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Barb World


DM Mitch 
Monday July 22nd, 2019 7:25:32 AM

Restlin introduces himself and the group.
Wyarr scans for evil and finds none.
Garret also introduces himself and asks for breakfast.
Sesha smiles at Garret
Tink tries to hide.
Beri lets the voice know that the portals should be fixed.
Zane prepares to defend his allies.

The voice responds, Welcome Restlin, Garret and the rest of the group known as The Iron Dragons. I am the Watcher, entrusted with the task of observing the events of this world and the powerful artifact at its center until the end of time. In a world such as this where 3 factions are locked in eternal strife, comings and goings with respect to the gate are a rare thing. I saw some of the barbarians from the nomadic tribe of Humans sucked through the portal as one of your group suggested and figured others could enter the gate from the outside. As to where you are well it has many names Hell, Pandemonium and Valhalla being but a few. There is a large tribe of nomadic human barbarians locked in eternal genocidal conflict with a martial band of Half-Orcs. They have been fighting each other since before I was created and are locked in a stalemate. Each has designs on the Orb of Mercurial Insight, located at the heart of this world and guarded by an order of gnome monks who have sworn to prevent its misuse. The monks and the orb reside in a formidable fortress being assaulted on both sides by each group. As to your question Garret, I think breakfast ended hours ago as it is late afternoon. May I ask why you have come here?


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Monday July 22nd, 2019 10:12:55 AM

Restlin thinks "Orb of Mercurial Insight" just might be a heart of chaos, but how to get it?

He decides to be straight with this Watcher. "We're looking for pieces for a ritual we need to complete to stop a rogue god from doing further damage to our world. The one who watches this portal on our side of it said we'd find some of those pieces here." He lefts the rest unsaid for right now. He doesn't want to give the impression that they're here to take what they need.

Sesha - 102/202. AC 30 
Monday July 22nd, 2019 10:42:37 AM

Sesha is curious, pretty much immediately.

"When a warrior falls here, are they reborn? Or is death permanent?"

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday July 22nd, 2019 12:21:37 PM

Garret looks crestfallen when he hears that it is not breakfast time, but perks up when monks are mentioned. He says, "Oh, those are my people! Let's go talk to them, that sounds like fun!" When Restlin mentions the rogue god and all, Garret tries to look serious. He says, "Oh, and that, too."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday July 22nd, 2019 3:52:29 PM

"Small monks are familiar to us... I think they be the best option to talk with." Wyaar says with a nod towards Garret. "If they are besieged maybe flying in would be best?"

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday July 22nd, 2019 9:04:34 PM

Beri listens to the Watcher, not quite sure where the voice is coming from, and a little put off by the mention of where they find themselves.
Excuse me Watcher, it sounds like you have been watching this go on for a very long time. If the monks are still protecting the Orb of Mercurial Insight it sounds like both sides are intending to misuse it. What would be the proper use of the orb, and is it's existence here exasperating the eternal strife you mentioned/

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday July 22nd, 2019 9:18:56 PM

Bosk listens carefully, wondering if once again things might not be as they seem and why Gargul would have a portal to such a place in his tower.

Sesha - 102/202. AC 30 
Monday July 22nd, 2019 11:27:48 PM


Sesha has given up on anything being what she expects. After Puppy-monkey-babies and cybermen, she had taken a decidedly open minded approach to whatever would come next.


Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Monday July 22nd, 2019 11:53:46 PM

"Garret, what you think of as Monks might not be what these people are. They may be along the lines of what Bosk would think of as monks. Just like a Monastery. Bosk would instantly think Holy Building.... Myself, I think training Dojo."

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday July 23rd, 2019 1:16:25 AM

"If we are seeking to take the orb then we should be cautious as to who we tell about it. We may find ourselves unpopular with several groups here, be drawn into the war, or inadvertently give power to one group over another"

DM Mitch 
Tuesday July 23rd, 2019 7:40:11 AM

Restlin explains what the party is here fore.
Sesha wonders what happens to people who die here.
Garret thinks they should go meet the monks.
Wyarr things monks are also a good idea and suggests flying.
Beri asks what the proper use of the orb is.
Bosk listens carfully.
Sesha reflects on the extremely odd things the party has seen recently.
Zane points out there are different kinds of monks.
Tink advises caution about who they talk to about their intentions.

The Watcher asks Restlin, What kind of items are you looking for to complete your ritual?
The Watcher says to Sesha, When a warrior falls here, there body turns to ash within a few minutes. Their gear remains intact though. Another warrior magically rises to take their place.
The Watcher says to Garret and Wyaar, I can help you navigate the battlelines to reach the monks if that is what you wish.
The Watcher says to Beriothian, I honestly do not know the purpose of the orb, for as long as this realm existed so has the orb. However if either of the warring factions got their hands on the orb they just might be able to wipe out the other factions for good. While the monks possess the orb they are sworn to never touch it and to guard others from gaining access to it lest they be tempted to wield its power for ill.

The Watcher peels himself away from the wall, there is a brief shimmering like some sort of magic or technological field turned off and standing near you is a tall metallic looking being with a hardened head resembling an armored helmet. The Watchers body is interesting. Some is straight metallic looking while others appears to be glass? Beneath the glass parts their appears to be gears, pistons and pulleys. Some sort of complex mechanism appears to be keeping the watcher going.


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Tuesday July 23rd, 2019 10:39:43 AM

"Funny you should ask, Mr. Watcher. We're needing the help of an intelligent, willing construct and a heart of chaos."

"Sorry, Tink. I'm not ok with tearing my way through their world just to fix ours. If we're going to get that orb and this thing's help, we're gonna be good guys about it."

"Not big on just taking what we need though, Watcher, so what's it going to take to earn your help?"

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday July 23rd, 2019 3:21:24 PM

Garret turns to leave when the watcher mentions leading them to the monks. He stops, apparently surprised, when no one actually leaves. He mumbles, "Oh, right, talky-talky time."

When the watcher appears, Garret walks up to it and attempts to poke the glass, curious about how it all works.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday July 23rd, 2019 3:25:52 PM

Restlin is right, we may get what we need here, but we need to ask for it. It sounds like the monks are in the right here and we should not disrupt that. Wyaar chimes in over the ring.

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Tuesday July 23rd, 2019 4:53:53 PM

As the he emerges from the wall, Zane tenses, and is ready to use Bodyguard to cover Restlin. But knows enough to let those who talk... talk...

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday July 23rd, 2019 9:07:13 PM

Excuse me Watcher, but are the monks sworn to prevent only the two opposing factions from misusing it, or would that also include preventing those not locked in eternal combat for using it for it's intended purpose? Would they know what it's purpose is?

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday July 24th, 2019 2:18:56 AM

Bosk asks, Can you tell us more about this battle? What sort of weapons do they use, and how strong are they?

DM Mitch 
Wednesday July 24th, 2019 7:05:55 AM

Restlin asks what theyd need to do for help from the Watcher.
Garret pokes the Watcher. He feels like glass.
Wyarr thinks they should help the monks.
Zane is prepared to defend Restlin.
Beri wonders if the monks are against specifically the two groups or anyone in general who might misuse it.
Bosk wonders about the armys armament.

The Watcher says to Restlin, "I have been tasked to observe what transpires here and I have been doing so for a very long time. I honestly would like to observe something else. This ritual of yours seems like it could be different from the ceaseless killing that happens here all the time. On top of that the monks might honestly be happy to be rid of the orb if you can prove to them you won't misuse it. I feel bad for them for while the half-orcs and humans hunt each other for sport the gnomes well they have the smallest force and are forced to hold a position being assaulted on 2 fronts. They don't go looking for trouble. The humans and half-orcs have tried many times to take the citadel from the gnomes and so far the gnomes have been able to beat them back but the tactics used by the humans and orcs are gradually becoming more sophisticated. You might be able to help the gnomes as much as the gnomes can help you. As I said I am more than willing to help navigate the battle lines to get to a place where we can parlay with the gnomes and potentially even gain access to the fortress. Though as I said you would have to convince them. They may be wary as some of your number are human but I can vouch that you didn't come from here"

The watcher leads the party a little ways away from the wall he was previously using for camouflage and finds another wall. He touches something and there is a sound of stone scraping on stone as a passageway reveals itself.

Well take the underground. There is a series of tunnels below the surface that run all over this land. Lucky for you the gate isnt too far from the citadel that the gnomes guard. The funny thing is the gnomes seem to be the only one besides myself who know about the underground so they are the only ones who post sentries down here. We should be able to pass through these passages unmolested and then when we get to the chamber below the fortress Ill identify myself to the gnomes and explain from where you came and you can tell them your purpose in coming here.

The passages wind on and on as the Iron Dragons and mechanical man make their way through a veritable labyrinth. There are high stone walls and the occasional wall sconce containing a torch. Additionally strange symbols in different colors sometimes adorn the wall near where passages branch off. Someone who didnt know where they are going could easily get lost down here. Its good you have a guide.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+43=61 ;
Wednesday July 24th, 2019 9:01:11 AM

"I'm not suggesting we steal anything" Tink seems shocked that the others might think her first thoughts were to break the law "Just that the barbarians and half-orcs might try and stop us - or fight us - if they knew our intentions. I wholly support speaking peacefully with the monks"

She stays close behind the Watcher

Perception: 61

Sesha - 102/202. AC 30 
Wednesday July 24th, 2019 10:40:19 AM


Sesha too, was a bit lost. She hadn't considered that Tink was considering just stealing anything. That was for less scrupulous sneaky types.



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday July 24th, 2019 10:43:19 AM

Wyaar watches Restlin carefully for any signs of Heresy as they are led through the labyrinth and keeps his bow out and ready in case anything else pops up.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday July 24th, 2019 11:22:14 AM

Garret wanders through the tunnels, seemingly oblivious to the surroundings. He wanders down a side passage or two a little ways, checking out the markings and trying to learn them quickly.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items  d20+41=55 ;
Wednesday July 24th, 2019 12:41:11 PM

"I didn't think you were going to steal it, I just thought we should be up front with this Watcher instead of keeping our cards to our chests."

He follows the Watcher, wondering why Wyarr kept staring at him. Do the symbols mean anything to me?

Knowledge, Arcana is 55 (47 if linguistics is more appropriate)

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Wednesday July 24th, 2019 6:58:31 PM

Zane crouches a bit as they travel the tunnels.
"Maybe one of the Monk's will want to escort the "Heart:" if they decide to help us out. We still have Chuck to get home too, don't forget."

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+33=37 ;
Wednesday July 24th, 2019 9:14:56 PM

Beri examines the passageway as they go down, looking for any signs they may not be alone.
We may want to have one of our non-humans party members do the talking in case the gnomes have developed a healthy distrust for the two opposing forces.
Beri addresses the Watcher again hoping to get a little more information as they travel..
Who is it that tasked you with watching over what transpires here? And do you know how the gnomes ended up being the protectors of the orb in the first place?
perception= 37

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday July 25th, 2019 3:09:24 AM

Bosk takes in all the new information, not cannot think of anything new to ask.

DM Mitch 
Thursday July 25th, 2019 7:59:48 AM

Tink tells the others over the rings she wasnt suggesting they steal anything. She just states that the Half-Orcs and Humans might try to stop them if they knew what they were up to and they should peacefully talk to the monks.
Sesha is a bit lost. She didnt think the Justicar was saying they steal anything.
Garret wanders down the occasional side passage trying to learn what the runes mean
Restlin says he said nothing about stealing, he just wanted to be honest with the watcher. He can determine the symbols are some language hes never heard of, but cant read it without determined study.
Zane wonders if one of the Monks will join the group.
Beri points out the Gnomes might distrust humans so someone non-human should talk.
Bosk has nothing to add.

The guardian says to Beri, When I was first activated a voice in the darkness said, Rise now my watcher. Go forth and observe what transpires here. I do not know how the gnomes came to occupy the citadel. For they already held it when I was activated. I have been allowed to travel this world and am known by all factions as a neutral 3rd party. I have been inside the citadel once but the topic never came up.

After a few more twists and turns the Guardian escorts you into a large chamber. 2 small gnomes, one orange, one magenta guard a formidable looking door at the far side of the chamber. As they notice you approach they raise their quarterstaves and one calls out, Who goes there? What is your business?

The Watcher calls back, It is I the Watcher. You know my task is to but observe, well today I have observed something most unusual. Our realm has been visited by strangers from another world. They would like to meet you as they are on a quest and I think you just might be able to help each other. Ill let one of them give you more information about themselves and why they have come

The Watcher says to the Iron Dragons, Nows the time where one of you speaks up.


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Thursday July 25th, 2019 10:00:09 AM

Restlin very briefly wonders if maybe Garret should do the talking. He has a good chuckle at the thought, then speaks up.

"Hi. I'm Restlin, and this is Sesha, Bosk, Beri, Tink, Garret, Zane, and Wyarr. We're the Iron Dragons, and we're looking for a heart of chaos to help save our world. The Watcher was kind enough to bring us here; he seems to think we could work together to solve both our problems."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday July 25th, 2019 11:30:58 AM

Garret holds back and lets Restlin talk. As soon as he is introduced, he can't hold himself back any more. He rushes right up to them and tries to give them a hug. He starts babbling, "I hear that we've missed breakfast, and I'm sorry for that." He pulls out some dried meat and offers it, "But I do have some supplies in case you're in need of a second breakfast."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday July 25th, 2019 4:07:56 PM

Wyaar lets Restlin do the talking.. and Garret too, apparently when he steps forward to try and embrace the other small gnomes while he himeself does his fancy 'detect evil on one target' ability to the orange gnome and reports the findings over the ring

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Thursday July 25th, 2019 4:32:03 PM

Zane, knowing they can see the group, lowerd his hood, just so they can clearly see that he is neither Human or Half-Orc. It'd be hard to miss his horns, but you never know some people refuse to see exactly what's in front of them...

Sesha - 102/202. AC 30 
Thursday July 25th, 2019 9:14:06 PM


Sesha nods to the gnomes. She doesn't really think they are up to no good, but she has had enough surprise ambushes in her career to know to always be on guard.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday July 25th, 2019 9:31:05 PM

Tink raises a hand as a sign of greeting. No signs of undead, demons, or things trying to destroy worlds. So far so good.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday July 25th, 2019 10:07:00 PM

Beri adds a little to what the others have said, trying to be careful knowing that he is human.
We were told that you have an object that from the name might be what we have been sent to look for. We also know that you are charged with making sure it will not be misused. Can you tell us what the proper use of it is? We are also happy to answer any questions we can regarding the quest we are on.

DM Mitch 
Friday July 26th, 2019 6:59:20 AM

Restlin introduces the group and their mission.
Garret gives a gnome a hug.
Wyarr detects evil
Zane lowers his hood.
Sesha stays on guard.
Tink raises a hand in greeting.
Beri wonders what counts as misusing the orb.

The 2 gnomes exchange glances when Restlin introduces himself.

They were just about to say something when Garret wanders up and gives the orange one a hug.

The orange one looks down at the dried meat Garret offers and says, "Thank you for the generous offer but we have our own supplies." He gives Garret a few polite taps on the back, as he awkwardly returns the hug and disengages.

The Magenta one who you happen to realize is female says, "Wait here." She executes a series of quick knocks on the door and it surprisingly swings inward quickly. She disappears down the hallway and just as quickly the door swings close.

The orange one says to Beri, "We aren't sure what its proper use is. We just don't think either the humans nor the half-orcs should be allowed to use it given their quest for supremacy with respect to this land. Therefore we have no choice but to guard the orb and this fortress is the most defensible position available to us. What would you use this 'heart of chaos' as you called it for?"

Wyaar realizes that the orange one does not register as evil. Given Monks strong preference for Order over Chaos, either the gnome is suppressing his alignment or he is most likely Lawful Neutral or Lawful Good



Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Friday July 26th, 2019 10:19:22 AM

Restlin starts to answer, but realizes the gnome asked Beri. So, he shuts it and lets his friend answer.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday July 26th, 2019 10:46:09 AM

Garret smiles and starts to follow the magenta one, but when the door slam he repeats, "Oh, right, stay here." He wanders back to the other gnome and sits on the ground next to him, snacking on the meat. He tries to let it and Beri talk, but then he whispers, "Do you know the quivering palm maneuver?"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Friday July 26th, 2019 11:22:02 AM

Wyaar smiles as he watches Garret interact with the similarly small monks, but lets Beri answer the question addressed to him as well.

Sesha - 102/202. AC 30 
Friday July 26th, 2019 6:26:26 PM


Sesha, in a moment of pent up energy, stretches and touches her toes.

"I'm surprised Mage-Priest, at your discrection. It's not like you to let someone else tell a tale."

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday July 26th, 2019 9:04:35 PM

Beri is a little nervous regarding how to answer their question.
The short version is that we be using it to save the entire world. We will be using it to unlock a seal designed to be impossible to unseal as our realm doesn't contain the required items, a seal that unfortunately has started to leak. There are three possible outcomes to our world's situation. First, the seal remains unbroken but leaky, and that contained within will continue to contaminate our world. Second, the followers of the one contained within learn how to break the seal and do so. They surely will if they can. Or third, we break the seal and set about a fight that a great power in our world has been preparing for. If we open it the one contained within will be met and destroyed as he steps forth before he gains full power.

Beri takes a breath, unsure how they will respond to the last detail of the story.
And I regret to say it is my understanding that the object will be burned up and destroyed in the process.

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Friday July 26th, 2019 9:38:06 PM

"Beri, I think the 5 hearts will be what's consumed during the ritual. I was under the impression that those whom freely enter into the ritual are there to help guide the opening.
It will probably be our job to ensure they survive, right now, I think only 2 of them even have any combat training to fall back on.

Oh, excuse me, My name is Zane Stormfront. I too am at least partially trained as you are your fellow guardians are. Although I found my temper was not suited to the lifestyle my teachers lived. I've molded the training they got me to learn with native abilities into a style all of my own."

Zane then gives a bow from the waist with his left fist in his right palm.... That only took Morgan 6 months to teach him... at least he still uses the politeness, sometimes....

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Saturday July 27th, 2019 10:27:10 AM

Tink continues to stay silent. She grins at Garret's interactions. If the magenta one comes back with a trolley laden with food then the group truly have found Garret's people.

DM Mitch 
Monday July 29th, 2019 6:54:07 AM

Restlin starts to answer then realizes the gnomes are talking to someone else.
Garret tries to go in with the gnome but is shut out.
Wyarr smiles at Garret
Sesha stretches and comments on Restlin not diving into the story
Beri explains what they want the orb for and that it might be destroyed in the ritual.
Zane points out that itfs the hearts that will be destroyedc which is what the orb will be used for. He introduces himself.
Tink smiles at Garret too.

The Orange gnome says to Garret, gNo, sadly none of our number know that maneuver. Do you?h

The Orange Gnome says to Beri, gMayhap being rid of the orb would be best. If it were taken away and then destroyed then no one will be able to use it.h

The Orange Gnome returns the minotaurfs bow and says, gPleased to meet you Master Stormfronth

In about the timespan of the exchanges between the Iron Dragon and the Orange gnome the Magenta Gnome returns and the door swings open again. She says to the Iron Dragons, gYou may enter but do not touch the orb. We have not decided what to do at this time and you must speak to more of our order.h

The 2 gnomes escort you through the bowels of the fortress gradually taking you upward. Eventually you emerge in a large common room where a number of gnomes are seated. Many are clustered around the edges of the room while 8 gnomes sit upon a raised dias.

The 8 gnomes say, gWe are the council. Leaders of Gnomish Order. Nessa tells us that you have a proposition that would be mutually beneficial to both our people. Please state that now so that we all may hear.h


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday July 29th, 2019 11:15:35 AM

Garret is excited when he hears that the orange gnome doesn't know the quivering palm maneuver. While they are walking along the passage, he speeds up and slows down and tries to explain bits of the maneuver to the two gnomes. He makes gestures with his fists and tries to show moves, but since they're walking along, it doesn't really work out so well. He looks more like a 5-year old running along while his parents are trying to get somewhere.

When they arrive at the room with all the other gnomes, Garret freezes and looks around. A massive smile crosses his face as he takes in all the monks in one place at one time. He says, "Monks, my people!" He heads for the side of the room, his hand raised, hoping to high-five an entire row of monks.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Monday July 29th, 2019 1:01:35 PM

"Just being polite, dear. Speak when spoken too, and all that. It's important to know your audience..."

He's led along to the council chamber. He was expecting the realm of chaos to have more chaos. He's sure it does, but it's interesting that they end up in a place like this. Guess Wyarr's gonna be ok after all.

Restlin clears his throat a bit, then speaks up.

"The future of our world relies on completing a ritual detailed by our god of life and death. We're searching for powerful objects, as well as willing undead and constructs.

"We believe the object you guard would function as one of the objects, and that the Watcher would function as one of the constructs needed.

"The heart will likely be consumed during the ritual and destroyed. Whether or not that is a good thing depends on your own judgement. The Watcher should survive the ritual, but there may be one heck of a fight on everyone's hands after. I cannot guarantee its safety, but all of us will do all we can to make sure all the participants remain safe."

He looks around, seeing if any of his friends have more to offer. He briefly thinks about how glad he is Garret isn't as stuffy as these folks.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday July 29th, 2019 3:59:34 PM

"Is the orb in any way helping your Order withstand the seige? Would taking it weaken your position from your attackers? Our hope is that once the orb is away the two factions fighting over it would go as well... but we do not want you to be weakened and overcome before they realize it." Wyaar adds in.

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Monday July 29th, 2019 5:34:23 PM

Zane looks around the chamber, and tries to determine the level of competence of their fighting skills. Mostly by the posture they keep even while "relaxing"
Considering that there are so many in a closed in area... better to be careful.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday July 29th, 2019 11:49:30 PM

Beri lets those with a more gifted tongue than him fill in the group about their quest before adding anything else. He also makes sure nobody tries to touch the orb just in case somebody wasn't paying attention to the instructions.
I believe that about sums it up. We are happy to answer any additional question you might have regarding our quest.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday July 30th, 2019 7:06:07 AM

"Is there anything you can tell us of the others who would seek this orb? The barbarians and half-orcs?" Tink is curious how they might react should the party be successful in obtaining it.

DM Mitch 
Tuesday July 30th, 2019 7:30:00 AM

Garret high fives everyone.
Restlin tells the story of why theyre here.
Wyarr wonders if they monks are using the orb.
Zane wonders how good they are at fighting.
Beri says hes happy to answer any additional questions.
Tink is curious about the other two groups.

The various monks greet Garret as he comes over to where the monks are gathered.

The monks sit fascinated by the story that Restlin tells.

Zane sees that the assembled gnomes are a fairly proficient bunch, not as skilled as Garret but close and certainly better trained in the martial arts than he is.

The green gnome sitting at the center of the table with slightly pointier ears than normal says, "Help you we can yes? The orb, we do not use it for fear of what could overtake the user. Not sure if you should have it though as lying you could be. Uncertain the future is...." and he is cut off mid sentence as a loud gong sounds

A runner appears and he shouts, "The humans and half-orcs appear to be launching renewed sieges at the exact same time."

"The orb you want?" The green one asks, "Trial by fire, you must pass. Help us defend it. Prove your worth. Do or do not, there is no try."



Sesha - 102/202. AC 30 
Tuesday July 30th, 2019 11:03:58 AM


"Huh?"

Seshas mind was in a place.. long long ago and in a plane far far away. She thought she followed enough though. If they wanted this trinket, they were earning it.

"Are we to defend your monastary? Or take the field and scatter your enemy?"

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Tuesday July 30th, 2019 11:05:48 AM

Restlin casts Wyarr a knowing glance. They've played this game, even if Wyarr did come out on top. They won't be playing it again.

"Fight? Yes, we can do that. We're really pretty good at that." Restlin stretches a bit. "What can you tell us about our attackers and our battleground?"

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday July 30th, 2019 12:28:40 PM

Garret gestures over his shoulder, "This guy talks funny."

When they mention battle, Garret's eyes get wide! "Yes! Lead on, fellow monks! We shall pummel and pummel some more!"

When Sesha and Restlin mention tactics and strategy, Garret pauses and says, "Oh yes, that stuff." He waits impatiently for strategy and direction.

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Tuesday July 30th, 2019 4:51:32 PM

"Lead on, and we will do, or die in our failure."
Over the rings, We splitting sides going offense on both at once, or are we defending one side and pounding the other and then back to the first?That's pretty much all we need to know right? Oh and I'll Haste when we get there."

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday July 30th, 2019 9:12:36 PM

I take it this isn't a common tactic for them to use. Do they know they are both attacking, I'm afraid I don't know the layout of the fortress and the two opposing groups. Maybe we can lure or trick them into having a large chunk of their forces attack each other instead of the fortress. After all, it sounds like the one thing they would want more than the orb is to make sure their enemy doesn't get the upper hand.
The Monks know where to put us to be the most help.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Wednesday July 31st, 2019 3:06:03 AM

"Are they attacking in combined force, or separately? From the same side of this place or opposite?"

Tink tries to get a better overview on how the forces are assembled. Will it require the party to split up?

DM Mitch 
Wednesday July 31st, 2019 6:08:56 AM

Sesha wonders if they need to defend the fortress or attack the enemy.
Restlin requests information.
Garret is ready to run off but waits for strategy talk.
Zane wonders if the group should focus on one target or split up.
Beri wonders if they could bait the enemies into fighting each other.
Tink wonders if theyre attacking as a unified force or separately at different locations.

The Green Gnome says to Sesha, Defend the monastery you must

To Restlin he says, Bridge to the east there is, Water to the West. The men, boats they have. The half-orcs, assault the bridge they will.

To the ramparts facing the water some of you go, others go to the bridge. Destroy siege weapons, you must, else endless, the assault will be.


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday July 31st, 2019 11:39:58 AM

Garret says, "Siege weapons?" He looks at his hands, then at Tink and Sasha, "I think that's more up your alley."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Wednesday July 31st, 2019 12:08:50 PM

"Ok, so 4 of us to the bridge, 4 to the boats. I'll go bridge; the fact that they'll be coming at us in a line makes things good for me. Of course, I could also summon a bunch of water elementals under those boats, but Beri and Tink can do that too, so...yea, I'll go bridge."

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Wednesday July 31st, 2019 3:39:10 PM

"I'll fight in the form I normally do, so either side will work for me. And If needed I'm sure I can get from one side to the other in not too much time.
But Bosk and I should be split up, we can soak the most up damage wise when we need to.'


Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday July 31st, 2019 9:14:02 PM

Works for me I'll head down to the boats.
On the way Beri returns to his air elemental form figuring it will be of most use from the ramparts.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday August 1st, 2019 1:01:23 AM

"I will go wherever needed. and bring me arrows if you have them, as many as you have." Wyaar states and then asks if the monks.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday August 1st, 2019 2:05:49 AM

Bosk nods. "I will have fly and overland flight cast, so I can do either. It is probably best if I am in the opposite team as Sesha and Zane, as both Zane and I tend to draw the enemies fire and both Sesha and I can heal... though my skills are significantly inferior to hers and more difficult to use while acting as a neat shield. [b]

ooc: am I missing anyone? Any other meat shields or healers? Better ideas for splitting up the party?

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday August 1st, 2019 2:30:19 AM

Tink tries to work out a solution that covers everyone's preferences and ideas.

"As Zane suggests, he and Bosk can take quite a few blows and separating them may be to our advantage.

As Bosk has said, both he and Sesha have some healing skills, so it might be best to separate the two of you as well.

Wyaar's ranged attacks would no doubt be able to strike at the boats from a great range and pick off those that happen to make it through. In a pinch he could also supplement Bosk's healing.

Restlin is right that Beri and I can both summon aid that might be able to go after the boats, whilst his fireballs might quickly toast those siege weapons by the bridge.

With all that in mind, how about..."


Bridge:
Restlin
Sesha
Garret
Zane

Boats:
Beri
Tink
Bosk
Wyarr

OOC: Just offering this as a suggestion based on the preferences people have made so far

DM Mitch 
Thursday August 1st, 2019 7:47:35 AM

The party forms teams and are guided up through the fortress to the walls to join the oncoming battle.

The Bridge team find themselves on top of the wall overlooking a large moat or river bellow. A large bridge crosses it, and already a ram is halfway across it, protected by screen of half-orc warriors. A hail of arrows and shurikens is being exchanged by the combatants, and across the moat they can see the enemy army camp, housing hundreds, if not thousands of enemies.

On the boat side of the fortress the party finds themselves showing up in an already fierce battle atop the wall. One of the boats has pulled up to the wall and attached itself with ladders and grappling hooks. Almost a dozen barbarians have already scaled to the top and more are climbing up ladders as you watch. Across the moat the barbarian army rests, equally as large as the half-orc one.

Both parties find a mix of gnome and enemy corpses and notice something odd. While the freshest corpses look normal, several are turning grey and others are half collapses in on themselves as they become dust. From the size of the enemy army and the fact theyre warriors return in minutes the head monk is right - the only way to end this is to destroy all of their siege weaponry so they cant breach the walls. Their numbers are endless.

bridge map

Boat map




Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Thursday August 1st, 2019 10:49:10 AM

Restlin casts a greater invisibility right before he arrives on the battlefield. His overland flight and mage armor spells already being up.

He asks the gnomes before the fighting starts, "So, is there any reason we can't just take out the bridge?"

(I'll post more when I know the answer to that)

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday August 1st, 2019 12:11:38 PM

Garret looks down, clearly disappointed, and says, "I can go down there and reduce their numbers, but if they keep coming back, I won't really be doing anything. I'm not sure there's anything I can do with that ram there. Can someone just blow it up?"

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Thursday August 1st, 2019 6:57:47 PM

"Garret, you will be going down there, and you'll smash the siege engine, with me there too..."
Zane casts an extended Haste on those at the wall, and after the "Dragons" he'll include as many of the monks as he can.
"Garret, do me a favor, and pull out one of my beads please, we may need it if things go badly and I won't be able to get to them after the next spell. And we'll be leaving the wall after my next casting, so be ready dragon rider...."
Zane's wings spread, flap once or twice after having been folded for for a few hours.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday August 1st, 2019 9:11:55 PM

Wyaar activates the divine bond with his weapon to make it holy, axiomatic and non lethal. "do not kill them if you can help it. Make them unconscious and it may keep them incapacitated longer" He suggests.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+3=8 ; d3=2 ;
Thursday August 1st, 2019 9:41:24 PM

Looks like we are a little late to the party. Oh well, we'll let these immortals fight it out while we get to work on the ships.
Beri calls forth a pair of greater water elemental to directly take on the boats from within the water.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  15d6=46 ;
Friday August 2nd, 2019 2:11:18 AM

Bosk looks down at the boats to determine how many ladders there are, how far below him the boats are, and if anyone is currently climbing the ladders.

As the others make their preparations, The Horned Cleric casts blade barrier forming a line running along the wall that is positioned to damage the boat, ladders and grappling hooks.

Dmg from blades= 46


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday August 2nd, 2019 6:01:11 AM

Tink hovers 15ft off the ground and casts a haste spell covering herself, Beri, Bosk, Wyarr and as many monks as she can, whilst drawing her summoning staff.

The group look like they are going to be outnumbered soon so it is essentially to try and even things out.

DM Mitch  d20+19=35 ; d20+19=32 ; d20+19=36 ; d20+19=36 ; d20+19=38 ; d20+19=24 ;
Friday August 2nd, 2019 7:40:05 AM

It looks like Zane, Garret, Restlin and Wyaar have made their way to the ramparts facing the bridge.
Restlin asks if there is any reason why they cant just destroy the bridge.
A gnome says to Restlin, You can try to destroy the bridge if you can but itd probably be harder than destroying the siege weapons. If they break the gate in while youre doing that were in trouble.

Garret makes an observation that he doesnt think hell be much help.
Zane limbers up his wings and tells Garret hell be going down there and smashing the siege engine with the Dragon Disciple. He also slips a bead off of his necklace of fire balls and gives it to the halfling as a contingency plan.
Wyaar activates his divine bond and suggests maybe they try to incapacitate their enemies instead of kill them it will buy more time.

More Half-Orcs approach the bridge and the ones that are already their adjust their positioning somewhat as the Ram moves forward 15 feet.

The gnomes and Half-Orcs continue to exchange missile fire at each other.

bridge map

Meanwhile facing the boats
Wyarr posits that unconscious enemies may stay down longer.
Beri in air elemental form begins summoning a pair of water elementals in the water to deal with the boats directly.
Bosk gets a quick headcount of ladders, hooks, and barbarians coming up them. There are 5 ladders, a dozen hooks, and half dozen barbarians climbing up them. It looks like they have spares in the boat.
Tink hastes the party and as many Monks as she can.

The blade barrier shreds the ladders and hooks easily. The half dozen climbing barbarians scream in pain as theyre cut. The boat farther out, filled with archers, notice the horned cleric (he kind of stands out amongst the gnomes) and send a half dozen arrows his way. A few bounce off his armor but he takes no damage.

The boats then sail down the wall to a section not covered in blade barrier. The front boat is getting the spare ladders ready even as they pull up to the wall again. Go! one of the gnomes says. Well handle this group!

Boat map


Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Friday August 2nd, 2019 8:06:45 AM

(Bead of Force, not fireball)

Zane casts Form of the Dragon 2, waits for Garret to get on (if he wants) and flies to the Siege engine, then dumps him off (free action) when they reach there.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29 Quest Items  d4+5=7 ; d3+4=7 ; d3+4=6 ; d3+4=7 ; 6d6=17 ; 2d8+11=20 ; d20+28=36 ; 2d10+14=17 ; 2d10+14=20 ; 2d10+14=32 ; 2d10+14=28 ; 2d10+14=25 ; 2d10+14=28 ; 2d10+14=28 ; 2d10+14=25 ; 2d10+14=19 ; 2d10+14=22 ; 2d10+14=34 ; 2d10+14=18 ; 2d10+14=18 ; 2d10+14=24 ; 2d10+14=23 ; 2d10+14=20 ; 2d10+14=22 ; 2d10+14=23 ; 2d10+14=21 ; 2d10+14=25 ; 2d10+14=23 ; 2d10+14=27 ; 2d10+14=19 ; 2d10+14=21 ; 2d10+14=21 ; 2d10+14=25 ;
Friday August 2nd, 2019 10:53:05 AM

"Hold a moment, Zane. I'm about to make things messy over there."

Deciding on a course of action, Restlin casts time stop, granting himself 7 rounds.

Summon Monster IX: 7 elder earth elementals
Summon Monster IX: 6 elder earth elementals
Summon Monster IX: 7 elder air elementals

All earth elementals are summoned 50' off the ground above the half-orcs and their ram, frozen in time until time stop ends.

Grease: Under the ram's wheels, right in front of the wall
Wall of Force: blocking the area directly in front of the ram, but allowing smaller creatures to move on the sides of the bridge
Summon Monster VI: Lillend Azata

Restlin spends the last round finding something comfortable to lean against. He quickly looks to his Azata and asks her to play Yakity Sax as his elementals fall and 780,000 pounds of living earth and stone come crashing down on the hordes with their rams and the bridge. The earth elementals ignore the half-orcs and pound the ram.

Elemental 1: 17 + 20 damage
Elemental 2: 32 + 28 damage
Elemental 3: 25 + 28 damage
Elemental 4: 28 + 25 damage
Elemental 5: 19 + 22 damage
Elemental 6: 34 + 18 damage
Elemental 7: 18 + 24 damage
Elemental 8: 23 + 20 damage
Elemental 9: 22 + 23 damage
Elemental 10: 21 + 25 damage
Elemental 11: 23 + 27 damage
Elemental 12: 19 + 21 damage
Elemental 13: 21 + 25 damage

Meanwhile, the 7 elder air elementals spin up into whirlwinds and try scooping up all the half orcs. They can each move 100' in a single round, so they should be able to hit all of them and veer off the bridge. Each half-orc will take 20 slam damage, DC29 reflex for half. They must also make another DC29 reflex save or be scooped up in the whirlwind. Each whirlwind will end its turn over open water and drop its passengers as a free action.

***

Yea, this is a pain, but it's too fun not to do. At 40' each, the elementals should cover the entire bridge area in the map easy. At the least it would prevent the half-orcs from pushing anything anywhere, wall of force or not. Technically the earth elementals will get hit by the air elementals as well, but they're too heavy to get picked up.

Going strictly by the rules, they're huge and do 6d6 damage each when they fall on something. I rolled 17.

EDIT:

So, it's been brought to my attention that I can't actually summon earth elementals in mid-air. If that's the case, I make the following changes:

Wall of force BEHIND the current ram on the bridge.
Earth elementals show up on our side and form a 4 deep, 3 wide column that advances until they hit the ram, then pound it.
Air elementals are unchanged.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday August 2nd, 2019 1:39:12 PM

Garret jumps on Zane with the bead held carefully in his hand. He flies down and waits when Restlin pauses. He looks down on the absolute mass of earth elementals on the bridge. He says to Zane, I don't think there's room for us down there at the moment! Nice one, Restlin!

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday August 2nd, 2019 9:18:20 PM

ooc: Did the boat take damage as well?

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d4+1=3 ; 13d6=40 ; 13d6=38 ;
Friday August 2nd, 2019 10:52:49 PM

Tink stops time for a moment to bring in some aid.

When times resumes, the lilend azata tries to paralyze one of the barbarians, and then starts a performance to bolster the attacks of the monks.

Tink follows Bosk's example and has the Astral Deva extend the blade barrier. It mightn't destroy the ships but it should stop the ladders and give the monks a reprieve.

The Ghaele Azata tries to assist the monks already in combat

----------------------------------------
Tink
Move: Fly west
Standard: Cast Time Stop. 1d4=3 rounds
--- Bonus Round 1 - Cast SMVI: Lilend Azata
--- Bonus Round 2 - Cast SMIX (Staff): Astral Deva
--- Bonus Round 3 - Cast SMIX (Staff): Ghaele Azata

Lilend Azata -
Standard: Cast Hold person on Barb 8. Will Save vs DC16 or be paralyzed
Move: Start a singing Inspire Courage performance. All friendlies (including the monks) get a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls

Astral Deva
Move: Move west to get further range on its spell and also a view down below.
Standard: Cast Blade Barrier where Bosk's ends. 260ft long x 20ft high. 40pts damage. Ref Save vs DC22 for half.

Ghaele Azata
Move: Move east to help spread out the group
Standard: Cast Chain Lightning at Barb5. 38pts damage. Ref Save vs DC19 for half. All other barbs take 38pts damage. Ref Save vs DC17 for half.


Sesha - 102/202. AC 30  d4=4 ;
Saturday August 3rd, 2019 2:55:24 AM

Sesha watches the others jump into action and decides how to best help. She figures for right now, her best bet is to prepare herself to find and remove enemy captains and leaders. The bridge itself should be easy to defend.

In the moments leading up to the fight, she casts her basic defensive spells. Once the battle begins, she gets serious.

First, she casts time stop. With ample time, she makes some decisions. (5 rounds)

Round 1: She summons some help, and casts Greater Immortal Summons.
Round 2: She casts Greater Polymorph, and takes the form of a Silver Dragon. There were more
powerful forms.. but she was feeling nostalgic of the ride on the back of a silver when she joined the consortium.
Round 3: She casts Stoneskin.
Round 4: She casts Spectral Hand.
Round 5: She casts Bloodwitch Lore.

Spells in effect: Contingency, Word of Recall, Stoneskin, Spectral Hand, Bloodwitch Lore, Barkskin, Divine Shield, Moment of Prescience, Shapechange, Ring of counterspells: dispel magic, Ring of Counterspells: Greater dispel magic, Mind Blank, 3 Fold Aspect, Magic Vestment.



Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+26=42 ; d20+26=32 ; d20+26=41 ; d20+26=41 ; 2d10+12=31 ; 2d10+12=19 ; 2d10+12=32 ; 2d10+12=23 ;
Saturday August 3rd, 2019 10:17:49 PM

Once the water elementals appear Beri calls out to them and tells them to attack the closes ship still floating, which the elementals proceed to do

Beri then proceeds to case Storm of Vengence

***Elder Water Elemental***
hp 184 (152+32 augmented summoning): +4 to constitution and strength
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, 2 size)
Fort +16, Ref +18, Will +5
Vortex- A water elemental can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water.
Water Mastery-A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the elemental takes a 4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks.
Darkvision
Melee 2 slams +26 (2d10+12/1920)

WE1- HP = 184
Slam 1 =42+1 (water mastery)=43
Damage 1 =31 (water mastery)=32
Slam 2 = 32 (water mastery)=33
Damage 2 =19 (water mastery)=20

WE2- HP = 184
Slam 1 = 41 (water mastery)=42
Damage 1 =32 (water mastery)=33
Slam 2 = 41 (water mastery)=42
Damage 2 =23 (water mastery)=24

Sesha - 102/202. AC 30 
Saturday August 3rd, 2019 11:25:55 PM

Sesha watches the others, summoning was sort of what the Dragons did best in her opinion, and they weren't holding back.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday August 4th, 2019 10:22:01 PM

Wyaar hangs back for now, activating his boots of flying and waiting for the best targets to appear that need his special sort of attention.

DM Hugh   d20+12=28 ; d20+12=30 ; d20+12=28 ; d20+12=24 ; d20+12=18 ; d20+12=15 ; d20+12=24 ; d20+12=20 ; d20+12=31 ; d20+19=38 ; d20+13=18 ; d20+15=31 ; d20+15=23 ; d20+15=18 ; d20+15=30 ; d20+15=31 ; d20+15=22 ; d20+15=35 ; d20+15=35 ; d20+15=31 ; d20+18=23 ; d20+18=36 ; d20+9=29 ; d20+9=17 ; d20+9=26 ; d20+9=19 ; d20+9=13 ; d20+9=27 ; d20+9=24 ; d20+9=22 ; d20+9=10 ; d20+9=20 ; d20+9=27 ; d20+9=23 ; d20+9=28 ; d20+9=20 ; d20+9=22 ; d20+9=10 ; d20+9=26 ; d20+9=17 ; d20+9=10 ; d20+9=28 ; d20+9=19 ; d3=3 ; d20+9=12 ; d20+9=22 ; d20+9=20 ; d20+9=19 ; d20+9=21 ; d20+9=13 ; d20+9=17 ; d20+9=13 ; d20+9=12 ; d20+9=21 ; d20+9=26 ; d20+9=11 ; d20+9=15 ; d20+9=23 ; d20+9=29 ; d20+9=20 ; d20+9=11 ; d20+9=28 ; d20+9=24 ; d20+9=17 ; d20+9=22 ; d20+9=24 ; d20+9=17 ; d20+9=17 ; d20+9=11 ; d20+9=24 ; d20+9=11 ; d20+20=26 ; d20+20=37 ; d20+20=33 ; d20+20=39 ; d20+20=27 ; d20+20=35 ; d8+10=13 ; d8+10=18 ; d8+10=13 ; d8+10=16 ; d8+10=17 ; d8+10=12 ; 2d6=8 ; 2d6=6 ; 2d6=9 ; 2d6=9 ; 2d6=9 ; 2d6=5 ;
Sunday August 4th, 2019 10:25:51 PM

(OOC: DiceTracker)

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday August 5th, 2019 1:49:11 AM

Bosk looks to see where the ships are and how long the wall is. If the first ship is still in his blade barrier he will cast anti life shield and a quickened entropic shield on himself. If the boat is coming up against the side of the building again he will use a pearl of power to re cart blade barrier once the hooks and ladders are up again and the enemy begins to climb. Barrier positioned to hit boat, ladders, hooks, and climbing enemies.

ooc: I never got a response on the wall size or location of the ship.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d6+15=20 ; 15d6=56 ;
Monday August 5th, 2019 1:53:32 AM

Blade barrier= 56dmg

DM Mitch 
Monday August 5th, 2019 8:21:13 AM

Restlin casts timestop summoning a bunch of elementals, an azata, a wall and some grease. When time reverts to normal. His air elementals swoop in and clear the bridge off all but one half orc and the ram. The earth elementals then swarm the bridge completely destroying the first ram.
Zane uses form of dragon, waits until Garret gets on and then buzzes the bridge. He would have let the halfling off but Restlin made it really crowded.
Garret points out there is no room on the bridge.
Wyaar hangs back and activates his boots of flying waiting for choice targets to appear.

A new ram and a number of half orcs start flooding the bridge to take the place of their displaced comrades, while the half orcs in the water start swimming towards the shore they came from.

Half Orcs 12 and 29 beat against the wall of force in futility.
The other half orcs on the bridge start beating on the nearest earth elementals. All hit (26 vs AC 23 - 16 damage ; 37 vs AC 23 - 16 damage; 33 vs AC 23 - 12 damage; 39 vs AC 23 - 15 damage; 27 vs AC 23 - 16 damage ; 35 vs AC 23 - 7 damage

Elder Elemental 1 - 44 damage (DR has already been applied)
Elder Elemental 2 - 38 damage (DR has already been applied)

Half-Orc 1: 10
Half-Orc 2: 20
Half-Orc 3: 20
Half-Orc 4: 20
Half-Orc 5: 20
Half-Orc 6: 20
Half-Orc 7: 20
Half-Orc 8: 20
Half-Orc 9: 20
Half-Orc 10: 20
Half-Orc 11: 20
Half-Orc 12: 20
Half-Orc 13: 20
Half-Orc 14: 20
Half-Orc 15: 20
Half-Orc 16: 20
Half-Orc 17: 20
Half-Orc 18: 20
Half-Orc 19: 20
Half-Orc 20: 20
Half-Orc 21: 20
Half-Orc 22: 20
Half-Orc 23: 20
Half-Orc 24: 20


bridge map (OOC: you should all have the ability to edit this map)



Boat side

Bosk tries to judge the size of the wall. Its about a half-mile across (over two thousand feet) and the boat can move about 360 feet per round (180 movespeed, it can double move). Aditionally the fortress is pretty much square, so even if they chased the boat to the end of the wall it can just round the corner. The batter was taking place near the middle, so theres about 800 feet before the boat runs out of room and turns a corner.

Tink calls some summoned creatures and the liland azata extends bosks wall as best it can. It is only CL 13, so it can cast its blade barrier 230 feet away. With a 260 foot wall she extends the total barrier from 320 feet to 490 feet long. Long enough to impede the barbarians, not long enough that they cant just sail past the barrier again. The boat is looking pretty roughed up.

Beri orders his elemental to chase. At a dead run the elemental just manages to catch the boat (90 movespeed, 4x on a run, just enough).

Wyarr hangs back.

Bosk tries to cast blade barrier to extend his wall, but at this point the boat is beyond even the extreme range of the spell (cast range is 100+10 per level - you need CL 26 to cast in front of the boat again and caster level 39 to cast at the end of the Azatas wall). Even if he did double the length of his original wall it wouldnt be far enough the barbarians couldnt just sail past it again.

The barbarians, foiled again by the barrier of blades, continues to sail away from the party. At this point theyve reached 720 feet away and the party probably needs to catch up before they can do much to stop them. (I wont bother to track barb health since everyone is probably leaving this section of wall. The monks can easily clean up.)

Boat map


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29 Quest Items  2d8+11=24 ; 2d8+11=20 ; 2d8+11=18 ; 2d8+11=25 ; 2d8+11=22 ; 2d8+11=23 ; 2d8+11=16 ; 2d10+14=23 ; 2d10+14=28 ; 2d10+14=27 ; 2d10+14=21 ; 2d10+14=23 ; 2d10+14=26 ; 2d10+14=25 ; 2d10+14=23 ;
Monday August 5th, 2019 1:47:39 PM

Restlin continues leaning, whistling along with his lillend summons. He calls out in auran for two of his air elementals to clear the line of half-orcs that have approached his wall, then decides that wall of force is getting in the way more than it's helping. He dismisses it as a standard action.

The earth elementals plod onwards, attacking the ram.

***

Standard: Dismiss wall of force
Move: None

Two air elementals sweep over that new line of half-orcs on the bridge. First elemental does 24 slam damage, reflex DC 29 for half. They must make another DC29 reflex saved or be swooped up in the whirlwind. The elemental then drops them in the water as a free action. If any remain, the second elemental will swoop over them, doing 20 slam damage w/ the same saves.

The rest of the air elementals swoosh over the half-orcs swimming for shore. They'll try to pick them up and drag them back away from the shore before dropping them again. Figure the two southern most elementals on either side swoosh the bridge, the rest swoosh the water. Slam damages for the other 5 as follows:

1: 18 damage
2: 25 damage
3: 22 damage
4: 23 damage
5: 16 damage

Meanwhile, the earth elementals move forward. The front four attack the ram:

1: 23 & 28 damage
2: 27 & 21 damage
3: 23 & 26 damage
4: 25 & 23 damage

Restlin's still invisible.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday August 5th, 2019 2:22:21 PM

Garret cries out to Zane in the wind whipping past as they fly and says, "Well? I don't really want to be dropped in that pile of orcs. Maybe we should see how the elementals do holding the bridge?"

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday August 5th, 2019 9:29:21 PM

Bridge team, I think we're headed your way.
Beri gives up on casting spells and takes flight, closing a little more than half the distance to the boats.
The water elementals continue to chase down the boats.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday August 5th, 2019 9:32:26 PM

*edit*
unless someone can teleport or otherwise get us there faster... then Beri takes the fast method :)

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday August 5th, 2019 9:37:37 PM

Over the ring Bosk says, Wall team, gather to me. I will teleport us closer to the ship.

Beri had an interesting idea. Think we can route the two armies next to each other? Let them fight themselves?
.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Monday August 5th, 2019 11:01:28 PM

Zane hovers in midair keeping Garret on his back.
"Guess we're on the Reserve team. Garret watch to the right, I'll keep watch to the left. Yell out if you see those ships they were talking about." (Zane has Hover feat so no skill check)

Sesha - 102/202. AC 30 
Monday August 5th, 2019 11:12:29 PM


Sesha's witchfire makes her invisible. Sesha scans the crowds on the bridge for spellcasters. If any exist, she will ready a counterspell.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday August 6th, 2019 1:28:51 AM

Bosk will teleport/DimDoor/Dimensional Hop everyone who needs access over closer to the boat's new location along with any monks who need a ride. (I will reach out my arms to contact anyone if they need ne to pull them along. The spell used will depend on how many I bring.)

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday August 6th, 2019 5:38:18 AM

Tink goes along with Bosk's teleportation. Once at their destination she uses her staff to start another summoning spell.

The Astral Deva is already halfway along the wall, and with it's fly speed can run at 400ft in a straight line. Starting at 160ft, it ends up at 560ft - still 160ft short of the ships.

The Ghaele Azata may not be able to fly in this form, but it has something better: greater teleport at will. It teleports 360ft past the ships.

DM Mitch 
Tuesday August 6th, 2019 7:28:40 AM

Bridge
Restlin dismisses his wall of force while his air elementals divebomb the half-orcs on the bridge again. After the first one swings through all but 2 half orcs are cleared from the bridge. The second one knocks the other 2 off. While others still harass the half orcs in the water.
The air elementals manage to set many of the half orcs far back. The 4 front most earth elementals slam into the ram, but after their attack the ram is still standing.
Zane continues to hovering keeping watch talking with Garret.
Garret agrees that there is no place for them on the bridge so the 2 keep lookout for the boats.
Sesha has her witchfire makes her invisible as she watches the bridge.

The ram slams into the nearest elemental. (33 vs AC; 44 damage after DR)
The 3 half orcs on either side of the ram also continue to attack the front most elementals. All miss save for 1. (23 vs AC; 12 after DR)

Damage Tracker:
Elder Elemental 1 - 108 damage (DR has already been applied)
Elder Elemental 2 - 38 damage (DR has already been applied)
Half Orc 1: 10
Half Orc 2: 20
Half Orc 3 : 20
Half Orc 4: 20
Half Orc 5 : 20
Half Orc 6: 20
Half Orc 11: 59
Half Orc 13 99
Half Orc 14 99
Half Orc 15: 59
Half Orc 25 55
Half Orc 26 63
Half Orc 27 65
Half Orc 28 63
Half Orc 29 78
Half Orc 30 89
Half Orc 31 89
Half Orc 32 89
New Ram: 156 damage

bridge map

Boats

Beri informs the other team they might be heading their direction.
Bosk wonders if they can chase the boats all the way to the bridge. The fortress is generally square so theyd have to chase it about a mile around two corners (quarter mile to corner, half a mile down side of fortress, quarter mile to bridge). He then uses magic to help everyone close in on the boats.
Tink summons more help.

The party has caught up with the ship again. A few barbarians have already scaled the wall, but are caught in a fight with the monks who were guarding this section. Theyre still in the same formation; one boat right up against the wall, the second one further back providing ranged assistance with archers.

(Im throwing out the map, it isnt particularly useful for the running battle this has turned into)
Everyones currently at the same position as the boats, except for Tinks summons who are 160 feet behind and 360 feet ahead of the boat.


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29 Quest Items  2d8+11=24 ; 2d8+11=22 ; 2d8+11=18 ; 2d8+11=16 ; 2d8+11=22 ; 2d8+11=20 ; 2d8+11=19 ;
Tuesday August 6th, 2019 12:07:58 PM

Restlin's earth elementals pound the ram into splinters (there's zero chance the 8 attacks from the elementals don't cross the 200HP mark). His air elementals keep up the same routine as last time and swoop the new line of half-orcs off the bridge.

Air elemental 1: 24 slam damage
Air elemental 2: 22 slam damage

All attacks get reflex DC 29 for half, and another DC 29 reflex or they get swooped up and dropped.

The other 5 air elementals keep harassing the half-orcs in the water.

3: 18 damage
4: 16 damage
5: 22 damage
6: 20 damage
7: 19 damage

Restlin casts a silent image spell, making the following message appear in big, black letters above the battle:

"KNOW WHEN TO CUT YOUR LOSSES, DUDES. WE CAN DO THIS ALL DAY."

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Tuesday August 6th, 2019 1:23:54 PM

"Hovering here is pointless, want us to go find the others and the ships they're chasing around?" Over the rings, because the smashing taking place below them is making a load of noise.....

Depends on response, either continue hovering or flying off at "run" speed to reach the other side at 360'.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday August 6th, 2019 2:30:40 PM

Garret replies, "I can't even see the rams any more. Sure, let's check out the other side."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday August 6th, 2019 3:22:30 PM

Wyaar is teleported with the group, but not exactly sure who to target. "If we keep them pinned in place could you disable the boats?"

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+27=46 ; d20+27=39 ; d20+27=35 ; d20+27=32 ; d20+27=42 ; d20+27=47 ; d20+27=29 ; d20+27=29 ; 2d10+13=18 ; 2d10+13=28 ; 2d10+13=25 ; 2d10+13=24 ; 2d10+13=25 ; 2d10+13=21 ; d3=3 ;
Tuesday August 6th, 2019 9:21:08 PM

I will summon more water elementals to attack from below, unless someone has a better idea. At least if the boats flee the elementals can follow, but if someone has an idea of how we can anchor these boats I'm all ears

Beri starts summoning three more elementals, unless someone has a better suggestion that would keep the noats stationsary

***Elder Water Elemental***
hp 184 (152+32 augmented summoning): +4 to constitution and strength
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, 2 size)
Fort +16, Ref +18, Will +5
Vortex- A water elemental can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water.
Water Mastery-A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the elemental takes a 4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks.
Darkvision
Melee 2 slams +26 (2d10+12/1920)

WE1- HP = 184
Slam 1 = 46
crit roll = 39
Damage 1 =18

Slam 2 = 56
Damage 2 =28

WE2- HP = 184
Slam 1 = 32
Damage 1 =25

Slam 1 = 42
Damage 1 =24
(ignore extra rolls, forgot how many elemental I had)

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d8=3 ;
Wednesday August 7th, 2019 3:24:32 AM

The invisible Bosk takes a big breath and dimensional hops to underneath the ship in order to avoid detection. Over the ring he says, I can anchor the second boat next round and will then attack it from beneath.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d3=1 ; 5d8=23 ; d20+24=41 ;
Wednesday August 7th, 2019 6:02:41 AM

Tink finishes her summons and brings an Elder Air Elemental into play. She directs it to position itself in front of the top of one of the ladders (to prevent anyone from climbing past it).

The Astral Deva flies 100ft closer (to be only 60ft away from the 2nd boat) and casts Holy Smite on the deck. The Azata places an invisible barrier in the way of the ships.

Tink then tries to slow down ship #1 by taking out its mast.

------------------
Astral Deva
Move: Fly 100ft
Standard: Cast Holy Smite on the deck of ship #2. 20ft radius. All evil creatures take 23pts damage and are blinded for 1 round (Will Save vs DC20 halves damage and negates blindness). All neutral creatures take 11pts damage (Will Save vs DC20 for half)

Ghaele Azata
Standard: Cast Wall of Force 300ft ahead of the ships. 130ft long sticking out perpendicular to the wall, 5ft off the top of the water. Invisible. Hardness 30. HP 260

Tink
Move: Put staff away
Standard: Cast Disintegrate on the bottom of the mast of Ship #1. Hits ranged Touch AC41. "When used against an object, the ray simply disintegrates as much as a 10-foot cube of nonliving matter. Thus, the spell disintegrates only part of any very large object or structure targeted."


Sesha - 102/202. AC 30  d20+13=26 ; 8d6=29 ;
Wednesday August 7th, 2019 11:46:38 AM



Sesha continues to watch the gate, looming over it in her silver dragon form. Still invisible, she watches for magic threats just a little longer. Right now the elementals had it covered, but she would hate to leave only for them to be dispelled.

Her witchfire throws a ranged touch attack against the battering ram, hitting touch AC26 for 29 fire damage.

(What is the construction of the ram?)

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday August 7th, 2019 2:51:37 PM

Wyaar understands how Hawkeye feels.

DM Mitch  d20+19=23 ; d20+19=30 ; d20+19=35 ; d20+19=28 ; d20+19=23 ; d20+19=23 ; d20+19=33 ; d20+19=26 ; d20+19=27 ; d20+19=30 ; d20+19=30 ; d20+19=32 ; d20+19=35 ; d20+19=37 ; d20+19=25 ; d20+19=34 ; d20+19=32 ; d20+19=27 ; d20+19=20 ; d20+19=29 ; d10+14=15 ; d20+14=24 ; d20+14=18 ; d20+14=34 ; d20+14=16 ; d20+14=16 ; d20+14=15 ; d20+14=26 ; d20+14=23 ; d20+14=19 ; d20+14=18 ; d20+14=21 ; d20+14=27 ; d20+14=18 ; d20+14=18 ; d20+14=19 ; d20+14=19 ; d20+14=23 ; d20+14=17 ; d20+14=24 ; d20+14=32 ; d20+9=12 ; d20+9=22 ; d20+9=26 ; d20+9=11 ; d20+9=29 ; d20+9=24 ; d20+9=11 ; d20+9=15 ; d20+9=11 ; d20+9=23 ; d20+9=26 ; d20+9=27 ; d20+9=26 ; d20+9=23 ; d20+9=18 ; d20+9=19 ; d20+9=11 ; d3=3 ; d20+9=29 ; d20+9=28 ; d20+9=13 ; 10d8+50=106 ; 10d8+50=94 ; 2d8+10=21 ;
Wednesday August 7th, 2019 6:40:27 PM

The Air Elementals sweep all but one of the half-orcs on the bridge. The others keep harrasing the ones in the water and the earth elementals wreck the ram.
Restlin writes a message in the sky trying to discourage the assault.
Zane asks Garret if they want to go to the other side
Garret agrees
Wyaar is looking for targets.

A New Ram shows up as do more Half-Orcs.

Half Orc 1: 73
Half Orc 2: 83
Half Orc 3 : 83
Half Orc 4: 75
Half Orc 5 : 84
Half Orc 6: 20
Half Orc 11: 104
Half Orc 12: 137
Half Orc 13 168
Half Orc 14 99
Half Orc 15: 98
Half Orc 25 94
Half Orc 26 102
Half Orc 27 104
Half Orc 29 115
Half Orc 30 146
Half Orc 31 146
Half Orc 32 146

New Ram: -

Beri summons more water elementals.

Bosk goes underneath the ship.

Tink sends in her summons, puts up a barrier, and disintegrates the mast. The sail falls to the deck, sending barbarian sailors scrambling.

Wyarr isnt sure what to do.

Between the lost mass, the blade barrier damage, and the pounding the water elemental is doing the first ship starts to founder. It isnt destroyed, but its in pretty bad shape; those in it are mostly focused on bailing water and it will probably sink with another good hit.

The second boat has all hands on deck rush to the side and fire a stream of arrows at the elemental in the water. With about 20 barbarians firing they manage to bring it down.


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday August 7th, 2019 7:04:55 PM

Garret hangs on as they fly around the massive castle.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Wednesday August 7th, 2019 7:22:44 PM

"We better wait a bit, make sure all of the siege engines are destroyed before we go off looking for the others.... Would hate to be else where and have Restlin run out of spells..... Plus, I can pick up one of the others to carry as well after the threat is gone from here...."
With that said, Zane continues to hover. (round 4 of 24 for haste used)

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d3=2 ; d20+27=31 ; d20+27=36 ; d20+27=29 ; d20+27=35 ; d20+27=34 ; d20+27=39 ; d20+27=36 ; d20+27=35 ; 2d10+13=25 ; 2d10+13=30 ; 2d10+13=20 ; 2d10+13=27 ; 2d10+13=26 ; 2d10+13=20 ; 2d10+13=18 ; 2d10+13=29 ; 2d10+13=25 ; 2d10+13=22 ;
Wednesday August 7th, 2019 9:24:13 PM

Three more water elemental appear under the water. Their job is clear and they join the others in demolishing any boats that they see If the first boat sinks they will move to the second boat, keeping deep enough to obscure vision and making it harder to hit while moving. Meanwhile, Beri starts summoning another set.

***Elder Water Elemental***
hp 184 (152+32 augmented summoning): +4 to constitution and strength
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, 2 size)
Fort +16, Ref +18, Will +5
Vortex- A water elemental can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water.
Water Mastery-A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the elemental takes a 4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks.
Darkvision
Melee 2 slams +26 (2d10+12/1920)

WE1- HP = 184
Slam 1 = 31
Damage 1 =25

Slam 2 = 36
Damage 2 =30

WE2- HP = 184
Slam 1 = 29
Damage 1 =20

Slam 2 = 35
Damage 2 =27

WE3- HP = 184
Slam 1 = 34
Damage 1 =26

Slam 2 = 39
Damage 2 =20

WE4- HP = 184
Slam 1 = 32
Damage 1 =18

Slam 2 = 42
Damage 2 =29

WE5- HP = 184
Slam 1 = 36
Damage 1 =25

Slam 2 = 45
Damage 2 =22
ooc: the water elementals should be safe as they are under the boats and there should be no line of sight

DM Hugh   d20+9=17 ; d20+9=26 ; d20+9=26 ; d20+9=13 ; d20+9=16 ; d20+9=25 ; d20+9=28 ; d20+9=28 ; d20+9=13 ; d20+9=20 ; d20+9=29 ; d20+9=29 ; d20+9=20 ; d20+9=24 ; d20+9=19 ; d20+9=11 ; d20+9=15 ; d20+9=15 ; d20+9=14 ; d20+9=24 ; d20+9=28 ; d20+9=28 ; d20+9=18 ; d20+9=22 ; d20+9=19 ; d20+9=25 ; d20+9=25 ; d20+9=18 ; d20+9=14 ; d20+9=12 ; d20+9=29 ; d20+9=18 ; d20+9=26 ; d20+9=15 ; d20+9=20 ; d20+9=24 ; d20+9=25 ; d20+9=27 ; d20+9=28 ; d20+9=27 ; d20+9=24 ; d20+9=12 ; d20+9=17 ; d20+9=27 ; d20+9=20 ; d20+9=15 ; d20+9=14 ; d20+9=28 ; d20+9=29 ; d20+9=14 ; d20+9=22 ; d20+9=12 ; d20+9=28 ; d20+9=15 ; d20+9=18 ; d20+9=29 ; d20+9=15 ; d20+9=21 ; d20+9=15 ; d20+9=23 ; d20+9=18 ; d20+9=11 ; d20+9=18 ; d20+9=10 ; d20+9=27 ; d20+9=16 ; d20+9=28 ; d20+9=26 ; d20+9=19 ; d20+9=23 ; d20+9=26 ; d20+9=10 ; d20+9=29 ; d20+9=19 ; d20+9=29 ; d20+9=15 ; d20+9=27 ; d20+9=21 ; d20+16=33 ; 3d6+40=52 ; d20+10=12 ; d20+10=21 ; d20+10=11 ; d20+10=21 ; d20+10=12 ; d20+10=23 ; d8+10=16 ; 2d6=6 ; d20+9=26 ; d20+9=24 ; d20+9=17 ; d20+9=25 ; d20+9=28 ; d20+9=21 ; d20+9=18 ; d20+9=29 ; d20+9=29 ; d20+9=14 ; d20+9=10 ; d20+9=25 ; d20+9=29 ; d20+9=22 ; d20+9=17 ; d20+9=29 ; d20+9=19 ; d20+9=26 ; d20+9=27 ; d20+9=15 ; d20+9=27 ; d20+9=21 ; d20+9=18 ; d20+9=22 ; d20+9=10 ; d20+9=11 ; d20+9=17 ; d20+9=17 ; d20+9=19 ; d20+9=28 ; d20+9=28 ; d20+9=24 ; d20+9=12 ; d20+9=28 ; d20+9=15 ; d20+9=17 ; d20+9=28 ; d3=1 ; d20+9=12 ; d20+9=28 ; d20+9=16 ; d20+9=19 ; d20+9=11 ; d20+9=15 ; d20+9=14 ; d20+9=21 ; d20+9=10 ; d20+9=14 ; d20+9=22 ; d20+9=17 ; d20+9=18 ; d20+9=18 ; d20+9=23 ; d20+9=22 ; d20+9=15 ; d20+9=25 ; d20+9=14 ; d20+9=11 ; d20+9=10 ; d20+9=25 ; d20+9=14 ; d20+9=12 ; d20+9=23 ; d20+9=27 ; d20+9=18 ; d20+9=14 ; d20+9=21 ; d20+9=21 ; d20+9=24 ; d20+9=11 ; d20+9=17 ; d20+9=23 ; d20+16=25 ; d20+40=49 ; d20+20=33 ; d20+20=25 ; d20+20=35 ; d20+20=37 ; d20+20=31 ; d20+20=36 ; d10+8=13 ; d10+8=9 ; d10+8=11 ; 2d6=9 ; 2d6=9 ; 2d6=7 ; d20+20=35 ; d20+20=38 ; d20+20=40 ; d10+8=18 ; d10+8=18 ; d10+8=18 ; 2d6=4 ; 2d6=10 ; 2d6=10 ;
Wednesday August 7th, 2019 10:10:42 PM

(OOC: dicerolls)

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29 Quest Items  2d8+11=17 ; 2d8+11=20 ; 2d8+11=22 ; 2d8+11=15 ; 2d8+11=20 ; 2d8+11=21 ; 2d8+11=19 ; 2d8+11=20 ; 2d8+11=21 ; 2d8+11=17 ; 2d8+11=21 ;
Thursday August 8th, 2019 10:25:34 AM

Restlin is disappointed in these half-orcs. I mean...know when you're beaten, right?

Anyway, he decides not to mess with a good thing. His elementals keep doing what they've been doing.

Two air elementals swoop new half-orcs off the bridge. The rest harass the ones in the water.

1: 17 damage, reflex DC still 29
2: 20 damage, reflex DC still 29

3: 22 damage
4: 15 damage
5: 20 damage
6: 21 damage
7: 19 damage

The earth elementals advance on the new ram. I'm assuming they'll need to move forward, so I'm just rolling single slam attacks for the front 4 elementals.

1: 20 damage
2: 21 damage
3: 17 damage
4: 21 damage

The rest of the earth elementals are backup/living wall.

Restlin briefly wonders if the half-orcs can read. Maybe he's going about this the wrong way. He doesn't have an illusion spell that includes audio, and surprisingly neither does his azata summons. Oh well. Guess these half-orcs get to figure things out on their own.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday August 8th, 2019 12:27:08 PM

Garret flies around with Zane, waving to Restlin and the monks on the wall.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  5d6=17 ;
Thursday August 8th, 2019 9:02:39 PM

Beri does a quick count of his elementals, realizing that one has apparently fallen

DM Hugh   d20+9=23 ; d20+9=10 ; d20+9=23 ; d20+9=25 ; d20+9=16 ; d20+9=20 ; d20+9=24 ; d20+9=29 ; d20+9=10 ; d20+9=23 ; d20+9=14 ; d20+9=23 ; d20+9=29 ; d20+9=11 ; d20+9=14 ; d20+9=13 ; d20+9=10 ; d20+9=17 ; d20+9=23 ; d20+9=15 ; d20+9=20 ; d20+9=19 ; d20+9=21 ; d20+9=21 ; d20+9=12 ; d20+9=22 ; d20+9=12 ; d20+9=23 ; d20+9=15 ; d20+9=20 ; d20+9=14 ; d20+9=28 ; d20+9=15 ; d20+9=19 ; d20+9=21 ; d20+9=19 ; d20+9=29 ; d20+9=11 ; d20+9=28 ; d20+9=11 ; d20+9=11 ; d20+9=13 ; d20+9=26 ; d20+9=17 ; d20+9=29 ; d20+9=13 ; d20+9=24 ; d20+9=10 ; d20+9=22 ; d20+9=13 ; d20+9=11 ; d20+9=27 ; d20+9=26 ; d20+9=16 ; d20+9=17 ; d20+9=17 ; d20+9=14 ; d20+9=15 ; d20+9=11 ; d20+9=29 ; d20+9=26 ; d20+9=24 ; d20+9=19 ; d20+9=25 ; d20+9=27 ; d20+9=25 ; d20+9=21 ; d20+9=15 ; d20+9=23 ; d20+9=26 ; d20+9=11 ; d20+9=26 ; d20+9=27 ; d20+9=20 ; d20+9=23 ; d20+9=23 ; d20+9=26 ; d20+9=22 ; d20+9=28 ; d20+9=27 ; d20+9=25 ; d20+9=16 ; d20+9=13 ; d20+9=21 ; d20+9=18 ; d20+9=14 ; d20+9=15 ; d20+9=18 ; d20+9=16 ; d20+9=22 ; d20+9=19 ; d3=2 ; d20+9=12 ; d20+9=16 ; d20+9=20 ; d20+9=13 ; d20+9=27 ; d20+9=12 ; d20+9=27 ; d20+9=13 ; d20+9=29 ; d20+9=23 ; d20+9=19 ; d20+9=25 ; d20+9=15 ; d20+9=13 ; d20+9=19 ; d20+9=28 ; d20+9=21 ; d3=3 ; d20+9=24 ; d20+9=13 ; d20+9=11 ; d20+9=11 ; d20+9=17 ; d20+9=19 ; d20+9=17 ; d20+9=23 ; d20+9=29 ; d20+9=17 ; d20+9=12 ; d20=1 ; d20=18 ; d20=16 ; d20=2 ; d20=15 ; d20=12 ; d20=5 ; d20=11 ; d20=5 ; d20=4 ; d20=17 ; d20=13 ; d20+15=17 ; d20+10=12 ;
Thursday August 8th, 2019 11:16:40 PM

(OOC: Dicetracker)

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  5d8=25 ;
Friday August 9th, 2019 1:20:41 AM

Tink holds onto her remaining spells. The elementals look to have things well under control.

The Astral Deva sends another Holy Smite to ship #2.

------------------
Astral Deva
Standard: Cast Holy Smite on the deck of ship #2. 20ft radius. All evil creatures take 25pts damage and are blinded for 1 round (Will Save vs DC20 halves damage and negates blindness). All neutral creatures take 12pts damage (Will Save vs DC20 for half)


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d20+21=27 ; d20+21=32 ; d20+21=41 ; d20+21=30 ; d20+16=27 ; d20+16=29 ; d20+11=16 ; d20+11=23 ; 2d8+10=18 ; 2d8+10=23 ; 2d8+10=23 ; 2d8+10=15 ; 2d8+10=23 ; 2d8+10=23 ; 2d8+10=23 ; 2d8+10=18 ; d8+6=8 ; d8+6=9 ; d8+6=7 ; d8+6=14 ; d8+6=8 ; d8+6=9 ; d8+6=10 ; d6=1 ;
Friday August 9th, 2019 1:34:20 AM

Safely out of sight under the boat, Bosk begins attacking the underside of boat #2

Actions
Full attack
____________
Atk 1 main hand with bastard sword hit AC 27 for 18
Atk 1 off hand with armor spike hit AC 32 for 8 dmg
Nat Atk with horn hit AC 41 (Nat 20) confirm frit 30 for 9 (16 if crit) dmg
Atk 2 Main hand hit AC 27 for 23 dmg
Atk 2 off hand hit AC 29 for 14 dmg
Atk 3 main hand hit AC 16 for 23 dmg
Atk 2 off hand hit AC 23 for 8 dmg

DM Mitch 
Friday August 9th, 2019 3:24:22 AM

Sesha has her witch fire attack the ram with fire. (OOC: it is made of wood)
Garret hangs back as they fly around the castle, waving at Restlin and the monks.
Zane opines that they should hang back for a bit in case Restlin runs out of spells.
Restlin keeps up the tactics that were working. He wonders if the Half-Orcs cant read and realizes neither he nor his Azata have auditory illusion spells.

The Half-Orc that avoided getting sucked off the bridge is joined by 5 other Half-Orcs. He makes a full attack on the nearest elemental while the other 5 make single attacks.

Half orc with full attack (33 vs AC; 12 damage; miss; miss)
2 of the half orcs attack the same elemental (25,35 vs AC) ( 8, 8 after DR)
3 of them attack the other elemental (35,38,40 vs AC) (12, 18, 18 after DR)

The ram attacks one of the nearby elementals (25 vs AC; 39 damage after DR)

Elder Elemental 1 - 175 damage (DR has already been applied) = -7 hp
Elder Elemental 2 - 96 damage (DR has already been applied
Half Orc 1: 113
Half Orc 2: 123
Half Orc 3 : 123
Half Orc 4: 169 - dead
Half Orc 5 : 178 - dead
Half Orc 6: 77
Half Orc 11: 141
Half Orc 12: 184 - dead
Half Orc 13 225 - dead
Half Orc 14 99
Half Orc 15: 98
Half Orc 25 134
Half Orc 26 142
Half Orc 27 144
Half Orc 29 172 - dead
Half Orc 30 203 - dead
Half Orc 31 203 - dead
Half Orc 32 203 - dead
Half Orc 33 94
Half Orc 34 - 77
Half Orc 35 - 57
Half Orc 36 - 57
Half Orc 37 - 57
New Ram: - 98

Boats:

Between Bosk and the water elementals the boats are both destroyed. Up on the wall a gnome rushes up to the party. There you are! I was sent to let you know that 3 more boats are attacking the far wall.


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29 Quest Items  2d10+14=21 ; 2d10+14=29 ; 2d10+14=29 ; 2d10+14=25 ; 2d10+14=24 ; 2d10+14=28 ; 2d10+14=24 ; 2d8+11=20 ; 2d8+11=20 ; 2d8+11=17 ; 2d8+11=17 ; 2d8+11=23 ; 2d8+11=20 ; 2d8+11=27 ;
Friday August 9th, 2019 10:28:20 AM

The first of Restlin's elementals fall (#1 is dead). Another moves up to take its place. The three elementals up front perform a full attack, the one who moved up performs a standard attack.

Damage from earth elementals to ram: 21, 29, 29, 25, 24, 28, 24

Meanwhile, the air elementals keep up their shtick as well.

Two on bridge do 20 slam damage each, reflex DC 29 for half and another to avoid being sucked up in the whirlwind. They continue dropping picked up half-orcs into the water.

Five air elementals over the water continue picking up and dropping half-orcs away from the shore. It's a dirty move, Restlin realizes. He'll call the air elementals harassing the swimming half-orcs off as soon as they indicate they're retreating or surrendering.

Damage from air elementals: 17, 17, 23, 20, 27 - Reflex DC still 29

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Friday August 9th, 2019 1:58:58 PM

Zane continues to hover over the bridge.....

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday August 9th, 2019 9:06:03 PM

Beri turns and addresses the gnome that is informing them of the new ships that are attacking.
The far wall.. meaning the one on the other side of a fortress a half mile away, and a full mile if we have to run around the circumference? Any chance you have some short cut for us to get there? Oh, and is that where our friends are already fighting?

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Saturday August 10th, 2019 12:19:43 AM

With Bosk being underwater, Tink relays over the link: "More boats attacking on the far side. We'll see you there". She's quite sure he has all manner of ways of getting over there "If you have a teleport prepared you might even be able to bring some of those water elementals with you"

Tink has a teleport spell ready to so can quickly transport herself, Beri, Wyaar, air elemental, deva, azata and gnome to the destination provided.

Sesha - 102/202. AC 30 
Saturday August 10th, 2019 1:45:54 PM

Seeing Restlins elementals have everything under control at the bridge, with no immediate threat of dispels, Sesha dragon and her witchfire fly towards the nearest visible boat.

Sesha - 102/202. AC 30 
Saturday August 10th, 2019 11:55:59 PM

(PlaceholdeR)

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday August 11th, 2019 1:02:15 PM

Wyaar is ready to be whisked away to wherever needed.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Sunday August 11th, 2019 4:43:38 PM

Garret enjoys flying around and pretends to command the half orcs as they are slaughtered by the elementals: "You there. Fall down. You there: fall in the water."

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Sunday August 11th, 2019 4:47:42 PM

Bosk grins under water. You know we too well. Beri, have your elementals come to me. I will teleport them over and then they should still be able to attack while the enemy is off guard (this round).

I will wait until you all arrive before I make the jump. When you get there, tell me where the ships are relative to the original ship that was against the wall so I know where to safely land that will provide the greatest tactical advantage.


ooc Assuming it is deep enough, I will position us under the closest ship.



DM Mitch 
Monday August 12th, 2019 8:00:18 AM

One of Restlins elementals falls and another moves up to take its place. Between all the attacks the 3rd Ram is destroyed.
The 2 air elementals manage to sweep the bridge clear of half-orcs this time while the others keep pressuring those in the water. Several more half-orcs in the water die.
Zane continues to hover.

Sesha looks to join the boat party. There are no boats visible, since theres a fortress and walls between her and the boats, but she knows generally where they are and can fly in that direction (Its about 1000 feet away).

Garret pretends to control the half-orcs as they die

A new ram moves up to take the place of the old ram and 6 more half-orcs fill the bridge. The 6 half-orcs continue to attack the 2 lead elementals.
Elemental 2: (26, 27, 27 vs AC; 8, 7, 7 damage after DR)
Elemental 3: (32, 27, 33 vs AC; 7, 4, 7 damage after DR)


Elder Elemental 1 - Dead
Elder Elemental 2 - 118 damage (DR has already been applied
Elder Elemental 3 -18 damage (DR has already been applied)
Half Orc 1: dead
Half Orc 2: dead
Half Orc 3 : dead
Half Orc 6: 124
Half-Orc 8: 64
Half-Orc 9: 74
Half Orc 11: dead
Half Orc 14 99
Half Orc 15: 98
Half-Orc 16: 121
Half-Orc 17: 121
Half-Orc 18: 121
Half-Orc 19: 110
Half Orc 25 dead
Half Orc 26 dead
Half Orc 27 dead
Half Orc 33 - 128
Half Orc 34 - 131
Half Orc 35 - 121
Half Orc 36 - 121
Half Orc 37 - 121
New Ram: -

Boats

Beri asks if theres a fast way to get there.

Tink is all ready to teleport, but then realizes shes never seen the other side of the fortress even in passing. The only description shes able to get from the gnome is, Um just like this wall but on the other side? Eventually shes able to get enough details but it wastes some time.

Wyarr is ready to be teleported.

Bosk is all ready to teleport precisely under one of the ships, but the vague description isnt anywhere close to accurate enough for that.

The party arrives to an already pitched battle on the walls. About 20 monks are fighting about 30 Barbarians; the enemy army has a camp on the far side of the moat and one of the ships is shutting troops back and forth while another maintains the ladders and the third provides covering fire.


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday August 12th, 2019 11:25:41 AM

Garret says over the rings, "How is everyone else doing? These re-appearing half orcs are kind of a nuisance over here, but the elementals are doing their job against them."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29 Quest Items  2d10+14=25 ; 2d10+14=29 ; 2d10+14=27 ; 2d10+14=23 ; 2d10+14=30 ; 2d10+14=25 ; 2d10+14=24 ; 2d10+14=25 ; 2d8+11=24 ; 2d8+11=19 ; 2d8+11=21 ; 2d8+11=19 ; 2d8+11=25 ; 2d8+11=17 ; 2d8+11=25 ;
Monday August 12th, 2019 12:00:35 PM

"You guys wanna go help with the boats? I've got this under control. Maybe leave Garret to watch my back in case they're sending in sneaky folks too."

The front four elementals attack the new ram.

1: 25 & 29 damage
2: 27 & 23 damage
3: 30 & 25 damage
4: 24 & 25 damage

Meanwhile, the two bridge air elementals continue sweeping.

1: 24 damage, reflex DC still 29 for half + to avoid being swept up
2: 19 damage

The ones in the water also continue making sure the half-orcs don't make it back to shore.

1: 21 damage
2: 19 damage
3: 25 damage
4: 17 damage
5: 25 damage

He continues to be ready to call off the air elementals as soon as the half-orcs surrender or retreat.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Monday August 12th, 2019 1:41:55 PM

"Off you get Garret, you're on bodyguard duty for Restlin"
Zane dumps him over the wall near Restlin before flying off at run speed (360' this round) towards the area where the ships are.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday August 12th, 2019 2:50:15 PM

If teleporting is not an option, Wyaar too flies off towards the other side. Woosh!

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d3=3 ;
Monday August 12th, 2019 9:04:38 PM

If it takes a while to get the details, Beri will take the time to summon the water elementals to him and telport, along with activating his pearl of power.
***
When he arrives he sends his water elementals into the water and under the boats, making sure that at least one is completely covered under the center of each boat.
In any case, he will summon another set of 3 elementals to aid in the battle

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  13d6=49 ; 5d8=28 ; d20+25=33 ; 2d8+9=13 ;
Monday August 12th, 2019 10:08:49 PM

Tink has her Air Elemental immediately start to do fly and attack one of the ladders. She asks it to position itself across the top of the ladder to prevent no more barbarians from climbing aboard. It may put the elemental in harms way however.

The Ghaele Azata casts a flame strike down on one of the ships, positioning it close enough to strike the mast. The Astral Deva targets the same ship with a Holy Smit

--------------
Elder Air Elemental: Attack on a ladder. Hits AC33 for 13pts

Ghaele Azata: Cast Flame Strike. 10ft radius, 40ft high. 24pts fire damage and 24pts divine damage. Ref Saves vs DC19 for half

Astral Deva: Cast Holy Smite on the deck of the same ship. 20ft radius. All evil creatures take 28pts damage and are blinded for 1 round (Will Save vs DC20 halves damage and negates blindness). All neutral creatures take 14pts damage (Will Save vs DC20 for half)


Sesha - 102/202. AC 30 
Tuesday August 13th, 2019 12:17:21 AM

Unwilling to spend the time flying, she shapechanges back to her base form, then teleports with her boots to the main action with the others. Still invisible, she waits to see what the others are doing.

DM Hugh   d20=4 ; d20=18 ; d20=16 ; d20=20 ; d20=8 ; d20=15 ; d20=1 ; d20=2 ; d20=15 ; d20=2 ; d20=11 ; d20=8 ; d20=4 ; d20=19 ; d20=18 ; d20=12 ; d20=11 ; d20=5 ; d20=6 ; d20=12 ; d20=9 ; d20=16 ; d20=5 ; d20=4 ; d20=3 ; d20=10 ; d20=12 ; d20=14 ; d20=13 ; d20=8 ; d20=10 ; d20=8 ; d20=6 ; d20=16 ; d20=20 ; d20=15 ; d20=6 ; d20=17 ; d20=17 ; d20=9 ; d20=11 ; d20=20 ; d20=19 ; d20=4 ; d20=7 ; d20=2 ; d20=3 ; d20=9 ; d20=13 ; d20=17 ; d20=4 ; d20=12 ; d20=2 ; d20=9 ; d20=8 ; d20=9 ; d20=3 ; d20=19 ; d20=18 ; d20=2 ; d20=12 ; d20=1 ; d20=12 ; d20=1 ; d20=19 ; d20=18 ; d20=10 ; d20=4 ; d20=9 ; d20=9 ; d20=17 ; d20=10 ; d20=4 ; d20=6 ; d20=13 ; d20=13 ; d20=14 ; d20=9 ; d20=16 ; d20=8 ; d20=2 ; d20=10 ; d20=13 ; d20=3 ; d20=1 ; d20=9 ; d20=15 ; d20=18 ; d20=8 ; d20=15 ; d20=5 ; d20=11 ; d20=3 ; d20=6 ; d20=9 ; d20=6 ; d20=8 ; d20=16 ; d20=17 ; d20=16 ; d20=3 ; d20=8 ; d20+20=26 ; d20+20=27 ; d20+20=27 ; d20+20=32 ; d20+20=27 ; d20+20=33 ; d8+10=18 ; d8+10=17 ; d8+10=17 ; d8+10=17 ; d8+10=14 ; d8+10=17 ; d20+9=29 ; d20+9=16 ; d20+9=10 ; d20+9=12 ; d20+9=26 ; d20+9=16 ; d20+9=29 ; d20+9=24 ; d20+9=19 ; d20+9=11 ; d20+9=28 ; d20+9=11 ; d20+9=20 ; d20+9=13 ; d20+9=27 ; d20+9=24 ; d20+9=25 ; d20+9=26 ; d20+9=24 ; d20+9=13 ; d20+9=12 ; d20+9=23 ; d20+9=16 ; d20+9=29 ; d20+9=21 ; d20+9=22 ; d20+9=15 ; d20+9=29 ; d20+9=14 ; d20+9=21 ; d20+9=15 ; d20+9=12 ; d20+9=25 ; d20+9=16 ; d20+9=26 ; d20+9=20 ; d20+9=18 ; d20+9=13 ; d20+9=21 ; d20+9=26 ; d20+9=10 ; d20+9=18 ; d20+9=16 ; d20+9=11 ; d20+9=25 ; d20+9=12 ; d3=2 ; d20+9=11 ; d20+9=18 ; d20+9=20 ; d20+9=15 ; d20+9=23 ; d20+9=11 ; d20+9=29 ; d20+9=11 ; d20+9=21 ; d20+9=28 ; d20+9=27 ; d20+9=20 ; d20+9=16 ; d20+9=28 ; d20+9=17 ; d20+9=16 ; d20+9=15 ; d20+9=20 ; d20+9=20 ; d20+9=28 ; d20+9=22 ; d20+9=14 ; d20+9=13 ; d20+9=18 ; d20+9=28 ; d20+9=12 ; d20+9=10 ; d20+9=20 ; d20+9=20 ; d20+9=23 ; d20+9=29 ; d20+9=21 ; d20+9=17 ; d20+9=20 ; d20+9=12 ; d20+9=14 ; d20+9=20 ; d20+9=22 ; d20+9=17 ; d20+9=23 ; d20+9=21 ; d20+9=11 ; d20+16=17 ; d20+20=27 ; d20+20=39 ; d20+20=22 ; d20+20=36 ; d20+20=34 ; d20+20=29 ; d8+10=18 ; d8+10=15 ; d8+10=16 ; d8+10=14 ; d8+10=16 ; 2d6=5 ; 2d6=7 ; 2d6=11 ; 2d6=9 ; 2d6=10 ;
Tuesday August 13th, 2019 12:28:23 AM

(OOC: Scratchpad)

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday August 13th, 2019 1:16:51 AM

Ooc: I do not see a link to a new map, so I am going to assume Bosk teleported somewhere in the right vacinity.

The invisible Bosk holds his breath and swims under one of the ships and attaches a feather token anchor underneath it. ( If two or more boats are close by he places it under the furthest of the boats).

If Bosk is too far away or for some reason did not teleport over he moves as close as he can as quickly as he can.

DM Mitch  d20+22=39 ; d20+22=31 ; d20+22=41 ; d20+17=36 ; d20+17=36 ; d20+17=30 ; d20+12=23 ; d20+12=19 ; d20+12=29 ; d20+12=14 ; d8+7=15 ; d8+7=12 ; d8+7=9 ; d8+7=13 ; d8+7=9 ; d8+7=12 ; d8+7=14 ; d8=7 ; d20+19=30 ; d20+19=34 ; d20+19=24 ; d20+19=25 ; d20+19=21 ; d20+19=35 ; d20+19=21 ; d20+19=28 ; d20+19=32 ; d20+19=23 ; d20+19=34 ; d20+19=27 ; d20+19=20 ; d20+19=32 ; d20+19=20 ; d20+19=20 ; d20+19=38 ; d20+19=28 ; d20+19=39 ; d20+19=39 ; 9d8+45=80 ;
Tuesday August 13th, 2019 8:03:56 AM

Garret asks how the others are doing over the rings, observing Restlins elementals are doing their jobs against the half-orcs.
Restlin suggests Zane and Sesha help with the boats but that they leave him Garret as a back-up just in case
Zane drops Garret off to play bodyguard duty for Restlin. The dragon takes off full speed to the boat.
Sesha teleports using her boots to where the others are.
Restlin continues to direct his elementals. The frontmost elementals attack the ram but it is still standing. His air elementals sweep the bridge and then buzz the water, killing many of the half-orcs in the water.


The Ram takes aim at the nearest elemental (nat 1 = miss)
The Half Orcs on the bridge all make single attack against the front most elementals
Elemental 2: (27 vs AC; 39 vs AC; miss; 13 after DR; 12 after DR)
Elemental 3: (36 vs AC; 34 vs AC; 29 vs AC; 17 after DR, 13 after DR, 16 after DR)

Elder Elemental 1 - Dead
Elder Elemental 2 - 143 damage (DR has already been applied
Elder Elemental 3 -64 damage (DR has already been applied)
Half Orc 1: dead
Half Orc 2: dead
Half Orc 3 : dead
Half Orc 6: dead
Half-Orc 7: 105
Half-Orc 8: 106
Half-Orc 9: 116
Half Orc 10: 20
Half Orc 11: dead
Half Orc 14 99
Half Orc 15: 98
Half-Orc 16: dead
Half-Orc 17: dead
Half-Orc 18: dead
Half-Orc 19: dead
Half Orc 20: 86
Half Orc 21: 86
Half Orc 22: 86
Half Orc 23: 90
Half Orc 24: 90
Half Orc 25 dead
Half Orc 26 dead
Half Orc 27 dead
Half Orc 33 - dead
Half Orc 34 - dead
Half Orc 35 - dead
Half Orc 36 - dead
Half Orc 37 - dead
Half Orc 38
Half Orc 39
Half Orc 40
New Ram: - 168

Boats
Wyarr flies over to the boats

Beri sends his water elementals to the water.

Tink has her summons destroy ladders and flame strike the nearest boat.

Bosk dives into the water and tries to anchor one of the boats.

The barbarians on the wall closest to the ladders immediately turn and attack the elemental as does the ship of archers below. Theyre able to destroy it, allowing the boat by the wall to replace the destroyed ladders.

Boat 1 (at wall with ladders) 48 damage
Boat 2 (archer boat) 0 damage, anchored
Boat 3 (reinforcement boat) 0 damage


Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Tuesday August 13th, 2019 9:37:56 AM

Zane continues to fly towards the Boat side.
If he reaches the area, he'll unleash a lightning breath weapon down the length of a ladder, trying to destroy it and kill the climbers.
If not, He continues to fly at the 360' speed

Haste for 13 more rounds for those Zane cast it on.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29 Quest Items  2d8+11=22 ; 2d8+11=15 ; 2d8+11=16 ; 2d8+11=16 ; 2d8+11=24 ; 2d8+11=27 ; 2d8+11=13 ; d20+41=53 ;
Tuesday August 13th, 2019 10:10:49 AM

Restlin's earth elementals destroy the ram (even with all nat1s on damage it'll be a pile of splinters).

The two whirlwinding elementals on the bridge do 22 and 15 damage. Reflex for half damage and to avoid getting swooped is still 29.

The elementals in the water continue their harassment campaign.

1: 16 damage
2: 16 damage
3: 24 damage
4: 27 damage
5: 13 damage

Ditto on the reflex 29.

Restlin reaches into his pocket and fishes out an elven-bread sandwich Zeoll gave him recently at the Sea Dragons' party. He breaks it in half and hands one to Garret. He munches on the other one.

"I told Zeoll it'd be better with bacon. There's enough sprouts on this thing to make it more of a salad than a sandwich. Not bad, though."

Restlin's keen eyes sweep the battlefield, making sure he's not missing anything.

Perception: 53 (Restlin has permanent see invisible and arcane sight)

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday August 13th, 2019 11:44:00 AM

Garret's eyes widen at the sight of the sandwich. "I was just going to ask if you had any snacks around." He takes a bite, "This is nice, thank you!"

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday August 13th, 2019 2:50:59 PM

Ooc: is there a boat map? What is the distance between the boats?

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+26=41 ; d20+26=35 ; d20+26=32 ; d20+26=39 ; d20+26=39 ; d20+26=42 ; d20+26=29 ; d20+26=37 ; d20+26=43 ; d20+26=27 ; d20+26=27 ; d20+26=32 ; 2d10+13=22 ; 2d10+13=21 ; 2d10+13=25 ; 2d10+13=28 ; 2d10+13=24 ; 2d10+13=24 ; 2d10+13=15 ; 2d10+13=31 ; 2d10+13=24 ; 2d10+13=20 ; 2d10+13=18 ; 2d10+13=27 ;
Tuesday August 13th, 2019 9:22:08 PM

With one elemental having fallen getting into place the other three proceed to attack their ships while maintaining cover underneath the center of the boat. The new three elementals spawn in the water behind the farthest ship so that only that ship would have line of sight to them and start attacking (elemental 3 attacking ship 3, elemental 4 attacking ship 4, and elementals 5-8 attacking ship 5... assuming ship 3 is closes and ship 4 is farthest)

Beri then proceeds to summon a lightning storm.

***Elder Water Elemental***
hp 184 (152+32 augmented summoning): +4 to constitution and strength
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, 2 size)
Fort +16, Ref +18, Will +5
Vortex- A water elemental can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water.
Water Mastery-A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the elemental takes a 4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks.
Darkvision
Melee 2 slams +26(+1 in water) (2d10+12/1920)(+1 in water)

WE1- dead
WE2- dead

WE3- HP = 184
Slam 1 = 41
Damage 1 =22

Slam 2 = 35
Damage 2 =21

WE4- HP = 184
Slam 1 = 32
Damage 1 =25

Slam 2 = 39
Damage 2 =28

WE5- HP = 184
Slam 1 = 39
Damage 1 =24

Slam 2 = 42
Damage 2 =24

WE6- HP = 184
Slam 1 = 29
Damage 1 =15

Slam 2 = 37
Damage 2 =31

WE7- HP = 184
Slam 1 = 43
Damage 1 =24

Slam 2 = 27
Damage 2 =20

WE8- HP = 184
Slam 1 = 27
Damage 1 =18

Slam 2 = 32
Damage 2 =27

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil  d20+35=44 ; d8+3=10 ;
Tuesday August 13th, 2019 10:20:50 PM

Wyaar flies to within range of the bot and sends an error towards it.

Move action to move
Standard action to shoot: 5 damage to ladder boat

Sesha - 102/202. AC 30  12d8=47 ;
Tuesday August 13th, 2019 11:07:28 PM

Sesha takes her Silver dragon form again, and breaths acid in a strafing run over the barbarians climbing the walls.

47 damage, 50 ft cone. Reflex 27 to take half.

DM Hugh   d20+9=19 ; d20+9=23 ; d20+9=18 ; d20+9=22 ; d20+9=17 ; d20+9=18 ; d20+9=17 ; d20+9=19 ; d20+9=27 ; d20+9=14 ; d20+9=16 ; d20+9=10 ; d20+9=10 ; d20+9=25 ; d20+9=24 ; d20+9=17 ; d20+9=19 ; d20+9=23 ; d20+9=21 ; d20+9=19 ; d20+9=12 ; d20+9=27 ; d20+9=28 ; d20+9=18 ; d20+9=28 ; d20+9=23 ; d20+9=14 ; d20+9=29 ; d20+9=12 ; d20+9=26 ; d20+9=16 ; d20+9=22 ; d20+9=15 ; d20+9=10 ; d20+9=14 ; d20+9=24 ; d20+9=16 ; d20+9=26 ; d20+9=23 ; d20+9=23 ; d20+9=16 ; d20+9=26 ; d20+9=28 ; d20+9=15 ; d20+9=29 ; d20+9=11 ; d20+9=19 ; d20+9=28 ; d20+9=11 ; d20+9=25 ; d20+9=29 ; d20+9=27 ; d20+9=29 ; d20+9=15 ; d20+9=21 ; d20+9=22 ; d20+9=24 ; d20+9=10 ; d20+9=28 ; d20+9=13 ; d20+9=21 ; d20+9=24 ; d20+9=17 ; d20+9=22 ; d20+9=25 ; d20+9=26 ; d20+9=13 ; d20+9=27 ; d20+9=13 ; d20+9=22 ; d20+9=26 ; d20+9=28 ; d20+9=27 ; d20+9=21 ; d20+9=20 ; d20+9=16 ; d20+9=23 ; d20+9=28 ; d20+9=22 ; d20+9=28 ; d20+9=12 ; d20+9=26 ; d20+9=15 ; d20+9=17 ; d20+9=12 ; d20+9=26 ; d20+9=27 ; d20+9=25 ; d20+9=19 ; d20+9=20 ; d20+9=23 ; d20+9=25 ; d20+9=20 ; d20+20=38 ; d20+20=25 ; d20+20=34 ; d20+20=29 ; d20+20=32 ; d20+20=39 ; d20+20=38 ; d20+20=30 ; d8+10=18 ; d8+10=18 ; d8+10=16 ; d8+10=12 ; d8+10=14 ; d8+10=11 ; d8+10=16 ; d8+10=12 ; 2d6=9 ; 2d6=8 ; 2d6=8 ; 2d6=10 ; 2d6=8 ; 2d6=3 ; 2d6=4 ; 2d6=5 ; d20+20=38 ; d20+20=24 ; d20+20=23 ; d20+20=40 ; d8+10=11 ; d8+10=16 ; d8+10=18 ; d8+10=17 ; 2d6=7 ; 2d6=8 ; 2d6=12 ; 2d6=9 ;
Wednesday August 14th, 2019 3:01:43 AM

(OOC: Dice Roller Post)

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  5d8=17 ;
Wednesday August 14th, 2019 7:04:37 AM

The Air Elemental has gone back to where it came from. That's ok. It did an alright job.

The Ghaele Azata shifts into a light form.

The Astral Deva sends a holy smite onto whichever boat looks to have the most barbarians aboard.

If any of the boats are still floating Tink will cast a disintegrate spell just above the waterline

---------------
Astral Deva: Cast Holy Smite on the deck of the same ship. 20ft radius. All evil creatures take 27pts damage and are blinded for 1 round (Will Save vs DC20 halves damage and negates blindness). All neutral creatures take 13pts damage (Will Save vs DC20 for half)

Disintegrate: When used against an object, the ray simply disintegrates as much as a 10-foot cube of nonliving matter. Thus, the spell disintegrates only part of any very large object or structure targeted.


DM Mitch 
Wednesday August 14th, 2019 8:06:30 AM

Restlin breaks out an Elven sandwich and shares it with Garret while his elementals do their thing.
The 4th ram gets destroyed. The air elementals clear the bridge yet again before seeing their brethren attack those in the water, a few more half-orcs die and the elementals keep the rest from reaching shore.

A 5th ram wheels itself up to the bridge but the half-orcs try something else this time. The ram does not advance to where the earth elementals are and instead stops just short of the bridge. 8 half-orcs advance to meet the elementals and attack them.

Garret accepts the sandwich noting he was about to ask for snacks.

The 8 half orcs attack the lead elementals. 2 attack elemental 2 while the others attack elemental 3.
Elemental 2 takes (38, 24 vs AC; 17, 16 damage after DR)
Elemental 3 takes (34, 29, 38, 24, 23, 40 vs AC; 14, 12, 8, 18, 19, 17 damage after DR)

Elder Elemental 1 - Dead
Elder Elemental 2 - 178 damage (DR has already been applied; currently at - 10 hp
Elder Elemental 3 152 damage (DR has already been applied)
Half Orc 1: dead
Half Orc 2: dead
Half Orc 3 : dead
Half Orc 6: dead
Half-Orc 7: 145
Half-Orc 8: dead
Half-Orc 9: dead
Half Orc 10: 98
Half Orc 11: dead
Half Orc 14 dead
Half Orc 15: dead
Half-Orc 16: dead
Half-Orc 17: dead
Half-Orc 18: dead
Half-Orc 19: dead
Half Orc 20: 142
Half Orc 21: 142
Half Orc 22: 142
Half Orc 23: 130
Half Orc 24: 130
Half Orc 25 dead
Half Orc 26 dead
Half Orc 27 dead
Half Orc 33 - dead
Half Orc 34 - dead
Half Orc 35 - dead
Half Orc 36 - dead
Half Orc 37 - dead
Half Orc 38 - 62
Half Orc 39 - 62
Half Orc 40 - 62
Half Orc 41
Half Orc 42
Half Orc 43
Half Orc 44
Half Orc 45
Half Orc 46
Half Orc 47
Half Orc 48
New Ram: -

Sesha arrives and breaths on the ladders and boat by the wall.

Zane does the same.

Bosk does?

Beris elementals tear apart boat 5.

Wyarr pegs the ladder boat with an arrow.

Tink puts a big hole at the waterline of one of the boats.

Between the breath weapons of two dragons and the elemental boat 3 is looking pretty bad. Wyarrs arrow thunks into it with enough force to make the whole thing start to fall apart. The final boat, now with a hole in it, mostly has the barbarians desperately try to seal it, bail water, and generally try to keep the boat afloat. The barbarians on the wall realize their siege is over and try to kill as many of their hated gnome opponents as possible.

Boat 1 (at wall with ladders) 48 damage
Boat 2 (archer boat) 0 damage, anchored, flooding
Boat 3: destroyed

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29 Quest Items  2d8+11=14 ; 2d8+11=15 ; 2d8+11=22 ; 2d8+11=14 ; 2d8+11=18 ; 2d8+11=20 ; 2d8+11=21 ; 2d10+14=33 ; 2d10+14=26 ; d20+28=48 ; d20+28=47 ; d20+28=45 ; d20+28=30 ; d20+28=41 ; d20+28=34 ; d20+28=43 ; d20+28=35 ; d20+28=38 ; 2d10+14=24 ; 2d10+14=20 ; 2d10+14=25 ; 2d10+14=31 ; 2d10+14=23 ; 2d10+14=24 ; d20+28=29 ; d20+28=31 ; d20+28=37 ; d20+28=39 ; 2d10+14=25 ; 2d10+14=22 ; 2d10+14=17 ; 2d10+14=26 ; d20+28=31 ; d20+28=40 ; d20+28=37 ; d20+28=31 ; 2d10+14=20 ; 2d10+14=17 ; 2d10+14=33 ; 2d10+14=26 ;
Wednesday August 14th, 2019 10:25:22 AM

"Well look at that. They can learn after all..."

The elder earth elementals also have a 15' reach, so they should get AoOs as the half-orcs advance. Probably should have noted that earlier...my loss!

#1: Nat 1
#2: Hit AC 31 for 25 damage
#3: Hit AC 37 for 22 damage
#4: Hit AC 39 for 17 damage

The air elementals attack first, but this time they sweep the bridge until every half-orc is gone.

#1: 14
#2: 15
#3: 22
#4: 14
#5: 18
#6: 20
#7: 21

Reflex DC still 29. The elementals will sweep the half-orcs off the bridge until they're all gone. The remaining air elementals continue to harass the ones stuck in the water.

The earth elementals hold position. The four in front ready full attacks on anything that comes in range.

#1: Nat 20 (Crit confirm 47) for 33 damage (59 if crit) & AC45 for
#2: Hit AC 30 for 24 and 41 for 20
#3: Hit AC 34 for 25 and 43 for 31
#4: Hit AC 35 for 23 and 38 for 24

They'll also take their AoOs against the next wave of incoming opponents, be they ram or half-orc

#1: Hit AC 31 for 20
#2: Hit AC 40 for 17
#3: Hit AC 37 for 33
#4: Hit AC 31 for 26

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday August 14th, 2019 11:17:40 AM

Garret munches on the sandwich as Restlin points out the tactics of the half orcs. He replies, "Are they learning? Or are they just suicidal?"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil  d20+32=41 ; d20+32=35 ; d3=1 ; d20+27=30 ; d20+22=23 ; d20+17=34 ; d8+19=20 ; d8+19=27 ; d8+19=23 ; d8+19=24 ; d8+19=25 ;
Wednesday August 14th, 2019 2:10:55 PM

Wyaar turns his attention to the barbarians activitely engaged with the gnomes to try and limit the losses to the monks.

~~~~~~~~~
Full attack to barbarians on the wall with the gnomes:

Attack 1: Hit AC 41, 47 piercing
Attack 2: Hit AC 30, 23 Piercing
Attack 3: Miss
Attack 4: Hit AC 34, 24 piercing
Rapidshot: Hit AC 35, 25 piercing

All damage non-lethal

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character  d20+24=25 ;
Wednesday August 14th, 2019 4:52:04 PM

Zane does a fly by attack on one of the Barbarians on the wall....

He misses and over the rings, "Guess I should have practiced that, for a first try, it was ugly..... I think I'll drop that from my regular style."

Really truly the first time Zane has tried a fly-by attack....
Zane stops above a group of the barbarians, with in his reach, but out of normal reach for them....

Sesha - 102/202. AC 30  d4=1 ; d20+18=29 ;
Wednesday August 14th, 2019 8:54:18 PM

Sesha has to wait a bit for her breath weapon to recharge, so she moves to grab the nearest barbarian on a wall.

Grapple vs AC 29.

Provokes aoo.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+27=44 ; d20+27=36 ; d20+27=37 ; d20+27=38 ; d20+27=45 ; d20+27=33 ; d20+27=29 ; d20+27=28 ; d20+27=45 ; d20+27=42 ; 2d10+13=21 ; 2d10+13=33 ; 2d10+13=27 ; 2d10+13=25 ; 2d10+13=33 ; 2d10+13=17 ; 2d10+13=26 ; 2d10+13=26 ; 2d10+13=27 ;
Wednesday August 14th, 2019 9:03:57 PM

Beri sends a lightning bolt crashing down on the ladders to prevent reinforcements. He will also turn into a whirlwind and knock down any remaining ladders before returning to a position out of view of the archers on the boats

Water Elemental 2 appears to have just gotten lost finding it's ship (ship 1) and wasn't dead The elementals at boats 1 and 2 continue attacking. Elementals 5-8 advance to the next ship (ship 2, and will move to 1 should it sink).
(elemental 2 and 3 attacking ship 1, elemental 4-8 attacking ship 2)

***Elder Water Elemental***
hp 184 (152+32 augmented summoning): +4 to constitution and strength
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, 2 size)
Fort +16, Ref +18, Will +5
Vortex- A water elemental can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water.
Water Mastery-A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the elemental takes a 4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks.
Darkvision
Melee 2 slams +26(+1 in water) (2d10+12/1920)(+1 in water)

WE1- dead

WE2- HP = 184
Slam 1 = 44
Damage 1 =21

Slam 2 = 36
Damage 2 =33

WE3- HP = 184
Slam 1 = 37
Damage 1 =27

Slam 2 = 38
Damage 2 =25

WE4- HP = 184
Slam 1 = 45
Damage 1 =33

Slam 2 = 34
Damage 2 =17

WE5- HP = 184
Slam 1 = 29
Damage 1 =24

Slam 2 =-
Damage 2 =-

WE6- HP = 184
Slam 1 = 28
Damage 1 =26

Slam 2 =-
Damage 2 =-

WE7- HP = 184
Slam 1 = 45
Damage 1 =26

Slam 2 = -
Damage 2 =-

WE8- HP = 184
Slam 1 = 42
Damage 1 =27

Slam 2 =-
Damage 2 =-

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  15d6=53 ;
Thursday August 15th, 2019 1:55:34 AM

Now that the ship is anchored Bosk once again casts blade barrier (using a level 7 pearl of power to recall it, if that isn't allowed he will use a hero point) and casts it is a radius the hits both boats.

Hit both boats for 53 damage.

DM Mitch 
Thursday August 15th, 2019 8:14:41 AM

Restlin has his elementals do their bridge sweeping / harassing of the half-orcs in the water strategy that has been working so far. The first 2 manage to clear the bridge and the rest manage to kill some more of the half-orcs floating in the water.
Garret wonders if the Half-Orcs are suicidal or learning.


8 more half-orcs step up to the bridge taking full damage from all the readied attacks and AOOs before focusing their attacks on elder elemental 3 and 4

Elder Elemental 3 (29 24 ; 23 vs AC; 10, 15, 14 dmg after DR)
Elder Elemental 4 (35 ; 31 ; 33 ; 27 vs AC; 9, 8, 16, 17 after DR)

Elder Elemental 1 - Dead
Elder Elemental 2 - Dead
Elder Elemental 3 191 damage (DR has already been applied) - DEAD
Elder Elemental 4 50 damage AFTER DR
Half Orc 10: 139
Half Orc 38 - 116
Half Orc 39 - 116
Half Orc 40 - 116
Half Orc 41 93
Half Orc 42 92
Half Orc 43 31
Half Orc 44 68
Half Orc 45 110
Half Orc 46 46
Half Orc 47 46
Half Orc 48 46
Half Orc 49 84
Half Orc 50 44
Half Orc 51 66
Half Orc 52 47
Half Orc 53 20
Half Orc 54 17
Half Orc 55
Half Orc 56
New Ram: -

Wyarr shoots a few barbarians on the wall. A couple, already pretty damaged, fall unconscious.
Zane misses a fly by attack.
Sesha attempts to grapple but fails (CMD 31)
Beri has his elementals tear apart the remaining boats.
Bosk blade barriers the remains.

All of the boats are destroyed. The monks are holding against the barbarians on the wall; the rest float in the moat.


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29 Quest Items  2d8+11=20 ; 2d8+11=21 ; 2d8+11=19 ; 2d8+11=19 ; 2d8+11=20 ; 2d8+11=21 ; 2d8+11=19 ; d20+28=37 ; 2d10+14=26 ; d20+28=32 ; d20+28=36 ; d20+28=43 ; d20+28=48 ; d20+28=39 ; d20+28=42 ; d20+28=38 ; 2d10+14=16 ; 2d10+14=22 ; 2d10+14=18 ; 2d10+14=18 ; 2d10+14=28 ; 2d10+14=29 ; 2d10+14=27 ; d20+21=40 ; d20=1 ;
Thursday August 15th, 2019 12:01:20 PM

Restlin decides to not sweep the bridge. If these half-orcs were so desperate to fight to the last man, he'd help them along.

All the air elementals swoosh around the water harassing half-orcs

#1: 20 damage
#2: 21 damage
#3: 19 damage
#4: 19 damage
#5: 20 damage
#6: 21 damage
#7: 19 damage

All air elementals can double-move as whirlwinds, giving them 200' of movement. Reflex save for half and to avoid being sucked up is still 29.

An earth elemental moves up to replace the destroyed one and makes a single attack, hitting AC 37 for 26 damage. The other three up front make full attacks.

#1: Hit AC 32 and 36 for 16 and 22
#2: Hit AC 43 and 48 (nat20, confirm 39) for 18 (36 if crit) and 28
#4: Hit AC 42 and 38 for 29 and 27

Restlin also decides that those half-orcs in the back are no longer safe. He finds the biggest clump of half-orcs he can see, then pulls out his maximize rod and sends a chain lightning spell down on them. The lightning does 108 damage to up to 19 targets. Reflex save DC 40 for half damage to the first target. DC is 38 for the rest.

"Garret, I'm not sure, but I think we're about to find out," is Restlin's reply to his friend's question.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Thursday August 15th, 2019 12:36:43 PM

Zane tosses any barbarian off the wall into the moat that may be left on it. He'll stay in Dragon form until the assault is declared over by the Monks.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday August 15th, 2019 12:50:03 PM

Garret chews his sandwich and looks around in surprise when he realizes it is all gone. He stands up and surveys the battlefield like a mini general. He looks out across the battlefield to see if it looks like anything else is headed towards the castle.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday August 15th, 2019 9:05:57 PM

Beri, still in whirlwind form, starts to pick up the barbarians and toss them into the water to clear the wall, while his elementals clean up any remaining water threats. Beri will also throw a lightning bold down on any target still standing on the wall.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday August 15th, 2019 10:36:02 PM

With the walls being cleared Wyaar calls out to keep at least one of the unconscious barbarians around so they can witness the orb being taken if the monks give it to them.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday August 16th, 2019 2:40:35 AM

Bosk surfaces for some air before diving into the water to retrieve whatever he can from the bottom, including the anchor, warriors weapons, other worldly ale, etc. It might only be temporary, but the last time the Iron Adventurers used a feather token anchor it killed a demo god.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday August 16th, 2019 6:27:01 AM

The Astral Deva gets ready to smite again, but Tink is quick to interject "The monks might be neutral and be injured by it!"

Zane and Beri seem to have things very well in hand.

"Surrender now and you may be spared!" she calls out to the barbarians.

DM Mitch 
Friday August 16th, 2019 7:54:14 AM

Garret realizes that his sandwich is gone so he starts looking around the battlefield for anything new coming towards the bridge. He sees just a seemingly ceaseless army of half-orcs approaching.

Restlin decides to change up tactics. He doesnt sweep the bridge and instead just sends his air elementals to harrass the fighters in the water while the earth elementals engage the half-orcs on the bridge. He also Hurls chain lightning at some of the advancing half-orcs.

Some of the Half-Orcs in the water die. None of the ones on the bridge do nor did any who were hit by lighting.

The 8 half-orcs on the bridge all make full attacks against the earth elementals they are facing focusing their fire on the lead 2 like usual. Both Elder Elementals are still standing after the attack though the 4th one looks much worse for the wear.

VS Elemental 4 (35 ; 35 ; 27 ; 29 ;24 ; 30 ; 28 ; 29 ; 23 ; 29 vs AC) ( 9 ; 13 ; 10 ; 12 ;7 ; 7 ; 17 ; 15 ; 11 ; 5 After DR)
VS Elemental 5 ( 26 ;28 ; 23 ; 27 ;29 ;24 ;28 ; 28 ;) (13 ; 12 ; 15 ; 7 ;4 ; 17 ; 8 ; 15 after DR)


Elder Elemental 1 - Dead
Elder Elemental 2 - Dead
Elder Elemental 3 DEAD
Elder Elemental 4 141 damage AFTER DR
Elder Elemental 5 76 damage AFTER DR
Half Orc 10: dead
Half Orc 38 - dead
Half Orc 39 - dead
Half Orc 40 - dead
Half Orc 41 dead
Half Orc 42 dead
Half Orc 43 103
Half Orc 44 140
Half Orc 45 dead
Half Orc 46 106
Half Orc 47 106
Half Orc 48 106
Half Orc 49 110
Half Orc 50 82
Half Orc 51 130
Half Orc 52 103
Half Orc 53 20
Half Orc 54 17
Half Orc 55
Half Orc 56
Half Orc 57 108
Half Orc 58 54
Half Orc 59 108
Half Orc 60 108
Half Orc 61 108
Half Orc 62 108
Half Orc 63 54
Half Orc 64 108
Half Orc 65 54
Half Orc 66 108
Half Orc 67 108
Half Orc 68 108
Half Orc 69 108
Half Orc 70 108
Half Orc 71 108
Half Orc 72 108
Half Orc 73 108
Half Orc 74 108
Half Orc 75 108
Half Orc 76 108
Half Orc 77 108
New Ram: -

Zane throws a barbarian off the wall.
Beri does the same, but as a whirlwind.
Wyarr makes the point that they should take a prisoner so that they can prove the orb is gone.
Bosk dives underwater to collect things.
Tink call for surrender.

None of the barbarians listen to Tinks call; it seems when you just respawn theres little reason to surrender and be stuck in prison. There are still some on the wall, but now heavily outnumbered by the Monks and theyre getting taken down.


Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Friday August 16th, 2019 9:46:47 AM

"Hey Restlin, can you nuke the Bridge? or shouldn't you?" Zane asks over the rings.
On the otherside, he continues to toss Barbarians.....

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday August 16th, 2019 10:40:30 AM

Garret looks down at the bridge when Zane mentions destroying the bridge. He says over the rings, "It is a nice bridge..."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 7/29 Quest Items  d20+24=29 ; 2d8+11=23 ; 2d8+11=13 ; 2d8+11=24 ; 2d8+11=21 ; 2d8+11=17 ; 2d8+11=16 ; 2d8+11=22 ; d20+28=48 ; d20+28=38 ; d20+28=30 ; d20+28=37 ; d20+28=42 ; d20+28=46 ; d20+28=44 ; d20+28=46 ; d20+28=38 ; 2d10+14=24 ; 2d10+14=26 ; 2d10+14=22 ; 2d10+14=28 ; 2d10+14=27 ; 2d10+14=25 ; 2d10+14=22 ; 2d10+14=25 ; 2d10+14=25 ; 10d6=34 ; 10d6=34 ; d20+19=32 ;
Friday August 16th, 2019 10:47:31 AM

Respawn? Restlin feels like he missed something important.

"Where are all these things coming from, anyway?" He ponders Zane's question and inspects the bridge. Anything he can destroy to bring the thing down, or at least weaken it to the point where 700k+ lbs of earth elemental will bring it down?

Knowledge, Engineering: 29

Meanwhile, elementals keep doing what they're doing. The air ones swoosh around in the water, smacking and vacuuming:

#1: 23 damage
#2: 13 damage
#3: 24 damage
#4: 21 damage
#5: 17 damage
#6: 16 damage
#7: 22 damage

Reflex DC still 29

Then, the front four earth elementals full attack the half-orcs in front:

#1: Nat 20(confirm 38) and 30 for 24 (40 if crit) and 22 damage
#2: Hit AC 37 and 42 for 28 and 27 damage
#3: Hit AC 46 and 44 for 25 and 22 damage
#4: Hit AC 46 and 38 for 25 and 25 damage

He hopes there's a way to bring the bridge down, but if nothing else he can delay these guys a long time until his friends destroy all the boats/barbarians on the other side. At least their forces won't be split.

In the meantime, he swaps his maximize rod for a swift one and sends two fireballs out. His targets are the rams (two different ones) since fireballs catch stuff on fire, but he'll be happy to catch as many half-orcs in them as possible.

Both fireballs do 34 damage each. Reflex DC is 32.

Restlin's still invisible and hovering just off the ground. The poor Lillend Azata is still playing Yakity Sax.

Sesha - 102/202. AC 30  12d8=40 ;
Friday August 16th, 2019 11:05:16 AM

Sesha is surprised at the wily barbarian. Instead, she gains altitude (5ft step back and up) and just breathes acid all of the ones on top of the wall, sparing the monks.

40 damage. Reflex 29 for half.



Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday August 16th, 2019 9:13:58 PM

Let us know if there is anything we can do to assist, though you'll probably have that place cleared out by the time we get there.
Beri sends another lightning bold down on the barbarians and throws a few more into the water, where the water elementals continue to pick off those unfortunate enough to get within reach of them.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Saturday August 17th, 2019 3:53:02 AM

Tink just tries to steer clear of the mess that the others are making of the barbarians.

She looks out over the ocean to see if any more ships are approaching.

DM Hugh   d20+8=10 ; d20+8=18 ; d20+8=21 ; d20+9=19 ; d20+9=17 ; d20+9=15 ; d20+9=21 ; d20+9=18 ; d20+9=12 ; d20+9=12 ; d20+9=14 ; d20+9=23 ; d20+9=18 ; d20+9=19 ; d20+9=16 ; d20+9=27 ; d20+9=11 ; d20+9=17 ; d20+9=15 ; d20+9=22 ; d20+9=14 ; d20+9=29 ; d20+9=29 ; d20+9=12 ; d20+9=15 ; d20+9=20 ; d20+9=19 ; d20+9=17 ; d20+9=15 ; d20+9=10 ; d20+9=17 ; d20+9=15 ; d20+9=14 ; d20+9=24 ; d20+9=21 ; d20+9=15 ; d20+9=12 ; d20+9=18 ; d20+9=15 ; d20+9=25 ; d20+9=24 ; d20+9=22 ; d20+9=15 ; d20+9=21 ; d20+9=22 ; d20+9=13 ; d20+9=15 ; d20+9=12 ; d20+9=14 ; d20+9=20 ; d20+9=25 ; d20+9=13 ; d20+9=13 ; d20+9=15 ; d20+9=20 ; d20+9=15 ; d20+9=19 ; d20+9=27 ; d20+9=14 ; d20+9=13 ; d20+9=10 ; d20+9=10 ; d20+9=14 ; d20+9=23 ; d20+9=17 ; d20+9=29 ; d20+9=12 ; d20+9=12 ; d20+9=18 ; d20+9=15 ; d20+9=24 ; d20+9=21 ; d20+9=13 ; d20+9=13 ; d20+9=25 ; d20+9=13 ; d20+9=10 ; d20+9=27 ; d20+9=15 ; d20+9=11 ; d20+9=17 ; d20+9=22 ; d20+9=18 ; d20+9=25 ; d20+9=17 ; d20+9=22 ; d20+9=10 ; d20+9=22 ; d20+9=22 ; d20+9=10 ; d20+9=20 ; d20+9=23 ; d20+9=15 ; d20+9=22 ; d20+9=13 ; d20+9=12 ; d20+9=26 ; d20+9=19 ; d20+9=12 ; d20+9=23 ; d20+9=10 ; d20+9=13 ; d20+9=24 ; d20+9=11 ; d20+9=11 ; d20+9=20 ; d20+9=12 ; d20+20=29 ; d20+20=24 ; d20+20=23 ; d20+20=22 ; d20+20=35 ; d20+20=31 ; d20+20=33 ; d20+20=27 ; d8+10=12 ; d8+10=16 ; d8+10=17 ; d8+10=11 ; d8+10=13 ; d8+10=18 ; d8+10=15 ; d4=4 ; 2d6=8 ; 2d6=9 ; 2d6=7 ; 2d6=8 ; 2d6=5 ; 2d6=4 ; 2d6=8 ; 2d6=12 ; d20+9=11 ; d20+9=16 ; d20+9=21 ; d20+9=22 ; d20+9=29 ; d20+9=26 ; d20+9=14 ; d20+9=17 ; d20+9=13 ; d20+9=12 ; d20+9=22 ; d20+9=23 ; d20+9=15 ; d20+9=13 ; d20+9=26 ; d20+9=25 ; d20+9=14 ; d20+9=21 ; d20+9=13 ; d20+9=28 ; d20+9=29 ; d20+9=28 ; d20+9=21 ; d20+9=26 ; d3=2 ; d20+9=25 ; d3=2 ; d20+9=23 ; d3=3 ; d20+9=25 ; d20+9=11 ; d20+9=25 ; d20+9=17 ; d20+9=17 ; d20+9=15 ; d20+9=18 ; d20+9=18 ; d20+9=28 ; d20+9=24 ; d20+9=19 ; d20+9=15 ; d20+9=21 ; d20+9=16 ; d20+9=27 ; d20+9=22 ; d20+9=20 ; d20+9=25 ; d20+9=27 ; d20+9=15 ; d20+9=15 ; d20+9=11 ; d20+9=14 ; d20+9=18 ; d20+9=19 ; d20+9=16 ; d20+9=23 ; d20+9=18 ; d20+9=17 ; d20+9=29 ; d20+9=25 ; d20+9=18 ; d20+9=29 ; d20+9=26 ; d20+9=29 ; d20+9=26 ; d20+9=15 ; d20+9=25 ; d20+9=20 ; d20+9=24 ; d20+9=16 ; d20+9=21 ; d20+9=11 ; d20+9=10 ; d20+9=26 ; d20+9=19 ; d20=1 ; d20=17 ; d20=18 ; d20=16 ; d20=12 ; d20=11 ; d20=15 ; d20=14 ; d20=8 ; d20=13 ; d20=19 ; d20=11 ; d20=5 ; d20=20 ; d20=20 ; d20=11 ; d20=20 ; d20=14 ; d20=7 ; d20=12 ; d20=9 ; d20+20=35 ; d20+15=35 ; d20+10=27 ; d20+20=29 ; d20+15=24 ; d20+10=30 ; d20+20=28 ; d20+15=29 ; d20+10=23 ; d20+20=22 ; d20+15=29 ; d20+10=18 ; d20+20=21 ; d20+15=26 ; d20+10=12 ; d20+20=28 ; d20+15=23 ; d20+10=27 ; d20+20=21 ; d20+15=29 ; d20+10=24 ; d20+20=28 ; d20+15=19 ; d20+10=28 ; d8+10=14 ; d8+10=18 ; d8+10=16 ; d8+10=14 ; d8+10=15 ; d8+10=11 ; d8+10=18 ; d8+10=15 ; d8+10=17 ; d8+10=11 ; 2d6=5 ; 2d6=5 ; 2d6=4 ; 2d6=8 ; 2d6=2 ; 2d6=6 ; 2d6=9 ; 2d6=9 ; 2d6=10 ; 2d6=4 ; d8+10=15 ; d8+10=13 ; d8+10=18 ; d8+10=14 ; d8+10=14 ; d8+10=17 ; d8+10=13 ; d8+10=15 ; 2d6=8 ; 2d6=9 ; 2d6=7 ; 2d6=3 ; 2d6=10 ; 2d6=2 ; 2d6=5 ; 2d6=10 ;
Sunday August 18th, 2019 10:13:06 PM

(OOC: dice post)

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday August 18th, 2019 11:14:35 PM

Wyaar too keeps an eye for more threats but everything seems to be in hand whwre he is.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday August 19th, 2019 1:02:38 AM

Bosk collects anything else he can (still hoping for some whiskey or weapons from Valahalla) and then flys up to join the others.

DM Mitch 
Monday August 19th, 2019 9:53:35 AM

Zane asks Restlin if he can destroy the bridge.
Garret points out that it is a nice bridge.
Restlin looks for something that would help him take down the bridge while swapping his rods and sending 2 fireballs down on the ram. (OOC: there appears to only be a single ram left amidst a sea of Half-Orcs) Restlin figures if he can do enough damage he could bring down the bridge but the stone will be resistant to damage.

His air elementals continue to harry the half-orcs in the water. Only one remains after this most recent pass.

Meanwhile his earth elementals tear into those on the bridge. Half Orc 49 dies as does 51 but 2 more show up to take their place.

His fireball hits the ram twice and 30 half orcs surrounding it. A number of the Half Orcs die including 5 of the ones leading the charge. 5 new half orcs show up to take their place.

3 of the Half Orcs make full attacks, while the 5 newcomers make single attacks.

Elder Elemental 4 (5 hits - 37 vs AC; 32 vs AC; 25 vs AC; 30 vs AC; 27 vs AC; 6 , 12 , 8 , 11 , 9 damage after DR)
Elder Elemental 5 (3 hits - 25 vs AC; 37 vs AC 37 vs AC; 6; 15 ;9 damage after DR)

The remaining half orcs around the ram start beating on it putting out the fires.

Elder Elemental 1 - Dead
Elder Elemental 2 - Dead
Elder Elemental 3 DEAD
Elder Elemental 4 dead
Elder Elemental 5 106 damage AFTER DR
Elder Elemental 6
Half Orc 10: dead
Half Orc 38 - dead
Half Orc 39 - dead
Half Orc 40 - dead
Half Orc 41 dead
Half Orc 42 dead
Half Orc 43 158
Half Orc 44 dead
Half Orc 45 dead
Half Orc 46 dead
Half Orc 47 dead
Half Orc 48 dead
Half Orc 49 dead
Half Orc 50 dead
Half Orc 51 dead
Half Orc 52 dead
Half Orc 53 84
Half Orc 54 81
Half Orc 55 64
Half Orc 56 64
Half Orc 57 dead
Half Orc 58 dead
Half Orc 59 dead
Half Orc 60 dead
Half Orc 61 dead
Half Orc 62 dead
Half Orc 63 118
Half Orc 64 dead
Half Orc 65 118
Half Orc 66 dead
Half Orc 67 dead
Half Orc 68 dead
Half Orc 69 dead
Half Orc 70 dead
Half Orc 71 dead
Half Orc 72 dead
Half Orc 73 159
Half Orc 74 dead
Half Orc 75 dead
Half Orc 76 dead
Half Orc 77 dead
Half Orc 78 64
Half Orc 79 64
Half Orc 80 64
Half Orc 81 64
Half Orc 82 64
New Ram: - 64

Sesha and Beri help clear out the remaining barbarians.
Tink and Wyarr dont see any more ships or other threats coming.
Bosk teleports to join the others (those at the bridge, or those at the wall?)


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 8/29 Quest Items  d20+19=38 ; d20+28=29 ; d20+28=33 ; d20+28=35 ; d20+28=38 ; d20+28=33 ; d20+28=39 ; d20+28=39 ; 2d10+14=29 ; 2d10+14=27 ; 2d10+14=30 ; 2d10+14=26 ; 2d10+14=22 ; 2d10+14=28 ; 2d8+11=26 ; 2d8+11=25 ; 2d8+11=19 ; 2d8+11=19 ; 2d8+11=18 ; 2d8+11=22 ; 2d8+11=20 ;
Monday August 19th, 2019 10:19:56 AM

Restlin counts 33 dead half-orcs. What a waste of life.

"Ok, think that's enough Yakity Sax for now," he says to his Lillend summon. "Seems gratuitous now." He sighs a bit when he sees the half-orcs cluster around the ram, trying to put it out. "Does everyone in this world refuse to learn from their mistakes? Guess they don't have to when they just keep coming back to life. Sooner we get home, the better."

He swaps out his swift rod for his maximize rod again and sends his last fireball at the ram w/ the clustered half-orcs. 60 damage, reflex 38 for half.

One earth elemental steps forward to take the place of the fallen one. It makes a single attack, but whiffs it (nat 1).

The remaining three earth elementals make full attacks.

#1: Hit AC 33 and 35 for 29 and 27
#2: Hit AC 38 and 33 for 30 and 26
#3: Hit AC 39 and 39 for 22 and 28

The air elementals finish off the one in the water, then get back to swooshing them off the bridge and into the water again.

#1: 26 damage
#2: 25
#3: 19
#4: 19
#5: 18
#6: 22
#7: 20

Reflex DC still 29.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday August 19th, 2019 11:37:49 AM

Garret sits down on the wall, dangling his feet over the edge. He claps when Restlin sends another fireball down.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Monday August 19th, 2019 2:31:48 PM

Zane flies back to the bridge side.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday August 19th, 2019 4:39:40 PM

""How are things on the bridge side?" Wyaar asks over the ring.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday August 19th, 2019 9:03:34 PM

Bosk, if you're going to the bridge wait up I'll go with you!
Beri will join Bosk in teleporting should that be an option still.

DM Hugh   d20+8=28 ; d20+8=26 ; d20+8=15 ; d20+8=25 ; d20+8=14 ; d20+8=9 ; d20+8=22 ; d20+8=13 ; d20+8=11 ; d20+8=28 ; d20+8=17 ; d20+8=22 ; d20+8=16 ; d20+8=24 ; d20+8=10 ; d20+8=18 ; d20+8=9 ; d20+8=25 ; d20+8=21 ; d20+8=12 ; d20+8=28 ; d20+8=16 ; d20+8=18 ; d20+8=10 ; d20+8=14 ; d20+8=12 ; d20+8=24 ; d20+8=20 ; d20+8=22 ; d20+8=13 ; d20+8=24 ; d20+8=23 ; d20+8=9 ; d20+8=27 ; d20+8=20 ; d20+8=27 ; d20+8=22 ; d20+8=12 ; d20+8=28 ; d20+8=9 ; d20=18 ; d20=3 ; d20=13 ; d20=3 ; d20=13 ; d20=12 ; d20=6 ; d20=19 ; d20=12 ; d20=17 ; d20=4 ; d20=11 ; d20=19 ; d20=18 ; d20=6 ; d20=10 ; d20=1 ; d20=18 ; d20=7 ; d20=2 ; d20=10 ; d20=15 ; d20=13 ; d20=8 ; d20=11 ; d20=10 ; d20=1 ; d20=18 ; d20=7 ; d20=4 ; d20=16 ; d20=5 ; d20=4 ; d20=6 ; d20=18 ; d20=5 ; d20=7 ; d20=1 ; d20=10 ; d20=3 ; d20=11 ; d20=8 ; d20=2 ; d20=8 ; d20=20 ; d20=15 ; d20=14 ; d20=5 ; d20=10 ; d20=8 ; d20=18 ; d20=7 ; d20=10 ; d20=1 ; d20=10 ; d20=10 ; d20=7 ; d20=5 ; d20=18 ; d20=6 ; d20=13 ; d20=14 ; d20=6 ; d20=9 ; d20=11 ; d20=16 ; d20+20=37 ; d20+15=32 ; d20+10=19 ; d20+20=25 ; d20+15=19 ; d20+10=16 ; d20+20=30 ; d20+15=22 ; d20+10=13 ; d20+20=27 ; d20+20=21 ; d20+20=25 ; d20+20=37 ; d20+20=37 ; d8+10=13 ; d8+10=17 ; d8+10=11 ; d8+10=11 ; d8+10=11 ; 2d6=3 ; 2d6=5 ; 2d6=7 ; 2d6=10 ; 2d6=8 ; d8+10=13 ; d8+10=18 ; d8+10=11 ; 2d6=3 ; 2d6=7 ; 2d6=8 ; d20=20 ; d20=2 ; d20=16 ; d20=12 ; d20=10 ; d20=4 ; d20=2 ; d20=12 ; d20=4 ; d20=3 ; d20=6 ; d20=16 ; d20=18 ; d20=18 ; d20=8 ; d20=3 ; d20=12 ; d20=16 ; d20=9 ; d20=1 ; d20=20 ; d20=3 ; d20=3 ; d20=11 ; d20=19 ; d20=12 ; d20=6 ; d20=14 ; d20=10 ; d20=18 ; d20=11 ; d20+9=13 ; d20+9=23 ; d20+9=27 ; d20+9=17 ; d20+9=14 ; d20+9=12 ; d20+9=15 ; d20+9=28 ; d20+9=19 ; d20+9=21 ; d20+9=26 ; d20+9=22 ; d20+9=24 ; d20+9=21 ; d20+9=28 ; d20+9=14 ; d20+9=14 ; d20+9=11 ; d20+9=12 ; d20+9=28 ; d20+9=17 ; d20+9=15 ; d20+9=14 ; d20+9=20 ; d20+20=21 ; d20+20=34 ; d20+20=30 ; d20+20=40 ; d20+20=34 ; d20+20=24 ; d20+20=22 ; d20+20=30 ; d8+10=14 ; d8+10=12 ; d8+10=14 ; 2d6=8 ; 2d6=6 ; 2d6=5 ; 2d6=5 ; 2d6=4 ; 2d6=4 ; d8+10=18 ; d8+10=13 ; d8+10=14 ;
Monday August 19th, 2019 10:20:44 PM

(OOC: Dice Tracker}

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday August 20th, 2019 12:45:37 AM

ooc: Bosk flew over to his group last round, this round he is teleporting everyone to the bridge.

Gather round, and I will take everyone over to the bridge and we can regroup. Before we go, can someone give the monks a way to communicate with us, in case the need us to return?

Bosk quickly checks with the monks to make sure they do not need anything else and explains to them how the group can communicate before reuniting the Iron Dragons by the bridge.

ooc: Did Bosk find any items in his search?

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday August 20th, 2019 2:56:52 AM

Tink will stand ready to teleport with Bosk.

"Uh, I don't have anything up my sleeve that they can use to communicate with us" Well, she does have her Dragon Ring, but that's going to stay on her finger.

DM Mitch 
Tuesday August 20th, 2019 11:47:39 AM

Zane flies back to the bridge side.
Restlin signals for his Azata to can the Yakaty Sax. He asks if everyone in this world refuses to learn anything and wishes be rid of this world as fast as he can.
He drops his final fireball on the ram and the half-orcs.
Between the earth elementals and the air elementals all the half-orcs on the front line of the bridge die. 2 of them get finished off after falling in the water.
Garret dangles his feet over the side, clapping as Restlin sends another fireball screaming into the Half Orcs below.
Wyarr asks how things are going over on the bridge side.
Beri offers to join bosk in going to the bridge.
Bosk teleports everyone over to the bridge. He was able to find items from the barbarians, but they were already turning to dust - it seems their gear is considered part of them and vanishes with the corpses.
Tink has no way for the gnomes to contact them remotely.

The leader of the siege crew manning the ram manages to make his Reflex save and the ram only takes half damage. (natural 20)
A number of half-orcs rise up to take the places at the head of the battle lines facing off against the elder earth elementals. They all make single attacks and both elementals are still standing afterward though elder elemental 5 is looking fairly worse for the wear.

3 attacks hit Elder Elemental 5 (34 ;30 ;40 ; vs AC; 12 ; 8 ; 9 - damage after DR)
3 attacks hit Elder Elemental 6 ( 34 ; 24 ; 30 ; vs AC; 13 ; 8 ; 8 ; - damage after DR)

Elder Elemental 1 - Dead
Elder Elemental 2 - Dead
Elder Elemental 3 DEAD
Elder Elemental 4 dead
Elder Elemental 5 135 damage AFTER DR
Elder Elemental 6 29 damage AFTER DR
Half Orc 43 dead
Half Orc 53 dead
Half Orc 54 dead
Half Orc 55 dead
Half Orc 56 124
Half Orc 63 dead
Half Orc 65 dead
Half Orc 73 dead
Half Orc 78 dead
Half Orc 79 dead
Half Orc 80 124
Half Orc 81 124
Half Orc 82 124
Half Orc 83 60
Half Orc 84 60
Half Orc 85 60
Half Orc 86 30
Half Orc 87 60
Half Orc 88 60
Half Orc 89 60
Half Orc 90 60
Half Orc 91 60
Half Orc 92 60
Half Orc 93 60
Half Orc 94 60
Half Orc 95 60
Half Orc 96 60
Half Orc 97 60
Half Orc 98 60
Half Orc 99 60
Half Orc 100 60
New Ram: - 94


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday August 20th, 2019 12:01:37 PM

When the others arrive at the bridge side, they find Restlin directing the battle below and throwing magic while Garret sits on the edge of the parapets, feet dangling over the side. He waves to the others and says, "Did you come to watch Restlin, too?"

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 9/29 Quest Items  d20+22=27 ; d20+22=32 ; d20+22=26 ; 2d8+11=25 ; 2d8+11=22 ; 2d8+11=19 ; 2d8+11=20 ; 2d8+11=17 ; 2d8+11=21 ; 2d8+11=18 ; 2d10+14=25 ; 2d10+14=31 ; 2d10+14=30 ; 2d10+14=27 ;
Tuesday August 20th, 2019 1:23:39 PM

Obviously attacking these half-orcs wasn't accomplishing much. Restlin takes aim at the ram and uses the last charge on his maximize rod to send three scorching rays at it.

Hit touch AC 27, 32, and 26. Each ray does 24 fire damage, no save.

He directs the air elementals to clear the bridge again. As many elementals woosh over it as needed to gather up all the half orcs. The rest harass the ones in the water.

Damage from each air elemental: 25, 22, 19, 20, 17, 21, 18. Reflex DC still 29 for half damage and to avoid getting swooped up in the whirlwind. Picked up idiots are dropped off the bridge.

With the path clear (hopefully), the earth elementals all charge at the ram, though only the first four can attack.

Damage to ram from each elemental: 25, 31, 30, 27

"Oh hey guys. Get the other side all taken care of? These half-orcs are tenacious..."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil  d20+32=52 ; d20+37=56 ; d20+27=44 ; d20+22=33 ; d20+17=19 ; d20+32=44 ; d8+19=27 ; d8+19=23 ; d8+19=20 ; 2d8+38=52 ; 2d8+38=48 ; 2d8+38=48 ;
Tuesday August 20th, 2019 3:15:41 PM

Wyaar arrives with the others and peers down at th ebridge a moment before sending some arrows down into the orcs to incapacitate them.

~~~~~~~~~~

Full attack to the orcs, non-lethal damage

Attack 1 (Manyshot): Nat 20, crit confirm 55, 148 piercing
Attack 2: Hit AC 44, 27 piercing,
Attack 3: Hit AC 33, 23 piercing,
Attack 4: Miss
Rapidshot: Hit AC 44, 20 piercing

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday August 20th, 2019 9:05:27 PM

Beri looks across the bridge and sees a pile of half orcs.
Hmm, looks like they have a few more people than we do. How about we get a storm giant out here to help?
He then calls forth a storm giant to aid them.

Sesha - 102/202. AC 30  d20+24=30 ;
Tuesday August 20th, 2019 11:49:51 PM


"Okay Mage-Priest."

Sesha feels like they were spinning wheels. The enemy wasnt making any progress, but neither were they. Was there something they were missing?

Perception: 30 (boo)

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Wednesday August 21st, 2019 12:01:05 AM

Zane hovers above and watches....things are covered....

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d20+14=27 ; d20+22=41 ; d20+5=12 ;
Wednesday August 21st, 2019 2:07:30 AM

Bosk attempts to aid Sesha by sharing his observations and any relevant knowledge he might have.

Aid another perception = 27
Spell Craft = 41
Knowledge Arcana = 12

DM Mitch 
Wednesday August 21st, 2019 6:48:26 AM

Garret continues to sit with his legs dangling. He asks his friends if they came to watch Restlin too
Restlin alters tactics. He sends scorching rays down at the ram. He then has his air elementals attempt to clear the bridge again. All the half-orcs formerly on the bridge die. Whether when they were picked up initially or in the water later. Restlin then commands his earth elementals to charge the ram. They destroy the last ram. On its destruction there is a change in the half-orcs. A single clarion call rings out from somewhere below and the half-orcs begin to beat a hasty retreat.
Wyaar sends some arrows into the retreating half-orcs attempting to deal nonlethal damage.
Beri begins summoning a storm giant.
Sesha wonders if theyre missing anything important.
Zane watches.
Bosk helps Sesha look about and consider the situation.

One of the gnomes on the wall turns towards the main keep. Anyone who looks with him sees a flashing light blinking in a pattern - it must be how they pass messages across the fortress. There is no sign of further assault by either faction. Theyll spend time rebuilding their siege weapons before they come again. Thank you, strangers. The elders want to see you.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Wednesday August 21st, 2019 9:29:24 AM

Tink peers down over the side of the wall and admires the destruction caused by Restlin's summons.

"Looks like you had some fun"

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Wednesday August 21st, 2019 10:07:49 AM

Zane lands and as he nears the bulwark, he revers to 'Taur form and will follow along when they head off to see the Elder Gnomes....

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday August 21st, 2019 11:38:41 AM

Garret turns and watches the light with the gnome. He says, "They said that with the light? Neat." He trots along as the group heads for the elder meeting.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 9/29 Quest Items 
Wednesday August 21st, 2019 12:36:01 PM

Restlin takes a moment to thank all his summons, including the Lillend, before letting them return home.

"Would that all our enemies just line up like that, our jobs would be much easier," is all he has to say on the matter, but he's sporting a pretty big grin. "Let's go see what those elders want."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday August 21st, 2019 7:18:17 PM

"do any of your people require healing?" Wyaar asks of the monk "if so have them gather to me and I will channel for them."

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday August 21st, 2019 9:06:56 PM

Beri changes back into human form and joins the others.
Looks like we missed quite the fight over here. I'm surprised that the humans and orcs didn't try to stop eachother. Well, if the elders want to see us we probably shouldn't keep them waiting.

Beri instructs the summons to assist in any way they can before they disappear, figuring that their size and strength may come in handy.

Sesha - 102/202. AC 30 
Wednesday August 21st, 2019 11:53:26 PM


Sesha shrugs.

"I wonder if the attacks will stop once we take the artifact from here. It would be nice for the monks to catch a break."


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday August 22nd, 2019 2:24:06 AM

Is there any chance you could teach them the spell you used to trap enemies and bury them undetectable underground? Then might not fear death, but the threat of eternal imprisonment might just have an effect.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday August 22nd, 2019 4:17:49 AM

Tink nods to the gnome. She's a little worried now. Would removing the artifact from here stop the attacks? Could it make things worse?

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil  9d6=27 ;
Thursday August 22nd, 2019 1:44:34 PM

If any monks gather around Wyaar channels positive energy into them to heal 27 hp

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Thursday August 22nd, 2019 3:20:56 PM

Zane double checks that things are well in hand and then follows the others down the tunnel, bringing up the rear.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday August 22nd, 2019 5:53:36 PM

Garret meanders down the hall, strolling about, checking things out, as usual.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday August 22nd, 2019 9:19:15 PM

I hope this is the correct direction to get to the elders, don't want to keep them waiting.

DM Hugh - The Orb of Chaos, what does it do?  d20+9=13 ; d20+9=29 ; d20+9=15 ; d20+9=14 ; d20+9=13 ; d20+9=16 ; d20+9=24 ; d20+9=11 ; d20+9=12 ; d20+9=19 ; d20+9=26 ; d20+9=21 ; d20+9=26 ; d20+9=28 ; d20+9=16 ; d20+9=27 ; d20+9=25 ; d20+9=19 ; d20+9=25 ; d20+9=25 ; d20+9=25 ; d20+9=29 ; d20+9=13 ; d20+9=22 ; d20+9=23 ; d20+9=22 ; d20+9=10 ; d20+9=20 ; d20+9=23 ; d20+9=18 ; d20+9=16 ; d20+9=22 ; d20+9=10 ; d20+9=19 ; d20+9=14 ; d20+9=29 ; d20+9=13 ; d20+9=22 ; d20+9=22 ; d20+9=27 ; d20+9=24 ; d20+9=27 ; d20+9=27 ; d20+9=11 ; d20+9=19 ; d20+9=14 ; d20+9=15 ; d20+9=22 ; d20+9=22 ; d20+9=24 ; d20+9=21 ; d20+9=13 ; d20+9=11 ; d20+9=12 ; d20+9=20 ; d20+9=16 ; d20+9=10 ; d20+9=20 ; d20+9=13 ; d20+9=21 ; d20+9=29 ; d20+9=25 ; d20+9=15 ; d20+9=23 ; d20+9=14 ; d20+9=20 ; d20+9=17 ; d20+9=20 ;
Thursday August 22nd, 2019 11:00:12 PM

Tink peers down over the side of the wall and admires the destruction caused by Restlin's summons. She remarks that Restlin had some fun. She nods and wonders if removing the artifact could make things worse.
Zane lands and as he nears the bulwark, he reverts to 'Taur form and will follow along when they head off to see the Elder Gnome. He makes sure things are well in hand and then brings up the rear as the group heads down the tunnel.
Garret turns and watches the light with the gnome. He observes how the gnomes communicated with light before trotting along as the group heads for the elder meeting. He meanders down the hall, checking things out as usual.
Restlin takes a moment to thank all his summons, including the Lillend, before letting them return home. He observes that if all their enemies lined up like that their job would be much easier.
Wyaar offers healing to the monks and channels 27 hp into those that take him up on it.
Beri reverts back to human form and notes they missed quite a fight. He also remarks about how the half-orcs and humans didnt fight each other. He uses his summons to help with some minor repairs and moving debris. He remarks that he doesnt want to keep the elders waiting.
Sesha shrugs and wonders if things will calm down once the artifact is taken away.
Bosk asks Sesha if she could teach the gnomes the spell she used to imprison enemies underground suggesting that might be an appropriate deterrent.

The gnomes escort you to a smaller chamber than the one before. The old green skinned gnome sits alone on a chair by a small fire. The rest of the gnomes give you your space.

The old gnome beckons for you to sit down. He says, Apologize I must. Asked of me what the Orb of Chaos you did. Forthcoming I wasnt but Trust had to be earned.

Worth, you have proven. Wars not make one great yet great warriors you all are. Whats more spare the lives of your enemies you tried and regret the pointlessness of the assault you did.

He pauses for a moment to stare into the fire and then sets his gaze on each one of you in turn.
Orb of Chaos it is called...What is more chaotic than disrupting natures course? Death is a natural part of life yet prevent the natural order the orb does. Not possible to die from natural causes while the orb remains here. Those that fall in battle will never rest either. Turns the fallen to ash the orb does. Uses the energy released to reincarnate the fallen as well. Endless waves of bodies for the meat grinder the orb produces. Not meant to be this way, things are, therefore decided to grant your request I have.

He takes another pause and says
Ask me what you will before you go. Soon will I rest, yes, forever sleep. Earned it I have. Twilight is upon me, and soon, night must fall. That is the way of things or at least it will be, once gone the orb is. When 900 years old, you reach...look as good, you will not.


Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday August 23rd, 2019 10:49:03 AM

Beri thinks of whether he has any questions for the elder.
As you didn't tell us everything at first, are you able to tell us more now about why and how this place came to be? Was this set up as a punishment or an experiment to see if peace would ever be attained? And who would have set this realm with such rules? Is there a greater power here that created this Wold?

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 9/29 Quest Items 
Friday August 23rd, 2019 11:38:07 AM

"I mean, I won't look that good in 879 years, but I'd bet money that Sesha will be much better looking..."

"The Watcher had mentioned he may be able to come and assist with the ritual we need to perform." Restlin looks around. Is The Watcher still here?

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday August 23rd, 2019 1:18:43 PM

Garret remains quiet, but he ponders how this world will change. Will the others keep attacking once they know they will die? Will they realize that before they attack and die? Will everyone in the entire place die when the orb is removed?

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Friday August 23rd, 2019 4:55:38 PM

Zane just waits and sees if he's needed to respond, he usually lets the others handle this type of thing, he's more comfortable commanding (I.E. talking) on a ship....

Sesha - 102/202. AC 30 
Friday August 23rd, 2019 7:20:27 PM


900 years was an astounding number. Even Elves died of old age. Sesha grins at Restlin.

"By that point, I think the only one of us who would still be around is Garret. Aren't you effectively immortal now?"

DM Hugh - The claiming of the orb 
Friday August 23rd, 2019 10:54:31 PM

Beri thinks if he has any questions before asking more about how the place came to be and what the point of it all was.

The gnome looks at Beri and says, Said it has been, that long ago and far away 3 tribes existed in constant strife. Disruptive to all others they were so isolated from the rest they became. Perhaps someday they can return to the rest if tolerance can be learned. All I know of what you ask this is.

Restlin comments over the rings about how he wouldnt look that good in that period of time but Sesha is probably another story. He then asks about the watcher

As if on queue the Watcher does the trick of disengaging from a wall and becoming visible.

Im ready to depart whenever you are. The watcher says to Restlin

Garret remains quiet but ponders the fate of those who dwell in this world once the orb is gone.

Zane waits to see if anything is asked of him. Usually he lets the others handle this sort of thing.

Sesha grins at Restlin. She points out that Garret may be the only one around in 900 years asking the monk if he is effectively immortal.

With no more questions and those that are asked answered the elder rings a small bell. The two gnomes who were guarding the gate when you first approached from the underground take you to where the orb of chaos is housed, sitting on its pedestal.

The female gnome looks at you and says, The elder has said the orb is to be entrusted in your care and you are going to be taking it far from this place. Who among you will carry it?

The watcher says, Ill guide you back to the portal through the underground paths once you are ready to go.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Saturday August 24th, 2019 1:05:29 AM

Tink looks at the orb, then to her hands, then back to the orb. There's really no way she could physically carry it.

Instead she looks around to the others to see who will be the one to take it.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Saturday August 24th, 2019 1:53:53 AM

Bosk shrugs his shoulders. I honestly do not know how long I will live. I fundamentally changes when I became an agent of vengeance. Unlike most living creatures, an outsider does not have a dual natureits soul and body form one unit. When an outsider is slain, no soul is set loose. To my knowledge, there are no reports on one of us dying of old age...

Ooc: Honestly, I do not know if there has ever been another level 10 Avenger.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 9/29 Quest Items 
Saturday August 24th, 2019 11:45:58 AM

Orb of Chaos? Restlin can handle that. He raises his hand.

"I'll hold onto it. Not sure the rest of these guys should be touching something like that."

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Saturday August 24th, 2019 2:01:44 PM

"Well, Restlin, I was going to volunteer to carry it, It seems completely opposed to my innate nature, but I also have the strength of Dragon's to resist it. Your Call, You're the smarter one.'

Sesha - 102/202. AC 30 
Sunday August 25th, 2019 9:05:51 PM


Sesha considers the orb. She also considers Restlin holding it. And how long the little wise man has lasted hanging on to it.

"It's a shame it will likely be consumed in our ritual Mage Priest. With that thing, our lifetimes could flame out together"



Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Sunday August 25th, 2019 10:14:24 PM

We'll I have no idea how long I live, but since I can pick my appearance I'm sure I'll look amazing on the day I die... well, in our line of work I'll probably look amazing up until the last five minutes or so.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday August 25th, 2019 11:08:11 PM

"I am not sure it would like me touching it, or I it" Wyaar agrees.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday August 26th, 2019 11:54:42 AM

Garret replies to Sesha, "I wouldn't say that I don't age, but perhaps I just don't feel it quite as much as some others do."

When they arrive at the orb, Garret steers clear of the thing. He says, "Indeed, that is not for me."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday August 26th, 2019 6:36:53 PM

Wyaar abides.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday August 26th, 2019 9:03:16 PM

I think we may be overthinking this. Elders, you have been with this orb for centuries what would you suggest is the best way to transport the orb safely? If I understand the orb's properties, am I correct that the watcher would be unaffected by it as they are outside the influence of natural life and death? And that the watcher by their very nature is trustworthy? That they couldn't have fulfilled their roll here if this wasn't the case?

DM Hugh - The orb 
Monday August 26th, 2019 10:55:31 PM

Tink looks at her hands and then at the orb and then to the others.
Bosk shrugs his shoulders and makes an observation about not knowing how long he will live considering his soul and body have become one.
Restlin volunteers to bear the orb
Zane says he was going to carry it but it seems opposed to his nature. He differs to Restlin as he is smarter.
Sesha says that it is a shame the orb will be consumed in the ritual for with it her and Restlin's lives could flame together.
Beri also has no idea about when he will die but given his ability to change appearance he figures he'll look good when it happens well up until the last 5 minutes. He then observes they may be overthinking things. He suggests the watcher may be uneffected by it and trustworthy so why couldn't the Watcher carry it.
Wyaar says he doesn't think the orb and he would like being in contact before abiding by what the group decides
Garret says that he wouldn't say he doesn't age he just doesn't feel it as much as the others do

One of the gnomes standing by the orb speaks up, "The watcher could bear the orb yes. However the death altering power of the orb seems to be related to where it is currently. When you move it from this realm it will still have power but it won't resonate the way it does here. One of you could take it or you could trust it to the Watcher. Either should work."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 9/29 Quest Items 
Tuesday August 27th, 2019 7:07:25 AM

Restlin shakes his head. "Watcher is way too valuable. Just let me take the thing." He punctuates the statement by taking the chaos orb. It'll be fine, he's sure.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday August 27th, 2019 8:55:33 AM

Tink assumes it is probably safe to touch or hold. The gnomes seem pretty intelligent and they likely wouldn't leave it standing about where it could hurt someone who might brush up against it.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Tuesday August 27th, 2019 10:28:19 AM

Zane is ready to proceed...

(sorry short post, blew a tire on interstate 13 hours ago, just got home from being out all day yesterday.. g'night.)


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday August 27th, 2019 1:13:14 PM

Garret steps back from Restlin when he reaches for the orb. He cringes, waiting to see if Restlin will explode.

Sesha - 102/202. AC 30 
Tuesday August 27th, 2019 1:48:33 PM


Sesha watches intently. She was certain Restlin wasn't going to explode, but she had spells ready to heal him in case things went awry.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday August 27th, 2019 9:16:41 PM

I think it's okay as long as nobody dies... are we ready to head out?

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday August 27th, 2019 9:26:07 PM

Just in case, Wyaar does a detect evil on Restlin after he takes the orb. just to be sure.

DM Hugh - The orb 
Tuesday August 27th, 2019 10:23:27 PM

Restlin confirms he's willing to carry it, reasoning the Watcher is too valuable.

Tink assumes it is probably safe to touch or hold.

Zane is ready to proceed.

Garret steps back from Restlin, waiting to see if the mage priest will explode.

Sesha doesn't think Restlin will explode but has the healing spells ready to go just in case.

Beri suggests taking the orb should be ok as long as no one dies.

Wyaar detects evil on Restlin as he grabs the orb.

Restlin reaches out to take the orb and Restlin only: Highlight to display spoiler: {Holding the Heart of Chaos makes you feel vaguely angry and anxious. Thoughts are slightly more disorganized and odd tangents/associations happen, sometimes leading to novel new ideas.
}

With the heart of chaos in hand and the Watcher recruited you are able to quickly make it through the underground to the clearing with the gate where you originally arrived.

You activate the gate and step through to find Megaman, Chuck, Dock, the Custodian and Uthras waiting for you where you left them. You have collected the hearts of order, chaos, balance and evil. One final heart remains, 1 arch remains un-visited and 1 ritual participant remains unidentified.

The Custodian asks your group as you arrive, "What now?"

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday August 27th, 2019 11:36:46 PM

Bosk smiles. I have a bad feeling about this next one. I say we rest up and recover our spells before continuing.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Wednesday August 28th, 2019 7:53:59 AM

"It's the last one we have to find. Couldn't hurt to be a little extra cautious"

Tink checks to see where all the hearts currently are. Did the party leave the other hearts back here, or have they been carrying them the whole time? She isn't keen to let them out of sight. Not when the party are so close to the goal.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Wednesday August 28th, 2019 9:57:51 AM

"Well, Custodian, it seems we must adventure into the final gate in search of the last two parts of the ritual. We need to locate the final Heart and the last participant to complete the Ritual to open the Prison so that the Power leak can be closed off, or rather opened up so it can be controlled rather than uncontrolled.
There have not been more troubles have there?"

Zane pulls out a couple Taur sized meals and offers those who have volunteered to help the Iron Dragons to help themselves. He then digs into one himself, sitting cross-legged as he starts to rest and recover....

Sesha - 102/202. AC 30  d8+10=13 ;
Wednesday August 28th, 2019 11:15:09 AM


If a break is called for, Sesha adds her usual meal, an Extended Heroes Feast, to Zanes preparations. (in addition to all the bonuses from the spell, everyone gets 13 temp hp for the next 24 hour period.)

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 9/29 Quest Items 
Wednesday August 28th, 2019 12:09:08 PM

Restlin holds onto the orb. His eyes flit about a bit as his thoughts rearrange themselves. He would love to sit and experiment with this thing. Who knows where it could lead? It's too valuable, though. He puts it with the rest of the orbs.

OOC: We're leaving the orbs behind, not taking them with us, right?

"I could use some time to regain spells too. I burned through most of my high-level ones to summon that army." He casts Mage's Magnificent Mansion to give everyone a comfy place to stay, sleep, eat, whatever. Obviously all their collected undead & constructs are invited as well.



Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday August 28th, 2019 1:06:45 PM

When they arrive back, Garret starts to walk towards the other portal, but then turns at the last minute when Bosk mentions resting. He says, "Oh yes, of course." He starts salivating as Sasha prepares "the usual."

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday August 28th, 2019 9:00:41 PM

Beri eagerly agrees with the others on resting and recovering some spells
I agree, with all the moving around and giving chase I burned through summons faster than normal. Watcher, what can you tell us about the last portal? Has there been any change since we last talked? We don't want to unexpectedly end up in a war zone.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday August 28th, 2019 10:05:23 PM

Wyaar Shall listen to what the watcher has to say before enjoying the feast and downtime to trapper and pray.

DM Hugh - The Last Supper? 
Wednesday August 28th, 2019 10:19:33 PM

Bosk suggests they take some time to recover before heading out to the last arch.

Tink decides to check on the hearts to make sure nothing happened to them.

(OOC: As far as I knew you guys were carrying the hearts with you as you journeyed to the other realms once you started collecting them. Please tell me otherwise if that isn't the case)

Zane answers the Custodian's questions and asks a question of his own about anything changing with respect to the final world. He then starts pulling out some food.

Sesha contributes to Zane's offering by preparing a Hero's Feast

Restlin considers experimenting with the heart of chaos but figures it is too valuable so he puts it with the other hearts. He too echoes the calls for rest that others in the group have made. He does provide a magnificent mansion for his friends and allies to spend the night in.

Garret being a nonspellcaster is ready to hoof it to the next arch but seeing as everyone else is going to wait he salivates at the idea of partaking in the "usual" instead.

Beri also agrees about the need to rest and asks the Custodian some questions of his own.

Wyaar listens to what the Custodian has to say before partaking in the food and praying

(OOC: NPC recap - Watcher = construct man with gears from chaos world; Custodian = intelligent sphere of annihilation; Megaman = half undead / half construct from balance world; Chuck = human author from strange universe; Dock = formerly flying intelligent construct turned into a golem to help with the ritual; Uthras - undead paladin taken from order world )

The Custodian responds to Zane and Beri.

He says to Zane, "Nothing has really changed in the tower or the final portal of late."

To Beri he says, "There isn't really anything to report. It seems like things have been relatively calm for about 30 odd days and nights. That is really all I can tell."

The party has a feast and stay in Restlin's magical dwelling getting a good meal and a good night's rest. The next day you awake refreshed and ready to tackle whatever lies ahead.

Any last preparations before entering the final portal you have yet to visit?



RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+43=53 ; d20+50=62 ;
Thursday August 29th, 2019 7:05:03 AM

Tink is happy that the hearts are staying with the party. Leaving them at the tower - virtually unguarded - would be asking for trouble.

When the nod is given, Tink will step through the final portal. The party are nearing the end of this challenge.

"Let's do this"

-------------------
Perception: 53
Stealth: 71


Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Thursday August 29th, 2019 10:19:28 AM

Zane will step through with the rest, ready to play bodyguard as usual.....

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday August 29th, 2019 11:14:46 AM

Restlin wakes, limbers up, casts all his dailies, and follows Zane into the last portal.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday August 29th, 2019 1:17:06 PM

Garret eats the magical food, then eats some more. He lets out a huge belch and says, "Now there's room for more!" He starts eating until he passes out in a nice food coma, safe inside the mansion, but still at the massive table of food. His head falls into a plate of mashed potatoes, fortunately to the side, and he starts snoring.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday August 29th, 2019 6:55:44 PM

Restlin smiles at his sleeping friend. He casts a quick telekinesis spell and picks up the sleeping halfling before guiding his sleeping body to one of the bedrooms. He casts a prestidigitation to clean the potatoes off his face, then pulls the blankets over him. Tomorrow may be tough. Best if the little dude is properly rested w/o a crick in his neck.

Sesha - 102/202. AC 30 
Thursday August 29th, 2019 8:47:50 PM


Sesha watches Restlin, glad that he at times, felt as paternal as she did maternal. She sometimes forgot she knew Garret longer than anyone else here.

"Just imagine mage-priest, there will come a time when it's a tiny half-drow with dark skin and light hair you are moving around. And it will be half you."

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday August 29th, 2019 9:08:26 PM

Beri finishes up his daily spell preparations, grabs a cup of coffee, and joins the group.
I think I'm about as prepared as I'm going to be. I wonder what kind of spiritual upheaval we are about to walk into. Somehow I doubt this is going to be a simple matter of right and wrong, and no doubt the last heart is somehow at the center of all this. If I recall, the last heart somehow embodies goodness, that might be worth considering as we see how things unfold and the roll the heart plays in this struggle of ideas..

DM Hugh - A forested path 
Thursday August 29th, 2019 10:23:21 PM

That night Garret eats, eats some more, lets out a belch and then eats some more. Eventually he falls asleep in his mashed potatoes.
Restlin smiles at his sleeping friend telekinetically moving him to one of the bedrooms and then cleaning his face with magic.
Sesha observes Restlin interact with Garret and observes that one day hell have to deal with a half-drow that will be half his

The next morning
Tink is happy that the hearts have been traveling with the party and they wont have to worry about them being undefended. She stealthily and with sharp senses steps through the portal when the nod is given.
Zane steps into the portal, ready to play bodyguard once again.
Restlin wakes up, limbers up, casts all his dailies and follows Zane through the portal
Beri grabs a cup of coffee, finishes his spell preparations and joins the rest of the group. He says hes prepared as well as he can be. He suggests that this wont be a single matter of right and wrong and wonders what kind of upheaval they are about to walk into.

One by one you step through the portal

When you emerge you are in a wooded area. You notice a little path near wear the arch exits out of.

Following it down you see a well, with a dim light at the bottom of the well.

You hear a chorus of voices of varying timber calling out.

"Do it!!!" a high pitched child like voice says

"You know you want to!" A rich silky feminine voice says

"Think of what you could achieve if you just reclaim what is yours." a man's voice with a tenor like timbre to it says

"Take it and become whole" A baritone chimes in

"Save your people." A very deep voice finishes.

Another voice responds to the chorus. "No, I created that artifact in order to gain peace for myself and my kingdom. I'm not going to throw everything away."

What ever could be going on at the bottom of the well?

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday September 5th, 2019 10:03:38 AM

Restlin wonders what ever could be going on at the bottom of the well. He looks down, trying to gauge the distance and see if anything's visible. Can they fit down there, or will they all need to shrink?

Sesha - 102/202. AC 30 
Thursday September 5th, 2019 10:06:19 AM


Sesha looks down the well, then casts dancing lights. She sends the little balls slowly down the well, observing as they go.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+34=48 ;
Thursday September 5th, 2019 11:36:41 AM

Garret looks around, steps closer to the well and away from the well. He is trying to determine if the sounds are really coming from inside the well or if it is some sort of distortion (Perception: 48).

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Thursday September 5th, 2019 4:13:57 PM

"We can always just drop (or push) Garret down the hole. He can tell us how deep it is for one, and the other, he's probably the least threatening looking of our group."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday September 5th, 2019 4:42:32 PM

Wyaar ponders a moment before fishing a coin out of his pocket and tossing it down the well. "Making a wish"

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday September 5th, 2019 9:01:10 PM

Beri peers down the well to get an idea of how deep it is and whether he can see the sources of the voices, then addresses the rest of the party over their rings.
The way I see it, we have two options. We can announce our presence, or we can wait a minute or two and get a better idea of the people and their motives before becoming a third party to an already tense situation.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday September 6th, 2019 12:27:58 AM

I suppose if we wanted to keep our presence unknown, it would have been better not to drop a skin and lights down the well. Still, the people sound distracted, and he mentioned an artifact.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday September 6th, 2019 4:33:20 AM

"At least we have the high ground" Tink observes with a grin

"I'm happy to drop down first and look around. Any trouble and I can teleport back up here"

DM Mitch 
Friday September 6th, 2019 4:49:06 AM

Restlin wonders what is going on at the bottom of the well. He tries to gauge the distance in order to see if anything is visible.
Sesha casts dancing lights and sends the orbs of light slowly spinning down the well.
Garret looks around, stepping first closer to the well and then away from the well. He confirms the sounds are coming from the well.
Zane suggests they send Garret down to see what is going on down there as he is the least threatening looking.
Wyaar fishes a coin from his pocket and tosses it down. He tells the others hes making a wish.
Beri says over the rings they can either announce their presence or wait a moment to get a better idea of the situation.
Bosk comments that if they wanted to remain hidden they probably shouldnt have thrown things down the well.
Tink offers to go down and check it out.

As the light slowly glides down the well it reveals what appears to be chamber stretching further into the darkness, roomier than the shaft of the well itself. The well shaft is medium so large folks would have to be reduced to fit down it but the chamber at the bottom looks roomy enough.

Apparently some of the voices from the conversation you overheard at first have noticed Seshas dancing lights.

"Interlopers!!!" the high pitched child like voice says

"Who dares disturb us?" the rich silky feminine voice says

"I thought you agreed to come alone? You assured us your people would not be here" the man's voice with a tenor like timbre to it says

"Are they going to get in the way?" the baritone chimes in

"Just ignore them and proceed. You can deal with them after in the same fashion you used to deal with all who opposed you." the very deep voice finishes.

The other voice responds to the chorus, I dont see anything. Are you sure someones there? As you asked I did come alone so if someone is there they are not with me. With that being said, even if I did reclaim the artifact why should whoever they are perish for being in the wrong place at the wrong time? The only reason Im even entertaining your offer is because of the threat to my city, but there has to be another way, right?


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday September 6th, 2019 11:33:50 AM

Garret says, "Hey, anyone see any evil down there? If not, this might just be a few people selling wheat to one another for all we know."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Friday September 6th, 2019 2:57:42 PM

"Sounds like the only reasonable person down there needs help with some threat. Maybe we go down there and see what's what?"

Restlin doesn't have any shrink spells for the taurs.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Friday September 6th, 2019 4:19:24 PM

Zane looks to Bosk, "Smaller? And Beri you got yours right?"
Zane reduces himself and will reduce Bosk as well if wanted.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday September 6th, 2019 9:13:36 PM

I can be pretty much any size needed, but let's give them a beat before heading down to make sure we don't make things worse.

Beri calls down the well.
We aren't here to cause trouble and have no intention of opposing anyone. We were just passing by, and heard people stuck at the bottom of the well.

Would you feel more comfortable if we were to send someone down so you can see we are no threat, or would you prefer we keep our distance up here?

If our presence here is going to lead to problems we can also leave. That said, if there is a threat to a city, perhaps we can be of service? In our homeland we've been called on to protect the people of several different cities form all kinds of threats. As long as we are on the side of good we try to led aid where we can.


Sesha - 102/202. AC 30 
Friday September 6th, 2019 9:53:57 PM


Sesha nudges Bosk.

"Think that thing where we stomp loudly at first, then do it quieter to make it sound like we walked away is a good idea? I bet we could pull it off."

Over the ring, she adds.

"I can send down some prying eyes. Its a nifty spell that makes little invisible peepers. Worth it?"

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Saturday September 7th, 2019 8:33:37 AM

Bosk shakes his head in response to Sesha. I think we have interacted too much for them to fall for it. And given what were are seeking, I do not want to start our meetings off with and deciet.
Bosk accepts the offer to reduce his size and waits with the others.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday September 8th, 2019 7:03:48 PM

Wyaar waits for the response from down below after Beri yelled.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Monday September 9th, 2019 3:02:07 AM

Tink nods to Beri's sentiments. He has phrased the response perfectly in her opinion.

DM Mitch 
Monday September 9th, 2019 7:07:07 AM

Garret asks if anyone sees any evil otherwise they might have happened upon a wheat transaction for all they know.

Restlin suggests the reasonable person needs help and they go down and investigate.

Zane looks to Bosk and asks about becoming smaller. Ensuring that his fellow taur has the ability to shrink to go down there.

Beri calls out down to the well. He explains they were passing by and heard voices down the well. He explains they were just passing by and were planning on opposing anyone. He asks if the people down the well would be happy if they sent someone down or would they like to come up. Beri also offers their help explaining some of what they did before.

Sesha suggests sending some prying eyes down or using subterfuge to make it look like they go away

Bosk disagrees with Seshas suggestion saying he doesnt want to start their interaction off with lies and deceipt

Wyaar waits for a response to Beri.

Tink nods in approval to Beris statements.

The chorus does not seem to like what was shouted down.

The high pitch voice cries out, Go Away. We dont want any.

The silky seductive voice says, Yes, you would be a hindrance to what we are trying to accomplish here.

The tenor says, Everythings perfectly alright now. Were fine. Were all fine here now. Thank you. How are you?

The baritone says, We have things in hand. I suggest you go help someone else.

The deep voice says, Your presence is problematic. Please vacate.

The female voice says, If you folks are who you say you are and not some kind of trick then maybe you are the other option Ive been searching for. Please, come down. Id like to learn more about the cities youve protected in your homeland. We dont get many foreigners so it never occurred to me to seek help from abroad as weve cultivated a difficult reputation in the past. Though if you havent heard of it then maybe you are from a long way away.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Monday September 9th, 2019 7:58:55 AM

"It sounds as if at least one of them is seeking aid. I think we should venture down and see what is going on" Tink is ready to fly down the well "If anyone would prefer, I'd be happy to scout it out first and report back over the rings with what I find"

Tink will look down over the edge of the well and then start to slowly descend into it

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Monday September 9th, 2019 11:03:22 AM

Restlin had faith in Tink's ability to remain unseen. He lets her do her thing, but is prepared to dimension door down immediately should she need help.

Readied action: Dimension door to bottom of well if Tink gets in trouble.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday September 9th, 2019 11:11:50 AM

Garret is prepared to walk away when the last voice pipes up that she would like help. As Tink floats over the edge, Garret says over the rings, "Well, that one person has asked for help and they're clearly outnumbered. I don't know how we can refuse that, but I'll wait for Tink's recon before I jump in the hole."

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Monday September 9th, 2019 6:35:08 PM

Zane reduces himself and Bosk when he asks for it., then will be ready to drop of the edge and use his wings to descend quickly but safely... Carrying whomever else needs a lift....
It's good to be strong.....sometimes.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday September 9th, 2019 7:55:43 PM

Wyaar clicks his heels together to activate his flight and heads on down with the others.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday September 9th, 2019 9:18:37 PM

It sounds like it's the person in need is requesting our assistance, so we are sending a representative down. While we are happy to tell you about our past deeds, please know that we will also want to know both sides of what is going on, as well as what exactly you mean when you say you "cultivated a difficult reputation in the past."

Beri addresses the rest of the party over their rings.
Hopefully by adding that last part the others down there will be more willing to hear us out, as well as make sure nothing is left out regarding their reputation. We don't want to find out that they have a history of backtracking on promises or of deceiving people.

The druid then transforms into an air elemental and prepares to take the dimensional door down should things go bad.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday September 10th, 2019 12:34:10 AM

Bosk makes sure his air walk is activated follows the others

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday September 10th, 2019 11:39:34 AM

As everyone else heads down the hole, Garret jumps over the edge and tumbles and bounces past those gently flying, saying, "Excuse me" as he bounces along.

OOC:
Slow fall, any distance

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday September 10th, 2019 2:38:38 PM

"Watch for falling halflings!"

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday September 10th, 2019 9:02:04 PM

I wonder if the people in this realm know what a halfling is...

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Tuesday September 10th, 2019 9:52:11 PM

Zane curls his wings and just before hitting the bottom, he spreads them and lands lightly.....

Sesha - 102/202. AC 30 
Tuesday September 10th, 2019 11:18:42 PM


Sesha shapechanges back to her regular form, and featherfalls herself down the well.

DM Hugh - The bottom of the well 
Tuesday September 10th, 2019 11:51:12 PM

Tink surmises that one of them is seeking aid. She suggests they venture down and see what is going on. She alternately offers to scout down first and report back. She looks down over the edge of the well and then slowly descends.
Restlin has faith in Tinks ability to remain unseen. He lets her do her thing and prepares to dimension door down there should Tink get in over her head.
Garret was prepared to walk away when the last voice asked for help. He points out that the one person asks for help and they are clearly outnumbered but hes willing to wait for Tink before heading down.
Zane reduces himself and Bosk when he asks for it. He prepares to drop down and give a lift to anyone else who needs it.
Wyaar clicks his heels together activating his flight and prepares to head down with the others.
Beri explains to the people in the hole that they are sending a representative down. He says theyll tell them about their past deeds but he also wants to know both sides of what is going on as well as what was meant by that difficult representation. He explains to the other Iron Dragons over the rings why he was saying what he said and then prepares to descend the well in Air Elemental form.
Bosk makes sure his air walk is active and follows the others.

Tink descends the well.

She is joined by the others. Garret simply jumps down the well, excusing himself while the others fly down. Wyaar calls out, Watch for falling halflings! Beri puzzles over the rings if the people of this place know what a halfling even is. Zane curls his wings right before hitting the ground. Sesha returns to her normal size and feather falls down the well.

When they get to the bottom they see a medium human-sized woman on the shorter side with 4 gossamer wings coming out of her back. She has dark brown hair worn in a pixie cut. She is wearing a green outfit with a silver tiara. Near her on a pedestal sits what appears to be a heart carved out of stone inset with a gold locket.

Opposite her is: a tiny bug eyed being; an unnaturally beautiful long legged buxom woman with dark black eyes, pale skin, red lips and crimson locks; a creature that is unnaturally tall and slender with sharp claws and an unsettlingly blank face; a bald muscular creature with red eyes, sharp teeth and a scowl that crawls about on 4 limbs that bend in an unnatural way; and a massively obese creature that locomotes using many small legs and has two obese arms. It also has a grotesque face with a large prehensile tongue that occasionally darts out. It spits a glob of something on the ground.

The voices react to the Iron Dragons presence.

The tiny bug eyed creature says in a high pitch voice, We told you to go away!
The black eyed unnaturally beautiful woman says in a seductive tone, Well theyre here now. I dont think this is one of those instances where its the more the merrier.

Somehow the unnaturally slender creature with the blank face says in a tenor tone, I dont suppose youd believe weve got a reactor leak going on down here and you need to give us a few minutes to lock it down. Its a large leak, very dangerous. The creature has no mouth or face to speak of.



The creature with the unnaturally bent limbs and red eyes says in a baritone, Just what we need. Some kind of tiny creature putting its nose where it isnt wanted. We already have one tiny one down here and it is annoying enough as it is. I dont think its friends will be any better either

The obese creature says in a deep voice, This is an invite only gathering. As weve previously informed you, your kind are not welcome here.


The woman in the tiara with the gossamer wings says, I, Queen Esmerald do formally invite, whats your name dear (to Tink) and her companions down here to our discussion.

She continues, Im more than happy to give you all an explanation as to what you just walked in on as well as why my land might not have the best reputation as the 2 subjects are intertwined. However I would like to know more about your past exploits.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Wednesday September 11th, 2019 8:02:19 AM

Tink smiles and gives a little bow "I'm Katinka, but most people just call me Tink. These are my friends..." Tink gestures to each of the party as she introduces them by name.

"Our past exploits? Well, your typical adventuring things mainly. Lots of travelling, meeting new people, fighting evil. That sort of thing"

Over the rings Tink lets the others topside know what is going on "Pssst! Restlin, there's a bit of an introduction session happening down here.

Sesha - 102/202. AC 30 
Wednesday September 11th, 2019 10:26:12 AM


Sesha considers the others coming down. Restlin couldn't see in the dark, so she maneuvers her dancing lights spell, spreading it out to make sure everyone can see just fine.

"Humans.", she says with a gruff demeanor, and spits a gob of phlegm right into the middle of the other creatures gob of phlegm. She winks at the Queen.



Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday September 11th, 2019 11:15:36 AM

Garret is intrigued by the interesting creatures. He looks to each one as they speak, trying to respect them, but he bounces along and looks closely at the creature with four limbs and the obese one with many legs.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items  d20+47=63 ;
Wednesday September 11th, 2019 12:06:07 PM

Restlin can see in the dark just fine, thank you (permanent darkvision).

With a poof, the Mendicant appears in everyone's midst. "Our past exploits? I don't think this room has the patience needed to hear all of them, tough crowd and all, but I can give the highlights! I am Restlin, Mendicant and servant of Wardd, god of luck. You've met Tink, our hard-nosed Justicar. We also have Bosk, Sesha, Zane, Garret, Beri, and Wyarr, noble paladin of Maab, the fey queen."

"Figured that might have some weight with this bunch. Don't let it go to your head."

"We are the Iron Dragons. We have slain illithid demigods, fought off undead invasions, cleansed an entire land stolen out of time of its corruption, and cured a giant space whale of her stomach ache. We have guided the richest city in the Wold back from economic collapse, sacrificed our favorite robes, befriended giant turtles, restored the honor of murdered parents, made friends of our enemies, been objects of worship for an entire crew of kobolds, and turned an evil, intelligent asteroid's brain into this!" He pulls Waddles out of a belt pouch, showing the rubber pig that was once a nerve cluster.

"We have ridden on the backs of dragons, wrestled dragons, slain the oldest and most powerful dragons, and even reunited a dragon with their grandma after attacking it with a straight razor." He puts Waddles away. "We are recognized everywhere in our world as a powerful force for all that is good and right, and we have a great time doing it.

"In short, we are kind of a big deal."

Diplomacy: 63

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Wednesday September 11th, 2019 2:52:51 PM

Zane furls his wings back in and crosses his arms in his usual intimidating manor, then remembers he's not any bigger than the rest, except Garret.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil  d20+25=37 ;
Wednesday September 11th, 2019 6:43:56 PM

Wyaar detects evil towards the group found below and then nods along to what Restlin says. "We are something of a big deal, it's true"

Diplomacy aid another: 37

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23  d20+12=16 ; d20+33=44 ;
Wednesday September 11th, 2019 9:03:29 PM

Beri joins the others and returns to human form.
And I am Beriothian Galanodel, druid of Hook City. Hopefully we can find a way to be of service to everyone here.

The druid watches closely for any signs that what they are being told is anything other than the truth. He also keeps an eye out for the other party, and readies an action to cast reverse gravity should any of them decide violence is preferred to talking.
sense motive = 16
perception = 44

DM Hugh - Introductions all around 
Wednesday September 11th, 2019 10:56:02 PM

Tink introduces herself.
Sesha spits, then winks at the queen.
Garret shows great curiosity towards the strange creatures.
Restlin regales the group with the feats of the Iron Dragons.
Zane looks scary.
Wyarr admits theyre something of a big deal.
Beri joins the others and add his introduction to the rest.

Wyaar: Highlight to display spoiler: { all 5 of the strange looking entities radiate overwhelming evil. Queen Esmerald does not register as evil.}

Queen Esmerald seems to perk up a bit and asks, That is an impressive introduction. With all those accomplishments I dont suppose something like negotiating peace between a beleagured city and the army of undead who are threatening it be beneath you?

The bug eyed creature calls out in a high pitched shout, You dont want their help.
The black eyed beauty says seductively, We can solve your problem in a way that is much more satisfying. Dont you remember the way things used to be? Noone would dare stand against you. You could have that again and more.

The blank faced horror says in his tenor, So they call you guys Dragons and youve wrestled dragons, ridden dragons, reunited dragons and slain dragons. Seems like you guys got dragons on the brain. How are you guys against I dont know Demons?

The bent limbed baritone says, A Justicar? I knew the tiny one would be trouble and they have a paladin too? This just keeps getting better and better. Your highness are you sure your current plight is one that can be solved using lawful means considering the reputation youve cultivated in the past?

The obese creature says in its deep voice, This place is getting rather crowded. Im beginning to think maybe we should pull our offer. These folks may sound impressive but you know first hand what we are capable of Esmerald. Maybe you should be sure these newcomers are who they say you are. You wouldnt want to regret betting on the wrong horse with so much at stake.




Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Wednesday September 11th, 2019 11:45:16 PM

Zane, does 2 things; first he designates the Queen as his target for Bodyguard and second, the more impressive one.
"Nah... We don't have Dragon's on the Brain....While we are collectively are known as The Iron Dragons. Personally, I'm known as the Bronze One."
(Reduce Person is suppressed by dragon form, but still running) He finishes his spell and turns into a Large Bronze Dragon.
"And I don't think you really want to make us mad. And until we know the entire story, She falls under our protection since you outnumber her. If the numbers were the other way around, it'd be different."

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday September 12th, 2019 7:08:48 AM

"First hand what we are capable of? That's sounding like a threat to the Queen"

"I've been called far worse than trouble. But then again, only by troublemakers" Tink responds to the bent limbed one. She then looks to the Queen "We would happily lend our services to aid in peace negotiations"

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday September 12th, 2019 11:57:53 AM

Restlin chuckles. "It's almost like they're trying to be threatening. Anyway, yea, we're game. Looks like you're a bit out numbered here, your highness."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday September 12th, 2019 12:20:09 PM

Garret moves over and stares at the creature without a face that talks. He wonders how it does that.

Sesha - 102/202. AC 30 
Thursday September 12th, 2019 3:39:24 PM


"If anyone can see through a fair deal, its a Justicar, o' Queen."

Sesha thinks for a moment, then considers the fact they are a party of casters and large creatures squeezed into a small space literally right next to the enemy.

"We might be at a disadvantage. We are on their lands, and they know our measure, but we do not know the same."

She turns her gaze on the queen. Does she have adventuring gear? Weapons? Magical equipment? A component pouch? (Tink is always detecting.) She pokes a finger at Baritone. "Don't threaten ladies with their reputation. It's not proper. And among royalty, that goes double."

If something goes crazy and they are attacked, Sesha readies an action to teleport, with the Queen, to the top of the well.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday September 12th, 2019 9:21:36 PM

Bosk turns to look at the other party. We have killed daemons and demigods, and we have worked with them. In our world daemons are inherently evil, yet we have also come across the exceptions and are capable of keeping an open mind. Although not daemons, two of us are outsiders.

I am Bosk DeOx, Agent of Vengeance for the goddess of revenge, holy servant to the god of life and death, dual citizen of the land of the living and the land of the dead, and an intermediary between the gods where death and unfulfilled vengeance overlap.

Although I do not know your situation, it sounds like we are uniquely qualified to help.


Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday September 12th, 2019 9:42:32 PM

Demons... have we? I don't.... maybe? Bosk, do you remember? I suppose it's possible, when you start defending realms from evil demigods you start to lose track of things like that. But I can assure you that we are exactly what we claim to be. One of the perks of being a good guy, you don't have need of bluffing. Fortunately, that's also what makes ideal if you are serious about negotiating peace.

Beri listens to the others trying to persuade the queen to their side, and to what they choose not to bring up.

It seems to be we are tiptoeing around the obvious. It was asked whether your current plight is one that can be solved using lawful means considering the reputation youve cultivated in the past, yet nobody has mentioned either your past or why it wouldn't be solvable through legal means. Well, if that's the case we have no problem admitting we aren't the group for you. As pointed out we have a paladin and a justicar with us, we aren't about to go against what is righteous. But it is always better to walk in the light, and if anyone can help you though lawful means it would be us. So why don't you fill us in on what is going on, and we will let you know if we are the ones that can broker your peace.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday September 12th, 2019 9:44:38 PM

Ah, thank you Bosk, I was pretty sure we had a few demon run ins under our belt but for the life of me I couldn't remember when that was.

DM Hugh - War and Peace 
Thursday September 12th, 2019 11:41:44 PM

Zane shows off his dragon form and declares the queen under their protection.
Tink offers their services.
Restlin is amused by the implied threats.
Garret continues to stare.
Sesha tries to take the measure of everyone and prepares to flee in case things go badly.
Bosk further introduces the group by means of explaining their dealings with Demigods and Daemons. He further explains that 2 of their number are outsiders and that he himself is a Grim Avenger and that their group is uniquely qualified to help.
Beri backs up that they are who they claim to be. He also questions the mysterious past of the queen and why the current predicament cant be solved through legal means. He suggests she just tell them all what is going on and the dragons can figure out if they are the ones to broker this peace. He also thanks Bosk for filling in the details regarding their demonic encounter.
Sesha / Detect Magic : Highlight to display spoiler: {The queen radiates an aura of sanctuary}
Sesha notes that the queen does not carry any weapons nor component pouch. Her raiment looks like it was made to move around in but that it doesnt even provide the protection that cloth or padded armor would. She also doesnt appear to have anything magical on her save for the aura the bloodwitch noticed previously.

Esmerald looks at you and says, Well this is rather embarrassing. You see I wasnt always as I am now and neither were my people. How to put this, well this land was one of constant conflict. Those who dwelt here lived in constant conflict with one another in a brutal struggle of kill or be killed. My house led both my people and an army of the undead against the forces of the other beings that used to dwell here. My grandfather and father made a deal with the creatures you see before you in order to gain the power to turn the tide of the Forever Wars� as we called them in our favor. When they died in combat, no less, I inherited their mantle, the undead army, their demon enchanted weapons and at the time Im ashamed to say that I was hell bent on revenge. From a young age I trained in one thing, Combat and I was good at it. Tactics, Strategies, Martial Arts, you name it and I could handle it. With my training, my army, my equipment and my natural talent I was able to wipe out the other factions. At first I did it one by one but as some of the sides started falling those that were left formed an alliance of sorts to try to stop me. They failed and I broke their forces and put an end to their threat leaving my people the sole inhabitant of this island. The problem is we had adapted to being a warrior race and we were starting to turn that same aggression that won the war against each other. I knew that if I didnt do something we would be destroyed by the same foul drive that had enabled us to win. I considered moving beyond this island, but the question remained could we hold the expanded territory we would win in the future when we couldnt hold the territory we had won in the past? It didnt seem like we could, so in order to save my people I did something drastic. I ordered the undead army to stand down and to seal themselves away in a tomb, then I removed my heart. You see I was the last of my line and I didnt take a spouse or have children so if I died the deal would be null and void and my people would be free or so I thought. The conflicts that were occurring between members of my people seemed unnatural and I think being in proximity to the undead army and weapons granted by the demonic pact fueled them on. The thing is I removed my heart and I didnt end up dying somehow but the pact was physically separated from my being and sealed away in the organ which transformed into the stone artifact with the gold locket on the altar right there. I dont know why I didnt die but I wonder if some force opposed to evil blessed my sacrifice because I developed new powers that replaced the ones I had lost. I became protected by an aura that made it hard for me to be attacked and I could calm peoples emotions as well. I also found the plans for the city I ended up building nearby and the walls of the city resonated with my emotional calming ability to blanket the area and aid in my people changing as well. We took our swords and turned them into plowshares, seeking peace and prosperity instead of war and ruin. Things were going remarkably well until the undead army escaped their tomb and started attacking my city.
The walls are holding for now but I dont know how long they will last. My people are defenseless. They no longer bear weapons. The demons contacted me and asked to meet with me in this well where my heart resides. They want me to use my heart to gain the power of the pact in order to save my people once again, but if I do that that will destroy all the progress weve made and probably us all in the end. I dont think the undead necessarily want to destroy us all. I think it is possible they feel betrayed by me for having sealed them in a tomb for all eternity. I mean they are skeletal in nature but they are very cunning and while they had to obey my every order while the pact was in effect they do seem to have a will of their own, now. I think if they can be treated with respect and some sort of apology delivered for using them and tossing them away then maybe a peace can be had with them and the pact does not need to be renewed.


The bug eyed tiny creature shouts to Esmerald in her high pitched voice, You cant trust the undead. Theyd soon as kill you the moment you tried to have a peace talk with them.
The black eyed woman chimes in, Why take the chance? Your heart and the promise it contains are within your grasp. Take it and be done with these games. Crush the leader of the uprising as an example to any who would dare question your authority.
The faceless clawed entity adds, Suppose they do meet with you? What then? Whos to say the undead wont demand your death as an apology? Would your fancy walls still work if you were no longer there to resonate with?
The bent limbed creature says, I will tell you what will work. The pact. It saved your people in the past and it will save them now. Why gamble on some outsiders you just met and undead killing machines being reasonable when you could trust in us and be done with the threat they pose in the time it takes to reclaim your heart?
The obese creature says, We saw greatness in your bloodline. That is why we made the deal with your sire and grand sire in the first place. You can surpass them and gain an even greater power than that which you used to command. You said it yourself. Your people have grown soft and defenseless. You may be able to negotiate this threat away but what happens in the future when a new threat emerges that you cant negotiate with? Your instincts were right the first time. You should take our power and move beyond this island. Bend this entire world and then the worlds beyond it to your will. Things will only be well and truly safe for your people when there are none left standing to possibly threaten them.


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday September 13th, 2019 12:50:24 PM

Garret backs away from the demons, now that it appears that they really are demons. As he eyes them, he says to the queen, "This doesn't seem like a deal. This seems like they're trying to make you do something bad. That seems kind of clear to me, but I like things simple."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Friday September 13th, 2019 3:54:51 PM

Restlin defers to Tink. He's sure she knows best how to handle this.

*Leaving for vacation today = low effort post.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday September 13th, 2019 9:04:08 PM

Beri scratches his head as he takes in the queens story.
Ahh, I think we understand your plight. As it turns out, we have actually worked with an undead kingdom in the past, they were people who's kindness and understanding were far beyond any mortal rulers I've met.

While I don't know the skeletal warriors you talk of, it sounds to me that your intuition and ability to read people and situations has been very keen. I know what you are saying is possible, and if you believe the warriors would listen then we would be honored to assist you in negotiating a lasting peace.


Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Saturday September 14th, 2019 4:20:08 PM

Zane just nods his Dragon Head while Beri talks. He doesn't feel he needs to add anything else.
His presence should be enough, still, he remains ready to act as Bodyguard....

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Sunday September 15th, 2019 7:59:28 AM

"What you want sounds quite noble. Much better to seek a peace than to dominate over others" Tink nods to the Queen "We haven't met these undead you speak of so I can't speak to their motives, however I fear that the demons here might be trying to coerce you into a path of conflict. I think it best we proceed without their interference"

Tink is giving a not-so-subtle suggestion that either the demons leave, or the party (along with the Queen) do. She has some thoughts for the Queen but is wary about revealing them.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday September 15th, 2019 10:30:03 PM

Wyaar nods too to Beri's words. well said.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday September 16th, 2019 12:23:04 AM

Bosk scratches his head. I do not see what the problem is. It sounds like you have to options.

Option one: we aid you in seeking peace. If we fail, option two is always an option.

Option two: you form a pact and things can never go back to how they were and one group is lost.

In my experience, peace is always the better option, especially when it is the one that does not eliminate the other options.


DM Mitch 
Monday September 16th, 2019 7:41:08 AM

Garret backs away from the demons and advises against taking any sort of deal.
Restlin defers to TInk.
Beri explains theyve worked with an undead Kingdom in the past who had a very high amount of kindness and understanding. He says while he doesnt know who the undead are she speaks of but hes willing to defer to her insight and will help if she thinks it is possible.
Zane nods his dragon head while Beri talks.
Tink says the queen has noble goals and that while she doesnt know what the undead want she says the demons are trying to coerce her into a path of conflict and it is best to proceed without their interference.
Wyaar nods at Beris words.
Bosk points out the only two options he sees.

Queen Esmerald says to the Iron Dragons, Do you mean it? Will you really help me in my pursuit of a peaceful solution? What do I do about the Demons? I dont want to see them dealt with them violently, either. That isnt the way I do things anymore. Plus they seem very persistent. They also raise a valid point about what happens in the future with the next threat after the Undead.

The tiny bug eyed demon shouts, Hey Esmerald. You dont get to decide when this is over. We get to decide when this is over.
The black eyed woman says, Yes youve agreed to the terms of this discussion although you invited these interlopers into it who I might add are ruining it.
The faceless entity says, You just cant leave...at least without giving us an answer that is.
The bent limb entity says, You know what answer we want and the answer that will save your people not just now but into the future as well: the pact.
The obese creature says, Iron Dragons is it? How do you know Esmerald wont betray you in the same way she betrayed our pact, our wishes concerning this discussion and the undead forces she once commanded. This isnt your world and it isnt your fight. Clearly youve come here seeking something as youve said it yourself you arent from around here. Ive got a proposition or deal for you too. Let us have Esmerald and we will aid you in finding whatever it is you are seeking here so you can get it and be on your way. In this way we can all get what we want. You get what you came for, Esmerald gets to save her Kingdom, and We get a very powerful agent in this world once again. What do you say?


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday September 16th, 2019 11:02:33 AM

Garret turns his back to the demons and says, "Why can't you just walk away? Why can't we all just walk away?"

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Monday September 16th, 2019 12:14:06 PM

Restlin lived a life with few hard and fast rules. If he had more, he's positive that not making deals with demons would be one of them. He looks incredulously at the obese demon.

"What part of anything I just said makes you think we'd be ok with a deal like that? Making a deal with a demon because something bad might happen in the future is...well, that's not a solid idea. Of course there's going to be a next threat. That's just life." He puts his hands up. "We've offered our help, but the choice isn't ours, your highness. Our word is solid. You want our help pursuing peace, you've got it."

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Monday September 16th, 2019 1:56:19 PM

"Let me get this straight.
You made a deal a long time ago to solve a problem back then. And right now, the solution you came up with to solve that problem back then is now the problem you want to offer yet another deal to fix the last solution. What will you offer as a deal in the far future to correct whatever problem your current solution will fix for now?
As I see it, you have a never ending problem that lets you garner more and more power away from those who would use it for the Betterment of everyone, where you just want it for yourself and really don't care what the Queen gets out of it, as long as eventually you get everything.
That about sum up your deals?"

Hearing Zane's voice come out of the Bronze Dragon is strange, as usually he just uses the ring to communicate.

Sesha - 102/202. AC 30 
Monday September 16th, 2019 9:10:34 PM


Sesha is still sure this is going to end in conflict. Her idea remains the same, she's ready to abscond with the queen if things go south.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday September 16th, 2019 9:11:42 PM

Wait... are you trying to bribe us into not doing the right thing? And after making such a big deal over who is in our party? Do paladins and justicars have some different roll in your realm? I'll save you a little time, in our realm we are all people that do good. We strive to only do good. And as far as we can tell, you aren't even attempting to hide the fact that your proposal goes in direct opposition to that one simple principle.

It also sounds like you are pretty afraid about letting the queen confirm a peaceful solution will work.


Beri turns to address the queen.
Your highness, you said that you think if they can be treated with respect and some sort of apology delivered for using them and tossing them away then maybe a peace can be had with them. The actions of the others seems to indicate that they fear this is true as well. Can you tell me more about why you believe this is the case. And about why you think they feel betrayed, that they are cunning, and what you see that makes you believe have a will of their own now? We have been to other realms where the undead behave thusly, and it seems to me that this is the most important piece to confirming we can broker the desired peace.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday September 17th, 2019 1:35:10 AM

How do we know she will not betray us? That is something we cannot know, but you trust her and it seems the right thing to do. You seem to sow the wind and reap the whirlwind.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday September 17th, 2019 6:02:33 AM

The others have spoken all the words that came to Tink's mind

"I have said my piece. We can help you if you will let us. We should discuss how to do so in private"

DM Mitch 
Tuesday September 17th, 2019 8:33:22 AM

Garret asks the demons why they specifically cant just walk away and then why all involved cant just walk away.
Restlin looks at the obese demon incredulously and asks it why it thinks they would be okay with a deal like that. He says the next threat isnt a good reason because that is just life and then offers his help in pursuing peace to Queen Esmerald.
Zane uses his Dragon Voice to question the never ending cycles of deals the demons are pursuing to get power at the expense of others.
Sesha prepares to abscond with Queen Esmerald if things go pear shaped.
Beri asks the Demons if they are trying to bribe them into not doing the right thing and asks them why they think a Justicar or Paladin would go along with it. He says they strive to only do good and points out it seems like they are scared of the queen confirming a peaceful solution will work. He then asks Esmerald more about the undead and why she believes they can be reasoned with.
Bosk agrees they have no guarantee shes worth their trust but its the right thing to do.
Tink agrees with everyone else and says they should discuss further in private.

The bug eyed Demon yells out to Garret, Because thems the rules of this parley. No one leaves until straight yes or no answers are given to any offers made.
The black eyed woman says, Yes and we have 2 pending offers on the table though it looks like the offer we explicitly made to the Iron Dragons has been practically rejected by Beri and Zane.
The blank faced entity says, Yes and while Queen Esmerald seems to be wanting to go with your offer, she hasnt outright rejected ours. As to the question, life being the next threat eventually coming along, that doesnt have to be life if one is strong willed enough to shape their own destiny. One can chose to be the threat and not the one who is doing the threatening.
The bent limb creature says, You ask why we dont want a peace treaty between Esmerald and the undead, well we are demons. We thrive on chaos. Lasting peace is bad for business, of course there are other jokers on this rock. We could just try to find someone more receptive to our deal and come back with our new friends. That could make things mighty chaotic.
The obese creature says, We dont have to limit our selections to this rock. Obviously the Iron Dragons arent from here. We can recruit from beyond this world. If the Iron Dragons are such a strong force for good there has to be strong forces for evil to balance them out as well.

Queen Esmerald says to the Iron Dragons, Do you really think the demons will offer their power to someone else and have them come back here to get revenge? Is there anyway to send them back to whence they came? I suppose it might be easy for them to get here?

To Beri specifically she says, Well the skeletal troopers started out as fae folk who fell in battle. Granted my people have light hollow skeletons so it took multiple remains to craft each trooper. The personality of each skeletal trooper is similar to but different from the remains used to craft it. They also retain some of the skills and abilities the corpses they were crafted from knew in life. So since the skeletal troopers used to be of my people I think they still are motivated by the same things my people were motivated by in life at least in part. It could be interpreted that we cut them off from a touchstone to their past by sealing them away from what parts of them knew when they were alive. I honestly do regret what was done to them and would like to atone for it if I could.


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday September 17th, 2019 10:23:25 AM

Wyaar watches with a frown between the groups. Demons are bad. Crafted undead from fallen fae is bad. Paladins aren't know for their love of "lesser evil" situations.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday September 17th, 2019 11:51:14 AM

Garret looks around the "rock" they are on. He isn't sure how else to convince the queen that the evil things are evil and should be avoided.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Tuesday September 17th, 2019 1:19:47 PM

"Yea, probably," is Restlin's simple answer to the queen. He was kind of annoyed that she wasn't seeing the enormous amount of good luck that just landed right in her lap. They were her chance to get out of this mess. He hopes she realizes that soon...

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Tuesday September 17th, 2019 7:45:55 PM

Looking towards the Queen, "Most likely. But that'll be because you are unwilling to accept their solution to your current problem. And the Current problem is a result of the previous solution, isn't it?
Like I just said, in another few hundred years, they'll offer you a solution to the problem that what they offer now to fix your current problem has yet to create.
It's like one of those carousel rides that some carnivals travel with. You get on, and all you do is go around and around.
Its a decision you are going to have make on your own. We will offer our help and do what we can. Afterwards, if you can assist us with our quest we will welcome it. But we won't demand it. But you already know we are here for our own reasons."


Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday September 17th, 2019 9:25:43 PM

Beri considers what the demons have said.
Well, I'm not sure what the demons abilities are in this realm. As they said, they thrive on chaos. It seems to me that there has been little chaos since you turned away from them. Keeping power within your family also seems to have been the path of minimal chaos, whereas giving power to those that were trying to oppose you seems to be more in line with their style. And they seem to have more interest in this deal than the details we've been told would naturally lend themselves to.

I wouldn't be surprised if they are somehow bound to you and your family in a way that prevents them from making a deal elsewhere. Possibly there was something in the original deal that keeps them bound to your removed heart, and keeps them from bringing others against you. In fact, by your own words "the pact was physically separated from your being and sealed away in the organ"...

That gives me an idea, you asked if we could send them back to whence they came. If I am right that the pact binds them to the heart, then I believe we can do just that. Do you happen to know the exact terms of the pact?


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday September 18th, 2019 1:20:15 AM

Bosk listens, also curious about the terms of the pact.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Wednesday September 18th, 2019 7:24:48 AM

"Well, we are demons" That pretty much sums up the situation for Tink. She doesn't trust these demons at all. She has some ideas for how to help with peace negotiations and coming up with some sort of mutually agreeable terms, but again, anything she suggests now would give the demons time to find ways to counter it. No. Best to wait until they aren't in earshot.

DM Mitch 
Wednesday September 18th, 2019 8:08:27 AM

Wyaar frowns at being between Demons and Crafted Undead from Fae remains as paladins werent known for their love of lesser evils.
Garret looks around the rock they are on and isnt sure how to convince the queen that Demons are evil and should be avoided.
Restlin informs the queen that the Demons will probably be back and is starting to get annoyed that she cant see the good luck that just landed in her lap.
Zane agrees with Restlin that the demons probably will be back but points out it is only because she is unwilling to accept their solution to the current problem. He suggests that if she did accept their offer then down the lane shed have to make another deal to fix the problem that would arise because shes accepted this solution. He makes a comparison to a carousel that some of the traveling carnivals have and then states plainly that they will do what they can to aid Esmerald and then afterward if she can assist with their quest they welcome it but they wont demand it.
Beri suggests that there has been little chaos for the demons since the Queen turned away from the deal and that keeping power in the Queens family was also a path of minimal chaos. He also suggests that they are unnaturally interested in the deal. He further suggests that they might be bound to her in a way that prevents them from making deals elsewhere. He further suggests that if the pact binds them to the heart they could potentially send the demons away. He asks for the exact terms of the pact.

Bosk listens.

Tink thinks theres not much else to discuss; you cant trust demons.

Esmerald says to Beri, Im sorry but the exact details of the pact are rather hazy. It is like when my heart got separated from my body everything that represented the pact got physically separated including some emotions and memories tied to the pact. As I said Im fairly convinced that something, maybe a Deity or Archon intervened on my behalf but you do raise a good point about maybe the presence of the heart is acting as a blocker for any future deal they would make with anyone else and Garret, Wyaar and Tink seem earnest. Furthermore Restlin shows wisdom with respect to future threats just being the way of life. One cant sit by thinking about what danger might be lurking out there while ignoring the clear and present one staring you in the the face.
Esmerald is further moved by Zanes statement and says, Then Iron Dragons I accept your offer and 5 Demons I reject yours.
A gong sounds. Whatever the rules of the parley were it seems like the sentiments the Iron Dragons expressed previously and the Queens outright rejection of the offer ended whatever hold the parley had.

The bug eyed demon screams, Youll regret this! and disappears in a puff of angry smoke.
The black eyed woman says, We could have been so good or rather so evil together again...such a pity. We will be back...with new partners in the future. Dont be too jealous. Ta Ta. and she blows a kiss before slinking away in a curl of seductive smoke
The slender blank faced entity says, To come away empty-handed after all that. Ive got a bad feeling about this...for you that is and he too vanishes but doesnt leave a trace.
The bent limbed creature says, I suppose thems the breaks. At least for us for now. I imagine theyll be a whole bunch of breaks in your future when we return and you probably wont like em. He disappears in a mushroom shaped cloud.
The obese creature says, We tried. You could have been Queen of many realities, feared and revered for many years as a conquerer who scoured whole existences in order to keep her people safe from any who would dare harm them. Instead youll be forgotten after we return as a temporary ruler of one small insignificant city on one small insignificant continent on one small insignificant planet amidst many vast and promising realities. You really blew it. We wont make you as sweet an offer ever again. The next time you hear from us, it will most likely go something like submit to our new pact partner or die. Your choice. The obese creature exits in a mini tempest complete with lightning crashes.

Sense Motive 45 : Highlight to display spoiler: {The black eyed woman seems to not quite be telling the truth related to the regret shown at not being able to partner with Esmerald again. There also seems to be a hint of uncertainty about being able to find a new partner. }
Sense Motive : 62 Highlight to display spoiler: {The Obese creature is outright lying with respect to the offer not being made again. It seems like the offer is still on the table. Furthermore it seems like the talk of finding a new partner is rather blusterous}
Sense Motive 62 + Know Arcana 50 Highlight to display spoiler: { It would appear that Beris surmization that as long as the queen has access to her stone heart the offer is still technically on the table as the queen is physically capable of reabsorbing the artifact and the pact it represents. The pact isnt so much as turned off as it is suppressed. Might Beri also be right about the demons having so much of their energy tied up in a suppressed pact that they dont have much to offer a would-be future partner?}


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday September 18th, 2019 11:26:59 AM

Garret, happy that the demons are gone, wanders over to the stone heart. He reaches his hand out as if to poke it, but looks back to see if Sesha is watching him.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23  d20+12=17 ; d20+12=17 ; d20+12=32 ;
Wednesday September 18th, 2019 9:36:25 PM

Beri watches as the demos disappear in a flash of sound and fury, but their motives are inscrutable to the druid, who has apparently spent so long studying the living that the nonliving leave him puzzled.

He turns toward the queen and bows.
Thank you for putting your trust in us and for continuing down the path of goodness. We promise we will do all we can to broker a lasting peace.

It seems that your people acknowledge the code of parley, and that the skeletal warriors remember at least part of what they used to. Do you think they would agree to hold one so the mistakes of the past could be addressed and a peaceful path forward for both of you can start to be worked out?


(nat 20 on the final sense motvie, not sure if that let's me deduce it)

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Wednesday September 18th, 2019 10:40:44 PM

Zane reverts back to Taur (still reduced) He cracks his neck to get a kink out and than waits to find out the next move of the group.
On a good day, he can sense that water is wet.....

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items  d20+41=46 ; d20+41=49 ; d20+41=60 ;
Wednesday September 18th, 2019 11:40:22 PM

Restlin exhales, glad the queen saw the right course of action.

"Demons aren't known for their win-win negotiating tactics, your highness. You made the right call here."

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday September 19th, 2019 1:50:38 AM

[b]I suggest we prepare, just in case there was any truth to their words...although I sense their promises are like those of a little boy. Even if you accepted they would twist the words and means into something unrecognizable that would better suit them.

Before we start, I am sure you must have assume questions for us.[/b

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+27=44 ;
Thursday September 19th, 2019 6:50:21 AM

Tink is keen to get down to business. Peace negotiations and treaties often involve some form of paperwork, right?

"We'll need to understand a little more about these undead enemies. What sort of things they might want as part of a lasting peace, and what you would be prepared to offer. It is often the case with these things that deals need to be done"

Sense motive check vs DC45: 44 = Fail

DM Mitch 
Thursday September 19th, 2019 8:22:35 AM

Garret reaches a hand out to touch the stone heart but then quickly removes his hand on the off chance that Sesha is watching.
Beri watches as the demons disappear in a flash of sound and fury but he doesnt know what to make of the demons motives. He thanks Queen Esmerald for putting her trust in them and then asks if the undead would be open to parley.
Zane reverts back to his taur form still reduced and stretches the cricks in his neck out.
Restlin points out demons arent likely to give good deals.
Bosk compares demons to children and asks the queen if she has questions.
Tink asks several questions.

Queen Esmerald says to Beri, Well thank you for giving me an alternative to something I knew to be wrong but I felt due to dire circumstances I might have been left with no choice. As to your question with respect to the Skeletal Troopers, they might be compelled by the rules of parley, though Im not sure if the result will be as impressive as it was here with respect to the demons. This well is technically a revered place. It is why I came here to remove my heart and why I chose it to remain the resting place for the artifact that it became. I dont know if whatever fell energies the demons use interacted with the parley and the well to give us those interesting exits the demons gave or what. It is possible we could do a parlay and they wouldnt be as heavily bound as the Demons were. Furthermore the possibility exists that some of their number might take an initial approach by myself as an opportunity to end my existence so perhaps a messenger who isnt me bearing the flag of truce approach to make the offer for a talk?

At the offer of information from the Dragons she pauses. Im sure I'll think of a thousand, but I need a moment to consider. There are rather a lot of things on my mind.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday September 19th, 2019 8:53:48 AM

"Of course. Perhaps there is somewhere we could retire to? Somewhere to take all of this in, to process what has happened and what IS to happen"

They can't spend the day standing around at the bottom of a well.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+34=54 ;
Thursday September 19th, 2019 11:41:06 AM

Garret doesn't see Sesha watching, so he touches the heart. He wants to see if it is really stone, or if it is still beating (Perception: 54).

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday September 19th, 2019 2:06:23 PM

Restlin could always conjure up his mansion, but this was royalty they were talking to. Surely she had somewhere nicer for everyone to talk than...this?

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Thursday September 19th, 2019 5:26:05 PM

"I imagine that a group of unknowns, like we are, might be able to at least get them talking while under a flag of truce. After that, it all comes down to if an agreement can be reached or not. Most of it's attitude.
But before we continue, we should retire to a more comfortable location, my spell will be wearing off shortly and it'll become a bit more crowded in here."


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday September 19th, 2019 5:50:42 PM

"Zane has the right of it. let's find a better place to talk before we are overly cozy."

Sesha - 102/202. AC 30 
Thursday September 19th, 2019 7:38:26 PM


"Second the part about going somewhere else. I like being underground, but this is stifling."

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday September 19th, 2019 9:07:47 PM

Beri looks around the shadows of the well,and while it feels infinitely safer now than when the demons were here he does agree that it is best to head out right away now that parley appears to be ending.

Yes, it would be a good idea to return. Besides, I any plans we are making would be better servered being completed away from the corrupting influences that seem to be leaking out of the heart and the pact that is bound within it.

If you believe a neutral flag bearer would be best, I see the silver tongued among us are already offering their services.


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday September 20th, 2019 12:57:20 AM

I can cook us up something to eat, if you all are interested. Food always helps me think.

DM Mitch 
Friday September 20th, 2019 7:44:15 AM

Tink suggests they retire somewhere to discuss matters as a well is no place to stay.
Garret reaches out and touches the heart, confident Sesha isnt watching him.
Restlin considers conjuring up his mansion but figures that the queen must have a place they could talk that is more comfortably than the well.
Zane suggests that they could get the undead talking at least as they are a group of unknowns. He echoes the others sentiments about going somewhere else to talk things over.
Wyaar agrees.
As does Sesha.
Beri suggests they get away from the corrupting influence of the heart and observes there already appears to be volunteers to be neutral flag bearers.
Bosk offers to cook food.

GarretHighlight to display spoiler: {The heart feels like a smoothly polished stone but not quite. It isnt so much that it is beating but that it is kind of pulsating but faintly.}

Queen Esmerald says, Of course. Where are my manners. I assume you all have some means to fly or climb. Let me know if we need to arrange a lift out of this well. Otherwise follow me.
The 3 sets of wings on her back start flapping and she moves up the shaft of the well.
The rest of you follow the queen.
She says, We can go to Crystal City, though given the infrequent nature of the undead attacks we might have to sneak in depending on how things look when we get there.
She leads you down a long winding forested path. After several minutes she turns off onto a branch and you end up on a hilly area that pokes up above the surrounding forest. A decent ways away down the path that you departed you see a rather large city surrounded by high walls that appear to be made out of a cloudy crystal. While the city appears to be in locked down with no one entering or exiting at the moment there doesnt appear to be any undead attacking it at the moment.

Queen Esmerald says, Well looks like the Skeletal troopers arent attacking right this moment but it probably wouldnt look good for the Queen to walk up to just walk up to the gate and be let in in case they have spies.

She looks around for a moment and then spies a large oak tree. She places her hand against it and the tree starts glowing. Hurry, the tree portal wont be open for long. It will take us directly to the city before sealing behind us and the oak itself will turn into the sapling it was originally before temporarily storing this portal power.

She steps through the glowing tree.


Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Friday September 20th, 2019 10:15:02 AM

Zane touches the tree and assuming he goes through, he prepares to defend himself and any of his friends in case of a trap.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday September 20th, 2019 11:52:16 AM

Garret ponders pocking the heart for just a moment before the queen leads them out of the well. He decides against it and follows along with the rest. He smiles and bounces along to the portal tree, eager to try a new way of transportation. He shares with the others over the rings, "That stone heart is, well, it appears to still be beating, kind of."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Friday September 20th, 2019 1:35:31 PM

Restlin flies up and out of the well. He lets Zane do the bodyguard thing and follows him in.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday September 20th, 2019 7:52:01 PM

Considering the nature of the meeting and the fact they weren't expected in this realm, the druid doesn't forsee any traps set for them. Beri heads through the portal with the others.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday September 20th, 2019 10:35:29 PM

Bosk takes a moment to memorize the room before following the queen out and found through the oak portal.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Sunday September 22nd, 2019 4:04:27 AM

Tink is usually one of the first to venture ahead. This time she waits until all have gone first. She casts an eye back over the well to make sure it is empty before finally stepping through the portal.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday September 22nd, 2019 5:37:04 PM

Wyaar follows along through the tree.

DM Mitch 
Monday September 23rd, 2019 7:11:07 AM

One by one the Iron Dragons enter the tree portal some warrier than others regarding potential threats. Garret informs the others over the rings that the stone heart feels like it is still beating.

The Iron Dragons and Queen Esmerald emerge in the courtyard of a rather large castle through a tree growing in the orchard. Queen Esmerald says, A well is no place to be, especially in the middle of a warzone. Why dont you take some time to freshen up. Please avail yourselves to my hospitality.

She claps her hands and 2 liveried servants magically appear stepping from a nearby tree. She says indicating a slight, snub nosed fairy woman, Ladies, please follow Magentia here to quarters where you can bathe, change clothes and partake in light refreshment if you so desire. I will be having a dinner for us to discuss the matter of the Skeletal Troopers this evening. My Hand, Minister of coin and Minister of agriculture will be in attendance

Magentia smiles and says to Sesha and Tink, If you will please follow me.

Queen Esmerald then addresses the male members of the Iron Dragons, indicating the platinum haired male fairy servant with a strong jaw Gentlemen, Geodio will see you to your quarters. As with the ladies there will be baths, light refreshments and clean clothes provided if you need them. We will reconvene this evening for a dinner meeting with my small council. I trust this is agreeable? She asks.

Geodio says to Wyaar, Restlin, Garret, Beri, Zane and Bosk, If you will follow me gentlemen I will show you to your quarters.




RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Monday September 23rd, 2019 7:34:01 AM

"Well then" Tink is a little taken aback by the royal treatment. Impressed, of course "Please lead the way"

She gives a slight bow to the Queen before following behind Magentia.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday September 23rd, 2019 10:17:43 AM

Garret's eyes light up at the prospect of staying with the queen. His shoulders sag a little when he hears that there are only "light" refreshments. He follows Geodio and quickly scampers up to him saying, "So these refreshments, how, uh, light are they?" He runs around the other side of him as they walk and continues, "I mean, I'm not trying to be greedy or anything, of course, but will there be some meats?"

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Monday September 23rd, 2019 12:00:33 PM

"It just means you'll need to eat more, dude. You can have my share; I'm not terribly hungry." Never one to say no to a good freshening up, Restlin is close on Geodio's heels.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Monday September 23rd, 2019 4:58:12 PM

Zane gives a nod, and over the rings says, "So I guess she counts as Undead as well, seeing as how her Heart is back in that well. At least she seems to be trying to reform. I guess we can only hope we aren't being used as pawns...."
He follows along, just not completely letting down his guard.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday September 23rd, 2019 9:06:08 PM

Beri talks to Zane as they head down to freshen up.

I don't see how we could be pawns in this scenario considering we came unannounced and were the ones throwing a wrench in the works. I just hope the queen is right about the skeletal warriors being open to an apology and a peaceful path forward.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday September 24th, 2019 7:40:26 AM

Bosk jumps at the chance for a bath.

Ooc: Did Bosk's death vision show the queen as being undead?

DM Mitch 
Tuesday September 24th, 2019 7:51:57 AM

Tink is a little taken aback by the royal treatment. Impressed she gives the Queen a bow before following Magentia.
Garret gets his hopes up at the prospect of staying with the queen only to have them dashed when he hears that there will only be light refreshment. He makes inquiries as to how light refreshment will be.
Restlin follows close on Geodios heels. He tells Garret hell just have to eat more and offers the halfling his share of the food not being that hungry. Still the mage-priest will not turn down the opportunity to freshen up.
Zane says over the ring that the queen must count as an undead too since her heart is in that well. He hopes they arent being used as pawns and follows along not letting his guard down.
Beri says it is unlikely they were being used as pawns considering they came in unannounced. He also hopes the Skeletal Troopers are open to a peaceful path forward.
Bosk appreciates the bath. He did not detect that the queen was undead.
-----------------------------------------------------------------
Magentia leads Sesha and Tink to a richly appointed set of rooms. Each has a large canopy bed, a wardrobe full of beautiful dresses, full length mirror, fireplace, wood panelling and an oaken chest at the foot of the bed that you can store things in. Each also is connected to the female communal baths. While there are several large communal hot tub like structures there are a few smaller individual tubs behind curtains too. The rooms are connected by a common room with a harp, spindle, easel and table laden with cheese, crackers, small portions of smoked meat, pastries, little cakes and dried fruit. There is also an urn full of coffee, decanters of wine, sherry and water. A chilled caraffe of heavy cream and a sugar bowl.
Before Magentia leaves she hands you a hand bell and says, Ring if you need anything. Dinner will be at 7.

-----------------------------------------------------------------------------
Geodio says to Garret as they are walking down the hall, There are small morsels of smoked meats. However, Id save room for dinner later if I was you. Im sure the food at the Queens dinner meeting will be delicious.

Geodio leads Restlin, Wyaar, Garret, Zane, Bosk and Beri down a hallway that ends in a terminal common room like area with pairs of suites diagonally adjacent to each other. In the common room there is a chess set, backgammon board and some cards. There is also a table laden with nuts, small bits of smoked meat, crackers, cheese, pastries, little cakes and dried fruit. There is also a small keg of ale, decanters of wine and water as well as a chilled carafe of heavy cream and a sugar bowl.

Each room has a large canopy bed, a fireplace,a wardrobe full of fine outfits, full length mirror, wood paneling and an oaken chest you can store things in at the foot of the bed.

In the common room a corridor opposite from the one you entered from leads to the male communal baths. There are several large hot tubs and several small individual tubs behind curtains in the bathing area.

Before Geodio leaves he gives you a hand bell and says, Dinner will be at 7, good sirs. Please ring if you need anything.

You have several hours before you meet with the Queen and her council for dinner. What do you do in the mean time?


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday September 24th, 2019 11:05:38 AM

Wyaar will take a bath, been awhile.. and probably lose a bunch of games of chess. "For a state at war they do not seem overly taxed from the efforts." he remarks of their royal surroundings.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday September 24th, 2019 11:44:36 AM

Garret runs past Geodio as they enter the room. He runs to the table and grabs a handful of nuts. Then he heads over to the chess set and moves a piece. A moment later he is back at the food, shoving some meats in his face. Next he heads to the ale and gestures to see if anyone wants any. He takes a drink of water, then jumps on the bed, lying down. He smiles and says, It might just be nap time

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Tuesday September 24th, 2019 12:07:34 PM

Restlin chuckles at the thought of Garret saving room for dinner. "That won't be a problem, Geodio. Garret always eats for two anyway."

He takes a quick bath. Towel around his waist, he goes and grabs two glasses of wine, then heads back to the baths. The towel gets tossed aside as he hops into the hot tub. He sighs happily.

"Why don't we have one of these back in the tower?" he wonders aloud. He stays until he starts to prune, then goes and whoops Wyaar in chess a bunch of times.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Tuesday September 24th, 2019 1:53:27 PM

"Thought you had a Bath in the tower?
Zane helps himself to some ale than meditates near the door.... it's been a while since he's recentered himself.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items  d3=3 ;
Tuesday September 24th, 2019 2:36:12 PM

"Oh, I have a lovely bath, but not a big hot tub like this." Restlin has an idea. He summons a small water elemental and tasks it with creating a small whirlpool & stirring up the water.

He gets on the ring to Tink and Sesha. "I've invented something brilliant. You should eschew gender norms and come soak."

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday September 24th, 2019 7:58:41 PM

"Yeah... that's not going to happen" Tink relays back to Restlin. She's quite content to stick to the ladies quarters.

Tink decides to go with one of the small individual tubs behind a curtain. She'd be too self-conscious to be able to relax in the water in front of Sesha.

After a long and pleasant soak she will sit by the table with a small glass of sherry. What a great way to end a day.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday September 24th, 2019 9:05:45 PM

Beri looks over at Restlin's "invention" and smiles. He then proceed to transform into a water elemental himself and soaks in the tub. Using his elemental body's natural currents, he sends the water flowing over ever sore muscle... or whatever you would call the equivalent on an elementa;,.

Sesha - 102/202. AC 30 
Tuesday September 24th, 2019 9:34:58 PM


Sesha is down to her under-garments, preparing to bathe, while also sniffing the cheese left out for her and Tink. Restlins invitation catches her imagination, but she figures being naked next to Restlin, in public, wasn't in her immediate plans.

"Not at this moment, Mage Priest. I think I'll take the female company for now."

She is partly impatient for the bell, partly content to sit in her bath, and partly ready for this whole ordeal to come to a head. For an elf, patience wasn't in her short list of virtues.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday September 25th, 2019 12:01:23 AM

Bosk asks if he could arrange to purchase a couple bottles of wine and spirits to bring back with him (purchasing with gold or barter for some he brought with him) in addition to assume local recipes.

"I think we should all stick together for now... What are you taking about Restlin? Our bath had three tubs, the largest of which could easily fit ten men, and the smaller ones could easily fit two with room to spare... and that was before the remodel! Still, I still have the ability to make some changes to the structure. I can further enlarge the bath when we get back."

DM Mitch 
Wednesday September 25th, 2019 5:40:31 AM

Wyarr takes a bath and loses some chess.
Garret rushes ahead to eat himself to sleep.
Restlin takes a hot bath and wins some chess. He suggests the ladies join him in the hot tub and that they put one in the tower.
Zane drinks and meditates.
Tink declines Restlins offer and sticks to the lady baths.
Beri baths as a water elemental.
Sesha also declines and is somewhat impatient.
Bosk is incredulous at Restlins desire for more baths at home.

As dinner approaches Geodio and Magentia come to collect each gendered group and escort them to the chamber where the dinner meeting is to occur.

You arrive at the chamber at about the same time to overhear a heated exchange between Queen Esmerald and someone. A mans voice says, Im telling you I dont think they can be reasoned with. Aside from you Ive been around the Skeletal Troops more than anyone. I was the second best living warrior we had aside from you your highness and I lead the killing machines on several sorties so Im fully aware of the brutality they are capable of. I asked you to make me Minister of War but you said we were moving beyond that. I tolerated your suggestion and accepted the role of Minister of Agriculture but I at the end of the day I am a fighter not a farmer. Let me start requisitioning the blacksmiths to make some fine blades instead of plows and it wont take me long to train up a group of soldiers capable of defeating the Skeletal Troopers if we are smart about it. They are not invulnerable and can be destroyed despite their resilient nature.

The Queen says, I appreciate your counsel old friend, but my mind is made up. I almost gave in to the power of the pact earlier today. I can assure you that I was prepared to lead my people myself against the Skeletal Troopers but this group I met, the Iron Dragons they walked me back from the ledge. Allow me to do the same for you my dear Mercutio. Youve always been my most trusted adviser and I admire your passion but I think you need to calm down now.

Mercutio says with an exasperated sigh, I suppose you are right your highness.

As you turn the corner you see an older bearded fairy man sitting at the Queens right hand. He has chestnut hair and the 6 wings common for his kind and is dressed in very fine courtiers clothes and has an air of command about him. The table at which he and Queen Esmerald sit has been set for dinner with plates, bowls, forks, knives, spoons but it doesnt look like anything has been served yet. There is enough space for all of you plus 2 more beside the Queen and Mercutio.

The Queen says to Mercutio, Here the Iron Dragons are now. We just need Isabelle and Corgan and we can begin.

Queen Esmerald smiles at you and says, Please take a seat. We will start serving the meal once everyone has gotten here.
A few moments later a dark haired fair skinned fairy woman enters. She says matter of factly, Forgive my tardiness my queen but I was personally seeing to the matter that you requested of me.

Finally a portly fairy man enters. He says, My apologies your highness but you do realize it is hard to be Minister of Coin when we dont know when the Skeletal Troopers will attack our merchant caravans or lay siege to the city. The uncertainty is playing havok amongst the people and Im doing my best to assure them we have things in hand but it gets harder and harder to keep up appearances. I pray there is good news and that is why you called for this meeting.

Queen Esmerald smiles at Corgan and says, There is good news. Today I have found folk from afar who will help us end the conflict with the Skeletal Troopers. With their help we can hopefully set the stage for a parlay where we can reconcile with the Skeletal Troopers and end the attacks. They were once some of us so I never should have been selfish and discarded them like I did. Im convinced that there is enough left of the fairies that they once were in them that we can reason with them.

I also believe that the Iron Dragons themselves said they had some ideas with how to deal with our current situation. Hopefully they will elaborate now and then we can get to dinner.

She looks at you expectantly


Sesha - 102/202. AC 30 
Wednesday September 25th, 2019 10:25:20 AM


Elaborate on their plans?

"Usually, our plan is to apply overwhelming magical force to any situation. There's always a spell for something. In this case, if we cannot convert your skeletal troops, we will destroy them. If we cannot destroy them, we can seal them away or exorcise them. If we can't do that, Restlin will just turn them into a childs toy of some design and keep them in a backpack for the rest of his mortal life, before we store them in our vault."

She takes a sip of whine.

"We found the less complication in the plan, the more likely all of us are on the same page."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday September 25th, 2019 10:48:29 AM

Garret wakes up from his nap and follows along with G. As they walk, he checks out side passages and anything else that looks interesting between the chambers and the dining room. When they arrive, he resists the urge to jump up to his seat, realizing that he IS in the dining room of royalty. He looks around, wondering where the food might be, hoping there will be enough to feed everyone.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday September 25th, 2019 11:34:10 AM

Wyaar accompanies the others to the dinner and sets into place. When Sesha spells out their typical plans he nods, "Many of our numbers are very skilled and powerful magic users of many different sorts. If there is a solution, we will find it.. and if not, we can end the threat through other means."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items  d20+47=64 ;
Wednesday September 25th, 2019 12:13:17 PM

Restlin's dressed in his best for dinner. First thing out of his mouth, after linking arms with Sesha, is "obviously we would have covered up. You two missed something grand. Bosk says there's a big hot tub in the tower I've somehow remained oblivious to all this time. I'll re-create it when we get home."

He sits, and listens, and takes it all in. Sesha and Wyarr speak up. He chuckles a bit, thinking about Waddles in his backpack right now, though he's still firm on the fact that the thing is never, ever going in the vaults. It's one of his favorite keepsakes.

"What they're saying is true, of course, but that doesn't mean we're not skilled diplomats. To do that, we need to be sure we know the whole story. Entering negotiations only to discover they've been wronged more than we've been lead to believe will throw a wrench into everyone's plans."

He aims for a tone that says "I just KNOW you'd never be anything other than totally honest with us, because that would be a foolish idea. Sorry I even have to say it!"

Diplomacy: 64

"Though I'd wager a better target for our...abilities would be those demons. They're undoubtedly already working on plans to use the undead against you. A show of force against the demons would be useful in talks with these troopers."

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Wednesday September 25th, 2019 5:11:24 PM

Looking towards the Queen and her advisors.....
"The other means if Diplomacy should fair, well I'm part of it. I once in a while come up with something for helping out other wise, I think I had my inspiration back at the Well."

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday September 25th, 2019 9:14:32 PM

Beri takes a sip of the wine and listens to the others.
Yes. And my apologies Queen Esmerald that we are starting this conversation confirming our ability should we be called upon for the worst case contingency. We've found that leaders are often less averse to try a peaceful path forward if they know they that position is backed up by a strong offense and an impenetrable defense.

The first part of our plan is both the simplest, and the most crucial.


Beri tries to choose his next words carefully to avoid mentioning the heart, not knowing if any at the table besides the queen know of the heart, the pact that permeates it, and the evil seeping from it.

First we need to arrange a parlay with the warriors.
Our small group with a group that can speak for them.
We should meet in the open with a clear view all around, far enough from the castle walls and from their main force that both sides can be sure there is on ambush planned.
Is there a suitable location away from the castle in that direction?


Beri points in the direction opposite of the heart, and farthest away from the evil spilling from it, hoping it will maximize the chances of being able to broker a peace.

This is of course assuming your customs and rules of warfare are similar to those from our land.
If there is something your customs would dictate we should change please let us know. We want to make sure that we are doing all we can to engage in a fruitful discussion toward peace.

On that note, your highness, I believe you said that the negotiations would go more smoothly if you weren't physically there. If that is the case I believe a letter written in your hand would be the next best thing, confirming we are there on your behalf to discuss a lasting and permanent peace, relaying your heartfelt regret for what happened, and your hopes regarding moving forward together into the next chapter of your countries history.


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday September 26th, 2019 1:35:09 AM

Bosk follows the conversation, agreeing with the others. Where I come from there is an old saying, Walk softly and carry a big stick. We will use every skill at our disposal before considering more extreme measures.

If you could please tell us everything you can about the history you all share. How they were created. What their motivation was. Their strength, weaknesses and numbers. Are they religious? Do they have complete or limited free will? The more we know about them the more likely we are to fund a peaceful resolution


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday September 26th, 2019 2:59:51 AM

"If you don't mind me saying, m'lady, I think your trusted advisor Mercutio may have a good point"

Being outsiders it is important not to usurp the advisor from his position. It would be best to keep him on side as well.

"Allow me to explain. There will always be threats to your kingdom - if not from the skeletal troops then potentially from those demons. Noone can predict what the future may bring. I believe there is a good middleground between a fully armed populace and a city with no means to defend itself. I'm not saying by any means that the people here should launch any attacks or go on the offensive, however I think there is wisdom in preparing a small contingent to defend yourselves if necessary"

She nods in acknowledgement to Mercutio.

"Beri has a good plan for the meeting. I would only suggest the addition of making sure the meeting place is in a neutral location. Neither side should hold the upper-hand"

DM Mitch 
Thursday September 26th, 2019 8:22:44 AM

Sesha comments on their overwhelming magical power.
Garret resists the urge to jump on his seat.
Wyarr agrees with Sesha.
Restlin asks for the full story and hints with his tone that it would be foolish to leave anything out.
Zane says he has no ideas at present.
Beri lays out a plan for the negotiations.
Bosk quotes an old saying.
Tink points out that other threats might exist so total disarmament is probably unwise.

Esmerald says to Sesha, I appreciate the fact that you do have those abilities to bear as I and my people once had something similar but I am trying to move myself and my people beyond savagery. I am trying to bring about prosperity through peace and I have not committed a violent act since I removed my heart. I really nearly did lose all that I had worked hard for and I thank you all for coming along to prevent that from happening.

Esmerald says to Wyaar, Again I appreciate your magical aptitude but I do not wish the Skeletal Troopers put down if we can help it. They were victims of the war essentially. We used the knowledge we gleaned from the pact to create a new type of soldier with our dead. Although they couldnt couldnt fly like we can they were tougher, stronger and capable of accomplishing goals. Some kept some of the skills and memories the fairies they were made from had in life. I made the decision to lock them away as I was scared. They are owed an apology for being discarded and hopefully we can build upon our commonality to reach a lasting peace.

Queen Esmerald says to Restlin, I have laid out the whole story about the Skeletal Troopers. We fashioned them with knowledge from the pact out of the remains of the fallen. They were excellent warriors capable of intelligent thought and apparently free will when not bound by the magic of the equipment the pact granted to control them. My last command to them was to seal themselves away in a place I didnt think they could escape from. I did it to try to save my living people from what I thought was a corrupting element. When you encountered the demons in the well we essentially were under a banner of truce. They have since disappeared and as far as I know no sightings have been reported. There are other continents in this world perhaps theyve grown tired of mine. Regardless if I am blocking their power by eschewing the heart I have to wonder if destroying them would interfere with whatever we have going on here with my gifts and the calming power of the walls. You may not run into them a second time and I question if chasing them down would only make things worse with the undead.

Queen Esmerald says to Zane, I pray that diplomacy does not fail. I dont see much difference between myself crushing the undead uprising or those I have designated to try to broker a peace doing so. I gave the orders to use you to help if it just ends in them getting destroyed have I really shown myself to be any better than I was in unison with the pact?

Queen Esmerald says to Beri, You dont seem to understand. Im not like most rulers. My people were burned by the kind of strength you exhibit in the worst contingency. I do not seek a blunt instrument. I want an olive branch. I do admit I like your non-violent plan. As for a location where you can probably meet I will have you refer to Corgan or Isabelle. My Minister of Coin is intricately familiar with the Caravan routes and My Hand has had dealings with cartographers. Our warrior traditions were probably similar up until the point where I ended my peoples use of warrior traditions. As for a signed note is there anything specific you think I should include or am I free to draft the missive myself? I will of course defer to your collective wisdom if you think my draft missive needs to be adjusted.

Mercutio says, Though I admit I am starting to like the style of this group, your highness I am not sure if they are the kind of people you are looking for. Restlin, that guy dressed in spiffy clothing might be able to act the part of the type of person you are looking for but that other guy Zane, well hes large, has bronzed horns and just seems like the kind you wouldnt want to meet in a dark alley. As much as I want your dream of a peaceful tomorrow to be a reality for you your highness if this is the group you are sending can I at least start working on my own contingency preparations? If we are going to build weapons of war again then I would like to at least have a guard force and in order for them to be effective theyll need training. Let me draft the men and have the equipment ready and if their plans fail well me and my men can back up the Iron Dragons as we mop up the Skeletal Troopers.

Corgan replies to Mercutio, There has been no such authorization from the treasury for weapons of war. The Queen was quite clear as to what markets we would not be doing business in and arms was one of them. Furthermore there is nothing in the budget that stipulates a salary for guardsmen so as things stand from a monetary perspective and you dont even have to go to the queen for this one, the answer is no.

Isabelle says, I think if anyone is getting a budget increase for staff expenses it should be the Hand. The undertaking that Queen Esmerald has me doing is not cheap, especially when the folks I am working with do not have the kind of protections those normally in their field would have with a typical ruler. Hazard pay is expensive.

Queen Esmerald says, Shall we break for supper, Finish eating, then formalize the plan by hammering out where the Iron Dragons can meet with the Skeletal Troopers and what my note should convey? It seems like we should have a unified front moving forward but perhaps it is hunger that is driving a wedge between the members of my council?


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday September 26th, 2019 10:44:20 AM

Restlin's eyes narrow slightly at Mercutio's words, but he says nothing. Zane's not a maiden in need of defending.

Once dinner's mentioned, there's no stopping Garret, so he goes along. He nods at the Queen's suggestion. "You know your world better than us, your highness. Those demons didn't seem like the sort the shrug their shoulders...if they had shoulders...and walk away. I hope you are correct, but I'm still glad we have a paladin in our ranks should they prove troublesome."

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Thursday September 26th, 2019 11:04:38 AM

"I may be big and bronze, but I believe in Peace before Power. But I'm also a realist, when Peace fails to win the day, then other means are needed to achieve the goals.
As an example, Our home tower now houses an entire clan of what at first look by most would be a large group of evil creatures. I am, I guess their primary champion and protector.
I am not just a brute force solution looking for a place to pound that solution into place. While I have stated others are more suited to being diplomatically oriented, I also said I am not unfamiliar with the process, just that I'm not as proficient as others of our group and that's why I let them do most of the speaking."


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday September 26th, 2019 11:15:09 AM

When food is mentioned, Garret looks over at Restlin, licking his lips. He nods at the suggestion, but remains silent otherwise, carefully listening.

Sesha - 102/202. AC 30 
Thursday September 26th, 2019 2:30:32 PM


At dinner.

Sesha considers the important, final bit mentioned by the queen. Her note. The skeletal troopers would be a problem, but somehow, she empathized with them just a little.

"I imagine, as you put it, you should convey they are not monsters nor enemies to your people. They are victims of a war time decision, heroes of a sort that were needed at the time, and perhaps they should be treated as such." She pauses. "Like my ancestors, the twilight elves."

She thinks a bit more.

"Maybe they are the ones you should appoint as your trainers and peacekeepers. You can extend them the olive branch of trust, inviting them into your unarmed populace."

She sighs.

"The downside is if they are bent on hurting you, they will. With us gone and your people unarmed, they could wade through and burn your kingdom to dust, perhaps. That's a choice for you as a ruler to make, I suppose. Trusting them without condition, or trusting them only when they are surrounded by swords."

She pauses.

"If they demand your life, in exchange for peace and a promise to guard your kingdom, would you take it? Would you trust them?"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday September 26th, 2019 3:55:29 PM

"Yeah, our path would be one of peace before war. It is why I stressed our groups magical talents. If there is a solution that way to be had, I am certain that we or at least they, can come up with it. I do not want innocent souls lost even if their forms have been corrupted." Wyaar adds in.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday September 26th, 2019 9:06:55 PM

Beri can smell the food and agrees that a break to eat and think would be best.

I agree with you that it would be best to break for supper. With any fears dealt with regarding worst case scenarios it would be best if we come back afresh after dinner focused just on a peaceful resolution and let all thoughts of other tactics dissipate along with our hunger.

It would also give you time to think of your letter. The specifics of the letter I leave to you, the more the words truly reflect your thoughts the more weight it would carry when they read it and hear your voice and authority in it. I would, however, suggest including a few specifics regarding re-integration and how you view the lasting peace we are bringing them. Make sure they see that these are not just words, but that we are creating an actual blueprint to move forward on. Something they can respond to and build off of.

Don't just tell them you want to make things right, show them that you are already preparing that way forward for your people. We've been to realms where the dead and living have built a peaceful community together, we know it can work and are happy to share what we saw if it helps. I would also suggest you offer to add some of there ranks to your counsel so they know they have a voice and are still a part of your world you are rebuilding.


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday September 27th, 2019 12:20:34 AM

After thinking a moment Bosk asks, What is their hierarchy like? I hate to push the "how far will you go" aspect, but you should be prepared anything. How would you handle the topic of reintegration into society? Intermarriage? Political marriage into the court? What would their role in society be, and is there a guarantee this will not happen to them again? You do not have to answer these now, but you and think about them.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+27=36 ;
Friday September 27th, 2019 8:18:48 AM

Tink tries to get a read on the advisors. Hopefully there is nothing more than just bickering. She tries to throw in a little flattery and keep the advisors on-side.

"It's wise to keep people of differing opinions as your advisors. Always better to have others speak their mind and offer suggestions rather than just agreeing with everything you have to say"

Sense Motive: 36

DM Mitch 
Friday September 27th, 2019 8:40:34 AM

Restlin is insulted for Zane and isnt so sure the demons will stay away so easily.
Zane offers counterpoints to Mercutios statement.
Garret is all ready for food
Sesha empathizes with the skeletons and offers some suggestions.
Wyarr stresses that they want peace.
Beri gives some advice.
Bosk asks about their hierarchy and what happens after.
Tink tries to get a read on the advisors.

Queen Esmerald says to Restlin, My hand keeps me appraised as to conditions in the field with respect to Skeletal Trooper movements when we get information. She also has a feelers out with respect to the demons. If they do show up again I will share the intel with you but as for now there has been nothing.
Mercutio says to Zane, Perhaps I owe you an apology. I meant no insult I just thought you looked like you could handle yourself and my words might not have been as carefully selected as I wanted them.
Esmerald says to Sesha, I am not sure if full integration is possible at least from the beginning. I was thinking we could offer them the resources to build a separate city nearby Crystal City that could be their own. We would of course extend trade to the Skeletal Trooper city and let them visit Crystal City. As for your suggestion of having Skeletal Trooper Peacekeepers and trainers, I have not necessarily authorized a guard force. As for their demanding my life in exchange for peace, I cannot accept that offer. I do not know if I can be killed since removing my heart didnt do the trick nor do I know that if I am killed if the protections that my people enjoy would stay. The aura of calm the walls exude is currently being rationed but when I turn it on it is very hard to commit violence inside the walls. The problem is if the walls fall then there goes the field.

Queen Esmerald says to Wyaar, Glad to hear it. Hopefully we can make the peaceful solution work so it wont come back to plan B.

Queen Esmerald says to Beri, I will take your counsel in mind.

Indeed even if we acomplish peace there will be many more challenges. she replies to Bosk.

The advisors nod at Tinks comment.

She claps her hands and dinner starts. The first course is a rich cauliflower bisque. The second course consists of meat pastries. The third course is a salad. The main course is a tiny warbler stuffed in a bunting, inserted in a lark, squeezed in a thrush, thrown in a quail, inserted in a lapwing, introduced to a plover, piled into a partridge, wormed into a woodcock, shoehorned into a teal, kicked into a guinea fowl, rammed inside a duck, shoved into a chicken, jammed up in a pheasant, wedged deep inside a goose, logged into a turkey, crammed up into a Great Bustard. The 17 bird monstrosity is of course carved and shared amongst the diners.
Dessert is chocolate mousse in a dark chocolate edible cup.
To drink there are several wine and ale options as well as water and a chilled apple juice.
Everyone is able to eat their fill.

As the mousse is being served Esmerald says, I trust everyone has had enough to eat and drink? Isabelle and Corgan please share your information with the Iron Dragons with respect to neutral meeting grounds go.
Corgan says, Yes well the caravans are being extra careful lately so I dont have recent information regarding some of these towns and settlements but here, here and here are places where a meeting could potentially happen. Im not sure if these settlements are still standing though.
Corgan points out several points on a map

Isabelle says, 2 of those settlements have fallen to the Skeletal Troopers. The third is currently being held by a different faction of freesteaders that previously have indicated distrust and acted aggressively. I do have an idea where you could meet. There is a cave on the western end of this forest or there is a shrine to the north. Both places appear to be neutral and out of the way of settlements. Which one is the better option I cant say. The choice is ultimately yours.




Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday September 27th, 2019 9:39:05 AM

Garret eats and eats, then eats some more. He tried to be polite while at the royal table, and he is for the most part, but he just continues to eat. He even manages to cover his mouth (one time) when he burps. Sure, some food misses his mouth by a little bit and slobbers down the front of him, but he either doesn't notice or doesn't mind. He slows down after a lot of bird, but gets a second wind when the mousee shows up. He eats every drop and then picks up the cup and licks the bottom to ensure he's gotten every drop. He slumps back in his chair and it is mere moments before his eyeslids are drooping, the food coma setting in already. His butt starts to slide in his chair and he nearly falls out of it. He burps himself awake, but you can see that's not going to last long.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Friday September 27th, 2019 10:24:40 AM

As Garret mostly passes out, he waves his fingers and casts Prestidigitation and cleans him up.
"I think he eats enough for everyone one us, I've almost come to the conclusion his stomach is a portable hole.
As to where to meet, that settlement of Freesteaders will need to be included as well. The undead may only see them as living and blame your city."


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Friday September 27th, 2019 11:21:02 AM

Restlin was leaning towards that cave, but Zane makes a good point. He decides to keep quiet for the moment to see where it goes.

As for the bird...good gracious. He separates the birds out and eats each in turn. It takes a lot of wine to get through it, and he's very glad for dessert when it arrives.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Friday September 27th, 2019 1:51:15 PM

Wyaar enjoys the meal as well before nodding in agreement to Zane, "The Freesteaders would be affected too and should be included. I am not certain that the place we choose will make that much of a difference"

Sesha - 102/202. AC 30 
Friday September 27th, 2019 3:02:22 PM

Sesha is a bit concerned.

"The shrine? What god does it serve? I would not much like the idea of meeting created undead at a site that might bolster them."

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday September 27th, 2019 9:16:58 PM

Beri finishes the meal, marveling at how they were able to combine so many birds into one dish and have each layer remain distinct. As they eat and talk Beri considers the possible options for meeting places.

The shrine would likely provide less danger of ambush and add more feeling of it being a sacred place. Assuming the shrine is dedicated to something that wouldn't go counter to what we are trying to accomplish and is a shrine to something generally viewed as good then I think that may be the best option.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Saturday September 28th, 2019 4:34:34 AM

"Agreed. Assuming it is truly a neural place with no history for either side, the shrine sounds well suited"

DM Mitch 
Monday September 30th, 2019 6:47:59 AM

Garret eats himself into a food coma.
Zane cleans up garret and says the settlement seems like a good place to meet.
Restlin thought the cave was good but also thought Zane had good points.
Wyarr agrees with Zane and points out the Freesteaders should be included.
Sesha is concerned about meeting in a shrine that might empower the undead.
Beri likes the shrine option
Tink also likes the shrine.

Isabelle says to Zane and Wyaar, You dont seem to understand. Some of our people split off after we vanquished our enemies but before the city was founded. Some came to their senses later but opted to not return to the city. They founded free settlements and it was them we traded with for the most part. The others we trade with are people who came from other continents, but they are a smaller group. Some of those who used to be counted amongst our number lost their way and never left the ways of violence. If they attack us we retreat and pretty much avoid the area. That settlement is one such area. It is possible the Skeletal Troopers will either ignore them or seek common cause with them. We used to try to bring the violent ones back into the fold through the use of the Queens calming abilities but that was before our current difficulties.
Corgan says, The shrine is a wayfarers shrine. It isnt necessarily dedicated to a deity per se but to the idea of safe travel. Travelers stop by their to seek a blessing of safe travel. It is a neutral place.

Queen Esmerald says to Bosk, It occurs to me I didnt answer your question fully before we started eating. The Skeletal troopers used to be divided into regiments but it seems like Wenzel, their leader was elected from what we can gather. Im not quite sure if we could marry the Skeletal Troopers as one of the goals of marriage is procreation and the Skeletal Troopers cant bear or sire children. As for a guarantee that it wont happen again, I have no magical authority anymore to order them around, therefore that is a foregone conclusion. I have given up the pact, surely they must know this considering I havent used its power to stop them. As for having their number among court, I would be open to including a representative or two from their number amongst my Small Counsel. As Ive previously indicated ideally Id like to treat them essentially like favored free steaders to start. Id cede them land and help them found their own settlement. We would have open trade and theyd be welcome to visit Crystal City. Ideally as time wore on and weve proven to each other that things have changed they could migrate from their settlement to Crystal City and those that wanted to could migrate from Crystal City to live with them.

Mercutio adds, If the queen can successfully sue for peace then Id like to work with the Skeletal Troopers to form a guard force. Obviously there is some things that Corgan, Queen Esmerald and I would have to work out with respect to finances but if the Skeletal Troopers are living weapons then I wouldnt have to commission new weapons to be built.

Esmerald says, Ideally wed help them move beyond their warlike ways, Mercutio. I think a guard force with you at its head would be too much like old times potentially. I dont think we should hold authority over them in that way. We can discuss this later, if and when we successfully negotiate a peace and of course the Skeletal Troopers themselves would also have to weigh in on this proposal but I think it is a bad idea to do things that would encourage people to think of them as walking-weapons in the vein of not allowing what happened the first time to happen again.

Queen Esmerald then says to everyone, I would like some time to collect my thoughts and write the missive to the Skeletal Troopers. I will return shortly when I have written it and you can tell me if it will suffice or how I should change it. In the meantime, please finalize the other details with Corgan, Mercutio and Isabelle


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday September 30th, 2019 11:42:08 AM

Garret snorts and mumbles, "Free traders... neutral site... zzzzzz"

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Monday September 30th, 2019 2:12:58 PM

The Queen leaves, and Zane looks at the Councilors, "Even so, they still need to be part of the peace, or there will be no peace. The foreigners will need to be talked to as well. A well rounded treaty amungst everyone will be enduring, not even trying will result in a total collapse and those Demons will be offering someone else a bargain to regain their foothold on this world."
Over the rings, "I had a thought about things... Her heart was transmuted to create the non-death of the fallen and thus creating the undead. if we take the heart with us, will that make the undead mortal, destroy them outright or something else?"

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Monday September 30th, 2019 3:03:01 PM

Restlin continues to leave the decision up to his companions.

**

Sorry, super busy day.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday September 30th, 2019 3:41:21 PM

"In our experience relying on a calming affect to suppress violence rarely has the lasting outcome that you hope for." Wyaar comments and then shrugs, "A treaty will require give and take on both sides, you cannot expect everything to change to your viewpoint, but we can try."

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday September 30th, 2019 9:08:01 PM

The druid accepts a cup of coffee as the discuss their plans over their rings, at least the parts relating to the queen's pact..

I think the heart is just the embodiment of the pact with the demons. The skeletons survived the ending of the previous two ruler's pact, and the removal of her heart. I don't get the impression that the lives of the skeletons are entwined with it, just the ability to control them.

I also don't think the demons are able to simple make another pact with anyone else, otherwise they already would have. It would seem they are somehow bound to the queen's bloodline, likely something tied to the initial pact that was made.


DM Mitch 
Tuesday October 1st, 2019 7:18:42 AM

Garret mumbles ideas in his sleep.
Zane points out that peace might require everyone at the negotiating table. He wonders about the heart and the undead over the rings
Restlin stays quiet.
Wyarr points out the benefit of treaties.
Beri makes some points over the rings.

Isabelle looks at Zane and sighs, You can try to bring the violent separatist to the table but they probably will attack you on sight. As for the foreigners, they are allowed to lease their coastal trading settlement farm, mine and lumber yard at the pleasure of the Queen. While they are affected by the events that are happening they dont necessarily have a say in them. Whether they should be included is ultimately Esmeralds call as she has currently not given them any privilege save for the ability to pay the lease and reap a taxed bounty from the land. She has temporarily extended to the Captain of one of their trading vessels diplomatic immunity as he negotiated the original lease / tax deal but he isnt always present at their settlement.

Mercutio adds, They are required to abide by our rules with respect to weapons while on our shores. Im fairly certain they do have some weapons stashed about the ships they anchor off the coast and row ashore in row boats but any ship that docks at the dock near the settlement is subject to searching and any ship that has been searched has proven to honor our traditions so far.

Corgan says, I can tell you that their coin is good. Granted they havent been producing as much food, lumber, or metal since our conflict with the Skeletal Troopers started. They are in the process of building wooden fortifications for their settlement. They are very industrious. The queen does not have a problem with this.

Mercutio says to Wyaar, Aye, lad. Good man. That is why I pressure her so to let me develop a plan B in case her calming effect fails but she fears becoming who she was so much that she wont even contemplate the idea. Perhaps if she no longer had to deal with the temptation of the pact shed allow our people some means of being able to defend themselves if they needed it. I do think if we can pull off peace with the Skeletal Troopers then they could be our defense force potentially. It might make for a compromise we could all live with, still there would be that artifact that would allow her to resume the pact hanging over all our heads so she probably wont allow it.

The Queen has still not returned. It has been about 20 minutes since she left the table.

She returns shortly later and passes around her letter it reads:

Dear Wenzel and the rest of the Company of Skeletal Troopers,

Words cannot convey how terrible I feel about the way I betrayed you by giving you an order to imprison yourselves indefinitely. I know that you are angry with me and that is why we are in our current state of conflict. I want to change things moving forward. You were heroes of our people, our fallen given new life and instrumental in winning this land for us. It is time that you too benefited fully from the victory we won. To that end I would like the bearers of this note to meet with you in neutral territory to discuss a peace treaty. If you agree to the standard terms of parlay then I too would be willing to be present but I need assurances I will not be attacked on sight. In the interest of a lasting peace between our people I would like to use the resources of Crystal City to help you build a city of your own. You would have full autonomy if you so desired and could be your own city-state or you could become an extension of the Queendom if you would prefer but the choice is ultimately your own. I made a decision on your behalf to both our detriments in the past so moving forward I would seek to always obtain your consent in anything that we do together. It would be my hope that we could move beyond this current state of conflict as equals with a common past and maybe one day the Crystal City and your new city state could become one again if we all agree to it. In the interest of seeing a better future for our 2 peoples I would open with your approval new seats on my Small Council that would be representatives of your people in Crystal City. If we can put this conflict behind us I would like to see us becoming trade partners with your people being given special status within Crystal City if any of you decide to visit. I would like any members of your number added to my Small Council to focus on how we could improve the relations between us. I await your response to the bearers of this letter and it is my sincere hope to be able to meet with you in person to discuss terms.

Esmerald






Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday October 1st, 2019 12:01:06 PM

Garret falls out of his chair. He hits the ground and rolls onto his side. He opens his eyes and looks around, seeing nothing but chair legs and Iron Dragon legs. He moves to rest his head on part of the table, curls up, and closes his eyes again. A moment later, snoring can be heard from under the table.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Tuesday October 1st, 2019 12:10:54 PM

Restlin nods. It's a well written letter. Maybe this might work...

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday October 1st, 2019 2:17:03 PM

Wyaar nods to the letter as well.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Tuesday October 1st, 2019 2:29:34 PM

Zane understands emotions well, having spent a lifetime trying to remain in control of his own, but he's also sure that if everyone doesn't have peace, then there will be no peace for anyone, but explaining this has reached a point of diminishing returns, so he just lets the rest deal with it, and relaxes his shoulders and takes a very deep breath, calming his center....

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday October 1st, 2019 9:17:24 PM

Beri looks over the queens letter.
That sounds good to me, and I think we have identified the best place to meet with them. So far it's a solid plan.

Sesha - 102/202. AC 30 
Tuesday October 1st, 2019 10:09:00 PM


"Who knows? Maybe diplomacy can win?"

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday October 1st, 2019 11:07:23 PM

Bosk smiles. Restlin, I do not think you could have written any better. Now let us pray the gods are in our side.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Wednesday October 2nd, 2019 3:17:44 AM

The letter is indeed a good one.

"Let's hope that Wenzel is open to ending hostilities"

DM Mitch 
Wednesday October 2nd, 2019 7:57:23 AM

Everyone seems to like the letter and agree that they have a decent plan. The Queen seeing a sleeping Garret says to all gathered, I think we should adjourn for tonight. Tomorrow you can seek out the Skeletal Troopers and deliver my missive under a flag of truce. Do whatever preparations you feel are appropriate.

Sesha - 102/202. AC 30  d8+10=11 ;
Wednesday October 2nd, 2019 10:27:23 AM


"Well then, we shall prepare for war and hope for peace. Thank you for being a wonderful Hostess."

Sesha, as usual leads her preparations with a Heroes Feast. (Everyone gets 11 temp hp in addition to the regular effects, lasts 24 hours). She makes the meal, but has Bosk sample it, especially the drinks. Those are his specialty!

She renews her contingency spell. If something goes wrong, it will bring her back her, instead of to her lab with her grown clone. She then renews all of her 24 hour spells, but still feels listless.

"What would you do here, Little Spirit?"

Sesha thinks for a minute, then realizes how long its been since she talked to Serenbeth. She takes the time to set up silver candles, and find a quiet corner of her room. She arranges a few items that bring her closer to her Power, a bit of incense that smells like Byrn Baraz, dusty and rustic. A bit of a funeral gown, and a childs block, carved with pictures of cartoony monsters.

Ready, she casts her divination spell.

"Hello Little Spirit. It's me again, your doting child. I've been gone so long from the coven, and my travels have brought me far from our little church. Are you well? Are you getting along with the other witches? Hopefully Y'zargo isn't up to too much trouble."

Sesha continues on thus for a long while, feeling the need to anchor herself spiritually once more. Finally, she comes to the point of the spell.

"Serenbeth, thus I ask, are the Skeletal Troopers going to inflict violence no matter what we do? Can they be swayed?"

Then she will cast a second divination, and ask the same question, relating to the seperatists.

"Thank you, Little Spirit. Good night."

In the morning, she also casts the greater magic weapons and enhanced armor spells, as requested for the others. (Nab a +5 if you need it!)


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday October 2nd, 2019 3:57:07 PM

WYaar will do his usual morning preparations and prayers before the day's mission.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Wednesday October 2nd, 2019 5:44:30 PM

Restlin watches Sesha's divination with skeptical interest. He didn't put a lot of stock in the stuff, but Sesha was pretty good with it.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Wednesday October 2nd, 2019 8:03:11 PM

In the morning, when Sesha passes out Greater Magic weapons, Zane holds out his Kama, "Thanks" He self casts Mage Armor and is ready to go.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Wednesday October 2nd, 2019 8:37:02 PM

Tink will glady accept one of the +5 Magic Vestment spells from Sesha to be cast on her shield.

Casting a divination spell for guidance is a really good idea.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday October 2nd, 2019 9:08:22 PM

Beri thanks Sesha for the feast and the vestment, and makes sure that they have the letter with them as they finish their breakfast and make last minute preparations..

I think the one thing left to discuss before we head out is which of our silver tongued party members will take the lead in this.

Oh, and let's make sure to remember not to unnecessarily brandinsh weapons or cast spells that could be mistaken as threatening... we've had enough calm emotion drama to last a lifetime.


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday October 2nd, 2019 9:10:27 PM

If no one wakes him, Garret is satisfied to spend the night under the queen's dining table. He wakes himself in the morning with a fart and is surprised.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday October 3rd, 2019 12:27:37 AM

"Well, we're talking about ancient, unjust acts, so...I vote Tink gets to talk."

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday October 3rd, 2019 1:29:30 AM

Bosk asks a few last questions, trying to determine if the other group has any favorite spells that the group might be able to prepare for, and he attempts to do some shopping.

They evening he helps Sesha in what ever way he can, using his masterwork spices and selection of alcohols to enhance the meal.

That evening he prepares his spells and prepares for the next day.

DM Mitch 
Thursday October 3rd, 2019 8:31:20 AM

Sesha prepares for war and hopes for peace. She casts a divination spell to gather more information as well.
Wyarr prepares for the day.
Restlin watches Sesha skeptically
Tink thinks divination is a good idea.
Beri asks who should lead the talks and reminds people not to be threatening.
Garret is carried off to bed by some servant or other.
Restlin votes for tink to talk.
Bosk asks about the magic abilities of the other groups.

In response to her first question regarding the Skeletal Trooper inflicting violence no matter what they do the answer is, "They have free will."

In response to the second question regarding the Separatists the answer is "They are highly territorial."

The next morning Isabelle, The Queen's hand is there to greet you. She bears a map. She points to a spot on it and says, "This is where the separatist freeholders are. I'd advise you to steer clear of them as they generally attack all who would approach. She then points to another area closer to where you are than the freeholder's outpost and in almost the opposite direction says, "The latest intel we have on Skeletal Trooper movements is there is a contingent of them here. If you approach them under the flag of truce they should hear you out. What they do after they receive your letter from the Queen is anyones guess but Esmerald seems to think theyll consider it"

Where to? (OOC: I only ask this question as Sesha's divination had her ask about both the Skeletal Troopers and The Separatists; therefore it seems like you want to try to go after both?)


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday October 3rd, 2019 12:01:34 PM

Garret watches as the locations are pointed out on the map. He says, "So, we're going to talk to skeletons, then?" He mumbles, "That just doesn't seem right, but I guess that's what we're doing now. Who talks to skeletons? How do they talk back, they don't have tongues or lips...?"

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday October 3rd, 2019 12:44:47 PM

"Same way they exist at all, little dude: magic."

Either way, Restlin's ready to go talk to some skeletons. He has a hunch it won't be as easy as giving them a letter and smiling, but you never know till you try.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday October 3rd, 2019 2:56:39 PM

"Hopefully they'll accept it and won't have a bone to pick with us for delivering it."

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday October 3rd, 2019 4:56:47 PM

So, off to the skeletons under a flag of truce... oh! I forgot to ask if you have a flag of truce we could borrow!

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Thursday October 3rd, 2019 6:08:54 PM

Over the rings....
"Just remember Wyaar, that there is nothing humerus about this and we are headed into a grave situation with these Skeletons."
Zane thinks to himself, glad that was over the rings... not sure I could have gotten that all out without keeling over laughing....

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday October 4th, 2019 1:04:13 AM

Bosk adds over the ring. I suspect it is in the dead centre of town. From what I hear people have always been dying to get in, even though it is full of a bunch of stiffs.

DM Mitch 
Friday October 4th, 2019 7:12:19 AM

Garret wonders how skeletons talk.
Restlin answers: magic.
Wyar makes a bare bones pun
Beri asks for a flag of truce.
Zane and Bosk follow up with more rib-tickling humor.

A flag of truce secured and several bad skeleton related puns later our heroes set out. You travel in the direction that Isabelle said will put you towards encountering the Skeletal Troopers.

As you near where you think the Skeletal Troopers should be you think you see something in the distance.

From 350 feet away
Perception DC: 19 Highlight to display spoiler: { You have found a column of large creatures }
Perception DC: 24 Highlight to display spoiler: {The large creatures appear to be made of bone }
Perception DC 29 Highlight to display spoiler: {You see the sun catch the gleam of something one of the Skeletal creatures appears to be holding up to their face. Mayhap its a spyglass}
Perception DC 34 Highlight to display spoiler: { Looks like the creature with the spyglass said something to some of its buddies. You notice several of the creatures near the one with the spyglass shifting positions and harmlessly lowering what appear to be projectile weapons of some kind. Looks like they saw the flag of truce }

What do you do now?


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday October 4th, 2019 7:16:58 AM

"They've seen us" Tink raises her hand above her head as a sign of greeting and acknowledgement of their presence "Large bone creatures. One with a spyglass. I think they've lowered their weapons"

"Let's play this cool. No sudden moves, no reaching for weapons, no casting spells. Let's show we can be trusted first"

Perception checks: Autopass

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday October 4th, 2019 11:52:31 AM

Garret pulls out a piece of meat from his belt pouch and takes a bite. He asks Tink, "Do you think they will be offended if I offer them a bite to eat?"

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Friday October 4th, 2019 1:13:46 PM

"They're bigger than what I had in my head..." starts Restlin. He sizes them up, getting a feel of just how much danger they're walking into.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Friday October 4th, 2019 7:15:42 PM

"They're only bigger than some, Restlin. Just remember I did go through the Bodyguard training at the WLA, yell if you need help, And then we can all joke about it for the next few years."

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23  d20+33=34 ;
Friday October 4th, 2019 9:23:30 PM

They are lowering their weapons, let's make sure we are doing the same and that our flag stays visible. Let's hope the queen is right about this, and whatever happens let's stay polite and respectful. We want to do all in our power to achieve peace here.

Sesha - 102/202. AC 30  d4=2 ;
Saturday October 5th, 2019 8:10:49 PM

What's a sudden move though? Spellcasts? Sesha ponders these things. She decides to cast Shapechange well ahead of time, just in case she needs to have freedom of forms.



RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Saturday October 5th, 2019 8:56:22 PM

Marching head-first towards potential hostiles? Not something Tink would normally do. Still, this is the best way to peace.

"Anyone have any holy or undead bane items? Might be worth stowing them away somewhere for the time being"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday October 6th, 2019 7:36:35 PM

"My bow is not Holy powered at the moment. hopefully my presence will not offend them.." Wyaar muses and looks to Bosk, "do we still have that mace of disruption?"

Bosk (Carl subbing) 
Sunday October 6th, 2019 9:31:23 PM

Bosk stands next to Restlin, sandwiching him between himself and Zane. "That's right, Restlin. Don't worry, we're here to protect you." He smiles and ignores his friend's sigh.

A quick pat down reveals he is not carrying a mace of disruption, at least not according to his character sheet.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Sunday October 6th, 2019 10:40:00 PM

Zane looks over and sees it sticking up over Bosk's shoulder. (on loan until we retire, Zane had gold to spare so he paid for it.)

DM Mitch 
Monday October 7th, 2019 7:13:42 AM

Tink lets the others know theyve been spotted.
Garret munches on food and wonders if the undead would like some or get offended at the offer.
Restlin comments theyre bigger than he expected.
Zane says theyre only bigger then some and mentions his bodyguard training.
Beri says they should make sure to keep their weapons away.
Sesha casts shapechange early so shell be ready.
Tink suggests any holy weapons be hidden away.
Wyarr hopes his presence wont be offensive.
Bosk reassures Restlin and checks on his mace of disruption.

Our heroes approach the contingent of Skeletal Troopers, Tink in the lead. As you get closer you see that the Skeletons have lowered their ranged weapons as you originally thought.

As you get within shouting distance, one of them calls out to you, Halt and state your business. We see your flag of truce and under the rules of combat we recognize your group as those who would engage us in conversation with no hostilities by either side until the flag is lowered. What brings you out this way? The nearest settlement is far away and you dont appear to be from around here judging from the look of you, yet you do know our customs with respect to flags of truce so that is curious.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Monday October 7th, 2019 8:34:01 AM

Tink stops at the appropriate distance and raises her hand in greeting "Well met. We come bearing a message of peace from Queen Esmerald to Wenzel.

It's true that we are not from around here, yet that makes us neutral to any current hostilities. We seek only to promote peace. Would you be open to sitting with us to discuss?"


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Monday October 7th, 2019 10:27:34 AM

Restlin does his best to look non-threatening. It's not hard for the slight Mendicant, but he keeps a smile on his face to seem friendly.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Monday October 7th, 2019 12:13:28 PM

Zane remains quiet and stand with his hands on his hips.....

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday October 7th, 2019 3:01:50 PM

Ooc: Was it a mace of disruption or a mace of smiting? I believe it was the later that was purchased. Bosk does have a Sun Blade though.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday October 7th, 2019 3:37:30 PM

Garret looks over in amazement and says, "Tink, you're visible!" He can't remember the last time they met a potential enemy and she wasn't invisible or hidden in some way.

Sesha - 102/202. AC 30 
Monday October 7th, 2019 8:07:49 PM


Sesha considers their surroundings. If they aren't surrounded by weapon toting undead, then she wouldn't worry. As it were, they had a number of defenses against such enemies.

She herself, had once considered the path of necromancy. She had sought knowledge of raising undead, mostly animals and beasts, never humanoids, but decided to abandon the pursuit when she got a grasp on just how many worshipers of Gargul existed, and thus, how short lived her pursuits would have been.



Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday October 7th, 2019 9:35:25 PM

Well, it may be to early to tell what their feelings are on the subject, but so far it seems the queen was more than correct about them having retained who they once were and about the possibility of them listening to what we have to say.
Beri lifts up the letter in one hand, the seal facing outward where they can see it. Most places he'd been the royal seal has a distinct color so it was easily recognizable. Per their request he calls back.
In short, it is our understanding that the queen has broken from a generations old cycle that has left her filled with regret and has asked us to meet with you and help chart a new path forward. A path that she regrets not taking long ago, but hopes you are still willing to be a part of.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday October 7th, 2019 10:30:48 PM

Wyaar apparently can't tell the difference between smiting and disruption.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday October 8th, 2019 1:05:13 AM

Bosk let's the others speak, but adds I just want to make one thing clear. Peace of our goal. Should something knock or force our flag down, or cause it to be lowered, we still wish to avoid hostilities. If a rogue undead attacks us, we still wish to seek peace. We know there are those who seek chaos and want to see these talks fail and may try to sabotage them. You have my word as Paladin for the Dead that we will give you the benefit of a doubt should something disturb our talks, and we hope you will show us the same courtesy.

DM Mitch 
Tuesday October 8th, 2019 8:09:50 AM

Tink gives the message of peace from the queen.
Restlin appears non-threatening
Zane stays quiet.
Garret is amazed Tink is being visible.
Sesha reflects on her own long abandoned interest in necromancy
Beri reflects that the undead seem to be intelligent and holds up the letter from the queen.
Wyarr wonders about different weapon types.
Bosk tries to make it absolutely clear that theyre after peace.

The speaker calls out, Wenzel you better take a look at this.
He then turns back to Tink and says, My name is Skelter. I do have a question. Just how committed to peace is the queen? Some of us want nothing more than to see her dead. I dont think any lasting peace can be had as long as many of our number seek the death of the leader of the other side.

In the span of moments since Skelter asked the question an imposing figure appears with a keen glint in his eye. He says, Skelter what do we have here? Guests from a far off land? Under a flag of truce? Interesting.

Lord Wenzel. Sir. These emissaries bring a missive for you from Queen Esmerald. Apparently she seeks to treat with us in order to put an end to hostilities. I must say sir, I thought shed return to the pact and youd be destroyed and the rest of us enslaved. Id say I think we have their backs to the wall.

Wenzel responds to Skelter, Perhaps we do, perhaps we dont; let me read that missive.

He stands there for a long moment reading and then he says, Well we can meet to discuss terms. he indicates himself Skelter, a few other Skeleton Troopers and you, ...but the Queen is not invited. I dont trust her. Some of our number want nothing more than to see her dead and if she isnt prepared to sacrifice herself for her people Im not sure if she can pay a price dear enough to end this war. I will however keep an open mind and hear you out. Where are these talks to take place and when?

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday October 8th, 2019 3:14:06 PM

Garret smiles, and not being the diplomat, holds out a piece of dried meat as an offering to the nearest skeleton soldier.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Tuesday October 8th, 2019 8:35:12 PM

Restlin's brain starts turning. Not happy while she's still alive? She took her heart out, she wasn't alive NOW. He doubts that will mean much to these guys; there's not really a gotcha moment here. Did she say something about not being sure she can even die in the first place? He missed the Wold, where undead were always bad guys.

He breaks his silence. "If you don't mind, we're only working with one side of the story here. That's no way to begin talks. Maybe you can tell us your story in your own words? Can't very well claim we're neutral if we're only backing up one horse, right?"

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday October 8th, 2019 9:08:21 PM

Beri points off in the direction that he believes the shrine is in

We were told that there was a wayfarers shrine not far from here that would be a safe neutral location, if that would be acceptable to you.

One quick note, you had said that you do not trust the queen. We know here past actions were deplorable, but we witnessed her turn down renewing the pact. I know she is trying to make amends, but I'm also one to be overly cautions to make sure I'm not being manipliated. Is there anything beyond bad blood that would make you not trust her actions? Again, I do trust her or we wouldn't be here, but as Restlin mentioned, we have only her side of the story.


Sesha - 102/202. AC 30 
Tuesday October 8th, 2019 10:39:30 PM


Sesha isn't particularly amused at the responses.

"I mean, sure we are happy to talk about it. But whomever leads you needs to ask themselves the same question. Are you willing to do anything for peace and survival?"

She looks around.

"The queens willing to go so far for her people as to have created you. She's willing to treat with devils. She's willing to trust us, extraplanar outsiders who have a long resume of being good people, but that's all."

She takes a break, then continues.

"So all in all, I think that means that if you DONT treat in peace, she can probably find a person to play the agent of your destruction, even if it isn't us. It's what she, as a responsible ruler, is willing to do."

And finally, she connects the dots.

"So are you, or whoever is in control here, willing to preserve your kind? Are you willing to pacify, render harmless, or persuade your malcontents and accept the olive branch? Sure, it is difficult having to trust someone you hate, or did you wrong once, but...well...that's what rulers and leaders do, you know. Is ensure survival of their charges as long as possible."

She lets her mind settle, and curses her impulsiveness for not the first time.

"If everyone is on the same page, then real discussion can happen."

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Tuesday October 8th, 2019 11:08:41 PM

Zane leans back a bit, no longer leaning forward as if ready to attack, but he still doesn't relax, remaining ready to react....

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday October 9th, 2019 1:38:47 AM

Bosk shakes his head. The queen still has the ability to return to the pact. Indeed, they are the ones of whom I spoke, those whom I fear might attempt to force us into conflict so that the queen will be forced to return to them. The queen wants peace and the safety of her people. She would prefer to reconcile with you over returning to the pact...I cannot see how forcing her back into the pact would be in your best interest.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Wednesday October 9th, 2019 6:50:24 AM

Tink doesn't have much to add. She certainly wants to hear the other side of the story before passing any judgement. No, best to hear both sides of the case first. It's what a responsible Justicar would do.

She winces a little as Sesha mentions the destruction stuff.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday October 9th, 2019 8:13:57 AM

Garret stands around to watch their reaction to Sesha

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Wednesday October 9th, 2019 10:11:47 AM

Restlin hides a smile as Sesha gets going. This was why he loved her.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday October 9th, 2019 7:36:43 PM

I would like to clarify Bosk's comment. The queen appears to have no desire to have anything to do with the pact ever again, and she has learned from the mistakes of her past. That is the reason we are here instead. She is refusing to entertain the pact as an option unless all other options have tried and failed, but we also were told by her advisors that we may well be at the last option for peace.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday October 9th, 2019 7:57:56 PM

Wyaar too watches.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Wednesday October 9th, 2019 10:23:51 PM

Zane remains ready to react, but stays quiet....

DM Hugh - Of Skeletons and Diplomacy  d100=14 ; d100=17 ;
Thursday October 10th, 2019 1:29:52 AM

Garret offers out a piece of dried meat to the nearest soldier.

Restlin asks the skeletons to tell their story in their own words.

Beri mentions the Wayfarer's shrine and echoes Restlin

Sesha questions what the leader of the Skeletal Troopers is willing to do for peace

Zane leans back

Bosk brings up how the queen favors reconciliation over the pact

Tink wants to hear the other side of the story.

Garret waits on the reaction to Sesha

Restlin hides his smile

Beri clarifies that what Bosk meant by his last comment was that she was refusing to entertain the pact as an option unless all options have failed

Wyaar watches

Zane remains ready

The nearest Skeleton Trooper to Garret accepts the gift. Sniffs it. Then asks Garret, "What am I supposed to do with this?"

Wenzel says to those asking for 'their side of the story', "Well we were made from the remains of their dead to fight a war on their behalf. In all fairness we probably shouldn't exist and yet here we are. When the war was over the queen decided she didn't want us around anymore and ordered us to seal ourselves in a tomb and stay there. We did just that. A torpor took over us after we had followed the command to bury ourselves in there. One day the torpor left and we could move again. We discussed amongst ourselves what to do next and we decided we wanted to come out, so that is what we did. Lo and behold we found the war really was over, our side had won and the Queen had supposedly gone all peacenik. We had another discussion and we decided that she might not be using the pact now and she may not want to use it now, but as long as she and whatever artifact the pact is bound to exist we are one bad day away from her taking the pact up again and being disposable. Some of us feel that as long as she exists and has the capacity to re-enter the pact we are one bad day away from being her slaves."

To Sesha Wenzel replies, "We'd rather be destroyed as free beings than see a peace that is one bad day away from enslaving us all. If there is to be peace then the pact can never be engaged in again. The only way we currently see to ensure that is if the queen is no longer able to partake in the pact because she no longer exists. Can you guarantee another way that does not involve the destruction of the queen to ensure the pact cannot be entered in again?"

To Bosk and Beri Wenzel says, "She says she doesn't want to use the pact unless all other options have failed, therefore the power of the pact is still on the table with respect to this conflict albeit as a move of last resort or so she says. What happens in the next conflict? Will she really be so hesitant to use it then? Is the only reason we aren't under her thumb now because you lot showed up? We would prefer peace to war as we are tired of this constant warring though what other aptitudes we may have besides war given our nature we'd have to discover but we prefer the freedom of being our own masters and knowing that nothing can change that to a peace that is only as good as the Queen's willpower holds out. She might be tough but she has a breaking point."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday October 10th, 2019 7:40:11 AM

Restlin is heartened. "Wait, that's the problem? We just need to find some way to make sure the Queen can't use you again instead of hoping a piece of paper she signs will hold up? Shoot, we can work with that!" He thinks a bit. "So, if we were to find a way to make that happen, would she still need to die before a peace could be worked out?"

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Thursday October 10th, 2019 10:22:03 AM

Over the link, "Well, we know we need that heart eventually, we get her to give it to us, and since we are leaving this realm, wouldn't that fix the problem? and since it's the focus of the Demons, they'd be starting from less than zero, because they'd lose everything they had already invested into that heart.... We can also possibly get one of these guys to help us and by doing that, verify that the heart is in deed taken away from here.
Three effects, with one action...."


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday October 10th, 2019 12:12:22 PM

Garret agrees over the link, saying, "Indeed, this seems like an easy solution. I wonder if the queen will be so willing to give us that heart."

Back to the soldier, Garret tries to make friends. He says, "Well, you can chew on it. It's dried meat. Try just chewing on it and see if you like it."

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday October 10th, 2019 2:49:23 PM

Bosk chews his lip. You do know that killing the queen will not free you, but rather it is the artifact that must be destroyed...not impossible...but more difficult than you imagine. The necromancer's necklace required a god's staff to destroy it, but this one could be taken to the place realms over lap and destroyed...we have the ritual needed... Though the risk to us is likely greater than facing an undead army.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday October 10th, 2019 7:21:20 PM

Would destroying the artifact the power of the pact is bound to be an acceptable option? I am almost certain that would accomplish your goal, and an alternative I believe is possible for us to accomplish.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+27=37 ;
Thursday October 10th, 2019 7:40:54 PM

Tink looks about the other skeletal warriors to see if they all have the same attitude as Wenzel, and are in agreement with him.

"There are a group of demons who are trying to encourage the Queen to use that power again. Would you happen to know who they are or what their goal is?" If asked, Tink will describe each of them.

Sense Motive: 37

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday October 10th, 2019 10:22:24 PM

"if the queen really wants peace I think she would be willing" Wyaar agrees over the ring.

Sesha - 102/202. AC 30 
Thursday October 10th, 2019 10:37:59 PM


Sesha is pleased with the newest answer. It meant that negotiation was still on the table. At this point, she backs off while the others handle the questions and answers.

DM Hugh - Of Skeletons and Diplomacy 
Thursday October 10th, 2019 11:45:01 PM

Restlin asks for clarification with respect to the Skeletal Troopers problem with the Queen and if they can figure out a way that prevents the Skeletal Troopers from being used if the queen still has to die.

Zane points out how they can get three effects with one action if the queen agrees to give them the heart and they take one of the troopers to make sure.

Garret agrees with Zane over the rings wondering if the queen will just give them the heart. He then explains the soldier he gave the meat to should chew it.

Bosk points out that killing the queen will not free them but destroying the artifact would and they have a way that should accomplish that it would just be more risky than facing an undead hoarde.

Beri asks if destroying the artifact would accomplish the goal as an alternative since he thinks that could be accomplished.

Tink asks the Skeletal Troopers about the demons they encountered in the well paying attention to their reaction.

Wyaar points out over the rings that the queen should be willing to give them the artifact if she wants peace.

Sesha is pleased with the answers she received. She lets the others handle things.

Wenzel says to Restlin, "There may be some who yet lust for her blood, but if you could ensure that our freedom from pact enslavement is guaranteed then I think those holdouts could be made to see reason and accept an alternative solution."

The soldier starts chewing the meat and says, "I wish I could taste the meat like my constituent bodies could when they were alive."

Wenzel says to Bosk, "The way we understand things there is the artifact and there is the queen and the 2 of them combined constitute the threat of the pact. We don't really know where the artifact is or what it even looks like so going after that would be difficult. The queen is but a fairy, one skilled in battle but she is physically weaker than us so in theory we could end her if ever engaged in a pitched battle and she did not invoke the power of the pact."

Wenzel says to Beri, "If you can facilitate that that should work as I said We'd have to work on the hold out but the majority should be able to live with that deal."

Tink gets the sense that about 1 in 5 skeletal troopers are more militant towards the queen in their demeanor than Wenzel is. 2 seem to be as open as Wenzel and the other 2 seem to be ambivalent.

Wenzel says to Tink, "We have been newly freed from the imprisonment the Queen inflicted. We have not seen the demons you spoke of recently. We were aware they were the entities that the pact was with. Although from what we understand their knowledge led to our existence, we bear no love for them. If you are seeking them out to end them and we knew aught that could help you we would share it but sadly we don't."

Tink senses no deception in the statement.

Wenzel says to the group, "Do you have any other questions? I will need a little time to gather those I need for the parlay at the wayfarer's shrine. Our moratorium on the queen being present stands until we can guarantee the pact has been defeated. Once she no longer holds the power to enslave us with a whim then we will treat with her directly. Until that time we are comfortable dealing with you. This is our condition. Take it to the queen, secure whatever additional power you need to make the negotiations. The same goes for members of the Queen's council save for Mercutio. He seemed like an honorable sort. We would not object to his presence. Is there anything else you feel we need to hash out before the meeting?"



Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday October 11th, 2019 11:08:01 AM

Garret shrugs at his new friend and says, "But maybe just chewing it could be enjoyable? Some people like that kind of thing. Me, I'm all about eating, but that's probably just me." He looks at the skeleton ribs and continues, "I can't even imagine what it's like to never be hungry."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Friday October 11th, 2019 6:54:54 PM

Restlin nods. He says nothing, allowing Tink to do her thing, but he's happy with how this turned out.

Of course, he had a very good idea about how to deal with the Queen's heart...

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday October 11th, 2019 7:04:01 PM

I believe the queen will agree to those terms.
Beri considers the ritual that they need to do.
Actually, one more thing we may be able to offer to aid in peace, would it help if one of you were to be the one to destroy the object of the pact?

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday October 11th, 2019 9:50:10 PM

"Interesting. These demons seemed very determined to widen the rift between the Queen and yourselves. They wanted a war and were very unhappy that we offered to help find a peaceful solution. I daresay they will try to meddle further and that we should all be alert."

Tink nods in agreement with Beri "I think that's a good idea. Once terms have been agreed then some sort of public display would be a good way to show the commitment from both sides."

"Should there need to make further preparations before the meeting and we need to discuss things with you, would this be the best place to find you?"

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Friday October 11th, 2019 11:26:22 PM

Zane again lets the others make the arrangements... He just stays quiet, but over the rings, "Garret, ever think that he might be permanently hungry?"

Highlight to display spoiler: { After bariatric surgery, everyone thinks hunger goes away... I can tell you, I'm as hungry as I ever was before.}

Sesha - 102/202. AC 30 
Saturday October 12th, 2019 12:51:36 AM


Sesha has nothing else to add, so she finds her way near Restlin.

"Seems like this will work out well enough."

DM Hugh - Of Skeletons and Diplomacy 
Saturday October 12th, 2019 1:18:24 AM

Garret suggests chewing could be enjoyable to his new skeletal friend but says he's all about eating.

Restlin says nothing happy with how things have turned out. He has an idea how to deal with the queen.

Beri suggests the queen will accept those term and asks if it would help if one of them destroyed the object of the pact.

Tink suggests they all be on guard for the demons. She thinks it is interesting they have not contacted the skeletons. She then agrees with Beri and asks how they may contact them should further arrangements be necessary.

Zane suggests to Garret that his skeletal friend is permanently hungry.

Sesha has nothing else to add.

Wenzel says to Beri, "Now that you mention it, if that is possible then yes we would like to be the ones to end the pact by destroying said object. I think that would go far in convincing the hold outs to accept the terms."

In reply to Tink Wenzel gestures to a nearby Skeletal trooper and he takes out a small chest. Inside of it are 2 coins. He grabs one and holds it up to Tink, "This coin has been magicked to allow for the person holding it to be able to communicate with the person holding its twin even over great distance and vice versa. I will hold the twin, and one of you will hold it. Should you need to reach us just use the coin. Not that I think I have to tell you this as you seem honorable but we will know if you attempt to use this coin for any type of spy craft or treachery. If one seeks to communicate with the holder of the other the coin will vibrate. Speak the command word "Moshi Moshi" and the connection will be established. This command word answers the call directed at the coin or causes a call to be made on the other coin.

Plans are made, an agreement to meet at the wayfarer's shrine is set and you can return to the Queen having made plans for a parlay at the shrine.

The return back to the Crystal City is uneventful and the gate is thrown open at your return. "Enter Quickly!" the guard calls out and you oblige.

You are ushered to the palace grounds and taken immediately to the Queen's council chamber. She is sitting with Mercutio, Corgan and Isabelle.

"What news have you to report of the Skeletal Troopers? Will they accept the parlay at the shrine? What of my presence? Will they treat with me directly or do they still demand my head?" She says looking expectantly at you.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Sunday October 13th, 2019 11:28:14 PM

Not being the most diplomatic, Bosk stands back and lets the others do the talking.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Monday October 14th, 2019 7:35:18 AM

Tink gives a small bow to the Queen "Wenzel was very receptive to peace, your highness. He would prefer not to interact with you directly until after peace has been agreed. Given the feelings of some of the warriors I think is wise to keep you apart. They are happy to meet with Mercutio however"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday October 14th, 2019 10:17:24 AM

"Some do want your head and many are worried that you are not willing to make any sort of sacrifice or concession as part of negotiations." Wyaar adds in, "but they are willing to talk and listen."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Monday October 14th, 2019 12:20:56 PM

"Regardless of other details they were clear on one thing: for any peace to be achieved, any possible methods you have for controlling them must be destroyed."

Over the rings he adds, "As good a cause as this is, let's not forget why we're here. If the skeletons destroy the heart, that kinda leaves us boned. Also, if the queen has no heart, she probably qualifies as undead herself."

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Monday October 14th, 2019 1:23:20 PM

"She could willingly help us, showing their witness that she has changed, the plus on the Skeleton's part, we don't know if the participants will survive the ritual or not, which reminds me, we need to remind everyone of that fact before we start it." is said over the rings.
Zane outwardly remains calm, letting those who talk, do the talking....

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday October 14th, 2019 3:10:06 PM

Garret makes a wrong turn when being escorted to the queen's chamber. He does not realize it until he is completely out of sight of the group. He wanders around a bit and looks for tapestries or anything else depicting some history of the place. Eventually he wanders around long enough that he finds his way back to the chamber and tries to slip into line with the others, hoping his absence was not noticed.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday October 14th, 2019 6:29:08 PM

Beri responds over the link.
If the skeleton destroys it BEFORE the ceremony there would be a problem. But I believe they meet our needs for the ceremony, and if I remember the queen did not seem to qualify.

DM Hugh - A meeting with the Queen 
Monday October 14th, 2019 10:42:40 PM

Bosk stands back and lets the others do the talking.

Tink points out how Wenzel seemed receptive of peace but that some of the warriors would prefer not to interact with the Queen and Tink agrees. She does point out that Mercutio would be welcome at the negotiations.

Wyaar points out that some of the Skeletal Troopers are worried that the queen won't make any concessions but they are willing to talk and listen.

Restlin points out that in order for peace to be achieved any possible means of controlling them must be destroyed.

Zane suggests the queen could willingly help them over the rings and it would go a long way toward convincing the skeletons.

Garret took a wrong turn and is slightly late to the meeting.

Beri suggests if the Skeletons destroy the heart too soon it would be a problem for their ceremony.

Queen Esmerald says to the Iron Dragons, "What is it they are asking me to do? Destroy the pact artifact that was once my heart? I tried that once and it would not break. Granted the Skeletal Troopers possess a strength beyond my own but I don't think brute force will work. Perhaps some magic can be brought to bear against it. Have you any idea? I'd gladly be rid of the cursed thing if it would secure peace."

To Mercutio she says, "What say you old friend? Will you go in my stead with these Iron Dragons to the negotiation table? As previously stated I will not give my life for peace for I feel my death would imperil the Crystal City. I will cede to the destruction of the artifact if it in fact be destroyed. I am willing to give them resources needed to establish their own home, whether they seek full autonomy or a place in the Queendom the choice is theirs. If they want autonomy I'd offer them trade and travel to the Crystal City and spots on my council will be reserved for their emissaries. These are the things I have authorized."

Mercutio says, "If you trust me to be present at negotiations I would be honored my liege. The thing is diplomacy and negotiations were never my strong suit unless you count aggressive negotiations with swords. I will bear witness and provide moral support but I believe Restlin, Katinka and the rest of the Iron Dragons should take the lead here as they seem much more diplomatic than myself."

The Queen replies, "So be it."

She looks back to the Iron Dragons and says, "What say you then? Will you escort Mercutio my royal witness to the negotiations that you will carry out on my behalf. You know what I have authorized. If they demand anything else, I would wish to be consulted as I think I'm being more than fair. Some things requested may seem innocuous but their could be implications to what they ask so I would prefer to be consulted."

She motions and a potted sapling is brought out. "If you need to contact me say No-ky-a into this plant and it will open up a communication channel between us. If I need to contact you the leaves will russle and you can say the same command to receive my sending. Is there anything else you need prior to negotiations or anything you'd recommend with respect to offering the Skeletal Troopers?"

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday October 15th, 2019 7:43:36 AM

Tink is very pleased with the result "This is excellent news, your majesty. Finer points may come up in the discussions, so we will contact you should anything come up that Mercutio is not authorized to negotiate"

Tink pauses for a moment.

"Uh, if we have the coin that allows us to communicate with Wenzel and his troops, why not start the negotiations right here and now? We can hash out the details via the coin and when terms are agreed we take it from there? No need to journey out in the open or be at risk, and we can take as long as needed to reach an agreement"

Sesha - 102/202. AC 30 
Tuesday October 15th, 2019 9:03:33 AM


Sesha figures the only thing stopping them from working everything out via plant-line is that some people just prefer face to face. Otherwise, its a sound idea.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Tuesday October 15th, 2019 9:20:45 AM

Restlin speaks up about the heart. "Your majesty, we may have a solution for dealing with your heart.

"We came to this world looking for two things: a heart of good, and a willing and powerful undead to help us complete a ceremony to stop a rogue god from wreaking havoc in our world. We think he's a rogue god...jury's still out on that one. Either way we need to bust him out of his prison and deal with him. You seem to be a good and just ruler. Your heart would serve us well and would be destroyed in the ceremony. Seems like a win-win to me."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday October 15th, 2019 11:38:24 AM

Garret nods to Restlin and says over the rings, "I wonder if we should take the heart with us now to show to the skeletons? We could let them try and destroy it, and they would likely fail. And then if she's willing to let us take it away, we can show the skeletons that we've taken it?"

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Tuesday October 15th, 2019 12:36:26 PM

"Letting them try still has a chance of success and if they succeed then we fail or mission. So I am against that, sorry Garret.
I still say offer them the chance to send one of their number along, joining us, with our full intentions informed to them. Explaining our mission to them as well so they get to decide.
Then state that by helping us with our ritual, they will get to be involved with the probable destruction of the Queen's Heart and thus ending her ability to exert control over them.
I say probable, because we assume the hearts will be destroyed and the "people" assisting will not, but there is a chance of both or neither....."


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday October 15th, 2019 4:00:05 PM

Wyaar agrees with the others so keeps his mouth shut and doesn't add anything. looks pretty and nods.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday October 15th, 2019 9:14:49 PM

I agree. We should also make sure that we tell any would be volunteers the same thing we told our other volunteers. I believe it was something along the lines of confirming that the ritual was safe, but that we can't guarantee their safety after it's complete. Though something tells me that after all they have been through that there we be someone who thinks that stopping a second corrupting force that is a danger to life everywhere is just icing on the cake of destroying the talisman of their own pact.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday October 15th, 2019 11:12:22 PM

Bosk notes that the most important aspects are covered and lets others direct the conversation.

DM Hugh - A meeting with the Queen 
Wednesday October 16th, 2019 12:51:11 AM

Tink is most pleased. She agrees to contacting the queen via plant and suggests the start the negotiations using the coins.

Sesha thinks that some people prefer negotiating face to face.

Restlin suggests they have a solution to the conundrum of destroying the heart and tells the queen what their goals are.

Garret suggests they take the heart with them so the skeletons will fail at destroying it but they can demonstrate the queen's good will."

Zane advises against Garret's suggestion as a small chance of success could still see them losing the heart but instead they inform the skeletons why they came and seek out a volunteer for the ritual amongst their number.

Wyaar agrees with the others.

Beri agrees and suggests that they tell their would be volunteer that safety is not guaranteed after the ritual but that seeing a second corrupting force destroyed might be an icing on the cake.

Bosk notes the important parts have been covered.

Queen Esmerald says to Tink, "You may try to contact Wenzel with your suggestion, but they might suspect a trick in the changing of the terms. As long as the Skeletal Troopers keep their word the only thing really out there of any concern is the occasional wild beast and territorial freesteader fey folk who have left the fold. The shrine is not near any rogue freesteadings so you should be ok there. I'm sure the 8 of you and Mercutio are enough to hold the shrine from any beast. Mercutio, being away from the calming effects of the Emerald City would be free to engage in combat in the event that you were threatened by a beast. It may be wrong for me to encourage it, but I've had your old armor and sword removed from storage in the treasury and seen it polished. I know these things are technically banned but your armor and sword were such nice pieces I couldn't bear to see them destroyed. I"m a sentimental fool in that way. I've had the sword slightly altered to be bejeweled so that it looks ceremonial but I can assure you it is quite functional still. Corgan will accompany you outside the gate with Isabelle and they will give you the crates containing these items outside the gates of the city. They will also meet you outside the city on the way home to take possession of them again as your armor and weapon are only being released to protect you on this mission, should things turn hairy."

To Restlin she says, "Secure peace with the skeletons and you may have my heart to take with you when you go. As to the heart itself tell them that you have seen with your own eyes where it is stored and it is securely away from the Crystal City. Assuming you negotiate a peace and you have a ritual participant in tow on your way back you may stop at the well we met in and claim your prize,"

Esmerald says, "Contact Wenzel if you wish regarding long distance negotiations and then make any preparations you need for the journey to the shrine,"

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Wednesday October 16th, 2019 7:42:30 AM

The Queen makes some good points.

"Very well" Tink looks to the rest of the party "Do we have all we need? Should we set out?"

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Wednesday October 16th, 2019 10:25:38 AM

This was going surprisingly smoothly. Restlin is torn between accepting good luck, and wondering what's going to inevitably muck all this up. In the end, he shrugs and figures they'll find out soon enough.

"Yea, I think we're good, Tink...actually, wait. Your majesty, just how well can Mercutio handle himself? Do we need to be overly concerned with protecting him, or can he take care of himself?"

*Restlin asks under the assumption that Mercutio is not present. If he is, he just sizes the man up instead.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday October 16th, 2019 10:57:25 AM

Garret looks around and nods at the queen, pleased with the plans.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday October 16th, 2019 12:01:39 PM

"I am ready." Wyaar says when asked, "Lets head back out."

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Wednesday October 16th, 2019 1:44:03 PM

Zane nods and is ready to proceed....

Sesha - 102/202. AC 30 
Wednesday October 16th, 2019 4:34:43 PM


Sesha grins a little and whispers in Restlins ear.

"Even right in front of me, Mage Priest, you have queens offering you their heart. Your salaciousness knows no bounds."

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday October 16th, 2019 9:12:02 PM

Beri runs down a mental list of everything they needed to go over.
I think that's all I had, if Wenzel is happy I think we are ready to head out.

DM Hugh - The Shrine 
Wednesday October 16th, 2019 11:17:07 PM

Tink asks if everyone has anything they need to head out.
Restlin sizes up Mercutio.
Garret looks and nods at the queen
Wyaar says he is ready.
Zane indicates his readiness
Sesha quips that even with her near him he has queens offering him their hearts.
Beri is ready to head out too.

Mercutio while seemingly older has the look about him of someone who does know how to handle himself in combat though it has been awhile since he had seen any. Still though it doesnt take that much to get back into it.

You get a hold of Wenzel using the coins and he is eager to begin negotiations face to face. He has assembled the officers he would like to be with him and is enroute to the shrine himself.

You set out for the shrine. Corgan and Isabelle meet up with you outside of the city and Mercutio puts his plate mail on and tests his bastard sword with a few strokes. He grins and says, This is much better. Who knows maybe once the threat of the pact is gone Esmerald will relax and let us defend ourselves again. I suspect it is only her fondness for me that let me have my arms and armor released as it wouldnt do for me to be caught unawares.

You make good time reaching the wayfarers shrine and the trip is uneventful.

You have beaten Wenzels contingent to the shrine.

It is a small open structure with an altar a light bauble and a few tables. A statue of a traveler is near the structure with various small offerings at its feet.

What if anything do you do to prepare for the peace talks?


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday October 17th, 2019 10:31:52 AM

Restlin sighs at his paramour. "Whatever did you do in previous lives to warrant having such a philanderer as your betrothed?" He smiles and wraps an arm around her waist as they set off.

...time passes!...

He makes small talk with Mercutio as they walk, trying to get a read on him. Everyone's seemed so nice; he's curious to see what they're like outside the city-wide no violence zone.

"What's the story with these offerings?" he asks. "Does someone collect them, or are they here for any travelers who need them?" He notes with some appreciation how similar that sentiment is to Wardd's. He pulls off his pack and digs through his things. He pulls 50' of rope from it, and places it in front of the statue*.

*Assuming that's an appropriate offering. If not, he doesn't.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday October 17th, 2019 11:33:28 AM

Garret runs over to a table and takes a seat. He looks around, wondering where the waiters might be.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil  d20+34=40 ;
Thursday October 17th, 2019 3:32:06 PM

Wyaar will use the time waiting to inspect the area for traps, secret passages, Hidey holes, hidden assassins and evil, etc.

perception: 40
Sweeping around with detect evil too, time depending

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Thursday October 17th, 2019 3:35:44 PM

Zane give a nod to the statue as they arrive, then takes a look around getting an idea of the layout the area.
"I don't expect our friends to be any trouble, but we do have those Steaders out there and with all of our traveling back and forth as well as the Skeleton's traveling about, I wouldn't be shocked if either or both of our travels has been seen.
We should be prepared just in case they attack, I'd also suggest we alert the Skeleton contingent of those worried when they arrive, so it'll not be a surprise to them."


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+20=30 ; d20+43=62 ;
Thursday October 17th, 2019 8:26:30 PM

Tink uses the coin to contact Wenzel "We are at the shrine and eagerly await your arrival. Mercutio is with us, and no other"

She has a quick look at the altar and the offerings, before ascending 40ft in the air for a better view of the surrounds.

---------------
Knowl Religion: 30
Perception: 62 + See Invisibility + Arcane Sight + Detect Scrying + DarkVision + Light Vision + Auto check for Secret Doors


Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23  d20+33=53 ;
Thursday October 17th, 2019 9:13:03 PM

Beri transforms into an air elemental and floats up to confirm there is nobody unexpected hiding or traps laid about for them. He pays special attention for any signs of demons. He will also let the others know how far off their guest are.

perception = 53

He then calls out to Tink over their rings:
Tink, on the off chance there is a nasty surprise waiting for us be ready to tell them over the coins asap, we don't want them to walk in on combat and get the wrong impression.

Sesha - 102/202. AC 30 
Thursday October 17th, 2019 10:46:01 PM


"Good call Beri!"

Only slightly agitated she wasted on of her stronger spell slots, Sesha is willing to let things play a little this time before she casts anything stronger than some lower spell level buffs.

DM Hugh - The Shrine 
Friday October 18th, 2019 12:09:10 AM

Restlin makes small talk with Mercutio as they travel. He tries to get a read on the man outside of the effects of the Crystal City. When they reach the shrine he asks about the offerings at the foot of the statue.

Garret takes a seat at one of the tables and looks around expectantly for a waiter.

Wyaar searches the area for traps and other hidden things.

Zane suggests they be prepared in case of an attack and also to warn the skeletons so they aren't caught unawares.

Tink lets the skeletons know they are at the shrine and ascends 40 feet to get an aerial view.

Beri also ascends to the air and looks out for any threats like the demons. He suggests that Tink be ready to warn the skeletons in case they get attacked.

Sesha compliments Beri and uses some low level buffs.

During the trip to the Shrine Mercutio regals Restlin of tales of exploits from the war as well as bawdy tales from his youth. When Restlin asks about the statue the man says, "Good eye. Yes the statue acts as a kind of leave what you can, take what you need area. Rope is a good offering."

No waiter ever shows up at Garret's table.

Wyaar does not find any threats on the ground nor secret passageways or hidey holes. This is a rather WYSIWYG area.

Wenzel responds to Tink that his contingent should be joining them shortly.

Tink observes the statue tradition is similar to Waard's back home.

Beri and Tink do not observe any threats from the air and are able to get a birds eye view of the Skeletal contingent approach.

Wenzel is joined by Skelter and 7 others.

The contingent arrives at the shrine and Wenzel says, "Hello again Iron Dragons and Mercutio. I thought it fitting our numbers were matched and beside my second Skelter here we have elected 7 representatives to negotiate the peace. I believe you know Skelter. These are Aerin, Piper, Blade, Sly, Cujo, Wilkins and Ouivel" at each of the skeletal troopers he brought with him.

Wenzel places a small canister at the foot of the statue. "I think leaving an offering is the least we could do to thank this place for being here so that we could meet."

"Mercutio, it is nice to see you again. How long has it been?" Wenzel asks

Mercutio says, "Too long. I wish things could have been different. We did see some action during the war together. I'm mereley here to act as a royal witness and lend some authority to the Iron Dragons. You know me Wenzel, I'm more of a blunt instrument than anything else. The Iron Dragons will take point in the negotiations and should you request something we aren't authorized to approve we do have a way to contact her majesty quickly in order to discuss. Shall we get to business?"

Wenzel replies, "Yes I'm interested in hearing more about your proposal to destroy the artifact by the hands of one of our number. What can you offer on that front?"

He looks expectantly at you.



Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday October 18th, 2019 1:36:58 AM

Bosk lays out some offerings at the alter, trying to follow along with the types of gifts others leave (Not trying to out do or go too cheap).

(Sorry for the missed posts, it has been rainy for almost a month and we just had a couple nice days so I have been power washing and staining until midnight each night. We already recieved a foot of snow, so I don't think nature will let me put it off)

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items  d20+47=58
Friday October 18th, 2019 10:55:09 AM

Restlin's heartened by Wenzel and Mercutio's friendliness. He decides to start talking. "Right, pleasure to meet you all, first off. We do have a way of destroying the heart for good. Stroke of luck really, since it's exactly what we came to this world to find.

"We have a rogue deity of sorts back in our world. He was locked away many years ago with a...well, with a pretty convoluted scheme. We've spent a great deal of effort tracking down the who's and what's that we need; one of those what's is a powerful heart of goodness." He puts up his hands. "Philosophy of and reaction to the Queen's actions over your shared histories aside, the heart does fit our needs. It will be destroyed in the ritual. Plus, if for some reason it survives, we have a specifically tailored demiplane in our tower we use to dispose of cursed and evil magics. We throw it in there, it is never coming out.

"Her majesty has already agreed to let us remove the heart from this world should these talks prove fruitful, so let's assume it's a done issue. What other impediments to peace need to be handled?"

Edit: forgot to roll diplomacy - 58

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday October 18th, 2019 10:59:09 AM

Garret sits at the table, his legs swinging back and forth since his feet don't reach the ground. When the group shows up, he smiles at them from the table. When each is introduced by name, he waves at each skeleton. When they are done, he waves to the seats next to him at the table and gestures for them to join him at the table.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday October 18th, 2019 10:29:44 PM

Exactly. It is our understanding that much has been tried in this realm to destroy the heart, and all attempts have failed. As for having one of your number destroy it, this is actually a requirement. You see, the ritual was designed such that the required components and actors could not be found within our realm. Per your question, what we offer is to bring one of you with us to destroy the heart in the ritual, then we can return you afterwards.

Full disclosure, after the ritual there will in all likelihood be a battle between the rogue deity and his counterpart. The short version is a battle between good and evil, though the full story is much more complicated and nuanced. While the ritual itself will be safe, we can't guarantee what will happen after. However, the alternative would be to let the rogue deity escape unchecked at full strength, and that would result in death to any realm he reaches.

One more thing, I believe the coins we used before should be functional. We have used similar communication between the realms. So you should be able to stay informed as to the status of the ritual and have confirmation as soon as the heart is destroyed. Would that satisfy you on this front?


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday October 18th, 2019 11:03:30 PM

Bosk watches the reactions of the other group as the offer is presented.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Friday October 18th, 2019 11:37:04 PM

Over the rings,"I think you mean between Unsavory and Evil. I'm not exactly a fan of the one we already have, but the other is down right not wanted at all."
Zane refrains from saying that out loud at least....

DM Hugh - The Shrine 
Saturday October 19th, 2019 12:02:25 AM

Bosk lays his own offering at the shrine.

Restlin explains the reason why they came and that the queen has agreed to give them the heart and the ritual they need to perform requires one of the skeletons. He asks what else is needed for peace.

Garret gestures for the skeletal contingent to join his table and they are soon seated with him.

Beri further clairifies Restlin's point and explains the risks involved but that the coin technology should work for communication between realms.

Bosk watches the reactions of the other group

Zane comments over the rings.

Wenzel strokes his chin and says, "Interesting and convenient," To Mercutio he says, "You trust these Iron Dragons when they say they have the ability to destroy the heart?"

He then says, "What of the other ritual participants and presumably any other accouterments that you need. Have they all been gathered? How long would we have to wait before one of us can be done with the pact once and for all?"

Mercutio says to Wenzel, "They've been nothing but honest with us since they got here and they helped talked her majesty off the ledge with respect to actually using the pact, so the way I see it you kind of owe them."

Skelter says, "I volunteer to be our representative assuming we make this deal."

Aerin says, "Can you tell us more of this contingency vault should the ritual itself fail to destroy the heart. Ideally we want it destroyed but if there is a chance the ritual won't work then we need to be extremely sure that locking it up in the vault will prevent anyone from ever recovering it."

Piper says, "We would need to do everything we could to assure the troops that the ritual would work. Remember some are calling for the queen's head as the only way to be truly sure the pact is not a threat."

Blade says, "Assuming we go through with this sticking point what of the resources to build our own autonomous city? What is the queen offering and what guarantee does she provide that we would be sovereign?"

Sly says, "Is the queen going to try to forcibly disarm us the way she has you folks for the most part once we are settled down? Granted we are walking weapons but there are things that can be done to make us less formidable and we do have a natural right to defend ourselves that should be recognized"

Cujo says, "Yes any deal we strike with the queen has to include 3 things. 1) The destruction of the threat of the pact. 2) A guarantee we will never be conscripted against our will and 3) some recognition of our right to bear arms."

Wilkins says, "Mayhap we draft a formal document outlining the rights we wish the queen to recognize with respect to our people?"

Ouivel says, "Tell me more of the positions reserved for us on the Queen's council. What responsibilities would be expected and what privileges granted? If we have this guarantee of rights would the queen respect the rights of our representative in her city or would our representatives be expected to follow the local custom?"

It seems like there are other details to iron out before peace can be achieved after all.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Sunday October 20th, 2019 9:25:13 AM

"Well," Restlin starts. "We do have need of a powerful, willing undead to complete the ritual as well. They won't be killed by the ritual, but there's likely going to be some fireworks when it's complete. We can't guarantee anyone's safety, but you'd get a front row ticket to the ritual. You could confirm yourselves that the heart's been destroyed."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday October 20th, 2019 3:08:58 PM

wyaar nods along to the others words, all true.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Sunday October 20th, 2019 8:26:23 PM

Tink tries to address some of the concerns

To Aerin: "Our vault houses many dangerous objects that we have procured. It remains secure and stores the objects in such a way as to protect the world around them"

To Blade: "I am not sure as to what sort of resources the Queen would provide for the construction of a city of your own. What is it that you think you will need? We can then put that back to the Queen"

To Sly: "I don't believe she will try to forcibly disarm anyone. As free people I expect that sort of decision to be your own"

To Cujo: "What sort of guarantee would you be looking for in terms of never being conscripted against your will? What is it that the Queen could offer that would be satisfactory to you?"

In response to Ouivel: "Mercutio? What do you know of the positions the Queen is offering on her council?"

Sesha - 102/202. AC 30 
Sunday October 20th, 2019 9:51:41 PM


Her friends covered so many of the important points that Sesha figures she might as well not bother. Instead, she keeps alert. Things are going way too well, and she figures some otherwordly force is likely to try to screw it all up.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Sunday October 20th, 2019 10:09:09 PM

"Once an Item goes into our storage hole, it's keyed to only us. As in we are the only ones able to open it. and in our years together, I've never had a reason to even open it.
And remember, that option would only need to be used, if somehow the Heart survives the Ritual. Which we've been assured won't happen.

As to help building your city, I would expect if you asked The Queen for assistance, it would probably be given.

But remember respect and assistance go both ways. The Queen has disarmed her City, When you are invited to visit there or for any reason, I'd volunteer to leave your weapons behind. Seeing as you are like myself, you are the weapon, extra weapons are mostly redundant.

From meeting her, I believe the Queen wants to make this peace work.
This peace will take effort from both sides, it won't be handed to either side on a silver platter. If both side have to work together to achieve a peaceful resolution, it will last longer and mean more to both sides.

Here's a thought, Since both sides are going to end up working together, you could make part of your offer as being responsible for everyone's safety by becoming Guards of the Land.
There are a lot of things both sides can do to promote this peace.

Well, I've said what I need to say."


DM Mitch 
Monday October 21st, 2019 8:05:06 AM

Restlin offers a front row seat to the destruction of the heart.
Wyarr nods along
Tink addresses several points the undead brought up.
Sesha is worried things are going too well and something might show up to mess things up so keeps alert.
Zane explains about their storage, the disarmament of the queens city, and muses on how they two sides might work together.

Piper Aerin and Skelter all reply with some level of affirmation to what Restlin, Tink and Zane said regarding the ritual and the contingency plans should it fail.

Blade says to Tink, We need the resources to craft our own fortified position. Im not sure what we want to make the walls out of, the crystal city was shaped out of the surrounding mountain. I dont think that will work for us so well have to build our own walls whether they be stone, wood or some other option Im not sure.

Sly says to Tink, Does the queen not expect her people to go unarmed? How long before she tries to do the same to us without some guarantee?

Cujo says to Tink, I dont know. Do you have some spell that will bind the queen by her word that she wont disarm, conscript, detain or enslave us?

Mercutio says to Ouivel, Well if you decided the route of autonomy then your advisor roles on the council would serve as goodwill ambassadors between our people. They would advise the queen on matters pertaining to your people and hopefully foster the sort of free trade and travel we are looking to see between our peoples. If you decide to rejoin the queendom then again youd be tasked with improving relations between the Skeletal Troopers and the fey but youd have more formal titles.

Ouivel says to Mercutio Interesting and what kind of recompense is the queen offering these advisors.

Mercutio says, The ambassadors or ministers of fey / skeletal trooper relations would be eligible to draw the same salary that I and the other council members draw. You would serve at the Queens leisure but we could try to alter the terms so that there is a more representative way for determining who your folk are and what their terms should be. We can iron out the details later but this is technically a better deal than any other advisor role currently on her council when you factor in the fact you could have your own autonomous city.

Wenzel says, Im not sure we need magic perhaps an old fashion treaty with some type of document recognizing our rights appended to it would suffice?




Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday October 21st, 2019 11:35:45 AM

Garret puts his hand up to high-five Skelter when Skelter volunteers for the job.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday October 21st, 2019 2:20:40 PM

"a well worded treaty with the sentiment of the people involve behind it would be better than a magically bound one. it should be followed because it is the right thing to do, not because you have to." Wyaar chimes in in agreement to an old fashion piece of paper.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Monday October 21st, 2019 3:47:34 PM

"Geas can be broken. Not easily, but it is possible." Restlin keeps his doubts it would work on the heartless queen to himself. He also notes no one volunteered to help w/ the ritual, but he decides to hold off until the other details are worked out to bring it up again."

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Monday October 21st, 2019 6:29:53 PM

Zane has had his say, now he just waits for decisions....

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday October 21st, 2019 9:09:44 PM

Under the circumstances I think that paper would suffice. It seems to me the biggest issue for this meeting is making sure everyone's concerns are addressed. We know trust will take a long time to be fully restored, but I believe destroying the heart will do more dispel concerns about people's motives and to cement a lasting peace than anything we will do here. Once the biggest promise is carried out I believe everyone will be able to respect the treaty we are working on, and the trust generated from that action will foster stronger bonds of friendship then one that feels forced by magic.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday October 21st, 2019 11:02:16 PM

Bosk lets the others hash out the details. He is glad that for once things are going so well... Still, he keeps an eye out for danger.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday October 22nd, 2019 2:08:42 AM

Tink, too, is in agreement that some sort of non-magical treaty would best serve. "Magical binding would seem like forcing a certain behavior. For this to succeed everyone needs to actually desire peace off their own accord"

She looks about and nods "I think we've made some real progress here today towards ensuring a peaceful future"

DM Mitch 
Tuesday October 22nd, 2019 8:26:33 AM

Garret goes for a high five.
Wyarr agrees that a regular treaty would work best.
Restlin points out geases can be broken and wonders who will come do the ritual.
Zane has had his say.
Beri also agrees that a paper treaty is best and talks about the task of building trust again.
Bosk lets the others settle the details.
Tink thirds the agreement on no magical binding.

Skelter high fives Garret back and says, You heard me. We collectively agree to this and Im in. Ill do your ritual, destroy the heart, help you with your deity problem and then if the heart somehow survives the ritual, see it tossed into your vault of no return.
Cujo says to Restlin, There needs to be some sort of contingency in case the queen decides to get tyrannical. That is why we must keep our arms and that right must be guaranteed if magic will not bind her behavior.
Wenzel says to Beri and Wyaar, We tentatively have your ritual participant in Skelter, my second. While he is free to undertake this task, all I ask is that he try to come back in one piece. I think Ill need his council in the times ahead. It seems like Mercutio and Blade can hammer out the details regarding city construction. Im sure that old skinflint Corgan will want to have a say with respect to our request if Mercutio has to consult the Queen but that cant be helped. Also it seems like Mercutio and Ouivlet can hammer out the terms of the council positions and if we do decide to formally accept the offer. With that being said I guess we can do a preliminary poll to see how we are feeling with the prospect of a tentative rough agreement where we front one Skelter, the Queen fronts one artifact embodying the pact and Skelter, the artifact and you go complete your ritual. We can have a ceasefire while we wait for you to return and tell us the outcome.

Wenzel looks at the others and say Aye
Skelter looks at the others and says Aye
Sly looks at the others and says Nay, we need to hash out the respect of our rights first
Cujo says, Nay, I agree with Sly
Blade says, Abstain, I cannot vote while the defense of our people in their new home is up for debate.
Ouivel says, Aye but I would like a council seat should we accept the queens offer with respect to her council
Wilkins says, Nay, I too would like to have at least a draft document recognizing our rights in process before we agree
Piper says, Aye and lets speed Skelter and the artifact on their way
Aeren says, Nay. While I have hope for Skelter and the ritual Sly raises a good point.

Wenzel says to all assembled, So that is 4 ayes, 4 nays and 1 abstainment. We are well and truly split.
To the Iron Dragons he says,What can you do to help us reach a quorum? The larger majority we have for this decision the easier it will be for any potential holdouts amongst my people to accept. It is quite possible that if this outcome is contested it could spark a revolt amongst our ranks and then I couldnt guarantee any peace we may have thought we won.



Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Tuesday October 22nd, 2019 10:04:53 AM

"I'm sure that we can get a document,with the Queens signature assuring everything that has been agreed to, with the proviso of the hearts destruction of it's placement in our storage facility on a different plane.
I also would like to add a suggestion to be added. That we arrange a way for both sides to be able to reach us, The Iron Dragons if either side should happen to think the other side has violated the agreed upon terms. We do not have a side in this dispute, other than seeing a just and peaceful solution for everyone. And as I said before, I think that your side being responsible for over all safety on the land makes sense. Those Demons that made the original bargain with the Queen are still out there, and I doubt very much if they will just give up trying to take over. Either from this continent of by starting on another and bringing their evil here."


Sesha - 102/202. AC 30 
Tuesday October 22nd, 2019 10:32:30 AM


Sesha listens.

She understands they desire to take and take, to fill the hurts from the past. She's willing to try and ask them to give.

"I'm sure the Queen could probably acquiesce to quite a bit of this, but you are asking for the world. While you have that right, how about something else to bind both sides."

She considers the attitudes at the table, before settling on Blade.

"I like that you are considering the wellness of your people. The queen is considering hers. How would you feel then, adding a clause that weaves both sides together? Should the demons return, with any force or threat, led or allied by either side or an outside party, lets decree that any forces under the command of any party signing the treaty is obligated to fight against them."

She points at the commanders.

"Break your military arm up into smaller branches, each of you leading an equal force. The queen shall do the same, such as it may exist. There is a consideration for Mercutio to lead a peace keeping corps, so there's that."

She shrugs.

"This way, should anyone dishonor the treaty and attack the other side, especially aided by the demons, there is a credible threat immediately ready to restore the balance."

She doesn't even bother to hide the obvious flaw.

"If you all decide to rebel against the peace and overthrow the queen...which is FAR more likely than her gathering a force and doing the same.." She shrugs. "Such is diplomacy."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday October 22nd, 2019 2:10:04 PM

Garret nods in agreement with Restlin, not sure how he can add more and knowing when he should keep his big mouth shut...

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items  d20+47=65 ;
Tuesday October 22nd, 2019 2:10:09 PM

Restlin ponders on Sesha's complex plan.

"Or, we could just draft the document a few of you asked for. We've got some big brains in this gathering, surely we could hash something out."

He takes off his pack, and pulls out a small box and paper. He opens the box, digs through his crayon collection until he finds a pen, then closes it. He finds someplace comfortable to sit and start writing, then he does so. He starts off with a lofty preamble about putting aside past differences and coming together for the good of all and the combined protection of their shared lands. He specifies a few specifics in the meat of the treaty:

The skeletal troopers will have rights equal to the living citizens of the land.
Two troopers will serve on the council with rights and responsibilities of all other council members. The method for determining these two members is left to the troopers to decide.
The heart the queen used to bind the troopers will be destroyed before the treaty takes effect. If it cannot be destroyed, the Iron Dragons will confiscate it and seal it away in their dimension, subject to confirmation by all parties.
Borders will be open between the two, though visitors are subject to local laws.
Both parties will enter into a defense pact with the other, requiring military assistance in the event one side is attacked by outside forces.

Diplomacy check to write a suitable treaty: 65

He puts his pen down. None of this solved the issue of insurance against the queen double-crossing these skeleton folk. Then, he remembers the great equalizer in diplomacy: money. He picks up his pen and writes down one last point:

Free trade will exist between the two parties.

He puts his pen down again. "No treaty is fool-proof, but this sets both parties up for success. If you want further insurance against betrayal, tie your economies together. Let any hostilities from any party come with huge economic costs. Magical confinements can be broken, but large numbers of starving, unemployed citizens cannot be ignored." He pushes the pen and paper forward, "thoughts? suggestions?" he asks.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday October 22nd, 2019 9:24:21 PM

Ah, a third party mediator clause is a good idea. I get the impression that the queen is trying to be more than accommodating and don't foresee any big issues, but knowing that there is an impartial group that can aid in disputes.

Also, Sly, would it address your concerns regarding protecting your rights if some of your people were placed in key law enforcement and court positions? ... I would offer a more specific job title, but I really don't know the law enforcement structure here.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday October 22nd, 2019 10:19:37 PM

Tink looks over the treaty drafted by Restlin. Not that she doubts what he would include, but moreso to make sure the legal terminology is what she'd expect. Also, who doesn't like reading legal documents?

DM Mitch 
Wednesday October 23rd, 2019 8:11:17 AM

Zane suggests they add a way for the sides to contact the party as a neutral third party if needed.
Sesha suggests ways to insure the treaty is kept
Garret agrees with Restlin
Restlin suggests they go ahead and write down a rough draft of the treaty.
Beri likes the idea of a neutral third party. He suggests that some of the undead be placed in key jobs
Tink looks over Restlins shoulder as he writes.

Wenzel says to Zane, "You would serve as neutral third parties with respect to the enforcement of the treaty? How long does your group expect to live? We don't know about the queen and unless we are destroyed we believe we will last for a long time to come. If you folks aren't as long-lived as we whom in your world could we turn to in your stead or would your guarantee last as long as you were alive only?"

Sly says to Sesha, "That is why we must not be disarmed. I'm not saying we go immediately to armed revolt but if she becomes Tyrannical there has to be an option of last resort."

Cujo points to the first point of the treaty and says to Restlin, "Why not spell out certain rights in this document? Please specify our right to bear arms and our right to be no ones slaves or conscripts in the part detailing where we the Skeletal Troopers become citizens of this land."

Aeren says, "I like your idea Cujo."

Wilkins says to Zane, "Could we have your part of neutral third party arbiters enshrined in the treaty as well?"

Sly responds to Beri, "I think that would be a good idea, let's add it to the treaty."

Blade says to Restlin, "Also formally recognize the queen's offer to help in the construction of our own free city."

Wenzel says, "It would appear that if we can hash out these last few points then everyone may agree and as long as you are successful in your mission on your world we would see peace."


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday October 23rd, 2019 10:25:34 AM

Bosk nods when the question of the group's life span comes into question. We are part of a larger organization called The Dragon Consortium that stands for good. If we direct them, then will honor the agreement even after our passing. They would consider it an honor to be so connected to the heroes of the past...I know we feel that way.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday October 23rd, 2019 12:44:15 PM

Garret watches Restlin as he writes and tries to point out a few places where he can add words. He points to where Restlin missing dotting an i...

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday October 23rd, 2019 1:42:57 PM

Wyaar isn't a man of written words. he lets the smart folks handle that.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Wednesday October 23rd, 2019 2:35:49 PM

Restlin sees zero concerns with the troopers' requests, but isn't in a position to detail the specifics of the queen's assistance in the construction of their city.

"Mercutio, I need your input on construction assistance. What is your kingdom willing to offer?"

Assuming he provides an answer, and the troopers accept, Restlin will include that decision on the document as well.

The requests for the right to arm themselves and avoid slavery and conscription are included as well.

He pauses before he enshrines their responsibilities to serve as arbiters between these two people to the end of their days. "We can certainly act as arbiters to a point, but I think there needs to be a limit. How about we agree to serve as non-binding arbiters for a period of five years?"

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Wednesday October 23rd, 2019 8:11:36 PM

"I'd recommend 15 years, that'll give them time to get their feet under themselves as a new combined civilization. That would be the extent of our Arbiter duties, but They could contact us or our Successors in the Consortium if they need help, but the Consortium would only give suggestions to both sides as a way to reach a solution. They would be a source of external advice, sort of like what they do for us, but most of the time when we ask, they just rephrase the question and let us answer our own questions...."

Sesha - 102/202. AC 30 
Wednesday October 23rd, 2019 9:20:21 PM


Sesha frowns.

Fifteen years was a short amount of time as far as nations were concerned. As far as elves in general were concerned. But Restlin? Fifteen years would put him well into his thirties, and on route to his forties.

For not the first time, she wondered if there was something she could do to expand his short, but bright and vibrant life. At least if something came up, she could maybe leverage her House into trade with this realm.

It wasn't much for compensation, but it was the most she could get without feeling like she was shirking her responsibilities here. She would try for five though, before agreeing to 15.

"I think five years is significant. After all, patching up relations here might be a great way to involve junior dragon groups. Just the same way Valdor and his ilk are using us.. to handle things.. that they should probably be doing..."

Suddenly, Sesha is cross.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday October 23rd, 2019 9:27:49 PM

Beri nods towards Zane and Restlin.
While I respect that you want to encourage them to work together, I get the impression that this won't meet their concerns, after all they just asked about our life span. Would it make more sense to say that we will be the arbiters, but have the addendum that a court system equally made up of both sides should be established within that time frame? That both encourages both sides to work together, but also addresses concerns stemming from the fragile trust that exits. Arbitration may not always be necessary, but knowing there is accountability behind these words will further strengthen the treaty, and give everyone confidence that the push for peace is being made in good faith.

As for how long our guarantee lasts, I will need to get approval but I believe the Dragon Consortium will always have someone willing to arbitrate even long after our mortal lives have passed.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday October 24th, 2019 6:33:52 AM

Tink is still a little distracted by the legal document, terminology, and basically all of this negotiation stuff. When things are ready to be formalized she's certain she can find an Oathbound somewhere in the Pantheon temple back home to certify it all.

DM Mitch 
Thursday October 24th, 2019 8:14:38 AM

Bosk explains what the Dragon Consortium is.
Garret helps Garret with spelling, grammer, and penmanship.
Wyarr isnt so into writing things.
Restlin documents the requested features and asks about limiting the arbiter clause to 5 years
Zane suggests 15 years.
Sesha prefers 5 years.
Beri suggests they make it temporary while a court system is set up.
Tink is distracted by the legal document.

Mercutio says to Restlin, The queen is willing to offer construction / settlement assistance. On that she was quite clear as to the specific materials or the amount on that she did not say. If you would permit me to contact her royal highness on the plant she gave you I will get back to you in a moment.

Mercutio reaches out on the plant and you can kind of hear part of his conversation. The skeletal troopers are asking for specifics regarding building their own city my liege. They want to know the type of building materials and amounts we will help them acquire.

He pauses as if listening to something. Ok, so that is enough of the material they desire to build a city that can house all the skeletal troopers and provide them with fortifications on par with that of the Crystal City.

Thank you for sorting that out your majesty.

After ending the communication he says to Restlin and Blade, That good enough for the treaty.

Blade says to Restlin, That is more than I had hoped. Yes. Quick right it down what is it they call you? Mage Priest is it? What an odd title
Wenzel says to Zane and Restlin, Considering you are not as long lived 5 to 15 years seems like a fair amount of time to continue to serve as arbiters between our 2 people considering you are not of this land in the first place. If you are a part of a larger organization of your caliber than I would be okay dealing with any replacement they would send should you be unable to perform your duties during that time.

Sly and Wilkins both agree, Seems fair they reply.

Wenzel says, Well with that lads I think it is time to call another vote on our treaty and sending Skelter on his way to deal with the artifact. Aye

Skelter looks at the others and says Aye. Now let me away with this hungry little one and his friends. (he indicates Garret)
Sly looks at the others and says Aye. The treaty spells out our right to keep and bear arms and not be anyones slave or conscript
Cujo says, Aye, I agree with Sly
Blade says, Aye. We will fortify our new home with walls of stone
Ouivel says, Aye, but I get one of those council seats we negotiated
Wilkins says, Aye and we finally have all we were looking for
Piper says, Aye and Im jealous that Skelter beat me to volunteering
Aeren says, Aye and Id like to know as soon as you can that the artifact has been destroyed.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday October 24th, 2019 9:58:49 AM

Restlin decides to split the difference at 10 years, but commits the entire Dragon Consortium rather than just the Iron Dragons. He decides it's a prime use of asking forgiveness instead of permission.

It also lets him shuffle the responsibility off to the Sea Dragons. Heh...

"Excellent. Mercutio, our skeletal friends agree to this treaty. What say you and yours?"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday October 24th, 2019 12:08:32 PM

Wyaar looks towards Mercutio for his answer. No pressure.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday October 24th, 2019 12:44:01 PM

Garret looks around and says, "Whoomph, me?" ... around a mouthful of bread...

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Thursday October 24th, 2019 1:58:26 PM

Aeren, I not sure, if there's anything that says you couldn't travel with us as a witness. You wouldn't be able to participate, because Skelter already volunteered for that job. Just remember that after the Ritual is complete we expect there to be a massive fight between to God like beings, so it is doubtful that it will be a safe location to be around afterwards.
We, as Iron Dragons are expected to be there, and we've warned those who are willing to assist us, as well as promised to do our utmost to insure their safety."
.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday October 24th, 2019 9:09:19 PM

Beri looks over the documents to make sure everything is properly recorded.
If everything is about figured out, would you like us to also sign as witnesses, and to confirm our roles as arbiters?

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday October 25th, 2019 5:28:43 AM

"As for who will be your representative on the Queen's counsel, that will need to be something you discuss and agree among yourselves. I also think it fair to say that it needn't be one person all the time. You could no doubt share the duty or have your own elections each year"

DM Mitch 
Friday October 25th, 2019 7:51:06 AM

Restlin puts down 10 years and the entire consortium.
Wyarr looks at the undead for answers.
Garret talks with his mouth full.
Zane points out they only need 1 participant and that things wold probably be dangerous
Beri looks over the document.
Tink suggests elections to figure out who represents them.

Mercutio says to Restlin, Well everything we have here seems to be well within the bounds of what I could negotiate. I see no reason to not approve it as the representative of her Majesty. Well figure out who should represent us afterwards; elections are a good idea.

Skelter says to Garret, Yes you.

Aeren says, In that case I shall accompany your group as well as a witness.

Mercutio says, I see no reason for you fine folk not to sign it.
Wenzel says, Aye. sign away.


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Friday October 25th, 2019 10:25:47 AM

Of course we'd have to sign it too, though he's curious as to why we're doing it first.

Still, the paper's still right in front of him. He shrugs, figuring his friends have had chance to speak up if they didn't agree. He signs the thing.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday October 25th, 2019 12:21:33 PM

Garret says, "So, Restlin, are you signing for the entire dragon organization? Or do we all need to sign?"

Sesha - 102/202. AC 30 
Friday October 25th, 2019 1:07:52 PM


Sesha too, signs the document if needed.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday October 25th, 2019 1:59:27 PM

Bosk signs as well, his large have making an equally large signature. Despite his looks, his signature is graceful and delicate as you would expect the lettering to be on a bottle of fine wine. In fact, the D in his name is identical to that on his family's bottle.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday October 25th, 2019 2:41:54 PM

Beri signs the document in what little space Bosk has left for the remaining people.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Friday October 25th, 2019 3:09:15 PM

Zane leaves a scroll work "Z" like that found on a ship's stern, and then a much smaller ane to finish off his signature. Following that with a similar Stoemfront.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday October 25th, 2019 10:44:48 PM

"Hmmmm..." Like Restlin, Tink is also a little unsure why the party are signing first. She assumes it is to ensure their commitment to the upcoming ritual. She writes her name in full "Katinka Hushfoot". This is a legal document after all.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday October 27th, 2019 3:21:30 PM

Wyaar makes his mark with the rest of the group. Just very small thanks to Bosk's John Hancock.

DM Mitch 
Monday October 28th, 2019 8:26:17 AM

Everyone signs the document. Mercutio nods after seeing the Iron Dragons leave their marks and then dips a feather pen in an inkwell before signing his name with a flourish.

The contract is passed over to the skeletons and one by one Wenzel, Skelter, Sly, Cujo, Blade, Ouivel, Wilkins, Piper and Aeren each sign their names.

Wenzel and Aeren walk over to where the Iron Dragons are and ask, Shall we go now? The artifact isnt going to destroy itself.


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday October 28th, 2019 11:22:34 AM

Garret nods and starts to run off. Then he comes back. "Which way were we going again?"

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Monday October 28th, 2019 12:05:17 PM

Restlin blinks for a moment. They were finally done with collecting hearts and participants and could actually get Kevintar out of his prison.

"Yes. If you're ready to move now, we can be too. The other collected hearts and minds are back in our world. Let's get moving..."

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Monday October 28th, 2019 3:14:51 PM

"This went smoothly, almost too smoothly. I think when we stop for the Heart, we should be ready for most anything. I expect the Demon's won't want to see their focus, that they've invested so much of their power into, go to a different dimension.
We need to be prepared, sound like a plan?


Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday October 28th, 2019 9:13:59 PM

Agreed. We hopefully don't need to be too paranoid, the demons seem to have strong restrictions caused by the pack. I get the impression that they are bound to only carrying out the will of the Queen, or at least something along those lines. After all, they didn't carry out their threats to attack us and we got the very strong sense that they were bluffing to the queen. If they were going to attack, it would have been more likely before a treaty was made and the queen saw without a doubt that peace was an option. I hate to say it, but at this point nothing changes if something happens to us. The queen would see the heart delivered and our skeleton friends would see to it that it was destroyed in the ritual.

That said, I'm all for not making stupid mistakes. Do you want me to summon any support before we go in?


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Monday October 28th, 2019 9:16:00 PM

"Agreed, Zane. For all the trouble they were causing the Queen we should be prepared for them to try to stop this treaty"

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday October 28th, 2019 11:21:10 PM

Bosk nods in agreement. As a backup, I can place the heart in a bag of holding or portable hole. Should something happen, I can place one inside the other an make it forever lost or virtually destroyed. Certain strong magics might be able to bring them back, might, but it will take time and you will already know what happened to them, giving you the advantage.

Sesha - 102/202. AC 30 
Monday October 28th, 2019 11:50:52 PM


Sesha smiles.

"Indeed. Who ever would have thought about using a bag of holding or a portable hole in such a manner?"

DM Mitch 
Tuesday October 29th, 2019 8:04:27 AM

Garret leaves, then realizes he doesn't know which way theyre going.
Restlin is hit by the fact that they have all the items needed for the ritual.
Zane expects trouble on the way back.
Beri thereozies about the demons and why they havent already attacked.
Tink agrees with Zane.
Bosk proposes a way to keep the heart from being taken from him.
Sesha smiles at Bosks suggestion.

Without much delay you set out for the well you investigated shortly after you arrived. (OOC: Please post a marching order)

Luckily for you Isabels map did provide the location of the well in reference to the wayshrine where you had the treaty signing at.

It should take you a while to get there depending on if you fly, or walk. Of course teleportation is an option if you have enough spell slots to cover 10 people. Just remember if you are going to fly, you are going to have to provide means for Aerin and Skelter to fly as well seeing as they are large and flightless despite being constructed from the bones of fairies.


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday October 29th, 2019 12:35:58 PM

Garret waits for Tink to head off in the lead, as usual. Then he'll follow along, keeping an eye out for anything interesting, or at least interesting to him.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Tuesday October 29th, 2019 2:08:47 PM

"I can teleport myself, plus six other human-sized folk. Tink, you got enough to cover the rest?"

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Tuesday October 29th, 2019 3:12:59 PM

I can make everyone smaller that's big."

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday October 29th, 2019 7:27:50 PM

"I can teleport myself plus 7 others. Think that'll do it?"

OOC: On phone at the moment but didn't want to hold things up. Will try and get a better post in later today

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday October 29th, 2019 9:02:16 PM

Beri transforms into an air elemental of a size that will have no size issues withing the well, and will fly above the group and offset slightly to the left.

ooc: what were the dimensions of the room before? I want to summon something before we enter, and I can't help but I feel the wisest strategy is to make sure there is room for something to be summoned before I actually do it... and for that matter, Beri's elemental size.

Sesha - 102/202. AC 30 
Tuesday October 29th, 2019 11:16:24 PM


Sesha also is willing to shrink folks with reduce person, if that helps with the teleport load.

That aside, she typically moves in the middle of the group.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday October 30th, 2019 2:33:12 AM

Bosk nods. I can also teleport people, so we should be good to go. I think it is best we are prepared for whatever might lay ahead. I still do not trust that something is going to try to prevent this peace from happening. We probably should not have weapons drawn in case we run into the Queen's people, we do not want there to be a misinterpretation of our actions be some naive peon, but we asking be ready to draw or cast upon our arrival.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Wednesday October 30th, 2019 7:21:27 AM

"Ok, I think we have it all worked out"

Tink will use the plant and say the magic word - "No-ky-a" - to try and contact the queen.

"Your majesty. Negotiations have gone very well. We will be teleporting back shortly. Please do not be alarmed. Can you please advise if everything is ready for our return?"

DM Mitch 
Wednesday October 30th, 2019 8:22:50 AM

Between Tink, Restlin and various reduce spells you have the ability to get everyone you need teleported to the well. The Queen responds to Tinks message with an affirmative.

The ground shifts and where you were once in the vicinity of the wayshrine you find yourself near the entrance to the well.

The well itself is fairly narrow going down the shaft and you can remember it isn't large enough to accommodate a large being but then spreads out to be big enough to accommodate all of you and your two skeletal guests. The altar with the heart rests a little bit to the back of the large chamber from what you remember.


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday October 30th, 2019 10:26:57 AM

Wyaar will take up the rear, but scan forward with his detect evil as they move.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday October 30th, 2019 11:18:51 AM

Garret bounces and prepares to jump into the well, but glances back at Sesha before he does to see if she stops him.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Wednesday October 30th, 2019 11:45:34 AM

Restlin sticks near Wyaar as they approach the heart. He figures the paladin will be the first to point out hidden evil.

Sesha - 202/202. AC 30 
Wednesday October 30th, 2019 12:11:46 PM


Like a parent weighing the risks for her child, Sesha considers Garret and the well. Finally, with a smile, she nods her head, giving her approval.

(DM's, please give us a bit of a heads up if things escalate quickly. Sesha will want to have a chance to cast some spells before we finish the ritual and summon the people.)

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Wednesday October 30th, 2019 9:11:33 PM

Zane unfurls his wings and looks to see who wants a lift down the well. He can probably carry 2 as he descends to the floor down below.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday October 30th, 2019 9:11:46 PM

Before heading down the well Beri summons an elder earth elemental and gives it the following instructions.

We are unsure what awaits us below, can you use earth glide and wait for us behind the wall at the bottom of the well? If there is an ambush, prepare to grapple or interrupt whatever attacker is closes to your wall.

He then changes into al air elemental that can fit through the opening and glides down with the others

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23  d20+33=43 ; d20+19=37 ;
Wednesday October 30th, 2019 9:15:35 PM

Both the druid and the elemental keep an eye out for signs of traps or ambush

Beri- perception check = 43 (dark vision, low vision, see invisibility, arcane sight, and )
Elemental perception check = 37 (dark vision, tremor sense)

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+43=45 ; d20+50=60 ;
Thursday October 31st, 2019 3:59:42 AM

Tink will head in first. There have been no indications of a problem (so far) and her gut tells her to trust the Queen. It's just those demons she doesn't trust.

She tries to hide in the shadows as she descends into the well. She'll report back to the others if she sees anything untoward or if it is safe to follow

Perception: 45 + See Invisibility + Arcane Sight + Detect Scrying + DarkVision + Light Vision + Auto check for Secret Doors
Stealth: 69 + Hide in Plain Sight + Pass Without Trace + Mind Blank


DM Mitch 
Thursday October 31st, 2019 8:09:24 AM

You descend to the bottom of the well sending your scout elemental there first.

No one detects anything evil or otherwise and the altar sits to the back of the chamber, the stone heart with the locket resting on top of it where last you had left it.

Things stand in stark contrast, empty save for yourselves in comparison to the crowded well full of the demons and the queen when last you had been here.

All that remains is for you to claim the heart from the altar and with Wenzel and Aeren as a backup in hand you have everything you need to complete the ritual back in the Bone Tower where the rest of the participants await.


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday October 31st, 2019 10:59:16 AM

"Welp, let's get this show on the road!" Restlin goes and claims the heart. The portal back's nearby, yes? If so, he's eager to get through it before any local idiots try to throw this whole thing sideways.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday October 31st, 2019 12:44:27 PM

Garret nods and watches Restlin walk up and grab the heart.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday October 31st, 2019 2:32:28 PM

What could go wrong. Grab the heart.

Wyaar puts an arrow to his bow as Garret moves up, just in case.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Thursday October 31st, 2019 4:17:00 PM

Zane stands ready to play bodyguard (with feat).


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday October 31st, 2019 6:47:11 PM

There was a time when Tink would have reached out to slow Restlin down, to take a moment to check for traps, to thoroughly look about the environment.

That was a long time ago. She can't help but grin a little now as she watches the mendicant go to work. They've come a long way.

Sesha - 202/202. AC 30 
Thursday October 31st, 2019 8:43:14 PM


Rituals are sort of Sesha's thing, so its a bit embarrassing that she's fuzzy on this one.

"I dont quite remember what I'm doing...", she says sheepishly.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday October 31st, 2019 9:58:47 PM

Beri prepares to cast dispell magic should this end up being an ambush. His earth elemental waits behind the wall, ready to grapple anyone should this be a trap

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d20+21=24 ; d20+14=24 ;
Thursday October 31st, 2019 11:13:37 PM

Bosk is thankful for his dark vision and blind fighting abilities. As Restlin moved forward he prepares to cast shape stone from a scroll to encase one or two powerful enemies, or, in the case of a larger group, to cast blade barrier among them and then to create a wall to seal off the group trapping them within the blades.

Just in case Bosk says [b] We know you are there. Come on out.[b]

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday October 31st, 2019 11:14:09 PM

Almost forgot, percentage is s 24 stealth is 21

DM Mitch 
Friday November 1st, 2019 8:07:11 AM

Restlin is ready to go
Garret watches
Wyarr knocks an arrow, just in case.
Zane plays bodyguard.
Tink remembers a time when she might have tried to slow the Medicant down.
Sesha is embarrassed she cant remember a ritual.
Beri prepares for an ambush.
Bosk says something just in case someone is listening.

Skelter and Aeren see the heart at the back of the cave. Skelter says,After all this time it was hiding down here?
Aeren says, Id have to imagine we could destroy it here and now, but if the Iron Dragons have need of it then we should wait.

Restlin approaches the altar and claims the heart. Nothing pops out in ambush.

Restlin only Highlight to display spoiler: {As he holds the heart in his hand Restlin can feel a pulsing. Grasping it he also feels a heavy weight on his shoulders as if merely holding it makes him responsible for what happens to many people. Is this some side effect of the artifact or just the impression he gets from what this item symbolizes for both his people and the fairies / skeletons he cant say}

From there it is a fairly easy ascent to the top of the well and the nearby gate that one can reach from following the path away from the well.

You did tell the queen youd be returning but Im sure she would understand if you reached out to her via plant and let her know of your change in plans.
Is there anything else you want to do before entering the gate and returning to the Bone Tower?


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Friday November 1st, 2019 10:34:30 AM

Restlin is suddenly very eager to get out of this well. He flies up and out, landing on his two feet before taking a deep breath of the morning air. "This really is a beautiful world. I'm so glad we were able to come to a peaceful solution that doesn't get anyone hurt. And those demons! SO GLAD we stepped in before their filth spread further, you know?"

He smiles warmly. "This is going to be a good day for all of us, I can tell." He waves everyone over to him. "Come on folks, group hug time. We've spent a long time getting all these parts together for Gargul. You too, skeleton folk! I really hope everything turns out ok for you. Just remember we're here to help with whatever you need."

He wipes a single tear away. "Really, really beautiful world they have here..."

Zane - Carl Subbing 
Friday November 1st, 2019 10:36:43 AM

Zane is not a hugger, but Restlin seems so sincere. Obviously it's the heart, but he still can't bring himself to snub the guy. He shrugs and puts an arm around the wizard's puny little shoulders.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday November 1st, 2019 11:27:24 AM

Garret burps and looks around to see if anyone noticed before he quickly heads up the well to join the suddenly emotional Restlin.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Friday November 1st, 2019 7:38:25 PM

Wyaar follows along with the emotional wizard. he is usually only that emotional about scented bath water, but to each their own.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Friday November 1st, 2019 7:38:25 PM

Wyaar follows along with the emotional wizard. he is usually only that emotional about scented bath water, but to each their own.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday November 1st, 2019 8:00:43 PM

"The man with two hearts. Three if you count yours" Tink gives a wink to Sesha.

"Alright then. I think we're about done here"

Tink tries to speak with the Queen once more (via the plant) to let her know what has happened.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday November 1st, 2019 9:01:45 PM

As tempting as it is to just head out, we did tell the queen we'd head back and we don't want to start this treaty off by having someone break their part of the deal in the first few hours... especially if it's us.

That said, the queen will feel safer with the demons out of the picture, and everyone will feel better when the first part of the pact is solidified. Let's check in with her and see if she would rather come in first or complete the task. It's probably the wiser course, wish we thought of the before hand. As long as she's okay I'm ready to go.


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Sunday November 3rd, 2019 9:01:21 PM

I agree, we need to contact to queen before changing any plans.

DM Mitch 
Monday November 4th, 2019 7:41:22 AM

Restlin starts a group hug. The undead seem hesitant, but join in.
Zane joins in the hug, as does Garret and Wyarr
Tink tries to contact the queen to appraise her of the situation.
Beri points out that they did promise to go back to the queen.
Bosk agrees with Beri.

Tink does get a hold of the queen and she waves away the idea of them heading back. Youre report fills me with hope. Go with my blessing back to your home and accomplish your own task.

With nothing keeping them there further the Dragons return home. The familiar swirl of the portal occurs and they find themselves back in the portal room. Waiting for them are all those gathered for the ritual; Dock, Uthras, the holy undead, Megaman, the strange undead/construct futuristic hybrid, and the Watcher, mysterious ancient construct. The Custodian watches over the proceedings, animate orb of destruction set to guard this place.

...and Agatha is there, in full ceremonial garb. The ritual area is prepared for you. We must hurry; the armies of Marteous come.


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday November 4th, 2019 9:31:55 AM

Garret looks around at the group gathered together. When Agatha suggests they hurry he says, "There isn't time for breakfast?"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday November 4th, 2019 12:41:29 PM

"There will be time after," Wyaar says with a pat on the back to the hungry halfling. "Shall we begin? "

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Monday November 4th, 2019 2:09:21 PM

Oh heck no. Who does this lady think she is?

"Yea, Agatha, they're expected." He has so much more to say, but this stupid heart makes him not want to hurt her feelings.

"What's the call here, folks? We're supposed to do this ritual and let Marteus deal with it. I'm ready to shoo Agatha and her crew out of here on general principal even if they are right."

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Monday November 4th, 2019 7:39:41 PM

Tink purses her lips. Agatha.

Anything Tink has to say to her right now would likely not be constructive.

"We could always, you know, go perform the ritual ourselves and ask her to slow down the armies. Perhaps by standing in front of them"

Sesha seemed to have been the one with the best rapport with Agatha so waits to see her take on things.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Monday November 4th, 2019 8:51:52 PM

Over the Rings,That's not very nice. We can just hope she gets her JUST dues from those she opposes.
Yes Restlin, we were told to break the lock and then get out of the way. The only thing I will add to that, we protect ourselves and those that are here to assist us. I wish them to come to no harm if at all possible."


Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday November 4th, 2019 9:06:07 PM

As long as Agatha is being discussed, Beri keeps his thoughts limited to being shared over their rings.
Let's not play games with this one. When a god gives you a mission to complete and the enemy is knocking at the gate, you don't waste time. Let's buff, make sure our new allies know both how to reach the exits once the ritual is complete, and let's have a backup plan to keep them safe if they can't get out after the ritual, then let's make Gargul proud.


DM Mitch 
Tuesday November 5th, 2019 8:39:00 AM

Garret wants breakfast first.
Wyarr says there will be time later.
Restlin tells Agatha theyre expected.
Tink wants to suggest Agatha go fight the army on her own.
Zane tells the others theyre not being very nice.
Beri suggests they act quickly and proffesionally.

Before the team can head for the ritual room, one of the portal flashes and a seemingly half surface-drow steps out from it. The Half-Surface Drow is impeccably dressed in a white robe reminiscent of Restlins fancy getup though it is cut much differently. The drow also has a pendant in the shape of Serenbeths holy symbol around its neck.

It calls out to the group, Dont mind me folks. I come in peace. Im just here to observe the saving of the world. It isnt something that you get to see everyday and I was fortunate to find a ritual that would allow me to come here and observe. Think of me like Chuck, Aeren, or the Custodian. Id aid you if I could but lets just say Im not qualified to given the strict parameters of the ritual.

Sesha and Restlin : Sense Motive 25 Highlight to display spoiler: { Something about this half-surface drow seems familiar but you cant quite put your finger on it}
Perception: 40 Highlight to display spoiler: { You see a signet ring of the house of Avon? on the half-drows finger.}

Megaman asks, Shall we go to the ritual room?

Agatha leads the way up in silence, either to concerned or to aware of the dislike from several members of the party to say much. They find themselves back in the room where they first fought the Death Dragon cult; no wonder they were set up there. The detritus of the battle has been cleared, along with many of the objects and living space, giving everyone a clear range of fire for the coming battle. With all of it gone the design on the floor is much more evident; an intricate pattern of arcane and divine runes swirling across the floor, the walls, even the ceiling - this room, the entirety of it, must be the lock, dormant, but no doubt impossible to crack without the powerful tools theyve gathered. You might be standing on top of the prison even now.

The remnants of the cult are scattered about the room, moving things out of the way and otherwise preparing. Gealen and Sprocket approach, Sprocket going straight to Agathas side. The leader of the cult bows to the dragons deeply before speaking, We have done what we could to prepare the area. The enemy will know as soon as the ritual is started and throw everything they have at us. There will be no seige or climbing the tower; Marteous made his home here long enough to know its defenses and bypass them. Expect constant arrival of enemies from all sides. The longer we wait, the more forces they muster. Marteous himself shouldnt make an appearance unless his followers fail; may the gods have mercy on us all if he comes early. Once the ritual is complete, should you let us, we will perform one of our own to empower our god and give him a chance to survive against his foe. All our hopes rest with you Iron Dragons. We will give our lives to see you succeed, and we pray that you will find it in your hearts to give our god the chance he deserves.

Set up in the center are 5 unlit braziers arranged at 5 equidistant points. A large bowl of silver dust rests near the braziers and an aged tome with newer annotated pages alternating with aged one sits near the dust. There are torches within easy reaching distance of each unlit brazier.

The old tome has a diagram on one page of a number of lines connecting the 5 braziers to each other and what appears to be instructions for how to carry out the ritual that have been translated in some of the newer pages interspersed with the old. It would seem that the silver dust is needed to trace the rune patterns between the 5 braziers. Then someone starts reading from the incantation in the tome.

While that is going the brazier at each of the five points is lit in turn and the heart is either tossed into the fire or consumed by the ritual participant.

When each heart has been consumed by participant or fire and the incantation finished the ritual is considered to be complete.

It would appear the ritual still has some assembly required. (OOC: If you are drawing the lines in silver, make a spellcraft check)

Gealen answers any questions before moving off to arrange his forces in a defensive formation. Agatha stays behind to make one last plea to the party, We did our best to try to get everything set up for you, but you and Marteuss forces arrived before we could quite finish. The runes need to be drawn connecting the braziers and then the ritual can begin. I know we didnt get off to the best start and maybe Kevintar wasnt the best being in the past, but he has changed. Give him a chance to prove himself like another adventuring group gave Eberyon once upon a time when he woke from his slumber. He wont let you down.

Map


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Tuesday November 5th, 2019 11:20:17 AM

Both skill checks are autopass.

The ring, the lineage, the undeniable fashion sense, the unmitigated gall to just show up and watch at a time like this? Many, many thoughts flutter through Restlin's mind, but this situation with Agatha means he doesn't have time to indulge them.

I mean...who do these people think they are? "Agatha. Sproket. Gealen. WE ARE ON A MISSION FROM GARGUL FOR PETE'S SAKE. Maybe, JUST MAYBE if you'd been honest from the start we wouldn't have to just trust you, or Kevintar. Maybe we could have had a chance to discuss all this with Gargul."

This is all made much more difficult by the fact that deep down, Restlin's got a hunch they're right. Something with Marteus wasn't adding up here. Why would his forces be trying to stop this ritual? Frankly, doing anything that involved being on the same side as Marteus didn't sit well with him, even if it was at Gargul's request.

Then there was the matter of Bosk being asked to disregard his god's orders. If the Iron Dragons had shown anything over the years, it was that they put their relationships with each other above everything else.

"Bosk, what's your call here, dude? You've got the most to lose if we get this wrong."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday November 5th, 2019 12:26:24 PM

Garret looks wistfully over at the cooking and eating area, then concentrates on identifying what all the friends look like so he can tell the good guys from the bad guys once the insanity starts up.

Sesha - 202/202. AC 30  d20+15=20 ; d20+25=34 ;
Tuesday November 5th, 2019 12:32:03 PM


Sesha observes the half-drow. Whereas Restlin is able to put his thoughts away and focus, she cannot. She lets Bosk and Restlin and Tink navigate the spellcraft and ritual for now.

She notices neither his ring, or his familiarity. But that he is a drow in Serenbeths rainment is enough for her.

She elects to speak in her suface drow tongue, as far as she knows, only she speaks it.

"Who are you, that wears the pendant of Serenbeth? How did you know this point in history was one to observe?



Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Tuesday November 5th, 2019 3:24:36 PM

Zane, "It looks like we'll be fighting after all. Shall I start getting prepped?"
To Dock, in Dock's beeps blips and burrrs,"Dock, once the Ritual is finished, please try to be careful, I'd hate for you to be damaged."(Zane speaks Dock as a language)
With that, he's ready, first will be a extended Haste then dragon form 2, but only when we are closer to battle.....

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday November 5th, 2019 4:12:47 PM

Wyaar will keep an arrow ready and right as the ritual starts will call upon the spirit in his bow to activate his bond.

Over the ring, We are given a mission and should stick with it, as promised. I do not server Gargul, but I oppose Marteus on principle. I say we do the ritual and protect those we brought with as us best we can.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+32=45 ;
Tuesday November 5th, 2019 5:55:53 PM

Highlight to display spoiler: {OOC: Had to look up the word 'detritus'. Nice word :)}

Tink notices the ring on the drow's finger and, speaking the language, knows what Sesha is saying. Who is this guy? It seems to be one more surprise addition to the ritual and it makes her a little wary. "If you are here to aid us then you are welcome. However, who are are you? When the battle starts, what should we call you?"

She turns to face the party "I'm prepared to help draw the lines if you can cover me". She's hoping one of the muscle will stand beside her.

She won't begin until Bosk gives the nod.

Perception check: Autopass
Spellcraft check: 45


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday November 5th, 2019 9:48:45 PM

Ooc: I am searching, but am not sure what order Bosk would be going against. I thought he was giving us the benefit of a doubt here. Can anyone help me out here?

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23  d3=1 ; d3=2 ;
Tuesday November 5th, 2019 9:55:10 PM

If they are able to round up more troops by the seocnd let's not waste time. Roughly how long do you think the ritual is going to take to complete? And you said to expect constant arrival of enemies from all sides... I only see one entrance, please point out where else they would be able to come from. Is it possible to block other entrances and funnel them through one route?
Beri does a quick review of his surroundings to determine how much warning they will have prior to the arrival of each new wave. In preparation he will summon 3 small earth elementals to hide in the walls... they will not fight, just alert people to incoming people. Prior to starting the ritual or at the first sign something is coming, Beri will cast Call Lightning Storm and summon a storm giant

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday November 5th, 2019 9:56:35 PM

Beri also transforms into an air elemental and will be flying 20 feet up

DM Mitch 
Tuesday November 5th, 2019 10:12:54 PM

(Yes, Gargul told the party that he would trust their judgement and it was impossible for him to know Kevintar's honesty while the seal held)

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d20+14=17 ;
Tuesday November 5th, 2019 11:17:04 PM

Ooc: Thanks. That is what I thought

Gargul trusts us, so let us hope we are right. Get started with the ritual.

Ooc: What is the length of time to cast the ritual? Bosk will be casting from several scrolls accordingly. Starting with magic circle against (marteaus alignment) on himself followed by protection from energy and resist energy. When the enemy starts to arrive he will attempt to hide in the shadows... Still visible and obvious (stealth check 17)

DM Mitch 
Wednesday November 6th, 2019 8:03:06 AM

Restlin takes in the half-drow, a bunch of thoughts flying through his head, however he doesnt have time to deal with the half-drow at this point and instead focuses on Agatha, Sprocket and Gaelen. Hes torn by how things went down with them contrasted with appearing to be on the same side as Marteus. Still though Bosk is a direct follower of Gargul so he asks Bosk his thoughts on the matter.

Garret concentrates on the friendlies so he can know who is on his side when things go down.

There is Dock, Megaman, Uthras, Skelter, The Watcher, The Custodian, Aeren, Chuck, the mysterious half-drow, Agatha, Sprocket, Gaelen and the rest of the survivors from Kevintars faithful. It would appear that Megaman, Uthras, Skelter, The Watcher, The Custodian, Aeren, and the cultists can probably handle themselves. Chuck and Dock are most likely non-combatants and might need some protecting. You dont really know enough about the mysterious half-drow to know if they need help or not but by their own admission they came here seeking a show using powerful magic so they probably can handle themselves.

Seshas attention is drawn by the mysterious half-drow. In the drow tongue she asks who the mysterious half-drow is, drawing significance to the Serenbeth pendant and how it is the half-drow knew this point was significant.

The Half-Drow replies to Sesha in the same tongue, Highlight to display spoiler: {I am a follower of Serenbeth as was my mother before me. As to why I knew today was important, well I grew up hearing stories of it, that made it sound too fantastic to be true from my father who had a penchant for exaggeration but was a good story teller nonetheless and just had to see with my own eyes if the tales were true. Luckily for me I can wield the type of magic that can accomplish this feat, unfortunately for me as I already stated I am merely a witness to what transpires here today, but I mean that is only fair because this isnt my story, this is the story of the Iron Dragons.}

Zane surmising the same as Garrets assessment asks the construct to be careful and then starts getting his preparations ready.

Dock makes the chiming noises at Zane indicating the affirmative.

Wyaar knocks and arrow and opines that he doesnt serve Gargul but he opposes Marteus on principal but they have been given a mission and they should see to it.

Tink notices the half-drow, his pendant and his ring and asks who the half-drow is, welcoming aid, asking what they should call the half-drow when the battle starts. She then volunteers to start drawing the sigils using the silver powder.

The half-drow says to Tink, Lets just say Im a big fan of all of you and if I could aid you I would but the ritual I used to get here was very strict about not altering the outcome, needless to say I can look after myself so you dont have to worry about protecting me when everything goes down. As to what you can call me, call me Spectator, you already have a Watcher and a Custodian.

Beri plans to summon 3 small earth elementals to use as scouts and a giant before turning into an air elemental himself. He asks Gaelen how long he thinks the ritual should take and why he expects enemies to show from all sides if they only have one entrance.

Gaelen says to Beri, Remember, the Bonetower was once Marteuss prison as well. If stopping the release of his brother is that important to Marteus then Marteus would do what he could to empower his followers to take shortcuts that might not necessarily be what you would call conventional. It will take several minutes to complete the ritual.
Bosk replies that Gargul trusts them to do whats right so they should start the ritual and look after those that came with them.

Map

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Wednesday November 6th, 2019 11:27:36 AM

"Well, Chuck, should take cover with some of the other non-combatants. I hope Chuck gets a few novels out of this.
I'll protect the area around where Dock is going to be for the Ritual, as well as the general area on that side. If we have a chance I'll refresh haste between waves, so i'll leave my extend rods with Dock, because once I become a Dragon, I won't be able to access them if I keep them with me.
What are we forgetting?"


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday November 6th, 2019 11:28:18 AM

Garret senses Tink looking around and heads over to stand near her to allow her to draw her lines unimpeded.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items  d20+38=51 ;
Wednesday November 6th, 2019 2:21:41 PM

Bosk's statement seals the deal for Restlin. Looks like they're fighting Marteus.

He joins Sesha, looking the newcomer up and down. He doesn't speak surface drow, which will probably be an issue soon. He makes a note to learn the language. He looks the half-elf in the eyes and smiles. "Chronomancy is a dangerous game, kid. Hope the show's worth it." He puts an arm around Sesha and kisses her on top of the head. "Let the boy have his fun, love. We've got to get things ready for those poor fools who are about to burst in here." With a wink and quick pat on the arm, Restlin heads back to the ritual area and starts helping Tink prepare.

Spellcraft: 51

How much time do Agatha and the rest think we have before they show up?

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday November 6th, 2019 4:52:17 PM

Wyaar will keep watch as things progress, but would be zero help with the magic finger waving side of this.

Sesha - 202/202. AC 30 
Wednesday November 6th, 2019 8:08:10 PM


Sesha eyes the boy, her gaze intense. She studies every part of him that she can commit to memory, and her mind is a good one.

"I pray to Serenbeth you stay safe, child of House Avon."

Sesha had an idea at least, in her mind, of who he might be. She was certain he knew exactly who she was.
=----

She allows Restlin to lead her back to the ritual. She finds Agatha, and takes the Witches hands in her own.

"I feel like I've always understood you, Agatha. As best as one Witch can understand another. I still trust you, and pray you give me a reason to keep that faith. I have no trust for the Kevintaur, but no love for Martaeus."

She thinks for a moment.

"Our original position was that we would not interfere with your interference once Kevintaur was freed and forces arrayed against him. As long as it does not put me in conflict with my loved ones here, I am willing to adjust my stance to being more proactive. You've got my support, in exchange for your aid in finding a way to call back Serenbeth, when that time comes."

Sesha, at the critical last moment, will cast a round of spells.

On herself: Barkskin, Witches Lore, Spectral Hand, Shield of Faith, Divine Favor, Delay Poison, Resist Energy, See Invisible, Death Ward, Stoneskin, Lesser Immortal Summons, Greater Immortal Summons, Protection from Spells, Shapechange.

On Restlin: Deathward, Delay Poison.

On Zane: Deathward, Stoneskin.

On Garret: Stoneskin.

-----

Then she hands out some gear.

Tink: Potion of Heal
Zane: Potion of Heal
Restlin: Potion of Heal

Then she casts a Divination.

"Little Spirit, I think today I found a gift, perhaps from you. I've seen a thing, that I think maybe, is a reminder of why we do the things we do as Dragons. Is there any advice, my loving patroness, that you would impart upon your most faithful?"

She pauses.

"I seek to aid another Witch in her restoration of the Kevintaur. While he was a beast in his past, she swears to me that her dream is to see him reborn, where he can affect a new domain and be helpful to those who need him. While I honestly don't care one whit about him, I always seek any aid I can in your own restoration. Through him, or perhaps Agatha, I might come a step closer. If this thing I am to do repulses you, and you prefer that Martaeus re-slave the Kevintaur, I shall make your will my own."

(To DM: I am not looking for a scene breaker here. Anything is helpful. Perhaps advice on energy resistance, or perhaps the name of a couple of spells to use with Spell immunity?)

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+32=42 ;
Wednesday November 6th, 2019 8:35:46 PM

By this stage Tink is quite focused on finshing the drawing of the lines. There will no doubt be time concerns and she needs to get it done as quickly as possible.

She's grateful for Garret to watch her back while this gets done.

Spellcraft check: 42

OOC: In terms of the map I'm not sure if the lines are in the "Ritual Area" or around the "Seal". Can you please move Tink and Garret to where they should be and I can then take it from there? Thanks


Sesha - 230/230. AC 40 
Wednesday November 6th, 2019 8:41:08 PM


Taking a moment to catch her breath, Sesha considers her two summoned guardians, Alice and Hope.

She always felt a pang of regret when she looked at Alice. Headstrong and young, she had taken a doll made of a young girls flesh as a trophy from a dark and evil tomb. Tinkering with magic, she had unbound the soul of the child from the doll, and to herself by accident.Alice never complained, but also never spoke. She went about her tasks like a sulking, chastised child. Head down, tears in eyes, and shuffling quietly. Sesha suspected that every moment that Alice was in her corporeal form, she was in great pain. And of course, she hated herself for that. She would often sit among her strange menagerie of friends... her animated cauldron, her simulacrum, her ragdoll guardian, and her ghostly champion, and do what she could to make them feel loved. It was a strange family, but it was hers.

Hope was another story altogether. Given to her as an aid by Serenbeth, originally there were four spirits, all young drow priests murdered in the darkest times of her ancestors past. There was .. something.. that happened to the Witches of the wold, and next time she summoned them, they were one being. Sometimes, a different child held dominance and determined the physical appearance and personality of the ghost she summoned, but there was something of all of them in there now.

Both had served her often and well in her service to Serenbeth and the Dragons. She only hoped now they could serve her once again.

Sesha gives Hope her flaming, speed tear. It helped the Witchfire in combat greatly. She casts Unwilling Shield on Alice, feeling guilt again. Alice would share her pain, and help her in the battle to come.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday November 6th, 2019 9:51:46 PM

I'm surprised Gargul set this up in a manner where enemies could just be brought in... I suppose we aren't exactly talking about normal mortal's abilities though, and the real effort would be spent on the lock itself.

Beri considers what he was told about the enemies and decides to summon a second storm giant prior to the start of the battle so that they will have more coverage. He also tells both of them to cast call lightning as the spell Call Lightning as soon as they arrive.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday November 7th, 2019 1:13:33 AM

[b]Marteaus is not just any god. He has the knowledge of how each of the Cult Gods achieved Godhood and what it would take to remove any of them from godhood. He is made of Gargul's own essence and can elevate those he deems worth to godhood. He is not an easy one to keep out.[b]

As the ritual commences Bosk casts more spells. (Continue with those listed above, and if there is a jump forward he also casts air walk, fly, freedom of movement, and hide from undead)

DM Mitch 
Thursday November 7th, 2019 7:43:10 AM

Zane suggests that Chuck should take cover and makes plans to protect the area where Dock will be. While doing this after he goes dragon mode hell give Dock his rods for safekeeping.
Garret stands by Tink protecting her while she draws her lines
Restlin finally gets to the mysterious half-drow Spectator. He makes a mental note to learn the drow language and cautions the kid on chronomancy while hoping the show was worth it. He then rejoins Sesha briefly before helping Tink finish the ritual silver lines.

The Spectator says to Restlin, Well Chronomancy sure is restrictive that is for sure and being able to see you all like this is definitely worth it

Wyaar keeps watch as things progress.
Sesha prays to her patron the mysterious child of house Avon stays safe.

The Spectator bows to Sesha in response to her prayer for his safekeeping.

Sesha then approaches Agatha telling the other witch that shes willing to not interfere in Agathas aiding of Kevintar as long as it doesnt endanger her friends reminding her of their deal regarding help with Serenbeth.

Agatha squeezes Seshas hand and says, Thank you. Though I serve Janiterri, Gaelen has convinced me that Kevintar has changed and through helping him return in a redeemed form we will be closer to bringing back some of the Serenbeth Sisters.

She plans out her defenses both for herself and her companions going so far as to hand out some gear.
She casts a divination explaining the situation as best she can regarding Kevintar, Agatha and Marteus.
Her little spirit responds, Trust your feelings. As to the upcoming battle perhaps be wary of Polar Rays, Firestorms, Disintegrates and Delayed Blast Fireballs
Sesha then summons Hope and Alice casting spells and giving them items too.

Tink finishes the lines closer to the tome while Restlin is able to get the ones farther out. She should be able to read from the tome should she wish when she finishes the lines.

Beri wonders why Gargul set this up in a manner where enemies could just be brought in and decides to shore up his own defenses with a second storm giant.

Bosk explains to Beri that Marteus is not some normal God having been constructed from Garguls own essence and having the knowledge to undo each cult God. He then also buffs his own defense.

Gaelen says, Yes Marteus is formidable but so is Kevintar. They were once in balance of each other while they served Garguls desires before Gargul reformed in his own way. Kevintar like Gargul his father has seen the error of his ways and wishes to share with people who have experienced hardship that redemption can be had if you work at it. Its interesting because it is almost like a balance on Marteus should Kevintar return successfully. Marteus wishes to shape his followers through the use of hardship and purging diseases applied externally while Kevintar seeks to help his followers really improve by changing things from the inside out, empowering them to realize the best version of themselves in their minds eye and manifest that outward. I wonder if Marteus is more threatened by Kevintar for old times sake or for the fact that what Kevintar now preaches is a sort of positive alternative to the path Marteus offers.

With the ritual lines drawn the only thing left to do is get started. Is everyone prepared? (tip: enemies will come from all directions, you may want to spread out to cover the ritual from all sides like the Kevintar Cultists have)

Map


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday November 7th, 2019 12:36:45 PM

Garret looks around and activates his tattoo.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Thursday November 7th, 2019 1:36:27 PM

As the Ritual starts,Zane uses a lesser extend rod and casts Haste, catching the grouop Plus the 2 storm giants as well as the larger 3 divine summons'. He then hands the rod to Dock and shifts into Dragon form 2.
Then will self buff if time, Starting with Spell Resistance (25) and then Displacement.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday November 7th, 2019 2:13:21 PM

As the ritual starts Wyaar also takes the opportunity to buff himself a bit with Resist Energy Fire, Cold, Electricty and Death Ward.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday November 7th, 2019 4:50:31 PM

Restlin assumes Sesha shares the warnings with the rest of us. He casts resist energy against fire and cold. He then nestles himself between Uthras and Megaman, ready to kick some butt.



RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday November 7th, 2019 7:51:59 PM

Alright. Now to get to the pointy end of things.

Tink takes the time to cast Resist Energy (Fire), Resist Energy (Cold) and Invisibility. She then alerts the others to the spell she is about to cast

"I'm going to cast a Shadow Evocation spell to create the illusion of darkness. It's just an illusion. Trust me. You should be able to see through it. To everyone else though who doesn't know it is an illusion, it will appear to be a darkness spell. They won't be able to tell the difference unless they come and interact with it"

She casts Shadow Evocation (Darkness) centered on the seal.

"Let's do this."

----------------------
Spells in effect on self:
Arcane Sight - Blur - Contingency - Dark Vision - Detect Scrying - Elf Vision - Roses Temperature Control - Fly (60ft) - Freedom of Movement - Heroism - Magic Circle vs Evil - Mind Blank - Moment of Prescience - Pass Without Trace - Reduce Person - Resist Energy 10 (All) - See Invisibility - Spell Resistance (20) - Resist Energy (Fire) - Resist Energy (Cold) - Invisibility


Spells in effect on others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements chest slot - Air - Restlin, Zane, Beri, Garret, Wyaar and Sesha -


Defences:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples - Resist Energy 10 (All) - Resist Energy 30 (Fire, Cold) - Blur (20% miss chance) - Contingency (Mage's Disjunction) - Counterspell (Gtr Dispel Magic) - Spell Resistance (20)


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


DM Mitch 
Thursday November 7th, 2019 8:44:14 PM

(DM note: need to know who's performing the ritual)

Sesha - 230/230. AC 40 
Thursday November 7th, 2019 9:38:22 PM


After thanking Serenbeth, Sesha shares the information with the others. Pleased that once more, Little Spirit is in her corner, Sesha can't help but smile. Overlooking the defense plan, Sesha pulls a small cube out of her pocket, and sets in on the ground near the grand priest of Kevintaur.

"Woldsblood.", she says in her surface drow language.

The cube grows instantly, 20 feet square and 30 feet high, with arrow slits on all sides and a crenellated battlement atop it. The metal walls extend 10 feet into the ground, rooting it to the spot and preventing it from being tipped over. The fortress has a small door that opens only at the command of the owner of the fortressa word which Sesha shares with everyone.

"Wyar, High Priest, Mage Priest, Megaman... anyone who primarily is a ranged fighter, this might be a good location for you. You can hide behind the slits and fight on the battlements. It should help you not get swarmed by enemies."

Sesha herself shapechanges, briefly taking the form of a raven, making her way into her tower
tower, where she again resumes her natural form. She casts a couple more spells with her new knowledge, then waits for the chaos.

...DM Sanity....

----------------------
Spells in effect on self:
Barkskin, BloodwitchLore, Blur, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]




Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23  d20+17=27 ; d20+12=15 ; d20+7=27 ; d20+7=13 ; 3d6+16=29 ; 3d6+16=24 ; 3d6+16=24 ; 3d6+16=27 ; d20+17=20 ; d20+17=18 ; d20+12=15 ; d20+7=15 ; 3d6+16=22 ; 3d6+16=28 ; 3d6+16=24 ; 3d10=20 ; 3d10=27 ;
Thursday November 7th, 2019 9:51:37 PM

Beri tells his giants to wait with the group until Buffs are complete, then spread them out. Knowing that the enemies could come fro anywhere he has them pull out their bows and tells them to ready an attack for the first enemy they see with both their bows and lightning bolts. Beri will also readies to strike the closes enemy he sees with lightning .

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, 2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constantfreedom of movement

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, 2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constantfreedom of movement

The two storm giants move into position, pull out their bows, and prepare to strike:

SG 1E- hp 237 (haste)
lightning (1 of 15) = 20

Attack 1=27
Damage 1=29

Attack 2=15
Damage 2=24

Attack 3=27
crit roll = 13 (x3)
Damage 3=24

***
SG 2- hp 237 (haste)
lightning (1 of 15) = 20

Attack 1=27
Damage 1=22

Attack 2=15
Damage 2=28

Attack 3=15
crit roll = 13 (x3)
Damage 3=24

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst, Repel Metal or Stone
9 (5)- *Wail of the Banshee, elemental swarmx3, Shapechange, storm of vengence

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

ooc: for simplicity I am assuming the earth elementals stay hidden in the stone walls/floor and are just monitoring to alert us to enemy locations via tremor sense, I didn't mark them they will not because they will not be used for combat. But if preferred I can draw patrol routes for them on the map.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday November 7th, 2019 9:57:39 PM

Beri also follows Restlin's lead and casts resist energy against fire and cold.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday November 7th, 2019 10:16:38 PM

ooc: I didn't think we had a choice in who's performing the ritual, aren't we observers and Gargul stated.

To break the seal, a breaker must stand at each point. At the apex, the undead construct. In addition, two other undead and two constructs, also intelligent and free willed, must aid in the ritual. Each one must stand at a point of the pentagon and praise my name. Then the undead must each consume a heart while the constructs burn them. One heart of virtue, one heart of sin, one heart of order, one heart of chaos, and one heart of balance.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday November 8th, 2019 1:11:42 AM

Bosk makes sure that both protection and resistant to cold and fire are both cast (they already should be) and gets into position away from the others.

Ooc: I can't open the map, please place my accordingly. Is there any chance of getting a PDF, jpeg, etc of the map?

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+32=41 ;
Friday November 8th, 2019 2:34:01 AM

Tink is happy to be the one to start the ritual.

Spellcraft check if needed: 41

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Friday November 8th, 2019 10:35:00 AM

Restlin nods approvingly at Sesha's fortress and heads inside IF he isn't required to be involved in the ritual. Otherwise he's happy letting Tink do all the work.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday November 8th, 2019 11:11:18 AM

Garret nods and stands guard over Tink, hoping to not just block enemies, but ready to intervene against any potential ranged attacks as well.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday November 8th, 2019 8:13:09 PM

Beri agrees it makes sense to let Tink perform the ritual,

DM Mitch  2d6=7 ; 2d6=10 ; 2d6=7 ; 2d6=11 ; 2d6=12 ; 2d6=4 ; 2d6=4 ; 2d6=2 ; 2d6=6 ; 2d6=8 ; 2d6=6 ; 2d6=5 ; 2d6=10 ; 2d6=7 ; 2d6=4 ; 2d6=2 ; 2d6=8 ; 2d6=6 ; 2d6=7 ; 2d6=6 ; 2d6=7 ; 2d6=7 ; 2d6=9 ; 2d6=7 ; 2d6=4 ; 2d6=5 ; 2d6=7 ; 2d6=8 ; 2d6=7 ; 2d6=7 ; 2d6=10 ; 2d6=8 ; d100=75 ; d100=48 ; d100=2 ; d100=71 ; d100=43 ; d100=52 ; d100=22 ; d100=67 ; d20+21=25 ; d20+21=34 ; d20+21=22 ; d20+21=33 ; d20+21=41 ; d20+21=24 ; d20+21=29 ; d20+21=27 ; d20+21=37 ; d20+21=24 ; d20+21=34 ; d20+21=28 ; d20+21=32 ; d20+21=29 ; d20+21=29 ; d20+21=31 ; 6d6=20 ; 6d6=22 ; 6d6=15 ; 6d6=19 ; 6d6=23 ; 6d6=20 ; 6d6=21 ; 6d6=19 ; 6d6=11 ; 6d6=15 ; 6d6=24 ; 6d6=17 ; 6d6=24 ; 6d6=22 ; 6d6=31 ; 6d6=19 ; 6d6=22 ; 6d6=27 ; d20+15=25 ; d20+15=22 ; d20+15=28 ; d20+15=16 ; d20+15=30 ; d20+15=19 ; d20+15=27 ; d20+15=33 ; d20+15=30 ; d20+15=22 ; d20+15=17 ; d20+15=33 ; d20+15=35 ; d20+15=18 ; d20+15=27 ; d20+15=17 ; d20+15=27 ; d20+15=23 ; d20+15=31 ; d20+15=25 ; d20+15=27 ; d20+15=32 ; d20+15=29 ; d20+15=33 ; d20+15=33 ; d20+11=15 ; d20+11=23 ; d20+11=21 ; d20+11=30 ; 20d6=66 ; 20d6=78 ; 20d6=70 ; 20d6=65 ; d100=52 ; d4=1 ; d100=5 ;
Saturday November 9th, 2019 3:05:48 AM

Garret looks around and activates his tattoo.
Zane uses a lesser extend rod to haste the group and 2 of the storm giants. He hands the rod to Dock and starts turning into a dragon before buffing himself with displacement and spell resistence.

Dock pulls out some rope and ties the rod to his body as he is getting ready to do the ritual.

Wyaar protects himself against fire, cold, electricity and then tosses up a death ward.
Restlin also wards himself against fire and cold before standing near Uthras and Megaman ready to kick some butt.
Tink also protects herself against fire and ice before opting to turn invisible. She also throws up a shadow invocation of darkness making her teammates aware of this subterfuge.
Sesha gives thanks to Serenbeth after sharing her divination results with the team. She then takes out a cube of Woldsblood and pops up a reinforced battlement suggesting the ranged fighters in the group take advantage of it. She shapechanges briefly to a raven on her way to the tower herself and then resumes her normal form casting more spells.

Megaman says as soon as the rituals done Ill advance to the tower. Agatha has figured out how to use something in her backpack so that I can use some of my weapons for a short period of time in this tower.
Gaelen says, Ill have myself, Agatha, Sprocket and the rest of our casters head there provided there is room


Beri follows Restlins lead in warding himself against fire and cold. He then gives his giants orders on how to proceed while readying some lightning strikes of his own for when enemies appear.

(OOC: Yes they do the actual action part and praising part but there is some accompanying chanting that goes with their parts)

The lines are drawn. The Ritualists take their positions; the hearts are placed. Tink begins. Immediately the runes around the seal began to glow, a glow that quickly spreads throughout the room. Soon everything is brilliantly lit by the glowing runes, so tiny and numerous that they form a uniform glow from every centimeter of the room as the words of power from the ritual echo throughout the room. Theres no turning back now; everyone can feel the power emanating from the lock, power enough to easily obliterate the ritualists should they fail to breach it.

For a long minute nothing else happens. The Kevintar Cultists shift about anxiously awaiting the enemy. Only Gealen looks unruffled by the wait.

Then suddenly the room is full of enemies, appearing out of thin air in every direction. There is no cry, no order to attack, just swift, effeciate, and coordinated magical assault as they appear from nowhere.

The Knights all cast Meteor swarm - two fail, but the other 6 kill the remaining Kevintar warriors and monks. The Golems are unaffected, and the storm giants both die. Zane and Bosk must make 8 reflex saves vs DC 27; 36 damage for every fail, 18 for half on success.

The Archmages cast Polar Ray on Zane, Agatha, Bosk, and one of the Kevintar Preists. Only the priest is hit, it narrowly missing the other 3 (missed by 1 AC on all 3 XD)


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Saturday November 9th, 2019 8:25:21 PM

Tink keeps up the ritual. The sooner it is complete - or at least her portion - the sooner she can help the rest of the party

OOC: Making the assumption that Tink can't perform any other actions while doing the ritual. Could you also please let me know what action this is? Standard, Move, Full? Thanks!

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Saturday November 9th, 2019 9:46:02 PM

Ooc: I can't open the map either.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Saturday November 9th, 2019 10:13:37 PM

ooc: did none of the readied actions complete before the giants were killed?

Sesha - 230/230. AC 40  d4+1=5 ; d20=7 ; d20=5 ; d20=10 ; d20=17 ; d20=2 ; d20=4 ; 20d6=71 ; 20d6=65 ; 20d6=65 ; 20d6=73 ; d20+26=43 ; d8+14=20 ; d20+21=25 ; d20+16=31 ; d20+11=20 ; d20+14=24 ; d20+14=26 ; 2d6+10=16 ; 2d6+10=13 ; 2d6+10=14 ; 2d6+6=13 ; 3d6+3=15 ; d6=6 ; d6=5 ; d6=1 ; d6=6 ; d6=1 ;
Sunday November 10th, 2019 2:40:19 PM

.Sesha.

It might only be the first wave, but the sooner the ritual was secured, the better. In a hurry, Sesha doesn't bother messing around.

She begins by casting timestop, using her greater extend meta-magic wand, Sesha finds herself with an exceptional amount of time in which to act. As time slows to a crawl, she withdraws six vellum scrolls and arranges them before her.

As she begins chanting, the first scroll starts to glow, emitting soft blue light. Soon after she begins, it burns itself into ash, and the next scroll does the same. Two scrolls are read, and two great allies are summoned. Four scrolls remain.

"A bloodwitch is not constrained by the pettiness of good and evil, thus neither is my vengeance. You shall not interfere.", she whispers to her unmoving foes.

Sesha then reads the next four scrolls. With each ones completion, a tiny bead of orange energy is deposited near the archmage. They hovers there, waiting for time to snap back to reality. Sesha walks lightly to the archmage and whispers in his ear. "You picked the wrong target.", and in a flash, she is back to the instant fortress.

She looks over the crenelations, and watches with grim satisfaction as four explosions, backed by angelic and demonic fury, assail the trio of foes.

------------

(Roll result, 5 rounds. 10 rounds with the greater extend meta-magic rod. Sesha autopasses all the scroll checks, which are DC 29 vs her UMD of 36. I made the base d20 rolls just to be accurate. Also DM, I'm aware this is a strong trick, but Sesha can't do it again. It literally cost her about 120,000 gp to pull off. Plus, all her scrolls got used except 2 of her summon monster 9s.)

Delayed Blast Fireball Damage: 71
Delayed Blast Fireball Damage: 65
Delayed Blast Fireball Damage: 65
Delayed Blast Fireball Damage: 73

Reflex Save DC: 23 for half. 20ft radius blast will reach all 3 foes, and can be placed to avoid the Angel. The Demon doesn't care, since he's immune to fire.

.Hope.(Incorporeal, undead, haste.) Link

Knowing that Alice is going to be key to Sesha's survival, Hope makes the ragdoll sevant invisible, using her spell like ability. It has no limit to the number of uses.

.Alice. (construct, DR5, FH2, Shield Other Sesha) Link

She uses the fortress for full cover and blocks line of sight to herself. Full defense.

.Astral Deva. (protective aura, dr10/evil, uncanny dodge, DR 10/evil; Immune acid, cold, petrification; Resist electricity 10, fire 10; SR 25 - possibly holy aura) Link

Though displeased to be summoned alongside an ancient enemy, she cannot ignore the commands of her summoner. If any enemies survived the Fireballs, she will attack them. Otherwise, she will cast Holy Aura, affecting herself and the Ice Demon.

Attack if needed: Move and single attack hits AC 43 for 20 damage.

.Ice Devil. (regeneration 5, DR 10/good; Immune fire, cold, poison; Resist acid 10; SR 24 - possibly holy aura) Link

Unlike the Deva, the Ice Devil finds great glee that the Deva is being forced to assist it. Summoned into the middle of the enemies, as its immune to fire, it will full attack any surviving targets. If none exist, it will cast wall of ice, and shield itself and the Deva from line of sight and line of effect.

Ice Devil attacks if needed: Spear Hits AC 25 / 31 / and 20 for 22 (6 cold) 18 (5 cold) and 15 (1 cold) damage. Bite his AC 24 for 13 damage. Tail his AC 26 for 21 damage. (6 cold)

Any spear or tail hits cause a DC 23 fort save or be slowed for 1 round.

---- Time Stop Action Economy ----

Round 1: She transforms into a raven again, and flies towards the enemies in the southwest corner, then lands and draws a scroll.
Round 2: She draws 2 scrolls.
Round 3: She draws 2 scrolls and places some scrolls on the ground.
Round 4: Sesha uses a scroll to cast Summon Monster 9, electing to summon an Ice Devil.
Round 5: Sesha uses a scroll to cast Summon Monster 9, electing to summon an Astral Deva.
Round 6: Sesha reads a scroll and casts delayed blast fireball, with a 4 round timer. Then draws a scroll.
Round 7: Sesha reads a scroll and casts delayed blast fireball, with a 3 round timer. Then draws a scroll.
Round 8: Sesha reads a scroll and casts delayed blast fireball, with a 2 round timer.
Round 9: Sesha reads a scroll and casts delayed blast fireball, with a 1 round timer.
Round 10: Sesha uses her boots of teleportation, and teleports back to the Instant Fortress.


----------------------
Spells in effect on self:
Barkskin, BloodwitchLore, Blur, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]



Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 306/311, Blindsense 60' Character  d20+24=29 ; d20+24=35 ; d20+24=35 ; d20+24=39 ; d20+24=34 ; d20+24=43 ; d20+24=25 ; d20+24=38 ; d20+24=36 ; d20+23=26 ;
Sunday November 10th, 2019 2:40:24 PM

Zane catches the edge of one of the swarms and takes a little damage.

He then flies closer to the Eldritch Knight and bites at him.

Attack Bite 26 (assuming a miss)

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Monday November 11th, 2019 10:44:41 AM

Restlin decides to stagger the summons, thinking this may be a drawn out battle. Instead, he hunkers down out of line of sight in this thing Sesha summoned and casts magic jar.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday November 11th, 2019 3:42:15 PM

Garret pauses at the appearance of so many, but remains concentrated on his task with Tink. He stays right by her side, occasionally reaching a hand out to ensure she's still next to him. He is ready to intercept anything that comes near, and will throw himself in the way of any spells that come this way to shield her.

OOC:
Ready action to attack anything that heads towards Tink? Can grab projectiles...

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday November 11th, 2019 9:06:32 PM

Beri watches in dismay as his giants disappear without a chance to contribute.
That's exactly the reason why I only summoned two giants. Well, arrows don't work, I'll need to try something with a little more heft next time.
Beri starts to summon a new storm giant, hopefully this one will survive a little longer.
Beri also holds his lightning bolt and will strike the next enemy he sees attempting to cast a spell in an attempt to interrupt them.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d20+18=22 ; d20+18=26 ; d20+18=21 ; d20+18=28 ; d20+18=29 ; d20+18=37 ; d20+18=27 ; d20+18=25 ; d100=35 ; d100=73 ; d100=2 ; d100=23 ; d100=65 ; d100=3 ; d100=68 ; d100=19 ; d20+24=43 ; d20+24=42 ; 2d8+10=21 ; 2d8+10=18 ; 4d6=11 ;
Tuesday November 12th, 2019 12:36:34 AM

ooc: Bosk is invisible and blinking, can all of the enemies see Bosk to attack? Did any attacks miss due to this? What about SR 20? What are their races and alignment, these matter for dmg and saves

As the enemies appear Bosk quickly casts a quickened entropic shield....and quickly realizes that the spells being flung at him are not subject to miss from that spell (is it too late to cast righteous might?). Bosk turns and charges the arch mage.

Actions
---------------
Reflex Save = 22, 26, 21, 28, 29, 37, 27, 25 (4 succeed, 6 succeed if my protection from chaos spell was effective) =216 or 180 dmg. With evasion = 144 or 72 dmg. 1/2 damage for blink = 108 or 90 dmg. Fire resistance = 36 or 18 dmg. With protection from fire = 0 dmg.

Charge attack arch mage Hit AC 44 confirm crit 47 for 21 or 39dmg if crit plus 11 sneak (due to blink and invisibillity) = 50dmg
If the enemies are undead Bosk will instead use his Sun Sword (same stats) and deal double damage, triple on the crit)

Note that Bosk has over land flight, air walk, dark vision, blind fighting, ghost touch, magic circle against chaos (or Marteaus/his followers anticipated alignment), cannot be flanked, SR 20, combat reflexes, reach, is blinking, and has concealment.
Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarabs possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP) At 8th level, you can teleport up to 10 feet perclericlevel per day as a move action .
Greater Insight - (SP) At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

DM Mitch  d20=1 ; d20=18 ; d20=12 ; d20=12 ; d20=8 ; d20=15 ; d20=14 ; 2d10+20=35 ; 2d10+20=32 ; 2d10+20=25 ; 2d10+20=32 ; 2d10+20=26 ; 2d10+20=31 ; d20+11=28 ; d20+11=29 ; d20+27=38 ; d20+27=45 ; d20+27=31 ; d3=3 ; d20+27=36 ; d20+27=39 ; d20+27=39 ; d20+27=47 ; d20+27=33 ; d20+27=41 ; d20+27=37 ; d20+27=37 ; d20+27=28 ; d20+22=41 ; d20+22=37 ; d20+22=41 ; d20+22=31 ; d20+22=35 ; d20+22=24 ; d20+22=28 ; d20+22=38 ; d20+22=38 ; d20+17=33 ; d20+17=33 ; d20+17=24 ; d20+17=26 ; d20+17=30 ; d20+17=27 ; d20+12=22 ; d20+12=25 ; d20+12=21 ; d20+12=30 ; d20+12=32 ; d20+12=24 ; d20+15=35 ; d20+15=21 ; d20+15=23 ; d20+15=30 ; d20+15=22 ; d20+15=18 ; d100=32 ; d100=43 ; d10+20=27 ; d10+20=21 ; d10+20=22 ; d10+20=21 ; d10+20=28 ; d10+20=26 ; d10+20=24 ; d10+20=26 ; d10+20=30 ; d10+20=25 ; d10+20=26 ; d10+20=25 ; d10+20=29 ; d10+20=28 ; d10+20=30 ; d10+20=23 ; d10+20=30 ;
Tuesday November 12th, 2019 7:03:11 AM

(OOC: Beris storm giants fired their arrows at the knights near them but none of their arrows got through their defenses. The lightning bolts did strike and do damage)

Tink keeps up the ritual. (OOC: you can take a swift action while participating but otherwise it takes a full round action to maneuver the book with its old script / notes )
Sesha uses timestop and summons some heavy artillery in the form of archons and devils before delayed blast fireballs.
The fireballs completely wipe out the cluster of Knights and Archmage she targeted.
Zane takes a bite at the nearest Archmage, missing completely.
Restlin hunkers out of sight in Seshas tower and begins casting magic jar.
Garret stands ready to protect Tink from projectiles.
Beri starts summoning another Giant saving his lightning for the next time someone casts a spell.
Bosk wonders if the enemy can see him before realizing most of the fireballs were just targeting near him and he got in the splash. The polar ray did target him, so presumably the archmage can see him. (both of these enemies are Neutral Evil, mages are elves knights are human)

Gaelen, Agatha and Sprocket all teleport inside of Seshas pop up tower.

The Iron Golems charge the eldritch knights and slam into them full force. The lesser priests spread out and cast repulsion to stall any enemy charges. The Greater Priests cast Implosion and start targeting the Archmages, but both make their saves.

The surviving knights cast spells (Spellcraft 24 Highlight to display spoiler: {Timestop}) emerging from their temporal bubble all flying and with mirror image duplicates. Some have floating shields of force.

The surviving archmages cast time stops of their own.

Archmage 1: 5 rounds - empowered delay blast fireball (Garret, Tink, Wyaar, Greater Kevintar Priest, Golem 9 + Golem 7) 93 damage; DC 26 for half, delayed blast fireball (Garret, Tink, Wyaar, Greater Kevintar Priest, Golem 9 + Golem 7) 75 damage; DC 26; reverse gravity (Garret, Tink, Wyaar, Greater Kevintar Priest, Golem 9 + Golem 7) DC 26; Wall of Force - between Seshas Tower and the arch mage. Prismatic Wall protecting himself; Shield protecting himself
Archmage 2: 3 rounds - empowered delay blast fireball (1, 2, 3 - lesser priests), golems 4 and 5 - 97 damage; DC 26; delay blast fireball (1, 2, 3 - lesser priests), golems 4 and 5 - 70 damage; DC 26; prismatic wall protecting himself
Archmage 3: 2 rounds empowered delay blast fireball (zane) DC 26 - 106 damage; Delay blast fireball (zane) DC 26 69 damage

The room and the ritual are fully started now. The entire thing thrums with energy and the chants of the participants rise over the battle. The first heart is ritually sacrificed.

Surrounding the ritual area the air seems to swirl and twist as more enemies magically appear to assault the defenders, three sets of heavily armored warriors wielding great bows with deadly precision.
Two see through Tinks Shadow Evocation and target her. Four arrows find their mark (how many can Garret catch? 27, 21, 22, 21 damage, minus whatever Garret catches).

The others target the Iron Golems tearing up their kight allies, destroying one and taking another to its last legs.

DM Sanity buff tracker
Knight 1 fly, mirror image - 7 images, shield, expeditious retreat
Knight 2 fly, mirror image - 5 images, shield, expeditious retreat
Knight 3 fly, mirror image - 5 images, shield, expeditious retreat
Knight 4 fly, mirror image - 8 images, shield
Knight 5 fly, mirror image - 5 images, shield
Knight 6 fly, mirror image - 8 images, shield

Shadow Evocation DC: will 24
Repulsion save DC 23

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 57 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage
Eldritch Knight 1: 35
Eldritch Knight 2:
Eldritch Knight 3:119
Eldritch Knight 4:
Eldritch Knight 5: 26
Eldritch Knight 6: 31

Golem 8: dead
Golem 9: 165

Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment


DM Mitch 
Tuesday November 12th, 2019 7:04:47 AM


Map


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+28=39 ; d20+28=35 ; d20+28=41 ;
Tuesday November 12th, 2019 7:51:56 AM

"Those shield spells will stop magic missiles."

There's really not a lot Tink can do but try and brace herself for the hits. This ritual has to be done. That's all there is to it.

If things start to get really serious though she's happy to tap out and pass it over to someone else.

She looks to Garret "I got this. You can go get in the fight. Don't worry, I'll yell if they start to swarm me. The others need you now"

----------------
Ref Save vs Delayed Blast Fireball DC26: 39=Pass. Evasion=No damage.
Ref Save vs Delayed Blast Fireball DC26: 35=Pass. Evasion=No damage.
Reverse Gravity: No effect thanks to Fly spell
Shield of Arrow Deflection: Ref Save 41 means the first arrow is deflected. That leaves 21, 22, and 21 depending on how many Garret can catch/deflect. I'll update my HP once known
Empowered Symbol of Weakness: Activated now that Tink has been attacked. Fort Save vs DC24 when within 60ft of Tink or take 3d6*1.5 Str Damage. The party are immune (attuned) to this. If someone gets to 0 Str they fall unconscious


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 10/Evil  d20=5 ; d20=7 ;
Tuesday November 12th, 2019 10:49:26 AM

Last round: Actives boots of flying

~~~~~~~~~~~

This round:

Reflex Saves vs Delayed Blast Fireball - Both made, no damage from Evasion
Reverse Gravity - Floats, flies, no much of a difference

Buffs:
Resist Energy (Fire, Electric, Cold) - 30
Death Ward
Haste (from Zane)
Divine Bond for Holy, Flaming, Axiomatic
Flight - From boots

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 10/Evil  d20+42=48 ; d20+42=52 ; d20+42=57 ; d20+37=42 ; d20+32=38 ; d20+27=30 ; d8+39=41 ; d8+39=43 ; d8+39=46 ; d8+39=44 ; d8+39=46 ; d8+39=43 ; 4d6=14 ; 2d6=7 ; 2d6=8 ; 2d6=11 ; 2d6=10 ; 2d6=4 ; 2d6=8 ; 2d6=7 ; 2d6=7 ; d6=2 ; d6=1 ; d6=3 ; d6=1 ; d6=1 ; d6=3 ; d6=6 ; d6=6 ; d6=3 ; d6=5 ; d6=1 ; d6=5 ; d6=2 ; d6=5 ; d6=6 ;
Tuesday November 12th, 2019 11:20:30 AM

Floating in the reversed gravity field with his boots keeping him in place Wyaar peers at the closest archmage and calls on his Queen for aid before sending a barrage of arrows flying towards the wizard.

~~~~

Swift Action: Smite Evil on Archmage 3
Full attack on Archmage 3 with deadly aim, rapid shot, many shot, smite, haste

Smite ignores all DR

Attacks hit AC 48, 42, 38, 30, 52, 57. All hit vs Archmgae AC 24. If ARchmage dies any spillover to closest knight with 9 less hit AC

Attack 1: 84 piercing, 14 holy, 7 flaming, 8 cold, 11 electric
Attack 2: 46 Piercing, 10 holy, 2 flaming, 1 cold, 3 electric
Attack 3: 44 Piercing, 4 holy, 1 flaming, 1 cold, 3 electric
Attack 4: 46 piercing, 8 holy, 6 flaming, 6 cold, 3 electric
Rapidshot: 43 piercing, 7 holy, 2 flaming, 5 cold, 6 electric
Haste Attack: 43 Piercing, 7 holy, 2 flaming, 5 cold, 6 electric

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+30=49 ; d20+30=37 ; d20+43=52 ; 2d8+16=26 ; d6+1=7 ;
Tuesday November 12th, 2019 12:06:38 PM

Garret reaches out and slaps one of the arrows down that was headed towards Tink. When she mentions that the ritual is complete and he should go, he dodges the fireballs, then dimensional steps over to help Zanes corner. He appears just behind the mage and swings a fist at it.

OOC:
Fireball 1 save DC 26: 49; evasion, no damage
Fireball 2 save DC 26: 37; evasion, no damage

Garret can only grab one arrow.

Dimensional step to diagonally behind archmage 1, hit AC 52, 26 damage (magical, lawful, cold iron, silver, adamantine), stunning fist DC 28 or be paralyzed 7 rounds


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items  d20+21=25 ;
Tuesday November 12th, 2019 12:51:19 PM

Off in the north-east corner are three bad guys and three constructs. Restlin can't tell the bad guys apart, but guesses the golems don't have souls and aren't valid targets for magic jar. He'll try taking over one of the bad guys.

Will save DC 25.

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 306/311, Blindsense 60' Character  d20+24=43 ; d20+24=42 ; d20+26=46 ; d20+26=35 ; d20+26=29 ; d20+26=27 ; d20+26=44 ; d20+26=28 ; d20+26=46 ; d20+26=32 ; d20+26=45 ; 2d6+24=31 ; 2d6+24=30 ; d8+21=23 ; d8+21=26 ; d6+21=25 ; d6+21=27 ; d8+21=27 ; d8+21=26 ; 2d6+24=33 ; 2d6=11 ; 2d6=11 ; 2d6=5 ; 2d6=10 ; 2d6=5 ; 2d6=9 ; 2d6=7 ;
Tuesday November 12th, 2019 2:39:17 PM

Zane twists and spins as a Dragon, avoiding the fireballs....He drifts 5' closer to the Archmage and then introduces himself to him.....
If he drops, with switch the rst to the E-Knight next to Zane....

Bite 46 to hit (35 to confirm) 31+30 Crit Damage + 11 Holy
Claw 29 to hit 23 Damage + 11 Holy
Claw 27 to hit 26 Damage + 5 Holy
Wing 44 to hit 25 Damage + 10 Holy
Wing 28 to hit 27 Damage + 5 Holy
Tail 46 to hit (32 to confirm) 27+26 Crit Damage + 9 Holy
Haste Bite 45 to hit 33 Damage + 7 Holy

Zane feels better after his last round with the bite's miss...

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 306/311, Blindsense 60' Character 
Tuesday November 12th, 2019 2:49:25 PM

Wasn't paying attention to spells cast..... Sorry....Ignore posts target, switch it to the E.Knight. If nothing else, the images will be reduced....

Over the rings, "need help with the arch mage, too many bad guys to drop an anti-magic field on them."

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 193/233 -- Spells -- Active Effects 
Tuesday November 12th, 2019 6:13:28 PM

OOC: Updated HP based on Garret catching/deflecting one arrow. 2 remain. 21+22pts damage=43pts total

Sesha - 310/230. AC 37  13d6=41 ; 5d8=29 ; d20+26=44 ; d8+14=18 ; d6=4 ; d6=4 ; d20+21=27 ; 2d6+10=22 ; d6=2 ; d6=3 ; d20+14=24 ; d20+14=17 ; 8d6=32 ; 8d6=35 ; d20+26=41 ; 12d8=62 ; d4=2
Tuesday November 12th, 2019 9:10:37 PM

.Sesha. (Polymorphed, Huge, 20% miss chance, other magic effects in footer.)

With the southern corner cleared, Sesha leaves her fortress with a running start, taking the the skies in the form of a Huge Brass Dragon! She stops and hovers, then breathes fire down on her enemies, waiting first for Hope to .. hopefully .. make the archers vulnerable to fire.

Tested 1 and 2 take 62 fire damage. 91 if fire vulnerable. Reflex save DC 29 for half.

------------------

.Hope.(Incorporeal, undead, haste.) Link

Hope, incorporeal, throws blasts of witchfire at tested 1 and 2. These hit touch ac 24 and 17 for 32 and 35 damage. Willsave DC 22 for each success or gain SICKENED and FIRE VULNERABILITY.

------------------

.Alice. (construct, DR5, FH2, Shield Other Sesha) Link

She uses the fortress for full cover and blocks line of sight to herself. Full defense.

---------------------

.Astral Deva. (protective aura, holy aura, dr10/evil, uncanny dodge, DR 10/evil; Immune acid, cold, petrification; Resist electricity 10, fire 10; SR 25 - possibly holy aura) Link

Grim faced, the Deva considers the Tested of Martaeus. With disdain, she casts Holy Smite upon them.

At Will: Holy Smite: Tested 3 and 4 take 29 Holy damage, and are blinded for 1 round. Will Save DC 22 for half damage and negate the blindness.

AOO if 3 flees: Hits AC 44 for 26 damage. (8 holy)

-----------------------------

.Ice Devil. (regeneration 5, DR 10/good; Immune fire, cold, poison; Resist acid 10; SR 24, Holy Aura) Link

Cackling madly, the Ice Devil calls out to the Astral Deva. "Come on my friend! We have slaughter to revel in!"

At Will: Cone of Cold, hits Tested 3 and 4 for 41 cold damage, reflex save DC 20 for half.
Aura: Both Tested 3 and 4 must save vs the Ice Devils fear aura. Will Save DC 22. Failure = Panicked for 13 rounds.

AOO if either 3 or 4 provokes: Hits AC 27 for 24 (2 cold) and pass DC 23 Fort save or be slowed for 3 rounds.

----------------------
Spells in effect on self:
Barkskin, BloodwitchLore, Blur, Contingency, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: 2 Rounds.


Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=32 ; d20+24=38 ; d20+19=32 ; 4d6+23=39 ; 4d6+23=42 ; 4d6+23=35 ;
Tuesday November 12th, 2019 9:25:23 PM

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, 2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constantfreedom of movement

Beri finishes his summons and the storm giant appears. It draws it's sword, and attacks eldritch knight 6

SG 3- hp 237
sword +29/+24/+19 (4d6+23/1720)
Attack 1=32
Damage 1=39

Attack 2=38
Damage 2=42

Attack 3=32
Damage 3=35

***
Beri waits to make sure there are no signs that the sword attacks will be useless, and assuming no will summon another storm giant.

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst, Repel Metal or Stone
9 (5)- *Wail of the Banshee, elemental swarmx3, Shapechange, storm of vengence

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

DM Mitch  d10=4 ; d4=2 ; d3=3 ; d20+18=24 ; d20+18=28 ; d20+11=30 ; d20+14=17 ; d100=73 ; d100=49 ; d8=6 ; d8=1 ; d6=4 ; d6=6 ; d4=4 ; d4=4 ; d4=2 ; d3=2 ; d20=4 ; d20=8 ; d10+20=27 ; d10+20=25 ; d6=4 ; d6=2 ; d4=3 ; d4=4 ; d3=2 ; d3=1 ; d20=8 ; d10+20=28 ; d4=3 ; d3=3 ; d10+20=26 ; d20=17 ; d10=4 ; d8=2 ; d20+15=22 ; d20+15=28 ; d20+17=31 ; d20+17=19 ; d20+15=25 ; d20+15=35 ; d20+15=28 ; d20+15=31 ; d20+17=32 ; d20+17=28 ; d20+37=57 ; d20+37=51 ; d20+32=50 ; d20+27=44 ; d20+22=41 ; d20+32=34 ; d20+27=45 ; d20+22=30 ; d10+20=28 ; d10+20=27 ; d10+20=30 ; d10+20=28 ; d10+20=26 ; d10+20=24 ; d10+20=24 ; d10+20=27 ; d20+37=53 ; d20+32=45 ; d20+27=41 ; d20+22=41 ; d20+22=38 ; d10+20=30 ; d10+20=30 ; d10+20=21 ; d10+20=28 ; d10+20=22 ; d20+27=40 ; d20+27=29 ; d20+27=29 ; d20+27=34 ; d20=8 ; d20+20=29 ; d10+20=29 ; d20+27=35 ; d20+27=32 ; d20+22=28 ; d20+22=41 ; d20+17=21 ; d20+17=24 ; d20+12=31 ; d20+12=23 ; d100=34 ; d100=78 ; d100=60 ; d100=50 ; d10+20=27 ; d10+20=27 ; d10+20=29 ; d20+27=42 ; d20+27=43 ; d20+27=37 ; d20+27=46 ; d20+27=35 ; d20+27=31 ; d20+22=26 ; d20+22=38 ; d20+17=35 ; d20+17=22 ; d20+12=13 ; d20+12=19 ; d10+20=25 ; d10+20=24 ; d10+20=25 ; d10+20=27 ; d10+20=23 ; d10+20=30 ; d20+11=16 ; d20+11=28 ;
Tuesday November 12th, 2019 10:33:18 PM

(book keeping!)

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday November 13th, 2019 1:24:16 AM

ooc: Does anyone know where BOsk or the mage he was fighting went?

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday November 13th, 2019 1:30:43 AM

Not seeing himself or his prey Bosk Shadowalks and casts a quickened Magic circle against evil focused on himself.

ooc: Can I assume I was accidentally deleted? Iw I was teleported somewhere I will teleport, planeshift, etc back.

DM Mitch  d4=3 ; d10+10=17 ; d10+10=14 ; d10+10=20 ; d10+10=12 ; d10+10=14 ; d10+10=15 ;
Wednesday November 13th, 2019 8:28:25 AM

Tink tells Garret to go help in the fight.
Wyar kills an archmage and destroys 2 mirror images on a knight (the yellow fields are repulsion, not reverse gravity)
Garret punches an archmage, but they make the save.
Restlin tries to take over an enemy (you just said northeast corner, so I rolled a d3 and got the 3rd enemy, knight 4). He succeeds and finds himself in the body of a martial master of magic. (he is now black and marked Rk for Restlin Knight)
Zane tears into an eldritch knight but gets mostly mirror images, destroying 3 and hitting once
Sesha goes dragon and flies out to fight with her summons (put results of saves with enemy actions)
Beri summons another giant which destroys 3 mirror images (enemy AC on the bottom so you can see if you attacks hit)
Bosk takes a round to buff (the archmage you were attacking died)

The ritual proceeds at a good pace. The second heart is burned. The whole room rumbles and shifts; the ceiling starts to open, cracks forming lines across it, letting in sunlight from outside.

The magical disturbance in the air increases, shedding a sickly brownish light over the outer area of the room where Marteouss followers are arriving. Small vermin start to appear, rats, roaches, worms. More appear, Mages and Tested and join the assault.

Sprocket casts disintegrate at the wall of force automatically destroying it.
Agatha casts disintegrate at the remaining archmage using her theurge ability to combine it with truestrike cast as a level 2 witchs spell. Her ray strikes true and the last archmage was turned to a pile of dust.
Gaelen uses the mother of all curses against eldritch knight 1 using baleful polymorph, suffocation and irresistable dance. The knight fails with his lowest save and turns into a dancing, suffocating toad.

Eldritch Knight 1 is a suffocating dancing toad.
Eldritch Knight 2 takes a 5 foot step then casts a quickened phantasmal killer following up with disintegrate against Zane.
(Zane - phantasmal killer = DC 22 will save; followed by DC 22 fort save;
Disintegrate = 29 vs AC; miss)

Eldritch Knight 3 - takes 5 foot step towards golem 6 and makes a full attack missing on all accounts.

Eldritch Knight 5 takes a 5 foot step back and then fires disintegrate at Beri (33 vs touch; DC 24 fort save - failure = 134 damage; success = only 17 damage)
Eldritch Knight 6 takes a 5 foot step back and fires his own disintegrate at Beri (37 = nat 20 vs touch ; 26 vs touch to confirm critical = DC 24 fort save; failure = 241 damage; success = only 42 damage)

Archmage 5 casts Finger of Death against Zane. The dragon must make a DC 26 fort save or take 200 points of damage, if saved only takes 31 damage)

Archmage 6 uses greater dispel magic against Sesha targetting 5 effects on the Bloodwitch.
(Dispel rolls = 24,40,30,40,26 = CL 13, 29, 19, 29, 15 = 2 effects dispelled starting with highest caster level and going down)

Tested 1 & 2 make their will saves but only 1 makes the reflex save. They activate their boots and rain arrows on Sesha the Dragon, doing 83 damage to her (I did roll for the 20% miss chance and their +5 bows trump your DR)

Tested 3 & 4 make all of their saves. In an instant their bows disappear and shields appear, which start dancing around them, before they draw greatswords, tearing into the summons. The Astral Deva is crit with all 4 attacks and is torn asunder. The Ice Devil fairs better and is only crit once and brought to 2 hp.

Tested 5 & 6 turn their gazes on the enemy archer Wyar, who doesnt have cover against their angle of attack. He gets hit 6 times (well 4, but double hit from first arrows) for 154 damage.

The new tested target the lesser and greater priests, killing two lesser and damaging two greater.

The Iron Golems continue their attack, though this time the DM remembers the mirror images and they do less damage.

Lesser priest 2 adds his repulsion to the others, fully surrounding the ritual sight with the defensive fields. The two greater priests continue their implosion efforts. This time one of the archmages fails and instantly dies.


Map

DM Sanity buff tracker
Knight 1 fly, mirror image - 2 images, shield, expeditious retreat
Knight 2 fly, mirror image - 5 images, shield, expeditious retreat
Knight 3 fly, mirror image - 0 images, shield, expeditious retreat
Knight 4 fly, mirror image - 8 images, shield
Knight 5 fly, mirror image - 2 images, shield
Knight 6 fly, mirror image - 3 images, shield

Shadow Evocation DC: will 24
Repulsion save DC 23

All tested: haste

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 57 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage
Golem 8: dead
Golem 9: 165

Eldritch Knight 1: 87 - dancing, suffocating toadified
Eldritch Knight 2:
Eldritch Knight 3:157
Eldritch Knight 4:
Eldritch Knight 5: 52
Eldritch Knight 6: 31

Archmage 1: dead
Archmage 2: dead
Archmage 3: dead
Archmage 4: dead

Tested 1: 63
Tested 2: 97
Tested 3: 35
Tested 4: 35
Tested 5:
Tested 6:

Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment




Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+43=44 ; d3=2 ;
Wednesday November 13th, 2019 10:29:24 AM

Garret moves over behind the nearest Eldrich knight, but stubs his toe as he moves, trying to keep his feet and not crash into the knight.

OOC:
Attack roll 1. :)

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 11/29 Quest Items  d20+20=32 ;
Wednesday November 13th, 2019 10:33:27 AM

Eldritch Knight Restlin finds and drops the spell component pouch/bag/whatever the knight uses. He then takes a running charge at EK3. "Hey buddy! Great fun being a stupid evil guy, isn't it?" he asks as he attacks with...whatever the knight's weapon is.

Attack roll 34 + the EK's strength & any magic weapon bonuses. I'll let you roll damage.

Edit: forgot to add +2 to hit from flanking.

Sesha - 310/230. AC 37  d20+20=32 ; d20+15=32 ; d20+15=25 ; 8d6=22 ; 8d6=28 ; d6=1 ; d6=4 ; 5d6=15 ; d20+21=41 ; d20+21=35 ; 2d6+10=14 ; d6=3 ;
Wednesday November 13th, 2019 1:47:18 PM

.Sesha. (Polymorphed, Huge, 20% miss chance, Stoneskin 70/150, Cloak of Dreams: All creatures within 5ft at the beginning or end of their turn must save vs DC 28 or sleep for 1 minute. 1/24 rounds used.)

AoO: Sesha snaps out at Tested 2. She misses.

With a roar, Sesha thrashes against the arrows now sticking out her stone-like wings. She feels the energy slip away from one of her Ring of Counterspells, the one that counters Greater Dispel Magic. She has two such wards remaining, and those only stop regular dispel attempts.

She turns to the direction of the archmage. Magical interference was NOT necessary to her plans. She casts Bouncing Dominate Person. A bound-wizard was far more useful to her than a dead one, if she could get lucky.

Archmage 6 must make a Will Save, DC 28 or be dominated. IF HE PASSES, Bouncing Spell Metamagic will move it to Archmage 5, who must make a will save DC 28 or be dominated.[/b]

Sesha then digs into her magical reserves, and defensively casts Cloak of Dreams. Tested 1 and 2 must save vs DC 28 at the start of their turn or fall asleep for 1 minute.

------------------

.Hope.(Incorporeal, undead, haste, higher than enemy.) Link

Hope, incorporeal, throws blasts of witchfire at Tested 2. These hit touch ac 32 and 25 for 23 and 32 damage, all fire. Willsave DC 22 x2 gain SICKENED and FIRE VULNERABILITY.

------------------

.Alice. (construct, DR5, FH2, Shield Other Sesha) Link

She uses the fortress for full cover and blocks line of sight to herself. Full defense.

---------------------

.Ice Devil. (regeneration 5, DR 10/good; Immune fire, cold, poison; Resist acid 10; SR 24, Holy Aura) Link

Suddenly gravely injured and all alone, the Ice Devil is no longer amused. He casts Ice Storm over enemies 3 and 4.

At Will: Ice Storm, No Save. 15 damage to each person. THOSE IN AREA OF EFFECT: Suffer -10 to perception checks, -6 to ranged attacks, and 15ft movement = 1 square.

AoO if he needs it: hits AC 41 for 17 damage. Fort save DC 22 or be slowed. (Fails to confirm)

Fear aura: 3 and 4 must save again, Will DC 22 or be panicked.

----------------------
Spells in effect on self:
Barkskin, BloodwitchLore, Blur, Contingency, Cloak of Dreams, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: 1 Rounds.


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 87/181, DR 10/Evil  d20+33=37 ; d20+33=36 ; d20+33=35 ; d20+28=41 ; d20+23=24 ; d20+18=24 ; d8+19=27 ; d6=4 ; d6=3 ; d6=6 ;
Wednesday November 13th, 2019 3:30:41 PM

Wyaar winces as he takes fire from two enemy arches and brushes a hand over his wrist to heal himself of some of the damange as he returns fire, poorly.

~~~~
Switft Action: Lay on Hands for 60 HP

Full Attack on Tested 6 with all the usual. +10 equivalent weapon ignores all DR except slashing/bludgeoning

Attack 1: Miss
Attack 2: Hit AC 41, 27 piercing, 4 fire, 3 electric, 6 cold
Attack 3: Miss
Attack 4: Miss
Rapidshot: Miss
Haste Attack: Miss

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 275/311, Blindsense 60' Character  d20+24=40 ; d20+26=29 ; d20+26=37 ; d20+26=45 ; d20+26=44 ; d20+26=38 ; d20+26=41 ; d20+26=27 ; d8+21=27 ; d8+21=23 ; d8+21=24 ; d6+21=24 ; d6+21=26 ; 2d6=10 ; 2d6=7 ; 2d6=6 ; 2d6=8 ; 2d6=6 ;
Wednesday November 13th, 2019 3:40:55 PM

Zane auto passes the P-Killer saves and ignores it. Zane also makes the Finger of Death save and takes 31 damage.

Over the rings, "Good thing I'm as tough as I look or that could have done some serious damage. Any luck on handling this Archmage guy over here?"

Zane attacks the E-Knight 2 again.

Bite 29 to hit
Claw 37 to hit 27 Damage + 10 Holy
Claw 45 to hit 23 Damage + 7 Holy
Wing 44 to hit 24 Damage + 6 Holy
Wing 38 to hit 26 Damage + 8 Holy
Tail 41 to hit 24 Damage + 6 Holy
Haste Bite 27 to hit

Sesha - 310/230. AC 37 
Wednesday November 13th, 2019 4:51:49 PM


Over the ring, Sesha replies to Zane.

"As soon as I can handle my own issues, I'll be there! There's an archmage and two Tested over here. And so far, I don't have any golems helping!"

She casts a worried glance towards Wyarr.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 193/233 -- Spells -- Active Effects 
Wednesday November 13th, 2019 6:05:21 PM

Wyaar is close enough to Tink that she could rush over to him and hand him that heal potion that Sesha gave her. It pains her to see him get that hurt but he still stands.

She turns her attention back to the ritual. No matter what happens, it has to be done.

"Almost there"

----------------------
Spells in effect on self:
Arcane Sight - Blur - Contingency - Dark Vision - Detect Scrying - Elf Vision - Roses Temperature Control - Fly (60ft) - Freedom of Movement - Heroism - Magic Circle vs Evil - Mind Blank - Moment of Prescience - Pass Without Trace - Reduce Person - Resist Energy 10 (All) - See Invisibility - Spell Resistance (20) - Resist Energy (Fire) - Resist Energy (Cold) - Invisibility


Spells in effect on others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements chest slot - Air - Restlin, Zane, Beri, Garret, Wyaar and Sesha -


Defences:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples - Resist Energy 10 (All) - Resist Energy 30 (Fire, Cold) - Blur (20% miss chance) - Contingency (Mage's Disjunction) - Counterspell (Gtr Dispel Magic) - Spell Resistance (20)


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Beriothian -- AC:38+4/18/36+4 HP: 254+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d2=1 ; d2=2 ; d10=1 ; d20+29=44 ; d20+29=45 ; d20+29=45 ; d20+24=41 ; d20+24=31 ; d20+24=43 ; d20+24=35 ; d20+19=34 ; d20+19=29 ; 4d6+23=34 ; 4d6+23=29 ; 4d6+23=36 ; 4d6+23=38 ; 4d6+23=36 ; 4d6+23=32 ; 5d6=18 ; d20+23=39 ;
Wednesday November 13th, 2019 9:42:16 PM

***roll for blink and blur***
blur 1 = 1
blink 1 = 1 (attack still lands)
Fort Save= d20+23=39 (17 damage)

blur 2- 2 (attack misses)

(ooc: I'll roll d100 next time to be more readable as a percent, didn't occur to me until after I rolled)

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, 2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constantfreedom of movement

Beri finishes his summon and hears someone mention archers hear reaches out over the link.
If you need a wind wall put up just tell me where it needs to go and I'll send one your way.
Beri prepares to cast a wind wall if it's requested.

Storm Giant3 raises his sword and attacks EK 6, while his new counterpart (SG4) does the same for EK 5

SG 3- hp 237
sword +29/+24/+19 (4d6+23/1720)
Attack 1=44
Damage 1=34

Attack 2=41
crit roll = 31
Damage 2=29

Attack 3=34
Damage 3=36

SG 4- hp 237
sword +29/+24/+19 (4d6+23/1720)
Attack 1=32
Damage 1=38

Attack 2=43
crit roll=35
Damage 2=36

Attack 3=29
Damage 3=32

***
Beri sends a lightning bold down on eldrictch knight 5

Lightning damage = 18

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst, Repel Metal or Stone
9 (5)- *Wail of the Banshee, storm of vengence

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday November 14th, 2019 2:22:36 AM

Bosk curses under his breath as he has to leave the fight unfinished. He quickly dimensional hops (move action) over to Wyaar and casts heal on him, restoring him to full health. He then casts a quickened divine favor on himself for good measure.

ooc: Bosk has death watch. IF it appears the others in the group (Sproket, Agatha, the priests helping the group, megaman, etc are low on health he will instead cast mass heal on every healing them for 160HP.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday November 14th, 2019 3:04:59 PM

Garret looks around and wonders if those mages are playing with time again...

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 87/181, DR 10/Evil 
Thursday November 14th, 2019 7:48:57 PM

"Thanks!" Wyaar says his party mates for all the Heals.

Beriothian -- AC:38+4/18/36+4 HP: 254+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday November 14th, 2019 9:09:07 PM

FYI, I can put the wind wall any where or time you need, just let me know

DM Hugh - Record Keeping POST  d100=50 ; d20+14=17 ; d20+14=24 ; d20+14=33 ; d20+14=17 ; d20+9=18 ; d20+9=27 ; d20+9=16 ; d20+9=15 ; d20+9=11 ; d20+9=22 ; d20+9=21 ; d20+9=20 ; d4+1=4 ; d4+1=4 ; d4+1=4 ; d4+1=2 ; d4+1=3 ; d4+1=2 ; d4=3 ; d4=1 ; d4=1 ; d4=4 ; d4=1 ; d4=4 ; d4+1=5 ; d4+1=3 ; d4+1=2 ; 20d6=62 ; 20d6=75 ; 20d6=65 ; 20d6=70 ; 20d6=71 ; 20d6=69 ; d20+9=27 ; d20+9=11 ; d20+9=24 ; d20+9=14 ; d20+9=26 ; d20+9=29 ; d20+11=13 ; d20+9=18 ; 28d6=103 ; d20+19=28 ; d20+18=23 ; d20+18=24 ; d20+14=34 ; d100=47 ; d20+25=33 ; d20+25=31 ; d20+17=29 ; d20+24=30 ; d20+19=34 ; d20+14=27 ; d20+9=29 ; d20+17=33 ; d20+17=37 ; d20+17=26 ; 34d6=121 ; 5d6=17 ; 68d6=241 ; 10d6=42 ; d20+20=24 ; d20+20=40 ; d20+20=30 ; d20+20=40 ; d20+20=26 ; 3d6+20=31 ; d3=1 ; d3=1 ; d3=2 ; d20+15=19 ; d4+1=5 ; d20+15=28 ; d20+24=32 ; d20+19=26 ; d20+14=27 ; d20+9=17 ; d20+24=39 ; d20+19=26 ; d20+14=16 ; d20+9=18 ; d8+8=10 ; d100=63 ; d100=58 ; d20+25=39 ; d20+25=33 ; 20d6=60 ; d4+1=3 ; d4+1=5 ; d4+1=2 ; d4+1=3 ; d4+1=3 ; d4+1=4 ; d4+1=2 ; d4+1=2 ; 20d6=77 ; 20d6=67 ; 20d6=72 ; 20d6=86 ; 20d6=78 ; 20d6=59 ; 20d6=73 ; 20d6=67 ; 20d6=76 ; 20d6=67 ; 20d6=67 ; 20d6=65 ; 20d6=69 ; 20d6=72 ; 20d6=69 ; 20d6=52 ;
Thursday November 14th, 2019 10:27:13 PM

(OOC: Record keeping)

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 275/311, Blindsense 60' Character 
Thursday November 14th, 2019 10:32:05 PM

As time seems to slow.....

AKA Real Life takes over....

DM Mitch  d8=8 ; d20+15=16 ; d20+15=28 ; d20+19=27 ; d20+19=22 ; d20+15=22 ; d20+15=25 ; d20+15=34 ; d20+15=18 ; d20+27=44 ; d20+27=28 ; d20+27=35 ; d20+27=42 ; d20+22=34 ; d20+22=40 ; d20+17=24 ; d20+17=33 ; d20+12=19 ; d20+12=16 ; d10+20=23 ; d10+20=29 ; d10+20=23 ; d10+20=26 ; d20+27=42 ; d20+27=47 ; d20+27=39 ; d20+27=29 ; d20+27=32 ; d20+27=46 ; d20+27=41 ; d20+27=40 ; d20+22=37 ; d20+22=28 ; d20+22=24 ; d20+22=25 ; d20+17=33 ; d20+17=21 ; d20+17=21 ; d20+17=27 ; d20+12=13 ; d20+12=30 ; d20+12=21 ; d20+12=27 ; d10+20=26 ; d10+20=29 ; d10+20=23 ; d10+20=24 ; d10+20=26 ; d10+20=29 ; d10+20=21 ; d10+20=23 ; d10+20=22 ; d10+20=22 ; d10+20=29 ; d20=7 ; d20=8 ; d20=1 ; d20=8 ; d20=10 ; d20=13 ; d20=14 ; d20=8 ; d20=18 ; d20=16 ; d20=10 ; d20=8 ; d6=2 ; d6=4 ; d4=1 ; d3=3 ; 2d10+20=31 ; 2d10+20=27 ; 2d10+20=39 ; 2d10+20=27 ; d3=2 ; d3=3 ; 2d10+20=39 ; d4=1 ; d3=2 ; d3=3 ; d20+17=18 ; d20+17=31 ; d8+14=20 ; d8+14=22 ; d8+14=17 ;
Thursday November 14th, 2019 10:36:39 PM

Garret stubs his toe (do you need us to move you on the map? I put you behind Knight 1)
Restlin attacks one of the other knights. (for future reference: +3 str, +3 weapon, crit on 17-20, 1d8+8 damage)
Sesha roars in pain at the arrows (DM note: their +5 bows ignore you stoneskin DR). She casts cloak of dreams and tested 1 fails his save. The first targeted archmage fails his save and is dominated (is now sa on map). Alice hits twice, but he again makes both saves. One tested fails the fear save and runs away.
Wyaar uses lay upon hands and then fires off some more arrows.
Zane hits with 5 natural attacks.
Tink wishes she could pass a potion over to Wyarr, but focuses on the ritual.
Beri finishes his summons and both of his giants attack the knights with their swords. Storm Giant 3 attacks Knight 6 striking for 69 damage. Storm Giant 4 attacks Knight 5 hitting only once and popping one of the doubles.
Bosk temporarily leaves the fight to heal Wyaar and buff himself.

Gaelen uses focused curse on Tested 2 casting an irresistible dance. Tested 2 fails the save and starts dancing.
Agatha uses Summon Monster 7 to start summoning a Greater Air Elemental.
Sprocket tries to use dominate on Tested 5 but it succeeds.

Eldritch Knight 1 is a dancing suffocating toad
Eldritch Knight 2 attacks Zane missing
Eldritch Knight 3 attacks a golem missing or being thwarted by the DR
Eldritch Knight 5 tries to dismiss SG 3 (will save DC 25 or banishment)
Eldritch Knight 6 tries to dismiss SG 4 (will save DC 25 or banishment)

Tested 1 is asleep
Tested 2 is stuck dancing.
Tested 3 kills the demon then draws his bow.
Tested 4 is still feared (I think?)
Tested 5 & 6 continue to assault Wyarr, hitting four times for 100 damage.
Tested 7 through 10 focus on the golems, killing one and taking another to half (they make amazing damage sponges dont they)

Archmage 5 casts chain lightning targeting Zane and Garret. (Zane needs to make a DC 27 reflex and Garret needs to make a DC 25 reflex save. On success take 30 damage; on failure 60)
Archmage 6 is still dominated by Sesha

The iron golems continue their assault and manage to kill knight 3, otherwise destroying many mirror images.

The lesser priests moves over and casts Cure Light wounds healing Wyarr 59 hp

The greater priest continue their magical assault on the archmages. 5 fails his save and is killed.

8 more archmage teleport in from the 4 corners of the room. 2 in the NE, 2 in the NW, 2 in the SE and 2 in the SW.

Archmage 7 casts a spell (spellcraft DC 24: Highlight to display spoiler: { Timestop})
After a brief moment 2 delayed blasts fireballs explode in Garret and Zanes midst (DC 26 ; 115 damage; DC 26 ; 67 damage) and the archmage has his own prismatic shield
Archmage 8 follows suit (spellcraft DC 24 Highlight to display spoiler: {timestop}) drops 2 delayed blast fireballs on Zane and Garret (DC 26; 108 damage; DC 26 86 damage) as well; protects himself with a prismatic shield, starts flying and spellcraft DC 18 Highlight to display spoiler: {hastes himself}.
Archmage 9 also (spellcraft DC 24 Highlight to display spoiler: {timestop}) drops 2 delayed blast fireball on Restlins knight(DC 26 - 117 damage; DC 26 - 67 damage) and protects himself with a prismatic shield
Archmage 10 also (spellcraft DC 24 Highlight to display spoiler: {timestop}) then drops 2 delayed blast fireball on Restlins possessed knight (DC 26 - 109 damage; DC 26- 67 damage)
Archmage 11 also (spellcraft DC 24 Highlight to display spoiler: {timestop} and then drops 2 delayed blast fireball on Dragon Sesha (DC 26 - 114 damage; DC 26 67 damage) before throwing up a prismatic shield.
Archmage 12 also has that similar pause (spellcraft DC 24 Highlight to display spoiler: {timestop}) before dropping 2 delayed blast fireballs on Sesha (DC 26 - 100 ; DC 26 - 65;), throwing up his own prismatic shield and then starting to fly.
Archmage 13 pauses (Spellcraft DC 24 Highlight to display spoiler: {timestop}) then drops 2 delayed blast fireballs on Wyaar and Bosk (DC 26 -103; DC 26 - 72)
Archmage 14 follows his pair (Spellcraft DC 24 Highlight to display spoiler: {timestop}) then drops 2 delayed blast fireballs of his own on the paladin and the horned cleric (DC 26 -103; DC 26 - 52)

Map

DM Sanity buff tracker
Knight 1 fly, mirror image - 2 images, shield, expeditious retreat
Knight 2 fly, mirror image - 2 images, shield, expeditious retreat
Knight 3 fly, mirror image - 0 images, shield, expeditious retreat
Knight 4 fly, mirror image - 8 images, shield
Knight 5 fly, mirror image - 0 images, shield
Knight 6 fly, mirror image - 1 images, shield

Shadow Evocation DC: will 24
Repulsion save DC 23

All tested: haste

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 57 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage

Golem 3:96
Golem 4: dead
Golem 8: dead
Golem 9: 165

Eldritch Knight 1: 87 - dancing, suffocating toadified
Eldritch Knight 2:142
Eldritch Knight 3:dead
Eldritch Knight 4:
Eldritch Knight 5: 91
Eldritch Knight 6: 100

Archmage 1: dead
Archmage 2: dead
Archmage 3: dead
Archmage 4: dead
Archmage 7 : prismatic shield
Archmage 8: prismatic shield, fly, haste
Archmage 9: prismatic shield
Archmage 10:
Archmage 11: prismatic shield
Archmage 12: prismatic shield, fly
Arcmage 13:
Arcmage 14:

Tested 1: 63
Tested 2: 152 - dancing (5 rounds)
Tested 3: 50
Tested 4: 50
Tested 5:
Tested 6: 40

Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment




DM Mitch 
Thursday November 14th, 2019 10:40:23 PM

The third heart is burned. The roof fully opens, sending a blinding ray of sunlight down on those doing the ritual. It seems focused at the center on the center of the ritual area and, presumably, the lock.

At the edges of the room the distorted, brown light starts to swirl and twist. Vermin now appear in great numbers, forming a carpet of worms and insects near the walls while mice and rats scramble to hide under discarded furniture.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 12/29 Quest Items  d20+21=38 ;
Thursday November 14th, 2019 11:03:29 PM

Eldritch knight Restlin opens his arms wide and embraces all the fireballs, taking full damage from each of them. At 357 damage, the knight is probably dead.

Before he dies, he scopes out the battlefield. He spies a group of tested just north of the ritual area. He attempts to take over one of them.

Will Save DC is 38.

Sesha - 237/320. AC 37  d6=2 ; d20+15=18 ; d20+15=29 ; 8d6=31 ; d6=1 ; 8d6=24 ; d6=3 ; d20+19=24 ; d20+22=39 ; d20+22=38 ; d20+22=27 ; d20+22=39 ; d20+25=31 ; d4=1 ; 12d8=49 ;
Friday November 15th, 2019 1:05:58 AM

.Sesha. (Polymorphed, Huge Brass Dragon, 50% miss chance, Stoneskin 150/150, Cloak of Dreams: All creatures within 5ft at the beginning or end of their turn must save vs DC 28 or sleep for 1 minute. 1/24 rounds used.)

Previous Round: AoO vs Dancing Target: Misses.

Previous Round: At the end of its turn, Tested 2, while dancing, needs to save vs Cloak of Dreams. DC 28 or sleep for 1 minute.

Saves owed to DM: Reflex save vs Fireballs: 39,38,27,39 - All Pass. Damage taken, 0. Brass Dragons have fire immunity, per Form of the Dragon III.

Bookkeeping: Adjusted total HP and stoneskin.

With all the starting and stoppage of time, Sesha wasn't quite sure how long had passed anymore. Still, this was high level arcane combat, and it was something she she had been trained for by her many teachers. Larien, her mentor in Ust Delmah. Talia, her teammate in Bryn Baraz. Restlin, her soon to be husband. All of these people had taught Sesha how wizards fight, and what to expect in these sorts of battles. She wasn't about to let them down now.

A surge of fireballs erupt around her, but the scales of her Brass Dragon form keep her safe, for now. She silently thanked Serenbeth for the warnings vs Fire and Ice.

There was so much left to be done. She had to hold down this corner, protect Agatha and the priests, and hold her own for the ritual. But there was such an overwhelming influx of enemies to the north east...

Sesha, Draconic focuses her magic power into a glowing blue sphere, and send its through the heavens. It pierces the sky, inviting down a ruddy, red rain on those below. This thing she did.. it was the most powerful manipulation of Woldsblood she could manage. She felt no remorse, as needs must be fulfilled.

All in the area of affect (Archmage 9, 10. Tested 7, 8, 9, 10) must make a will save, DC 10+Hit Dice. Failure = Dazed and d3 wis and con damage. Must save every round in the rain. Those in rain get partial cover. Constructs, demons, devils and fey are unaffected. Dazed = no actions, but not helpless.

That handled, She streaks across the field, (fly check 31 vs dc 22) hovering to stare down the archmages. She inhales, then breathes a line of fire once more. It catches both Archmages 11 and 12, as well as Tested 3. (100ft line of fire, 49 damage. Reflex DC 30 for half)

She casts a final spell, forces it really, quickening past the usual requirements and manifesting the magic to her whim. The effects of a Blink spell take hold, and Sesha begins to stutter between realities. She snarls at her dominated Archmage.

"Use your magic to destroy my enemies, and you shall be rewarded. The tested are your first priority, followed by the mages."

Archmages 11 and 12, at start of turn save vs DC 28 or fall asleep.

------------------

Archmage 6 follows Seshas commands. (Please either Hugh or Mitch, either do what you think is best, or send me his spell list and I'll take it off your hands. Thanks!)
------------------

.Hope.(Incorporeal, undead, haste, higher than enemy.) Link

Hope, incorporeal, throws blasts of witchfire at Tested 1. These hit touch ac 18 and 29 for 32 and 27 damage, all fire. Willsave DC 22 x2 gain SICKENED and FIRE VULNERABILITY.

------------------

.Alice. (construct, DR5, FH2, Shield Other Sesha) Link

She uses the fortress for full cover and blocks line of sight to herself. Full defense.

---------------------

.Ice Devil. Dead. His enemy is panicked for 2 more rounds.
----------------------
Spells in effect on self:
Barkskin, BloodwitchLore, Blink, Blur, Contingency, Cloak of Dreams, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: 1 round.


Beriothian -- AC:38+4/18/36+4 HP: 254+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=36 ; d20+29=34 ; d20+24=44 ; d20+24=35 ; d20+24=37 ; d20+19=35 ; d20+19=31 ; 4d6+23=37 ; 4d6+23=37 ; 4d6+23=37 ; 4d6+23=38 ; 4d6+23=39 ; 4d6+23=33 ;
Friday November 15th, 2019 12:51:31 PM


***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, 2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constantfreedom of movement

The storm giants continue their attack on the eldritch knights, while Beri calls forth an elder earth elemental

SG 3- hp 237
sword +29/+24/+19 (4d6+23/1720)
Attack 1=46
Damage 1=37

Attack 2=44 (nat 20)
crit roll = 35
Damage 2=37

Attack 3=35
Damage 3=37

SG 4- hp 237
sword +29/+24/+19 (4d6+23/1720)
Attack 1=34
Damage 1=38

Attack 2=37
Damage 2=39

Attack 3=31
Damage 3=33

***
Beri sends a lightning bold down on eldrictch knight 5

Lightning damage = 18

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst, Repel Metal or Stone
9 (5)- *Wail of the Banshee, storm of vengence

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+30=47 ; d20+30=44 ; d20+30=31 ; d20+30=31 ; d20+30=47 ; d20+43=55 ; 2d8+12=16 ; d6+1=3 ;
Friday November 15th, 2019 1:26:25 PM

Garret blinks as the area around him explodes in fire and lightning. He looks down and notices that the fire burned his last piece of saved up bread, but also nicely toasted some of his leftover meat-on-a-stick. He looks around for the things he was fighting, but bodies are dropping all over the place. Instead he steps forward into the ether and appears behind the knight that struck Zane. He aims where the kidney should be and punches at the monster.

OOC:
Chain Lightning, Reflex DC 25: 47
Fireball, Reflex DC 26 (x2): 44, 31
Fireball, Reflex DC 26 (x2): 31, 47
(Improved evasion = no damage)

Attack hits AC 55, Damage: 16, Fort Save DC 28 or paralyzed 3 rounds.


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 87/181, DR 10/Evil  d20+33=48 ; d20+33=44 ; d20+33=46 ; d20+28=32 ; d20+23=34 ; d20+18=28 ; d8+21=28 ; d8+21=23 ; d8+21=22 ; d3=3 ; d8+21=26 ; 2d6=9 ; 2d6=5 ; 2d6=6 ; d6=4 ; d6=3 ; d6=4 ; d6=5 ; d6=1 ; d6=3 ;
Friday November 15th, 2019 1:49:00 PM

Wyaar gives a quick nod to the priest that heals him before sending another volley of arrows back at the Tested along with another brush of his hand against his arm.

~~~~~~~~~

Swift: Lay on hands on self for 60 hp

Full attack to Tested 6

Attack 1: Hit AC 48, 51 piercing, 9 fire, 5 cold, 6 electric
Attack 2: Miss
Attack 3: Miss
Attack 4: Miss
Rapidshot: Hit AC 44, 22 piercing, 4 fire, 3 cold, 4 electric
Haste: Hit AC 46, 26 piercing, 5 fire, 1 cold, 3 electric

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 242/311, Blindsense 60' Character  d20+24=44 ; d20+24=42 ; d20+24=25 ; d20+24=28 ; d20+24=41 ; d20+26=27 ; d20+26=33 ; d20+26=37 ; d20+26=33 ; d20+26=35 ; d20+26=31 ; d20+26=27 ; d8+21=28 ; d6+21=23 ; 2d6=4 ; 2d6=4 ;
Friday November 15th, 2019 5:42:42 PM

Zane avoids almost all of the explosions as well as the bolt, he gets caught in the fringes of one (1/2 damage 33 total)

Zane open up on EK#2

Bite 27 to hit
Claw 33 to hit
Claw 37 to hit 28 Damage + 4 Holy
Wing 33 to hit
Wing 35 to hit 23 Damage + 4 Holy
Tail 31 to hit
Haste Bite 27 to hit

The singeing must have distracted Zane a bit.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 193/233 -- Spells -- Active Effects 
Friday November 15th, 2019 8:18:27 PM

"I really hope we're doing the right thing"

Tink presses on with the ritual.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday November 15th, 2019 11:17:22 PM

Ooc: i cannot post until morning

DM Mitch  d20=12 ; d20+15=29 ; d20+15=23 ; d20+15=35 ; d20+15=34 ; d20+15=27 ; d20+15=26 ; d20+39=50 ; d20+39=55 ; d20+39=46 ; d10+20=24 ; d10+20=23 ; d10+20=26 ; d20+15=33 ; d20+15=16 ; d20+15=34 ; d20=14 ; d10+20=24 ; d20=19 ; d20=5 ; 2d10+20=31 ; 2d10+20=30 ; d20=4 ; d20=5 ; 2d10+20=31 ; 2d10+20=36 ; d20=7 ; d20=13 ; 2d10+20=32 ; d20=18 ; d20=10 ; 2d10+20=31 ; 2d10+20=32 ; d20+25=42 ; d20+15=22 ; d8=6 ; d8=5 ; d8=1 ; d8=1 ; d8=4 ;
Saturday November 16th, 2019 1:50:49 AM

Restlins borrowed body is obliterated. He steals a new one from Tested 9.
Sesha endures the barrage of fireballs before casting a response in the form of a rain of Woldsblood, an eruption of dragons breath and a swiftly cast blink spell.

Tested 2 falls asleep against Seshas cloak.
Archmage 9 becomes dazed and takes 2 con and wis damage.
Archmage 10 resists the rain.
Tested 7 also becomes dazed, taking 2 con and wis damage.
Tested 8 resists as well
Tested 9 is dazed by the Woldsblood, taking 2 con and wis damage
Tested 10 is also dazed taking 1 con and wis damage
Archmage 11, 12 and Tested 3 all take full damage from the flames.
Archmage 11 and 12 are immune to Seshas dream cloak

(OOC: rolled successful banishment saves for Beris storm giants)
Beris storm giants continue to attack their knight targets. SG3 kills Knight 6; SG 4 hits Knight 5 twice and the lightning does a little more damage but remains standing.
Beri calls forth an elder earth elemental.
Garret steps behind the Knight attacking Zane and punches it. It resists becoming paralyzed.
Wyaar sends a barrage at arrows towards Tested 6 after nodding to the priest and swiftly healing himself.
Tested 6 takes 3 arrows and keeps going.
Zane fully attacks knight 2 only hitting twice but it was enough to bring it down.
Tink presses on with the ritual

The light from the split roof focuses in the center of the ritualists. The magic of the ritual seems to focus it in to a burning beam of enormous power that begins to melt through the floor. The runes, previously glowing a pure white light, start to turn golden in a slow wave through the room. The fourth heart is burned.

At the edges of the room the vermin squirm and writhe in agitation. The worms start together and form into several figures that assault the party with powerful magics!

Agatha has her Greater Air Elemental come into being. She then starts Casting Greater Immortal Summons to bring forth her Marid friend - Aqua
Agathas Greater Air elemental charges Archmage 12 missing due to the prismatic shield and then getting hit by a red ray for 51 damage
Gaelen moves around the tower before using another focused curse this time targeting Archmage 11 with a baleful polymorph. Archmage 11 fails becoming toadified also believing he is a toad.
Sprocket casts scorching ray at tested 7 launching 3 rays. 2 rays strike home dealing 39 damage.

Tested 5 and 6 abandon their bows and charge the greater priest, both hitting, one critting, doing 55 damage.
Tested 8 fails his save against one of the repulsion fields, forcing him to charge to the side at one of the golems, which he finishes off.

Knight 5: casts greater dispel magic on SG 4 (34 - 11 = 23 highest CL dispelled = SG4 is gone) overpowering Beris spell to send his giant packing.
Archmage 7 casts meteor swarm at Zane (OOC: is Zanes touch AC really 37?)
Archmage 8 also casts meteor swarm at Zane
All Meteor swarms miss Zane but Garret and Zane are caught up in the blasts.
(8 reflex saves vs 28 for 24;20;23;19;24;22;19;21 damage)
Archmage 9 is dazed
Archmage 10 moves out from the rain and casts fly.
Archmage 12 casts greater dispel magic targeting Agathas elemental but fails
Archmage 13 targets Beris SG3 with his own greater dispel magic (40 on dispel check = succeeds) causing the Giant to blip out of existence
Archmage 14 casts a meteor swarm at Wyaar. (24, 30, 23, 16 vs touch of 20) 3 of the missiles strike Wyaar causing him to take (5, 7, 5 bludgeoning damage) they then explode (ooc: Bosk and Wyaar to have to make 4 DC 28 reflex saves or take 15, 21, 29, 21 fire damage respectively; success is half; Wyaar takes a -4 penalty to the first 3 saves for getting beamed)

Worm that Walks 1 casts Energy Drain on Sesha Dragon. (OOC: cant see Seshas current touch AC; 29 vs touch for 4 negative levels; 87 vs 50% miss chance = succeed)
Worm that Walks 2 casts mages disjunction against Seshas woldsblood rain ending it
Worm that walks 3 forms in the middle of Zane and Garret and casts Storm Bolts. Lightning spreads forth from his body blanketing the area in a 30 foot radius. (DC 27 fort save or take 83 electric damage and be stunned for 1 round; success means only 41 damage; OOC this is a fort save effect so evasion does not apply)
Worm that walks 4 casts earthquake (brown circle) causing the ground to shake and part of the roof to collapse. (Gaelen, Agatha, Sprocket, Restlins body, Dragon Sesha, Seshas Archmage, Agathas Air elemental, and Golem 1 and 2 need to make DC 15 reflex saves or take 24 points of bludgeoning damage and become pinned under rubble from the roof; Seshas tower takes 100 points of damage; per spell should still stand I think; anyone casting a multi turn spell needs to make DC 20 + spell level concentration check or lose it)
Gaelen manages to avoid getting buried
Agatha manages to avoid getting buried and continues to cast her summon spell (OOC: shes really good at concentrating)
Sprocket manages to avoid getting buried
Agathas air elemental avoids getting buried
Worm that walks 5 casts implosion on Beri. (DC 28 fort save or take 200 points of damage) attempting to make the druids body fold in on itself
Worm that walks 6 casts disintegration on Beri (25 vs touch = hit; Fort save vs 26 or take 134 damage; success means only 19 damage; if reduced to 0 hp; Beri becomes ash)

Iron Golem 3 attacks the knight that just charged his buddy.
The Iron Golems 5 & 6, immune to the worldsblood, wade into it to attack the helpless Archmage.
Golem 7 finishes off a knight.
Golem 8 attacks an archmage.

The lesser priest heals Wyarr another 57 hp.

Greater Priest 1 implodes tested 6 and finishes him off.
Greater Priest 2 fails his concentration check.

Map

DM Sanity buff tracker
Knight 1 fly, mirror image - 2 images, shield, expeditious retreat
Knight 2 fly, mirror image - 2 images, shield, expeditious retreat
Knight 3 fly, mirror image - 0 images, shield, expeditious retreat
Knight 4 fly, mirror image - 8 images, shield
Knight 5 fly, mirror image - 0 images, shield
Knight 6 fly, mirror image - 1 images, shield

Shadow Evocation DC: will 24
Repulsion save DC 23

All tested: haste

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 57 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage
Greater Priest 2 -
Agathas Greater Air Elemental - 63 damage
Agatha: 12 damage
Gaelen: 12 damage
Sprocket: 12 damage

Golem 3:96
Golem 4: dead
Golem 8: dead
Golem 9: dead

Eldritch Knight 1: 87 - dancing, suffocating toadified
Eldritch Knight 2:dead
Eldritch Knight 3:dead
Eldritch Knight 4:
Eldritch Knight 5: dead
Eldritch Knight 6: dead

Archmage 1: dead
Archmage 2: dead
Archmage 3: dead
Archmage 4: dead
Archmage 7 : prismatic shield
Archmage 8: prismatic shield, fly, haste
Archmage 9: 60 damage, prismatic shield; dazed - 2 wis; 2 con - new stats:
hp‌‌ ‌102‌ ‌(20d6+20)‌ ‌
Fort‌‌ ‌+10,‌ ‌‌Ref‌‌ ‌+14,‌ ‌‌Will‌‌ ‌+16;‌ ‌+2‌ ‌vs.‌ ‌enchantment‌

Archmage 10: fly
Archmage 11: prismatic shield - 49 damage
Archmage 12: prismatic shield, fly - 49 damage
Arcmage 13: 63
Arcmage 14:

Tested 1: 122 - sickened; fire vulnerability
Tested 2: 152 - dancing (4 rounds) (asleep)
Tested 3: 99
Tested 4: 50
Tested 5:
Tested 6: dead
Tested 7: dazed - 2 con and 2 wis damage adjusted stats are:
Hp 300
Saves: Reflex 17 Fort: 27 Will 14
Tested 8: 67 damage
Tested 9 : dazed - 2 con and 2 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14
Tested 10: dazed - 1 con and 1 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14


Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment
Worm that Walks: 39/25/36, CMD 35, CE


DM Mitch 
Saturday November 16th, 2019 1:57:36 AM

NPC links: (also in e-mail)

Eldritch Knight: https://docs.google.com/document/d/1TbARc-BqGnRGFn8eHtP2UxRbe4coOkDYazjs7cooaNI/edit?usp=sharing
Archmage: https://docs.google.com/document/d/14qw0bwBR3SB1BUMwgsOnwQlL2Y33DwQvb-kQNCs8tTE/edit?usp=sharing
Tested: https://docs.google.com/document/d/1l-Z132A_iWZhJ5xnfUnHCbk1E77xtN_Cy3nt-X6tpDE/edit?usp=sharing

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 193/233 -- Spells -- Active Effects 
Saturday November 16th, 2019 3:16:46 AM

"Anyone got eyes on Restlin?" It's been a while since Tink saw the mendicant "Is he ok?"

Tink keeps up the ritual but is a little concerned about the melting floor. If it starts to get close she's prepared to take a step back from it

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d100=99 ; d100=9 ; d100=17 ; d100=14 ; 2d20+26=37 ;
Saturday November 16th, 2019 3:58:12 PM

Quick update to confirm Beri is still alive

implosion rolls
blink=99 (attack misses)
blur=9

disintegrate rolls
blink= 17
blur= 14 (attack connects)
fort = 37 (19 damage)

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 13/29 Quest Items  d20+34=44 ; d20+29=41 ; d20+24=40 ; d10+20=30 ; d10+20=21 ; d10+20=22 ;
Saturday November 16th, 2019 4:40:32 PM

Restlin's totally fine. I mean, his body's trapped under rubble. That's not ideal, but he's been through a lot worse.

His mind is inside a huge orc with a huge sword. "HEY, STUPID FACE!" he screams at Tested8 as he unleashes a full attack.

Hit AC 44 for 30 damage
Hit AC 29 for 21 damage
Hit AC 24 for 22 damage

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 232/311, Blindsense 60' Character  d20+24=37 ; d20+24=26 ; d20+24=30 ; d20+24=35 ; d20+24=29 ; d20+24=32 ; d20+24=36 ; d20+24=31 ; d20+24=32 ; d20+26=41 ; d20+26=31 ; d20+26=42 ; d20+26=32 ; d20+26=29 ; d20+26=31 ; d20+26=39 ; 2d6+24=31 ; 2d6+24=31 ; d6+21=24 ; d8+21=28 ; 2d6=7 ; 2d6=8 ; 2d6=10 ;
Saturday November 16th, 2019 6:55:40 PM

Zane again avoid most of the Meteor Swarms, taking very very little damage. (10 points) He also takes only half from the Worm that Walks #3.

"Well, that's different.....Garrett, can you flank it?" Zane quip's over the rings.

He lays a full round of attacks into the Worm,

Bite 41 to hit 31 Damage + 7 Holy
Claw 31 to hit
Claw 42 to hit 28 Damage + 8 Holy
Wing 32 to hit
Wing 29 to hit
Tail 31 to hit
Haste Bite 39 to hit 31 Damage + 10 Holy

(ignore the 1d6+ it should have been the 1d8+ that came next.)

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=41 ; d20+29=41 ; 2d10+15=23 ; 2d10+15=33 ;
Saturday November 16th, 2019 10:37:59 PM

Beri sighs at the sight of two more giants poofing away into nothingness.
If anyone needs a wind wall or healing, seriously just call out, otherwise I'll call on another elemental.
Beri will summon a second elemental and hopes that the first elemental is able to hold it's own.

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (1 Dex, +16 natural, 2 size)
Fort +17, Ref +4, Will +10
DR 10/; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/1920)

The earth elemental starts to lay into worm that walks number 6, slamming it's massive body against the worm.

EEE1- HP = 184
Slam 1 = 41
Damage 1 =23

Slam 2 = 41
Damage 2 =33

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst, Repel Metal or Stone
9 (5)- *Wail of the Banshee, elemental swarmx3, Shapechange, storm of vengence

Active spells
Blink 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

DM Mitch  d20+37=51 ; d20+37=54 ; d20+27=47 ; d20+22=35 ; d10+20=25 ; d10+20=29 ; d10+20=25 ; d20+39=46 ; d20=9 ; d10=5 ; d20+15=19 ; d20+15=26 ; d20+36=55 ; d20+36=40 ; d20+36=39 ; d20+36=51 ; d20+36=41 ; 2d10+20=35 ; 2d10+20=26 ; 2d10+20=30 ; 2d10+20=35 ; 2d10+20=27 ; d8+14=19 ; d8+14=17 ; d8+14=15 ;
Sunday November 17th, 2019 1:03:05 PM




Tink asks if anyone has eyes on Restlin. She continues on the ritual concerned about the melty floor.
Beri survives the implosion but gits nicked by the disintegrate. Luckily the druid can resist so he only takes minor damage.
Restlins body is buried under rubble. (OOC: he has taken 24 damage and each minute he takes 1d6 points of nonlethal damage; if Restlin is considered unconscious he takes 1d6 points of lethal damage unless passing a DC 15 con check or dead)
Restlins mind in the orc he is possessing makes a full attack at tested 8 hitting once for 30 damage.
Zane comes away with not much damage from the exploding meteor swarms. He also only takes some of the electricity. He turns his attention to the cleric. He hits 3 times. The attacks dont seem to do as much as expected (Knowledge Nature: 30 Highlight to display spoiler: {DR 15/-})
Beri sighs and starts to summon an earth elemental. His current one manages to land two hits.

The orange glow starts to spread more rapidly. The 5th heart is burned and the final passages of the ritual begin. It will soon be complete!

Agathas Merid pops into existence. It charges walking worm 3 with its trident but misses.
Agathas Air elemental slams into Archmage 12 hitting once for 14 damage.
Agatha starts summoning another greater air elemental
Gaelen turns into a Jotund Troll and starts working at unburrying Restlins body
Sprocket helps Gaelen try to dig Restlin out

Tested 5 moves to attack Uthras. She grunts in pain, but manages to continue the ritual uninterrupted.
Tested 7 charges Garret but just misses him.
Tested 8 kills iron golem 3.
Tested 10 hits iron golem 5.

Archmage 7 uses a polar ray against Zane (32 vs touch; 64 cold damage plus 1 point of dex drain)
Archmage 8 also shoots off a polay ray at Zane (25 vs touch; 74 cold damage plus 3 points of dex drain)
Archmage 9 moves away from the golems and fires off a meteor swarm at Bosk (20 vs touch; 52 on blink roll; 10 bludgeoning damage plus -4 on a save for last save). One of the missiles hit and the horned cleric and Wyaar need to make 4 reflex saves vs DC 28 (20 fire; 17 fire; 19; 22; Bosk takes -4 penalty on last save)
Archmage 10 fires off a meteor swarm of his own at Bosk (32 vs touch, 54 vs blink - 4 bludgeoning plus -4 on one of the saves; 26 vs touch, 52 vs blink - 6 bludgeoning plus -4 on one of the saves; 28 vs touch; 82 vs touch - 10 bludgeoning puls -4 on one of the saves) the subsequent explosions DC 34 with -4 penalties to bosk on the first 3(16, 15, 17, 34)
Archmage 12 uses dispel magic against Agathas elemental but fails to dispel it.
Archmage 13 casts a spell warding itself, Archmage 14 and worms 5 and 6 with a flaming rune (spellcraft 23 Highlight to display spoiler: {Firebrand})
Archmage 14 fires off a maximized magic missile at Wyaar striking the paladin for 25 force damage

Worm that Walks 1 casts destruction against Sesha (OOC: She has to make a DC 26 fort save or take 200 damage; but only 40 damage on successful save)
Worm that Walks 2 takes a double move action
Worm that walks 3 channels negative energy. Garret, Wyaar and Agathas Marid must make Will save vs 23 or take 35 negative energy)
The marid saves.
Worm that walks 4 casts banishment on Agathas elemental sending it packing.
Worm that walks 5 casts a second implosion on Beri (OOC: another DC 28 fort save or take 200 damage)
Worm that walks 6 casts energy drain at Beri (29 vs touch; 8 negative levels; 93 vs blur; 99 vs blink) and hits dealing the druid 8 negative levels

Both greater priests target Tested 5 with implosion. He fails one save but survives.
The lesser priest continues healing, hitting Wyarr for 51 more hp.
The golems all attack archmages killing two of them.

Map

DM Sanity buff tracker
Knight 1 fly, mirror image - 2 images, shield, expeditious retreat
Knight 2 fly, mirror image - 2 images, shield, expeditious retreat
Knight 3 fly, mirror image - 0 images, shield, expeditious retreat
Knight 4 fly, mirror image - 8 images, shield
Knight 5 fly, mirror image - 0 images, shield
Knight 6 fly, mirror image - 1 images, shield

Shadow Evocation DC: will 24
Repulsion save DC 23

All tested: haste

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 57 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage
Greater Priest 2 -
Agathas Greater Air Elemental - 63 damage
Agatha: 12 damage
Gaelen: 12 damage
Sprocket: 12 damage

Golem 3:dead
Golem 4: dead
Golem 5: 25
Golem 8: dead
Golem 9: dead

Eldritch Knight 1: 87 - dancing, suffocating toadified
Eldritch Knight 2:dead
Eldritch Knight 3:dead
Eldritch Knight 4:
Eldritch Knight 5: dead
Eldritch Knight 6: dead

Archmage 1: dead
Archmage 2: dead
Archmage 3: dead
Archmage 4: dead
Archmage 7 : prismatic shield
Archmage 8: prismatic shield, fly, haste
Archmage 9: Dead

Archmage 10: fly
Archmage 11: prismatic shield - 49 damage
Archmage 12: prismatic shield, fly - 61 damage
Arcmage 13: Dead
Arcmage 14:

Tested 1: 122 - sickened; fire vulnerability
Tested 2: 152 - dancing (4 rounds) (asleep)
Tested 3: 99
Tested 4: 50
Tested 5:180
Tested 6: dead
Tested 7: dazed - 2 con and 2 wis damage adjusted stats are:
Hp 300
Saves: Reflex 17 Fort: 27 Will 14
Tested 8: 97 damage
Tested 9 : dazed - 2 con and 2 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14
Tested 10: dazed - 1 con and 1 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14

Worm that Walks 3 - 70 damage
Worm that Walks 6 - 5 damage

Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment
Worm that Walks: 39/25/36, CMD 35, CE



Sesha - 237/320. AC 37  d20=20 ; d4=1 ; 20d6=78 ; 15d6=42 ; d20+24=37 ; d100=66 ; d4=3 ; 30d20=343 ; 30d6=109 ; 10d6=34 ; d20+15=29 ; d20+15=25 ; 8d6=29 ; 8d6=25 ; d6=3 ; d6=2 ;
Sunday November 17th, 2019 2:36:08 PM

.Sesha. (Polymorphed, Huge Brass Dragon, 50% miss chance, Stoneskin 150/150, Cloak of Dreams: All creatures within 5ft at the beginning or end of their turn must save vs DC 28 or sleep for 1 minute. 1/24 rounds used.)

Saves owed to DM: The Energy Drain does hit Sesha, but she is protected by Death Ward and suffers no ill effects. Save vs Earthquake, pass.

Bookkeeping: I turned Archmage 6 over to DM's last round but he didn't get an action it seems. I'll take it this round too now that I have his sheet.

Sesha is starting to get concerned. The new enemies just keep coming. The point here is the ritual, not the combat, but with so many foes she would prefer they survive to see how things shake out in the end!

Using one of the spells she leeched away from Yzargo, Sesha casts Cone of Cold, catching both worms and the Archmage. They must make a reflex save, DC 28, or take 42 damage. Own Blink Chance, passed.

She turns, and flies back over her instant fortress. Zane has been asking for help, and more Tested were on the move.

------------------

Archmage 6 follows Seshas commands.

(I checked the log. This archmage has cast no spells so far other than Greater Dispel.)

Last Round: It casts Greater Invisibility.

Following the orders of the great Brass Dragon who now commands it, Archmage now seeks to destroy her foes.

This Round: It casts Time Stop: 4 rounds.
Round 1: Empowered Delayed Blast Fireball.
Round 2: Delayed Blast Fireball.
Round 3: Casts Haste.
Round 4: Moves north.

Archmage 12, Worm that Walks 4 and 1 must save vs Delayed Blast Fireball or take 78 damage, save for half.

Archmage 12, Worm that Walks 4 and 1 must save vs Empowered Delayed Blast Fireball or take 109 damage, save for half.

------------------

.Hope.(Incorporeal, undead, haste, higher than enemy.) Link

Hope, incorporeal, throws blasts of witchfire at Tested 1. These hit touch ac 29 and 25 for a total of 96 damage, all fire. Damage for Fire Vulnerable already calculated.

------------------

.Alice. (construct, DR5, FH2, Shield Other Sesha) Link

She uses the fortress for full cover and blocks line of sight to herself. Full defense.

---------------------
.Ice Devil. Dead. His enemy is panicked for 1 more rounds.
----------------------
Spells in effect on self:
Barkskin, BloodwitchLore, Blink, Blur, Contingency, Cloak of Dreams, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: Available next round.


Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 232/311, Blindsense 60' Character  d20+24=43 ; d20+24=38 ; d20+24=36 ; d20+24=27 ; d20+24=35 ; d20+24=27 ; d20+24=37 ; 2d6+26=34 ; 2d6=6 ;
Sunday November 17th, 2019 5:44:53 PM

The 2 Archmage's miss Zane (yes, touch that high, part monk) with their Polar Rays.
Zane assumes some sort of Damage reduction on the part of the Worm Guy.
He just continues to attack, taking whatever is thrown at him in stride.
"This Worm guy is as hard to hit as I am...." Over the rings

Bite 43 to hit 34 Damage + 6 Holy
Claw 38 to hit
Claw 36 to hit
Wing 27 to hit
Wing 27 to hit
Tail 31 to hit
Haste Bite 37

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 16/29 Quest Items  d20+34=45 ; d20+29=42 ; d20+24=35 ; d20+20=25 ; d20+20=30 ;
Monday November 18th, 2019 2:37:51 PM

OOC: I screwed up my last post and entered the wrong to-hit numbers. Should have been:

Hit AC 44 for 30 damage
Hit AC 41 for 21 damage
Hit AC 40 for 22 damage

Understand if you don't feel like ret-conning, though.

***

Restlin continues to be not too worried about his body. He presses his attacks against Tested8.

Hit AC 45 for 25
Hit AC 42 for 30
Hit AC 35 - miss

Restlin makes no effort to dodge any attacks; treat any attacks against his borrowed body as flat-footed.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 87/181, DR 10/Evil  d20=13 ; d20=14 ; d20=14 ; d20+42=56 ; d20+42=53 ; d20+42=50 ; d20+37=47 ; d20+32=36 ; d20+27=47 ; d20+31=38 ; d8+41=47 ; d8+41=47 ; d8+41=46 ; d8+41=48 ; d8+41=43 ; d8+41=47 ; 4d6=20 ; 4d6=7 ; 2d6=8 ; 2d6=9 ; 2d6=7 ; 2d6=7 ; 2d6=12 ; 2d6=7 ; 2d6=7 ; 2d6=7 ; d6=3 ; d6=6 ; d6=4 ; d6=2 ; d6=1 ; d6=6 ; d6=6 ; d6=2 ; d6=2 ; d6=5 ; d6=2 ; d6=1 ; d6=2 ; d6=1 ; d6=3 ; d6=1 ; d6=1 ; d6=2 ;
Monday November 18th, 2019 4:27:20 PM

Wyaar evades a bunch of stuff, gets hit by some meteors and then healed...

He shifts targets to the Worm 2 and Smites it before sending arrows its way.

~~~~~~~

Swift Action: Smite evil on Worm that Walk 2, any roll over to Tested 5 with 9 less to hit
Full Attack, smite bypasses all DR

Attack 1: Hit AC 56, 94 piercing, 20 holy, 7 axiomatic, 9 fire, 6 electric, 7 cold
Attack 2: Hit AC 47, 46 piercing, 8 hoy, 9 axiomatic, 6 fire, 2 elec, 2 cold
Attack 3: Miss
Attack 4: Hit AC 47 (cri confirm fail), 48 piercing, 7 holy, 7 axiomatic, 5 fire, 2 elec, 1 cold
Rapidshot: Hit AC 53, 43 piercing, 12 holy, 7 axiomatic, 2 fire, 1 elec, 3 cold
Haste: Hit AC 50, 47 piercing, 7 holy, 7 axiomatic, 1 fire, 1 elec, 2 cold

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 219/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+30=50 ; d20+30=31 ; d20+30=46 ; d20+30=42 ; d20+30=35 ; d20+30=33 ; d20+30=48 ; d20+30=34 ; d20+26=33 ; d20+29=34 ; d20+43=60 ; d20+43=61 ; d20+38=54 ; d20+38=45 ; d20+33=34 ; d20+33=52 ; d20+28=41 ; d20+43=57 ; 8d8+12=54 ; 2d8+12=25 ; 2d8+12=19 ; 2d8+12=27 ; 2d8+12=20 ; 2d8+12=22 ; 2d8+12=16 ;
Monday November 18th, 2019 5:41:23 PM

Garret takes a quick step to the side of the tested that charged him and attacks with a full flurry blows. He calls out to Zane over the rings, Be there in a minute!

OOC:
Meteor swarm, Reflex save DC 28 (x8): 50, 31, 46, 42, 35, 33, 48, 34
Lightning Save, Fort, DC 27 (no evasion, 41 dam on success): 33
Will save vs negative energy, DC 23: 34

Garrets attacks are considered magical, lawful, cold iron, silver, adamantine for overcoming DR

Full attack tested 7:
Hit AC: 60, 61, 54, 45, 34, 52, 41, 57: Damage: 54+25+19+27+20+22+16 = 183


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 193/233 -- Spells -- Active Effects 
Monday November 18th, 2019 8:37:54 PM

Tink keeps up on the ritual. It looks like it is getting close to completion now, and she's a little unsure what precisely will happen once it is done.

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d20+23=38 ; d20+28=33 ; d20+28=42 ; 2d10+14=24 ; 2d10+14=21 ;
Monday November 18th, 2019 9:11:38 PM

Two extremely lucky attacks manage to pass through Beri's earth elemental and somehow find their way to hit the druid despite a lack of line of site from either of them that he had been very diligent about maintaining, thankfully the first has no affect but the druid feels a massive reduction to his power.

Bosk, I have no idea how they managed to do it, but they seem to have negated a third of my levels... anything you can do about this?

Beri adjusts his height and makes sure the the second elder earth elemental further makes it impossible for the attackers to have a line of sight on him.

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (1 Dex, +16 natural, 2 size)
Fort +17, Ref +4, Will +10
DR 10/; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/1920)

Both earth elementals only attack once and make sure that the keep line of sight blocked from the worms that walk.

EEE1- HP = 184
Slam 1 = 33
Damage 1 =24

EEE2- HP = 184
Slam 1 = 42
Damage 1 =21

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst, Repel Metal or Stone
9 (5)- *Wail of the Banshee, elemental swarmx3, Shapechange, storm of vengence

Active spells
Blink 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 232/311, Blindsense 60' Character 
Monday November 18th, 2019 11:30:05 PM

Sssslllooooooww Mmooottiioon Dragon attacks...... all the Rage this week....

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday November 19th, 2019 12:04:24 AM

Bosk hears Beri's call out and reaches out to him, casting greater restoration. He then curses the fact that he did not prepare death ward. Worried for his friend he digs deep and prays and somehow manages to cast it on Beri despite not preparing it in advance.

ooc: using a hero point to cast Death Ward on Beri. FYI, I am running low on Hero Points and plan to save 2 incase I need cheat death.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 219/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday November 19th, 2019 11:19:48 AM

Garret waves over at Zane in fast motion.

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday November 19th, 2019 9:03:10 PM

Thanks Bosk.

DM Mitch 
Tuesday November 19th, 2019 10:21:27 PM

Sesha uses a leached polar ray against 2 worms and an archmage. One of the worms saves but the other 2 targets take full damage.

Archmage 6 follows Seshas commands. Each worm fails one save but makes the other.

Hope continues to blast Tested 1 with Witchfire

Zane attacks Worm 3 only landing a single blow.
Restlin continues to use his borrowed body against Tested 8.
Wyaar launches arrows at Worm 2 slaying it with the first 2 then moves onto Tested 5 slaying him as well.
Garret uses abundant step to get to Tested 7 and lays into it.
Tink finishes reading as the ritual ends wary of what comes next.
Beri gets hit by the draining ray and then asks Bosk for help. He has his earth elemental attack once and then defend again. One elemental strikes 5 and one misses 6.
Bosk casts greater restoration followed by a heroically casted death ward targeting Beri.


The final words of the ritual are said. The golden glow spreading through the room speeds up as the climax is reached until the entire room is bathed in a blinding golden light. The beam of sunlight that was burrowing into the floor intensifies before a wave of energy and light expands outwards engulfing all of the combatants, blinding them.

As everyones vision returns they feel a soft breeze. The walls and ceiling of the room are gone, obliterated by the wave of energy and the destruction of the lock. They now stand in the open air, atop a spire towards the top of Bone Tower.

A miasma of green noxious smoke comes streaming in from on high and then condenses into the form of Marteus. (OOC: If anyone gets too close (20 feet of the ritual area) to the chief god of testing they must make a DC 35 fort save or be wracked with a coughing fit / nausea for 5 rounds)

Marteus says, Little brother I never thought Id see you again. Time for me to put you out of my sight for good. You should have remained in your cage.

To The Iron Dragons he says, Normally Id end you but you did me a favor in hastening the escape of my brother. Leave now. Dont make me change my mind.

The dust clears from the ruins of the cage and out steps an aged but spry looking bald man in gray robes. He exudes calm and serenity -- perfect, sublime serenity. He takes a confident bow and says to Marteus, My imprisonment has taught me a discipline I could never have attained as the enforcer I used to be. You should be proud brother for I have faced my own personal testing and come out much stronger for it. Though this self actualization was a focus of my inner self while you seem to be more of a blunt instrument favoring crude external forces to shape your clay. Care to test your old ways against my new ones? We can see who is the superior brother once and for all. Isnt that what you are really afraid of and why you had to rush over here? That I could defeat you and my ways of building my followers up by teaching them to plumb the depths of their inner strengths would rob you of followers of your own? For who would willingly subject themselves to brutality if enlightenment was at hand?

Marteus snears in response. Enlightenment? Self actualization? Foolish weakness, easily washed away by the harshness of reality. Only those that face true suffering can truly grow and master themselves. Youre solitude has left you weak and easily crushed brother despite your fancy words. You should have stayed in your prison.

The two gods begin to circle each other, gazes locked. With each step the rise higher, yet everyone can see them just as clearly as if they were standing right next to them. Soon their high above, gathering their power for the coming clash.

The surviving cultists of Kevintar look to the dragons. Hell never survive without our help. Well start a ritual to empower him and give him a chance. Our lives are in your hands; there are too few of us to do both our ritual and hold off Marteous men.

Marteouss followers indeed seem quite intent on slaughtering the remaining Kevintar cultists, but they seem to be waiting to see if the Iron Dragons take their gods offer to walk away.

Map


Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 232/311, Blindsense 60' Character 
Tuesday November 19th, 2019 10:56:47 PM

Zane thinks about what to do.....(waiting on group to decide)

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 16/29 Quest Items 
Tuesday November 19th, 2019 11:31:43 PM

Restlin did not like Agatha. She was a Star Mage. She'd deceived them. She was a Star Mage. She was holier than thou, and she was a freaking Star Mage.

...and Restlin was 100% certain he'd rather fight alongside a hundred Agathas than a single follower of Marteus.

"Ok folks, let's keep these idiots safe. Gargul can sort things out if he really wants Kevintar dead."

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 193/233 -- Spells -- Active Effects  d4+1=4 ; d3=2 ; d20+32=38 ; d20+32=48 ;
Wednesday November 20th, 2019 4:07:55 AM

"It was Gargul that initially told us to let Kevintar and Marteus fight it out. In His words 'If Kevintar escapes, another Year of Ascension will occur.' True, later he said he trusted us to do what is best. Are we willing to risk the entire Wold on it? Has Kevintar reformed?"

True to her nature, Tink wants to overthink things (over-Tink?)

"Can anyone detect evil on him, or have a divination spell up their sleeve?"

There are two ways she can see this going down: fight the Marteus followers AND the Kevintar followers, or, align with the Kevintar followers against the Marteus followers.

Either way, the Marteus followers are a target and Tink is ready to join the fight.

Tink dips into her spells and casts Time Stop. When time resumes she has a few summons on the field and is safely away from the ritual area.

-------------------------
Standard action: Cast Time Stop (1d4+1=4 bonus rounds)
- Bonus1: Standard: Cast Greater Invisibility
- Bonus1: Move action: Fly 60ft east
- Bonus2: Full Round: Cast SM IX - Ghaele Azata (GA1)
- Bonus3: Full Round: Cast SM IX - Ghaele Azata (GA2)
- Bonus4: Full Round: Cast SM VIII - 2 x Celestial T-Rexs (TR1 and TR2)
Move action: Retrieve Staff of Burning from Efficient Quiver

GA1 - AC28 - DR 10/cold iron and evil - holy aura - SR 25 - Immune electricity, petrification - Resist Cold/Fire 10 - HP136
Standard: Cast Death Ward on Tink
Move: Move 30ft SE

GA2 - AC28 - DR 10/cold iron and evil - holy aura - SR 25 - Immune electricity, petrification - Resist Cold/Fire 10 - HP136
Standard: Cast Death Ward on Bosk
Move: Move 30ft NE

TR1 - AC21 - DR10/evil - SR15 - Resist Cold/Acid/Elec 10 - HP153
Free: 5ft step north
Standard: Grapple Archmage 10. CMB: 38. If Archmage 10 is out of reach (not sure how high it is) will grapple Tested 10 instead.

TR2 - AC21 - DR10/evil - SR15 - Resist Cold/Acid/Elec 10 - HP153
Free: 5ft step SE
Standard: Grapple Worm-that-Walks 2. CMB: 48


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 13/29 Quest Items  d20+34=37 ; d20+29=49 ; d20+29=41 ; d20+24=41 ; d20+24=41 ; d20+20=30 ; d20+20=27 ; d20+20=29 ; d20+20=31 ;
Wednesday November 20th, 2019 12:56:14 PM

Restlin can't cast spells from the body of this stupid orc.

He instead chops at Tested8 some more. He does a better than expected job.

Hit AC 37 - Miss
Hit AC 49 - Crit confirm 41 - 30 damage (57 if crit)
Hit AC 41 - Crit confirm 41 - 29 damage (60 if crit)

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 219/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+43=47 ; d20+43=50 ; d20+38=57 ; d20+38=52 ; d20+38=39 ; d20+33=49 ; d20+33=49 ; d20+28=38 ; d20+43=59 ; 8d8+17=42 ; 2d8+17=27 ; 2d8+17=30 ; 2d8+17=27 ; 2d8+17=26 ; 2d8+17=27 ; 2d8+17=25 ; 2d8+17=32 ;
Wednesday November 20th, 2019 1:16:41 PM

Garret pauses and watches the amazement that is brother-gods arise. Then he goes back to the tested he was fighting simply because it didn't fall yet.

OOC:
Hit AC 47, 50, 57 (threat, 52 confirmed), 39, 49, 49, 38, 59. Damage: 42+27+30+27+26+27+25+32 = 236

Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 87/181, DR 10/Evil  d20+42=56 ; d20+42=51 ; d20+42=60 ; d20+37=39 ; d20+32=49 ; d20+27=43 ; d8+41=43 ; d8+41=47 ; d8+41=45 ; d3=1 ; d8+41=45 ; d8+41=46 ; d8+41=44 ; d8+41=48 ; 4d6=17 ; 4d6=13 ; 2d6=11 ; 2d6=6 ; 2d6=11 ; 2d6=7 ; 2d6=6 ; 2d6=4 ; 2d6=10 ; 2d6=3 ; 2d6=4 ; 2d6=10 ; 2d6=5 ; 2d6=9 ; d6=2 ; d6=6 ; d6=6 ; d6=2 ; d6=5 ; d6=6 ; d6=2 ; d6=2 ; d6=5 ; d6=5 ; d6=4 ; d6=4 ; d6=6 ; d6=3 ; d6=5 ;
Wednesday November 20th, 2019 4:50:02 PM

Marteus' followers are no doubt evil. These others are at least questionable.. we will see what comes of this fight, but I'll not stand aside while Marteus' kill others Wyaar sends over the ring before turning his ire towards Worm 2 and sending arrows its way.

~~~~

Swift: Smite Evil 3/7 smites used) on Worm 2, spill over to Worm 5 at 9 less to hit and 20 less piercing damage
Full attack

Attack 1: Hit AC 56, 90 piercing, 17 holy, 13 axiomatic, 11 fire, 6 elec, 11 cold
Attack 2: Hit AC 39, 45 piercing, 7 holy, 6 axiomatic, 2 fire, 6 elec, 6 cold
Attack 3: Hit AC 49, 45 piercing, 6 holy, 4 axiomatic, 2 fire, 5 elec, 6 cold
Attack 4: hit AC 43, 46 piercing, 10 holy, 3 axiomatic, 2 fire, 2 elec, 5 cold
Rapidshot: Hit AC 51, 44 piercing, 4 holy, 10 axiomatic, 5 fire, 4 elec, 4 cold
Haste attack: Hit AC 60, 48 piercing, 5 holy, 9 axiomatic, 6 fire, 3 elec, 5 cold


Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 232/311, Blindsense 60' Character  d20+24=36 ; d20+24=28 ; d20+24=35 ; d20+24=31 ; d20+24=38 ; d20+24=34 ; d20+24=38 ;
Wednesday November 20th, 2019 8:12:44 PM

Zane continues to play with the Worm that walks.....

Bite 36 to hit
Claw 28 to hit
Claw 35 to hit
Wing 31 to hit
Wing 38 to hit
Tail 34 to hit
Haste Bite 38

"At least I'm amusing myself, all these misses are causing my Dragon Body to contort in various shaped.... Hey, I wonder if my moves look like old Woldian Runes after each attack...." Zane relays over the rings....

Sesha - 237/320. AC 37  12d8=57 ; d4=2 ; 12d20+15=129 ; d20+15=19 ; 8d6=29 ; d6=3 ; d20+13=21 ; d20+13=30 ; d6=5 ; d6=1 ; d6=1 ; d6=2 ; 6d6=17 ; 6d6=22 ; d20+3=21 ; d20+3=19 ; d6=1 ; d6=3 ; d6=4 ; d6=4 ; 6d6=15 ; 6d6=22 ;
Wednesday November 20th, 2019 8:46:53 PM


"Trusting my feelings here, but I'm with Kevintaurs men. Serenbeth never talked me down when I told her what I wanted to do."

.

.Sesha. (Polymorphed, Huge Brass Dragon, 50% miss chance, Stoneskin 150/150, Cloak of Dreams: All creatures within 5ft at the beginning or end of their turn must save vs DC 28 or sleep for 1 minute. 5/24 rounds used.)

Saves owed to DM: None.

Bookkeeping: Last round was technically a cone of cold. I think the template makes enemies take double damage from area spells and no damage from single attacks?

First, Sesha waits on Hope. Once hope throws her witchfire, Seshas heavy wingbeats take her northwest, where she pivots and sends a line of fire across the two archmages there.

57 damage. 79 if fire vulnerable. Reflex DC 29 for half.

------------------

Archmage 6

Spells Used: Greater Invisibility. , Greater Dispel, Time Stop, DBF, Empowered DBF, Haste.

Following the orders of the great Brass Dragon who now commands it, Archmage now seeks to destroy her foes. He casts Meteor Swarm on Archmage 7 and 8.

Ranged touch 1, Arch 7: hits touch 21 for 6 damage.
Ranged touch 2, Arch 7: hits touch 30 3 damage.
Ranged touch 3, Arch 8: hits touch 21 for 4 damage.
Ranged touch 4, Arch 8: hits touch 19 for 8 damage.

Blast damage: 17, 22, 15, 22.
Archmage 7 and 8 is saving at -4, reflex DC 28 for half.

Archmage 7 MAY be fire vulnerable, in which case he takes +50% damage.

------------------

.Hope.(Incorporeal, undead, haste, higher than enemy.) Link

Hope, incorporeal, throws a blast of witchfire at Archmage 7. These hit touch ac 19 for a total of 31 damage, all fire. Enemy must make willsave DC22 or be sickened and fire vulnerable.

------------------

.Alice. (construct, DR5, FH2, Shield Other Sesha) Link

She uses the fortress for full cover and blocks line of sight to herself. Full defense.

----------------------
Spells in effect on self:
Barkskin, BloodwitchLore, Blink, Blur, Contingency, Cloak of Dreams, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: Available after 2 rounds.



Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d20+28=30 ; d20+28=41 ; d20+28=33 ; d20+28=31 ; 2d10+14=27 ; 2d10+14=19 ; 2d10+14=24 ; 2d10+14=20 ;
Wednesday November 20th, 2019 9:13:21 PM

Beri isn't foolish enough to stand too close to two gods about to duke it out. He backs away, careful to not allow the worms line of sight, and uses the last of his high level summons calls forth another storm giant.

Beri's earth elementals lay into the worms before them, making sure that there is not viable line of sight to the druid

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (1 Dex, +16 natural, 2 size)
Fort +17, Ref +4, Will +10
DR 10/; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/1920)

EEE1- HP = 184
Slam 1 =30
Damage 1 =27

Slam 2 = 41
Damage 2 =19

EEE2- HP = 184
Slam 1 = 33
Damage 1 =24

Slam 2 = 31
Damage 2 =20

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, 2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constantfreedom of movement

The two storm giants move into position, pull out their bows, and prepare to strike:

SG 1E- hp 237 (haste)

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravity, whirlwind, sunburst,
9 (5)- *Wail of the Banshee,

Active spells
Blink 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

DM Mitch  d20+36=53 ; d20+36=40 ; d20+36=37 ; d20+36=41 ; d20+36=52 ; d20+36=45 ; 2d10+20=38 ; 2d10+20=27 ; 2d10+20=33 ; 2d10+20=33 ; 2d10+20=38 ; d20+37=48 ; d20+32=52 ; d20+32=44 ; d20+27=46 ; d20+27=46 ; d20+22=29 ; d100=73 ; d100=24 ; d100=53 ; d100=88 ; d10+20=30 ; d10+20=27 ; d10+20=22 ; d10+20=28 ; d10+20=27 ; d20+27=46 ; d20+27=46 ; d20+27=37 ; d20+27=46 ; d20+22=34 ; d20+17=24 ; d10+20=23 ; d10+20=30 ; d10+20=29 ; d10+20=26 ; d10+20=30 ; d20+27=41 ; d20+27=47 ; d20+27=47 ; d20+27=41 ; d20+22=33 ; d20+22=23 ; d20+17=18 ; d20+17=37 ;
Wednesday November 20th, 2019 11:05:31 PM

Zane takes a moment to think about what to do before playing with the worm that walks he was fighting and misses each time.
Restlin really doesnt like Agatha, he can list her numerous faults forwards and backwards and yet he would still stand with a hundred of her versus Marteus and his followers. Unfortunately Restlin cant use his spells so he continues to fight Tested 8 some more. He strikes twice in vulnerable areas but it keeps standing.
Garret watches in amazement as the brother Gods start to square off and then flurries at the tested he was fighting again. He slays 7.
Wyaar uses another smite against 5 dropping this worm like he dropped the second one last round. He moves on to worm 6 but it remains standing.
Sesha delays a moment to incinerate 2 archmages with her dragon fire after hope hits one with witchfire. Her dominated archmage hits its brethren with a meteor swarm finishing off the fire vulnerable one.
Beri starts calling forth another storm giant while his elder elementals rip into the worm before them. Only a single attack lands.
His Storm Giants move into position and ready their bows.
Tink dips into her spells figuring that Marteus is the bigger threat.
She casts timestop then casts greater invisibility, moves, summons some celestial T-Rexes and Ghaele Azatas before retrieving the staff of burning. The Azatas cast death ward on her friends. The T-Rexes try to grapple Tested 10 and Worm that walks 2 but neither is grappled because Worm that walks 2 is dead.


Agatha, Gealen, Sproket, and the two other high level priests move into the ritual area just used to release the lock and begin their own ritual.

Dock, The Watcher, Chuck and the Custodian move behind cover (insert individual actions for them/pithy comments from them here)

Dock makes his trademarked tinkling sounds from behind the barrier.
(Zane Highlight to display spoiler: { You guys see to the battle, well take cover here})
The Custodian is silent
Chuck says, I need to be able to see everything! This is going to make for one heck of a comeback novel.

Uthras moves out to support Zane and Garret with a For the Dead King! warcry.
Megaman pulls out his rocket launcher but hesitates, unable to find a target that doesnt already have friendlies right next to it.
Skelter and Aeren take cover and pull out ranged weapons. They pepper Worm 1 with arrows and bolts and finishing it off.

The iron golems, no longer able to reach the archmages, move to the walking worms. They manage to finish off a badly wounded one.

The knights are all dead.
Archmage 8 flies into the air out of the reach of golem and then casts greater dispel magic on the Archmage dominated by Sesha. (24 on CL check = fail)
Archmage 10 flies out of the range of the golems and then tries to cast dispel magic on the TRex but fails to overcome Tinks CL.
Archmage 12 flies out of the range of the golems and then teleports to be near Archmage 10
Worm 1 casts banishment targetting Beris elementals. They must make DC 25 will saves or be banished.
Worm 3 casts banishment against Agathas Marid. Agathas Marid is dispelled
Worm 4 casts true seeing on himself.
Worm 6 casts heal on itself recovering all the damage

Tested 3, who the DM totally forgot existed, exits the ice cloud he was hidden in refreshed from his nap.

Tested 8 and 10 attack the possessed Tested controlled by Restlin with sword and bow, killing him (Tested 10 avoids being grappled with his CMD 45)

DM Sanity buff tracker


Shadow Evocation DC: will 24
Repulsion save DC 23

All tested: haste

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 57 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage
Greater Priest 2 -
Agathas Greater Air Elemental - 63 damage
Agatha: 12 damage
Gaelen: 12 damage
Sprocket: 12 damage

Golem 3:dead
Golem 4: dead
Golem 5: 25
Golem 8: dead
Golem 9: dead

Eldritch Knight 1: 87 - dancing, suffocating toadified
Eldritch Knight 2:dead
Eldritch Knight 3:dead
Eldritch Knight 4:
Eldritch Knight 5: dead
Eldritch Knight 6: dead

Archmage 1: dead
Archmage 2: dead
Archmage 3: dead
Archmage 4: dead
Archmage 7 : dead
Archmage 8: prismatic shield, fly, haste; 94 damage
Archmage 9: Dead

Archmage 10: fly
Archmage 11: CCd
Archmage 12: prismatic shield, fly - 61 damage
Arcmage 13: Dead
Arcmage 14:

Tested 1: CCd
Tested 2: CCd
Tested 3: 99
Tested 4: CCd
Tested 5:dead
Tested 6: dead
Tested 7:Dead
Tested 8: 269 damage
Tested 9 : dazed - 2 con and 2 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14
Tested 10: dazed - 1 con and 1 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14

Worm that Walks 1 - dead
Worm that Walks 2 - dead
Worm that Walks 3 - 122 damage
Worm that Walks 4 - dead
Worm that Walks 5 - dead
Worm that Walks 6 - 0 damage


Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment
Worm that Walks: 39/25/36, CMD 35, CE



DM Mitch 
Wednesday November 20th, 2019 11:12:50 PM

High above the gods continue to pace each other. The elements around them seem to react to their tension and movements, clouds darkening and beginning to swirl about them, the wind howling. Marteas strikes first, suddenly shooting out a bolt of greenish, sickly energy that Kevintar barely manages to dodge. He grimaces and rubs his shoulder where he was clipped; Marteas smiles, pleased at getting first blood drawn.

DM Hugh - Record Keeping POST  d20+15=19 ; d20+17=19 ; d3=2 ; d3=2 ; d20+17=31 ; d20+15=18 ; d3=2 ; d3=2 ; d20+15=33 ; d20+15=29 ; d3=2 ; d3=2 ; d20+15=27 ; d3=1 ; d3=1 ; d20+14=15 ; d20+14=29 ; d20+17=20 ; d20+19=33 ; d20+19=37 ; d20+15=26 ; d20+15=19 ; d20+15=34 ; d20+15=25 ; d20+18=35 ; d20+23=25 ; 2d8+7=16 ; d8=1 ; 15d6=51 ; d20+18=25 ; d20+17=26 ; d20+11=21 ; d20+11=18 ; d20+11=14 ; d20+11=26 ; 4d6=18 ; 4d6=11 ; d20+20=34 ; d20+13=21 ; d20+13=18 ; d20+13=22 ; d20+13=22 ; d20+13=26 ; d20+13=20 ; d20+13=31 ; d20+13=32 ; 6d6=24 ; 6d6=20 ; 6d6=23 ; 6d6=19 ; 6d6=24 ; 6d6=22 ; 6d6=19 ; 6d6=21 ; d20+20=26 ; d20+20=40 ; d20+13=24 ; d20+13=30 ; d20+13=23 ; d20+13=16 ; 2d6=5 ; 2d6=7 ; 2d6=5 ; 6d6=15 ; 6d6=21 ; 6d6=29 ; 6d6=21 ; d20+18=29 ; 2d4=4 ; d100=87 ; 20d8=83 ; 8d6=24 ; d20+14=19 ; d20+12=27 ; d20+15=32 ; d20+29=48 ; d20+18=26 ; d20+18=25 ; 40d6=134 ; 5d6=19 ; d20+18=27 ; d20+21=22 ; d20+21=28 ; 2d8+7=14 ; d20+13=32 ; 20d6=64 ; d4=1 ; d20+13=25 ; 20d6=74 ; d4=3 ; d20+13=17 ; d20+13=24 ; d20+13=25 ; d20+13=20 ; 2d6=9 ; 2d6=6 ; 2d6=6 ; 2d6=10 ; d100=70 ; d100=10 ; d100=7 ; d100=52 ; 6d6=20 ; d3=1 ; 6d6=17 ; 6d6=19 ; 6d6=22 ; d100=54 ; d100=58 ; d100=41 ; d100=82 ; d20+13=32 ; d20+13=26 ; d20+13=28 ; 2d6=4 ; 2d6=6 ; 2d6=10 ; 6d6=16 ; 6d6=15 ; 6d6=17 ; 6d6=34 ; d20+20=22 ; 10d8=35 ; d20+10=28 ; 10d6=40 ; d20+6=14 ; d20+18=29 ; 2d4=8 ; d100=93 ; d100=99 ; d20+14=20 ; d20+14=34 ; d20+14=15 ; d20+14=24 ; d20+14=33 ; d20+14=29 ; d20+14=15 ; d20+14=15 ; d20+14=32 ; d20+14=22 ; d20+14=33 ; d20+14=32 ; d20+20=24 ; d20+20=30 ; d20+10=25 ;
Wednesday November 20th, 2019 11:13:42 PM

(OOC: Record Keeping Post)

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 193/233 -- Spells -- Active Effects  d20+32=47 ; d20+32=38 ; 3d6=8 ;
Thursday November 21st, 2019 12:20:21 AM

Tink heads northwards to take on one of those Archmages.

The Ghaele Azatas each turn invisible, and then move about to get better angles on the enemies.

T-Rex1 tries to grab Tested 10 again.

T-Rex2 heads towards the Archmages and tries to grab one of them

----------------
Move action: Fly north
Standard action: Cast Finger of Death on AM12. Fort Save vs DC26. Pass=31pts damage Fail=230pts damage.

Summons: DC to dispel=34

GA1 - AC28 - DR 10/cold iron and evil - holy aura - SR 25 - Immune electricity, petrification - Resist Cold/Fire 10 - HP136
Standard: Cast Greater Invisibility on Self
Move: Move 50ft SW

GA2 - AC28 - DR 10/cold iron and evil - holy aura - SR 25 - Immune electricity, petrification - Resist Cold/Fire 10 - HP136
Standard: Cast Greater Invisibility on Self
Move: Move 50ft NW

TR1 - AC21 - DR10/evil - SR15 - Resist Cold/Acid/Elec 10 - HP153
Standard: Grapple Tested 10. CMB: 47

TR2 - AC21 - DR10/evil - SR15 - Resist Cold/Acid/Elec 10 - HP153
Move: Move N 40ft
Standard: Grapple either AM10 or AM12. TRex is 20ft tall with 20ft reach but I'm unsure how high the AMs are flying. CMB: 38


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items  d20+21=22 ;
Thursday November 21st, 2019 12:52:39 PM

Even if it's not his body, being stabbed sucks. Restlin's not so tough that he can just laugh off being killed. He grins through gritted teeth as the body he's in dies.

"In a few minutes, I'm going to stop toying with you chumps, and you're going to wish to that idiot god up there you worship that I'd taken you instead."

..and just like that, he's back in the soul gem. Restlin tries to take over a body in the NE corner of the map, figuring that the Tested and Archmagi up there will be easy to differentiate from the dinosaurs.

Will save to avoid Restlin's mind jar attempt is 22. Poop.

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 232/311, Blindsense 60' Character  d20+24=32 ; d20+24=38 ; d20+24=37 ; d20+24=35 ; d20+24=28 ; d20+24=43 ; d20+24=38 ; d8+21=25 ; d6+21=24 ; d8+21=25 ; 2d6+21=31 ; 2d6=9 ; 2d6=10 ; 2d6=7 ; 2d6=7 ;
Thursday November 21st, 2019 5:50:51 PM

Zane attacks away again, hoping Garret steps a bit to give flanking....(If so all attacks are +2)

Bite 32 to hit
Claw 38 to hit (if flanking 25 Damage + 9 Holy)
Claw 37 to hit (if flanking 24 Damage + 10 Holy)
Wing 35 to hit
Wing 28 to hit
Tail 43 to hit 25 Damage + 7 Holy
Haste Bite 38 (if flanking 31 Damage + 7 Holy)

Sesha - 237/320. AC 37  d4+1=2 ; d4+1=4 ; d4+1=2 ; d4+1=3 ; d4+1=4 ; d20+15=27 ; d20+15=16 ; 8d6=19 ; d6=5 ;
Thursday November 21st, 2019 7:25:36 PM


Sesha: (Polymorphed, Flying (10ft up), Huge Brass Dragon, 50% miss chance 2/24 rounds, Stoneskin 150/150, Cloak of Dreams: All creatures within 5ft at the beginning or end of their turn must save vs DC 28 or sleep for 1 minute. 6/24 rounds used.)

Saves owed to DM: None.

Bookkeeping: None!

Considering her soon to be husband, trapped under rubble, dying in a foreign body, and still threatening their enemies, Sesha can't help but giggle. Well, perhaps it would have been a giggle. In her draconic form, it was more of a cough or a wheeze.

Sesha waits for Tinks T-rex to grab an archmage. Whichever one is left ungrabbed, becomes the target of her focused curse of suffocation.

Archmage must make a fortitude save, DC 29. If success, staggered. If fails, he begins suffocating and falls unconscious, rendered to 0 hp. If he fails the same save next round, he drops to -1 and is dying. If he fails the next round, he dies.

------------------

Archmage 6

Spells Used: G. Invisibility, G. Dispel, T. Stop, DB Fireball, Emp. DB Fireball, Haste, M. Strike.

Following the orders of the great Brass Dragon who now commands it, Archmage now seeks to destroy her foes. He uses a quickening diamond to cast a quickened, maximized magic massile at Tested 8, followed by a second barrage of regular magic missiles.

Quickened, Maximized Barrage: 25 force damage.
Regular Barrage: 15 force damage.

40 Total Damage to Tested 8

------------------

.Hope.(Incorporeal, undead, haste, higher than enemy.) Link

Hope, incorporeal, throws blasts of witchfire at Tested 8. These hit touch ac 27 and 16. (nat 1) for 24 fire damage.

------------------

.Alice. (construct, DR5, FH2, Shield Other Sesha) Link

Leaves the enclosure, moving closer to Sesha.

----------------------
Spells in effect on self:
Barkskin, BloodwitchLore, Blink, Blur, Contingency, Cloak of Dreams, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: Available after 1 rounds.



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 87/181, DR 10/Evil 
Thursday November 21st, 2019 9:24:32 PM

Unsure of who best to target Wyaar flies a little higher (20'? Not anywhere close to the gods) to get a better view of the battle field.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d20+21=35 ; 4d8+16=43 ;
Thursday November 21st, 2019 9:28:53 PM

Bosk shakes his head. It appears his role is less combative this battle. Getting as close to the ritualists as he can he brings them into his Dark Walk to grant them extra protection (both by magic circle and Dark Walk). He quickly explains it to them and asks them how deep he should go so it doesn't interfere with their spell and calls the others to him. (I rolled high enough that 12 people can come with me). He then casts a quickened CCW on lesser priest 2 (assuming I am correct and he is on our side)

At 2nd level, the grim can partly enter the Realm of Shadows, gaining concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks.
At 4th level, the grim can fully enter the Realm of Shadow and can then see but not affect those who remain in the Wold. This is treated as Etherealness.
At 6th level, the grim can fully enter the Realm of Shadow and also affect those who remain in the Wold. This is treated as Incorporeality.

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d20+28=31 ; d20+28=33 ; d20+28=43 ; d20+28=29 ; 2d10+14=21 ; 2d10+14=28 ; 2d10+14=19 ; 2d10+14=30 ; d20+10=13 ; d20+29=43 ; d20+24=38 ; d20+19=27 ; 4d6+23=34 ; 4d6+23=41 ; 4d6+23=37 ;
Thursday November 21st, 2019 9:48:07 PM

Beri calls out the command word for his pearl of power and regains a 9th level spell, then starts to summon a final storm giant.

Beri's earth elementals continue to pound on the worm 6, the storm giant draws his sword and joins in.
(...worm 1 looks like he was dead when it cast an attack on earth elemental 2, but I did fail the save. I will remove him from the map if the attack was good, but want to confirm that wasn't an oversight before doing so. )

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (1 Dex, +16 natural, 2 size)
Fort +17, Ref +4, Will +10
DR 10/; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/1920)

EEE1- HP = 184
Slam 1 =31
Damage 1 =21

Slam 2 = 33
Damage 2 =28

EEE2- HP = 184
Slam 1 = 43
Damage 1 =19

Slam 2 = 29
Damage 2 =30

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, 2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constantfreedom of movement

The storm giant raises his sword and brings it down on the worm before him

SG 1E- hp 237

sword +29/+24/+19 (4d6+23/1720)
Attack 1 = 43
Damage 1= 34

Attack 2 = 38
Damage 2=41

Attack 3 = 27
Damage 3=37

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravity, whirlwind, sunburst,
9 (5)- *Wail of the Banshee,

Active spells
Blink 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

ooc: oops, last post I grabbed the storm giant stats from earlier in the fight and accidentally pasted over my update with the old details... there's only one storm giant, not two.

DM Mitch  d20+37=42 ; d20+37=47 ; d20+37=43 ; d20+32=43 ; d20+27=31 ; d20+22=36 ; d10=10 ; d10=4 ; d10=8 ; d20+38=44 ; d20+38=39 ; d20+33=53 ; d20+33=47 ; d20+28=48 ; d20+23=25 ; d10=6 ; d10=9 ; d20+38=52 ; d20+38=39 ; d20+33=40 ; d20+27=29 ; d20+23=31 ; d10=8 ; d10=6 ; d10=10 ; d100=19 ; d100=53 ; d100=47 ; d100=11 ; d100=94 ; d20+38=53 ; d20+22=23 ; d10=3 ; d20=18 ; d100=82 ; d100=46 ; d100=74 ; d100=64 ; d100=48 ; d20+38=57 ; d20+38=51 ; d20+33=52 ; d20+33=52 ; d20+27=46 ; d20+27=43 ; d10=8 ; d10=3 ; d10=4 ; d10=3 ; d10=3 ; d20+38=58 ; d20+38=41 ; d20+33=42 ; d20+27=43 ; d20+22=36 ; d20+22=42 ; d20+38=55 ; d20+38=54 ; d10=4 ; d10=3 ; d10=3 ; d10=1 ; d10=2 ; d10=5 ; d20+38=58 ; d20+38=51 ; d20+38=57 ; d20+38=49 ; d20+33=43 ; d20+33=50 ; d20+27=33 ; d20+22=38 ; d10=6 ; d10=2 ; d10=8 ; d10=5 ; d10=6 ; d10=3 ; d20+35=40 ; d20=2 ; d20=7 ; d20=4 ; d20=1 ; d20=7 ; d10=8 ; d10=3 ; d10=5 ; d10=3 ; d10=9 ; d20=5 ; d20=5 ; d20=19 ; d20=7 ; d20=9 ; d10=1 ; d10=2 ; d10=4 ; d10=4 ; d20+38=50 ; d20+38=39 ; d20+33=34 ; d20+27=42 ; d20+22=25 ; d10=6 ; d10=1 ; d10=5 ; d20+28=42 ; d20+38=58 ; d20+38=47 ; d20+38=46 ; d20+38=43 ; d20+38=40 ; d20+33=41 ; d20+33=38 ; d20+23=28 ; d20+23=29 ; d20+17=22 ; d20+17=24 ; d10=2 ; d8=4 ; d8=5 ;
Thursday November 21st, 2019 11:08:23 PM


Restlin tries to get a new possessed host but the save is made and hes stuck in his own body under rubble.
Tink northward to take on one of the other archmages. The 2 Ghaele Azatas turn invisible and then try to get better angles. Her T-Rex 1 tries to grab Tested 10, T-rex 2 heads towards the archmages and tries to grab one of them.

Tink casts Finger of Death at Archmage 12 but it resists (OOC: rolled 27) taking the lesser damage
T-Rex 1 fails to get a hold of Tested 10 (Spellcraft 22 Highlight to display spoiler: { appears to be under a Freedom of Movement effect})
T-Rex 2 jumps up at Arch Mage 12 who hovers just of its reach. The Archmage sticks his tongue out at it

Zane attacks worm 3 some more.

Sesha sees Tinks T-Rex struggle to grab an archmage and fires off a focused curse of suffocation at the one that stuck its tongue out. Archmage 12 fails the saves and starts choking on his tongue.
The dominated archmage casts 2 barrages at Tested 8. Despite the brutal amount of damage the Orc has sustained it remains standing.
Hope hits that same tested with one bolt of witch fire finally finishing it off.

Wyaar flies a little higher to get a view of the battlefield.

Bosk takes the ritualists with him on a shadow walk as their ritual seems to be streaming energy to Kevintar. He then heals one of the lesser priests.

(OOC: Turn order is PCs; enemy NPCs; friendly NPCs. The worm was killed by a friendly NPC so the worm still got its turn; elementals could be banished; however the disjunction kind of makes that question moot doesnt it?)
Beri regains a 9th level spell using his pearl of power. He then tries to summon another Storm Giant. His surviving elemental and his giant team up against worm 6. The elemental misses. The storm giant hits with its first sword swing but the latter 2 are turned aside by the Worms weird nature.

Despite the godly battle above it seems Marteas has the attention to spare to notice the Dragons have not taken his gracious offer to leave. His voice fills the area, not shouting but low and sinister. If you will not leave then accept these fine gifts of my most tested warriors.

Everyone has a Tested teleported on top of them with flight and haste that full attacks them.

Zane is hit twice for 54 damage.
Garret also takes two hits for 55 damage.
Sesha is hit thrice for 84 damage
Tink is hit once despite her invisibility and takes 23 damage.
An armored figure stands over Restlins empty body. With a grunt the orc kicks aside the remaining rubble, freeing him. Stand and face your final test Dragon.
Bosk is crit twice and hit a third time despite his invisibility (ghost touch weapon ignores your blink and incorporealness) for 118 damage
Wyarr is hit 4 times, two of them crits, for 138 damage
Beri is also hit 4 times, two of them crits, and takes 150 damage.

Tested 3 heavily damages an iron golem.
Tested 10 does 118 damage to TR 1

Archmage 10 casts suffocation at TR1. It must make a DC 24 Fort Save or start choking. If fails next round it must make a second 24 fort save or fall unconscious and start dying.
Archmage 12 is choking and cant do anything else
Worm that Walks 3 uses a heal spell to fully recover lost health.
Worm that Walks 6 casts a Mages Disjunction targeting the area containing the 2 summons bearing down on it. The summon spells end meaning both the Giant and the Elemental are sent packing.

Uthras runs over to give Garret flanking and hit the Tested attacking him.
Megaman switches to melee and run to help Wyarr.
The two skeletons continue their ranged assault, also on the one attacking Wyarr.

DM Sanity buff tracker


Shadow Evocation DC: will 24
Repulsion save DC 23

All tested: haste

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 14 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage
Greater Priest 2 -
Agathas Greater Air Elemental - 63 damage
Agatha: 12 damage
Gaelen: 12 damage
Sprocket: 12 damage

Golem 2: 98
Golem 3:dead
Golem 4: dead
Golem 5: 25
Golem 8: dead
Golem 9: dead

Eldritch Knight 1: 87 - dancing, suffocating toadified
Eldritch Knight 2:dead
Eldritch Knight 3:dead
Eldritch Knight 4:
Eldritch Knight 5: dead
Eldritch Knight 6: dead

Archmage 1: dead
Archmage 2: dead
Archmage 3: dead
Archmage 4: dead
Archmage 7 : dead
Archmage 8: prismatic shield, fly, haste; 94 damage
Archmage 9: Dead

Archmage 10: fly
Archmage 11: CCd
Archmage 12: prismatic shield, fly - 92 damage
Arcmage 13: Dead
Arcmage 14:

Tested 1: CCd
Tested 2: CCd
Tested 3: 99
Tested 4: CCd
Tested 5:dead
Tested 6: dead
Tested 7:Dead
Tested 8: dead
Tested 9 : dazed - 2 con and 2 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14
Tested 10: dazed - 1 con and 1 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14
Tested 11: 44

Worm that Walks 1 - dead
Worm that Walks 2 - dead
Worm that Walks 3 - 0 damage
Worm that Walks 4 - dead
Worm that Walks 5 - dead
Worm that Walks 6 - 19 damage


Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment
Worm that Walks: 39/25/36, CMD 35, CE



DM Mitch 
Thursday November 21st, 2019 11:19:08 PM

High above, Marteaus quickly follows up his magical strike with another, but this time Kevintar is able to deflect it. He seems to be standing taller, stronger; the ritual is working! Marteaus snarls and prepares another strike while Kevintar stands defensively, waiting for his power to build. The swirling clouds darken and thicken, a storm brewing with the god above as the eye of it.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d100=100 ; d100=57 ; d100=90 ;
Thursday November 21st, 2019 11:59:57 PM

Bosk is surprised when the tested appears before him, and more shocked when it attacks his location using a ghost touch weapon no less. The tested came well prepared, but the Grim Avenger is more so.

Rolling for concealment:100, 57, 90

Ooc: do I get an AoO? I have combat reflexes and blind fighting

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 103/181, DR 10/Evil  d20+32=39 ; d20+32=49 ; d20+32=33 ; d20+27=37 ; d20+22=30 ; d20+17=21 ; d8+22=29 ; d8+22=24 ; d8+22=27 ; 3d6=6 ; 3d6=13 ; 3d6=8 ;
Friday November 22nd, 2019 9:41:57 AM

Wyaar growls in surprise as the Tested appears beside him and slices and dices him up pretty good. He drifts away while brushing his arm over himself and sending arrows at the warrior from point blank range.

~~~~

Swift Action: Lay on Hands for 60 hp
Full attack with everything as usual plus point blank shot

Attack 1: Hit AC 39, 53 piercing, 19 combo of fire, elec, cold
Attack 2: Miss
Attack 3: Miss
Attack 4: Miss
Rapidshot: hit AC 49, 27 piercing, 8 combo of fire, elec, cold
Haste Attack: Miss

Assuming the Tested is using a weapon that overcomes the DR 10/Evil Wyaar has



DM Mitch  d100=12 ; d100=31 ; d100=45 ; d100=37 ; d100=10 ; d100=52 ; d100=1 ; d100=88 ; d100=76 ;
Friday November 22nd, 2019 11:45:40 AM

Bookkeeping

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 13/29 Quest Items  d20+21=36 ;
Friday November 22nd, 2019 11:52:51 AM

What a nice fellow! I mean, Restlin was just going to dimension door out from under the rubble, but this chap just let him go. Sure, the Tested dude meant to kill him, but he aimed to do so honorably. That counts for something in this world.

Restlin didn't have any problems using cheap shots against bad guys, though.

Still tucked safely away in the soul gem, the only body he can really detect with certainty is his own. Suddenly, though, there was a really powerful soul standing over him. Restlin targets the new enemy and tries to force himself into its mind.

Magic jar will save DC: 36

Sesha - 203/320. AC 37  d12=3 ; d12=7 ; d12=5 ; d12=4 ; d20+13=23 ; d20+14=34 ; d20+14=31 ; d20+14=28 ; 8d6=16 ; 8d6=31 ; 8d6=33 ; d6=5 ; d6=4 ;
Friday November 22nd, 2019 2:32:40 PM



Sesha: (Polymorphed, Flying (10ft up), Huge Brass Dragon, Blink (50% miss chance 2/24 rounds, Blur (20% miss chance) Stoneskin 150/150, Cloak of Dreams: All creatures within 5ft at the beginning or end of their turn must save vs DC 28 or sleep for 1 minute. 6/24 rounds used.)

Saves owed to DM: None.

Bookkeeping: Tested 13 ended his turn in Sesha's Cloak of Dreams and owes her a save vs DC 28 or fall asleep! The suffocating Archmage is now dying at -1. If he saves next round, he goes to unconscious at 0. If he fails, he dies.

Sesha screeches, furious that the new tested has suddenly appeared so close! She feels his wounds, but half of them are transfered to Alice, who moans loudly, clearly in pain.

"You dare!?", she challenges aloud. "KNOW YOUR PLACE, SERVANT!"

--IF THE TESTED STAYS AWAKE FROM HER AURA--

Using her greater headband, Sesha automatically passes her concentration test to cast defensively, then casts Dominate Person on the Tested 13, (DC 28 or be dominated) before flying through his range (and drawing an AOO probably) to her fortress, hiding behind a crenllation, and taking the form of a tiny magical beast. (Would have full concealment behind the walls.) AC would be 40 if he managed to get line of sight to her.

IF THE TESTED FALLS ASLEEP AT THE END OF HIS TURN

Sesha will instead move near Wyar, use spectral hand and Cure Critical Wounds to heal him for 45, and cause Tested 15 to save vs sleep when his turn starts.
------------------

Archmage 6

Spells Used: G. Invisibility, G. Dispel, T. Stop, DB Fireball, Emp. DB Fireball, Haste, M. Strike, M.M. Missile, M.Missile.

Following the orders of the great Brass Dragon who now commands it, Archmage now seeks to destroy her foes. He uses a maximizing sapphire, casting Polar Ray through Tested 11.

120 damage, 4 dex damage No save. (Attack roll, no save)

------------------

.Hope.(115/115, Incorporeal, undead, haste, higher than enemy.) Link

Hope, incorporeal, throws blasts of witchfire at Tested 11. These hit touch ac 34 (confirm crit vs touch 31) and 28 for 89 total fire damage. Will DC 22 or be sicked and fire vulnerable.

------------------

.Alice. (construct, 25/53, DR5, FH2, Shield Other Sesha) Link

Alice begins to sob and wail loudly, the slashes on her body causing obvious pain. She rocks her large body, some of the wounds visibly closing.

----------------------
Spells in effect on self:
Barkskin, BloodwitchLore, Blink, Blur, Contingency, Cloak of Dreams, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: Available next round.



Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 232/311, Blindsense 60' Character  d20+24=42 ; d20+24=26 ; d20+24=44 ; d20+24=33 ; d20+24=25 ; d20+24=30 ; d20+24=42 ; d20+24=27 ; 2d8+24=30 ; d6+21=26 ; 2d8+24=34 ;
Friday November 22nd, 2019 7:19:02 PM

Zane drifts a step away from the worm as Garret is busy himself and attacks the tested instead.
"Great, now I got the double targets I can barely hit....
Also, just a early warning, I'm down about a 1/3, no danger yet, but with 2, that can change in a hurry..."


Zane is 10' in the air, blurred/hasted and his permanent spells

Bite 42 to hit 30 Damage
Claw 26 to hit
Claw 44 to hit (27 confirm) 26 Damage
Wing 33 to hit
Wing 25 to hit
Tail 30 to hit
Haste Bite 42 to hit 34 Damage

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d100=48 ; d20+29=31 ; d20+24=26 ; d20+19=30 ; 4d6+23=41 ; 4d6+23=35 ; 4d6+23=35 ;
Friday November 22nd, 2019 9:26:34 PM

Beri's summon finishes and a storm giant appears. He calls out int he Giants native tongue
Make that unholy fiend bleed, and buy me a few seconds
He then calls out over the link
Sesha, I this isn't going well, I need some time to regroup. Please open the door to the fortress momentarily and let me in?

Beri runs into the the fortress while his storm giant prevents the orc from following. Upon reaching it's safety the druid sommons as much herico strength as he can muster (hero point) and casts heal on himself before having to take a moment to catch his breath.

The storm giant raises his sowrd and does his best to lay a blow on the orc.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, 2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constantfreedom of movement

SG 6- hp 237 (haste)

Attack 1=31
Damage 1=41

Attack 2=26
Damage 2=35

Attack 3=30
crit roll = 13 (x3)
Damage 3=35

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravity, whirlwind, sunburst,
9 (5)- *Wail of the Banshee,

Active spells
Blink 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Friday November 22nd, 2019 9:27:08 PM

ooc- ignore the crit roll... forgot to delete that from the base template

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects  d20+15=30 ; d20+20=32 ; d20+24=36 ; d20+24=31 ; d20+24=42 ; d20+14=31 ; d20+14=28 ; 5d8=24 ; 5d8=28 ; 5d6=20 ; d20+32=34 ; 3d6=11 ; 3d6=4 ;
Saturday November 23rd, 2019 1:12:12 AM

Tink takes a step back from the Tested that just appeared and unloads a charge from her Staff of Burning directly at it.

Ghaele Azata 1 no longer has any targets to the south, so turns back north. Both Azatas target the Tested that has appeared beside Tink with Searing Light spells.

T-Rex 1 takes a big hit, but manages to avoid suffocating to death. It is staggered by the spell and bites at the air in response

T-Rex 2 isn't happy about not being able to reach the Archmages. It looks about and can see that this new Tested is in reach. It turns and tries to attack it, missing once more.

These T-Rexs are having a bad day.

----------------
Spellcraft check vs DC22: Autopass
Free action: 5ft step backwards
Standard action: Use Staff to cast a Maximised Empowered Scorching Ray at Tested 14. Hits Touch ACs 36, 31 and 42. Each ray does 36pts damage for 108pts total. First ray also deals 5d6=20 non-lethal sneak attack damage if Tested 14 can't see Tink.

Tested 14 needs to make a Fort Save vs DC24 or take 16pts Str Damage for getting within 60ft of Tink
Tested 15 needs to make a Fort Save vs DC24 or take 6pts Str Damage for getting within 60ft of Tink (3d6=4?!?)

Summons: DC to dispel=34

GA1 - AC28 - DR 10/cold iron and evil - holy aura - SR 25 - Immune electricity, petrification - Resist Cold/Fire 10 - HP136
Move: Move 50ft N
Standard: Cast Searing Light. Hits Touch AC31. Tested 14 takes 24pts damage. No Save.

GA2 - AC28 - DR 10/cold iron and evil - holy aura - SR 25 - Immune electricity, petrification - Resist Cold/Fire 10 - HP136
Standard: Cast Searing Light. Hits Touch AC28. Tested 14 takes 28pts damage. No Save.

TR1 - AC21 - DR10/evil - SR15 - Resist Cold/Acid/Elec 10 - 35/153HP
Fort Save vs DC24: 30=Pass. Staggered 1 round.
Free: 5ft step NW
Standard: Attack Tested 10. Hit AC32=Miss!

TR2 - AC21 - DR10/evil - SR15 - Resist Cold/Acid/Elec 10 - HP153
Move: Move 25ft S
Standard: Attack Tested 14. Grapple CMB: 34=Miss!


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d20+20=38 ; d20+20=29 ; d20+20=39 ; d20+20=36 ; d20+15=31 ; d20+15=20 ; d20+10=24 ; d20+10=13 ; d20+22=24 ; d20+28=30 ; 2d6+6=10 ; 2d6+6=17 ; 2d6+6=15 ; 2d6+6=10 ; 2d6+6=16 ; 2d6+6=16 ; 2d6+6=13 ; d3=3 ; 2d6+6=18 ; 2d8+10=17 ; 2d8+10=26 ; 2d8+10=23 ; 2d8+10=21 ; 2d8+10=19 ; 2d8+15=21 ; d3=2 ; 2d6=6 ;
Saturday November 23rd, 2019 1:30:00 AM

Bosk is upset that the tested need to use so many cheap tricks with their god putting them in the perfect position and making their weapons appear and disappear.

Actions Full Attack Tested
Given that only my first round attacks and extra attack from haste can possibly hit him short of a natural 20, Bosk will instead use the remaining attacks to destroy his armor, shield and weapons (or if an item appears to be storing his weapons start by attacking this. Note that You dont use an opposed attack roll to damage a carried or worn object. Instead, just make an attack roll against the objects AC. ).

Bosk then takes a 5 ft step to the west and up in the air to hide his location from the tested.

I have ghost touch, blind fighting, see invisibility, etc/ I included +2 bonus for invisibility.
------------------------------

Main Hand Atk 1 with weapon of unknown bonus hit AC 45 confirm crit 40 for 17 dmg (43 if crit) + 10 sneak = 53dmg
Off Hand Atk 1 with armor spike hit AC 41 confirm crit = 42 for 10 dmg, 27 if crit + 17 sneak = 44dmg
Nat Horn Atk Hit AC 33 for 15 dmg +5 dmg from bane from embryon's tear = 20dmg +15 sneak = 35dmg
Main Hand Atk 2 with weapon of unknown bonus hit AC 27 for 23 dmg + 10 sneak = 33 dmg
Off Hand Atk 2 with armor spike hit AC 26 for 15 dmg +16 sneak = 31 dmg
Main Hand Atk 3 with weapon of unknown bonus hit AC 20 for 21 dmg + 16 sneak = 37 dmg
Off Hand Atk 3 with armor spike hit AC 15 for 10 dmg + 13 sneak = 23 dmg
Extra Attack from Haste with weapon of unknown bonus hit AC 31 for 13 dmg + 6 sneak = 19 dmg



DM Mitch  d20+15=30 ; d20+15=25 ; d20+34=51 ; d20+34=44 ; d20+29=40 ; d20+24=25 ; d20+19=32 ; d20+34=49 ; d6=5 ; d6=5 ; d20+31=51 ; d20+31=46 ; d6=2 ; d6=6 ; d6=5 ; d6=6 ; d20+32=34 ; d20+32=40 ; d20+27=41 ; d20+22=26 ; d20+17=18 ; d20+32=48 ; d20+32=37 ; d20+27=36 ; d20+22=31 ; d20+17=24 ; d10=5 ; d10=5 ; d10=7 ; d10=2 ; d20=4 ; d20=2 ; d20=6 ; d20+42=52 ; d20+42=59 ; d20+37=49 ; d20+32=50 ; d100=38 ; d20+42=56 ; d20+37=54 ; d20+32=50 ; d20+27=33 ; d100=42 ; d8=7 ; d100=64 ; d100=25 ; d100=71 ; d20+37=51 ; d10=7 ; d10=3 ; d10=5 ; d10=3 ; d20+42=48 ; d20+37=54 ; d20+32=39 ; d20+27=36 ; d100=5 ; d100=25 ; d100=30 ; d100=12 ; d10=2 ; d20+42=56 ; d20+42=44 ; d20+42=47 ; d20+32=38 ; d20+27=46 ; d20+27=39 ; d100=61 ; d100=52 ; d100=73 ; d10=10 ; d10=5 ; d10=1 ; d10=9 ; d10=1 ; d20=15 ; d20=2 ; d20=4 ; d20=10 ; d20=19 ; d10+20=28 ; d10+20=26 ; d10+20=23 ; d10+20=25 ; d10+20=22 ;
Saturday November 23rd, 2019 9:21:35 AM

Bosk is surprised when the Tested appears in his midst. While the Tested seem well prepared The Grim Avenger thinks that he is more so.
Wyaar uses a swift lay upon hands to recover a little and then fires point blankly at the Tested.
Restlin takes a moment to reflect upon the honor the Tested standing over his empty body exhibited before attempting to take over its body. (OOC: The Tested rolls a 21) The Tested fails to resist and Restlin now has a new body.(OOC: naming it RPT)
Sesha is incensed at the Tested in her midst. Alice cries out in pain as she takes the damage. The Tested resists the cloak of dreams (Will Save 33) so Sesha attempts to dominate but that too fails so she moves behind her fortress and changes shape. The attack of opportunity she draws from the tested as she moves fails to hit.
Hope and the Archmage Sesha is dominating gang up on Tested 11 but it remains standing.
Zane attacks Tested 12 hitting 3 times. He sends a warning out to his friends that he has lost a third of his health.
Beri has his storm giant show up asking it to buy him some time before retreating to the safety of Seshas fortress letting the team know his moves over the rings. The giant misses on all 3 attacks.



Kevintars Faithful continue their ritual.
Dock tinkles. (Zane Highlight to display spoiler: {I believe in you Iron Dragons})
Chuck says, This Marteus guy really seems like bad news.
The Watcher and Custodian are Silent
Uthras moves up to give Zane flanking and crits the tested.
Megaman goes to melee again but the DM remembers oh yeah that guy is flying so he shoots him with a pistol instead.
The skeletons shoot the tested attacking Wyarr again.

Archmage 8 casts Polar Ray on T-Rex 1 33 vs Touch (nat 20); 16 vs touch to confirm for 140 damage and 4 dex drain
Archmage 10 tries to dispel a T-Rex and fails
Archmage 12 continues choking
Worm that walks 3 moves up to gain flanking with the Tested against Garret and then attacks. (Nat 1 = miss)
Worm that walks 6 takes a double move action.
Tested 3 takes a full round withdrawal action to get away from the golems.
Tested 10 finished off TR 1.
Tested 11 makes a full attack against Garret and misses
Tested 12 makes a full attack against Zane and hits with two crits for 98 damage (missed once from invisibility)
Tested 13 hits Sesha once (missed thrice to blur) for 22 damage.
Tested 14 strikes at the area Tink just was but hits nothing. He glares at the spot suspiciously before swapping to his bow.
Tested 15 pursues Wyarr and attacks again dealing 126 damage to the paladin
Tested 16 strikes at bosks previous position.
Tested 17 attacks the storm giant for 124 damage.

DM Sanity buff tracker


Shadow Evocation DC: will 24
Repulsion save DC 23

All tested: haste

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 14 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage
Greater Priest 2 -
Agathas Greater Air Elemental - 63 damage
Agatha: 12 damage
Gaelen: 12 damage
Sprocket: 12 damage

Golem 2: 98
Golem 3:dead
Golem 4: dead
Golem 5: 25
Golem 8: dead
Golem 9: dead

Eldritch Knight 1: 87 - dancing, suffocating toadified
Eldritch Knight 2:dead
Eldritch Knight 3:dead
Eldritch Knight 4:
Eldritch Knight 5: dead
Eldritch Knight 6: dead

Archmage 1: dead
Archmage 2: dead
Archmage 3: dead
Archmage 4: dead
Archmage 7 : dead
Archmage 8: prismatic shield, fly, haste; 94 damage
Archmage 9: Dead

Archmage 10: fly
Archmage 11: CCd
Archmage 12: prismatic shield, fly - 92 damage
Arcmage 13: Dead
Arcmage 14:

Tested 1: CCd
Tested 2: CCd
Tested 3: 99
Tested 4: CCd
Tested 5:dead
Tested 6: dead
Tested 7:Dead
Tested 8: dead
Tested 9 : dazed - 2 con and 2 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14
Tested 10: dazed - 1 con and 1 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14
Tested 11: 253 - 4 Dex
Updated Stats are:
AC: 37 14 34
Reflex Save 15
Tested 11:
Tested 12: 26
Tested 13:
Tested 14:
Tested 15: 225
Tested 16:
Tested 17:
Tested 18:

Worm that Walks 1 - dead
Worm that Walks 2 - dead
Worm that Walks 3 - 0 damage
Worm that Walks 4 - dead
Worm that Walks 5 - dead
Worm that Walks 6 - 19 damage


Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment
Worm that Walks: 39/25/36, CMD 35, CE



DM Mitch 
Saturday November 23rd, 2019 9:30:12 AM

High above Marteaus seems to realize that he needs to win quickly before Kevintar is empowered enough to stand against him. He fires another series of magical bolts and charges his adversary summoning a black Scythe to his hand that he swings with power and grace. Kevintar is able to deflect a few more bolts but is struck by others. The scythe clips him twice, leaving blackened wounds. He cries out in pain, in trouble but not down yet. Below his followers intensify their efforts.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 103/181, DR 10/Evil 
Saturday November 23rd, 2019 10:13:43 AM

Wyaar is dead.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP -23/181, DR 10/Evil 
Saturday November 23rd, 2019 10:14:44 AM

Ooc: fixing header

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Saturday November 23rd, 2019 2:50:53 PM

Ooc: Would you be open to letting me use a hero point to cast Mass Heal on everyone?

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Saturday November 23rd, 2019 3:11:14 PM

Bosk calls to Wyaar in the shadow realm (Bosk is part in both realms right now) You can beat this. Draw upon your strength.

Ooc: use a hero point to interrupt the action and move backwards, two + to cheat death, etc. Characters get one at level up, and it looks like you haven't used hardly any.

DM Mitch  d20=10 ; d20=11 ;
Saturday November 23rd, 2019 3:41:25 PM

Bosk is able to Sunder the Gaunlets of the Weapon Master of Tested 16 sending a shortsword and longbow tumbling to the ground below. He damages, but fails to destroy, the greatsword. Tested 16's actions remain the same.

Tink's damage has been added to tested 15

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Saturday November 23rd, 2019 6:24:41 PM

OOC: Link to Map

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP -23/181, DR 10/Evil 
Saturday November 23rd, 2019 9:58:44 PM

Wyaar uses a couple of hero points to only be slightly dead

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 14/29 Quest Items  d20+35=41 ; d10+21=30 ;
Sunday November 24th, 2019 10:02:05 AM

Tested Restlin breathes a sigh of relief. He's pretty sure this orc he was in would have killed him outright if he'd failed.

Of course, he'd still be in the soul gem and able to take over something else, but it would really limit his options.

His relief is tempered by seeing Wyarr go down. Red floods his vision and before he knows it he's charging over to his friend.

"HEY DORK BUTT!" he screams as he slashes at Tested15.

Free: activate boots of speed
Move: Hustle over to Tested15
Standard: Hit AC 41 for 30 damage

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Sunday November 24th, 2019 11:06:46 AM

Bosk calls out over the ring, [b] Everyone, try to get close to me so I can heal you. Does anyone else need anything? They store extra weapons in their gauntlets. I sundered this guy's and plan to full attention and hack apart his armor with my weaker attacks.

Sesha - 192/320. AC 37  12d8=62 ; d4=1 ; 20d6=73 ; d20+11=28 ; d20+11=24 ; 8d6=30 ; 8d6=30 ; d20+11=25 ; d6=3 ; d6=4 ;
Sunday November 24th, 2019 1:26:03 PM


Sesha: (Polymorphed, Flying (10ft up), Huge Brass Dragon, Blink (50% miss chance 2/24 rounds, Blur (20% miss chance) Stoneskin 150/150, Cloak of Dreams: All creatures within 5ft at the beginning or end of their turn must save vs DC 28 or sleep for 1 minute. 6/24 rounds used.)

Saves owed to DM: None.

Bookkeeping: Archmage 12 is dead from Suffocation.

The last few had failed their will against her so easily...and now they were all resisting. These Tested were tougher than she liked. She felt more of Alices life for leave, taking damage meant for Sesha. It was necessary, but made her feel terrible.

She hears Bosks request for everyone to gather. She didn't like the idea of them all in one area for enemy spells, but healing was necessary too. She reassumes her Dragon forme, now that the breath weapon is ready, and burns a line of fire down through Tested 11.

Tested 11, 62 fire damage, reflex DC 28 for half.

------------------

Archmage 6

Spells Used: G. Invisibility, G. Dispel, T. Stop, DB Fireball, Emp. DB Fireball, Haste, M. Strike, M.M. Missile, M.Missile.

Following the orders of the great Brass Dragon who now commands it, Archmage now seeks to destroy her foes. He casts Chain Lightning, and crushes a quickening diamond when he does.

Worm 3, Archmage 8, Tested 11, and Tested 12 take 73 electricity damage. Worm 3 can make a reflex save DC 25 for half. All others only need make a reflex save DC 23 for half.

Then Archmage 8 casts Dominate Person on Tested 3, and orders him to slay the enemies of Sesha and the Iron Dragons. Will save, DC 24

------------------

.Hope.(115/115, Incorporeal, undead, haste, higher than enemy.) Link

Hope, incorporeal, throws blasts of witchfire at Tested 11, unless Seshas flame breath killed it. In which case, she throws them at Tested 12.

Hits touch ac 28 and 24 (adjusted for not having point blank shot), for 67 fire damage. Will save DC 22 or become sicked and fire vulnerable.
------------------

.Alice. (construct, 16/53, DR5, FH2, Shield Other Sesha) Link

Covered with rips and gashes in her fleshbound stuffing, Alice continues to moan pitifully. She throws herself into tested 13, hammering on its armor ineffectually.

----------------------
Spells in effect on self:
Barkskin, BloodwitchLore, Blink, Blur, Contingency, Cloak of Dreams, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: 1 round.



Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 232/311, Blindsense 60' Character 
Sunday November 24th, 2019 4:08:03 PM

Zane withdraws upwards gaining a bit of height. (total height 25') Then he flies towards the fortress to get the healing....

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=43 ; d20+24=38 ; d20+19=33 ; 4d6+23=39 ; 4d6+23=34 ; 4d6+23=36 ;
Sunday November 24th, 2019 10:18:50 PM

Beri calls for a greater planar ally to appear and aid them, a Planetar Angel.
You think there is any chance that ritual of theirs

The storm giant tries again, hoping his sword does a better job finding the target this time.
sword +29/+24/+19 (4d6+23/1720)
***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, 2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constantfreedom of movement

SG 6- hp 237 (haste)

Attack 1=43
Damage 1=39

Attack 2=38
Damage 2=34

Attack 3=33
crit roll = 13 (x3)
Damage 3=36

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravity, whirlwind, sunburst,
9 (5)- *Wail of the Banshee,

Active spells
Blink 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d20+19=21 ;
Monday November 25th, 2019 1:23:41 AM

Bosk curses under his breath as half the group flees to the fortress while leaving Wyaar behind....but seeing as the human took his advise and told death he wasn't ready to die just yet, the cleric of life and death fulfills his promise, even if catches fewer Iron Dragons in his healing spell as he would like. Bosk digs deep and prays to his god (uses a hero point) to cast a spell normally outside his ability...but if Marteaus can aid his followers Gargul can aid the Iron Dragons. Calling forth increased healing power he heals Kevintar's priests 1&2, lesser priest 2 Wyaar and RPT (assuming they are all on our side and W=Wyaar) for 200HP and curing them of most negative conditions. Next he casts a quickened divine favor on himself.

He then takes a 5ft step up and east to hide his location.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects  d4+1=4 ; d20+14=21 ; 5d8=20 ; 13d6=43 ; 13d6=49 ; 13d6=52 ; d20+32=49 ;
Monday November 25th, 2019 3:57:04 AM

Tink has no intention of leaving Wyaar on his own. The poor guy has taken quite a beating and needs some respite.

She gives up on her attack on the tested and makes her way to his side.

"Come on. Let's get you some cover"

Tink quickly teleports Wyaar into the fortress.

She isn't ready to get our of the fight though. Tink digs deep to keep going, summoning additional aid.

The Azatas light up Tested 15, while the T-Rex chomps at Tested 14.

-----------------
Move: Fly to Wyaar's side
Standard: Use Dimensional Step ability to teleport into the Fortress with him
Hero: Use Hero point for additional standard action. Cast Time Stop. Bonus rounds 1d4+1=4
-- Bonus1: Move: Out of fortress
-- Bonus1: Standard: Cast Repulsion (5ft). Will DC25 to get within 5ft of Tink.
-- Bonus2: Move: Put Staff of Burning away
-- Bonus2: Move: Retrieve Staff of Master Summoner
-- Bonus3: Cast Summon Monster IX: Ghaele Azata (GA3)
-- Bonus4: Cast Summon Monster IX: Ghaele Azata (GA4)

Summons: DC to dispel=34

Azata - AC28 - DR 10/cold iron and evil - holy aura - SR 25 - Immune electricity, petrification - Resist Cold/Fire 10 - HP136

Ghaele Azatas 1:
Cast Chain Lightning targeting Tested 15 as primary, Tested 16 as secondary. 43pts electric damage. Tested 15 Ref Save DC19 for half. Tested 16 Ref Save DC17 for half.
Ghaele Azatas 3:
Cast Chain Lightning targeting Tested 15 as primary, Tested 16 as secondary. 49pts electric damage. Tested 15 Ref Save DC19 for half. Tested 16 Ref Save DC17 for half.
Ghaele Azatas 4:
Cast Chain Lightning targeting Tested 15 as primary, Tested 16 as secondary. 52pts electric damage. Tested 15 Ref Save DC19 for half. Tested 16 Ref Save DC17 for half.

Ghaele Azata 2
Ready action: If Archmage 10 starts to cast a spell, cast Searing Light at him. Hit Touch AC21 (23 if he can't see invis) for 20pts damage. No Save.

TR2 - AC21 - DR10/evil - SR15 - Resist Cold/Acid/Elec 10 - HP153
Standard: Attack Tested 14. Grapple CMB: 49 (not sure if it has FoM, but the dino isn't the brightest so gives it a try)


DM Mitch  d20+17=29 ; d20+17=24 ; d20+17=26 ; d20+15=26 ; d20+14=17 ; d20+14=25 ; d20+15=28 ; d20+15=29 ; d20+33=48 ; d3=1 ; d20+33=43 ; d20+33=48 ; d20+33=47 ; d20+33=34 ; d20+33=38 ; d20+33=36 ; d20+33=35 ; d20+27=37 ; d20+27=37 ; d20+27=38 ; d20+27=40 ; d20+22=27 ; d20+22=38 ; d20+22=42 ; d20+22=30 ; d100=92 ; d20+22=30 ; d20+17=22 ; d20+17=25 ; d20+17=30 ; d20+17=23 ; d100=52 ; d20+15=20 ; d20+43=49 ; d10=3 ; d20+43=61 ; d20+43=58 ; d20+43=50 ; d20+38=46 ; d20+33=38 ; d20+28=42 ; d10=9 ; d10=2 ; d10=6 ; d10=3 ; d10=10 ; d10=6 ; d20=19 ; d20=17 ; d20=9 ; d20=12 ; d20=4 ; d20=5 ; d20=17 ; d20=13 ; d20=17 ; d20=12 ; d20=18 ; d20=18 ;
Monday November 25th, 2019 7:16:48 AM

Wyarr is a very pretty corpse at the moment.
Restlin gets mad and charges one of the tested.
Bosk announces his healing plans.
Sesha breaths fire again. Her archmage tries to spread the domination love, which fails, but succeeds in killing two enemies with Chain Lightning. Hope burns a Tested who stubbornly refuses to become fire vunerable.
Zane runs towards the healing.
Beri calls for a planar ally in backup.
Meanwhile his Giant continues to attack Tested 17
Bosk mass heals everyone in range.
Tink gets Wyarr to safety.

Dock Tinkles some more from behind cover
(Zane Highlight to display spoiler: {Dont get killed Zane!}
Chuck asks, Do we need to get ready to bow to Marteus?
The Custodian says, If we do, youre probably dead. You dont seem like the type that would survive much hardship.
The Watcher says, My abilities are more suited for observing and evasion or else Id be out there. Id only be a hindrance.
Megaman shoots 15 again.
The two skeletons manage to finish off 15.

Kevintars faithful continue their ritual.

Archmage 10 turns invisible.

Worm that Walks 6 takes a full round withdrawl away from the lumbering golems
Worm that Walks 3 attempts to hit Garret with a harm spell but cannot touch the nimble halfling.
Tested 3 charges Sesha and hits her for 23 damage before falling asleep from her cloak of dreams.
Tested 10-14 all swap to their bows and shoot at Garret, but completely fail to hit him.
Tested 16 attacks one of the people doing the ritual.
Tested 17 finishes off Beris giant.

The Iron Golems lumber towards the only enemy on the ground, the worm that walks.

DM Sanity buff tracker


Shadow Evocation DC: will 24
Repulsion save DC 23

All tested: haste

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 14 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage
Greater Priest 2 -
Agathas Greater Air Elemental - 63 damage
Agatha: 12 damage
Gaelen: 12 damage
Sprocket: 12 damage

Golem 2: 98
Golem 3:dead
Golem 4: dead
Golem 5: 25
Golem 8: dead
Golem 9: dead

Eldritch Knight 1: 87 - dancing, suffocating toadified
Eldritch Knight 2:dead
Eldritch Knight 3:dead
Eldritch Knight 4:
Eldritch Knight 5: dead
Eldritch Knight 6: dead

Archmage 1: dead
Archmage 2: dead
Archmage 3: dead
Archmage 4: dead
Archmage 7 : dead
Archmage 8: dead
Archmage 9: Dead

Archmage 10: fly
Archmage 11: CCd
Archmage 12: Dead
Archmage 13: Dead

Tested 1: CCd
Tested 2: CCd
Tested 3: asleep
Tested 4: CCd
Tested 5:dead
Tested 6: dead
Tested 7:Dead
Tested 8: dead
Tested 9 : dead
Tested 10:
Tested 11: dead
Tested 12: 129
Tested 13:
Tested 14:180
Tested 15: 225
Tested 16: 97 damage, gauntlets destroyed, weapon has taken 17 damage
Tested 17:39 damage

Worm that Walks 1 - dead
Worm that Walks 2 - dead
Worm that Walks 3 - 61 damage
Worm that Walks 4 - dead
Worm that Walks 5 - dead
Worm that Walks 6 - 19 damage


Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment
Worm that Walks: 39/25/36, CMD 35, CE

Map[/i]


DM Mitch 
Monday November 25th, 2019 7:16:59 AM

High above the battle Marteus and Kevintar continue to square off. Kevintar is starting to be enshrined in a golden aura and his wounds are starting to heal. It would appear the ritual might be finally taking effect.
Marteaus attacks! Kevintar is the willow in the wind, and dodges or deflects every attack. He never attacks back. Bolts of sickly green energy blow huge chunks out of the tower below Kevintar where they are redirected as Kevintar bats some away with the back of his hand. Marteus brings his scythe to bear as well and Kevintar is always just out of reach of the wicked blade. In some cases moving so fast he appears to teleport out of its path. Perhaps the tide is starting to turn...


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items  d20=11 ; d4+5=7 ; 3d8+14=30 ; d20+28=39 ; d20+23=42 ; d20+18=24 ; d20+28=31 ; d20+23=41 ; d20+18=38 ; d8+16=17 ; d8+16=17 ; d6=2 ; d6=5 ; d8+16=24 ; d6=1 ; d20+37=41 ; d20+37=48 ; 4d6+3=16 ; 4d6+3=16 ; d20=4 ;
Monday November 25th, 2019 11:56:34 AM

Restlin is done being in any body but his own, but he can't very well let this brute he's taken over run amok. Although...he was really close to Agatha...

No, that's not very heroic of him. He puts a plan into action, hoping it pans out. He books it over to those rune golems, dropping his greatsword, short sword, shield, bow, and any other weapons he can find on him while he runs. He pops back into his body, then instantly starts casting time stop, hoping that dumb orc won't have time to react. He nails it.

Press your luck: 11 - I choose an extra standard action. Time stop = 1d4+4 = 7 rounds

He breathes a sigh of relief, then gets to work.

Round 1: Summon Monster IX: Trumpet Archon next to Wyarr
Round 2: Summon Monster IX: Astral Deva
Round 3: Summon Monster IX: Astral Deva
Round 4: Mage's sword on Tested15
Round 5: Mage's sword on Tested15
Round 6: Telekinetic sphere around Tested15 and the two mage's swords
Round 7: Silent image just outside the sphere in front of Tested15's face: The words "GET BENT" in big, bright, pink, bubbly letters.

He moseys back to Sesha, casually leans against the building next to her, and waits as time catches up. "Hey love. Miss me?" he asks as his summons do their thing.

Trumpet archon casts heal on Wyarr. 140 HP healed to Wyarr.
Deva1: Full attack on Tested10. Hits AC 39 for 17, Hits AC 42 for 17. All other attacks miss. Both hits require a DC27 fort save or he's stunned for 2 and 5 rounds, respectively.
Deva2: Full attack on Tested14. Hit AC 41 for 24 damage. All other attacks miss. DC27 fort save or stunned for 1 round.

Mage's sword1 hits AC 41 for 16 damage.
Mage's sword2 hits AC 48 for 16 damage.

Restlin's AC is 25/15/20 this round. CMD 24.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+43=61 ; d20+43=45 ; d20+38=53 ; d20+38=58 ; d20+38=48 ; d20+33=51 ; d20+33=34 ; d20+28=40 ; d20+43=53 ; 8d8+12=49 ; 2d8+12=23 ; 2d8+12=25 ; 2d8+12=21 ; 2d8+12=26 ; 2d8+12=16 ; 2d8+12=22 ; 2d8+12=24 ; 2d8+12=18 ;
Monday November 25th, 2019 1:01:00 PM

Garret continues his flurry of small furry hands and fists against the enemies near him, ignoring the battle above.

OOC:
Very sorry, all, for the sudden disappearance of Garret: quite the sudden family emergency.
Reading back, I just see 55 damage from Tested, thanks DM for not slaughtering Garret while I was away.

Garret attacking worm 3 (thats the only target I see on the map next to him now) AC 39: Hit AC 61, 45, 53, 58 (threat, 48 to confirm), 51, 34 (miss), 40, 53, Damage: 49+23+25+21+26+16+22+24+18 = 224


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil  d20+28=44 ; d8+9=17 ; 3d6=10 ;
Monday November 25th, 2019 1:18:14 PM

Wyaar is moved! And then healed! Maybe twice!

No longer dead, he rises up and moves over to one of the very convenient arrow slits in the fortress to send an arrow arcing outwards one of the tested.

"Thank you, my friends, for once again bringing be back from the brink." he sends over the rings.

~~~~

Move action to stand up
Standard Action: Attack Tested 16

Attack hit AC 44, 17 piercing, 10 combo of fire, elec, cold



Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Monday November 25th, 2019 1:35:37 PM

Over the rings,"Haste refresh next round at the Fortress, gonna try something new on that Tested in just a few seconds"
Zane drops to 15' and a bit sideways over the Fortress, and he drops the Dragon form reverting to 'Taur again.

Sesha - 305/320. AC 37  20d6=70 ; d100=4 ; d20+13=32 ; d20+13=32 ; d20+13=26 ; d20+13=28 ; 2d6=8 ; 2d6=8 ; 2d6=6 ; 2d6=7 ; 6d6=13 ; 6d6=22 ; 6d6=24 ; 6d6=27 ; d20+11=25 ; d20+11=23 ; 8d6=27 ; 8d6=27 ; d6=6 ; d6=1 ; d20+14=23 ; d20+14=26 ; d20+9=17 ;
Monday November 25th, 2019 7:57:13 PM


Sesha: (Polymorphed, Flying (10ft up), Huge Brass Dragon, Blink (50% miss chance 2/24 rounds, Blur (20% miss chance) Stoneskin 150/150, Cloak of Dreams: All creatures within 5ft at the beginning or end of their turn must save vs DC 28 or sleep for 1 minute. 6/24 rounds used.)

Saves owed to DM: None.

Bookkeeping: None.

Sesha whips her neck around, coming face to face with her consort. In a flash, she is in her elven form again, lithe and graceful and covered in blood and ash. Grasping Restlin by the shirt, she sets her feet and dips him backwards, kissing his face, the embrace full of passion and vigor. She shoves him away and gives him a wry smile, her face smudged with soot. And likely now, his is as well.

"There's a very good chance Mage-Priest, that neither of us will ever feel more alive than we do right now! Burn it into your mind, your heart, and never forget it. I've centuries to live, and I may never top this moment!"

She reassumes her dragon forme after a hearty laugh, which turns into a deep, bass roar.

She uses one of the spells gained with her ritual of leeching, Chain Lightning, and casts it into Tested 12, where it bounces to the Worm that Walks.

70 damage / Reflex Save, DC 27 for the Tested, 25 for the worm.

She then casts a quickened spell, Bestow Curse, on Tested 16. Will Save, DC 25, or suffer 4 penalty on attack rolls, saves, ability checks, and skill checks until he dies.

------------------

Archmage 6

Spells Used: G. Invisibility, G. Dispel, T. Stop, DB Fireball, Emp. DB Fireball, Haste, M. Strike, M.M. Missile, M.Missile, C Lightning,

Following the orders of the great Brass Dragon who now commands it, Archmage now seeks to destroy her foes. He casts meteor strike into the Tested 12 and Worm that Walks, with 2 meteors into each of them.

Missile 1: Hits touch 32 for 8 (Tested)
Missile 2: Hits touch 32 for 8 (Tested)
Missile 3: Hits touch 26 for 6 (Worm)
Missile 4: hits touch 28 for 7 (Worm)

Both save at -4 against..

Explosion 1: 13
Explosion 2: 22
Explosion 3: 24
Explosion 4: 27

Total: 86

Reflex 26 ( at -4) for half.

------------------

.Hope.(115/115, Incorporeal, undead, haste, higher than enemy.) Link

"Stupid Mage!", shouts Hope. Stop trying to show me up!

She throws twin fire bolts at Tested 12, hitting touch AC 25 and 23 for 59 total fire damage. Will save DC 22 or be sickened and fire vulnerable.
------------------

.Alice. (construct, 4/53, DR5, FH2, Shield Other Sesha) Link

Staggering under the weight of her wounds, Alice attacks tested 13. She misses each attack.

----------------------
Spells in effect on self:
Barkskin, BloodwitchLore, Blink, Blur, Contingency, Cloak of Dreams, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: available next round.


Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d20+27=46 ; d20+27=35 ; d20+22=34 ; d20+17=27 ; 3d6+15=28 ; 3d6+15=23 ; 3d6+15=23 ;
Monday November 25th, 2019 11:07:22 PM

Beri turns to the summoned Planetar Angel
So... look up. Yes, that's exactly who you think they are. Don't worry, we aren't interrupting them, our problem is down here. We are focused on taking out the evil down here. These guys are chewing us up pretty fast, could you please help rid this world of some of this evil while the powers above fight it out, specifically that tested 17?... Oh, and I have the money for you here.

holy +3 sword attack 1 = 46
crit = 35
damage = 28

holy +3 sword attack 2 = 34
damage = 23

holy +3 sword attack 3 = 27
crit = 35
damage = 23

Beri's then starts to summon a new elder earth elemental

Angel
hp 229 (17d10+136); regeneration 10 (evil weapons and effects)
AC 32, touch 13, flat-footed 28 (+4 Dex, +19 natural, 1 size; +4 deflection vs. evil)
Fort +19, Ref +11, Will +19; +4 vs. poison, +4 resistance vs. evil
DR 10/evil; Immune acid, cold, petrification; Resist electricity 10, fire 10; SR 27

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravity, whirlwind, sunburst,
9 (5)- *Wail of the Banshee,

Active spells
Blink 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells  d20+23=28 ; d20+33=48 ; 2d8+10=15 ; 2d6=5 ; d20+26=33 ; 2d6+6=11 ; 2d6=10 ; 4d6=14 ; d20+20=25 ; 2d6+6=14 ; 4d6=11 ; d6=3 ; d6=1 ; d20+30=33 ; 2d8+10=16 ; 4d6=14 ; d20+15=19 ; 2d6+6=10 ; 4d6=14 ; d20+26=46 ; d20+26=37 ; 2d8+10=21 ; 2d8+10=24 ; 4d6=9 ; d20+16=35 ; d20+16=25 ; 2d6+6=12 ; 2d6+6=11 ; 4d6=18 ; d20+35=50 ; d20+35=54 ; d20+35=49 ; 2d8+10=16 ; 4d6=10 ; 2d8+10=21 ; 2d8+10=18 ; 4d6=13 ;
Monday November 25th, 2019 11:33:52 PM

1ooc: remember that the people doing the ritual are all dark walking and have concealment

Over the ring he calls out, [b]Keep an eye on the one that went invisible. Call out his location over the ring so he cannot sneak up on us, along with any other invisibles).

Actions Full Attack Tested
Given that only my first round attacks (one main hand one off hand) and extra attack from haste are likely to hit, Bosk will instead use the remaining attacks to destroy his weapons, followed by his shield and armor .

Bosk then takes a 5 ft step south east

I have ghost touch, blind fighting, see invisibility, etc/ I included +2 bonus for invisibility.
------------------------------

Main Hand Atk 1 with weapon of unknown bonus hit AC 48 for 15 dmg + 15 sneak = 30 dmg
Off Hand Atk 1 with armor spike hit AC 41 confirm crit = 33 for 11 dmg, 27 if crit + 14 sneak = 41dmg
Nat Horn Atk Hit AC 25 for 14 dmg +4 dmg from bane from embryon's tear = 18dmg +11 sneak = 29dmg
Main Hand Atk 2 with weapon of unknown bonus hit AC 33 for 16 dmg + 14 sneak = 30 dmg
Off Hand Atk 2 with armor spike hit AC 19 for 10 dmg +14 sneak = 24 dmg
Main Hand Atk 3 with weapon of unknown bonus hit AC 46 (confirm crit 41) for 21 dmg (45 if crit) + 9 sneak = 30 dmg (54 if crit)
Off Hand Atk 3 with armor spike hit AC 35 (confirm crit 29) for 12 dmg (23 if crit) + 18 sneak = 30 dmg (41 if crit)
Extra Attack from Haste with weapon of unknown bonus hit AC 50 for 16 dmg + 10 sneak = 26 dmg

AoO if available hit AC 54, confirm crit 53 = 39+13 sneak = 52 dmg

Bosk then casts a quickened bless spell centered on himself

Note that Bosk has over land flight, air walk, dark vision, blind fighting, ghost touch, magic circle against chaos (or Marteaus/his followers anticipated alignment), cannot be flanked, SR 20, combat reflexes, reach, is blinking, and has concealment. Bless, Divine Favor, Death Ward
Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarabs possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP) At 8th level, you can teleport up to 10 feet perclericlevel per day as a move action .
Greater Insight - (SP) At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects  13d6=54 ; 13d6=37 ; 13d6=48 ; 13d6=36 ; d20=8 ;
Tuesday November 26th, 2019 5:25:46 AM

Ghaele Azatas 1 and 2 have no intention of letting Archmage 10 off the hook just yet. Invisibly, they watch and wait for him to cast another spell. He might not know it, but they can see invisible.

Ghaele Azatas 3 and 4 fire off Flame Strike spells right now. They're not going to wait.

The T-Rex bites at the air.

Tink swaps her staves around, ready to get blasting again.

-----------------
Move: Retrieve Staff of Burning
Move: Put Staff of Master Summoner away

Summons: DC to dispel=34

Azata - AC28 - DR 10/cold iron and evil - holy aura - SR 25 - Immune electricity, petrification - Resist Cold/Fire 10 - HP136

Ghaele Azata 1:
Ready action: If Archmage 10 starts to cast a spell, cast Flame Strike. 54pts damage (27pts fire, 27pts other). Ref Save vs DC19 for half.
Ghaele Azata 2:
Ready action: If Archmage 10 starts to cast a spell, cast Flame Strike. 37pts damage (18pts fire, 18pts other). Ref Save vs DC19 for half.

Ghaele Azata 3:
Standard: Cast Flame Strike. 48pts damage (24pts fire, 24pts other). Ref Save vs DC19 for half. Targeting Tested 15 if it is still alive, otherwise Tested 14 if it is alive, otherwise Tested 12
Ghaele Azata 4:
Standard: Cast Flame Strike. 36pts damage (18pts fire, 18pts other). Ref Save vs DC19 for half. Targeting Tested 15 if it is still alive, otherwise Tested 14 if it is alive, otherwise Tested 12

TR2 - AC21 - DR10/evil - SR15 - Resist Cold/Acid/Elec 10 - HP153
Standard: Attack Tested 14. Only hits on a 19 or 20. d20=8=Miss!


DM Mitch 
Tuesday November 26th, 2019 7:05:51 AM

Restlin dumps his borrowed body and time stops for some summoning fun.
Garret remembers he exists and hits someone (I totally tried to kill you last round but everyone rolled poorly XD)
Wyarr thanks his friends for the healing and shoots an arrow.
Zane gets in position to haste and try something new.
Sesha is feeling very lively at the moment and shares it with Restlin before going back into battle.
Beri finishes summoning and starts another.
Bosk attacks and sunders a tested.
Tink's summons bombard the battlefield.

Marteus continues to go all out in attacking Kevintar with his scythe and energy beams. Kevintar ducks, dodges, weaves and deflects. No matter what Marteaus does he just cannot touch Kevintar. In frustration, Marteaus charges and...Kevintar paralyzes him with a touch. Marteaus is immobile on the ground.

Kevintar walks over to his immobilized brother and says, You shouldnt have underestimated the path of enlightenment and self-actualization. He bends down and claims one of the Rings of Ascension from his brothers hand. He places the Water Ring of Ascension on his own hand and says. To the victor goes the spoils As Kevintar moves away from his paralyzed brother, he waves his newly ringed hand and an icy barrier starts forming around Marteus. Well catch up some more later, Brother.

His foe defeated, Kevintar floats towards the dragons. The black storm clouds that had gathered around the battle begin to disperse. With a wave of his hand he halts the combat below, immobilizing Marteauss followers just like their god. Enough bloodshed on my account. Enough of it has been spilt over the last few centuries.

Gealen and three other remaining priests gather around and bow deeply. Agatha and Sprocket hand back, Agatha looking aside a moment to beam over at Sesha. My faithful. Much have you suffered to free me, and so few remain. I will remain forever in your debt. May my former master guide the souls of our lost numbers to true peace. Im afraid a long, hard journey still remains if were to build a true faith for my teachings. The priests nod solemnly, still surrounded by dead friends and colleagues. A few of them cry silently, though they keep their faces composed.

Turning, the new immortal power addresses the party. And you, Iron Dragons, I owe as much. You purged my faith of the evil I so foolishly reached out to long ago and despite seeing the true horror of what I now regret you found it in yourself to give me a chance. Your names will forever be praised by any who follow my teachings for as long as my teachings exist. he bows to them. The priests follow suit.


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Tuesday November 26th, 2019 10:28:55 AM

Bosk stops shadow walking with the priests. You must thank Gargul as well for this second chance. After we explained the situation, it was he that agreed to trust our judgement and trusted you had the ability to evolve into something better than you were.

I pray you will continue on this reformed path which you have demonstrated for us.


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday November 26th, 2019 10:56:39 AM

Garret looks around as his foe suddenly stops fighting. Finally he looks up and notices that the big guy is talking to them. He nods in agreement with Kevintar and says, Yeah, evil sucks. Garret hasnt been good with figuring out how to act in from of immortal powers, so he looks around to try and take clues from those around him. Then he looks around to see if theres any food left in the leftover areas where the kitchen had been shoved aside for the massive battle.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Tuesday November 26th, 2019 10:59:12 AM

Restlin's head swims as Sesha's exuberance is expressed. Hope's words sneak into his ear and he breaks his embrace just temporarily.

"Lady, when I start trying, you'll know it."

***

And just like that, it's all done. He looks up at Kevintar, still wondering if they made the right call.

"Well guys, at least we got a god that owes us a favor now. That'll come in handy. So...we're done, yea? This mess really over? There are a lot of seriously powerful followers of Marteus here still. We just gonna let them walk and go spread their nonsense? Their brand of nonsense gets people killed."

He walks forward and looks up at Kevintar. "Ok dude. My legacy is super important to me. I'm gonna be real sore if we end up being known as the Dragons who brought about ruin." He pauses. "You seem pretty cool, though. A little ascetic for my tastes, but so is Zane, and we get along just fine. What exactly are you going to be the god of, anyway?"

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Tuesday November 26th, 2019 12:43:04 PM

Zane remains flying, and crosses his arms, as Restlin makes his comment, he nods in his direction. Little does the Mage know just how hard Zane struggles to maintain his calm.
"Aye, just what domains are you planning on accepting some of the responsibility for. I see you've used the Water Ring to proceed with your Ascension."
Zane wonders how this will affect sailors and those who ply a trade involving the Seas....

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Tuesday November 26th, 2019 1:18:04 PM

Ooc: Is there a second ring of Ascension on Marteaus hand? With a tricky DM I could read it either way. If not, disregard. If so...

I could no help but notice that there is a second ring of Ascension on Marteaus hand. Are we going to leave that with him? I would feel better bringing it to Gargul. I worry about retaliation from Marteaus if he retains his power... otherwise, I have a couple ideas for its use.

Ooc: (As much as I would love to see Bosk use it to become an immortal power, wouldn't it be amazing if our Iron Tower became a sentient immortal power! Safest base in the World!)

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Tuesday November 26th, 2019 3:06:02 PM

Wyaar is in the tower when all of this ahppens, but when the fighting stops he lowers his bow and watches the remaining followers of Marteus with a wary gaze, I do not like the idea of letting them go free he puts over the ring

"Guardian.. could you detain these followers of the bested God? Let Gargul judge them as he will." he asks of the tower guardian, thinking it best to turn them over to the local powers that be.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Tuesday November 26th, 2019 5:44:19 PM

Tink is still quite wary. After all, should a Justicar feel good about a prison break? Based on how many times Kevintar's followers have lied and manipulated the party, she isn't ready to believe the head of their faith straight away. Only when Gimp or Gargul say things are ok will she relax... a little.

She gives a very slight nod of her head to Kevintar "It is our duty to fight evil. Wherever we find it" Tink looks about the room and then back to Kevintar "What do you plan to do now? How do you plan on making amends for past misdeeds?"

Calling the Second Cataclysm a 'misdeed' feels quite generous.

Sesha - 305/320. AC 37 
Tuesday November 26th, 2019 8:28:38 PM


Sesha isn't quite sure that she and her allies aren't being a little too casual. Yes, they did Kevintaur a great favor, but only because Gargul set them down the path and gave his approval later.

"Perhaps we shouldn't play fifty questions with deities and powers.", she says over the ring. She isn't even certain that a deity ever owes amends to mortals.

And besides, if the divine power... not even a god... who just smote down Marteus in twelve seconds says the battle is finished.. well, in her book it is finished. So instead, Sesha finds her way to Agatha.

"It's encouraging, isn't it? To think that mortals can put gods back on their feet with enough effort?"



Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday November 26th, 2019 9:23:25 PM

Beri floats down and returns to his human form, trying to not look too out of sorts after the many days they've spent completing the quest Gargul laid before them. He looks at Bosk pondering the ring.

You can disapprove of Marteus and his followers, but they were following Gargul's instructions. I don't think it's our place to interfere. The real question is what is in store for the Wold at this point. I can't imagine such a power shift won't have an affect that ripples across the Wold for ages to come.

DM Mitch 
Wednesday November 27th, 2019 5:13:52 AM

(OOC: There are 3 more Rings of Ascension on Marteuss fingers)
Bosk stops shadow walking with the priest. He explains to Kevintar he should thank Gargul for them being there and then prays Kevintar remains reformed. The horned cleric then asks after the other Rings of Ascension on Marteuss hand, explaining he has some ideas with how they could be used.

Kevintar says to Bosk, Although my father did imprison me; I do owe him my thanks for without him doing that I would never be where I am today. Also he did put you on the path to aiding me and for that I will be grateful. he takes a pause and then says, Regarding the Rings of Ascension...I dont think any individual should possess more than one. I am not intending to let my brother keep the rings of course but I havent decided what exactly should be done to each of them. Perhaps one could be placed in that vault of yours or we could consider your suggestion after I talk with my brother later. He isnt going anywhere right now though as he is currently paralyzed and on ice.

Garret looks around when everyone suddenly stops fighting. He looks up and notices Kevintar is talking to them and says, Yeah, evil sucks. before doing the typical Garret move and looking for food.

Kevintar just nods at Garrets sentiment.

Restlin looks up at Kevintar wondering if they made the right call. He addresses Kevintar explaining that his legacy is important to him and says he is going to be sore if Kevintar brings about ruin. He then asks what Kevintar is going to be the God of as he remarks on how the Powers asceticism reminds him of Zane.

Kevintar says to Restlin, Given my history you are right to be wary. As Gaelen can attest I am a power dedicated to the ideals of Self-Realization and Redemption.

Zane crosses his arms as Restlin mentions him. The Mage Priest has no idea how hard Zane struggles to deal with his dragon blood. Zane asks Kevintar what domains he will have association with and wonders what Kevintars possession of the water ring of ascension means for the sailors of the Wold.

Kevintar says to Zane, I will have association with the domains of Self-Realization and Redemption (OOC: Good and Strength subdomains) which I was able to offer to Gaelen and the rest of the faithful. I think this ring, which called out to me may also perhaps open up the Water domain as well but Im not sure about that.

Tink is still quite wary. When should a Justicar feel good about a prison break? Also considering how many times theyve been mislead by Agatha and the rest she isnt ready to believe the head straight away. She is waiting for Gargul or Gimp to say things are okay to relax. She explains they fight evil where they fight it and then asks Kevintar what he plans to do now and how he will make amends for his past misdeeds.


Kevintar says to Tink
I can understand your wariness. As for what I am going to do now, well Ill work with my remaining followers to grow our number; making pacts and teaching others how to overcome their circumstances and become better versions of themselves. Perhaps well see if any of Marteuss people are interested in turning over a new leaf. I plan to make amends for what I did in the past by helping others to do the same. Ill also help Gaelen's Cohort, Agatha in her quest to bring back her patron if I can.

Sesha feels a little uneasy with her party members casualness towards Kevintar. She suggests over the rings that they shouldnt play 50 questions with Deities and Powers. She also thinks about how Kevintar is a power not a God and goes over the Agatha and remarks how encouraging it is that mortals can put Gods back on their feet with enough effort.

Agatha says, I know and he says hes going to help us bring back Janiterri and Serenbeth.

Beri floats down and returns to his human form not trying to look too out of sorts. He looks at Bosk and says that you can disapprove of Marteus and his followers but they were following Garguls instructions. He remarks that the real question is what is in store for the Wold as he cant imagine this power shift wont ripple for ages to come.

Suddenly the party hears cackling up above. It seems Beris words were prophetic as above a figure stands next to the fallen Marteas holding a ring up in triumph. Her pale white face fades to a black body with a red hourglass, six arms raised in the air in triumph and a scorpion tail behind her. Jancassis.

Stowing the ring, she kneels down to caress Marteauss cheek. It seems our dear leader has gone and lost to his pathetic brother. How pathetic. For to long have you held your power over your fellow gods Marteaus, promising us power but lording your own over us. Now here you are, alone and helpless, and vengeance is mine.

With a sudden motion her tail whips forward and into the fallen god causing him to scream out in pain. The attack seems to break whatever spell Kevintar had him under; the crystal that enveloped him shatters and vanishes to nothing and he rolls away from Jancassis, clutching the wound in agony, before vanishing. His followers below also vanish.

She then looks directly at Bosk and says, "You have served your mistress well. My Avenger. For without you I'd never have this fire ring."

Kevintar was not idle through all this. As soon as her presence was known he started to fly swiftly towards Jancasis. She bows and speaks down to him as he ascends, Vengeance for both of us. Enjoy your freedom.

Kevintar starts to reply but she vanishes as swiftly as Marteaus had. Looking troubled, he rejoins his followers and the dragons.


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Wednesday November 27th, 2019 7:21:44 AM

Restlin blinks as Beri makes a really, really good point.

"Didn't think of it like that, dude. You may be on to something."

Then Jancasis shows up. He knows Bosk pays her no small amount of homage, but eeeeesh. He's not sure THAT whole scene was a good thing. He lets loose a low whistle and waits to see how Bosk reacts.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday November 27th, 2019 1:34:32 PM

Garret looks over and thinks. He points and starts to say, "Hey, isn't that..." and then it's over. He also looks over at Bosk for a reaction...

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Wednesday November 27th, 2019 1:39:56 PM

Just to be clear, making a direct line to Gargul, ASAP.

DM Mitch 
Wednesday November 27th, 2019 2:43:29 PM

The attack by Jancasis freed Marteaus from Kevintars spell. Marteaus fled taking his followers and the remaining rings with him.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Wednesday November 27th, 2019 2:51:25 PM

Ooc: you can delete that post. I missed that he fled

DM edit: deleted as requested.

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Wednesday November 27th, 2019 3:52:18 PM

As things progress, Zane goes defensive during part of it, and when only one is still there, he stays ready, but relaxes and listens as things are discussed amungst everyone still at the scene....

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Wednesday November 27th, 2019 4:35:28 PM

"I guess.. that is that.." Wyaar says as Marty and his followers disappear. "To Gargul then.."

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday November 27th, 2019 4:56:20 PM

Beri watches as the balance of power shifts among third god.
The druid notices that Bosk seems to be a little in shock over what he just saw.
I... I didn't see that coming. I hope that this ends up being a fortunate turn of events, but I agree we should head to Gargul. He should be able to tell us more about how this shift in power will play out upon the inhabitants of the Wold.

Sesha - 305/320. AC 37 
Wednesday November 27th, 2019 6:00:12 PM


Sesha watches Jancaissis leave with no small amount of pension. Why couldn't THAT one have been the one trapped? Serenbeth owed her one, and as today taught them, gods can lose to powers.



RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Wednesday November 27th, 2019 7:45:31 PM

Jancassis. As if Marteus wasn't enough. The ring will make her even more powerful, and with her directly opposed by Pantheon, this day is just getting worse for Tink. What have they done?

"Let's get out of here"

DM Mitch 
Thursday November 28th, 2019 8:22:03 AM

Restlin agrees that Beri has a good point then Jancassis shows up and hes not sure that what happened was a good thing.
Garret goes to remark on Jancassis being there and before he knows it; its over. He then observes Bosk.
Bosk wants to lead the rest of the group in a direct line to Gargul
Zane becomes defensive as things go down. He stays ready but relaxes a little as things get discussed.
Wyaar says that he guesses that is that and agrees they should head to Gargul.
Beri watches as the balance of power shifts amongst a third God and then agrees they should seek out Gargul.
Sesha watches Jancassis leave with no small amount of pension and laments that Jancassis is not the one trapped. She knows her patron owes her one and that Gods can lose to powers if the circumstances are right.
Tink sees Jancassis gain power and things just get worse for Tink. With Jancassis opposed to Pantheon this day is just getting worse for the Justicar. She agrees they should get out of there.

However before the Iron Dragons can travel to Gargul...with a Thwump and a puff of smoke Gimp the Imp appears. Hey Iron Dragons! I hope Im not too late!

He does a 360 surveying the remnants of the Bone Tower and the site surrounding it that was just a battlefield and lets out a low whistle.

He says, So I guess the band formerly known as the Gods of Testing is splitting up. With Marteus weakened by his defeat with Kevintar he no longer has the power to keep all of them under his thumb. You just witnessed Jancassiss reaction to what went down. Gaal and Caeroldra have sought to strike out on their own as well. As you know The Bossman was the only God who was a member of both The Gods of the Wold and The Gods of Testing because He wanted to act as a balance but it looks like that balance is shifting. Marteus will likely be less active for a time, Jancassis might be more so, emboldened by her new acquisition. Who can say what Gaal, Caeroldra and Warrd will do? The Bossman will remain a member of the The Gods of the Wold Pantheon at least despite the dissolution of The Gods of Testing as a unit. While unexpected, the Bossman is hopeful that this change will actually serve to weaken the harsher aspects of the Gods of Testing for the most part and hopefully turn out to be a good thing. Even if Jancassis possesses one of the rings of ascendency, she is no match for the unified front of the Woldian Pantheon and its allies among the immortal powers. Were Jancassis to attempt to make a grand move against the Wold and its people, Alemi, Domi, Pantheon, Flower, Ffloy and the Bossman stand ready to counter her.

He then says, Things arent all that uncertain, though. At least it turns out The Bossman and I may have been wrong about Kevintar. It looks like his imprisonment actually changed him for the better, but looks like you figured that out on your own. Hold on a minute Im getting something from the boss man.

Gimp looks off into the distance and says Mm hmm, okay, okay. I got it. before turning back to the Dragons, So the boss man wants me to tell you that you made the right decision in aiding Kevintar in his battle against Marteus. With everything out in the open and Kevintar free again; He has looked into Kevintars heart and saw that one of his sons, at least, is earnest in his desire to move beyond what he used to be and become better. There is nothing to fear from Kevintar with respect to another year of Ascension. Although the boss man is leery of immortal powers and the pacts they forge with witches (he scowls looking from Sesha, To Gaelen, To Agatha) he seems to think that Kevintar may prove to be the exception to the rule.

He looks to Sesha directly and says, The bossman says he isnt pleased with your use of Wolds Blood but you get a pass as you were trying to save the world in an adventuring party, this time, but he might not be so forgiving in the future, especially if you are retiring.
He looks directly to Agatha and says, The bossman also isnt pleased with you magicking the undead constructs weapons to work during the battle but you also did it to save the world so he will spare you his ire this time. However if you keep pushing the envelope, your time in the afterlife may be unpleasant.

To Kevintar he says, You got a second chance, kid. The Bossman says dont squander it as even if your intentions are good, you still have to work at it each and every day, but you know that. Good luck.

To the Iron Dragons he says, Make sure you get the undead and constructs and the er undead / construct back to the places they came from. Their presence is kind of giving the boss man a headache.


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday November 28th, 2019 11:51:00 AM

Garret stands there, mouth agape, as Gimp tells all about the power and their petty squabbles. He says, "Huh, guess those, uh, people? are just like everyone else."

When he mentions the constructs, he looks around to see who and what might have survived the battle. In all the chaos, he wasn't able to keep track of his own party, never mind their invited guests. He pulls a turkey leg out of a hidden pocket and mumbles, "I was saving this one, never thought I'd be so far from food for such a long time." He takes a bite and looks to see if there's anyone else nearby that looks hungry.

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Thursday November 28th, 2019 3:22:31 PM

Zane lands next to Dock, then looks around.
"Well, we'll get you back to Hook City Dock and after we get the rest of our guests back to their homes, it'll be time to take time off I guess.
When you get bored of hanging around Hook, You'll be welcome to sail with me and the crew onboard Starblazer. The crew may be devoted, but they are rather little.
And Chuck, if you write anything about The Bronze One, I'll visit you with a few corrections..... got that?"


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Thursday November 28th, 2019 7:49:39 PM

Sesha...gets a pass? "Here that, love? You helped save the world from Kevintar's cult and weaken the god of disease, and now you get to continue living with a target on your back." Restlin's had enough of dealing with god issues for a while now, that's for darn sure.

OOC: Can't find time for a big post today, despite important stuff. I'll make up for it tomorrow.

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday November 28th, 2019 8:58:57 PM

Beri looks around at everyone that helped perform the ritual, knowing that some he may never see again once they return home.

Before everyone departs there is one promise I wanted to confirm before it is too late. If I remember, we were asked to make sure the gate to the realm of the undead king was permanently sealed. As you may have noticed, we have since found a second realm with sentient undead. We are happy to carry out the task as promised, but I feel it would be dishonorable not confirm with his representative first as it seems this might be the one group of people he might have a strong desire to establish ties with. If isolation is still preferred we understand and will carry out the task as promised and without hesitation. If you think this may be of interest to the king, we can hold off until the king confirms his thoughts. You have helped save our realm, and we promise to do what he feels will best protect his own.

Sesha - 305/320. AC 37 
Friday November 29th, 2019 12:52:43 AM

A pass.

She REALLY needed Serenbeth back and kicking. Then again. An ally up there in the heavens is hard to find, apparently.

That was the second time Gargul judged her followimg unfavorably. Divine powers for the win.

Sesha pats Alice on the head, then mercifully dismisses her. She thanks Hope, then sends her home as well.

"Till next time..."



Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Friday November 29th, 2019 10:44:30 AM

Bosk waits to see if Restlin or one of the others will give a big speech. We cannot tell you how thankful we are for your help. What you did today will long be remembered, and we are proud to call you friends of the Iron Dragons. Please, let us escort you back.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday November 29th, 2019 11:45:05 AM

Somehow a second turkey leg appears in Garret's hands. He is now eating from two turkey legs at a time, alternating from one to the other. He sits down, quite focused on the turkey legs...

DM Mitch 
Friday November 29th, 2019 12:40:29 PM

Garret stands there with his mouth agape as he comes to the realization that deities and powers are people too. He then looks around to see who survived the battle and snacks on a turkey leg he was saving for a special occasion.

Looks like everyone survived the battle (Dock, Uthras, Mysterious Half Drow Stranger, The Custodian, The Watcher, Chuck, Megaman, Aeren, Skelter, Agatha, Gaelen, Sprocket) except for some of the remaining Faithful of Kevintar who fell in battle.

Zane lands next to Dock and says they should return him home to Hook city after they get the others home. He offers to let Dock come with him on Starblazer and tells Chuck there will be corrections to be done if he writes about The Bronze One

Dock tinkles at Zane, Highlight to display spoiler: {Are there any plans to make me ship shape again?} and then Chuck looks up at the Draconic Minotaur and says, How about you just tell me what you want written now and we can skip catching up later?

Restlin is a little perturbed that despite saving the world Sesha gets a pass (OOC: Well per the wiki writeup on Wolds blood it seems like the Gods disprove of it being used so I thought it was appropriate) He has had enough dealing with Gods for a while.

Beri looks around at everyone who performed the ritual and realizes that some he may never see again once they are safely home. He asks Uthras if she thinks the Undead King still wants his portal sealed despite the fact of the sentient undead that exist in the form of the Skeletal Troopers from Queen Esmeralds land.

Uthras says, Im not sure if their presence changes anything. I could take the matter to my liege and see what he thinks but the thing is Im not sure if he would be be interested as the Skeletal Troopers are different from us considering they are a construction of several souls becoming a new creature while we are a transformation of a single being from life into the gift of eternal unlife, but perhaps my king may feel differently. He is a mage afterall and mayhap he feels he would gain something through interacting with and studying their race.

Sesha is a little miffed and sends her two companions home.
Bosk thanks the group for their help.
Garret eats lots of turkey.

Kevintar and his followers thank the Dragons and their companions for the help again then vanish off to establish a new religion. Gimp says something about catching up with them later and also vanishes. With the Custodians help theyre able to send everyone home. Then its just a short teleport to their own home. Everything seemed quiet, with no sign of the Wold shaking events that just occurred.


DM Mitch 
Friday November 29th, 2019 12:41:55 PM

For freeing the god and severely weakening Marteaus everyone dings 21.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Friday November 29th, 2019 3:32:24 PM

Wyaar is once again glad to reaffirm his choice of allegiance to Queen Maab and not one those pushy Northern continent gods.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Friday November 29th, 2019 5:20:51 PM

21? That's a thing?

Restlin is sure to thank the four participants from other realms before they're sent home. He hugs the half-elf stranger goodbye and tells him he'll see him later. He has nothing to say to Agatha's crew.

Between the emotional bond they all share due to Sesha's coven, and the fact that he's a master of reading people, he can tell Tink's bothered by all this. He finds some quiet time when everyone else is saying goodbye to speak to her.

"I'm not sure giving Lady Vengeance more power is worth Marteus losing some of his own...a lot of his own, really. Does that dude have anything left? Might have to bump him down to demigod or something. Still, if we found a way to stand up to him, we can find a way to stand up to her, should we need to. I know Bosk digs her, but I trust him to do the right thing if she starts threatening good people, ya know?"

When all is done, he's very ready to go home and sleep in his bed. "OK everyone, gather round for teleports. Tink, you got half, yea?"

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Friday November 29th, 2019 5:26:44 PM

Zane lets Chuck know that he doesn't mind being called The Bronze One, just that he has no god like tendencies.
To Dock, "If you want to be your old self again, of course we can arrange that. You've helped us, we will help you, or did you think we wouldn't." Zane passes on Dock's wishes as to the shape he wants to be.
Then he's ready to continue, either adventuring, mentoring or searching for his Parents, He's now sure his mom is alive somewhere and with his Father being a Dragon, he doubts that he's dead either.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Friday November 29th, 2019 7:43:05 PM

"Yep. Ready to get out of here" Tink takes her half of the group and teleport back home

Highlight to display spoiler: {By my reading of the post we're already home, Restlin}

It's nice to see the tower still stands. She can't hear any screams or see any fire, so we'll call that a plus.

"I wonder if the rest of the Wold realizes what we just did?"

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Friday November 29th, 2019 9:43:53 PM

As the group catches up Bosk ponders what this could mean for the future. I can sense your conflict through Sesha's bond. You all know I support Gargul first and foremost and serve Jancassis just where her influence overlaps his... and though I cannot picture how that role might change with respect to the dead, should her motivations or influence change, rest assured that I will side with the god of balance.

Ooc: As a side note, Bosk caused Marteaus to lose power, my tapestry character Napalm may have brought him great power in the future.

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Friday November 29th, 2019 9:59:26 PM

Beri looks at Tink and realizes that she is right, odds are that most people haven't yet heard what transpired. The Dragon Consortium and Star Mages Guild will no doubt spread the word in short order, along with every Woldian temple dedicated to the gods of testing.
Do we want to tell the people of Hook City what happened? I'm not sure if it's better to let the news flow from more official channels, or if it's better that we do it now so we can make sure the details are correct... there has been a lot of deception and I'm not sure I trust all parties involved not to fudge the truth a bit.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Friday November 29th, 2019 10:56:34 PM

I suppose we should tell the city officials and head representatives of the various temples. They would not appreciate having to hear it second hand, and it would build relations. We should also include the WLA sages guild and star mages... You get the idea.

Sesha - 305/320. AC 37 
Saturday November 30th, 2019 4:56:14 PM


Sesha has her own reasons for not being a fan of Jancaissis.

"She just... she represents the worst of my people, and its what people think of when they think of us as a race. Bitter, angry, driven by revenge and hatred of those who wronged us. And she just stood by when her sisters were killed. One of those sisters of course, was Serenbeth."

When the conversation turns to reporting their deeds, she isn't sure.

"I don't know if that's the sort of thing we report to others, other than the consortium. If it is, fine, but religious circles tend to spread their own version of events."

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Saturday November 30th, 2019 6:28:24 PM

Bosk nods. All the better reason to tell them at once. Less chance for anyone to stretch the truth.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Sunday December 1st, 2019 3:58:44 PM

"agreed, all at once for our tale" Wyaar says and huddles in for the teleport

DM Mitch 
Monday December 2nd, 2019 8:11:35 AM


Wyaar is glad to reaffirm his choice of patron in Maab
Restlin says his farewells to some and ignores others but gets the feeling that Tink is really perturbed about the way things shook out. He isnt sure himself if weakening Marteus in exchange for empowering Jancassis is a good thing.
Zane passes Docks sentiment about wishing to return to his normal ship shape and then starts thinking about what preparations will be needed for him to look for his parents.
Tink is happy to be out of there and wonders if the rest of the Wold knows what theyve done.
Bosk reinforces to the others that he serves Gargul over Jancassis and should she use her newfound power to challenge Him with respect to the dead he will remain aligned with the God of Balance.
Beri suggests they spread the word about what happened
Sehsa is apprehensive for her own reasons regarding Jancassis.
Bosk, Sesha, Wyaar and Beri agree with respect to getting their tale on the record but before they can do that they have to deal with 2 visitors

The first visitor is somewhat Mundane. He is a halfling man with spikey blond hair pushing a cart. He says, Hello Iron Dragons! I would like to give you all a free sample of my latest creation. Perhaps you may have heard of me I am Guilfoyle Ferrari, some may call me a celebrity chef and Id like to spread the celebrity around so I have come to hook city to ply my trade.

The halfling man has a small fire set up on his car and a number of meat patties roasting on sticks. He also has a grill set up. He takes a rough country bun, slices it in two, butters the inside and then sticks it on the grill. He lets it get golden brown before adding one of the meat patties on to the grill as well. He has some red sausage links as well and slices one of those down the middle putting it on the grill to join the patty. After it has sufficiently cooked he assembles the burger putting the patty, the sausauge, a slice of pepper jack cheese, jalepenos and a red sauce on the burger. He gives the first one to Garret and says, well what do you think?

In short order he has assembled one for everybody and then says, I would like to call this burger the Garret for it is short but it has a lot of kick and I was hoping you all would endorse it.

While people are eating their burger the second visitor arrives and it is by unconventional though normal for that visitor.

With a [i]Thuwmp[/b] Gimp arrives again, Hello Iron Dragons, I didnt mean to drop in on you soon, but I kind of was being melodramatic and misread the situation. He sniffs the air and says, Can I get one of those? indicating the burger.

Guilforyle Ferrari makes the imp one and then Gimp says between bites of burger, You see its like this. Hey this is pretty good. Spicy, just the way I like it. The Gods of Testing may eventually break up and Jancassis, Caeroldra and Gaal are certainly chaffing at the bit to go their separate ways but these kind of things take time. Gods they have all the time in the wold, literally so their time tables are a lot longer than those of mortals. While I think they are headed towards splitsville it might take a while for that to officially manifest itself in the Wold. I guess be vigilant for now and prepared for when things officially go down but Im sorry I kind of jumped the gun on everything. So any questions before I head back again?


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday December 2nd, 2019 12:14:32 PM

Garret looks over to Tink after they're home and says, "Honestly, I'm not completely sure what we did or what the long-term ramifications are going to be of what we did..."

Garret runs out the door, knocking over a chair on his way outside to check on this guy with meat cooking in the open air. He dances from one foot to the other waiting for the sausages to cook. He takes a bite before the meat has time to cool and he closes his eyes to enjoy the taste. The first one disappears before everyone has one and Garret tries to wait his turn before he has a second.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Monday December 2nd, 2019 12:26:20 PM

Now? This dude was asking them to endorse his stick food now? Restlin's about to skip the whole ordeal when Gimp shows up. THAT was something that needed attention.

"I'm ok with all of those gods not working together. I'm also ok with not dealing with any of their nonsense for a long, long time."

The fact that his own patron was a god of Testing is not lost on him. He's never considered Wardd an ally of Ga'al, Marteus, or any of the other "evil" gods.

"I'm a...I'm gonna go soak. Gimp, glad things worked out." He heads up to his room and sits cross-legged on his bed. Restlin was a terrible priest. He'd accepted that, but he was also the Wold's most powerful Mendicant. Surely that earned him a bit Wardd's attention. He prays.

"Hey Wardd, it's me, Restlin. Looks like we boned things up over there with your pantheon. Not sure where that leaves you. I'm not one to give advice to a god, but I'm pretty curious where you're gonna fall in all this.

"Also, we still cool?"

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Monday December 2nd, 2019 6:25:43 PM

Zane says over the rings to only the Iron Dragons, "So, I guess we let the Wold discover the new status of some of the Gods of Testing on their own. So are going to go against what Imp just told us?"

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Monday December 2nd, 2019 9:01:55 PM

Beri is actually a little happy that they have a moment to breath before any changes take place. It's been rough few weeks and his body could use a good rest before the chaos of such changes takes place.
Can't say I'm surprised. At the very least I would expect any change to take place during some big flashy gathering where they can have the most impact and attract followers to their name.
Then the druid responds over the ring.
I'm not sure what alternatives we have... but I've already been killed by a god once, not something I'm eager to repeat. I think it's best we let the gods figure out among themselves what is going to happen.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Monday December 2nd, 2019 10:07:39 PM

Bosk thanks the cook for the food, and if Garrett approves, then so will he. He also thanks Gimp for the clarification. Turning to the others he shakes his head at the ideas of changing their plans. [b]No, we are putting it all out in the open. Otherwise someone will change the story to for their need and twist our role in any of a hundred obscene ways.[b]

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Tuesday December 3rd, 2019 4:46:40 AM

"Yeah I'm in agreement with Bosk on this one. We say what we did and what we saw and leave it at that."

Tink sniffs at the burger and tries not to act too repulsed by such strong spices. Unlike Garret she takes just a small bite and gives a smile to the vendor.

"Wow. I had such a big breakfast this morning I'm not sure I'm going to be able to fit this in as well. You want mine, Garret?"

DM Mitch 
Tuesday December 3rd, 2019 7:05:45 AM

(Note from DMs to PCs: As you may have guessed we have finished the planned endgame for Hook City. We have nothing planned for the next 2 weeks, after which well do a retirement party for the group before the break occurs. As such well try to create interesting follow up things for people to check out and everyone should feel free to do any activities they want their character to do before retirement.

Garret replies to Tink that he is not sure what they did or the long term ramifications is going to be. Garret wolfs down his Garret before it has even had time to cool and he tries to wait his turn while Guilfoyle is serving the others to grab his second.

Restlin is incredulous about the guy wanting the Iron Dragons to endorse his stick food now of all times but when Gimp shows up. He personally is ok with the Gods of Testing not working together. He also is okay not having to deal with them for a long time. Restlin says he is going to go soak and then sits on his bed praying to Warrd. He mentions the recent uncertainty with Warrds pantheon and then asks if they are still cool.

To Restlins shock he actually hears a response in his head. I wouldnt worry about my Pantheon, lets just say there is going to be more parity and I think were more likely to stick together than wander off in our separate ways; though only time will tell. Also remember how Marteus had 2 rings when he left you? Well now he only has one. I had to test my luck against Marteus and what do you know it's true what they say, it really is better to be lucky than good but Id like to think Im a bit of both. You already know that. I couldnt have gotten this sweet sweet air ring without you my most powerful Mendicant. Well done!

Zane suggests letting the Wold find out whatever is going to happen with the Gods of testing on their own when the time comes.

Beri is happy they have a beat and says he isnt surprised and that he would expect any change to be announced at a gathering where the Gods of Testing would have a chance to attract new followers. Over the rings he tells the others he isnt sure what the alternative is but hes already been killed by a God once and doesnt want to repeat it.

Bosk thanks the cook and pending Garrets endorsement he at least will sign on as well. To the others he says over the rings that he feels they should put everything out in the open lest someone else twist whatever happens later for their own ends.

Tink agrees with Bosk and just tries a small bite of the burger.


Gimp says, To be clear, its possible The Gods of Testing dont actually break up. Only time will tell what will happen and if something further happens to alter the balance of power maybe theyll stay together; Marteus just wont lord it over the rest of them. So if you tell people what happened you might just want to say the Gods of Testing may change because of what happened with the rings but you dont know exactly how in the long term. Sorry I listened in on your party line by the way

Guilfoyle makes Garret another edible Garret and prepares to hand out more of the burgers for anyone interested in having seconds, thirds or nths; whatever the case may be. He looks abundantly interested in what Garret has to say and asks his fellow halfling, So what do you say? Will you endorse the burger that bears your name?

Gimp has a second Garret of his own and asks Guilfoyle to make him one to go to take to Gargul.

So what will you do now? Some of you have already taken some time to rest while others are advocating you go somewhere? Presumably to the Hook City government and the heads of the different religions about what happened between Kevintar and Marteus at the Bone Tower. Do you have a place youd like to head first? Maybe take the evening to rest and start fresh in the morning? Who knows maybe you can convince Guilfoyle to stay the night and cook you guys a fine dinner? The choice is up to you...


Sesha - 305/320. AC 37 
Tuesday December 3rd, 2019 10:57:03 AM


Sesha still isn't convinced there's much worth announcing. She's said her piece though, and is done with it. Restlin leaves the commons for a bath and his room, so she does the same.

She had a lot of things to consider.

As she walks barefoot towards her caves, she stops to breathe in the moist air. Her eyes adjust to the darkness, and she smiles at Sister, who is sitting on the edge of her furs waiting for her to return. Sesha sighs, then joins her simulacrum.

"Hello master.", Sister quips.

"Not master. Anything else but that."

"So sorry. Hello sister. How was your adventure?"

Sesha groans and plops into her own furs. In a moment, she feels smooth, ebony hands on her back, working through her tension. She purrs, then closes her eyes and begins to drift to sleep. Only a question pulls her, against her will, back to consciousness.

"Have you seen Y'zargo and the others? They were agitated with worry. Y'zargo in particular was very aggressive."

Seshas sudden start startles Sister, and her massage falters for a moment. Something... there was always something to do, Sesha thought sadly. And sometimes "something" was dealing with lecherous apprentice warlocks.



Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday December 3rd, 2019 12:10:31 PM

Garret is happy with the food. He accepts a third sandwich and is asked if it is good. He says, "Oh yes, it..." He pauses a moment and says, "But let me try one more just to make sure..."

"And just another because there was a flavor I was noticing..."

"Here now, I'm sure with one more that I can taste that flavor..."

Soon Garret is all but drooling as his stomach is truly filled for the first time in a long time. He takes a seat and tries to cram yet another sandwich in. Some smears on his face and some dribbles down the front of him. He tries to keep his eyes open as the food coma sets in. "I thhhin...Ugh..."

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Tuesday December 3rd, 2019 12:43:03 PM

Bosk smiles. I think you have your very favorable endorsement.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Tuesday December 3rd, 2019 1:56:35 PM

Wyaar enjoys the burger as well. "I think that Garret is a very g ood name for it."

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Tuesday December 3rd, 2019 4:54:10 PM

"Well, if we are going to confront the PTB and inform them of what happened, We should arrive there in style at least.
Why not have everyone get cleaned up and dress up a bit, then we'll hop on Starblazer and sail across the city to where we will have already told those leaders to meet us. Somewhere basically neutral, not here, and not at their power center. Thus maintaining a balance among them and us. We didn't go crawling to them, and none of them are hosting such an important meeting, thus balance.
We will be having a bit of advantage, because we declared where the meeting will be, but by not holding it here, our base of power, we are not demanding they look like they are submitting to us either.
We craft the letters to be delivered phrased such that we will be laying out first hand knowledge that should be known by many. And declare the location where will we be telling the information. If said invitees wish to learn what we have to say, they will be there at a time we set, as we will not be repeating the meeting. And at the bottom of the invite we list all who are invited to the meeting, thus those who fail to show up can not accuse us of not telling them all the same information.
As Dragon Disciples, we are slightly above, but we are also sharing.

Hoe's that sound. I can have members of "Clan of the Bronze" deliver the invites to those we invite here in Hook City."


Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday December 3rd, 2019 9:02:17 PM

I think a stop at home first to clean up is a good idea. It's been weeks since we had a quality bath, and that last fight was pretty intense. I think every nose in Hook City will appreciate us taking getting cleaned up first... and it will take a while for everyone to get the news.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Wednesday December 4th, 2019 5:17:20 AM

Tink sighs "You just know we're going to have to invite the Star Mages Guild. If we don't, Agatha can tell them whatever she likes"

DM Mitch 
Wednesday December 4th, 2019 7:25:44 AM

Sesha returns to her own quarters. She is greeted by Sister who refers to her as master before Sesha tells the construct not to call her that. She then decides to go in search of Yzargo and the rest of her coven for she is concerned about what her apprentice warlock could have gotten up to.
Garret samples several of Guilfoyles Garrets becoming more full than he has in a long time. He gives Guilfoyle a little bit of feedback along the way before finally passing out in a food coma.
Bosk smiles at Garrets antics and observes that Guilfoyle has his endorsement
Wyaar enjoys the burger as well and agrees that the Garret is a good name.
Zane comes up with a grand strategy for planning a meeting of the veritable whose who in the Wold at a nuetral territory where the Iron Dragons can inform them of the outcome of their most recent adventure. He suggests they take time to bathe and dress nice and have invitations made that list all who are invited as well as outlining that they will not be repeating the meeting. He also suggests that he could have the Clan of the Bronze act as curriers for those they invite from Hook City.
Beri agrees they should bathe first too before arranging any meetings.
Tink sighs and says theyll have to invite the star mages

Sesha and Restlin have retired, Garret is asleep in his food. Zane, Bosk, Beri and Wyaar and Tink are still gathered near Guilfoyles cart.

At the hearing of the meeting Zane suggests Guilfoyle perks up and says, What is a meeting without some refreshment? How many folks are you expecting? Perhaps I could cater the affair? Dont worry it wont all be Garrets in fact I might have to adjust the recipe and make Garret sliders if you are expecting a large number of people to show up.

Who specifically do you intend to invite besides the Star Mages and on what neutral ground will you have your meeting on. Will anyone help Garret prior to attending the meeting because a halfling asleep in the remnants of the burger bearing his name is probably not the kind of impression you want to give at such an important meeting.


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Wednesday December 4th, 2019 11:20:44 AM

OOC: I was so busy yesterday that I plum forgot about posting until 11:30 my time. Oops.

Restlin is a little honored to get direct contact from Wardd. He considered it a violation of his ethos to pester and rely on his god, but it was nice to be recognized.

Also, did he just say he snagged one of Marteus' rings too? Heh, that scamp...

That done, he'll head back to discover there's meeting planning going on. Restlin performs his duties as Chief Garret Wrangler, using a telekinesis spell to carry the sleeping monk upstairs. He makes sure the rest of his food is on a plate within arms reach for when he wakes up, then prestidigitizes off what's smeared on his face.

"I agree on the whole Star Mage thing, but that doesn't mean I have to like it. Other than that, can we get away with just inviting the heads of all the temples in Hook City?"

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Wednesday December 4th, 2019 2:12:13 PM

"That was my general thoughts, besides the Temples and the Star Mages, anyone else in Hook City we need to invite? And as a location, how about the middle of the Bridge? And if others arrive and listen in, so what."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday December 4th, 2019 2:39:54 PM

Garret starts snoring, but in his sleep slams another Garret into his cheek. His mouth moves, but it's just gibberish as his head lolls back again.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Wednesday December 4th, 2019 4:40:09 PM

"The bridge is a good spot," Wyaar agrees with a nod of his head, "And we can proclaim our deeds to whoever wishes to hear it. You could do ont of those big fancy pictures in the sky even."

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday December 4th, 2019 9:11:54 PM

The bridge should be an excellent choice. We should also magic up some voice amplification in addition to the sky pictures. I am sure there will be a lot of interest when it comes to gods battling it out.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Thursday December 5th, 2019 1:56:54 AM

Bosk agrees. The bridge is a good spot. Let everyone know so that no one may corrupt or alter our message. In the meantime, I plan to spend some time in prayer with Gargul and Jancassis.

DM Mitch 
Thursday December 5th, 2019 8:00:27 AM

Restlin is honored to be contacted directly by his patron. Hes also happy that He managed to snag his own ring. He sees to his Garret rangling duties, cleaning the halfling up and putting him to bed.
Zane suggests the heads of the various religions and the star mages as invitees as well as the bridge as a meeting place. He asks if anyone has any other invitee ideas.
Garret starts snoring and squashes another Garret into his mouth while he sleeps
Wyaar agrees that the bridge is a good spot and suggests they proclaim their message to whoever will hear it. They could also spice things up with some projections in the sky.
Beri agrees that the bridge will be a good choice and suggests some voice amplification to go with the moving pictures.
Bosk also agrees and says to make sure no one changes the message.

Guilfoyle bids you all ado and says, I must get my ingredients if I am going to cater your astounding bridge meeting with moving illusions and amplified sound. This sounds like a spectacle that will be spoken of for the ages and thanks to you the Iron Dragons I will be a part of it. I will have to come up with dishes to represent all of you in the future. Garret of course bears a special spot for me because he is a halfling who truly loves eating food but the rest of you should also be honored in that way.

You have decided you are going to invite the Star Mages and the heads of all the religions in Hook City. Guilfoyle Ferrari will cater the affair and you are going to arrange to have a picture show with amplified sound. Do you want to extend an invite to Inspector Auslander, the Weavers or any other Hook Citizens you know? Will you take the night to rest and then dispatch the clan of the bronze as runners with the invitations? Any other preparations you need to make before the gathering? (OOC: Last chance before we set this up)

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Thursday December 5th, 2019 10:43:16 AM

Auslander? Oh yea, that dude's been through a lot with us.

"I'd leave the decision of what Hook City leadership to bring to Auslander, honestly. I'll go extend the invitation and ask for his input."

Then, Restlin does just that.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday December 5th, 2019 1:27:38 PM

Garret, when he wakes up from his food coma, looks around and wonders where the food cart went. He doesn't notice that he's been cleaned up, but he follows along with Restlin because he just likes to see Auslander's reactions to the Iron Dragons. He's considering putting up a side bet that Auslander asks the Iron Dragons to fill out a form to get a permit to use the bridge...

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Thursday December 5th, 2019 2:24:26 PM

"Hmm.. are we positive that we've not broken an laws of the city and that they won't be coming to arrest us? I believe there is a history of that.." Wyaar muses with a look to the other Iron Dragons

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Thursday December 5th, 2019 6:01:19 PM

"If we didn't get in trouble at the end of our Adventuring Life, it just wouldn't be us."

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday December 5th, 2019 9:21:44 PM

Beri thinks back on the huge list of Hook City laws and shrugs.
So... we may have re-broken the second law we were yelled at for breaking, though I'm not sure it's still in place after Hook City lost it's magic. Thankfully we didn't re-break the first one we broke, no kings were spit on today. It's been a while since anyone spit on a king, we must have matured quite a bit since then.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Thursday December 5th, 2019 11:16:46 PM

Bosk is about to say they should invite everyone until he hears Beri... I do not think they will arrest us, especially since there are few who could detain us again our will...and they would look pretty silly if they asked us to go willingly and we refused.

I jest. If you recall, that law does not apply to us. We were given free access when we became the Iron Dragons. We even have our own teleport, just like the Children of Chaos before us.


Sesha - 305/320. AC 37 
Friday December 6th, 2019 12:51:57 AM


Sesha and Sister eventually make their way upstairs. The conversation is important, even if Sesha would rather be soaking up solitude at the moment.

"I also agree. No ones arresting us. Or charging us. At least, not anyone in their right mind."

DM Mitch 
Friday December 6th, 2019 7:21:19 AM

Restlin remembers Auslander and decides theyll defer to the inspector as to which folks amongst Hook City leadership should be invited. He extends an invite to the Inspector and seeks his advice as to who to invite.

Garret wakes up from his food coma and looks around wondering where the food cart went. He tags along with Restlin to see the mans reaction.

Wyaar asks if they are sure they havent broken any laws and that they wont be arrested. He muses on their history.

Zane observes that if they didnt get trouble at the end of their adventuring life it wouldnt be them.

Beri thinks back on the huge list of Hook City laws and shrugs. He suggests they broke the second law but not the first one as no Kings were spit on. He notes the Iron Dragons maturity.

Bosk notes as dragons theyd be immune to being prosecuted anyway.

Auslander greets Restlin and Garret and says Whats all this then? A meeting for a veritable whose who of Hook City? Well we will need representatives from the religions, the mages, the city government, the nobles and the merchants. He pulls out a record book and starts listing off names. Before you know it you have a pretty big invite list and you create the invitations you talked about. The clan of the Bronze act as couriers and Guilfoyle is appraised of how many guests to expect.

You set a time of day when you should have good weather and full visibility since you wanted to do an image show.

Guilfoyle has brought an even bigger cart and has sous chefs in tow. Pretty soon a variety of pleasant food smells is drifting over the gathering. Besides Garret sliders there is a variety of small plate style cuisine. Ramekins full of pasta with melted cheese, braised pork served on a pancake like offering with sprouts and a tangy sauce, a brick oven cooked flat bread smothered with red sauce, cheese and a variety of toppings. Other small sandwiches in slider forms featuring a plethora of different meat and topping options.

As your guests start getting their food everything seems to be lining up. The day is clear, the sky is sunny and you have a very good chef catering. Among those gathered you see Auslander (of course), Mara Weaver, Torm, Flea, and Agatha. Various high profile figures are present from the different religions, factions and bureaucrats that call Hook City their home.

They seem to be all waiting for you ...


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Friday December 6th, 2019 3:55:29 PM

Wyaar nudges Garret and whispers, "Theyre waiting on your speech"

James posting for Beri 
Friday December 6th, 2019 6:30:19 PM

Beri looks around, waiting for one of the group's more elegant speakers to begin.

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Friday December 6th, 2019 6:47:51 PM

Zane steps up, "We, the Iron Dragons called for you to all be here to receive the Information Restlin or one of the Others better at conveying Information in a way that is understood that I. The reason for this is to be sure you get the entire story, not just one side of it, or a slanted version told so as to someone's favor.(he glances towards Agatha and the Star Mages) It is important to Us and to the Wold as a Whole.
Now, that everyone's attention is upon the Dragons, Let me hand off the telling to another."


If Garret starts forward to speak, Zane will pull out a meat on a stick to gather his attention elsewhere.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday December 6th, 2019 6:55:28 PM

Garret looks over at Wyarr, his mouth full of a Garret-burger. His mouth opens and some spills out, down his front. He swallows, carefully places the rest of the burger into his belt pouch and starts to step forward. He says, "Good people of..." Then he spots Zane's meat on a stick. He looks at the crowd, then over at the meat again. He puts up one finger to the crowd indicating that they should wait a minute, and then quickly scampers over to grab the meat on a stick.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Friday December 6th, 2019 7:02:06 PM

Tink casts a Silent Image spell targeted some 100ft or so in the air. It's a picture of the Iron Dragons crest. She plans to show - in pictures - what happened. Plus it's a handy way for the deaf to find out what is going on. She's nothing if not equal opportunity.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Friday December 6th, 2019 11:36:18 PM

Ooc: are there deaf people in Hook City? If so, Bosk will make sure to offer and heal the deaf and blind

Bosk waits for Restlin to speak. Although he knows he could relay the message, he is well aware that such speeches are not one if his god given talents.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Saturday December 7th, 2019 9:38:52 AM

Restlin sighs quietly. "Fiiiiine. I'll do it."

He steps up. "Ok, Hook City bigwigs, listen up! We've been busy, and our latest adventure has pretty radically shook up our world's Patheon. I know a lot of you are more into powers than gods, but you should probably still be aware.

"Point the first: Kevintar is free of his prison."
He moves his hands up and down, palm down, in the universal symbol of "shush, already!" if there's any murmuring. "Fortunately for those of us not looking forward to another god war tearing the place apart, he's spent his time in isolation well, and is determined to be a force for self-realization and redemption. Beats the heck out of being Gargul's muscle.

"Point the second: Marteus has been stripped of some of his power by Jancassis."
He makes sideways glances to Tink and Bosk. "Feelings are split on this matter. Time will tell."

He has kept the tidbit about Wardd's acquisition of another ring to himself so far, and continues to do so. Fair? Maybe not, but it's his call.

"Anyway, the Gods of Testing are about to go through some big reorganizing. They move on god timelines, not mortal timelines, so we're not expecting any huge changes right away." He looks up, briefly. If something major was going to happen right away, this would be the moment it did.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Saturday December 7th, 2019 11:05:31 AM

Bosk steps up to the podium. For those that do not know, in the First Age of the Wold, when Alemi first rose to power, he made Gargul the god of death and the feelings and mind set that one would. At that time people viewed balance as evil vs life, but with Gargul's help we evolved with him and learned that true balance is that of life and death... Of good and evil. As he traveled the Wold to unravel these mysteries he had Marteaus oversee all that dealt with evil and Kevintar oversee all things dealing with death.

This realization that life and death were separate form the issues of good and evil shook the understanding of the gods of the Wold, who had previously sent evil and life opposite sides of the same coin.

Just as Gargul evolved and showed us a true path, so too has Kevintar evolved. After several ages of reflection he has come to embody a new type of rebirth. Where as Marteaus sought a new form of rebirth...to strengthen people and make them their best possible self through trials designed to overcome their weaknesses, Kevintar has found a better path through enlightenment and self-actualization.

As for what will happen to the organization of the gods of testing, we might never know. The gods are immortal, so the have the luxury and time to change slowly. It might take days, years or generations to see the resolution if these changes. But we thought the people of this great city deserved to hear the accounts if what happened first hand rather than through the filter of someone who was not there and may have an agenda.


Bosk then reveals a statue he created using every ounce of his skill. It is a marble carving depicting the great battle of Hook City against the Zombie Hoards with the citizens prominently displayed in foreground, doing battle with whatever last on have and the Iron Dragons bravely fighting in the background. The relief is designed to inspire courage in all who seek it.

Ooc: If possible, I would like this placed outside our tower and to grant a +1 morale bonus to saving throws against fear to all who view it for 20-30 minutes per the spell bless. (I haven't update my sheet, but I should have +27 to crafting wonderous items without any magical enhancements, so hopefully this isn't asking too much or have breaking)

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Sunday December 8th, 2019 5:11:25 PM

"So, any questions?" That was probably a lot for everyone to take in and understand. Tink doesn't want to publicly call out the Star Mages Guild in front of the crowd. That might come across as a little petty. There's no doubt a few good people in the organisation, but they do need to be aware of any poison apples.

DM Hugh - The Meeting 
Monday December 9th, 2019 12:51:10 AM

Wyaar nudges Garret and suggest the halfling give a speech.
Beri waits for someone else to start speaking
Zane explains the reasoning behind the gathering and then prepares to hand speaking privileges over to one of the better orators. He then prepares a meat on a stick distraction should Garret try to listen to Wyaars suggestion.
Garret goes to speak his mouth full of Garret Burger but only gets so far as Good People Of before going for Zanes stick meat.
Tink starts up the picture show using a silent image spell high in the air
Restlin address the crowd, letting them know that Kevintar is free but that he has changed. He also lets it be known that Marteus has been weakened by Jancassis and that there could be some change to the Gods of Testing Pantheon in the long term. (OOC: are you not sharing that Warrd further weakened Marteus as well?)
Bosk puts things in perspective by putting what happened in the context of history. He also reiterates the timeline for a God change is unknown and reveals a new statue meant to embolden and inspire the good people of Hook City.
Tink asks if anyone has any questions.

There is a chattering amongst the gathered crowd at the news of things being shook up. You hear things like: A new immortal power? Diametrically opposed to Marteus? Jancassis weakened Marteus? Infighting amongst the Gods of Testing? That might not be good...

Torm is actually the first person to raise a question, Greetings...Iron.Dragons.You....raise...an...interesting.point...the...majority of us..do.worship.the.immortal...powers...in...some...form...or.another.might...it...make...sense...to.offer...the.head...of..Kevintars faith..a.plot.of.land...within...the.city.

Auslander says, Yes well, that is all well and good but they need to fill out forms 107 aught c in triplicate and get a certified notary to noterize documents 7806 strike f and 8306 stike j. If the paperwork is in order than the head of Kevintars church may have a parcel of Hook City land tax exempt per ordnance e2d5 paragraph c.

Agatha says, Well Im actually the cohort of the head of Kevintars faith, Gaelen Mercurious. Although my pact is with Janiterri, Kevintar has indicated he is willing to work with Sesha and I to try to bring back some of the Serenbeth sisters if possible. Anyway, I also happen to be a certified notary so Ill work with Gaelen to get the proper forms in place and then Im sure Kevintars faithful would be more than happy to join your city officially.

One of the Guard Captains speaks up, How pray tell did Jancassis weaken Marteus? Might the technique she used be adapted to vanquish him once and for all? A wounded animal becomes a desperate animal so might it be worth it to mount an expedition to vanquish Marteus while he is weakened?

At the guards question there certainly is a lot of murmuring among the crowd.

Auslander says, I think that one is above my paygrade. Iron Dragons I think this metaphysical question about slaying a God albeit a weakened one is for you.




Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Monday December 9th, 2019 10:45:08 AM

Restlin is not in the god-slaying business. No sir.

"I won't speak for my friends, but I'm not too interested in slaying Marteus. Even if it is possible, should we? That sounds like a great way to kick off another Cataclysm or Year of Ascension.

"I'd rather keep Marteus around in a weakened state than risk setting off a chain reaction that could land us something worse."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday December 9th, 2019 11:55:53 AM

Garret chomps on the meat on a stick and nods in agreement with Restlin. He mumbles through his still-full mouth, "Yeah, I've had enough of dealing with gods. Perhaps it's time for something a little... less involved."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Monday December 9th, 2019 2:18:32 PM

Wyaar echoes his companions, "Direct conflict with a God is not what the Dragon Consortium is for. Unless my Queen request it of me, I will leave Marteus in peace and strive to instead stop his followers from spreading evil and malice."

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Monday December 9th, 2019 3:16:44 PM

Zane looks directly to the Guard Captain that asked about slaying Marteus,"We may be The Iron Dragons, Representatives of the Dragon Consortium but, we deal with what happens on the Wold and the sphere around it. We may act on behest of the Gods, but the Gods will determine amungst themselves the out come of the actions we were requested to take.
Talk about being above one's pay grade, that's not something I even want to consider. We mortals, have enough troubles of our own to take care of without borrowing any from the Realms of the Gods.
Now, since the question about giving Kevintar space here in Hook City has been dealt with, any other questions?"


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Monday December 9th, 2019 5:18:22 PM

"I don't mean to step on toes, Inspector, however there is also form 13 dash 6 of the lands act that needs to be completed" Ahhh... paperwork and laws. Tink is indeed home again "Perhaps we can also have a quiet word later about a related matter?"

No. Just no. There is no way that Tink will be sitting quietly and letting Agatha take any further part in things here. She's still waiting for Agatha to reveal her allegiance to Marteus. It seems like the sort of thing she'd do. If Tink could think of just one law that Agatha had broken, just one, she'd have her in chains so fast that... that...uh... "Shoot, I thought I had something there"

Sesha - 305/320. AC 37 
Monday December 9th, 2019 7:31:24 PM


Sesha makes a point to stand with Agatha during most of the preceedings. She knows Agatha is very disliked, but Sesha understands and forgives her, probably because the way she sees it, she would have handled a group like the Iron Dragons exactly the same way Agatha did.

Sometimes, needs must. Even if you know the good guys will .. probably help you ... its prudent sometimes to manipulate them into helping you for sure. And if Serenbeth was at stake? She'd do it in a heartbeat.

She gives Agathas hand a comforting squeeze now and then.

"If you need anything, be sure to come to me. It will probably have the best result."

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Monday December 9th, 2019 9:49:17 PM

Beri looks at Tink's frustration. Agatha hasn't exactly been on the Dragon's side, and her actions had put them in very real danger. He reaches out to Tink over the link:
...So, Agatha wants to play the role of a notary? And she's a cohort of the head of Kevintars faith? Sounds like a conflict of interest to me. I would suspect that most places would have some sort of law against such conflicts... and Hook City sure likes it's laws...

DM Hugh - The Meeting part Deux 
Tuesday December 10th, 2019 12:47:32 AM

Restlin is not in the God Slaying business and conveys this to the assembled group. He speculates that killing a God could cause another cataclysm and that it is better to have Marteus around in a weakened state than a potentially worse alternative.
Garret chomps on his meat on a stick and suggests hes had enough of dealing with Gods
Wyaar suggests that direct conflict with Gods is not the job of the Dragon Consortium and explains hed only go directly against Marteus if Queen Maab asked him to
Zane echoes what the others said about taking on Gods. He asks if there are any other questions.
Tink mentions form 13 dash 6 with respect to forms that need to be filled out to set Kevintars followers up with land and asks if she can talk later quietly. Tink is still dubious of Agatha.
Sesha stands with Agatha during most of the proceedings. She can empathize with why Agatha made the decisions she did and if she was put in Agathas position dealing with a group like the Iron Dragons she could see herself behaving the same way. She tells Agatha to come to her if the woman needs anything.
Beri looks at Tinks frustration and asks if Agatha being both the cohort of someone forms are being filled out for and the notary of said forms is a conflict of interest.

A child responds to Zane, Were you scared to travel through the gates and oppose Marteus to his face?

Auslander says, I think this one is for you also since I wasnt there.

After the child has been satisfied another person raises their hand. He is a tall elf with a hooked nose who says, Jelatheon Oewellion with the Hook City Herald; May I have an exclusive interview with the Iron Dragons? I want to do a retrospective of your adventuring careers culminating in your most recent adventurer and this meeting on the bridge.

Auslander says, Im not your manager. If you want to grant the reporter an interview you are more than welcome too.




Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Tuesday December 10th, 2019 9:27:50 AM

Zane crouches down and gets almost to the child's level.
"I was more worried that scared while we traveled through the gates. There were a couple encounters on the other side of the gates when I was very nervous that we might not succeed at our mission.
As to facing Marteus, we weren't there to face him.
He leans in closer to the child, then stage whispers, "Now, between you and me, yes, I was scared, I'm only me, a Man, Marteus is a Divine being, he is a God, and a God has awesome amounts of power. I was scared he'd snap his fingers and I'd be gone. Remember this, just because you are scared, doesn't make it so you can't be Brave at the same time. Be brave, Be the Best you can be, and be honest to yourself."
Zane stands back up, satisfied with what he's said. Over the rings, "I could have the reporter talk to Kip...."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday December 10th, 2019 12:27:48 PM

Garret looks around, clearly uncomfortable being the center of attention for the entire city. He sits down near the kid that asked the question and offers him a bite of his meat on a stick.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Tuesday December 10th, 2019 2:23:53 PM

Bosk let's the others answer the questions, figuring Restlin paints a better picture of the group when he speaks.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Tuesday December 10th, 2019 4:08:36 PM

"Yes, Mr. Oewellion, we can arrange that. Meet us at our tower at noon tomorrow. We'll discuss terms then."

This was a big deal to Restlin. How his legacy is committed to paper is really important to him, so he's going to make sure he gets it right.

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday December 10th, 2019 10:17:16 PM

Yes, it would be best to meet tomorrow to discuss it. It is a far more complicated tale than you would believe, and we want to make sure we hit all the important points. Or perhaps you would believe it, I know that a lot of our tale is already permanently recorded in the records of Hook City, though I'm sure the full tale you would tell is far more interesting than the summary in any bureaucratic records.

DM Hugh - A Festive Gathering 
Wednesday December 11th, 2019 12:51:42 AM

Zane crouches down and answers the child. He tells her about being nervous during some of the encounters and explains that they werent there to face Marteus but whispers that he was scared. He encourages her to always be brave and then offers over the ring to have Kip talk to the reporter.

Garret offers the little girl some meet on a stick.

Bosk lets the others answer the questions

Restlin suggest Oewellion meet them at the tower the next day at noon. He feels that this is important as he wants to make sure his legacy is captured correctly.

Beri agrees it is bet to meet tomorrow to discuss tomorrow the interview. He suggests the story is more complicated than someone would believe but they want to make sure all the important parts get hit. He says a lot of their adventures were recorded in the records of Hook City but the reporter probably wants something more interesting than bureaucratic records.

The story done, the question answered the catered gathering of people at the bridge turns into a block party-esque atmosphere. Guilfoyle continues to produce small plates well into the evening and everyone is able to have their fill even any halflings in the audience. Some musicians happen to be in attendance and they start serenading the crowd.

As things start to wind down Auslander seeks out Tink and says There was some matter you wanted to discuss with me.

How do you spend the party and the evening after the party? Do you throw and afterparty at the Tower after the bridge gathering? Who do you invite?

The next day around noon Oewellion shows up. He knocks at your door and says, I believe I am expected?

After being ushered in he asks, So what are you looking for exactly in order to grant my interview request? I have no intention of doing a hatchet job if that is what you are worried about and as pointed out yesterday the official records are rather dry. The retrospective I want to write is a noble/ignoble race interest piece.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Wednesday December 11th, 2019 5:00:23 AM

Tink briefs Auslander on the events with Agatha. The deception, running off without warning, putting the party in danger, and everything else she can think of. She is very serious throughout her report.

"After all the trouble she has caused us I would advise against having her act as a notary for Kevintar's faithful. In fact, based on her actions, I would advise caution dealing with her at all. I can't say I trust her nor will again. She put her secretive goals ahead of the dangers and risks to others. Not the sort of person I would trust in terms of looking out for the people of Hook City.

If a notary is to work with this ... organisation ... I would recommend Robert. He seemed an honest fellow. I'd be happy to mentor him if he needs assistance."


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday December 11th, 2019 12:10:54 PM

Garret stays up late with the town celebrating. He sleeps in and might even be heard snoring when Oewellion appears the next day.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Wednesday December 11th, 2019 2:03:29 PM

Restlin's not there with Tink, but he is in spirit.

He does keep the party going for a while on the bridge. After all, they gathered Hook City's dignitaries and catered it. It would look foolish to just wrap it all up in 10 minutes. He puts on his public face even though he's just bone tired and ready for some downtime.

The next day, he's prepared to meet with this Oewellion bloke. "What are we looking for?" He ponders for a moment. "Make us look good, make sure to highlight how different we all are and how we use that as a strength, make sure we seem like fun people. Because we are...even Bosk."

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Wednesday December 11th, 2019 3:41:36 PM

Zane will stay for most of the party, but heads back to the Tower, stopping at Starblazer to check in on Kip and get a report from his First Officer. Then afterwards heading down to the now clan housing level (the old stable area) to find out if the clan needs anything or if there is any trouble with Hook City or it's people.

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday December 11th, 2019 11:02:06 PM

I think I'll stay out a while. With such a colossal change in the pantheon I am sure there will be a lot of talk going on. I doubt anything is going to happen until the gods sort things out amongst themselves and the results get relayed to their temple heads, but it never hurts to be informed of the way things are shifting within the walls of the city.

Beri heads to the Drunken Lyre for a few pints, reporting back any interesting rumors over the rings, but will return in time to be rested and presentable for the interview.

When he discusses the terms of the interview Beri has a few thoughts as well.
Also, make sure any discussion of the gods involved is respectful. I've been killed by a god before and I really would prefer not to have that happen again. With a shift in power like what happened, it can be easy to let one's feeling towards certain ones slip through, especially when it comes to the gods of testing.

DM Hugh - A Festive Gathering 
Thursday December 12th, 2019 12:34:00 AM

Tink airs her suspicions regarding Agatha and says "Yes well if she is Gaelen's cohort I think she cannot be his notary as well per the city bylaws
I would quote the exact paragraph but seeing as how I'm off duty now I'll had a few rounds. Why don't you send my clerks copies of your notary's resume and we can register him with the selection process."

Garret parties late and can be heard snoring when Oewellian shows up.

Restlin also parties though not as late as Garret. The next day he tells the reporter that they want to look good and how the Iron Dragons though different use that as a strength and lastly he says to make them all seem fun even Bosk.

Zane leaves the party to check in on his Clan of The Bronze followers in the old stable area. He is greeted with cheers of "All hail Ths Bronze One!" and other adorations and he learms from kip that the courier service they've been running has taken in enough revenue to keep them provisioned.

Beri spends the night of the party at the Drunken Lyre. He tells the others of rumors he heard. Supposedly some golden eyed menace is causing problems in Dirt City and The Mailed Fist sent a unit to investigate rumors of a lich. Asife from those bits of info the rest of the convo ks rather boring. The next day the druid is prsssntable for the reporter and suggests that any discussions involving the Gods are repectful.

Oewellian says "killed by a God eh? That sounds like an interesting story. Don't suppose you would like to talk about it?"

As to Restlin and Beri's request Oewellian says I can make you look good and as for fun that party you threw speaks for itself. I can also be tasteful with respect to the Gods. For the part about highlighting how your differences are a strength can you give me some examples? Assuming this interview is happening I would like to start with how you all met and move forward in time from there.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday December 12th, 2019 10:14:42 AM

Garret continues sleeping in, glad to not have to worry about saving the entire Wold at any moment.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 15/29 Quest Items 
Thursday December 12th, 2019 10:49:31 AM

"Most of us weren't there when the Iron Adventurers formed. Bosk was, I think Beri was, or at least joined soon after?" He looks to Beri for confirmation.

"I joined early in the group's history, but the rest of us have shuffled in and out. Bosk can tell you about the founding, as well as how we got this tower. He loves telling that story.

"As far as examples, that's tough. We've been together so long, that we just know when someone's going to do something. If a group of bad guys charges us, our melee folks back off until we casters throw area effect spells at them. If someone asks us a question one person's particularly well suited to answer, we all just stare at them waiting for them to answer it. When there's a story to be told, it's assumed I'll be the one doing it, for example."

Restlin's purposely not turning on his storytelling mode. He's not here to impress this guy, he's here to make sure what gets written is appropriate.

"It's respect, really, that defines us. We are all ridiculously capable people, and we don't waste time second guessing each other. We disagree constantly, and have had tempers flare, but we speak plainly, figure it out, and move on without grudges.

"Though I am still kinda sore about the time Bosk wouldn't let me save the world by taking a bath."

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Thursday December 12th, 2019 2:05:28 PM

"As for myself, I joined up with the group soon after they had formed, A few years later I got some information about a lead that might lead to my Parents, so I went off to follow them. After exhausting those leads and the leads that I uncovered, I returned and slid back into the group, like there was almost no changes. I even still today, when we have time, I continue the search for my Parents, whom I no longer believe to be deceased."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Thursday December 12th, 2019 4:09:30 PM

"I joined because my Queen told me to." Wyaar answers simply, "You should the part where Restlin was stuck in a rope trick when everyone was muddy and wet. That's a good story."

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday December 12th, 2019 9:01:46 PM

I joined up with Bosk shortly after he started his adventure, and indeed I was one of those that signed the initial paperwork to form the Iron Adventurers... because, in Hook City there is always paper work.

As for the time I was killed by a god, now that's an interesting story!

You see, we were called upon by Gargul himself to deal with a danger that could mean the end to all life in the Wold. A danger that was being brought about by a cult, and we had found out that even Gargul's most devout had been deceived into believing they were serving him. Well, naturally I asked how we could tell we were serving the will of Gargul and not the imposter when the imposter was able to fool those who have devoted a lifetime to Gargul.

..You no doubt have seen the dimple in the middle of my forehead


Beri brushes aside his hear to give the reporter a clear look.

I watched in terror as the god transformed into a giant eye 100 feet tall. I was helpless as I watched the eye crash into me with a force enough to kill a man a hundred times over. I learned that day that Gargul isn't one for subtlety.

I am told that my soul rose like mist from my corpse, my spirit unable to interact beyond sending a feeble whisper. That there is the mark left where the Rolling Eye of Gargul first touched me. It twinges painfully whenever in the presence of the God of Life and Death, but thankfully not if he is absent. It is also a reminder of why I worship Queen Maab and not Gargul.


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Thursday December 12th, 2019 9:22:03 PM

ooc: Sorry, I feel asleep posting last night.

"There he goes!" "Get him!"... That is how it all began. Hard to believe it was only a few years ago. Let me start at the beginning.

It had been raining for the last three days, and the best thing that may be said about the drizzle that continued into the new day was that it was not the downpour that had been occurring previously. I surved the scene before me: the vast, muddy expanse of space that is right outside the northern gates into the City of Magic-- Mudtown....and I was the newest visitor. The pace was brisk and the action a bit lively, but anyone looking to hire themselves out as guards to the merchants had been directed to this area of Hook City--which the city guard did not regard as part of the city proper, so (short of a murder occurring within sight of the gates or the guard towers of the huge protective wall that surrounds the city) any people who occupied Mudtown were largely on their own.

I had left the bad memories of my hometown behind me and was concerned with staking a place in this locale--specifically the track that was called "Hire Road." The "road" was a muddy, wide swath cut between several rows of wooden buildings that were lined with adventurers seeking positions with the merchants that have to wait outside the walls of the city until their number is called. There were several people that traversed the road, obviously merchants, as they all seemef to peer at the various mercenaries with intent eyes. The easiest way to tell the difference between the merchants and the mercenaries was that most of the merchants were being carried over the ever-muddy ground, usually in specially-crafted litters or chairs mounted on horizontal poles, although there were a few who seem to be levitating. Occasionally one or another of these merchants beckoned to one or another of the mercenaries and began to speak in earnest with them about becoming "gainfully employed".

As I scanned the chaotic scene, I heared a yelp and turned to see a running little boy of about 3ft. in height being pursued by several people, who are shouting to each other: "There he goes!" "Get him!"

Myself and several other strangers stepped in to prevent the murder if the little boy....well... He ended up being a handling thief disguised as a little boy, but because of how we handle the situation a merchant hired the lot of us and the rest is history.

I believe I am the only remaining member of that party, but we together formed a protection group. We faced a well know group known as the Iron Band, and Beri joined our group at this time. After our next job we officially became know the Iron Adventurers. This was in no small part due to a half-orc in our group known as Maikill. He figured that Iron was strong, and the Iron Band was strong. Therefore we needed Iron in our name to be strong. No amount of arguing would change his mind....

Anyway, since then members have come and gone until the final group you see before us came together. I will let the others tell of their addition.


DM Hugh - The interview 
Friday December 13th, 2019 1:03:06 AM

Garret continues to sleep as the wold is not at stake for once.
Restlin explains that aside from Bosk most of the group wasnt there at the groups inception. He explains that he had joined early but the rest have shuffled in and out and suggests Bosk can tell about the founding and how they got the tower.
The Mage Priest then starts talking about how the group members complement each other listing off how when they are attacked the meleeists hold off until the casters can get off their area of effect spells, that if someone knows the answer to a question they just look at that person till they do and lastly explains hes the designated storyteller but he doesnt turn up the charm. The mendicant explains they are all capable people and while they disagree they speak plainly and figure things out. He then mentions the time Bosk wouldnt let Restlin save the world by taking a bath.

Oewellian had been jotting things down in a journal while Restlin was talking. He looks up from his writing and says, The time Bosk wouldnt let you save the world by taking a bath? Dont think I had heard that one. Also follow up question, were you and Matron in Waiting Sesha an item at that time and how did she feel about your bath plan if she was?

Zane explains he joined the group, left to search for his parents then came back. He still believes they are no longer deceased and is continuing to search for them.
(OOC: I thought the cult had a guy who turned Zanes parents remains into Bone Golems or because the golems are destroyed was their evidence the parents were resurrected?)

Oewellian says to Bosk, If you can give me any information you have on your parents I can do what I can to put the word out in the Herald that you are seeking them out.

Wyaar explains he joined because his queen told him too then mentions the time Restlin got stuck in a rope trick when every one else was muddy and wet.

Oewellian responds, Could you elaborate on that story, Wyaar?

Beri gives full details of the time that Gargul killed him for questioning the God including the resulting dimple that was created when the giant eye of Gargul crushed the druid. He explains that it aches when in the presence of the god of life and death and that that is the reason he too worships Maab and not Gargul.
Oewellian says, Well that is certainly a one of a kind mark. Not everyone can say I was killed by a God and brought back to tell about it. Id understand if you didnt want that part entering the record.

Bosk explains how the group first formed by stopping the murder of what appeared to be a young human boy running through a local road where mercenaries gathered. He explains that the boy turned out to be a handling thief but a local merchant was impressed with how they hired the situation and they were given a job. He also explains that they became known as the Iron Adventurers when they defeated a group known as the Iron Band and a former member of the Iron Adventurers, a minotaur named Maikill was adamant they had Iron in their name because it was strong and nothing could dissuade the Taur from the notion so it just stuck. He defers to the others to tell how they joined.

Oewellian notices how some of the members appear to be missing and says, Are the others not coming? Ive heard interesting things concerning Garret and Id like to converse with him more if possible.

He says, If they are coming while we wait perhaps in addition to elaborating on some of your anecdotes that were brought up could you tell the Herald about your most difficult adventure and your most rewarding one?


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Friday December 13th, 2019 6:12:56 AM

Tink returns from her discussions with Auslander. The poor man had obviously had a little too much to drink. Robert - Auslander's notary - is who Tink had recommended. Perhaps Auslander had a different Robert in mind?

Oewellian has asked some interesting questions.

"I'm not exactly sure what it is I can provide that hasn't already been said.

There was one fight that I was quite proud of. We were fighting some colossal inter-dimensional monstrosity that was attacking the Hooks of the city. Garret managed to deliver the fatal blow but since it was in the air at the time it would make a huge crater when it hit the ground, potentially causing many injuries. I was able to get to it in time, slow it's fall, and ride it's corpse to the ground and assuming the landing pose. It would likely have been more impressive if anyone could have seen it at the time. Unfortunately I was invisible for the whole thing"


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday December 13th, 2019 11:51:43 AM

Garret stumbles into the room looking quite bleary eyed and with hair sticking out in all directions. He looks like he has just been sleeping, and he has. He wanders through the main room where people are talking without really opening his eyes and stumbles into the kitchen. He crashes around a bit as he seeks out some bits of bread and leftover meat.

He makes his way back into the main room, munching on the stale bread. He looks around and perks up a bit when he realizes that they're telling stories. "Hey, have you heard about the time I rode on a dragon? Actually, it was more than once, and I'm not talking about a nice, sort-of tame dragon like Bosk over there..."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 15/29 Quest Items 
Friday December 13th, 2019 12:08:35 PM

Restlin hand waves the bath issue away. "It's a personal grievance, not one for posterity. As for Sesha and I, I think she was still feeling me out. Our relationship took some persistence, but we clicked right away.

"That whole adventure was a big deal to Sesha, seeing how it ended up culminating in her current title. I'll let her elaborate if she'd like it on the record.

"If you want to know about the most dangerous adventure I think we've faced, that was a time before most of us were here. I think just Zane, Bosk, and Beri are the only ones besides myself that were around for it. There was an illithid demigod that had..." He looks to Bosk. "Well, it had caused some past trauma with us. I'll leave it at that unless Bosk wants to elaborate. That's not my story to tell.

"Anyway, we were stuck in a pit with this gargantuan, tentacled beast. That pit was crazy deep, too. Took us over an hour to walk down into it. Looking back, the fight didn't last too long. They rarely do. It was able to knock several of us out, though. We'd get everyone healed up just long enough to press the attack before the beast would put us down again. I got the bright idea to fly far above it's head and drop an anchor feather token on it. It was a stupid idea, but that must have been a lucky token because it turned into the biggest anchor I've ever seen. It crushed the illithid right before Zane ripped its heart out.

"Another minute and we would have been out of healing magic. We'd just be 8 more souls consumed by it. I've fought liches, ancient dragons, intelligent asteroids...none of it scarier than that demigod."

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Friday December 13th, 2019 3:04:06 PM

Zane thinks back....
"I first met the Original group when I was on my way to Hook City from The Monastery. That's where I was raised, a temple of sorts, but not to any God, a Temple to personal perfection. They taught me from when I was found floating at sea by a fisherman who dropped me off there. I still have some trouble keeping what they call balance, but I'm happy with what I've achieved.
Well anyways, i was almost to the edge of Mudtown when I fell into a hole that opened up beneath me. When I stopped sliding down the slick tunnel, I was in a tomb like place with a group of strangers, by the time we fought our way out, I had been accepted as a part of the Iron Adventurers. After that we were tasked with clearing out some ratty old Tower.
As to what Restlin said about the pit, I will also add, I think was a HUGE spider creature before we got very far in."


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Friday December 13th, 2019 4:19:19 PM

"There was also the time Restlin tried slaying a dragon with his shaving razor," Wyaar pipes in. "Turns out it was a good dragon though, despite the color of its scales."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Friday December 13th, 2019 4:19:19 PM

"There was also the time Restlin tried slaying a dragon with his shaving razor," Wyaar pipes in. "Turns out it was a good dragon though, despite the color of its scales."

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Friday December 13th, 2019 9:06:42 PM

Beri shrugs his shoulders.
You can tell that story, being killed by Gargul is a big part of my story. Besides, if Gargul wanted it kept private he wouldn't have left his mark square in the middle of my head. However, that's also the reason I'd be careful to respect the gods in the article, next time he may be in the mood to bring someone back afterward.

Sesha - 305/320. AC 37 
Friday December 13th, 2019 11:30:54 PM


Sesha smiles a little, reminiscing.

"It took a lot for me to decide that even pursing an adult relationship was okay. I was attracted to the mage priest, but not fully in love. Not yet. I don't even know when that happened."

She thinks a moment.

"I'm still incredibly young for my kind. To put it in perspective, it would be something like Restlin here dating a fifteen year old human in his twenties. Also, I aged quite a bit... to this point.. in a matter of hours. When the Chaos Bell pulled my party through it, I was still very much a child. Even by human terms, I was twelve."

She grins.

"Thats what the hard part was. Figuring out my age, surrounded by short lived noble races. I've figured out a lot in the few years since, but if Hook had interspecial dating laws, Restlin here might have been picked up by the authorities."



Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Saturday December 14th, 2019 8:52:21 AM

Bosk laughs at the mention of the Illithid. I remember that. The cursed thing was not even worthy a death by my blade. I pulled a rock hard fruitcake out of my bag and beat it with that before Restlin crushed it...I also had an old bet with someone who dared me to use it as a weapon. I figured beating a demi-god with it would make a better story than your run of the mill criminal.

As far as respecting the gods, everyone must remember that they are just like us in that they have friends and enemies as well. Should you overthrow a god they have thousands of followers and other gods who might choose to exact their revenge. You might also create an opening for an even more strict power to rise up in the ranks. As a general rule it is better to let the gods handle the affairs of gods.

When it comes to our other adventurers, the newer members had their own group before the gods brought us together. They might not have been Iron Adventurer's at that time, but their stories are are still an important part of our formation.


CDM Jerry [OOC post] 
Saturday December 14th, 2019 11:51:07 AM

Everyone is invited to the retirement party for the

Iron Dragons!

To be held on the Giggling Ghost board!
Starting Monday, December 16
and continuing all week.

Please come help celebrate their incredible journey
from level 1 through level 20.
[June 29, 2009 - December 13, 2019]

There will be stories!
Speeches!
[yes we'll make them do this ::grin::]
Questions and Answers
Free imaginary food!

Feel free to head there now,
but the festivities start on Monday.

-----

Then starting Saturday, December 21st, our Woldian Slowdown begins along with our
YULETIDE CELEBRATIONS
in the Giggling Ghost.

ACDM Rob is in charge of the festivities in the Giggling Ghost during the Yuletide Slowdown. He will send out an email sometime before the 21st explaining how the Giggling Ghost activities will work.

As a reminder, all requirements to post daily in your Career game are banished until Monday, January 6, 2020. A reminder to begin posting will come out the weekend before to remind you.
During the Yuletide Slowdown:
--no game may be in combat
--no game may advance its story line in any significant way
--posting is allowed, but not required by players or DMs
--all games should be in a relatively safe location where those who desire may roleplay for fun

Everyone who wants to roleplay are encouraged to hang out and post as much as you like in the Giggling Ghost and participate in the activities happening there.

DM Hugh - The interview 
Monday December 16th, 2019 1:28:27 AM

Tink brings up a fight they had with an interdimensional monstrosity attacking the Hooks where although Garret delivered the final blow, Tink was able to get to it, slow its fall and assume the landing pose all while being invisible.

Oewellian asks Tink, Do you find being invisible the most useful status to have on a battlefield?

Garret crashes into the room chewing on some stale bread looking like he just rolled out of bread. He asks Oewellian if the elf had heard about the times he road dragons and not the nice kind like Zane. Oewellian looks at the halfling, sniffs, puts on a polite mask and says Well, there were some dry accounts in the historical texts from the archives, but Id love to hear the tales from you in your own words.

Restlin waves away the bath question, explains a little bit about his relationship with Sesha eluding to the adventure that culminated in her title being hers to elaborate on and then tells about the time they fought an Illithid demigod. He tells about how it would knock some of them out, theyd heal then it would wound them again before Restlin dropped an anchor feather token on its head and crushed it.
Oewellian says, A feather token you say? Fascinating and what an unorthodox strategy. Did you use any other unusual means to prevail in other battles?


Zane explains that he met the original group when he was on his way to Hook City from the monastery. He explains he fell down a hole and when he stopped sliding he was in a tomb with a group of adventurers and when he exited he was part of the Iron Adventurers. He also mentions the huge spider on the way in to the illithid battle.

Oewellian says to Zane, Just how big was this spider? Have you encountered larger spiders since?

Wyaar brings up the time Restlin tried slaying a dragon with a shaving razor but it turned out to be a good dragon.

Oewellian says to Wyaar, could you elaborate more on that story?

Beri gives Oewellian permission to leave the Gargul story in there.
Sesha explains it took a while for her to decide that persuing a relationship was ok. She doesnt know when she fell in love with him. She also explains that she is young for her kind and that she aged quite a bit in a short time when interacting with the chaos bell and that it took her awhile to figure out her age surrounded by the short lived races.

Oewellian looks at Sesha with an odd expression on his face, he finally says, Oh cousin Im so sorry for you. I know that there exists a schism between my people and yours but to grow up as you did must have been difficult.

He then says, Do you want me to strike that scandalous bit about your age and Restlin from the record? Given this city it is possible in some corner somewhere there is some forgotten interspecies dating law and probably better not to chance it.

He then says, I dont suppose you could tell us more about the Chaos Bell?

Bosk elaborates on the Illithid encounter explaining he used some hard fruit cake as a weapon. Encourages the respect of the Gods by explaining they have friends and enemies too and lastly reminds that the newer members had adventuring groups before they joined the Iron Dragons.

Oewellian says, Yes, Bosk raises an excellent point. For those of you who were parts of other groups besides the Iron Dragons what were some of your more memorable adventures from your other groups and how did your former groups compare to the Iron Dragons?


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 15/29 Quest Items 
Monday December 16th, 2019 10:55:38 AM

Restlin narrows his eyes in mock aggravation with Sesha. "Lady, you were twice my age and had gone through a lot more in your life than I had. If anything you were robbing my cradle."

He leaves the story of the Chaos Bell for his companions. It was more their story than his.

"Unorthodox strategies? Well, there's this little guy..." Restlin digs around in his pack until he finds what he's looking for: a small rubber pig that squeaks when you squeeze it. "I named it Waddles. The Death Dragon Cult...guess we can talk about them now...had an intelligent asteroid they'd made named Soma. This pig used to be its nerve cluster. Its brain, basically. This spell's not supposed to be permanent, but magic's weird in Jericho space.

"We were in Jericho space, by the way. Not that you'd have an easy time flying an asteroid around on the Wold proper.

"As for that dragon, it was on my luck quest." For this, Restlin slips into storytelling mode.

"I'd gotten it into my head that I was gifted with good luck, so I got turned on to worshiping Wardd. I knew I'd have to prove myself, so I decided to go on a luck quest. One of the items I picked at random to take along was a straight razor.

"We met this blue dragon. He wasn't nice, but blue dragons rarely are. We made a deal that one of us would fight him one on one. At that point in our careers, it would have killed us all. Bosk or Zane stepped up to fight him, but the dragon said that he got to choose. So, he chose me.

"I hadn't thought this whole one-on-one thing was a good deal in the first place, so this made me pretty cross. I knew I was going to die; won't bother telling you otherwise. It was the most one-sided fight I've ever been in. Decided to go out true to the luck quest, though, and attacked it with this..." He walks over to the mantle and takes a wooden case from it. He opens it to reveal an unassuming razor. "Got one good shot in that bounced off his scales before he casually sliced me open and carried me off, very dead.

"Next thing I knew, I'm in his treasure room very not dead. Then this dragon has the gall to ask for a favor: it wanted me to fix his grandma. She was a gold dragon that had been turned into a gold fish. All it took was a greater dispel magic spell. Could have saved everyone a lot of trouble if he'd just asked up front.

"I did get to ride him, though. I think that puts me as the first dragon to do so. Also gave me Shiny here." He motions to the chromatic, gleaming sword on his hip. "Used to be an umbral blade. Helped a lot with that demigod I just mentioned, but it was a real bummer. Always going on about following me into darkness, calling me master, so I fixed it. It doesn't talk much, but it's always in a good mood when it does."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday December 16th, 2019 11:14:50 AM

Garret squints his eyes at the man and says, "You're not a very good story teller, are you?"

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Monday December 16th, 2019 3:17:28 PM

"I haven't adventured with any other group, I've done a few walkabouts while they were on various adventures without me.
As to the spider's size, I seem to remember it being BIG, the body being 10-12' long and 8-9' high, then you add on 12' long legs. Let me tell you this, I made sure there were no spiders in my room after that, and it took me a couple years to get past killing every spider I saw after that.
Two years ago, that changed right around this time of year actually, I was visiting the Giggling Ghost and opened up a random gift."

Crawling out of one of Zane's pouches on his belt, comes a fuzzy spider that climbs up onto his shoulder and sits there.
'Meet Skitterz."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 15/29 Quest Items 
Monday December 16th, 2019 4:28:42 PM

Later that night, long after this nosy reporter's gone, Restlin exits his room and descends. He climbs down the smooth stone steps he carved years ago, until they become rough and lead to the grotto Sesha calls home in the Iron Tower.

He'd pondered doing this at the Ghost, but quickly realized making it so public and thrusting Sesha unexpectantly into the spotlight wouldn't be her cup of tea. He announces his presence by clearing his throat and tapping on the cave wall. He calls on the rings if she's out of earshot.

"You know I dabble in jewelry as a hobby," he starts when she decides to acknowledge him. "Did you know I've spent years in every civilized destination we've gone to looking for flawless moonstones? Common ones are everywhere, and cheap. Flawless ones are very difficult to find." He produces a sandalwood box, well oiled with a golden hinge. He opens it, producing a small, platinum band with a single diamond solitaire surrounded by flawless moonstones. It's carefully designed to not snag on pockets or in pouches, and is sturdy enough to take several hits without scratching or breaking. It looks unassuming, but anyone with skill in appraisal or jewelry can tell it's worth a great deal of coin (in no small part due to it being a hand-crafted original made by everyone's favorite Iron Dragon). It also has 10 luck points stored on it.

"It took a while, and we've had a lot on our plates with saving everyone's lives. I think time may be on our side now, though." He kneels and presents the box. "So I'm hoping it's a good moment to ask if you'll do me the honor."

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Monday December 16th, 2019 10:08:23 PM

You know, I don't think I've been part of any other groups. I was lucky and joined up with the Iron Adventurers from the beginning.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Monday December 16th, 2019 11:18:06 PM

Bosk recalls the spider all too well. "Let's just say it was large enough to attempt to swallow a Minotaur whole."

DM Hugh - The interview 
Tuesday December 17th, 2019 3:07:34 AM

Restlin suggests it was actually Sesha that robbed his cradle before deferring the tale of the chaos bell to others. When asked about unorthodox strategies Restlin introduces Oewellian to waddles and explains it used to be the brain of a nerve cluster in a living asteroid in Jericho Space.

The mendicant then goes into more depth concerning the story of the dragon and the razor explaining that he was on a luck quest and had found the razor so when pitted against a dragon in single combat he figured he might as well test his luck. Luckily, it was all a ruse and the mendicant ended up in a treasure room where he could help the dragon by dispelling a curse that turned its gold gramma into a goldfish. The Mage Priest demonstrates he won shiny as a reward and also explains that he was actually the first Iron Dragon to ride a dragon.

Oewellian says, Interesting. So did you folks get to go to Jericho space often in your adventures or even places stranger than Jericho space? Besides waddles wasnt that trip where you guys picked up the Starblazer? And then later you acquired that other crystalline transport?

Garret accuses Oewellian at not being that good of a story teller.

Oewellian looks at Garret and says, I am a fine story teller and would direct you to the Hook City Herald back issues to see evidence of my skill. However, Im not in story telling mode write now. I am in fact finding mode. Im trying to make you guys look good as your Mage Priest friend Restlin asked me too. In order to make you folks look the best Im trying to compile all sorts of interesting notes about your adventures. I am writing a noble / ignoble interest story about you all from your humble beginnings to the others who joined along the way. It will of course culminate in your saving of the Wold but Im trying to pepper it with interesting points along the way. Now you mentioned you rode not nice dragons a couple of times. I have dry historical texts from the hall of records that talk vaguely about the times you lot have tangled with dragons but it doesnt say on such and such date in such and such place Garret Goodbarrel wrestled a dragon or anything like that so if you want to elaborate on your dragon wrangling prowress now would be the time to do that and it can get added to the record.
Zane explains he hadnt adventured with other groups but he had went on walkabouts several times. He then explains that the body of the spider was 10 to 12 feet in length and 8 to 9 feet high with 12 foot long legs and that for a stint of time the Taur had made sure he got rid of all spiders in his vacinity at least until he opened up a gift of a fuzzy spider named Skitterz that rests on the his shoulder.

Beri explains that he too hadnt been with other groups as he was with the Iron Adventurers from the beginning.

Oewellian says to Beri, As a druid who has been adventuring with the Iron Dragons from the beginning was it especially hard to be based in this urban setting? I mean you folks obviously built this tower castle to suit your tastes as part of your dragon ceremony but before that when you were coming up and making your way in the world was it hard to feel that connection to nature in a magical city?

Bosk elaborates the spider was large enough to swallow a taur whole.

Oewellian checks his notes and says, Oh yes magical city; Do you have any memories or stories from your run-ins with the various magics, teucri artificacts, etc. this city happens to be home to? What of your run-in with the chit machine?


========================================================================
Later that night, Restlin proposes to Sesha using a ring he crafted with a platinum band, a single diamond, several flawless moonstones and 10 luck points.





Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday December 17th, 2019 11:22:01 AM

Garret keeps squinting at the fellow, not sure if he believes him or not...but then he gets excited and tells all about the time he jumped on a the dragon and made it fly where he wanted it to fly...

Sesha - 305/320. AC 37 
Tuesday December 17th, 2019 11:51:39 AM


Sesha watches Restlin quiety for a moment, then takes the moonstone ring from the box. She holds it up, admiring it. Then she looks down, and admires him.

Their whole relationship he had been perfect. When she needed space, he respected it. When she needed attention, he gave it. When no one else understood her impetuousness and anger, he not only understood it, but accepted it as a part of who she was.

She takes a knee, across from him, and slips the ring onto her finger. She places her hands in his, locking her slender fingers through his.

"I accept your token, Mage Priest, and will do you this honor. In return you have my heart, for as long as yours beats, and likely much much longer."

She smiles and stands, then retrieves a small cloth wrapped packet from under the pillows in her bedroll. She returns and offers it to him, unwrapped.

"It's a much more macabre trinket than yours, my husband, but I do wish you would treasure it. It quite literally nearly cost me my life."

The ring is quite clearly carved from bone, jointed in some areas, carved with dancing runes scrawled in undercommon. There is a small ruby set in what appears to be the divot of a knuckle.

"Red is the most ostentatious color I can think of, so it fits you Restlin. The ring itself.. well.", she hesitates for a bit, not entirely sure of her gift. "There was an old spell bloodwitches used to know, forgotten to us now. We could remove our own little finger, preserve it magically, and it served as a phylactery of sorts. Now that the old magic is gone and things are different, it serves no real purpose, but I still consider it important. It symbolizes my life, in a tiny, delicate way. So there's no one else whom should hold it, but you now."

She blushes a little, and looks up at the door. Closed, and secure.

"We've got some time, husband to the Matron of House Avon. And heirs don't produce themselves..."

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Tuesday December 17th, 2019 1:46:19 PM

Zane, the next morning, "I'll meet you all at the Ghost, I'm taking Starblazer and making a few stops, I might be late."
He packs a duffel and walks out on the "sternwalk" at his rooms level, where the ship and Dock also moors himself most of the time.
As he goes out, "Hey Dock, I'm headed out for a while, got a few stops to make, if you need me, just let the Tribe Leader know, she knows how to get a hold of me. Just becareful, oh, and I like that change at the prow, I think it makes you look more you." Zane says as he walks by to Starblazer.
"All ship shape Kip?, we got places to go." Zane yells as he approaches around the tower.
He tosses his duffel aboard and 3 of the Kobolds quickly grab it and start trying to drag it to his cabin.
"We're headed to The Brothers of the lotus and the Way of the Dragon, it's east along the shore about 40 miles or so." Zane says as Kip gives him one of those, WHERE? looks.

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday December 17th, 2019 7:08:23 PM

Actually, I started life as a rogue so that wasn't an issue. But one day I looked around and realized that the old ways were no longer a part of this Wold. There just wasn't a way to keep doing what I had been doing. When it was brought to my attention that my old job role just wasn't possible anymore I figured as long as I was going to retraining myself for a new role I'd go all the way and try my hand at being a druid.

Beri's ears perk up at the mention of certain artifacts.
Teucri artifacts... the chit machine... I am sure that any stories involving such things would have resulted in a stern warning from that they are never to be spoken of and would need a signed statement from Auslander to discuss... but I'm guessing anyone asking such pointed questions has already permission. Is that correct?

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 15/29 Quest Items 
Tuesday December 17th, 2019 10:47:44 PM

"Dock? More Zane's thing. Not trying to minimize Dock, mind you. It's a remarkable device and was instrumental in our last mission. Zane really took a shining to it, though.

"As far as weird spaces, the weirdest had to be that fight with Korrine. Physics didn't behave itself during that battle. We basically only existed in four physical spaces at any given moment, but that space was large enough for an ancient umbral dragon. It's hard to explain. Two ants could stand at opposite corners of what should have been a 50' long platform and been able to smack each other. There are probably arcanists who could spend their careers experimenting with that space, but we made sure it wasn't accessible anymore. It was for the best."

***

Restlin briefly considers the fact that Sesha, very literally, has him wrapped around her little finger. He chuckles to himself and admits that it's more or less accurate in a metaphorical way too. He puts the thought aside as the lights dim and the music swells.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Tuesday December 17th, 2019 10:58:47 PM

Tink sits back quietly as the others reminisce. The group sure has been through a lot.

DM Hugh - The interview 
Wednesday December 18th, 2019 4:31:08 AM

Garret keeps squinting at the elf journo not sure if he believes him before finally relenting and telling about the time he made the dragon go where he wanted it to go.

Beri explains to Oewellian that he started out as a rogue and later converted to Druidaism. The mans ear perks up at mentions of the Chit machine and Teucri artifacts and the Druid brings up that discussion of that topic generally come with stern warnings and a written order from Auslander in order to even discuss.

Oewellian reaches into his satchel and takes out an envelope stamped with Auslanders seal. He hands it over to Beri and says, Go ahead. Open it. You will find I have been granted permission to discuss your run-ins with the Teucri artifacts. Things have been relatively quiet here for a while, life has settled down with the end of the chit machine and the Sargrass crisis kind of put things into perspective a little. The authorities are starting to think that maybe secrets arent all that they are cracked up to be and it might be time for transparency in some things.

Restlin explains that Dock is more of Zanes thing and that while not trying to downplay the remarkable nature of the construct that Zane really took a shine to it.

Restlin then explains that the battle with Korrine was probably the oddest space they had ever been in, going so far to describe it as best he could.

Tink sits back quietly while the group reminesces.

Oewellian says, Well if you can answer my question about the Teucri artifacts and Chit Machine I will not take up more of your time. You folks have been more than helpful and I think I can write a piece that will be worthy of your legacy.

(OOC: assuming someone will answer the question tomorrow and we will conclude the interview; besides Zane taking off for visiting the monastery and Sesha and Restlin making it official with an exchange of rings anyone else have any unfinished business to attend in game?)



========================================================================
Sesha accepts Restlins token and offers one of her own. Hers is made of bone, jointed in areas with undercommon scrawled in places. It has a single large ruby set into it. She explains that it is the remnant of a spell that no longer functions when things changed for bloodwitches and that for her it symbolizes her life

The next morning Zane tells the others he will meet them at the ghost. He explains to Dock that if Zane is needed the ship should let the Tribe Leader know. He then stows his duffel and tells Kip to set course for The Brothers of the lotus and the Way of the Dragon

Kip says, Aye!




Sesha - 305/320. AC 37 
Wednesday December 18th, 2019 11:11:12 AM


"The Ghost?"

Sesha's been waiting for a chance at some of her pink fizzy stuff. She still didn't even really know what to call it.

"I'm going. I'll see you all there!"

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday December 18th, 2019 11:26:33 AM

While Garret wraps up his story, he wanders into the kitchen, still talking about flying on a dragon, and returns with meat on a stick. He offers a half-eaten one to Oewellian.

Later, as the others are considering and doing... things... Garret wanders back outside to look for his favorite meat on a stick vendor. He looks up at the stars and wonders if his path should take him back to a place oh so far away and if that statue still stands of him and the crazy group of adventurers...

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 15/29 Quest Items 
Wednesday December 18th, 2019 3:59:08 PM

Restlin agrees that it's time to retire for the night. The Ghost awaits. He bids the reporter farewell and heads out with his friends.

As he closes the tower door behind him, he wonders just how many forests have been felled keeping Garret supplied with sticks.

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Wednesday December 18th, 2019 10:28:27 PM

As the Starblazer begins to settle to the ground just outside of The Temple of the Lotus and the Way of the Dragon temple, Zane leaps from the rail and spreads his wings, landing lightly, for such a weighty 'Taur. At least he doesn't break any of the paving stones.
As he approaches the Temple's head monk, Zane calls upon his training in his youth, and greets him in as a respectful manner as he knows how. As he givers his Bow the ancient Monk, raps him between the horns with his cane.
As Zane reaches up and runs his head, the old man says, "I expected you months ago, where you been you ungrateful whelp?" This said by a hunched over bald old man.
Zane replies, "I've been a bit busy the couple years, first In Jericko Space, then with my new Tribe, I guess. I already informed the guards they're with me. Then we had that darned Red Grass stuff and an Escaping God to deal with. But yes, I meant to be back sooner...."
One of the monk trainees brings in tea and performs a ceremony, one Zane knew, but could rarely pull off without making a mistake. At one point Zane catches one of the cups as it was falling and puts it back where it should have been, and nods for the youngster to continue. The Old man almost smiles...
Afterwards the youth leaves the room, slightly embarrassed. "There are things which must be taken care of, they are your responsibility as will others once I continue my journey. I have a list."
Leaving things unsaid, he produces a scroll, on with is written a lot of tasks.
Zane bows and heads out, a few hours later the tasks are done and The Starblazer is one crew member shorter.
"Kip, set sail for the Float, The Iron Dragons, at least those that go in person, may need a quick get away."
Zane stays behind at the Temple because he knows there's more at hand, not the least of which is getting the Kobold Youth settled in and the Brothers used to the Idea that a Kobold is not target practice....

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday December 18th, 2019 10:29:50 PM

Well, the chit machine is a sad story. You see, there was an attempt to steal it and she was "damaged beyond sanity" . In the end we were able to talk her down and she realized she needed to do something she referred to as "rebooting" and to await repairs. We haven't heard the latest news, clearly we still don't have chits in circulation, but hopefully enough repairs were made that the poor thing's sanity has returned. Being the strictly confidential nature of the chit machine, news hasn't even reached those of us that were helping that night. If Auslander filled you in on that for your article, an udpate on her sanity's recovery would be appreciated.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Thursday December 19th, 2019 4:21:15 AM

"To the Ghost it is then"

OOC: Tink has no unfinished business left. As long as Agatha doesn't get a position of power, she can retire in relative peace

DM Hugh - The interview 
Thursday December 19th, 2019 10:03:47 AM

Sesha heads out for the Giggling ghost.

Garret wonders into the kitchen and returns with meat on a stick. He offers a half eaten one to Oewellian.

Oewellian looks at the halflings offering and says,No thank you, I ate before I came.

Later on Garret wanders over to his favorite meat vendor thinking about the statue that captured his group of adventurers

Restlin agrees it is time to retire for the night and head for the Ghost.

Beri explains the story of the chit machine and that she was the victim of a robbery attempt and this damaged her sanity beyond repair. She said she had to do something called rebooting while awaiting repairs. The druid asks for an update on the Chit machines recovery if the elvish reporter was privy to more information.

Oewellian says, Ill do what I can

He then says, I bid you all good evening. Hopefully I will have something to share with you all soon.

====================================================

Zane meets with the head monk of the temple he studied at. The old master asks the Taur why it took him so long to return. Zane fills the monk in on his most recent adventures.

He then sees to the list of tasks the old master has set for him before ordering Kip to take Starblazer to the Float.

Kip says, Aye, sir

Zane stays behind to see to the settling in of the Kobold youth.

====================================================

Meanwhile back at the Tower Torm and Auslander show up to visit.

Auslander says, I hope the interview with Oewellian went well.
Torm says, HOW...Is...THE...RETIRING...LIFE.SUITING...YOU...ALL?


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday December 19th, 2019 11:40:25 AM

"Oh... Torm... "

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 15/29 Quest Items 
Thursday December 19th, 2019 12:29:23 PM

Restlin catches Auslander on the way out. He's never been close to Torm, though he respects the turtle, but Auslander's been a steady ally for years.

"Auslander, my favorite bureaucrat. Interview went fine, but my throat's all dried out from answering so many questions. Come to the Ghost with us. Drinks are on me."

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday December 19th, 2019 7:38:48 PM

Beri turns to Master Torm
I don't think retirement has really set in yet, but I've been planning to start work on my own Druid grove once things settle down. I'm also hoping I can do something about that barren muddy waste outside of Hook City, plant some grasses with a good root network that can be a foundation for other plants and wildlife to return to it.

He then addresses Auslander.
Good afternoon, the interview went pretty well. He did bring up an interesting question though, has any progress been made with the chit machine? Is here sanity starting to return? Or is she still shut down?

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Thursday December 19th, 2019 11:30:30 PM

Zane goes about re-acquainting himself with the Temple and it's workings.... He introduces the Kobold to the other initiates and when asked what name he wanted to go by, the Kobold said "Maak". Zane handed him over to those in charge of that part of the place, and is glad it's not him.
The enthusiastic kobold might make it, but each must discover their own path.
As he is headed back to the Old Man's rooms, he's dumb struck....
A mural, or rather A MURAL in lettering 3 times the size. In the middle is a picture of Zane, starting near the bottom left and going up, over and down the other side is Zane's story, at the bottom right is a spot left unpainted as if his future has yet to be decided.... Next to the mural is a door over which is written Beyond is The Way of the Dragon and he can see there are full contact combat areas, something the Temple never had before, it had been all defensive training when he was a young boy here.
He rejoins the Old Man and they chat well into the night. Afterwards Zane retires to a guest room that's been set up for him and as he falls asleep, he enters the Giggling Ghost.....

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Friday December 20th, 2019 1:15:22 AM

Bosk laughs. It is not retirement so much as a changing of roles and giving the next generation their turn in the lime light.

DM Hugh - The interview 
Friday December 20th, 2019 10:07:01 AM

Garret says, oh...Torm
Restlin catches Auslander on the way out and invites the stalwart ally to the Ghost.

Auslander says to Restlin, If you insist.

Torm says, CAN..I.COME..TOO?

Beri informs Torm that they havent really had much time for retirement to set in though the man is hoping to start his own Druid Grove and hopefully do something about the nearby wastes. He then asks Auslander about the Chit machine.

Auslander says to Beri, Shes still rebooting. Honestly Im not sure how long it will take for that process to end or when we can expect a technician to appear. We found some leads in the ancient texts about some things called autorecovery and boot disk. Autorecovery sounds like what we want but why anyone would want disk shaped boots and what they have to do with the Chit Machine is beyond me. Those Teucri were a strange people

Torm says, THE.CHIT..MACHINE.IS.UNNATURAL.STILL...THOUGH.LOSING.ONEs..SANITY...IS...TOUGH

Bosk laughs at Torms question telling the turtle it isnt retirement so much as giving the next generation their turn in the limelight.

==================================================
Meanwhile...at the monastery Zane sees that Maak the Kobold gets where he needs to be. He notices a new tapestry that is partially unfinished and partially of him before eventually settling down for sleep and entering the ghost.


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday December 20th, 2019 11:41:22 AM

OOC:

So, hey, is that it? Will this board be archived, or will the next thing start in here? And when was that? I should do something towards that...

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 15/29 Quest Items 
Friday December 20th, 2019 11:46:21 AM

"Torm, you're welcome wherever we go. Come, it's going to be a heck of a party..."

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Friday December 20th, 2019 11:38:07 PM

Zane rolls over and continues to Snore.....

Sesha - 305/320. AC 37 
Saturday December 21st, 2019 12:08:30 PM

Sesha does stop and give a wistful look towards the tower. She hadn't known it yet, but there won't be much more time spent here. At least not for her.

There was a family to raise, house to run, and a goddess to revive. Elves were long lived, but there was a lot to do.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Saturday December 21st, 2019 10:53:42 PM

Bosk gives everyone a final wave. We should be headed to the Giggling Ghost for our retirement party, but the can always reach us at our tower. Thanks to the portal Hook City provided us, I will be here for the Dragon Consortium or working at my vineyard in the Taur Isle. It has been a blessing serving this city, and we look forward to guiding the next generation of Adventures.

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