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Lock and Load - [DM Hugh] 
Thursday October 26th, 2017 2:03:57 AM

Garret waits around for something to happen. Finally the vision of the warehouse and the cauldron appears and he remarks he doesn't feel an hour younger.

Wyaar prepares to cast detect evil when he thinks that they are going to be sent back an hour but that never happens. He looks to Sesha for an explanation.

Restlin reacts to the vision hopeful that they know where the sons of biscuits are. He buffs a little and asks if they can kick in the door instead of sneaking around only to be detected. He also tells Garret to hop on as the halfling monk would be one of the first things he'd throw at them.

Sesha realizes that Serenbeth isn't strong enough to do what they asked but her Patron did the best She could given the circumstances. She puts her remaining potion bottle away then teleports back to her room to stash the coins for safe keeping. She suggests taking some time to buff then have Tink teleport them in. She also remarks that she has no intention of showing those at the destination any mercy as they slew children. Lastly she too buffs and then activates her immortal summon to bring forth her girls in their new form that of a Witchflame.

Zane says if they can teleport he'll haste before they do so otherwise if they are flying he'll do it before they drop in.

Tink says it would be justice to deliver the men death based on their crimes if what Serenbeth shown was true. She asks if there is anyway to return the coins back to their owners.

Sesha points out that she already stashed the coins and a single dispel magic wouldn't do the trick.

Tink says an area of effect Greater Dispel might of worked and it would be quick to fetch them but she does have a teleport ready.

Bosk joins the others and peers into the land of the dead looking for one of the souls of the recently departed to hopefully have its blessing in declaring targets of sacred vengeance. He spots the soul of the priest of Domi. The priest of Domi looks at the Horned Cleric and says, "Though we worship different Gods, I see you as a brother cleric have you come to see my spirit safely to the lands of rest?"

(OOC: I know you guys want to teleport and start cracking skulls but it seems we have 2 outstanding questions; What does Bosk say to the Priest's spirit and do you try to take the cauldron with you? Also you guys misunderstand, the coins on the street are in the cauldron, the coins in the bag never went in there so there are still coins at the warehouse and the thieves don't know anything is amiss; therefore if you teleported into the warehouse I rule you have surprise meaning you get a surprise round which is 1 standard or move action plus the actions you can take in the first round so if you figure out the 2 answers feel free to post both the surprise round move or standard action and a full round's worth of action in your next post )

Garret Goodbarrel [AC:37/33/30; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Thursday October 26th, 2017 9:16:07 AM

Garret jumps on Reslin's back and cries out, "Yay, Garret cannon-ball!"

When they pause and consider the thieves with the coins, he says, "Anyone have any magical walls we can put up near the doors to keep these scum from escaping?"

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 7/22 
Thursday October 26th, 2017 10:21:00 AM

"I have several walls spells and a dimensional anchor prepped. I'll wall off exits if any of them start to run."

Restlin also has 2 teleport spells prepared, as well as Haste. If Zane can't catch everyone, including Sesha's ghost sisters, up in his, Restlin will cast it also. Once everyone's buffed & they've confirmed there are enough teleports to go around, Restlin teleports himself, Garret, and whomever else needs it to that warehouse. He intends to teleport himself and his passengers several feet in the air, so anyone who can't fly or fall very well should seek someone else's teleport.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Thursday October 26th, 2017 1:25:46 PM

Zane rests his hand on one of his rods of lesser extend and catches all of the group (8) plus one of the ghosts. (only caster level 9)
He also holds onto Restlin's shoulder, since he can fly and fall very well, appearing in mid air is no problem.
"I can throw up a fake wall of ice or fire, remember it's a shadow version that's why I call it fake"

Hatse on party, Duration 18 rounds -1 round from before teleport.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Thursday October 26th, 2017 3:36:35 PM

Wyaar activates the bond with the spirit in his bow while the others make their questions and preparations to teleport and casts Resist Energy (Fire) on himself.

~~~~~~~

Divine bond for Flaming, Mercy, Keen and Holy on bow

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Thursday October 26th, 2017 8:29:30 PM

Tink considers what she saw in the vision. "Aaaahhh... some coins still remain with them"

She tries to recall how the coins were spread around. They could be trapped, or, they could be waiting to be trapped. She imagines that the trapped ones would have been placed in a pile separate from the non-trapped ones. These murderers likely don't want to confuse them. "Of course that's assuming they have half a brain"

"Ok... I'm ready to teleport us in. Before anyone splits from the group I'm going to look at the coins, and if I see any magical aura, I'm going to try and detonate them. After that, we need to see Pantheon's justice done"

And by that she means kill them

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Thursday October 26th, 2017 9:05:16 PM

Give me one moment, a couple of huge air elementals should be joining us momentarily, then I'll be ready to go... or we can teleport right before and they can join us.
Beri looks at Bosk who know has an odd, vacant expresion as he peers into the lands of rest. He wonders what exactly Bosk sees.
ooc: how many minutes have passed since elemental swarm was passed?

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Thursday October 26th, 2017 10:21:18 PM

Bosk greets his fellow cleric and tries to answer his questions on seeing his spirit to the Land of Rest. In a matter of speaking. Given the recent tragic deaths on this area, I am doing my best to ensure neither the the wrong done to the victims, nor any other unfinished business, is keeping them bound to this plane and keeping them from crossing over. Gimp The Imp will be the one to guide your soul to Gargul for judgement.

The cleric pauses a second before continuing. There has also been some...troubles...between local powers and the Gods. Although I do not expect any troubles with your crossing over from that stand point, Gargul has his Eyes on the situation.

That said, is there anything I might be able to do for you to help with your crossing over or any messages I can pass on to loved ones you left behind?


Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d20+13=17 ; 8d8=47 ; 8d6=34 ;
Thursday October 26th, 2017 10:36:28 PM


Sesha is ready for the teleport. She's glad Tink doesn't expect her to take anyone alive.

Suprise round action Sesha: Cast confusion into a group of enemies.

Standard action Sesha: Cast confusion into another group of enemies.

Surprise round action for Witchfire: Witchflame Bolt at someone. Hits touch ac 17 for 34 damage. Will save DC 22 or catch Witchflame debuff.

Standard round action for Witchfire: Use invisibility SLA.

Warehouse Rumble - [DM Hugh]  d20+2=6 ; d20+2=15 ; d20+2=20 ; d20+2=8 ; d20+2=19 ; d20+2=14 ; d20+2=8 ; d20+2=8 ; d20+2=11 ; d20+2=16 ; d20+2=13 ; d20+2=4 ; d20+2=10 ; d20+2=18 ; d20+2=19 ; d20+2=17 ; d20+2=22 ;
Friday October 27th, 2017 5:17:09 AM

Garret jumps on Restlin's back anf says, "Yay Garret Cannonball!" He raises the possibility of his teammates raising walls.

Restlin answers he has walls and dimensional anchor ready. He also has haste and teleport should they need it.

Zane uses his extend rod and haste to get all of his friends and one of Sesha's witchflames. He offers he has his fake walls too.

Wyaar activates the divine bond on his bow

Tink thinks back to what she saw in the vision of the warehouse and she realizes that all the coins were in a single bag on a table.

Beri sees his air elementals show up at least the large and the huge ones but the greater elemental is still a little bit off. (OOC: 21 minutes)

Bosk greets his fellow cleric and explains some things to the soul of the departed cleric and asks if there is anything he can do or any message he could deliver.

The cleric tells Bosk that he would like Bosk to tell the other clerics at the shrine of Domi that his warhammer is to be delivered to his nephew.

Tink teleports the group to the warehouse. It is a 120 foot square building with a high ceiling and there looks to be at 28 humans in the 2 story warehouse. You teleport into the center of the warehouse. There are perhaps 10 of the footpads in the kitchen / dining area towards the rear of the warehouse, 3 spread out on the catwalk, 6 in an area that looks to be converted into a sleeping area on the left side of the warehouse, 4 spread out on the right side of the warehouse and 5 spread out toward the front. The coins sit alone in a bag on a table 15 feet from the sleeping area.

As soon as the group teleports in Sesha casts confusion on the group in the kitchen and the group in the sleeping area. All of the footpads Sesha targets are confused. Her witchfire shoots a bolt of green flame at one of the guys on the catwalk. He manages to not break out in green fire. The witchfire turns invisible.

(OOC: This is going to get awkward as Sesha is the only one who gave actions so everyone else still has actions left...Sesha can either post some sort of thinking post next round and everyone will be on same page or she can take an action and she'll go after the footpads, because I really want all the iron dragons to do something before the footpads do anything)

Catwalk Footpad 1: 34 damage
Catwalk Footpad 2: unharmed
Catwalk Footpad 3: unharmed

Kitchen Footpad 1: Confused
Kitchen Footpad 2: Confused
Kitchen Footpad 3: Confused
Kitchen Footpad 4: Confused
Kitchen Footpad 5: Confused
Kitchen Footpad 6: Confused
Kitchen Footpad 7: Confused
Kitchen Footpad 8: Confused
Kitchen Footpad 9: Confused
Kitchen Footpad 10: Confused

Sleeping area Footpad 1: Confused
Sleeping area Footpad 2: Confused
Sleeping area Footpad 3: Confused
Sleeping area Footpad 4: Confused
Sleeping area Footpad 5: Confused
Sleeping area Footpad 6: Confused

right side footpad 1: unharmed
right side footpad 2: unharmed
right side footpad 3: unharmed
right side footpad 4: unharmed

front footpad 1: unharmed
front footpad 2: unharmed
front footpad 3: unharmed
front footpad 4: unharmed
front footpad 5: unharmed

Tink Highlight to display spoiler: {The coins radiate magic }

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27]  d20+30=40 ; 6d8+8=29 ;
Friday October 27th, 2017 9:21:14 AM

Just before the spell is cast, Garret touches his bright blue tattoo on his neck and his skin shimmers for a second (activating barkskin).

When they appear in the room, Garret points at the group in the front and says, "Throw me there!" He dives and heads downward, his tiny but powerful foot leading the way down.

OOC:
Attack from above! Hit AC 40, damage: 29

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 7/22  d20+34=37 ; d20+20=24 ; d6=5 ; d20+18=24 ; d20=15 ;
Friday October 27th, 2017 10:03:54 AM

Restlin appears mid-air ready to wreck stuff. He scopes out the surroundings, seeing how many exits are available to these idiots. If there's only one or two places they can go, he'll wall of force off one of the exits. If the place is swiss cheese, he throws down black tentacles under the 4 idiots on the right.

He then vigorously rubs a patch of beaver fur along the length of his maximize metamagic rod until an awesome display of lightning arcs out & strikes the footpads in the kitchen.

***

Perception: 37 - how many exits are available to the footpads?
Surprise:
IF NUMBER OF EXITS <= 2: Wall of force over the most obvious exit
ELSE: black tentacles on the 4 idiots on the right. CMB 24 for 9 damage & grappled

Move: Draw maximize rod from efficient quiver
Standard: Maximized chain lightning at all those idiots in the kitchen. 96 damage - reflex save DC 22 (24 for first one hit)

AC is 31/22/28 this round

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Friday October 27th, 2017 1:08:21 PM

Zane hovers where they arrived and casts an enlarge person on himself.

Haste 17 rounds left.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+27=32 ;
Friday October 27th, 2017 10:43:12 PM

Tink had such grand plans for the coins, but they aren't close enough to these villains to be able to do much. Oh well...

She resorts to a tried and tested method: reverse gravity.

Tink shapes the area to cover as many padfoots as possible with 18 x 10ft cubes in this 120ft square building and follows up with some telekinesis.

-----------------
Surprise Round
Standard action: Cast Reverse Gravity

Round 1
Standard action: Cast Telekinesis. Grapple nearest padfoot not in the reverse gravity. CMB = Caster Level + Int = 18 + 9 = 1d20+27 = 32


Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Friday October 27th, 2017 11:10:00 PM


Sesha gets the feeling they are expending lots of power on some minions.

"I'd keep the big guns in check for now. These guys seem to be small fry."

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23  2d4=3 ; d4=1 ;
Friday October 27th, 2017 11:38:21 PM

One day Wardd will show favor to me and grace me with an actual swarm, but it seems luck just wasn't with me today.
Beri acts as general, sending his air elementals out to take out as many of the footpads as possible before they are prepared to fight. Assuming all enemies are the right size to get sucked up by the air elementals whirlwind attack, he sends his elementals to the right side (to the front if the greater elemental has arrived since there would be 5). He also hovers 5 feet of the ground, and has the other elementals hover above the ground when not sucking up enemies just in case there is some sort of trap.

ooc: 21 minutes since casting the spell would have brought the greater elemental as well:
When the spell is complete, 2d4 Large elementals appear. Ten minutes later, 1d4 Huge elementals appear. Ten minutes after that, one greater elemental appears.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Saturday October 28th, 2017 11:40:54 PM

wyaar spends the round doing detect evil towards the kitchen.

______

Only have access to phone this weekend... can't do all the rolls/writeup needed for attack on that so detect evil it is

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Sunday October 29th, 2017 8:00:04 PM

As the group prepares Tink to teleport everyone The Horned Cleric prepares for battle. Hs enormous hand hand grips his sword tightly as he prepares for it to taste blood once again. Suddenly he appears but the sight is not what he expects. Footpads? Over the ring Bosk speaks, Guys, this does not seem right. Either this is a setup, these guys are stronger than they look, or whoever is in charge is not in the room.

We are The Iron Adventurers, and you are all about to meet Gargul up close and personal if you do not speak FAST! Why did you put exploding coins throughout OUR CITY, and WHO put you up to it? Whoever speaks first lives. If no one speaks I will follow you into the Shadowlands and destroy your souls once we have killed you.

Bosk does not attack this round, giving them one chance to repent.

Warehouse Rumble - [DM Hugh]  d20+11=24 ; d20+11=30 ; d20+11=25 ; d20+11=13 ; d20+11=28 ; d20+11=31 ; d20+11=27 ; d20+11=13 ; d20+11=19 ; d20+11=12 ; d20+11=20 ; d20+11=18 ; d20+11=30 ; d20+11=29 ; d20+11=21 ; d20+11=22 ; d20+11=15 ; d20+11=13 ; d20+11=31 ; d20+11=14 ; d20+11=20 ; d20+11=25 ; 2d6=5 ; d20+11=17 ; d20+11=18 ; d20+11=12 ; d20+11=17 ; d20+11=14 ; d20+11=23 ; d20+11=22 ; d20+11=22 ; d20+11=16 ; d20+11=27 ; 2d6+6=13 ; d100=56 ; d100=84 ; d100=71 ; d100=36 ; d100=25 ; d100=11 ; d100=81 ; d100=3 ; d100=76 ; d100=9 ; d100=33 ; d100=56 ; d100=61 ; d100=40 ; d100=82 ; d100=13 ; d8=2 ; d20+13=16 ; d20+8=25 ; d6+3=7 ; d8+2=5 ; d20+13=24 ; d20+8=25 ; d6+3=8 ; d6+3=9 ; d20+13=22 ; d20+8=24 ; d6+3=4 ; d6+3=6 ; d20+13=16 ; d20+8=14 ; d8+2=4 ; d8+2=9 ;
Sunday October 29th, 2017 10:09:34 PM

Garret activates his barkskin tattoo before they teleport in. Garret charges at the group in the front.

Restlin appears midair and sees that there are more entrances than 2 so he throws down black tentacles on the 4 jokers on the right however none of them are entangled by the tentacles.

Zane casts enlarge person on himself.

Tink uses reverse gravity since the coins are not close enough to effect any of the occupants of the warehouse. She then uses telekinesis to grapple one of the footpads to the right

Sesha gets the feeling that they are wasting a lot of fire power on small fry and advises holding off the big guns for now.

Beri Sends his elementals to the front to interdict some of the thieves and all 5 get sucked up in the whirl winds.

Wyaar uses his time to detect evil. The footpads in the kitchen don't radiate evil.

Bosk thinks that something is not right and then sends that out over the link before warning the thieves who they are and asking who put them up to the coin trick and why they did it.

The first confused kitchen footpad strikes himself with his own rapier.
The second confused kitchen footpad attacks the third confused kitchen footpad missing once but striking once for 7 damage.
The third confused kitchen footpad attacks himself for 5 damage with his own rapier
The fourth confused kitchen footpad babbles incoherently
The fifth confused kitchen footpad tosses down his rapier and says, "I surrender"
The sixth confused kitchen footpad does the same
The seventh kitchen footpad attacks the 8th kitchen footpad twice for 18 damage total
The eight confused kitchen footpad tosses his rapier and surrenders as well
The ninth confused kitchen footpad attacks the 8th kitchen footpad twice for 10 damage total
The tenth confused kitchen footpad also tosses his weapon and surrenders

The first sleeping area footpad attacks the 5th kitchen area footpad missing twice.
The second sleeping area footpad also throws down his weapon in surrender
The third sleeping area footpad babbles incoherently
The fourth sleeping area footpad attacks himself for 4 damage
The fifth sleeping area footpad also attacks himself for 9 damage
The sixth sleeping area footpad babbles incoherently

The catwalk footpads all toss down their weapons in surrender as do the ones on the right and the left. It would appear that the mere mention of the Iron Dragons was enough to take the fight out of them. The confused footpads though could be a danger to themselves and others.

The funny thing is you seem to have this situation in hand but you hear Inspector's Auslander's amplified voice emanating from outside the warehouse, "This is the Hook City Constabulary! We have the place surrounded! Come out with your hands up!"

You have confused and surrendered footpads inside and the constabulary on the outside probably unaware of your presence while you seem to have the situation in hand the potential exists for misunderstandings to happen.

Catwalk Footpad 1: 39 damage, caught in reverse gravity
Catwalk Footpad 2: unharmed
Catwalk Footpad 3: 5 damage, caught in reverse gravity

Kitchen Footpad 1: Confused, 7 damage, caught in reverse gravity
Kitchen Footpad 2: Confused
Kitchen Footpad 3: Confused, 12 damage
Kitchen Footpad 4: Confused, 4 damage
Kitchen Footpad 5: Confused, 14 damage, caught in reverse gravity
Kitchen Footpad 6: Confused, 5 damage caught in reverse gravity
Kitchen Footpad 7: Confused, 5 damage caught in reverse gravity
Kitchen Footpad 8: Confused, 33 damage, caught in reverse gravity
Kitchen Footpad 9: Confused, 5 damage, caught in reverse gravity
Kitchen Footpad 10: Confused

Sleeping area Footpad 1: Confused
Sleeping area Footpad 2: Confused, 5 damage, caught in reverse gravity
Sleeping area Footpad 3: Confused, 5 damage, caught in reverse gravity
Sleeping area Footpad 4: Confused, 5 damage caught in reverse gravity
Sleeping area Footpad 5: Confused, 5 damage caught in reverse gravity
Sleeping area Footpad 6: Confused

right side footpad 1: 5 damage caught in reverse gravity
right side footpad 2: 5 damage caught in reverse gravity
right side footpad 3: 4 damage caught in reverse gravity
right side footpad 4: grappled telekinetically by Tink

front footpad 1: 29 damage, sucked up in whirlwind
front footpad 2: sucked up in whirlwind
front footpad 3: sucked up in whirldwind
front footpad 4: 13 damage, sucked up in whirlwind
front footpad 5: sucked up in whirlwind



Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Monday October 30th, 2017 7:28:36 AM

Zane, over the ring, "I'll go take care of the Inspector, get these fools under control."
Zane flies to the main door, where he expects the Inspector to be located.
He leaves the enlarge in place and opens the door after announcing the following.
"Don't shoot, I'm opening the door."

He lowers his hood so he can be seen clearly and easily recognized. He opens the door enough to stick his head out and says, "Well hello Inspector Auslander, The people you are here to arrest, are somewhat indisposed. We followed a problem that led us here and decided to solve it before anyone else got hurt.
Now before you get angry, there is a major magical problem in here that we are aware of and are trying to prevent more deaths.
If you'd like to wait, we should have most of them for you in a minute or two. If you truly insist on coming in, please feel welcome, just please stay next to me, I'd really dislike it if you got injured by accident."

Zane relayed his entire statement over the ring as well, so everyone in the group would know what was said as well.

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Monday October 30th, 2017 8:59:52 AM

Garret pauses mid-strike when he hears the inspector's voice. He says, "That's the big guy. I'm not going to mess with him." He steps to the side and watches the footpads for any that look like they have an idea to run or fight.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Monday October 30th, 2017 7:52:00 PM

"Restlin, got one of those silence spells handy? I can hold these guys in the air for a while, but there's nothing stopping them from saying the magic word and blowing all those coins up. Any chance you could cast one on the pile of coins?"

Tink relays the request over the link.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Monday October 30th, 2017 8:32:44 PM

Bosk casts silence on the coins before calling out to the inspector, These padfoots have more of those cursed coins in here. Whatever you do, make sure you're men Do Not Read Them. They will go off unless dispel magic or erase spell is case on them.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23  d20+31=42 ;
Monday October 30th, 2017 9:42:08 PM

It does not bode well that the constable got here so quickly. Either we blindly walked into a trap, or someone was sending the constable into a trap and we just beat them here.
Beri watches for a surprise attack and will suck them up in his own whirlwind, while his whirlwinds keep control of their wing of footpads.

Perception=42

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 8/22  d20+37=52 ;
Monday October 30th, 2017 10:09:52 PM

Restlin shakes his head. "Silence really isn't my style, know what I mean?"

Suffering idiots was also not his style, but damned if these particular idiots weren't surrendering. I mean, it's one thing to kill a bad guy, but to kill one that's surrendered? That's probably not cool. Satisfying, but not cool. He wonders if they're freaking out and surrendering, or if they were expecting company and are just cooly surrendering.

Sense motive: These folks seem scared, or just "Yea, whatever...the Iron Dragons are here. Figured they would be." : 52


Warehouse Rumble - [DM Hugh] 
Monday October 30th, 2017 11:19:56 PM

DM Post incoming...

It's the Fuzz - [DM Hugh] 
Monday October 30th, 2017 11:48:21 PM

Zane volunteers to ask as a go-between with Inspector Auslander who isn't currently using his magic belt to appear female. Zane tells them not to shoot as he opens the door and explains the situation to Auslander and his men.

Garret pauses mid-strike when Auslander shows up and states that he isn't going to mess with him. He warily eyes the nearest footpads in case they make a move.

Tink asks Restlin if he has a silence spell handy in order to prevent any of the thieves from blowing up the evidence.

Bosk does as Tink asked and then calls out for the Inspector to not let his men read the coins as dispelling or erasing is needed to diffuse them.

Beri states that it doesn't bode well that they just beat the Inspector here and keeps his eyes peeled for a surprise attack.

Restlin says that Silence isn't his style and then shakes his head at the developing situation as he eyes the footpads.

Auslander ends up coming inside the warehouse at Zane's side. Beri never finds the other shoe he was expecting to drop, it likely does not exist. Restlin notices that the footpads are legitimately intimidated by the Iron Dragons' presence, it looks like the ne'er-do-wells did not expect for the Dragons to show up.

Between your spell power and summoned creatures the footpads are either effectively incapacitated or surrendered and the coins are rendered temporarily safe from being read through the use of a silence spell.

With the help of Auslander and his men you are able to effectively disarm all the footpads and see all 28 of them in irons. You have enough time to interview the footpads before they are rounded up in several paddy wagons and driven to gaol by the constabulary.

When everything is said and done you have another 200 explosive runed silver coins to add to the 80 in the lidded cauldron that Serebeth created for you.

Auslander waits behind while his men move the prisoners, it looks like he wants to talk with you. .
"We didn't expect to run into you guys here, by the looks of things you very well could have saved the lives of my men. Thanks once again Iron Dragons."

(OOC: In the interest of moving things along feel free to post anything you have to say to the footpads and Auslander, we are sort of being forced to move forward after this so there won't be much time for followup questions I'm sorry to say)

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Tuesday October 31st, 2017 12:31:26 AM


Sesha isn't sure it's even worth asking the question, but in the end, she decides to throw the line out there. Spell energy crackling in one hand, she grabs one of the men by the chin with her other, and forces him to look at her.

"Why? Children died. Public servants died. So tell us your stupid, pointless reason. Politics? Religion? Money? I'm not even asking who enabled you, I don't care. Why did you, the man in front of me, do this? At least give an answer to that, so we can teach others the darker side of obsession and flawed reasoning."

She brings her other hand closer.

"Insanity awaits you if you I don't get an answer. An entire lifetime of slobbering, dull minded pointlessness, grasping at shadows and talking to air while your fears dance in the front of your mind. And if the good people of Hook City free you from my spell, I'll find you and cast it again."

She comes a little closer, and emphasizes each word to get her point across.

"As. Many. Times. As. It. Takes."

She releases the man, and plucks a stand of his hair.

"Until you die alone and afraid, in a dark hole somewhere, having wasted what's left of your natural life."

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Tuesday October 31st, 2017 7:14:50 AM

Garret thinks to say something, but when Sesha lets it rip, he steps back into the shadows.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Tuesday October 31st, 2017 7:15:40 AM

Tink is disappointed.

"Sesha, if you cast a confusion spell on a surrendered foe you will have crossed a line. For all our sakes I can't allow you to do that. You would tarnish our names and the consortium, let alone be committing a crime. He may also hurt someone else because of it"

Highlight to display spoiler: {Ready action to cast Resilient Sphere on the man should Sesha try and cast a spell on him}

"They shall face justice, but not yours"

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Tuesday October 31st, 2017 10:54:04 AM


Sesha shakes her head. She doesn't bother to look at Tink.

"Confusion isn't permanent. Insanity is. Of course, if he answers, the point is moot, and he can be cognizant of the legal proceedings awaiting him."

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Tuesday October 31st, 2017 11:14:41 AM

Wyaar sides with Tink.

~~~~~~

In New England, no power yesterday or as of yet today. hopefully by tonight!

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Tuesday October 31st, 2017 11:56:20 AM

( Ooof. If you need a sub let us know via email, someone will carry the torch)

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 8/22 
Tuesday October 31st, 2017 2:47:30 PM

"Goodness folks, let the woman scare some sense into him & save your admonitions for when she actually does something."

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Tuesday October 31st, 2017 4:43:12 PM

Zane is highly uncomfortable, scaring him into speaking is one thing, but actually casting on a surrendered person is a whole 'nother thing.
To Sesha only over the ring, Highlight to display spoiler: { I understand the threatening for effect, but if you follow through with it, we will have a problem between us, but feel free to scare him into answering....}

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Tuesday October 31st, 2017 9:00:03 PM

Bosk reaches into this bag and withdraws an ancient reliquary, his personal wooden holy symbol of the Grim Avenger, Consisting of wooden eye with a glass lens that flips up. In the center of the lens is Jancassis symbol, and under the glass is...a human eye. The eye the collected from the exploded corpse with his spatula of corpse retrieval.

This he proclaims, this is from the child you blew up. I ask you to tell us now who put you up to this and for what purpose that this child may be able to rest peace.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Tuesday October 31st, 2017 9:12:17 PM

Beri transforms back into his human form.
Constable, I'm impressed you found this place so fast. We only just got here, and for our small group we had to use a good deal of magic and luck to pull that off. I'm afraid we don't have much idea regarding their motives, stopping them was our primary focus.

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