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The Not So Sneaky Invasion


DM Carl - All's quiet 
Tuesday July 10th, 2012 10:19:06 AM

Shonti investigates the devices and finds very strong evocation magic coming from them, but is unable to discern an actual spell. The devices seem to be custom constructs. He is unable to figure out how just to use it just by studying it; the device is not intuitive. The only way he can see to test it is with trial end error (ie. UMD checks).

Dernock and Sam both place the devices in their packs before continuing on with Taggart in the lead.

One of the prisoners taps Bruagh on the shoulder. "The jail's ahead, but we'll have to get past the barracks up there." He motions the direction they're headed with his axe.

Scouting ahead, Taggart spies four large, long buildings huddled close together. The door to the closest is wide open & even from a distance he can hear two duergar yelling inside.

"Get out of bed you maggots!" followed by a crash and heavy thump. Someone's obviously causing quite a stir in there.

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Tuesday July 10th, 2012 11:51:44 AM

"I can sneak by while invisible. Maybe I can find a way to free the dwarves without alerting the troops. Orrr...I bet one of these could do decent damage to their barracks."

Sam points to his pack (referring to the newly acquired bombs).

Regardless of the group's vote, Sam clutches his scarf and activates his shield spell. AC=22

Shonti AC15/13/18 - CMD14 - HP34/34 
Tuesday July 10th, 2012 10:18:50 PM

Might not be a bad idea to try an get by 'em in stealth mode Sam... If those four buildings are their barracks and full of Duergar, it looks to me like we could use the help of some grateful, and newly freed Dwarven brothers..... But I can't really say I'm against tryin' out the new bombs either, hehe, blow the whole barracks to smitherines... Then deal with the wounded as they'd have US dealt with. OFF WITH THEIR HEADS!
Shonti takes up his place among the group, in the middle as he was before while pulling his light crossbow out from his Handy Haversack with his free hand. Loading it up to be prepared for battle, he then switches out his Rod of Empowering, for his Extending Rod.
Kinda strange feeling there'll be alot more of these bastards in them barracks... Might wanna try to knock out or enfeeble as many as I can before this gets outta hand!

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 50/53 
Tuesday July 10th, 2012 10:39:55 PM

"Try the bomb if you want, but it will blow any further chance of stealth."

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32  d20+8=16 ;
Tuesday July 10th, 2012 11:41:55 PM

Sam examines a bomb and tries to figure out their many intricacies. (UMD=16)

If he is baffled, plan B will have to be declared and invoked.

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20 
Wednesday July 11th, 2012 12:05:18 AM

Taggart emerges from the shadows, looking around. "We could use the bombs. It would have to be done quickly, and quietly. It would be best for two of us to go, each with two bombs. Save us some time, hit them quickly. The good Master Gnome has volounteered; I wish to offer my services as well. I can move quickly and quietly, and they won't be able to track me." Indeed, as you look down, you realize that Tag leaves no footprints in the ground. Looking down at your own feet, you all realize that only some of you (let's say half) leave any footprints.

((The Guide archetype is a lot of fun.))

DM Carl - All's quiet 
Wednesday July 11th, 2012 8:08:25 AM

Due to the malware issues, I'm putting of posting until everyone has a chance to do so.

Shinto AC: 19/17 (SR:15) CMD: 21/25 HP: 42/42 (1 temp) 
Wednesday July 11th, 2012 10:54:25 AM

Shinto speaks in a slightly raised whisper, for fear of being detected before the stealth team can make their strike. I t'ink tem bombs would be a good idea, but I don t'ink now is te time to try t'em out. We could be facing twenty or more duergar, ye figure up to five in each building right? Sure if the bombs work we will have an upper hand but what if ye can't perfect t'em on the first use? What if it causes a cave in lads? Then were stuck down here and we've alerted the army above... I really don't think its a great idea lads.

Shinto watches ahead of him and moves forward a bit trying to get a better look at the scene.
======================

Perception: 17
Stealth: 11

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32  d20+8=12 ;
Monday July 16th, 2012 9:57:12 AM

With his shield spell forming a protective barrier around him, Sam feels a sense of comfort and confidence. He steps over to a spot where he'll have a shot at any Duergar who exit the barracks, but still be a "safe" distance away. He aims his crossbow down the aisle and fires at any who step out into the open.

Actions- step to V12
12 to hit if any Duergar step out
Sam's AC=22 due to shield

Shinto AC: 19/17 (SR:15) CMD: 21/25 HP: 42/42 (1 temp) 
Monday July 16th, 2012 11:21:58 AM

You ready lad? Shinto says, looking at Braugh with a serious face, If we wait much longer they'll have the drop on us.

Then he rotates his gaze to Devlin and Shonti, Lets stick with the plan everyone. Shonti, Devlin keep alert and ready!

Shinto begins his advance, pulling his shield off his back and gripping the Frozen Soul so hard his knuckles turn white.
==========================================
Actions:
Double move: to P,8
Equipped Shield and Waraxe.



Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi: AC23/15/20 - CMD20 - HP36/38 
Monday July 16th, 2012 10:58:13 PM

OOC: Don't you mean O8 shinto?

Kyachi nods at the plan, running to her position at N9 as she looks around warily for the first sign of combat.

Sarnak meanwhile takes a quick run to O10, Preparing himself for the next fight alongside his Eidolon

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+8=25 ; d20+8=17 ; d20+5=10 ; d20+5=7 ; d6=1 ; d6=6 ;
Tuesday July 17th, 2012 10:40:57 AM

Taggart remains right where he is, notching two arrows and aiming them at the entrance to the barracks, ready to attack the first Duergar he sees.

Ready action to double attack using Rapid Shot
No melee penalty from Precise Shot
Attacks: 25, 17
Damage: 10+1 shock, 7+6 shock

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 50/53 
Tuesday July 17th, 2012 3:56:08 PM

Bruagh moves to block the door of the noisy barracks.

DM Carl - All's quiet 
Tuesday July 17th, 2012 4:24:16 PM

I am slammed at work today, folks. I *will* be posting from home this evening, so worry not.

DM Carl - Combat round 1 
Tuesday July 17th, 2012 8:14:05 PM

While the group discusses if blowing the barracks would be a good idea, Sam investigates the explosive devices. He makes little headway, but manages to avoid getting blown up in the process. He comes to the conclusion that they require some time to properly arm, and that whatever he did so far wasn't right.

Shinto, Shonti, Kyachi, Sarnak, Braugh, Sam and Taggart all move into position as the two dwarven prisoners run up from behind. "Are we gonna use those bombs or not?" one asks. The other clutches his axe and looks nervously towards the barracks where an untold number of duergar sleep.

Meanwhile, in the barracks, more commotion can be heard. A single sleepy looking duergar peeks his head out the door to see what all this fuss is about only to be greeted by a small number of dwarves, Kyachi, and two of Taggart's arrows to his face as Sam's bolt thunks into the door frame. The duergar lets out a scream and falls back inside the barracks, condition unknown.

The doors to the barracks open inward and are still wide open. Judging by the noise inside, the attack did not go unnoticed. Several heavy, rushed foot steps are quickly making their way to the door.

***

MAP

We're officially in combat rounds. I'm going to try and get back into posting in the mornings over the next few days, so next post will be tomorrow afternoon.



Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+18=32 ; d20+9=28 ; d8+4=6 ; d6=3 ;
Tuesday July 17th, 2012 11:45:55 PM

Tag rushes forward, another arrow ready to go as he peers into the barracks, searching for a target.

Move to Q10
Perception: 32 to see inside the barracks for a target.
Attack: 28 (29 if within 30 feet)
Damage: 6+3 shock (+1 if within 30 feet)
If there are no visible targets, hold action to attack the first target he can see

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 [Prone ?] 
Wednesday July 18th, 2012 12:16:39 AM

Dernock , double moves to moves to Q9

(Sorry, couldn't find the map before Carl posted. Gomail, makes email thread rather unwieldy)

Shonti AC15/13/18 - CMD14 - HP34/34 
Wednesday July 18th, 2012 12:44:41 AM

OOC: Sorry so late posting guys, been rather busy the last two days....

Shonti is very concerned about this "ambush" if you will...... Seeing all of his peers dart to the closest northern building, he quickly follows suit, whilst encouraging his comrades.
C'mon lads, let's make quick work of theses Darkblood bastards! Kill them all, not a single Duergar lives past this day!
Shonti moves into position where he is "Behind the Scenes" and well covered by the bruisers within his company while also taking up his brothers flank-side. He has his Rod of Empowering in-hand.
=============
Action:
Double Move to Q,8

Shinto AC: 19/17 (SR:15) CMD: 21/25 HP: 42/42 (1 temp)  d20+11=26 ; d10+8=12 ; d6=5 ; d20+5=23 ;
Wednesday July 18th, 2012 1:06:00 PM

Shinto grins as his friends knock back the peeping Duergar, T'ats how its done lads!

He then moves into a better position, right in the door way, taking a good look around and then swinging at the first Duergar in range. Lets get 'em Braugh!
====================

Move to 0,7.
Perception Check: 23
Ready action or attack:
Hit AC: 26 for 12 and 5 cold damage

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32  d20+13=28 ; d20+4=14 ; d20+4=17 ;
Wednesday July 18th, 2012 8:24:25 PM

POSTING FOR DEVLIN- Devlin quickly and quite stealthfully (stealth=28) moves to R16. He waits to ambush any Duergar who attempt to exit the buildings not being assaulted.

Dual shot to hit= 14 and 17. (If I read his profile right he gets +4 to hit. Hopefully he catches a foe flat-footed and for a sneak attack. I will roll damage and all bonuses that apply if the 17 hits.)


Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32  d20+8=23 ; d6+1=4 ; 2d6=7 ;
Wednesday July 18th, 2012 8:32:33 PM

Sam huffs in frustration as his holy crossbow of wall-shooting fails him again... "I have to start practicing with this thing!"

Sam holds his ground and focuses down the "hall". He reloads his bow and waits for any Duergar exiting only from any of the barracks. "They should be able to easily take down that barracks without me. I'll cover their large, dwarven back-sides with my bow."

to hit=23 with 4 damage and 7 holy damage.

ooc-I'm not a Devlin/rogue expert, so I decided to hide him to ambush for us. If he gets swarmed I can try to magic him out.

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC27/15/24 - CMD20 - HP36/38 
Wednesday July 18th, 2012 8:50:00 PM

Kyachi looks to the lack of visible targets and growls at the annoyance, as she keeps a eye out and waits for a combatant to enter range from the other three barracks.

Sarnak, not seeing anything of note to do at the moment, shrugs and pulls out his rod of extend, casting extended shield onto Kyachi, as a circle of force appears near her body and hovers, quickly swapping positions to help defend against oncoming attacks as she stands poised to jump on a incoming target.

DM Carl - Combat round 2  d20+8=22 ; d20+7=20 ; d20+7=17 ; d20+7=18 ; d20+7=17 ; d20+7=24 ; d20+7=17 ; d8=8 ; d8=6 ; d20+9=25 ; d4+1=5 ; d4+1=3 ; d20+8=24 ; d8+4=10 ;
Wednesday July 18th, 2012 10:42:55 PM

Taggart, satisfied with his opening volley, moves up and prepares for an encore while Dernock decides on a plan of action and joins the fray. Squinting into the dark, Taggart can make out something that seems duergar enough to need an arrow in it. Once again his aim is true; the thing's face distorted in pain is briefly visible as the lightning arcs into him. Sam sees the flash and aims for it. It's too dark and far to see the bolt connect, but the scream leads him to believe he did.

The brothers seem happy to be back in combat! Shonti gets ready to provide support while Shinto brazenly walks right in the doorway of the barracks, looking for a fight. As he steps into the doorway, he feels an intense pain in his calf as Taggart's initial victim (#5) connects with his axe.

Shinto takes 10 slashing damage.

Shinto doesn't take this lightly. The resulting attack puts the duergar out of his misery.

Devlin and Sam decide they need to have their companions' backs and prepare themselves appropriately while Kyachi grows impatient with the distinct lack of darkbloods to slaughter. Sarnak uses the calm before the upcoming storm to defend her eidolon.

The prisoners are still very unsure about this & approach Sam from behind. "Give us the bombs," they start. "We're in no condition to fight, but we can at least see if we can do some damage!"

Meanwhile, it seems the rest duergar have finally gotten their act together. Walking into the barracks, Shinto sees they may have underestimated their numbers. Two familiar looking duergar stand in the middle of the room (ooc: #1 & 2 from the last combat).

Duergar #8 is somewhat surprised to be face to face with a very violent looking Shinto. The darkblood pulls a small bit of spider web in the palm of his hand and blows it out the door & over the heads of our heroes, where it erupts into a mass of strong, sticky fibers. Combat casting - no AoO

Web: Anyone in the effect's area when the spell is cast must make a Reflex save. If this save succeeds, the creature is inside the web but is otherwise unaffected. If the save fails, the creature gains the grappled condition, but can break free by making a combat maneuver check or Escape Artist check as a standard action against the DC of this spell. The entire area of the web is considered difficult terrain. Anyone moving through the webs must make a combat maneuver check or Escape Artist check as part of their move action, with a DC equal to the spell's DC. Creatures that fail lose their movement and become grappled in the first square of webbing that they enter.

Almost in unison, several duergar raise their crossbows at Shinto and fire. Six bolts fly towards him; quick feet and good armor likely save his life, but two of the things thump into him.

Shinto takes 14 points of piercing damage.

One of the duergar in the rear (#12) calls out to his companions. "These fools walked into the wrong barracks! Show no fear!" The air shimmers as his magic settles around those inside.

Two more duergar near the rear lay hands on adjacent companions, but their words are drowned out. 10 & 11 lay hands on 2 & 3, respectively

Meanwhile, duergar #9 lets loose with a pair of magic missiles that strike Shinto as well.

Shinto takes an additional 8 magic damage.

***

MAP

One post by Thursday night or sooner.

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC27/15/24 - CMD20 - HP36/38 
Wednesday July 18th, 2012 10:51:04 PM

OOC: Says map's not found

Hmm..link works for me, but I'll paste it again.

MAP

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32  d20=18 ; 2d6=8 ; d8=7 ; d6+1=5 ;
Wednesday July 18th, 2012 10:57:40 PM

(to the prisoners) "If you are unfit to fight, stay back! Guard the area from which we came!"

Sam reloads his bow and fires at the next visible threat to the group. (to hit=26, 5 damage and 8 holy damage)

(dice roller issues,sorry!)

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC27/15/24 - CMD20 - HP36/38  d20+5=25 ; d20+8=20 ;
Wednesday July 18th, 2012 11:24:56 PM

OOC: The two rolls above are Sarnak's and Kyachi's reflex, what's the DC to beat on web?

DM Carl - Combat round 2 
Wednesday July 18th, 2012 11:43:05 PM

Apologies for not posting the DC.

Web DC = 15

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC28/16/25 - CMD20 - HP36/38  d20+8=15 ; d20+9=12 ; d20+9=20 ; d20+9=29 ; d20+9=22 ; d20+9=16 ; d6+7=9 ; d6+7=10 ; d4+7=8 ; d4+7=8 ; d4+7=8 ;
Thursday July 19th, 2012 12:16:44 AM

Kyachi grins as the room was now exposed to her, as she hears a explosion above her and sees a cascade of webs come down on top of her. She nimbly sidesteps the webs, clawing a couple as they come down leaving her unaffected, as she then looks forward to the caster of the web, and grins a wicked smile as she looks to Sarnak for a moment.

Sarnak, already getting the gist of what was wanted by his Eidolon, casts the familiar gestures for haste, the clocks reappearing over the heads of Taggart, Kyachi, Devlin, and Shinto.

Kyachi, now amplified, looks back to D8 and charges into the fray of webs, tearing apart the webs with her teeth, the webs only impeding her slightly as she reaches D8 and collides with him, her teeth tearing into his arm, backing off and striking again, as she claws at his legs, taking careful notice for if he fell before she unleased her full fury, she would redirect what's left at D7

Attacks: 12/20/Hit/22/16
Damage: 9/10/8/8/8

If D8 drops before all attacks are delivered, put extra attacks on D7

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+9=15 ; d20+8=13 ; d20+8=24 ; d20+18=36 ; d8+5=10 ; d8+5=10 ; d6=2 ; d6=3 ;
Thursday July 19th, 2012 1:06:48 AM

Taggart just manages to avoid the strands that explode out around him, another two arrows quickly flying into the barracks to join the others. Tag also tries to keep an eye out behind them and listen for any indication of the other barracks stirring. (Perception 36)

Two attacks using Rapid Shot
No melee penalty from Precise Shot
Attacks: 13, 24
Damage: 10+2 shock, 10+3 shock

DM Carl: Who are you attacking?

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC28/16/25 - CMD20 - HP36/38 
Thursday July 19th, 2012 2:01:45 AM

OOC: Tag, you got hasted, add another attack.

Just to make if obvious, Taggart, Kyachi, Devlin, and Shinto have haste

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+8=20 ; d8+5=13 ; d6=6 ;
Thursday July 19th, 2012 2:32:29 AM

OOC :: Awesome, thanks!

Attack: 20
Damage: 13+6

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 [Prone ?]  d20+5=17 ; d20+5=21 ; d8=6 ;
Thursday July 19th, 2012 6:48:38 PM

Feeling confined but dodging the worst of the unpleasent webbing Dernock stays where he is and fires his bow at #7

Reflex save 17
Attack roll 21
Damage 6


Devlin -- 20/15/15 -- CMD 18 -- HP 31/31  d20+16=17 ; d20+9=14 ; d20+14=19 ; d20+9=13 ;
Thursday July 19th, 2012 7:27:34 PM

Hearing the commotion and number of guards inside the barracks being assaulted Devlin makes a quick decision and moves away from the fight. My bows will be useless in that fight right now. He thinks as he moves in between the two buildings to the south. Quietly he pulls out the bomb from his pack and places it on the ground. He draws upon his years of experience with devices both mundane and magical to set the bomb to explode a few moments after he leaves the area. With a speed granted from the haste spell he sets the device and moves away hoping he did it right.

Actions:
Stealth = 17
Move to K,17
Set Bomb, UMD = 19 (Used Hero Point to get +8 to the roll)
Craft (Trapmaker) = 13 (if it helps)
Move to J,9

OOC:
I'm back from vacation. I see the dice still hate me. If its OK I posted two rounds to make up for the missed ones due to Zach's computer problems. I will be posting for him next.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 50/53 (MattK)  d20+7=13 ; d20+18=27 ;
Thursday July 19th, 2012 7:38:39 PM

Bruagh gets tangled in the webs but easily breaks himself free and moves up into the building. His eyes gleam with holy fury and his axe glows in the presence of the darkbloods.

Actions:
Reflex = 13
CMB = 27 (to break free)
Move to N, 7

OOC: Zach should be up and running tonight or tomorrow.

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC28/16/25 - CMD20 - HP36/38  d20+9=10 ;
Thursday July 19th, 2012 9:36:42 PM

OOC: Just realized, can't move through difficult terrain on a charge, although I can still attempt to jump during a charge so if I can clear the webs I think I may be able to pounce then. Hmm, If I factor in the +12 from haste, I made a roll of 22 which clears the 10' distance, so my character still charges, she just jumps over the difficult terrain instead of plowing through.

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20 
Thursday July 19th, 2012 9:55:29 PM

OOC :: Sorry Carl, I'm attacking #7

DM Carl - Combat round 3  d20+7=13 ; d20+10=19 ; d20+7=15 ; d20+8=13 ; d20+8=14 ; d4+1=5 ; d4+1=2 ; d8=1 ;
Thursday July 19th, 2012 11:21:15 PM

Sam tells the former prisoners to stop cramping his style right before he sends an arrow directly into #7's chest, flashing with holy power.

Sarnak once again supports her eidolon as Kyachi leaps from the webs, but gets caught on the way and stuck.

Moving through a web requires an escape artist or CMB check. I didn't see one rolled, so I rolled at a +7 per Kyachi's sheet & got a 13. I also don't see a reflex save for Sarnak. If there's something I missed, by all means tell me and we'll fix it.

Taggart sends 3 arrows into the barracks assisted by Sarnak's magic. Two arrows find targets and drop both #7 and #8.

Dernock also sends an arrow into the barracks at #7. The missle flies over the now dead duergar and thunks into a very surprised #6 instead.

Devlin recognizes there's a whole lot of potential enemies they haven't seen yet and attempts to set the explosive. He makes good progress, but can tell there's not going to be an explosion just yet. Luckily he's still unnoticed.

I'm putting you by the explosive in case you want to keep working on it. If you'd rather take your next action from J9 and abandon the explosive, just say so.

Bruagh falls victim to the webs, but tears through them to join Shinto at the front lines; the brothers too stunned by the previous assault.

Seeing his old foe, #1 charges Bruagh but bounces off the mighty paladin. Still sore from the last round, #2 reloads and fires another bolt at Shinto that flies wide.

Duergar 3 takes a 5' step into the fray and swings at Bruagh as well, also failing to hit the paladin. Number four takes a step forward as well while reloading his crossbow. Number 6 also seems unable to land a blow on the seemingly impervious Bruagh!

Staying safely behind the melee at the door, number 9 sends another two bolts of magic at Shinto, putting the dwarf in serious pain.

Shinto takes 7 magic damage.

Duergar #11 snarls and casts a familar spell; another terrible cacophony rings out just outside the barracks.

Kyachi, Bruagh, and Shinto take 1 point of sonic damage and must make a DC 16 fort save or be stunned for 1 round.

Number 12 takes a look at the dead duergar, throws open the shutters on the western wall of the barrack, and leaps out!

***

MAP

One round by Friday evening.



Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC28/16/25 - CMD20 - HP36/38 
Thursday July 19th, 2012 11:30:07 PM

The post right above where you posted the web dc has sarnak(20) and kyachi(25)'s saves. The next post has the save for movement(15)

Shinto AC: 19/17 (SR:15) CMD: 21/25 HP: 42/42 (1 temp)  d20+6=9 ; d20+9=19 ; d20+12=28 ; d20+12=30 ; d10+8=18 ; d10+8=18 ; d6=4 ; d6=4 ;
Thursday July 19th, 2012 11:32:44 PM

The cut on his leg and the bolts bring Shinto down on one knee briefly, but it turned in his favor as The web spreads over Shintos head, feeling his inborn battle lust swell up inside him, he holds his axe so that the webs fallonto his blade an get sliced, not affecting Shinto in the slightest.

ha! Betta come slicker den t'at m'boys!

glad te see ya decided te join me lad Shinto grins at Braugh as he steps up beside him. Then he yells to the casters at his back, Any chance I can getta heal spell thrown my way, an maybe a flashy or grease spell te distract dem darkbloods? Please?

Shinto then squints his eyes to look in the far corners of the building, hoping not to see anymore hidden duergar, if he does spot any he will alert thegroup of their location, (percp:9
Then the hasted dwarf takes advantage of his allys arcane help an swings The Frozen Soul in hasted fury, taking two hard swings at the foe in front of Braugh.

=======================
Actions:
Perception: 8
Reflex save: 15 (used hero point for bonuses): 19
Attacking Duergar #8
Attack 1: Hit AC 28 for 18 and 4 cold damage
Attack 2: Hit AC 30 for 18 and 4 cold damage
ooc: crazy, sme damage rolls, at least not nat1's :)

Deleted duplicate post.

DM Carl - Combat round 3 
Friday July 20th, 2012 8:14:13 AM

I see it now. I'll go ahead and have Kyachi continue on in round 3, but in the future please don't make me guess what those rolls are supposed to be. Even something small like (CMB 15 to move in web) makes our jobs easier.

Suspended in the web, Kyachi reaches forward and grabs the door frame of the barracks. He uses the leverage to propel himself forward, snapping the webs and launching himself over Bruagh and directly into a very surprised looking duergar. The assault pushes the duergar back as several of Kyachi's attacks draw blood.

***

UPDATED MAP

Devlin -- 20/15/15 -- CMD 18 -- HP 31/31  d20+6=7 ; d20+16=35 ;
Friday July 20th, 2012 11:15:27 AM

Devlin struggles with the device as he hides in the small alley. Its foreign designs and magical nature keep him from making much progress. Blasted thing I just want ya ta blow up.

Actions:
UMD = 7
Stealth = 35

OOC: Ok the dice roller is punishing me for being gone so long I just know it.

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+8=15 ; d20+8=12 ; d20+8=13 ; d8+5=10 ; d8+5=10 ; d8+5=8 ; d6=6 ; d6=3 ; d6=5 ;
Friday July 20th, 2012 11:40:34 AM

Three more arrows lash out from Tag's bow, his aim a bit off this time. He swears quietly to himself, cursi5,ng the web surrounding him.

Attacks: 15, 12, 13
Damage: 10+6 shock, 10+3 shock, 8+5 shock

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Friday July 20th, 2012 11:54:44 AM

Sam hears Shinto's call for healing and moves to (S8).

Sam starts preparing to cast cure moderate wounds on Shinto if he makes it over to him.

"If you need healing Shinto, get over here!"

He wonders where Devlin has disappeared to and what he is doing.

ooc- to Shinto: If you can make it over to Sam, he'll cast the spell this round. Roll 2d8+4 for the hp.

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 32/32 
Friday July 20th, 2012 12:08:56 PM

AC change

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 4/42 
Friday July 20th, 2012 12:41:24 PM

OOC: Wow. I was posting as you did the DM post, anyway i can just attack number 3 last round as he moved up to me? Took me almost.an hour to post all that from my phone. .and sam, shinto cant move, provoke aoo, and probably die.



DM Carl - Combat round 3 
Friday July 20th, 2012 1:48:59 PM

Due to the malware issues, the whole site seems a bit off...we still haven't gotten on our game. As such, I am officially in "very nice DM" mode for this week and will let those actions count on round 3. I'll even direct you to take a look at the withdraw action before you post the current round. "Very Nice DM" mode expires over the weekend to be replaced with "tough, but fair" mode to reflect the gravity of the situation you're all in.

Battered, bruised, burnt and skewered, Shinto is in rough shape. He is also angry and knows his way around the battlefield. When #3 moves forward to engage him, he dismembers what was once a perfectly good duergar into three pieces.

***

No new map, just know that #3 is now deceased.

Shonti AC15/13/18 - CMD14 - HP34/34  d20+4=14 ; d20+2=20 ; d100=48 ; d6=1 ; d6=1 ; d6=1 ; d6=1 ;
Friday July 20th, 2012 7:43:56 PM

Shonti finds himself tangled in the web that came down upon him from above, but makes quick work of getting out of the "sticky situation". He takes a 5' step to the corner of the building, just outside of the web. He waves his arm rather strangely, the web still hanging from his arm and stuck to his rod a bit, while shouting:
Burn Darkbloods! Fuel my FIRE!
A Sphere of pure fire engulfs the Duergar towards the back of the building. (#10)
============================
Actions:
Reflex Save for Web= D20+4=14.. grappled.
Escape Artist Check to get out of web= D20+2=20.
Move 5' to R,8
Cast Flaming Sphere (Empowered) at P,3.
1 Hero point, to re-roll 1 damage die.... no luck anyways.
3D6=3X50%= 4 fire damage to Duergar # 10....
==================================
OOC: I guess my slacking on posting has brought me bad luck with the dice as well Devlin! Hopefully I get better rolls coming soon!

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 [Prone ?]  d20+5=24 ;
Friday July 20th, 2012 10:35:23 PM

Dernock merely sets about getting to the front-line of the battle and again manages to aoid getting caught up in the webbing

Reflex save = 24
Move as a full round action to P9

DM Carl - Combat round 3 
Friday July 20th, 2012 10:51:15 PM

Rough, very long day here, folks. I'll be posting tomorrow morning.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 4/42  d8=3 ; d20+7=24 ; 2d8+4=14 ;
Saturday July 21st, 2012 12:52:23 AM

Ooc, thanks MIGHTY DN :) an the D8 was a accident

Shinto grimaces fro the sonic boom, hardly standing but still able to shake off the stunning effects, he withdraws from the battle and makes his way near sam, thank ye buddy, I sure needed this an maybe another as well, please

============
Actions:
Withdrawal to R8, or right next to sam, phone bein horribly stupid tonight. Heal for 14 hp

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 4/42 
Saturday July 21st, 2012 1:26:02 AM

ooc: oops, read map wrong, double move to s9 instead. Ill be back to the home comp by Monday forsure


Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC28/16/25 - CMD20 - HP36/38  d20+4=6 ; d3=2 ; d20+4=9 ;
Saturday July 21st, 2012 1:33:16 AM

Both Kyachi and Sarnak are stunned.

DM Carl - Combat round 4  2d6=6 ; d20+4=21 ; d20+8=16 ; d20+8=23 ; d20+8=18 ; d20+7=25 ; d8=1 ;
Saturday July 21st, 2012 9:42:49 AM

Devlin continues trying to activate the bomb, but evidently hit the wrong button. The controls of the device flare, burning Devlin with their intensity, before shutting off completely. At least no one seems to notice him still...

Devin takes 6 points of magic damage & is no longer able to work with the device (nat 1 on a UMD check).

Taggart lets loose with his arrows, but is unable to recapture that old magic from 10 seconds ago. All three arrows miss.

Sam calls out to Shinto that it may be a good time to come get healed. Shinto agrees and heads out of the barracks, tearing through the webs (rolled your cmb for you to do so - you passed), and gratefully accepting Sam's healing.

Shonti finds himself stuck, but is far too slippery to let that hold him back. Releasing himself, he takes a step out of the web.

You can't target #10 - he's inside the barracks and you can't see him. You also wouldn't have time to do all those actions in a single round.

Dernock decides it's time to get his hands dirty and moves up to join the party.

Sarnak, Kyachi and Bruagh all reel from the sonic blast.

Duergar #1 and 4 swing at Kyachi, only to fall back when they strike his shield spell. Bruagh is also unable to defend himself, but the darkblood just can't penetrate that armor.

Duergar #2 is in no hurry to join the melee and instead reloads his crossbow and sends it out the front door and manages to scrap off a chunk of Sarnak's shoulder.

Sarnak takes 1 point of piercing damage. The dice seem to like you folks today.

Number nine remains almost silent, but as he casts his spell, a darkness surrounds Kyachi's eyes. The eidolon's vision immediately begins to darken.

Fort save DC 16 or Kyachi is blinded.

Duergar #10 and 11 give each other a glance, and nod. 10 moves westward while 11 stays in place. Both cast identical spells. Bruagh and Sarnak immediately feel their muscles tighten.

Will save DC 16 for both Bruagh and Sarnak or be held

Meanwhile, all this action seems to have gotten so attention. The door to the barracks immediately behind most of the part shatters open, spraying those still in the courtyard with splinters.

"WHAT'S ALL THIS, THEN?" shouts one of the biggest duergar any of you are likely to have seen. Behind him, you see more duergar actively joining the fray as well.

***

MAP

Next round will be posted Monday morning. Have a good weekend, all.

Shonti AC15/13/18 - CMD14 - HP34/34  d100=8 ;
Sunday July 22nd, 2012 1:08:24 PM

I hope these bastards don't kill me for this!
Shonti is far from suprised seeing the Duergar start to file out of the southern building, and walks around the web to meet them with a knock out before they rush the party.
Watch your back men! I'll try to hold them off, but they're comin' out heavy!!
Walking around the web, Shonti ready's his Color Spray spell.
Arcane lights,
Rainbow bright,
Come forth now,
Darkblood, DOWN!

=============
Actions:
Move to S,12.
1D100=8, SF 5% to cast Color Spray
Ready Color Spray spell, Cast as soon as at least 3 Duergar are in range to hit with the 15' Cone.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 4/42  d20+7=16 ; d20+7=25 ;
Sunday July 22nd, 2012 1:46:55 PM

Its about to get nasty lads... Sam, can I get another heal before I head back into t'e frey m'boy?

Shinto will wait around for Sam to ether heal him again or decline the request before doing his own actions.

Time te slow em down; I won't be much help to Braugh and Kyachi in this state anyways. Knew I should have bought some health potions before we left... Should have listened to my brother...

Shinto drops his axe for a second and reaches into his Haver sack, Caltrops , grabbing the two bags of Caltrops Shinto unwinds the bag slighty so they break open when he tosses them the twenty or so feet to his desired location.

-------------------------------------
Actions: -Hasted-
Delay until after Sams actions; so that If he can/will heal me, I'm in the area.
Grabbing the two bags of caltrops out of the Handy Haversack.
Tossing the two bags of Caltrops.
Bag 1: 16 to hit target R,14
Bag 2: 25 to hit target S, 14

OOC: not exactly sure of what all Haste allows me to do, but If Shinto is still able to move 20' after the above actions he will move toward the group of advancing duergar ending up at T,12

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC28/16/25 - CMD20 - HP36/38  d20+6=24 ; d20+4=16 ; d20+5=11 ; d20+4=22 ; d20+8=21 ; d20+8=11 ; d20+8=15 ; d20+8=21 ; d6+7=13 ; d6+7=13 ; d4+7=9 ; d4+7=9 ;
Sunday July 22nd, 2012 2:33:14 PM

OOC:
@DM Duergar #2 is shooting through 15' of web, needs to make a d100 and beat 20 to hit due to cover. Also, for sanity can you write what duergar have taken damage?

Saves: Dunno why I put a +6 mod, should be +4, but Kyachi succeeds fort save 22 vs 16. Will save 16 vs 16. Reflex save for Sarnak to move, failed. Combat manuver check 22 vs 16 to not be grappled.

Movement: Sarnak moves to N9.

Attacks: Kyachi full attacks the lowest armored target she can see within range. Any remaining attacks after a target is downed redirect towards another viable target.
Bite: A: 21 D: 13
Bite: A: 11 D: 13
Claw: A: 15 D: 9
Claw: A: 21 D: 9

Kyachi grins upon seeing the litany of targets in front of her, looking between the 3 of them to find the easiest target before unleashing her full anger against the one who looks most vulnerable, attacking until it's dead and then moving the next if he drops before she was done.

Sarnak attempts to move forward and assist his Eidolon, but fails to make much progress as the next step he takes he finds no path forward and ends up stopping as he shrugs, looking south to the barracks but not able to see anything through the thick webs.

DM Carl: Cover in Pathfinder gives a bonus to AC. I factored that in when I declared a hit.

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 32/32  d8+4=5 ; d20+11=18 ;
Sunday July 22nd, 2012 8:05:26 PM

Sam quickly casts a cure light wounds on Shinto (5 hp restored).

As the spell leaves his hands, Facet's song slowly invades his thoughts. The moment brought clarity and peace to him and the others at the time.

"They'll have to escape if they are overrun. I can't help but to think that I'm supposed to be here. Fate has brought me to this place for an answer or purpose. I'm not leaving. One last thing to do to try to turn the tide..."

"Shinto, we're outnumbered. Rely on the others for healing from here on out. If you need to retreat, tell the others I'm sorry for leaving them."

Sam slinks down the corridor to (r3). (stealth=18)

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 23/42 
Sunday July 22nd, 2012 8:53:23 PM

Shinto looks at the gnome with a grim face, We need you Sam! Thanks for the blessings though...

Is he serious? I can't believe the lil....

He calls out again, hoping to change the gnomes mind, Retreating is one thing Sam!.. Leaving your brothers while they're out numbered!... Unforgiving Sam!... Just like a gnome!... Run in the face of danger!.. Shinto calls after his friend as he makes his get away. Coward!

Never thought Sam would do this.. I just hope he's got a good reason, and its not to cover his own hide..

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+8=25 ; d20+8=18 ; d20+8=24 ; d8+5=10 ; d8+5=10 ; d8+5=7 ; d6=6 ; d6=3 ; d6=6 ;
Sunday July 22nd, 2012 10:17:59 PM

Tag spins around, the panic clear in his eyes as he fires at the new Darkblood behind him. "Perhaps a retreat is in order," he calls out, glancing over his shoulder to see Sam slink off. By Eberyon's beard, I hope that gnome know's what he's doing.

Attacks against BD: 25, 18, 24
Damage: 10+6 shock, 10+3 shock, 7+6 shock

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 [Prone ?]  d20+6=17 ;
Monday July 23rd, 2012 8:47:50 AM

Dernock just comments I expected better of you, Sam as he tries to make his way through the webbing

Escape artist roll =17
moving to O8

Devlin -- 20/15/15 -- CMD 18 -- HP 25/31  d20+28=43 ; d20+11=24 ;
Monday July 23rd, 2012 9:49:52 AM

Hearing the new duergar arrive Devlin places the still smoking device in his pack. He looks up at the building next to him to see if he can get to the top of it. With a leap boosted from the haste spell the rogue jumps up attempting to get on the roof.

Acrobatics (jump to roof on the east building) 43
Stealth 24

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 23/42 
Monday July 23rd, 2012 10:19:01 AM

OOC: Thank the Dice gods for showing you some love Taggart! We might pull outta this!

DM Carl - Combat round 4  d20+4=13 ; d20+8=13 ; d20+8=18 ; d10=1 ; d6=4 ; d6=4 ; d10=3 ; d20+12=30 ; d20+9=29 ; d20+9=12 ; d8+3=9 ; d8+4=9 ; d20+9=15 ; d20+4=18 ;
Monday July 23rd, 2012 12:06:56 PM

Shonti positions himself and waits for the duergar to move into his line of fire.

Shinto graciously accepts Sam's heal before tossing caltrops to slow the advancing darkbloods.

Haste allows you to double your move speed up to 30. Pulling the caltops out of your pack is a move action, however.

Sarnak shrugs off the hold spell, but gets caught up in the webs when she tries to move. Luckily, she's able to pull free before she finds herself caught up in them.

Kyachi meanwhile continues doing what he does best. Still sore at duergar#1 for warning the others and starting this mess, the eidolon grabs the duergar in his maw and pulls left while he claws right. The darkblood drops his axe and falls to the ground.

Sam, after healing Shinto, uses the chaos to blend in and vanish past along the barracks. Harsh words from his companions sting his ears. Will they live to understand what he's doing? Will he?

You can't make it to S3 unless there's something speeding you up that I'm not aware of. S7 is as far as you can make it.

Taggart finds the new duergar to be a tempting target and unleashes three arrows at him. Unfortunately, all three remain stuck in the webbing.

When shooting through a web, anything past 20' has total cover.

Dernock continues picking his way through the webs to assist his friends, voicing his disappointment at the group's gnome as he does so.

Devlin, seeing the device is of no use to him now, packs it up and leaps for the roof of the barracks. After a mightly impressive jump for a dwarf, he clutches the edge of the roof and swings his legs over.

I have no Z-axis indicator on the map, just know you're on the barracks, not in it.

Bruagh, unsure if they should retreat or press on, realizes he's not going to move fast enough through that web and decides to clear this barrack. Turning to #6, his hightened movement causes him to recover a missed attack enough to connect on the back swing, crushing the duergar's jaw.

As far as I know Zach is still out and arranged a sub, but no one's posting for Bruagh. I've asked our ADM to take over in the meantime, but figured I'd post for Bruagh since Zach did his part.

Seeing the heavily armored Bruagh and the dangerous Kyachi both in these cramped quarters gives the duergar pause. Numbers 2 and 9 make a b-line for the same shutter their companion used in the eastern wall and leap out. Their grunts indicating it was not a smooth landing.

Duergar #6 calls out in undercommon to #10, who moves in a curved path to flank Kyachi. Both duergar attack using axe and mace, both connecting an a surprisingly well coordinated attack!

Kyachi takes 18 slashing/blunt damage.

Number 4 comes late to the party, however. His ineffectual attack deflecting off Sarnak's shield.

"Malgor! Get up here and get these blasted webs out of my way!" shouts the newcomer.

"As you wish," comes the reply as a bored looking duergar saunters forward. He smirks at the scene before him, fans out his fingers and burns a good portion of the webbing away. Taggart's arrows fall to the ground.

"That's better! The whole lot of you have exactly 1 second to drop your weapons if you want to live to see tomorrow!" At the sound of his voice, the sound coming from the other two barracks increases and the front doors burst open.

***

MAP

1 round by Tuesday morning.

The only visible duergar who is injured is 6: -13 HP

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 32/32  d20+8=9 ; d20+8=18 ;
Monday July 23rd, 2012 3:40:54 PM

Sam steps around the corner of the barracks. (5' step)

He pulls a bomb from his pack and does his best to recall similar devices prior to working on it. (knowledge arcane=9...)

Unable to recall anything from his past, Sam desperately begins doing his best to activate the device. (UMD=18.)

"I've got to get this thing working. We don't stand a chance otherwise."

Shonti AC15/13/18 - CMD14 - HP34/34  d100=2 ;
Monday July 23rd, 2012 6:38:52 PM

Realizing that we have mere moments until we are completely overrun by Duergar, Shonti steps forward as he grows tired of waiting on the enemies..
You're gonna have to kill us if you think ye can, ye big dumb beast! Never will these brothers forfeit, a real Dwarf stands his ground, and fights for what is right!
Shonti lets his Color Spray spell loose, right in the faces of the Spellcaster Malgor, and the Big Duergar.
==============
Actions:
Move to O,13
Cast Color Spray (readied the spell last round.)

OOC: Disregard the D100, rolled for SF%, forgot that I already rolled for it last round.

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC28/16/25 - CMD20 - HP36/38  d20+5=7 ; d20+4=7 ; d20+6=22 ; d20+8=19 ; d20+8=18 ; d20+8=26 ; d20+8=23 ; d6+7=9 ; d6+7=11 ; d6+7=8 ; d4+7=11 ; d4+7=11 ;
Monday July 23rd, 2012 9:24:23 PM

Kyachi looks to the two duergar on either side of her, and thinks that it's better to re-position as she takes a 5' step to M7, as she then turns to Duergar 6 and delivers a full attacks against them, now reassured that by the wall at her back and Braugh to her side flanking will be far less of a problem.

Sarnak attempts to move forward to N8 yet again, but is caught by the webs once again, as he became caught up on the fibers, as he fails to pull himself out of them this time.

OOC: I just noticed something important. It's just a CMB check to move in the webs. I thought there was a reflex save to not get caught, and then a CMB check that needed to be made in order to not be grappled if you failed the reflex. So, what happens now? The first two rolls I made are reflex save to avoid webs, and given it was failed a CMB to not be grappled, which also failed.

The third roll is CMB by Kyachi to move through the webs, which succeeded.

Attacks: Kyachi full attacks the lowest armored target she can see within range. Any remaining attacks after a target is downed redirect towards another viable target.
Bite: A: 19 D: 9
Bite: A: 18 D: 11
Claw: A: 26 D: 11
Claw: A: 23 D: 11


Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 32/32  d20+8=27 ; d10+4=9 ; 2d6=6 ;
Monday July 23rd, 2012 10:51:01 PM

POSTING FOR BRUAGH-

Bruagh takes another swing at Duergar #6. His axe connects with determined precision and strength. A blast of holy light flashes off his axe as he buries it in the wicked foe's flesh. (to hit=27, 9 damage + 6 holy)

He turns to see the oncoming group from the opposing barracks and wonders how the group will hold up if more waves arrive. Bruagh is determined to hold the barracks at all costs. He feels a reassuring strength flow through his body. Domi is most definitely with the holy warrior.

ooc-I think Bruagh would be generally against retreating. Also, it figures I roll a freaking 19 to hit with him and a 10 to activate the bomb with Sam... So depressing.

Devlin -- 23/16/17 -- CMD 19 -- HP 25/31  d20+16=27 ;
Tuesday July 24th, 2012 12:29:20 AM

Devlin silently stalks the the edge of the roof and lays down looking over the battlefield. His face is in a scowl looking at the chaos below. He drinks a mutative potion and feels his limbs lengthen and twist.Time ta cause some confusion of me own. The rogue things with a smirk.

Move to N,16 (The map is really small for me, I am pretty sure those are the coordinates that will put me right above the door.)
Drop prone (AC = 27 vs ranged)
Stealth = 27
Drink Mutagen +4 Dex +2 Natural AC -2 Wis

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 [Prone ?]  d20+6=11 ;
Tuesday July 24th, 2012 12:32:36 AM

Dernock's luck finally runs out and he gets caught up in the Webbing.

Escape artist Check= 11

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 23/42  d20+12=17 ; d10+8=10 ; d6=6 ;
Tuesday July 24th, 2012 1:20:30 AM

Ooc: Reading from my phone, I thought Sam took off down hall way, please disregard Shinto's outburst due to my ignorance please :)

Shinto watches his gnome friend embark on his own mission, hopefully for the greater good, Devlin attempting a diversion of his own. His dear brother take off on a suicide mission of his own, Taggart and Dernock stuck within the evil magic web, and his last comrade and the team pet havn't stepped out the barrack yet. With his mind racing, he barely hears the words of the Duergar telling him to surrender. Even if he did, he'd probably tell them to do the same, because even a whole army of Duergar arn't a thorn bush in the path of the Zarbadium Brothers, much less empowerd with six more friends to help them along.

T'is is more den Nasty... The day to meet Gargul has come it seems. A real dwarf doesn't surrender. But, a real Dwarf knows how to pick his battles, to win the war.

Quickly retrieving The Frozen Soul, he calls to his brother, and the rest of the team, Into the Barracks! Were none better t'en hatchlings in the open like t'is... Bunka down or DIE lads!

Shinto rushes to the, hopefully stunned, Big Duergar and swings his axe for the darkbloods overly large chest.

Run Shonti! Or we'll both die! Get to the Barracks with Braugh!
=====================================

Actions:
Move to P,14
Attack BD: Hit ac 17 for 10 and 6 cold damage

OOC: were in trouble guys...

DM Carl - Combat round 6  d20+3=12 ; d20+4=20 ; d20+13=21 ; d20+8=14 ; d8+6=11 ; d20+8=26 ; d8+3=9 ; d20+8=12 ; d20+8=16 ;
Tuesday July 24th, 2012 10:28:45 AM

Sam positions himself out of sight and gets to work planting the explosive. Lights on the panel start to make sense to the gnome as he fiddles with it, but it's not going to explode just yet. From this angle, however, Sam does notice the barracks are built on a platform. It's too low for even a gnome to fit under, but there's room enough to fling the explosive. A quick glance shows the rest of the barracks are like this as well.

I'm not sure where you wanted to end up. The only 5' step I see that would be around a corner puts you in the webbing.

Shonti, not one to be intimidated by the likes of this guy, steps forward and unleashes a color spray directly at the steps to the southeastern barracks. The large duergar averts his eyes, but Malgor can't be bothered to turn away. "Malgor, make him burn!" cries the large duergar. When he sees Malgor blinking furiously and swaying, he decides it's time to take matters into his own hands.

"They had their chance! NO PRISONERS! NO QUARTER GIVEN." He steps forward to end Shonti, only to find Shinto swinging an axe at his chest. Though he deflects the blow, he lashes out at Shinto instead. A vicious blow catches Shinto off guard, though he recovers in time to deflect what may have been his death blow.

Shinto takes 11 points of slashing damage.

Meanwhile, back in the barracks, Kyachi repositions himself to avoid being flanked further, then rakes #6 twice (-35 HP total on #6). The duergar stands, but there's a lot of blood pooling below him. Bruagh decides it's time to end him, however. Holy light flares from his axe on contact, throwing the darkblood's corpse against the wall.

Sarnak is likely pleased at her eidolon's performance, but that doesn't help her free herself from this webbing.

Dernock continues plugging through the webbing, nimbly avoiding it until he doesn't.

Devlin creeps along the roof of the building before dropping down just above the door. He drinks his mutagen and prepares to cause some havock down below.

Duergar #10 continues his assault. His mace connects with Bruagh's helmet with a solid thunk that rings the paladin's ears.

Bruagh takes 9 blunt damage.

Number 4, realising help is on the way, steps forward to engage Kyachi, but is no match for Sarnak's shield spell.

With the large duergar out of the way, the rest start to file out. Several shout for Malgor to "move his stinking carcass" out of the way, but for now, the caster blocks the egress. One does manage to make it through, however. He engages Shinto, but Shinto is one tough dwarf to kill. He just can't seem to connect.

Unfortunately for our heroes, more duergar start pouring from the eastern barracks, joined by those that hurled themselves from the window.

***

MAP

1 round by Wednesday morning

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 41/53 HASTE  d20+10=28 ; d20+10=20 ; d10+4=13 ; d10+4=14 ; 2d6=4 ; 2d6=6 ;
Tuesday July 24th, 2012 11:36:43 AM

Bruagh grunts as he absorbs the full force of the Duergars attack. He responds in kind with his own attacks. "They are in front of us, behind us, and we are flanked on both sides by an enemy that outnumbers us three to one. Keeping attacking boys, they can't get away from us now!"

------------
Attack 8 until he falls then 10.

Attack: 28
Damage: 13 Slashing, 4 Holy

Attack: 20
Damage: 14 Slashing, 6 Holy

Devlin -- 23/16/17 -- CMD 19 -- HP 25/31  d20+8=26 ; d6+4=7 ; 2d6=9 ; d20-4=9 ;
Tuesday July 24th, 2012 11:58:24 AM

Devlin creates one of his bombs and lines up a target. Seeing the stunned darkblood he lines up a shot on the back of his neck. Letting the bomb fly it lands with a satisfying crunch pouring liquid hot fire into the duergars armor. The resulting explosion engulfs the surrounding duergar.

Throw bomb at Malgor (Point blank shot)
To hit (touch attack) = 26
Dam = 7 base +9 sneak (16 total dam to Malgor)

All surrounding duergar take 5 splash damage (Reflex Save: 14 for half damage[3])
(bd,15,14,18, and the one under my token)

Stealth to remain hidden = 9 (penalty for sniping taken into account already)

OOC; I am on military training and will be posting when I can. I will be gone until the 4th. I should get internet access back around the 29th or so when we change bases.

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+18=34 ; d20+18=24 ; d20+18=33 ; d8+5=7 ; d8+5=8 ; d8+5=8 ; d6=1 ; d6=3 ; d6=1 ;
Tuesday July 24th, 2012 1:18:11 PM

Tag freezes, his hands trembling as the Duergar pour out of the barracks to surround them. He finds himself unable to move, paralyzed by fear and memories of the past. As Braugh cries out, he snaps back to reality, gritting his teeth and letting out a gutteral roar. Three more arrows fly from his bow, the webbing that trapped his previous attack now having burned away.

Attacks vs BD: 34, 24, 33
Damage: 7+1 shock, 8+3 shock, 8+1 shock

OOC :: Sorry about missing yesterday's round, everyone, I have no idea how I forgot.

Shonti AC15/13/18 - CMD14 - HP34/34  d100=87 ; d100=37 ; 5d4=11 ;
Tuesday July 24th, 2012 5:37:57 PM

Shonti, seeing that the Big Duergar was unaffected by his Color Spray, also notices that the other 5-10 behind him are stepping forward, trying to get at him and Shinto..
This ain't lookin' good... guess we'll either kill 'em all, or get killed tryin'!
Arcane lights,
Rainbow bright,
Come forth now,
Darkblood, DOWN!

Shonti extends his left hand, fingers outstreched, and blasts another stream of flashy, multi-colored lights from each finger right in the face of the Big Duergar, hoping this time around it has some sort of effect on this overgrown Darkblood.
Immediately following his Color Spray, Shonti extends his right hand, this one holding his Rod of Empowering, and shouts EAT ROCKS! just as hundreds of small pebbles and gravel spray from the end of his rod, showering the Caster Malgor, the Big Duergar, and a few more behind him...
===================================================================================
Actions:
1D100=87 to cast Color Spray, SF=5%... Will Save Negates, DC 15. effects BD, M, 15, 18, 14, 17(i think that's the one under Devlin), and 16(if the Color spreads around the corner?)
1 Hero Point used to gain an extra Standard Action this round.
1D100=37 to cast (Earth) Burning Hands. Empowered, Gifted Adept. Reflex Save Halves damage, DC 15.
5D4= 11X50%= 16 TOTAL Earth Damage to BD, M, 15, 18, 14, 17(i think that's the one under Devlin), and 16(if the fire spreads around the corner?)

Color spray and burning hands are burst AoE, not spread. As such, they don't go around corners.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 23/42  d20+12=19 ; d20+12=17 ; d10+8=11 ; d10+8=14 ; d6=5 ; d6=2 ;
Tuesday July 24th, 2012 6:16:36 PM

Shinto grimaces from the cut he received, Bah! Just a flesh wound! He shouts as he watches his brother attempt another Flashy spell Hopefully this one works Shonti...

Shinto then uses his Hasted state to bring his axe to good use in two more anger fueled swings; after hearing the metal on metal sound of the first, not for sure knowing it did damage or not, The mighty dwarf pulls what strength he has left from deep within adding a bit more 'umph' to his back swing. Making sure his axe tears through armor and darkblood flesh.

==================
Actions:
Full round Attack:

1st: Hit ac 19 for 11 and 5 cold damage
2nd: Used Hero point for +4; Hit ac 21 for 14 and 2 cold damage

OOC: Any chance a Cure Wand is available soonish? Shinto has probably lost a good pint of blood more than a normal dwarf has in his body lol

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 32/32  d20+8=14 ;
Tuesday July 24th, 2012 8:22:07 PM

Sam continues to feverishly work on the bomb. Sweat is poring from his brow. "Red wire, blue wire, red wire, blue wire." (UMD=14=I hate this dice roller)

Ooc to DM-I had emailed you earlier regarding the map. I was under the impression that there was a space behind the northern barracks, that mirrored the southern barracks. Based on an earlier map and your email, I thought the answer was yes and that the row was just not being illustrated on the current map. I'm trying to fully hide from sight without going invisible quite yet.

Understood. Just wanted to make sure.

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC27/15/25 - CMD20 - HP20/38  d20+4=5 ; d20+8=16 ; d20+8=9 ; d20+8=14 ; d20+8=14 ; d6+7=12 ; d6+7=9 ; d4+7=8 ; d4+7=8 ;
Tuesday July 24th, 2012 8:24:08 PM

Sarnak is still stuck within the threads of the web, unable to get out for the moment.

Kyachi watches another duergar fall, as she looks to #4 and unleashes her next series of attacks, as she feels the extra speed granted by haste leave her during her strikes, throwing off her balance and causing her attacks to swing wide.

OOC: Haste was cast before combat round 3, so it should wear off at the end of this turn.

Saves: 5 vs 16 to break grapple, failed.

Attacks: Kyachi full attacks the lowest armored target she can see within range. Any remaining attacks after a target is downed redirect towards another viable target.
Bite: A: 16 D: 12
Bite: A: Miss D: 9
Claw: A: 14 D: 8
Claw: A: 14 D: 8


Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 [Prone ?]  d20+8=19 ;
Tuesday July 24th, 2012 8:37:31 PM

Dernock fights to break free from the webbing and manages to untangle himself. Now if only he could get into the Barracks before combat inside is over.

Combat maneuver check= 19



Shonti AC15/13/18 - CMD14 - HP34/34 
Tuesday July 24th, 2012 9:21:31 PM

OOC: I just realized, while reading everyone's posts, and re-reading my own, that I said at the bottom of my actions "If the "fire" spreads around the corner?" please disregard the "fire" and replace with "gravel" lol... sorry bout that.

DM Carl - Combat round 7  d20+4=24 ; d20+3=22 ; d20+5=14 ; d20+5=16 ; d20+5=8 ; d4=4 ; d4=2 ; d4=4 ; d20+6=16 ; d20+1=7 ; d20+6=9 ; d20+4=10 ; d20+13=17 ; d20+8=16 ; d8+6=14 ; d8+6=7 ;
Wednesday July 25th, 2012 9:40:17 AM

Still inside the barracks, Bruagh is feeling chesty and tries to secure the place quickly by killing it's former occupants. His axe flares as it connects twice with duergar #4 (8 is dead). The duergar remains upright, but barely. Kyachi tries to finish him off, but fear of death is making this darkblood too quick on his feet.

Still in the webbing, Sarnak continues to struggle against the strands but just can't seem to break free. Dernock has more luck, however, and manages to slip loose.

Out of sight, Sam continues to manipulate the device. He pushes a small black button on the side of the thing and the panel goes dark. Obviously, that wasn't the right button. Still, he remembers what he'd done before and is able to recover. It's still no closer to exploding, however.

Outside, our heroes decide to show this newcomer how they feel about loud-mouthed duergar.

Shonti decides to kick off the festivities with another color spray now that more darkblood are within range. Malgor and the large duergar are both unaffected, but the rest of the duergar behind him all have moments to clutch at their eyes before stareing hypnotized at the display.

14, 15, and 17 (below Devlin) are all stunned and blind.

However, Shonti's not done yet. Inviting the Duergar to dinner, he unleashes a torrent of stones at the same Duergar. Unable to avoid the stones, the three blind duergar take full damage. Malgor finally comes to, but not in time enough to avoid the blast either. Only the large one manages to throw his axe up to protect his face.

Seeing the opening, Shinto lays into the duergar, but can't draw any blood from him. That's some nice armor he's wearing.

Taggart, however, sees the kinks in it and sends three arrows into him, sending electricity cascading across his armor.

Devlin carefully lines up his shot, then drops a grenade straight into Malgor's robes. It falls through, hits the ground, and erupts among the group. Malgor's robes catch instantly, blackening his skin. The caster inhales to scream, only to scorch his lungs. He dies silently in agony. The rest of the duergar are either stunned or completely caught off guard. None manage to avoid the blast.

The large duergar looks behind him briefly at his stunned soldiers. Deciding Shinto obviously poses no threat to him, he moves to attack the caster causing havoc. His attacks are sloppy; he's been burnt, electrocuted, and bludgeoned. Still, they're enough to connect with the lightly armored Shonti.

Shonti takes 21 points of slashing damage...I think. Your AC listed is confusing. I'm not sure what that 18 at the end of 15/13/18 is for and your sheet shows your AC being 15. If the 18 is supposed to be your standard AC or if it's a temporary effect you have right now, both attacks miss. Let me know.

The duergar behind him are tired of the others blocking their way, and roughly toss the blind and stunned duergar aside.

Back in the barracks with Bruagh and Kyachi, the duergar realize they're not lasting long if they hold their ground, both withdraw and head towards the window. Number 4 leaps out, but #10 is only able to get about half way out the window this round.

The approaching duergar from the other barracks continue their approach, avoiding the webbing and instead moving to defend the SE barracks from Shinto and Shonti. From his position prone on the rooftop, Devlin hears several bolts clink off the roof. His position gives him total cover, but it's obvious they know where he is.

***

Great posting yesterday, everone.

MAP

Note: The dark blue duergar are stunned/blinded. The windows in the NE barrack are at L5 and Q5.

Next post by Thursday morning.

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 32/32  d100=31 ; d20+8=13 ;
Wednesday July 25th, 2012 11:30:15 AM

Sam growls with frustration as the device blinks off. He repeats the steps that brought better results, but quickly forgets what those steps were. (UMD=13...I wish I could grab different dice.)

Sam can't believe anyone could ever use such a difficult device.

Ooc-Sam will continue to work on the bomb. If he fails enough that it starts any sort of countdown, he reserved a wait maneuver to move at full speed + 5' step towards NW bunker. Please ignore d100 roll.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42  d20+8=16 ;
Wednesday July 25th, 2012 3:10:46 PM

OOC: If we win this, i want his armor :)

Shinto just looks in awe at the Big Duergar and his axe only caught metal... Wha the?

The not-so-mighty feeling dwarf looks toward the other two barracks, seeing plenty more duergar pouring out quickly, Guess I was wrong...

Quickly he withdrawls and makes his way across the battlegrounds, and into the webbing, using his axe to help him get through the sticky stuff, he heads to the North East Barracks.

Shonti, Get outta there! I'm sorry Devlin...
==============
Actions

Withdraw to O,10.

DM Carl: Moving through difficult terrain is done 5' at a time, and I still need CMB or escape artist check vs. DC16 to avoid being grappled. The only thing that will easily destroy the web is fire.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 41/53 HASTE  d20+10=17 ; d10+3=12 ; 2d6=10 ;
Wednesday July 25th, 2012 5:36:36 PM

Bruagh charges the Duergar hanging half in and half out of the window, slashing wildly. "Keep the door blocked, I'm going to go out the window and flank!"

Move to M,5
Attack: 19 (Forgot to add +2 from Charge)
Damage: 12 Slashing, 10 Holy

Devlin -- 23/16/17 -- CMD 19 -- HP 25/31  d20+8=20 ; d6+4=10 ;
Wednesday July 25th, 2012 6:30:49 PM

Devlin nods to Shinto before setting his sights on the large duergar. He waits for the brothers to clear out before throwing his last bomb at the brute. It lands with a satisfying crunch and dazzling explosion. Devlin than pulls out a crossbow and reloads it with a loud click. Hey, how about you pick on someone yer own size He shouts from the rooftop.

Throw bomb at bd
To hit (touch attack) = 22(forgot my increased dex bonus from the mutagen.)
Dam = 10
Draw crossbow with magic gem on it.(magic gem is from a l&b lotto win)
Reload (free action, rapid reload)

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42 
Wednesday July 25th, 2012 9:05:36 PM

OOC: Sorry, I forgot to mention it, I rolled a 16, d20+8. Barely making it so I figured RPing that he used his axe to help him out

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC27/15/25 - CMD20 - HP20/38  d20+5=10 ;
Wednesday July 25th, 2012 9:51:45 PM

Sarnak is still held in place by the webs, unable to get himself free, as kyachi growls at the running duergar but doesn't attempt to chase them, as she looks to sarnak and attempts to pull out the wand of healing he'd used on her before, for when he manages to pull himself out of the webs, and sets herself to help him get out on her next turn.

OOC: No idea what kind of check it is to pull a item away from a willing grappled target, and how much does aid another add to grapple checks?

Saves: 10 vs 16 to escape grapple.

DM Carl: You're grappled, not pinned. You can easily hand Kyachi the wand. I'll use standard aid-another rules - if Kyachi makes a DC10 CMB roll, you get a +2 to escape.

Shonti AC15/14/11 - CMD14 - HP13/34 
Wednesday July 25th, 2012 11:30:10 PM

Shonti takes a quick glance to the west, seeing what seems like a small army coming straight toward him and his brother. Then one more above him to Devlin at the top of the barracks, who he simply nods to before he heeds Shinto's suggestion, and takes off with agility he never knew he possessed until standing face to face with this monstrosity... ( withdraw )

Drop it Devlin, NOW! Shonti shouts just as he gets a few feet between himself and the Big Duergar, but not stopping yet! Shonti quickly get's around the web, deciding it'd too much hassle to try to get through it. He want's as much space between him and the small army after him, and by entering the web he figures he would probably just end up stuck, then dead soon after.. Instead, he makes his way around the web, near the corner of the NE Barracks.
=============================================================================
Actions:

Withdraw to S,9.................. or R,9 if he can do so without risking being tangled up.
=========================================================================

OOC: Sorry about the confusion there Carl, I'm not entirely sure where that 18 came from myself? lol... problem fixed now, the format is................ AC/ Touch AC/ Flatfoot AC.......... but ya, i took some serious damage there.... standard AC is 15, as you thought.

No worries. R9 is affected by web, though. You can step to R8 and head behind the bunker (or try the window), or try your luck in the webbing.

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+8=27 ; d20+8=22 ; d20+8=11 ; d20+3=9 ; d8+5=10 ; d8+5=6 ; d6=6 ; d6=2 ;
Thursday July 26th, 2012 12:46:00 AM

Thwip, thwip, thwip. Taggart's fingers begin to get a bit numb as the bow string cuts into them, but he continues his onslaught of arrows at the larger Duergar. He attempts to move out of the web, but gets tangled in his attempts. (Escape Artist: 9)

Attacks vs BD: 27, 22, 11
Damage: 10+6 shock, 6+2 shock

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 [Prone ?]  d20+8=25 ;
Thursday July 26th, 2012 7:46:50 AM

Dernock again avoids the Webbing and moves to 09 and notices that there seems to be no prospect for battle. He hears Bruagh's sigh and stands ready for what sounds like an onslaught outside. I'm throughly dislikin' magic right now he complains as he clears webbing from his helmet.

Combat maneuver check = 25

DM Carl - Combat round 8 
Thursday July 26th, 2012 8:40:16 AM

Sam continues to pluck away at the device as his friends are being overwhelmed mere feet away. Try as he may, though, the gnome just hasn't made it happen yet.

The brothers Shinto and Shonti, bravado aside, realize that living to fight another day is far better than standing ones ground when it's not necessary. Both withdraw from combat and head towards a more easily fortified position.

Bruagh is obviously in his element. With the duergar hanging out the window, the paladin is able to easy hack at his ankles before the darkblood lands outside.

Devlin, safe for the moment on the roof, continues to rain fire down below. He dosen't quite manage to get the bomb down the duergar's armor, but it does break open on his spaulders and burn off a good swath of hair before he pats it out.

Sarnak and Kyachi decide they need to deal with this web situation. Sarnak hands off a wand to her eidolon, who in turn accepts it and gets ready to pull her free.

Taggart continues unloading on the large duergar, only getting two attacks as he feels Sarnak's magic fade. His first arrow finds his mark, causing the duergar to fall to one knee, then completely prone on the ground. With his target helpless, Taggart is easily able to put an arrow under his helmet and end him. Seeing now is a good time to get moving, he sallies forth into the webbing, only to fall prey to it.

Dernock, meanwhile finally makes it inside to find the party's over. Still, at least he's inside...

Both prisoners see the mass of darkblood making it's way towards them and decide to get out of dodge. They vanish down the corridor.

The duergar move to surround the barracks. None seem too eager to stand toe to toe with this group; they're obviously hoping to overwhelm you rather than trickle forth to be cut down.

***

MAP

One round by Friday morning. Good luck, everyone.

Shonti AC15/14/11 - CMD14 - HP13/34  d100=38 ; 3d6=15 ;
Thursday July 26th, 2012 9:50:59 AM

Out of sight, out of mind...... For the moment at least, hehe..
Shonti see's that his brother and Taggart are both having a bit of trouble getting through the web, and decides upon a course of action that will help them both get free, and inside the barracks a little bit quicker... Seeing no reason to shout, other than simply drawing more attention to himself, he points his left hand, flittering his fingers towards Sarnak, and mutters under his breath.
Ignite, blasted webbing.. Casting a Flaming Sphere right in the middle of the web.
He maneuvers the ball of fire down through the web, avoiding his brother and Taggart by mere inches, and down through the southern portion of the web, toward the Duergar coming from where he just fled. After the Flaming Sphere reaches it's Darkblood Destination, Shonti takes a quick 5' step around the web, to get himself a little closer to the window counting on that being his escape route if things get..... Sticky.
===================================================================================
Actions:
Cast Flaming Sphere at O,9. 1D100=38, SF=5%. got it.
Move Flaming Sphere along this path, following these coordinates: O,9 to O,10 to N,10 straight down to N,13 to O,13. Darkblood Destination is Duergar #16. Reflex Negates, DC=16.. or #16 takes 15 fire damage.
5' Step to R,8

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 32/32  d20+8=10 ;
Thursday July 26th, 2012 10:17:14 AM

Seeing the mob closing in from a quick glance under the barracks, Sam makes his way to (R5). He fiddles with the bomb once he gets to the location. The stress of the situation has his mind in a fog. (UMD=10. I rolled a 2! I am just about to stab this bomb with a crossbow bolt. Absolutely miserable dice.)



Devlin -- 23/16/17 -- CMD 19 -- HP 25/31  d20+16=34 ; d20+11=29 ; 2d6+2=8 ; 2d6=9 ;
Thursday July 26th, 2012 10:18:13 AM

With the cover provided by the edge of the building Devlin is easily able to reposition and hide from his enemies. As he moves he presses the gem on his crossbow and quietly mutters sepulchrum inflecto. He lines up a shot on one of the duergar that has been battered by flame and stone. As he fires the bolt leaves his crossbow and gains in size. It enlarges to resemble a bolt thrown by a ballista before skewering the unwary darkblood.

Actions:
Stealth = 34 (cover allows me to make stealth checks)
Use gem to cast gravity bow on my crossbow for 3 minutes
Crawl 5' to left
Shoot at #18
To hit = 29
Dam = 8 + 9 sneak (17 total)



Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC27/15/25 - CMD20 - HP20/38  d20+6=22 ; d20+6=13 ; d20+6=8 ; d10+1=4 ;
Thursday July 26th, 2012 9:29:13 PM

Sarnak nods at Shonnti's help with the webs. "Thanks, these webs were giving me quite the problem." He then looks to Kyachi, who had offered the wand to him within easy reach, as he grabs the offered wand and casting a quick heal onto her as he moves forward and gets caught yet again in the webs at N8. He curses loudly, Kyachi giggling a little at seeing her master's troubles with it, as she readies again to help him escape.

OOC: Break grapple with 22 vs 16, take wand from Kyachi (I'm assuming free action because she's effectively poking him with it.), Std action to activate wand, Kyachi receives 4 healing, move action to advance to N8 and gets grappled once again by the webs

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42  d20+8=25 ; d20+8=12 ;
Thursday July 26th, 2012 10:24:02 PM

Shinto, frustrated with this webbing, fights his way free fairly easily this time and then takes his first step into the space cleared by his brothers moving fireball.

Stupid magic... He mumbles as he reaches the stairs of the barracks. (O,9). Then he trys to slide past his companions and ends up getting stuck in the web, once again, at P,8.
===============
Actions:

Move action;

Move to O,9 if not allowed to step around corner or if getting out of the first webbed square or moving into the last webbed square is a 'full round action'

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+7=12 ;
Thursday July 26th, 2012 11:29:12 PM

Tag roars in frustration as he tries to escape the web in vain. (Combat Maneuver: 12) "Will someone get rid of this blasted thing!?" he cries out.

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 [Prone ?]  d20+8=13 ;
Friday July 27th, 2012 6:55:31 AM

Dernock decides to get out of the blasted web once and for all. He takes a step forward...and his foot is
stuck again. Yeah, I be wantin' to go back in time, find the cheeky bastard who made this spell and then clip him over the ear fo' bein' a gods-damned smart arsed nuisance. he gripes to Sarnak.

Combat maneuver check =13
and a suggestion for a future adventure.

DM Carl - Combat round 9  d20+4=23 ; d20+7=8 ; d20+7=14 ; d20+7=10 ; d6=2 ;
Friday July 27th, 2012 9:50:40 AM

Shonti, using the webbing for cover, watches with some satisfaction as a flaming sphere he conjours burns away a good swath of web. The duregar he's targeting sees the thing coming, however, and gets out of it's way.

With some of the webbing burnt away, a portion of the rest of it falls flat.

Web requires an anchor between two surfaces - I replaced the circle to make it clearer which squares were effected as well. It's hard to see, but N9 where Sarnak is is still webbed.

Shinto prepares to hack his way through this webbing, only to see the flaming sphere his brother cast clear a path for him. The injured dwarf is able to make it to the steps & prepares to push his way inside.

Moving through 5' of webbing is a full round action. Since you moved 10' already, you don't have time to move to P8.

Sarnak is finally able to free herself! Taking back the wand, she heals her eidolon before preparing to finally get inside these barracks.

See above. Moving through 5' of webbing is a full round action & you've already exhausted all you can do in a single round. On the plus side, you're not stuck anywhere.

While Taggart pulls ineffectually at the webbing, Dernock yanks his boot from the last of the webbing and is finally free of it.

Moving out of a web into a clear space doesn't require a check unless you're grappled. You're free of the webbing now.

Devlin rolls to the left, pokes his head up, and skewers one of the duergar. Unfortunately for him, he's already hidden and misses the look on the darkblood's face when the simple bolt coming towards him turns into something much, much worse.

Meanwhile, Sam's frustration level continues to rise as the blasted device he's working on refuses to explode.

The duergar continue to surround the party. , with the last few stragglers making their way from the western barracks. Three of them, finding themselves in front of the NE barrack w/o webbing in the way, open fire on Sarnak, Shinto, and Taggart. However, they're all terrible shots. Even the grappled Taggart avoids the poorly aimed bolts.

One duergar, hidden by the web from the rest of the party, decides to deal with Devlin. A cruel smirk crosses his face as he summons a swarm of spiders above the last place he saw Devlin. A teeming mass of spiders falls down on the dwarf, finding their way inside his armor and biting. Though the physical damage is slight, the dwarf will need to fight just to maintain his composure.

Devlin takes 2 points of damage and must make two saves. Fort vs DC11 or lose 1d2 strength from poison, and Will vs DC11 or be distracted (unable to do anything but make a move action the following round). The yellow square on the map is the area affected by the spiders.

***

MAP

A quick note about the web. Earlier in this combat I misread the rules and allowed some players to make a full move action through the web. This was wrong, as it's difficult terrain and requires a full round to move 5' through. Since the error was in your favor, I just let it go, but moving forward I will be sticking to the rules.

1 round by Monday morning or sooner. Have a great weekend, everyone.


DM Carl - Combat round 9 
Friday July 27th, 2012 9:54:42 AM

Also, everyone earns 2000 XP for completing scene 2, killing a heap of duergar, and liberating some explosives.

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+7=21 ; d20+7=19
Friday July 27th, 2012 11:12:10 AM

With one final pull, Taggart frees himself from the web, laughing almost maniacally as he does so. He launches himself past his allies, deftly dodging the web once again to end inside the barracks.

Move to P7
Combat Maneuver: 21 to escape, 19 to get through the web during movement

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42  d20+7=22 ; d8=8 ;
Friday July 27th, 2012 11:30:21 AM

OOC: I wasn't tangled in the web at the end of last round, I made a CMB check of 16; the DC is 15.... You said yourself that moving out of a webbed space doesn't require a check unless tangled; so the CMB of 25 should have been used to enter the next webbed space, untangled as well... No worries on that though; although the web should also be collapsed on itself by now I believe...

Shinto, standing next to Sarnak, looks at the fellow dwarf with a worried expression, Can I get a use or two outta t'e wand there friend? I'd love to help you all hold these Duergar off, but I'm not exactly in tip top shape; or even half way there at the moment.

Shinto stands his ground this round, switching his axe out for his light crossbow, and dropping his shield just behind him; hoping to be able to get off a few shots while getting healed as well, before entering the barracks with Braugh and Kyachi.

Shinto aims the crossbow at the Duergar right next to the flaming sphere.

Actions:
Drop shield and axe,
ready and load crossbow;

Firing one bolt at (D at N,13) next to flaming sphere;
Hit ac 22 for 8 damage.


Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42 
Friday July 27th, 2012 11:34:47 AM

OOC: Do we follow slow, medium or fast xp paths here in the wold? And did Me and Shonti start at the minimum xp for 4th lvl? Or somewhere in between 4th and 5th?

DM Carl: Medium, and new players start w/ XP equal to the XP of the party member w/ the least.

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 32/32  d20+8=14 ;
Friday July 27th, 2012 2:23:33 PM

Sam clearly has no idea how to operate the bomb. It's like the gods themselves will not give him a chance to succeed. (UMD=14...No more dice rolling from my phone.)

Seeing that the web is blocking his path, Sam moves back to his position behind the bunker. (No need to move me on the map)

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 41/53 HASTE  d20+9=27 ; d10+3=5 ; 2d6=7 ;
Friday July 27th, 2012 3:59:14 PM

Bruagh stands by the window and prepares himself to attack the first duergar body part that comes through. "One of body-feeders puts so much as a finger through this window and you'll find missing the arm it used to be attached too!"

Shonti AC15/14/11 - CMD14 - HP13/34  d20+2=21 ; 3d6=14 ;
Saturday July 28th, 2012 5:58:15 PM

Shonti see's the Duergar coming around the side of the web, and takes a quick step around the backside of the web,and focuses his Flaming Sphere to cut off the Duergar pursuing him while getting down the side of the NE barracks. He then makes it to the window and jumps right in, shouting Watch it lads, t'ere comin' in on all sides!
Got to burn 'em up, they're following my path back here, he thinks, pushing his Flaming Sphere back towards his enemies.
============================
Actions:
5' step to R,8, then move to R,5 and jump into the Barracks through the window.
Acrobatics Check: 1D20+2=21
Flaming Sphere movement:
20' diaginal to R,10, then 10' south to R,12.
Reflex save DC 16 negates, or Duergar #21 takes 14 Fire damage.

===================================================================================
[i] OOC: about the web, I also believe that it should definitely be down by this point. more then half of it has been burnt up, along with axe blades swinging through it, and arrows piercing it. I also think after looking at the spell description, it should have had to been cast 5' south of its original position to even have been cast in the first place, effectively anchoring it self to the walls of both the southeast, and northeast barracks. that is my interpretation of diametrically opposite, for this particular example.

Either way, It's a great challenge!

I gave Shonti a total of 14,440 experience points, this will have started him at Sam's total, of 12,440 exp. + the 2,000 we just earned, Correct?

DM Carl: The lowest XP I see is on Devlin's sheet at 10470. That would put you at 12470.

Devlin -- 23/16/17 -- CMD 19 -- HP 23/31  d20+7=14 ; d20+2=20 ; d20+16=23 ; d20+7=9 ; d20+11=24 ; 2d6+2=12 ; 2d6=6 ;
Saturday July 28th, 2012 7:31:31 PM

Devlin winces in pain as the swarm drops on top of him. The spiders crawl across his prone form stinging and biting him. The dwarf is able to shake off the worst of the poison from the tiny creatures and is able to keep his head and focus on the battle. He eyes out the wizards position in the crowd and rolls away again hiding his position from those below. As he rolls numerous spiders are crushed but the swarm itself surges on.

Coming up he looks for the one who summoned the spiders and fires, his bolt once again enlarges in size and thunks home.

Actions:
Fort save = 14 (passed)
Will Save = 20 (passed)
Stealth = 23
Roll to O,17
Shoot at mage
Shot = 24
Dam = 12 +6 sneak (18 total)

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC27/15/25 - CMD20 - HP26/38  d20+6=19 ; d20+6=21 ; d10+1=6 ;
Sunday July 29th, 2012 1:30:56 AM

Sarnak looks to the next set of webs, and attempts to scrutinize them, as he finds a hole through and passes through, as he heads to M7 to get out of line of sight of the archers, and then waves the wand once more at Kyachi, wanting to heal her as much as he could before the next engagement.

Kyachi takes a 5' step to L8, wanting to get out of the webs and out of sight so she can charge the first duergar who's stupid enough to enter the building.

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 32/32 
Sunday July 29th, 2012 6:44:16 AM

Great posting Forged!

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 
Sunday July 29th, 2012 8:16:48 AM

OOC:Carl: Want to attack but I'm not sure if there is any valid targets. Can I attack #10 diagonally through the window and is 9 behind a window? I got the movement rate to pick either #9 or #10.

The barracks are raised, not level with the ground. If you have a 10' reach, I'll let you attack someone just out the window.

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32  d20=15 ;
Sunday July 29th, 2012 10:22:37 PM

Dernock moves to Q8 in preparation for the Duergar assault. He'. Ll look around the barracks for any pole arms.

(don't remember rolling theD20) but

Search roll =21


DM Carl - Combat round 10  d20+4=12 ; d4=1 ; d20+7=15 ; d20+7=14 ; d20+7=24 ; d20+7=18 ; d20+7=14 ; d20+7=9 ; d20+7=22 ; d20+7=9 ; d20+8=28 ; d20+8=21 ; d8+4=11 ; d8=5 ; d8=4 ; d6=1 ;
Monday July 30th, 2012 9:17:01 AM

Taggart, tired of this web, takes two handfuls of the stuff and pulls. With the tatters the thing is in already after being burned away, it finally collapses to the ground. It's sticky to walk on, but it won't be slowing anyone down. He makes it safely inside the barracks.

Shinto turns and makes a plea to Sarnak for some healing, only to find the summoner has already healed her eidolon. Hoping the heals come soon, the fighter discards his melee gear and snipes a duergar in the crowd.

The duergar you hit is now listed as #22.

Shinto moves further back along the barracks and sends his flaming sphere to cover him. The duergar obviously wasn't planning on the thing turning back towards him and is caught completely by surprise when it does. The dwarf hoofs it to the window and gracefully leaps inside.

Meanwhile, back in the barracks, Bruagh stands firm at the window; he makes certain any darkbloods coming back in do so through his heavily armored and highly dangerous self. Dernock takes a look for something with reach. Griping a bed from the bottom, he tosses the thing aside to reveal a simple but sturdy looking longspear.

Obviously you had to go moving about the barracks looking for the weapon. I've placed you where you found it.

Sarnak makes it safely inside the barracks and tops off her eidolon's health. Kyachi, meanwhile, stands ready to charge his next victim.

Do I have the pronouns right? I can't find a gender section in either of your sheets. Sarnak is a she, Kyachi a he, right?

Finding himself in an extraordinarily uncomfortable situation, Devlin nonetheless keeps his head about him. The dwarf rolls, killing many spiders but doing little to lessen their numbers. He quickly peeks his head up and tries to find the caster. He was unable to see who cast the spell, however. Finding a duergar in the crowd who looks like he might be a caster, the dwarf opens fire. Hopefully he got revenge instead of the attention of another wizard.

The duergar you hit is listed as #23 now.

...and Sam, poor Sam just can't catch a break. Deep inside, something starts to stir within him. He's not sure what it is, but it feels good.

I'm going to progress a story line here. Give yourself a +4 to your next UMD check on top of your standard +8.

The duergar move to further surround the barracks. Several shift position to the east, while a few take to one knee and produce crossbows. Unfortunately for him, the duergar only have Shinto as a target. Two bolts thunk home in the already badly injured dwarf.

Shinto takes 9 points of piercing damage.

The spider mass follows it's prey as well.

Devlin takes a single point of damage and must continue making a DC11 will save or be distracted each round he's attacked by the spider swarm.

***

MAP

One round by Tuesday morning.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 3/42 
Monday July 30th, 2012 10:01:58 AM

aagghhh grrr!!! Shito screams in pain.

Come on Sarnack!! I'm dien here! You Ediolon will live with a few scrapes.... Shinto says, stowing his bow to his back, picking up his axe and shield and making his way into the barracks, a corner to be precise, for cover from the impending attack...

In this shape, I'm not help to ye...

=======================
Actions:
put away crossbow; pick up shield and axe,

Move to L,7

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 32/32  d20+12=18 ;
Monday July 30th, 2012 10:07:55 AM

Sam feels a renewed confidence from an unknown source. Could it be from his scarf? Possibly he gained focus from the desperation of their current plight. He begins the process over again. His many attempts and experience should surely come to better results. (UMD=18 on a bloody d20+12. I rolled a 6...)

(If the bomb starts working and Sam has a few rounds to take action before it blows)

Sam hides the bomb from view of the Duergar (under his arm) and make his way to the window just south of his current location.

Sam calls into the barracks,"Help me climb in guys!" He reaches his hand towards the window in hopes that a friend's hand will pull him into the barracks.

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC27/15/25 - CMD20 - HP26/38 
Monday July 30th, 2012 10:18:28 AM

Sarnak looks to Shinto and points for a moment to his wand. "This particular wand only works on Eidolons, It doesn't work on any other type of creature. I don't have the natural capability to heal others in the spells I can use, otherwise I'd have done so. Don't you think I'd have used it on others in the group if I could have? Don't you think I'd have used it on myself the numerous times I've taken hits if I could have? I worked alone often before I joined up here, and keeping Kyachi alive and fighting is usually the only thing that kept me alive, so that's why I have this wand in particular." He shrugs and then reactivates the wand once again on Kyachi, as she remains in the same position as he takes a 5' step to L8

OOC: Kyachi is a she, Sarnak a he, and @ shinto it's a wand of lesser rejuvenate eidolon, I know IC he probably doesn't know but OOC that's what it is.

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC27/15/25 - CMD20 - HP30/38  d10+1=4 ;
Monday July 30th, 2012 10:19:06 AM

OOC: Whoops, forgot the healing roll in the last post.

Sam, an interlude 
Monday July 30th, 2012 10:43:20 AM

Sam, alone and hidden behind the barracks, fiddles with the duergar explosive for quite some time. He hears the battle raging mere feet away, knowing his friends are in serious danger...and this stupid thing just won't explode.

His frustration grows. He feels it grow from an irritation to a barely controlled rage. He tries to manipulate the thing again, only to watch it grow dark. The gnome clenches his eyes in anger. When he opens them again, his world has changed.

The sounds of the battle rage on, but they fill him with an almost obscene peace. His heart swells knowing dwarf and duergar both suffer at the hands of each other. The walls around him pulse, absorbing the screams of pain all around him. A smirk crosses his face as he hears Shinto and Sarnak bicker.

Looking down, his hands are hard and chitinous. They are black, almost shiny, and end in gorgeous claws. They are his claws, made to tear through flesh and grab at the bone beneath. Right now, they hold a simple device. It is begging him to stop toying with it and let it cause the destruction it was born to create. As Sam's claws sink into the thing, he can almost feel the sigh of contentment coming from it. It glows red and shudders as Sam grips it, feeding the frustration he felt just moments ago into it.

He makes the blasted thing suffer for what it put him through.

Then, with a blink of an eye, Sam sees through his own eyes again. Clutched in his hands is the device, humming along quietly. Twenty lights appear on what was a dark area before. A second later, there are 19...

***

It is currently round 10. From what you can guess watching the thing, it will explode in round 12.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 3/42 
Monday July 30th, 2012 11:30:38 AM

ooc: Ya; Honestly I didn't know that ether, but Shinto surely didn't know; he's just hurt, and sees you healing Kyachi, thinking " Why won't he heal me?" Lol; all is good guys I'm enjoying this game, even though were getting out butts kicked :)

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+8=20 ; d20+8=18 ; d20+8=12 ; d8+5=13 ; d8+5=6 ; d8+5=6 ; d6=5 ; d6=2 ; d6=4 ;
Monday July 30th, 2012 11:41:12 AM

Tag steps forward, a chill running down his spine. He tries to ignore it as another three arrows fly out from the barracks, assaulting the Duergar in front of Shonti.

Attacks: 20, 18, 12
Damage: 1+5 shock, 6+2 shock, 6+4 shock

Devlin -- 27/16/17 -- CMD 19 -- HP 22/31  d20+2=8 ;
Monday July 30th, 2012 1:58:00 PM

The swarm once again crawls over Devlin's body. The tiny creatures begin to crawl into the rogues eyes their wriggling hairy bodies filling his mouth. He does his best to spot them out but find himself gagging on them. The feeling is overwhelming and it is all he can do to not fling himself from the roof to flee from the beasts. Not wanting to make himself a prime target to the enemy below Devlin rolls once again getting free of the swarm but prepairing to feel their sting soon.

Actions:
Will save = 8 (nauseated)
Roll 5' to the right.

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 
Monday July 30th, 2012 4:53:55 PM

After shuffling around he picks up the spear. Perfect he remarks.
He then sees the wily gnome and drops the spear before stepping over to the window. Here ya go Sam as he grabs him by the hands and pulls him in.

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 32/32 
Monday July 30th, 2012 7:20:51 PM

Sam meets eyes with Dernock as their hands clentch. Time seems to slow to a halt as the struggle continues around them. Dernock's face seems frozen in time. The demonic images are still fresh in the gnome's mind. Sam feels the bomb vibrating under his arm. He pictures his next actions to help him focus. He sees himself running past his allies and towards the door. He then imagines himself hurling the bomb at the Duergar. He also pictures the horror on their faces as the device of death tumbles towards them.

"They will be blown to bits."

A feeling fills Sam's heart that surprises him...glee...

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 41/53 HASTE 
Monday July 30th, 2012 10:15:54 PM

Bruagh leaves the window be and moves to N,8 to hold the barracks.

Shonti AC15/14/11 - CMD14 - HP13/34 
Monday July 30th, 2012 10:33:37 PM

Shoti makes it safely into the window, sliding past Dernock as he helps Sam in the window. He barely evades his enemies by a short run and putting his flaming sphere amongst them! He keeps it rolling, as close as he can get it towards the window, burning whoever steps in its way.

Shonti gets inside just in time to see his brother nearly dying as he picks up his axe, knowing not when to stop. Get cover Shinto! Bunkadown! Turning to Sam as he gets pulled up inside the window, he adds, Sam! Let me help you with the bomb, let's get it outside! Doing anything he can to assist Sam in getting the thing closer to the doorway, and closer to blowing up the Darkblood.

=========================================================================
Actions:
5' Step to Q,6.
Flaming sphere move to R,9. Or as far north as it can travel without being stopped by a Duergar.
Aid Another, Sam.

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20 
Monday July 30th, 2012 11:36:50 PM

OOC :: Sorry, meant to mention a 5 foot step to Q8. That's where the window is, correct?

Window's at Q5. You can make the shot from Q4.

DM Carl - Combat Round 11  d20+4=19 ; d6=2 ;
Tuesday July 31st, 2012 8:54:23 AM

Shinto decides he's had enough fun for one day and gets himself out of harms way. When pressed about why Sarnak isn't healing him, it turns out the summoner has a perfectly good answer.

Shonti and Sam also seek shelter inside the barracks, Shonti barely escaping the oncoming duergar. Sam seems to be holding one of the explosives you found, only now it's humming and brightly lit. The gnome seems eager to get rid of it...maybe a little too eager. Shonti sees his over-eager brother in rough shape and implored him to stay safe. His flaming sphere loops around several darkbloods to roll into the one that was advancing on him. The duergar able to dodge out of the way, though.

Sarnak, after explaining why he's not healing Shinto, once again heals his eidolon.

Kyachi was already at L8. If you wanted to step to L7 to be next to Kyachi, Shinto beat ya to it.

Taggart shifts positions to get a clear shot at the duergar advancing on Shonti's previous location. It's a tough shot, but he manages to land a single arrow on the darkblood.

Dernock finds the reach weapon he was looking for, but temporarily discards it to offer Sam a help up into the barracks.

Bruagh takes up guard duty at the front entrance to the barracks. Bruagh's a tough one, but there are an awful lot of duergar advancing on them.

Devlin, alone and sepearated from the party, can't keep it together with all those spiders taking a piece of him. He rolls away, but the blasted things quickly follow.

Devlin takes 2 damage from the swarm. Same DC11 will save to act next round.

Seeing the party either pinned down inside the barracks or tormented by spiders, the duergar feel they have the situation under control. The eastern portion of the barracks may be blocked off by a flaming sphere, but it can't stay up forever. Two duergar are dispatched to climb the SE barracks and deal with Devlin before that swarm wears off. The rest advance. Their movements are deliberate, their faces cruel. Several flasks of oil and some others that look to be alchemist's fire are produced.

Looks like they intend to burn you inside or smoke you out...

***

MAP

One round by Wednesday morning.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 3/42 
Tuesday July 31st, 2012 10:00:49 AM

Shinto gazes at each of his new friends, Who can heal me... and why havn't they offered already.. ; his eyes finally set upon Braugh,

Braugh, Sam can you heal me? Can anyone help an injured dwarf out? I'm no help in this condition lads.

Shinto notices Sarnack would like to be next to Kyachi, so he gets out of the way, moving to M,8.

Need to pick up some of 'em healing potions when we get outta this mess.

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 32/32 
Tuesday July 31st, 2012 10:05:52 AM

Sam makes his way past his Dwarven brothers and moves to the side of the door (P8). He keeps the bomb concealed and peeks his head around the corner.

Loudly in undercommon-"Please stop! We surrender! We are coming out without our weapons!"

Then to his allies in Dwarven-"Don't attack them brothers! We are outmatched!"

ooc-My interpretation of the countdown shows that I should wait this round and throw it next round. If I am wrong, I'll make the throw in a second post this round. Otherwise, I'm trying to stall them.

DM Carl: It will explode after the player initiative in round 12.

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 32/32 
Tuesday July 31st, 2012 10:12:23 AM

Sam shoots a look back to Shinto,"Im a little busy right now brother. We'll have plenty of time too tend to your wounds in a moment. For now, I suggest you get ready to take cover."

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 3/42 
Tuesday July 31st, 2012 10:50:39 AM

I'm afraid we won't have that moment Sam, If that bomb doesn't take care of all of them, I'm sure to take a bolt to the heart; If I walk out there to "Surrender" I'm sure to die.. I couldn't stand a rock to the head right now..

Shinto sighs, knowing Sam's at least half right, that bombs going to explode soon; but I've no clue to how big the blast will be... What if a piece of debris collides with meself.. I'm a goner.

He looks to his fellow defender standing next to him, If that bomb doesn't take em all out Braugh, were going to have to deal with the rest of em' the good ol' fashioned way. With my injuries the blast itself could take me out, or the remaining Duergar that we'll have to deal with.

Shinto sighs once more, the pain in his stomach and chest is horrible, his armor has been pierced and pieces of the metal are continually digging into his tough flesh. By now a small pool of blood covers the two spaces in the barracks he's been standing in.

Please, I beg of you Brother; heal me Braugh.

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d8+1=4 ;
Tuesday July 31st, 2012 10:56:35 AM

Hearing his pleas, Taggart edges forward to Shinto, prodding him with the twig he carries around on his belt.

Use Wand of CLW to heal Shinto for 4 HP

Shonti AC15/14/11 - CMD14 - HP13/34  d20+7=24 ; 3d6=18 ;
Tuesday July 31st, 2012 12:18:33 PM

Shonti puts away his Rod of Empowering back into his Handy Haversack, and walks towards the doorway right behind Sam. When he see's the mass of Duergar advancing on the barracks, he puts his hands up, in a motion to surrender.
Hopefully if they see enough of us putting our weapons down, they'll be fooled by our bluff.
Please, we beg of you! Spare our lives, we submit! Shonti calls out to the Darkbloods outside, praying they hear his pleas.
His flaming Sphere remains burning at the corner of the barracks, not letting anyone take their flank and come in through the east window.

=================================================================================
Actions:
Put away Rod of Empowering.
Move to O,6.
Bluff Check: 1D20+7=24.
Flaming Sphere burns at R,9. Duergar #20(I think) takes 18 Fire Damage if he doesn't make the Reflex save, DC=16.

Devlin -- 27/16/17 -- CMD 19 -- HP 22/31  d20+2=8 ;
Tuesday July 31st, 2012 2:21:06 PM

The mass of spiders swarm over Devlin again. The dwarf is unable to shake the creatures loose as they pour into and around him. He shakes what he can off and rolls away. He faintly hears the group talk of surrender. Got ta get away from this swarm and hide. Hopefully I can follow the group and free them.

Actions:
Will save = 8
Roll 5' to the right.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 41/53  4d6=16 ; d20+9=28
Tuesday July 31st, 2012 4:33:09 PM

Bruagh reaches back and puts a hand on Shinto's arm. "It's alright brother, Domi will see us through this." As he does the healing light of Domi washes over the battered dwarf.

The old dwarf looks out at the horde of Duergar surrounding him and smiles just a little. At least Tahni isn't here. I couldn't bare to lose her too.

The Paladin takes another step forward and to his left. "A little fire and oil, eh boys? Guess you boys got tired of being butchered? How about this... pick five of your boys to go against me and me alone. Kill me, and my friends will put down their weapons. I win, and the rest of you put down your weapons. I mean come on, surely five big strong Duergar can take on one little old battered dwarf? Or are you elf lovers?"

Lay on Hands: 16
5' Step to O,9
Diplomacy: 28

--------------
OOC: Bruagh will gladly take that fight, knowing he will either buy more time for his friends or at least thin their ranks some more. His main goal however is to keep the duergar in place in case Sam has gotten that blasted bomb to work.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 3/42  d100=30 ;
Tuesday July 31st, 2012 8:02:20 PM

With the blessing from Braugh and the small boost from Taggert and knowing Sam had done something rigjt witj the bomb, seeing it counting down, Shinto's outlook on this battle has become much more optimistic. Seeing his allies trying to stall and keep the duergar in place he trys to follow suit.

Shinto steps into the doorway, laying down The Frozen Soul at his feet, keeping his shield up, just below his eyes so he can see,

Well Darkbloods? Do ye accept me crazy brothers challenge, or should me pick up the axe an get te choppin?

ooc: I know ive already takin a 5ft step this round i a previous post, but if you allow these actions as well, i think it goes well the situaton, if not plz just delete the post if possible

DM Carl: Two move actions and two free actions? That's legit...

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 
Tuesday July 31st, 2012 10:33:02 PM

Dernock pickups his newly aquired Spear and moves to the other window . Just gonna make sure no one gets through here

Move to L5
Readying an action to attack anyone who tries to climb in through that window (B.Atk 8)

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC27/15/25 - CMD20 - HP37/38  d10+1=2 ; d10+1=7 ; d20+8=28 ; d20+8=20 ; d6+7=9 ; d6+7=10 ;
Tuesday July 31st, 2012 11:33:27 PM

Sarnak remains at L7, while Kyachi moves to L6 and readies a action as well to bite the first enemy target that enters through the window, both of them remaining silent on whether to surrender or not, waiting to see just what happened to tun Sam from a valiant fighter to a assumed coward, as Sarnak tosses yet another charge of the wand to Kyachi

OOC:
7 healing to Kyachi
Kyachi moves to L6
Readied action: Bite attack at next enemy to enter window (5' reach)
Possible critical, confirm of 20.
Damage of 9 if non-crit, 19 if crit.

DM Carl - Combat Round 12  d20+4=20 ;
Wednesday August 1st, 2012 8:50:55 AM

It's a tense moment in the barracks. Sam currently holds a device that will likely end this battle in a few seconds, but a lot can happen in a few seconds. The gnome calls out surrender to the duergar, hoping to buy some time. Shonti comes up from behind and adds to Sam's plea. Outside the duergar continues to avoid his flaming sphere and finally decides he's rather not try and get past it anymore.

Shinto gets out of Sarnak's way and gratefully accepts the heals from Taggart and Bruagh. No longer on death's door, his usual bravado returns. Along with Bruagh, the two stand guard while Bruagh calls out a challenge to the duergar: a 5-1 battle to determine who walks away from this.

Dernock and Kyachi each guard one of the windows leading into the barracks. Though there are duergar just outside the western window, none try to climb in.

Devlin meanwhile continues his slow but sure roll across the roof hoping to get away from the spider swarm. Still, the swarm is relentless and follows along with him.

You know the drill...

Outside, the duergar roar with laughter. "Gets a load of these guys," one cries out. "They kill our brothers then beg for mercy. I haven't got to watch a bunch-a you burn alive in some time. We're gonna enjoy this..."

With that, several flasks of oil are tossed towards the barracks. One hits Shinto, though he is able to block the flask with his shield. Three flasks of oil sail over our heroes heads and shatter inside, splashing oil everywhere.

Two duergar holding flasks of alchemists fire saunter forward. "Go ahead and beg for your lives one more time. We could use the laugh!" They casually toss the flasks up and down in their hands, clearly enjoying drawing out what could likely be a gruesome end to our heroes...

***

MAP

Short post today - I have to leave work early to argue with the Social Security folks. Sam, you have 1 move and 1 standard action before that bomb explodes.

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 32/32  d20+5=6 ;
Wednesday August 1st, 2012 9:17:15 AM

Sam steps to the doorway (assuming the others move out of his way). He sees the faces of his enemies. They look exactly as he had imagined when he produces the bomb from under his arm. Horrified faces meet his determined stare. He hoists the bomb up in his right hand and prepares for the most important moment in the battle. His muscles tense as his arm begins the forward movement. He suddenly feels resistance! The bomb is caught on his scarf... (to hit =6...natural 1...)

Time stops. Sam now realizes his purpose...to die so that his Dwarven brothers might live. Sam runs forward into the mob and lets out a battle cry that seems louder than any other noise in the cave. A sound only outmatched by that of the bomb detonating...

Devlin -- 27/16/17 -- CMD 19 -- HP 20/31  d20+2=15 ; d20+16=29 ; d20+16=23 ;
Wednesday August 1st, 2012 10:30:47 AM

Finally able to wipe enough of the spiders out of his mouth and eyes to be able to see, what comes into view horrifies the covered rogue. Sam rushes out of the barracks with the flashing bomb held high, time seems to slow to a crawl. The rogue shouts out for the small gnome, but seeing the look of determination on his face Devlin nods and picks himself up. The spiders fall from his form and he shakes his hair to clear a few from his face. He waves to his friend before turning and rushing to the back of the building. Waard see him through to his final rest with all the luck you can allow. He thinks as he slides into the back corner covering his head with his arms and finding the shadows again.

Actions:
Will = 15
Stand up
Move 30' to back of building
Stealth =29
Pressed roll twice sorry.

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+8=23 ; d20+8=10 ; d20+8=18 ; d8+5=8 ; d8+5=7 ; d8+5=8 ; d6=6 ; d6=5 ; d6=6 ;
Wednesday August 1st, 2012 11:40:47 AM

Tag's heart pounds as he sees Sam run out into the mob. No, no, no, not again, not like this, he thinks desperately. Three blunted arrows lash out, their owner aiming for the device in Sam's hand, trying to get the device as far away from him as possible.

------------------------------

Aiming at the Bomb in Sam's hand with the aim of knocking it out of his hands and into the mob with blunted arrows to deal Non Lethal Damage, which inanimate objects are immune to. Tag doesn't want it going off early, just to push it out of his hands. Rules on object AC are here (Damaging Objects), and I think the AC is 11?

Attacks: 23, 10, 18
Damage: 8+6 shock, 7+5 shock, 8+6 shock

DM Carl: Due to it's size and the fact that it's moving, it's higher than 11. Still, that 23 & 18 are both high enough.

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP ?/32 
Wednesday August 1st, 2012 12:22:34 PM

hp change

Sam is planning on detonating at P11

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP ?/32 
Wednesday August 1st, 2012 12:24:37 PM

I meant M11...sorry

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 3/42  d20+8=27 ;
Wednesday August 1st, 2012 2:52:15 PM

Shinto watches it all from the beginning. When the bomb gets caught on Sams scarf thats when time began to slow down.

I cant let that boy die, girly scarf or not, hes trying to save our lives by killing himself, damn that boy!! Nows not the time to be a hero Sam! We need ye boy!

Taggerts arrows seem to fly past his ears and when they connect with the bomb, Shinto takes off, fitting his shield to his back, diving at his gnome brother. Grabbing Sams shoulders Shinto takes him to the ground, laying ontop of Sam with his own shield hopefully protecting them both from the worst of the blast. if we make it, im goin te kill ye myself lad Shinto says into Sams ear as the bomb explodeds.

===================
Charge and tackle Sam (CMB 27/29 if +2 from charge)
Hopefully full cover from blast being face down with shield on back.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 41/53 
Wednesday August 1st, 2012 9:00:04 PM

As Tag releases his 3rd arrow Brugh steps in front of him and pushes him to the ground, he then sets his shield in front of himself and tries to be a barrier between the bomb and those behind him. Seeing Sam's attempted sacrifice and Shinto's attempt at saving him, Bruagh prays aloud, "Domi protect them and if the should fall, Gargul let their passing be quick and painless."

Shonti AC15/14/11 - CMD14 - HP13/34 
Thursday August 2nd, 2012 12:55:18 AM

He's mad! Realizing how evil this explosion is about to be, Shonti dives to the ground, taking full defense and cover with a dead duergar to his side..

OOC: Not exactly sure how full defense/ cover would work in this particular scenario, posting from my phone today.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 23/42 
Thursday August 2nd, 2012 12:57:22 AM

ooc fix hp, how good would a metal shield be for cover? Can Shinto save Sam? Maybe they dived under falling duergar? Or would that be worse than a bomb in your face :)

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 
Thursday August 2nd, 2012 2:25:52 AM

Dernock dives under a nearby bed hoping it is sufficient to protect him from the blast.

DM Carl - Combat Round 13  d20+8=28 ; d20+8=27 ; d20+8=11 ; d8+4=6 ; d6=1 ; 3d10=15 ; 5d10=21 ; 4d10=20 ; d4=4 ;
Thursday August 2nd, 2012 10:10:45 AM

As the two duergar prepare to either smoke out or burn up our heroes, Sam moves forward and produces the explosive he worked so hard to activate. The mirth on the darkbloods' faces drains as they recognize what this gnome holds. Sam gets ready to throw, knowing if he holds on to it any longer it won't be the duergar that get exploded.

His arm begins its forward momentum only to stop short; Sam's prized scarf seems to have gotten wrapped around his wrist somehow. The gnome has no time to free himself before the thing explodes. Arm held as high as it can go, the gnome charges forth; his battle cry echoing throughout the cavern.

Several duergar on the outskirts make a break for it, but those closest to Sam aren't about to let him get away with this. As the gnome runs by, two duergar swing at him, trying to cut him down close enough to the barracks to take it and his friends out. While the first can't connect, the second buries an axe in Sam's chest. The pain is intense and the impact drives the air from the gnome's lungs.

Natural 20 to hit, confirmed with a natural 19 - Sam takes 18 points of slashing damage. If you don't survive this, you may want to find Wardd and ask what gives.

Taggart siezes the opportunity when Sam is slowed by the blow. Taking careful aim with blunted arrows, he manages to hit the small device Sam is holding over his head. The arrow lacks enough force to send the thing flying, but the shock does cause the gnome to lose his grip on it. A second arrow from Taggart flies off wide, but he clips it with a third. Bruagh then steps forward and pushes Taggart down, planning on absorbing the blow from this blast himself.

Not far behind those arrows is the fearless Shinto. His shield on his back, he tackles the wounded gnome and holds him down, hoping to protect him from the blast. He sees the blow Sam takes to the chest and realizes it's bad. Sam's tough, but that blow would have killed a normal dwarf (to say nothing of a normal gnome).

Back inside the barracks, Shonti and Dernock find what cover they can and hope to survive what's about to happen. Sarnak and Kyachi are already holed up in the corner.

Devlin sees the drama unfolding and, spiders be damned, wishes his friends the best before getting out of dodge. He brushes the things off and makes a break for the rear of the building.

The bomb tumbles not far from where it was shot out of Sam's hands. The duergar closest turn to run, but it's too late for them. The bomb emits a surprisingly pleasant chime before the arcane energy inside rips it apart. The explosion is one of pure force that sends a rolling shockwave out from it's epicenter. There is no fire, no smoke, and no heat. Those duergar who weren't able to brace for the impact are thrown through the air like ragdolls. The oxygen is forced from the area as the force shatters the vials of alchemists fire the duergar were holding. With no oxygen to burn, the liquid is atomized and sprayed to the east. A shimmer can be seen in the air as the oxygen returns and the individual droplets ignite. Luckily for our heroes, none of it manages to ignite the oil.

Those duergar far enough away to avoid being thrown by the blast are still knocked to their feet as the ground heaves up from under them.

Devlin's moving quickly and manages to get to the edge of the building before the explosion hits, but between his forward momentum and the force behind him, he's going over the edge.

DC20 acrobatics check to instinctually roll when you hit the ground, otherwise take 1 point of falling damage.

Inside the bunker, everyone except Bruagh is well shielded from the blast. The sturdy paladin is hit square by the shockwave, though his actions saved Taggart from the same fate.

Bruagh takes 15 points of damage from the force of the explosion, mitigated somewhat by his shield and being prepared for the blast. Those prone are thrown into the air and land roughly. Dernock is squished as the sturdy bed comes down on top of him. No damage, but it's not a pretty scene with all the blood and dead duergar in there with you guys.

Near ground zero, Sam and Shinto get the worst of it. Already gasping for air after taking an axe to the chest, Sam also has to deal with being in a temporary vacuum and having a heavy dwarf completely covering him. When the blast hits the gnome's body gives out & his vision goes black.

Sam takes 20 damage from the blast. This should put you at -6 hp and unstable.

Shinto, on some level, is aware that he's still alive. All he can hear is a high-pitched ring and his body refuses to cooperate, however. Underneath him, the gnome lies motionless. He can't tell if he's breathing and he can't manage to move himself off Sam either.

Shinto takes 21 damage in what may be the luckiest roll of the scene. He is deafened and stunned for the next 4 rounds.

Though mostly free from the blast, the noise and pressure are still hard to throw off for those inside the barracks. Our heroes struggle to maintain their awareness.

DC 15 fort save or be stunned and deafened for 1d2 rounds...except for Bruagh. Bruagh has a DC20 fort save or he's stunned and deafened for 1d4 rounds. Devlin has enough distance and cover to avoid the saves, but lands prone if he fails his acrobatics check. The spider swarm is out of sight and you're not sure what happened to them. There are still a few on you, but not enough to cause any harm.

***

No map today. We're still in combat rounds since Sam is bleeding out and there's no guarantee anyone will get to him in time to save him. Two move actions for anyone inside the barracks to reach Sam (not including standing from prone), 4 move actions for Devlin.

1 hero point to Sam, Braugh, and Shinto for putting themselves in great peril to save their companions.

Note on Taggart's actions: Rob and I discussed how this would work. Rob brought up the fact that what he did could be ruled a disarm, which is a melee only action. I decided to allow it, but want to note that against an enemy that would be considered a disarm attempt and be subject to those rules. If there's a feat or ability that allows ranged attacks to disarm, by all means bring it to my attention.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 23/42 
Thursday August 2nd, 2012 11:21:56 AM

As soon as Shinto starts moving toward Sam, Shinto just knew he was going to die. The blinding light and ear ringing boom Shinto surely thought hed just killed the both of them.

Gargul have mercy on our souls, let now not be the time for eternal judgement.

The bright flash doesnt seem to fade, the riging in his ears seems to get worse. He realizes hes still breathing, and in extreme pain..

[i] ooc: Shinto will become a Cleric of Gargul because of this, if he lives that is. Unless an
other diet

Devlin -- 27/16/17 -- CMD 19 -- HP 19/31  d20+11=18 ; d20+14=21 ; d20+7=24 ;
Thursday August 2nd, 2012 11:22:24 AM

Devlin's slide turns into a forced tumble off the building. He lands with a thump crushing many of the spiders on his body under his weight. Picking himself up he draws his weapons and reloads as he moves back towards the epicenter. He stays hidden at the corner of the building he waits and watches to see if any of the Duergar get up. Come on lads get up and get moving we need ta get these prisoners free and get out of here before more darkbloods show. He thinks a he scans the wreckage for survivors, friend or foe.

Actions:
Acrobatics = 18
Fall and land prone
Stand up
Move 30' to front corner of building.
Stealth = 21
Perception = 24

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 32/53  2d6=5 ;
Thursday August 2nd, 2012 12:01:19 PM

Bruagh let's a warm wave of soothing healing wash over all of his friends. If any Duergar are alive they receive healing as well. The Paladin the rushes to the crazy little gomes side to check for breathing.

Channel Energy: 6hp

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+7=25 ; d20+9=16 ; d8+4=11 ; d6=5 ;
Thursday August 2nd, 2012 12:05:55 PM

Tag quickly rises, quickly scanning the pile of what could be corpses for his friends. Moving warily out of the barracks with an arrow drawn, he scans the area for any Duergar still moving. If any do, he puts an arrow in them.

--------------------

Move 20ft closer to Sam and Shinto
Attack: 16
Damage: 11+5 shock

Shonti AC15/14/11 - CMD14 - HP13/34  d20+5=25 ; 3d6=7 ;
Thursday August 2nd, 2012 4:15:25 PM

Shonti cannot believe what he just witnessed. It didn't have to come to this.....
The only thought he can even fathom after seeing the explosion from this evil creation.... He get's up after the initial blast is over, and begins to search for his friends and brother. Calling out to each of them, Shinto! Braugh, Sam, Devlin! Dernock! Taggart, Sarnak.... Kyachi!
Barely able to focus,he walks to the doorway to scan the surrounding area for signs of survivors among him, Dwarf or Duergar, looking outside first, for his brother and Sam. If he see's any Duergar alive within 30' of his Flaming Sphere, he sends it rolling to meet them.
==============================================================
Actions:
Move to O,8
Perception Check for survivors: 1D20+5=25
Move Flaming Sphere to surving Duergar. Reflex DC16 negates 7 Fire Damage.

DM Carl: Shonti still needs to roll a DC15 fort save or he's deaf and stunned.

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32  d20+5=16 ;
Thursday August 2nd, 2012 6:34:24 PM

Dernock winces as the blast washes over him and shakes the gore and debris off of him. Noting only a mild ringing in his ear (fortitude save16) and otherwise no worse for wear, Dernock gets up and reaches into his havysack to retrieve a CLW potion and looks around to see the aftermath of the explosion.

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 
Thursday August 2nd, 2012 6:40:59 PM

Shonti, s'alright, now let's try an' get everyone on their feet he answers while gesturing to the approximate location of their companions.

OOC : responding to Shonti

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 0/32 
Thursday August 2nd, 2012 8:37:55 PM

Sam's world quickly ends. His last thoughts as he ran from his allies flash back to memory as the bomb explodes. The feelings of mixed terror and pride as he ran the bomb away from his brothers. The look of terror in the Duergars' faces as he ran towards them. The extreme pain as the axe buried into his chest. The realization of the desperate attempts from Taggart and Shinto to put themselves in harm's way to save him. The explosion...

As Sam drifts away, he is wracked with pain. He finds himself in a place that appears to be pitch black. He can not move. His hearing obstructed. "I am surely dead, but where am I?"

Sam feels cold and alone. He wonders if this was all part of his destiny. Do the demons have him now? What did the vision mean while he was working on the bomb? Why are his dreams seeping into his reality?

Suddenly, Sam feels a warmth wash over his body. He sees a flash of light. (+6hp from Bruagh) He feels the presence of his friends near him. "They are with me...I am alive."

ooc-You guys are awesome! Now get me up and moving so I can activate and throw the other bomb...



Shonti AC15/14/11 - CMD14 - HP13/34  d20+3=5 ;
Thursday August 2nd, 2012 10:14:45 PM

OOC: 1D20+3=5 for my Fort. Save............. Looks like Shonti is both deaf, and stunned, sorry i forgot to make this roll..... I guess Shonti's words were slurred a lot as he struggles with standing to his feet, only to fall back down...... would be a description of these same actions, only impaired lol...

DM Carl: Don't worry...I'll have fun with this tomorrow morning.

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC27/15/25 - CMD20 - HP37/38  d20+6=18 ; d20+6=14 ;
Thursday August 2nd, 2012 11:42:19 PM

Sarnak and Kyachi grinned when they saw sam pull out the bomb, only to watch in horror and annoyance as his attempt to throw it failed utterly. They stayed in the cover they had, realizing just what was about to occur, and one massive explosion later Kyachi is stunned, not able to form a coherent though, while Sarnak managed to overcome the explosion of sound and light as he quickly ducks out of the barracks to see if Sam might have through absurd luck survived, and he spots sam up and alive through the aid of Braugh. He smiles and walks over to the battered gnome. "Your absolutely insane you know that? That insanity saved our lives, but for all our sakes, please don't do that again." He grins at the gnome, happy to see he's still breathing and will probably survive this fight

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 0/32 
Thursday August 2nd, 2012 11:58:07 PM

Sam happily responds to Sarnak by saying...nothing! Sam is still out for the count and at 0/32 hp. :)

DM Carl 
Friday August 3rd, 2012 9:07:21 AM

An eerie quiet falls over the area as the explosion's echos fall away. Peering out from behind his shield, Bruagh is the first to see the mess that gnome made. The duergar nearest the explosion have been torn apart. With no heat to cauterize the blood, the area outside the barracks looks like a slaughter house. Bits of duergar and an obscene amount of darkblood are splattered across the area. The stench the foul creatures leave behind when their guts are torn apart is impressive.

Across the way, he sees Devlin poke his head around the corner. Devlin is the first to see Shinto and Sam collapsed in a heap and covered in gore. Though neither are moving, Devlin's keen eyes spy Shinto's chest rise and fall; the dwarf lives! Bruagh spies the two as well and sends out a burst of healing energy. A nearby duergar, also benefiting from the heal, sits up and rubs his eyes, only to fall back when Taggart strolls out and casually puts an arrow through his throat.

Sarnak, seeing his eidolon is stunned but ok, runs from the barracks to check on his companions. Moving quickly he manages to dislodge Shinto from his protective position over Sam. "You're absolutely insane you know that? That insanity saved our lives, but for all our sakes, please don't do that again," he calls out, but there's no response. As Bruagh's healing hits the gnome, the flow of blood from him stops and his breathing becomes much less labored. He is still out cold, and his face shows his body still wracked with pain, but he is alive.

Dernock, braced for the blast as he was, manages to survive without ill effect. He takes a moment to pull out a healing potion he's sure will be needed before getting to his feet. From his position in the barracks, he's unable to see if Sam or Shinto are alive. All he sees is gore outside.

Shonti leaps up from his hiding spot; concern for his brother inspiring him to get moving. "Shntah! Braaaaaaaaaagu..." is all he manages to get out before gravity pulls the unstable dwarf back to the ground with a loud clatter of armor as he lands on a still very dead duergar. "Saammm," he calls out before he realizes he can't hear a word he's saying.

Outside, Shinto is aware that someone is moving him. When Bruagh's heal hits him, it takes the edge off the pain but he still can't manage to move himself. As he's turned over off of Sam, he sees Sarnak come into view and say something to the gnome. What is anyone's guess. Shinto takes the moment of helplessness to ponder the fact that he's still alive and what that may mean for his future. Was the divine at work today? Does he have a god to thank for him surviving? Perhaps a change is needed in his life...

...and Sam. Sam holds on to life, but feels it slipping away. He's not sure where his awareness is at the moment, but he knows he's not alone. Something is here with him, and Sam knows it's here to collect. As Bruagh's heal stabalizes the gnome, the presence seems to let out a sigh. A voice speaks inside his head in a language he knows but hears only in his dreams: abyssal. "Go back then, Sam. I have all the time in existance to wait." With that, our gnome loses all awareness.

Sam is also stunned and deafened for as long as Shinto is. Didn't seem prudent to mention it when your survival wasn't guaranteed anyway.

Slowly, the silence is broken as a few duergar hanging to life begin to groan. They are quickly drowned out by a cacophany that starts off weak but grows quickly. The sound comes from all around - angry, broken and violent. Our heroes who are able to hear listen, unsure of what may be bearing down on them. They're in no position to take on a darkblood assault. That's when they realize what they're hearing: the sound of dwarven battle cries. In the distance, hunderds of dwarves and a few gnomes are seen pouring in through tunnels leading to this cavern.

General Blackaxe's assault on DrakesMeade has begun!

***

As the party is out of immediate danger, combat rounds are over. Sam and Shinto still have a good 30 seconds before they can hear and move again, assuming Sam makes it back to positive HP. Shonti and Sarnak should only have 10 seconds or so at most. Bruagh, Sam, and Shinto are all in dire need of a bath.

Rob will be taking the helm again starting Monday. Thanks to everyone for an awesome couple of scenes. I'll be finishing up your next module in the meantime...

Shonti AC15/14/11 - CMD14 - HP13/34 
Friday August 3rd, 2012 11:40:40 AM

OOC: Great posting Carl, really enjoyed this last scene! Also glad we all came through this alive!! I'll be back on to make a post later today.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 32/53  2d6=4 ;
Friday August 3rd, 2012 1:55:31 PM

Bruagh walks to picks Sam up almost like a father would his hurt child and lets his last bit of healing flow through the injured Gnomes body. "You did good friend... you did good."

Lay on Hands: 4hp to Sam

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 4/32 
Friday August 3rd, 2012 9:00:30 PM

Sam feels another healing wave wash over his battered body. As his eye open, he sees Bruagh's face staring at him. Unable to move or hear Sam closes his eyes again.

In Abyssal-"Who are you? What do you want with me?"

ooc-I will post actions when it is declared that Sam has recovered from being deaf/stunned.

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d8+1=5 ; d8+1=5 ; d8+1=3 ; d8+1=9 ; d8+1=5 ; d8+1=7 ;
Friday August 3rd, 2012 10:09:53 PM

Taggart strolls up to Sam and Shinto, pulling out his wand again. He presses it to each of them, allowing them to soak up a lot of healing.

Shinto: 5, 5, 3

Sam: 9, 5, 7

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32 
Friday August 3rd, 2012 10:23:09 PM

Hp change

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32 
Saturday August 4th, 2012 9:23:39 AM

Time passes and Sam slowly comes around. He sees the group gathering amongst the carnage. As Sam looks over the massive destruction, a question comes to mind that only blackout drunks and Steve Urkel have...

"I thought I was dead for sure. You guys saved my life. Especially you Shinto."

Sam's smile fades and is replaced by one of concern. Something weighs heavy on the gnome's mind. He shakes it off. "No time to worry about my visions now."

"We need to get moving. The seige has started. We have the distraction we were hoping for and an opportunity to form a fighting force to invade from within."


Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 
Saturday August 4th, 2012 7:13:25 PM

So what now? Search for t'Armoury an' arm t'prisoners? Deliver this bomb to be studied? Dernock asks while quickly putting the potion back. An' Do ya think we've time to search this place for anythin' useful?

Devlin -- 27/16/17 -- CMD 19 -- HP 22/31  d20+9=20 ; d8+1=3 ; d20+16=27 ;
Saturday August 4th, 2012 9:08:51 PM

Devlin breathes a short sigh a relief seeing everyone up and moving. He quietly makes his way towards Malgor and the large duergar careful that any of the enemy may still be alive. He meticulously searches the bodies paying attention to items that avoided damage in the blast and the large duergar's armor. He points out anything of note.

When he is finished with his grisly task Devlin walks over to the group with a big smile on his face. Ye all are crazy and I would not have it any other way. He says laughing, giving Braugh and Sam a hearty pat on the back. Let move on ta the prison sounds like the fightin has begin and we need ta go help. Devlin pulls out one of his elixirs and drinks it some of his minor bruises and scratches healing up. Looking at his bitten and bruised body the rogue looks at the beleaguered group. Lets heal up and move on.

When the group his ready he nods to Taggert and moves on, silently melting into the shadows.

Actions:
Search bodies = 20
Drink CLW elixer = 3 hp healed
Stealth = 27

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC27/15/25 - CMD20 - HP37/38 
Sunday August 5th, 2012 10:41:36 PM

Sarnak nods. "Indeed, with Sam's mad bomb we managed to take out this room effectively, now to take on the rest. I doubt we can afford a break, but I'm nearly out of spells again. Feels like I kind of wasted them a bit given the bomb was going to take them all out anyway."

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20 
Monday August 6th, 2012 12:21:23 AM

A rare smile graces Tag's face as Sam and Shinto stir. He turns to any Duergar attempting to stand and rectifies that with his bow, a grim look once again on his face. "Whatever we do... let's move from this place. Quickly, preferably."

What's left of the barracks - DM RobC 
Monday August 6th, 2012 12:37:58 AM

The duergar seem to have more to worry about than a small band of dwarves (and gnome) as BlackAxe has given the order to begin the assault. There is no time to rest now. The fate of DrakesMeade will be decided today. Gnomes and dwarves standing side-by-side to reclaim what was once theirs. 500 years of duergar occupation could be ended here and now.

The flimsy bond that existed between party members looks to have been forged anew. Arguments have been forgotten and grudges buried. The party are now starting to act and work as a unit.

Bruagh lays a tender hand on Sam channeling the power of Domi to heal his friend.

Taggart too, goes around treating the wounded with his cleric-on-a-stick. Preparing his bow, he looks for any duergar in the immediate surroundings, however none stir. Well, voluntairly at least - a few bodies spasm and twitch.

Sam tries to focus on the present, but a nagging feeling - like a splinter in his brain - unsettles him. Something is trying to reach him? Or is it trying to reach out from him? He shakes it off for the moment.

Sarnak grimaces with the knowledge of how many spells he has remaining today, realising that the fight is not over. As long as Kyachi is by his side though, he is confident they will survive this day.

Devlin searches the bodies, stripping them of anything of value. Some good quality warhammers, axes and breastplates. Perhaps interestingly, no coins of any kind. (Masterwork items. Nothing magical or of special material). He prepares to lead the party from the barracks.

The sounds of battle ring out through the keep. Screaming, small explosions, and the sound of metal striking metal.

A tremor builds and seems to emanate from deep underground and then subsides.

==========
Please take care of any more healing/prep activities that you wish, and then we shall press onwards

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32 
Monday August 6th, 2012 8:39:33 AM

Although still injured, Sam is ready to continue on. He loads his holy crossbow with a cold iron bolt and nods to the group. "Let's free our brothers. Drakesmeade awaits eviction of some Duergar."

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 32/53 
Monday August 6th, 2012 8:46:07 AM

Bruagh looks to Devlin, "Since stealth is now out of the question, what say I take point?"

The Paladin moves to the front, ready to stand between his friends and any threat they may face.

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 
Monday August 6th, 2012 10:26:51 AM

Dernock scratches his beard and then asks Devlin. hey, Devlin, you wouldn't happen to find anythin' a bit lighter t'replace my banded mail would ya. Dernock tries and flexes a bit, demonstrating how he's finding the banded mail a bit constricting. Kinda realizing' I need with a bit more give than this.

Devlin -- 27/16/17 -- CMD 19 -- HP 28/31  d8+1=6 ; d20+5=23 ; d20+5=10 ; d8+1=9 ; 2d6=2 ; 2d6+9=15 ; d20+9=13 ;
Monday August 6th, 2012 5:34:29 PM

Nodding to Bruagh the rogue says.Aye lad the time ta be quiet is long gone. Let these hall ring with the shouts of the freed and the songs of the righteous. Time ta show these darkbloods who the true owners of Drakesmeade are. Looking around at the carnage he shrugs. Again that is.

In response to Dernock's question he motions to the field of bodies. I'm sure there was a shirt of chain and some leathers in the pile. I could help ye look if ye want. Need ta get something made of mithral, feels like I'm wearin next ta nothing. Mind if I take a use of that wand while we are at it?

When the party is ready he motions for Bruagh to take the lead. His weapons are out and ready to fire if any duergar come into view.

Actions:
Use CLW wand = 6 HP healed
Ready actions to fire
To hit = 23/10
Dam = 9 (=2 if sneak)
Perception = 13


Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20 
Monday August 6th, 2012 9:35:07 PM

Tag silently follows about ten feet behind Devlin, bow drawn and arrow ready to fire.

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC27/15/25 - CMD20 - HP37/38 
Monday August 6th, 2012 10:52:30 PM

Kyachi shakes her head for a moment to clear the daze as she gets up and walked out of the barracks. "That was a nice explosion, my ears are still ringing. Everyone still alive? Good." She then looks to Sarnak, getting the various updates on the situation, as she then looks back at the group. "Well, the healing wand still has plenty of charges, so even if I can't get direct support, I'm still up and ready to keep going. Sarnak just needs to stay in the rear, still got your crossbow?"

Sarnak pulls it out and shrugs. "And do what exactly? Pelt our targets with fly bites and hope they fall? You do more in one attack than i'd do with 3 shots from this thing, I'll just stick next to you and use this wand, just hope that the charges last till we can replace it again." [b]

Kyachi nods.
[/i] "Well, were ready to advance, let's go kill some duergar."[b][i]

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 
Tuesday August 7th, 2012 1:06:23 AM

Yeah, I would be wearin' some now if I could afford it. Frankly, t'watch was lucky to get all of our weapons enchanted with that merciful property. Frankly this suit is a hand me down. It tough and all but I can't jump an' tumble about nearly as well as iIshould . Dernock replies as he searches for the armour that suits him.

An old foe returns - DM RobC 
Tuesday August 7th, 2012 3:56:19 AM

A masterwork breastplate is found for Taggart, and the duergar insignia upon it quickly covered over.

Bruagh takes the lead escorting the party from the battered barracks in search of the main prison. The assault seems to have drawn the duergar away from the corridors, as several minutes pass without sight of the enemy as the party cautiously move about.

Finally, Bruagh reachs a set of open double doors and pokes his head around the corner, peering inside.

The room is lined with prison cells - cages for the dwarves within them. The doors to two cells are open though they contain only the corpses of dwarves lying in pools of blood. Dwarven men, women and children huddle in the remaining eight cells.

On the other side of the room stand a number of duergar and what appears to be a large, red snake the size of a dwarf. The duergar stand in formation, weapons in their hands apparently ready and waiting.

The largest duergar holds a dwarven woman in front of him as a shield.

"Ahh, Stormbringer. There you are. It's been a while" Humphrey holds a two-handed sword in his right hand, the bloody blade pressed firmly against the neck of the dwarven woman he holds in front of him. Her eyes are closed, her body trembling as she sobs quietly. "Did you feel my knife by your back in Riddleport, Stormbringer? I was all set to spill your blood on the earth, but Doven wouldn't have it. The Fhorge is kind in delivering you to me like this" He watches Bruagh intently and then pulls the blade a quarter of an inch, drawing blood and a loud cry from the woman "Shhhh... Hush now. The brave paladin is here to save you" Humphrey says calmly, looking Bruagh square in the eye "Why don't you and your little group come out where I can see you, fuzzy chin?"

==========
I'll try and prepare a map when I get home to give you a proper layout of the room. I'm assuming everyone is outside the room at the moment, and only Bruagh has been seen. Everyone has heard Humphrey speak.

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32 
Tuesday August 7th, 2012 5:43:52 AM

Ooc- If someone charges/attacks, give yourself the inspire courage bonus. Once I see the map, I'll declare my move action.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 32/53  d20+9=23 ;
Tuesday August 7th, 2012 7:35:43 AM

"Ah, Humphrey at least you are back with your own kind," he says pointing to the snake. Watching Humphrey slowly cut the woman Bruagh struggles to keep his rage in check. The Paladin sighs, knowing the words he must say to the woman now. They are most likely true but also the only way he can think to save possibly save her.

Dear one, I am afraid I can not save you. You are in the hands of one who has no honor, no mercy, and no sense of decency. Anything I say to have him spare your life will only incite him and bring him joy before he murders you. I am sorry. May Gargul's embrace be warm and loving." Bruagh hopes his reverse psychology will cause Humphrey to try and prove the Paladin wrong, but he knows that most likely he has spoke the truth.

He points his axe towards Humphrey and lets whispers a word to Domi asking for help in smiting his foe.

Diplomacy: 23
Smite Evil: Humphrey

An old foe returns - DM RobC 
Tuesday August 7th, 2012 9:25:30 AM


Map attached: jail map

This map was fun - I like the "blood" effect.

Only Bruagh is revealed at this stage. Everyone else is shown outside the room in no particular order. Assume you can start from any position you like outside the room to the left.

I also noticed a number of you had crossbows loaded and ready. Given the situation I took a hunch that you would prefer to have remained behind the wall rather than moving to take a shot.


Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20 
Tuesday August 7th, 2012 11:17:07 AM

Taggart moves against the wall, his bow ready to lash out at the first opponent he sees.

--------------------

Start at J4, ready action to attack any enemies that come into view.

Devlin -- 27/16/17 -- CMD 19 -- HP 28/31  d20+16=26 ;
Tuesday August 7th, 2012 9:42:02 PM

A snarl crosses Devlin's face at the sound of Douglas' voice. I knew we should have killed the darkbloods when we had the chance back at the bridge. He thinks as he takes in the surroundings. No way out, they are prepared for us. They know we want the prisoners. This stinks of a trap. He looks at Bruagh the paladin's rage simmering just below the surface. Easy lad, this has the stink of a trap all about it. He whispers.

Devlin checks his weapons and get his last extract ready.

Actions:
Stealth = 26
Drink shield extract if mutagen has worn off.


Dernock Uristson AC 20/ CMD 20 HP 25/32 
Tuesday August 7th, 2012 10:50:15 PM

Old enemies? Dernock askss Kyachi and Sarnack conspirIngly.

Not sure where I am, but obviously close to the Summoner and his pet(?)

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC27/15/25 - CMD20 - HP37/38 
Tuesday August 7th, 2012 11:10:58 PM

Sarnak shrugs. "No Clue." He and Kyachi just stay back out of sight for now, wanting the enemy to come to him this time instead of rushing in and getting targeted first.

An old foe returns - DM RobC 
Wednesday August 8th, 2012 1:36:47 AM

Newer members of the party look to each other for insight - who is this person speaking to Bruagh? Dernock, Sarnak and Kyachi exchange shrugs, as none have heard of this foe before.

Devlin recognises the voice immediately and curses letting that darkblood live. Devlin urges caution, wary that this may well be a trap. (5 mins have passed since the barracks fight, so you should have 5ish minutes left on your mutagen)

Humphrey's eye twitches as a surprised expression crosses his face for the briefest of moments as Bruagh speaks. The evil grin soon reappears however.

"Your hear that love? The paladin doesn't want to save you." Humphrey puts his face next to the crying womans as he speaks, still eyeing Bruagh "Now, I said for you and your little gang to come in here where I could see you but you seem to be having trouble hearing. Private Tyranus- " D2 steps forward, crossbow in hand.

" - count to three and if the grukneks* aren't in here then shoot a prisoner from Cell C" Humphrey continues. D2 takes aim at a nearby cell as the dwarves within huddle together. The women try to shield the children, as the men bravely try and shield the women. Those in other cells start to do the same. Many eyes are on the duergar, but just as many are on Bruagh.

Humphrey resumes his speech "Let me put it this way. I am calling you and yours cowards. I am saying that dwarves are a disease to be removed from the Wold. Oh I'm sure you'd like to prove me wrong. So how about it? You and I decide this. One on one so that I might have the pleasure of decorating my sword with your blood. Of course if you say no, you can watch as we kill every last dwarf in here"

====================
*gruknek: DM made up duergar swear word. Considered offensive/insulting. Implies your mother had relations with a mole.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 32/53 
Wednesday August 8th, 2012 1:45:34 AM

"Alright Humphrey, you and me..."

Bruagh walks forward to within 10ft of Humphrey, motioning for the others to stay put.

Dernock Uristson AC 20/ CMD 20 HP 25/32 
Wednesday August 8th, 2012 3:39:50 AM

Dernock roils his eyes as the the silly Duergar babbles on. As Bruagh gives the signal and steps forward and nods and holds out three fingers for Bruagh to see. He then whispers to Sarnak 'He's a bit theatrical fer my taste. A straight ambush would've been smarter'.

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32  2d8+4=17 ;
Wednesday August 8th, 2012 5:56:20 AM

As Bruagh calls out the challenge, Sam realizes that he is injured. He weaves his way to him and casts cure moderate wounds. (17 hp restored)

Sam nods to his brother, says nothing and works his way back to his spot in the group.

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32 
Wednesday August 8th, 2012 11:56:19 AM

Ooc-I want to heal Bruagh before he steps into the room.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/53 
Wednesday August 8th, 2012 2:22:39 PM

OOC: HP Updated: Bruagh would will fill everyone in about this Duergar and his background with Bruagh, Devlin and... I think that is it. Devlin can fill in as well. I would, but I would rather do it IC.

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC27/15/25 - CMD20 - HP37/38 
Wednesday August 8th, 2012 9:51:53 PM

Sarnak shrugs. "Possibly, but then we wouldn't be able to watch him cowering in his ambush trying to draw us into the room. Ah well, I'll just follow Braugh's lead for now."

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+21=26 ; d20+12=31 ;
Wednesday August 8th, 2012 10:55:07 PM

Taggart places a hand on his chest, and the eyes behind his mask grow wide as feathers grow from the sides of his head. He steps around the corner, his bow still armed, but pointed at the ground. He peers around the room, taking everything in, his eyes resting on Humphrey. He attempts to gauge the Duergar's intentions as he stands silently at the entrance.

--------------------

Cast Aspect of the Falcon. Move to J7.

Perception: 26
Sense Motive: 31



Devlin -- AC 27/16/21 -- CMD 19 -- HP 28/31 Shield 10/10  d20+8=19 ;
Wednesday August 8th, 2012 11:02:13 PM

Devlin shakes his head to clear it of distracting thoughts. He glances at the inquisitive looks of the party and mouths Bad guys before giving them a wink. He drinks his last elixir, a shimmering shield glowing around him before winking out.

As Bruagh walks forward to meet Humphrey the rouge steps around the corner of the doorway his crossbows trained on the darkbloods opposite him. Imagine bumping inta you here in this den of filth Humphrey, where do you have Lila hidden? Tell her ta come on out and say hi. I've so missed hearing her shrewish voice. He says with a chuckle. You will get your fight but if any of your boys try anything I put a bolt straight between his dirty eyes.

Actions:
Drink shield elixir
Goad Lila into showing herself
Intimidate = 19

An old foe returns - DM RobC  d100=75 ; d20+10=12 ; d20+7=17 ; d20+7=20 ; d20+7=15 ; d20+7=21 ; d20+4=13 ; d20+4=23 ;
Thursday August 9th, 2012 6:23:53 AM

Sam knowing full well Bruagh's intentions, reaches out to heal the paladin.

Bruagh accepts Humphrey's challenge, and steps forward into the room

Dernock simply shakes his head at the performance this particular dark-blood is making. Honestly, there are much more efficient ways of dispatching with ones enemies.

Taggart and Devlin flank Bruagh into the room. Bow and crossbow at the ready.

Devlin vividly recalls his last encounter with this particular dark-blood, and attempts to goad a certain crossbowess from hiding.

If she is hiding she must be good, as Taggart cannot see any duergar hiding anywhere in the room. As far as motives go, everything Humphrey has said so far seems to be the truth. Well, the truth to him at least. Whatever their background it is clear he bears a grudge specifically targeted at Bruagh.

Shonti and Shinto hold fast

@Sarnak: It was unclear what you meant by "following Bruagh's lead". I'm assuming you meant you were holding your action and waiting for a signal or something. Please let me know if you meant you were literally following him into the room

==========

Humphrey smiles as the party show themselves, yet maintains his grip on the captive woman.

"Lila made an impression on you did she?" he says addressing Devlin now "I'm afraid she is tending to more important things than the execution of slaves".

Humphrey then pauses for a moment as he surveys the group. "Your numbers seem to be shrinking paladin? Where is the wreguk* that was with you last time? I was looking forward to taking her. Nevermind. This one shall have to do." with that he pulls his sword across the womans neck. Clutching at her throat she drops to the floor.

"Kill the prisoners!"Humphrey calls as he adopts a combat stance "Anyone who touches this one will answer to my blade. HE is mine"

Humphrey steps forward bringing his greatsword down atop Bruagh. The paladin is ready through, and parries it with his axe (Swift action to declare Bruagh the target of Humphrey's Smite Good. Attack vs AC26: 12 = Miss) "Give in dwarf. Your days are at an end" the dark-blood says through gritted teeth, his sword pressed firmly against Bruagh's axe.

The remaining duergar move to attack the prisoners in their cells. D1, D2 and D3 fire their crossbows into the cells on the left. D4, D5 and D6 fire into the cells on the right. Dwarven men clutch at the arrows that strike their bodies. The women are screaming as some men drop to a knee.

The snake creature slowly moves forward, a purple symbol on its forehead pulsing.

Map - Round 1

==========
DM:

*wreguk: duergar slang for a prostitute

We haven't had a situation where both the party and enemy were ready to attack each other. Since we don't roll for initiative, the fairest way I can work out who gets to act first is to roll a D100.
01 - 50 = Party go first
51 - 100 = Duergar go first.
...
Roll = 75. Duergar go first.

Though both Taggart and Devlin note that they have bows ready and loaded, both took standard actions in the last "round" so could not have a readied action to shoot.

==========

Dernock Uristson AC 20/ CMD 20 HP 25/32 
Thursday August 9th, 2012 7:55:22 AM

That's our cue Dernock tells the others as he rushes into the room with enough noise to announce to everyone in the room that Calvary has arrived.

Double move to C4.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/53 Smite Evil, Inspire Courage  d20+11=31 ; d20+11=27 ; d10+8=17 ; d10+8=14 ; d10+8=14 ; 2d6=8 ;
Thursday August 9th, 2012 9:11:53 AM

"Likewise, leave this one to me, save the prisoners!!!"

The paladin leans in close to the Darkblood. "Call her a wreguk... One more time."

Attack: 32 (Natural 20) 28 to Confirm
Damage: 18 (48 if Crit) Slashing and 8 Holy

Edited in Sam's Bonuses!

AC is 28 vs Humphrey



Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32 
Thursday August 9th, 2012 9:16:39 AM

Sam moves to J10 and inspires the troops.

"This is it team! Save our mighty brethren! Take down this wretched scum!" (inspire courage- +1 to hit/damage and vs fear/charm.)

Sam's heart races. His holy crossbow braced and ready to fire. His recent catastrophic failure is still fresh in his mind. The previous demonic vision is also in thoughts.

"I can do this. Keep steady hands."

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32 
Thursday August 9th, 2012 9:22:56 AM

Ooc-Go Bruagh!!!

Devlin -- AC 27/16/21 -- CMD 19 -- HP 28/31 Shield 10/10  d20+7=23 ; d20+7=13 ; d8+1=8 ;
Thursday August 9th, 2012 9:54:18 AM

Devlin moves to the side, opening the door to his companions and sets his sights on the darkbloods to his left. He fires on the nearest one his bolts hitting home and sinking deep. He reloads, a grim look settled upon his face.

Actions:
5' Move to G,6
Fire twice at D2 (Full round action)
First shot = 23 Dam = 9 (forgot to add in Sams bonus)
Second shot = 13

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+9=19 ; d20+9=23 ; d8+5=7 ; d8+5=6 ; d6=2 ; d6=6 ;
Thursday August 9th, 2012 11:47:40 AM

Tag unleashes two arrows at the nearest Duergar, calling out, "Get in here, NOW!" to everyone else in the hall.

--------------------

Rapid Shot to attack D6 twice, +2 from Aspect of the Falcon and Inspire Courage
Attacks: 19, 23
Damage: 7+2 shock, 6+6 shock

An old foe returns - DM RobC 
Thursday August 9th, 2012 9:20:34 PM

DM note:
Oops, wrong duergar name. This is Humphrey, not Douglass. Posts updated to reflect the right name


Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32 
Thursday August 9th, 2012 9:42:02 PM

Ooc-If they don't beat me to it (hopefully they do), I will be posting for Shonti and Shinto later tonight.

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC31/19/24 - CMD20 - HP37/38 
Thursday August 9th, 2012 10:19:24 PM

Sarnak nods at seeing that they were indeed going to be entering the room, as they look to each other for a moment, before deciding on what they should do. As a group, they move forward into the room, preparing to engage the first duergar that comes to them, or Kyachi would seek the first target if none attacked.

OOC:
Sarnak takes double move to F9
Kyachi to E9
Kyachi enters Total defense

Dernock Uristson AC 20/13/18 CMD 20 HP 25/32 
Friday August 10th, 2012 12:04:47 AM

updating the various armor class values

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32 
Friday August 10th, 2012 2:05:33 AM

(Posting for Shinto and Shonti)

Once Taggart yells for reinforcements, Shinto and Shonti spring into action.

With his icy axe and sturdy shield at the ready, Shinto sprints to I7.

Shonti takes a sheltered position at J6 and prepares to cast a devastating spell (once I figure out what that spell is) that will help the group next round.

An old foe returns - DM RobC  d20+10=28 ; 2d6=5 ; 2d6=3 ; d20+10=17 ; d8=2 ; d20+7=14 ; d20+7=15 ; d20+7=8 ; d20+7=26 ; d20+7=19 ; d8=2 ;
Friday August 10th, 2012 7:54:16 AM

Sam calls his brothers to arms, inspiring them to greatness.

Devlin lines up his crossbow and lodges a bolt in the left arm of D2. The duergar grunts and tears the bolt from his arm, practically roaring at Devlin

Taggart fires two arrows in quick succession, both arrows lodging in the chest of his target, D6.

Bruagh slips his axe away from Humphrey's sword, and deftly catches the duergar above the hip. A nasty gash instantly forms as skin is teared away. It no doubt must have caused Humphrey great pain, but he does his best to conceal it.

Sarnak and Kyachi enter the room, blocking any chance of escape for the duergar.

Shonti and Shinto look to be planning something, and Dernock charges into the room to see what is going on.

==========

Humphrey strikes back with a thurst that pierces Bruagh's shoulder (Attack vs AC28: 28 = Hit. Bruagh takes 13dmg + 3 unholy dmg. And the DM rolling a total of 8 from 4D6 means the dice like you) "Aww, did I hurt your feelings? Did someone already kill the wreguk? Nevermind, you'll be with her soon"

"Casters!" cries one of the duergar on spying Sarnak, Sam and Shonti. Attention seems to shift from the dwarves in the cells.

D6 extends his arm towards Taggrt, casting a spell in retaliation for the arrows the dwarf would dare fire at him. A loud noise erupts from next to Taggart (Cast Sound Burst at G8. Devlin, Shinto, Taggart, Sarnack and Kyachi all take 2pts sonic damage and must make a Fort save vs DC17 or be stunned next round)

D1 points his hand in Sam's direction and casts a spell. But he's not targetting Sam - he's targetting the ground in front of Sam. (Cast Silence at H8. All space within 20ft is covered by a Silence spell. No verbal spells can be cast within that area)

A previously unseen duergar reveals himself and points his finger at Kyachi (Drop invisibility. Cast Daze Monster. Kyachi must make a will save vs DC18 or be dazed next round). Whoever this duergar is, he bears the same symbol on his forehead that the snake does.

The snake moves with surprising speed towards Sarnak and lashes out, tripping him (CMB to beat Sarnak's CMD of 17: 17 = Success. Sarnak is knocked prone)

D2 aims his crossbow at Durnock, and though very close range, the bolt misses its target.
D3 aims his at Devlin, and likewise misses.
D4 and D5 fire at Taggart, but only one bolt strikes true (Attack vs AC20: 8=Nat1, 26=Possible Crit, 19=No crit. Taggart takes 2dmg)

==========

Map - Round 2

Humphrey: 56dmg
D1:
D2: 9dmg
D3:
D4:
D5:
D6: 21dmg
D9:

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53 Smite Evil, Inspire Courage  d20+12=26 ; d10+8=18 ; 2d6=10 ;
Friday August 10th, 2012 8:10:06 AM

Seeing an opening in Humphreys wide swings Bruagh steps in again. "I warned you."

Attack: 26
Damage: 19 Slashing + 10 Holy

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32  d20+9=16 ;
Friday August 10th, 2012 8:54:08 AM

Realizing that his voice can no longer be heard, Sam ceases his performance. (Lingering performance feat will give inspire courage bonus for 2 more rounds team.)

Sam steps to K10 and aims at D3. Since his horrible luck with the bomb, Sam figures that he can't miss. (16 to hit on a +9!)

Although he feels that the effort is futile, Sam reloads his crossbow...

Dernock Uristson AC 20/13/18 CMD 20 HP 25/32  d20+10=14 ; d20+12=24 ; d10+6=9 ; d6=5 ;
Friday August 10th, 2012 9:19:08 AM

Dernock's eyes lit up when he see's the caster directly in front of him. His eyes switch to the domey with the crossbow...Feeling the magic spring in his step and the sudden cut in Sam's thematically appropriate battle hymn he frowns. I was enjoying that he growls and charges the caster with the battle cry MUTE THIS, DOMEY!!!. As he runs past the crossbow Duergar, he attempts roll away from any attack he might present before smashing into the caster with his axe.

Charging...
Acrobatics check 14 ( ugh that won't help...)
Attack 24 vs D1
Damage 14

Didn't include inspire courage because of silence and couldn't see anything suggesting it lingers.


Dernock Uristson AC 20/13/18 CMD 20 HP 25/32 
Friday August 10th, 2012 9:21:35 AM

OOC: 25 minutes later Sam gives me the relevant answer....

Taggart Oathbreaker 20/15/16 - 25/32 - CMD 20  d20+7=24 ; d20+9=26 ; d20+9=15 ; d8+6=9 ; d8+6=14 ; d6=1 ; d6=6 ;
Friday August 10th, 2012 11:31:46 AM

Tag grits his teeth, his ears ringing, but he manages to power through. He edges towards the Durgar, continuing his assault.

--------------------

Fort Save: 24
5 ft step to G11
Attacks on D4: 27, 16 (Forgot Point Blank Shot bonus)
Damage: 9+1 shock, 14+6 shock

Sarnak: AC27/19/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC27/15/24 - CMD20 - HP37/38  d20+3=18 ; d20+6=25 ; d20+7=25 ; d20+7=23 ; d20+7=9 ; d6+8=13 ; d4+8=9 ; d4+8=10 ;
Friday August 10th, 2012 12:03:50 PM

As the runed Duergar revealed themselves Kyachi nodded knowingly as she then looks to the snake that attacked Sarnak. She knew that the summoner of this Eidolon was the bigger threat, but given more spells were likely to be thrown at them, she'd much rather be near to protect her master than charge off and leave him unprotected. Didn't change that she now has a wonderfully tasty target in this snake that has assaulted him.

Sarnak, Considering that he didn't have many options available to assist directly, aims to defend himself as he stands up and waits for the next assault.

OOC:
Kyachi: Will save 18 vs 18, fort save 25 vs 17, succeed both.
Full attack on Snake:
Bite: A:25 D: 13
Claw: A:23 D: 9
Claw: A:9 D: 10
5' step to E8

Sarnak:
Std action to enter total defense.
Move action unused.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 23/42  d20+12=23 ; d10+8=15 ; d6=2 ;
Friday August 10th, 2012 5:22:04 PM

Shinto frowns at the current situation, but knows without his help the team maybe in over their heads. who summoned the snake.. thats th question

Not being able to figure it out right away, Shinto charges the snake, using all his might to chop clean through the beast.

Actions:
Charge snake: hit ac 23 for 15 and 2 cold damage

ooc: Im soooo sorry guys, had no clue it would take a week to get my internet fixed after the move. And woth my work hours i never have time to get to a library. If someone can continue posting for Shonti, derek will return around tuesday i believe. But im back now, and can post for him tonight if need be... once again. I apologize dearly... i missed alot too..

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32  3d6=13 ;
Friday August 10th, 2012 9:10:26 PM

Posting for Shonti:

Shonti moves to L7 to stay out of the area that is silenced. He sees the snake threatening the group and casts flaming sphere on E7. He hopes the distracted snake does not dodge the fiery attack. (13 damage)

Devlin -- AC 27/16/21 -- CMD 19 -- HP 26/31 Shield 9/10  d20+7=18 ; d20+9=28 ; d20+9=10 ; d6+3=6 ; 2d6=6 ;
Friday August 10th, 2012 10:52:23 PM

Devlin's ears ring in pain from the blast of sound focused at him and his friends. He focuses on the battle and sees his crossbows are useless. With the snake the most present danger he drops his weapons and moves in drawing his short sword and dagger as he goes. He mutters, Waard grant me luck. causing his sword to glow with a blue light. As the snake is set upon by his companions he is able to slip in and drive his sword between the creatures ribs.

Actions:
Fort save = 18
Move to flank with Shonti or Kayachi
Activate scabbard of vigor (+2 for 5 rounds)
Attack Snake
To Hit = 28 (Crit confirm = 10)
Dam = 6 + 6 sneak(12 total)

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 23/42  d20+7=21 ;
Saturday August 11th, 2012 12:33:15 AM

ooc: forgot fort save 21 vs 17



An old foe returns - DM RobC  d20+10=26 ; d20+10=29 ; d20+10=26 ; d20+5=8 ; d20+3=17 ; d20+8=13 ; d20+8=18 ; d20+8=13 ; d20+8=14 ; d20+8=28 ; d20+8=9 ; d20+10=23 ; d20+8=10 ; d8+4=7 ;
Monday August 13th, 2012 10:08:18 AM

Humphrey has trouble wielding his greatsword in such close proximity, but Bruagh is used to fighting in tight spaces. Seeing the damage his previous blow did, Bruagh strikes Humphrey with a sharp horizontal blow to the same place on the abdomen. Humprehy drops to his knees and blood spews from his mouth. "You... you think you have won?" he whispers as he slumps to the floor smiling.

Sam's performance continues and with confidence he fires his crossbow at one of the duergar. Unfortunately the wall at the back of the room bears the brunt of the crossbow bolt. (K10 was still in range of the silence spell, so I've moved you to L10 instead. Please let me know if that was not your intention)

Dernock decides the casters are the way to go. They usually wear less armor that could prevent a perfectly good axe strike. Wary of getting attacked by the nearby fighter, Dernock goes into a kind of hap-hazard roll. Fortunately there is little the duergar can do, his crossbow would make a flimsy melee weapon at best. Standing, Dernock introduces the enemy caster to his axe with a solid hit. (Pretty sure you can't charge if an acrobatics roll is used during your movement. Without the charge bonus you still make contact however)

Taggart sidesteps and tries to line up the nearest duergar. One arrow strikes true, the duergar shaking for a moment as the shock runs through his body.

Kyachi bears her teeth - how dare something attack her master! She steps forward and attacks Her claws fail to penetrate the scales of the monster yet her teeth do draw blood.

Sarnak goes to regain his footing, yet is knocked back down again by the snake (Standing up provokes an AoO. Sarnak's CMD vs Trip= 21. Snake rolls 26. Sarnak is kept down but can still have total defence while prone) "Sssssssstay down!" the snake hisses.

Shinto is none too pleased with the current situation, but figures the best thing to do would be to even the numbers up a bit. He charges in to battle. The snake however sees him coming, and before he knows it Shinto is lying on his back on the ground (Snake has 10ft reach so gets an AoO. Shinto's CMD vs Trip = 25 - possibly 27 with improved trip I think? Snake rolls 29. Shinto is prone regardless)

Shonti creates a nice ball of fire directly underneath the snake, but this monster just doesn't quit. The snake curls its body in a circle, avoiding the flaming ball (I think the DC for the save is 16? Reflex Save for the snake = 17. Pass. Snake takes no damage. Also, L7 is within the silenced area so have moved you to M7 instead.)

Devlin moves to flank but as he draws near, the snake whips its tail around, causing Devlin to lose his footing as well (Devlin's CMD vs Trip = 22. Snake rolls 26. Devlin is prone) Highlight to display spoiler: {Sarnak's post just before yours says Kyachi is moving to E8. In order for Devlin to flank the snake, you need to move to E6, which provokes an AoO from a foe with 10ft reach}

==========

D2 approachs Dernock from behind, dropping his crossbow and drawing a warhammer. Dernock sees the warhammer coming and deftly dodges it (Attack vs AC20: 13 + 2 flanking = 15 = Miss)

D1 steps back from Dernock's assault and begins gesturing towards the dwarves in the nearby cell. "Let's see what is more important to you". A shape begins to form from the ground within the cell - a small earth elemental!

D6 follows suit, calling an earth elemental into the cell on the other side of the room.

D4 drops his crossbow, draws a crossbow and moves to bring it down on the prone Sarnak (Prone and Full Defense cancel each other out. Attack vs AC27: 13 + 2 flanking = 15 = Miss)

D5 drops his crossbow, and has similar success to his allies with the warhammer. He aims for Bruagh but misses badly (Attack vs AC26: 14 = Miss)

Snake, meanwhile, looks about at the prone foes around him. All are on the ground except for one. The snake retaliates against Kyachi (Bite vs AC27: 28 + 2 Flanking = Nat 20 and possible crit. Nat1 to confirm crit. Tail Slap vs AC27: 10 = Miss. Free trip as part of bite attack vs CMD 20: 23 = Success. Kyachi takes 7pts damage and is knocked prone). It slithers closert to Sarnak.

D3 drops his crossbow and draws a warhammer. He moves to attack Kyachi from behind, but misses (Attack vs AC27: 18 + 2 flanking = 20 = Miss)

D9 sneers at the dwarves before him and points a finger at Dernock (Dernock must make a will save vs DC18 or be dazed next round)

==========
Map - Round 3

Humphrey: dead
D1: 14dmg
D2: 9dmg
D3:
D4: 10dmg
D5:
D6: 21dmg
D9:
Snake: 13dmg


The Snake & Trips
Finally the DM gets some good rolls! Even if Bruagh did kill my Humphrey in only 2 rounds :(
In terms of the tripping:
The snake has the Combat Reflexes feat, meaning it can make multiple AoOs per round. I won't say exactly how many though ;)
It does not have Improved Trip so it does provoke an AoO from Sarnak, Devlin, and Shinto in that order. However, as it has 10ft reach, that is where the AoO gets resolved. As none of you have a 10ft reach, I don't believe you get to make your AoO against the trip.

"Ghost Rolls"
I'm noticing you guys making some rolls seemingly for nothing. If you make a roll, that roll needs to be used. Otherwise it looks like you've decided to make an action, saw that it wouldn't work so changed your mind. I'm not saying that's what you've done, just saying that's how it looks. Going forwards, if you make a roll that you haven't explained then I'll attribute the roll to something which may alter the results of your actions. The explanation could be as simple as "Had planned to take xxx action, but seeing as I can't because of xyz I've changed my mind" or "Oops, wrong button". Thanks for your cooperaton on this one guys.


Taggart Oathbreaker 20/15/16 - 25/32 - CMD 20  d20+9=21 ; d20+9=24 ; d8+5=10 ; d8+5=9 ; d6=6 ; d6=2 ;
Monday August 13th, 2012 11:25:31 AM

Taggart's eyes snap to the earth elemental in the jail cell, and two arrows soon follow his line of sight as he steps towards the fray.

--------------------

5 ft step to F12
Attacks against nearest Earth Elemental: 21, 24
Damage: 10+6 shock, 9+2 shock

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 23/42  d20+12=15 ; d10+8=16 ; d6=5 ;
Monday August 13th, 2012 12:30:31 PM

Arms and axe flailing about as Shinto drops to the ground. no good... he says as he stands up, takes a 5' step toward the snake and trys his assualt once more.

Actions:
Move action to stand up, then 5 ft step toward snake. To F7
Standard action atk: hit ac 15 for 16 and 5 cold damage

Ooc: next round i wanna test a rolling theory..

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32  d20+9=10 ; d20+9=21 ; d6+2=8 ; 2d6=8 ;
Monday August 13th, 2012 1:49:50 PM

Sam steps to L8 aims at D6. With his mind still swimming from the demonic visions and his recent previous failures, he has trouble focussing. (10 to hit...nat 1! I hate this die roller!)

"Having trouble concentrating. Too many things bouncing around in my head. I need to focus!"

He then sharpens his mind and remembers the good that came form his failure. The bolt infused with holy energy flies towards the distant enemy. (hero point reroll= 21 to hit. 8 damage and 8 holy damage. My hero points last 1 week at best...)

ooc-Last round for inspire courage +1 bonus gang. I can't yell through the bubble and am not walking through it until it is safe on the other side.



Sarnak: AC27/19/20 - CMD21 - HP33/(33)37 Kyachi(Shield 80m): AC27/15/24 - CMD20 - HP30/38  d20+9=16 ; d20+9=12 ; d20+9=28 ; d6+8=11 ; d6+8=9 ; d4+8=12 ;
Monday August 13th, 2012 5:15:33 PM

OOC: Also, Kyachi is a quadruped, meaning because she has 2 extra legs the DC to trip her is 4 higher, so the trip failed.

Kyachi growled at taking the bite from the snake, as she rolled with the blow ending up at the snake's back. She lashed out quickly, but was still disbalanced from the attack and only managed to strike once with her claws.

Sarnak, not wanting to become that much more of a target by staying grounded, once again attempted to stand, defending himself as much as possible as he came back up

Actions:
Kyachi:
5' step to F8
Bite: A:16 D: 11
Claw: A:12 D: 9
Claw: A:28 D: 12
Sarnak:
Std action on total defense (While prone, AC is 4 lower than listed. CMD has been modified as well to represent total defense's +4 AC)
move action to stand up

DM RobC: Total Defence gives you a+4 dodge bonus to AC. It does not provide any bonus to CMD. And yep, Kyachi is indeed a quadruped. Thankyou for correcting me on that one. Kyachi keeps all 4 feet firmly on the ground - except for the ones she then swings :)

An old foe returns - DM RobC 
Monday August 13th, 2012 7:46:36 PM

DM RobC: FYI: For those of you tripped by the snake and about to stand up: a majority on the rules forum believe that a Trip cannot be used as an AoO to keep someone from standing up. This will be taken into account on the snakes next turn. Cheers!

Dernock Uristson AC 20/13/18 CMD 20 HP 25/32  d20+4=7 ;
Monday August 13th, 2012 8:31:03 PM

Dernock's head starts to spin as whatever D( takes hold. This is gonna hurt. He just hopes others takes notice of the prisoners

Will save: 7

Devlin -- AC 27/16/21 -- CMD 19 -- HP 26/31 Shield 8/10 Prone (AC 31 vs ranged 23 vs melee)  d20+11=22 ; d8+2=9 ;
Monday August 13th, 2012 9:27:13 PM

Finding himself on the floor next to his crossbows and seeing the elementals summoned Devlin changes his tactics again. He shouts at the prisoners Oiy you lot get down and get some cover Grabbing his weapons he reloads them and fires a shot at the elemental to the left hoping his bolts will have some effect.

Actions:
Drop swords and grab crossbows (move action)
Reload (swift action)
Shoot at elemental (A,1)
To Hit = 22
Dam = 9

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53 Smite Evil, Inspire Courage  d20+10=13 ; d10+4=5 ; 2d6=11 ;
Monday August 13th, 2012 10:22:45 PM

The Paladin whispers to Humphrey as the Duergar falls to the ground. "Promise made... promise kept."

Bruagh attacks the Duergar adjacent to him, seeing he has little chance of getting to and damaging the snake. After all, his six comrades seem to have it somewhat in hand. He seems to have lost his edge now that he isn't attacking his nemisis.

Attack: 13
Damage: 5 Slashing, 11 Holy

Sarnak: AC27/19/20 - CMD21 - HP33/(33)37 Kyachi(Shield 80m): AC27/15/24 - CMD20 - HP30/38 
Monday August 13th, 2012 10:41:38 PM

OOC: This should be private, but posting it in public because this does not seem to be common knowledge.

A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature's AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.

When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver.


All bonuses applicable to a attack roll or a AC apply to CMB and CMD as well, excluding shield and armor bonuses for CMD.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53 Inspire Courage 
Tuesday August 14th, 2012 5:44:22 PM

Bruagh looks toward the fierce combat with the snake and regrets his decision to not jump into the fray.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 23/42 
Tuesday August 14th, 2012 7:52:37 PM

ooc, did i miss something? No DM post yet?


An old foe returns - DM RobC 
Tuesday August 14th, 2012 8:11:26 PM

... sorry ... DM post being typed up right now!

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 23/42 
Tuesday August 14th, 2012 8:44:46 PM

Yay :)

An old foe returns - DM RobC  d20+8=21 ; d8+4=11 ; d20+8=18 ; d20+8=13 ; d20+8=26 ; d8+4=11 ; d20+8=23 ; d8=6 ; d20+8=27 ; d8=6 ; d20+8=17 ; d20+8=22 ; d20+8=18 ; d20+8=28 ; d20+8=21 ; d8+2=9 ;
Tuesday August 14th, 2012 9:07:26 PM

Taggart is the first to react against the earth elementals threatening his brethren. He fires two arrows - the first catches on the cage bars, but the second strikes true.

Shinto goes to regain his footing and cops a bite from the snake in doing so (AoO from standing up vs AC16: 21 = Hit. Shinto takes 11 damage!). Now flanking the snake, Shinto swings he axe down, but misses the snake's tail and strikes the floor.

Sam's guided arrow strikes solidly in the duergar fighter in front of him(You weren't clear with which "distant enemy" you were referring, so I'm going with D4 in that it is closest with clear line of sight)

Kyachi is in a flurry, but does drag a claw across the snake's scales

Sarnak goes to regain his footing as the snake moves to bite him as well, but the monsters fangs miss its target this time (AoO from standing up vs AC27: 18 + 2 flanking = 20 = Miss.) The fighter behind Sarnak has similar success (AoO from standing up vs AC27: 13 + 2 flanking = 15 = Miss)

Dernock tries to collect his thoughts, as the spell cast on him takes hold.

Devlin reloads his crossbows, provoking another attack from the snake which sinks its teeth in (AoO from reloading vs AC23: 26 = Hit Devlin takes 11pts dmg). Calling for the dwarves in the cells to drop, Devlin takes careful aim and somehow does manage to indeed strike his intended target

Bruagh feels a sense of satisfaction in cleansing the Wold of Humphrey's presence, but is unable to follow up against a lowly warrior. The paladin's axe blocked by the fighters warhammer.

==========

"What? You are just going to stand there and watch them die?" D1 taunts Dernock. He appears to cast a spell, but you don't notice any obvious effects.

D6 appears to cast a spell as well.

D2 swings at Dernock and seems surprised to actually make contact (Attack vs AC20: 23 = Hit?!? Should this duergar get a medal for being the first to actually hit you guys? Dernock takes 6dmg).

D3 apparently has similar success against the eidolon Kyachi (Attack vs AC27: 27 + 2 flanking = 29 = Hit. Kyachi takes 6dmg)

D4 swings his warhammer at the caster in front of him - Sarnak - but misses (Attack vs AC27: 17 + 2 flanking = 19 = Miss)

D5 fights back at Bruagh but the warhammer strike is parried away by Bruagh axe (Attack vs AC26: 22 = Miss)

D9 does not appear to be bothered by the battle going on before him and wants to play with Dernock some more. He points his finger at the dwarf again (Dernock must make a will save vs DC18 or be dazed next round)

The Snake practically smiles at the damage it is doing. It turns its attention to Kyachi, the only one who has hurt it so far. Kyachi dodges the snake's bite, but receives a solid whack across the head from the snake's tail (Bite vs AC27: 18 + 2 flanking = 20 = Miss. Tail Slap vs AC27: 28 = Nat 20. 21 to confirm. Kyachi takes 9dmg)

The earth elementals begin pounding on the dwarven men nearest them. The other dwarves move to the far side of their cages and crouch down.

==========
Map - Round 4

Humphrey: dead
D1: 14dmg
D2: 9dmg
D3:
D4: 26dmg
D5:
D6: 21dmg
D9:
E1: 9dmg
E2: 11dmg
Snake: 25dmg

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53 Inspire Courage  d20+10=29 ; d10+5=15 ; 2d6=3 ;
Tuesday August 14th, 2012 9:30:22 PM

Bruagh swings again with more success.

Attack: 29
Damage: 15 Slashing 3 Holy

Devlin -- AC 27/16/21 -- CMD 19 -- HP 15/31 Shield 8/10 Prone (AC 31 vs ranged 23 vs melee)  d20+10=13 ;
Tuesday August 14th, 2012 9:44:20 PM

Devlin shouts in pain as the snake bites into him but no sound is heard due to the ongoing spell. He rolls away from the creature and lines up another shot on the elemental. His pain and the roll causes his shot to go wide.

Actions:
Crawl to G,5(move action)
Shoot at elemental
To hit = 13(standard actions)
Reload

An old foe returns - DM RobC 
Tuesday August 14th, 2012 11:12:43 PM

DM RobC: Map correction: Sam is at L8

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32  d20+9=24 ; d6+1=3 ; 2d6=8 ;
Tuesday August 14th, 2012 11:41:43 PM

Sam reloads his crossbow with a new cold steel bolt and has a huge grin on his face. He fires another bolt at D4. (to hit=24. 3 damage and 8 holy damage)

"I need to rally the troops with an inspiring, battle speech. If only that silence spell would end..."

Ooc- No more inspire courage bonus gang!

Sarnak: AC27/19/20 - CMD21 - HP33/(33)37 Kyachi(Shield 80m): AC27/15/24 - CMD20 - HP21/38  d20+9=16 ; d20+9=28 ; d20+9=29 ; d20+9=24 ; d4+7=11 ; d4+7=9 ; d4+7=11 ; d6+7=10 ;
Wednesday August 15th, 2012 12:12:13 AM

Sarnak, watching the arrangement of the field, decides that moving to a position where he was in less direct danger would be a smart idea, as he looks to the other side of the Snake and moves to G8 to get away from the duergar beating on him. He still remains defensive, given he couldn't offer much at the moment aside from being a useful distraction.

Kyachi squares her stance, not going to let the Snake evade her again, as she feints with her bite and then delivers one strong strike with a claw against the snake's scales, quickly delivering a second, the second sinking deep into the snake's flesh and leaving a deep wound. The damage she just inflicted far exceeding what she had done previously, as she grins evilly at the snake's obvious discomfort, fairly sure that if he didn't dissipate his summoner might be feeling something unfriendly through his link.

Actions:
Sarnak takes 5' step to G8
Sarnak remains in full defense.
Kyachi Full attacks the snake, if the first claw attack kills the snake, deliver second against D3
Bite: A:16 D: 10
Claw: A:28 D: 11
Claw: A:Hit D: 9
Claw Crit A:24 D: 11

Dernock Uristson AC 20/13/18 CMD 20 HP 19/32  d20+4=20 ; d20+8=16 ; d20+7=26 ; d10+6=9 ; d6=6 ; d6+6=12 ;
Wednesday August 15th, 2012 12:28:43 AM

Dernock shrugs off the spell this time.Ignoring the minor nuisance the warrior presented, he move 5 feet to the bigger concern, the spellcasters and let's rip at his tormentor. Ho Ho, very funny. Let's see ya laugh when yer taste the fine dwarfen steel from a member of T'Riddpleport watch, yer worm

Actions 5 foot step to D4
Full attack on D9
Axe: 16 to hit 15 (non lethal) damage
Shield 26 to hit, 12 damage

Taggart Oathbreaker 20/15/16 - 25/32 - CMD 20  d20+7=19 ; d20+7=13 ; d8+4=7 ; d6=5 ;
Wednesday August 15th, 2012 3:25:25 AM

Tag edges over, his eyes still fixated on the earth elemental.

--------------------

5 ft step to E13
Attacks against E2: 19, 13
Damage: 7+5 shock

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 23/42  d20+12=21 ; d10+8=11 ; d20=18 ; d6=6 ;
Wednesday August 15th, 2012 7:43:24 AM

Shinto glances at his wound, how i let it hit me... grrr he swings again

Actions:
Standard: atk hit ac21 for 11 and 6 cold damage.



Shonti AC15/14/11 - CMD14 - HP13/34  d20+4=12 ; 3d6=12 ;
Wednesday August 15th, 2012 12:37:52 PM

OOC: Sorry I haven't been on in a while guys, I've been in Illinois for a week, just got back home late last night... Back to regular posting moving forward!!

Shonti see's that there is not much chance of him surviving by joining the fray, so he pulls his crossbow out of his Handy Haversack. He quickly loads a bolt, and sends it flying toward the Duergar in front of him, to his right (F,10), but it flies far wide and hits the wall...
Seeing his bolt stray from its intended course, he directs his Flaming Sphere towards the Duergar nearest to it (D,8).
Burn you filthy MAGGOTS! Shonti shouts as the ball of fire reaches the Duergar next to it.

===================================================================================
Actions:
Draw and shoot Lt. Crossbow. 1D20+4= 12 to hit... is a miss I would think?
Move Flaming Sphere to D,8.
Reflex save DC=16 Negates damage, else Duergar #3 takes 12 Fire Damage.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53 Inspire Courage 
Wednesday August 15th, 2012 10:03:41 PM

Checking in...

Devlin -- AC 27/16/21 -- CMD 19 -- HP 15/31 Shield 8/10 Prone (AC 31 vs ranged 23 vs melee) 
Wednesday August 15th, 2012 10:44:06 PM

Check

Dernock Uristson AC 20/13/18 CMD 20 HP 19/32 
Thursday August 16th, 2012 12:15:21 AM

Checking in too

An old foe returns - DM RobC 
Thursday August 16th, 2012 6:34:01 AM

... DM post being typed up now ...

An old foe returns - DM RobC  d20+4=16 ; d20+26=46 ; d20+26=36 ; d8=8 ; d8=8 ; d8=4 ; d20+26=32 ; d8=1 ; d8=8 ; d8=5 ; d8=4 ; d20+8=17 ; d20+8=22 ;
Thursday August 16th, 2012 7:42:21 AM

Sizing his target up more clearly now, Bruagh brings his axe down on the collar of the duergar guard.

Devlin fires on the nearest earth elemental, but has trouble spotting it clearly through the pbars and past the other dwarves. His bolt harmlessly hits the wall.

Sam on the other hand, finishes off the duergar in front of him. A crossbow bolt catching the dark blood in the neck. His bodily quickly collapes to the floor with an audible "oof!"

Sarnak circles the snake. He distracts it long enough for Kyachi to swipe it across the back of the head. The snake hisses loudly, and then dissipates into nothingness. Kyachi wheels on the spot, her second claw catches the surprised duergar who had been standing behind her.

Denock steps closer to the caster who previously dazed him, and though the dark-blood deftly dodges Dernock's axe, the shield bash catch him by surprise and draws blood. (Umm.. I think you meant 5ft step to -C4)

Taggart edges closer, but the bars and captive dwarves provide cover for the elemental, making it harder to hit. Both arrows miss their target.

Shinto raises his axe preparing to slice the snake in two, but it disappears before he can land his blow. Looking about, he spies a nearby duergar ready for the attacking. Shinto moves about and hacks into the duergar's side (Since the snake is dead, I'm hoping you won't mind me moving you to attack the next nearest target)

Shonti draws his crossbow from his handy haversack. Without time to load it, he changes tack to instead move the flaming sphere towards his target. (Drawing an item from a handy haversack is a move action, reloading a crossbow is a move action, and moving the flaming sphere is a move action. You can't do all of them this round.) The duergar deftly moves aside as the ball nears him (Ref Save vs DC16: 16 = Pass, just).

===========

"Riddleport you say? You should have stayed there" D1 gives a sarcastic smile to Dernock before promptly backhanding him with a warhammer to the face. (Cleric cast True Strike last round giving +20 to attack this round. Attack vs AC20: 46 - Nat 20. 36 to confirm crit. Dernock takes 20dmg!).

D6 meanwhile approaches Taggart to do the same, but barely taps the ranger (Attack vs AC20: 32 = Hit. Taggart takes a whopping 1dmg) The duergar's face drops seeing how little impact his blow made.

D2 steps forward and drops his warhammer down on the helpless Dernock (5ft and deliver Coup-de-grace. Auto crit. Dernock takes another 17dmg if still alive must make a Fort save vs DC27 or die)

D3 is feeling a bit surrounded (and hot). Stepping from the flames, he does his best to swipe at Shinto however the warhammer misses its target (Attack vs AC20: 17 = Miss)

D5 attacks back against Bruagh but the paladin is too hard to hit, the blow glances off Bruagh's armor (Attack vs AC26: 22 = Miss)

D9 scoffs as Dernock hits the ground. With his eidolon gone, D9 walks calmly into the open cell. He points his finger towards the cowering dwarves and summons an elemental to finish them off. D1 moves to guard the door.

===========

Map - Round 5

Humphrey: dead
D1: 14dmg
D2: 9dmg
D3: 28dmg
D4: dead
D5: 18dmg
D6: 21dmg
D9:
E1: 9dmg
E2: 11dmg
E3:
Snake: dead/gone

===========

Clerics & True Strike
Duergar Clerics of Marteus have the Earth and Destruction Domains. Destruction gives True Strike.

True Strike & Confirming Crits
I looked at numerous sites to confirm that True Strike applies to Crit Confirmation rolls based on the text: "another attack roll with all the same modifiers as the attack roll you just made".

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53  d20+11=18 ; d10+4=6 ; 2d6=11 ; d20+11=22 ; d10+4=9 ; 2d6=5 ; d6=3 ;
Thursday August 16th, 2012 8:13:53 AM

Bruagh, furious with himself for not being able to protect the prisoners or Dernock charges the evil cleric.

Charge to (-D,4)
Attack: 18
Damage: 6 Slashing 11 Holy

Spend Hero Point for Extra Attack
Attack2: 20 (Forgot to take away because this one was not a charge.)
Damage: 9 Slashing 5 Holy

OOC: Sorry Dernock I have 0 Healing.

Dernock Uristson AC 20/13/18 CMD 20 HP 19/32 
Thursday August 16th, 2012 8:55:51 AM

OOC Hmm, I have 1 hero point left to cheat death.... The DC27 is impossible to make...Is it frowned upon to make a new character? I mean Dernock will just as likely die next encounter he gets into heavy melee.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 23/42  d20=5 ; d10=6 ; d6=2 ; d20+12=25 ; d10+8=14 ; d6=6 ;
Thursday August 16th, 2012 9:31:33 AM

Feeling his axe tear through deurgar flesh makes Shinto grin, once again the dwarven warrior feels right at home on the battle field. But as he goes to swing his axe for another the sound of Dernocks screech fills his ears, then his rage begins to swell from his heart. Using the unwavering love he feels for his new team and the godly will that has flown through his body since surviving the bombs blast hes able to bring his axe to holy use on the back swing.

hang in there Dernock!! Sam, anyone! Get to him, ill cover you! Save our brother!!

===============

Actions:
Atk: hit ac 17 for 14 and 2 cold damage,
Hero point for 2nd atk: Hit ac 25 for 16 and 6 cold damage;

If the first attack drops the duergar Shinto will use a move action to go after D2. Pretty sure i can make it to A,4 in one move. If not, and the first atk drops D3, Shinto will save his hero point and move to B7 and taunt D2, if that happens have fun with whats said ;)



Devlin -- AC 27/16/21 -- CMD 19 -- HP 15/31 Shield 7/10 Prone  d20+10=19 ; d8+2=5 ;
Thursday August 16th, 2012 10:57:23 AM

Devlin is shocked to see a warrior such as Dernock fall but quickly shuts any emotion away behind the facts. Yer ass is hanging in the breeze lad and the beady eyed ones will be targeting you next. Devlin fires one more shot into the mess of stone and rubble before dropping his crossbows and grabbing his melee weapons as he stands up.

Actions:
Shoot at E,3 (Standard Action)
To hit = 19 Dam = 5
Drop crossbows (free action)
Stand up (move action)
Grab short sword & dagger (part of move action)

Taggart Oathbreaker 20/15/16 - 24/32 - CMD 20  d20+9=29 ; d20+9=20 ; d20+9=10 ; 2d8+10=13 ; d6=5 ;
Thursday August 16th, 2012 12:19:56 PM

Taggart barks laughter in the face of the Durgar that barely scratched him. "My turn," he mutters, stringing two arrows to lash out at him before backing up and releasing them.

--------------------

5ft step to E12
Attacks against D6: 29 (crit, 20 to confirm), 10
Damage: 13+5 shock

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC25/13/22 - CMD20 - HP32/38  d20+7=21 ; d6+8=10 ; d10+1=2 ; d10+1=11 ;
Thursday August 16th, 2012 3:53:43 PM

Kyachi upon dropping the Snake, looks for her next target. Hearing the scream of Durnock, she looks to the Duergar arranged around him and to the summoner guarded by D1. Thinking the summoner is the best target at the moment, she looks around the field, thinking take a quick strike at D3, and then to D1 and the summoner is her best choice, she moves to -C6, delivering a quick bite to D3 as she passes by. The large portion of the threats to Sarnak were disposed of at the moment, so she had no issues about leaving him to take care of himself.

Sarnak, seeing that the big issues were dealt with, moves to F8, pulling out his healing wand, and dropping a quick tap to Kyachi before she headed off.

Actions:

Sarnak;
Move: move to F8, pull out the wand of lesser rejuvenate eidolon as a free action due to more than +1 bab. (OOC: I think I just need to keep the wand palmed on him, he never uses anything else)
Standard: Heal Kyachi, rolled 1 on healing, rerolled, delivered 11 healing

Kyachi;
Move: move to -C6, by E7>D6>-C6
Standard: Bite on D3; A: 21 D:10

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32 
Thursday August 16th, 2012 8:26:36 PM

Ooc- I'm waiting on the fate of Dernock before I post.

An old foe returns - DM RobC 
Thursday August 16th, 2012 8:37:06 PM

.. just posting quickly (will post more after work) however please consider Dernock, um, lifeless. Though I can think of 3 or 4 ways he could make the Fort save from the Coup-de-grace, the damage he has sustained puts him greater in the negative that his Con score

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32 
Thursday August 16th, 2012 9:12:29 PM

Sam moves to H9 as he sees Dernock get cut down.

Sam yells as loudly as he did as he ran the bomb to what he thought was his doom,"Noooooo! Strike them down! Make them pay for their crimes!" (Inspire courage +1 to group)

As the words echo through the prison, they inspire the group, but almost seem to come from a source that would not be typical of the small gnome. They are filled with rage and vengeance.



An old foe returns - DM RobC  d20+8=16 ; d20+8=27 ; d8=4 ; d8=7 ; d20+8=21 ;
Friday August 17th, 2012 12:24:21 PM

Bruagh charges the cleric, ducking as the warhammer from the fighter goes over his head (Provoke AoO. Attack vs AC26: 16 = Miss). On reaching the cleric, Bruagh brings his axe down with fury, splitting the dark-bloods head. The duergar drops to the ground dead. One of the earth elementals disappears.

Shinto likewise finishes off the fighter before him with two swift axe blows. (It took the 2nd blow to kill him).

Devlin is surprised to see one of his comrades fall, but pulls himself together to continue the attack. He fires on the nearest earth elemental, but the blasted bars and dwarves are in the way, preventing a clear shot. Fortunately the bolt deflects harmlessly off one of the bars rather than into one of the dwarven prisoners.

Taggart cockily steps back and fires two arrows at near point-blank range at the deurgar cleric in front of him. The arrows skewer the cleric who collapses to his knees, and then the ground. Another earth elemental disappears.

Sarnak heals his eidolon before sending her into the fray. On reaching the duergar though, Kyachi is disappointed to see her target already dead. She decides the only thing to do is bite at the only other duergar currently in reach. The fighter is surprised by the sudden appearance of Kyachi and is unable to block her bite (I assumed since Bruagh took care of the other duergar that you would be happy to have Kyachi bite anything hostile within reach)

Sam moves in closer and tries to inspire courage in his allies, despite what looks to be Dernock lying in a pool of blood.

Dernock's eyes remain closed. His body lifeless.

==========

The summoner, cornered in the cell, looks to have realised the battle cannot be won. "Wait! Wait!" he yells to Bruagh, holding his hands out "I yield! Spare me my life and I will spare theirs" He nods his head in the direction of the earth elemental currently poised above the prisoners. The elemental pauses and waits.

"Coward!" hisses the nearby fighter (D2). He steps forward to attack Bruagh (Attack vs AC26/27?: 27 = Hit. Bruagh takes 4dmg)

D5 takes a similar approach, ignoring the odds and moving in to fight back against Taggart (Attack vs AC20/21?: 21 = Hit. Taggart takes 7dmg)

I don't think we need a map to finish this fight off.

D2: 19dmg
D5: 18dmg
D9:
E3:

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53  d20+10=23 ; d10+5=15 ; 2d6=9 ;
Friday August 17th, 2012 1:20:16 PM

"Bah, spare the summoner!" Bruagh yells to his companions.

He then turns to the fighter that hit him and catches him with the perfect uppercut style axe swing.

Attack: 23
Damage: 15 Slashing 9 Holy

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32  d20+9=13 ;
Friday August 17th, 2012 1:47:15 PM

Figuring that the fight will soon be over, Sam stops his bardic performance and allows the effect to resonate through the minds of his allies. (inspire courage +1 this and next round)

Sam sees the remaining fighters attacking Bruagh and Taggart. He quickly selects the one attacking Taggart and fires his bow. (13 to hit)

The bolt soars wide of his target and hits the wall. Sam mutters something vulgar in Abyssal and reloads his crossbow.

Shonti AC15/14/11 - CMD14 - HP13/34  3d6=13 ;
Friday August 17th, 2012 2:23:25 PM

Shonti hears all of the commotion, and can pinpoint his brother talking of rescuing Dernock, but fears that it is already too late... Why? Why do good Dwarves have to fall to such foul beings? They'll pay for this immediately! But what about Dernock? There's gotta be something we can do...... Shonti begins to think of any ideas that might possibly save our ally, our friend, and our brother..

Taking a 5' step to be able to better see the remaining targets for his flaming sphere, Shonti directs it towards the Duergar trying to resist Braugh's fury, hopefully ending him.

===================================================================================
Actions:
5' step to L,8
Flaming Sphere move to A,10. Reflex Save DC: 16, else D5 takes 13 Fire Damage.
===================================================================================
OOC: Duh! Of course I can't make 3 move actions lol, dunno what I was thinking with the crossbow...

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC25/13/22 - CMD20 - HP32/38  d20+8=28 ; d20+8=24 ; d20+8=20 ; d20+8=26 ; d6+9=11 ; d6+9=13 ; d4+9=11 ; d4+9=12 ;
Friday August 17th, 2012 10:47:26 PM

Kyachi nods at hearing to spare the summoner, before looking to D2 and grinning as she strikes with her fangs and claws. She couldn't kill the summoner, fine, but no one said anything about her not taking down the other duergar who weren't surrendering.

Sarnak runs to be at his Eidolon's side for any future surprises, as he looks at the cowering summoner, Kyachi also turning to him after killing D2 "You know this might have not gone so badly if you were with your Eidolon instead of sending it to die. Also, declaring helpless dwarves as hostages only works if the enemy doesn't have someone-"
"Like me-"
"That can kill you before you can execute your threat."


Actions:
Kyachi:
Take 5' step forward to -C5
Bite: A: hit D: 11
Bite crit: A: 26 D: 13
Claw: A: 24 D: 11
Claw: A: 20 D: 12
Sarnak:
Run to -C6

Devlin -- AC 27/16/21 -- CMD 19 -- HP 15/31 Shield 6/10  d20+10=13 ;
Saturday August 18th, 2012 12:21:53 AM

Surveying the scene Devlin does what he can to help and throws his short sword at the darkblood attacking Taggert. He misses horribly the weapon clanging off the prison bars. With a shrug he makes his way towards the nearest cage.

Actions:
Throw short sword at D5 (throw anything feat)
To hit = 13
Move towards closest cage.

Taggart Oathbreaker 20/15/16 - 24/32 - CMD 20  d20+10=21 ; d20+10=27 ; d8+6=8 ; d8+6=9 ; d6=5 ; d6=4 ;
Saturday August 18th, 2012 12:43:05 AM

Taggart takes a familiar step back, forgoing the taunt this time and instead just lancing two arrows at his assailant.

--------------------

5 ft step away from D5
Attacks vs D5: 21, 27
Damage: 8+5 shock, 9+4 shock
If D5 drops, attack nearest target that isn't the summoner

Dernock Uristson AC 20/13/18 CMD 20 HP 19/32 
Saturday August 18th, 2012 6:12:20 AM

OOC: just waiting for brain death to occur...


Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42  d20=1 ; d10=7 ; d6=4 ; d20=8 ;
Saturday August 18th, 2012 1:04:21 PM

Shinto is pleased when the sound of a dead duergar slumping on the groud reaches his ears. Then he screams at the summoner, his voice filled with rage and anger;

ye coward! Attack the weak and helpless, until you cant win yerself! Now you want US.TO SPARE YOU! While your dirt monster still terrorizes hostages! Gggrrraaahhhh! He growls and screams, stomping his foot and slams the axe shaft on the ground;
Come over here and finish this like a real dwarf ye kerjek! Gripping his axe pointed at the summoner Shinto stands tall and proud. After I deal with yer kin, be ready te accept me challenge! Shinto taunts the summoner, trying get him to fight again. Not wanting to leave any one, even indirectly, responsible for Dernocks death alive. nat 1 on intimidate/taunt to come fight, 3 w/ bonus.

After his rant at the kerjek Shinto quickly scans his armed opponents, and comes in with a distracted attack at the closest duergar.
=============

Actions:
Taunt summoner
Attack closest alive Duergar; Hit ac 22 for 16 and 5 cold damage

ooc: I tried to figure out which one was where. But if I cant each them or they die before i get to them then Shinto will advance towards the summoner.



Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42 
Saturday August 18th, 2012 1:42:19 PM

ooc; Forgot to explain Kerjek; Another word, in Dwarven, for a deformed rat lol

With the loss of one - DM RobC 
Sunday August 19th, 2012 7:03:05 AM

Duergar bodies lay scattered on the floor as the party quickly overwhelm those that remained. The dark-blood summoner just sighs "Such a waste" he says as he shakes his head.

He smiles as he responds to Sarnak "Die? You know better than that. Our eidolons serve our purposes. Death does not embrace them as it does... us" he nods towards Dernocks lifeless body with a smile "As for killing me before I serve my threat, just remember one of my pets stands watch. You move on me and he strikes. You move on him and he strikes." The duergar grins a cocky grin.

Devlin moves towards the nearest cage. The earth elemental still stands its ground over the cowering prisoners, but is yet to harm any of them.

Shinto tries to taunt the summoner, urging him to fight. The duergar responds by rolling his eyes "I have no doubt you would best me in hand-to-hand combat, and your groups numbers give you an overwhelming advantage. I much prefer the position I stand in now"

Finally, the duergar summoner addresses Bruagh "You must be the leader of this little band" the dark-blood crosses his arms and speaks very matter-o-factly "You shall spare me my life. In return, I will grant them theirs" he gestures once more to the prisoners "Do we have an accord?"

The dwarves in the cells keep a close eye on the proceedings, and those not near the elemental whisper amongst themselves, standing and slowly approaching the cell doors to better see what is going on.

Dernock's body lays in a pool of blood. He face is barely recognisable from the damage done by the warhammer. Bone, teeth, and chucks of flesh appear scattered on his face. No amount of cure potions or laying of hands will bring Dernock back.

====================

The loud noise and voices around him cause Dernock to slowly open his eyes. He is seated in a dark tavern, his head resting on the table. People from various races are laughing and drinking all around. Happy hour?

"Don't pull that one with me, Dernock. Pretending you've passed out won't get you out of buying the next round" comes the familiar voice of Hank "And make it the good stuff this time, eh?". Dernock sees his gnomish friend gesturing with an empty tankard. A pair of half-orcs (a man and a woman) are also seated at the table. They laugh at Hank's observation.

Though his memory is hazy, Dernock remembers the fight with the duergar. After a quick check, Dernock realises he feels completely fine. His clothes are free from blood and signs of battle. They do smell of ale and smoke though.

====================

I really like these guidelines Cayzle posted in the LnB when dealing with defeated enemies. Humphrey - had he yielded - would have fit the scenario of a recurring character, and would have continued to seek revenge against the party.

1) It is not evil to kill an enemy in combat. It is also not evil to leave an enemy for dead.

2) It is not evil to kill some absolutely evil creatures who are beyond redemption, such as undead and demons.

3) It is usually evil and always suspect to kill enemies who are helpless or unconscious or who have asked for quarter.

4) If you defeat an enemy but do not kill them, it is expected and fair to take their goods. This serves as a fair punishment and is just. It also decreases the enemy's capacity for future evil and enhances your ability to do future good.

5) If you defeat an enemy but do not kill them, they will often see the error of their ways or have a change of heart. Even if they do not have a change of heart, they will wisely see that if they could not defeat the heroes with all their gear, they will never be able to do so without. Therefore, defeated enemies cease to present a moral dilemma for players. Defeated foes either reform themselves, are cowed into better behavior, or simply disappear and no longer present any threat to the Wold.

5a) There may be very rare exceptions for recurring enemies and archvillains who may seek revenge even after they plead for mercy. Such cases are atrociously evil and present a very rare situation for epic storytelling.

6) Per the Woldian House Rules for Campaign Traits, Woldian heroes are encouraged to be Brave, Charitable, Clean, Good, Heroic, Noble, and Trustworthy. With these qualities in mind, as DM, I will not penalize a character who is merciful.


Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32 
Sunday August 19th, 2012 7:50:43 AM

Sam slings his crossbow and walks to Dernock's lifeless body. He seems oblivious to the tension around him. He kneels at Dernock's side and holds his hand.

"Poor Dernock. I didn't have much time to get to know you. I hope wherever you are is better than this horrible place. Good travels my friend."

Sam opens his eyes and looks to Shinto, "Too many of our brothers have died today. If you attack him, you will be responsible for others. Let him live."

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32 
Sunday August 19th, 2012 7:58:00 AM

Header change

Dernock Uristson HP n/a [Dead] 
Sunday August 19th, 2012 9:05:05 AM

Dernock gives Hank a puzzled look, looks around, pats himself, pinches himself and then asks Sorry, must've been workin' overtime in t'last few days. What'll yer be havin'? he plays along even though he has no clue as to what is going on. He isn't sure when and how to broach the question either.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42 
Sunday August 19th, 2012 11:23:13 AM

Shinto looks back to Sam, Cowards and tortureers. But ok Sam, your right. He then looks back at the summoner, Dispel your gravel beast. Or youll not leave here, no matter what Braugh says. Well not leave you with a pet to cause more terror with, not on me time

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53 
Sunday August 19th, 2012 12:39:01 PM

"Dispel your servant, leave all of your belongs save your clothes and any food and water you may have. Then leave Drakesmeade, for today it returns to its rightful owners."

Bruagh walks to the fallen Dernock and does what he can to close his eyes. He removes Dernock's cloak from his body and lays it over the fallen warriors head and chest. "Domi, consider him one of your own, for he died protecting others. Gargul see him safely to the other side."

Devlin -- AC 27/16/21 -- CMD 19 -- HP 15/31 Shield 6/10  d20+19=36 ; d20+9=17 ;
Sunday August 19th, 2012 2:56:04 PM

Devlin allows the others to decide the summoners fate, Once again we leave a darkblood to kill others. How many innocents must die before they understand? Devlin clears his head and looks at the lock before him. Someone see if there is a key, I well start opening this one. pulling out his goggle he first checks the lock and than begins to pick around at it.

Thoughts begin to invade his mind as he works. Why are we here with slaves when the real fight is elsewhere? What good will this lot do for us, they could rot a little longer. The whimpering of the children bring Devlin out of his thoughts. He looks at them and smiles. Have ya out of there soon he says with a wink.

Perception = 17
Disable device = 36

Taggart Oathbreaker 20/15/16 - 24/32 - CMD 20 
Sunday August 19th, 2012 10:23:24 PM

Taggart walks slowly over to Dernock, his eyes still huge and feathers still poking out of his hair. He kneels down next to the body, closing his eyes as his mouth moves in a silent prayer. Tag stands back up slowly, his eyes fixed on the summoner. He says nothing.

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC25/13/22 - CMD20 - HP32/38 
Sunday August 19th, 2012 10:43:07 PM

"Perhaps, still holds your in no position to be bargaining, you should be lucky if all we let you leave with is your life." He then looks over to the rest of the group. "He died in battle, which is what all dwarves wish for. We should keep his memory strong and advance, for all we know we may see him again, death doesn't last long for those that challenge it"

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42 
Sunday August 19th, 2012 11:24:42 PM

Shinto gives the summoner the meanest stare he can give, holding his chin up high an traces his scare with his thumb, If me path cross yers again, ye get one ter match me friend he says giving a grin after the gesture.

He turns and puts his shield on his back, still holds his axe, and nods at the prisoners, and then to Braugh.
Makes his way to Dernock, looking at the mangled mess, he kneels and closes his eyes. Watch over and protect me fallin brother. Protectin innocent and fightin fer good. Gargul judge him fair. Shinto stands up and looks to the summoner once more, spitting on the ground and points his axe at the summoner and then at the elemental.

Turning to the rest of the team,

Whats the plan from'mere? Join rest ef em?

Shonti AC15/14/11 - CMD14 - HP13/34 
Sunday August 19th, 2012 11:30:17 PM

Walking into the room for the first time, Shonti looks first at Dernock laying still on the ground, barely able to believe that he is really passed away. He then looks around at the rest of the bodies on the floor and is horrified by the scene. Shonti makes his way over to Shinto and Braugh by the northeast cell, paying no mind to the summoner begging for his life he puts an arm around his brothers shoulder and asks to no one in particular,
How many more must die? How many lives will be torn from us before we may live out our days in peace?
Knowing before he even finished speaking that no one can answer his questions, Shonti then walks back to Dernock and kneels beside him. He lies a hand upon Dernocks chest, and prays silently to Gargul that his soul travels safely to the Other Side...


Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32 
Sunday August 19th, 2012 11:56:50 PM

Ooc-Great posting Forged! We even posted an extra round this weekend!

With the loss of one - DM RobC 
Monday August 20th, 2012 1:23:15 AM

Shinto tries to keep his anger in check, and warns the summoner that no matter the others - he will not leave here with an escort. Bruagh backs this, and request the summoner leave his gear behind and then leave Drakesmeade forever. The summoner raises an eyebrow, perhaps surprised that he will be allowed to leave at all. He sighs as the earth elemental dissolves back into the ground (ie: its gone)

Sam kneels by Dernock's side. Shonti, Shinto and Taggart too kneel by Dernock to offer silent prayers. Bruagh takes Dernocks cloak and drapes it over him. Each keeps a firm eye on the enemy summoner still in their midst.

Sarnak speaks with dwarven wisdom to the party - that Dernock died a brave warriors death and for the benefit of others. He remains optimistic that they may see Dernock again, in this life or the next.

With the majority seemingly in favour of allowing his release, the summoner feels comfortable enough to smile to Sarnak and Kyachi. The summoner empties his pockets, and when Bruagh is satisfied he has nothing else left to take gestures for him to leave. The summoner takes a wide berth around those still standing, but keeps an eye on all. He takes large steps over any pools of blood, apparently not wanting to dirty his boots. On reaching the doorway he looks back and opens his mouth to speak, but perhaps wisely changes his mind and instead quickly leaves the room.

Devlin pries open the first cage easily enough, and as the keys are nowhere to be found, a combination of brute strength, manual dexterity, and very sharp weapons has the rest of the cages open. The dwarves slowly start to leave their cages and gather together in the centre of the room, talking and whispering amongst themselves. 4 dwarven men lie dead in their cages having given their lives trying to shield the women from the earth elementals and crossbow bolts. Another 5 are injured and being carried or supported by others.

"Are.. are you here to rescue us?" one man asks Devlin, still unsure what exactly is going on.

The party search the fallen duergar and gather anything of use into a pile. Fair quality weapons and armor (nothing noteworthy) and four small vials of a reddish liquid. Humphrey's sword though causes pain to Devlin as he touches it to place it in the pile.

====================

The half-orcs laugh wildly as Dernock asks what the group will be drinking. Hank just looks confused "Lad, you know as well as I that the only drink served at the Swan Song is the Fin Ale. I'm thinking that will probably do us just fine". While the half-ocs laugh amongst themselves Hank leans in closer and tries to speak quietly to Dernock "You alright, lad? If you're going to be sick, you best leave the table first. If you're not sick, then how about loosening those purse strings and getting another round. Come on. Get it together."

Dernock Uristson HP n/a [Dead] 
Monday August 20th, 2012 4:02:22 AM

Hank, Dunno how t'put this but are am I dreamin' or just dead? Dernock questions the gnome. I mean I clearly remember battlin' Duergar before one struck me. Damn, I didnae think I was done. Blasted spellcasters he tells his old friend.


Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32  d8+4=8 ; d8+4=11 ;
Monday August 20th, 2012 7:48:16 AM

Sam uses his final cure light wound spells on Shinto (8 hp) and Devlin (11 hp).

To the freed Dwarves- "For those of who are able to fight, arm yourselves and come with us."

Sam pulls out the mirror/gem that Facet gave the group and tries to find out how the assault is going.

"Blackaxe. Can you hear me?"

(If Blackaxe appears and all seems safe, Sam tells of their current situation and asks for orders.)

Devlin -- AC 27/16/21 -- CMD 19 -- HP 26/31 Shield 6/10 
Monday August 20th, 2012 9:24:32 AM

With the prisoners free and any threat gone for the moment Devlin allows himself to look over at Dernock's broken form. I have been thinking this too much lately. Wardd grant him your luck and grace as he moves on.

The rogue nods to the prisoners at the question. Aye we are here ta free you and all of Drakesmead. As we speak an army of Dwarves and Gnomes are beginning the invasion. If ye feel you can fight come help us.

Devlin looks to the gathered equipment and with a cloak from one of the dead duergar wraps up Humphrey's sword placing it in his backpack.

Taggart Oathbreaker 20/15/16 - 24/32 - CMD 20  d20+19=27 ; d20+12=13 ;
Monday August 20th, 2012 12:01:16 PM

Taggart turns his back on the group and the former prisoners. He walks to the entrance of the room, and melts into the shadow, keeping an eye out for anyone coming down the halls.

--------------------

Perception: 27
Stealth: 13

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53  d20=6 ;
Monday August 20th, 2012 1:48:02 PM

Bruagh stands and keeps a not so watchful eye over the rest of the group. The death of Dernock has certainly shaken the Paladin.

He prepares to take point again, still as determined as before only this time the death of a friend hanging on his shoulders. "I should have protected him better, I should have done more." Those thoughts are the only one with the Paladin as he prepares to move to the next room.

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32 
Monday August 20th, 2012 2:26:55 PM

Whether he hears from Blackaxe or not, Sam is ready to follow Bruagh through Drakesmeade.

Shonti AC15/14/11 - CMD14 - HP13/34 
Monday August 20th, 2012 10:47:59 PM

Shonti rises from kneeling beside Dernock, a single tear running out of his eye, He was a brave one, Dernock. Although I hardly got to know him being caught up in this war against the Darkblood, I feel as if my own brother died today.
Shonti looks to Shinto, thinking We're all going to die if we don't take a few hours to recover from these past battles. He nods at his brother, then turns around and quickly catches up to the rest leaving the room. I don't know how much longer any of us can survive without a rest.. I'm running short on spells, and our healers have no life left to give to the wounded... I know now is probably not the best time to set up camp, or to catch any kind of sleep for that matter, but it is greatly needed if we wish to help the army above win this war.
With that, Shonti wipes the tear from his face, and presses onward, hoping that we might rest soon. Rest or no rest, Shonti will continue with his companions, now feeling as if he owes his life to them no matter what end it may come to.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42 
Monday August 20th, 2012 10:59:59 PM

Shinto embraces his brother, I nearly forgot ye was with us here bro'. And they all must die. E'ry last Darkblood in Drakesmead must meet t'e end of a Dwarven axe.

Shinto then looks around at the fallen, then his battered team. He thanks Sam for the cure, bringing him near half health. Killing them all is the only way to end this... How would Gargul, Domi, or Wardd feel? To who do I owe my faith and life for keeping me alive to see this through?

After the thoughts he addresses the group, moving into view of the mirror, hoping to catch the attention of Blackaxe as well, If we charge into battle.. No. A war, we're not able to make it lads. We've no healing, I know me little brothers got te be gettin low on spells as well, an me strength is failin'. We need to rest. Is the army strong enough to win this war? If not, can our small party really turn the odds in our weakened state? It's gotten ugly lads.

Shinto then decides to sit down, choosing a dead Duergar to squat on. Laying his axe at his side, he closes his eyes and looks to the ground. Ugly is the best of it.....

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC25/13/22 - CMD20 - HP32/38 
Monday August 20th, 2012 11:04:46 PM

Sarnak just nods at the other summoner as he left, and waited for what the group would do next

Shonti AC15/14/11 - CMD14 - HP13/34 
Monday August 20th, 2012 11:18:59 PM

Noticing that his brother does not wish to continue onward at this moment, and feeling the need to rest himself, Shonti taps Braugh on the shoulder. Braugh, are we moving forward already? I believe we should all take this time to rest, and to properly pay our respects to our fallen brother.
Shonti stops in his tracks, then says We'll never come through this alive without your and Sam's healing, not to mention my spells... I certainly wish to avenge Dernocks untimely death, as much as any of you...... But I fear we will all perish in the same manner if we don't regroup, and replenish our weak bodies and feeble minds.
Looking back at Shinto, I can't.. No, I won't leave my brother behind. Not my own flesh and blood.... Shonti stands his ground, and waits for the groups decision...

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32 
Monday August 20th, 2012 11:59:16 PM

"I do agree that we are battered and weak. The assault has already begun. The enemy might be driven to our group while we sleep. How well would we do then? As much as I'm not excited about it, my opinion is that we continue on. If we stay together and use our heads, we will prevail."

Taggart Oathbreaker 20/15/16 - 24/32 - CMD 20 
Tuesday August 21st, 2012 12:06:22 AM

A voice calls out from the hall. "We are on the precipice of a war. I have no intention to rest right now." Tag strides out far enough into the light so that you can see the outline of him with his hood up. "Drakesmeade needs every fighter she can get."

Devlin -- AC 27/16/21 -- CMD 19 -- HP 26/31 Shield 6/10  d20+16=25 ;
Tuesday August 21st, 2012 12:23:36 AM

Aye were battered and bruised but Tag is right the fight has just begun. I'm for moving on, if Sam can't get Blackaxe for an appraisal I may have a way ta get us where we are needed. Devlin sees that any prisoners that want to fight are well equipped before melting away into the shadows.

Stealth = 25

With the loss of one - DM RobC 
Tuesday August 21st, 2012 1:33:21 AM

Taggart blends in to the shadows by the door to keep watch as the group prepare to mobilise again.

Devlin packs what equipment he can away, taking care not to touch Humphrey's sword. Any spare weapons are provided to the freed prisoners.

There is much discussion in the party as to whether they can go on without resting, but resting now could make things worse later.

Sam treats Shinto and Devlin and then uses the mirror to contact BlackAxe. The mirror changes to show the face of an elf however. "Yes, hello? Ah, the gnome. Yes, Tally here. BlackAxe is a tad occupied at the moment" the elf advises politely then looks over his shoulder. In the background you can hear BlackAxe screaming "What? You want to meet my axe? Then HERE! And you? You want some too ? YAAARRGGGHHH!!!"

"Indeed, the battle is going quite favourably" Tally says returning his attention back to the mirror. On hearing of the groups situation and need for healing, Tally purses his lips and then responds "We are.. hmm.. where are we? Just a moment. Tahni, how far away from them are we?" Tally looks away from the mirror for a moment with furrowed brows. "Ah yes. Tahni says we are east of your position. We'll start moving towards you. I advise you to move towards us as well. Keep an ear out for BlackAxe and you'll know you're close"

Leaving a few dwarven men to stay behind to guard the women, children, the wounded and to watch over Dernock's corpse, the rest fall in behind the party. The men look weak - worked to the bone and barely fed, and some seem to struggle under the weight of the warhammers they carry. But not one complains. Nods and smiles are given to each other with the knowledge that should Gargul come for them this day, they will die an honourable death.

Moving out of the jail and heading east, the party encounter very little resistance. Devlin and Taggart pick off any stray duergar as they make themselves known. Shinto and Kyachi could start a running count as to who will decapitate the most duergar by the end of the day. Bruagh acts as a bodyguard for the summoners - Sam, Sarnak and Shonti.

One positive (if it can be called that) is that more duergar bodies are found than dwarves. The duergar summoner from earlier is found dead, slumped against a wall. His right arm lays on the ground, cleanly severed at the shoulder.

The party soon find themselves at the entrance to an open courtyard. Fighting seems to be occurring everywhere, with little structure, order or coordination. The battle must be in full swing. Dwarves and gnomes are together and seem to be overwhelming the diminishing duergar forces. Clustered together a short distance ahead of you in the courtyard you can see Tally and Tahni standing back-to-back. Each is casting spells on the dwarves nearby, evidently attempting to bolster them. Though only having one-arm, Guy Baltar appears to have things under control with his axe keeping a deurgar at bay. Nearby you spy Captain RedForge wielding a warhammer in one hand and a shield in the other, engaged in combat against a duergar of similar stature. Over the noise you can hear a familiar voice "Oi, how about a haircut? And you - keep your eye on this! You'll rue the day you messed with THIS dwarf!". Directly in front of the party, a duergar warrior drops to the ground. Standing behind him is a dwarf holding a wicked looking axe in each hand. This dwarf is covered head-to-toe in blood, though you can see no obvious wounds on him. The beardless youth smiles upon seeing you and his white teeth contrast the shiny crimson liquid that covers him and mats his hair "Sir Stormbringer! It's me!" he calls. Spying duergar approaching from either side, the youth spins to the right delivering an axe to the approaching dark-bloods neck, before spinning back again, an axe striking low and lopping off the other duergar's leg. The dwarf then finishes the duergar off with a blow to the chest.

The dwarven prisoners behind you let out battlecries and with renewed strength rush into the fray.

It seem like every dwarf and gnome in the Scab is here to reclaim DrakesMeade.

(No attack rolls needed. Feel free to roleplay any combat you wish though. Think of this as the kind of battle you see at the end of a good action movie; the slow motion shots, violent and amazing combat moves, etc. Go for it. Give your character some colorful kills :))

====================

"Dreaming or dead? Seems you've forgotten the third option - drunk" Hank replies with a smile, then leans back in his chair eyeing his friend "Come on. Let's get a drink. Excuse us" he says as he stands and walks with Dernock to the bar. Once there, Hank signals the bartender for two drinks, before turning to Dernock. Hank smiles and speaks in a hushed voice "So what do you remember?" Despite having been friends for so long, the gnome's face is hard to read. Happiness, concern and a touch of sadness.

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32 
Tuesday August 21st, 2012 7:58:47 AM

Sam sees an opportunity to fulfill his role with maximum effect. He slings his crossbow and pulls out his jeweled scepter. While moving towards the center of the courtyard, he speaks through it in a loud and inspiring way,"This is it my fellow dwarves and gnomes! Take back what is rightfully yours! Do not stop fighting until every foe is defeated or has lost the will to fight!". (inspire courage)

Sam's words are amplified throughtout the courtyard. They bounce of the walls and can be heard down distant hallways. For the first time in awhile, Sam feels relief as the people of MountainBurrow battle the remaining duergar. He then remembers his vision while activating the bomb and also the meeting with the demon in the cave leading under Drakesmeade.

"Are there more of they're kind here?"

The effects of his bardic performance stay with Sam's allies. His thoughts...are elsewhere.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53 
Tuesday August 21st, 2012 8:32:23 AM

Bruagh takes point slashing through the duergar. In the tight corridors alongside him companions the darkbloods don't stand a chance. Slashing and cutting, blocking and parrying, the Paladin is silent, lost somewhere in a very dark place still blaming himself for Dernock's death. His mood is lifted somewhat when he finally sees Tahni, Blackaxe, Guy, and the rest of the gang standing firm. He even allows himself a quick smile at seeing Dende, the boy he Tahni and Devlin rescued from the orphanage what seems oh so long ago. He thinks back to the grievous wound the boy had suffered and how he watched him grow in such a short period of time. How proud he had been when he said his words and followed in Bruagh's footsteps as a Paladin. It was almost like watching his own son grow up... and just like that the pain was back on him. That's why he was taking Dernock's death so hard. Just like when his son died, he felt helpless. There was no one he could attack, and no way to make things right. Just the living stuck with the memories of loved ones lost.

Bruagh makes his way to Dende and puts an arm on his shoulder. "Glad to see you son... I'm proud of you."

When Bruagh sees Tahni he can't help but blush a little. He is extremely happy to see his... dear... friend, but he seems worried someone will mention the words that were said about her in regards to Humphrey.

Devlin -- AC 27/16/21 -- CMD 19 -- HP 26/31 Shield 6/10 
Tuesday August 21st, 2012 1:42:21 PM

Upon reaching the battle Devlin gives a short wave to his companions before melting away into the confusion. He easily slips through the press of bodies his blades flashing in and out as he finds exposed flanks and unarmored backs. Leaving a trail of bleeding and confused opponents in his wake he finds an area strewn with rubble and sets this as his area of operation. With a sword in one hand and a crossbow in another he begins to prowl the shadowy cracks and crevices striking out when the enemy gets near and melting away before they can catch him. The rubble and battle provide all the shelter and distraction the rogue needs to work his deadly art, soon the enemy begins to fear approaching the kill zone.

With a slight break Devlin turns his focus to protecting his friends. Bolts fly from the rubble striking enemies from behind causing an attack to miss or a spell to fail. Occasionally he returns to defending his position when a darkblood is foolish enough to venture too close.

He is happy to see the boy Dende and their once companion Tahni but keeps his feelings below the surface only allowing anger and hatred to come to the fore. More than once his opponents mistake him for one of their own, only to die at the end of a blade or take a bolt though the neck.

Devlin continues his mission until the last of the duergar are wiped from the area.

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC25/13/22 - CMD20 - HP32/38 
Tuesday August 21st, 2012 9:47:46 PM

As Sarnak and Kyachi enter the battlefield and look upon the carnage in progress Kyachi turns for a moment, asking for permission to go ahead as Sarnak nods, as she Jumps into the fray, charging from target to target dismembering a army of duergar on her own, as Sarnak walks towards the base of the Dwarves, looking around for Blackaxe as he waits for Kyachi to finish with her fun, as he sends out a mental command to not get too battered up out there, Who knows what the future holds and he may yet need her alive later in the day.

Kyachi, meanwhile was busying herself with ripping out or slicing the throats of many duergar as she pranced around the battlefield, never engaging for more than a instant against any target before darting to the next, the spells Sarnak had cast upon her protecting her from the large majority of any retaliation. After it was over, she returns to Sarnak, covered in blood and gore. "Ah, that was fun. I had no chance to play in the caves down there, there were too many obstructions, not like this wonderful open field of death."

Shonti AC15/14/11 - CMD14 - HP13/34 
Tuesday August 21st, 2012 10:08:32 PM

OOC: Shinto is not able to post this evening, so he asked that I just make a "double-post" covering the Zarbadium brothers through this final battle-royale... Here goes that:

Keeping close to Shinto, Shonti watches his flank as best he can, saying nothing to his brother, only making eye contact long enough to nod towards his next enemy as Shinto cuts, slices, chops, stabs, and parries through into the heat of battle. One, Two. Argh, Three! A Half!! Nother one! T'is one's Six! Shinto shouts out his kills each time a Duergar falls via his Frozen Soul.

Stepping over bodies, and ducking under a particularily close swing of an axe just before Shinto lops off the head of his attacker, a small band of Duergar completely blocked from Shinto's view make it within a polearms reach to the brothers. Shinto throws The Frozen Soul at the final Darkblood he can see coming their direction... At this time, Shonti realizes that his purpose here is to possibly save Shinto's life from a 5-1 ambush from his backside as he is distracted for a fraction of a second by what he thinks is the last of the Duergar. Shonti reacts quickly, always having to be very aware of his surroundings when fighting alongside his brother. He turns on the spot and sends a vast array of colorful lights and other such brightly lit streamers flying directly at the group of Darkbloods, leaving all of them stunned, and temporarily blind.

All of them in a daze from his Color Spray, Shonti decides it's time to call upon the very Earth running through his blood, and kill all of these would-be backstabbers. He outstreches his arm towards the group of stunned Duergar, and throws out multiple gobs of acid, mixed with plenty of the rubble, gravel, and rocks at his feet right at the faces and chests of the darkblood in front of him. The Earth pelts the enemies from every possible angle, leaving rocks and debri stuck in the skin of their faces, cutting straight through the eyes of one unlucky foe. Another catches a fair amount of acid down the front of his chain shirt, causing him to scream bloody murder from the unbearable pain of the acid eating through his flesh..

The faces of the Duergar, Dwarves, and Gnomes, both friend and foe alike dying in front of him, and the ending battle of the war around him utterly horrify Shonti... He has mixed emotions at this point..... How can we be so merciless? They didn't care when it was my neck at the end of their axes..... Do I not have any remorse for killing these men? They would have killed us all if Sam hadn't blown them to smitherines.... Even if they are pure evil, can we really justify taking this many lives off the surface of the Wold in just one day? Killing them won't bring Dernock back.... I shall seek counsil with Braugh, and Shinto at the end of this day... I need some answers.

Dernock Uristson HP n/a [Dead] 
Tuesday August 21st, 2012 10:35:45 PM

Dernock gives a hushed reply.Remember what? I mean, from mah point of view it's been 4 months since I came back t'Riddleport an' found it was gone. Then I signed up with Blackaxe's army seeing as I didnae have any one higher up t'report to.He takes a sip and resumes Been with the army since then.We were just about t'o take Drakesmeade back then...Well, I'm here now. He gives a shrug accompanied by slight grin hen he pauses Would the prisoners be here? It would mean somethin' to at least talk t'them he thinks with his brow slightly furrowed.

Taggart Oathbreaker 20/15/16 - 24/32 - CMD 20 
Tuesday August 21st, 2012 10:46:31 PM

Taggart pulls his cloak tight and draw a black-feathered arrow. And then, he vanishes.

Tag isn't seen for the rest of the fight, but his arrows are. They pour out from the shadows, striking Duerger when they least expect it. The Oathbreaker makes his way through the battle slowly, never biting off more than he can chew. Any allies he passes that are in dire need of aid find themselves prodded by his wand before he moves on.

The Dwarves Have Returned to DrakesMeade - DM RobC 
Wednesday August 22nd, 2012 1:44:12 AM

The dwarves & gnomes are uplifted by the party's entrance, and seem to fight that much harder as Sam does what he can to spur them on.

Taggart and Devlin attack from the shadows with stealth and precision. Kyachi's face gets covered in blood as she moves hastily from enemy to enemy. Shinto and Shonti show their trademark teamwork, dispatching duergar together.

Realising that defeat is inevitable, the duergar seem to be in full retreat and flee via whatever window, doorway or tunnel is nearby. In much the way that rats would leave a sinking ship, the dark bloods stream from DrakesMeade, with arrows and crossbow bolts trailing behind them killing any stragglers.

Though many dwarves and gnomes have left the courtyard to pursue the fleeing duergar, a small number remain to catch their breath with the party. Cheers and laughter start to echo throughout the keep as well as the occaisional chant of "Domi! Domi! Domi!" BlackAxe practically has foam coming from his mouth, and his chest heaves as he pants. Looking around and slowly calming down, he and Captain RedForge nod to each other. RedForge goes to BlackAxe and the two warriors clasp each others forearms, shaking hands for a job well done. BlackAxe laughs and pulls RedForge closer to him, hugging the captain. "Victory!" cries BlackAxe to the skies.

Dende, the orphan boy previously rescued by the party, appears to have survived this battle completely unscathed. When no living duergar are left in the courtyard, he makes his way to Guy. Guy is limping and appears to have a nasty gash to his side. Dende helps support him, placing Guy's one good arm over his shoulders and supporting his weight. Tally is moving between the injured dwarves, and providing very quick triage where possible. Tahni is likewise doing the same. She goes to Guy, and you see her hands glow white as she treats his wounds. Tahni looks around and smiles broadly, obviously happy to see the party once again. Her reaction is quite different on seeing Bruagh however, as she rushes to him - practically knocking the sturdy paladin down. Tahni throws her arms around Bruagh's neck and hugs him close "Thank Alemi you're ok" she says, resting her head on his shoulder.

The party gather around.

====================

Hank sips his drink while listening intently to Dernock. He almost seems to be grimacing as Dernock speaks. "You should know that there is noone else I would rather drink with" he responds with a smile raising his tankard. The smile quickly fades and Hank sighs and places his cup down. "I just wish it had't been like this. You're dead, lad." Hank pauses to let his words sink in. "This is a place for those who have died but for whatever reason refuse to go to the Lands of Rest. Not all of them can remember what brought them here, and not all of them know they're dead. What we need to do is find out what's stopping you so you can go on your way."

Make a Sense Motive check:
If you beat DC10 Highlight to display spoiler: {You feel like Hank is being honest with you}
If you beat DC20 Highlight to display spoiler: {He's telling the truth, but something doesn't feel right. You can't put your finger on it yet. Hank seems ... off}

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32 
Wednesday August 22nd, 2012 5:54:39 AM

Sam lets out a sigh of relief. They have accomplished what seemed nearly impossible.

He walks over to an open corner of the courtyard and sits on the ground with his back against the wall. Every joint in his body hurts. He is exhausted. Sam watches as the dwarves and gnomes celebrate their victory.

"It's over. What will become of our group now that we have won? Maybe some of them will take up a post here. Some might venture off. Where should I go?"



Shonti AC15/14/11 - CMD14 - HP13/34  d100=30 ; d20+5=25 ;
Wednesday August 22nd, 2012 3:30:16 PM

Shonti first casts a Detect Magic spell muttering, Reveal Arcana.. Then he walks through the courtyard, searching the remains of dead spellcasters, hoping to aquire any spellbooks, staves, wands, scrolls, potions, or other magical items that may have been on their bodies. He places anything he may find inside of his Haversack for now.

After searching their bodies, Shonti walks first to Sam in the corner of the courtyard, and places a hand on his shoulder.
Thank you lad... You saved all of our lives back there in the barracks.. If not for you risking your own life, an figuring out that blasted explosive, we all would've been killed..

Shonti then goes back to find his brother, Shinto.
Brother, I believe we may now have time for rest...
Saying nothing else, Shonti finds a suitable spot, and sits down, waiting to see what goes on from here.

Shonti AC15/14/11 - CMD14 - HP13/34 
Wednesday August 22nd, 2012 3:32:04 PM

OOC: Rolls in my previous post are :
SF% Check: 1D100=30, good.
Perception Check for bodies: 1D20+5=25, Nat. 20, I'll take that anyday!!


Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53 
Wednesday August 22nd, 2012 3:39:18 PM

Bruagh embraces Tahni and for a moment forgets every other worry in the world. Everything just seems right. After a few moments he releases his grip on her. "I'm sorry, I have something I have to do... I'll be right back. I... I'm so glad you are ok."

The Paladin turns and heads back to where they fought Humphrey and where Dernock fell. Bruagh picks up his body and carries him back to the rest of the group. He pulls a cloth from his pack and begins cleaning Dernock and his armor as best he can, preparing him for viewing.

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC25/13/22 - CMD20 - HP32/38 
Wednesday August 22nd, 2012 8:29:31 PM

Her fun completed, Kyachi just lies down and begins licking the blood off of herself as she and Sarnak wait for what was happening next, Sarnak looks to Blackaxe. "Our mission was mostly successful. There wasn't a whole lot of stealth, but we rescued many of the prisoners and dealt a severe blow to their forces while we were there."

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32 
Wednesday August 22nd, 2012 9:43:57 PM

Sam perks up as Shonti speaks to him. Any doubt of his purpose is quickly dashed.

"You're welcome Shonti. I wouldn't be here without the help of my dwarven brothers. I feel very privileged to be an honorary gnome-dwarf."

For the first time in a long time, Sam's smile beams through the visage of blood, grime, and fatigue. He feels proud to be part of such an extraordinary group. Each member unique and bringing something different to a team that fights for a common purpose. The bard in Sam looks forward to what the next adventure might bring.


Taggart Oathbreaker 20/15/16 - 24/32 - CMD 20 
Wednesday August 22nd, 2012 10:18:41 PM

Tag steps out of the shadows, his mouth a thin line. The feathers have fallen from his hair, and his eyes have returned to their normal size, but his hood is still up, and he remains quiet as he stands near the group.

Devlin -- AC 27/16/21 -- CMD 19 -- HP 26/31 Shield 6/10  d20+9=23 ; d20+16=34 ;
Wednesday August 22nd, 2012 10:32:06 PM

Devlin lets out a sigh of relief as the last of the duergar are chased from the courtyard. He settles down in the shadow of the rubble and watches the the others. I've been working towards this for so long and its finally happening. The blight that are the darkbloods is being wiped from noble Dwarven lands and we have done it. The rogue lets a smile cross his face for the first time in a long time and he feels tension easing from his shoulders. In a second his suspicious nature snaps back into focus. If I were an enemy assassin this would be the perfect moment to strike down the army's leader. Taking a crossbow in hand Devlin begins to search the surroundings for any threats that may be creeping up on the group as they rest.

Perception = 23
Stealth = 34

Dernock Uristson HP n/a [Dead]  d20+6=11 ;
Wednesday August 22nd, 2012 11:08:28 PM

Right, so how we do that then? I mean I have mah suspicions 'bout why i aint ready an' i cannae stick 'round here ferever much as boozin' fer eternity appeals t'me. Do we need t'speak to some administrator or somethin'?he asks his old friend then realises something else.Highlight to display spoiler: { Damn, hope they remember t'get that bomb outta mah bag t'some wizard or somethin' an' stop that Riddleport incident happen' again. he says to himself realising there were definite loose ends that needed to be taken care of.}

The Dwarves Have Returned to DrakesMeade - DM RobC 
Wednesday August 22nd, 2012 11:22:50 PM

Sam takes a moment to finally rest and watches as the others celebrate this victory. He begins to question his place in this world, wondering what will become of the group and of himself.

Shinto and Shonti too are grateful for a chance to rest. Shonti takes a moment to thank Sam for risking his own life to save theirs. (@Shonti - Please see my note below re loot)

Seeing a place for himself in the group after all, Sam allows himself to smile. Perhaps this battle will make a fantastic chapter in his book?

Smiles seem to be contagious, as Devlin uncharacteristically allows a grin to form on his face. His scowl soon returns as he scans the rooftops for signs of an enemy sniper. None can be found.

Taggart stays quiet, and any signs of joy he may be feeling are hidden under his hood.

Sarnak reports in to BlackAxe as Kyachi sets to cleaning herself off. BlackAxe is still smiling and gives the summoner an hearty thump on the back "Ha! Mostly successful is far better than mostly failure!" BlackAxe appears to be at ease with the concept of 'acceptable losses'.

A few dwarven clerics and gnomish sorcerors are making their way through the survivors - the clerics casting healing spells and blessings, the sorcerors casting prestidigation spells to try and clean faces and wounds.

Tahni holds Bruagh close. It's been too long since the two have seen each other. She seems confused as the paladin pulls away but she quickly understands why on seeing his return with Dernock's corpse. Tahni slowly walks over to Bruagh and pulls back the cloak to reveal what remains of Dernock's face. "Tally! she calls out surprisingly loudly and kneels by Dernock's side as Bruagh lays him on the ground. The elven cleric hurries over - though hurry for this elf means walking fastly. Tally almost shows signs of concern as he places his open hand over Dernock's chest. A few tense minutes of silence pass before Tally speaks. "He has died recently" Tally says stating the obvious "however his spirit has not yet found rest. I believe working together that Tahni and I may be able to assist him, though you all should understand the risks"

Tally raises his eyes from Dernock to look at each member of the party as he speaks "His spirit is yet to find the Lands of Rest. Tahni and I can help him do that, and help his soul find peace. There is another approach, though the risk is not only to Dernock but to you all as well. If you are willing we can invoke Gargul's rites and seek you an audience with the God of Life and Death. There is no guarantee on the outcome, nor your safety. If you are all willing, you only need to sit by his side and have contact with his body."

Tahni appears hesitant and seems to be shying away. "It's ok young one. You are able to do this" Tally reaffirms her, and gestures for her to be ready to commence. Tahni takes a cleansing breath and places both her hands on Dernock's chest. "What would you have us do? The longer we wait the less chance he will come back" Tally asks the group.

====================

Hank smiles gently to Dernock "Ok, that's a start. So what do you think is keeping you here? The sooner you come to peace with it, the sooner you can be at rest" he sips his drink, placing it back on the bar and looking to Dernock to answer.

====================

Fantastic posting everyone! Not only in frequency but quality too. I'm getting a real sense of your characters coming through.

As for loot and items...
Carl and I have intentionally been trying to bring the party wealth back a bit. The party have at times been 4x or 5x the recommended wealth for their level (which can make some encounters far too easy). We are trying to rein things back to 2x. As a result, you shouldn't expect much loot from this particular module. Besides, there are a thousand or so dwarves and gnomes here who need to restock, resupply and rebuild - I'm sure you'd all be donating any findings to their cause ;)

There will be an opportunity shortly to rest/level/shop at the catacombs, however we have one last thing to take care of - what will become of Dernock? :)

@Shinto/Shonti : You don't seem to have spent all the wealth that was provided to you at character build. You might want to get some shopping in during the break that's coming up soon. Please feel free to email Carl or myself any questions you may have.

Devlin -- AC 27/16/21 -- CMD 19 -- HP 26/31 Shield 6/10 
Thursday August 23rd, 2012 1:31:40 PM

Devlin finishes his scan of the surroundings and than nods to Tahani and Tally. I did not know Dernock for long but his unwavering devotion to the protection of Dwarven kind has my vote. I just hope Gargul has time ta see us, what with all the dead Deurgar.

He places a hand on Dernock's shoulder and gives a squeeze.

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32 
Thursday August 23rd, 2012 2:58:39 PM

"Can we do the ritual now? If so, what are we waiting for?"

(If the ritual can start) Sam is ready to help save Dernock from death. He's not about to sit idly while a friend's life hangs in the balance. Sam sits by the lifeless body of Dernock and places his hand on his forehead.

"Don't get too comfortable wherever you are Dernock. We're bringing you back."

Shonti AC15/14/11 - CMD14 - HP13/34 
Thursday August 23rd, 2012 5:46:23 PM

Immediately after hearing of a possibility to ressurect Dernock, Shonti quickly makes his way to his lifeless body, and kneels beside him. Shonti places two fingers on Dernock's neck, as if checking for a pulse though none is apparent...

Looking at each of the members of the group in turn, encouraging them to take part in the ritual.
Let us seek counsel with Gargul, and pray that he may bring Dernock's soul back to life inside of his body, here with us...

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53 
Thursday August 23rd, 2012 6:40:14 PM

Bruagh hugs Tahni again before addressing the group. "Let's do this."

The Paladin tries to keep a calm and determined air about him but he is nervous. "Asking Gargul for the life of one after sending so many to him on the very same day seems borderline hypocritical. I only hope he doesn't see it that way."

Before they continue Bruagh whispers to Tahni. "In case anything happens, I just want you to know that I... I... Well, I..." Before he can get the words out he loses his courage and instead ends with, "I need to talk to you alone... later. Yeah."

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42 
Thursday August 23rd, 2012 10:31:57 PM

Shinto looks around at everything going on, lost in his own thoughts
So many have died,good dwarves and gnomes for a cause more just than anything ive seen. Yet, in the end the righteous have won. Drakesmead is ours again. What happens now? Shonti and I have traveled alone for long enough I believe, I hope he has thoughts of staying with this group. Our new family as it seems. But what of meself, who do i owe me breath to? I must pledge devotion to the god that saw me threw that blast .

He makes his wah to the group now sitting around Dernock, I don know ye, but Dernock IS a brother of mine now. Jus as much as Shonti here. If we cen bring em back, les do it already. Id not have em suffer in waitin. Shinto grabs Dernocks calf and squeezes tightly, unsure of what to expect next.

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC25/13/22 - CMD20 - HP32/38 
Friday August 24th, 2012 12:03:37 AM

Sarnak nods as well. "Well, the worst he can tell us is no, let's give it a shot."

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