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Zeoll AC23, HP51 of 56 
Wednesday February 6th, 2013 12:09:17 PM

Zeoll responds in kind to the friendly words of the Hook City official. "Yes, Inspectorr Auslanderr is clearrly devoted to Hook City, and we arre glad to have been able to help him, as we hope to again in the futurre. Please do pass along ourr well wishes and rregarrds."

Zeoll turns to whatsisname, the fellow hwo had been managing their shop. He berates himself for forgetting the fellow's name, and kind of wishes he could use his memory subdomain ability to recall it. Then he pauses again, thinking, "What memory subdomain ability?"

Shaking his head, the liontaur looks over the fellow. How wounded is he? Would some curing help? He'll cast a couple, if need be.

JimC posting for Bosk AC: 26/12/24 CMD:22 HP 32 of 66 Spells 
Wednesday February 6th, 2013 12:56:13 PM

Bosk had remained quiet this entire time after the fight, more due to him calming himelf down and not flying off the handle and killing someone or something out of said anger. Once in control of his faculties again, he turns and speaks to the guards, "It's a thankless job, but thank you nonetheless for heeding your call of duty and rushing here to help." Nodding and then turning back to his friends, the minotaur motioned for them to move away somewhere they could speak more privately. Once certain they were fairly alone and could speak with a certain air of privacy, Bosk spoke plainly, "I'm not sure what is going on. The conspiracy theorist in me thinks that this is all some grand scheme to take over this piece of land and make a profit at the cost of these people's lives--it does not set well with me." Rubbing the hair on his chin and contemplating what he wanted to say as opposed to what he should do, Bosk determined he should go with his gut.

"I think we should help these people move. It may not sound sane, and maybe it's just the fight we've been through, but look around you--look at this place, really look at it. These people have nothing or next to nothing and here we are, almost swimming in gold compared to them--we could make a real difference. They live in squalor and filth. What little they have, their homes, are now being taken away from them and for what? Because of some damn policy decided upon by a mage or two sitting in their air-conditioned towers. We have forgotten who we are, we have forgotten our roots to be able to look upon the faces of those we pass by here and think we have nothing in common with them, that they are foreign to us. They are being wronged and we are part of that process. We need to do something." Bosk takes a breath and continues with what will most likely be seen as a hare-brained attempt at critical thinking.

"Five miles isn't much, but if we were to sponser, to help move and develop a merchant oriented town five miles from here with permanent structures, safe places for people to build their lives and to work from, I think we could make that difference and give testament to the kind of people we really are--good, honest working people just like the people we are trying to help. We should build Iron Town."

David F posting for AC 28/ 25/ 23 HP 23 / 73 Zane Stormfront 
Wednesday February 6th, 2013 6:55:28 PM

Zane's black mood a thing of the past, he follows Bosk, wincing as he goes. Thank the gods he had fire resistance, or the fight would have left him a charcoal briquette." I agree, but I have some insights you may be overlooking. The thought is spectacular, but it will most likely piss the powers that be here off in a big and hard way. Are we prepared to take on Hook City? Either straight up or through whatever covert operatives they send? Are we prepared to be the police of this town? Hook City could easily send groups like the one we just faced, 5 to 10 times a day without an end if they wanted. But to help people, people that need it and deserve it I think I would back your idea Bosk."
" Also I do recall the dream you speak of Zeoll, but what does it mean? You have the gif of gab, you hear things. What is your take on this dream, especially since we both had it."

Spells Per Day
0 level
unlimited
1st level
7/2
2nd level
7/3
3rd level
5/2

Spells in Effect on or by Zane

Mage Armor 7 hours duration
Shield 7 minutes duration
Mirror Image (6 images) 7 minutes duration
Blur 7 minutes duration
Resist Energy: Fire
Fly 7 minutes duration
Heroism 70 minute duration


Valla Crudarian HP: 34/56 AC: 20/ F: 16/ T: 14 CMD:21 
Wednesday February 6th, 2013 8:20:06 PM

Valla listens to Zane and Bosk; but shakes his head... Guys... Wanting to protect and enforce the laws here in mudtown and Hook City is a grand idea. But actually building a town for the people who are just waiting to get into Hook proper? Thats all Mudtown is; a waiting room...

Valla sighs, runs his hand over the scar on his face... Building a town means protecting a town. Supplying materials to build a town hall, jail, houses, shops... Bosk... The idea you present my friend could take us years... Poor Restlin may not even see the finished product.

He looks the taur in his eyes, and says the last with all sincerity; I'll back you in any way I can friend. But I say this; think of the big picture here. As Zane said, cane we, us eight, take on Hook City as a whole? Whether it be in supply/demand of goods, gold for up keep? Or, Gargul forbid, an all out war over territory and consumers? Really think about this big guy...

Zeoll AC23, HP51 of 56 
Wednesday February 6th, 2013 9:22:34 PM

Zeoll tries to recall the details of his dream ... but more than that, he does not know.

However, we have a lead. "That symbol means something. Something important. I suggest that we trry to find out morre -- maybe a sage in Hook City will know it. Maybe we can use divination magic to tell us morre."

As for the sudden debate, Zeoll shrugs. "Founding a city of humans has neverr been on my bucket list," he says. "Though a city of Taurrs wold be nice."

"Haven't we got betterr things to do?"

Beriothian (Will)-- AC:23/16/16 HP: 50/85 CMD = 23 (saving grace active)  d20=4 ;
Wednesday February 6th, 2013 9:32:54 PM

Beriothian attempts to should something intimidating as the two criminals flee, but can't for the life of him think of anything clever. Instead he turns his attention on the remaining extortionist.

Fithster, it looks like you may have learned the error of your ways, I still have a few things I would appreciate your help with. Most importantly, one of those tending our shop is was scared off by your group, a young woman named Lilly. If you know anything of her whereabouts please tell us.


Restlin (Carl) -- AC: 18/13/16 CMD: 19 HP: 62/62 (Spells) 
Wednesday February 6th, 2013 9:34:40 PM

Restlin wonders just what the heck Valla meant by "Poor Restlin may not even see the finished product." Humans may not be long lived, but they usually out-live taurs. Maybe he's sore he got to the metamagic rod first...

"I'm not sure what you all had to go through, but this is most certainly not where I've come from." The wizard looks around. "Why are all these people trying to live here, anyway? Surely they'd have better luck in Heranmar. It's not that I'm heartless; we can help these people, but starting a whole new city?"

"You know what? That would be awesome. I'm in..."

Wyaar (JonL) AC 24/16/22 CMD 25 HP 71/71 
Wednesday February 6th, 2013 10:43:22 PM

"This seems to forget that caravans of wagons often need blacksmiths, farriers, carpenters, wagonwrights... all professions that would benefit from having more than a tent all needed by people not likely let into the city. Without a doubt a town setup to support these needs would flourish..." Wyaar adds and nods towards Zane, "If Hook City didn't see it as too much of a threat to their chit pouch."

"It is a noble thought, Bosk... something to consider."

JimC posting for Bosk AC: 26/12/24 CMD:22 HP 32 of 66 Spells 
Thursday February 7th, 2013 12:21:51 AM

"We wouldn't be taking anything from Hook City, in fact we would be facilitating the safety of the caravans that come through here, the lives of the merchants and their entourage, as they make their way into Hook City. We would be a port in the eye of the storm. We would be doing much good and there has been too much looking away, thinking that it's "not my problem". " Sighing, Bosk says, "I can't do it alone. If we cannot agree to do it, then we don't, but I think it would be a callous thing not to try."

In game terms, we could all contribute gold to a business venture and use the Wold business rules to determine if our small town/hamlet/village/whathaveyou flourishes or fails. As the rolls are made between modules, we'll be able to see if the idea grows or diminishes without it impacting the module we're in; and it could provide us with some story hooks, so not a lot of new rules or what have you would need to be incorporated. If we make a profit, the town grows, etc... just a thought.

Moving Plans and Bell Dreams (co_DM SteveK) 
Thursday February 7th, 2013 1:00:31 PM

Zeoll responds in friendly wise to the official, then checks up on Helmust. The man has been bandaged and cared for and received Restlin's healing as well, so he is looking much better. "Thanks Sieur Zeoll", he gratefully says to the liontaur. "I'm sorta at loose ends here now, so if you have any employment for me, I'll gladly take it." Helmust looks at the place where Murtus disappeared around a corner and shakes his head. "Just think, if you guys hadn't beat me way back when, I may have ended up like that sorry slice of pie."

Bosk had remained quiet for a while to calm himself, but once in control, he thanks the guards. The resplendent guardsmen look at the cleric like he's speaking Tauric, not quite believing what they are hearing, and a couple mutter to themselves. (Any Hero Perception DC 15 Highlight to display spoiler: { "He's nuts, if he thought we were doing anything other than protecting these three." "Yah, and they only came here because it would be a convienient place to put up another notice!" } The minotaur then moves the group out of the middle of the muddy street so they can speak more privately. Once alone, he ventures that the IA don't know the entire picture, but it would be best if they help people move. They could make a real difference and not forget where they came from; they can build Iron Town!

After the others have their say, Bosk defends his idea and dismisses the idea that Hook City would have any sore noses.

Zane likes Bosk's idea, but wonders if it would be counter to the powers that be and if they are prepared to take on Hook City. Are they prepared to police the new town?

Zane also remembers the dream, but doesn't understand its meaning. What does Zeoll think?

Valla worries about backing Bosk versus the big picture.

Zeoll tries to recall the details of his dream , but it eludes him. What doesn't elude him is his conviction that the symbol means something; something important; and that they should try to find out more.

Beriothian can't think of a parting intimidating shot to Murtus and Btony, and turns his attention on Fithster, asking for help in locating Lilly. Fithster isn't in much condition for anything, but numbly mumbles that for penance it is at least a start.

Restlin wonders about Valla's remark, but concentrates on Bosk's idea. The mage lists other things the people can do, but in the end thinks it awesome. "I'm in..."

Wyaar notes that caravans need support, support that often comes in large permanent buildings. A town just off of the Hook City peninsula would be something to consider.

.............................

With no other questions coming their way, the officials have other things to do. The second official waves, the third nods, and the first official ignores the Iron Adventurers as they turn away. With their guards tail, they go about their business of posting the new regulation.

Helmust has a couple words with Fithster, then follows Bosk and the others and is involved with the discussion. He provides three pieces of information in a diffident manner.
- Fithster is going to be sleeping at the MudTown conclave of the Five Crones and checking in with Helmust daily. If the heroes need him for any information, a guide to Heranmar, or anything else, Helmust can get him for the group.

- Helmust himself doesn't have a job and is willing to be foreman for any job the heroes may want him to do inside or outside of Hook City.

- There are two things to consider with moving that haven't been discussed. The first is that not everyone will WANT to move. If the caravans stay here, then most everyone else will stay here to eke out a living among the caravans. And the second is that MudTown is huge and there must be thousands of people permanently living here. How would the Iron Adventurers care for so many?

Fithster, also seeing the group going on to other business, pulls himself together and prepares to search for Lilly, but stops and intently listens to Zane and Zeoll. He ventures to interrupt the conversation. "I also had a dream just a couple nights ago about the Chaos Bell. The next day Btony recruited me and I thought it a sign to follow him with the Bell Brand for my destiny. But what if it was for you? I dreamt that I was coming home to Heranmar, and there was a group close about me all talking about the Chaos Bell excitedly, and that I was happy. I took it to mean that my destiny came to me and I was returning in triumph." Dishevelled and muddy and tear-streaked, the cleric looks up with only a spark of hope. "Not the way I thought, but maybe it can still come true?"


David F posting for AC 28/ 25/ 23 HP 23 / 73 Zane Stormfront 
Thursday February 7th, 2013 8:41:29 PM

Zane looks at Fifthster in a new, better light. " Maybe by turning from the dark path you were treading and helping us look out for this place you can achieve happiness. Like you just said, it is better than what you were doing before and you have to start somewhere. Maybe the Crones will see your change of heart and whisper to you the meaning of the dream."
Turning to Bosk he says, " I still support your plan. It is true there are industies this place could use that require a stable base of operations. Perhaps instead of waiting to gain entrance to Hook City, the new market will be in Iron Town. I will back your play."

Spells Per Day
0 level
unlimited
1st level
7/2
2nd level
7/3
3rd level
5/2

Spells in Effect on or by Zane

Mage Armor 7 hours duration
Shield 7 minutes duration
Mirror Image (6 images) 7 minutes duration
Blur 7 minutes duration
Resist Energy: Fire
Fly 7 minutes duration
Heroism 70 minute duration

Wyaar (JonL) AC 24/16/22 CMD 25 HP 71/71 
Thursday February 7th, 2013 10:12:12 PM

"We'll never have a market to rival Hook City... but this Iron Town would serve a different need... and as Bosk said, 5 miles is not that far. Still an easy ride to the city, but far enough away to provide decent services...." Wyaar adds in with a shrug.


JimC posting for Bosk AC: 26/12/24 CMD:22 HP 32 of 66 Spells 
Thursday February 7th, 2013 10:29:35 PM

"Like I said, it's not going to be easy, they may be forces aligned against us and I don't expect it to get done in a day, or a week or even a years time--such things require planning and forethought, but I think it's important enough to try." Pointing to the walls of Hook City, "That city, that ivory contruct gilded with magic and corruption, is devoid of heart and compassion. It does not serve it's citizens, it enthralls them." Taking a breath so his anger does not rise once more, "I'm not saying burn the mother down, no, it serves as a symbol that power corrupts and I wish to be apart of something, better, that's all, and I think we have the ability to start a project--a self governing town, where everyone has a stake in their own success, but within the safety of a home that isn't destroyed on a whim or bureaucratic machinations."

Valla Crudarian HP: 34/56 AC: 20/ F: 16/ T: 14 CMD:21  d20+11=13 ; d20+11=30 ;
Thursday February 7th, 2013 10:50:25 PM

OOC: As for the Restlin comment, I assumed he was an older wizard and didn't know humans out lived taurs. Vallas way of saying It'll take forever. No hard feelings Carl... Keep the Rod...

Valla listens to everyone in turn, and of course scours at the Hook City guards as the tromp away, high atop horses. When these dreams of Bells of Chaos and a city he's never heard of come up though, building a new town becomes a back burner subject to him.

Whether or not I like the Idea of your Iron Town is irrelevant. You are right, if we're able to help the people of these muddy streets with an alternative place to live, while still being able to get inside Hook City to do trading; I guess we should do so If we've the power to do so. Although I must say; if this... Valla gestures to the destruction around them, Ever happens in our town. The idiots responsible will be hung, in town square. Using my rope and magic.

He pats Bosk near his elbow, waaay to short to reach his shoulder, and nods his head. All odds stacked against us, possibly attract people from far away to see this town... Who knows. Maybe my Brother and Father will show....

Valla would overhear the talk about the Chaos Bell and the city of Heranmar. He's never heard of this place and coupling it with something called a "Chaos Bell". The young Elven wizard is very intrigued.

Zeoll, is there any chance we could employ our newly flipped leaf here to take us to Heranmar? Of course this would be your payment, the allowance of taking us there. Hemust my friend. I'm glad your still among the living, but can't think of any work. Less you can aquire what maybe needed to begin building a house for us all to live in, around 7 miles out of Mudtown. I'd offer ten gold if you could start getting things in order sir.

Valla gives the man ten gold.

Beriothian (Will)-- AC:23/16/16 HP: 50/85 CMD = 23 (saving grace active) 
Thursday February 7th, 2013 10:55:26 PM

Bosk, that is a wonderful sentiment. Perhaps one day our names will carry enough weight to make that possible. For the present I don't see us having the wealth or the influence... plus for some reason we tend to attract violence.

Restlin (Carl) -- AC: 18/13/16 CMD: 19 HP: 62/62 (Spells)  d20+14=31 ;
Thursday February 7th, 2013 11:37:22 PM

Restlin thinks for a moment...what the heck is a Chaos Bell?

Knowledge Local/History (same value, whichever skill is more apt he uses): 31

"Maybe by the time we figure it all out, I'll be able to move our tower. That would be nice. For now, what the heck is everyone talking about? I had no such strange dreams..."

***

Restlin is a 19 year old child prodigy. Hence the reckless abandon...and of course no hard feelings!

Moving Plans and Bell Dreams (co_DM SteveK) 
Friday February 8th, 2013 10:48:53 AM

Zane sees Fifthster is redeemable, and gives him some encouragement in his new path. Whether the cleric of the Crones stays or strays is a question for the future. For Bosk, the warrior-mage will support the plan. It is good, needful, and merciful.

Wyaar is also on board with creating Iron Town.

Bosk reminds that it will not be easy, and he doesn't expect it to be finished overnight, but a self-governing town would be a happy contrast to what the minotaur feels is a den of corruption just to the south.

Valla listens and agrees to help, but is more interested in dreams of Bells of Chaos and Heranmar. Perhaps the Iron Adventurers can use Fithster to take them to Heranmar. For Helmust, Valla gives the man 10 gold and suggests to start moving to a likely place for the beginning of Iron Town.

Beriothian likes the idea of Iron Town, but doesn't think they have the influence. Plus for some reason they tend to attract violence. :-)

Restlin thinks for a moment...what the heck is a Chaos Bell? His knowledge of history is impressive and he is able to tell his friends the latest legend of the Chaos Bell.

Nearly 30 years ago, one of the first ships to ever cross the Plactik Ocean arrived in the town of Heranmar carrying adventurers from a Northern Continent. This group soon found a Large Bell, and, when striking the Bell, all received magical Tattoos that bound them to the doom of the Southern Continent. It was nearing the time of the Great Migration, and the group became known as the Children of Chaos. They were the crux of a struggle to determine if Chaos in this Migration would be Good or Evil. They succeeded and made sure the Migration would end in Good. With the Bell and the power of the Tattoos, the Children of Chaos were the instruments of the Southern Powers. Just over two years ago, they rang the Chaos Bell to begin the Great Migration, and rang it again to stop the movement of the lands! Since that time, the Bell and the Children of Chaos themselves have passed into legend. Most think that if any of them are still alive, they would be found near Heranmar where they began their quest so many years ago.

Restlin's knowledge of Heranmar is even easier, the city being the largest in the Gateway Downs, which is the land just over the isthmus from Hook City! (See Woldipedia for more detail)

.....................

Fithster and Helmust wait for the Iron Adventurers, any plans turning into action will of course have to start with the heroes.


Zeoll AC23, HP51 of 56 
Friday February 8th, 2013 12:13:31 PM

"We still should know something about this Bell symbol," says Zeoll.

He decides he needs to learn more, so he will finally use a source of knowledge he has long held in reserve. [See DM Post of 2 Feb, 2011 -- two years ago]:

Each of the party members now can do either one of these options, whenever they want.

They can read the spirit of any one creature, once. If they know the creatures real name, the duration of the conversation is much extended. The questions will be answered by the spirit in a neutral manner, despite the alignment of the creature and ones weakness can be discovered as well as other things, but the spirits knowledge is limited to what the creature being read would know normally. (Six rounds or six minutes if the creatures true name is known.)

OR

The characters spirit will transcend their body and travel to The Edge in a flash of an instant. There, they can over look the cosmos of time and balance and ask any one question, as profound or mundane as they desire and receive an immediate answer, that is as correct as possible, depending on how the question was asked.


Zeoll uses the second option. He draws the symbol, then poses the question: [b]"What is the significance of this bell symbol forrmed of twisted lines, and what does it mean forr the Irron Adventurrerrs of Hook City?"

JimC posting for Bosk AC: 26/12/24 CMD:22 HP 32 of 66 Spells 
Friday February 8th, 2013 1:38:44 PM

Bosk doesn't remember having such a dream, why wasn't he chosen for such a vision? The idea that he was left out, especially when he has dedicated his life to Gargul, left him somewhat agitated, but whatever, he thought to himself. If he was privy to such a dream then there must be a reason for it.

David F posting for AC 28/ 25/ 23 HP 23 / 73 Zane Stormfront 
Friday February 8th, 2013 3:16:29 PM

" So does that mean WE are supposed to find this bell and become the catylast of the next migration? Thats a heavy responsibility if that's what it means."

Spells Per Day
0 level
unlimited
1st level
7/2
2nd level
7/3
3rd level
5/2

Spells in Effect on or by Zane

Mage Armor 7 hours duration
Shield 7 minutes duration
Mirror Image (6 images) 7 minutes duration
Blur 7 minutes duration
Resist Energy: Fire
Fly 7 minutes duration
Heroism 70 minute duration

JimC posting for Bosk AC: 26/12/24 CMD:22 HP 32 of 66 Spells 
Friday February 8th, 2013 9:10:03 PM

"I have always believed we are destined for greatness, that the only thing holding us back is ourselves--self-doubt and lack of confidence are the bugbears of weakness, or something like that."

Restlin (Carl) -- AC: 18/13/16 CMD: 19 HP: 62/62 (Spells) 
Friday February 8th, 2013 9:55:41 PM

Restlin smacks Bosk on the back. "Darn straight, friend." He anxiously awaits the results of Zeoll's gift.

Beriothian (Will)-- AC:23/16/16 HP: 50/85 CMD = 23 (saving grace active) 
Friday February 8th, 2013 10:02:44 PM

We've had a beer with Gargul himself, surely we are destined for great things. But a wise man knows the correct time to attempt such things, and I don't believe the time is just yet.

Beriothian waits patiently to see Zeoll's results. Beri had tried himself in the past to use his gift, but an ancient evil had suppressed his use of the gift at that time.

ooc: That was two years ago?! I know there are some things that seem like ages ago, but for some reason that seams more recent.

Valla Crudarian HP: 34/56 AC: 20/ F: 16/ T: 14 CMD:21 
Friday February 8th, 2013 11:09:53 PM

Valla awaits the results of Zeolls gift as well; finding a nice spot to sit and relax after the heated battle that just took place.

Children of Chaos rang the Bell to cause the Great Migration.. Is that what happens to us next? We cause the havoc and disorientation of the continent. Something that would go down in history for sure; But only as "The second peoples to choose when it happened"... What if we could choose HOW the lands migrated? Place them as we saw fit.. Possibly map the entire continent as well... That would be a first...

Valla is seen rubbing the scar on his arm now... Staring off into the sky.

JimC posting for Bosk AC: 26/12/24 CMD:22 HP 32 of 66 Spells 
Saturday February 9th, 2013 12:14:55 AM

Bosk cocks an eyebrow at Beri, "You calling me unwise, Beri? Huh? Do you not forget I am the THREAD! The everlovin' thread, yeah, uh-huh, thats right. Don't forget it." A smile breaks out on the minotaurs face as he laughs at himself and his bravado, then slaps Beri on the shoulder, probably too hard for comfort.

David F posting for AC 28/ 25/ 23 HP 23 / 73 Zane Stormfront 
Saturday February 9th, 2013 12:16:46 PM

" Could 'The Thread' spread some healing around. Otherwise I need to go back to the tower for some marshmallows to roast over my already roasted chestnuts. " Zane looks worse for wear despite both his natural and magical resistance to fire. Grogan nearly finished the Drow and he is a bit unnerved by that.

Spells Per Day
0 level
unlimited
1st level
7/2
2nd level
7/3
3rd level
5/2

Spells in Effect on or by Zane

Mage Armor 7 hours duration
Shield 7 minutes duration
Mirror Image (6 images) 7 minutes duration
Blur 7 minutes duration
Resist Energy: Fire
Fly 7 minutes duration
Heroism 70 minute duration

Wyaar (JonL) AC 24/16/22 CMD 25 HP 71/71 
Saturday February 9th, 2013 6:51:41 PM

Wyaar abides

--

Basically passed out with a stomach bug.

Moving Plans and Bell Dreams (co_DM SteveK) 
Saturday February 9th, 2013 8:02:51 PM

A lot of conversation happens about dreams and destinies. Bosk doesn't know why he didn't get a dream. Maybe it was happenstance and maybe there is an actual reason. Which one is true may be found out if the group chases this mystery.

More speculation happens around the story of the Chaos Bell, even so wild as that the Iron Adventurers may be the next generation Children of Chaos! Again, it seems like the heroes have more questions than answers!

Zeoll is the only one to take action, using a long-unused gift from the Edge of the Wold. Instantly, Zeoll's spirit splits from his body like a lightning bolt, and he finds himself in an instant standing at the top of a cliff that goes down... forever! The older liontaur shouts his question into the void beyond the Wold... "What is the significance of this bell symbol forrmed of twisted lines..." Zeoll's second half of his words stick in his throat and the liontaur realizes he has just asked his question.

Around Zeoll, he hears echoes surrounding him.

"Of course I love you..."

"I am Hse, the leader of this village..." ;


Leading to the shores of the island, the island of Rum
And the mighty blue ocean rolls on every shore,


"Solomar...what was that?"

And an echo comes to Zeoll, a sound as an old man who was telling a story of his chilidhood, recounting what he has seen to a younger generation. "I was in the ruined chapel by Heranmar, my namesake, and accidentally rung the Chaos Bell and cursing me and my friends with the Mark of Chaos. And I was there in the Center of the Southern Continent when Peerimus rang the Bell to start the Great Migration." The voice stops as if listening and querrellously starts again. "Well, Little Trace, the Mark of Chaos constantly changed, but several of my old adventuring friends have used lines forming a bell as a symbol of fraternity. The Bell is an artifact, a magic item of great power, but I don't think the Powers will need to start the Migration again. I just wish it were somewhere safe..."

The voice ends a second time, and Zeoll blinks, finding himself back in his body and looking at his friends.

DM JonathanT - Confusion dispelled 
Sunday February 10th, 2013 4:54:51 PM

OOC DM JonathanT: I promise I won't hop in again. I hope. :)
To dispell some confusion over this 'dream', I went back and discovered my error. Zeoll is the one who used the Seer's Dream ability the night before all this started but in my post I typed Zane instead and gave Zane the vision instead of Zeoll. DOH!

My deep appologies to both Zane and Zeoll.

Sorry folks. Carry on.

Zeoll AC23, HP51 of 56 
Sunday February 10th, 2013 5:12:10 PM

Zeoll recounts his vision to his friends.

"So ourr mission is ... to put the Chaos bell in a safe place?"

Bosk AC: 26/12/24 CMD:22 HP 65 of 66 Spells  2d6=5 ; 2d6=6 ; d8=6 ; d8=8 ; d8=4 ; d8=6 ; d8=1 ; d8=8 ; d8=1 ; d8=4 ; d8=1 ; d8=6 ; d8=3 ;
Sunday February 10th, 2013 9:52:49 PM

ooc: Catching up on the posts. Thanks Jim for filling in, excellent job.

Actions
----------
Channel Energy twice, heal all for 11 hp (All channel energy now used for the day)
Convert dispel magic to cure serious wounds heal Zane for 26 dmg
Convert Restoration, lesser to CMW heal Bosk for 22 dmg
Convert Gentle Repose to CMW heal Zane for 18 dmg

Moving Plans and Bell Dreams (co_DM SteveK) 
Monday February 11th, 2013 10:49:32 AM

ooc: Monday's post is a summation since I was giving additional information over the weekend.
..............................

The heroes are meeting in the burned out shell that used to be Black Harris' Emporium, lately owned by the Iron Adventurers and ran by Sanji (away on a caravan trip to Wayfarer), Helmust (with the heroes right now), and Jilla (run away, location unknown).

They have recently fought and stopped a group of extortionists that turned out to be just a collection of individuals. Of that group, one is dead, two have run off, and Fithster is sitting with the heroes apparently trying to conduct some penance and reconcilliation for the trouble he has helped cause.

The first event the group is talking about is the proclamation of Hook City that no permanent structure (ie anything built primarily with earth, stone, metal, or wood) will be allowed within 5 miles of the walls of Hook City. Conversation with various people has gotten the following information:
- The law is merely enforcing an existing statute and is nothing new.
- People have 1 month to either move beyond the 5 mile limit or to use temporary construction materials.
- The Iron Adventurers have (mostly) agreed that helping people move would improve the lives of the people who want to move.

What is not known:
- What would be Hook City's reaction to the Iron Adventurers helping
- How many of the thousands of people in Mud Town want/ are willing to move?
- What is the geography of land available at or beyond the 5 mile limit?
- What resources the Iron Adventurers have or can put together to help people move other than their own backs?

The second event the heroes have been discussing is the recurring dreams and portents of a Bell.
- Zeoll, Zane, and Fithster (the defeated cleric of the Crones) have all had recent Dreams about a Bell)
- Btony (the defeated monk who has since ran off) had a tattoo of a styalized Bell on his arm that was magical.
- Restlin's Knowledge and Zeoll's Question at the Edge both have given more information about a Chaos Bell, the town of Heranmar, and an old adventuring group called the Children of Chaos (two members; Trace and Peerimus have been named); all of which seem to indicate the Iron Adventurers are involved in some way.

What is not known:
- What are the Iron Adventurers going to do about it?

Zeoll AC23, HP51 of 56  d20+19=28 ; d20+13=22 ;
Monday February 11th, 2013 11:29:32 AM


Zeoll mentions that there is nothing wrong with living in tents. "Liontaurrs have lived in tents for thousands of yearrs. I was borrn in a tent, and I grrew up in one. What is wrrong with tents? Let these folk live in tents, and they can stay herre in Mudtown."

"We could use some of ourr money to buy a lot of tents and sell them at cost, I suppose."

"I'm morre concerrned about the girrl. I think we should fan out and look forr herr. We can figurre out the bell afterr all ourr people arre safe."

If no one objects, Zeoll says a prayer (Guidance) and starts spiraling out from the fight scene, asking people if they have seen her, and using his scent in case he comes across her trail.

Gather Info / Diplomacy 28
Track / Survival 22

Restlin (Carl) -- AC: 18/13/16 CMD: 19 HP: 62/62 (Spells) 
Monday February 11th, 2013 12:38:49 PM

"Wait...if Btony had that tattoo, does that mean he rung the Chaos Bell? Maybe we should have kept him around. Is it too late to track him down?"

"Zeoll makes a good point. Let's see if the people of Mudtown would be open to moving & plan from there..."

Wyaar (JonL) AC 24/16/22 CMD 25 HP 71/71  d20+12=30 ;
Monday February 11th, 2013 5:39:55 PM

"Of course we cannot force anyone to move. But given the opportunity, I'm sure many would. It is a noble venture to attempt. I believe the saying is 'build it and they will come'"

Though he did not know Julia, Wyaar will help Zeoll comb the crowd for anyone that may have information about her.

Assist Another Gather Info/Diplomacy for Zeoll: 30

David F posting for AC 28/ 25/ 23 HP 73 / 73 Zane Stormfront  d20+8=22 ;
Monday February 11th, 2013 7:17:48 PM

Zane takes flight looking for Jilla.
perception 22

Spells Per Day
0 level
unlimited
1st level
7/2
2nd level
7/3
3rd level
5/2

Spells in Effect on or by Zane

Mage Armor 7 hours duration
Shield 7 minutes duration
Mirror Image (6 images) 7 minutes duration
Blur 7 minutes duration
Resist Energy: Fire
Fly 7 minutes duration
Heroism 70 minute duration



Bosk AC: 26/12/24 CMD:22 HP 65 of 66 Spells 
Monday February 11th, 2013 8:17:00 PM

ooc: Is Jilla the same person as Jillian, Hemust's finance?

Bosk AC: 26/12/24 CMD:22 HP 65 of 66 Spells 
Monday February 11th, 2013 8:38:57 PM

Bosk takes a moment to ponder the possibility of moving the citizens of Mudtown angering Hook City. I suppose it would be prudent to check with Alistair on the matter, although I believe it is Hook City's magic and goods that draws the traders. Still, they might need to ban the selling and trading of magical goods within the new town to appease Hook City. Still, though it pains me, I fear we will have to put any such endeavors on hold, as fate or the gods seem to have more pressing endeavors for us. I remember first seeing the Children of Chaos as their precession left Hook City a few months ago, and if this bell is tied to their destiny then this is sure to be a grand adventure.

ooc: For the newer players, a couple years ago real time / months in game time, we saw the Children of Chaos in passing as they left the city and were quite impressed by them.

Valla Crudarian HP: 34/56 AC: 20/ F: 16/ T: 14 CMD:21 
Monday February 11th, 2013 9:32:04 PM

I think moving would take time, months at least. We could start with maybe a large Inn or boarding house or something similar. But, yes Fate seems to have a grand plan for us Iron Adventurers.

Valla stands up and paces around, his hands tracing his facial scar, seems he makes a habit of this.

Bosk, you know why the Chaos Kids where in Hook? That may give us a lead. If anything, maybe just heading to this city, Heranmar.
He stops and looks to Mr. Fisther, Fishy, what exactly happened in your dream? Details are important, evn something you think is not. Withholding a ladies hair color may lead us astray sir. Do recount for us.

Vall waits for his dream story, with an unwavering gaze.

Bosk AC: 26/12/24 CMD:22 HP 65 of 66 Spells 
Monday February 11th, 2013 9:45:03 PM

I am afraid we would be better off if I knew where they left to, what I do know is pretty basic. If I remember correctly, they are another Protector group in Hook City and own a shop and a warehouse. I believe they are alao gone alot for unknown reasons and are allowed to teleport out of the city at will so no one knows when they keave.

Beriothian (Will)-- AC:23/16/16 HP: 50/85 CMD = 23 (saving grace active) 
Monday February 11th, 2013 10:36:19 PM

I don't see them moving any time soon. Nobody is going to want to move first, after all what is the point in building an inn in an area where nobody is staying? You would need to get a significant group to move all at the same time, have the supplies and man power to build all those places at once, and a convincing reason for them to relocate far away from the caravans that are encamped outside Hook City awaiting their name to be called.

But back to these dreams. I haven't had such a dream, so I'm going to trust the judgement of those of you who have... but if one of the gods have given you these dreams it is likely for a good reason, and in my opinion it would be foolhardy to delay acting on it. We have plenty of time tonight or during our next journey to discuss the opportunities to help the mudders, but I say we focus on the dreams for the time being.


ooc: Okay, after calling them Mudders in my post, in my heay the residents of Mud Town are now permanently merged with the mudders from the Firefly episode Jaynestown!

Valla Crudarian HP: 34/56 AC: 20/ F: 16/ T: 14 CMD:21  d20+8=17 ; d20+8=12 ; d20+8=20 ;
Tuesday February 12th, 2013 10:13:58 AM

Maybe the idea of having a more permanent waiting place will appeal to those who can't afford the outrageous rates of hiring a protection group. Five miles isn't that far to travel if you already have a wagon full of goods being pulled. A large; say boarding house, five miles out to house merchants and their company for a modest price per night, or week. Plus a large, say warehouse type deal to house the wagons and goods of said merchants and company. We need not build or fund a town or city; but just a better waiting place. Doubtful all residents of Mudtown would make the move and even if they did we'd only need to build a couple of each. This may possibly even open up Hook City to help with building and funding.

Valla looks to Fithster; Possibly even give some of the more reliable and trustworthy protectors of Mudtown a permanent job of policing this waiting place. The initial building and "police" pay would come out of our pockets; and hopefully some funding from Hook; but afterwards the price paid for room and storage should be sufficient to keep up with the up-keep of the buildings and pay the new protectors.

Thinking out loud Valla looks to his remaining companions who haven't ran off in search of the others; judging their response to his idea.
=================
I haven't had such a dream either Beri. I agree with you as well; we should be acting on these Godly visions. IF your right, Bosk, and the Chaos Kids were protectors in Hook City and are able to teleport in and out at will; it seems to me they won't be helping us any time soon. Even if only because we'll never find them. But, you say they own a shop? Maybe going there and asking about them? Their current whereabouts maybe unknown; but their current goal may be of some help.

Once again thinking out loud; Valla's face twists in thought;
I still think Fithster should tell us the details of his dream; and the first place we go; after following up leads here in Mudtown and Hook City, should be this town of Heranmar.

Valla rubs the scar on his face again; his expression of one in a deep thought as he listens to reply's and searches his own mind for any bits of information about Heranmar, The Chaos Bell, or The Children of Chaos, that he may have stored unconsciously systematic within is brain.
==========
Knowledge Checks:
History: 17-- Chaos Bell information
Local: 12-- Children Of Chaos; what store they own; location; reputation in Mudtown/Hook City Differences?
Geography: 20-- Heranmar; location, size (Town, Village, City?) Who runs the place?

Moving Plans and Bell Dreams (co_DM SteveK) 
Tuesday February 12th, 2013 11:33:30 AM

Zeoll mentions that there is nothing wrong with living in tents, but supposes that they could vendor out tents at cost to help. He is more concerned about the girl, and looks for Jilla in the immediate area. He finds no quick trace between the fire and the daily rains before Helmust reminds the liontaur of his note that brought the group hence. Jillian (ooc: yes, Jilla = Jillian, thank you for name correction :-) ) had already run off 2 or 3 days ago; there is not going to be an immediate resolution to her status. No one has seen her for at least 2 full days and she wasn't saying where she was going because of the threats of Btony's group.

Restlin would rather track down Btony and his Tattoo. He also would like to find out who WANTS to move.

Wyaar is certain that given the opportunity, many would move in this noble venture.

Bosk takes a moment to ponder the move and Hook City reaction. The minotaur thinks asking their aging friend Alistair advice on the matter and that restricting the buying and selling of magic would greatly reduce any possible repercussion. Still, he remembers seeing the Children of Chaos in his younger years (DM fiat: it was some years ago, not months) as they left Hook City. If this bell is tied to their destiny then this is sure to be a grand adventure!

Beriothian doesn't see moving people any time soon because nobody is going to want to move first. But the dreams are more interesting to the druid, as any dream given by the Powers would be foolhardy to delay.

Valla disagrees, and thinks that having a more permanent waiting place would be appealing and something to look forward to. Possibly even give some of the more reliable and trustworthy protectors of Mudtown a permanent job of policing this waiting place... like Fithster. Moving would take months at least. The Iron Adventurers could start with maybe a large Inn or boarding house or something similar that could attract others for a different life.

As for the dream, the elf wants to follow up leads here in Mudtown and Hook City, and then be to this town of Heranmar. To this, he closely questions Bosk and Fithster.

Bosk only knows some basics. The Children of Chaos was another Protector group in Hook City and owned a shop and a warehouse and had special dispensation to be able to teleport in and out of Hook City. It doesn't take very much trouble for Valla to find out that the warehouse and shop were on the South side of Labor Town and none of the Children of Chaos live there anymore. They had another group of youngsters they were training and at about the same time the Iron Adventurers had last seen the CoC, the warehouse and shop were inherited by the new group who continue to be the Protectors for that neighborhood to this day.

Valla also discovers the Children of Chaos has a stellar reputation in Hook City. Sergeant Capon is able to help with this by providing précis of different records on the CoC activities years ago. Some is eerily familiar: how they were hired by a merchant as Protectors against a hostile takeover of another Protector group; how the merchant was killed and willed her store and warehouse to the CoC; and how in ensuing years how they saved the city from a couple of disasters; one of which even included lots of people turning into zombie-like creatures! (ooc: reviewing the archives, I'm actually scared at how similar some of the storylines have been! )

In MudTown, the story is different. Most people have never even heard of the CoC.

Fithster is even less helpful. "I knew I was with strong companions but couldn't see their faces. I was excited about returning to Heranmar, but I'm not sure why except it was something to do with fulfilling my destiny and it involved the Chaos Bell. It was sunny, which is unusual in the Gateway Downs, if that helps at all."

For Heranmar, Valla is able to get some easy information (All located in the Woldipedia at Gateway Downs and Heranmar It is a growing town of several thousand noble and ignoble souls, it is the largest town in the Gateway Downs. It is second only to Hook City in the North-South continental trade, and is a growing center of learning, training, and diplomacy.


Bosk AC: 26/12/24 CMD:22 HP 65 of 66 Spells 
Tuesday February 12th, 2013 12:10:20 PM

Heramar...what fate binds us to this place? Zeoll met travelers from there at the Madrigal Inn as we hunted the Illithid, before the Inn was burnt to the ground. Mr. E, the neceomancer who unleashed his army of Zombies on our fair city claimed to be from there. Heather and her family were from there, and that is where we tracked down the assassin with the Issanti blade and were caught in the heart of a hurricane. Even now Zane has a golden box carried by the assassin which we appear to need a signet ring to open. Truly it appears our destiny is tied to that place.

ooc: Perhaps we should check with Heather's family in Hook City to see about opening the box?

Restlin (Carl) -- AC: 18/13/16 CMD: 19 HP: 62/62 (Spells) 
Tuesday February 12th, 2013 3:23:43 PM

Restlin thinks about what Beri said, then nods his head. "I agree. Those of your who had the dream, how do you think we proceed?"

Glad to have the burden of decision making lifted from his shoulders, he awaits a reply.

Valla Crudarian HP: 34/56 AC: 20/ F: 16/ T: 14 CMD:21 
Tuesday February 12th, 2013 5:52:28 PM

Thats alot of coincidences Bosk. I think a bit to many to be so. The box may have a clue or lead. Seems the only lead here in Hook is Heather, lets go talk with her. Her whole family is from Heranmar, maybe they are of importance. Or were. Im just throwing out guesses here guys. I know nothing of the assassin, hurricane nor the zombie attack. All that happened while I was trapped in that evil realm...

Bosk AC: 26/12/24 CMD:22 HP 65 of 66 Spells 
Tuesday February 12th, 2013 6:13:21 PM

Bosk bites his lip a moment before responding to Valla. I am sad to say that Heather fell victim to the Issanti blade. We will have to hope her siblings can help us on this matter.

David F posting for AC 28/ 25/ 23 HP 73 / 73 Zane Stormfront 
Tuesday February 12th, 2013 7:15:33 PM

Zane still flies around looking for Jilla. See above post for rolls.

Zeoll AC23, HP51 of 56  d20+19=31 ;
Tuesday February 12th, 2013 8:22:23 PM

"Can't hurrt to trry any sourrces of information we can find. And isn't therre SOME house of sages in the 'grreatest city in the Wold' that will have some answerrs?"

The liontaur uses air quotes around 'grreatest city in the Wold.'

OOC: I gotta put a rank into Knowledge Local. Maybe Gather Info will do ... If we are headed back into the city to talk to Heather's family, Zeoll will Gather Info along the way to find the nearest sage guild or equivalent.

Gather Info 31 with a Guidance to help.

Beriothian (Will)-- AC:23/16/16 HP: 50/85 CMD = 23 (saving grace active) 
Tuesday February 12th, 2013 9:59:18 PM

Beri is glad that Bosk broke the news of Heather's passing for him, though he notices that the minotaur glossed over the grisly details. The druid is about to share them when he realizes that no good can come of reliving the horrific scene at this time.

We should head over there anyway, we haven't checked up on Heather's family since the incident. I haven't seen Katherine in a while, I hope she is okay.

Wyaar (JonL) AC 24/16/22 CMD 25 HP 71/71 
Tuesday February 12th, 2013 10:03:33 PM

Wyaar knows little of the assassin other than the feeling of his ribs collapsing under his fist so he otherwise remains silent. He would go where his Queen sent him and perhaps she was guiding him through Zeoll's dream.

Moving Plans and Bell Dreams (co_DM SteveK) 
Wednesday February 13th, 2013 10:22:46 AM

Zane continues to search for Jillian, but she had already run off 2 or 3 days ago; there is not going to be an immediate resolution to her status. No one has seen her for at least 2 full days and she wasn't saying where she was going because of the threats of Btony's group.

The Iron Adventures consider options and then continue with gathering more information.

The Iron Adventurers know that Heather's family, the Brodery's, feeling the need for better safety, used Bosk's letter to enter Hook City and start up an Apothecary Shop on the Iron Tower Square. The brothers and sisters of Heather are now neighbors, with Jimbim and Charissa running the shop. Katherine is also there. As the parents and Heather are all dead, the others were only small children when they left Heranmar and can tell their good patrons, the Iron Adventurers only what they have already been told. (All located in the link: Gateway Downs and Heranmar ) Further, it is a growing town of several thousand noble and ignoble souls, and is the largest town in the Gateway Downs. It is second only to Hook City in the North-South continental trade, and is a growing center of learning, training, and diplomacy.

Zeoll's suggestion of a House of Sages is correct, there are several. However, they all require chits in payment and forms filled out before even letting anyone not of their number in the door. Are the Iron Adventurers willing to use thousands of gold and weeks of time to find out what may very well be the exact same information they have already discovered by other methods?

David F posting for AC 28/ 25/ 23 HP 73 / 73 Zane Stormfront 
Wednesday February 13th, 2013 7:15:30 PM

Zane return's ( sorry, I didn't know she's been gone that long) and asks why they just don't go to Heranmar and see what we can see." Maybe the answers are just waiting for us to show up and ask the questions."

Valla Crudarian HP: 34/56 AC: 20/ F: 16/ T: 14 CMD:21 
Wednesday February 13th, 2013 10:07:45 PM

I agree; spending chits and waiting is not my idea of getting things done... We should go to Heranmar. But; should leave in the morning. I didn't use up everything in the fight with the Freaky Fireballing Flying Fiend, but It'd do me good to prep a few things.

Zeoll AC23, HP51 of 56 
Wednesday February 13th, 2013 10:16:28 PM


Zeoll says he is always up for a trip to Heranmar. "Frresh airr! Naturre! I love it!"

Bosk AC: 26/12/24 CMD:22 HP 65 of 66 Spells  d8=6 ; d8=6 ; d8=3 ; d100=98 ;
Thursday February 14th, 2013 12:17:21 AM

I agree with Valla. Every time there is danger we rush towards it at full speed, never taking the time to get the full picture of what is going on. I would prefer to speak with the Brodery's on the matter of the box first, just in case it is contains a clue to this bell. We wouldn't want to travel all the way to Heranmar just to find out the clue we needed was here in Hook City all along. Besides, like Valla I used up all my best spells healing you guys up. If we spend the night in the city I will be able to make sure everyone is fully healed before we head out

Also, before we leave, we should at the very least put Hemust up somewhere or purchase him a temporary residency here in Mud Town.


Actions
-------------
If returning to Hook City heal everyone to full health (I rolled just enough to make sure I could heal everyone without running out of spells)

Bosk will visit the Brodery family and see if they recognize the box and know how to open it / have Heather's locket.

Bosk will cast divination in the morning and ask "Where exactly is the chaos bell located". Success rate = 98

Info about Heather and Clarissa
Highlight to display spoiler: {Heather told me she ran away from home after Clarissa was born because she was "no longer wanted by her parents and they could not afford more mouths at the time". She had overheard them say they were going to marry her off for compensation, so she left with what she had. She became lost in the forest and survived by instinct for a week, until she was found by an old witch, that offered her enslavement or she would leave her to her death. She didn't care anymore, but she knew, if she wanted enslavement, she wouldn't have run away, so she told her farewell. With that the witch said, "That will do". She then cast a spell and Heather awoke in her cave. She introduced her to The Edge. We believe Clarissa has the locket and Lowd (the assassin) was the one intending to marry Heather?}

Info about box Highlight to display spoiler: { As the group continues to walk toward Heranmar, the box is examined some more and found to be non-magical--or at least it doesn't radiate any magic. There is no lock or any other means of opening the box as it has no signs of a lid, etc... it seems solid except for the locket-sized depression. The rune in the depression upon careful examination looks to be three initials: HBI (note it is common for the initial of the last name to be in the center), with the B being larger than the rest.

We assume HB is Heather Brodery and believe Clarissa may have the locket. The box was given to us by an atypical reverant. The Reverant (before he became undead) was "Heather's" husband and Lowd was their best friend until he killed them. Heather and the husband had a baby that was given away after they died as well as another child.

The best we can tell is the couple had two kids, one of whom was named Heather after the mother and the baby was Clarissa. Heather was shown in the painting to have the locket that fit into the box, but as far as we can tell she never wore it after plucking her eye out and wearing it around her neck as a Holy Symbol. We believe Clarissa now has the locket.
}

ooc: I am assuming he will want to stay in Mudtown rather than Hook City in case Jillian returns.

Peerimus' Grove (co_DM SteveK) 
Thursday February 14th, 2013 9:23:35 AM

Instead of rushing headlong into the fray, the Iron Adventurers decide to rest and head out in the morning.

Fithster and Helmust agree to look for Jillian and also make inquiries over who may be interested in the IA idea of setting up a permanent settlement 5 milles out.

Bosk casts a divination and receives a one-word answer. He gets the vision of an Imp with wire-rimmed glasses in a rooom where a shadow is nailed to the wall. The imp looks up and says: "Peerimus".

For the Iron Adventurers, Zeoll is right, and the group has seven days of fresh air walking the road from Hook City to Heranmar.

Perception DC 15 Highlight to display spoiler: { 5 miles out is a narrow isthmus of land, rocky shores eliminating any thought of a harbor. It opens up to the wide lands of Gateway Downs soon after, rich meadows and strong forests and rolling hills.}

And in 7 days, they arrive at Heranmar.

Heranmar is the premier port town of all Gateway Downs, and is the closest port to the Northern Continent. It takes 7 days of road travel to go from Hook City to Heranmar on the new Trade Road (built after the Great Migration). While most commerce goes through Hook City because of the facilities there, Heranmar's harbor is always busy. The town is protected by a strong stone wall and well-trained guard, both courtesy of two dwarf brothers that are held in high regard in the town.

Restlin (Carl) -- AC: 18/13/16 CMD: 19 HP: 62/62 (Spells)  d20+14=34 ;
Thursday February 14th, 2013 10:43:21 AM

"Well, at least the weather was nicer than the last time we were here. Plus, no one tried to kill us! Say, do you think they'll remember that we stuck around and helped rebuild this place after that hurricane? I've never cleaned so much in my life."

Knowledge, History: Nat 20 = 34.

Assuming Bosk shares his divination, Restlin pipes up. "That would be the Druid. One of the Children of Chaos whose shadow we seem to be in. He set up an honest to goodness grove north of town." He nudges Beri in the ribs. "Can you get us into one of those? I know you druids have a lot of particulars about how you conduct yourselves. Have you ever reflected on how alike that is to the way Hook City is run? I'm just saying, it's an odd juxtaposition. You took separate paths and ended up in the same place, only you have more trees..."

Zeoll AC22, HP56  d20+21=23 ; d20+21=31 ; d20+21=22 ;
Thursday February 14th, 2013 4:49:44 PM

Zeoll relishes the days of walking through Queen Maab's domain. As he walks, he keeps his readied Tanglefoot bag at hand with its Nat 20 roll triggered by any attack.

He also keeps his eyes open: Perception checks 23, 31, 22.

As the group leaves Hook City, Zeoll points our that the only thing connecting Hook City to the Southern Continent is a narrow isthmus, rocky, and not suitable for a port. Still, all caravan and land traffic has to come this way. "This would be a grreat place for a toll booth," he muses.

Over the week of travel, each night Zeoll thinks about a different clue as he gets ready for sleep, seeking not only rest, but enlightenment and guidance. Topics of interest: Peerimus, Hse, the island of Rum, Solomar, the Mark of Chaos, the Bell, and Jillian. Using the Seer's Read Dream ability. (Just giving the DM a hook with which to feed us more clues. Did I mention that we could use some more clues?)

When we get to Heranmar, Zeoll suggests circling around the town and heading right to the grove.

==========

OOC: Looking over my PC sheet, I saw that I had made a mistake. I had Dodge listed as my level 7 feat in one place, and Woldian Heirloom Item listed in another. I have removed the references to Dodge (and brought down my AC by 1) and made it consistent everywhere. Hope that's okay -- Sorry!

==========

Spells memorized today, day we arrive at Heranmar: 0: guidance, det magic, light, stabilize; 1: bane, commandx4, elf vision; 2: calm emotions, hold person, deeper insight, faerie fire.

Beriothian (Will)-- AC:23/16/16 HP: 50/85 CMD = 23 (saving grace active) 
Thursday February 14th, 2013 5:29:03 PM

Beri looks at the grove, thenturns toward Restlin.
I can try, as long as we are respectful of the land there is no reason we couldn't. Of course, just because we can doesn't mean the owner will appreciate visitors... no harm in my asking though.

Zane Stormfront AC 28,25,23 CMD 26 HP 73/73 5 Fire Resist  d20+6=16 ;
Thursday February 14th, 2013 5:55:46 PM

Zane, having not been here before, decides to let the others make the immediate decisions. He will keep his eyes open though, seeing something or someone before the groups affected by their actions is smart.

Perception 16

Wyaar (JonL) AC 24/16/22 CMD 25 HP 71/71 
Thursday February 14th, 2013 8:03:15 PM

Heranmar is much better that this time than last time. Far less windy at least and the prospect of drowning isn't nearly as imminent.

"The grove would seem the best place to start looking after the Druid "

Valla Crudarian HP: 34/56 AC: 20/ F: 16/ T: 14 CMD:21  d20+11=16 ; d20+10=27 ; d20-1=7 ;
Friday February 15th, 2013 12:01:13 AM

Valla stays quiet most of the trip to Heranmar; constantly thinking and breaking off looking for anything interesting in the surroundings of the road. Taking a mental note of things he may find; he keeps up with the group; not lingering to much.

Once in Heranmar Valla agrees to finding a grove and the druid. Never been here before; Zeoll if most people don't remember the Iron Adventurers from the last time you all were here. We need to be sure they remember us from this time. Valla hasn't been to a new city since showing up in Hook City those few years ago.

Every few locals he runs into he asks them if they know who the Iron Adventurers are; and if they do how do they know them. Anyone saying they don't remember the IA, Valla will just nod and frown telling them, as he walks away to catch up with the group, They saved your life you know. Figured you'd remember that

================
Diplomacy; 7
================
Prepared spells: *= Bonus Evocation Spells
0: touch of fatigue* , message, ray of frost, Light, ghost sound
1st: Enlarge Person, Shocking grasp* x2, Ray of Enfeeblement, Shield, Dark Vision
2nd: Scorching Ray*, Spectral Hand, Enlarge person, Knock, Flaming Sphere
3rd: Fireball*,Fireball, Flame Arrow, Haste

Bosk AC: 26/12/24 CMD:22 HP 65 of 66 Spells 
Friday February 15th, 2013 1:11:59 AM

In the morning, before they head out, Bosk tells everyone of the vision he received of Gimp the Imp speaking the name Peerimus. I have to wonder if Gimp was speaking the name because I am an Eye of Gargul or because Peerimus is either dead or visiting Gargul's throne room.

ooc: Is the Isthmus supposed to be around Hook City or the Gateway Downs? I ask because Hook City is bordered by Ocean on the North and East side.

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