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Ascending


DM Mitch 
Wednesday January 16th, 2019 8:44:00 AM

Garret sees nothing wrong with going after Agatha now.

Restlin is bummed the Dragons are not in agreement so he relents on looking for Agatha first

Wyaar disagrees with Bosk on the definition of honor but figures now isn't the time to argue

Beri laments the fact Agatha didn't leave word and asks the custodian some questions.

Zane reflects on different definitions of honor being against splitting the group as well.

Tink wonders what they should do with Chuck and Dock.

The custodian says, “The telepathy I possess can extend throughout the tower. The cultists roam the section you are heading towards. The traps and monsters grow in power as you ascend higher; the cultists will have cleared many of them but may have replaced them with threats of their own. I will send your friends to meet you, they should be safe enough where you currently reside.”

Soon Chuck and Dock rejoin the group. The invisible servants spread out to watch for danger and help keep the party safe while they rest before ascending.


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 14/26  d20+39=59 ;
Wednesday January 16th, 2019 10:11:00 AM

"Welp, if this is the path we're taking, let's get to it."

Restlin takes a look around here at the base, trying to see what the cult did here and if they left anything behind.

Perception: 59

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:20/20 CMD: 51 SR: 29] 
Wednesday January 16th, 2019 11:58:23 AM

Garret mutters, "Darn cults, always messing things up..."

Sesha 
Wednesday January 16th, 2019 12:02:20 PM


Sesha pats Garret on the head.

"If they didn't mess everything up, there'd be no need for people like us to come fix it."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Wednesday January 16th, 2019 6:28:21 PM

Zane starts digging through his pack, mumbling to himself as he does so....
"I thought I had a healing potion or two in here.... guess I was wrong about that...."


Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday January 16th, 2019 9:05:18 PM

Yes, healing potions would be a good idea. If we are healed and have plenty of spells I agree we should head out before things get worse.
Beri is ready to head out when the others are, but will agree to wait if anyone feels they need a rest first.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells 
Thursday January 17th, 2019 12:44:11 AM

Bosk offers to help heal those in need and makes sure his buffs are all in place.
ooc: How much time has passed since the last battle?

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects  d20+41=48 ;
Thursday January 17th, 2019 3:37:32 AM

"I've still got quite a few spells left" Which is kinda surprising for Tink "I'm happy to move on unless someone else wants to rest here?"

Perception: 48

DM Mitch 
Thursday January 17th, 2019 8:12:28 AM

Restlin resolves himself to the path they've chosen.

Garret mutters about cults always wrecking things

Sesha tries to comfort Garret by reminding him that bad people are the reasons the iron dragons exist.

zane looks for potions

Beri also prepares for what is in store

Bosk plays heal and buff bot. It’s been maybe an hour since the fight.

Tink says she’s fine to move on.

Saying goodbye to their non-combatant friends (and Megaman who’s weapons still aren’t working), the party begins to ascend the tower. The first several floors are cleared quickly and easily - the threats were mostly cleared by the cultists and remainder are no match for the powerful party. They occasionally see signs that some cultist got unlucky - torn scraps of black fabric and/or bloodstains - but it seems they are retrieving the corpses of their fellows either out of respect or to fuel the creation of undead.

The first sign of cultists being present is the faint sound of voices ahead. As the party grows closer it becomes clear that a small pack of cultists are arguing about something up ahead (perception 40 Highlight to display spoiler: { they’re arguing about how best to trap the hallway}. Then as the party turns a corner the party suddenly finds themselves looking at the arguing group. There are 4 of them, a dwarf, an elf, a halfling, and a half-elf. They sounded much farther away; the strange material of the building must distort the sound.

They notice the party. ”They’re here already?” one yelps. ”Warn the others!” the halfling cries.

The Halfling casts Prismatic Wall, filling the hallway. The other three run down the hall and turn a corner. The halfling makes it to the turn but is still in sight through the wall.


Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:18/20 CMD: 51 SR: 29]  d20+31=42 ; 8d8+11=46 ; d6+1=6 ;
Thursday January 17th, 2019 11:52:31 AM

Garret trudges along with the others, wondering when they're going to find more food. He is as surprised as the others when they suddenly spot the other group. He reacts quickly when he hears they are going to warn others: he steps forward and into nothingness, appearing at the corner beyond the halfling, with the intent of trying to stop the others who are running away. If he can, he will block the halfling from continuing to run, but only enough so he can run after the others.

OOC:
CMD: 51?
Single attack with stunning fist? Hit AC 42, 46 damage, fort save DC 28 or staggered 6 rounds

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Thursday January 17th, 2019 1:42:22 PM

"Nice wall.....'
Zane quips, knowing he can't do much about it....

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Thursday January 17th, 2019 3:04:12 PM

Prismatic wall? Can arrows go through that? Wyaar isn't sure, so while he raises his bow and mentally takes aim at the halfling he doesn't draw just yet.

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+32=37 ;
Thursday January 17th, 2019 7:16:07 PM

"Alright then" Tink snaps her fingers to remove the obstacle from their path "The halfling can certainly cast some good magic. Might be worth taking him first"

Tink steps aside to let the others pass.

Perception: Autopass
Spellcraft check: 37. Just making sure he really did cast a Prismatic Wall spell and not an illusion

Cast Mage's Disjunction. Automatically destroys the wall


Spells in effect on self:
Arcane Sight - Blur - Contingency - Dark Vision - Detect Scrying - Elf Vision - Roses Temperature Control - Fly (60ft) - Freedom of Movement - Heroism - Magic Circle vs Evil - Mind Blank - Moment of Prescience - Pass Without Trace - Reduce Person - Resist Energy 10 (All) - See Invisibility - Spell Resistance (20) -


Spells in effect on others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements chest slot - Water - Restlin, Zane, Beri, Garret, Wyaar and Sesha -


Defences:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples - Resist Energy 10 (All) - Blur (20% miss chance) - Contingency (Mage's Disjunction) - Counterspell (Gtr Dispel Magic) - Spell Resistance (20)


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+33=50 ;
Thursday January 17th, 2019 9:33:15 PM

Looks like we were right about them trapping the hallway, and we caught them before they had time to prepare for us. We need to try to keep these guys here if possible, keep the element of surprise as long as possible.
Once Tink destroys the wall before them, Beri casts wall of stone down the hallway and blocks off the retreat of all of the enemies.

Perception = 50

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26  d20+28=47 ; d6+4=5 ; d20=9 ;
Thursday January 17th, 2019 11:19:27 PM

Restlin thinks to throw up his own wall, but Beri beat him to it. Good on him.

Instead, he drops a black tentacles spell on them to help make sure they really do stay put.

***

Black tentacles. Grapple check is 47. Anyone grappled takes 5 damage (and is grappled, of course).

AC is 29/19/22. CMD is 29.

Sesha  d20+24=26 ;
Friday January 18th, 2019 12:02:42 AM


Sesha watches, readying a counterspell using Dispel magic. If the halfling tries a desperation spell, she will be on top of it.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells  d20+21=33 ; d20+23=42 ; d20+23=42 ; 2d6+8=20 ; 2d6+8=18 ; 4d6=9 ; 2d6=5 ;
Friday January 18th, 2019 1:19:11 AM

Taking Tink's advice, Bosk charges forth. How dare you...In my own house! I will rip out your insides and string them like Christmas lights! The horned cleric slashes out with his bastard sword rending flesh from bone.

Perception = 33
Ooc I would like to place Bosk so he is flanking the halfling, if possible.
Charge attack with bastard sword. Hit AC 44, confirm critical 44. Hit for 22dmg (42 if critical) +9 sneak dmg + 5 bane from Embryon's tear = 56dmg

DM Mitch  d20+11=20 ; d20+12=24 ;
Friday January 18th, 2019 3:42:24 AM

Garret considers going after the other halfling but the prismatic wall bars his way. Moments later one of his allies brings it down and he successfully damages and stuns the enemy haflling.

Zane admires the wall while admitting he can't do anything about it.

Wyaar isn't sure if arrows can pass through prismatic walls and raises his bow but doesn't draw

Tink casts mage's disjunction tearing down the wall.

Beri chases after the cultists. After he has line of sight from passing the turn he uses wall of stone to try to trap the fleeing cultists.

Restlin follows after Bosk and attempts to grapple the fleeing cultists with black tentacles. He easily snares the dwarf, but the other two have Freedom of Movement active and cannot be grappled.

Sesha prepares to counterspell the halfling. (Was the 26 your counterspell check?)

Bosk charges up and crits the halfling, critting for a good chunk of his hp.

The Hafling, staggered, low on health, and surrounded by foes, casts Dimension Door as his one action. Sesha counterspells, but her check is 1 short. The halfling reappears at the end of the 2nd hallway right before the wall of stone.

The Elf casts Dispel Magic but fails to destroy the Black Tentacles holding his college.

The Half-elf facepalms before quickly casting Freedom of Movement on the Dwarf.

The Dwarf casts Phase Door on the stone wall and goes right through it.

Garret, Beri, Restlin, and Bosk are at the end of the first hall. The cultists are grouped at the end of the 2nd hall that is about 100 feet long.

Damage Tracker

Halfling: 102 (AC 23)
Elf (AC 28)
Dwarf: 5 (AC 26)
Half-elf (AC 28


Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells 
Friday January 18th, 2019 6:56:35 AM

Ooc: Do I get an AoO as the halfling casts dim door?

DM Mitch  d20+15=16 ;
Friday January 18th, 2019 8:00:42 AM

(Ummm... yes I think?)

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29]  d20+31=51 ; d20+35=36 ; 8d8+11=52 ; 8d8+11=43 ; d20+31=38 ; 8d8+11=34 ; d6+1=6 ;
Friday January 18th, 2019 11:37:42 AM

Garret takes a parting shot at the staggered halfling. He looks up at the next hallway and again dimension steps to get beyond the dwarf who has passed the stone wall, attempting to block him from heading further down the hallway. He will make another attempt to stop this guy, too.

OOC:
Garret should get an AOO on that pesky halfling as well casting that spell: Hit AC 51 (threat, 36 to confirm), damage: 52 (+ 43 if crit)

Attacking dwarf with stunning attempt: Hit AC 38, 34 damage, Fort save DC 28 or staggered 6 rounds

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Friday January 18th, 2019 5:11:00 PM

Zane will run down the hallway to the first corner, he'll try and keep up until he's needed as a front line....

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Friday January 18th, 2019 10:58:20 PM

Beri transforms into an air elemental and fallows the others down the hall, staying back and floating above the others so he can get a line of sight.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26 
Saturday January 19th, 2019 9:52:37 AM

Restlin runs after everyone (he's got the fleet feat, so he can book it). He dismisses the black tentacles so none of the Iron Dragons run into it.

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+22=29 ;
Saturday January 19th, 2019 9:45:29 PM

Tink flies along with the party though readies a Dispel in case one of these guys tries to attack the party again

Dispel check: 29

Sesha 
Sunday January 20th, 2019 4:17:50 PM

(working on header then making a post soon)

Sesha - 202/202. AC 38 
Sunday January 20th, 2019 11:35:54 PM


Mumbling at her failed counterspell, Sesha makes sure Pot-pot is secure, then heads off chasing after Restlin.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells  d20+21=27 ; d20+23=43 ; d20+23=43 ; 2d6+8=15 ; 2d6+8=14 ; 4d6=12 ; 2d6=3 ;
Monday January 21st, 2019 12:09:35 AM

Bosk swings at the vanishing halfling, using an extra burst of speed (hero point) Do Not Turn Your Back On Me!

AOO with bastard sword. Hit AC 43, confirm critical 43. Hit for 15 dmg (29 if critical) +13 sneak dmg + 3 bane from Embryon's tear = 45 dmg.

Bosk then uses dust of disappearance of himself and followes the group.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells 
Monday January 21st, 2019 12:14:45 AM

Ooc: to clarify, the hero point was to reroll the AoO, which resulted in a natural 20 confirmed with a natural 20.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Monday January 21st, 2019 1:54:57 AM

Wyaar covers the rear. Yeah. That's it. Covers the rear.. and runs to catch up.

DM Mitch  d20+13=29 ; d4=1 ;
Monday January 21st, 2019 8:00:45 AM

Garret takes a parting shot at the fleeing halfling before dimension stepping and attacking the dwarf. The attack finishes off the halfling

Zane runs up to the first corner.

Beri turns into an air elemental and moves down hall

Restlin runs after everyone removing the tentacles along the way

Tink flies along dispel at the ready

Sesha hurries to catch up.

Bosk starts to deliver a deadly blow to the halfling but the halfling is already dead (you can have your hero point back).

Wyarr also catches up.

The party is now grouped on one side of the stone wall. The two cultists go through the Phase Door prepared by the dwarf - the parties line of sight is cut off from the enemy now.

On the other side of the wall the Elf gets serious. He casts Time Stop, then uses his two free rounds to cast Mass Invisibility and Obscuring Mist. Even as they fade from view a fog fills the area past the stone wall limiting vision to 5 feet.

The Half-Elf, confident he can’t be interrupted or counterspelled, casts Word of Recall. ”I will make sure the other’s know! Be quick to make your escape brothers!” he says before he is teleported away.

The Dwarf makes his save, casts Quickened Haste, and then books it at a flat run, easily making it 100 feet and around the next corner. Garret gets an attack of opportunity if he has some way of seeing invisible targets.

Damage Tracker

Halfling: 197 (dead)
Elf (AC 28)
Dwarf: 39 (AC 26)
Half-elf (escaped)

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Monday January 21st, 2019 12:55:28 PM

The rest of the party can hear Garret's muffled voice from the far side of the stone wall, "Hey, they got away! No one's over here, might as well take down the wall!"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26  d20=15 ;
Monday January 21st, 2019 3:54:47 PM

"Well bother," sighs Restlin as the half-elf makes his escape. He can see invisible creatures just fine, but that doesn't matter much with the mist in the way too.

He doesn't want to use too many of his spells right now, so he sticks close to the group and offers a bit o' luck to any takers.

***

AC is 35/25/28. CMD 35.

Restlin will give a bit o' luck to anyone who asks. It allows all d20s to be rolled twice.



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+32=49 ;
Monday January 21st, 2019 7:22:18 PM

Since everyone got away and there walls and stuff in the way Wyaar has little else to do other than peer around to make sure no surprises are visible.

Perception: 49

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Monday January 21st, 2019 8:26:36 PM

Zane also watches as they escape since he can see invisible as well, "Ok, now what?"

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Monday January 21st, 2019 9:15:05 PM

They were surprisingly well prepared. Well, I can't take down the wall, but I can create an opening using stone shape.
Beri prepares an opening unless asked not to quite yet.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Monday January 21st, 2019 10:24:08 PM

"Can't you save the spell and let someone with a really hard weapon just break a hole in it?"

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Monday January 21st, 2019 11:48:44 PM

"That would take a long time given the thickness and hardness of the wall. We've caught them by surprise and they are only just ahead of us. We've knocked off one caster and they've had to burn some good spells so are a little vulnerable now. Let's keep pushing before they have a chance to regroup and prepare for us!"

She's all in favor of stoneshaping a hole in this wall and keeping up the pace.

Tink's not used to being the one looking to rush ahead so quickly. Maybe it's just this place or the tension of having the fate of the Wold at stake? Maybe it's the thought of Agatha in trouble? Hmm.. probably not that last one.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells 
Monday January 21st, 2019 11:54:52 PM

Ooc: Bosk instead uses AoO to grab the halfling as it falls dying to the ground. (I don't want to leave any loot or clues behind.

As the others plan what to do next Book searches the corpse and relieves it of it's treasures, as well as using his spatula of corpse retrieval to collect some sort components from it.

Sesha - 202/202. AC 38 
Tuesday January 22nd, 2019 3:04:12 AM


Sesha isn't quite sure what to think about a well armed response capable of 9th level spells.

"If anyone has any special tactics that they would use to beat, well us, now is the time to share."

DM Mitch 
Tuesday January 22nd, 2019 5:20:08 AM

Garret informs the others from the other side of the wall that their opponents have escaped.

Restlin says, “Well Bother” and then sticks close to the group offering some luck.

Wyaar peers around to make sure no other surprises are visible.

Zane says , “ok now what?”

Beri remarks at how the enemies were surprisingly well prepares and offers to make a hole in the stone.

Zane suggests saving the spell and just using a weapon to break down a wall.

Tink argues that the weapon would take too long and that Beri should use the spell so they can press on while their adversaries are vulnerable.

Bosk searches the corpse of the halfling for loot and clues.

Sesha isn't sure what to think of of a well prepared response to them that includes 9th level spells.

The elf uses the parties indecision as a chance to cast his own word of recall and escape. With no one able to give chase no doubt the dwarf is also long gone.

Bosk searches the corpse of the caster they did catch. There aren’t really any clues, just standard caster gear. It seems the halfling was a sorcerer, as there are no spell components or holy symbol.

Gear list:

potion of cure serious wounds, scroll of mislead, scroll of shadow walk; Other Gear masterwork sling with 20 bullets, masterwork spear, amulet of natural armor +2, bracers of armor +3, cloak of resistance +3, headband of alluring charisma +4, ring of protection +3, diamond dust (worth 500 gp), eye ointment for true seeing (worth 500 gp), 1,848 gp

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Tuesday January 22nd, 2019 7:27:46 AM

"Word of Recall and Timestop? Sound like a witch to me" Tink looks to Sesha for confirmation "Ok. Let's think this through then..."

Tink puts on her overthinking cap.

"Word of Recall returns a person to their sanctuary. I very much doubt it is within here. It would make no sense to have an escape plan for this place that does not allow you to escape. If they have left, then it might be possible they cannot return. Would the custodian of this place allow direct teleportation into the Bone Tower? I'm not sure. If they can leave and return though it would mean we could do the same. That at least would be some comfort. That we are not trapped here"

"Regardless, if two strong casters have left we may have the upper hand on the rest of them. If only for a brief while"

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29]  d20+39=59 ;
Tuesday January 22nd, 2019 9:43:28 AM

As Tink thinks out loud, Garret moves along the corridor to the next turn to peer around (perception: 59). He calls back to TInk, "Yes, yes. Can you move along while you think so we can press our advantage, as you suggested?" He smiles and winks.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Tuesday January 22nd, 2019 12:29:42 PM

Zane looks at the gear, "Some of that could be of use, but I doubt those that left will leave those still here unaware of our arrival for very long. If no one else wants the bracers, cloak or ring, I'll make use of them, if they do, no matter... "

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Tuesday January 22nd, 2019 3:47:51 PM

"The eye ointment may be of use for me.. I acnnot see invisible things like many of you," Wyaar chimes in while he waits for the wall to go away or a hole to appear in it.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26 
Tuesday January 22nd, 2019 8:35:57 PM

Restlin doesn't have any spells that will put a hole in a stone wall.

"Come on, folks. Stone-shape a hole in this thing so we can move. We can't know that their word of recall spells didn't lead them straight back to their leaders here. If we're gonna press this plan, let's move."

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday January 22nd, 2019 9:04:44 PM

Don't worry about me using that spell, it's already prepared and the primary reason I prepare that spell is for creating an opening in the walls I create.
Unless someone can make short work of the wall without a spell Beri will proceed to make the opening for the group.

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+41=53 ;
Wednesday January 23rd, 2019 3:58:46 AM

"Agreed!" Tink nods to Garret. Telepathically of course as he's on the other side of the wall and can't see her.

Once Beri makes the opening she will head through and take point.

Perception: 53


DM Mitch 
Wednesday January 23rd, 2019 7:28:27 AM

Tink suggests their opponent was a high level witch and that their advantage may have grown if strong casters have removed themselves from the board.

Garret plays lookout and agrees about pressing on.

Zane shows interest in some of the gear and agrees about pressing on.

Wyaar also suggests pressing on but shows an interest in the ointment.

Restlin doesn't have any spells to deal with the wall and presses Beri to make a hole.

Beri] does just that
.
[b]Tink
agrees with the group and takes the lead.

The party advances quickly through the rest of the floor. There are many turns and forks - it’s very mazelike, probably why the enemy chose it as a place to lay traps.

They eventually find their way to the other side where another ornate door stands. On previous floors these doors almost always marked the way up and had a trap or encounter the cultists had already dealt with on the other side.


Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Wednesday January 23rd, 2019 9:05:44 AM

"Tink, what do you think? Is it trapped on this side?"

Sesha - 202/202. AC 38 
Wednesday January 23rd, 2019 11:22:06 AM


Sesha scoops up the diamond dust. She was the most likely to need it, as it fueled her restoration spells, which she could cast as needed.

"I know I have access to both of those spells Tink. Other than that one being a witch, I know that clerics with the Trickery domain can cast both spells as well. Either way, we need to be ready to help allies who lose their senses."

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26 
Wednesday January 23rd, 2019 12:18:24 PM

Restlin looks over the door w/ his arcane sight, seeing if any magical trickery was involved. He's ready to press on if nothing is found.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Wednesday January 23rd, 2019 12:58:51 PM

Zane picked up the three items he mentioned and puts them on as they move along.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+33=39 ;
Wednesday January 23rd, 2019 9:01:18 PM

I'm guessing we are in for a at least one trap as soon as we open the door, followed by an immediate ambush. Most likely on short notice they would reuse the traps they fought their way through on the way up. Best plan I have for that is to summon an elemental swarm or something with a strong ability to resist/avoid the traps waiting for us. If you agree I'll summon them prior to our entrance.

Beri thinks back on the traps they saw on the way up so he can summon something resistant to the trap patterns they've seen so far
perception = 39

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+41=52 ; d20+29=35 ;
Wednesday January 23rd, 2019 9:40:55 PM

Tink nods to Beri. Summons might be helpful at this point.

Tink looks closely over the door for any signs of traps - magical or otherwise. She checks to see if it has been disturbed in any way recently. Smudges on it? Dust? Drops of sweat or blood? The party have followed the same path as that invisible dwarf so chances are he escaped through here.

She will direct everyone to take a step back while she looks more closely. If she finds signs of a non-magical trap she will attempt to disable it. If any signs of magic, however, she too will step back.

Perception: 52
Disable Device: 35. Ah. Wait. "Disable Device check is made secretly, so that you don't necessarily know whether you've succeeded". Tink has a +29 so over to you DM to roll if required.
Spellcraft to ID any auras: 42 (32 + Take10)


Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells 
Wednesday January 23rd, 2019 10:58:43 PM

Bosk hands over the items, keeping the scroll of shadow walk and the potion for himself.

Ooc: Did the traps have any specific element associated with them? I would like to cast elemental protection and resistance spells accordingly, based on what we saw cast and what the traps reveal.

DM Mitch 
Thursday January 24th, 2019 7:05:31 AM

Garret asks Tink if there are traps.

Sesha scoops up the diamond dust and surmises it could have been a witch or a cleric with trickery domain.

Restlin looks over the door with arcane sight.

Zane picks up the 3 items he mentioned.

Beri expects a trap and starts summoning an elemental storm after consulting with the group.

Tink agrees with Beri's idea while checking the door for traps.

Bosk hands over the items, keeping a choice few for himself.

Restlin and Tink examine the door thoroughly. While it reads faintly of magic it has no magical traps. As far as Restlin can tell it’s just enchanted for extra strength. Tink in turn finds no evidence of a mechanical trap - there are no mechanisms on this side of the door that could shoot out something dangerous, drop something on them, or cause the floor to collapse.

When the party opens the door it becomes a different story. The next room positively glows with power. The entire area seems to be enchanted with something and several other magical auras and protrusions indicate the entire hall is full of dozens of traps. The cultists obviously came through here - corpses litter the hall, some scorched, some decapitated or cut to pieces.

The party only gets a few moments to look however. Opening the door seems to have caused something because all of the lights go out.

(DM note: Ok so here's how this works. The entire area has gone dark - PC's without dark-vision or other special senses are blind. To simulate this we're doing a few things.

Firstly, everyone gets their own copy of the map and only what they can see or are aware off will be on the map. Everyone has edit privileges and I will only add what a PC can personally see. Ergo, if Reslin sees a magical trap and warns Garret, I will put the trap on Restlin's map, but Garret will have to use Restlin's description to put it on his own map. Communication is key!

Secondly I ask that PC's post using Highlight to display spoiler: { }. When I make the DM post I will describe to each PC what they can see of the other PC's actions, also spoilered. Please only look at text intended for you.

Thirdly the darkness affects your ability to detect, disarm, and avoid traps. If you do not have some form of vision active then the DC to detect, disarm, or dodge a trap is increased by 10.)

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map


RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+41=49 ;
Thursday January 24th, 2019 8:10:04 AM

"Let's try and stay close" Tink puts to the party via the rings "I will take lead. Whoever comes next should follow right behind me. We may be able to make our way to the end of this if we go single file"

Tink will go through this quite slowly taking care where she steps.

Perception: 49

Highlight to display spoiler: {She has Arcane Sight, See Invisibility, Dark Vision (60ft) all as permanent spells. Low Light vision is granted by a daily spell. She can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. She also gets an auto check for Secret Doors with 5ft.}

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Thursday January 24th, 2019 9:20:12 AM

"I've got a pair of Goggles of the night if anyone needs, I'm good wihout them for now" Zane adds over the rings...
Highlight to display spoiler: { Zane has spells up Perm, to see magic, see invis and darkvision}

Sesha - 202/202. AC 38 
Thursday January 24th, 2019 10:40:32 AM


Though she has darkvision, Sesha has virtually no skill in dismantling traps. Highlight to display spoiler: {She sticks behind Tink.}

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Thursday January 24th, 2019 11:18:09 AM

Garret says over the rings, "Someone turn the light on, I can't see anything at all!"

Highlight to display spoiler: {He reaches out and grabs ahold of Tink's clothes from the rear when she says to stay close, so he doesn't lose track of her}

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+31=33 ;
Thursday January 24th, 2019 11:43:28 AM

Wyaar keeps his eyes open and bow at the ready as he follows along behind Tink.

Perception 33

Darkvsion 60' from his googles of night

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26 
Thursday January 24th, 2019 2:50:03 PM

This may be the most masochistic undertaking I've ever seen from a DM. Kudos to you guys!

***

Restlin has both darkvision and arcane sight at all times.

Highlight to display spoiler: {Restlin trusts Tink to get them through. He doesn't jockey for a place in line, but will follow her closely.}

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Thursday January 24th, 2019 6:47:45 PM

Zane passes the goggles up the "line" to Garret, as he slips them off, he adjusts them so they'll fit the halfling....

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+33=34 ;
Thursday January 24th, 2019 9:09:01 PM

I have an ioun torch if anyone needs it, I can see just fine without it... though I'm going to look through the gem before transforming again. I'll take the form of an air elemental and float 5 feet above where you can reach me but it will be harder for traps to hit us all at once. Make sure to relay everything you see over the link. Also, before taking a single step forward, let's relay everything we see, no sense starting off stupid and setting off traps.

Beri will look through the gem and scan for traps and enemies, paying extra attention to the ceiling as he will be floating, then hands the ioun torch and gem to the first people that need it (or returns the unused item to his bag). before transforming and floating in line towards the back.
Perception = 34

Beriothian abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic, Dark vision again via form.
Other Permanent spells: Comprehend languages, Tongues, Resistance

Druid Form- Air Elemental
Air elemental: +4 size bonus to Str, +6 size bonus to Dex, +4 nat armor bonus, gain fly 120 feet (perfect), darkvision 60 feet, and ability to create a whirlwind.


Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells 
Friday January 25th, 2019 1:21:40 AM

Upon seeing the scorched corpses Bosk casts protection from energy (fire) from a scroll on himself just in time to watch the lights go out. Immediately he slides into the shadows (darkwalk). He then takes a position behind Tink figuring his sight can help aid her, and he can attack over her head.

Bosk has a dark vision 120ft as a spell-like ability that he can use for 8 minutes, if that fails or is spelled he will move his sacred tattoo to gain a 60ft dark vision ability (treat as ability granted from a familiar). Bosk also had the blind fighting feat. He is currently blinking, floating just above the ground, and
Dark walk grants concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+50=64 ; d20+41=59 ;
Friday January 25th, 2019 5:55:23 AM

"There's a trap 15ft in front of me. Another trap and a pit either side. Corpses next to the walls. Can't see the dwarf or anything moving" Tink then has an idea "Does anyone have an unseen servant spell prepared? Perhaps sending it ahead of us will trigger some traps. Perhaps Alice could help, Sesha?"

"The pit does't look very wide. 5ft perhaps? Flying or jumping over it looks to be possible. I'm going to get a little closer. Diagonal to the right" Tink takes a step.

She would desperately like to use her hide in plain sight ability, however it would make her difficult to see for even her friends. Then it occurs to her. The Dragon Rings. They provide a constant 'status' spell across everyone. Everyone knows where everyone is!

Tink slips into the shadows.

Highlight to display spoiler: {Tink takes a 5ft step NE and hides in the shadows of the room.

Perception: 59. Can she tell how far ahead she can see? Is it only 15ft?
Stealth: 71 + Hide in Plain Sight + Pass without Trace + Blur + Mind Blank

OOC: Can Tink tell what the traps are? Magical? Mechanical? Also, how high is the room? Also a bit about the corpses. Are they fresh? Signs of wounds?
}

DM Mitch  d6+13=19 ; 13d6=48 ; 13d6=51 ;
Friday January 25th, 2019 7:02:27 AM

Tink offers to take the lead and Highlight to display spoiler: { is able to locate several nearby traps with her arcane sight and perception check (added to your map). An arm grabs you out of the darkness - it’s Garret. }

Zane offers up goggles to anyone who can’t see. Highlight to display spoiler: {Your arcane sight lets you detect two traps in front of you. You pass the goggles up to Garret.}

Sesha is also able to see and gets in line.

Garret expresses distress at being unable to see. Highlight to display spoiler: { you manage to feel about and find Tink to grab hold of her. You hear the other’s lining up behind you. Someone hands you a pair of goggles.}

Wyarr is also able to see. Highlight to display spoiler: { you spot a pit trap nearby}

Restlin is yet another not blind character. Highlight to display spoiler: { arcane sight lets you spot some nearby traps.}

Beri offers up an ioun torch looking through it once before transforming into an Air Elemental and asking that everyone relay everything over the link. Beri focuses his attention on the ceiling and gets himself towards the end of the line.
(OOC: what is the size of Beri's elemental form?”)

Bosk protects himself from fire then moves up behind Tink

Tink takes a confident step forward. (Since everyone basically said they’d be following Tink I’m moving everyone up as well)

Things seem to be looking up. Everyone has Darkvision active and Tink is able to spot the traps.

Then cultists start unmelding from the stone floor and casting spells at you.

The cultists on the right up ahead pulls something out of a pouch and throws it at the party. Everything goes black again - knowledge Arcana 33 Highlight to display spoiler: { almost certainly Deeper Darkness cast on a small object. Darkvision is useless, but it can be countered by more powerful light spells or True Vision}

Tink and Garret Highlight to display spoiler: { you feel a sudden rush of heat and fire. 48 and 51 damage, DC 32 reflex save for both enemy spells to take half}

DM Note: enemy positions on the map mark their last known position, not necessarily where they are still standing.

DM Note again: While you could spot more traps with your darkvision active, I'm ruling you could only memorize the location of the closest set during one round.

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+26=38 ; d20+26=46 ; d20+24=42 ; d20+50=52 ; d20+41=48 ;
Friday January 25th, 2019 7:24:37 AM

Highlight to display spoiler: {Tink dodges the fiery blast well enough to be spared it.}

"Deeper Darkness!" Tink grabs hold of the Hand of Glory hanging from her neck and uses it to cast Daylight to instantly dispel the darkness. "Did you all see the cultists ahead? They emerged from the stone floor itself. Oh, and they just cast some fire type spell at Garret and I. Grouped like this we make a bigger target for ourselves"

Tink flies further ahead and hides. The party able to tell her position via the rings. Just in case though.. "I've gone forward 10ft and following the right wall. To my left is a pit. Two traps follow that, a corpse, and then the wall. I can't see any further ahead but that's not to say there aren't any more. No idea where the cultists are now"

--------------------------
Highlight to display spoiler: {Ref Save vs DC32: 38 and 46 both pass. Evasion means no damage
Knowl Arcana vs DC33: 42 = Pass

Standard: Cast Daylight to dispel the Deeper Darkness
Move: Fly stealthily to hover above the corpse on the right wall.
Stealth: 59
Perception: 48
}

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29]  d20+27=45 ;
Friday January 25th, 2019 11:54:33 AM

Highlight to display spoiler: {Garret dodges the fireballs. He puts on the goggle, so he has darkvision. Then he can't see anything. Then, presumably, with the daylight he can see again with the darkvision goggles. I'm not sure, but can he see the pits? Can he see cultists now? If he can see both, he will move forward to try and engage one of them. He also lets go of Tink when she flies away.}

Garret says over the rings, "You people and your light and dark! This is confusing!"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26  d20+39=46 ;
Friday January 25th, 2019 12:04:23 PM

Highlight to display spoiler: {Restlin listens very carefully, trying to figure out where the object with deeper darkness landed. If he can and its close, he'll feel around for it.

Perception: 46
}

DM Mitch 
Friday January 25th, 2019 2:31:32 PM

Tink’s spell dispels the deeper Darkness. Everyone can see with Darkvision again.

Sesha - 202/202. AC 38 
Friday January 25th, 2019 4:50:29 PM


Sesha's dark-vision players with her head, as her vision constantly adjusts. She casts spectral hand, preparing herself to give the bad touch to the next upstart cultist whose position she can confirm.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character  d20+17=27 ; 2d6+11=18 ;
Friday January 25th, 2019 6:13:57 PM

Zane leaps into the air and unfurls his wings as he does so, "I'll be hovering so I don't trip any traps." Zane says over the rings.
He pulls out his bow (the smaller of the two bows) and if the deeper darkness is quashed, he'll shoot one of the cultists. if it isn't he'll shoot anyways, using his blindsense feat to help locate the target. (60' range)

Bow Shot AC 27 Damage 18

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d3=3 ; 2d4=5 ;
Friday January 25th, 2019 9:45:07 PM

Looks like in addition to active traps a few of the cultists hung around as well. Guess we'll need to do this the hard way.
Beri starts to summon (d3=3) greater earth elemental.

ooc: Beri is a huge air elemental hovering 5 feet above the ground.
also, originally I had said I would summon an elemental swarm (5 large elementals atm) based on the style of traps we see. If floating would avoid all triggers I will to air elementals, otherwise earth elementals as the description seemed to indicate more cutting traps and they have the better natural armor and earth glide to go under trap triggers.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells 
Saturday January 26th, 2019 9:39:43 AM

Ooc: What is the ground made of? I need to know if shape so I or Earth glide will work.

DM Mitch 
Saturday January 26th, 2019 11:50:19 AM

(The ground is made up of the same material as the tower, some strange kind of metallic looking stuff. However, it must count as stone of some sort as the cultists where melded with it)

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells  d6=6 ; d6=4 ; d6=3 ;
Saturday January 26th, 2019 11:06:13 PM

Traps and ambushes are for cowards and eunuchs! With that Bosk reaches 5ft in front of Tink and casts stone shape on the hallway. Only a thin line moved forward for the next 10 ft before it stretches across the hallway, transmuting the surface of the rock. The new surface of identical to the old one, but shifted back slightly.

ooc: Anything still mended into some takes 13 dmg. The point of altering the surface of the floor is to hopefully trigger any traps more then 15 ft from the group or render them inoperable. It is a large area, so the depth in not great... However the total weight of unaffected for pushing buttons down, and Stone is strong and super a fair amount of weight when on the ground. I was not sure how far I could shift the surface, inches or ft. DM's call.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Sunday January 27th, 2019 9:35:24 PM

Wyaar activates his boots of flying to hover 5' off the ground.

DM Mitch  d100=22 ; 13d6=42 ;
Monday January 28th, 2019 12:59:05 AM

Tink lights up the darkness… well she at least brings back to the natural darkness. She’s able to identify (and memorize in case the lights go out again) the locations of the next row of traps.

Garret can see again, and wants to advance, but isn’t sure where the traps are.

Restlin is able to find a fist sized rock that must have been what the cultists threw. Rather than waste a counterspell he pockets it, cutting off it’s aura of darkness. Tink’s Sunlight is now making everything normal light.

Sesha casts Spectral Hand and searches for a target.

Zane takes to the air then shoots a cultist. The arrow bounces off his robe and falls to the floor.

Beri casts a summoning spell. The spell automatically fails - the area must be warded against summoning, probably to prevent casters from just throwing extraplanar beings at the traps until they’re all cleared out.

Bosk covers the first row of traps in stone. Unfortunately that activates one of them. Fortunately, it seems to have no effect - Knowledge Arcana 33 Highlight to display spoiler: { it is likely a one of the symbol types of spells, they trigger if read, touched, or covered up. The entire party is strong enough to resist it’s effect unless they take damage}. He does successfully cover the pit trap, rendering it useless.

Wyarr activates his flight.

Cultist 1 casts a spell at Tink - now that she can see she can identify it as Flame Strike. 42 damage or Reflex save 22.

Cultists 2 and 3 cast Obscuring Mist, hiding himself and cultist one.

Cultist 4 advances into the mist. A corpse just outside of the mist stands up, now animated.

Cultists have an AC of 32 and are currently totally concealed (50% miss chance) in the mist.

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+26=37 ; d20+24=26 ; d20+22=40 ;
Monday January 28th, 2019 3:48:23 AM

With her Arcane Sight still active, Tink looks about the room at the auras to determine what might be affecting Beri's ability to summon things.

"Got a zombie up ahead! 40ft ahead of me and 5ft west. Here, let me see if I can remove that mist"

Highlight to display spoiler: {Cast Gtr Dispel Magic in the square east of the zombie as an area dispel. Dispel check: 40

Area Dispel: When greater dispel magic is used in this way, the spell affects everything within a 20-foot-radius burst. Roll one dispel check (Tink rolled 40) and apply that check to each creature in the area, as if targeted by dispel magic. For each object within the area that is the target of one or more spells, apply the dispel check as with creatures. Magic items are not affected by an area dispel.

For each ongoing area or effect spell whose point of origin is within the area of the greater dispel magic spell, apply the dispel check to dispel the spell. For each ongoing spell whose area overlaps that of the greater dispel magic spell, apply the dispel check to end the effect, but only within the overlapping area.

If an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster) is in the area, apply the dispel check to end the spell that conjured that object or creature (returning it whence it came) in addition to attempting to dispel one spell targeting the creature or object.


Should hopefully dispel both obscuring mists, the highest level active spell on any bad guy within 20ft of that point, completely remove any ongoing area effect spells with a point of origin within 20ft (inc magical traps - depending on type. some just suppressed - and magical objects), and remove the effect of other ongoing spells with an origination point gtr than 20ft away but only the effect within the overlapping area
}

Ref Save vs DC22: 37 = Pass. Evasion = No damage.
Knowl Arcana vs DC33: 26 = Fail

Sesha - 202/202. AC 38 
Monday January 28th, 2019 4:14:17 AM


Sesha hits Garret with her stoneskin spell.

"Want to fly?", she offers. Someone needed to get in there and start hitting people.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Monday January 28th, 2019 9:41:23 AM

Garret inches forward and calls back to Sesha, "Sure, why not?"

OOC:
Stoneskin

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26 
Monday January 28th, 2019 9:57:42 AM

"First darkness, now mist. We get it, you have self-esteem issues and don't want to be seen until you've had a chance to pretty yourselves up. Believe me when I say that's the least of your troubles!"

Quieter, he asks Beri, "hey dude, you got a gust of wind spell or something? I'd like to know what I'm aiming at before I start throwing spells at them."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Monday January 28th, 2019 3:28:20 PM

"That was different, the arrow just bounced....." Zane puts the bow back into the quiver. Then over the rings, "What do you want me to do?"

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Monday January 28th, 2019 8:44:55 PM

Highlight to display spoiler: {Forgot to add... The symbol of weakness on Tinks shield activates as she was attacked.
"Triggered when something attacks Tink in a manner that would end the Sor/Wiz 2 invisibility spell. Attuned to the party. Once active: Fort Save vs DC24 or take (3d6*1.5) Str Damage within 60ft"
Had this for a while however haven't been able to use it against all the constructs

Ability Damage is different to Ability Score Penalties and can drop stats to 0. "A character with a Strength score of 0 is too weak to move in any way and is unconscious."
}

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Monday January 28th, 2019 9:07:24 PM

The druid sighs as his spell just fizzles out.
Hmm, looks like I will be severely limited this fight. Let's see if just how badly I'm crippled.

Beri sends just one of the 5 elemental swarm's large earth elemental into the room to confirm that it's just new summons that will fail and not that it will dispell existing ones that enter. The other four wait patiently outside the room until the see the result, and will enter only if the first isn't dispelled

ooc: I saw nothing saying they were dispelled so I am assuming they are still there.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Monday January 28th, 2019 10:49:50 PM

Wyaar activates the divine bond on his bow for fire, holy aand axiomatic

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26  d20+21=37 ; d20+26=32 ;
Monday January 28th, 2019 10:59:21 PM

Restlin watches as nothing blows away the mist.

"Oh well. I can see one of them. Good enough for this..."

He whips out his maximize rod, takes aim at the undead, and releases a chain lightning. 102 damage to the undead, plus up to 16 other creatures within 30' of said undead.

Reflex DC for half is 37 (35 for everyone hit after the undead). SR check if appropriate is 32.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26  d20=1 ;
Monday January 28th, 2019 10:59:42 PM

Forgot to roll AC. 21/11/14 this round. CMD 21.

Sesha - 202/202. AC 38 
Monday January 28th, 2019 11:33:20 PM


Sesha casts polymorph on Garret, turning him into a small air elemental. It should be familiar enough for all of his monk abilities and able to fly as well.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells  d20+21=32 ;
Tuesday January 29th, 2019 1:59:48 AM



Perception Check = 32

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells  7d6=29 ;
Tuesday January 29th, 2019 2:08:34 AM

Over the ring Bosk says I do not know about you, but after this I am moving forward and just triggering some traps, unless you all have a better idea.

The horned cleric then tosses a mid strength bead from his Laplace of fireball into the center of the mist with the most enemies inside, far enough back that it avoid any team mates and overlaps the other mist as much as possible.

(Note that Bosk is floating, blinking, has ghost touch, dark vision, blind fighting. and protection from fire.)

DM Mitch  d3=2 ; d4=2 ; d20+14=18 ; d20+14=16 ; d20+14=15 ; d20+14=32 ; 3d6=11 ; 3d6=7 ; 3d6=10 ;
Tuesday January 29th, 2019 7:06:14 AM

Tink looks around the room for information on what could be affecting Beri’s ability to summon. She dodges the flame strike, points out the zombie and sends an area dispel towards the cultists. The mist is unaffected, but her arcane sight sees some of the traps get disabled and she hears some cultists grunt in dismay.

Sesha hits Garret with a stoneskin spell and offers him the ability to fly.

Garret inches forward and replies to Sesha in the affirmative.

Restlin quips about the cultists having self-esteem issues before asking Beri for a gust of wind spell.

Zane points out that the bouncing arrow was odd, putting his arrow away and asking his friends what they want him to do.

Beri looks on in dismay as his spell just fizzles. He sends a single elemental into the hallway trying to figure out if the spell effects existing summons not just new summons. The elemental winks out as soon as it enters the hallway.

Wyarr activates his bow powers.

Restlin realizes no gust is coming and targets the visible zombie with Chain Lightning. The zombie explodes into dust and gore and the chain lightning shoots into the mist. From the cries of agony it seems he hit both cultists.

Sesha turns Garret into a wind elemental so he can fly.

Bosk says that he’s advancing and tries to spot some traps.

Chanting comes from the nearby mist. Suddenly all sound around Tink stops - they must have cast silence (no save, they cast on an area instead of targeting someone)

Darkness envelops the far back of the room beyond the reach of Tink’s Daylight.

Cultists have an AC of 32 and are currently totally concealed (50% miss chance) in the mist

HP Tracker:

Cultist 3: 102 damage
Cultist 4: 102 damage

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Tuesday January 29th, 2019 1:27:19 PM

Zane activates his ring of invis and then flies up behind Tink/Garret

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 10/26  d20=8 ; d20=6 ; d20+22=38 ;
Tuesday January 29th, 2019 1:49:42 PM

Restlin digs around in his component pouch, hoping to find a little bat guano he'd forgotten about. No dice.

OOC: Press your luck: 8 = fail. Kindly roll a d8 to decide my fate, Mr. DM.
Unlucky Results

-6 on next save or attack roll (50/50)
Lose six hit points
-4 on all skill checks for one minute (50/50)
Lose an unused spell or spell slot, chosen randomly
-2 on all saves or attacks for one minute (50/50)
Get lost some time in the next day
-2 on a random ability score for ten minutes
Stunned for one round

He decides instead to lift the silence surrounding Tink. He targets the silence effect w/ dispel magic.
Dispel check = 38

AC is 26/16/19. CMD 26

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Tuesday January 29th, 2019 7:06:11 PM

Highlight to display spoiler: {Garret flies a bit forward, looking for a target}

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday January 29th, 2019 9:19:59 PM

Beri moves an earth elemental as close as he can without it despawning, then addresses it in Terran..
Tellll me whaaat youuuu seeeense on the fieeeeld, aaaand I wiiiil relaaay the informaaaation tooo the ooothers

As the elemental relays eveything it feels via it's tremor sense, Beri relays it to the rest of the party. Beri then casts gust of wind to try to clear out the obscuring mist.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Tuesday January 29th, 2019 9:59:32 PM

Wyaar keeps his eyes behind them to make sure they aren't flanked.

----

(( hopefully return to normal posting tomorrow ))

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+41=58 ; d20+20=24 ; 3d6=14 ;
Tuesday January 29th, 2019 11:50:57 PM

The party don't really seem to be doing much damage against these cultists. Normally those guys would be well and truly dead by now.

"I guess the dark is affecting the party more than I thought"

"So, uh, anyone going to go over there and stab them? I'll run out of spells before long"

She tries to be a bit more direct.

"Right. 30ft ahead of me, 5ft west. There's a cultist there.
20ft ahead of me, 15ft west. Another.
25ft ahead of me, 15ft west. A zombie. That's around 50ft dead ahead of you Zane.
I'm going to reverse gravity the area but you can still target them no problem. Even if you can't see them you can still try to target them.

If you need to you can hug the right hand wall. I think I dispelled some things along the way and certainly debuffed those cultists a little"


Tink first casts a quickened flaming sphere and then follows up with a Reverse Gravity spell.

Highlight to display spoiler: {Use lesser rod to cast quickened Flaming Sphere. Target nearest cultist. 14pts fire damage or Ref Save 21 to ignore
Reverse Gravity area shown on map. 22 x 10ft cubes

Perception: 58
Knowl Religion: 24 to ID strengths and weaknesses of the zombie
}

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells  d20+13=19 ; d20+21=25 ; d20+23=33 ; d100=59 ; 2d6+8=10 ; 4d6=7 ; 2d6=4 ;
Wednesday January 30th, 2019 1:31:48 AM

ooc: Short post because the system ate my post.

Over the ring Bosk points out TInk's maps are in reference to her going north and south and the walls going East to West.

20ft in front of Tink and 5 to the West (10 left from the wall) there is a trap.

Bosk is moving diagonally to the right and up the right wall and attacking the closest cult member. Watch for him setting off traps.

Perception = 25
Acrobatics = 19 (blind fighting and dark vision also in affect)

Hit AC 33. Miss chance from concealment = 59, hit despite cover. 10dmg+7sneak. = 17dmg.
(Ignore last roll. It was for Embryon's tear, that I forgot cannot be used with this weapon.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells 
Wednesday January 30th, 2019 8:29:01 AM

Just a reminder, if it is necessary for not setting off traps, Bosk is flying and blinking, and concealed partially one the Shadow Realm.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Wednesday January 30th, 2019 3:32:59 PM

Highlight to display spoiler: {Garret continues to move forward, looking for the cultists Tink keeps talking about}

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Wednesday January 30th, 2019 7:00:56 PM

Zane uses his blindsense (60' range) to pinpoint any Tink doesn't spot....

DM Mitch 
Wednesday January 30th, 2019 7:48:32 PM

Zane activates his ring of invisibility and then flies behind Tink and Garret.

Restlin presses his luck looking for some extra bat guano for fireballs and fails suffering a -6 on his next attack roll for his efforts.

Garret flies a bit forward looking for targets. A trap tries to create a forecage around him - DC 20 reflex to jump out of the way.

Beri sends one of his remaining elementals just short of entering the room and instructs it in Terran to relay anything it sees to him and its brethren. He then clears out any remaining mist using wind gusts.

The elemental scout reports in Terran, Highlight to display spoiler: {“I sense a corpse 15 feet into the room on the left hand side against the wall, another corpse 30 feet into the room in the middle, a cultist 40 feet into the room also in the middle, a zombie 45 feet into the room also in the middle, another cultist 50 feet into the room on the right hand side 5 feet from the wall, and another corpse 60 feet into the room on the left hand side against the wall. I also sense some kind of magic trap in contact with ground squares 15 feet into the room on the left 5 foot from the wall and 45 feet into the room on the right hand side against the wall.”}

Wyaar turns his attention to the rear to hopefully prevent any flanking that may or may not occur.

Tink casts flaming sphere and describes the location of the cultists. The cultist manages to dodge the sphere. She takes a closer look at the zombies and realizes they’re basic, ordinary zombies that probably couldn’t even damage the Iron Dragons. She then fills most of the hallway with Antigravity Field causing all the cultist and the zombie to fall to the ceiling

Bosk finds himself looking up at the cultists. Undeterred, he advances and hits one. Unfortunately he still sets off a Meteor Swarm trap (activates when anyone enters it’s sightline, has true seeing)

Bosk, Garret, Tink, and Cultist 1 are targeted by flying meteors. Bosk and Garret are missed by the flying meteor, but Tink and the Cultist are hit - Tink takes 6 damage.

The explosions envelop the party. The cultists take heavy damage; the zombie is incinerated. Tink, Bosk, and Garret have to make 4 DC 23 reflex saves, damage is 18, 21, 23, 20 (half on save).

Sesha, Zane, and Wyarr have to make 1 save or take the 20 damage.

Cultists 2, 3, and 4 retreat to the back of the room.

Cultist 1 gets a crazed look on his face. ”FOR GARGUL!” he proclaims and then he runs 10 feet and sets off another Meteor swarm (withdraw action, he has true seeing, no AoO).

The second trap targets the cultist, Bosk, Tink, and Garret. Bosk and the Cultist are hit, Bosk takes 5 damage from impact. The cultist dies from the ensuing explosions.

Four explosions hit Bosk, Tink, and Garret; they have to save vs DC 23 reflex four times or take 26, 12, 20, and 27 damage.

Sesha, Zane, and Wyarr have to save twice or take the 20 and 27 damage.

Restlin has to save vs the 27 damage.

If anyone falls under 150 hp they must make a DC 21 Fort save or instantly die from the Symbol of Death activated by the Stone Shape.

HP Tracker:

Cultist 1: 155 damage (dead)
Cultist 2: 71
Cultist 3: 102 damage
Cultist 4: 102 damage

Cultists have an AC of 32 and are currently totally concealed (50% miss chance) in the mist

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells  d20+18=38 ; d20+18=24 ; d20+18=28 ; d20+18=30 ; d20+18=32 ; d20+18=21 ; d20+18=37 ; d20+18=30 ;
Wednesday January 30th, 2019 8:18:52 PM

Bosk walks out of the flames unscathed due to his preparations. Everyone ok? Does anyone need healing?

ooc : I am waiting to post in case someone needs healing.

7/8 reflex saves made. 1/2 dmg from blink. Impact reduced from DR/magic. The rest cancelled out from protection from fire.

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Wednesday January 30th, 2019 8:22:50 PM

Forgot to update my header.

Ooc: Do we know which trap the symbol of death is, where it is, or that it is there at all?

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character  d20+21=39 ; d20+21=28 ; d20+21=25 ;
Wednesday January 30th, 2019 8:46:13 PM

Zane passes all of the saves and takes no damage, he also auto succeeds at the save for the Symbol that went off.
Zane moves up to the edge of the reverse gravity.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday January 30th, 2019 9:31:58 PM

Beri repeats over the link the information the elemental is relaying him:
My elemental is reporting that it sees....
a corpse 15 feet into the room on the left hand side against the wall,
another corpse 30 feet into the room in the middle,
a cultist 40 feet into the room also in the middle,
zombie 45 feet into the room also in the middle,
another cultist 50 feet into the room on the right hand side 5 feet from the wall,
and another corpse 60 feet into the room on the left hand side against the wall.

Oh, and it sense some kind of magic trap in contact with ground squares 15 feet into the room on the left 5 foot from the wall
and another 45 feet into the room on the right hand side against the wall.


With minimal options available to the druid, he proceeds cast his own flaming sphere.


Sesha - 202/202. AC 38  d20+24=43 ;
Wednesday January 30th, 2019 9:54:14 PM


Assuming Tink announces the problem of Silence, Sesha dispels the effect.

Dispel Magic, 43

Sesha - 202/202. AC 38 
Wednesday January 30th, 2019 9:54:31 PM

(announces via ring, not her lungs)

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  3d6=8 ; d20+26=31 ; d20+26=35 ; d20+26=44 ; d20+26=31 ; d20+26=37 ; d20+26=36 ; d20+26=32 ; d20+26=33 ;
Thursday January 31st, 2019 4:20:31 AM

Since the cultists are able to walk freely through the Reverse Gravity Tink dismisses the spell to enable the rest of the party to push forward safely.

Tink keeps the flaming sphere rolling, and, unable to fly ahead this round settles with a 5ft step

"Look, I'm flying ahead next round. There's only four of them and we've been sitting around too long"

Highlight to display spoiler: {8 x Ref Saves vs DC23: 31, 35, 44, 31, 37, 36, 32, 33. All Pass. Evasion means no damage
Standard Action: Dismiss Reverse Gravity
Move Action: Target cultist #3. 8pts fire damage or Ref Save 21 to ignore
Free: 5ft step forward. Tink is flying 5ft off the ground
}

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+29=37 ; d20+29=41 ; d20+29=42 ; d20+24=31 ; d20+19=27 ; d20+14=16 ; d100=29 ; d100=15 ;
Thursday January 31st, 2019 11:08:55 AM

Seeing that their rear is safe for the moment Wyaar turns his attention towards the cultist and sends a volley of arrows into the room that all just miss their targets.

~~~~~~~~

Full attack with rapid shot, deadly aim and manyshot.

Targetting 2 first, 3 if they die, 4 if they die

Attack 1: Hit AC 37, miss from concealment
Attack 2: Miss
Attack 3: Miss
Attack 4: Miss
Rapidshot: Hit AC 41, miss from concealment

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26  d20+26=42 ; d20=15 ;
Thursday January 31st, 2019 2:07:23 PM

Restlin dances among the meteor swarm, coming out the otherside unscathed.

Reflex 42 + ring of evasion = no damage

He doesn't want to use any more spells since the cultists are beat down, but when every one of Wyarr's arrows somehow misses, he sighs and gets to work.

Aiming 20' feet past the cultists, he summons a wall of ice across the entire expanse. It should block the entire hallway and is 17" thick. No one's close enough (that Restlin can see) to make a save against it. Each 10' section has 51 hp and takes half damage from anything other than fire.

"There. Now they can't get away. Go stab them or something so we can get on with this."

AC is 35/25/28. CMD 35.

Sesha - 202/202. AC 38 
Thursday January 31st, 2019 7:59:49 PM

(announces via ring, not her lungs)

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29]  d20+28=43 ; d20+28=30 ; d20+28=44 ; d20+28=44 ; d20+28=30 ; d20+28=47 ; d20+28=42 ; d20+28=46 ; d20+28=33 ; d20+33=42 ; 2d8+11=22 ;
Thursday January 31st, 2019 8:04:45 PM

Highlight to display spoiler: {Garret dodges and moves around the forcecage. He ducks under and around the explosions, avoiding them all. Then he will dimension step behind #4 and go for a stunning attack}.

Garret says over the rings, I can see them now, I'm headed over there!

OOC:
Save vs forcecage, DC 20: 43
4 DC 23 reflex saves: 30, 44, 44, 30
save vs DC 23 reflex four times: 47, 42, 46, 33
Attack #4 hit AC 42 damage 22, Fort save DC 28 or the cultist is permanently blinded!

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Thursday January 31st, 2019 9:10:22 PM

I hope we find a way to disable whatever is blocking my summons before we leave this hallway...

DM Mitch  d20+6=19 ; d20+10=28 ; d4=1 ; d20+18=32 ; 12d6+13=47 ; 12d6+13=53 ; 3d6+13=23 ; 3d6+13=21 ;
Thursday January 31st, 2019 10:05:39 PM

Bosk walks out of the flames unscathed and asks if any of the others need healing, delaying to provide healing if anyone does.

Zane also is unscathed by all the trap madness that just happened and moves to the edge

Beri informs the others what the earth elemental sensed and then creates his own flaming sphere.

Sesha dispels the silence

Tink moves her fire and advances some. Her Hand of Glory pushes back the darkness and reveals the other two cultists (I assume you have it out shedding light)

Wyarr actually manages to land 2 hits dropping a cultist. (cultist 2 was out of concealment)

Restlin blocks the cultists retreat.

Garret tries to dimension step to a cultist, but finds the he can’t. The area must be warded against magical teleportation effects. Behind him in the Forcecage magical blades appear and start slashing all over the place. Good thing he dodged it.

The cultists retreat into the shadows… and then suddenly appear next to Sesha! Cultists 3, severely weakened by Tink’s symbol, still manages to reach out and touch Sesha. The other easily catches her. Fort save vs DC 22 twice. On a failure she takes 47 and 53 damage. On success she takes 23 and 21 damage.

HP Tracker:

Cultist 1: 155 damage (dead)
Cultist 2: (dead)
Cultist 3: 102 damage
Cultist 4: 102 damage

Cultists have an AC of 32.

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map



RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+41=51 ; d20+50=66 ;
Friday February 1st, 2019 2:30:50 AM

"Oooh. Big mistake" Tink looks to the cultists. Appearing that close to Sesha AND the rest of the party? Those guys are toast.

Tink makes her way along the right hand wall, careful to avoid any traps along the way

"I'm pushing ahead down the easterly wall. Careful though Bosk. There's a trap 10ft north of you next to the wall"

Highlight to display spoiler: {Tink will move carefully along the right hand wall. Her path is shown on the map. She will stop if any trap blocks her way on that path
Perception: 51 + See below
Stealth: 66 + HiPS + Mind Blank + Pass Without Trace
}

Spells in effect on self:
Arcane Sight - Blur - Contingency - Dark Vision - Detect Scrying - Elf Vision - Roses Temperature Control - Fly (60ft) - Freedom of Movement - Heroism - Magic Circle vs Evil - Mind Blank - Moment of Prescience - Pass Without Trace - Reduce Person - Resist Energy 10 (All) - See Invisibility - Spell Resistance (20) -


Spells in effect on others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements chest slot - Air - Restlin, Zane, Beri, Garret, Wyaar and Sesha -


Defences:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples - Resist Energy 10 (All) - Blur (20% miss chance) - Contingency (Mage's Disjunction) - Counterspell (Gtr Dispel Magic) - Spell Resistance (20)


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character  d20+19=37 ; d20+19=39 ; d20+19=25 ; d20+14=22 ; 2d8+17=28 ; 2d8+17=26 ; 2d6=2 ; 2d6=7 ;
Friday February 1st, 2019 11:13:07 AM

Zane laughs and attacks the Cultists that are in reach.....

Flurry 1 AC 37 Damage 28 (if evil 2 holy)
Flurry 2 AC 39 (not confirmed) Damage 26 (if evil 7 holy)
Flurry 3 AC 22 Missed


Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Friday February 1st, 2019 11:14:13 AM

(Updating HP) ANd...

Zane also drifts 5 feet closer to the Cultists after attacking....

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26  d20=5 ;
Friday February 1st, 2019 11:29:43 AM

Restlin scooches to the side so the melee folks can move up and clobber the thugs hurting his girlfriend. Truly, a man of unparalleled heroics.

He's still keen on not using too many spells, but sees Tink heading towards the wall he made, a wall that's now shrouded in darkness.

"Hey Tink, watch your nose up there. I threw up an ice wall to stop the cultists from retreating. You're about to walk right into it. Say the word, and I'll dispel it for you."

Readied action: dispel magic on Restlin's own ice wall if Tink requests it.

AC is 25/15/18. CMD 25.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Friday February 1st, 2019 12:06:37 PM

Garret calls out over the rings, "What do you mean they're back there? I'm up here!"

Highlight to display spoiler: {Garret will roll the corpse he is next to, just in case there's anything nice there, and he's not sure he wants to run back and forth quite yet...}

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Friday February 1st, 2019 6:31:50 PM

"Don't worry about me, Restlin! Take your shot. Send them to Gargul. They actually want the opportunity to meet him"

Tink will convey that she is only looking to move ahead 50ft or so.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+16=34 ; d20+16=23 ; d8+6=10 ; d8+6=12 ;
Friday February 1st, 2019 9:03:46 PM

The second earth elemental finds himself next to Cultist 3, and so proceeds to wail on him a little, while continuing to relay the movements of everyone to Beri.

Large Earth elemental 2
Slam 1 = 34
Damage 1 =10

Slam 1 = 23
Damage 1 =12

Beri sends out the movements over the link. He then proceeds to roll his flaming sphere over a corpse to make sure it's too charred to come to life and attack them as a zombie.

Sesha - 202/202. AC 38  d20=7 ; d20=17 ; d100=36 ; d100=5 ; d10+5=13 ;
Saturday February 2nd, 2019 11:03:19 AM



Sesha hisses as their energy surges through her. It hurt, but it wasn't unbearable. She resisted the first attack, and Tinks garments allowed her to dodge the other completely. (Blur thingy that Tink does)

Sesha's spite spell activates, and the one who hit her, if he's still alive, is sickened and takes a -4 dex penalty for 24 minutes.

"That will wear off in awhile, but your probably not going to last that long."

She takes a five foot step away from the cultists and casually heals herself, removing the majority of his damage with a simple cure spell.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Saturday February 2nd, 2019 4:03:05 PM

"Boy, I sure wish I could see these idiots' faces when they actually meet Gargul and learn the truth, don't you? I'd bring popcorn."

With Tink ok, Restlin hustles over to Wyarr and gives him a bit o' luck.

DM Mitch  d100=56 ; d100=25 ; d20+10=21 ; d20+18=31 ; 12d6+13=58 ; 12d6+13=58 ; 3d6+13=25 ; 3d6+13=21 ;
Saturday February 2nd, 2019 8:04:49 PM

Tink moves along the right hand wall being careful to avoid traps. She flies over a pit trap and avoids setting off a symbol of death.

Zane attacks the cultists in range, they look fairly beat up but are still standing.

Restlin positions himself in the back so they melee fighters can have a fair shot at the combatants. He then offers to dispel his wall of ice if Tink so wishes.

Garret finds that any items are to damaged by the trap that killed the cultist or gone. His fellows probably just left the corpse to make into a zombie later.

Tink yells back to Restlin not to worry about her and only moves forward about 50 feet.

Beri has his elemental pummel the cultist near it. It hits once for 10 damage.

Sesha shrugs off most of the damage using a cure spell.

Restlin wishes he could see the look on the cultists’ faces when they realize the truth about Gargul and then hurries to use his luck to help Wyaar.

The cultists are incredibly shocked to be alive. They look down at themselves, then each other, then at Zane. Quickly they cast another spell; one pokes at Sesha while the other takes a 5 foot step to get at Zane. Both manage to hit (rolled against your blink this time, both made it) and Sesha and Zane must save vs fort DC 24 (we forgot to add feats to save DC last turn). On failure they take 58 damage, on success Sesha takes only 25, Zane 21.

HP Tracker:

Cultist 1: 155 damage (dead)
Cultist 2: (dead)
Cultist 3: 142 damage
Cultist 4: 135 damage

Cultists have an AC of 32.

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+41=53 ; d20+50=53 ;
Saturday February 2nd, 2019 8:22:42 PM

"I haven't found any other trouble. I'm going to see if I can make it to the ice wall and head back"

Tink will convey that she is only looking to move ahead 50ft or so.

Highlight to display spoiler: {Tink will move carefully along the right hand wall. Her path is shown on the map. She will stop if any trap blocks her way on that path
Perception: 53
Stealth: 60 + HiPS + Mind Blank + Pass Without Trace
}

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+29=46 ; d20+29=46 ; d20+24=36 ; d20+19=35 ; d20+14=34 ; d8+19=23 ; d8+19=27 ; d8+19=27 ; d8+19=20 ; d8+19=22 ; d8+19=20 ;
Sunday February 3rd, 2019 6:01:52 PM

Wyaar fires a bunch of arrows at the remaining cultist.

---

On phone, saving rolls. But all attacks hit ac 32, 129 damage total to be split. Will do out rolls next post

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Monday February 4th, 2019 12:02:13 PM

Garret calls out to Tink over the rings, "I'm moving up with you here on the left. Do you see anything?"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Monday February 4th, 2019 1:07:26 PM

Restlin pats Wyarr on the back. "Much better, eh? You're welcome, Restlin." He waits on a report from Tink, and to see if any cultists are left alive.

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Monday February 4th, 2019 1:38:53 PM

Bosk looks about and sees himself surrounded by traps. Can anyone confirm that my left is clear of traps, or disable those in front of me. I prefer not triggering anything else today.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 247/268, Blindsense 60' Character  d20+22=38 ; d20+22=32 ; d20+22=41 ; d20+22=30 ; d20+17=18 ; d20+17=30 ; 2d8+17=31 ; 2d8+17=26 ; 2d6=6 ; 2d6=5 ;
Monday February 4th, 2019 4:31:04 PM

Zane makes his save so he takes partial damage, if the cultist is still standing, he opens up on him....

Flurry 1 AC 32 Damage 31 + 6 Holy
Flurry 2 AC 41 (30 confirm) Damage 26 + 5 Holy
Flurry 3 AC 18 Miss
Horn Gore AC 30

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Monday February 4th, 2019 4:42:33 PM

"That wasn't luck, my friend. That, I believe, was all skill" Wyaar says towards the priest with a grin, "but thank you."


Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+16=24 ; d20+16=36 ; d20+16=24 ; d8+6=10 ; d8+6=10 ;
Monday February 4th, 2019 9:18:03 PM

The second earth elemental continues to pound on the cultist.

Large Earth elemental 2
Slam 1 = 24
Damage 1 =10

Slam 1 = 36
crit roll = 24
Damage 1 =10

Beri asks the elementals to relay any changes on the battle field and transmits them over their rings. Beri then moves his flaming sphere over to the next corpse and again torches it to prevent a future possible zombie attack.

DM Hugh - The Hallway of DOOM  d8=1 ; d100=59 ;
Monday February 4th, 2019 11:31:00 PM

Tink decides to try to make it to the ice wall and back. She moves 5 feet forward and stops as she notices a prison of blades traps directly in front of her.

Wyaar slays the remaining cultists with arrows leaving corpses where the cultists once stood.

Garret calls back to Tink that he is moving up with her on the left and asks if she sees anything. He stops when she does after moving 20 feet.

Restlin pats Wyaar on the back, waiting to hear from Tink.

Bosk sees himself surrounded by traps and asks if the way is clear or if someone can disable the traps.

Zane takes partial damage from the spell but the cultists are already dead.

Beri asks his elementals to relay if anything has changed then moves his flaming sphere to the next corpse.

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map



RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+41=48 ;
Monday February 4th, 2019 11:44:37 PM

Question to DM: How far can Tink see around her? 10ft? 20ft? This post assumes she has seen at least 10ft along the way

-----------------

"Right, so ah, found another trap. Let's see about getting people moving forwards"

Tink is able to tell everyones position thanks to the constant Status spell in effect.

"Listen to me carefully, Bosk. I only saw one trap along this route and it's about 10 ft north of you against the wall. This is the path I took, but you might need to suck your stomach in along the way. Take one step northwest. Then step north 15ft. You should see my flaming sphere to the east of you. Take one step north east. Then north another 15ft. You'll end up standing right next to me.

Garret, I'm about 10ft to the east of you.

Everyone else, hug the east side wall and start moving. 25ft north of Beri's flaming sphere is the trap. Beri and Zane: make sure you squeeze yourself against the walls just to be safe."


Move action1: Move flaming sphere
Move action2: Move west 10ft


Sesha - 202/202. AC 38  d20=14 ;
Tuesday February 5th, 2019 4:04:46 AM


Sesha follows Tinks instructions, after using another small cure spell to heal away another bad touch from a cultist. She watches Restlin, a little bit curious.

"It's not like you to save your magic so efficiently. Something have you spooked?"

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Tuesday February 5th, 2019 11:14:11 AM

Garret waits quietly for the others to catch up a bit.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 247/268, Blindsense 60' Character 
Tuesday February 5th, 2019 11:20:29 AM

Zane flys above the others, and tries to keep the air turbulence to a minimum as he does so.... He'll move up to where he's told to.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Tuesday February 5th, 2019 11:41:08 AM

"Me? Spooked? Nah. I just have a hunch we're going to be doing a lot of fighting today. I trust our bruisers to handle a few cultists, even if they were throwing out 9th level spells. What's up with that, by the way? Since when do the underlings of the folks we fight have access to magic that powerful?"

Restlin hugs the east wall like Tink said. He has overland light active, but is only a few inches above the ground.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Tuesday February 5th, 2019 2:19:46 PM

Wyaar moves just in front of Restlin, hovering a few inches off the ground as they go and being a meatshield to the caster.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday February 5th, 2019 9:04:11 PM

Squeeze? I'd rather not tempt fate, I'll just transform into a smaller elemental.
We still haven't found a way to allow my elementals to travel right? I'll just have them guard the entrance for now.


Beri tansforms into a medium air elemental and proceeds with the others. He continues to fly above the ground, but lowers his flying height to so he's floating between the range of Bosk's height (to further avoid setting off unseen traps).

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Tuesday February 5th, 2019 11:33:33 PM

Bosk sucks in his gut (squeezing) and flys forward according to Tink's directions.

Squeezing
(Abbreviated) You can squeeze through or into a space that is at least half as wide as your normal space. Each space counts as if it were 2 squares, and while squeezed, you take –4 penalty on attack rolls and to AC.

If less than half your space's width, you must use Escape Artist. You can't attack while using Escape Artist to squeeze through or into a narrow space, you take a –4 penalty to AC, and you lose any Dexterity bonus to AC. Takes at least a minute.

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Tuesday February 5th, 2019 11:35:03 PM

Ooc: for some reason I cannot edit the map

DM Mitch 
Tuesday February 5th, 2019 11:42:01 PM

With the cultists gone and no active threats to force the party to hurry they are able to slowly and carefully work their way through all of the traps. In particular a teleport circle near the end of the room proves interesting, apparently set up to send some unfortunate back to the start of the trapped hallway.

A large stone door stands before them securely locked.

(I updated everyone's map with trap locations, position yourself near the end of the hall and prepare for round 2)

Zane (JCC) AC 31, CMB 22, CMD 38, HP 247/268, Blindsense 60' Character 
Wednesday February 6th, 2019 12:21:33 AM

Zane moves up following the others still.

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Wednesday February 6th, 2019 1:46:26 AM

"Well that was fun" Tink steps up next to the door and then moves along to where it meets the wall. "I'm not going to be nearly strong enough to open this."

She looks to one of the others either to push it open or find some other way to make an opening.

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+41=51 ;
Wednesday February 6th, 2019 1:47:10 AM

She will try to look for any signs of traps before anyone touches it though

Perception: 51

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Wednesday February 6th, 2019 11:53:14 AM

Garret flies over the last pit trap, looking down into it. He says to Tink, "I can try and give the door a nudge if you think it's safe to do so."

OOC:
If Tink indicates no traps, Garret will try and push or pull or lift to open the door.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 247/268, Blindsense 60' Character 
Wednesday February 6th, 2019 12:45:54 PM

Zane will assist with the door push from his flying position.....if there are no traps spotted...

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Wednesday February 6th, 2019 4:06:05 PM

Wyaar waits by the door while the strong ones go to push on it and does a detect evil through it, just in case.

Sesha - 202/202. AC 38 
Wednesday February 6th, 2019 6:49:01 PM


Sesha watches her teams sacrifices .. er, scouts, attempt to inspect for traps in a deity-level dungeon. She keeps a healing spell or three at the ready, just in case.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Wednesday February 6th, 2019 9:21:41 PM

Restlin stands aside so someone with actual muscles can open the door.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday February 6th, 2019 10:01:54 PM

Beri examens the traps to see if they are all activated by stepping on them, and how sensitive they are.
Do you think we can set of a few of the farther off traps before we get to them in the next room?

DM Mitch 
Wednesday February 6th, 2019 10:56:10 PM

Wyarr advances with the group.

Tink comments that that was fun and that she doesn’t think she can push open the heavy door.

Garret tries to shove the door open but it’s a giant slab of stone set into the walls so it doesn’t budge.

Zane helps pushing but still no luck.

Wyarr detects evil. He sees nothing, though since the room they’re in is clear and the door isn’t open yet that’s not particularly helpful.

Sesha is ready to heal people in case they set off a trap. Fortunately, they don’t.

Restlin just stays out of the way.

Beri examines the traps more carefully. It seems the only thing activated by touch where the pit traps. Almost all of the traps seem to be activated by an arcane eye. If anyone steps in it’s narrow line of sight then the trap is activated. If he wants to risk setting a few off he can find more about it’s limits.

The party carefully searches the door. It has an opening mechanism that looks like it will cause the door to slide into the floor, but the mechanism is locked and will require a disable device check. It’s complicated enough Tink might take a few tries at it and she wouldn’t have been able to do it in the dark.

They can’t find any obvious traps on it, but then again they couldn’t on the previous door either and that’s when the lights turned off. If there’s an arcane eye or other mechanism that activates on the other side of the door there’s no way to reach and disable it from here. The wall has spells of fortification on it to prevent it from easily being destroyed or circumvented without opening the lock.


RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+29=35 ;
Thursday February 7th, 2019 2:29:21 AM

Tink reaches out and cracks her knuckles "Ok. Here goes. If anyone sees anything or has any suggestions let me know"

Highlight to display spoiler: {Tink is asking whether they can Aid Another, use Restlin's friendly bonus, and potentially his touch of luck if he has any to spare? Please?}

Disable Device: 35

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Thursday February 7th, 2019 11:08:31 AM

Garret stands by and watches Tink, ready to shove her out of the way if something bad happens...

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Thursday February 7th, 2019 1:59:44 PM

Restlin taps Tink on the shoulder before she starts and whispers, "That looks pretty tough, Tink. Think you can handle it? I'm sure you're good for it. You're awesome under pressure. Remember that time, when you did that thing? That was awesome. Everyone was super impressed by it.

"So, what do you think is on the other side? Could be anything. Maybe the cult got Kevintar out by themselves and he's waiting to kill us all? How crazy is it that Marteus is going to come and be helpful for once, by the way? Did we ever stop to think about how nutzo that is? Marteus, savior of man. That doesn't sound right, you know?

"How's it coming? Almost got it. Lot riding on this. Know what would be nice now? A cup of tea. You like making tea, right? We should get a cup once this is over. That's assuming we're all alive, that is. We're in the big leagues now. Ever think you'd end up here when you knocked on our door all those years ago? I did. One look at you and I was all like 'there's a woman who gets stuff done.' Yessir, and here you are.

"Almost got it, then?"


Bit o' luck to Tink. Reroll that 6.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 247/268, Blindsense 60' Character 
Thursday February 7th, 2019 4:33:43 PM

Zane gets ready to dive in the way if a trap goes off or when the door opens and an attack is launched.... He expects to use his Bodyguard training from the WLA....

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+29=35 ;
Thursday February 7th, 2019 5:59:42 PM

Tink finds it still difficult to concentrate.

ooc: 35 again!

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Thursday February 7th, 2019 7:11:08 PM

Wyaar readies an arrow for when the door opens. when, not if!

DM Mitch 
Thursday February 7th, 2019 9:52:16 PM

Tink cracks her knuckles and begins to try to pick the lock. (OOC: Restlin’s friendly bonus and luck bonus do apply )

Garret watches, half expecting something bad to happen.

Restlin gives Tink a touch of luck.

Zane gets ready to jump in the way should some trap go off.

Tink finds it difficult to concentrate again

Wyaar knocks an arrow

To Tink’s frustration she cannot get the door open. She gets very close, but then a block slides back into place and she has to start all over. She realizes that, due to the unusual nature of this lock, maybe her teammates could help. Sure none of them are trained, but she could just hand them a tool and tell them to hold something in place.

(If you want to aid Tink make a d20 roll - no modifier. On a 10+, +2 to her roll. On a 1, you get in the way and she gets -2. On a 20 you’re extra helpful and give her +4. There’s only space for 2 helpers)

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map


Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20=19 ;
Thursday February 7th, 2019 11:22:37 PM

Beri slowly makes his way closer to the team
I had some practice with this kind of thing when I was trying my had at being a rogue. The trick is to apply tension to the rotational lever there as you slide each tumbler in place. For a door this old, they should have enough play in them that they stay in place when you move to the next tumbler.

ooc: sorry for the late post, took longer to get to my hotel than expected

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells  d20=19 ;
Friday February 8th, 2019 12:22:10 AM

Bosk also lend a hand. Tink, you are the expert here. Let me know how I can help...want me to catch the sliding block if it starts moving back? I have some masterwork crafting tools that might fit in there nicely.

ooc: Sorry for the sporadic posting. We are getting pummeled by this polar vortex which is wrecking havoc on my commute, and I am in the process signing a new contract and changing positions at work.

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+29=49 ;
Friday February 8th, 2019 6:05:03 AM

Tink grits her teeth and glares at the lock. There is no way this little thing is going to stand in her way. There is no way something so simple as this is going to get in the way of the Iron Dragons saving the Wold.

"Right. You and me, lock. One of us is about to be broken" Tink gives it her best go.

Disable Device: 49. Nat 20d the sucker

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Friday February 8th, 2019 10:44:56 AM

Garret stands back and watches the master Tink work in amazement.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 247/268, Blindsense 60' Character 
Friday February 8th, 2019 11:26:46 AM

Zane knows he's useless at locks, unless it's to break them. He'll be prepared to play bodyguard once more if needed....

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Friday February 8th, 2019 11:56:20 AM

Restlin wants to help, but Bosk's big ol' body is in the way. He watches the rear...of the party, not Bosk.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Friday February 8th, 2019 2:38:13 PM

Beri readies an action to jump out of the way should the door side open, expecting either a trap or an attacker waiting for them.

Sesha - 202/202. AC 38 
Friday February 8th, 2019 7:37:09 PM


Sesha watches Tink, and encourages the Halfling. Witches had a way of making people feel really good, or terrible, and in this case she chose the former.

(Sesha uses guide, giving tink a +2 insight bonus)

DM Mitch 
Saturday February 9th, 2019 12:31:42 PM

Beri says he has some practice at this sort of thing and manages to help Tink.

Bosk also lends a hand.

Tink does much better on the second attempt, quickly and easily solving the puzzle lock and sliding everything into place.

Garret watches the master at work.

Zane waits patiently.

Restlin plays rearguard.

Beri gets ready to jump out of the way should a trap or enemy occur.

Sesha uses a bit of magic to increase Tink’s chance at opening the door.

With the puzzle lock solved the door slides downward. Well actually it’s more like whatever was holding it up lets go and the whole giant slab crashes downward into the floor with a BOOM.

A simultaneous BOOM behind the party alerts them to the fact that another huge slab of stone has fallen down behind them. It’s covered in mystic runes and the symbol of Gargul is displayed prominently, shining a holy light that illuminates the darkness and radiating energy. With an ominous groan it starts to slide forward…

Meanwhile, in front of the party stretches a long hallway much like the one they just cleared. Alerted by the boom, four cultists arise out of the stone they melded into.

Cultists 2 & 3 cast Obscuring Mist. Cultists 1 & 4 cast Heightened Deeper Darkness and Tink’s light is extinguished. You are strong Dragons, but the darkness will be your end!” one of the cultists snarls.

The teleportation trap fizzles. No getting out that way.

HP Tracker:

Cultist 1:
Cultist 2:
Cultist 3:
Cultist 4:

Cultists have an AC of 32.

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map

Sesha - 202/202. AC 38 
Saturday February 9th, 2019 6:22:47 PM


(Does the light from the Gargul statue continue to shine even through the deeper darkness?)

Zane (JCC) AC 31, CMB 22, CMD 38, HP 247/268, Blindsense 60' Character 
Saturday February 9th, 2019 9:04:57 PM

As the darkness drops once again, Zane uses his Blindsense to locate any cultist within 60' and will alert the rest to their current position.
"Hey Look, or rather don't look, more Darkness. That worked so well the last time"

Blindsense Highlight to display spoiler: { Blindsense lets a creature notice things it cannot see, but without the precision of blindsight. The creature with blindsense usually does not need to make Perception checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent that cannot be seen has total concealment (50% miss chance) against a creature with blindsense, and the blindsensing creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.}

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Saturday February 9th, 2019 11:45:25 PM

"We're doing this again are we? Alright then." Tink uses a hero point to recast Mage's Disjunction. She targets the sqaure 40ft ahead of her.

OOC: Mages Disjunction:
All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are unraveled and destroyed completely (ending the effect as a dispel magic spell does), and each permanent magic item must make a successful Will save or be turned into a normal item for the duration of this spell. An item in a creature's possession uses its own Will save bonus or its possessor's Will save bonus, whichever is higher. If an item's saving throw results in a natural 1 on the die, the item is destroyed instead of being suppressed.

The will save for items is DC28

The spell has a 40ft radius so will extend 80ft into the room. Distance show on map.


Highlight to display spoiler: {This should include any Obscuring Mist spells. They're listed as conjuration(creation), which: "if the spell has a duration other than instantaneous, magic holds the creation together" as well as listed in the description as (D) - dismissable.}

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+41=48 ;
Sunday February 10th, 2019 12:01:40 AM

Perception: 48 - including listening for things she might not see, and trying to pinpoint the squares

Any opponent that approaches Tink must make a Fort Save vs DC24 or take (3d6*1.5) Str Damage. Range: 60ft


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Sunday February 10th, 2019 9:50:46 AM

Restlin looks behind him. How fast was that wall approaching? Where were the cultists before everything went dark? He has ideas, but needs more info.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+29=35 ; d20+29=47 ; d20+24=39 ; d20+19=27 ; d20+14=25 ; d8+19=24 ; d8+19=25 ; d8+19=25 ; d8+19=21 ; 2d6=7 ; 2d6=6 ; 2d6=9 ; 2d6=7 ; 2d6=6 ; 2d6=8 ; 2d6=10 ; 2d6=4 ; 2d6=5 ; 2d6=10 ; 2d6=6 ; d6=3 ; d6=4 ; d6=1 ; d6=4 ; d6=6 ; d6=3 ;
Monday February 11th, 2019 9:23:16 AM

Wyaar waits for the darkness to go away before sending arrows towards the closest cultist.

~~~~~~~~

Assuming darkness and mist are one.. full attack wit deadly aim, rapid shot and many shot to closest cultist

Attack 1: Hit AC 35, 49 piercing, 13 holy, 14 axiomatic, 5 fire, 10 cold, 6 electric
Attack 2: Hit AC 39, 25 piercing, 9 hol, 10 axiomatic, 3 fire, 4 cold, 1 electric
Attack 3: miss
Attack 4: miss
Rapid shot: Hit AC 47, 21 piercing, 7 holy, 4 axiomatic, 4 fire, 6 cold, 3 electric

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Monday February 11th, 2019 11:34:46 AM

Garret pauses for a moment, waiting for magic...

OOC:
Waiting to see if Tink makes everything different...

Zane (JCC) AC 31, CMB 22, CMD 38, HP 247/268, Blindsense 60' Character 
Monday February 11th, 2019 2:05:26 PM

Zane waits to see the effects as well...

Sesha - 202/202. AC 38 
Monday February 11th, 2019 7:50:22 PM


Sesha recognized tinks spell. She waits to see its effects.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Monday February 11th, 2019 9:02:31 PM

Let's hope that the same tactic works as before, otherwise this is going to turn bad fast.
While Beri waits to see if Tink's spell works he starts summoning a whirlwind on top of the location of the farthest back cultist.

DM Mitch  d20+10=19 ; d20+14=16 ; d20+14=34 ; d20+14=27 ; d6=1 ; d6=2 ; d6=1 ; d20+18=32 ; d100=32 ; d100=27 ; d100=8 ; d100=19 ; d20+18=22 ; d20+18=25 ; d20+18=24 ; d20+18=27 ; d20+18=26 ; d20+18=30 ; d20+18=28 ; d20+18=27 ; d20+18=20 ; d20+18=26 ; d20+18=35 ; d20+18=22 ; d20+18=24 ; d20+18=34 ; d20+18=31 ; d20+18=36 ; d20+18=33 ; d20+18=38 ; d20+18=36 ; d20+18=35 ; d20+18=23 ; d20+18=31 ; d20+18=36 ; d20+18=38 ; d20+18=22 ; d20+18=35 ; d20+18=27 ; d20+18=34 ; d20+18=26 ; d20+18=22 ; d20+18=19 ; d20+18=25 ; d20+18=21 ; d20+18=36 ; d20+18=26 ; d20+18=35 ; d20+18=37 ; d20+18=21 ; d20+18=23 ; d20+18=35 ; d20+18=28 ; d20+15=29 ; d20+15=29 ; d20+15=32 ; d20+15=27 ; d20+15=31 ; d20+15=17 ; d20+15=35 ; d20+15=16 ; d20+15=17 ; d20+6=23 ; d20+6=7 ; d6=5 ; d6=5 ; d6=4 ;
Monday February 11th, 2019 11:00:10 PM

Zane comments on how ineffective the darkness was in the previous room.

Tink uses mage's disjunction to successfully dispel the darkness. Just as important, several magical traps fizzle out nearby.
Her symbol of weakness affects one cultist and not by much.

Restlin analyzes the situation. The wall was only just starting to move and picking up speed; he’ll be able to tell how fast it’s going this round. Zane is point out cultist locations for him, so he can actually aim in the right general area.

Wyarr opens up and does 100 damage to the first cultist. The cultist is severely weakened by still standing.

Garret, Zane, and Sesha wait to see what happens.

Beri summons up a whirlwind and sends it to the back cultist (next time list the save when you cast a spell please, we figured it was 28 - 10 + 10[wis]+8[spell level]) the cultist fails to avoid being sucked up in the funnel

The cultists immediately recast Heightened Darkness, the two who didn’t cast it before casting it this time. The other recasts obscuring mist and the last is caught in the whirlwind.

Behind the Dragons the wall picks up speed at an alarming pace, advancing 10 feet this round.

HP Tracker:

Cultist 1: 100
Cultist 2:
Cultist 3:
Cultist 4: 14, trapped in whirlwind

Cultists have an AC of 32? (will update stats tomorrow).

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Monday February 11th, 2019 11:22:30 PM

FYI to all... Tink will do the same thing again. Recast mages disjunction. Will post more when I get home

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Monday February 11th, 2019 11:29:26 PM

Ooc: I just missed getting my post in before the DM. I was out of town over the weekend for a conference and the storm left me with a lot of cleaning up. Also, I have class and a Valentine's day with my wife this weekend, so likely cannot post over the coming weekend.

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+24=39 ; d20+41=42 ;
Tuesday February 12th, 2019 3:10:40 AM

"Why are you resisting? We're trying to help you meet your god!" Tink calls back to the cultists.

She casts another Mage's Disjunction spell though this time aims it a little further away.

Tink tries to think of ways that these cultists might have to see through the darkness they insist on casting. She's confident that she removed all of their active spells.

Knowl Arcana 39: To work out how the cultists are able to "see" their way around
Perception: 42

Mages Disjunction:
All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are unraveled and destroyed completely (ending the effect as a dispel magic spell does), and each permanent magic item must make a successful Will save or be turned into a normal item for the duration of this spell. An item in a creature's possession uses its own Will save bonus or its possessor's Will save bonus, whichever is higher. If an item's saving throw results in a natural 1 on the die, the item is destroyed instead of being suppressed.

The will save for items is DC28

The spell has a 40ft radius so will extend 80ft into the room. Distance show on map.


Zane (JCC) AC 31, CMB 22, CMD 38, HP 247/268, Blindsense 60' Character  d20+23=40 ; 2d8+11=19 ; 2d6=6 ;
Tuesday February 12th, 2019 10:30:44 AM

Zane swoops forward to the first cultist and takes an attack....He tries a stunning fist on the cultist, as he's trowing the strike, he tries to remember years ago when he was studying at the monastery and the trouble he had then in getting the strike just right, he tended to destroy rather than stun....

Stunning Fist AC 40, Damage 19 (save DC 15) + 6 Holy damage

He'll continue to give locations of those he detects with blindsense, as he expects yet another round of darkness to ensue.....

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29]  d100=29 ;
Tuesday February 12th, 2019 11:31:31 AM

Blinking in the alternating light and darkness, Garret flies directly forward to where he last saw a cultist in an attempt to hit it.

OOC:
Straight ahead, charge attack. I don't know what to roll, I'm guessing concealment, 50% miss? High is good roll: 29. So if 50/50 Garret misses.

I moved Garret on Garret's map, but he disappeared in the darkness.

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Tuesday February 12th, 2019 6:00:33 PM

Tink flies forwards, careful to avoid any traps

OOC: Can't edit the map on my phone. Tink flies forwards 20ft

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells  d20+21=23 ;
Tuesday February 12th, 2019 8:05:53 PM

Bosk also flies forwards, careful to avoid any traps

Perception =23
dark vision and blind fighting
OOC: Can't edit the map on my phone. Bosk flies forwards 20ft.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26  d20+33=37 ; 4d6+3=16 ;
Tuesday February 12th, 2019 8:33:28 PM

"Hey guys, this is important: I need to find out the name of the dude or dudette running this ridiculous show. Try'n taunt it outta them or something."

Over the ring, not aloud.

Restlin takes Shiny and motions like he's hurling her. A replica flies out and starts attacking the closest cultist.

Mage's sword: Hit AC 37 for 16 damage.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+33=34 ;
Tuesday February 12th, 2019 9:15:47 PM

The whirlwind appears, and Beri picks up a cultist (he will try to grab a different cultist if the one it's over fails to be sucked up), then drags the cultist backwards to the end of the hall,

Beri follows then follows Tink's flight path into the room (assuming no traps were sprung) to get out of the way of the rapidly approaching wall.

The druid looks around the room for any signs of traps and relays the information to the team over his ring.
preception = 34

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+29=41 ; d20+29=41 ; d20+24=44 ; d20+28=44 ; d20+19=23 ; d20+14=21 ; d8+19=24 ; d8+19=20 ; d8+19=26 ; d8+19=21 ; d8+19=21 ; d8+19=26 ; 4d6=13 ; 4d6=11 ; 2d6=5 ; 2d6=7 ; 2d6=10 ; 2d6=10 ; 2d6=8 ; 2d6=5 ; 2d6=9 ; d6=5 ; d6=3 ; d6=4 ; d6=4 ; d6=1 ; d6=3 ;
Tuesday February 12th, 2019 9:18:23 PM

Wyaar continues to fire arrows at the cultist that are still standing and can be seen.

----

Full attack, same as before. Go down the line if others have down cultist first. +10 equivalent ignores all DR except bludgeon/slashing

attack 1: hit ac 41, 44 piercing, 13 holy, 14 axiomatic, 5 fire, 7 electric, 10 cold
Attack 2: Nat 20, crit conform ac 44, 26 piercing (68 if crit), 10 holy, 8 axiomatic, 5 fire, 3 election, 4 cold
Attack 3: miss
Attack 4: miss
Rapid shot: hit ac 41, 26 piercing, 5 holy, 9 axiomatic, 4 fire, 1 elec, 3 cold

DM Mitch  d20+36=42 ; d8=7 ; d8=4 ; d20+25=32 ; d20+25=34 ; 3d8+6=11 ; d20+15=32 ; d20+15=24 ; d20+15=19 ; d20+15=21 ; d20+15=33 ; d20+15=17 ;
Tuesday February 12th, 2019 10:42:49 PM

Tink casts another round of mage’s disjunction, while flying forward 20 feet. The darkness again fades and

Zane attacks the first cultist going for a stunning fist while he resists being stunned he ends up dying from the blow. As Zane moves forward a spear launches itself from one of the walls at the dragon disciple and skewers him for 11 damage and he needs to make a DC 30 fort save or he takes 1d6 con damage per round for 6 rounds with 2 DC 30 fort saves needed to cure the poison over the duration. (OOC: so if you are poisoned each round you need to make another save until you make 2 total)

Garret moves up trying to attack the cultist and finishes off the mostly dead cultist.
Another spear emerges from the wall targeting Garret but he easily dodges the large weapon.

Bosk also flies forward 20 feet.

Restlin wants to figure out who is running the show and try to taunt them to show themselves. Meanwhile he conjures a mage’s sword at Cultist 2 who gets hit by the magic blade.

Beri drags his cultist to the back of the hall and then follows Tink forward careful for traps. The cultist trapped in the vortex takes 6 damage.

Wyaar fires off another volley of arrows at the cultists. His arrows take out Cultist 2 and do some damage to cultist 3 but cultist 3 is still standing.

Two spaces crossed by Zane and Garret start to hiss and an invisible gas starts to fill the area. Bosk, Beri, Sesha, Wyarr, and Zane all have to make DC 36 Fortitude save or be Confused as vivid visions fill your mind (DC 35 will to ignore and act normally). As a side effect if you are poisoned by the gas your caster level increases by 2 for the duration.

The wall advances 10 feet.

The last cultist standing snarls and stubbornly recasts the darkness. ”I’ll join Gargul today but with his blessing I might send one of you with me.”

HP Tracker:

Cultist 1: dead
Cultist 2: dead
Cultist 3: 48 damage
Cultist 4: 20, trapped in whirlwind

Cultists have an AC of 23

Within 10 feet of the wall you take 10d6 damage - half positive and half negative energy. Light is shed making the area normal light within 10 feet, even through magical darkness. Str check DC 24 to slow the wall down by 5 feet. It advances 10 feet per round.

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map



RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+41=49 ;
Wednesday February 13th, 2019 5:48:50 AM

Tink uses her Dimensional Step ability to teleport to the other end of the room.

"I'm going to check out the door at the other end. It might take some effort to open and I don't want anyone to get squished by that wall"

Perception: 49

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