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Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 119/120 (Bear's endurance) (Spells) Luck Points: 10/10 
Monday June 29th, 2015 7:54:54 AM

Restlin slaps Beri on the back. "Check out the big brain on Beri! Come on everyone! Let's go stumble into the next trap."

With that, Restlin hooks arms with Sesha and starts down the hallway. He walks slowly enough to allow everyone to catch up.

Garret Goodbarrel [AC:35/30/29 HP:114/112 Ki:9/13 CMD: 33] 
Monday June 29th, 2015 8:42:27 AM

Garret sticks his fingers in his ears, draws them out, and looks at them. He says, "Wow, that was just too loud, wasn't it?" He glances down the new hallway and continues, "Anyone want to bet if those stairs are real? Or exploding? I don't like this place very much." He walks with the others towards the stairs, once again keeping eye at the rear of the group, watching to ensure they are not followed.

Bosk AC: 33/16/29 CMD:28 hp (115/127 Bear's Endurance) Spells  d20+19=38 ; d20+19=26 ;
Monday June 29th, 2015 2:50:35 PM

Bosk pushes hair down flat, glad that the Steelgrass armor prevents his from turning into a giant fuzz ball like happened during the electrical storm in the Sargrass. Great job Beri! The Horned Cleric says as he looks towards the stairs and inspects them for traps. I have no doubt that Garret is right about traps lying ahead.

These traps are wearisome, but we must be strong and show ourselves courageous for the sake of Yngvaridan people and rid this place of the evil spirits that inhabit it to bring honor to Gargul and peace to this region; and may the Lord of Life and Death do what is goo din his sight. Let us move bravely onward to remove this smited land of its curse and lay Grendel to to rest once and for all.


Actions
-----------
Perception check for traps = 38
Perception check for anything out of the ordinary (raised flooring, protruding wall, lack of grout between stones indicating a pressure plate and pit traps, etc) = 26
Bosk also makes sure to scan the ceiling.

Active Spells and Abillities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Highlight to display spoiler: {Blur - Grants the subject concealment (20% miss chance) (Tink's Garment)
Fly - Fly Speed 40ft (Tink's Garment)
Mass Bears Endurance - [CL12] 12mins - +4 Con (Sesha)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Deathwatch - [CL 1] Permanent - Instantly know whether each creature is dead, fragile, fighting off death, healthy, undead, or neither alive nor dead (such as a construct).
Darkvision - [CL 8] 8hrs - Ability to see 60 feet even in total darkness
Chill Touch - [CL8] (8 charges) - Touch channels 1d6 negative energy plus 1 Str vs. Fort save. Undead = no damage but it must make Will save or flee as if panicked for 1d4 rounds + 1 round per CL.
Hide From Undead - [CL8] 1hr 20min - Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain and no penalties when moving through it.
Channel Energy - (SU) 0 uses left - Channel Energy to cause or heal damage
Dark Walk - (SU) 1 min left -gain concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks
Sense Spirit - (SU) Sense the direction and distance to any disembodied spirit or soul 480 ft., even through material objects.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns) in melee for invisibility. No Acrobatics check needed to move at full speed while blind.
Two Weapon Fighting - (Feat) Penalties for fighting with two weapons are reduced
Improved Two Weapon Fighting - (Feat) - Second attack with off hand weapon
Multiattack - (Feat) - Secondary attacks with natural weapons take only a -2 penalty

Sacred Tattoo on Back - Class - Avenger cannot be flanked.
Ghost Touch - (Class) Weapon deals damage normally against incorporeal creatures, armor counts against the attacks of corporeal and incorporeal creatures. This allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1:
Level 2:
Level 3: Invisibility Purge
Level 4:
}

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 134/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet  d20+19=39 ;
Monday June 29th, 2015 4:08:07 PM

"Well, we have someone who flys and searches, shall I move easily into the hallway and try the stairs by hoof steps?"
Zane offers, figuring he has as good a chance at surviving most things if they go wrong.....

If it's agreed upon, Zane will carefully head down the hall and search at half-speed. (20')

(perception check 39 (Nat 20))

Beriothian -- AC:23/16/21 HP: 116/130 CMD = 19  d20+22=25 ; d20+19=36 ; d20+22=29 ; d20+19=37 ;
Monday June 29th, 2015 5:14:48 PM

Beri hands the gems he just removed and gives them to Bosk, seeing as the Beri currently has no pockets to hold onto them.
Before we move on we should look down the hall and at least try to make sure there are no signs of traps or illusions. No holes for spikes to come up from the floor and impale us, no scrapes on the wall indicating giant boulders may come rolling down, or that the stairs will turn into some sort of dangerous fun house slide.

After focusing as hard as he can in an attempt to see through any illusions, Beri examines the tiles on the floor, any decorations at all on the walls, the walls themselves, the ceilings, and the stairs.

(Please confirm what Beri does... it was unclear before whether Beri didn't successfully check the gem stone eyes the two previous attempts for some reason (low perceptions scores, not enough time...), or if nothing happened because he "pressed" them instead of removing them).

perception (hall)= 25
save against illusion (hall)= 36

perception (stairs)= 29
save against illusion (stairs)= 37

Trellus (AC28/14t/26f, HP 122/152, CMD 22) Prot vs Electricty 120/120 
Monday June 29th, 2015 6:17:03 PM

Trellus considers the lever, and pushes it back into the 'off' position. The last thing they need is to set the blades off again on the way back.

The cleric slides into line, this time behind Beriothian, and moves forward slowly as they work their way down the hall.

DMs JonT and SteveK 
Monday June 29th, 2015 7:23:20 PM

OOC: JonT and SteveK appreciate the recent emails reminding us the Iron Adventurers haven't leveled in nearly a year. Certainly not our intent! Therefore, we are doing a DM XP adjustment and make the following announcements:

All Heroes are now minimum XP neede for level 13! (315,000xp total) Players may adjust their PCs immediately.

For all the good roleplaying this module, each Hero also gets 1 Hero Point.

Additional Hero Point for Sesha for her amazing roleplaying with possessing an undead.

Additional Hero Point for Trellus for his quick-thinking attempt with deliberately turning on the scythes.

Additional Hero Point for Beriothian for plucking the gems from the Statue of the King!

SteveK is up next in the DM Chair!


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