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Trellus (AC28/14t/26f, HP 106/128, CMD 22, SR 25) 
Friday May 22nd, 2015 7:05:14 PM

Trellus looks around distastefully.
"No remains, and fake magic items.....this bites grass. So another question is did these dudes (waving at the corpses) know they were in the wrong place, or were they sent to slow us down?"

With everyone else looking for hidey holes, the cleric tries to figure out what was actually in this room before both parties tore it up.

There were older bones scattered about.....would they possibly make up a complete skeleton?

Palace: Throne Room: Opening the Casket (co-DM SteveK) 
Sunday May 24th, 2015 8:29:13 AM

OOC: Oh my gosh! I completely forgot the Friday post!
......

Snap and nothing. Suspicion grows that this may be a dummy set up to further hide Grendel's true remains.

Bosk has had too many surprises and dismantles the Black Armor, finding a wooden stand holding the pieces together. Soon it is only various parts.

Sesha takes the scepter and tries to see if it is a key, to no avail.

Katinka and Garrett check out the Cube Room. There don't appear to be any secret doors in this area either. Katinka listens and then opens a door. Her darkvision reveals that even 60 feet beyond begins a maze of corridors that appear heavily dusted. Given the size of the Palace, looking blindly for any true remains could take weeks!

Trellus looks at the bone remains in the Throne Room. A cursory look can tell the cleric (who has lived in this desert with the Pasha for a year) two things. The first is there are at least a dozen skeletons in the room of various ages, and that oat of them still have clothing and rusted equipment of Yngvardins. One mostly intact skeleton has a necklace nearby that is... Identical to the necklace the Pasha was wearing!
(necklace of gold and jewels- 5000gp)

Restlin impulsively grabs the pieces of the broken sword and rushes out of the palace and into the courtyard (away from the magic and evil auras of the Palace). He also has moved out of the anti-undead aura as well!

Fading into visibility in front of Restlin is about a dozen ghost-like warriors in desert robes. The lead one wears a ghostly necklace that looks similar to the Pasha's necklace. The lead ghost tries to shout, and Restlin only hears a whisper; "Ally of the Yngvardians, free our curse. Destroy the true remains of Grendal the Cruel. "

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 6/9 
Sunday May 24th, 2015 7:33:27 PM

Restlin's first thoughts are of how ticked off Sesha's going to be with him if he gets himself killed. These are allayed when the ghosts start talking instead of attacking him.

Then the magepriest smiles and answers back, "I would absolutely *love* to help you with that. Seriously, it's why we're here. We're not having much luck finding those remains though. Could you and your compatriots lend us a hand or give any advice?"

He then points out the necklace. "That necklace, is it one of a kind? I've seen at least one other just like it."

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Sunday May 24th, 2015 7:57:31 PM

[B] guys, whatever we need isn't in this room, it had to be a decoy room. Oh searched this place as thoroughly as is possible, there was no hint at anything. We need to press on, the question is in what direction.[b]

Ooc, sorry, I forgot Friday too, didn't finish traveling until 1am

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday May 25th, 2015 12:55:34 AM

Tink shuts the door to the dusty corridor and shakes her head to Garret. Ever had the feeling the answer to the problem was staring you right in the face? That's how she feels right about now.

She rejoins the others in the main room.

"Just thinking... breaking am item isn't the same as destroying it. A few magic spells and it would be repaired in no time. Assuming these are the items we need to destroy, we probably need to be more thorough."

Of course there is the matter of where the remains are. She turns to Sesha. "I don't suppose you're able to talk with the dead bodies here and ask them where the remains are and where the items are?"

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19] 
Monday May 25th, 2015 2:55:12 AM


Sesha shakes her head with an emphatic no.

"I tried that once and was attacked by some unknown force. Maybe if Bosk brings a corpse with him outside I can try again, buy considering we killed them, they might not want to help us."

Sesha ponders some more, but until Trellus and Restlin return, she doesn't have much to go on. Still, there having been an obvious ruse, she can't help but shake the feeling that Grendel is un-alive and well, and possibly not in the pyramid anymore.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday May 25th, 2015 3:28:04 AM

"Well, we don't know how the battle is going outside. We can't afford to stay in here forever. I'd suggest destroying all the bones in here just so we can be certain, but I don't like the idea of desecrating an innocent persons body"

Trellus (AC28/14t/26f, HP 106/128, CMD 22, SR 25)  d20+4=6 ;
Monday May 25th, 2015 10:11:17 AM

Trellus is squatting in front of one of the older skeletons, elbows on knees. After several long moments, he reaches out and removes a necklace from it.

"Bosk?" he calls out. "Can you tell how long a body has been dead?"

The cleric straightens at Katinka's suggestion.

"No, I don't think we want to destroy the bodies." He waves at the older skeletons. These are all dressed as Yngvardians. And this dude," pointing him out, "is wearing the Pasha's necklace. And, packmates, that is totally sunbaked."

Trellus is furiously rubbing the back of his head, eyes closed, and he struggles to remember what he knows about the Pasha and his family - "A son? An ancestor?"

Knowledge Local - 6, lovely.



Trellus (AC28/14t/26f, HP 106/128, CMD 22, SR 25)  d20+15=24 ;
Monday May 25th, 2015 10:12:44 AM

Maybe Trellus can tell how long(ish) the body has been dead?
Heal check 24

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33] 
Monday May 25th, 2015 4:05:14 PM

As they head back to the main battle room, Garret says to Tink, "Guess we should go ahead and check these other doors while we're out here, huh?"

Outside the Palace (co-DM SteveK) 
Monday May 25th, 2015 9:58:25 PM

Speculation in the Throne Room is becoming frustrating and fruitless. Many thoughts quest to the heroes out of the Throne Room, but the Iron Adventurers wait for them to return for answers.

Trellus has a brain block. The necklace is significant, he just knows it, it is on the tip of his tongue. At last it comes back, for it has only been three days. H'aarvard the Sage, advisor to the Pasha, had an ancient scroll that describes a warrior prince, Faerlung Gaulikson, getting into the city. The writer waited for a month in vain for the great prince's return. And the necklace is a snow of the royals of the Yngvardians that remind the of the stories of their people.

Restlin doesn't inform his mates, but continues to speak with the ghosts.
........

The ghost leader again appears as if shouting across a great distance, but Restlin only feels the gentlest of whispers. "We were Yngvardians who tried to break the curse and are now trapped within this pyramid. Our bodies lay in the Throne Room and the fake tomb. The other evil spirits kept us away from you and we daren't go near the Palace as we are now. Yet through our enforced prison, we know the start of the path to the remains of Grendel the Cruel. Hurry! Appearing and speaking in a form you can see is difficult!"

Already, one of the twelve ghosts has disappeared...


Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 6/9  d20+22=38 ;
Monday May 25th, 2015 10:09:10 PM

Restlin watches one of the ghosts fade away. "Got it. Tell me where we need to go, and I'll make it happen." He keeps his words short intentionally. He also figures there's no time to get his friends.

Sense motive: 38 - are these ghosts legit, or trying to pull one over on ol' Restlin?

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Monday May 25th, 2015 10:38:43 PM

Beri watches Restlin quizzically, hoping he has found diverting

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=40 ;
Tuesday May 26th, 2015 6:05:05 AM

Tink nods to Garret, and with a shrug opens the other three closed doors.

Perception: 40

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33] 
Tuesday May 26th, 2015 7:20:27 AM

Garret goes with Tink to each of the doors.

Outside the Palace (co-DM SteveK) 
Tuesday May 26th, 2015 5:17:53 PM

Tink and Garrett find the same maze of corridors at the other three doors.

For Restlin, the lead ghost points across the courtyard to a triangle building in a non descript corner. "There is the temple in which Grendel's body lay, hidden by misdirection, puzzles, traps, and evil. Oh woe! There is no rest while his remains are here!" And with those words, the ghost fades out.

Restlin has a hunch that the ghost is telling the exact truth as he sees it.



Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Tuesday May 26th, 2015 5:38:01 PM

Beri watches as Restlin looks around and talks to himself... But is comforted by the slight look of relief on his friend's face.
Ooc: trapped in airport, will try to post more when I land

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19]  d20+23=41 ; d100=83 ;
Tuesday May 26th, 2015 6:08:16 PM


Sesha sighs and lounges for a bit, then heads back to the others after tossing the false scepter into the sarcophagus.

"Well, even though this stuff is pretty much worthless, it gives us an idea of what Grendel is carrying. Heavy armor, a sword, a sceptre..and in my experience that item scares me the most. The last scepter I saw controlled a horde of acidic vermin."

Recalling how her group of dark elves were tracked via scrying during that night, she goes ahead with a Detect Scrying spell, that will alert her if she is detected by or comes within 40 ft of a magical sensor.

Casting Time 1 standard action
Components V, S, M (a piece of mirror and a miniature brass hearing trumpet)
Range 40 ft.
Area 40-ft.-radius emanation centered on you
Duration 24 hours
Saving Throw none; Spell Resistance no
You immediately become aware of any attempt to observe you by means of a divination (scrying) spell or effect. The spell's area radiates from you and moves as you move. You know the location of every magical sensor within the spell's area.

If the scrying attempt originates within the area, you also know its location; otherwise, you and the scrier immediately make opposed caster level checks (1d20 + caster level). If you at least match the scrier's result, you get a visual image of the scrier and an accurate sense of his direction and distance from you.



Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 6/9 
Tuesday May 26th, 2015 6:42:42 PM

Restlin grins and heads back to his companions. "We're looking in the wrong place, everyone. Follow me." He turns around and starts walking. "Really, folks. Follow..."

He'll them lead them to the building the ghost pointed out. "Some ghost with a necklace like Pasha's told me the remains are over here."

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 124/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet  d20+19=37 ;
Tuesday May 26th, 2015 7:02:59 PM

"Good thing you can converse with ghosts, because we'd've been here for weeks looking around for the true burial place. All though I am glad that the people you were following only located the fake burial."

Having been only a couple minutes, Zane squeezes his way out of the room through the walls of stone and keeps himself alert.

Perception 37


Trellus (AC28/14t/26f, HP 106/128, CMD 22) 
Tuesday May 26th, 2015 7:05:03 PM

"The ghost of Faerlung Gaulikson," Trellus adds. "That must be who's remains are back in the temple room as well."

The blond man eyes the building Restlin has pointed out.
"So, we go, right?"

Bosk AC: 33/16/29 CMD:28 hp 79 of 103 Spells  d20+2=11 ;
Tuesday May 26th, 2015 7:27:33 PM

ooc: Sorry, I was out of town for the weekend.

Bosk finishes collecting the poison from the swords and explaining that his magic does not tell him how long ago a body died, but he has other talents that might help in determining that. Quickly he kneels down and examines the bodies...Yep. I know when he died. He died as soon as we stabbed him. (heal check 11)

Looking up he notices several of the group missing. I thought we were supposed to stay together. Bosk makes sure everything has been gathered up and goes to find the group. Keeping his eyes open, he notices any ghostly conversation and keeps far enough away not the others.

Bosk AC: 33/16/29 CMD:28 hp 79 of 103 Spells 
Tuesday May 26th, 2015 7:28:58 PM

On his way Bosk encounters the others and follows them back to look for the remaining remains.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+19=31 ; d20+27=40 ; d20+37=41 ;
Tuesday May 26th, 2015 11:25:50 PM

Restlin explains what he saw, and Tink looks a little sceptical. Has the wizard finally gone over the edge? "This ghost that you saw and spoke with. Is it speaking with you now?" (Sense Motive: 31 to try and work out if Restlin has gone off his rocker. Also looking for any unnatural auras around him, in case he has been enchanted)

Still, the group are back together in one place again with a common goal. That's a good thing.

Tink will try and stay a few paces ahead of Restlin, wary of another ambush.

Stealth: 41 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Perception: 40 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Flying 3inches off the ground, no more than a few feeet ahead of Restlin


------------------
Spells in effect:
Invisibility - From Ring - Dur 1min
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection (Extended) - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor (Extended) - +4 AC
Waterbreathing - From Tishes Weave Elements
Freedom of Movement - From Tishes Weave Elements
Telepathic Bond - Katinka, Sesha, Beriothian, Trellus, and Restlin
Status - From Trellus
Heroes Feast - Restlin - +1 attack, +1 will, +4 vs fear

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI, Summon Monster VI, Summon Monster VI, Tishe's Weave Elements
}

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33] 
Wednesday May 27th, 2015 7:20:36 AM

As the others follow Restlin, Garret gives a last glance down the maze of hallways and shrugs, "Guess that's as good as anywhere else to look."

He says to Tink, "After you."

He ensures everyone has headed out and after Restlin before bringing up the rear once more.

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 6/9 
Wednesday May 27th, 2015 11:39:30 AM

Restlin looks around at Tink's question. "Huh? No, there's no ghoooooooooooh, you think I'm enchanted. Nope. Enchanting, maybe, but not enchanted...not that I'd say if I was enchanted. Ah well, you're smart enough to figure out it's me."

He then proceeds onward.

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Wednesday May 27th, 2015 5:16:41 PM

When we are talking enchanted item wielded by an undead super warrior, I'm pretty much afraid of everything involved. Though it's the armor that scares me most. You know this guy had to have survived many attacks though the numerous battles he lived though.

Outside the Palace (co-DM SteveK) 
Wednesday May 27th, 2015 6:01:55 PM

The Iron Adventurers reunited, the banter continues, the false royal items dismantled and put away for selling later, and the group goes to the courtyard. (Bosk also has acquired two doses of Pirple Worm Poison!)

Approaching the small temple, the Iron Adventurers can see a blocky script the reads Temple of Ipictraclt.
The temple is a triangle closing off the far right corner of the square, the right angle being the far right corner of the pyramid with the door to enter it in the middle of the hypotenuse.

The inside walls are covered in mosaics that depict battle scenes of the Gaelis defeating the Yngvardians. A horrific demonic being watches from a high mountaintop. In the middle of the triangular area is a 5'x5' pedestal 4' tall with a replica of the temple pyramid. Its top section is flat and a small gold replica of the king stands on top of the pyramid looking at the demon mosaic.

The obvious thing is that there are four tiles missing from each of the four sides of the pyramid.

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19]  d20+23=33 ; d100=91 ; d20+23=32 ; d100=60 ; d4=3 ; d20+18=36 ;
Wednesday May 27th, 2015 10:12:34 PM


Away from the influence of the undead zapping room, Sesha figures that it's probably not a bad time to check in with her Immortal Summons. Sesha was fond of the ghostly sisters, especially since they didn't seem to mind being undead. She may have some grey areas for scruples, but she had come a long way from where she started, and slavery, of any creature was not something she was about.

She takes a moment to clear her mind, and makes the call for one of the sisters.... After a moment of focus, Myrth materializes with a giggle, laying a small ghostly hand on Sesha's shoulder.

"Hey Sesha. How can I help?"

Sesha smiles and gestures at the room.

"Can you please take a moment and check around the room for false walls and the like? Since you can just pass through them, it's probably easier for you than any of us. Also, keep an eye out for tiles. I know it sounds weird, just trust me."

Myrth nods, and sets about checking the room for anything strange, as well as checking behind the walls and floor and ceiling.

-- DM Sanity --

I messed up some rolls here.

Ignore both d20+23 rolls. Summoning is a full round, so I can't bend leylines. Also ignore the second d100.

Full Round: Cast Immortal Summons, extended via Rod.

Ley check: 91 - No slot expended..

Which Sister?: 3 = Myrth

Myrth Perception: 36

---Spells in effect---

Detect Scrying - Automatically detects scrying or perception from any magical source - 24 hours
Heroes Feast - + 1 attack, will, +4 vs fear, temp hp. - 24 hours
Cats Grace - +4 dex (sacrifice self) - Permanent
Bulls Strength - +4 strength ??? minutes
Spectral Hand - ??? minutes
Barkskin - 30ish minutes
Shield of Faith - ??? minutes

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=45 ; d20+11=12 ; d20+11=22 ; d20+11=25 ; d20+11=24 ; d20+37=41 ;
Wednesday May 27th, 2015 10:52:48 PM

Tink looks carefully about the room. Her mind races trying to understand the scene on the mosaic.

Knowl checks:
Arcana: 12
History: 22
Religion: 25
The Planes: 24


Perception: 45 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Stealth: 41 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Flying 3inches off the ground


------------------
Spells in effect:
Invisibility - From Ring - Dur 1min
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection (Extended) - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor (Extended) - +4 AC
Waterbreathing - From Tishes Weave Elements
Freedom of Movement - From Tishes Weave Elements
Telepathic Bond - Katinka, Sesha, Beriothian, Trellus, and Restlin
Status - From Trellus
Heroes Feast - Restlin - +1 attack, +1 will, +4 vs fear

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI, Summon Monster VI, Summon Monster VI, Tishe's Weave Elements
}

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 124/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Thursday May 28th, 2015 12:57:23 AM

"Ummmm, 16 open areas on that little pyramid thingy, I'm not liking the implications. I'm a bit attached to my hands thank you."
Zane's mind obviously wanders down a dark hallway, one leading to the group using hands to fill in the sections.....

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33]  d20+22=39 ;
Thursday May 28th, 2015 7:51:31 AM

Garret peeks in to look at the model and the pyramid. He says, "Someone had too much time on their hands to spend it making that silly thing. Do you think inside it is another model of the pyramid?"

He steps back and looks around the outside area of the pyramid, looking for, well, anything significant (perception: 39).

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 6/9  d20+29=40 ;
Thursday May 28th, 2015 8:03:33 AM

Restlin scratches his head a bit. I guess it was too much to expect to walk in here and just find the remains sitting around waiting to be destroyed. He inspects the spaces where the tiles are missing. Can he see inside the pyramid, or is the substructure of the pyramid just bare in those places? Are the tiles missing all square?

Does the figurine on top look anchored down?

"Trellus," Restlin starts while inspecting the pyramid, "do those murals tell a story you're aware of?"

***

Perception: 40 - Restlin's keeping an eye out for hidden details/openings/hinges/whatever on this pyramid.

Bosk AC: 33/16/29 CMD:28 hp 79 of 103 Spells 
Thursday May 28th, 2015 2:01:20 PM

As the others look at the pyramid Bosk takes a moment to scan the area for spirits.

Sense Spirit (SU): The grim can sense the direction and distance to any disembodied spirit or soul in long range (400 ft. + 40 ft./level), even through material objects. This could let the grim target the spirit's square, but not see it (unless it is within 60 feet). Sense spirit is a supernatural ability that takes a full round action to initiate and lasts for so long as the grim concentrates.


Trellus (AC28/14t/26f, HP 106/128, CMD 22)  d20+6=16 ;
Thursday May 28th, 2015 8:11:09 PM

At Restlin's comment, Trellus pauses to ponder the mosiacs.
[Knowledge Local 16]

"Is the replica of the king attached to the roof of the model?" he asks, "Maybe the lid comes off, showing some kind of map?"

Does the king appear to be fused to the pyramid?

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Thursday May 28th, 2015 8:16:23 PM

Beri examine the pyramid to determine if the pieces are actually missing tiles they may need to find, whether they are openings so things can be slid around, or whether there are other objects that may need to be inserted somehow... hopefully not something they already snapped in half

Outside the Palace (co-DM SteveK) 
Thursday May 28th, 2015 10:14:49 PM

Myrth appears to Sesha in a giggle and zips around the pyramid. It only takes a minute and she is back. There do not appear to be any passages on the other side of two of the walls, but the third wall scares Myrth and she doesn't want to go there.

Katinka thinks the scenes are about the power of Ipictraclt, a demon name if ever she heard one. Looking around the room, she spies a small gold chip in one of the tapestries which turns out to be a missing piece from the pyramid! It has a Teucri symbol on it...

Beri and Restlin see the missing pieces do look like puzzle pieces that would fit into a board. The pyramid itself looks solid except for the missing pieces.

Bosk empties his mind and concentrates on disembodied spirits within 400 feet. There are a whole bunch out in the city, but none within 100 feet of this temple.

Garrett and Restlin both manage to find a piece. Both of their pieces are of different metals, and both also have a Teucri symbol!

Restlin and Trellus look at the pyramid and mosaics. The king figure is solid on the pyramid, and Trellus can't think of a historical story that would match any of the scenes.

.....

Knowing what the group is looking for, it actually only takes a couple minutes to gather all the pieces!



Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19] 
Friday May 29th, 2015 12:04:04 AM


(DM Sorry, which wall is the third wall?)

Sesha blinks in surprise at Myrth. What the heck would scare a ghost? She hadn't ever heard of a summoned entity refusing an order, but she was certain that her relationship with the Sisters probably gave them a little more room to assert themselves, which was something Sesha wholly supported.

"Is it another of the anti-undead fields? If so, I won't force you through there. Or is it something else?"



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday May 29th, 2015 1:01:00 AM

Tink carefully picks up the gold chip that she finds by one of the tapestries.

"One of these days, I'm going to have to spend some serious time learning teucri symbols. For now, I'm going to assume the trick here is to place the tiles back in the right places in the pyramid"

Since she lacks the knowledge of teucri symbols - for now at least - she looks for some other clue as to how the pieces might fit together.

Are the tiles all the same size? Given they are to fit into a pyramid, one would think the larger tiles would be at the bottom and the smaller tiles at the top.
Do they have any irregular sides? If so, they might be as simple to put together as a jig-saw puzzle.
Are the sides of the pyramid made of different metals? That would also help narrow down where each piece goes.
Does the mosaic depict any symbols on the pyramid that the party might copy for the smaller model?

Tink loves puzzles like this. It reminds her of the evenings she would spend with her parents where they would play word games after supper.

Raw Int check to try and figure the puzzle out: 17 (Take 10). If the party are going to be here for a while, Tink could feasibly take 20 and hit 27.

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 6/9  d20+17=34 ;
Friday May 29th, 2015 7:55:41 AM

"Knowledge of Teucri symbols is very limited, even after thousands of years of study by some of the best minds Hook City has to offer. If you could figure it out, you'd be a celebrity back home. That's not to say you can't, of course, just pointing out that there's really very little to go on."

Restlin does check those symbols out, however. Maybe he's seen them before, even if he didn't understand their meaning.

Knowledge, local: 34 - Has Restlin seen those symbols before? If linguistics is more appropriate, skill check is 35.

If he can figure anything out that would help Tink solve this, he'll offer it. He overhears Sesha talking about the third wall, but is content to let her and the rest of his friends worry about that for right now...

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33]  d20=17 ;
Friday May 29th, 2015 8:18:09 AM

Garret picks up a piece and cries out, "Hey look what I..." and then notices that some of the others have found pieces, too. He sees the symbols and knows he's not going to figure that out. Instead, he tries to look around to see if he can see any relationship to where the pieces are in relation to the pyramid. Does it look like they exploded out of the pyramid so that each piece is found on the side where it goes?

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 124/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Friday May 29th, 2015 4:17:18 PM

"Do they match symbols on each side? or does each side have different symbols on them? Sort the tiles out and and lets see what we have."

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Friday May 29th, 2015 5:47:24 PM

This is pyramid was likely originally ornamental or ceremonial. There is probably some common phrase written out on the symbols. Maybe I can find it written on a tapestrey in here or on the items we already collected.
Beri starts to look around the room for characters that match those they found in an effort to find the correct order to place them in.



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=29 ;
Friday May 29th, 2015 11:52:25 PM

Since they have all the other - possibly false - items with them, Tink will also look at those to see if they might also have some clue as to how the pyramid tiles should be put together. Maybe there's a picture of the pyramid on the cape, or an etching on the ring. Who knows?

Perception: 29

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