and Bosk can take quite a few blows and separating them may be to our advantage.

As Bosk has said, both he and Sesha have some healing skills, so it might be best to separate the two of you as well.

Wyaar's ranged attacks would no doubt be able to strike at the boats from a great range and pick off those that happen to make it through. In a pinch he could also supplement Bosk's healing.

Restlin is right that Beri and I can both summon aid that might be able to go after the boats, whilst his fireballs might quickly toast those siege weapons by the bridge.

With all that in mind, how about..."


Bridge:
Restlin
Sesha
Garret
Zane

Boats:
Beri
Tink
Bosk
Wyarr

OOC: Just offering this as a suggestion based on the preferences people have made so far

DM Mitch 
Thursday August 1st, 2019 7:47:35 AM

The party forms teams and are guided up through the fortress to the walls to join the oncoming battle.

The Bridge team find themselves on top of the wall overlooking a large moat or river bellow. A large bridge crosses it, and already a ram is halfway across it, protected by screen of half-orc warriors. A hail of arrows and shurikens is being exchanged by the combatants, and across the moat they can see the enemy army camp, housing hundreds, if not thousands of enemies.

On the boat side of the fortress the party finds themselves showing up in an already fierce battle atop the wall. One of the boats has pulled up to the wall and attached itself with ladders and grappling hooks. Almost a dozen barbarians have already scaled to the top and more are climbing up ladders as you watch. Across the moat the barbarian army rests, equally as large as the half-orc one.

Both parties find a mix of gnome and enemy corpses and notice something odd. While the freshest corpses look normal, several are turning grey and others are half collapses in on themselves as they become dust. From the size of the enemy army and the fact theyre warriors return in minutes the head monk is right - the only way to end this is to destroy all of their siege weaponry so they cant breach the walls. Their numbers are endless.

bridge map

Boat map




Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Thursday August 1st, 2019 10:49:10 AM

Restlin casts a greater invisibility right before he arrives on the battlefield. His overland flight and mage armor spells already being up.

He asks the gnomes before the fighting starts, "So, is there any reason we can't just take out the bridge?"

(I'll post more when I know the answer to that)

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday August 1st, 2019 12:11:38 PM

Garret looks down, clearly disappointed, and says, "I can go down there and reduce their numbers, but if they keep coming back, I won't really be doing anything. I'm not sure there's anything I can do with that ram there. Can someone just blow it up?"

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Thursday August 1st, 2019 6:57:47 PM

"Garret, you will be going down there, and you'll smash the siege engine, with me there too..."
Zane casts an extended Haste on those at the wall, and after the "Dragons" he'll include as many of the monks as he can.
"Garret, do me a favor, and pull out one of my beads please, we may need it if things go badly and I won't be able to get to them after the next spell. And we'll be leaving the wall after my next casting, so be ready dragon rider...."
Zane's wings spread, flap once or twice after having been folded for for a few hours.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday August 1st, 2019 9:11:55 PM

Wyaar activates the divine bond with his weapon to make it holy, axiomatic and non lethal. "do not kill them if you can help it. Make them unconscious and it may keep them incapacitated longer" He suggests.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+3=8 ; d3=2 ;
Thursday August 1st, 2019 9:41:24 PM

Looks like we are a little late to the party. Oh well, we'll let these immortals fight it out while we get to work on the ships.
Beri calls forth a pair of greater water elemental to directly take on the boats from within the water.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  15d6=46 ;
Friday August 2nd, 2019 2:11:18 AM

Bosk looks down at the boats to determine how many ladders there are, how far below him the boats are, and if anyone is currently climbing the ladders.

As the others make their preparations, The Horned Cleric casts blade barrier forming a line running along the wall that is positioned to damage the boat, ladders and grappling hooks.

Dmg from blades= 46


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday August 2nd, 2019 6:01:11 AM

Tink hovers 15ft off the ground and casts a haste spell covering herself, Beri, Bosk, Wyarr and as many monks as she can, whilst drawing her summoning staff.

The group look like they are going to be outnumbered soon so it is essentially to try and even things out.

DM Mitch  d20+19=35 ; d20+19=32 ; d20+19=36 ; d20+19=36 ; d20+19=38 ; d20+19=24 ;
Friday August 2nd, 2019 7:40:05 AM

It looks like Zane, Garret, Restlin and Wyaar have made their way to the ramparts facing the bridge.
Restlin asks if there is any reason why they cant just destroy the bridge.
A gnome says to Restlin, You can try to destroy the bridge if you can but itd probably be harder than destroying the siege weapons. If they break the gate in while youre doing that were in trouble.

Garret makes an observation that he doesnt think hell be much help.
Zane limbers up his wings and tells Garret hell be going down there and smashing the siege engine with the Dragon Disciple. He also slips a bead off of his necklace of fire balls and gives it to the halfling as a contingency plan.
Wyaar activates his divine bond and suggests maybe they try to incapacitate their enemies instead of kill them it will buy more time.

More Half-Orcs approach the bridge and the ones that are already their adjust their positioning somewhat as the Ram moves forward 15 feet.

The gnomes and Half-Orcs continue to exchange missile fire at each other.

bridge map

Meanwhile facing the boats
Wyarr posits that unconscious enemies may stay down longer.
Beri in air elemental form begins summoning a pair of water elementals in the water to deal with the boats directly.
Bosk gets a quick headcount of ladders, hooks, and barbarians coming up them. There are 5 ladders, a dozen hooks, and half dozen barbarians climbing up them. It looks like they have spares in the boat.
Tink hastes the party and as many Monks as she can.

The blade barrier shreds the ladders and hooks easily. The half dozen climbing barbarians scream in pain as theyre cut. The boat farther out, filled with archers, notice the horned cleric (he kind of stands out amongst the gnomes) and send a half dozen arrows his way. A few bounce off his armor but he takes no damage.

The boats then sail down the wall to a section not covered in blade barrier. The front boat is getting the spare ladders ready even as they pull up to the wall again. Go! one of the gnomes says. Well handle this group!

Boat map


Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Friday August 2nd, 2019 8:06:45 AM

(Bead of Force, not fireball)

Zane casts Form of the Dragon 2, waits for Garret to get on (if he wants) and flies to the Siege engine, then dumps him off (free action) when they reach there.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29 Quest Items  d4+5=7 ; d3+4=7 ; d3+4=6 ; d3+4=7 ; 6d6=17 ; 2d8+11=20 ; d20+28=36 ; 2d10+14=17 ; 2d10+14=20 ; 2d10+14=32 ; 2d10+14=28 ; 2d10+14=25 ; 2d10+14=28 ; 2d10+14=28 ; 2d10+14=25 ; 2d10+14=19 ; 2d10+14=22 ; 2d10+14=34 ; 2d10+14=18 ; 2d10+14=18 ; 2d10+14=24 ; 2d10+14=23 ; 2d10+14=20 ; 2d10+14=22 ; 2d10+14=23 ; 2d10+14=21 ; 2d10+14=25 ; 2d10+14=23 ; 2d10+14=27 ; 2d10+14=19 ; 2d10+14=21 ; 2d10+14=21 ; 2d10+14=25 ;
Friday August 2nd, 2019 10:53:05 AM

"Hold a moment, Zane. I'm about to make things messy over there."

Deciding on a course of action, Restlin casts time stop, granting himself 7 rounds.

Summon Monster IX: 7 elder earth elementals
Summon Monster IX: 6 elder earth elementals
Summon Monster IX: 7 elder air elementals

All earth elementals are summoned 50' off the ground above the half-orcs and their ram, frozen in time until time stop ends.

Grease: Under the ram's wheels, right in front of the wall
Wall of Force: blocking the area directly in front of the ram, but allowing smaller creatures to move on the sides of the bridge
Summon Monster VI: Lillend Azata

Restlin spends the last round finding something comfortable to lean against. He quickly looks to his Azata and asks her to play Yakity Sax as his elementals fall and 780,000 pounds of living earth and stone come crashing down on the hordes with their rams and the bridge. The earth elementals ignore the half-orcs and pound the ram.

Elemental 1: 17 + 20 damage
Elemental 2: 32 + 28 damage
Elemental 3: 25 + 28 damage
Elemental 4: 28 + 25 damage
Elemental 5: 19 + 22 damage
Elemental 6: 34 + 18 damage
Elemental 7: 18 + 24 damage
Elemental 8: 23 + 20 damage
Elemental 9: 22 + 23 damage
Elemental 10: 21 + 25 damage
Elemental 11: 23 + 27 damage
Elemental 12: 19 + 21 damage
Elemental 13: 21 + 25 damage

Meanwhile, the 7 elder air elementals spin up into whirlwinds and try scooping up all the half orcs. They can each move 100' in a single round, so they should be able to hit all of them and veer off the bridge. Each half-orc will take 20 slam damage, DC29 reflex for half. They must also make another DC29 reflex save or be scooped up in the whirlwind. Each whirlwind will end its turn over open water and drop its passengers as a free action.

***

Yea, this is a pain, but it's too fun not to do. At 40' each, the elementals should cover the entire bridge area in the map easy. At the least it would prevent the half-orcs from pushing anything anywhere, wall of force or not. Technically the earth elementals will get hit by the air elementals as well, but they're too heavy to get picked up.

Going strictly by the rules, they're huge and do 6d6 damage each when they fall on something. I rolled 17.

EDIT:

So, it's been brought to my attention that I can't actually summon earth elementals in mid-air. If that's the case, I make the following changes:

Wall of force BEHIND the current ram on the bridge.
Earth elementals show up on our side and form a 4 deep, 3 wide column that advances until they hit the ram, then pound it.
Air elementals are unchanged.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday August 2nd, 2019 1:39:12 PM

Garret jumps on Zane with the bead held carefully in his hand. He flies down and waits when Restlin pauses. He looks down on the absolute mass of earth elementals on the bridge. He says to Zane, I don't think there's room for us down there at the moment! Nice one, Restlin!

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday August 2nd, 2019 9:18:20 PM

ooc: Did the boat take damage as well?

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d4+1=3 ; 13d6=40 ; 13d6=38 ;
Friday August 2nd, 2019 10:52:49 PM

Tink stops time for a moment to bring in some aid.

When times resumes, the lilend azata tries to paralyze one of the barbarians, and then starts a performance to bolster the attacks of the monks.

Tink follows Bosk's example and has the Astral Deva extend the blade barrier. It mightn't destroy the ships but it should stop the ladders and give the monks a reprieve.

The Ghaele Azata tries to assist the monks already in combat

----------------------------------------
Tink
Move: Fly west
Standard: Cast Time Stop. 1d4=3 rounds
--- Bonus Round 1 - Cast SMVI: Lilend Azata
--- Bonus Round 2 - Cast SMIX (Staff): Astral Deva
--- Bonus Round 3 - Cast SMIX (Staff): Ghaele Azata

Lilend Azata -
Standard: Cast Hold person on Barb 8. Will Save vs DC16 or be paralyzed
Move: Start a singing Inspire Courage performance. All friendlies (including the monks) get a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls

Astral Deva
Move: Move west to get further range on its spell and also a view down below.
Standard: Cast Blade Barrier where Bosk's ends. 260ft long x 20ft high. 40pts damage. Ref Save vs DC22 for half.

Ghaele Azata
Move: Move east to help spread out the group
Standard: Cast Chain Lightning at Barb5. 38pts damage. Ref Save vs DC19 for half. All other barbs take 38pts damage. Ref Save vs DC17 for half.


Sesha - 102/202. AC 30  d4=4 ;
Saturday August 3rd, 2019 2:55:24 AM

Sesha watches the others jump into action and decides how to best help. She figures for right now, her best bet is to prepare herself to find and remove enemy captains and leaders. The bridge itself should be easy to defend.

In the moments leading up to the fight, she casts her basic defensive spells. Once the battle begins, she gets serious.

First, she casts time stop. With ample time, she makes some decisions. (5 rounds)

Round 1: She summons some help, and casts Greater Immortal Summons.
Round 2: She casts Greater Polymorph, and takes the form of a Silver Dragon. There were more
powerful forms.. but she was feeling nostalgic of the ride on the back of a silver when she joined the consortium.
Round 3: She casts Stoneskin.
Round 4: She casts Spectral Hand.
Round 5: She casts Bloodwitch Lore.

Spells in effect: Contingency, Word of Recall, Stoneskin, Spectral Hand, Bloodwitch Lore, Barkskin, Divine Shield, Moment of Prescience, Shapechange, Ring of counterspells: dispel magic, Ring of Counterspells: Greater dispel magic, Mind Blank, 3 Fold Aspect, Magic Vestment.



Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+26=42 ; d20+26=32 ; d20+26=41 ; d20+26=41 ; 2d10+12=31 ; 2d10+12=19 ; 2d10+12=32 ; 2d10+12=23 ;
Saturday August 3rd, 2019 10:17:49 PM

Once the water elementals appear Beri calls out to them and tells them to attack the closes ship still floating, which the elementals proceed to do

Beri then proceeds to case Storm of Vengence

***Elder Water Elemental***
hp 184 (152+32 augmented summoning): +4 to constitution and strength
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, 2 size)
Fort +16, Ref +18, Will +5
Vortex- A water elemental can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water.
Water Mastery-A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the elemental takes a 4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks.
Darkvision
Melee 2 slams +26 (2d10+12/1920)

WE1- HP = 184
Slam 1 =42+1 (water mastery)=43
Damage 1 =31 (water mastery)=32
Slam 2 = 32 (water mastery)=33
Damage 2 =19 (water mastery)=20

WE2- HP = 184
Slam 1 = 41 (water mastery)=42
Damage 1 =32 (water mastery)=33
Slam 2 = 41 (water mastery)=42
Damage 2 =23 (water mastery)=24

Sesha - 102/202. AC 30 
Saturday August 3rd, 2019 11:25:55 PM

Sesha watches the others, summoning was sort of what the Dragons did best in her opinion, and they weren't holding back.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday August 4th, 2019 10:22:01 PM

Wyaar hangs back for now, activating his boots of flying and waiting for the best targets to appear that need his special sort of attention.

DM Hugh   d20+12=28 ; d20+12=30 ; d20+12=28 ; d20+12=24 ; d20+12=18 ; d20+12=15 ; d20+12=24 ; d20+12=20 ; d20+12=31 ; d20+19=38 ; d20+13=18 ; d20+15=31 ; d20+15=23 ; d20+15=18 ; d20+15=30 ; d20+15=31 ; d20+15=22 ; d20+15=35 ; d20+15=35 ; d20+15=31 ; d20+18=23 ; d20+18=36 ; d20+9=29 ; d20+9=17 ; d20+9=26 ; d20+9=19 ; d20+9=13 ; d20+9=27 ; d20+9=24 ; d20+9=22 ; d20+9=10 ; d20+9=20 ; d20+9=27 ; d20+9=23 ; d20+9=28 ; d20+9=20 ; d20+9=22 ; d20+9=10 ; d20+9=26 ; d20+9=17 ; d20+9=10 ; d20+9=28 ; d20+9=19 ; d3=3 ; d20+9=12 ; d20+9=22 ; d20+9=20 ; d20+9=19 ; d20+9=21 ; d20+9=13 ; d20+9=17 ; d20+9=13 ; d20+9=12 ; d20+9=21 ; d20+9=26 ; d20+9=11 ; d20+9=15 ; d20+9=23 ; d20+9=29 ; d20+9=20 ; d20+9=11 ; d20+9=28 ; d20+9=24 ; d20+9=17 ; d20+9=22 ; d20+9=24 ; d20+9=17 ; d20+9=17 ; d20+9=11 ; d20+9=24 ; d20+9=11 ; d20+20=26 ; d20+20=37 ; d20+20=33 ; d20+20=39 ; d20+20=27 ; d20+20=35 ; d8+10=13 ; d8+10=18 ; d8+10=13 ; d8+10=16 ; d8+10=17 ; d8+10=12 ; 2d6=8 ; 2d6=6 ; 2d6=9 ; 2d6=9 ; 2d6=9 ; 2d6=5 ;
Sunday August 4th, 2019 10:25:51 PM

(OOC: DiceTracker)

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday August 5th, 2019 1:49:11 AM

Bosk looks to see where the ships are and how long the wall is. If the first ship is still in his blade barrier he will cast anti life shield and a quickened entropic shield on himself. If the boat is coming up against the side of the building again he will use a pearl of power to re cart blade barrier once the hooks and ladders are up again and the enemy begins to climb. Barrier positioned to hit boat, ladders, hooks, and climbing enemies.

ooc: I never got a response on the wall size or location of the ship.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d6+15=20 ; 15d6=56 ;
Monday August 5th, 2019 1:53:32 AM

Blade barrier= 56dmg

DM Mitch 
Monday August 5th, 2019 8:21:13 AM

Restlin casts timestop summoning a bunch of elementals, an azata, a wall and some grease. When time reverts to normal. His air elementals swoop in and clear the bridge off all but one half orc and the ram. The earth elementals then swarm the bridge completely destroying the first ram.
Zane uses form of dragon, waits until Garret gets on and then buzzes the bridge. He would have let the halfling off but Restlin made it really crowded.
Garret points out there is no room on the bridge.
Wyaar hangs back and activates his boots of flying waiting for choice targets to appear.

A new ram and a number of half orcs start flooding the bridge to take the place of their displaced comrades, while the half orcs in the water start swimming towards the shore they came from.

Half Orcs 12 and 29 beat against the wall of force in futility.
The other half orcs on the bridge start beating on the nearest earth elementals. All hit (26 vs AC 23 - 16 damage ; 37 vs AC 23 - 16 damage; 33 vs AC 23 - 12 damage; 39 vs AC 23 - 15 damage; 27 vs AC 23 - 16 damage ; 35 vs AC 23 - 7 damage

Elder Elemental 1 - 44 damage (DR has already been applied)
Elder Elemental 2 - 38 damage (DR has already been applied)

Half-Orc 1: 10
Half-Orc 2: 20
Half-Orc 3: 20
Half-Orc 4: 20
Half-Orc 5: 20
Half-Orc 6: 20
Half-Orc 7: 20
Half-Orc 8: 20
Half-Orc 9: 20
Half-Orc 10: 20
Half-Orc 11: 20
Half-Orc 12: 20
Half-Orc 13: 20
Half-Orc 14: 20
Half-Orc 15: 20
Half-Orc 16: 20
Half-Orc 17: 20
Half-Orc 18: 20
Half-Orc 19: 20
Half-Orc 20: 20
Half-Orc 21: 20
Half-Orc 22: 20
Half-Orc 23: 20
Half-Orc 24: 20


bridge map (OOC: you should all have the ability to edit this map)



Boat side

Bosk tries to judge the size of the wall. Its about a half-mile across (over two thousand feet) and the boat can move about 360 feet per round (180 movespeed, it can double move). Aditionally the fortress is pretty much square, so even if they chased the boat to the end of the wall it can just round the corner. The batter was taking place near the middle, so theres about 800 feet before the boat runs out of room and turns a corner.

Tink calls some summoned creatures and the liland azata extends bosks wall as best it can. It is only CL 13, so it can cast its blade barrier 230 feet away. With a 260 foot wall she extends the total barrier from 320 feet to 490 feet long. Long enough to impede the barbarians, not long enough that they cant just sail past the barrier again. The boat is looking pretty roughed up.

Beri orders his elemental to chase. At a dead run the elemental just manages to catch the boat (90 movespeed, 4x on a run, just enough).

Wyarr hangs back.

Bosk tries to cast blade barrier to extend his wall, but at this point the boat is beyond even the extreme range of the spell (cast range is 100+10 per level - you need CL 26 to cast in front of the boat again and caster level 39 to cast at the end of the Azatas wall). Even if he did double the length of his original wall it wouldnt be far enough the barbarians couldnt just sail past it again.

The barbarians, foiled again by the barrier of blades, continues to sail away from the party. At this point theyve reached 720 feet away and the party probably needs to catch up before they can do much to stop them. (I wont bother to track barb health since everyone is probably leaving this section of wall. The monks can easily clean up.)

Boat map


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29 Quest Items  2d8+11=24 ; 2d8+11=20 ; 2d8+11=18 ; 2d8+11=25 ; 2d8+11=22 ; 2d8+11=23 ; 2d8+11=16 ; 2d10+14=23 ; 2d10+14=28 ; 2d10+14=27 ; 2d10+14=21 ; 2d10+14=23 ; 2d10+14=26 ; 2d10+14=25 ; 2d10+14=23 ;
Monday August 5th, 2019 1:47:39 PM

Restlin continues leaning, whistling along with his lillend summons. He calls out in auran for two of his air elementals to clear the line of half-orcs that have approached his wall, then decides that wall of force is getting in the way more than it's helping. He dismisses it as a standard action.

The earth elementals plod onwards, attacking the ram.

***

Standard: Dismiss wall of force
Move: None

Two air elementals sweep over that new line of half-orcs on the bridge. First elemental does 24 slam damage, reflex DC 29 for half. They must make another DC29 reflex saved or be swooped up in the whirlwind. The elemental then drops them in the water as a free action. If any remain, the second elemental will swoop over them, doing 20 slam damage w/ the same saves.

The rest of the air elementals swoosh over the half-orcs swimming for shore. They'll try to pick them up and drag them back away from the shore before dropping them again. Figure the two southern most elementals on either side swoosh the bridge, the rest swoosh the water. Slam damages for the other 5 as follows:

1: 18 damage
2: 25 damage
3: 22 damage
4: 23 damage
5: 16 damage

Meanwhile, the earth elementals move forward. The front four attack the ram:

1: 23 & 28 damage
2: 27 & 21 damage
3: 23 & 26 damage
4: 25 & 23 damage

Restlin's still invisible.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday August 5th, 2019 2:22:21 PM

Garret cries out to Zane in the wind whipping past as they fly and says, "Well? I don't really want to be dropped in that pile of orcs. Maybe we should see how the elementals do holding the bridge?"

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday August 5th, 2019 9:29:21 PM

Bridge team, I think we're headed your way.
Beri gives up on casting spells and takes flight, closing a little more than half the distance to the boats.
The water elementals continue to chase down the boats.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday August 5th, 2019 9:32:26 PM

*edit*
unless someone can teleport or otherwise get us there faster... then Beri takes the fast method :)

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday August 5th, 2019 9:37:37 PM

Over the ring Bosk says, Wall team, gather to me. I will teleport us closer to the ship.

Beri had an interesting idea. Think we can route the two armies next to each other? Let them fight themselves?
.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Monday August 5th, 2019 11:01:28 PM

Zane hovers in midair keeping Garret on his back.
"Guess we're on the Reserve team. Garret watch to the right, I'll keep watch to the left. Yell out if you see those ships they were talking about." (Zane has Hover feat so no skill check)

Sesha - 102/202. AC 30 
Monday August 5th, 2019 11:12:29 PM


Sesha's witchfire makes her invisible. Sesha scans the crowds on the bridge for spellcasters. If any exist, she will ready a counterspell.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday August 6th, 2019 1:28:51 AM

Bosk will teleport/DimDoor/Dimensional Hop everyone who needs access over closer to the boat's new location along with any monks who need a ride. (I will reach out my arms to contact anyone if they need ne to pull them along. The spell used will depend on how many I bring.)

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday August 6th, 2019 5:38:18 AM

Tink goes along with Bosk's teleportation. Once at their destination she uses her staff to start another summoning spell.

The Astral Deva is already halfway along the wall, and with it's fly speed can run at 400ft in a straight line. Starting at 160ft, it ends up at 560ft - still 160ft short of the ships.

The Ghaele Azata may not be able to fly in this form, but it has something better: greater teleport at will. It teleports 360ft past the ships.

DM Mitch 
Tuesday August 6th, 2019 7:28:40 AM

Bridge
Restlin dismisses his wall of force while his air elementals divebomb the half-orcs on the bridge again. After the first one swings through all but 2 half orcs are cleared from the bridge. The second one knocks the other 2 off. While others still harass the half orcs in the water.
The air elementals manage to set many of the half orcs far back. The 4 front most earth elementals slam into the ram, but after their attack the ram is still standing.
Zane continues to hovering keeping watch talking with Garret.
Garret agrees that there is no place for them on the bridge so the 2 keep lookout for the boats.
Sesha has her witchfire makes her invisible as she watches the bridge.

The ram slams into the nearest elemental. (33 vs AC; 44 damage after DR)
The 3 half orcs on either side of the ram also continue to attack the front most elementals. All miss save for 1. (23 vs AC; 12 after DR)

Damage Tracker:
Elder Elemental 1 - 108 damage (DR has already been applied)
Elder Elemental 2 - 38 damage (DR has already been applied)
Half Orc 1: 10
Half Orc 2: 20
Half Orc 3 : 20
Half Orc 4: 20
Half Orc 5 : 20
Half Orc 6: 20
Half Orc 11: 59
Half Orc 13 99
Half Orc 14 99
Half Orc 15: 59
Half Orc 25 55
Half Orc 26 63
Half Orc 27 65
Half Orc 28 63
Half Orc 29 78
Half Orc 30 89
Half Orc 31 89
Half Orc 32 89
New Ram: 156 damage

bridge map

Boats

Beri informs the other team they might be heading their direction.
Bosk wonders if they can chase the boats all the way to the bridge. The fortress is generally square so theyd have to chase it about a mile around two corners (quarter mile to corner, half a mile down side of fortress, quarter mile to bridge). He then uses magic to help everyone close in on the boats.
Tink summons more help.

The party has caught up with the ship again. A few barbarians have already scaled the wall, but are caught in a fight with the monks who were guarding this section. Theyre still in the same formation; one boat right up against the wall, the second one further back providing ranged assistance with archers.

(Im throwing out the map, it isnt particularly useful for the running battle this has turned into)
Everyones currently at the same position as the boats, except for Tinks summons who are 160 feet behind and 360 feet ahead of the boat.


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29 Quest Items  2d8+11=24 ; 2d8+11=22 ; 2d8+11=18 ; 2d8+11=16 ; 2d8+11=22 ; 2d8+11=20 ; 2d8+11=19 ;
Tuesday August 6th, 2019 12:07:58 PM

Restlin's earth elementals pound the ram into splinters (there's zero chance the 8 attacks from the elementals don't cross the 200HP mark). His air elementals keep up the same routine as last time and swoop the new line of half-orcs off the bridge.

Air elemental 1: 24 slam damage
Air elemental 2: 22 slam damage

All attacks get reflex DC 29 for half, and another DC 29 reflex or they get swooped up and dropped.

The other 5 air elementals keep harassing the half-orcs in the water.

3: 18 damage
4: 16 damage
5: 22 damage
6: 20 damage
7: 19 damage

Restlin casts a silent image spell, making the following message appear in big, black letters above the battle:

"KNOW WHEN TO CUT YOUR LOSSES, DUDES. WE CAN DO THIS ALL DAY."

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Tuesday August 6th, 2019 1:23:54 PM

"Hovering here is pointless, want us to go find the others and the ships they're chasing around?" Over the rings, because the smashing taking place below them is making a load of noise.....

Depends on response, either continue hovering or flying off at "run" speed to reach the other side at 360'.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday August 6th, 2019 2:30:40 PM

Garret replies, "I can't even see the rams any more. Sure, let's check out the other side."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday August 6th, 2019 3:22:30 PM

Wyaar is teleported with the group, but not exactly sure who to target. "If we keep them pinned in place could you disable the boats?"

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+27=46 ; d20+27=39 ; d20+27=35 ; d20+27=32 ; d20+27=42 ; d20+27=47 ; d20+27=29 ; d20+27=29 ; 2d10+13=18 ; 2d10+13=28 ; 2d10+13=25 ; 2d10+13=24 ; 2d10+13=25 ; 2d10+13=21 ; d3=3 ;
Tuesday August 6th, 2019 9:21:08 PM

I will summon more water elementals to attack from below, unless someone has a better idea. At least if the boats flee the elementals can follow, but if someone has an idea of how we can anchor these boats I'm all ears

Beri starts summoning three more elementals, unless someone has a better suggestion that would keep the noats stationsary

***Elder Water Elemental***
hp 184 (152+32 augmented summoning): +4 to constitution and strength
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, 2 size)
Fort +16, Ref +18, Will +5
Vortex- A water elemental can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water.
Water Mastery-A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the elemental takes a 4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks.
Darkvision
Melee 2 slams +26 (2d10+12/1920)

WE1- HP = 184
Slam 1 = 46
crit roll = 39
Damage 1 =18

Slam 2 = 56
Damage 2 =28

WE2- HP = 184
Slam 1 = 32
Damage 1 =25

Slam 1 = 42
Damage 1 =24
(ignore extra rolls, forgot how many elemental I had)

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d8=3 ;
Wednesday August 7th, 2019 3:24:32 AM

The invisible Bosk takes a big breath and dimensional hops to underneath the ship in order to avoid detection. Over the ring he says, I can anchor the second boat next round and will then attack it from beneath.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d3=1 ; 5d8=23 ; d20+24=41 ;
Wednesday August 7th, 2019 6:02:41 AM

Tink finishes her summons and brings an Elder Air Elemental into play. She directs it to position itself in front of the top of one of the ladders (to prevent anyone from climbing past it).

The Astral Deva flies 100ft closer (to be only 60ft away from the 2nd boat) and casts Holy Smite on the deck. The Azata places an invisible barrier in the way of the ships.

Tink then tries to slow down ship #1 by taking out its mast.

------------------
Astral Deva
Move: Fly 100ft
Standard: Cast Holy Smite on the deck of ship #2. 20ft radius. All evil creatures take 23pts damage and are blinded for 1 round (Will Save vs DC20 halves damage and negates blindness). All neutral creatures take 11pts damage (Will Save vs DC20 for half)

Ghaele Azata
Standard: Cast Wall of Force 300ft ahead of the ships. 130ft long sticking out perpendicular to the wall, 5ft off the top of the water. Invisible. Hardness 30. HP 260

Tink
Move: Put staff away
Standard: Cast Disintegrate on the bottom of the mast of Ship #1. Hits ranged Touch AC41. "When used against an object, the ray simply disintegrates as much as a 10-foot cube of nonliving matter. Thus, the spell disintegrates only part of any very large object or structure targeted."


Sesha - 102/202. AC 30  d20+13=26 ; 8d6=29 ;
Wednesday August 7th, 2019 11:46:38 AM



Sesha continues to watch the gate, looming over it in her silver dragon form. Still invisible, she watches for magic threats just a little longer. Right now the elementals had it covered, but she would hate to leave only for them to be dispelled.

Her witchfire throws a ranged touch attack against the battering ram, hitting touch AC26 for 29 fire damage.

(What is the construction of the ram?)

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday August 7th, 2019 2:51:37 PM

Wyaar understands how Hawkeye feels.

DM Mitch  d20+19=23 ; d20+19=30 ; d20+19=35 ; d20+19=28 ; d20+19=23 ; d20+19=23 ; d20+19=33 ; d20+19=26 ; d20+19=27 ; d20+19=30 ; d20+19=30 ; d20+19=32 ; d20+19=35 ; d20+19=37 ; d20+19=25 ; d20+19=34 ; d20+19=32 ; d20+19=27 ; d20+19=20 ; d20+19=29 ; d10+14=15 ; d20+14=24 ; d20+14=18 ; d20+14=34 ; d20+14=16 ; d20+14=16 ; d20+14=15 ; d20+14=26 ; d20+14=23 ; d20+14=19 ; d20+14=18 ; d20+14=21 ; d20+14=27 ; d20+14=18 ; d20+14=18 ; d20+14=19 ; d20+14=19 ; d20+14=23 ; d20+14=17 ; d20+14=24 ; d20+14=32 ; d20+9=12 ; d20+9=22 ; d20+9=26 ; d20+9=11 ; d20+9=29 ; d20+9=24 ; d20+9=11 ; d20+9=15 ; d20+9=11 ; d20+9=23 ; d20+9=26 ; d20+9=27 ; d20+9=26 ; d20+9=23 ; d20+9=18 ; d20+9=19 ; d20+9=11 ; d3=3 ; d20+9=29 ; d20+9=28 ; d20+9=13 ; 10d8+50=106 ; 10d8+50=94 ; 2d8+10=21 ;
Wednesday August 7th, 2019 6:40:27 PM

The Air Elementals sweep all but one of the half-orcs on the bridge. The others keep harrasing the ones in the water and the earth elementals wreck the ram.
Restlin writes a message in the sky trying to discourage the assault.
Zane asks Garret if they want to go to the other side
Garret agrees
Wyaar is looking for targets.

A New Ram shows up as do more Half-Orcs.

Half Orc 1: 73
Half Orc 2: 83
Half Orc 3 : 83
Half Orc 4: 75
Half Orc 5 : 84
Half Orc 6: 20
Half Orc 11: 104
Half Orc 12: 137
Half Orc 13 168
Half Orc 14 99
Half Orc 15: 98
Half Orc 25 94
Half Orc 26 102
Half Orc 27 104
Half Orc 29 115
Half Orc 30 146
Half Orc 31 146
Half Orc 32 146

New Ram: -

Beri summons more water elementals.

Bosk goes underneath the ship.

Tink sends in her summons, puts up a barrier, and disintegrates the mast. The sail falls to the deck, sending barbarian sailors scrambling.

Wyarr isnt sure what to do.

Between the lost mass, the blade barrier damage, and the pounding the water elemental is doing the first ship starts to founder. It isnt destroyed, but its in pretty bad shape; those in it are mostly focused on bailing water and it will probably sink with another good hit.

The second boat has all hands on deck rush to the side and fire a stream of arrows at the elemental in the water. With about 20 barbarians firing they manage to bring it down.


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday August 7th, 2019 7:04:55 PM

Garret hangs on as they fly around the massive castle.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Wednesday August 7th, 2019 7:22:44 PM

"We better wait a bit, make sure all of the siege engines are destroyed before we go off looking for the others.... Would hate to be else where and have Restlin run out of spells..... Plus, I can pick up one of the others to carry as well after the threat is gone from here...."
With that said, Zane continues to hover. (round 4 of 24 for haste used)

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d3=2 ; d20+27=31 ; d20+27=36 ; d20+27=29 ; d20+27=35 ; d20+27=34 ; d20+27=39 ; d20+27=36 ; d20+27=35 ; 2d10+13=25 ; 2d10+13=30 ; 2d10+13=20 ; 2d10+13=27 ; 2d10+13=26 ; 2d10+13=20 ; 2d10+13=18 ; 2d10+13=29 ; 2d10+13=25 ; 2d10+13=22 ;
Wednesday August 7th, 2019 9:24:13 PM

Three more water elemental appear under the water. Their job is clear and they join the others in demolishing any boats that they see If the first boat sinks they will move to the second boat, keeping deep enough to obscure vision and making it harder to hit while moving. Meanwhile, Beri starts summoning another set.

***Elder Water Elemental***
hp 184 (152+32 augmented summoning): +4 to constitution and strength
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, 2 size)
Fort +16, Ref +18, Will +5
Vortex- A water elemental can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water.
Water Mastery-A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the elemental takes a 4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks.
Darkvision
Melee 2 slams +26 (2d10+12/1920)

WE1- HP = 184
Slam 1 = 31
Damage 1 =25

Slam 2 = 36
Damage 2 =30

WE2- HP = 184
Slam 1 = 29
Damage 1 =20

Slam 2 = 35
Damage 2 =27

WE3- HP = 184
Slam 1 = 34
Damage 1 =26

Slam 2 = 39
Damage 2 =20

WE4- HP = 184
Slam 1 = 32
Damage 1 =18

Slam 2 = 42
Damage 2 =29

WE5- HP = 184
Slam 1 = 36
Damage 1 =25

Slam 2 = 45
Damage 2 =22
ooc: the water elementals should be safe as they are under the boats and there should be no line of sight

DM Hugh   d20+9=17 ; d20+9=26 ; d20+9=26 ; d20+9=13 ; d20+9=16 ; d20+9=25 ; d20+9=28 ; d20+9=28 ; d20+9=13 ; d20+9=20 ; d20+9=29 ; d20+9=29 ; d20+9=20 ; d20+9=24 ; d20+9=19 ; d20+9=11 ; d20+9=15 ; d20+9=15 ; d20+9=14 ; d20+9=24 ; d20+9=28 ; d20+9=28 ; d20+9=18 ; d20+9=22 ; d20+9=19 ; d20+9=25 ; d20+9=25 ; d20+9=18 ; d20+9=14 ; d20+9=12 ; d20+9=29 ; d20+9=18 ; d20+9=26 ; d20+9=15 ; d20+9=20 ; d20+9=24 ; d20+9=25 ; d20+9=27 ; d20+9=28 ; d20+9=27 ; d20+9=24 ; d20+9=12 ; d20+9=17 ; d20+9=27 ; d20+9=20 ; d20+9=15 ; d20+9=14 ; d20+9=28 ; d20+9=29 ; d20+9=14 ; d20+9=22 ; d20+9=12 ; d20+9=28 ; d20+9=15 ; d20+9=18 ; d20+9=29 ; d20+9=15 ; d20+9=21 ; d20+9=15 ; d20+9=23 ; d20+9=18 ; d20+9=11 ; d20+9=18 ; d20+9=10 ; d20+9=27 ; d20+9=16 ; d20+9=28 ; d20+9=26 ; d20+9=19 ; d20+9=23 ; d20+9=26 ; d20+9=10 ; d20+9=29 ; d20+9=19 ; d20+9=29 ; d20+9=15 ; d20+9=27 ; d20+9=21 ; d20+16=33 ; 3d6+40=52 ; d20+10=12 ; d20+10=21 ; d20+10=11 ; d20+10=21 ; d20+10=12 ; d20+10=23 ; d8+10=16 ; 2d6=6 ; d20+9=26 ; d20+9=24 ; d20+9=17 ; d20+9=25 ; d20+9=28 ; d20+9=21 ; d20+9=18 ; d20+9=29 ; d20+9=29 ; d20+9=14 ; d20+9=10 ; d20+9=25 ; d20+9=29 ; d20+9=22 ; d20+9=17 ; d20+9=29 ; d20+9=19 ; d20+9=26 ; d20+9=27 ; d20+9=15 ; d20+9=27 ; d20+9=21 ; d20+9=18 ; d20+9=22 ; d20+9=10 ; d20+9=11 ; d20+9=17 ; d20+9=17 ; d20+9=19 ; d20+9=28 ; d20+9=28 ; d20+9=24 ; d20+9=12 ; d20+9=28 ; d20+9=15 ; d20+9=17 ; d20+9=28 ; d3=1 ; d20+9=12 ; d20+9=28 ; d20+9=16 ; d20+9=19 ; d20+9=11 ; d20+9=15 ; d20+9=14 ; d20+9=21 ; d20+9=10 ; d20+9=14 ; d20+9=22 ; d20+9=17 ; d20+9=18 ; d20+9=18 ; d20+9=23 ; d20+9=22 ; d20+9=15 ; d20+9=25 ; d20+9=14 ; d20+9=11 ; d20+9=10 ; d20+9=25 ; d20+9=14 ; d20+9=12 ; d20+9=23 ; d20+9=27 ; d20+9=18 ; d20+9=14 ; d20+9=21 ; d20+9=21 ; d20+9=24 ; d20+9=11 ; d20+9=17 ; d20+9=23 ; d20+16=25 ; d20+40=49 ; d20+20=33 ; d20+20=25 ; d20+20=35 ; d20+20=37 ; d20+20=31 ; d20+20=36 ; d10+8=13 ; d10+8=9 ; d10+8=11 ; 2d6=9 ; 2d6=9 ; 2d6=7 ; d20+20=35 ; d20+20=38 ; d20+20=40 ; d10+8=18 ; d10+8=18 ; d10+8=18 ; 2d6=4 ; 2d6=10 ; 2d6=10 ;
Wednesday August 7th, 2019 10:10:42 PM

(OOC: dicerolls)

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29 Quest Items  2d8+11=17 ; 2d8+11=20 ; 2d8+11=22 ; 2d8+11=15 ; 2d8+11=20 ; 2d8+11=21 ; 2d8+11=19 ; 2d8+11=20 ; 2d8+11=21 ; 2d8+11=17 ; 2d8+11=21 ;
Thursday August 8th, 2019 10:25:34 AM

Restlin is disappointed in these half-orcs. I mean...know when you're beaten, right?

Anyway, he decides not to mess with a good thing. His elementals keep doing what they've been doing.

Two air elementals swoop new half-orcs off the bridge. The rest harass the ones in the water.

1: 17 damage, reflex DC still 29
2: 20 damage, reflex DC still 29

3: 22 damage
4: 15 damage
5: 20 damage
6: 21 damage
7: 19 damage

The earth elementals advance on the new ram. I'm assuming they'll need to move forward, so I'm just rolling single slam attacks for the front 4 elementals.

1: 20 damage
2: 21 damage
3: 17 damage
4: 21 damage

The rest of the earth elementals are backup/living wall.

Restlin briefly wonders if the half-orcs can read. Maybe he's going about this the wrong way. He doesn't have an illusion spell that includes audio, and surprisingly neither does his azata summons. Oh well. Guess these half-orcs get to figure things out on their own.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday August 8th, 2019 12:27:08 PM

Garret flies around with Zane, waving to Restlin and the monks on the wall.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  5d6=17 ;
Thursday August 8th, 2019 9:02:39 PM

Beri does a quick count of his elementals, realizing that one has apparently fallen

DM Hugh   d20+9=23 ; d20+9=10 ; d20+9=23 ; d20+9=25 ; d20+9=16 ; d20+9=20 ; d20+9=24 ; d20+9=29 ; d20+9=10 ; d20+9=23 ; d20+9=14 ; d20+9=23 ; d20+9=29 ; d20+9=11 ; d20+9=14 ; d20+9=13 ; d20+9=10 ; d20+9=17 ; d20+9=23 ; d20+9=15 ; d20+9=20 ; d20+9=19 ; d20+9=21 ; d20+9=21 ; d20+9=12 ; d20+9=22 ; d20+9=12 ; d20+9=23 ; d20+9=15 ; d20+9=20 ; d20+9=14 ; d20+9=28 ; d20+9=15 ; d20+9=19 ; d20+9=21 ; d20+9=19 ; d20+9=29 ; d20+9=11 ; d20+9=28 ; d20+9=11 ; d20+9=11 ; d20+9=13 ; d20+9=26 ; d20+9=17 ; d20+9=29 ; d20+9=13 ; d20+9=24 ; d20+9=10 ; d20+9=22 ; d20+9=13 ; d20+9=11 ; d20+9=27 ; d20+9=26 ; d20+9=16 ; d20+9=17 ; d20+9=17 ; d20+9=14 ; d20+9=15 ; d20+9=11 ; d20+9=29 ; d20+9=26 ; d20+9=24 ; d20+9=19 ; d20+9=25 ; d20+9=27 ; d20+9=25 ; d20+9=21 ; d20+9=15 ; d20+9=23 ; d20+9=26 ; d20+9=11 ; d20+9=26 ; d20+9=27 ; d20+9=20 ; d20+9=23 ; d20+9=23 ; d20+9=26 ; d20+9=22 ; d20+9=28 ; d20+9=27 ; d20+9=25 ; d20+9=16 ; d20+9=13 ; d20+9=21 ; d20+9=18 ; d20+9=14 ; d20+9=15 ; d20+9=18 ; d20+9=16 ; d20+9=22 ; d20+9=19 ; d3=2 ; d20+9=12 ; d20+9=16 ; d20+9=20 ; d20+9=13 ; d20+9=27 ; d20+9=12 ; d20+9=27 ; d20+9=13 ; d20+9=29 ; d20+9=23 ; d20+9=19 ; d20+9=25 ; d20+9=15 ; d20+9=13 ; d20+9=19 ; d20+9=28 ; d20+9=21 ; d3=3 ; d20+9=24 ; d20+9=13 ; d20+9=11 ; d20+9=11 ; d20+9=17 ; d20+9=19 ; d20+9=17 ; d20+9=23 ; d20+9=29 ; d20+9=17 ; d20+9=12 ; d20=1 ; d20=18 ; d20=16 ; d20=2 ; d20=15 ; d20=12 ; d20=5 ; d20=11 ; d20=5 ; d20=4 ; d20=17 ; d20=13 ; d20+15=17 ; d20+10=12 ;
Thursday August 8th, 2019 11:16:40 PM

(OOC: Dicetracker)

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  5d8=25 ;
Friday August 9th, 2019 1:20:41 AM

Tink holds onto her remaining spells. The elementals look to have things well under control.

The Astral Deva sends another Holy Smite to ship #2.

------------------
Astral Deva
Standard: Cast Holy Smite on the deck of ship #2. 20ft radius. All evil creatures take 25pts damage and are blinded for 1 round (Will Save vs DC20 halves damage and negates blindness). All neutral creatures take 12pts damage (Will Save vs DC20 for half)


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d20+21=27 ; d20+21=32 ; d20+21=41 ; d20+21=30 ; d20+16=27 ; d20+16=29 ; d20+11=16 ; d20+11=23 ; 2d8+10=18 ; 2d8+10=23 ; 2d8+10=23 ; 2d8+10=15 ; 2d8+10=23 ; 2d8+10=23 ; 2d8+10=23 ; 2d8+10=18 ; d8+6=8 ; d8+6=9 ; d8+6=7 ; d8+6=14 ; d8+6=8 ; d8+6=9 ; d8+6=10 ; d6=1 ;
Friday August 9th, 2019 1:34:20 AM

Safely out of sight under the boat, Bosk begins attacking the underside of boat #2

Actions
Full attack
____________
Atk 1 main hand with bastard sword hit AC 27 for 18
Atk 1 off hand with armor spike hit AC 32 for 8 dmg
Nat Atk with horn hit AC 41 (Nat 20) confirm frit 30 for 9 (16 if crit) dmg
Atk 2 Main hand hit AC 27 for 23 dmg
Atk 2 off hand hit AC 29 for 14 dmg
Atk 3 main hand hit AC 16 for 23 dmg
Atk 2 off hand hit AC 23 for 8 dmg

DM Mitch 
Friday August 9th, 2019 3:24:22 AM

Sesha has her witch fire attack the ram with fire. (OOC: it is made of wood)
Garret hangs back as they fly around the castle, waving at Restlin and the monks.
Zane opines that they should hang back for a bit in case Restlin runs out of spells.
Restlin keeps up the tactics that were working. He wonders if the Half-Orcs cant read and realizes neither he nor his Azata have auditory illusion spells.

The Half-Orc that avoided getting sucked off the bridge is joined by 5 other Half-Orcs. He makes a full attack on the nearest elemental while the other 5 make single attacks.

Half orc with full attack (33 vs AC; 12 damage; miss; miss)
2 of the half orcs attack the same elemental (25,35 vs AC) ( 8, 8 after DR)
3 of them attack the other elemental (35,38,40 vs AC) (12, 18, 18 after DR)

The ram attacks one of the nearby elementals (25 vs AC; 39 damage after DR)

Elder Elemental 1 - 175 damage (DR has already been applied) = -7 hp
Elder Elemental 2 - 96 damage (DR has already been applied
Half Orc 1: 113
Half Orc 2: 123
Half Orc 3 : 123
Half Orc 4: 169 - dead
Half Orc 5 : 178 - dead
Half Orc 6: 77
Half Orc 11: 141
Half Orc 12: 184 - dead
Half Orc 13 225 - dead
Half Orc 14 99
Half Orc 15: 98
Half Orc 25 134
Half Orc 26 142
Half Orc 27 144
Half Orc 29 172 - dead
Half Orc 30 203 - dead
Half Orc 31 203 - dead
Half Orc 32 203 - dead
Half Orc 33 94
Half Orc 34 - 77
Half Orc 35 - 57
Half Orc 36 - 57
Half Orc 37 - 57
New Ram: - 98

Boats:

Between Bosk and the water elementals the boats are both destroyed. Up on the wall a gnome rushes up to the party. There you are! I was sent to let you know that 3 more boats are attacking the far wall.


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29 Quest Items  2d10+14=21 ; 2d10+14=29 ; 2d10+14=29 ; 2d10+14=25 ; 2d10+14=24 ; 2d10+14=28 ; 2d10+14=24 ; 2d8+11=20 ; 2d8+11=20 ; 2d8+11=17 ; 2d8+11=17 ; 2d8+11=23 ; 2d8+11=20 ; 2d8+11=27 ;
Friday August 9th, 2019 10:28:20 AM

The first of Restlin's elementals fall (#1 is dead). Another moves up to take its place. The three elementals up front perform a full attack, the one who moved up performs a standard attack.

Damage from earth elementals to ram: 21, 29, 29, 25, 24, 28, 24

Meanwhile, the air elementals keep up their shtick as well.

Two on bridge do 20 slam damage each, reflex DC 29 for half and another to avoid being sucked up in the whirlwind. They continue dropping picked up half-orcs into the water.

Five air elementals over the water continue picking up and dropping half-orcs away from the shore. It's a dirty move, Restlin realizes. He'll call the air elementals harassing the swimming half-orcs off as soon as they indicate they're retreating or surrendering.

Damage from air elementals: 17, 17, 23, 20, 27 - Reflex DC still 29

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Friday August 9th, 2019 1:58:58 PM

Zane continues to hover over the bridge.....

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday August 9th, 2019 9:06:03 PM

Beri turns and addresses the gnome that is informing them of the new ships that are attacking.
The far wall.. meaning the one on the other side of a fortress a half mile away, and a full mile if we have to run around the circumference? Any chance you have some short cut for us to get there? Oh, and is that where our friends are already fighting?

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Saturday August 10th, 2019 12:19:43 AM

With Bosk being underwater, Tink relays over the link: "More boats attacking on the far side. We'll see you there". She's quite sure he has all manner of ways of getting over there "If you have a teleport prepared you might even be able to bring some of those water elementals with you"

Tink has a teleport spell ready to so can quickly transport herself, Beri, Wyaar, air elemental, deva, azata and gnome to the destination provided.

Sesha - 102/202. AC 30 
Saturday August 10th, 2019 1:45:54 PM

Seeing Restlins elementals have everything under control at the bridge, with no immediate threat of dispels, Sesha dragon and her witchfire fly towards the nearest visible boat.

Sesha - 102/202. AC 30 
Saturday August 10th, 2019 11:55:59 PM

(PlaceholdeR)

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday August 11th, 2019 1:02:15 PM

Wyaar is ready to be whisked away to wherever needed.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Sunday August 11th, 2019 4:43:38 PM

Garret enjoys flying around and pretends to command the half orcs as they are slaughtered by the elementals: "You there. Fall down. You there: fall in the water."

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Sunday August 11th, 2019 4:47:42 PM

Bosk grins under water. You know we too well. Beri, have your elementals come to me. I will teleport them over and then they should still be able to attack while the enemy is off guard (this round).

I will wait until you all arrive before I make the jump. When you get there, tell me where the ships are relative to the original ship that was against the wall so I know where to safely land that will provide the greatest tactical advantage.


ooc Assuming it is deep enough, I will position us under the closest ship.



DM Mitch 
Monday August 12th, 2019 8:00:18 AM

One of Restlins elementals falls and another moves up to take its place. Between all the attacks the 3rd Ram is destroyed.
The 2 air elementals manage to sweep the bridge clear of half-orcs this time while the others keep pressuring those in the water. Several more half-orcs in the water die.
Zane continues to hover.

Sesha looks to join the boat party. There are no boats visible, since theres a fortress and walls between her and the boats, but she knows generally where they are and can fly in that direction (Its about 1000 feet away).

Garret pretends to control the half-orcs as they die

A new ram moves up to take the place of the old ram and 6 more half-orcs fill the bridge. The 6 half-orcs continue to attack the 2 lead elementals.
Elemental 2: (26, 27, 27 vs AC; 8, 7, 7 damage after DR)
Elemental 3: (32, 27, 33 vs AC; 7, 4, 7 damage after DR)


Elder Elemental 1 - Dead
Elder Elemental 2 - 118 damage (DR has already been applied
Elder Elemental 3 -18 damage (DR has already been applied)
Half Orc 1: dead
Half Orc 2: dead
Half Orc 3 : dead
Half Orc 6: 124
Half-Orc 8: 64
Half-Orc 9: 74
Half Orc 11: dead
Half Orc 14 99
Half Orc 15: 98
Half-Orc 16: 121
Half-Orc 17: 121
Half-Orc 18: 121
Half-Orc 19: 110
Half Orc 25 dead
Half Orc 26 dead
Half Orc 27 dead
Half Orc 33 - 128
Half Orc 34 - 131
Half Orc 35 - 121
Half Orc 36 - 121
Half Orc 37 - 121
New Ram: -

Boats

Beri asks if theres a fast way to get there.

Tink is all ready to teleport, but then realizes shes never seen the other side of the fortress even in passing. The only description shes able to get from the gnome is, Um just like this wall but on the other side? Eventually shes able to get enough details but it wastes some time.

Wyarr is ready to be teleported.

Bosk is all ready to teleport precisely under one of the ships, but the vague description isnt anywhere close to accurate enough for that.

The party arrives to an already pitched battle on the walls. About 20 monks are fighting about 30 Barbarians; the enemy army has a camp on the far side of the moat and one of the ships is shutting troops back and forth while another maintains the ladders and the third provides covering fire.


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday August 12th, 2019 11:25:41 AM

Garret says over the rings, "How is everyone else doing? These re-appearing half orcs are kind of a nuisance over here, but the elementals are doing their job against them."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29 Quest Items  2d10+14=25 ; 2d10+14=29 ; 2d10+14=27 ; 2d10+14=23 ; 2d10+14=30 ; 2d10+14=25 ; 2d10+14=24 ; 2d10+14=25 ; 2d8+11=24 ; 2d8+11=19 ; 2d8+11=21 ; 2d8+11=19 ; 2d8+11=25 ; 2d8+11=17 ; 2d8+11=25 ;
Monday August 12th, 2019 12:00:35 PM

"You guys wanna go help with the boats? I've got this under control. Maybe leave Garret to watch my back in case they're sending in sneaky folks too."

The front four elementals attack the new ram.

1: 25 & 29 damage
2: 27 & 23 damage
3: 30 & 25 damage
4: 24 & 25 damage

Meanwhile, the two bridge air elementals continue sweeping.

1: 24 damage, reflex DC still 29 for half + to avoid being swept up
2: 19 damage

The ones in the water also continue making sure the half-orcs don't make it back to shore.

1: 21 damage
2: 19 damage
3: 25 damage
4: 17 damage
5: 25 damage

He continues to be ready to call off the air elementals as soon as the half-orcs surrender or retreat.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Monday August 12th, 2019 1:41:55 PM

"Off you get Garret, you're on bodyguard duty for Restlin"
Zane dumps him over the wall near Restlin before flying off at run speed (360' this round) towards the area where the ships are.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday August 12th, 2019 2:50:15 PM

If teleporting is not an option, Wyaar too flies off towards the other side. Woosh!

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d3=3 ;
Monday August 12th, 2019 9:04:38 PM

If it takes a while to get the details, Beri will take the time to summon the water elementals to him and telport, along with activating his pearl of power.
***
When he arrives he sends his water elementals into the water and under the boats, making sure that at least one is completely covered under the center of each boat.
In any case, he will summon another set of 3 elementals to aid in the battle

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  13d6=49 ; 5d8=28 ; d20+25=33 ; 2d8+9=13 ;
Monday August 12th, 2019 10:08:49 PM

Tink has her Air Elemental immediately start to do fly and attack one of the ladders. She asks it to position itself across the top of the ladder to prevent no more barbarians from climbing aboard. It may put the elemental in harms way however.

The Ghaele Azata casts a flame strike down on one of the ships, positioning it close enough to strike the mast. The Astral Deva targets the same ship with a Holy Smit

--------------
Elder Air Elemental: Attack on a ladder. Hits AC33 for 13pts

Ghaele Azata: Cast Flame Strike. 10ft radius, 40ft high. 24pts fire damage and 24pts divine damage. Ref Saves vs DC19 for half

Astral Deva: Cast Holy Smite on the deck of the same ship. 20ft radius. All evil creatures take 28pts damage and are blinded for 1 round (Will Save vs DC20 halves damage and negates blindness). All neutral creatures take 14pts damage (Will Save vs DC20 for half)


Sesha - 102/202. AC 30 
Tuesday August 13th, 2019 12:17:21 AM

Unwilling to spend the time flying, she shapechanges back to her base form, then teleports with her boots to the main action with the others. Still invisible, she waits to see what the others are doing.

DM Hugh   d20=4 ; d20=18 ; d20=16 ; d20=20 ; d20=8 ; d20=15 ; d20=1 ; d20=2 ; d20=15 ; d20=2 ; d20=11 ; d20=8 ; d20=4 ; d20=19 ; d20=18 ; d20=12 ; d20=11 ; d20=5 ; d20=6 ; d20=12 ; d20=9 ; d20=16 ; d20=5 ; d20=4 ; d20=3 ; d20=10 ; d20=12 ; d20=14 ; d20=13 ; d20=8 ; d20=10 ; d20=8 ; d20=6 ; d20=16 ; d20=20 ; d20=15 ; d20=6 ; d20=17 ; d20=17 ; d20=9 ; d20=11 ; d20=20 ; d20=19 ; d20=4 ; d20=7 ; d20=2 ; d20=3 ; d20=9 ; d20=13 ; d20=17 ; d20=4 ; d20=12 ; d20=2 ; d20=9 ; d20=8 ; d20=9 ; d20=3 ; d20=19 ; d20=18 ; d20=2 ; d20=12 ; d20=1 ; d20=12 ; d20=1 ; d20=19 ; d20=18 ; d20=10 ; d20=4 ; d20=9 ; d20=9 ; d20=17 ; d20=10 ; d20=4 ; d20=6 ; d20=13 ; d20=13 ; d20=14 ; d20=9 ; d20=16 ; d20=8 ; d20=2 ; d20=10 ; d20=13 ; d20=3 ; d20=1 ; d20=9 ; d20=15 ; d20=18 ; d20=8 ; d20=15 ; d20=5 ; d20=11 ; d20=3 ; d20=6 ; d20=9 ; d20=6 ; d20=8 ; d20=16 ; d20=17 ; d20=16 ; d20=3 ; d20=8 ; d20+20=26 ; d20+20=27 ; d20+20=27 ; d20+20=32 ; d20+20=27 ; d20+20=33 ; d8+10=18 ; d8+10=17 ; d8+10=17 ; d8+10=17 ; d8+10=14 ; d8+10=17 ; d20+9=29 ; d20+9=16 ; d20+9=10 ; d20+9=12 ; d20+9=26 ; d20+9=16 ; d20+9=29 ; d20+9=24 ; d20+9=19 ; d20+9=11 ; d20+9=28 ; d20+9=11 ; d20+9=20 ; d20+9=13 ; d20+9=27 ; d20+9=24 ; d20+9=25 ; d20+9=26 ; d20+9=24 ; d20+9=13 ; d20+9=12 ; d20+9=23 ; d20+9=16 ; d20+9=29 ; d20+9=21 ; d20+9=22 ; d20+9=15 ; d20+9=29 ; d20+9=14 ; d20+9=21 ; d20+9=15 ; d20+9=12 ; d20+9=25 ; d20+9=16 ; d20+9=26 ; d20+9=20 ; d20+9=18 ; d20+9=13 ; d20+9=21 ; d20+9=26 ; d20+9=10 ; d20+9=18 ; d20+9=16 ; d20+9=11 ; d20+9=25 ; d20+9=12 ; d3=2 ; d20+9=11 ; d20+9=18 ; d20+9=20 ; d20+9=15 ; d20+9=23 ; d20+9=11 ; d20+9=29 ; d20+9=11 ; d20+9=21 ; d20+9=28 ; d20+9=27 ; d20+9=20 ; d20+9=16 ; d20+9=28 ; d20+9=17 ; d20+9=16 ; d20+9=15 ; d20+9=20 ; d20+9=20 ; d20+9=28 ; d20+9=22 ; d20+9=14 ; d20+9=13 ; d20+9=18 ; d20+9=28 ; d20+9=12 ; d20+9=10 ; d20+9=20 ; d20+9=20 ; d20+9=23 ; d20+9=29 ; d20+9=21 ; d20+9=17 ; d20+9=20 ; d20+9=12 ; d20+9=14 ; d20+9=20 ; d20+9=22 ; d20+9=17 ; d20+9=23 ; d20+9=21 ; d20+9=11 ; d20+16=17 ; d20+20=27 ; d20+20=39 ; d20+20=22 ; d20+20=36 ; d20+20=34 ; d20+20=29 ; d8+10=18 ; d8+10=15 ; d8+10=16 ; d8+10=14 ; d8+10=16 ; 2d6=5 ; 2d6=7 ; 2d6=11 ; 2d6=9 ; 2d6=10 ;
Tuesday August 13th, 2019 12:28:23 AM

(OOC: Scratchpad)

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday August 13th, 2019 1:16:51 AM

Ooc: I do not see a link to a new map, so I am going to assume Bosk teleported somewhere in the right vacinity.

The invisible Bosk holds his breath and swims under one of the ships and attaches a feather token anchor underneath it. ( If two or more boats are close by he places it under the furthest of the boats).

If Bosk is too far away or for some reason did not teleport over he moves as close as he can as quickly as he can.

DM Mitch  d20+22=39 ; d20+22=31 ; d20+22=41 ; d20+17=36 ; d20+17=36 ; d20+17=30 ; d20+12=23 ; d20+12=19 ; d20+12=29 ; d20+12=14 ; d8+7=15 ; d8+7=12 ; d8+7=9 ; d8+7=13 ; d8+7=9 ; d8+7=12 ; d8+7=14 ; d8=7 ; d20+19=30 ; d20+19=34 ; d20+19=24 ; d20+19=25 ; d20+19=21 ; d20+19=35 ; d20+19=21 ; d20+19=28 ; d20+19=32 ; d20+19=23 ; d20+19=34 ; d20+19=27 ; d20+19=20 ; d20+19=32 ; d20+19=20 ; d20+19=20 ; d20+19=38 ; d20+19=28 ; d20+19=39 ; d20+19=39 ; 9d8+45=80 ;
Tuesday August 13th, 2019 8:03:56 AM

Garret asks how the others are doing over the rings, observing Restlins elementals are doing their jobs against the half-orcs.
Restlin suggests Zane and Sesha help with the boats but that they leave him Garret as a back-up just in case
Zane drops Garret off to play bodyguard duty for Restlin. The dragon takes off full speed to the boat.
Sesha teleports using her boots to where the others are.
Restlin continues to direct his elementals. The frontmost elementals attack the ram but it is still standing. His air elementals sweep the bridge and then buzz the water, killing many of the half-orcs in the water.


The Ram takes aim at the nearest elemental (nat 1 = miss)
The Half Orcs on the bridge all make single attack against the front most elementals
Elemental 2: (27 vs AC; 39 vs AC; miss; 13 after DR; 12 after DR)
Elemental 3: (36 vs AC; 34 vs AC; 29 vs AC; 17 after DR, 13 after DR, 16 after DR)

Elder Elemental 1 - Dead
Elder Elemental 2 - 143 damage (DR has already been applied
Elder Elemental 3 -64 damage (DR has already been applied)
Half Orc 1: dead
Half Orc 2: dead
Half Orc 3 : dead
Half Orc 6: dead
Half-Orc 7: 105
Half-Orc 8: 106
Half-Orc 9: 116
Half Orc 10: 20
Half Orc 11: dead
Half Orc 14 99
Half Orc 15: 98
Half-Orc 16: dead
Half-Orc 17: dead
Half-Orc 18: dead
Half-Orc 19: dead
Half Orc 20: 86
Half Orc 21: 86
Half Orc 22: 86
Half Orc 23: 90
Half Orc 24: 90
Half Orc 25 dead
Half Orc 26 dead
Half Orc 27 dead
Half Orc 33 - dead
Half Orc 34 - dead
Half Orc 35 - dead
Half Orc 36 - dead
Half Orc 37 - dead
Half Orc 38
Half Orc 39
Half Orc 40
New Ram: - 168

Boats
Wyarr flies over to the boats

Beri sends his water elementals to the water.

Tink has her summons destroy ladders and flame strike the nearest boat.

Bosk dives into the water and tries to anchor one of the boats.

The barbarians on the wall closest to the ladders immediately turn and attack the elemental as does the ship of archers below. Theyre able to destroy it, allowing the boat by the wall to replace the destroyed ladders.

Boat 1 (at wall with ladders) 48 damage
Boat 2 (archer boat) 0 damage, anchored
Boat 3 (reinforcement boat) 0 damage


Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Tuesday August 13th, 2019 9:37:56 AM

Zane continues to fly towards the Boat side.
If he reaches the area, he'll unleash a lightning breath weapon down the length of a ladder, trying to destroy it and kill the climbers.
If not, He continues to fly at the 360' speed

Haste for 13 more rounds for those Zane cast it on.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29 Quest Items  2d8+11=22 ; 2d8+11=15 ; 2d8+11=16 ; 2d8+11=16 ; 2d8+11=24 ; 2d8+11=27 ; 2d8+11=13 ; d20+41=53 ;
Tuesday August 13th, 2019 10:10:49 AM

Restlin's earth elementals destroy the ram (even with all nat1s on damage it'll be a pile of splinters).

The two whirlwinding elementals on the bridge do 22 and 15 damage. Reflex for half damage and to avoid getting swooped is still 29.

The elementals in the water continue their harassment campaign.

1: 16 damage
2: 16 damage
3: 24 damage
4: 27 damage
5: 13 damage

Ditto on the reflex 29.

Restlin reaches into his pocket and fishes out an elven-bread sandwich Zeoll gave him recently at the Sea Dragons' party. He breaks it in half and hands one to Garret. He munches on the other one.

"I told Zeoll it'd be better with bacon. There's enough sprouts on this thing to make it more of a salad than a sandwich. Not bad, though."

Restlin's keen eyes sweep the battlefield, making sure he's not missing anything.

Perception: 53 (Restlin has permanent see invisible and arcane sight)

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday August 13th, 2019 11:44:00 AM

Garret's eyes widen at the sight of the sandwich. "I was just going to ask if you had any snacks around." He takes a bite, "This is nice, thank you!"

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday August 13th, 2019 2:50:59 PM

Ooc: is there a boat map? What is the distance between the boats?

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+26=41 ; d20+26=35 ; d20+26=32 ; d20+26=39 ; d20+26=39 ; d20+26=42 ; d20+26=29 ; d20+26=37 ; d20+26=43 ; d20+26=27 ; d20+26=27 ; d20+26=32 ; 2d10+13=22 ; 2d10+13=21 ; 2d10+13=25 ; 2d10+13=28 ; 2d10+13=24 ; 2d10+13=24 ; 2d10+13=15 ; 2d10+13=31 ; 2d10+13=24 ; 2d10+13=20 ; 2d10+13=18 ; 2d10+13=27 ;
Tuesday August 13th, 2019 9:22:08 PM

With one elemental having fallen getting into place the other three proceed to attack their ships while maintaining cover underneath the center of the boat. The new three elementals spawn in the water behind the farthest ship so that only that ship would have line of sight to them and start attacking (elemental 3 attacking ship 3, elemental 4 attacking ship 4, and elementals 5-8 attacking ship 5... assuming ship 3 is closes and ship 4 is farthest)

Beri then proceeds to summon a lightning storm.

***Elder Water Elemental***
hp 184 (152+32 augmented summoning): +4 to constitution and strength
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, 2 size)
Fort +16, Ref +18, Will +5
Vortex- A water elemental can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water.
Water Mastery-A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the elemental takes a 4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks.
Darkvision
Melee 2 slams +26(+1 in water) (2d10+12/1920)(+1 in water)

WE1- dead
WE2- dead

WE3- HP = 184
Slam 1 = 41
Damage 1 =22

Slam 2 = 35
Damage 2 =21

WE4- HP = 184
Slam 1 = 32
Damage 1 =25

Slam 2 = 39
Damage 2 =28

WE5- HP = 184
Slam 1 = 39
Damage 1 =24

Slam 2 = 42
Damage 2 =24

WE6- HP = 184
Slam 1 = 29
Damage 1 =15

Slam 2 = 37
Damage 2 =31

WE7- HP = 184
Slam 1 = 43
Damage 1 =24

Slam 2 = 27
Damage 2 =20

WE8- HP = 184
Slam 1 = 27
Damage 1 =18

Slam 2 = 32
Damage 2 =27

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil  d20+35=44 ; d8+3=10 ;
Tuesday August 13th, 2019 10:20:50 PM

Wyaar flies to within range of the bot and sends an error towards it.

Move action to move
Standard action to shoot: 5 damage to ladder boat

Sesha - 102/202. AC 30  12d8=47 ;
Tuesday August 13th, 2019 11:07:28 PM

Sesha takes her Silver dragon form again, and breaths acid in a strafing run over the barbarians climbing the walls.

47 damage, 50 ft cone. Reflex 27 to take half.

DM Hugh   d20+9=19 ; d20+9=23 ; d20+9=18 ; d20+9=22 ; d20+9=17 ; d20+9=18 ; d20+9=17 ; d20+9=19 ; d20+9=27 ; d20+9=14 ; d20+9=16 ; d20+9=10 ; d20+9=10 ; d20+9=25 ; d20+9=24 ; d20+9=17 ; d20+9=19 ; d20+9=23 ; d20+9=21 ; d20+9=19 ; d20+9=12 ; d20+9=27 ; d20+9=28 ; d20+9=18 ; d20+9=28 ; d20+9=23 ; d20+9=14 ; d20+9=29 ; d20+9=12 ; d20+9=26 ; d20+9=16 ; d20+9=22 ; d20+9=15 ; d20+9=10 ; d20+9=14 ; d20+9=24 ; d20+9=16 ; d20+9=26 ; d20+9=23 ; d20+9=23 ; d20+9=16 ; d20+9=26 ; d20+9=28 ; d20+9=15 ; d20+9=29 ; d20+9=11 ; d20+9=19 ; d20+9=28 ; d20+9=11 ; d20+9=25 ; d20+9=29 ; d20+9=27 ; d20+9=29 ; d20+9=15 ; d20+9=21 ; d20+9=22 ; d20+9=24 ; d20+9=10 ; d20+9=28 ; d20+9=13 ; d20+9=21 ; d20+9=24 ; d20+9=17 ; d20+9=22 ; d20+9=25 ; d20+9=26 ; d20+9=13 ; d20+9=27 ; d20+9=13 ; d20+9=22 ; d20+9=26 ; d20+9=28 ; d20+9=27 ; d20+9=21 ; d20+9=20 ; d20+9=16 ; d20+9=23 ; d20+9=28 ; d20+9=22 ; d20+9=28 ; d20+9=12 ; d20+9=26 ; d20+9=15 ; d20+9=17 ; d20+9=12 ; d20+9=26 ; d20+9=27 ; d20+9=25 ; d20+9=19 ; d20+9=20 ; d20+9=23 ; d20+9=25 ; d20+9=20 ; d20+20=38 ; d20+20=25 ; d20+20=34 ; d20+20=29 ; d20+20=32 ; d20+20=39 ; d20+20=38 ; d20+20=30 ; d8+10=18 ; d8+10=18 ; d8+10=16 ; d8+10=12 ; d8+10=14 ; d8+10=11 ; d8+10=16 ; d8+10=12 ; 2d6=9 ; 2d6=8 ; 2d6=8 ; 2d6=10 ; 2d6=8 ; 2d6=3 ; 2d6=4 ; 2d6=5 ; d20+20=38 ; d20+20=24 ; d20+20=23 ; d20+20=40 ; d8+10=11 ; d8+10=16 ; d8+10=18 ; d8+10=17 ; 2d6=7 ; 2d6=8 ; 2d6=12 ; 2d6=9 ;
Wednesday August 14th, 2019 3:01:43 AM

(OOC: Dice Roller Post)

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  5d8=17 ;
Wednesday August 14th, 2019 7:04:37 AM

The Air Elemental has gone back to where it came from. That's ok. It did an alright job.

The Ghaele Azata shifts into a light form.

The Astral Deva sends a holy smite onto whichever boat looks to have the most barbarians aboard.

If any of the boats are still floating Tink will cast a disintegrate spell just above the waterline

---------------
Astral Deva: Cast Holy Smite on the deck of the same ship. 20ft radius. All evil creatures take 27pts damage and are blinded for 1 round (Will Save vs DC20 halves damage and negates blindness). All neutral creatures take 13pts damage (Will Save vs DC20 for half)

Disintegrate: When used against an object, the ray simply disintegrates as much as a 10-foot cube of nonliving matter. Thus, the spell disintegrates only part of any very large object or structure targeted.


DM Mitch 
Wednesday August 14th, 2019 8:06:30 AM

Restlin breaks out an Elven sandwich and shares it with Garret while his elementals do their thing.
The 4th ram gets destroyed. The air elementals clear the bridge yet again before seeing their brethren attack those in the water, a few more half-orcs die and the elementals keep the rest from reaching shore.

A 5th ram wheels itself up to the bridge but the half-orcs try something else this time. The ram does not advance to where the earth elementals are and instead stops just short of the bridge. 8 half-orcs advance to meet the elementals and attack them.

Garret accepts the sandwich noting he was about to ask for snacks.

The 8 half orcs attack the lead elementals. 2 attack elemental 2 while the others attack elemental 3.
Elemental 2 takes (38, 24 vs AC; 17, 16 damage after DR)
Elemental 3 takes (34, 29, 38, 24, 23, 40 vs AC; 14, 12, 8, 18, 19, 17 damage after DR)

Elder Elemental 1 - Dead
Elder Elemental 2 - 178 damage (DR has already been applied; currently at - 10 hp
Elder Elemental 3 152 damage (DR has already been applied)
Half Orc 1: dead
Half Orc 2: dead
Half Orc 3 : dead
Half Orc 6: dead
Half-Orc 7: 145
Half-Orc 8: dead
Half-Orc 9: dead
Half Orc 10: 98
Half Orc 11: dead
Half Orc 14 dead
Half Orc 15: dead
Half-Orc 16: dead
Half-Orc 17: dead
Half-Orc 18: dead
Half-Orc 19: dead
Half Orc 20: 142
Half Orc 21: 142
Half Orc 22: 142
Half Orc 23: 130
Half Orc 24: 130
Half Orc 25 dead
Half Orc 26 dead
Half Orc 27 dead
Half Orc 33 - dead
Half Orc 34 - dead
Half Orc 35 - dead
Half Orc 36 - dead
Half Orc 37 - dead
Half Orc 38 - 62
Half Orc 39 - 62
Half Orc 40 - 62
Half Orc 41
Half Orc 42
Half Orc 43
Half Orc 44
Half Orc 45
Half Orc 46
Half Orc 47
Half Orc 48
New Ram: -

Sesha arrives and breaths on the ladders and boat by the wall.

Zane does the same.

Bosk does?

Beris elementals tear apart boat 5.

Wyarr pegs the ladder boat with an arrow.

Tink puts a big hole at the waterline of one of the boats.

Between the breath weapons of two dragons and the elemental boat 3 is looking pretty bad. Wyarrs arrow thunks into it with enough force to make the whole thing start to fall apart. The final boat, now with a hole in it, mostly has the barbarians desperately try to seal it, bail water, and generally try to keep the boat afloat. The barbarians on the wall realize their siege is over and try to kill as many of their hated gnome opponents as possible.

Boat 1 (at wall with ladders) 48 damage
Boat 2 (archer boat) 0 damage, anchored, flooding
Boat 3: destroyed

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29 Quest Items  2d8+11=14 ; 2d8+11=15 ; 2d8+11=22 ; 2d8+11=14 ; 2d8+11=18 ; 2d8+11=20 ; 2d8+11=21 ; 2d10+14=33 ; 2d10+14=26 ; d20+28=48 ; d20+28=47 ; d20+28=45 ; d20+28=30 ; d20+28=41 ; d20+28=34 ; d20+28=43 ; d20+28=35 ; d20+28=38 ; 2d10+14=24 ; 2d10+14=20 ; 2d10+14=25 ; 2d10+14=31 ; 2d10+14=23 ; 2d10+14=24 ; d20+28=29 ; d20+28=31 ; d20+28=37 ; d20+28=39 ; 2d10+14=25 ; 2d10+14=22 ; 2d10+14=17 ; 2d10+14=26 ; d20+28=31 ; d20+28=40 ; d20+28=37 ; d20+28=31 ; 2d10+14=20 ; 2d10+14=17 ; 2d10+14=33 ; 2d10+14=26 ;
Wednesday August 14th, 2019 10:25:22 AM

"Well look at that. They can learn after all..."

The elder earth elementals also have a 15' reach, so they should get AoOs as the half-orcs advance. Probably should have noted that earlier...my loss!

#1: Nat 1
#2: Hit AC 31 for 25 damage
#3: Hit AC 37 for 22 damage
#4: Hit AC 39 for 17 damage

The air elementals attack first, but this time they sweep the bridge until every half-orc is gone.

#1: 14
#2: 15
#3: 22
#4: 14
#5: 18
#6: 20
#7: 21

Reflex DC still 29. The elementals will sweep the half-orcs off the bridge until they're all gone. The remaining air elementals continue to harass the ones stuck in the water.

The earth elementals hold position. The four in front ready full attacks on anything that comes in range.

#1: Nat 20 (Crit confirm 47) for 33 damage (59 if crit) & AC45 for
#2: Hit AC 30 for 24 and 41 for 20
#3: Hit AC 34 for 25 and 43 for 31
#4: Hit AC 35 for 23 and 38 for 24

They'll also take their AoOs against the next wave of incoming opponents, be they ram or half-orc

#1: Hit AC 31 for 20
#2: Hit AC 40 for 17
#3: Hit AC 37 for 33
#4: Hit AC 31 for 26

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday August 14th, 2019 11:17:40 AM

Garret munches on the sandwich as Restlin points out the tactics of the half orcs. He replies, "Are they learning? Or are they just suicidal?"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil  d20+32=41 ; d20+32=35 ; d3=1 ; d20+27=30 ; d20+22=23 ; d20+17=34 ; d8+19=20 ; d8+19=27 ; d8+19=23 ; d8+19=24 ; d8+19=25 ;
Wednesday August 14th, 2019 2:10:55 PM

Wyaar turns his attention to the barbarians activitely engaged with the gnomes to try and limit the losses to the monks.

~~~~~~~~~
Full attack to barbarians on the wall with the gnomes:

Attack 1: Hit AC 41, 47 piercing
Attack 2: Hit AC 30, 23 Piercing
Attack 3: Miss
Attack 4: Hit AC 34, 24 piercing
Rapidshot: Hit AC 35, 25 piercing

All damage non-lethal

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character  d20+24=25 ;
Wednesday August 14th, 2019 4:52:04 PM

Zane does a fly by attack on one of the Barbarians on the wall....

He misses and over the rings, "Guess I should have practiced that, for a first try, it was ugly..... I think I'll drop that from my regular style."

Really truly the first time Zane has tried a fly-by attack....
Zane stops above a group of the barbarians, with in his reach, but out of normal reach for them....

Sesha - 102/202. AC 30  d4=1 ; d20+18=29 ;
Wednesday August 14th, 2019 8:54:18 PM

Sesha has to wait a bit for her breath weapon to recharge, so she moves to grab the nearest barbarian on a wall.

Grapple vs AC 29.

Provokes aoo.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+27=44 ; d20+27=36 ; d20+27=37 ; d20+27=38 ; d20+27=45 ; d20+27=33 ; d20+27=29 ; d20+27=28 ; d20+27=45 ; d20+27=42 ; 2d10+13=21 ; 2d10+13=33 ; 2d10+13=27 ; 2d10+13=25 ; 2d10+13=33 ; 2d10+13=17 ; 2d10+13=26 ; 2d10+13=26 ; 2d10+13=27 ;
Wednesday August 14th, 2019 9:03:57 PM

Beri sends a lightning bolt crashing down on the ladders to prevent reinforcements. He will also turn into a whirlwind and knock down any remaining ladders before returning to a position out of view of the archers on the boats

Water Elemental 2 appears to have just gotten lost finding it's ship (ship 1) and wasn't dead The elementals at boats 1 and 2 continue attacking. Elementals 5-8 advance to the next ship (ship 2, and will move to 1 should it sink).
(elemental 2 and 3 attacking ship 1, elemental 4-8 attacking ship 2)

***Elder Water Elemental***
hp 184 (152+32 augmented summoning): +4 to constitution and strength
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, 2 size)
Fort +16, Ref +18, Will +5
Vortex- A water elemental can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water.
Water Mastery-A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the elemental takes a 4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks.
Darkvision
Melee 2 slams +26(+1 in water) (2d10+12/1920)(+1 in water)

WE1- dead

WE2- HP = 184
Slam 1 = 44
Damage 1 =21

Slam 2 = 36
Damage 2 =33

WE3- HP = 184
Slam 1 = 37
Damage 1 =27

Slam 2 = 38
Damage 2 =25

WE4- HP = 184
Slam 1 = 45
Damage 1 =33

Slam 2 = 34
Damage 2 =17

WE5- HP = 184
Slam 1 = 29
Damage 1 =24

Slam 2 =-
Damage 2 =-

WE6- HP = 184
Slam 1 = 28
Damage 1 =26

Slam 2 =-
Damage 2 =-

WE7- HP = 184
Slam 1 = 45
Damage 1 =26

Slam 2 = -
Damage 2 =-

WE8- HP = 184
Slam 1 = 42
Damage 1 =27

Slam 2 =-
Damage 2 =-

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  15d6=53 ;
Thursday August 15th, 2019 1:55:34 AM

Now that the ship is anchored Bosk once again casts blade barrier (using a level 7 pearl of power to recall it, if that isn't allowed he will use a hero point) and casts it is a radius the hits both boats.

Hit both boats for 53 damage.

DM Mitch 
Thursday August 15th, 2019 8:14:41 AM

Restlin has his elementals do their bridge sweeping / harassing of the half-orcs in the water strategy that has been working so far. The first 2 manage to clear the bridge and the rest manage to kill some more of the half-orcs floating in the water.
Garret wonders if the Half-Orcs are suicidal or learning.


8 more half-orcs step up to the bridge taking full damage from all the readied attacks and AOOs before focusing their attacks on elder elemental 3 and 4

Elder Elemental 3 (29 24 ; 23 vs AC; 10, 15, 14 dmg after DR)
Elder Elemental 4 (35 ; 31 ; 33 ; 27 vs AC; 9, 8, 16, 17 after DR)

Elder Elemental 1 - Dead
Elder Elemental 2 - Dead
Elder Elemental 3 191 damage (DR has already been applied) - DEAD
Elder Elemental 4 50 damage AFTER DR
Half Orc 10: 139
Half Orc 38 - 116
Half Orc 39 - 116
Half Orc 40 - 116
Half Orc 41 93
Half Orc 42 92
Half Orc 43 31
Half Orc 44 68
Half Orc 45 110
Half Orc 46 46
Half Orc 47 46
Half Orc 48 46
Half Orc 49 84
Half Orc 50 44
Half Orc 51 66
Half Orc 52 47
Half Orc 53 20
Half Orc 54 17
Half Orc 55
Half Orc 56
New Ram: -

Wyarr shoots a few barbarians on the wall. A couple, already pretty damaged, fall unconscious.
Zane misses a fly by attack.
Sesha attempts to grapple but fails (CMD 31)
Beri has his elementals tear apart the remaining boats.
Bosk blade barriers the remains.

All of the boats are destroyed. The monks are holding against the barbarians on the wall; the rest float in the moat.


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29 Quest Items  2d8+11=20 ; 2d8+11=21 ; 2d8+11=19 ; 2d8+11=19 ; 2d8+11=20 ; 2d8+11=21 ; 2d8+11=19 ; d20+28=37 ; 2d10+14=26 ; d20+28=32 ; d20+28=36 ; d20+28=43 ; d20+28=48 ; d20+28=39 ; d20+28=42 ; d20+28=38 ; 2d10+14=16 ; 2d10+14=22 ; 2d10+14=18 ; 2d10+14=18 ; 2d10+14=28 ; 2d10+14=29 ; 2d10+14=27 ; d20+21=40 ; d20=1 ;
Thursday August 15th, 2019 12:01:20 PM

Restlin decides to not sweep the bridge. If these half-orcs were so desperate to fight to the last man, he'd help them along.

All the air elementals swoosh around the water harassing half-orcs

#1: 20 damage
#2: 21 damage
#3: 19 damage
#4: 19 damage
#5: 20 damage
#6: 21 damage
#7: 19 damage

All air elementals can double-move as whirlwinds, giving them 200' of movement. Reflex save for half and to avoid being sucked up is still 29.

An earth elemental moves up to replace the destroyed one and makes a single attack, hitting AC 37 for 26 damage. The other three up front make full attacks.

#1: Hit AC 32 and 36 for 16 and 22
#2: Hit AC 43 and 48 (nat20, confirm 39) for 18 (36 if crit) and 28
#4: Hit AC 42 and 38 for 29 and 27

Restlin also decides that those half-orcs in the back are no longer safe. He finds the biggest clump of half-orcs he can see, then pulls out his maximize rod and sends a chain lightning spell down on them. The lightning does 108 damage to up to 19 targets. Reflex save DC 40 for half damage to the first target. DC is 38 for the rest.

"Garret, I'm not sure, but I think we're about to find out," is Restlin's reply to his friend's question.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Thursday August 15th, 2019 12:36:43 PM

Zane tosses any barbarian off the wall into the moat that may be left on it. He'll stay in Dragon form until the assault is declared over by the Monks.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday August 15th, 2019 12:50:03 PM

Garret chews his sandwich and looks around in surprise when he realizes it is all gone. He stands up and surveys the battlefield like a mini general. He looks out across the battlefield to see if it looks like anything else is headed towards the castle.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday August 15th, 2019 9:05:57 PM

Beri, still in whirlwind form, starts to pick up the barbarians and toss them into the water to clear the wall, while his elementals clean up any remaining water threats. Beri will also throw a lightning bold down on any target still standing on the wall.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday August 15th, 2019 10:36:02 PM

With the walls being cleared Wyaar calls out to keep at least one of the unconscious barbarians around so they can witness the orb being taken if the monks give it to them.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday August 16th, 2019 2:40:35 AM

Bosk surfaces for some air before diving into the water to retrieve whatever he can from the bottom, including the anchor, warriors weapons, other worldly ale, etc. It might only be temporary, but the last time the Iron Adventurers used a feather token anchor it killed a demo god.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday August 16th, 2019 6:27:01 AM

The Astral Deva gets ready to smite again, but Tink is quick to interject "The monks might be neutral and be injured by it!"

Zane and Beri seem to have things very well in hand.

"Surrender now and you may be spared!" she calls out to the barbarians.

DM Mitch 
Friday August 16th, 2019 7:54:14 AM

Garret realizes that his sandwich is gone so he starts looking around the battlefield for anything new coming towards the bridge. He sees just a seemingly ceaseless army of half-orcs approaching.

Restlin decides to change up tactics. He doesnt sweep the bridge and instead just sends his air elementals to harrass the fighters in the water while the earth elementals engage the half-orcs on the bridge. He also Hurls chain lightning at some of the advancing half-orcs.

Some of the Half-Orcs in the water die. None of the ones on the bridge do nor did any who were hit by lighting.

The 8 half-orcs on the bridge all make full attacks against the earth elementals they are facing focusing their fire on the lead 2 like usual. Both Elder Elementals are still standing after the attack though the 4th one looks much worse for the wear.

VS Elemental 4 (35 ; 35 ; 27 ; 29 ;24 ; 30 ; 28 ; 29 ; 23 ; 29 vs AC) ( 9 ; 13 ; 10 ; 12 ;7 ; 7 ; 17 ; 15 ; 11 ; 5 After DR)
VS Elemental 5 ( 26 ;28 ; 23 ; 27 ;29 ;24 ;28 ; 28 ;) (13 ; 12 ; 15 ; 7 ;4 ; 17 ; 8 ; 15 after DR)


Elder Elemental 1 - Dead
Elder Elemental 2 - Dead
Elder Elemental 3 DEAD
Elder Elemental 4 141 damage AFTER DR
Elder Elemental 5 76 damage AFTER DR
Half Orc 10: dead
Half Orc 38 - dead
Half Orc 39 - dead
Half Orc 40 - dead
Half Orc 41 dead
Half Orc 42 dead
Half Orc 43 103
Half Orc 44 140
Half Orc 45 dead
Half Orc 46 106
Half Orc 47 106
Half Orc 48 106
Half Orc 49 110
Half Orc 50 82
Half Orc 51 130
Half Orc 52 103
Half Orc 53 20
Half Orc 54 17
Half Orc 55
Half Orc 56
Half Orc 57 108
Half Orc 58 54
Half Orc 59 108
Half Orc 60 108
Half Orc 61 108
Half Orc 62 108
Half Orc 63 54
Half Orc 64 108
Half Orc 65 54
Half Orc 66 108
Half Orc 67 108
Half Orc 68 108
Half Orc 69 108
Half Orc 70 108
Half Orc 71 108
Half Orc 72 108
Half Orc 73 108
Half Orc 74 108
Half Orc 75 108
Half Orc 76 108
Half Orc 77 108
New Ram: -

Zane throws a barbarian off the wall.
Beri does the same, but as a whirlwind.
Wyarr makes the point that they should take a prisoner so that they can prove the orb is gone.
Bosk dives underwater to collect things.
Tink call for surrender.

None of the barbarians listen to Tinks call; it seems when you just respawn theres little reason to surrender and be stuck in prison. There are still some on the wall, but now heavily outnumbered by the Monks and theyre getting taken down.


Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Friday August 16th, 2019 9:46:47 AM

"Hey Restlin, can you nuke the Bridge? or shouldn't you?" Zane asks over the rings.
On the otherside, he continues to toss Barbarians.....

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday August 16th, 2019 10:40:30 AM

Garret looks down at the bridge when Zane mentions destroying the bridge. He says over the rings, "It is a nice bridge..."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 7/29 Quest Items  d20+24=29 ; 2d8+11=23 ; 2d8+11=13 ; 2d8+11=24 ; 2d8+11=21 ; 2d8+11=17 ; 2d8+11=16 ; 2d8+11=22 ; d20+28=48 ; d20+28=38 ; d20+28=30 ; d20+28=37 ; d20+28=42 ; d20+28=46 ; d20+28=44 ; d20+28=46 ; d20+28=38 ; 2d10+14=24 ; 2d10+14=26 ; 2d10+14=22 ; 2d10+14=28 ; 2d10+14=27 ; 2d10+14=25 ; 2d10+14=22 ; 2d10+14=25 ; 2d10+14=25 ; 10d6=34 ; 10d6=34 ; d20+19=32 ;
Friday August 16th, 2019 10:47:31 AM

Respawn? Restlin feels like he missed something important.

"Where are all these things coming from, anyway?" He ponders Zane's question and inspects the bridge. Anything he can destroy to bring the thing down, or at least weaken it to the point where 700k+ lbs of earth elemental will bring it down?

Knowledge, Engineering: 29

Meanwhile, elementals keep doing what they're doing. The air ones swoosh around in the water, smacking and vacuuming:

#1: 23 damage
#2: 13 damage
#3: 24 damage
#4: 21 damage
#5: 17 damage
#6: 16 damage
#7: 22 damage

Reflex DC still 29

Then, the front four earth elementals full attack the half-orcs in front:

#1: Nat 20(confirm 38) and 30 for 24 (40 if crit) and 22 damage
#2: Hit AC 37 and 42 for 28 and 27 damage
#3: Hit AC 46 and 44 for 25 and 22 damage
#4: Hit AC 46 and 38 for 25 and 25 damage

He hopes there's a way to bring the bridge down, but if nothing else he can delay these guys a long time until his friends destroy all the boats/barbarians on the other side. At least their forces won't be split.

In the meantime, he swaps his maximize rod for a swift one and sends two fireballs out. His targets are the rams (two different ones) since fireballs catch stuff on fire, but he'll be happy to catch as many half-orcs in them as possible.

Both fireballs do 34 damage each. Reflex DC is 32.

Restlin's still invisible and hovering just off the ground. The poor Lillend Azata is still playing Yakity Sax.

Sesha - 102/202. AC 30  12d8=40 ;
Friday August 16th, 2019 11:05:16 AM

Sesha is surprised at the wily barbarian. Instead, she gains altitude (5ft step back and up) and just breathes acid all of the ones on top of the wall, sparing the monks.

40 damage. Reflex 29 for half.



Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday August 16th, 2019 9:13:58 PM

Let us know if there is anything we can do to assist, though you'll probably have that place cleared out by the time we get there.
Beri sends another lightning bold down on the barbarians and throws a few more into the water, where the water elementals continue to pick off those unfortunate enough to get within reach of them.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Saturday August 17th, 2019 3:53:02 AM

Tink just tries to steer clear of the mess that the others are making of the barbarians.

She looks out over the ocean to see if any more ships are approaching.

DM Hugh   d20+8=10 ; d20+8=18 ; d20+8=21 ; d20+9=19 ; d20+9=17 ; d20+9=15 ; d20+9=21 ; d20+9=18 ; d20+9=12 ; d20+9=12 ; d20+9=14 ; d20+9=23 ; d20+9=18 ; d20+9=19 ; d20+9=16 ; d20+9=27 ; d20+9=11 ; d20+9=17 ; d20+9=15 ; d20+9=22 ; d20+9=14 ; d20+9=29 ; d20+9=29 ; d20+9=12 ; d20+9=15 ; d20+9=20 ; d20+9=19 ; d20+9=17 ; d20+9=15 ; d20+9=10 ; d20+9=17 ; d20+9=15 ; d20+9=14 ; d20+9=24 ; d20+9=21 ; d20+9=15 ; d20+9=12 ; d20+9=18 ; d20+9=15 ; d20+9=25 ; d20+9=24 ; d20+9=22 ; d20+9=15 ; d20+9=21 ; d20+9=22 ; d20+9=13 ; d20+9=15 ; d20+9=12 ; d20+9=14 ; d20+9=20 ; d20+9=25 ; d20+9=13 ; d20+9=13 ; d20+9=15 ; d20+9=20 ; d20+9=15 ; d20+9=19 ; d20+9=27 ; d20+9=14 ; d20+9=13 ; d20+9=10 ; d20+9=10 ; d20+9=14 ; d20+9=23 ; d20+9=17 ; d20+9=29 ; d20+9=12 ; d20+9=12 ; d20+9=18 ; d20+9=15 ; d20+9=24 ; d20+9=21 ; d20+9=13 ; d20+9=13 ; d20+9=25 ; d20+9=13 ; d20+9=10 ; d20+9=27 ; d20+9=15 ; d20+9=11 ; d20+9=17 ; d20+9=22 ; d20+9=18 ; d20+9=25 ; d20+9=17 ; d20+9=22 ; d20+9=10 ; d20+9=22 ; d20+9=22 ; d20+9=10 ; d20+9=20 ; d20+9=23 ; d20+9=15 ; d20+9=22 ; d20+9=13 ; d20+9=12 ; d20+9=26 ; d20+9=19 ; d20+9=12 ; d20+9=23 ; d20+9=10 ; d20+9=13 ; d20+9=24 ; d20+9=11 ; d20+9=11 ; d20+9=20 ; d20+9=12 ; d20+20=29 ; d20+20=24 ; d20+20=23 ; d20+20=22 ; d20+20=35 ; d20+20=31 ; d20+20=33 ; d20+20=27 ; d8+10=12 ; d8+10=16 ; d8+10=17 ; d8+10=11 ; d8+10=13 ; d8+10=18 ; d8+10=15 ; d4=4 ; 2d6=8 ; 2d6=9 ; 2d6=7 ; 2d6=8 ; 2d6=5 ; 2d6=4 ; 2d6=8 ; 2d6=12 ; d20+9=11 ; d20+9=16 ; d20+9=21 ; d20+9=22 ; d20+9=29 ; d20+9=26 ; d20+9=14 ; d20+9=17 ; d20+9=13 ; d20+9=12 ; d20+9=22 ; d20+9=23 ; d20+9=15 ; d20+9=13 ; d20+9=26 ; d20+9=25 ; d20+9=14 ; d20+9=21 ; d20+9=13 ; d20+9=28 ; d20+9=29 ; d20+9=28 ; d20+9=21 ; d20+9=26 ; d3=2 ; d20+9=25 ; d3=2 ; d20+9=23 ; d3=3 ; d20+9=25 ; d20+9=11 ; d20+9=25 ; d20+9=17 ; d20+9=17 ; d20+9=15 ; d20+9=18 ; d20+9=18 ; d20+9=28 ; d20+9=24 ; d20+9=19 ; d20+9=15 ; d20+9=21 ; d20+9=16 ; d20+9=27 ; d20+9=22 ; d20+9=20 ; d20+9=25 ; d20+9=27 ; d20+9=15 ; d20+9=15 ; d20+9=11 ; d20+9=14 ; d20+9=18 ; d20+9=19 ; d20+9=16 ; d20+9=23 ; d20+9=18 ; d20+9=17 ; d20+9=29 ; d20+9=25 ; d20+9=18 ; d20+9=29 ; d20+9=26 ; d20+9=29 ; d20+9=26 ; d20+9=15 ; d20+9=25 ; d20+9=20 ; d20+9=24 ; d20+9=16 ; d20+9=21 ; d20+9=11 ; d20+9=10 ; d20+9=26 ; d20+9=19 ; d20=1 ; d20=17 ; d20=18 ; d20=16 ; d20=12 ; d20=11 ; d20=15 ; d20=14 ; d20=8 ; d20=13 ; d20=19 ; d20=11 ; d20=5 ; d20=20 ; d20=20 ; d20=11 ; d20=20 ; d20=14 ; d20=7 ; d20=12 ; d20=9 ; d20+20=35 ; d20+15=35 ; d20+10=27 ; d20+20=29 ; d20+15=24 ; d20+10=30 ; d20+20=28 ; d20+15=29 ; d20+10=23 ; d20+20=22 ; d20+15=29 ; d20+10=18 ; d20+20=21 ; d20+15=26 ; d20+10=12 ; d20+20=28 ; d20+15=23 ; d20+10=27 ; d20+20=21 ; d20+15=29 ; d20+10=24 ; d20+20=28 ; d20+15=19 ; d20+10=28 ; d8+10=14 ; d8+10=18 ; d8+10=16 ; d8+10=14 ; d8+10=15 ; d8+10=11 ; d8+10=18 ; d8+10=15 ; d8+10=17 ; d8+10=11 ; 2d6=5 ; 2d6=5 ; 2d6=4 ; 2d6=8 ; 2d6=2 ; 2d6=6 ; 2d6=9 ; 2d6=9 ; 2d6=10 ; 2d6=4 ; d8+10=15 ; d8+10=13 ; d8+10=18 ; d8+10=14 ; d8+10=14 ; d8+10=17 ; d8+10=13 ; d8+10=15 ; 2d6=8 ; 2d6=9 ; 2d6=7 ; 2d6=3 ; 2d6=10 ; 2d6=2 ; 2d6=5 ; 2d6=10 ;
Sunday August 18th, 2019 10:13:06 PM

(OOC: dice post)

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday August 18th, 2019 11:14:35 PM

Wyaar too keeps an eye for more threats but everything seems to be in hand whwre he is.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday August 19th, 2019 1:02:38 AM

Bosk collects anything else he can (still hoping for some whiskey or weapons from Valahalla) and then flys up to join the others.

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