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Sarnak: AC21/13/18 - CMD17 - HP37/37 Fluffy: AC17/13/14 - CMD20 - HP38/38 
Friday March 30th, 2012 11:12:45 AM

As she said those words, the rune above gave another click, as it split into two and rapidly shrank back to it's initial size, as both runes flew down to the foreheads of Sarnak and Fluffy and affixed there.

Sarnak looked up to Fluffy above him then back to the group, pointing at each of them in turn, repeating their class and profession in abyssal to Fluffy >"Delrid, Arcane caster; Devlin, Stealth; Bruagh, Paladin; Sam, tactician and bard."<

Fluffy would look to each of them in turn, before focusing on the gnome and speaking in common. "Perhaps you can settle a argument between me and Sarnak. He believes that calling me 'Fluffy'. is intimidating." She snorts in derision at the idea and name as Sarnak speaks.
"Hey, it is intimidating! And you yourself have found it hysterical to have enemies running in fear of 'Fluffy'."
She looks down at Sarnak and laughs lightly for a moment, recollecting the couple of times that the aforementioned has happened. " True, I still hate that name though, and I don't appreciate having a name that just serves for comedy. She looks back to Sam. "So, my question to you, if a creature that a enemy summoner was referring to as Fluffy was charging you." She unsheathes her claws on both limbs and holds up her right paw to show the claws clearly. " "That looked like me, Would said creature's name have any impact on how you responded? Oh, and before you respond, said creature is twice my current size."

She then looks to the group as a whole, returning her claw to the ground, her 4 sets of claws leaving light gouges in the ground. "I'm 'Fluffy' to those not allied with me or when in presence of those who aren't allied with me, Kyachi to those who are. And just for the record," [/b][/i] She looks back to Sarnak with a glare. "Again, I still hate that name you silly dwarf.

OOC: Thanks, I realized I forgot quite a bit of what I could have done though, so going to put that in here. Also, a bit of interplay given we have a bit of time. I think I got my tags right but if not it may need a edit or two. And the >< marks are when speaking in abyssal.

The Salt Flats - (DM RobC)  d6=2 ; d4=2 ;
Friday March 30th, 2012 11:13:49 AM

The collective knowledge of the party puts your location on The Salt Flats - a large open space south of DrakesMeade. It will take at least one full days march across these flats before DrakesMeade will be in sight.

The party work out the best formation to proceed, with Devlin taking point and Bruagh bringing up the rear guard.

The mangroves that spot the Flats look quite old, and their random layout presents any number of opportunities for potential enemies to hide behind.

The party move at normal pace, alert for danger.

As the party walk across the Flats a strange thing happens. A soft yet high pitched noise starts coming from one of the nearby mangroves. Then from another. Then from another. Soon the noise seems to be surrounding you and then, as if they had been building up to it, a single high-pitched noise bursts around you.
Everyone make a Fort save vs DC20 or be deafened for 2 rounds!

One tree to the left and one tree to the south start moving towards the party. They are currently 20ft away.

Sarnak: AC21/13/18 - CMD17 - HP37/37 Fluffy: AC13/9/10 - CMD20 - HP38/38  d20=11 ; d20=3 ; d100=73 ; d20=14 ; d20=4 ; d20=18 ; d6=3 ; d6=2 ; d6=1 ; d20=7 ;
Friday March 30th, 2012 5:03:07 PM

As both Sarnak and Kyachi heard the screech they immediately sense combat and loose their hearing (Fort Saves :15, 7). Sarnak recovers quickly and casts enlarge person on Fluffy, successfully casting it through the loss of hearing (roll 73, DC20), and upon the success she is covered in a green aura that quickly grows to encompass her and beyond to a 10' sphere, before winking out abruptly as she emerges at double size, with a increase in musculature to match.

Kyaxhi whined softly upon loosing her hearing, which shifted rapidly to a growl of rage. Who dared to make her loose her hearing? She immediately found the closest target that may have caused her loss, finding one of the moving trees and charging one of them. She attempts to figure out in a moment if the tree was causing it or a creature moving it, before ripping viciously into the tree or it's controller, swiping her foreclaws against the flesh of whomever caused her hearing loss, biting a available limb as well

(Attack roll = 23, 13, 27) (Damage roll 13,12,11) (Power attack added) (If first attack succeeds, then if target is medium or smaller beat a DC 15 CMD check or be grappled. If grappled, then do additional damage = to 2 claw attacks, about 22 damage)

OOC: Hopefully I set that up right, I can't seem to find the page that dealt specifically with how to post rolls in.

Delrid - 12/12/10 - CMD15 - HP 36/36  d20+9=23 ;
Friday March 30th, 2012 5:58:30 PM

Delrid barely manages to shield his ears with his new cloak before the pitch maximizes it's intensity. He can feel the vibrations through the metal fibers interwoven with the garment. The gold filigree functions much like a woven cage dissipating the attack.

He turns to his friend, Bruagh, and mouths "The only thing better than a Dwarven paladin protecting his friends is a large Dwarven paladin protecting his friends!"

With that, he casts Enlarge Person.

Fort save = 23. Yay! I Passed!


Bruagh Stormbringer AC 25/11/21 (AC-1) -- CMD 18/22 (CMD +1) -- HP 53/53 -- ENLARGED  d20+11=14 ; d20+10=15 ; 2d8+5=13 ;
Friday March 30th, 2012 6:32:54 PM

The Paladins eyes go wide as the piercing sound catches him off guard. He sees Delrid mouth something about large Dwarven Paladins and gets the idea when he doubles in size. The now 9 foot tall and 800lbs Dwarf begins rumbling along with an additional 200lbs of fullplate towards his enemies with an oversized Holy Adamantine Dwarven Waraxe ready to double as a woodaxe.

Fort Save: 14 (Failed)
Charge Attack vs. nearest tree thing: Hit AC 16 (Probably Missed)
Damage: 13
Detect Evil as part of charge.



Devlin -- 24/17/17 -- CMD 20 -- HP 31/31(Mutated 10 minutes)   d20+5=23 ; d20+13=15 ;
Friday March 30th, 2012 9:01:08 PM

As the sound bursts around him Devlin is able to act quick enough to cover his ears before any lasting damage occurs. The rogue holds still where he was hiding and drinks one of his new brews. Instantly his arms and legs begin to stretch and his skin begins to thicken and mottle. The process only last a few seconds and when it is done the lithe dwarf seems more bestial his movements even quicker. He readies himself to act and watches the trees to see what they do next. If the woods be attacking lets see what they think of explosions. He mutters to himself.

Actions:
Fort Save = 23 (saved)
Stealth = 15
Standard Action, Drink Mutagen (+2 Nat AC, +4 Dex, -2 Wis)

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+7=27 ; d20+11=31 ;
Saturday March 31st, 2012 4:42:08 AM

(going back in time before encounter) Sam listens to the case between Sarnak and Fluffy as the group determines their direction.

"I think your name is a form of a living oxymoron. You are a tough beast who probably holds its own with ease in combat, but yet you have a name that some would consider... not intimidating. With that being said, names do not determine your capacity for convincing foes of your power. Your appearance and combat prowess do."

-------------------------------------------------------------
The screeching sound cracks through the air, as Sam watches the group jump from the shock of the sonic attack. Sam's affinity to such things renders it harmless to him. (fort=27 after bonus +4 vs sonic. nat 20!)

As the group recovers, Sam observes the mangroves approaching the group.

(Before the group attacks...hopefully) Sam shouts at the mangroves in Sylvan "Please stop where you are! We mean you no harm. My friends and I are traveling to free our brethren from captivity. We have no quarrel with you. In fact we might be able to help each other out. We seek to end the darkblood reign on this region. You would be free from their wrath. Although they are tolerable now to you, they will eventually come to use you to fuel their tainted furnaces. Please help us defeat them or leave us be." (diplomacy=31. nat 20 again!)

Sam makes no aggressive action this round and will only step back enough to stay out of close combat. If the diplomacy works, he will do his best to stop Braugh from charging past him.



Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Saturday March 31st, 2012 4:47:05 AM

ooc-I wanted to post earlier in the day before everyone attacked (not against attacking, always a good option), but I was at work and then out and about right after. Sorry.

Sarnak: AC21/13/18 - CMD17 - HP37/37 Fluffy: AC13/9/10 - CMD20 - HP38/38 
Saturday March 31st, 2012 4:44:50 PM

Before the encounter:
Fluffy would seem to ponder that for a moment, then responds, directed at Sarnak. "Well, Then my response is unless you want me to call you minion I'm not going to accept being called Fluffy anymore."

Sarnak sighs and nods "Fine."

After the Encounter:
OOC: If they respond fast enough Sarnak has a telepathic link to Kyachi. If they give some quick inkling of some desire to not fight he can stop her advance, being they come from a military background they have some quick commands for various actions involving split-second decisions.

The Salt Flats - (DM RobC)  d20+13=21 ; d20+13=26 ; d8+4=10 ; d8+4=12 ; d20+13=16 ; d20+13=21 ; d20+13=16 ; d20+13=30 ; d8+4=7 ; d8+4=10 ; d8+4=11 ;
Sunday April 1st, 2012 8:25:10 AM

Round 1

Sam attempts diplomacy, calling out to the moving trees in Sylvan. But unlike corn, these plants have no ears (+1 DM point to me for terrible pun - jk). Sam's words are either unheard, unknown or ignored.

Devlin drinks one of his new concotions, and feels himself start to change. Perhaps a small sigh of relief that his first brew didn't turn out to be a poison.

Sarnak and Delrid each look to enlarge and boost their respective fighters.

The now large sized Kyaxhi charges into combat. Though she is large, the trees are larger. As she gets close enough to strike, one of the plants roots lifts up and slashes across her face (These trees have 15ft reach. AoO against Kyaxhi. Hit AC 21. Kyaxhi takes 10pts damage!) The cuts only spur Kyaxhi to dig her claws further into the tree bark.

Bruagh has a similar encounter. He charges the massive tree, though detects no signs of evil in it. Before he can make contact with it however, it too reaches out with a nimble root to hit the large charging dwarf in the shoulder (AoO against Bruagh. Hit AC 26. Bruagh takes 12pts damage!) Unbalanced, Bruagh's attack has no discernable affect on the tree.

Against a party of 5 (and an eidolon), 2 now stand toe-to-toe against the imposing trees.

They retaliate!

The tree to the west lifts up two roots and whips them across Kyaxhi, drawing blood from the eidolon's hide (Hit AC16 & AC21 for 7 & 10pts respectively. Kyaxhi takes 17pts damage!)

The tree to the south tries a similar tactic with Bruagh, yet only makes contact with one (Miss AC16. Hit AC30 for 11pts. Bruagh takes 11pts damage!)

There are no other trees within 100ft of the party. Outside of that range though, 2 more seem to be starting to move their roots to the east, and another 1 to the north. Though the roots seem to be moving, those trees are not advancing.

==========
Mangrove Tree #1: 24pts damage
Mangrove Tree #2: 0pts damage

Mangrove Tree #1 and Kyaxhi are 20ft to the west of the main party
Mangrove Tree #2 and Bruagh are 20ft to the south of the main party

I don't think we need a map at this stage, but if it would help, let me know :)

OOC: Question to the party: do you want Tahni to continue travelling as an NPC, or has she gone back to MountainBurrow? I leave it up to you all to decide

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  2d8+4=16 ;
Sunday April 1st, 2012 9:25:35 AM

Sam groans at the lack of response from the trees (and the corn joke). He wants nothing more to start rallying his group, but he sees Bruagh take two massive hits and rushes to his aid.

Sam moves so that Bruagh is between him and the massive tree and casts cure moderate wounds. (16 hp restored)

"Devlin! We need to take these down quickly by combining our efforts! Can you help Kyaxhi?

Sam hopes to be able to start aiding the group with his voice and crossbow, but with his new healing job, this might be a tricky thing to accomplish.

ooc-I am good either way with Tahni. I can heal the group now. Not as well of course, but hopefully enough.



Sarnak: AC22/14/19 - CMD17 - HP37/37 Fluffy: AC16/12/13 - CMD20 - HP11/38 - Atk: 7  d20=17 ; d20=5 ; d20=20 ; d20=12 ; d8=4 ; d6=3 ; d6=3 ; d100=100 ; d20=10 ; d8=1 ;
Sunday April 1st, 2012 1:48:55 PM

Kyachi:

She recoiled from the hits, in a bit of trouble but not letting a bit of damage deter her as she full attacked yet again, Thinking that the best defense in this case is to just kill the mangrove as quickly as possible, as she rakes her claws across the creature and bites another limb, just wanting it dead.
Attack roll: 25,13, 28(Possible Crit), 20(Confirm), 18 (Haste)
Damage: 11,10,10,8 if crit comfirmed, add 10

Sarnak:
He cringes at seeing how badly she got hit, but given she was still alive and he could still transfer his own vitality to her if she was about to fall, he pressed on. That's when he realized he made a bad tactical decision and should have cast mage armor on her before he left, mentally berating himself at not doing so, as Kyachi responds telepathically to the thoughts "It's fine, I like being large. Focus on the fight, I need you paying attention. You can't do armor, that's fine, pick something else!"
Sarnak nods mentally and attempts another option, casting haste on the group. surpassing his deafness to cast it successfully (Roll 100 vs DC 20). He chooses to augment Braugh, Kyachi, Devlin, and himself. He then pulls out his wand of lesser restore Eidolon as well in the case that he needs it soon given Kyachi was near death.

Haste on Braugh, Kyachi, Devlin, Sarnak

OOC: Also, it's Kyachi, not Kyaxhi


Devlin -- 25/18/18 -- CMD 20 -- HP 31/31(Mutated 10 minutes; haste)   d20+8=10 ; d6+4=6 ; d20+11=16 ;
Sunday April 1st, 2012 10:48:19 PM

Devlin feels as if the world has suddenly crawled to a stop. His already quick actions enhanced by the spell Sarnak cast. With a flick of his wrist a small bomb flies towards the tree engaged with the Eidolon. The size of the creature allows him to target its far side and protect Kyachi from the blast.

Using his new-found speed Devlin races around the tree fighting Kyachi drawing his sword and dagger as he goes. Doing his best to dodge past its writhing roots and branches he closes with the creature flanking it with the battered Eidolon.

Actions:
Throw bomb at tree fighting Kyachi: To Hit Touch AC = 11, Dam = 6 fire (Standard Action)
Move to flanking position with Kyachi, acrobatics = 16 (Move Action)

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 (CMD +1) -- HP 48/53 -- ENLARGED, HASTED  d20+9=11 ; d6=4 ; d20+9=11 ; d20+9=23 ; 2d8+5=11 ; 2d8+5=19 ;
Monday April 2nd, 2012 9:21:33 AM

Bruagh grunts at the impact from the trees but feels the wave of healing from Tah... Wait not it's different, the healing is from Sam. Bruagh doesn't have time to ponder the turn of events, he feels his new ally grant him a burst of speed that he immedietly wastes in a flurry of inept attacks.

Attack: 11 reroll for 11 (hero point wasted)
Damage: 11

Attack: 23
Damage: 19


Delrid - 12/12/10 - CMD15 - HP 36/36  d20+14=20 ; d20+13=22 ;
Monday April 2nd, 2012 4:41:49 PM

Delrid wants no part of this fracas. He casts Invisibility on himself and moves toward Devlin. Perhaps he can enlarge another combatant whilst he engages. What are these things, and how can we defeat them?

Knowledge Arcana = 20

Knowledge Nature = 22



The Salt Flats - (DM RobC)  d20+13=28 ; d8+4=9 ; d20+13=16 ; d20+13=28 ; d20+13=27 ; d20+13=17 ; d8+4=5 ; d8+4=8 ; d8+4=11 ;
Monday April 2nd, 2012 9:10:53 PM

Round 2

Sarnak - though deaf - casts a much needed spell, aiding many members of the party with the gift of speed (OOC: When making your rolls, can you please use the "multiroll" facility? I suspect you have been clicking the D20 button and then manually adding your modifiers. Using the multiroll, you can tell it to roll 1D20+4, for example. It means I'll be able to tell exactly what you're rolling for. Thanks!)

Sam delivers some healing to Bruagh with a helpful slap on the back.

Delrid does the magical equivalent of "heading for the hills" going invisible. He takes a moment to examine these trees in more detail, but can't recall anything specific about them. He is confident they have plant traits and given how dry their wood seems, it would make sense they are vulnerable to fire. (Custom monsters approved by Jerry just for you guys)

Delrid's suspicion is confirmed, as Devlin lets fly a fiery concoction which seems to burn the tree quite nicely. In his attempt to tumble past it to flank, he miscalculates how quickly these trees react, and he receives a solid whack on the back as a result (Acrobatics check failed to beat the trees CMD, provoking an AoO. Hit AC28. Devlin takes 9pts damage!)

Possibly concussed, Bruagh does manage to sink his axe firmly into one tree.

Kyashi's claws are a blur in the speed, dishing out all kinds of claw-y goodnees. Partly thanks to Devlin's flanking, Kyashi tears huge chunks of bark and wood away from the tree.

The trees are not dead yet though.

The first lashes out with two roots again at Kyashi. (Attack vs AC16: 16 & 28 = Hits. Kyashi takes 13pts damage!). If she is to stay on this plane, her master will need to take some of the damage.

The second tree delivers another solid blow to Bruagh, a root backhanding him across the face (Attack vs AC25: 27 = Hit. 17 = Miss. Bruagh takes 11pts damage!). Bruagh recognises the familiar taste of blood.

There are no other trees within 100ft of the party. Outside of that range though, 3 seem to be moving their roots to the east, 2 to the south, 3 to the west, and 2 to the north. Though the roots seem to be moving, those trees are not advancing. One tree to the south, however, does start to very slowly advance. Having moved, it is now currently 80ft south of Bruagh & Sam.

A slight tremor can be felt in the ground, and doesn't seem to subside. A minor quake perhaps?

==========
Mangrove Tree #1: 72pts damage
Mangrove Tree #2: 19pts damage

Mangrove Tree #1 and Kyaxhi/Devlin are 20ft to the west of the main party
Mangrove Tree #2 and Bruagh/Sam are 20ft to the south of the main party

Delrid - 12/12/10 - CMD15 - HP 36/36 
Monday April 2nd, 2012 9:21:33 PM

Delrid recognizes the tremors as a bad omen. He casts Levitate to avoid any potential subterranean attacks. This could get ugly...

He climbs 20 feet to avoid any tendrils.

OOC: Sorry guys, a crappy AC and no blast spells means I'll try to buff and BC from the sky.

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Monday April 2nd, 2012 9:51:43 PM

Sam is startled as Braugh takes another hit from the massive tree. He knows that his dwarves brethren are a tough lot, but wonders how well they will hold up against such formidable foes. (Dear Rob and Jerry, Thanks for the giant, killer tree fight! Yeeesh! JK.)

"Time to change things up. I need to keep Braugh in the fight, but he should hold up a bit longer. One quick moment to rally the group and then switch back to healer role. Will I ever get to use this crossbow?"

"Come on team! We can take these overgrown shrubs down! Don't give up!" (INSPIRE COURAGE TO GROUP) +1 hit/wound and vs charm/fear

ooc-Note to group: I now have the lingering performance feat. My bard effects (like inspire courage) now last 2 rounds after I stop performing them. Its basically like that annoying "Mmmmm Bop" song that was stuck in your head about 10 years ago. Except this time, instead of Hanson, its from a gnome and happening now...


Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Monday April 2nd, 2012 9:53:18 PM

ooc-Don't forget that some of you are deaf for 1 more round when it comes to my buff

Devlin -- 25/18/18 -- CMD 20 -- HP 22/31(Mutated 10 minutes; haste)   d20+5=18 ; d20+5=13 ; d20+5=25 ; d20+5=24 ; 3d6+2=17 ; 4d6+2=17 ;
Tuesday April 3rd, 2012 12:02:38 AM

With Kyashi taking the brunt of the tree's attack Devlin lets out a guttural growl and strikes. He aims his strikes for the vulnerable areas exposed by the Eidolon's vicious claws. His dagger glances harmlessly away but the metal of his short sword sinks deeply into the tree's pulpy innards twice. His blade is slick with sap as he waits for the trees reaction.

Actions:
Full round action (attack)
First attack (s.sword) To hit = 18 Dam = 17 [1d6+2(+2d6 sneak attack)]
First Attack (dagger) To hit = 13
Second attack (s.sword,Haste) To hit = 25, 24(crit confirmed) Dam = 18 [2d6+3(+2d6 sneak attack)]
Total damage = 35

The Salt Flats - (DM RobC) 
Tuesday April 3rd, 2012 12:05:54 AM

OOC:

Devlin: does the 18 to hit already include +2 Flanking, +1 Haste, and +1 Inspire Courage? Also, don't forget to update your header for the 9pts damage you took last round.

Thanks


Sarnak: AC22/14/19 - CMD17 - HP24/37 Fluffy: AC16/12/13 - CMD20 - HP13/38 - Atk: 7  d10+1=2 ; d20+10=16 ; d20+10=18 ; d20+10=23 ; d20+10=21 ; d8+9=15 ; d6+9=10 ; d6+9=14 ; d8+9=14 ;
Tuesday April 3rd, 2012 12:27:38 AM

Sarnak: As Kyachi takes the next hit he recoiled as if hit himself, as the link takes the damage from him instead of her allowing her to keep on fighting. He wanted to get to her to cast mage armor, but realizing it's best if the tree only has one target held back and uses his restore wand to heal up Kyachi, but fumbling the trigger and barely healing her. At seeing his failure of a heal he calls out to the group in general for aid. "Kyachi's only going to last one or two more hits, anyone have a heal they can throw or something to impair the tree to keep her fighting?

Kyachi:
She was fairly battered at this point, but still wanting to see this tree dead before she was desummoned. As she braced for the hit to send her back she felt the hit be sent to Sarnak, and seeing him recoil from it, as she sends a mental warning. "Be careful with that link. If you go down saving me I don't get to fight again tomorrow, or ever for that matter.. Sarnak nodded to the comment, but stayed out of range of the trees as much as possible while still being able to reach Kyachi with any spells.

She returned her attention to the tree, releasing another volley of attacks against it, hoping that it died this time.

Bite:
Attack: 15
Damage: 15

Claw 1:
Attack: 17
Damage : 10

Claw 2:
Attack: 22
Damage: 14

Bite (Haste):
Attack: 20
Damage: 14

OOC:
Attack: 5 (str) +1 (Enh) +1 (bard) + 1 (Haste) +3 (Bab) -1 (size) for +10. Whoops, forgot power attack in the rolls, adding another -1 for +9 total
Damage: 5 (str) +1 (enh) +1 (bard) +2 (power) for +9.
AC: 10 + 4 (NA) + 2 (dex) +1 (Haste) -1 (size) for 16
Just making sure I have my mods right at this point, anything I forgot?


Sarnak: AC22/14/19 - CMD17 - HP24/37 Fluffy: AC16/12/13 - CMD20 - HP13/38 - Atk: 7 
Tuesday April 3rd, 2012 12:28:36 AM

OOC: Whoops, forgot flanking as well, add +2 to the attack rolls for Kyachi.

The Salt Flats - (DM RobC) 
Tuesday April 3rd, 2012 1:10:22 AM

OOC:

Sarnak - today must be your lucky day. We have a house rule where we reroll any nat 1's on healing. Your D10+1 gave 2, so the D10 must have been a 1. You get to reroll it :)

Of course, if I can confirm a crit against Kyachi, it won't matter ;)

Phew, I finally got her name right too! Ky-a-chi


Sarnak: AC22/14/19 - CMD17 - HP24/37 Fluffy: AC16/12/13 - CMD20 - HP19/38 - Atk: 7  d10+1=8 ;
Tuesday April 3rd, 2012 8:16:01 AM

OOC: Alright then, I'll take advantage of that rule then and do the reroll.
Healing changed to 8 from 2. Also change the line 'but fumbling the trigger and barely healing her' to 'And succeeds in healing her a significant amount, but still only just enough to keep her fighting and not enough to get her out of trouble.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 (CMD +1) -- HP 48/53 -- ENLARGED, HASTED  d20+11=23 ; d20+11=14 ; 2d8+5=9 ;
Tuesday April 3rd, 2012 2:24:36 PM

Because his ears are still ringing, Bruagh hears nothing and continues swing his axe. The ringing in his ears must really be throwing him off though.

Attack: 23
Damage: 9

Attack: 14
Damage: Don't bother.

The Salt Flats - (DM RobC)  d20+13=19 ; d20+13=29 ; d8+4=8 ;
Wednesday April 4th, 2012 4:08:20 AM

Round 3

Delrid feels the ground tremble and fears the worst (it is possible that a massive herd of fluffy bunnies are simply travelling nearby, though that seems unlikely). He rises in the air, still invisible.

Sam, the little gnome with the big voice, speaks words of encouragement to the party

Devlin puts his chemistry kit aside, and goes back to his rogueish weapons, his shortsword digging deeply in the tree

Kyachi meanwhile slices one root away from the tree with her claw, whilst tearing another away with her jaws. The tree topples back slowly, before crashing to the ground, splintered and unmoving (dead).

Sarnak delivers some much needed healing to his eidolon, having taken some of her damage last time.

Bruagh, the person best equipped to chop down a tree, is having a terrible time of it. His axe barely connects.

The tree attacks Bruagh again, causing a moderate amount of damage to the dwarf's arm (Attack vs AC25: 19=Miss. 29= Hit. Bruagh takes 8pts damage!).

The tree to the south is now 60ft south of Bruagh & Sam. There are no other trees within 100ft of the party. Outside of that range though, 3 seem to be moving their roots to the east, 2 to the south, 3 to the west, and 2 to the north. Though the roots seem to be moving, those trees are not advancing.

The tremor grows in intensity. It is still easy to maintain balance however. A bit like being on a slow moving carriage.

About 40ft to the north, Delrid sees the ground just... fall away. A sink hole some 15ft in diameter. From where he currently hovers, Delrid cannot see the bottom.

The trees all slowly stop moving. Even the one beside Bruagh has stopped moving its roots and replanted them in the ground.

The ground still trembles.

==========
Mangrove Tree #1: Resting in Pieces
Mangrove Tree #2: 28pts damage

Mangrove Tree #1 and Kyaxhi/Devlin are 20ft to the west of the main party
Mangrove Tree #2 and Bruagh/Sam are 20ft to the south of the main party

Sarnak: AC22/14/19 - CMD17 - HP24/37 Fluffy: AC20/12/17 - CMD20 - HP19/38 - Atk: 7 
Wednesday April 4th, 2012 7:59:00 AM

Kyachi:
She roars in victory as she viciously splits the tree into pieces, before calming down and noticing the tremors and other trees nearby, as she quickly moves back over to Sarnak's side, wanting some armor before she heads off to assist braugh.

Sarnak: Upon seeing the tree fall he let out a relieved sigh as he saw Kyachi heading back to him. He pulled out his lesser metamagic wand of extend and cast a extended Mage Armor onto Kyachi, the spell forming into what appeared to be spectral plates among various points of Kyachi's form, as she just rested by him for a moment, Waiting for one more spell before moving to assist Braugh.

"One tree down, one more to go, although we seem to be in the middle of a lot of activity.

Now that he was outside of needing to focus purely on Kyachi, he noticed as well, wondering just what the tremors meant, as he saw all the trees stop. [b] "...That's not a good sign. Also, I'm running a bit low on spells, so make these count[b]

Kyachi nods at Sarnak's comment as she looks over to Braugh's engagement, having some idea now that It would take 2 or 3 attacks from her to bring it down, and not looking to fight this time without the buffs from her companion.



Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 (CMD +1) -- HP 39/53 -- ENLARGED, HASTED  d20+12=25 ; d20+12=29 ; 2d8+6=10 ; 2d8+6=19 ; 2d6=10 ; 2d6=12 ;
Wednesday April 4th, 2012 8:34:53 AM

Bruagh shakes his head one more time and the ringing in his ears finally subsides. He can hear the encouraging words of his allies as well as their dire need and acts. His blade swings true finally and he steps back to find heal himself a bit.

Attack: 25
Damage: 10
Attack: 29
Damage: 19
Lay on Hands: 10

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d8+4=11 ;
Wednesday April 4th, 2012 9:51:33 AM

"Nice job Bruagh! We've got them back on their heels...roots!" (inspire courage round 2)

Sam can't help but wonder if he is about to get his chance to seek vengeance on some demons as the ground opens up. "Time to slay some demons!"

Sam knows that Bruagh could hold up for a few more hits, but decides to heal him to prepare for more tree attacks and whatever is coming from the pit. He casts cure light wounds on Bruagh. (11 hp restored)



Sarnak: AC24/16/21 - CMD17 - HP24/37 Fluffy: AC20/12/17 - CMD20 - HP19/38 - Atk: 7  d20+9=28 ; d20+9=13 ; d20+9=13 ; d20+9=14 ; d8+9=10 ; d8+9=15 ; d6+9=11 ; d6+9=12 ;
Wednesday April 4th, 2012 2:38:56 PM

(OOC: Can I redo my turn? I realized that I have less spells than I thought I did and want to try a different strategy. If I can, redone post follows)

(OOC: Following uses the grid system to advantage, and fails if were not using grid. Working off the assumption that if she charges a corner of the tree's square, and Sarnak is on the opposite corner, he's more than 15' away (Because 2 diagonal squares = 15') Also, I'm not sure if this arrangement counts as flanking with Braugh, so I won't be including flanking bonuses in the rolls)
XXXS
XKKX
XKKX
TXXX
T is tree, K is kyachi, S is Sarnak. If I can't use readied actions or the diagonal rule in this situation, Sarnak just moves to her position, casts extended mage armor, and then she takes her turn. If this happens, subtract 2 AC from both Sarnak and Kyachi.)
Sarnak:
Seeing the first tree fall, he calls out mentally to Kyachi. Charge the next one but pass by me, I'll move so I'll be in a better position. He then moves to a position where he was just out of range of the tree, but within range of Kyachi if she would charge by him to reach the tree, and readies a action to cast extended mage armor (Via his lesser rod of exend metamagic rod) on Kyachi as she passes by.

Kyachi:
She nods at the mental command, turning and noticing Sarnak's position, as she charged the tree, Sarnak reaching out as she passed and bestowing a spectral set of plates that fused to her skin at various key places as she pounced upon the tree, viciously raking her claws against it and biting into it twice aided by the haste she was under.

Bite:
Attack: 30
Damage: 10

Claw 1:
Attack: 15
Damage : 11

Claw 2:
Attack: 15
Damage: 12

Bite (Haste):
Attack: 16
Damage: 15

(+2 to attack from charging not included in the rolls, but included in values above)


Delrid - 12/12/10 - CMD15 - HP 36/36 
Wednesday April 4th, 2012 3:53:04 PM

Delrid relays his crucial sinkhole data. He sees a golden opportunity to web any falling comrades.

If the quake subsides in any way, he will utilize Rope Trick to give his team an escape option from tremors and roots. Perhaps the Mandrakes are inducing the sink holes? Stupid trees...

Devlin -- 29/18/22 -- CMD 20 -- HP 22/31(Mutated 10 minutes; haste1/4rnds; Shield 10/10rnds)   d20+14=21 ;
Wednesday April 4th, 2012 6:59:12 PM

Devlin squats down next to the fallen tree and pulls out one of his new extracts. He drinks it down like a strong Dwarven ale and pockets the vial. A shimmering shield of force appears before the rogue it flickers for a second before gaining a transparency. He stows his blades and brings forth his crossbows with a grin.

Actions:
Stealth = 21
Drink Shield extracts
Sheathe blades/draw crossbows

The Salt Flats - (DM RobC)  d20+13=28 ; d20+13=21 ; d8+4=8 ;
Wednesday April 4th, 2012 10:32:37 PM

Bruagh takes his axe to the now motionless tree. It doesn't move to dodge his blows at all, and his axe hacks away at it nicely.

Similarly, the now armored Kyachi charges the tree. Given the reach of the tree earlier, this sort of action would normally elicit an AoO... but the tree remains motionless as the eidolon attacks. Kyachi's claws fail to penetrate the thick, dry bark, but she does get a mouthful of wood as she bites into it.

Unlike the earlier "demon hole" the party encountered, this one seems natural. There is no overwhelming sense of evil nearby, no flames, no fire, no brimstone. From where Delrid hovers, it just looks like a big hole.

Devlin shields up, and draws his crossbows - the weapons which have seen many foes fall.

The trees remain motionless. The tremor grows and then stops abruptly.

The tree to the south that had been approacing starts moving again.

It manages to move 10ft closer to Bruagh, Sam and Kyachi when he ground underneath the tree seems to erupt (for lack of a better word) in a cloud of dirt and rock, sending the tree skywards. There is no lava or heat from this eruption though - only what looks to be a gargantuan purple snake-like creature. It opens its jaws and catches the falling tree, swallowing it in one go. The creature moves its head about, seemingly still hungry and looking for more.

The trees start moving again - all moving away from the party now and the bigger creature. 3 to the east, 2 to the south, 3 to the west and 2 to the north. They are all around 100ft away at present, but making distance.

The hole to the north is 40ft away from Delrid, 50ft from Devlin, Sam and Sarnak, 60ft from Bruagh and Kyachi.

The tree previously engaged in combat with the party stands firm, lashing out at Bruagh again (Hit AC28. Bruagh takes 8pts damage!)

==========
Mangrove Tree #1: Resting in Pieces
Mangrove Tree #2: 67pts damage

Devlin is 20ft to the west of the main party
Delrid is the main party, though 20ft in the air :)
Sarnak and Sam are 10ft to the south of the main party
Mangrove Tree #2 and Bruagh/Kyachi are 20ft to the south of the main party
Gargantuan Creature: 50ft south of Bruagh/Kyachi

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+8=12 ; d6+1=6 ; d20+8=10 ;
Wednesday April 4th, 2012 11:19:35 PM

Sam's jaw drops as the giant, purple worm devours the tree. His mind quickly calculates a strategy to deal with the new threat. "The trees stopped moving as the worm approached. The first tree to be attacked was approaching the group."

Going on the premiss that the worm is finding its targets based off of sound or vibration, he immediately stops his inspirational speech. Sam moves away from Braugh and fires a bolt at the tree that attacked him. The bolt sails over the top of the foe. (guessing miss to hit=13 w/ bard bonus. 6 damage if hit)

"Devlin. Do you have a loud explosive you can throw near the trees if that thing burrows again? I think it is hunting by sound or vibration. We should spread out and then be as quiet as possible."

knowledge nature=10...

ooc-My inspire courage effect will last one round after this one.

Devlin -- 29/18/22 -- CMD 20 -- HP 22/31(Mutated 10 minutes; haste last round; Shield 9/10rnds)   d20+9=17 ;
Wednesday April 4th, 2012 11:52:51 PM

Aye lad I get your meaning. I will try to lead it off towards the other trees. Devlin looks to the three trees to the west of him. Dropping one of his crossbows he takes aim at the trees and throws placing the bomb within 20 feet of the fleeing plants. The small bomb lands on the hardpan and instantly erupts with a boom and a gout of flame. Bruagh, Sarnak finish that tree. Delrid got anything to get the rest of us off the ground?

Actions:
Throw bomb at a space 20' away from trees to the west. To Hit = 13 (need to hit ac 5, space 60' away range penalty added in already)

Sarnak: AC24/16/21 - CMD17 - HP24/37 Fluffy: AC22/14/19 - CMD20 - HP27/38 - Atk: 7  d20+9=18 ; d20+9=19 ; d20+9=27 ; d20+9=17 ; d8+9=16 ; d8+9=16 ; d6+9=11 ; d6+9=15 ; d10+1=8 ;
Thursday April 5th, 2012 8:44:31 AM

Kyachi:
She nodded at the command to finish the tree, ignoring everything else and trusting in Sarnak to warn her of any critical information, swiftly attempting to split the tree in twain as her claws raked across it's form as she bit the bark twice, the spectral plates letting out a soft clinking as they moved about.

Bite:
Attack: 18
Damage: 16

Claw 1:
Attack: 19
Damage : 11

Claw 2:
Attack: 27
Damage: 15

Bite (Haste):
Attack: 17
Damage: 16

Sarnak would see the approaching worm, and having no idea how to handle it deferred to Sam's strategy, staying near Kyachi until she manage to fell the tree, ready to jump on her back and ride out with her to book it away. Until the tree was dead however, he pulled out his healing wand and cast it on Kyachi, giving her a bit more health for the fights ahead as a couple of her wounds close and repair themselves, bringing her closer to full recovery.

Sarnak: AC24/16/21 - CMD17 - HP24/37 Fluffy: AC22/14/19 - CMD20 - HP27/38 - Atk: 7 
Thursday April 5th, 2012 8:51:07 AM

OOC: Is it possible for a large creature to have more than one person mounted on them? Not talking about combat ready, just on them. She can hold 300lbs as a light load, and 900 as a heavy, and even with heavy encumbrance is still faster than almost everyone else in the group including at a run (40' speed). So, in case they need to run, may not be a bad idea to dogpile on the Eidolon and book it.

Delrid - 12/12/10 - CMD15 - HP 36/36  d20+14=22 ; d20+13=20 ;
Thursday April 5th, 2012 10:09:46 AM

Delrid lowers his tether-rope (the one used by Tahni to drag him through the lava vents. Just in case Kyachi takes off he can perform his moored balloon impersonation again. He stands ready with another Levitate spell, so perhaps multiple dwarves can be daisy-chained across the sky to avoid the subterranean terror.

Delrid is enthusiastic despite the peril. He wiggles the fingers on his left hand and reaches toward his right wrist. He feels the arcane conduit complete the circuit, and activates his Vambrace of Arcane Vitality. The gold pearl changes to a shadowy black.

The Levitate spell previously cast by Delrid is instantly restored and activated. He casts it upon Sam, the less durable but "still potent from flight" member of the party. "Sam, feel free to join me skyward!"

Knowledge Arcane = 22

Knowledge Nature = 20 to identify the creature and possible means of escape.


Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 (CMD +1) -- HP 42/53 -- ENLARGED, HASTED  d20+12=29 ; d20+12=18 ; 2d8+6=15 ; 2d8+6=10 ;
Thursday April 5th, 2012 9:47:14 PM

Bruagh continues swinging at the same tree hoping to narrow the number of enemies to one. He looks to the Great Worm appearing from behind knowing he will be trying to slaughter that beast next.

Attack: 29
Damage: 15
Attack: 18
Damage: 10

The Salt Flats - (DM RobC)  d20+13=20 ; d20+13=24 ;
Friday April 6th, 2012 11:43:55 AM

Round 5
Sam speculates that the creature must be hunting by sound

Devlin follows Sam's instructions, and using his newfound alchemical abilities, quickly fashions an explosive and throws it towards the trees to the west. It explodes with a satisfying boom.

Kyachi continues her assault on the tree, as does Bruagh

Delrid lowers the rope, though as it is still in his possession and he is invisible, no one else can see it. As for what this creature is, its skin, size and appearance leave little doubt that it is a Purple Worm. At its head is a huge mouth capable of devouring each person in the party, one by one. At its tail, a powerful poisonous stinger. Delrid also recalls reading that contrary to Sam's hypothesis, Purple Worms have quite good eyesight. In terms of defeating them, no approach comes to mind -- although some have suggested that they have difficulty burrowing through solid rock.

The tree continues trying to kill Bruagh, but misses with both roots.

The worm turns it's head in response to the loud noise that came from the west. It then seemingly looks back towards Bruagh and Kyachi. The pure size of this creature is astounding. With ease, it burrows itself underground again, barely disturbing the earth as it does so. The ground trembles but the worm's intended direction is unclear.

From the sinkhole comes an unexpected sound -- though after moving trees and a purple worm, is anything really unexpected today? A voice in dwarven calls out "For Domi's sake, head for the tunnel ye fools!

==========
OOC: Sarnak, in terms of Kyachi being a mount, she can carry a creature one size less than her (if she's large, she can carry 1 medium rider. I'd probably allow 2 with a ride penalty). Note that without the Mount evolution, she is not considered combat trained. If a creature is not combat trained then you must make a DC 20 Ride check each round as a move action to control such a mount. If you succeed, you can perform a standard action after the move action. If you fail, the move action becomes a full-round action, and you can't do anything else until your next turn. In addition, without a saddle you take a -5 penalty to ride checks, including staying on her back.

==========
Mangrove Tree #1: Resting in Pieces
Mangrove Tree #2: 97pts damage

Devlin is 20ft to the west of the main party
Delrid is the main party, though 20ft in the air :)
Sarnak and Sam are 10ft to the south of the main party
Mangrove Tree #2 and Bruagh/Kyachi are 20ft to the south of the main party
Gargantuan Creature: Underground somewhere...

Sarnak: AC24/16/21 - CMD17 - HP24/37 Fluffy: AC22/14/19 - CMD20 - HP35/38 - Atk: 7  d10+1=2 ; d10+1=8 ; d20+10=16 ;
Friday April 6th, 2012 12:44:38 PM

Sarnak was watching the worm as it looked around then reburrowed, worrying that it may reach them, as he looks to Braugh and the rest, contemplating what to do as he has a mental dialogue with Kyachi.
|There's a massive worm nearby that devoured one of these trees whole then just reburrowed. It looked towards a distraction Delrid made then back to us. I don't know if it can reach us before you pull off another attack.|
| "Can it reach you before I strike again?"| [/n]
[b] |"I don't know, It may have taken the bait or may be heading straight for us. I 'm sure it can't swallow me, you, Braugh, and the tree at the same time, but who's to say it won't pick us?"|

| "I've been a predator before, I think it'd prefer the tree over us. Do we want to take that risk just to make sure this tree dies though? What's to say it won't catch us anyway even if we do run?"|
Sarnak shrugs mentally as he suddenly hears the dwarf voice from the sinkhole |"No idea, but we have someone who knows dwarven calling us to the sinkhole, they may have a way out."|
Kyachi looks between the tree and the hole behind, then looks to Sarnak as he grabbed out his wand and healed her again and resheathed the wand. Stuck between indecision for a moment Sarnak quickly attempted to jump onto her back and failing to succeed at it. | I don't want to be stuck for the rest of the day without my companion, book it and run.|
Sarnak announces out to the group. "I have no idea where the worms going, but killing a tree isn't worth being devoured over, I'm going to check the sinkhole with Kyachi."

Kyachi shrugs and upon seeing his failed attempt to mount her grabbed him by the collar of his breastplate and flung him onto her back, as he attempted to find a handhold on her fur and the plates as she bounded off towards the sinkhole, covering 40' towards it and ready to book it in a run into it.

OOC: First, || means personal telepathy, no one else can hear it. Second question about riding intelligent crreatures. If she holds him by the collar of his breastplate in her mouth and carries him that way, can he still cast spells or use a wand? Also, DC20 to command a mount that's not battle trained, but what if your not commanding it and letting it do what it wants? What if you tie yourself to the saddle or it's back so you can't fall off and are just sitting on it's back? Are all of these still DC20 ride checks even though the last one effectively removes the difficulty of holding onto the creature? Also, why can't I invest in the ride skill or a feat on Kyachi to train her to allow riders easier without needing to spend the evo point?

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+6=20 ;
Friday April 6th, 2012 8:58:45 PM

Sam panics to learn that the purple worm is smarter and and more visually perceptive than he mistakingly first thought. He scans the nearby area to look for high rocky ground.

He hears the dwarf calling to them and replies in dwarves, "Who are you?" He hopes his gut feeling of who it might be is right. "Boomy?" (perception=20 trying to identify voice)

Action-

Choice #1- If there is safe, higher ground Sam will move towards it.

Choice #2- If Sam recognizes the voice as friendly, he will instead move towards it.

With either choice he pulls out his jeweled scepter to be used in a very bard-like, emergent way.

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Friday April 6th, 2012 9:01:39 PM

ooc-Last round of inspire courage. Get your shots that would miss by 1 in this round!

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 (CMD +1) -- HP 42/53 -- ENLARGED, HASTED  d20+12=24 ; 2d8+6=19 ;
Friday April 6th, 2012 10:20:36 PM

Bruagh takes one final swing at the tree, hoping it goes down, before making his way towards the sinkhole. He will be the last dwarf down the the sink hole, doing his best to keep himself between the others and the Purple Worm.

"Let's Move!"

Attack: 24
Damage: 19

Devlin -- 28/18/22 -- CMD 20 -- HP 22/31(Mutated 10 minutes; Shield 8/10rnds)   d20+11=25 ;
Friday April 6th, 2012 11:12:03 PM

Hearing the Dwarven voice coming from the sink hole and getting used to the idea of kin showing up when needed Devlin makes a dash for the hole and rolls in. He tucks into a ball and rolls as he hits bottom. His crossbows are out and ready to fire if a trap is detected. If everything looks to be safe ge calls an all clear to those above.

Actions:
Run to pit and roll in.
Acrobatics = 25

Delrid - 12/12/10 - CMD15 - HP 36/36 
Saturday April 7th, 2012 12:58:45 PM

Delrid lowers himself to a reasonable ground-ish level, and skims above the surface for the opening. On e there he continues to gently lower himself to manage the risk any fall might bring. He will look before he leaps and will levitate instead of leaping at all...

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 (CMD +1) -- HP 42/53 -- ENLARGED, HASTED 
Monday April 9th, 2012 6:00:11 PM

Checking in.

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Monday April 9th, 2012 9:01:06 PM

Sam will follow the group into the sinkhole.

The Salt Flats - (DM RobC)  d20+13=18 ; d6=4 ;
Monday April 9th, 2012 9:58:51 PM

OOC: I hope everyone had a happy easter! :)

Devlin is the first to reach the hole, and with a tumble, lands safely at the bottom some 15ft down.

Devlin: Highlight to display spoiler: {
You land on your feet and find yourself in a tunnel. It seems to branch off in a number of different directions. Standing in front of you is a stocky dwarf in a suit of banded mail, a dwarven waraxe rests on his shoulder. He just blinks at your appearance, and then looks up, seemingly waiting for more to fall from the sky "Ya may want ta move lad"
}

Sarnak heals his eidolon further. He does his best to mount Kyachi, but just can't get his leg over the large creature. Kyachi compensates by turning and picking up his master in his mouth - a move that provokes an attack from the nearby tree, though it misses its attack (Attack vs AC35: 18=Miss)
OOC: Also: Retrieve wand (move action), use wand (standard action), put wand away (move action). Not enough actions. The wand is still in your hand - though it probably doesn't matter. Also, please see the rules forum for answers posted to your questions regarding eidolons & mounts :)

Bruagh delivers the final blow to the tree - his axe sinking squarely in the middle of it. It falls back, crashing to the ground, as Bruagh turns and follows the group towards the hole.

Delrid slowly descends to ground level and starts making his way to the hole.

Sam tries to determine if Boomy has returned to save the day, but alas, the voice is unfamiliar. Feeling any place is better than the current, Sam too makes his way towards the hole.

Sam is at the edge of the hole now. The remainder of the party will be there shortly (1 more move action for everyone else to get there. Based on position and speed, the order of arrival will be: Kyachi, Sarnak, Bruagh, Delrid)

Acrobatics checks vs DC15 to land on your feet and avoid 4pts non-lethal damage from the fall PLUS any damage you may cause to anyone you may land upon - OR - find/use some other way at the risk of holding up the people behind you.

The tremor in the ground seems to be growing stronger.

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+3=5 ;
Monday April 9th, 2012 10:23:53 PM

Sam reaches the hole and sees Devlin has gracefully landed next to the "not-Boomy" dwarf. He quickly rubs his small hands together, lets out a deep sigh, and takes two quick steps to the edge. Just then the ground trembles and what was surely going to be a beautiful feat of acrobatic greatness, turns into a clumsy disaster. Sam trips at the edge, falls down the hole face first, and lands hard in a prone fashion. (acrobatics=5)

Sam gets up quickly and brushes the dirt off of his front half. "That hurt a bit!"

He turns to the stranger,"Who are you and what are you doing in this pit of dirt?"

ooc-Anyone afraid of their abysmal acrobatic skill is welcome to a +2 bonus from Sam on the check if you need it.



Devlin -- 28/18/22 -- CMD 20 -- HP 22/31(Mutated 10 minutes; Shield 7/10rnds)   d20+14=29 ;
Monday April 9th, 2012 10:34:22 PM

Devlin nods to the new found Dwarf and moves to the opposite side of the hole. Thanks for the help lad but that worm seems ta be able ta move through the ground how is this any safer. My name is Devlin, whats yours? The rogue does his best to melt into the background not wanting to make himself the first visible target.

Stealth = 29

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 (CMD +1) -- HP 42/53 -- ENLARGED, HASTED  d20=9 ;
Monday April 9th, 2012 11:34:54 PM

Bruagh hits the ground pretty much everything but feet first. He stands with a grunt and follows the group. He makes sure everyone is down the hole before he jumps.

Sarnak: AC24/16/21 - CMD17 - HP24/37 Fluffy: AC22/14/19 - CMD20 - HP35/38 - Atk: 7  d20+3=19 ; d20+9=12 ; d20+10=29 ;
Tuesday April 10th, 2012 12:17:40 AM

Kyachi:
Still holding onto Sarnak in her mouth she runs forward into the opening, before tripping on a stone at the lip of the cave, releasing Sarnak from her muzzle as she lands headfirst on the ground below, as she mumbles something before getting up and moving out of the way, grumbling about stones placed specifically to trip her up.

Sarnak:
Upon being thrown out of Kyachi's muzzle between being thrown at a good angle and some manuvering he ended up on his feet, joining Kyachi at the side of the entrance as he pats her on her large head a couple times. | It happens to everyone, at least it's when you can afford to have it happen.|
She keeps grumbling slightly as he attempts to mount her again for the trip ahead, successfully climbing up and sitting atop her as he holds onto tufts of her fur, holding the wand tightly in his hand and against her fur so he could discharge it onto her if they got into combat again. She turns her head around to look at him on her back and smiles. | And when it doesn't matter you manage to get on my back|
Sarnak smiles in return and responds. |and you faceplanting or not you still and assuredly are going to save my behind, yesterday, today, and tomorrow. So, let's refocus shall we?|

Both of them look to the rest of the group as they full down the opening, waiting to see where they're going to go to evade the worm, but not much caring how they go about doing it.

OOC: What part (Of the 10 parts) of the ruling on animal companions covers the ride rules? There's quite a lot of discussion there and I'd likely miss where it was discussed.

Delrid - 12/12/10 - CMD15 - HP 36/36 
Tuesday April 10th, 2012 5:22:41 AM

Delrid will bank on the combination of floating and invisibility to prevent consumption. He will skim above the earth propelling himself with all four limbs until he reaches the hole. Thankfully no one can see this action. Upon creating the crevice, he will lower himself gently behind the party.

Once in a position behind the group, as though leading the way down the tunnel, he will dismiss his invisibility and say "Come on, guys. Are you just waiting to be eaten?"

Oh the wiles of wizardry, he thinks to himself...

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32  d20+6=8 ;
Tuesday April 10th, 2012 6:54:18 AM

Devlin eh? yeah, me name's Dernock. Well the Funny thing 'bout Purple worms is they hate chewing through hard rock. Sooo...if we get moving down any o' these here tunnels, we should be fine. he replies. He suddenly realises he can't see where the voice is coming from and looks around. He turns to he direction completely opposite to where Devlin is hidden.

OOC Hi everyone!!!

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 (CMD +1) -- HP 42/53 -- ENLARGED, HASTED 
Tuesday April 10th, 2012 10:24:23 AM

OOC: Sam, hope you don't mind, I edited your post so that your header comes up properly.

If you need to paste it in, it will be this but add the [ to the beginning:

link href="https://docs.google.com/document/d/1s3MejJgjmH-A1PEKqkMUzEz9zov5uNC3wvskxQalnwU"]Dernock Uristson[/link] AC 22/14/20 CMD 20 HP 32/32

Oh, and welcome!

Down the Hole - (DM RobC) 
Tuesday April 10th, 2012 8:40:54 PM

OOC: Please join me in welcoming Dernock (Sam) to the group!

The group pile down the hole as quickly as able, not wanting to stay on the surface for longer than is needed. A few taking bumps on the way down, but at the end of the day, a few cuts and scrapes are better than being swallowed whole. The tremor has stopped again, and you hear the familiar sound of the worm surfacing. It still sounds close by.

Dernock seems confident that the hard rocks of these caves will slow down a possible pursuit.

The tunnel seems to branch off in a number of directions, but the "main" passage (if it can be called that) seems to head in a northerly direction. Stalagmites cover the ground, though they are easy enough to maneuver around. The worm obviously hasn't been this way before.

OOC:
Feel free to make intros and any checks you like

I'm assuming party order as:
Devlin, Fluffy, Sarnak, Sam, Delrid, Bruagh

Dernock - up to you where you want to be, though between Devlin and Fluffy might suit you best


Down the Hole - (DM RobC) 
Tuesday April 10th, 2012 8:46:03 PM

OOC: Sarnak, in answer to your questions:

Q: If familiar/eidolon holds character by the collar of his breastplate in its mouth and carries him that way, can character still cast spells or use a wand?
A: Yes, but with two conditions: a movement penalty to casting (vigourous motion) and also losing Dex bonus to AC.
- Violent motion while casting: 15 + spell level (eidolon moves half speed)
- Extremely violent motion while casting: 20 + spell level (eidolon moves full speed, attacks, or is attacked)
- Automatic failure (eidolon takes a charge action, eidolon is tripped or bullrushed)

Q: DC20 to command a mount that's not battle trained, but what if your not commanding it and letting it do what it wants?
A: Its still a creature that hasn't been trained to handle a rider in battle. It's instincts to dodge blows, react to danger, etc, don't take into account that it has a rider. DC20 still stands.

Q: What if you tie yourself to the saddle or it's back so you can't fall off and are just sitting on it's back? Are all of these still DC20 ride checks even though the last one effectively removes the difficulty of holding onto the creature?
A: Per above, its a creature that hasn't been trained to handle a rider in battle. The Ride check is to control your mount, not simply hold on. To quote one rules guru: "You are in mounted combat, not a rodeo" :)

Q: Why can't I invest in the ride skill or a feat on my eidolon to train her to allow riders easier without needing to spend the evo point?
A: An eidolon with the quadruped base can serve as a mount without taking the "Mount" evolution, though it will not be combat trained. Your eidolon is an intelligent creature, not a domesticated animal. You are not engaged in mounted combat, per se, so much as you are coordinating combat between two allies. Riding an eidolon is about teamwork, not compliance.


Devlin -- 28/18/22 -- CMD 20 -- HP 22/31(Mutated 10 minutes; Shield 7/10rnds)   d20+10=30 ; d20+14=29 ;
Wednesday April 11th, 2012 12:48:33 AM

Devlin walks around the pit checking the paths to find the best one to take. After a few inutes of inspection he is sure he has the correct direction in his head.

He than turns to the newcomer. Well met Dernock, not sure what has ya out in the area but it saved our hide. You are welcome ta travel with us if ya like but be warned we are headded for DrakesMeade. We mean ta put the darkbloods to the sword and rescue our enslaved kin.

Once the group is ready Devlin takes the lead down the tunnel most likely to head them towards DrakesMeade.

Knowledge (dungeoneering) = 30 (nat 20!)
Stealth = 29

Devlin -- 28/18/22 -- CMD 20 -- HP 22/31(Mutated 10 minutes; Shield 7/10rnds)   d20+7=13 ;
Wednesday April 11th, 2012 12:50:36 AM

OOC: Perception check = 13

Delrid - 12/12/10 - CMD15 - HP 36/36 
Wednesday April 11th, 2012 4:51:45 AM

"Dernock, welcome. My name I'd Delrid Val-Al, and I fancy myself a traveling craftsman. Perfect timing with the tunnel suggestion. We need to get out of here now!"

Delrid rushes to the tunnel to avoid any physical harm. He brushes the sand, salt, and sawdust from his body. He straightens his beard and toggles, and offers his hand to the newcomer.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Wednesday April 11th, 2012 6:01:11 AM

See this shield, yeah I used to be Watchman. Goin' to Drakesmeade suits me Just fine. Dernock grizzles. as he files in between Devlin and that... thing.


Sarnak: AC24/16/21 - CMD17 - HP24/37 Kyachi: AC22/14/19 - CMD20 - HP35/38 - Enlarge (4m 3r) 
Wednesday April 11th, 2012 8:02:11 AM

Sarnak:
He looks to the newcomer up and down for a moment before shrugging and offering his hand as well. "'i'm Sarnak, Thanks for saving our behind back there, That worm would have made a tasty snack of all of us. On that subject, we should get moving, quickly. And before I forget," He then turns to look to kyachi . "This is Kyachi, she's my companion and you have nothing to fear from her as long as your our ally.

Kyachi:
She nods at the introduction and watches Dernock. "So what's your profession, what do you do in a fight? You were a watchmen, but so was Sarnak and when I'm not present you'd have no idea how he handles problems." She grins and looks back to Sarnak. "By the way, the answer to how he handles problems without me is usually badly.
Sarnak waves his hand dismissively and responds. "Yeah, yeah, I know. Can we get back to running?

The two would quickly get back into formation with the group as soon as they started moving.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Wednesday April 11th, 2012 9:19:30 AM

Dernock grins at the remark and shrugs. "Well up t'now I've always been a watchman, Didn't wanna to be anything else an' " he turns to Kyachi "I'm a straight up Fighter. No fancy magics apart from what's been provided. I fight a lil Dirty though but after years o'fightin' thieves an' murderers it's kinda essential."
he replies as they make their way through the tunnel at speed.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 49/53 -- , HASTED  2d6=7 ; 2d6=5 ;
Wednesday April 11th, 2012 11:32:47 AM

Bruagh looks to their new found companion, sizing him up and trying to gauge his intentions before dismissing them. Isn't this how all of our group has been formed, chance encounters when needed the most? Bruagh yells ahead to Dernock. "The name is Bruagh Stormbringer, welcome and thanks for bailing us out there. It'll be nice to have another heavily armored dwarf in the group. Means I won't have to take as much of a beating." The Paladin chuckles at the apparent inside joke.

The Paladin then says a quick prayer to Domi for the safety and protection of his friends as a wash of healing light spreads up and down the tunnel.

Channel Energy: 7hp

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Wednesday April 11th, 2012 9:42:18 PM

Sam laughs at Bruagh's comment and quickly adds,"Better for you and worse for me. Now I have two battered dwarves to heal! My crossbow is brand new and already collecting dust! I might as well sell this paperweight!"

Sam turns and looks up to Dernock,"Thanks for guiding us to safety. My name is Sam SnapdragonMcFisticuff. I am the group's bard, tactician, and now healer. These guys keep me busy! What business do you have with the darkbloods?"

ooc to DERNOCK- I have 2 abilities that you need to know about for your ease of posting.

1. Inspire courage- +1 to hit/wound and vs fear/charm. Once I start it I will give you plenty of notice of when it is stopping. I have the lingering performance feat. The bonus will last 2 rounds after I stop, so keep adding it even if I have yet to post.

2. Inspire competence- +2 to most skill checks. Each use uses a round of my daily performance. I have plenty usually. If you need the bonus on an important skill check, just post that you are using it. Don't ask, just use it!

Down the Hole - (DM RobC) 
Wednesday April 11th, 2012 10:22:53 PM

The group welcome the new arrival to the party. Bruagh reflects that allies seem to appear when most needed in the Scab. How long can this string of luck continue however?

Devlin takes his usual position at the front of the pack, and leads the party down the wider tunnel heading north. Wide, in this case, being about 5ft across. He takes care to conceal himself as much as possible by staying near the walls and stalagmites, but in doing so obscures a lot of his vision.

The party continue onwards through the dark tunnel, navigating past rocky obstacles. After several hours, the tunnel becomes more 'worked'. No more stalagmites. This part of the tunnel has definitely had some work done to it.

Devlin recalls how dwarven clans would leave markings in tunnels they had developed, or were developing. With this knowledge in his mind, and keeping a casual eye on the floors and walls, Devlin discovers a small, square marker carved into the stone floor. In dwarven it reads "Water Tunnel 312E".

It is very quiet in these tunnels, and the party start to smell something familiar - though noone can identify it specifically.

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Thursday April 12th, 2012 12:12:10 AM

OOC: Headder update, will post in the morning.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Thursday April 12th, 2012 12:46:32 AM

In reply to Sam:"I'm ready t'believe they were the ones' who destroyed mah home in mah absence. I dun really know If I want vengeance or justice nor do I have proof but I'm willin' t'bet in a war like this, if you have lil respect for ya foe then any action would seem reasonable. Dun Worry I'll try t' keep me self gettin' battered to minimum." Dernock now seems rather dour.

OOC: I like bards, my first 3.5 character was a bard.

Delrid - 12/12/10 - CMD15 - HP 36/36  d20+13=23 ; d4=1 ; d20+12=18 ; d20+12=13 ;
Thursday April 12th, 2012 7:32:09 AM

Delrid admires the masonry, and attempts to ascertain the artisans of the apparent aqueduct. Auspicious arrivals are indeed the hallmarks of The Forged. Could this be the secret tunnel to DrakesMeade?

"Durnock, any ideas where this goes? We're on a bit of a schedule, so doing this right the first time is crucial."

The miniscule dragon on Delrid's Annulus of Arcane Attunement swirls and searches. The golden circuitry is revealed intermittantly, but is shrouded in shadowy clouds an instant later. Delrid is struggling to place the aqueduct, and more specifically their place in it.

Knowledge Engineering = 23

Knowledge Geography = 18

Knowledge Nature = 13



Dernock Uristson AC 22/14/20 CMD 20 HP 32/32  d20+7=23 ;
Thursday April 12th, 2012 8:25:57 AM

Dernock tries to remember back to Riddleport, typically how the town was laid out and If the sewers in Riddleport had similar markings.

'Hmm, not sure...'

Knowledge (local) =23


Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 49/53 -- , HASTED 
Thursday April 12th, 2012 7:12:55 PM

Bruagh laughs at Sam's reference to the "paperweight". "I tell you what Sam, I'll start healing more if you start shooting more. Sound fair."



Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+6=18 ; d20+8=17 ; d20+8=15 ;
Thursday April 12th, 2012 9:41:02 PM

Sam ponders Bruagh's proposal, by applying the concept to the last encounter in his head. "On second thought, I'll heal and you go toe-to-toe with giant, killer trees. I might had lasted one hit against those things. There wouldn't be anything left of me to heal!"

While walking though the tunnel, Sam keeps a lookout for danger and tries to identify the smell. (perception=18, knowledge nature=17, geography=15)

ooc- I kind of stumbled into the idea of playing a bard. Definitely a different PC experience and lots of fun.

Sarnak: AC24/16/21 - CMD17 - HP31/37 Kyachi: AC22/14/19 - CMD20 - HP38/38 - Enlarge (4m 3r) 
Thursday April 12th, 2012 10:20:10 PM

Kyachi and Sarnak would keep pace along the tunnel, keeping a eye out for anything odd that they could identify, but not adding to the conversations. At the markings on the ground and the odd smell neither of them knew what it meant, so they trusted in the others to know how to progress.

Down the Hole - (DM RobC) 
Thursday April 12th, 2012 11:07:12 PM

Delrid tries to determine who could have made such a marker. It bears all indications of being carved by a dwarf, though could equally have been made by a duergar.

As Bruagh and Sam debate switching roles, the party walk on. Sam and Delrid are each of the belief that if the party can continue this course, they will arrive at DrakesMeade. Could this be one of the tunnels shown to the party by Facet?

The smell becomes slightly stronger, and though the more knowledgable people in the group deduce it first, soon everyone can place the smell: oil. Not the kind that might be dug up from the ground, more the lantern "it burns, it burns" kind.

The path slopes steadily downwards. Up ahead, some sort of liquid starts to cover to path, and does so for as far as dwarven darkvision can see.

edit...
It is not so much covering the ground like a greased trap. More like the passageway may be flooded. For as far as you can see (60ft with darkvision) the liquid extends. The question is, how deep does it get? Can it be waded across, or will swimming be necessary? The slope leading up to the liquid is not slippery at all, and is very gradual. Think a beach leading out to the sea.

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+10=25 ;
Friday April 13th, 2012 12:00:27 AM

Well lads do we light it and see what happens or do we go for a slide? Devlin asks the group? He sets about searching the area to see if the oil is part of a more devious trap.

Search for traps = 25

Down the Hole - (DM RobC) 
Friday April 13th, 2012 12:42:53 AM

OOC: Sorry, I can see how my post can be (will be) misinterpreted... let me elaborate...

It is not so much covering the ground like a greased trap. More like the passageway may be flooded. For as far as you can see (60ft with darkvision) the liquid extends. The question is, how deep does it get? Can it be waded across, or will swimming be necessary?


Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Friday April 13th, 2012 7:50:44 PM

"Im not very excited about this stuff. Maybe I should stay here and support the group until we are sure we all can make it across."

Sam will wait for his more suitable (taller) companions to test the depth of the oily liquid. He most likely will be the last one in to ensure that all are safe and support by his "inspire competence" ability if swimming becomes necessary. He has his crossbow loaded and ready.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Saturday April 14th, 2012 12:28:54 AM

'Pass me some rope, Nothin' ventured, nothin' gained Dernock replies as he begins striping off his armour and putting it in his havesack. 'Just somethin;' to tether to me in case I get dragged under there.'

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 49/53 -- , HASTED 
Saturday April 14th, 2012 10:57:22 AM

Bruagh pulls a rope out of his pack and detaches the grappling hook from it. He hands one end to Dernock and holds on to the other end himself. "Good Luck."

Delrid - 12/12/10 - CMD15 - HP 36/36  d20=20 ;
Sunday April 15th, 2012 7:34:00 AM

Delrid is willing to investigate a little further. A little better preparation might make a difference. If Dernock is willing to slide in, then maybe we can avoid it altogether. On the flip side, perhaps they can all travel above the oil.

Is there an anchor point on the ceiling, or across the lake of oil? Also, is there anything on the far side to threaten the group?

Perception = 20. I pretty much never get the Nat 20 when I need it, so let's hope!

If possible, Delrid could cast levitate on a courageous party member, and they could glide over the lake or create an anchor point on the ceiling or far side.

However, it this is a trap, and we all are floating above a lake of fire, and some defenders light the fire, we would have a toasted dwarf. Which sounds delicious, but probably isn't...

Sarnak: AC24/16/21 - CMD17 - HP31/37 Kyachi: AC22/14/19 - CMD20 - HP38/38 - Enlarge (4m 3r) 
Sunday April 15th, 2012 4:26:43 PM

As they came upon the flooded corridor Sarnak looks to the others then to the pool. "So, what do we do now? If we just swim or move over it, and a spark catches somewhere, were in big trouble."
Kyachi looks to the lake then shrugs "Why not do the obvious? Set it on fire and let it burn out, or send someone expendable, like me or one of Sarnak's other summons, to see what's on the other side?" She looks to Sarnak. "And before you say I'm not, if me or one of the other summons dies we'll just be back tomorrow." She Grins "I know your hopeless without me, but you'll just have to deal with it. I am the only summon you have who really understands what you mean when you talk.

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+12=21 ;
Sunday April 15th, 2012 4:57:46 PM

As the group discusses what to do Devlin dips a gloved finger into the substance and smells it. If it doesn't smell too offensive or burn/melt his glove he will dab a little on his tongue in an attempt to identify the substance.

I agree with Delrid and Kyachi, we should attempt ta get a rope across so we can travel above the stuff. If we can send someone who is expendable all the better. Not that Fluf... er Kyachi is expendable but I wont be able ta come back tomorrow if I get burned alive today.

Craft alchemy = 21

Down the Hole - (DM RobC) 
Monday April 16th, 2012 12:05:55 AM

Devlin tests the substance, giving it a smell and small taste. Water with a film of oil on top?

Delrid looks about for something to fasten rope to. Whilst there doesn't appear to be any obvious fixtures, it wouldn't be difficult to attach a piton to the wall. But would the rope be long enough? Strong enough? Would it sag in the middle anyway? And how long does this tunnel extend for?

Sarnak has a quick discussion with his eidolon regarding self sacrifice and what it means to be expendable.

Sam stands back and lets the party work.

Dernock shows dwarven courage, tying a rope to himself and going for a short stroll into the liquid. Its very cold, and seems to level out at around 2 feet deep. Fortunately there are no women nearby to mention "dwarven shrinkage". From his position now 10ft from the party, he can see that this liquid still extends past the range of his darkvision (60ft). It really just looks like the tunnel has been slightly flooded and there was nowhere for the water/oil to drain.

Sarnak: AC24/16/21 - CMD17 - HP31/37 Kyachi: AC22/14/19 - CMD20 - HP38/38 - Enlarge (4m 3r) 
Monday April 16th, 2012 7:55:40 AM

Sarnak looks ahead and ponders for a moment, before getting a idea. "Sam, you got a crossbow recently right? And we have a couple casters, why don't a couple of us cast light on a couple of his crossbow bolts and he shoots them off into the darkness? To see the extent of how long this liquid goes for.
For a second option, If I remember correctly, I can summon a lantern archon to aid us for a couple minutes. They have flight, so they could probably search out directly and see what's ahead of us. I'd have to desummon Kyachi though to do so, my magics can only keep one empowered summon active at a time.
Either option should work, although I would prefer the first because I can cast light all day and we'll probably be able to reclaim the fired bolt. However if Kyachi's not present and we find something nasty within the next minute or two I'll be in a bit of trouble with a creature that doesn't do direct combat well.


Sarnak: AC23/15/20 - CMD17 - HP31/37 Kyachi: AC23/15/20 - CMD20 - HP38/38 
Monday April 16th, 2012 7:56:48 AM

ooc: Fixing header.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Monday April 16th, 2012 6:56:24 PM

Dernocks shivers as he calls down the tunnel. with the water level roughy to his waist/ 'I'll t-tell ya what! It's Bloody f-freezin'. Oh an' it s-seems t-t' continue down the p-passage.Dun think it get's much d-deeper t-than this though.'

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 49/53 -- , HASTED 
Monday April 16th, 2012 7:58:45 PM

OOC: But dwarves have darkvision, do we need the light spell? Also, no women... where did Tahni go? =)

Bruagh waits for a decision to be made on how this is handled. He also looks around, not sure exactly where his good friend Tahni seems to have snuck off to...

Sarnak: AC23/15/20 - CMD17 - HP31/37 Kyachi: AC23/15/20 - CMD20 - HP38/38 
Monday April 16th, 2012 8:57:46 PM

OOC: darkvision out to 60' only. a arrow can go up to 1000' or so away, and a lantern archon can go 240' per round, and in principle if you shot a lit arrow into the darkness ahead it would brighten up the area from 60' on to where it lands

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Monday April 16th, 2012 9:59:09 PM

"I got our lights right here."

Sam quickly gestures what appears to be a simple spell and points down the tunnel. Four magical, floating lights appear about 100' down the tunnel. They are about 5 feet apart from one another and give off the light of four lanterns.

action-cast dancing lights

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Monday April 16th, 2012 10:07:15 PM

ooc-Hey Dernock, your character sheet does not link for me.

Down the Hole - (DM RobC) 
Tuesday April 17th, 2012 12:54:52 AM

Dernock's teeth chatter as the dwarf stands in the cold water. Its cold, but no real risk of getting hypothermia from it.

Bruagh wonders what became of Tahni. He tries to recall if she went back to MountainBurrow with Jarga...

Sarnak considers the range of wonderful creatures that he could summon to do his bidding.

Sam is more action oriented, and provides light up ahead. The tunnel and water continue onwards as far as the light extends (100ft to the lights, and another 160ft after that). No signs of trouble, danger or movement. The only ripples on the water originate from Dernock. The light seems to bounce off the water throwing reflections on the tunnel walls. Together with the complete silence, it creates somewhat of a tranquil and beautiful environment.

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+7=20 ;
Tuesday April 17th, 2012 8:43:34 AM

I think we need ta just push on. Kyachi can you carry Sam across this? Even at two feet deep it may cause him some problems. Keep the rope out, if we hit a current I would rather we have it. Lets Dwarf up and move out. Devlin steps into the water, the icy liquid sending a shiver through his body. He keeps on hand on the rope and the other has a crossbow ready.

Perception = 20
Perception vs stonework = 22

OOC: Sorry about not posting. My wireless router died yesterday after 4 years of service.



Delrid - 12/12/10 - CMD15 - HP 36/36 
Tuesday April 17th, 2012 8:57:18 AM

Delrid is terminally apprehensive. He is willing to follow, but fairly confident this is how smart dwarves get killed. The rest of the party seems ready, but as far as ambush sites go, this one seems ideal.

"Bruagh, how bout you and I hang back for a minute, just in case this fluid explodes and kills everyone? At least we could tell their families where they burned to death..."

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Tuesday April 17th, 2012 2:05:19 PM

While I appreciate your caution Delrid I dont see another way around this. We are on a bit of a time crunch and the longer we wait the more slaves that are killed by the darkbloods. Feel free ta wait but I plan ta press on. Devlin continues sloshing forward through the water.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 49/53 -- , HASTED 
Tuesday April 17th, 2012 3:11:38 PM

Bruagh, always in the very front or the very back, hangs back, making sure everything progress safely. He will follow only after everyone else has made it across.

Sarnak: AC23/15/20 - CMD17 - HP31/37 Kyachi: AC23/15/20 - CMD20 - HP38/38 
Tuesday April 17th, 2012 6:17:08 PM

Kyachi would nod at Devlin. "I should be able to easily unless he's much heavier than he seems." She then looks to Sam and lowers her head and front portion to the ground. "Well get on, we don't have all day. just settle on the base of my shoulders and it should go well." She grins. " Just don't pull too many hairs out as were moving or I will drop you into the lake, and I'm sure everyone here doesn't want to smell wet gnome for the rest of the trip."

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Tuesday April 17th, 2012 9:49:19 PM

Sam's eyes break from his lights in the distance and fall on Kyachi. He looks surprised at the offer to ride the unusual beast at first, but his face turns red. "I appreciate the help. I'd probably have to swim in that stuff."

Sam carefully climbs on the back of Kyachi. He keeps the magical lights at the same distance ahead as the group moves forward. His crossbow is at the ready.

Drip Drip Drip - (DM RobC) 
Wednesday April 18th, 2012 12:18:20 AM

OOC: I put a nice simple bit of water before you, and you assume its a trap. Where's the trust? *sniff* Now... where'd I put that Kraken template....

Bruagh and Delrid wait at the start of the flooded passageway whilst the rest of the party begin the crossing.

Everyone else...
Highlight to display spoiler: {
The march through the water is cold and slow going. Sam's light shows the path take an upward trend ahead onto dry land. All in all the watery passage was only around a hundred yards long. High enough to reach dwarven armpits in some places, but certainly no need for swimming.

Dripping wet, the party emerge from the watery passageway into the dry passage and face an unusual and unexpected scene.

A small, square-cut cavern - definitely constructed - some 30ft square and equally high. A kind of square, stone room.

Four dwarven skeletons still in armor litter the ground. Battleaxes lodged in shields, skulls splintered and bones broken. They fought... each other? The bones look clean and dry. The dust and cobwebs look undisturbed. Whatever happened here presumably happened long ago.

The passageway continues through the cavern, exiting north (opposite your current position).

The only noise comes from the water dripping from your clothes, and splashing on the ground in a rhythmic "pat pat pat" sound
}

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+8=17 ; d20+7=17 ;
Wednesday April 18th, 2012 8:47:23 AM

This has the looks of a murder hole lads hold for a minute. Sam cover Delrid and Bruagh as they cross the water. Sarnak you and Kyachi be ready to aid them. Dernock watch those skeletons while I check for any other nasty surprises.

Devlin set about searching the small room for traps and any other hidden surprises. Once the room is clear he will examine the skeletons. Do they have any defining symbols on the armor? Do they look placed or did they actually fight here?

Search traps = 17
Search skeletons = 17

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Wednesday April 18th, 2012 10:33:37 AM

Sam climbs off of Kyachi and moves to the entrance. "Come on you two. There's a room over here."

Sam waits for the rest of the group to catch up.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 49/53 -- , HASTED 
Wednesday April 18th, 2012 6:11:06 PM

Bruagh makes his way to the otherside, behind Delrid.

Delrid - 12/12/10 - CMD15 - HP 36/36  d20+13=32 ; d20+12=20 ; d20+12=15 ;
Wednesday April 18th, 2012 6:45:55 PM

Delrid navigates the frigid water, and regrets every second. Another use of his Pearls of Power might have been better spent avoiding soaked breeches and a chapped undercarriage. Once across he will use as many Prestidigitations as necessary to thoroughly dry and clean himself. Not snooty, but certainly not aquatic, Delrid will join the party.

Were it not for the certaintly of ambush and combat he would have levitated over the water. A weak dwarf in leathers with hundreds of pounds of stone and steel in extra dimensional spaces does not embrace swimming...

Upon inspection of the fallen, do they appear Duergar or Dwarf? He will do his best to ascertain:

Knowledge Engineering = 32 on equipment and origin

Knowledge Nature = 20 on biological differentiation and decomposition

Knowledge Geography = 15 on materials and identifying heraldry


Sarnak: AC23/15/20 - CMD17 - HP31/37 Kyachi: AC23/15/20 - CMD20 - HP38/38 
Wednesday April 18th, 2012 9:31:04 PM

Kyachi would have managed to cross the 100' long pool in a quick run, dropping sam off as she would look down at the soaked fur around her ankles and look at Sarnak. "Did you bring along any brushes?" Sarnak would nod as he reached back and fumbled in his pack for a bit trying to find where he put them as she would stay standing and look about for something to dry off with. As she was looking around she noticed Delrid cross and use a bit of magic to dry himself off, as she would walk over to him. "Any chance I could persuade you to use your magic to help me dry off? fur and oil don't mix well if you get what I mean."
Sarnak while still looking within his pack would let his eye wander to the cavernous room around them, perplexed at the construction but leaving the analysis to those more experienced with this enviroment, having had very little experience in navigating passageways such as these.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Wednesday April 18th, 2012 10:54:33 PM

Somewhat puzzled by Sam's request, Dernock idly watches the skeletons with mild indifference. He pays more attention to the weapons.

OOC yeah the link was broken for whatever reason. Hopefully it's fixed now.

Drip Drip Drip - (DM RobC) 
Wednesday April 18th, 2012 11:22:55 PM

OOC: Good posting everyone!

--- Everyone (except Kyachi) please roll Will saves ---

Devlin carefully looks around the room, and then at the skeletons in more detail. He is careful not to touch anything for fear of traps, or worse. When no traps are found he carefully searches the skeletons, wary that they may spring to life. But they don't move. Their eye sockets simply stare straight ahead.

The bones seem very fragile, and a few are inadvertantly broken during the search. The scene does not seem to be staged though, however it is difficult to be certain.

The items found by Devlin are placed in the centre of the room. A gold ring (no engravings or gemstones - just a plain hoop), 3 battleaxes, a breastplate and 2 chainshirts. Several broken ceramic containers are also found with traces of oil within them.

Delrid crosses the water quickly now that he feels it is safe. He takes time to dry and clean himself off, and then sets to examining the remains. Skeletally speaking, the bones of dwarves and duergar are near identical, so these remains could belong to either race. Based on the finding of axes rather than bludgeoning weapons, it would seem more probable that the remains are dwarves. The armor and weapons are all made of adamantine though!

Bruagh recognises the hammer and anvil emblem on the front of the breastplate as a dedication to Domi, increasing the likelihood that these are the remains of dwarves.

Sam and Dernock keep a watchful eye on proceedings.

Sarnak and Kyachi start drying off.

Sarnak only: Highlight to display spoiler: {Kyachi can "hear" something in her mind. "Hear" is the best way she can describe it. It's like the spirits are whispering to her, but she cannot understand or hear their words clearly. She feels perfectly fine though.}

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+4=19 ;
Thursday April 19th, 2012 12:07:21 AM

Will save=19 with possible additions listed below.

+2 bonus against illusion spells or effects.
+4 bonus against bardic performance, sonic, and language-dependent effects.

If Sam notices something visual or sound/language dependent, he can counter with counter song or distraction.

Drip Drip Drip - (DM RobC) 
Thursday April 19th, 2012 12:25:51 AM

Nothing like that... just keeping you guys on your toes :)

Will Sam be doing anything else, or happy to just stand around watching?


Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 49/53 -- , HASTED  d20+7=21 ;
Thursday April 19th, 2012 4:51:00 PM

Will Save: 21

Bruagh eyes the armor noting it was most likely dwarven and not duergar.

Delrid - 12/12/10 - CMD15 - HP 36/36  d20+6=22 ;
Thursday April 19th, 2012 9:10:33 PM

Will Save = 22, vs poison or spells 24, vs mind affecting 26

"Alemi's Grace! It's adamantine, and four sets of armor and weapons! Certainly it must be enchanted as well..." Delrid casts Detect Magic on the equipment.

He also plans to salvage some of the raw material for his first construct, "The Foreman". He has been waiting for a metal cache for just this occasion. Perhaps he can create a host, and infuse his essence with a adamantine shell for his first construct. Oh the excitement!!!

As Delrid adventures, he knows he won't have the time to dedicate to crafting like when he was in his lair.  As he adventures, he would like to develop an assistant, a Foreman if you will.  This foreman would oversee the actual crafting or execution of mundane designs.  While not necessarily capable of independent design, it could follow blueprints or schematics to the letter.  This Foreman would not be focused on combat, but specifically designed to accomplish craftsmanship of the highest quality in the least amount of time.  Delrid thinks the name Gyr-Vaari Dorniti Kurj, or "Gear/Moving Part Shifter, Prince of Metal" would be appropriate. 

Sarnak: AC23/15/20 - CMD17 - HP31/37 Kyachi: AC23/15/20 - CMD20 - HP38/38 
Thursday April 19th, 2012 9:21:45 PM

Kyachi, upon being ignored by Delrid, harumphs a bit and moved back to Sarnak, as he had finally found the brush. She then sat down next to him as he began brushing out the water in her fur. Now no longer trying to get a response from delrid she heard the voices in the back of her mind and attempts to exclude her surroundings so she could focus better on them, wanting to hear what they were saying, as she sent a quick message to Sarnak; | I think i'm hearing voices, I can't make them out though.|
Sarnak looks to her then attempts to focus on their telepathic channel, trying to see if he could hear them through it, wanting to confirm it before mentioning it to the group. As for the loot, he would be perfectly happy with his own lot, and he couldn't use any of the armor present regardless.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32  d20+2=13 ;
Thursday April 19th, 2012 10:03:07 PM

(additional +1 vs fear affects, + 2 vs spell effects so either 13, 14 or 15)
Adamantine? Ya kidding' me? Dernock now stares fixedly at the gear and glances back at the skeletons. We better not get in any arguments. I reckon that's what did in these fellas here.



Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+4=21 ; d20+14=16 ; d20+7=21 ;
Thursday April 19th, 2012 10:05:13 PM

Tis a nice find, the arms and armour may help in the coming fight. Lets bundle them up for our captured brethren.

Braugh could you make sure the remains are given their proper due?

I will start scouting ahead, lets finish up here and move on.


Devlin slinks off further down the tunnel.

Will save = 21
Stealth = 16
Perception = 21



Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Thursday April 19th, 2012 10:12:29 PM

OOC. Ugh could someone fix that for me. Currently writing on an IPad. Don't have ideal internet access at the moment so I'm trying to keep things brief.

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+6=25 ;
Thursday April 19th, 2012 11:58:36 PM

Sam glances at the armor and weapons with extreme disinterest. [i]"None of it would fit me anyway. I'll let the others divide it up."[/b]

Sam casts dancing lights ahead of the group down the next passageway. He starts the four floating orbs about 25' away from the group and drifts them out until he hits maximum range (a little over 100') or until a wall is found.

Sam follows the group while taking his proper position in line. He keeps his eyes pealed and ears open for danger. (perception=25)

Will you walk into my parlour? - (DM RobC)  d20+10=17 ; d20+10=21 ; d20+10=22 ; d20+10=24 ; 2d6+7=14 ; 2d6+7=16 ; 2d6+7=13 ; 2d6+7=9 ; d2=1 ; d2=1 ; d2=1 ; d2=1 ;
Friday April 20th, 2012 12:38:10 AM

OOC: As some of you already know, when there is information that I don't particularly want broadcast, I email players concerned and they can react as they see fit. Be sure to check your emails regularly *nudge nudge* ;)

Delrid attempts to discern any magical auras from the items, and discovers the ring emanates a faint evocation aura. The armor and weapons also radiate some sort of aura.

Dernock stares fixedly at the adamantine equipment. Is that a hint of drool on the side of his mouth?

The items remain in a pile in the centre. Who's carrying/taking what?

Sarnack tries, but can't "tune in" to whatever it was that Kyachi could hear. Sarnak only Highlight to display spoiler: {Kyachi thinks she heard the word "embrace" before the voices in her mind went silent}

Devlin asks that Bruagh perform the relavent rites on the fallen remains.

Sam creates some light up ahead

The party start to form up to leave the cavern and progress down the tunnel, when Devlin gets an uneasy feeling. He turns around slowly to survey the room...

4 large spiders materialise out of nowhere. Easily 8ft long, covered in fur, their fangs look particularly sharp. They attack the party!

Spider #1 bites at the back of Delrid's neck! (Attack vs Flat Footed AC10: 17 = Hit. Delrid takes 14pts damage and must make a Fort DC18 save vs Poison, or take 1pt Con damage for 8rnds!)
Spider #2 bites at Sam's arm (Attack vs Flat Footed AC14: 21 = Hit. Sam takes 16pts damage and must make a Fort DC18 save vs Poison, or take 1pt Con damage for 8rnds!)
Spider #3 bites at Sarnack's head (Attack vs Flat Footed AC20: 22 = Hit. Sarnack takes 13pts damage and must make a Fort DC18 save vs Poison, or take 1pt Con damage for 8rnds!)
Spider #4 bites at Bruagh's legs (Attack vs Flat Footed AC21: 24 = Hit. Bruagh takes 9pts damage and must make a Fort DC18 save vs Poison, or take 1pt Con damage for 8rnds!)

Just as quickly as they appeared, the spiders vanish from view.

Map - Spider Battle - Rnd 1

Sarnak: AC23/15/20 - CMD17 - HP18/37 Kyachi: (Shielded (50m), mage armor (8h))AC27/15/24 - CMD20 - HP38/38  d20+6=21 ;
Friday April 20th, 2012 1:59:53 PM

Sarnak curses at feeling the bite on his head, Taking a couple scratches (Fort save 21 vs DC 18, success) and throwing off the effect of any lingering poison, thinking of his training vs ambushes as he quickly gets within range of Kyachi's muzzle as she readies a action to bite or charge the next spider she sees get anywhere close, letting out a soft growl as she waits for them to surface again, Sarnak quickly attempts to cast Shield on Kyachi, thinking that Enlarge wouldn't be a great option in these small corridors.

OOC: 2 things.
1. How long has it been since the mangroove fight in game time?
2.I have a couple problems with the map. Mostly that I feel that with the actions of the past couple posts the group probably isn't still in line. People have been examining items and have not mentioned (Except for sam and Devlin) returning to the line yet. I usually think examining items means you have to physically touch it, meaning that Delrid, Braugh, and possibly Dernock are closer to the items than the map indicates, especially Braugh because he'd probably not be able to examine the items while looking at Delrid's back.
Also, Enlarge person is a 5m spell, it expired long ago and Kyachi's back to medium size.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 40/53  d20+11=19 ; d20+9=26 ; d10+4=6 ;
Friday April 20th, 2012 6:24:04 PM

Bruagh growls in frustration and anger as he feels the burn of the venom as it attempts to course through the veins of his legs. The venom is of course extinguished by his hearty dwarven fortitude but his anger is not. He waits, shield and axe at the ready, should the spiders attempt to attack again.

Readied Action: Attack the first spider that makes itself visible and is within range.
Readied Attack: 26
Readied Damage: 6

Will you walk into my parlour? - (DM RobC) 
Friday April 20th, 2012 8:09:29 PM

OOC: In terms of the map and positions... Like Addison, I'm happy for the 1st round of combat for people to indicate where they think they would/should/could be standing. I just went with the marching order. Please feel free to have yourself at a different starting location, just let me know where :)

Delrid - 12/12/10 - CMD15 - HP 22/36  d20+9=12 ;
Friday April 20th, 2012 8:14:01 PM

Delrid's frail and studious fortitude takes a full and brutal beating from the poison. He loses over a third of his hit points from one chomp, and is none too pleased. Knowing full well he should have waited on the other side, he regretfully looks in the direction of the attackers.

He grabs a hint of golden powder from his pocket, and casts Glitterdust in the direction of his assailants. Hopefully he can limit their effectiveness while enabling his friends to do some real damage.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Friday April 20th, 2012 9:50:58 PM

PROTECT T'ADAMANTINE Dernock roars as he dives upon the small pile of treasure in an attempt to defend the prived arms and arm our against the horrible spidery monsters that jumped out at the others.

Looking into Dernocks eye's you would see a mad undwarvenly lust that would be only appropriate for a half starched dog. He then points accusingly at Delrid and Sam. I'm apointin' mah self guardian of this here treasure an' I won't let a filthy gnome or a skinny wee book worm touch it. he growls menacingly.

Upon hearing the words coming from his own mouth, his eyes briefly show a hint of surprise but they quickly resume to the same crazed lust Dernock had before.


Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+6=17 ; d6+1=2 ;
Friday April 20th, 2012 10:33:34 PM

Devlin watches in horror as the spiders materialize and bite chunks from his companions. Not knowing where they came from his cautious nature takes over. Watch your back lads. He states as he backs into a corner drawing his blades. Wardd bless me with your luck.

Actions:
Move into corner/ draw blades
Activate slotless scabbard of vigor +2/5 rounds on S.Sword
Ready action to attack a spider in range to hit = 17 Dam = 4

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+3=8 ; d20+8=10 ; d20+8=14 ; d20+8=16 ; d6+1=7 ; 2d6=4 ;
Friday April 20th, 2012 11:21:27 PM

Sam screams in pain as the spider rips into his arm. The burning sensation is almost too much for him to stand. (fort save=8) -1 con for 8 rds.

"What were those things? Are they invisible or teleporting?" (knowledge nature=10, knowledge planes=14)

His thoughts are abruptly interrupted by the seemingly selfish and offensive statements of Dernock. "Are you crazy? Those spiders don't want the armor. It has been sitting there forever! Also, you have been with us for only a few moments! Don't start staking claim to treasures found and above all, don't insult my brethren!"

Sam moves to the protection of Devlin and readies his crossbow for the next attack. He is unsure if that attack will come from a spider or Dernock.

to hit=16
to wound=7 (+4 if evil)

Sarnak: AC23/15/20 - CMD17 - HP18/37 Kyachi: (Shielded (50m), mage armor (8h))AC27/15/24 - CMD20 - HP38/38  d20+8=25 ; d6+8=10 ;
Friday April 20th, 2012 11:52:06 PM

OOC: is there such a thing as readying a charge, and if Kyachi can ready a charge can she full attack at the end? I'm thinking not, so the one readied strike is below, with 5' reach
Hit: 25
Damage: 10 (13 if it's the only attack made in the round)

Sam -- 18/15/14 -- CMD 14 -- HP 12/32 
Sunday April 22nd, 2012 9:45:01 PM

hp adjust- I lose 4 hp for the constitution penalty, right? 1 hp per level?

DM RobC: Yep, that's right

Will you walk into my parlour? - (DM RobC)  d20+10=18 ; d20+10=26 ; d20+10=26 ; 2d6+7=13 ; 2d6+7=12 ; 2d6+7=14 ; d20+9=13 ; d20+7=16 ;
Monday April 23rd, 2012 12:54:37 AM

OOC: Please let me know what squares you want to be in if you don't like the ones you are currently in! I'll then redo the map and indicate last known positions of the spiders

Round 2

Delrid laments leaving the safety of the other side of the flooded passage, but does his best to help locate the hidden spiders. He casts glitterdust, but no spiders can be seen anywhere (I'm assuming you cast it away from the party, so as not to blind anyone accidentally)

Durnock throws himself on the loot, seemingly deranged by the wealth. Durnock ONLYHighlight to display spoiler: {You may still attack & defend as normal. I rolled attacks for you this round, but both attacks missed}

Devlin intentionally backs into a corner - no spiders will be flanking him today. His blades are sharp and ready.

Sam seeks refuge within Devlin's reach. He senses that even though they have only just met Durnock, the dwarf doesn't seem to be acting right. What dwarf would lie on a pile of treasure when enemies were nearby? Sam's knowledge of the planes tells him that they are close to DrakesMeade and the one known as the Fhorge. Perhaps his influence is at work? As for the spiders, they haven't gone invisible, but moving between planes is a distinct possibility. His knowledge of nature tells him these spiders are anything but natural!

Kyachi draws her claws, ready to rip to shreds whatever it was that attacked her master. Sarnack shields his eidolon in anticipation of a serious fight.

Three of the spiders reappear and attack!

None are in range of Devlin's attacks. Sam misses with his attack, but both Bruagh and Kyachi land solid blows on the same spider.

Spider #1 bites again at Delrid! (Attack vs AC12: 18 = Hit. Delrid takes 13pts damage and must make a Fort DC18 save vs Poison, or take another 1pt Con damage for 8rnds!)
Spider #3 bites again at Sarnack! (Attack vs AC23: 26 = Hit. Sarnack takes 12pts damage and must make a Fort DC18 save vs Poison, or take another 1pt Con damage for 8rnds!)
Spider #4 bites again at Bruagh! (Attack vs AC25: 26 = Hit. Bruagh takes 14pts damage and must make a Fort DC18 save vs Poison, or take 1pt Con damage for 8rnds!)

After attacking, they each disappear from sight again.

==========

Spider #1: fine
Spider #2: fine
Spider #3: 19pts damage
Spider #4: fine

Delrid - 12/12/10 - CMD15 - HP 5/36  d20+7=10 ; d20+13=27 ; d20+12=20 ; d20+12=14 ;
Monday April 23rd, 2012 6:39:08 AM

Delrid suffers again from the attack, and his bookish nature provides no reprieve from the poison. He wails in agony, but moreso out of terror. Poisoned, surprised, ineffective and nearing death, Delrid cries out for help. "Get us out of here!"

Delrid casts Protection from Evil and tries to ascertain what is killing him.

Knowledge Arcane = 27

Knowledge Geography = 20

Knowledge Nature = 14

Delrid is at 5 HP and losing 4/round from con damage


Sarnak: AC23/15/20 - CMD17 - HP2/37 Kyachi: (Shielded (50m), mage armor (8h))AC27/15/24 - CMD20 - HP38/38  d20+6=13 ; d20+7=13 ; d20+8=28 ; d20+8=19 ; d20+8=11 ; d20+8=23 ; d6+8=10 ; d6+8=9 ; d4+8=9 ; d4+8=10 ;
Monday April 23rd, 2012 10:09:59 AM

Sarnak would growl at being hit again, as he falls to the ground, the mixture of poison and damage reducing his fighting capabilities to nothing as he falls to the ground, not moving aside from a very slight breathing, attempting to fake death in a vague hope that the spiders would leave him alone if they thought he was dead, and assuming they didn't know what happens to Kyachi when he's near death. (at 2 hp, loosing 4 more from con dmg in 2 rds)
Kyachi:
Seeing her companion get hit, and to near death, yet again she would growl and attempt to ready herself to demolish the next spider or at least push it away if she could. (Does one of two things. If the first fails, then do the second.
1. Delays until the spider reappears, then does a full attack
------Attack: 28/19(Crit confirm)/11/23
---Damage: 10/9/9/10
2. Bull Rushes the next spider that appears by Sarnak away from him. (rolls 13)

@Delrid: Keep in mind it's 1pt of loss not 2. you loose 4 hp every 2 rounds, because odd scores don't affect your hp,

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Monday April 23rd, 2012 11:18:41 AM

This truly be a murder hole, everyone get inta the tunnel. Fighters in the front and back. Everyone else support them. Durnock if ye want the adamantine its yours along with the spiders, but if ya can tear yourself away we could use your axe.

Devlin waits for one of the heavily armored fighters to enter the tunnel and follows in putting his swords away as he goes. Quick now the spiders will only be able ta attack our front and rear, keep it in tight.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53  2d6=4 ; d20+11=30 ;
Monday April 23rd, 2012 11:58:50 AM

Bruagh let's a burst of healing fall over his allies and urges them into the tunnel. As always he wiil wait to go last putting himself between his allies and the spiders that are sure to reappear.

Channel Energy: 4
Fort Save: 30

Delrid - 12/12/10 - CMD15 - HP 5/36 
Monday April 23rd, 2012 3:49:49 PM

@ Sarnak - I was poisoned twice. Boo.

Sarnak: AC23/15/20 - CMD17 - HP6/37 Kyachi: (Shielded (50m), mage armor (8h))AC27/15/24 - CMD20 - HP38/38 
Monday April 23rd, 2012 7:02:53 PM

OOC: Can you be poisoned twice? I thought stacking rules (As in unless said otherwise no stacking) prevented it?

Also, change Sarnak's actions to quickly run with Devlin into the middle of the group when prompted, Kyachi taking up the available position at the front or rear.

Delrid - 12/12/10 - CMD15 - HP 5/36 
Monday April 23rd, 2012 7:51:14 PM

I had hoped you were right, so I double checked:

"Unlike other afflictions, multiple doses of the same poison stack" - Paizo PRD

It's OK. Sometimes characters die. Sometimes wizards know they are about to be ambushed, but they follow the meatshields anyway. This time, it didn't pan out.

On another note, I don't mind switching characters. When I started Delrid I wanted to play a construct-maker, and I've been told "it isn't going to happen" about 10 ways on 20 different queries. It's kind of a dead-end (if you know what I mean).

Sam -- 18/15/14 -- CMD 14 -- HP 27/32  d8+4=11 ;
Monday April 23rd, 2012 9:15:10 PM

Sam follows Devlin's lead and falls in line. "Devlin is right. We need to take away their advantage of hitting us wherever they choose. They might not be able to follow us if their plane doesn't match this one further down the tunnel."

Sam quickly casts cure light wounds on himself, so he can survive to heal others in need. (11 hp)

ooc-I'm at 12 con this round. That belt might save Sam's life!

@Delrid-I can heal you next round if you stay by me. I have one big cure moderate wounds left.

Sarnak: AC23/15/20 - CMD17 - HP6/37 Kyachi: (Shielded (50m), mage armor (8h))AC27/15/24 - CMD20 - HP38/38 
Monday April 23rd, 2012 11:12:49 PM

OOC: There's one more thing actually that may help. The per round poison are all saved individually. If you are hit by 1 DC18 poision on round 1 and round 2, you need to make 2 saves on round 2. One for the first continuing, and one for the second new one. You only made one save when it should be 2 for the second round fort saves.

Delrid - 12/12/10 - CMD15 - HP 5/36  d20+8=9 ;
Tuesday April 24th, 2012 5:39:35 AM

OOC: Finally, some good news!

Fort save for round 2 of initial bite = 9. Natty 1. Poop.

Apparently the dice roller wants to kill me! Each save has been worse than the last.

Will you walk into my parlour? - (DM RobC)  d20+10=11 ;
Tuesday April 24th, 2012 10:05:44 AM

Round 3

Heeding Devlin's plan, the party quickly fall back (it's like retreating, but bravely) through the tunnel they came in. No sense heading into the unknown when danger already exists. Devlin covers the party, with Bruagh taking his usual place as guard. Sam, Delrid and Sarnak (dragged by Kyachi) are badly wounded, and in the centre of the group. Durnock has reluctantly followed, seemingly more worried about the loot than the safety of others.

In his near delerious state, Delrid recalls studying such creatures before. Interdimensional spiders? Ethereal spiders? No, phase spiders sounds about right.

Only one spider appears this round. It appears before Bruagh in its usual fashion, but in an unusual way completely fails to land an attack. In fact, it fails so badly that it has not vanished from sight! (11 = Nat 1 on attack. Miss! Spider has fumbled!)

The other spiders do not appear this round, and this one (spider #1) has failed to disappear.

==========

Spider #1: fine
Spider #2: fine
Spider #3: 19pts damage
Spider #4: fine

==========

OOC:
Sarnak is correct - If you are hit by 1 DC18 poision on round 1 and another on round 2, you need to make 2 saves on round 2. One for the first continuing, and one for the second new one.
To be completely cured of 1 dose of the poison before 8 rounds, you need to make 2 consecutive saves.


Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53  d20+9=11 ;
Tuesday April 24th, 2012 10:38:02 AM

Bruaghs swings at the spider as it seems stuck in place, but is unable to strike the creature as the party tactically withdraws. (sound better than retreat.)

Attack: 11

Sam -- 18/15/14 -- CMD 14 -- HP 27/32  d20+2=8 ; d20+1=20 ; 2d8+4=13 ;
Tuesday April 24th, 2012 11:02:39 AM

fort for round 2=8
fort for round 3=20

Seeing that his friends are quickly dying, Sam casts cure moderate wounds on Sarnak. (13 hp restored)

He also pulls out his gingerbread cookie (potion of cure light wounds) and holds it towards Delrid. "Take this. It'll heal you and taste delicious at the same time."

ooc-2 cure light wound spells left guys. Hold together...

To DM-I made my fort save on round 3. Do I still lose a point of con this round? If so, I'll post my corrected HP.

Sarnak: AC23/15/20 - CMD17 - HP19/37 Kyachi: (Shielded (50m), mage armor (8h))AC27/15/24 - CMD20 - HP38/38  d20+6=24 ; d20+8=11 ; d20+8=15 ; d20+8=23 ; d20+8=24 ; d6+8=11 ; d4+8=9 ; d4+8=9 ; d6+10=16 ;
Tuesday April 24th, 2012 12:40:57 PM

Sarnak would stay in the middle of the group, hunkering down for the moment with the others as he manages to avoid taking another tick of damage from the poison. He would look to the remaining spider, and nod at sam as he was healed. "Thank ye, I was just about on the brink there. Got anything in your bags I could use to aid the rest of us aside from this crossbow? He would still pull out his Wand of Lesser rejuvenate eidolon, and ready a action to use it on Kyachi if she took a big hit. (more than 10 damage)

Kyachi, upon helping drag Sarnak back to the group, would take up position in front of Sarnak as she looks to Braugh. "I have enough magic supporting me to be able to take a couple hits, and a healer besides. Can I grab the front? No offense intended, but for the next hour or so thank's to Sarnak's shield I think I can handle focused fire a bit better." Regardless of his response, she would still aim to position herself in such a way that she could reach into the room and where the spider was likely to reappear,

(If she can get in range for a full attack)
Attack: 11 / 15 / 23
Damage: 11 / 9 / 9

(If she can't and can only do one bite via the 5' reach on it)
Attack: 24
Damage: 16


Delrid - 12/12/10 - CMD15 - HP 10/36  d20+8=28 ; d20+8=28 ; d8+1=5 ; d8+1=8 ;
Tuesday April 24th, 2012 1:10:47 PM

Delrid is very thankful for the cookie, and gobbles it immediately. He recalls an ancient text from the island of Nirvana "In the words of ShieldKurt CoBaneHammer, these beasts can 'Smell the Adamanteen Spirit' through the ether. I suggest we recover, and either plan to abandon the armor or find a way to defeat ethereal foes."

Delrid feels supremely confident in his assesment, and his nerdery empowers his typically frail constitution. Knowledge gives him his strength, and begins to slow the poison.

DOUBLE NATURAL 20! Oh dice roller, you are such a fickle mistress...

Cure Light Wounds Cookie for 5 HP


Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53 
Tuesday April 24th, 2012 1:39:15 PM

Bruagh smiles at Kyachi, "If by front you mean rear, then sure. I'll go take the rear err front." Bruagh lets the eidolon take his place as rear guard and moves to the front of the group should they run into any (more) trouble.

Should have some sort of bookend between Kyachi and Bruagh now.

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+9=17 ; d8+2=3 ;
Tuesday April 24th, 2012 5:39:13 PM

Devlin pulls out his crossbows and loads them. He lines up a shot on the visible spider and fires. The bolt grazes its side before skittering into the room beyond. Anyone have any ideas?

Draw crossbows (move action)
Reload (free action)
Fire at spider; to hit = 17 dam = 3 (standard action)

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32  d20+7=8 ; d20+7=8 ;
Tuesday April 24th, 2012 10:58:18 PM

Dernock seems to have calmed down a bit and finally responds to Sam." Crazy?... yer I dun think I'm quite right in the head...I'm not one t'normally lust over such magnificant piece of craftmansh...AHH Spider!" Dernock swings his axe and shield at the Phase spider and completely misses... slipping on the oilly water and falls flat on his back.

OOC So going to be in Melbourne tomorrow Apparently there is wifi at the hotel so I should be able to remain in touch. Also 2 fumbles..WAT.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53 
Wednesday April 25th, 2012 6:00:37 PM

Bruagh looks to Delvin. "Rope Trick?"

Zach R 
Wednesday April 25th, 2012 9:57:14 PM

On behalf of Rob C. I wanted to let you guys know that he has had a complication and will be unable to post for the next two/three days. Addison, Jerry and the crew have been informed so someone may step in for a day or two until he is back with us.

-Zach

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53 
Wednesday April 25th, 2012 9:58:25 PM

Setting Header back to default.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53 
Thursday April 26th, 2012 1:49:17 PM

I doubt we will get any progression until Monday.

Checking in.

Delrid - 12/12/10 - CMD15 - HP 10/36 
Thursday April 26th, 2012 4:56:29 PM

Delrid is ready for rest. He pulls out his rod of Metamagic Extend and casts his Rope Trick. Poisoned and in dire need of healing, Delrid is ready for retreat. Hopefully with some preparation they can assault the Phase Spiders and claim their adamantine equipment.

"I have nothing to help against ethereal assailants. After we rest, we should skip the adamantine and press down the tunnel. Unless Sam or Sarnak have something to offer. Perhaps an ethereal seeing summoned creature?"



Sarnak: AC23/15/20 - CMD17 - HP19/37 Kyachi: (Shielded (50m), mage armor (8h))AC27/15/24 - CMD20 - HP38/38 
Thursday April 26th, 2012 7:36:27 PM

OOC: Are there any monsters on the summon monster 1-3 list that can see ethereal? I have no idea

Delrid - 12/12/10 - CMD15 - HP 6/36  d20+8=14 ; d20+8=24 ;
Friday April 27th, 2012 5:28:34 AM

Delrid successfully stops one poison, but the other persists. As he suffers through the life-draining venom he explains to Sarnak: "The divination magic utilized for seeing invisible creatures has a secondary benefit of revealing ethereal creatures. Should any of your summons have See Invisibility spells, or equivalent, we could hunt the spiders instead of merely dreading them..."

Delrid prays. And prays hard! He prays to Alemi that the healing hands allow him to survive, as he teeters on the edge of a poisoned death. He prays that his friends do not die in this tunnel, and more importantly on their quest without him. He prays that he can salvage his arcane ability to shelter and enable his kin and kith as they attempt to liberate DrakesMeade.

Most importantly, he prays that Alemi will forgive his foolhardy lack of preparation. To launch an assault on a Duergar Fortress without See Invisibility brings Delrid to tears.

He sits crying on the floor of the tunnel, imagining his compatriots being slain by invisible foes. How would Bruagh or Devlin or Sam even know how their blood was being shed? How would they protect themselves from a dozen, or even one, invisible archer? How would BlackAxe fair against a mountain gate with no subterfuge or distraction? Hundreds of Dwarves would dash against the fortress walls like the harmless ripples in a pond.

The thought of their ignorant and futile deaths causes Delrid to weep uncontrollably. They looked to him as their defense, and he realized his failure. The guilt and shame brings him to reach for the ring in his pocket. He thinks of the Lover's Scorn he carries with him, another reminder of guilt and shame.

He closes his eyes to fight back the tears, as though the saline streams on his cheeks have anything to do with his aching heart. Even if he stems the tide his failure will be no less profound.

Fort Saves = 14 and 24. Down another 4 HP from poison. Awesome. The ironically funny part is this - every Fort save I fail makes it harder to pass fort saves.

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