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Tech World


DM Mitch 
Friday September 28th, 2018 7:44:19 AM

Sesha takes in their surroundings.

Restlin casts detect magic and asks Dock a question. His own magic items like up like a christmas tree so it seems magic is working here.

Zane volunteers to scout.

Garret plays with some sand as he looks around.

Ber tests the rings. Everyone hears him and they seem to be working. The wonders if whoever sent the message might be nearby.

Wyarr tests his magic as well. He detects no evil and his quiver seems to be working.

Dock makes some noises that Zane interprets to mean its medium humanoid shaped construct body was not equipped with wings.

The Iron Dragons don’t have to wait long for some kind of welcoming committee. A group of humans with various shades of colored hair wearing leather jackets adorned with strange accoutrement ride toward where the portal spat you out on strange vehicles that hover over the desolate landscape.

(Sense Motive: 20: Highlight to display spoiler: { While they appear to be armed with some of the odd weaponry you remember from the Mega Cyber Robo Ninja Man comic they don’t appear to be brandishing it in a threatening manner}

The human on the lead vehicle has a single line of green hair that splits the center of his head.

The riders are 400 feet away and approaching quickly.



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+41=56 ;
Friday September 28th, 2018 9:46:58 AM

"Riders approaching pretty quickly. They've got weapons but don't look to be aggressive yet" Tink takes a step back from the direction they are coming "No idea what it is they are riding though"

Sense Motive vs DC20: Autopass
Perception: 56


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Friday September 28th, 2018 2:33:17 PM

Garret wiggles around in the sand. He is setting himself up so that his feet are steady so he can quickly jump up and onto one of the vehicles, if the need should arise, while standing around looking small, unarmed, and not very dangerous at all.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Friday September 28th, 2018 2:53:58 PM

Zane refolds his wings behind him and carefully gives Dock the sleeping writer. "Here, carry him if you would."
After handing him off, he checks the quiver to see if it'll open or not....

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Friday September 28th, 2018 4:21:18 PM

"I really don't want our first contact with a whole new dimension to be violent. Let's keep this friendly if we can.

Restlin makes sure Shiny is tucked away and waits. He waves all friendly like when they get close.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  d20+33=46 ;
Friday September 28th, 2018 9:05:28 PM

Are those things they are riding hovering? Those could make a nice alternative to horses when we need to travel... I wonder what sort of magic powers those things.

Oh, do any of you remember what kind of weapons those things are?


The druid prepares to start summoning some assistance should the welcoming committee turn hostile, however he's hoping they are the ones who sent the message and coming as friends to ask for the Dragon's aid.
perception=46

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Saturday September 29th, 2018 11:40:51 PM

Bosk once again places his hands on his sword saw he scans the area.

Beri, can you activate that mirror to let us see what is going on?

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Sunday September 30th, 2018 7:09:21 AM

Tink tries to assess the group's tactical situation. Are there any trees about? Do they have the high ground? Are there any tracks on the ground that may indicate something has been around here recently?

If things turn bad they're going to need to adapt and move quickly.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Sunday September 30th, 2018 7:16:42 PM

Wyaar seems satisfied that the quiver works before turning to take in the approaching vehicles. he reaches out with his Detch Evil once again, but this time against only the human in the lead while reading himself to greet them in a friendly manner once they're within speaking distance. Otherwise he just tries to appear non aggressive.

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Sunday September 30th, 2018 9:57:42 PM

Bosk decides to follow the other's lead on this as he takes a moment to peer into the spirit realm... Not expecting to see anything, mostly just trying to ascertain if his supernatural abilities still work here.

DM Mitch 
Monday October 1st, 2018 6:38:25 AM

Tink warns the others of the approaching riders and wonders what they are riding. She also asesses the tactical situation.

Garret[b] tries to look both innocent and be prepared for combat at a moments notice.

[b]Zane
hands off the sleeping writer to Dock.

Restlin says they should try to keep things friendly and waves.

Beri starts casting a summoning spell

Bosk asks Beri about a mirror and takes a peek into the spirit realm.

Wyarr detects evil on the lead rider. He doesn’t register as evil.

You are in a relatively flat area. As stated previously there is metal wreckage and stunted trees scattered throughout the wasteland.

The human in the lead vehicle gets to about a 100 hundred feet out before turning his vehicle to the side and landing. He calls out, “Who goes there? Be ye friend or foe?”

The other riders also stop. While no one makes any overly aggressive moves some do do something with the weapons they are holding. They aren’t pointed at you or anything but they are fiddling with them. (Sense Motive 20 Highlight to display spoiler: {They seem alert but not ready to attack} ; (Perception 35: Highlight to display spoiler: { It looks like some were checking some sort of gauge while others were removing a flat item that plugged into the weapon and replaced it with another}


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Monday October 1st, 2018 9:45:47 AM

Garret follows Restlin's lead and smiles and waves at the people.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+8=16 ; d20+21=24 ;
Monday October 1st, 2018 10:59:22 AM

Zane, does what he normally does in this type of meeting, he stands there looking tough. But then again, he is tough, so it's not that hard for him.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26  d20+33=38 ;
Monday October 1st, 2018 12:08:07 PM

"Friend!" answers Restlin. "We're ready to defend ourselves, but I assure you we're not looking to start a fight! We're...well, we're new to this dimension. We're the Iron Dragons out of...well, we call our home The Wold."

Sense motive autopass. Perception 38.

"They don't seem to be gearing up to attack us, but they are fiddling with their weapons.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+24=29 ;
Monday October 1st, 2018 5:44:23 PM

"we are only foe to evil and tyranny, my friends. as my companion said, we are not from.. here, but from the Wold. we mean no harm but will defend ourselves if needed. Neither of us have yet raised a weapon.. let us keep it that way. " Wyaar says as he addresses the new arrivals.

Diplomacy: 29

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  d20+33=34 ;
Monday October 1st, 2018 9:14:34 PM

Bosk, I'll check out that dark mirror later, but I think it's best to keep it out of site until we are in private.


Since you are asking us and not attacking blindly, can I assume you are friends as well?

Guys, we reached hear by targeting the call for help... the books took us within mere feet of where we needed to be, since this time the other end was actually sending us a message to follow I have to assume we are once again close to our mark... we should let them know we got their message.

Perception = 34

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Monday October 1st, 2018 11:39:16 PM

Tink doesn't add anything to the conversation. She just prepares for what may be a fight

Ready action: if Tink sees the enemy attack, cast a Wall of Force in between the two groups

DM Mitch 
Tuesday October 2nd, 2018 6:57:29 AM

Garret smiles and waves.

Zane stands around looking tough.

Restlin says they’re friends then talks about being from another dimension.

Wyarr says they’re only foes to evil

Beri points out that these guys were the ones likely calling for help.

Tink prepares for a fight, just in case.

The lead rider calls out, “My name is Lazer Hawk, this here is my tribe the cyberhawks and if you mean what you said about being a foe to evil and tyranny then yes we are friends as you would all be the enemy of our enemy Dr Henrichzimmerschneit, his annihilator robot body and his 8 robot masters. It isn’t safe to be out in the open, let us take you to our hideout and you can gear up as I’m not sure how effective your primitive looking weapons will be for the inevitable fight when the robot masters catch up with us especially since they are made out of an alloy much stronger than iron. If you are from a low tech world that does not possess advanced technology like ours our doctor can install a chip in your brain that will let you know how to use our weapons as if you’d trained with them for years. He can also install other cybernetic upgrades if anyone is interested.”

Lazer hawk asks, “Do you have a way to move with us quickly or should we double up on our air bikes?”

(Sense Motive DC 20 Highlight to display spoiler: { He seems to mean for you to double up on the strange vehicles they are riding })

(OOC: This world possesses advanced technology which you are free to use while you are here. Please see the links for information about equipment options available. Please email your kindly dms with any questions
https://www.d20pfsrd.com/equipment/weapons/technological-weapons/
https://www.d20pfsrd.com/equipment/goods-and-services/technological-gear/
The Lazerhawks have a brain implant option not listed in the rules called a feat slot and if you get the implant surgically implanted you become proficient with the grenades and guns in the cyber hawks arsenal. Without the implant you take a -4 non proficiency penalty )


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Tuesday October 2nd, 2018 9:43:28 AM

Garret is glad they are friendly. He looks to the skies when they mention being attacked. He looks at the large metal things they have and figures he needs to fit it. He bounces over to the nearest contraption and jumps on board.

OOC:
Garret is going to have access to lasers? There is no way this is going to end up without some serious trouble...

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Tuesday October 2nd, 2018 3:40:41 PM

Zane looks at Bosk, then looks at the people on those... Air Bikes? "I don't think either of us, [b](indicating Bosk and himself) will be able to take us those things, we are just a wee bit large after all.. Me, I can arrange my own way to follow you."Zane then unfurls his wings, flaps then a couple times and is ready to go.

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Tuesday October 2nd, 2018 8:48:23 PM

Bosl lets the more diplomatic members speak as he assesses the situation.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Tuesday October 2nd, 2018 9:08:31 PM

"Not sure how I feel about letting someone put something in my brain" Tink relays

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Tuesday October 2nd, 2018 9:16:08 PM

I can fly pretty fast, though I have no clue how fast this "byke" thing of yours moves, so probably best to go with you. It sounds like we are going to need some of those upgrades you mentioned... though I fear that I don't know what "siebern-atic" means. And while our technology may be less advanced than yours, we have other sciences that might be effective. Tell me more about this alloy that this doctor is using, is it vulnerable to anything? Electricity? And are these robots ground troops, or can any of them fly? Oh, actually, let me tell you a little about our "sciences", if the robots have some natural protection against them we'll need to rely more heavily on your technology.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Tuesday October 2nd, 2018 11:37:50 PM

Restlin hops on the back of one of the bike thingies. He can fly pretty fast too, but he's never ridden anything like this and will NOT be turning down the offer.

Sesha - Carl subbing 
Tuesday October 2nd, 2018 11:39:54 PM

Sesha is not at all comfortable riding along. If she's able to fly fast enough, or if Pot Pot can run fast enough, she won't. If she has to...well, there are bigger matters than her pride to worry about.

DM Mitch 
Wednesday October 3rd, 2018 7:24:58 AM

Garret jumps on one of the mechanical mounts.

Zane points out that the taurs may not be able to fit on the things. He’s prepared to fly after them.

Bosk stays quiet and lets the others talk.

Tink is unsure about the cyberchip offer.

Beri can fly but figures he’d better ride along. He asks questions about the tech here.

Restlin can’t resist the bike and hops on.

Sesha can totally resist the bikes and flies along.

Lazerhawk indicates that he wants Beri to ride with him while some of the other dragons double up with some of the Cyberhawks. Sesha, Zane and Bosk make other arrangements.

To Beri Lazerhawk explains, “Cybernetic means a kind of artificial upgrade for your body that makes you tougher, stronger, more agile or enables you to do new things. What was done to Cyber Robo Ninja Man was kind of an extreme case of cybernetic upgrades but he was dead unless they made him what he became.”

“As for this alloy have you ever heard of adamantium? That is what the doctor used to construct his creations and these robots are larger than your bull headed friends so it must have taken a lot for him to harvest enough of it for 8 of them. On top of that each one has its own forcefield, integrated weapon system and unique special attack. Sure they are vulnerable to electric attacks but Dr. Henrichzimmerschneit built these things in such a way that they aren’t affected by most magic. Not sure if you guys use that or not. I mean don’t get me wrong magic is rare here but there are still some who can use it or things like it. Mega Cyber Robo Ninja Man has certain abilities we don’t quite understand but he says they aren’t magic but Mega Cyber Robo Ninja Man sword is a null blade which is kind of a merging of magic and technology. One of the robot masters has one too. As far as I know those are the only 2 in existence and both are integrated into Mega Cyber Robo Ninja Man and the robot master’s body.”

After several minutes you find yourself in sort a hilly area, the cyberhawks take a sharp right turn and arrange themselves in order to ride single file down a pretty well disguised mine shaft. When you reach the bottom of the shaft you are in the cyberhawk’s hideout.

The former mine has been converted into a dwelling of sorts with a living area, sleeping area, kitchen, area where they park the air bikes, training area and a sort of med bay / lab.

Lazerhawk introduces you to a person in the medbay doing something with some kind of intimidating looking instruments.

Lazerhawk says, “This is here is our cybernetic surgeon, Dr. Nick. If you guys want something like the feat slot upgrade let him know and he can install it in you real quick.”

Dr Nick is a shortish human with black hair, a mustache that is mostly stubble and a short beard. He is wearing a lab coat with a purple shirt and pink tie underneath. Upon seeing the newcomers he calls out, “Hi everybody!”

Agatha wastes no time in beating around the bush and says to Dr. Nick, “Hello. I am a scholar from another world that does not possess cybernetics and would like to learn more about it if possible. Is it true your discipline is able to bring beings back from the dead like the case of Mega Cyber Robo Ninja Man? If so do you think it could be applied to a dead god?”

Dr Nick says to Agatha, “A dead god? You mean that figuratively yes? I mean whether the implants take especially in the case of certain procedures involving nanotech and reconstructive surgery then the fitness of the specimen is a factor so if you have a relative Adonis than I would say there is a good chance of the procedure being a success but it requires a lot of study or some cybernetic brain surgery for someone to be skilled enough to pull it off. Also you’d need a fully stocked cybernetics lab as well so even if you learned the skills they prolly wouldn’t help you if cybernetics labs are non existent on your world.”

Agatha replies to Dr. Nick, “No I mean an actual God well the 2 I’m specifically interested in restoring are Goddesses really but that is besides the point. I take it you actually need the remains in order to have the intercession and part of the problem is we don’t really know where dead gods go. Then again maybe it would be better to inspect Mega Cyber Robo Ninja Man first and see the outcome of a cybernetic resurrection up close before researching it too much if it is a dead end for my purposes.”

Dr. Nick asks everyone else, “Is she always like this?”

You seem to have the run of the hideout. What now?.


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Wednesday October 3rd, 2018 9:03:37 AM

As soon as they enter the lab with Dr. Nick, Garret starts wandering around, picking up things and looking at them, then putting them back down in different places. He smells some of the things and looks around for snacks as well.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Wednesday October 3rd, 2018 10:24:59 AM

"Always," Restlin replies. "Our world is much more magically advanced than yours, but your technology makes us look like we're a step above living in caves. Agatha here has proven herself to be an absolute genius when it comes to blending arcane and machine energies. A bunch of us can toss magic around, but when it comes to actual theory and breaking new ground, we can't touch her. If she's offering help, and she probably will just to get her hands on new technology, I'd highly recommend taking her up on it."

Restlin is super curious about this new technology. He spends some time looking through what they have. He's not keen on chopping off properly functioning limbs since he has no way of repairing them back home, but it's super cool.

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Wednesday October 3rd, 2018 11:58:01 AM


Sesha, finally lulling out of her stupor, lays a hand on Agatha's shoulder.

"It's true that Serenbeth and the Sleeping God are in our minds, but we have other pressing matters. I would think you might take the Cyber Robo Ninja Man resurrection priority one."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Wednesday October 3rd, 2018 1:58:01 PM

After the groups reach the hideout, Zane takes a quick look around, then comments about the Adamantite armor.
"I don't have a way to by-pass the armor, but I usually just let my strength break it's way through it. Plus, I generally turn into a dragon, not just have Dragon wings when I fight. I find it much more efficient that way.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Wednesday October 3rd, 2018 7:04:50 PM

Wyaar will have to take a look at these new weapons available.. and he'll check the Doctor for Evil before agreeing to the implant. He isn't here for his brain anyways.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Wednesday October 3rd, 2018 9:12:45 PM

"You seem to know a lot about our opponents and their strengths. I take it you have battled them often? What would you consider to be the best defenses against them?"

As the doctor introduces himself, Tink responds with a happy "Hi Doctor Nick!"

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Wednesday October 3rd, 2018 9:13:24 PM

Well, that does put me at a disadvantage. I'm quite a skilled magic user, but not so much when it comes to manual combat. You said they aren't affected by "most" magic, do you know what classes of magic or types of spells they are still vulnerable to?

In any case, it doesn't look like I'll be relying on my magic here so I'll likely need an implant and some weapons.

...oh, Hi Dr. Nick!


Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Thursday October 4th, 2018 1:06:10 AM

Hi Dr. Nick!

Dr, we are facing an enemy of untold power. Please enhance me in any way you can. Consider my great frame a canvas for your great work. Oh, will I be able to play the piano afterward?


DM Mitch 
Thursday October 4th, 2018 7:27:29 AM

Garret pokes around sniffing things.

Restlin sings Agatha’s praises and looks at all the interesting tech

Sesha admonishes Agatha to focus on the task at hand.

Wyarr checks the doctor for evil and considers the weapons

Tink asks about the best defenses against the enemy

Beri worries at how useful he’ll be against magic resistant opponents.

Bosk is all ready to load up on new tech and wonders if he’ll be able to play piano after he gets an implant.

The things Garret smells are like nothing he’s ever smelt before but the components in the cybernetics lab are inedible. The hideout does have a kitchen though…

Restlin looks through what the Lazerhawks have. Dr Nick pulls up some things on a screen projected in air and then shows the mage priest how to use the console. (OOC: Pretty much any weapon except the null blade, any implant plus the feat slot as for other high tech items please ask specifically)

Agatha says to Sesha, “Mega Cyber Robo Ninja Man does not appear to be here right now, so while examining him may be important, learning what I can about these techniques could pay dividends later, but the machines Sprocket and I have worked out are much more primitive than the items here. I kind of wish Sprocket had decided to take this journey as he’s much better with machines.”

Lazer Hawk says to Zane, “Well that is certainly one way to deal with them, tell me do you turn into an actual fire breathing dragon? We don’t have any of those here.”

Wyaar does not detect evil on Nick.

Lazerhawk says to Tink, “We’ve fought Dr. Henrichzimmerschneit robot minions in the past but these robot masters are something else. The problem is the 8 masters are all different, some are range fighters while others get close up and personal. Honestly I’d suggest seeing the master’s preferred method of attack and do the opposite. If they are a range fighter get in their face and if they are a melee combatant keep your distance.”

Lazerhawk says to Beri, “It’s rumored that magic was tested against the masters and a spell was found that did slow them down but I’m not sure which one it was.”

Know [Arcana] : DC 35 Highlight to display spoiler: {You remember Adamantite Golems can be effected by transmute metal to wood as if it was a slowing effect and any other spell that does not allow spell resistance. Perhaps the masters have similar weaknesses. }

Lazerhawk says to everyone, “Well we have various, rifles, handguns, grenades and heavy weapons. We pretty much are opening our arsenal up. You answered our call and we need your help. After you’ve made your selections you are welcome to the training area.”

(OOC: Please indicate what cybernetic upgrades / weapons you are interested in if any)



Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Thursday October 4th, 2018 9:55:11 AM

After looking around a bit Garret says to Lazerhawk, "I'll take the upgrade thingy. But what weapons do you suggest for someone who is quite used to getting up close and fighting?"

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Thursday October 4th, 2018 2:01:15 PM

Zane looks over the weapons and other things. Asks a few questions about them and comes up with a decision....
"Let me get this straight.. By implant it means it goes inside of you.... I'm not exactly happy with that, but in order to use those weapons effectively, I guess I need one.
As for the other stuff, I like the sound of that forcefield thing, as powerful as i can get and those one shot missile things, I'll just carry as many as I can. Got any in my size?"



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Thursday October 4th, 2018 3:49:33 PM

"I will take the implant as well to be able to use the weapons, though do not think I will carry any. My bow will suffice." Wyaar says as he eyes the equipment, "But the force shield looks usefully too. One of those as well, as powerful as possible."

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Thursday October 4th, 2018 9:25:25 PM


Sesha is uncertain with adding any of this stuff to her body. Some of it seems like it might be useful back home, but she isn't quite ready to suddenly trust her life and those of her comrades to weapons and artifice she did not know.

"The med-lance. I can put a potion in it and inject someone else, right?"

Other than that, she would much rather focus on finding spells that affect the robo-men and robo-masters.

"Do spells that affect the environment, say, repel metal work against them?"

Otherwise at a loss, it seems as if she is going to be taking the augment and transmute approach.

"Mage-Priest, can you scribe me a scroll of Transformation?"

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Thursday October 4th, 2018 9:26:49 PM

Well, even with knowledge of how to use the weapons, I'm not particularly ready to defend myself when it comes to combat that's up close and personal. I'm spent years studying how to effectively cast devastating spells from the back line, which of these would be the best for that? It's too bad nobody has invented a death ray... what?! This world actually has those? Oh, but not good for robots? Too bad.

Oh, is that thing a rail gun? Would you recommend one of those?
And that forcefield thing Zane mentioned. One of those would be great as well.


ooc: sorry for the slow decisions... that's a lot of reading homework you gave us.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Thursday October 4th, 2018 9:37:21 PM

"Sorry, love. I don't know that spell. Tink, what about you? You have transformation in that book of yours?"

Restlin's seriously interested in some of these enhancements, but wonders exactly what's available?

OOC: I had some questions I sent over email.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Thursday October 4th, 2018 10:34:19 PM

"Sorry, Transformation isn't one I'm familiar with either"

Tink looks over the items these people have. Some of it is very interesting. Tink is still quite apprehensive about getting something stuck in her head - especially if she doesn't completely understand how it works. What if someone uses it to control her?

She looks more closely at the gear.

That monowhip might be perfect for someone of small stature and little strength. Since she knows how to use a whip it also means no implant needed.

An EMP Pistol and Laser Pistol would both be handy ranged weapons for her.

Veedmod goggles could certainly be handy for her scouting

A neurocam could create a 'backup' Tink.

A Robojack could probably help against robots

Signal Jammers could perhaps limit control against things attacking the party

A Trauma Pack Plus would mean someone other than Sesha could cast Breath of Life. A very handy 'just in case' spell.

She also eyes the Cortex gun and checks to see if they have any Mark IV canisters lying around.

The party would also likely need a good pile of batteries as well.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+24=39 ;
Thursday October 4th, 2018 10:36:46 PM

Knowl Arcana vs DC35: 39 = Pass

"Adamantite Golems can be effected by transmute metal to wood as if it was a slowing effect and any other spell that does not allow spell resistance. Perhaps the masters have similar weaknesses?" she informs the party


Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Friday October 5th, 2018 7:27:03 AM

Busy looks through the catalogue of options. Although he did not understand it all, he simply thinks of a magical correlation and then replaced the work magic with alchemical or clockwork in his mind.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Friday October 5th, 2018 9:57:32 AM

Garret watches Tink review the gear. He figures he probably needs two things: one for up close and one for ranged. He likes the idea of the healing stuff because with his speed, he might be able to get to people to heal them and with the strange firepower, he imagines any of the dragons could be the big offensive fighter.

Choose Your Weapons... (DM Hugh) 
Friday October 5th, 2018 7:07:24 PM

Garret indicates he wants the feat upgrade and then asks what weapons would be good up close.

Lazerhawk says to Garret, “We can give you a chainsaw, a laser torch, a monowhip, a stun baton or any of a number of pistols.”

Zane is a little dubious about getting the implant and then asks about forcefields and rocket launchers.

Lazerhawk says to Zane, “We can 3D print rocket launchers in your size, each one will weigh 20 pounds, have 10 rounds and do more damage than a standard rocket launcher. (8d6) We also have the capacity to make cold and electric rounds. How much can you carry? We can print multiple launchers and just strap them to your back. As for force fields we carry brown through prismatic and will get you a prismatic.”

Wyaar opts for the implant but no weapons and a prismatic forcefield of his own.

Lazerhawk says to Wyaar, “Would you like some explosive arrows for your bow? If so what type would you like?” (OOC: Arrow shaped grenades that can be launched from a bow)

Sesha is also dubious and asks if the medlance can inject potions and if the masters might be affected by environmental spells and if Restlin can give her a scroll of transformation.

Lazerhawk says to Sesha, “Yes the medlance can inject potions, if you have them but we generally don’t. As for your magic question potentially, though you seem to be more knowledgeable in that so maybe one of your companions can answer that.”

Restlin eyes the enhancements and answers Sesha’s question negatively before asking Tink if she has transformation.

Tink gathers a small pile of equipment consisting of a monowhip, an emp pistol and a laser pistol, vee mod goggles (what color?), a robojack, signal jammer, trauma pack plus, and a mark IV cortex gun as well as a lot of batteries. She goes for the neurocam but Lazerhawk says, “We don’t have clone pods or the ability to upload a stored consciousness to a robot so you probably won’t need that.”
Tink them tells the others what she remembers about adamantine golems and how maybe their weaknesses are built into the robot masters.

Bosk tries to make sense of the offerings.

Garret thinks about getting things for up close, ranged and fast healing.

Lazer Hawk, and the rest of the cyberhawks get to work scrounging up the requested gear while Dr. Nick beckons those of you interested in the cybernetic enhancements to get in line for his operating table.

Some of the iron dragons have as yet to make up their minds.



Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26  d20=18 ; d20+39=49 ;
Friday October 5th, 2018 9:58:38 PM

A thought occurs to Restlin.

"I wonder if we'd be considered constructs if we replaced enough of ourselves with this cybertech stuff."

INT check 29
Knowledge, Arcana - 49

Would that work? Can we become effectively constructs if we replace enough of our bodies with machinery?

As soon as I know that (or am told I can't know that), I'll stop stalling and make my shopping list. Promise.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Friday October 5th, 2018 10:58:38 PM

"Nice" Tink handles each of the items to get a feel for them, but then hands the cortex gun back"Sorry. I'm still a bit wary about having something put into my brain. Don't suppose you have some hologram generators though?" If so, Tink will look to grab a gray one (at a minimum).

"You guys might want to look at gravity clips for your melee weapons" she relays over the link

"When do we want to venture out? I'm guessing we need to hole up here for the night and set out tomorrow"

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Sunday October 7th, 2018 12:51:21 AM

Bosk silently weighs the benefits of a rail gun or gravity clip.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Sunday October 7th, 2018 12:57:14 AM

"Oh, I completely forgot to answer your question.... Yeah, I can and do turn in to Bronze Dragon. It's actually a fairly useful form for fighting in. But, I'm not too shabby fighting like this either."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Sunday October 7th, 2018 5:33:03 PM

"my bow is highly enchanted and my arrows likely to do more damage than you might think. I will take some of these explosive ones, just to try." Wyaar says with a great full nod.

---

Exploding arrows? I didn't see those but haven't really had time to read through it all.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Sunday October 7th, 2018 10:04:08 PM


I think in addition to the much needed cybernetic implant I'll go with the rail gun and a force field. Also, a few of those EMP grenades in case I get pinned down.

I forgot to ask where we are going, will we be needing any access cards/lock coder, a Signal Jammer, E-Pick?
And do any of the masters use an attack that would require the use of a Filter Mask?


Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Sunday October 7th, 2018 10:10:30 PM

Will an EMP affect us if we have these modifications?

DM Mitch 
Monday October 8th, 2018 8:04:42 AM

Restlin ponders if the application of enough cybernetics could turn one into a construct. He thinks it might be possible but major pieces would have to be outright replaced. He thinks to consult with Dr. Nick and this is his reply, “What you ask is possible but you’d have to replace most if not all of your vital organs and it could take weeks for everything to stabilize. We really don’t have that kind of time.”

Tink accepts most of the gear but replaces the cortex gun for a holographic generator (prismatic are available) She suggests gravity clips and asks what the plan is for heading out.

Lazerhawk says, “Yes we will wait here overnight then rendezvous with Mega Robo Cyber Ninja Man at the rendezvous point. We can then strategize how to take down the Robot Masters. Mega Cyber Robo Ninja Man has been running interference with them while we recruited allies.”

Bosk debates the merits of a rail gun or gravity clip.

Zane informs Lazerhawk that he can indeed turn into a dragon.

Wyaar accepts some exploding arrows. (OOC: I said we are reskinning some of the grenades as arrows that can be shot from a bow; hence exploding arrows. Pick your payload from the grenade section.)

Beri opts for the feat chip, the railgun and a force field as well as some EMP grenades. He asks if it would be wise to take signal jammers, e-picks, or access cards and if any of the masters have an attack that a filter mask could help with. Lazerhawk says, “I know not on what battlefield we will challenge the robot masters but e-picks or access cards could come in handy depending on where we are. As for the filter mask, nothing we’ve seen from the masters yet seems like you would need one.

Bosk asks if they will be vulnerable to EMP if they get the implant, Nick says, “If all you have is the brain chip you won’t but if you replaced major organs with cybernetic then it could. Your gear could be negatively affected by EMP.“

You still have some time between now and morning, what do you do? There’s a ruckas in the back of the base; it seems the guy you brought along has woken up from the sleep spell so someone should go check on him.


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Monday October 8th, 2018 9:32:56 AM

Garret waits for his turn for the implant, then says, "I know little of these things, but this chainsaw looks useful, perhaps an EMP rifle for when I cannot get in close, and an extra Trauma Pack if you have one to spare."

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26  d4+1=2 ;
Monday October 8th, 2018 9:55:37 AM

Restlin nods at Dr. Nick's response and files it away under plan B. He closes his eyes and starts poking at the display. He's on a luck quest; picking his gear now seems like cheating...

"Let's see...a gravity grenade, a blue forcefield, an emergency raft, veemod goggles w/ a blue veemod, and something called at autograpnel."



Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Monday October 8th, 2018 10:05:38 AM

Zane says, 'I can only transform a few times a day, and for a few minutes at a time, it takes a lot of my internal energies for me to unleash my inner dragon, but let me move to the rooms center and I'll show you since we seem to be in a relatively secure location."
He moves to an area where there's room and becomes a Bronze Dragon after casting form of the dragon 1(the lesser version) he dismisses it after half the duration. The may be friends, but not every secret or advantage needs to be unveiled.
After reverting back to his normal look, "as to the missile launchers, I can probably carry 10 or 12, if we can rig some way for me to carry that many, they look fairly bulky."

OOC: Small launchers do 8d6, medium do 12d6, do large do 16d6?

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Monday October 8th, 2018 4:28:04 PM


Sesha too considers that her best uses might be as a weapons platform.

"I can hold a dragon shape even longer than Zane. If someone wants to grab some larger weapons, we can work on getting a harness and some gear together."

Sesha settles on a medlance, a force field projector as strong as can be found, and asks for some way to rig a harness for herself in a draconic form, so that anyone riding is both secure and has access to weapons.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Monday October 8th, 2018 5:02:32 PM

Zane laughs at himself, then adds, "Geezzz I forgot all about this, guess it's because Gimp offered the Upgrades and I didn't actually pay for it."
Zane pulls his Kama from the sash he wears as a belt, as he does so, the stick he pulled out of the sash, gains a glowing light for a kama blade on one end of it.
"This will by-pass all armor, so it might by-pass the tough stuff of the Adamantite as well."
He spins it around in his fingers and then tucks it back into his belt, as he does the blade extinguishes.

DM Clarification: If the Armor being worn granted the DR, I'd expect the DR to be by-passed, but if it's constructed with the DR, I doubt it'll by-pass the DR, but will by-pass the Armor. Am I correct?

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Monday October 8th, 2018 9:02:40 PM

Wyaar will pursue the arrow selection.

---

I'll update with choice in the AM

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Monday October 8th, 2018 10:07:22 PM

In theory, I can also transform into a dragon. But rumor has it there can be consequences if I were to try. Bosk, remind me to ask Gargul if I have his blessing to take such a form in the future.

Hmm, based on what you are saying, I'll definitely grab an e-picks and access card. Also a signal jammer, may prevent reinforcements from being called. Oh, and a trauma pack plus... we've run into to many enemies that can instantly kill you, I can't even begin to guess the odds of that when in realm where death rays exist.

Restlin, did you ask for a blue forcefield? They offered prismatic a while ago, is there something about the blue one that I'm overlooking?


Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Tuesday October 9th, 2018 1:15:47 AM

Book ponders the wonders before him without really understanding them. I think I would like the same as Beri, except I would like the rocket launcher instead of the rail gun. A prismatic forcefield, and a cortex gun.


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Tuesday October 9th, 2018 3:41:12 AM

Tink excuses herself briefly to go check on their captive, er, person they brought along with them.

Hopefully he is doing ok and not too freaked out.


DM Mitch 
Tuesday October 9th, 2018 7:44:53 AM

Garret opts for a chainsaw, an emp rifle and a trauma pack.

Restlin tests his luck and randomly picks a gravity grenade, a blue forcefield, an emergency raft, veemod goggles w/ a blue veemod and an autograpnel. He looks down and finds a dart gun loaded with a half full nanite canister (5 rounds) under the console he is working at.

Zane shows how he can turn into a dragon and then says he would like 10 or 12 launchers (OOC: I mean it does 8d6 of both damage types or 16d6 total Dmg (M) 6d6 f, 6d6 blu.; Dmg (S) 4d6 f, 4d6 blu.;) Zane also shows off his new weapon; (OOC I think you are right)

Sesha says she can hold a dragon form longer than Zane and brings up the getting harness and gear together for larger weapons. She also grabs a medlance and a prismatic force field generator and things to create a harness.

Wyaar will pursue the arrow selection.

Beri brings up he can turn into dragon theoretically and grabs an e-pick, signal jammer and access card along with a trauma pack plus. He also asks Restlin about his force field choice.

Bosk grabs the same stuff as Beri with a few edits.

Tink goes to see their capti- no, guest.

The Cyberhawks and Dr. Nick set about retrieving the requested gear.

As Tink approaches she can hear Chuck yelling at the guard to his room. He seems to be demanding to know where he is from the guard but no liking the answers he’s getting. Many unfamiliar words are used that are probably profanity.

Chuck sees Tink and turns his wrath onto her. ”YOU! What kind of messed up prank is this?!? Drugging me, kidnapping me, and dragging me off to some fake Cyberhawk base?!? I’ll get you thrown in jail for this stunt!”


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Tuesday October 9th, 2018 8:58:18 AM

Garret starts up the chainsaw and smiles when it makes a lot of noise. He revs it a few times to make sure everyone else can hear it as well.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Tuesday October 9th, 2018 9:59:56 AM

"Neat," says Restlin to no one in particular as he pockets the nanite canister. He tries to figure out what kind of nanites are in it. Hopefully the canister is color-coded.

He heads over to poor Chuck, squatting down while fixing the veemod goggles into place. He turns around, still able to see Chuck even with his back to him. "Holy moley this is cool," he says before addressing Chuck.

"Ok dude, look. Reality is a lot bigger and weirder than you think. I am Restlin the Mendicant, worshiper of Wardd, consort to Sesha to Unrelenting, chief spell chucker of the Iron Dragons, and all around nice guy."

He pulls Shiny from its scabbard, turns it blade down, and presses the hilt against Chuck. At the same time, he asks Shiny to cast a Fox's cunning spell on the hapless author. "Feeling smarter all the sudden? You know what Shiny here can do, right? Put the pieces together." He returns Shiny to its scabbard, thanking it for its help.

He observes his friends plan to turn his girlfriend into a draconic weapon platform. He's ready to move out whenever; joining in the careful preparation would go against his current ethos.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Tuesday October 9th, 2018 2:28:15 PM

Zane, works on a rigging to carry the missile launchers.
"Just how painful is this implant thing?"
He knows a couple of his friends are squeamish about things like that, He's tough enough he could care how painful or painless it is....

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Tuesday October 9th, 2018 4:56:55 PM


Sesha isn't too worried about the pain, to be honest. She just hopes there's no side effects.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Tuesday October 9th, 2018 7:51:37 PM

Next to putting up with Garrett's gastrointestinal shenanigans Wyaar figure the implantation procedure can't be that bad. He will gladly sign up to go first.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Tuesday October 9th, 2018 9:20:17 PM

Hi Chuck,

Sorry about the unexpected trip. I'm sure you've realized by now that the radio broadcast was real, that we're real, and assuming you've used a similar radio to learn of our adventures you know why we are here. If you need proof this is real, I can transform for you. That's something I believe wouldn't' be possible in your magicless realm.

Please try to understand, if anyone is following us you would have been in indescribable danger. Here you will be safe and protected


DM Mitch 
Wednesday October 10th, 2018 7:16:48 AM

Garret starts the chainsaw and revs it a little.

Restlin straps on his veemod goggles before demonstrating to Chuck an actual spell.

Zane works on the weapons rig before asking how painful the procedure is.

Dr Nick says, “I can knock you out for the procedure, but there will be some pain initially as your body gets used to the implant. Since those that want the upgrade are just getting the feat slot there will be a little pain. (OOC: You take 1 con damage on the implementation, you can remove this ability damage through normal means)

Sesha is unfazed by the pain

Wyaar volunteers to go first.
Dr Nick says, “Do you want the local anesthetic or to be put completely under?”

Beri also tries to convince Chuck that everything is real.

Chuck stares at the group incredulously. Safe?!? Protected?!? Are you out of your minds?! You #@!% morons brought me to this hellhole where the average life expectancy is measured in hours to keep me safe?! What is wrong with you?! I’m an author not some adventurer, I’ll be dead by tomorrow!” Sense Motive 30 Highlight to display spoiler: { You get the feeling he already knew that it was real and was just really trying to convince himself it wasn’t. }

He seems to have vented his rage for the moment. He stands there breathing hard for a moment, then something seems to snap and he starts crying. ”Oh god I’m going to die here. I’m never going to see my wife or my kids again. They’ll get home and I’ll just be gone, what are they going to do?”

He turns and goes back into his room, wiping away tears and slamming the door behind him, refusing to answer anyone or open it.


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Wednesday October 10th, 2018 9:32:56 AM

Garret wanders into the room with Beri and Tink, chainsaw still running. "Hey, look what I found!" He revs the chainsaw a few more times to make sure they can hear it.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Wednesday October 10th, 2018 12:22:20 PM

Sense motive: autopass

Restlin realizes this Chuck fellow knew the whole time all his stories were real. That chaps his hide...

"Wait a minute...you knew, didn't you?" he shouts through the door. "You had a gizmo that let you listen to other dimensions, you heard about whole worlds of people who were in trouble and didn't have the peace and safety you knew, and you figured the best use of said gizmo is to profit off it and keep it a secret? You could have given it to scientists the help further the knowledge of your entire world, but no. When I got melted by acid, or killed by that dragon, did you worry about me, or get excited about the drama it would add to 'your' books?" He turns back to his friends. "Remind me why we brought this idiot along."

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Wednesday October 10th, 2018 12:53:46 PM


Restlins idea is distressing, almost as distressing as Garret with a chainsaw.

"Lets all calm down a bit. We've met a lot of terrible people Mage-Priest. Someone profiting off of a special box isn't much different than an adventurer hoarding a magic item he could have sold to feed a village for a decade. This fellow is among the least terrible, for sure."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Wednesday October 10th, 2018 1:51:40 PM

"We brought him because we know we can open a portal from his world to ours. I believe it was said said we "might" be able to get home from here. So I figured with him as a link, we can get to his world and with Dock we can get back home.
I expected him to be in the way, but we've handled that before. So his reaction is more for his effect. But think about it, Someone else in his World was also listening in on this world, so his reaction is not unusual.
How do I know that, someone else wrote about the Ninjaman before he did, he told us as much himself, remember?"


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Wednesday October 10th, 2018 9:08:19 PM

"let's go with the local. Whatever that means" Wyaar says with a smile to the doctor and to the others." If he knows it is all real then maybe he will have additional insight to give us? No use hiding it now. "

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Wednesday October 10th, 2018 9:33:22 PM

Beri hears the roar of the chain saw echo throughout the room
THAT'S QUITE A PIECE OF EQUIPMENT YOU FOUND THERE.... DOES IT HAVE A VOLUME BUTTON? i SAID, DOES IT HAVE A VOLUME BUTTON? NO, VOLUME! I SAID.... JUST TURN THAT THING OFF FOR A MINUTE PLEASE.

Beri is aware of Restlin and Chuck having a conversation, but all he hears is the leftover ringing in his ears. By the time the ringing starts to subside he catches Zane explaining why Chuck woke to find himself in this strange world with the Iron Dragons.

Ahh, that's why you brought him along... I honestly wasn't sure when you jumped through the portal with him.

Oh, Chuck, I grabbed your black, mirror thing. It looked like you were working on something important and wanted to make sure it wasn't left behind.

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Wednesday October 10th, 2018 11:13:17 PM

Bosk raises his hand. I will go first. Only the local anesthetic for me.

The horned cleric does not comment on Chuck's situation. He had thought the man was dictating his life, not narrating it. [I]I am so going to kill this guy in our next humans and households game. He will be out drinking with the boys, come home and totally not notice his wife's new haircut...[/b]

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+28=41 ;
Thursday October 11th, 2018 6:26:40 AM

Tink does feel a little bad for Chuck. "Once we're done here, how hard would it be to return Chuck back to his rightful place?" she asks Agatha

She turns to Chuck and places a hand on his shoulder "Don't worry. You've heard of us before and know that we wouldn't intentionally place someone in harms way. You can stay here with these people until we return. Think of it as research for your next book. It will be a best-seller for sure"

Diplomacy: 41

DM Mitch 
Thursday October 11th, 2018 7:40:19 AM

Restlin fails his empathy check and berrates Chuck. Not that Chuck hears it since he fled into his room already and locked the door behind him.

Garret wanders into the room, revving his chainsaw as he goes, trying to get the other Dragons attention.

Sesha finds Restlin’s ideas to be disturbing and urges his lover to calm down arguing that Chuck is not as terrible as many of others they’ve met in their adventurers and likens what Chuck did to adventurers holding onto magic items instead of selling them for money for food for villages.

Zane explains he brought Chuck in order to hopefully have a way to get back from Chuck’s world and then home. He also points out that someone else in that world could also hear about Ninjaman.

Wyaar opts for the local and then says maybe Chuck has additional insight.

Dr. Nick motions for Wyaar to lay face down on the table. He sprays something on the back of Wyaar’s head that makes it feel numb. “Hold still.” Dr Nick says as he pushes some buttons on a console and a rather scary looking device with all sorts of instruments comes down from the ceiling. The procedure feels weird. Wyaar doesn’t so much as feel any pain but he does feel some pressure as Dr. Nick manipulates the device to rest just above Wyaar’s head and some instruments are used on the paladin. About a half hour after Nick started he says, “The feat chip has been installed. You should find you know how to use our weapons as if you had been training with them for a while. Go to the range and test it out. Post operation Wyaar does feel a little less hail after the ordeal (1 con damage).but he seems to know all about the operation and maintenance of pistols, rifles, heavy weapons and grenades.

Beri was having a hard time hearing conversation while Garret was revving his chain saw and then manages to catch the tail end where Zane explains why he grabbed chuck. Beri informs chuck he has his black mirror device.

Chuck may or may not be listening from inside his room but you get no response. The door guard recognizes the device though. ”That’s a laptop. He probably uses it to write his stories.”

Tink asks how difficult it would be to return Chuck to his home when they finished and tries to reassure him. She can’t put her arm on his shoulder though since he’s locked in his room.

Dr. Nick says to Bosk, “Please wait your turn, Wyaar already volunteered to go first, but I can take you second.”

After Nick finishes with Wyaar he presses some buttons and the table resizes itself to fit Bosk’s large frame. While he’s doing that the tool platform retracts back up into the ceiling and you can hear odd noises coming from where it retracted to. Nick says, “Got to re sterilize the equipment between procedures. Um are you a mutant?” Nick asks Bosk, “I mean your large size and bovine facial structure potentially suggest you are but maybe your world has different creatures? I mean theoretically I can do the procedure on you and your winged cousin over there (indicating Zane) It’s just typically I do this on humans and I’m not sure how your anatomy may differ.”

Agatha hears of Nick’s trouble and then proceeds to give him a lecture on how Minotaur anatomy differs from human anatomy at least structurally going so far as to draw some diagrams on paper that Nick gave to her on request.

Nick says, “Please assist me with the surgery on anyone who isn’t human as you may know more about their physiology than I do.”

Agatha says, “Well I wanted to learn about cybertechnology so this gives me a front row seat.”

Nick says, “It seems like the minotaur brain while having an enlarged optical cortex and medulla oblongata compared to a human brain is otherwise fairly similar so we shouldn’t have too much of a problem.” (Perception: 25 Highlight to display spoiler: {Nick seems to have whispered to himself something about the minotaur Medulla Oblongata being in line with that of an alligator})

Nick then proceeds to spray Bosk’s head with the substance used on Wyaar and then lowers the tool caddy over Bosk’s head before doing something that feels weird to Bosk. Agatha acts as his nurse mostly just answering any questions he has while asking some of her own. It takes about double the time it took him on Wyaar but when he is done Bosk too feels a little drained (1 constituition damage) but finds that he can think about the various weapons in the catalog and know how they function.

“Who is next?” Nick asks


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Thursday October 11th, 2018 9:22:55 AM

Garret puts the chainsaw down when Beri asks him to, perhaps just a little too soon as the chain is still spinning when he sets it down. "Oops." He then trots over to the procedure table and says, "Guess it's me next."

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Thursday October 11th, 2018 11:17:31 AM

Restlin takes a breath. He's still unhappy, but him being angry isn't helping anything.

He observes the implantation of machinery into his friends' brains, wondering how much knowledge Agatha will be able to gather. Will she be able to do something similar in their own world?

He also finds a moment to practice casting a few cantrips away from Agatha's device. Does magic function at all in this world without it?

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Thursday October 11th, 2018 11:24:55 AM

Since anatomy makes a difference in this procedure... what about someone who transforms into other creatures at will? In general I don't worry about those things since equipment and technology melds with me as I change form, but since the technology of your ream differs I thought it best to check.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Thursday October 11th, 2018 4:04:23 PM

Well Beri, he can do scans on me while I shift my head. Since I can shift that portion alone a few times each day he can study it in the process if he needs." Zane offers.

He holds out his left hand and arm, the partial change starts near his elbow. A ripple of scales flows down his arm and covers the back of his hand. His skin turns to a bronze colored leather and his finger nails lengthen, become extremely hard and super sharp talons almost a foot in length.
He holds the change for a few seconds and the process reverses until his hand is normal, at least for a Minotaur.
"I can do that with my entire head, a couple times. If it'll help determine if it's safe for use shifters, I'll make myself available for you to examine."

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Thursday October 11th, 2018 10:57:57 PM

Sesha traces a finger on Restlins chest and gives him a sly wink.

"Exemplary self control, Mage-Priest. I'll reward you when we get home. For now, .. uh.. I need to you take this giant missile and mount me. Lets make sure it all works like it should."

Sesha also tries a weaker polymorph spell, becoming a large silver dragon. It would give the others a chance to test riding from her back and firing on the go.

(Dear DM, the goal here is to work out kinks to remove any penalties from an "unusual mount." The harness and practice and Sesha being an intelligent creature should hopefully manage to wipe out that penalty. If not, I understand. Also, does the force field work while Sesha is polymorphed?)

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Thursday October 11th, 2018 11:37:29 PM

Bosk ignores the comments about the medulla oblongata, unsure how he is related to an alligator, but assuming it has something to do with his teeth and a few moments to try out his new modifications.

"So these things are like alchemical reactions, right? Not magical? They should work anywhere and at any time? No such thing as an anti technology field they you are aware of?[/b]

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Friday October 12th, 2018 6:45:35 AM

Tink winces as all the head surgery takes place. Messing with someone's head with magic seems more natural than sticking bits of metal in there.

She keeps an eye on the proceedings to make sure none of the party start acting unpredictably when the chips are inserted. Detecting such behaviour with Garret may be a challenge.

DM Mitch 
Friday October 12th, 2018 8:15:05 AM

Garret puts the chainsaw down carving a small divet in the floor of the cave nefor volunteering to go next. With Agatha helping the procedure goes fairly quickly and Garret finds himself a little worn by the ordeal (1 con damage)

(OOC: Apologizing for not making this clear Agatha turned off the magic field after the portal closed, magic while rare is a thing here. Remember the 2 null blades that exist are part magical.)

Restlin calms down and tries to figure out what Agatha can glean. He also casts some spells jut to verify his magic works which he finds they function as normal.

Beri asks Nick about how transformations will effect the chip.

Dr. Nick says, “So your gear merges with your form? Hmmm maybe I can modify the chip to have some nanites that will keep the chip a chip while you transform.”

Zane volunteers to act as a guinea pig for Dr. Nick so they can gauge how the chip will effect shifters. The caddy comes down as Zane partially transforms his head and Nick runs the caddy over Zane’s head presumably taking some scans. Dr. Nick then presses buttons on the console while the scans show up on the projected screen. Dr. Nick makes a chip show up on the minotaur side and then runs simulations showing the minotaur head becoming dragon while the chip disappears. Dr. Nick runs this simulation multiple times each time using a slightly different chip design. Finally a chip stays in chip form from the transition between minotaur and dragon. Dr Nick says, “I think I have a design that will work, it just will take longer to implant than a standard chip and also longer to fabricate. How many more of you need a shifting chip?”

Sesha compliments Restlin on his self control and promises to reward him when they get back home. She then enlists his aid in figuring out how to turn her as a dragon into a mobile weapons platform. She is happy to find the forcefield working on her dragon form when the generator is placed in the harness and that when flying straight she can provide enough stability that the weapons can be used without difficulty, however if aerial evasive maneuvers are needed then difficulty could arise.

Bosk asks Dr. Nick more about the nature of the weaponry and if Dr. Nick knows if an anti-technology field exists.

Tink winces in sympathy and watches those that have chips for any odd behavior.

Dr. Nick says, “Well some of the weapons are what you would call alchemical, relying on chemical propellant to cause a projectile to travel to the target, others use focused beams of energy to do damage while others have different means of doing damage. However all these weapons are technological and many require electronics to function. The problem with electronics is that they are vulnerable to EMP so if you get hit with an EMP it is possible that your weapons could be damaged by it and stop working all together. Some weapons actual project either targeted EMPs or EMPs over a wide area like in the case of a nuke but I don’t think The Robot Masters would be stupid enough to use a nuke in a close range fight.”

It would appear any difficulties in chip implantation have been worked out and after the nanite feat chip is created it becomes successfully implanted in Zane’s head after Zane too gets sprayed with the substance used on the others. Zane too feels strange after the procedure and also feels a little tired post operation (1 con damage)

Dr. Nick looks around at the party. ”Who’s next? Is that everyone who wants a chip?”


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Friday October 12th, 2018 9:28:25 AM

When Sesha turns into a dragon, Garret's eyes widen and he scampers over to her. He almost just jumps right up, but at the last moment he stop and speaks to her, "Hey, so you know I ride dragons, right? I'm sort of experienced at it."

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Friday October 12th, 2018 10:03:25 AM

"These EMP weapons, do they affect the Robot Masters?"

Restlin tries to get more data on this EMP phenomenon. Can he mimic it with any spells? What would chain lightning do to a robot? Between Dr. Nick and Agatha, maybe he can figure it out?

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Friday October 12th, 2018 11:12:54 AM

Wyaar gingerly touches the back of his head and uses his Lay on Hands on himself just to be sure any wounds are fully healed though the process still has him a little less than steady on his feet.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Friday October 12th, 2018 2:24:38 PM

Yeah, I'm going to need a chip as well. From the sounds of it, I won't be of much use without one.

Beri prepares to have his chip implanted along with the others.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Friday October 12th, 2018 5:22:48 PM

Zane reaches up behind his skull and fingers the spot where the chip was implanted.
"A good nights rest should be able to let my body adjust to the implant.
As to our co-traveler, since he knew all along this place was real. He must have known our World was real as well, as such, he owes us for making a profit off of our story. A little discomfort on his part right this moment is a small price, to allow us to be sure of getting back home."

Zane looks for where the food is kept, he's hungry....

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Friday October 12th, 2018 9:44:51 PM

Tink still has no intention of having anything put into her brain. She can use the whip no problem, and is happy to work out the guns as she goes (Taking a -4 penalty for using a weapon she is unfamiliar with)

Besides, using weapons isn't what she is trained to do.

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Saturday October 13th, 2018 1:24:57 AM

Bosk things a moment. Is it possible for us to create a field to disable his powers while preserving ours?

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Saturday October 13th, 2018 1:42:32 AM


"Well. I think I'm ready."

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Sunday October 14th, 2018 12:19:40 AM

When everyone is ready to settle in for the night Tink will try casting each of the spells she has prepared. Better to find out now that they work. The summoning ones in particular.

DM Mitch 
Monday October 15th, 2018 7:24:29 AM

Garret’’s eyes light up when he sees Sesha turn into a dragon as he volunteers his expertise.

Restlin asks if EMP effects robots and tries to figure out what chain lightning would do.

Dr. Nick says, “EMP effects robots, chain lightning would effect a normal robot but the masters are far from normal.”

Wyaar uses lay upon hands.

Beri says he also needs a chip.

Zane fingers where his chip got implanted, weighs in on Chuck and then sets out to find food.

Tink has no intention of being chipped (OOC: what type of vee mod goggles did Tink want? You never answered)

Bosk asks if it is possible to create a field that disables robots while enabling their powers.

Dr. Nick says “Possibly but you would need a highly skilled technician and magical user and a lot of time. You’d need to create something that would project an EMP while also projecting that magic field phenomenon. It is probably possible but would probably require more skill than it takes to make a null blade.”

Sesha says she is ready.

Dr. Nick performs the remaining procedures without incident and just like the others before them Beri and whoever else opted in (Sesha? Restlin? Tink explicitly said no) are implanted with the knowledge of the weapons of this world at a small cost (1 con damage) Agatha got one and also got a small pile of technological gear

Food is gotten from the kitchen area and then everyone settles in for the night. Tink practices all of her spells before bed finding she can cast them all.

The next morning the cyberhawks are assembling to meet up with Mega Cyber Robo Man at the rendezvous point. (OOC: how do you travel with them? Double up on a hover bike? Spell? Do you take Chuck)

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Monday October 15th, 2018 12:58:30 PM

Restlin's luck didn't include an overland flight spell today, and he'd rather leave the actual fly spell he did prepare for combat. He'll double-up on a bike.

He declines being chipped.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Monday October 15th, 2018 1:46:54 PM

Garret looks at the strange bikes and just asks, "Hey, can I have one of those things? I bet they're fun to drive."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Monday October 15th, 2018 5:03:02 PM

Wyaar will double up on a bike, riding in the back with bow ready and watchful eyes.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Monday October 15th, 2018 5:56:58 PM

Zane packs up the missile launchers, which end up hanging off of straps leaving enough room to aim one and room for his wings to carry him.
"I'll take a wild guess, I'm flying to the meeting point."

With that, he's ready to go.

ooc: We did get those other items we asked for too?

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Monday October 15th, 2018 9:06:38 PM

Beri takes a sip of water and takes a moment to regain his composure. He looks over at the guns and realizes he now knows exactly what they are and how to use them, the chip must be working. He notices the others are now talking about moving out.

My guess is it will be safer to let you drive since you know the terrain and the dangers to look out for in this world. Though if flying would be safer in this world I'll transform into an elemental and go that route instead.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+43=62 ;
Tuesday October 16th, 2018 3:04:58 AM

During morning prep Tink casts her usual assortment of spells, including a Tishe's Weave Elements. She creates them for herself, Restlin, Zane, Beri, Garret, Wyaar and Sesha. Bosk unfortunately misses out. They take up the chest slot. The outline of each person appears blurred, shifting, and wavering as they don the garments. Everyone - except Bosk - benefits from blur while wearing the shirts.

Tink will also use the hologram generator to store images of each person in the party (including herself) as well as a couple of pictures of plain walls (stone ones and metal ones preferably). When done she stores all of the gear - except the goggles - in her haversack. The Goggles will replace her Eyes of the Eagle.

She has a quick look over these bike things trying to memorise as much detail as she can. It might be fun to build one of these for herself when they get back to Hook City.

"How fast can those things go?" It may be that the bikes are faster than flight. Tink has a 60ft fly speed, so will go whichever has the best top speed. She figures it will likely be the bike, and if so, will try and double-up with whichever rider typically takes point.

She relies on the expertise of the Cyberhawks "Will Chuck be safest here or travelling with us?"

---------------
To summarise the gear that Tink collected:
Tech Weapons: Monowhip, EMP Pistol, Laser Pistol
Tech Gear: Veemod goggles with Blue module, Robojack, Signal Jammer, Trauma Pack Plus, Prismatic Hologram generator, lots and lots of batteries

Tishes craft check: 62 = 3 effects

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Tuesday October 16th, 2018 3:36:55 AM


Sesha casts a load of buff spells on herself before getting ready to move out. She elects to travel by broom, for now.

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Tuesday October 16th, 2018 7:10:33 AM

Boak checks to see if there is a vehicle his size, but had overland flight prepared if there is not one.

"Any advice it words of wisdom before we head out?"

DM Mitch 
Tuesday October 16th, 2018 7:41:41 AM

Restlin did not prepare overland flight so he opts to double up on a bike. He did not get a chip.

Garret looks at the strange bikes and asks if he can have one.

Wyaar doubles up on one of the bikes

Zane guesses he’s flying and he has his missile launchers in such a way that they don’t impede flight. (OOC: Yes everyone has their gear they requested)

Beri takes a sip of water realizing he now knows how to use the weapons of this world He says he’ll ride along unless flying solo would be the safer route.

Tink asks where the safest place for Chuck to be.

Sesha buffs herself and hops on her broom.

Lazer hawk says to Garret, “Unfortunately we don’t have a spare working bike you could use. All our functioning bikes have riders, but I could let you try to drive one of the bikes on the way to the rendezvous point just to get a feel for it. One of the cyberhawks will double up with you and then switch back once we reach the rendezvous point which is a stretch of abandon road about 75 clicks south west of here.”

Lazer hawk says to Beri, “I’d say flying on a bike or on your own is equally unsafe. Dr. Henrichzimmerschneit has patrol bots everywhere and it doesn’t matter how you are flying they could engage.”

In response to Tink’s question he says ”We’re going out into a warzone. He should stay here if he’s a non-combatant.”

With that the party sets out.

The party is lead to what seems like an old road of black stone. Metal wrecks that may once have been vehicles dot it here and there, and in the distance they can see tall buildings that seem to be their destination; some kind of abandoned city? The hovering vehicles are able to easily fly over the wrecks and the party makes good time; the distant buildings loom higher and higher until it’s evident that they’re far taller than any building they’ve ever seen even in their half-collapsed state..

Soon they’re in the midst of ruined houses and overgrown yards. The Cyberhawks seem uneasy. One mutters something about it being too quiet; it seems they expected trouble before now. Lazerhawk leads the group into the shadow of the great buildings and tells the Iron Dragons they’ll arrive at the rendezvous shortly.


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Tuesday October 16th, 2018 10:50:56 AM

Just before they leave, Restlin casts mage armor on himself. "Why don't we make buildings this tall back home?" Restlin asks to no one in particular.

"Tink, you're the scout of this shindig. You see anything these guys are missing, maybe? I don't like surprises...well, that's not true. I *love* surprises, but not the kind where a bunch of robots pop out and kill everyone."



Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29]  d20+28=43 ;
Tuesday October 16th, 2018 11:20:00 AM

When the group heads out, Garret tries to drive a hoverbike. With the strange turns and twists he takes, it is surprising that he does not crash more than once. It is likely they won't be letting him drive one of those things any time soon.

As they approach the city, he looks around a lot, looking for anything moving in the corners and shadows of the place (perception: 43).

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+32=43 ;
Tuesday October 16th, 2018 3:55:00 PM

Wyaar too keeps his eyes peeled for anything amiss as they near the rendezvous point and an arrow set to the string of his bow. "These buildings are massive.. plenty of places to hide."

Perception: 43

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  d20+33=38 ;
Tuesday October 16th, 2018 9:15:16 PM

Bike it is then. At least you guys are familiar with how these enemies would set traps and where they would come from. That will also give me a little more freedom to keep an eye out for any sneak attacks.

Beri pulls out his gem of true seeing to make sure nothing is hidden from his gaze, and scans for traps. If the Cyberhawks are uneasy about the quiet, he's not about to be caught off guard.

perceptoin = 38

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Tuesday October 16th, 2018 11:36:18 PM

"Restlin, I don't think bricks and mud, or logs and planks would stand the weight of that height. Even Float City is one massive piece, I think at least. So I assume it was created via Magic. But something made by hand, I doubt you'd get more than a couple floors out of must structures."
Zane tosses out as Restlin muses.
Zane had cast extended Mage Armor on himself as they headed out, the only buff that had a lengthy duration he really worried about.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+36=53 ;
Wednesday October 17th, 2018 6:04:42 AM

"Shadows. Perfect" Tink tries to blend in to the shadows. She stays alert for trouble, and even with her Eyes of the Eagle she is still able to see quite well. The VeeMod Goggles give her a 360' view. It's something she isn't used to but still cool.

Perception: 53 + See below

Note: In terms of spells for the day, swapped Prot from Evil for Grease, Scorching Ray for Spectral Hand, and False Life for Acid Arrow.


Spells in effect on self:
Arcane Sight - Blur - Contingency - Dark Vision - Detect Scrying - Elf Vision - Roses Temperature Control - Fly (60ft) - Freedom of Movement - Heroism - Magic Circle vs Evil - Mind Blank - Moment of Prescience - Pass Without Trace - Reduce Person - Resist Energy 10 (All) - See Invisibility - Spell Resistance (20) -


Spells in effect on others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements chest slot - Water - Restlin, Zane, Beri, Garret, Wyaar and Sesha -


Defences:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples - Resist Energy 10 (All) - Blur (20% miss chance) - Contingency (Mage's Disjunction) - Counterspell (Gtr Dispel Magic) - Spell Resistance (20)


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Wednesday October 17th, 2018 7:14:00 AM

Bosk does good best to stay hidden as the group moves forward.

DM Mitch 
Wednesday October 17th, 2018 7:40:26 AM

Restlin had casted mage armor before they left and finds himself questioning why they don’t make buildings as large as what he can see back home.

Garret tries to drive the hoverbike taking some strange twists and turns but only crashing once.

Wyaar keeps his eyes peeled as they approach the rendezvous.

Beri hops on the back of his bike and then pulls out his gem of true seeing, keeping an eye out for traps.

Zane posits that the buildings must have been magically built. He had casted extended mage armor before flying out as had Bosk because the bikes were built with medium creatures in mind.

Tink does her best to hide.

Bosk also huddles down to hide, less successfully.

Without much further ado the party and their hosts reach the part of the road where the rendezvous was to occur. The Cyberhawks land their bikes.

Lazerhawk takes out a device and presses a button sending a sort of statically click.

A few moments pass and then a cloud of smoke appears and a figure materializes as the smoke dissipates.

When the smoke clears you see the recognizable form from the illustrated books you found in Hook City what seems like oh so long ago. He stands about 6 feet tall with a metallic armored looking body. His head is covered in a metallic dome that has some sort of cybernetic visual visor sensor either covering over or in place of eyes but a normal looking humanoid mouth is left exposed below the visor.

In a stilted, deep metallic sounding accent, “Lazerhawk, I see you have finally found us some allies. Perhaps now the tide turns in our favor and we put an end to Dr. Henrichzimmershneit.”

To the Iron Dragons he says (also in the stilted deep metallic sounding accent) , “Greetings. They call me Mega Cyber Robo Ninja Man.”

(Perception 20 : Highlight to display spoiler: {The armor is actually a part of him})
(Heal 30 Highlight to display spoiler: { He doesn’t appear to be alive, something just seems off about him })
(Know [Religion]: 35 Highlight to display spoiler: { While the exposed flesh of his mouth does not appear to be decayed some force (Did Dr. Nick say something about nanites?) most likely technological in nature is animating him, making Mega Cyber Robo Ninja Man some new flavor of undead })
(Know [Engineering/Arcane]: 35 Highlight to display spoiler: { The stilted way he talks and even moves when not doing that materialization trick where he moved unnaturally fast, just screams construct. From what you heard about those robot masters, it would appear that Mega Cyber Robo Ninja Man is similar to them making him both a robot and a construct as well.})

If you made both Knowledge Checks Highlight to display spoiler: {Mega Cyber Robo Ninja Man is both a construct and an undead, solving that part of the riddle to set Kevintar free...now how to convince him to join your cause?}



Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Wednesday October 17th, 2018 10:57:58 AM

Garret, not being smart enough to make any of those connections, simply smiles and waves at Mega Cyber Robo Ninja Man. He says, "Hi. I'm Garret."

He pauses and says, "What's Doctor Hemer... Himee... Hemerschermanitizinerman done?"

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 12/26  d20+18=24 ; d20+32=50 ; d20+32=38 ;
Wednesday October 17th, 2018 12:19:40 PM

Perception autopass. Heal 24 - fail.
Know Religion - 50
Know Arcana - 38

"Jackpot, folks. Look at his skin. This Mega Cyber Robo Ninja...thing is undead, AND a construct."

***

Short post today - Bad stuff going down in Carltown.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Wednesday October 17th, 2018 3:17:58 PM

Wyaar, like Garret, doesn't really pick up any about the Robot Man than how he looks. "Well met, Mega Cyber Robo Ninja Man. We are the Iron Dragons, here to assist you in your fight against evil."

And, just to be sure.. he'll detect evil on the robot dude too.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  d20+33=38 ; d20+20=29 ;
Wednesday October 17th, 2018 10:26:40 PM

Beri is relieved to find that the mysterious figure materializing in front oh them is the man they are looking for. He does a quick check with his gem of seeing to make sure this isn't a hologram, then addresses the man

It is an honor to meet you Mega Cyber Robo Ninja Man. I am Beriothian Galanodel of the Iron dragons, and we are always always there to help the good and honorable fight the agents of darkness. What can you tell us about the doctor?

perception = 38
heal = 29


Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Wednesday October 17th, 2018 11:21:06 PM

Zane notices that the armor id fused with him. (auto pass Perception)

Zane, not the most eloquent, stands there and looks tough, which usually isn't hard, but with all missile launchers hanging all over, it might be more silly than tough.
When Robo-man looks his direction, "Zane Stormfront" Zane says, introducing himself....

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Thursday October 18th, 2018 12:12:05 AM

Bosk walk over as well and introduced himself. [Bosk DeOx of Hook City. A pleasure to meet you. [/b]

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Thursday October 18th, 2018 2:08:49 AM

Sesha picks up the same things that Restlin does, and for once feels like they are moving in the right direction.

"Allies indeed."

She lets Bosk and others make introductions. She stays on guard.

Sesha casts a few protections, good for about 4 hours.

(Barkskin, Foresight, Stoneskin.)

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+11=26 ; d20+20=25 ; d20+24=29 ;
Thursday October 18th, 2018 5:19:09 AM

Tink is so impressed by the entrance that her mind goes a little blank for a moment. Fortunately Restlin has brought his a-game.

"Tink" she says with a smile and short salute

"You have quite a long name there friend. Any chance you have a shorter nickname you are agreeable to? Mega perhaps?"

-----------------------

REMINDER: Might want to update your headers folks!

-----------------------
Perception: Autopass
Heal check vs DC30: 26 = Fail
Knowl Religion vs DC35: 25 = Fail
Knowl Arcana vs DC35: 29 = Fail
Good to get the fails out now I guess!


DM Mitch 
Thursday October 18th, 2018 8:06:17 AM

Garret says, “Hi, I’m Garret before asking what Dr. Henrichzimmershneit had done

Restlin points out how Mega Cyber Robo Ninja Thing is an undead and a construct.

Wyaar introduces himself and then attempts to detect evil on Mega Cyber Robo Ninja Man. He does not detect as evil.

Beri is relieved that they found who they were looking for and then uses his gem of true seeing to ensure that Mega Cyber Robo Ninja Man is real before introducing himself.

Zane is completely strapped with missile launchers and just says his name when Mega Cyber Robo Ninja Man turns his attention to the Dragon Disciple.

Bosk walks over and introduces himself.

Sesha picks up the same thing Restlin does, affirms their status as allies and then casts a few buffs.

Tink wonder’s if there’s something shorter they can call him.

”Just call me Mega Man” he tells her.

Mega Cyber Robo Ninja Man says to Garret, “Dr. Henrichzimmershneit and his army of robots have effectively taken over. He terrorizes humanity with his army of robots scattered around the globe and he runs it all from inside the Iron Citadel. He’s a brain in a jar inside of the strongest annihilator robot ever created. Sometimes he captures people and turns them into robots against their will”

Agatha barges her way to the front of the group and says, “I’m Agatha Azaroth and it is a pleasure to finally meet you in person. You really are a marvel aren’t you?” She takes some time studying him before she walks over to Sesha and whispers.

Sesha only Highlight to display spoiler: {”I don’t think the technique used on him would do for Serenbeth or Janiterri after all” }

Mega Man takes a closer look at the group. ”I’ve seen many a strange thing in my time but you are one of the strangest. Where did you guys come from?”


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 12/26 
Thursday October 18th, 2018 10:44:58 AM

"Another dimension!" answers Restlin without hestitation. "We don't have all your cool tech stuff, but we make up for it with raw magic and dragons.

"I'm Restlin, by the way, Mendicant, Wizard, Consort to this one,"
he motions towards Sesha with his head.

"Anyway, we took an oath to help people and stop evil in all its forms, even if that form is a brain inside a jar...did you say that right, by the way? Still an organic brain? We have spells that affect those squishy things nicely."

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Thursday October 18th, 2018 10:57:56 AM

Garret says, "Annihilator robot? Changing people against their will? Yeah, I think we can help out here. Where do we find this guy?"

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Thursday October 18th, 2018 8:03:15 PM

"We may need to attack this in two ways at the same time. Team force and team sneak. One draws the attention and the other kills the brain while it's distracted with the first."

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Thursday October 18th, 2018 9:11:10 PM

Mega Man it is then. And I don't think I can add much regarding where we came from, except that it's a world with more magic and less technology... and once we're done helping you save your world, there is another threat to all worlds that we could use your help with. But that's a long story, and we'll have plenty of time to talk once we are out of danger here.

The druid then turns to Zane to discuss strategey

While a two pronged strategy can be useful, I think we are going to have our hands full with his small army of killer robots. If he is as strong as I'm thinking, it would take several of us over a long time to take the Dr. down. I would guess we will be better off taking them out as quickly as possible before they do too much damage. MegaMan, you've been dealing with these guys already, what are your thoughts?

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Thursday October 18th, 2018 9:53:04 PM

"our Magics are powerful.. I think the people of this world will be surprised just how well our seemingly primitive weapons do" Wyaar comments, "especially get those that would take away the free will of other forever. There is little more evil than that"

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Friday October 19th, 2018 1:08:06 AM

Bosk listens to Mega Man and asks, Are you aware of any weaknesses they might have?

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+41=45 ;
Friday October 19th, 2018 4:59:14 AM

Tink doesn't have any other questions to add on to the list already asked of Mega-man. She does have one though "How did you make that appearance? Was it a teleportation spell or device? Or were you simply invisible?"

Huh. I guess she did have questions.

She keeps looking about for signs of trouble. This feels like a good spot to get ambushed.

Perception: 45

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Friday October 19th, 2018 9:45:33 AM

Garret looks around wondering if it is.... too quiet...

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  d20+33=52 ;
Friday October 19th, 2018 9:16:31 PM

By the way Mega Man, you appears out of nowhere, can the Dr. and his robots sneak around in similar fashion? Is there a way for us to detect them if they are trying to do so?

Beri also looks around with Garret, making sure it's not quite for a reason.
Perception against ambush = 52

Enter the Robot Masters(DM Hugh)  d20+43=61 ; d100=28 ; d20+43=46 ; d100=23 ; d20+29=45 ; 3d8=9 ; d20+29=43 ; d20+37=41 ; d20+37=50 ; 3d6+31=42 ; d20+31=32 ; d20+31=49 ; 2d6=5 ; d20+14=15 ;
Saturday October 20th, 2018 6:32:45 AM

Restlin details that they come from another dimension, introduces himself and discusses their oaths and brains in jars.

Garret is in agreement about helping out and asks where to find the doctor.

Zane suggests splitting up to attack the Dr.

Beri adds that they may need the man’s help once they stop the Dr and rebutts Zane’s strategy idea.

Wyaar adds that their magics are powerful and agrees that the Dr. is evil

Bosk asks if the robot masters or the annihilator robot have any weaknesses

Tink asks how Mega Man appeared so suddenly.

Garret looks around and sees that it is too quiet

Beri asks if the Robot Masters or the Doctor can do what he just did.

Mega Man says, “I’m a ninja so I can focus my ki in a way that allows me to…[/i]

He is interrupted by several things bursting through walls of the ruined buildings surrounding the road

It would appear the Robot Masters have found you. There are 8 in total and they are joined by a swarm of tiny mechanical dragons that start flying out of the windows of the ruins.

Fireman closes in quickly and pours plasma on the party from his flamethrower. The damage is half electric, half fire (resistances/immunities reduce, not DR). Garret takes 35, Restlin takes 22, Zane takes 27, Beri takes 23, Wyarr takes 31, Bosk takes 26, Tink takes 26, and Sesha takes 26. Agatha takes 30 damage, Megaman takes 23 damage

Bomberman throws out three large devices amidst the group that glow ominously.

Scissorman throws an odd shaped blade that targets Bosk.(61 vs AC; misses due to blink) passes harmlessly by while Bosk is blinking and then arcs back through Bosk’s square (46 vs AC; misses do to blink) which also misses due to blink.

Leafman moves where he can get cover behind one of the vehicles and then fires a blast of devastating sound waves also at Bosk (45 vs touch AC; 9 damage)

Waterman creates a puddle of water and then moves to get cover.

Iceman also peaks behind the wreckage of a vehicle firing off high velocity frozen particles that misses Garret.

Rockman runs towards Zane and then tries to let him have it with a power fist attack only to have Zane’s tough scales turn the attack.

Darkman also charges Zane attacking with a null blade managing to score a hit(50 vs AC; 42 damage)

Megaman draws a huge gravity pistol from his leg and fires it off at Fireman (32 vs touch; 5 damage) hitting the robot master’s force shield. He puts some distance between himself and the bombs.

Agatha draws an emp rifle and fires it at Rockman which misses (natural 1) before also putting some distance between herself and the bombs

The cyberhawks mount their bikes hoping to be able to do something about the tiny robo dragon swarm since they are outclassed by the masters.

Fireman: 5 damage (absorbed by force shield)
Iceman: Unscathed
Waterman: Unscathed
Leafman: Unscathed
Scissorman: Unscathed
Darkman: Unscathed
Rockman: Unscathed
Bomberman: Unscathed

Here is map

(You should be able to move and edit; zoom is your friend


Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Saturday October 20th, 2018 11:22:12 AM


Electric flames? Burning shocks? Hot .. .. something.. pours over Sesha, singing flesh and gear. She remembers their plans, and reaches for her spell.



Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Saturday October 20th, 2018 5:59:38 PM

Question, no save on the flame thrower? it is a AoE.

DM Mitch  d20+30=46 ; d20+30=43 ; d20+30=46 ; d20+30=50 ; d20+30=43 ; d20+30=45 ; d20+30=46 ; d20+30=40 ; 6d8=35 ; 6d8=22 ; 6d8=27 ; 6d8=23 ; 6d8=31 ; 6d8=26 ; 6d8=26 ; 6d8=26 ; 6d8=30 ; 6d8=23 ; d20+30=37 ; d20+30=46 ;
Saturday October 20th, 2018 8:07:15 PM

(Bookkeeping post)

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+24=30 ; d20+24=43 ; d20+24=35 ; d20+24=39 ; d20+24=37 ; d20+24=43 ; d20+24=27 ; d20+24=39 ; d20+20=30 ; d20+20=25 ; d20+20=33 ; d20+20=23 ; d20+20=35 ; d20+20=23 ; d20+20=40 ; d20+20=28 ; d20+32=42 ; d20+32=50 ; d20+32=48 ; d20+32=36 ; d20+32=52 ; d20+32=38 ; d20+32=49 ; d20+32=51 ;
Saturday October 20th, 2018 9:14:29 PM

Tink is protected from a lot of the fiery electric stuff. She tries to get out of harms way so she can quickly work out what the party are dealing with.

-------------
Resist Fire 10 and Resist Elec 10 means she takes 6pts damage

Move Action: Fly up. Fast. Tink ascends 60ft in the air
Standard Action: Cast Gtr Invisibility defensively. Concentration check: autopass.

Knowl Checks to "Identify a monster's abilities and weaknesses" (DC=10or15 + CR), creature types (are they considered a type of construct? If so, does intelligence mean they lack the mindlessness defence?), and weapons:
Arcana & Engineering
Fireman: 30, 30
Iceman: 43, 25
Waterman: 35, 33
Leafman: 39, 23
Scissorman: 37, 35
Darkman: 43, 23
Rockman: 27, 40
Bomberman: 39, 28

Spellcraft check to ID the school of the most powerful magic aura active on each creature, and its functioning spell level. DC 15 + spell level:
Fireman: 42
Iceman: 50
Waterman: 48
Leafman: 36
Scissorman: 52
Darkman: 38
Rockman: 49
Bomberman: 51


Spells in effect on self:
Arcane Sight - Blur - Contingency - Dark Vision - Detect Scrying - Elf Vision - Roses Temperature Control - Fly (60ft) - Freedom of Movement - Heroism - Magic Circle vs Evil - Mind Blank - Moment of Prescience - Pass Without Trace - Reduce Person - Resist Energy 10 (All) - See Invisibility - Spell Resistance (20) -


Spells in effect on others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements chest slot - Water - Restlin, Zane, Beri, Garret, Wyaar and Sesha -


Defences:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples - Resist Energy 10 (All) - Blur (20% miss chance) - Contingency (Mage's Disjunction) - Counterspell (Gtr Dispel Magic) - Spell Resistance (20)


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Saturday October 20th, 2018 10:36:28 PM

Zane casts a haste, catching the majority of the group, and then flies 45' straight up.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26  d4+6=7 ; d20=4 ; d20+28=33 ; d20+23=40 ; d20+18=32 ; d8+16=19 ; d8+16=22 ; d8+16=19 ; d6=6 ;
Sunday October 21st, 2018 7:06:51 PM

Ooof...Restlin was not ready. Totally not fair. He casts a time stop spell to give himself a moment - 7 rounds.

Round 1 - Activate forcefield - Save pass, not dazed.
Round 2 - Resist Energy (electricity)
Round 3 - Fly
Round 4 - Greater Invisibility
Round 5 - Summon Monster IX - Astral Deva
Round 6 - Wall of ice as shown on map - 20' high
Round 7 - Forcecage - 20' cell around Rockman

When time gets moving, he flies straight up 45' (fly skill autopass).

The Deva makes a full attack on Darkman.

Hit AC 33 for 19 damage.
Hit AC 40 for 22 damage.
Hit AC 32 for 19 damage.

If it counts as undead, it is destroyed unless it makes a DC14 will save. If at least two of those attacks hit, it is stunned for 6 rounds unless it makes a DC27 fort save.

"For some reason, I thought these Robot Masters would take us on one by one. I figured we'd have to fight through their henchmen before defeating them in their lairs..."


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:18/20 CMD: 51 SR: 29]  d20+29=36 ; d20+24=26 ; d20+19=37 ; d20+19=35 ; d20+36=45 ; 3d6+5=13 ; 3d6+5=17 ; 3d6+5=19 ; 3d6+5=13 ; 3d6+5=13 ;
Monday October 22nd, 2018 12:59:06 PM

Garret looks around at the total chaos and disappears from the middle of the pack. He appears directly behind darkman, chainsaw blasting and slashing.

OOC:
Garret uses abundant step to move opposite the Deva. I’m guessing that using a chainsaw he can take multiple attacks as part of a full attack action, but I really have no idea.

Attack (forgot flanking, added here) hits AC/Dam: 38/13, 28/17, 39 (threat: 41 to confirm)/19 or 32, 47/13.

In effect: blur (20% miss chance), haste (1 extra attack when full attacking, +1 atk, +1 AC, +1 reflex, +30’ move)

Notes:
Chain saw: 3d6 dmg, 18-20 x2 crit


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 163/169, DR 5/Evil  9d6=25 ;
Monday October 22nd, 2018 1:12:41 PM

Wyaar quickly detects evil on Darkman when he shoes up to gain the full measure of his nature before calling upon the spirit in his bow to further empower it and brushes a hand over his arm to heal the worse of the wounds from the fireman attack.

If Darkman proves to be evil he will activate Aura of Justice to give Beri, Bosk and Zane his smite ability

~~~

Swift Action: Lay on Hands for 25

Move Action: Detect Evil on Darkman, equivilent of three round study
Standard Action: Activate Divine Bond on bow for holy, axiomatic and keen

Free Action: If Darkman is evil, use Aura of Justice to give smite evil to bosk, Beri and Zane.

Smite evil must be activated next round. Gives Beri, Bosk and Zane the following for their target, if evil:

+7 to hit, +19 damage, +7 deflection AC from attacks from the Smite target. Also bypasses all DR the target has

DM Mitch  6d6=22 ; 5d6=19 ; d20+15=31 ; 4d6=10 ;
Monday October 22nd, 2018 1:42:43 PM

Sesha remembers the group’s plans and reaches for a spell.

Tink flies up and turns invisible as she tries to identify somethings about what they are dealing with.

She identifies 7 of the masters except fireman as constructs but they seem to be made from adamantine. The rumors Dr. Nick spoke of could be true; these could be robots enhanced with adamantine golem design pattern. She also detects a moderate conjuration aura from darkman’s null blade.

Zane casts haste and then flies 45 feet straight up.

Restlin casts timestop, activates his forcefield, casts resist energy, fly, greater invisible, summons an Astral Deva, summons a wall of ice, and summons a forcecage. When time resumes he flies up.

Garret appears behind Darkman and tears into the robot’s forcefield.

Wyarr checks for evil but Darkman does not seem to be evil. He also blesses his weapon.

The Deva attacks Darkman striking once, her hammer bounces off the forcefield doing less damage than it should have.

Rockman becomes imprisoned in the forcecage.

Rockman slams into the cage twice and attempts to punch it but misses. The forcecage takes 69 damage after subtracting hardness.

Scissorman uses a chainsaw to try to cut through the ice followed by 2 slams. He deals 177 damage to the wall of ice, smashing through.

Waterman creates more water puddles and then tries to move around the wall.

Leafman runs up to the wall and slams into it. (55 damage to the wall)

Darkman attacks the Deva with its null blade. The nullblade strikes the deva (39 vs AC; 31 damage after DR; Deva effected with dispel magic; dispel check was 28 so a CL 17th level effect on the deva is ended if any)

Iceman shoots Mega man with the zero rifle (47 vs AC; 10 cold damage) but Mega man shrugs off the cold damage.

Bomberman’s bombs explode in a strange + pattern, damaging Bosk and Beri for 22 damage. Bomberman then fires his grenade launcher, doing an additional 19 damage to Tink, Bosk, Beri, and Wyarr (DC 15 reflex for half). The grenade’s energy pulls at those hit; Tink and Beri are tripped and fall if they fail the reflex save.

Fireman lights Restlin on fire with a wave of his hand. He takes 4d6 damage a round until he can find some what to put it out (10 damage this round).

Megaman exchanges his pistol for his rocket launcher and fires a missile back at Iceman (58 damage to Iceman’s forcefield, while fireman and water man both take 20 damage to their forcefield from being partially caught in the blast.

Agatha fires another round from her emp rifle at bomberman, striking the robot and dealing 9 damage.


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:18/20 CMD: 51 SR: 29]  d20+31=46 ; d20+26=32 ; d20+21=34 ; d20+31=47 ; 3d6+5=18 ; 3d6+5=13 ; 3d6+5=17 ; 3d6+5=21 ;
Monday October 22nd, 2018 2:00:15 PM

Garret laughs as he waves the quite loud chainsaw around. Seeing that it appears to be working against the robot, he keeps chopping and swinging with the thing.

OOC:
Attacks hits AC/Dam: 46/18, 32/13, 34/17, 47/21.

In effect: blur (20% miss chance), haste (1 extra attack when full attacking, +1 atk, +1 AC, +1 reflex, +30’ move)

Notes:
Chain saw: 3d6 dmg, 18-20 x2 crit


Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+18=22 ; 16d6=57 ;
Monday October 22nd, 2018 7:16:55 PM

Zane drifts 5 feet to the southwest while hovering 45 feet up in the air. As he drifts, he decides it's time to try a rocket....
He draws the rocket launcher while drifting and brings ir up pointing it at Iceman.

Ranged Touch hit AC 22 Damage 57 (24 bludgeoning/23 fire) (since shooting downward, if missed, DC 15 ref for 1/2)



Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26  d20=12 ; d20+30=42 ; d20+25=39 ; d20+20=23 ; d8+16=24 ; d8+16=18 ; d20=9 ;
Monday October 22nd, 2018 8:32:47 PM

Restlin wonders how firedude saw him even though he's invisible. Maybe he had some veemods built in?

Anyway, he presses his luck and tries to re-cast resist energy and succeeds (D20 = 12 - success). Then, gripping his quicken spell rod, he summons more help: a Lillend Azata. "A little mood music, if you'd be so kind?"

The Deva keeps up its attacks on Darkman.

Hit AC 42 for 24 damage
Hit AC 39 for 18 damage
Hit AC 23 - miss

If at least two of those attacks hit, it is stunned for 6 rounds unless it makes a DC27 fort save.

The Azata starts playing a catchy tune.

***

Free: Press your luck
Standard: Cast resist energy - fire
Swift: Summon Monster VI - Lillend Azata
Move: Descend straight down to 30' - Fly check autopass

Active spells

Resist Energy (Fire + Electricity)
Mage armor
Fly
Greater Invisibility
Arcane sight
Summon Monster IX
Summon Monster VI
Blue forcefield

Forcecage around Rockman has 271/340 HP

Deva has 171/202 HP

Anyone within 45' of Restlin gets +2 to saves/skills/attacks
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

AC is 27/18/21 this round.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% Blur 20% miss, CMD = 23  d100=62 ; d100=65 ; d100=33 ; d100=83 ; d100=33 ; d100=99 ; d100=58 ; d100=91 ; 3d10=28 ; d20+17=29 ;
Monday October 22nd, 2018 10:03:35 PM

What, what happened? I'm not sure if I froze or if I just had time stolen from me...
The druid takes a fraction of a second to look himself over, but he appears unscathed, between his blink and the blur from his Tishe's Weave it looks like Wardd had been watching out for the druid.

Realizing that combat has started while he was away somewhere, he quickly shakes the cobwebs out of his head, and the brain chip kicks in. Before he knows it he's in position and his rail gun rings out as a shell flies out of his gun and straight through Fireman and Iceman

Attack = 29
Damage = 28

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169   14d6=49 ;
Monday October 22nd, 2018 10:41:31 PM

Seeing the enemies moving about Bosk casts Blade barrier going through water, leaf and scissor man (49dmg, reflex save 19 to avoid. A blade barrier provides cover (+4 bonus to AC, +2 bonus on Reflex saves) against attacks made through it.).

Whee the heck did these guys come from?

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d4+1=4 ; d4+1=4 ; d4=3 ; d20+20=35 ; d20+20=40 ; 4d6+22=29 ; d20+20=33 ; 4d6+22=35 ; 4d6+22=36 ; d20+32=42 ; d20+20=22 ; d20+20=25 ; 4d6+22=41 ; 4d6+22=35 ; d20+20=29 ; d20+20=29 ; d20+20=39 ; 4d6+22=37 ; 4d6+22=38 ; 4d6+22=40 ; d20+32=50 ; d20+26=42 ;
Monday October 22nd, 2018 10:47:53 PM

Tink shrugs off the effects of the explosion even from 60ft in the air. She now follows Restlin's lead and casts TimeStop.

When finished there are a whole lot of summons in play. 4 Colossal Celestial T-Rexs, a Ghaele Azata, and for some reason extra Zane, Wyarr, Bosk and Garrets.

"Don't mind the illusory 'yous'" Tink relays over the link "And don't be afraid if your area effects hit the animals. Those masters are the main concern"

-----------------
Ref Save vs DC15: 42 = Pass. Evasion means no damage.

Move: Fly 45ft South West
Standard: Cast Timestop

Bonus Rnd 1:
--- Standard: Activate Hologram Projector. Create images of Zane, Wyarr, Bosk and Garret
--- Move: Fly 60ft South
Bonus Rnd 2:
--- Cast Summon Monster IX. Summon Ghaele Azata
Bonus Rnd 3:
--- Cast Summon Monster IX. Summon 1d4+1 = 4 x T-Rexs
Bonus Rnd 4:
--- Cast Summon Monster VIII. Summon 1d4 = 3 x Tigers
Free action: Move illusions around the place. Will Save to Disbelieve 23 only if interacted with. The illusions look like they are trying to flank difference opponents.

Ghaele Azata
Standard: Turn into light form
Move: Fly 200ft up

T-Rex 1:
Standard: Attack Dark Man. 20ft reach. Hits AC39 (35+2flanking with Zane+2Azata) for 31pts

T-Rex 2:
Standard: Attack Dark Man. 20ft reach. Hits AC44 (40+2flanking with Garret+2Azata). NAT 20. Crit confirmed on AC37. 37pts damage + 37pts if Crit Confirmed. Grab hits CMD:44. If hit, Darkman is grappled

T-Rex 3:
Move: 15ft South East
Standard: Attack Bomberman. 20ft reach. Hits AC24 for 43pts

T-Rex 4:
Move: 30ft East
Standard: Attack Bomberman. 20ft reach. Hits AC27 for 37pts


Sesha [AC 35 /23 To/35 Fl] | HP 202/129 | CMD 33]  d4+1=2 ; d4=4 ; 12d8=62 ;
Monday October 22nd, 2018 11:12:59 PM

(Just realized I never mentioned my spell last round!)

Last Round: Time stop. 2 Rounds.

Round 1.

Activates Forcefield. Quickened Shield of Faith.

Round 2.

Casts Shapechange. Quickened resist cold.

--------------------------------

Current Round.

Now in red draconic form, Sesha breathes flames down on Iceman. 62 damage (not a spell), but flames, reflex save DC 28 for half.

(stats updated) Please note Sesha is now Huge sized for all purposes there and is in the air at 40 ft.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+25=40 ; d20+25=30 ; d20+25=34 ;
Tuesday October 23rd, 2018 5:15:21 AM

Revised animals. Tigers instead of T-Rexs

Tiger 1
- Standard: Grapple Dark Man. CMB: 40. Provokes AoO from Dark Man

Tiger 2
- Standard: Grapple Dark Man. CMB: 30. Provokes AoO from Dark Man

Tiger 3
- Move: Move east. Provokes AoO from Bomber Man
- Standard: Grapple Bomber Man. CMB: 34

DC to Dispel Tink's Summons: 11 + 22CL = 33


DM Mitch  d20+30=46 ; d20+30=49 ; d20+30=50 ; d20+30=49 ; d20+30=42 ; d20+30=49 ; d20+30=49 ; d20+30=40 ; d20+30=47 ; 6d8=31 ; 6d8=27 ; 6d8=26 ; 6d8=25 ; 6d8=23 ; 6d8=24 ; 6d8=21 ; 6d8=25 ; 6d8=33 ;
Tuesday October 23rd, 2018 8:26:05 AM

Garret continues to attack Darkman but the robot seems to be withstanding some of the damage and the forcefield is regenerating during battle

Zane shoots a rocket at Iceman also catching Fireman and Waterman partially in the blast

Restlin casts resist energy thanks to press his luck and then with the quicken rod summons more help. The Deva continues to attack Darkman hitting twice for less damage than it should (OOC: DR); the stunning has no effect on the construct

Beri hits Fireman and Iceman with his railgun after getting out of his funk

Bosk casts blade barrier but it doesn’t seem to effect the adamantine robots (Know[Arcana] DC: 34 Highlight to display spoiler: {} these robots are immune to magic that allows SR ecept for tranmute metal to wood which has a slowing effect)

Tink uses a timestop of her own to summon a bunch of monsters and illusionary doubles. Her first T-Rex bites Darkman, Her second one critically bites Darkman, disabling his forcefield but Darkman is not grappled. Her last T-rex bites and grapples fireman while her others miss. None of her tigers succeed in grappling a robot.

Sesha-dragon breathes flame down on Iceman but her 50 foot cone can also catch Fireman and Waterman. Iceman makes the save, Fireman and Waterman don’t. Sesha’s dragon flames melt Fireman’s and Iceman’s forcefields respectively

Rockman continues his assault on the forcecage (73 more damage).

Scissorman runs through the hole in the icewall and starts helping Rockman against the Forcecage slamming into it for 22 more damage

Leafman continues to slam into the Icewall also breaking through.

Waterman shoots Iceman with a dart and the robot appears to regenerate some while moving back since he got hit with some AOE’s due to the masters tight grouping.

Iceman shoots an Icy Ray at Sesha, she must make a DC 30 fort save or take 20 damage and become encased in ice unable to move. Because she’s flying if she fails she also takes 16 fall damage as she plummets to the ground

Darkman plunges himself into shadows gaining concealment.

Bomberman throws out more bombs around the forcecage

Fireman breaks the grapple.

(OOC: The Robots do not detect as evil)

Megaman fires another rocket at Iceman catching Fireman as well (59 damage to iceman, 29 to Fireman)

Agatha targets the space occupied by Scissorman with reverse gravity unfortunately Scissorman grabs onto the wrecked vehicle and stays on the ground.

HP Tracker:
Darkman, 97 damage (no more forcefield)
Iceman 92 damage (no more forcefield)
Fireman 141 damage (no more forcefield, grappled)
Iceman 146 damage (no more forcefield)

Forcecage integrity: 226 hp left

Here is map

Record keeping post DM Hugh  d20+11=15 ; d20+33=53 ; d20+33=34 ; d20+33=42 ; d20+37=38 ; 6d10+29=51 ; 6d10+29=58 ; 4d8+29=47 ; 6d10+29=70 ; 6d10+29=60 ; 6d10+24=55 ; d20+11=28 ; d20+37=39 ; 3d6+31=43 ; d20+29=47 ; d20+29=48 ; d20+29=49 ; 3d8=10 ; d20+31=51 ; d20+31=49 ; 8d8=45 ; 8d8=23 ; d20+17=27 ; d20+11=27 ; d20+14=34 ; d20+14=30 ; 2d6=6 ; d20+12=28 ; d20+17=26 ; d20+17=29 ; d20+12=15 ; d20+12=18 ; d20+17=31 ; d20+17=26 ; d20+17=18 ; d20+33=40 ; d20+33=47 ; d20+37=40 ; 4d8+37=52 ; 6d10-1=33 ; 6d10-1=31 ; 6d10-1=22 ; 6d10+24=66 ; 6d10+24=49 ; 5d8+9=20 ; 6d6=20 ; 4d6=16 ; 8d8=24 ; 8d8=35 ; d20+17=24 ; d20+11=30 ;
Tuesday October 23rd, 2018 10:58:58 AM

(Ooc record)

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 163/169, DR 5/Evil  d20=17 ;
Tuesday October 23rd, 2018 11:34:31 AM

Last round: Wyaar activates his boots of flying and flies 30' up. His deftly avoids bomberman's bomb thanks to his reflexes and ring of evasions

~~~~

Reflex save: Success on anything but a 1. No damage thanks to evasion

Standard: Activate boots
Move: fly 30' up

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 163/169, DR 5/Evil  d20+35=39 ; d20+30=43 ; d20+25=26 ; d20+20=22 ; d20+35=55 ; d20+39=45 ; d20+35=39 ; d8+19=26 ; d8+19=22 ; d8+19=24 ; d8+19=22 ; d8+19=20 ; d8+19=23 ; d8+19=20 ; d6=3 ; d6=6 ; 2d6=9 ; 2d6=10 ; d6=4 ; d6=6 ; 2d6=9 ; 2d6=9 ; d6=5 ; d6=4 ; 2d6=9 ; 2d6=5 ; d6=6 ; d6=1 ; 2d6=8 ; 2d6=2 ; d6=3 ; d6=2 ; 2d6=7 ; 2d6=5 ;
Tuesday October 23rd, 2018 11:44:17 AM

Wyaar eyes the battlefield before sending a barrage of heavily enchanted arrows toward Darkman.

~~~~

Full attack with manyshot, rapidshot, deadly aim, haste, and the bonuses from Restlin and the Azata
Bow is +10 equivalent. Overcomes all DR except for bludgeon/slashing

Attack 1 (Manyshot): Hit AC 39, 48 piercing, 7 cold, 12 electric, 18 axiomatic, 19 holy
Attack 2: Hit AC 43, 24 piercing, 5 cold, 4 elecctric, 9 axiomatic, 5 holy
Attack 3: Miss, nat 1
Attack 4: Miss AC 22
Rapidshot: Hit AC 55, crit confirm AC 45, 22 piercing (65 piercing if crit), 6 cold, 1 electric, 8 axiomatic, 2 holy
Haste Attack: Hit AC 39, 20 piercing, 3 cold, 2 electric, 7 axiomatic, 5 holy

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:18/20 CMD: 51 SR: 29]  d20+31=43 ; d20+26=34 ; d20+21=28 ; d20+31=35 ; 3d6+5=14 ; 3d6+5=18 ; 3d6+5=16 ; 3d6+5=20 ;
Tuesday October 23rd, 2018 2:55:52 PM

Garret looks around at the chaos. There are explosions, fire, animals all over the place, and more Garrets? He mentally shrugs and continues to do what he knows how to do: he continues attacking the Darkman where he stands.

OOC:
I don't know what to roll or what for whatever darkman did since Garret's right next to him.

Attacks hits AC/Dam: 43/14, 34/18, 28/16, 35/20.

In effect: blur (20% miss chance), haste (1 extra attack when full attacking, +1 atk, +1 AC, +1 reflex, +30’ move)
Holograms

Notes:
Chain saw: 3d6 dmg, 18-20 x2 crit

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+18=37 ; 16d6=54 ;
Tuesday October 23rd, 2018 3:37:07 PM

Zane drifts sideways again like last round and launches another rocket at Iceman.

Hit Touch AC 37, Damage 54 (27 Fire and Bludgeoning) (since shooting downward, if missed, DC 15 ref for 1/2)

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26  d20+30=31 ; d20+25=45 ; d20+25=39 ; d8+16=20 ; d8+16=24 ; d8+16=18 ; d20+20=33 ; d8+16=24 ; d20+20=40 ; d20=10 ;
Tuesday October 23rd, 2018 4:50:54 PM

Restlin's glad his spells are buying time. Battlefield control used to be his thing, but as the power level of foes they were dealing with increased, it became less and less useful.

Still, time to hurt some robot masters. He gets an idea.

"Tink, could you please move that fake Bosk a bit to the NW for me, please?
OOC: I took the liberty of moving it - seriously hope you don't mind.

Restlin targets the fake Bosk with a maximized chain lightning spell. It does nothing to the hologram, but he's close enough to a bunch of Robot Masters.

The Deva keeps on beating Darkman.

Attack 1 - Nat 1
Attack 2 - Nat 20 (ha) - Threat confirm = 39. 20 damage - 62 if crit.
Attack 3 - Hit AC 33 for 24 damage

The Lillend maintains her song while moving a little bit away from those bombs.

***

Move: Fly a little bit away - Fly skill autopass
Standard: Maxmized chain lightning - 102 damage to Fake Bosk, Scissor Man, Rock Man, Dark Man, and Bomber Man. If those bombs can be targeted and look techy (as opposed to a big ball with a fuse or something), he'll target them too in hopes he can short out their electronics. Reflex DC 38 for half.

Active spells

Resist Energy (Fire + Electricity)
Mage armor
Fly
Greater Invisibility
Arcane sight
Summon Monster IX
Summon Monster VI
Blue forcefield

Forcecage around Rockman has 226/340 HP

Deva has 171/202 HP

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

AC is 30/20/23 this round. CMD is 40.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday October 23rd, 2018 9:56:23 PM

Beri looks around, but he can't get a line of sight on anyone... except a pile of bombs that now surround him.

Looks like I need to switch away from my gun for a little bit, maybe call in some friends to help, but it will need to wait a minute. How about a storm giant?

The druid transforms into an air elemental and flies out of the way, and above the blast radius of the bomb (I assume '45 is high enough but I can go higher).


Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Tuesday October 23rd, 2018 11:31:35 PM

Bosk curses as the enemy shrugs off his attack. How do creatures in a land without magic develope spell resistance?

Sesha [AC 35 /23 To/35 Fl] | HP 202/129 | CMD 33]  d20=15 ; d20+28=42 ;
Tuesday October 23rd, 2018 11:54:45 PM


Sesha roars and spews a small gout of flame, melting the ice ray. (Fort passed.) With some time to pass before her breath weapon is ready, she gets as close to as many of her enemies as she can, and casts Transmute Metal to Wood. She wasn't sure what it would do, but maybe it would mess with their parts.

(Fire Man, Ice Man, Leaf Man, and Water Man are affected, if it can affect them. The spell beats SR 42, if any applies. There is no saving throw vs the spell. ) She flew far enough up that Bosk should not be affected, though the cars on the street might.)

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169   d20+14=19 ; 16d6=54 ;
Wednesday October 24th, 2018 12:07:33 AM

Bosk flies up until he has a clear view of the enemies and follows Zane's example, attempting to fire a rocket at his foes. Unfortunately his aim is not as good as Zane's, the rocket launcher being much more unwieldy that his cross bows were.

Fire at Iceman, unless dead or for some reason our of range. Then fire at most damaged enemy.
Hit Touch AC 19, Damage 54 (27 Fire and Bludgeoning) (since shooting downward, if missed, DC 15 ref for 1/2)

Record keeping post DM Hugh  d20+12=30 ; d100=12 ; d100=92 ; d100=97 ; d20+17=28 ; d100=79 ; d20+12=32 ; d20+16=26 ; 6d6=22 ; 4d6=17 ; d8=7 ; d20+29=30 ; d20+40=59 ; 3d6+31=41 ; d20+37=40 ; d20+33=51 ; d20+33=53 ; 6d10+29=45 ; 6d10-1=35 ; 2d8=13 ; 2d8+19=29 ; d20+35=47 ; 4d8-1=21 ; d20+33=53 ; d20+33=52 ; 6d10-1=41 ; 6d10-1=22 ; d20+31=39 ; 8d8=31 ; 8d8=27 ; d20+16=22 ; d20+13=30 ; 2d4=6 ;
Wednesday October 24th, 2018 3:27:43 AM

(OOC: records)

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+16=36 ; d20+16=17 ; d20+16=32 ; d100=27 ; d100=74 ; 2d12=20 ; 2d12=9 ; 2d12=10 ; d20+25=32 ; d20+25=38 ; d20+25=41 ; d20+34=52 ; d100=26 ; d100=100 ; d100=60 ; d20+34=37 ; d20+34=49 ; d20+34=48 ;
Wednesday October 24th, 2018 6:16:07 AM

Tink tries to act before everyone else in order to try and reveal Dark Man a little more clearly.

--------------------
Free action: Draw Lesser Quicken Rod
Swift action: Cast Spectral Hand
Standard action: Cast Daylight to be delivered by Spectral Hand. Target a rock near where Dark Man is (or next to the tiger if need be). 60ft radius. Daylight increase natural light in the area (from normal to bright) as well as dispelling any darkness spell of equal or lower level. Also, does low-light vision or darkvision help reveal him? I'm unclear on what he's doing/done.

Ghaele
Standard: Use light rays on Dark Man. Azata Light Rays "bypasses all damage reduction"
Hits Touch AC36 (Nat20). Crit on Touch AC17. Rolled 27 on miss chance. 20pts damage + 9pts if crit confirmed
Hits Touch AC32. Rolled 74 on miss chance. 10pts damage.

Tiger 1 - Grapple DarkMan. CMB: 32. Miss chance: 26
Tiger 2 - Grapple DarkMan. CMB: 38. Miss chance: 100. Is 100 good or bad?
Tiger 3 - Grapple Bomberman. CMB: 41

TRex 1 - Grapple DarkMan. CMB: 52. Miss chance: 60
TRex 2 - Grapple BomberMan. CMB: 37
TRex 3 - Grapple BomberMan. CMB: 49
TRex 4 - Grapple BomberMan. CMB: 48


DM Mitch  6d6=14 ; 6d6=14 ; 6d6=26 ; d20+29=49 ; d20+29=37 ; d20+29=45 ; d20+29=45 ; 6d8=21 ; 6d8=31 ; 6d8=22 ; 6d8=30 ; d20+29=49 ; 4d6=13 ; 4d6=18 ; 4d8=18 ; 4d8=24 ; 4d8=13 ; 4d8=19 ;
Wednesday October 24th, 2018 8:31:39 AM

(OOC: Magic exists here it is just really rare; The evil Dr. obtained the golem manual needed to create adamantine golems and incorporated some of the designs into the robot masters; thusly creating a blending of tech and magic like a null blade)

Wyaar who is now flying sends a barrage of arrows at Bomberman. Only his second and rapid shot attacks hit but one strikes a vital area taking down Bomberman’s forcefield.

Garret continues to use the chainsaw against darkman and 2 of his attacks hit.

Zane fires another missile at iceman and fireman is partially affected

Restlin targets one of the illusions with chain lightning, the bolts arc between targets only to fizzle when reaching the masters (Know[Arcana] DC: 34 Highlight to display spoiler: { these robots are immune to magic that allows SR ecept for transmute metal to wood which has a slowing effect }) The deva keeps pounding away at Darkman managing to find him in his concealed state and striking a vital area.

Beri turns into an air elemental and gets some height.

Bosk curses as the masters ignore his spell. He then pulls out his own Rocket Launcher and starts firing it at Iceman striking the creature and partially getting fireman in the blast.

Sesha hits 4 of the masters with transmute metal to wood slowing them down.

Tink dispels Darkman’s shadow and her summons try to grapple some of the robot masters but none of them suceed. The Azata does hit Darkman for 39.

Iceman fires another icy ray at Sesha (DC 30 fort save or take 22 damage and become encased in ice unable to move; will also incur 17 falling damage)

Waterman tries to shoot Iceman with another dart but misses

Leafman hits fireman with a leaf shield encasing fireman in a swirling protective field of leaves

Darkman Sunders Garret’s chainsaw (59 vs CMD; 41 damage to chainsaw) destroying the weapon.

Rockman continues to wail on the forcecage (62 more damage total after subtracting hardness)

Scissorman also attacks the forcecage (84 more damage)

Fireman turns his flamethrower on the PC’s 30 feet up, hitting all three of them. Bosk is crit for 52 damage, Wyarr takes 22, and Restlin takes 30

Bomberman’s bombs detonate doing 54 damage to the forcecage. He fires a plasma grenade at Zane 45’ up. It detonates on contact and the explosion is big enough to hit Restlin as well. Zane takes 18 fire and 24 lightning damage (reflex 15 for half) while Restlin takes 13 fire and 18 lightning damage (reflex 15 for half).

Megaman fires another Rocket at Iceman and also partially catches Fireman destroying the leaf shield. (43 to Iceman; 22 to Fireman)

Agatha casts Acid Arrow at Scissorman (6 damage; persists 5 rounds)



Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26  d20=17 ; d20+13=15 ; d20+37=40 ; d20+30=39 ; d20+25=28 ; d20+20=37 ; d8+16=19 ; d8+16=23 ; d20=3 ;
Wednesday October 24th, 2018 10:31:58 AM

Reflex check - pass (could only fail on nat1). Knowledge Arcana is autopass.

"Hey folks, that forcecage is about to give out. Get ready for more company."

Restlin's resist energy spells absorb 100% of the damage he had incoming, but that does little to improve his mood. Maybe someone tried to warn him that these Robot Masters were immune to magic and he didn't pay attention. He's been distracted lately.

Still, one had to make the best of things. Maybe there's something discarded nearby he can use in a pinch?

Perception: 40

Meanwhile, the Lillend keeps playing and the Deva keeps beating.

Hit AC 39 for 19 damage
Hit AC 28 - miss
Hit AC 37 for 23 damage
***

Move: Hover
Standard: Search

Active spells

Resist Energy (Fire + Electricity)
Mage armor
Fly
Greater Invisibility
Arcane sight
Summon Monster IX
Summon Monster VI
Blue forcefield

Forcecage around Rockman has 26/340 HP

Deva has 171/202 HP

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

AC is 23/13/16 this round. CMD is 23.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:17/20 CMD: 51 SR: 29]  d20+37=40 ; d20+37=44 ; d20+32=43 ; d20+32=39 ; d20+27=45 ; d20+27=29 ; d20+22=40 ; d20+37=48 ; d20+37=43 ; 2d8+11=14 ; 2d8+11=22 ; 2d8+11=21 ; 2d8+11=17 ; 2d8+11=19 ; 2d8+11=22 ; 2d8+11=23 ; 2d8+11=17 ; 2d8+11=25 ;
Wednesday October 24th, 2018 11:24:35 AM

Garret frowns when his chainsaw breaks in two. He says, "Hey, that wasn't nice!" Since he has nothing else handy, he figures he could just try what he usually does and starts spinning, kicking, and pounding on the darkman.

OOC:

Attacks: Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine

Hits AC/Dam: 41/14 45/22 44/21 40/17 46/19 30/22 41/23 49/17 44/25

In effect: blur (20% miss chance), haste (1 extra attack when full attacking, +1 atk, +1 AC, +1 reflex, +30’ move)
Holograms

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil  d20+35=52 ; d20+30=38 ; d20+25=41 ; d20+20=26 ; d20+20=30 ; d20+35=36 ; d20+35=43 ; 9d6=25 ; d8+19=20 ; d8+19=25 ; d8+19=23 ; d8+19=23 ; d6=2 ; d6=2 ; d6=4 ; d6=3 ; d6=6 ; d6=5 ; d6=5 ; d6=1 ; 2d6=6 ; d10=5 ; 2d6=6 ; 2d6=8 ; 2d6=2 ; 2d6=6 ; 2d6=8 ; 2d6=9 ; 2d6=6 ; 2d6=9 ; 2d6=5 ; 2d6=6 ; d6=3 ; d6=1 ;
Wednesday October 24th, 2018 4:43:30 PM

Wyaar taps himself on the arm as his hands move in a well practiced blur and he sends more arrows towards Bomberman while flying 5' upwards.

~~~~

Swift Action: Lay on Hands to heal 25
5' step up to be 35' up

Full Attack on Bomberman as before. +10 weapon ignores all DR except /slashing and bludgeoning

Attack 1: Hit AC 52, 45 piercing, 4 electric, 7 cold, 12 axiomatic, 10 holy
Attack 2: Miss AC 38, 6 axiomatic, 3 electric, 1 cold, 8 holy
Attack 3: Hit AC 41?, 23 piercing, 6 electric, 5 cold, 9 axiomatic, 9 holy
Attack 4: Miss
Rapidshot: Nat 1
Haste Attack: Hit AC 43, 23 piercing, 5 elecric, 1 cold, 5 axiomatic, 6 holy

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character  d20+22=42 ; d20+22=35 ; d20+22=33 ; 16d6+2=50 ; 16d6+2=58 ;
Wednesday October 24th, 2018 5:43:25 PM

Zane (auto pass reflex save) dodges out of the blast of the plasma pistol.
He looks at the one who shot at him, but too many are near it for retaliation. So Zane once again launches a rocket at Iceman.

Ranged Touch AC 42 (Crit Confirm 35 (ignore 3rd roll)) Damage 50 (25 fire/25 bludgeoning) + 58 (28 fire/28 bludgeoning)(any attack that requires a roll to hit can crit I believe)

Over the ringsWho do I target next when iceman goes down? Zane asks while he waits for the blast to clear so he can see the results.


Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 140 hp /172 (15 are temp) Spells  d100=92 ; d100=97 ; d100=46 ; d10+10=15 ;
Wednesday October 24th, 2018 5:55:30 PM

Bosk blinks out just as the flame encompasses the area and has just enough time to cringe before reappearing in the midst of the flames. Quickly he looks around to see what condition everyone is in.

ooc: Can we get an updated dmg report on the enemies and mega man? I am waiting on my post to see if Sesha made her save.

the D10 was because I forgot to update my hp from false life and needed to fix my header from the last battle.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday October 24th, 2018 10:04:55 PM

Thanks for the heads up Restlin, I'll bring in some company of my own to help out
The druid starts calling forth a storm giant to aid the group in battle

Bosk AC: 34/17/30 (+1 Haste) blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 140 hp /172 (15 are temp)  d100=92 ; d20+20=27 ; d20+20=35 ; d20+15=33 ; d20+15=34 ; d20+15=21 ; d20+10=30 ; d20+18=38 ; d20+10=27 ; d20+20=23 ; d20+20=37 ; d20+20=31 ; d20+20=30 ; d20+20=29 ; 2d6+9=16 ; 2d6+9=15 ; 2d6+9=17 ; 2d6+9=17 ; 2d6+9=17 ; 2d6+9=13 ; 2d6+9=16 ; d8+6=12 ; d8+6=13 ; d8+6=14 ; d8+11=13 ;
Thursday October 25th, 2018 1:03:04 AM

ooc: Bosk should be in the air, flying higher than the height of the wall per last post. Also, please let me know if I can flank with the holograms. If so, my attacks all get an additional +4d6 dmg.

Bosk grins as the flames rise up from his rocket launcher. That was FUN! Bosk then swings his newest toy, a large sized +3 adamatine mace of smiting at the huge leafy foe in front of him. At first his attacks are off as he adjusts to the weight of the implants, then suddenly the mace finds his foes face and he watches in fascination as the thing is destroyed outright. Did I Not Warn You? All Life Hangs By A Thread, I AM THAT THREAD!

Actions, Full Attack Leaf Man if Bosk can reach him. If not, use a hero point to dimensional hop above Fake Wyaar and then full attack Scissor Man (Who is dead due to a confirmed crit with the Mace of Smiting and two natural 20's with no save). If Bosk is fighting Scissorman instead of Leaf man and it is allowed, after its destruction, hold the rest of my attacks and use against Rockman if he escape this round.

Main Hand Atk 1 with +3 Adamatine Mace of Smiting hit AC28 for 16 dmg
Off Hand Atk 1 with armor spike hit AC 36 for 12 dmg
Nat Horn Atk Hit AC 34 for 13 dmg
Main Hand Atk 2 with +3 Adamatine Mace of Smiting hit AC 35 for 15 dmg
Off Hand Atk 2 with armor spike hit AC 16 for 13 dmg
Main Hand Atk 3 with+3 Adamatine Mace of Smiting hit AC 31 (Nat 20, confirm crit Nat 20) to completely destroys the construct (no saving throw)
*Note that I rolled +8 higher. I used a second hero point (if allowed) to increase the roll to insure it hit.
Off Hand Atk 3 with armor spike hit AC 28 for 14 dmg
Extra Attack from Haste with +3 Adamatine Mace of Smiting hit AC 24 for 17 dmg

If more AoO are needed for this round
AoO 1 Hit AC 37 for 17 dmg
AoO 2 Hit AC 31 for 17 dmg
AoO 3 Hit AC 30 for 13 dmg
AoO 4 Hit AC 29 for 16 dmg

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d4+1=5 ; d4+1=5 ; d4+1=5 ; d20+16=22 ; d20+16=34 ; d20+5=16 ; d20+5=17 ; d20+5=25 ; d20+5=7 ; d20+5=12 ; d20+5=17 ; d20+5=19 ; d20+5=25 ; d20+5=10 ; d20+5=23 ; d20+5=24 ; d20+5=17 ; d20+5=25 ; d20+5=17 ; d20+5=18 ; d20+5=11 ; d20+5=18 ; d20+5=10 ; d20+5=16 ; d20+5=20 ; d20+5=21 ; d20+5=16 ; 2d12=3 ; 2d12=16 ; d6=4 ; d6=1 ; d6=2 ; d6=3 ; d6=3 ; d6=6 ; d6=3 ; d6=6 ; d6=1 ; d6=5 ; d6=1 ; d6=6 ; d6=5 ; d6=1 ; d6=1 ; d6=6 ; d6=2 ; d6=6 ; d6=5 ; d6=2 ; d6=2 ; d6=3 ; d6=1 ; d20+22=37 ; d20+22=24 ; d20+22=26 ; d20+22=41 ; d20+32=37 ; 4d6+22=35 ; 4d6+22=32 ; 4d6+22=36 ; 4d6+22=41 ; d20+18=29 ; d20+18=23 ; d20+18=34 ; 2d4+8=10 ; 2d4+8=14 ; 2d4+8=15 ; 2d4+8=10 ;
Thursday October 25th, 2018 5:09:48 AM

"There! Right there! THAT is why those maces were worth the investment!" Tink gives a big thumbs up to Bosk. She considers going to make him invisible but thinks better of it "Pretty sure they have True Seeing or Life Sense or something like that. They're not going for the illusions"

Tink decides now is the time for a little heroics of her own. She summons the mental fortitude to recast a Timestop spell!

"Don't worry about the summons!" she lets the party know. They're expendable if it will knock off those masters.

------------------
Tink:
Use Hero Point to recast TimeStop. 1d4+1=5
- Rnd 1: Cast Summon Monster IX. Summon a Ghaele Azata
- Rnd 2: Cast Summon Monster V. Summon some Lantern Archons. 1d4+1=5!
- Rnd 3: Cast Summon Monster Vi. Summon some Lantern Archons. 1d4+1=5! These guys are weak, but still!
- Rnd 4: Cast Reverse Gravity around Rockman. 22 x 10ft cubes. Base=20x20ft Height=50ft. No Save. No SR.
- Rnd 5: Tink is running out of spells so instead catches her breath!

GA2:
Standard action: Take light form
Move action: fly 200ft upwards

The azatas and lantern archons put on a light show and shoot light rays at BomberMan. Forcefields don't block light. Light Rays bypass all DR.

GA1: Hits Touch AC22 for 3pts. Hits Touch AC34 for 16pts.
LA1: Hits Touch AC16 for 4pts. Hits Touch AC17 for 1pts.
LA2: Hits Touch AC25 for 2pts. Crit confirmed on AC7 for extra 3pts. Hits Touch AC12 for 3pts.
LA3: Hits Touch AC17 for 6pts. Hits Touch AC19 for 3pts.
LA4: Hits Touch AC25 for 6pts. Crit confirmed on AC10 for extra 1pt. Hits Touch AC10 for 5pts.
LA5: Hits Touch AC23 for 1pts. Hits Touch AC24 for 6pts.
LA6: Hits Touch AC17 for 5pts. Hits Touch AC25 for 1pts. Crit confirmed on AC17 for extra 1pts.
LA7: Hits Touch AC18 for 6pts. Hits Touch AC11 for 2pts.
LA8: Hits Touch AC18 for 6pts. Hits Touch AC10 for 5pts.
LA9: Hits Touch AC16 for 2pts. Hits Touch AC20 for 2pts.
LA10: Hits Touch AC21 for 3pts. Hits Touch AC16 for 1pts.

The T-Rexs and a tiger look to surround BomberMan and act as cover for the party.
T-Rex1: Hits AC37 for 35pts
T-Rex2: Hits AC24 for 32pts
T-Rex3: Hits AC26 for 36pts
T-Rex4: Hits AC41 for 41pts + 37 Grapple
Tiger3: Full attack. Hits AC29 for 14pts. Hits AC23 for 15pts. Hits AC34 for 10pts.

Tiger #1 and #2 approach Fireman


DM Mitch  d20+29=31 ; d20+29=38 ; 6d8=30 ; 6d8=15 ;
Thursday October 25th, 2018 7:23:28 AM

Restlin informs the others that the forcecage is ready to give out. He looks around for something useful and his Lilend keeps playing while his Deva keeps smashing. Restlin’s eyes happen upon a small handheld device he identifies as a lighter. When activated it will produce the same amount of flame as a candle.

Garret informs Darkman that breaking the chainsaw wasn’t nice and proceeds to use his monk abilities to attack it.

Wyaar taps himself on the arm before sending more arrows at Bomberman hitting 3 times

Zane hits Iceman and Fireman partially with his rocket launcher. When the smoke clears Iceman is pretty beat up but still standing.

Bosk blinks out avoiding the fire before annihilating Leafman with his mace of smiting. After the blow all that remains where leafman once stood is strange looking Sonic Rifle that has the same styling as leafman did. Their might be more to this weapon than meets the eye.

Beri starts summoning a Storm Giant

Tink spawns a bunch of summons after congratulating Bosk on the kill. The touch attacks all hit. The Trex’s mostly miss, but one of them manages to crunch down on the weakened construct and finish it off.

Darkman sees what Bosk did and he charges the horn cleric provoking AOOs from Garret, The Deva, the tigers and the T-Rexes. 51 vs CMD; 71 vs 50% miss chance (Mace takes 7 damage; by my reckoning mace has hardness 30 and 93 hp) when he reaches Bosk he attacks the mace instead of the Taur. Luckily the mace is much stronger than a chainsaw being made from adamantine and will take more than a single attack to break

Rockman destroys the forcecage then attacks the illusionary Wyaar (79 damage to illusionary Wyaar)
Scissorman throws his boomascissors at Zane this time (63 vs AC; crit threat; 60 to confirm; 39 damage)

Iceman uses his freeze ray against Zane this time (DC 30 fort save or take 23 damage, be encased in ice unable to move and take 11 fall damage)

Waterman shoots a dart at Iceman healing the other master.

Fireman continues to focus the largest group of PC’s, in this case Zane and Beri floating 45’ up. Zane takes 30 and Beri takes 15.

Megaman draws his own nullblade and engages Darkman when he sees what the master is up to (13 damage to Darkman)

Agatha’s Acid continues to burn Scissorman while she casts Black Tentacles targeting a square near Rockman and Scissorman. The Robot Masters are not grappled by the field.

Darkman, 225 damage (no more forcefield)
Waterman 72 damage (no more forcefield) slowed = staggered, -1 AC, attack rolls, saves move ½ speed - 3 rounds
Fireman 180 damage (no more forcefield) slowed = staggered, -1 AC, attack rolls, saves move ½ speed - 3 rounds
Iceman 264 damage (no more forcefield) slowed = staggered, -1 AC, attack rolls, saves move ½ speed - 3 rounds
Bomberman 325 damage (no more forcefield)
Leafman slowed = Destroyed; Leafy Sonic Rifle dropped where Leafman stood
Scissorman 6 damage

Megaman: Regenned; no damage

Here is map

Bosk AC: 34/17/30 (+1 Haste) blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 140 hp /172 (15 are temp)   d100=46 ;
Thursday October 25th, 2018 7:32:22 AM

ooc: Is anyone else having a problem with random d100s appearing when loading a page?

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:14/20 CMD: 51 SR: 29]  d20+38=50 ; 2d8+11=24 ; d20+38=48 ; d20+38=47 ; 6d8+11=38 ;
Thursday October 25th, 2018 8:55:32 AM

Garret swings at Darkman when he runs away. Then he steps into another dimension and once again appears next to Darkman. He says, "Not so fast, you!" He takes another punch at the master.

OOC:
AOO on Darkman: Hit AC 50, Damage: 24

Attacks: Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine

Dimensional Step to try and get up to finish off Darkman. Attack hits AC 48, damage: 38

In effect: blur (20% miss chance), haste (1 extra attack when full attacking, +1 atk, +1 AC, +1 reflex, +30’ move)
Holograms

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26  d20+30=31 ; d20+30=33 ; d20=17 ;
Thursday October 25th, 2018 12:35:47 PM

The Deva whiffs the AoO - Nat 1.

Restlin shrugs and pockets the lighter. Creating flame wasn't something he ever had a problem doing, but maybe it would make a nice memento.

Then, the leaf dude drops a rifle. Restlin has no idea what a leaf-rifle does, but he figures he'll find out!

The Lillend keeps playing. The Deva gives chase and continues attacking Darkman.

Hit AC 33 - miss.

***

Move: Fly over the wall and pick up that rifle.

Active spells

Resist Energy (Fire + Electricity)
Mage armor
Fly
Greater Invisibility
Arcane sight
Summon Monster IX
Summon Monster VI
Blue forcefield

Forcecage around Rockman is gone.

Deva has 171/202 HP

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

AC is 37/27/30 this round. CMD is 37.

*Restlin is on a luck quest, and can use weapons he finds whatever he finds w/o a non-proficiency penalty.


Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:37 hp 140/172 Spells  d20+21=24 ; d20+21=33 ; d20+16=24 ; d20+16=18 ; d20+16=30 ; d20+11=17 ; d20+11=19 ; d20+21=23 ; 2d6+9=19 ; 2d6+9=16 ; 2d6+9=14 ; 2d6+9=14 ; d8+6=8 ; d8+6=13 ; d8+6=10 ; d8+11=14 ;
Thursday October 25th, 2018 2:01:15 PM

Updating header. Note that I added +2 to CMD for Blinking and +1 for Haste.



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Thursday October 25th, 2018 2:55:47 PM

Wyaar continues to focus his arrows on Bomberman. Though most bounce harmlessly off the heavily armored robot, some occasionally sink in.

~~~~~~~~~~~

Full attack as before.

Attack 1: Hit AC 41, 49 piercing, 6 electric, 8 fire, 17 axiomatic, 5 holy
Attack 2: Miss
Attack 3: Miss
Attack 4: Miss
Rapidshot: Hit AC 53, 20 piercing, 1 electric, 2 fire, 6 axiomatic, 9 holy
Haste Attack: Miss

Sesha [AC 35 /23 To/35 Fl] | HP 202/129 | CMD 33]  d20=3 ; 12d8=41 ;
Thursday October 25th, 2018 10:47:16 PM


Sesha again shrugs off the freezing rays. Her fiery breath is ready again, so she spews flames over Ice Man, Dark Man, and Garret. She was pretty sure the nimble monk would be fine.

41 fire damage. DC 28 for half. (Or none with evasion.)

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:37 hp 140/172 Spells  4d6=13 ; d10=3 ; 4d6=16 ; 4d6=13 ; 4d6=9 ; 4d6=18 ; 4d6=12 ; 4d6=20 ; 4d6=22 ;
Thursday October 25th, 2018 11:23:23 PM

Boosk unleashes another flurry of blows, but this series of attacks is no where near as dramatic with its results. Hey guys, I think the mace might be broken or recharging. Nothing is happening.

Main Hand Atk 1 with +3 Adamatine Mace of Smiting hit AC 26 for 19 dmg +13 sneak = 32dmg
Off Hand Atk 1 with armor spike hit AC 35 for 8 dmg +16 sneak = 24dmg
Nat Horn Atk Hit AC 26 for 14 dmg +13 sneak = 27dmg
Main Hand Atk 2 with +3 Adamatine Mace of Smiting hit AC 20 for 16 dmg +9 sneak = 25dmg
Off Hand Atk 2 with armor spike hit AC 32 for 13 dmg +18 sneak = 31dmg
Main Hand Atk 3 with+3 Adamatine Mace of Smiting hit AC 16 +12 sneak = 28dmg
Off Hand Atk 3 with armor spike hit AC 21 for 10 dmg +20 sneak = 30dmg
Extra Attack from Haste with +3 Adamatine Mace of Smiting hit AC 25 for 22 dmg +13 sneak = 47dmg

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% Blur 20% miss, CMD = 23  d20+29=33 ; d20+24=39 ; d20+19=30 ; 4d6+23=41 ; 4d6+23=41 ; 4d6+23=41 ;
Friday October 26th, 2018 12:41:57 AM


***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

Beri finishes summoning his storm giant. The giant looks around, sees Fire Man, and goes to work on him

SG1 HP = 237

Melee mwk greatsword +29/+24/+19 (4d6+23/17–20)

attack 1=33
damage 1=41

attack 2=39
damage 2=41

attack 3=30
damage 3=41

**
Having finished his summons Beri casts reverse gravity, the field spreading over ice man, fire man, and rock man.



Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character  d20+24=32 ; d20+22=29 ; 16d6+2=58 ;
Friday October 26th, 2018 1:02:47 AM

Zane shrugs off the freeze ray and shout at Iceman, "No, I don't think so buddy. How about another rocket? Here Catch."

Touch AC hit 29, Damage 58, (29 fire/bludgeoning)

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+16=22 ; d20+16=23 ; 2d12=23 ; 2d12=16 ;
Friday October 26th, 2018 4:28:57 AM

The Illusion People move about. Fake Zane next to Scissor Man, Fake Garret behind Ice Man, Fake Bosk to the center, and Fake Wyarr moving in closer to Rockman. Because of his attack Rockman can make a Will Save vs DC23 to realise the fake Wyarr is an illusion.

The Lanterns archons all close in on each other. Being in such close proximity and near the T-Rexs and Tiger gives Tink an opportunity.

She casts a haste spell to affect all of them!

The lantern archons then fly off towards fireman, whilst the T-Rex's split up. It's a tight fit but they make it around Tink's reverse gravity spell and the car.

The Ghaele Azata fly north to get in range of the Fireman and shoot the light beams.

None of the other summons get to attack.

Fireman gets to make an AoO on TI1 and TI2

--------------------------
LAs: Move action #1: Move closer together.

Tink:
Move action: Fly north/east
Standard action: Cast Haste on all LAs, all T-Rexs, and 1 Tiger (T3)
Free action: Move illusions about

LAs: Move action #2: Fly 90ft north

TR1 and TR2: Double move north. Use squeezing rules to fit by the car and avoid the reverse gravity spell Tink cast last round

TR3 and TR4: Double move west. Use squeezing rules to fit by the car

TI1 and TI3: Double move west.
TI2: Double move up the middle

GA1: Fly north. Use light ray on Fireman. Hit Touch AC22 for 23pts. No DR.
GA2: Fly north. Use light ray on Fireman. Hit Touch AC23 for 16pts. No DR.


DM Mitch  d20=4 ; d20=8 ; d20=5 ; d20=16 ; d20=19 ; d20=2 ; d20=12 ; d20=15 ; d20=12 ; d20=4 ; 6d8=29 ; 6d8=24 ; 6d8=28 ; d3=3 ; 6d8=23 ; 6d8=23 ; 6d8=20 ; 6d8=27 ; 6d8=30 ; 6d8=32 ; 6d8=27 ; 6d8=29 ; d6=2 ;
Friday October 26th, 2018 8:08:52 AM

Garrett gets in an AOO against Darkman and then dimension steps to attack again.

Restlin pockets the lighter and then goes over to the leafy rifle and picks it up. Aside from the normal functionality Restlin realizes the rifle can project a leaf field that grants DR25/fire

Wyaar focuses his arrows on Waterman hitting twice. (Bomberman was dead, rolled a d6 to determine new target)

Sesha breathes fire at Iceman and Darkman. Darkman dodges some of the flames.

Bosk flails around at Darkman hitting once.

Beri’s giant swing at Fireman but he can’t penetrate the thick armor of the robot. Beri then causes three of the robot masters to float into the air.

Zane resists the freeze and shoots a rocket at Ice man, destroying the robot. It’s weapon falls to the gorund.

Tink’s summons crowd around fireman, trying to get in attack range.

Darkman tries to damage Bosk’s blade again (44 vs CMD; 12 vs Blink) but swings down on the mace just as Bosk dematerializes.

Iceman targets Beri this time with his freeze ray. (DC 30 fort save or be incased in ice unable to move and take 20 damage

Waterman shoots another dart at Iceman but once again manages to miss his ally.

Rockman uses his power fist on mega-man the tentacles fail to grapple him as he runs up there. (19 damage)

Scissor man also moves up through the hole in the ice wall and tosses his booma scissors at Bosk but the scissors miss twice as Bosk was blinking both times.

Fireman bathed the massed summons in flames. Tiger 1, LA 9, 1, and 3 are outside of the cone, all the rest of Tink’s summons are hit. They take 29, 24, 51, 23, 20, 27, 30, 32, and 27 damage.

Megaman attacks Darkman with his nullblade again striking for 14 damage total.

Agatha’s acid does 6 more damage to Scissorman and she shoots a second one at Rockman hitting him for 7

Darkman, 288 damage (no more forcefield)
Waterman 138 damage (no more forcefield) slowed = staggered, -1 AC, attack rolls, saves move ½ speed - 2 rounds
Fireman 209 damage (no more forcefield) slowed = staggered, -1 AC, attack rolls, saves move ½ speed - 2 rounds
Iceman Destroyed; weapon dropped
Bomberman destroyed; Grenade Launcher sticking from wreckage of Bomberman
Leafman slowed = Destroyed; Leafy Sonic Rifle dropped where Leafman stood
Scissorman 6 damage
Rockman 7 damage

Megaman:19 damage

Here is map

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26  d20+30=46 ; d20+25=45 ; d20+25=36 ; d20+16=36 ; d8+16=22 ; d8+16=17 ; d8+16=20 ; d8+16=21 ; d8+16=17 ; d20=11 ;
Friday October 26th, 2018 10:01:02 AM

"Neat!" says Restlin. Then he notices that cut-dude is RIGHT THERE. He uses his conjurer power to step several feet away towards that grenade launcher.

Lillend keeps playing.

Deva performs full attack on Darkman.

Hit AC 46 for 22 damage
Hit Nat 20 (Threat confirm 36) - 17 damage (41 additional if crit)
Nit AC 35 for 17 damage

***

Standard: Dimension Step to the south
Move: Fly over and pick up that launcher.

Active spells

Resist Energy (Fire + Electricity)
Mage armor
Fly
Greater Invisibility
Arcane sight
Summon Monster IX
Summon Monster VI
Blue forcefield

Deva has 171/202 HP

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

AC is 31/21/24 this round. CMD is 31.

*Restlin is on a luck quest, and can use whatever he finds w/o a non-proficiency penalty.



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil  d20+35=38 ; d20+30=33 ; d20+25=38 ; d20+20=26 ; d20+35=47 ; d20+35=55 ; d20+39=45 ; d8+19=22 ; d8+19=24 ; d8+19=26 ; d8+19=26 ; d8+19=20 ; d8+19=26 ; d8+19=24 ; d6=5 ; d6=5 ; d6=3 ; d6=5 ; d6=6 ; d6=6 ; d6=4 ; d6=6 ; d6=3 ; d6=5 ; d6=4 ; d6=1 ; d6=3 ; d6=4 ; 2d6=7 ; 2d6=8 ; 2d6=2 ; 2d6=10 ; 2d6=4 ; 2d6=9 ; 2d6=7 ; 2d6=6 ; 2d6=9 ; 2d6=11 ; 2d6=10 ; 2d6=8 ; 2d6=7 ; 2d6=5 ;
Friday October 26th, 2018 11:05:42 AM

With Bomberman down, Wyaar turns his attention towards Waterman and sends his barrage of deadly arrows towards it, "

~~~~

Full attack with all the fixin' to Waterman, +10 enchantment ignoring DR other than /slashing and bludgeoning

Attack 1: Hit AC 38?, 46 piercing, 10 electric, 8 cold, 15 axiomatic, 12 holy
Attack 2: Assume miss AC 33
Attack 3: Hit AC 38?, 26 piercing, 6 electric, 6 cold, 4 axiomatic, 9 holy
Attack 4: Miss AC 26
Rapidshot: Hit AC 47, 26 piercing, 4 electric, 6 cold, 7 axiomatic, 6 holy,
Haste Attack: Hit AC 55, crit confirm 45, 20 piercing (70 piercing if crit), 3 electric (8 if crit), 5 cold (13 if cri), 9 axiomatic (27 if crit), 11 holy (23 if crit)

Blur in affect from the Weave. 20% miss chance

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:14/20 CMD: 51 SR: 29]  d20+38=49 ; d20+38=39 ; d20+33=38 ; d20+33=38 ; d20+28=40 ; d20+28=41 ; d20+23=27 ; d20+38=53 ; 2d8+11=20 ; 2d8+11=20 ; 2d8+11=18 ; 2d8+11=25 ; 2d8+11=19 ; 2d8+11=21 ; 2d8+11=21 ; 2d8+11=15 ; 2d8+11=24 ; d20+27=47 ;
Friday October 26th, 2018 11:57:52 AM

Garret continues his attacks yelling out, "Die already, you!" He waves and dances around Sesha's flames, playing with them.

OOC:
Attacks on Darkman: Hit AC/Dam: 49/20 39/18 38/25 38/19 40/21 41/21 27/15 53/24

Attacks: Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine

Reflex save vs Sesha fire: 47

In effect: blur (20% miss chance), haste (1 extra attack when full attacking, +1 atk, +1 AC, +1 reflex, +30’ move)
Holograms

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character  d20+22=36 ; 16d6+2=54 ;
Friday October 26th, 2018 7:35:56 PM

Zane looks across the battle field, he sees Scissorman on the other edge, so Zane lifts the rocket launcher and shoots at him.

Touch AC hit 36, Damage 54, (27 fire/bludgeoning)

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+23=28 ; d20+23=36 ; d20+16=36 ; d20+16=17 ; d20+16=25 ; d20+16=32 ; d20+16=31 ; 2d6+12=17 ; 2d6+12=18 ; 2d6+12=16 ; 2d6+12=19 ; 2d6+12=21 ; d20+5=11 ; d20+5=24 ; d20+5=23 ; d20+5=17 ; d20+5=7 ; d6=1 ; d6=3 ; d6=4 ; d6=3 ; d6=4 ; d20+22=40 ; d20+22=23 ; 4d6+22=34 ;
Friday October 26th, 2018 9:31:48 PM

Sounding like bubbles popping, 7 of the lantern archons return to wherever they came from, no match for the flames. The tiger is more resilient.

"Uh, Wyarr, that Waterman hasn't been attacking us and is quite far away. Scissorman has been doing some damage and is VERY close to Agatha. She might need some help or saving"

With no real spells left to cast, Tink draws her EMP pistol and moves closer to the action.

"Agatha! You might want to fall back! You can attack safely from range."

---------------------------
Tink: Draw pistol. Fly closer

TI1 (29dmg): 5ft step. Grapple Fireman. CMB: 28=miss
TI2: 5ft step. Grapple Fireman. CMB: 36=miss
TI3: 5ft step.

GA1: Attack Fireman with light rays.
Hits Touch AC36 (Nat 20) with crit on AC17. 17pts damage + 18 if crit confirmed.
Hits Touch AC25 for 16pts damage

GA2: Attack Fireman with light rays.
Hits Touch AC32 for 19pts damage
Hits Touch AC31 for 21pts damage

LA1: Move and attack Fireman with light rays.
Hits Touch AC11 for 1pts damage

LA3: Move and attack Fireman with light rays.
Hits Touch AC24 for 3pts damage

LA9: Full attack Fireman with light rays.
Hits Touch AC23 for 4pts damage
Hits Touch AC17 for 3pts damage
Haste attack Hits Touch AC7 for 4pts damage

Assuming Fireman has Touch AC17: 101pts damage bypassing all DR

TR1: Growl menacingly but otherwise doing nothing

TR2: Attack Scissorman.
Hits AC40 for 34pts damage

TR3: Move and attack Fireman with reach
Hits AC23. Nat 1! Miss

TR4: Move a little closer


Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% Blur 20% miss, CMD = 23  d100=76 ; d100=85 ; d20+29=41 ; d20+24=30 ; d20+19=21 ; 4d6+23=35 ; 4d6+23=41 ; 4d6+23=34 ;
Friday October 26th, 2018 9:57:46 PM

The druid breaths a sigh of relief as the freeze ray flies past his blurred and blinking form.
The druid then starts summoning a second Storm Giant.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant once again raises his sword and takes a series of swings at Fireman.

SG1 HP = 237

Melee mwk greatsword +29/+24/+19 (4d6+23/17–20)

attack 1=41 +2 from Azata =43
damage 1=35 +2 from Azata =37

attack 2=30 +2 from Azata =32
damage 2=41 +2 from Azata =43

attack 3=19 +2 from Azata = 21
damage 3=34 +2 from Azata =36


Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33]  d4=4 ; d4=1 ;
Monday October 29th, 2018 1:18:57 AM

Friday: Sesha has another wait for her breath weapon to be ready, so she casts a spectral grasp spell instead. She takes 1 damage.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:37 hp 140/172 Spells  d20=3 ; d20=16 ; d20=10 ; d20=11 ; d20=17 ; d20=13 ; d20=14 ; 2d6+9=15 ; d3=2 ; 2d6+9=17 ; 2d6+9=13 ; 2d6+9=18 ; d8+6=12 ; d8+6=12 ; d8+6=8 ; d8+11=13 ; 4d6=14 ; 4d6=19 ; 4d6=13 ; 4d6=17 ; 4d6=9 ; 4d6=16 ; 4d6=14 ; 4d6=9 ;
Monday October 29th, 2018 2:18:13 AM

Bosk continues his assault, but finds his attacks less than effective against the robotic foes.

Main Hand Atk 1 with +3 Adamatine Mace of Smiting hit AC 24 for 15 dmg +14 sneak = 29 dmg
Off Hand Atk 1 with armor spike hit AC 37 for 12 dmg + 19 sneak = 31 dmg
Nat Horn Atk Hit AC 26 for 13 dmg +13 sneak = 26 dmg
Main Hand Atk 2 with +3 Adamatine Mace of Smiting hit AC 28 for 17 dmg + 17 sneak = 34 dmg
Off Hand Atk 2 with armor spike hit AC 33 for 12 dmg +9 sneak = 21 dmg
16Main Hand Atk 3 with+3 Adamatine Mace of Smiting hit AC 13 +16 sneak = 29 dmg
Off Hand Atk 3 with armor spike hit AC 25 for 8 dmg +14 sneak = 22 dmg
Extra Attack from Haste with +3 Adamatine Mace of Smiting hit AC 35 for 18 dmg +9 sneak = 27 dmg

DM Mitch  d100=19 ;
Monday October 29th, 2018 7:39:07 AM


Restlin recovers the rifle, notices his proximity to scissor man and then dimension steps towards the grenade launcher while the Lilend keeps singing and the Deva keeps attacking Darkman. The Deva hits 3 times and destroys Darkman. A null blade is sticking up from the wreckage.

Wyaar sends a barrage of arrows at Waterman. He hits with rapid shot and hasted shot but that is enough to completely destroy the master leaving a dart gun in the wreckage

Garret goes to attack Darkman only to find the master already destroyed

Zane fires off a missile at Scissorman

Tink draws her emp pistol and gets closer to the action while her summons keep attacking

Beri starts summoning a second storm giant

Sesha casts Spectral Grasp

Bosk unloads on Scissorman hitting 3 times. (Are you invisible or something? Why are you getting sneak attack damage?)

Scissorman takes a 5 foot step and then attempts to attack Bosk with chainsaw and 2 slams (23 vs 100 miss; 73 vs 100 ; 70 vs 100; 51 + 54 - DR/10 = 91 damage total) The chainsaw misses but the robot slams into the horned cleric with the full weight of his body

Rockman also attacks Bosk with its power fist as well as 2 slams. The power fist hits (63, 77, 14) as does one slam (46 vs AC, 35 vs AC; 55 damage + 35 (10 electric; 25 bludgeoning) - DR 10 - resist electric 10 = 45 + 15 = 60 more damage)

Fireman tries to focus fire with his fellow robot masters but misses due to Bosk’s blinking.

Megaman attacks Scissorman with his null blade and a slam missing both times

Agatha gets some distance from Scissorman taking a full round withdrawal while her acid keeps eating away at Rockman and Scissorman.

HP Tracker

Darkman, destroyed null blade sticking from the wreckage
Waterman destroyed dart gun sticking from the wreckage
Fireman 300 damage (no more forcefield) slowed = staggered, -1 AC, attack rolls, saves move ½ speed - 1 rounds
Iceman Destroyed; weapon dropped
Bomberman destroyed; Grenade Launcher sticking from wreckage of Bomberman
Leafman slowed = Destroyed; Leafy Sonic Rifle picked up by Restlin
Scissorman 138 damage
Rockman 5 damage

Megaman:19 damage

Here is map

Record keeping post DM Hugh  d12=3 ; d20+16=22 ; d20+49=59 ; d100=71 ; 3d6+31=37 ; d20+12=14 ; d20+33=44 ; d20+33=46 ; 6d10+29=58 ; 6d10+29=54 ; 2d8=9 ; 2d8=7 ; 2d8+19=28 ; d3=2 ; d20+43=63 ; d20+43=60 ; 8d8=39 ; 6d6=23 ; 4d6=11 ; d20+29=35 ; 5d8+9=38 ; d20+29=37 ; 2d8+13=26 ; 2d6=2 ; 2d4=6 ; d20+24=28 ; d20+24=34 ; d20+13=19 ; d4=2 ; d20+14=34 ; d20+39=44 ; d100=12 ; 6d6=20 ; d20+29=39 ; d20+24=36 ; d20+24=37 ; d20+37=52 ; 2d8=8 ; 2d8+19=26 ; d20+43=56 ; d8=5 ; d100=38 ; d20+43=50 ; d100=34 ; d20+29=41 ; 2d8+14=24 ; 2d6=5 ; 2d4=6 ; d20+13=15 ; 2d4=7 ; d100=23 ; d100=73 ; d100=70 ; d20+33=50 ; d20+33=49 ; 6d10+29=54 ; 6d10+29=57 ; d100=63 ; d100=77 ; d100=14 ; d20+37=46 ; d20+33=35 ; 6d10+29=65 ; 2d8=10 ; 2d8+19=25 ; d20+28=31 ; d20+23=26 ; 2d4=6 ; 2d4=8 ;
Monday October 29th, 2018 8:02:48 AM

Record keeping

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:14/20 CMD: 51 SR: 29] 
Monday October 29th, 2018 10:47:53 AM

Garret spots the null blade and moves over to pick it up. Then he runs towards the wreckage around the end of the ice wall and heads for fireman.

OOC:
In effect: blur (20% miss chance), haste (1 extra attack when full attacking, +1 atk, +1 AC, +1 reflex, +30’ move)
Holograms

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26  d20+23=33 ; d20+30=47 ; d8+16=20 ; d20=2 ;
Monday October 29th, 2018 11:25:16 AM

Restlin reaches down and picks up the dropped grenade launcher. He aims just to the right of Scissorbot and pulls the trigger...or pushes the button, or whatever this thing uses.

Lillend keeps playing

Deva steps forward (likely getting an AoO), and swings once at Scissorman.

Hit AC 47 for 20 damage.

***

Move: Pick up grenade launcher.
Standard: Try to shoot bombs at Scissorman. Ranged touch attack = 33

Active spells

Resist Energy (Fire + Electricity)
Mage armor
Fly
Greater Invisibility
Arcane sight
Summon Monster IX
Summon Monster VI
Blue forcefield

Deva has 171/202 HP

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

AC is 22/12/15 this round. CMD is 22.

*Restlin is on a luck quest, and can use whatever he finds w/o a non-proficiency penalty.



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil  d20+35=44 ; d20+30=47 ; d20+25=27 ; d20+20=27 ; d20+35=52 ; d20+35=46 ; d4=4 ; d8+19=25 ; d8+19=25 ; d8+19=22 ; d8+19=20 ; d8+19=24 ; d6=5 ; d6=5 ; d6=5 ; d6=1 ; d8+19=25 ; d8+19=21 ; d8+19=27 ; d8+19=26 ; d8+19=25 ; d8+19=24 ; d6=3 ; d6=5 ; d6=4 ; d6=2 ; d6=2 ; d6=5 ; 2d6=6 ; 2d6=9 ; 2d6=2 ; 2d6=3 ; 2d6=7 ; 2d6=7 ; 2d6=11 ; 2d6=6 ; 2d6=5 ; 2d6=8 ;
Monday October 29th, 2018 2:28:11 PM

With waterman down Wyaar hovers above the battlefield and takes only a moment to pick his new target. Still mostly untouched and beating on his buddy Bosk, Wyaar choses Rockman and sends more arrows its way.

~~~~~~~~~~

Full attack to Rockman with all the stuffs. +10 enchantment ignores DR other than bludgeon/slashing

Attack 1: Hit AC 44, 50 piercing, 10 electric, 6 cold, 15 axiomatic, 18 holy
Attack 2: Hit AC 47, 22 piercing, 3 electric, 5 cold, 2 axiomatic, 6 holy
Attack 3: Miss
Attack 4: Miss
Rapid Shot: Hit AC 52, 20 piercing, 4 electric, 2 cold, 3 axiomatic, 5 holy
Haste Attack: Hit AC 46, 24 piercing, 2 eletric, 5 cold, 7 axiomatic,8 holy



Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character  d20+22=23 ; 16d6+2=59 ;
Monday October 29th, 2018 2:40:34 PM

Zane shoots and actually misses scissor man.
"I think I got a malfunctioning launcher."

Zane id shooting down, If he's in the AoE of the blast, here's the damage.
Damage 59 (29 fire/30 bludgeoning)

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:37 hp 31/172 Spells  d20+23=38 ; d20+23=34 ; d20+18=32 ; d20+18=29 ; d20+18=38 ; d20+18=23 ; d20+13=16 ; d20+13=25 ; d20+25=45 ; d20+25=28 ; 2d6+9=20 ; 2d6+9=15 ; 2d6+9=14 ; 2d6+9=15 ; d8+6=7 ; d8+6=11 ; d8+6=11 ; d8+6=7 ; d8+11=14 ; d8+11=14 ; 4d6=12 ; 4d6=6 ; 4d6=11 ; 4d6=8 ; 4d6=15 ; 4d6=18 ; 4d6=16 ; 4d6=15 ; d8=7 ; d8=5 ; d8=8 ; d8=7 ;
Monday October 29th, 2018 5:34:47 PM

ooc: Flanking with Beri for sneak attack on enemy. Blinking to provide a miss chance

Bosk feels his body weaken as the onslaught is directed towards him and blood pours forth. He knows he should be dead, but for by the grace of Gargul and his staff of the Unblinking Eye (grants Contingency, currently set up to cast CCW when Bosk's HP drops below 25%). As his wounds knit back together he swings his weapons as hard as he can, landing at least one solid hit (a natural 20 with each weapon). YOU SHALL DIE TODAY! he bellows as the mace strikes home, and gods willing destroys the rockman.

Bosk then uses another hero point to dark walk into the realm of shadows where he can heal himself. (If I am not allowed to, I could really use some healing.

Full Attack Rock Man
---------------------
Main Hand Atk 1 with +3 Adamatine Mace of Smiting hit AC 38 for 20 dmg +12 sneak = 32
Off Hand Atk 1 with armor spike hit AC 34 for 7 dmg +6 sneak = 13
Nat Horn Atk Hit AC 32 for 14 dmg +11 sneak = 25
Main Hand Atk 2 with +3 Adamatine Mace of Smiting hit AC29 for 15 dmg +8 sneak = 23
Off Hand Atk 2 with armor spike hit AC 38 (Nat 20, confirm crit 23) for 11 dmg (22dmg if crit) +15 sneak = 26 (37 if crit)
Main Hand Atk 3 with+3 Adamatine Mace of Smiting hit AC 16 for 14 dmg +18 sneak = 32 dmg
Off Hand Atk 3 with armor spike hit AC 25 for 7 dmg +12 sneak = 19 dmg
Extra Attack from Haste with +3 Adamatine Mace of Smiting hit AC 45 (NAT 20, Confirm Crit 36 using a hero point for +8 boost) for 15 dmg If crit rockman is destroyed

If allowed Bosk will used another hero point at the end of his turn to Dark Walk into the Realm of Shadows in order to heal himself...if not...Bosk needs healing.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% Blur 20% miss, CMD = 23  d20+33=42 ; d20+29=49 ; d20+29=46 ; d20+29=39 ; d20+24=29 ; d20+24=32 ; d20+19=33 ; d20+19=23 ; 4d6+23=33 ; 4d6+23=36 ; 4d6+23=36 ; 4d6+23=40 ; 4d6+23=38 ; 4d6+23=35 ;
Monday October 29th, 2018 9:54:15 PM

Beri finishes summoning a second storm giant when he hears Bosk call for aid.
If you need can't get away I'll be right there with a heal spell. Also, be on the lookout. That Doctor may have a few surprises still in store for us.

Perception to detect (and avoid) new incoming attackers = 42

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants swing their swords at Fire Man, moving to Rock Man should he fall.

SG1 HP = 237

Melee mwk greatsword +29/+24/+19 (4d6+23/17–20)

attack 1=49 +2 from Azata =51 (natural 20)
crit roll = 46 + 2 from Azata= 48
damage 1=33 +2 from Azata =35

attack 2=29 +2 from Azata =31
damage 2=36 +2 from Azata =38

attack 3=33 +2 from Azata = 35
damage 3=38 +2 from Azata =40

SG2 HP = 237

Melee mwk greatsword +29/+24/+19 (4d6+23/17–20)

attack 1=39 +2 from Azata =41
damage 1=36 +2 from Azata =38

attack 2=32 +2 from Azata =34
damage 2=40 +2 from Azata =42

attack 3=23 +2 from Azata = 25
damage 3=35 +2 from Azata =37

ooc: I didn't see anything making me think Bosk couldn't use the hero point, so I didn't move Beri... if Bosk can't walk into the realm of shadows, Beri wil fly over Rockman and down to cast heal on Bosk

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+20=24 ; d20+20=38 ; 4d6+22=31 ; 4d6+22=33 ; d20+14=31 ; d20+14=31 ; 2d12=13 ; 2d12=7 ;
Tuesday October 30th, 2018 5:17:26 AM

Tink tries to clear the battlefield a little. Unfortunately her pistol just isn't going to make the distance to Scissor Man.

T-Rex #2 uses the squeeze action to make it through the gap in the Wall of Ice and stands on the bombs

He and T-Rex#1 both attack the wall of ice to make some room

Her Gaele Azatas use their light rays on the next wall of ice.

The rest of the summons are directed to guard the perimeters and stay out of the way of the rest of the party

-----------------------
T-Rex #2: Hit Wall of Ice. Hit AC24 for 31pts
T-Rex #1: Hit Wall of Ice. Hit AC38 for 33pts

GA#1: Light Ray Wall of Ice. Hit Touch AC31 for 13pts
GA#2: Light Ray Wall of Ice. Hit Touch AC31 for 7pts


DM Mitch 
Tuesday October 30th, 2018 6:54:49 AM

Garret picks up the nullblade. Besides functioning like a standard null blade it can also cause an object or creature to be covered in magical darkness extending 20 feet. He then moves towards fireman.

Restlin picks up the dropped grenade launcher. Besides functioning like an ordinary grenade launcher it can instead fire 3 bombs that explode after 1 round in a + doing 6d6 damage. The lilend keeps playing while the Deva steps forward and hits Scissorman. Scissorman gets an AOO vs the Deva and hits (52 vs AC; 24 damage after DR applied)

Wyaar targets Rockman now hitting him 4 times.

Zane misses Scissorman with his rocket launcher but Scissorman is still in the range of the blast but he dodges some of it.

Bosk’s contingency wears into effect and he counters the savage blows he’s sustained from the masters with one of his own at Rockman destroying the creature and leaving a powered gauntlet (reskinned stunned baton) where he once stood. Bosk then heroically escapes into the realm of shadows.

Beri keeps an eye peeled for new threats while the Giants attack Fireman destroying him and leaving behind a plasma thrower.

Tink sends her summons to soak bombs and watch for incoming enemies.

Scissorman seeing his brothers destroyed throws his boomascissors at the Deva ( and then starts taking off himself (67 vs AC crit threat, 57 confirms; 48 damage to Deva; bypasses DR)

Megaman runs after ScIssorman, taking a pot shot with his missile launcher

Agatha casts a cure spell on herself.

Beri and Tink’s summons spots 4 swarms of tiny iron dragons inbound. It looks like the cyberhawks could not keep the robots occupied any longer.

HP Tracker

Sciscorman - 220 damage

map

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil  d20+35=52 ; d20+30=35 ; d20+25=28 ; d20+20=28 ; d20+35=54 ; d20+39=53 ; d20+35=44 ; d8+19=25 ; d8+19=27 ; d8+19=23 ; d8+19=23 ; d8+19=27 ; d8+19=25 ; d6=1 ; d6=4 ; d6=1 ; d6=5 ; d6=5 ; d6=6 ; d6=1 ; d6=2 ; d6=6 ; d6=1 ; d6=1 ; d6=3 ; 2d6=10 ; 2d6=11 ; 2d6=4 ; 2d6=6 ; 2d6=10 ; 2d6=6 ; 2d6=10 ; 2d6=10 ; 2d6=8 ; 2d6=12 ; 2d6=11 ; 2d6=7 ;
Tuesday October 30th, 2018 9:33:14 AM

Wyaar spots Scissorman pulling back but not wanting him to return to flank them later sends a follow of arrows towards his retreating form.

~~~~

Full attack towards the retreating Scissorman. I think I counted the range increments to be 105'

Attack 1: Hit AC 52, 52 piercing, 5 electric, 6 cold, 21 axiomatic, 10 holy
Attack 2: Miss
Attack 3: Miss
Attack 4: Miss
Rapidshot; Hit AC 54, crit confirm 53, 23 piercing (73 if crit), 5 electric (12 if crit), 2 cold (9 if crit), 10 axiomatic (26 if crit), 8 holy (31 if crit)
Haste Attack: Hit AC 44, 25 piercing, 1 electric, 3 cold, 10 axiomatic, 7 holy

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33]  d12=2 ; d12=12 ;
Tuesday October 30th, 2018 12:17:30 PM


Monday: Dragon - Sesha moves to stay with her allies, and casts cure moderate wounds on Beri with her spectral hand.

Beri heals 36.

3 rounds till breath.

Tuesday: Seeing the swarms, Sesha casts another defensive spell. She didn't think they'd be smart enough to foil invisibility, so she tries that.

Move: Move.
Standard: Greater Invisibility.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:14/20 CMD: 51 SR: 29]  d20+36=43 ;
Tuesday October 30th, 2018 1:54:48 PM

Garret stands on the top of the wreck, swinging his shiny new null blade. He waits on the approach of the swarms.

OOC:
Null blade, readied action to hit swarm if it gets within range, hits AC 43

In effect: blur (20% miss chance), haste (1 extra attack when full attacking, +1 atk, +1 AC, +1 reflex, +30’ move)
Holograms

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Tuesday October 30th, 2018 4:24:53 PM

Restlin's eyes widen. Another swarm. Those blasted pteranadons were the toughest thing the Iron Dragons have ever fought. Five elder chromatic dragons? Whatever. One thousand pteranadons? That was brown trousers time.

Anyway, he is way too close to them. He's still invisible, which he hopes mean something. He flies as far away as he's able back towards his friends. His everyone's friend benefits should hit a lot more of them now.

The Deva takes a moment to heal up (casts heal - back to full health).

The Lillend keeps on rockin'.

***

Double move towards everyone else.

Active spells

Resist Energy (Fire + Electricity)
Mage armor
Fly
Greater Invisibility
Arcane sight
Summon Monster IX
Summon Monster VI
Blue forcefield

Deva has 202/202 HP

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

AC is 22/12/15 this round. CMD is 22.

*Restlin is on a luck quest, and can use whatever he finds w/o a non-proficiency penalty.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character  d20+22=40 ; 16d6+2=56 ;
Tuesday October 30th, 2018 7:47:48 PM

Zane shoot at the edge of one of the swarms, in between another swarm (to catch both) and shoots another rocket. (with no height listed they are at ground level?)

Touch AC hit 40 (or the ground) Damage 56 (28 fire/bludgeoning)

Over the rings, "I'll work on the swarm, I hope, someone else stop Sissorman."

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% Blur 20% miss, CMD = 23  15d6=48 ; 15d6=41 ;
Tuesday October 30th, 2018 9:50:27 PM

Beri calls out to the storm giants and lets them know of the oncoming swarms.

The, remembering that Bomber Man's weapons was usually advanced, and fearing he may need more firepower coming up, he flies over to the Plasma Thrower, transforms, and picks it up.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants move into position and each cast chain lightning on the advancing swarms.

SG1 HP = 237
Chain lightning damage = 48

SG2 HP = 237
Chain lightning damage = 41

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells  4d8+14=30 ;
Wednesday October 31st, 2018 12:36:04 AM

Bosk takes a moment to wipe the blood from his hands and basks in the cooling nothingness of the shadows and the safety found between realms. Knowing it cannot last he begins to cast a cure spell until he recalls he has a heal scroll. Good as new he thinks to himself.

Quietly he plans his next move as he views the physical realm, knowing he will have to return in a matter of seconds.

Record keeping post DM Hugh  d20+43=52 ; 4d8+13=34 ; d20+14=24 ; 2d4=6 ; 2d4=6 ; 2d4=5 ; 2d4=5 ; 2d4=7 ; 2d4=7 ; 2d4=6 ; d20+48=67 ; d20+48=57 ; 8d8=46 ; d20+31=40 ; 8d8=43 ; 8d8=40 ; d20+16=23 ; d20+16=19 ; d20+15=22 ; d20+15=29 ; d20+16=25 ; d20+16=24 ; d20+16=18 ; 14d6=48 ; 14d6=55 ; 14d6=45 ; 14d6=44 ; d20+31=39 ; 8d8=26 ; 8d8=50 ; d20+16=27 ; d20+16=27 ; 10d6=30 ; 10d6=31 ; d20+16=31 ; d20+16=19 ;
Wednesday October 31st, 2018 4:35:39 AM

(OOC: Record keeping)

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+20=22 ; d20+20=39 ; 4d6+22=38 ; 4d6+22=37 ; d20+14=20 ; d20+14=18 ; 2d12=12 ; 2d12=14 ; d20+14=16 ; d20+14=24 ; 2d12=22 ; 2d12=10 ; d20+3=21 ; d20+3=15 ; d20+3=9 ; d6=6 ; d6=4 ; d6=5 ;
Wednesday October 31st, 2018 6:01:27 AM

Tink directs her summons to focus their attacks on whichever swarm the rest of the party are going after. Best to focus on one of these at a time.

T-Rex 3 and 4 are tall enough to bit at them as well.

Tink, for her part, ups her defences

-----------------------
Tink: Cast Repulsion. Will Save DC25 to get within 5ft of Tink. She is still invisible.

T-Rex #3: Hit AC20 for 38pts
T-Rex #4: Hit AC39 for 37pts

d20+20=24 ; d20+20=38 ; 4d6+22=31 ; 4d6+22=33 ; d20+14=31 ; d20+14=31 ; 2d12=13 ; 2d12=7 ;
GA#1: Hit Touch AC20 for 12pts. Hit Touch AC18 for 14pts. Bypasses all DR. 5ft step back.
GA#2: Hit Touch AC16 for 22pts. Hit Touch AC24 for 10pts. Bypasses all DR. 5ft step back.

LA1: Ready attack if swarm gets in range. Hit Touch AC21 for 6pts. Bypasses all DR
LA3: Ready attack if swarm gets in range. Hit Touch AC15 for 4pts. Bypasses all DR
LA9: Ready attack if swarm gets in range. Hit Touch AC9 for 5pts. Bypasses all DR


DM Mitch  d20+10=17 ; d20+10=20 ; d20+10=25 ; d20+10=14 ;
Wednesday October 31st, 2018 8:25:05 AM

Wyaar destroys the last Robot Master

Sesha casts a defensive spell.

Garret hops on a wreck swinging his null blade ready for the incoming swarms

Restlin flies back towards his friends as the Deva heals and the Lilend keeps playing

Zane fires a rocket (OOC: The swarms are 20 feet up and rising) so they are caught in the blast but between their resistances, the fact they made the save and their DR they take little damage

Beri picks up the plasma thrower and then tells his giants about the swarms. They cast chain lightning. The first spell fizzles on the swarms spell resistance while the second is partially avoided by the 3 swarms it hits

Bosk plans his next move after healing.

Tink casts repulsion and her summons attack (can’t get within 5 feet? Did you mean 50?)

Swarm A moves up and lets loose a 100 ft line of flame targeting both storm giants and Beri (48 fire; DC 24 reflex half)

Swarm B moves up and does the same targeting Zane and Beri (55 fire damage; DC 24 for half)

Swarm C does the same targetting Zane and Storm Giant 2 (44 fire damage; DC 24 half)
Swarm D also does this targeting Zane, Storm Giant 1, Wyaar and Sesha (45 fire damage; DC 24 for half)

Megaman moves up and fires a missile at swarm B (41 damage)

Agatha casts fireball targetting the space between Swarm A and B. Swarm A is not damaged between its resistances and dodging, swarm B takes some damage after resistance

Swarm A: 36
Swarm B:101
Swarm C: 20
Swarm D: 18

Megaman:19 damage

map

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 8/26  d20+23=38 ; d20+21=40 ; 5d8=31 ; d20+13=21 ; d20=2 ;
Wednesday October 31st, 2018 11:42:38 AM

A fireball would be handy, but that spell wasn't in the cards today. He moves to position and lets loose a maximized cone of cold, hitting swarms A-C.

The Lillend keeps on rockin'.

The Deva creates a burst of holy energy between swarms A&B.

***

Move: move
Standard: Maximized cone of cold. 150 damage + 50% due to swarm = 225 damage. SR check is 38. Reflex DC for half damage is 40..

Deva casts holy smite between A&B. 31 damage (half if the swarm is neutral). SR check is 21. Will DC for half damage is 20. If the swarm is evil and fails the save, they are blinded for one round.

Active spells

Resist Energy (Fire + Electricity)
Mage armor
Fly
Greater Invisibility
Arcane sight
Summon Monster IX
Summon Monster VI
Blue forcefield

Deva has 202/202 HP

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

AC is 22/12/15 this round. CMD is 22.

*Restlin is on a luck quest, and can use whatever he finds w/o a non-proficiency penalty.



Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:14/20 CMD: 51 SR: 29]  d20+34=38 ; 3d6=9 ;
Wednesday October 31st, 2018 11:42:51 AM

Garret puts down the null blade, pulls out his EMP rifle, points it in the general direction of the swarms and jumps as it fires a shot into the air.

OOC:
EMP Rifle hits touch AC 38 for 9 damage

In effect: blur (20% miss chance), haste (1 extra attack when full attacking, +1 atk, +1 AC, +1 reflex, +30’ move)
Holograms

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil  d20=3 ;
Wednesday October 31st, 2018 12:19:35 PM

Wyaar deftly evades the fire.

~~~

Reflex Save: Success on anything but a 1. Evasion no damage.

QUestion!: What size are the little dragons in the swarm?

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character  d20+23=35 ; d20+23=36 ; d20+23=28 ; d20+22=29 ; 16d6+2=69 ;
Wednesday October 31st, 2018 2:41:12 PM

Zane evades all of the damage from the fire attacks.
He spends the round shooting at A but so it overlaps with B

Attack Touch AC 29, Damage 69 (34fire/35 bludgeoning)

Zane then spends a Hero Point and then flies across the battlefield.

"Only 24 seconds of Haste left, I doubt we'll be close enough to make it worth while to recast it." (4 rounds left after this one.)

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% Blur 20% miss, CMD = 23  d20+31=43 ; d20+31=32 ; d20+26=35 ; d20+26=38 ; d20+21=38 ; d20+21=40 ; d20+21=23 ; 4d6+25=46 ; 4d6+25=43 ; 4d6+25=37 ; 4d6+25=36 ; 4d6+25=40 ; 4d6+25=37 ;
Wednesday October 31st, 2018 10:01:34 PM

The swarms don't seem phased by the blurry druid in front of him, luckily he manages to blink just as their attacks hit.
The Storm giants, however, stumble around and don't even come close to dodginge the incoming attack.

The storm giants advance on swarm C, switching back to their swords for combat.
In the mean time, Beri takes aim with his new plasmathrower and sends his own blast at swarm C

(Beri Blink/Blur)
Swarm A
Blink = 89 (Miss)
Blur = 41

Swarm B
Blink = 71(Miss)
Blur = 23

Railgun Attack 1 (semi automatic mode)
attack=34
damage=12

Railgun Attack 1 (semi automatic mode)
attack=38
crit roll = 24 (2x if crit)
damage=15

SG1 and SG2
(all rolld failed miserably)

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants move into position and each cast chain lightning on the advancing swarms.

SG1 HP = 145
attack 1 = 43
damage 1 =46

attack 2 = 35
damage 2 = 37

attack 3 = 38
damage 3 = 40

SG2 HP = 144
attack 1 = 32
damage 1 =43

attack 2 = 38
damage 2 = 36

attack 3 = 40
crit roll = 23
damage 3 = 37

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33]  d20=5 ;
Wednesday October 31st, 2018 11:24:47 PM

Sesha dragon is unfazed by the fires. She's a glorious red beast right now, and immune to fire. She wanted to pursue scissor man, but wouldn't be willing to seperate herself from the others to do so. Healing them was her first priority.

Still invisible, she begins casting Greater Immortal Ally.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+14=28 ; d20+14=16 ; d20+14=26 ; d20+14=22 ; 2d12=15 ; 2d12=13 ; 2d12=23 ; 2d12=6 ; d20+19=20 ;
Thursday November 1st, 2018 4:31:13 AM

Tink's Ghaele Azatas fire their rays once more

Tink has a chance to use the EMP Pistol. Not being familiar with it she takes aim at the swarm and someone manages to shoot straight up into the sky.

Highlight to display spoiler: {Hi DMs... I'm not sure, but are monsters on the map moving around in-between DM posts as well? I get the feeling that I'm missing things}

-------------------------------------
Tink: She's choosing to only set her Repulsion at 5ft (she has the option to choose up to 10ft/lvl however is opting to go smaller so as not to get in the way of the movement of her summons)

Shoot EMP Pistol. -4 Penalty for not being proficient. Hits AC20. Miss. Nat 1'd the sucker

GA#1: Hit Touch AC28 for 15pts. Hit Touch AC13 for 14pts. Bypasses all DR. 5ft step back.
GA#2: Hit Touch AC26 for 23pts. Hit Touch AC22 for 6pts. Bypasses all DR. 5ft step back.


DM Mitch 
Thursday November 1st, 2018 5:17:18 AM

Restlin casts cone of cold getting A, B and C after the spell resolves the swarms explode each in a 20 foot radius. Swarm A effects no one. Swarm B effects Storm Giant B dealing 54 points of slashing and 43 points of fire (DC 22 Reflex for half) Swarm C effects both Giants dealing 52 points of fire and 52 points of slashing (DC 22 Reflex for half)

Garret fires his EMP rifle at D.

Wyaar evades the fire (OOC: The iron dragons in the swarm are tiny)

Zane fires a rocket at the last remaining swarm before heroically moving across the battle field

Beri uses the plasma thrower against Swarm D while Giant 2 attacks it as well. Although 2 of the attacks hit they don’t do much damage.

Sesha is unfazed by the fire being a red dragon. She starts summoning her greater immortal ally.

Tink manages not to shoot herself in the foot. Her summons attack and damage the final swarm.

The sole remaining Swarm moves up to where Beri is. He takes 27 damage from their swarm attack. (OOC: Swarm attacks auto hit when sharing space)

Megaman switches to his pistol moves a little and attacks Swarm D but the attack passes through the swarm w/o doing anything.

Agatha uses 2 4th level Witches slots to cast another fireball hitting a corner of the swarm but not Beri. The swarm takes 27 more fire damage

map

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil  d20+39=40 ; d20+35=38 ; d20+30=40 ; d20+25=27 ; d20+20=37 ; d20+35=39 ; d20+35=36 ; d8+19=26 ; d8+19=21 ; d8+19=24 ; d8+19=20 ; d8+19=22 ; d8+19=25 ; d8+19=24 ; d6=6 ; d6=6 ; d6=3 ; d6=3 ; d6=6 ; d6=2 ; d6=4 ; d6=2 ; d6=5 ; d6=6 ; d6=3 ; d6=1 ; d6=1 ; d6=4 ; 2d6=7 ; 2d6=8 ; 2d6=5 ; 2d6=5 ; d6=3 ; d6=6 ; 2d6=5 ; 2d6=4 ; 2d6=7 ; 2d6=8 ; 2d6=4 ; 2d6=7 ; 2d6=5 ; 2d6=7 ; 2d6=10 ;
Thursday November 1st, 2018 8:54:01 AM

Wyaar watches as most of the swarm full to the onslaught and then sends arrows into the swarm around Beri.

~~~~~~~~~~~~~~~

Full attack to the remaining swarming. Piercing does half damage, but I think the elemental/etc does full? Already accounted for half damage in piercing.

Attack 1: Hit AC 38, 23 piercing, 12 cold, 6 electric, 15 axiomatic, 10 holy
Attack 2: Hit AC 40, 12 piercing, 6 cold, 2 electric, 9 axiomatic, 5 holy
Attack 3: Hit AC 27, 10 piercing, 4 cold, 2 electric, 4 axiomatic, 7 holy
Attack 4: Hit AC 37, 11 piercing, 5 cold, 6 electric, 8 axiomatic, 4 holy
Haste Attack: Hit AC 39, 12 piercing, 3 cold, 1 electric, 7 axiomatic, 5 holy
Rapid Shot: Hit AC 36. 12 piercing, 1 cold, 4 electric, 7 axiomatic, 10 holy

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 8/26  d20+37=57 ; 5d8=22 ; d20+13=22 ; d20=8 ;
Thursday November 1st, 2018 11:18:09 AM

Restlin raises both hands in the air and whoops! Then, he does a little dance, kisses two of his fingers, and lifts them to the sky in thanks.

I mean, Wardd's not up there. We're in a different dimension. Still seems appropriate, though.

That said, he's out of AoE spells, plus Beri's in there. He has a gravity grenade, but that swarm's way up there and Restlin's arms are kinda noodly. Plus, the timing would be tricky. He figures his friends can handle the last swarm without him and saves his spells. He flies up as fast as he's able and uses his veemod goggles to get a 360' view of the area, seeing if anything else is incoming.

The Lillend keeps on rockin'.

The Deva creates another burst of holy energy on swarm D.

***

Move: Double move straight up - 35' up. Perception roll to spot any other baddies (or anything interesting) is 57.

Deva casts holy smite on swarm D. 33 damage (half if the swarm is neutral). SR check is 22. Will DC for half damage is 20. If the swarm is evil and fails the save, they are blinded for one round.

Active spells

Resist Energy (Fire + Electricity)
Mage armor
Fly
Greater Invisibility
Arcane sight
Summon Monster IX
Summon Monster VI
Blue forcefield

Deva has 202/202 HP

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

AC is 28/18/21 this round. CMD is 28.

*Restlin is on a luck quest, and can use whatever he finds w/o a non-proficiency penalty.


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:14/20 CMD: 51 SR: 29]  d20+34=46 ; 3d6=6 ;
Thursday November 1st, 2018 11:42:02 AM

Garret isn't sure how this thing works, but he thinks it won't hurt Beri. He fires the strange weapon into the swarm.

OOC:
EMP Rifle hits touch AC 46 for 6 damage

In effect: blur (20% miss chance), haste (1 extra attack when full attacking, +1 atk, +1 AC, +1 reflex, +30’ move)
Holograms

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Thursday November 1st, 2018 6:19:48 PM

Zane says over the rings, "Going after the runner." and takes off flying at full speed, unless he can still see him. (3 rounds of haste, double move for 180' after haste ends single move = 60')

Beriothian -- AC:38+4/18/36+4 HP: 156/231 Blink: 50% Blur 20% miss, CMD = 23  d20+19=31 ; d20+19=39 ; d20+19=21 ; 4d6+2=11 ; 4d6+2=21 ; d100=42 ; d100=27 ;
Thursday November 1st, 2018 9:30:59 PM

Beri finds that the swarm has completely enveoloped him, making it impossible for him to escape their attack. All around him he hears weapons and spells echoing against the beating wings of the swarm, but it's hard to make sense of the chaos about him. The good thing about a swarm, however, is that you don't need to make sense of it. He raises his plasmathrower, aims to the west where none of his companions were standing, and fires into the swarm.

Railgun Attack 1 (semi automatic mode)
attack=31
damage=11

Railgun Attack 1 (semi automatic mode)
attack=39 (nat 20)
crit roll = 21 (2x if crit)
damage=21

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants realize their swords aren't particularly affective, and decide to call lightning on the off chance it is more useful later on.

SG1 HP = 145

SG2 HP = 144

ooc: I assume that the swarm is no longer at 45 feet?

Beriothian -- AC:38+4/18/36+4 HP: 156/231 Blink: 50% Blur 20% miss, CMD = 23  d20+33=35 ;
Thursday November 1st, 2018 9:36:53 PM

Beri will then check to make sure no other attackers are about to join (perception = 35) and will attempt to avoid any new attacks.

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33] 
Thursday November 1st, 2018 10:18:09 PM


When Sesha's spell finishes, she nods approvingly as Myrth appears, seemingly ready to go.

"Help the others. Use invisibility and haste to shore them up. Attacking is not your priority."

The witchfyre nods, then flies into the middle of the swarms around Beri, and grants invisibility to the surrounded druid.

Rounds till Breath avail, 1 round.



Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Thursday November 1st, 2018 10:39:35 PM

ooc: Sorry for the missed post, I was up with a sick baby all of last night.

Bosk returns to the physical plane, fully healed and looks about to see several corpses littering the ground. Not able to help much this round he bends over and picks up the power fist and examines it.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+14=31 ; d20+14=21 ; 2d12=14 ; 2d12=17 ;
Friday November 2nd, 2018 4:21:20 AM

Seeing that the swarm is now dead Tink's azatas ready themselves to attack anything else that's hostile should it appear

GA#1: Hit Touch AC31 for 14pts. Bypasses all DR.
GA#2: Hit Touch AC21 for 27pts. Bypasses all DR.


DM Mitch 
Friday November 2nd, 2018 6:43:30 AM

Wyaar fires 6 arrows into the swarm and 5 of them hit. He sees they do less damage than they should (Know Arcana 34 : DR overcome by chaotic aligned weapon) but he still does enough damage causing the swarm to explode with Beri inside of it. (37 slashing + 34 fire damage DC 22 reflex save for half)

Restlin lets out a whoop and then looks about for anything interesting. Waterman’s Dart Gun, IceMan’s Zero Rifle, and Scissorman’s chainsaw all remain on the battle field. Additionally Restlin also spots a belt on the ground. He has no clue how the belt got there and it is certainly a lucky find for him to have spotted it (Spellcraft DC 31 Highlight to display spoiler: { Belt of Physical Might +4 keyed to Con and Dex })

Garret was going to fire his EMP rifle into the swarm but it is destroyed.

Zane says he is going to take off after the runner but there is no runner as Wyaar destroyed it before it got far. Zane can retrieve a pretty sweet chainsaw though

Beri was about to bring his plasma thrower to bear on the swarm but it is dead

Sesha sees Myrth appear and gives her orders before turning Beri invisible

Bosk picks up the power fist (OOC : It functions like a reskinned stun baton that deals (2d8 electric + 2d8 bludgeoning + Str / x2 plus target must succeed on a fort save vs 10 + damage dealt or be staggered for one rounds and has the additional ability to generate a solid wall of stone 1 foot thick and 10 feet wide.

Zane chases after Sciscorman but finds Wyarr’s arrows already finished the robot master. He does retrieve the chainsaw though.

Tink has her summons fan out and watch for threats

The battle appears to be won. Megaman and the Laserhawks look around with caution, expecting more trouble. Sense motive 30 Highlight to display spoiler: { most of them seem shocked that they won against the feared Robot Masters and can’t believe the battle is over}

(OOC: Everyone take 204,800 xp)


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:14/20 CMD: 51 SR: 29] 
Friday November 2nd, 2018 9:04:52 AM

Garret looks around as well. He turns the EMP rifle over in his hands and looks at it. He picks up the null blade and examines it as well. He wishes he had the chainsaw back.

Restlin (Carl) -- AC +22/+12/+13 CMD: +20 HP: 184/206 (Spells) Luck Points: 10/26 
Friday November 2nd, 2018 1:05:56 PM

Sense motive and spellcraft autopass.

Restlin swoops down and grabs the neat belt he found, snapping it on and welcoming his previously lost dexterity and constitution back.

"Ok, folks. What's next? Where's the Dr. Whatshisface?" He turns to Megaman. "So, you the only one of your kind? Sure your creator didn't make a model before you we have to worry about? Some sort of prototype-man?"

Zane - Carl subbing 
Friday November 2nd, 2018 1:15:27 PM

All their foes are vanquished. Zane moves through a series of katas designed to de-stress and lower his heart rate.

He says something poignant, but aloof.

(Nailed it.)

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33] 
Friday November 2nd, 2018 4:13:18 PM


Sesha looks at Zane, dragon mouth agape.

Zane just Zane'd so well, she wasn't sure he could ever be more Zaney than he was in this moment.



Beriothian -- AC:38+4/18/36+4 HP: 156/231 Blink: 50% Blur 20% miss, CMD = 23 
Friday November 2nd, 2018 9:27:26 PM

Beri Thanks the Storm Giants for their service and asks them to keep an eye out for a surprise attack for the duration of the spell. He finds a spot by the group that will provide some defensive cover.

We should heal in case we aren't in the clear yet. Would these robot bodies now be inert, or do they still pose any danger to us?

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+36=45 ;
Friday November 2nd, 2018 10:24:04 PM

Tink keeps her summons on high alert, but for now she is happy to let her guard down. Just for a moment. She deactivates the hologram projector.

Tink lowers herself down to hover just above the ground and fires a few shots from her EMP pistol at one of the robots just to make sure it doesn't move. Also to prove to herself that she actually CAN hit something with it.

"Can any of those materials be of use?" Still invisible Tink looks over the husks to see if any of the scrap metal can be recovered to perhaps use to build something else in the future.

She then has a chat with the others over the link "They knew we were going to be here. It's possible those robots were following Megaman. They may also have some method of tracking him remotely. The alternative is that someone may have set us up."

Tink turns on the Signal Jammer in case anything is transmitting to or from the robots or Megaman.

----------------
Sense Motive vs DC30: 36 (Take 10) = Pass
Perception: 45


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Friday November 2nd, 2018 10:44:54 PM

"Oh, and we should definitely buy more of those maces!"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Sunday November 4th, 2018 5:21:04 PM

Wyaar winces as the swarm explodes around Beri but isnhappy it's gone.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Sunday November 4th, 2018 6:46:19 PM

Not seeing any enemies, Bosk quickly runs around and collects any weapons that are still left and searches the bodies. He then pulls out his Stuff off Corpse Retrieval and collects souvenirs form the enemies corpses and places then in special reliquaries (aka potential spell components in specially made holy symbols).

DM Mitch 
Monday November 5th, 2018 7:20:52 AM

Garret turns over the EMP rifle in his hands before picking up the null blade and looking at it too. He misses his chainsaw but remembers scissor man dropped a chainsaw of his own.

Restlin swoops down and grabs the belt. He then asks where the villain is at and if megaman is the only one of his kind or if there might be a prototype man out there.

Zane goes through his katas to calm down post battle and says something poignant but aloof.

Sesha appreciates Zane’s Zaney-ness

Beri thanks the giants and ask them to keep watch finding a covered location and advocates healing in case there are other things out there

Tink keeps her summons high alert while she deactivates the hologram projector. She fires a few rounds from her emp pistol into one of the robot corpses and then raises the possibility Megaman was followed / tracked or they were betrayed. She also turns on her signal jammer. She also says they should buy more maces.

Wyaar winces as the swarm explodes around Beri but is happy the swarm is gone.

Bosk runs around collecting the rest of the weapons, he gets a dartgun that can create puddles of water that explode when touched dealing 4d6 frost damage and putting out any fires. The dart gun appears to be loaded with green healing nanite darts. He also picks up a zero rifle that besides functioning like a normal zero rifle can fire a freeze ray that encases someone in Ice and deals 6d6 cold damage (DC 30 fort save negates). Lastly he picks up a chainsaw that can be thrown in a boomeranging fashion allowing a second attack roll if the first one misses, does 4d8 damage that ignores all DRs.

Megaman says to Restlin, “I’m the only one of my kind. As far as Dr. Henrichzimmerschneit goes he’s most likely in his fortress lair.”

Megaman says to Beri, “The masters are destroyed. They won’t be hurting anyone ever again. Everyone should claim one of their weapons; they’ll be useful for the fight ahead.”

Tink, Appraise DC 25 Highlight to display spoiler: {About 464,000 gp worth of precious metals can be recovered from the wreckage}

Tink feels that Megaman is honest


Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Monday November 5th, 2018 8:04:07 AM

Ooc: Bosk chooses the power fist

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:14/20 CMD: 51 SR: 29] 
Monday November 5th, 2018 9:30:20 AM

Garret picks up one chainsaw, then spots the one that Bosk found. He says, "Hey, those are fun, can I have that one, too?"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Monday November 5th, 2018 11:32:23 AM

Restlin has the grenade launcher and leaf rifle already. Seems greedy to take more. If someone would rather have one of them, he'll gladly give it.

He does check out the leaf-rifle better, though. Just how does it work? Is the shield persistent? Does it also have any offensive capabilities?

A conundrum begins to form in Restlin's head. How can they, in good conscious, ask Megaman to sacrifice himself for their world? Sure they were risking their lives for his, but there was a pretty good chance they could overcome this and live.

They had a job to do now, but he knew decision time would come. He wasn't looking forward to it.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Monday November 5th, 2018 2:24:06 PM

Wyaar will take whichever gun Restlin doesn't want once he stops being so greedy with two.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Monday November 5th, 2018 7:05:44 PM

"You've already seen how utterly horrible my aim is when it comes to hitting an enemy. None of those offensive weapons would be of any benefit to the group in my hands. The dart gun with the healing nanites might be better suited to me if noone else wants it. It would also free up some of the rest of you who can already cast heal spells"

"Oh, and there's also close to half a million gold worth of scrap here" she adds quite matter-of-factly over the link.

----------------------
Appraise check vs DC25: 30 (Take10) = Pass

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Monday November 5th, 2018 8:54:02 PM

"I'll skip taking any of the weapons, I expect this next fight, I'll be up close and personal with our target."

OOC Highlight to display spoiler: { Thanks for covering for me. The Convention was great. Had a Character die to a nat 20/ nat 20 confirm roll from a Grater Shadow. And the group managed to kill the Shadow before I became a shadow and was perm-a-dead. after spending 10 adventures worth of Prestige and 10 donated by my fellow players My character got better. (a kitsune who fights in tiny Fox form) Seeing a Crit is bad, but a single hit unconfirmed would probably have killed my character anyways.Thats what happens when you only have a 10 strength at regular size....It'll take me 2 or 3 days before I'm fully back to alertness(I'm getting too old for long conventions)}

Beriothian -- AC:38+4/18/36+4 HP: 156/231 Blink: 50% Blur 20% miss, CMD = 23 
Monday November 5th, 2018 9:07:25 PM

I have a plasma thrower if anyone would prefer to use this one, as well as my rail gun. I'm not sure I have the skill to take full advantage of any of these crazy gun things, do if they are magic in your hands I'd rather you have what you can take full advantage of.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Tuesday November 6th, 2018 12:46:24 AM

Bosk hands over the chainsaw. Put her to good use. As for the rest, I can carry them, but I have what I need. Help yourselves.

DM Mitch 
Tuesday November 6th, 2018 7:25:20 AM

(OOC: There is only 1 chainsaw)

Garret goes to pick up the chainsaw only to find Bosk already has it. He asks Bosk for the chainsaw. (OOC: Remember you can boomerang throw this one for 4d8 damage (ignore DR) and a second attack if the first one misses)

Restlin takes stock of his grenade launcher and leaf sonic rifle. He sees that the projected DR field is dismissible or it lasts until the subject takes fire damage. The conundrum of what they want to do with Megaman weighs heavily on his thoughts.

Wyaar claims whichever weapon Restlin doesn’t want

Tink claims the dart gun and mentions the half million gold scrap pile

Zane forgoes taking any weapons

Beri asks if anyone else wants the plasma thrower considering he has the railgun. He realizes the thrower can target an individual and set them ablaze dealing 466 points of damage per round (stacking up to 4x)

Bosk hands the chainsaw to Garret.

The rest of the Lazerhawks rejoin the party now that all of the tiny robots are eliminated. Lazer Hawk himself looks at the fallen Robot Masters, the weapons the Iron Dragon’s how wield, and seems very impressed. ”Truly I thought we were dead there. 8 robot masters defeated simultaneously? This is unheard off. We must strike at Dr. Henrichzimmerschneit now while they are dead. He can and has built replacement masters before so we shouldn’t give him time to do so.”

He looks back at his men, all of whom are suffering from various injuries and many seem to be holding damaged weapons or be out of ammo. ”I’m afraid the task falls to you. The fight took it’s toll on my men and we are hardly fit to engage in another so quickly. Good luck to you all.”


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:14/20 CMD: 51 SR: 29] 
Tuesday November 6th, 2018 9:28:57 AM

Garret nods to Lazerhawk and turns. He takes a step, then looks around. He turns back and takes a step in another direction, then looks around again. He steps back towards Lazerhawk and says in a loud whisper, "Uh, which way to the evil doctor again?"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Tuesday November 6th, 2018 10:53:43 AM

Restlin hands the bomb-making gun to Wyarr. "Here, take this one. The leaf rifle is too cool for you."

"We're good to go, right guys? Anyone hurt? I have this canister thing I found that's supposed to heal." He notices Beri is pretty banged up. He points the thing at Beri, but hesitates. He walks over to Lazerhawk and confirms. "Hey, this thing heals people, right? Beri's too nice to experiment on."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil  9d6=29 ;
Tuesday November 6th, 2018 3:28:48 PM

Wyaar takes the gun from Restlin and tucks it into his quiver if able. "Gather around, Lazerhawks " the paladin asks and adn waits for them to come close that want to before channeling positive energy into the group and any Iron Dragon near by too.

~~~~~~

Channel energy for 29 HP healed. 11/15 lay on hands remaining

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Tuesday November 6th, 2018 4:43:56 PM

"I've got a couple scratches, but nothing life threatening right now.
So, how far away is this Dr.'s base? Just want to try and plan ahead so I can buff a bit.
Oh, hey Garret, want to become tiny?"


Beriothian -- AC:38+4/18/36+4 HP: 156/231 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday November 6th, 2018 9:13:43 PM

If it heals, then heal away!... but get confirmation first! I already had one bad blow to the noggin, don't need another indent up here.
Beri fingers the Dimple on his head that Gargul made in their last meeting.

MegaMan, how long do we have before more robots can be made? I don't think we should delay, but I would like to know if we should expect more masters when we get there or if he should be depleted of them if we leave now.

ooc: was that supposed to be 4d6? Feel free to say 466.
dealing 466 points of damage per round (stacking up to 4x)...

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33] 
Tuesday November 6th, 2018 10:19:15 PM


"I've got plenty of spells for scratches."

If the party doesn't have a wand or anything, Sesha will start using low level heals to make the booboos good again.


Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Wednesday November 7th, 2018 2:18:08 AM

Bosk looks at the weapons. Any clue how many rounds these have our what the recharge rate is? I would hate for it to run out just when I need it.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Wednesday November 7th, 2018 5:32:59 AM

Tink nods. Bosk's question is a really good one! She's unfamiliar with these weapons so really doesn't know when they would stop working.

The part about the Dr building replacement robots isn't good news. They might be stronger and better armed next time. That is reason for concern.

DM Mitch 
Wednesday November 7th, 2018 7:23:36 AM

Garret asks which way to the evil Doctor.

Restlin hands the bombmaking gun to Wyaar and then asks if the canister he found heals.

Wyaar takes the grenade launcher and then gathers everyone around for a healing channel

Zane asks how far to the base so he can plan ahead. He also offers to make Garret tiny.

Beri says to heal away pending confirmation. He then asks how long before the masters can be replaced

Sesha offers to start healing

Bosk asks how many rounds the weapons have or what the recharge rate is

Tink likes Bosk’s question and is concerned about bigger, stronger robot masters being created.

Lazerhawk thanks for the channeling then says, “Our ammo is depleted and our bikes are damaged. We should be able to just limp back to the hideout. Truth be told we gave you the best we had because we thought you were our best chance. I don’t think we are mistaken.”

He also says, “That looks like green healing nanites to me.” in response to the canister question.

He then says, “The Doctor’s lair is probably a good 2 days ride on a fully functioning bike North by North West. Our bikes are in no shape to make it there but when your friend flew he had no trouble keeping up. I know Mega Cyber Robo Ninja Man can fly or run fast so he should have no trouble keeping up either”

Megaman says, “The evil Doctor has many robots but only 8 masters. It took him awhile to create them. I doubt they can be easily replaced. The Doctor’s robot armies are spread out so it might take a little time for them to mobilize. I imagine he’ll want to move some troops home before long to make up for the loss of the masters. We prolly have a narrow window before this happens.”

Megaman examines the nearest master’s weapon. “Interesting,” he says as he takes a look at it, “Well it seems that it won’t run out of ammo, but you can only take a single shot a round or use the alternate special ability. Even though the masters are defeated it would appear the weapons still function like integrated weapons despite no longer being attached to a robot. I wonder if I could integrate with one of these weapons, that is if you aren’t using them all. Seems a shame to let one of these go to waste considering there are 8 of them and 8 of you”

(OOC: Yes I meant 4d6 not 466)

Is there anything else you want to do here before going your separate ways from the cyber hawks and presumably start the journey to the evil lair?


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Wednesday November 7th, 2018 10:01:35 AM

Garret says, "Thank you for the healing. I'm ready, let's go. Wait. Tiny? Don't you think I'm small enough already?"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26  d20=2 ;
Wednesday November 7th, 2018 10:36:21 AM

Restlin uses his giant brain to remember what green nanites do. "These things can bring back the recently dead, just like Sesha can." He tucks it back away. "Probably best to save that for Wyarr when he gets himself killed."

As for transportation, Restlin still doesn't have overland flight prepared. Maybe he can try it anyway?

***
Press your luck: 2 - Fail

Unlucky Results - Roll a D8 and decide my punishment, Mr. DM

-6 on next save or attack roll (50/50)
Lose six hit points
-4 on all skill checks for one minute (50/50)
Lose an unused spell or spell slot, chosen randomly
-2 on all saves or attacks for one minute (50/50)
Get lost some time in the next day
-2 on a random ability score for ten minutes
Stunned for one round

***

"Nope. Ok, who wants to carry me to Dr. Whatshisface?"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Wednesday November 7th, 2018 2:14:33 PM

Wyaar snaps points at Restlin when he tucks the nanites away and and then hmms. "2 days.. can't one of you," and his fingers waggle mystically, "more magicky types teleport us there or closer?"

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Wednesday November 7th, 2018 8:07:58 PM

"I can carry two or 3 of our group, other than Bosk that is, if we are flying.
And Wyaar, don't look at me for magic that powerful, that's their bally-wick."
Zane responds to Wyaar's question.

Beriothian -- AC:38+4/18/36+4 HP: 156/231 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday November 7th, 2018 9:16:04 PM

I can also fly in my air elemental form. And I think that if we have a Master's weapon not being used we should definitely let Mega Man use it.
Beri ponders what lies ahead for them.
What does your intel say we should expect from the Dr.'s lair? Are we expecting to fight and navigate our way through multiple rooms and hallways, or are we expecting to immediately have the full force of the Dr. and any remaining robots welcoming us the moment we are spotted? And are we expecting to be shooting in a cramped hallway, or a large open area when we find the Dr.?

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Thursday November 8th, 2018 2:19:44 AM

Bosk goes over his spell list. I can prepare appropriate flying spells for tomorrow. Unfortunately I am limited today. I can also prepare some of my special spells, those of the Avenger's, to see what I can learn about out friend.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Thursday November 8th, 2018 3:36:12 AM

"Sorry. I didn't prepare a teleport spell today either. Being in a completely new environment I didn't think I'd need one. Too risky to teleport to somewhere different, know what I mean?"

Tink goes to have a closer look at one of the bikes. "Hey Restlin. Come have a look at this"

She doesn't really know if Restlin will have any idea better than hers, but being next to him tends to make her a little luckier.

Knowl Engineering: 32 (20 + Take 10 + 2 from Restlin). Can Tink find a way to jury rig one of the bikes to work?

DM Mitch 
Thursday November 8th, 2018 7:52:38 AM

Garret says he’s ready to go and in response to the tiny question asserts he is small enough.

Restlin pockets the nanites and then pushes his luck to try to cast overland flight since he didn’t have it prepared. He fails and takes -4 on all skill checks for 1 min

Wyaar asks if one of the magicky types can teleport them there or closer

Zane offers to carry 3 people other than Bosk if they are flying but reiterates that teleportation is beyond him.

Beri says he can fly in his air elemental form and weighs in that they should give a master weapon to megaman if they aren’t all being used. He then asks what they can expect at the lair

Bosk reveals he doesn’t have the right spells prepared but offers to cast some Avenger spells to learn more about the Doctor.

Tink says she also doesn’t have teleport prepared. She looks at a bike wondering if she can fix it, but the technology is to alien for her to figure out in such a short time. She doesn't even know what many of the parts are much less how they work! Maybe after a few months of study with a local mechanic she could become an expert but for now she won't be jury rigging any motorcycles.

Agatha breaks her silence, “I know overland flight, find the path, wind walk and greater teleport I can also bring 4 medium or smaller people when I teleport or 2 large people or 1 large and 2 medium but I don’t have greater teleport prepared today. I can bring 4 people if I wind walk and I could cast it 3 times today. Unfortunately overland flight is personal. But if Beriothian turns into an air elemental, Megaman flies himself, I use wind walk to take 4 of you with me and Zane carries the rest we could at least start our journey today. I can use find the path to maybe shorten our journey, we camp someplace tonight and tomorrow we teleport the rest of the way. I’ll just have to make multiple trips and use up all my wizard 7th level spells along with my arcane bond but it should get us there sooner. I think though my guild might expect some payment for my services and you do seem to have quite a bit of interesting scrap metal Sprocket and I could probably put some of it to good use. Deal?” she asks

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Thursday November 8th, 2018 9:20:51 AM

"I can make myself and Bosk smaller for the trip if teleporting. I learned the hard way that big people are hard to move that way. So one of my limited spells is reduce person for that reason. And I can also hit Garret with it and he won't even count hardly for teleporting. But we should get moving, If I were an evil villain, I'd launch some sort of long range missile at the general location my henchmen were destroyed at. Just in case these new players, us in this case, were dumb enough to hang around after the fight."

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33] 
Thursday November 8th, 2018 9:55:29 AM


Sesha also pips in.

"I have 3 uses of Teleport left on my boots. I also know Wind Walk and can cast it at a more than high enough level to catch us all in it when its time. Just remember, it isn't a spell for fighting."

She thinks about the weapons.

"Could we also take a second to list out what we know about all the gathered Master Weapons?"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Thursday November 8th, 2018 10:09:35 AM

"I have a greater teleport spell prepared and can bring along 5 of you. If Agatha can grab the other two of us and Megaman, we can make it work. We just need to know all we can about our destination to make sure we're in the right place. That's a much better idea that flying." He nods to acknowledge Wyarr having a good idea.

He inspects the bike with Tink. "I'm torn," he starts in a voice only she can hear. "This is all so much more complex than just casting a spell, but anyone can use it. Imagine a Hook City built on technology rather than magic. Would there still be such a glaring class hierarchy if magical aptitude wasn't a requirement?" He looks up, and remembers he's in a post apocalyptic wasteland. "On second thought, maybe we're the ones who got it right. This isn't a world I'd want to live in."

Restlin takes out the leaf rifle he picked up and puts it on the...whatever you call the big, flat-ish surface of these four wheeled vehicles is. "It makes a fancy leaf shield. I think it also shoots out stuff that hurts." He experiments with it a bit, aiming at a distant vehicle and seeing what the rifle can do besides make a personal shield.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Thursday November 8th, 2018 2:41:39 PM

Garret says, "I'm ready, let's go!"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Thursday November 8th, 2018 6:15:15 PM

Wyaar had an idea! However they go, flying or teleporting, he is ready to go

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23 
Thursday November 8th, 2018 9:13:31 PM

Beri ponders Restlin's class hierarchy question
I would think it would just further the divide. Most who dedicated their free time to the task could learn the magical arts in our world. But I get the impression that the average person couldn't build their own flying bike or plasma thrower. Having a flying bike that anyone could use doesn't do much good if it would take you multiple lifetimes to be able to afford one. The real question is whether half the wold is stuck without magic AND without technology, or wither the entire world is blessed with these gifts... of course, this world is pretty much a ruined wasteland at this point, so perhaps it's a moot point.

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23 
Thursday November 8th, 2018 9:15:44 PM

Oh, and Sesha, I believe this Plasma thrower can target an individual and set them ablaze, and that you could dose them about 4 times
ooc:(dealing 4d6 points of damage per round and stacking up to 4x)

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33] 
Thursday November 8th, 2018 11:08:43 PM

Sesha does think a moment about this world.

"I wonder... if we could bring some of them back with us.. and teach them, at the very least, clerical magic? There are Votary Clerics in the Wold who worship an ideal rather than a direct god. Perhaps they could learn that?"

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Friday November 9th, 2018 12:03:22 AM

Bosk scratches his head. What you said might be true in Hook City, the most magical city in the Wold, but I do not think just anyone can learn magic. It is a gift granted by a greater power.... And some simply are not chosen.

Ooc: Commoners do not typically have magic. My interpretation is that heroes have magic. It is only for those called to it.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+28=36 ;
Friday November 9th, 2018 5:29:58 AM

Tink's vest has provided her with a 60ft fly speed if that is the way the party are going.

She isn't very happy though. Demanding payment for casting spells to help move the party towards their destination? This is why she doesn't like the guild OR Agatha.

"The guild probably won't mind about the payment, especially if they didn't know about it. Besides, we have cast many spells the past day to protect you. It wouldn't serve either of us to start charging for services wouldn't you agree?"

Diplomacy: 36

DM Mitch 
Friday November 9th, 2018 8:01:20 AM

Zane points out he can make him and Bosk smaller if need be to make teleporting easier. He also advocates getting away from the area.

Sesha takes stock of her relevant magicks and then suggests they take stock of the master weapons.

Restlin goes all philosophical regarding a Hook City built on technology instead of magic before reminding himself he’s in a wasteland. He says his leafy rifle can project a leaf shield (DR/25 fire) that will go away when attacked with flames or function like a sonic rifle that does 3d8.

Garret chimes in he is ready to go

Wyaar is happy they are using his idea and also states he is ready

Beri suggests that if there was a tech based Hook City the divide would most likely be furthered. He also explains what the plasma thrower can do.

Sesha suggests bringing some votary clerics here

Tink is annoyed by Agatha’s request for payment. She makes a case against the idea. Agatha doesn’t seemed impressed. ”Fine. As a member of this adventuring party I hereby claim the scrap as my share of the loot. It sounds so much better when I phrase it as killing and looting then as payment for services rendered doesn’t it?”

To Recap you have:
Plasma Thrower (Functions like plasma thrower dealing 6d8 damage ½ fire + ½ electric in AOO effect or can burn indivifuals for 4d6 damage per round stackable up to 4x
Leaf sonic rifle either does DR25/fire or 3d8 damage as a sonic rifle
Null blade that can project darkness in a 20 foot radius and grant concealment
Zero rifle that either does 3d8 cold or is capable of potentially freezeing the target in ice doing 6d5 damage
A Grenade launcher that doubles as a bomb dispensor
A powerfist that allows a foot of stone to be shaped as need be
A dartgun filled with green healing nanites that can make splash bombs
A chainsaw that can be thrown in a boomeranging fashion to allow a second chance

Agatha says, “I can help teleport” to Restlin.


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Friday November 9th, 2018 10:48:37 AM

Restlin shrugs. Agatha did join in the fight and was entitled to some of the loot. He views this as a reminder of why he dislikes the Star Mages and moves on.

"Ok, Lazerhawks, tell us all you can about this hideout so our magic can find it..."

Once that's done, he divides those going between himself and Agatha, then teleports his folks to Dr. Whatshisface's hideout.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Friday November 9th, 2018 3:27:39 PM

Just before Teleportation, Zane makes himself and Bosh medium sized.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Friday November 9th, 2018 4:56:02 PM

Garret plays with the chainsaw while the adults are talking. It makes a lot of noise.

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33] 
Friday November 9th, 2018 6:10:03 PM



She rumbles in her big dragon voice.

"Most of you are probably better off doing something other than one round leaf shields. I'll hold that one for now if no one objects. If I suddenly get in trouble and cast cast, at least I can keep giving aid."



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Friday November 9th, 2018 6:23:03 PM

"If the guild requires payment in order to help save the Wold then perhaps you may wish to reconsider if the organization is worthy of your membership, Agatha." Wyaar says towards the Star Mage, "you, of course, are welcome to your share of anything we find in reward for your efforts. if that is not enough you may have mine as well. i do not do this for gain."

paladin gonna paladin. and he'll go with whoever has space for him.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Friday November 9th, 2018 7:20:32 PM

"Precisely" Tink nods to Wyarr "Claiming a share of the rewards of battle is the common and agreed practice to recognize the efforts you made. To demand payment for helping the group progress towards its goal is not honorable"

"I tried to put it nicely Agatha but since you wish to be snippy about it, no, extortion does not sound better. If you are not going to be an equal member of the group and work together in and out of combat, then use your teleport spell to go back to the cyberhawk base and wait for us to return."

Tink wastes no more words or time with Agatha and instead prepares for what may lie ahead. "I'd still like the dart gun if noone else does. If we are teleporting, lets aim for close enough to walk the rest of the way. Taking a chance to prep and regain spells would be wise if we are to face more robots in addition to the Dr guy"

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23 
Sunday November 11th, 2018 5:16:23 PM

I'll stick to the Plasma Thrower.

MegaMan, Would you agree to walking the last bit, or based on the intel would we be safer teleporting straight in and not giving them a chance to detect our final approach?


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Sunday November 11th, 2018 7:04:09 PM

Restlin hands the leaf gun to Sesha and the dart gun to Tink, leaving him empty handed.

He shrugs and takes whatever's left.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Monday November 12th, 2018 12:42:23 AM

Speaking of intel, does anyone know anything we might be able to use when fighting the enemy? Numbers? Tactics? Race or metal composition?

DM Mitch 
Monday November 12th, 2018 8:26:33 AM

Restlin shrugs and asks the cyberhawks to tell them about the hideout. He then divides his friends into groups.

Zane makes himself and Bosk medium size (OOC: Can Bosk be affected by reduce person still being he is an outsider)

Garret plays with his new chainsaw while the adults are talking

Sesha claims the weapon that can either shoot sonic bursts or leaf shields

Wyaar and Tink each talk to Agatha about the whole Star Mage payment thing in their own ways. Tink claims the Dart Gun and says she favors getting close enough to walk the rest of the way taking time to renew spells first

Beri keeps the plasma thrower and then asks for tactical advice.

Restlin hands out the dart gun and the leaf gun leaving him without a master weapon temporarily (OOC: there is still the null blade and the freeze ray; Garret has the chainsaw, Bosk has the power fist, Beri the plasma thrower, Sesha the sonic rifle, Tink the dart gun and Wyaar has the grenade launcher)

Bosk asks about the enemy forces

One of the Cyberhawks pulls up a propaganda film on the fortress and you can see it looks pretty imposing; a veritable metallic citadel.

Megaman brings up the fact that the Doctor’s brain is inside of the toughest annihilator bodies ever made.

He also brings up the fact that security changes at the citadel quite frequently per the doc so it is hard to say what may be waiting. He does bring up the fact that one of the masters had a null blade and the masters themselves were enhanced with adamantine golem schematics so the Doctors forces have to have some magical expertise at least for crafting.

(OOC: You guys teleporting directly or are you going w/in walking distance and will rest first?)


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Monday November 12th, 2018 12:16:30 PM

Garret says, "Hey, how many of those null blades did we find here? I think I saw two dropped, but lost track in all the metal."

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Monday November 12th, 2018 12:40:31 PM

Restlin picks up the freeze ray.

"It's pretty unlikely Dr. Whatshisface's lair is warded against teleportation." Does that video show his...throne room, or whatever?

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23 
Monday November 12th, 2018 8:57:00 PM

Well, if it's warded against teleportation we will just walk the last stretch. The real question is whether we should try teleporting at all, once we do there is no going back. Since you mentioned security changes, does that mean it's defenses are more mobile? Or, more to the point, if we bypass any patrols and defenses outdoors by teleporting in would their command structure dictate that they continue to defend the outer wall, or would any we bypass run in after us giving us a two front attack to worry about?

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Monday November 12th, 2018 11:14:14 PM

"Don't forget I also have a brilliant energy weapon if that'll help. I keep forgetting about it, because Gimp gave it to me....." Zane will show it to Megaman to see if it'll be any use.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Tuesday November 13th, 2018 2:38:19 AM

I suppose teleportation is the best, as it will give him the least amount of time to prepare. Is everyone ready?

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Tuesday November 13th, 2018 3:21:03 AM

Tink winces just a little. It sure would be nice to have a chance to regain all those lost spells. She doesn't have the luxury that the front-liners do. She needs to rest in-between stints to be at full effectiveness. Worse still, most of her spells are ineffective against adamantine constructs. Her best bet are her summons and she has used a number of those up.

If this was just the welcoming committee then what lies ahead will no doubt be worse.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Tuesday November 13th, 2018 6:54:32 AM

Wyaar is ready for whatever but bows to the wisdom of the casters that may or may not need rest.

DM Mitch 
Tuesday November 13th, 2018 8:22:42 AM

(OOC: Only 1 nullblade; 2 people went to grab it same round)

Garret asks about the number of null blades

Restlin picks up the freeze ray (or is it more of an ice beam?) and then stipulates that the lair is not warded against teleportation before asking about a throne room.

Beri asks if they should try to teleport at all and what the rotating security scheme means

Zane reminds the others he has a brilliant energy weapon

Bosk thinks direct teleportation is the best.

Tink is worried about not being able to rest

Wyarr is ready to go but is willing to wait if the casters need to rest.

Megaman says to Restlin, “It shows the hangar where the bad Doctor’s robot body is stored.”

Megaman says to Beri, “I am not sure what his forces will do.”

Megaman says to Zane, “Does that one ignore non-living matter? If so I don’t see what it will do against robots.”



Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Tuesday November 13th, 2018 10:34:13 AM

Garret listens to Megaman and says, "Wait, there's a hanger where the body might be separated from the brain? I think we should go right there and maybe we'll be able to smash the body before the brain gets it moving." He revs the chainsaw for emphasis.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Tuesday November 13th, 2018 3:31:38 PM

"Wait, I just had a thought. Yes, it ignores non-living materials, but isn't the Dr Evil's Brain still alive?"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Tuesday November 13th, 2018 4:26:48 PM

"Perhaps teleport us someplace safe to rest and then teleport to him first thing in the morning?" Wyaar suggests.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Tuesday November 13th, 2018 6:37:50 PM

Restlin's magic didn't come in too handy last combat, so he's got plenty of spells left. "Tink if you need to rest, say so."

If Tink says rest, Restlin's down to rest. Otherwise, he's ready to teleport.

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33] 
Tuesday November 13th, 2018 7:52:54 PM


Sesha is also ready.

"I'd be more afraid of the mind that brought ruin to a plane of existence than the body it claims at the moment."

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday November 14th, 2018 1:01:16 AM

Wait, I thought it was going to take a couple days ,even with teleporting!

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Wednesday November 14th, 2018 4:16:03 AM

"Yes please. Just a quick rest overnight to regain spells" Tink is a little relieved that quite a few of the ID want to rest for a spell (pun intended). Whether it is before or after teleport she's fine. Before would be preferable, but since the group have agreed to the rest she's happy to go either way on this.

"Bosk has done really well with that mace so perhaps it might be best someone else takes the null blade? Any takers?"

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Wednesday November 14th, 2018 10:44:03 AM

As the decision is made to rest, Garret reluctantly turns the chain saw off and frowns.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Wednesday November 14th, 2018 11:45:43 AM

"That say had an almost musical quality to it when it was turning on and off.. maybe you could work on that, Garret, and play us a song." Wyaar suggests helpfully.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Wednesday November 14th, 2018 1:55:35 PM

"The music of the Silence sounds better than those saws."

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33]  d8+10=16 ;
Wednesday November 14th, 2018 2:42:55 PM


Since they are resting, Sesha conjures up a Heroes Feast for the evening. (Everyone gains 16 temp hp, in addition to its other effects.)

DM Mitch 
Wednesday November 14th, 2018 6:38:35 PM

Garret asks if the hangar means the robot body is separated from the brain

Zane asks if the brain is still alive meaning the blade would work against it

Wyaar suggests they teleport somewhere safe to rest before teleporting in.

Restlin has plenty of spells so he's ready to go but if Tink needs to rest he's ok delaying

Sesha is also ready and is more worried about the brain itself than its body

Beri is confused about the journey length.

Tink says yes rest.

Megaman says to Garret, "The brain is inside the robot body but the fortress has normal sized corridors considering the Doctor took it over from a government defense force predating his ascendancy. The robot body is so massive that he rules from inside the hangar so it functions as a throne room but it is still a hangar. "

Megaman says to Zane, "How far does that blade reach? The brain is pretty fortified and located deep inside that thing so even if it ignores non living material you'd still have to get it there right?"

Agatha says to Beri, "I only suggested going the part of the way their by flight as I do not have enough teleports for everyone but if Restlin covers the rest I can activate my arcane bonded item to produce a single greater teleport."

The party rests and prepares for the upcoming battle. Come morning they gather in preparation for the teleports. ”Be ready the moment we arrive.” Megaman warns. ”This is the heart of the enemy and they will not sit idly by.”


Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday November 14th, 2018 9:47:37 PM

Well, unfortunately that means I can't summon an elemental swarm to join us, but they tend to be little more than a temporary distraction anyway. I'm going to make sure I have blink enabled when I teleport. Are there any specific druid spells people want prepared tomorrow, or just my standard... minus a few that are really only useful outdoors?

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Thursday November 15th, 2018 12:17:56 AM

Bosk is about to speak when he recalls the talking box. Suddenly he puts a finger to his lips to silence everyone as he speaks. The vision said that we must not rush. A wandering stranger would show is the way to Midas Strength, and only then would we be able to manipulate the current that drives the enemy. I see no way we can expect to find the wanderer if we teleport. We need to travel on foot until that time.... Better if we continue this conversation away from prying ears. You never know who might be listening.

Bosk hopes that the others understand enough to ignore his gibbering message and that the group can discuss this in a private sanctum. He also tried to drop a free hints to the others by pulling out the Shell focus for his scrying spells, hinting at what he is afraid of.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Thursday November 15th, 2018 5:28:59 AM

"Isn't it possible that Mega Robot guy is the wanderer?" Tink asks over the ring. She feels pretty sure that their telepathic communication lines can't be 'tapped'.

She doesn't cast any spells different to her normal routine, and makes sure everyone has their Blur Vestment ready for the current day.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Thursday November 15th, 2018 9:13:59 AM

In the 30 seconds before they teleport over Wyaar will:

Cast Resist Energy on himself 3 times for Fire, Electric and Cold
Activate his Divine Bond for Flaming, Axiomatic and Holy
Active his Energy Shield (I can't remember what type we were allowed to get? but it's activated)

Resist Energy( Fire, Electric, Cold): 30
Energy Shield: ? Temp HP, ? fast healing on shield
Blur: 20% miss chance

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Thursday November 15th, 2018 11:18:34 AM

"I mean, we can always walk back if we're meant to meet the wanderer on the road. Teleporting in give us the best chance of actually stopping the bad guy."

Restlin flips through his spellbook, eyes closed. He'll flip some pages, then poke blindly at the page and see what spell he's preparing today.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 223/207 Ki:14/20 CMD: 51 SR: 29] 
Thursday November 15th, 2018 11:32:24 AM

Garret gets up and is ready to go. Just before he starts his chainsaw, Bosk speaks. Garret pauses and looks around at the others.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Thursday November 15th, 2018 3:21:47 PM

Zane casts an extended Mage Armor on himself using a meta-rod. "Walk, Fly, whatever, we may as well get started, waiting around for the Evil Dr. to send another Army after us, is just giving him the advantage."

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33] 
Thursday November 15th, 2018 7:39:53 PM


Sesha can appreciate Bosks caution and care to consider prophecy.

"Megaman, what are the odds of him being able to scrape together another strike force stronger than one we just defeated, fairly easily? Is the only harm in walking a measure of time?"

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23 
Thursday November 15th, 2018 9:02:06 PM

Beri can tell Bosk is spouting nonsense, but he can't quite tell where he's going with all this. Still, he always pushes to have a well formed plan before heading into danger so he figures it's best to go along with Bosk and see what he's come up with.
Well, I'm up for continuing this conversation away from prying ears, as long as we don't delay too long.

DM Mitch 
Thursday November 15th, 2018 9:36:04 PM

Beri makes sure to have blink enabled prior to teleporting. He asks if anyone has any druid spell requests.

Bosk tries to convey a hidden message to the group and pulls out the tools for scrying (OOC: roll bluff vs DC: 15; I’ll give you a +2 circumstance bonus for pulling out scry tools)

Tink points out that Megaman could be who Bosk is talking about.

Wyarr casts various buffs.

Restlin points out they can always look for him after the fight and selects spells at random.

Garret is ready to go but waits when Bosks speaks

Zane says they’d better get going however they are getting there.

Sesha wonders what harm there might be in walking to the enemy fortress.

Beri agrees to see what Bosk is talking about.

Megaman looks at them curiously as Bosk spouts his nonsense. He thinks a few moments before answering Sesha’s question. ”Dr. Henrichzimmerschneit has many servants but none as fierce as the Robot masters. The main risk of delay is that it gives him time to recall and regroup his forces until he has an overwhelming number to throw at us even if they no threat individually.”

Agatha and Megaman then give the dragons privacy for their discussion.


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Friday November 16th, 2018 5:27:04 AM

"Speaking privately via telepathy should be secretive enough, right?" Tink asks over the ring. She suspects that perhaps Bosk is trying to throw out some sort of diversion or misinformation in case the party are being monitored.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 223/207 Ki:14/20 CMD: 51 SR: 29] 
Friday November 16th, 2018 9:37:32 AM

Garret listens carefully while he pokes the edges of the chainsaw with his fingers, wondering how, exactly, it works.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Friday November 16th, 2018 10:11:28 AM

"I mean...what's there to talk about? Are we going to throw away a real chance to do good because of how a divination could possibly be interpreted? This is why I don't like divinations...

"Anyway, let's get this sorted and moving again quickly. I'm ready to go at any time, but we've already rested to allow our arcane magics to return. Doing that AND travelling over land instead of via teleport is just handing an advantage to Mr. Whatshisface for no good reason."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Friday November 16th, 2018 12:30:29 PM

Wyaar rolls his head about his shoulders, "Alright chums, lets do this."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Friday November 16th, 2018 5:33:46 PM

"It seems like we are teleporting, Let me cast my Reduce on the both of us, and then let it almost run it's course. That way we'll return to regular size just after we appear. That way Bosk will be his regular self and after I cast haste if needed, I'll return to regular size as well."


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Friday November 16th, 2018 7:01:35 PM

Tink isn't going to try and rush Bosk. If there was a lead he wants to pursue or clues/information he wants to gather then she is happy to wait it out.

DM Mitch 
Friday November 16th, 2018 10:12:40 PM

The party waits for Bosk to speak his thoughts.

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23 
Friday November 16th, 2018 10:29:56 PM

Well Bosk? We're here, what is it that you needed to share in private?

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Friday November 16th, 2018 10:37:41 PM

Bosk responds over the rings, For some reason I thought these rings were not working. I just wanted to use some misdirection incase we are being scryed upon. I would prefer we regain our spells before facing him...and I plan to use some dust of disappearance before we leave, as well as making sure I have a flight spell in place.

Ooc: it is hard for me to post Friday nights through Sunday. I have classes on the weekend, and Friday is date night.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 223/207 Ki:14/20 CMD: 51 SR: 29] 
Monday November 19th, 2018 9:26:14 AM

While Garret prepares, his mind wanders back to a place and time far away and long ago... and date nights he had with a certain halfling...

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23 
Monday November 19th, 2018 9:02:26 PM

I'm all for refreshing our spells if we have a chance, I doubt the doctor is going to be a pushover, and we want to be ready for any traps he has prepared for us.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Monday November 19th, 2018 10:11:56 PM

"Ok, so we rest and then go... at Breakfast or as Garret would say, after third breakfast?"

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 223/207 Ki:14/20 CMD: 51 SR: 29] 
Monday November 19th, 2018 10:50:46 PM

"Wait, did someone say breakfast?"

DM Mitch  d20+29=42 ; d20+29=44 ; d20+29=49 ; d20+29=33 ; d20+29=40 ; d20+29=45 ; d20+29=43 ; d20+29=45 ; d20+29=39 ; d20+29=37 ; d20+29=43 ; 8d8+5=46 ; 8d8+5=43 ; 8d8+5=39 ; 8d8+5=32 ; 8d8+5=48 ; 8d8+5=46 ; 8d8+5=49 ; 8d8+5=40 ; 8d8+5=36 ; 8d8=44 ; 8d8=20 ; 8d8=27 ; d20=4 ; d100=92 ; d100=20 ; d100=3 ;
Monday November 19th, 2018 10:54:48 PM

Beri asks for Bosk’s thoughts and then agrees to rest

Bosk explains that he was just trying to confuse anyone scrying them. He has at least succeeded in the confusion part!

Garret gets ready and lets his mind wander.

Zane mentions breakfast. Garret immediately starts paying attention again.

The Dragons rest and recover their spells. Megaman tells the group as much as he can about the hanger in Dr. Henrichzimmerschneit’s fortress. He’d only been there once and he described it as a large open area bare of any furnishings other than the robot body. There is some worry on if the description is accurate enough or if anything has changed to throw off the spell, but they forge ahead.

Gathering close the large party members are shrunk and the teleport cast (I assume you time it so you unshrink 1 round after the teleport as previously discussed). Everything goes dark before they find themselves in a new place. It pretty much fits Megaman’s description; a wide open space devoid of many features other than a great statue of the tyrant. That is, except for one thing.

A pair of small, flying robots are trying to hang a sign. It proclaims “WELCOME MEGAMAN (and guests)” in all caps with pictures of confetti surrounding the words. The robots notice you and start in alarm before flying off, leaving the sign hanging only on one side so that it droops down to touch the top of the imposing robot.

”MEGAMAN! a voice booms over loudspeakers above. ”Oh my you’re much earlier than expected! I was going to throw you a party with balloons and music!. Shame on you for ruining my wonderful surprise!” The voice sounds rather disappointed, like a father whose son ruined a birthday surprise.

And you brought your friends! Your strange new friends! They were very impressive against my masters, I so look forward to dissecting their brains I bet I could make wonderful new masters based of them.” Now he sounds downright estatic, a jovial uncle beaming down at his favorite cousins.

”Now despite you’re early arrival I believe I can accommodate you. Just do me one smaaaaall favor if you would. Die quickly so I can get to the dissection part. I really, really am looking forward to it.”

The robot promptly attacks.

It’s chaingun sprays hot metal all over the party; everyone is targeted. Garret manages to evade, everyone else is hit.

Tink takes 46

Restlin is crit for 134

Wyarr is hit for 39

Zane is hit for 32

Beri is hit for 48 (I did roll for blink, your gargul divit, and he has a special to ignore your blur)

Bosk blinks out of existence just in time to dodge

Sesha is hit for 49

The giant robot scorpion then shoots some strange, dark projectile. It floats a little bit over their heads and suddenly everything goes wonky. They’re pulled towards the center of the effect and end up clumped in a little ball (reflex save DC 30 to avoid.)

Map!

Click here for map



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 168/214 -- Spells -- Active Effects  d20+26=33 ; d20+36=56 ; d20+29=33 ; d20+24=28 ; d20+24=40 ; d20+24=29 ; d20+20=22 ; d20+20=22 ; d20+20=22 ; d20+18=30 ; d20+18=28 ; d20+18=35 ; d20+18=29 ; d20+29=40 ;
Tuesday November 20th, 2018 6:01:29 AM

"Ok guys. Who want's to step on a scorpion?" Tink dodges out of the way of the black thing but does have a few small wounds from the metal spray. She makes for the wall "Anyone see any weak points here?"

Ref Save vs DC30: 33 = Pass
Standard: Cast Haste. Affects everyone except MegaMan (who is just a little too far away from the main group)
Move: Fly west

Perception: 56. Includes Arcane Sight to look for magical auras

Looking for weaknesses and abilities...
Disable Device: 33. Who knows? Maybe there's a weak spot?
Knowl (Arcana): 28
Knowl (Dungeoneering): 40
Knowl (Engineering): 22
Knowl (Geography): 30
Knowl (History): 28
Knowl (Local): 40
Knowl (Nature): 35
Knowl (Nobility): 29
Knowl (Religion): 22
Knowl (The Planes): 22


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20=4 ;
Tuesday November 20th, 2018 9:18:54 AM


Reflex Save: 34
Move Action: Detect evil on the scorpion
If Evil:
Swift Action: Smite Evil on Scorpion
Free Action: Aura of Justice to give Smite to Zane and Garret (must activate on their turn, +9 to hit, +9 deflection bonus to AC vs the robot, +19 to damage. ignore all DR)

Standard Action: Move 30' upward

Force Shield: 31/60



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Tuesday November 20th, 2018 9:26:44 AM

Wyaar does all the above.. and will communicate over the ring if the robot rings as Evil

Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29]  d20+26=43 ; d20+44=46 ; d20+44=51 ; 12d6=34 ;
Tuesday November 20th, 2018 11:04:02 AM

Garret blips out of existence and appears behind the robot. He slings the chainsaw.

OOC:
Reflex save, DC 30: 43 pass
Abundant step to behind the robot, chainsaw hits AC 46 or 51 on the return shot. Damage: 34

In effect:
Haste: 1 extra atk, +1 atk, +1 AC, +1 reflex, +30 move
Smite evil: +9 to hit, +9 AC vs Robot +19 damage
+2 saves, skills, attack from Restlin
Feast: +1 atk, +1 will save, +4 save vs fear + poison
Greater magic weapon: +5 atk +5 dam
Weave elements, air: Blur: 20% miss chance, fly, air mastery: opponents -1 to hit/dam
+18 +24


Sesha, Carl Subbing  d20=5 ; 4d12+19=44 ; d20+21=27 ;
Tuesday November 20th, 2018 7:18:57 PM

As most everyone is hit by that crazy gun, Sesha sends out a wave of healing energy.

Mass CCW - 66 HP healed.

She then gets sucked up into the gravity well.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 100/168 (Spells) Luck Points: 10/26  d20=8 ; d20+27=34 ;
Tuesday November 20th, 2018 7:26:43 PM

Restlin is nearly torn to pieces.

"That. Sucked," wheezes Restlin through their rings. Sesha's healing helps a bunch, but he sees her (and maybe others) get sucked into the gravity well. He avoids the effect himself (save 34), but allows himself to move closer. "Anyone that gets sucked in, grab my hand!" He grabs Sesha's hand, and allows anyone else who needs help hold on as well, then uses his dimension step ability to get them out of danger.

***

Move: None
Standard: Readied action - once everyone who fails their save vs the gravity ball has a chance to grab him, Restin uses Dimensional Step and poofs away.

Spells in effect:

Mage armor
Haste (From Tink)
Overland Flight

AC is 28/18/21. CMD is 28.

If anyone fails their save, move yourself near Restlin on the map.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells  d20+17=18 ;
Tuesday November 20th, 2018 7:29:12 PM

Reflex save failed. Working on my post.

Does blink or freedom of movement effect this spell?

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Tuesday November 20th, 2018 8:26:24 PM

Ooc: i have to post from my phone today. Trying my best with the active should.

FYI, Bosk is blinking and invisible from dust of disappearance and protection from evil. I thought we were teleporting outside the area, otherwise I would have cast protection from energy already.

Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23  d20+16=29 ;
Tuesday November 20th, 2018 9:01:22 PM

reflex save = 29 +1 haste from Tink=30 -> pass
post incoming

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells  d20+25=38 ; d8+11=18 ;
Tuesday November 20th, 2018 9:11:22 PM

Bosk allows Restlin to transport him and then moved into position to hit the giant robot... But it is not the critical stroke he was hoping for.

Hit AC 38 for 18 dmg

(Please move my character for me, I cannot move it from my phone)

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character  d20+22=40 ;
Wednesday November 21st, 2018 12:26:56 AM

Zane declares The Doctor as target of the Smite Evil from Wyaar.
Zane lets his inner dragon out. (cast Form of the Dragon 2)
Since Restlin has emergency rescue duty, He launches himself at the Doctor with Haste and normal movement,(Assuming Gargantuan (tall)) Zane circles wide around and stops with 15' between himself and the Doctor, which shouldn't provoke an AoO and next round he'll un-reduce and will grow in size ending up 5' closer as well as 5' more into flanking the Doctor and still not provoking an AoO from it. Zane has 120' of flight (ending position keeping 20' between himself and the Doctor while moving is same row with 15' between Zane and The Dr, on the side away from the group.)

Over the Rings, "I'll provide the Anvil on the back side for you to pound him against, in just a moment, I had to circle well away from him, he makes even me look small."

In Effect:
Mage Armor (extended)
Haste from Tink
Blur (water shirt)

AC changed for FotD2 & Haste
AC 40 /T 30 /F 33 DR5/Magic

OOC: Sorry, fell asleep while plotting and counting the move

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23  d20+18=22 ;
Wednesday November 21st, 2018 1:10:10 AM

Beriothian barely has time to notice that he was shot before the jumping out of the pull of the magic orb.
Thanks for the heal and the haste guys, this turned crazy fast!
He pulls out his plasma thrower and and sets the robot ablaze dealing 4d6 points of damage per round (stacking up to 4x)

attack = 22

DM Hugh  d20+16=30 ; d20+16=17 ; d20+16=33 ; 10d8=30 ; 10d8=48 ; 10d8=54 ; 10d8=43 ; 10d8=52 ; 10d8=52 ; 6d8=28 ; d4=3 ; 8d6+1=27 ; d20+31=49 ; 2d6=5 ; 10d6=38 ; d20+16=20 ; 10d6=37 ; 10d6=34 ; d12=12 ; d100=90 ; d3=3 ; d100=36 ; d100=22 ; d8=3 ; 8d8+5=41 ; 4d8+17=40 ; d20+32=41 ; d20+14=32 ; d20+31=43 ; 8d6=29 ; 8d6=29 ; d20+29=42 ; d100=95 ; d100=90 ; d100=92 ; 8d6+5=31 ;
Wednesday November 21st, 2018 2:11:46 AM

From the previous round Agatha took 41 damage and Megaman was unharmed due to a miss from that area attack. Neither Agatha nor Megaman were affected by the well.

Tink casts haste on the party and tries to find a weakspot. Mostly what she sees are a ton of weapons and thick armor.

Wyaar gets mixed results from his detect evil. The robot doesn’t seem to be evil but there is something evil in there.

Garret teleports behind the thing and buries his chainsaw into it.

Sesha heals everyone before being caught in the gravity well.

Restlin manages to avoid the well and tries to fish someone else out of it.

Bosk takes Restlin’s save and manages to hit the robot.

Zane turns into a dragon and begins to circle around the massive robot. He senses that this robot threatens 20 feet around itself and stays 25 feet away so as not to provoke AOOs but his reduce stops working the moment he turns into a large dragon. (OOC: can only be under the effect of one size altering transmutation spell at a time)

Agatha tries to follow after Zane but she is not as fast. She ends up moving 30 feet and casting a cure spell.

Megaman calls out to Wyaar, “Use the grenade launcher to bomb the gravity well and get rid of it.”

He then fires a missile at the Doctor hitting it square on but the fire appears to have done nothing and the bludgeoning was a little blunted. He too chases after Zane to try to spread out.

The Doctor once again does an area of attack using its chain guns, this time though because the party has spread out only Restlin, Sesha, Bosk, Tink and Beri are caught within the cone of suppressing fire and all take 31 damage (pre applying your DRs + rolling for divet and blink on Beri)

The Doctor then creates a second gravity well near Restlin, Sesha, Beri, Bosk and Tink trying to keep them pinned together (Reflex save DC 30 to avoid)

The Doctor calls out, "Did you ever think that you all just might like being my new robot masters? If you all quit resisting, I promise I'll make your demise quick!"

HP Tracker
Robot - 51 damage

Click here for map


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects  d20+26=38 ; 40d6=140 ; d20+23=29 ; 5d6=15 ;
Wednesday November 21st, 2018 4:49:43 AM

Tink flies further away from the others and then tries another spell: Disintegrate

-------------------------
Ref Save vs DC30: 38 = Pass
Hits Touch AC29 for 140pts damage. Fort Save vs DC25 for 15pts

Sesha - Carl subbing  d20+19=26 ;
Wednesday November 21st, 2018 11:20:25 AM

Sesha's caught, again, by the gravity well. She casts Freedom on herself, negating the effect.

Restlin (Carl) -- AC +22/+12/+15 CMD: +20 HP: 69/168 (Spells) Luck Points: 18/26  d20+27=43 ; d20+5=16 ; d4+5=6 ; d3+5=7 ; d20+37=43 ; d20+37=43 ; 4d6+3=15 ; 4d6+3=18 ; d20+35=42 ; d20+35=49 ; d20+35=50 ; d20+35=37 ; d20+35=51 ; d20+35=50 ; d20+35=45 ; d20+35=55 ; d20+35=48 ; d20+35=36 ; d20+35=52 ; d20+35=40 ; d20+35=55 ; d20+35=50 ; d20+35=41 ; d20+35=49 ; 2d10+16=25 ; 2d10+16=29 ; 2d10+16=23 ; 2d10+16=32 ; 2d10+16=24 ; 2d10+16=25 ; 2d10+16=27 ; 2d10+16=27 ; 2d10+16=20 ; 2d10+16=26 ; 2d10+16=27 ; 2d10+16=27 ; 2d10+16=25 ; 2d10+16=36 ; 2d10+16=30 ; d20=7
Wednesday November 21st, 2018 11:41:08 AM

Restlin again resists the tug of the gravity well. He lays down a time stop spell, giving himself 6 rounds to prepare.

Round 1 - Summon Monster IX - 7 elder earth elementals
Round 2 - Mage's Sword - Will attack Doctor when time is moving
Round 3 - 2nd Mage's sword
Round 4 - Summon Monster VI - Lillend Azata
Round 5 - Mislead
Round 6 - Protection from evil

When time starts, all his earth elementals and mage's swords attack. Invisible Restlin books it, leaving his illusionary double behind.

The Lillend starts dropping some sick beats (inspire courage).

***

Mage's sword 1 hits AC 43 for 15 damage
Mage's sword 2 hits AC 43 for 18 damage
EE1 hits AC 42 and 49 for 25 and 29 damage
EE2 hits AC 50 and 37 for 23 and 32 damage
EE3 hits AC 51 and 50 for 24 and 25 damage
EE4 hits AC 45 and 55 (crit confirm 48) for 27 and 27 (40 if crit) damage
EE5 hits AC 36 (nat 1) and 52 for 26 damage
EE6 hits AC 40 and 55 (crit confirm 50) for 27 and 27 (52 if crit) damage
EE7 hits AC 41 and 49 for 36 and 30 damage

Active effects:

Mage armor
Haste (From Tink)
Overland Flight
Mislead
Prot. from evil
2x mage's sword

AC is 29/19/22. CMD is 27.

Edit: Forgot to roll AC, so I edited this and forgot Rob's email. Apologies, Rob. I promise the edit was on the up and up; I only added a straight D20 for my AC.

Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29]  d20+44=58 ; d20+44=52 ; 12d6=51 ;
Wednesday November 21st, 2018 2:04:57 PM

Garret continues with his chainsaw, looking to see if there is an effective way to attack the brain or separate the brain section from the rest of the weapon machine.

OOC:
Chain hits AC 58 or 52 for 51 damage.

In effect:
Haste: 1 extra atk, +1 atk, +1 AC, +1 reflex, +30 move
Smite evil: +9 to hit, +9 AC vs Robot +19 damage
+2 saves, skills, attack from Restlin
Feast: +1 atk, +1 will save, +4 save vs fear + poison
Greater magic weapon: +5 atk +5 dam
Weave elements, air: Blur: 20% miss chance, fly, air mastery: opponents -1 to hit/dam
+18 +24

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character  d20+28=47 ; d20+28=31 ; d20+32=39 ; d20+32=40 ; 2d6+39=49 ;
Wednesday November 21st, 2018 3:32:12 PM

(ignore second +28 roll)
Zane tumbles through the air to try and avoid any AoO's the Dr has, then attacks the Dr. with Smite.

Zane attacks with a bite hits AC 40, Damage 49 (ignores DR for Smite)

In Effect:
Mage Armor (extended)
Haste from Tink
Blur (water shirt)
Smite Evil (target Dr.)

AC changed for FotD2 & Haste (add 9 vs Dr.)
AC 40 /T 30 /F 33 DR5/Magic

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Wednesday November 21st, 2018 3:36:02 PM

Question to DM: The Detect Evil result was mixed but would have attempted Smite Evil of the results as have Zane and Garret. Should we be figuring in the Smite bonuses?

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+31=41 ; d20+26=28 ; d20+21=22 ; d20+16=23 ; d20+31=32 ; d20+31=40 ; d20+17=34 ; d20+17=37 ; d8+17=18 ; d8+17=23 ; d8+17=24 ; d8+17=22 ; d8+17=25 ; d8+17=21 ; d8+17=23 ; d8+17=18 ; d6=5 ; d6=1 ; d6=3 ; d6=1 ; d6=2 ; d6=4 ; d6=2 ; d6=1 ; d6=1 ; d6=6 ; d6=4 ; d6=6 ; 2d6=4 ; 2d6=3 ; 2d6=5 ; 2d6=7 ; 2d6=8 ; 2d6=7 ; 2d6=5 ; 2d6=10 ; 2d6=9 ; 2d6=6 ;
Wednesday November 21st, 2018 4:40:18 PM

Wyaar shakes his head towards Megaman, "Better to destory the source than keep focusing on the wells," and sends a barrage of arrows towards the robot.

~~~~~

Full attack with manyshot, rapid shot, deadly aim, haste (and smite in () )

Attack 1: Hit AC 41 (AC 50 with Smite), 41 piercing (79 with Smite), 6 cold, 4 electric, 7 axiomatic, 12 holy
Attack 2: Hit AC 28 (37 with Smite), 24 piercing (43 with Smite), 2 cold, 4 electric, 5 axiomatic, 7 holy
Attack 3: Nat 1
Attack 4: Hit AC 23 (32 with Smite), 22 piercing (41 with Smite), 2 cold, 1 electric, 5 axiomatic, 10 holy
Rapidshot: Nat 1
Haste: Hit AC 40 (AC 49 with Smite), 25 piercing (44 with Smite), 1 cold, 6 electric, 9 axiomatic, 6 holy

Blur: 20% miss change
Force Shield: 41/60


Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23  d20+17=33 ; d20+18=25 ;
Wednesday November 21st, 2018 10:50:01 PM

Beri again fails to blink out of danger, but thankfully manages to avoid the gravity well again.
He doesn't see any indication as to whether his previews hit resisted. He assumes nothing unexpected happens and tried to hit the robot again.

Attack = 25
(stacked 2x now)? for 8d6 damage?

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 152/172 Spells  d20+23=29 ; d20+23=29 ; d20+18=33 ; d20+18=31 ; d20+18=27 ; d20+18=24 ; d20+13=30 ; d20+13=16 ; d20+25=29 ; d20+25=37 ; 2d6+9=13 ; 2d6+9=16 ; 2d6+9=16 ; 2d6+9=15 ; d8+6=8 ; d8+6=14 ; d8+6=11 ; d8+6=14 ; d8+11=18 ; d8+11=14 ; 5d6=24 ; 5d6=26 ; 5d6=17 ; 5d6=13 ; 5d6=13 ; d20+7=21 ; d100=42 ;
Wednesday November 21st, 2018 11:58:09 PM

Ooc: just a reminder, Bosk I invisible.

Bosk winces as he fails to blink it off the way if the bullets and continues his attack, even if he had to charge the creature again.

Full Attack (sneak dmg not yet added)
---------------------
Main Hand Atk 1 with +3 Adamatine Mace of Smiting hit AC 29 for 13 dmg
Off Hand Atk 1 with armor spike hit AC 29 for 16 dmg

Refex save = 21, fail
Nat Horn Atk Hit AC 33 for 16 dmg
Main Hand Atk 2 with +3 Adamatine Mace of Smiting hit AC 31 for 15 dmg
Off Hand Atk 2 with armor spike hit AC 27 for 8 dmg
Main Hand Atk 3 with+3 Adamatine Mace of Smiting hit AC 30 for 14 dmg
Off Hand Atk 3 with armor spike hit AC 13 for 11dmg
Extra Attack from Haste with +3 Adamatine Mace of Smiting hit AC 29 for 14 dmg
(5d6 sneak dmg not yet added. Unsure if creature could see my while I am invisible.

DM Hugh  d20+13=19 ; 4d6=14 ; 8d6=27 ; d20+14=25 ; 28d6=101 ; d20+13=31 ; 5d6=24 ; d20+28=39 ; 2d8+13=27 ; 2d6=8 ; d4=2 ; d20+13=20 ; d20+13=28 ; d20+29=30 ;
Thursday November 22nd, 2018 1:34:21 AM


Tink flies away from the others and tries a disintegrate against the Doctor. Her ray hits dealing 140 damage against the Doctor’s forcefield. It absorbs the damage and persists.

Sesha casts freedom on herself to escape the gravity well but the spell does nothing to get her away from the pull of gravity and she remains trapped.

Restlin resists the tug of gravity and then uses timestop to summon a backup army. The first sword hits but does nothing between the hardness and DR of the Doctor’s body. All the attacks hit reduced by the DR and hardness save for the automatic miss..

Garret continues to attack with the chainsaw.

Zane tumbles and then bites for 20 damage

Wyaar opts to use his arrows in place of the bombs to destroy the wells.

Beri continues to use the plasma throwers special against the Doctor but the flames don’t appear to do anything at current intensity levels.

Bosk tries to hit the Doctor but all his attacks are turned by its thick plating.

(OOC Question answers; we missed moving Bosk who is sized large; Beri’s action came in while we were writing the posts so we missed it but we have corrected; smite does not apply)

Agatha fires her own disintegrate at the Doctor hitting with the ray but the effects are resisted dealing only 24 damage.

Megaman also closes drawing his nullblade and attacks for 29 damage

“Present for you!” The Doctor calls out

The Doctor drops a massive bomb and booster rockets away from the clump (provoking AOOs) before firing another cone of bullets potentially affecting everyone except Wyaar, Tink and Beri but the single attack miraculously misses everyone (nat 1)

Megaman says, “Someone fire the freeze ray at that bomb!”

HP Tracker

Robot - 520 damage - Forcefield Down
Agatha - 1 damage

Click here for map



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects  20d6=70 ;
Thursday November 22nd, 2018 5:23:51 AM

Tink tries a chain lightning spell, hoping it may have a similar affect as it did on the masters.

Cast Chain Lightning. Doctor as primary target: 70pts electric damage (Ref Save DC25 for half). Gravity Well #1 as secondary target as it is within 30ft. 70pts electric damage (Ref Save DC23 for half)

She flies a little further away


Restlin (Carl) -- AC +22/+12/+15 CMD: +20 HP: 69/168 (Spells) Luck Points: 15/26  d20+20=39 ; 2d6=4 ; d20=4 ; d20+37=38 ; d20+37=57 ; d20+37=38 ; 4d6+3=19 ; 4d6+3=13 ; d20+35=55 ; d20+35=51 ; d20+35=39 ; d20+35=40 ; d20+35=37 ; 2d10+16=25 ; 2d10+16=27 ; 2d10+16=22 ; 2d10+16=30 ; 2d10+16=27 ;
Thursday November 22nd, 2018 10:16:28 AM

Restlin shrugs. "Ok, we'll give that a shot."

He flies straight up (skill check autopass) and takes aim at the big ol' bomb with the freeze ray. His aim is almost as good as he's able!

Hit AC 39 for 4 damage? I used the zero rifle stats for damage.

Meanwhile, all his summons give chase. The first sword misses badly (nat1), but the second one scores a solid hit!

Mage's sword 2: Nat 20, threat confirm 38. 19 damage, 32 if crit.

Only elementals 3 and 5 can get within striking distance.

EE3 hits AC 55(nat20, confirm 51) and 39 for 25(52 if crit) and 22 damage.
EE5 hits AC 40 and 37 for 30 and 27 damage.

Lillend keeps rocking out.

Active effects:

Mage armor
Haste (From Tink)
Overland Flight
Mislead
Prot. from evil
2x mage's sword

AC is 26/16/19. CMD is 27.

Sesha - Carl subbing 
Thursday November 22nd, 2018 10:37:11 AM

Sesha starts bringing her witchfire out to play. She'll arrive next round.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character  d20+23=36 ; 2d6+20=25 ;
Thursday November 22nd, 2018 6:54:07 PM

Zane Provokes a AoO, unless the elementals already took them.
He gites at the robot again.

Bite AC 36, Damage 25 (no smite included)

In Effect:
Mage Armor (extended)
Haste from Tink
Blur (water shirt)

AC changed for FotD2 & Haste
AC 40 /T 30 /F 33 DR5/Magic


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Thursday November 22nd, 2018 7:27:42 PM

Wyaar smells suspiciously like turkey

Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23  d20+17=34 ; 4d6=12 ;
Thursday November 22nd, 2018 9:08:26 PM

I don't know what it is about these gun things, but I jsut don't seem to have to have a knack for them. I can't wait to be back in Wold where magic is effective!

Taking a deep breath, the druid tries to let the chip guide his hands enough that he can hit something the literal equivalent to the broad side of a barn.

Attack = 34
damage = 12 (1 stack)

Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29]  d20+35=44 ; d20+35=52 ; d20+35=38 ; 3d6=9 ; 12d6=41 ;
Thursday November 22nd, 2018 9:11:43 PM

Garret takes advantge of the robot's move and continues attacking with the chain saw.

OOC:
AOO hits AC 44 for 9 damage
Thrown chain saw attack hits AC 52 or 38 for 41 damage

In effect:
Haste: 1 extra atk, +1 atk, +1 AC, +1 reflex, +30 move
xxx Smite evil: +9 to hit, +9 AC vs Robot +19 damage
+2 saves, skills, attack from Restlin
Feast: +1 atk, +1 will save, +4 save vs fear + poison
Greater magic weapon: +5 atk +5 dam
Weave elements, air: Blur: 20% miss chance, fly, air mastery: opponents -1 to hit/dam
+19 +5

DM Hugh  d20+13=30 ; 8d6=31 ; d20+28=37 ; 2d8+13=26 ; 2d6=5 ; d20+30=49 ; 2d8+13=21 ; 2d6=5 ; d4=1 ; d20+29=43 ; 8d6+5=23 ; d20+12=21 ; d12=8 ;
Friday November 23rd, 2018 5:32:01 AM

Tink flies a little further away after firing chain lightning at the doctor. The Doctor dodges the bolt partially but only ends up taking 10 damage. The Lightning has no effect on the well.

Restin shoots the bomb with the freeze ray. Luckily for him he accidentally used the special attack not the normal shot and the bomb is rendered inert encased in ice. One of his swords and 2 of his elementals lands blows that are somewhat reduced damage wise from hardness and DR.

Sesha starts summoning her witchfire

Zane bites the Doctor

Wyaar starts to smell like turkey.

Beri stacks more fire onto the Doctor (OOC: There is actually 3 stacks and you are finally able to overcome its Fire Resistance. We rolled the other 8d6 for you. You are currently at 12d6 per round)

Garret gets in an AOO that doesn’t do much but his throw continues to be effective,

Megaman hits with his null blade on the AOO and then charges the Doctor hitting again with the null blade.

Agatha hits the Doctor with transmute metal to wood slowing him down for 1 round.

The Doctor now slowed fires another 100 foot cone with his chain guns. Everyone and everything except Agatha, MS1, MS2, Wyaar, Beri and Tink are in range and are hit against AC 43 (misses Garret) for 23 damage.

A large laser cannon emerges from a compartment on the Doctor and it locks on to Bosk.

Megaman calls out, “Next round it will fire in a long line unless someone uses Darkman’s null blade’s special darkness ability against that laser!”

HP Tracker

Robot - 711 damage - Forcefield Down
Agatha - 1 damage
Megaman - 13 damage

Click here for map



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects  4d6=19 ; 4d6=16 ; 4d6=23 ; d20+23=43 ; d20+23=43 ; d20+23=38 ; d20+23=35 ; 4d6=12 ;
Friday November 23rd, 2018 9:29:11 AM

This time Tink goes with a Scorching Ray. She's not entirely used to blast spells but gives it a good go.

-------------------
Cast Scorching Ray
Hits Touch AC43 (Nat20). Crit Confirm AC43. 19pts fire damage + 16pts fire if crit confirmed
Hits Touch AC38 for 23pts fire damage
Hits Touch AC35 for 12pts fire damage


Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29]  d20+37=48 ; d20+37=52 ; 12d6=56 ;
Friday November 23rd, 2018 10:07:02 AM

Garret steps into darkness again to move around and behind the doctor again, he throws the chainsaw yet again.

OOC:
Abundant step to around behind the doctor (to the right on the map)
Chainsaw hits AC 48 or 52, 56 damage.

In effect:
Haste: 1 extra atk, +1 atk, +1 AC, +1 reflex, +30 move
xxx Smite evil: +9 to hit, +9 AC vs Robot +19 damage
+2 saves, skills, attack from Restlin
Feast: +1 atk, +1 will save, +4 save vs fear + poison
Greater magic weapon: +5 atk +5 dam
Weave elements, air: Blur: 20% miss chance, fly, air mastery: opponents -1 to hit/dam
+19 +5

Zane (JCC) AC 31, CMB 22, CMD 38, HP 227/268, Blindsense 60' Character  d20+23=37 ; d20+23=35 ; d20+23=41 ; d20+23=36 ; d20+23=27 ; d20+23=39 ; d20+23=25 ; 2d6+20=30 ; 2d6+20=23 ; d8+20=21 ; d8+20=25 ; d8+20=21 ; d6+20=25 ; d6+20=21 ;
Friday November 23rd, 2018 5:34:59 PM

Zane attacks with everything since the robot didn't move away from him....
Bite AC 37 Damage 30
Claw AC 35 Damage 21
Claw AC 41 Damage 25
Wing AC 36 Damage 25
Wing AC 27 Damage 21
Tail AC 39 Damage 21
Haste AC 25 Damage 23

In Effect:
Mage Armor (extended)
Haste from Tink
Blur (water shirt)

AC changed for FotD2 & Haste
AC 40 /T 30 /F 33 DR5/Magic


Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23  d20+17=31 ; 16d6=52 ;
Friday November 23rd, 2018 11:25:55 PM

The druid breaths a sigh of relief when he sees that his attacks are doing some damage, they just needed to build up a little first.

[i]I'm going to add one last stack on the Doctor. You may one to move those EE in case there is an issue hitting with the null blade![i]

Attack = 31
damage = 52 (4 stacks)


Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 152/172 Spells  d20+25=27 ;
Friday November 23rd, 2018 11:36:08 PM

Bosk curses that the robot can see him, to gather him, despite his invisibility.

The cleric takes the warning to heart and casts wall of stone (filling up the gun barrel of possible, putting up a wall around/in front of the gun and doctor is it is not.) He then dimensional hops behind and above the doctor.

DM Mitch 
Saturday November 24th, 2018 8:54:45 AM

Tink fires a set of scorching rays at the Annihilator but it seems resistant to heat and takes only minimal damage

Garret appears behind the doctor and tears into him with the chainsaw.

Zane does a full attack into the robot hitting a few times.

Beri manages to build up the flames to the point where they deal damage - just enough to finish off the Doctor!

Bosk starts to create a wall of stone around the doctor but realizes he’s dying and refrains

The giant scorpion make, sparking and heavily damaged, slowly collapses. Over the loudspeakers the doctor observes, ”All good things come to an end.”


Sesha - Carl subbing 
Saturday November 24th, 2018 3:43:04 PM

Sesha breathes a sigh of relief.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 100/168 (Spells) Luck Points: 10/26 
Saturday November 24th, 2018 3:44:30 PM

Restlin shakes his head clear of the stupor he found himself in.

He stays back, who knows what else that scorpion contraption had going on. He looks over to Megaman. "Sooo...now what? Do we take his weapons too?"

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects 
Saturday November 24th, 2018 8:39:50 PM

Tink looks about for some time of device that would allow the doctor to monitor what is going on. He can obviously still see the party and battlefield.

"Should we crack it open to see what's inside?"

She turns on the Signal Jammer once more just in case.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Saturday November 24th, 2018 9:34:33 PM

wyaar keeps an arrow to his bow ready to fire if another threat appears.

DM Mitch 
Monday November 26th, 2018 8:21:52 AM

Sesha breathes a sigh of relief.

Restlin stays cautious and wonders what they should do now.

Tink wonders if they should crack open the robot.

Wyarr stays ready for other encroaching threats.

Agatha seems to like Tink’s idea as she immediately starts taking the thing apart, oohing and aahing over various contraptions. She hrms at something deep inside it and pulls it out.

It looks like a brain, but a heavily modified one. Strange metallic apparatus have replaced portions of it and it has magical runes inscribed on various plates. It’s surrounded by a protective glass dome, though it seems to have cracked in the battle. A gooey residue of some sort of liquid sits on the bottom, the rest having presumably leaked out.

Agatha stares at it with great interest. ”Fascinating. I wonder if he’s still alive in there?”

Megaman walks over to look as well. ”I doubt it, not with the liquid gone. I’ve seen something like this before and the liquid keeps the brain hydrated and feeds it. It’d be like cutting off the blood flow to the brain. Still we should destroy it, no telling what his minions might be able to do with it, maybe even revive him somehow.”

Know Arcana 35 or Int 25 Highlight to display spoiler: { a perfect blend of tech, magic, and biology… could this be the “heart of balance” you need for the ritual?}


Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23  d20+12=19 ;
Monday November 26th, 2018 8:53:16 AM

Beri looks at the unnatural thing. While he doesn't have anything against cybernetic implants and magicical ruins themselves, this thing appears to have sacrificed it's body for a mechanical one. Still, the engineering feat that was accomplished here to successfully combine the three is something to behold. The human body has millions of interconnected functions, each one of which would have had to be taken into consideration.

Megaman, now that the Doctor is out, do we need to worry about any other of his minions arriving home to meet us, or will they stop functioning with him unable to give orders? Should we be searching his body for some sort of off switch or control box for his troops?.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 100/168 (Spells) Luck Points: 10/26 
Monday November 26th, 2018 10:59:35 AM

DM: It's been a while. Would you mind refreshing our memories on exactly what Gargul's instructions were?

Knowl, Arcana is autopass.

"Guys, this evil dude's brain jar thingy may be what we need. There was something about a 'Heart of Balance,' right?"

Sesha - Carl Subbing 
Monday November 26th, 2018 11:00:15 AM

Sesha is sooooo much smarter than Restlin, so she no doubt knows exactly what he's talking about.

Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29] 
Monday November 26th, 2018 12:44:36 PM

Garret looks around and yells over the still running chainsaw, "Wait, that's it? Want me to cut it up with this fancy chopper?"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Monday November 26th, 2018 3:35:58 PM

"Maybe we should drop it into a bag of holding and toss it into a portable hole, just to be sure." Wyaar suggests with a shrug, "Or hold on to it.. I guess. If we need it."

"With the Doctor defeated.. Megaman, we may need your assistance with our own world as well."

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects  d20+24=34 ;
Monday November 26th, 2018 6:26:22 PM

Tink is with Beri on this one. Now that the head has been chopped off (and "out" apparently), are the rest of the minions still a threat?

She decides Megaman may have the best answer to this "Is there still an immediate threat here, do you think? Or perhaps a long term threat to your people? I'm wondering if this place would make a better and safer base for your people"

Knowl Arcana vs DC35: 34 = Fail.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 227/268, Blindsense 60' Character 
Monday November 26th, 2018 7:32:20 PM

Over the rings, He must know the whole situation, before we ask him to aid us. Just like any others we can have no tricks.... Although this Heart of Balance is now an item and not a person, I'm not worried about using it if it truly is what we are after.

Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23 
Monday November 26th, 2018 9:08:16 PM

Hmm, good point Zane, but I'm not sure that would be an issue. If this is the heart of balance, I would argue that he hasn't been a "person" in a very long time and that it's the "heart" itself that would matter. In any case, it may make sense to take it with us. I get the impression that the Doctor isn't really a threat without his technology, so best case scenario it's exactly what we need, and worst case scenario is likely that we take him to a realm where it won't be a danger to anyone.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 152/172 Spells  d20+20=21 ;
Monday November 26th, 2018 11:06:58 PM

Bosk looks at the thing remaining before him. If this is the heart we seek, we cannot destroy it yet. Can anyone divine if it is? We should hold off deterring it, until we determine if it is part of our puzzle. I cannot place it, but it is clearly a construct of sorts.

DM Mitch 
Tuesday November 27th, 2018 7:05:43 AM

Beri wonders about what happens to the doctors minions now that he’s dead.

Restlin realizes the potential significance of the brain.

Sesha immediately follows Restlin’s train of thought.

Garret can’t hear anything over his chainsaw.

Wyarr says maybe they should drop it in a bag of holding and mentions they might need Megaman’s help now that they’ve helped him.

Tink agrees with Beri’s concerns.

Zane urges the group to fully explain to Megaman. He also points out that since the doctor is dead there are no moral problems with using the brain for the ritual

Beri points out that a world without high technology might be the safest place to take the brain.

Bosk says they can’t risk letting it be destroyed.

The party reflects back on Gargul’s instructions. They must perform a ritual to open the prison at the top of Bone Tower. One of his former punishers, Kevintar, is imprisoned there and causing problems. Gargul wishes to free him and thus force a confrontation between him and Marteaus before he can reach full strength and be a great threat to the Wold. In order to do so you must perform a ritual that involves five artifacts and five people performing the ritual.

The ritualists must include:

Two intelligent, free willed undead
Two Intelligent, free willed constructs
One intelligent, free willed undead/construct hybrid.

The artifacts are:

A heart of Evil
A heart of Virtue
A heart of Chaos
A heart of Order
A heart of Balance

You earlier determined that MegaRobotNinjaMan is an undead/construct hybrid and would fulfill the most difficult ritualist requirement. You have made no mention of this to him or asked him for his help until Wyarr mentioned it just now.

The brain, even dead, is remains a powerful artifact that could serve as the heart of balance since it is a perfect blend of magic, technology, and biology. The ritual will destroy the brain, so won’t contradict Megaman’s wish.

Your divinations and investigations led you to this world so it is likely that finding replacements for either Megaman or the brain might prove difficult or impossible. It is unclear if the remaining hearts or constructs could be found here.

Megaman thinks for a few moments. ”It’s hard to tell what his minions might do. They are all programmed to follow his every direction, but they are all very different. Many will likely shut down. Others might go berserk. Still others might just continue to do their final orders until they shut down. Organized resistance or assault is highly unlikely, but we’ll probably spend years trying to clean up everything.”

In response to Wyarr’s remark Megaman looks cautious. ”What, exactly, do you mean?”


Sesha - Carl Subbing 
Tuesday November 27th, 2018 10:25:30 AM

"Welp," Sesha thinks to herself. "Wyarr opened the can of worms, he gets to wrangle them."

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 100/168 (Spells) Luck Points: 10/26 
Tuesday November 27th, 2018 10:34:34 AM

Restlin is also curious to see where Wyarr takes this.

Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29] 
Tuesday November 27th, 2018 2:32:12 PM

Garret throws the chainsaw through the air and watches it spin and return to him. With a sheepsih grin at the others who are trying to talk, he slaps the power button and turns off the noise maker. He plops down and pulls out a piece of bread from his belt pouch.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+24=39 ;
Tuesday November 27th, 2018 3:04:49 PM

Wyaar explains to Megaman what they are doing, why, and how they need his help using commonly understood language and his own limited knowledge of the magic invovled... thankfully he is a very charming individual with enthusiasm, a keen understand of other people and truly the best of intentions.

Diplomacy: 39

Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday November 27th, 2018 9:29:52 PM

Beri tries to aid Wyarr in persuading Megaman to join their efforts, but finds himself tongue tied. How do you explain that you are essentially trying to save your world, his world, and numerous parallel worlds, from the wrath of a vengeful god. A god, who is in fact part of another god, who you plan on defeating by starting a war between him and a second part of the same parent god.

Well, the explanation itself isn't the hard part, it's how to explain it without sounding like you suffered a sever concussion and are in need of immediate medical attention.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 227/268, Blindsense 60' Character  d20+7=8 ;
Tuesday November 27th, 2018 9:30:20 PM

Zane will speak up, and fill in some other spots of info. Mainly, what the group knows it needs for the ritual,and it needs to be entered into of the participants freewill. Also the point that as a group we have no idea what will become of those that participate.

Fail to Aid Diplomacy.



Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 152/172 Spells 
Wednesday November 28th, 2018 12:43:29 AM

Bosk helps where he can and when asked, but knows all to well they diplomacy is not his strong suit.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects  d20+28=41 ;
Wednesday November 28th, 2018 3:34:26 AM

Tink stands by Wyarr and does what she can to add a few "please's" and "thankyou's" to Megaman - with an occasional compliment thrown in where appropriate.

Aid Another: 41. Should give a +2 bonus to Wyarr

DM Mitch 
Wednesday November 28th, 2018 7:21:48 AM

Sesha defers to Wyaar in explaining what they require of Megaman.

Restlin also waits to see where Wyaar takes things.

Garret juggles his chainsaw before eating some bread and turning the noisy thing off.

Wyaar attempts to diplomatically explain what they are doing and what they need Megaman’s help with.

Beri attempts to help with the explanation.

Zane does too.

Bosk watches and waits.

Tink also assists.

Megaman considers Wyaar’s explanation, thinks for a long while, and finally says, “I’ll do it. You helped me save my home so it would be remiss of me not to help you save yours. The cyberhawks can deal with the scattered forces of our departed doctor in my absence. The knowledge of magic his empire had died with his brain so even if an underling tries to fill the power vacuum left said underling won’t be able create robots that resist magic or null blades so they won’t have to deal with new robot masters. Hopefully it won’t take long to find the other ritual participants and artifacts needed to perform it and I can return to finish cleaning up what remains here. Do you have any idea where we might find other free willed undead or constructs or where we might procure the 4 other hearts your ritual calls for?”


Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29] 
Wednesday November 28th, 2018 11:03:07 AM

Garret quietly munches on his bread. He isn't comfortable with taking people's hearts, so he remains quiet.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 100/168 (Spells) Luck Points: 10/26 
Wednesday November 28th, 2018 2:00:40 PM

"Oh brother, think about how many hearts of evil and chaos we've stopped throughout the years. Who knew we'd need one so badly, eh?

"Anyway, evil, virtue, order, and chaos will probably be easier to come by than balance. Gargul never said they had to be particularly powerful hearts, did he? Maybe a super kind older man died back in Hook City today. Did the robot masters have hearts? Seems to me that a heart of a machine would be a great candidate for a heart of order. Does it have to be a literal heart? Is there some...main piece of machinery that would qualify as a heart, maybe?"

He looks around. "Well, don't make me figure it all out. Start throwing out ideas." He looks to Garret. "Come on, little dude. This is usually the time you say something brilliant and show you're not just a bottomless stomach that likes to punch things."

Sesha  
Wednesday November 28th, 2018 2:01:30 PM

...is quiet.

OOC: Sesha's officially on walkabout now that we're out of combat. Hopefully Ken comes back soon!

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Wednesday November 28th, 2018 2:34:49 PM

Wyaar points out to Restlin about Garret, "He also has a chainsaw now. Seems to like that."

The paladin is most thankful towards Megaman though for his offer of aid, "Perhaps, if able, some of us may return with you to help you settle your land as well. I would not want another evil to fill the vacuum created by the absence of the Doctor."

"so far we have... a free willed construct, Megaman here and the heart of balance?"

He furrows his brow. "Did a piece of the Chit machine ever get saved? I could order as a heart of order perhaps?"

Zane (JCC) AC 31, CMB 22, CMD 38, HP 227/268, Blindsense 60' Character 
Wednesday November 28th, 2018 8:42:40 PM

"Perhaps that radio thing will pick up something different from here that we didn't get from the Author's home dimension.
See, we followed a Spell to the Author who wrote about both Our group and about You. He listened in on what he called a Radio. We used that as a focus to arrive here via Magic."
Zane explains to Megaman....

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 152/172 Spells 
Thursday November 29th, 2018 12:44:00 AM

Bosk shrugs. The fates will guide us. I think the next order of business of to clear this location of enemies and to search for clues. If that fails... Barbeque and drinks. You cannot think of an empty stomach.

Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23 
Thursday November 29th, 2018 1:16:08 AM

And we do have one more trail to follow. The location where the ritual must take place was recently taken over by another group that is unknowingly aiding the side that will destroy everyone. Odds are they have been looking into this for a while now and may have some leads.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects 
Thursday November 29th, 2018 5:47:12 AM

"You know... " Tink looks to be thinking of something a little 'out there' "A Justicar such as myself might be considered to have a heart of order. Wyarr, as a Paladin, might be considered to have a heart of virtue. We cast Clone and then rip the hearts out of the clones. Two hearts in 20 minutes"

DM Mitch 
Thursday November 29th, 2018 6:56:01 AM

Garret quietly munches and reflects that he’s not comfortable with taking hearts.

Restlin wonders how many hearts they’ve left behind in the past that might do for the ritual. He also wonders what exactly the specifications for a “Heart of whatever” might be. Could a random nice old guy’s heart do?

Sesha sits quietly.

Wyarr suggests they might come back to help further once their quest is done. He also tries to tally up their current count, though Megaman is the undead/construct hybrid, not just a construct.

Zane wonders if the magic radio might pick up something new in this new world.

Bosk suggests they should search the area for clues and enemies.

Beri points out they still have another trail to follow.

Tink has an interesting, if rather creepy, idea to get some hearts.

Agatha spends the entire conversation looking at the brain in a jar. She seems incredibly fascinated by it. Suddenly she gets up and hands it to Garret seemingly at random. ”I’m going to go find more stuff! I bet the Doctor had all kinds of fascinating relics.” She leaves through the giant hanger doors.

As Garret takes the brain a strange sensation overtakes him. A vague rushing feeling, as if multiple powerful, diametrically opposed forces were contained in the jar, overlaid with a cold harmony that somehow makes them all flow in the same direction.

Anyone who touches the brain with aracana knowledge can instantly realizes this is no run-of-the-mill magic item. If the other hearts are like this they could prove difficult to find - heck it’s amazing the Doctor went down so easily.

From outside the party hears Agatha exclaim in delight and surprise. ”Come look at this!”

Anyone who goes outside sees that she’s exclaiming over a large metal arch sitting in a courtyard. The metal is very unusual and the machine hums softly as Agatha looks over every inch of it. ”I think we just found our way back!”


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 133/168 (Spells) Luck Points: 10/26  d8+2=8 ; d8+2=9 ; 4d6=12 ; d6=4 ; d20+41=60 ; d20+39=56 ;
Thursday November 29th, 2018 11:56:34 AM

Restlin remembers he's hurt. He expends all his meager healing energies, healing anyone nearby for 15 whopping HP of damage.

His heart drops a bit when he inspects the brain. If this was the kind of 'heart' they were expected to use, they had a lot of work ahead of them. Bosk was right; maybe the cult already had a few of these hearts. Or maybe they weren't even aware of how the seal was supposed to be broken.

He goes to see what Agatha's up to before she "claims combat rights to all the good loot" or whatever justification she had to empty the doctor's lab of valuables.

Knowledge, Arcana: 60 - What's Agatha all worked up about?
Perception: 56 - He keeps an eye out for valuables before Agatha steals them all.

Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29] 
Thursday November 29th, 2018 2:40:02 PM

Garret chews in a piece of his relatively hard, stale, but somehow also chewy bread when Restlin asks him for his input. He replies to Restlin, “I honestly don’t like this whole thing. I like it when it’s clear where the evil is and we go destroy it. This whole thing messing with the gods just doesn’t feel right to me. I mean, I’m not quitting or leaving or anything, but something feels off to me about the whole process. Mortals just shouldn’t be involved in the affairs of gods, if you ask me.”

He smiles when Wyarr mentions the chainsaw. “It’s pretty nice, isn’t it? I wonder if it will work when we get back to Hook City.” He pauses a moment, then frowns, “Ah, we’d probably never get enough permits to ever allow me to use something like this back there any how.”

He brightens up when Bosk mentions food. He starts to say, “Oh yes, barbeque! It has been awhile since I’ve…” He looks down at the bread in his hand, then finishes with, “…eaten some barbeque!”

He recoils a little when Tink mentions creating clones just to rip their hearts out. He mumbles to himself, “Messing in the affairs of gods changes people.”

When Agatha hands him the brain, he feels the powers and nods. He describes them to the others and says, “This feels quite indeed in balance, as things should be.”

He carries the dead brain with him as he heads outside to see what Agatha has to say.


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Thursday November 29th, 2018 4:33:43 PM

"Have you ever eaten brain, Garret? I've heard some places make a pretty good stew out of it," Wyaar asks the halfing on their way towards the other room, "but cloning someone and harvesting part of them sees like a misuse of power.. is the clone not a sentient creature? Let us find other things."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 227/268, Blindsense 60' Character 
Thursday November 29th, 2018 8:41:02 PM

"What's she gotten into now?" Zane says before he heads outside to see.
"Agatha, we need to drop off that Author yet too.. unless you can drop him off with this thing..."

Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23 
Thursday November 29th, 2018 11:04:54 PM

Wait, touching the brain does what? I'm not touching that thing until someone scans it and confirms it's safe... and even then, I vote we dump it in a bag of holding where it can't affect us.

I also vote for bbq meat on a stick when we get back , it that's still an option.

Oh, Agatha, did you find something? Will it take us anywhere, or just back home? Home is a great start of course. Oh, and if all else fails, is it possible to lock our backpack thing onto it so that if we get trapped somewhere else later we can come here, then circle back home again?


Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 152/172 Spells  d20+21=26 ;
Friday November 30th, 2018 12:10:02 AM

Bosk glances around for anything useful or valuable and joins the others. Turning to Mega Man he asks, Do they happen to have alcohol here? I collect beer and spirits from all my travels and a keepsake.

DM Mitch 
Friday November 30th, 2018 8:01:02 AM

Restlin expends his meager healing energies and then goes to see what she is up to.
Restlin Highlight to display spoiler: {This arch is reminiscent of the gate in the float, mayhaps it will transport you to your home dimension?}

Garret chews his bread, reminisces regarding barbeque and admires his chainsaw. He opines messing in the affairs of Gods changes people and relates how the brain feels.

Wyaar asks Garret about eating brain and agrees harvesting organs from clones is ethically wrong.

Beri says he isn’t touching the brain till it has been thoroughly scanned and suggests they dump it in a bag of holding till it can. He also votes for BBQ and asks Agatha more about the gate.

Bosk asks Megaman about spirits. Megaman says, “The cyberhawks make a decent moon shine or so they claim. Most of the breweries and distilleries were casualties of war.”

Agatha says to the Iron Dragons, “If I’m right this arch is linked to another arch somewhere in the Wold. I don’t think it is the gate in the Float though. I’m not sure where it might be located so we could end up in a cave or dungeon when we get back. I think I can activate it and we can get back to our own home world. I don’t think this can be attuned so we might have to either take Chuck with us or make other arrangements.”


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 133/168 (Spells) Luck Points: 10/26 
Friday November 30th, 2018 10:12:53 AM

Restlin agrees with Garret on this one, but the alternative is letting this stupid death dragon cult run the show.

"Wait...there just happens to be a portal back to our specific world in this dude's base? I'm all for lucky coincidences, but this seems way too convenient."

Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29] 
Friday November 30th, 2018 11:05:07 AM

When Wyarr asks about eating brain, Garret looks down at the brain he is carrying. He says, “Oh no, this brain is much too perfect for… oh, you weren’t talking about this one, were you? Great, now I’m hungry.” He pulls out a thin strip of meat from his pouch and starts munching on it.

He walks up to the gate, tucks the brain under his arm, and waits. When nothing happens he says, “Well, go ahead. Turn this thing on.”


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Friday November 30th, 2018 2:24:47 PM

"Hmm.. Chuck is a good point. We should find a way to send him back home and out of danger, unless he wishes to stay here. We will have to travel back to the Cyberhawks to ask him." Wyaar adds in.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects 
Friday November 30th, 2018 7:53:46 PM

Tink was all ready to go back through the arch, but Wyarr reminds her of their companion/kidnap-victim. "Agreed. We brought him here so it is our responsibility to make sure he ends up where he chooses. He may even want to come back to the Wold with us"

Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23 
Friday November 30th, 2018 9:22:58 PM

Once we get back to Hook City, can't we get Chuck home pretty easily? We just need to calibrate to the pile of books again. The real issues are that we don't know where we are going to end up, and that if the doctor had a gateway to the Wold here he may well have another base or troops on the other side... or at least set traps to prevent nosy people on the other end from entering his base.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 227/268, Blindsense 60' Character 
Saturday December 1st, 2018 4:05:10 PM

"Maybe a little actual experience in the Wold will give him a better feel for his stories, but we still need to get him home, from where I'm not particular, just that he needs to go."

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects 
Sunday December 2nd, 2018 7:53:42 PM

"I'm ot sure on taking him back to the Wold. The priests of the Wold may think he's crazy and lock him up"

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 152/172 Spells 
Monday December 3rd, 2018 7:34:50 AM

Bosk nods in agreement. I think the surest way to get him home is to bring him to Hook City and then return him from there.

Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29] 
Monday December 3rd, 2018 12:39:31 PM

Garret taps his foot. "Yes. Home. Wold. Hook City. We don't have to tell Inspector Auslander about Chuck, do we? You know how many forms he's going to have for such a thing..."

Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23 
Monday December 3rd, 2018 9:15:48 PM

I don't think there is much to discuss on this. We can either bring him with us where we can abandon him here with no prospects of getting home other than this gate, which again brings him to the Wold. Also, he may have something to say on this. But logically, it seems our best option is to bring him with us... and if any priests try to complain, well tough. As long as we fill out our paperwork there is nothing they can do in Hook City.

DM Mitch 
Monday December 3rd, 2018 10:34:08 PM

Restlin is suspicious of the the portal.

Garret tries to go on through before it’s on.

Wyarr agrees they should find a way to send Chuck home.

Tink agrees as well.

Beri figures it should be easy to get him home from Hook City.

Zane wonders if practical experience will help the author with his stories.

Tink points out he might be considered crazy

Garret wonders how many forms Auslander would have for them.

Beri feels they can handle any problems that come up along the way.

Evil defeated, heart gathered, ally recruited, the party is all ready to head home when they realize they forgot something.

Also Megaman points out they still need to actually tell the Laserhawks they won.

So they head back and spread the good news. There is much excitement and it looks like they might gear up for a party, though resources are still tight enough that it won’t be particularly extravagant. When Chuck is mentioned they’re told he barely leaves his room and hasn’t been eating as much as he should.

”I’ve seen the like before.” a grizzled veteran says. ”survivors after a raid who’ve lost home and family. If someone can’t pull him out of his shell he’ll just wither away.”


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Monday December 3rd, 2018 10:40:20 PM

"We need to get him back home.. and maybe with some notes. do you have any manuals for all the fancy weapons you could give him?" Wyaar suggests.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 227/268, Blindsense 60' Character 
Monday December 3rd, 2018 11:14:11 PM

"I don't think he has a backbone, so someone else should speak to Chuck. I think someone a lot less intimidating than me should have a chat with him. With my towering over him, all he does is cower and not hear a thing.
Just dropping him off at home without helping him would be a bad idea."


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects 
Tuesday December 4th, 2018 5:23:46 AM

Where Garret sees paperwork as a bore, it is something that gives Tink something to look forward to on their return. A few hours spent dotting i's and crossing t's. Yep, it will be nice to get back.

She ponders Chuck "Any way we could wipe some of his memory and convince him this was all a dream? Who knows, it might give him a best-seller"

Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29] 
Tuesday December 4th, 2018 9:32:56 AM

Garret says, "Look, he liked to write about the Wold, right? So let's tell him that we're taking him there! He will be able to learn even more about the Wold and see things up close and personal. He'll have tons of new information for his writing! How could he NOT love it?"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 133/168 (Spells) Luck Points: 10/26  d20+43=53 ;
Tuesday December 4th, 2018 12:06:37 PM

Restlin straight-up does not like Chuck very much, but messing with his head? First Tink suggests cloning themselves for sacrifice, now this? Come on...that's not nice at all.

Without putting it before committee, he walks into Chuck's room (he can cast knock if he has to get the door unlocked), and locks the door behind him. He lets Chuck rant a bit if he wants to then starts talking.

"Look, Chuck. I didn't want to bring you. Looking back, I think I was right. I'm still sore that you sat there and profited off our stories while we risked our lives for the good of our world, but it's pretty cool that I have fans in another dimension...I do have fans, right? People dig me? Yea, that's awesome.

"Anyway, we defeated Dr. Whatshisface and his Robot Masters. We've found a way back to our home. From there, Agatha should be able to get you back to yours. The Wold is a lot safer than this place."
He moves to unlock the door. "So if you're quite done feeling sorry for yourself, we can leave this room and start getting you back to your family. What do you say?"

Diplomacy: 53 - Attempting to improve Chuck's disposition to us.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 152/172 Spells 
Wednesday December 5th, 2018 12:04:25 AM

Not caring much for the I'll meet, Bosk continues looking for liquor to purchase for his collection.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects 
Wednesday December 5th, 2018 3:57:06 AM

Tink thinks back to Hook once more. Hey, Chuck liked writing things. Maybe he'd want to join her filling out paperwork? That's always a good "get to know you" activity.

DM Mitch 
Wednesday December 5th, 2018 8:01:13 AM

Wyarr says they need to get him home, maybe with some more story notes.

Zane thinks he might be a little too scary to talk to Chuck.

Tink wonders if they can make this all seem like a dream.

Garret suggests they try to cheer him up with news they’re heading for the wold.

Restlin disapproves of Tink’s recent suggestions and goes on into Chuck’s room. He gives a little speech to try to cheer him up.

Bosk tries to get some liquor for his collection.

Restlin finds that the door isn’t locked, there’s just a “Do not disturb” sign on it. He steps in and gives his speech hoping to inspire Chuck or at least get him to like the Dragon’s better.

He finds Chuck laying in bed, surrounded by alcohol bottles and gently snoring. Dock is sitting in the corner in golem form. He gives a wave as Restlin walks in.Chuck snorts and blinks blearily as Restlin starts talking. Oh heeey itsh the guy. The m-mage-priesth. Your not dead.”

He struggles to sit up for a moment but gives up. ”I shoulda known you’d guys’d win. Your the sparkle dragons, you always save the day. Wha was I worried about? Plus I had ole Dock..hic..here to keep me company. He showed up here one day. Think he got sep.. split from the group after we left my home”

Bosk, in the meantime, is able to easily snag some alcohol what with the party being put together. Most of it is moonshine. The collapse of civilization and population of robots taking over did a number on the booze business. Similarly the food is mostly bland energy bars or military rations. The main course is a soup the cooks made with scavenged veggies and some well cooked deer meat. Despite the blandness of the meal the Laserhawks seem enthused. It seems that the chance to eat as much as they want is rare.

It looks like they’re starting soon. People start to gather in small groups and speculate about all the things they can do now that the Doctor is gone and they don’t have to constantly be hiding or running.


Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29] 
Wednesday December 5th, 2018 9:35:37 AM

When Garret sees there's food and a party, he heads right in. He quickly notices that the lazerhawks have been low on food and he tempers his appetite to let the others get all they need: he knows about being hungry... He tries to talk to some of the fighters about tactics and strategy for fighting with these strange ranged weapons. He shows off his shiny chainsaw and offers to turn it on...

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Wednesday December 5th, 2018 9:41:18 AM

Over the rings Wyaar suggests that perhaps a Heroe's Feast or whatever spell people cast to make that big pile of food would be appropriate if someone has it ready.

For Chuck, Wyaar asks, "Chuck, you have a choice to make. We want to get you home, if that is where you want to return to, but it may be a trek to get there.. We know that we can get back to the Wold, but are not sure where and how safe our return will be. After that, we can find a way to send you home with as much lore as you would like to fuel your next stories... or you could stay here.. or stay in the wold. It is up to you, but I want you to know the risks."

Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday December 5th, 2018 10:28:03 AM

Beri looks at Chuck and shrugs.
He's drunk, that could work to our advantage. He's been unscathed in all this, we can try to convince him he fell asleep writing and drinking and just had a wild nightmare. At the very least, we should try to get him to the splendors of Hook City, being here is just going to drive him deeper into his depression.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 133/168 (Spells) Luck Points: 10/26 
Wednesday December 5th, 2018 10:35:29 AM

Restlin's eyes light up. The Sparkle Dragons? Why did he not think of that before. He makes a mental note to petition for a name change when they get home.

...which is where they should be going, but first...

Restlin casts a Mage's Magnificent Mansion spell. If these folks wanted a party, then by golly he'd give them one. He does what he can to tweak the spell, exchanging the feast for party foods and alcohol. He's a pretty boss wizard; it's likely he can pull that off, right? He can't do music, though. Hopefully they could take care of that themselves.

Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday December 5th, 2018 9:38:22 PM

Beri turns to the Lazerhawks
Since it looks like you may now have a period of peace, I can cast some plant growth spells. It will give a a significant boost to any crops you are growing this year and help provide a good foundation for the plants to spread out from and renew the land.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 227/268, Blindsense 60' Character 
Wednesday December 5th, 2018 9:46:28 PM

Zane watches over the area, as he stretches his wings flying about for a bit.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 152/172 Spells 
Thursday December 6th, 2018 12:18:20 AM

Upon rejoining the others, Bosk puts away his moonshine and instead pulls out a cask of beer from Hook City and shares it with everyone as he helps with the soup. He has many taur sized rations worth of Stingroot stew, and a large masterwork spice kit that livens up the soup. He then give the local farmers any seeds in his kit as well as the stingroot tubers to help with growing future crops.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects 
Thursday December 6th, 2018 5:32:27 AM

Tink does what she can to try and relax. She doesn't feel like she really fits in with these people. Instead she sees if there are any technological doohickeys that she can try taking apart to see how they tick.

DM Mitch 
Thursday December 6th, 2018 7:34:52 AM

Garret actually restrains himself on food for once, while discussing strategy and tactics and showing off his chainsaw at the party.

Wyaar suggests someone magically create a pile of food over the rings before laying out Chuck’s choices for him.

Beri thinks they caught a break with Chuck being drunk and could potentially convince him it was all just a dream, but wants to get the man to see the wonders of Hook City as their current environs appear to be depressing him.

Restlin eyes light up at the mention of the Sparkle Dragons and makes a note to push for the name change when they get back. He then casts Mage’s Magnificent Mansion tailoring the feast to contain party foods and alcohol as Waard’s luck appears to be smiling on his Mendicant on a Luck Quest even in this foreign land.

Beri offers to help the denizens of the world they are in have a productive year of crops using some plant growth spells.

Zane gets a view from the air, stretching his dragon wings.

Bosk helps with the soup utilizing rations of stingroot stew and his spice kit to make it taste better.

Tink starts to tinker.

Chuck says to Wyaar, “I’ll...hic...take my chances with you lot...my...goo pala...pala...pal. Loosh like it’s os we go to de Wold.”

With the return of Dock (OOC: Honestly keeping track of Chuck, Agatha, Megaman, the cyberhawks and the enemy NPCs, the DMs forgot about it; we will strive to do better in the future; Dock will not become like V’s familiar in classic OOTS where it popped into and out of existence when people remembered V had one) you now have a free willed undead/construct in Mega Cyber Robo Ninja Man and a free willed construct in Dock. You have also found the heart of balance. You need 4 more hearts and 3 more ritual participants: 1 construct and 2 undead.

The party lasts long into the night and the next day Beri is able to cast plant growth spells to aid with crop production. With these things being done and Chuck, Agatha, Dock and Megaman in tow (look at all the friends you have) you gather back at the gate in the courtyard of the former lair. With a little tinkering Agatha is able to get it to hum and the open air in the middle of the arch is replaced with a bone white colored portal (what could that color possibly signify?).

Your mystic portal awaits...


Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29] 
Thursday December 6th, 2018 9:21:39 AM

With a final wave, Garret says, "Here goes nuthin'." He moves forward and does a flip as he dives through the portal.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 133/168 (Spells) Luck Points: 10/26 
Thursday December 6th, 2018 10:11:43 AM

Restlin waves goodbye to the Lazerhawks & steps through the portal, hoping it goes home.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 227/268, Blindsense 60' Character 
Thursday December 6th, 2018 2:54:04 PM

Zane readies himself, and then shakes hands with those they are leaving behind. "I'm sure if you need help again, you'll find a way to contact us. Stay Safe, and remember to nip troubles in the bud as they say. It keeps them from getting out of hand."
Zane then waits until everyone has gone through, before he dodges through the gate himself. He'll have his Kama in his hand as he does so, just in case.... He expects himself and Agatha to be last.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Thursday December 6th, 2018 5:50:43 PM

wyaar steps through the portal, but readies an arrow first.

Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23 
Thursday December 6th, 2018 6:22:22 PM

Agatha, I've never seen a portal that color before... any idea if that indicates anything special?
Beri will listen to Agatha's analysis, and will head through the portal if nothing seems off. Otherwise he will cast a spell prior to entering the portal (likely summoning an air elemental, unless her analysis indicates a specific need).

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 152/172 Spells 
Thursday December 6th, 2018 9:58:53 PM

For some reason he cannot explain Bosk gets an odd feeling and says, Watch my back. When we go through the portal, do not let anyone flank m. Instantly his familiars begin moving about and drawing attention to themselves as them move over his skin an armor. The large scorpion on his back is the most obvious, but the other 1...10...20...50..100...1,000...there are at least 1,500 more diminutive forms moving about and then just as suddenly as they appeared they disappear into his fur and out of sight as they merge with his skin looking like a thousand expertly drawn tattoos.

Gripping his sword he says farewell and joins the others through the portal.

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