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Put to work/DM Buzz 
Thursday December 23rd, 2010 1:29:41 PM

Stepping outside, the visual assault of chaos and destruction is prevalent as those that made it through the night attempt to salvage their lives and get into Hook City as soon as possible. The crunch of fresh snow under foot, paw and hoof is quite audible until a main trail is reached, made by others earlier and fortunately the earth is still hard from the freeze and easier to walk upon. The man in the gray coat and robes that is recently hired walks with his head high, with pride. He wears his self esteem well, as one that does want better for himself, even if he would sacrifice everything for someone he cares about.

Casualties are everywhere. Many tent poles came down last night and a few people were impaled by hanging lanterns, when their pavilions collapsed. As well, the cold took the lives of some. Frozen bodies lie near the edge of the road, some covered in vain against the cold. The Sargrass is one to keep balance and for those that come here unprepared, they will be tested, with failure costing the ignorant their lives.

The walk is easy enough. The roads are not used much as the numbers for today are already lined up, while everyone else tries to rest, as they seem very tired and beat up like the druid bard that would rather sleep in a snow storm, then under a roof with walls.

Approaching the warehouse, you see dozens of people outside as a long table is set up with tools and utensils. At the head of the table, holding a scalpel, you see a medium sized woman with dark brown hair in white bloody robes. A man is under her knife as Gat holds the subject and pins him firmly to the table, all the while, the stranger being cut screams. It would appear to be something out of a horror story or something you would see as you enter some dark temple, but in fact, the man is seen to have a compound fracture of his clavicle and she attempts to set it. You see others of her family talking to the wounded lined up to receive her attentions. Jimbim strides up to the group. He wears a smile and a black eye. "Can't blame you for not coming back last night. Is this your friend that knows Jack? You can come with me and you can talk to him." He says to Jeb before turning to the group, "You said you were willing to help, well here is your chance. If you have healing skills, go attend the priestess, if you don't, go collect the wounded and dead in this area, from last night and bring them here. If you need money, we will talk about that later."

He moves away with Jeb, looking him over a bit.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Thursday December 23rd, 2010 2:31:09 PM

ooc: How many people are injured?

DM Buzz: That is not a very specific question, so I will answer all of the ones I can see you asking.

In Mud Town, likely hundreds of varying severity.

On your walk to the crossroads area, dozens of varying severity.

Just around the warehouse vicinity, at least a score, again, of varying severity.




Beriothian (Will)-- AC:18/15/13 HP:20/20 
Thursday December 23rd, 2010 4:04:09 PM

Beriothian walks up to the priestess.
I'm afraid I am inept when it comes to tending wounds, but I would like to do my part to help. I have a wand of CLW with plenty of charges that I would like to offer you. Please make good use of it, the wand will be far more effective in the hands of a true healer than it ever could be in my own untrained hands. I know it isn't strong, but it it should be enough to quickly stabilize those in desperate need of triage.

Ransy, AC 21/12/20 Hp 41 /41; PF_Ransy  d20+8=17 ; d20+8=22 ; d20+8=23 ;
Thursday December 23rd, 2010 4:41:49 PM

Ransy walks after Beri towards the priestess.
"I am Ransy Stormhide and I somewhat skilled in healing and I have a healing kit. I also, like my friend here, have a wand of light healing, which I can use myself, as I am a paladin. I would like to help you in curing these injured people. "

Ransy will use his healing skill to diagnose and help people find a cure. If it seems reasonable, he will use his wand of CLW to heal those who're seriously injured and in danger of contacting an infection.
Healing skill rolls: 17, 22, 23.

AFter he has healed them, he'll ask the patients if they know the holy symbol of the healer.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Friday December 24th, 2010 10:12:39 AM

The Horned cleric also offers his assistance, and his wand, to help heal those most in need on the way to the healer in addition to those at the healers. As be works he watches the healer to see if her abillities are mundane or stemming from the power of some god. In addition he will offer his services to move or hold down patients as necessary.

Merry Christmas/DM Buzz 
Friday December 24th, 2010 11:25:30 AM

Happy Christmas Eve everyone. I hope this time of year is magical for you.

DM posts will resume the morning of the 26th.

Have a great couple of days!

Merry Christmas/DM Buzz 
Sunday December 26th, 2010 9:54:21 AM

Oops, I lied to you all. DM post to come on the 27th.

I hope everyone is having a great weekend!

Zeoll (HP14, AC17) [PF Zeoll]  d20+3=18 ; d20+3=19 ; d20+3=15 ;
Monday December 27th, 2010 9:53:45 AM

Zeoll offers what aid he can give, untrained. Aid Another rolls: 18, 19, 15. Not too shabby.

"I should learrn morre about the healing arrts," Zeoll thinks as he helps others. "Though it would probably help to be able to actually rread medical texts."

He will use his last cure cantrip if needed to save a life. Otherwise he will save it.

Druid Spells:
Level 0: Cure Minor Wounds x2 (one used), Guidance
Level 1: Cure Light Wounds, Entangle

Bard Spells
1 of 3 Level 0 spells used (1 ghost sound used)
1 of 2 Level 1 spells (1 minor image used)

Bard music: 0 of 4 used

That was one long day/DM Buzz 
Monday December 27th, 2010 9:57:53 AM


Bosk is busy trying to help people on the way to the priestess. He can see clearly, his wand and services could be greatly used and if he does decide to stop and help everyone, he would never make it to the priestess to question her. He does what he can as the group moves along, tending to only those with life threatening injuries or illness.

The group approaches the priestess named Heather and offer her their assistance, in varying fashions. She seems to ignore the party at first, as she is concentrating, but what appears a pendant hangs adorned around her neck and falls about four inches from her chin, is an exquisite and perfectly shaped eyeball. She finishes the job as an audible snap brings the two pieces of bone back together and the man on the table sighs in relief before passing out. This is the first time the group has been close to Gat and even though he is not a taur, he is considered enormous for his race. His two large hands could almost span the length of the patients body, if he but spread his fingers. Still, despite his size and brute strength, when Heather tells Gat to take him and put him with the others, a gentleness comes over the man, as though he was a child playing with a sick doll.

With that, she looks up and turns to the group with a smile. Her face is not pretty and rather plain, if not for her left eye lids being sewn shut. "The spirits tell me that a group of four would come to test my faith today. I could take it one of two ways, you have come to cause me harm or you will make my faith stronger. I have decided, it will be the latter, so you may stay and help as long as you do not get in my way."

When Beriothian offers her the wand, she curls her lips up at it, "I am not allowed to use magic for the purposes of helping others. In all things but my own protection, nature must take it's course and that includes the living and dying. It is alright if you or someone else uses it however."

When the trained paladin, Ransy offers his service, she responds, "Indeed, my siblings are doing triage, but their skills are limited. Please assist them and always bring me the worst first. Please don't be like my younger sibling and bring me whom you think is the prettiest, but the most injured." She says this with a glance over at her brother the rogue, who must have over heard her. He shrugs his shoulders and smiles, as if he has a date later.

Trying not to get in the way, Zeoll aids his friends and thinks about going into the medical field, or at least learning a bit more about it. The various anatomy's might prove difficult to learn without being able to read, but who knows, if Jeb can show Maikill, maybe he will teach the liontaur also?

The priestess does indeed use her mundane knowledge to help the people in the area. She does not once cast a spell of any type and her hands seem skilled, likely from sewing up her family and others for so long, she makes it appear almost easy.

The day is quickly gone as the dead are piled up behind the warehouse, with some respect and the injured that is able to go back to camp do so. During the day, the group had a chance to go into the ware house. There doesn't seem to be suspicions from the Brodery family when this is done. You are sent in on errands, "take this person here, get me this ointment on this shelf", kind of work. The down stairs has a small infirmary and a large kitchen where food seems to be constantly cooked. It appears, from before last night, she had six patients, one of which was Jack, whom still has a cough, but feels much better if not still pale. Jeb is very happy to see his friend and helps out in the area also. For a middle aged guy, he is pretty strong, but cloth and leather isn't light either, so it stands to reason he can move his product when he needs too. The upstairs of the warehouse is roped off and considered the private quarters of the family. There is a large dunb waiter that leads to the side of the stairs and large enough for cargo that needs to be stored above. In the kitchen, there are three enormous vats where the family also makes their own booze. It smells like a strong blonde ale.

No one really knows much about the priestess. She has been here for several months now, is all that is really known. She has a strange Southern Continent religion is all that can be told by those that do not know her, but appreciate her services.

Thermo is soon to once again leave the face of the Wold and everyone is tired after the long day. Jimbim pulls himself a big mug of the ale and offers the group one also as a fire is lit in the hearth for the evening.

Heather addresses the group once again, "You have all done well today. Your service is appreciated. Have you received all the answers you were looking for today on me and my siblings? If not, feel free to ask them, we have nothing to hide and have done nothing wrong."

How many charges in your wands are you all willing to use? Will you use the entire wand to help those injured?

Alright, I will need a Knowledge Nature DC 15 or a Survival DC 20, not both, only roll once. If you roll a low Knowledge nature, you can't next roll your Survival. Results will be sent in an email, if successful.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells  d20+3=12 ; d20+3=11 ;
Monday December 27th, 2010 10:54:59 AM

Bosk does his best to help those most near death and with the most severe injuries, expending 25 charges from his wand to heal the storm victims. After the group is finished assisting the healer Bosk takes a moment to observe his surroundings. One thing he tries to determine is if the eye around the priestess neck is a symbol or an actual eye (possibly her own, perception check 11). He will also ask her about where she learned her art and what spirits spoke to her to tell of their coming and if she has a patron helping to pay for the collection of the sick and the healing herbs. I hope the spirits spoke true of deepening your faith, for your work seems to be generous in nature.

Perception checks 12, 11


Zeoll (HP14, AC17) [PF Zeoll]  d20+12=25 ;
Monday December 27th, 2010 1:06:16 PM

Know Nature 25, more later.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Monday December 27th, 2010 2:31:07 PM

ooc: meant spot not perception check.

ooc: 3.5/DM Buzz 
Monday December 27th, 2010 4:29:29 PM

Note to all. Until I hear from the PTB, we will continue to use 3.5 rules. Please send me a copy of your sheets in private email, so I can look at them while off line. Thank you.

Beriothian (Will)-- AC:18/15/13 HP:20/20  d20+3=18 ;
Monday December 27th, 2010 7:51:26 PM

survival = 18 (untrained knowledge is capped at 10, so I didn't use that one)

Post is coming....

Beriothian (Will)-- AC:18/15/13 HP:20/20  d20+3=21 ; d20+8=22 ;
Monday December 27th, 2010 8:17:19 PM

Since the priestess has no use for a wand of CLW Beri will let one of the clerics use it, knowing that the clerics training would not only prevent numerous wasted charges but also that his caster levels would result in a more potent spell. Beri, however, makes a conscious effort to avoid using what limited magical devices he has so as not to offend the priestess or her siblings. He instead will spend the day doing the more physical tasks so that true healers can focus their efforts where they are more needed, though he will still try to stabilize those that he can.

The morning is spent sorting among the injured, bringing the worst off to the priestess or calling on one of the clerics to tend to them. He makes numerous trips to grab supplies, move bodies, and lend a hand wherever he can. As he works, the rogue keeps an ear out for rumors related to the events of last night and the kidnappings, specifically probing for rumors of the missing Twice when he has a free moment (Gather information = 21).

The horned cleric is seen periodically switches between Beri's wand and his own, and at the end of the day he receives his wand back, 25 charges shorter than it had started with. Eventually the masses of wounded are taken care of, and Beri joins the group indoors. He graciously takes the ale and sits it down next to him.

Priestess Heather, I would like to thank you for trusting in us today after you had received that warning about a party of 4. I assure you that none of us would knowingly test your faith, though in all honesty I'm not even certain which faith that is. My most sincere apologies if we did in fact do something you found trying, this was not our intent.

Diplomacy = 22

Zeoll (HP14, AC17) [PF Zeoll]  d20+17=19 ;
Tuesday December 28th, 2010 9:15:37 AM


Zeoll watches through the day, and sees that the priestess has a deep store of herbal lore that she puts to good use. At the end of the very long day -- made even longer for Zeoll by the very little sleep he had the night before -- he takes the mug of ale and sips gratefully.

He engages Heather in conversation, hoping to learn more about her. "Neverr did I see Burrrow Bush used in such a fashion, and the application of the cactus you used was remarrkable. Can you tell me morre, good lady, of yourr herrbal lorre and how you came to masterr it?"

He hopes to draw her out, and to learn more about her philosophy that keeps her from using magic to cure others. And about her strange religion.

Finally, he tells her that the party has been investigating the disappearance of people in Mudtown. Has she heard anything about that?

Diplomacy 19

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