WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Hook City Archives


Return To Index


Scene 3: Jailhouse Rock!


Reward and a Mystery [DM Jerry] 
Tuesday August 23rd, 2011 10:04:09 PM

Zeoll, looks under the coffins of the last row and finds chits! Lovely chits! Colorful Chits! Chits! But do our heroes care? We're not sure dear readers. Perhaps they are so altruistic that they don't like treasure? That the joy of killing undead is enough? We'll see.

Zeoll finds the following chits under each coffin:

Coffin #1: 5 white chits
Coffin #2: 1 red chit
Coffin #3: 1 orange chit
Coffin #4: 5 white chits

Zeoll also turns the knob on the round halfling door. And he is almost pushed aside as Restlin steps through it to the other side. What Restlin doesn't notice is that as Zeoll opened the small green door, the other two doors disappear! Those with detect magic still up and concentrating see a surge of quick magic that vanishes as quickly as the doors disappear.

Zane turns out to be prophetic!

Restlin sees a scene, both familiar and strange. He enters into a jailhouse. There are three cells on the left side of the room and three on the right. The smells of stinky bodies assails your nostrils. That however, is not what catches his eye. Each cell contains a legendary monster!

On the left is:

1) A slithering blue multilegged reptils with a head crowned with two large curling horns: a Behir.
2) An Earth Elemental (Huge)
3) A Great Forest Centipede

On the right is:

4) A Medusa
5) A Two-Headed Troll
6) A Giant Tarantula

Fearsome! Inside each cell, on the back wall is a giant keyhole!

After the two rows of cells, there is another strange sight, a sizable arena! And to "bottom" it off, In the center of the floor of the arena, there is a huge sewer type entrance plated in gold.

Amazing!

--------------
[Experience! The experience for Scene 2, The Mauseleum, is 2860xp. Enjoy. Let me know if anyone leveled up. Be sure to add Hero Points and your share of the treasure?]
[Can't get Buzz to reply to an email. Hope he's ok.]

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) - Wand charges: 42 
Wednesday August 24th, 2011 7:35:18 AM

"Hey everyone, there's some kind of crazy zoo in here!" Restlin calls out from the other room while checking out the captives he's discovered. He knows better than to stare at the Medusa, but he'll certainly check out the rest. Are they alive? Are they awake? Moving? Hostile? Glad to have some company despite being evil monsters?

Restlin won't proceed too far, however, without the might of the Iron Adventurers at his side.

He will look back at the wall he came through, however, to see if it's wide enough to accommodate the other doors that vanished when Zeoll opened the small one.

Zeoll (HP35 of 35, AC22/17)  d20+20=39 ;
Wednesday August 24th, 2011 9:08:08 AM


OOC: Jerry, is the passageway beyond the tiny door also narrow? Or maybe the tiny door opens onto a wide hallway? That is, how easily can a liontaur or minotaur fit inside?

Zeoll, seeing the earth elemental, calls out to it in, Terran, its native language, a language in which the liontaur is fluent. "Excuse me, good Sir Earthmaster, but can I help you in any way? Could you tell me what is going on here? What is this place, and what is going on? Perhaps we can aid each other."

Zeoll is attempting Diplomacy, and rolls a 39! Almost a nat 20.

[Note that Zeoll's accent is much less pronounced in Terran, a language with rolling, rumbling phonemes.]

==========

Inspire Courage: 8rounds used of 16
Hero points 1 used of 6 (plus one awarded the other day in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 0 of 6
2nd level used 1 of 4

Currently active spells: Elf Vision, Heroism

Beriothian (Will)-- AC:22/16/16 HP:57/57  d20+5=8 ; d20+5=16 ; d20+5=23 ; d20+5=14 ; d20+5=8 ; d20+5=15 ;
Wednesday August 24th, 2011 7:27:43 PM

Beriothian follows the group in, and notices the creatures in the cages. He takes a moment to size up the odd creatures, however many of these beasts are completely new to the elf. Anything he happens to learn he will share with the group.

Seeing a Medusa he puts his sunglasses over his eyes, hoping they will offer a little protection.

knowledge Behir=8
knowledge Elemental=16
knowledge Centipede=23
knowledge Medusa=14
knowledge Troll=8
knowledge Terantula=15

Beriothian (Will)-- AC:22/16/16 HP:57/57 
Wednesday August 24th, 2011 7:28:55 PM

ooc:those were nature knowledge rolls for the elemental, spider, and centipede. Arcana knowledge for the rest.

Bosk AC: 25/15/22 (Shield of Faith active) HP 49 of 61 Spells 
Wednesday August 24th, 2011 9:34:00 PM

Bosk does his best to squeeze through the small door and join the others. it looks like we'll be putting on a show for the ring. I suppose the logical thing to do is proceed to the arena. I have a feeling that killing the beasts while caged would be breaking one of those unknown rules.

When Beri mentions the Medusa, Bosk takes the large sack hanging from his backpack and starts cutting strips for blindfold...just in case he needs it for Medusa.

"I Will Kill You" [DM Jerry] 
Wednesday August 24th, 2011 9:58:58 PM

Restlin and Zeoll realize that everyone can squeeze through the door. On the other side, it is a room, not a hallway between the cells. Plenty of room for everyone.

The monsters look interested definitely and none the happy for being there. They hiss, growl, roar, etc. Definitely hostile, each and every one of them.

Zeoll talks to the earth elemental. It hesitates, thinking. Then coming to a decision, all is says back is, "I will kill you and earn my freedom." He doesn't speak after that having said his peace.

Beri realizes that the green creature is a type of centipede. It is gargantuan in size and definitely drips poison from its maw. It is also very rare, so the creature may never have actually been studied before at all!

Beri ascertains that the earth elemental seems to be the generic variety. Huge in size, it is a tank to end all tanks. It probably has the ability to move through earth. Yet it is trapped in this cage. Of course, it is in fact in a magical ring. One wonders what being in an artifact ring does to such abilities.
-----------------
[Buzz may return on Friday. He's having complications with his eye surgery. If he can't, I may be looking for someone to take over for me.]



Zane Stormfront AC 24 HP 49/50 
Wednesday August 24th, 2011 10:42:07 PM

Zane will make his way through the small door, then spring to his feet, staying ready for almost anything. He does a quick count on his fingers, counting up first, then back down.
"I have a bad feeling about this.... There are 8 enemies and how many of us?
I'm gonna bet we each will have an opponent and it's winners live losers, well you can guess that as easy as I can."

He opens his quiver and does a quick check of it's inventory being sure what's in there, satisfied he closes it again and smiles, a grim smile, a determined smile, and one that indicates he's ready....

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Zane's Spells in effect:
Mage Armor 1 hour duration
Shield 8 minutes duration

Others spells effecting Zane:
Bull Strength (duration 5 minutes)

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) - Wand charges: 42  d20+1=5 ;
Wednesday August 24th, 2011 11:35:13 PM

Restlin actively listens in to Zeoll's conversation with the elemental. "Stubborn as a rock; no surprises there," Restlin mutters to no one in particular (in common).

He makes his way past the cages, avoiding the gaze of all the creatures contained within them. He'll cast detect magic again and scan ahead as he makes his way along. Once in the arena, he'll check out the golden sewer entrance quickly.
***
Perception: 5...again

Tell Buzz I wish him the best if you would, Jerry. I've been wondering how he's been doing...

Bosk AC: 25/15/22 (Shield of Faith active) HP 49 of 61 Spells 
Thursday August 25th, 2011 10:25:16 AM

Bosk ponders Zane's comment. I hope for all our sakes that you are wrong and that we fight the creature's one at a time. If each cell has a keyhole in the back, we might have to fight them to get the keys and then open the cells to get at the door. I suppose the keys may also be located in the sewer.

Zeoll (HP35 of 35, AC22/17) 
Thursday August 25th, 2011 10:32:52 AM

Zeoll relates what he learns. "My guess," he says, "Is that therre is a key somewherre close by. We enterr the arrena, prreparre forr a fight, and toss the key into a cage of ourr choice. The monsterr within unlocks its cage and comes out forr a match."

"Though how the behirr orr tarrantula orr centipede could unlock itself I don't know. Maybe we unlock it somehow. Maybe the key is verry long."

Zeoll tries to remember what he has heard about each of these creatures. Using his Bard Loremaster ability, he takes 10 on Knowledge skills for each. The Knowledge DC to "Identify a monster's abilities and weaknesses" is "10 + monster's CR"

1) Behir - CR8 - Know Arcana DC18 - Zeoll takes 10 for a 23. Two useful bits of info gained.
2) Huge Earth Elemental - CR7 - Know Planes DC17 - Zeoll takes 10 for a 21. One bit of useful info gained.
3) Great Forest Centipede - CR6 - Know Nature DC16 - Zeoll takes 10 for a 25. Two useful bits of info gained.
4) A Medusa - CR7 - Know Nature DC17 - Zeoll takes 10 for a 25. Two useful bits of info gained.
5) Two-Headed Troll - CR8? - Know Nature DC18? - Zeoll takes 10 for a 25. Two useful bits of info gained.
6) Giant Tarantula - CR8 - Know Nature DC18 - Zeoll takes 10 for a 25. Two useful bits of info gained.

Taking 10, Zeoll gains two bits of useful info for each of the monsters, though just one bit for the elemental.

Beriothian (Will)-- AC:22/16/16 HP:57/57  d20+12=27 ; d20+4=10 ;
Thursday August 25th, 2011 8:19:28 PM

Beri listens to the response given by the elemental and shudders. Beri suddenly remembers that this person who brought them here mentioned breaking an unknown rule when they entered. He quickly tries to remember anything he can about rules for this type of combat.

The rogue then addresses the medusa (being the only creature he believes he communicate with), being careful not to look directly at her but instead respectfully bowing his head.

Excuse me 'mam, do you speak common? I don't suppose you know who it is that imprisoned you here, or for that matter exactly here is?

Diplomacy = 27
knowledge (history) for gladiator rules = 10

Counting to 6 [DM Jerry] 
Thursday August 25th, 2011 9:52:09 PM

Zane reveals that he can't count. There are 6 monsters. :)

Restlin discovers that the cages are covered in magic. There is also some magic on the sewer entrance, though it is not on the surface, it seems deeper in.

Zeoll makes the DM mad by giving him lots of work and adding 15 min. to his post, but earns the information anyway. The behir is considered a huge magical beast and has an electrical breath weapon. There's not too much else to learn from the elemental, but he does remember that the elemental has some minor damage reduction. Zeoll doesn't remember anything else about this centipede. Must be a new variant. The two-headed troll has always been thought to be the offspring of an ettin and female troll. It obviously will regenerate. The tarantula has barbed hairs it can shoot. It also has tremorsense.

The Medusa spins towards Beri and hisses. She looks like she would say something, but then doesn't. She doesnt' even try her gaze on him. Instead she backs to the rear of her cage and takes up a defensive stance.
---------------
Buzz should be returning to you tomorrow, unless that changes.

Beltrin (Keith) AC: 19/14/19 HP: 33/56 Spells  d20+9=16 ; d20+11=19 ;
Friday August 26th, 2011 12:44:01 AM

"Hmmm.... well, I say that if we don't have to fight them, we shouldn't. Let's go check out this arena, maybe we'll get a clue about what we need to do next in there."

Beltrin will walk through the cells and carefully examine the arena, especially the sewer like entrance. He uses detect magic as well.

--------------------------
Perception: 16
Knowledge (Arcana) for the glowing in the sewer: 19

Zeoll (HP35 of 35, AC22/17) 
Friday August 26th, 2011 9:12:27 AM

Zeoll agrees with Beltrin. "Yes, do let's move out into the arrena and see what we can see."

Kyan (Jon) AC:19/13/16 HP: 48/48 || Azrael 17 HP, AC: 17/16/11  d8+1=9 ; d8+1=8 ; d8+1=9 ;
Friday August 26th, 2011 3:54:38 PM

Spotting all the beastiest in their cages, Kyan checks his quiver and frowns at the arrows remaining. He had a bit remaining, but he did not want to run out at a crucial moment. Perhaps he'd get the chance to test out his shiny new sword after all.

Also, he pokes Beltrin a few times with his CLW wand as the ragin' mage inspects the cells.

Heal Beltrin: 26 HP!

CLW Wand: 40/50

Beriothian (Will)-- AC:22/16/16 HP:57/57  d100=17 ;
Friday August 26th, 2011 8:32:10 PM

Beriothian watches a few of the members wander over toward the arena.

I'm ready if everyone else is, but I'd make sure you are ready for combat the moment we ante the arena. After all, that's what they tend to be built for.

The person who brought the group here appears to be big on "the rulz", so Beri isn't expecting an ambush. However, being that Beri still can't figure out what rule they broke earlier he readies himself to throw the colorful egg in his pocket (spell colorspray) should someone try to ambush the group.

ooc: ignore the lotto roll

DM Buzz 
Saturday August 27th, 2011 2:23:41 AM

DM post this morning all.

It's good be back. I hope I am able to continue as well as I have in the past.

:)

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) - Wand charges: 42  d20+13=23 ;
Saturday August 27th, 2011 8:34:08 AM

Restlin's ready to fight if/when the need arises, but he decides to put his time to good use. He's not about to study the magic on those bars where hostile creatures are just behind them, but he will study the magic coming from behind the grate in the arena.
***
Spellcraft for inspecting the grate further: 23

Welcome back, Buzz!

Bosk AC: 25/15/22 (Shield of Faith active) HP 49 of 61 Spells 
Saturday August 27th, 2011 10:05:18 AM

Bosk joins the others in the arena and draws his sword in preparation. Are you guys ready?

Technical Difficulties/DM Buzz 
Saturday August 27th, 2011 2:24:26 PM

Please be advised, we are currently experiencing technical difficulties. We will return you to your regularly scheduled posts shortly.

Zeoll (HP35 of 35, AC22/17) 
Monday August 29th, 2011 8:07:47 AM

Checking in. I have electricity at work, but not at home, so posting may be light.

Zane Stormfront AC 24 HP 49/50 
Monday August 29th, 2011 11:41:13 PM

Zane gathers himself and makes his way towards the arena, completely expecting not to have any time to prepare. As he heads that way he says, "Want me melee or ranged for this?"

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Zane's Spells in effect:
Mage Armor 1 hour duration
Shield 8 minutes duration

Others spells effecting Zane:
Bull Strength (duration 5 minutes)

The Arena/DM Buzz 
Tuesday August 30th, 2011 12:14:35 AM

Ah, the challenge continues as the group takes a moment to survey their potential advasaries. Noticeable also is the lighting is bright and the air clear to see a set of five foot in width steps leading down into the fighting pit. It's cold hard surface will be unforgiving for those that might fall upon it. Those with hard boots hear the click of their heels across the floor as they continue to investigate the large room whose ceiling is unseen, like looking up into a sun. The adventurers hear the rustling's from the various monsters as each seem to want you to choose them, to compete against. Could it be because of their ferocious nature, is want to rend, destroy or consume you all or, perhaps, they are depending upon you to release them from whatever machinations of Malaphaz, even if through a short bout of pain to embrace death?

The all too familiar voice rings out in the large room as it explains the rules for the game.

Zha gamz vill begin vhen zou hav all vill chooz zhe location zen zhe arena zou dezire! Zhen speak vell zhe numberd zell zan the challanze vill ztart!

As the group begins to ponder their dilemma with positioning, Malaphaz continues, Chooz Vell zour opponet! Vey vill have the benefit of zher chozen environment vhen zhey zar realeazed upon vou!

The Maniacal laugh resonates around the room, as it seems, time is on your side and you may prepare as you desire. Yet, deep inside, you wonder..... how patient is your host.... really?

Highlight to display spoiler: {Map sent by email until I remember how to dowload and link the darn things. It's been awhile. I am still greasing the DM gears, as it were.}

Zeoll (HP35 of 35, AC22/17)  d20+24=37 ;
Tuesday August 30th, 2011 1:31:44 PM


Zeoll is confused. "It wants us to choose the location, then the arrena, then the monsterr? We can choose the monsterr pretty easily. What location and what arrena can we choose?"

Zeoll looks up into the "sun" and shouts loudly, "What location and what arrena can we choose?"

Zeoll whispers to his friends, and speaks covertly, using his bluff skill to disguise his meaning. Bluff check 37 to pass the message, no roll needed to receive the message if you are the intended listener. "We might be able to get an advantage, forr example, by asking to fight the earrth elemental on the Plane of Air, orr the Medusa in utterrmost darrkness. Orr the trroll next to a lake of lava."

==========

Inspire Courage: 8 rounds used of 16
Hero points 1 used of 6 (plus one awarded the other day in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 0 of 6
2nd level used 1 of 4

Currently active spells: Elf Vision, Heroism

Kyan (Jon) AC:19/13/16 HP: 48/48 || Azrael 17 HP, AC: 17/16/11 
Tuesday August 30th, 2011 3:18:00 PM

Kyan checks his arrows once again and makes sure his sword is free to draw from its sheath on his back. He lowers a hand to ruffle the hair on top of Azrael's head as he looks to Zeoll, "I think he said to choose a location in the arena, not to choose a location and an arena."

He nods to the stairs heading in to the arena, "I think we just need to find a spot to stand, pick our foe and shout its number."

Zeoll (HP35 of 35, AC22/17) 
Tuesday August 30th, 2011 4:00:19 PM


"I thought maybe this was some kind of a holodeck," says Zeoll, referring to a very obscure piece of Teucri magic he heard about once in a dream.

Zane Stormfront AC 24 HP 49/50 
Tuesday August 30th, 2011 4:45:40 PM

Zane pulls out his large bow and heads into the arena.
"I believe the voice just informed us of that. Depending on which opponent we chose, determines the type of arena we end up with. I'd recommend the two headed guy, we have casters who can burn him I imagine while the rest of us beat him down, the others are critters and beings we probably don't want to face, but I'll abide by the groups decision."
He readies an arrow and stands ready to unleash a broom handle at who or whatever the group decides on.

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Zane's Spells in effect:
Mage Armor 1 hour duration
Shield 8 minutes duration

Others spells effecting Zane:
Bull Strength (duration 5 minutes)

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) - Wand charges: 42 
Tuesday August 30th, 2011 6:36:06 PM

"Troll. No question, we should deal with the troll. I also recommend all of you stay back from where the troll enters and refrain from charging forward right away..."

Restlin takes up position in the rear of the arena (P7), checks that his wand is ready on his belt, and waits for everyone else to get ready.

Beltrin (Keith) AC: 19/14/19 HP: 56/56 Spells 
Tuesday August 30th, 2011 6:38:14 PM

"I agree, that strange troll is our best bet, at least we know what we're likely to wind up with. I don't have any spells that can burn him, but that wand of Restlin's should come in handy. And I have a couple of other tricks in store for him..."

Before stating their choice, Beltrin will try to maneuver so that Bosk or Zane is between him and the center of the arena.

Beriothian (Will)-- AC:22/16/16 HP:57/57 
Tuesday August 30th, 2011 7:19:12 PM

Beriothian eyes the troll, not sure at all about how efficient a flank would be on a creature with two heads. He doubts that splitting the creatures attention would have any real effect, however from that position he doubts troll could protect the numerous vitals on his back side, possibly leaving a sneak attack a viable (though risky) option. Either way, Beri agrees that this is a good choice for the group.

"Sounds good to me. I'll stay a few paces behind our big guys to start, any thoughts on if I should go ranged or melee for this?"

Zeoll (HP35 of 35, AC22/17) 
Tuesday August 30th, 2011 7:40:14 PM

"Okay, trroll it is. I suggest we stand close togetherr in case it is teleporrted into ourr midst. Let me get a spell off beforre blasting it, please. If this worrks, don't attack it unless it attacks firrst!"

Zeoll calls out: "Okay, we'll fight the trroll with two heads!"

Zeoll readies a Calm Emotions spell for the moment the troll enters the arena and is in range (150 feet). The spell affects all in a 20 ft radius, so it might affect both heads even if they are considered separately. The Will save DC is 19.

Bosk AC: 25/15/22 (Shield of Faith active) HP 49 of 61 Spells 
Tuesday August 30th, 2011 9:26:19 PM

Bosk looks puzzled at the others. You all seem to know much more about these things than I do. I'll go with your decision. I am immune to spider poisons, but it sounds like you don't care for the tarantula. If no one objects, I will stand closest to the door. If the thing charges I can hopefully get an attack in before it reaches us. Zeoll, will this work with your plans, or should I just act as a wall (Total Defense)?

Kyan (Jon) AC:19/13/16 HP: 48/48 || Azrael 17 HP, AC: 17/16/11 
Tuesday August 30th, 2011 10:24:37 PM

Before the troll can be called out, Kyan goes to stand by Restlin and readies two arrows to send the creatures way when it appears.

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) - Wand charges: 42 
Tuesday August 30th, 2011 11:07:37 PM

Restlin, remembering the instructions from the ring, chimes in, "Cage 5, Mr. Ring Sir!"

Zane Stormfront AC 24 HP 49/50 
Wednesday August 31st, 2011 4:19:47 AM

never got the map (jowie@roadrunner.com)

DM Buzz: Dang it, I have the wrong address for you in my list. Grrr. Incoming forward.

Back in the swing of things/DM Buzz 
Wednesday August 31st, 2011 11:28:41 AM

Hi all, you should all now have a map, with coordinates available. Please give me character squares for your size and location on the map, so we may continue.

At least five minutes has passed since your last battle after searching the coffins and continuing forward, but if you want to use up more time then that, you may.
Thank you.

Back in the swing of things/DM Buzz 
Wednesday August 31st, 2011 1:29:55 PM

Please provide me with the following.

Please post your CMD in your header with your AC and Hit Points.

Please add your spell lists as well as spells cast and spells currently active.

Please prepare for battle!

:)

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 17/16/11 CMD: 18 
Wednesday August 31st, 2011 2:23:51 PM

OOC:

Bosk should be at 60 HP now I think. Kyan smacked him with the CLW wand a few times earlier.

Kyan and Azrael will stand on either side of Restlin, wherever he goes. Protect the squishy mage that has the acid.



Zane Stormfront AC 24 CMD 21 HP 49/50 
Wednesday August 31st, 2011 4:29:21 PM

Please place Zane at 22,23,F,G He is a Large humanoid with 10' reach and 40' movement

Bosk AC: 20/11/18 HP 60 of 61 Spells 
Wednesday August 31st, 2011 4:30:53 PM

ooc: Thanks. I missed that one. Bosk will move to spaces Q,R/14,15 (I am assuming the entrance is to the left / West. This should place him in range of the sewer and between the group and the entrance to the arena / monster cages.

Keep an eye out. The troll may come from the direction of the cages, or he may climb up from the sewer or appear randomly in the arena. Bosk readies his shield and draws his sword.
As the group gets into position Bosk casts Bull's Strength on himself.

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision

Active Spells
--------------------
Guidance
Toro's Try Minotaur Version

Spells left:
--------------------
Domain: See Invisibility, Shadow Conjuration, Blink, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Bull's Strength, Restoration, Lesser
Level 3 : Prayer, Remove Disease

Highlight to display spoiler: {DM Buzz: Edited by removing extra {/b}}

Zeoll (HP35 of 35, AC22/17) 
Wednesday August 31st, 2011 5:45:10 PM


OOC: If I have Internet at home I'll post tonight. If not, I'll post first thing from work in the AM. Wait for me, please, oh kindly DM!

DM Buzz: I will at least need coordinates for the characters before we can begin, after that...

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells  d4+1=3 ;
Wednesday August 31st, 2011 6:54:14 PM

Beltrin will start at I7, one hand free for spellcasting, sword in the other (although he really hopes he doesn't need it)

Before Restlin summons the troll, he'd like to cast the following spells:

Mirror Image on himself (duration 5 minutes)
Enlarge Person on Bosk (duration 5 minutes), makes him an even bigger, nastier wall to get through

Spells Active:
-----------------------
Mage Armor (~4.5 hours left)
Mirror Image (5 minutes left, 3 images)

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Grease
Silent Image

2nd-level
Glitterdust
Invisibility

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day


Zeoll (HP35 of 35, AC22, CMD17) 
Wednesday August 31st, 2011 7:37:54 PM


[OOC: YES! Back on the grid, baby!]

[OOC: Kyan is placing himself dependent on Restlin, and Restlin has not posted yet. LOL!]

Well, Zeoll positions himself at 15-16-K-L, sort of in the middle of Bosk, Beltrin, and Zane. He urges Restlin to stay near him.

Note that because Zeoll has four legs, he gains a +4 to CMD vs trips and overruns, not added in above.

Zeoll kindly asks Bosk to act as a wall rather than a battering ram, at least initially. He adds, "We can fight the spiderr afterr we finish off the trroll, okay?"

==========

Inspire Courage: 8 rounds used of 16
Hero points 1 used of 6 (plus one awarded the other day in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 0 of 6
2nd level used 1 of 4

Currently active spells: Elf Vision, Heroism

Beriothian (Will)-- AC:22/16/16 HP:57/57 
Wednesday August 31st, 2011 7:46:55 PM

Beriothian looks about as the party scrambles across the arena. Soon they start to spread a little farther than the rogue thinks they mean to, leaving huge distances between eachother. Even in a normal fight this would make the rogue nervous, but in an arena where the terrain will magically change there is a chance that members of the party will be completely cut off for a few rounds should the terrain be hard to cross. The rouge calls out to the group
You guys may want to stand a little closer so that we can better fight as a unit, remember that the terrain will likely change to something more fitting a troll in short order.

ooc: FYI Bosk and Zane, you posted at the same time and put yourselves fairly far apart for both being melee. I'll start behind Bosk (I'm not putting exact coordinates in case Bosk/Zane need to reposition )

Bosk AC: 20/11/18 HP 60 of 61 Spells 
Wednesday August 31st, 2011 8:12:54 PM

Ooc: Will, I will check the map in about 3 hours.

Bosk AC: 20/11/18 HP 60 of 61 Spells 
Wednesday August 31st, 2011 11:25:38 PM

Bosk will keep his current position.

Back in the swing of things/DM Buzz 
Thursday September 1st, 2011 12:03:59 AM

ooc: I'm giving Beriothian until tomorrow morning to give me a position for himself or the battle in the arena will begin without him.

Who knows what might happen to him when he is alone and vulnerable, away from the group? One of the other cages might just open for him to deal with by himself.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Thursday September 1st, 2011 12:54:38 AM

(Restlin had previously placed himself at P7 two posts ago, but has no trouble moving to behind the liontaur instead.)

"I'll give you a chance to cast your magic and calm the troll down, Zeoll, but one menacing move from him and it's boom time..."

****************

Action once in place (I-13 is where he'll actually be): Ready fireball to be cast at the troll if it makes any hostile action after Zeoll's spell has been cast.

Spells:
Cantrips
Detect Magic (in effect - will roll concentration once combat's begun to keep it up)
Mage Hand
Light
Prestidigitation

Level 1

Silent Image
Grease
Burning Hands
Sleep

Level 2

Rope Trick
Shatter
Invisibility
Defensive Shock

Level 3

Haste (already cast)
Dispel Magic
Fireball

Zane Stormfront AC 24 CMD 21 HP 49/50 
Thursday September 1st, 2011 2:21:15 AM

I saw the yellow spot in the middle and assumed that would be where the "troll" would enter.

Monster attacks Round 1/DM Buzz  d4=4 ; d6=4 ; d3=2 ; d8=4 ; d4=2 ; d6=6 ; d3=2 ; d8=8 ; d20+13=22 ; d20+13=26 ;
Thursday September 1st, 2011 11:35:03 AM

As everyone has positioned themselves, the number five rings from the voice of the adventurers and it seems to echo around the room. Soon, a response.

"As vou vish!"

Suddenly, cell five disappears.

Then...

A dark shadow appears at the feet of our game pieces in the arena! Looking up into the still blinding light everyone can see a gargantuan cage of bars falling upon you all. Surely, this was a trap and the heroes of this story is about to be crushed by tons of steel, mercilessly.

A thunderous cacophony or rumbling is heard and felt as it lands in the arena, jarring the teeth and all but forcing you to flinch. In a split second, all is dark. The color of pitch would be cream colored in comparison to the inky blackness that has just enveloped you. The only thing that reassures you all (except Bosk), you're not all dead is the fact you have been to the Lands of Rest and, the smell of damp earth pops you in the nose. The sounds of water dripping down cavern walls and the unseen creature scream a war cry before it engages.

ooc: Please, do not post! Beriothian has been placed randomly on the map. Part two will be the end results of it's attack phase and I will send out the map for the rest of you to respond to.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 17/16/11 CMD: 18 
Thursday September 1st, 2011 2:06:51 PM

Beri said he was positioning himself behind Bosk in his last post, just didn't give exact coordinates in case Bosk moved, but was still going to be behind him wherever he ended up.

DM Buzz. I understand my friend, but where is "behind" Bosk? He didn't tell me which direction he is facing and he is standing in the middle of the room. Luckily, Beri is not the immediate target and that is only because their primary target is of those that are large size. Please everyone,learn from this knowing, it could have been much worse. :)

Monster attacks Round 1/DM Buzz  d6+8=12 ; d6+8=14 ; d6+8=11 ;
Thursday September 1st, 2011 3:46:15 PM

Everyone Highlight to display spoiler: { All characters except Bosk is considered Blinded. I looked over character sheets and didn't see any notes on weapons that glowed and since it is optional, I would always assume you would not have that addition on your weapon as there are so many other resources available then that. If you want your weapon to glow, please add that to your character sheet after this battle. I also saw no other forms of light listed in spells active.}

Bosk Highlight to display spoiler: {opens his eyes and with the powers of the divine notices the group is in a large cavern. stalagmites and stalactites form a column here and there as the sounds of the dripping water is seen to have created these beautiful, natural sculptures. As if randomly, the giant Two Headed Troll appears off by himself (S,T/23,24, near the wall, between you, Beriothian and Zane. With no light source, you are the only one that can see him and as he looks around, he apparently takes a second to gauge his opponents. It notices you make eye contact and it knows you can see him, so both heads roar as he charges toward Zane, who appears to not have the same vision and claws savagely at the monk.}

Charge attack on Zane from two headed troll. I am allowing two standard attacks, one for each head as a full round action. I am not sure if Zane has the defenses necessary to overcome being "blind", not being able to see, so if any of these modifiers need to be adjusted, we can do that during the player round.

Bosk can see at the edge of his vision what is happening to Zane Highlight to display spoiler: {Not being able to see leaves one vulnerable when normally, one is not. You hear the beast before it rips into your flesh with both claws which also causes a "rending" effect as your skin and muscles are ripped open by the sharp, filthy claws.}

A sickening sound fills the air soon after the war cry and Zane is damaged while Blinded by attacks hitting AC 24 and 28 doing 12 damage and 14 damage. The cumulative attacks rends for an additional 11 damage for a total of 37 damage.

The two headed troll is now vulnerable to attacks having a -2 to AC from the charge. The DM forgot to add the +2 from the charge in the previous post.

Unless a light source is used, the characters (except Bosk) are hindered by movement conditions listed below. Map coming this afternoon, but you can use the old one as parameters. There are a couple of obstacles here and there, but it shouldn't make that big a difference in your actions, so I'm not drawing them out.

Blinded: The creature cannot see. It takes a --2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a --4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.



Zeoll (HP35 of 35, AC22, CMD17)  d20+15=20 ;
Thursday September 1st, 2011 4:48:22 PM


Zeoll makes a Perception check to get a sense of where the enemy is. He gains a +2 from heroism and another +2 from his elf vision. Since he has his shield in one hand and is using his other hand to cast, I'm assuming he cannot use his lens of detection (it has a handle). His Perception check, at +15, is a 20.

The Perception DC to hear people in battle is -10 (per the Stealth skill description). Per the Darkness rules ...
A creature blinded by darkness can make a Perception check as a free action each round in order to locate foes (DC equal to opponents' Stealth checks). A successful check lets a blinded character hear an unseen creature "over there somewhere." It's almost impossible to pinpoint the location of an unseen creature. A Perception check that beats the DC by 20 reveals the unseen creature's square (but the unseen creature still has total concealment from the blinded creature).

So to pinpoint combatants in battle is a DC-10 check that you have to beat by 20, so it is a DC10 check to pinpoint combatants. Zeoll rolled a 20, so even with the Perception distance modifier, he can pinpoint the troll's location up to 100 feet away.

Zeoll calls out to his friends, "I'm trrying to Calm it down! If it stops attacking, leave it be! If you arre affected, withdrraw!"

If Zeoll thinks the troll is 30 feet from him or closer, he will step back ten or 20 feet slowly (moving at half speed). If it is 30 to 50 feet away, he'll stay put. If it is farther than 50 feet away, he'll walk slowly 20 feet toward it.

So having a decent idea of where to cast, Zeoll casts his Calm Emotions spell. The spell is an "Area" spell (Spread, to be precise), not "Target" -- so per the magic rules, Zeoll does not have to see the troll to affect it -- he just has to catch it in the 20 ft radius area spread (which, as a spread, can go around corners). Zeoll does his best to put the spell so that the troll will be affected.

The will save DC on the Calm Emotions is a 19.

==========

Inspire Courage: 8 rounds used of 16
Hero points 1 used of 6 (plus one awarded the other day in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 0 of 6
2nd level used 2 of 4

Currently active spells: Elf Vision, Heroism

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells  d20+9=12 ; d20+12=21 ;
Thursday September 1st, 2011 5:15:02 PM

Curses! I should have known that a troll's preferred environment would be dark! Beltrin casts a spell trying to illuminate the troll and moves to a more defensible location.

---------------------------------------
Beltrin will cast Dancing Lights to try to illuminate the troll's location. Perception check 12 to target the spell, range is 150 feet, ideally he'd center it at H20. The spell gives normal light in a 20' radius and dim light for an additional 20' beyond that.

He'll then move at regular speed closer to the fray (Acrobatics check 21) ending at I15. Probably closer than he wants to be to the troll, but hey he rolled a 12 on the perception check... he doesn't really know where it is.

DM Buzz: Edited to add ["/"] for player.

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells 
Thursday September 1st, 2011 5:16:21 PM

Forgot to update spells:

Spells Active:
-----------------------
Mage Armor (~4.5 hours left)
Mirror Image (48/50 rounds remain, 3 images)
Dancing Lights (9/10 rounds remain)

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Grease
Silent Image

2nd-level
Glitterdust
Invisibility

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Thursday September 1st, 2011 5:29:26 PM

Too late Restlin remembers trolls live in caves, and that caves are dark.

"Damnation!" he mutters before pulling out his dagger and casting light on it.

OOC: Buzz, if it's possible I'd like to throw that dagger roughly half way between the commotion I'm hearing with Zane and myself. I'm not aiming or trying to do any damage, just chucking it to provide some light to everyone. Let me know if there's not enough time in a round to do that.

***

Spells:
Cantrips
Detect Magic
Mage Hand
Light
Prestidigitation

Level 1

Silent Image
Grease
Burning Hands
Sleep

Level 2

Rope Trick
Shatter
Invisibility
Defensive Shock

Level 3

Haste
Dispel Magic
Fireball

DM Buzz: If you are not dropping it at your feet, you can't do both. If you are aiming for a square, you still have to roll to hit and that is a standard action, even if you are not attempting to do damage. Sorry my friend.

Second thought... I would allow you a move action to toss it into a space you can currently see with the light spell, i.e. at the edge of your "vision".


Zane Stormfront AC 24 CMD 21 HP 12/50  d20+12=13 ;
Thursday September 1st, 2011 6:07:53 PM

Zane bellows out in agony and portions of his flesh are ripped open. Knowing that the blackness is hindering everyone, himself included and recites a quick simple spell and causes the floor at his feet to become lighted (cast Light spell)
He then tumbles away to the straight north moving 40' (acrobatics nat 1)

He still moves, but might take an AoO unless the light dazes the troll from blackness to lighted.

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Zane's Spells in effect:
Mage Armor 1 hour duration
Shield 8 minutes duration
Light 20 minutes

Others spells effecting Zane:
Bull Strength (duration 5 minutes)


Beriothian (Will)-- AC:22/16/16 HP:57/57 
Thursday September 1st, 2011 9:22:48 PM

Beriothian looks up to find a massive cage plummeting toward them. Had the Iron Adventurers unwittingly broken another unwritten rule and as a result sprung this trap? Well, it's going to take more than some crazy falling cage trap to get the drop on this seasoned rogue.

The elf immediately dives to the side and tumbles away from the spot the cage appears to be heading for. As his body somersaults across the ground everything suddenly goes dark. His lithe frame starts to bounce off course as the flat ground suddenly transforms beneath him into something dirty and uneven.

Beri pushes his goggles away, assuming they must have become caked in mud as he tumbled, but the blackness remains in front of him.
The terrain has changed, the battle must already be starting. It seems that trolls have dark vision, I must remember that in the future. I must also remember to smack the person who "spoke well the numbered cell" before everyone had their weapons drawn.

As Beri struggles to regain his bearing his keen elven ears pick up the dull thud of his massive friends footsteps.
Ah, so I am a ways behind Bosk. This battle will be much less dangerous with my trusted friend standing between me and that two headed monstrosity.

Suddenly there is a war cry from next to Bosk, and Zane bellows out in anguish. Had Zane gotten hit in the cross fire between Bosk and the...
By the shifting dice of Ward! That wasn't Bosk's footsteps, it was the infernal troll the whole time!

The cage... the blackness... the changing floor. Despite his best efforts it seems that their host got the drop of the rouge after all. Frustration fills the rogue, after all his talk about keeping close to eachother why had he fled so far from Bosk? The troll could have easily landed next to Beri all by himself instead of in reach of the others. Even if the troll had landed behind the the rogue while his back was turned wouldn't he still be better off with the taur within arms reach to aid or heal him?

The arena starts to light up as the Iron Adventurers activate a variety of spells. With his head now propperly oriented again Beri composes himself. He speaks the command word "Shibboleet", and the goggles on his forhead activate their light spell (cl3). He takes a deep breath and think carefully of his next move when he sees Restlin illuminate his dagger.

Beri makes his way to Restlin, moving in almost exactly a north western direction for 30 feet (y-17). Of course, at this point it is unclear which direction true north is, so Beri clarifies in his head that the wall behind Restlin is north. When he reaches that spot he stops and faces west, west being relative to what he arbitrarily designated north. Should there be anything he missed that causes his movement to be impeded, Beri plans to move as close to his intended spot as possible, with a preference for moving an extra step north instead of west.

Bosk AC: 20/11/18 HP 60 of 61 Spells  3d8+6=27 ; d20+8=13 ; d20+10=20 ; 2d8+5=12 ; d6=4 ;
Thursday September 1st, 2011 11:59:15 PM

Bosk watches in horror as he is helpless to do anything but watch as Zane is ripped into by the troll. His immediate instinct is to heal his fellow taur, but he realizes he will never make it there in time (I rolled before realizing Zane was more than 30ft away). The cleric waits just long enough to see if Zeoll's spell succeeds. If it does, Bosk will move to H,I / 14,14 (just right of Zane) so that he can heal him next round. Should the spell fail, Bosk will charge the Troll and attack it.

Actions
-------------------
Perception = 15 (I believe we get a free perception check if the background / scene changes +2 for Toro's Try)
Move to H,I / 14,15 (Just to the right of Zane) if the spell worksand go into Total Defense (+4 to AC)

or if Zeoll's spell fails
Move to J,K / 20,21

Atk Troll, Hit ac 22 (+2 bull's str +1 guidance +2 Charging ) for 14 dmg (14 Slashing)

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision

Active Spells
--------------------
Bull's Strength 5 min 54 Sec / 59 rounds)

Spells left:
--------------------
Domain: See Invisibility, Shadow Conjuration, Blink, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Prayer, Remove Disease


Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Friday September 2nd, 2011 10:54:47 AM

His spell cast, Restlin tosses the illuminated dagger towards the commotion. It lands just at the edge of his vision and faintly shows Zeoll. He still can't see Zane or the troll, but he hopes he'll at least give the rest of his companions some bearings.

OOC: Dagger lands at M11 and illuminates 20'

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 17/16/11 CMD: 18 
Friday September 2nd, 2011 10:58:34 AM

OOC: No time for long post, soo...

Kyan curses as darkness falls over them and he hears the troll tear into Zane, but is helpless to assist their newest companion.

As his companions fill the room with light, he raises his bow to aim at the troll, but doesn't fire yet, waiting for the troll to react to Zeoll's spell.

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells 
Friday September 2nd, 2011 12:01:26 PM

[ooc]Bosk, note that Beltrin cast Enlarge Person on you before combat, so you're now Huge! So another bump up on die sizes for weapon damage, 15 foot reach and another +2 bonus to strength (and -1 AC, -2 DEX)... Enjoy![/ooc]

Bosk AC: 20/11/18 HP 60 of 61 Spells  4d8+7=32 ;
Friday September 2nd, 2011 1:04:28 PM

Thanks, I missed that.

New damage would be

Hit AC 22 (I don't think this changes. +1 str bonus -1 size penalty) for 34 dmg (31 sword 4 sneak).

Bosk will also stop 10 ft further back, since he now has a 20ft reach and he can still hit the troll without getting close enough for the troll to reach him.

Bosk AC: 20/11/18 HP 60 of 61 Spells 
Friday September 2nd, 2011 1:09:46 PM

ooc: I was wrong on the reach. A huge tall creature (minotaur) has a 15 ft reach, not 20.
Bosk will move to (18,19,20/K,L,M). That is 35 ft SW and has the troll 15 ft away, in Bosk's reach but out of the troll's.

Bosk AC: 20/11/18 HP 60 of 61 Spells  3d8+6=20 ;
Friday September 2nd, 2011 1:14:06 PM

I accidentally enlarged my weapon damage 2 sizes. Damage should be 24 total. Sorry.

Monster attacks Round 1/DM Buzz  d20+5=17 ;
Friday September 2nd, 2011 3:54:23 PM

LOL

Well, I just made a huge post in Word and literally about half way done when, my computer crashed.

So, now... I am frustrated. To ease the suspense, the troll failed it's save and Zane is not eaten alive.

I have a new computer my friend gave me. I am having a hard time getting it online. As soon as it's up and I am in the Wold with it, I will redo the post today. Monday is a Holiday, but if I can get a post in, feel free to make one yourselves.


Zeoll (HP35 of 35, AC22, CMD17) 
Friday September 2nd, 2011 4:29:42 PM

OOC: Oh, man, bummer! But Buzz, depending on your settings, Word may have had its autosave feature on. Your post may still exist somewhere.

Monster attacks Round 2/DM Buzz 
Monday September 5th, 2011 10:23:51 AM

Zeoll using superior skills of perception locates the enemy and attempts to calm the savage creature before it can devour the newest member of the Iron Adventurers, right before their....ears!

Beltrin is caught slightly off guard by the immediate darkness that enveloped the group and he attempts to light an area somewhere in front of him. He knows the battle is more then twenty feet away, so he casts his spell, to cover the area beyond that. Highlight to display spoiler: {Sorry, but your idea spot is a small area in the vast dark cavern where you all are. Since you can't pin point the battle, I would assume you would still cast the spell somewhere.}

Restlin forgot about the troll ecology and is also caught unprepared. Casting a quick spell on an object, his first thought is to give light to his friends, at the least.

Zane can feel the intense agony of having living flesh ripped from ones body. After casting a spell, he makes a feeble attempt at escape. Not being able to move properly, having his left pectoralis major muscle and part of his biceps brachii ripped from his body. Through intense training and mental concentration, he will not be hindered in battle from the injury, but it's going to hurt like a Mudtown storm until it is healed. Highlight to display spoiler: { Please, always give end coordinates after you make movements! You might not like where I place you if you leave it to me!}

Beriothian is disgruntled at the magic of the arena. Did it move him from where he wanted to be? Does Malaphaz have something against Elven Rogues? Hmmm, perhaps Malaphaz likes Elven Rogues and placed him in a position out of harms way? Regardless, he can keep guessing, because all of the characters had to pronounce the number five to summon the cell. Highlight to display spoiler: { Yes, you have a DM that has a habit of running modules way longer then they are supposed to run. Not on this one. We are moving along according to schedule, so please, the next time I ask for you to place yourselves, do so, or I will roll randomly again. Thank you.}

Bosk can do nothing at first, except watch in horror, a fellow taur ripped up and almost eaten alive in front of him. All he can do is hope the bard can calm the creature before he has to charge into the creature to attack.

Kyan is blinded by the dark when he realizes to late he can not see across the artificial cavern. He hears the bards words and waits for results of the performance.

The two headed troll enjoys a brief snack as it watches Zane stumble away. It looks around the natural looking chamber and disappears into the darkness of other parts of the room. Only Bosk has any chance to see him on a regular basis as he moves about the room waiting for the effects of the charm to wear off.

We are still in combat rounds. I will send out a map this afternoon with the areas that have some light available and once the group is prepared to attack the creature or try something else, I will give him new coordinates. I need to look for a rule about using Darkvision when light is around. I'm not sure on a couple of things. Happy labor Day everyone!

Zeoll (HP35 of 35, AC22, CMD17) 
Tuesday September 6th, 2011 7:01:55 AM

Zeoll is concentrating, and continues to do so for the entire 5 round duration of the spell, or until someone breaks the magic by attacking.

He calls to his friends: "Light, heal, buff! Do not attack! Someone trry to talk with it. See if it speaks common!"

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 17/16/11 CMD: 18 
Tuesday September 6th, 2011 9:47:50 AM

"We're too spread out... Let's move to the southwest corner and put our backs to the walls so the troll can't come at us from behind." He begins moving as he speaks, nudging Restlin to come along with him and to keep between him and Azrael. As he moves, the ranger reaches back and pulls his everburning torch out from his haversack.

"I'll toss this on the eastern edge of the Light. If we do this right, the troll will be in the light for some time before it can attack. Azrael, stay by Restlin."

~~~~

Kyan
Move Action: Move to O-13, retrieve torch as part of action
Standard Action: Move to O-19

Azrael
Stay by Restlin


Monster attacks Round 2/DM Buzz 
Tuesday September 6th, 2011 10:41:40 AM

DM Buzz suggests everyone understand what The Calm Emotions spell reads. The troll does not have to be attacked for the spell to be broken, just an aggressive act has to occur. What might seem innocent to some, a troll might find aggressive.

Monster attacks Round 2/DM Buzz 
Tuesday September 6th, 2011 11:32:10 AM

Kyan, please show me in the rules (I don't see it under Ranger or Druid) where a ranger can give a command to their animal as a free action.

Also, are you having Azreal "guard" Restlin?

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells 
Tuesday September 6th, 2011 2:29:32 PM

"I agree, let's get a better defensive position established. Bosk, can you see that thing out there? I'll try to spotlight it with my spell." Beltrin moves to the south, meanwhile sending his magical globes out searching for the troll.

------------------------------------
I don't think that the version of the map with Zane's light spell made it through, but I figure that it will just be a 20' radius centered on Zane's previous location.

Beltrin will move south to H20 and try to find the troll with the dancing lights spell. If Bosk can point out a general location, he'll send them that way. Otherwise, he'll just sweep in arcs from south to north (100' of movement for the lights per round). If he finds the troll, he'll try to follow him with the dancing lights spell for the rest of its duration.

Also, the rule for animal companions being handled as a free action is under the Link ability for animal companions:

Link Ability

Spells Active:
-----------------------
Mage Armor (~4.5 hours left)
Mirror Image (47/50 rounds remain, 3 images)
Dancing Lights (8/10 rounds remain)
Enlarge Person on Bosk (46/50 rounds remain)

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Grease
Silent Image

2nd-level
Glitterdust
Invisibility

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day

DM Buzz: Thank you Keith! I appreciate your help. Please keep in mind, we are still core PF at the moment. I can't use the OGC for rulings. Jon found the answer for me under Handle Animal skill though, so it's all good. Thanks again.

Zane Stormfront AC 24 CMD 21 HP 12/50  d20+11=15 ; d20+1=16 ;
Tuesday September 6th, 2011 4:27:48 PM

Zane feels his emotions calm down, but he still moves, and since the group is moving to the SW corner, he will put himself into the corner, when reaching the corner, he'll slap another Light spell on the wall behind him. (move to 26,27,A,B) (light spell on wall at 26)
Zane checks out his wounds and sees just how bad he's wounded. (Heal ck 16)

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Zane's Spells in effect:
Mage Armor 1 hour duration
Shield 8 minutes duration
Light 20 minutes (22,F)
Light 20 minutes (Wall @ 26)

Others spells effecting Zane:
Bull Strength (duration 5 minutes)

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Tuesday September 6th, 2011 5:16:42 PM

Restlin is already sick and tired of not killing this troll.

He'll follow Kyan, figuring he needs to head in that direction anyway. "Besides," he mutters to himself, "someone has to protect this poor cat he brought with us." He makes his way to M11 where his dagger landed and retrieves it. He'll make sure his wand is ready and wait for an opening to use it...

OOC: No spells active

Zeoll (HP35 of 35, AC22, CMD17) 
Tuesday September 6th, 2011 5:43:49 PM


BTW: DM Sanity Info

==========

Inspire Courage: 8 rounds used of 16
Hero points 1 used of 6 (plus one awarded the other day in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 0 of 6
2nd level used 2 of 4

Currently active spells:
Elf Vision, Heroism (see below)
Calm Emotions: Round 1 of 5

Zeoll cast Elf Vision and Heroism on Aug. 19, after the Skeleton battle. Both last 10 min per level, or 50 min for Zeoll. I'm figuring that maybe 10 or 20 minutes have gone by since then? Would really welcome a DM ruling.

DM Buzz: I believe someone else asked that question at the start of the scene. I will go look for it... Ah, here it is.

Back in the swing of things/DM Buzz
Wednesday August 31st, 2011 11:28:41 AM
Hi all, you should all now have a map, with coordinates available. Please give me character squares for your size and location on the map, so we may continue.

At least five minutes has passed since your last battle after searching the coffins and continuing forward, but if you want to use up more time then that, you may.
Thank you...

So, five minutes, six rounds rounds after positioning yourselves in the arena.


Beriothian (Will)-- AC:22/16/16 HP:57/57  d100=72 ;
Tuesday September 6th, 2011 6:52:58 PM

ooc: I don't see my light source on the maps you gave (cl3 around me), and just want to confirm there isn't a troll standing in the path I want to take.

DM Buzz: Darn it, just when you think you got everything.... The Troll is not in your vision.

Bosk AC: 20/11/18 HP 60 of 61 Spells  3d8+6=19 ;
Tuesday September 6th, 2011 7:31:25 PM

ooc: I stated that I would move next to Zane H,I / 13,14 if Zeoll's spell succeeded. P.S. I had my interview today and start chiropractic school tomorrow!

Bosk lay's a hand on Zane and prays to Gargul, healing some of Zane's injuries.
(Convert Prayer to CSW)

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision

Active Spells
--------------------
Bull's Strength 5 min 54 Sec / 59 rounds)

Spells left:
--------------------
Domain: See Invisibility, Shadow Conjuration, Blink, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease

DM Buzz: I apologize Bosk. Not to serious at the moment, but still, I will try to pay closer attention. You still need to give me a nine square area for a few more rounds please. :)

Beriothian (Will)-- AC:22/16/16 HP:57/57 
Tuesday September 6th, 2011 11:01:12 PM

Beriothian sees the group converging together, and realizes that there is a good chance the troll has moved toward him. Beri makes a dash to the west to rejoin the group [full turn move action to i12]. He turns around facing the direction he came from, his swords waiting for the troll to emerge.

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Uncanny Dodge prevents Beri from losing his Dex bonus to AC even though he can't see the attacker (and can't be caught flat footed).

Active spells:
-----------------
light, 30 minutes remaining

Monster attacks Round 2/DM Buzz 
Wednesday September 7th, 2011 10:42:25 AM

Just finished map. Will have post up soon.

Monster attacks Round 3/DM Buzz  d20=13 ;
Wednesday September 7th, 2011 11:21:05 AM

Zeoll takes command of the situation accentuating what needs to be done, to survive this encounter, while maintaining concentration of his spell. It appears, the two headed troll does not speak common.

Kyan gives Azrael a command and while repositioning pulls something from his pack and prepares it for the next round. Azrael's ears are back as it trys to follow the sounds in the dark and positions itself to spring if necessary.

Beltrin gets closer to the others, while sweeping along the southern wall with dim light, his Dancing Lights spell, the full range for this round.

Zane doesn't really feel much like fighting right now, but the healing from the fellow minotaur is most welcome. He moves off into the corner of the large cavern, with his back to the wall. The heal spell caused some of the muscle to regrow and eventually, if there is ever any natural healing, a real pretty scar is sure to remain.

Restlin may have thought this battle would be much easier then it has been, but sometimes, eighteen seconds can be an eternity. Following the ranger, he notices the Lynx, close on his heels, with it's ears, eyes and whiskers twitching nervously.

Bosk gets a chance to heal the monk before he moves off and away to the corner. He can not see the troll in the room. Highlight to display spoiler: {Congratulations man! Now, let the stress begin! Let me know if you need anything.}

Beriothian does not want to be off in the middle of the room with an unseen troll lurking somewhere around. He moves closer to the band, knowing there is safety in numbers. Very close numbers.

The troll is unseen at the moment and any chance of hearing his exact location will be hindered by distance.

Zeoll (HP35 of 35, AC22, CMD17) 
Wednesday September 7th, 2011 12:17:54 PM


Zeoll continues to concentrate.

==========

Inspire Courage: 8 rounds used of 16
Hero points 1 used of 6 (plus one awarded the other day in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 0 of 6
2nd level used 2 of 4

Currently active spells:
Elf Vision, Heroism: Round 66 of 500
Calm Emotions: Round 2 of 5

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Wednesday September 7th, 2011 12:56:00 PM

Kyan tosses his everburning torch out into the darkness to light up some more of the room and then moves back to stand by Beltrin, his bow ready once again.

"Zeoll.. if you can't move while, um, doing whatever it is you're doing causing you to make that face, just shake your head and we'll group up by you, otherwise, by the Edge, let's move back by Zane and make this ugly thing come to us."
~~~~~~~~
Actions:
Throw torch to around S24
Move to I19

DM Buzz: Kyan would know, the troll is not in that area. The Dancing Lights spell swept that area on it's way to the "east" side of the arena. You might have known that though and just want to light it up, I'm not sure. :)

OOC: Just lighting it up.

Editted to correct Azrael's info. Forgot to update after adjusting for level gain

Zeoll (HP35 of 35, AC22, CMD17) 
Wednesday September 7th, 2011 2:01:23 PM


OOC: Concentration is a standard action. I'm pretty sure I can talk (a free action), and even move (a move action) while concentrating. Pretty soon Zeoll will be able to start a bardic music as a move action, and even now he can maintain it as a swift one.

Zeoll says, "No prroblem." He moves up to 40 feet toward Zane's location. (Kindly DM, feel free to place as you see fit.)

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells  d20+9=27 ; d20+2=22 ;
Wednesday September 7th, 2011 3:10:26 PM

Beltrin stands his ground and continues to search for the troll with the Dancing Lights spell and seeing that the troll doesn't respond to common, thinks of other languages it may know and remembers something about it speaking the tongue of the giants. He calls out to it in Giant: "Ho there troll, perhaps this bloodshed is needless! Can we help you escape without killing you?"

--------------------------
Knowledge (Nature or Local) to determine which languages the troll might speak: 27
Diplomacy (if applicable): 22 (natural 20... sigh, probably a waste)

Spells Active:
-----------------------
Mage Armor (~4.5 hours left)
Mirror Image (46/50 rounds remain, 3 images)
Dancing Lights (7/10 rounds remain)
Enlarge Person on Bosk (45/50 rounds remain)

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Grease
Silent Image

2nd-level
Glitterdust
Invisibility

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day

Zane Stormfront AC 24 CMD 21 HP 31/50 
Wednesday September 7th, 2011 3:48:28 PM

Zane remains where he is, against the wall, he channels some power, causing an arrow to become the focus of the Light spell he cast. He then pulls the arrow back with some effort and lets fly, aiming straight across the room, not caring if he hits anything, just trying to get the arrow to hit the far side and light up that side of the room. (shooting straight east along row 26 hoping to end at the wall, leaving a light there)
"Thanks, he ripped me a new one."

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Zane's Spells in effect:
Mage Armor 1 hour duration
Shield 8 minutes duration
Light 20 minutes (22,F)
Light 20 minutes (Wall @ 26)
Light 20 minutes (on arrow at far side of room)

Others spells effecting Zane:
Bull Strength (duration 5 minutes)

Bosk AC: 20/11/18 HP 60 of 61 Spells 
Wednesday September 7th, 2011 10:23:45 PM

Unable to see the troll, Bosk slowly walks forward and stops as soon as he spots it.

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision

Active Spells
--------------------
Bull's Strength 5 min 48 Sec / 58 rounds)
Guidance
Toros try/ minotaur

Spells left:
--------------------
Domain: See Invisibility, Shadow Conjuration, Blink, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease


Beriothian (Will)-- AC:22/16/16 HP:57/57  d20+12=23 ; d20+8=28 ; d20+4=5 ;
Wednesday September 7th, 2011 10:30:56 PM

Beriothian looks around, hoping Zane's arrow reveals something. All this waiting is making him nervous. He wonders briefly whether Restlin's cat could possibly sniff out the troll.
Wait a second, I don't know if a cat can smell well, but I bet a dog could!
Reaching into his pocket Beri takes out a square of paper that his deft hand quickly fold into a crude dog...

--------------
Origami Paper- LnB prize

A sheet of Origami paper that when folded into an animal, summons it as per the spell Summon Monster I (CL3). One use only and only the animals listed under the spell may be summoned.

ooc:ignore the rolls, not being a magic user I was going to have the dog act, but then I remembered that one round didn't mean action and standard action, but was actually a full round.

Zeoll (HP35 of 35, AC22, CMD17) 
Thursday September 8th, 2011 7:03:44 AM

Zeoll thinks to himself as he concentrates, "If I'm going to be calming enemies much in the future, I gotta make sure the guys have valuable things to do or else why bother?"

"Best use of the spell, likely, is against a group, so that some are calmed, and the others can be defeated while their friends stand around calmly."

"At least I saved Zane!"

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Thursday September 8th, 2011 7:14:12 AM

OOC: Things are hectic, short post ahead..

Restlin, seeing Bosk advance, comes up behind him & helps shed some light (move to L13, then follow Bosk). He he moves, he checks their rear to make sure the troll didn't get sneaky and circle around them...

Zane Stormfront AC 24 CMD 21 HP 31/50  d20+5=8 ;
Thursday September 8th, 2011 5:34:19 PM

Zane takes another arrow and lights it up as he did the last, His goal is to have it come to rest in square 5/AI.

To Hit 8 (will need to know where it ended up.)
Also need to know where last arrow ended up... had aimed straight across row 26 need a end square to mark as lit up.

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Zane's Spells in effect:
Mage Armor 1 hour duration
Shield 8 minutes duration
Light 20 minutes (22,F)
Light 20 minutes (Wall @ 26)
Light 20 minutes (on arrow row 26,?)
Light 20 minutes (on arrow @ ?,?)

Others spells effecting Zane:
Bull Strength (duration 5 minutes)


Monster attacks Round 4/DM Buzz  d100=23 ;
Thursday September 8th, 2011 8:26:20 PM

Zeoll takes the time to concentrate on his spell as he moves a few feet closer to the corner.

Kyan spreads the wealth, seeing that light is a valued treasure at the moment, while Azrael maintains the steady watch of protecting another in the pride.

Beltrin puts the light on the two headed troll and it snarls!It's location was AK,AL/26,27. He attempts to talk some sense into it.

Zane fires his light spell against the far wall and it shatters, ending the spell. He prepares another missile for next round. 50% chance to break, DM rolled 23.Highlight to display spoiler: {Can only cast one spell per round.}

Bosk takes a couple of steps forward twenty feet and can see the troll with the dancing lights spell on him.

Beriothian wants someone watching his back as well. Using a very rarely used item seldom seen in the Wold, this item disappears in his hands as he takes the magical piece of paper and with expert hands, forms a small hound, that should appear next round. Highlight to display spoiler: {Please give me stats on the animal like Azrael in Kyan's header. Thank you.}

Restlin knows how sneaky these creatures can be and watches the rear, just in case.

The troll runs forward with confidence and looks around the room. Even though it seems somewhat "calmed" at the moment, clearly, he is an intimidating sight to behold. It seems interested in the fact, you can speak with it. It simply says, with both heads, in a language Beltrin seems to understand. Highlight to display spoiler: {[left] "Me tinks, you more worried about you dying. [right] "How you help escape?"}

The troll seems to ignore everyone except, one head is on Bosk as the other now focuses on Beltrin.

Map to come way tonight, this evening.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Friday September 9th, 2011 12:35:58 PM

"So much for making him come to us..." the ranger mutters as Big Bosk and Restlin move towards the troll with Azrael prowling beside the mage.

With a sigh, he'll double move to come stand next to Restlin since it doesn't seem like the troll will be attacking at the moment.

(don't have the map handy for coordinates)

Zane Stormfront AC 24 CMD 21 HP 31/50  d100=74 ; d20+5=7 ;
Friday September 9th, 2011 12:59:25 PM

OOC : the first arrow was never adjudicated , that's why last round 2 were listed. I rolled the 50/50, and was high, so it landed without shattering, this one would be row 26, AI (it has a light from 3 rounds ago now)

Zane pulls out another arrow, lights it up, then instead of shooting it across the room, he'll throw it across, hopefully it will just land and slide a bit, not shatter this time. He aims for 5,AI with his toss. rolled a 7, so..... it went somewhere tho, with a light spell on it.

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Zane's Spells in effect:
Mage Armor 1 hour duration
Shield 8 minutes duration
Light 20 minutes (22,F)
Light 20 minutes (Wall @ 26)
Light 20 minutes (on arrow row 26,AI)
Light 20 minutes (on arrow aimed towards 5,AI)

Others spells effecting Zane:
Bull Strength (duration 5 minutes)

DM Buzz: I am kind of confused about your ooc statement. The first arrow was "adjudicated", even if the post was late, it's there and no, you did not roll a %, I did and the arrow did shatter. Any questions, shoot me an email and we will clear this up in private!

Zeoll (HP35 of 35, AC22, CMD17) 
Friday September 9th, 2011 1:25:48 PM

If Zeoll is within 75 feet of the troll

Zeoll moves up to 40 ft until he is within 35 feet of the troll. Then he says, "Bosk, Beltrrin! Let me know if we need to attack." Then he readies a standard action, triggered by either the troll attacking or Bosk or Beltrin giving the word to attack it. His readied action is to cast [link href="http://paizo.com/pathfinderRPG/prd/spells/hideousLaughter.html"]Hideous Laughter on the troll. The Will save DC is 18, and the troll gets a +4 on the save.

If Zeoll is farther than 75 feet from the troll

Zeoll moves up to 40 feet closer to his friends and starts a bardic song to inspire courage.

==========

Inspire Courage: 8 rounds used of 16
Hero points 1 used of 6 (plus one awarded the other day in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6 if spell is cast this round.
2nd level used 2 of 4

Currently active spells:
Elf Vision, Heroism: Round 67 of 500
Calm Emotions: ended

DM Buzz: I assume you do not have the map in front of you? The troll is 15' away from Zeoll.

Zeoll (HP35 of 35, AC22, CMD17) 
Friday September 9th, 2011 2:40:13 PM

Sorry, I thought the fired arrow ended the Calm spell. In fact, it ended the Light spell. I'm asking our kindly DM if I can have a do-over on the post I wrote above.

DM Buzz: If the person firing the arrow were not also "calmed" I would likely have judged otherwise, but the intention of the arrow was obvious, even to a creature with an 8 intelligence and 10 wisdom.

Zeoll (HP35 of 35, AC22, CMD17) 
Friday September 9th, 2011 3:04:13 PM

NEW POST! Sorry for the confusion.

Zeoll continues to concentrate on his Calming spell, hoping that whatever the heck Beltrin is saying is doing some good. He quietly urges his friends to heal and buff, if they can.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Friday September 9th, 2011 5:28:18 PM

Restlin knows many, many languages; giant, however, is not one of them...

"At least," he thinks to himself, "we can see the troll now. As much as I was looking forward to melting it, I have to say the bard came through this time. It just wouldn't do at all to lose one of our minotaurs that soon into combat. Talk about a mood killer."

He makes certain he is ready to spring into action at a moments notice, but in the meantime he does his best to look non-threatening.

Being Restlin, he's pretty sure he nails it.

Beriothian (Will)-- AC:22/16/16 HP:57/57 
Saturday September 10th, 2011 12:48:16 AM

ooc: we are still waiting on a new map right?

Monster attacks Round 4/DM Buzz 
Saturday September 10th, 2011 2:59:20 AM

I thought I sent the map out to everyone? I will resend.

Bosk AC: 20/11/18 HP 60 of 61 Spells 
Saturday September 10th, 2011 5:06:16 PM

After thinking about what happened to Zane, and not as of yet convinced that the troll is going to surrender, the cleric decides to hedge his bets and casts Blink. As his hands move faster and faster in wide motions, his body becomes harder to focus on with each pass, and then he is gone. A moment later he appears begins to blink seemingly in and out of reality at random.

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision
Bosk has Ghost Touch (from nailing shadow)

Active Spells
--------------------
Blink 6 rounds (attacking me has a 50% miss chance and I receive +2 on attack rolls vs. any that cannot see invisible creatures)
Bull's Strength 5 min 47 Sec / 52 rounds
Guidance
Toros try/ minotaur

Spells left:
--------------------
Domain: See Invisibility, Shadow Conjuration, Blink, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease


Beriothian (Will)-- AC:22/16/16 HP:57/57 *summoned dog* 16 HP, AC: 13/12/12 CMD: 11  d8+2=10 ;
Sunday September 11th, 2011 3:00:49 PM

Beriothian finishes folding the piece of paper, and with the final crease a dog starts to materialize next to him. In a calm voice the elf instructs the dog to stay close.
heel boy
With the summon completed Beriothian readies his swords (keeping them in a non-threatening position) and slowly advances to J17 (with the dog at i17).

ooc:
dog hp = 6+10 = 16

active spells
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
summon creature (3 rounds)
light-30 minutes remaining

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells  d20=6 ;
Monday September 12th, 2011 12:49:10 AM

Beltrin doesn't have much hope of talking the troll down, especially without the charismatic liontaur's help, but he tries to at least buy the group a little more time. We four (indicating his mirror images) are men of great magic that think and act with one mind, but have the power of four. We entered this ring by our mystical abilities. We plan to leave it in the same manner once we have found what we are looking for. If you behave yourself and let us be, we will take you with us when we go. Otherwise, we will be forced to destroy you now.

----------------------------
Bluff: 6 (Beltrin is not a good liar)

Move action: Sidestep up to I16
Standard action: Ready Glitterdust to cast if the troll attacks. Center the spell at the Southeast corner of the troll to hopefully avoid any of his companions. If the spell goes off, the troll has to make a DC 17 will save or be blinded (it gets a new save at the end of its turn each round until it makes one or 5 rounds pass)

Spells Active:
-----------------------
Mage Armor (~4.5 hours left)
Mirror Image (45/50 rounds remain, 3 images)
Dancing Lights (6/10 rounds remain)
Enlarge Person on Bosk (44/50 rounds remain)

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Grease
Silent Image

2nd-level
Glitterdust
Invisibility

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day


Monster Attacks Round 5/DM Buzz  d20=7 ;
Monday September 12th, 2011 10:42:30 AM

I am waiting for a ruling from the Rules Board. Post to come this afternoon.

Monster (finally) Attacks Round 5/DM Buzz  d20+13=25 ; d100=72 ; d20+13=25 ; d100=67 ; d6+8=9 ; d20+13=18 ; d20+13=28 ; d100=38 ; d6+8=9 ; d6+8=9 ;
Monday September 12th, 2011 6:26:04 PM

Kyan hustles over to protect the wizard and his own friend Azrael

Zeoll maintains the spell, with the knowledge it is still active. Advice from the wise can be very important.

Restlin is glad for the bards quick spell and waits for the inevitable.

Bosk had the misfortune of watching the incredible damage the troll is capable of...and it didn't even get a chance to clamp down with it's enormous, yellow fanged heads. He prepares for the worst.

Beriothian has a new companion appear. He is a cute dog, with tail wagging as he rubs against his new master for a quick scritch. Around his neck is a golden chain and a large bone shaped tag hangs over his chest adding a +1 to the summoned animals armor class. Written in common is the name "Woldo". They both move closer to the huge minotaur.

Beltrin, it seems, has no intention of letting this completely evil creature escape off to somewhere, to cause all kinds of havoc and mayhem. At least, that is the impression given, when he offers the troll a chance to live, but is found lying.

Zane casts a spell on an arrow and tosses it out to J/20, in order to bring to light the troll, fully. It isn't long before he realizes, the Calm Emotions effect he is under, is now gone.Highlight to display spoiler: {This is similar to what happened with Restlin a few rounds ago. At least if someone engages the troll, there is no miss %, with the move action toss.}

The giant two headed troll didn't know it was going to die today until the negotiator confirms it in his voice. (Sense Motive from previous post) His body swells and then takes a five foot step closer, before he launches himself at Bosks huge, blurry body.

The troll savagely rips into the enormous hero and soon Bosk experiences exactly what Zane went through. Wardd was on the good guys side today as the primary attacks of the creature lands, the long filthy claws, already red from it's previous victim digs deep through the articulations of the Sateelgrass armor. They pierce deep into the rib cage,, around the lungs, sliding by vital organs. It doesn't seem to do near as much damage as seen before, yet, with a flick of the trolls wrists, the tearing on the inside is noticeable when it retracts it's claws for the bites that miss and hit, when blood gushes from the torso of the blurred creature. Thankfully, Bosk prepared well enough that the last savage bite, that would have landed, also misses.

Troll hits twice doing 9 damage and 9 damage plus a rend for 9 damage for a total of 27 damage. Bosk, please double check your current armor class to see if your new size is reflected, thank you.

Double checking map. That doesn't mean it will be accurate though, there is a lot going on.

Monster (finally) Attacks Round 5/DM Buzz 
Monday September 12th, 2011 6:47:39 PM

Map is sent. Please let me know here or by email if you did not get it.

Zeoll (HP35 of 35, AC22, CMD17) 
Monday September 12th, 2011 6:52:26 PM


Zeoll moves out of reach to 21-22-g-h and casts his Hideous Laughter spell at the troll. Although the Will save DC is a decently formidable 18, the troll gains a +4 on his save, per the spell.

==========

Inspire Courage: 8 rounds used of 16
Hero points 1 used of 6 (plus one awarded the other day in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6
2nd level used 2 of 4

Currently active spells:
Elf Vision, Heroism: Round 67 of 500
Hideous Laughter, maybe?
Calm Emotions: ended

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+9=16 ; d8+4=9 ;
Monday September 12th, 2011 8:25:23 PM

The ranger lets out a battle yell as the troll rushes Bosk and tears into the meaty minotaur. He quickly moves to get a clear shot at the creature and lets loose an arrow before dropping his bow and drawing his sword, ready to charge in.

~~~~~~~~~

Move action: To N16
Attack: Hit AC 16, 9 damage

Free: Drop bow, draw sword

Beriothian (Will)-- AC:22/16/16 HP:57/57 *summoned dog* 16 HP, AC: 13/12/12 CMD: 11  d20+10=18 ; d20+10=13 ; d6+2=3 ; d6+2=6 ; 3d6=15 ; 3d6=11 ;
Monday September 12th, 2011 10:05:28 PM

Beriothian reaches down to scritch Woldo's ear and whispers to his new friend.
Good boy. You ready for a little run? When I go I want you to run around and keep this big guy between us.

When he sees the dog look up Beri winks and takes off to l-21, at the same instance Woldo takes off in the other direction, circling around Bosk. By the time the rogue is facing his opponent Woldo is already in place. Quickly he thrusts his rapier into the massive trolls side, hoping to give him a little pay back for what he did to Bosk

Attack One
Hit = d20+10=18 (+2 for Woldoflanking = 20)
Damage = d6+2=3
Sneak Attack Damage = 3d6=15

Attack 2
hit = d20+10=13(+2 for Woldoflanking = 15)
Damage = d6+2=6
Sneak Attack Damage =3d6=11

ooc: Woldo runs around to o-18 using a path that avoids AoO, and can't attack this turn because because it was a full turn move action.

Monster (finally) Attacks Round 5/DM Buzz  d100=14 ;
Monday September 12th, 2011 11:15:15 PM

OOC: Oops, with the new Armor class, Bosk was bitten with the first bite instead of the previously posted miss. So the % to hit is 14. Both heads hit their armor class, but miss due to Blinking.

Zane Stormfront AC 24 CMD 21 HP 31/50  d20+5=16 ;
Tuesday September 13th, 2011 12:37:14 PM

Zane moves to 26,27, J,K and launches a single arrow at the two headed troll. His arrow misses the Troll and Zane slips the bow away into his quiver.

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Zane's Spells in effect:
Mage Armor 1 hour duration
Shield 8 minutes duration
Light 20 minutes (22,F)
Light 20 minutes (Wall @ 26)
Light 20 minutes (on arrow aimed towards 5,AI)

Others spells effecting Zane:
Bull Strength (duration 5 minutes)

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells 
Tuesday September 13th, 2011 1:24:14 PM

OOC: I guess that my readied spell from last round didn't go off for whatever reason? No problem, I'll try it again.

Beltrin sees the damage the troll caused and knows that the group can't take much of that sort of punishment. You like fighting in the dark? Well let's see how you like being blind! He makes some quick motions, speaks some arcane words and a brilliant burst of golden dust appears around the troll, aimed for the eyes on both heads.

--------------------------------------------------------

5-foot step back to G20
Standard Action: Cast Glitterdust
Center the spell at the Southeast corner of the troll to hopefully avoid any of his companions (10 foot radius, so it should avoid Beri and his puppy). The troll has to make a DC 17 will save or be blinded (it gets a new save at the end of its turn each round until it makes one or 5 rounds pass)

Spells Active:
-----------------------
Mage Armor (~4.5 hours left)
Mirror Image (44/50 rounds remain, 3 images)
Dancing Lights (5/10 rounds remain)
Enlarge Person on Bosk (43/50 rounds remain)
Glitterdust (4/5 rounds remain)

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Grease
Silent Image

2nd-level
Invisibility

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day

DM Buzz: So sorry bro. I missed it. I will give you results this afternoon. :)

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42  d20+5=10 ; 2d4=5 ;
Tuesday September 13th, 2011 6:18:15 PM

OOC: Only time for a quick post. Sorry...

Seeing the time for action has once again arrived, Restlin moves to get a clear shot at the troll (O13) and lets loose with his wand.

***

Hit touch AC 10 - Damage 5


Bosk AC: 18/10/17 HP 33 of 61 Spells  d20+10=16 ; d20+10=17 ; d20+3=18 ; 3d8+6=22 ; 2d6+6=18 ; 2d6+6=16 ; d6=5 ; d6=6 ; d6=4 ;
Tuesday September 13th, 2011 6:19:39 PM

Bosk winces in pain, but realizes it could have been much worse. Immediately he attempts to dispatch the troll with a broad swing of his bastard sword, followed by attempting to drive the spike on his keen into the troll's more sensitive region and then follows with a swing of his horns. He grimaces slightly as his attacks are not as accurate in his enlarged form as he would have hoped.

Hit AC 16 (18 if flanking) for 22 dmg (27 if flanking)
Hit AC 16 (18 if flanking) for 18 dmg (24 if flanking)
Hit AC 18 (20 if flanking) for 16 dmg (20 if flanking)

ooc: the Troll's corners also count as flanking for the side. My understanding is both Beri and the dog are allowing Bosk to flank (although it only counts for one bonus).

Bonuses added to Atk roll (+2 Bull's Str, +2 Blinking, +1 for Enlarge, -1 enlarge, +2 Flanking)
+1 guidance on the first atk only.

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision
Bosk has Ghost Touch (from nailing shadow)
Bosk is blinking and enlarged (

Active Spells
--------------------
Blink 5 rounds (attacking me has a 50% miss chance and I receive +2 on attack rolls vs. any that cannot see invisible creatures)
Bull's Strength 5 min 41 Sec / 51 rounds
Toros try/ minotaur

Spells left:
--------------------
Domain: See Invisibility, Shadow Conjuration, Blink, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease

Monster (finally) Attacks Round 6/DM Buzz  d20+9=15 ; d20+5=6 ; d20+5=12 ; d20+9=20 ; 2d6(6+4)+3=13
Wednesday September 14th, 2011 10:28:31 AM

From the previous round..

A Glitterdust spell from Beltrin catches the creature unprepared and it becomes blinded, yet, it knows what it last saw and the stench of Minotaur is still near. Being blinded, all the attacks that hit, still hit and one of the hits that missed, missed.... Hmmmm, although that is true, it doesn't sound right.

For round 6

Zeoll can't speak giantish, so he can't tell the creature a joke, so instead, he capers about in a slap stick manner while he casts a spell and hopes it is effective.

Kyan's arrow sinks into the monsters flesh.

Beriothian realizes, the troll could have got attacks of opportunity on the rogue, if he wasn't lauging so hard. The wounds created leaves large gouges in it's flesh.

Zane fires an arrow and it sinks into the tough flesh. Highlight to display spoiler: {Sorry, I rolled damage for you because I had to move it along. Nice roll! :)}

Beltrin holds an action for this round and next round too, since the narrator forgot his spell last round. He takes some comfort in the fact, he is not completely neglected and his forgotten spell did work.

Restlin says a command word and a dark green blob hits the troll in the side, causing more laughter.

Bosk takes full advantage of the monster rolling around on the ground, blinded and prone. Every attack hits, ending the trolls laughter, for now

121 damage taken, 5 of that acid.

The map is sent!

Zeoll (HP35 of 35, AC22, CMD17) 
Wednesday September 14th, 2011 11:56:50 AM


Zeoll figures that his Hideous Laughter spell worked well enough to demand a repeat. He casts it again, even though the beast is already blind and prone. The way it has been rending, it seems prudent. Another Will save vs DC18, with a +4 on the Troll's save.

==========

Inspire Courage: 8 rounds used of 16
Hero points 1 used of 6 (plus one awarded the other day in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 2 of 6
2nd level used 2 of 4

Currently active spells:
Elf Vision, Heroism: Round 69 of 500
Second Hideous Laughter, maybe?

Monster (finally) Attacks Round 6/DM Buzz 
Wednesday September 14th, 2011 12:31:28 PM

ooc: I'm sorry, I guess I wasn't clear. The troll is no longer laughing or anything else.

Zeoll (HP35 of 35, AC22, CMD17) 
Wednesday September 14th, 2011 1:37:34 PM

OOC: OH! The "for now" was a reference to its potential regeneration. You are saying it is unconscious. Sorry, got it now. I'm just foggy headed today. New POST!

Zeoll laughs. "Good worrk everrybody! Now we burrn it with firre and acid, orr maybe trry to tie it up? I kind of prreferr the latterr if we have rrope orr chain."



Bosk AC: 18/10/17 HP 33 of 61 Spells  d20+9=24 ; d20+9=26 ; d20+5=16 ; 3d8+6=25 ; 2d6+6=13 ; 2d6+6=14 ; d6=4 ; d6=1 ; d6=1 ; d6=4 ;
Wednesday September 14th, 2011 1:41:30 PM

The horned cleric continues his onslaught, his new attacks more accurate if less damaging. He brings his sword down again, hoping to behead the troll and drives his armor spike deep into the troll before swinging his head low to gore the creature before him.

Actions (Modifiers not added for the troll being prone)
----------
Hit AC 24 (26 if flanking) for 25 dmg (29 if flanking)
Hit AC 26 (28 if flanking) for 13 dmg (14 if flanking)
Hit AC 16 (18 if flanking) for 14 dmg (14 if flanking)

Bonuses added to Atk roll (+2 Bull's Str, +2 Blinking, +1 for Enlarge, -1 enlarge, +2 Flanking)
(No bonuses added for troll being prone or any other disadvantage other than being flanked)

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision
Bosk has Ghost Touch (from nailing shadow)
Bosk is blinking and enlarged

Active Spells
--------------------
Blink 4 rounds left (attacking me has a 50% miss chance and I receive +2 on attack rolls vs. any that cannot see invisible creatures)
Bull's Strength 5 min 24 Sec - 54/60 rounds left
Toros try/ minotaur version

Spells left:
--------------------
Domain: See Invisibility, Shadow Conjuration, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+13=15 ; d10+13=21 ;
Wednesday September 14th, 2011 2:38:15 PM

Kyan moves over to the fallen troll (it did fall rght? I am reading that correctly?)

"Zeoll, my friend, you wanted a Rust Monster as a pet," grunt and swing, trying to take off an arm, "We could have done that... but we draw the line at a troll."

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Move to N18
Attack: (+11 - 2 PA +4 attacking prone) hit AC 15, 21 damage

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42  5d4=9 ;
Wednesday September 14th, 2011 4:25:31 PM

Seeing his companions tear into the creature, he decides Zeoll's request for a prisoner has been denied.

He quickly runs at full speed to stand between Bosk and Beri, briefly pats himself on the back for joining the big-boy melee club, then unleashes a blast of fire at the unconscious troll.

***

Burning hands: 9 damage (reflex for half if it matters)

ooc: Last post from me for a while, gang. Keep Restlin safe till I get back. I'll be lurking when possible.

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells  d20+8=12 ; 2d6+9=16 ;
Wednesday September 14th, 2011 5:40:34 PM

Shaking his head at Zeoll's suggestion to take the troll prisoner, Beltrin yells "Trust me Zeoll, he's not a very good conversationalist.... and anyways, there's no way that I'm translating for you." He runs forward and takes aim with his sword at the other head that Bosk is not attacking.

---------------------------------------
Hit AC 12 for 16 damage

Spells Active:
-----------------------
Mage Armor (~4.5 hours left)
Mirror Image (43/50 rounds remain, 3 images)
Dancing Lights (4/10 rounds remain)
Enlarge Person on Bosk (42/50 rounds remain)
Glitterdust on troll (3/5 rounds remain)

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Grease
Silent Image

2nd-level
Invisibility

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day

Beriothian (Will)-- AC:22/16/16 HP:57/57 *summoned dog* 16 HP, AC: 13/12/12 CMD: 11  d20+6=12 ;
Wednesday September 14th, 2011 11:10:28 PM

Beriothian weaves his hands in and out of the fire, acid, and assortment of weapons raining down on the troll, and does his best to bind the creatures hands. In the end the knots aren't real pretty, but they should buy the group some time should the fight not be over.
I would have nothing against taking the troll prisoner, but I don't think the the troll would be willing to surrender peacefully.

Woldo glances around apprehensivly, but it is not in the sweet dog's nature to tear into an unconcious creature, at least not one that would be as un-tasty as a troll. Instead the dog just sits and growls, and readies to tackle (trip) the troll should he try to rise again.

----------------------
CMB (tie rope)=d20+6=12 ;
dog-2 rounds left

Zeoll (HP35 of 35, AC22, CMD17) 
Thursday September 15th, 2011 9:38:03 AM

Friends, I'm going out of town, so contact will be more delayed. Than usual. Until Sunday.

Zane Stormfront AC 24 CMD 21 HP 31/50 
Thursday September 15th, 2011 3:44:17 PM

With the Troll on the ground, Zane having stashed his bow, moves up until he is just within range, but stops, since the troll currently looks dead.
"Sorry my friends, but I have no oil with which to burn the remains to be sure of permanent death.

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Zane's Spells in effect:
Mage Armor 1 hour duration
Shield 8 minutes duration
Light 20 minutes (22,F)
Light 20 minutes (Wall @ 26)
Light 20 minutes (on arrow aimed towards 5,AI)

Others spells effecting Zane:
Bull Strength (duration 5 minutes)

Beriothian (Will)-- AC:22/16/16 HP:57/57 *summoned dog* 16 HP, AC: 13/12/12 CMD: 11 
Thursday September 15th, 2011 6:40:54 PM

ooc: It looks like I accidentally bumped my touch pad on my laptop when making my last post, can anyone change my post from private to a normal post?

Monster (finally) Attacks Round 6/DM Buzz 
Friday September 16th, 2011 12:36:46 PM

ooc; Really sick today so quick post. Sorry it's not full of the detail I would have liked...

The troll could still regenerate and it is seen to do so. Where heads and arms have been removed, little nubs sprout up to take there place. No worry though, for the troll, after taking all the damage after it was unconcious that it had, will take many rounds to be dangerous again.

During the mutilation process however, a glint of gold is seen in the belly of the beast when it was tore open.

Zeoll (HP35 of 35, AC22, CMD17) 
Sunday September 18th, 2011 12:46:58 AM

Zeoll says, "Accorrding to a famous barrd, if it werre done, 'twerre best done quickly. Let's dispatch this creature post haste."

Not that he has any way to help.

Beriothian (Will)-- AC:22/16/16 HP:57/57 *summoned dog* 16 HP, AC: 13/12/12 CMD: 11  d100=86 ; d20+12=25 ;
Monday September 19th, 2011 1:26:07 AM

Beriothian's eye is drawn to the out of place gold. Could this perhaps be a key to one of the keyholes they saw earlier, or some fiendish trap set before him. At the moment this glimmer is of far more concern than the unconscious troll, and the elf tries to gauge what exactly it is that he sees.

perception = 25 on the glint of gold (27 when detecting a trap).

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+11=23 ;
Monday September 19th, 2011 8:25:29 AM

Question: Is the troll officially dead now? I saw the rules board thing about fire/acid damage stopping regeneration and didn't it take some last round after being chopped up? Either way...

Sheathg in his sword and drawing the dagger from his belt, the ranger crouches next to the troll to examine its stomach with Beri (Perception 23). If there is no sign of traps and Beri doesn't alert him to any, he'll use his knife to gut the troll like a deer.

One way out/DM Buzz 
Monday September 19th, 2011 11:52:53 AM

The bard mentions, a single torch, applied to the beast, is enough to ease it's suffering. The regeneration ceases as does all the other life functions of the beast.

The rogue of the party has keen senses when it comes to perception and all he can tell is, the inside of a troll stinks much worse then the outside of a troll. The glint of gold is evident however, for it is not a raw mineral, but smooth and polished. Easily seen with all the light now available.

Then the ranger comes in, cleared of any signs of mechanical nature. When he dips his dagger into the beasts belly, to fully examine the nasty creature, he disturbs an enormous tape worm that had been starving in the creatures belly for an untold time. It wraps itself around the dagger first, then up the arm, it spins around, wrapping around the head and torso of the one who disturbed its habitat.

Fortunately, this creature is a parasite. It eats the digestive remains of it's host, so he will not be eaten alive. After removing the completely gross, if not harmless aggressor, one feels like a bath is definitely in order.

A large, one foot long golden key is removed from the trolls belly soon after the tape worm is removed from the ranger and, the group then feels a great weight removed from their shoulders. They are no longer in the arena, but in cage #5 off to the side. The troll is no where to be seen. Wounds remain, but no blood is seen around you, except for what might be currently dripping on the floor. At the back of the cage, is an elaborately decorated key hole, much smaller then the key you found in the troll, but then, looking at the golden key, it is still golden, but also, much smaller then when you retrieved it.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+11=21 ;
Monday September 19th, 2011 4:34:13 PM

"Arrgh!" Kyan exclaims as the tapeworm winds itself up his knife and arm to twirl around his body. With his other hand he reaches up to grab hold of the end around his head and starts to unwind the thing from him through by brute force. Once he's able to get a few feet free he'll reach up with the worm covered arm and start sawing at the other end of the worm with his worm covered knife, looking to cut the thing away.

Once freed from the horrid thing, Kyan will clean his knife on his pant leg and wave Azrael over, ""Azrael, come here... but do NOT eat that." before going to gather his bow and torch while the key is removed from the carcass.

He blinks as they're suddenly no longer in the arena, but now in the cage and draws his sword by reflex, looking around the cell. (Perception: 21)

Zane Stormfront AC 24 CMD 21 HP 31/50 
Monday September 19th, 2011 8:31:47 PM

Zane, surprised at the sudden change in location, asks, "Umm, if that Troll had the key inside him the whole time? why didn't he dig it out and just leave. Be careful, it may not actually be the way out."

Zane flexes and stretches a little, getting used to the repaired flesh from his confrontation with the troll.

Zeoll (HP35 of 35, AC22, CMD17) 
Monday September 19th, 2011 10:55:15 PM


"Well split his gizzarrd and boil him in oil," remarks the liontaur, in a funny voice. "A wise Pirrate of Jack said that once, when battling trrolls. I wish I had rrememberred that earrlierr."

[OOC: Happy Talk Like A Pirate Day!]

Zeoll says, "Well, we arre trrapped in this nightmarre, with little choice. Should we not trry the key in the lock?"

Will posting for Bosk 
Monday September 19th, 2011 11:57:30 PM

The horned cleric looks around, relieved to no longer have the troll tearing into him.
Well, that could have gone much worse. I would suggest we heal ourselves before anything else, there is a chance that this door is locked for a reason.

Beriothian (Will)-- AC:22/16/16 HP:57/57  d20+12=18 ;
Tuesday September 20th, 2011 12:04:27 AM

Beriothian thanks Woldo for his faithful service, one couldn't have asked for a better companion. He reaches down and rubs the dogs belly as the dog starts to fade back to where ever he had been called from. Looking around, Beri gathers himself and checks his equipment. The door before them intrigues the rogue, as any lock is a puzzle that entices the elf.

Considering we were given a key my guess is that this door isn't trapped... beyond being guarded by monsters of course. Perhaps an examination of the door will give us some clue as to what's behind it though. And I agree with Bosk, I don't know what's behind this door but it does make sense to make sure we tend to our wounds before continuing.

perception (examine door) = d20+12=18 (20 on traps)

ooc: I had bound the unconscious troll with a rope... is the rope recoverable (and if so, that's what Beri does).

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells 
Tuesday September 20th, 2011 1:25:02 PM

"Hmm... well so far this place seems pretty straight-forward, and I think that our tormentor mentioned three challenges, so I'm sure the last one lies beyond that door. But I agree, we should make sure that we're at full strength before we go through." Of course, Beltrin has no way to help out with that.

There is no number five/DM Buzz 
Tuesday September 20th, 2011 5:48:14 PM

All spells that are area effect spells, like the Dancing Lights spell and the spells cast on daggers and arrows are now gone, but personal spells are still in effect.

The rope is recovered easily, it laying looped up near someone's feet, a tangle of efficient knots.

The key is placed in the key hole and when turned, the cage disappears completely and the group is standing in now a blank spot where the cage used to be.

There is a flash of light near the center of the arena. The golden round center now shows glyphs in the language of old Hook. They are the numbers one through six, placed in a circular pattern. Across from the one, is the number four. Across from the two is the now blank space that was number five, but that sigil is missing. Across from the three is the number six.

The cold laugh returns, "Ah ha ha ha ha! Thatz vas marvalous! Zuch daring! Zuch teamzwork! Clearly, I haz chozen correctly ze proper group to challenge!"

The light in the ceiling is still bright, it's source unavailable. The room clean and clear, once again.

"Vhen, zou are ready, chooze vell your pozition and callz out zhe next number!"

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d8+1=3 ; d3=2 ; d8+1=6 ; d8+1=4 ; d8+1=5 ; d8+1=3 ; d8+1=2 ; d8+1=2 ; d8+1=4 ; d8+1=2 ; d8+1=5 ;
Tuesday September 20th, 2011 6:32:04 PM

With no immediately threat in sight, Kyan returns his sword to its scabbard and pulls out his wand of CLW from his belt pouch.

Before any numbers can be called he'll poke Bosk and Zane a few times each with the wand.

Heal Zane: 15 HP (4 charges used... bleh)

Heal Bosk: 23 HP (7 charges used... seriously? I give up)

Once healing is done, he'll take out his torch and set it at his feet and ready his bow.

DM Buzz: Jon, I think we reroll ones done with healing here in the Wold. Please reroll those for the heals. Thank you.

Please note everyone, this is eleven rounds of actions. Please keep track of time with me.


Beriothian (Will)-- AC:22/16/16 HP:57/57 
Tuesday September 20th, 2011 8:45:59 PM

I fear that this was only the first test. It is my understanding that the first battle was for breaking the rules, though I could be wrong. What are everyone's thoughts on our next choice of challenge?

Return To Index      Next Part
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage