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Pebble In The Sky


That's No Moon... - [DM Hugh] 
Tuesday June 13th, 2017 2:55:33 AM

Everyone reacts differently to being covered in the Whale's "gift" but after a brief discussion you are able to figure out what it is and are able to work to collect it.

After scraping the precious ambergris from your clothes, and several prestidigitation spells to get all the nooks and crannies, you steer the ship once more toward the secret Death Dragon Cult base. The Starblazer continues its return journey, turning and heading further away from the Wold.

Several hours pass, though it is difficult to judge. Your visual frame of reference is so massive that even a distance of many miles does not result in a significant change. The monotony is broken by the booming voice of the dragon-prow. ”Land, ho! Good masters, your journey is almost complete. Please prepare yourselves for arrival.”

Looming in the distance is an asteroid the size of a small city. It is irregularly shaped, and pocked with craters. In one of the largest craters is your destination. It covers a quarter of the surface of the asteroid. ”Arrival time to Soma five minutes, good masters.”

Soma. Nestled in the crater is what appears to be a tumor. An organic, cancerous mass of blisters, nodules, and lumps. The surface of the mass is a greenish red, and is mostly covered by tough, chitinous armor, bristling with spikes. Certain parts of the mass heave in and out, or quiver in movement.

Knowledge (nature) or Heal DC 20 Highlight to display spoiler: {It appears the facility is entirely organic, and resembles the tiniest living creature in the Wold magnified to a staggering scale. The headquarters of the Death Dragon Cult is likely inside the enormous creature!}

The dragon-ship continues its approach, and makes for one end of the mass. A tube of some kind extends from the main mass. The Starblazer sets down on the surface of the asteroid near the aperture. The tube is made of red-green flesh -- skin, bone, muscle, and sinew forming a tube approximately 10 feet in diameter. The tube terminates in a sphincter right next to your ship. The energy-field of the Starblazer is sufficiently large to enclose the entrance to Soma, and the field shimmers as it encloses the end of the tube. You will not need to worry about the cold void.

You approach the sphincter. It is made of rubbery red-green flesh and is warm to the touch.

Intelligence, Wisdom, or Disable Device DC 20 Highlight to display spoiler: {Sphincter-doors are opened by tracing a finger around the terminus of the sphincter. Clockwise will open the sphincter. Counter-clockwise will lock the sphincter for 3 rounds. A sphincter may be forced with a Strength check.
}



Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27]  d20+7=19 ;
Tuesday June 13th, 2017 9:12:17 AM

Garret stops with his fingers in his open mouth. "Aggeris?" He looks over at Beri and slowly removes his fingers from his mouth. Then he touches one to his tongue. He spits. "Aw, that stuff is nasty."

He works to help gather it from the decks, but forgets to clean any from his body, especially from his furry back.

As the ship approaches the asteroid, Garret stares in wonder. He says, "Wow, that's something. I don't know what, but it sure is something. Looks a bit nasty at the same time." When the approach the opening, he just stares at it, then pokes it (19 Wisdom check).

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 11/22 SR: 20  d20+15=30 ; d20+7=25 ;
Tuesday June 13th, 2017 9:15:04 AM

Heal: 30
INT: 25

Restlin isn't sure how much grossness he can continue handling. This just wasn't right. "That...thing looks like it's just one big organism. For a death dragon cult, they sure do spend a lot of time hiding in living stuff." He's somewhat thankful that the Starblazer will keep them alive, though it would have been a great excuse to not go into that thing."

He delicately touches the sphincter, rotating his finger in a clockwise motion around it. As it opens, he just says, "don't ask me how I knew that would work. Some things are better left unsaid."

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+17=30 ;
Tuesday June 13th, 2017 11:25:26 AM

"That's got to be the second biggest sphincter I've ever seen" Tink declares "With enough spicy food we may not have to enter at all"

She looks a little repulsed when Restlin begins the action to open it "Anyone have a create water cantrip ready, because there's no way I'm letting Restlin anywhere near me until he thoroughly washes his hand"

-------------------------
Knowl Nature vs DC20: 30 = Pass
Disable Device vs DC20: Autopass


Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Tuesday June 13th, 2017 12:02:50 PM


As the sphincter twitches, and (probably?) opens after Restlins gentle caress, Sesha whistles provocatively. "It likes your soft hands, Mage Priest."

She nudges him with her elbow as she waits for the others to take the lead. The draconian souls she had absorbed had faded, and she had no desire to storm in first.

She casts a couple of spells on the group before they enter.



Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Tuesday June 13th, 2017 12:55:29 PM

Zane, with so much time spent on board a ship, ignore the so called humor the rest of the group seems to be engaged in.
He watches as the asteroid gets closer. When the comment about the Death Cult and Living things comes up....
"Well, if it creates an environment inside of it'self that is livable without the use of magic, I'd set it up the same way. Imagine how much magic it'd take to make it livable out here. I'm betting that Stargazer here just radiates magic that could be tracks from an extreme distance. Now, who would look for life out here over looking for magic? And if any of you say you would, I'll toss you overboard, because you know as well as I, that you'd never look out here for life without magic sustaining it."
Zane's loquaciousness ends after spitting out so many words at the same time.
He gets ready to enter the living whatever you want to call it with the rest, probably as 3rd in line....

Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22]  d20+31=44 ; d100=19 ; d20+31=40 ; d100=58 ; d20+31=36 ; d100=69 ; d20+31=51 ;
Tuesday June 13th, 2017 3:25:48 PM

OOC: Sorry! I didn't list what spells!

All of these are cast with a Metamagic Rod of Extend. Sesha Caster level after bonuses is 21, for a total of 42 minutes of spell time.

Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

ALL IRON ADVENTURERS paying attention, you have a +4 enhancement bonus to STR, DEX, and CON. These bonuses do not add to bonuses from belts and headbands, but do replace them if they are smaller than +4.

Please adjust your AC, HP, damage, to hit, saves, etc.


Wyaar ( Sheet) AC 35/19/30, CMD 40, HP 170/153, DR 5/Evil 
Tuesday June 13th, 2017 4:44:23 PM

Wyaar waits for the ship to settle down before stepping off towards the odd doorway beside Restlin and looks about with his ability to detect evil while Sesha is casting her spells.

~~~

ugh, maths to do

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+11=15 ; d20+24=30 ;
Tuesday June 13th, 2017 10:06:00 PM

Beri looks at the opening but is perplexed at how this thing could open.
Oh... that makes sense I guess...
As the others get ready to head in Beri thinks of something.
Before we run into trouble, we should probably agree whether to enter any battle guns blazing. In the heart of the Death Dragon cult, I seriously doubt we will find anyone willing to reconsider their position.
As they enter Beri thinks back to all he knows of the minuscule Woldian counterparts of this creature so he can be on the lookout for natural traps, secret doors, glads that could release the equivalent of stomach acid. He also will try to determine what areas would be the most likely to house their final destination.
***
wasn't it still two days before we reached our destination (and more specifically, did our spells restore)?

wisdom check = 15
knowledge nature = 24


That's No Moon... - [DM Hugh] 
Tuesday June 13th, 2017 11:57:30 PM

Garret discovers that the ambergris is nasty and cleans up but not himself. He pokes at the sphincter but he doesn't know what it is.

Restlin figures out how the sphincter opens. He also notes how the Death Dragon Cult has a strange fondness for living hideaways.

Tink comments on the size of the sphincter and using spicy food to not have to open it. She also wants someone to wash Restlin with create water.

Sesha teases Restlin that the sphincter enjoys his touch, she waits for the others to take the lead before casting some spells.

Wyaar departs from the ship and glances around detecting evil.

Beri looks at the opening and asks if the strategy is to go in gun's blazing or no. He also tries to refresh his ideas of anatomy.

Bosk goes over his spell list and suggest the group be ready for everything.

(OOC: Full 2 days, full spell refresh and take 100,000 xp)

The sphincter opens with a wet pop.

The inside resembles an intestine. The red-green flesh quivers slightly in anticipation. It smells of bile and mucous. The flesh is lined periodically with small dots of blue light from bioluminescent nodules. As you step forward the walls of the tunnel flex, creating an opening around you. The intestine-tunnel walls close again behind you in peristaltic motion, leaving a small aperture. Your footsteps make wet squelching noises.

After perhaps 200 feet, you arrive at another sphincter-door. You hear a rumble of groaning, shuffling, and crunching in the next chamber.

Wyaar: Highlight to display spoiler: {Several moderately evil auras radiate from behind the door.}


Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Wednesday June 14th, 2017 12:33:32 AM

Bosk quickly goes over his daily list of spells that he prayed for. (ooc: Is this the same day as the lych battle or has at least a day passed).

As the ship approaches the asteroid Bosk wonders where they could be and what lays ahead of them. The possibilities are endless. [b]Before we enter, I suggest we prepare ourselves for what ever lay ahead. I have a feeling we are going to need all the help we can get for what lies ahead.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+41=47 ; d20+39=55 ; d20+50=61 ; d20+29=38 ;
Wednesday June 14th, 2017 7:25:01 AM

Tink silently moves up to the next... 'sphincter'. She listens to see if she recognizes any of the noises on the other side.

"I'm not keen to be the one to open this door. But let me check first to see how it opens" Tink relays silently over the link

She examines the doorway but does not touch it nor attempt to open it. She's checking whether it will open with the same action as the last door

----------------------------
Craft Clothing check for Tishe's Weave Elements spell for the day: 47. The garments will grant 3 powers.
Perception: 55 + See Below
Stealth: 65 + Hide in Plain Sight + Mind Blank + Pass Without Trace
Disable Device: 38 just to check how the door opens; not to open it

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Restlin (Carl) -- AC +20/+7/+17 CMD: +20 HP: 175/175 (Spells) Luck Points: 11/22 SR: 20 
Wednesday June 14th, 2017 9:55:39 AM

"Not all sphincters involve poop, folks," says Restlin as he steps through. He casts a resist energy spell against acid before doing so.

"I have to say, if you'd told me I'd be walking in a giant intestine when I decided to go adventure, I'd have thought twice about this career." Restlin is very thankful that the intestines have the common decency to get out of his way so he doesn't have to touch them. He just wishes overland flight was one of the spells he randomly picked out of his book today so he didn't have to walk on them.

Before opening the sphincter before the crunching evil things, Restlin will cast invisibility on himself and summon a lantern archon.

***

Spells in effect:

Resist Energy: Acid - 15 hours
Summon Monster III - 23 rounds
Invisibility - 15 minutes


Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Wednesday June 14th, 2017 12:27:46 PM

Garret looks around and at Restlin when he opens the "door." He cautiously steps inside and the floor squishes. A moment later, he jumps up and down, trying to see if the floor will be bouncy. If it bounces, he bounces up and lands on his rear, trying to bounce up to his feet again.

When they reach the next doorway, he stops playing around and hovers just above the squishy, ready to charge.

Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22]  d20+31=47 ; d100=89 ;
Wednesday June 14th, 2017 2:03:09 PM


Sesha considers Restlins dilemma and stops to cast her flying broom spell. She finds a suitable ley line, and the spell is easily cast.

She scoots back a little on the broom and pats the area behind her.

"Hop on Mage Priest. I'll keep your dainty feet off the floor. I'll even let you wrap your hands around my waist so you don't fall off."

She winks, which is always awkward when wearing an eye-patch, and waits for him to decide.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Wednesday June 14th, 2017 3:18:01 PM

"There are several sources of evil behind this door. Be ready." Wyaar says and takes a moment to ask for Queen Maab's blessing for the group as well as calling upon the divine spirit in his bow so that it glows softly.

Arrow drawn and held at the ready he waits by the door for another to open it.

-----------------------------

Cast bless on the group
Activite divine bond for mercy, flaming and holy

Active Spells:
Greater Magic Weapon +3 - cast daily with extend rod, 28 hours
Bless - +1 to attack and saves - 14 minutes
Bull's Strength, Cat's Grace, Bears Endurance - +4 to dex, str and con for 42 minutes
Divine Bond - Mercy, Flaming and Holy on bow - 5 minutes

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Wednesday June 14th, 2017 7:36:08 PM

Zane just waits for the rest to move on....

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  2d4=6 ;
Wednesday June 14th, 2017 9:53:05 PM

As the sphincter opens Beri looks around
Maybe not all involve poop Restlin, but it sure does look like we are entering some sort of intestine.
Beri casts resist energy (acid) on himself, then not fully trusting the floor beneath them transforms into an air elemental and hovers a few feet off the ground.

Hmm, hopefully this living fortress of theirs hasn't already notified them of our arrival. Just in case they have a welcoming committee coming...
Beri casts elemental swarm, and 6 large air elementals appear before the group.
Are we ready?
As the group reached the sphincter Beri staggers out his air elementals so they can not be all hit with a single attack.

Active Spells
resist energy (acid)- 170 minutes
elemental swarm (air elemental)- 170 minutes
(with augmented summoning, +4 enhancement bonus to Strength and Constitution)
6x large air elemental, (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (2)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Wednesday June 14th, 2017 10:56:24 PM

As Wyaar tells the group about the evil aura's Bosk;s mind races as he weighs the odds of what lays ahead of the group, both past the sphincter and beyond. Everyone, be careful with any spells you cast. This hallway is alive, and if we start burning it there might be some nasty consequences. Do you best no to damage this thing until we know what it is. Wyaar, can you tell if the passage itself has an aura?

As he waits for an answer Bosk casts Magic Circle against evil on himself and tells everyone to be careful. Lets try to spread out a little if we can. I don't want another situation where a single spell takes us all out.

That's No Moon... - [DM Hugh] 
Thursday June 15th, 2017 12:30:44 AM

placeholder

That's No Moon... - [DM Hugh] 
Thursday June 15th, 2017 1:46:08 AM

Tink checks out the sphincter door and realizes the new one works like the old one.

Restlin explains not all sphincters involve poo and casts protection from acid. He thinks that had he knew he was going to find himself in this situation he would have rethunk it. He then casts invisibility and summons a lantern archon before opening the sphincter.

Garrret jumps up and down trying to gauge the bounciness of the intestinal floor. It isn't that bouncy. He hovers outside the second sphincter.

Sesha casts magic broom and offers Restlin a seat behind her considering his dilemma.

Wyaar warns his companions of the auras behind the door before blessing them and activating divine bond.

Zane waits for rest of the group.

Beri agrees about sphincters not involving poo but points out how the passage looks like intestines before casting protection from acid and turns into an air elemental. The druid is concerned of a welcoming committee and summons an elemental swarm staggering them to prevent all the elementals from being vulnerable to a single attack.

Bosk urges caution in what spells people cast and that the group themselves spread out.

Map
(OOC: You can edit the map
RobC: Corrected the link

The sphincter opens. The chamber before you is a reeking, moaning, enormous organ. The flesh is slick with moisture and dark pulsating veins. The chamber is reinforced by enormous ribs of bone that line the walls at regular intervals. The floor is made of leathery, moist flesh, almost like gums. Which is fitting, because jaws filled with with blocky teeth sprout from the floor and walls randomly throughout the chamber. Jaws as large as a halfling. They clack their teeth in lethal snaps in response to unseen stimuli.

The room is lit by the same bioluminescence as the intestine-tunnel. Milling about the organ-chamber are hunched, bipedal forms. The hucklebacked creatures easily stand 12 feet tall despite their stooped posture. They are made of the same red-green flesh as the Soma. They are misshapen and twisted. They stand idly, sniffing the air and twitching their long limbs in ready anticipation. They do not seem to have noticed you. You count 25 of the creatures. On the far side of the organ-chamber is another sphincter-door.

[OOC: See the MAP. Any PC entering the organ-chamber from the tunnel must make a Stealth check to remain unnoticed. The organ-chamber is approximately 120 feet across and 180 feet long, forming a rough oval shape, with a 20-foot ceiling. PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.]

===

Knowledge (arcane) DC 30 Highlight to display spoiler: {These creatures appear fleshwarped. Fleshwarping is the practice of altering a creature’s physical form and mental state by way of a grisly mystical and alchemical process. It starts with submerging the subject in a vat filled with a magical and alchemical goo concocted of strange reagents, and infused with a multitude of living insects and other vermin. The goo dissolves and reshapes the flesh and bone of the subject while the vermin eat away at unwanted flesh, making way for the new, alchemically grown flesh to take hold. The process is torturous, and the subject is kept alive and conscious throughout it.}

Knowledge (arcane) DC 40 Highlight to display spoiler: {Less than a handful of fleshwarping has ever been recorded, and all in relation to a high level Monstrologer. }


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+39=40 ; d20+50=53 ; d20+22=39 ;
Thursday June 15th, 2017 7:08:21 AM

"I'm happy to scout ahead, but if you guys want to start a fight I'm ready to help" Tink relays over the link "I get the impression they may not have volunteered to take those forms though. Those are fleshwarped. It's a very painful process to turn into one, and you have to be conscious the whole time"

Tink hugs the right hand wall to scout a little further ahead but stays just out of reach of the teeth. She doesn't move faster than half her speed to keep her stealth as sharp as she can.

With her active Overland Flight she is able to stay just off the floor.

----------------------------
Perception: 40 + See Below
Stealth: 57 + Hide in Plain Sight + Mind Blank + Pass Without Trace
Knowl Arcana: 39

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Thursday June 15th, 2017 8:37:58 AM

Garret whispers, "Whoa. I really don't think we want fight all of them. I can get across to the other exit easily, but I can't take anyone else with me."

OOC:
He can abundant step (dimension door).

Restlin (Carl) -- AC +20/+7/+17 CMD: +20 HP: 175/175 (Spells) Luck Points: 11/22 SR: 20  d20+35=44 ;
Thursday June 15th, 2017 9:35:25 AM

Knowledge, Arcana: 44

Tink's right. Those are fleshwarped all right. More than he's ever even heard of existing. "The monstrologer must be responsible for this." He wonders just how forced the man was to create these. They're masterpieces of sort.

"I can't sneak very well, but I can dimensionally step all the way across like Garret can. If the rest of you don't think you can get across, we can use all these elementals here as a distraction." He leaves out the part where is sentient archon is used as bait as well.

Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Thursday June 15th, 2017 12:10:54 PM


A slight sense of concern trickles over the members of her coven. She is looking at Wyar, with some concern.

"I've adventured with Paladins before. None of them would have ignored this room. I'm okay with trying to get across here, but..."

Sesha whispers. "Wyar, are you able to just ignore this and keep moving? If not, we are ready to help put these things to rest."



Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Thursday June 15th, 2017 3:47:30 PM

Wyaar frowns at the sight that greets them when the door opens. He turns his gaze to focus on one of the fleshwrapped after listening to his companions explanation and attempts to dicern if they were the source of the auras he had detected.

~~~~~~

Move Action: Detect evil on a single target as though having studied for three rounds with detect evil.

Will save further action pending answer hopefully

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Thursday June 15th, 2017 8:05:33 PM

Upon seeing the deformed shapes, and then hearing what they are, Zane is ready to go to town on them.... but holds off, He waits to see whether or not they are clearing or just skipping.....

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23 
Thursday June 15th, 2017 9:46:25 PM

Beri signals to his elementals to all keep 5 feet off the ground. Some of the elementals look relieved, others almost as if they are rolling their eyes at the obviousness of the suggestion.
I have some air walk spells prepared if needed. Though I think there is an even better solution in this case... Tink, let us know what you find scouting.

Beri readies an earthquake spell centered in the room should things go bad, from the damage it does to structures it should take out all those meddlesome jaws without a problem... though he will listen to his companions if any see something he doesn't and believe this is a bad spell to cast.

Active Spells
resist energy (acid)- 170 minutes
elemental swarm (air elemental)- 170 minutes
(with augmented summoning, +4 enhancement bonus to Strength and Constitution)
6x large air elemental, (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (2)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Thursday June 15th, 2017 10:36:58 PM

Bosk telepathically tells the group that he thinks he can get everyone across magically.

ooc I am on my phone now, but when I get home I will check the weight and distances if my spells. I have several types prepared.

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23 
Thursday June 15th, 2017 10:50:38 PM

Also, if the party's location within the creature and the strength of an earthquake would put the party at risk of tearing a hole in the creature and sucking everyone into space Beri is not going to cast it.

That's No Moon... - [DM Hugh]  d4=4 d4=4 d20+9=11 d20+9=27 d20+9=25 d20+9=19 d20+9=28 d20+9=11 d20+9=14 d20+9=21 d20+9=23 d20+9=13 d20+9=28 d20+9=25 d20+9=27 d20+9=20 d20+9=11 d20+9=13 d20+9=18 d20+9=26 d20+9=16 d20+9=12 d20+9=22 d20+9=13 d20+9=21 d20+9=20 d20+9=10 d20+2=6 d20+2=7 d20+2=14 d20+2=19 d20+2=16 d20+2=22 d20+2=19 d20+2=9 d20+2=20 d20+2=22 d20+2=7 d20+2=11 d20+2=14 d20+2=17 d20+2=6 d20+2=9 d20+2=17 d20+2=5 d20+2=10 d20+2=14 d20+2=18 d20+2=12 d20+2=3 d20+2=5 d20+2=14 8d6(3+4+3+2+6+6+1+4)=29
Thursday June 15th, 2017 11:59:17 PM

Tink slowly and stealthily starts flying through the chamber. As she passes Gore Child 24 and Gore Child 25 she notices a terrible stench (2 x DC 24 Fort Save; failing either will result in the sickened condition for 4 rounds and failing both yields 8 rounds) She also sends over the link they are fleshwarped.

Garret whispers he has the ability to move to the other side of the chamber.

Restlin also talks about dimensional hopping to the other side of the door. He agrees with Tink the creature is fleshwarped.

Sesha asks Wyaar if he is able to ignore the creatures and keep moving or failing that they could work to put the creatures to rest.

Wyaar frowns at the sight that greets him. He studies one of the creatures to try to see if it is the source of the evil. Each Fleshwarped creature he looks at radiates an evil aura.

Zane is ready to go town on the creatures but holds back depending on actions of the group.

Bosk telepathically tells everyone he can get them across magically.

Beri readies an earthquake spell should things take a turn for the worse. He informs the groups he has air walk spells and asks Tink to let them know what they find scouting.

At this point several things happen at the same time. Gore Children 1, 23, 25, 18, 19, 20, 14, 17 and 10 all turn there heads to the sounds of hushed conversation. Beri realizes that he can keep the earthquake contained in such a way as to not cause a breach and uses the spell the dropped the ceiling on the mouths and the gore children. (Reflex save 15 or take 29 damage living things in the cave & pinned under rubble)

Gore Children 24, 25, 18, 19, 2, 21, 16, 9, and 3 all manage to make the save and only take 14 damage. The rest of the gore children take 29 damage

Tink: 2x 24 Fort save or be sickened for 4 - 8 rounds; 1x 15 Reflex save or 29 damage; pinned beneath rumble
GC 1: 29 damage, pinned beneath rubble
GC 2: 14 damage, pinned beneath rubble
GC 3: 14 damage, pinned beneath rubble
GC 4: 29 damage, pinned beneath rubble
GC 5: 29 damage, pinned beneath rubble
GC 6: 29 damage, pinned beneath rubble
GC 7: 29 damage, pinned beneath rubble
GC 8: 29 damage, pinned beneath rubble
GC 9: 14 damage, pinned beneath rubble
GC 10: 29 damage, pinned beneath rubble
GC 11: 29 damage, pinned beneath rubble
GC 12: 29 damage, pinned beneath rubble
GC 13: 29 damage, pinned beneath rubble
GC 14:29 damage, pinned beneath rubble
GC 15: 29 damage, pinned beneath rubble
GC 16: 14 damage, pinned beneath rubble
GC 17: 29 damage, pinned beneath rubble
GC 18: 29 damage, pinned beneath rubble
GC 19: 14 damage, pinned beneath rubble
GC 20: 29 damage, pinned beneath rubble
GC 21: 14 dmage, pinned beneath rubble
GC 22: 29 damage, pinned beneath rubble
GC 23: 29 damage, pinned beneath rubble
GC 24: 29 damage, pinned beneath rubble
GC 25: 29 damage, pinned beneath rubble

Map
(OOC: You can edit the map
RobC: Corrected the link

(OOC: the numbers on the flesh children were the checks needed to hear your whispers)

(OOC2: After discussing with the PTB we have decided that the ruling that the earth quake happened stands this time. I'm chalking it up to weirdness in jerichospace. Spells that target the earth won't work against SOMA moving forward)


Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Friday June 16th, 2017 12:40:34 AM

Bosk thinks about it and over the links says, "I am pretty sure Dim Door and get it s all across without touching the ground. Should we give it a try?"

ooc: I am moving on Saturday, tonight and tomorrow are busy with last minute preperations.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Friday June 16th, 2017 5:55:28 AM

"Hmm.. pretty sure this is why we have rings that allow telepathy"

-----------------
OOC: Holding off posting at the DMs request

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Friday June 16th, 2017 11:22:35 AM

Over the link Garret says, "Tink, are you okay? Can you get to the other side?"

He continues over the link, "With that room down and the things confused, let's get over to the other side quickly rather than battling them, okay Wyarr?"

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Friday June 16th, 2017 4:16:14 PM

Wyaar doesn't have one of those fancy rings though!

His eyes go a bit wide as the room starts to shake and then collapse to cover the creatures in rubble before letting out a sign, "These creates are abdominations and evil.. but not by their own choice. Let us leave them for now and focus on their creator than the creations. We will deal with them later."

Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Friday June 16th, 2017 6:38:44 PM


"Okay then."

Sesha makes her way to wherever she needs to be for a teleport across the room.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+50=70 ; d20+39=59 ;
Friday June 16th, 2017 8:11:52 PM

The stink of the creatures doesn't worry Tink too much - her Necklace of Adaptation keeping a fresh air bubble around her and preventing any harmful vapors.

She continues sneaking across the room but telepathically informs the others: "Once I have the door open on the other side you guys should be right to teleport, dim door, or even just make a run for it"[

----------------------------
Perception: 59 + See Below
Stealth: 74 - 5 for more than half speed = 69 + Hide in Plain Sight + Mind Blank + Pass Without Trace
Knowl Arcana: 39

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23 
Friday June 16th, 2017 9:11:13 PM

Hmm, that earthquake felt a bit off... I think I just got lucky and upset his stomach. I probably shouldn't try that again. I agree with leaving the abominations alone if possible. It would be borderline evil to fight them in this state... maybe we should barricade the room off after we pass through though.
Beri agrees with tink's assessment of thier slip up.
Yes, we should stick to our ring from here on out... not that I have a choice in this form
All Beri's communication from here on out will be through the ring unless otherwise noted.

The druid waits for Tink's signal. Once given the clear he and all the elementals will follow the others though, whether by magical means or just flying through the room, over and around any dangers of course.

***
Active Spells
resist energy (acid)- 170 minutes
elemental swarm (air elemental)- 170 minutes
(with augmented summoning, +4 enhancement bonus to Strength and Constitution)
6x large air elemental, (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Restlin (Carl) -- AC +20/+7/+17 CMD: +20 HP: 175/175 (Spells) Luck Points: 11/22 SR: 20 
Sunday June 18th, 2017 8:11:33 AM

Restlin waits for Tink to be in position, then dimensionally steps across the room to the next exit.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+24=27 ;
Sunday June 18th, 2017 8:53:31 AM

Tink reflex save vs DC15: 27 = Pass

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Sunday June 18th, 2017 10:58:11 AM

Zane waits for the dimension door. Thinking over the link "We should kill them and do it right now. 1st its so very vile what they are and 2nd leaving them here to fester will only bring more trouble for us in the future, because if they willingly went through that process, they are true believers and worship and will continue worshiping the other aspect of Gargul. Isn't that why we are here, to get rid of all the worshipers of that other aspect?""

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Sunday June 18th, 2017 12:07:36 PM

Body turns to the group [b] From now on all communication is done over the rings. We cannot let our communications tip people if to our presence. As for the creatures, they are abomination, but we have no reason to believe they underwent the process willingly, or that they can even reason on their own and this point. We can deal with them later, but I want to be at top strength for what ever lies ahead. [/B

Bowl will wait for the others to cross and then follow Restlin across with his lowest spell that can do the job. (Posting from my phone, I think it is Dim Door, but am having trouble with the links)

Restlin (Carl) -- AC +20/+7/+17 CMD: +20 HP: 175/175 (Spells) Luck Points: 11/22 SR: 20 
Sunday June 18th, 2017 12:46:19 PM

"Zane, I agree we shouldn't let them live, but there's a good chance we'll be destroying this whole abomination we're in before we're done here, them in it. Let's not wear ourselves out with all these."

Intruder Alert... - [DM Hugh]  d20+8=13 ; d20+8=22 ; d20+8=12 ; d20+8=22 ; d20+8=22 ; d20+8=28 ; d20+8=9 ; d20+8=13 ; d20+8=24 ; d20+8=10 ; d20+8=21 ; d20+8=22 ; d20+8=12 ; d20+8=28 ; d20+8=12 ; d20+8=25 ; d20+8=22 ; d20+8=23 ; d20+8=22 ; d20+8=22 ; d20+8=10 ; d20+8=13 ; d20+8=20 ; d20+8=25 ; d20+8=18 ;
Sunday June 18th, 2017 6:25:18 PM

The flesh from the walls of the chamber has collapsed upon those inside: floor mouths, gore children and Tink.

The floor mouths have been completely wiped out and both the Gore Children and Tink are now buried under organic matter that has fallen from the walls and ceiling.

There is a brief pause giving our heroes a chance to communicate.

Tink points out over the link that they have rings that allow telepathy.

Garret asks if Tink is okay over the link and then suggests the Iron Dragons move while the room is in pandemonium.

Wyaar reflects that he doesn't have one of the Dragon Rings and then gives his opinions that the creatures can be dealt with later.

Sesha agrees and starts making her way where she needs to go across the room.

Tink was unaffected by the stench but is pinioned by the organic material preventing her from reaching the door.

Beri points out that the earthquake felt off and says he isn't going to try that again. He also agrees with the idea of sticking to the rings.

Restlin waits for Tink but doesn't dimensional door because she is trapped under rubble.

Zane is of the mindset they should kill all the creatures now and sends this opinion over the link.

Bosk also chastises the group to use the rings so as to not tip the population of the base of their presence. He also advocates dealing with the creatures later to conserve strength for whatever lies ahead.

Restlin tells Bosk they'll probably destroy the whole structure before they are done.

What planning the Dragons may have done for this chamber may be in vain.

Soma quivers and shakes with an aftershock that has nothing to do with spell. Moaning noises start emanating from the wall and ceilings as the damage starts to heal itself. Fluids start pumping from the walls to help with the healing process and the air takes on a distinct coppery smell. A loud belch makes its way entirely through the structure and an ammonia like smell joins itself to the coppery one. It would appear that the entire structure has been alerted to your presence.

Four of the creatures easily toss aside the detritus that had trapped them. Chewing noises start emanating from the other 21 rubble piles, it would appear the other Gore Children are going to eat their way out of their predicament; how grisly.

The four Gore Children that unburied themselves stand from prone and start making their way towards the Iron Dragons.

Bosk, Restlin's Archon, Garret and Restlin are within range of Gore Child 24's stench and need to make DC 24 Fort saves or be sickened. (OOC: unless you guys dimensioned door in which case please move yourselves; the Gore Children would advance towards you guys)

(OOC: As Tink never made it to the door and some of the gore children freed themselves I will permit you to dimension door w/o Tink but the room isn't cleared like you thought and you will be pursued.)

===============================================================================
OOC: Regarding cave-ins: Characters who aren't buried can dig out their friends. In 1 minute, using only her hands, a character can clear rocks and debris equal to five times her heavy load limit. The amount of loose stone that fills a 5-foot-by-5-foot area weighs 1 ton (2,000 pounds). Armed with an appropriate tool, such as a pick, crowbar, or shovel, a digger can clear loose stone twice as quickly as by hand. A buried character can attempt to free himself with a DC 25 Strength check.
===============================================================================
All squares marked cave-in are considered difficult terrain and require double move. I have taken this into account when moving the freed gore-children
===============================================================================
Perception: 30 or Knowledge[Dungeoneering] DC 25: Highlight to display spoiler: {The visible aberrant GoreChildren appear to be healing from the damage they took from the cave-in}

Map
(OOC: You can edit the map)

Tink: pinned beneath rumble;
GC 1: 24 damage, pinned beneath rubble
GC 2: 9 damage, pinned beneath rubble
GC 3: 9 damage, pinned beneath rubble
GC 4: 24 damage, pinned beneath rubble
GC 5: 24 damage, pinned beneath rubble
GC 6: 24 damage, freed from the rubble via strength check
GC 7: 24 damage, pinned beneath rubble
GC 8: 24 damage, pinned beneath rubble
GC 9: 9 damage, pinned beneath rubble
GC 10: 24 damage, pinned beneath rubble
GC 11: 24 damage, pinned beneath rubble
GC 12: 24 damage, pinned beneath rubble
GC 13: 24 damage, pinned beneath rubble
GC 14:24 damage, Freed from rubble by strength check
GC 15: 24 damage, pinned beneath rubble
GC 16: 9 damage, Freed from rubble by strength check
GC 17: 24 damage, pinned beneath rubble
GC 18: 24 damage, pinned beneath rubble
GC 19: 9 damage, pinned beneath rubble
GC 20: 24 damage, pinned beneath rubble
GC 21: 9 dmage, pinned beneath rubble
GC 22: 24 damage, pinned beneath rubble
GC 23: 24 damage, pinned beneath rubble
GC 24: 24 damage, Freed from the rubble by strength check
GC 25: 24 damage, pinned beneath rubble



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+50=63 ;
Monday June 19th, 2017 9:10:27 AM

OOC: Sorry for the misunderstanding. When I read "Reflex save 15 or take 29 damage living things in the cave & pinned under rubble" I assumed that making the save meant you weren't pinned. Anyhoo...

With her strength there is noooo way Tink will be able to push the organic stuff off of her. At least with her darkvision she is not completely blind.

"Alright.. who's the wise-guy that buried me? It was Restlin, wasn't it?" she asks over the link

Tink mentally goes over her list of spells and silently curses that of all days, today is the day she didn't prepare a best shape.

She can't stay buried forever though, so she Dimension Steps out of the pile

-------------------
Standard action: Use Dimensional Step ability to step upwards, above the cave-in.
Move action: Remain hidden with stealth (As a spell-like ability has no verbal or somatic component)
Stealth: 67 + Hide in Plain Sight + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Monday June 19th, 2017 9:41:23 AM

Garret takes a defensive stance and says (over the link), "I think Tink's out. Should we wait until she opens the door on the other side before we jump?"

Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Monday June 19th, 2017 12:03:34 PM


"I'm not so sure stealth is still an option. At least we know the terrain to fight in this room. If we dash through a door who is to say we won't have aberrants on one side and another enemy on the other?

Restlin (Carl) -- AC +20/+7/+17 CMD: +20 HP: 175/175 (Spells) Luck Points: 14/22 SR: 20  d20+8=20 ; d20+21=32 ; d20=12 ; d20+18=37 ; d20+1=10 ; d20+1=19 ; d6=6 ; d6=3 ;
Monday June 19th, 2017 12:39:17 PM

"Nope, I don't know how to create an earthquake...yet."

The mendicant is impressed that even after being vomited on by a whale and stomping about in a giant creature's intestines, these things can smell so bad that they threaten to turn his stomach. He shrugs it off & buggers on, but sheesh. (Fort save 32)

He turns to his archon friend and apologizes. "Sorry, mate, but if you could keep that guy in front of you busy..."

With that, Restlin dimensionally steps across the chamber to the next sphincter. "Longer we wait, worse this is going to get. Let's move now." He'll wait until he's not alone to open the next sphincter. He hurriedly tries to cast a repulsion spell. Luckily the reagents were the first ones he grabbed out of his pouch! "Hurry, folks! I got a repulsion field up. You'll be safe next to me."

***

Standard: Dimensionally step to the next sphincter. This is a conjuror ability, not a dim door spell.
Move: Look pretty
Swift: Press my luck - 12 - success! I take another standard action and...
2nd standard: Cast repulsion. Any enemies trying to get closer to me must make a DC 37 will save.

Archon hits touch AC 10 and 19 to the beastie in front of him for 6 and 3 damage.

Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Monday June 19th, 2017 6:42:17 PM



Sesha heads into the Repulsion field on her broom.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Monday June 19th, 2017 9:39:52 PM

Zane, since there is "gravity, or at least it seems so, stretches his wings and makes his way to the repulsion field., if anything should try to stop him, he'll play whack a mutant.

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23 
Monday June 19th, 2017 9:40:48 PM

Why aren't we attacking? We WILL be persued, we should be taking this opportunity to attack! Someone, please set down a lovely trap somewhere. My elementals will collect the freed gore children and prevent them from digging their friends out.

With that, the six air elementals will transform into a whirl wind and make a sweep, collecting the freed gore children and pulling them away from the group. If all enemies are picked up, any remaining air elementals will ready move actions to suck up any enemies that escape either their current whirlwind or the current cave in.

Beri will fly towards the repulsion field above the chaos and regroup with the others.

***
Active Spells
resist energy (acid)- 170 minutes
elemental swarm (air elemental)- 170 minutes
(with augmented summoning, +4 enhancement bonus to Strength and Constitution)
6x large air elemental, (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil  d20+28=42 ; d20+23=34 ; d20+18=32 ; d20+13=33 ; d20+17=21 ; d20+28=35 ; d20+28=45 ; d8+9=16 ; d8+9=11 ; d8+9=10 ; d8+9=17 ; d8+9=15 ; d8+9=16 ; d6=5 ; d6=3 ; d6=1 ; d6=1 ; d6=1 ; d6=3 ; d6=3 ; d6=3 ; d6=6 ; d20=11 ; d6=4 ; d6=5 ; d6=4 ; d6=3 ; d6=4 ; d6=1 ; d6=4 ; d6=5 ; d6=3 ; 2d6=9 ; 2d6=9 ; 2d6=7 ; 2d6=8 ; d3=3 ; 2d6=7 ; 2d6=2 ;
Monday June 19th, 2017 11:17:57 PM

"They're not trapped... they'll be free and come at us from behind... we must deal with them now!" Wyaar says and then lets a volley of arrows fly.

~~~~~~~~~~~~~~~~

Full attack with multiattack, deadly aim and rapid shot to gore child 24. Overflow attacks to gore child 16 if applicable

Attack 1 (Multiattack): hit AC 42 - 27 arrow damage, 8 cold, 6 electric, 7 fire, 18 holy
Attack 2: Hit AC 34, 10 arrow damage, 1 cold, 6 electric, 1 fire, 7 holy
Attack 3: Hit AC 32, 17 arrow damage, 1 cold, 4 electfic, 4 fire, 8 holy
Attack 4: Hit AC 33 (nat 20, crit likely failed to confirm with 21), 15 arrow damage, 1 cold, 5 electric, 5 fire,3 holy
Rapidshot: Hit AC 35, 16 arrow damage, 3 cold, 4 eletric, 3 fire, 7 holy


Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   d20+18=25 ;
Monday June 19th, 2017 11:57:05 PM

Over the link Bosk asks, "Any reason to think these guys will not follow us? At this point I think leaving them will result in us being caught in a pinser betwzeen two groups of enemies with no where to run.

Fort save = 25

(More to come, posting from my phone. No home internet since the move Saturday)

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Tuesday June 20th, 2017 12:16:11 AM

Body floors over the enemies (in such a way as to avoid their reach) and joins the others in the repulsion field.

Intruder Alert... - [DM Hugh]  d20+4=13 ; d4=2 ; d20+16=29 ; d20+6=19 ; 2d6=9 ; d20+16=30 ; d20+16=18 ; d20+16=20 ; d6+8=9 ; d20+16=24 ; d20+16=24 ; d20+16=34 ; 2d6+8=16 ; d6+8=9 ; d6+8=9 ;
Tuesday June 20th, 2017 3:18:23 AM

Tink asks if it was Restlin that buried her and the activates dimension step ability to get beyond the cave-in remaining hidden in plain sight.

Garret takes a defensive stance and points that Tink is out asking about waiting for her to move to the other side.

Restlin is impressed by the stench coming from the GoreChild. He manages to avoid being sickened by it. He asks the Archon to keep the Gorechild busy while he dimensionally steps to the next sphincter and casts a repulsion field to repel the Gorechild waiting for the others to catch up. The archon hits the Gorechild with both light rays.

(Fort Save: 13 for Archon, Sickened for 2 rounds, takes -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks)

Sesha heads into the Repulsion field on her broom.

Zane stretches his wing and takes to the air as he flies through the open sphincter and into the chamber. He has to fly low to get into the chamber and Gore Child 24 takes a swipe at the dragon disciple from an AOO but misses with a claw.

Beri asks why aren't they attacking. He points out the Dragons will be pursued and then moves to regroup with the others as he orders his elemental to whirlwind up. Unfortunately the Whirlwinds being size large cannot suck up the Gorechildren as the Gorechildren are also size large and whirlwinds can only pick up creatures who are size smaller. (OOC: We've had discussions about this in the rules board before. I used to DM for Kim and he used air elementals all the time)

Wyaar points out that they will be pursued and then fires off arrows at Gorechild 24. The first 4 arrows destroy the abomination and the fire stops its regeneration. The last arrow damages Gorechild 16.

The piles that the 21 bone children are still trapped under have shrunk considerably. By next round they should all manage to free themselves through eating the organic matter.

Gore child 16 projectile vomits at Bosk and the horned cleric is hit (19 v Touch) and takes 9 acid damage and the horned cleric must make 2 Fort Saves.
(DC 24 or contract filth fever)
(DC 24 or be nauseated for 1 minute)

Gore child 14 attacks the whirlwind 5 and hits with a single claw for 9 damage.
Gore child 6 attacks the whirlwind 2 and hits with both claws and a bite for 34 damage.

Map
(OOC: You can edit the map)

Bosk: 9 acid damage + 2 fort saves (1 for illness; 1 to resist nauseau)
Air Elemental 5 - 9 damage
Air Elemental 2 - 34 damage
Tink: free hidden
GC 1: 19 damage, pinned beneath rubble
GC 2: 4 damage, pinned beneath rubble
GC 3: 4 damage, pinned beneath rubble
GC 4: 19 damage, pinned beneath rubble
GC 5: 19 damage, pinned beneath rubble
GC 6: 19 damage, freed from the rubble via strength check
GC 7: 19 damage, pinned beneath rubble
GC 8: 19 damage, pinned beneath rubble
GC 9: 4 damage, pinned beneath rubble
GC 10: 19 damage, pinned beneath rubble
GC 11: 19 damage, pinned beneath rubble
GC 12: 19 damage, pinned beneath rubble
GC 13: 19 damage, pinned beneath rubble
GC 14:19 damage, Freed from rubble by strength check
GC 15: 19 damage, pinned beneath rubble
GC 16: 37 damage, Freed from rubble by strength check
GC 17: 19 damage, pinned beneath rubble
GC 18: 19 damage, pinned beneath rubble
GC 19: 4 damage, pinned beneath rubble
GC 20: 19 damage, pinned beneath rubble
GC 21: 4 dmage, pinned beneath rubble
GC 22: 19 damage, pinned beneath rubble
GC 23: 19 damage, pinned beneath rubble
GC 24: 182 damage, dead
GC 25: 19 damage, pinned beneath rubble

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+50=60 ;
Tuesday June 20th, 2017 7:06:00 AM

Tink is glad to be out from under the rubble and makes straight for Restlin

"I'm next to Restlin" She lets the others know. With her stealth and Mind Blank it's likely noone knows she is ther.

-------------------
Double Move action: Move
Stealth: 59 = (64 - 5 for moving more than half speed) + Hide in Plain Sight + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27]  d20+26=40 ; 6d8+7=39 ;
Tuesday June 20th, 2017 8:06:34 AM

As the others move forward, Garret joins them and looks for a target. He steps past the dead thing and heads over to see about attacking one of them that is working their way out of the "rubble."

OOC:
If possible, attack: Hit AC 40 (magical, lawful, cold iron, silver, adamantine), Damage: 39

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character  d20+16=29 ; 2d6+11=20 ;
Tuesday June 20th, 2017 11:04:38 AM

Zane hovers above the floor, near where Restlin and a couple of the others are."I think there's one under here, I'll have to wait until he works his way out, before I can take care of him. My spells will be mostly useless, so I'm going to try some arrows while I wait for it to get where I can kick it's head or what's left of it's head sideways." Said over the link.
To the Head guy who inducted the Group to the DC, "Umm, we had a former member rejoin the Iron Dragons, and he sort of needs a ring. We've already run into trouble because we had to actually speak to fill him in on the plans. Any way you can help us out?" He uses the Ring to contact another DC ring wearer.....
While he's thinking those messages, Zane pulls out his "smaller" bow and draws and releases a shot at #14.

Attack AC 29 Damage 20

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Tuesday June 20th, 2017 2:32:13 PM

Ooc: what is preventing Bosk from getting behind the repulsion field?

OOC: DM Hugh don't you only have a 30 foot move in armor? You still have to move through the difficult terrain and the repulsor field only protects Restlin technically but if you guys can cluster around him it should protect you too from distant Gore Children

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil  d20+28=45 ; d20+23=24 ; d20+18=19 ; d20+13=30 ; d20+28=46 ; d8+9=12 ; d8+9=10 ; d8+9=16 ; d8+9=14 ; d6=1 ; d6=5 ; d6=4 ; d6=5 ; d6=3 ; d6=6 ; d6=5 ; d6=6 ; d6=2 ; d6=1 ; d6=5 ; d6=1 ; 2d6=9 ; d3=3 ; 2d6=7 ; d3=2 ; 2d6=11 ; 2d6=5 ;
Tuesday June 20th, 2017 4:49:18 PM

Wyaar goes to say something else and realizes the rest of the group is away from him and so keeps plugging away at the creations.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

5' step on map

Full attack on GoreChild 16 with manyshot, rapidshot, deadly aim. Any spillover attacks to #14

Attack 1 (manyshot): Hit AC 45, 22 damage, 6 cold, 9 electric, 3 fire, 16 holy
Attack 2: Nat 1, miss
Attack 3: nat 1, Miss!
Attack 4: Hit AC 30, 16 damage, 4 cold, 5 electric, 5 fire,11 holy
Rapidshot: Hit AC 46, 14 damage, 5 cold, 6 electric, 1 fire, 5 holy

Restlin (Carl) -- AC +20/+7/+17 CMD: +20 HP: 175/175 (Spells) Luck Points: 14/22 SR: 20  d20+1=10 ; d20+1=3 ; d6=6 ; d6=6 ;
Tuesday June 20th, 2017 8:20:22 PM

Hoooooo boy is Restlin angry. He doesn't bother with the ring because he wants to be sure Wyarr hears him. "What is it with you people and jumping into unnecessary fights? These are not smart undead. They won't follow us because THEY WON'T FIGURE OUT THE DOOR, and even if they do, they'll be funneled through the door instead of being able to gather around us. I can hurt these things more than any of you, but not when they're all over the place! Now stop being heroes and get the heck over here!"

***

The repulsion field extends 150' from Restlin. Even if the undead are inside that when it was cast, they still can't move closer to Restlin w/o making the save.

The archon attacks gorechild 16. Hit touch AC 10 and 3 for 6 and 6 damage.

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+16=24 ; d20+16=22 ; d20+16=26 ; d20+16=34 ; d20+16=25 ; d20+16=24 ; d20+16=17 ; d20+16=26 ; d20+16=34 ; d20+16=34 ; d20+16=21 ; d20+16=31 ; d8+6=9 ; d8+6=14 ; d8+6=13 ; d8+6=14 ; d8+6=12 ; d8+6=9 ; d8+6=13 ; d8+6=11 ; d8+6=14 ; d8+6=9 ; d8+6=9 ; d8+6=11 ;
Tuesday June 20th, 2017 9:40:53 PM

Beri watches as the elementals try in vain to suck up the gore children.
...should have looked behind be to give those orders. I'm too used to summoning one or two elementals that are much larger, I forgot that this spell summoned a group of large ones.
Beri signals them to change back and just pummel the gore children. Each one proceeds to attack the nearest/weakest enemies.

(rolled 2 attacks each)
elemental 1 (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =24
damage 1 =9

attack 2 =22
damage 2 =14

elemental 2 (54 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =26
damage 1 =13

attack 2 =34
damage 2 =14

elemental 3 (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =25
damage 1 =12

attack 2 =24
damage 2 =9

elemental 4 (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =17
damage 1 =13

attack 2 =26
damage 2 =11

elemental 5 (79 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =34
damage 1 =14

attack 2 =34
damage 2 =9

elemental 6 (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =21
damage 1 =9

attack 2 =31
damage 2 =11

***
Beri listens to Restlin
While the door likely leads to another empty hall and not another room... or passage to an organ if you prefer... I'm fairly confident these guys would just follow us. While I fully trust you could handle them, I still think it's better to take them out now than risk combat on two fronts. That said, I'm following the guy with the protections spell.
Beri will follow the others should they leave the room.

***
Active Spells
resist energy (acid)- 170 minutes
elemental swarm (air elemental)- 170 minutes
(with augmented summoning, +4 enhancement bonus to Strength and Constitution)
6x large air elemental, (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   d20+18=28 ; d20+18=29 ;
Tuesday June 20th, 2017 9:55:03 PM

Both fort saves passed. 28 and 29.

Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22]  d20+31=34 ; d100=95 ;
Wednesday June 21st, 2017 1:19:35 AM


Sesha is conflicted. There's a couple calls to fight, and a couple calls to retreat.Plus these creatues were mindless, and immune to most of her spells. She figures things could get out of control soon, so she starts making some preparations.

She pulls a glass dagger, and jabs herself in the arm. With a wince, she smashes the dagger against the front of her armor, then focus on another, far more powerful spell. She bones snap and regrow, and soon she's standing much much large than before.

Mountain Troll Sesha pops her neck and arms, and waits for the enemies to get closer, if they do.



Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Wednesday June 21st, 2017 1:21:37 AM

Woops.

Standard: Surrender blood, SLA - no leycheck required.
Heroic: Shapechange. Leycheck 95, no slot required. CL 17+1 robes+1 stone+3 surrender blood = CL 22 minute duration.

Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Wednesday June 21st, 2017 1:27:07 AM

Woops. 220 minutes.

Intruder Alert... - [DM Hugh]  2d8+18=23 ; d3=2 ; 2d8+18=24 ; 2d8+18=31 ; 2d8+18=27 ; 2d8+18=23 ; 2d8+18=24 ; 2d8+18=34 ; 2d8+18=21 ; 2d8+18=28 ; 2d8+18=26 ; 2d8+18=30 ; 2d8+18=28 ; 2d8+18=26 ; 2d8+18=27 ; 2d8+18=25 ; 2d8+18=22 ; 2d8+18=24 ; 2d8+18=30 ; 2d8+18=25 ; 2d8+18=22 ; 2d8+18=32 ; d20+16=26 ; d20+16=24 ; d20+16=22 ; d20+6=24 ; d20+6=15 ; d20+16=17 ; d20+16=35 ; d20+16=24 ; d6+8=14 ; 2d6+8=16 ; d20+6=15 ; d20+6=19 ; d20+6=11 ; d20+6=14 ; d20+16=31 ; d20+16=36 ; d20+16=20 ; d20+16=23 ; d6+8=13 ; d6+8=11 ; 2d6+8=19 ; d20+6=22 ; d20+16=21 ; d20+16=18 ; d20+16=27 ; d6+8=13 ; 2d6+8=14 ; d20+16=28 ; d20+16=29 ; d20+16=33 ; d20+6=21 ; d8+6=13 ; 2d6+8=13 ; d6+8=9 ; d20+6=16 ; d20+6=14 ; d20+6=8 ; d20+6=8 ; d20+6=20 ; d20+6=18 ; d20+6=21 ; d20+16=34 ; d20+16=19 ; d20+16=22 ; d6+8=9 ; 2d6+8=12 ; d20+6=10 ; d20+16=31 ; d20+16=34 ; d20+16=20 ; d8+6=7 ; d8+6=14 ; d20+16=21 ; d20+16=27 ; d20+16=19 ; d20+16=17 ; d8+6=7 ; d20+6=22 ; d20+16=27 ; d20+16=29 ; d20+16=36 ; d20+16=34 ; d8+6=11 ; d8+6=9 ; 2d8+6=16 ; d20+16=31 ; d20+6=23 ; d20+16=17 ; d20+16=33 ; 2d8+6=17 ; d20+6=26 ; d20+16=34 ; d20+16=33 ; d20+16=24 ; d8+6=11 ; d8+6=7 ; d20+6=20 ; d20+16=22 ; d20+16=19 ; d20+16=28 ; d6+8=13 ; 2d6+8=12 ; d20+16=32 ; d20+16=26 ; d20+16=24 ;
Wednesday June 21st, 2017 6:59:36 AM

Tink makes a stealthy bee-line to Restlin.

Garret punches GC 25 after it frees itself from the Rubble.

Zane shoots GC 14 with his bow after sending a message for the DC over his ring requesting a ring for Wyaar.

Wyaar keeps shooting CG 16 but some of his missiles miss and this Gore Child remains standing althoug visibly beat up. GC 16 has stopped healing for the second round in a row.

Restlin is angry that the dragons are fighting the creatures and implores them to get over to him while the archon attacks GC 16 hitting it once

Beri's elementals continue attacking the GC. One of them fells GC 16. Beri moves toward the others.

Bosk makes a full attack but all his strikes fail to penetrate the GoreChild's hide.

Sesha transforms herself into a mountain troll.

The other Gorechildren have freed themselves from the rubble, seemingly invigorated from their feast.

Zane gets an AOO on CG3 as it stands up from prone

Air Elemental 2 gets an AOO on GC 11 as it stands up from prone

Air Elemental 1 gets an AOO from CG 19 as it stands up from prone

Air Elemental 4 gets one on GC 1

Air elemental 6 gets one on GC 23

Air elemental 3 and Garret get one on CG 25

Air elemental 5 gets one on GC 21

Bosk gets 2 one on GC 1 and GC 23 and both attacks hit.

Gorechild 3 attacks Zane and fails to land a blow.

Gorechild 4 fails its will save and is held in place by the Repulsion field.

Gorechild 5 also fails but can lash out at air elemental 2 and hits with a bite and a claw for 30 damage.

Gorechild 7 also fails its save and is held in place too.

Gorechild 8 also fails its save and is held in place too.

Gorechild 9 also fails its save and is held in place too.

Gorechild 10 also fails its save and is held in place too but can also lash out at Air elemental 2 hitting with both claws and a bite for 43 damage.

Gorechild 11 also fails its save but can also attack air elemental 2 and hits with a claw and a bite and deals 27 damage.

Gorechild 6 also fails its will save but attacks air elemental 2 and hits with all 3 attacks for 35 damage

Gorechild 12 fails its save and is held in place

Gorechild 13 fails its save and is held in place

Gorechild 15 also fails its save and is held in place too.

Gorechild 17 also fails its save and is held in place

Gorechild 18 also fails its save and is held in place

Gorechild 19 also fails the save and then attacks air elemental 1 with a claw and a bite for 21 damage

Gorechild 20 also fails the save and then attacks air elemental 1 as well with 2 claws for 21 damage.

Gorechild 22 also fails the save and then attacks air elemental 4 and hits with a claw for 7 damage

Corechild 14 also fails the save and then attacks air elemental 4 and hits with 2 claws and a bite for 36 damage

Gorechild 1 also fails its save and then attacks Bosk and hits with a bite for 17 damage.

Gorechild 23 actually makes the will save and proceeds to attack bosk hitting with 2 claws for 18 damage

Gorechild 2 fails the save and then starts eating the dead gore children 16.

Gorechild 21 attacks air elemental 5 with a claw and a bite for 25 damage.

Corechild 25 swipes at Garret and he misses too.

Map
(OOC: You can edit the map)

Bosk: 9 acid damage
Air Elemental 5 - 9 damage
Air Elemental 2 - 34 damage
Tink: free hidden
GC 1: 15 damage, free, 5 temp hp
GC 2: 0 damage, free, 24 temp hp
GC 3: 0 damage, free, 31 temp hp
GC 4: 15 damage, free 27 temp hp
GC 5: 15 damage, free 23 temp hp
GC 6: 42 damage, freed from the rubble via strength check
GC 7: 15 damage, free 24 temp hp
GC 8: 15 damage, free 34 temp hp
GC 9: 0 damage, free 21 temp hp
GC 10: 15 damage, free 28 temp hp
GC 11: 15 damage, free 26 temp hp
GC 12: 15 damage, free 30 temp hp
GC 13: 15 damage, free 28 temp hp
GC 14: 35 damage, Freed from rubble by strength check
GC 15: 15 damage, free 26 temp hp
GC 16: 200 damage, dead
GC 17: 15 damage, free 27 temp hp
GC 18: 15 damage, free 25 temp hp
GC 19: 0 damage, free 22 temp hp
GC 20: 15 damage, free 24 temp hp
GC 21: 0 damage, free 30 temp hp
GC 22: 15 damage, free 25 temp hp
GC 23: 17 damage, free
GC 24: 182 damage, dead
GC 25: 45 damage, free

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+50=57 ;
Wednesday June 21st, 2017 7:22:36 AM

"Right, that's it. I'm opening the door"

Tink will move to the door and commence the action to open it

-----------------------------
OOC: Not quite sure where the door is on the map so I trust DM judgement to move Tink wherever she needs to go.
Stealth: 57


Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 167/167 Ki:18/20 CMD: 37 SR: 27] 
Wednesday June 21st, 2017 9:59:39 AM

Garret hears Restlin's yelling and knows better than to make Restlin madder. He quickly steps into space and appears by Restlin.

Restlin (Carl) -- AC +20/+7/+17 CMD: +20 HP: 175/175 (Spells) Luck Points: 14/22 SR: 20  d20+20=25 ; d20+1=5 ; d20+1=15 ; d6=2 ;
Wednesday June 21st, 2017 10:06:09 AM

Restlin goes to open the door, only to find Tink beating him to the punch. "Good, some sense," he mutters as he looks through the sphincter opening.

He notes that one of the gore children resisted his repulsion spell, but that's the least of their worries at the moment. "Those fools are about to be surrounded," he says aloud. He sighs, then casts mislead on himself.

"HEY YOU BIG UGLIES," he says loudly enough for the gore children to hear, but not shouting at the top of his lungs. "I'm a whole lot tastier than those idiots!" Then, illusion Restlin skips merrily towards the north-eastern corner of the room, waving his hands and making as big a scene as he can. Real Restlin stays where he is.

"That's illusion me, guys. I'm not being a hero. Even if you want to fight, and you shouldn't, don't do it over there where you can get surrounded." He hopes enough gore children follow his illusion to give his friends a shot at making it over here.

***

Move: None
Free: Make noise to get attention of the gore children.
Standard: Cast mislead, then have illusion Restlin run towards the NE corner. Will save DC 25 to disbelieve if interacted with.

Archon attacks #23 - Hit touch AC 15 for 2 damage

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Wednesday June 21st, 2017 5:00:48 PM

Wyaar maybe can hear Restlin? Probably? He's around two hundred feet away with a bunch of big uglys and even some GoreChildren in between him and the majority of the party... but he begins the process of making his way towards them. His boots are activated and up he rises out into the chamber and as high as he can go.

~~~~~~~~~~~~

Standard Action: Activate winged boots.
Move: Moving forward 10', up 25' if the ceiling is that high


Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+16=34 ; d20+16=35 ; d20+16=34 ; d20+16=23 ; d20+16=29 ; d20+16=36 ; d20+16=34 ; d20+16=36 ; d20+16=26 ; d20+16=21 ; d20+16=36 ; d20+16=19 ; d20+16=27 ; d20+16=33 ; d8+6=14 ; d8+6=8 ; d8+6=12 ; d8+6=13 ; d8+6=12 ; d8+6=12 ; d8+6=13 ; d8+6=10 ; d8+6=7 ; d8+6=14 ; d8+6=13 ; d8+6=11 ;
Wednesday June 21st, 2017 9:21:35 PM

I guess we're doing two rooms at once... let's hope I'm right and we have a long, empty throat or intestine on the other side of this door.
Beri keeps an eye on the gore children, making sure to stay out of reach if possible. He will retreat with the others in the middle of the group when they file out, whether this round or a future round.

***elementals***
The elementals are happy to continue their assault on the abominations in the room., hopefully taking out a few more but being careful not to distract any that fall for Restlin's clever illusion.

(rolled 2 attacks each)
elemental 1 (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =34
damage 1 =14

attack 2 =35
damage 2 =8

elemental 2 (54 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =34
damage 1 =12

attack 2 =23
damage 2 =13

elemental 3 (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =29
damage 1 =12

attack 2 =36 (natural 20)
Crit roll=34
damage 2 =12 x2?

elemental 4 (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =36
crit roll = 26
damage 1 =13 x2 ?

attack 2 =21
damage 2 =10

elemental 5 (79 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =34
damage 1 =7

attack 2 =36
crit roll = 19
damage 2 =14 x2?

elemental 6 (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =27
damage 1 =13

attack 2 =33
damage 2 =11

***
Active Spells
resist energy (acid)- 170 minutes
elemental swarm (air elemental)- 170 minutes
(with augmented summoning, +4 enhancement bonus to Strength and Constitution)
6x large air elemental, (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character  d20+17=25 ; d20+12=14 ; d20+7=25 ; 2d6+11=16 ; 2d6+11=21 ;
Wednesday June 21st, 2017 10:54:03 PM

Zane draws an attack of opportunity as he fires from where he's hovering above the Gorechild #3.

Attack 1 AC 25 Damage 16
Attack 2 AC 14
Attack 3 AC 25 Damage 21



Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Wednesday June 21st, 2017 11:54:34 PM

Seeing Tink's hand on the sphincter Bosk hops into into the nothing between space and lands next to Restlin. Over the link he says, [/i]I have a feather token swan boat on me. I have no idea if this will work, but I plan to activate it once into the tunnel and to use it to jam the door and block the tunnel. If nothing else, it might slow them down if the try to follow us. It is big enough and sturdy enough to carry 32 people...although it looks like they might be made to protect this specific room. They might not be able to leave it.[i]

Actions
Dimensional Hop behind Restlin
Prepare to use feather token if the group leaves.

Intruder Alert... - [DM Hugh]  d20+16=25 ; d20+16=26 ; d20+16=19 ; d20+16=33 ; d20+16=25 ; d20+16=22 ; d8+6=14 ; d20+16=26 ; d20+16=36 ; d20+16=33 ; d20+16=36 ; d20+16=28 ; d20+6=12 ; d20+16=22 ; d20+16=20 ; d20+16=20 ; d6+8=9 ; d20+16=18 ; d20+16=23 ; d20+16=22 ; d20+6=12 ; d20+16=21 ; d20+16=18 ; d20+16=29 ; d6+8=9 ; 2d6+8=16 ; d20+16=35 ; d20+16=30 ; d20+16=33 ; d6+8=12 ; 2d6+8=15 ; d6+8=11 ; d20+16=24 ; d20+16=36 ; d20+16=17 ; d6+8=12 ; 2d6+8=17 ; d20+16=24 ; d20+16=30 ; d20+16=21 ; d6+8=12 ; d6+8=11 ; 2d6+8=19 ; d20+16=33 ; d20+16=25 ; d20+16=23 ; d6+8=11 ; d6+8=12 ; 2d6+8=12 ; d20+16=25 ; d20+16=20 ; d20+16=25 ; d6+8=10 ; d8=1 ; 2d6+8=15 ; d20+16=32 ; d20+16=27 ; d20+16=19 ; d20+16=30 ; d6+8=10 ; d6+8=12 ; d8+9=14 ; d20+16=20 ; d20+16=34 ; d20+16=23 ; d6+8=9 ; 2d6+8=17 ; d20+16=35 ; d20+16=31 ; d20+16=22 ; d6+8=9 ; d6+8=14 ; 2d6+8=14 ; d20+16=22 ; d20+16=26 ; d20+16=20 ; d6+8=13 ; d6+8=9 ;
Wednesday June 21st, 2017 11:59:51 PM

(OOC: I put Restlin at the "sphinter door" when he used his ability. Sorry if I forgot to make this clear)

Tink shares space with Restlin and attempts to open the door.

Garret steps through space to appear next to Restlin.

Restlin casts mislead seeing Tink open the door. His Archon keeps attacking.

Wyaar moves towards the group by the door.

Beri is resigned to the idea that the Iron Dragons are going to do 2 rooms at once and then hopes for a hallway while his elementals keep pressing the attack.

Zane attacks GC 3

Bosk hopes over by Restlin telling the group about his feather token.

Gorechild 3 attacks Zane again missing with both claws and the bite.

Gorechild 4 attacks Bosk hitting with a claw for 14 damage while missing with a claw and bite.

Gorechild 5 moves after the illusionary double and attacks it. It hits the double twice but doesn't notice it is a double.

Gorechild 7 can't move towards the illusionary double because of the repulsion field.

Gorechild 8 remains unable to move because of the repulsion field.

Gorechild 9 moves after illusion Restlin and provokes an AOO from Elemental 2.

Gorechild 10 continues to attack air elemental 2 hitting it with a claw for 9 damage.

Gorechild 11 also attacks Restlin's double and doesn't notice the double is a fake.

Gorechild 6 keeps attacking air elemental 2 hitting with a claw and a bite for 25 damage.

Gorechild 12 moves up towards Restlin's double.

Gorechild 13 moves towards the illusion of Restling.

Gorechild 15 also moves towards the illusion of Restlin kind of considering the field.

Gorechild 17 also moves towards the illusioin.

Gorechild 18 moves towards the illusion too.

Gorechild 19 attacks air elemental 1 for 38 damage.

Gorechild 20 hits air elemental 1 with a claw and a bite for 37 damage.

Gorechild 22 keeps attacking air elemental 4 for 42 damage with both claws and a bite.

Corechild 14 also keeps attacking air elemental 4 for 35 damage with all 3 of its attacks.
--
Gorechild 1 hits air elemental 1 for 25 damage with a claw and a bite.

Gorechild 23 hits air elemental 6 with 2 claws for 22 damage.

Gorechild 2 finishes eating the corpse of its fallen comrade and becomes reinvigorated. It then attacks elemental 6 for 26 damage.

Gorechild 21 hits air elemental 5 for 37 damage.

Corechild 25 hits air elemental 3 for 22 damage.

Tink gets the sphicter open and you notice an overturned desk near the exit from the earthquake. There are a variety of papers scattered across the floor. The note appear to be written in druidic.

Map
(OOC: You can edit the map)

Bosk: 9 acid damage + 14 physical damage
Air Elemental 1 - 100 damage
Air Elemental 5 - 46 damage
Air Elemental 2 - 68 damage
Air Elemental 4 - 67 damage
air elemental 6 - 48 damage
air elemental 3 - 22 damage

Tink: free hidden
GC 1: 43 damage, free, 5 temp hp
GC 2: 0 damage, free, 38 temp hp
GC 3: 38 damage, free, 31 temp hp
GC 4: 10 damage, free 27 temp hp
GC 5: 10 damage, free 23 temp hp
GC 6: 59 ydamage, freed from the rubble via strength check
GC 7: 10 damage, free 24 temp hp
GC 8: 10 damage, free 34 temp hp
GC 9: 0 damage, free 21 temp hp
GC 10: 10 damage, free 28 temp hp
GC 11: 10 damage, free 26 temp hp
GC 12: 10 damage, free 30 temp hp
GC 13: 10 damage, free 28 temp hp
GC 14: 52 damage, Freed from rubble by strength check
GC 15: 10 damage, free 26 temp hp
GC 16: 200 damage, dead
GC 17: 10 damage, free 27 temp hp
GC 18: 10 damage, free 25 temp hp
GC 19: 0 damage, free 22 temp hp
GC 20: 10 damage, free 24 temp hp
GC 21: 0 damage, free 30 temp hp
GC 22: 10 damage, free 25 temp hp
GC 23: 36 damage, free
GC 24: 182 damage, dead
GC 25: 85 damage, free

Sesha [AC 35 /21 To/29 Fl] | HP 234/198 | CMD 22]  d20+17=22 ; d20+17=37 ; d20+17=36 ; 2d10+9=20 ; d20+17=34 ; 2d6+9=11 ; 2d6+9=16 ; 2d6+9=20 ; 2d6+9=17 ; d20+17=32 ; 2d10+9=23 ;
Thursday June 22nd, 2017 4:59:29 AM


With a roar, Sesha stomps towards Gore Child 4. Towering above the enemy, she is a strange sight. Rocky, brown flesh juts out at sharp angles, and crude claws and jagged teeth are imposing weapons. She still wears her eyepatch and celestial armor, but they are huge, grown with her form. She slashes with rocky claws and snaps her teeth at the creature. She would have been fine to withdraw, but this monster was close enough to rend and tear, and was threatening Bosk.

Bite: Hit AC 22 for 20 damage.
Claw: Hit AC 37 (crit confirm vs AC 34) for 37 damage. (If not crit, 11 damage)
Claw Hit AC 36 for 20 damage.
Rend (if both claws hit) for 17 damage.

Spells in effect: Shapechange, Bulls Strength, Bears Endurance, Cat's Grace, Flying Broom, Mind Blank, Foresight, True Seeing, Resist Energy: Acid

Attack of Opportunity if needed: Reach 15ft", hits AC 32 for 23 damage.


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Thursday June 22nd, 2017 8:32:40 AM

Tink holds the door open

"In or out? What are we doing folks?"

She stays hidden by the doorway waiting to see what the party will do.

Restlin (Carl) -- AC +20/+7/+17 CMD: +20 HP: 175/175 (Spells) Luck Points: 14/22 SR: 20  d20+1=16 ; d20+1=10 ; d6=4 ; d6=1 ;
Thursday June 22nd, 2017 9:25:10 AM

Restlin chooses in and enters the sphincter. He makes enough room for everyone else to follow. He maintains concentration on his illusion, making it continue onwards towards the NE corner of the room.

Archon keeps attacking.

***

Move: Single 30' move into the tunnel past the sphincter.
Standard: Maintain concentration & move illusion

Archon hits touch AC 16 and 10 for 4 and 1 damage.

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 167/167 Ki:18/20 CMD: 37 SR: 27]  d20+26=32 ;
Thursday June 22nd, 2017 9:31:49 AM

Garret steps forward and takes a look into the next space beyond the door, looking for anything moving (Perception: 32). If there is nothing moving, he will move into the space, move to the side of the door and usher everyone else in.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Thursday June 22nd, 2017 9:51:52 AM

Wyaar clocks his heels together to activate his socks of speed and zooms off across the room to end up in front of the sphincter into the other room.

~~~~~~~~~~~~~

Free Action: Activate slotless boots of speed for haste for 1 round
Move/Standard: Fly across the room and descend, total move 150' out of 180' possible

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character  d20+17=22 ; d20+17=23 ; d20+12=16 ; d20+7=20 ; 2d6+11=18 ; 2d6+11=16 ; 2d6+11=19 ;
Thursday June 22nd, 2017 8:05:08 PM

(ignore second +17 roll)

Zane continues to plug away the Gorechild with arrows....

Attack 1, AC 22 Damage 18
Attack 2, AC 16 Damage 16
Attack 3, AC 20 Damage 19

{i}Let me know if you need me to do something else?[/i] Zane says over the link.

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+16=28 ; d20+16=26 ; d20+16=31 ; d20+16=36 ; d20+16=33 ; d20+16=26 ; d20+16=20 ; d20+16=33 ; d20+16=31 ; d20+16=27 ; d20+16=18 ; d8+6=9 ; d8+6=11 ; d8+6=13 ; d8+6=14 ; d8+6=8 ; d8+6=14 ; d8+6=7 ; d8+6=9 ; d8+6=7 ; d8+6=11 ;
Thursday June 22nd, 2017 9:45:18 PM

Beri flys into the room once the others have verified it is safe and notices the note. There is something creepy about all of this... though perhaps it's just that they are inside a room of living flesh. Still, the Druid decided it's better to cast detect magic in the direction of the note before attempting to read it.

***elementals***
The first elemental has had enough and in a strong gust of wind returns back to the plane he was called from. The other continue to fight, but it is clear from their hits that they aren't as confident as they were a moment ago.

(rolled 2 attacks each)
elemental 1 returns to his home plane to recover from his wounds

elemental 2 (20 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =28
damage 1 = 9

attack 2 =26
damage 2 =11

elemental 3 (66 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =31
damage 1 =13

attack 2 =36 (natural 20)
Crit roll=33
damage 2 =14 x2?

elemental 4 (21hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =26
damage 1 =8

attack 2 =20
damage 2 =14

elemental 5 (42 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =33
damage 1 =7

attack 2 =31
damage 2 =9

elemental 6 (40 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =27
damage 1 =7

attack 2 =18
damage 2 =11

***
Active Spells
resist energy (acid)- 170 minutes
elemental swarm (air elemental)- 170 minutes
(with augmented summoning, +4 enhancement bonus to Strength and Constitution)
6x large air elemental, (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Thursday June 22nd, 2017 11:44:13 PM

Bosk shouts over the link for everyone to regroup on the other side of the door and waits for the others to enter before blocking the entrance with his feather token and shuts the door behind him.

Intruder Alert... - [DM Hugh]  d20+16=27 d20+16=24 d20+16=34 2d6(2+2)+8=12 d20+16=20 d20+16=17 d20+16=32 d20+16=25 d20+16=22 d20+16=32 d20+6=16 d20+16=17 d20+16=25 d20+16=29 d6+8=13 2d6(3+5)+8=16 d20+16=28 d20+16=31 d20+16=18 d6+8=13 d6+8=9 d20+16=22 d20+16=19 d20+16=22 d20+6=19 d20+16=19 d20+16=18 d20+16=30 d20+16=27 d6+8=10 d20+16=29 d20+16=29 d20+16=23 d6+8=14 d6+8=9 2d6(1+5)+8=14 d20+16=18 d20+16=35 d20+16=27 d20+16=22 d6+8=12 d6+8=10 2d6(5+3)+8=16 d20+16=20 d20+16=21 d20+16=18 d6+8=10 d20+16=28 d20+16=32 d20+16=36 d6+8=10 d6+8=9 2d6(6+3)+8=17 d20+16=22 d20+16=27 d20+16=22 d6+8=13 d6+8=11 2d6(5+4)+8=17
Thursday June 22nd, 2017 11:50:32 PM

Sesha stomps towards Gore Child 4 with a roar and proceeds to lay into it. Both her claws hit so she gets the rend but she notices that even though she hit what she thought was a vulnerable area her attack only did normal damage. (OOC: Gore Children are immune to critical hits)

Tink holds the door remaining hidden, asking the group if they are in or out

Restlin chooses in and enters the sphincter door while directing the illusion to keep moving and the archon to keep attacking dealing 5 damage to GC 1.

Garret peaks his head into the sphincter and sees what is inside. There is a smaller antechamber with the overturned desks and scattered papers (30 foot square organic room w/ a desk in the corner near the door) and another intestinal tunnel (20 feet across) at the far end of the chamber leading further into the bowels of the station. Unlike the last intestinal tunnel this one has gnashing mouths with teeth like the chamber with the gore children in it before the earthquake. It would appear the defenses of the station are on alert after the earthquake.

Wyaar keeps zooming towards the door and ends up before the open sphincter.

Zane keeps plugging away at the Gore Children with his arrows hitting GC 3 with a single arrow.

Beri flies into the antechamber with the overturned desk and casts detect magic before attempting to read the notes. The notes are mundane with no magical auras. His elementals keep fighting.

Bosk orders everyone to get on the other side of the door being ready to gum up the works with his feather token.

Gorechild 3 attacks Zane again missing with its claws but hitting with a bite for 12 damage.

Gorechild 4 continues to attack Bosk, this time missing all 3 times.

Gorechild 5 continues to move towards the illusionary double

Gorechild 7 moves toward and attacks the double. It doesn't notice the double is an illusion.

Gorechild 8 remains unable to move because of the repulsion field.

Gorechild 9 attacks Air Elemental 2 hitting with a claw and a bite for 29 damage.

Gorechild 10 also attacks Air Elemental 2 with 2 claws for 22 damage.

Gorechild 11 moves towards the double

Gorechild 6 also moves towards the double.

Gorechild 12 attacks Restlin's double also failing to notice that it is an illusion.

Gorechild 13 moves towards the illusion of Restling.

Gorechild 15 continues to move towards the illusion.

Gorechild 17 continues to go after the illusion.

Gorechild 18 decides to attack Bosk as the area around the illusion is getting crowded and misses with all 3 attacks.

Gorechild 19 moves towards and attacks air elemental 4 with a claw hitting for 10 damage.

Gorechild 20 moves towards illusionary Restlin.

Gorechild 22 continues its assault on Air Elemental 4 dealing 37 damage form both claws and the bite.

Corechild 14 also keeps attacking air elemental 4 for 35 damage with all 3 of its attacks.
--
Gorechild 1 moves towards Air Elemental 6 and lashes out with a claw but misses.

Gorechild 23 hits air elemental 6 with both claws and the bite for 38 damage.

Gorechild 2 also keeps pressing the attack against elemental 6 hitting with a claw for 10 damage.

Gorechild 21 hits air elemental 5 with all 3 attacks for 36 damage

Corechild 25 hits air elemental 3 with both claws and the bite for 41 damage

Map
(OOC: You can edit the map; the antechamber and tunnel are not pictured)

Bosk: 9 acid damage + 14 physical damage
Zane: 12 damage
Air Elemental 1 - home plain / gone
Air Elemental 5 - 82 damage
Air Elemental 2 - 110 damage
Air Elemental 4 - 114 damage
air elemental 6 - 98 damage
air elemental 3 - 63 damage

Tink: free hidden
GC 1: 40 damage, free
GC 2: 0 damage, free, 38 temp hp
GC 3: 51 damage, free, 31 temp hp
GC 4: 19 damage,
GC 5: 5 damage, free 23 temp hp
GC 6: 74 damage, freed from the rubble via strength check
GC 7: 5 damage, free 24 temp hp
GC 8: 5 damage, free 34 temp hp
GC 9: 0 damage, free 21 temp hp
GC 10: 5 damage, free 28 temp hp
GC 11: 5 damage, free 26 temp hp
GC 12: 5 damage, free 30 temp hp
GC 13: 5 damage, free 28 temp hp
GC 14: 47 damage, Freed from rubble by strength check
GC 15: 5 damage, free 26 temp hp
GC 16: dead, eaten by another GC
GC 17: 5 damage, free 27 temp hp
GC 18: 5 damage, free 25 temp hp
GC 19: 0 damage, free 22 temp hp
GC 20: 5 damage, free 24 temp hp
GC 21: 0 damage, free 14 temp hp
GC 22: 5 damage, free 25 temp hp
GC 23: 38 damage, free
GC 24: 182 damage, dead
GC 25: 107 damage, free

(OOC: when moving in the tunnel, past the antechamber PCs must roll a d100 every every time they move 5 feet. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the intestine-tunnel. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.)

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 167/167 Ki:18/20 CMD: 37 SR: 27]  d20+26=30 ;
Friday June 23rd, 2017 8:52:21 AM

Garret quickly moves into the next room and looks down the next tunnel to see if he can see anything past the gnashing of teeth (perception: 30).

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Friday June 23rd, 2017 9:26:40 AM

Wyaar moves through the door as Bosk asks and makes some room for the others to come in, while remaining at the back to guard the door just in case the feather token doesn't do the trick. He walks along the floor and deftly steps about the snapping teeth.

~~~~~~~~~~~~~~~~~

Reflex autosuccess at DC 25

(OOC: DM HUGH No such thing as a save w/ an auto-success. You have a 5% chance of failing on any save if you roll a natural 1)

Restlin (Carl) -- AC +20/+7/+17 CMD: +20 HP: 175/175 (Spells) Luck Points: 14/22 SR: 20  d20+1=7 ; d20+1=9 ; d6=6 ; d6=1 ;
Friday June 23rd, 2017 11:53:04 AM

Luck didn't give Restlin an overland flight spell, but it gave him a regular fly spell. He casts that and hovers out of reach of these teeth (fly skill check for hover autopasses).

"Come on folks, get in here and close that thing behind you."

***

Standard: Cast fly - concentration broken for mislead spell, but illusionary Restin keeps skipping in place.
Move: Move back into the...whatever we're in if the rest of the IA need more room.

Archon hits touch AC 7 and 9 for 6 and 1 damage. I've had the worst rolls with this thing.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character  d20+17=30 ; d20+12=16 ; d20+7=11 ; 2d6+11=14 ;
Friday June 23rd, 2017 8:38:45 PM

Zane, right next to the opening, continues to shoot at GC#3, he previous target.....
{i}*I'm through the door, right with the last member. I'll give what cover I can.*[/i]

Attack 1, AC 30 Damage 14
Attack 2, AC 16
Attack 3, AC 11

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+16=23 ; d20+16=28 ; d20+16=27 ; d20+16=22 ; d8+6=12 ; d8+6=8 ; d8+6=13 ; d8+6=13 ;
Friday June 23rd, 2017 9:07:31 PM

Ber cautiously reads the note written in Druidic, stopping at points and giving the team a summary over their linked rings as he goes (exact message isn't possible because it's a translation... and because Beri still doesn't trust this isn't some kind of trap). Meanwhile three more elementals return home to tend to their wounds

***elementals***

(rolled 2 attacks each

elemental 3 (25 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =23
damage 1 = 12

attack 3 =28
damage 2 =8

elemental 5 (6 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =27
damage 1 =13

attack 2 =22
damage 2 =13
***
Active Spells
resist energy (acid)- 170 minutes
elemental swarm (air elemental)- 170 minutes
(with augmented summoning, +4 enhancement bonus to Strength and Constitution)
6x large air elemental, (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Sesha [AC 35 /21 To/29 Fl] | HP 234/198 | CMD 22] 
Friday June 23rd, 2017 9:56:47 PM


Sesha uses Shapechanges ability to switch her form, and in this case, takes that of a large air elemental, via Elemental Body III. She stays off the ground with the others, keeping a wary eye on the "door" they closed behind them.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Friday June 23rd, 2017 10:48:12 PM

Book waits for the others before blocking the door and closing passage behind him


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Sunday June 25th, 2017 3:33:09 AM

Tink holds her ground on the "safe" side of the door. She's waiting to see if it is able to be closed or at least blocked by Bosk's token.

She readies a Wall of Force spell if both of those things fail.

Intruder Alert... - [DM Hugh]  d20+25=29 ; d20+16=32 ;
Sunday June 25th, 2017 11:42:02 PM

Garret moves to the back of the chamber and sees if he can see anything down the intestine tunnel. All he sees is more twisty turny mouthy intestine tunnel.

Wyaar also moves into the door but sticks close by in case the boat fails. (Reflex 29)

Restlin casts fly and urges the others to get in the chamber while his illusion skips in place and the archon keeps attacking.

Zane takes another shot at GC3 getting ready to provide cover.

Beri starts scooping up the scattered notes planning to read the druidic and let the others know what they say over the link.

Sesha turns into an air elemental and moves into the chamber provoking an AOO from GC 4 but the claw swipe misses.

Bosk waits for the others before blocking the door w/ his token.

Tink also stands by ready to use a wall of force should the feather token fail.

Bosk triggers the swan boat feather token and a gargantuanly large swan boat comes into being that is 20 feet by 15 feet plugging the sphincter door and trapping the archon, Gore Children and Elementals on the other side. (OOC: based off of ship's boat roughly 3x as big)

There are 13 rounds left in Restlin's repulsion emanation which extends 150 feet from his body through the swan boat and into the room.

There are also 3 rounds left on the illusionary double.

There are also 23 healing gore children in the room behind you and the smell of ammonia continues to permeate the station.

You probably have a little over a minute before the gore children start attacking the swan boat en masse also one of the Gore Children still kicking is unaffected by the repulsion but the illlusion Restlin, the elementals and the archon could keep that one distracted potentially.

The good news is that a dragon ring that looks similar to the ones possessed by the ringed members of the Iron Dragons pops into being in the chamber, tho this one has a heart suspended by the iron dragon wings so it seems like The DC has gotten your message.

"Ring of Dragon Friendship approved for Wyaar, Paladin of Ma'ab. Full Iron Dragon Membership pending outcome of current mission" A disembodied voice says over your rings.

The overturned desk is made of bones lashed with sinew, and covered with stretched red-green skin. A small stool of similar material sits behind it, also on its side.

You are in the thirty foot square antechamber with the swan boat blocking the entrance to the previous room (for the moment) and an exit into another intestinal hallway with mouths. How do you wish to proceed?

(OOC: I have done 1 round worth of action to get you in the chamber and block the door. Please state in your posts how much time you want to take to do for something. It should take maybe 3 round for one person to gather up all the druidic notes scattered near the overturned desk and then a few minutes to read them. Each character that helps collect the notes should lesson the time to collect them by a round)

Bosk: 9 acid damage + 14 physical damage
Zane: 12 damage
Air Elemental 1 - home plain / gone
Air Elemental 5 - 82 damage
Air Elemental 2 - home plain / gone
Air Elemental 4 - home plain / gone
air elemental 6 - home plain / gone
air elemental 3 - 63 damage

Tink: free hidden
GC 1: 42 damage, free
GC 2: 0 damage, free, 38 temp hp
GC 3: 46 damage, free, 17 temp hp
GC 4: 14 damage,
GC 5: 0 damage, free 23 temp hp
GC 6: 69 damage, freed from the rubble via strength check
GC 7: 0 damage, free 24 temp hp
GC 8: 0 damage, free 34 temp hp
GC 9: 0 damage, free 21 temp hp
GC 10: 0 damage, free 28 temp hp
GC 11: 0 damage, free 26 temp hp
GC 12: 0 damage, free 30 temp hp
GC 13: 0 damage, free 28 temp hp
GC 14: 42 damage, Freed from rubble by strength check
GC 15: 0 damage, free 26 temp hp
GC 16: dead, eaten by another GC
GC 17: 0 damage, free 27 temp hp
GC 18: 0 damage, free 25 temp hp
GC 19: 0 damage, free 22 temp hp
GC 20: 0 damage, free 24 temp hp
GC 21: 0 damage, free 14 temp hp
GC 22: 0 damage, free 25 temp hp
GC 23: 33 damage, free
GC 24: 182 damage, dead
GC 25: 127 damage, free

(OOC: when moving in the tunnel, past the antechamber PCs must roll a d100 every every time they move 5 feet. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the intestine-tunnel. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.)



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+39=43 ;
Monday June 26th, 2017 7:16:11 AM

"One of these days I might have to learn druidic"

Tink scans the room for magical auras and any other hidden secrets.

----------------------------
Perception: 43 + See Below
Spellcraft to ID any auras: 42 (Take10)

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 167/167 Ki:18/20 CMD: 37 SR: 27]  d20+26=46 ;
Monday June 26th, 2017 7:52:44 AM

Hearing the gore things tearing about, Garret quickly flies down the tunnel to the first turn to look around the turn, scouting ahead (perception: 46).

Restlin (Carl) -- AC +20/+7/+17 CMD: +20 HP: 175/175 (Spells) Luck Points: 14/22 SR: 20 
Monday June 26th, 2017 11:20:58 AM

Restlin quickly starts gathering up the notes. "I can't make heads or tails out of this language, which is pretty rare." He can't even understand the page numbers, so he just starts grabbing paper and putting it in a stack.

"I have enough wall spells memorized to keep those things at bay for a long time, but there's no sense waiting if no one can read this. Anyone care to take a shot?"

The Mendicant will take a moment to dismiss the archon. No sense letting it get torn to pieces.

Sesha [AC 35 /21 To/29 Fl] | HP 234/198 | CMD 22] 
Monday June 26th, 2017 1:47:08 PM


Sesha doesn't seem too concerned, but through their coven link, there's a tiny bit of uneasiness.

"I don't like being here that much. I'll keep repairing the boat with mendings as necessary until you can read that note or decide what our next step is. "

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Monday June 26th, 2017 4:53:55 PM

Wyaar will take the ring and slip it on before helping Restlin gather up the notes. "I've no idea what language this is.." he comments as papers are stacked and put together.

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+16=23 ; d20+16=28 ; d20+16=31 ; d20+16=26 ; d8+6=7 ; d8+6=7 ; d8+6=11 ; d8+6=11 ;
Monday June 26th, 2017 10:16:42 PM

Good luck learning this language, it is a highly guarded secret among druid... though freely taught to those that join our ranks. Well, I suppose we know that a druid wrote this. I guess I'll start reading and let you know what they say.

Hmm, I smell amonia... any chance someone has a spell that creates bleach that we can toss into that room and seal off?


Beri will read the notes that the others collect and will translate their contents over the link.

***elementals***
The two remaining elementals attempt to distract the gore child... by beating him into submission.
(rolled 2 attacks each)

elemental 3 (25 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =23
damage 1 = 7

attack 3 =28
damage 2 =7

elemental 5 (6 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =31
damage 1 =11

attack 2 =26
damage 2 =11
***
Active Spells
resist energy (acid)- 170 minutes
elemental swarm (air elemental)- 170 minutes
(with augmented summoning, +4 enhancement bonus to Strength and Constitution)
6x large air elemental, (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Monday June 26th, 2017 11:08:02 PM

Bosk casts fly on himself and raises into the air as he attempts to detect the direction of Vivian's phylactery. Can anyone detect any auras in this room? Evil or that of the phylactery?

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Monday June 26th, 2017 11:28:39 PM

If there is room, Zane will use his wings, if not, he'll cast fly with the rod of lesser extend....
He's ready to go when the rest are....
"Who needs a lift?"

Intruder Alert... - [DM Hugh]  d20+16=18 ; d20+16=26 ; d20+16=18 ; d20+16=30 ; d20+16=28 ; d20+16=32 ; d20+16=27 ; d20+16=34 ; d20+16=21 ; d20+16=23 ; d20+16=27 ; d20+16=20 ; d20+16=34 ; d20+16=35 ; d20+16=35 ; d20+16=34 ; d20+16=17 ; d20+16=29 ; d6+8=14 ; d6+8=13 ; 2d6+8=14 ; d6+8=12 ; d6+8=11 ; 2d6+8=15 ; d6+8=11 ; d6+8=13 ; 2d6+8=17 ; d6+8=14 ; d6+8=13 ; 2d6+8=18 ; d6+8=11 ; d6+8=10 ; 2d6+8=16 ; d6+8=12 ; d6+8=12 ; d4=4 ;
Tuesday June 27th, 2017 1:56:57 AM

Tink says she wants to learn Druidic and then starts scanning the 30 foot room for auras. She doesn't find anything.

Garret flies down the tunnel to scout things out.

Restlin helps gather up the notes scattered about the chamber. He says he can't read it either but he has plenty of wall spells to keep the Gore Children out. He also dismisses the archon.

Sesha is a little uneasy but she adds that she can help keep the Gore Children out by repairing the boat as it gets damaged while they figure out the next move.

Wyaar slips on the ring before helping Beri and Restlin gather the notes.

Bosk forgets they destroyed the phylactery in the belly of the space whale for a moment and then asks if anyone can detects auras.

Zane casts fly using his rod considering the intestine mouth tunnel is somewhat of tight fit.

Garret hits another turn in the tunnel in his scouting. Does he press on or head back? He has traveled maybe 45 feet down the tunnel.

Beri spends times examining the notes considering him, Wyaar and Restlin have put them together.

Druidic Highlight to display spoiler: {The notes are a series of correspondence between overseers. They mention the creation, behavior, and general health of creatures called “gore-children” and “gore-mothers.” The creatures are violent, have voracious appetites, and animal-like intelligence. The overseers monitor these creatures, as well as the functioning and maintenance of Soma.

The notes also mention religious rites of the Death Dragon Cult. Apparently the overseers are all clerics of Evil-Gargul. The notes refer to orders coming from two persons who appear to be authority figures; one is “Camino,” and the other is “Piso.” Camino outranks Piso, but does not interfere in Piso’s work.
}

Beri's elementals go for the un repulsed gore child but the other gore children overrun the elementals and they to are sent back to their home plain. (13 rounds w/ the elementals outnumbered 23 to 2 w/ the GC being repulsed...do I really have to roll this out?)

While Beri reads the note, thuds start coming from the room behind you as Gore children start attacking the boat.

The boat takes 137 damage / 360 damage once the hardness is taken into account and Sesha heals 4 hp of the boat with her mending so the swan boat does look a little worse for wear.

30 rounds have elapsed while Beri read the note. What do you want to do from here?

Bosk: 9 acid damage + 14 physical damage
Zane: 12 damage

GC 1: 0 damage, free
GC 2: 0 damage, free, 38 temp hp
GC 3: 0 damage, free, 17 temp hp
GC 4: 0 damage,
GC 5: 0 damage, free 23 temp hp
GC 6: 0 damage, freed from the rubble via strength check
GC 7: 0 damage, free 24 temp hp
GC 8: 0 damage, free 34 temp hp
GC 9: 0 damage, free 21 temp hp
GC 10: 0 damage, free 28 temp hp
GC 11: 0 damage, free 26 temp hp
GC 12: 0 damage, free 30 temp hp
GC 13: 0 damage, free 28 temp hp
GC 14: 0 damage, Freed from rubble by strength check
GC 15: 0 damage, free 26 temp hp
GC 16: dead, eaten by another GC
GC 17: 0 damage, free 27 temp hp
GC 18: 0 damage, free 25 temp hp
GC 19: 0 damage, free 22 temp hp
GC 20: 0 damage, free 24 temp hp
GC 21: 0 damage, free 14 temp hp
GC 22: 0 damage, free 25 temp hp
GC 23: 0 damage, free
GC 24: 182 damage, dead
GC 25: 0 damage, free



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Tuesday June 27th, 2017 7:05:20 AM

"Those things aren't going to let up. Now that we have them funneled should we take care of them?" Tink guesses that the creatures will be through the boat in the next 15 seconds. "I can reverse the gravity if it will help someone pummel them?"



Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 167/167 Ki:18/20 CMD: 37 SR: 27] 
Tuesday June 27th, 2017 8:14:36 AM

Garret quickly flies back down the hallway and tells the others about just another turn ahead, so it doesn't look like they'll be surrounded. He moves up to the boat to take the front lines.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Tuesday June 27th, 2017 4:45:40 PM

Wyaar moves into position by the door as well. He looks towards Tink and nods, "My arrows will work just as well then."

Restlin the Magepriest (Substitute Post)  10d6=43 ;
Tuesday June 27th, 2017 7:14:27 PM

Restlin nods, smug as a bug.

"About time we had some folks followin' a plan around here! Bosk, Fireball comin' in hot when that boat breaks!"

He watches the ship, and when it breaks, he casts fireball into the swarm of incoming baddies, hitting as many as he can. He isn't too worried about hitting Bosk. That minotaur is quicker than he looks, and Sesha was there behind him.

Fireball, 43 damage, Reflex DC 20 for half. (Note, I may have missed something, as this is a sub post. Stay tuned to see if Carl has more to add.)

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22]  d20+17=29 ; 2d10+9=15 ;
Tuesday June 27th, 2017 7:22:55 PM

In the 30 rounds, Sesha re-assumes her dark elf form.

Sesha hears Restlin warn Bosk and frowns.

"Just in case."

She taps Bosk on the shoulder, giving him Resistance to fire, before flying backwards and out of the way, and re assuming her Mountain Troll form as a free action, thanks to her Shapechange spell.

Note that Sesha is Huge and has a 15 ft reach.

Attack of Opportunity if needed: Hits ac 29 for 15 damage.



Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22]  d20+31=45 ; d100=10 ;
Tuesday June 27th, 2017 7:23:21 PM

(slot expended)

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character  d20+17=30 ; d20+18=32 ; d20+18=29 ; d20+13=28 ; 2d8+17=27 ; 2d8+17=24 ; 2d8+17=29 ;
Tuesday June 27th, 2017 7:50:28 PM

Zane will hover near the boat as well, to pick up stragglers or heavily wounded as they come through.

Reflex Save for Fireball, 30, no damage

Attacks on whatever comes close (10' reach)
Flurry 1 AC 32 Dam 27
Flurry 2 AC 29 Dam 24
Flurry 3 AC 28 Dam 29

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23 
Tuesday June 27th, 2017 10:21:13 PM

Beri reads the notes, translating as he goes.
Hmm, looks like these are a series of correspondence between overseers. The overseers monitor these creatures, as well as the functioning and maintenance of Soma.

They talk a lot about those creatures outside... "gore-children" they call them. Wow, they don't even try to hide how twisted these abominations are.

*hmm, feels like my elementals just left*

Lets see... they talk about their creation, behavior, and general health of the creatures... oh, and there are also apparently “gore-mothers.” Guys, I have a hunch we do NOT want to fight the children in front of the mothers if possible.

Looking for details...Ah! The creatures are violent, have voracious appetites, and animal-like intelligence... I think we figured that out the hard way already.

Hmm, I also see notes discussing religious rites of the Death Dragon Cult. Apparently the overseers are all clerics of Evil-Gargul. Yes, that's an accurate translation... they literally worship someone with EVIL in their name.

The notes also refer to orders coming from two persons who appear to be authority figures; one is Path and the other Floor... sorry, wrong language. The first would be called “Camino,” and the other is “Piso.” Camino outranks Piso, but does not interfere in Piso’s work.


As he finishes reading Beri prepares for the the attack and will cast creeping doom when they are about to break through the door.

Active Spells
resist energy (acid)- 170 minutes
elemental swarm (air elemental)- 166 minutes
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Tuesday June 27th, 2017 11:52:32 PM

Book follows Sesha's lead and cats resistance to acid on himself and prepares for battle.

Intruder Alert... - [DM Hugh]  d20+2=17 d20+2=3 d20+2=11 d20+2=11 d20+2=15 d20+2=21 d20+2=7 d20+2=14 4d6(2+6+5+4)=17 4d6(4+3+3+6)=16 4d6(3+3+6+6)=18 4d6(2+3+5+5)=15 d20+13=19 d20+13=15 d20+13=19 d20+13=33 d20+2=14 d20+2=13 2d6(4+2)=6 d4=4 2d6(2+5)+6=13 d20+6=25 d20+6=9 d20+6=10 d20+6=25 d8=4 d8=7 d8=5 d8=8
Wednesday June 28th, 2017 1:08:35 AM

Tink observes that the creatures aren't going to let up and offers to reverse gravity.

Garret informs the others about his scouting then takes up a position on the front lines.

Wyaar takes a position by the door and nods to her casting reverse gravity.

Restlin prepares to cast a fireball when the boat breaks getting as many of the creatures as he can.

Seshagives Bosk protection from fire.

Zane hovers near the boat ready to pick up stragglers or the heavily wounded.

Beri informs the others as to what the note says and then prepares to cast creeping doom.

Bosk casts resist acid on himself.

The creatures beat down the swan boat and for a bried moment there is a hole between the adventurers and the gore children where the boat used to be.

In that moment Restlin hurls a bead into the midst of the creatures.

The fireball explodes hitting GCs 4, 9, 3, 8, 5, 22, 10 and 18.

Beri summons 4 swarms of centepedes in the midst of the gore children and they share space with 4,9,3 and 8.

Tink casts reverse gravity at Wyaar's directive. Only 2 of the gore children have a shot at grabbing onto something and they both fail at that. The entire lot of the gorechildren and Beri's centepedes fall upward taking 6 damage as they reach the top of the chamber 20 feet off the ground.

All 3 of Zane's attacks hit GC 4.

(OOC: Anyone getting within 10 feet of a Gorechild must make a fort save DC 24 or be sickened for 4 rounds)

GC 4,9,3 and 8 all spew regurgitate stomach acid at Zane however Zane is very nimble and all their aims are off but one of the streams lands near Garret dealing 1 acid splash damage.

The rest of the GoreChildren are held at the roof of the previous chamber and the party is out of the range of their regurgitating abilities.

Map
(OOC: You can edit the map; the tunnel is not pictured)

Bosk: 9 acid damage + 14 physical damage
Zane: 12 damage
Garret: 1 acid splash damage

GC 1: 6 damage, free
GC 2: 0 damage, free, 32 temp hp
GC 3: 50 damage,neuseated, regen stopped
GC 4: 146 damage,neuseated, regen stopped
GC 5: 26 damage, regen stopped
GC 6: 6 damage, freed from the rubble via strength check
GC 7: 0 damage, free 18 temp hp
GC 8: 36 damage, regen stopped
GC 9: 44 damage,neuseated, regen stopped
GC 10: 21 damage, regen stopped
GC 11: 0 damage, free 20 temp hp
GC 12: 0 damage, free 24 temp hp
GC 13: 0 damage, free 22 temp hp
GC 14: 6 damage, Freed from rubble by strength check
GC 15: 0 damage, free 20 temp hp
GC 16: dead, eaten by another GC
GC 17: 0 damage, free 21 temp hp
GC 18: 24 damage, regen stopped
GC 19: 0 damage, free 16 temp hp
GC 20: 0 damage, free 18 temp hp
GC 21: 0 damage, free 8 temp hp
GC 22: 3 damage, regen stopped
GC 23: 6 damage, free
GC 24: 182 damage, dead
GC 25: 6 damage, free

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Wednesday June 28th, 2017 8:10:01 AM

"Right, so we've got about 1 minute before they all come tumbling down. Best make the most of it"

Unfortunately pummeling things into smaller things isn't really Tink's forte so she just gives words of encouragement to everyone else.

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 166/167 Ki:18/20 CMD: 37 SR: 27]  d20+20=31 ; d20+26=33 ; 6d8+7=41 ;
Wednesday June 28th, 2017 9:03:47 AM

Garret quickly flies up to the nearest creature (4?) with his fist out like superman, attempting to smash into it.

OOC:
Hit AC 33, Damage: 41 (magical, lawful, cold iron, silver, adamantine)

Fort save: 31

How often do we need to fort save, or is once enough?

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Wednesday June 28th, 2017 1:29:30 PM

"I can avoid a lot of people attacking me, and I use the word people very loosely, But doing mass damage, is not my forte. I guess I should really learn how to drop a fireball or two sometime in the future. I'll let those of you who are more magically inclined deal the mass damage, I'll help with the left overs when you are finished."

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Wednesday June 28th, 2017 4:47:50 PM

Bosk nods at Zane. "I came to that same conclusion a couple battles ago... That is why I bought this!" The cleric holds out his necklace of fireball (type vii). Everyone who cannot attack grab a sphere and make sure none of the rest of us are in range. Oh but please leave the strongest sphere. We might need that later."

Restlin (Carl) -- AC +20/+7/+17 CMD: +20 HP: 175/175 (Spells) Luck Points: 15/22 SR: 20  d20+23=42 ;
Wednesday June 28th, 2017 5:38:08 PM

Restlin really didn't want to fight, but heck, they're committed now. "Ok, if we're doing this, we're doing it right." He asks his sword to make him a bit smarter. He doesn't want to mess this up.

The Mendicant shimmies himself along until he's just behind Garret and whips out his maximize rod. "Mass damage? Yea, that's why you folks put up with me," he says. He rubs a length of fur along the length of the rod before a nasty looking bolt of lightning springs from it. The thing strikes one of those stupid gore children right in its face before leaping from stupid gore child to stupid gore child.

***

Free: Fox's cunning from Shiny
Move: Shimmy behind Garret to see more stupid gore children
Standard: Maximized chain lightning. 90 damage to the 15 gore children on the left. Reflex save DC 42 for half damage on the first target, DC 40 for every other target.

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22]  d20+17=35 ; d20+17=20 ; d20+17=20 ; 2d10+9=19 ; 2d6+9=12 ; 2d6+9=16 ; 2d6+9=12 ;
Wednesday June 28th, 2017 8:29:46 PM


Sesha rests a giant, trollish hand on Restlins shoulder and grimaces her tusks in something like a grin.

|Sesha keep you for others reasons too, pretty human!". The coven link is afire with both over-confidence and unchecked flirtation.

Guffawing loudly, Sesha uses her reach to strike out at Gore Child 4, using her size huge size to strike out with her jagged, scaly arms.

Bite: Hits AC 35 for 19
Claw: Hits AC 20 for 12
Claw: Hits AC 20 for 16
Rend: If both claws hit, +12 damage from rend. (Rend is not precision damage nor a critical hit affect)

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  4d6=12 ; 4d6=20 ; 4d6=14 ; 4d6=10 ;
Wednesday June 28th, 2017 10:31:10 PM

Beri lets his creeping doom go to work. The druid then takes a moment to look around using gem of seeing (true seeing) to make sure there is nothing else in this room they are missing.

Creeping Doom -60 hp
damage = 12

Creeping Doom -60 hp
damage = 20

Creeping Doom -60 hp
damage = 14

Creeping Doom -60 hp
damage = 10
***
Active Spells
creeping doom round- 1
resist energy (acid)- 166 minutes
elemental swarm (air elemental)- 166 minutes
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   9d6=31 ;
Wednesday June 28th, 2017 11:23:43 PM

Bosk picks one of the larger beads from the necklace and throws it into the group so that it breaks between 3,10,8, and 18.

All of them in 20 feet (14 monsters) take 31 dmg, 1/2 dmg with dc 14 reflex save.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil  d20+28=33 ; d20+23=39 ; d20+18=31 ; d20+13=15 ; d20+28=29 ; d8+9=10 ; d8+9=15 ; d8+9=15 ; d8+9=11 ; d6=2 ; d6=3 ; d6=1 ; d6=3 ; d6=2 ; d6=6 ; d6=4 ; d6=2 ; d6=2 ; d6=4 ; d6=2 ; d6=6 ; 2d6=6 ; d3=3 ; 2d6=7 ; 2d6=8 ; 2d6=5 ;
Thursday June 29th, 2017 12:45:23 AM

Wyaar lets fly a volley of arrows at a upside down gorechild.

~~~~~~
Full attack with multiattack, deadly aim and rapid shot to gore child 22

Attack 1 (Multiattack): hit AC 3 - 25 arrow damage, 5 cold, 8 electric, 6 fire, 15 holy
Attack 2: Hit AC 39, 15 arrow damage, 1 cold, 4 electric, 2 fire, 8 holy
Attack 3: Hit AC 31, 11 arrow damage, 3 cold, 2 electfic, 6 fire, 5 holy
Attack 4: Miss AC 15
Rapidshot: Nat 1, miss

Intruder Alert... - [DM Hugh]  d4=3 d20+2=11 d20+2=10 d20+2=5 d20+2=14 d20+2=16 d20+2=11 d20+2=6 d20+2=9 d20+2=11 d20+2=7 d20+2=14 d20+2=12 d20+2=7 d20+2=3 d20+2=11 d20+13=15 d20+13=29 d20+13=23 d20+13=19 d20+2=11 d20+2=10 d20+2=15 d20+2=22 d20+7=13 d20+7=18 d8+9=17 d8+9=16 d8+9=16
Thursday June 29th, 2017 1:25:41 AM

Tink points out there is 1 minute before the Gore Children will fall from the ceiling and provides moral support to her friends.

Garret flies up with a punch aimed at GC 4 and slays the creature with his mighty blow.

Zane points out that doing mass damage is not his forte and he will help mop up survivors.

Bosk nods at his fellow minotaur and produces a necklace of fireballs asking his companions who can't do a mass atack to grab a bead.

Restlin didn't want to fight but resolves to do it right. Shiny makes Restlin smart as the mage priest retrieves his maximized rod and then proceeds to fry 15 of the gore children with lightning that hits one of the creatures and then spreads to the cohort. All 15 of the creatures fail to avoid the electricity.

Sesha rests a trollish hand on Restlin's shoulder and flirts over the link before lashing out at GC 9. (OOC: took liberty of giving you a 5 foot step so you could attack one of the live GC) She takes a bite out of GC 9.

Beri lets his centipedes go to work and then uses his gem of true seeing to look for other threats. He finds none.

Bosk hurls a bead at 3,10,18 and 8. 2 of the Gore Children save for half damage. The centepedes sharing the square with 3 take 46 damage and the centepeds sharing the square with 8 take 22 damage (swarms take 1.5 x AOE)

Wyaar splits an attack between GC 22 and GC 14 as his first 2 arrows slay 22 and his 3rd hits 14.

GC 9 eats GC 4's dead body gaining 17 temp hp

GC 8 eats GC 3's dead body gaining 16 temp hp

GC 14 eats GC 22's dead body gaining 16 temp hp

The rest of the Gorechildren really can't do much this round.

(OOC: each time you move on to a new target make a new fort save. failing the next one would leave you sickened for 3 rounds)

Map
(OOC: You can edit the map; the tunnel is not pictured)

Bosk: 9 acid damage + 14 physical damage
Zane: 12 damage
Garret: 1 acid splash damage
Swarm sharing GC 3 square: 46 damage
Swarm sharing GC 8 square: 22 damage

GC 1: 91 damage, free
GC 2: 53 damage, free
GC 3: 181 damage,dead, eaten by another GC
GC 4: 187 damage, dead, eaten by another GC
GC 5: 116 damage,
GC 6: 1 damage,
GC 7: 0 damage, free 18 temp hp
GC 8: 141 damage, regen stopped
GC 9: 165 damage,neuseated, 17 temp hp
GC 10: 142 damage, regen stopped
GC 11: 0 damage, free 20 temp hp
GC 12: 0 damage, free 24 temp hp
GC 13: 73 damage, free
GC 14: 135 damage, Freed, regen stopped, 16 temp hp
GC 15: 0 damage, free 20 temp hp
GC 16: dead, eaten by another GC
GC 17: 0 damage, free 21 temp hp
GC 18: 129 damage, regen stopped
GC 19: 69 damage, free
GC 20: 67 damage, free
GC 21: 0 damage, free 8 temp hp
GC 22: 179 damage, dead, eaten by another GC
GC 23: 91 damage, free
GC 24: 182 damage, dead
GC 25: 91 damage, free

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 166/167 Ki:18/20 CMD: 37 SR: 27]  d20+26=46 ; d20+30=46 ; 6d8+7=23 ; 6d8+7=41 ; d20+20=38 ;
Thursday June 29th, 2017 8:24:22 AM

Garret plows through the remains of the one he killed and quickly turns to another one (GC9). He dives through the air and kicks out, slamming the creature hard.

OOC:
Hit, critical confirmed (if possible): 64 damage (If no criticals, 23 damage). Fort save: 38

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Thursday June 29th, 2017 8:50:57 AM

"I'm sorry guys. I really didn't prepare many damaging spells today"

Tink starts casting Summon Monster VI. She may not be able to deal much damage, but perhaps she can summon some help.

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22]  d20+17=36 ; d20+17=34 ; d20+17=27 ; 2d6+9=19 ; 2d6+9=17 ; 2d6+9=17 ; 2d10+9=20 ;
Thursday June 29th, 2017 10:16:17 AM


Sesha continues to claw and tear at her enemies, whichever is closest. Like Tink, she didn't quite have much spell power to deal with these sorts of enemies. In cases like that, at least she had good ol' polymorph!

Bite: Hits AC 36 for 20 damage.
Claw 1: Hits AC 34 for 19 damage.
Claw 2: Hits AC 27 for 17 damage.
Rend: If both claws hit, does 17 additional damage.

Restlin (Carl) -- AC +20/+7/+17 CMD: +20 HP: 175/175 (Spells) Luck Points: 15/22 SR: 20  d20+20=29 ;
Thursday June 29th, 2017 11:05:01 AM

A slight giddy sensation emanates from Restlin as he continues throwing area-of-effect magic at the gore children. Truth be told, the Mendicant really, really enjoyed slaying undead. It was as guilt-free carnage as one could ever hope to find. He plucks a bat-poop ball from his pouch and smacks it with his maximize rod, sending the glowing thing hurtling into the mass of them.

***

Move: None
Standard: Maximized fireball at the middle of GC 18. Should hit GC 1, 14, 10, 19, 25, 9, 8, 18, 2, 5, 13, 23, and 20. 60 damage. Reflex save DC 29 for half.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil  d20+28=43 ; d20+23=35 ; d20+18=37 ; d20+22=23 ; d20+13=14 ; d20+28=32 ; d8+9=17 ; d8+9=17 ; d8+9=14 ; d8+9=13 ; d8+9=15 ; d6=3 ; d6=4 ; d6=1 ; d6=4 ; d6=2 ; d6=2 ; d6=6 ; d6=5 ; d6=6 ; d6=4 ; 2d6=8 ; d10=5 ; d3=2 ; d3=3 ; d3=2 ; 2d6=5 ; 2d6=8 ; 2d6=9 ; 2d6=4 ; 2d6=5 ; d6=2 ; d6=6 ; d6=4 ; d6=2 ; d6=5 ;
Thursday June 29th, 2017 12:11:25 PM

Wyaar cannot help but grin at the wave of hot air that washes of them as Restin's fireball explodes among the gore children. His arrows continue to fly crackling with electricity and fire before giving an icy chill.

~~~~~~
Full attack with multiattack, deadly aim and rapid shot to gore child 11, overflow to any other one that is still standing

Attack 1 (Multiattack): hit AC 43 - 34 arrow damage, 7 cold, 8 electric, 8 fire, 13 holy
Attack 2: Hit AC 35, 14 arrow damage, 1 cold, 5 electric, 4 fire, 8 holy
Attack 3: Hit AC 37, crit confirm fail, 13 arrow damage, 4 cold, 6 electfic, 2 fire, 9 holy
Attack 4: Nat 1, miss
Rapidshot: Hit AC 32, 15 arrow damage, 2 cold, 4 electric, 5 fire, 4 holy

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Thursday June 29th, 2017 1:57:07 PM

Zane watches as the explosions come fast and furiously, striking the gore children.
He again, is prepared to strike any that get close enough....

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  4d6=14 ; 4d6=7 ; 4d6=10 ; 4d6=17 ;
Thursday June 29th, 2017 10:38:10 PM

Hmm 20 feet in the air... I know!
Beri starts to channel a heal spell to summon a Tyrannosaurus. Meanwhile, the Creeping Doom continue to much on the closest targets to them

Creeping Doom -60 hp
damage = 14

Creeping Doom -60 hp
damage = 7

Creeping Doom -60 hp
damage = 10

Creeping Doom -60 hp
damage = 17
***
Active Spells
creeping doom round- 1
resist energy (acid)- 166 minutes
elemental swarm (air elemental)- 166 minutes
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   9d6=27 ;
Thursday June 29th, 2017 11:19:47 PM

Book lobs another bead at the flesh abominations. How do you like your abominations, rare or extra crispy?

He then throws the bread between 10,18,19, and 2.

All of them in 20 feet (14 monsters) take 29 dmg, 1/2 dmg with dc 14 reflex save.

Intruder Alert... - [DM Hugh]  d4=2 d20+2=21 d20+2=15 d20+2=3 d20+2=4 d20+2=19 d20+2=10 d20+2=6 d20+2=14 d20+2=9 d20+2=7 d20+2=6 d20+2=8 d20+2=20 d20+2=8 d20+7=10 d20+7=9 d20+7=10 d20+7=11 d20+2=11 d20+2=8 d20+2=7 d20+2=19 d8+9=17 d8+9=14 d8+9=15 d8+9=15 d8+9=16
Friday June 30th, 2017 1:42:18 AM

Garret slams into GC 9 but is saddened to find out that the creature is immune to his critical hit.

(OOC: for those actually potentially affected by the stench next round failing the fort save leaves you sickened for 2 rounds)

Tink apologizes for not preparing more damaging spells and starts summoning.

Sesha uses her trollish reach to lash out at the nearest Gore child. Despite her massive amount of damage it still is not dead as it's ability to regen is still functioning.

Restlin hurls a maximized fire ball into a large group of gorechildren. They all fail to avoid any of the blast taking full damage. All 4 of the centepede swarms are also effected taking 90 damage each

Wyaar lets arrows fly at 11 and 4 arrows sink into the beast's flesh. However it was still not enough to put it down.

Zane remains poised to strike anything that gets close.

Beri's centepedes have been cooked by friendly fire unfortunately but the druid decides to start summoning a T-Rex.

Bosk hurls his own bead into the Gore Children's midst.

9 round remain on the reverse gravity.

Gorechild 1 eats Gorechild 14 gaining 17 hit points.

Gorechild 19 eats Gorechild 10 gaining 14 hit points.

Gorechild 2 eats Gorechild 18 gaining 15 hit points.

Gore child 13 eats Gorechild 8 gaining 14 temporary hit points.

Gore child 17 eats Gorechild 5 gaining 16 temp hp

The rest of the gorechildren are still trapped on the ceiling unable to move, regurgitate, attack or eat anything.

Map
(OOC: You can edit the map; the tunnel is not pictured)

Bosk: 9 acid damage + 14 physical damage
Zane: 12 damage
Garret: 1 acid splash damage
Beri's Swarm 1: 136 damage
Beri's Swarm 2: 112 damage
Beri's Swarm 3: 90 damage
Beri's Swarm 4: 90 damage

GC 1: 146 damage, free, regen stopped, 17 temp hp
GC 2: 122 damage, free, regen stopped, 15 temp hp
GC 3: 181 damage,dead, eaten by another GC
GC 4: 187 damage, dead, eaten by another GC
GC 5: 171 damage, dead, eaten by another GC
GC 6: 0 damage,
GC 7: 0 damage, free 18 temp hp
GC 8: 201 damage, dead, eaten by another GC
GC 9: 299 damage, dead
GC 10: 171 damage, dead, eaten by another GC
GC 11: 146 damage, free regen stopped
GC 12: 0 damage, free 24 temp hp
GC 13: 128 damage, free, regen stopped, 15 temp hp
GC 14: 179 damage, dead, eaten by another GC
GC 15: 0 damage, free 20 temp hp
GC 16: dead, eaten by another GC
GC 17: 0 damage, free 37 temp hp
GC 18: 218 damage, dead, eaten by another GC
GC 19: 152 damage, free, regen stopped, 14 temp hp
GC 20: 122 damage, free, regen stopped
GC 21: 0 damage, free 8 temp hp
GC 22: 179 damage, dead, eaten by another GC
GC 23: 146 damage, free, regen stopped
GC 24: 182 damage, dead
GC 25: 146 damage, free, regen stopped

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d3=1 ; 6d6=18 ;
Friday June 30th, 2017 7:19:20 AM

Tink completes her summoning spell, alas, only 1 Bralani Azata answered her call (d3=1).

She summons it as far away from her as she can so that it can cast a lightning bolt right away.

Tink then starts summoning more aid

---------------------
Bralani - Standard Action (Cast Lightning Bolt). Gore Child 13, 20 and 15 to make a Ref Save vs DC15 of take 18pts damage (save for half).

Tink - Full Round Action - Start Casting Summon Monster VII
Reverse Gravity - Round 4 of 17


Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 166/167 Ki:18/20 CMD: 37 SR: 27]  d20+26=40 ; d20+26=41 ; 6d8+7=40 ; 2d8+7=17 ; d20+22=27 ; d20+22=23 ; 2d8+7=16 ; 2d8+7=19 ; d20+17=29 ; d20+17=24 ; 2d8+7=16 ; 2d8+7=18 ; d20+12=20 ; 2d8+7=15 ; d20+26=36 ; 2d8+7=21 ;
Friday June 30th, 2017 10:27:21 AM

Garret finally finds himself in position to start a flurry, turning into a spinning ball of flying fists and feet.

OOC:
Hit AC/Dam: 40/40; 41/17; 27/16; 23/19; 29/16; 24/18; 20/15; 36/21
magical, lawful, cold iron, silver, adamantine

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+22=42 ; d20+22=26 ; 4d6+26=43 ;
Friday June 30th, 2017 10:07:51 PM



***
Tyrannosaurus- hp 169 (16 augmented summoning): +4 to constitution and strength
AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
Fort +15, Ref +12, Will +10
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
low-light vision, scent; Perception +37

Entering the fray by the Azata the T-rex looks around at all the meaty morsels and is in paradise. He steps forward and takes a big bite out of the closest one.

Attack = 42 Nat 20
crit roll = 26
damage = 43 (x2)?

Restlin (Carl) -- AC +20/+7/+17 CMD: +20 HP: 175/175 (Spells) Luck Points: 15/22 SR: 20 
Saturday July 1st, 2017 8:31:00 AM

Restlin dispels his illusionary double from mislead. "Let's get these things clumped up again before I continue attacking."

***

Move: None
Standard: Dismiss mislead

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22]  12d8=48 ;
Saturday July 1st, 2017 6:17:20 PM


Sesha lets Shapechange reform her body yet again, this time shaping herself into the body of a huge copper dragon. She lets out a mighty roar, then inhales deeply before regurgitating a 100ft line of acid, which coats Gore Children 19 and 25.

Swift Action: Activate shapechange.
Standard Action; Line of Acid, 48 acid damage, reflex save DC 25 for half.

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22]  d4=3 ;
Saturday July 1st, 2017 6:26:24 PM

bw

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   7d6=28 ;
Saturday July 1st, 2017 11:24:19 PM

Bosk waits long enough to see if the gore children are still alive after the others attacks, and if more than one are still moving directly in front of him will lob another bead at the abominations. Carefully his hand goes down to the necklace and feels for a lucky bead...not as large as before, but as luck would have it just about as powerful. Aiming for the center of the group that is still ahead of him and already bleeding copiously he lets the bead fly.

Actions:
-----------------------
Throw the bread between 2, 19 and 25.
All creatures within 20 feet (14 monsters) take 28 dmg, 1/2 dmg with dc 14 reflex save

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Sunday July 2nd, 2017 12:21:23 PM

Zane continues to watch, the only spell he could cast would be his most powerful, and not all of it would be real damage. Since it's his most powerful, he would rather keep it until it was actually needed....

Restlin (Carl) -- AC +20/+7/+17 CMD: +20 HP: 175/175 (Spells) Luck Points: 15/22 SR: 20 
Sunday July 2nd, 2017 3:16:59 PM

Restlin tosses a ball of bat guano up and down in his hand, waiting for the gore children to clump up again...

Intruder Alert... - [DM Hugh]  d20+2=21 ; d3=3 ; d20+2=19 ; d20+2=22 ; d20+2=3 ; d20+21=41 ; d20+2=11 ; d20+2=5 ; d20+2=22 ; d20+2=15 ; d20+2=8 ; d20+2=10 ; d20+2=9 ; d20+2=6 ; d20+2=17 ; d20+2=11 ; d20+2=7 ; d8+9=13 ; d8+9=12 ; d8+9=16 ;
Sunday July 2nd, 2017 8:58:05 PM

Tink summons a Bralani Azata and it fires off a lightning bolt. She then starts summoning more aid.
All 3 Gorechildren succeed at the reflex save (21, 19, 22) and are only grazed by the bolt.

Garret unleashes a flurry of blows at GC 23 pretty much slaughtering the creature.

Beri summons a TRex and it takes a bite out of Gore Child 25 finishing it off. (OOC: They are immune to crit hits)

Restlin says to get the things clumped again before he continues to attack.
(OOC: your double has been gone for a long time. It only lasts 3 rounds after you start concentrating)

Sesha uses Shape Change to turn into a copper dragon and shoots a line of acid at the gore children (OOC: Do you have a copper dragon scale? If not I'll let it slide this one time) Her acid coats the already dead GC 25 and 19, finishing off 19.

Bosk waits to see if the Gore Children are still alive(11) and then lobs another bead in their midst, Garret easily avoids all of it while 3 of the 11 Gore children avoid some of it and the other 8 take full damage.

Zane continues to wait.

Restlin waits as well since the Gore Children are not clumped up. (OOC: They won't be able to clump until the reverse gravity wears off - 13 rounds)

Gorechild 1 eats Gorechild 25 gaining 13 temporary hp.

Gorechild 2 eats GoreChild 19 gaining 12 temporary hp.

Gorechild 13 eats Gorechild 23 gaining 16 temporary hp.

The rest of the Gorechildren are still stuck by the reverse gravity and are able to do not much.

Map
(OOC: You can edit the map; the tunnel is not pictured)

Bosk: 9 acid damage + 14 physical damage
Zane: 12 damage
Garret: 1 acid splash damage

GC 1: 157 damage, free, regen stopped, 13 temp hp
GC 2: 137 damage, free, regen stopped, 12 temp hp
GC 3: 181 damage,dead, eaten by another GC
GC 4: 187 damage, dead, eaten by another GC
GC 5: 171 damage, dead, eaten by another GC
GC 6: 28 damage, regen stopped
GC 7: 0 damage, free 4 temp hp, regen stopped
GC 8: 201 damage, dead, eaten by another GC
GC 9: 299 damage, dead
GC 10: 171 damage, dead, eaten by another GC
GC 11: 160 damage, free, regen stopped
GC 12: 4 damage, free regen stopped
GC 13: 140 damage, free, regen stopped, 16 temp hp
GC 14: 179 damage, dead, eaten by another GC
GC 15: 17 damage, free regen stopped
GC 16: dead, eaten by another GC
GC 17: 0 damage, free 9 temp hp, regen stopped
GC 18: 218 damage, dead, eaten by another GC
GC 19: 186 damage, dead, eaten by another GC
GC 20: 155 damage, free,regen stopped
GC 21: 24 damage, free, regen stopped
GC 22: 179 damage, dead, eaten by another GC
GC 23: 293 damage, dead, eaten by another GC
GC 24: 182 damage, dead
GC 25: 234 damage, dead, eaten by another GC


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d4+1=4 ; 6d6=19 ; 6d6=19 ; 6d6=20 ; 6d6=23 ; 6d6=25 ;
Monday July 3rd, 2017 7:34:13 AM

Tink calls in some more Bralani (1d4+1=4) to help finish off these creatures. She sets them up in order to affect as many monsters as possible.

With 5 bralani now in the fight and lightning going everywhere, Tink reserves the rest of her spells.

---------------
Azata 1: Cast Lightning Bolt. Gore Child 13, 20 and 15 to make a Ref Save vs DC15 of take 19pts damage (save for half).
Azata 2: Cast Lightning Bolt. Gore Child 17, 12 and 21 to make a Ref Save vs DC15 of take 19pts damage (save for half).
Azata 3: Cast Lightning Bolt. Gore Child 17, 12 and 21 to make a Ref Save vs DC15 of take 20pts damage (save for half).
Azata 4: Cast Lightning Bolt. Gore Child 11, 6 and 7 to make a Ref Save vs DC15 of take 23pts damage (save for half).
Azata 5: Cast Lightning Bolt. Gore Child 11, 6 and 7 to make a Ref Save vs DC15 of take 25pts damage (save for half).
Reverse Gravity - Round 5 of 17


Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20  d20=7 ;
Monday July 3rd, 2017 11:50:10 AM

Restlin only has one maximized spell left, and would like to hold on to it. He unsheathes his sword and asks it to make him stronger. He's gonna need it.

The Mendicant bravely steps forward, turning to say to Sesha, "check it out. I can do that too." Once clear of the tunnel, he pulls a small stone from his pouch and grips it tightly in his hand. The hand turns to stone and spreads to the rest of his body, leaving behind a large earth elemental when it's done.

***

Free: Bull's strength from Shiny
Move: Out of the tunnel next to the azatas.
Standard: Elemental Body III - earth elemental

AC is 27/13/25 this round.


Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 166/167 Ki:16/20 CMD: 37 SR: 27]  d20+26=44 ; d20+26=36 ; 6d8+7=29 ; 2d8+7=16 ; d20+22=36 ; d20+22=39 ; 2d8+7=19 ; 2d8+7=11 ; d20+17=34 ; d20+17=30 ; 2d8+7=15 ; 2d8+7=23 ; d20+12=17 ; d20+26=27 ; 2d8+7=19 ; 2d8+7=11 ;
Monday July 3rd, 2017 1:05:40 PM

Garret is in his element now as he turns and spins, continuing the attacks all around him.

OOC:
Start on GC2, move to GC13 if it dies
Hit AC/Dam: 44/29 ; 36/16; 36/19; 39/11; 34/15; 30/23; 17/19; 27/11
magical, lawful, cold iron, silver, adamantine


Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil  d20+22=35 ; d20+17=25 ; d20+12=25 ; d20+27=45 ; d20+27=35 ; d8+8=9 ; d8+8=10 ; d8+8=15 ; d8+8=12 ; d8+8=12 ; d6=1 ; d6=6 ; d6=5 ; d6=5 ; d6=1 ; d6=2 ; d6=1 ; d6=3 ; d6=5 ; d6=5 ; d6=6 ; d6=4 ; d6=4 ; d6=6 ; d6=3 ; 2d6=9 ; 2d6=4 ; 2d6=6 ; 2d6=7 ; 2d6=8 ; d8+8=11 ; d6=4 ; d6=1 ; d6=2 ; d6=2 ; 2d6=9 ;
Monday July 3rd, 2017 5:57:03 PM

wyaar lets more arrow go at the least injured gore children.

---------

Full attack to GC 6 with all the stuff from before

Attack 1:hit ac 45, 19 damage, 7 cold, 10 electric, 3 fire, 13 holy
Attack 2: hit ac 35 15 damage, 3 cold, 5 electrical, 5 fire, 6 holy
Attack 3: hit ac 25, 12 damage , 6 cold, 4 electric, 4 fire, 7 holy
Attack 4: hit ac 25, 12 damage, 6 cold, 3 electric, 4 fire, 8 holy
Rapid shot: hit ac 35, 11 damage, 1 cold, 1 electric, 2 fire, 9 holy

Sorry to miss! Crazy weekend if multiple birthdays. Also posting from phone is fun

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+22=41 ; 4d6+26=47 ; d20+24=39 ;
Monday July 3rd, 2017 9:03:50 PM

*Beri*

The battle looking to be mostly under control, Beri takes a moment to review the druid letters for clues regarding weaknesses of the gore children and mothers, as well as defensive capabilities and weaknesses of the Soma.

knowledge (nature)=39

*T-Rex*
Tyrannosaurus- hp 169 (16 augmented summoning): +4 to constitution and strength
AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
Fort +15, Ref +12, Will +10
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
low-light vision, scent; Perception +37

The T-rex looks around at the lightning flying. His momentarily confusion is quickly replaced by the smokey smell of roast flesh. Lips smacking, the T-Rex lunges at the next tasty morsel in front of him.

Attack = 41
damage = 47
***
***
Active Spells
creeping doom round- 1
resist energy (acid)- 166 minutes
elemental swarm (air elemental)- 166 minutes
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   7d6=15 ;
Tuesday July 4th, 2017 12:04:06 AM

Bosk selects another bead and tosses it at the group in the corner so that it lands directly between gore child 6 and 12. He frowns as this one does significantly less damage.

Actions:
-----------------------
Throw the bread between 6 and 12.
All creatures within 20 feet (14 monsters) take 15 dmg, 1/2 dmg with dc 14 reflex save

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Tuesday July 4th, 2017 12:40:34 AM

Zane waits some more....

Intruder Alert... - [DM Hugh]  d20+2=10 d20+2=7 d20+2=8 d20+2=17 d20+2=4 d20+2=19 d20+2=17 d20+2=15 d20+2=14 d20+2=18 d20+2=13 d20+2=10 d20+2=20 d20+2=21 d20+2=11 d20+2=12 d20+2=9 d20+2=12 d20+2=10 d20+2=19 d20+2=16 d20+2=22 d20+2=20 d20+2=17 d8+9=10 d8+9=13 d8+9=15 d8+9=16 d20+2=18
Tuesday July 4th, 2017 1:47:11 AM

Tink finishes summoning more Bralani and sets them up to affect as many Gore Children as possible.

Restlin decides to save his maximized spell and has Shiny make him stronger as he turns into an earth elemental.

Garret continues to flurry slaying both Gorechildren 2 and 13.

Wyaar attacks Gore Child 6 slaying it with 3 of the arrows and following up with Gore Child 17.

Beri starts reviewing the druidic letters for more information on the creatures. The TRex takes another bite out of Gore Child 1 this time slaying it.

Bosk tosses another bead between 6 and 12 hitting the 6 Gore Children still alive at least partially. 4 take full damage while the other 2 take partial damage.

Zane continues to wait.

Sesha turns into a gold dragon and barbeques 1 of the gore children and 3 gore child corpses.

Gore child 17 eats Gore child 13 gaining 10 temp hp.

Gore child 12 eats Gore child 11 gaining 13 temp hp.

Gore child 7 eats Gore child 6 gaining 15 temp hp.

Gore child 15 eats Gore child 20 gaining 16 temp hp

The last Gore child is unable to do anything.

Map
(OOC: You can edit the map; the tunnel is not pictured)

Bosk: 9 acid damage + 14 physical damage
Zane: 12 damage
Garret: 1 acid splash damage
Beri's Swarm 1: 136 damage
Beri's Swarm 2: 112 damage
Beri's Swarm 3: 90 damage
Beri's Swarm 4: 90 damage

GC 1: 191 damage, free, regen stopped, dead
GC 2: 189 damage, free, regen stopped, dead
GC 3: 181 damage,dead, eaten by another GC
GC 4: 187 damage, dead, eaten by another GC
GC 5: 171 damage, dead, eaten by another GC
GC 6: 192 damage, regen stopped, dead
GC 7: 38 damage, free, regen stopped, 15 temp hp
GC 8: 201 damage, dead, eaten by another GC
GC 9: 299 damage, dead
GC 10: 171 damage, dead, eaten by another GC
GC 11: 183 damage, dead, regen stopped
GC 12: 48 damage, free regen stopped, 13 temp hp
GC 13: dead, eaten by another gc
GC 14: 179 damage, dead, eaten by another GC
GC 15: 51 damage, free regen stopped, 16 temp hp
GC 16: dead, eaten by another GC
GC 17: 160 damage, free, regen stopped, 10 temp hp
GC 18: 218 damage, dead, eaten by another GC
GC 19: 186 damage, dead, eaten by another GC
GC 20: 174 damage, dead,regen stopped
GC 21: 60 damage, free, regen stopped
GC 22: 179 damage, dead, eaten by another GC
GC 23: 293 damage, dead, eaten by another GC
GC 24: 182 damage, dead
GC 25: 234 damage, dead, eaten by another GC


Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22]  12d8=66 ;
Tuesday July 4th, 2017 2:47:29 AM

Sesha watches Restlin curiously, craning her huge neck, then changes quickly from Bronze to gold, and covers 11. 17 .20 and 13 in a cone of flame.

Reflex 29 for half, 66 full

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  6d6=22 ; 6d6=18 ; 6d6=25 ; 6d6=22 ;
Tuesday July 4th, 2017 9:30:23 AM

Azata #1 now out of spells and unable to move out of the gravity field - turns into its wind form.

Azatas #2 and #3 continue their lightning bolt attacks.

Azatas #4 and #5 hold their lightning spells until they have a clear shot.

---------------
Azata 1: Change into Wind Form
Azata 2: Cast Lightning Bolt. Gore Child 17, 12 and 21 to make a Ref Save vs DC15 of take 22pts damage (save for half).
Azata 3: Cast Lightning Bolt. Gore Child 17, 12 and 21 to make a Ref Save vs DC15 of take 18pts damage (save for half).
Azata 4: Ready action. If Restlin moves out of the way, Cast Lightning Bolt. Gore Child 7 to make a Ref Save vs DC15 of take 25pts damage (save for half).
Azata 5: Ready action. If Restlin moves out of the way, Cast Lightning Bolt. Gore Child 7 to make a Ref Save vs DC15 of take 22pts damage (save for half).
Reverse Gravity - Round 6 of 17


Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20  d20+20=26 ; d6+4=8 ;
Tuesday July 4th, 2017 12:18:10 PM

Restlin looks to Shiny. "Ok, old friend. Let's see how well you do as an actual sword..."

The Mendicant strolls up to the closest gore child, taking a moment to appreciate the subtle, earthy smell he has. He's not sure what kind of essential oil he can buy to recreate the odor, but it's nice for now. Recalling his WLA training, he strikes out at the abominations. It's not impressive.

***

Move: Approach closest gore child
Standard: Attack w/ Shiny - Hit AC 27 for 8 damage.

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22]  d4=4 ; 12d8=50 ;
Tuesday July 4th, 2017 12:53:52 PM


Sesha continues her dragon shifting, taking the form of a huge and mighty red dragon. She clumsily flies her way out of the room and touches down, before breathing another giant cone of fire into her enemies.

17, 12, and 15 need a reflex DC 29 or take 50 damage, save for half.

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 166/167 Ki:16/20 CMD: 37 SR: 27]  d20+26=35 ; 6d8+7=28 ;
Tuesday July 4th, 2017 3:36:37 PM

Garret pauses to allow any other area attacks this round, then quickly moves up to the next group of things, attacking as he arrives.

OOC:
Hit AC 35, Dam: 28

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Tuesday July 4th, 2017 8:37:05 PM

Zane considers leaning against the wall, then remembers that it's a "stomach lining" so he just taps his hoof......

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+22=33 ; 4d6+26=43 ; 4d6+31=44 ;
Tuesday July 4th, 2017 9:02:56 PM

*Beri*
Hmm, I don't think these letters are going to reveal much more.
Beri proceeds to search the desk for anything else of importance besides the letters they collected.

perception = 44

*T-Rex*
Tyrannosaurus- hp 169 (16 augmented summoning): +4 to constitution and strength
AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
Fort +15, Ref +12, Will +10
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
low-light vision, scent; Perception +37

More lightning flys past the t-rex, and he knows that can only mean one thing... more extra crispy gore-children to munch on! He looks around for another tasty morsel and proceeds to fill his belly.

Attack = 33
damage = 43
***
Active Spells
creeping doom round- 1
resist energy (acid)- 166 minutes
elemental swarm (air elemental)- 166 minutes
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Intruder Alert... - [DM Hugh]  d20+2=17 ; d20+2=7 ; d20+2=4 ; d20+2=16 ; d20+2=7 ; d20+2=15 ; d20+2=21 ; d20+2=3 ; d20+2=8 ; d20+2=5 ; d20+2=3 ; d8+9=13 d20+16=36 d20+16=29 d20+16=24 d20+16=25 2d6(1+6)+8=15
Tuesday July 4th, 2017 11:43:45 PM

One of Tink's Azatas turns into wind while the other 2 fry some more GC and the last 2 wait for Restlin to get out of the way to do the same.

Restlin obliges and stabs GoreChild 17 finishing it off.

Sesha turns into a red dragon and barbeques some more gore children doing full damage but not killing any.

Garret moves up and punches 15.

Zane taps his hoof.

Beri searches the desk some more while the T-Rex takes a bite out of 15 but the GC is still not dead.

Gorechild 15 eats Gore child 17 gaining 13 hp.

Gorechild 12 takes a bite out of Garret (natural 20 no critical for 15 damage.

Map
(OOC: You can edit the map; the tunnel is not pictured)

Bosk: 9 acid damage + 14 physical damage
Zane: 12 damage
Garret: 1 acid splash damage + 15 physical damage
Beri's Swarm 1: 136 damage
Beri's Swarm 2: 112 damage
Beri's Swarm 3: 90 damage
Beri's Swarm 4: 90 damage

GC 1: 191 damage, free, regen stopped, dead
GC 2: 189 damage, free, regen stopped, dead
GC 3: 181 damage,dead, eaten by another GC
GC 4: 187 damage, dead, eaten by another GC
GC 5: 171 damage, dead, eaten by another GC
GC 6: 192 damage, regen stopped, dead
GC 7: 59 damage, free
GC 8: 201 damage, dead, eaten by another GC
GC 9: 299 damage, dead
GC 10: 171 damage, dead, eaten by another GC
GC 11: 183 damage, dead, regen stopped
GC 12: 155 damage, free regen stopped
GC 13: dead, eaten by another gc
GC 14: 179 damage, dead, eaten by another GC
GC 15: 156 damage, free regen stopped, 13 temp hp
GC 16: dead, eaten by another GC
GC 17: 228 damage, free, regen stopped,
GC 18: 218 damage, dead, eaten by another GC
GC 19: 186 damage, dead, eaten by another GC
GC 20: 174 damage, dead,regen stopped
GC 21: 91 damage, free
GC 22: 179 damage, dead, eaten by another GC
GC 23: 293 damage, dead, eaten by another GC
GC 24: 182 damage, dead
GC 25: 234 damage, dead, eaten by another GC


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  3d6=15 ; 3d6=11 ;
Wednesday July 5th, 2017 9:40:47 AM

Now in wind form, Azata 1 can fly in the anti-gravity zone. It heads to the east, and then unleashes a whirlwind blast against the gorechildren

Azatas 2 through 5 all transform into their wind forms.

Tink stands by to watch the mayhem.

------------------------
Azata 1. Move action: Fly east. Standard action: Whirlwind blast. Gorechild 15 takes 15pts damage or half on a Ref DC17 save.
Azatas 2 - 5 use standard action action to change form


Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 16/22 SR: 20  d20+20=23 ; d6+4=5 ; d20=14 ;
Wednesday July 5th, 2017 9:47:13 AM

Restlin looks at Shiny, surprised as anyone that he slew the gore child. "Yissss," he says aloud in Terran. He strides forward & strikes again, this time at #12. It's still not very impressive.

***

Move: Head east towards #12
Standard: Attack#12 - Hit AC for 5 damage

AC is 34/20/32 this round

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27]  d20+26=46 ; d20+26=32 ; 6d8+7=28 ; 2d8+7=15 ; d20+21=27 ; d20+21=31 ; 2d8+7=22 ; 2d8+7=21 ; d20+16=36 ; d20+16=32 ; 2d8+7=12 ; 2d8+7=16 ; d20+11=16 ; d20+26=31 ; 2d8+7=12 ; 2d8+7=10 ;
Wednesday July 5th, 2017 11:25:59 AM

Garret turns to the one who bit him and says, "Hey, stop that!" He then starts pummeling it.

OOC:
Hit AC/Dam: 46/28; 32/15; 27/22; 31/21; 36/12; 32/16; 16/12; 31/10

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Wednesday July 5th, 2017 1:03:28 PM

Tap, Tap, Tap

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil  d20+27=46 ; d20+31=40 ; d20+23=30 ; d20+17=20 ; d20+12=30 ; d20+27=41 ; d8+8=11 ; d8+8=11 ; d8+8=14 ; d3=2 ; d8+8=12 ; d3=3 ; d8+8=15 ; d6=3 ; d6=2 ; d6=5 ; d6=3 ; d6=5 ; d6=6 ; d6=2 ; d6=4 ; d6=3 ; d20=8 ; d6=3 ; d6=6 ; d6=1 ; d6=6 ; d6=6 ; d6=4 ; 2d6=5 ; d3=3 ; 2d6=2 ; d3=1 ; 2d6=4 ; 2d6=7 ; 2d6=11 ; 2d6=6 ;
Wednesday July 5th, 2017 1:56:19 PM

Wyaar moves on to another target. Pew Pew Pew!

~~~~~~~~~~~~~~~

Full attack to GC 7, spillover to 21 with manyshot, rapid shot and deadly aim

Attack 1: Hit AC 46 (Crit confirm AC 40), 44 damage, 5 cold damage, 8 electric damage, 7 fire damage, 7 holy damage. Save Fort DC 27 or be blinded. On successful save 1d4 rounds dazzled.
Attack 2: Hit AC 2, 14 damage, 5 cold damage, 4 electric damage, 6 fire damage, 4 holy damage
Attack 3: Miss AC 20
Attack 4: Hit AC 30,12 damage, 3 cold damage, 3 electric damage, 6 fire damage, 7 holy damage
Rapid Shot: Hit AC 41, 15 damage, 5 cold damage, 3 electric damge, 4 fire damage, 11 holy damage


Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   7d6=20 ;
Wednesday July 5th, 2017 9:16:44 PM

Bosk moves forward 30ft, his hands going down to his side and selecting another dragon glass bead and hurls it at the group in the corner so that it lands in the far corner (upper right) and avoids Garret int he blast. He is glad to see this one is a little more effective.

Actions:
-----------------------
Move forward 30ft
Throw bead in upper right corner of the room.
All creatures within 20 feet (14 monsters) take 20 dmg, 1/2 dmg with dc 14 reflex save

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+22=32 ; 4d6+26=44 ;
Wednesday July 5th, 2017 9:20:51 PM

The T-rex looks on in mild amusement when he sees that his snack is himself having a snack. A double stuffed dessert now stands in front of him, and he isn't about to let it get away. Hungrily he sinks his massive teeth into the gorechild again.

Attack = 32
damage = 44
***
Active Spells
creeping doom round- 1
resist energy (acid)- 166 minutes
elemental swarm (air elemental)- 166 minutes
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Intruder Alert... - [DM Hugh]  d20+2=12 d20+2=6 d8+9=16
Wednesday July 5th, 2017 11:50:57 PM

Tink's Azatas either are already whirlwinds or turn into them and the first whirlwind attacks GC 15 dealing 15 damage.

Restlin looks at Shiny surprised he slew a gore child. He moves toward 12 and his attack actually misses the Gore Child this time.

Garret starts pummeling the GC that bit him, knocking it out. He then attacks 15 also knocking it out.

Zane continues to tap impatiently.

Wyaar attacks 7 killing it in a flurry of arrows.

Boskthrows another bead into the mix killing the 2 that Garret knocked out. The last surviving GC (21) also takes full damage.

Beri's TRex goes for the last surviving GC injuring it but not killing it.

GC 21 eats GC 7 gaining 16 temp hp.

Map
(OOC: You can edit the map; the tunnel is not pictured)

Bosk: 9 acid damage + 14 physical damage
Zane: 12 damage
Garret: 1 acid splash damage + 15 physical damage
Beri's Swarm 1: 136 damage
Beri's Swarm 2: 112 damage
Beri's Swarm 3: 90 damage
Beri's Swarm 4: 90 damage

GC 1: 191 damage, free, regen stopped, dead
GC 2: 189 damage, free, regen stopped, dead
GC 3: 181 damage,dead, eaten by another GC
GC 4: 187 damage, dead, eaten by another GC
GC 5: 171 damage, dead, eaten by another GC
GC 6: 192 damage, regen stopped, dead
GC 7: 205 damage, regen stopped dead
GC 8: 201 damage, dead, eaten by another GC
GC 9: 299 damage, dead
GC 10: 171 damage, dead, eaten by another GC
GC 11: 183 damage, dead, regen stopped
GC 12: 224 damage, dead, regen stopped
GC 13: dead, eaten by another gc
GC 14: 179 damage, dead, eaten by another GC
GC 15: 250 damage, dead regen stopped
GC 16: dead, eaten by another GC
GC 17: 228 damage, dead, regen stopped,
GC 18: 218 damage, dead, eaten by another GC
GC 19: 186 damage, dead, eaten by another GC
GC 20: 174 damage, dead,regen stopped
GC 21: 150 damage, regen stopped 16 temp hp.
GC 22: 179 damage, dead, eaten by another GC
GC 23: 293 damage, dead, eaten by another GC
GC 24: 182 damage, dead
GC 25: 234 damage, dead, eaten by another GC


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  6d6=21 ; 6d6=18 ; 6d6=23 ; 6d6=20 ; 6d6=17 ;
Thursday July 6th, 2017 2:15:16 AM

Tink's azatas swarm in for the kill

------------------------
Azata 1. Whirlwind blast. Gorechild 21 takes 21pts damage or half on a Ref DC17 save.
Azata 2. Whirlwind blast. Gorechild 21 takes 18pts damage or half on a Ref DC17 save.
Azata 3. Whirlwind blast. Gorechild 21 takes 23pts damage or half on a Ref DC17 save.
Azata 4. Whirlwind blast. Gorechild 21 takes 20pts damage or half on a Ref DC17 save.
Azata 5. Whirlwind blast. Gorechild 21 takes 17pts damage or half on a Ref DC17 save.

If it passes all saves, that's still 48pts damage


Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 16/22 SR: 20 
Thursday July 6th, 2017 9:51:29 AM

Restlin decides to cut his losses. He stabbed one gore child to death, which is one more than he was expecting. He stands back, Shiny resting on his shoulder as his friends finish off the last of them. He keeps his elemental form for now, just for kicks.

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Thursday July 6th, 2017 11:29:16 AM

Garret pauses as he watches the Azatas move in for the kill. He looks around the battlefield and see the dead bodies and the mess. He looks back at Restlin with the sword and says, "Nice one, Restlin!"

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22]  d20+13=21 ; 2d8+6=17 ;
Thursday July 6th, 2017 11:44:48 AM


Dragon Sesha gives Restlin an approving gaze, then bites at the remaining gore child if necessary.

Hit AC 21 for 17 damage.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Thursday July 6th, 2017 12:34:08 PM

"Was that actually on purpose?" Wyaar asks Restlin with a grin, "Or did you just trip and fall at it?" He lets the Azata's finish off the last creature as he moves about to start collecting his arrows from the bodies or pieces of bodies left.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Thursday July 6th, 2017 1:27:57 PM

"All done?"

Zane was glad they seemed to enjoy the fight, but he was expecting something more to happen, unfortunately probably sooner than later.....

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+22=24 ; 4d6+26=42 ;
Thursday July 6th, 2017 9:10:00 PM

Good Rex, stay ready to attack anything new that sneaks up, but feel free to munch on anything once someone has checked them .

If the room is cleared out, Beri will take out his Gem of Seeing and do another sweep of both rooms to make sure they aren't missing any surprises.

Attack = 24
damage = 42
***
Active Spells

gem of seeing- first 5 minuts/30
resist energy (acid)- 166 minutes
elemental swarm (air elemental)- 166 minutes
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwin

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Thursday July 6th, 2017 11:34:13 PM

Bosk pulls a bottle of ale out of his bag and takes a long drink. What do you all think would happen if we flooded this room with beer? Think we could get the cave drunk?

Intruder Alert... - [DM Hugh]  d20+2=4 d20+2=16 d20+2=22 d20+2=8 d20+2=21
Thursday July 6th, 2017 11:59:23 PM

Tink's whirlwind Azatas swarm for the kill. It fails to avoid the first 2 blasts, partially avoids the third, fails on the 4th and succeeds on the fifth. However it still takes enough damage to kill it.

Restlin remains in elemental form, still surprised he killed a Gore Child with shiny.

Garret admires Restlin's moves.

Sesha-Dragon also gives Restlin an admiring gaze.

WyaarAsks if Restlin purposely fell and then trys to collect any arrows that may have fallen to the ground considering the corpses are all still stuck on the ceiling.

Zane asks if everyone is done.

Beri tells Rex to remain ready and then uses his Gem of Seeing to do another sweep. He sees nothing except for the mouths in the tunnel past the antechamber.

Bosk pulls some ale from his bag and asks what would happen if they flooded the chamber with beer.

You have cleared any danger that could potentially come from behind you with the deaths of the Gorechildren. The hallway with the gnashing mouth stretches in front of you. Garret explored the hallway a little earlier and it took him 125 feet of move to get to where he got with the winding hallway and he did not reach the end of the hallway. (OOC: If you want to go beyond where Garret got to please elaborate how much further do you want to keep going?)

(OOC: when moving in the tunnel, past the antechamber PCs must roll a d100 every every time they move 5 feet. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the intestine-tunnel. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.)

Bosk: 9 acid damage + 14 physical damage
Zane: 12 damage
Garret: 1 acid splash damage + 15 physical damage
Beri's Swarm 1: 136 damage
Beri's Swarm 2: 112 damage
Beri's Swarm 3: 90 damage
Beri's Swarm 4: 90 damage

GC 1: 191 damage, free, regen stopped, dead
GC 2: 189 damage, free, regen stopped, dead
GC 3: 181 damage,dead, eaten by another GC
GC 4: 187 damage, dead, eaten by another GC
GC 5: 171 damage, dead, eaten by another GC
GC 6: 192 damage, regen stopped, dead
GC 7: 205 damage, regen stopped dead
GC 8: 201 damage, dead, eaten by another GC
GC 9: 299 damage, dead
GC 10: 171 damage, dead, eaten by another GC
GC 11: 183 damage, dead, regen stopped
GC 12: 224 damage, dead, regen stopped
GC 13: dead, eaten by another gc
GC 14: 179 damage, dead, eaten by another GC
GC 15: 250 damage, dead regen stopped
GC 16: dead, eaten by another GC
GC 17: 228 damage, dead, regen stopped,
GC 18: 218 damage, dead, eaten by another GC
GC 19: 186 damage, dead, eaten by another GC
GC 20: 174 damage, dead,regen stopped
GC 21: 212 damage, regen stopped
GC 22: 179 damage, dead, eaten by another GC
GC 23: 293 damage, dead, eaten by another GC
GC 24: 182 damage, dead
GC 25: 234 damage, dead, eaten by another GC


Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20 
Friday July 7th, 2017 9:18:23 AM

Restlin smacks his hands together, shattering the stone surrounding him. He stretches and brushes some dust and gravel off himself.

"Thanks all. figured I should use my sword as an actual sword at least once. So, we gonna go check out this tunnel or what?"

Restlin's ready to move forward, but there's no way he's taking point.

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Friday July 7th, 2017 11:11:18 AM

Garret starts to fly down the tunnel, but the stops to wait for Tink to take the lead.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+39=41 ; d20+50=68 ;
Friday July 7th, 2017 11:45:00 AM

Tink dismisses the Azatas with gratitude, and then moves to take point on the exploration forwards. She stays within 30ft of the party

----------------------------
Perception: 41 + See Below
Stealth: 72 + Hide in Plain Sight + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Friday July 7th, 2017 1:41:05 PM

Zane flies down the hallway, taking the 3rd spot.... He can fight over Garret, and can be a wall as needed.....

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Friday July 7th, 2017 3:27:30 PM

Wyaar flies on down the tunnel as well, staying along side Zane and Garrett and a few feet off of the floor.

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22] 
Friday July 7th, 2017 5:16:42 PM


Sesha lets her draconic form fade away, then stops for a second. her face a mix of puzzled confusion and uncertainty.

She feels her face, there were no scars. She searches out with her feelings, but there was no coven link. She carefully fingers the iron lip of Pot-pots open cauldron space, but he was.. different. She feels for the ley lines that had always powered her spells, but found them out of reach.

Near panic, she searches her mind for an explanation, and is shocked to find her brain a much more useful tool than it ever was. With it's new mental acuity, she settles on the only reasonable explanation.

"Holy crap guys. I just survived a bloodwitch revision!"

She points at Restlin, her face smugly charming, but maybe a bit less pretty than it used to be, not accounting for ritual scarification of course. "And by the way, Mage-Priest. I'm smarter than you."


Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23 
Friday July 7th, 2017 9:09:17 PM

Remember to speak via the rings, we don't want to give away our presence again. If we wait a couple more minutes I should have some huge elementals ready to joins us... but I know we have buffs ticking down as well.

The elemental takes a look at Sesha as she dances around and explains.

Congrats, I'm so happy for you... I think. Definitely happy about the surviving part, but I must admit I haven't the faintest idea what a bloodwitch revision is. I take it from your good humor that it's a good thing though.

Beri takes 4th position, making sure to hover above any dangers lurking on the floor.

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20 
Saturday July 8th, 2017 1:10:24 PM

Restlin looks sideways at Sesha. He had no idea what a blood witch revision was, let alone how she managed one way up here in Jericho space. Maybe she was smarter than him?

He shrugs and pats her head as he walks past her to the tunnel. "That's nice, dear," he quips as he passes.

Too Quiet... - [DM Hugh] 
Sunday July 9th, 2017 10:03:45 PM

(OOC1 : First off I will play along and assume any communication quote for the remainder of Soma (unless otherwise specified or addressing someone from Soma w/o a ring) is done via ring since Wyaar has a ring now)
(OOC2: when moving in the tunnel, past the antechamber PCs must roll a d100 every every time they move 5 feet. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the intestine-tunnel. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.)

Restlin smacks his hands together and shatters some of the stone surrounding him. He brushes the dust and gravel off himself and explains he needs to use his sword at least once.

Garret flies down the tunnel after Tink takes point.

Tink dismisses her Azatas and then moves to take point

Zane takes the 3rd spot.

Wyaar flies down the tunnel keeping pace with Garret and Zane.

Sesha lets the draconic form fade away and then feels a shifting in her senses and lets the others know she survived a bloodwitch revision. She lets Restlin know she is smarter than him.

Beri reminds people to use the rings and congratulates Sesha before taking the fourth position.

Restlin takes a sidewise look at Sesha and then pats her head as he walks past her into the Tunnel.

The group moves down the winding hallway in the following order : Tink at point, Garret, Zane, Wyaar, Beri, Restlin, Sesha and Bosk.

(OOC: If Restlin is to remain walking I will need 50 d100s from him to figure out if he went too close to any of the mouths, followed by a DC 25 reflex save for each 90+ to figure out if he took damage and is grappled. Alernatively, Restlin could be bush whacking with Shiny but it would considerably slow the group's passage down the chamber)

The passage winds back and forth and after approximately 250 feet you come to another sphincter door. Unlike the previous sphincter door there are no moans or chittering like the last chamber. All you can hear in the next chamber is a sound of eerie silence.



Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Monday July 10th, 2017 12:03:52 AM

Bosk looks sideways at Sesha until he realizes what she is saying. The Wold is fickle like that. Happened to me twice...perhaps that is why there are so few of my kind about.

ooc: Do we still need to make the checks if we are flying?

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Monday July 10th, 2017 12:26:11 AM

Zane tries to stay ready for an attack, keeping his position as 3rd, ready to do bodyguard duty, for whomever might be needing it.....

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Monday July 10th, 2017 7:31:06 AM

Tink continues flying down the tunnel. She looks back every now and then to make sure that the party are all ok. And that they're still following her and haven't ducked off somewhere else.

Not that they would.

Maybe Restlin would.

Tink will not fly more than 30ft further than the group, and will stop by the next door if the entire party make it that far.

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Monday July 10th, 2017 11:31:38 AM

Garret looks at Tink, or where he thinks Tink might be as he passes the gnashing teeth. He says, "Well, I guess we just open the next door, right? It might be nice to sneak up on things, but when they have the door closed, I'm not sure we have any other options."

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20 
Monday July 10th, 2017 12:53:03 PM

Restlin cast a 15 minute fly spell when he first entered the tunnel. It should still be active. He floats along in the center of the tunnel, whistling a little tune about Sesha the genius.

"OOooooooh, Sesha was a witch who was smarter than me. Walking down a toothy tunnel genius as can be..."

He continues singing about every little action she takes as they continue on.

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22] 
Monday July 10th, 2017 2:41:03 PM


Still not quite sure WHAT was going on, Sesha realizes she has not, in fact, changed at all. Apparently, she had a premonition of approximately 3 days into the future.

"Mage-priest. Things be gettin' weird."

Still, she looked forward to the day when she might REALLY be a genius. She continues on, scooting through the air on her broom, savoring the last few moments of her coven link with her friends.

Sesha looks into the room, studying it carefully. She does still have a permanent True Seeing in effect.

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20 
Monday July 10th, 2017 4:00:36 PM

"Sesha the genius witch be sayin' things be gettin' weird. Not smart enough to figure it out, but still she persevered."

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Monday July 10th, 2017 5:46:30 PM

Wyaar flies up towards the door and takes a moment to detect evil through it again.


Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Monday July 10th, 2017 8:11:21 PM

Bosk flies behind the group and suddenly realizes he has a portable window that he could place in the doorway...and shortly thereafter realizes that it won't work in a living thing. Strange how a potable window just ended up among his possessions...(just received it as a lotto prize. Got super excited then let down by the not in living tissue clause.)

The Horned Cleric prepares for battle once again.

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23 
Monday July 10th, 2017 9:21:24 PM

Bosk looking at some strange window gave Beri an idea.
When you opened the sphincter before did it feel like you had control over it, or did it open all at once? Any chance we could open it just the size of a pinhole to get a peek inside without being noticed?

We should also be ready for some gore mothers because... well, because we know there are here somewhwre


Active Spells
resist energy (acid)- 166 minutes
elemental swarm (air elemental)- 166 minutes
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Too Quiet... - [DM Hugh] 
Tuesday July 11th, 2017 12:07:07 AM

(OOC: No, flyers are exempt per the rules layed out re: mouths.)

Bosk looks sideways at Sesha realizing the Wold is fickle.

Zane remains ready for body guard duty with his position in line.

Tink leads the way to the sphincter door and then stands near it waiting for the others to catch up.

Garret observes that they just open the door and laments the fact they won't be able to sneak up on anything.

Restlin floats down the tunnel whistling a tune about Sesha.

Sesha realizes her transition was only a premonition 3 days in the future and that things are getting weird. She uses her true seeing to look into the room and see that it is devoid of living occupants.

Wyaar flies up to the door and uses his evil detecting abilities, this time though the paladin detects nothing.

Bosk remembers he has a portable hole for a moment then realize it doesn't work on flesh so he just prepares for battle.

Beri asks if the sphincter opens all at once or if they could make a pinhole to sneak up on whatever is in there.

The bad news is that the controls of the sphincters are limited to open, close and lock but the immediate chamber is devoid of any occupants.

The sphincter door opens to reveal another organ-chamber before you. It is crescent-shaped, about 200 feet long and 80 feet at its widest point. The ceiling is 20 feet high.

You also see scattered throughout the chamber large pools, perhaps 15 feet in diameter. They are filled with a clear, viscous liquid. Numerous chunks of flesh and viscera float on the surface.

On the far end of the crescent shaped room there is another sphincter door.


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Tuesday July 11th, 2017 2:06:59 AM

Tink tries to cover as many surface of the pools as possible with a wall of force.

"The last time we came across a mysterious pool, things tried to jump out and kill us" she explains "Can anyone else cover the remaining pools?

--------------------
Standard action: cast Wall of Force. 18 x 10ft cubes to cover as many of the pool as possible.
Hardness 30. 360HP


Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20 
Tuesday July 11th, 2017 9:30:03 AM

Restlin does some math. At 8000 feet squared, there was no way they were walling all these pools off.

"Let's figure out what's in them before we burn every wall spell we have. Bosk, can't you detect undead or something?"

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Tuesday July 11th, 2017 9:54:01 AM

"I was not able to detect any sources of evil, at least." Wyaar says and flies into the room to hover by a pool that has been walled off by Tink and detects evil again, just to be sure, down into it.

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22] 
Tuesday July 11th, 2017 10:44:47 AM


Sesha skirts high enough up to skirt the ceiling, around 15 feet or so, unless there's hungry mouths up there too. In that case, she will stay as far away as she needs.

She stays above Wyar, just in case he needs help.


Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Tuesday July 11th, 2017 11:30:29 AM

Garret looks around and suggests, "Perhaps we wall over enough pools so we can travel over walled-in pools and move on to the exit."

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Tuesday July 11th, 2017 12:56:08 PM

Zane flies into the room, having killed large animals for food, especially at sea where whales were hunted when seen, reminds him of what he'd seen there.
"Do not disturb this room..... in any way. Look at that flesh in that pool over there, if we watch it closely, I bet you will see it dissolving as we watch. We started at the REAR end of this creature, and are moving up its digestive tract, I think we are in it's stomach. If we are, that's some extremely nasty acid and disturbing this room might just cause all of those pools to start splashing the entire room...."
Zane hopes that no spells get cast after his warning, but fears he may be too late. He prepares to try and avoid the splashing that is about to start in the room....

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+31=32 ;
Tuesday July 11th, 2017 9:11:53 PM

Beri looks at the pools... likely acid. Those floating chunks, could those be leftover gore children... or gore mothers chunks? Beri looks at the chunks and does his best to determine what it might have been originally.
perception=32

Hmm, whatever is filling those pools, it's likely not safe for us. Those gore children attacked us with acid, it's possible that there is something living in there. The mothers perhaps. I don't have any way to block up those pools.

At Zane's mention of a stomach Beri glances up towards the ceiling and along the walls, trying to determine whether the pools are the source of the foul liquid, or whether they are just where it has collected. If he sees possible spouts on the walls/ceiling he will try to determine from the opening whether there is a path through that would avoid being on the receiving end of an acid shower (and readies an action to avoid such an attack).

Active Spells
resist energy (acid)- 166 minutes
elemental swarm (air elemental)- 166 minutes
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

CDM Jerry 
Tuesday July 11th, 2017 10:15:30 PM

Personal message from Jerry about why this is important and why Woldians should give back to this site by doing what they can.

WHAT IS NET NEUTRALITY?

Net neutrality is the basic principle that protects our free speech on the Internet. "Title II" of the Communications Act is what provides the legal foundation for net neutrality and prevents Internet Service Providers like Comcast, Verizon, and AT&T from slowing down and blocking websites, or charging apps and sites extra fees to reach an audience (which they then pass along to consumers.)

WHY IS NET NEUTRALITY IMPORTANT?

The Internet has thrived precisely because of net neutrality. It's what makes it so vibrant and innovative—a place for creativity, free expression, and exchange of ideas. Without net neutrality, the Internet will become more like Cable TV, where the content you see is what your provider puts in front of you.

HOW CAN I HELP?

You need to participate and make your voice heard. Actually reaching out to your national elected government officials makes a huge difference. If you are an American, please reach out to your senator, to your representative, and to the FCC. Click these links to be heard!

Contact your representative!

Contact your senator!

Express your concern to the FCC!

Thank you!

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Tuesday July 11th, 2017 11:13:15 PM

I know, we can just contact our representatives in Hook City. They will make sure nothing stands in our way![b]

...
...
...

[b]Sorry, I did not think to prepare that spell. I was not expecting undead in outer space...I am not even sure if those other things were undead.
(ooc: Did Bosks death wtch reveal them as living, undead, etc? I do have a hide from undead scroll, but it is not very strong. My best guess is that this is some sort of stomach. I would suggest protection from energy spells. Maybe parasites? I suggest everyone stay off of the floor.

Too Quiet... - [DM Hugh]  d20=2 ; d100=62 ; d100=91 ; d8=6 ; d6=2 ;
Wednesday July 12th, 2017 1:56:59 AM

Tink starts covering some of the acid pools with a wall of force effect and asks the others to pitch in.

Restlin suggests caution before burning through their spell resources and asks Bosk if he can detect undead.

Wyaar says he has not been able to detect evil and turns his evil detecting paladin gaze towards one of the pools that Tink has walled off just to be sure.

Sesha flies high enough to skirt the ceiling staying with Wyaar preparing to help him. (OOC: No mouths in this room just pools of liquid)

Garret suggests covering over the liquid pools leading to the exit and just leave to the next room.

Zane with his knowledge of aquatic creature anatomy suggests that they are in the living Jericho Space Station stomach and tries to give a warning not to disturb the pools as they are likely pools of a strong acid.

Beri tries to determine what the floating chunks of flesh in the pools might be. The druid is unable to figure out what they were but sure enough as Zane suggested the flesh is being dissolved by the contents of the pool, breaking up and getting smaller as Beri watches. Beri suggests that the room is not safe and something could be living in the pools but he does not have the ability to wall off the pools himself. He then glances around the ceiling and walls looking for any orifice that might be the source of the liquid. The druid does not see anything that looks like an organic nozzle or spout so it is likely the pools themselves are the source of the acid.

Bosk tells Restlin he did not prepare detect undead as he did not expect Undead. In. Space. (space, space, space - echos OOC: riffing on Pigs in Space) He also says he isn't sure if the Gore Children were undead. (OOC: I forgot your deathwatch spell. Before you killed them the gorechildren registered as alive on the deathwatch so no they aren't undead) He says he has some hide from undead scrolls but they are pretty weak and concurs with his fellow minotaur that this is some sort of stomach and they should avoid the floor in case of parasites.

It's hard to tell what triggered it but 2 of the liquid pools do start to agitate, splashing some of the liquid in a splatter pattern around the respective pools. One of the pools is in a corner of the room where no one is in so no one is hit. The other acid pool is near Beri. Beri needs to make a DC 25 reflex save or take 2 acid damage from getting hit with the splashing of the pool's contents.

Wyaar does not detect any evil from the pool he decided to gaze into.

It would appear aside from the pools of liquid that this organic chamber is empty of occupants. Did it ever have occupants? Could the occupants have moved elsewhere in the wake of the earthquake? Could this just be a room with pools of dissolving liquid? Who can really say. The current question is what if anything else do the Iron Dragons want to do in this room before moving on to the sphincter door at the far end of the room?

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Wednesday July 12th, 2017 8:11:05 AM

"This just feels trap-like to me. Perhaps someone with a little more muscle should try going first?"

Tink is happy to lead the way, but in this case she suspects someone with a little more fortitude should perhaps venture forward.

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22] 
Wednesday July 12th, 2017 10:14:06 AM

Sesha whips her broom around in little circles about Zane and Bosk.

"Yep, someone with some more muscle. Someone accustomed taking punches in the face head on! Who could THAT be.

Sesha flies a few more lazy loops around the Minotaur, just in case they aren't understanding her innuendo.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Wednesday July 12th, 2017 10:40:04 AM

Wyaar looks towards Sesha and frowns a moment, "Restlin may have managed a kill back there but that doesn't mean we should start putting him out front."

And then he casted Resist Energy: Acid on himself.

"Let us move on?" He will stay near the front of the group

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Wednesday July 12th, 2017 11:14:34 AM

Garret looks around at the others and then tries to move up with Wyaar, attempting to fly only over pools that have walls of force over them.

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20 
Wednesday July 12th, 2017 11:36:55 AM

"I don't know. I'd say I rocked it pretty hard back there."

He elbows Wyarr. "ROCKED it pretty hard, eh? Yea, I'm hilarious." Restlin takes his place in the middle of the group, flying high above those acid pits.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Wednesday July 12th, 2017 12:16:44 PM

Zane takes the lead and flies towards the "obvious" exit. He tries to dodge flying directly over any of the pools, but maintains as straight a line as possible.

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+16=31 ;
Wednesday July 12th, 2017 9:52:58 PM

Beri flies out of the way of the acid splattering in his direction.
I'm not sure if that was coincidence, or if these pools just have some grudge against preparing actions against them... either way this place is clearly not safe. Let's get out of here.

Beri will follow the others if they are ready to leave, and will fly above the sputtering acid if possible.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Wednesday July 12th, 2017 10:20:47 PM

Bosk checks that his resistance to energy acid is still functioning, and if not re-casts it and makes sure his blink ring is still activated before proceeding to fly forward, trying to keep away from the pools as much as possible and flying above what he thinks is the average range of the acid based upon how far the acid just flew.

Too Quiet... - [DM Hugh] 
Thursday July 13th, 2017 3:15:41 AM

Tink says she suspects a trap and suggests someone tougher take the lead.

Sesha agrees with Tink and flies in slow circles around the party's resident minotaurs to indicate who she thinks should take point.

Wyaar looks at Sesha and says that even though Restlin got a melee kill that doesn't mean he should go first, casts protection from energy [acid] on himself and prepares to move out towards the front.

Garret moves with Wyaar favoring moving over the pools that Tink walled off.

Restlin lets loose a pun about how he rocked it pretty hard and then prepares to take a position in the middle of the pack flying high.

Zane takes the lead going in a semi-bee line towards the sphincter door trying to dodge flying directly over a pool.

Beri dodges out of the way of the sputtering acid and suggests getting out of the room.

Bosk makes sure his protection from energy is still active and activates his blink ring before flying above were he thinks the acid might splash.

The group flies out in the following order Zane, Wyaar, Garret, Restlin, Sesha, Tink, Beri and Bosk. Between using Tink's force walls and flying above what the range of the splashing pool seems to be based on Beri's experience the group is able to make it over to the Sphincter door at the far side of the room and get it open.

The sphincter-door opens and leads to another intestine-tunnel. It winds back and forth for about 250 feet with its own gnashing mouths. The group is able to continue flying down the winding intestine tunnels avoiding the mouths using the tactics they've developed for avoidance. It ends at yet another new sphincter door. What could lay beyond this organic portal?



Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Thursday July 13th, 2017 9:50:28 AM

"You did well, Restlin," Wyaar says at the elbowing with a straight face, "no one will ever say we take your efforts for granite."

And then on down the intestines they go! As usual now he moves towards the door and detects evil through it to get an idea of what might be beyond.

Not sure how much time has passed but he will refresh his fly spell from his boots if need be too.

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27]  d20+26=27 ;
Thursday July 13th, 2017 11:05:09 AM

Garret waits with Wyarr and listens for any sounds from the other side of the portal (perception: 27).

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20 
Thursday July 13th, 2017 12:16:05 PM

"Yisssss," says Restlin in response to Wyarr's pun.

"So, we went through the throat, the stomach, then some intestine...so there should be a colon through that sphincter, right? I hope not. There's not enough lavender in the world to come back from that."

He waits for his friends to detect whatever it is they feel they need to detect, but he's ready to move on.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Thursday July 13th, 2017 2:39:40 PM

"I think we started at the other end Restlin."
Zane cycles open the "door" ready to dodge out of the way if needed.

Everyone Highlight to display spoiler: { I need a sub on Wednesday(definitely), possibly Thursday(maybe) next week. I'm taking a trip to Ben & Jerry's}

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23 
Thursday July 13th, 2017 9:03:54 PM

I'm not sure how accurate this thing is to any creature we are familiar with... but I would assume we are getting close to the head. Anyone know how long we've been in here, I want to make sure I'm keeping an eye on my active spells.

Beri maintains his spot in the marching order, and following Zane's lead prepares to dodge is needed.

Active Spells
resist energy (acid)- 166 minutes
elemental swarm (air elemental)- 166 minutes
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Thursday July 13th, 2017 9:39:32 PM

Tink stays to the side of the door, half expecting something to come hurtling out of it.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Friday July 14th, 2017 12:08:27 AM

Bosk stops the group from moving forward and prevents Zane from opening he door. Before we move forward we need to carefully consider where we are and what lays on the other side. Assuming this thing progresses like your average humanoid there are several sphincters. The upper and lower esophageal sphincters. The cardia (lower esophageal sphincter), or cardiac sphincter, at the upper portion of the stomach. This sphincter prevents the acidic contents of the stomach from moving upward into the esophagus. The pyloric sphincter, at the lower end of the stomach. The ileocecal sphincter at the junction of the small intestine (ileum) and the large intestine, which functions to limit the reflux of colonic contents back into the ileum. And the anus where there are two sphincters which control the exit of feces from the body (see internal anal sphincter and external anal sphincter). The inner sphincter is involuntary and the outer is voluntary.

From what I can tell we entered through the lower and are making our way towards the esophogaus. The gore children would then be in either the rectum or the large intestine. Next is the small intestine, which I think we just passed through to get to the room with the acid, which I think was a stomach. If we were not careful we might have been digested. If I am correct then we are about to enter the esophagus and will be soon exiting the mouth. We might want to discuss what lies ahead of us. A tongue that can taste us? A nose that can smell us? Massive teeth? Can we communicate with this thing? will exiting through here cause it to gag and try to swallow us or wash us down with water? We might not want to just charge forth. What if we exit only to find it under the mosterologer's control? I do not want to fight this thing.

Restlin, any chance you can try occupying this thing and tell us what it is and what lays outside of it? Beri,
do you have any druid tricks for communicating with city sized monsters?


Too Quiet... - [DM Hugh] 
Friday July 14th, 2017 1:20:18 AM

(OOC: As far as timing goes it has been roughly 48 and a half minutes since you entered the station originally. 10 minutes before 1st chamber 18.5 dealing with first chamber, 20 minutes since 1st chamber)

Wyaar continues the rock pun and tells the mage priest no one will take him for granite. Wyaar turns his evil detecting powers on the new sphincter door and like the last chamber he does not detect any auras.

Garret tries to listen for any sound on the other side of the door but once again everything is silent.

Restlin responds positively to Wyaar's pun and then tries to place themselves in Soma's anatomy relatively speaking. He cracks a joke about there not being enough Lavender in the world if the colon is on the other side of the door.

Zane suggests they started the opposite side that Restlin suggested and prepares to cycle the door.

Beri points out that this thing may be different than any other creature's anatomy, asks how long the group has been in Soma and maintains his spot in the order.

Tink stays to the side of the door.

Bosk stops Zane from cycling the door and being the student of anatomy that he is gives a detailed description of anatomy placing what they've been moving through in context of standard anatomy. He suggests they could be moving towards an esophagus or a mouth and states he does not want to fight the base. He asks Restlin if he can attempt to figure out what lays outside and Beri if he has a way to druidically communicate with the base.

You are stopped outside of a shut sphincter door due to Bosk's concerns. From your own evil detecting and listening efforts it would appear there is nothing evil and nothing you can hear on the other side of the door. It is quite possible the next chamber is as empty as the last, however it is also possible there is a stealthy undetectable alignment ambush lying in wait. It is a schrodinger's cat situation in that until you actually open the door or devise a way to perceive what is in the next chamber you won't truly know for sure what is inside.


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Friday July 14th, 2017 7:11:32 AM

"Ok, here's a plan. I'm going to open the door on the count of 3. When I do, be prepared to defend yourselves or attack anything that might come through.

1... 2..."


and if noone stops her...

"3!" as she opens the door

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Friday July 14th, 2017 12:34:36 PM

Zane was already preparing to open the door, but allows her to, because that will leave him entirely able to focus on reacting to whatever happens.....

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20 
Friday July 14th, 2017 1:08:28 PM

Restlin blinks a bit. Bosk was asking him to magic jar this whole place. That's pretty huge. Impossible since he didn't have the spell prepared anymore, but a good idea nonetheless.

He shakes his head. "Sorry, buddy. I had to use two of those spells because somebody evidently can't hit a giant space whale with a little crystal. Think we're just gonna have to push through and hope we're not all slaughtered mercilessly."

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Friday July 14th, 2017 3:01:35 PM

Garret's tiny figure also stands at the ready at the doorway. When Restlin mentions "somebody," he elbows Zane and says, "I think he's talking about you."

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22] 
Friday July 14th, 2017 4:36:25 PM


Sesha stops again, and holds up a hand as if considering stopping everyone, then shakes her head. The changes to her powers were swimming in her head. She wasn't sure if it was Jericho space, Serenbeth, or some other effect, but NOW she was different for sure.

"Well, here goes nothing."

Grabbing her belt dagger, Sesha runs a jagged cut across her palm. She squeezes the blood in her fist, then traces a small rune along the inside of her arm before casting her next spell, Protection from Spells.

Surrender blood: Raise Sesha's caster level by 4. (Normally a spell, turned into an SLA thanks to minor spell expertise, from the WLA.)

Protection from Spells: Cast at CL 23.


Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Friday July 14th, 2017 11:14:05 PM

Bosk wants to prep more, but with no further ideas he drinks a potion of Cat's Grace and joins the others in moving forward.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Saturday July 15th, 2017 10:17:13 PM

Wyaar waits for the door to open, arrow ready.

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d4=4 ;
Saturday July 15th, 2017 11:25:46 PM

I don't think there is much I can do at this point, I don't know the creature's language. It' possible I could get some empathy from it, but it's unlikely it would help... It can't exactly choose not to perform biological functions like digest.

One moment and I'll be ready.

Beri makes sure the four huge elementals and the greater elemental that spawned from his swarm are ready as well, let's them know to fly above the teeth, and is ready.

Too Quiet... - [DM Hugh] 
Sunday July 16th, 2017 9:34:29 AM

Zane prepares to let someone else open the door so he can be prepared for what is next.

Restlin explains to Bosk that he can't magic jar the whole place because he doesn't have the spell prepared anymore because someone couldn't hit a giant space whale with a tiny crystal.

Garret elbows Zane when Restlin mentions somebody and tells the minotaur that he thinks Restlin was talking about him.

Sesha feels the change to her powers catching up with her again and holds up a hand while she draws a dagger and draws some blood to draw a rune to boost her caster level with the surrender self spell like ability. She then casts protection from spells at CL 23.

Bosk quaffs a potion of cat's grace.

Wyaar knocks an arrow waiting for the door to open.

Beri explains to Bosk that he doesn't know what he could do with the station. He could probably get some empathy from it but he probably couldn't convince it not to perform biological functions like digestion. (OOC: when did you cast a new swarm? All the elementals got sent home fighting the gore children)

Tink counts down from 3 and opens the sphincter door to reveal an organ-chamber that appears to continue to curve like the tunnel. A wall some thirty feet away blocks most of the chamber, but another section continues around the curve.

The floor and walls are covered in small purple polyps. They vary in size, but are generally about six inches tall.

You currently see no enemies like the previous chamber before it.



Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22] 
Sunday July 16th, 2017 7:54:23 PM


Sesha takes a quick glance around the room. She reaches up and adjusts her eyepatch, then as an afterthought removes it. It wasn't needed anymore.

She casts detect poison and scans one of the polyps.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+39=44 ; d20+50=66 ; d20+17=36 ; d20+22=36 ;
Monday July 17th, 2017 7:45:47 AM

"I'm going in to take a look around"

Tink flies forwards, trying her best to keep a 'safe' distance from each of the polyps.

----------------------------
Perception: 44 + See Below
Stealth: 66 + Hide in Plain Sight + Mind Blank + Pass Without Trace
Knowl Nature? 36 to ID the polyp
Knowl Arcana? 36 to ID the polyp

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Monday July 17th, 2017 1:02:07 PM

When Sesha removes the eye patch, he stares in amazement. He says, "You mean you had a good eye under there the whole time? Was that just for looks? Wow."

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22] 
Monday July 17th, 2017 2:11:48 PM


She scowls at Garret.

"It was necessary Garret. All pirates have eyepatches."

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Monday July 17th, 2017 3:00:46 PM

"No Sesha, not all Pirates have eye patches.... but those that don't usually have either a peg leg or a hook hand. Of course I've seen some pirates that were quite handy with that hook.... and their false leg was usually for more than just walking on too.... Hidden weapons, hidden compartments, and not necessarily made from wood either."
With the important conversation done, Zane follows after Tink, about 20' back... "Tink, left me know how far you've gone so I can back you up...."

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Monday July 17th, 2017 3:28:23 PM

Wyaar fights the urge to shoot a polyp while Tink is flying among them, but keeps himself ready by teh door if needed.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Monday July 17th, 2017 3:28:23 PM

Wyaar fights the urge to shoot a polyp while Tink is flying among them, but keeps himself ready by teh door if needed.

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20 
Monday July 17th, 2017 5:08:23 PM

"Why do pirates have so many limbs missing? Most sailors are pretty whole. Is piracy worth losing a foot over?"

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+31=32 ; d20+24=39 ;
Monday July 17th, 2017 8:12:12 PM

Well Bosk I think some sell body parts they have spares of. I don't know what an eye goes for, but I hear most ships you can get a buck-an-ear.
Beri's psychic link is suddenly filled with one or two giggle and a lot of groans.

Anyway, this room is interesting. What organ do you suppose this is?
Beri takes out his gem of true seeing and gives a quick glance around to see if there is anything more to the room then meets the eye(second chunk of 5 minutes) . He then tries to think whether he's seen organs like this in another animal, and how similar polyps would tend to respond to various stimuli.

perception = 32
knowledge- nature (biology) = 39

Active Spells
resist energy (acid)- 122 minutes
elemental swarm (air elemental)- 122 minutes remaining
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Monday July 17th, 2017 8:51:09 PM

Bosk waits and watches, not having anything truly useful prepared to use at the moment. i[]Hey, does anyone know how long it has been since each of the battles? I wan to make sure my spells are not about to run out.[/i]

Too Quiet... - [DM Hugh] 
Tuesday July 18th, 2017 3:45:49 AM

(OOC: Posting this again: As far as timing goes it has been roughly 48 and a half minutes since you entered the station originally. 10 minutes before 1st chamber 18.5 dealing with first chamber, 25 minutes since 1st chamber; battle 1 occurred in the first chamber and the first 10 minutes were the boat thing and the last 8.5 includes the battle; I tacked on 5 minutes since my first post as Beri wants to take 5 minutes to use his gem)

Sesha takes a look around the room, she goes to adjust her eyepatch but just ends up removing it before casting detect poison on one of the polyps and it does indeed radiate as poison
Sesha - Wisdom DC 20 or Craft[alchemy] 20 : Highlight to display spoiler: { inhalation - Fort Save 25 or suffer from the effects of confusion spell for 1 round. Spores hover in air for 1 round after being released }

Tink takes a look around and carefully avoids the polyps. She rounds the corner and sees that the room continues in wide curves back and forth but it is still empty save for another sphincter door all the way in the back.

Garret questions as to whether Sesha had a good eye under her eye patch the whole time and if it was just for looks.

Sesha responds that it was necessary as all pirates have eye patches.

Zane contributes to the exchange between Sesha and Garret with what the Taur has learned of pirates in his travels and the utility of their hooks, peg legs and eye patches. He then follows 20 feet behind Tink.

Wyaar fights the urge to shoot a polyp while he remains by the door.

Restlin asks about why pirates have missing limbs and if piracy is worth losing a foot over.

Beri adds that he thinks pirates sell their extra organs and he doesn't know how much an eye goes for but most ships the going rate is a buck an ear. He then examines the room and tries to figure out what this organ could be and how the polyps might react to stimuli.

Bosk waits and watches asking the others how long it has been since they fought the Gorechildren.

Beri: Highlight to display spoiler: { The druid can't place what this organ could be but it is quite possible it could just be a vestigial organ expanded to create a room. As for the polyps he thinks any strenuous activity in the vicinity of the polyps could cause them to react. }

Once again the Iron Dragons have found themselves in an empty room, this time it contains polyps to contend with. Where could everyone be? That first chamber had a number of critters in it why would the next two be empty? Curiouser and Curiouser...



Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Tuesday July 18th, 2017 11:30:24 AM

Garret eyes the blobs and carefully flies around and between them, staying as far from them as he can, slowly working his way across the room towards Tink and the far door.

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20 
Tuesday July 18th, 2017 2:45:29 PM

"Maybe that earthquake was really a bowel quake. Maybe all the bad guys are floating away in Jericho space."

His fly spell expired, Restlin walks along the horrible, horrible squishy ground. He's glad his snazy outfit resists getting dirty, but still.

He starts towards the door on the other end. Unlike most of the Dragons, he's on foot. He tries to stay as far away from the polyps as possible.



Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Tuesday July 18th, 2017 6:02:37 PM

Zane continues to fly, giving Tink room to do her stuff, but still ready to defend if needed....

(won't be home tomorrow, and might be in recovery mode on Thursday)

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22]  d20+20=22 ; d100=35 ; d100=80 ; d100=14 ; d100=24 ;
Tuesday July 18th, 2017 7:27:57 PM


"Careful. There's poison on these polyps. It's an inhaled kind too, it will make you all sorts of confused. They remind me of the mushrooms we had in the underground caverns of It'lal. Sometimes just one erupting would erupt the others around it."

She thinks a moment.

"Look, there's not been any resistance since Beri's earthquake. I'm starting to think the whole place knows we are here and is waiting for us with it's resources pooled together. It might be prudent to set these things off now, on purpose in a controlled fashion, in case we have to fall back here."

She waits for the others to give an opinion.

In the meantime, she starts fussing with peoples armor. The magic in her brain was all different, and for some reason, she realized now that she could probably help some people out.

Magic Vestment spells start flying all willy nilly.

Bosk: On shield - 17 hour duration, replaces +2 enhancement with +5 enhancement. (Net +3 AC)

Beri: On armor - 17 hour duration, replaces +1 enhancement with +5 enhancement. (Net +4 AC)

Tink: On maybe armor or shield? No sheet access. 17 hour duration, replaces a lower enhancement with +5 enhancement. (Net +? AC) (Sesha wont bother if your armor and shields are already +4 or higher)

Sesha: On Celestial armor. - 17 hour duration, replaces +3 enhancement with +5 enhancement. (Net +2 AC)

NOTE: MASS BULLS STREGTH, CATS GRACE, AND BEARS ENDURANCE HAVE EXPIRED.

ASF 5%: passed x4.

Beriothian -- AC:34+4/18+4/32+4 HP: 291/219 CMD = 23 
Tuesday July 18th, 2017 9:07:10 PM

Hmm, I can't quite place this thing... I don't think it's actually a functional part of the digestive trace. It's almost like an appendix would be, a vestigial organ that they manipulated for use as another chamber. As for the polyps, they don't look particularly stable. I'd avoid strenuous activity near the polyps, otherwise they could react and I don't want to find out what's inside those things.

Then the druid notices Restlin on the ground walking... the ground that is continually plagued by random teeth.

That won't do, come here farther away from those polyps and I'll cast air walk on you... unless someone happens to have another fly spell.
Making sure they are both far enough away from the polyps that nothing will set them off, Beri casts air walk on Restlin (170 minute duration).

***
Beri: On armor - 17 hour duration, replaces +1 enhancement with +5 enhancement. (Net +4 AC)

Active Spells
resist energy (acid)- 122 minutes
elemental swarm (air elemental)- 122 minutes remaining
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Tuesday July 18th, 2017 9:17:36 PM

Bosk thanks Sesha for her help as he considers the problem. I can run across and see what happens. My resistance is probably one of the higher ones in the group. Otherwise we can try teleporting to the other side... ... ...Wait, if is is inhalation based how about just holding our breath as we cross?

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Tuesday July 18th, 2017 9:40:20 PM

ooc: Just an FYI, we are expecting our first baby between tomorrow and the 28th. I will try to let you know if I cannot post.

Too Quiet... - [DM Hugh] 
Wednesday July 19th, 2017 1:51:24 AM

Garret eyes the blobs and then carefully flies around and between following after Tink.

Restlin suggests maybe the earth quake was a bowel quake and all the inhabitants of the station are floating in Jericho Space. He too follows after Tink but on foot as his fly spell expired.

Zane continues to fly giving Tink room to do her stuff.

Sesha warns the others to be careful of the inhaled poison of the polyps and that she is reminded of the mushrooms from It'lal. She also suggests setting off the polyps on the off chance that the enemy knows they are there and are pooling resources in case the Iron Dragons need to fall back to this room. She then begins using her changed magic to help the party as she waits for the opinions of others.

Beri tells the others what he knows of the new organ and warns the others against strenuous activity near the polyps. He notices Restlin hoofing it and hits the mage priest with an air walk spell so he doesn't have to walk on the ground.

Bosk thanks Sesha for her help and then offers to run across to trigger the polyps or maybe they should teleport. He also suggests maybe just holding their breath.

The Iron Dragons are still in the bizarre polyped organ. Tink, Zane and Garret are near the exit area while everyone else is towards the entrance. The team is currently debating how best to handle the polyps in the chamber and proceed towards exploring Soma further. The next move belongs to the Iron Dragons. The only things they have to contend with are the polyps and the far sphincter door.


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Wednesday July 19th, 2017 5:34:58 AM

"If you're worried about the polyps I can safely pop them all one by one. I'm protected by my necklace of adaptation"

"Or we could stand aside and watch Restlin pop them all with a well placed fireball"

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Wednesday July 19th, 2017 9:30:34 AM

Wyaar reactivates the Divine bond on his bow while he waits for the smart folks to figure things out and tries to figure out a good polyp related pun.

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20  d20+20=39 ;
Wednesday July 19th, 2017 10:19:26 AM

Restlin rolls his eyes and runs out of patience. The Mendicant takes a deep breath, holds it, and charges off across the chamber towards the exit sphincter.

***

Fort save 39 if needed.

Zane (Carl subbing) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Wednesday July 19th, 2017 10:23:34 AM

Zane continues towards the exit, following Tink's lead. Once he arrives, he turns around to wait for the rest of his companions.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Wednesday July 19th, 2017 10:30:30 AM

Get impatient with talking and charge forward without a plan, the usual tactic I see. The horned cleric takes a deep breath and holds it before and possibly can get to him and telepathically exciting the others to do the same. He then flies cats air walk and floors over to join the others.

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Wednesday July 19th, 2017 11:06:35 AM

Garret looks back and says, "I like the idea of intentionally popping these things in case we need to make a retreat."

Beriothian -- AC:34+4/18+4/32+4 HP: 291/219 CMD = 23 
Wednesday July 19th, 2017 9:11:29 PM

Garret, at least make sure not to touch any polyps as you run using air walk!
Beri motions to his elementals and tells them to follow him through the door.

Beri: On armor - 17 hour duration, replaces +1 enhancement with +5 enhancement. (Net +4 AC)

Active Spells
resist energy (acid)- 122 minutes
elemental swarm (air elemental)- 122 minutes remaining
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Thursday July 20th, 2017 12:19:56 AM

If we are popping them, everyone hold your breath until the dust settles.

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