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Flat and Low


Sarnak: AC21/13/18 - CMD17 - HP37/37 Fluffy: AC17/13/14 - CMD20 - HP38/38 
Friday March 30th, 2012 11:12:45 AM

As she said those words, the rune above gave another click, as it split into two and rapidly shrank back to it's initial size, as both runes flew down to the foreheads of Sarnak and Fluffy and affixed there.

Sarnak looked up to Fluffy above him then back to the group, pointing at each of them in turn, repeating their class and profession in abyssal to Fluffy >"Delrid, Arcane caster; Devlin, Stealth; Bruagh, Paladin; Sam, tactician and bard."<

Fluffy would look to each of them in turn, before focusing on the gnome and speaking in common. "Perhaps you can settle a argument between me and Sarnak. He believes that calling me 'Fluffy'. is intimidating." She snorts in derision at the idea and name as Sarnak speaks.
"Hey, it is intimidating! And you yourself have found it hysterical to have enemies running in fear of 'Fluffy'."
She looks down at Sarnak and laughs lightly for a moment, recollecting the couple of times that the aforementioned has happened. " True, I still hate that name though, and I don't appreciate having a name that just serves for comedy. She looks back to Sam. "So, my question to you, if a creature that a enemy summoner was referring to as Fluffy was charging you." She unsheathes her claws on both limbs and holds up her right paw to show the claws clearly. " "That looked like me, Would said creature's name have any impact on how you responded? Oh, and before you respond, said creature is twice my current size."

She then looks to the group as a whole, returning her claw to the ground, her 4 sets of claws leaving light gouges in the ground. "I'm 'Fluffy' to those not allied with me or when in presence of those who aren't allied with me, Kyachi to those who are. And just for the record," [/b][/i] She looks back to Sarnak with a glare. "Again, I still hate that name you silly dwarf.

OOC: Thanks, I realized I forgot quite a bit of what I could have done though, so going to put that in here. Also, a bit of interplay given we have a bit of time. I think I got my tags right but if not it may need a edit or two. And the >< marks are when speaking in abyssal.

The Salt Flats - (DM RobC)  d6=2 ; d4=2 ;
Friday March 30th, 2012 11:13:49 AM

The collective knowledge of the party puts your location on The Salt Flats - a large open space south of DrakesMeade. It will take at least one full days march across these flats before DrakesMeade will be in sight.

The party work out the best formation to proceed, with Devlin taking point and Bruagh bringing up the rear guard.

The mangroves that spot the Flats look quite old, and their random layout presents any number of opportunities for potential enemies to hide behind.

The party move at normal pace, alert for danger.

As the party walk across the Flats a strange thing happens. A soft yet high pitched noise starts coming from one of the nearby mangroves. Then from another. Then from another. Soon the noise seems to be surrounding you and then, as if they had been building up to it, a single high-pitched noise bursts around you.
Everyone make a Fort save vs DC20 or be deafened for 2 rounds!

One tree to the left and one tree to the south start moving towards the party. They are currently 20ft away.

Sarnak: AC21/13/18 - CMD17 - HP37/37 Fluffy: AC13/9/10 - CMD20 - HP38/38  d20=11 ; d20=3 ; d100=73 ; d20=14 ; d20=4 ; d20=18 ; d6=3 ; d6=2 ; d6=1 ; d20=7 ;
Friday March 30th, 2012 5:03:07 PM

As both Sarnak and Kyachi heard the screech they immediately sense combat and loose their hearing (Fort Saves :15, 7). Sarnak recovers quickly and casts enlarge person on Fluffy, successfully casting it through the loss of hearing (roll 73, DC20), and upon the success she is covered in a green aura that quickly grows to encompass her and beyond to a 10' sphere, before winking out abruptly as she emerges at double size, with a increase in musculature to match.

Kyaxhi whined softly upon loosing her hearing, which shifted rapidly to a growl of rage. Who dared to make her loose her hearing? She immediately found the closest target that may have caused her loss, finding one of the moving trees and charging one of them. She attempts to figure out in a moment if the tree was causing it or a creature moving it, before ripping viciously into the tree or it's controller, swiping her foreclaws against the flesh of whomever caused her hearing loss, biting a available limb as well

(Attack roll = 23, 13, 27) (Damage roll 13,12,11) (Power attack added) (If first attack succeeds, then if target is medium or smaller beat a DC 15 CMD check or be grappled. If grappled, then do additional damage = to 2 claw attacks, about 22 damage)

OOC: Hopefully I set that up right, I can't seem to find the page that dealt specifically with how to post rolls in.

Delrid - 12/12/10 - CMD15 - HP 36/36  d20+9=23 ;
Friday March 30th, 2012 5:58:30 PM

Delrid barely manages to shield his ears with his new cloak before the pitch maximizes it's intensity. He can feel the vibrations through the metal fibers interwoven with the garment. The gold filigree functions much like a woven cage dissipating the attack.

He turns to his friend, Bruagh, and mouths "The only thing better than a Dwarven paladin protecting his friends is a large Dwarven paladin protecting his friends!"

With that, he casts Enlarge Person.

Fort save = 23. Yay! I Passed!


Bruagh Stormbringer AC 25/11/21 (AC-1) -- CMD 18/22 (CMD +1) -- HP 53/53 -- ENLARGED  d20+11=14 ; d20+10=15 ; 2d8+5=13 ;
Friday March 30th, 2012 6:32:54 PM

The Paladins eyes go wide as the piercing sound catches him off guard. He sees Delrid mouth something about large Dwarven Paladins and gets the idea when he doubles in size. The now 9 foot tall and 800lbs Dwarf begins rumbling along with an additional 200lbs of fullplate towards his enemies with an oversized Holy Adamantine Dwarven Waraxe ready to double as a woodaxe.

Fort Save: 14 (Failed)
Charge Attack vs. nearest tree thing: Hit AC 16 (Probably Missed)
Damage: 13
Detect Evil as part of charge.



Devlin -- 24/17/17 -- CMD 20 -- HP 31/31(Mutated 10 minutes)   d20+5=23 ; d20+13=15 ;
Friday March 30th, 2012 9:01:08 PM

As the sound bursts around him Devlin is able to act quick enough to cover his ears before any lasting damage occurs. The rogue holds still where he was hiding and drinks one of his new brews. Instantly his arms and legs begin to stretch and his skin begins to thicken and mottle. The process only last a few seconds and when it is done the lithe dwarf seems more bestial his movements even quicker. He readies himself to act and watches the trees to see what they do next. If the woods be attacking lets see what they think of explosions. He mutters to himself.

Actions:
Fort Save = 23 (saved)
Stealth = 15
Standard Action, Drink Mutagen (+2 Nat AC, +4 Dex, -2 Wis)

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+7=27 ; d20+11=31 ;
Saturday March 31st, 2012 4:42:08 AM

(going back in time before encounter) Sam listens to the case between Sarnak and Fluffy as the group determines their direction.

"I think your name is a form of a living oxymoron. You are a tough beast who probably holds its own with ease in combat, but yet you have a name that some would consider... not intimidating. With that being said, names do not determine your capacity for convincing foes of your power. Your appearance and combat prowess do."

-------------------------------------------------------------
The screeching sound cracks through the air, as Sam watches the group jump from the shock of the sonic attack. Sam's affinity to such things renders it harmless to him. (fort=27 after bonus +4 vs sonic. nat 20!)

As the group recovers, Sam observes the mangroves approaching the group.

(Before the group attacks...hopefully) Sam shouts at the mangroves in Sylvan "Please stop where you are! We mean you no harm. My friends and I are traveling to free our brethren from captivity. We have no quarrel with you. In fact we might be able to help each other out. We seek to end the darkblood reign on this region. You would be free from their wrath. Although they are tolerable now to you, they will eventually come to use you to fuel their tainted furnaces. Please help us defeat them or leave us be." (diplomacy=31. nat 20 again!)

Sam makes no aggressive action this round and will only step back enough to stay out of close combat. If the diplomacy works, he will do his best to stop Braugh from charging past him.



Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Saturday March 31st, 2012 4:47:05 AM

ooc-I wanted to post earlier in the day before everyone attacked (not against attacking, always a good option), but I was at work and then out and about right after. Sorry.

Sarnak: AC21/13/18 - CMD17 - HP37/37 Fluffy: AC13/9/10 - CMD20 - HP38/38 
Saturday March 31st, 2012 4:44:50 PM

Before the encounter:
Fluffy would seem to ponder that for a moment, then responds, directed at Sarnak. "Well, Then my response is unless you want me to call you minion I'm not going to accept being called Fluffy anymore."

Sarnak sighs and nods "Fine."

After the Encounter:
OOC: If they respond fast enough Sarnak has a telepathic link to Kyachi. If they give some quick inkling of some desire to not fight he can stop her advance, being they come from a military background they have some quick commands for various actions involving split-second decisions.

The Salt Flats - (DM RobC)  d20+13=21 ; d20+13=26 ; d8+4=10 ; d8+4=12 ; d20+13=16 ; d20+13=21 ; d20+13=16 ; d20+13=30 ; d8+4=7 ; d8+4=10 ; d8+4=11 ;
Sunday April 1st, 2012 8:25:10 AM

Round 1

Sam attempts diplomacy, calling out to the moving trees in Sylvan. But unlike corn, these plants have no ears (+1 DM point to me for terrible pun - jk). Sam's words are either unheard, unknown or ignored.

Devlin drinks one of his new concotions, and feels himself start to change. Perhaps a small sigh of relief that his first brew didn't turn out to be a poison.

Sarnak and Delrid each look to enlarge and boost their respective fighters.

The now large sized Kyaxhi charges into combat. Though she is large, the trees are larger. As she gets close enough to strike, one of the plants roots lifts up and slashes across her face (These trees have 15ft reach. AoO against Kyaxhi. Hit AC 21. Kyaxhi takes 10pts damage!) The cuts only spur Kyaxhi to dig her claws further into the tree bark.

Bruagh has a similar encounter. He charges the massive tree, though detects no signs of evil in it. Before he can make contact with it however, it too reaches out with a nimble root to hit the large charging dwarf in the shoulder (AoO against Bruagh. Hit AC 26. Bruagh takes 12pts damage!) Unbalanced, Bruagh's attack has no discernable affect on the tree.

Against a party of 5 (and an eidolon), 2 now stand toe-to-toe against the imposing trees.

They retaliate!

The tree to the west lifts up two roots and whips them across Kyaxhi, drawing blood from the eidolon's hide (Hit AC16 & AC21 for 7 & 10pts respectively. Kyaxhi takes 17pts damage!)

The tree to the south tries a similar tactic with Bruagh, yet only makes contact with one (Miss AC16. Hit AC30 for 11pts. Bruagh takes 11pts damage!)

There are no other trees within 100ft of the party. Outside of that range though, 2 more seem to be starting to move their roots to the east, and another 1 to the north. Though the roots seem to be moving, those trees are not advancing.

==========
Mangrove Tree #1: 24pts damage
Mangrove Tree #2: 0pts damage

Mangrove Tree #1 and Kyaxhi are 20ft to the west of the main party
Mangrove Tree #2 and Bruagh are 20ft to the south of the main party

I don't think we need a map at this stage, but if it would help, let me know :)

OOC: Question to the party: do you want Tahni to continue travelling as an NPC, or has she gone back to MountainBurrow? I leave it up to you all to decide

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  2d8+4=16 ;
Sunday April 1st, 2012 9:25:35 AM

Sam groans at the lack of response from the trees (and the corn joke). He wants nothing more to start rallying his group, but he sees Bruagh take two massive hits and rushes to his aid.

Sam moves so that Bruagh is between him and the massive tree and casts cure moderate wounds. (16 hp restored)

"Devlin! We need to take these down quickly by combining our efforts! Can you help Kyaxhi?

Sam hopes to be able to start aiding the group with his voice and crossbow, but with his new healing job, this might be a tricky thing to accomplish.

ooc-I am good either way with Tahni. I can heal the group now. Not as well of course, but hopefully enough.



Sarnak: AC22/14/19 - CMD17 - HP37/37 Fluffy: AC16/12/13 - CMD20 - HP11/38 - Atk: 7  d20=17 ; d20=5 ; d20=20 ; d20=12 ; d8=4 ; d6=3 ; d6=3 ; d100=100 ; d20=10 ; d8=1 ;
Sunday April 1st, 2012 1:48:55 PM

Kyachi:

She recoiled from the hits, in a bit of trouble but not letting a bit of damage deter her as she full attacked yet again, Thinking that the best defense in this case is to just kill the mangrove as quickly as possible, as she rakes her claws across the creature and bites another limb, just wanting it dead.
Attack roll: 25,13, 28(Possible Crit), 20(Confirm), 18 (Haste)
Damage: 11,10,10,8 if crit comfirmed, add 10

Sarnak:
He cringes at seeing how badly she got hit, but given she was still alive and he could still transfer his own vitality to her if she was about to fall, he pressed on. That's when he realized he made a bad tactical decision and should have cast mage armor on her before he left, mentally berating himself at not doing so, as Kyachi responds telepathically to the thoughts "It's fine, I like being large. Focus on the fight, I need you paying attention. You can't do armor, that's fine, pick something else!"
Sarnak nods mentally and attempts another option, casting haste on the group. surpassing his deafness to cast it successfully (Roll 100 vs DC 20). He chooses to augment Braugh, Kyachi, Devlin, and himself. He then pulls out his wand of lesser restore Eidolon as well in the case that he needs it soon given Kyachi was near death.

Haste on Braugh, Kyachi, Devlin, Sarnak

OOC: Also, it's Kyachi, not Kyaxhi


Devlin -- 25/18/18 -- CMD 20 -- HP 31/31(Mutated 10 minutes; haste)   d20+8=10 ; d6+4=6 ; d20+11=16 ;
Sunday April 1st, 2012 10:48:19 PM

Devlin feels as if the world has suddenly crawled to a stop. His already quick actions enhanced by the spell Sarnak cast. With a flick of his wrist a small bomb flies towards the tree engaged with the Eidolon. The size of the creature allows him to target its far side and protect Kyachi from the blast.

Using his new-found speed Devlin races around the tree fighting Kyachi drawing his sword and dagger as he goes. Doing his best to dodge past its writhing roots and branches he closes with the creature flanking it with the battered Eidolon.

Actions:
Throw bomb at tree fighting Kyachi: To Hit Touch AC = 11, Dam = 6 fire (Standard Action)
Move to flanking position with Kyachi, acrobatics = 16 (Move Action)

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 (CMD +1) -- HP 48/53 -- ENLARGED, HASTED  d20+9=11 ; d6=4 ; d20+9=11 ; d20+9=23 ; 2d8+5=11 ; 2d8+5=19 ;
Monday April 2nd, 2012 9:21:33 AM

Bruagh grunts at the impact from the trees but feels the wave of healing from Tah... Wait not it's different, the healing is from Sam. Bruagh doesn't have time to ponder the turn of events, he feels his new ally grant him a burst of speed that he immedietly wastes in a flurry of inept attacks.

Attack: 11 reroll for 11 (hero point wasted)
Damage: 11

Attack: 23
Damage: 19


Delrid - 12/12/10 - CMD15 - HP 36/36  d20+14=20 ; d20+13=22 ;
Monday April 2nd, 2012 4:41:49 PM

Delrid wants no part of this fracas. He casts Invisibility on himself and moves toward Devlin. Perhaps he can enlarge another combatant whilst he engages. What are these things, and how can we defeat them?

Knowledge Arcana = 20

Knowledge Nature = 22



The Salt Flats - (DM RobC)  d20+13=28 ; d8+4=9 ; d20+13=16 ; d20+13=28 ; d20+13=27 ; d20+13=17 ; d8+4=5 ; d8+4=8 ; d8+4=11 ;
Monday April 2nd, 2012 9:10:53 PM

Round 2

Sarnak - though deaf - casts a much needed spell, aiding many members of the party with the gift of speed (OOC: When making your rolls, can you please use the "multiroll" facility? I suspect you have been clicking the D20 button and then manually adding your modifiers. Using the multiroll, you can tell it to roll 1D20+4, for example. It means I'll be able to tell exactly what you're rolling for. Thanks!)

Sam delivers some healing to Bruagh with a helpful slap on the back.

Delrid does the magical equivalent of "heading for the hills" going invisible. He takes a moment to examine these trees in more detail, but can't recall anything specific about them. He is confident they have plant traits and given how dry their wood seems, it would make sense they are vulnerable to fire. (Custom monsters approved by Jerry just for you guys)

Delrid's suspicion is confirmed, as Devlin lets fly a fiery concoction which seems to burn the tree quite nicely. In his attempt to tumble past it to flank, he miscalculates how quickly these trees react, and he receives a solid whack on the back as a result (Acrobatics check failed to beat the trees CMD, provoking an AoO. Hit AC28. Devlin takes 9pts damage!)

Possibly concussed, Bruagh does manage to sink his axe firmly into one tree.

Kyashi's claws are a blur in the speed, dishing out all kinds of claw-y goodnees. Partly thanks to Devlin's flanking, Kyashi tears huge chunks of bark and wood away from the tree.

The trees are not dead yet though.

The first lashes out with two roots again at Kyashi. (Attack vs AC16: 16 & 28 = Hits. Kyashi takes 13pts damage!). If she is to stay on this plane, her master will need to take some of the damage.

The second tree delivers another solid blow to Bruagh, a root backhanding him across the face (Attack vs AC25: 27 = Hit. 17 = Miss. Bruagh takes 11pts damage!). Bruagh recognises the familiar taste of blood.

There are no other trees within 100ft of the party. Outside of that range though, 3 seem to be moving their roots to the east, 2 to the south, 3 to the west, and 2 to the north. Though the roots seem to be moving, those trees are not advancing. One tree to the south, however, does start to very slowly advance. Having moved, it is now currently 80ft south of Bruagh & Sam.

A slight tremor can be felt in the ground, and doesn't seem to subside. A minor quake perhaps?

==========
Mangrove Tree #1: 72pts damage
Mangrove Tree #2: 19pts damage

Mangrove Tree #1 and Kyaxhi/Devlin are 20ft to the west of the main party
Mangrove Tree #2 and Bruagh/Sam are 20ft to the south of the main party

Delrid - 12/12/10 - CMD15 - HP 36/36 
Monday April 2nd, 2012 9:21:33 PM

Delrid recognizes the tremors as a bad omen. He casts Levitate to avoid any potential subterranean attacks. This could get ugly...

He climbs 20 feet to avoid any tendrils.

OOC: Sorry guys, a crappy AC and no blast spells means I'll try to buff and BC from the sky.

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Monday April 2nd, 2012 9:51:43 PM

Sam is startled as Braugh takes another hit from the massive tree. He knows that his dwarves brethren are a tough lot, but wonders how well they will hold up against such formidable foes. (Dear Rob and Jerry, Thanks for the giant, killer tree fight! Yeeesh! JK.)

"Time to change things up. I need to keep Braugh in the fight, but he should hold up a bit longer. One quick moment to rally the group and then switch back to healer role. Will I ever get to use this crossbow?"

"Come on team! We can take these overgrown shrubs down! Don't give up!" (INSPIRE COURAGE TO GROUP) +1 hit/wound and vs charm/fear

ooc-Note to group: I now have the lingering performance feat. My bard effects (like inspire courage) now last 2 rounds after I stop performing them. Its basically like that annoying "Mmmmm Bop" song that was stuck in your head about 10 years ago. Except this time, instead of Hanson, its from a gnome and happening now...


Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Monday April 2nd, 2012 9:53:18 PM

ooc-Don't forget that some of you are deaf for 1 more round when it comes to my buff

Devlin -- 25/18/18 -- CMD 20 -- HP 22/31(Mutated 10 minutes; haste)   d20+5=18 ; d20+5=13 ; d20+5=25 ; d20+5=24 ; 3d6+2=17 ; 4d6+2=17 ;
Tuesday April 3rd, 2012 12:02:38 AM

With Kyashi taking the brunt of the tree's attack Devlin lets out a guttural growl and strikes. He aims his strikes for the vulnerable areas exposed by the Eidolon's vicious claws. His dagger glances harmlessly away but the metal of his short sword sinks deeply into the tree's pulpy innards twice. His blade is slick with sap as he waits for the trees reaction.

Actions:
Full round action (attack)
First attack (s.sword) To hit = 18 Dam = 17 [1d6+2(+2d6 sneak attack)]
First Attack (dagger) To hit = 13
Second attack (s.sword,Haste) To hit = 25, 24(crit confirmed) Dam = 18 [2d6+3(+2d6 sneak attack)]
Total damage = 35

The Salt Flats - (DM RobC) 
Tuesday April 3rd, 2012 12:05:54 AM

OOC:

Devlin: does the 18 to hit already include +2 Flanking, +1 Haste, and +1 Inspire Courage? Also, don't forget to update your header for the 9pts damage you took last round.

Thanks


Sarnak: AC22/14/19 - CMD17 - HP24/37 Fluffy: AC16/12/13 - CMD20 - HP13/38 - Atk: 7  d10+1=2 ; d20+10=16 ; d20+10=18 ; d20+10=23 ; d20+10=21 ; d8+9=15 ; d6+9=10 ; d6+9=14 ; d8+9=14 ;
Tuesday April 3rd, 2012 12:27:38 AM

Sarnak: As Kyachi takes the next hit he recoiled as if hit himself, as the link takes the damage from him instead of her allowing her to keep on fighting. He wanted to get to her to cast mage armor, but realizing it's best if the tree only has one target held back and uses his restore wand to heal up Kyachi, but fumbling the trigger and barely healing her. At seeing his failure of a heal he calls out to the group in general for aid. "Kyachi's only going to last one or two more hits, anyone have a heal they can throw or something to impair the tree to keep her fighting?

Kyachi:
She was fairly battered at this point, but still wanting to see this tree dead before she was desummoned. As she braced for the hit to send her back she felt the hit be sent to Sarnak, and seeing him recoil from it, as she sends a mental warning. "Be careful with that link. If you go down saving me I don't get to fight again tomorrow, or ever for that matter.. Sarnak nodded to the comment, but stayed out of range of the trees as much as possible while still being able to reach Kyachi with any spells.

She returned her attention to the tree, releasing another volley of attacks against it, hoping that it died this time.

Bite:
Attack: 15
Damage: 15

Claw 1:
Attack: 17
Damage : 10

Claw 2:
Attack: 22
Damage: 14

Bite (Haste):
Attack: 20
Damage: 14

OOC:
Attack: 5 (str) +1 (Enh) +1 (bard) + 1 (Haste) +3 (Bab) -1 (size) for +10. Whoops, forgot power attack in the rolls, adding another -1 for +9 total
Damage: 5 (str) +1 (enh) +1 (bard) +2 (power) for +9.
AC: 10 + 4 (NA) + 2 (dex) +1 (Haste) -1 (size) for 16
Just making sure I have my mods right at this point, anything I forgot?


Sarnak: AC22/14/19 - CMD17 - HP24/37 Fluffy: AC16/12/13 - CMD20 - HP13/38 - Atk: 7 
Tuesday April 3rd, 2012 12:28:36 AM

OOC: Whoops, forgot flanking as well, add +2 to the attack rolls for Kyachi.

The Salt Flats - (DM RobC) 
Tuesday April 3rd, 2012 1:10:22 AM

OOC:

Sarnak - today must be your lucky day. We have a house rule where we reroll any nat 1's on healing. Your D10+1 gave 2, so the D10 must have been a 1. You get to reroll it :)

Of course, if I can confirm a crit against Kyachi, it won't matter ;)

Phew, I finally got her name right too! Ky-a-chi


Sarnak: AC22/14/19 - CMD17 - HP24/37 Fluffy: AC16/12/13 - CMD20 - HP19/38 - Atk: 7  d10+1=8 ;
Tuesday April 3rd, 2012 8:16:01 AM

OOC: Alright then, I'll take advantage of that rule then and do the reroll.
Healing changed to 8 from 2. Also change the line 'but fumbling the trigger and barely healing her' to 'And succeeds in healing her a significant amount, but still only just enough to keep her fighting and not enough to get her out of trouble.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 (CMD +1) -- HP 48/53 -- ENLARGED, HASTED  d20+11=23 ; d20+11=14 ; 2d8+5=9 ;
Tuesday April 3rd, 2012 2:24:36 PM

Because his ears are still ringing, Bruagh hears nothing and continues swing his axe. The ringing in his ears must really be throwing him off though.

Attack: 23
Damage: 9

Attack: 14
Damage: Don't bother.

The Salt Flats - (DM RobC)  d20+13=19 ; d20+13=29 ; d8+4=8 ;
Wednesday April 4th, 2012 4:08:20 AM

Round 3

Delrid feels the ground tremble and fears the worst (it is possible that a massive herd of fluffy bunnies are simply travelling nearby, though that seems unlikely). He rises in the air, still invisible.

Sam, the little gnome with the big voice, speaks words of encouragement to the party

Devlin puts his chemistry kit aside, and goes back to his rogueish weapons, his shortsword digging deeply in the tree

Kyachi meanwhile slices one root away from the tree with her claw, whilst tearing another away with her jaws. The tree topples back slowly, before crashing to the ground, splintered and unmoving (dead).

Sarnak delivers some much needed healing to his eidolon, having taken some of her damage last time.

Bruagh, the person best equipped to chop down a tree, is having a terrible time of it. His axe barely connects.

The tree attacks Bruagh again, causing a moderate amount of damage to the dwarf's arm (Attack vs AC25: 19=Miss. 29= Hit. Bruagh takes 8pts damage!).

The tree to the south is now 60ft south of Bruagh & Sam. There are no other trees within 100ft of the party. Outside of that range though, 3 seem to be moving their roots to the east, 2 to the south, 3 to the west, and 2 to the north. Though the roots seem to be moving, those trees are not advancing.

The tremor grows in intensity. It is still easy to maintain balance however. A bit like being on a slow moving carriage.

About 40ft to the north, Delrid sees the ground just... fall away. A sink hole some 15ft in diameter. From where he currently hovers, Delrid cannot see the bottom.

The trees all slowly stop moving. Even the one beside Bruagh has stopped moving its roots and replanted them in the ground.

The ground still trembles.

==========
Mangrove Tree #1: Resting in Pieces
Mangrove Tree #2: 28pts damage

Mangrove Tree #1 and Kyaxhi/Devlin are 20ft to the west of the main party
Mangrove Tree #2 and Bruagh/Sam are 20ft to the south of the main party

Sarnak: AC22/14/19 - CMD17 - HP24/37 Fluffy: AC20/12/17 - CMD20 - HP19/38 - Atk: 7 
Wednesday April 4th, 2012 7:59:00 AM

Kyachi:
She roars in victory as she viciously splits the tree into pieces, before calming down and noticing the tremors and other trees nearby, as she quickly moves back over to Sarnak's side, wanting some armor before she heads off to assist braugh.

Sarnak: Upon seeing the tree fall he let out a relieved sigh as he saw Kyachi heading back to him. He pulled out his lesser metamagic wand of extend and cast a extended Mage Armor onto Kyachi, the spell forming into what appeared to be spectral plates among various points of Kyachi's form, as she just rested by him for a moment, Waiting for one more spell before moving to assist Braugh.

"One tree down, one more to go, although we seem to be in the middle of a lot of activity.

Now that he was outside of needing to focus purely on Kyachi, he noticed as well, wondering just what the tremors meant, as he saw all the trees stop. [b] "...That's not a good sign. Also, I'm running a bit low on spells, so make these count[b]

Kyachi nods at Sarnak's comment as she looks over to Braugh's engagement, having some idea now that It would take 2 or 3 attacks from her to bring it down, and not looking to fight this time without the buffs from her companion.



Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 (CMD +1) -- HP 39/53 -- ENLARGED, HASTED  d20+12=25 ; d20+12=29 ; 2d8+6=10 ; 2d8+6=19 ; 2d6=10 ; 2d6=12 ;
Wednesday April 4th, 2012 8:34:53 AM

Bruagh shakes his head one more time and the ringing in his ears finally subsides. He can hear the encouraging words of his allies as well as their dire need and acts. His blade swings true finally and he steps back to find heal himself a bit.

Attack: 25
Damage: 10
Attack: 29
Damage: 19
Lay on Hands: 10

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d8+4=11 ;
Wednesday April 4th, 2012 9:51:33 AM

"Nice job Bruagh! We've got them back on their heels...roots!" (inspire courage round 2)

Sam can't help but wonder if he is about to get his chance to seek vengeance on some demons as the ground opens up. "Time to slay some demons!"

Sam knows that Bruagh could hold up for a few more hits, but decides to heal him to prepare for more tree attacks and whatever is coming from the pit. He casts cure light wounds on Bruagh. (11 hp restored)



Sarnak: AC24/16/21 - CMD17 - HP24/37 Fluffy: AC20/12/17 - CMD20 - HP19/38 - Atk: 7  d20+9=28 ; d20+9=13 ; d20+9=13 ; d20+9=14 ; d8+9=10 ; d8+9=15 ; d6+9=11 ; d6+9=12 ;
Wednesday April 4th, 2012 2:38:56 PM

(OOC: Can I redo my turn? I realized that I have less spells than I thought I did and want to try a different strategy. If I can, redone post follows)

(OOC: Following uses the grid system to advantage, and fails if were not using grid. Working off the assumption that if she charges a corner of the tree's square, and Sarnak is on the opposite corner, he's more than 15' away (Because 2 diagonal squares = 15') Also, I'm not sure if this arrangement counts as flanking with Braugh, so I won't be including flanking bonuses in the rolls)
XXXS
XKKX
XKKX
TXXX
T is tree, K is kyachi, S is Sarnak. If I can't use readied actions or the diagonal rule in this situation, Sarnak just moves to her position, casts extended mage armor, and then she takes her turn. If this happens, subtract 2 AC from both Sarnak and Kyachi.)
Sarnak:
Seeing the first tree fall, he calls out mentally to Kyachi. Charge the next one but pass by me, I'll move so I'll be in a better position. He then moves to a position where he was just out of range of the tree, but within range of Kyachi if she would charge by him to reach the tree, and readies a action to cast extended mage armor (Via his lesser rod of exend metamagic rod) on Kyachi as she passes by.

Kyachi:
She nods at the mental command, turning and noticing Sarnak's position, as she charged the tree, Sarnak reaching out as she passed and bestowing a spectral set of plates that fused to her skin at various key places as she pounced upon the tree, viciously raking her claws against it and biting into it twice aided by the haste she was under.

Bite:
Attack: 30
Damage: 10

Claw 1:
Attack: 15
Damage : 11

Claw 2:
Attack: 15
Damage: 12

Bite (Haste):
Attack: 16
Damage: 15

(+2 to attack from charging not included in the rolls, but included in values above)


Delrid - 12/12/10 - CMD15 - HP 36/36 
Wednesday April 4th, 2012 3:53:04 PM

Delrid relays his crucial sinkhole data. He sees a golden opportunity to web any falling comrades.

If the quake subsides in any way, he will utilize Rope Trick to give his team an escape option from tremors and roots. Perhaps the Mandrakes are inducing the sink holes? Stupid trees...

Devlin -- 29/18/22 -- CMD 20 -- HP 22/31(Mutated 10 minutes; haste1/4rnds; Shield 10/10rnds)   d20+14=21 ;
Wednesday April 4th, 2012 6:59:12 PM

Devlin squats down next to the fallen tree and pulls out one of his new extracts. He drinks it down like a strong Dwarven ale and pockets the vial. A shimmering shield of force appears before the rogue it flickers for a second before gaining a transparency. He stows his blades and brings forth his crossbows with a grin.

Actions:
Stealth = 21
Drink Shield extracts
Sheathe blades/draw crossbows

The Salt Flats - (DM RobC)  d20+13=28 ; d20+13=21 ; d8+4=8 ;
Wednesday April 4th, 2012 10:32:37 PM

Bruagh takes his axe to the now motionless tree. It doesn't move to dodge his blows at all, and his axe hacks away at it nicely.

Similarly, the now armored Kyachi charges the tree. Given the reach of the tree earlier, this sort of action would normally elicit an AoO... but the tree remains motionless as the eidolon attacks. Kyachi's claws fail to penetrate the thick, dry bark, but she does get a mouthful of wood as she bites into it.

Unlike the earlier "demon hole" the party encountered, this one seems natural. There is no overwhelming sense of evil nearby, no flames, no fire, no brimstone. From where Delrid hovers, it just looks like a big hole.

Devlin shields up, and draws his crossbows - the weapons which have seen many foes fall.

The trees remain motionless. The tremor grows and then stops abruptly.

The tree to the south that had been approacing starts moving again.

It manages to move 10ft closer to Bruagh, Sam and Kyachi when he ground underneath the tree seems to erupt (for lack of a better word) in a cloud of dirt and rock, sending the tree skywards. There is no lava or heat from this eruption though - only what looks to be a gargantuan purple snake-like creature. It opens its jaws and catches the falling tree, swallowing it in one go. The creature moves its head about, seemingly still hungry and looking for more.

The trees start moving again - all moving away from the party now and the bigger creature. 3 to the east, 2 to the south, 3 to the west and 2 to the north. They are all around 100ft away at present, but making distance.

The hole to the north is 40ft away from Delrid, 50ft from Devlin, Sam and Sarnak, 60ft from Bruagh and Kyachi.

The tree previously engaged in combat with the party stands firm, lashing out at Bruagh again (Hit AC28. Bruagh takes 8pts damage!)

==========
Mangrove Tree #1: Resting in Pieces
Mangrove Tree #2: 67pts damage

Devlin is 20ft to the west of the main party
Delrid is the main party, though 20ft in the air :)
Sarnak and Sam are 10ft to the south of the main party
Mangrove Tree #2 and Bruagh/Kyachi are 20ft to the south of the main party
Gargantuan Creature: 50ft south of Bruagh/Kyachi

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+8=12 ; d6+1=6 ; d20+8=10 ;
Wednesday April 4th, 2012 11:19:35 PM

Sam's jaw drops as the giant, purple worm devours the tree. His mind quickly calculates a strategy to deal with the new threat. "The trees stopped moving as the worm approached. The first tree to be attacked was approaching the group."

Going on the premiss that the worm is finding its targets based off of sound or vibration, he immediately stops his inspirational speech. Sam moves away from Braugh and fires a bolt at the tree that attacked him. The bolt sails over the top of the foe. (guessing miss to hit=13 w/ bard bonus. 6 damage if hit)

"Devlin. Do you have a loud explosive you can throw near the trees if that thing burrows again? I think it is hunting by sound or vibration. We should spread out and then be as quiet as possible."

knowledge nature=10...

ooc-My inspire courage effect will last one round after this one.

Devlin -- 29/18/22 -- CMD 20 -- HP 22/31(Mutated 10 minutes; haste last round; Shield 9/10rnds)   d20+9=17 ;
Wednesday April 4th, 2012 11:52:51 PM

Aye lad I get your meaning. I will try to lead it off towards the other trees. Devlin looks to the three trees to the west of him. Dropping one of his crossbows he takes aim at the trees and throws placing the bomb within 20 feet of the fleeing plants. The small bomb lands on the hardpan and instantly erupts with a boom and a gout of flame. Bruagh, Sarnak finish that tree. Delrid got anything to get the rest of us off the ground?

Actions:
Throw bomb at a space 20' away from trees to the west. To Hit = 13 (need to hit ac 5, space 60' away range penalty added in already)

Sarnak: AC24/16/21 - CMD17 - HP24/37 Fluffy: AC22/14/19 - CMD20 - HP27/38 - Atk: 7  d20+9=18 ; d20+9=19 ; d20+9=27 ; d20+9=17 ; d8+9=16 ; d8+9=16 ; d6+9=11 ; d6+9=15 ; d10+1=8 ;
Thursday April 5th, 2012 8:44:31 AM

Kyachi:
She nodded at the command to finish the tree, ignoring everything else and trusting in Sarnak to warn her of any critical information, swiftly attempting to split the tree in twain as her claws raked across it's form as she bit the bark twice, the spectral plates letting out a soft clinking as they moved about.

Bite:
Attack: 18
Damage: 16

Claw 1:
Attack: 19
Damage : 11

Claw 2:
Attack: 27
Damage: 15

Bite (Haste):
Attack: 17
Damage: 16

Sarnak would see the approaching worm, and having no idea how to handle it deferred to Sam's strategy, staying near Kyachi until she manage to fell the tree, ready to jump on her back and ride out with her to book it away. Until the tree was dead however, he pulled out his healing wand and cast it on Kyachi, giving her a bit more health for the fights ahead as a couple of her wounds close and repair themselves, bringing her closer to full recovery.

Sarnak: AC24/16/21 - CMD17 - HP24/37 Fluffy: AC22/14/19 - CMD20 - HP27/38 - Atk: 7 
Thursday April 5th, 2012 8:51:07 AM

OOC: Is it possible for a large creature to have more than one person mounted on them? Not talking about combat ready, just on them. She can hold 300lbs as a light load, and 900 as a heavy, and even with heavy encumbrance is still faster than almost everyone else in the group including at a run (40' speed). So, in case they need to run, may not be a bad idea to dogpile on the Eidolon and book it.

Delrid - 12/12/10 - CMD15 - HP 36/36  d20+14=22 ; d20+13=20 ;
Thursday April 5th, 2012 10:09:46 AM

Delrid lowers his tether-rope (the one used by Tahni to drag him through the lava vents. Just in case Kyachi takes off he can perform his moored balloon impersonation again. He stands ready with another Levitate spell, so perhaps multiple dwarves can be daisy-chained across the sky to avoid the subterranean terror.

Delrid is enthusiastic despite the peril. He wiggles the fingers on his left hand and reaches toward his right wrist. He feels the arcane conduit complete the circuit, and activates his Vambrace of Arcane Vitality. The gold pearl changes to a shadowy black.

The Levitate spell previously cast by Delrid is instantly restored and activated. He casts it upon Sam, the less durable but "still potent from flight" member of the party. "Sam, feel free to join me skyward!"

Knowledge Arcane = 22

Knowledge Nature = 20 to identify the creature and possible means of escape.


Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 (CMD +1) -- HP 42/53 -- ENLARGED, HASTED  d20+12=29 ; d20+12=18 ; 2d8+6=15 ; 2d8+6=10 ;
Thursday April 5th, 2012 9:47:14 PM

Bruagh continues swinging at the same tree hoping to narrow the number of enemies to one. He looks to the Great Worm appearing from behind knowing he will be trying to slaughter that beast next.

Attack: 29
Damage: 15
Attack: 18
Damage: 10

The Salt Flats - (DM RobC)  d20+13=20 ; d20+13=24 ;
Friday April 6th, 2012 11:43:55 AM

Round 5
Sam speculates that the creature must be hunting by sound

Devlin follows Sam's instructions, and using his newfound alchemical abilities, quickly fashions an explosive and throws it towards the trees to the west. It explodes with a satisfying boom.

Kyachi continues her assault on the tree, as does Bruagh

Delrid lowers the rope, though as it is still in his possession and he is invisible, no one else can see it. As for what this creature is, its skin, size and appearance leave little doubt that it is a Purple Worm. At its head is a huge mouth capable of devouring each person in the party, one by one. At its tail, a powerful poisonous stinger. Delrid also recalls reading that contrary to Sam's hypothesis, Purple Worms have quite good eyesight. In terms of defeating them, no approach comes to mind -- although some have suggested that they have difficulty burrowing through solid rock.

The tree continues trying to kill Bruagh, but misses with both roots.

The worm turns it's head in response to the loud noise that came from the west. It then seemingly looks back towards Bruagh and Kyachi. The pure size of this creature is astounding. With ease, it burrows itself underground again, barely disturbing the earth as it does so. The ground trembles but the worm's intended direction is unclear.

From the sinkhole comes an unexpected sound -- though after moving trees and a purple worm, is anything really unexpected today? A voice in dwarven calls out "For Domi's sake, head for the tunnel ye fools!

==========
OOC: Sarnak, in terms of Kyachi being a mount, she can carry a creature one size less than her (if she's large, she can carry 1 medium rider. I'd probably allow 2 with a ride penalty). Note that without the Mount evolution, she is not considered combat trained. If a creature is not combat trained then you must make a DC 20 Ride check each round as a move action to control such a mount. If you succeed, you can perform a standard action after the move action. If you fail, the move action becomes a full-round action, and you can't do anything else until your next turn. In addition, without a saddle you take a -5 penalty to ride checks, including staying on her back.

==========
Mangrove Tree #1: Resting in Pieces
Mangrove Tree #2: 97pts damage

Devlin is 20ft to the west of the main party
Delrid is the main party, though 20ft in the air :)
Sarnak and Sam are 10ft to the south of the main party
Mangrove Tree #2 and Bruagh/Kyachi are 20ft to the south of the main party
Gargantuan Creature: Underground somewhere...

Sarnak: AC24/16/21 - CMD17 - HP24/37 Fluffy: AC22/14/19 - CMD20 - HP35/38 - Atk: 7  d10+1=2 ; d10+1=8 ; d20+10=16 ;
Friday April 6th, 2012 12:44:38 PM

Sarnak was watching the worm as it looked around then reburrowed, worrying that it may reach them, as he looks to Braugh and the rest, contemplating what to do as he has a mental dialogue with Kyachi.
|There's a massive worm nearby that devoured one of these trees whole then just reburrowed. It looked towards a distraction Delrid made then back to us. I don't know if it can reach us before you pull off another attack.|
| "Can it reach you before I strike again?"| [/n]
[b] |"I don't know, It may have taken the bait or may be heading straight for us. I 'm sure it can't swallow me, you, Braugh, and the tree at the same time, but who's to say it won't pick us?"|

| "I've been a predator before, I think it'd prefer the tree over us. Do we want to take that risk just to make sure this tree dies though? What's to say it won't catch us anyway even if we do run?"|
Sarnak shrugs mentally as he suddenly hears the dwarf voice from the sinkhole |"No idea, but we have someone who knows dwarven calling us to the sinkhole, they may have a way out."|
Kyachi looks between the tree and the hole behind, then looks to Sarnak as he grabbed out his wand and healed her again and resheathed the wand. Stuck between indecision for a moment Sarnak quickly attempted to jump onto her back and failing to succeed at it. | I don't want to be stuck for the rest of the day without my companion, book it and run.|
Sarnak announces out to the group. "I have no idea where the worms going, but killing a tree isn't worth being devoured over, I'm going to check the sinkhole with Kyachi."

Kyachi shrugs and upon seeing his failed attempt to mount her grabbed him by the collar of his breastplate and flung him onto her back, as he attempted to find a handhold on her fur and the plates as she bounded off towards the sinkhole, covering 40' towards it and ready to book it in a run into it.

OOC: First, || means personal telepathy, no one else can hear it. Second question about riding intelligent crreatures. If she holds him by the collar of his breastplate in her mouth and carries him that way, can he still cast spells or use a wand? Also, DC20 to command a mount that's not battle trained, but what if your not commanding it and letting it do what it wants? What if you tie yourself to the saddle or it's back so you can't fall off and are just sitting on it's back? Are all of these still DC20 ride checks even though the last one effectively removes the difficulty of holding onto the creature? Also, why can't I invest in the ride skill or a feat on Kyachi to train her to allow riders easier without needing to spend the evo point?

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+6=20 ;
Friday April 6th, 2012 8:58:45 PM

Sam panics to learn that the purple worm is smarter and and more visually perceptive than he mistakingly first thought. He scans the nearby area to look for high rocky ground.

He hears the dwarf calling to them and replies in dwarves, "Who are you?" He hopes his gut feeling of who it might be is right. "Boomy?" (perception=20 trying to identify voice)

Action-

Choice #1- If there is safe, higher ground Sam will move towards it.

Choice #2- If Sam recognizes the voice as friendly, he will instead move towards it.

With either choice he pulls out his jeweled scepter to be used in a very bard-like, emergent way.

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Friday April 6th, 2012 9:01:39 PM

ooc-Last round of inspire courage. Get your shots that would miss by 1 in this round!

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 (CMD +1) -- HP 42/53 -- ENLARGED, HASTED  d20+12=24 ; 2d8+6=19 ;
Friday April 6th, 2012 10:20:36 PM

Bruagh takes one final swing at the tree, hoping it goes down, before making his way towards the sinkhole. He will be the last dwarf down the the sink hole, doing his best to keep himself between the others and the Purple Worm.

"Let's Move!"

Attack: 24
Damage: 19

Devlin -- 28/18/22 -- CMD 20 -- HP 22/31(Mutated 10 minutes; Shield 8/10rnds)   d20+11=25 ;
Friday April 6th, 2012 11:12:03 PM

Hearing the Dwarven voice coming from the sink hole and getting used to the idea of kin showing up when needed Devlin makes a dash for the hole and rolls in. He tucks into a ball and rolls as he hits bottom. His crossbows are out and ready to fire if a trap is detected. If everything looks to be safe ge calls an all clear to those above.

Actions:
Run to pit and roll in.
Acrobatics = 25

Delrid - 12/12/10 - CMD15 - HP 36/36 
Saturday April 7th, 2012 12:58:45 PM

Delrid lowers himself to a reasonable ground-ish level, and skims above the surface for the opening. On e there he continues to gently lower himself to manage the risk any fall might bring. He will look before he leaps and will levitate instead of leaping at all...

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 (CMD +1) -- HP 42/53 -- ENLARGED, HASTED 
Monday April 9th, 2012 6:00:11 PM

Checking in.

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Monday April 9th, 2012 9:01:06 PM

Sam will follow the group into the sinkhole.

The Salt Flats - (DM RobC)  d20+13=18 ; d6=4 ;
Monday April 9th, 2012 9:58:51 PM

OOC: I hope everyone had a happy easter! :)

Devlin is the first to reach the hole, and with a tumble, lands safely at the bottom some 15ft down.

Devlin: Highlight to display spoiler: {
You land on your feet and find yourself in a tunnel. It seems to branch off in a number of different directions. Standing in front of you is a stocky dwarf in a suit of banded mail, a dwarven waraxe rests on his shoulder. He just blinks at your appearance, and then looks up, seemingly waiting for more to fall from the sky "Ya may want ta move lad"
}

Sarnak heals his eidolon further. He does his best to mount Kyachi, but just can't get his leg over the large creature. Kyachi compensates by turning and picking up his master in his mouth - a move that provokes an attack from the nearby tree, though it misses its attack (Attack vs AC35: 18=Miss)
OOC: Also: Retrieve wand (move action), use wand (standard action), put wand away (move action). Not enough actions. The wand is still in your hand - though it probably doesn't matter. Also, please see the rules forum for answers posted to your questions regarding eidolons & mounts :)

Bruagh delivers the final blow to the tree - his axe sinking squarely in the middle of it. It falls back, crashing to the ground, as Bruagh turns and follows the group towards the hole.

Delrid slowly descends to ground level and starts making his way to the hole.

Sam tries to determine if Boomy has returned to save the day, but alas, the voice is unfamiliar. Feeling any place is better than the current, Sam too makes his way towards the hole.

Sam is at the edge of the hole now. The remainder of the party will be there shortly (1 more move action for everyone else to get there. Based on position and speed, the order of arrival will be: Kyachi, Sarnak, Bruagh, Delrid)

Acrobatics checks vs DC15 to land on your feet and avoid 4pts non-lethal damage from the fall PLUS any damage you may cause to anyone you may land upon - OR - find/use some other way at the risk of holding up the people behind you.

The tremor in the ground seems to be growing stronger.

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+3=5 ;
Monday April 9th, 2012 10:23:53 PM

Sam reaches the hole and sees Devlin has gracefully landed next to the "not-Boomy" dwarf. He quickly rubs his small hands together, lets out a deep sigh, and takes two quick steps to the edge. Just then the ground trembles and what was surely going to be a beautiful feat of acrobatic greatness, turns into a clumsy disaster. Sam trips at the edge, falls down the hole face first, and lands hard in a prone fashion. (acrobatics=5)

Sam gets up quickly and brushes the dirt off of his front half. "That hurt a bit!"

He turns to the stranger,"Who are you and what are you doing in this pit of dirt?"

ooc-Anyone afraid of their abysmal acrobatic skill is welcome to a +2 bonus from Sam on the check if you need it.



Devlin -- 28/18/22 -- CMD 20 -- HP 22/31(Mutated 10 minutes; Shield 7/10rnds)   d20+14=29 ;
Monday April 9th, 2012 10:34:22 PM

Devlin nods to the new found Dwarf and moves to the opposite side of the hole. Thanks for the help lad but that worm seems ta be able ta move through the ground how is this any safer. My name is Devlin, whats yours? The rogue does his best to melt into the background not wanting to make himself the first visible target.

Stealth = 29

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 (CMD +1) -- HP 42/53 -- ENLARGED, HASTED  d20=9 ;
Monday April 9th, 2012 11:34:54 PM

Bruagh hits the ground pretty much everything but feet first. He stands with a grunt and follows the group. He makes sure everyone is down the hole before he jumps.

Sarnak: AC24/16/21 - CMD17 - HP24/37 Fluffy: AC22/14/19 - CMD20 - HP35/38 - Atk: 7  d20+3=19 ; d20+9=12 ; d20+10=29 ;
Tuesday April 10th, 2012 12:17:40 AM

Kyachi:
Still holding onto Sarnak in her mouth she runs forward into the opening, before tripping on a stone at the lip of the cave, releasing Sarnak from her muzzle as she lands headfirst on the ground below, as she mumbles something before getting up and moving out of the way, grumbling about stones placed specifically to trip her up.

Sarnak:
Upon being thrown out of Kyachi's muzzle between being thrown at a good angle and some manuvering he ended up on his feet, joining Kyachi at the side of the entrance as he pats her on her large head a couple times. | It happens to everyone, at least it's when you can afford to have it happen.|
She keeps grumbling slightly as he attempts to mount her again for the trip ahead, successfully climbing up and sitting atop her as he holds onto tufts of her fur, holding the wand tightly in his hand and against her fur so he could discharge it onto her if they got into combat again. She turns her head around to look at him on her back and smiles. | And when it doesn't matter you manage to get on my back|
Sarnak smiles in return and responds. |and you faceplanting or not you still and assuredly are going to save my behind, yesterday, today, and tomorrow. So, let's refocus shall we?|

Both of them look to the rest of the group as they full down the opening, waiting to see where they're going to go to evade the worm, but not much caring how they go about doing it.

OOC: What part (Of the 10 parts) of the ruling on animal companions covers the ride rules? There's quite a lot of discussion there and I'd likely miss where it was discussed.

Delrid - 12/12/10 - CMD15 - HP 36/36 
Tuesday April 10th, 2012 5:22:41 AM

Delrid will bank on the combination of floating and invisibility to prevent consumption. He will skim above the earth propelling himself with all four limbs until he reaches the hole. Thankfully no one can see this action. Upon creating the crevice, he will lower himself gently behind the party.

Once in a position behind the group, as though leading the way down the tunnel, he will dismiss his invisibility and say "Come on, guys. Are you just waiting to be eaten?"

Oh the wiles of wizardry, he thinks to himself...

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32  d20+6=8 ;
Tuesday April 10th, 2012 6:54:18 AM

Devlin eh? yeah, me name's Dernock. Well the Funny thing 'bout Purple worms is they hate chewing through hard rock. Sooo...if we get moving down any o' these here tunnels, we should be fine. he replies. He suddenly realises he can't see where the voice is coming from and looks around. He turns to he direction completely opposite to where Devlin is hidden.

OOC Hi everyone!!!

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 (CMD +1) -- HP 42/53 -- ENLARGED, HASTED 
Tuesday April 10th, 2012 10:24:23 AM

OOC: Sam, hope you don't mind, I edited your post so that your header comes up properly.

If you need to paste it in, it will be this but add the [ to the beginning:

link href="https://docs.google.com/document/d/1s3MejJgjmH-A1PEKqkMUzEz9zov5uNC3wvskxQalnwU"]Dernock Uristson[/link] AC 22/14/20 CMD 20 HP 32/32

Oh, and welcome!

Down the Hole - (DM RobC) 
Tuesday April 10th, 2012 8:40:54 PM

OOC: Please join me in welcoming Dernock (Sam) to the group!

The group pile down the hole as quickly as able, not wanting to stay on the surface for longer than is needed. A few taking bumps on the way down, but at the end of the day, a few cuts and scrapes are better than being swallowed whole. The tremor has stopped again, and you hear the familiar sound of the worm surfacing. It still sounds close by.

Dernock seems confident that the hard rocks of these caves will slow down a possible pursuit.

The tunnel seems to branch off in a number of directions, but the "main" passage (if it can be called that) seems to head in a northerly direction. Stalagmites cover the ground, though they are easy enough to maneuver around. The worm obviously hasn't been this way before.

OOC:
Feel free to make intros and any checks you like

I'm assuming party order as:
Devlin, Fluffy, Sarnak, Sam, Delrid, Bruagh

Dernock - up to you where you want to be, though between Devlin and Fluffy might suit you best


Down the Hole - (DM RobC) 
Tuesday April 10th, 2012 8:46:03 PM

OOC: Sarnak, in answer to your questions:

Q: If familiar/eidolon holds character by the collar of his breastplate in its mouth and carries him that way, can character still cast spells or use a wand?
A: Yes, but with two conditions: a movement penalty to casting (vigourous motion) and also losing Dex bonus to AC.
- Violent motion while casting: 15 + spell level (eidolon moves half speed)
- Extremely violent motion while casting: 20 + spell level (eidolon moves full speed, attacks, or is attacked)
- Automatic failure (eidolon takes a charge action, eidolon is tripped or bullrushed)

Q: DC20 to command a mount that's not battle trained, but what if your not commanding it and letting it do what it wants?
A: Its still a creature that hasn't been trained to handle a rider in battle. It's instincts to dodge blows, react to danger, etc, don't take into account that it has a rider. DC20 still stands.

Q: What if you tie yourself to the saddle or it's back so you can't fall off and are just sitting on it's back? Are all of these still DC20 ride checks even though the last one effectively removes the difficulty of holding onto the creature?
A: Per above, its a creature that hasn't been trained to handle a rider in battle. The Ride check is to control your mount, not simply hold on. To quote one rules guru: "You are in mounted combat, not a rodeo" :)

Q: Why can't I invest in the ride skill or a feat on my eidolon to train her to allow riders easier without needing to spend the evo point?
A: An eidolon with the quadruped base can serve as a mount without taking the "Mount" evolution, though it will not be combat trained. Your eidolon is an intelligent creature, not a domesticated animal. You are not engaged in mounted combat, per se, so much as you are coordinating combat between two allies. Riding an eidolon is about teamwork, not compliance.


Devlin -- 28/18/22 -- CMD 20 -- HP 22/31(Mutated 10 minutes; Shield 7/10rnds)   d20+10=30 ; d20+14=29 ;
Wednesday April 11th, 2012 12:48:33 AM

Devlin walks around the pit checking the paths to find the best one to take. After a few inutes of inspection he is sure he has the correct direction in his head.

He than turns to the newcomer. Well met Dernock, not sure what has ya out in the area but it saved our hide. You are welcome ta travel with us if ya like but be warned we are headded for DrakesMeade. We mean ta put the darkbloods to the sword and rescue our enslaved kin.

Once the group is ready Devlin takes the lead down the tunnel most likely to head them towards DrakesMeade.

Knowledge (dungeoneering) = 30 (nat 20!)
Stealth = 29

Devlin -- 28/18/22 -- CMD 20 -- HP 22/31(Mutated 10 minutes; Shield 7/10rnds)   d20+7=13 ;
Wednesday April 11th, 2012 12:50:36 AM

OOC: Perception check = 13

Delrid - 12/12/10 - CMD15 - HP 36/36 
Wednesday April 11th, 2012 4:51:45 AM

"Dernock, welcome. My name I'd Delrid Val-Al, and I fancy myself a traveling craftsman. Perfect timing with the tunnel suggestion. We need to get out of here now!"

Delrid rushes to the tunnel to avoid any physical harm. He brushes the sand, salt, and sawdust from his body. He straightens his beard and toggles, and offers his hand to the newcomer.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Wednesday April 11th, 2012 6:01:11 AM

See this shield, yeah I used to be Watchman. Goin' to Drakesmeade suits me Just fine. Dernock grizzles. as he files in between Devlin and that... thing.


Sarnak: AC24/16/21 - CMD17 - HP24/37 Kyachi: AC22/14/19 - CMD20 - HP35/38 - Enlarge (4m 3r) 
Wednesday April 11th, 2012 8:02:11 AM

Sarnak:
He looks to the newcomer up and down for a moment before shrugging and offering his hand as well. "'i'm Sarnak, Thanks for saving our behind back there, That worm would have made a tasty snack of all of us. On that subject, we should get moving, quickly. And before I forget," He then turns to look to kyachi . "This is Kyachi, she's my companion and you have nothing to fear from her as long as your our ally.

Kyachi:
She nods at the introduction and watches Dernock. "So what's your profession, what do you do in a fight? You were a watchmen, but so was Sarnak and when I'm not present you'd have no idea how he handles problems." She grins and looks back to Sarnak. "By the way, the answer to how he handles problems without me is usually badly.
Sarnak waves his hand dismissively and responds. "Yeah, yeah, I know. Can we get back to running?

The two would quickly get back into formation with the group as soon as they started moving.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Wednesday April 11th, 2012 9:19:30 AM

Dernock grins at the remark and shrugs. "Well up t'now I've always been a watchman, Didn't wanna to be anything else an' " he turns to Kyachi "I'm a straight up Fighter. No fancy magics apart from what's been provided. I fight a lil Dirty though but after years o'fightin' thieves an' murderers it's kinda essential."
he replies as they make their way through the tunnel at speed.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 49/53 -- , HASTED  2d6=7 ; 2d6=5 ;
Wednesday April 11th, 2012 11:32:47 AM

Bruagh looks to their new found companion, sizing him up and trying to gauge his intentions before dismissing them. Isn't this how all of our group has been formed, chance encounters when needed the most? Bruagh yells ahead to Dernock. "The name is Bruagh Stormbringer, welcome and thanks for bailing us out there. It'll be nice to have another heavily armored dwarf in the group. Means I won't have to take as much of a beating." The Paladin chuckles at the apparent inside joke.

The Paladin then says a quick prayer to Domi for the safety and protection of his friends as a wash of healing light spreads up and down the tunnel.

Channel Energy: 7hp

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Wednesday April 11th, 2012 9:42:18 PM

Sam laughs at Bruagh's comment and quickly adds,"Better for you and worse for me. Now I have two battered dwarves to heal! My crossbow is brand new and already collecting dust! I might as well sell this paperweight!"

Sam turns and looks up to Dernock,"Thanks for guiding us to safety. My name is Sam SnapdragonMcFisticuff. I am the group's bard, tactician, and now healer. These guys keep me busy! What business do you have with the darkbloods?"

ooc to DERNOCK- I have 2 abilities that you need to know about for your ease of posting.

1. Inspire courage- +1 to hit/wound and vs fear/charm. Once I start it I will give you plenty of notice of when it is stopping. I have the lingering performance feat. The bonus will last 2 rounds after I stop, so keep adding it even if I have yet to post.

2. Inspire competence- +2 to most skill checks. Each use uses a round of my daily performance. I have plenty usually. If you need the bonus on an important skill check, just post that you are using it. Don't ask, just use it!

Down the Hole - (DM RobC) 
Wednesday April 11th, 2012 10:22:53 PM

The group welcome the new arrival to the party. Bruagh reflects that allies seem to appear when most needed in the Scab. How long can this string of luck continue however?

Devlin takes his usual position at the front of the pack, and leads the party down the wider tunnel heading north. Wide, in this case, being about 5ft across. He takes care to conceal himself as much as possible by staying near the walls and stalagmites, but in doing so obscures a lot of his vision.

The party continue onwards through the dark tunnel, navigating past rocky obstacles. After several hours, the tunnel becomes more 'worked'. No more stalagmites. This part of the tunnel has definitely had some work done to it.

Devlin recalls how dwarven clans would leave markings in tunnels they had developed, or were developing. With this knowledge in his mind, and keeping a casual eye on the floors and walls, Devlin discovers a small, square marker carved into the stone floor. In dwarven it reads "Water Tunnel 312E".

It is very quiet in these tunnels, and the party start to smell something familiar - though noone can identify it specifically.

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Thursday April 12th, 2012 12:12:10 AM

OOC: Headder update, will post in the morning.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Thursday April 12th, 2012 12:46:32 AM

In reply to Sam:"I'm ready t'believe they were the ones' who destroyed mah home in mah absence. I dun really know If I want vengeance or justice nor do I have proof but I'm willin' t'bet in a war like this, if you have lil respect for ya foe then any action would seem reasonable. Dun Worry I'll try t' keep me self gettin' battered to minimum." Dernock now seems rather dour.

OOC: I like bards, my first 3.5 character was a bard.

Delrid - 12/12/10 - CMD15 - HP 36/36  d20+13=23 ; d4=1 ; d20+12=18 ; d20+12=13 ;
Thursday April 12th, 2012 7:32:09 AM

Delrid admires the masonry, and attempts to ascertain the artisans of the apparent aqueduct. Auspicious arrivals are indeed the hallmarks of The Forged. Could this be the secret tunnel to DrakesMeade?

"Durnock, any ideas where this goes? We're on a bit of a schedule, so doing this right the first time is crucial."

The miniscule dragon on Delrid's Annulus of Arcane Attunement swirls and searches. The golden circuitry is revealed intermittantly, but is shrouded in shadowy clouds an instant later. Delrid is struggling to place the aqueduct, and more specifically their place in it.

Knowledge Engineering = 23

Knowledge Geography = 18

Knowledge Nature = 13



Dernock Uristson AC 22/14/20 CMD 20 HP 32/32  d20+7=23 ;
Thursday April 12th, 2012 8:25:57 AM

Dernock tries to remember back to Riddleport, typically how the town was laid out and If the sewers in Riddleport had similar markings.

'Hmm, not sure...'

Knowledge (local) =23


Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 49/53 -- , HASTED 
Thursday April 12th, 2012 7:12:55 PM

Bruagh laughs at Sam's reference to the "paperweight". "I tell you what Sam, I'll start healing more if you start shooting more. Sound fair."



Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+6=18 ; d20+8=17 ; d20+8=15 ;
Thursday April 12th, 2012 9:41:02 PM

Sam ponders Bruagh's proposal, by applying the concept to the last encounter in his head. "On second thought, I'll heal and you go toe-to-toe with giant, killer trees. I might had lasted one hit against those things. There wouldn't be anything left of me to heal!"

While walking though the tunnel, Sam keeps a lookout for danger and tries to identify the smell. (perception=18, knowledge nature=17, geography=15)

ooc- I kind of stumbled into the idea of playing a bard. Definitely a different PC experience and lots of fun.

Sarnak: AC24/16/21 - CMD17 - HP31/37 Kyachi: AC22/14/19 - CMD20 - HP38/38 - Enlarge (4m 3r) 
Thursday April 12th, 2012 10:20:10 PM

Kyachi and Sarnak would keep pace along the tunnel, keeping a eye out for anything odd that they could identify, but not adding to the conversations. At the markings on the ground and the odd smell neither of them knew what it meant, so they trusted in the others to know how to progress.

Down the Hole - (DM RobC) 
Thursday April 12th, 2012 11:07:12 PM

Delrid tries to determine who could have made such a marker. It bears all indications of being carved by a dwarf, though could equally have been made by a duergar.

As Bruagh and Sam debate switching roles, the party walk on. Sam and Delrid are each of the belief that if the party can continue this course, they will arrive at DrakesMeade. Could this be one of the tunnels shown to the party by Facet?

The smell becomes slightly stronger, and though the more knowledgable people in the group deduce it first, soon everyone can place the smell: oil. Not the kind that might be dug up from the ground, more the lantern "it burns, it burns" kind.

The path slopes steadily downwards. Up ahead, some sort of liquid starts to cover to path, and does so for as far as dwarven darkvision can see.

edit...
It is not so much covering the ground like a greased trap. More like the passageway may be flooded. For as far as you can see (60ft with darkvision) the liquid extends. The question is, how deep does it get? Can it be waded across, or will swimming be necessary? The slope leading up to the liquid is not slippery at all, and is very gradual. Think a beach leading out to the sea.

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+10=25 ;
Friday April 13th, 2012 12:00:27 AM

Well lads do we light it and see what happens or do we go for a slide? Devlin asks the group? He sets about searching the area to see if the oil is part of a more devious trap.

Search for traps = 25

Down the Hole - (DM RobC) 
Friday April 13th, 2012 12:42:53 AM

OOC: Sorry, I can see how my post can be (will be) misinterpreted... let me elaborate...

It is not so much covering the ground like a greased trap. More like the passageway may be flooded. For as far as you can see (60ft with darkvision) the liquid extends. The question is, how deep does it get? Can it be waded across, or will swimming be necessary?


Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Friday April 13th, 2012 7:50:44 PM

"Im not very excited about this stuff. Maybe I should stay here and support the group until we are sure we all can make it across."

Sam will wait for his more suitable (taller) companions to test the depth of the oily liquid. He most likely will be the last one in to ensure that all are safe and support by his "inspire competence" ability if swimming becomes necessary. He has his crossbow loaded and ready.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Saturday April 14th, 2012 12:28:54 AM

'Pass me some rope, Nothin' ventured, nothin' gained Dernock replies as he begins striping off his armour and putting it in his havesack. 'Just somethin;' to tether to me in case I get dragged under there.'

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 49/53 -- , HASTED 
Saturday April 14th, 2012 10:57:22 AM

Bruagh pulls a rope out of his pack and detaches the grappling hook from it. He hands one end to Dernock and holds on to the other end himself. "Good Luck."

Delrid - 12/12/10 - CMD15 - HP 36/36  d20=20 ;
Sunday April 15th, 2012 7:34:00 AM

Delrid is willing to investigate a little further. A little better preparation might make a difference. If Dernock is willing to slide in, then maybe we can avoid it altogether. On the flip side, perhaps they can all travel above the oil.

Is there an anchor point on the ceiling, or across the lake of oil? Also, is there anything on the far side to threaten the group?

Perception = 20. I pretty much never get the Nat 20 when I need it, so let's hope!

If possible, Delrid could cast levitate on a courageous party member, and they could glide over the lake or create an anchor point on the ceiling or far side.

However, it this is a trap, and we all are floating above a lake of fire, and some defenders light the fire, we would have a toasted dwarf. Which sounds delicious, but probably isn't...

Sarnak: AC24/16/21 - CMD17 - HP31/37 Kyachi: AC22/14/19 - CMD20 - HP38/38 - Enlarge (4m 3r) 
Sunday April 15th, 2012 4:26:43 PM

As they came upon the flooded corridor Sarnak looks to the others then to the pool. "So, what do we do now? If we just swim or move over it, and a spark catches somewhere, were in big trouble."
Kyachi looks to the lake then shrugs "Why not do the obvious? Set it on fire and let it burn out, or send someone expendable, like me or one of Sarnak's other summons, to see what's on the other side?" She looks to Sarnak. "And before you say I'm not, if me or one of the other summons dies we'll just be back tomorrow." She Grins "I know your hopeless without me, but you'll just have to deal with it. I am the only summon you have who really understands what you mean when you talk.

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+12=21 ;
Sunday April 15th, 2012 4:57:46 PM

As the group discusses what to do Devlin dips a gloved finger into the substance and smells it. If it doesn't smell too offensive or burn/melt his glove he will dab a little on his tongue in an attempt to identify the substance.

I agree with Delrid and Kyachi, we should attempt ta get a rope across so we can travel above the stuff. If we can send someone who is expendable all the better. Not that Fluf... er Kyachi is expendable but I wont be able ta come back tomorrow if I get burned alive today.

Craft alchemy = 21

Down the Hole - (DM RobC) 
Monday April 16th, 2012 12:05:55 AM

Devlin tests the substance, giving it a smell and small taste. Water with a film of oil on top?

Delrid looks about for something to fasten rope to. Whilst there doesn't appear to be any obvious fixtures, it wouldn't be difficult to attach a piton to the wall. But would the rope be long enough? Strong enough? Would it sag in the middle anyway? And how long does this tunnel extend for?

Sarnak has a quick discussion with his eidolon regarding self sacrifice and what it means to be expendable.

Sam stands back and lets the party work.

Dernock shows dwarven courage, tying a rope to himself and going for a short stroll into the liquid. Its very cold, and seems to level out at around 2 feet deep. Fortunately there are no women nearby to mention "dwarven shrinkage". From his position now 10ft from the party, he can see that this liquid still extends past the range of his darkvision (60ft). It really just looks like the tunnel has been slightly flooded and there was nowhere for the water/oil to drain.

Sarnak: AC24/16/21 - CMD17 - HP31/37 Kyachi: AC22/14/19 - CMD20 - HP38/38 - Enlarge (4m 3r) 
Monday April 16th, 2012 7:55:40 AM

Sarnak looks ahead and ponders for a moment, before getting a idea. "Sam, you got a crossbow recently right? And we have a couple casters, why don't a couple of us cast light on a couple of his crossbow bolts and he shoots them off into the darkness? To see the extent of how long this liquid goes for.
For a second option, If I remember correctly, I can summon a lantern archon to aid us for a couple minutes. They have flight, so they could probably search out directly and see what's ahead of us. I'd have to desummon Kyachi though to do so, my magics can only keep one empowered summon active at a time.
Either option should work, although I would prefer the first because I can cast light all day and we'll probably be able to reclaim the fired bolt. However if Kyachi's not present and we find something nasty within the next minute or two I'll be in a bit of trouble with a creature that doesn't do direct combat well.


Sarnak: AC23/15/20 - CMD17 - HP31/37 Kyachi: AC23/15/20 - CMD20 - HP38/38 
Monday April 16th, 2012 7:56:48 AM

ooc: Fixing header.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Monday April 16th, 2012 6:56:24 PM

Dernocks shivers as he calls down the tunnel. with the water level roughy to his waist/ 'I'll t-tell ya what! It's Bloody f-freezin'. Oh an' it s-seems t-t' continue down the p-passage.Dun think it get's much d-deeper t-than this though.'

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 49/53 -- , HASTED 
Monday April 16th, 2012 7:58:45 PM

OOC: But dwarves have darkvision, do we need the light spell? Also, no women... where did Tahni go? =)

Bruagh waits for a decision to be made on how this is handled. He also looks around, not sure exactly where his good friend Tahni seems to have snuck off to...

Sarnak: AC23/15/20 - CMD17 - HP31/37 Kyachi: AC23/15/20 - CMD20 - HP38/38 
Monday April 16th, 2012 8:57:46 PM

OOC: darkvision out to 60' only. a arrow can go up to 1000' or so away, and a lantern archon can go 240' per round, and in principle if you shot a lit arrow into the darkness ahead it would brighten up the area from 60' on to where it lands

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Monday April 16th, 2012 9:59:09 PM

"I got our lights right here."

Sam quickly gestures what appears to be a simple spell and points down the tunnel. Four magical, floating lights appear about 100' down the tunnel. They are about 5 feet apart from one another and give off the light of four lanterns.

action-cast dancing lights

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Monday April 16th, 2012 10:07:15 PM

ooc-Hey Dernock, your character sheet does not link for me.

Down the Hole - (DM RobC) 
Tuesday April 17th, 2012 12:54:52 AM

Dernock's teeth chatter as the dwarf stands in the cold water. Its cold, but no real risk of getting hypothermia from it.

Bruagh wonders what became of Tahni. He tries to recall if she went back to MountainBurrow with Jarga...

Sarnak considers the range of wonderful creatures that he could summon to do his bidding.

Sam is more action oriented, and provides light up ahead. The tunnel and water continue onwards as far as the light extends (100ft to the lights, and another 160ft after that). No signs of trouble, danger or movement. The only ripples on the water originate from Dernock. The light seems to bounce off the water throwing reflections on the tunnel walls. Together with the complete silence, it creates somewhat of a tranquil and beautiful environment.

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+7=20 ;
Tuesday April 17th, 2012 8:43:34 AM

I think we need ta just push on. Kyachi can you carry Sam across this? Even at two feet deep it may cause him some problems. Keep the rope out, if we hit a current I would rather we have it. Lets Dwarf up and move out. Devlin steps into the water, the icy liquid sending a shiver through his body. He keeps on hand on the rope and the other has a crossbow ready.

Perception = 20
Perception vs stonework = 22

OOC: Sorry about not posting. My wireless router died yesterday after 4 years of service.



Delrid - 12/12/10 - CMD15 - HP 36/36 
Tuesday April 17th, 2012 8:57:18 AM

Delrid is terminally apprehensive. He is willing to follow, but fairly confident this is how smart dwarves get killed. The rest of the party seems ready, but as far as ambush sites go, this one seems ideal.

"Bruagh, how bout you and I hang back for a minute, just in case this fluid explodes and kills everyone? At least we could tell their families where they burned to death..."

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Tuesday April 17th, 2012 2:05:19 PM

While I appreciate your caution Delrid I dont see another way around this. We are on a bit of a time crunch and the longer we wait the more slaves that are killed by the darkbloods. Feel free ta wait but I plan ta press on. Devlin continues sloshing forward through the water.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 49/53 -- , HASTED 
Tuesday April 17th, 2012 3:11:38 PM

Bruagh, always in the very front or the very back, hangs back, making sure everything progress safely. He will follow only after everyone else has made it across.

Sarnak: AC23/15/20 - CMD17 - HP31/37 Kyachi: AC23/15/20 - CMD20 - HP38/38 
Tuesday April 17th, 2012 6:17:08 PM

Kyachi would nod at Devlin. "I should be able to easily unless he's much heavier than he seems." She then looks to Sam and lowers her head and front portion to the ground. "Well get on, we don't have all day. just settle on the base of my shoulders and it should go well." She grins. " Just don't pull too many hairs out as were moving or I will drop you into the lake, and I'm sure everyone here doesn't want to smell wet gnome for the rest of the trip."

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Tuesday April 17th, 2012 9:49:19 PM

Sam's eyes break from his lights in the distance and fall on Kyachi. He looks surprised at the offer to ride the unusual beast at first, but his face turns red. "I appreciate the help. I'd probably have to swim in that stuff."

Sam carefully climbs on the back of Kyachi. He keeps the magical lights at the same distance ahead as the group moves forward. His crossbow is at the ready.

Drip Drip Drip - (DM RobC) 
Wednesday April 18th, 2012 12:18:20 AM

OOC: I put a nice simple bit of water before you, and you assume its a trap. Where's the trust? *sniff* Now... where'd I put that Kraken template....

Bruagh and Delrid wait at the start of the flooded passageway whilst the rest of the party begin the crossing.

Everyone else...
Highlight to display spoiler: {
The march through the water is cold and slow going. Sam's light shows the path take an upward trend ahead onto dry land. All in all the watery passage was only around a hundred yards long. High enough to reach dwarven armpits in some places, but certainly no need for swimming.

Dripping wet, the party emerge from the watery passageway into the dry passage and face an unusual and unexpected scene.

A small, square-cut cavern - definitely constructed - some 30ft square and equally high. A kind of square, stone room.

Four dwarven skeletons still in armor litter the ground. Battleaxes lodged in shields, skulls splintered and bones broken. They fought... each other? The bones look clean and dry. The dust and cobwebs look undisturbed. Whatever happened here presumably happened long ago.

The passageway continues through the cavern, exiting north (opposite your current position).

The only noise comes from the water dripping from your clothes, and splashing on the ground in a rhythmic "pat pat pat" sound
}

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+8=17 ; d20+7=17 ;
Wednesday April 18th, 2012 8:47:23 AM

This has the looks of a murder hole lads hold for a minute. Sam cover Delrid and Bruagh as they cross the water. Sarnak you and Kyachi be ready to aid them. Dernock watch those skeletons while I check for any other nasty surprises.

Devlin set about searching the small room for traps and any other hidden surprises. Once the room is clear he will examine the skeletons. Do they have any defining symbols on the armor? Do they look placed or did they actually fight here?

Search traps = 17
Search skeletons = 17

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Wednesday April 18th, 2012 10:33:37 AM

Sam climbs off of Kyachi and moves to the entrance. "Come on you two. There's a room over here."

Sam waits for the rest of the group to catch up.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 49/53 -- , HASTED 
Wednesday April 18th, 2012 6:11:06 PM

Bruagh makes his way to the otherside, behind Delrid.

Delrid - 12/12/10 - CMD15 - HP 36/36  d20+13=32 ; d20+12=20 ; d20+12=15 ;
Wednesday April 18th, 2012 6:45:55 PM

Delrid navigates the frigid water, and regrets every second. Another use of his Pearls of Power might have been better spent avoiding soaked breeches and a chapped undercarriage. Once across he will use as many Prestidigitations as necessary to thoroughly dry and clean himself. Not snooty, but certainly not aquatic, Delrid will join the party.

Were it not for the certaintly of ambush and combat he would have levitated over the water. A weak dwarf in leathers with hundreds of pounds of stone and steel in extra dimensional spaces does not embrace swimming...

Upon inspection of the fallen, do they appear Duergar or Dwarf? He will do his best to ascertain:

Knowledge Engineering = 32 on equipment and origin

Knowledge Nature = 20 on biological differentiation and decomposition

Knowledge Geography = 15 on materials and identifying heraldry


Sarnak: AC23/15/20 - CMD17 - HP31/37 Kyachi: AC23/15/20 - CMD20 - HP38/38 
Wednesday April 18th, 2012 9:31:04 PM

Kyachi would have managed to cross the 100' long pool in a quick run, dropping sam off as she would look down at the soaked fur around her ankles and look at Sarnak. "Did you bring along any brushes?" Sarnak would nod as he reached back and fumbled in his pack for a bit trying to find where he put them as she would stay standing and look about for something to dry off with. As she was looking around she noticed Delrid cross and use a bit of magic to dry himself off, as she would walk over to him. "Any chance I could persuade you to use your magic to help me dry off? fur and oil don't mix well if you get what I mean."
Sarnak while still looking within his pack would let his eye wander to the cavernous room around them, perplexed at the construction but leaving the analysis to those more experienced with this enviroment, having had very little experience in navigating passageways such as these.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Wednesday April 18th, 2012 10:54:33 PM

Somewhat puzzled by Sam's request, Dernock idly watches the skeletons with mild indifference. He pays more attention to the weapons.

OOC yeah the link was broken for whatever reason. Hopefully it's fixed now.

Drip Drip Drip - (DM RobC) 
Wednesday April 18th, 2012 11:22:55 PM

OOC: Good posting everyone!

--- Everyone (except Kyachi) please roll Will saves ---

Devlin carefully looks around the room, and then at the skeletons in more detail. He is careful not to touch anything for fear of traps, or worse. When no traps are found he carefully searches the skeletons, wary that they may spring to life. But they don't move. Their eye sockets simply stare straight ahead.

The bones seem very fragile, and a few are inadvertantly broken during the search. The scene does not seem to be staged though, however it is difficult to be certain.

The items found by Devlin are placed in the centre of the room. A gold ring (no engravings or gemstones - just a plain hoop), 3 battleaxes, a breastplate and 2 chainshirts. Several broken ceramic containers are also found with traces of oil within them.

Delrid crosses the water quickly now that he feels it is safe. He takes time to dry and clean himself off, and then sets to examining the remains. Skeletally speaking, the bones of dwarves and duergar are near identical, so these remains could belong to either race. Based on the finding of axes rather than bludgeoning weapons, it would seem more probable that the remains are dwarves. The armor and weapons are all made of adamantine though!

Bruagh recognises the hammer and anvil emblem on the front of the breastplate as a dedication to Domi, increasing the likelihood that these are the remains of dwarves.

Sam and Dernock keep a watchful eye on proceedings.

Sarnak and Kyachi start drying off.

Sarnak only: Highlight to display spoiler: {Kyachi can "hear" something in her mind. "Hear" is the best way she can describe it. It's like the spirits are whispering to her, but she cannot understand or hear their words clearly. She feels perfectly fine though.}

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+4=19 ;
Thursday April 19th, 2012 12:07:21 AM

Will save=19 with possible additions listed below.

+2 bonus against illusion spells or effects.
+4 bonus against bardic performance, sonic, and language-dependent effects.

If Sam notices something visual or sound/language dependent, he can counter with counter song or distraction.

Drip Drip Drip - (DM RobC) 
Thursday April 19th, 2012 12:25:51 AM

Nothing like that... just keeping you guys on your toes :)

Will Sam be doing anything else, or happy to just stand around watching?


Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 49/53 -- , HASTED  d20+7=21 ;
Thursday April 19th, 2012 4:51:00 PM

Will Save: 21

Bruagh eyes the armor noting it was most likely dwarven and not duergar.

Delrid - 12/12/10 - CMD15 - HP 36/36  d20+6=22 ;
Thursday April 19th, 2012 9:10:33 PM

Will Save = 22, vs poison or spells 24, vs mind affecting 26

"Alemi's Grace! It's adamantine, and four sets of armor and weapons! Certainly it must be enchanted as well..." Delrid casts Detect Magic on the equipment.

He also plans to salvage some of the raw material for his first construct, "The Foreman". He has been waiting for a metal cache for just this occasion. Perhaps he can create a host, and infuse his essence with a adamantine shell for his first construct. Oh the excitement!!!

As Delrid adventures, he knows he won't have the time to dedicate to crafting like when he was in his lair.  As he adventures, he would like to develop an assistant, a Foreman if you will.  This foreman would oversee the actual crafting or execution of mundane designs.  While not necessarily capable of independent design, it could follow blueprints or schematics to the letter.  This Foreman would not be focused on combat, but specifically designed to accomplish craftsmanship of the highest quality in the least amount of time.  Delrid thinks the name Gyr-Vaari Dorniti Kurj, or "Gear/Moving Part Shifter, Prince of Metal" would be appropriate. 

Sarnak: AC23/15/20 - CMD17 - HP31/37 Kyachi: AC23/15/20 - CMD20 - HP38/38 
Thursday April 19th, 2012 9:21:45 PM

Kyachi, upon being ignored by Delrid, harumphs a bit and moved back to Sarnak, as he had finally found the brush. She then sat down next to him as he began brushing out the water in her fur. Now no longer trying to get a response from delrid she heard the voices in the back of her mind and attempts to exclude her surroundings so she could focus better on them, wanting to hear what they were saying, as she sent a quick message to Sarnak; | I think i'm hearing voices, I can't make them out though.|
Sarnak looks to her then attempts to focus on their telepathic channel, trying to see if he could hear them through it, wanting to confirm it before mentioning it to the group. As for the loot, he would be perfectly happy with his own lot, and he couldn't use any of the armor present regardless.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32  d20+2=13 ;
Thursday April 19th, 2012 10:03:07 PM

(additional +1 vs fear affects, + 2 vs spell effects so either 13, 14 or 15)
Adamantine? Ya kidding' me? Dernock now stares fixedly at the gear and glances back at the skeletons. We better not get in any arguments. I reckon that's what did in these fellas here.



Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+4=21 ; d20+14=16 ; d20+7=21 ;
Thursday April 19th, 2012 10:05:13 PM

Tis a nice find, the arms and armour may help in the coming fight. Lets bundle them up for our captured brethren.

Braugh could you make sure the remains are given their proper due?

I will start scouting ahead, lets finish up here and move on.


Devlin slinks off further down the tunnel.

Will save = 21
Stealth = 16
Perception = 21



Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Thursday April 19th, 2012 10:12:29 PM

OOC. Ugh could someone fix that for me. Currently writing on an IPad. Don't have ideal internet access at the moment so I'm trying to keep things brief.

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+6=25 ;
Thursday April 19th, 2012 11:58:36 PM

Sam glances at the armor and weapons with extreme disinterest. [i]"None of it would fit me anyway. I'll let the others divide it up."[/b]

Sam casts dancing lights ahead of the group down the next passageway. He starts the four floating orbs about 25' away from the group and drifts them out until he hits maximum range (a little over 100') or until a wall is found.

Sam follows the group while taking his proper position in line. He keeps his eyes pealed and ears open for danger. (perception=25)

Will you walk into my parlour? - (DM RobC)  d20+10=17 ; d20+10=21 ; d20+10=22 ; d20+10=24 ; 2d6+7=14 ; 2d6+7=16 ; 2d6+7=13 ; 2d6+7=9 ; d2=1 ; d2=1 ; d2=1 ; d2=1 ;
Friday April 20th, 2012 12:38:10 AM

OOC: As some of you already know, when there is information that I don't particularly want broadcast, I email players concerned and they can react as they see fit. Be sure to check your emails regularly *nudge nudge* ;)

Delrid attempts to discern any magical auras from the items, and discovers the ring emanates a faint evocation aura. The armor and weapons also radiate some sort of aura.

Dernock stares fixedly at the adamantine equipment. Is that a hint of drool on the side of his mouth?

The items remain in a pile in the centre. Who's carrying/taking what?

Sarnack tries, but can't "tune in" to whatever it was that Kyachi could hear. Sarnak only Highlight to display spoiler: {Kyachi thinks she heard the word "embrace" before the voices in her mind went silent}

Devlin asks that Bruagh perform the relavent rites on the fallen remains.

Sam creates some light up ahead

The party start to form up to leave the cavern and progress down the tunnel, when Devlin gets an uneasy feeling. He turns around slowly to survey the room...

4 large spiders materialise out of nowhere. Easily 8ft long, covered in fur, their fangs look particularly sharp. They attack the party!

Spider #1 bites at the back of Delrid's neck! (Attack vs Flat Footed AC10: 17 = Hit. Delrid takes 14pts damage and must make a Fort DC18 save vs Poison, or take 1pt Con damage for 8rnds!)
Spider #2 bites at Sam's arm (Attack vs Flat Footed AC14: 21 = Hit. Sam takes 16pts damage and must make a Fort DC18 save vs Poison, or take 1pt Con damage for 8rnds!)
Spider #3 bites at Sarnack's head (Attack vs Flat Footed AC20: 22 = Hit. Sarnack takes 13pts damage and must make a Fort DC18 save vs Poison, or take 1pt Con damage for 8rnds!)
Spider #4 bites at Bruagh's legs (Attack vs Flat Footed AC21: 24 = Hit. Bruagh takes 9pts damage and must make a Fort DC18 save vs Poison, or take 1pt Con damage for 8rnds!)

Just as quickly as they appeared, the spiders vanish from view.

Map - Spider Battle - Rnd 1

Sarnak: AC23/15/20 - CMD17 - HP18/37 Kyachi: (Shielded (50m), mage armor (8h))AC27/15/24 - CMD20 - HP38/38  d20+6=21 ;
Friday April 20th, 2012 1:59:53 PM

Sarnak curses at feeling the bite on his head, Taking a couple scratches (Fort save 21 vs DC 18, success) and throwing off the effect of any lingering poison, thinking of his training vs ambushes as he quickly gets within range of Kyachi's muzzle as she readies a action to bite or charge the next spider she sees get anywhere close, letting out a soft growl as she waits for them to surface again, Sarnak quickly attempts to cast Shield on Kyachi, thinking that Enlarge wouldn't be a great option in these small corridors.

OOC: 2 things.
1. How long has it been since the mangroove fight in game time?
2.I have a couple problems with the map. Mostly that I feel that with the actions of the past couple posts the group probably isn't still in line. People have been examining items and have not mentioned (Except for sam and Devlin) returning to the line yet. I usually think examining items means you have to physically touch it, meaning that Delrid, Braugh, and possibly Dernock are closer to the items than the map indicates, especially Braugh because he'd probably not be able to examine the items while looking at Delrid's back.
Also, Enlarge person is a 5m spell, it expired long ago and Kyachi's back to medium size.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 40/53  d20+11=19 ; d20+9=26 ; d10+4=6 ;
Friday April 20th, 2012 6:24:04 PM

Bruagh growls in frustration and anger as he feels the burn of the venom as it attempts to course through the veins of his legs. The venom is of course extinguished by his hearty dwarven fortitude but his anger is not. He waits, shield and axe at the ready, should the spiders attempt to attack again.

Readied Action: Attack the first spider that makes itself visible and is within range.
Readied Attack: 26
Readied Damage: 6

Will you walk into my parlour? - (DM RobC) 
Friday April 20th, 2012 8:09:29 PM

OOC: In terms of the map and positions... Like Addison, I'm happy for the 1st round of combat for people to indicate where they think they would/should/could be standing. I just went with the marching order. Please feel free to have yourself at a different starting location, just let me know where :)

Delrid - 12/12/10 - CMD15 - HP 22/36  d20+9=12 ;
Friday April 20th, 2012 8:14:01 PM

Delrid's frail and studious fortitude takes a full and brutal beating from the poison. He loses over a third of his hit points from one chomp, and is none too pleased. Knowing full well he should have waited on the other side, he regretfully looks in the direction of the attackers.

He grabs a hint of golden powder from his pocket, and casts Glitterdust in the direction of his assailants. Hopefully he can limit their effectiveness while enabling his friends to do some real damage.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Friday April 20th, 2012 9:50:58 PM

PROTECT T'ADAMANTINE Dernock roars as he dives upon the small pile of treasure in an attempt to defend the prived arms and arm our against the horrible spidery monsters that jumped out at the others.

Looking into Dernocks eye's you would see a mad undwarvenly lust that would be only appropriate for a half starched dog. He then points accusingly at Delrid and Sam. I'm apointin' mah self guardian of this here treasure an' I won't let a filthy gnome or a skinny wee book worm touch it. he growls menacingly.

Upon hearing the words coming from his own mouth, his eyes briefly show a hint of surprise but they quickly resume to the same crazed lust Dernock had before.


Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+6=17 ; d6+1=2 ;
Friday April 20th, 2012 10:33:34 PM

Devlin watches in horror as the spiders materialize and bite chunks from his companions. Not knowing where they came from his cautious nature takes over. Watch your back lads. He states as he backs into a corner drawing his blades. Wardd bless me with your luck.

Actions:
Move into corner/ draw blades
Activate slotless scabbard of vigor +2/5 rounds on S.Sword
Ready action to attack a spider in range to hit = 17 Dam = 4

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+3=8 ; d20+8=10 ; d20+8=14 ; d20+8=16 ; d6+1=7 ; 2d6=4 ;
Friday April 20th, 2012 11:21:27 PM

Sam screams in pain as the spider rips into his arm. The burning sensation is almost too much for him to stand. (fort save=8) -1 con for 8 rds.

"What were those things? Are they invisible or teleporting?" (knowledge nature=10, knowledge planes=14)

His thoughts are abruptly interrupted by the seemingly selfish and offensive statements of Dernock. "Are you crazy? Those spiders don't want the armor. It has been sitting there forever! Also, you have been with us for only a few moments! Don't start staking claim to treasures found and above all, don't insult my brethren!"

Sam moves to the protection of Devlin and readies his crossbow for the next attack. He is unsure if that attack will come from a spider or Dernock.

to hit=16
to wound=7 (+4 if evil)

Sarnak: AC23/15/20 - CMD17 - HP18/37 Kyachi: (Shielded (50m), mage armor (8h))AC27/15/24 - CMD20 - HP38/38  d20+8=25 ; d6+8=10 ;
Friday April 20th, 2012 11:52:06 PM

OOC: is there such a thing as readying a charge, and if Kyachi can ready a charge can she full attack at the end? I'm thinking not, so the one readied strike is below, with 5' reach
Hit: 25
Damage: 10 (13 if it's the only attack made in the round)

Sam -- 18/15/14 -- CMD 14 -- HP 12/32 
Sunday April 22nd, 2012 9:45:01 PM

hp adjust- I lose 4 hp for the constitution penalty, right? 1 hp per level?

DM RobC: Yep, that's right

Will you walk into my parlour? - (DM RobC)  d20+10=18 ; d20+10=26 ; d20+10=26 ; 2d6+7=13 ; 2d6+7=12 ; 2d6+7=14 ; d20+9=13 ; d20+7=16 ;
Monday April 23rd, 2012 12:54:37 AM

OOC: Please let me know what squares you want to be in if you don't like the ones you are currently in! I'll then redo the map and indicate last known positions of the spiders

Round 2

Delrid laments leaving the safety of the other side of the flooded passage, but does his best to help locate the hidden spiders. He casts glitterdust, but no spiders can be seen anywhere (I'm assuming you cast it away from the party, so as not to blind anyone accidentally)

Durnock throws himself on the loot, seemingly deranged by the wealth. Durnock ONLYHighlight to display spoiler: {You may still attack & defend as normal. I rolled attacks for you this round, but both attacks missed}

Devlin intentionally backs into a corner - no spiders will be flanking him today. His blades are sharp and ready.

Sam seeks refuge within Devlin's reach. He senses that even though they have only just met Durnock, the dwarf doesn't seem to be acting right. What dwarf would lie on a pile of treasure when enemies were nearby? Sam's knowledge of the planes tells him that they are close to DrakesMeade and the one known as the Fhorge. Perhaps his influence is at work? As for the spiders, they haven't gone invisible, but moving between planes is a distinct possibility. His knowledge of nature tells him these spiders are anything but natural!

Kyachi draws her claws, ready to rip to shreds whatever it was that attacked her master. Sarnack shields his eidolon in anticipation of a serious fight.

Three of the spiders reappear and attack!

None are in range of Devlin's attacks. Sam misses with his attack, but both Bruagh and Kyachi land solid blows on the same spider.

Spider #1 bites again at Delrid! (Attack vs AC12: 18 = Hit. Delrid takes 13pts damage and must make a Fort DC18 save vs Poison, or take another 1pt Con damage for 8rnds!)
Spider #3 bites again at Sarnack! (Attack vs AC23: 26 = Hit. Sarnack takes 12pts damage and must make a Fort DC18 save vs Poison, or take another 1pt Con damage for 8rnds!)
Spider #4 bites again at Bruagh! (Attack vs AC25: 26 = Hit. Bruagh takes 14pts damage and must make a Fort DC18 save vs Poison, or take 1pt Con damage for 8rnds!)

After attacking, they each disappear from sight again.

==========

Spider #1: fine
Spider #2: fine
Spider #3: 19pts damage
Spider #4: fine

Delrid - 12/12/10 - CMD15 - HP 5/36  d20+7=10 ; d20+13=27 ; d20+12=20 ; d20+12=14 ;
Monday April 23rd, 2012 6:39:08 AM

Delrid suffers again from the attack, and his bookish nature provides no reprieve from the poison. He wails in agony, but moreso out of terror. Poisoned, surprised, ineffective and nearing death, Delrid cries out for help. "Get us out of here!"

Delrid casts Protection from Evil and tries to ascertain what is killing him.

Knowledge Arcane = 27

Knowledge Geography = 20

Knowledge Nature = 14

Delrid is at 5 HP and losing 4/round from con damage


Sarnak: AC23/15/20 - CMD17 - HP2/37 Kyachi: (Shielded (50m), mage armor (8h))AC27/15/24 - CMD20 - HP38/38  d20+6=13 ; d20+7=13 ; d20+8=28 ; d20+8=19 ; d20+8=11 ; d20+8=23 ; d6+8=10 ; d6+8=9 ; d4+8=9 ; d4+8=10 ;
Monday April 23rd, 2012 10:09:59 AM

Sarnak would growl at being hit again, as he falls to the ground, the mixture of poison and damage reducing his fighting capabilities to nothing as he falls to the ground, not moving aside from a very slight breathing, attempting to fake death in a vague hope that the spiders would leave him alone if they thought he was dead, and assuming they didn't know what happens to Kyachi when he's near death. (at 2 hp, loosing 4 more from con dmg in 2 rds)
Kyachi:
Seeing her companion get hit, and to near death, yet again she would growl and attempt to ready herself to demolish the next spider or at least push it away if she could. (Does one of two things. If the first fails, then do the second.
1. Delays until the spider reappears, then does a full attack
------Attack: 28/19(Crit confirm)/11/23
---Damage: 10/9/9/10
2. Bull Rushes the next spider that appears by Sarnak away from him. (rolls 13)

@Delrid: Keep in mind it's 1pt of loss not 2. you loose 4 hp every 2 rounds, because odd scores don't affect your hp,

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Monday April 23rd, 2012 11:18:41 AM

This truly be a murder hole, everyone get inta the tunnel. Fighters in the front and back. Everyone else support them. Durnock if ye want the adamantine its yours along with the spiders, but if ya can tear yourself away we could use your axe.

Devlin waits for one of the heavily armored fighters to enter the tunnel and follows in putting his swords away as he goes. Quick now the spiders will only be able ta attack our front and rear, keep it in tight.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53  2d6=4 ; d20+11=30 ;
Monday April 23rd, 2012 11:58:50 AM

Bruagh let's a burst of healing fall over his allies and urges them into the tunnel. As always he wiil wait to go last putting himself between his allies and the spiders that are sure to reappear.

Channel Energy: 4
Fort Save: 30

Delrid - 12/12/10 - CMD15 - HP 5/36 
Monday April 23rd, 2012 3:49:49 PM

@ Sarnak - I was poisoned twice. Boo.

Sarnak: AC23/15/20 - CMD17 - HP6/37 Kyachi: (Shielded (50m), mage armor (8h))AC27/15/24 - CMD20 - HP38/38 
Monday April 23rd, 2012 7:02:53 PM

OOC: Can you be poisoned twice? I thought stacking rules (As in unless said otherwise no stacking) prevented it?

Also, change Sarnak's actions to quickly run with Devlin into the middle of the group when prompted, Kyachi taking up the available position at the front or rear.

Delrid - 12/12/10 - CMD15 - HP 5/36 
Monday April 23rd, 2012 7:51:14 PM

I had hoped you were right, so I double checked:

"Unlike other afflictions, multiple doses of the same poison stack" - Paizo PRD

It's OK. Sometimes characters die. Sometimes wizards know they are about to be ambushed, but they follow the meatshields anyway. This time, it didn't pan out.

On another note, I don't mind switching characters. When I started Delrid I wanted to play a construct-maker, and I've been told "it isn't going to happen" about 10 ways on 20 different queries. It's kind of a dead-end (if you know what I mean).

Sam -- 18/15/14 -- CMD 14 -- HP 27/32  d8+4=11 ;
Monday April 23rd, 2012 9:15:10 PM

Sam follows Devlin's lead and falls in line. "Devlin is right. We need to take away their advantage of hitting us wherever they choose. They might not be able to follow us if their plane doesn't match this one further down the tunnel."

Sam quickly casts cure light wounds on himself, so he can survive to heal others in need. (11 hp)

ooc-I'm at 12 con this round. That belt might save Sam's life!

@Delrid-I can heal you next round if you stay by me. I have one big cure moderate wounds left.

Sarnak: AC23/15/20 - CMD17 - HP6/37 Kyachi: (Shielded (50m), mage armor (8h))AC27/15/24 - CMD20 - HP38/38 
Monday April 23rd, 2012 11:12:49 PM

OOC: There's one more thing actually that may help. The per round poison are all saved individually. If you are hit by 1 DC18 poision on round 1 and round 2, you need to make 2 saves on round 2. One for the first continuing, and one for the second new one. You only made one save when it should be 2 for the second round fort saves.

Delrid - 12/12/10 - CMD15 - HP 5/36  d20+8=9 ;
Tuesday April 24th, 2012 5:39:35 AM

OOC: Finally, some good news!

Fort save for round 2 of initial bite = 9. Natty 1. Poop.

Apparently the dice roller wants to kill me! Each save has been worse than the last.

Will you walk into my parlour? - (DM RobC)  d20+10=11 ;
Tuesday April 24th, 2012 10:05:44 AM

Round 3

Heeding Devlin's plan, the party quickly fall back (it's like retreating, but bravely) through the tunnel they came in. No sense heading into the unknown when danger already exists. Devlin covers the party, with Bruagh taking his usual place as guard. Sam, Delrid and Sarnak (dragged by Kyachi) are badly wounded, and in the centre of the group. Durnock has reluctantly followed, seemingly more worried about the loot than the safety of others.

In his near delerious state, Delrid recalls studying such creatures before. Interdimensional spiders? Ethereal spiders? No, phase spiders sounds about right.

Only one spider appears this round. It appears before Bruagh in its usual fashion, but in an unusual way completely fails to land an attack. In fact, it fails so badly that it has not vanished from sight! (11 = Nat 1 on attack. Miss! Spider has fumbled!)

The other spiders do not appear this round, and this one (spider #1) has failed to disappear.

==========

Spider #1: fine
Spider #2: fine
Spider #3: 19pts damage
Spider #4: fine

==========

OOC:
Sarnak is correct - If you are hit by 1 DC18 poision on round 1 and another on round 2, you need to make 2 saves on round 2. One for the first continuing, and one for the second new one.
To be completely cured of 1 dose of the poison before 8 rounds, you need to make 2 consecutive saves.


Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53  d20+9=11 ;
Tuesday April 24th, 2012 10:38:02 AM

Bruaghs swings at the spider as it seems stuck in place, but is unable to strike the creature as the party tactically withdraws. (sound better than retreat.)

Attack: 11

Sam -- 18/15/14 -- CMD 14 -- HP 27/32  d20+2=8 ; d20+1=20 ; 2d8+4=13 ;
Tuesday April 24th, 2012 11:02:39 AM

fort for round 2=8
fort for round 3=20

Seeing that his friends are quickly dying, Sam casts cure moderate wounds on Sarnak. (13 hp restored)

He also pulls out his gingerbread cookie (potion of cure light wounds) and holds it towards Delrid. "Take this. It'll heal you and taste delicious at the same time."

ooc-2 cure light wound spells left guys. Hold together...

To DM-I made my fort save on round 3. Do I still lose a point of con this round? If so, I'll post my corrected HP.

Sarnak: AC23/15/20 - CMD17 - HP19/37 Kyachi: (Shielded (50m), mage armor (8h))AC27/15/24 - CMD20 - HP38/38  d20+6=24 ; d20+8=11 ; d20+8=15 ; d20+8=23 ; d20+8=24 ; d6+8=11 ; d4+8=9 ; d4+8=9 ; d6+10=16 ;
Tuesday April 24th, 2012 12:40:57 PM

Sarnak would stay in the middle of the group, hunkering down for the moment with the others as he manages to avoid taking another tick of damage from the poison. He would look to the remaining spider, and nod at sam as he was healed. "Thank ye, I was just about on the brink there. Got anything in your bags I could use to aid the rest of us aside from this crossbow? He would still pull out his Wand of Lesser rejuvenate eidolon, and ready a action to use it on Kyachi if she took a big hit. (more than 10 damage)

Kyachi, upon helping drag Sarnak back to the group, would take up position in front of Sarnak as she looks to Braugh. "I have enough magic supporting me to be able to take a couple hits, and a healer besides. Can I grab the front? No offense intended, but for the next hour or so thank's to Sarnak's shield I think I can handle focused fire a bit better." Regardless of his response, she would still aim to position herself in such a way that she could reach into the room and where the spider was likely to reappear,

(If she can get in range for a full attack)
Attack: 11 / 15 / 23
Damage: 11 / 9 / 9

(If she can't and can only do one bite via the 5' reach on it)
Attack: 24
Damage: 16


Delrid - 12/12/10 - CMD15 - HP 10/36  d20+8=28 ; d20+8=28 ; d8+1=5 ; d8+1=8 ;
Tuesday April 24th, 2012 1:10:47 PM

Delrid is very thankful for the cookie, and gobbles it immediately. He recalls an ancient text from the island of Nirvana "In the words of ShieldKurt CoBaneHammer, these beasts can 'Smell the Adamanteen Spirit' through the ether. I suggest we recover, and either plan to abandon the armor or find a way to defeat ethereal foes."

Delrid feels supremely confident in his assesment, and his nerdery empowers his typically frail constitution. Knowledge gives him his strength, and begins to slow the poison.

DOUBLE NATURAL 20! Oh dice roller, you are such a fickle mistress...

Cure Light Wounds Cookie for 5 HP


Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53 
Tuesday April 24th, 2012 1:39:15 PM

Bruagh smiles at Kyachi, "If by front you mean rear, then sure. I'll go take the rear err front." Bruagh lets the eidolon take his place as rear guard and moves to the front of the group should they run into any (more) trouble.

Should have some sort of bookend between Kyachi and Bruagh now.

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+9=17 ; d8+2=3 ;
Tuesday April 24th, 2012 5:39:13 PM

Devlin pulls out his crossbows and loads them. He lines up a shot on the visible spider and fires. The bolt grazes its side before skittering into the room beyond. Anyone have any ideas?

Draw crossbows (move action)
Reload (free action)
Fire at spider; to hit = 17 dam = 3 (standard action)

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32  d20+7=8 ; d20+7=8 ;
Tuesday April 24th, 2012 10:58:18 PM

Dernock seems to have calmed down a bit and finally responds to Sam." Crazy?... yer I dun think I'm quite right in the head...I'm not one t'normally lust over such magnificant piece of craftmansh...AHH Spider!" Dernock swings his axe and shield at the Phase spider and completely misses... slipping on the oilly water and falls flat on his back.

OOC So going to be in Melbourne tomorrow Apparently there is wifi at the hotel so I should be able to remain in touch. Also 2 fumbles..WAT.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53 
Wednesday April 25th, 2012 6:00:37 PM

Bruagh looks to Delvin. "Rope Trick?"

Zach R 
Wednesday April 25th, 2012 9:57:14 PM

On behalf of Rob C. I wanted to let you guys know that he has had a complication and will be unable to post for the next two/three days. Addison, Jerry and the crew have been informed so someone may step in for a day or two until he is back with us.

-Zach

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53 
Wednesday April 25th, 2012 9:58:25 PM

Setting Header back to default.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53 
Thursday April 26th, 2012 1:49:17 PM

I doubt we will get any progression until Monday.

Checking in.

Delrid - 12/12/10 - CMD15 - HP 10/36 
Thursday April 26th, 2012 4:56:29 PM

Delrid is ready for rest. He pulls out his rod of Metamagic Extend and casts his Rope Trick. Poisoned and in dire need of healing, Delrid is ready for retreat. Hopefully with some preparation they can assault the Phase Spiders and claim their adamantine equipment.

"I have nothing to help against ethereal assailants. After we rest, we should skip the adamantine and press down the tunnel. Unless Sam or Sarnak have something to offer. Perhaps an ethereal seeing summoned creature?"



Sarnak: AC23/15/20 - CMD17 - HP19/37 Kyachi: (Shielded (50m), mage armor (8h))AC27/15/24 - CMD20 - HP38/38 
Thursday April 26th, 2012 7:36:27 PM

OOC: Are there any monsters on the summon monster 1-3 list that can see ethereal? I have no idea

Delrid - 12/12/10 - CMD15 - HP 6/36  d20+8=14 ; d20+8=24 ;
Friday April 27th, 2012 5:28:34 AM

Delrid successfully stops one poison, but the other persists. As he suffers through the life-draining venom he explains to Sarnak: "The divination magic utilized for seeing invisible creatures has a secondary benefit of revealing ethereal creatures. Should any of your summons have See Invisibility spells, or equivalent, we could hunt the spiders instead of merely dreading them..."

Delrid prays. And prays hard! He prays to Alemi that the healing hands allow him to survive, as he teeters on the edge of a poisoned death. He prays that his friends do not die in this tunnel, and more importantly on their quest without him. He prays that he can salvage his arcane ability to shelter and enable his kin and kith as they attempt to liberate DrakesMeade.

Most importantly, he prays that Alemi will forgive his foolhardy lack of preparation. To launch an assault on a Duergar Fortress without See Invisibility brings Delrid to tears.

He sits crying on the floor of the tunnel, imagining his compatriots being slain by invisible foes. How would Bruagh or Devlin or Sam even know how their blood was being shed? How would they protect themselves from a dozen, or even one, invisible archer? How would BlackAxe fair against a mountain gate with no subterfuge or distraction? Hundreds of Dwarves would dash against the fortress walls like the harmless ripples in a pond.

The thought of their ignorant and futile deaths causes Delrid to weep uncontrollably. They looked to him as their defense, and he realized his failure. The guilt and shame brings him to reach for the ring in his pocket. He thinks of the Lover's Scorn he carries with him, another reminder of guilt and shame.

He closes his eyes to fight back the tears, as though the saline streams on his cheeks have anything to do with his aching heart. Even if he stems the tide his failure will be no less profound.

Fort Saves = 14 and 24. Down another 4 HP from poison. Awesome. The ironically funny part is this - every Fort save I fail makes it harder to pass fort saves.

Sarnak: AC23/15/20 - CMD17 - HP19/37 Kyachi: (Shielded (50m), mage armor (8h))AC27/15/24 - CMD20 - HP38/38 
Friday April 27th, 2012 11:34:58 AM

OOC: See invis is on my list of spells but I don't have it known, and I don't suppose there are any scrolls of it on any group members? None of my summons have it, and without UM in play my Eidolon can't get access to it either. Looks like we may just need to leave the loot and run. On the bright side Delrid, one of the poisons has been negated now since you rolled the save twice in a row.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53 
Saturday April 28th, 2012 11:38:54 AM

Checking in.

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Saturday April 28th, 2012 10:12:36 PM

Check

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53 
Sunday April 29th, 2012 6:22:20 PM

Got an email from Rob. He is back up on his feet so I would expect a post from him soon.

Delrid - 12/12/10 - CMD15 - HP 6/36 
Sunday April 29th, 2012 8:55:35 PM

OOC: Hey folks, I need to take a break for a while. Real life has taken priority over fantasy life, and I need some time off from the Wold. If anyone (Zach, Matt, Dave, Rob) ants wants to post for me, then great. I know it's kind of a crucial time for the assault, but I just can't be consistent right now.

Will you walk into my parlour? - (DM RobC) 
Sunday April 29th, 2012 10:51:31 PM

OOC: Yep, I'm back in action and ready to go! DM post being prepared - though I may need to reconsider that Delrid-death I had planned ;)

Will you walk into my parlour? - (DM RobC)  d20+10=17 ; d20+10=13 ;
Monday April 30th, 2012 4:11:59 AM

Bruagh takes a swing but misses the spider directly in front of him. Would a rope trick provide a safe haven for the party? Are any summoned creatures able to battle these spiders on a level field? What use are these wizards anyway!?!

Sam quickly goes to treat Sarnak, who seems the worse for wear

Sarnak - a little dazed - pulls out a wand, ready to heal his eidolon should she take a hit. Kyachi however, is unable to get a paw or tooth close enough to fight against the spiders.

Delrid takes solace in knowledge, and his dwarven blood works to clean the poison from his system

Durnock wonders what all the fuss is about, swinging wildly at the spiders as he takes up rear guard

Devlin draws a crossbow and shoots it - past each member of the party - missing the spider in front of Bruagh. (Based on your previous post of "Devlin waits for one of the heavily armored fighters to enter the tunnel and follows" I put you in front of Durnock, but behind everyone else)

Guarding the front - and preventing any more spiders from coming into the tunnel - stands Bruagh. Behind him, Kyachi, Sarnak, Sam, Delrid, Devlin then Durnock.

The spiders attack again!

The spider in front of Bruagh must still be uncomfortable, as it misses the hardy dwarf (Attack vs AC25: 17 = Miss!)

One of the other spiders materalises on the wall by Durnock! It lunges, but its teeth find nothing but air (Attack vs AC22: 13 = Miss!) Durnock - Please make a Will save vs DC10 to "feel better"

The spiders that were blocking both ways out of the tunnel disappear from view...

==========

Spider #1: fine
Spider #2: fine
Spider #3: 19pts damage
Spider #4: fine

==========

Sarnak: AC23/15/20 - CMD17 - HP19/37 Kyachi: (Shielded (50m), mage armor (8h))AC27/15/24 - CMD20 - HP38/38 
Monday April 30th, 2012 5:03:01 AM

OOC: Kyachi and Braugh switched places. She's in front where the spider was, and Braugh moved to the rear/front to guard against other attackers.

Will you walk into my parlour? - (DM RobC) 
Monday April 30th, 2012 7:42:20 AM

OOC: Ah yes. Sorry, missed that post!

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32  d20+2=8 ; d20=8 ; d10+6=13 ; d6=5 ; d20+7=22 ; d6+6=10 ;
Monday April 30th, 2012 9:22:25 AM

Arrgh! One o'them appeared over here! Dernock shouts outs as he swings at the damnable giant spider.

Will save: either 8 or 10 assuming it's a spell effect
First attack with D.Waraxe : 15 to hit, Damage 13+5 total 18(non-lethal)
Second attack 22 to hit , Damage 9 (got the bonus wrong)

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53  d20+9=13 ;
Monday April 30th, 2012 4:39:43 PM

Bruagh continues the ineffective barrage against the spider to no avail.

Attack: 13

Sam -- 18/15/14 -- CMD 14 -- HP 23/32  d20+3=10 ; d20+8=9 ;
Monday April 30th, 2012 9:15:15 PM

The poison, put in check a moment ago, begins to course through his meager body again. He screams in pain as his veins burn and weakness sets in. (fort=10 for round 4) con at 11 and -4 hp

Sam feels that the new best course of action is to help take the spiders down as they appear. He readies his crossbow and fires at the first spider he sees...and misses miserably. (to hit=9)

ooc-The DM has hinted that these things are phasing in and out. I don't think they are there "to see with spells" when they are "invisible"



Sarnak: AC23/15/20 - CMD17 - HP19/37 Kyachi: (Shielded (50m), mage armor (8h), haste 4r))AC28/16/25 - CMD20 - HP38/38  d20+6=18 ; d20+8=26 ; d20+8=26 ; d20+8=9 ; d20+8=28 ; d20+8=16 ; d6+8=10 ; d6+8=11 ; d6+8=11 ; d4+8=12 ; d4+8=12 ;
Monday April 30th, 2012 10:23:15 PM

OOC: Well he did say phase spider, and they are essentially using ethereal jaunt, which transfers you to the ethereal realm while active. According to see invisible, it reveals ethereal creatures, so see invis would show them clearly. I'm still waiting somewhat on what's the situation with Kyachi and Braugh, so I can't quite post yet. (Braugh is at the rear attacking the spider that went after Dernock, and Kyachi was in range to execute a full attack against the spider at the front, although both attacks made by the spider would still miss, so Spider 3 has likely taken more damage than listed.)

Sarnak:
He would look to the group then back to Kyachi, shrugging off the last of the poision before it could affect him further (Roll 18 vs DC 18. both poison applications now gone) "Well, if were going to rope trick after this, I'm not going to hold back." He waves his hands about for a moment, a small ethereal image of a clock with it's hands spinning rapidly appearing above the heads of Dernock, Braugh, Kyachi, and Devlin as they would feel their reflexes improve and their prowess heighten (Cast haste on listed characters). He would then call out. "We may be backed in a corner, but we have our two most armored members guarding our flanks. keep pelting them and we may yet get through this! They're only turning invisible, even if you can't see them if your lucky you can still hit them. "

Kyachi:
Upon having the full attention of the spider that failed to redisappear, grins wickedly as she rakes her claws across it and bites one of it's legs, and upon feeling the sudden burst of speed delivers another viscous bite to the spider, Glad to be the shield of the group in the cramped corridor.

Attack: 26/26/9/28/16(Crit confirm)
Damage: 10/12/12/11/11(if Crit is confirmed)

(OOC: If Kyachi's full attack brings down the first spider she would spend her remaining attacks attempting to strike the other squares available to her. Also,is there any aid another action that can be used on a ally engaged in combat to aid them in some way? or that only for skill checks?)

Will you walk into my parlour? - (DM RobC)  d20+10=30 ; d20+10=20 ; d20+10=27 ; 2d6+7=14 ; d2=2 ; d2=2 ; 2d6+7=15 ;
Tuesday May 1st, 2012 8:09:34 AM

OOC: Map provided to hopefully clear up some confusion on where people are placed. Basically I count 3 people - Bruagh, Kyachi and Dernock - making melee attacks in a tunnel. Placed as you are on the map means that at most only 2 spiders can attack you, but similarly, only 2 melee characters can attack back. If you want Kyachi or Bruagh to move into the room though to allow for more attacks, feel free to do so while the spiders can't be seen, but remember if you can reach them, they can reach you.
As for the damages, spider#1 is at one end of the tunnel, spider#4 was closest to the other end and is thus about to attack Dernock :)
As requested, here are the rules for aiding someone else in combat:
Link to Aid Another in Combat. Basically you have to be able to hit the target too.


Dernock misses with one axe, but times his other swing to perfection, landing a glancing blow against the spider that appears before him

Sam readies a bolt to fire. Perhaps his nerves are getting to him, as he pulls the trigger a little early and sends a bolt scuttling to the floor.

Sarnak hastes the parties actions, improving defensive and offensive abilities significantly.

Kyachi goes to town on the spider that appears before her, claws and teeth ripping hairy pieces of flesh from the beast.

The spiders do not seem to be impressed however, as the flailing spider before Kyachi lands a solid bite on the eidolon (Spider #1 Attack vs AC28: 30=Nat 20. 20 fails to confirm crit. Kyachi takes 14pts damage and must make a Fort save vs DC18 or take 2pts Con damage per round for 8rounds!)

The spider on the wall by Durnock also manages to land a bite (Spider #4 Attack vs AC22: 27=Hit. Dernock takes 15pts damage and must make a Fort save vs DC18 or take 2pts Con damage per round for 8rounds!)

Both spiders then disappear from sight...

==========
Map - Spider Battle

Spider #1: 33pts damage
Spider #2: fine
Spider #3: 19pts damage
Spider #4: 9pts damage

==========

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+6=15 ; d20+6=7 ; d20+6=20 ; d8+2=6 ;
Tuesday May 1st, 2012 10:11:00 AM

Weapons out and at the ready Devlin tenses for the next time the spiders appear. Aye this be how Dwarves fight! Back ta back in the confines of a tunnel. Lets just hope its not our grave! Feeling the effects of the now familiar spell rush into him Devlin readies his crossbows and fires on the first visible spider.

Actions:
Fire at first visible spider (Full Attack)
1st shot = 15 (miss)
2nd shot = 7 (miss)
3rd shot = 20 (Hit?) Dam = 6

Reload (free action)

OOC: Sorry about no post yesterday, work kicked my butt and by the time I got home all I wanted to do was pass out. I hate Mondays!

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53 
Tuesday May 1st, 2012 10:57:39 AM

Bruagh will stand behind Kyachi waiting to jump in should he or Dernock falter.

Sarnak: AC23/15/20 - CMD17 - HP19/37 Kyachi: (Shielded (50m), mage armor (8h), haste 4r))AC28/16/25 - CMD20 - HP23/38  d20+6=11 ; d100=79 ; d100=50 ; d100=99 ; d100=10 ; d100=48 ; d100=41 ; d100=25 ; d100=73 ; d100+8=19 ; d100+8=47 ; d100+8=36 ; d20+8=18 ; d20+8=16 ; d20+8=24 ; d6+8=9 ; d6+8=10 ; d4+8=11 ; d4+8=11 ; d10+1=3 ;
Tuesday May 1st, 2012 4:34:48 PM

OOC: ( I just noticed something in the srd here: http://www.d20pfsrd.com/gamemastering/afflictions/poison
Poisons delivered by injury and contact cannot inflict more than one dose of poison at a time, but inhaled and ingested poisons can inflict multiple doses at once. Each additional dose extends the total duration of the poison (as noted under frequency) by half its total duration. In addition, each dose of poison increases the DC to resist the poison by +2. This increase is cumulative. Multiple doses do not alter the cure conditions of the poison, and meeting these conditions ends the affliction for all the doses. For example, a character is bit three times in the same round by a trio of Medium monstrous spiders, injecting him with three doses of Medium spider venom. The unfortunate character must make a DC 18 Fortitude save for the next 8 rounds. Fortunately, just one successful save cures the character of all three doses of the poison.

Some of us have received multiple doses, but that just means the DC and duration goes up, not more poison infliction.)

Kyachi: She would flinch back at the hit, and feel a bit woozy at the feeling of the poison coursing through her, but wouldn't let it distract her as she would attempt to strike the square in front of her, not believing that the spider had left the area.

(Assuming 2 50% rolls given 50% chance to hit a target you can't see, and 50% chance for attacking a incorp/ethereal target with a magic weapon. If that's the case, only attack one hits. Posting up a full attack regardless in case something happens to allow her to get off more than one. Disregard the 2 d100s with mods, misclicked. If it's not 2 50% chances to hit a incorp invis target, then just ready a action to strike.)

Attack: 19/18/16/24
Damage: 9/10/11/11

Sarnak: He would flinch lightly at seeing her get struck, and use the wand to patch her up once more, giving her a slight boost to power but hoping that the next would be stronger

Sarnak: AC23/15/20 - CMD17 - HP19/37 Kyachi: (Shielded (50m), mage armor (8h), haste 4r))AC28/16/25 - CMD20 - HP23/38 
Tuesday May 1st, 2012 4:36:14 PM

OOC: oh, forgot one thing. Sarnak is right next to Kyachi to maintain shield ally, so on the map posted switch the positions of Sarnak and Braugh.

Sam -- 18/15/14 -- CMD 14 -- HP 23/32  d20+3=14 ;
Tuesday May 1st, 2012 4:45:17 PM

Sam shakes as he feels the poison ravaging his body. "Must..stay...strong." (fort=14 for round 5) con at 10.

He reloads his crossbow and decides that the group needs a morale boost. "Hold your ground team. We can defeat these spiders if we work together." (inspire courage to group- +1 to hit/wound and vs fear/charm)

to DM- I'm sure you wouldn't miss this, but please add 1 to Devlin's rolls to hit/wound. Thanks.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32  d20+7=22 ; d20+7=23 ; d20+7=20 ; d10+6=16 ; d6=3 ; d6+5=6 ; d20+8=11 ;
Wednesday May 2nd, 2012 2:50:56 AM

Despite having a spider bite directly into his thigh, Dernock is undeterred and readies to smash the Spider as soon as it reappears.
Actions:
Fortitude Save: 22

Readied Full round action
First Attack with D. Waraxe: Hit 24 Damage 19
Attack with Shield Hit: 21 Damage 6
Second Attack with D.Waraxe Hit 11 miss

OOC: Pffftt what poison? Although I wish I rolled better with my HP. Owwie.

Will you walk into my parlour? - (DM RobC) 
Wednesday May 2nd, 2012 4:12:34 AM

OOC:
Some interesting information has just been slipped across my desk. Specifically that you can't ready a full-attack - only a standard attack. That said, what kind of DM would I be if I changed the rules mid-combat. So for the rest of this battle, you may ready full-attacks. For subsequent battles though, you can only ready a standard attack.

Also thankyou to Sarnak for pointing out the multiple doses of poison section for me


The party ready their attacks for the spiders to appear. But strangely, none seem to show themselves. A moments reprieve, perhaps?

Not trusting the area before her eyes, Kyachi claws and bites at the space in front of her. She doesn't sense she has connected with anything however (Hint: Highlight to display spoiler: { Link 1 and Link 2 may make interesting reading})

All that can be heard is the panting of the battle-weary party.

==========

Spider #1: 33pts damage
Spider #2: fine
Spider #3: 19pts damage
Spider #4: 9pts damage

==========

If you are poisoned, please list it somewhere in your header or post. By my recollection, the following people are poisoned:
Delrid (1con per round. 12rounds remaining as a result of two doses?)
Kyachi (2con per round. 7rounds remaining?)
Sam (1con per round. 5rounds remaining?)
Remember to update your HP as the poison saps away your CON!

Failing some antitoxin, you need 2 consecutive Fort saves to be cured prior to the 8rounds of toxin taking effect.


Will you walk into my parlour? - (DM RobC) 
Wednesday May 2nd, 2012 4:13:17 AM

OOC: lol - spoiler text doesn't seem to like links :)

Sarnak: AC23/15/20 - CMD17 - HP19/37 Kyachi: (Shielded (50m), mage armor (8h), haste 4r))AC28/16/25 - CMD20 - HP23/38 
Wednesday May 2nd, 2012 4:44:12 AM

OOC: Question then. According to the second link, given that ethereal can only be affected by special weapons, does that mean see invis on phase spiders would only reveal their location, not make them vulnerable to attack from conventional magic weapons? And if so, how exactly is a group of adventurers supposed to kill phase spiders if the spiders are playing intelligently at level 4? Are readied actions or force-based blasting the only options?

I'll post tomorrow, it's late here :P

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+8=11 ; d6+4=8 ;
Wednesday May 2nd, 2012 10:46:25 AM

We either need ta press on through the room ahead and than take refuge in the rope trick or we rest here and risk another run in with the spiders after resting. If they don't appear this round I say we press on and than rest. Devlin reaches into his pack and pulls out the vial of liquid fire Sam gave him. It feels like the gnome gave me this months ago, but what has it been only a few weeks? He readies the flask to be thrown at the first spider to be seen.

Throw A. Fire at spider To hit (touch AC) = 11 Dam = 8

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53 
Wednesday May 2nd, 2012 10:47:40 PM

Bruagh, in the middle of the pack and unable to attack will continue to wait until one of the bookends goes down.

Will you walk into my parlour? - (DM RobC)  d8=4 ;
Thursday May 3rd, 2012 2:53:47 AM

DM Post coming in the next few hours and only two players have made actions.

Are the heroic PCs trying the ancient elven tactic of lying down and playing dead?


Sarnak: AC23/15/20 - CMD17 - HP19/37 Kyachi: (Shielded (50m), mage armor (8h), haste 4r))AC28/16/25 - CMD20 - HP29/38  d20+6=25 ; d20+8=27 ; d6+8=14 ; d10+1=6 ;
Thursday May 3rd, 2012 3:38:14 AM

OOC: Was going to wait for more responses but, *shrug*

Kyachi: Upon feeling no connection from her attacks at all, sends a mental message to Sarnak. |"They're not invisible, they're not there. I'll hold for them to reappear, but striking blindly doesn't seem to work."| She'll hold ready for a counterattack for the moment, readying a strike. She didn't notice the sting of the poison while readying, and paid it no mind. (roll 25 vs DC 18)

Attack: 27
Damage: 14

Sarnak: He nods in response and watches for the next strike, using the wand in hand once more, giving a decent burst of healing and closing a couple of her wounds.

Will you walk into my parlour? - (DM RobC) 
Thursday May 3rd, 2012 4:37:30 AM

OOC:

@Sarnak: Sorry, were you waiting for me to respond to your questions?

Q. "Given that ethereal can only be affected by special weapons..."
A. The spiders can't be affected by any weapon on the material plane while they are on the ethereal plane. While the spiders are on the material plane you could hit them with a rock :)

Q. Does that mean see invis on phase spiders would only reveal their location, not make them vulnerable to attack from conventional magic weapons?
A. Correct

Q: If so, how exactly is a group of adventurers supposed to kill phase spiders if the spiders are playing intelligently at level 4?
A: Who said you were supposed to kill them? :) 6 x Lvl 4 characters with stats using the Epic system and more than triple normal loot (really? everybody bought magic items and nobody spent 50gp on anti-toxin?) should be a match for 4 x CR5 creatures.
As for playing them intelligently, well, the writeup says they:
- setup ambushes
- only appear in the material realm if they can retreat back to the ethereal at the end of their turn
- if they poison someone they are happy to sit back and let the poison take effect.
That said, I had considered having one rematerialise in the air above the party, thereby having a large creature falling on you and applying that damage. But that would just be mean :)
There are big bad things in the Scab though, and the party will have to decide each time whether to fight or flee.

Q: Are readied actions or force-based blasting the only options?
A: That's for the cunning adventurers to determine.

Also, per previous comments, feel free to have Kyachi ready full-attacks for this entire combat :)


Sarnak: AC23/15/20 - CMD17 - HP19/37 Kyachi: (Shielded (50m), mage armor (8h), haste 4r))AC28/16/25 - CMD20 - HP29/38  d20+8=28 ; d20+8=17 ; d20+8=16 ; d20+8=16 ; d6+8=9 ; d6+8=9 ; d6+8=11 ; d6+8=9 ;
Thursday May 3rd, 2012 5:47:56 AM

OOC: I was referencing more responses from other teammates, I like knowing what the rest of the group thinks before acting I'm seeing. That said, before what you just said I didn't know of antitoxin, and would have been a good choice to deal with this type of encounter. I'm fairly new to actually running in groups as opposed to building characters so I never thought of it XD. Also, we have one caster (My character is primarily a melee with buffs. I have very few offensive spells and no damage spells, so I'm counting him as melee) and a general lack of big-hit melee characters that would be useful to counter this encounter. If I can ready a full attack though, alright then. Add the below to the attack and damage rolls rolled above.

Attack: Hit/17(conf)/17/16
Damage: 9/9/11/9

Those damage rolls are pretty bad :P.

Dernock Uristson AC 22/14/20 CMD 20 HP 17/32 [Hastened] 
Thursday May 3rd, 2012 6:37:02 AM

OOC: I made that will save right? If so I Don't think Dernock would be opposed to leaving. It's not a fair fight, they have the advantage and there's a very serious risk of somebody dying.

If this isn't the case... we need to fight on for Glory and Treasure, to show our bravery and ability to find Treasure. As Dwarf patrons we must return this valuable piece of heritage and Treasure back to Dwarven lands

Will you walk into my parlour? - (DM RobC)  d20+10=25 ; 2d6+7=9 ; d2=1 ;
Thursday May 3rd, 2012 12:21:43 PM

The party are wary of the spiders, and rightfully so. They reappear!

Kyachi was ready and catches one of the spiders legs in her mouth. With strong jaws, she tears it from the spiders body, and the creature crumples to the ground - its body spasming in death.

Dernock is still keen to get the treasure Highlight to display spoiler: {Yep, Will save failed}. The spider before him reappears as well. He gives it a solid hit with shield and axe OOC: I'm assuming you would want to attack should the spider reappear. I've used the readied rolls you had from last round

Despite Dernock being in the way, Devlin tries to lob a vial of flaming goodness at the spider. The vial misses its mark, sailing past the spider, but explodes just behind it catching the spiders back (Missed attack. D8 to see what direction it ended up hitting. D8=4. It lands diagonally behind the spider, but in an enclosed space and a large target, I rule you caught one of the rear squares of it)

The singed spider hisses and bites back at Dernock (Spider #4 Attack vs AC22: 25=Hit. Dernock takes 9pts damage and must make a Fort save vs DC18 or take 1pts Con damage per round for 8rounds!)

After its attack, it fades away into the ether once again.

==========

Spider #1: Dead
Spider #2: fine
Spider #3: 19pts damage
Spider #4: 42pts damage

==========

Sam -- 18/15/14 -- CMD 14 -- HP 19/32  d20+1=3 ; d20+9=11 ;
Thursday May 3rd, 2012 1:20:47 PM

Even as Sam sees the tide of battle turning slowly in favor of his allies, it doesn't help drown out the pain of of the venom destroying his body. (fort=3) con at 9 and -4 hp for round 6.

"We got one guys! Keep fighting!" (inspire courage continued)

As the words come out of his mouth Sam raises his crossbow once more and fires at the next spider that appears. (to hit=11) With his extreme weakness gets the better of him. "I don't know how much longer I can hold on..."

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+9=10 ;
Thursday May 3rd, 2012 2:02:38 PM

Devlin stoops down to pick up his dropped crossbow while keeping his other aimed at the spot where the spiders have been appearing. He fires when one materializes.

Pick up dropped crossbow
Fire at spider = 10

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi: (Shielded (50m), mage armor (8h), haste 4r))AC28/16/25 - CMD20 - HP30/(30)38  d20+6=7 ; d20+9=28 ; d20+9=24 ; d20+9=16 ; d20+9=22 ; d6+9=11 ; d6+9=10 ; d6+9=12 ; d6+9=15 ; d10+1=6 ;
Thursday May 3rd, 2012 2:03:33 PM

OOC; Is the poison rolled once and that value kept for 2 dmg per round, or is it rolled per round for 1 or 2 dmg per round?

Kyachi: She roars in victory and quickly readies another sequence of strikes, staggering for a moment as she feels the bite of the poison yet again, growling loudly as she waits for the next attacker.

Attack: 28/24/16/22
Damage: 11/10/12/15

Sarnak: Still fighting the battle to keep her at full capability, he waves the wand once more, healing her to full strength. The idea of enlarging her crossed his mind, but he disregarded it, she needed her defenses more than damage right now.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53  d20+9=22 ; d10+4=5 ;
Thursday May 3rd, 2012 6:57:31 PM

Bruagh continues to wait for something to attack. Should it appear... he attacks it.

Attack: 22
Damage: 5

Dernock Uristson AC 22/14/20 CMD 20 HP 8/32 [Hastened] [poisioned: 1 con damage]  d20+7=9 ;
Friday May 4th, 2012 12:57:12 AM

"They're givin' a bit more than they gettin', Not sure how much longer I can hold up.' He calls out to the others. [B]He groans quitely. [B] and is t'nausea normal? he asks with a bit of concern and then he glances back into the room where they and the Treasure is.

OOC Fortitude save failed. I'm going to ready another full attack for when they re-appear.



Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53 
Friday May 4th, 2012 7:20:33 AM

"Dernok if you need, drop back'n I'll take your place. There is plenty o'fight left in me." Bruagh stands ready to replace the rapidly weakening Dernok. Bruagh isn't sure he can take another hit.

Previous Attack rolls of 22 and Damage of 5 if places are traded.

Sam -- 18/15/14 -- CMD 14 -- HP 19/32 
Friday May 4th, 2012 10:00:19 AM

"Fall back Dernock! I'll heal you!"

ooc-I have 2 more cure light wound spells. I also have 2 more rounds of poison to deal with. This will most likely put me at con 7.

Will you walk into my parlour? - (DM RobC)  d20+10=18 ; d20+10=27 ; 2d6+7=16 ; d2=2 ;
Friday May 4th, 2012 10:31:43 AM

Dernock feels weak, and Bruagh moves to swap places with him (OOC: Without having made your attack rolls, and considering you could well and truly be killed this round, I suspect you would accept trading positions.)

Bruagh now guards the rear of the tunnel.

The spiders again appear!

Both Kyachi and Bruagh severely injure their targets (Spider #2 and #4 respectively). Devlin and Sam attempt to provide supporting crossbow fire, but these spiders seem tricky to hit from range, as both bolts completely miss their targets.

The spiders fight back!

Spider #2 tries to bite Kyachi, but is unable to penetrate the thick magical barriers protecting the eidolon. It hisses in apparent frustration.

Spider #4 however, continues to battle on. It lunges at Bruagh, finding a weak spot in the paladins armor (Spider #4 Attack vs AC25 (26 with Haste): 27=Hit. Bruagh takes 16pts damage and must make a Fort save vs DC18 or take 2pts Con damage per round for 8rounds!)

The spiders vanish again.

==========
Spider #1: Dead, ugly, smells bad.
Spider #2: 36pts damage
Spider #3: 19pts damage
Spider #4: 42pts damage
==========

Will you walk into my parlour? - (DM RobC) 
Friday May 4th, 2012 10:34:57 AM

OOC:

In answer to your question, Sarnack..

Q: Is the poison rolled once and that value kept for 2 dmg per round, or is it rolled per round for 1 or 2 dmg per round?
A: It doesn't specify in the writeup. Given we are very close to the end of this battle, I think we keep going with what we have so far. Whatever was rolled at the time of attack (1 or 2) will be the dmg per round to CON. This would align to the amount of poison injected at the time of the attack (a small dose or a large dose).


Sam -- 18/15/14 -- CMD 14 -- HP 19/32  d20=2 ; d8+4=7 ; d20+6=12 ;
Friday May 4th, 2012 1:09:23 PM

Another rush of pain overwhelms the small gnome. He feels as though he will collapse, but grits his teeth and holds his ground. "I need to hold on a bit longer." (fort=2...) con=8 for round 7/8

"Almost there everybody! We will not lose! Squash these bugs!" (inspire courage +1 to hit/wound to group)

Sam sees the battered Dernock staggering towards the warm, happy center of the group. He pushes towards him as Sam yells his words of encouragement. Although unsure of Dernock's intentions, he still treats him as one of the group (for the moment) and casts cure light wounds on him. (7hp restored to Dernock)

ooc to DM- Is Sam able to tell if Dernock is under control of a spell/enchantment? (perception=12). I can't roll the upper half of any die roll... I need new dice!

Dernock Uristson AC 22/14/20 CMD 20 HP 8/32 [Hastened] [poisioned: 1 con damage] 
Friday May 4th, 2012 1:43:48 PM

'Much obliged you two' Derncok replies as he shuffles back through the narrow corridor to swap places with Bruagh. He again takes a stance to attack any spiders who might phase in and attack Sam

OOC Readying a Standard action to Aid Another in order to protect Sam if a Phase Spider happens to attack him.

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi: (Shielded (50m), mage armor (8h), haste 4r))AC28/16/25 - CMD20 - HP26/(26)38  d20+6=7 ; d20+9=24 ; d20+9=23 ; d20+9=25 ; d20+9=25 ; d6+9=15 ; d6+9=14 ; d4+9=11 ; d4+9=11 ; d20+6=19 ; d8=6 ;
Friday May 4th, 2012 5:19:57 PM

OOC: Kyachi at 7 con

Kyachi: She growls at feeling the return sting of the poison once again, but she's still able to keep going and readies another vicious set of attacks, grinning at the spider's lack of ability to hit her.

Attack: 24/23/25/25
Damage: 15/14/11/11

Sarnak: Seeing the spider's missed attack on her he smiles and just holds the wand ready, contemplating if there were any other actions he could take that would be useful. He shrugs, and pulls out his crossbow, aiming and readying a attack.

Attack: 19
Damage: 6

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53  d20+12=27 ; d20+10=18 ; d10+5=12 ; d10+9=16 ;
Friday May 4th, 2012 6:03:14 PM

"Haha!!! Tis but a scratch!!! Keep pushing on, for Domi will not let us fall!!! The Paladin drives his axe into the spider in front of him and begins singing an Ancient Dwarven Battle Hymn in an effort to rally the morale of his kinsmen.

"We drink to our youth, to the days come and gone.
For the Age of Oppression is now nearly done.
We'll drive out the Demons from this land that we own.
With our blood and our steel we will take back our home."


As the Dwarf sings he silently prays, Domi, if it be your will that I perish today, I pray only that you give me the strength to defeat mine enemies and see my clansmen safely through.

Fortitude: 29 (Pass)
Attack: 18
Damage: 12
Diplomacy: 16

OOC: Anyone who wants to see where I got the song, just listen here. Highlight to display spoiler: {http://www.youtube.com/watch?v=QzHXt6n1QhM}

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+5=14 ; d20+5=7 ;
Friday May 4th, 2012 7:44:57 PM

Devlin's nerves are beginning to fray with the spiders popping in and out at will and he fires at flickering shadows and unseen assailants. Get a hold of yourself, your better than this. Take a breath and settle down. He breathing comes in short gasps but begins to slow and his hands seem steady as he reloads his crossbows.

Actions
Fire crossbows: To hit 14, 7


The spiders have fallen - (DM RobC) 
Saturday May 5th, 2012 12:21:10 PM

The party brace themselves for the next wave of spider attacks, that inevitably come.

Before the spiders can pounce however, Bruagh splits one down the middle with axe, as Kyachi tears the head from another.

Devin and Sarnak's bolts miss their targets. It seems hitting the targets from range is near impossible for the party.

Sam only:Highlight to display spoiler: {Though you don't see anything to lead you to believe Dernock to be under the control of any enchantment, you are certain there is something not right with the dwarf, but you have no idea what (Secret sense motive check rolled for you by DM)}

The party resume their routine of readying attacks for the next wave to appear.

Seconds pass. Then minutes. Either the remaining spider(s) are extremely patient, or they have chosen to count their losses and leave the party alone for the time being.

The poison oozing through Delrid's veins seems to be winning its battle, as the dwarven wizard lapses into unconsciousness. Delrid is now in a state of "dying"

One spider lies before Bruagh on the ground, two lay in front of Kyachi - testament to the power of the eidolon. The adamantine equipment lies piled in the room ahead.

OOC:
Please apply the remaining rounds of poison damage. Unless 2 consecutive Fort saves are made, the total posion duration is 8rounds.


*** Everybody receives 1200xp for surviving the spider ambush! ***

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi(Not Present): AC20/16/17 - CMD20 - HP19/38  d20+3=4 ; d20+2=5 ; d20+1=15 ; d20=19 ;
Saturday May 5th, 2012 2:52:54 PM

OOC: Question, Eidolon's have no natural healing. So, if Kyachi was present and rested with the rest of the group, she would regain no hp or ability damage restoration correct? If that is the case, then the following occurs. If that's not the case, I'll redo this post. Also, what was the xp for the mangrove fight, and are we using the fast track for xp?

Kyachi at 1 con
Kyachi: She would remain constantly aware of any coming threats, as the poison would slowly ebb away her strength, until she could barely stand unaided, as she breathed heavily, expecting the release of banishment but finding she was left barely alive. She let out a loud growl. "Really? they leave me like this? On the brink of death? Sarnak, you can deal without me till tomorrow, I'm not going to stand to be this weak for the next fight. See you on the other side. And next time, bring some damned antitoxin. Really, you didn't expect poison would be a problem?" She reaches up a claw and slashes her own throat, as she suddenly disappears in a burst of light, a small sigh of release audible.

Sarnak would nod at her as she killed herself, the rune on his head disappearing for the moment, as he looks back to the group. "She'll be back tomorrow. She's special, yes, but like any summoned creature she never actually takes a hit, only the conduit linking her to this plane does, and when that conduit is severed it takes till morning for it to reform." He then sits on the ground and collects his thoughts for the moment." So, where that rope trick? my magical power is nearly spent, although I still have quite a few summons left."

The spiders have fallen - (DM RobC) 
Saturday May 5th, 2012 7:43:54 PM

OOC:
Q. If Kyachi was present and rested with the rest of the group, she would regain no hp or ability damage restoration correct?
A: Yep

Q. What was the xp for the mangrove fight?
A. None. XP is allocated per scene rather than per battle - although it is usually 1fight/scene anyway. In this case the scene was planned with 1.5 battles (the mangrove/worm battle was never planned to be fully fought)

Q. Are we using the fast track for xp?
A. Nope, Medium :)


Dernock Uristson AC 22/14/20 CMD 20 HP 8/32 (-4/24) [Hastened] [poisioned: 7 con damage]  d20+6=23 ; d20+6=12 ; d20+6=13 ; d20+5=20 ; d20=6 ; d20=3 ; d20=6 ; d20=17 ;
Saturday May 5th, 2012 8:34:43 PM

Dernock continues to groan as the poison takes hold. Lads, I dun feel good at all He slumps down against stone wall, his head glistening with feverish sweat and his face quite pale. The poison seems to racing through his system and he is quickly overwhelmed..

OOC [I]Made only one save bring my Con down to 8 Here is how I worked it out. So as the poison takes hold Dernock loses conciousness at round 5.Aftermath: Dernock lose 12 HP leaving him dying (-4 HP) but he stabilises (Con save of 16) assuming no healing.

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Sunday May 6th, 2012 9:55:49 PM

Seeing Delrid fall Devlin rushes to him and pushes a dried razzleberry into the wizards mouth. The strange fruit instantly evens out his breathing and stops any obvious bleeding. We need ta find a place ta rest but there still be one of those spiders lurkin about. Do we have any way left ta heal Delrid so he can use his rope trick? Looking around at the obviously sickened and weakened group true worry enters the rogues eyes. Bruagh do you have any way of reversing the effects of the poison? His point seems to be hammered home when Durnock slumps to the floor. Well at least he wont be going crazy over the adamintine any time soon.

Actions:
Feed Delrid a dried razzleberry (gift from the GG christmas party, casts stabilize on 1 target)

Sam -- 18/15/14 -- CMD 14 -- HP 15/32  d20=16 ;
Sunday May 6th, 2012 10:25:11 PM

The spider's poison courses one last time before it finally relents. Sam is diaphoretic and pale. He takes a knee and wipes his brow. "We...need to rest..." (fort=16) con now at 7 and -4 more hp.

He looks over to the fallen Dernock. "Something is not right with our new...friend. I can't put my finger on it, but I don't trust him. I fear he will slit our throats in our sleep and rob us. Before we revive him, we need to have a plan. We need to try to figure out if it his nature or something more sinister that is affecting him. If need be, I can charm him as a temporary solution."

to Bruagh "Do you have any energy left to heal these two. I think I have enough for only one more spell. We also need to think about contacting the other group. We might need more than 2 days to save our brethren."

Sam loads his crossbow and gets back up to his feet. He eyes the soon to be revived Dernock with concern.

ooc- Sorry Dernock. Got to role play this one out.

The spiders have fallen - (DM RobC) 
Monday May 7th, 2012 12:21:11 AM

OOC: Great posting last week guys! Everyone met the 5post target :)

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi(Not Present): AC20/16/17 - CMD20 - HP19/38 
Monday May 7th, 2012 4:46:09 PM

OOC: Should someone post for Delrid? He said he'd be away for a little while.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53 
Monday May 7th, 2012 9:10:16 PM

Can't get a ic post up until tomorrow.

The spiders have fallen - (DM RobC) 
Tuesday May 8th, 2012 12:12:39 AM

OOC: I'm happy to play Delrid as an NPC now that we're out of battle, but if anyone else wants to control him you are more than welcome to

Devlin moves quickly to Delrid's side. The wizard is pale, and though his breathing stablises momentarily as the berry is eaten, his pulse again weakens (Delrid is losing HP so will continue to be dying until either (a) he gets more HP than the remaning poison (b) the poison expires (c) Delrid expires)

Dernock collapses to the ground, but appears stable.

Sam is in no rush to help the newcomer, and eyes him warily.

Kyachi takes her own "life", so to speak, and leaves this plane to return to her own. Without his eidolon, Sarnak knows that things will be more difficult for him.

Bruagh (hope you don't mind me doing some posting here for you, Zach) senses evil in the area, but is unable to pinpoint an exact location. Stopping and resting here may be a bad idea.

Dernock Uristson AC 22/14/20 CMD 20 HP 8/32 (-4/24) [Hastened] [poisioned: 7 con damage] 
Tuesday May 8th, 2012 3:07:11 AM

OOC still here just not much to do. Sam I understand. I'm kind of curious if it is Adamantine lust or something magical. So far I suspect it's just the former.

The spiders have fallen - (DM RobC) 
Tuesday May 8th, 2012 4:10:23 AM

*whistles nonchalantly* :)

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi(Not Present): AC20/16/17 - CMD20 - HP19/38 
Tuesday May 8th, 2012 3:11:42 PM

OOC: Something I noticed about Delrid's poison. We've established the rule of DC+2, duration *1.5. If that's the case. I looked over Delrid's rolls. at round 3 he had 2 natural 20s vs poison. At round 4 his first save failed but his other succeeded. How are we running his poison?
Option 1: ignore the rolls after first for the saves
Option 2: use all rolls made as if it was made sequentially?
if 2, he was cured at round 3 with -2 con, period. if 1, then he stopped rolling at round 4, has taken 3 con damage, and has to roll 8 more times.
He also has 22 hp damage.
He has 18 con, so he can survive up to -18 hp.
At worst, he takes 11 con damage total. that still leaves him just barely alive. (-6 hp out of a -7 max)
Delrid, provided he doesn't bleed at all, will not die, and will only need healing of about +7 to come back to consciousness.

As for a couple more selfish questions;

1. When using summon monster without knowing the monster's language, what commands can be given and what reason does the monster have to obey them?

2. If a monster only has one attack and makes a full attack, can a natural weapon count as if a 2h weapon, like a 1h weapon can be used as a 2h weapon? I think i remember seeing a rule somewhere that if you only have 1 natural attack it's always considered a 2h weapon. I know it's in the eidolon's stat block, I don't know if elsewhere.

3. The lemure( http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/devil/lemure/summoned-creature-lemure) has no level 1 feat. what level 1 should it have?

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53 
Tuesday May 8th, 2012 3:19:43 PM

OOC: Sorry about missing yesterday. Got called in to work early and... well we will just leave it at that. No worries Rob.

-------------------
"Sorry, but I'm all out of healing. Those two burst were all that I had. We can't rest here... there is something evil about. I'll carry Delrid, but we need to move to safety." Bruagh lifts his friends unconscious and feverish body over one shoulder and has his axe readied. "I'll stick to the rear as we move. I'm not certain but maybe the evil has something to do with the armor. Might explain what happened with our new... companion. Might not though."

Sam -- 18/15/14 -- CMD 14 -- HP 15/32  d8+4=9 ;
Tuesday May 8th, 2012 4:08:53 PM

"Here is the last of what I can do. We need Delrid to cast rope trick. Dernock should make it through the night on his own."

Sam summons the last of his failing strength and casts cure light wounds on Delrid. (9 hp restored to Delrid.)

After casting the spell Sam looks to the rest of the group. "Are we moving forward or back from this area before resting? My vote is forward away from the worm and the spiders. Also, we still need to contact the main force and let them know that we are going to need more time to invade. We aren't even close to healthy enough now."


Sam -- 18/15/14 -- CMD 14 -- HP 15/(16 max)32 
Tuesday May 8th, 2012 4:15:50 PM

hp max changed

The spiders have fallen - (DM RobC) 
Tuesday May 8th, 2012 11:40:53 PM

@ Sarnak: I was going off an email that Ben sent me saying that Delrid was about dead. If that wasn't the case, then all the better! :)

Will give Devlin a few more hours to post, and then I'll make a DM post. Please indicate if the party are taking the loot, and who will be taking it


Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+14=30 ; d20+8=13 ;
Tuesday May 8th, 2012 11:48:16 PM

Lets get past that room and out of sight of the adamantine. I don't know what it is but if Bruagh says its evil than I believe him. Once we are out of sight of it lets get Delrid on his feet and use the rope trick to get us some rest. I will take the watch, don't need much sleep thanks ta my ring.

Quietly Devlin moves back to the lead and works his way to the room, he waits a few moments to see if the lone spider will appear than hurries to the opposite corrodor. He gives the armor and weapons wide berth as he goes. Once through he will forge ahead keeping an eye out for traps while sticking to the shadows.

Actions
Stealth = 30
Perception (traps) = 13

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi(Not Present): AC20/16/17 - CMD20 - HP19/38 
Wednesday May 9th, 2012 1:41:02 AM

Sarnak: He'll follow in line with the rest of the group. He would put in his vote for staying in the tunnel, regardless of where, just so that there was only 2 possible attack positions.

Dead End - (DM RobC) 
Wednesday May 9th, 2012 1:49:24 AM

The party steer clear of the treasure on the floor. More than one of you can't help but eye it as you pass. Could treasure really be that bad? Why, such a thing would be terrible for dwarves!

Devlin leads the group to the opposite corridor. Delrid is up and walking, and the still unconscious Dernock is being carried by Bruagh. Sam remains cautious of his surroundings, and Sarnack just follows along quietly.

Dernock can make a DC10 Con check to regain consciousness. Fail and you dream of voluptuous dwarven maidens for a little while longer

After only a few yards - 5, maybe 10 - the corridor comes to an uprupt and unexpected end. A smooth and certainly constructed wall blocks the party from proceeding any further.

Should the unaccounted-for spider reappear any time soon, the party will almost certainly be boxed in.

Dernock Uristson AC 22/14/20 CMD 20 HP 8/32 (-4/24) [Hastened] [poisioned: 7 con damage]  d20-1=6 ;
Wednesday May 9th, 2012 2:36:22 AM

Dernock remains unconscious, dreaming dreams of mead bearing dwarven maids

Sam -- 18/15/14 -- CMD 14 -- HP 15/(16 max)32  d20+6=11 ; d20+8=9 ; d20+8=20 ; d20+8=26 ;
Wednesday May 9th, 2012 10:27:17 AM

Sam follows the group in to the dead end. "This makes no sense. Why would someone dig all this way to make a place to hide? There has to be a way through here."

The bard walks carefully around the room, both looking for danger in spider-form and trap-form. His crossbow is at the ready.

perception=11
dungeoneering=9
engineering=20
geography=26

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+9=24 ;
Wednesday May 9th, 2012 10:44:47 AM

Aye Sam there must be something hidden here, if we find it do we want ta open it now? Or do we wait until after we rest? Devlin helps scour the corridor for any hidden doors or switches.

Search = 24

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53 
Wednesday May 9th, 2012 7:17:06 PM

"Aye, I'm not saying to leave the armor forever... just that we need to rest before we do. I think it could help us in the coming battle... but something is not right down here... and it is the only thing I think of off the top of my head. Makes me really wish Tahni was here. Does anyone know a way to get a message to Blackaxe?"

Sam -- 18/15/14 -- CMD 14 -- HP 15/(16 max)32 
Wednesday May 9th, 2012 10:48:52 PM

"If there is no way through here, than this is a place where we will surely die. We need to figure it out and then decide."

To Bruagh- "Facet gave us the item to talk to the other group. I think Devlin took it for safe keeping. Coordination as two groups, acting as one, will ensure our best odds of victory."

Hidden Room - (DM RobC) 
Thursday May 10th, 2012 12:28:11 AM

Sam walks the perimeter slowly and carefully. The spiders, though apparently dead, still cause him concern.

Bruagh suggests contacting BlackAxe, and laments Tahni's departure from the group.

Devlin though, examines the dead-end in more detail. The wall was certainly constructed. By dwarves perhaps? Running his fingers down the wall, Devlin inadvertantly brushes against a small, discoloured portion. With a very loud rumbling, and the sound of stone grinding on stone, the wall starts to slide from right to left, opening the passageway and revealing a room, previously hidden.

From where you stand, the room appears to be empty. There look to be markings or carvings on the walls inside, and a pedestal in the centre of the room - but that is all you can see from your current position.

Dernock regains consciousness (Would be boring to have you asleep until the party rest)

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+8=11 ; d20+14=31 ;
Thursday May 10th, 2012 11:08:38 AM

Devlin motions for the group to remain silent and wait. Cautiously he enters the new room staying to its perimeter while searching for traps. He follows a spiral pattern, making his way to the pedestal. If he sees no signs of danger he motions the group in.

Stealth = 31
Search = 11

OOC: Crappy search roll :(

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53 
Thursday May 10th, 2012 3:28:29 PM

While Delvin searches for a hidden door or something, Bruagh checks on Delrid, hoping he has the strength to hang on and get better.

Hidden Room - (DM RobC) 
Friday May 11th, 2012 2:39:50 AM

OOC: Anyone heard from Ben?

Hidden Room - (DM RobC) 
Friday May 11th, 2012 2:44:21 AM

Devlin stealthily walks the perimeter of the room, then towards the center of the room towards the pedestal.

The stone walls of the room have different figures and scenes carved into them.

Atop the pedestal is a large bowl, filled with very still, very clear water.

There don't appear to be any signs of danger in this room, and no any obvious exits other than the one through which Devlin entered.

Dernock Uristson AC 22/14/20 CMD 20 HP 8/32 (-4/24) [Hastened] [poisioned: 7 con damage] 
Friday May 11th, 2012 4:32:45 AM

Dernock slowly stirs. He groans in pain and looks around his surroundings noticing most of the others up He mumbles Ugh. Glad we lived through wee skirmish. and winces. it seems talking hurts.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53 
Friday May 11th, 2012 12:26:47 PM

OOC: Tried to call him but didn't get an answer. Not really sure.

"I think we need to contact Blackaxe and backtrack. This is getting us no where. I wonder if we should tempt fate and grab the armor and weapons?"

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi(Not Present): AC20/16/17 - CMD20 - HP19/38 
Friday May 11th, 2012 4:13:37 PM

OOC: Bah, was trying to hold off posting until Delrid does something.

Sarnak looks over the new room for the moment before looking at braugh. "If we can get the rope trick up most of us will be back at mostly full strength, so I don't think we necessarily need to give up completely. that said, We have no ability to handle poisons or the similar draining our strength, So there may be some wisdom in going back for the correct potions or wands. My summons are ephemeral, they don't really suffer any form of damage permanently, and are back at almost full strength the next day, so as long as I'm not dead I can keep fighting against more spiders or the like.

If we can manage to be more cautious, not leaving our formation and being aware on all sides, we may be able to keep on. We only really got into trouble because when we entered the last room we left our more vulnerable members exposed, which the spiders took advantage of.

As for the loot, we destroyed 3 of their 4 guardians, after we rest we can probably handle one more guardian without much trouble.


He then looks to Devlin, sending a whispered message(the spell) to him. "Also, are you sure you want to go exploring when all a enemy group really needs to do is breathe on us for most of the group to fall over?."

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+14=19 ;
Friday May 11th, 2012 5:14:09 PM

Not sayin we should keep exploring, we need ta rest. Delrid if your able please get a rope trick up so we can have a safer place to rest. Everyone get some rest, I will take the watch and search the room for another way out. We will decide our next step when we can all think more clearly. Bruagh I will wake you so I can get a few hours of sleep before we move on.

Actions
Stealth = 19
Take 20 search room = 28
With the ring of sustenance I only need 2 hours of sleep

OOC; I dont think Ben (Delrid) is playing at the moment. He stated back on the 29th he had to take a break.

Hidden Room - (DM RobC) 
Saturday May 12th, 2012 12:35:46 AM

OOC:
@Sarnak: "My summons are ephemeral, they don't really suffer any form of damage permanently" - this is not entirely true. Though eidolons do get 50% HP back when resummoned after being killed, ability point damage is carried over. This looks to be the concensus with the Paizo forums, and ratified in a ruling in the Wold Rules forum recently.


As the last member of the party enters the room, the phase spider that had remained hidden for so long reappears, and begins a feast on the fallen spiders. Pickings must be slim if they have resorted to cannibalism.

The wall that had slid open to this room, slides back into place behind you.

The evil that Bruagh had sensed is gone. Only peace remains.

Devlin takes the time to scan the room in more detail. The carvings on the wall don't mean a lot to him, though Delrid is quick to explain them. All around the room, carved onto the walls, are scenes depicting the Woldian gods during the First Age. Their battles, their triumphs. The walls recount them all. There, Devlin notes that a carving of Gargul's staff, seemingly looks like it can be pushed or turned.

Around the rim on the bowl on the pedestal, Devlin points out markings, that when the cobwebs and dust are cleaned away, form some sort of phrase...

100 for my footman, proud and strong
100 for my consort, whose passion was wrong
100 for my keeper, with eyes everywhere
100 for the half-god, beautiful and fair

Put my scales in the vessel
Pray on bended knee
Pray to my kinsmen and I
And my blessing I give to thee


Delrid believes this room to be some kind of temple, or sacred area. He is ready to cast rope trick when requested to.

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi(Not Present): AC20/16/17 - CMD20 - HP19/38 
Saturday May 12th, 2012 1:03:43 AM

OOC: Hmm, I was not aware of that fact whatsoever. I thought that when a eidolon died everything was reverted minus the 50% hp damage. Is there any chance whatsoever of potentially swapping out a item for a couple scrolls of eidolon restoration?

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi(Not Present): AC20/16/17 - CMD20 - HP19/38 
Saturday May 12th, 2012 1:05:52 AM

OOC: Also, can I revert Kyachi offing herself? Again, I thought ability damage didn't persist through death, so I did that on the sole assumption it would be restored when she returned.

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi(Not Present): AC20/16/17 - CMD20 - HP19/38 
Saturday May 12th, 2012 1:20:58 AM

OOC: Also checked the wiki, and it doesn't mention that ruling. As for what I'd do, swap the +2 mith breastplate for a +1, and grab 20 scrolls of lesser eidolon restoration.

Hidden Room - (DM RobC) 
Saturday May 12th, 2012 1:42:33 AM

OOC:

Hey Sarnak,
- Happy to have Kyachi alive rather than having her 'off' herself :)
- Its not on the wiki yet, having only been discussed over the past week. Checkout the Rules forum from my post on Sat May5th onwards. The topics I raised were the legalities around being able to kill-off the eidolon, and also about ability point damage. Ability Point damage was agreed to remain after dismissal, and I am in the process of writing up a proposal that says instead of having to kill off your eidolon, that "if your eidolon has less than half its hp when you voluntarily dismiss it for the day, the next day it returns at half its max". This then bypasses any alignment issues or things like that. As I've mentioned before, I play 2 summoners here, so want to get these things sorted :)
- Lesser Eidolon Restoration is from UM. You'd need plain old Lesser Restoration, which would be a spell not on your list and require UMD rolls to cast from a scroll (assuming cleric scrolls, you'd need to hit a 23. With you having 10 on UMD, you'd need to roll a 13+ each time OR someone else in the group with a higher UMD to cast for you). Hold off on the swap for a little bit. If you're still keen to swap them out then we can.


Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi(Not Present): AC20/16/17 - CMD20 - HP14(14)/38 
Saturday May 12th, 2012 4:17:31 AM

OOC: Ok then, then I'll redo my last 2 posts.

Kyachi: She would remain constantly aware of any coming threats, as the poison would slowly ebb away her strength, until she could barely stand unaided, as she breathed heavily, expecting the release of banishment but finding she was left barely alive. She let out a loud growl. "Really? they leave me like this?" She looks to Sarnak " And you don't have any restoration abilities do you? Wonderful, keep that wand handy, with this much strength siphoned from me I'm not going to be able to take any hits." She then looks to the rest of the group. "Any restorations among you?"

Sarnak: He sighs "Great, I'm all for hitting the rope trick, but I'm going to have to rely on my other summons. Kyachi, I'm going to dismiss you as soon as I feel that I can't keep you up.

Kyachi: "Next time, if I'm taking damage like this, desummon me. please. Now, What to do? I'm not ready for another fight like that. I vote for going back and seeing if we can get a cleric to join us."

Sarnak: "There may not be a cleric. I do agree though, we should regroup before advancing.

Dernock Uristson AC 22/14/20 CMD 20 HP 8/32 (-4/24) [Hastened] [poisioned: 7 con damage] 
Saturday May 12th, 2012 6:09:39 AM

Dernock stands slumped against the wall in silent contemplation and occasionally murmuring to himself as if he's trying to recall what happened in the past hour. After some deliberation he gestures to Bruagh.

Bruagh, if ye ain't busy, Can I speak to ya for a moment, Somethin' is troublin' me. It's 'bout the treasure.

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi(Not Present): AC20/16/17 - CMD20 - HP14(14)/38 
Saturday May 12th, 2012 2:07:21 PM

OOC: ok, looked through the rules discussion of it. I have a couple questions now. I'm not posting this to the rule discussion since it seems to have moved on from this point.
1. what if the Eidolon is at 0 con instead of 1? when resummoned does it just die immediately?

2. I saw on the rules forum some discussion of a Eidolon offing itself is munchkining, but I ask why is it? The Eidolon is a logical being, and if the 52 fights or so it's been in to get to level 4 it should have died at least once. After that first death, It comes back the next day, better than it left at. I'm assuming it is aware of this, and if so any fear of personal death goes out the window, and it now only cares that the summoner lives. It's also to me not a stretch where if the Eidolon has died several times, that it knows if I'm less than half strength death rejuvenates me, and if healing is not a option the next best one is to not be desummoned but be killed. Death may be painful, true, but all adventurers deal with pain. I'm assuming the players in the world can see the rules acting on them, and I do not belive it's a stretch to say that if you know I'm hurt badly, and death means I come back stronger, you choose death.

This is just my view, but if a rule makes no sense change the rule, don't just say that the rule is stupid and using it is munchkining. And just to clarify. Kyachi isn't bothered by her death, but she is deathly afraid of Sarnak dieing or not being able to protect him.

3. One more question, I was mentioning the swap because switching the items wouldn't affect the group significantly (Can only use the spell on a Eidolon) and because given I wasn't aware of the rule I thought it made sense that if I was aware I would have bought those at the start. however, if I swap out and get straight lesser restoration scrolls, Braugh can use them, and it removes entirely the problem of how to deal with the ability damage and opens up why did I not mention them earlier?

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+1=18 ; d20+8=9 ;
Saturday May 12th, 2012 2:55:21 PM

Looks like and alter to worship the old gods. Anyone know who this phrase refers to? It may be a good idea to give tribute to the gods of this mountain they might help to see us through safely. If only we can make out this riddle.

Devlin begins to search the room for a scale and what might fill it with 100 for each of the mentioned figures. Perhaps 100 pieces of gold is what they request. He thinks as he searches.

Knowledge religion (aid another) = 10 (18 reduced to 10 for untrained)
Search = 9

Sam -- 18/15/14 -- CMD 14 -- HP 15/(16 max)32  d20+8=26 ; d20+8=17 ; d20+8=25 ;
Saturday May 12th, 2012 9:51:00 PM

Sam carefully studies the walls and thinks hard about the words spoken aloud by Devlin. He does his best to come up with a tie-in to any historical, local, and religious references that he has seen in his travels, which might shed light on the riddle's meaning.

historical=26
local=17
religion=25

He then walks over to the standing water. Sam throws his pack on the floor next to it and climbs up. He peers into the bowl, hoping to see a hidden inscription or symbol on its inner surface.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53 
Saturday May 12th, 2012 10:57:50 PM

"Speak your mind. What troubles you?"

Dernock Uristson AC 22/14/20 CMD 20 HP 8/32 (-4/24) [Hastened] [poisioned: 7 con damage] 
Sunday May 13th, 2012 4:49:35 AM

Well for a start, i want ya t'keep it way from me. I donnae whether it was magic or not but somethin' odd came over me and I WANTED that treasure. All t'myself. What I said to the bard, Sam was it? yeah I had gnome partner in the watch for 20 odd years and he was probably one o' mah best friends. What I said wasn't really me. At least I hope not.



Hidden Room - (DM RobC) 
Sunday May 13th, 2012 11:36:35 AM

OOC:
Just a very quick note guys - In terms of the phrase/riddle, I will be looking for you to come up with the answer/s on this one. The Woldipedia should have all the info you need :)


Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Sunday May 13th, 2012 8:54:51 PM

OOC: The Scales make me think of Ffloy, is there a picture of scales in the room or the Glyph of Commerce?

Hidden Room - (DM RobC) 
Monday May 14th, 2012 1:46:56 AM

OOC:
@Sarnak: Questions responded to via email


The walls of the room depict all the Gods of the Wold, including Ffloy. He is shown in business attire and surrounded by a large pile of treasure. An abacus and scale are also depicted by him. No amount of prodding, poking or pressing though seems to do anything to the carvings.

The remainder of the room is empty - no containers or piles for anything to be stored. Searching the room is a quick though fruitless endeavor for for Devlin

Dernock Uristson AC 22/14/20 CMD 20 HP 8/32 (-4/24) [Hastened] [poisioned: 7 con damage] 
Monday May 14th, 2012 4:22:39 AM

OOC almost certain that '100 for my consort, whose passion was wrong' would refer to Caeroldra and possibly Alemi

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Monday May 14th, 2012 1:20:19 PM

Not sure what to do Devlin finds himself drawn the the pedestal. He reads the engravings there again and looks into the still water.

OOC: I was never good at riddles guys, I hope someone else is having better luck.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53 
Monday May 14th, 2012 8:03:51 PM

OOC: I have some ideas but as a general rule I am terrible at riddles. That and I have been up for 30 or so hours straight. If we haven't progressed any I'll post my ideas... tomorrow.

Bruagh contemplates the riddle, stroking the very short beard that is beginning to grow back. He misses his full beard. This small one itches something fierce. At least his scars had healed from the fire though.

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi(Not Present): AC20/16/17 - CMD20 - HP14(14)/38 
Monday May 14th, 2012 9:30:24 PM

OOC: I'm not horrible with riddles but I don't know the setting well enough to really know what to look for.

Kyachi: She would just sit down and watch the occurrences in the room, not having anything to add, and waiting on the rope trick.

Sarnak: He would look over the various paintings and the inscription on the bowl, not saying anything as he tried to search his mind for anything that fit, but not getting any ideas.

Sam -- 18/15/14 -- CMD 14 -- HP 15/(16 max)32 
Monday May 14th, 2012 10:49:29 PM

Assuming nothing has happened or been found from staring into the bowl, Sam jumps off of his pack and looks at the pedestal.

"The riddle mentions a vessel. Maybe it is hinting towards this "vessel" of water."

Sam carefully feels the surface of the pedestal. He then tries to see if the pedestal has any moving parts or if it moves in any specific direction (without knocking it over).

A most perplexing riddle - (DM RobC) 
Monday May 14th, 2012 11:00:45 PM

The party consider this most perplexing riddle (Link mostly unrelated - I just really like Journey Quest)

Sam suggests that the "vessel" may in fact refer to the large bowl of water

Dernock believes the "consort" may refer to Caeroldra

Bruagh scratches the hairs on his chinny chin chin

Sarnak and Kyachi sit silently.

Delrid sighs, and drawing rope from his pack, cast Rope Trick. "Perhaps the answer will be clearer to us after we get some rest?"

====================
100 for my footman, proud and strong
100 for my consort, whose passion was wrong
100 for my keeper, with eyes everywhere
100 for the half-god, beautiful and fair

Put my scales in the vessel
Pray on bended knee
Pray to my kinsmen and I
And my blessing I give to thee


====================
OOC:
In other news, I received an email from Ben (Delrid) and he is taking some time off from the Wold and likely will not be returning to the game any time soon if at all :(

In happier news, we have a new player (Ian) who will be starting with us very soon!


Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Tuesday May 15th, 2012 2:01:51 PM

Ooc:

This is written by or for Alemi?

Footman = Domi?
Consort = Caeroldra.

Still working on the others.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53  d20=10 d20=18
Tuesday May 15th, 2012 4:14:08 PM

OOC:

Footman = Domi (fits perfectly, especially about being proud as he hates when people are insecure or have no faith in themselves.)

Consort = Maab (A chance it is Caeroldra ,but I am fairly sure the consort is Maab, as she was the consort of Eberyon and Caeroldra is more about passion and beauty.)

Keeper = Gargul (Gargul is the keeper of the dead, his holy symbol is an eye. Also, aren't his priests known as "Eyes of Gargul" which would be why they are everywhere.)

Half-God = Caeroldra (she was the first Half-Elf in the Wold and was the most beautiful person ever, also the most beautiful god.)

Alemi is the "ruler" of the gods so Devlin seems to be correct there.

I am fairly certain the "vessel" is the large bowl on the pedestal.

What I am not sure on are the "scales". Perhaps it means the 100 of each... which we are assuming money, but could be something else entirely... are to be placed in there. It could also be a refrence to Ffloy whose holy symbol is a scale, infact the High Woldian word for scale is his holy symbol so maybe it has something to do with that.

When we think we have it, Bruagh is willing to attempt the ritual to receive the blessing incase it goes wrong like when Kreyton beseeched Fhorge... that was bad.


----------------
IC:

"I think I have figured out most of this... what do you all think? Anyone have more insight into any of this, especially the scales, speak now before I attempt this ritual." Bruagh continues to rub the regrowing hairs of his scarred face.

Knowledge Religion: 10 (For knowledge about the gods and knowing his information is correct.)
Knowledge Religion: 18 (To know what the scales reference might be.)

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Tuesday May 15th, 2012 6:30:57 PM

Ooc: look under flowers history. It says Caeroldra was Alemi's consort but her passion for flowers father led to her fall. (passion was wrong)

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53 
Tuesday May 15th, 2012 7:14:53 PM

Can Caerolda be both the half-god and the consort?

Sam -- 18/15/14 -- CMD 14 -- HP 15/(16 max)32 
Tuesday May 15th, 2012 9:41:27 PM

ooc- I rolled a 25 on religion earlier if that helps. Since Devlin and Bruagh seem to have the "who dun it" nailed down, I am working on the possible simple trigger for this riddle. I am wondering if this is a weight based solution. Maybe the total sum listed (400 of x) in the riddle is to be placed in the basin and then the staff manipulated. I already declared that Sam tried to manipulate the basin and stand, but did not hear a reply for his attempt.

Dernock Uristson AC 22/14/20 CMD 20 HP 8/32 (-4/24) [Hastened] [poisioned: 7 con damage] 
Tuesday May 15th, 2012 10:07:24 PM

OOC: In that case, Flower is the demi god

'Nine months later, Flower was born. Alemi refused to let the [B} half god [/B] stay to be raised by her mother and instead sent her back to Windhorn Hamlet to be raised by a spinster who could have no children of her own. This woman's name was Thisafel The Crone.

Mortal Form -- In her mortal form, she appears as a beautiful blond haired, blue eyed beauty. Her figure is that of a dancer. Her outward beauty is only surpassed by the inner beauty of her soul.



Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Tuesday May 15th, 2012 10:08:05 PM

Ooc; not sure Zach, you probably have a better grasp of this than I do.

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Tuesday May 15th, 2012 10:30:21 PM

Dernock cracked it.

Footman = domi
Consort = Caeroldra
Keeper = gargul
Half god = flower

Dernock Uristson AC 22/14/20 CMD 20 HP 8/32 (-4/24) [Hastened] [poisioned: 7 con damage] 
Tuesday May 15th, 2012 10:58:13 PM

OOC also Alemi is definitely the answer... So what are Alemi's scales? It wouldn't refer to the scales of good dragons would it?

A most perplexing riddle - (DM RobC) 
Tuesday May 15th, 2012 11:17:58 PM

The party continue discussing possible answers for the riddle.

Sam tries to manipulate the bowl and stand in the centre of the room. There doesn't seem to be any moving pieces or devices built into it. It is quite solid too. Only a few small ripples appear on the surface of the water, no matter how much Sam pushes or "fiddles" with the bowl.

Bruagh and Sam continue thinking a bit more about things. The staff of Gargul carved into the wall would (on the surface) appear unrelated to the current puzzle. Gargul is the god of Life and Death, but also of Insight and Travel. Though noone has dared manipulate the staff, it is possible doing so could do any number of things.

=====
Despite the good Knowl checks, this riddle is one for you guys to work out. If you still feel stuck tomorrow then I'll allow 2 hero points to be spent (1 from each of two chars) so that you can ask the question on the LnB. But you seem to have made good progress on it, so I doubt you'll need to :)

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53 
Wednesday May 16th, 2012 1:34:00 PM

OOC: Ok, we will go with those 4, but still not certain what we need to do.

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Wednesday May 16th, 2012 6:33:35 PM

Ooc: Alemi was turned into a gold dragon right? So "my" scales would be gold dragon scales? So place 400 gold scales in the vessel. We dont have gold dragon scales but gold pieces placed in the water might make a good substitute.

Unless someone has 400 gold dragon scales in their pocket. Looks at the Kender.

Sam -- 18/15/14 -- CMD 14 -- HP 15/(16 max)32 
Wednesday May 16th, 2012 8:48:28 PM

Sam shrugs and pulls 200 gp from his pack. "It is worth a shot guys. If it doesn't of anything else, at least our gold will be clean."

Sam pauses before putting the gold in the basin. "Do you want to try this water out Devlin? It could have magical properties."

After Devlin accepts/declines Sam will wait for other party members to cough up 200 more gp before dumping all 400 in the basin.

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi: AC20/16/17 - CMD20 - HP14(14)/38 
Wednesday May 16th, 2012 10:01:43 PM

Sarnak and Kyachi would both just watch the situation developing. As they came to a conclusion on what to do, Kyachi would look over at Sarnak, mildly amused that He didn't get anywhere close to figuring it out before his groupmates did. Sarnak, detecting something over the link, looks at her and sees her grin, as he starts glaring at her. "By the gods I'm a summoner, not a wizard, Mental puzzles are not my thing!"
She grins wider and responds."I didn't say anything."
"But your grinning, your finding it amusing at least."
"Possibly, the big burly dwarf can't figure out a little riddle?"
" oh just shut up."
She starts laughing and looks back to the group, having a grand time riling the dwarf a bit.

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Wednesday May 16th, 2012 10:57:03 PM

I think we drop 100 gold inta the basin and give thanks or praise ta the mentioned figure than move on ta the next. I will help Bruagh with the ritual. Anyone else have any thoughts? If not I say lets begin.

To Sam

No lad I would rather not mess with the water until we finish this.

Dernock Uristson AC 22/14/20 CMD 20 HP 8/32 (-4/24) [Hastened] [poisioned: 7 con damage]  d20+7=17 ;
Wednesday May 16th, 2012 11:08:15 PM

OOC: Just rolled Knowledge(local) to see if it was reasonable if Dernock had
any clue Although I suspect I really need Knowledge: Religion for him to be of use in character. Going to assume that Sam figured out the riddle.

I'll cough up the other 200, What do we need it fer? Someone grab mah bag an' I'll get out. Dernock tries says aloud although being betrayed by his weak constitution it comes out as bit of a mumble.

A most perplexing riddle - (DM RobC)  d3=1 ;
Thursday May 17th, 2012 12:13:12 AM

Kyachi pokes fun at her master, which Sarnak tries to take in his stride. Did the eidolon manage to touch on a sore point?

Sam and Dernock each offer 200gp, which Devlin takes.

Kneeling before the bowl he places the first 100gp in, paying tribute to Domi.
The second 100gp is then placed in the bowl, with honour to Caeroldra
The third 100gp is placed in the bowl, with dedication to Gargul
And finally, 100gp is placed in the bowl for Flower.

A soft white light emanates from the water and then fades away. Now standing, Devlin notices the gold has disappeared from the bowl. Only still water remains in it. Did anything positive happen, or were the party just robbed?

Dernock feels a lot stronger following this ritual. The constituation damage that had been plagueing him since the spider attack has been cured, and he feels refreshed - no exhaustion or fatigue. (Benefits per the spell: Restoration)

OOC: Was anyone else poisoned beside Dernock, Delrid and Kyachi? As Devlin was fine, rolled a D3 to see who was next closest to the bowl. Dernock was it

*** Everyone receives 1 Hero Point for solving the riddle ***

Nice work everyone! (and the DM breathes a sigh of relief that the riddle was neither too hard nor too easy)

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi: AC20/16/17 - CMD20 - HP14(14)/38 
Thursday May 17th, 2012 2:54:51 AM

Kyachi notices the surge of energy that went through Dernock, but no real benefit to Devlin, recalling back to the fact he was poisoned in the battle earlier. She stands up and moves to the altar, looking it over for a moment before looking back to the group. "It's a restoration shrine I think...it's very convenient to have this here, wonder if the spiders had some ulterior motive aside from armor guards?"

Sarnak would set up next to her. "I don't have any extra money at the moment, but I'll pay you guys back, Kyachi needs a restoration pretty badly."

A most perplexing riddle - (DM RobC) 
Thursday May 17th, 2012 3:37:58 AM

OOC:
@Sarnak: The Powers-that-be have just made the ruling that anytime an eidolon is resummoned following its death OR where its HP was less than 50% when it was dismissed, it returns at 50%HP. This means eidolon suicides are no longer required :) Its not on the wiki yet as I've only just received the email comms, but thought you'd want to know.


Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Thursday May 17th, 2012 8:36:46 AM

OOC: Sam is in a bad way from poison and has been close to the pedestal the whole time.

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi: AC20/16/17 - CMD20 - HP14(14)/38 
Thursday May 17th, 2012 6:59:45 PM

OOC: Ok, then the next question is how long does it need to be dismissed to regain 50% hp? till next day, 24hr, 1 minute, 1 round, what?

A most perplexing riddle - (DM RobC) 
Thursday May 17th, 2012 8:19:33 PM


@Sarnak: The same as if it had been killed - not until the next day


A most perplexing riddle - (DM RobC) 
Friday May 18th, 2012 12:52:06 AM

The ritual is repeated for each person and/or eidolon that suffered from the spider poison. (400gp each time. Please post who is coughing up the money)

Once the restorations are complete, Delrid motions for everyone to climb his rope trick and seek rest to heal in peace. "It won't stay here for long. A few hours maybe? But it will be safe"

The wizard climbs up the rope into the safety of the extra-dimensional space above.

The rope remains dangling in the room below.

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Friday May 18th, 2012 8:02:12 AM

OOC: I have 150gp to help get Sam healed up.

Dernock Uristson AC 22/14/20 CMD 20 HP 8/32 (-4/24) [Hastened] [poisioned: 7 con damage] 
Friday May 18th, 2012 9:09:24 AM

Dernock, quite a bit more lively and in a better mood now, walks over to where the rope dangles and before the climbing rope speaks to the group in general Look I got plenty that I cannae really use right now so take what yer need, just brin' mah bag up when yer done and pay me later. We can't afford bein' out o' action this close to der Fortress . He then leaves his bag minus his bedroll and blanket and climbs the rope.

Dernock Uristson AC 22/14/20 CMD 20 HP 8/32 
Friday May 18th, 2012 9:11:16 AM

OOC There's about 2900 gp in the bag also I forgot to update my status.

Sam -- 18/15/14 -- CMD 14 -- HP 15/(16 max)32 
Friday May 18th, 2012 12:26:42 PM

"I thought the gold was going to open up a passage. I'll take my 200 back that you owe me Dernock. You sure have changed your tune, by the way. First you are claiming all that is in front of you for your own and now you are lending your gold. What is your angle?"

Sam walks over to the stash and takes his 200 gp back. "This "filthy gnome" would rather die of poison than to owe you a single copper piece!"

Sam stomps back over towards Devlin and sheepishly says under his breath,"Do you have 68 gp I could borrow? I'm a little short..." He stops and then quickly throws in, "I didn't mean my height either."


Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+8=21 ; d20+14=29 ;
Friday May 18th, 2012 3:08:38 PM

Devlin looks quizzically at Sam and than towards the climbing form of Dernock. Aye lad I can spot ya some coin. Like Durnock said not much use for it right now and ya look a bit on the almost dead side of things. Once again he looks to Durnock. He looks better now that we are away from that pile of armor. Give him another chance Sam, I don't think his thoughts were his own earlier. If I know anything about Dwarves that hurt his pride more than any jibe you can throw at him.

Once the party is healed at the shrine Devlin says.

Alright everyone up inta the rope trick thing. I will take the watch and wake Bruagh to get in a few hours sleep myself.

Devlin spends most of the evening contemplating the situation at hand but his thoughts keep coming back to the Divine. Perhaps its the shrine or the room itself, or maybe its a more direct influence from those above.

He remembers the prayers said as a child to Alemi to protect him from the bullies and comments about his heritage. He remembers thinking they went unanswered. Prayer became less an less frequent until one day he decided it was not needed. That he would make his own miracles for himself and others. Along the way he learned of Wardd and his mantra of making your own luck. It stuck with him and he has used it ever since.

Shaking his head he realizes that much time has passed and he only feels more confused that when he started. With a quick prayer to the god of luck for the coming day he goes to wake Bruagh and get some rest.

Actions:
Perception = 21
Stealth = 29


Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi: AC20/16/17 - CMD20 - HP14(14)/38 
Friday May 18th, 2012 4:06:44 PM

OOC: If I remember correctly Sarnak has 2 points of con damage, but that's not enough to justify 400g

Sarnak would look to Dernock's offer and shrug. "I'll admit the loot compulsion was a bit odd, but I'll not turn down a offer for aid when it's needed." He would grab 400g out of Dernock's bag and drop it into the Basin, as Kyachi performed the blessing and was renewed with a surge of energy, as she jumped back for a moment before grinning. "My power returns to me." She looks over to Dernock . "Next time we have some gold I'll get Sarnak to pay you back 500g."
Sarnak nods at Dernock. "Indeed." He then looks to Kyachi. "And before you say it, yes next time I will desummon you when we fight strength sapping creatures. I'm getting into the rope trick, I need a rest." He then heads up into the rope trick, as Kyachi follows as well, both quickly falling asleep within.


Sam -- 18/15/14 -- CMD 14 -- HP 15/32 
Friday May 18th, 2012 6:14:12 PM

Sam takes the gp from Devlin and performs the ritual. He then climbs the rope and goes to sleep.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53  d20=12 ;
Friday May 18th, 2012 8:38:05 PM

Bruagh shakes his head as if waking from a sleep. "I apologize for zoning out. Yes, I say we give Dernock another chance. There was evil attached to that armor that is gone now. I believe he was under the effect of a compulsion magic of some sort. Devlin, wake me for my watch soon."

When awakened for his watch, Bruagh will say a quick prayer to Domi and keep his eyes peeled for any sign of danger.

Perception: 12

We've got company - (DM RobC)  d2=2 ;
Saturday May 19th, 2012 12:49:01 AM

Those affected by the spider poison take the opportunity to show their respects at the pedestal, and receive Alemi's blessing in the form of a restoration spell.

Dernock offers funds to whoever requires it, though Sam still has reservations about the new-comer. Bruagh and Devlin believe he deserves a second chance, and that some other force may have been behind Dernock's strange behaviour.

Sarnak and Kyachi resolve between them that the newcomers kindness should be repaid in full - with interest.

The group settle in for a few hours of safe rest before the rope trick expires.

Devlin takes the first watch, though with the lack of movement and noise from the room below, you would wonder if time had stood still.

Bruagh takes the second watch. It proves to be more... eventful.

Whilst the others rest, Bruagh notices the entry way to the room below open once more. A figure clothed completely in black enters. A hooded cloak covers its head and body, and a mask covers its face. The race of the being cannot be determined, though it would appear to be short and humanoid.

The door once again closes firmly behind them, sealing them in the room below you.

Whoever it is appears to be holding a drawn longbow, and very stealthily makes his or her way around the room below. Had it not been for the noise of the door opening, it is highly likely you wouldn't have noticed this being at all.

It clearly spots the rope that leads to the extra-dimensional space you now occupy, but for all intents and purposes doesn't appear to be able to see you.

Whoever it is seems alarmed at the discovery of the rope. It backs into a nearby corner, and aims its loaded arrow around the room - apparently searching for a target - before aiming at the top of the rope.

3 hours have passed since the party climbed up the rope. The rope trick will only last for another hour.

OOC: Anyone else notice the Pathfinder change to the Rope Trick spell? The rope can no longer be pulled up or hidden in anyway. Oooohhhhh

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi: AC20/16/17 - CMD20 - HP14(14)/38 
Saturday May 19th, 2012 1:04:09 AM

OOC: Delrid has a rod of extend, which if used would bump the trick to 8 hours total?

We've got company - (DM RobC) 
Saturday May 19th, 2012 2:57:25 AM

ooc: No troubles. In that case assume seven hours have passed placing the time at around 10 - 11pm. Spells and abilities are yet to be recovered, and no natural healing as yet either.

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20 
Saturday May 19th, 2012 11:53:41 AM

The dark figure quickly grabs an arrow, whispering a short word as his bow crackles with lightning. He strings the arrow, pulling it back and aiming it at the point where the rope disappears. A black, featureless mask covers his face, ending just below his nose. He has a sharp, beardless jawline, his mouth a thin line as his eyes stare at the dangling rope. His eyes match his mask, completely black and unblinking. Strapped to his thigh is a well-decorated quiver, and under his cloak and tunic you can see very fine chainmail. His bow groans as he pulls the arrow back.

He slowly approaches the Rope Trick, keeping his bow trained on it, never looking away. "Should you be friend or foe, reveal yourselves," he calls out in Dwarven. "I search for a Dwarf by the name of Dernock. Any information to his whereabouts would be appreciated. If battle be your way, then know that you will be struck down." He stops ten feet short of the rope, his bow still poised to strike.

OOC :: Hey all, I'm Ian! I play a wizard in Bonetown, and now I'm starting up my second character. Happy to be here!

Sam -- 18/15/14 -- CMD 14 -- HP 15/32 
Saturday May 19th, 2012 8:26:07 PM

Sam's dreams are plagued with spiders and the feeling of his body withering away for some strange reason. He hopefully is able to sleep for 1 more hour. It would be nice to get some hp back, but more importantly my spells to heal the group.

We've got company - (DM RobC) 
Saturday May 19th, 2012 11:49:42 PM

OOC:

Everyone please join me in welcoming Ian to the game!

Feel free to roleplay intros, treat him with suspicion, high-5s and hugs, whatever :)


Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53 
Sunday May 20th, 2012 1:46:48 AM

Bruagh's eyes flash gold as he attempts to detect evil on the stealthed dwarf. He prepares to rouse his comrades when he sees that the archers has noticed but waits to see what he will do. When he mentions Dernock, Bruagh holds a hand out of the rope trick and extends it. "Your friend is with us... you are welcome as well. I am Bruagh Stormbringer, Paladin of Domi. Let me help you up."

Backs against the wall with no idea how to progress... once again Domi shows the way. Bruagh can't has seen many friendly faces appear when needed most. Heck, all of those traveling with him had appeared when the situation was the most dire. In combat, when the situation was hopless or when they needed a guide, that was when a new dwarf would step forward to replace those they had lost. He wasn't about to start turning that help down now.

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20 
Sunday May 20th, 2012 12:38:16 PM

The dwarf slowly lowers his bow, uttering another short word as the lightning ceases. He quickly stows his arrow and calls out, this time in common, "You speak the truth, Stormbringer. Your hospitality is much appreciated." He jogs to the rope, quickly shimmying up and accepting any and all help offered to him by Braugh. Once inside the small cavern, he pulls down his hood to reveal black, scraggly, unkempt hair, just past his ears. He also, grabs the small lenses on his eyes, pulling them off to reveal a pair of piercing green irises. However, he does no remove his mask.

"Blackaxe mentioned you, Stormbringer." The dwarf does not sit down, but stands a bit away from everyone, gazing around the room and lingering on those inside it. "Spoke rather highly of you." His eyes come to rest on Braugh, and his face softens, taking on the appearance of someone much more tired. He slumps down, not even bothering to take his armour off as he does so. He continues in Dwarven, saying, "I am Taggart Oathbreaker. I was with Dernock when we ran into some Troglodytes. I thought I was done for, and told him to go on without me. Fortunately, someone had the smarts to pack me this." He pulls a wand from his belt, twirling it in his fingers. "Then, I tracked Dernock back here."

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Sunday May 20th, 2012 3:35:11 PM

Devlin is roused from his sleep by the sound of hushed voices. Cracking open one eye he sees Bruagh talking with a masked Dwarf. He listens to the conversation for a bit before pretending to stir and wake up. Giving the stranger a quick once over the rogue nods at the new comer.

Glad ta hear you made it out of your bind safely. Durnock its sleeping off a rather brutal fight with some giant spiders but should be up in a bit. My name is Devlin and if your intentions are true you are welcome to join our group. Not that yr may want to stay long when you find out what our plans are. He says with a chuckle.

Devlin will answer any questions Taggart might have before taking some time to mix his portions and mutagen.



Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53 
Sunday May 20th, 2012 5:57:19 PM

"And I think highly of Blackaxe. If he trusts you, then my trust you shall have also. Looks like you could use this." Bruagh shares a bit of food he has with the Taggart.

OOC: Welcome aboard Ian!!!

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi: AC20/16/17 - CMD20 - HP14(14)/38 
Monday May 21st, 2012 2:39:38 AM

OOC; Welcome to the group, I'm all for more ranged damage. Not going to respond IC because Sarnak needs his sleep :P

We've got company - (DM RobC) 
Monday May 21st, 2012 8:45:39 PM

Taggart meets the group of dwarves holed up in the rope trick. He introduces himself and appears friendly enough, but remains masked.

Bruagh and Devlin welcome the newcomer - who evidently has spoken with BlackAxe at some stage.

The others continue their slumber.

Shortly before the rope trick expires, the party climb down the rope into the empty room below.

OOC: The time is close to midnight. 8hrs natural healing can be applied to all chars. Spells yet to be recovered as it is still the same day

Dernock Uristson AC 22/14/20 CMD 20 HP 12/32 
Monday May 21st, 2012 9:42:24 PM

Dernock grumbles as he is shaken awake, rolls over, goes back to sleep, gets shaken awake again, grumbles, and gets up. He yawns, eats some rations, put on his armour and greets Taggart with a hearty
Evening Taggart! and does a double take.

Ha! Yer made it! Glad to see ya still Alive, mate!



Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Monday May 21st, 2012 11:12:12 PM

Pack up and get get ready ta move out. Taggart we're lookin for a way inta Drakesmeade you got any ideas?

Devlin takes a few minutes to prepare a mixture before packing up. He makes his way over the Gargul's staff and gets ready to twist it once the others are ready.

Actions:
Prepare last formula (Shield)

Sam -- 18/15/14 -- CMD 14 -- HP 15/32 
Monday May 21st, 2012 11:34:09 PM

Sam gets up with the group and is ready to go.

ooc #1-Welcome to our group Ian!

ooc #2-Sorry for the miserable post. I am studying for an important interview tomorrow in the AM. I'll post later tomorrow with updated hp.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53 
Tuesday May 22nd, 2012 12:01:52 AM

Welcome again!!!

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi: AC20/16/17 - CMD20 - HP14(14)/38 
Tuesday May 22nd, 2012 12:53:10 AM

Sarnak, at the call to move out quickly jumped out of his bedroll and set to putting it away, grabbing a ration from his bag and downing it as he jumps down the rope into the room, noticing the Dwarf in cloak who had joined them. Seeing the general acceptance by the rest of the group he looks to the man and Salutes. "Welcome, I didn't know we would be receiving reinforcements this quickly, Are you capable with healing magic by chance, or is your field somewhere else? Regardless, give me a moment, I should bring out my Companion."

He begins making several arcane gestures, as arcane writing appears beneath his feet as it writes out several incomprehensible forms, till after a minute of this rune being drawn out it completed. The rune then begins spinning rapidly on the ground, becoming a blur of purple, before sliding upwards through his form and then moving to the right a couple feet, the opening of the circle perpendicular to the ground, as a green landscape is revealed through. After a moment, Kyachi bounds into view and jumps through the portal, a copy of the earlier rune appearing on her forehead. The portal then reverts back to the blur and rapidly slows down it's spin and shrinks, before affixing itself to Sarnak's forehead as well.

Kyachi shakes herself for a moment then notices the newcomer, as she looks up and down his form for a moment before giving a fanged grin. "Welcome, More help is always great, but the moment you turn on us I'll be first in line."

As she was introducing herself, Kyachi pulled out his rod and cast extended mage armor on Kyachi, The familiar purple plates re-adorning her form once more.

OOC: Until the next day I think I still have 1 more 1st level spell, and 0 2nds.


Sarnak: AC21/13/18 - CMD17 - HP24/(33)37 Kyachi: AC21/13/18 - CMD20 - HP38/38 
Tuesday May 22nd, 2012 1:00:57 AM

OOC: Updating header. Also, 2 questions.
1. Does restoration give back the hp lost from ability damage? (i.e. 100 hp, at 50 because of ability damage. Does restoration just improve max hp to 100, or both max and current?)
2. Can I get a note when 8 hours have passed since this current moment? the extended mage armor will wear off then.

We've got company - (DM RobC) 
Tuesday May 22nd, 2012 2:46:01 AM

OOC:
From the SRD: "Lost hit points are restored when the damage to your Constitution is healed."

Groups call as to whether you rest further (to heal & recover spells, etc) or whether you deem time to be against you.


Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20 
Tuesday May 22nd, 2012 11:50:41 AM

Taggart says hello to everyone, a small smile gracing his face as Dernock greets him. "Unfortunately, my skills lie more in turning our enemies into a pincushion. I'm afraid my magic is few and far between." He replaces the black contacts in his eyes and pulls his hood up. His eyes widen as Sarnack summons his Eidolon, but he remains silent, stringing his bow and testing the tensile strength. He mutters a word in Aklo and the dark red wood sparks to life, lightning lancing up and down the bow. As Delvin asks for any input, he pauses, looking over at him. "...Let's stick with the plan Blackaxe gave us. Probably for the best."

Devlin -- 20/15/15 -- CMD 18 -- HP 31/31  d20+14=34 ; d20+8=26 ;
Tuesday May 22nd, 2012 12:39:43 PM

Lets move on, we can rest in a few hours ta allow the spell casters time to remember their spells. Does anyone have any argument with that?

Looking over at Taggart. I normally take the lead to scout ahead and spot traps, your welcome ta join me if ya can stay quiet enough. Devlin says with a grin and a wink.

If there is no arguments Devlin will spin the staff and wait to see what happens. If a new passage is presented to them he will take his normal position and scout ahead.

Actions:
Strealth = 34
Perception = 26

OOC: Meant to post earlier that Devlin would have made another mutagen during his watch.


Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 19/53 
Tuesday May 22nd, 2012 6:03:19 PM

Bruagh, as is customary, takes up position at the rear of the formation.

Sam -- 18/15/14 -- CMD 14 -- HP 15/32 
Tuesday May 22nd, 2012 11:08:53 PM

Sam eyes the new arrival with concern. "I hope Devlin and Bruagh are right to trust additions to the group. "

He then decides to take a direct approach to form his own opinion. Sam hobbles over to Taggart. "Nice to meet you brother. My name is Sam SnapdragonMcFisticuff. I'm the group's gnomish bard, healer, and tactician. They keep me busy. What brings you to this miserable place?"

Once the group is under way, Sam finds his place somewhere in the middle of the pack.

ooc- Hey Ian. Now that I took my test for the job I'm going for, I can focus on posting. Sam has the bardic ability "inspire competence". It gives you +2 on most skill checks when you need it. For ease of posting, declare me using the ability if you need it. I have plenty of rounds of bardic performance/day. Don't hesitate to use it!



Dernock Uristson AC 22/14/20 CMD 20 HP 12/32 
Wednesday May 23rd, 2012 7:11:06 AM

Dernock takes his place in formation, possibly between Sarnak and Fluffy. He's not sure because he still has a fair way to recover from the last battle. hopefully he'll have enough warning to get into a suitable position.

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20  d20+10=11 ; d20+16=19 ;
Wednesday May 23rd, 2012 9:31:21 AM

Taggart greets Sam, saying, "The promise of battle and honour are what brought me here, Master Gnome. I hope to find both of them shortly." He takes Devlin's offer to scout ahead with them, but is perhaps still too tired from his fight with the troglodytes to do anything well.

((Stealth 11, Perception 19. First rolls of the game, and they're both atrocious.))

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 19/53 
Wednesday May 23rd, 2012 1:26:58 PM

Bruagh calls to the group. "Perhaps now is a good time to go get that armor? We could use it and if not, it will certainly help to equip those we free from the clutches of the Darkbloods."

We've got company - (DM RobC) 
Wednesday May 23rd, 2012 9:11:19 PM

The party get ready to move out... only, HOW do they get out?

The entrance to this room closed shut behind Taggart when he entered.

Both Taggart and Devlin look curiously at the carving of Gargul's staff - sure that it can be manipulated.

Bruagh suggests going back for the equipment the party left behind

Devlin -- 20/15/15 -- CMD 18 -- HP 31/31 
Wednesday May 23rd, 2012 10:30:50 PM

OOC: In a previous post I stated that Devlin would pivot the staff on the Gargul carving. I posted a perception test in my last post as well if you need me to search it closer.

We've got company - (DM RobC) 
Wednesday May 23rd, 2012 10:36:24 PM

OOC: Sorry, missed that bit. Very well... DM post being typed up now!

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