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Zeoll (HP14, AC17) 
Monday November 8th, 2010 7:24:05 AM


Zeoll takes out his dagger and soap, carves a hollow in the soap, puts his extra four white chits in the soap, and hides this in a wall sconce in the tower.



Maikill HP 31/39, AC 17 
Monday November 8th, 2010 9:53:58 AM

ooc: Hey all, I am not loving my character or a city campaign setting. Usually I like to plan a more nature oriented character and campaign. Maikill was a quick tap character that I adapted to play when I was put into this game. I don't think it is working for me. Let me know how you want me to withdraw, I am not trying to give anyone the shaft.

Ransy, AC 21/12/20 Hp 41 /41 
Monday November 8th, 2010 9:57:52 AM

Ransy hasn't got a lockbox, but he will buy one on the Mudtown bazaar tonight. How much does it cost?
If you want me to roleplay that transaction, please send me an email.

For now, Ransy follows Zeoll's example and hides his orange chit and 3 white chits in a piece of soap. (I suppose it isn't possible anymore to change them to gold?)

In the morning Ransy accompanies Bosk in his visit to Gary and then walks through the area where the meeting is supposed to take place. He walks alone, with a purposeful gait, as if he's underway to another part of mudtown. But he looks around for good hiding places.
Spot places to hide, take 20, result 22.

Zeoll (HP14, AC17) 
Monday November 8th, 2010 11:04:10 AM

[OOC: Zeoll can work fine in town or in Mudtown and beyond. I cannot find the reference, but I seem to recall DM Buzz saying that we can do about half of our adventuring in Hook City, and about half out. Sorry, my brain is not performing at peak efficiency. Anyway, half and half would be fine by me. I hope it would be okay by Maikill. I would be sorry to see him go. He's a great character.]

Oh, and Zeoll puts up a warning for the benefit of any who might enter. Since he is illiterate, he hangs two lengths of rope across the door on the outside to make a letter "X". He cuts himself with an arrow and, at the intersection of the X, he ties the bloody arrow.

"That should send the rright message," Zeoll declares.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Monday November 8th, 2010 1:47:42 PM

ooc: Kelly, I hope we can work something out. We don't want to lose you. Bosk is up for anything and anywhere from the city to dungeon crawling.

Ransy, AC 21/12/20 Hp 41 /41 
Monday November 8th, 2010 5:26:03 PM

Yes, Kelly, you can do a bit of character surgery and make Maikill more suited to your wishes when converting him to pathfinder.

Maikill HP 31/39, AC 17 
Monday November 8th, 2010 7:25:10 PM

ooc: it is more of the campaign setting and character mix for me, I spent the first couple of years in cinnamon valley playing an elf ranger. I really like the outdoor settings and was never much for either dungeon crawls or city play. Sorry, just giving you a heads up to look for another player. I will stick in for a while but won't bother doing a pathfinder conversion for a character I don't really like that much anyway.

Beriothian (Will)-- AC:18/15/13 HP:20/20 
Monday November 8th, 2010 8:15:26 PM

I don't see a need to put a sign on our tower, I say if somebody tries to rob us we should just let the girls torment them for a few days. Then, if they are still alive we can let Maikill introduce them to the sharp end of his axe.

ooc: I know that none of us want to see you go Kelly. I've loved playing with you over the last year. I hope you will still be part of the Wold, even if you decide this campaign isn't the best fit for you.

Zeoll (HP14, AC17) 
Monday November 8th, 2010 9:11:20 PM

Honestly, the Uncharted Heroes is pretty much entirely an outdoor adventure. Well, unless the party ends up in a floating lizard city, in which case it becomes urban subterfuge, diplomacy, and culture war. LOL!

I guess what I'm saying is, do talk with Jerry about moving to a new setting. I wish you would not leave Hook City. But it would be a REAL shame if you left the Wold!

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Monday November 8th, 2010 9:48:14 PM

I only said dungeon crawl because I concider it the opposite extreme, and meant to say I am up for anything. If this character / setting / or campaign aren't for you we understad. Hopefully surgery, the new DM, or another campaign will help. We all want you to stay. If not here, please stay in the Wold.

ooc/DM Buzz 
Tuesday November 9th, 2010 2:39:53 AM

Let us put this in email. I will initiate an email later this morning, to find out Kelly would like to do. There are many options available to him. Kelly, I know the DM's and PTB of the Wold want thier players to be happy with whatever they are playing.

Visual map and description/DM Buzz 
Tuesday November 9th, 2010 3:08:04 AM

There are patches of warehouses throughout Mudtown. They are scattered between pockets of mud churned over and over again, as well as tents, both small and large are scattered where ever there is a plot available and not likely to be run over by a drunk driving a wagon.

The intersection in question is one of the lowest parts of Mudtown. Here, the soil is softest and the rain waters flow down hill and gathers here the most, as well as filth light enough to float. Many buildings have collapsed and what isn't used for heating wood is whole enough to find some beggar or a victim of Marteus domain existing within.

Four buildings rest at an intersection that resembles more a pool of water then any road. Two of the buildings appear abandoned while a third is occupied and the fourth seems to be full of stock with armed men at the entrance.

Each building is 100 feet apart from each other, in a square pattern. The Northeast building has the guards out front. The Northwest corner is the occupied warehouse. Their lights shining from within and the windows have fine blinds covering the interior view. The Southeast building has a lease price on the open door and a man sitting just inside the storage facility, leaning back in a chair, watching the street.
The Southwest building needs a lot of construction. The roof is half missing and what remains appears unsafe. The northern wall is leaning heavily outward, as if attempting to break free from the rest of the structure.

There is plenty of light out as the twin moons circle over your heads making it very easy to see the area. Tomorrow night should be even brighter, as a double full moon is considered a very good omen and celebrated by most. There should be some interesting parties tomorrow night.

The prices for items, if not in the book, will be whatever you would like to spend on a quality item. For instance, a lock box. You can get a cheap one for five silver and it could be popped open like a boiled crustaceans, or, if someone spends 1000 gold on a lock box, it will likely be water proof, air tight, Masterwork puzzle lock. Highlight to display spoiler: {Might even have a poison needle set up <nudge, nudge, wink, wink>}

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells  d20+3=12 ;
Tuesday November 9th, 2010 9:14:01 AM

ooc: Would this count as difficult terrain, and if so are there any penalties other than each square of difficult terrain counting as 2 squares of movement and being unable to run or charge across difficult terrain.

Bosk tries once again to determine the weather for the night, but anything short of big black clouds and water hitting him in the face seems to be too subtle a hint for the cleric. Turning to Ransy he says, That Southeast building could be a good vantage point. Perhaps we should speak to the man and inquire as to the lease price and asks about the surrounding buildings and crime in the area. It might be possible to get the building for just a few days. Bosk, not being the groups best or most convincing speaker, will wait for Ransy's reply and go with him if he chooses to speak to the man.

Survival Check = 12 (a 15 is needed to determine the weather 24 hours in advance).

ooc: Mudtown in general is considered difficult terrain, unless in a building or a pavillion. The constant sucking at the boots will find one digging it out now and again to return it to the foot.

About Gary Glittertooth/DM Buzz 
Tuesday November 9th, 2010 5:10:23 PM

ooc: I apologize for not answering questions about him yet. I have not forgotten though. :)

Zeoll (HP14, AC17) 
Tuesday November 9th, 2010 5:23:30 PM

My fault! I have to communicate better with DM Buzz! Sorry, busy!

Ransy, AC 21/12/20 Hp 41 /41 
Tuesday November 9th, 2010 5:59:59 PM

I don't think that's a good idea, Bosk. That man could belong to the group of kidnappers. AFter all, who would dream of leasing such a building in this awful rainy spot of town? No customers are ever going to go this way to visit a shop here, I think. Probably that man is just a kind of scout or lookout who's observing the people around here, and trying to lure us into speaking with him. That way, we would give our plans away too easily, I think.



Maikill HP 31/39, AC 17 
Tuesday November 9th, 2010 6:07:18 PM

Unsure of what to do, Maikill follows along until Bosk tells him what he wants from him. Mostly, it looks like he isn't needed unless a fight starts.

Beriothian (Will)-- AC:18/15/13 HP:20/20  d20+3=11 ;
Tuesday November 9th, 2010 7:06:25 PM

Beriothian looks up at the rooftops to see if any of them would be easily reachable, whether someone would be able to hide up there without being seen. Beri also tries to judge the weather for tomorrow, but the magical influence on this are make it difficult for him.

Survival = d20+3=11

ooc: Do the buildings look flamable.... not that we have a history of torching buildings. Well, not intentionally burning them down.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Tuesday November 9th, 2010 9:40:58 PM

Bosk agrees with Ransy. Perhaps your right. The cleric keeps an eye out for trouble and doesn't wish to linger long in the area and risk drawing attention to themselves. He continues on towards Gary's.

A nip in the air/DM Buzz 
Wednesday November 10th, 2010 2:34:52 AM

The air is cold and damp and bits of sleet make their way from the sky, Bosk is unable to determine how long the weather will last and neither does Beriothian. The Southern Continent once again, unpredictable.

The group is wary and when it is mentioned they should speak with the man who is asking for a tenant, Ransy get's a bit nervous with the thought. There is business done down here though. In one building, storage is guarded. A merchant likely waits inside with his goods with more guards, playing dice or who knows what. Another building obviously occupied, with no signs of mischief obvious. The man, may very well just be a man, with a building for rent.

Maikill underestimates his worth to a group of adventurers. Strength is not just used for fighting and for those occasions when the Iron Adventurers must enter the savage world of an intelligent land, they could use this brave barbarian soul to keep them alive with keen survival instincts.

Zeoll proclaims an apology for not praying more to the hand the rocks The Wold's Cradle. He gives no other opinion on the next course for the group to take. He needn't take it so hard though. It is a busy life, dealing with kidnappers and ghosts.

The buildings look flammable and all of them are two stories tall, at about 35' high.

Zeoll (HP14, AC17)  d20+11=23 ; d20+7=20 ;
Wednesday November 10th, 2010 7:57:09 AM


OOC: LOL! Buzz, you make me laugh!

Zeoll says little, not really having an option for stealth. But as they leave this place and head back to their Mudtown shop, he stops in at local taverns (that is, for example, maybe, a wagon where an entrepreneur has rolled up a few big barrels of drink and is selling them by the dipper or the mug, if you have brought your own mug) and asks around. Maybe he stops on a "corner" and offers a song (Perform 23), just to attract a few passers by and engage them in conversation. The upshot is to Gather Information about the businesses that constitute the corner in question. What do they do there? Who owns them? Anything shady?

Gather Info check: 20.

Ransy, AC 21/12/20 Hp 41 /41 
Wednesday November 10th, 2010 8:37:46 AM

While Bosk walks on, Ransy (who looks like a guard in his heavy armor) goes to the northeast building and speaks to the armed men in front of it:

"pardon me sirs, I am looking for a temporary guard job. Is your employer perhaps looking for additional guards? The thing is, I am on my own for a few days, because the man whom I served has entered Hook City and left me to fend for myself awhile. But my service may be needed again in a few days.
(OOC: this is not a lie: magister Alistair took us (including Ransy) with him to search for Jacob and afterwards left us on our own. And Ransy's service might be needed again by someone who hires the Iron Adventurers in a few days, though probably not Alistair himself.)
Ransy continues:
So I'm looking for a guard job for two or maybe three days. I am a very sturdy guard, I've done battle before and I know how to stand my ground. Do you think your boss might be interested in hiring me?

Beriothian (Will)-- AC:18/15/13 HP:20/20 
Wednesday November 10th, 2010 8:02:53 PM

Beriothian walks away with Bosk so as not to arouse suspicion while Ransy makes his job inquiry.

Maikill HP 31/39, AC 17 
Wednesday November 10th, 2010 9:05:53 PM

Maikill walks along with Bosk and Beri, he is tired of all the mud and misery.

"I have some money now, I think I buy farm. Go away from here, tired of killing bad people."

His head hangs a bit as he walks along, clearly depressed at his lot in life.

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