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Ascending


DM Mitch 
Wednesday January 16th, 2019 8:44:00 AM

Garret sees nothing wrong with going after Agatha now.

Restlin is bummed the Dragons are not in agreement so he relents on looking for Agatha first

Wyaar disagrees with Bosk on the definition of honor but figures now isn't the time to argue

Beri laments the fact Agatha didn't leave word and asks the custodian some questions.

Zane reflects on different definitions of honor being against splitting the group as well.

Tink wonders what they should do with Chuck and Dock.

The custodian says, “The telepathy I possess can extend throughout the tower. The cultists roam the section you are heading towards. The traps and monsters grow in power as you ascend higher; the cultists will have cleared many of them but may have replaced them with threats of their own. I will send your friends to meet you, they should be safe enough where you currently reside.”

Soon Chuck and Dock rejoin the group. The invisible servants spread out to watch for danger and help keep the party safe while they rest before ascending.


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 14/26  d20+39=59 ;
Wednesday January 16th, 2019 10:11:00 AM

"Welp, if this is the path we're taking, let's get to it."

Restlin takes a look around here at the base, trying to see what the cult did here and if they left anything behind.

Perception: 59

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:20/20 CMD: 51 SR: 29] 
Wednesday January 16th, 2019 11:58:23 AM

Garret mutters, "Darn cults, always messing things up..."

Sesha 
Wednesday January 16th, 2019 12:02:20 PM


Sesha pats Garret on the head.

"If they didn't mess everything up, there'd be no need for people like us to come fix it."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Wednesday January 16th, 2019 6:28:21 PM

Zane starts digging through his pack, mumbling to himself as he does so....
"I thought I had a healing potion or two in here.... guess I was wrong about that...."


Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday January 16th, 2019 9:05:18 PM

Yes, healing potions would be a good idea. If we are healed and have plenty of spells I agree we should head out before things get worse.
Beri is ready to head out when the others are, but will agree to wait if anyone feels they need a rest first.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells 
Thursday January 17th, 2019 12:44:11 AM

Bosk offers to help heal those in need and makes sure his buffs are all in place.
ooc: How much time has passed since the last battle?

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects  d20+41=48 ;
Thursday January 17th, 2019 3:37:32 AM

"I've still got quite a few spells left" Which is kinda surprising for Tink "I'm happy to move on unless someone else wants to rest here?"

Perception: 48

DM Mitch 
Thursday January 17th, 2019 8:12:28 AM

Restlin resolves himself to the path they've chosen.

Garret mutters about cults always wrecking things

Sesha tries to comfort Garret by reminding him that bad people are the reasons the iron dragons exist.

zane looks for potions

Beri also prepares for what is in store

Bosk plays heal and buff bot. It’s been maybe an hour since the fight.

Tink says she’s fine to move on.

Saying goodbye to their non-combatant friends (and Megaman who’s weapons still aren’t working), the party begins to ascend the tower. The first several floors are cleared quickly and easily - the threats were mostly cleared by the cultists and remainder are no match for the powerful party. They occasionally see signs that some cultist got unlucky - torn scraps of black fabric and/or bloodstains - but it seems they are retrieving the corpses of their fellows either out of respect or to fuel the creation of undead.

The first sign of cultists being present is the faint sound of voices ahead. As the party grows closer it becomes clear that a small pack of cultists are arguing about something up ahead (perception 40 Highlight to display spoiler: { they’re arguing about how best to trap the hallway}. Then as the party turns a corner the party suddenly finds themselves looking at the arguing group. There are 4 of them, a dwarf, an elf, a halfling, and a half-elf. They sounded much farther away; the strange material of the building must distort the sound.

They notice the party. ”They’re here already?” one yelps. ”Warn the others!” the halfling cries.

The Halfling casts Prismatic Wall, filling the hallway. The other three run down the hall and turn a corner. The halfling makes it to the turn but is still in sight through the wall.


Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:18/20 CMD: 51 SR: 29]  d20+31=42 ; 8d8+11=46 ; d6+1=6 ;
Thursday January 17th, 2019 11:52:31 AM

Garret trudges along with the others, wondering when they're going to find more food. He is as surprised as the others when they suddenly spot the other group. He reacts quickly when he hears they are going to warn others: he steps forward and into nothingness, appearing at the corner beyond the halfling, with the intent of trying to stop the others who are running away. If he can, he will block the halfling from continuing to run, but only enough so he can run after the others.

OOC:
CMD: 51?
Single attack with stunning fist? Hit AC 42, 46 damage, fort save DC 28 or staggered 6 rounds

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Thursday January 17th, 2019 1:42:22 PM

"Nice wall.....'
Zane quips, knowing he can't do much about it....

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Thursday January 17th, 2019 3:04:12 PM

Prismatic wall? Can arrows go through that? Wyaar isn't sure, so while he raises his bow and mentally takes aim at the halfling he doesn't draw just yet.

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+32=37 ;
Thursday January 17th, 2019 7:16:07 PM

"Alright then" Tink snaps her fingers to remove the obstacle from their path "The halfling can certainly cast some good magic. Might be worth taking him first"

Tink steps aside to let the others pass.

Perception: Autopass
Spellcraft check: 37. Just making sure he really did cast a Prismatic Wall spell and not an illusion

Cast Mage's Disjunction. Automatically destroys the wall


Spells in effect on self:
Arcane Sight - Blur - Contingency - Dark Vision - Detect Scrying - Elf Vision - Roses Temperature Control - Fly (60ft) - Freedom of Movement - Heroism - Magic Circle vs Evil - Mind Blank - Moment of Prescience - Pass Without Trace - Reduce Person - Resist Energy 10 (All) - See Invisibility - Spell Resistance (20) -


Spells in effect on others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements chest slot - Water - Restlin, Zane, Beri, Garret, Wyaar and Sesha -


Defences:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples - Resist Energy 10 (All) - Blur (20% miss chance) - Contingency (Mage's Disjunction) - Counterspell (Gtr Dispel Magic) - Spell Resistance (20)


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+33=50 ;
Thursday January 17th, 2019 9:33:15 PM

Looks like we were right about them trapping the hallway, and we caught them before they had time to prepare for us. We need to try to keep these guys here if possible, keep the element of surprise as long as possible.
Once Tink destroys the wall before them, Beri casts wall of stone down the hallway and blocks off the retreat of all of the enemies.

Perception = 50

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26  d20+28=47 ; d6+4=5 ; d20=9 ;
Thursday January 17th, 2019 11:19:27 PM

Restlin thinks to throw up his own wall, but Beri beat him to it. Good on him.

Instead, he drops a black tentacles spell on them to help make sure they really do stay put.

***

Black tentacles. Grapple check is 47. Anyone grappled takes 5 damage (and is grappled, of course).

AC is 29/19/22. CMD is 29.

Sesha  d20+24=26 ;
Friday January 18th, 2019 12:02:42 AM


Sesha watches, readying a counterspell using Dispel magic. If the halfling tries a desperation spell, she will be on top of it.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells  d20+21=33 ; d20+23=42 ; d20+23=42 ; 2d6+8=20 ; 2d6+8=18 ; 4d6=9 ; 2d6=5 ;
Friday January 18th, 2019 1:19:11 AM

Taking Tink's advice, Bosk charges forth. How dare you...In my own house! I will rip out your insides and string them like Christmas lights! The horned cleric slashes out with his bastard sword rending flesh from bone.

Perception = 33
Ooc I would like to place Bosk so he is flanking the halfling, if possible.
Charge attack with bastard sword. Hit AC 44, confirm critical 44. Hit for 22dmg (42 if critical) +9 sneak dmg + 5 bane from Embryon's tear = 56dmg

DM Mitch  d20+11=20 ; d20+12=24 ;
Friday January 18th, 2019 3:42:24 AM

Garret considers going after the other halfling but the prismatic wall bars his way. Moments later one of his allies brings it down and he successfully damages and stuns the enemy haflling.

Zane admires the wall while admitting he can't do anything about it.

Wyaar isn't sure if arrows can pass through prismatic walls and raises his bow but doesn't draw

Tink casts mage's disjunction tearing down the wall.

Beri chases after the cultists. After he has line of sight from passing the turn he uses wall of stone to try to trap the fleeing cultists.

Restlin follows after Bosk and attempts to grapple the fleeing cultists with black tentacles. He easily snares the dwarf, but the other two have Freedom of Movement active and cannot be grappled.

Sesha prepares to counterspell the halfling. (Was the 26 your counterspell check?)

Bosk charges up and crits the halfling, critting for a good chunk of his hp.

The Hafling, staggered, low on health, and surrounded by foes, casts Dimension Door as his one action. Sesha counterspells, but her check is 1 short. The halfling reappears at the end of the 2nd hallway right before the wall of stone.

The Elf casts Dispel Magic but fails to destroy the Black Tentacles holding his college.

The Half-elf facepalms before quickly casting Freedom of Movement on the Dwarf.

The Dwarf casts Phase Door on the stone wall and goes right through it.

Garret, Beri, Restlin, and Bosk are at the end of the first hall. The cultists are grouped at the end of the 2nd hall that is about 100 feet long.

Damage Tracker

Halfling: 102 (AC 23)
Elf (AC 28)
Dwarf: 5 (AC 26)
Half-elf (AC 28


Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells 
Friday January 18th, 2019 6:56:35 AM

Ooc: Do I get an AoO as the halfling casts dim door?

DM Mitch  d20+15=16 ;
Friday January 18th, 2019 8:00:42 AM

(Ummm... yes I think?)

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29]  d20+31=51 ; d20+35=36 ; 8d8+11=52 ; 8d8+11=43 ; d20+31=38 ; 8d8+11=34 ; d6+1=6 ;
Friday January 18th, 2019 11:37:42 AM

Garret takes a parting shot at the staggered halfling. He looks up at the next hallway and again dimension steps to get beyond the dwarf who has passed the stone wall, attempting to block him from heading further down the hallway. He will make another attempt to stop this guy, too.

OOC:
Garret should get an AOO on that pesky halfling as well casting that spell: Hit AC 51 (threat, 36 to confirm), damage: 52 (+ 43 if crit)

Attacking dwarf with stunning attempt: Hit AC 38, 34 damage, Fort save DC 28 or staggered 6 rounds

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Friday January 18th, 2019 5:11:00 PM

Zane will run down the hallway to the first corner, he'll try and keep up until he's needed as a front line....

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Friday January 18th, 2019 10:58:20 PM

Beri transforms into an air elemental and fallows the others down the hall, staying back and floating above the others so he can get a line of sight.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26 
Saturday January 19th, 2019 9:52:37 AM

Restlin runs after everyone (he's got the fleet feat, so he can book it). He dismisses the black tentacles so none of the Iron Dragons run into it.

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+22=29 ;
Saturday January 19th, 2019 9:45:29 PM

Tink flies along with the party though readies a Dispel in case one of these guys tries to attack the party again

Dispel check: 29

Sesha 
Sunday January 20th, 2019 4:17:50 PM

(working on header then making a post soon)

Sesha - 202/202. AC 38 
Sunday January 20th, 2019 11:35:54 PM


Mumbling at her failed counterspell, Sesha makes sure Pot-pot is secure, then heads off chasing after Restlin.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells  d20+21=27 ; d20+23=43 ; d20+23=43 ; 2d6+8=15 ; 2d6+8=14 ; 4d6=12 ; 2d6=3 ;
Monday January 21st, 2019 12:09:35 AM

Bosk swings at the vanishing halfling, using an extra burst of speed (hero point) Do Not Turn Your Back On Me!

AOO with bastard sword. Hit AC 43, confirm critical 43. Hit for 15 dmg (29 if critical) +13 sneak dmg + 3 bane from Embryon's tear = 45 dmg.

Bosk then uses dust of disappearance of himself and followes the group.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells 
Monday January 21st, 2019 12:14:45 AM

Ooc: to clarify, the hero point was to reroll the AoO, which resulted in a natural 20 confirmed with a natural 20.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Monday January 21st, 2019 1:54:57 AM

Wyaar covers the rear. Yeah. That's it. Covers the rear.. and runs to catch up.

DM Mitch  d20+13=29 ; d4=1 ;
Monday January 21st, 2019 8:00:45 AM

Garret takes a parting shot at the fleeing halfling before dimension stepping and attacking the dwarf. The attack finishes off the halfling

Zane runs up to the first corner.

Beri turns into an air elemental and moves down hall

Restlin runs after everyone removing the tentacles along the way

Tink flies along dispel at the ready

Sesha hurries to catch up.

Bosk starts to deliver a deadly blow to the halfling but the halfling is already dead (you can have your hero point back).

Wyarr also catches up.

The party is now grouped on one side of the stone wall. The two cultists go through the Phase Door prepared by the dwarf - the parties line of sight is cut off from the enemy now.

On the other side of the wall the Elf gets serious. He casts Time Stop, then uses his two free rounds to cast Mass Invisibility and Obscuring Mist. Even as they fade from view a fog fills the area past the stone wall limiting vision to 5 feet.

The Half-Elf, confident he can’t be interrupted or counterspelled, casts Word of Recall. ”I will make sure the other’s know! Be quick to make your escape brothers!” he says before he is teleported away.

The Dwarf makes his save, casts Quickened Haste, and then books it at a flat run, easily making it 100 feet and around the next corner. Garret gets an attack of opportunity if he has some way of seeing invisible targets.

Damage Tracker

Halfling: 197 (dead)
Elf (AC 28)
Dwarf: 39 (AC 26)
Half-elf (escaped)

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Monday January 21st, 2019 12:55:28 PM

The rest of the party can hear Garret's muffled voice from the far side of the stone wall, "Hey, they got away! No one's over here, might as well take down the wall!"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26  d20=15 ;
Monday January 21st, 2019 3:54:47 PM

"Well bother," sighs Restlin as the half-elf makes his escape. He can see invisible creatures just fine, but that doesn't matter much with the mist in the way too.

He doesn't want to use too many of his spells right now, so he sticks close to the group and offers a bit o' luck to any takers.

***

AC is 35/25/28. CMD 35.

Restlin will give a bit o' luck to anyone who asks. It allows all d20s to be rolled twice.



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+32=49 ;
Monday January 21st, 2019 7:22:18 PM

Since everyone got away and there walls and stuff in the way Wyaar has little else to do other than peer around to make sure no surprises are visible.

Perception: 49

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Monday January 21st, 2019 8:26:36 PM

Zane also watches as they escape since he can see invisible as well, "Ok, now what?"

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Monday January 21st, 2019 9:15:05 PM

They were surprisingly well prepared. Well, I can't take down the wall, but I can create an opening using stone shape.
Beri prepares an opening unless asked not to quite yet.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Monday January 21st, 2019 10:24:08 PM

"Can't you save the spell and let someone with a really hard weapon just break a hole in it?"

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Monday January 21st, 2019 11:48:44 PM

"That would take a long time given the thickness and hardness of the wall. We've caught them by surprise and they are only just ahead of us. We've knocked off one caster and they've had to burn some good spells so are a little vulnerable now. Let's keep pushing before they have a chance to regroup and prepare for us!"

She's all in favor of stoneshaping a hole in this wall and keeping up the pace.

Tink's not used to being the one looking to rush ahead so quickly. Maybe it's just this place or the tension of having the fate of the Wold at stake? Maybe it's the thought of Agatha in trouble? Hmm.. probably not that last one.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells 
Monday January 21st, 2019 11:54:52 PM

Ooc: Bosk instead uses AoO to grab the halfling as it falls dying to the ground. (I don't want to leave any loot or clues behind.

As the others plan what to do next Book searches the corpse and relieves it of it's treasures, as well as using his spatula of corpse retrieval to collect some sort components from it.

Sesha - 202/202. AC 38 
Tuesday January 22nd, 2019 3:04:12 AM


Sesha isn't quite sure what to think about a well armed response capable of 9th level spells.

"If anyone has any special tactics that they would use to beat, well us, now is the time to share."

DM Mitch 
Tuesday January 22nd, 2019 5:20:08 AM

Garret informs the others from the other side of the wall that their opponents have escaped.

Restlin says, “Well Bother” and then sticks close to the group offering some luck.

Wyaar peers around to make sure no other surprises are visible.

Zane says , “ok now what?”

Beri remarks at how the enemies were surprisingly well prepares and offers to make a hole in the stone.

Zane suggests saving the spell and just using a weapon to break down a wall.

Tink argues that the weapon would take too long and that Beri should use the spell so they can press on while their adversaries are vulnerable.

Bosk searches the corpse of the halfling for loot and clues.

Sesha isn't sure what to think of of a well prepared response to them that includes 9th level spells.

The elf uses the parties indecision as a chance to cast his own word of recall and escape. With no one able to give chase no doubt the dwarf is also long gone.

Bosk searches the corpse of the caster they did catch. There aren’t really any clues, just standard caster gear. It seems the halfling was a sorcerer, as there are no spell components or holy symbol.

Gear list:

potion of cure serious wounds, scroll of mislead, scroll of shadow walk; Other Gear masterwork sling with 20 bullets, masterwork spear, amulet of natural armor +2, bracers of armor +3, cloak of resistance +3, headband of alluring charisma +4, ring of protection +3, diamond dust (worth 500 gp), eye ointment for true seeing (worth 500 gp), 1,848 gp

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Tuesday January 22nd, 2019 7:27:46 AM

"Word of Recall and Timestop? Sound like a witch to me" Tink looks to Sesha for confirmation "Ok. Let's think this through then..."

Tink puts on her overthinking cap.

"Word of Recall returns a person to their sanctuary. I very much doubt it is within here. It would make no sense to have an escape plan for this place that does not allow you to escape. If they have left, then it might be possible they cannot return. Would the custodian of this place allow direct teleportation into the Bone Tower? I'm not sure. If they can leave and return though it would mean we could do the same. That at least would be some comfort. That we are not trapped here"

"Regardless, if two strong casters have left we may have the upper hand on the rest of them. If only for a brief while"

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29]  d20+39=59 ;
Tuesday January 22nd, 2019 9:43:28 AM

As Tink thinks out loud, Garret moves along the corridor to the next turn to peer around (perception: 59). He calls back to TInk, "Yes, yes. Can you move along while you think so we can press our advantage, as you suggested?" He smiles and winks.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Tuesday January 22nd, 2019 12:29:42 PM

Zane looks at the gear, "Some of that could be of use, but I doubt those that left will leave those still here unaware of our arrival for very long. If no one else wants the bracers, cloak or ring, I'll make use of them, if they do, no matter... "

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Tuesday January 22nd, 2019 3:47:51 PM

"The eye ointment may be of use for me.. I acnnot see invisible things like many of you," Wyaar chimes in while he waits for the wall to go away or a hole to appear in it.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26 
Tuesday January 22nd, 2019 8:35:57 PM

Restlin doesn't have any spells that will put a hole in a stone wall.

"Come on, folks. Stone-shape a hole in this thing so we can move. We can't know that their word of recall spells didn't lead them straight back to their leaders here. If we're gonna press this plan, let's move."

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday January 22nd, 2019 9:04:44 PM

Don't worry about me using that spell, it's already prepared and the primary reason I prepare that spell is for creating an opening in the walls I create.
Unless someone can make short work of the wall without a spell Beri will proceed to make the opening for the group.

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+41=53 ;
Wednesday January 23rd, 2019 3:58:46 AM

"Agreed!" Tink nods to Garret. Telepathically of course as he's on the other side of the wall and can't see her.

Once Beri makes the opening she will head through and take point.

Perception: 53


DM Mitch 
Wednesday January 23rd, 2019 7:28:27 AM

Tink suggests their opponent was a high level witch and that their advantage may have grown if strong casters have removed themselves from the board.

Garret plays lookout and agrees about pressing on.

Zane shows interest in some of the gear and agrees about pressing on.

Wyaar also suggests pressing on but shows an interest in the ointment.

Restlin doesn't have any spells to deal with the wall and presses Beri to make a hole.

Beri] does just that
.
[b]Tink
agrees with the group and takes the lead.

The party advances quickly through the rest of the floor. There are many turns and forks - it’s very mazelike, probably why the enemy chose it as a place to lay traps.

They eventually find their way to the other side where another ornate door stands. On previous floors these doors almost always marked the way up and had a trap or encounter the cultists had already dealt with on the other side.


Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Wednesday January 23rd, 2019 9:05:44 AM

"Tink, what do you think? Is it trapped on this side?"

Sesha - 202/202. AC 38 
Wednesday January 23rd, 2019 11:22:06 AM


Sesha scoops up the diamond dust. She was the most likely to need it, as it fueled her restoration spells, which she could cast as needed.

"I know I have access to both of those spells Tink. Other than that one being a witch, I know that clerics with the Trickery domain can cast both spells as well. Either way, we need to be ready to help allies who lose their senses."

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26 
Wednesday January 23rd, 2019 12:18:24 PM

Restlin looks over the door w/ his arcane sight, seeing if any magical trickery was involved. He's ready to press on if nothing is found.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Wednesday January 23rd, 2019 12:58:51 PM

Zane picked up the three items he mentioned and puts them on as they move along.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+33=39 ;
Wednesday January 23rd, 2019 9:01:18 PM

I'm guessing we are in for a at least one trap as soon as we open the door, followed by an immediate ambush. Most likely on short notice they would reuse the traps they fought their way through on the way up. Best plan I have for that is to summon an elemental swarm or something with a strong ability to resist/avoid the traps waiting for us. If you agree I'll summon them prior to our entrance.

Beri thinks back on the traps they saw on the way up so he can summon something resistant to the trap patterns they've seen so far
perception = 39

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+41=52 ; d20+29=35 ;
Wednesday January 23rd, 2019 9:40:55 PM

Tink nods to Beri. Summons might be helpful at this point.

Tink looks closely over the door for any signs of traps - magical or otherwise. She checks to see if it has been disturbed in any way recently. Smudges on it? Dust? Drops of sweat or blood? The party have followed the same path as that invisible dwarf so chances are he escaped through here.

She will direct everyone to take a step back while she looks more closely. If she finds signs of a non-magical trap she will attempt to disable it. If any signs of magic, however, she too will step back.

Perception: 52
Disable Device: 35. Ah. Wait. "Disable Device check is made secretly, so that you don't necessarily know whether you've succeeded". Tink has a +29 so over to you DM to roll if required.
Spellcraft to ID any auras: 42 (32 + Take10)


Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells 
Wednesday January 23rd, 2019 10:58:43 PM

Bosk hands over the items, keeping the scroll of shadow walk and the potion for himself.

Ooc: Did the traps have any specific element associated with them? I would like to cast elemental protection and resistance spells accordingly, based on what we saw cast and what the traps reveal.

DM Mitch 
Thursday January 24th, 2019 7:05:31 AM

Garret asks Tink if there are traps.

Sesha scoops up the diamond dust and surmises it could have been a witch or a cleric with trickery domain.

Restlin looks over the door with arcane sight.

Zane picks up the 3 items he mentioned.

Beri expects a trap and starts summoning an elemental storm after consulting with the group.

Tink agrees with Beri's idea while checking the door for traps.

Bosk hands over the items, keeping a choice few for himself.

Restlin and Tink examine the door thoroughly. While it reads faintly of magic it has no magical traps. As far as Restlin can tell it’s just enchanted for extra strength. Tink in turn finds no evidence of a mechanical trap - there are no mechanisms on this side of the door that could shoot out something dangerous, drop something on them, or cause the floor to collapse.

When the party opens the door it becomes a different story. The next room positively glows with power. The entire area seems to be enchanted with something and several other magical auras and protrusions indicate the entire hall is full of dozens of traps. The cultists obviously came through here - corpses litter the hall, some scorched, some decapitated or cut to pieces.

The party only gets a few moments to look however. Opening the door seems to have caused something because all of the lights go out.

(DM note: Ok so here's how this works. The entire area has gone dark - PC's without dark-vision or other special senses are blind. To simulate this we're doing a few things.

Firstly, everyone gets their own copy of the map and only what they can see or are aware off will be on the map. Everyone has edit privileges and I will only add what a PC can personally see. Ergo, if Reslin sees a magical trap and warns Garret, I will put the trap on Restlin's map, but Garret will have to use Restlin's description to put it on his own map. Communication is key!

Secondly I ask that PC's post using Highlight to display spoiler: { }. When I make the DM post I will describe to each PC what they can see of the other PC's actions, also spoilered. Please only look at text intended for you.

Thirdly the darkness affects your ability to detect, disarm, and avoid traps. If you do not have some form of vision active then the DC to detect, disarm, or dodge a trap is increased by 10.)

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map


RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+41=49 ;
Thursday January 24th, 2019 8:10:04 AM

"Let's try and stay close" Tink puts to the party via the rings "I will take lead. Whoever comes next should follow right behind me. We may be able to make our way to the end of this if we go single file"

Tink will go through this quite slowly taking care where she steps.

Perception: 49

Highlight to display spoiler: {She has Arcane Sight, See Invisibility, Dark Vision (60ft) all as permanent spells. Low Light vision is granted by a daily spell. She can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. She also gets an auto check for Secret Doors with 5ft.}

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Thursday January 24th, 2019 9:20:12 AM

"I've got a pair of Goggles of the night if anyone needs, I'm good wihout them for now" Zane adds over the rings...
Highlight to display spoiler: { Zane has spells up Perm, to see magic, see invis and darkvision}

Sesha - 202/202. AC 38 
Thursday January 24th, 2019 10:40:32 AM


Though she has darkvision, Sesha has virtually no skill in dismantling traps. Highlight to display spoiler: {She sticks behind Tink.}

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Thursday January 24th, 2019 11:18:09 AM

Garret says over the rings, "Someone turn the light on, I can't see anything at all!"

Highlight to display spoiler: {He reaches out and grabs ahold of Tink's clothes from the rear when she says to stay close, so he doesn't lose track of her}

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+31=33 ;
Thursday January 24th, 2019 11:43:28 AM

Wyaar keeps his eyes open and bow at the ready as he follows along behind Tink.

Perception 33

Darkvsion 60' from his googles of night

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26 
Thursday January 24th, 2019 2:50:03 PM

This may be the most masochistic undertaking I've ever seen from a DM. Kudos to you guys!

***

Restlin has both darkvision and arcane sight at all times.

Highlight to display spoiler: {Restlin trusts Tink to get them through. He doesn't jockey for a place in line, but will follow her closely.}

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Thursday January 24th, 2019 6:47:45 PM

Zane passes the goggles up the "line" to Garret, as he slips them off, he adjusts them so they'll fit the halfling....

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+33=34 ;
Thursday January 24th, 2019 9:09:01 PM

I have an ioun torch if anyone needs it, I can see just fine without it... though I'm going to look through the gem before transforming again. I'll take the form of an air elemental and float 5 feet above where you can reach me but it will be harder for traps to hit us all at once. Make sure to relay everything you see over the link. Also, before taking a single step forward, let's relay everything we see, no sense starting off stupid and setting off traps.

Beri will look through the gem and scan for traps and enemies, paying extra attention to the ceiling as he will be floating, then hands the ioun torch and gem to the first people that need it (or returns the unused item to his bag). before transforming and floating in line towards the back.
Perception = 34

Beriothian abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic, Dark vision again via form.
Other Permanent spells: Comprehend languages, Tongues, Resistance

Druid Form- Air Elemental
Air elemental: +4 size bonus to Str, +6 size bonus to Dex, +4 nat armor bonus, gain fly 120 feet (perfect), darkvision 60 feet, and ability to create a whirlwind.


Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells 
Friday January 25th, 2019 1:21:40 AM

Upon seeing the scorched corpses Bosk casts protection from energy (fire) from a scroll on himself just in time to watch the lights go out. Immediately he slides into the shadows (darkwalk). He then takes a position behind Tink figuring his sight can help aid her, and he can attack over her head.

Bosk has a dark vision 120ft as a spell-like ability that he can use for 8 minutes, if that fails or is spelled he will move his sacred tattoo to gain a 60ft dark vision ability (treat as ability granted from a familiar). Bosk also had the blind fighting feat. He is currently blinking, floating just above the ground, and
Dark walk grants concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+50=64 ; d20+41=59 ;
Friday January 25th, 2019 5:55:23 AM

"There's a trap 15ft in front of me. Another trap and a pit either side. Corpses next to the walls. Can't see the dwarf or anything moving" Tink then has an idea "Does anyone have an unseen servant spell prepared? Perhaps sending it ahead of us will trigger some traps. Perhaps Alice could help, Sesha?"

"The pit does't look very wide. 5ft perhaps? Flying or jumping over it looks to be possible. I'm going to get a little closer. Diagonal to the right" Tink takes a step.

She would desperately like to use her hide in plain sight ability, however it would make her difficult to see for even her friends. Then it occurs to her. The Dragon Rings. They provide a constant 'status' spell across everyone. Everyone knows where everyone is!

Tink slips into the shadows.

Highlight to display spoiler: {Tink takes a 5ft step NE and hides in the shadows of the room.

Perception: 59. Can she tell how far ahead she can see? Is it only 15ft?
Stealth: 71 + Hide in Plain Sight + Pass without Trace + Blur + Mind Blank

OOC: Can Tink tell what the traps are? Magical? Mechanical? Also, how high is the room? Also a bit about the corpses. Are they fresh? Signs of wounds?
}

DM Mitch  d6+13=19 ; 13d6=48 ; 13d6=51 ;
Friday January 25th, 2019 7:02:27 AM

Tink offers to take the lead and Highlight to display spoiler: { is able to locate several nearby traps with her arcane sight and perception check (added to your map). An arm grabs you out of the darkness - it’s Garret. }

Zane offers up goggles to anyone who can’t see. Highlight to display spoiler: {Your arcane sight lets you detect two traps in front of you. You pass the goggles up to Garret.}

Sesha is also able to see and gets in line.

Garret expresses distress at being unable to see. Highlight to display spoiler: { you manage to feel about and find Tink to grab hold of her. You hear the other’s lining up behind you. Someone hands you a pair of goggles.}

Wyarr is also able to see. Highlight to display spoiler: { you spot a pit trap nearby}

Restlin is yet another not blind character. Highlight to display spoiler: { arcane sight lets you spot some nearby traps.}

Beri offers up an ioun torch looking through it once before transforming into an Air Elemental and asking that everyone relay everything over the link. Beri focuses his attention on the ceiling and gets himself towards the end of the line.
(OOC: what is the size of Beri's elemental form?”)

Bosk protects himself from fire then moves up behind Tink

Tink takes a confident step forward. (Since everyone basically said they’d be following Tink I’m moving everyone up as well)

Things seem to be looking up. Everyone has Darkvision active and Tink is able to spot the traps.

Then cultists start unmelding from the stone floor and casting spells at you.

The cultists on the right up ahead pulls something out of a pouch and throws it at the party. Everything goes black again - knowledge Arcana 33 Highlight to display spoiler: { almost certainly Deeper Darkness cast on a small object. Darkvision is useless, but it can be countered by more powerful light spells or True Vision}

Tink and Garret Highlight to display spoiler: { you feel a sudden rush of heat and fire. 48 and 51 damage, DC 32 reflex save for both enemy spells to take half}

DM Note: enemy positions on the map mark their last known position, not necessarily where they are still standing.

DM Note again: While you could spot more traps with your darkvision active, I'm ruling you could only memorize the location of the closest set during one round.

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+26=38 ; d20+26=46 ; d20+24=42 ; d20+50=52 ; d20+41=48 ;
Friday January 25th, 2019 7:24:37 AM

Highlight to display spoiler: {Tink dodges the fiery blast well enough to be spared it.}

"Deeper Darkness!" Tink grabs hold of the Hand of Glory hanging from her neck and uses it to cast Daylight to instantly dispel the darkness. "Did you all see the cultists ahead? They emerged from the stone floor itself. Oh, and they just cast some fire type spell at Garret and I. Grouped like this we make a bigger target for ourselves"

Tink flies further ahead and hides. The party able to tell her position via the rings. Just in case though.. "I've gone forward 10ft and following the right wall. To my left is a pit. Two traps follow that, a corpse, and then the wall. I can't see any further ahead but that's not to say there aren't any more. No idea where the cultists are now"

--------------------------
Highlight to display spoiler: {Ref Save vs DC32: 38 and 46 both pass. Evasion means no damage
Knowl Arcana vs DC33: 42 = Pass

Standard: Cast Daylight to dispel the Deeper Darkness
Move: Fly stealthily to hover above the corpse on the right wall.
Stealth: 59
Perception: 48
}

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29]  d20+27=45 ;
Friday January 25th, 2019 11:54:33 AM

Highlight to display spoiler: {Garret dodges the fireballs. He puts on the goggle, so he has darkvision. Then he can't see anything. Then, presumably, with the daylight he can see again with the darkvision goggles. I'm not sure, but can he see the pits? Can he see cultists now? If he can see both, he will move forward to try and engage one of them. He also lets go of Tink when she flies away.}

Garret says over the rings, "You people and your light and dark! This is confusing!"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26  d20+39=46 ;
Friday January 25th, 2019 12:04:23 PM

Highlight to display spoiler: {Restlin listens very carefully, trying to figure out where the object with deeper darkness landed. If he can and its close, he'll feel around for it.

Perception: 46
}

DM Mitch 
Friday January 25th, 2019 2:31:32 PM

Tink’s spell dispels the deeper Darkness. Everyone can see with Darkvision again.

Sesha - 202/202. AC 38 
Friday January 25th, 2019 4:50:29 PM


Sesha's dark-vision players with her head, as her vision constantly adjusts. She casts spectral hand, preparing herself to give the bad touch to the next upstart cultist whose position she can confirm.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character  d20+17=27 ; 2d6+11=18 ;
Friday January 25th, 2019 6:13:57 PM

Zane leaps into the air and unfurls his wings as he does so, "I'll be hovering so I don't trip any traps." Zane says over the rings.
He pulls out his bow (the smaller of the two bows) and if the deeper darkness is quashed, he'll shoot one of the cultists. if it isn't he'll shoot anyways, using his blindsense feat to help locate the target. (60' range)

Bow Shot AC 27 Damage 18

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d3=3 ; 2d4=5 ;
Friday January 25th, 2019 9:45:07 PM

Looks like in addition to active traps a few of the cultists hung around as well. Guess we'll need to do this the hard way.
Beri starts to summon (d3=3) greater earth elemental.

ooc: Beri is a huge air elemental hovering 5 feet above the ground.
also, originally I had said I would summon an elemental swarm (5 large elementals atm) based on the style of traps we see. If floating would avoid all triggers I will to air elementals, otherwise earth elementals as the description seemed to indicate more cutting traps and they have the better natural armor and earth glide to go under trap triggers.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells 
Saturday January 26th, 2019 9:39:43 AM

Ooc: What is the ground made of? I need to know if shape so I or Earth glide will work.

DM Mitch 
Saturday January 26th, 2019 11:50:19 AM

(The ground is made up of the same material as the tower, some strange kind of metallic looking stuff. However, it must count as stone of some sort as the cultists where melded with it)

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells  d6=6 ; d6=4 ; d6=3 ;
Saturday January 26th, 2019 11:06:13 PM

Traps and ambushes are for cowards and eunuchs! With that Bosk reaches 5ft in front of Tink and casts stone shape on the hallway. Only a thin line moved forward for the next 10 ft before it stretches across the hallway, transmuting the surface of the rock. The new surface of identical to the old one, but shifted back slightly.

ooc: Anything still mended into some takes 13 dmg. The point of altering the surface of the floor is to hopefully trigger any traps more then 15 ft from the group or render them inoperable. It is a large area, so the depth in not great... However the total weight of unaffected for pushing buttons down, and Stone is strong and super a fair amount of weight when on the ground. I was not sure how far I could shift the surface, inches or ft. DM's call.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Sunday January 27th, 2019 9:35:24 PM

Wyaar activates his boots of flying to hover 5' off the ground.

DM Mitch  d100=22 ; 13d6=42 ;
Monday January 28th, 2019 12:59:05 AM

Tink lights up the darkness… well she at least brings back to the natural darkness. She’s able to identify (and memorize in case the lights go out again) the locations of the next row of traps.

Garret can see again, and wants to advance, but isn’t sure where the traps are.

Restlin is able to find a fist sized rock that must have been what the cultists threw. Rather than waste a counterspell he pockets it, cutting off it’s aura of darkness. Tink’s Sunlight is now making everything normal light.

Sesha casts Spectral Hand and searches for a target.

Zane takes to the air then shoots a cultist. The arrow bounces off his robe and falls to the floor.

Beri casts a summoning spell. The spell automatically fails - the area must be warded against summoning, probably to prevent casters from just throwing extraplanar beings at the traps until they’re all cleared out.

Bosk covers the first row of traps in stone. Unfortunately that activates one of them. Fortunately, it seems to have no effect - Knowledge Arcana 33 Highlight to display spoiler: { it is likely a one of the symbol types of spells, they trigger if read, touched, or covered up. The entire party is strong enough to resist it’s effect unless they take damage}. He does successfully cover the pit trap, rendering it useless.

Wyarr activates his flight.

Cultist 1 casts a spell at Tink - now that she can see she can identify it as Flame Strike. 42 damage or Reflex save 22.

Cultists 2 and 3 cast Obscuring Mist, hiding himself and cultist one.

Cultist 4 advances into the mist. A corpse just outside of the mist stands up, now animated.

Cultists have an AC of 32 and are currently totally concealed (50% miss chance) in the mist.

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+26=37 ; d20+24=26 ; d20+22=40 ;
Monday January 28th, 2019 3:48:23 AM

With her Arcane Sight still active, Tink looks about the room at the auras to determine what might be affecting Beri's ability to summon things.

"Got a zombie up ahead! 40ft ahead of me and 5ft west. Here, let me see if I can remove that mist"

Highlight to display spoiler: {Cast Gtr Dispel Magic in the square east of the zombie as an area dispel. Dispel check: 40

Area Dispel: When greater dispel magic is used in this way, the spell affects everything within a 20-foot-radius burst. Roll one dispel check (Tink rolled 40) and apply that check to each creature in the area, as if targeted by dispel magic. For each object within the area that is the target of one or more spells, apply the dispel check as with creatures. Magic items are not affected by an area dispel.

For each ongoing area or effect spell whose point of origin is within the area of the greater dispel magic spell, apply the dispel check to dispel the spell. For each ongoing spell whose area overlaps that of the greater dispel magic spell, apply the dispel check to end the effect, but only within the overlapping area.

If an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster) is in the area, apply the dispel check to end the spell that conjured that object or creature (returning it whence it came) in addition to attempting to dispel one spell targeting the creature or object.


Should hopefully dispel both obscuring mists, the highest level active spell on any bad guy within 20ft of that point, completely remove any ongoing area effect spells with a point of origin within 20ft (inc magical traps - depending on type. some just suppressed - and magical objects), and remove the effect of other ongoing spells with an origination point gtr than 20ft away but only the effect within the overlapping area
}

Ref Save vs DC22: 37 = Pass. Evasion = No damage.
Knowl Arcana vs DC33: 26 = Fail

Sesha - 202/202. AC 38 
Monday January 28th, 2019 4:14:17 AM


Sesha hits Garret with her stoneskin spell.

"Want to fly?", she offers. Someone needed to get in there and start hitting people.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Monday January 28th, 2019 9:41:23 AM

Garret inches forward and calls back to Sesha, "Sure, why not?"

OOC:
Stoneskin

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26 
Monday January 28th, 2019 9:57:42 AM

"First darkness, now mist. We get it, you have self-esteem issues and don't want to be seen until you've had a chance to pretty yourselves up. Believe me when I say that's the least of your troubles!"

Quieter, he asks Beri, "hey dude, you got a gust of wind spell or something? I'd like to know what I'm aiming at before I start throwing spells at them."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Monday January 28th, 2019 3:28:20 PM

"That was different, the arrow just bounced....." Zane puts the bow back into the quiver. Then over the rings, "What do you want me to do?"

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Monday January 28th, 2019 8:44:55 PM

Highlight to display spoiler: {Forgot to add... The symbol of weakness on Tinks shield activates as she was attacked.
"Triggered when something attacks Tink in a manner that would end the Sor/Wiz 2 invisibility spell. Attuned to the party. Once active: Fort Save vs DC24 or take (3d6*1.5) Str Damage within 60ft"
Had this for a while however haven't been able to use it against all the constructs

Ability Damage is different to Ability Score Penalties and can drop stats to 0. "A character with a Strength score of 0 is too weak to move in any way and is unconscious."
}

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Monday January 28th, 2019 9:07:24 PM

The druid sighs as his spell just fizzles out.
Hmm, looks like I will be severely limited this fight. Let's see if just how badly I'm crippled.

Beri sends just one of the 5 elemental swarm's large earth elemental into the room to confirm that it's just new summons that will fail and not that it will dispell existing ones that enter. The other four wait patiently outside the room until the see the result, and will enter only if the first isn't dispelled

ooc: I saw nothing saying they were dispelled so I am assuming they are still there.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Monday January 28th, 2019 10:49:50 PM

Wyaar activates the divine bond on his bow for fire, holy aand axiomatic

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26  d20+21=37 ; d20+26=32 ;
Monday January 28th, 2019 10:59:21 PM

Restlin watches as nothing blows away the mist.

"Oh well. I can see one of them. Good enough for this..."

He whips out his maximize rod, takes aim at the undead, and releases a chain lightning. 102 damage to the undead, plus up to 16 other creatures within 30' of said undead.

Reflex DC for half is 37 (35 for everyone hit after the undead). SR check if appropriate is 32.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26  d20=1 ;
Monday January 28th, 2019 10:59:42 PM

Forgot to roll AC. 21/11/14 this round. CMD 21.

Sesha - 202/202. AC 38 
Monday January 28th, 2019 11:33:20 PM


Sesha casts polymorph on Garret, turning him into a small air elemental. It should be familiar enough for all of his monk abilities and able to fly as well.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells  d20+21=32 ;
Tuesday January 29th, 2019 1:59:48 AM



Perception Check = 32

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells  7d6=29 ;
Tuesday January 29th, 2019 2:08:34 AM

Over the ring Bosk says I do not know about you, but after this I am moving forward and just triggering some traps, unless you all have a better idea.

The horned cleric then tosses a mid strength bead from his Laplace of fireball into the center of the mist with the most enemies inside, far enough back that it avoid any team mates and overlaps the other mist as much as possible.

(Note that Bosk is floating, blinking, has ghost touch, dark vision, blind fighting. and protection from fire.)

DM Mitch  d3=2 ; d4=2 ; d20+14=18 ; d20+14=16 ; d20+14=15 ; d20+14=32 ; 3d6=11 ; 3d6=7 ; 3d6=10 ;
Tuesday January 29th, 2019 7:06:14 AM

Tink looks around the room for information on what could be affecting Beri’s ability to summon. She dodges the flame strike, points out the zombie and sends an area dispel towards the cultists. The mist is unaffected, but her arcane sight sees some of the traps get disabled and she hears some cultists grunt in dismay.

Sesha hits Garret with a stoneskin spell and offers him the ability to fly.

Garret inches forward and replies to Sesha in the affirmative.

Restlin quips about the cultists having self-esteem issues before asking Beri for a gust of wind spell.

Zane points out that the bouncing arrow was odd, putting his arrow away and asking his friends what they want him to do.

Beri looks on in dismay as his spell just fizzles. He sends a single elemental into the hallway trying to figure out if the spell effects existing summons not just new summons. The elemental winks out as soon as it enters the hallway.

Wyarr activates his bow powers.

Restlin realizes no gust is coming and targets the visible zombie with Chain Lightning. The zombie explodes into dust and gore and the chain lightning shoots into the mist. From the cries of agony it seems he hit both cultists.

Sesha turns Garret into a wind elemental so he can fly.

Bosk says that he’s advancing and tries to spot some traps.

Chanting comes from the nearby mist. Suddenly all sound around Tink stops - they must have cast silence (no save, they cast on an area instead of targeting someone)

Darkness envelops the far back of the room beyond the reach of Tink’s Daylight.

Cultists have an AC of 32 and are currently totally concealed (50% miss chance) in the mist

HP Tracker:

Cultist 3: 102 damage
Cultist 4: 102 damage

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Tuesday January 29th, 2019 1:27:19 PM

Zane activates his ring of invis and then flies up behind Tink/Garret

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 10/26  d20=8 ; d20=6 ; d20+22=38 ;
Tuesday January 29th, 2019 1:49:42 PM

Restlin digs around in his component pouch, hoping to find a little bat guano he'd forgotten about. No dice.

OOC: Press your luck: 8 = fail. Kindly roll a d8 to decide my fate, Mr. DM.
Unlucky Results

-6 on next save or attack roll (50/50)
Lose six hit points
-4 on all skill checks for one minute (50/50)
Lose an unused spell or spell slot, chosen randomly
-2 on all saves or attacks for one minute (50/50)
Get lost some time in the next day
-2 on a random ability score for ten minutes
Stunned for one round

He decides instead to lift the silence surrounding Tink. He targets the silence effect w/ dispel magic.
Dispel check = 38

AC is 26/16/19. CMD 26

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Tuesday January 29th, 2019 7:06:11 PM

Highlight to display spoiler: {Garret flies a bit forward, looking for a target}

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday January 29th, 2019 9:19:59 PM

Beri moves an earth elemental as close as he can without it despawning, then addresses it in Terran..
Tellll me whaaat youuuu seeeense on the fieeeeld, aaaand I wiiiil relaaay the informaaaation tooo the ooothers

As the elemental relays eveything it feels via it's tremor sense, Beri relays it to the rest of the party. Beri then casts gust of wind to try to clear out the obscuring mist.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Tuesday January 29th, 2019 9:59:32 PM

Wyaar keeps his eyes behind them to make sure they aren't flanked.

----

(( hopefully return to normal posting tomorrow ))

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+41=58 ; d20+20=24 ; 3d6=14 ;
Tuesday January 29th, 2019 11:50:57 PM

The party don't really seem to be doing much damage against these cultists. Normally those guys would be well and truly dead by now.

"I guess the dark is affecting the party more than I thought"

"So, uh, anyone going to go over there and stab them? I'll run out of spells before long"

She tries to be a bit more direct.

"Right. 30ft ahead of me, 5ft west. There's a cultist there.
20ft ahead of me, 15ft west. Another.
25ft ahead of me, 15ft west. A zombie. That's around 50ft dead ahead of you Zane.
I'm going to reverse gravity the area but you can still target them no problem. Even if you can't see them you can still try to target them.

If you need to you can hug the right hand wall. I think I dispelled some things along the way and certainly debuffed those cultists a little"


Tink first casts a quickened flaming sphere and then follows up with a Reverse Gravity spell.

Highlight to display spoiler: {Use lesser rod to cast quickened Flaming Sphere. Target nearest cultist. 14pts fire damage or Ref Save 21 to ignore
Reverse Gravity area shown on map. 22 x 10ft cubes

Perception: 58
Knowl Religion: 24 to ID strengths and weaknesses of the zombie
}

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells  d20+13=19 ; d20+21=25 ; d20+23=33 ; d100=59 ; 2d6+8=10 ; 4d6=7 ; 2d6=4 ;
Wednesday January 30th, 2019 1:31:48 AM

ooc: Short post because the system ate my post.

Over the ring Bosk points out TInk's maps are in reference to her going north and south and the walls going East to West.

20ft in front of Tink and 5 to the West (10 left from the wall) there is a trap.

Bosk is moving diagonally to the right and up the right wall and attacking the closest cult member. Watch for him setting off traps.

Perception = 25
Acrobatics = 19 (blind fighting and dark vision also in affect)

Hit AC 33. Miss chance from concealment = 59, hit despite cover. 10dmg+7sneak. = 17dmg.
(Ignore last roll. It was for Embryon's tear, that I forgot cannot be used with this weapon.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells 
Wednesday January 30th, 2019 8:29:01 AM

Just a reminder, if it is necessary for not setting off traps, Bosk is flying and blinking, and concealed partially one the Shadow Realm.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Wednesday January 30th, 2019 3:32:59 PM

Highlight to display spoiler: {Garret continues to move forward, looking for the cultists Tink keeps talking about}

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Wednesday January 30th, 2019 7:00:56 PM

Zane uses his blindsense (60' range) to pinpoint any Tink doesn't spot....

DM Mitch 
Wednesday January 30th, 2019 7:48:32 PM

Zane activates his ring of invisibility and then flies behind Tink and Garret.

Restlin presses his luck looking for some extra bat guano for fireballs and fails suffering a -6 on his next attack roll for his efforts.

Garret flies a bit forward looking for targets. A trap tries to create a forecage around him - DC 20 reflex to jump out of the way.

Beri sends one of his remaining elementals just short of entering the room and instructs it in Terran to relay anything it sees to him and its brethren. He then clears out any remaining mist using wind gusts.

The elemental scout reports in Terran, Highlight to display spoiler: {“I sense a corpse 15 feet into the room on the left hand side against the wall, another corpse 30 feet into the room in the middle, a cultist 40 feet into the room also in the middle, a zombie 45 feet into the room also in the middle, another cultist 50 feet into the room on the right hand side 5 feet from the wall, and another corpse 60 feet into the room on the left hand side against the wall. I also sense some kind of magic trap in contact with ground squares 15 feet into the room on the left 5 foot from the wall and 45 feet into the room on the right hand side against the wall.”}

Wyaar turns his attention to the rear to hopefully prevent any flanking that may or may not occur.

Tink casts flaming sphere and describes the location of the cultists. The cultist manages to dodge the sphere. She takes a closer look at the zombies and realizes they’re basic, ordinary zombies that probably couldn’t even damage the Iron Dragons. She then fills most of the hallway with Antigravity Field causing all the cultist and the zombie to fall to the ceiling

Bosk finds himself looking up at the cultists. Undeterred, he advances and hits one. Unfortunately he still sets off a Meteor Swarm trap (activates when anyone enters it’s sightline, has true seeing)

Bosk, Garret, Tink, and Cultist 1 are targeted by flying meteors. Bosk and Garret are missed by the flying meteor, but Tink and the Cultist are hit - Tink takes 6 damage.

The explosions envelop the party. The cultists take heavy damage; the zombie is incinerated. Tink, Bosk, and Garret have to make 4 DC 23 reflex saves, damage is 18, 21, 23, 20 (half on save).

Sesha, Zane, and Wyarr have to make 1 save or take the 20 damage.

Cultists 2, 3, and 4 retreat to the back of the room.

Cultist 1 gets a crazed look on his face. ”FOR GARGUL!” he proclaims and then he runs 10 feet and sets off another Meteor swarm (withdraw action, he has true seeing, no AoO).

The second trap targets the cultist, Bosk, Tink, and Garret. Bosk and the Cultist are hit, Bosk takes 5 damage from impact. The cultist dies from the ensuing explosions.

Four explosions hit Bosk, Tink, and Garret; they have to save vs DC 23 reflex four times or take 26, 12, 20, and 27 damage.

Sesha, Zane, and Wyarr have to save twice or take the 20 and 27 damage.

Restlin has to save vs the 27 damage.

If anyone falls under 150 hp they must make a DC 21 Fort save or instantly die from the Symbol of Death activated by the Stone Shape.

HP Tracker:

Cultist 1: 155 damage (dead)
Cultist 2: 71
Cultist 3: 102 damage
Cultist 4: 102 damage

Cultists have an AC of 32 and are currently totally concealed (50% miss chance) in the mist

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells  d20+18=38 ; d20+18=24 ; d20+18=28 ; d20+18=30 ; d20+18=32 ; d20+18=21 ; d20+18=37 ; d20+18=30 ;
Wednesday January 30th, 2019 8:18:52 PM

Bosk walks out of the flames unscathed due to his preparations. Everyone ok? Does anyone need healing?

ooc : I am waiting to post in case someone needs healing.

7/8 reflex saves made. 1/2 dmg from blink. Impact reduced from DR/magic. The rest cancelled out from protection from fire.

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Wednesday January 30th, 2019 8:22:50 PM

Forgot to update my header.

Ooc: Do we know which trap the symbol of death is, where it is, or that it is there at all?

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character  d20+21=39 ; d20+21=28 ; d20+21=25 ;
Wednesday January 30th, 2019 8:46:13 PM

Zane passes all of the saves and takes no damage, he also auto succeeds at the save for the Symbol that went off.
Zane moves up to the edge of the reverse gravity.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday January 30th, 2019 9:31:58 PM

Beri repeats over the link the information the elemental is relaying him:
My elemental is reporting that it sees....
a corpse 15 feet into the room on the left hand side against the wall,
another corpse 30 feet into the room in the middle,
a cultist 40 feet into the room also in the middle,
zombie 45 feet into the room also in the middle,
another cultist 50 feet into the room on the right hand side 5 feet from the wall,
and another corpse 60 feet into the room on the left hand side against the wall.

Oh, and it sense some kind of magic trap in contact with ground squares 15 feet into the room on the left 5 foot from the wall
and another 45 feet into the room on the right hand side against the wall.


With minimal options available to the druid, he proceeds cast his own flaming sphere.


Sesha - 202/202. AC 38  d20+24=43 ;
Wednesday January 30th, 2019 9:54:14 PM


Assuming Tink announces the problem of Silence, Sesha dispels the effect.

Dispel Magic, 43

Sesha - 202/202. AC 38 
Wednesday January 30th, 2019 9:54:31 PM

(announces via ring, not her lungs)

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  3d6=8 ; d20+26=31 ; d20+26=35 ; d20+26=44 ; d20+26=31 ; d20+26=37 ; d20+26=36 ; d20+26=32 ; d20+26=33 ;
Thursday January 31st, 2019 4:20:31 AM

Since the cultists are able to walk freely through the Reverse Gravity Tink dismisses the spell to enable the rest of the party to push forward safely.

Tink keeps the flaming sphere rolling, and, unable to fly ahead this round settles with a 5ft step

"Look, I'm flying ahead next round. There's only four of them and we've been sitting around too long"

Highlight to display spoiler: {8 x Ref Saves vs DC23: 31, 35, 44, 31, 37, 36, 32, 33. All Pass. Evasion means no damage
Standard Action: Dismiss Reverse Gravity
Move Action: Target cultist #3. 8pts fire damage or Ref Save 21 to ignore
Free: 5ft step forward. Tink is flying 5ft off the ground
}

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+29=37 ; d20+29=41 ; d20+29=42 ; d20+24=31 ; d20+19=27 ; d20+14=16 ; d100=29 ; d100=15 ;
Thursday January 31st, 2019 11:08:55 AM

Seeing that their rear is safe for the moment Wyaar turns his attention towards the cultist and sends a volley of arrows into the room that all just miss their targets.

~~~~~~~~

Full attack with rapid shot, deadly aim and manyshot.

Targetting 2 first, 3 if they die, 4 if they die

Attack 1: Hit AC 37, miss from concealment
Attack 2: Miss
Attack 3: Miss
Attack 4: Miss
Rapidshot: Hit AC 41, miss from concealment

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26  d20+26=42 ; d20=15 ;
Thursday January 31st, 2019 2:07:23 PM

Restlin dances among the meteor swarm, coming out the otherside unscathed.

Reflex 42 + ring of evasion = no damage

He doesn't want to use any more spells since the cultists are beat down, but when every one of Wyarr's arrows somehow misses, he sighs and gets to work.

Aiming 20' feet past the cultists, he summons a wall of ice across the entire expanse. It should block the entire hallway and is 17" thick. No one's close enough (that Restlin can see) to make a save against it. Each 10' section has 51 hp and takes half damage from anything other than fire.

"There. Now they can't get away. Go stab them or something so we can get on with this."

AC is 35/25/28. CMD 35.

Sesha - 202/202. AC 38 
Thursday January 31st, 2019 7:59:49 PM

(announces via ring, not her lungs)

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29]  d20+28=43 ; d20+28=30 ; d20+28=44 ; d20+28=44 ; d20+28=30 ; d20+28=47 ; d20+28=42 ; d20+28=46 ; d20+28=33 ; d20+33=42 ; 2d8+11=22 ;
Thursday January 31st, 2019 8:04:45 PM

Highlight to display spoiler: {Garret dodges and moves around the forcecage. He ducks under and around the explosions, avoiding them all. Then he will dimension step behind #4 and go for a stunning attack}.

Garret says over the rings, I can see them now, I'm headed over there!

OOC:
Save vs forcecage, DC 20: 43
4 DC 23 reflex saves: 30, 44, 44, 30
save vs DC 23 reflex four times: 47, 42, 46, 33
Attack #4 hit AC 42 damage 22, Fort save DC 28 or the cultist is permanently blinded!

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Thursday January 31st, 2019 9:10:22 PM

I hope we find a way to disable whatever is blocking my summons before we leave this hallway...

DM Mitch  d20+6=19 ; d20+10=28 ; d4=1 ; d20+18=32 ; 12d6+13=47 ; 12d6+13=53 ; 3d6+13=23 ; 3d6+13=21 ;
Thursday January 31st, 2019 10:05:39 PM

Bosk walks out of the flames unscathed and asks if any of the others need healing, delaying to provide healing if anyone does.

Zane also is unscathed by all the trap madness that just happened and moves to the edge

Beri informs the others what the earth elemental sensed and then creates his own flaming sphere.

Sesha dispels the silence

Tink moves her fire and advances some. Her Hand of Glory pushes back the darkness and reveals the other two cultists (I assume you have it out shedding light)

Wyarr actually manages to land 2 hits dropping a cultist. (cultist 2 was out of concealment)

Restlin blocks the cultists retreat.

Garret tries to dimension step to a cultist, but finds the he can’t. The area must be warded against magical teleportation effects. Behind him in the Forcecage magical blades appear and start slashing all over the place. Good thing he dodged it.

The cultists retreat into the shadows… and then suddenly appear next to Sesha! Cultists 3, severely weakened by Tink’s symbol, still manages to reach out and touch Sesha. The other easily catches her. Fort save vs DC 22 twice. On a failure she takes 47 and 53 damage. On success she takes 23 and 21 damage.

HP Tracker:

Cultist 1: 155 damage (dead)
Cultist 2: (dead)
Cultist 3: 102 damage
Cultist 4: 102 damage

Cultists have an AC of 32.

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map



RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+41=51 ; d20+50=66 ;
Friday February 1st, 2019 2:30:50 AM

"Oooh. Big mistake" Tink looks to the cultists. Appearing that close to Sesha AND the rest of the party? Those guys are toast.

Tink makes her way along the right hand wall, careful to avoid any traps along the way

"I'm pushing ahead down the easterly wall. Careful though Bosk. There's a trap 10ft north of you next to the wall"

Highlight to display spoiler: {Tink will move carefully along the right hand wall. Her path is shown on the map. She will stop if any trap blocks her way on that path
Perception: 51 + See below
Stealth: 66 + HiPS + Mind Blank + Pass Without Trace
}

Spells in effect on self:
Arcane Sight - Blur - Contingency - Dark Vision - Detect Scrying - Elf Vision - Roses Temperature Control - Fly (60ft) - Freedom of Movement - Heroism - Magic Circle vs Evil - Mind Blank - Moment of Prescience - Pass Without Trace - Reduce Person - Resist Energy 10 (All) - See Invisibility - Spell Resistance (20) -


Spells in effect on others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements chest slot - Air - Restlin, Zane, Beri, Garret, Wyaar and Sesha -


Defences:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples - Resist Energy 10 (All) - Blur (20% miss chance) - Contingency (Mage's Disjunction) - Counterspell (Gtr Dispel Magic) - Spell Resistance (20)


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character  d20+19=37 ; d20+19=39 ; d20+19=25 ; d20+14=22 ; 2d8+17=28 ; 2d8+17=26 ; 2d6=2 ; 2d6=7 ;
Friday February 1st, 2019 11:13:07 AM

Zane laughs and attacks the Cultists that are in reach.....

Flurry 1 AC 37 Damage 28 (if evil 2 holy)
Flurry 2 AC 39 (not confirmed) Damage 26 (if evil 7 holy)
Flurry 3 AC 22 Missed


Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Friday February 1st, 2019 11:14:13 AM

(Updating HP) ANd...

Zane also drifts 5 feet closer to the Cultists after attacking....

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26  d20=5 ;
Friday February 1st, 2019 11:29:43 AM

Restlin scooches to the side so the melee folks can move up and clobber the thugs hurting his girlfriend. Truly, a man of unparalleled heroics.

He's still keen on not using too many spells, but sees Tink heading towards the wall he made, a wall that's now shrouded in darkness.

"Hey Tink, watch your nose up there. I threw up an ice wall to stop the cultists from retreating. You're about to walk right into it. Say the word, and I'll dispel it for you."

Readied action: dispel magic on Restlin's own ice wall if Tink requests it.

AC is 25/15/18. CMD 25.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Friday February 1st, 2019 12:06:37 PM

Garret calls out over the rings, "What do you mean they're back there? I'm up here!"

Highlight to display spoiler: {Garret will roll the corpse he is next to, just in case there's anything nice there, and he's not sure he wants to run back and forth quite yet...}

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Friday February 1st, 2019 6:31:50 PM

"Don't worry about me, Restlin! Take your shot. Send them to Gargul. They actually want the opportunity to meet him"

Tink will convey that she is only looking to move ahead 50ft or so.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+16=34 ; d20+16=23 ; d8+6=10 ; d8+6=12 ;
Friday February 1st, 2019 9:03:46 PM

The second earth elemental finds himself next to Cultist 3, and so proceeds to wail on him a little, while continuing to relay the movements of everyone to Beri.

Large Earth elemental 2
Slam 1 = 34
Damage 1 =10

Slam 1 = 23
Damage 1 =12

Beri sends out the movements over the link. He then proceeds to roll his flaming sphere over a corpse to make sure it's too charred to come to life and attack them as a zombie.

Sesha - 202/202. AC 38  d20=7 ; d20=17 ; d100=36 ; d100=5 ; d10+5=13 ;
Saturday February 2nd, 2019 11:03:19 AM



Sesha hisses as their energy surges through her. It hurt, but it wasn't unbearable. She resisted the first attack, and Tinks garments allowed her to dodge the other completely. (Blur thingy that Tink does)

Sesha's spite spell activates, and the one who hit her, if he's still alive, is sickened and takes a -4 dex penalty for 24 minutes.

"That will wear off in awhile, but your probably not going to last that long."

She takes a five foot step away from the cultists and casually heals herself, removing the majority of his damage with a simple cure spell.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Saturday February 2nd, 2019 4:03:05 PM

"Boy, I sure wish I could see these idiots' faces when they actually meet Gargul and learn the truth, don't you? I'd bring popcorn."

With Tink ok, Restlin hustles over to Wyarr and gives him a bit o' luck.

DM Mitch  d100=56 ; d100=25 ; d20+10=21 ; d20+18=31 ; 12d6+13=58 ; 12d6+13=58 ; 3d6+13=25 ; 3d6+13=21 ;
Saturday February 2nd, 2019 8:04:49 PM

Tink moves along the right hand wall being careful to avoid traps. She flies over a pit trap and avoids setting off a symbol of death.

Zane attacks the cultists in range, they look fairly beat up but are still standing.

Restlin positions himself in the back so they melee fighters can have a fair shot at the combatants. He then offers to dispel his wall of ice if Tink so wishes.

Garret finds that any items are to damaged by the trap that killed the cultist or gone. His fellows probably just left the corpse to make into a zombie later.

Tink yells back to Restlin not to worry about her and only moves forward about 50 feet.

Beri has his elemental pummel the cultist near it. It hits once for 10 damage.

Sesha shrugs off most of the damage using a cure spell.

Restlin wishes he could see the look on the cultists’ faces when they realize the truth about Gargul and then hurries to use his luck to help Wyaar.

The cultists are incredibly shocked to be alive. They look down at themselves, then each other, then at Zane. Quickly they cast another spell; one pokes at Sesha while the other takes a 5 foot step to get at Zane. Both manage to hit (rolled against your blink this time, both made it) and Sesha and Zane must save vs fort DC 24 (we forgot to add feats to save DC last turn). On failure they take 58 damage, on success Sesha takes only 25, Zane 21.

HP Tracker:

Cultist 1: 155 damage (dead)
Cultist 2: (dead)
Cultist 3: 142 damage
Cultist 4: 135 damage

Cultists have an AC of 32.

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+41=53 ; d20+50=53 ;
Saturday February 2nd, 2019 8:22:42 PM

"I haven't found any other trouble. I'm going to see if I can make it to the ice wall and head back"

Tink will convey that she is only looking to move ahead 50ft or so.

Highlight to display spoiler: {Tink will move carefully along the right hand wall. Her path is shown on the map. She will stop if any trap blocks her way on that path
Perception: 53
Stealth: 60 + HiPS + Mind Blank + Pass Without Trace
}

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+29=46 ; d20+29=46 ; d20+24=36 ; d20+19=35 ; d20+14=34 ; d8+19=23 ; d8+19=27 ; d8+19=27 ; d8+19=20 ; d8+19=22 ; d8+19=20 ;
Sunday February 3rd, 2019 6:01:52 PM

Wyaar fires a bunch of arrows at the remaining cultist.

---

On phone, saving rolls. But all attacks hit ac 32, 129 damage total to be split. Will do out rolls next post

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Monday February 4th, 2019 12:02:13 PM

Garret calls out to Tink over the rings, "I'm moving up with you here on the left. Do you see anything?"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Monday February 4th, 2019 1:07:26 PM

Restlin pats Wyarr on the back. "Much better, eh? You're welcome, Restlin." He waits on a report from Tink, and to see if any cultists are left alive.

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Monday February 4th, 2019 1:38:53 PM

Bosk looks about and sees himself surrounded by traps. Can anyone confirm that my left is clear of traps, or disable those in front of me. I prefer not triggering anything else today.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 247/268, Blindsense 60' Character  d20+22=38 ; d20+22=32 ; d20+22=41 ; d20+22=30 ; d20+17=18 ; d20+17=30 ; 2d8+17=31 ; 2d8+17=26 ; 2d6=6 ; 2d6=5 ;
Monday February 4th, 2019 4:31:04 PM

Zane makes his save so he takes partial damage, if the cultist is still standing, he opens up on him....

Flurry 1 AC 32 Damage 31 + 6 Holy
Flurry 2 AC 41 (30 confirm) Damage 26 + 5 Holy
Flurry 3 AC 18 Miss
Horn Gore AC 30

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Monday February 4th, 2019 4:42:33 PM

"That wasn't luck, my friend. That, I believe, was all skill" Wyaar says towards the priest with a grin, "but thank you."


Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+16=24 ; d20+16=36 ; d20+16=24 ; d8+6=10 ; d8+6=10 ;
Monday February 4th, 2019 9:18:03 PM

The second earth elemental continues to pound on the cultist.

Large Earth elemental 2
Slam 1 = 24
Damage 1 =10

Slam 1 = 36
crit roll = 24
Damage 1 =10

Beri asks the elementals to relay any changes on the battle field and transmits them over their rings. Beri then moves his flaming sphere over to the next corpse and again torches it to prevent a future possible zombie attack.

DM Hugh - The Hallway of DOOM  d8=1 ; d100=59 ;
Monday February 4th, 2019 11:31:00 PM

Tink decides to try to make it to the ice wall and back. She moves 5 feet forward and stops as she notices a prison of blades traps directly in front of her.

Wyaar slays the remaining cultists with arrows leaving corpses where the cultists once stood.

Garret calls back to Tink that he is moving up with her on the left and asks if she sees anything. He stops when she does after moving 20 feet.

Restlin pats Wyaar on the back, waiting to hear from Tink.

Bosk sees himself surrounded by traps and asks if the way is clear or if someone can disable the traps.

Zane takes partial damage from the spell but the cultists are already dead.

Beri asks his elementals to relay if anything has changed then moves his flaming sphere to the next corpse.

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map



RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+41=48 ;
Monday February 4th, 2019 11:44:37 PM

Question to DM: How far can Tink see around her? 10ft? 20ft? This post assumes she has seen at least 10ft along the way

-----------------

"Right, so ah, found another trap. Let's see about getting people moving forwards"

Tink is able to tell everyones position thanks to the constant Status spell in effect.

"Listen to me carefully, Bosk. I only saw one trap along this route and it's about 10 ft north of you against the wall. This is the path I took, but you might need to suck your stomach in along the way. Take one step northwest. Then step north 15ft. You should see my flaming sphere to the east of you. Take one step north east. Then north another 15ft. You'll end up standing right next to me.

Garret, I'm about 10ft to the east of you.

Everyone else, hug the east side wall and start moving. 25ft north of Beri's flaming sphere is the trap. Beri and Zane: make sure you squeeze yourself against the walls just to be safe."


Move action1: Move flaming sphere
Move action2: Move west 10ft


Sesha - 202/202. AC 38  d20=14 ;
Tuesday February 5th, 2019 4:04:46 AM


Sesha follows Tinks instructions, after using another small cure spell to heal away another bad touch from a cultist. She watches Restlin, a little bit curious.

"It's not like you to save your magic so efficiently. Something have you spooked?"

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Tuesday February 5th, 2019 11:14:11 AM

Garret waits quietly for the others to catch up a bit.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 247/268, Blindsense 60' Character 
Tuesday February 5th, 2019 11:20:29 AM

Zane flys above the others, and tries to keep the air turbulence to a minimum as he does so.... He'll move up to where he's told to.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Tuesday February 5th, 2019 11:41:08 AM

"Me? Spooked? Nah. I just have a hunch we're going to be doing a lot of fighting today. I trust our bruisers to handle a few cultists, even if they were throwing out 9th level spells. What's up with that, by the way? Since when do the underlings of the folks we fight have access to magic that powerful?"

Restlin hugs the east wall like Tink said. He has overland light active, but is only a few inches above the ground.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Tuesday February 5th, 2019 2:19:46 PM

Wyaar moves just in front of Restlin, hovering a few inches off the ground as they go and being a meatshield to the caster.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday February 5th, 2019 9:04:11 PM

Squeeze? I'd rather not tempt fate, I'll just transform into a smaller elemental.
We still haven't found a way to allow my elementals to travel right? I'll just have them guard the entrance for now.


Beri tansforms into a medium air elemental and proceeds with the others. He continues to fly above the ground, but lowers his flying height to so he's floating between the range of Bosk's height (to further avoid setting off unseen traps).

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Tuesday February 5th, 2019 11:33:33 PM

Bosk sucks in his gut (squeezing) and flys forward according to Tink's directions.

Squeezing
(Abbreviated) You can squeeze through or into a space that is at least half as wide as your normal space. Each space counts as if it were 2 squares, and while squeezed, you take –4 penalty on attack rolls and to AC.

If less than half your space's width, you must use Escape Artist. You can't attack while using Escape Artist to squeeze through or into a narrow space, you take a –4 penalty to AC, and you lose any Dexterity bonus to AC. Takes at least a minute.

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Tuesday February 5th, 2019 11:35:03 PM

Ooc: for some reason I cannot edit the map

DM Mitch 
Tuesday February 5th, 2019 11:42:01 PM

With the cultists gone and no active threats to force the party to hurry they are able to slowly and carefully work their way through all of the traps. In particular a teleport circle near the end of the room proves interesting, apparently set up to send some unfortunate back to the start of the trapped hallway.

A large stone door stands before them securely locked.

(I updated everyone's map with trap locations, position yourself near the end of the hall and prepare for round 2)

Zane (JCC) AC 31, CMB 22, CMD 38, HP 247/268, Blindsense 60' Character 
Wednesday February 6th, 2019 12:21:33 AM

Zane moves up following the others still.

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Wednesday February 6th, 2019 1:46:26 AM

"Well that was fun" Tink steps up next to the door and then moves along to where it meets the wall. "I'm not going to be nearly strong enough to open this."

She looks to one of the others either to push it open or find some other way to make an opening.

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+41=51 ;
Wednesday February 6th, 2019 1:47:10 AM

She will try to look for any signs of traps before anyone touches it though

Perception: 51

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Wednesday February 6th, 2019 11:53:14 AM

Garret flies over the last pit trap, looking down into it. He says to Tink, "I can try and give the door a nudge if you think it's safe to do so."

OOC:
If Tink indicates no traps, Garret will try and push or pull or lift to open the door.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 247/268, Blindsense 60' Character 
Wednesday February 6th, 2019 12:45:54 PM

Zane will assist with the door push from his flying position.....if there are no traps spotted...

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Wednesday February 6th, 2019 4:06:05 PM

Wyaar waits by the door while the strong ones go to push on it and does a detect evil through it, just in case.

Sesha - 202/202. AC 38 
Wednesday February 6th, 2019 6:49:01 PM


Sesha watches her teams sacrifices .. er, scouts, attempt to inspect for traps in a deity-level dungeon. She keeps a healing spell or three at the ready, just in case.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Wednesday February 6th, 2019 9:21:41 PM

Restlin stands aside so someone with actual muscles can open the door.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday February 6th, 2019 10:01:54 PM

Beri examens the traps to see if they are all activated by stepping on them, and how sensitive they are.
Do you think we can set of a few of the farther off traps before we get to them in the next room?

DM Mitch 
Wednesday February 6th, 2019 10:56:10 PM

Wyarr advances with the group.

Tink comments that that was fun and that she doesn’t think she can push open the heavy door.

Garret tries to shove the door open but it’s a giant slab of stone set into the walls so it doesn’t budge.

Zane helps pushing but still no luck.

Wyarr detects evil. He sees nothing, though since the room they’re in is clear and the door isn’t open yet that’s not particularly helpful.

Sesha is ready to heal people in case they set off a trap. Fortunately, they don’t.

Restlin just stays out of the way.

Beri examines the traps more carefully. It seems the only thing activated by touch where the pit traps. Almost all of the traps seem to be activated by an arcane eye. If anyone steps in it’s narrow line of sight then the trap is activated. If he wants to risk setting a few off he can find more about it’s limits.

The party carefully searches the door. It has an opening mechanism that looks like it will cause the door to slide into the floor, but the mechanism is locked and will require a disable device check. It’s complicated enough Tink might take a few tries at it and she wouldn’t have been able to do it in the dark.

They can’t find any obvious traps on it, but then again they couldn’t on the previous door either and that’s when the lights turned off. If there’s an arcane eye or other mechanism that activates on the other side of the door there’s no way to reach and disable it from here. The wall has spells of fortification on it to prevent it from easily being destroyed or circumvented without opening the lock.


RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+29=35 ;
Thursday February 7th, 2019 2:29:21 AM

Tink reaches out and cracks her knuckles "Ok. Here goes. If anyone sees anything or has any suggestions let me know"

Highlight to display spoiler: {Tink is asking whether they can Aid Another, use Restlin's friendly bonus, and potentially his touch of luck if he has any to spare? Please?}

Disable Device: 35

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Thursday February 7th, 2019 11:08:31 AM

Garret stands by and watches Tink, ready to shove her out of the way if something bad happens...

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Thursday February 7th, 2019 1:59:44 PM

Restlin taps Tink on the shoulder before she starts and whispers, "That looks pretty tough, Tink. Think you can handle it? I'm sure you're good for it. You're awesome under pressure. Remember that time, when you did that thing? That was awesome. Everyone was super impressed by it.

"So, what do you think is on the other side? Could be anything. Maybe the cult got Kevintar out by themselves and he's waiting to kill us all? How crazy is it that Marteus is going to come and be helpful for once, by the way? Did we ever stop to think about how nutzo that is? Marteus, savior of man. That doesn't sound right, you know?

"How's it coming? Almost got it. Lot riding on this. Know what would be nice now? A cup of tea. You like making tea, right? We should get a cup once this is over. That's assuming we're all alive, that is. We're in the big leagues now. Ever think you'd end up here when you knocked on our door all those years ago? I did. One look at you and I was all like 'there's a woman who gets stuff done.' Yessir, and here you are.

"Almost got it, then?"


Bit o' luck to Tink. Reroll that 6.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 247/268, Blindsense 60' Character 
Thursday February 7th, 2019 4:33:43 PM

Zane gets ready to dive in the way if a trap goes off or when the door opens and an attack is launched.... He expects to use his Bodyguard training from the WLA....

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+29=35 ;
Thursday February 7th, 2019 5:59:42 PM

Tink finds it still difficult to concentrate.

ooc: 35 again!

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Thursday February 7th, 2019 7:11:08 PM

Wyaar readies an arrow for when the door opens. when, not if!

DM Mitch 
Thursday February 7th, 2019 9:52:16 PM

Tink cracks her knuckles and begins to try to pick the lock. (OOC: Restlin’s friendly bonus and luck bonus do apply )

Garret watches, half expecting something bad to happen.

Restlin gives Tink a touch of luck.

Zane gets ready to jump in the way should some trap go off.

Tink finds it difficult to concentrate again

Wyaar knocks an arrow

To Tink’s frustration she cannot get the door open. She gets very close, but then a block slides back into place and she has to start all over. She realizes that, due to the unusual nature of this lock, maybe her teammates could help. Sure none of them are trained, but she could just hand them a tool and tell them to hold something in place.

(If you want to aid Tink make a d20 roll - no modifier. On a 10+, +2 to her roll. On a 1, you get in the way and she gets -2. On a 20 you’re extra helpful and give her +4. There’s only space for 2 helpers)

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map


Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20=19 ;
Thursday February 7th, 2019 11:22:37 PM

Beri slowly makes his way closer to the team
I had some practice with this kind of thing when I was trying my had at being a rogue. The trick is to apply tension to the rotational lever there as you slide each tumbler in place. For a door this old, they should have enough play in them that they stay in place when you move to the next tumbler.

ooc: sorry for the late post, took longer to get to my hotel than expected

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells  d20=19 ;
Friday February 8th, 2019 12:22:10 AM

Bosk also lend a hand. Tink, you are the expert here. Let me know how I can help...want me to catch the sliding block if it starts moving back? I have some masterwork crafting tools that might fit in there nicely.

ooc: Sorry for the sporadic posting. We are getting pummeled by this polar vortex which is wrecking havoc on my commute, and I am in the process signing a new contract and changing positions at work.

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+29=49 ;
Friday February 8th, 2019 6:05:03 AM

Tink grits her teeth and glares at the lock. There is no way this little thing is going to stand in her way. There is no way something so simple as this is going to get in the way of the Iron Dragons saving the Wold.

"Right. You and me, lock. One of us is about to be broken" Tink gives it her best go.

Disable Device: 49. Nat 20d the sucker

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Friday February 8th, 2019 10:44:56 AM

Garret stands back and watches the master Tink work in amazement.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 247/268, Blindsense 60' Character 
Friday February 8th, 2019 11:26:46 AM

Zane knows he's useless at locks, unless it's to break them. He'll be prepared to play bodyguard once more if needed....

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Friday February 8th, 2019 11:56:20 AM

Restlin wants to help, but Bosk's big ol' body is in the way. He watches the rear...of the party, not Bosk.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Friday February 8th, 2019 2:38:13 PM

Beri readies an action to jump out of the way should the door side open, expecting either a trap or an attacker waiting for them.

Sesha - 202/202. AC 38 
Friday February 8th, 2019 7:37:09 PM


Sesha watches Tink, and encourages the Halfling. Witches had a way of making people feel really good, or terrible, and in this case she chose the former.

(Sesha uses guide, giving tink a +2 insight bonus)

DM Mitch 
Saturday February 9th, 2019 12:31:42 PM

Beri says he has some practice at this sort of thing and manages to help Tink.

Bosk also lends a hand.

Tink does much better on the second attempt, quickly and easily solving the puzzle lock and sliding everything into place.

Garret watches the master at work.

Zane waits patiently.

Restlin plays rearguard.

Beri gets ready to jump out of the way should a trap or enemy occur.

Sesha uses a bit of magic to increase Tink’s chance at opening the door.

With the puzzle lock solved the door slides downward. Well actually it’s more like whatever was holding it up lets go and the whole giant slab crashes downward into the floor with a BOOM.

A simultaneous BOOM behind the party alerts them to the fact that another huge slab of stone has fallen down behind them. It’s covered in mystic runes and the symbol of Gargul is displayed prominently, shining a holy light that illuminates the darkness and radiating energy. With an ominous groan it starts to slide forward…

Meanwhile, in front of the party stretches a long hallway much like the one they just cleared. Alerted by the boom, four cultists arise out of the stone they melded into.

Cultists 2 & 3 cast Obscuring Mist. Cultists 1 & 4 cast Heightened Deeper Darkness and Tink’s light is extinguished. You are strong Dragons, but the darkness will be your end!” one of the cultists snarls.

The teleportation trap fizzles. No getting out that way.

HP Tracker:

Cultist 1:
Cultist 2:
Cultist 3:
Cultist 4:

Cultists have an AC of 32.

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map

Sesha - 202/202. AC 38 
Saturday February 9th, 2019 6:22:47 PM


(Does the light from the Gargul statue continue to shine even through the deeper darkness?)

Zane (JCC) AC 31, CMB 22, CMD 38, HP 247/268, Blindsense 60' Character 
Saturday February 9th, 2019 9:04:57 PM

As the darkness drops once again, Zane uses his Blindsense to locate any cultist within 60' and will alert the rest to their current position.
"Hey Look, or rather don't look, more Darkness. That worked so well the last time"

Blindsense Highlight to display spoiler: { Blindsense lets a creature notice things it cannot see, but without the precision of blindsight. The creature with blindsense usually does not need to make Perception checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent that cannot be seen has total concealment (50% miss chance) against a creature with blindsense, and the blindsensing creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.}

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Saturday February 9th, 2019 11:45:25 PM

"We're doing this again are we? Alright then." Tink uses a hero point to recast Mage's Disjunction. She targets the sqaure 40ft ahead of her.

OOC: Mages Disjunction:
All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are unraveled and destroyed completely (ending the effect as a dispel magic spell does), and each permanent magic item must make a successful Will save or be turned into a normal item for the duration of this spell. An item in a creature's possession uses its own Will save bonus or its possessor's Will save bonus, whichever is higher. If an item's saving throw results in a natural 1 on the die, the item is destroyed instead of being suppressed.

The will save for items is DC28

The spell has a 40ft radius so will extend 80ft into the room. Distance show on map.


Highlight to display spoiler: {This should include any Obscuring Mist spells. They're listed as conjuration(creation), which: "if the spell has a duration other than instantaneous, magic holds the creation together" as well as listed in the description as (D) - dismissable.}

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+41=48 ;
Sunday February 10th, 2019 12:01:40 AM

Perception: 48 - including listening for things she might not see, and trying to pinpoint the squares

Any opponent that approaches Tink must make a Fort Save vs DC24 or take (3d6*1.5) Str Damage. Range: 60ft


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Sunday February 10th, 2019 9:50:46 AM

Restlin looks behind him. How fast was that wall approaching? Where were the cultists before everything went dark? He has ideas, but needs more info.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+29=35 ; d20+29=47 ; d20+24=39 ; d20+19=27 ; d20+14=25 ; d8+19=24 ; d8+19=25 ; d8+19=25 ; d8+19=21 ; 2d6=7 ; 2d6=6 ; 2d6=9 ; 2d6=7 ; 2d6=6 ; 2d6=8 ; 2d6=10 ; 2d6=4 ; 2d6=5 ; 2d6=10 ; 2d6=6 ; d6=3 ; d6=4 ; d6=1 ; d6=4 ; d6=6 ; d6=3 ;
Monday February 11th, 2019 9:23:16 AM

Wyaar waits for the darkness to go away before sending arrows towards the closest cultist.

~~~~~~~~

Assuming darkness and mist are one.. full attack wit deadly aim, rapid shot and many shot to closest cultist

Attack 1: Hit AC 35, 49 piercing, 13 holy, 14 axiomatic, 5 fire, 10 cold, 6 electric
Attack 2: Hit AC 39, 25 piercing, 9 hol, 10 axiomatic, 3 fire, 4 cold, 1 electric
Attack 3: miss
Attack 4: miss
Rapid shot: Hit AC 47, 21 piercing, 7 holy, 4 axiomatic, 4 fire, 6 cold, 3 electric

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Monday February 11th, 2019 11:34:46 AM

Garret pauses for a moment, waiting for magic...

OOC:
Waiting to see if Tink makes everything different...

Zane (JCC) AC 31, CMB 22, CMD 38, HP 247/268, Blindsense 60' Character 
Monday February 11th, 2019 2:05:26 PM

Zane waits to see the effects as well...

Sesha - 202/202. AC 38 
Monday February 11th, 2019 7:50:22 PM


Sesha recognized tinks spell. She waits to see its effects.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Monday February 11th, 2019 9:02:31 PM

Let's hope that the same tactic works as before, otherwise this is going to turn bad fast.
While Beri waits to see if Tink's spell works he starts summoning a whirlwind on top of the location of the farthest back cultist.

DM Mitch  d20+10=19 ; d20+14=16 ; d20+14=34 ; d20+14=27 ; d6=1 ; d6=2 ; d6=1 ; d20+18=32 ; d100=32 ; d100=27 ; d100=8 ; d100=19 ; d20+18=22 ; d20+18=25 ; d20+18=24 ; d20+18=27 ; d20+18=26 ; d20+18=30 ; d20+18=28 ; d20+18=27 ; d20+18=20 ; d20+18=26 ; d20+18=35 ; d20+18=22 ; d20+18=24 ; d20+18=34 ; d20+18=31 ; d20+18=36 ; d20+18=33 ; d20+18=38 ; d20+18=36 ; d20+18=35 ; d20+18=23 ; d20+18=31 ; d20+18=36 ; d20+18=38 ; d20+18=22 ; d20+18=35 ; d20+18=27 ; d20+18=34 ; d20+18=26 ; d20+18=22 ; d20+18=19 ; d20+18=25 ; d20+18=21 ; d20+18=36 ; d20+18=26 ; d20+18=35 ; d20+18=37 ; d20+18=21 ; d20+18=23 ; d20+18=35 ; d20+18=28 ; d20+15=29 ; d20+15=29 ; d20+15=32 ; d20+15=27 ; d20+15=31 ; d20+15=17 ; d20+15=35 ; d20+15=16 ; d20+15=17 ; d20+6=23 ; d20+6=7 ; d6=5 ; d6=5 ; d6=4 ;
Monday February 11th, 2019 11:00:10 PM

Zane comments on how ineffective the darkness was in the previous room.

Tink uses mage's disjunction to successfully dispel the darkness. Just as important, several magical traps fizzle out nearby.
Her symbol of weakness affects one cultist and not by much.

Restlin analyzes the situation. The wall was only just starting to move and picking up speed; he’ll be able to tell how fast it’s going this round. Zane is point out cultist locations for him, so he can actually aim in the right general area.

Wyarr opens up and does 100 damage to the first cultist. The cultist is severely weakened by still standing.

Garret, Zane, and Sesha wait to see what happens.

Beri summons up a whirlwind and sends it to the back cultist (next time list the save when you cast a spell please, we figured it was 28 - 10 + 10[wis]+8[spell level]) the cultist fails to avoid being sucked up in the funnel

The cultists immediately recast Heightened Darkness, the two who didn’t cast it before casting it this time. The other recasts obscuring mist and the last is caught in the whirlwind.

Behind the Dragons the wall picks up speed at an alarming pace, advancing 10 feet this round.

HP Tracker:

Cultist 1: 100
Cultist 2:
Cultist 3:
Cultist 4: 14, trapped in whirlwind

Cultists have an AC of 32? (will update stats tomorrow).

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Monday February 11th, 2019 11:22:30 PM

FYI to all... Tink will do the same thing again. Recast mages disjunction. Will post more when I get home

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Monday February 11th, 2019 11:29:26 PM

Ooc: I just missed getting my post in before the DM. I was out of town over the weekend for a conference and the storm left me with a lot of cleaning up. Also, I have class and a Valentine's day with my wife this weekend, so likely cannot post over the coming weekend.

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+24=39 ; d20+41=42 ;
Tuesday February 12th, 2019 3:10:40 AM

"Why are you resisting? We're trying to help you meet your god!" Tink calls back to the cultists.

She casts another Mage's Disjunction spell though this time aims it a little further away.

Tink tries to think of ways that these cultists might have to see through the darkness they insist on casting. She's confident that she removed all of their active spells.

Knowl Arcana 39: To work out how the cultists are able to "see" their way around
Perception: 42

Mages Disjunction:
All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are unraveled and destroyed completely (ending the effect as a dispel magic spell does), and each permanent magic item must make a successful Will save or be turned into a normal item for the duration of this spell. An item in a creature's possession uses its own Will save bonus or its possessor's Will save bonus, whichever is higher. If an item's saving throw results in a natural 1 on the die, the item is destroyed instead of being suppressed.

The will save for items is DC28

The spell has a 40ft radius so will extend 80ft into the room. Distance show on map.


Zane (JCC) AC 31, CMB 22, CMD 38, HP 247/268, Blindsense 60' Character  d20+23=40 ; 2d8+11=19 ; 2d6=6 ;
Tuesday February 12th, 2019 10:30:44 AM

Zane swoops forward to the first cultist and takes an attack....He tries a stunning fist on the cultist, as he's trowing the strike, he tries to remember years ago when he was studying at the monastery and the trouble he had then in getting the strike just right, he tended to destroy rather than stun....

Stunning Fist AC 40, Damage 19 (save DC 15) + 6 Holy damage

He'll continue to give locations of those he detects with blindsense, as he expects yet another round of darkness to ensue.....

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29]  d100=29 ;
Tuesday February 12th, 2019 11:31:31 AM

Blinking in the alternating light and darkness, Garret flies directly forward to where he last saw a cultist in an attempt to hit it.

OOC:
Straight ahead, charge attack. I don't know what to roll, I'm guessing concealment, 50% miss? High is good roll: 29. So if 50/50 Garret misses.

I moved Garret on Garret's map, but he disappeared in the darkness.

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Tuesday February 12th, 2019 6:00:33 PM

Tink flies forwards, careful to avoid any traps

OOC: Can't edit the map on my phone. Tink flies forwards 20ft

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells  d20+21=23 ;
Tuesday February 12th, 2019 8:05:53 PM

Bosk also flies forwards, careful to avoid any traps

Perception =23
dark vision and blind fighting
OOC: Can't edit the map on my phone. Bosk flies forwards 20ft.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26  d20+33=37 ; 4d6+3=16 ;
Tuesday February 12th, 2019 8:33:28 PM

"Hey guys, this is important: I need to find out the name of the dude or dudette running this ridiculous show. Try'n taunt it outta them or something."

Over the ring, not aloud.

Restlin takes Shiny and motions like he's hurling her. A replica flies out and starts attacking the closest cultist.

Mage's sword: Hit AC 37 for 16 damage.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+33=34 ;
Tuesday February 12th, 2019 9:15:47 PM

The whirlwind appears, and Beri picks up a cultist (he will try to grab a different cultist if the one it's over fails to be sucked up), then drags the cultist backwards to the end of the hall,

Beri follows then follows Tink's flight path into the room (assuming no traps were sprung) to get out of the way of the rapidly approaching wall.

The druid looks around the room for any signs of traps and relays the information to the team over his ring.
preception = 34

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+29=41 ; d20+29=41 ; d20+24=44 ; d20+28=44 ; d20+19=23 ; d20+14=21 ; d8+19=24 ; d8+19=20 ; d8+19=26 ; d8+19=21 ; d8+19=21 ; d8+19=26 ; 4d6=13 ; 4d6=11 ; 2d6=5 ; 2d6=7 ; 2d6=10 ; 2d6=10 ; 2d6=8 ; 2d6=5 ; 2d6=9 ; d6=5 ; d6=3 ; d6=4 ; d6=4 ; d6=1 ; d6=3 ;
Tuesday February 12th, 2019 9:18:23 PM

Wyaar continues to fire arrows at the cultist that are still standing and can be seen.

----

Full attack, same as before. Go down the line if others have down cultist first. +10 equivalent ignores all DR except bludgeon/slashing

attack 1: hit ac 41, 44 piercing, 13 holy, 14 axiomatic, 5 fire, 7 electric, 10 cold
Attack 2: Nat 20, crit conform ac 44, 26 piercing (68 if crit), 10 holy, 8 axiomatic, 5 fire, 3 election, 4 cold
Attack 3: miss
Attack 4: miss
Rapid shot: hit ac 41, 26 piercing, 5 holy, 9 axiomatic, 4 fire, 1 elec, 3 cold

DM Mitch  d20+36=42 ; d8=7 ; d8=4 ; d20+25=32 ; d20+25=34 ; 3d8+6=11 ; d20+15=32 ; d20+15=24 ; d20+15=19 ; d20+15=21 ; d20+15=33 ; d20+15=17 ;
Tuesday February 12th, 2019 10:42:49 PM

Tink casts another round of mage’s disjunction, while flying forward 20 feet. The darkness again fades and

Zane attacks the first cultist going for a stunning fist while he resists being stunned he ends up dying from the blow. As Zane moves forward a spear launches itself from one of the walls at the dragon disciple and skewers him for 11 damage and he needs to make a DC 30 fort save or he takes 1d6 con damage per round for 6 rounds with 2 DC 30 fort saves needed to cure the poison over the duration. (OOC: so if you are poisoned each round you need to make another save until you make 2 total)

Garret moves up trying to attack the cultist and finishes off the mostly dead cultist.
Another spear emerges from the wall targeting Garret but he easily dodges the large weapon.

Bosk also flies forward 20 feet.

Restlin wants to figure out who is running the show and try to taunt them to show themselves. Meanwhile he conjures a mage’s sword at Cultist 2 who gets hit by the magic blade.

Beri drags his cultist to the back of the hall and then follows Tink forward careful for traps. The cultist trapped in the vortex takes 6 damage.

Wyaar fires off another volley of arrows at the cultists. His arrows take out Cultist 2 and do some damage to cultist 3 but cultist 3 is still standing.

Two spaces crossed by Zane and Garret start to hiss and an invisible gas starts to fill the area. Bosk, Beri, Sesha, Wyarr, and Zane all have to make DC 36 Fortitude save or be Confused as vivid visions fill your mind (DC 35 will to ignore and act normally). As a side effect if you are poisoned by the gas your caster level increases by 2 for the duration.

The wall advances 10 feet.

The last cultist standing snarls and stubbornly recasts the darkness. ”I’ll join Gargul today but with his blessing I might send one of you with me.”

HP Tracker:

Cultist 1: dead
Cultist 2: dead
Cultist 3: 48 damage
Cultist 4: 20, trapped in whirlwind

Cultists have an AC of 23

Within 10 feet of the wall you take 10d6 damage - half positive and half negative energy. Light is shed making the area normal light within 10 feet, even through magical darkness. Str check DC 24 to slow the wall down by 5 feet. It advances 10 feet per round.

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map



RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+41=49 ;
Wednesday February 13th, 2019 5:48:50 AM

Tink uses her Dimensional Step ability to teleport to the other end of the room.

"I'm going to check out the door at the other end. It might take some effort to open and I don't want anyone to get squished by that wall"

Perception: 49

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 14/26  d20+25=42 ; d20+33=45 ; 4d6+3=10 ; d20=16 ;
Wednesday February 13th, 2019 11:18:26 AM

"Darn good thinking, Tink."

Restlin's gonna be in range of that nasty looking wall very soon, but this gas doesn't look too great either. He shrugs and presses his luck, running forward until he thinks he's past the gas. His dare pays off as he emerges unscathed! (Fort save 42).

He directs his sword to cultist 3, hitting AC 45 for 10 damage.

AC is 36/26/29. CMD 36.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Wednesday February 13th, 2019 1:22:49 PM

Garret flies ahead to attempt to deal with cultist 3, but finds Restlin there. He calls out to Tink over the rings, "Let me know if that works, I couldn't do that in the last hallway"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 14/26 
Wednesday February 13th, 2019 1:39:25 PM

Garret finds Restlin no where near the cultist. He has a magic sword that attacks at a distance.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character  d20+22=31 ; d20+22=35 ; d20+23=40 ; d20+20=21 ;
Wednesday February 13th, 2019 3:45:14 PM

Zane manages to push off the effects of the poison on the blade, but he takes a deep breath of whatever the gas is. Even though he's dosed with it, he closes his mind down to a narrow focus and continues on with his mission....(made will save)
Zane drifts forward still flying until he's in reach of the cultist and he punches at him. Missing him wildly, most likely from being so focused on keeping himd focused on not losing selfcontrol.

Attack Nat 1

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+29=49 ; d20+33=53 ; d20+29=44 ; d20+24=31 ; d20+19=24 ; d20+14=34 ; d20+18=38 ; 2d8+36=46 ; 2d8+36=47 ; 2d8+36=52 ; d8+19=25 ; d8+19=25 ; d8+19=21 ; d8+19=23 ; d8+19=26 ; d8+19=24 ; d8+19=22 ; 4d6=17 ; 4d6=17 ; 2d6=8 ; 2d6=6 ; 2d6=8 ; 2d6=3 ; 2d6=8 ; 2d6=9 ; 2d6=4 ; 2d6=6 ; 2d6=7 ; 2d6=4 ; d3=3 ; 2d6=6 ; d6=2 ; d6=1 ; d6=6 ; d6=1 ; d6=6 ; d6=4 ; d6=5 ; d6=5 ; d6=5 ; d6=1 ; d6=5 ; d6=1 ;
Wednesday February 13th, 2019 4:30:47 PM

Wyaar flies 5' forward while sending moar arrows out into the room.

~~~~~

5' step forward, full attack to Cultist 3 and then 4 in the whirlwind if possible. I don't remember!

Attack 1: Hit AC 49, crit confirm 53, 46 piercing (145 for crit), 17 holy, 17 axiomatic, 8 fire, 6 cold, 8 elec
Attack 2: Hit AC 3, 25 piercing, 3 holy, 8 axiomatic, 2 fire, 1 cold, 6 elec
Attack 3: Hit AC 24, 21 piercing, 9 holy, 4 axiomatic, 1 fire, 6 cold, 4 elec
Attack 4: Nat 20, Crit confirm AC 38, 23 piercing (73 for crit), 6 holy, 7 axiomatic, 5 fire, 5 cold, 5 elec
Rapidshot: Hit AC 44, 22 piercin, 4 holy, 6 axiomatic, 1 fire, 5 cold, 1 elec

4 Nat 20s in that roll.. making up for all those 1s finally



Sesha - 202/202. AC 38  d20=12 ; d20+22=41 ;
Wednesday February 13th, 2019 7:25:16 PM


Poisonous gas is poisonous, but Sesha just barely resists its effects. She was in a quandary. There wasn't a lot of need for her magic directly, and she can't do a lot about the deeper darkness, other than perhaps try to dispel it in general.

Dispel Check: 41

She moves to keep ahead of the wall.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+33=43 ;
Wednesday February 13th, 2019 9:10:16 PM

Poison? That's not good. Don't worry about me, I'm immune to poison. Let me know if anyone needs help.

The druid flies forward and scans around for traps, letting the party know the safe path through the hall
perception = 33

Cultist 4, after any attacks by other teammates are made, is dragged farther back in the room, but kept away from the door to avoid interfering with any of the Dragon's exit attempts

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity
9 (3)- *Wail of the Banshee, elemental swarm

DM Hugh   d20+12=32 ; d8=6 ; d2=1 ; d20+30=32 ; 3d8+6=16 ; d20+9=25 ;
Wednesday February 13th, 2019 10:07:53 PM

record keeping post

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells  d20+22=42 ; d20+21=36 ; 2d8+6=12 ; 4d6=18 ;
Wednesday February 13th, 2019 10:18:08 PM

Bosk shrugged off the poison and throws a feather token boat in front of the approaching wall in an attempt to slow it. (Large enough to carry 8 horses and 32 medium characters)

Fort save = 42.
If for some reason that move is not allowed, charge closest cultist. Hit AC 38 for 12 regular and 18 sneak damage



DM Mitch 
Wednesday February 13th, 2019 10:51:14 PM

Tink tries to use her dimensional step ability to move to the other end of the room but finds that like with Garret’s abundant step or Beri’s summons she can’t.
(Know[Arcana] DC 35: Highlight to display spoiler: {It would appear the hall has been warded somehow against Conjuration(Summoning) and Conjuration(Teleportation) spells and abilities.})

Restlin presses his luck and moves forward managing to avoid the effects of the mist. He then directs his sword to attack the one cultist who is still a threat. In his haste Restlin sets off an an empowered disintegrate trap, luckily for the mage priest the green ray misses him by a hair. (25 vs touch; Restlin’s touch this round was 26...lucky)

Garret finds Restlin in his way so he instead calls out to Tink to let him know how her attempt goes.

Zane resists the effects of the poison from the spear tip but inhales the poison gas. He manages to resist the confusion effect and miss his target. Unfortunately for Zane he sets off another poison gas trap. Restlin and Garret need to make DC 36 Fort Saves or be infected by the new gas. Zane has to make DC 37 will saves each round and the duration of the confusion effect is now a minute and a half.

Wyaar fires off more arrows finishing off the remaining cultists.

Sesha tries to dispel the deeper darkness and succeeds

Beri manages to spot a few spear traps. There are magical traps nearby, but they all seem to have been disabled by the repeated disjunctions.

Bosk tries to slow the wall down by summoning a boat.

The wall advances 10 feet pushing the boat along. Now instead of being crushed by uncaring stone, you can be crushed by a smiling swan boat. Progress!

HP Tracker:

Cultist 1: dead
Cultist 2: dead
Cultist 3: dead
Cultist 4:dead

Cultists have an AC of 23

Within 10 feet of the wall you take 10d6 damage - half positive and half negative energy. Light is shed making the area normal light within 10 feet, even through magical darkness. Str check DC 24 to slow the wall down by 5 feet. It advances 10 feet per round.

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map


RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+24=31 ; d20+41=57 ;
Wednesday February 13th, 2019 11:42:25 PM

"Pantheon's gilded gavel" It's about as close to a swear as Tink can get. "My dimensional step ability didn't work!. Going to have to get there the old fashioned way"

Tink will fly towards the door as best she can, avoiding the traps she detects. She'll call out to the others any traps she sees along the way, advising "don't step there", "go that way", "yep, that's good", and so on.

Double move action: 60ft Fly speed x 2 = 120ft maximum move.
Perception: 57


Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character  d20+22=23 ; d100=31 ;
Thursday February 14th, 2019 7:01:39 AM

Zane just hovers there and jibbers in various languages....

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29]  d20+26=32 ;
Thursday February 14th, 2019 9:03:59 AM

When the new gas appears, Garret yells out, "That was NOT me!"

OOC:
Fort save, DC 34: 32 failure. What is the effect of the new gas? If possible, Garret will fly forward into the darkness and out of the gas, but I don't know if the gas effect will let him do that...

DM Mitch 
Thursday February 14th, 2019 10:54:32 AM

(Same type of gas just a new cloud/trap being activated. Works like the confusion spell)

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 10/26  d20+25=31 ; d20+32=41 ;
Thursday February 14th, 2019 12:34:59 PM

Restlin fingers a hole in his tunic where the disintegration beam hit. "That almost sucked. Good thing I'm me."

He moves forward, stepping over corpses and squeezing by Zane since he's pretty sure any traps there have already sprung. He through the gas cloud, but his luck's up and the gas does its thing (fort save 31 - fail). Crazy images start appearing, but Restlin's pretty good about seeing through nonsense (will save 41 - pass). He moves through the gas and steps into clean air.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29]  d20+30=38 ;
Thursday February 14th, 2019 5:51:40 PM

Garret waves his hand around in the gas and says, "Anyone see that one-eyed unicorn fly by?" He then attempts to fly forward to get out of the gas.

OOC:
Will save, DC 35 to act normally: 38

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+25=27 ; d20+25=29 ;
Thursday February 14th, 2019 9:07:23 PM

Wyaar flies forward hovering 5' above the ground and probably isn't bothered by the confusion gas as he is immune to compulsion?

---- move action 40' forward

Rolled saves but done think need them.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+33=40 ;
Thursday February 14th, 2019 9:15:34 PM

Beri advances as he flies above the ground, continuing to relay the locations of traps as he moves:
Perception = 40

With the cultist in the whirlwind out of commission, he moves it back to try to add additional force to slow down the moving wall.


Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells  d100=78 ; d20+21=34 ; d20+20=38 ;
Thursday February 14th, 2019 10:18:13 PM

Bosk looks at the approaching wall and weighs good options. Looking at the symbol he attempts to recall anything he can about turning the wall off. If nothing comes to mind he casts meld with stone on himself and looks for an internal shutoff or something in the far side of the wall. If that fails he tries to help with the wall (transmutation) and tried to disarm it. If that falls blink had a 50% chance of letting him pass through the wall.

Perception = 34
Spell Craft to disable the wall = 38
Blink if meld doesn't work = 78, fail, would get shunted to safety


DM Mitch  d20+28=38 ; d20+25=36 ; 10d6=34 ; d20+25=42 ; d8=3 ; d8=1 ; d8=4 ;
Friday February 15th, 2019 5:43:28 AM

Tink flies to the door and is able to avoid several traps, pointing them out along the way. She finds another large locked door like the previous one.

Zane shows off his linguistic prowess.

Garret proclaims he didn’t cause the gas and flyes onward.. Right into another spear trap and a Destruction trap. The spears he dodges easily, but he takes 190 damage from the destruction, fort save 33 to reduce it to 33.

Restlin advances, getting poisoned but able to ignore it.

Wyarr is able to ignore the gas.

Beri also advances looking for traps.

Bosk thinks about disabling the wall. Unfortunately he put a giant boat in front of it and can’t reach it to do anything to it not even really see much of it anymore.

The wall advances, shoving forward the boat, Sesha, and Bosk. Sesha passes over a trap that shoots her with poisoned spears; she takes 14 damage and has to save vs DC 30 fort to avoid being poisoned (1d6 con damage a round for 6 rounds, 2 successes to end)

Within 10 feet of the wall you take 10d6 damage - half positive and half negative energy. Light is shed making the area normal light within 10 feet, even through magical darkness. Str check DC 24 to slow the wall down by 5 feet. It advances 10 feet per round.

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map



RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+29=41 ;
Friday February 15th, 2019 6:24:17 AM

"Do you guys want to drag those bodies up here? They may have things on them we can use. They might also have a clue as to where they're going and where Agatha has gone" Tink starts to look over the device. She gets her tools out of her kit and looks back over her shoulder "We're going to need a bigger boat"

Move action: Retrieve thieves tools
Standard action: Start work on the device. Disable device check: 41


Sesha - 202/202. AC 38  d20=8 ; d10+5=15 ;
Friday February 15th, 2019 10:13:37 AM


The spear jabs the witch, who starts hurrying up the path to avoid the spears, careful to dodge according to Tinks plans and instructions.

She heals away the damage from the spear.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character  d20+22=38 ;
Friday February 15th, 2019 11:38:17 AM

Coming to his senses Zane grabs the corpse that was to his immediate right, then flies forward moving around any traps that were notified of.
While he's lucid, "an anyone dispell this confusion I'm suffering from? It may end up one of these times I attack someone.... "

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 188/207 Ki:16/20 CMD: 51 SR: 29]  d20+26=35 ;
Friday February 15th, 2019 12:08:38 PM

Garret points out the two new traps to the others, calling out, "Trap here!" He then tries to follow Tink's instructions to get up closer to her and the new wall.

OOC:
Fort Save, DC 33: 35 success!

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 10/26 
Friday February 15th, 2019 4:39:36 PM

Restlin casts detect magic and checks out Zane, trying to figure if the effect CAN be dispelled. He follows behind Garret and Tink to make sure he's not stepping on anything dangerous.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Friday February 15th, 2019 9:05:14 PM

Is it a dispell that you need? I can do that, but I'm not sure that will that work if the confusion is induced by poison. If I'm mistking, just come up here and I'll cast it on you.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity
9 (3)- *Wail of the Banshee, elemental swarm

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Friday February 15th, 2019 10:41:13 PM

Bosk will run around grabbing bodies and hauling them to safety with him.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Sunday February 17th, 2019 9:05:49 PM

Wyaar avoids flying bodies and just readies an arrownto shoot anything that needs shooting.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 188/207 Ki:16/20 CMD: 51 SR: 29] 
Monday February 18th, 2019 12:02:02 PM

Garret glances back at the moving wall and then towards Tink. "Tink? You got this door?"

Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character 
Monday February 18th, 2019 3:27:55 PM

Zane wonders how long he'll be in control of himself.....

Sesha - 202/202. AC 38 
Monday February 18th, 2019 7:25:47 PM


Sesha has a delay poison spell ready to go, if the effect cannot be otherwise cured.

DM Mitch 
Monday February 18th, 2019 8:41:06 PM

Tink takes out her tools and begins working on the door while advising the others to start rounding up corpses.

Sesha gets jabbed by the spear and then heals away the damage she sustained.

Zane grabs one of the corpses and asks for help while he’s lucid seeing that he is still under the effects of confusion.

Restlin casts detect magic and tries to determine if Zane’s confusion can be dispelled.

Bosk also starts rounding up bodies..

Wyaar knocks another arrow ready to shoot at something if it needs it.

Garret wonder's if Tink can get the door in time.

Zane wonders if he'll be able to counter the poison.

Sesha is ready to delay poison if it isn't otherwise cured.

Tink beats the door on the first try this time. With the door open and all the traps located the party is able to easily escape before being crushed , even recovering several corpses along the way.

A quick search of the corpses proves there isn’t much of value on them - just charred and destroyed items. The cultists likely had time to come back and take anything of value while setting up their trap for the Dragons.

On the other side of the door awaits yet more twisting corridors. The Caretaker reports via telepathy that you have several more levels to go before you reach the top.


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Monday February 18th, 2019 8:57:57 PM

Wyaar looks out ahead as he flies to the open doorway. "Trap finders to the front?"

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+33=46 ;
Monday February 18th, 2019 9:07:24 PM

Thank you for the update Caretaker. Are you able to detect if there are more anti-summoning fields ahead? And for that matter, is there a safer path we can be taking, or is this the only route to get to our missing friend? And is there a safe room to rest in at some point? The thought of several more levels makes me a little nervous.

The druid looks around for any traps.
Perception = 46

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+41=45 ;
Tuesday February 19th, 2019 4:06:41 AM

"Areas where your unseen servants have gone missing could indicate the fields that block summoned creatures" Tink tries to respond telepathically.

A rest would be nice to swap some spells around however time might not be on the party's side.

Tink looks down the corridor to try and see where it turns or where it ends

Perception: 45

Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character 
Tuesday February 19th, 2019 9:14:31 AM

Zane hopes he remains in control until the confusion wears off, he knows his fists are oversized and probably would hurt someone....

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 188/207 Ki:16/20 CMD: 51 SR: 29] 
Tuesday February 19th, 2019 11:39:03 AM

Garret looks over at Wyatt and says, "I can find the traps by setting them off, if that helps..."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Tuesday February 19th, 2019 4:06:02 PM

"Lead the way then.." Wyatt says to Garret with a gesture forward and a smile. "Don'treally"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 10/26 
Tuesday February 19th, 2019 5:19:53 PM

With his permanent arcane sight, Restlin can probably make out any magic traps along the way. Really though, he's just a poor-man's Tink when it comes to trap finding. He keeps an eye out, but mostly stays out of her way and lets her do her thing.

At hearing they've a long way to go, he again questions the wisdom of this course of action. He says nothing, though. He hopes Agatha will appreciate this, but he knows better...

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Tuesday February 19th, 2019 7:46:54 PM

Bosk listens to the caretaker. Are there any shorter or faster paths we can take? Are you able to effect any of the traps or assist is in neutralizing the cultists in any way?

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday February 19th, 2019 9:01:34 PM

Oh, and Caretaker, how far away is the next cultist that you are able to detect?

DM Mitch 
Tuesday February 19th, 2019 10:35:45 PM

Wyaar looks ahead and asks if the trapfinders should be put in front.

Beri looks around for more traps, asking the caretaker if it can detect other anti-summoning fields.

Tink hypotheses that anti-summoned fields could be evidenced if the caretaker’s servants have disappeared anywhere. She ponders the wisdom of taking a breather while remaining vigilant for traps.

Zane hopes he remains in control of his actions until the confusion wears off

Garret offers to play trap sweeper and Wyaar encourages this idea

Restlin prepares to back up Tink with his permanent arcane sight, trying to remain out of her way. When he hears they still have a ways to go he ponders the wisdom in their course of action.

Bosk asks the caretaker about shortcuts and help with the cultists.

Beri asks the caretaker how far the next cultists are.

The caretaker says, “Servants have not been able to get past the trap hallway you are now clear of. It is unknown if there are other such areas beyond it. As far as shortcuts go, you are in a part of the tower that was fairly straight forward in its design as such you pretty much just have to go through the passages and star wells before you to get to your destination. Unfortunately the cultists have been able to neutralize what little assistance I could have brought.”

The party is unable to find any traps in this section of hallway.

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+41=49 ; d20+50=54 ;
Wednesday February 20th, 2019 6:51:27 AM

Unless anyone wants to rest, Tink will lead the way down the corridor

Perception:49
Stealth: 61


Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character 
Wednesday February 20th, 2019 11:06:15 AM

Zane indicates he's good to go, he has limited magic anyways.....

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 188/207 Ki:16/20 CMD: 51 SR: 29] 
Wednesday February 20th, 2019 11:23:08 AM

Garret says, "I could stop for a snack, but I suppose we need to keep moving along. Lead the way, Tink!"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 10/26 
Wednesday February 20th, 2019 12:53:35 PM

Restlin concurs. "If we stop to rest, we've basically chosen the worst of all options available to us. We gotta keep moving." As he talks, he rummages around in his belt pouch, coming at last upon a small red bag that he hands to Garret. "Something to keep up your strength, dude. Try not to eat'em all in one bite." Inside are 8 chocolate squares, each about half an ounce.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Wednesday February 20th, 2019 5:46:24 PM

Wyaar proceeds along with the rest of the group with arrow ready and eyes scanning ahead.

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Wednesday February 20th, 2019 8:30:44 PM

Bosk follows behind Tink, second from the from, figuring he can attach over her head and she can duck behind his legs if necessary... Should another attack occur.

Ooc: how much time has passed since each battle? Did we rest after the first one?

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday February 20th, 2019 9:01:41 PM

I should have my next round of elementals from the elemental swarm appearing in a minute, though it's possible that the next room we enter will send them back to their home place the second they set foot in it.

DM Mitch 
Wednesday February 20th, 2019 10:03:02 PM

Tink leads the way down the next corridor.

Zane encourages the others to press on.

Garret indicates he could stop for a snack but suggests Tink lead on just the same.

Restlin reasons that stopping is the worst possible decision they could make and reasons they got to keep moving. He gives some chocolate to Garret.

Wyaar proceeds along with the others arrow at the ready and eyes sharp.

Bosk follows on Tink heals, determined to provide her cover if they end up in another skirmish. (OOC: You rested right before starting the ascent to the tower. It took maybe an hour to follow Agatha’s trail, then a couple hours to ascend the first several floors to the trapped hallway (there were few things in the way so you advanced quickly))

Beri points out he should get his next elementals soon.
(OOC: Where is the portal the elementals spawn from? Per the spell no 2 elementals summoned from it can be more than 30 feet apart and you made the portal before the trapped hallway. How are the elementals going to overcome the corridor that is warded?)

The party presses onward. They ascend quickly with no resistance. Where before the cultists had cleared out most threats but had left behind some traps or monsters they merely avoided it quickly becomes apparent that there was a concentrated effort to clear these floors of dangers. Every trap is disarmed, every guardian construct or monster destroyed. At several points there is evidenced of hastily constructed defenses - stone shaped into cover and fortifications, half finished traps, even hastily scrawled, inactive wards.

Despite the and apparent preparations there is no sign of any cultists living or dead by the time the party is 3 floors from the top. An eerie stillness fills the empty corridors and twisting passages.


RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+41=53 ; d20+50=66 ;
Wednesday February 20th, 2019 10:26:40 PM

"You didn't notice but I cast a Time Stop and took care of all these guys by myself" It would be nice if it were true.

Serious once more Tink looks further ahead "I used quite a few spells downstairs to help get us through those traps. I might have to ration them whatever we face next."

Perception: 53 - Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft

Stealth: 73 + Hide in Plain Sight + Mind Blank + Pass without Trace


Sesha - 202/202. AC 38 
Wednesday February 20th, 2019 11:43:12 PM


Sesha pats Tink on the back.

"I used hardly any. I can compensate."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character 
Thursday February 21st, 2019 10:52:19 AM

"Still got a few Hastes available...." And he waits until told to move forward....

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 10/26 
Thursday February 21st, 2019 10:59:15 AM

"It was awfully nice of those cultists to do all this work for us."

Restlin's still close to full power as well. He moves as fast as Tink's able to ensure the way is clear for them.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 188/207 Ki:16/20 CMD: 51 SR: 29] 
Thursday February 21st, 2019 12:03:24 PM

Garret shoves some chocolate in his mouth as they travel. Through a gooey mouth he says, "Why thanks Restlin, these should keep my strength up a bit."

He seems surprised when some of the chocolate melts on his fingers.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+33=44 ;
Thursday February 21st, 2019 9:11:28 PM

Glad we left when we did, can you picture going through two more floors of traps like that? And that was likely before they had completely retrapped the hallway we went through. I don't like this silence though, this doesn't feel like the other rooms.

Beri glances around for traps or signs of an ambush, along with signs that this room hasn't been warded against summoning.

Perception = 44

ooc: For the elemenatals, since they are earth they have earth glide... A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. I believe that covers the walls of the tower and would provide ways to reach us if only the hallway was warded... if the entire tower has been warded it may be a moot point from that spell's perspective, but something your resident summoner really needs to know prior to being thrown into battle again.

DM Mitch  d20+20=29 ; d20+20=33 ; d20+20=34 ; d20+20=22 ; d20+20=33 ; d20+20=37 ; d20+20=26 ; d20+20=31 ; d20+24=38 ; d20+24=41 ; d20+24=40 ; d20+24=41 ; d100=23 ; d100=46 ; d100=5 ; d100=29 ; d100=25 ; d100=6 ; d20+13=18 ; d20+13=19 ; d20+13=19 ; d20+13=25 ; d20+13=31 ; d20+13=31 ; d20+13=29 ; d20+13=29 ; d20+13=17 ; d20+13=14 ; d20+13=27 ; d20+13=26 ; d20+13=17 ; d20+24=33 ; d20+24=32 ; d20+24=41 ; d20+22=25 ; d20+22=32 ; d20+22=29 ; d100=81 ; d8=1 ; d8=3 ; d100=86 ; d100=3 ; d8+10=14 ; d8+10=12 ; d8+10=15 ; d8+10=11 ; d6=1 ; d6=2 ; d6=2 ; d6=2 ; 2d6=4 ; 2d6=6 ; 2d6=12 ; 2d6=6 ; d20+15=32 ; d20+15=17 ; d20+15=17 ; d20+15=28 ; d20+15=24 ; d20+15=34 ; d20+15=35 ; d20+15=18 ; d20+15=19 ; d20+15=23 ; d20+15=22 ; d20+15=34 ; d20+15=32 ; d20+15=27 ; d20+15=29 ; d20+15=24 ; d20+15=33 ; 2d6+4=10 ; 2d6+4=10 ; 2d6+4=11 ; 2d6+4=12 ; 2d6+4=11 ; d20=20 ; d20=7 ; d20=2 ; d20=6 ; d20=5 ; d20=1 ; d20=19 ; d20=9 ; 2d6+4=10 ; d20+13=18 ; d20+13=19 ; d20+13=17 ; d20+13=27 ; d20+13=22 ; d20+13=18 ; d20+13=27 ; d20+28=29 ; d20+28=31 ; d20+28=38 ; d20+28=35 ; d20+28=43 ; d20+28=29 ; d20+28=29 ; d20+28=46 ; 2d10+16=32 ; 2d10+16=28 ; 2d10+16=30 ; d20+32=34 ; d20+32=45 ; d20+32=49 ; d20+32=37 ; d20+32=44 ; d20+32=37 ; d20+32=42 ; d20+32=34 ; 2d10+20=34 ; 2d10+20=34 ; 2d10+20=36 ; 2d10+20=27 ; 2d10+20=26 ; 2d10+20=32 ; 2d10+20=33 ; 2d10+20=32 ; d20+21=37 ; d20+21=24 ; d20+21=34 ; d20+21=30 ; d20+21=29 ; 3d8+9=17 ; 3d8+9=20 ; 3d8+9=22 ; 3d8+9=25 ; 3d8+9=21 ; 3d8+9=23 ; 3d8+9=25 ; d20+21=41 ; d20+21=32 ; d20+21=22 ; 3d8+9=28 ; 3d8+9=25 ; 3d8=13 ; d20=8 ; d20=2 ; d20=2 ; d20=16 ; d20=18 ; d20=2 ; d20=11 ; d20=7 ; d20=6 ; d20=19 ; d20=6 ; d20=1 ; d20=18 ; d20=8 ; d20+14=34 ; d20+14=24 ; d20+14=24 ; d20+14=30 ; d20+14=17 ; d20+14=24 ; d20+14=28 ; d20+14=20 ; d20+14=34 ; d20+14=33 ; d20+14=29 ; d20+14=34 ; d20+14=25 ;
Thursday February 21st, 2019 11:41:17 PM

Tink jests she cast Time Stop and cleared out the bad guys herself when no one was looking. She then tells the others she may need to ration her spells when next they encounter something.

Sesha pats Tink on the back saying she used hardly any

Zane offers he still has some hastes.

Restlin remarks it was nice of the cultist to do all the work for the party.

Garret eats chocolate as he moves along, thanking the mage priest and ending up with some chocolate goo on his hands.

Beri remarks he was glad they left when they did before the cultists had time to retrap the part of the tower they are traveling through now. (your elementals could pass the room by burrowing deep enough into the ground, but a couple hours passe and the spell ends before you find enemies)

The party proceeds through more empty halls and abandoned room. With no enemies to slow them down they proceed quickly to the next floor, ascending a large stairway.

At the top is a 200x200 room the cultists have clearly been living in. A huge alter dominates the area, bloody and surrounded by the symbology of the death cult. A living area sits on the far left, next to a training area and a dining area in the opposite corner. A library of some sort rests at the top of the room next to a laboratory filled with summoning circles and magical experiments.

Oh, and what looks like the entire cult is standing there in formation to greet the Dragon’s arrival. At least 100 people of all races stand there grimly, warriors clenching weapons, priests clutching holy symbols, and casters holding reagents. Great corpses, a mix of taur, ogre, and other large monsters, float to one side, hollowed out with souls screaming inside of exposed rib cages. Great iron constructs flank the other side, towering and many further enhanced by runic enchantments and weapons. Decrypted crones fill out the menagerie of horrors, cold and wielding wicked magics.

At the center of it all floats a tiny jeweled skull crowned by 10 jewels (Know Arcana DC 41 Highlight to display spoiler: { Apparently the leader of the Death Dragons is a demilich, and not the normal variety either but one of the awakened, possessing the benefits of the advanced decay of a demilich and the knowledge of spellcasting on par with the strongest of wizards. Oh and it can devour your souls if it wants to})

To the skulls right stand Agatha, Sprocket decked out in full cultist regalia. The look down on the Dragon’s cooly, with carefully neutral expressions. On it’s left stands an unknown Human, tall and wearing ornate robes.

The Skull speaks in a deep, feminine voice. ”So dragons, you have finally made it! I must say your eagerness to face us was flattering. But now you face the entire faith of the True Lord of Death. Not even-”

It’s speech is interrupted when the tall human shouts. ”Faithful of Kevintar strike! Now is the time to act, destroy the abominations! immediately followed by a spell targetting himself (spellcraft DC: 23Highlight to display spoiler: {Quickened Etherealness}) and (Spellcraft DC: 24: Highlight to display spoiler: {Power Word Kill}) targeting the demilich. The demilich resists the second spell and does not look happy.

Complete chaos instantly begins.


DM Hugh - Record Keeping Post / Combat actions  d20+16=35 ; d20+44=60 ; d20+44=45 ; d20+44=48 ; 12d6=40 ; 12d6=43 ; 12d6=44 ; d20+10=18 ; d20+10=14 ; d20+10=24 ; d20+21=27 ; d20+21=28 ; d20+21=38 ; d20+21=31 ; d20+21=27 ; 19d6=63 ; 19d6=67 ; 19d6=69 ; d4=3 ; d4=3 ; d4=3 ; d20+21=26 ; d20+21=23 ; d20+25=27 ; d20+25=38 ; d20+14=18 ; d20+14=31 ; d20+14=32 ; d100=83 ; d100=83 ; d100=8 ; 15d6=64 ; 15d6=57 ; 15d6=48 ; d20+11=24 ; d20+11=17 ; d20+11=19 ; d20+11=18 ; d20+11=25 ; d20+11=27 ; d20+11=12 ; d20+11=12 ; d20+11=29 ; d20+11=20 ; d20+11=16 ; d20+11=25 ; d20+11=30 ; d20+11=29 ; d20+11=14 ; d20+16=26 ; d20+16=23 ; d20+16=35 ; d20+16=28 ; 10d6=39 ; 10d6=28 ; 10d6=46 ; d20+16=36 ; d4+1=3 ;
Thursday February 21st, 2019 11:46:29 PM

Complete chaos instantly begins.

The fighters all charge. They don’t spot Tink, but they swarm over Bosk, Zane, and "Garret. The front ones fly over them to provide a flanking bonus, one ones in back getting a charge boost. A few have to hover over the heads of them to get a hit in.

Bosk is attacked 12 times, 8 would have hit but he luckily goes ethereal causing 6 to miss. All 12 use their Lion’s Shield to try to bite him but none of them penetrate his armor. He takes a total of 36 damage.

Garret is attacked 3 times, but none are able to hit the agile monk.

Zane is also attacked thrice and hit twice for 44 damage.

The enemies that hit take damage from their vicious weapons. Bosk, Zane, and Garret get as many attacks of opportunity as they are capable of making (well up to 18, I doubt you can do that many though)

The monks split up; half charge the PC’s, half turn and charge the iron golems and devourers. Five fighters are hit by Stunning Fist but they all make the save. Only one monk hits a Devourer and none manage to damage the thick iron of the Golems.

The iron and rune golems start wailing on each other. The rune golems dish out far more than they take.

The Devourers cleave into the monks that dared attack them. All the monks are hit and take negative levels.

The 3 shadow clerics start casting spells.
(Will Save DC 22 : Highlight to display spoiler: { You see through the cleric that is there, it is an illusion; they must of used mislead }) (Perception: 60 Highlight to display spoiler: { You hear someone moving around near where the cleric is}) (True Seeing / See Invisibility : Highlight to display spoiler: { You see another cleric near where the double is})

(Will Save DC 22 : Highlight to display spoiler: { You see through the cleric that is there, it is an illusion; they must of used mislead })(Perception: 45 Highlight to display spoiler: { You hear someone moving around near where the cleric is}) (True Seeing / See Invisibility : Highlight to display spoiler: { You see another cleric near where the double is})

(Will Save DC 22 : Highlight to display spoiler: { You see through the cleric that is there, it is an illusion; they must of used mislead} )(Perception: 48 Highlight to display spoiler: { You hear someone moving around near where the cleric is}) (True Seeing / See Invisibility : Highlight to display spoiler: { You see another cleric near where the double is})

The 3 death masters not to be outdone also start casting spells of their own as if choreographed their invocations all cause glowing spheres of cold energy to spring from their hands and land squarely among where the Dragons are gathered near exit to the stairs.

All Iron Dragons need to make the following:
(DC 19 Reflex Save or take 40 cold damage, only 20 on success)
(DC 19 Reflex Save or take 43 cold damage, only 21 on success)
(DC 19 Reflex Save or take 44 cold damage, only 22 on success)

The 3 Dwarf Clerics who are aligned with Kevintar charge the 3 death masters but all 3 of their attempted strikes with their warhammers miss their intended targets.

The 3 True Believers all advance towards the death masters casting implosion against them. 2 of the death masters manage to resist but the 1st one takes 190 points of damage as its body implodes in on itself in a sickening heap.

The 6 crone queens all cast bluish white rays 2 of which targets Garret, 3 of which target Bosk and 1 of which target Zane. Both rays miss Garret. 2 of the 3 rays strike Bosk (38, 31)(63 cold damage, 3 dex drain) (67 cold damage, 3 dex drain). A third would have hit Bosk if he didn’t blink out of sight at the right moment. The single ray misses Zane.

The Devoted Believers all unload on the Crones with Destruction. Crone 5 fails on SR and her save twice and is instantly consumed by holy fire. Several of the rest are heavily wounded, though two avoid the damage.

2 of the Arcane Acolytes take double move actions towards where the melee skirmish is happening. A third wanders towards the Devourers and crones

Meanwhile a 4th, 5th and 6th all move towards the areas where devoted monks are gathering and unleash fire storms on them. Some of the monks manage to avoid the fire storm entirely while others benefit from their improved evasion and only take half damage.

Arcane Acolytes 7, 8 9 and 10 all cast destruction against their devoted believer counter parts amongst the book shelves.

Sprocket whips out a quicken metamagic rod and goes ethereal himself. He then utters his own power word kill against the demilich. The demilich resists the power of Sprocket’s power word as well.

Agatha casts dimension door getting herself away from the Demilich

The demilich casts time stop gaining 3 extra rounds. It uses those rounds to summon an Ice Devil, and 2 Barbed Devils.


DM Mitch 
Thursday February 21st, 2019 11:47:59 PM

HP tracker:
Monk 13: 54 damage (1 negative level)
Monk 14: 57 damage (1 negative level)
Monk 15: 59 damage (1 negative level)
Monk 16: 62 damage (1 negative level)
Monk 17:58 damage (1 negative level)
Monk 18: 28 damage (1 negative level)
Monk 19: 48 damage (2 negative level)

Monks in cooking / eating area:
0 damage
0 damage
28 damage
28 damage
28 damage
28 damage
28 damage

Monks in Training Area:
0 damage
24 damage

True Believers in Book Shelves
150 damage - dead
39
28
46

Fighter 1: 12
Fighter 9: 11
Fighter 10: 10
Fighter 11: 1
Fighter 12: 23
Fighter 16: 2
Fighter 17: 4
Iron Golem 1: 38
Iron Golem 2: 33
Iron Golem 3: 28
Iron Golem 4: 35
Rune Golem 1:
Rune Golem 2: 13
Rune Golem 3: 9
Rune Golem 4: 11
Devourer 1: 10
Crone 1:140
Crone 2:
Crone 3:
Crone 4: 140
Crone 5: 280 (dead)
Crone 6: 140
Death Master 1: 190 damage / dying

Map!

Sesha - 202/202. AC 38 
Friday February 22nd, 2019 2:40:01 AM


Sesha, shocked by the sudden intensity of this room, stumbles for a plan. She calls out over the rings.

"Who are we fighting here? Kevintaurs emergence is what we are trying to help, right? So that we can fight him? Do we really have to try and bring this thing to a tie?"

She adds a second later.

"Looks like summoning is a go in this room!"

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+50=51 ; d20+24=32 ; d20+26=43 ; d20+26=39 ; d20+26=42 ;
Friday February 22nd, 2019 3:55:31 AM

Invisi-Tink grinds her teeth and squints at Agatha "Hey Restlin. Remember how neither of us completely liked Agatha? We should go with that sort of hunch from now on"

There sure are a lot of enemies though.

"Let's deal with the ones in front of us first and then take it from there I guess"

Tink tries to quietly (and sneakily) fly a little higher, say, 20ft in the air. She uses one of her Arcane Trickster Tricky Spells to cast a Still and Silent Repulsion spell.

-----------------------
Know Arcana DC41: 32=Fail
Spellcraft DC23: Autopass
Spellcraft DC24: Autopass
Ref Save DC19: 43=Pass. Evasion means no damage.
Ref Save DC19: 39=Pass. Evasion means no damage.
Ref Save DC19: 42=Pass. Evasion means no damage.

Move Action: Stealthily fly upwards a little. Stealth: 58
Standard Action: Use Tricky Spells ability to cast a Silent and Still Repulsion spell

Symbol of Weakness: Anything approaching within 60ft of Tink to make a Fort Save vs DC24 or take 3d6*1.5 Str Damage.
Repulsion: Anything trying to get within 10ft of Tink must make a Will Save vs DC25 to advance any further (she could make the area larger ut keeping it at 10ft)
Blur: Attacks have a 20% chance of missing

-----------------------
Spells in effect on self:
Arcane Sight - Blur - Contingency - Dark Vision - Detect Scrying - Elf Vision - Roses Temperature Control - Fly (60ft) - Freedom of Movement - Heroism - Magic Circle vs Evil - Mind Blank - Moment of Prescience - Pass Without Trace - Reduce Person - Resist Energy 10 (All) - See Invisibility - Spell Resistance (20) -


Spells in effect on others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements chest slot - Air - Restlin, Zane, Beri, Garret, Wyaar and Sesha -


Defences:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples - Resist Energy 10 (All) - Blur (20% miss chance) - Contingency (Mage's Disjunction) - Counterspell (Gtr Dispel Magic) - Spell Resistance (20)


Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character  d20+21=29 ; d20+21=37 ; d20+21=23 ; d20+21=40 ; d20+21=35 ; d20+21=34 ; 8d8+17=47 ; 8d8+17=61 ; 2d8+17=23 ; 2d8+17=23 ; 2d8+17=26 ; 2d8+17=26 ; 2d8+17=21 ; 2d8+17=32 ; 2d6=6 ; 2d6=10 ; 2d6=3 ; 2d6=8 ; 2d6=11 ; d20+23=37 ;
Friday February 22nd, 2019 10:21:09 AM

Zane has 5 AoO's. (zane should still be hovering above the group)
Starting on Fighter 17 then switching to 16 then to 12 if they go down.

AoO 1 : AC 29 Damage 23 + 6 Holy
AoO 2 : AC 37 Damage 23 + 10 Holy
AoO 3 : AC 23 Damage 26 + 3 Holy
AoO 4 : AC 40(AC 37 confirm) Damage 26 (+crit 21) + 8 Holy
AoO 5 : AC 34 Damage 32 + 11 Holy

Zane then acrobatics vertically and to the side just a bit, just out of reach of the fighters (37 Acrobatics) and while he's tumbling through the air he pulls out a meta-magic rod of lesser extend and proceeds to cast Haste of himself and his friends.

HASTE on Everyone 22 rounds.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 10/26  d20+21=32 ; d20+21=36 ; d20+21=28 ; d20+23=36 ; d20+24=27 ; d20+26=27 ; d20+26=33 ; d20+26=30 ; d20+39=56 ; d20=18 ;
Friday February 22nd, 2019 1:07:13 PM

Restlin scratches his head. "This is bananas..." he says to no one in particular. He starts to pace about. "I mean, are we supposed to kill all those guys?" The first ice ball explodes behind him, narrowly missing him. He paces the other direction "Are the Kevintar folks on our side? We're still trying to stop him at the end of the day." The second one explodes where he was standing just a moment ago. "Tink's right, though. No. More. Star Mages. I am so done with their nonsense."

The last cold explosion goes off harmlessly overhead.

OOC: All saves made + ring of evasion = 0 damage.

"Either way. We've got ourselves a target rich environment here." He grins and pulls out his maximize rod. He lets loose a chain lightning at one of the morons attacking our toughest members.

"Hey guys, at least two of those clerics are using mislead. Third one appears real, but I may be wrong..." Restlin can see invisible creatures just fine.

Know, Arcana: 56 - success

"And if you want some more bad news, the lich over there is awakened. If it asks to borrow your soul, you should say no."

***

Maximized chain lighting starts at zealous fighter #8 and hits every single one of the bastards, PLUS monk #1. 102 damage. Reflex DC for half damage is 36 for the first dude, and 34 for the rest. SR check is 27.

Move: Mosey closer to Sesha, cause why not?

AC is 38/28/31 this round. CMD is 38.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character 
Friday February 22nd, 2019 2:05:49 PM

forgot to state Zane auto avoids all the damage from the "ice"balls.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 188/207 Ki:16/20 CMD: 51 SR: 29]  d20+28=29 ; d20+28=40 ; d20+28=39 ; d20+33=41 ; d20+33=52 ; d20+37=42 ; d20+33=39 ; d20+33=34 ; 8d8+11=45 ; 8d8+11=51 ; 8d8+11=44 ; 8d8+11=46 ; 8d8+11=58 ; d20+36=45 ; d20+36=42 ; d20+31=34 ; d20+31=44 ; d20+26=32 ; d20+26=29 ; d20+21=29 ; d20+36=56 ; d20+40=51 ; 8d8+11=49 ; 2d8+11=17 ; 2d8+11=19 ; 2d8+11=20 ; 2d8+11=22 ; 2d8+11=19 ; 2d8+11=23 ; 2d8+11=18 ; 2d8+11=21 ;
Friday February 22nd, 2019 8:43:17 PM

Garret stands and stares as the total chaos unfolds. He ducks under the ice balls and yells out, "What in the Wold is going on here?" Then the fight starts and he spins and slaps the row of fighters in front of him, splattering chocolate on each of them. He finishes his spin and decides to try and take care of the one left in front of him, flipping and kicking it over and over again.

OOC:
Them's a lot of dice!
Ref save, DC 19: 29, evasion = no damage
Ref save, DC 19: 40, evasion = no damage
Ref save, DC 19: 39, evasion = no damage

AOO on #10: Hit AC 41; dam: 45
AOO on #11: Hit AC 52 (threat: 42 to confirm); dam: 51 (+44)
AOO on #12: Hit AC 39; dam: 46
AOO on #13: Hit AC 34; dam: 58

Flurry starting on #8, and moving to 13 or anyone else that steps in to take #8s place:
Hit AC/Dam: 45/49 42/17 34/19 44/20 32/22 29/19 29/23 56 (threat: 51 to confirm)/18 (+21)

In effect: haste

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+17=33 ; d20+17=30 ; d20+17=30 ; d20+27=33 ; d20+27=29 ; d20+27=29 ; d20+33=49 ; d20+33=39 ; d20+33=37 ;
Friday February 22nd, 2019 9:13:22 PM

Good eye Restlin. All three of them are fakes, and I see three invisible clerics near the illusions. Oh, I can actually summon? Awesome!

Beri calls forth a storm giant to aid in combat

Ref Save DC19: 33
Ref Save DC19: 30
Ref Save DC19: 30
See invisible- see all three real clerics

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity
9 (3)- *Wail of the Banshee, Elemental Swarm

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Haste +1 attack rolls, +1 to reflex saves

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance


DM Hugh - Record Keeping Post  d20+9=18 ; d20+9=23 ; d20+9=11 ; d20+9=26 ; d20+9=12 ; d20+9=24 ; d20+9=16 ; d20+9=28 ; d20+9=12 ; d20+9=19 ; d3=2 ; d20+9=16 ; d20+9=28 ; d20+9=14 ; d20+9=18 ; d20+9=13 ; d20+9=27 ; d20+9=16 ; d20+9=11 ; d20+11=13 ; d20+16=32 ; d20+16=27 ; d20+16=26 ; 12d6+16=59 ; 12d6+16=59 ; d20+8=22 ; d20+8=26 ; d20+8=27 ; d20+3=8 ; d20+3=16 ; d20+3=14 ; 5d4+5=21 ; 5d4+5=19 ; 5d4+5=16 ; d20+16=19 ; d20+16=32 ; d20+16=20 ; 10d6=35 ; 10d6=27 ; d20+18=24 ; d20+18=29 ; d20+18=24 ; d20+13=29 ; d20+13=23 ; d20+13=16 ; d20+8=26 ; d20+8=17 ; d20+8=10 ; d8+5=8 ; d8+5=13 ; d8+5=9 ; d8+5=11 ; d8+5=8 ; d20+16=36 ; d20+16=32 ; d20+11=21 ; d20+9=24 ; 28d6=94 ; d20+18=21 ; d20+18=19 ; d20+18=21 ; d3=3 ; d20+18=33 ; 4d6=12 ; 4d6=13 ; 4d6=11 ;
Friday February 22nd, 2019 10:03:05 PM

(OOC: Record keeping post)

Sesha - 202/202. AC 38 
Friday February 22nd, 2019 11:03:09 PM

(sesha post incoming!)

Sesha - 202/202. AC 38  d20=16 ; d20=18 ; d20=15 ; d12=3 ; d12=5 ; d12=12 ; d12=11 ; d4+1=4 ;
Friday February 22nd, 2019 11:18:40 PM

(I cant really see the map at all. It's super zoomed in from what I can tell?)

Sesha has little trouble resisting all the spells coming her way, but the worst part is that they still hurt!

(everyone without evasion should have taken about 60 damage!)

She doesn't waste time with a smaller heal, and casts a cure critical wounds spell targeting the dragons.

(all dragons heal 83 hp!)

After that, she focuses, and casts Time Stop, gaining some extra time to set her defenses in order!

Base Round: Standard Action - Cure Critical Mass.
Time Stop 1: Death Ward
Time Stop 2: Greater Immortal Summons
Time Stop 3: Anti-life shell
Time Stop 4: Stoneskin



Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells  d20+16=19 ; d20+16=21 ; d20+16=26 ; d100=63 ; d100=33 ; d100=92 ; d20+20=24 ; d20+20=21 ; d20+20=36 ; d8=3 ; d8=6 ; d8=5 ; d8=1 ; d8=3 ; d8=6 ; d8=6 ; d8=5 ; d8=2 ; d20+22=25 ; d20+22=36 ; d20+22=36 ; d20+22=35 ; 2d8+6=13 ; 2d8+6=15 ; 2d8+6=17 ; 2d8+6=15 ; 4d6=15 ; 4d6=19 ; 4d6=9 ; 4d6=13 ;
Sunday February 24th, 2019 2:08:42 AM

ooc: What is the SR for the attacks against us?

3 reflex saves made for vs Death Masters. 2 Missed due to blink. 21 Cold dmg taken
Each of the physical attack's damage is reduced by 10 due to Bosk being an outsider. Your rolls are confusing, but I don't think that was already subtracted. if it was I will add an additional 20 dmg.

Nope, all three of them are. I can see through the 1st and 3rd...and I am willing to take your word on the second one.

Bosk is suddenly hit by a wave of attacks, fortunately his reflexes and blinking save him from certain death...(274 damage dealt before modifiers, and another 7 attacks missed from blinking)...still, the damage he recieves is enough to trigger his contingency spell and a wave of positive energy washes over him as Cure Critical wounds is cast followed shortly after by Sesha's healing spell. I was hoping to hold onto that contingency spell a bit longer...the cleric mutters as he goes Ethereal.

He then casts a quickend see invisibility spell on himself and uses a hero point to case Heal from a scroll and restores himself to full health and dexterity.

Actions
------------------------------------
AoO 1: Hit AC 25 for 13dmg+15sneak=28dmg
AoO 2: Hit AC 36 for 15dmg+19sneak=34dmg
AoO 3: Hit AC 36 for 17dmg+9sneak=26dmg
AoO 4: Hit AC 35 for 15dmg+13sneak=28dmg

Standard Action - Darkwalk (SU)
Swift Action - Quickened See Invisibillity
Hero Point - Cast Heal from a scroll

Darkwalk (SU): The grim can partly or completely enter the Realm of Shadow, for a duration of one minute per level per day. This duration may be used all at once or in separate blocks, though any use rounds up to the nearest full minute. To do this, a Grim must make a DC 10 check, adjusted up by +2 for every person that the grim brings along, using either their Concentration Check (including Combat Casting), or 2x their Grim Levels as a modifier. Only willing people can be brought along, and only if they are all holding hands; those with the grim must make a Will save vs DC 20 or take 1d6 points of temporary Con damage as they enter the Realm of Shadows. Those accompanying the grim automatically return to the Wold when the grim does. A failed check uses up a one-minute block for the day.

At 2nd level, the grim can partly enter the Realm of Shadows, gaining concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks.

Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20=3 ; d20=17 ; d20=14 ;
Sunday February 24th, 2019 8:25:02 PM

Wyaar makes his reflex saves and reactivates the device bond on his bow for holy, flaming, axiomatic

DM Mitch  d20=4 ; d20=4 ; d20=3 ; d20+19=36 ; d20+19=20 ; d20+19=22 ; d20+19=34 ; d20+19=36 ; d20+19=29 ; d20+19=36 ; d20+19=29 ; d20+19=34 ; d20+19=31 ; d20+19=20 ; d6+6=7 ; d6+6=7 ; d6+6=10 ; d6+5=7 ; d6+5=6 ; d6+5=7 ; d6+5=9 ; d6+5=8 ; d20+14=22 ; d20+14=23 ; d20+7=16 ; d20+7=23 ; d20+14=33 ; d20+14=23 ; d20+14=17 ; d20+14=33 ; d20+14=29 ; d20+14=23 ; d20+14=23 ; d20+14=20 ; d20+14=23 ; d20+14=21 ; d20+14=25 ; d20+14=28 ; d20+14=19 ; d20+14=19 ; d20+14=32 ; d20+14=21 ; d20+14=15 ; d20+14=26 ; d20+9=27 ; d20+9=27 ; d20+9=13 ; d20+9=20 ; d20+9=20 ; d20+9=18 ; d20+9=26 ; d20+9=14 ; d20+9=25 ; d20+9=12 ; d20+9=19 ; d20+9=29 ; d20+9=27 ; d20+9=29 ; d20+9=22 ; d20+9=29 ; d20+9=22 ; d20+9=19 ; d20+6=20 ; d20+6=8 ; d20+6=26 ; d20+6=17 ; d20+6=8 ; d20+6=11 ; d20+6=16 ; d20+6=20 ; d20+6=8 ; d20+6=23 ; d20+6=26 ; d20+6=15 ; d20+6=7 ; d20+6=25 ; d20+6=16 ; d20+6=18 ; d20+6=19 ; d20+6=19 ; 2d6+3=9 ; 2d6+3=10 ; 2d6+3=12 ; 2d6+3=7 ; 2d6+3=9 ; 2d6+3=10 ; 2d6+3=8 ; 2d6+3=6 ; 2d6+3=9 ; 2d6+3=8 ; 2d6+3=14 ; d20+14=16 ; d20+14=30 ; 2d6+3=8 ; d20+12=20 ; d20+12=19 ; d20+12=13 ; d20+12=26 ; d20+12=32 ; d20+12=15 ; d20+12=26 ; d20+12=13 ; d20+12=27 ; d20+12=15 ; d20+12=30 ; d20+12=22 ; d20+12=29 ; d20+12=27 ; d20+7=11 ; d20+7=10 ; d20+7=13 ; d20+7=23 ; d20+7=13 ; d20+7=20 ; d20+7=24 ; d20+7=19 ; d20+7=13 ; d20+7=12 ; d20+7=22 ; d20+7=18 ; d20+7=10 ; d20+7=22 ; d20+2=20 ; d20+2=10 ; d20+2=14 ; d20+2=12 ; d20+2=13 ; d20+2=18 ; d20+2=20 ; d20+2=14 ; d20+2=4 ; d20+2=18 ; d20+2=10 ; d20+2=17 ; d20+2=7 ; d20+2=18 ; d20+12=19 ; d20+12=30 ; d20+12=32 ; d20+12=25 ; d20+12=17 ; d20+12=21 ; d20+12=20 ; d20+12=27 ; d20+12=19 ; d20+12=26 ; d20+12=25 ; d20+12=24 ; d20+7=13 ; d20+7=26 ; d20+7=25 ; d20+7=16 ; d20+7=10 ; d20+7=12 ; d20+7=24 ; d20+7=27 ; d20+7=15 ; d20+7=20 ; d20+7=17 ; d20+7=25 ; d20+7=23 ; d20+7=10 ; d20+2=4 ; d20+2=11 ; d20+2=6 ; d20+2=4 ; d20+2=17 ; d20+2=5 ; d20+2=10 ; d20+2=12 ; d20+2=22 ; d20+2=9 ; d20+2=12 ; d20+2=21 ; d20+2=12 ; d20+2=21 ; 2d6+3=13 ; 2d6+3=8 ; 2d6+3=14 ; 2d6+3=10 ; 2d6+3=12 ; 2d6+3=10 ; d20+28=46 ; d20+28=36 ; d20+28=38 ; d20+28=36 ; d20+28=48 ; d20+28=36 ; d20+28=40 ; d20+28=32 ; 2d20+28=40 ; 2d10+16=28 ; 2d10+16=26 ; 2d10+16=31 ; 2d10+16=25 ; 2d10+16=33 ; 2d10+16=30 ; 2d10+16=27 ; 2d10=16 ; d20+32=47 ; d20+32=43 ; d20+32=34 ; d20+32=49 ; d20+32=52 ; d20+32=48 ; d20+32=34 ; d20+32=45 ; 2d10+20=34 ; 2d10+20=31 ; 2d10+20=33 ; 2d10+20=35 ; 2d10+20=29 ; 2d10+20=29 ; 2d10+20=32 ; 2d10+20=34 ; d20+21=23 ; d20+21=37 ; d20+21=38 ; d20+21=24 ; d20+21=31 ; d20+21=29 ; d20+21=40 ; 3d8+9=23 ; 3d8+9=27 ; 3d8+9=22 ; 3d8+9=16 ; 3d8+9=19 ; 3d8+9=18 ; 3d8+9=29 ; d3=3 ; d3=1 ; d3=3 ; d3=2 ; d3=1 ; d3=3 ; d3=3 ; d3=1 ; d3=1 ; d3=3 ; d3=1 ; d3=2 ; d3=2 ; d20+24=44 ; d20+24=36 ; d20+24=38 ; d20+24=27 ; d20+24=33 ; d20+24=31 ; d20+24=40 ; d8+10=12 ; d8+10=14 ; d8+10=17 ; d8+10=15 ; d8+10=15 ; d8+10=14 ; d8=6 ; 2d6=6 ; 2d6=7 ; 2d6=8 ; 2d6=11 ; 2d6=6 ; 2d6=10 ;
Monday February 25th, 2019 12:08:10 AM

Sesha is taken aback by the suddenness of the conflict in the chamber. She asks whose side are they on since they ostensibly want to free Kevintar so they can stop him later.

Invisi-Tink grinds her teeth. She points out that Restlin and herself never really trusted Agatha and then focuses on the enemies in front of her. She gains a little height before casting a silent, stilled repulsion.

Zane uses his attacks of opportunities against the on-rushing fighters. He drops fighter 17 and then hastes himself and his friends.

Restlin remarks to the rest of the dragons that things are bananas. He too wonders which side they are on, filling his friends on the mislead and the demilich. He then drops a maximized chain lighting. All the fighters get fried but aside the one that Zane had already downed they are all still kicking. Monk 1 still manages to avoid some of the bolt.

Garret wonders what is going on in the room and then starts attacking the fighters. He kills 4 fighters with his AOOS then takes out Fighter 8 with 2 quick strikes, Fighter 7 with 4 strikes and fighter 18 with the rest.

Bosk takes a turn to go ethereal and heal himself up.

Wyarr buffs himself.


DM Mitch 
Monday February 25th, 2019 12:08:23 AM

Singed but still up, the fighters continue to assault the Dragons. ”Forget the front line, kill the healer!” a burley half orc says. They all take 5 foot steps up and away from the party before pulling out hand axes and throwing them at Sesha. She’s hit 8 times for 48 damage. Zane gets attacks of opportunity since he has reach (does Bosk? He’s ethereal).

The monks continue to focus fire the Warriors and they manage to kill #10. The monk that got hit with lightning makes an extremely rude gesture at Restlin, but otherwise focuses on finishing off the warrior. The other monks fighting the giant undead can’t penetrate their thick hides and only two do any damage. The ones fighting the Iron Golems hit, but don’t beat the DR.

The Iron and Rune golems continue to smash each other. The iron golems manage to land several good hits this time, but the Rune ones are clearly stronger.

The Devourers continue to cleave down all but 1 of the monks fighting them, undead talons tearing through soft flesh.

The Devoted Believers apparently decide the battlefield is not crowded enough and summon 26 Celestial Gryphons to join the battle.

Shadow Clerics 1, 2 and 3 all send black rays at Garret but the nimble monk easily dodges them.

The 2 death masters still fighting cast 2 flame strikes this time catching Tink, Garret, Zane and Bosk in the cylinders of flame. (DC 20 reflex or take 59 damage; 29 on success; half is flame; half is unholy flame meaning only half is subject to fire reduction)

The 3 dwarf clerics continue to press the attacks on the death masters and continue to miss.

The five remaining crones all unload on Garret with ice missiles (like magic missile but deals cold damage that can’t be reduced; (21, 19, 16 cold damage)

The arcane acolytes that advanced towards the fighters both cast firestorm. Between the 2 of them they manage to target all the monks. Some monks avoid the blast entirely while others only take some of the damage. The arcane acolyte that moved toward the devourers and crones cast mass flight giving them flying.

Arcane acolytes 4, 5 and 6 all launch destruction spells at the devoted believers in the bookshelves.

Arcane acolytes 7, 8, 9 and 10 all cast spiritual weapon targeting the one remaining devoted believer still standing in the book shelves dealing 49 damage from 5 hits.

Sprocket uses his arcane bond to recast power word kill against the lich. The lich makes the save again.

The unknown blood witch uses another power word kill against the lich and the lich also resists this attempt too.

Agatha hits the nearest devourer with a disintegrate.

The demilich flies forward a little and says, “You’ll be trouble little monk” and targets Garret with its Devour Soul ability. Garret must make a DC 25 fort save or find his soul trapped within a gem inset in the demilich’s skull. If Garret succeeds he takes 2 negative levels.

The Demilich’s Ice Devil teleports itself closer to Agatha.

The Demilch’s barbed devils fire off scorching rays at 2 of the Kevintar’s faithful

Some of the bystanders around the edge of the fight join in.

A group of halfling monks who apparently thought eating was more important than the battle get up incensed that their dinner was ruined by a sudden rain of fire. They move towards the bookshelves but don’t make it to any targets.

A bunch of dozing warriors wake up in confusion and attack the newly created summons. They manage to quickly dismiss two of them.

The monks and fighters in the training room decide they don’t want to get involved in this craziness and back up.


DM Mitch 
Monday February 25th, 2019 12:08:35 AM

HP tracker:
Monk 1: 61 damage
Monk 2: 30 damage
Monk 3:0 damage
Monk 4:30 damage
Monk 5:0 damage
Monk 6:30 damage
Monk 7: 0 damage
Monk 8: 30 damage
Monk 9: 0 damage
Monk 10:30 damage
Monk 11: 0 damage
Monk 12: 30 damage
Monk 13: 82 damage
Monk 14: 89 damage
Monk 15: 86 damage
Monk 16: 83 damage
Monk 17: 82 damage
Monk 18: 46 damage (2 negative level)
Monk 19: 77 damage

Monks in cooking / eating area:
0 damage
0 damage
28 damage
28 damage
28 damage
28 damage
28 damage

Monks in Training Area:
0 damage
24 damage

True Believers in Book Shelves
150 damage - dead
189 - dead
113
196 - dead

Kevintar’s Faithful 1: 25
Kevintar’s faithful 2: 11

Fighter 1: 128
Fighter 2: 119
Fighter 3: 116
Fighter 4: 102
FIghter 5: 102
Fighter 6:102
Fighter 7: 163 - dead
Fighter 8: 168 - dead
Fighter 9: 132
Fighter 10: 195 - dead
Fighter 11: 198 - dead
Fighter 12: 171 - dead
Fighter 13: 160 - dead
Fighter 14: 110
FIghter 15:102
Fighter 16: 104
Fighter 17: 255 - dead
Fighter 18: 183 - dead

Devourer 1: 111
Devourer 4: 8

Iron Golem 1: 53
Iron Golem 2: 71
Iron Golem 3: 56
Iron Golem 4: 71

Rune Golem 1: 16
Rune Golem 2: 31
Rune Golem 3: 50
Rune Golem 4: 23

Crone 1:140
Crone 2:
Crone 3:
Crone 4: 140
Crone 5: 280 (dead)
Crone 6: 140

Death Master 1: 190 damage / dying

Gryphon 14: 47 (dead)
Gryphon 22: 51 (dead)
Gryphon 23: 45

Map!


Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Monday February 25th, 2019 12:46:48 AM

Ooc: Treat Bosk as being concealed, not ethereal.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+26=42 ; d20+26=40 ; d20+50=51 ;
Monday February 25th, 2019 2:54:10 AM

"Celestial Griffons? The Devoted Believers must be good natured!" Tink mentally alerts the others "Try not to target them just yet if it can be helped. They may be allies"

Tink is reluctant to bring any more creatures onto the battlefield. Things are already quite packed as it is and the things she wants to summon won't be able to maneuver let along move.

Tink casts a Greater Invisibility spell on herself and moves to make way for the others to push through.

----------------------
Ref Save vs DC20: 42 = Pass. Evasion means no damage.
Ref Save vs DC20: 40 = Pass. Evasion means no damage.

Standard: Cast Greater Invisibility
Move: Use stealth to fly east. Stealth = 58 + 20 Moving Invisibile = 78 + HiPS, Pass Without Trace, Mind Blank

Symbol of Weakness: Anything approaching within 60ft of Tink to make a Fort Save vs DC24 or take 3d6*1.5 Str Damage.
Repulsion: Anything trying to get within 10ft of Tink must make a Will Save vs DC25 to advance any further (she could make the area larger ut keeping it at 10ft)
Blur: Attacks have a 20% chance of missing


Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 152/207(197) Ki:16/20 CMD: 51 SR: 29]  d20+28=48 ; d20+28=42 ; d20+26=46 ; d20+34=44 ; d20+34=40 ; d20+29=30 ; d20+29=47 ; d20+24=43 ; d20+24=44 ; d20+19=37 ; d20+34=42 ; 8d8+11=51 ; 2d8+11=24 ; 2d8+11=20 ; 2d8+11=24 ; 2d8+11=21 ; 2d8+11=25 ; 2d8+11=27 ; 2d8+11=18 ;
Monday February 25th, 2019 12:43:11 PM

Garret watches the bad guys drop all around him in surprise. He mumbles, “What are these things, cannon fodder?” He can hear the fighting and chanting of magical stuff filling the room. He ducks as the three black rays fly past him. He steps to the side as massive pillars of flame smack into the ground around him. He shudders as bolts of cold slap into him. He looks around and says, “What? Who did that?” He doesn’t see the enemy but thinks he spots some halflings with food. Before he can head off in that direction his soul gets sucked on. He feels a little green and again says, “Wait, who did THAT?” Then Tink calls out about avoiding attacking someone. He yells back, “Don’t attack who, now? If they attack me, I attack them, that seems fair!”

With that, he takes a step forward and starts spinning and kicking anyone in range…

OOC:
5’ Step into the mass that is green 1-5, then flurry starting with 5 and working towards 1:
Hit AC/Dam: 44/51 40/24 30/20 47/24 43/21 44/25 37/27 42/18

Garret does have spell resistance, 29, I’m not sure if that means anything to these guys, but I thought I’d mention it, especially with that attack from the lich thing.

DC 20 Reflex save x2 (flame strikes): 48, 42 evasion = no damage
DC 25 Fort save vs lich thing: 46 success, 2 negative levels

In effect:
Haste
2 negative levels: -2 to ability checks, attack rolls, saving throws; hp reduced by 10


Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character  d20+22=35 ; d20+22=27 ; d20+22=23 ; d20+22=38 ; d20+22=32 ; 2d8+17=29 ; 2d8+17=22 ; 2d8+17=27 ; 2d8+17=25 ; 2d6=6 ; 2d6=7 ; 2d6=6 ; 2d6=3 ;
Monday February 25th, 2019 4:58:24 PM

Zane starts on 14 and will move up in number as they drop with AoO.

AoO 1 AC 35 Damage 29 + 6 holy
AoO 2 AC 27 Damage 22 + 7 holy
AoO 3 AC 23 miss
AoO 4 AC 38 Damage 27 + 6 holy
AoO 5 AC 32 Damage 25 + 3 holy

Zane auto passes the Reflex save and with Evasion, takes no damage from the AoE's.

With the magic that's being tossed around, Zane decides a little extra protection might be useful, he throws a Spell Resistance Spell up on himself, gaining SR 23, it's not much but it might help.

Effects other than standard:

Haste 21 round left
SR 23 11 minutes

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  18d6=66 ;
Monday February 25th, 2019 9:33:30 PM

The storm giant appears in the midst of unorganized chaos, his eyes wide at the chaos before him.
After taking a second to survey who the good guys and who the bad guys are, he send out a chain lightning attack, hitting all standing fighters/warriors that are attacking the dragons for 66 damage each (are the labels on the map different? I don't see warriors, but I think it's clear I'm attacking the things attacking us). Should there be less than 5 fighters/warriors standing he will hold off on using this attack.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +17/+12/+7 (3d6+16/×3)
Chain Lightning 18d6, up to 18 targets

Beri double checks that he is floating 5 feet above the others. He then calls forth a lightning storm.

ooc: Am I the B block in the back?
Also, would it be possible to mark in the legend which figures are attacking the iron dragons and which appear to be on our side?

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity
9 (3)- *Wail of the Banshee

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+49=60 ; d20+49=65 ; d20+49=55 ; d20+44=47 ; d20+39=50 ; d20+34=35 ; d8+38=40 ; d8+38=44 ; d8+38=44 ; d8+38=39 ; d8+38=43 ; d8+38=39 ; 2d6=2 ; 2d6=7 ; 2d6=8 ; 2d6=6 ; 2d6=6 ; 2d6=8 ; 2d6=6 ; 2d6=8 ; d3=3 ; 2d6=6 ; d3=2 ; 2d6=8 ; 2d6=8 ; 2d6=8 ; 2d6=6 ; 2d6=4 ; 2d6=4 ; d6=1 ; d6=5 ; d6=5 ; d6=6 ; d6=1 ; d6=3 ; d6=6 ; d6=4 ; d6=1 ; d6=4 ; d6=2 ; d6=2 ;
Monday February 25th, 2019 10:57:31 PM

Wyaar looks at the chaos and decides on the demilich, focusing his attention on the skull and calling on his Queen's Aid to smite it.

~~

Smite Evil on the demilich

Full attackwith manyshot, rapid shot, haste, and deadly aim. Smite ignores all DR

Attack 1: Hit AC 50, 84 piercing, 9 holy, 15 axiomatic, 6 flaming, 4 cold, 4 elec
Attack 2: Hit AC 37, 44 piercing, 6 holy, 8 axiomatic, 1 flaming, 5 cold, 5 elec
Attack 3: Hit AC 40, 39 piercing, 6 holy, 8 axiomatic, 6 flaming, 1 cold, 3 elec
Attack 4: Nat 1
Haste Attack: Hit AC 55, 43 piercing, 6 holy, 8 axiomatic, 6 flaming, 4 cold, 1 elec
Rapid Shot: Hit AC 45, 39 piercing, 8 holy, 8 axiomatic, 4 flaming, 2 cold, 2 elec

I still couldn't ge the map to work so I have no idea where anything actually is. Assuming within range

DM Mitch  d20+9=14 ; d20+9=22 ; d20+9=21 ; d20+9=10 ; d20+9=14 ; d20+9=14 ; d20+9=24 ; d20+9=10 ; d20+9=24 ; d20+24=43 ; d20+24=35 ; d20+24=30 ; d20+24=34 ; d20+19=21 ; d20+19=30 ; d20+19=29 ; d20+14=34 ; d20+14=16 ; d20+14=34 ; d20+9=11 ; d20+9=18 ; d20+9=26 ; d8+10=12 ; d8+10=12 ; 2d6=3 ; 2d6=6 ; d6=4 ; d6=6 ; d6=2 ; d20+13=17 ; d20+13=29 ; d20+8=16 ; d20+8=9 ; d20+3=13 ; d20+3=6 ; d20+13=23 ; d20+14=22 ; d20+9=12 ; d20+9=19 ; d20+4=10 ; d20+4=9 ; d20+14=26 ; d20+14=31 ; d20+14=28 ; d20+14=25 ; d20+9=26 ; d20+9=14 ; d20+9=23 ; d20+9=24 ; d20+4=22 ; d20+4=5 ; d20+4=22 ; d20+4=21 ; 2d6+3=10 ; 2d6+3=9 ; 2d6+3=6 ; 2d6+3=9 ; d20+14=29 ; d20+14=25 ; d20+9=10 ; d20+9=17 ; d20+4=11 ; d20+4=8 ; d20+14=25 ; d20+14=16 ; d20+14=34 ; 2d6+3=10 ; d20+14=27 ; d20+14=27 ; d20+14=32 ; d20+14=18 ; d20+14=27 ; d6=2 ; d6=6 ; d20+10=15 ; 12d20+18=143 ; 12d6+18=49 ; d20+21=30 ; d20+21=35 ; d20+21=27 ; d20+21=28 ; d20+21=37 ; d20+21=33 ; d20+21=39 ; d20+21=40 ; d20+21=30 ; d20+21=36 ; d20+21=35 ; d20+21=25 ; d20+21=27 ; d20+21=30 ; d20+21=27 ; d20+21=39 ; d20+21=38 ; 3d8+14=26 ; 3d8+14=27 ; 3d8+14=28 ; 3d8+14=31 ; 3d8+14=30 ; 3d8+14=28 ; d20+21=27 ; d20+21=22 ; d20+21=26 ; d20+21=35 ; d20+21=34 ; d20+21=29 ; 3d8+14=19 ; d20=2 ; d6=1 ; d20=12 ; d20=18 ; d20=12 ; d20=5 ; d20=17 ; 3d8+14=23 ; 3d8+14=32 ; 3d8+14=37 ; 3d8+14=25 ; 3d8+14=22 ; 3d8+14=27 ; d20=3 ; d20=9 ; 3d8+14=27 ; 3d8+14=27 ; d20+28=42 ; d20+28=30 ; d20+28=42 ; d20+28=39 ; d20+28=38 ; d20+28=33 ; d20+28=34 ; d20+28=36 ; 2d10-3=14 ; 2d10-3=13 ; 2d10-3=14 ; 2d10-3=6 ; 2d10-3=7 ; d20+36=47 ; d20+36=38 ; d20+36=46 ; d20+36=52 ; d20+36=48 ; d20+36=54 ; d20+36=52 ; d20+36=44 ; 2d10+5=14 ; 2d10+5=10 ; 2d10+5=8 ; 2d10+5=12 ; 2d10+5=16 ; 2d10+5=22 ; 2d10+5=16 ; 2d10+5=19 ;
Monday February 25th, 2019 11:21:09 PM

(bookkeeping/posting rolls)

DM Hugh - Record Keeping Post  d20+11=31 ; d3=1 ; d20+11=31 ; d20+11=19 ; d20+11=25 ; d20+11=25 ; d20+11=27 ; d20+11=27 ; d20+11=27 ; d20+11=21 ; d20+11=17 ; d20+11=29 ; d20+11=25 ; 15d6=68 ; 15d6=61 ; d20+20=34 ; d20+20=34 ; d20+20=33 ; d20+15=29 ; d20+15=34 ; d20+15=31 ; d20+15=31 ; d20+10=23 ; d20+10=21 ; d20+10=21 ; 10d6=30 ; d20+6=19 ; d20+6=22 ; d20+11=31 ; d20+11=13 ; d20+6=11 ; d20+6=24 ; 10d6=42 ; d20+9=15 ; d20+9=11 ; d20+9=25 ; d20+9=28 ; d20+9=22 ; d20+9=14 ; d20+8=9 ; d20+8=25 ; d20+8=28 ; d20+3=9 ; d20+3=17 ; d20+3=16 ; d20+3=8 ; d20+8=28 ; 3d8=17 ; d20+20=38 ; 5d4+5=14 ; 5d4+5=16 ; 5d4+5=16 ; 5d4+5=16 ; 5d4+5=17 ; 15d6=53 ; 15d6=51 ; d20+6=21 ; d20+6=25 ; d20+6=21 ; d20+6=24 ; d20+11=13 ; d20+11=26 ; d20+11=21 ; d20+11=30 ; d20+11=16 ; d20+11=24 ; d20+11=17 ; d20+11=31 ; d20+6=8 ; d20+6=16 ; d20+6=21 ; d20+6=25 ; 15d6=46 ; 15d6=50 ; 15d6=51 ; 15d6=66 ; d20+6=25 ; d20+6=16 ; d20+6=13 ; d20+11=14 ; d20+6=16 ; d20+6=26 ; d20+6=18 ; d20+6=15 ; d20+11=25 ; d20+11=15 ; d20+11=31 ; d20+11=29 ; d20+14=21 ; d20+16=20 ; 12d6+15=59 ; d20+17=30 ; d20+17=22 ; d20+12=31 ; d20+12=15 ; d20+12=23 ; d20+5=20 ; d20+5=7 ; 8d4+24=47 ; d4+6=8 ; d4=2 ; d20+16=22 ; d20+14=30 ; d20+17=34 ; d20+18=35 ; d20+18=25 ; d20+18=34 ; d20+18=22 ; 4d6=13 ; 4d6=8 ; 4d6=12 ; 4d6=10 ;
Monday February 25th, 2019 11:38:00 PM

(OOC: Record keeping post)

DM Mitch  d20+12=20 ; d20+12=13 ; d20+12=13 ; d20+12=14 ; d20+12=25 ; d20+12=25 ; d20+12=27 ; d20+12=25 ; d20+12=23 ; d20+12=26 ; d20+12=32 ; d20+12=27 ; d20+12=27 ; d20+12=25 ; d20+12=19 ; d20+12=20 ; d20+12=25 ; d20+12=15 ; d20+12=28 ; d20+12=15 ; d20+12=30 ; d20+12=16 ; d20+12=26 ; d20+12=18 ; d20+12=26 ; d20+12=25 ; d20+12=26 ; d20+12=25 ; d20+12=24 ; d20+12=19 ; d20+12=19 ; d20+12=26 ; d20+12=13 ; d3=1 ; d20+12=14 ; d20+12=28 ; d20+12=27 ; d20+12=14 ; d20+12=26 ; d20+12=15 ; d20+12=28 ; d20+12=22 ; d20+12=24 ; d20+12=32 ; d20+12=23 ; d20+12=29 ; d20+12=28 ; d20+12=29 ; d20+12=15 ; d3=2 ; d20+12=27 ; d20+12=20 ; d20+12=28 ; d20+12=19 ; 7d6=31 ; 7d6=29 ; 7d6=23 ; 7d6=28 ; 7d6=29 ; 7d6=20 ; 7d6=26 ; 7d6=22 ; 7d6=19 ; 7d6=27 ; 7d6=19 ; 7d6=26 ; 7d6=25 ; 7d6=26 ; 7d6=25 ; 7d6=32 ; 7d6=24 ; 7d6=38 ; 7d6=18 ; 7d6=22 ; 7d6=30 ; 7d6=33 ; 7d6=17 ; 7d6=24 ; 7d6=18 ; 7d6=26 ; 7d6=34 ; 7d6=28 ; 7d6=29 ; 7d6=23 ; 7d6=21 ; 7d6=30 ; 7d6=18 ; 7d6=24 ; 7d6=23 ; 7d6=20 ; 7d6=25 ; 7d6=25 ; 7d6=23 ; 7d6=26 ; 7d6=18 ; 7d6=25 ; 7d6=29 ; 7d6=16 ; 7d6=24 ; 7d6=27 ; 7d6=29 ; 7d6=21 ; 7d6=19 ; 7d6=21 ; 7d6=25 ; 7d6=27 ; d20+24=38 ; d20+24=29 ; d20+24=25 ; d20+24=39 ; d8+10=12 ; d8+10=12 ; d8+10=16 ; 2d6=5 ; 2d6=9 ; 2d6=9 ; 2d6=7 ; 2d6=6 ; d8+10=12 ; d20=11 ; d20=6 ; d20=7 ; d20=8 ; d20=15 ; d20=19 ; d20=10 ; d6+3=6 ; d20=19 ; d6=5 ; d20=4 ; 4d8+18=39 ;
Monday February 25th, 2019 11:51:02 PM

(Book keeping, will post in morn so remaining PC's have a chance to post.

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells  d20+18=25 ; d20+16=19 ;
Tuesday February 26th, 2019 1:15:56 AM

ooc: Treat Bosk's Dark Walk as concealment, only partially entering the shadow realm.
ooc2: Does Bosk's see invisibillity reveal anything? If so I announce it to the group.
ooc3: I updated my AC. I either never updated it after my armor upgrade way back when, or I forgot to remove a penalty from a previous battle. It is also being effected by 2 spells.

Bosk swings his sword and realizes he needs a little more help if he is going to be effective in this combat. I swear by Gargul's Unblinking Eye that we will stop you. I call upon the sufferings of all you have wronged and those you have killed and offer them up to Jancassis, that she might bathe in your blood as I extract their vengeance from your blackened souls! I AM GARGUL'S PALADIN OF THE DEAD! I am THE GRIM AVENGER!

ooc: If you will let me, I would like the target of me vengeance on all of our enemies, the death dragons and the true believers, as they are both trying to change the balance of the Wold (It also allows me to justify ignoring those that surrender or are helpless after the battle. I did not use this before, because Bosk only uses it when undead like liches become involved or directly asked by a spirit to get vengeance on their behalf. If I must choose a side, I will get vengeance on the Lich's group)

Reflex Save = 25, Pass for 1/2dmg = 29dmg/2 for blinking = 15dmg
AoO = 19, I'll assume that is a miss
Cast quickened magic circle against evil centered on Bosk as a swift action
Cast Nemesis Insight from a scroll Standard action)
You gain an insight bonus on attacks, spell DCs, and poison DCs when attacking members of a particular set of people who are the object of your current revenge. The set could be a tribe, race, organization, guild, or other clearly definable group The amount of the bonus is +1 per four caster levels (maximum +5, +3 in this case).


Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

Sesha - 202/202. AC 38 
Tuesday February 26th, 2019 1:39:19 AM


Sesha feels heavy thuds as the axes chip away at her stoneskin. With so much happening, she wasn't going to leave a lot to chance. Sesha had never cast this spell before, and well, she just hoped neither Gargul or Bosk were paying a whole lot of attention.

Calling at the power in her blood, the Woldsblood which she needed to craft her magic, she tears open a swirling vortex in the air above the altar. Rusty red drops of woldsblood gush down, drenching those beneath.

Standard: Cast Forbidden Rain.

Area: 40ft Cylinder.
Range: 400ft.
SR: No.

All creatures starting their turn, ending their turn, or moving though the 40ft vortex must make a saving throw DC 10+ their own HD. Fail = Dazed and d3 wis and con damage.

All creatures anywhere within 50ft of the boundy of the vortex must make the same save, but are only dazed on failure and take no damage.

Undead save at -5. Constructs are unaffected.

(put a cylinder on the map.)

Sesha Witchfire casts invisibility on Sesha.


DM Mitch  d20+30=50 ;
Tuesday February 26th, 2019 8:14:07 AM

Tink makes an observation that the devoted believers are good natured and asks that they not be targeted. She then goes greater invisible.

Garret watches as the bad guys drop all around him. He ducks the 3 black rays, he avoids the fire pillars, takes the cold missiles and then resists his soul being sucked out but still takes the negative levels. He asks Tink who she means and then wades into the monks surrounding the dragons. He kills 2 of them.

Zane drops 2 of the fighters with his AOOs and then grants himself spell resistance.

Beri’s giant Chain Lightning’s the fighters which finishes off all but 3. Beri himself calls up a Lightning Storm. (Mass confusion is the name of the game, that’s why it isn’t already marked who’s on what side. The fighters/warriors are the brown dots on the map. You are the small B, Bosk is the large one)

Wyarr unloads on the Lich hitting twice.

Bosk goes all vengeance on them

[/b] Sesha[/b] rains on the bad guy’s parade.


DM Mitch 
Tuesday February 26th, 2019 8:14:27 AM

The 3 shadow clerics all unload on Sesha with their crossbows at the directive to go after the healer. All 12 bolts miss Sesha.

Death Master #1 shoots a lightning bolt through Griffons 1 and 8, Monk 6 and 7 and Bosk, Zane and Beri. All need to make a DC 16 Reflex Save or take 30 electricity damage. The Gryphons and the monks manage to avoid some of it.

Death Master #2 drops a stilled fireball within the midst of the Griffons 12, 15 and Devoted Believers 1, 2 ,3, 11, 12 ,13.
Gryphon 12 tales the full force and gets pretty beat up by it.
Gryphon 15 takes half the force and only gets partially singed
Devoted Believers 1,2 and 3 take half damage
Devoted Believers 11, 12 and 13 take full damage

Death Master 3 runs over and heals the lich 39 HP.

The 3 dwarf clerics continue to attack the Death masters. 3 of the attacks hit but one scores a critical hit for 17 damage and the stored hold person discharges but the Death Master resists the spell.

The crones decide to switch targets using the ice missile spell like ability against Sesha this time (like magic missile but do cold damage but can’t be reduced (14,16,16,16,17)

The Profane acolytes near the monks unload with flame strikes.

Gryphon 11, 24, 9, 25; Monks 23 and 24 are affected by 1. 2 of the Gryphons perish one of the Monks avoids it entirely.

Monks 4,5,7,9,6,10 are affected by another but any monk standing prior to the attack is still standing now.

The Profane acolyte near the crones flame strikes the gryphons himself.

Gryphons 1, 9, 2 and 8 are hit with a cylinder of flames and some of them die.

Arcane acolytes 4, 5 and 6 also open up with flame strikes at the Gryphons / Monks.
3 of the Gryphons die in the first fiery cylinder. 3 of the gryphons die in the second fiery cylinder. Only one of the monks is even affected by the 3rd cylinder.

Profane Acolyte 7 casts righteous might on himself.

Profane Acolyte 8 attempts a slay living against devoted believer 14 and devoted believer takes 59 damage dying.

Profane Acolyte 9 attacks monk 31 and Arcane Acolyte 10 attacks 33 with scythes.
Monk 31 gets hit twice once a critical and the second a normal strike for 56 total damage

Sprocket uses a teleport to get near where the party is, he is still ethereal.

Agatha tries to dispel the Ice Devil and succeeds at sending it back where it came from.

The Unknown Bloodwitch tries another Power Word Kill. The lich fails to resist this time taking 50 damage.

The demilich says, “Attack my devourers! Tear the betrayers and Dragons to pieces!”

She then fires off a maximized empowered enervation ray at Wyaar (34 vs 20; Wyaar takes 6 temporary negative levels)

The barbed devils continue to pepper the dwarf cleric with scorching rays

The last three Fighters full attack Wyarr since he’s conveniently close to them. Fortunately his tough armor saves him from several potentially nasty hits (almost crit multiple times!) and he is only hit twice for 33 damage. The backlash from their weapons kills one of them. The remaining two use a free action to have their shields bite at Wyarr but those also fail to penetrate his armor.

As Garrett kills some of the monks they looked shocked. ”Same team, same team!” one yells and they all back away from the Dragons.

One, however, is instead enraged at the death of her comrade and he does his best to beat Garrets skull in. She fails miserably, doing no damage.

The monks attacking the Iron Golems realize they’re doing nothing and withdraw. Two are close enough to take 5 foot steps and make full attacks on a Shadow Cleric doing 34 damage. The one fighting the Devourers realizes he’s dead and makes one last futile barrage against it.

Two of the halfling monks move into the bookshelves and attack a Shadow Cleric. One hits and tries to stun but the save is made. The others decide to go for the Ice Devil and Devourer and one hits for 10 damage.

Devourer 4 pokes at the last remaining monk and sucks out his soul. It’s dragged screaming into it’s rib cage. The other three move to tear into the clerics near the rest area. Various other Devourers become active, three moving towards some True Believers and getting a hit in, three others tearing a few Gryphons in twain, and a final one tears apart a monk that attacked it.

The golems continue to pound each other. One of the iron golems looks like it might finally fall in a round or two.

The devoted believers channel energy into the devourers, seeking to destroy them or drive them away. All 4 within 30 feet are incinerated.

The Gryphons all attack various Fighters, but only 1 hits.


DM Mitch 
Tuesday February 26th, 2019 8:14:49 AM

HP tracker:
Monk 1: 61 damage
Monk 2: 30 damage
Monk 3:45 damage
Monk 4:100 damage (dead)
Monk 5:95 damage (dead)
Monk 6:30 damage
Monk 7:15 damage
Monk 8: 30 damage
Monk 9: 25 damage
Monk 10:55 damage
Monk 11: 0 damage
Monk 12: 30 damage
Monk 13: 82 damage - dead
Monk 14: 89 damage - dead
Monk 15: 86 damage - dead
Monk 16: 83 damage - dead
Monk 17: 82 damage - dead
Monk 18: 92 damage - dead
Monk 19: 77 damage - dead
Monk 21: 25 damage
Monk 23: 27 damage
Monk 24: 33 damage

Monks in cooking / eating area:
27: 0 damage
28: 0 damage
29: 86 damage (dead)
30: 28 damage
31: 89 damage (dead)
32: 28 damage
33: 28 damage

Monks in Training Area:
0 damage
24 damage

True Believers in Book Shelves
150 damage - dead
189 - dead
172 - dead
196 - dead
Profane Acolyte 10 - 10

Kevintar’s Faithful 1: 68
Kevintar’s faithful 2: 11

Shadow Cleric 3: 34

Fighter 1: 188 -dead
Fighter 2: 185 -dead
Fighter 3: 149 -dead
Fighter 4: 139
FIghter 5: 141 - dead
Fighter 6:137
Fighter 7: 163 - dead
Fighter 8: 168 - dead
Fighter 9: 198 - dead
Fighter 10: 195 - dead
Fighter 11: 198 - dead
Fighter 12: 171 - dead
Fighter 13: 160 - dead
Fighter 14: 145 - dying
FIghter 15:164 - dead
Fighter 16: 198 - dead
Fighter 17: 255 - dead
Fighter 18: 183 - dead
Fighter 25: 6

Devourer 1: 111
Devourer 4: 8

Iron Golem 1: 77
Iron Golem 2: 91
Iron Golem 3: 94
Iron Golem 4: 106

Rune Golem 1: 30
Rune Golem 2: 58
Rune Golem 3: 56
Rune Golem 4: 30

Crone 1:140
Crone 2:
Crone 3:
Crone 4: 140
Crone 5: 280 (dead)
Crone 6: 140

Death Master 1: 190 damage / dying
Death Master 2: 17 damage

Gryphon 1: 65 (dead)
Gryphon 2 81 (dead)
Gryphon 3: 51 (dead)
Gryphon 5: 51 (dead)
Gryphon 6: 51 (dead)
Gryphon 7: 25
Grypon 8: 61 (dead)
Gryphon 9: 73 (dead)
Gryphon 10: 50 (dead)
Gryphon 11: 54 (dead)
Gryphon 12: 42
Gryphon 13: 48 (dead)
Gryphon 14: 47 (dead)
Gryphon 15: 50 (dead)
Gryphon 16: 50 (dead)
Gryphon 19: 50 (dead)
Gryphon 22: 51 (dead)
Gryphon 23: 58 (dead)
Gryphon 24: 54 (dead)
Gryphon 25: 27

Devoted Believer 1 21
Devoted Believer 2 21
Devoted Believer 3: 74 (1 negative level)
Devoted Believer 4: 59 (1 negative level)
Devoted Believer 5:
Devoted Believer 6: 58 (1 negative level)
Devoted Believer 11: 105
Devoted Believer 12: 42
Devoted Believer 13: 42

True Believer 2:
True Believer 3: 19 (1 negative level)

Ice Devil - 10

Demilich - 154 damage

Map!


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 8/26  d4+4=8 ; d20+23=36 ; d20+25=41 ; d20+36=49 ; 4d6+3=19 ; d20+21=28 ; d20+33=48 ; d8+18=23 ; d20=18 ;
Tuesday February 26th, 2019 11:02:17 AM

I read Mitch's posting time as 12PM, not AM, and thought I could post this morning. My apologies. That's all on me.

***

Restlin shakes his head clear. There was just too much going on. "Ok everyone, COOL IT!" he shouts, and time comes crawling to a stop.

OOC: Boosting time stop with luck points. 8 rounds of stopped time.

Round 1: Mislead on self
Round 2: Repulsion on self. Anyone trying to come closer to Restlin within 170' must make a DC 36 will save. SR check is 41.
Round 3: Secret spell
Round 4: Secret spell - I'm emailing my fellow players what these spells are. Since all enemies are frozen in time, it stands to reason none of them are able to identify them being cast.
Round 5: Mage's sword on the demilich. Will roll when time is started up again.
Round 6: Summon Astral Deva
Round 7: Summon Lillend Azata
Round 8: Restlin nods, then walks back outside the entrance, finds someplace cozy, sits down, and casts magic jar.

When time restarts, Restlin's illusionary double is there making arcane gestures and looking serious, but he's gone.

His mage's sword slashes at the demilich, hitting AC 49 for 19 damage. SR check is 28.

The lillend drops some sick beats. (Inspire courage - +2 to attack/damage rolls and saves vs charm/fear).
The deva flies over and whollops the demilich with his disrupting warhammer, hitting AC 48 for 23 damage. The demilich must make a DC14 will save or be destroyed.

Meanwhile, Restlin's body is cozy outside and his soul is in a gem, waiting to try and cause a ruckus on the battlefield.

***

Active spells:

Overland flight
mage armor
repulsion
mislead
Summon Monster 6 & 9
Two secret spells
Mage's sword
Magic jar

Restin's AC is 31/22/31 (even comatose, he's got protections on).

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 152/207(197) Ki:16/20 CMD: 51 SR: 29] 
Tuesday February 26th, 2019 1:19:06 PM

Garret stops, surprised that someone is on their side. He holds his hands up and defends against the monk attacking him, saying, "Whoa, whoa! I have meat."

OOC:
Total defense in the hopes of gaining an ally

Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character 
Tuesday February 26th, 2019 3:38:23 PM

Zane laughs at the lightning bolt as it tickles him. (auto pass + evasion)
Zane casts Stoneskin on himself, then uses a Hero point to cast Form of the Dragon 2, transforming into a Large Bronze Dragon. (same size)
He then flies out into the room, "Monks, if you arn't going to attack me, move away from the alter, it's a bad place to be....."

Effects other than standard:

Haste 20 round left
SR 23 11 minutes
Stoneskin
FotD 2

DM Mitch  d20+14=22 ; d20+14=29 ; d20+12=24 ; d20+12=18 ; d20+18=30 ; d20+18=21 ; d20+18=23 ; d20+18=28 ; d20+18=31 ; d20+19=26 ; d20+21=32 ; d20+21=35 ; d20+20=32 ; d20+20=29 ; d20+20=33 ; d20+18=22 ; d20+18=26 ; d20+18=37 ; d20+18=22 ; d20+18=36 ; d3=1 ; d20+18=23 ; d3=1 ; d3=1 ; d3=2 ; d3=3 ; d3=3 ; d3=1 ; d3=2 ; d3=2 ; d3=1 ; d3=1 ; d3=1 ; d3=1 ; d3=1 ; d3=1 ; d3=1 ; d3=2 ; d3=3 ; d3=2 ; d3=3 ;
Tuesday February 26th, 2019 7:20:09 PM

(due to the timing of posts and an urgent need to actually get to work on time I didn't manage to roll all of the saves vs the rain. I have now done so and the following failed their saves and are dazed

both devourers (1/1 & 1/2 ability damage)
all crones (1/2, 3/3, 1/2, 2/1, & 3/1)
gealen (1/1)
faithful 1 (1/2)
believer 1 (2/3)

Apologies for the delay)


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Tuesday February 26th, 2019 7:22:18 PM

Wyaar cast death ward on himself and flies a bit into the room.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+17=31 ; 5d6=17 ;
Tuesday February 26th, 2019 10:04:14 PM

The storm giant looks around at the huge number of combatants. Knowing that this could be a very long fight he proceeds to cast call lightning.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +17/+12/+7 (3d6+16/×3)
Chain Lightning 18d6, up to 18 targets

Beri dodges out of the way of the lightning, then sends a lightning bolt crashing down on any figher still standing (fighter 4) for 17 damage (and if there are no nearby fighters left he will target anything Bosk targets instead)

[/b]Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity
9 (3)- *Wail of the Banshee

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves

lightning storm (14 bolts remaining)

Storm Giant (17 rounds remaining)
call lightning (storm giant 1)(10 bolts remaining)

[b]Beriothian's abilities

Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

DM Hugh - Record Keeping Post  d8=6 ; 9d6=26 ; 9d6=22 ; 15d6=48 ; d20+9=25 ; d20+9=17 ; d20+9=28 ; d20+9=27 ; d20+9=22 ; 15d6=58 ; d20+9=13 ; d20+9=18 ; d20+9=17 ; d20+9=26 ; d20+9=27 ; 15d6=65 ; d20+9=28 ; d20+9=24 ; d20+9=18 ; d20+9=14 ; d20+9=13 ; d20+8=12 ; d20+8=9 ; d20+22=39 ; d20+18=30 ; d20+18=21 ; d20+18=27 ; d20+18=19 ; d20+18=19 ; 5d4+5=19 ; 5d4+5=17 ; d20+13=19 ; d20+13=26 ; d20+13=33 ; d20+13=27 ; d20+14=23 ; d20+14=33 ; 5d6=17 ; d20+16=35 ; d20+43=62 ; 20d6=66 ; d20+24=34 ;
Tuesday February 26th, 2019 11:09:58 PM

(OOC: Record keeping post)

DM Mitch  d100=14 ; d100=7 ; d4=1 ; d20+24=31 ; d20+24=30 ; d20+24=40 ; d20+24=27 ; d20+24=32 ; d20+24=44 ; d20+24=41 ; d20+24=40 ; d20+24=41 ; d20+19=33 ; d20+19=25 ; d20+19=32 ; d20+19=21 ; d20+19=21 ; d20+19=27 ; d20+19=32 ; d20+19=35 ; d20+14=31 ; d20+14=26 ; d20+14=34 ; d20+14=27 ; d20+14=22 ; d20+14=24 ; d20+14=15 ; d20+14=26 ; d6=2 ; d20+19=38 ; d6=6 ; d8+10=15 ; d8+10=15 ; d6=3 ; d6=3 ; d6=5 ; d6=2 ; d6=1 ; d8+10=13 ; d20=9 ; d20=8 ; d8+10=18 ; d8+10=14 ; d8+10=16 ; d8+10=12 ; d8+10=13 ; d8+10=15 ; d8+10=12 ; d8+10=12 ; d8+10=12 ; d8+10=15 ; d8+10=17 ; d8+10=15 ; d20=8 ; d20=3 ; d20=6 ; d20=13 ; d20+14=15 ; d20+14=25 ; d20+9=12 ; d20+9=11 ; d20+4=7 ; d20+4=7 ; 2d6+3=6 ; d20+28=44 ; d20+28=39 ; d20+28=46 ; d20+28=29 ; d20+28=31 ; d20+28=34 ; d20+28=32 ; d20+28=45 ; d20+36=43 ; d20+36=48 ; d20+36=54 ; d20+36=43 ; d20+36=37 ; d20+36=40 ; d20+36=51 ; d20+36=42 ; 2d10+16=25 ; 2d10+16=29 ; 2d10+16=34 ; 2d10+16=28 ; 2d10+20=31 ; 2d10+20=35 ; 2d10+20=32 ; 2d10+20=33 ; 2d10+20=35 ; 2d10+20=30 ; 2d10+20=34 ; d20+21=37 ; 3d8+9=24 ; 3d8+9=24 ; 3d8+9=24 ; d20+18=22 ; d20=20 ; d20=12 ; d20=4 ;
Tuesday February 26th, 2019 11:12:07 PM

(more records!)

Sesha - 202/202. AC 38  d20+14=31 ;
Tuesday February 26th, 2019 11:14:52 PM


Those in Seshas rain continue to suffer its effects each round.

While the battle unfolds around her, Sesha takes a moment to herself. She identifies the Ice Devil, and casts Banish Immortal.

Save DC 29 or be sent back to home plane. Beats SR 36.

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Wednesday February 27th, 2019 12:27:46 AM

ooc: I beleive I am reading Wyaar's position right, but if not please move me next to him.

Seeing Wyaar weaken, Bosk casts restoration on him.
This spell functions like lesser restoration, except that it also dispels temporary negative levels or one permanent negative level. If this spell is used to dispel a permanent negative level

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+31=43 ; d20+26=46 ;
Wednesday February 27th, 2019 6:42:46 AM

Tink casts a Telekinesis spell and tries to make things a little tougher for the demilich. Maybe knocking it down would make it an easier target for someone else.

Trip Maneuver. CMB=43. SR check:46

DM Mitch 
Wednesday February 27th, 2019 7:16:12 AM

Restlin time stops and runs off, leaving behind an illusion.

Garret tries to make peace with meat.

Zane is unimpressed by the enemy’s lightning bolt, turns into a dragon, and suggests the monks avoid the center of the room.

Wyarr wards himself and flies forward.

Beri sends a lightning bolt to finish a fighter off while his giant casts Call Lightning.

Bosk restores Wyarr’s lost levels.

Tink tries to trip the litch. However it is a floating magical skull so she mostly just makes it spin around a little and look vaguely annoyed.


DM Mitch 
Wednesday February 27th, 2019 7:16:40 AM

Fighter 6 chase Wyarr and pummel him again. He hits twice, doing 44 damage and killing himself with his weapons backlash.

Fighter 24 kills another gryphon and 25 wounds another. The other four kill two of the Devoted Believers.

The monks around the Dragons move off in the general direction of the altar, ready to jump on the crones next round.

Garrett’s offer of meat just seems to enrage Monk 12 even farther and she continues attacking him. She fails to hit him at all though (no nat 20’s this round XD)

The monks that were formerly eating move towards the bookshelves. The one already in the bookshelves only manages 6 damage to the caster and the other two do nothing to the devourer.

The golems continue to pound each other. One finally falls, #4. A ghostly figure emerges from it and glares balefully about the room.

The Devourers in the back target nearby gryphons and kill two. One hits a devoted believer. Another cleaves into some monks. The two in the rain are dazed.

The Devoted Believers move away from the fighters and cast Anti-life shell.

The Gryphons attack but fail to do anything meaningful.

They dybbuks in the ritual area finally seem to react to the battle. They start hovering in the general direction of the party.

Shadow Cleric One peels off and channels 26 negative energy into the Demilich.
Shadow Cleric Two does the same and channels 22 negative energy into the Demilich
Shadow Cleric Three starts summoning wasp swarms in the spaces occupied by the true believers.

Death Master 1 casts Flame Strike on the Devoted Believers 2,3,4,5 and 10 dealing 48 to one of them and 24 to the other 4.

Death Master 2 does the same targeting the same Believers. 2 pass the save for 28 damage the other fail and take 56 each. Believer 4 dies.

Death Master 3 also drops a flame strike on 2,3,5 and 10. 2 fail and 2 succeed. The ones that fail take 65 and the ones that save take 32. Believers 2 and 3 also die.

Two of the Dwarf Clerics try to banish the Barbed Devils and succeed. Both Barbed devils summons are now gone.

The 3rd Dwarf Cleric uses stilled dimension door to get near the true believers

2 of the Crones manage to pull themselves out of their stupor while the other 3 are still trapped by the wolds blood rain.

The 2 Crones that can now move unload ice missiles at Wyaar (magic missiles that do cold damage that cannot be reduced for 19 and 17 damage)

Profane Acolyte 1 moves towards Garret and tries to hit him with a Harm spell but woefully fails.

Profane Acolyte 2 moves towards Zane also casting Harm and misses as well.

Profane Acolyte 3 moves towards the Devoted believer 1 and tries to cast Harm on him, succeeding in hitting him in a vulnerable area for 300 points of damage instantly slaying him.

Profane Acolyte 4, 5 and 6 all turn ethereal and move

Profane Acolyte 7 moves towards his master, ready to heal him.

Profane Acolyte 8, 9, and 10 cast Harm on nearby monks and a Devoted Believer, killing them.

Sprocket moves, drops his etherealness, quickly casts a spell that causes the message to flash in the air between him and the horned cleric “Take this sword and use it to kill the lich” at Bosk holding out a large sword that is as big as the silent gnome himself is.

Agatha fires off another disintegrate this time targeting the nearest profane acolyte but the acolyte saves taking only 17 damage

The unknown bloodwitch tries another power word kill against the lich. The lich saves and does not take damage this time.

The lich saves vs the rain and moves out of the storm.

The lich then uses Horrid Wilting targetting the whole party. (Everyone takes 66 damage, DC 29 fort save for only 33; spell overcomes SR 34)


DM Mitch 
Wednesday February 27th, 2019 7:17:06 AM

HP tracker:
Monk 1: 61 damage
Monk 2: 30 damage
Monk 3:45 damage
Monk 4:100 damage (dead)
Monk 5:95 damage (dead)
Monk 6:30 damage
Monk 7:15 damage
Monk 8: 30 damage
Monk 9: 25 damage
Monk 10:55 damage
Monk 11: 0 damage
Monk 12: 30 damage
Monk 13: 82 damage - dead
Monk 14: 89 damage - dead
Monk 15: 86 damage - dead
Monk 16: 83 damage - dead
Monk 17: 82 damage - dead
Monk 18: 92 damage - dead
Monk 19: 77 damage - dead
Monk 21: 25 damage
Monk 23: 27 damage
Monk 24: 33 damage

Monks in cooking / eating area:
27: 58 damage
28: 0 damage
29: 86 damage (dead)
30: 28 damage
31: 89 damage (dead)
32: 28 damage
33: 28 damage

Monks in Training Area:
0 damage
24 damage

True Believers in Book Shelves
150 damage - dead
189 - dead
172 - dead
196 - dead
Profane Acolyte 9 - 17
Profane Acolyte 10 - 16

Kevintar’s Faithful 1: 68
Kevintar’s faithful 2: 11

Shadow Cleric 3: 34

Fighter 1: 188 -dead
Fighter 2: 185 -dead
Fighter 3: 149 -dead
Fighter 4: 139
FIghter 5: 141 - dead
Fighter 6:145
Fighter 7: 163 - dead
Fighter 8: 168 - dead
Fighter 9: 198 - dead
Fighter 10: 195 - dead
Fighter 11: 198 - dead
Fighter 12: 171 - dead
Fighter 13: 160 - dead
Fighter 14: 145 - dying
FIghter 15:164 - dead
Fighter 16: 198 - dead
Fighter 17: 255 - dead
Fighter 18: 183 - dead
Fighter 24: 1
Fighter 25: 6

Devourer 1: 111
Devourer 4: 8

Iron Golem 1: 123
Iron Golem 2: 126
Iron Golem 3: 114
Iron Golem 4: 138 (dead)

Rune Golem 1: 51
Rune Golem 2: 76
Rune Golem 3: 56
Rune Golem 4: 42

Crone 1:140
Crone 2:
Crone 3:
Crone 4: 140
Crone 5: 280 (dead)
Crone 6: 140

Death Master 1: 190 damage / dying
Death Master 2: 17 damage

Gryphon 1: 65 (dead)
Gryphon 2 81 (dead)
Gryphon 3: 51 (dead)
Gryphon 5: 51 (dead)
Gryphon 6: 51 (dead)
Gryphon 7: 25
Grypon 8: 61 (dead)
Gryphon 9: 73 (dead)
Gryphon 10: 50 (dead)
Gryphon 11: 54 (dead)
Gryphon 12: 58 (dead)
Gryphon 13: 48 (dead)
Gryphon 14: 47 (dead)
Gryphon 15: 50 (dead)
Gryphon 16: 50 (dead)
Gryphon 17: 16
Gryphon 19: 50 (dead)
Gryphon 22: 51 (dead)
Gryphon 23: 58 (dead)
Gryphon 24: 54 (dead)
Gryphon 25: 27

Devoted Believer 1 321 dead
Devoted Believer 2 170 dead
Devoted Believer 3: 167 dead
Devoted Believer 4: 139 dead
Devoted Believer 5: 112
Devoted Believer 6: 114 (1 negative level)
Devoted Believer 10: 112
Devoted Believer 11: 150 (Dead)
Devoted Believer 12: 150 (dead)
Devoted Believer 13: 71 (1 negative level)
Devoted Believer 14: 150 (dead)

True Believer 2:
True Believer 3: 19 (1 negative level)

Ice Devil - 10

Demilich - 2 damage

Map!


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 8/26  d20+25=44 ; d20+21=31 ; d20+25=45 ; d20=1 ; d8=4 ; d8=6 ; d8=7 ;
Wednesday February 27th, 2019 10:29:00 AM

**Restlin attacked the demilich w/ a mage's sword last round. Did it beat its SR and harm it? Also didn't see any mention of the deva's attack.

Restlin is vaguely aware of some dehydration, but can't feel it due to being inside a gem at the moment.

Fort save: 31

He focuses his consciousness around the altar, looking for the beefiest soul he can find. He can detect a difference of up to 4HD. When he finds one, he hopes its a bad guy and tries to take over its body.

Meanwhile, his lillend azata mosies over and stretches out her tail, casting CSW on Garret for 24 damage. She continues her song as she does so.

The deva casts holy aura on himself.

***

Full round action: Try to force most powerful soul he can find around the altar into the magic jar and take over its body. Will save DC to resist is 44. Overcomes SR 45.

Active spells:

Overland flight
mage armor
repulsion
mislead
Summon Monster 6 & 9
Two secret spells
Mage's sword
Magic jar

Restin's AC is 14/6/14 - let's home no one finds him.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29]  d20+24=35 ; d20+33=38 ; d20+33=35 ; d20+28=35 ; d20+28=45 ; d20+23=38 ; d20+23=29 ; d20+18=32 ; d20+33=46 ; 2d8+11=18 ; 2d8+11=15 ; 2d8+11=20 ; 2d8+11=18 ; 2d8+11=23 ; 2d8+11=19 ; 2d8+11=21 ; 2d8+11=19 ;
Wednesday February 27th, 2019 12:09:53 PM

Garret’s eyes blur for a moment as he is hit with the magical wilting quickly followed by magical healing. He mumbles something about magic and then focuses on the angry monk next to him. He jams the meat in his mouth and figures he has to get rid of the distraction, but still doesn’t want to kill her. He flurries again, but this time just trying to knock the monk out for now.

OOC:
DC 29 fort save vs Wilting: 35 success, 33 damage; +24 healing from lilly

Non-lethal flurry on monk hit AC/Dam: 38/18 35/15 35/20 45/18 38/23 29/19 32/21 46/19

In effect:
Haste
2 negative levels: -2 to ability checks, attack rolls, saving throws; hp reduced by 10
Restlin’s +2
Lillend +2 atk, dam, save vs charm/fear


DM Mitch 
Wednesday February 27th, 2019 12:35:37 PM

(Sorry looks like somethings got lost in the shuffle)

Sesha tries to banish the ice devil. Between here and the npcs all devils and demons are gone.

Restlin’s sword is unable to penetrate the lich’s damage reduction

Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character  8d8=28 ; d20+22=35 ;
Wednesday February 27th, 2019 12:45:16 PM

If the Horrid Wilting hit Zane it would miss most of the rest of the party due to the range restriction of the spell. Zane is glad to have it hit him, if it'll miss most of the rest of the party.
Save v Horrid Wilting 35, if the spell hit Zane then Current HP = 203

Zane moves further and unleashes his breath weapon, hitting the first Crone and targeting the point where the 3 fighters are standing. So the line should hit all 3 crone and all 3 fighters. (probably hits devoted believer 13 too)

Lightning Breath, 28 Damage Ref save DC 21 for half.

Effects other than standard:

Haste 19 rounds left
SR 23 11 minutes
Stoneskin
FotD 2

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 143/169, DR 5/Evil  d8=1 ; 9d6=21 ; d20+39=59 ; d20+43=44 ; d20+39=48 ; d20+39=54 ; d20+35=51 ; d20+29=49 ; d20+24=34 ; d8+38=41 ; d8+38=42 ; d8+38=40 ; d8+38=45 ; d8+38=44 ; d8+38=42 ; d8+38=39 ; d8=8 ; 2d6=5 ; d3=2 ; 2d6=11 ; 2d6=7 ; 2d6=9 ; 2d6=2 ; 2d6=9 ; 2d6=11 ; 2d6=8 ; 2d6=7 ; 2d6=12 ; 2d6=8 ; 2d6=6 ;
Wednesday February 27th, 2019 8:38:57 PM

ooc: Is that fighter that hit wyaar flying?

Wyaar flies another 5' up and sends more arrows at the demolich

---

Lay on hands : 21

Full attack to demilich. Smite evil ignores all DR

Attack 1: Nat 20, crit confirm nat 1, 82 piercing, 16 holy, 16 axiomatic
Attack 2: Hit AC 50, 45 piercing, 2 holy, 9 axiomatic
Attack 3: hit AC 49, 44 piercing , 11 holy. 8 axiomatic
attack 4: Miss
rapid shot:hit ac 48, 42 piercing, 7 holy, 12 axiomatic
Haste: hit ac 54, 39 piercing, 8 holy, 6 axiomatic

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+23=34 ; d20+31=39 ; d20+26=31 ;
Wednesday February 27th, 2019 9:04:38 PM

Tink flies 10ft north along the wall and looks for those ethereal guys so that she can relay their positions to the others
Highlight to display spoiler: {See Invisibility: "You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal"}

Seeing her lack of success tripping the floating skull she instead tries to trip the crone near Zane (Crone #3?)

---------------------
Fort Save vs DC29: 34=Pass. Tink takes 33pts damage
Move action: Fly 10ft north along the wall
Standard action: Telekinesis to trip the crone. CMB:39. SR:31.
---------------------

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